{
	"creature": [
		{
			"name": "Harlo Krant",
			"source": "BotD",
			"page": 210,
			"level": 4,
			"traits": [
				"unique",
				"ne",
				"medium",
				"undead",
				"zombie"
			],
			"perception": {
				"std": 13
			},
			"senses": [
				{
					"name": "darkvision"
				}
			],
			"languages": {
				"languages": [
					"common",
					"necril"
				]
			},
			"skills": {
				"athletics": {
					"std": 10
				},
				"mercantile lore": {
					"std": 9
				},
				"religion": {
					"std": 13
				},
				"stealth": {
					"std": 10
				}
			},
			"abilityMods": {
				"str": 4,
				"dex": 4,
				"con": 3,
				"int": 1,
				"wis": 5,
				"cha": 2
			},
			"items": [
				"bag of holding type I (contains two doses of arsenic",
				"invisibility potion",
				"and 136 gp)",
				"scythe"
			],
			"speed": {
				"walk": 25
			},
			"attacks": [
				{
					"range": "Melee",
					"traits": [
						"deadly <d10>",
						"trip"
					],
					"name": "scythe",
					"attack": 12,
					"damage": "{@damage 1d10+8} slashing plus whispering scythe"
				},
				{
					"range": "Melee",
					"name": "fist",
					"attack": 12,
					"damage": "{@damage 1d8+8} bludgeoning"
				}
			],
			"spellcasting": [
				{
					"tradition": "divine",
					"type": "Innate",
					"DC": 21,
					"attack": 13,
					"entry": {
						"0": {
							"level": 2,
							"spells": [
								{
									"name": "chill touch"
								},
								{
									"name": "daze"
								},
								{
									"name": "divine lance"
								}
							]
						},
						"1": {
							"spells": [
								{
									"name": "fear"
								},
								{
									"name": "harm",
									"amount": 3
								},
								{
									"name": "ray of enfeeblement"
								}
							]
						},
						"2": {
							"spells": [
								{
									"name": "silence"
								},
								{
									"name": "sudden blightapg"
								}
							]
						}
					}
				}
			],
			"abilities": {
				"bot": [
					{
						"name": "Command Zombie",
						"activity": {
							"number": 1,
							"unit": "action"
						},
						"traits": [
							"concentrate",
							"divine",
							"incapacitation",
							"necromancy"
						],
						"entries": [
							"Krant intones blasphemous words to gain control over a zombie he can see within 100 feet. A zombie that is mindless and not under someone else's control falls under his control automatically; otherwise, the zombie or its controller can attempt a {@dc 22} Will save to avoid being {@condition controlled} (whichever has the higher modifier). The target zombie is temporarily immune for 24 hours if successful. The attempt fails if the zombie is the same level as Krant or higher. The zombie remains {@condition controlled} by Krant until either is destroyed. Krant can control up to 8 zombies at a time. If Krant would control a number of zombies over this limit, he chooses which to release."
						]
					},
					{
						"name": "Create Zombies",
						"traits": [
							"concentrate",
							"divine",
							"evil",
							"necromancy"
						],
						"entries": [
							"Krant can create lesser zombies with a 1-hour ritual. During this time, Krant chants and performs an unholy dance over the corpses he intends to animate. Unlike normal rituals, this doesn't require a skill check or Cost. At the end of this hour, Krant can create one 1st- or 2nd-level zombie, or two zombies of level 0 or lower. These are automatically under Krant's control and count toward the limit of Command Zombie. Any zombies created by Krant still count toward the XP budget of an encounter normally.",
							"Krant has created enough individual zombies to form shambler troops, which are effectively 4th-level creatures.",
							"Rather than creating them directly, he needed to train weaker zombies to work as troops."
						]
					},
					{
						"name": "Shamble Forth!",
						"activity": {
							"number": 1,
							"unit": "action"
						},
						"traits": [
							"concentrate",
							"divine",
							"necromancy"
						],
						"frequency": {
							"number": 1,
							"unit": "round"
						},
						"entries": [
							"Each zombie {@condition controlled} by Krant Strides 5 feet (or Burrows, Climbs, Flies, or Swims 5 feet if it has the corresponding movement type)."
						]
					},
					{
						"name": "Whispering Scythe",
						"activity": {
							"number": 1,
							"unit": "reaction"
						},
						"traits": [
							"divine",
							"necromancy"
						],
						"trigger": "An undead {@condition controlled} by Krant and within 20 feet of him is destroyed",
						"requirements": "Krant is holding his scythe",
						"entries": [
							"Krant draws the creature's soul into his scythe. The next time he makes a scythe {@action Strike}, the soul is released and the {@action Strike} deals an extra {@damage 1d6} negative damage. The scythe can hold only one soul at a time."
						]
					}
				]
			},
			"description": "Male variant {@creature zombie lord|botd}",
			"defenses": {
				"ac": {
					"std": 20
				},
				"savingThrows": {
					"fort": {
						"std": 11
					},
					"ref": {
						"std": 10
					},
					"will": {
						"std": 13
					}
				},
				"hp": [
					{
						"hp": 80,
						"abilities": [
							"negative healing"
						]
					}
				],
				"immunities": [
					"death effects",
					"disease",
					"paralyzed",
					"poison",
					"unconscious"
				],
				"weaknesses": [
					{
						"name": "positive",
						"amount": 5
					},
					{
						"name": "slashing",
						"amount": 5
					}
				]
			},
			"hasImages": true
		},
		{
			"name": "Shredskin",
			"source": "BotD",
			"page": 143,
			"level": 2,
			"traits": [
				"ne",
				"small",
				"undead"
			],
			"perception": {
				"std": 6
			},
			"senses": [
				{
					"name": "darkvision"
				}
			],
			"languages": {
				"languages": [
					"common (can't speak any language)"
				]
			},
			"skills": {
				"acrobatics": {
					"std": 10
				},
				"athletics": {
					"std": 8
				},
				"deception": {
					"std": 8
				},
				"stealth": {
					"std": 8
				}
			},
			"abilityMods": {
				"str": 2,
				"dex": 4,
				"con": 0,
				"int": -1,
				"wis": 0,
				"cha": 2
			},
			"speed": {
				"fly": 30
			},
			"attacks": [
				{
					"range": "Melee",
					"traits": [
						"agile",
						"finesse",
						"reach <0 feet>"
					],
					"name": "claw",
					"attack": 10,
					"damage": "{@damage 1d6+4} slashing plus Grab"
				},
				{
					"range": "Melee",
					"traits": [
						"finesse",
						"reach <0 feet>"
					],
					"name": "jaws",
					"attack": 11,
					"damage": "{@damage 1d8+4} piercing"
				}
			],
			"abilities": {
				"bot": [
					{
						"name": "Compression",
						"entries": [
							"When a shredskin successfully {@action Squeeze||Squeezes}, it moves through the tight space at full speed. Narrow confines are not {@quickref difficult terrain||3|terrain} for a shredskin."
						]
					},
					{
						"name": "Constrict",
						"activity": {
							"number": 1,
							"unit": "action"
						},
						"entries": [
							"{@damage 1d6+2} bludgeoning, {@dc 16}"
						],
						"generic": {
							"tag": "ability"
						}
					},
					{
						"name": "Control Body",
						"activity": {
							"number": 1,
							"unit": "action"
						},
						"requirements": "The shredskin is in the same space as a Medium or Small humanoid-shaped corpse",
						"entries": [
							"The shredskin wraps itself around the corpse as a new skin and takes control of the host body. While controlling a host, the shredskin uses the host's Speed but its own attacks, and it loses its Grab and Enshroud abilities. Attacks that target the shredskin while it controls a body deal half of the damage to the shredskin and half of the damage to the host body. Attacks that target an area deal damage to both the shredskin and host body normally. The shredskin can release the host body as a free action at the start of its turn. If the host is destroyed, the shredskin automatically releases the body and is {@condition flat-footed} for 1 round. A Medium corpse typically has 15 Hit Points, while a Small corpse typically has 10 Hit Points.",
							"Creatures can notice that a corpse is {@condition controlled} by a shredskin by succeeding at a {@skill Perception} check against the shredskin's {@skill Deception} DC (typically 18)."
						]
					},
					{
						"name": "Enshroud",
						"activity": {
							"number": 1,
							"unit": "action"
						},
						"traits": [
							"attack",
							"incapacitation"
						],
						"requirements": "The shredskin is restraining a creature",
						"entries": [
							"The shredskin wraps itself around the {@condition restrained} creature like a shirt, seizing control. The shredskin rolls an {@skill Athletics} check against the creature's Fortitude DC. On a success, the creature becomes {@condition restrained} until it Escapes and the shredskin can control the creature as described in Control Body. At the start of each of its turns, the shredskin can attempt to Constrict the enshrouded creature as a free action. An enshrouded creature can attempt a {@dc 16} {@action Escape} check to break free ({@dc 18} if the shredskin critically succeeded its {@skill Athletics} check to Enshroud)."
						]
					}
				]
			},
			"defenses": {
				"ac": {
					"std": 16
				},
				"savingThrows": {
					"fort": {
						"std": 6
					},
					"ref": {
						"std": 10
					},
					"will": {
						"std": 8
					}
				},
				"hp": [
					{
						"hp": 30,
						"abilities": [
							"negative healing"
						]
					}
				],
				"immunities": [
					"critical hits (except slashing)",
					"death effects",
					"disease",
					"paralyzed",
					"precision",
					"poison",
					"unconscious"
				]
			},
			"hasImages": true
		},
		{
			"name": "Pale Stranger",
			"source": "BotD",
			"page": 140,
			"foundIn": [
				"Alkenstar",
				"Mana Wastes"
			],
			"otherSources": {
				"Expanded": [
					"LOIL|323"
				]
			},
			"level": 10,
			"traits": [
				"rare",
				"ln",
				"medium",
				"undead"
			],
			"perception": {
				"std": 19
			},
			"senses": [
				{
					"name": "darkvision"
				},
				{
					"name": "sense murderer"
				}
			],
			"languages": {},
			"skills": {
				"acrobatics": {
					"std": 21
				},
				"athletics": {
					"std": 19
				},
				"intimidation": {
					"std": 20
				}
			},
			"abilityMods": {
				"str": 5,
				"dex": 7,
				"con": 4,
				"int": 0,
				"wis": 3,
				"cha": 2
			},
			"items": [
				"+1 striking flintlock pistolG&G (2)"
			],
			"speed": {
				"walk": 25
			},
			"attacks": [
				{
					"range": "Melee",
					"traits": [
						"magical"
					],
					"name": "pistol whip",
					"attack": 20,
					"damage": "{@damage 2d6+9} bludgeoning"
				},
				{
					"range": "Melee",
					"traits": [
						"agile",
						"finesse",
						"nonlethal"
					],
					"name": "fist",
					"attack": 21,
					"damage": "{@damage 1d6+9} bludgeoning"
				},
				{
					"range": "Ranged",
					"traits": [
						"concussive",
						"fatal <d8>",
						"range increment <40 feet>"
					],
					"name": "flintlock pistol",
					"attack": 24,
					"damage": "{@damage 2d4+6} piercing plus bullets of vengeance"
				}
			],
			"abilities": {
				"top": [
					{
						"name": "Sense Murderer",
						"traits": [
							"detection",
							"divination",
							"occult"
						],
						"entries": [
							"A pale stranger knows the direction of their murderer (as long as both are on the same plane), but not the distance."
						]
					}
				],
				"mid": [
					{
						"name": "Self-Loathing",
						"traits": [
							"emotion",
							"mental",
							"visual"
						],
						"entries": [
							"If a pale stranger sees their own reflection or any object important to them in life, they must attempt a {@dc 30} Will save.",
							{
								"type": "successDegree",
								"entries": {
									"Critical Success": [
										"The pale stranger is unaffected and can no longer be affected by that reflection or object in this way."
									],
									"Success": [
										"The pale stranger is distracted by self-loathing and is {@condition slowed||slowed 1} for 1 round."
									],
									"Failure": [
										"The pale stranger becomes {@condition fascinated} by the source of their self-loathing and does everything they can to destroy it until the end of their next turn."
									],
									"Critical Failure": [
										"The pale stranger becomes {@condition immobilized} as long as the source of their self-loathing is apparent, until they're attacked, or until they see their murderer."
									]
								}
							}
						]
					},
					{
						"name": "Undying Vendetta",
						"traits": [
							"emotion",
							"necromancy",
							"occult"
						],
						"entries": [
							"If the pale stranger's murderer dies, the pale stranger is immediately destroyed. A pale stranger that can't sense their murderer must attempt a DC {@flatDC 11} flat check once every 24 hours to avoid becoming {@condition immobilized} and {@condition prone}; they immediately rise again once they can sense their murderer. A murderer who becomes undead does not trigger the pale stranger's destruction until the murderer is finally destroyed. The pale stranger gains a +2 status bonus to checks and DCs against their murderer."
						]
					}
				],
				"bot": [
					{
						"name": "Bullets of Vengeance",
						"traits": [
							"necromancy",
							"occult"
						],
						"entries": [
							"Shots from a pale stranger's firearms deal an additional {@damage 1d6} precision damage, or {@damage 2d6} precision damage against the one who murdered them. A creature who has never killed a living being doesn't take this precision damage. When a pale stranger critically succeeds at a ranged {@action Strike} with a pistol, the target must succeed at a {@dc 29} Fortitude save or be {@condition stunned||stunned 1}."
						]
					},
					{
						"name": "Dead Shot",
						"activity": {
							"number": 2,
							"unit": "action"
						},
						"frequency": {
							"number": 1,
							"unit": "turn"
						},
						"requirements": "The pale stranger is wielding two loaded firearms",
						"entries": [
							"The pale stranger takes aim at a target and shoots both of their firearms simultaneously. The pale stranger makes two ranged {@action Strike||Strikes}, one with each of the firearms, each using the pale stranger's current multiple attack penalty. Both {@action Strike||Strikes} must have the same target, who must be within the first range increment of both weapons.",
							"If both attacks hit, combine their damage, and then add any other applicable effects from both weapons. The pale stranger adds any precision damage only once, to the attack of their choice. Combine the damage from both {@action Strike||Strikes} and apply resistances and weaknesses only once. This counts as two attacks when calculating the pale stranger's multiple attack penalty."
						]
					},
					{
						"name": "Revenant Reload",
						"activity": {
							"number": 1,
							"unit": "action"
						},
						"traits": [
							"conjuration",
							"occult"
						],
						"entries": [
							"The pale stranger reloads each firearm they're wielding, supernaturally generating new black powder and bullets. When firing these magical bullets, the firearm can't misfire, and the attack doesn't trigger reactions triggered by ranged attacks."
						]
					}
				]
			},
			"defenses": {
				"ac": {
					"std": 29
				},
				"savingThrows": {
					"fort": {
						"std": 19
					},
					"ref": {
						"std": 21
					},
					"will": {
						"std": 15
					}
				},
				"hp": [
					{
						"hp": 155,
						"abilities": [
							"negative healing"
						]
					}
				],
				"immunities": [
					"death effects",
					"disease",
					"paralyzed",
					"poison",
					"sleep"
				],
				"resistances": [
					{
						"name": "physical",
						"amount": 10,
						"note": "except slashing"
					}
				]
			},
			"hasImages": true
		},
		{
			"name": "Pale Sovereign",
			"source": "BotD",
			"page": 136,
			"level": 16,
			"traits": [
				"rare",
				"ln",
				"medium",
				"undead"
			],
			"perception": {
				"std": 28
			},
			"senses": [
				{
					"name": "darkvision"
				},
				{
					"name": "sense visitors"
				}
			],
			"languages": {
				"languages": [
					"common",
					"necril"
				]
			},
			"skills": {
				"deception": {
					"std": 31
				},
				"diplomacy": {
					"std": 31
				},
				"intimidation": {
					"std": 33
				},
				"occultism": {
					"std": 28
				},
				"society": {
					"std": 28
				}
			},
			"abilityMods": {
				"str": 4,
				"dex": 8,
				"con": 4,
				"int": 6,
				"wis": 6,
				"cha": 9
			},
			"speed": {
				"walk": 25,
				"abilities": [
					"air walk"
				]
			},
			"attacks": [
				{
					"range": "Melee",
					"traits": [
						"finesse",
						"magical",
						"reach <10 feet>",
						"versatile <P>"
					],
					"name": "rosebriar lash",
					"attack": 28,
					"damage": "{@damage 4d8+8} slashing plus {@damage 2d6} {@condition persistent damage||persistent bleed}"
				}
			],
			"spellcasting": [
				{
					"tradition": "occult",
					"type": "Innate",
					"DC": 41,
					"entry": {
						"6": {
							"spells": [
								{
									"name": "bestial curse",
									"source": "APG"
								},
								{
									"name": "cloak of colors"
								},
								{
									"name": "enthrall",
									"amount": "at will"
								},
								{
									"name": "outcast's curse"
								}
							]
						},
						"7": {
							"spells": [
								{
									"name": "curse of lost time",
									"source": "APG"
								},
								{
									"name": "feeblemind"
								},
								{
									"name": "hallucination"
								},
								{
									"name": "project image"
								},
								{
									"name": "suggestion"
								}
							]
						},
						"8": {
							"spells": [
								{
									"name": "spirit song"
								},
								{
									"name": "spiritual epidemic"
								}
							]
						},
						"constant": {
							"5": {
								"spells": [
									{
										"name": "air walk"
									}
								]
							}
						}
					}
				}
			],
			"rituals": [
				{
					"DC": 41,
					"rituals": [
						{
							"name": "garden of death",
							"source": "SoM"
						},
						{
							"name": "unseen custodians",
							"source": "APG"
						},
						{
							"name": "ward domain",
							"source": "APG"
						}
					]
				}
			],
			"abilities": {
				"top": [
					{
						"name": "Demesne Confinement",
						"traits": [
							"curse",
							"necromancy",
							"occult"
						],
						"entries": [
							"A pale sovereign is tied to their demesne, a territory of a 5-mile radius surrounding their home estate. They can't leave their demesne of their own accord. A pale sovereign taken from their demesne can't use any of their innate spells or rituals and gradually withers over the course of a week, turning to dust if they don't return before 7 days have passed."
						]
					},
					{
						"name": "Sense Visitors",
						"traits": [
							"detection",
							"divination",
							"occult"
						],
						"entries": [
							"A pale sovereign automatically knows when a creature enters or leaves their demesne, though this doesn't give them precise knowledge of the creature's location."
						]
					}
				],
				"mid": [
					{
						"name": "Aura of Charm",
						"traits": [
							"aura",
							"emotion",
							"incapacitation",
							"mental",
							"occult"
						],
						"entries": [
							"80 feet. The aura of a pale sovereign is beguiling and inviting, affecting creatures beginning their turns within it with an 8th-level {@spell charm} ({@dc 39} Will save). A creature that fails its Will save perceives the pale sovereign as they were in life, not their current undead form. A creature that succeeds at its save is then temporarily immune to that pale sovereign's aura for 24 hours."
						]
					}
				],
				"bot": [
					{
						"name": "Curse of Eternal Sleep",
						"activity": {
							"number": 2,
							"unit": "action"
						},
						"traits": [
							"curse",
							"enchantment",
							"incapacitation",
							"mental",
							"occult",
							"sleep"
						],
						"entries": [
							"The pale sovereign touches an adjacent living creature to send it into an endless slumber. The target must attempt a {@dc 39} Will save.",
							{
								"type": "successDegree",
								"entries": {
									"Critical Success": [
										"The target is unaffected and is temporarily immune for 24 hours."
									],
									"Success": [
										"The target becomes drowsy and is {@condition slowed||slowed 1} for 1 minute."
									],
									"Failure": [
										"The target falls {@condition unconscious}, though it doesn't fall {@condition prone} or release what it's holding. It can't awaken with a successful {@skill Perception} check, though dealing any amount of damage to the creature breaks the slumber. If it's still {@condition unconscious} after 1 hour, it awakens."
									],
									"Critical Failure": [
										"The target falls {@condition unconscious} permanently, falling {@condition prone}, and can't be awoken as long as the curse remains."
									]
								}
							}
						]
					},
					{
						"name": "Siphon Vitality",
						"activity": {
							"number": 3,
							"unit": "action"
						},
						"traits": [
							"necromancy",
							"negative",
							"occult"
						],
						"entries": [
							"The pale sovereign siphons the life force from creatures around them. All living creatures in a 30-foot emanation take {@damage 6d8} negative damage ({@dc 39} basic Fortitude save). The pale sovereign regains HP equal to the highest damage a single creature took from this effect."
						]
					}
				]
			},
			"defenses": {
				"ac": {
					"std": 36
				},
				"savingThrows": {
					"fort": {
						"std": 26
					},
					"ref": {
						"std": 30
					},
					"will": {
						"std": 28
					},
					"abilities": [
						"\u20132 to all saves vs. curses"
					]
				},
				"hp": [
					{
						"hp": 298,
						"abilities": [
							"negative healing"
						]
					}
				],
				"immunities": [
					"death effects",
					"disease",
					"paralyzed",
					"poison",
					"sleep"
				]
			},
			"hasImages": true
		},
		{
			"name": "Hungry Ghost",
			"source": "BotD",
			"page": 100,
			"foundIn": [
				"Alkenstar",
				"Mana Wastes"
			],
			"otherSources": {
				"Expanded": [
					"LOIL|323"
				]
			},
			"level": 6,
			"traits": [
				"n",
				"medium",
				"ghost",
				"incorporeal",
				"spirit",
				"undead"
			],
			"perception": {
				"std": 13
			},
			"senses": [
				{
					"name": "darkvision"
				}
			],
			"languages": {
				"languages": [
					"common",
					"necril"
				],
				"notes": [
					"one other language"
				]
			},
			"skills": {
				"deception": {
					"std": 14
				},
				"diplomacy": {
					"std": 14
				},
				"ghost lore": {
					"std": 18
				},
				"religion": {
					"std": 17
				}
			},
			"abilityMods": {
				"str": -5,
				"dex": 5,
				"con": 0,
				"int": 4,
				"wis": 5,
				"cha": 4
			},
			"speed": {
				"fly": 25
			},
			"attacks": [
				{
					"range": "Melee",
					"traits": [
						"agile",
						"finesse",
						"magical"
					],
					"name": "ghostly touch",
					"attack": 17,
					"damage": "{@damage 2d8+4} negative"
				}
			],
			"abilities": {
				"top": [
					{
						"name": "Living Visage",
						"entries": [
							"While they have more than 30 HP, the hungry ghost appears to be a living creature.",
							"They have an automatic result of 34 on {@skill Deception} checks and DCs to conceal their undead status and can Feed on the Living covertly (below)."
						]
					}
				],
				"mid": [
					{
						"name": "Ravenous Undoing",
						"entries": [
							"In each 24-hour period, the hungry ghost must use"
						]
					},
					{
						"name": "Feed on the",
						"entries": [
							"Living to consume 30 HP (any HP the ghost would gain count toward this total, even if the ghost has enough HP that they don't actually regain the full amount). If the ghost hasn't consumed enough HP, they mindlessly and recklessly feed on any living creature they come across until satiated."
						]
					},
					{
						"name": "Rejuvenation",
						"traits": [
							"divine",
							"necromancy"
						],
						"entries": [
							"When destroyed, hungry ghosts reform after {@dice 2d4} days fully healed at whatever location they were at when last destroyed. They're only permanently destroyed when they have been given a proper burial, have had their grave cleaned and maintained for at least a year, or have been judged to be redeemed by {@deity Pharasma}."
						],
						"generic": {
							"tag": "ability",
							"add_hash": "Ghost"
						}
					}
				],
				"bot": [
					{
						"name": "Feed on the Living",
						"activity": {
							"number": 2,
							"unit": "action"
						},
						"traits": [
							"divine",
							"necromancy",
							"negative"
						],
						"entries": [
							"The hungry ghost touches a creature in reach. If the target is a living creature, it takes damage from the ghost's ghostly touch with a {@dc 24} Fortitude save. If the ghost is in their living visage, they can disguise Feed on the Living as a benign touch and delay the effects for 1 minute while keeping the target unaware of the effect. A creature can be affected by only one delayed Feed on the Living at a time, and if the ghost loses their living visage during that minute, the Feed on the Living is lost.",
							{
								"type": "successDegree",
								"entries": {
									"Critical Success": [
										"The target's life energy overpowers the ghost. The hungry ghost takes 5 positive damage, and the target is unaffected."
									],
									"Success": [
										"The target takes half damage, and the hungry ghost regains HP equal to the damage dealt."
									],
									"Failure": [
										"The target takes full damage and is {@condition enfeebled||enfeebled 1} for 1 minute, and the hungry ghost regains HP equal to the damage dealt."
									],
									"Critical Failure": [
										"The target takes double damage and is {@condition enfeebled||enfeebled 2} for 1 minute, and the hungry ghost regains HP equal to the damage dealt."
									]
								}
							}
						]
					}
				]
			},
			"defenses": {
				"ac": {
					"std": 23
				},
				"savingThrows": {
					"fort": {
						"std": 12
					},
					"ref": {
						"std": 17
					},
					"will": {
						"std": 15
					}
				},
				"hp": [
					{
						"hp": 60,
						"abilities": [
							"negative healing",
							"rejuvenation"
						]
					}
				],
				"immunities": [
					"death effects",
					"disease",
					"paralyzed",
					"poison",
					"precision",
					"unconscious"
				],
				"resistances": [
					{
						"name": "all damage",
						"amount": 5,
						"note": "except force, {@item ghost touch}, or positive; double resistance vs. non-magical"
					}
				]
			},
			"hasImages": true
		},
		{
			"name": "Ghul",
			"source": "BotD",
			"page": 106,
			"level": 5,
			"foundIn": [
				"Jalmeray"
			],
			"otherSources": {
				"Expanded": [
					"LOIL|323"
				]
			},
			"traits": [
				"ce",
				"medium",
				"genie",
				"ghul",
				"undead"
			],
			"perception": {
				"std": 13
			},
			"senses": [
				{
					"name": "darkvision"
				},
				{
					"name": "scent",
					"range": 30,
					"type": "precise"
				}
			],
			"languages": {},
			"skills": {
				"athletics": {
					"std": 11
				},
				"deception": {
					"std": 14
				},
				"diplomacy": {
					"std": 12
				},
				"intimidation": {
					"std": 12
				},
				"stealth": {
					"std": 12
				},
				"survival": {
					"std": 11
				}
			},
			"abilityMods": {
				"str": 5,
				"dex": 1,
				"con": 2,
				"int": 2,
				"wis": 2,
				"cha": 5
			},
			"speed": {
				"walk": 30,
				"climb": 20
			},
			"attacks": [
				{
					"range": "Melee",
					"traits": [
						"magical"
					],
					"name": "jaws",
					"attack": 15,
					"damage": "{@damage 2d8+4} piercing plus {@damage 1d4} {@condition persistent damage||persistent bleed}"
				},
				{
					"range": "Melee",
					"traits": [
						"agile",
						"magical"
					],
					"name": "claw",
					"attack": 15,
					"damage": "{@damage 2d8+4} slashing plus"
				}
			],
			"abilities": {
				"bot": [
					{
						"name": "Grab",
						"generic": {
							"tag": "ability"
						}
					},
					{
						"name": "Change Shape",
						"activity": {
							"number": 1,
							"unit": "action"
						},
						"traits": [
							"concentration",
							"primal",
							"polymorph",
							"transmutation"
						],
						"entries": [
							"The ghul takes on the appearance of a Small or Medium hyena. This doesn't change its Speed or {@action Strike||Strikes}. Effects or abilities that detect the presence of undead don't reveal the ghul as an undead while in this form."
						],
						"generic": {
							"tag": "ability"
						}
					},
					{
						"name": "Devour Flesh",
						"activity": {
							"number": 2,
							"unit": "action"
						},
						"traits": [
							"manipulate"
						],
						"requirements": "The ghul has a creature {@condition grabbed} or {@condition restrained}",
						"entries": [
							"The ghul attempts to eat a portion of the {@condition grabbed} creature's flesh. It makes a jaws {@action Strike} against the {@condition grabbed} creature. On a success, the ghul successfully devours some of the flesh and regains {@dice 3d6} Hit Points. The {@condition grabbed} creature becomes {@condition drained||drained 1} (or {@condition drained||drained 2} if the jaws {@action Strike} was a critical success). The violent consumption requires the ghul to release the creature as it feasts.",
							"A ghul can regain Hit Points from consuming the flesh of a given creature only once per hour; it must consume the flesh of a different creature to gain additional Hit Points during this time."
						]
					},
					{
						"name": "Luring Laugh",
						"activity": {
							"number": 2,
							"unit": "action"
						},
						"traits": [
							"enchantment",
							"incapacitation",
							"mental",
							"primal"
						],
						"requirements": "The ghul is in its hyena shape",
						"entries": [
							"The ghul lets out an alluring chitter. Each creature in a 60-foot emanation must succeed at a {@dc 19} Will save or become {@condition fascinated}, {@condition flat-footed}, and compelled to move toward the ghul on the creature's turn. The effect lasts until the end of the ghul's next turn, but the ghul can {@action Sustain a Spell} on Luring Laugh. If the ghul attacks, the {@condition fascinated} condition ends for only the creature that's attacked. On a successful save, a creature is temporarily immune to Luring Laugh for 24 hours."
						]
					}
				]
			},
			"defenses": {
				"ac": {
					"std": 21
				},
				"savingThrows": {
					"fort": {
						"std": 13
					},
					"ref": {
						"std": 10
					},
					"will": {
						"std": 13
					}
				},
				"hp": [
					{
						"hp": 85,
						"abilities": [
							"negative healing"
						]
					}
				],
				"immunities": [
					"death effects",
					"disease",
					"paralyzed",
					"poison",
					"unconscious"
				],
				"weaknesses": [
					{
						"name": "good",
						"amount": 5
					}
				],
				"resistances": [
					{
						"name": "fire",
						"amount": 5
					}
				]
			},
			"hasImages": true
		},
		{
			"name": "Fluxwraith",
			"source": "BotD",
			"page": 93,
			"level": 17,
			"traits": [
				"rare",
				"ne",
				"medium",
				"incorporeal",
				"spirit",
				"undead"
			],
			"perception": {
				"std": 35
			},
			"senses": [
				{
					"name": "darkvision ",
					"range": 60
				},
				{
					"name": "lifesense",
					"range": 60,
					"type": "precise",
					"note": "page 213"
				}
			],
			"languages": {},
			"skills": {
				"acrobatics": {
					"std": 34
				},
				"arcana": {
					"std": 30
				},
				"intimidation": {
					"std": 29
				},
				"occultism": {
					"std": 30
				},
				"stealth": {
					"std": 28
				}
			},
			"abilityMods": {
				"str": -5,
				"dex": 9,
				"con": 0,
				"int": 5,
				"wis": 7,
				"cha": 6
			},
			"speed": {
				"fly": 40
			},
			"attacks": [
				{
					"range": "Melee",
					"traits": [
						"agile",
						"finesse",
						"magical"
					],
					"name": "time-shifting touch",
					"attack": 34,
					"damage": "{@damage 3d8+14} force plus time shift"
				},
				{
					"range": "Ranged",
					"traits": [
						"magical",
						"range <30 feet>"
					],
					"name": "temporal fracturing ray",
					"attack": 34,
					"damage": "{@damage 3d6+14} mental plus terrible foresight"
				}
			],
			"spellcasting": [
				{
					"tradition": "occult",
					"type": "Innate",
					"DC": 39,
					"attack": 31,
					"entry": {
						"0": {
							"level": 9,
							"spells": [
								{
									"name": "daze"
								}
							]
						},
						"2": {
							"spells": [
								{
									"name": "mirror image"
								}
							]
						},
						"3": {
							"spells": [
								{
									"name": "haste",
									"notes": [
										"self only"
									]
								}
							]
						},
						"7": {
							"spells": [
								{
									"name": "cast into time",
									"source": "SoM"
								},
								{
									"name": "day's weight",
									"source": "SoM"
								},
								{
									"name": "paralyze"
								}
							]
						},
						"8": {
							"spells": [
								{
									"name": "deja vu",
									"source": "APG",
									"amount": "at will"
								}
							]
						},
						"10": {
							"spells": [
								{
									"name": "time stop"
								}
							]
						}
					}
				}
			],
			"abilities": {
				"bot": [
					{
						"name": "Terrible Foresight",
						"traits": [
							"divination",
							"mental",
							"occult",
							"prediction"
						],
						"entries": [
							"A creature struck by the fluxwraith's temporal fracturing ray receives a glimpse of a possible tragic event in its future. It must succeed at a {@dc 35} Will save or become {@condition slowed||slowed 1} and {@condition stupefied||stupefied 1} ({@condition slowed||slowed 2} and {@condition stupefied||stupefied 2} on a critical failure). If the creature is already affected by terrible foresight, it increases its {@condition stupefied} value by 1 on a failed save, to a maximum of {@condition stupefied||stupefied 4}.",
							"Each time the creature gets a full night's rest, its condition values from terrible foresight decrease by 1."
						]
					},
					{
						"name": "Time Shift",
						"traits": [
							"occult",
							"transmutation"
						],
						"entries": [
							"A creature struck by the fluxwraith's time-shifting touch must succeed at a {@dc 35} Will saving throw or be thrust forward in time, vanishing from its space. The target automatically reappears in the same location after {@dice 1d4} rounds but can attempt an additional Will save at the end of each of its turns to end the duration. If its original space is occupied when it returns, the creature appears in the nearest unoccupied space.",
							"Since the creature is shunted forward in time, it doesn't experience any of the intervening time. Likewise, any effects on the creature with a duration don't decrease their duration, resuming when the creature reappears. A creature that succeeds at any saving throw against time shift is temporarily immune for 1 hour."
						]
					}
				]
			},
			"defenses": {
				"ac": {
					"std": 39
				},
				"savingThrows": {
					"fort": {
						"std": 25
					},
					"ref": {
						"std": 34
					},
					"will": {
						"std": 30
					}
				},
				"hp": [
					{
						"hp": 250,
						"abilities": [
							"negative healing"
						]
					}
				],
				"immunities": [
					"death effects",
					"disease",
					"paralyzed",
					"poison",
					"precision",
					"unconscious"
				],
				"resistances": [
					{
						"name": "all damage",
						"amount": 15,
						"note": "except force, {@item ghost touch}, or positive; double resistance vs. non-magical"
					}
				]
			},
			"hasImages": true
		},
		{
			"name": "Festering Gnasher",
			"source": "BotD",
			"page": 74,
			"level": 1,
			"traits": [
				"ne",
				"tiny",
				"undead"
			],
			"perception": {
				"std": 8
			},
			"senses": [
				{
					"name": "darkvision"
				}
			],
			"skills": {
				"acrobatics": {
					"std": 7,
					"to {@action Maneuver in Flight}": 9
				}
			},
			"abilityMods": {
				"str": 3,
				"dex": 4,
				"con": 1,
				"int": -3,
				"wis": 3,
				"cha": 0
			},
			"speed": {
				"walk": 15,
				"fly": 25
			},
			"attacks": [
				{
					"range": "Melee",
					"traits": [
						"agile",
						"finesse",
						"reach <0 feet>"
					],
					"name": "jaws",
					"attack": 9,
					"damage": "{@damage 1d4+3} piercing plus brain rot"
				}
			],
			"abilities": {
				"bot": [
					{
						"type": "affliction",
						"name": "Brain Rot",
						"traits": [
							"disease"
						],
						"DC": 14,
						"savingThrow": "Fortitude",
						"onset": "1 day",
						"stages": [
							{
								"stage": 1,
								"entry": "{@condition stupefied||stupefied 1}",
								"duration": "3 days"
							},
							{
								"stage": 2,
								"entry": "{@condition stupefied||stupefied 2} and {@condition slowed||slowed 1}",
								"duration": "1 day"
							},
							{
								"stage": 3,
								"entry": "{@condition paralyzed} with spasms",
								"duration": "1 day"
							},
							{
								"stage": 4,
								"entry": "death"
							}
						]
					}
				]
			},
			"defenses": {
				"ac": {
					"std": 16
				},
				"savingThrows": {
					"fort": {
						"std": 4
					},
					"ref": {
						"std": 9
					},
					"will": {
						"std": 6
					}
				},
				"hp": [
					{
						"hp": 18,
						"abilities": [
							"negative healing"
						]
					}
				],
				"immunities": [
					"death effects",
					"disease",
					"paralyzed",
					"poison",
					"unconscious"
				],
				"weaknesses": [
					{
						"name": "positive",
						"amount": 2
					}
				]
			},
			"hasImages": true
		},
		{
			"name": "Taunting Skull",
			"source": "BotD",
			"page": 74,
			"level": 5,
			"traits": [
				"ne",
				"tiny",
				"undead"
			],
			"perception": {
				"std": 13
			},
			"senses": [
				{
					"name": "darkvision"
				}
			],
			"languages": {
				"languages": [
					"common",
					"necril"
				],
				"notes": [
					"plus any one language spoken in life"
				]
			},
			"skills": {
				"acrobatics": {
					"std": 12,
					"to {@action Maneuver in Flight}": 14
				},
				"intimidation": {
					"std": 12,
					"to {@action Demoralize}": 14
				}
			},
			"abilityMods": {
				"str": 1,
				"dex": 5,
				"con": 1,
				"int": 0,
				"wis": 4,
				"cha": 1
			},
			"speed": {
				"walk": 15,
				"fly": 40
			},
			"attacks": [
				{
					"range": "Melee",
					"traits": [
						"agile",
						"finesse",
						"reach <0 feet>"
					],
					"name": "jaws",
					"attack": 14,
					"damage": "{@damage 2d10+3} piercing"
				}
			],
			"abilities": {
				"mid": [
					{
						"name": "Bite Back",
						"activity": {
							"number": 1,
							"unit": "reaction"
						},
						"trigger": "The taunting skull is attacked by a creature within their reach",
						"entries": [
							"The taunting skull makes a jaws {@action Strike} against that creature."
						]
					}
				],
				"bot": [
					{
						"name": "Incessant Goading",
						"activity": {
							"number": 1,
							"unit": "action"
						},
						"traits": [
							"auditory",
							"emotion",
							"incapacitation",
							"mental"
						],
						"entries": [
							"The skull chooses one creature within 60 feet and antagonizes it mercilessly. The target must attempt a {@dc 22} Will save to resist the effect.",
							{
								"type": "successDegree",
								"entries": {
									"Critical Success": [
										"The target is unaffected and is temporarily immune for 1 minute."
									],
									"Success": [
										"The target is unaffected."
									],
									"Failure": [
										"The target is {@condition flat-footed} for 1 round. On its next turn, if the taunting skull is within the target's reach, the target wildly attacks the taunting skull as many times as possible."
									],
									"Critical Failure": [
										"As failure, but the target also immediately performs a {@action Strike} against itself; this {@action Strike} doesn't take any actions."
									]
								}
							}
						]
					}
				]
			},
			"defenses": {
				"ac": {
					"std": 22
				},
				"savingThrows": {
					"fort": {
						"std": 10
					},
					"ref": {
						"std": 14
					},
					"will": {
						"std": 11
					}
				},
				"hp": [
					{
						"hp": 80,
						"abilities": [
							"negative healing"
						]
					}
				],
				"immunities": [
					"death effects",
					"disease",
					"paralyzed",
					"poison",
					"unconscious"
				],
				"weaknesses": [
					{
						"name": "positive",
						"amount": 5
					}
				]
			},
			"hasImages": true
		},
		{
			"name": "Daqqanoenyent",
			"source": "BotD",
			"page": 75,
			"level": 9,
			"traits": [
				"rare",
				"ne",
				"large",
				"undead"
			],
			"perception": {
				"std": 17
			},
			"senses": [
				{
					"name": "darkvision"
				}
			],
			"languages": {},
			"skills": {
				"acrobatics": {
					"std": 17,
					"to {@action Maneuver in Flight}": 21
				},
				"athletics": {
					"std": 21
				},
				"survival": {
					"std": 17,
					"to {@action track} anyone involved in the desecration that created them": 21
				}
			},
			"abilityMods": {
				"str": 6,
				"dex": 4,
				"con": 4,
				"int": 0,
				"wis": 2,
				"cha": 0
			},
			"speed": {
				"walk": 15,
				"fly": 30
			},
			"attacks": [
				{
					"range": "Melee",
					"name": "jaws",
					"attack": 21,
					"damage": "{@damage 2d12+9} piercing plus {@damage 1d4} negative and Grab"
				},
				{
					"range": "Melee",
					"traits": [
						"agile"
					],
					"name": "talon",
					"attack": 21,
					"damage": "{@damage 2d8+9} slashing plus {@damage 1d4} negative and Grab"
				}
			],
			"abilities": {
				"bot": [
					{
						"name": "Baleful Gaze",
						"activity": {
							"number": 2,
							"unit": "action"
						},
						"traits": [
							"curse",
							"emotion",
							"fear",
							"mental",
							"visual"
						],
						"entries": [
							"The daqqanoenyent's face twists into an expression of unbridled rage. Each creature within 30 feet that can see the daqqanoenyent must attempt a {@dc 28} Will save. The creature is then temporarily immune for 1 minute.",
							{
								"type": "successDegree",
								"entries": {
									"Critical Success": [
										"The creature is unaffected."
									],
									"Success": [
										"The creature is {@condition frightened||frightened 1}."
									],
									"Failure": [
										"The creature is {@condition frightened||frightened 2}."
									],
									"Critical Failure": [
										"The creature is {@condition frightened||frightened 3}."
									]
								}
							}
						]
					},
					{
						"name": "Snatch",
						"entries": [
							"A daqqanoenyent can {@action Fly} at half Speed while they have a Medium or smaller creature {@condition grabbed} or {@condition restrained} in their talons, carrying that creature along with them."
						]
					},
					{
						"name": "Swallow Whole",
						"activity": {
							"number": 1,
							"unit": "action"
						},
						"traits": [
							"attack"
						],
						"entries": [
							"Medium, {@damage 2d8+9} bludgeoning, Rupture 24"
						],
						"generic": {
							"tag": "ability"
						}
					}
				]
			},
			"defenses": {
				"ac": {
					"std": 28
				},
				"savingThrows": {
					"fort": {
						"std": 21
					},
					"ref": {
						"std": 17
					},
					"will": {
						"std": 15
					}
				},
				"hp": [
					{
						"hp": 170,
						"abilities": [
							"negative healing"
						]
					}
				],
				"immunities": [
					"death effects",
					"disease",
					"paralyzed",
					"poison",
					"unconscious"
				],
				"weaknesses": [
					{
						"name": "fire",
						"amount": 10
					},
					{
						"name": "positive",
						"amount": 5
					}
				]
			},
			"hasImages": true
		},
		{
			"name": "Bhuta",
			"source": "BotD",
			"page": 76,
			"foundIn": [
				"Jalmeray"
			],
			"otherSources": {
				"Expanded": [
					"LOIL|323"
				]
			},
			"level": 11,
			"traits": [
				"ne",
				"medium",
				"incorporeal",
				"undead"
			],
			"perception": {
				"std": 22
			},
			"senses": [
				{
					"name": "darkvision"
				}
			],
			"languages": {
				"languages": [
					"common",
					"necril"
				],
				"abilities": [
					"{@spell speak with animals}"
				]
			},
			"skills": {
				"arcana": {
					"std": 20
				},
				"deception": {
					"std": 22
				},
				"nature": {
					"std": 24
				},
				"survival": {
					"std": 22
				}
			},
			"abilityMods": {
				"str": -5,
				"dex": 7,
				"con": 3,
				"int": 5,
				"wis": 5,
				"cha": 7
			},
			"speed": {
				"fly": 30
			},
			"attacks": [
				{
					"range": "Melee",
					"traits": [
						"finesse",
						"magical"
					],
					"name": "fangs",
					"attack": 24,
					"damage": "{@damage 2d12+13} piercing plus {@damage 1d8} {@condition persistent damage||persistent bleed}"
				},
				{
					"range": "Melee",
					"traits": [
						"agile",
						"finesse",
						"magical"
					],
					"name": "claw",
					"attack": 24,
					"damage": "{@damage 2d10+13} slashing"
				}
			],
			"spellcasting": [
				{
					"tradition": "primal",
					"type": "Innate",
					"DC": 30,
					"attack": 22,
					"entry": {
						"0": {
							"level": 6,
							"spells": [
								{
									"name": "daze"
								},
								{
									"name": "tanglefoot"
								}
							]
						},
						"3": {
							"spells": [
								{
									"name": "animal vision"
								}
							]
						},
						"4": {
							"spells": [
								{
									"name": "charm",
									"notes": [
										"animals only"
									]
								}
							]
						},
						"5": {
							"spells": [
								{
									"name": "command",
									"notes": [
										"animals only"
									]
								},
								{
									"name": "vampiric touch"
								}
							]
						},
						"6": {
							"spells": [
								{
									"name": "summon animal"
								}
							]
						},
						"9": {
							"spells": [
								{
									"name": "nature's enmity",
									"notes": [
										"only while within the area to which the bhuta is bound"
									]
								}
							]
						},
						"constant": {
							"2": {
								"spells": [
									{
										"name": "speak with animals"
									}
								]
							}
						}
					}
				}
			],
			"abilities": {
				"top": [
					{
						"name": "Bound",
						"entries": [
							"Bhutas are bound to a natural area or feature where they died and must remain within 120 feet of that anchor. A bhuta can only leave if invited to travel with living companions, an invitation bhutas often seek to obtain via trickery. While traveling, the bhuta must remain within 120 feet of at least one of the living creatures who invited them. If all members of the group die, the bhuta must return to their bound area by midnight the same day or be destroyed."
						]
					},
					{
						"name": "Shadowless",
						"entries": [
							"A bhuta casts no shadow."
						]
					}
				],
				"bot": [
					{
						"name": "Change Shape",
						"activity": {
							"number": 1,
							"unit": "action"
						},
						"traits": [
							"concentrate",
							"occult",
							"polymorph",
							"transmutation"
						],
						"entries": [
							"The bhuta takes the form of a Large, Medium, or Small animal common to their bound area. This doesn't change the bhuta's Speed or attack and damage modifiers with their {@action Strike||Strikes} but might change the damage type their {@action Strike||Strikes} deal. No matter what form the bhuta takes, their feet remain backward and they cast no shadow. A bhuta in animal form is still incorporeal, though that isn't obvious just by looking at it."
						],
						"generic": {
							"tag": "ability"
						}
					},
					{
						"name": "Possess Animal",
						"activity": {
							"number": 2,
							"unit": "action"
						},
						"entries": [
							"The bhuta attempts to possess an adjacent animal. They cast 9th-level heightened {@spell possession} with the following changes: since the bhuta has no physical body, they're unaffected by that restriction. On a critical failure, the duration extends to 1 full day. While possessed by a bhuta, the animal casts no shadow."
						]
					},
					{
						"name": "Primal Corruption",
						"entries": [
							"A bhuta corrupts wildlife near their bound area, worming their way into animals' minds. Animals who live within the bound area take a \u20134 circumstance penalty to saves against the bhuta's Possess Animal ability, the bhuta's charm innate spell, and the bhuta's command innate spell."
						]
					}
				]
			},
			"defenses": {
				"ac": {
					"std": 30
				},
				"savingThrows": {
					"fort": {
						"std": 18
					},
					"ref": {
						"std": 24
					},
					"will": {
						"std": 22
					}
				},
				"hp": [
					{
						"hp": 175,
						"abilities": [
							"negative healing"
						]
					}
				],
				"immunities": [
					"death effects",
					"disease",
					"poison",
					"precision",
					"unconscious"
				],
				"weaknesses": [
					{
						"name": "cold iron",
						"amount": 5
					}
				],
				"resistances": [
					{
						"name": "all damage",
						"amount": 10,
						"note": "except force, {@item ghost touch}, or positive; double resistance vs. non-magical"
					}
				]
			},
			"hasImages": true
		},
		{
			"name": "Bone Croupier",
			"source": "BotD",
			"page": 77,
			"level": 5,
			"traits": [
				"uncommon",
				"ne",
				"medium",
				"undead"
			],
			"perception": {
				"std": 11
			},
			"senses": [
				{
					"name": "darkvision"
				}
			],
			"languages": {
				"languages": [
					"common",
					"necril"
				]
			},
			"skills": {
				"acrobatics": {
					"std": 14
				},
				"deception": {
					"std": 14
				},
				"diplomacy": {
					"std": 14
				},
				"games lore": {
					"std": 12
				},
				"stealth": {
					"std": 14
				},
				"thievery": {
					"std": 14
				}
			},
			"abilityMods": {
				"str": 2,
				"dex": 5,
				"con": 2,
				"int": 1,
				"wis": 2,
				"cha": 5
			},
			"speed": {
				"walk": 25
			},
			"attacks": [
				{
					"range": "Melee",
					"traits": [
						"agile",
						"finesse"
					],
					"name": "claw",
					"attack": 14,
					"damage": "{@damage 2d8+5} slashing"
				}
			],
			"spellcasting": [
				{
					"tradition": "occult",
					"type": "Innate",
					"DC": 22,
					"entry": {
						"0": {
							"level": 3,
							"spells": [
								{
									"name": "prestidigitation"
								}
							]
						},
						"1": {
							"spells": [
								{
									"name": "illusory disguise"
								}
							]
						},
						"3": {
							"spells": [
								{
									"name": "mind reading"
								}
							]
						},
						"4": {
							"spells": [
								{
									"name": "discern lies"
								}
							]
						}
					}
				}
			],
			"abilities": {
				"bot": [
					{
						"name": "Change of Luck",
						"activity": {
							"number": 1,
							"unit": "free"
						},
						"traits": [
							"divination",
							"occult"
						],
						"frequency": {
							"number": 1,
							"unit": "day"
						},
						"trigger": "A creature within 30 feet of the bone croupier attempts a check but hasn't rolled the check yet",
						"entries": [
							"The bone croupier pulls on the threads of luck that bind all things. The target rolls twice, and then the bone croupier decides which result applies. If the bone croupier chooses the lower roll, this is a {@trait misfortune} effect; if the bone croupier chooses the higher roll, it's a {@trait fortune} effect; if they're the same, the croupier decides which trait to apply. If this ability is expended, the bone croupier rolls {@dice 2d6} at the start of each of their turns, recharging the ability if the sum is 7 or 11."
						]
					},
					{
						"name": "Roll the Bones",
						"activity": {
							"number": 2,
							"unit": "action"
						},
						"traits": [
							"necromancy",
							"occult"
						],
						"entries": [
							"The bone croupier designates an adjacent living creature to roll the bones. The chosen creature finds a pair of dice in its hand and is compelled by fate to roll them; it can and must roll the dice even if its hands are full or it is unable to act. The creature rolls {@dice 2d6}, adding them together to determine the effect.",
							"7 or 11 (healing, positive) The target regains 15 HP.",
							"2, 3, or 12 (negative) The target takes 30 negative damage. If the target is {@condition dying}, this damage increases its {@condition dying} condition by 2 instead of 1."
						]
					},
					{
						"name": "Any Other Roll",
						"traits": [
							"negative"
						],
						"entries": [
							"The target takes 15 negative damage."
						]
					}
				]
			},
			"defenses": {
				"ac": {
					"std": 22
				},
				"savingThrows": {
					"fort": {
						"std": 9
					},
					"ref": {
						"std": 14
					},
					"will": {
						"std": 14
					}
				},
				"hp": [
					{
						"hp": 50,
						"abilities": [
							"negative healing"
						]
					}
				],
				"immunities": [
					"death effects",
					"disease",
					"paralyzed",
					"poison",
					"unconscious"
				],
				"resistances": [
					{
						"name": "cold",
						"amount": 5
					},
					{
						"name": "piercing",
						"amount": 5
					},
					{
						"name": "slashing",
						"amount": 5
					}
				]
			},
			"hasImages": true
		},
		{
			"name": "Cadaverous Rake",
			"source": "BotD",
			"page": 78,
			"level": 8,
			"traits": [
				"uncommon",
				"ce",
				"medium",
				"undead"
			],
			"perception": {
				"std": 16,
				"to initiative": 18
			},
			"senses": [
				{
					"name": "darkvision"
				}
			],
			"languages": {
				"languages": [
					"common",
					"necril"
				]
			},
			"skills": {
				"acrobatics": {
					"std": 18
				},
				"athletics": {
					"std": 19,
					"to {@action Disarm}": 21
				},
				"deception": {
					"std": 16
				},
				"intimidation": {
					"std": 18
				},
				"thievery": {
					"std": 16
				}
			},
			"abilityMods": {
				"str": 5,
				"dex": 6,
				"con": 4,
				"int": 3,
				"wis": 2,
				"cha": 4
			},
			"items": [
				"+1 striking rapier"
			],
			"speed": {
				"walk": 30
			},
			"attacks": [
				{
					"range": "Melee",
					"traits": [
						"deadly <d8>",
						"disarm",
						"finesse",
						"magical"
					],
					"name": "rapier",
					"attack": 20,
					"damage": "{@damage 2d6+8} piercing plus {@damage 1d8} precision"
				}
			],
			"abilities": {
				"mid": [
					{
						"name": "Repartee Riposte",
						"activity": {
							"number": 1,
							"unit": "reaction"
						},
						"traits": [
							"emotion",
							"mental"
						],
						"trigger": "A creature within the cadaverous rake's reach critically fails at a melee {@action Strike} against the rake",
						"entries": [
							"The cadaverous rake attempts a {@action Strike} against the creature, firing back a witty retort. If this {@action Strike} succeeds, the creature is {@condition frightened||frightened 1}, or {@condition frightened||frightened 2} on a critical success."
						]
					}
				],
				"bot": [
					{
						"name": "Parry Dance",
						"activity": {
							"number": 1,
							"unit": "action"
						},
						"entries": [
							"The cadaverous rake makes a melee {@action Strike}, then Steps, positioning their blade defensively. They gain a +2 circumstance bonus to AC until the end of their next turn."
						]
					},
					{
						"name": "Shadow Rapier",
						"activity": {
							"number": 1,
							"unit": "action"
						},
						"traits": [
							"necromancy",
							"negative",
							"magical"
						],
						"entries": [
							"The rake shrouds their sword in negative energy, changing the damage type to negative. This shadow-shrouded rapier has a reach of 30 feet. The effect lasts until the end of the rake's turn."
						]
					},
					{
						"name": "The Upper Hand",
						"activity": {
							"number": 1,
							"unit": "action"
						},
						"requirements": "The cadaverous rake's last action was a melee {@action Strike} that critically succeeded",
						"entries": [
							"The cadaverous rake Disarms the creature they hit, as a critical success on a {@action Disarm} attempt. The weapon falls to the ground in a space adjacent to the creature (rake's choice)."
						]
					}
				]
			},
			"defenses": {
				"ac": {
					"std": 27,
					"with Parry Dance);": 9
				},
				"savingThrows": {
					"fort": {
						"std": 16
					},
					"ref": {
						"std": 20
					},
					"will": {
						"std": 12
					}
				},
				"hp": [
					{
						"hp": 125,
						"abilities": [
							"negative healing"
						]
					}
				],
				"immunities": [
					"death effects",
					"disease",
					"paralyzed",
					"poison",
					"unconscious"
				]
			},
			"hasImages": true
		},
		{
			"name": "Child of Urgathoa",
			"source": "BotD",
			"page": 79,
			"level": 8,
			"traits": [
				"rare",
				"ne",
				"large",
				"undead"
			],
			"perception": {
				"std": 18
			},
			"senses": [
				{
					"name": "darkvision"
				}
			],
			"languages": {
				"languages": [
					"common",
					"necril"
				]
			},
			"skills": {
				"acrobatics": {
					"std": 13
				},
				"deception": {
					"std": 15
				},
				"intimidation": {
					"std": 15
				},
				"religion": {
					"std": 18
				},
				"stealth": {
					"std": 13
				}
			},
			"abilityMods": {
				"str": 6,
				"dex": 3,
				"con": 4,
				"int": 2,
				"wis": 6,
				"cha": 5
			},
			"speed": {
				"fly": 40
			},
			"attacks": [
				{
					"range": "Melee",
					"traits": [
						"deadly <d10>",
						"evil",
						"magical",
						"reach <10 feet>",
						"trip"
					],
					"name": "scything blade",
					"attack": 20,
					"damage": "{@damage 2d10+6} slashing plus {@damage 1d6} negative"
				},
				{
					"range": "Melee",
					"traits": [
						"agile",
						"disease",
						"evil",
						"magical",
						"reach <10 feet>"
					],
					"name": "pallid touch",
					"attack": 20,
					"damage": "{@damage 2d10+6} negative plus pallid plague"
				}
			],
			"spellcasting": [
				{
					"tradition": "divine",
					"type": "Innate",
					"DC": 26,
					"entry": {
						"3": {
							"spells": [
								{
									"name": "bind undead",
									"amount": 2
								}
							]
						},
						"4": {
							"spells": [
								{
									"name": "harm"
								},
								{
									"name": "sudden blight",
									"source": "APG"
								}
							]
						}
					}
				}
			],
			"abilities": {
				"mid": [
					{
						"name": "Share Blessings",
						"traits": [
							"divine",
							"disease",
							"evil",
							"necromancy"
						],
						"entries": [
							"When the child of {@deity Urgathoa} is destroyed, they explode in a blast of infectious rot. All creatures in a 10-foot emanation are exposed to pallid plague."
						]
					}
				],
				"bot": [
					{
						"type": "affliction",
						"name": "Pallid Plague",
						"traits": [
							"disease",
							"divine",
							"necromancy",
							"virulent"
						],
						"DC": 26,
						"savingThrow": "Fortitude",
						"stages": [
							{
								"stage": 1,
								"entry": "carrier",
								"duration": "3 days"
							},
							{
								"stage": 2,
								"entry": "{@damage 3d8} negative damage and {@condition doomed||doomed 1}",
								"duration": "1 day"
							},
							{
								"stage": 3,
								"entry": "{@damage 3d8} negative damage, {@condition doomed||doomed 1}, and {@condition drained||drained 1}",
								"duration": "1 day"
							},
							{
								"stage": 4,
								"entry": "{@damage 4d8} negative damage, {@condition doomed||doomed 2}, and {@condition drained||drained 1}",
								"duration": "1 day"
							},
							{
								"stage": 5,
								"entry": "{@damage 4d8} negative damage, {@condition doomed||doomed 3}, and {@condition drained||drained 2}",
								"duration": "1 day"
							},
							{
								"stage": 6,
								"entry": "dead. A creature that dies while infected with pallid plague rises as a zombie lord",
								"duration": "page 172"
							}
						]
					},
					{
						"name": "Reap",
						"activity": {
							"number": 2,
							"unit": "action"
						},
						"entries": [
							"The child of {@deity Urgathoa} makes a scything blade {@action Strike} and compares the attack roll result to the AC of up to two foes, each of whom must be within their melee reach. Roll damage only once and apply it to each creature hit. Reap counts as two attacks for the child of {@deity Urgathoa}'s multiple attack penalty."
						]
					},
					{
						"name": "Wake the Dead",
						"activity": {
							"number": 2,
							"unit": "action"
						},
						"traits": [
							"divine",
							"necromancy"
						],
						"frequency": {
							"number": 1,
							"unit": "minute"
						},
						"requirements": "The child of {@deity Urgathoa} is adjacent to a creature that died within the last minute",
						"entries": [
							"The child of {@deity Urgathoa} animates the dead with a touch of their hand. The creature must succeed at a {@dc 26} Will save or arise as a {@creature zombie lord|BotD}. These zombies are {@condition controlled} by the child of {@deity Urgathoa}. A child of {@deity Urgathoa} can control no more than four zombie lords at a time. If a child of {@deity Urgathoa} has raised zombie lords before an encounter begins, they count toward the encounter's XP budget normally"
						]
					}
				]
			},
			"defenses": {
				"ac": {
					"std": 27
				},
				"savingThrows": {
					"fort": {
						"std": 14
					},
					"ref": {
						"std": 15
					},
					"will": {
						"std": 18
					}
				},
				"hp": [
					{
						"hp": 165,
						"abilities": [
							"negative healing"
						]
					}
				],
				"immunities": [
					"death effects",
					"disease",
					"paralyzed",
					"poison",
					"unconscious"
				],
				"weaknesses": [
					{
						"name": "positive",
						"amount": 10
					}
				]
			},
			"hasImages": true
		},
		{
			"name": "Combusted",
			"source": "BotD",
			"foundIn": [
				"Alkenstar",
				"Mana Wastes"
			],
			"otherSources": {
				"Expanded": [
					"LOIL|323"
				]
			},
			"page": 80,
			"level": 3,
			"traits": [
				"ce",
				"medium",
				"fire",
				"undead"
			],
			"perception": {
				"std": 6
			},
			"senses": [
				{
					"name": "darkvision"
				}
			],
			"languages": {
				"languages": [
					"common",
					"necril (can't speak any language)"
				]
			},
			"skills": {
				"acrobatics": {
					"std": 9
				},
				"athletics": {
					"std": 10
				}
			},
			"abilityMods": {
				"str": 4,
				"dex": 3,
				"con": 3,
				"int": -2,
				"wis": -1,
				"cha": 0
			},
			"speed": {
				"walk": 25
			},
			"attacks": [
				{
					"range": "Melee",
					"name": "fire fist",
					"attack": 12,
					"damage": "{@damage 1d6+4} bludgeoning plus {@damage 1d6} {@condition persistent damage||persistent fire}"
				},
				{
					"range": "Ranged",
					"traits": [
						"range increment <60 feet>"
					],
					"name": "fire mote",
					"attack": 11,
					"damage": "{@damage 1d4+4} fire plus {@damage 1d6} {@condition persistent damage||persistent fire}"
				}
			],
			"abilities": {
				"mid": [
					{
						"name": "Intense Heat",
						"traits": [
							"aura",
							"fire"
						],
						"entries": [
							"5 feet, {@damage 2d6} fire, {@dc 17} basic Reflex."
						]
					},
					{
						"name": "Water Vulnerability",
						"entries": [
							"When a combusted is dealt damage by a {@trait water} effect, the combusted is wracked by pain, becoming {@condition stunned||stunned 1}. Water can't douse a combusted's flames."
						]
					}
				],
				"bot": [
					{
						"name": "Blazing Howl",
						"activity": {
							"number": 1,
							"unit": "action"
						},
						"traits": [
							"evocation",
							"fire",
							"occult"
						],
						"entries": [
							"The combusted screams in agony, causing creatures in a 15-foot emanation to burst into flame, which deals {@damage 4d6} fire damage to each creature in the area ({@dc 17} basic Will save). A creature that critically fails its save is {@condition frightened||frightened 1}; this {@condition frightened} condition is an emotion, {@trait fear}, and {@trait mental} effect. The combusted can't use Blazing Howl for {@dice 1d4} rounds."
						]
					}
				]
			},
			"defenses": {
				"ac": {
					"std": 19
				},
				"savingThrows": {
					"fort": {
						"std": 10
					},
					"ref": {
						"std": 12
					},
					"will": {
						"std": 4
					}
				},
				"hp": [
					{
						"hp": 65,
						"abilities": [
							"negative healing"
						]
					}
				],
				"immunities": [
					"death effects",
					"disease",
					"fire",
					"paralyzed",
					"poison",
					"unconscious"
				],
				"weaknesses": [
					{
						"name": "cold",
						"amount": 5
					},
					{
						"name": "water",
						"amount": 5
					}
				]
			},
			"hasImages": true
		},
		{
			"name": "Corpseroot",
			"source": "BotD",
			"page": 81,
			"level": 11,
			"traits": [
				"ne",
				"huge",
				"undead"
			],
			"perception": {
				"std": 18
			},
			"senses": [
				{
					"name": "darkvision"
				}
			],
			"languages": {},
			"skills": {
				"athletics": {
					"std": 24
				},
				"stealth": {
					"std": 18
				}
			},
			"abilityMods": {
				"str": 7,
				"dex": 3,
				"con": 5,
				"int": -2,
				"wis": 3,
				"cha": 2
			},
			"speed": {
				"walk": 20
			},
			"attacks": [
				{
					"range": "Melee",
					"traits": [
						"reach <15 feet>"
					],
					"name": "branch",
					"attack": 24,
					"damage": "{@damage 3d12+10} bludgeoning"
				},
				{
					"range": "Melee",
					"traits": [
						"agile",
						"reach <20 feet>",
						"trip"
					],
					"name": "root",
					"attack": 24,
					"damage": "{@damage 3d8+10} bludgeoning plus"
				},
				{
					"range": "Ranged",
					"traits": [
						"range increment <20 feet>",
						"splash"
					],
					"name": "rotten fruit",
					"attack": 20,
					"damage": "{@damage 3d4+7} bludgeoning plus {@damage 2d6} poison {@trait splash} damage"
				}
			],
			"abilities": {
				"top": [
					{
						"name": "Plant",
						"entries": [
							"When it isn't in danger, the corpseroot spends 1 minute rooting to the earth, becoming planted in place. While the corpseroot is planted and immobile, creatures must actively {@action Seek} and succeed at a {@dc 36} {@skill Perception} check ({@dc 40} in forests) to detect the corpseroot's true nature."
						]
					}
				],
				"mid": [
					{
						"name": "Axe Vulnerability",
						"entries": [
							"The corpseroot takes 10 additional damage from axes."
						]
					},
					{
						"name": "Blight",
						"traits": [
							"aura",
							"necromancy",
							"poison",
							"primal"
						],
						"entries": [
							"30 feet. A plant entering or starting its turn in the corpseroot's aura begins to wither and must succeed at a {@dc 27} Fortitude save or become {@condition sickened||sickened 2} ({@condition sickened||sickened 4} on a critical failure). A plant that succeeds is temporarily immune for 1 minute.",
							"A plant that stays in the aura for 7 consecutive days must succeed at a {@dc 27} Fortitude save or die. If the plant was a creature or tree, it rises as a corpseroot. The newly risen corpseroot can't create more corpseroots but has all other corpseroot abilities. Plants that are neither magical nor creatures automatically fail saves against blight."
						]
					}
				],
				"bot": [
					{
						"name": "Grab",
						"generic": {
							"tag": "ability"
						}
					},
					{
						"name": "Take Root",
						"activity": {
							"number": 1,
							"unit": "action"
						},
						"traits": [
							"necromancy",
							"primal"
						],
						"frequency": {
							"number": 1,
							"unit": "round"
						},
						"requirements": "The corpseroot has a creature {@condition grabbed} or {@condition restrained}",
						"entries": [
							"The corpseroot buries its roots into the creature, dealing {@damage 1d6+11} piercing damage and draining the target's life force ({@dc 30} basic Fortitude save). On a failure, the creature is {@condition drained||drained 1} (or increases the value by 1 if already {@condition drained}), and the corpseroot regains 10 HP. If this would make a creature {@condition drained||drained 5}, the creature dies."
						]
					}
				]
			},
			"defenses": {
				"ac": {
					"std": 30
				},
				"savingThrows": {
					"fort": {
						"std": 24
					},
					"ref": {
						"std": 18
					},
					"will": {
						"std": 18
					}
				},
				"hp": [
					{
						"hp": 225,
						"abilities": [
							"negative healing"
						]
					}
				],
				"immunities": [
					"death effects",
					"disease",
					"paralyzed",
					"poison",
					"unconscious"
				],
				"weaknesses": [
					{
						"name": "axe vulnerability"
					},
					{
						"name": "fire",
						"amount": 10
					}
				],
				"resistances": [
					{
						"name": "bludgeoning",
						"amount": 10
					},
					{
						"name": "piercing",
						"amount": 10
					}
				]
			},
			"hasImages": true
		},
		{
			"name": "Vanyver",
			"source": "BotD",
			"page": 82,
			"level": 13,
			"traits": [
				"ce",
				"huge",
				"darvakka",
				"shadow",
				"undead"
			],
			"perception": {
				"std": 26
			},
			"senses": [
				{
					"name": "greater darkvision"
				},
				{
					"name": "lifesense",
					"range": 60,
					"note": "page 213"
				}
			],
			"languages": {},
			"skills": {
				"acrobatics": {
					"std": 23
				},
				"arcana": {
					"std": 23
				},
				"athletics": {
					"std": 27
				},
				"negative energy plane lore": {
					"std": 25
				},
				"religion": {
					"std": 24
				},
				"shadow plane lore": {
					"std": 25
				},
				"stealth": {
					"std": 25
				}
			},
			"abilityMods": {
				"str": 8,
				"dex": 4,
				"con": 6,
				"int": 4,
				"wis": 5,
				"cha": 5
			},
			"speed": {
				"walk": 25,
				"fly": 60
			},
			"attacks": [
				{
					"range": "Melee",
					"traits": [
						"magical",
						"reach <10 feet>"
					],
					"name": "jaws",
					"attack": 27,
					"damage": "{@damage 3d10+11} piercing plus {@damage 1d10} cold and Drain Magic"
				},
				{
					"range": "Melee",
					"traits": [
						"magical",
						"reach <10 feet>"
					],
					"name": "talon",
					"attack": 27,
					"damage": "{@damage 3d10+11} bludgeoning plus {@damage 1d10} cold and Grab"
				},
				{
					"range": "Melee",
					"traits": [
						"agile",
						"magical",
						"reach <15 feet>"
					],
					"name": "wing",
					"attack": 27,
					"damage": "{@damage 3d6+11} bludgeoning plus {@damage 1d10} cold"
				}
			],
			"spellcasting": [
				{
					"tradition": "divine",
					"type": "Innate",
					"DC": 34,
					"entry": {
						"0": {
							"level": 7,
							"spells": [
								{
									"name": "detect magic"
								}
							]
						},
						"4": {
							"spells": [
								{
									"name": "darkness"
								},
								{
									"name": "see invisibility"
								}
							]
						},
						"6": {
							"spells": [
								{
									"name": "dispel magic",
									"amount": "at will"
								},
								{
									"name": "harm",
									"amount": 3
								}
							]
						},
						"7": {
							"spells": [
								{
									"name": "plane shift",
									"notes": [
										"to Material Plane, Negative Energy Plane, or Shadow Plane only"
									]
								}
							]
						}
					}
				}
			],
			"abilities": {
				"mid": [
					{
						"name": "Entropy's Shadow",
						"traits": [
							"aura",
							"divine",
							"necromancy",
							"negative"
						],
						"entries": [
							"40 feet. Vanyvers leak entropy and corruption from their very being. A living creature entering or starting its turn in the aura takes {@damage 3d6} negative damage with a {@dc 30} basic Fortitude save. If it fails, it's also {@condition enfeebled||enfeebled 1} for 1 minute and pulled 10 feet toward the vanyver."
						]
					},
					{
						"name": "Sunlight Powerlessness",
						"entries": [
							"A vanyver caught in sunlight is {@condition stunned||stunned 2} and {@condition clumsy||clumsy 2}."
						]
					},
					{
						"name": "Catching Bite",
						"activity": {
							"number": 1,
							"unit": "reaction"
						},
						"trigger": "A creature within reach of the vanyver's jaws makes a melee {@action Strike} against the vanyver with a weapon",
						"entries": [
							"The vanyver chooses to be hit. If the attack would've missed, it hits. The vanyver catches the weapon in their jaws and uses Drain Magic on it without fulfilling Drain Magic's requirements."
						]
					}
				],
				"bot": [
					{
						"name": "Constrict",
						"activity": {
							"number": 1,
							"unit": "action"
						},
						"entries": [
							"{@damage 3d10+5} piercing, {@dc 33}"
						],
						"generic": {
							"tag": "ability"
						}
					},
					{
						"name": "Drain Magic",
						"activity": {
							"number": 1,
							"unit": "action"
						},
						"requirements": "The vanyver's last action was a successful jaws {@action Strike} against a creature, object, or spell effect",
						"entries": [
							"The vanyver casts an innate dispel magic on the same target; if the target was a creature, the vanyver can target a spell affecting the creature instead. If a spell effect or item is successfully counteracted, the vanyver gains temporary Hit Points equal to double the counteract level of the effect that was counteracted."
						]
					},
					{
						"name": "Snatch",
						"entries": [
							"The vanyver can {@action Fly} at half Speed while they have a creature {@condition grabbed} or {@condition restrained} in either or both of their talons, carrying that creature along with them."
						]
					}
				]
			},
			"defenses": {
				"ac": {
					"std": 34
				},
				"savingThrows": {
					"fort": {
						"std": 29
					},
					"ref": {
						"std": 23
					},
					"will": {
						"std": 22
					}
				},
				"hp": [
					{
						"hp": 295,
						"abilities": [
							"negative healing"
						]
					}
				],
				"immunities": [
					"death effects",
					"disease",
					"paralyzed",
					"poison",
					"unconscious"
				],
				"weaknesses": [
					{
						"name": "good",
						"amount": 10
					},
					{
						"name": "silver",
						"amount": 10
					}
				],
				"resistances": [
					{
						"name": "cold",
						"amount": 10
					}
				]
			},
			"hasImages": true
		},
		{
			"name": "Sykever",
			"source": "BotD",
			"page": 83,
			"level": 15,
			"traits": [
				"ce",
				"huge",
				"darvakka",
				"shadow",
				"undead"
			],
			"perception": {
				"std": 29
			},
			"senses": [
				{
					"name": "greater darkvision"
				},
				{
					"name": "lifesense",
					"range": 60,
					"note": "page 213"
				}
			],
			"languages": {},
			"skills": {
				"arcana": {
					"std": 27
				},
				"athletics": {
					"std": 29
				},
				"intimidation": {
					"std": 28
				},
				"negative energy plane lore": {
					"std": 27
				},
				"religion": {
					"std": 27
				},
				"shadow plane lore": {
					"std": 27
				},
				"stealth": {
					"std": 27
				},
				"warfare lore": {
					"std": 27
				}
			},
			"abilityMods": {
				"str": 8,
				"dex": 4,
				"con": 6,
				"int": 6,
				"wis": 6,
				"cha": 7
			},
			"speed": {
				"walk": 40,
				"abilities": [
					"air walk"
				]
			},
			"attacks": [
				{
					"range": "Melee",
					"traits": [
						"magical",
						"reach <10 feet>"
					],
					"name": "horn",
					"attack": 31,
					"damage": "{@damage 3d8+12} bludgeoning plus {@damage 1d10} cold and {@damage 2d8} {@condition persistent damage||persistent bleed}"
				},
				{
					"range": "Melee",
					"traits": [
						"agile",
						"magical",
						"reach <10 feet>"
					],
					"name": "arm spike",
					"attack": 31,
					"damage": "{@damage 3d8+12} piercing plus {@damage 1d10} cold"
				}
			],
			"spellcasting": [
				{
					"tradition": "divine",
					"type": "Innate",
					"DC": 36,
					"entry": {
						"0": {
							"level": 8,
							"spells": [
								{
									"name": "detect magic"
								}
							]
						},
						"4": {
							"spells": [
								{
									"name": "darkness",
									"amount": "at will"
								},
								{
									"name": "invisibility",
									"amount": 3
								}
							]
						},
						"6": {
							"spells": [
								{
									"name": "true seeing"
								}
							]
						},
						"7": {
							"spells": [
								{
									"name": "harm",
									"amount": 3
								},
								{
									"name": "paralyze"
								},
								{
									"name": "plane shift",
									"notes": [
										"to Material Plane, Negative Energy Plane, or Shadow Plane only"
									]
								}
							]
						},
						"constant": {
							"8": {
								"spells": [
									{
										"name": "air walk"
									}
								]
							}
						}
					}
				}
			],
			"abilities": {
				"mid": [
					{
						"name": "Entropy's Shadow",
						"traits": [
							"aura",
							"divine",
							"necromancy",
							"negative"
						],
						"entries": [
							"40 feet. As vanyver, but {@dc 33} and {@dice 4d6} damage."
						]
					},
					{
						"name": "Sunlight Powerlessness",
						"entries": [
							"As vanyver."
						]
					}
				],
				"bot": [
					{
						"name": "Change Posture",
						"activity": {
							"number": 1,
							"unit": "action"
						},
						"entries": [
							"The sykever changes between their bipedal and quadrupedal stance. In their bipedal stance, the sykever can use all the abilities in their stat block except Horned Rush. In their quadrupedal stance, the sykever has a Speed of 80 feet but can't make arm spike {@action Strike||Strikes}, {@action Disarm}, cast spells, or use Crush Item."
						]
					},
					{
						"name": "Crush Item",
						"activity": {
							"number": 1,
							"unit": "reaction"
						},
						"trigger": "The sykever gets a critical success to {@action Disarm}",
						"requirements": "The sykever is in their bipedal stance",
						"entries": [
							"The sykever snatches the item and pierces it with their arm spikes. The item becomes {@condition broken} and falls to the ground in the sykever's space. Items that are already {@condition broken} aren't further damaged, and an item with 14 or higher Hardness is unaffected."
						]
					},
					{
						"name": "Draining Gaze",
						"activity": {
							"number": 1,
							"unit": "action"
						},
						"traits": [
							"concentrate",
							"divine",
							"necromancy",
							"visual"
						],
						"entries": [
							"The sykever fixes their nightmarish gaze on one creature they can see, who must attempt a {@dc 36} Will save. Regardless of the result, the target is temporarily immune for 10 minutes.",
							{
								"type": "successDegree",
								"entries": {
									"Critical Success": [
										"The target is unaffected."
									],
									"Success": [
										"The target is {@condition enfeebled||enfeebled 2} for 1 round if the sykever is in bipedal stance, or {@condition clumsy||clumsy 2} for 1 round if the sykever is in quadrupedal stance."
									],
									"Failure": [
										"As success, but the effect lasts 1 minute."
									],
									"Critical Failure": [
										"As success, but {@condition enfeebled||enfeebled 3} or {@condition clumsy||clumsy 3}, and the effect lasts 10 minutes."
									]
								}
							}
						]
					},
					{
						"name": "Horned Rush",
						"activity": {
							"number": 1,
							"unit": "action"
						},
						"requirements": "The sykever is in their quadrupedal stance",
						"entries": [
							"The sykever Strides and then makes a horn {@action Strike}."
						]
					}
				]
			},
			"defenses": {
				"ac": {
					"std": 37
				},
				"savingThrows": {
					"fort": {
						"std": 25
					},
					"ref": {
						"std": 25
					},
					"will": {
						"std": 31
					}
				},
				"hp": [
					{
						"hp": 335,
						"abilities": [
							"negative healing"
						]
					}
				],
				"immunities": [
					"death effects",
					"disease",
					"paralyzed",
					"poison",
					"unconscious"
				],
				"weaknesses": [
					{
						"name": "good",
						"amount": 10
					},
					{
						"name": "silver",
						"amount": 10
					}
				],
				"resistances": [
					{
						"name": "cold",
						"amount": 10
					}
				]
			},
			"hasImages": true
		},
		{
			"name": "Urveth",
			"source": "BotD",
			"page": 84,
			"level": 18,
			"traits": [
				"ce",
				"gargantuan",
				"darvakka",
				"shadow",
				"undead"
			],
			"perception": {
				"std": 32
			},
			"senses": [
				{
					"name": "greater darkvision"
				},
				{
					"name": "lifesense",
					"range": 60,
					"note": "page 213"
				}
			],
			"languages": {},
			"skills": {
				"arcana": {
					"std": 29
				},
				"athletics": {
					"std": 35
				},
				"negative energy plane lore": {
					"std": 31
				},
				"religion": {
					"std": 32
				},
				"shadow plane lore": {
					"std": 31
				},
				"stealth": {
					"std": 31
				}
			},
			"abilityMods": {
				"str": 10,
				"dex": 5,
				"con": 8,
				"int": 5,
				"wis": 6,
				"cha": 6
			},
			"speed": {
				"walk": 25,
				"burrow": 60,
				"abilities": [
					"air walk"
				]
			},
			"attacks": [
				{
					"range": "Melee",
					"traits": [
						"magical",
						"reach <15 feet>"
					],
					"name": "jaws",
					"attack": 36,
					"damage": "{@damage 3d10+14} slashing plus {@damage 2d10} cold and Improved Grab"
				},
				{
					"range": "Melee",
					"traits": [
						"agile",
						"magical",
						"reach <15 feet>"
					],
					"name": "claw",
					"attack": 36,
					"damage": "{@damage 3d6+14} slashing plus {@damage 2d10} cold"
				},
				{
					"range": "Melee",
					"traits": [
						"poison",
						"magical",
						"reach <20 feet>"
					],
					"name": "stinger",
					"attack": 36,
					"damage": "{@damage 3d6+14} piercing plus {@damage 2d10} cold and urveth venom"
				}
			],
			"spellcasting": [
				{
					"tradition": "divine",
					"type": "Innate",
					"DC": 40,
					"entry": {
						"0": {
							"level": 9,
							"spells": [
								{
									"name": "detect magic"
								}
							]
						},
						"4": {
							"spells": [
								{
									"name": "darkness",
									"amount": "at will"
								}
							]
						},
						"7": {
							"spells": [
								{
									"name": "eclipse burst"
								},
								{
									"name": "plane shift",
									"notes": [
										"to Material Plane, Negative Energy Plane, or Shadow Plane only"
									]
								},
								{
									"name": "true seeing"
								}
							]
						},
						"8": {
							"spells": [
								{
									"name": "harm",
									"amount": 3
								}
							]
						},
						"constant": {
							"9": {
								"spells": [
									{
										"name": "air walk"
									}
								]
							}
						}
					}
				}
			],
			"abilities": {
				"mid": [
					{
						"name": "Entropy's Shadow",
						"traits": [
							"aura",
							"divine",
							"necromancy",
							"negative"
						],
						"entries": [
							"60 feet. As vanyver, but {@dc 38} and {@dice 5d6} damage."
						]
					},
					{
						"name": "Sunlight Powerlessness",
						"entries": [
							"As vanyver."
						]
					},
					{
						"name": "Attack of Opportunity",
						"activity": {
							"number": 1,
							"unit": "reaction"
						},
						"entries": [
							"Claw only. An urveth gains 3 extra reactions each round that they can use only to make Attacks of Opportunity."
						],
						"generic": {
							"tag": "ability"
						}
					}
				],
				"bot": [
					{
						"name": "Frenzy",
						"activity": {
							"number": 2,
							"unit": "action"
						},
						"entries": [
							"The urveth makes two claw {@action Strike||Strikes} and one stinger {@action Strike} in any order."
						]
					},
					{
						"name": "Swallow Whole",
						"activity": {
							"number": 1,
							"unit": "action"
						},
						"entries": [
							"Huge, {@damage 2d10+5} bludgeoning, Rupture 35. A living creature that ends its turn swallowed whole by an urveth becomes {@condition drained||drained 1} or increases its {@condition drained} condition by 1, and the urveth gains 10 temporary Hit Points. A creature whose {@condition drained} condition increases to 5 in this way dies.",
							{
								"type": "affliction",
								"name": "Urveth Venom",
								"traits": [
									"poison"
								],
								"DC": 37,
								"savingThrow": "Fortitude",
								"maxDuration": "6 rounds",
								"stages": [
									{
										"stage": 1,
										"entry": "{@damage 3d6} negative damage and {@damage 2d6} poison damage",
										"duration": "1 round"
									},
									{
										"stage": 2,
										"entry": "{@damage 3d6} negative damage, {@damage 2d6} poison damage, and {@condition enfeebled||enfeebled 2}",
										"duration": "1 round"
									},
									{
										"stage": 3,
										"entry": "{@damage 3d6} negative damage, {@damage 2d6} poison damage, and {@condition enfeebled||enfeebled 4}",
										"duration": "1 round"
									}
								]
							}
						],
						"generic": {
							"tag": "ability"
						}
					}
				]
			},
			"defenses": {
				"ac": {
					"std": 40
				},
				"savingThrows": {
					"fort": {
						"std": 32
					},
					"ref": {
						"std": 29
					},
					"will": {
						"std": 34
					}
				},
				"hp": [
					{
						"hp": 460,
						"abilities": [
							"negative healing"
						]
					}
				],
				"immunities": [
					"death effects",
					"disease",
					"paralyzed",
					"poison",
					"unconscious"
				],
				"weaknesses": [
					{
						"name": "good",
						"amount": 15
					},
					{
						"name": "silver",
						"amount": 15
					}
				],
				"resistances": [
					{
						"name": "cold",
						"amount": 15
					}
				]
			},
			"hasImages": true
		},
		{
			"name": "Nasurgeth",
			"source": "BotD",
			"page": 85,
			"level": 20,
			"traits": [
				"ce",
				"gargantuan",
				"aquatic",
				"darvakka",
				"shadow",
				"undead"
			],
			"perception": {
				"std": 36
			},
			"senses": [
				{
					"name": "greater darkvision"
				},
				{
					"name": "lifesense",
					"range": 60,
					"note": "page 213"
				}
			],
			"languages": {},
			"skills": {
				"arcana": {
					"std": 36
				},
				"athletics": {
					"std": 39
				},
				"negative energy plane lore": {
					"std": 36
				},
				"religion": {
					"std": 36
				},
				"shadow plane lore": {
					"std": 36
				},
				"stealth": {
					"std": 34
				}
			},
			"abilityMods": {
				"str": 11,
				"dex": 6,
				"con": 7,
				"int": 8,
				"wis": 8,
				"cha": 7
			},
			"speed": {
				"fly": 60,
				"swim": 80
			},
			"attacks": [
				{
					"range": "Melee",
					"traits": [
						"magical",
						"reach <15 feet>"
					],
					"name": "jaws",
					"attack": 39,
					"damage": "{@damage 3d10+19} piercing plus {@damage 2d10} cold and Improved Grab"
				},
				{
					"range": "Melee",
					"traits": [
						"agile",
						"magical",
						"reach <20 feet>"
					],
					"name": "tail",
					"attack": 39,
					"damage": "{@damage 3d6+19} bludgeoning plus {@damage 2d10} cold"
				}
			],
			"spellcasting": [
				{
					"tradition": "divine",
					"type": "Innate",
					"DC": 43,
					"entry": {
						"0": {
							"level": 10,
							"spells": [
								{
									"name": "detect magic"
								}
							]
						},
						"7": {
							"spells": [
								{
									"name": "plane shift",
									"notes": [
										"to Material Plane, Negative Energy Plane, or Shadow Plane only"
									]
								},
								{
									"name": "true seeing"
								}
							]
						},
						"8": {
							"spells": [
								{
									"name": "eclipse burst",
									"amount": 3
								},
								{
									"name": "harm",
									"amount": 3
								}
							]
						}
					}
				}
			],
			"abilities": {
				"mid": [
					{
						"name": "Midnight Depths",
						"traits": [
							"aura",
							"cold",
							"darkness",
							"divine",
							"necromancy",
							"negative"
						],
						"entries": [
							"60 feet. A nasurgeth's entropy grows even stronger underwater. All water within the aura is completely dark (as 4th-level {@spell darkness}). Magical light with a counteract level of 4th level or lower, along with magical {@spell light} cantrips, are suppressed. A living creature entering or starting its turn in the aura takes {@damage 4d6} negative damage, and the creature also takes an additional {@damage 2d10} cold damage if it's in water ({@dc 39} basic Fortitude save). If it fails, it's also {@condition enfeebled||enfeebled 1} for 1 minute and pulled 10 feet toward the nasurgeth."
						]
					},
					{
						"name": "Sunlight Powerlessness",
						"entries": [
							"As vanyver."
						]
					},
					{
						"name": "Spray Black Bile",
						"activity": {
							"number": 1,
							"unit": "reaction"
						},
						"trigger": "The nasurgeth takes slashing or piercing damage from a critical hit, or a swallowed creature cuts itself free",
						"entries": [
							"Darkness and negative energy spill out from the nasurgeth's wound, dealing {@damage 8d8} negative damage to creatures within 20 feet ({@dc 40} basic Fortitude)."
						]
					}
				],
				"bot": [
					{
						"name": "Broken Barb",
						"activity": {
							"number": 1,
							"unit": "action"
						},
						"requirements": "A creature is {@condition grabbed} or {@condition restrained} in the nasurgeth's jaws",
						"entries": [
							"The nasurgeth breaks a tooth off in the target, who takes {@damage 3d10} {@condition persistent damage||persistent bleed damage} and is no longer {@condition grabbed} or {@condition restrained}. If the target is adjacent to a surface, the tooth also pins it in place, making it {@condition immobilized} ({@action Escape} {@dc 45})."
						]
					},
					{
						"name": "Ravenous Void",
						"activity": {
							"number": 3,
							"unit": "action"
						},
						"entries": [
							"The nasurgeth barrels forward with their mouth open, Swimming twice in a straight line and moving through the spaces of Huge or smaller creatures. The nasurgeth deals the damage of their jaws {@action Strike} to each creature whose space they enter ({@dc 45} basic Reflex save). Any creature that critically fails is automatically Swallowed Whole."
						]
					},
					{
						"name": "Swallow Whole",
						"activity": {
							"number": 1,
							"unit": "action"
						},
						"entries": [
							"Huge, {@damage 2d10+9} bludgeoning, Rupture 40. A living creature that ends its turn swallowed whole by a nasurgeth becomes {@condition drained||drained 1} or increases its {@condition drained} condition by 1, and the nasurgeth gains 20 temporary Hit Points. A creature whose {@condition drained} condition increases to 5 in this way dies."
						],
						"generic": {
							"tag": "ability"
						}
					}
				]
			},
			"defenses": {
				"ac": {
					"std": 45
				},
				"savingThrows": {
					"fort": {
						"std": 35
					},
					"ref": {
						"std": 32
					},
					"will": {
						"std": 36
					}
				},
				"hp": [
					{
						"hp": 510,
						"abilities": [
							"negative healing"
						]
					}
				],
				"immunities": [
					"cold",
					"death effects",
					"disease",
					"paralyzed",
					"poison",
					"unconscious"
				],
				"weaknesses": [
					{
						"name": "good",
						"amount": 15
					},
					{
						"name": "silver",
						"amount": 15
					}
				]
			},
			"hasImages": true
		},
		{
			"name": "Death Coach",
			"source": "BotD",
			"page": 87,
			"level": 14,
			"traits": [
				"uncommon",
				"ne",
				"huge",
				"incorporeal",
				"spirit",
				"undead"
			],
			"perception": {
				"std": 26
			},
			"senses": [
				{
					"name": "darkvision"
				},
				{
					"name": "lifesense",
					"range": 60,
					"note": "page 213"
				}
			],
			"languages": {},
			"skills": {
				"acrobatics": {
					"std": 28
				},
				"driving lore": {
					"std": 25
				},
				"intimidation": {
					"std": 25
				},
				"society": {
					"std": 21
				},
				"survival": {
					"std": 22
				}
			},
			"abilityMods": {
				"str": -5,
				"dex": 8,
				"con": 2,
				"int": 3,
				"wis": 4,
				"cha": 5
			},
			"speed": {
				"walk": 60,
				"fly": 60,
				"abilities": [
					"soulbound gallop"
				]
			},
			"attacks": [
				{
					"range": "Melee",
					"traits": [
						"agile",
						"magical"
					],
					"name": "incorporeal wheel",
					"attack": 30,
					"damage": "{@damage 3d12+8} negative"
				}
			],
			"spellcasting": [
				{
					"tradition": "divine",
					"type": "Innate",
					"DC": 34,
					"entry": {
						"2": {
							"spells": [
								{
									"name": "death knell",
									"amount": 3
								}
							]
						},
						"3": {
							"spells": [
								{
									"name": "fear"
								}
							]
						},
						"6": {
							"spells": [
								{
									"name": "agonizing despair",
									"source": "APG",
									"amount": 2
								}
							]
						},
						"7": {
							"spells": [
								{
									"name": "finger of death",
									"amount": 2
								}
							]
						}
					}
				}
			],
			"abilities": {
				"mid": [
					{
						"name": "Aura of Doom",
						"traits": [
							"aura",
							"emotion",
							"fear",
							"mental",
							"necromancy"
						],
						"entries": [
							"30 feet. A living creature that enters the area must succeed at a {@dc 31} Will save or gain the {@condition doomed||doomed 1} condition. A critical failure increases this condition to {@condition doomed||doomed 2}. Regardless of the result of the saving throw, the creature is temporarily immune to this death coach's aura of doom for 1 minute."
						]
					},
					{
						"name": "Collect Soul",
						"activity": {
							"number": 1,
							"unit": "reaction"
						},
						"traits": [
							"death",
							"necromancy"
						],
						"trigger": "A {@condition dying} creature within the death coach's Aura of Doom dies or its {@condition dying} value increases",
						"entries": [
							"The death coach attempts to collect the triggering creature's soul. The triggering creature must succeed at a {@dc 34} Will save or its soul becomes trapped within the death coach's interior. A creature whose soul has been collected can't be restored to life while the soul remains in the death coach by any means short of a 10th-level spell, such as miracle. Eventually, the death coach grinds the soul down into raw spiritual essence, typically several hours later. At this point, restoring the soul to life is slightly easier, requiring a spell or ritual of 8th level or higher. If a death coach with a collected soul is slain before the soul is completely dissolved, the creature's soul returns to its body, allowing it to be returned to life normally. A death coach can choose not to dissolve a collected soul, though it usually has no reason to keep the soul intact."
						]
					}
				],
				"bot": [
					{
						"name": "Soulbound Gallop",
						"entries": [
							"When a death coach has Collected a Soul, its Speeds double."
						]
					},
					{
						"name": "Trample",
						"activity": {
							"number": 3,
							"unit": "action"
						},
						"entries": [
							"Large or smaller, incorporeal wheel, {@dc 34}"
						],
						"generic": {
							"tag": "ability"
						}
					}
				]
			},
			"defenses": {
				"ac": {
					"std": 35
				},
				"savingThrows": {
					"fort": {
						"std": 22
					},
					"ref": {
						"std": 28
					},
					"will": {
						"std": 24
					}
				},
				"hp": [
					{
						"hp": 228,
						"abilities": [
							"negative healing"
						]
					}
				],
				"immunities": [
					"death effects",
					"disease",
					"paralyzed",
					"poison",
					"precision",
					"unconscious"
				],
				"resistances": [
					{
						"name": "all damage",
						"amount": 10,
						"note": "except force, {@item ghost touch}, or positive; double resistance vs. non-magical"
					}
				]
			},
			"hasImages": true
		},
		{
			"name": "Deathless Acolyte of Urgathoa",
			"source": "BotD",
			"page": 88,
			"foundIn": [
				"Geb"
			],
			"otherSources": {
				"Expanded": [
					"LOIL|323"
				]
			},
			"level": 3,
			"traits": [
				"ne",
				"medium",
				"undead"
			],
			"perception": {
				"std": 9
			},
			"senses": [
				{
					"name": "darkvision"
				}
			],
			"languages": {
				"languages": [
					"common",
					"necril"
				]
			},
			"skills": {
				"intimidation": {
					"std": 9
				},
				"occultism": {
					"std": 8
				},
				"religion": {
					"std": 11
				},
				"stealth": {
					"std": 7
				}
			},
			"abilityMods": {
				"str": 1,
				"dex": 2,
				"con": 0,
				"int": 1,
				"wis": 4,
				"cha": 2
			},
			"items": [
				"scythe",
				"religious symbol of {@deity Urgathoa}"
			],
			"speed": {
				"walk": 25
			},
			"attacks": [
				{
					"range": "Melee",
					"traits": [
						"deadly <d10>",
						"trip"
					],
					"name": "scythe",
					"attack": 10,
					"damage": "{@damage 1d10+4} slashing"
				}
			],
			"spellcasting": [
				{
					"tradition": "divine",
					"type": "Prepared",
					"DC": 19,
					"attack": 11,
					"entry": {
						"0": {
							"level": 2,
							"spells": [
								{
									"name": "chill touch"
								},
								{
									"name": "detect magic"
								},
								{
									"name": "divine lance"
								},
								{
									"name": "forbidding ward"
								},
								{
									"name": "shield"
								}
							]
						},
						"1": {
							"spells": [
								{
									"name": "bane"
								},
								{
									"name": "fear"
								},
								{
									"name": "ray of enfeeblement"
								}
							]
						},
						"2": {
							"spells": [
								{
									"name": "animate dead",
									"source": "APG"
								},
								{
									"name": "harm",
									"amount": 3
								}
							]
						}
					}
				},
				{
					"name": "Cleric Domain Spells",
					"type": "Focus",
					"fp": 1,
					"DC": 19,
					"entry": {
						"2": {
							"spells": [
								{
									"name": "touch of undeath"
								}
							]
						}
					}
				}
			],
			"abilities": {
				"mid": [
					{
						"name": "Field of Undeath",
						"traits": [
							"aura",
							"divine",
							"necromancy"
						],
						"entries": [
							"20 feet. Allies within the aura who have negative healing gain fast healing 2. When a creature within the aura would receive positive healing, it must succeed at a DC {@flatDC 5} flat check or receive no healing from the effect."
						]
					},
					{
						"name": "Denounce Heretic",
						"activity": {
							"number": 1,
							"unit": "reaction"
						},
						"traits": [
							"abjuration",
							"divine"
						],
						"trigger": "A creature within 60 feet who the deathless acolyte can see and who doesn't worship {@deity Urgathoa} casts a divine spell",
						"entries": [
							"The deathless acolyte attempts to counteract the triggering spell using their spell attack modifier and a counteract level of 2. If the deathless acolyte fails to counteract the spell, the caster is temporarily immune to further uses of Denounce Heretic for 24 hours."
						]
					}
				]
			},
			"defenses": {
				"ac": {
					"std": 17
				},
				"savingThrows": {
					"fort": {
						"std": 7
					},
					"ref": {
						"std": 7
					},
					"will": {
						"std": 11
					}
				},
				"hp": [
					{
						"hp": 36,
						"abilities": [
							"negative healing"
						]
					}
				],
				"immunities": [
					"death effects",
					"disease",
					"paralyzed",
					"poison",
					"unconscious"
				]
			},
			"hasImages": true
		},
		{
			"name": "Deathless Hierophant of Urgathoa",
			"source": "BotD",
			"page": 88,
			"level": 7,
			"traits": [
				"uncommon",
				"ne",
				"medium",
				"undead"
			],
			"perception": {
				"std": 15
			},
			"senses": [
				{
					"name": "darkvision"
				}
			],
			"languages": {
				"languages": [
					"common",
					"necril"
				]
			},
			"skills": {
				"intimidation": {
					"std": 15
				},
				"occultism": {
					"std": 12
				},
				"religion": {
					"std": 19
				},
				"stealth": {
					"std": 13
				}
			},
			"abilityMods": {
				"str": 2,
				"dex": 4,
				"con": 0,
				"int": 1,
				"wis": 6,
				"cha": 4
			},
			"items": [
				"+1 scythe",
				"religious symbol of {@deity Urgathoa}"
			],
			"speed": {
				"walk": 25
			},
			"attacks": [
				{
					"range": "Melee",
					"traits": [
						"deadly <d10>",
						"magical",
						"trip"
					],
					"name": "scythe",
					"attack": 15,
					"damage": "{@damage 1d10+8} slashing"
				}
			],
			"spellcasting": [
				{
					"tradition": "divine",
					"type": "Prepared",
					"DC": 25,
					"attack": 17,
					"entry": {
						"0": {
							"level": 4,
							"spells": [
								{
									"name": "chill touch"
								},
								{
									"name": "detect magic"
								},
								{
									"name": "divine lance"
								},
								{
									"name": "forbidding ward"
								},
								{
									"name": "shield"
								}
							]
						},
						"1": {
							"spells": [
								{
									"name": "bane"
								},
								{
									"name": "fear"
								},
								{
									"name": "goblin pox"
								}
							]
						},
						"2": {
							"spells": [
								{
									"name": "false life"
								},
								{
									"name": "ghoulish cravings"
								},
								{
									"name": "spiritual weapon"
								}
							]
						},
						"3": {
							"spells": [
								{
									"name": "blindness"
								},
								{
									"name": "vampiric touch",
									"amount": 2
								}
							]
						},
						"4": {
							"spells": [
								{
									"name": "anathematic reprisal"
								},
								{
									"name": "harm",
									"amount": 5
								}
							]
						}
					}
				},
				{
					"name": "Cleric Domain Spells",
					"type": "Focus",
					"fp": 2,
					"DC": 25,
					"entry": {
						"4": {
							"spells": [
								{
									"name": "malignant sustenance"
								},
								{
									"name": "touch of undeath"
								}
							]
						}
					}
				}
			],
			"abilities": {
				"mid": [
					{
						"name": "Field of Undeath",
						"traits": [
							"aura",
							"divine",
							"necromancy"
						],
						"entries": [
							"40 feet. Allies within the aura who have negative healing gain fast healing 4. When a creature within the aura would receive positive healing, it must succeed at a DC 5 flat check or receive no healing from the effect."
						]
					},
					{
						"name": "Chastise Heretic",
						"activity": {
							"number": 1,
							"unit": "reaction"
						},
						"traits": [
							"divine"
						],
						"trigger": "A creature within 60 feet who the deathless hierophant can see and who doesn't worship {@deity Urgathoa} casts a divine spell",
						"entries": [
							"The deathless hierophant attempts to counteract the triggering spell using their spell attack modifier and a counteract level of 4. If the spell is counteracted, the caster takes {@damage 1d10} {@condition persistent damage||persistent negative damage}. If the deathless hierophant fails to counteract the spell, the caster is temporarily immune to further uses of this ability for 24 hours."
						]
					}
				]
			},
			"defenses": {
				"ac": {
					"std": 23
				},
				"savingThrows": {
					"fort": {
						"std": 13
					},
					"ref": {
						"std": 13
					},
					"will": {
						"std": 17
					}
				},
				"hp": [
					{
						"hp": 87,
						"abilities": [
							"negative healing"
						]
					}
				],
				"immunities": [
					"death effects",
					"disease",
					"paralyzed",
					"poison",
					"unconscious"
				]
			},
			"hasImages": true
		},
		{
			"name": "Ecorche",
			"source": "BotD",
			"page": 90,
			"level": 16,
			"traits": [
				"ce",
				"medium",
				"undead"
			],
			"perception": {
				"std": 27
			},
			"senses": [
				{
					"name": "darkvision"
				}
			],
			"languages": {
				"languages": [
					"common",
					"necril"
				]
			},
			"skills": {
				"athletics": {
					"std": 33
				},
				"deception": {
					"std": 31
				},
				"intimidation": {
					"std": 27,
					"when skinless": 31
				},
				"stealth": {
					"std": 28
				}
			},
			"abilityMods": {
				"str": 9,
				"dex": 6,
				"con": 7,
				"int": 0,
				"wis": 5,
				"cha": 5
			},
			"speed": {
				"walk": 25
			},
			"attacks": [
				{
					"range": "Melee",
					"traits": [
						"agile"
					],
					"name": "claw",
					"attack": 33,
					"damage": "{@damage 3d8+17} slashing"
				}
			],
			"abilities": {
				"bot": [
					{
						"name": "Flaying Flurry",
						"activity": {
							"number": 2,
							"unit": "action"
						},
						"entries": [
							"The ecorche attempts two claw {@action Strike||Strikes} against the same target. If both hit and deal damage, it attempts to pull the skin off its target. It attempts an {@skill Athletics} check against the enemy's"
						]
					},
					{
						"name": "Fortitude DC.",
						"entries": [
							{
								"type": "successDegree",
								"entries": {
									"Critical Success": [
										"The ecorche fully pulls the target's skin off its body. The creature takes {@damage 4d8} {@condition persistent damage||persistent bleed damage}, and it's {@condition frightened||frightened 4} and {@condition stunned||stunned 4}. The bleed damage can't end naturally, only ending if the creature regains at least 75 HP or regains at least 10 HP from regeneration."
									],
									"Success": [
										"The target takes {@damage 2d8} {@condition persistent damage||persistent bleed damage} and is {@condition stunned||stunned 1}."
									]
								}
							}
						]
					},
					{
						"name": "Muscular Leap",
						"activity": {
							"number": 1,
							"unit": "action"
						},
						"entries": [
							"The ecorche over-stresses its leg muscles for a massive jump. It loses 20 HP and Leaps up to 120 feet in any direction. If its next action is a {@action Strike} or Flaying Flurry, it doesn't fall until after that action."
						]
					},
					{
						"name": "Tear Skin",
						"activity": {
							"number": 1,
							"unit": "action"
						},
						"traits": [
							"emotion",
							"fear",
							"manipulate",
							"mental",
							"visual"
						],
						"requirements": "The ecorche is wearing skin",
						"entries": [
							"The ecorche destroys the skin it's currently wearing. The ecorche reverts to its true appearance and size, and anyone within 120 feet who witnesses this must succeed at a {@dc 37} Will save or become {@condition frightened||frightened 2} ({@condition frightened||frightened 4} on a critical failure). Regardless of the results of their saving throws, the creatures are temporarily immune for 24 hours."
						]
					},
					{
						"name": "Wear Skin",
						"activity": {
							"number": 1,
							"unit": "action"
						},
						"traits": [
							"manipulate"
						],
						"requirements": "The ecorche is holding the stolen skin of a Small, Medium, or Large creature and isn't already wearing a skin",
						"entries": [
							"The ecorche wears the skin as a disguise.",
							"It assumes the creature's size, appearance, and voice. Wearing Skin counts as creating a disguise for the {@action Impersonate} use of {@skill Deception}.",
							"The ecorche's transformation automatically defeats {@skill Perception} DCs to determine whether it's a member of the ancestry or creature type into which it transformed, and the ecorche gains a +4 status bonus to its {@skill Deception} DC to prevent others from seeing through its disguise.",
							"Wearing a skin gives the ecorche a +2 item bonus to AC and 75 temporary"
						]
					},
					{
						"name": "Hit Points.",
						"entries": [
							"If the ecorche takes more than 50 slashing damage from a single source, the skin becomes {@condition broken}. When {@condition broken}, the skin no longer provides any of these benefits (any remaining temporary HP are immediately lost) but can still be used for Tear Skin."
						]
					}
				]
			},
			"defenses": {
				"ac": {
					"std": 38
				},
				"savingThrows": {
					"fort": {
						"std": 27
					},
					"ref": {
						"std": 30
					},
					"will": {
						"std": 27
					}
				},
				"hp": [
					{
						"hp": 275
					}
				],
				"immunities": [
					"death effects",
					"disease",
					"paralyzed",
					"poison",
					"unconscious"
				]
			},
			"hasImages": true
		},
		{
			"name": "Excorion",
			"source": "BotD",
			"page": 91,
			"level": 7,
			"traits": [
				"uncommon",
				"ne",
				"medium",
				"undead"
			],
			"perception": {
				"std": 18
			},
			"senses": [
				{
					"name": "darkvision"
				}
			],
			"skills": {
				"acrobatics": {
					"std": 16
				},
				"athletics": {
					"std": 17
				},
				"stealth": {
					"std": 16
				}
			},
			"abilityMods": {
				"str": 4,
				"dex": 5,
				"con": 4,
				"int": -3,
				"wis": 1,
				"cha": 0
			},
			"speed": {
				"walk": 35
			},
			"attacks": [
				{
					"range": "Melee",
					"traits": [
						"agile",
						"finesse"
					],
					"name": "fist",
					"attack": 18,
					"damage": "{@damage 2d8+8} bludgeoning plus Grab"
				},
				{
					"range": "Ranged",
					"traits": [
						"range <20 feet>"
					],
					"name": "bloody spew",
					"attack": 18,
					"damage": "{@damage 3d6+4} bludgeoning and {@condition dazzled} for 1 round"
				}
			],
			"abilities": {
				"mid": [
					{
						"name": "Vein Walker",
						"entries": [
							"The excorion moves about by way of hundreds of pulsating blood vessels, which stretch from its body in dozens of tight, ropy bundles and anchor it to the ground. An excorion can't be Tripped, Shoved, or otherwise forcibly moved except by magic, and the excorion ignores {@quickref difficult terrain||3|terrain} (but not {@quickref greater difficult terrain||3|terrain})."
						]
					}
				],
				"bot": [
					{
						"name": "Bloody Handprint",
						"activity": {
							"number": 1,
							"unit": "action"
						},
						"entries": [
							"The excorion plants a magical handprint on the target, marking them as chosen for death. The excorion makes a fist {@action Strike} against an adjacent creature; this doesn't count toward the excorion's multiple attack penalty. On a hit, the attack does no damage, but the creature becomes {@condition observed} to every excorion within 60 feet, even if an excorion's line of sight would be blocked by a wall or other obstacle. This effect lasts until the handprint is washed off, which requires water and spending 3 actions to fully clean off."
						]
					},
					{
						"name": "Vital Transfusion",
						"activity": {
							"number": 2,
							"unit": "action"
						},
						"requirements": "The excorion has at least 70 Hit Points",
						"entries": [
							"The excorion sacrifices itself and transfers its bloody, vital energy to a willing living creature within 30 feet. The excorion is immediately destroyed, and the targeted living creature heals a number of HP equal to half the excorion's remaining HP at the time that it used this ability. The living creature is {@condition slowed||slowed 1} during its next turn as its body adjusts to the newly transfused blood and vital energy; the living creature also counts as an excorion for 1 minute for the purpose of seeing other excorions' Bloody Handprint marks."
						]
					},
					{
						"name": "Vomit Blood",
						"activity": {
							"number": 1,
							"unit": "action"
						},
						"entries": [
							"The excorion spews necrotic blood all over a foe it has {@condition grabbed} or {@condition restrained}. The {@condition grabbed} creature must succeed at a {@dc 25} Fortitude save or become {@condition sickened||sickened 2}."
						]
					}
				]
			},
			"defenses": {
				"ac": {
					"std": 24
				},
				"savingThrows": {
					"fort": {
						"std": 17
					},
					"ref": {
						"std": 18
					},
					"will": {
						"std": 14
					}
				},
				"hp": [
					{
						"hp": 160,
						"abilities": [
							"negative healing"
						]
					}
				],
				"immunities": [
					"death effects",
					"disease",
					"mental",
					"paralyzed",
					"poison",
					"unconscious"
				],
				"weaknesses": [
					{
						"name": "positive",
						"amount": 10
					},
					{
						"name": "slashing",
						"amount": 5
					}
				]
			},
			"hasImages": true
		},
		{
			"name": "Fiddling Bones",
			"source": "BotD",
			"page": 92,
			"level": 3,
			"traits": [
				"ne",
				"medium",
				"undead"
			],
			"perception": {
				"std": 9
			},
			"senses": [
				{
					"name": "darkvision"
				}
			],
			"languages": {
				"languages": [
					"common",
					"necril"
				]
			},
			"skills": {
				"acrobatics": {
					"std": 10
				},
				"diplomacy": {
					"std": 9
				},
				"intimidation": {
					"std": 9
				},
				"performance": {
					"std": 13
				},
				"theater lore": {
					"std": 10
				}
			},
			"abilityMods": {
				"str": 1,
				"dex": 3,
				"con": 1,
				"int": 3,
				"wis": 2,
				"cha": 4
			},
			"items": [
				"fiddle",
				"flute"
			],
			"speed": {
				"walk": 25
			},
			"attacks": [
				{
					"range": "Melee",
					"traits": [
						"finesse"
					],
					"name": "stamping foot",
					"attack": 10,
					"damage": "{@damage 2d8+3} bludgeoning"
				},
				{
					"range": "Melee",
					"traits": [
						"agile",
						"finesse"
					],
					"name": "fiddlestick",
					"attack": 10,
					"damage": "{@damage 2d6+3} bludgeoning"
				},
				{
					"range": "Ranged",
					"traits": [
						"magical",
						"range <40 feet>",
						"sonic"
					],
					"name": "dissonant chord",
					"attack": 10,
					"damage": "{@damage 2d6+4} sonic"
				}
			],
			"abilities": {
				"mid": [
					{
						"name": "Rhapsodic Flourish",
						"activity": {
							"number": 1,
							"unit": "reaction"
						},
						"traits": [
							"abjuration",
							"occult",
							"sonic"
						],
						"trigger": "The fiddling bones would roll a saving throw against an {@trait auditory} or {@trait sonic} effect",
						"entries": [
							"The fiddling bones performs a refrain that deflects sonic vibrations. They roll a {@skill Performance} check in place of the triggering saving throw. Sonic feedback rebounds from the effect, dealing {@damage 1d6} sonic damage to the source of the triggering effect if the {@skill Performance} check succeeded or {@damage 2d6} sonic damage to the fiddling bones on a failure."
						]
					}
				],
				"bot": [
					{
						"name": "Dance with Death",
						"activity": {
							"number": 2,
							"unit": "action"
						},
						"traits": [
							"auditory",
							"emotion",
							"enchantment",
							"mental",
							"occult"
						],
						"entries": [
							"The fiddling bones plays a catchy song that compels others to dance. Each creature in a 30-foot emanation must attempt a {@dc 19} Will save. Fiddling bones are immune. The effect lasts until the end of the fiddling bones's next turn, but the fiddling bones can Sustain the effect on all affected creatures that remain within the emanation.",
							{
								"type": "successDegree",
								"entries": {
									"Critical Success": [
										"The creature is unaffected and is temporarily immune for 1 hour."
									],
									"Success": [
										"The creature can't use actions with the {@trait move} trait except to dance, which uses the {@action Stride} action to move up to half the creature's Speed. If the creature has other Speeds, it can also dance using those modes of travel."
									],
									"Failure": [
										"As success, and the creature must spend at least 1 action each turn dancing."
									]
								}
							}
						]
					},
					{
						"name": "Destructive Finale",
						"activity": {
							"number": 2,
							"unit": "action"
						},
						"traits": [
							"evocation",
							"occult",
							"sonic"
						],
						"requirements": "Dance with Death is in effect",
						"entries": [
							"The fiddling bones performs a boisterous finale. They choose a 30-foot cone or 15-foot emanation, and they deal {@damage 4d6} sonic damage to all creatures in that area ({@dc 21} basic Reflex save). Dance with Death immediately ends, and the fiddling bones can't use Dance with Death or Destructive Finale for {@dice 1d4} rounds."
						]
					}
				]
			},
			"defenses": {
				"ac": {
					"std": 18
				},
				"savingThrows": {
					"fort": {
						"std": 6
					},
					"ref": {
						"std": 12
					},
					"will": {
						"std": 9
					}
				},
				"hp": [
					{
						"hp": 30,
						"abilities": [
							"negative healing"
						]
					}
				],
				"immunities": [
					"death effects",
					"disease",
					"paralyzed",
					"poison",
					"unconscious"
				],
				"resistances": [
					{
						"name": "cold",
						"amount": 5
					},
					{
						"name": "electricity",
						"amount": 5
					},
					{
						"name": "fire",
						"amount": 5
					},
					{
						"name": "piercing",
						"amount": 5
					},
					{
						"name": "slashing",
						"amount": 5
					},
					{
						"name": "sonic",
						"amount": 5
					}
				]
			},
			"hasImages": true
		},
		{
			"name": "Gallowdead",
			"source": "BotD",
			"page": 94,
			"level": 15,
			"traits": [
				"ne",
				"medium",
				"undead"
			],
			"perception": {
				"std": 27
			},
			"senses": [
				{
					"name": "darkvision"
				}
			],
			"languages": {
				"languages": [
					"common",
					"necril"
				]
			},
			"skills": {
				"acrobatics": {
					"std": 27
				},
				"athletics": {
					"std": 29
				},
				"intimidation": {
					"std": 26
				},
				"stealth": {
					"std": 27
				}
			},
			"abilityMods": {
				"str": 8,
				"dex": 4,
				"con": 5,
				"int": 2,
				"wis": 4,
				"cha": 5
			},
			"items": [
				"+2 resilient full plate",
				"+2 striking spiked chain"
			],
			"speed": {
				"walk": 25
			},
			"attacks": [
				{
					"range": "Melee",
					"traits": [
						"disarm",
						"reach <20 feet>",
						"trip"
					],
					"name": "[one-action]spiked chain",
					"attack": 31,
					"damage": "{@damage 3d8+14} slashing"
				},
				{
					"range": "Melee",
					"traits": [
						"agile"
					],
					"name": "claw",
					"attack": 29,
					"damage": "{@damage 3d12+14} slashing"
				}
			],
			"abilities": {
				"top": [
					{
						"name": "Eyes of the Tyrant",
						"entries": [
							"Gallowdead are the eyes and ears of the Whispering Tyrant, so Tar-Baphon can see through them at any time as long as they're on the same plane of existence as him."
						]
					}
				],
				"mid": [
					{
						"name": "Aura of Whispers",
						"traits": [
							"auditory",
							"aura",
							"divine",
							"enchantment",
							"fear",
							"mental"
						],
						"entries": [
							"30 feet.",
							"A gallowdead is surrounded by an aura of blasphemous whispers. A creature who hears them understands them to be mutterings of its most closely guarded secrets and private failings laid bare. A creature that first enters the area must attempt a {@dc 34} Will save. Regardless of the result of the saving throw, the creature is temporarily immune to aura of whispers for 1 minute. The {@condition frightened} condition from this aura can't be reduced while in the aura.",
							{
								"type": "successDegree",
								"entries": {
									"Critical Success": [
										"The creature is unaffected."
									],
									"Success": [
										"The creature is {@condition frightened||frightened 1}."
									],
									"Failure": [
										"The creature is {@condition frightened||frightened 2} and {@condition stunned||stunned 1}."
									],
									"Critical Failure": [
										"The creature is {@condition frightened||frightened 3} and {@condition stunned||stunned 3}."
									]
								}
							}
						]
					},
					{
						"name": "Chains of the Dead",
						"entries": [
							"The spiked chain of a gallowdead is wrapped around and through their body, imbuing it with foul necromantic powers. The spiked chain can't be disarmed, deals an additional weapon die of damage, and has a greater reach while wielded by the gallowdead."
						]
					},
					{
						"name": "Gallow Curse",
						"traits": [
							"curse",
							"divine",
							"necromancy"
						],
						"entries": [
							"Those who destroy gallowdead are subject to a powerful death curse. When a creature reduces a gallowdead to 0 HP, the creature must attempt a {@dc 34} Will save. A creature that fails this saving throw is {@condition doomed||doomed 1} and can't remove the condition until the curse has been lifted."
						]
					}
				],
				"bot": [
					{
						"name": "Chain Capture",
						"activity": {
							"number": 1,
							"unit": "reaction"
						},
						"trigger": "The gallowdead critically hits a target with their spiked chain",
						"entries": [
							"The gallowdead attempts an {@skill Athletics} check to {@action Grapple} the target. On a success, the gallowdead can also pull the target adjacent toward them to the distance the gallowdead chooses. Most often, a gallowdead chooses to pull a creature close enough that it's in their reach and out of defensive position, but so the creature still can't reach the gallowdead's body. At the start of the gallowdead's next turn, if the target hasn't Escaped, the target takes the damage of a spiked chain {@action Strike}, and the chain releases the creature."
						]
					},
					{
						"name": "Charge Chain[free-action]",
						"traits": [
							"divine",
							"necromancy",
							"negative"
						],
						"frequency": {
							"number": 1,
							"unit": "round"
						},
						"entries": [
							"The gallowdead imbues their chain with necromantic power. The gallowdead chooses to make their next {@action Strike} with the chain this turn either deal an additional {@damage 4d6} negative damage or have 120-foot reach."
						]
					}
				]
			},
			"defenses": {
				"ac": {
					"std": 37
				},
				"savingThrows": {
					"fort": {
						"std": 28
					},
					"ref": {
						"std": 25
					},
					"will": {
						"std": 27
					}
				},
				"hp": [
					{
						"hp": 280,
						"abilities": [
							"negative healing"
						]
					}
				],
				"immunities": [
					"death effects",
					"disease",
					"paralyzed",
					"poison",
					"unconscious"
				]
			},
			"hasImages": true
		},
		{
			"name": "Gashadokuro",
			"source": "BotD",
			"page": 95,
			"otherSources": {
				"Originally": [
					"AoA4|84"
				]
			},
			"level": 13,
			"traits": [
				"uncommon",
				"ne",
				"huge",
				"undead"
			],
			"perception": {
				"std": 24
			},
			"senses": [
				{
					"name": "darkvision"
				}
			],
			"languages": {
				"languages": [
					"common (can't speak any language)"
				]
			},
			"skills": {
				"athletics": {
					"std": 27
				},
				"intimidation": {
					"std": 24
				}
			},
			"abilityMods": {
				"str": 8,
				"dex": 4,
				"con": 5,
				"int": -3,
				"wis": 3,
				"cha": 3
			},
			"speed": {
				"walk": 25
			},
			"attacks": [
				{
					"range": "Melee",
					"traits": [
						"reach <10 feet>"
					],
					"name": "jaws",
					"attack": 27,
					"damage": "{@damage 3d12+14} piercing plus Grab"
				},
				{
					"range": "Melee",
					"traits": [
						"agile",
						"reach <15 feet>"
					],
					"name": "claw",
					"attack": 27,
					"damage": "{@damage 3d8+14} slashing"
				}
			],
			"abilities": {
				"mid": [
					{
						"name": "Starvation Aura",
						"traits": [
							"aura",
							"divine",
							"mental",
							"necromancy"
						],
						"entries": [
							"60 feet. Any creature that ends its turn in the aura feels the intense pain of starvation and must attempt a {@dc 30} Fortitude save. On a failure, the creature becomes {@condition fatigued} and takes {@dice 6d6} damage. Damage and fatigue a creature takes from this aura can't be healed until the affected creature has eaten a full meal."
						]
					}
				],
				"bot": [
					{
						"name": "Breath Weapon",
						"activity": {
							"number": 2,
							"unit": "action"
						},
						"traits": [
							"divine",
							"necromancy"
						],
						"entries": [
							"The gashadokuro breathes a spray of bone shards in a 30-foot cone. Each creature in the area takes {@damage 8d12} piercing damage ({@dc 34} basic Reflex save). It can't use Breath Weapon again for {@dice 1d4} rounds."
						]
					},
					{
						"name": "Corpse Consumption",
						"traits": [
							"divine",
							"necromancy"
						],
						"entries": [
							"If the gashadokuro kills a creature with Swallow Whole, it immediately regains Hit Points equal to the swallowed creature's level. As long as the gashadokuro still exists, creatures consumed in this way can't be resurrected except by {@spell wish} or a similarly powerful effect."
						]
					},
					{
						"name": "Swallow Whole",
						"activity": {
							"number": 1,
							"unit": "action"
						},
						"traits": [
							"attack"
						],
						"entries": [
							"Large, {@damage 3d6+8} bludgeoning, Rupture 24"
						],
						"generic": {
							"tag": "ability"
						}
					}
				]
			},
			"defenses": {
				"ac": {
					"std": 33
				},
				"savingThrows": {
					"fort": {
						"std": 26
					},
					"ref": {
						"std": 21
					},
					"will": {
						"std": 24
					}
				},
				"hp": [
					{
						"hp": 230,
						"abilities": [
							"negative healing"
						]
					}
				],
				"immunities": [
					"death effects",
					"disease",
					"paralyzed",
					"poison",
					"unconscious"
				],
				"resistances": [
					{
						"name": "cold",
						"amount": 10
					},
					{
						"name": "electricity",
						"amount": 10
					},
					{
						"name": "fire",
						"amount": 10
					},
					{
						"name": "piercing",
						"amount": 10
					},
					{
						"name": "slashing",
						"amount": 10
					}
				]
			},
			"hasImages": true
		},
		{
			"name": "Geist",
			"source": "BotD",
			"page": 96,
			"level": 9,
			"traits": [
				"ce",
				"medium",
				"incorporeal",
				"undead"
			],
			"perception": {
				"std": 17
			},
			"senses": [
				{
					"name": "darkvision"
				}
			],
			"languages": {
				"languages": [
					"common",
					"necril"
				],
				"abilities": [
					"telepathy 100 feet"
				]
			},
			"skills": {
				"acrobatics": {
					"std": 20
				},
				"deception": {
					"std": 18
				},
				"intimidation": {
					"std": 20
				},
				"religion": {
					"std": 17
				},
				"stealth": {
					"std": 20
				}
			},
			"abilityMods": {
				"str": -5,
				"dex": 5,
				"con": 0,
				"int": 2,
				"wis": 2,
				"cha": 5
			},
			"speed": {
				"fly": 30
			},
			"attacks": [
				{
					"range": "Melee",
					"traits": [
						"agile",
						"magical"
					],
					"name": "bite",
					"attack": 20,
					"damage": "{@damage 1d10+11} piercing"
				}
			],
			"abilities": {
				"mid": [
					{
						"name": "Power of the Haunt",
						"entries": [
							"If a geist is within 100 feet of a haunt that isn't disabled or destroyed, they gain a +2 status bonus to AC and saving throws and deal an additional {@damage 1d6} negative damage with bite {@action Strike||Strikes}. A creature that succeeds at a {@dc 20} check to {@action Seek} or {@action Recall Knowledge} about the geist sees that the tendrils from the geist's cloak grow thicker and more agitated the closer it gets to the haunt."
						]
					}
				],
				"bot": [
					{
						"name": "Terrifying Laugh",
						"activity": {
							"number": 1,
							"unit": "action"
						},
						"traits": [
							"divine",
							"emotion",
							"enchantment",
							"fear",
							"mental"
						],
						"frequency": {
							"number": 1,
							"unit": "minute"
						},
						"entries": [
							"The geist unleashes soul-piercing laughter in a 20-foot emanation, lasting until the beginning of their next turn. Any creature in the area or entering it must succeed at a {@dc 26} Will save or be overcome with panicked laughter, becoming {@condition frightened||frightened 2} (or {@condition frightened||frightened 3} on a critical failure). A creature attempts only one save per Terrifying Laugh, and a creature that succeeds on its saving throw is temporarily immune for 24 hours."
						]
					},
					{
						"name": "Wrath of the Haunt",
						"activity": {
							"number": 2,
							"unit": "action"
						},
						"traits": [
							"divine",
							"necromancy"
						],
						"frequency": {
							"number": 1,
							"unit": "round"
						},
						"requirements": "The geist is within 100 feet of an active haunt",
						"entries": [
							"The haunt feeds necromantic power into the geist, becoming inactive until the end of the geist's next turn and deactivating the power of the haunt aura until the haunt becomes active again. The edges of the geist's cloak transform into whip-like tendrils that lash out at nearby creatures. Any living creature within 10 feet of the geist takes {@damage 4d10} slashing damage plus {@damage 4d6} negative damage ({@dc 28} basic Reflex save)."
						]
					}
				]
			},
			"defenses": {
				"ac": {
					"std": 26
				},
				"savingThrows": {
					"fort": {
						"std": 13
					},
					"ref": {
						"std": 20
					},
					"will": {
						"std": 17
					}
				},
				"hp": [
					{
						"hp": 120,
						"abilities": [
							"negative healing"
						]
					}
				],
				"immunities": [
					"death effects",
					"disease",
					"paralyze",
					"poison",
					"unconscious"
				],
				"resistances": [
					{
						"name": "all damage",
						"amount": 10,
						"note": "except force, {@item ghost touch}, or positive; double resistance vs. non-magical"
					}
				]
			},
			"hasImages": true
		},
		{
			"name": "Gholdako",
			"source": "BotD",
			"page": 97,
			"level": 10,
			"traits": [
				"rare",
				"ne",
				"huge",
				"undead"
			],
			"perception": {
				"std": 16
			},
			"senses": [
				{
					"name": "darkvision"
				}
			],
			"languages": {
				"languages": [
					"cyclops",
					"jotun"
				]
			},
			"skills": {
				"athletics": {
					"std": 21
				},
				"intimidation": {
					"std": 19
				},
				"religion": {
					"std": 16
				},
				"soothsaying lore": {
					"std": 16
				}
			},
			"abilityMods": {
				"str": 7,
				"dex": 3,
				"con": 7,
				"int": 2,
				"wis": 2,
				"cha": 5
			},
			"items": [
				"javelin (4)"
			],
			"speed": {
				"walk": 30
			},
			"attacks": [
				{
					"range": "Melee",
					"traits": [
						"reach <10 feet>"
					],
					"name": "jaws",
					"attack": 23,
					"damage": "{@damage 3d10+10} piercing"
				},
				{
					"range": "Melee",
					"traits": [
						"agile",
						"reach <10 feet>"
					],
					"name": "claw",
					"attack": 23,
					"damage": "{@damage 1d10+10} slashing plus {@damage 1d6} mental and Infectious Visions"
				},
				{
					"range": "Ranged",
					"traits": [
						"range increment <30 feet>",
						"thrown"
					],
					"name": "javelin",
					"attack": 19,
					"damage": "{@damage 3d6+10} piercing"
				}
			],
			"abilities": {
				"mid": [
					{
						"name": "Tumultuous Flash",
						"activity": {
							"number": 1,
							"unit": "free"
						},
						"traits": [
							"divination",
							"occult",
							"fortune"
						],
						"frequency": {
							"number": 1,
							"unit": "day"
						},
						"trigger": "The gholdako is about to roll a d20",
						"entries": [
							"Instead of rolling normally, the gholdako attempts a DC {@flatDC 11} flat check, getting a critical success on the triggering roll if the flat check succeeds or a critical failure if it fails."
						]
					}
				],
				"bot": [
					{
						"name": "Blinding",
						"entries": [
							"Breath {@as 2}(concentrate, divine, necromancy, negative) The gholdako exhales a 60-foot cone of noxious breath that deals {@damage 7d8} negative damage ({@dc 29} basic Reflex save). A creature that fails its save is also {@condition blinded} until the end of its next turn (or for 1 minute on a critical failure) as a milky film coats its eyes. The gholdako can't use Blinding Breath again for {@dice 1d4} rounds."
						]
					},
					{
						"name": "Infectious Visions",
						"traits": [
							"divine",
							"enchantment",
							"mental",
							"poison"
						],
						"entries": [
							"The first time each round the gholdako damages a creature with a claw {@action Strike}, the creature must attempt a {@dc 27} Will save, as its mind is assaulted by horrifying visions. On a failure, the creature is {@condition confused} until the end of its next turn. On a critical success, the creature is immune for 24 hours."
						]
					}
				]
			},
			"defenses": {
				"ac": {
					"std": 27
				},
				"savingThrows": {
					"fort": {
						"std": 21
					},
					"ref": {
						"std": 17
					},
					"will": {
						"std": 14
					}
				},
				"hp": [
					{
						"hp": 215,
						"abilities": [
							"negative healing"
						]
					}
				],
				"immunities": [
					"death effects",
					"disease",
					"paralyzed",
					"poison",
					"unconscious"
				],
				"weaknesses": [
					{
						"name": "fire",
						"amount": 10
					}
				]
			},
			"hasImages": true
		},
		{
			"name": "Ghost Pirate Captain",
			"source": "BotD",
			"foundIn": [
				"Alkenstar",
				"Mana Wastes"
			],
			"otherSources": {
				"Expanded": [
					"LOIL|323"
				]
			},
			"page": 101,
			"level": 8,
			"traits": [
				"ce",
				"medium",
				"ghost",
				"incorporeal",
				"spirit",
				"undead"
			],
			"perception": {
				"std": 17
			},
			"senses": [
				{
					"name": "darkvision"
				}
			],
			"languages": {
				"languages": [
					"common",
					"necril"
				]
			},
			"skills": {
				"acrobatics": {
					"std": 18
				},
				"diplomacy": {
					"std": 15
				},
				"intimidation": {
					"std": 17
				},
				"sailing lore": {
					"std": 16
				}
			},
			"abilityMods": {
				"str": -5,
				"dex": 6,
				"con": 0,
				"int": 2,
				"wis": 3,
				"cha": 5
			},
			"speed": {
				"fly": 25
			},
			"attacks": [
				{
					"range": "Melee",
					"traits": [
						"forceful",
						"magical",
						"sweep"
					],
					"name": "ghostly cutlass",
					"attack": 20,
					"damage": "{@damage 2d6+11} negative"
				},
				{
					"range": "Ranged",
					"traits": [
						"magical",
						"range increment <60 feet>"
					],
					"name": "ghostly hand crossbow",
					"attack": 20,
					"damage": "{@damage 2d6+8} negative"
				}
			],
			"abilities": {
				"top": [
					{
						"name": "Ship Bound",
						"entries": [
							"The ghost is typically bound to a vessel, even one damaged beyond repair. They can't venture more than 120 feet away from the ship or site of its wreckage."
						],
						"generic": {
							"tag": "ability",
							"name": "Site Bound"
						}
					}
				],
				"mid": [
					{
						"name": "Curse Ye Scallywags!",
						"traits": [
							"curse",
							"divine",
							"necromancy"
						],
						"entries": [
							"When the ghost pirate captain is reduced to 0 HP, all creatures within 60 feet are subjected to a {@dc 25} mariner's curse spell. The locations of those that critically fail are known to the ghost until the curse is removed. This curse ends if the ghost is permanently destroyed."
						]
					},
					{
						"name": "Rejuvenation",
						"traits": [
							"divine",
							"necromancy"
						],
						"entries": [
							"When the ghost pirate captain is destroyed, they re-form after {@dice 2d4} days within the ship or location they're bound to, fully healed. They can be permanently destroyed if their desires are fulfilled, which could involve being defeated in a great battle or ensuring their treasure has been hidden."
						],
						"generic": {
							"tag": "ability",
							"add_hash": "Ghost"
						}
					}
				],
				"bot": [
					{
						"name": "Combat Current",
						"activity": {
							"number": 2,
							"unit": "action"
						},
						"entries": [
							"The ghost makes a {@action Strike} with its cutlass or hand crossbow, then Flies up to half their Speed and makes a {@action Strike} with the other attack. If they moved through an enemy when they Flew, that enemy is {@condition flat-footed} against the second {@action Strike}."
						]
					},
					{
						"name": "Savvy Joinin' Me Crew?",
						"activity": {
							"number": 1,
							"unit": "reaction"
						},
						"traits": [
							"divine",
							"necromancy"
						],
						"trigger": "The ghost reduces a living creature to 0 Hit Points with a melee {@action Strike}",
						"entries": [
							"The creature attempts a {@dc 25} Fortitude save. If the creature fails its save, it remains conscious but is {@condition controlled} by the ghost until it loses its {@condition dying} condition. It continues to attempt recovery checks as normal for the {@condition dying} condition. The effect ends if the creature loses the {@condition dying} condition. If the creature dies while under this effect, it joins the ghost's undead crew in {@dice 1d4} days. If the ghost is destroyed before the creature dies, the creature is spared this terrible fate."
						]
					}
				]
			},
			"defenses": {
				"ac": {
					"std": 26
				},
				"savingThrows": {
					"fort": {
						"std": 14
					},
					"ref": {
						"std": 18
					},
					"will": {
						"std": 15
					}
				},
				"hp": [
					{
						"hp": 100,
						"abilities": [
							"negative healing",
							"rejuvenation"
						]
					}
				],
				"immunities": [
					"death effects",
					"disease",
					"paralyzed",
					"poison",
					"precision",
					"unconscious"
				],
				"resistances": [
					{
						"name": "all damage",
						"amount": 10,
						"note": "except force, {@item ghost touch}, or positive; double resistance vs. non-magical"
					}
				]
			},
			"hasImages": true
		},
		{
			"name": "Lacedon",
			"source": "BotD",
			"page": 104,
			"level": 2,
			"traits": [
				"ce",
				"medium",
				"amphibious",
				"ghoul",
				"undead"
			],
			"perception": {
				"std": 7
			},
			"senses": [
				{
					"name": "corpse scent",
					"type": "precise"
				},
				{
					"name": "darkvision"
				}
			],
			"languages": {
				"languages": [
					"aquan",
					"common",
					"necril"
				]
			},
			"skills": {
				"acrobatics": {
					"std": 8
				},
				"athletics": {
					"std": 9,
					"to {@action Swim}": 11
				},
				"stealth": {
					"std": 8
				},
				"survival": {
					"std": 7
				}
			},
			"abilityMods": {
				"str": 3,
				"dex": 4,
				"con": 3,
				"int": 1,
				"wis": 1,
				"cha": 3
			},
			"speed": {
				"walk": 25,
				"swim": 30
			},
			"attacks": [
				{
					"range": "Melee",
					"traits": [
						"finesse"
					],
					"name": "jaws",
					"attack": 10,
					"damage": "{@damage 1d6+5} piercing plus ghoul fever"
				},
				{
					"range": "Melee",
					"traits": [
						"agile",
						"finesse"
					],
					"name": "claw",
					"attack": 10,
					"damage": "{@damage 1d4+5} slashing"
				}
			],
			"abilities": {
				"top": [
					{
						"name": "Corpse Scent",
						"entries": [
							"The lacedon can smell humanoid corpses in the water from up to 1 mile away."
						]
					}
				],
				"bot": [
					{
						"name": "Aquatic Ambush",
						"activity": {
							"number": 1,
							"unit": "action"
						},
						"entries": [
							"45 feet"
						],
						"generic": {
							"tag": "ability"
						}
					},
					{
						"name": "Consume Flesh",
						"activity": {
							"number": 1,
							"unit": "action"
						},
						"traits": [
							"manipulate"
						],
						"requirements": "The lacedon is adjacent to the corpse of a creature that died within the last hour",
						"entries": [
							"The lacedon devours a chunk of the corpse and regains {@dice 2d6} Hit Points. It can regain Hit Points from any given corpse only once.",
							{
								"type": "affliction",
								"name": "Ghoul Fever",
								"traits": [
									"disease"
								],
								"DC": 16,
								"savingThrow": "Fortitude",
								"notes": [
									"The lacedon discharges a spray of carrion vomit at a creature within 20 feet, dealing {@damage 1d6} poison damage with a {@dc 17} basic Fortitude save. A non-elf creature that fails its save is also {@condition paralyzed}. It can attempt a new save to end the paralysis at the end of each of its turns, and the DC cumulatively decreases by 1 on each such save. The lacedon can't use Paralyzing Spew again for {@dice 1d4} rounds."
								],
								"stages": [
									{
										"stage": 1,
										"entry": "carrier with no ill effect",
										"duration": "1 day"
									},
									{
										"stage": 2,
										"entry": "{@damage 2d6} negative damage and regains half as many Hit Points from all healing",
										"duration": "1 day"
									},
									{
										"stage": 3,
										"entry": "as stage 2",
										"duration": "1 day"
									},
									{
										"stage": 4,
										"entry": "{@damage 2d6} negative damage and gains no benefit from healing",
										"duration": "1 day"
									},
									{
										"stage": 5,
										"entry": "as stage 4",
										"duration": "1 day"
									},
									{
										"stage": 6,
										"entry": "dead and rises as a ghoul the next midnight Paralyzing Spew {@as 1}",
										"duration": "incapacitation, occult, necromancy"
									}
								]
							}
						]
					}
				]
			},
			"defenses": {
				"ac": {
					"std": 18
				},
				"savingThrows": {
					"fort": {
						"std": 7
					},
					"ref": {
						"std": 10
					},
					"will": {
						"std": 7
					}
				},
				"hp": [
					{
						"hp": 32,
						"abilities": [
							"negative healing"
						]
					}
				],
				"immunities": [
					"death effects",
					"disease",
					"paralyzed",
					"poison",
					"unconscious"
				]
			},
			"hasImages": true
		},
		{
			"name": "Priest of Kabriri",
			"source": "BotD",
			"page": 105,
			"level": 5,
			"traits": [
				"ce",
				"medium",
				"ghoul",
				"undead"
			],
			"perception": {
				"std": 13
			},
			"senses": [
				{
					"name": "darkvision"
				}
			],
			"languages": {
				"languages": [
					"common",
					"necril"
				]
			},
			"skills": {
				"athletics": {
					"std": 13
				},
				"diplomacy": {
					"std": 11
				},
				"religion": {
					"std": 13
				},
				"society": {
					"std": 9
				},
				"stealth": {
					"std": 12
				}
			},
			"abilityMods": {
				"str": 4,
				"dex": 3,
				"con": 1,
				"int": 0,
				"wis": 4,
				"cha": 2
			},
			"items": [
				"flail"
			],
			"speed": {
				"walk": 25
			},
			"attacks": [
				{
					"range": "Melee",
					"traits": [
						"disarm",
						"sweep",
						"trip"
					],
					"name": "flail",
					"attack": 13,
					"damage": "{@damage 1d6+6} bludgeoning plus {@damage 2d6} negative"
				},
				{
					"range": "Melee",
					"name": "jaws",
					"attack": 13,
					"damage": "{@damage 2d6+6} piercing plus ghoul fever and paralysis"
				},
				{
					"range": "Melee",
					"traits": [
						"agile"
					],
					"name": "claw",
					"attack": 13,
					"damage": "{@damage 2d4+6} slashing plus paralysis"
				}
			],
			"spellcasting": [
				{
					"tradition": "divine",
					"type": "Prepared",
					"DC": 23,
					"attack": 13,
					"entry": {
						"0": {
							"level": 3,
							"spells": [
								{
									"name": "chill touch"
								},
								{
									"name": "divine lance"
								},
								{
									"name": "forbidding ward"
								},
								{
									"name": "message"
								}
							]
						},
						"1": {
							"spells": [
								{
									"name": "bane"
								},
								{
									"name": "bless"
								},
								{
									"name": "fear"
								}
							]
						},
						"2": {
							"spells": [
								{
									"name": "darkness"
								},
								{
									"name": "death knell"
								},
								{
									"name": "silence"
								}
							]
						},
						"3": {
							"spells": [
								{
									"name": "chilling darkness"
								},
								{
									"name": "crisis of faith"
								},
								{
									"name": "harm",
									"amount": 3
								}
							]
						}
					}
				},
				{
					"name": "Cleric Domain Spells",
					"type": "Focus",
					"fp": 2,
					"DC": 23,
					"entry": {
						"3": {
							"spells": [
								{
									"name": "overstuff"
								},
								{
									"name": "touch of undeath"
								}
							]
						}
					}
				}
			],
			"abilities": {
				"mid": [
					{
						"name": "Ecstatic Ululation",
						"activity": {
							"number": 1,
							"unit": "reaction"
						},
						"traits": [
							"divine",
							"necromancy",
							"negative"
						],
						"trigger": "A ghoul ally within 30 feet Consumes Flesh to regain Hit Points",
						"entries": [
							"The priest of {@deity Kabriri|LOGM} unleashes a rapturous howl in praise of their god. All ghouls within 30 feet of the priest of {@deity Kabriri|LOGM}, including the priest but not the triggering ghoul, regain half as many Hit Points as the triggering ghoul. All living creatures within 30 feet take negative damage equal to half the number of Hit Points the triggering ghoul gained, with a {@dc 20} basic Fortitude save. Only one Ecstatic Ululation can affect a use of"
						]
					},
					{
						"name": "Consume Flesh.",
						"entries": [
							"Any beyond the first have no effect."
						]
					}
				],
				"bot": [
					{
						"name": "Consume Flesh",
						"activity": {
							"number": 1,
							"unit": "action"
						},
						"traits": [
							"manipulate"
						],
						"entries": [
							"As lacedon, but {@dice 3d6} Hit Points."
						]
					},
					{
						"name": "Ghoul Fever",
						"traits": [
							"disease"
						],
						"entries": [
							"As lacedon, but {@dc 20}."
						]
					},
					{
						"name": "Paralysis",
						"traits": [
							"incapacitation",
							"occult",
							"necromancy"
						],
						"entries": [
							"Any living, non-elf creature hit by the priest's jaws or claws {@action Strike} must succeed at a {@dc 20} Fortitude save or become {@condition paralyzed}. It can attempt a new save at the end of each of its turns, and the DC cumulatively decreases by 1 on each such save."
						]
					},
					{
						"name": "Swift Leap",
						"activity": {
							"number": 1,
							"unit": "action"
						},
						"traits": [
							"move"
						],
						"entries": [
							"The priest jumps up to half their Speed. This movement doesn't trigger reactions."
						],
						"generic": {
							"tag": "feat",
							"source": "BotD"
						}
					}
				]
			},
			"defenses": {
				"ac": {
					"std": 19
				},
				"savingThrows": {
					"fort": {
						"std": 9
					},
					"ref": {
						"std": 9
					},
					"will": {
						"std": 12
					}
				},
				"hp": [
					{
						"hp": 63,
						"abilities": [
							"negative healing"
						]
					}
				],
				"immunities": [
					"death effects",
					"disease",
					"paralyzed",
					"poison",
					"unconscious"
				]
			},
			"hasImages": true
		},
		{
			"name": "Grappling Spirit",
			"source": "BotD",
			"page": 107,
			"level": 9,
			"traits": [
				"uncommon",
				"ln",
				"medium",
				"incorporeal",
				"spirit",
				"undead"
			],
			"perception": {
				"std": 17
			},
			"senses": [
				{
					"name": "darkvision"
				}
			],
			"languages": {
				"languages": [
					"common"
				]
			},
			"skills": {
				"acrobatics": {
					"std": 19
				},
				"athletics": {
					"std": 21
				},
				"diplomacy": {
					"std": 18
				},
				"gladiatorial lore": {
					"std": 15
				},
				"intimidation": {
					"std": 20
				},
				"performance": {
					"std": 20
				}
			},
			"abilityMods": {
				"str": -5,
				"dex": 6,
				"con": 4,
				"int": 0,
				"wis": 2,
				"cha": 5
			},
			"speed": {
				"fly": 60
			},
			"attacks": [
				{
					"range": "Melee",
					"traits": [
						"agile",
						"finesse",
						"magical",
						"nonlethal"
					],
					"name": "ghostly hand",
					"attack": 21,
					"damage": "{@damage 2d10+12} negative plus Improved Grab"
				}
			],
			"abilities": {
				"mid": [
					{
						"name": "Warrior's Mask",
						"entries": [
							"A grappling spirit wears a mask that allows them to abandon their original form and become a warrior focused solely on combat. This mask is quasi-corporeal, allowing it to be manipulated by both corporeal and incorporeal creatures. A creature who has the grappling spirit {@condition grabbed} or {@condition restrained} can remove the mask as an {@action Interact} action by succeeding at an {@skill Athletics} check against the grappling spirit's Fortitude DC. Removing a grappling spirit's mask causes the spirit to fly into a frenzy. The grappling spirit becomes {@condition quickened} and can use their extra action to {@action Fly}, {@action Grapple}, or {@action Strike}. They also gain a +4 status bonus to damage rolls, and they take a \u20134 status penalty to AC and Reflex saving throws. If the mask is put back on, the grappling spirit ends their frenzy."
						]
					}
				],
				"bot": [
					{
						"name": "Ghostly Grasp",
						"entries": [
							"A grappling spirit can {@action Grapple} corporeal creatures despite being incorporeal. The grappling spirit uses their {@skill Athletics} check to {@action Grapple} as normal but can't use {@skill Athletics} for other actions that require corporeal contact, like {@action Force Open} or {@action Trip}."
						]
					},
					{
						"name": "Submission Lock",
						"activity": {
							"number": 2,
							"unit": "action"
						},
						"traits": [
							"nonlethal"
						],
						"requirements": "The grappling spirit has a creature {@condition grabbed} or {@condition restrained}",
						"entries": [
							"The spirit saps their opponent's strength with a supernatural grip. The grappling spirit attempts an {@skill Athletics} check to {@action Grapple} a creature they have {@condition grabbed} or {@condition restrained}, also adding {@damage 4d10+12} negative damage, depending on the result.",
							{
								"type": "successDegree",
								"entries": {
									"Critical Success": [
										"The creature takes double damage. If it's already {@condition enfeebled}, it falls {@condition unconscious}. If not, it is {@condition enfeebled||enfeebled 2} until the end of its next turn and {@condition enfeebled||enfeebled 1} for 1 minute."
									],
									"Success": [
										"The creature takes full damage and is {@condition enfeebled||enfeebled 1} until the end of its next turn."
									]
								}
							}
						]
					},
					{
						"name": "Teleporting Clothesline",
						"activity": {
							"number": 2,
							"unit": "action"
						},
						"traits": [
							"conjuration",
							"occult",
							"teleportation"
						],
						"requirements": "The grappling spirit has a creature {@condition grabbed} or {@condition restrained}",
						"entries": [
							"The grappling spirit pushes the creature 15 feet in a straight line. The spirit immediately teleports 20 feet to intercept. They make a ghostly hand {@action Strike} against the creature. On a hit, the creature is knocked {@condition prone}, and on a critical hit, it also takes an additional {@damage 2d6} bludgeoning damage as it's driven to the ground."
						]
					},
					{
						"name": "Victory Celebration",
						"entries": [
							"If a spirit knocks a creature {@condition unconscious}, each creature within 60 feet that witnesses the victory is targeted with a {@dc 26} {@spell roaring applause|SoM} spell (Secrets of Magic 126). The spirit must spend all their actions until the end of the turn celebrating, and a new medal or belt appears on the spirit."
						]
					}
				]
			},
			"defenses": {
				"ac": {
					"std": 27
				},
				"savingThrows": {
					"fort": {
						"std": 19
					},
					"ref": {
						"std": 19
					},
					"will": {
						"std": 15
					}
				},
				"hp": [
					{
						"hp": 125,
						"abilities": [
							"negative healing"
						]
					}
				],
				"immunities": [
					"death effects",
					"disease",
					"paralyzed",
					"poison",
					"precision",
					"sleep"
				],
				"resistances": [
					{
						"name": "all damage",
						"amount": 10,
						"note": "except force, {@item ghost touch}, or positive; double resistance vs. non-magical"
					}
				]
			},
			"hasImages": true
		},
		{
			"name": "Graveknight Warmaster",
			"source": "BotD",
			"page": 110,
			"foundIn": [
				"Geb"
			],
			"otherSources": {
				"Expanded": [
					"LOIL|323"
				]
			},
			"level": 14,
			"traits": [
				"uncommon",
				"le",
				"medium",
				"undead"
			],
			"perception": {
				"std": 26
			},
			"senses": [
				{
					"name": "darkvision"
				}
			],
			"languages": {
				"languages": [
					"common",
					"necril"
				]
			},
			"skills": {
				"athletics": {
					"std": 28
				},
				"deception": {
					"std": 26
				},
				"intimidation": {
					"std": 28
				},
				"religion": {
					"std": 24
				},
				"society": {
					"std": 25
				},
				"warfare lore": {
					"std": 27
				}
			},
			"abilityMods": {
				"str": 8,
				"dex": 4,
				"con": 5,
				"int": 3,
				"wis": 4,
				"cha": 6
			},
			"items": [
				"+1 resilient full plate",
				"heavy crossbow (20 bolts)",
				"war flail"
			],
			"speed": {
				"walk": 25
			},
			"attacks": [
				{
					"range": "Melee",
					"traits": [
						"disarm",
						"electricity",
						"magical",
						"sweep",
						"trip"
					],
					"name": "war flail",
					"attack": 29,
					"damage": "{@damage 3d10+14} bludgeoning plus {@damage 1d6} electricity"
				},
				{
					"range": "Melee",
					"traits": [
						"agile",
						"electricity",
						"magical"
					],
					"name": "fist",
					"attack": 29,
					"damage": "{@damage 3d6+14} bludgeoning plus {@damage 1d6} electricity"
				},
				{
					"range": "Ranged",
					"traits": [
						"electricity",
						"magical",
						"range increment <120 feet>",
						"reload <2>"
					],
					"name": "heavy crossbow",
					"attack": 25,
					"damage": "{@damage 3d10+6} piercing plus {@damage 1d6} electricity"
				}
			],
			"abilities": {
				"mid": [
					{
						"name": "Hungry Armor",
						"entries": [
							"A creature that {@action Strike||Strikes} a graveknight warmaster with a melee weapon must succeed at a {@dc 31} Reflex save or be disarmed of that weapon. If the creature critically fails, the weapon ends up in the graveknight's space. A creature that hits a graveknight warmaster with an unarmed attack must succeed at a {@dc 31} Reflex save or become {@condition grabbed} by the graveknight until the end of its next turn, it Escapes, or the graveknight moves, whichever comes first."
						]
					},
					{
						"name": "Rejuvenation",
						"traits": [
							"divine",
							"necromancy"
						],
						"entries": [
							"When a graveknight is destroyed, their armor rebuilds their body over the course of {@dice 1d10} days\u2014or more quickly if the armor is worn by a living host (Graveknight Armor, Bestiary 191). If the body is destroyed before then, the process restarts. A graveknight can only be permanently destroyed by obliterating their armor (such as with disintegrate), transporting it to the Positive Energy Plane, or throwing it into the heart of a volcano"
						]
					},
					{
						"name": "Sacrilegious Aura",
						"traits": [
							"abjuration",
							"aura",
							"divine",
							"evil"
						],
						"entries": [
							"30 feet. When a creature in the aura uses a positive spell or ability, the graveknight automatically attempts to counteract it, with a +23 counteract modifier."
						]
					},
					{
						"name": "Attack of Opportunity",
						"activity": {
							"number": 1,
							"unit": "reaction"
						},
						"generic": {
							"tag": "ability"
						}
					}
				],
				"bot": [
					{
						"name": "Devastating Blast",
						"activity": {
							"number": 2,
							"unit": "action"
						},
						"traits": [
							"arcane",
							"electricity",
							"evocation"
						],
						"entries": [
							"The graveknight unleashes a 30-foot cone of lightning. Creatures in the area take {@damage 8d12} electricity damage ({@dc 34} basic Reflex save). The graveknight can use this ability once every {@dice 1d4} rounds."
						]
					},
					{
						"name": "Exemplar of Violence",
						"traits": [
							"visual"
						],
						"activity": {
							"number": 2,
							"unit": "action"
						},
						"frequency": {
							"number": 1,
							"unit": "round"
						},
						"entries": [
							"The graveknight attempts a {@action Strike} as their armor flashes with sinister power that spurs allies to violence. After the {@action Strike}, allies who can see the graveknight can use a reaction to {@action Step} or {@action Stride}, but they must end this movement in a space adjacent to an enemy. One ally of the graveknight's choice can instead use a reaction to {@action Strike}."
						]
					},
					{
						"type": "affliction",
						"name": "Graveknight's Curse",
						"notes": [
							"This curse affects anyone who wears a graveknight's armor for at least 1 hour"
						],
						"DC": 39,
						"savingThrow": "Will",
						"onset": "1 hour",
						"stages": [
							{
								"stage": 1,
								"entry": "{@condition doomed||doomed 1} and can't remove the armor",
								"duration": "1 day"
							},
							{
								"stage": 2,
								"entry": "{@condition doomed||doomed 2}, hampered 10, and can't remove the armor",
								"duration": "1 day"
							},
							{
								"stage": 3,
								"entry": "dies and transforms into the armor's graveknight"
							}
						]
					},
					{
						"name": "Phantom Mount",
						"traits": [
							"arcane",
							"conjuration"
						],
						"activity": {
							"unit": "action",
							"number": 3
						},
						"entries": [
							"The graveknight summons a supernatural mount as per {@spell phantom steed}, heightened to 7th level. The steed has AC 34, Fort +23, Ref +20, Will +20, and 85 Hit Points. If the steed is destroyed, the graveknight must wait 1 hour before using this ability again."
						]
					},
					{
						"name": "Ruinous Weapons",
						"entries": [
							"Any weapon or unarmed attack the graveknight uses gains the effects of the +1 greater striking and greater shock weapon runes."
						]
					},
					{
						"name": "Weapon Master",
						"entries": [
							"The graveknight has access to the critical specialization effects of any weapons they wield."
						]
					}
				]
			},
			"defenses": {
				"ac": {
					"std": 38
				},
				"savingThrows": {
					"fort": {
						"std": 23
					},
					"ref": {
						"std": 20
					},
					"will": {
						"std": 20
					}
				},
				"hp": [
					{
						"hp": 255,
						"abilities": [
							"negative healing",
							"rejuvenation"
						]
					}
				],
				"immunities": [
					"death effects",
					"disease",
					"electricity",
					"paralyzed",
					"poison",
					"unconscious"
				]
			},
			"hasImages": true
		},
		{
			"name": "Faithless Ecclesiarch",
			"source": "BotD",
			"page": 112,
			"level": 6,
			"hasImages": true,
			"traits": [
				"uncommon",
				"ne",
				"medium",
				"undead"
			],
			"perception": {
				"std": 16
			},
			"senses": [
				{
					"name": "darkvision"
				}
			],
			"languages": {
				"languages": [
					"common",
					"necril"
				]
			},
			"skills": {
				"athletics": {
					"std": 11
				},
				"deception": {
					"std": 14
				},
				"intimidation": {
					"std": 14
				},
				"nethys lore": {
					"std": 14
				},
				"religion": {
					"std": 14
				},
				"stealth": {
					"std": 13
				}
			},
			"abilityMods": {
				"str": 3,
				"dex": 3,
				"con": 2,
				"int": 2,
				"wis": 4,
				"cha": 4
			},
			"items": [
				"defiled religious symbol of {@deity Nethys}",
				"+1 staff"
			],
			"speed": {
				"walk": 25
			},
			"attacks": [
				{
					"range": "Melee",
					"traits": [
						"magical",
						"two-hand <d8>"
					],
					"name": "staff",
					"attack": 14,
					"damage": "{@damage 1d4+5} bludgeoning plus heretic's smite"
				}
			],
			"spellcasting": [
				{
					"tradition": "divine",
					"type": "Prepared",
					"DC": 24,
					"attack": 16,
					"entry": {
						"0": {
							"level": 3,
							"spells": [
								{
									"name": "chill touch"
								},
								{
									"name": "daze"
								},
								{
									"name": "detect magic"
								},
								{
									"name": "read aura"
								},
								{
									"name": "shield"
								}
							]
						},
						"1": {
							"spells": [
								{
									"name": "fear"
								},
								{
									"name": "magic missile"
								},
								{
									"name": "ray of enfeeblement"
								}
							]
						},
						"2": {
							"spells": [
								{
									"name": "darkness"
								},
								{
									"name": "dispel magic"
								},
								{
									"name": "resist energy"
								}
							]
						},
						"3": {
							"spells": [
								{
									"name": "harm",
									"amount": 5
								},
								{
									"name": "levitate"
								},
								{
									"name": "magic missile"
								}
							]
						}
					}
				},
				{
					"name": "Cleric Domain Spells",
					"type": "Focus",
					"fp": 1,
					"DC": 24,
					"entry": {
						"3": {
							"spells": [
								{
									"name": "cry of destruction"
								}
							]
						}
					}
				}
			],
			"abilities": {
				"mid": [
					{
						"name": "Final Blasphemy",
						"traits": [
							"divine",
							"necromancy",
							"negative"
						],
						"entries": [
							"When the herexen is destroyed, it explodes in a wave of negative energy with the effects of a 3rd-level, 3-action {@spell harm} spell ({@dc 24}). The herexen is destroyed, so it doesn't gain any Hit Points from this use of harm, and it doesn't need to have any {@spell harm} spells remaining to use this ability."
						]
					},
					{
						"name": "Inspire the Faithless",
						"traits": [
							"aura",
							"divine",
							"necromancy"
						],
						"entries": [
							"30 feet. Other herexens are bolstered by the presence of a faithless ecclesiarch. Whenever a herexen in the aura casts a {@spell harm} spell, that {@spell harm} spell is heightened by 1 level (to a maximum of 3rd)."
						]
					}
				],
				"bot": [
					{
						"name": "Heretic's Smite",
						"traits": [
							"divine",
							"necromancy"
						],
						"entries": [
							"While wielding the favored weapon of its former deity (such as a staff for an ex-{@deity Nethys} herexen), the herexen's {@action Strike||Strikes} deal an additional {@damage 2d6} evil damage against creatures that can cast divine spells. This damages divine spellcasters who follow the herexen's former faith regardless of their alignment."
						]
					},
					{
						"name": "Siphon Faith",
						"activity": {
							"number": 1,
							"unit": "reaction"
						},
						"traits": [
							"divine",
							"necromancy"
						],
						"trigger": "A creature fails a saving throw against a spell cast by the faithless ecclesiarch",
						"entries": [
							"The faithless ecclesiarch siphons the triggering creature's spiritual energy to fuel their own magic. The triggering creature is {@condition stupefied||stupefied 1} for 1 round, and the faithless ecclesiarch regains 1 Focus Point."
						]
					}
				]
			},
			"defenses": {
				"ac": {
					"std": 21
				},
				"savingThrows": {
					"fort": {
						"std": 12
					},
					"ref": {
						"std": 13
					},
					"will": {
						"std": 16
					}
				},
				"hp": [
					{
						"hp": 93,
						"abilities": [
							"negative healing"
						]
					}
				],
				"immunities": [
					"death effects",
					"disease",
					"paralyzed",
					"poison",
					"unconscious"
				]
			}
		},
		{
			"name": "Fallen Champion",
			"source": "BotD",
			"page": 113,
			"level": 8,
			"traits": [
				"uncommon",
				"ne",
				"medium",
				"undead"
			],
			"perception": {
				"std": 17
			},
			"senses": [
				{
					"name": "darkvision"
				}
			],
			"languages": {
				"languages": [
					"common",
					"necril"
				]
			},
			"skills": {
				"acrobatics": {
					"std": 14
				},
				"athletics": {
					"std": 19
				},
				"intimidation": {
					"std": 19
				},
				"kazutal lore": {
					"std": 16
				},
				"religion": {
					"std": 17
				}
			},
			"abilityMods": {
				"str": 5,
				"dex": 2,
				"con": 5,
				"int": 2,
				"wis": 3,
				"cha": 5
			},
			"items": [
				"+1 striking machete (Gods & Magic 120)",
				"defiled religious symbol of {@deity Kazutal|LOGM}",
				"+1 scale mail",
				"steel shield (Hardness 5",
				"HP 20",
				"BT 10)"
			],
			"speed": {
				"walk": 25
			},
			"attacks": [
				{
					"range": "Melee",
					"traits": [
						"deadly <d8>",
						"magical",
						"sweep"
					],
					"name": "machete",
					"attack": 20,
					"damage": "{@damage 2d6+11} slashing plus heretic's smite"
				}
			],
			"spellcasting": [
				{
					"tradition": "divine",
					"type": "Innate",
					"DC": 25,
					"entry": {
						"4": {
							"spells": [
								{
									"name": "harm",
									"amount": 2
								}
							]
						}
					}
				},
				{
					"name": "Champion Devotion Spells",
					"type": "Focus",
					"fp": 2,
					"DC": 25,
					"entry": {
						"4": {
							"spells": [
								{
									"name": "touch of corruption",
									"source": "APG"
								},
								{
									"name": "unimpeded stride"
								}
							]
						}
					}
				}
			],
			"abilities": {
				"mid": [
					{
						"name": "Agent of Despair",
						"traits": [
							"aura",
							"divine",
							"emotion",
							"enchantment",
							"fear",
							"mental"
						],
						"entries": [
							"15 feet. A fallen champion emanates an aura of utter despair. Living creatures are {@condition frightened||frightened 1} while in a fallen champion's aura.",
							"They can't naturally recover from this fear while in the area but recover instantly once they leave the aura."
						]
					},
					{
						"name": "Final Blasphemy",
						"traits": [
							"divine",
							"necromancy",
							"negative"
						],
						"entries": [
							"As faithless ecclesiarch, except it has the effects of a 4th-level, 3-action {@spell harm} spell ({@dc 26})."
						]
					},
					{
						"name": "Attack of Opportunity",
						"activity": {
							"number": 1,
							"unit": "reaction"
						},
						"generic": {
							"tag": "ability"
						}
					},
					{
						"name": "Shield Block",
						"activity": {
							"number": 1,
							"unit": "reaction"
						},
						"generic": {
							"tag": "ability"
						}
					}
				],
				"bot": [
					{
						"name": "Heretic's Armaments",
						"traits": [
							"divine",
							"enchantment"
						],
						"entries": [
							"While the fallen champion wields the favored weapon of its former deity, that weapon gains the effect of a fearsome property rune (Advanced Player's Guide 260)."
						]
					},
					{
						"name": "Heretic's Smite",
						"traits": [
							"divine",
							"necromancy"
						],
						"entries": [
							"As faithless ecclesiarch."
						]
					},
					{
						"name": "Reap Faith",
						"activity": {
							"number": 1,
							"unit": "action"
						},
						"traits": [
							"divine",
							"necromancy"
						],
						"requirements": "The fallen champion's last action was a {@action Strike} that dealt damage to a living creature",
						"entries": [
							"The fallen champion saps the hope and faith from that creature. It takes {@damage 3d6} negative damage with a {@dc 25} basic Will save. Regardless of the result of the save, the creature becomes {@condition frightened||frightened 1} or increases the value of its {@condition frightened} condition by 1."
						]
					}
				]
			},
			"defenses": {
				"ac": {
					"std": 28
				},
				"savingThrows": {
					"fort": {
						"std": 19
					},
					"ref": {
						"std": 14
					},
					"will": {
						"std": 17
					}
				},
				"hp": [
					{
						"hp": 130,
						"abilities": [
							"negative healing"
						]
					}
				],
				"immunities": [
					"death effects",
					"disease",
					"paralyzed",
					"poison",
					"unconscious"
				]
			},
			"hasImages": true
		},
		{
			"name": "Hollow Serpent",
			"source": "BotD",
			"page": 114,
			"level": 15,
			"traits": [
				"ne",
				"large",
				"undead"
			],
			"perception": {
				"std": 27
			},
			"senses": [
				{
					"name": "darkvision"
				},
				{
					"name": "lifesense",
					"range": 60,
					"note": "page 213"
				},
				{
					"name": "scent",
					"range": 60,
					"type": "precise"
				}
			],
			"languages": {
				"languages": [
					"aklo"
				]
			},
			"skills": {
				"acrobatics": {
					"std": 29
				},
				"athletics": {
					"std": 30
				},
				"stealth": {
					"std": 29
				}
			},
			"abilityMods": {
				"str": 7,
				"dex": 8,
				"con": 6,
				"int": -2,
				"wis": 4,
				"cha": 3
			},
			"speed": {
				"walk": 50,
				"climb": 50,
				"abilities": [
					"freedom of movement"
				]
			},
			"attacks": [
				{
					"range": "Melee",
					"traits": [
						"reach <10 feet>"
					],
					"name": "jaws",
					"attack": 30,
					"damage": "{@damage 4d10+15} piercing plus Improved Grab"
				},
				{
					"range": "Melee",
					"traits": [
						"agile",
						"reach <15 feet>"
					],
					"name": "tail",
					"attack": 30,
					"damage": "{@damage 3d10+15} bludgeoning plus Improved Grab"
				}
			],
			"spellcasting": [
				{
					"tradition": "divine",
					"type": "Innate",
					"DC": 35,
					"entry": {
						"7": {
							"spells": [
								{
									"name": "vampiric exsanguination",
									"notes": [
										"drawing in moisture rather than blood"
									]
								}
							]
						},
						"constant": {
							"7": {
								"spells": [
									{
										"name": "freedom of movement"
									}
								]
							}
						}
					}
				}
			],
			"abilities": {
				"mid": [
					{
						"name": "Desiccation Aura",
						"traits": [
							"aura",
							"divine",
							"necromancy"
						],
						"entries": [
							"30 feet. A cloud of choking, acrid dust swirls about the hollow serpent, draining moisture from any enemy within. A creature entering the aura or starting its turn in the aura must succeed at a {@dc 34} Fortitude save or become {@condition enfeebled||enfeebled 2} and {@condition slowed||slowed 1} for {@dice 1d4} rounds ({@dice 2d4} rounds on a critical failure). A creature that succeeds is temporarily immune for 24 hours."
						]
					},
					{
						"name": "Divine Guardian",
						"activity": {
							"number": 1,
							"unit": "reaction"
						},
						"trigger": "An ally within the hollow serpent's reach is attacked",
						"entries": [
							"The hollow serpent interposes a coil of its body or tail between the ally and attacker. The triggering attack targets the hollow serpent instead of the original target."
						]
					}
				],
				"bot": [
					{
						"name": "Constrict",
						"activity": {
							"number": 1,
							"unit": "action"
						},
						"entries": [
							"{@damage 1d10+7} bludgeoning plus {@condition drained||drained 1}, {@dc 36}"
						],
						"generic": {
							"tag": "ability"
						}
					},
					{
						"name": "Swallow Whole",
						"activity": {
							"number": 1,
							"unit": "action"
						},
						"entries": [
							"Medium, {@damage 4d6} negative plus {@condition drained||drained 1}, Rupture 32"
						],
						"generic": {
							"tag": "ability"
						}
					},
					{
						"name": "Slithering Strike",
						"activity": {
							"number": 1,
							"unit": "action"
						},
						"entries": [
							"The hollow serpent Strides or Climbs and makes a jaws {@action Strike} at the end of that movement. If the hollow serpent began this action {@condition hidden}, it remains {@condition hidden} until after this ability's {@action Strike}."
						]
					}
				]
			},
			"defenses": {
				"ac": {
					"std": 37
				},
				"savingThrows": {
					"fort": {
						"std": 26
					},
					"ref": {
						"std": 30
					},
					"will": {
						"std": 24
					}
				},
				"hp": [
					{
						"hp": 280,
						"abilities": [
							"negative healing"
						]
					}
				],
				"immunities": [
					"disease",
					"paralyzed",
					"poison",
					"polymorph",
					"unconscious"
				]
			},
			"hasImages": true
		},
		{
			"name": "Ichor Slinger",
			"source": "BotD",
			"page": 115,
			"level": 4,
			"traits": [
				"uncommon",
				"ne",
				"medium",
				"undead"
			],
			"perception": {
				"std": 10
			},
			"senses": [
				{
					"name": "darkvision"
				}
			],
			"languages": {
				"languages": [
					"common",
					"necril"
				],
				"notes": [
					"plus any one language"
				]
			},
			"skills": {
				"athletics": {
					"std": 11
				},
				"crafting": {
					"std": 13
				},
				"deception": {
					"std": 13
				},
				"performance": {
					"std": 11
				},
				"stealth": {
					"std": 9
				}
			},
			"abilityMods": {
				"str": 3,
				"dex": 1,
				"con": 4,
				"int": 3,
				"wis": 2,
				"cha": 5
			},
			"items": [
				"alchemist's tools",
				"disguise kit",
				"infused reagents (7)",
				"snake oil (6)"
			],
			"speed": {
				"walk": 25
			},
			"attacks": [
				{
					"range": "Melee",
					"traits": [
						"agile"
					],
					"name": "fist",
					"attack": 13,
					"damage": "{@damage 2d6+3} bludgeoning plus Grab"
				}
			],
			"abilities": {
				"mid": [
					{
						"name": "Mystery Ingredients",
						"traits": [
							"auditory",
							"aura",
							"occult"
						],
						"entries": [
							"60 feet. Creatures in the aura take a \u20132 status penalty to checks to {@action Identify Alchemy}, {@action Recall Knowledge} about alchemical subjects, or examine snake {@trait oil} effects. When a creature first enters the area, if it hears the ichor slinger talking, it must attempt a secret Will save against the slinger's {@skill Deception} DC. On a failure, it treats its next failed check to {@action Identify Alchemy} or {@action Recall Knowledge} about alchemical subjects in the next 24 hours as though it were a critical failure instead. This is an auditory {@trait misfortune} effect."
						]
					}
				],
				"bot": [
					{
						"name": "Brew Tomb Juice",
						"activity": {
							"number": 1,
							"unit": "action"
						},
						"traits": [
							"manipulate"
						],
						"cost": "1 batch of infused reagents",
						"entries": [
							"The ichor slinger creates a vial of tomb juice, an alchemical tonic that has the {@trait infused} trait and becomes inert after 24 hours. Tomb juice has the effects of snake oil, and maybe more depending on the results of the ichor slinger's {@dc 20} {@skill Crafting} check.",
							{
								"type": "successDegree",
								"entries": {
									"Critical Success": [
										"The slinger chooses one of the following items and adds its effects to the tomb juice: moderate antidote, moderate antiplague, lesser elixir of life, giant scorpion venom, or moderate juggernaut mutagen. Poisons created in this way gain an onset of 1 round, gain the {@trait ingested} trait, and lose any contact, {@trait inhaled}, or {@trait injury} traits."
									],
									"Success": [
										"As critical success, but the slinger chooses from lesser antidote, lesser antiplague, minor elixir of life, graveroot, or lesser juggernaut mutagen."
									]
								}
							}
						]
					},
					{
						"name": "Exhume",
						"activity": {
							"number": 1,
							"unit": "action"
						},
						"traits": [
							"manipulate"
						],
						"requirements": "The ichor slinger is adjacent to a dead creature that hasn't already been affected by Exhume",
						"entries": [
							"The ichor slinger harvests portions of the corpse to gain 1 dose of infused reagents, or 2 infused reagents if the creature was undead."
						]
					},
					{
						"name": "Force Feed",
						"activity": {
							"number": 1,
							"unit": "action"
						},
						"requirements": "The ichor slinger has a creature {@condition grabbed} or {@condition restrained} and is holding tomb juice, an alchemical elixir, or an alchemical poison",
						"entries": [
							"The ichor slinger forces the target to consume the alchemical item."
						]
					}
				]
			},
			"defenses": {
				"ac": {
					"std": 20
				},
				"savingThrows": {
					"fort": {
						"std": 12
					},
					"ref": {
						"std": 11
					},
					"will": {
						"std": 10
					}
				},
				"hp": [
					{
						"hp": 65,
						"abilities": [
							"negative healing"
						]
					}
				],
				"immunities": [
					"death effects",
					"disease",
					"paralyzed",
					"poisoned",
					"unconscious"
				]
			},
			"hasImages": true
		},
		{
			"name": "Iruxi Ossature",
			"source": "BotD",
			"page": 116,
			"level": 5,
			"traits": [
				"n",
				"medium",
				"lizardfolk",
				"undead"
			],
			"perception": {
				"std": 13
			},
			"senses": [
				{
					"name": "darkvision"
				},
				{
					"name": "lifesense",
					"range": 30,
					"note": "page 213"
				}
			],
			"languages": {
				"languages": [
					"draconic",
					"iruxi",
					"necril"
				]
			},
			"skills": {
				"athletics": {
					"std": 12
				},
				"intimidation": {
					"std": 11
				},
				"stealth": {
					"std": 13
				}
			},
			"abilityMods": {
				"str": 5,
				"dex": 2,
				"con": 4,
				"int": -1,
				"wis": 2,
				"cha": 0
			},
			"speed": {
				"walk": 20,
				"swim": 10
			},
			"attacks": [
				{
					"range": "Melee",
					"name": "jaws",
					"attack": 14,
					"damage": "{@damage 2d8+7} piercing"
				},
				{
					"range": "Melee",
					"traits": [
						"agile"
					],
					"name": "tail",
					"attack": 14,
					"damage": "{@damage 2d6+7} bludgeoning"
				},
				{
					"range": "Ranged",
					"traits": [
						"thrown <30 feet>"
					],
					"name": "bone javelin",
					"attack": 11,
					"damage": "{@damage 2d6+7} piercing"
				}
			],
			"abilities": {
				"mid": [
					{
						"name": "Twilight Spirit",
						"entries": [
							"The faith of its descendants protects the iruxi ossature. It takes no damage from positive or negative energy, and it can be healed by either positive or negative energy."
						]
					}
				],
				"bot": [
					{
						"name": "Fossil Fury",
						"activity": {
							"number": 2,
							"unit": "action"
						},
						"traits": [
							"earth",
							"primal",
							"transmutation"
						],
						"frequency": {
							"number": 1,
							"unit": "hour"
						},
						"entries": [
							"The iruxi ossature beckons with glowing hands, commanding the earth to trip up opponents and marshaling the bone walls of its protectorate to lash out at intruders. The floor in a 30-foot cone in front of the ossature becomes {@quickref difficult terrain||3|terrain} for 1 minute. Any square of a wall built by iruxis that's in the cone lashes out, with fossilized claws damaging any enemy within 5 feet of the wall. This deals {@damage 6d6} piercing damage with a {@dc 22} basic Reflex save. A creature attempts the save only once, even if adjacent to more than one affected square of the wall. Fossil Fury has no effect on the ossature's allies and never damages iruxi eggs."
						]
					},
					{
						"name": "Terrain Advantage",
						"entries": [
							"Non-lizardfolk creatures in {@quickref difficult terrain||3|terrain} and non-lizardfolk creatures that are in water and lack a swim Speed are {@condition flat-footed} to the iruxi ossature."
						]
					},
					{
						"name": "Totems of the Past",
						"activity": {
							"number": 2,
							"unit": "action"
						},
						"traits": [
							"enchantment",
							"mental",
							"primal"
						],
						"entries": [
							"The iruxi ossature visits visions made of starlight, resembling totemic paintings or constellation diagrams, upon creatures in a 30-foot emanation. Any lizardfolk allies in the area are inspired, gaining a +1 status bonus to attack rolls, and each enemy in the area must succeed at a {@dc 21} Will save or be {@condition dazzled}. Both effects last for 1 minute or until the ossature is destroyed, whichever comes first."
						]
					}
				]
			},
			"defenses": {
				"ac": {
					"std": 22
				},
				"savingThrows": {
					"fort": {
						"std": 15
					},
					"ref": {
						"std": 9
					},
					"will": {
						"std": 13
					}
				},
				"hp": [
					{
						"hp": 76,
						"abilities": [
							"twilight spirit"
						]
					}
				],
				"immunities": [
					"death effects",
					"disease",
					"paralyzed",
					"poison",
					"unconscious"
				]
			},
			"hasImages": true
		},
		{
			"name": "Last Guard",
			"source": "BotD",
			"page": 117,
			"foundIn": [
				"Alkenstar",
				"Mana Wastes"
			],
			"otherSources": {
				"Expanded": [
					"LOIL|323"
				]
			},
			"level": 20,
			"traits": [
				"uncommon",
				"ln",
				"gargantuan",
				"incorporeal",
				"spirit",
				"troop",
				"undead"
			],
			"perception": {
				"std": 33
			},
			"senses": [
				{
					"name": "darkvision"
				},
				{
					"name": "lifesense",
					"range": 60
				}
			],
			"languages": {
				"languages": [
					"common",
					"elven",
					"necril"
				]
			},
			"skills": {
				"acrobatics": {
					"std": 38
				},
				"stealth": {
					"std": 38
				},
				"warfare lore": {
					"std": 35
				}
			},
			"abilityMods": {
				"str": -5,
				"dex": 10,
				"con": 10,
				"int": 7,
				"wis": 7,
				"cha": 6
			},
			"speed": {
				"fly": 40,
				"abilities": [
					"troop movement"
				]
			},
			"abilities": {
				"top": [
					{
						"name": "Battlefield Bound",
						"entries": [
							"Without a call to war, a last guard can stray only a short distance from the location they failed to defend, typically 120 feet. Some last guards are instead bound to a province, kingdom, or nation, rather than a specific location."
						]
					}
				],
				"mid": [
					{
						"name": "Rejuvenation",
						"traits": [
							"divine",
							"necromancy"
						],
						"entries": [
							"When a last guard is destroyed, they re-form after {@dice 2d4} days within the location they're bound to, fully healed. A last guard can be permanently destroyed and move on to the afterlife only if they successfully defend the location they're bound to from large-scale attack, or fulfill a call to war."
						],
						"generic": {
							"tag": "ability",
							"add_hash": "Ghost"
						}
					},
					{
						"name": "Troop Defenses",
						"generic": {
							"tag": "ability",
							"source": "B3"
						}
					}
				],
				"bot": [
					{
						"name": "Form Up",
						"activity": {
							"number": 1,
							"unit": "action"
						},
						"generic": {
							"tag": "ability",
							"source": "B3"
						}
					},
					{
						"name": "Frightful Battle Cry",
						"activity": {
							"number": 2,
							"unit": "action"
						},
						"traits": [
							"auditory",
							"divine",
							"emotion",
							"enchantment",
							"fear",
							"mental",
							"sonic"
						],
						"entries": [
							"The last guards unleash a soul-shaking bellow in unison. All creatures in a 60-foot cone take {@damage 7d6} sonic damage ({@dc 42} basic Will save). Any creature that fails its save is also {@condition frightened||frightened 3} (or {@condition frightened||frightened 4} on a critical failure). If the troop occupies 8 or fewer squares, this area decreases to a 30-foot cone."
						]
					},
					{
						"name": "Ghostly Blades",
						"activity": {
							"number": 1,
							"unit": "varies",
							"entry": "{@as 1} to {@as 3}"
						},
						"frequency": {
							"number": 1,
							"unit": "round"
						},
						"entries": [
							"The last guards engage in a coordinated attack with their spectral curve blades against each enemy within 5 feet ({@dc 40} basic Reflex save). The damage depends on the number of actions.",
							"{@as 1} {@damage 1d8+2} slashing and {@damage 1d8} negative damage {@as 2} {@damage 2d8+14} slashing and {@damage 2d8} negative damage {@as 3} {@damage 3d8+14} slashing and {@damage 3d8} negative damage"
						]
					},
					{
						"name": "Spectral Charge",
						"activity": {
							"number": 3,
							"unit": "action"
						},
						"entries": [
							"The last guards charge, swarming through their foes. The troop Flies up to double its Speed, dealing {@damage 4d8} negative damage to each creature whose space it moves through ({@dc 40} basic Reflex save). Any creature that fails its save is also {@condition drained||drained 1} (or {@condition drained||drained 2} on a critical failure). The troop can affect each creature only once in a single use of Spectral Charge."
						]
					},
					{
						"name": "Troop Movement",
						"entries": [
							"Whenever the troop Strides, they first Form Up as a free action to condense into a 20-foot-by-20-foot area (minus any missing squares), then move up to their Speed. This works just like a Gargantuan creature moving."
						]
					}
				]
			},
			"defenses": {
				"ac": {
					"std": 45
				},
				"savingThrows": {
					"fort": {
						"std": 34
					},
					"ref": {
						"std": 36
					},
					"will": {
						"std": 31
					}
				},
				"hp": [
					{
						"hp": 330,
						"abilities": [
							"negative healing",
							"rejuvenation"
						]
					}
				],
				"thresholds": [
					{
						"value": 220,
						"squares": 12
					},
					{
						"value": 110,
						"squares": 8
					}
				],
				"immunities": [
					"death effects",
					"disease",
					"paralyzed",
					"poison",
					"precision",
					"unconscious"
				],
				"weaknesses": [
					{
						"name": "area damage",
						"amount": 20
					},
					{
						"name": "splash damage",
						"amount": 10
					}
				],
				"resistances": [
					{
						"name": "all damage",
						"amount": 10,
						"note": "except force, {@item ghost touch}, or positive; double resistance vs. non-magical"
					}
				]
			},
			"hasImages": true
		},
		{
			"name": "Horde Lich",
			"source": "BotD",
			"page": 121,
			"level": 15,
			"foundIn": [
				"Geb"
			],
			"otherSources": {
				"Expanded": [
					"LOIL|323"
				]
			},
			"traits": [
				"rare",
				"ne",
				"medium",
				"undead"
			],
			"perception": {
				"std": 25
			},
			"senses": [
				{
					"name": "darkvision"
				}
			],
			"languages": {
				"languages": [
					"abyssal",
					"aklo",
					"common",
					"draconic",
					"dwarven",
					"infernal",
					"jotun",
					"necril",
					"undercommon"
				]
			},
			"skills": {
				"acrobatics": {
					"std": 27
				},
				"arcana": {
					"std": 31
				},
				"crafting": {
					"std": 29,
					"note": "can craft magic items"
				},
				"deception": {
					"std": 27
				},
				"intimidation": {
					"std": 27
				},
				"religion": {
					"std": 25
				},
				"stealth": {
					"std": 27
				},
				"thievery": {
					"std": 27
				}
			},
			"abilityMods": {
				"str": 2,
				"dex": 6,
				"con": 0,
				"int": 8,
				"wis": 4,
				"cha": 6
			},
			"items": [
				"scroll of teleport",
				"wand of dispel magic (6th)"
			],
			"speed": {
				"walk": 25
			},
			"attacks": [
				{
					"range": "Melee",
					"traits": [
						"finesse",
						"magical"
					],
					"name": "hand",
					"attack": 27,
					"damage": "{@damage 5d8} negative"
				}
			],
			"spellcasting": [
				{
					"tradition": "arcane",
					"type": "Prepared",
					"DC": 39,
					"attack": 31,
					"entry": {
						"0": {
							"level": 8,
							"spells": [
								{
									"name": "daze"
								},
								{
									"name": "detect magic"
								},
								{
									"name": "electric arc"
								},
								{
									"name": "mage hand"
								},
								{
									"name": "shield"
								}
							]
						},
						"1": {
							"spells": [
								{
									"name": "alarm"
								},
								{
									"name": "command"
								},
								{
									"name": "illusory disguise"
								},
								{
									"name": "unseen servant"
								}
							]
						},
						"2": {
							"spells": [
								{
									"name": "hideous laughter"
								},
								{
									"name": "invisibility"
								},
								{
									"name": "mirror image",
									"amount": 2
								}
							]
						},
						"3": {
							"spells": [
								{
									"name": "haste"
								},
								{
									"name": "paralyze"
								},
								{
									"name": "slow"
								},
								{
									"name": "stinking cloud"
								}
							]
						},
						"4": {
							"spells": [
								{
									"name": "confusion"
								},
								{
									"name": "fly"
								},
								{
									"name": "freedom of movement"
								},
								{
									"name": "veil"
								}
							]
						},
						"5": {
							"spells": [
								{
									"name": "command"
								},
								{
									"name": "cone of cold"
								},
								{
									"name": "crushing despair"
								},
								{
									"name": "hallucination"
								}
							]
						},
						"6": {
							"spells": [
								{
									"name": "disintegrate"
								},
								{
									"name": "feeblemind"
								},
								{
									"name": "repulsion"
								},
								{
									"name": "true seeing"
								}
							]
						},
						"7": {
							"spells": [
								{
									"name": "power word blind"
								},
								{
									"name": "project image"
								},
								{
									"name": "spell turning"
								},
								{
									"name": "true target"
								}
							]
						},
						"8": {
							"spells": [
								{
									"name": "horrid wilting"
								},
								{
									"name": "power word stun"
								},
								{
									"name": "uncontrollable dance"
								}
							]
						}
					}
				}
			],
			"abilities": {
				"mid": [
					{
						"name": "Rejuvenation",
						"traits": [
							"arcane",
							"necromancy"
						],
						"entries": [
							"When a lich is destroyed, their soul immediately transfers to their soul cage. A lich can be permanently destroyed only if their soul cage is found and destroyed."
						]
					},
					{
						"name": "Shatter Block",
						"activity": {
							"number": 1,
							"unit": "reaction"
						},
						"trigger": "A creature scores a critical hit on the horde lich",
						"requirements": "The horde lich has at least one servitor attached (see Servitor Assembly)",
						"entries": [
							"The critical hit is a normal hit instead. One of the horde lich's servitors detaches from them and is placed in an open, adjacent space, {@condition prone}. The servitor takes the damage from the triggering attack."
						]
					}
				],
				"bot": [
					{
						"name": "Servitor Assembly",
						"activity": {
							"number": 1,
							"unit": "action"
						},
						"traits": [
							"manipulate"
						],
						"entries": [
							"A horde lich has three servitor bodies folded up and attached to themself, usually in the ribcage, on the arms, and around the legs.",
							"The lich detaches one of these servitors and places it in any open, adjacent space.",
							"The lich can alternatively take this action to reattach an adjacent servitor.",
							"The lich and their servitors share actions and Hit Points, and the servitors use the same statistics as the lich. Spells and effects that target the lich or their servitors affect all of them equally, but they're still treated as just one creature when targeted by spells and attacks. The horde lich attempts only one save against such effects, but they take a \u20132 circumstance penalty to defend against effects that target both the lich and one or more detached servitors. Whenever the horde lich Casts a Spell, they can choose to have the spell originate from themself or from any one of their detached servitors. If the horde lich is destroyed, all attached servitors are destroyed as well. If a servitor is dealt a critical hit, it's destroyed (and the horde lich takes the damage as normal)."
						]
					},
					{
						"name": "Servitor Attack",
						"activity": {
							"number": 2,
							"unit": "action"
						},
						"traits": [
							"concentrate"
						],
						"entries": [
							"Each of the horde lich's detached servitors {@action Strike}, with a \u20132 circumstance penalty on the attack roll. Each of these {@action Strike||Strikes} counts toward the lich's multiple attack penalty, but the penalty doesn't increase until after all the attacks."
						]
					},
					{
						"name": "Servitor Lunge",
						"activity": {
							"number": 1,
							"unit": "action"
						},
						"requirements": "The horde lich's last action was a critical hit with a melee {@action Strike}, and the horde lich has at least one servitor attached",
						"entries": [
							"One of the lich's attached servitors detaches adjacent to the target, and the target is {@condition grabbed} by that servitor."
						]
					},
					{
						"name": "Servitor Realignment",
						"activity": {
							"number": 1,
							"unit": "action"
						},
						"traits": [
							"concentrate"
						],
						"entries": [
							"Each of the horde lich's detached servitors can either {@action Interact} or take a basic action with the {@trait move} trait. The lich chooses which action each of them takes."
						]
					},
					{
						"name": "Steady Spellcasting",
						"entries": [
							"If a reaction would disrupt the horde lich's spellcasting action, the lich attempts a DC {@flatDC 15} flat check. On a success, the action isn't disrupted."
						]
					}
				]
			},
			"defenses": {
				"ac": {
					"std": 35
				},
				"savingThrows": {
					"fort": {
						"std": 21
					},
					"ref": {
						"std": 27
					},
					"will": {
						"std": 27
					},
					"abilities": [
						"+1 status to all saves vs. positive"
					]
				},
				"hp": [
					{
						"hp": 250,
						"abilities": [
							"negative healing",
							"rejuvenation"
						]
					}
				],
				"immunities": [
					"death effects",
					"disease",
					"paralyzed",
					"poison",
					"unconscious"
				],
				"resistances": [
					{
						"name": "cold",
						"amount": 10
					},
					{
						"name": "physical",
						"amount": 10,
						"note": "except magic bludgeoning"
					}
				]
			},
			"hasImages": true
		},
		{
			"name": "Runecarved Lich",
			"source": "BotD",
			"page": 122,
			"level": 19,
			"foundIn": [
				"Geb"
			],
			"otherSources": {
				"Expanded": [
					"LOIL|323"
				]
			},
			"traits": [
				"rare",
				"ne",
				"medium",
				"undead"
			],
			"perception": {
				"std": 32
			},
			"senses": [
				{
					"name": "darkvision"
				}
			],
			"languages": {
				"languages": [
					"abyssal",
					"aklo",
					"celestial",
					"common",
					"draconic",
					"infernal",
					"necril",
					"undercommon"
				]
			},
			"skills": {
				"arcana": {
					"std": 34
				},
				"crafting": {
					"std": 38
				},
				"deception": {
					"std": 35
				},
				"diplomacy": {
					"std": 35
				},
				"intimidation": {
					"std": 37
				},
				"occultism": {
					"std": 36
				},
				"religion": {
					"std": 34
				},
				"stealth": {
					"std": 33
				}
			},
			"abilityMods": {
				"str": 5,
				"dex": 6,
				"con": 4,
				"int": 7,
				"wis": 7,
				"cha": 10
			},
			"items": [
				"+2 greater striking grievous battle axe",
				"wand of manifold missiles (7th)",
				"wand of wall of force"
			],
			"speed": {
				"walk": 25
			},
			"attacks": [
				{
					"range": "Melee",
					"traits": [
						"magical",
						"sweep"
					],
					"name": "battle axe",
					"attack": 34,
					"damage": "{@damage 3d8+13} slashing plus {@damage 3d8} negative"
				},
				{
					"range": "Melee",
					"traits": [
						"finesse",
						"magical"
					],
					"name": "hand",
					"attack": 31,
					"damage": "{@damage 6d8} negative"
				}
			],
			"spellcasting": [
				{
					"tradition": "occult",
					"type": "Spontaneous",
					"DC": 45,
					"attack": 37,
					"entry": {
						"0": {
							"level": 9,
							"spells": [
								{
									"name": "daze"
								},
								{
									"name": "detect magic"
								},
								{
									"name": "ghost sound"
								},
								{
									"name": "mage hand"
								},
								{
									"name": "prestidigitation"
								}
							]
						},
						"1": {
							"slots": 3,
							"spells": [
								{
									"name": "alarm"
								},
								{
									"name": "illusory disguise"
								},
								{
									"name": "unseen servant"
								}
							]
						},
						"2": {
							"slots": 3,
							"spells": [
								{
									"name": "death knell"
								},
								{
									"name": "mirror image"
								},
								{
									"name": "see invisibility"
								}
							]
						},
						"3": {
							"slots": 3,
							"spells": [
								{
									"name": "hypercognition"
								},
								{
									"name": "mind reading"
								},
								{
									"name": "slow"
								}
							]
						},
						"4": {
							"slots": 3,
							"spells": [
								{
									"name": "confusion"
								},
								{
									"name": "dimension door"
								},
								{
									"name": "fly"
								}
							]
						},
						"5": {
							"slots": 3,
							"spells": [
								{
									"name": "black tentacles"
								},
								{
									"name": "false vision"
								},
								{
									"name": "prying eye"
								}
							]
						},
						"6": {
							"slots": 3,
							"spells": [
								{
									"name": "spellwrack"
								},
								{
									"name": "spirit blast"
								},
								{
									"name": "teleport"
								}
							]
						},
						"7": {
							"slots": 3,
							"spells": [
								{
									"name": "duplicate foe"
								},
								{
									"name": "energy aegis"
								},
								{
									"name": "paralyze"
								}
							]
						},
						"8": {
							"slots": 3,
							"spells": [
								{
									"name": "disappearance"
								},
								{
									"name": "maze"
								},
								{
									"name": "mind blank"
								}
							]
						},
						"9": {
							"slots": 3,
							"spells": [
								{
									"name": "overwhelming presence"
								},
								{
									"name": "telepathic demand"
								},
								{
									"name": "wail of the banshee"
								}
							]
						}
					}
				}
			],
			"abilities": {
				"top": [
					{
						"name": "Stored Items",
						"entries": [
							"The runecarved lich can store items inside its body, as detailed below.",
							"The lich can {@action Interact} to remove or store an item. If the lich's body is destroyed, any stored items appear among their bones.",
							{
								"type": "list",
								"items": [
									"Arm Wands (extradimensional) The runecarved lich can store up to two wands in the radius and ulna of one of their arms. These wands can be used as if wielded, and they can't be disarmed. If an arm wand is overcharged, the lich takes 20 damage if the wand is {@condition broken} or 40 if it's destroyed.",
									"Spell Tome A runecarved lich has a carefully crafted tome, filled with magical power, placed inside their ribcage. This tome can hold up to three spells stolen by the Spellstealing Counter ability.",
									"Stored Weapon (extradimensional) The lich can store a single one-handed weapon of 1 Bulk or less, linked to special runes carved into the bones of one of the lich's arms. This runecarved lich has the battle axe listed in its items, but a different individual might have a different weapon. A weapon the lich wields deals additional damage equal to half the number of dice from its hand attack."
								]
							}
						]
					}
				],
				"mid": [
					{
						"name": "Frightful Presence",
						"traits": [
							"aura",
							"emotion",
							"fear",
							"mental"
						],
						"entries": [
							"60 feet, {@dc 38}"
						],
						"generic": {
							"tag": "ability"
						}
					},
					{
						"name": "Spellstealing Counter",
						"activity": {
							"number": 1,
							"unit": "reaction"
						},
						"traits": [
							"abjuration",
							"occult"
						],
						"trigger": "A creature the lich can see Casts a Spell",
						"requirements": "The runecarved lich has fewer than three spells stored in its spell tome",
						"entries": [
							"The lich expends a spell slot of the same level as the spell being cast to counter the triggering creature's casting. The runecarved lich loses their spell slot as if they'd cast the triggering spell. The lich then attempts to counteract the triggering spell (counteract modifier +35). If successful, the spell is countered and added to the runecarved lich's spell tome."
						]
					}
				],
				"bot": [
					{
						"name": "Consult the Text",
						"activity": {
							"number": 1,
							"unit": "action"
						},
						"traits": [
							"manipulate"
						],
						"frequency": {
							"number": 1,
							"unit": "day"
						},
						"entries": [
							"The runecarved lich causes the pages of their spell tome to flip open, revealing an occult spell of 9th level or lower of their choice.",
							"For the remainder of the day, the lich can cast that spell as if it were one of their spells known for every level from its base level up to 9th."
						]
					},
					{
						"name": "Drain Spell Tome",
						"activity": {
							"number": 1,
							"unit": "free"
						},
						"entries": [
							"The lich draws upon the magic stored in their spell tome to cast one of the spells they've countered. This spell is the same level as the one countered, but it uses the runecarved lich's spell DC and spell attack. Casting a spell in this way removes it from the spell tome."
						]
					},
					{
						"name": "Steady Spellcasting",
						"entries": [
							"If a reaction would disrupt the runecarved lich's spellcasting action, the lich attempts a DC {@flatDC 15} flat check. On a success, the action isn't disrupted."
						]
					},
					{
						"name": "Summon Weapon",
						"activity": {
							"number": 1,
							"unit": "free"
						},
						"requirements": "The lich has a stored weapon in its arm and has that hand free",
						"entries": [
							"The runecarved lich summons its stored weapon into that arm's hand."
						]
					}
				]
			},
			"defenses": {
				"ac": {
					"std": 42
				},
				"savingThrows": {
					"fort": {
						"std": 27
					},
					"ref": {
						"std": 33
					},
					"will": {
						"std": 36
					},
					"abilities": [
						"+1 status to all saves vs. positive"
					]
				},
				"hp": [
					{
						"hp": 330,
						"abilities": [
							"negative healing",
							"rejuvenation (as horde lich)"
						]
					}
				],
				"immunities": [
					"death effects",
					"disease",
					"paralyzed",
					"poison",
					"unconscious"
				],
				"resistances": [
					{
						"name": "cold",
						"amount": 10
					},
					{
						"name": "physical",
						"amount": 10,
						"note": "except magic bludgeoning"
					}
				]
			},
			"hasImages": true
		},
		{
			"name": "Little Man in the Woods",
			"source": "BotD",
			"page": 124,
			"level": 6,
			"traits": [
				"rare",
				"ce",
				"small",
				"undead"
			],
			"perception": {
				"std": 12
			},
			"senses": [
				{
					"name": "darkvision"
				}
			],
			"languages": {
				"languages": [
					"common",
					"necril"
				],
				"notes": [
					"one additional language"
				]
			},
			"skills": {
				"acrobatics": {
					"std": 14
				},
				"athletics": {
					"std": 14,
					"to {@action Grapple}": 16
				},
				"deception": {
					"std": 14
				},
				"stealth": {
					"std": 16
				}
			},
			"abilityMods": {
				"str": 4,
				"dex": 5,
				"con": 3,
				"int": 1,
				"wis": 2,
				"cha": 4
			},
			"items": [
				"+1 shortbow"
			],
			"speed": {
				"walk": 25
			},
			"attacks": [
				{
					"range": "Melee",
					"traits": [
						"finesse",
						"nonlethal"
					],
					"name": "fist",
					"attack": 17,
					"damage": "{@damage 2d6+7} bludgeoning plus Grab"
				},
				{
					"range": "Ranged",
					"traits": [
						"deadly <d10>",
						"magical",
						"range increment <60 feet>"
					],
					"name": "shortbow",
					"attack": 18,
					"damage": "{@damage 1d6+3} piercing"
				}
			],
			"abilities": {
				"top": [
					{
						"name": "Voice Imitation",
						"entries": [
							"A little man in the woods can mimic the sounds of a person in distress by attempting a {@skill Deception} check to {@action Lie}. The little man in the woods has a +4 circumstance bonus to this check."
						]
					}
				],
				"bot": [
					{
						"name": "Adopt Guise",
						"activity": {
							"number": 2,
							"unit": "action"
						},
						"traits": [
							"illusion",
							"mental",
							"occult"
						],
						"entries": [
							"Playing on the expectations of surrounding creatures, the little man in the woods adopts the guise of a Small or Medium living person that matches the voice he imitates. This guise is subjective and entirely in the mind of each creature around him.",
							"A creature that doesn't believe the little man in the woods' voice imitation sees the little man in the woods as he truly is and isn't fooled by Adopt Guise."
						]
					},
					{
						"name": "Strangle",
						"activity": {
							"number": 1,
							"unit": "action"
						},
						"requirements": "The little man in the woods has a creature {@condition grabbed} or {@condition restrained}",
						"entries": [
							"The little man in the woods tightens his grip around the creature's neck, extending the Grab, dealing {@damage 2d6+3} bludgeoning damage with a {@dc 24} basic Fortitude save, and strangling the creature for as long as it remains {@condition grabbed} or {@condition restrained}. A strangled creature can't speak, which prevents it from casting spells with a verbal component or activating items with a command component. The strangled creature must hold its breath or start suffocating (Core Rulebook 478)."
						]
					}
				]
			},
			"defenses": {
				"ac": {
					"std": 24
				},
				"savingThrows": {
					"fort": {
						"std": 13
					},
					"ref": {
						"std": 17
					},
					"will": {
						"std": 12
					}
				},
				"hp": [
					{
						"hp": 95,
						"abilities": [
							"negative healing"
						]
					}
				],
				"immunities": [
					"death effects",
					"disease",
					"paralyzed",
					"poison",
					"unconscious"
				]
			},
			"hasImages": true
		},
		{
			"name": "Llorona",
			"source": "BotD",
			"page": 125,
			"level": 12,
			"traits": [
				"ne",
				"medium",
				"incorporeal",
				"spirit",
				"undead"
			],
			"perception": {
				"std": 20
			},
			"senses": [
				{
					"name": "darkvision"
				}
			],
			"languages": {
				"languages": [
					"common"
				]
			},
			"skills": {
				"athletics": {
					"std": 23
				},
				"deception": {
					"std": 25
				},
				"intimidation": {
					"std": 23
				},
				"stealth": {
					"std": 23
				}
			},
			"abilityMods": {
				"str": -5,
				"dex": 7,
				"con": 1,
				"int": 2,
				"wis": 2,
				"cha": 5
			},
			"speed": {
				"fly": 60
			},
			"attacks": [
				{
					"range": "Melee",
					"traits": [
						"agile",
						"finesse",
						"magical"
					],
					"name": "ghostly hand",
					"attack": 25,
					"damage": "{@damage 2d6+11} negative plus funereal touch and Grab"
				}
			],
			"abilities": {
				"mid": [
					{
						"name": "Rejuvenation",
						"traits": [
							"divine",
							"necromancy"
						],
						"entries": [
							"When a llorona is destroyed, they re-form after {@dice 1d6} days at the site of their death. Resolving the injustice that led to a llorona's death puts them to rest permanently. Alternatively, successfully performing a {@ritual consecrate} ritual at the site prevents them from re-forming."
						]
					}
				],
				"bot": [
					{
						"name": "Constrict",
						"activity": {
							"number": 1,
							"unit": "action"
						},
						"entries": [
							"{@damage 2d6+12} negative, {@dc 31}"
						],
						"generic": {
							"tag": "ability"
						}
					},
					{
						"name": "Funereal Touch",
						"entries": [
							"A creature touched by a llorona must attempt a {@dc 29} Fortitude save. On a failure, the creature becomes {@condition drained||drained 1} ({@condition drained||drained 2} on a critical failure) or increases their {@condition drained} value by 1 (2 on a critical failure), up to a maximum of {@condition drained||drained 4}. Every time a creature becomes {@condition drained} in this way, the llorona gains 10 temporary Hit Points for 1 hour."
						]
					},
					{
						"name": "Ghostly Grasp",
						"entries": [
							"A llorona can {@action Grapple} corporeal creatures despite being incorporeal.",
							"The llorona uses their {@skill Athletics} check to {@action Grapple} as normal but can't use {@skill Athletics} for other actions that require corporeal contact, like {@action Force Open} or {@action Trip}."
						]
					},
					{
						"name": "Wail",
						"activity": {
							"number": 2,
							"unit": "action"
						},
						"traits": [
							"auditory",
							"concentrate",
							"enchantment",
							"incapacitation",
							"mental",
							"occult"
						],
						"entries": [
							"The llorona unleashes a somber wail. Each living creature within 120 feet must attempt a {@dc 31} Will save. Regardless of its result, the creature is then temporarily immune for 24 hours.",
							{
								"type": "successDegree",
								"entries": {
									"Critical Success": [
										"The creature is unaffected."
									],
									"Success": [
										"The creature is {@condition stunned||stunned 1}."
									],
									"Failure": [
										"The creature is {@condition fascinated} with the nearest body of water and compelled to move toward the water and drown itself. If there's no nearby body of water, the creature instead remains still. The creature can attempt another {@dc 31} Will save at the end of each of its turns. On a success, the creature is no longer {@condition fascinated}. Once the {@condition fascinated} condition ends, the creature becomes {@condition stunned||stunned 1}."
									],
									"Critical Failure": [
										"As failure, except the creature receives another Will save only at the end of a round in which it's submerged in water."
									]
								}
							}
						]
					}
				]
			},
			"defenses": {
				"ac": {
					"std": 32
				},
				"savingThrows": {
					"fort": {
						"std": 19
					},
					"ref": {
						"std": 23
					},
					"will": {
						"std": 20
					}
				},
				"hp": [
					{
						"hp": 165,
						"abilities": [
							"negative healing",
							"rejuvenation"
						]
					}
				],
				"immunities": [
					"death effects",
					"disease",
					"paralyzed",
					"poison",
					"precision",
					"unconscious"
				],
				"resistances": [
					{
						"name": "all damage",
						"amount": 10,
						"note": "except force, {@item ghost touch}, or positive; double resistance vs. non-magical"
					}
				]
			},
			"hasImages": true
		},
		{
			"name": "Shadern Immolator",
			"source": "BotD",
			"page": 126,
			"level": 1,
			"traits": [
				"rare",
				"ce",
				"small",
				"fire",
				"goblin",
				"humanoid",
				"mortic"
			],
			"perception": {
				"std": 5
			},
			"senses": [
				{
					"name": "darkvision"
				},
				{
					"name": "smoke vision"
				}
			],
			"languages": {
				"languages": [
					"common",
					"goblin",
					"necril"
				]
			},
			"skills": {
				"acrobatics": {
					"std": 7
				},
				"athletics": {
					"std": 5
				},
				"stealth": {
					"std": 7
				},
				"survival": {
					"std": 3
				}
			},
			"abilityMods": {
				"str": 2,
				"dex": 4,
				"con": 3,
				"int": -1,
				"wis": 0,
				"cha": 1
			},
			"speed": {
				"walk": 25
			},
			"attacks": [
				{
					"range": "Melee",
					"traits": [
						"agile",
						"finesse",
						"unarmed"
					],
					"name": "fist",
					"attack": 9,
					"damage": "{@damage 1d4+2} bludgeoning plus 1 fire and smoldering fist"
				}
			],
			"abilities": {
				"top": [
					{
						"name": "Smoke Vision",
						"entries": [
							"The shadern ignores the {@condition concealed} condition from smoke."
						]
					}
				],
				"mid": [
					{
						"name": "Consecration Vulnerability",
						"entries": [
							"A shadern in a place of worship dedicated to a non-evil deity or on sacred ground, such as an area blessed by sanctified ground, is {@condition slowed||slowed 1}."
						]
					}
				],
				"bot": [
					{
						"name": "Death Gasp",
						"activity": {
							"number": 1,
							"unit": "action"
						},
						"traits": [
							"divine",
							"necromancy"
						],
						"entries": [
							"The shadern draws in a deep breath and holds it, temporarily suspending their biological processes and becoming undead. The shadern gains the {@trait undead} trait and becomes immune to bleed, {@trait death} effects, disease, {@condition paralyzed}, poison, and sleep. Any such effects the shadern is currently inflicted with are suspended but take effect again once they take a breath.",
							"Death Gasp lasts as long as the shadern holds their breath (up to 8 rounds; Core Rulebook 478)."
						]
					},
					{
						"name": "Exhale",
						"activity": {
							"number": 2,
							"unit": "action"
						},
						"traits": [
							"divine",
							"evocation",
							"fire"
						],
						"entries": [
							"The shadern exhales a cloud of thick smoke in a 10-foot burst centered on them. The cloud remains in place for {@dice 1d4} rounds. All creatures within the smoke become {@condition concealed}, and all creatures outside the smoke become {@condition concealed} to creatures within it. Exhaling ends Death Gasp, as the shadern ceases holding their breath."
						]
					},
					{
						"name": "Smoldering Fist",
						"entries": [
							"On a critical hit, the shadern immolator's fist {@action Strike} also deals {@damage 1d4} {@condition persistent damage||persistent fire damage}."
						]
					}
				]
			},
			"defenses": {
				"ac": {
					"std": 15
				},
				"savingThrows": {
					"fort": {
						"std": 6
					},
					"ref": {
						"std": 9
					},
					"will": {
						"std": 3
					}
				},
				"hp": [
					{
						"hp": 21,
						"abilities": [
							"negative healing"
						]
					}
				],
				"immunities": [
					"fire"
				]
			},
			"hasImages": true
		},
		{
			"name": "Jitterbone Contortionist",
			"source": "BotD",
			"page": 126,
			"level": 4,
			"traits": [
				"rare",
				"cn",
				"small",
				"halfling",
				"humanoid",
				"mortic"
			],
			"perception": {
				"std": 10
			},
			"senses": [
				{
					"name": "darkvision"
				}
			],
			"languages": {
				"languages": [
					"common",
					"halfling",
					"necril"
				]
			},
			"skills": {
				"acrobatics": {
					"std": 12
				},
				"athletics": {
					"std": 10
				},
				"deception": {
					"std": 9
				},
				"stealth": {
					"std": 12
				}
			},
			"abilityMods": {
				"str": 2,
				"dex": 4,
				"con": 3,
				"int": 0,
				"wis": 1,
				"cha": 1
			},
			"speed": {
				"walk": 25,
				"abilities": [
					"compression"
				]
			},
			"attacks": [
				{
					"range": "Melee",
					"traits": [
						"agile",
						"finesse",
						"nonlethal",
						"unarmed"
					],
					"name": "fist",
					"attack": 14,
					"damage": "{@damage 2d6+2} bludgeoning"
				},
				{
					"range": "Melee",
					"traits": [
						"finesse"
					],
					"name": "bone spike",
					"attack": 14,
					"damage": "{@damage 2d8+2} piercing plus {@damage 1d6} {@condition persistent damage||persistent bleed}"
				},
				{
					"range": "Ranged",
					"traits": [
						"agile",
						"thrown <20 feet>"
					],
					"name": "bone dart",
					"attack": 14,
					"damage": "{@damage 2d6+2} piercing"
				}
			],
			"abilities": {
				"mid": [
					{
						"name": "Consecration Vulnerability",
						"entries": [
							"As shadern immolator."
						]
					}
				],
				"bot": [
					{
						"name": "Compression",
						"entries": [
							"The jitterbone can move through a gap at least 6 inches wide without Squeezing and can {@action Squeeze} through a gap at least 2 inches wide. When the jitterbone successfully {@action Squeeze||Squeezes}, they move through the tight space at full Speed.",
							"Narrow confines aren't {@quickref difficult terrain||3|terrain} for a jitterbone."
						]
					},
					{
						"name": "Death Gasp",
						"activity": {
							"number": 1,
							"unit": "action"
						},
						"traits": [
							"divine",
							"necromancy"
						],
						"entries": [
							"As shadern immolator, except up to 8 rounds."
						]
					},
					{
						"name": "Osseous Defense",
						"activity": {
							"number": 1,
							"unit": "action"
						},
						"traits": [
							"divine",
							"transmutation"
						],
						"entries": [
							"The jitterbone elongates their bones, causing jagged bone spikes to protrude from their skin. While Osseous Defense is active, the jitterbone can make bone spike and bone dart {@action Strike||Strikes} (see below) and gains resistance 5 to piercing damage and slashing damage. The jitterbone loses Compression while their Osseous Defense is active. The jitterbone can end Osseous Defense as a single action, retracting their bones back into their body."
						]
					}
				]
			},
			"defenses": {
				"ac": {
					"std": 20
				},
				"savingThrows": {
					"fort": {
						"std": 10
					},
					"ref": {
						"std": 14
					},
					"will": {
						"std": 10
					}
				},
				"hp": [
					{
						"hp": 56,
						"abilities": [
							"negative healing"
						]
					}
				],
				"resistances": [
					{
						"name": "see Osseous Defense"
					}
				]
			},
			"hasImages": true
		},
		{
			"name": "Relictner Eroder",
			"source": "BotD",
			"page": 127,
			"level": 12,
			"traits": [
				"rare",
				"le",
				"medium",
				"dwarf",
				"humanoid",
				"mortic"
			],
			"perception": {
				"std": 23
			},
			"senses": [
				{
					"name": "darkvision"
				},
				{
					"name": "lair sense"
				}
			],
			"languages": {
				"languages": [
					"common",
					"dwarven",
					"necril"
				]
			},
			"skills": {
				"athletics": {
					"std": 25
				},
				"crafting": {
					"std": 22
				},
				"intimidation": {
					"std": 19
				},
				"survival": {
					"std": 23
				},
				"thievery": {
					"std": 20
				}
			},
			"abilityMods": {
				"str": 7,
				"dex": 2,
				"con": 7,
				"int": 4,
				"wis": 5,
				"cha": 1
			},
			"items": [
				"{@condition broken} chain mail",
				"{@condition broken} dwarven war axe"
			],
			"speed": {
				"walk": 20
			},
			"attacks": [
				{
					"range": "Melee",
					"traits": [
						"unarmed"
					],
					"name": "eroding touch",
					"attack": 26,
					"damage": "{@damage 3d12+10} acid"
				},
				{
					"range": "Ranged",
					"traits": [
						"trip",
						"versatile piercing"
					],
					"name": "targeted collapse",
					"attack": 21,
					"damage": "{@damage 3d10+3} bludgeoning"
				}
			],
			"abilities": {
				"top": [
					{
						"name": "Lair Sense",
						"traits": [
							"detection",
							"divination",
							"divine"
						],
						"entries": [
							"The relictner bonds with a single structure they consider their lair, such as a house, temple, or ruin. A relictner is aware of any creature that enters the lair, and the direction and approximate distance to the creature. If the lair is destroyed, the relictner can bond with a new lair by residing within a structure they own or claim for 1 week."
						]
					}
				],
				"mid": [
					{
						"name": "Consecration Vulnerability",
						"entries": [
							"As shadern immolator."
						]
					},
					{
						"name": "Weathering Aura",
						"traits": [
							"aura",
							"divine",
							"transmutation"
						],
						"entries": [
							"60 feet. The relictner radiates an aura of degradation. All objects in the area have their Hardness reduced by 10, to a minimum of 0, for as long as they remain in the aura and for 1 round after leaving it. The relictner can't deactivate this aura."
						]
					}
				],
				"bot": [
					{
						"name": "Crumble",
						"activity": {
							"number": 2,
							"unit": "action"
						},
						"traits": [
							"divine",
							"transmutation"
						],
						"entries": [
							"The relictner erodes an object within 30 feet, dealing {@damage 3d10} bludgeoning damage to it, with a {@dc 31} basic Reflex save if the object is attended."
						]
					},
					{
						"name": "Death Gasp",
						"activity": {
							"number": 1,
							"unit": "action"
						},
						"traits": [
							"divine",
							"necromancy"
						],
						"entries": [
							"As shadern immolator, except up to 12 rounds.",
							"Demolition {@as 3}(divine, evocation) The relictner bellows in fury, causing the surrounding structure to collapse. All creatures in a 30-foot emanation take {@damage 8d10} bludgeoning damage from falling debris ({@dc 31} basic Reflex save). A creature that fails its save is knocked {@condition prone}.",
							"The area becomes {@quickref difficult terrain||3|terrain}. The relictner can't use Demolition again for {@dice 1d4} rounds."
						]
					}
				]
			},
			"defenses": {
				"ac": {
					"std": 32
				},
				"savingThrows": {
					"fort": {
						"std": 25
					},
					"ref": {
						"std": 18
					},
					"will": {
						"std": 21
					}
				},
				"hp": [
					{
						"hp": 265,
						"abilities": [
							"negative healing"
						]
					}
				]
			}
		},
		{
			"name": "Mummified Cat",
			"source": "BotD",
			"page": 130,
			"foundIn": [
				"Geb"
			],
			"otherSources": {
				"Expanded": [
					"LOIL|323"
				]
			},
			"level": 0,
			"traits": [
				"ne",
				"tiny",
				"mummy",
				"undead"
			],
			"perception": {
				"std": 7
			},
			"senses": [
				{
					"name": "darkvision"
				},
				{
					"name": "scent",
					"range": 30,
					"type": "precise"
				}
			],
			"skills": {
				"acrobatics": {
					"std": 4
				},
				"athletics": {
					"std": 5
				},
				"stealth": {
					"std": 9
				}
			},
			"abilityMods": {
				"str": 1,
				"dex": 0,
				"con": 2,
				"int": -4,
				"wis": 3,
				"cha": -2
			},
			"speed": {
				"walk": 25,
				"climb": 15
			},
			"attacks": [
				{
					"range": "Melee",
					"traits": [
						"reach <0 feet>"
					],
					"name": "jaws",
					"attack": 8,
					"damage": "{@damage 1d6+1} piercing"
				},
				{
					"range": "Melee",
					"traits": [
						"agile",
						"reach <0 feet>"
					],
					"name": "claw",
					"attack": 8,
					"damage": "{@damage 1d4+1} piercing"
				}
			],
			"spellcasting": [
				{
					"tradition": "divine",
					"type": "Innate",
					"DC": 15,
					"entry": {
						"1": {
							"spells": [
								{
									"name": "fear"
								}
							]
						}
					}
				}
			],
			"abilities": {
				"mid": [
					{
						"name": "Aura of Repose",
						"traits": [
							"aura",
							"divine",
							"necromancy"
						],
						"entries": [
							"60 feet. Corpses within the aura don't decay. This aura also attempts to counteract any effect that would transform a creature in the aura into undead (counteract level 2, counteract modifier +5)."
						]
					}
				],
				"bot": [
					{
						"name": "Pounce",
						"activity": {
							"number": 1,
							"unit": "action"
						},
						"entries": [
							"The mummified cat Strides and makes a {@action Strike} at the end of its movement. If the mummified cat began this action {@condition hidden}, it remains {@condition hidden} until after this ability's {@action Strike}."
						]
					},
					{
						"name": "Sneak Attack",
						"entries": [
							"The mummified cat deals an additional {@damage 1d4} precision damage to {@condition flat-footed} creatures."
						],
						"generic": {
							"tag": "ability"
						}
					}
				]
			},
			"defenses": {
				"ac": {
					"std": 15
				},
				"savingThrows": {
					"fort": {
						"std": 8
					},
					"ref": {
						"std": 4
					},
					"will": {
						"std": 7
					}
				},
				"hp": [
					{
						"hp": 17,
						"abilities": [
							"negative healing"
						]
					}
				],
				"immunities": [
					"death effects",
					"disease",
					"paralyzed",
					"poison",
					"unconscious"
				],
				"weaknesses": [
					{
						"name": "fire",
						"amount": 2
					}
				]
			}
		},
		{
			"name": "Decrepit Mummy",
			"source": "BotD",
			"page": 130,
			"foundIn": [
				"Geb"
			],
			"otherSources": {
				"Expanded": [
					"LOIL|323"
				]
			},
			"level": 2,
			"traits": [
				"le",
				"medium",
				"mummy",
				"undead"
			],
			"perception": {
				"std": 10
			},
			"senses": [
				{
					"name": "darkvision"
				}
			],
			"languages": {
				"languages": [
					"necril"
				],
				"notes": [
					"plus any one language they knew while alive"
				]
			},
			"skills": {
				"athletics": {
					"std": 7
				},
				"stealth": {
					"std": 9
				}
			},
			"abilityMods": {
				"str": 3,
				"dex": 1,
				"con": -2,
				"int": -2,
				"wis": 4,
				"cha": 2
			},
			"speed": {
				"walk": 20
			},
			"attacks": [
				{
					"range": "Melee",
					"name": "fist",
					"attack": 11,
					"damage": "{@damage 1d8+3} bludgeoning plus lesser mummy rot"
				}
			],
			"abilities": {
				"mid": [
					{
						"name": "Crumbling Form",
						"entries": [
							"A decrepit mummy is barely cohesive. Once a decrepit mummy is reduced to fewer than half their Hit Points, or immediately upon being damaged by a critical hit, they start falling apart, reducing their Armor Class to 15."
						]
					}
				],
				"bot": [
					{
						"name": "Lesser Mummy Rot",
						"traits": [
							"disease",
							"divine",
							"necromancy",
							"negative"
						],
						"entries": [
							"The damage from this disease can't be healed while a creature still has the disease. A creature killed by lesser mummy rot turns to dust and can't be resurrected except by a 7th-level {@ritual resurrect} ritual or similar magic;",
							{
								"type": "affliction",
								"DC": 16,
								"savingThrow": "Fortitude",
								"stages": [
									{
										"stage": 1,
										"entry": "carrier with no ill effect",
										"duration": "1 minute"
									},
									{
										"stage": 2,
										"entry": "{@damage 2d6} negative damage and {@condition stupefied||stupefied 1}",
										"duration": "1 day"
									}
								]
							}
						]
					}
				]
			},
			"defenses": {
				"ac": {
					"std": 17,
					"when crumbling);": 5
				},
				"savingThrows": {
					"fort": {
						"std": 6
					},
					"ref": {
						"std": 7
					},
					"will": {
						"std": 10
					}
				},
				"hp": [
					{
						"hp": 40,
						"abilities": [
							"negative healing"
						]
					}
				],
				"immunities": [
					"death effects",
					"disease",
					"paralyzed",
					"poison",
					"unconscious"
				],
				"weaknesses": [
					{
						"name": "fire",
						"amount": 5
					}
				]
			},
			"hasImages": true
		},
		{
			"name": "Ice Mummy",
			"source": "BotD",
			"page": 131,
			"foundIn": [
				"Geb"
			],
			"otherSources": {
				"Expanded": [
					"LOIL|323"
				]
			},
			"level": 8,
			"traits": [
				"uncommon",
				"ne",
				"medium",
				"cold",
				"mummy",
				"undead"
			],
			"perception": {
				"std": 16
			},
			"senses": [
				{
					"name": "darkvision"
				},
				{
					"name": "snow vision"
				}
			],
			"languages": {
				"languages": [
					"common",
					"necril"
				],
				"notes": [
					"plus any two languages they knew while alive"
				]
			},
			"skills": {
				"deception": {
					"std": 18
				},
				"intimidation": {
					"std": 16
				},
				"occultism": {
					"std": 17
				},
				"stealth": {
					"std": 17
				}
			},
			"abilityMods": {
				"str": 5,
				"dex": 3,
				"con": 2,
				"int": 5,
				"wis": 4,
				"cha": 6
			},
			"items": [
				"+1 striking staff"
			],
			"speed": {
				"walk": 20
			},
			"attacks": [
				{
					"range": "Melee",
					"traits": [
						"magical",
						"two-hand <d8>"
					],
					"name": "staff",
					"attack": 20,
					"damage": "{@damage 2d4+7} bludgeoning plus {@damage 1d6} cold and cold rot"
				},
				{
					"range": "Melee",
					"traits": [
						"agile",
						"magical"
					],
					"name": "fist",
					"attack": 19,
					"damage": "{@damage 2d6+7} bludgeoning plus {@damage 1d6} cold and cold rot"
				}
			],
			"abilities": {
				"top": [
					{
						"name": "Snow Vision",
						"entries": [
							"The ice mummy ignores the {@condition concealed} condition from falling snow."
						]
					}
				],
				"mid": [
					{
						"name": "Great Despair",
						"traits": [
							"aura",
							"emotion",
							"enchantment",
							"fear",
							"incapacitation",
							"mental",
							"occult"
						],
						"entries": [
							"30 feet. Living creatures are {@condition frightened||frightened 1} while in an ice mummy's great despair aura. They can't naturally recover from this fear while in the area but recover instantly once they leave it. When a creature first enters the area, it must succeed at a {@dc 24} Will save (after taking the penalty from being {@condition frightened}) or be {@condition paralyzed} for {@dice 1d4} rounds. The creature is then temporarily immune for 24 hours."
						]
					}
				],
				"bot": [
					{
						"name": "Channel Rot",
						"traits": [
							"occult",
							"necromancy"
						],
						"entries": [
							"The ice mummy can deliver cold rot through melee weapons they wield."
						],
						"generic": {
							"tag": "feat",
							"source": "BotD"
						}
					},
					{
						"name": "Cold Rot",
						"traits": [
							"cold",
							"curse",
							"disease",
							"divine",
							"necromancy"
						],
						"entries": [
							"This affliction can't be reduced below stage 1, nor can damage from it be healed, until successfully treated with remove curse or a similar effect. The affliction can then be removed as normal for a disease. A creature killed by cold rot turns to ice crystals and can't be resurrected except by a 7th-level {@ritual resurrect} ritual or similar magic",
							{
								"type": "affliction",
								"savingThrow": "Fortitude",
								"DC": 24,
								"stages": [
									{
										"stage": 1,
										"entry": "{@condition slowed||slowed 1} for 1 round, then carrier with no ill effect",
										"duration": "1 minute"
									},
									{
										"stage": 2,
										"entry": "{@damage 5d6} negative damage plus {@damage 2d6} cold damage and {@condition stupefied||stupefied 2}",
										"duration": "1 day"
									}
								]
							}
						]
					},
					{
						"name": "Frozen Breath",
						"activity": {
							"number": 2,
							"unit": "action"
						},
						"traits": [
							"cold",
							"concentrate",
							"divine",
							"evocation"
						],
						"entries": [
							"The ice mummy exhales a 60-foot cone of razor-sharp ice that deals {@damage 5d6} cold and {@damage 4d6} slashing damage ({@dc 26} basic Reflex save). The ice mummy can't use Frozen Breath again for {@dice 1d4} rounds."
						]
					}
				]
			},
			"defenses": {
				"ac": {
					"std": 26
				},
				"savingThrows": {
					"fort": {
						"std": 16
					},
					"ref": {
						"std": 13
					},
					"will": {
						"std": 18
					}
				},
				"hp": [
					{
						"hp": 130,
						"abilities": [
							"negative healing"
						]
					}
				],
				"immunities": [
					"death effects",
					"disease",
					"paralyzed",
					"poison",
					"unconscious"
				],
				"weaknesses": [
					{
						"name": "fire",
						"amount": 10
					}
				],
				"resistances": [
					{
						"name": "cold",
						"amount": 10
					}
				]
			},
			"hasImages": true
		},
		{
			"name": "Iroran Mummy",
			"source": "BotD",
			"page": 132,
			"foundIn": [
				"Geb"
			],
			"otherSources": {
				"Expanded": [
					"LOIL|323"
				]
			},
			"level": 10,
			"traits": [
				"rare",
				"ln",
				"medium",
				"mummy",
				"undead"
			],
			"perception": {
				"std": 21
			},
			"senses": [
				{
					"name": "darkvision"
				}
			],
			"languages": {
				"languages": [
					"necril"
				],
				"notes": [
					"plus any two languages they knew while alive"
				]
			},
			"skills": {
				"acrobatics": {
					"std": 25
				},
				"athletics": {
					"std": 21
				},
				"irori lore": {
					"std": 25
				},
				"religion": {
					"std": 21
				}
			},
			"abilityMods": {
				"str": 5,
				"dex": 7,
				"con": 4,
				"int": 0,
				"wis": 5,
				"cha": 3
			},
			"items": [
				"+1 striking returning shuriken"
			],
			"speed": {
				"walk": 30
			},
			"attacks": [
				{
					"range": "Melee",
					"traits": [
						"agile",
						"finesse",
						"magical",
						"nonlethal",
						"unarmed"
					],
					"name": "fist",
					"attack": 23,
					"damage": "{@damage 2d10+11} bludgeoning"
				},
				{
					"range": "Ranged",
					"traits": [
						"agile",
						"thrown <20 feet>"
					],
					"name": "shuriken",
					"attack": 23,
					"damage": "{@damage 2d4+11} piercing"
				}
			],
			"spellcasting": [
				{
					"name": "Monk Ki Spells",
					"type": "Focus",
					"fp": 3,
					"DC": 29,
					"entry": {
						"5": {
							"spells": [
								{
									"name": "ki blast"
								},
								{
									"name": "ki rush"
								},
								{
									"name": "ki strike"
								},
								{
									"name": "wind jump"
								}
							]
						}
					}
				}
			],
			"abilities": {
				"mid": [
					{
						"name": "Aura of Peace",
						"traits": [
							"aura",
							"divine",
							"emotion",
							"enchantment",
							"incapacitation",
							"mental"
						],
						"entries": [
							"30 feet.",
							"When a creature enters or starts its turn in the aura, it's affected by calm emotions for 1 minute, with a {@dc 27} Will save. A creature that succeeds at the save is temporarily immune for 24 hours. If the Iroran mummy takes a {@condition hostile} action, the aura of peace is suppressed and its effects end for anyone already affected. The Iroran mummy must spend 10 minutes in meditation to restore the aura."
						]
					},
					{
						"name": "Robe Tangle",
						"activity": {
							"number": 1,
							"unit": "reaction"
						},
						"traits": [
							"divine",
							"move",
							"transmutation"
						],
						"trigger": "An adjacent creature misses the Iroran mummy with a melee {@action Strike}",
						"entries": [
							"The mummy swaps positions with the attacker, and the attacker becomes {@condition grabbed} by the mummy's animated sash. The {@action Escape} DC is 29, the {@action Force Open} DC is 27, and a creature can sever the sash by hitting AC 27 and dealing at least 20 slashing damage. The mummy can't use this reaction again until they've Interacted to reclaim the sash."
						]
					}
				],
				"bot": [
					{
						"name": "Stunning Flurry",
						"activity": {
							"number": 1,
							"unit": "action"
						},
						"frequency": {
							"number": 1,
							"unit": "round"
						},
						"entries": [
							"The Iroran mummy makes two unarmed {@action Strike||Strikes}. If both hit the same creature, combine their damage for the purpose of resistances and weaknesses, and the target must succeed at a {@dc 29} Fortitude save or be {@condition stunned||stunned 1} (or {@condition stunned||stunned 3} on a critical failure); this save has the {@trait incapacitation} trait."
						]
					}
				]
			},
			"defenses": {
				"ac": {
					"std": 31
				},
				"savingThrows": {
					"fort": {
						"std": 18
					},
					"ref": {
						"std": 21
					},
					"will": {
						"std": 21
					}
				},
				"hp": [
					{
						"hp": 190,
						"abilities": [
							"negative healing"
						]
					}
				],
				"immunities": [
					"death effects",
					"disease",
					"paralyzed",
					"poison",
					"unconscious"
				],
				"weaknesses": [
					{
						"name": "fire",
						"amount": 10
					}
				]
			},
			"hasImages": true
		},
		{
			"name": "Mummy Prophet of Set",
			"source": "BotD",
			"page": 132,
			"foundIn": [
				"Geb"
			],
			"otherSources": {
				"Expanded": [
					"LOIL|323"
				]
			},
			"level": 13,
			"traits": [
				"uncommon",
				"ne",
				"medium",
				"mummy",
				"undead"
			],
			"perception": {
				"std": 23
			},
			"senses": [
				{
					"name": "darkvision"
				},
				{
					"name": "sand vision"
				}
			],
			"languages": {
				"languages": [
					"necril"
				],
				"notes": [
					"plus any two languages they knew while alive"
				]
			},
			"skills": {
				"arcana": {
					"std": 23
				},
				"deception": {
					"std": 25
				},
				"intimidation": {
					"std": 27
				},
				"occultism": {
					"std": 25
				},
				"religion": {
					"std": 27
				},
				"society": {
					"std": 23
				},
				"stealth": {
					"std": 23
				}
			},
			"abilityMods": {
				"str": 5,
				"dex": 4,
				"con": 5,
				"int": 6,
				"wis": 8,
				"cha": 6
			},
			"items": [
				"religious symbol of {@deity Set|BotD}",
				"+1 striking spear"
			],
			"speed": {
				"walk": 20
			},
			"attacks": [
				{
					"range": "Melee",
					"traits": [
						"magical"
					],
					"name": "spear",
					"attack": 25,
					"damage": "{@damage 3d6+11} piercing plus sand rot"
				},
				{
					"range": "Melee",
					"traits": [
						"agile"
					],
					"name": "fist",
					"attack": 24,
					"damage": "{@damage 3d4+11} bludgeoning plus sand rot"
				},
				{
					"range": "Ranged",
					"traits": [
						"magical",
						"thrown <20 feet>"
					],
					"name": "spear",
					"attack": 24,
					"damage": "{@damage 3d6+11} piercing plus sand rot"
				}
			],
			"spellcasting": [
				{
					"tradition": "divine",
					"type": "Prepared",
					"DC": 33,
					"attack": 25,
					"entry": {
						"0": {
							"level": 7,
							"spells": [
								{
									"name": "chill touch"
								},
								{
									"name": "detect magic"
								},
								{
									"name": "divine lance"
								},
								{
									"name": "guidance"
								},
								{
									"name": "shield"
								}
							]
						},
						"1": {
							"spells": [
								{
									"name": "fear"
								},
								{
									"name": "penumbral shroudlogm"
								},
								{
									"name": "ray of enfeeblement"
								}
							]
						},
						"2": {
							"spells": [
								{
									"name": "death knell",
									"amount": 2
								},
								{
									"name": "see invisibility"
								}
							]
						},
						"3": {
							"spells": [
								{
									"name": "blindness"
								},
								{
									"name": "cup of dustlogm"
								},
								{
									"name": "chilling darkness"
								}
							]
						},
						"4": {
							"spells": [
								{
									"name": "air walk"
								},
								{
									"name": "freedom of movement"
								},
								{
									"name": "resist energy"
								}
							]
						},
						"5": {
							"spells": [
								{
									"name": "crisis of faith"
								},
								{
									"name": "shadow blast"
								},
								{
									"name": "wall of flesh"
								}
							]
						},
						"6": {
							"spells": [
								{
									"name": "disintegrate",
									"amount": 2
								},
								{
									"name": "divine wrath"
								}
							]
						},
						"7": {
							"spells": [
								{
									"name": "eclipse burst",
									"amount": 2
								},
								{
									"name": "harm",
									"amount": 7
								}
							]
						}
					}
				}
			],
			"abilities": {
				"top": [
					{
						"name": "Sand Vision",
						"entries": [
							"The prophet ignores the {@condition concealed} condition from particles of sand and dust in the air."
						]
					}
				],
				"mid": [
					{
						"name": "Great Despair",
						"traits": [
							"aura",
							"divine",
							"emotion",
							"enchantment",
							"fear",
							"incapacitation",
							"mental"
						],
						"entries": [
							"30 feet. As ice mummy, but {@dc 31}."
						]
					}
				],
				"bot": [
					{
						"name": "Channel Rot",
						"traits": [
							"divine",
							"necromancy"
						],
						"entries": [
							"The mummy prophet of {@deity Set|BotD} can deliver devastating rot through melee weapons they wield."
						],
						"generic": {
							"tag": "feat",
							"source": "BotD"
						}
					},
					{
						"name": "Breath of Sand",
						"activity": {
							"number": 2,
							"unit": "action"
						},
						"traits": [
							"concentrate",
							"divine",
							"earth",
							"evocation",
							"negative"
						],
						"requirements": "The prophet's Sandstorm is active",
						"entries": [
							"The prophet inhales its Sandstorm, suppressing the effect until the end of the prophet's next turn. It then exhales a 120-foot cone of negatively charged sand that deals {@damage 7d6} negative and {@damage 7d6} slashing damage ({@dc 33} basic Reflex save)."
						]
					},
					{
						"name": "Sand Form",
						"activity": {
							"number": 2,
							"unit": "action"
						},
						"traits": [
							"concentrate",
							"divine",
							"earth",
							"polymorph",
							"transmutation"
						],
						"frequency": {
							"number": 1,
							"unit": "day"
						},
						"entries": [
							"The prophet loses their coherent from and becomes an animated pile of sand. While in this form, the prophet gains resistance 10 to physical damage and is immune to precision damage. They can't cast spells, activate items, or use actions that have the {@trait attack} or {@trait manipulate} trait. They gain a fly Speed of 40 feet and can slip through tiny cracks. This lasts for 5 minutes, and the prophet can {@action Dismiss} the effect."
						]
					},
					{
						"name": "Sand Rot",
						"traits": [
							"curse",
							"disease",
							"divine",
							"necromancy"
						],
						"entries": [
							"This affliction can't be reduced below stage 1, nor can damage from it be healed, until successfully treated with remove curse or a similar effect; the affliction can then be removed as normal for a disease. A creature killed by sand rot turns to sand and can't be resurrected except by a 7th-level {@ritual resurrect} ritual or similar magic;",
							{
								"type": "affliction",
								"DC": 31,
								"savingThrow": "Fortitude",
								"stages": [
									{
										"stage": 1,
										"entry": "carrier with no ill effect",
										"duration": "1 minute"
									},
									{
										"stage": 2,
										"entry": "{@damage 12d6} negative damage, {@condition clumsy||clumsy 1}, and {@condition stupefied||stupefied 2}",
										"duration": "1 day"
									}
								]
							}
						]
					},
					{
						"name": "Sandstorm",
						"activity": {
							"number": 3,
							"unit": "action"
						},
						"traits": [
							"conjuration",
							"divine",
							"earth"
						],
						"frequency": {
							"number": 1,
							"unit": "day"
						},
						"entries": [
							"The mummy creates a temporary sandstorm in a 30-foot emanation that lasts for 1 minute. Creatures within the emanation take a \u20134 circumstance penalty to {@skill Perception} checks and must succeed at a {@dc 33} Fortitude save or be forced to hold their breath or start suffocating (Core Rulebook 478). A creature within the sandstorm at the end of its turn takes {@damage 2d6} negative and {@damage 1d6} slashing damage."
						]
					}
				]
			},
			"defenses": {
				"ac": {
					"std": 33
				},
				"savingThrows": {
					"fort": {
						"std": 22
					},
					"ref": {
						"std": 21
					},
					"will": {
						"std": 25
					},
					"abilities": [
						"+1 status to all saves vs. magic"
					]
				},
				"hp": [
					{
						"hp": 250,
						"abilities": [
							"negative healing"
						]
					}
				],
				"immunities": [
					"death effects",
					"disease",
					"paralyzed",
					"poison",
					"unconscious"
				],
				"weaknesses": [
					{
						"name": "fire",
						"amount": 15
					}
				]
			},
			"hasImages": true
		},
		{
			"name": "Obrousian",
			"source": "BotD",
			"page": 134,
			"level": 14,
			"traits": [
				"uncommon",
				"ne",
				"medium",
				"amphibious",
				"undead"
			],
			"perception": {
				"std": 26
			},
			"senses": [
				{
					"name": "darkvision"
				}
			],
			"languages": {
				"languages": [
					"aquan",
					"common",
					"necril"
				]
			},
			"skills": {
				"athletics": {
					"std": 26,
					"to {@action Swim}": 28
				},
				"deception": {
					"std": 27
				},
				"intimidation": {
					"std": 25
				},
				"nature": {
					"std": 24
				},
				"stealth": {
					"std": 26
				}
			},
			"abilityMods": {
				"str": 6,
				"dex": 4,
				"con": 3,
				"int": 0,
				"wis": 4,
				"cha": 7
			},
			"speed": {
				"walk": 5,
				"swim": 30
			},
			"attacks": [
				{
					"range": "Melee",
					"traits": [
						"agile",
						"magical"
					],
					"name": "claw",
					"attack": 29,
					"damage": "{@damage 3d8+12} slashing plus Grab"
				}
			],
			"spellcasting": [
				{
					"tradition": "divine",
					"type": "Innate",
					"DC": 34,
					"entry": {
						"3": {
							"spells": [
								{
									"name": "enthrall",
									"amount": "at will"
								}
							]
						},
						"7": {
							"spells": [
								{
									"name": "warp mind",
									"amount": 3
								}
							]
						}
					}
				}
			],
			"abilities": {
				"mid": [
					{
						"name": "Waves of Sorrow",
						"traits": [
							"aura",
							"divine",
							"enchantment",
							"incapacitation",
							"mental"
						],
						"entries": [
							"30 feet. When a creature ends its turn in the obrousian's waves of sorrow aura, the creature is overwhelmed by the sorrow that suffuses the obrousian's being. The creature must succeed at a {@dc 33} Will saving throw or become {@condition paralyzed} for 1 round."
						]
					}
				],
				"bot": [
					{
						"name": "Change Shape",
						"activity": {
							"number": 1,
							"unit": "action"
						},
						"traits": [
							"concentrate",
							"divine",
							"polymorph",
							"transmutation"
						],
						"entries": [
							"The obrousian can take on the appearance of any kind of Small or Medium humanoid creature. This transformation increases their Speed to 25 feet and might remove their swim Speed depending on the form. It doesn't change their attack and damage modifiers with their {@action Strike||Strikes}, but it might change the damage type their {@action Strike||Strikes} deal (typically to bludgeoning damage)."
						],
						"generic": {
							"tag": "ability"
						}
					},
					{
						"name": "Drowning Grasp",
						"entries": [
							"When a creature is {@condition grabbed} by the obrousian, the creature's lungs magically fill with water. A creature that can't breathe water is suffocating while it is {@condition grabbed}."
						]
					}
				]
			},
			"defenses": {
				"ac": {
					"std": 36
				},
				"savingThrows": {
					"fort": {
						"std": 25
					},
					"ref": {
						"std": 22
					},
					"will": {
						"std": 28
					}
				},
				"hp": [
					{
						"hp": 250,
						"abilities": [
							"negative healing"
						]
					}
				],
				"immunities": [
					"death effects",
					"disease",
					"paralyzed",
					"poison",
					"unconscious"
				]
			},
			"hasImages": true
		},
		{
			"name": "Onryo",
			"source": "BotD",
			"page": 135,
			"level": 12,
			"traits": [
				"uncommon",
				"ne",
				"medium",
				"undead"
			],
			"perception": {
				"std": 21
			},
			"senses": [
				{
					"name": "darkvision"
				}
			],
			"languages": {
				"languages": [
					"common"
				]
			},
			"skills": {
				"acrobatics": {
					"std": 25
				},
				"athletics": {
					"std": 20
				},
				"stealth": {
					"std": 25
				},
				"survival": {
					"std": 23
				}
			},
			"abilityMods": {
				"str": 2,
				"dex": 7,
				"con": 5,
				"int": 2,
				"wis": 5,
				"cha": 6
			},
			"speed": {
				"walk": 35,
				"climb": 35,
				"abilities": [
					"flicker",
					"spider climb",
					"water walk"
				]
			},
			"attacks": [
				{
					"range": "Melee",
					"traits": [
						"agile",
						"finesse"
					],
					"name": "claw",
					"attack": 25,
					"damage": "{@damage 3d8+8} slashing plus {@damage 2d6} mental"
				}
			],
			"spellcasting": [
				{
					"tradition": "occult",
					"type": "Innate",
					"DC": 32,
					"entry": {
						"6": {
							"spells": [
								{
									"name": "nightmare"
								}
							]
						},
						"constant": {
							"4": {
								"spells": [
									{
										"name": "blink"
									},
									{
										"name": "spider climb"
									},
									{
										"name": "water walk"
									}
								]
							}
						}
					}
				}
			],
			"abilities": {
				"bot": [
					{
						"name": "Flicker",
						"entries": [
							"An onryo's erratic movement makes them difficult to target. If an onryo moves at least 10 feet during a move action, they gain concealment until the start of their next turn."
						]
					},
					{
						"name": "Onryo's Rancor",
						"activity": {
							"number": 1,
							"unit": "action"
						},
						"traits": [
							"curse",
							"enchantment",
							"mental",
							"occult"
						],
						"requirements": "The onryo's last action was a successful claw {@action Strike}",
						"entries": [
							"The onryo attempts to instill its need for vengeance into the creature. The onryo, with their touch, casts a 5th-level geas on the creature they hit ({@dc 30} Will). On a failure, it's forced to seek and slay loved ones of the onryo's wrongdoer and anyone who attempts to defend them for up to one week. On a critical failure, the duration is 1 month and the creature gains Onryo's Rancor, which it's also compelled to use by the geas. Regardless of the outcome, the creature is temporarily immune to Onryo's Rancor from this individual for 1 year."
						]
					},
					{
						"name": "Vengeful Suffocation",
						"activity": {
							"number": 2,
							"unit": "action"
						},
						"traits": [
							"incapacitation",
							"occult",
							"necromancy"
						],
						"frequency": {
							"number": 1,
							"unit": "hour"
						},
						"entries": [
							"The onryo channels their boundless resentment, manifesting it as a tangled clump of wet hair, a clot of rancid swamp mud, or other disgusting mass of matter in the throat of a creature within 30 feet. The creature must attempt a {@dc 32} Fortitude save.",
							{
								"type": "successDegree",
								"entries": {
									"Critical Success": [
										"The creature is unaffected."
									],
									"Success": [
										"The creature becomes {@condition sickened||sickened 1}."
									],
									"Failure": [
										"The creature becomes {@condition sickened||sickened 2}."
									],
									"Critical Failure": [
										"The creature becomes {@condition sickened||sickened 3} and the mass fully blocks the creature's airway. The creature begins suffocating (Core Rulebook 478)"
									]
								}
							}
						]
					}
				]
			},
			"defenses": {
				"ac": {
					"std": 32
				},
				"savingThrows": {
					"fort": {
						"std": 21
					},
					"ref": {
						"std": 23
					},
					"will": {
						"std": 23
					},
					"abilities": [
						"+1 status to all saves vs. magic"
					]
				},
				"hp": [
					{
						"hp": 180,
						"abilities": [
							"negative healing"
						]
					}
				],
				"immunities": [
					"death effects",
					"disease",
					"paralyzed",
					"poison",
					"unconscious"
				],
				"resistances": [
					{
						"name": "all damage",
						"amount": 8,
						"note": "except force"
					}
				]
			},
			"hasImages": true
		},
		{
			"name": "Polong",
			"source": "BotD",
			"page": 138,
			"level": 8,
			"traits": [
				"uncommon",
				"ne",
				"medium",
				"incorporeal",
				"spirit",
				"undead"
			],
			"perception": {
				"std": 17
			},
			"senses": [
				{
					"name": "darkvision"
				},
				{
					"name": "lifesense",
					"range": 30,
					"note": "page 213"
				}
			],
			"languages": {
				"notes": [
					"any one language known by the polong's creator"
				]
			},
			"skills": {
				"deception": {
					"std": 18
				},
				"medicine": {
					"std": 15
				},
				"occultism": {
					"std": 13
				},
				"stealth": {
					"std": 18
				}
			},
			"abilityMods": {
				"str": -5,
				"dex": 6,
				"con": 2,
				"int": 1,
				"wis": 5,
				"cha": 6
			},
			"speed": {
				"fly": 35
			},
			"attacks": [
				{
					"range": "Melee",
					"traits": [
						"finesse",
						"magical"
					],
					"name": "scythe claw",
					"attack": 20,
					"damage": "{@damage 2d4+9} slashing plus {@damage 1d6} negative"
				}
			],
			"abilities": {
				"top": [
					{
						"name": "Bottle Bound",
						"entries": [
							"A polong is bound to the bottle from which they spawned. They can leave the bottle only at the will of their master and must return to it once every 24 hours to feed on their creator's blood. Otherwise, the polong withers and dies."
						]
					}
				],
				"mid": [
					{
						"name": "Natural Invisibility",
						"entries": [
							"A polong is naturally {@condition invisible} outside of their bottle. They become visible only when forced out of a possessed creature against their will.",
							"Shattering the polong's bottle also forces them to assume a visible form."
						]
					},
					{
						"name": "Regenerating Bond",
						"traits": [
							"necromancy",
							"occult"
						],
						"entries": [
							"When a polong possesses a creature, the polong's master gains temporary Hit Points equal to the victim's level × the victim's {@condition drained} value caused by the possession. These temporary Hit Points last as long as the possession lasts."
						]
					}
				],
				"bot": [
					{
						"name": "Polong Possession",
						"activity": {
							"number": 3,
							"unit": "action"
						},
						"traits": [
							"incapacitation",
							"mental",
							"necromancy",
							"occult",
							"possession"
						],
						"entries": [
							"The polong attempts to possess an adjacent corporeal creature. This has the same effect as the {@spell possession} spell ({@dc 26} Will), except the duration is 24 hours and, since the polong doesn't have a physical body, they're unaffected by that restriction of the spell. If the target has critically failed its save and become fully possessed by this polong before, it gets a save result one degree of success worse than it rolled.",
							"A creature possessed by a polong becomes {@condition drained||drained 1} and {@condition doomed||doomed 1}. These conditions don't reduce naturally unless the polong spends an entire day without possessing the creature. For each consecutive day the polong is able to return and possess the creature, the {@condition drained} and {@condition doomed} values each increase by 1, to a maximum of 4. If the polong possesses a different creature, the conditions end for any creature it previously possessed."
						]
					},
					{
						"name": "Rend",
						"activity": {
							"number": 1,
							"unit": "action"
						},
						"components": [
							"scythe claw"
						],
						"generic": {
							"tag": "ability"
						}
					}
				]
			},
			"defenses": {
				"ac": {
					"std": 24
				},
				"savingThrows": {
					"fort": {
						"std": 12
					},
					"ref": {
						"std": 18
					},
					"will": {
						"std": 19
					}
				},
				"hp": [
					{
						"hp": 100,
						"abilities": [
							"negative healing"
						]
					}
				],
				"immunities": [
					"death effects",
					"disease",
					"paralyzed",
					"poison",
					"precision",
					"unconscious"
				],
				"weaknesses": [
					{
						"name": "good",
						"amount": 5
					}
				],
				"resistances": [
					{
						"name": "all",
						"amount": 5,
						"note": "except force, {@item ghost touch}, or positive; double resistance vs. non-magical"
					}
				]
			},
			"hasImages": true
		},
		{
			"name": "Raw Nerve",
			"source": "BotD",
			"page": 139,
			"level": 8,
			"traits": [
				"ne",
				"medium",
				"undead"
			],
			"perception": {
				"std": 17
			},
			"senses": [
				{
					"name": "darkvision"
				},
				{
					"name": "thoughtsense ",
					"range": 60
				}
			],
			"languages": {},
			"skills": {
				"intimidation": {
					"std": 16
				},
				"lore": {
					"std": 20,
					"note": "any one Lore it knew in life"
				},
				"medicine": {
					"std": 15
				},
				"occultism": {
					"std": 18
				},
				"stealth": {
					"std": 16
				}
			},
			"abilityMods": {
				"str": 3,
				"dex": 4,
				"con": 0,
				"int": 6,
				"wis": 3,
				"cha": 2
			},
			"speed": {
				"walk": 30,
				"abilities": [
					"float"
				]
			},
			"attacks": [
				{
					"range": "Melee",
					"traits": [
						"agile",
						"finesse",
						"magical"
					],
					"name": "nerve ending",
					"attack": 20,
					"damage": "{@damage 2d10+9} electricity plus involuntary reaction"
				}
			],
			"abilities": {
				"top": [
					{
						"name": "Thoughtsense",
						"traits": [
							"divination",
							"mental",
							"occult"
						],
						"entries": [
							"The raw nerve senses all non-mindless creatures at the listed range."
						]
					}
				],
				"bot": [
					{
						"name": "Accelerating Inquest",
						"activity": {
							"number": 1,
							"unit": "action"
						},
						"traits": [
							"concentrate",
							"detection",
							"divination",
							"occult"
						],
						"entries": [
							"The raw nerve mentally probes a creature within 100 feet, attempting an {@skill Occultism} check against the creature's Will DC. On a success, the raw nerve can {@action Step}, and gains a +2 circumstance bonus to AC against that creature until the start of the raw nerve's next turn."
						]
					},
					{
						"name": "Float",
						"entries": [
							"A raw nerve floats a few inches from the ground. As such, it can ignore {@quickref difficult terrain||3|terrain}."
						]
					},
					{
						"name": "Involuntary Reaction",
						"entries": [
							"A creature struck by a raw nerve's nerve ending strike must succeed at a {@dc 26} Reflex saving throw or be unable to use reactions until the start of its next turn."
						]
					},
					{
						"name": "Synaptic Overload",
						"activity": {
							"number": 3,
							"unit": "action"
						},
						"traits": [
							"enchantment",
							"incapacitation",
							"mental",
							"occult"
						],
						"entries": [
							"The raw nerve releases a burst of mental energy in a 30-foot cone, dealing {@damage 4d12} mental damage to each creature in the cone ({@dc 23} Will save).",
							{
								"type": "successDegree",
								"entries": {
									"Critical Success": [
										"The creature takes no damage."
									],
									"Success": [
										"The creature takes half damage."
									],
									"Failure": [
										"The creature takes full damage and is {@condition stunned||stunned 1}."
									],
									"Critical Failure": [
										"The creature takes double damage and is {@condition stunned||stunned 2}."
									]
								}
							}
						]
					}
				]
			},
			"defenses": {
				"ac": {
					"std": 26
				},
				"savingThrows": {
					"fort": {
						"std": 14
					},
					"ref": {
						"std": 16
					},
					"will": {
						"std": 19
					}
				},
				"hp": [
					{
						"hp": 150,
						"abilities": [
							"negative healing"
						]
					}
				],
				"immunities": [
					"death effects",
					"disease",
					"electricity",
					"mental",
					"poison",
					"paralyzed",
					"unconscious"
				],
				"weaknesses": [
					{
						"name": "slashing",
						"amount": 5
					}
				]
			},
			"hasImages": true
		},
		{
			"name": "Silent Stalker",
			"source": "BotD",
			"page": 141,
			"level": 13,
			"traits": [
				"ln",
				"small",
				"undead"
			],
			"perception": {
				"std": 24
			},
			"senses": [
				{
					"name": "darkvision"
				},
				{
					"name": "sense murderer"
				}
			],
			"languages": {},
			"skills": {
				"athletics": {
					"std": 27
				},
				"intimidation": {
					"std": 24
				},
				"stealth": {
					"std": 28
				}
			},
			"abilityMods": {
				"str": 8,
				"dex": 5,
				"con": 3,
				"int": 0,
				"wis": 5,
				"cha": 3
			},
			"speed": {
				"walk": 25
			},
			"attacks": [
				{
					"range": "Melee",
					"traits": [
						"agile"
					],
					"name": "claw",
					"attack": 27,
					"damage": "{@damage 3d8+14} bludgeoning plus Grab"
				}
			],
			"abilities": {
				"top": [
					{
						"name": "Sense Murderer",
						"entries": [
							"As pale stranger."
						]
					}
				],
				"mid": [
					{
						"name": "Silent Aura",
						"traits": [
							"aura",
							"illusion",
							"occult"
						],
						"entries": [
							"10 feet. A silent stalker makes no sound, preventing creatures from noticing them using hearing or a similar sense alone. This silence stops all sound within it or passing through. The silent stalker and all creatures in the aura can't use sonic attacks or actions that have the {@trait auditory} trait; this prevents creatures from casting spells with verbal components or activating items with command components."
						]
					},
					{
						"name": "Self-Loathing",
						"entries": [
							"As {@creature pale stranger|BotD}, but {@dc 33}."
						]
					},
					{
						"name": "Undying Vendetta",
						"entries": [
							"As {@creature pale stranger|BotD}."
						]
					}
				],
				"bot": [
					{
						"name": "Constrict",
						"activity": {
							"number": 1,
							"unit": "action"
						},
						"entries": [
							"{@damage 3d8+7} bludgeoning, {@dc 33}"
						],
						"generic": {
							"tag": "ability"
						}
					},
					{
						"name": "Implacable Advance",
						"activity": {
							"number": 2,
							"unit": "action"
						},
						"entries": [
							"The silent stalker {@action Stride||Strides} twice and makes a claw {@action Strike}; they can ignore {@quickref difficult terrain||3|terrain} during these {@action Stride||Strides} if they advance toward their murderer. If they {@action Strike} and {@ability Grab} their murderer this turn, they can {@ability Constrict} as a free action immediately after the {@ability Grab}."
						]
					}
				]
			},
			"defenses": {
				"ac": {
					"std": 34
				},
				"savingThrows": {
					"fort": {
						"std": 22
					},
					"ref": {
						"std": 24
					},
					"will": {
						"std": 22
					}
				},
				"hp": [
					{
						"hp": 220,
						"abilities": [
							"negative healing"
						]
					}
				],
				"immunities": [
					"death effects",
					"disease",
					"paralyzed",
					"poison",
					"sleep"
				],
				"resistances": [
					{
						"name": "physical",
						"amount": 15,
						"note": "except slashing"
					}
				]
			},
			"hasImages": true
		},
		{
			"name": "Predatory Rabbit",
			"source": "BotD",
			"page": 142,
			"level": -1,
			"traits": [
				"ce",
				"tiny",
				"undead"
			],
			"perception": {
				"std": 5
			},
			"senses": [
				{
					"name": "darkvision"
				},
				{
					"name": "sense companion"
				}
			],
			"skills": {
				"acrobatics": {
					"std": 6
				},
				"athletics": {
					"std": 2,
					"when jumping": 4
				},
				"stealth": {
					"std": 6
				}
			},
			"abilityMods": {
				"str": 0,
				"dex": 4,
				"con": 2,
				"int": -4,
				"wis": 1,
				"cha": -1
			},
			"speed": {
				"walk": 40
			},
			"attacks": [
				{
					"range": "Melee",
					"traits": [
						"finesse",
						"reach <0 feet>"
					],
					"name": "jaws",
					"attack": 8,
					"damage": "{@damage 1d4} piercing"
				}
			],
			"abilities": {
				"top": [
					{
						"name": "Sense Companion",
						"traits": [
							"detection",
							"divination",
							"occult"
						],
						"entries": [
							"A predatory rabbit knows the direction of its past owner or family (as long as they're both on the same plane), but not the distance."
						]
					}
				],
				"mid": [
					{
						"name": "Stench",
						"traits": [
							"aura",
							"olfactory"
						],
						"entries": [
							"10 feet. A creature entering the aura or starting its turn in the aura must succeed at a {@dc 13} Fortitude save or become {@condition sickened||sickened 1} (plus {@condition slowed||slowed 1} for as long as it's {@condition sickened} on a critical failure). While within the aura, affected creatures take a \u20132 circumstance penalty to saves against disease and to recover from the {@condition sickened} condition. A creature that succeeds at its save is temporarily immune for 1 minute."
						]
					}
				],
				"bot": [
					{
						"name": "Feral",
						"entries": [
							"{@action Leap} {@as 2}(move) The predatory rabbit jumps with a maximum height and distance each equal to half its Speed. This movement doesn't trigger reactions. At any point, the predatory rabbit attempts a jaws {@action Strike}."
						]
					}
				]
			},
			"defenses": {
				"ac": {
					"std": 16
				},
				"savingThrows": {
					"fort": {
						"std": 4
					},
					"ref": {
						"std": 8
					},
					"will": {
						"std": 3
					}
				},
				"hp": [
					{
						"hp": 6,
						"abilities": [
							"negative healing"
						]
					}
				],
				"immunities": [
					"death effects",
					"disease",
					"paralyzed",
					"poison",
					"sleep"
				]
			},
			"hasImages": true
		},
		{
			"name": "Scorned Hound",
			"source": "BotD",
			"page": 142,
			"level": 1,
			"traits": [
				"ne",
				"small",
				"undead"
			],
			"perception": {
				"std": 7
			},
			"senses": [
				{
					"name": "darkvision"
				},
				{
					"name": "scent",
					"range": 30,
					"type": "precise"
				},
				{
					"name": "sense companion"
				}
			],
			"skills": {
				"acrobatics": {
					"std": 5
				},
				"athletics": {
					"std": 7
				},
				"stealth": {
					"std": 5
				},
				"survival": {
					"std": 5
				}
			},
			"abilityMods": {
				"str": 4,
				"dex": 2,
				"con": 2,
				"int": -4,
				"wis": 2,
				"cha": -1
			},
			"speed": {
				"walk": 30
			},
			"attacks": [
				{
					"range": "Melee",
					"name": "jaws",
					"attack": 9,
					"damage": "{@damage 1d6+2} piercing"
				}
			],
			"abilities": {
				"top": [
					{
						"name": "Sense Companion",
						"traits": [
							"detection",
							"divination",
							"occult"
						],
						"entries": [
							"As predatory rabbit."
						]
					}
				],
				"mid": [
					{
						"name": "Stench",
						"traits": [
							"aura",
							"olfactory"
						],
						"entries": [
							"15 feet. As predatory rabbit, but {@dc 14}."
						]
					}
				],
				"bot": [
					{
						"name": "Betray the Pack",
						"entries": [
							"The hound's {@action Strike||Strikes} deal {@damage 1d4} additional damage to creatures that were once its owner, companion, fellow pet, family, household, or pack."
						]
					}
				]
			},
			"defenses": {
				"ac": {
					"std": 15
				},
				"savingThrows": {
					"fort": {
						"std": 9
					},
					"ref": {
						"std": 7
					},
					"will": {
						"std": 5
					}
				},
				"hp": [
					{
						"hp": 22,
						"abilities": [
							"negative healing"
						]
					}
				],
				"immunities": [
					"death effects",
					"disease",
					"paralyzed",
					"poison",
					"sleep"
				]
			}
		},
		{
			"name": "Siabrae",
			"source": "BotD",
			"page": 145,
			"level": 16,
			"traits": [
				"rare",
				"ne",
				"medium",
				"undead"
			],
			"perception": {
				"std": 31
			},
			"senses": [
				{
					"name": "darkvision"
				},
				{
					"name": "tremorsense",
					"range": 60,
					"type": "precise"
				}
			],
			"languages": {
				"languages": [
					"aklo",
					"common",
					"draconic",
					"elven",
					"necril",
					"sylvan",
					"undercommon"
				]
			},
			"skills": {
				"athletics": {
					"std": 28
				},
				"acrobatics": {
					"std": 24
				},
				"crafting": {
					"std": 26
				},
				"intimidation": {
					"std": 24
				},
				"nature": {
					"std": 33
				},
				"religion": {
					"std": 29
				},
				"stealth": {
					"std": 26
				},
				"survival": {
					"std": 31
				}
			},
			"abilityMods": {
				"str": 6,
				"dex": 4,
				"con": 6,
				"int": 4,
				"wis": 9,
				"cha": 2
			},
			"items": [
				"scroll of true seeing",
				"staff of nature's vengeance|APG"
			],
			"speed": {
				"walk": 25,
				"burrow": 25,
				"abilities": [
					"earth glide"
				]
			},
			"attacks": [
				{
					"range": "Melee",
					"traits": [
						"magical"
					],
					"name": "stone antler",
					"attack": 28,
					"damage": "{@damage 5d6+12} bludgeoning plus stony shards"
				}
			],
			"spellcasting": [
				{
					"tradition": "primal",
					"type": "Prepared",
					"DC": 41,
					"attack": 33,
					"entry": {
						"0": {
							"level": 8,
							"spells": [
								{
									"name": "dancing lights"
								},
								{
									"name": "detect magic"
								},
								{
									"name": "produce flame"
								},
								{
									"name": "sigil"
								},
								{
									"name": "tanglefoot"
								}
							]
						},
						"1": {
							"spells": [
								{
									"name": "longstrider"
								},
								{
									"name": "pass without trace"
								},
								{
									"name": "ventriloquism"
								}
							]
						},
						"2": {
							"spells": [
								{
									"name": "spider climb"
								},
								{
									"name": "water walk"
								},
								{
									"name": "web"
								}
							]
						},
						"3": {
							"spells": [
								{
									"name": "earthbind"
								},
								{
									"name": "wall of thorns"
								},
								{
									"name": "wall of wind"
								}
							]
						},
						"4": {
							"spells": [
								{
									"name": "freedom of movement"
								},
								{
									"name": "rusting grasp",
									"source": "APG"
								},
								{
									"name": "solid fog"
								}
							]
						},
						"5": {
							"spells": [
								{
									"name": "cloudkill"
								},
								{
									"name": "cone of cold"
								},
								{
									"name": "tree stride"
								}
							]
						},
						"6": {
							"spells": [
								{
									"name": "flesh to stone",
									"amount": 2
								},
								{
									"name": "tangling creepers"
								}
							]
						},
						"7": {
							"spells": [
								{
									"name": "chain lightning"
								},
								{
									"name": "eclipse burst"
								},
								{
									"name": "finger of death"
								}
							]
						},
						"8": {
							"spells": [
								{
									"name": "earthquake"
								},
								{
									"name": "mask of terror"
								},
								{
									"name": "polar ray"
								}
							]
						}
					}
				},
				{
					"name": "Druid Order Spells",
					"type": "Focus",
					"fp": 3,
					"DC": 41,
					"entry": {
						"7": {
							"spells": [
								{
									"name": "wild morph"
								},
								{
									"name": "wild shape",
									"notes": [
										"any form from animal form, elemental form, insect form, pest form, plant shape, or soaring shape"
									]
								}
							]
						}
					}
				}
			],
			"abilities": {
				"mid": [
					{
						"name": "Miasma",
						"traits": [
							"aura",
							"disease",
							"primal"
						],
						"entries": [
							"20 feet, {@dc 37}"
						]
					}
				],
				"bot": [
					{
						"name": "Blight Mastery",
						"entries": [
							"Any of the siabrae's spells or effects that would normally be restricted to affecting animal can also affect undead animals. Furthermore, any animals the siabrae takes the form of or summons appear to be diseased, malnourished, or even dead and rotting. (This doesn't affect their statistics.)"
						]
					},
					{
						"name": "Steady Spellcasting",
						"entries": [
							"If a reaction would disrupt the siabrae's spellcasting action, the siabrae attempts a DC {@flatDC 15} flat check. On a success, the action isn't disrupted."
						]
					},
					{
						"name": "Stony Shards",
						"traits": [
							"primal",
							"curse",
							"incapacitation",
							"necromancy"
						],
						"entries": [
							"{@dc 37}"
						]
					}
				]
			},
			"defenses": {
				"ac": {
					"std": 36
				},
				"savingThrows": {
					"fort": {
						"std": 28
					},
					"ref": {
						"std": 24
					},
					"will": {
						"std": 31
					}
				},
				"hp": [
					{
						"hp": 218,
						"abilities": [
							"negative healing",
							"rejuvenation"
						]
					}
				],
				"immunities": [
					"death effects",
					"disease",
					"paralyzed",
					"poison",
					"unconscious"
				],
				"resistances": [
					{
						"name": "fire",
						"amount": 20
					},
					{
						"name": "physical",
						"amount": 15,
						"note": "except magic bludgeoning"
					}
				]
			},
			"hasImages": true
		},
		{
			"name": "Wolf Skeleton",
			"source": "BotD",
			"page": 147,
			"level": 0,
			"traits": [
				"ne",
				"medium",
				"mindless",
				"skeleton",
				"undead"
			],
			"perception": {
				"std": 8
			},
			"senses": [
				{
					"name": "darkvision"
				}
			],
			"skills": {
				"acrobatics": {
					"std": 6
				},
				"athletics": {
					"std": 4
				},
				"stealth": {
					"std": 6
				}
			},
			"abilityMods": {
				"str": 2,
				"dex": 4,
				"con": 1,
				"int": -5,
				"wis": 2,
				"cha": 0
			},
			"speed": {
				"walk": 35
			},
			"attacks": [
				{
					"range": "Melee",
					"name": "jaws",
					"attack": 8,
					"damage": "{@damage 1d4+2} piercing plus Knockdown"
				}
			],
			"abilities": {
				"bot": [
					{
						"name": "Surge of Speed",
						"activity": {
							"number": 2,
							"unit": "action"
						},
						"entries": [
							"The wolf skeleton Strides three times, but it's {@condition flat-footed} until the start of its next turn."
						]
					}
				]
			},
			"defenses": {
				"ac": {
					"std": 16
				},
				"savingThrows": {
					"fort": {
						"std": 3
					},
					"ref": {
						"std": 8
					},
					"will": {
						"std": 6
					}
				},
				"hp": [
					{
						"hp": 12,
						"abilities": [
							"negative healing"
						]
					}
				],
				"immunities": [
					"death effects",
					"disease",
					"mental",
					"paralyzed",
					"poison",
					"unconscious"
				],
				"resistances": [
					{
						"name": "cold",
						"amount": 5
					},
					{
						"name": "electricity",
						"amount": 5
					},
					{
						"name": "fire",
						"amount": 5
					},
					{
						"name": "piercing",
						"amount": 5
					},
					{
						"name": "slashing",
						"amount": 5
					}
				]
			},
			"hasImages": true
		},
		{
			"name": "Skeletal Soldier",
			"source": "BotD",
			"page": 147,
			"level": 1,
			"traits": [
				"ne",
				"medium",
				"mindless",
				"skeleton",
				"undead"
			],
			"perception": {
				"std": 5
			},
			"senses": [
				{
					"name": "darkvision"
				}
			],
			"skills": {
				"acrobatics": {
					"std": 5
				},
				"athletics": {
					"std": 7
				},
				"stealth": {
					"std": 5
				}
			},
			"abilityMods": {
				"str": 2,
				"dex": 2,
				"con": 3,
				"int": -5,
				"wis": 0,
				"cha": 0
			},
			"items": [
				"chain shirt",
				"glaive",
				"longbow (20 arrows)"
			],
			"speed": {
				"walk": 25
			},
			"attacks": [
				{
					"range": "Melee",
					"traits": [
						"deadly <d8>",
						"forceful",
						"reach <10 feet>"
					],
					"name": "glaive",
					"attack": 9,
					"damage": "{@damage 1d8+2} slashing"
				},
				{
					"range": "Melee",
					"traits": [
						"agile",
						"finesse"
					],
					"name": "claw",
					"attack": 9,
					"damage": "{@damage 1d4+2} slashing"
				},
				{
					"range": "Ranged",
					"traits": [
						"deadly <d10>",
						"range increment <100 feet>",
						"volley <30 feet>"
					],
					"name": "longbow",
					"attack": 9,
					"damage": "{@damage 1d8} piercing"
				}
			],
			"abilities": {
				"bot": [
					{
						"name": "Set Defense",
						"activity": {
							"number": 1,
							"unit": "action"
						},
						"entries": [
							"The skeletal soldier sets its glaive (or other reach weapon) to defend the area around it. It gains the {@action Attack of Opportunity} reaction for that weapon only. This lasts until the skeleton takes an action with the {@trait move} or {@trait attack} trait or is destroyed."
						]
					}
				]
			},
			"defenses": {
				"ac": {
					"std": 17
				},
				"savingThrows": {
					"fort": {
						"std": 6
					},
					"ref": {
						"std": 7
					},
					"will": {
						"std": 5
					}
				},
				"hp": [
					{
						"hp": 16,
						"abilities": [
							"negative healing"
						]
					}
				],
				"immunities": [
					"death effects",
					"disease",
					"mental",
					"paralyzed",
					"poison",
					"unconscious"
				],
				"resistances": [
					{
						"name": "cold",
						"amount": 5
					},
					{
						"name": "electricity",
						"amount": 5
					},
					{
						"name": "fire",
						"amount": 5
					},
					{
						"name": "piercing",
						"amount": 5
					},
					{
						"name": "slashing",
						"amount": 5
					}
				]
			}
		},
		{
			"name": "Skeletal Mage",
			"source": "BotD",
			"page": 148,
			"level": 5,
			"traits": [
				"ne",
				"medium",
				"skeleton",
				"undead"
			],
			"perception": {
				"std": 9
			},
			"senses": [
				{
					"name": "darkvision"
				}
			],
			"languages": {
				"languages": [
					"necril"
				]
			},
			"skills": {
				"arcana": {
					"std": 14
				},
				"stealth": {
					"std": 13
				}
			},
			"abilityMods": {
				"str": 2,
				"dex": 4,
				"con": 0,
				"int": -1,
				"wis": 2,
				"cha": 0
			},
			"speed": {
				"walk": 25
			},
			"attacks": [
				{
					"range": "Melee",
					"traits": [
						"agile",
						"finesse"
					],
					"name": "claw",
					"attack": 11,
					"damage": "{@damage 2d8+2} slashing"
				}
			],
			"spellcasting": [
				{
					"tradition": "arcane",
					"type": "Innate",
					"DC": 22,
					"attack": 14,
					"entry": {
						"0": {
							"level": 3,
							"spells": [
								{
									"name": "produce flame"
								},
								{
									"name": "ray of frost"
								}
							]
						},
						"1": {
							"spells": [
								{
									"name": "burning hands",
									"amount": 2
								},
								{
									"name": "grease"
								},
								{
									"name": "shocking grasp"
								}
							]
						},
						"2": {
							"spells": [
								{
									"name": "acid arrow"
								},
								{
									"name": "enlarge"
								},
								{
									"name": "telekinetic maneuver"
								}
							]
						},
						"3": {
							"spells": [
								{
									"name": "lightning bolt"
								},
								{
									"name": "magic missile"
								},
								{
									"name": "paralyze"
								}
							]
						}
					}
				}
			],
			"defenses": {
				"ac": {
					"std": 21
				},
				"savingThrows": {
					"fort": {
						"std": 9
					},
					"ref": {
						"std": 11
					},
					"will": {
						"std": 13
					}
				},
				"hp": [
					{
						"hp": 60,
						"abilities": [
							"negative healing"
						]
					}
				],
				"immunities": [
					"death effects",
					"disease",
					"mental",
					"paralyzed",
					"poison",
					"unconscious"
				],
				"resistances": [
					{
						"name": "cold",
						"amount": 10
					},
					{
						"name": "electricity",
						"amount": 10
					},
					{
						"name": "fire",
						"amount": 10
					},
					{
						"name": "piercing",
						"amount": 5
					},
					{
						"name": "slashing",
						"amount": 5
					}
				]
			},
			"hasImages": true
		},
		{
			"name": "Beetle Carapace",
			"source": "BotD",
			"page": 148,
			"level": 6,
			"traits": [
				"ne",
				"large",
				"mindless",
				"skeleton",
				"undead"
			],
			"perception": {
				"std": 12
			},
			"senses": [
				{
					"name": "darkvision"
				}
			],
			"skills": {
				"acrobatics": {
					"std": 11
				},
				"athletics": {
					"std": 15
				}
			},
			"abilityMods": {
				"str": 5,
				"dex": 3,
				"con": 4,
				"int": -5,
				"wis": 2,
				"cha": -2
			},
			"speed": {
				"walk": 20,
				"fly": 20
			},
			"attacks": [
				{
					"range": "Melee",
					"name": "mandible",
					"attack": 15,
					"damage": "{@damage 2d8+7} piercing plus Grab"
				},
				{
					"range": "Melee",
					"name": "foot",
					"attack": 15,
					"damage": "{@damage 2d6+7} bludgeoning"
				}
			],
			"abilities": {
				"bot": [
					{
						"name": "Abdomen Cache",
						"entries": [
							"The abdomen of a beetle carapace can be fitted with a simple hinge, allowing it to open and be used as storage. The abdomen can hold up to one Medium or smaller creature, a Large or smaller swarm, or a similar amount of cargo. The beetle or a creature stored in it can {@action Interact} to open the hatch. If the beetle carapace takes a critical hit by a bludgeoning weapon, roll a DC {@flatDC 10} flat check. If the check fails, the cache is breached, and its contents spill out of the beetle. The hatch can also be Forced Open ({@dc 22} {@skill Athletics})."
						]
					},
					{
						"name": "Constrict",
						"activity": {
							"number": 1,
							"unit": "action"
						},
						"entries": [
							"{@damage 2d8+2} piercing, {@dc 24}"
						],
						"generic": {
							"tag": "ability"
						}
					}
				]
			},
			"defenses": {
				"ac": {
					"std": 25
				},
				"savingThrows": {
					"fort": {
						"std": 16
					},
					"ref": {
						"std": 13
					},
					"will": {
						"std": 10
					}
				},
				"hp": [
					{
						"hp": 90,
						"abilities": [
							"negative healing"
						]
					}
				],
				"immunities": [
					"death effects",
					"disease",
					"mental",
					"paralyzed",
					"poison",
					"unconscious"
				],
				"resistances": [
					{
						"name": "cold",
						"amount": 5
					},
					{
						"name": "electricity",
						"amount": 5
					},
					{
						"name": "fire",
						"amount": 5
					},
					{
						"name": "piercing",
						"amount": 5
					},
					{
						"name": "slashing",
						"amount": 5
					}
				]
			},
			"hasImages": true
		},
		{
			"name": "Drake Skeleton",
			"source": "BotD",
			"page": 149,
			"level": 8,
			"traits": [
				"ne",
				"large",
				"mindless",
				"skeleton",
				"undead"
			],
			"perception": {
				"std": 14
			},
			"senses": [
				{
					"name": "darkvision"
				}
			],
			"skills": {
				"acrobatics": {
					"std": 14
				},
				"athletics": {
					"std": 18
				},
				"stealth": {
					"std": 16
				}
			},
			"abilityMods": {
				"str": 6,
				"dex": 4,
				"con": 4,
				"int": -5,
				"wis": 2,
				"cha": -1
			},
			"speed": {
				"walk": 20,
				"fly": 40
			},
			"attacks": [
				{
					"range": "Melee",
					"name": "fangs",
					"attack": 20,
					"damage": "{@damage 2d8+12} piercing"
				},
				{
					"range": "Melee",
					"traits": [
						"reach <10 feet>"
					],
					"name": "tail",
					"attack": 20,
					"damage": "{@damage 2d4+12} bludgeoning"
				}
			],
			"abilities": {
				"mid": [
					{
						"name": "Fragile Wings",
						"entries": [
							"When the drake skeleton is reduced to fewer than half its Hit Points, it can no longer fly. If it's aloft when this happens, it crashes immediately but can use the tatters of its wings to soften the landing, treating the fall as 20 feet shorter to calculate falling damage."
						]
					}
				],
				"bot": [
					{
						"name": "Draconic Frenzy",
						"activity": {
							"number": 2,
							"unit": "action"
						},
						"entries": [
							"The skeletal drake makes two Fangs {@action Strike||Strikes} and one Tail {@action Strike} in any order."
						]
					}
				]
			},
			"defenses": {
				"ac": {
					"std": 26
				},
				"savingThrows": {
					"fort": {
						"std": 16
					},
					"ref": {
						"std": 14
					},
					"will": {
						"std": 12
					}
				},
				"hp": [
					{
						"hp": 130,
						"abilities": [
							"negative healing"
						]
					}
				],
				"immunities": [
					"death effects",
					"disease",
					"mental",
					"paralyzed",
					"poison",
					"unconscious"
				],
				"resistances": [
					{
						"name": "cold",
						"amount": 10
					},
					{
						"name": "electricity",
						"amount": 10
					},
					{
						"name": "fire",
						"amount": 10
					},
					{
						"name": "piercing",
						"amount": 10
					},
					{
						"name": "slashing",
						"amount": 10
					}
				]
			}
		},
		{
			"name": "Skeletal Titan",
			"source": "BotD",
			"page": 149,
			"level": 13,
			"traits": [
				"ne",
				"gargantuan",
				"mindless",
				"skeleton",
				"undead"
			],
			"perception": {
				"std": 19
			},
			"senses": [
				{
					"name": "darkvision"
				}
			],
			"skills": {
				"athletics": {
					"std": 28
				}
			},
			"abilityMods": {
				"str": 9,
				"dex": 3,
				"con": 4,
				"int": -5,
				"wis": 2,
				"cha": -1
			},
			"speed": {
				"walk": 40,
				"abilities": [
					"air walk"
				]
			},
			"attacks": [
				{
					"range": "Melee",
					"traits": [
						"reach <20 feet>"
					],
					"name": "mountain sword",
					"attack": 26,
					"damage": "{@damage 3d12+13} bludgeoning"
				},
				{
					"range": "Melee",
					"traits": [
						"agile",
						"reach <15 feet>"
					],
					"name": "claw",
					"attack": 26,
					"damage": "{@damage 3d8+13} bludgeoning"
				},
				{
					"range": "Melee",
					"traits": [
						"reach <15 feet>"
					],
					"name": "foot",
					"attack": 26,
					"damage": "{@damage 3d8+13} bludgeoning"
				},
				{
					"range": "Ranged",
					"traits": [
						"brutal",
						"range increment <60 feet>"
					],
					"name": "bone",
					"attack": 24,
					"damage": "{@dice 2d10+13} plus bone debris"
				}
			],
			"spellcasting": [
				{
					"tradition": "divine",
					"type": "Innate",
					"DC": 31,
					"entry": {
						"constant": {
							"7": {
								"spells": [
									{
										"name": "air walk"
									}
								]
							}
						}
					}
				}
			],
			"abilities": {
				"bot": [
					{
						"name": "Bone Debris",
						"entries": [
							"The bones a skeletal titan throws are large enough to clutter the battlefield. When the skeletal titan hits a creature with a bone attack, the projectile becomes {@quickref difficult terrain||3|terrain} in the square the creature occupies (or, if the creature occupies more than one square, one square it occupies of the titan's choice). If the titan misses with a bone attack, instead a random square adjacent to the creature becomes {@quickref difficult terrain||3|terrain}."
						]
					},
					{
						"name": "Mountain Slam",
						"activity": {
							"number": 3,
							"unit": "action"
						},
						"entries": [
							"The skeletal titan slams its mountain sword into the ground. The shock wave reverberates, dealing mountain sword damage to all creatures in a 20- foot line ({@dc 34} basic Reflex save). Those who fail are also knocked {@condition prone}."
						]
					},
					{
						"name": "Trample",
						"activity": {
							"number": 3,
							"unit": "action"
						},
						"entries": [
							"Huge or smaller, foot, {@dc 34}"
						]
					}
				]
			},
			"defenses": {
				"ac": {
					"std": 33
				},
				"savingThrows": {
					"fort": {
						"std": 23
					},
					"ref": {
						"std": 24
					},
					"will": {
						"std": 21
					}
				},
				"hp": [
					{
						"hp": 210,
						"abilities": [
							"negative healing"
						]
					}
				],
				"immunities": [
					"death effects",
					"disease",
					"mental",
					"paralyzed",
					"poison",
					"unconscious"
				],
				"resistances": [
					{
						"name": "cold",
						"amount": 10
					},
					{
						"name": "electricity",
						"amount": 10
					},
					{
						"name": "fire",
						"amount": 10
					},
					{
						"name": "piercing",
						"amount": 15
					},
					{
						"name": "slashing",
						"amount": 15
					}
				]
			},
			"hasImages": true
		},
		{
			"name": "Sluagh Reaper",
			"source": "BotD",
			"page": 150,
			"level": 10,
			"traits": [
				"uncommon",
				"ne",
				"medium",
				"fey",
				"undead"
			],
			"perception": {
				"std": 21
			},
			"senses": [
				{
					"name": "greater darkvision"
				},
				{
					"name": "soulscent",
					"range": 100,
					"type": "precise"
				}
			],
			"languages": {
				"languages": [
					"common",
					"necril",
					"sylvan"
				]
			},
			"skills": {
				"acrobatics": {
					"std": 21
				},
				"intimidation": {
					"std": 16
				},
				"stealth": {
					"std": 23
				},
				"survival": {
					"std": 21
				}
			},
			"abilityMods": {
				"str": 3,
				"dex": 7,
				"con": 3,
				"int": 3,
				"wis": 5,
				"cha": 0
			},
			"speed": {
				"walk": 25,
				"fly": 30
			},
			"attacks": [
				{
					"range": "Melee",
					"traits": [
						"agile",
						"magical"
					],
					"name": "claw",
					"attack": 23,
					"damage": "{@damage 3d6+9} slashing"
				}
			],
			"spellcasting": [
				{
					"tradition": "primal",
					"type": "Innate",
					"DC": 26,
					"entry": {
						"0": {
							"level": 5,
							"spells": [
								{
									"name": "ghost sound"
								}
							]
						},
						"2": {
							"spells": [
								{
									"name": "invisibility"
								}
							]
						}
					}
				}
			],
			"abilities": {
				"top": [
					{
						"name": "Soulscent",
						"traits": [
							"divination",
							"occult"
						],
						"entries": [
							"The sluagh is aware of all {@condition doomed} creatures, {@condition dying} creatures, and creatures that died within the last hour within the listed range."
						]
					}
				],
				"mid": [
					{
						"name": "Frightful Presence",
						"traits": [
							"aura",
							"emotion",
							"fear",
							"mental"
						],
						"entries": [
							"30 feet, {@dc 26}"
						],
						"generic": {
							"tag": "ability"
						}
					}
				],
				"bot": [
					{
						"name": "Ghostly Swoop",
						"activity": {
							"number": 1,
							"unit": "action"
						},
						"entries": [
							"The sluagh reaper becomes incorporeal until the start of their next turn, and Flies up to their fly Speed. While incorporeal, they are immune to precision damage, and have resistance 10 to all damage (except force, {@item ghost touch}, or positive); this resistance is doubled against non-magical damage. After using Ghostly Swoop, the sluagh reaper can't use it again for {@dice 1d4} rounds."
						]
					},
					{
						"name": "Sneak Attack",
						"entries": [
							"The sluagh reaper deals an additional {@damage 3d6} precision damage to {@condition flat-footed} creatures."
						],
						"generic": {
							"tag": "ability"
						}
					},
					{
						"name": "Steal Soul",
						"activity": {
							"number": 2,
							"unit": "action"
						},
						"traits": [
							"necromancy",
							"occult"
						],
						"entries": [
							"The sluagh reaper touches a {@condition dying} creature or a creature that died within the past 1 hour. If the target is a {@condition dying} creature, it must attempt a {@dc 28} Fortitude save\u2014on a failure, its {@condition dying} value increases by 1 (2 on a critical failure). If the target is dead, it receives no save and the sluagh imprisons its soul in a small, grimy sack that keeps stolen souls fresh.",
							"The sack is magically locked. Any sluagh can open it without difficulty, but any others must {@action Pick a Lock||Pick the Lock} ({@dc 35}) or use dispel magic (5th level; counteract {@dc 32}). A creature can {@action Interact} to empty an unlocked sack, which frees the souls but doesn't return them to life. While a soul is imprisoned, it can't be brought back to life by any means short of a wish or miracle. The sack can hold 12 souls at a time. Sluagh reapers typically attempt to return the souls to a queen so she can devour them."
						]
					}
				]
			},
			"defenses": {
				"ac": {
					"std": 29
				},
				"savingThrows": {
					"fort": {
						"std": 17
					},
					"ref": {
						"std": 21
					},
					"will": {
						"std": 19
					}
				},
				"hp": [
					{
						"hp": 175,
						"abilities": [
							"negative healing"
						]
					}
				],
				"immunities": [
					"death effects",
					"disease",
					"paralyzed",
					"poison",
					"sleep"
				],
				"weaknesses": [
					{
						"name": "cold iron",
						"amount": 10
					}
				]
			},
			"hasImages": true
		},
		{
			"name": "Queen Sluagh",
			"source": "BotD",
			"page": 151,
			"level": 18,
			"traits": [
				"rare",
				"ne",
				"huge",
				"fey",
				"undead"
			],
			"perception": {
				"std": 31
			},
			"senses": [
				{
					"name": "greater darkvision"
				},
				{
					"name": "soulscent",
					"range": 200,
					"type": "precise"
				}
			],
			"languages": {
				"languages": [
					"aklo",
					"common",
					"necril",
					"sylvan"
				],
				"abilities": [
					"voice of the soul"
				]
			},
			"skills": {
				"acrobatics": {
					"std": 29
				},
				"athletics": {
					"std": 35
				},
				"deception": {
					"std": 30
				},
				"intimidation": {
					"std": 32
				},
				"stealth": {
					"std": 29
				},
				"survival": {
					"std": 31
				}
			},
			"abilityMods": {
				"str": 9,
				"dex": 5,
				"con": 9,
				"int": 7,
				"wis": 7,
				"cha": 4
			},
			"speed": {
				"walk": 30,
				"fly": 80
			},
			"attacks": [
				{
					"range": "Melee",
					"traits": [
						"reach <20 feet>"
					],
					"name": "proboscis",
					"attack": 35,
					"damage": "{@damage 3d10+17} piercing plus Improved Grab"
				},
				{
					"range": "Melee",
					"traits": [
						"agile",
						"magical"
					],
					"name": "claw",
					"attack": 35,
					"damage": "{@damage 3d10+17} slashing"
				},
				{
					"range": "Ranged",
					"traits": [
						"magical",
						"negative",
						"range <100 feet>"
					],
					"name": "negative ray",
					"attack": 31,
					"damage": "{@damage 7d8} negative"
				}
			],
			"spellcasting": [
				{
					"tradition": "primal",
					"type": "Innate",
					"DC": 41,
					"entry": {
						"0": {
							"level": 9,
							"spells": [
								{
									"name": "ghost sound"
								}
							]
						},
						"2": {
							"spells": [
								{
									"name": "invisibility",
									"amount": "at will"
								}
							]
						},
						"7": {
							"spells": [
								{
									"name": "visions of danger",
									"notes": [
										"a swarm of sluagh reapers"
									]
								}
							]
						},
						"9": {
							"spells": [
								{
									"name": "overwhelming presence"
								}
							]
						}
					}
				}
			],
			"abilities": {
				"top": [
					{
						"name": "Soulscent",
						"traits": [
							"divination",
							"occult"
						],
						"entries": [
							"As sluagh reaper."
						]
					},
					{
						"name": "Voice of the Soul",
						"entries": [
							"A sluagh queen knows any language of a creature whose soul they've devoured and can perfectly mimic its voice by attempting a {@skill Deception} check to {@action Lie}, with a +4 circumstance bonus."
						]
					}
				],
				"mid": [
					{
						"name": "Frightful Presence",
						"traits": [
							"aura",
							"emotion",
							"fear",
							"mental"
						],
						"entries": [
							"120 feet, {@dc 37}"
						],
						"generic": {
							"tag": "ability"
						}
					}
				],
				"bot": [
					{
						"name": "Call of the Damned",
						"activity": {
							"number": 2,
							"unit": "action"
						},
						"traits": [
							"auditory"
						],
						"entries": [
							"The queen sends out shriek to all sluagh within 1 mile, summoning them to her. This typically calls {@dice 2d4} sluagh reapers. If the queen is facing foes strong enough to threaten her, these are likely too weak to pose a threat but can assist by fetching items or getting in enemies' way."
						]
					},
					{
						"name": "Eat Soul",
						"activity": {
							"number": 2,
							"unit": "action"
						},
						"traits": [
							"necromancy",
							"occult"
						],
						"entries": [
							"The queen touches a {@condition dying} creature or a creature that died within the past 1 hour with her proboscis. If the target is {@condition dying}, it must attempt a {@dc 41} Fortitude save; on a failure, its {@condition dying} value increases by 2 (3 on a critical failure). If the target is dead, the queen devours the soul. Unless the queen is destroyed, the target can't be returned to life through any means, even powerful magic such as wish."
						]
					},
					{
						"name": "Ghostly Swoop",
						"activity": {
							"number": 1,
							"unit": "action"
						},
						"entries": [
							"As sluagh reaper."
						]
					},
					{
						"name": "Soul Theft",
						"activity": {
							"number": 1,
							"unit": "action"
						},
						"traits": [
							"occult",
							"necromancy",
							"negative"
						],
						"requirements": "The queen has a creature {@condition grabbed} or {@condition restrained} with her proboscis",
						"entries": [
							"The queen devours a portion of the creature's soul and steals some of its ability. The creature takes {@damage 5d8} negative damage ({@dc 41} Fortitude save). The queen gains temporary HP equal to the total amount of HP the target loses, including any HP lost from being {@condition drained}.",
							{
								"type": "successDegree",
								"entries": {
									"Critical Success": [
										"The creature is unaffected."
									],
									"Success": [
										"The creature takes half damage and is {@condition drained||drained 1}."
									],
									"Failure": [
										"The creature takes full damage and is {@condition drained||drained 1} and {@condition doomed||doomed 1}. The queen steals a spell slot or training. If she steals a spell from a prepared caster, she transfers the spell to herself; if she steals from a spontaneous caster, she gains a prepared spell of the appropriate level and expends one of the creature's spell slots of that level. If she steals training, she chooses {@skill Perception}, attack modifier, or any skill. For 24 hours, she gains a +2 status bonus to that statistic and the creature takes a \u20132 status penalty. The queen can have any number of stolen abilities, but only one from each creature."
									],
									"Critical Failure": [
										"As failure, but double damage."
									]
								}
							}
						]
					}
				]
			},
			"defenses": {
				"ac": {
					"std": 41
				},
				"savingThrows": {
					"fort": {
						"std": 35
					},
					"ref": {
						"std": 27
					},
					"will": {
						"std": 33
					}
				},
				"hp": [
					{
						"hp": 417,
						"abilities": [
							"negative healing"
						]
					}
				],
				"immunities": [
					"death effects",
					"disease",
					"paralyzed",
					"poison",
					"sleep"
				],
				"weaknesses": [
					{
						"name": "cold iron",
						"amount": 15
					},
					{
						"name": "positive",
						"amount": 10
					}
				]
			},
			"hasImages": true
		},
		{
			"name": "Tormented",
			"source": "BotD",
			"page": 152,
			"level": 14,
			"traits": [
				"ce",
				"medium",
				"undead"
			],
			"perception": {
				"std": 27
			},
			"senses": [
				{
					"name": "darkvision"
				},
				{
					"name": "lifesense",
					"range": 60,
					"note": "page 213"
				}
			],
			"languages": {
				"languages": [
					"aklo",
					"common",
					"necril"
				]
			},
			"skills": {
				"athletics": {
					"std": 26
				},
				"acrobatics": {
					"std": 24
				},
				"intimidation": {
					"std": 28
				},
				"stealth": {
					"std": 24
				}
			},
			"abilityMods": {
				"str": 6,
				"dex": 4,
				"con": 4,
				"int": -1,
				"wis": 5,
				"cha": 8
			},
			"speed": {
				"walk": 25,
				"fly": 25
			},
			"attacks": [
				{
					"range": "Melee",
					"traits": [
						"agile",
						"finesse",
						"magical"
					],
					"name": "painful touch",
					"attack": 28,
					"damage": "{@damage 4d6+14} mental plus {@damage 2d6} {@condition persistent damage||persistent mental damage}"
				}
			],
			"abilities": {
				"mid": [
					{
						"name": "Endless Suffering",
						"entries": [
							"The type of torture that killed a tormented determines the effect of their Tortured Gaze, as listed below. The damage type listed in parentheses deactivates their regeneration and is their damage weakness. The most common tortured deaths are as follows."
						]
					},
					{
						"name": "Burning",
						"traits": [
							"fire"
						],
						"entries": [
							"The tormented perished by fire and brand. The target takes {@damage 6d6} fire damage and is wreathed in ghostly flames for 1 minute, negating its {@condition concealed} condition and rendering it {@condition concealed} if it would be {@condition invisible}."
						]
					},
					{
						"name": "Crushing",
						"traits": [
							"bludgeoning"
						],
						"entries": [
							"The tormented was crushed or {@condition broken} on the wheel. The target takes {@damage 4d8} bludgeoning damage and is knocked {@condition prone}."
						]
					},
					{
						"name": "Dislocation",
						"traits": [
							"bludgeoning"
						],
						"entries": [
							"The tormented had their limbs repeatedly {@condition broken} or dislocated. For {@dice 1d4} rounds, the target is {@condition clumsy||clumsy 2} and {@condition slowed||slowed 1}."
						]
					},
					{
						"name": "Drowning",
						"traits": [
							"cold"
						],
						"entries": [
							"The tormented was repeatedly drowned, held underwater and pulled back at the last instant. The target takes {@damage 4d6} cold damage and is {@condition sickened||sickened 2}."
						]
					},
					{
						"name": "Impalement",
						"traits": [
							"piercing"
						],
						"entries": [
							"The tormented was pierced with spears or blades and left to slowly die. The target takes {@damage 8d4} {@condition persistent damage||persistent bleed damage}. (The creature doesn't take the {@condition persistent damage} this turn, nor does it get its flat check to end the damage.)"
						]
					},
					{
						"name": "Starvation",
						"traits": [
							"cold"
						],
						"entries": [
							"The tormented starved to death, denied food until the end. For 1 minute, the target is {@condition enfeebled||enfeebled 2} and {@condition fatigued}."
						]
					},
					{
						"name": "Tortured Gaze",
						"traits": [
							"aura",
							"divine",
							"illusion",
							"mental"
						],
						"entries": [
							"30 feet, or 60 feet if the tormented is at 125 HP or lower. The psychic agony of a tormented spills into the world around them, inflicting murderous hallucinations replicating the tormented's last moments. A non-undead creature that ends its turn in the aura must succeed at a {@dc 32} Will save or take the effect listed under Endless Suffering. While it has a condition from Tortured Gaze, a creature can't gain a new condition from the aura but can take damage from it again."
						]
					}
				],
				"bot": [
					{
						"name": "Scream in Agony",
						"activity": {
							"number": 2,
							"unit": "action"
						},
						"traits": [
							"auditory",
							"divine",
							"enchantment",
							"mental"
						],
						"entries": [
							"Each creature in the tormented's Tortured Gaze aura takes {@damage 14d6} mental damage ({@dc 34} basic Will save). A creature that fails is also {@condition sickened||sickened 1} (or {@condition sickened||sickened 2} on a critical failure). The tormented can't Scream in Agony again for {@dice 1d4} rounds, but recharges the ability whenever they take damage from an attacker's critical hit or their own critical failure on a saving throw."
						]
					}
				]
			},
			"defenses": {
				"ac": {
					"std": 35
				},
				"savingThrows": {
					"fort": {
						"std": 22
					},
					"ref": {
						"std": 26
					},
					"will": {
						"std": 27
					}
				},
				"hp": [
					{
						"hp": 250,
						"abilities": [
							"negative healing",
							"regeneration 10 (deactivated by a type listed in endless suffering)"
						]
					}
				],
				"immunities": [
					"death effects",
					"disease",
					"paralyzed",
					"poison",
					"unconscious"
				],
				"weaknesses": [
					{
						"amount": 10,
						"name": "endless suffering"
					}
				]
			},
			"hasImages": true
		},
		{
			"name": "Unrisen",
			"source": "BotD",
			"page": 153,
			"level": 11,
			"foundIn": [
				"Alkenstar",
				"Mana Wastes"
			],
			"otherSources": {
				"Expanded": [
					"LOIL|323"
				]
			},
			"traits": [
				"ne",
				"medium",
				"undead"
			],
			"perception": {
				"std": 21
			},
			"senses": [
				{
					"name": "darkvision"
				},
				{
					"name": "lifesense",
					"range": 30,
					"note": "page 213"
				}
			],
			"languages": {},
			"skills": {
				"athletics": {
					"std": 24
				},
				"stealth": {
					"std": 19
				}
			},
			"abilityMods": {
				"str": 7,
				"dex": 4,
				"con": 5,
				"int": -2,
				"wis": 6,
				"cha": 3
			},
			"speed": {
				"walk": 30
			},
			"attacks": [
				{
					"range": "Melee",
					"traits": [
						"deadly <d10>",
						"magical"
					],
					"name": "jaws",
					"attack": 24,
					"damage": "{@damage 3d8+13} piercing plus Grab"
				},
				{
					"range": "Melee",
					"traits": [
						"agile",
						"magical"
					],
					"name": "claw",
					"attack": 24,
					"damage": "{@damage 2d8+13} slashing plus Grab"
				}
			],
			"abilities": {
				"mid": [
					{
						"name": "Meant to Live",
						"traits": [
							"occult",
							"necromancy"
						],
						"entries": [
							"Whenever an unrisen would take damage from positive energy, it instead heals half that number of Hit Points."
						]
					},
					{
						"name": "Resurrection Vulnerability",
						"entries": [
							"A creature with a prepared or spontaneous spell that can restore the dead to life (such as breath of life or raise dead) can expend an appropriate spell slot as a 2-action activity to destroy an unrisen within 30 feet. The attempt fails if the unrisen succeeds at a Will save against the creature's spell DC."
						]
					},
					{
						"name": "Rise Again",
						"traits": [
							"necromancy",
							"occult"
						],
						"entries": [
							"If the unrisen is reduced to 0 Hit Points by means other than fire damage, disintegration, or its resurrection vulnerability, it returns to unlife at the start of its next turn. It has 100 Hit Points and is {@condition prone} in the space in which it was destroyed. The unrisen can't be returned by this ability again for 1 hour."
						]
					}
				],
				"bot": [
					{
						"name": "Agonized Howl",
						"activity": {
							"number": 2,
							"unit": "action"
						},
						"traits": [
							"auditory",
							"enchantment",
							"mental",
							"occult"
						],
						"entries": [
							"The unrisen howls in pain at its cursed existence. Creatures within a 30-foot emanation take {@damage 9d8} mental damage ({@dc 30} basic Will save). The unrisen can't use Agonized Howl again for {@dice 1d4} rounds."
						]
					},
					{
						"name": "Awful Approach",
						"activity": {
							"number": 1,
							"unit": "action"
						},
						"entries": [
							"The unrisen reshapes its grotesque form to move swiftly. It Strides twice. Any living creature that can see the unrisen during this movement must succeed at a {@dc 28} Fortitude save or be {@condition sickened||sickened 1} ({@condition sickened||sickened 2} on a critical failure). This is a {@trait mental} and {@trait visual} effect. The unrisen can't use Awful Approach again for {@dice 1d4} rounds."
						]
					},
					{
						"name": "Death Grip",
						"activity": {
							"number": 1,
							"unit": "action"
						},
						"traits": [
							"curse",
							"necromancy",
							"occult"
						],
						"requirements": "The unrisen has a living creature {@condition grabbed} or {@condition restrained}",
						"entries": [
							"The unrisen attempts to destroy its victim's life force to share the unrisen's fate. The creature must succeed at a {@dc 30} Fortitude save or become {@condition doomed||doomed 1}. While the curse lasts, the creature regains only half as many HP from positive {@trait healing} effects; if it dies, any attempt to raise it from the dead causes it to return as an unrisen. The curse ends automatically if the creature's {@condition doomed} value is reduced to 0."
						]
					}
				]
			},
			"defenses": {
				"ac": {
					"std": 28
				},
				"savingThrows": {
					"fort": {
						"std": 22
					},
					"ref": {
						"std": 17
					},
					"will": {
						"std": 21
					}
				},
				"hp": [
					{
						"hp": 220,
						"abilities": [
							"meant to live",
							"negative healing"
						]
					}
				],
				"immunities": [
					"death effects",
					"disease",
					"paralyzed",
					"poison",
					"unconscious"
				],
				"weaknesses": [
					{
						"name": "resurrection vulnerability"
					}
				]
			},
			"hasImages": true
		},
		{
			"name": "Provincial Jiang-Shi",
			"source": "BotD",
			"page": 158,
			"level": 11,
			"traits": [
				"ce",
				"medium",
				"undead",
				"vampire"
			],
			"perception": {
				"std": 22
			},
			"senses": [
				{
					"name": "breathsense",
					"range": 60,
					"type": "precise"
				},
				{
					"name": "darkvision"
				}
			],
			"languages": {
				"languages": [
					"common",
					"necril",
					"tien"
				]
			},
			"skills": {
				"acrobatics": {
					"std": 16
				},
				"athletics": {
					"std": 22
				},
				"intimidation": {
					"std": 20
				},
				"religion": {
					"std": 22
				}
			},
			"abilityMods": {
				"str": 5,
				"dex": 3,
				"con": 4,
				"int": 3,
				"wis": 7,
				"cha": 3
			},
			"items": [
				"+1 striking mace"
			],
			"speed": {
				"walk": 15,
				"abilities": [
					"rigor mortis"
				]
			},
			"attacks": [
				{
					"range": "Melee",
					"traits": [
						"agile"
					],
					"name": "claw",
					"attack": 22,
					"damage": "{@damage 2d10+11} piercing plus Grab"
				},
				{
					"range": "Melee",
					"traits": [
						"magical",
						"shove"
					],
					"name": "mace",
					"attack": 23,
					"damage": "{@damage 2d6+11} bludgeoning"
				}
			],
			"spellcasting": [
				{
					"tradition": "divine",
					"type": "Innate",
					"DC": 32,
					"attack": 22,
					"entry": {
						"3": {
							"spells": [
								{
									"name": "bind undead"
								},
								{
									"name": "fear",
									"amount": 3
								}
							]
						},
						"4": {
							"spells": [
								{
									"name": "enervation",
									"source": "APG"
								},
								{
									"name": "ghostly tragedy",
									"source": "APG",
									"amount": 2
								}
							]
						},
						"5": {
							"spells": [
								{
									"name": "shadow blast"
								}
							]
						},
						"6": {
							"spells": [
								{
									"name": "harm",
									"amount": 7
								},
								{
									"name": "spirit blast"
								},
								{
									"name": "vampiric exsanguination"
								}
							]
						}
					}
				}
			],
			"abilities": {
				"mid": [
					{
						"name": "Jiang-Shi Vulnerabilities",
						"generic": {
							"tag": "ability",
							"source": "BotD"
						}
					},
					{
						"name": "Warped Fulu",
						"generic": {
							"tag": "ability",
							"source": "BotD"
						}
					}
				],
				"bot": [
					{
						"name": "Drain Qi",
						"activity": {
							"number": 1,
							"unit": "action"
						},
						"traits": [
							"divine",
							"necromancy"
						],
						"entries": [
							"When Draining Qi, the provincial jiang-shi regains 13 HP."
						]
					}
				]
			},
			"defenses": {
				"ac": {
					"std": 31
				},
				"savingThrows": {
					"fort": {
						"std": 21
					},
					"ref": {
						"std": 18
					},
					"will": {
						"std": 24
					}
				},
				"hp": [
					{
						"hp": 130,
						"abilities": [
							"fast healing 10",
							"negative healing",
							"one more breath"
						]
					}
				],
				"immunities": [
					"death effects",
					"disease",
					"paralyzed",
					"poison",
					"sleep",
					"prone"
				],
				"resistances": [
					{
						"name": "physical",
						"amount": 10,
						"note": "except darkwood"
					}
				]
			},
			"hasImages": true
		},
		{
			"name": "Minister of Tumult",
			"source": "BotD",
			"page": 159,
			"level": 14,
			"traits": [
				"le",
				"medium",
				"undead",
				"vampire"
			],
			"perception": {
				"std": 28
			},
			"senses": [
				{
					"name": "breathsense",
					"range": 60,
					"type": "precise"
				},
				{
					"name": "darkvision"
				}
			],
			"languages": {
				"languages": [
					"common",
					"necril",
					"tien"
				]
			},
			"skills": {
				"acrobatics": {
					"std": 24
				},
				"athletics": {
					"std": 29
				},
				"diplomacy": {
					"std": 24
				},
				"intimidation": {
					"std": 24
				},
				"martial arts lore": {
					"std": 22
				},
				"society": {
					"std": 20
				},
				"stealth": {
					"std": 24
				}
			},
			"abilityMods": {
				"str": 7,
				"dex": 4,
				"con": 6,
				"int": 4,
				"wis": 8,
				"cha": 4
			},
			"speed": {
				"walk": 30,
				"abilities": [
					"rigor mortis"
				]
			},
			"attacks": [
				{
					"range": "Melee",
					"traits": [
						"agile",
						"finesse"
					],
					"name": "claw",
					"attack": 29,
					"damage": "{@damage 3d10+13} piercing plus Grab"
				}
			],
			"spellcasting": [
				{
					"name": "Monk Focus Spells",
					"type": "Focus",
					"fp": 3,
					"DC": 34,
					"entry": {
						"8": {
							"spells": [
								{
									"name": "ki rush"
								},
								{
									"name": "medusa's wrath",
									"source": "APG"
								},
								{
									"name": "wind jump"
								}
							]
						}
					}
				}
			],
			"abilities": {
				"mid": [
					{
						"name": "Jiang-Shi Vulnerabilities",
						"generic": {
							"tag": "ability",
							"source": "BotD"
						}
					},
					{
						"name": "Warped Fulu",
						"generic": {
							"tag": "ability",
							"source": "BotD"
						}
					}
				],
				"bot": [
					{
						"name": "Drain Qi",
						"activity": {
							"number": 1,
							"unit": "action"
						},
						"traits": [
							"divine",
							"necromancy"
						],
						"entries": [
							"When Draining Qi, the minister of tumult regains 19 HP."
						]
					},
					{
						"name": "Premonition of Death",
						"activity": {
							"number": 1,
							"unit": "free"
						},
						"trigger": "The minister rolls initiative or their turn begins",
						"entries": [
							"The minister is attuned to coming violence. The minister uses Stance of Death."
						]
					},
					{
						"name": "Stance of Death",
						"activity": {
							"number": 1,
							"unit": "action"
						},
						"traits": [
							"stance",
							"necromancy"
						],
						"entries": [
							"The minister's qi-engorged form allows perfect body control at all times. They assume one of the following stances.",
							{
								"type": "list",
								"items": [
									"Bone Corpse When the minister successfully"
								]
							}
						]
					},
					{
						"name": "Drains",
						"entries": [
							"Qi while in this stance, for 1 round each time the {@condition drained} creature Strides it must succeed at a DC {@flatDC 5} flat check or waste the action and fall {@condition prone}.",
							{
								"type": "list",
								"items": [
									"Cloudless Void The jiang-shi gains a +1 circumstance bonus to AC and their claw {@action Strike||Strikes} gain the {@trait reach} trait.",
									"Sundered Veins Creatures struck by the jiang-shi's claw {@action Strike||Strikes} take {@damage 1d10} {@condition persistent damage||persistent bleed damage}. On a critical hit, they are also {@condition enfeebled||enfeebled 1}."
								]
							}
						]
					}
				]
			},
			"defenses": {
				"ac": {
					"std": 36
				},
				"savingThrows": {
					"fort": {
						"std": 26
					},
					"ref": {
						"std": 24
					},
					"will": {
						"std": 28
					}
				},
				"hp": [
					{
						"hp": 190,
						"abilities": [
							"fast healing 10",
							"negative healing",
							"one more breath"
						]
					}
				],
				"immunities": [
					"death effects",
					"disease",
					"paralyzed",
					"poison",
					"sleep",
					"prone"
				],
				"resistances": [
					{
						"name": "physical",
						"amount": 10,
						"note": "except magical darkwood"
					}
				]
			},
			"hasImages": true
		},
		{
			"name": "Vetalarana Emergent",
			"source": "BotD",
			"page": 162,
			"foundIn": [
				"Jalmeray"
			],
			"otherSources": {
				"Expanded": [
					"LOIL|323"
				]
			},
			"level": 8,
			"traits": [
				"ce",
				"medium",
				"undead",
				"vampire"
			],
			"perception": {
				"std": 14
			},
			"senses": [
				{
					"name": "darkvision"
				},
				{
					"name": "thoughtsense",
					"range": 100,
					"type": "precise"
				}
			],
			"languages": {
				"languages": [
					"common",
					"necril"
				]
			},
			"skills": {
				"acrobatics": {
					"std": 15
				},
				"athletics": {
					"std": 18
				},
				"intimidation": {
					"std": 16
				},
				"occultism": {
					"std": 13
				},
				"stealth": {
					"std": 17
				}
			},
			"abilityMods": {
				"str": 6,
				"dex": 5,
				"con": 4,
				"int": 3,
				"wis": 4,
				"cha": 4
			},
			"items": [
				"+1 striking crossbow"
			],
			"speed": {
				"walk": 25,
				"climb": 25
			},
			"attacks": [
				{
					"range": "Melee",
					"traits": [
						"agile"
					],
					"name": "claw",
					"attack": 20,
					"damage": "{@damage 2d8+9} slashing plus Grab"
				},
				{
					"range": "Ranged",
					"traits": [
						"magical",
						"range increment <120 feet>",
						"reload <1>"
					],
					"name": "crossbow",
					"attack": 20,
					"damage": "{@damage 2d8+3} piercing"
				}
			],
			"abilities": {
				"bot": [
					{
						"name": "Anticipatory Attack",
						"entries": [
							"The vetalarana emergent uses consumed memories to anticipate their prey's movements. The vetalarana emergent's {@action Strike||Strikes} deal an additional {@damage 1d8} precision damage to creatures {@condition stupefied} due to the vetalarana's Drain Thoughts."
						]
					},
					{
						"name": "Drain Thoughts",
						"activity": {
							"number": 1,
							"unit": "action"
						},
						"traits": [
							"divination",
							"mental",
							"occult"
						],
						"entries": [
							"When Draining Thoughts, the vetalarana emergent regains 10 HP."
						]
					}
				]
			},
			"defenses": {
				"ac": {
					"std": 26
				},
				"savingThrows": {
					"fort": {
						"std": 14
					},
					"ref": {
						"std": 17
					},
					"will": {
						"std": 16
					}
				},
				"hp": [
					{
						"hp": 100,
						"abilities": [
							"fast healing 10",
							"mental rebirth",
							"negative healing"
						]
					}
				],
				"immunities": [
					"death effects",
					"disease",
					"paralyzed",
					"poison",
					"sleep"
				],
				"weaknesses": [
					{
						"name": "vetalarana vulnerabilities"
					}
				],
				"resistances": [
					{
						"name": "mental",
						"amount": 10
					},
					{
						"name": "physical",
						"amount": 10,
						"note": "except cold iron"
					}
				]
			},
			"hasImages": true
		},
		{
			"name": "Vetalarana Manipulator",
			"source": "BotD",
			"page": 163,
			"foundIn": [
				"Jalmeray"
			],
			"otherSources": {
				"Expanded": [
					"LOIL|323"
				]
			},
			"level": 11,
			"traits": [
				"uncommon",
				"ne",
				"medium",
				"undead",
				"vampire"
			],
			"perception": {
				"std": 22
			},
			"senses": [
				{
					"name": "darkvision"
				},
				{
					"name": "thoughtsense",
					"range": 100,
					"type": "precise"
				}
			],
			"languages": {},
			"skills": {
				"athletics": {
					"std": 22
				},
				"deception": {
					"std": 24
				},
				"diplomacy": {
					"std": 24
				},
				"intimidation": {
					"std": 22
				},
				"occultism": {
					"std": 23
				},
				"society": {
					"std": 23
				}
			},
			"abilityMods": {
				"str": 4,
				"dex": 4,
				"con": 4,
				"int": 6,
				"wis": 7,
				"cha": 7
			},
			"speed": {
				"walk": 25,
				"climb": 25
			},
			"attacks": [
				{
					"range": "Melee",
					"traits": [
						"agile",
						"finesse",
						"magic"
					],
					"name": "claw",
					"attack": 21,
					"damage": "{@damage 3d8+10} slashing plus"
				}
			],
			"spellcasting": [
				{
					"tradition": "occult",
					"type": "Innate",
					"DC": 30,
					"entry": {
						"constant": {
							"5": {
								"spells": [
									{
										"name": "tongues"
									}
								]
							}
						}
					}
				},
				{
					"tradition": "occult",
					"type": "Prepared",
					"DC": 30,
					"attack": 22,
					"entry": {
						"0": {
							"level": 6,
							"spells": [
								{
									"name": "daze"
								},
								{
									"name": "mage hand"
								},
								{
									"name": "read aura"
								},
								{
									"name": "sigil"
								},
								{
									"name": "telekinetic projectile"
								}
							]
						},
						"1": {
							"spells": [
								{
									"name": "bane"
								},
								{
									"name": "command",
									"amount": 2
								},
								{
									"name": "unseen servant"
								}
							]
						},
						"2": {
							"spells": [
								{
									"name": "blur"
								},
								{
									"name": "darkness"
								},
								{
									"name": "telekinetic maneuver",
									"amount": 2
								}
							]
						},
						"3": {
							"spells": [
								{
									"name": "false life"
								},
								{
									"name": "hypercognition"
								},
								{
									"name": "mind reading"
								},
								{
									"name": "paralyze"
								}
							]
						},
						"4": {
							"spells": [
								{
									"name": "agonizing despair",
									"source": "APG"
								},
								{
									"name": "fly"
								},
								{
									"name": "suggestion"
								},
								{
									"name": "talking corpse"
								}
							]
						},
						"5": {
							"spells": [
								{
									"name": "command"
								},
								{
									"name": "mind probe"
								},
								{
									"name": "subconscious suggestion"
								},
								{
									"name": "synaptic pulse"
								}
							]
						},
						"6": {
							"spells": [
								{
									"name": "dominate",
									"amount": 2
								},
								{
									"name": "shadow blast"
								}
							]
						}
					}
				}
			],
			"abilities": {
				"mid": [
					{
						"name": "Psychic Superiority",
						"activity": {
							"number": 1,
							"unit": "reaction"
						},
						"traits": [
							"enchantment",
							"mental",
							"occult"
						],
						"trigger": "A creature targets the vetalarana manipulator with a {@trait mental} effect or spell",
						"entries": [
							"The manipulator psychically lashes out at the triggering creature, dealing {@damage 3d8} mental damage ({@dc 24} basic Will save)."
						]
					}
				],
				"bot": [
					{
						"name": "Grab",
						"activity": {
							"unit": "varies",
							"entry": "page 212"
						},
						"components": [
							"and paralyzing claws"
						],
						"generic": {
							"tag": "ability"
						}
					},
					{
						"name": "Control Comatose",
						"traits": [
							"exploration",
							"incapacitation",
							"mental",
							"necromancy",
							"occult",
							"possession"
						],
						"generic": {
							"tag": "ability",
							"source": "BotD"
						}
					},
					{
						"name": "Drain Thoughts",
						"activity": {
							"number": 1,
							"unit": "action"
						},
						"traits": [
							"divination",
							"mental",
							"occult"
						],
						"entries": [
							"When Draining Thoughts, the vetalarana manipulator regains 14 HP."
						]
					},
					{
						"name": "Paralyzing Claws",
						"entries": [
							"{@dc 27}"
						]
					}
				]
			},
			"defenses": {
				"ac": {
					"std": 28
				},
				"savingThrows": {
					"fort": {
						"std": 19
					},
					"ref": {
						"std": 19
					},
					"will": {
						"std": 24
					}
				},
				"hp": [
					{
						"hp": 140,
						"abilities": [
							"fast healing 10",
							"mental rebirth",
							"negative healing"
						]
					}
				],
				"immunities": [
					"death effects",
					"disease",
					"paralyzed",
					"poison",
					"sleep"
				],
				"weaknesses": [
					{
						"name": "vetalarana vulnerabilities"
					}
				],
				"resistances": [
					{
						"name": "mental",
						"amount": 10
					},
					{
						"name": "physical",
						"amount": 10,
						"note": "except magical cold iron"
					}
				]
			},
			"hasImages": true
		},
		{
			"name": "Waldgeist",
			"source": "BotD",
			"page": 164,
			"level": 8,
			"traits": [
				"uncommon",
				"ne",
				"small",
				"incorporeal",
				"spirit",
				"undead"
			],
			"perception": {
				"std": 18
			},
			"senses": [
				{
					"name": "darkvision"
				}
			],
			"languages": {
				"languages": [
					"arboreal",
					"common",
					"sylvan"
				],
				"abilities": [
					"speak with plants"
				]
			},
			"skills": {
				"acrobatics": {
					"std": 16
				},
				"intimidation": {
					"std": 16
				},
				"nature": {
					"std": 18
				},
				"stealth": {
					"std": 18
				},
				"woodland lore": {
					"std": 21,
					"note": "applies only to the woodland the waldgeist is bonded to"
				}
			},
			"abilityMods": {
				"str": -5,
				"dex": 6,
				"con": 3,
				"int": 3,
				"wis": 6,
				"cha": 4
			},
			"speed": {
				"fly": 30
			},
			"attacks": [
				{
					"range": "Melee",
					"traits": [
						"finesse",
						"magical"
					],
					"name": "lignifying hand",
					"attack": 18,
					"damage": "{@damage 2d8+7} negative plus lignify"
				},
				{
					"range": "Melee",
					"traits": [
						"reach <15 feet>"
					],
					"name": "branch",
					"attack": 20,
					"damage": "{@damage 2d12+9} bludgeoning. While a waldgeist possesses a tree, any damage that would be dealt to the waldgeist is instead dealt to the tree. The tree has 60 Hit Points. When the tree is reduced to 0 Hit Points, the waldgeist is immediately ejected, and the tree is destroyed."
				}
			],
			"spellcasting": [
				{
					"tradition": "primal",
					"type": "Innate",
					"DC": 24,
					"attack": 16,
					"entry": {
						"0": {
							"level": 4,
							"spells": [
								{
									"name": "tanglefoot"
								}
							]
						},
						"2": {
							"spells": [
								{
									"name": "entangle",
									"amount": "at will"
								}
							]
						},
						"3": {
							"spells": [
								{
									"name": "wall of thorns"
								}
							]
						},
						"5": {
							"spells": [
								{
									"name": "tree stride"
								}
							]
						},
						"constant": {
							"4": {
								"spells": [
									{
										"name": "speak with plants"
									}
								]
							}
						}
					}
				}
			],
			"abilities": {
				"mid": [
					{
						"name": "Forest Guardian",
						"entries": [
							"A waldgeist is compelled to investigate the sound of wood or trees being damaged, such as by being burned or chopped down.",
							"A waldgeist that hears such a sound must succeed at a {@dc 26} Will save or spend all their actions moving toward the sound until they identify the cause. This can't be used to compel a waldgeist to leave their bonded woodland. A waldgeist that succeeds at their saving throw is temporarily immune for 10 minutes."
						]
					},
					{
						"name": "Woodland Dependent",
						"entries": [
							"A waldgeist is mystically bonded to a single forest, jungle, orchard, grove, or other similar large, wooded area and must remain within it. If the waldgeist moves outside their bonded woodland, they're immediately destroyed."
						]
					}
				],
				"bot": [
					{
						"name": "Lignify",
						"traits": [
							"incapacitation",
							"primal",
							"transmutation"
						],
						"entries": [
							"The touch of a waldgeist transforms flesh into wood. A living creature damaged by the waldgeist's lignifying hand {@action Strike} must succeed at a {@dc 24} Fortitude save or become {@condition slowed||slowed 1} (or {@condition slowed||slowed 2} on a critical failure). Further failed saves against lignify increases the {@condition slowed} condition. Once a creature's actions are reduced to 0 by lignify, that creature becomes {@condition petrified}, except they're transformed into wood instead of stone."
						]
					},
					{
						"name": "Possess Tree",
						"activity": {
							"number": 2,
							"unit": "action"
						},
						"traits": [
							"primal",
							"transmutation"
						],
						"frequency": {
							"number": 1,
							"interval": 10,
							"unit": "minute"
						},
						"entries": [
							"The waldgeist touches a tree to merge with it, possessing it for up to 1 minute. They can end this possession early as a free action at the start of their turn. While the waldgeist possesses a tree, they lose the {@trait incorporeal} trait, fly Speed, all resistances, their non-constant spells, and their lignifying hand {@action Strike}. Additionally, their size increases to Huge, they gain resistance 5 to bludgeoning and piercing damage, weakness 10 to fire, Speed 20 feet, and the following branch {@action Strike}."
						]
					}
				]
			},
			"defenses": {
				"ac": {
					"std": 26
				},
				"savingThrows": {
					"fort": {
						"std": 13
					},
					"ref": {
						"std": 16
					},
					"will": {
						"std": 18
					}
				},
				"hp": [
					{
						"hp": 100,
						"abilities": [
							"negative healing"
						]
					}
				],
				"immunities": [
					"death effects",
					"disease",
					"paralyzed",
					"poison",
					"precision",
					"unconscious"
				],
				"resistances": [
					{
						"name": "all damage",
						"amount": 5,
						"note": "except force, {@item ghost touch}, or positive; double resistance vs. non-magical"
					}
				]
			},
			"hasImages": true
		},
		{
			"name": "Seetangeist",
			"source": "BotD",
			"page": 165,
			"level": 12,
			"traits": [
				"uncommon",
				"ne",
				"huge",
				"aquatic",
				"mindless",
				"swarm",
				"undead"
			],
			"perception": {
				"std": 19
			},
			"senses": [
				{
					"name": "darkvision"
				},
				{
					"name": "wavesense",
					"range": 100,
					"type": "precise",
					"note": "page 214"
				}
			],
			"skills": {
				"athletics": {
					"std": 22
				}
			},
			"abilityMods": {
				"str": 4,
				"dex": 4,
				"con": 7,
				"int": -5,
				"wis": 3,
				"cha": 2
			},
			"speed": {
				"swim": 40
			},
			"abilities": {
				"mid": [
					{
						"name": "Necrotic Runoff",
						"traits": [
							"aura",
							"poison"
						],
						"entries": [
							"60 feet. A seetangeist secretes foul fluids into the surrounding water, poisoning it. A creature that enters or starts its turn in the aura must succeed at a {@dc 29} Fortitude save or become {@condition sickened||sickened 2} ({@condition sickened||sickened 3} on a critical failure). Creatures that breathe water take a \u20132 circumstance penalty to this saving throw. As long as a creature remains in the aura, it can't reduce its {@condition sickened} condition below 1. A creature that succeeds at its save is temporarily immune for 1 minute."
						]
					}
				],
				"bot": [
					{
						"name": "Putrid Assault",
						"activity": {
							"number": 1,
							"unit": "action"
						},
						"entries": [
							"Each enemy in the seetangeist's space takes {@damage 3d6} slashing and {@damage 3d6} poison damage ({@dc 32} basic Reflex save). A creature that fails this save also takes {@damage 1d12} {@condition persistent damage||persistent poison damage}."
						]
					}
				]
			},
			"defenses": {
				"ac": {
					"std": 32
				},
				"savingThrows": {
					"fort": {
						"std": 25
					},
					"ref": {
						"std": 22
					},
					"will": {
						"std": 19
					}
				},
				"hp": [
					{
						"hp": 160,
						"abilities": [
							"negative healing"
						]
					}
				],
				"immunities": [
					"death effects",
					"disease",
					"mental",
					"paralyzed",
					"poison",
					"precision",
					"prone",
					"unconscious"
				],
				"weaknesses": [
					{
						"name": "area",
						"amount": 10
					},
					{
						"name": "splash damage",
						"amount": 10
					}
				],
				"resistances": [
					{
						"name": "bludgeoning",
						"amount": 5
					},
					{
						"name": "cold",
						"amount": 10
					},
					{
						"name": "fire",
						"amount": 10
					},
					{
						"name": "slashing",
						"amount": 10
					},
					{
						"name": "piercing",
						"amount": 10
					}
				]
			},
			"hasImages": true
		},
		{
			"name": "Hunter Wight",
			"source": "BotD",
			"page": 168,
			"level": 7,
			"traits": [
				"uncommon",
				"le",
				"medium",
				"undead",
				"wight"
			],
			"perception": {
				"std": 16
			},
			"senses": [
				{
					"name": "darkvision"
				}
			],
			"languages": {
				"languages": [
					"common",
					"necril"
				]
			},
			"skills": {
				"athletics": {
					"std": 14
				},
				"crafting": {
					"std": 14
				},
				"intimidation": {
					"std": 12
				},
				"stealth": {
					"std": 17
				}
			},
			"abilityMods": {
				"str": 3,
				"dex": 4,
				"con": 2,
				"int": 1,
				"wis": 3,
				"cha": 2
			},
			"items": [
				"+1 composite longbow",
				"leather armor",
				"snare kit"
			],
			"speed": {
				"walk": 25
			},
			"attacks": [
				{
					"range": "Melee",
					"traits": [
						"agile"
					],
					"name": "claw",
					"attack": 16,
					"damage": "{@damage 1d8+9} slashing plus drain life"
				},
				{
					"range": "Ranged",
					"traits": [
						"deadly <d10>",
						"propulsive",
						"range increment <100 feet>",
						"volley <30 feet>"
					],
					"name": "composite longbow",
					"attack": 18,
					"damage": "{@damage 1d8+7} piercing plus drain life"
				}
			],
			"abilities": {
				"mid": [
					{
						"name": "Final Snare",
						"activity": {
							"number": 1,
							"unit": "reaction"
						},
						"trigger": "The hunter wight is reduced to 0 Hit Points",
						"entries": [
							"The hunter wight has rigged their own body with a snare, which they trigger before being destroyed. Slivers of bone launch at an adjacent creature, dealing {@damage 4d8} piercing damage ({@dc 25} basic Reflex save)."
						]
					}
				],
				"bot": [
					{
						"name": "Drain Life",
						"traits": [
							"divine",
							"necromancy"
						],
						"entries": [
							"When the hunter wight damages a living creature using an unarmed attack or their bound weapon, they gain 7 temporary"
						]
					},
					{
						"name": "Hit",
						"entries": [
							"Points, and the creature must succeed at a {@dc 22} Fortitude save or become {@condition drained||drained 1}. Further damage dealt by the hunter wight's unarmed and bound weapon attacks increases the value of the {@condition drained} condition by 1 on a failed save, to a maximum of {@condition drained||drained 4}."
						]
					},
					{
						"name": "Spawn Hunter Wight",
						"traits": [
							"divine",
							"necromancy"
						],
						"entries": [
							"A living humanoid killed by a hunter wight's weapon or claw {@action Strike} rises as a hunter wight spawn after {@dice 1d4} rounds. This spawn is under the command of the hunter wight that killed them. They don't have drain life or spawn hunter wight and are {@condition clumsy||clumsy 2} for as long as they're a hunter wight spawn. If the creator of the hunter wight spawn dies, the hunter wight spawn becomes a fully autonomous hunter wight; they regain their free will, gain drain life and spawn hunter wight, and are no longer {@condition clumsy}."
						]
					}
				]
			},
			"defenses": {
				"ac": {
					"std": 24
				},
				"savingThrows": {
					"fort": {
						"std": 13
					},
					"ref": {
						"std": 17
					},
					"will": {
						"std": 14
					}
				},
				"hp": [
					{
						"hp": 112,
						"abilities": [
							"negative healing"
						]
					}
				],
				"immunities": [
					"death effects",
					"disease",
					"paralyzed",
					"poison",
					"unconscious"
				]
			},
			"hasImages": true
		},
		{
			"name": "Prowler Wight",
			"source": "BotD",
			"page": 168,
			"level": 9,
			"traits": [
				"uncommon",
				"le",
				"medium",
				"undead",
				"wight"
			],
			"perception": {
				"std": 18
			},
			"senses": [
				{
					"name": "darkvision"
				}
			],
			"languages": {
				"languages": [
					"common",
					"necril"
				]
			},
			"skills": {
				"acrobatics": {
					"std": 18
				},
				"deception": {
					"std": 18,
					"to {@action Feint}": 20
				},
				"stealth": {
					"std": 20
				}
			},
			"abilityMods": {
				"str": 4,
				"dex": 5,
				"con": 2,
				"int": 1,
				"wis": 3,
				"cha": 3
			},
			"items": [
				"+1 striking dagger",
				"leather armor"
			],
			"speed": {
				"walk": 25
			},
			"attacks": [
				{
					"range": "Melee",
					"traits": [
						"agile",
						"finesse",
						"magical",
						"versatile S"
					],
					"name": "dagger",
					"attack": 21,
					"damage": "{@damage 2d4+7} piercing plus drain life"
				},
				{
					"range": "Melee",
					"traits": [
						"agile",
						"finesse"
					],
					"name": "claw",
					"attack": 20,
					"damage": "{@damage 1d8+7} slashing plus drain life"
				}
			],
			"abilities": {
				"mid": [
					{
						"name": "Final Spite",
						"activity": {
							"number": 1,
							"unit": "reaction"
						},
						"trigger": "The prowler wight is reduced to 0 Hit Points",
						"entries": [
							"The prowler wight makes a {@action Strike} before being destroyed. They don't gain any temporary HP from drain life on this {@action Strike}."
						]
					}
				],
				"bot": [
					{
						"name": "Drain Life",
						"traits": [
							"divine",
							"necromancy"
						],
						"entries": [
							"As hunter wight, but 9 temporary Hit Points and {@dc 25}."
						]
					},
					{
						"name": "Feign Death",
						"activity": {
							"number": 1,
							"unit": "action"
						},
						"traits": [
							"concentrate"
						],
						"entries": [
							"The prowler wight quenches the telltale red glow in their eye sockets, falls {@condition prone}, and lies completely still. Until the next time they act, the prowler wight appears to be an ordinary corpse. They have an automatic result of 38 on {@skill Deception} checks and DCs to pass as an ordinary corpse."
						]
					},
					{
						"name": "Sneak Attack",
						"entries": [
							"The prowler wight deals an additional {@damage 2d6} precision damage to {@condition flat-footed} creatures."
						],
						"generic": {
							"tag": "ability"
						}
					},
					{
						"name": "Spawn Prowler Wight",
						"traits": [
							"divine",
							"necromancy"
						],
						"entries": [
							"As hunter wight, but the spawn is a prowler wight."
						]
					}
				]
			},
			"defenses": {
				"ac": {
					"std": 28
				},
				"savingThrows": {
					"fort": {
						"std": 17
					},
					"ref": {
						"std": 20
					},
					"will": {
						"std": 16
					}
				},
				"hp": [
					{
						"hp": 155,
						"abilities": [
							"negative healing"
						]
					}
				],
				"immunities": [
					"death effects",
					"disease",
					"paralyzed",
					"poison",
					"unconscious"
				]
			}
		},
		{
			"name": "Wight Commander",
			"source": "BotD",
			"page": 169,
			"level": 12,
			"traits": [
				"rare",
				"le",
				"medium",
				"undead",
				"wight"
			],
			"perception": {
				"std": 22,
				"when rolling initiative": 26
			},
			"senses": [
				{
					"name": "darkvision"
				}
			],
			"languages": {
				"languages": [
					"common",
					"necril"
				],
				"abilities": [
					"{@spell tongues}"
				]
			},
			"skills": {
				"athletics": {
					"std": 24
				},
				"intimidation": {
					"std": 25
				},
				"warfare lore": {
					"std": 25
				}
			},
			"abilityMods": {
				"str": 6,
				"dex": 3,
				"con": 4,
				"int": 5,
				"wis": 3,
				"cha": 3
			},
			"items": [
				"full plate",
				"+1 striking longsword",
				"standard-grade adamantine shield (Hardness 10",
				"HP 40",
				"BT 20)"
			],
			"speed": {
				"walk": 25
			},
			"attacks": [
				{
					"range": "Melee",
					"traits": [
						"magical",
						"versatile <P>"
					],
					"name": "longsword",
					"attack": 27,
					"damage": "{@damage 2d8+14} slashing plus drain life"
				},
				{
					"range": "Melee",
					"traits": [
						"agile"
					],
					"name": "claw",
					"attack": 26,
					"damage": "{@damage 2d8+14} slashing plus drain life"
				}
			],
			"spellcasting": [
				{
					"tradition": "divine",
					"type": "Innate",
					"DC": 29,
					"entry": {
						"constant": {
							"5": {
								"spells": [
									{
										"name": "tongues"
									}
								]
							}
						}
					}
				}
			],
			"abilities": {
				"mid": [
					{
						"name": "Attack of Opportunity",
						"activity": {
							"number": 1,
							"unit": "reaction"
						},
						"generic": {
							"tag": "ability"
						}
					},
					{
						"name": "Final Spite",
						"activity": {
							"number": 1,
							"unit": "reaction"
						},
						"traits": [
							"auditory",
							"divine",
							"necromancy"
						],
						"trigger": "The wight commander is reduced to 0 Hit Points",
						"entries": [
							"The wight commander blows a battered war horn before being destroyed. The unnerving blast summons reinforcements, raising {@dice 1d4} corpses in a 200-foot emanation as wights (Bestiary 332)."
						]
					},
					{
						"name": "Shield Block",
						"activity": {
							"number": 1,
							"unit": "reaction"
						},
						"generic": {
							"tag": "ability"
						}
					}
				],
				"bot": [
					{
						"name": "Coordinated Strike",
						"entries": [
							"The wight commander flanks with an ally as long as the target is within both their reaches, even if commander and ally aren't on opposite sides."
						]
					},
					{
						"name": "Drain Life",
						"traits": [
							"divine",
							"necromancy"
						],
						"entries": [
							"As hunter wight, but 12 temporary Hit Points and {@dc 29}."
						]
					},
					{
						"name": "Spawn Wight Soldier",
						"traits": [
							"divine",
							"necromancy"
						],
						"entries": [
							"As hunter wight, but the spawn is a different wight of the commander's level or lower, most often a hunter wight or prowler wight."
						]
					},
					{
						"name": "Tactical Direction",
						"activity": {
							"number": 2,
							"unit": "action"
						},
						"traits": [
							"auditory"
						],
						"entries": [
							"Each wight ally in a 30-foot emanation gains the {@action Attack of Opportunity} reaction until the end of their next turn."
						]
					}
				]
			},
			"defenses": {
				"ac": {
					"std": 32,
					"abilities": [
						"34 with shield raised);"
					]
				},
				"savingThrows": {
					"fort": {
						"std": 24
					},
					"ref": {
						"std": 19
					},
					"will": {
						"std": 21
					}
				},
				"hp": [
					{
						"hp": 220,
						"abilities": [
							"negative healing"
						]
					}
				],
				"immunities": [
					"death effects",
					"disease",
					"paralyzed",
					"poison",
					"unconscious"
				]
			},
			"hasImages": true
		},
		{
			"name": "Zombie Snake",
			"source": "BotD",
			"page": 170,
			"level": 0,
			"traits": [
				"ne",
				"medium",
				"mindless",
				"undead",
				"zombie"
			],
			"perception": {
				"std": 2
			},
			"senses": [
				{
					"name": "darkvision"
				}
			],
			"skills": {
				"athletics": {
					"std": 5
				},
				"stealth": {
					"std": 5
				}
			},
			"abilityMods": {
				"str": 3,
				"dex": 1,
				"con": 2,
				"int": -5,
				"wis": 0,
				"cha": -2
			},
			"speed": {
				"walk": 20,
				"climb": 20
			},
			"attacks": [
				{
					"range": "Melee",
					"name": "fangs",
					"attack": 7,
					"damage": "{@damage 1d6+3} piercing plus filth fever"
				}
			],
			"abilities": {
				"top": [
					{
						"name": "Slow",
						"entries": [
							"A zombie snake is permanently {@condition slowed||slowed 1} and can't use reactions."
						]
					}
				],
				"bot": [
					{
						"name": "Filth Fever",
						"traits": [
							"disease"
						],
						"entries": [
							"The {@condition sickened} and {@condition unconscious} conditions from filth fever can't end or be reduced until the disease is cured;",
							{
								"type": "affliction",
								"DC": 14,
								"savingThrow": "Fortitude",
								"stages": [
									{
										"stage": 1,
										"entry": "carrier with no ill effect",
										"duration": "1d4 hours"
									},
									{
										"stage": 2,
										"entry": "{@condition sickened||sickened 1}",
										"duration": "1 day"
									},
									{
										"stage": 3,
										"entry": "{@condition sickened||sickened 1} and {@condition slowed||slowed 1}",
										"duration": "1 day"
									},
									{
										"stage": 4,
										"entry": "{@condition unconscious}",
										"duration": "1 day"
									},
									{
										"stage": 5,
										"entry": "dead"
									}
								]
							}
						]
					}
				]
			},
			"defenses": {
				"ac": {
					"std": 13
				},
				"savingThrows": {
					"fort": {
						"std": 6
					},
					"ref": {
						"std": 3
					},
					"will": {
						"std": 2
					}
				},
				"hp": [
					{
						"hp": 35,
						"abilities": [
							"negative healing"
						]
					}
				],
				"immunities": [
					"death effects",
					"disease",
					"mental",
					"paralyzed",
					"poison",
					"unconscious"
				],
				"weaknesses": [
					{
						"name": "positive",
						"amount": 5
					},
					{
						"name": "slashing",
						"amount": 5
					}
				]
			}
		},
		{
			"name": "Husk Zombie",
			"source": "BotD",
			"page": 171,
			"level": 2,
			"traits": [
				"ne",
				"medium",
				"undead",
				"zombie"
			],
			"perception": {
				"std": 5
			},
			"senses": [
				{
					"name": "darkvision"
				}
			],
			"languages": {
				"languages": [
					"common",
					"necril"
				]
			},
			"skills": {
				"athletics": {
					"std": 8
				},
				"deception": {
					"std": 6
				},
				"intimidation": {
					"std": 6
				},
				"stealth": {
					"std": 7
				}
			},
			"abilityMods": {
				"str": 4,
				"dex": 3,
				"con": 3,
				"int": -1,
				"wis": 1,
				"cha": 0
			},
			"items": [
				"shortsword"
			],
			"speed": {
				"walk": 25
			},
			"attacks": [
				{
					"range": "Melee",
					"traits": [
						"agile",
						"versatile S"
					],
					"name": "shortsword",
					"attack": 11,
					"damage": "{@damage 1d6+4} piercing"
				},
				{
					"range": "Melee",
					"traits": [
						"agile"
					],
					"name": "fist",
					"attack": 11,
					"damage": "{@damage 1d8+4} bludgeoning"
				}
			],
			"abilities": {
				"top": [
					{
						"name": "Slow",
						"entries": [
							"As zombie snake."
						]
					}
				],
				"bot": [
					{
						"name": "Sneak Attack",
						"entries": [
							"The husk zombie deals an additional {@damage 1d6} precision damage to {@condition flat-footed} creatures."
						],
						"generic": {
							"tag": "ability"
						}
					},
					{
						"name": "Sudden Surge",
						"activity": {
							"number": 1,
							"unit": "free"
						},
						"trigger": "The husk zombie's turn begins",
						"entries": [
							"The husk zombie has a sudden burst of speed. They are {@condition quickened} this turn and can use the extra action only to {@action Stride} or {@action Strike}. If the husk zombie's first action this turn is a melee {@action Strike}, the target is {@condition flat-footed} against the attack. The husk zombie can't use Sudden Surge again until after they spend at least 10 minutes standing motionless."
						]
					}
				]
			},
			"defenses": {
				"ac": {
					"std": 17
				},
				"savingThrows": {
					"fort": {
						"std": 7
					},
					"ref": {
						"std": 9
					},
					"will": {
						"std": 7
					}
				},
				"hp": [
					{
						"hp": 55,
						"abilities": [
							"negative healing"
						]
					}
				],
				"immunities": [
					"death effects",
					"disease",
					"paralyzed",
					"poison",
					"unconscious"
				],
				"weaknesses": [
					{
						"name": "positive",
						"amount": 5
					},
					{
						"name": "slashing",
						"amount": 5
					}
				]
			},
			"hasImages": true
		},
		{
			"name": "Zombie Owlbear",
			"source": "BotD",
			"page": 171,
			"level": 3,
			"traits": [
				"ne",
				"large",
				"mindless",
				"undead",
				"zombie"
			],
			"perception": {
				"std": 8
			},
			"senses": [
				{
					"name": "darkvision"
				}
			],
			"skills": {
				"acrobatics": {
					"std": 5
				},
				"athletics": {
					"std": 12
				}
			},
			"abilityMods": {
				"str": 4,
				"dex": 0,
				"con": 3,
				"int": -5,
				"wis": 1,
				"cha": -3
			},
			"speed": {
				"walk": 25
			},
			"attacks": [
				{
					"range": "Melee",
					"name": "talon",
					"attack": 12,
					"damage": "{@damage 1d10+7} piercing plus Grab"
				},
				{
					"range": "Melee",
					"name": "beak",
					"attack": 12,
					"damage": "{@damage 1d12+7} piercing"
				}
			],
			"abilities": {
				"top": [
					{
						"name": "Slow",
						"entries": [
							"As zombie snake."
						]
					}
				],
				"bot": [
					{
						"name": "Ground Slam",
						"activity": {
							"number": 2,
							"unit": "action"
						},
						"traits": [
							"attack"
						],
						"requirements": "The zombie owlbear has a creature {@condition grabbed} or {@condition restrained} with its talons",
						"entries": [
							"The zombie owlbear repeatedly slams the creature into the ground. This deals {@damage 1d10+7} bludgeoning damage ({@dc 20} basic Fortitude save). On a critical failure, the creature is {@condition stunned||stunned 1}, and on a critical success the creature is no longer {@condition grabbed} or {@condition restrained}."
						]
					},
					{
						"name": "Horrifying Screech",
						"activity": {
							"number": 1,
							"unit": "action"
						},
						"traits": [
							"auditory",
							"emotion",
							"fear",
							"mental"
						],
						"entries": [
							"The zombie owlbear unleashes a {@condition broken}, snarling screech that unnerves those who hear it. Each creature in a 60-foot emanation must attempt a {@dc 19} Will save. Regardless of the result, creatures are temporarily immune for 1 minute.",
							{
								"type": "successDegree",
								"entries": {
									"Critical Success": [
										"The creature is unaffected."
									],
									"Success": [
										"The creature is {@condition frightened||frightened 1}."
									],
									"Failure": [
										"The creature is {@condition frightened||frightened 2}."
									],
									"Critical Failure": [
										"The creature is {@condition fleeing} for 1 round and {@condition frightened||frightened 3}."
									]
								}
							}
						]
					}
				]
			},
			"defenses": {
				"ac": {
					"std": 16
				},
				"savingThrows": {
					"fort": {
						"std": 8
					},
					"ref": {
						"std": 5
					},
					"will": {
						"std": 6
					}
				},
				"hp": [
					{
						"hp": 85,
						"abilities": [
							"negative healing"
						]
					}
				],
				"immunities": [
					"death effects",
					"disease",
					"mental",
					"paralyzed",
					"poison",
					"unconscious"
				],
				"weaknesses": [
					{
						"name": "positive",
						"amount": 10
					},
					{
						"name": "slashing",
						"amount": 10
					}
				]
			},
			"hasImages": true
		},
		{
			"name": "Zombie Lord",
			"source": "BotD",
			"page": 172,
			"level": 4,
			"traits": [
				"uncommon",
				"ne",
				"medium",
				"undead",
				"zombie"
			],
			"perception": {
				"std": 13
			},
			"senses": [
				{
					"name": "darkvision"
				}
			],
			"languages": {
				"languages": [
					"common",
					"necril"
				]
			},
			"skills": {
				"athletics": {
					"std": 10
				},
				"religion": {
					"std": 13
				},
				"stealth": {
					"std": 10
				}
			},
			"abilityMods": {
				"str": 4,
				"dex": 4,
				"con": 3,
				"int": 1,
				"wis": 5,
				"cha": 2
			},
			"items": [
				"scythe"
			],
			"speed": {
				"walk": 25
			},
			"attacks": [
				{
					"range": "Melee",
					"traits": [
						"deadly <d10>",
						"trip"
					],
					"name": "scythe",
					"attack": 12,
					"damage": "{@damage 1d10+8} slashing"
				},
				{
					"range": "Melee",
					"name": "fist",
					"attack": 12,
					"damage": "{@damage 1d8+8} bludgeoning"
				}
			],
			"spellcasting": [
				{
					"tradition": "divine",
					"type": "Innate",
					"DC": 21,
					"attack": 13,
					"entry": {
						"0": {
							"level": 2,
							"spells": [
								{
									"name": "chill touch"
								},
								{
									"name": "daze"
								},
								{
									"name": "divine lance"
								}
							]
						},
						"1": {
							"spells": [
								{
									"name": "fear"
								},
								{
									"name": "harm",
									"amount": 3
								},
								{
									"name": "ray of enfeeblement"
								}
							]
						},
						"2": {
							"spells": [
								{
									"name": "death knell"
								},
								{
									"name": "sudden blight",
									"source": "APG"
								}
							]
						}
					}
				}
			],
			"abilities": {
				"bot": [
					{
						"name": "Command Zombie",
						"activity": {
							"number": 1,
							"unit": "action"
						},
						"traits": [
							"concentrate",
							"divine",
							"incapacitation",
							"necromancy"
						],
						"entries": [
							"The zombie lord intones blasphemous words to gain control over a zombie they can see within 100 feet. A zombie that is mindless and not under someone else's control falls under their control automatically; otherwise, the zombie or its controller can attempt a {@dc 22} Will save to avoid it being {@condition controlled} (whichever has the higher modifier). The target zombie is temporarily immune for 24 hours if successful. The attempt fails if the zombie is the same level as the zombie lord or higher.",
							"The zombie remains {@condition controlled} by the zombie lord until either is destroyed.",
							"A zombie lord can control up to 8 zombies at a time. If the zombie lord would control a number of zombies over this limit, they choose which to release."
						]
					},
					{
						"name": "Create Zombies",
						"traits": [
							"concentrate",
							"divine",
							"evil",
							"necromancy"
						],
						"entries": [
							"A zombie lord can create lesser zombies with a 1-hour ritual. During this time, the zombie lord chants and performs an unholy dance over the corpses they intend to animate. Unlike normal rituals, this doesn't require a skill check or Cost. At the end of this hour, the zombie lord can create one 1st- or 2nd-level zombie, or two zombies of level 0 or lower. These are automatically under the zombie lord's control and count toward the limit of Command Zombie. Any zombies created by the zombie lord still count toward the XP budget of an encounter normally."
						]
					},
					{
						"name": "Shamble Forth!",
						"activity": {
							"number": 1,
							"unit": "action"
						},
						"traits": [
							"concentrate",
							"divine",
							"necromancy"
						],
						"frequency": {
							"number": 1,
							"unit": "round"
						},
						"entries": [
							"Each zombie {@condition controlled} by the zombie lord Strides 5 feet (or Burrows, Climbs, Flies, or Swims 5 feet if it has the corresponding movement type)."
						]
					}
				]
			},
			"defenses": {
				"ac": {
					"std": 20
				},
				"savingThrows": {
					"fort": {
						"std": 11
					},
					"ref": {
						"std": 10
					},
					"will": {
						"std": 13
					}
				},
				"hp": [
					{
						"hp": 80,
						"abilities": [
							"negative healing"
						]
					}
				],
				"immunities": [
					"death effects",
					"disease",
					"paralyzed",
					"poison",
					"unconscious"
				],
				"weaknesses": [
					{
						"name": "positive",
						"amount": 5
					},
					{
						"name": "slashing",
						"amount": 5
					}
				]
			},
			"hasImages": true
		},
		{
			"name": "Withered",
			"source": "BotD",
			"page": 172,
			"level": 5,
			"traits": [
				"ne",
				"medium",
				"undead",
				"zombie"
			],
			"perception": {
				"std": 11
			},
			"senses": [
				{
					"name": "darkvision"
				}
			],
			"languages": {
				"languages": [
					"common",
					"necril"
				]
			},
			"skills": {
				"athletics": {
					"std": 14
				},
				"deception": {
					"std": 9
				},
				"intimidation": {
					"std": 9
				},
				"stealth": {
					"std": 13
				}
			},
			"abilityMods": {
				"str": 5,
				"dex": 4,
				"con": 4,
				"int": 0,
				"wis": 2,
				"cha": 0
			},
			"items": [
				"dagger (6)",
				"leather armor",
				"shortsword"
			],
			"speed": {
				"walk": 35
			},
			"attacks": [
				{
					"range": "Melee",
					"traits": [
						"agile",
						"versatile S"
					],
					"name": "shortsword",
					"attack": 14,
					"damage": "{@damage 1d6+9} piercing"
				},
				{
					"range": "Melee",
					"traits": [
						"agile",
						"versatile S"
					],
					"name": "dagger",
					"attack": 14,
					"damage": "{@damage 1d4+9} piercing"
				},
				{
					"range": "Melee",
					"name": "fist",
					"attack": 14,
					"damage": "{@damage 1d8+7} bludgeoning"
				},
				{
					"range": "Ranged",
					"traits": [
						"agile",
						"thrown <10 feet>",
						"versatile S"
					],
					"name": "dagger",
					"attack": 13,
					"damage": "{@damage 1d4+9} piercing"
				}
			],
			"abilities": {
				"top": [
					{
						"name": "Slow",
						"entries": [
							"As zombie snake."
						]
					}
				],
				"bot": [
					{
						"name": "Sneak Attack",
						"entries": [
							"The withered zombie deals an additional {@damage 2d6} precision damage to {@condition flat-footed} creatures."
						],
						"generic": {
							"tag": "ability"
						}
					},
					{
						"name": "Sudden Surge",
						"activity": {
							"number": 1,
							"unit": "free"
						},
						"entries": [
							"As the husk zombie, but the withered zombie can't use this ability for {@dice 1d4} rounds (instead of needing to spend 10 minutes motionless before using it again)."
						]
					}
				]
			},
			"defenses": {
				"ac": {
					"std": 22
				},
				"savingThrows": {
					"fort": {
						"std": 11
					},
					"ref": {
						"std": 13
					},
					"will": {
						"std": 9
					}
				},
				"hp": [
					{
						"hp": 80,
						"abilities": [
							"negative healing"
						]
					}
				],
				"immunities": [
					"death effects",
					"disease",
					"paralyzed",
					"poison",
					"unconscious"
				],
				"weaknesses": [
					{
						"name": "positive",
						"amount": 5
					}
				]
			}
		},
		{
			"name": "Zombie Mammoth",
			"source": "BotD",
			"page": 173,
			"level": 11,
			"traits": [
				"ne",
				"huge",
				"mindless",
				"undead",
				"zombie"
			],
			"perception": {
				"std": 17
			},
			"senses": [
				{
					"name": "darkvision"
				}
			],
			"skills": {
				"athletics": {
					"std": 24
				}
			},
			"abilityMods": {
				"str": 7,
				"dex": 0,
				"con": 5,
				"int": -5,
				"wis": 2,
				"cha": -3
			},
			"speed": {
				"walk": 45
			},
			"attacks": [
				{
					"range": "Melee",
					"traits": [
						"reach <15 feet>"
					],
					"name": "tusk",
					"attack": 24,
					"damage": "{@damage 3d10+13} piercing"
				},
				{
					"range": "Melee",
					"traits": [
						"reach <15 feet>"
					],
					"name": "trunk",
					"attack": 24,
					"damage": "{@damage 2d10+7} bludgeoning plus"
				},
				{
					"range": "Melee",
					"traits": [
						"reach <10 feet>"
					],
					"name": "foot",
					"attack": 24,
					"damage": "{@damage 2d10+13} bludgeoning"
				}
			],
			"abilities": {
				"top": [
					{
						"name": "Slow",
						"entries": [
							"As zombie snake."
						]
					}
				],
				"mid": [
					{
						"name": "Severed Trunk",
						"entries": [
							"When the zombie mammoth is hit by a critical hit that deals slashing damage, the mammoth's trunk is severed from its body. Any creature {@condition grabbed} or {@condition restrained} with the trunk is released, and the mammoth loses its trunk"
						]
					},
					{
						"name": "Strike and Greater Constrict.",
						"entries": [
							"The trunk slithers across the battlefield, still animated, and acts in initiative right after the mammoth. It retains Greater Constrict and trunk {@action Strike||Strikes} but can't use tusk {@action Strike||Strikes}, foot"
						]
					},
					{
						"name": "{@action Strike||Strikes}, or Shambling Trample.",
						"entries": [
							"It has all the stats of the mammoth, except its AC is reduced to 23, it has only 50 Hit Points, and its Speed is 10 feet. Damage dealt to the severed trunk has no effect on the zombie mammoth."
						]
					}
				],
				"bot": [
					{
						"name": "Improved Grab",
						"generic": {
							"tag": "ability"
						}
					},
					{
						"name": "Greater Constrict",
						"activity": {
							"number": 1,
							"unit": "action"
						},
						"entries": [
							"{@damage 2d10+7} bludgeoning, {@dc 30}"
						],
						"generic": {
							"tag": "ability"
						}
					},
					{
						"name": "Shambling Trample",
						"activity": {
							"number": 2,
							"unit": "action"
						},
						"entries": [
							"As Trample, Large or smaller, foot, {@dc 30} but the zombie mammoth Strides up to its Speed instead of double."
						]
					}
				]
			},
			"defenses": {
				"ac": {
					"std": 27
				},
				"savingThrows": {
					"fort": {
						"std": 22
					},
					"ref": {
						"std": 15
					},
					"will": {
						"std": 19
					}
				},
				"hp": [
					{
						"hp": 290,
						"abilities": [
							"negative healing"
						]
					}
				],
				"immunities": [
					"death effects",
					"disease",
					"mental",
					"paralyzed",
					"poison",
					"unconscious"
				],
				"weaknesses": [
					{
						"name": "positive",
						"amount": 10
					},
					{
						"name": "slashing",
						"amount": 10
					}
				]
			},
			"hasImages": true
		},
		{
			"name": "Harlo Krant",
			"source": "BotD",
			"page": 210,
			"level": 4,
			"traits": [
				"unique",
				"ne",
				"medium",
				"undead",
				"zombie"
			],
			"perception": {
				"std": 13
			},
			"senses": [
				{
					"name": "darkvision"
				}
			],
			"languages": {
				"languages": [
					"common",
					"necril"
				]
			},
			"skills": {
				"athletics": {
					"std": 10
				},
				"mercantile lore": {
					"std": 9
				},
				"religion": {
					"std": 13
				},
				"stealth": {
					"std": 10
				}
			},
			"abilityMods": {
				"str": 4,
				"dex": 4,
				"con": 3,
				"int": 1,
				"wis": 5,
				"cha": 2
			},
			"items": [
				"bag of holding type I (contains two doses of arsenic",
				"invisibility potion",
				"and 136 gp)",
				"scythe"
			],
			"speed": {
				"walk": 25
			},
			"attacks": [
				{
					"range": "Melee",
					"traits": [
						"deadly <d10>",
						"trip"
					],
					"name": "scythe",
					"attack": 12,
					"damage": "{@damage 1d10+8} slashing plus whispering scythe"
				},
				{
					"range": "Melee",
					"name": "fist",
					"attack": 12,
					"damage": "{@damage 1d8+8} bludgeoning"
				}
			],
			"spellcasting": [
				{
					"tradition": "divine",
					"type": "Innate",
					"DC": 21,
					"attack": 13,
					"entry": {
						"0": {
							"level": 2,
							"spells": [
								{
									"name": "chill touch"
								},
								{
									"name": "daze"
								},
								{
									"name": "divine lance"
								}
							]
						},
						"1": {
							"spells": [
								{
									"name": "fear"
								},
								{
									"name": "harm",
									"amount": 3
								},
								{
									"name": "ray of enfeeblement"
								}
							]
						},
						"2": {
							"spells": [
								{
									"name": "silence"
								},
								{
									"name": "sudden blight",
									"source": "APG"
								}
							]
						}
					}
				}
			],
			"abilities": {
				"bot": [
					{
						"name": "Command Zombie",
						"activity": {
							"number": 1,
							"unit": "action"
						},
						"traits": [
							"concentrate",
							"divine",
							"incapacitation",
							"necromancy"
						],
						"entries": [
							"Krant intones blasphemous words to gain control over a zombie he can see within 100 feet. A zombie that is mindless and not under someone else's control falls under his control automatically; otherwise, the zombie or its controller can attempt a {@dc 22} Will save to avoid being {@condition controlled} (whichever has the higher modifier). The target zombie is temporarily immune for 24 hours if successful. The attempt fails if the zombie is the same level as Krant or higher. The zombie remains {@condition controlled} by Krant until either is destroyed. Krant can control up to 8 zombies at a time. If Krant would control a number of zombies over this limit, he chooses which to release."
						]
					},
					{
						"name": "Create Zombies",
						"traits": [
							"concentrate",
							"divine",
							"evil",
							"necromancy"
						],
						"entries": [
							"Krant can create lesser zombies with a 1-hour ritual. During this time, Krant chants and performs an unholy dance over the corpses he intends to animate. Unlike normal rituals, this doesn't require a skill check or Cost. At the end of this hour, Krant can create one 1st- or 2nd-level zombie, or two zombies of level 0 or lower. These are automatically under Krant's control and count toward the limit of Command Zombie. Any zombies created by Krant still count toward the XP budget of an encounter normally.",
							"Krant has created enough individual zombies to form shambler troops, which are effectively 4th-level creatures.",
							"Rather than creating them directly, he needed to train weaker zombies to work as troops."
						]
					},
					{
						"name": "Shamble Forth!",
						"activity": {
							"number": 1,
							"unit": "action"
						},
						"traits": [
							"concentrate",
							"divine",
							"necromancy"
						],
						"frequency": {
							"number": 1,
							"unit": "round"
						},
						"entries": [
							"Each zombie {@condition controlled} by Krant Strides 5 feet (or Burrows, Climbs, Flies, or Swims 5 feet if it has the corresponding movement type)."
						]
					},
					{
						"name": "Whispering Scythe",
						"activity": {
							"number": 1,
							"unit": "reaction"
						},
						"traits": [
							"divine",
							"necromancy"
						],
						"trigger": "An undead {@condition controlled} by Krant and within 20 feet of him is destroyed",
						"requirements": "Krant is holding his scythe",
						"entries": [
							"Krant draws the creature's soul into his scythe. The next time he makes a scythe {@action Strike}, the soul is released and the {@action Strike} deals an extra {@damage 1d6} negative damage. The scythe can hold only one soul at a time."
						]
					}
				]
			},
			"description": "Male variant {@creature zombie lord|BotD}",
			"defenses": {
				"ac": {
					"std": 20
				},
				"savingThrows": {
					"fort": {
						"std": 11
					},
					"ref": {
						"std": 10
					},
					"will": {
						"std": 13
					}
				},
				"hp": [
					{
						"hp": 80,
						"abilities": [
							"negative healing"
						]
					}
				],
				"immunities": [
					"death effects",
					"disease",
					"paralyzed",
					"poison",
					"unconscious"
				],
				"weaknesses": [
					{
						"name": "positive",
						"amount": 5
					},
					{
						"name": "slashing",
						"amount": 5
					}
				]
			}
		}
	]
}
