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    Microsoft ResX Schema 
    
    Version 2.0
    
    The primary goals of this format is to allow a simple XML format 
    that is mostly human readable. The generation and parsing of the 
    various data types are done through the TypeConverter classes 
    associated with the data types.
    
    Example:
    
    ... ado.net/XML headers & schema ...
    <resheader name="resmimetype">text/microsoft-resx</resheader>
    <resheader name="version">2.0</resheader>
    <resheader name="reader">System.Resources.ResXResourceReader, System.Windows.Forms, ...</resheader>
    <resheader name="writer">System.Resources.ResXResourceWriter, System.Windows.Forms, ...</resheader>
    <data name="Name1"><value>this is my long string</value><comment>this is a comment</comment></data>
    <data name="Color1" type="System.Drawing.Color, System.Drawing">Blue</data>
    <data name="Bitmap1" mimetype="application/x-microsoft.net.object.binary.base64">
        <value>[base64 mime encoded serialized .NET Framework object]</value>
    </data>
    <data name="Icon1" type="System.Drawing.Icon, System.Drawing" mimetype="application/x-microsoft.net.object.bytearray.base64">
        <value>[base64 mime encoded string representing a byte array form of the .NET Framework object]</value>
        <comment>This is a comment</comment>
    </data>
                
    There are any number of "resheader" rows that contain simple 
    name/value pairs.
    
    Each data row contains a name, and value. The row also contains a 
    type or mimetype. Type corresponds to a .NET class that support 
    text/value conversion through the TypeConverter architecture. 
    Classes that don't support this are serialized and stored with the 
    mimetype set.
    
    The mimetype is used for serialized objects, and tells the 
    ResXResourceReader how to depersist the object. This is currently not 
    extensible. For a given mimetype the value must be set accordingly:
    
    Note - application/x-microsoft.net.object.binary.base64 is the format 
    that the ResXResourceWriter will generate, however the reader can 
    read any of the formats listed below.
    
    mimetype: application/x-microsoft.net.object.binary.base64
    value   : The object must be serialized with 
            : System.Runtime.Serialization.Formatters.Binary.BinaryFormatter
            : and then encoded with base64 encoding.
    
    mimetype: application/x-microsoft.net.object.soap.base64
    value   : The object must be serialized with 
            : System.Runtime.Serialization.Formatters.Soap.SoapFormatter
            : and then encoded with base64 encoding.

    mimetype: application/x-microsoft.net.object.bytearray.base64
    value   : The object must be serialized into a byte array 
            : using a System.ComponentModel.TypeConverter
            : and then encoded with base64 encoding.
    -->
  <xsd:schema id="root" xmlns="" xmlns:xsd="http://www.w3.org/2001/XMLSchema" xmlns:msdata="urn:schemas-microsoft-com:xml-msdata">
    <xsd:import namespace="http://www.w3.org/XML/1998/namespace" />
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              </xsd:sequence>
              <xsd:attribute name="name" use="required" type="xsd:string" />
              <xsd:attribute name="type" type="xsd:string" />
              <xsd:attribute name="mimetype" type="xsd:string" />
              <xsd:attribute ref="xml:space" />
            </xsd:complexType>
          </xsd:element>
          <xsd:element name="assembly">
            <xsd:complexType>
              <xsd:attribute name="alias" type="xsd:string" />
              <xsd:attribute name="name" type="xsd:string" />
            </xsd:complexType>
          </xsd:element>
          <xsd:element name="data">
            <xsd:complexType>
              <xsd:sequence>
                <xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
                <xsd:element name="comment" type="xsd:string" minOccurs="0" msdata:Ordinal="2" />
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              <xsd:attribute name="name" type="xsd:string" use="required" msdata:Ordinal="1" />
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              <xsd:attribute name="mimetype" type="xsd:string" msdata:Ordinal="4" />
              <xsd:attribute ref="xml:space" />
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          <xsd:element name="resheader">
            <xsd:complexType>
              <xsd:sequence>
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              <xsd:attribute name="name" type="xsd:string" use="required" />
            </xsd:complexType>
          </xsd:element>
        </xsd:choice>
      </xsd:complexType>
    </xsd:element>
  </xsd:schema>
  <resheader name="resmimetype">
    <value>text/microsoft-resx</value>
  </resheader>
  <resheader name="version">
    <value>2.0</value>
  </resheader>
  <resheader name="reader">
    <value>System.Resources.ResXResourceReader, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
  </resheader>
  <resheader name="writer">
    <value>System.Resources.ResXResourceWriter, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
  </resheader>
  <data name="Cancel" xml:space="preserve">
    <value>Cancel</value>
  </data>
  <data name="Character_League" xml:space="preserve">
    <value>League</value>
  </data>
  <data name="Chat_Add" xml:space="preserve">
    <value>Add a new command</value>
  </data>
  <data name="Chat_Commands" xml:space="preserve">
    <value>Chat Commands</value>
  </data>
  <data name="Chat_Common_Commands" xml:space="preserve">
    <value>Common Commands</value>
  </data>
  <data name="Chat_Commands_Exit" xml:space="preserve">
    <value>/exit - Exit to character screen</value>
  </data>
  <data name="Chat_Commands_Hideout" xml:space="preserve">
    <value>/hideout - Go to your hideout</value>
  </data>
  <data name="Chat_Custom" xml:space="preserve">
    <value>Custom Command</value>
  </data>
  <data name="Chat_Exit" xml:space="preserve">
    <value>Exit</value>
  </data>
  <data name="Chat_Hideout" xml:space="preserve">
    <value>Go to Hideout</value>
  </data>
  <data name="Chat_Keybind" xml:space="preserve">
    <value>Keybind</value>
  </data>
  <data name="Chat_Kick" xml:space="preserve">
    <value>Kick from party</value>
  </data>
  <data name="Chat_Submit" xml:space="preserve">
    <value>Submit the command</value>
  </data>
  <data name="Chat_Whisper" xml:space="preserve">
    <value>Whisper</value>
  </data>
  <data name="Chat_Wildcard" xml:space="preserve">
    <value>Wildcards</value>
  </data>
  <data name="Chat_Wildcard_LastWhisper_CharacterName" xml:space="preserve">
    <value>@last - Character name of the last whisper message you received.</value>
  </data>
  <data name="Game_Title" xml:space="preserve">
    <value>Game Settings</value>
  </data>
  <data name="General" xml:space="preserve">
    <value>General</value>
  </data>
  <data name="General_CopyUserIdToClipboard" xml:space="preserve">
    <value>Copy your unique id to clipboard</value>
  </data>
  <data name="General_RetainClipboard" xml:space="preserve">
    <value>Retain Clipboard Data</value>
  </data>
  <data name="Group_Custom_Keybinds" xml:space="preserve">
    <value>Custom Keybinds</value>
  </data>
  <data name="Group_Keybinds" xml:space="preserve">
    <value>Keybindings</value>
  </data>
  <data name="Group_Other" xml:space="preserve">
    <value>Other Settings</value>
  </data>
  <data name="Key_Active" xml:space="preserve">
    <value>&lt;Press a key&gt;</value>
  </data>
  <data name="Key_Close" xml:space="preserve">
    <value>Close Window</value>
  </data>
  <data name="Key_Duplicated" xml:space="preserve">
    <value>The keybind you tried is already in use.</value>
  </data>
  <data name="Key_FindItems" xml:space="preserve">
    <value>Find Items</value>
  </data>
  <data name="Key_Unset" xml:space="preserve">
    <value>&lt;Unset&gt;</value>
  </data>
  <data name="Language_Parser" xml:space="preserve">
    <value>Game Language</value>
  </data>
  <data name="Language_Title" xml:space="preserve">
    <value>Language Settings</value>
  </data>
  <data name="Language_UI" xml:space="preserve">
    <value>UI Language</value>
  </data>
  <data name="Map" xml:space="preserve">
    <value>Map Information</value>
  </data>
  <data name="Map_CloseWithMouse" xml:space="preserve">
    <value>Close Overlay with Mouse Click</value>
  </data>
  <data name="Map_Dangerous" xml:space="preserve">
    <value>Dangerous Modifiers</value>
  </data>
  <data name="Map_Dangerous_Regex" xml:space="preserve">
    <value>Regex</value>
  </data>
  <data name="Map_Key_Check" xml:space="preserve">
    <value>Check Map Mods</value>
  </data>
  <data name="PriceCheck" xml:space="preserve">
    <value>Price Check</value>
  </data>
  <data name="PriceCheck_CloseWithMouse" xml:space="preserve">
    <value>Close Overlay with Mouse Click</value>
  </data>
  <data name="PriceCheck_Key_Check" xml:space="preserve">
    <value>Check Prices</value>
  </data>
  <data name="PriceCheck_Prediction_Enable" xml:space="preserve">
    <value>Show price prediction from poeprices.info</value>
  </data>
  <data name="ResetCache" xml:space="preserve">
    <value>Reset Cache</value>
  </data>
  <data name="Save" xml:space="preserve">
    <value>Save</value>
  </data>
  <data name="Title" xml:space="preserve">
    <value>Settings</value>
  </data>
  <data name="Wiki" xml:space="preserve">
    <value>Wiki Settings</value>
  </data>
  <data name="Wiki_Key_Open" xml:space="preserve">
    <value>Open Wiki</value>
  </data>
  <data name="Wiki_Preferred" xml:space="preserve">
    <value>Preferred Wiki</value>
  </data>
  <data name="EscapeClosesOverlays" xml:space="preserve">
    <value>Close Overlay with Escape</value>
  </data>
  <data name="Restore_Defaults" xml:space="preserve">
    <value>Restore Defaults</value>
  </data>
  <data name="WealthTracker" xml:space="preserve">
    <value>Wealth Tracker</value>
  </data>
  <data name="Chat_Commands_Leave" xml:space="preserve">
    <value>/leave - Leave the current party.</value>
  </data>
  <data name="Chat_Commands_Remove" xml:space="preserve">
    <value>Remove this command</value>
  </data>
  <data name="WealthTracker_StashTabs" xml:space="preserve">
    <value>Stash Tabs</value>
  </data>
  <data name="WealthTracker_StashTabsInstructions" xml:space="preserve">
    <value>Select the stash tabs in the list below for which you want to track your wealth. Note that selecting too many tabs may result in a worse experience and refresh rate due to the high number of requests. Selecting the unique items or map stash tabs are not recommended.</value>
  </data>
  <data name="Wealth_Key_Open" xml:space="preserve">
    <value>Open Wealth Tracker</value>
  </data>
</root>