#include "box2d/box2d.h"

int main(void) {
    b2Vec2 gravity(0.0f, -10.0f);
    b2World world(gravity);

    b2BodyDef groundBodyDef;
    groundBodyDef.position.Set(0.0f, -10.0f);

    b2Body* groundBody = world.CreateBody(&groundBodyDef);
    b2PolygonShape groundBox;
    groundBox.SetAsBox(50.0f, 10.0f);

    return 0;
}
