// TortoiseGit - a Windows shell extension for easy version control

// Copyright (C) 2023 - TortoiseGit
// Copyright (C) 2017 - TortoiseSVN

// This program is free software; you can redistribute it and/or
// modify it under the terms of the GNU General Public License
// as published by the Free Software Foundation; either version 2
// of the License, or (at your option) any later version.

// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
// GNU General Public License for more details.

// You should have received a copy of the GNU General Public License
// along with this program; if not, write to the Free Software Foundation,
// 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
//


/**
 * \brief helper class for the Windows Animation Manager.
 * Provides convenience methods to use the Windows Animation Manager using
 * timer events.
 *
 * Example to animate transparency:
 * \code
 * // create the animation variable for the alpha value to animate.
 * // Note: this variable can be a temp variable, but then subsequent
 * // animations won't stop previous animations of the variable.
 * CMyWindow::CMyWindow()
 * {
 *      // m_AnimVarAlpha is a member variable of type IUIAnimationVariablePtr
 *      m_AnimVarAlpha = Animator::Instance().CreateAnimationVariable(0);
 * }
 * void MakeVisible()
 * {
 *       auto transAlpha = Animator::Instance().CreateLinearTransition(0.3, 255);
 *       auto storyBoard = Animator::Instance().CreateStoryBoard();
 *       storyBoard->AddTransition(m_AnimVarAlpha, transAlpha);
 *       Animator::Instance().RunStoryBoard(storyBoard, [this]()
 *       {
 *           SetTransparency((BYTE)Animator::GetIntegerValue(m_AnimVarAlpha));
 *       });
 * }
 *
 * void MakeInvisible()
 * {
 *       auto transAlpha = Animator::Instance().CreateLinearTransition(0.5, 0);
 *       auto storyBoard = Animator::Instance().CreateStoryBoard();
 *       storyBoard->AddTransition(m_AnimVarAlpha, transAlpha);
 *       Animator::Instance().RunStoryBoard(storyBoard, [this]()
 *       {
 *           SetTransparency((BYTE)Animator::GetIntegerValue(m_AnimVarAlpha));
 *       });
 * }
 */

#pragma once
#include <UIAnimation.h>
#include <functional>
#include <vector>
#include <comip.h>
#include <comdefsp.h>

_COM_SMARTPTR_TYPEDEF(IUIAnimationStoryboard, __uuidof(IUIAnimationStoryboard));
_COM_SMARTPTR_TYPEDEF(IUIAnimationVariable, __uuidof(IUIAnimationVariable));
_COM_SMARTPTR_TYPEDEF(IUIAnimationManager, __uuidof(IUIAnimationManager));
_COM_SMARTPTR_TYPEDEF(IUIAnimationTransitionLibrary, __uuidof(IUIAnimationTransitionLibrary));
_COM_SMARTPTR_TYPEDEF(IUIAnimationTimer, __uuidof(IUIAnimationTimer));
_COM_SMARTPTR_TYPEDEF(IUIAnimationTimerUpdateHandler, __uuidof(IUIAnimationTimerUpdateHandler));
_COM_SMARTPTR_TYPEDEF(IUIAnimationTransition, __uuidof(IUIAnimationTransition));

class CTimerEventHandler;

class Animator
{
public:
	/// the singleton accessor
	static Animator& Instance();
	/// shuts down the animation manager.
	/// call this *before* COM gets shut down, i.e. before CoUninitialize() or OleUninitialize().
	static void ShutDown();
	/// Disable copying
	Animator(const Animator&) = delete;
	Animator& operator=(const Animator&) = delete;

	IUIAnimationVariablePtr CreateAnimationVariable(double start);
	static INT32 GetIntegerValue(IUIAnimationVariablePtr var);
	static double GetValue(IUIAnimationVariablePtr var);

	IUIAnimationTransitionPtr CreateAccelerateDecelerateTransition(UI_ANIMATION_SECONDS duration, double finalValue, double accelerationRatio = 0.4, double decelerationRatio = 0.4);
	IUIAnimationTransitionPtr CreateSmoothStopTransition(UI_ANIMATION_SECONDS duration, double finalValue);
	IUIAnimationTransitionPtr CreateParabolicTransitionFromAcceleration(double finalValue, double finalVelocity, double acceleration);
	IUIAnimationTransitionPtr CreateCubicTransition(UI_ANIMATION_SECONDS maximumDuration, double finalValue, double finalVelocity);
	IUIAnimationTransitionPtr CreateReversalTransition(UI_ANIMATION_SECONDS duration);
	IUIAnimationTransitionPtr CreateSinusoidalTransitionFromRange(UI_ANIMATION_SECONDS duration, double minimumValue, double maximumValue, UI_ANIMATION_SECONDS period, UI_ANIMATION_SLOPE slope);
	IUIAnimationTransitionPtr CreateSinusoidalTransitionFromVelocity(UI_ANIMATION_SECONDS duration, UI_ANIMATION_SECONDS period);
	IUIAnimationTransitionPtr CreateLinearTransitionFromSpeed(double speed, double finalValue);
	IUIAnimationTransitionPtr CreateLinearTransition(UI_ANIMATION_SECONDS duration, double finalValue);
	IUIAnimationTransitionPtr CreateDiscreteTransition(UI_ANIMATION_SECONDS delay, double finalValue, UI_ANIMATION_SECONDS hold);
	IUIAnimationTransitionPtr CreateConstantTransition(UI_ANIMATION_SECONDS duration);
	IUIAnimationTransitionPtr CreateInstantaneousTransition(double finalValue);

	IUIAnimationStoryboardPtr CreateStoryBoard();

	HRESULT RunStoryBoard(IUIAnimationStoryboardPtr storyBoard, std::function<void()> callback);

	HRESULT AbandonAllStoryBoards();

	virtual ~Animator();

private:
	Animator();

	static std::unique_ptr<Animator> instance;
	/// The holder of the UIAnimationManager
	IUIAnimationManagerPtr pAnimMgr;
	/// The holder of the UIAnimationTimer
	IUIAnimationTimerPtr pAnimTmr;
	/// The holder of the UITransitionLibrary
	IUIAnimationTransitionLibraryPtr pTransLib;
	/// the timer callback object
	CTimerEventHandler* timerEventHandler = nullptr;
};
