{******************************************************************************}
{                                                                              }
{  Delphi FB4D Library                                                         }
{  Copyright (c) 2018-2022 Christoph Schneider                                 }
{  Schneider Infosystems AG, Switzerland                                       }
{  https://github.com/SchneiderInfosystems/FB4D                                }
{                                                                              }
{******************************************************************************}
{                                                                              }
{  Licensed under the Apache License, Version 2.0 (the "License");             }
{  you may not use this file except in compliance with the License.            }
{  You may obtain a copy of the License at                                     }
{                                                                              }
{      http://www.apache.org/licenses/LICENSE-2.0                              }
{                                                                              }
{  Unless required by applicable law or agreed to in writing, software         }
{  distributed under the License is distributed on an "AS IS" BASIS,           }
{  WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.    }
{  See the License for the specific language governing permissions and         }
{  limitations under the License.                                              }
{                                                                              }
{******************************************************************************}

program CloudClipBoard;

uses
  System.StartUpCopy,
  FMX.Forms,
  FB4D.Authentication in '..\..\Source\FB4D.Authentication.pas',
  FB4D.Configuration in '..\..\Source\FB4D.Configuration.pas',
  FB4D.Document in '..\..\Source\FB4D.Document.pas',
  FB4D.FireStore.Listener in '..\..\Source\FB4D.FireStore.Listener.pas',
  FB4D.Firestore in '..\..\Source\FB4D.Firestore.pas',
  FB4D.Functions in '..\..\Source\FB4D.Functions.pas',
  FB4D.Helpers in '..\..\Source\FB4D.Helpers.pas',
  FB4D.Interfaces in '..\..\Source\FB4D.Interfaces.pas',
  FB4D.RealTimeDB.Listener in '..\..\Source\FB4D.RealTimeDB.Listener.pas',
  FB4D.RealTimeDB in '..\..\Source\FB4D.RealTimeDB.pas',
  FB4D.Request in '..\..\Source\FB4D.Request.pas',
  FB4D.Response in '..\..\Source\FB4D.Response.pas',
  FB4D.Storage in '..\..\Source\FB4D.Storage.pas',
  FB4D.SelfRegistrationFra in '..\..\GUIPatterns\FMX\FB4D.SelfRegistrationFra.pas' {FraSelfRegistration: TFrame},
  MainFmx in 'MainFmx.pas' {fmxMain};

{$R *.res}

begin
  Application.Initialize;
  Application.CreateForm(TfmxMain, fmxMain);
  Application.Run;
end.
