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<root>
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    Microsoft ResX Schema 
    
    Version 2.0
    
    The primary goals of this format is to allow a simple XML format 
    that is mostly human readable. The generation and parsing of the 
    various data types are done through the TypeConverter classes 
    associated with the data types.
    
    Example:
    
    ... ado.net/XML headers & schema ...
    <resheader name="resmimetype">text/microsoft-resx</resheader>
    <resheader name="version">2.0</resheader>
    <resheader name="reader">System.Resources.ResXResourceReader, System.Windows.Forms, ...</resheader>
    <resheader name="writer">System.Resources.ResXResourceWriter, System.Windows.Forms, ...</resheader>
    <data name="Name1"><value>this is my long string</value><comment>this is a comment</comment></data>
    <data name="Color1" type="System.Drawing.Color, System.Drawing">Blue</data>
    <data name="Bitmap1" mimetype="application/x-microsoft.net.object.binary.base64">
        <value>[base64 mime encoded serialized .NET Framework object]</value>
    </data>
    <data name="Icon1" type="System.Drawing.Icon, System.Drawing" mimetype="application/x-microsoft.net.object.bytearray.base64">
        <value>[base64 mime encoded string representing a byte array form of the .NET Framework object]</value>
        <comment>This is a comment</comment>
    </data>
                
    There are any number of "resheader" rows that contain simple 
    name/value pairs.
    
    Each data row contains a name, and value. The row also contains a 
    type or mimetype. Type corresponds to a .NET class that support 
    text/value conversion through the TypeConverter architecture. 
    Classes that don't support this are serialized and stored with the 
    mimetype set.
    
    The mimetype is used for serialized objects, and tells the 
    ResXResourceReader how to depersist the object. This is currently not 
    extensible. For a given mimetype the value must be set accordingly:
    
    Note - application/x-microsoft.net.object.binary.base64 is the format 
    that the ResXResourceWriter will generate, however the reader can 
    read any of the formats listed below.
    
    mimetype: application/x-microsoft.net.object.binary.base64
    value   : The object must be serialized with 
            : System.Runtime.Serialization.Formatters.Binary.BinaryFormatter
            : and then encoded with base64 encoding.
    
    mimetype: application/x-microsoft.net.object.soap.base64
    value   : The object must be serialized with 
            : System.Runtime.Serialization.Formatters.Soap.SoapFormatter
            : and then encoded with base64 encoding.

    mimetype: application/x-microsoft.net.object.bytearray.base64
    value   : The object must be serialized into a byte array 
            : using a System.ComponentModel.TypeConverter
            : and then encoded with base64 encoding.
    -->
  <xsd:schema id="root" xmlns="" xmlns:xsd="http://www.w3.org/2001/XMLSchema" xmlns:msdata="urn:schemas-microsoft-com:xml-msdata">
    <xsd:import namespace="http://www.w3.org/XML/1998/namespace" />
    <xsd:element name="root" msdata:IsDataSet="true">
      <xsd:complexType>
        <xsd:choice maxOccurs="unbounded">
          <xsd:element name="metadata">
            <xsd:complexType>
              <xsd:sequence>
                <xsd:element name="value" type="xsd:string" minOccurs="0" />
              </xsd:sequence>
              <xsd:attribute name="name" use="required" type="xsd:string" />
              <xsd:attribute name="type" type="xsd:string" />
              <xsd:attribute name="mimetype" type="xsd:string" />
              <xsd:attribute ref="xml:space" />
            </xsd:complexType>
          </xsd:element>
          <xsd:element name="assembly">
            <xsd:complexType>
              <xsd:attribute name="alias" type="xsd:string" />
              <xsd:attribute name="name" type="xsd:string" />
            </xsd:complexType>
          </xsd:element>
          <xsd:element name="data">
            <xsd:complexType>
              <xsd:sequence>
                <xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
                <xsd:element name="comment" type="xsd:string" minOccurs="0" msdata:Ordinal="2" />
              </xsd:sequence>
              <xsd:attribute name="name" type="xsd:string" use="required" msdata:Ordinal="1" />
              <xsd:attribute name="type" type="xsd:string" msdata:Ordinal="3" />
              <xsd:attribute name="mimetype" type="xsd:string" msdata:Ordinal="4" />
              <xsd:attribute ref="xml:space" />
            </xsd:complexType>
          </xsd:element>
          <xsd:element name="resheader">
            <xsd:complexType>
              <xsd:sequence>
                <xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
              </xsd:sequence>
              <xsd:attribute name="name" type="xsd:string" use="required" />
            </xsd:complexType>
          </xsd:element>
        </xsd:choice>
      </xsd:complexType>
    </xsd:element>
  </xsd:schema>
  <resheader name="resmimetype">
    <value>text/microsoft-resx</value>
  </resheader>
  <resheader name="version">
    <value>2.0</value>
  </resheader>
  <resheader name="reader">
    <value>System.Resources.ResXResourceReader, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
  </resheader>
  <resheader name="writer">
    <value>System.Resources.ResXResourceWriter, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
  </resheader>
  <data name="Age_Day" xml:space="preserve">
    <value>{0} day</value>
  </data>
  <data name="Age_Days" xml:space="preserve">
    <value>{0} days</value>
  </data>
  <data name="Age_Hour" xml:space="preserve">
    <value>{0} hour</value>
  </data>
  <data name="Age_Hours" xml:space="preserve">
    <value>{0} hours</value>
  </data>
  <data name="Age_Minute" xml:space="preserve">
    <value>{0} minute</value>
  </data>
  <data name="Age_Minutes" xml:space="preserve">
    <value>{0} minutes</value>
  </data>
  <data name="Age_Now" xml:space="preserve">
    <value>now</value>
  </data>
  <data name="Age_Seconds" xml:space="preserve">
    <value>{0} seconds</value>
  </data>
  <data name="Base_Percentile" xml:space="preserve">
    <value>Base Percentile</value>
  </data>
  <data name="BuyoutPrice" xml:space="preserve">
    <value>Buyout Price</value>
  </data>
  <data name="Class" xml:space="preserve">
    <value>Item Class</value>
  </data>
  <data name="Class_Hint" xml:space="preserve">
    <value>If checked, Sidekick will search for all items of this class. If left unchecked, Sidekick will search for this specific type. (e.g. Type: Prophet Crown vs Class: Helmet)</value>
  </data>
  <data name="Corrupted" xml:space="preserve">
    <value>Corrupted</value>
  </data>
  <data name="CountString" xml:space="preserve">
    <value>Showing {0} out of {1} items</value>
  </data>
  <data name="Filters_Equals" xml:space="preserve">
    <value>Val</value>
  </data>
  <data name="Filters_Max" xml:space="preserve">
    <value>Max</value>
  </data>
  <data name="Filters_Min" xml:space="preserve">
    <value>Min</value>
  </data>
  <data name="Filters_Submit" xml:space="preserve">
    <value>Search</value>
  </data>
  <data name="ForceCategory" xml:space="preserve">
    <value>Selecting this checkbox will force this specific category in the results. Unchecking allows for all modifier categories in the results (explicit, crafted, fractured, etc.).</value>
  </data>
  <data name="ItemLevel" xml:space="preserve">
    <value>Item Level</value>
  </data>
  <data name="Layout" xml:space="preserve">
    <value>Layout</value>
  </data>
  <data name="Layout_Cards_Maximized" xml:space="preserve">
    <value>Detailed results</value>
  </data>
  <data name="Layout_Cards_Minimized" xml:space="preserve">
    <value>Minimal details</value>
  </data>
  <data name="LoadMoreData" xml:space="preserve">
    <value>Load More Data</value>
  </data>
  <data name="MinStock" xml:space="preserve">
    <value>Minimum Stock Size</value>
  </data>
  <data name="Mode_Bulk" xml:space="preserve">
    <value>Bulk</value>
  </data>
  <data name="Mode_Item" xml:space="preserve">
    <value>Item</value>
  </data>
  <data name="ModifierHint" xml:space="preserve">
    <value>This drop down allows you to select an alternate modifier. Sidekick does its best to find the best fitting modifier, but sometimes it fails to find the correct modifier as the game text sometimes differs from the trade modifier text.</value>
  </data>
  <data name="OpenQueryInWebsite" xml:space="preserve">
    <value>Open query in the official website</value>
  </data>
  <data name="Parsing" xml:space="preserve">
    <value>Parsing your item</value>
  </data>
  <data name="Prediction" xml:space="preserve">
    <value>PoePrices.info</value>
  </data>
  <data name="PredictionConfidence" xml:space="preserve">
    <value>Confidence: {0}%</value>
  </data>
  <data name="Requires" xml:space="preserve">
    <value>Requires</value>
  </data>
  <data name="Scourged" xml:space="preserve">
    <value>Scourged</value>
  </data>
  <data name="Stock" xml:space="preserve">
    <value>Stock</value>
  </data>
  <data name="Trade" xml:space="preserve">
    <value>Trade</value>
  </data>
  <data name="Unidentified" xml:space="preserve">
    <value>Unidentified</value>
  </data>
</root>