public class SimpleFragmentShader extends java.lang.Object implements OpenGLShader
configureShader() method. So all you need to do is
call this one from your fragment shader implementation.modelViewMatrixString, positionVectorString, projectionMatrixString| Constructor and Description |
|---|
SimpleFragmentShader() |
| Modifier and Type | Method and Description |
|---|---|
int |
configureShader() |
void |
setShaderSource(java.lang.String source) |
public int configureShader()
configureShader in interface OpenGLShaderpublic void setShaderSource(java.lang.String source)
setShaderSource in interface OpenGLShader