{
	"feat": [
		{
			"name": "Advanced Elemental Spell",
			"source": "SoM",
			"page": 199,
			"level": 6,
			"traits": [
				"druid"
			],
			"prerequisites": "flame order, stone order, storm order, or wave order",
			"entries": [
				"Your connection to one of the great elemental aspects of nature deepens, allowing you further control over its powers. You gain the advanced order spell associated with your order: if you're a member of the flame order, you gain {@spell combustion|SoM}; if you're a member of the stone order, you gain {@spell stone lance|SoM}; if you're a member of the storm order, you gain {@spell powerful inhalation|SoM}; if you're a member of the wave order, you gain {@spell pulverizing cascade|SoM}. Increase the number of Focus Points in your focus pool by 1."
			]
		},
		{
			"name": "Advanced Martial Magic",
			"source": "SoM",
			"page": 75,
			"level": 6,
			"featType": {
				"archetype": [
					"Magus"
				]
			},
			"traits": [
				"archetype"
			],
			"prerequisites": "{@feat Basic Martial Magic|SoM}",
			"entries": [
				"You gain one {@filter magus|feats||Class=magus|level=[1;10]} feat. For the purpose of meeting its prerequisites, your magus level is equal to half your character level."
			],
			"special": [
				"You can select this feat more than once. Each time you select it, you gain another magus feat."
			]
		},
		{
			"name": "Advanced Synergy",
			"source": "SoM",
			"page": 77,
			"level": 6,
			"featType": {
				"archetype": [
					"Summoner"
				]
			},
			"traits": [
				"archetype"
			],
			"prerequisites": "{@feat Basic Synergy|SoM}",
			"entries": [
				"You gain one {@filter summoner|feats||Class=summoner|level=[1;10]} feat. For the purpose of meeting its prerequisites, your summoner level is equal to half your character level."
			],
			"special": [
				"You can select this feat more than once. Each time you select it, you gain another summoner feat."
			],
			"leadsTo": [
				"Signature Synergy|SoM"
			]
		},
		{
			"name": "Advanced Weaponry",
			"source": "SoM",
			"page": 67,
			"level": 1,
			"traits": [
				"evolution",
				"summoner"
			],
			"entries": [
				"Your eidolon's attack evolves. Choose one of your eidolon's starting melee unarmed attacks. It gains one of the following traits, chosen when you gain the feat: {@trait disarm}, {@trait grapple}, {@trait nonlethal}, {@trait shove}, {@trait trip}, or {@trait versatile} bludgeoning, piercing, or slashing."
			]
		},
		{
			"name": "Aeon Resonance",
			"source": "SoM",
			"page": 240,
			"level": 4,
			"featType": {
				"archetype": [
					"Runelord"
				]
			},
			"traits": [
				"archetype"
			],
			"prerequisites": "{@feat Embed Aeon Stone|SoM}",
			"entries": [
				"You gain the resonant power of one embedded aeon stone as if it were placed in a wayfinder. While you can embed multiple aeon stones in your flesh, you can gain the resonance power from only one embedded stone at a time, selected each day when you make your daily preparations."
			],
			"special": [
				"At 8th level, you can take this feat again. If you do, you gain the resonance powers of up to four invested aeon stones instead of only one."
			]
		},
		{
			"name": "Airborne Form",
			"source": "SoM",
			"page": 72,
			"level": 14,
			"traits": [
				"evolution",
				"summoner"
			],
			"prerequisites": "{@feat Glider Form|SoM}",
			"entries": [
				"Your eidolon can fly. It gains a fly Speed equal to its Speed."
			]
		},
		{
			"name": "Alacritous Action",
			"source": "SoM",
			"page": 68,
			"level": 2,
			"traits": [
				"evolution",
				"summoner"
			],
			"entries": [
				"Your eidolon moves more quickly. It gains a +10-foot status bonus to its Speed."
			]
		},
		{
			"name": "Amphibious Form",
			"source": "SoM",
			"page": 68,
			"level": 2,
			"traits": [
				"evolution",
				"summoner"
			],
			"entries": [
				"Your eidolon adapts to life on land and underwater. It gains the {@trait amphibious} trait, allowing it to breathe in water and air and to avoid the normal \u20132 penalty for making bludgeoning and slashing unarmed {@action Strike||Strikes} underwater. It gains a swim Speed equal to its land Speed or 25 feet, whichever is less; or if it is normally aquatic, it gains a land Speed equal to its swim Speed or 25 feet, whichever is less."
			]
		},
		{
			"name": "Arcane Fists",
			"source": "SoM",
			"page": 42,
			"level": 1,
			"traits": [
				"magus"
			],
			"entries": [
				"Your physical training encompasses unarmed combat forms. The damage die for your fist changes to {@dice 1d6} instead of {@dice 1d4}. You don't take the normal \u20132 circumstance penalty when making a lethal attack with your fist or any other unarmed attacks. Your unarmed attacks gain the {@trait arcane} trait, making them magical. At 5th level, you also gain the critical specialization effects of unarmed attacks in the {@group brawling} group and weapons in the {@group brawling} group."
			]
		},
		{
			"name": "Arcane Shroud",
			"source": "SoM",
			"page": 48,
			"activity": {
				"number": 1,
				"unit": "action"
			},
			"level": 14,
			"traits": [
				"magus"
			],
			"prerequisites": "{@action Arcane Cascade|SoM}, {@action Spellstrike|SoM}",
			"frequency": {
				"unit": "turn",
				"number": 1
			},
			"requirements": "Your most recent action was to {@action Cast a Spell} from a spell slot or make a {@action Spellstrike|SoM} with a spell from a spell slot.",
			"entries": [
				"Your spell has a powerful aftereffect, briefly granting you a certain spell depending on the spell you cast. You use {@action Arcane Cascade|SoM} and are subject to an additional aftereffect spell depending on the school of your most recent spell. This aftereffect spell's duration lasts until the end of your next turn or its normal duration, whichever is longer. Using Arcane Shroud again ends any existing spell you gained from Arcane Shroud.",
				{
					"type": "list",
					"items": [
						"{@bold Abjuration} {@spell stoneskin}",
						"{@bold Conjuration} {@spell blink}",
						"{@bold Divination} {@spell see invisibility}",
						"{@bold Enchantment} {@spell heroism}",
						"{@bold Evocation} {@spell fire shield}",
						"{@bold Illusion} {@spell invisibility} (ends after a {@condition hostile} action, as normal)",
						"{@bold Necromancy} {@spell false life}",
						"{@bold Transmutation} {@spell fleet step}"
					]
				}
			]
		},
		{
			"name": "Attack of Opportunity",
			"source": "SoM",
			"page": 45,
			"activity": {
				"number": 1,
				"unit": "reaction"
			},
			"add_hash": "Magus",
			"level": 6,
			"traits": [
				"magus"
			],
			"trigger": "A creature within your reach uses a manipulate action or a move action, makes a ranged attack, or leaves a square during a move action it's using.",
			"entries": [
				"You lash out at a vulnerable foe. Make a melee {@action Strike} against the triggering creature. If your attack is a critical hit and the trigger was a manipulate action, you disrupt that action. This {@action Strike} doesn't count toward your multiple attack penalty, and your multiple attack penalty doesn't apply to this {@action Strike}."
			]
		},
		{
			"name": "Attuned Stride",
			"source": "SoM",
			"page": 213,
			"level": 8,
			"featType": {
				"archetype": [
					"Geomancer"
				]
			},
			"traits": [
				"archetype"
			],
			"prerequisites": "{@feat Geomancer Dedication|SoM}, expert in {@skill Nature}",
			"entries": [
				"You can move freely through terrain you're attuned to.",
				"When you gain a terrain attunement benefit, you ignore {@quickref difficult terrain||3|terrain} in the corresponding type of terrain until the end of your next turn."
			]
		},
		{
			"name": "Attunement Shift",
			"source": "SoM",
			"page": 212,
			"activity": {
				"number": 1,
				"unit": "free"
			},
			"level": 4,
			"featType": {
				"archetype": [
					"Geomancer"
				]
			},
			"traits": [
				"archetype"
			],
			"prerequisites": "{@feat Geomancer Dedication|SoM}",
			"frequency": {
				"unit": "minute",
				"interval": 10,
				"number": 1
			},
			"requirements": "Your previous action was to cast a spell with the {@trait air}, {@trait cold}, {@trait earth}, {@trait fire}, {@trait plant}, or {@trait water} trait",
			"entries": [
				"The magic of your spell floods into you, overriding your connection to the land around you. You alter your terrain attunement to a terrain that matches a trait of the spell you just cast. You thereby gain your terrain attunement benefit when you cast further spells with the same descriptor, instead of using the terrain you're actually in. For instance, if you cast {@spell tanglefoot}, your terrain attunement switches to your choice of forest or swamp, and your terrain attunement applies when you cast another plant spell.",
				"Your terrain attunement reverts to that of the terrain you're in 1 minute after you use Attunement Shift."
			]
		},
		{
			"name": "Basic Cathartic Spellcasting",
			"source": "SoM",
			"page": 195,
			"level": 4,
			"featType": {
				"archetype": [
					"Cathartic Mage"
				]
			},
			"traits": [
				"archetype"
			],
			"prerequisites": "{@feat Cathartic Mage Dedication|SoM}",
			"entries": [
				"You gain the {@quickref basic spellcasting benefits|CRB|0|spellcasting archetypes}. Each time you gain a spell slot of a new level from this archetype, add a spell of that spell level from your chosen tradition to your repertoire\u2014either a common spell or another spell you've learned or discovered."
			],
			"leadsTo": [
				"Expert Cathartic Spellcasting|SoM",
				"Master Cathartic Spellcasting|SoM"
			]
		},
		{
			"name": "Basic Magus Spellcasting",
			"source": "SoM",
			"page": 75,
			"level": 6,
			"featType": {
				"archetype": [
					"Magus"
				]
			},
			"traits": [
				"archetype"
			],
			"prerequisites": "{@feat Magus Dedication|SoM}",
			"entries": [
				"You gain the basic bounded spellcasting benefits."
			],
			"leadsTo": [
				"Expert Magus Spellcasting|SoM",
				"Master Magus Spellcasting|SoM"
			]
		},
		{
			"name": "Basic Martial Magic",
			"source": "SoM",
			"page": 75,
			"level": 4,
			"featType": {
				"archetype": [
					"Magus"
				]
			},
			"traits": [
				"archetype"
			],
			"prerequisites": "{@feat Magus Dedication|SoM}",
			"entries": [
				"You gain a {@filter 1st- or 2nd-level magus|feats||Class=magus|level=[1;2]} feat of your choice."
			],
			"leadsTo": [
				"Advanced Martial Magic|SoM"
			]
		},
		{
			"name": "Basic Spellcasting",
			"source": "SoM",
			"page": 219,
			"level": 4,
			"traits": [
				"rare",
				"pervasive magic",
				"[class]"
			],
			"prerequisites": "{@feat Cantrip Casting|SoM}",
			"entries": [
				"You increase your ability to cast spells. You gain the {@quickref basic spellcasting benefits|CRB|0|spellcasting archetypes} granted by spellcasting archetypes, gaining a spell repertoire. Each time you gain a spell slot of a new level from the {@quickref basic, expert, and master spellcasting benefits|CRB|0|spellcasting archetypes} from pervasive magic feats, add a spell of the appropriate spell level to your repertoire: a common spell of the magical tradition matching your trait, or another spell of that tradition that you have learned or discovered."
			],
			"leadsTo": [
				"Expert Spellcasting|SoM",
				"Master Spellcasting|SoM"
			]
		},
		{
			"name": "Basic Summoner Spellcasting",
			"source": "SoM",
			"page": 77,
			"level": 6,
			"featType": {
				"archetype": [
					"Summoner"
				]
			},
			"traits": [
				"archetype"
			],
			"prerequisites": "{@feat Summoner Dedication|SoM}",
			"entries": [
				"You gain the basic bounded spellcasting benefits.",
				"You gain the {@action Cast a Spell} activity. Your key spellcasting ability for summoner archetype spells is Charisma, and they are summoner spells of your eidolon's tradition.",
				"You become trained in spell attack rolls and spell DCs of that tradition. You gain a spell repertoire and two cantrips. Each time you gain a spell slot of a new level from the summoner archetype, add a spell of that level or lower to your repertoire. Each time you lose spell slots of a particular level, remove those spells from your repertoire."
			],
			"leadsTo": [
				"Expert Summoner Spellcasting|SoM",
				"Master Summoner Spellcasting|SoM"
			]
		},
		{
			"name": "Basic Synergy",
			"source": "SoM",
			"page": 76,
			"level": 4,
			"featType": {
				"archetype": [
					"Summoner"
				]
			},
			"traits": [
				"archetype"
			],
			"prerequisites": "{@feat Summoner Dedication|SoM}",
			"entries": [
				"You gain a {@filter 1st- or 2nd-level summoner|feats||Class=summoner|level=[1;2]} feat of your choice."
			],
			"leadsTo": [
				"Advanced Synergy|SoM",
				"Signature Synergy|SoM"
			]
		},
		{
			"name": "Blazing Streak",
			"source": "SoM",
			"page": 202,
			"activity": {
				"number": 3,
				"unit": "action"
			},
			"level": 10,
			"traits": [
				"flourish",
				"monk"
			],
			"prerequisites": "{@feat Stoked Flame Stance|SoM}",
			"requirements": "You're in Stoked Flame Stance.",
			"entries": [
				"{@action Stride} twice, making {@action Strike||Strikes} against up to four different creatures within reach at any point during your movement.",
				"Flashing sparks {@action Strike||Strikes} made during Blazing Streak deal fire damage instead of slashing."
			]
		},
		{
			"name": "Blood Frenzy",
			"source": "SoM",
			"page": 69,
			"activity": {
				"number": 1,
				"unit": "action"
			},
			"level": 6,
			"traits": [
				"eidolon",
				"evolution",
				"summoner"
			],
			"prerequisites": "{@feat Bloodletting Claws|SoM}",
			"requirements": "Your eidolon's last action dealt bleed damage to a living creature.",
			"entries": [
				"Your eidolon flies into a frenzy. It gains the benefits of {@spell boost eidolon|SoM} and gains temporary HP equal to your level, but takes a \u20132 penalty to AC. It can't voluntarily end the frenzy or start another frenzy while in the frenzy. The frenzy lasts for 1 minute, after which your eidolon is {@condition fatigued} for 1 minute and can't start another frenzy for 1 minute."
			]
		},
		{
			"name": "Bloodletting Claws",
			"source": "SoM",
			"page": 68,
			"level": 4,
			"traits": [
				"evolution",
				"summoner"
			],
			"entries": [
				"Your eidolon inflicts bleeding wounds on a telling blow. If your eidolon critically hits with a melee unarmed {@action Strike} that deals slashing or piercing, its target takes {@damage 1d6} {@condition persistent damage||persistent bleed damage}. Your eidolon gains an item bonus to this bleed damage equal to the unarmed attack's item bonus to attack rolls. This is a critical specialization effect."
			],
			"leadsTo": [
				"Blood Frenzy|SoM"
			]
		},
		{
			"name": "Boost Summons",
			"source": "SoM",
			"page": 70,
			"level": 8,
			"traits": [
				"summoner"
			],
			"entries": [
				"Augmenting your eidolon extends to creatures you summon.",
				"When you cast {@spell boost eidolon|SoM}, in addition to your eidolon, it also targets your summoned creatures within 60 feet."
			]
		},
		{
			"name": "Burning Spell",
			"source": "SoM",
			"page": 207,
			"activity": {
				"number": 1,
				"unit": "action"
			},
			"level": 6,
			"featType": {
				"archetype": [
					"Elementalist"
				]
			},
			"traits": [
				"archetype",
				"metamagic",
				"fire"
			],
			"prerequisites": "{@feat Elementalist Dedication|SoM}",
			"entries": [
				"You enhance your spell with elemental fire, causing it to set the target on fire. If the next action you use is to {@action Cast a Spell||Cast a non-cantrip Spell} that deals damage at a single target, the spell deals additional {@condition persistent damage||persistent fire damage} equal to the spell level, in addition to its other effects. This has no effect if the spell already deals {@condition persistent damage||persistent fire damage}. The spell gains the {@trait fire} trait."
			]
		},
		{
			"name": "Burrowing Form",
			"source": "SoM",
			"page": 71,
			"level": 10,
			"traits": [
				"evolution",
				"summoner"
			],
			"entries": [
				"Your eidolon can burrow through loose dirt. Your eidolon gains a burrow Speed of 15 feet."
			]
		},
		{
			"name": "Cantrip Casting",
			"source": "SoM",
			"page": 219,
			"level": 2,
			"traits": [
				"rare",
				"pervasive magic",
				"[class]"
			],
			"entries": [
				"You increase your ability to cast simple spells. You gain two additional cantrips from the tradition matching your trait."
			],
			"leadsTo": [
				"Basic Spellcasting|SoM",
				"Expert Spellcasting|SoM",
				"Master Spellcasting|SoM"
			]
		},
		{
			"name": "Cantrip Expansion",
			"source": "SoM",
			"page": 42,
			"add_hash": "Magus",
			"level": 2,
			"traits": [
				"magus"
			],
			"entries": [
				"Dedicated study allows you to prepare a wider range of simple spells. You can prepare two additional cantrips each day."
			]
		},
		{
			"name": "Capture Magic",
			"source": "SoM",
			"page": 45,
			"activity": {
				"number": 1,
				"unit": "reaction"
			},
			"level": 8,
			"traits": [
				"magus"
			],
			"prerequisites": "{@action Arcane Cascade|SoM}",
			"trigger": "You succeed at your save against a foe's harmful spell, or a foe fails a spell attack roll against you from a harmful spell.",
			"entries": [
				"When you resist a spell, you capture some of its magic for your own use. You enter your {@action Arcane Cascade|SoM} stance, using the triggering spell to determine what damage type your {@action Arcane Cascade|SoM} deals. Alternatively, if you're already in {@action Arcane Cascade|SoM}, you can instead amplify its effects temporarily. Until the end of your next turn, you gain a +2 status bonus to the damage from your {@action Arcane Cascade|SoM}."
			]
		},
		{
			"name": "Cascade Countermeasure",
			"source": "SoM",
			"page": 45,
			"level": 6,
			"traits": [
				"magus"
			],
			"prerequisites": "{@action Arcane Cascade|SoM}, focus pool",
			"entries": [
				"When in {@action Arcane Cascade|SoM}, you can make yourself resistant to magic. You learn the {@spell cascade countermeasure|SoM} conflux spell. Increase the number of Focus Points in your focus pool by 1."
			]
		},
		{
			"name": "Cascading Ray",
			"source": "SoM",
			"page": 47,
			"activity": {
				"number": 1,
				"unit": "action"
			},
			"level": 10,
			"traits": [
				"attack",
				"magus"
			],
			"prerequisites": "{@action Spellstrike|SoM}",
			"requirements": "Your last action was a successful {@action Spellstrike|SoM}, and the spell you cast dealt energy damage (acid, cold, electricity, fire, force, negative, positive, or sonic).",
			"entries": [
				"Magical energy spills out to extend beyond the creature you struck. The flowing energy forms a ray with a range of 60 feet from the creature you damaged. You can't target any of the creatures you damaged with your {@action Spellstrike|SoM} with the ray. Make a spell attack roll against the new target's AC, at the same multiple attack penalty as the {@action Strike}. On a hit, the target of the ray takes {@dice 1d4} damage per spell level of the same type of energy damage the spell deals (double damage on a critical hit). If you cast the spell in your {@action Spellstrike|SoM} from a spell slot, the damage from Cascading Ray increases to {@dice 1d8} damage per spell level.",
				"If the spell deals more than one type of energy damage, you choose only one for the ray. This ray has the {@trait attack} trait, the school and tradition traits of the original spell, and the trait matching the damage type."
			]
		},
		{
			"name": "Cathartic Focus Spell",
			"source": "SoM",
			"page": 195,
			"level": 4,
			"featType": {
				"archetype": [
					"Cathartic Mage"
				]
			},
			"traits": [
				"archetype"
			],
			"prerequisites": "{@feat Cathartic Mage Dedication|SoM}",
			"entries": [
				"You learn the focus spell listed under your emotion's entry.",
				"You can cast it only while in emotional fervor. If you don't already have one, you gain a focus pool of 1 Focus Point, which you can {@action Refocus} while you use Settle Emotions."
			]
		},
		{
			"name": "Cathartic Mage Dedication",
			"source": "SoM",
			"page": 194,
			"level": 2,
			"featType": {
				"archetype": [
					"Cathartic Mage"
				]
			},
			"traits": [
				"uncommon",
				"archetype",
				"dedication"
			],
			"prerequisites": "Cha 14 or ability to cast spells from spell slots",
			"entries": [
				"You've learned to harness a particular emotion and mix it into your magic. Choose an emotion from the Emotional States section to be your catharsis emotion.",
				"If you don't already cast spells from spell slots, you learn to cast spontaneous spells and gain the {@action Cast a Spell} activity.",
				"You gain a spell repertoire with one cantrip of your choice, from a spell list of your choice. You choose this cantrip from the common spells on your chosen spell list or from other spells to which you have access on that list. You're trained in spell attack rolls and spell DCs for that tradition. Your key spellcasting ability for these spells is Charisma.",
				"If you can already cast spells from spell slots, you learn one additional cantrip from your spellcasting tradition. If you're a prepared caster, you can prepare this spell in addition to your usual cantrips per day; if you're a spontaneous caster, you add this cantrip to your spell repertoire.",
				"You gain the Catharsis reaction and the Settle Emotions activity.",
				{
					"type": "ability",
					"name": "Catharsis",
					"activity": {
						"unit": "reaction",
						"number": 1
					},
					"traits": [
						"concentrate",
						"emotion",
						"mental"
					],
					"trigger": "determined by your catharsis emotion",
					"entries": [
						"You gain the catharsis activation effects listed for your catharsis emotion. You gain that emotion's emotional fervor benefits for 3 rounds. When your emotional fervor ends, you suffer the listed emotional fallout. After using Catharsis, you can't use it again until you use the Settle Emotions activity."
					]
				},
				{
					"type": "ability",
					"name": "Settle Emotions",
					"traits": [
						"concentrate",
						"emotion",
						"mental"
					],
					"entries": [
						"You spend 10 minutes using techniques you've developed to calm your emotions and bring them back under control. This allows you to access your Catharsis again."
					]
				}
			],
			"special": [
				"You can't select another dedication feat until you've gained two other feats from the cathartic mage archetype."
			],
			"leadsTo": [
				"Basic Cathartic Spellcasting|SoM",
				"Expert Cathartic Spellcasting|SoM",
				"Master Cathartic Spellcasting|SoM",
				"Cathartic Focus Spell|SoM",
				"Infectious Emotions|SoM",
				"Work Yourself Up|SoM"
			]
		},
		{
			"name": "Conflux Focus",
			"source": "SoM",
			"page": 48,
			"level": 12,
			"traits": [
				"magus"
			],
			"prerequisites": "conflux spells",
			"entries": [
				"You imagine how you'll weave magic and combat into future battles, improving your focus. If you have spent at least 2 Focus Points since the last time you {@action Refocus||Refocused}, you recover 2 Focus Points when you {@action Refocus} instead of 1."
			],
			"leadsTo": [
				"Conflux Wellspring|SoM"
			]
		},
		{
			"name": "Conflux Wellspring",
			"source": "SoM",
			"page": 49,
			"level": 18,
			"traits": [
				"magus"
			],
			"prerequisites": "{@feat Conflux Focus|SoM}",
			"entries": [
				"You've achieved perfect magical and physical balance, allowing magic to flow into and through you more easily.",
				"You can recover 3 Focus Points when you {@action Refocus} instead of 1 if you have spent at least 3 Focus Points since the last time you {@action Refocus||Refocused}."
			]
		},
		{
			"name": "Constricting Hold",
			"source": "SoM",
			"page": 70,
			"activity": {
				"number": 1,
				"unit": "action"
			},
			"level": 8,
			"traits": [
				"eidolon",
				"evolution",
				"summoner"
			],
			"requirements": "Your eidolon has a creature {@condition grabbed} or {@condition restrained}.",
			"entries": [
				"Your eidolon constricts the creature, dealing bludgeoning damage equal to your eidolon's level plus its Strength modifier, with a basic Fortitude save against your spell DC."
			]
		},
		{
			"name": "Dazzling Block",
			"source": "SoM",
			"page": 47,
			"level": 10,
			"traits": [
				"evocation",
				"light",
				"magus",
				"visual"
			],
			"prerequisites": "{@action Arcane Cascade|SoM}, {@class Magus|SoM|sparkling targe|sparkling targe|SoM} hybrid study",
			"requirements": "You are in {@action Arcane Cascade|SoM} stance.",
			"entries": [
				"When you use {@feat Shield Block}, you can create a flash of brilliant, multicolored light in a 15-foot cone. Each creature in the area must attempt a Fortitude save, with the following effects.",
				{
					"type": "successDegree",
					"entries": {
						"Critical Success": "The creature is unaffected.",
						"Success": "The creature is {@condition dazzled} for 1 round.",
						"Failure": "The creature is {@condition blinded} for 1 round and {@condition dazzled} for 1 minute. The creature can spend an {@action Interact} action rubbing its eyes to end this {@condition blinded} condition.",
						"Critical Failure": "The creature is {@condition blinded} for 1 round and {@condition dazzled} for 1 hour."
					}
				}
			]
		},
		{
			"name": "Defend Summoner",
			"source": "SoM",
			"page": 69,
			"activity": {
				"number": 1,
				"unit": "action"
			},
			"level": 4,
			"traits": [
				"eidolon",
				"evolution",
				"summoner"
			],
			"entries": [
				"Your eidolon blocks attacks against you. After your eidolon uses this action, you gain a +2 circumstance bonus to AC until the beginning of your next turn. This bonus applies only while you're within your eidolon's reach (in most cases, this means your eidolon is adjacent to you or in your space)."
			]
		},
		{
			"name": "Devastating Spellstrike",
			"source": "SoM",
			"page": 44,
			"activity": {
				"number": 2,
				"unit": "action"
			},
			"level": 4,
			"traits": [
				"magus"
			],
			"prerequisites": "{@action Arcane Cascade|SoM}, {@class Magus|SoM|inexorable iron|inexorable iron|SoM} hybrid study, {@action Spellstrike|SoM}",
			"requirements": "You are in {@action Arcane Cascade|SoM} stance and your {@action Spellstrike|SoM} is charged.",
			"entries": [
				"Your {@action Spellstrike|SoM} sweeps are so wide and devastating, they splash onto nearby foes. Make a {@action Spellstrike|SoM}. Foes adjacent to the target take {@trait splash} damage equal to 2 + the extra damage from {@action Arcane Cascade|SoM}. The damage type is the same as {@action Arcane Cascade|SoM}; if the spell already deals {@trait splash} damage of the same type, combine the damage together before applying weaknesses or resistances."
			]
		},
		{
			"name": "Dimensional Disappearance",
			"source": "SoM",
			"page": 47,
			"level": 10,
			"traits": [
				"magus"
			],
			"prerequisites": "dimensional assault focus spell, {@class Magus|SoM|laughing shadow|laughing shadow|SoM} hybrid study",
			"entries": [
				"You take advantage of teleportation to better hide your position. When you cast dimensional assault, you're affected by an {@spell invisibility} spell at the end of the teleport. You can choose not to make the {@action Strike} that is normally part of dimensional assault. If you do make the {@action Strike}, your invisibility ends after the {@action Strike}, as normal for invisibility."
			]
		},
		{
			"name": "Disciple of Shade",
			"source": "SoM",
			"page": 226,
			"level": 6,
			"featType": {
				"archetype": [
					"Shadowcaster"
				]
			},
			"traits": [
				"archetype"
			],
			"prerequisites": "{@feat Shadowcaster Dedication|SoM}",
			"entries": [
				"You've delved deeper into the mysteries of shadow and become blessed with magical power that increases your skills in the arts of deception and persuasion. You gain the {@spell inscrutable mask|SoM} domain spell. Increase the number of Focus Points in your focus pool by 1."
			]
		},
		{
			"name": "Dispelling Spellstrike",
			"source": "SoM",
			"page": 49,
			"activity": {
				"number": 3,
				"unit": "action"
			},
			"level": 16,
			"traits": [
				"magus"
			],
			"prerequisites": "{@action Spellstrike|SoM}",
			"requirements": "Your {@action Spellstrike|SoM} is charged.",
			"entries": [
				"The spell you deliver tries to force out magic affecting your enemy. Make a {@action Spellstrike|SoM}. If it hits, you also attempt to counteract a single spell (of your choice) active on the target. The counteract level is half your level rounded up, and the counteract check modifier is the standard modifier for counteracting with a spell (your Intelligence modifier plus your spellcasting proficiency bonus, plus any bonuses or penalties that specifically apply to counteract checks)."
			]
		},
		{
			"name": "Distracting Spellstrike",
			"source": "SoM",
			"page": 44,
			"activity": {
				"number": 2,
				"unit": "action"
			},
			"level": 4,
			"traits": [
				"magus"
			],
			"prerequisites": "{@class Magus|SoM|laughing shadow|laughing shadow|SoM} hybrid study, {@action Spellstrike|SoM}",
			"requirements": "You're in {@action Arcane Cascade|SoM} stance and have a hand free.",
			"entries": [
				"You weave distracting magic with one hand to enhance your {@action Spellstrike|SoM}. Make a {@action Spellstrike|SoM} and {@action Feint} against the target of your {@action Strike}. Do this immediately before making the {@action Strike}, but after choosing your target. The {@action Feint} gains the {@trait arcane}, {@trait illusion}, and {@trait visual} traits, and it always has the basic effects of a {@action Feint}, rather than applying any adjustments or alternate effects from other feats or abilities."
			]
		},
		{
			"name": "Dousing Spell",
			"source": "SoM",
			"page": 206,
			"activity": {
				"number": 1,
				"unit": "action"
			},
			"level": 4,
			"featType": {
				"archetype": [
					"Elementalist"
				]
			},
			"traits": [
				"archetype",
				"metamagic",
				"water"
			],
			"prerequisites": "{@feat Elementalist Dedication|SoM}",
			"entries": [
				"You enhance your spell with elemental water, soaking the target. If the next action you use is to {@action Cast a Spell} targeting a single creature, you soak the target of the spell with water.",
				"If the target has {@condition persistent damage||persistent acid} or fire damage, the DC to end those conditions is reduced to 10, and the creature can attempt a flat check to end those types of {@condition persistent damage} immediately. The spell gains the {@trait water} trait (causing it to deal extra damage to creatures with weakness to water)."
			]
		},
		{
			"name": "Draw From the Land",
			"source": "SoM",
			"page": 213,
			"activity": {
				"number": 1,
				"unit": "action"
			},
			"level": 10,
			"featType": {
				"archetype": [
					"Geomancer"
				]
			},
			"traits": [
				"archetype"
			],
			"prerequisites": "{@feat Geomancer Dedication|SoM}, expert in {@skill Nature}",
			"requirements": "You gained a terrain attunement benefit this turn, and it matched the terrain you're in.",
			"entries": [
				"You pull strength from the surrounding terrain. You gain temporary Hit Points equal to your level. They last for 1 round. If you previously gained the plains terrain attunement effect this turn, combine the temporary Hit Points together."
			]
		},
		{
			"name": "Dual Energy Heart",
			"source": "SoM",
			"page": 69,
			"level": 4,
			"traits": [
				"evolution",
				"summoner"
			],
			"prerequisites": "{@feat Energy Heart|SoM}",
			"entries": [
				"A second energy dwells in your eidolon. Choose an additional energy damage type. Your unarmed attack that deals energy damage gains the {@trait versatile} trait for the second energy damage type, and your eidolon gains resistance to the second type of energy damage equal to half your level."
			]
		},
		{
			"name": "Dual Studies",
			"source": "SoM",
			"page": 67,
			"level": 1,
			"traits": [
				"summoner"
			],
			"entries": [
				"You and your eidolon have some skills you practice on your own. Choose two skills. Your eidolon becomes trained in one of those skills and you become trained in the other skill. At 7th level, you each become an expert in the chosen skills.",
				"These skill proficiencies are not shared between you and your eidolon."
			]
		},
		{
			"name": "Effortless Concentration",
			"source": "SoM",
			"page": 72,
			"activity": {
				"number": 1,
				"unit": "free"
			},
			"level": 16,
			"traits": [
				"summoner"
			],
			"trigger": "Your turn begins.",
			"entries": [
				"You maintain a spell with hardly a thought. You immediately gain the effects of the {@action Sustain a Spell} action, allowing you to extend the duration of one of your active spells."
			]
		},
		{
			"name": "Eidolon's Opportunity",
			"source": "SoM",
			"page": 69,
			"activity": {
				"number": 1,
				"unit": "reaction"
			},
			"level": 6,
			"traits": [
				"eidolon",
				"evolution",
				"summoner"
			],
			"trigger": "A creature within your eidolon's reach uses a manipulate action or a move action, makes a ranged attack, or leaves a square during a move action it's using.",
			"entries": [
				"Your eidolon makes a melee {@action Strike} against the triggering creature. If the attack is a critical hit and the trigger was a manipulate action, your eidolon disrupts that action.",
				"This {@action Strike} doesn't count toward your multiple attack penalty, and your multiple attack penalty doesn't apply to this {@action Strike}."
			]
		},
		{
			"name": "Eidolon's Wrath",
			"source": "SoM",
			"page": 69,
			"level": 6,
			"traits": [
				"evolution",
				"summoner"
			],
			"entries": [
				"Your eidolon gains the {@spell eidolon's wrath|SoM} focus spell, which it casts, instead of you. You determine the damage type when you gain the feat: acid, cold, electricity, fire, negative, positive, or sonic. If your eidolon is a celestial, fiend, or monitor with an alignment other than true neutral, you can choose a damage type in its alignment. Increase the number of Focus Points in your focus pool by 1. As normal, your eidolon shares your Focus Points."
			]
		},
		{
			"name": "Elemental Familiar",
			"source": "SoM",
			"page": 206,
			"level": 4,
			"featType": {
				"archetype": [
					"Elementalist"
				]
			},
			"traits": [
				"archetype"
			],
			"prerequisites": "{@feat Elementalist Dedication|SoM}, Familiar",
			"entries": [
				"Your familiar becomes an elemental spirit capable of taking on aspects of the four elements: air, earth, fire, or water.",
				"Other than taking the form of an elemental instead of an animal, this familiar continues to use all the same rules as other familiars.",
				"Your familiar gains one additional familiar ability each day, which must be one of the following elemental familiar abilities. While your familiar has an elemental familiar ability, your familiar is composed of the associated elemental matter and gains the matching {@trait elemental} trait. You can't select more than one elemental familiar ability at a time.",
				{
					"type": "list",
					"items": [
						"{@bold Air} If your familiar stays completely still for 1 round, it becomes {@condition invisible} until it next takes an action. Any motion, even being moved or carried by another creature, ends this effect.",
						"{@bold Earth} Your familiar gains resistance to physical damage (except adamantine) equal to half your level.",
						"{@bold Fire} Your familiar sheds bright light in a 20-foot radius (and dim light for the next 20 feet) and emits warmth. Creatures that remain within a 15-foot emanation don't take damage from severe environmental cold.",
						"{@bold Water} Your familiar can move through a gap at least 2 inches wide without {@action Squeeze||Squeezing} and can {@action Squeeze} through a gap at least 1 inch wide."
					]
				}
			]
		},
		{
			"name": "Elementalist Dedication",
			"source": "SoM",
			"page": 206,
			"level": 2,
			"featType": {
				"archetype": [
					"Elementalist"
				]
			},
			"traits": [
				"archetype",
				"class",
				"dedication"
			],
			"prerequisites": "elemental magic",
			"entries": [
				"Each day when you make your daily preparations, you can attune yourself to one element of your choice: air, earth, fire, or water. You gain resistance equal to half your level (minimum 1 resistance) against damage dealt by effects with your attuned {@trait elemental} trait. This attunement lasts until you next make your daily preparations."
			],
			"special": [
				"You can't select another dedication feat until you've gained two other feats from the elementalist archetype."
			],
			"leadsTo": [
				"Burning Spell|SoM",
				"Dousing Spell|SoM",
				"Elemental Familiar|SoM",
				"Metabolize Element|SoM",
				"Redirect Elements|SoM",
				"Rockslide Spell|SoM",
				"Wind-tossed Spell|SoM"
			]
		},
		{
			"name": "Embed Aeon Stone",
			"source": "SoM",
			"page": 240,
			"level": 2,
			"featType": {
				"skill": [
					"Crafting"
				],
				"archetype": [
					"Runelord"
				]
			},
			"traits": [
				"archetype",
				"downtime",
				"skill"
			],
			"prerequisites": "{@feat Runelord Dedication|SoM}, trained in {@skill Crafting}",
			"entries": [
				"You discover the secrets to embedding aeon stones into your flesh. You spend 1 day attuning to an aeon stone and physically embedding it in your skin. While the stone is embedded this way, you gain the benefits of the aeon stone as if it were orbiting above your head, but it protects the stone from being noticed or stolen as easily. Aeon stones in your flesh must be invested to function, as usual.",
				"You can also use this activity to safely remove an embedded aeon stone in 1 day. Someone without this feat can attempt to surgically remove it safely by spending 1 day and succeeding at a DC 30 {@skill Medicine} check, or hastily by simply ripping it from a corpse."
			],
			"leadsTo": [
				"Aeon Resonance|SoM"
			]
		},
		{
			"name": "Emergency Targe",
			"source": "SoM",
			"page": 44,
			"activity": {
				"number": 1,
				"unit": "reaction"
			},
			"level": 4,
			"traits": [
				"magus"
			],
			"prerequisites": "{@class Magus|SoM|sparkling targe|sparkling targe|SoM} hybrid study",
			"trigger": "An enemy hits you with a melee {@action Strike} or a melee spell attack roll, or you fail a save against an enemy's spell.",
			"requirements": "You are wielding a shield or have the {@spell shield} spell prepared.",
			"entries": [
				"You immediately {@action Raise a Shield} or cast {@spell shield}. The circumstance bonus applies to your defenses when determining the outcome of the triggering attack or spell."
			]
		},
		{
			"name": "Energy Heart",
			"source": "SoM",
			"page": 67,
			"level": 1,
			"traits": [
				"evolution",
				"summoner"
			],
			"entries": [
				"Your eidolon's heart beats with energy. Choose an energy damage type other than force. One of its unarmed attacks changes its damage type to the chosen type, and it gains resistance to that type equal to half your level (minimum 1)."
			],
			"leadsTo": [
				"Dual Energy Heart|SoM",
				"Energy Resistance|SoM"
			]
		},
		{
			"name": "Energy Resistance",
			"source": "SoM",
			"page": 71,
			"level": 8,
			"traits": [
				"evolution",
				"summoner"
			],
			"prerequisites": "{@feat Energy Heart|SoM}",
			"entries": [
				"Your eidolon has stronger resistance. Its resistance from {@feat Energy Heart|SoM} and {@feat Dual Energy Heart|SoM} increase to your level."
			]
		},
		{
			"name": "Enhanced Familiar",
			"source": "SoM",
			"page": 42,
			"add_hash": "Magus",
			"level": 2,
			"traits": [
				"magus"
			],
			"prerequisites": "a familiar",
			"entries": [
				"You infuse your familiar with additional magical energy. You can select four familiar or master abilities each day, instead of two."
			]
		},
		{
			"name": "Eternal Boost",
			"source": "SoM",
			"page": 73,
			"level": 20,
			"traits": [
				"summoner"
			],
			"entries": [
				"Your link with your eidolon is so intense that you continuously reinforce its abilities. You are permanently {@condition quickened}; you can use your extra action only to cast {@spell boost eidolon|SoM} or {@spell reinforce eidolon|SoM}. While in exploration mode, you can declare that you are also continually casting {@spell boost eidolon|SoM} or {@spell reinforce eidolon|SoM} even while using a different exploration activity. If you do, even before your first turn in a combat encounter, that cantrip is active as if you had cast it on your previous turn."
			]
		},
		{
			"name": "Ever-vigilant Senses",
			"source": "SoM",
			"page": 73,
			"level": 16,
			"traits": [
				"evolution",
				"summoner"
			],
			"entries": [
				"Your eidolon has enhanced senses. It gains a +2 circumstance bonus to {@skill Perception}, and can't be flanked except by creatures that are higher level than it. It can see {@condition invisible} creatures and objects; they appear translucent and are {@condition concealed}. When your eidolon moves within 30 feet of an illusion that can be {@quickref disbelieved|CRB|2|disbelieving illusions|0}, the GM rolls a secret check to {@quickref disbelieve|CRB|2|disbelieving illusions|0} it, even if your eidolon didn't spend an action to {@action Interact}."
			]
		},
		{
			"name": "Expanded Senses",
			"source": "SoM",
			"page": 67,
			"level": 1,
			"traits": [
				"evolution",
				"summoner"
			],
			"entries": [
				"Your eidolon evolves more acute senses. Your eidolon gains {@ability low-light vision} and {@ability darkvision}, as well as {@ability scent} as an imprecise sense with a range of 30 feet."
			]
		},
		{
			"name": "Expansive Spellstrike",
			"source": "SoM",
			"page": 43,
			"level": 2,
			"traits": [
				"magus"
			],
			"prerequisites": "{@action Spellstrike|SoM}",
			"entries": [
				"You've adapted a wider array of spells to work with your attacks. Rather than needing to use a spell that has a spell attack roll for a {@action Spellstrike|SoM}, you can use a harmful spell that can target a creature or that has an area of a burst, cone, or line (abiding by any other restrictions of {@action Spellstrike|SoM}). When you {@action Cast a Spell} that doesn't have a spell attack roll as part of a {@action Spellstrike|SoM}, it works in the following ways.",
				{
					"type": "list",
					"items": [
						"If your {@action Strike} critically fails, the spell is lost with no effect.",
						"Creatures use their normal defenses against the spell, such as saving throws.",
						"If the spell lets you select a number of targets, it instead targets only the creature you attacked with your {@action Strike}.",
						"If the spell has an area, the target must be in that area. A burst is centered on a corner of the target's square, or the square corner closest to the center of the target, if the target is Large or larger; you choose the corner if more than one is eligible. A cone or line emits from you and must include the target; if you're not adjacent to the target (using a {@trait reach} weapon or {@class Magus|SoM|starlit span|starlit span|SoM}, for example), choose any square adjacent to the target as the source. The spell affects all creatures in the area as normal, but the {@action Strike} still targets only one creature."
					]
				}
			]
		},
		{
			"name": "Expert Cathartic Spellcasting",
			"source": "SoM",
			"page": 195,
			"level": 12,
			"featType": {
				"archetype": [
					"Cathartic Mage"
				]
			},
			"traits": [
				"archetype"
			],
			"prerequisites": "{@feat Basic Cathartic Spellcasting|SoM}",
			"entries": [
				"You gain the {@quickref expert spellcasting benefits|CRB|0|spellcasting archetypes}."
			],
			"leadsTo": [
				"Master Cathartic Spellcasting|SoM"
			]
		},
		{
			"name": "Expert Combat Eidolon",
			"source": "SoM",
			"page": 77,
			"level": 12,
			"featType": {
				"archetype": [
					"Summoner"
				]
			},
			"traits": [
				"archetype"
			],
			"prerequisites": "{@feat Summoner Dedication|SoM}",
			"entries": [
				"Your eidolon advances its capabilities in combat. Your eidolon becomes an expert in unarmed attacks. If you are an expert in unarmored defense, your eidolon also becomes an expert in unarmored defense. If you have weapon specialization, your eidolon also gains weapon specialization."
			]
		},
		{
			"name": "Expert Magus Spellcasting",
			"source": "SoM",
			"page": 75,
			"level": 12,
			"featType": {
				"archetype": [
					"Magus"
				]
			},
			"traits": [
				"archetype"
			],
			"prerequisites": "{@feat Basic Magus Spellcasting|SoM}, master in {@skill Arcana}",
			"entries": [
				"You gain the expert bounded spellcasting benefits."
			],
			"leadsTo": [
				"Master Magus Spellcasting|SoM"
			]
		},
		{
			"name": "Expert Spellcasting",
			"source": "SoM",
			"page": 219,
			"level": 12,
			"traits": [
				"rare",
				"pervasive magic",
				"[class]"
			],
			"prerequisites": "{@feat Basic Spellcasting|SoM}",
			"entries": [
				"You gain the expert spellcasting archetype benefits."
			],
			"leadsTo": [
				"Master Spellcasting|SoM"
			]
		},
		{
			"name": "Expert Summoner Spellcasting",
			"source": "SoM",
			"page": 77,
			"level": 12,
			"featType": {
				"archetype": [
					"Summoner"
				]
			},
			"traits": [
				"archetype"
			],
			"prerequisites": "{@feat Basic Summoner Spellcasting|SoM}, master in the skill associated with your eidolon's tradition",
			"entries": [
				"You gain the expert bounded spellcasting benefits."
			],
			"leadsTo": [
				"Master Summoner Spellcasting|SoM"
			]
		},
		{
			"name": "Extend Boost",
			"source": "SoM",
			"page": 67,
			"level": 1,
			"traits": [
				"summoner"
			],
			"entries": [
				"You can increase the duration of your eidolon's boosts. You learn the {@spell extend boost|SoM} link spell. Increase the number of Focus Points in your focus pool by 1."
			]
		},
		{
			"name": "Familiar",
			"source": "SoM",
			"page": 42,
			"add_hash": "Magus",
			"level": 1,
			"traits": [
				"magus"
			],
			"entries": [
				"You make a pact with a creature that helps you with your martial endeavors and assists your spellcasting. You gain a {@filter familiar|companionsfamiliars||Type=Familiar}."
			]
		},
		{
			"name": "Fiery Retort",
			"source": "SoM",
			"page": 199,
			"activity": {
				"number": 1,
				"unit": "reaction"
			},
			"level": 8,
			"traits": [
				"druid",
				"evocation",
				"fire"
			],
			"prerequisites": "flame order",
			"frequency": {
				"unit": "minute",
				"number": 1
			},
			"trigger": "An opponent adjacent to you hits you with a melee weapon or a melee unarmed attack.",
			"entries": [
				"Ignoring your pain, you sear your attacker with a wave of flame. The triggering opponent takes fire damage equal to your level."
			]
		},
		{
			"name": "Fire Lung",
			"source": "SoM",
			"page": 198,
			"level": 1,
			"traits": [
				"druid"
			],
			"prerequisites": "flame order",
			"entries": [
				"A lifetime of proximity to flames has inured your lungs and eyes to smoke. You can breathe normally in areas of ash and smoke without risk of suffocation, and you ignore the {@condition concealed} condition from smoke. You need only a successful DC {@flatDC 10} flat check to recover from {@condition persistent damage||persistent fire damage}, rather than DC 15 (and the DC when receiving particularly effective assistance is 5 instead of 10)."
			]
		},
		{
			"name": "Fire Resistance",
			"source": "SoM",
			"page": 199,
			"level": 4,
			"traits": [
				"druid"
			],
			"prerequisites": "flame order",
			"entries": [
				"Your connection to heat and flame means that fire is reluctant to bring its full force to bear against you.",
				"You gain fire resistance equal to half your level, and you gain a +1 circumstance bonus to saving throws against {@trait fire} effects."
			]
		},
		{
			"name": "Flexible Spellcaster Dedication",
			"source": "SoM",
			"page": 209,
			"level": 2,
			"featType": {
				"archetype": [
					"Flexible Spellcaster"
				]
			},
			"traits": [
				"archetype",
				"class",
				"dedication"
			],
			"prerequisites": "flexible spell preparation",
			"entries": [
				"You now have four cantrips per day instead of three. At 4th level, you have five cantrips per day instead of four."
			]
		},
		{
			"name": "Flexible Transmogrification",
			"source": "SoM",
			"page": 71,
			"level": 12,
			"traits": [
				"summoner"
			],
			"entries": [
				"You've learned how to transmogrify your eidolon to suit the circumstances of the day. Each day, choose one {@filter evolution feat of 6th level or lower|feats||level=[0;6]|General=Evolution} during your daily preparations. Your eidolon gains that feat until your next daily preparations."
			]
		},
		{
			"name": "Force Fang",
			"source": "SoM",
			"page": 43,
			"level": 2,
			"traits": [
				"magus"
			],
			"prerequisites": "focus pool",
			"entries": [
				"You can turn your attack into an unerring blur of force. You learn the {@spell force fang|SoM} conflux spell. Increase the number of Focus Points in your focus pool by 1."
			]
		},
		{
			"name": "Fused Polearm",
			"source": "SoM",
			"page": 241,
			"level": 10,
			"featType": {
				"archetype": [
					"Runelord"
				]
			},
			"traits": [
				"archetype"
			],
			"prerequisites": "{@feat Runelord Dedication|SoM}",
			"requirements": "Your arcane bonded item is a polearm.",
			"entries": [
				"During your daily preparations, you can magically fuse your arcane bonded weapon and a magical staff together into one item, with the staff making up the haft of the weapon. You prepare the staff at the same time you do this, and you can do this only with a staff you're able to prepare. This fusion lasts until the next time you make your daily preparations.",
				"While the two are fused, the weapon's haft takes on aesthetic aspects of the staff."
			]
		},
		{
			"name": "Fused Staff",
			"source": "SoM",
			"page": 46,
			"level": 8,
			"traits": [
				"arcane",
				"magus",
				"transmutation"
			],
			"prerequisites": "{@action Spellstrike|SoM}",
			"entries": [
				"When you prepare a staff, you can hold it up to a weapon to merge the two items. You can switch the fused item's form from the weapon to the staff or vice versa as a single action, which has the {@trait concentrate} trait. When the item is in staff form, you can {@action Cast a Spell||Cast the Spells} from the staff and benefit from any other abilities the staff grants. The staff and the weapon share their fundamental runes, using whichever weapon potency and whichever striking rune is higher level. They don't share any other runes or specific abilities.",
				"You can {@action Cast a Spell||Cast Spells} from the staff as part of a {@action Spellstrike|SoM} even when the staff is in weapon form. Otherwise, you can't cast the staff's spells while it's in weapon form.",
				"The fusion lasts until your next daily preparations, though you can spend 10 minutes to separate the two items and meld the staff into a different weapon.",
				"The melding works for you alone. A different wielder can use the staff in its current form but can't transform it, get the benefit of the shared runes, or use its spells for a {@action Spellstrike|SoM} if it's in weapon form."
			]
		},
		{
			"name": "Geomancer Dedication",
			"source": "SoM",
			"page": 212,
			"level": 2,
			"featType": {
				"archetype": [
					"Geomancer"
				]
			},
			"traits": [
				"archetype",
				"dedication"
			],
			"prerequisites": "trained in {@skill Nature}; ability to cast spells from spell slots; at least one spell with the {@trait air}, {@trait cold}, {@trait earth}, {@trait fire}, {@trait plant}, or {@trait water} trait",
			"entries": [
				"You feel a deep connection to the world no matter where you are, a phenomenon known as \"terrain attunement.\" When you expend a spell slot to cast a spell with a trait that corresponds to the type of terrain you are currently in (as listed below), you gain the terrain attunement effect for that type of terrain. The GM might determine an attunement applies as long as it's prevalent enough around you. For instance, you might be in aquatic terrain on a riverbank or on a boat. Similarly, one place might count as multiple types of terrain, such as a mountain in the far north being both arctic and mountain. In this case, you choose only one terrain attunement effect, even if the spell has traits that would apply to each terrain type.",
				"Certain terrain attunements affect your enemies instead of you. If they do, when you cast the spell you apply the listed effect to all enemies who are either adjacent to you, in the area of the spell, or targeted by the spell. These enemies receive the listed saving throw against your spell DC to attempt to avoid the effect.",
				{
					"type": "list",
					"items": [
						"{@bold Aquatic} ({@trait water}) You ride the currents of water. If you're in the water, you gain a swim Speed equal to your land Speed. If you're on a surface, temporary waves of water follow your movements, allowing you to use your swim Speed\u2014if you have one\u2014as your land Speed.",
						"{@bold Arctic} ({@trait cold}) Arctic rime covers your foes' bodies. Enemies must attempt a Fortitude save. They take a \u20135-foot status penalty to their Speeds for 2 rounds (\u201310-foot on a critical failure).",
						"{@bold Desert} ({@trait fire}) The scorching heat of the desert dehydrates your foes. Enemies must attempt a Fortitude save. On a failure, they're {@condition fatigued} until they drink water or another potable liquid.",
						"{@bold Forest} ({@trait plant}) Branches and vines reach out to get in your foes' way. Enemies must attempt a Reflex save. On a failure, they become {@condition clumsy 1} for 1 round ({@condition clumsy 2} on a critical failure).",
						"{@bold Mountain} ({@trait earth}) The rugged endurance of the mountain protects you from harm. You gain resistance to physical damage (except adamantine) equal to the spell level for 1 round.",
						"{@bold Plains} ({@trait plant}) The growing fields and pulsing vitality of the plains provide you vigor. You gain temporary Hit Points equal to the spell level for 1 round.",
						"{@bold Sky} ({@trait air}) A gust of wind carries you aloft. You can {@action Fly} up to 10 feet. If you're in the air at the end of the turn and don't have a fly Speed, you fall.",
						"{@bold Swamp} ({@trait plant}) Your magic draws in noxious swamp gas to fumigate your foes. Affected foes take {@condition persistent damage||persistent poison damage} equal to half the spell's level (minimum 1 damage) with a basic Fortitude save.",
						"{@bold Underground} ({@trait earth}) The endless darkness of the cavern depths opens up its secrets to your senses. For 1 round, you gain {@ability darkvision} as well as imprecise {@ability tremorsense} out to 15 feet."
					]
				}
			],
			"special": [
				"You can't select another dedication feat until you've gained two other feats from the geomancer archetype."
			],
			"leadsTo": [
				"Attuned Stride|SoM",
				"Attunement Shift|SoM",
				"Draw From the Land|SoM",
				"Quickened Attunement|SoM",
				"Read the Land|SoM",
				"Rough Terrain Stance|SoM",
				"Shifting Terrain|SoM",
				"Shared Attunement|SoM",
				"Terrain Shield|SoM"
			]
		},
		{
			"name": "Glider Form",
			"source": "SoM",
			"page": 67,
			"activity": {
				"number": 1,
				"unit": "action"
			},
			"level": 1,
			"traits": [
				"eidolon",
				"evolution",
				"move",
				"summoner"
			],
			"entries": [
				"Your eidolon evolves wings, a buoyant body, or some other means to control descent. It glides slowly toward the ground, 5 feet down and up to 25 feet forward through the air. As long as it spends at least 1 action gliding each round and has not yet reached the ground, it remains in the air at the end of your turn."
			],
			"leadsTo": [
				"Airborne Form|SoM"
			]
		},
		{
			"name": "Grasping Limbs",
			"source": "SoM",
			"page": 71,
			"level": 12,
			"traits": [
				"evolution",
				"summoner"
			],
			"entries": [
				"Your eidolon grabs enemies. Choose one of the eidolon's unarmed attacks with the {@trait grapple} trait. It gains the {@ability Grab} action on that unarmed attack."
			]
		},
		{
			"name": "Harden Flesh",
			"source": "SoM",
			"page": 200,
			"activity": {
				"number": 1,
				"unit": "action"
			},
			"level": 10,
			"traits": [
				"druid",
				"earth"
			],
			"prerequisites": "stone order",
			"requirements": "You're standing on earthen or stone ground.",
			"entries": [
				"You fortify your skin with minerals drawn from earth and stone. You gain resistance 3 to physical damage, except adamantine, until the beginning of your next turn. At 12th level, and every 4 levels thereafter, the resistance increases by 1, to a maximum of resistance 6 at 20th level."
			]
		},
		{
			"name": "Hasted Assault",
			"source": "SoM",
			"page": 49,
			"level": 14,
			"traits": [
				"magus"
			],
			"prerequisites": "focus pool",
			"entries": [
				"You can speed yourself up to move and attack more swiftly. You learn the {@spell hasted assault|SoM} conflux spell. Increase the number of Focus Points in your focus pool by 1."
			]
		},
		{
			"name": "Hulking Size",
			"source": "SoM",
			"page": 71,
			"level": 8,
			"traits": [
				"evolution",
				"summoner"
			],
			"entries": [
				"Your eidolon grows substantially. Your eidolon becomes Large, instead of its previous size, and its reach increases to 10 feet. This doesn't change any of its other statistics."
			],
			"leadsTo": [
				"Towering Size|SoM"
			]
		},
		{
			"name": "Hybrid Study Spell",
			"source": "SoM",
			"page": 75,
			"level": 4,
			"featType": {
				"archetype": [
					"Magus"
				]
			},
			"traits": [
				"archetype"
			],
			"prerequisites": "{@feat Magus Dedication|SoM}",
			"entries": [
				"Gain the conflux spell from a {@class Magus|SoM|hybrid study} of your choice. If you don't already have one, you gain a focus pool of 1 Focus Point, which you can {@action Refocus} by studying your spellbook and performing a physical regimen. You don't gain any of the hybrid study's other benefits."
			]
		},
		{
			"name": "Infectious Emotions",
			"source": "SoM",
			"page": 195,
			"level": 12,
			"featType": {
				"archetype": [
					"Cathartic Mage"
				]
			},
			"traits": [
				"archetype"
			],
			"prerequisites": "{@feat Cathartic Mage Dedication|SoM}",
			"entries": [
				"When you use Catharsis, one ally within 30 feet gains the catharsis activation benefits in addition to you. If these benefits require an emotional focus, they use your emotional focus as they're experiencing an empathic imprint of your emotions. Depending on the activation benefit, it might be impossible to grant it to an ally; for instance, pride could only have an effect for an ally if both you and the ally critically failed the same saving throw against the same effect."
			]
		},
		{
			"name": "Initial Eidolon Ability",
			"source": "SoM",
			"page": 77,
			"level": 4,
			"featType": {
				"archetype": [
					"Summoner"
				]
			},
			"traits": [
				"archetype"
			],
			"prerequisites": "{@feat Summoner Dedication|SoM}",
			"entries": [
				"Your link to your eidolon becomes stronger, granting it a new ability. Your eidolon gains the initial ability for an eidolon of its type."
			]
		},
		{
			"name": "Inner Fire",
			"source": "SoM",
			"page": 202,
			"level": 6,
			"traits": [
				"monk"
			],
			"prerequisites": "{@feat Stoked Flame Stance|SoM}",
			"entries": [
				"While you're in Stoked Flame Stance, you have cold and fire resistance equal to half your level, and any creature that hits you with an unarmed attack, tries to Grab or {@action Grapple} you, or otherwise touches you takes fire damage equal to your Wisdom modifier (minimum 1). A creature can take this damage no more than once per turn."
			]
		},
		{
			"name": "Interfering Surge",
			"source": "SoM",
			"page": 249,
			"activity": {
				"number": 1,
				"unit": "reaction"
			},
			"level": 12,
			"featType": {
				"archetype": [
					"Wellspring Mage"
				]
			},
			"traits": [
				"abjuration",
				"archetype"
			],
			"prerequisites": "{@feat Wellspring Mage Dedication|SoM}",
			"trigger": "A creature you can see Casts a Spell.",
			"requirements": "You have an unexpended spell slot and can see the triggering spell's manifestations.",
			"entries": [
				"You overcharge the triggering spell with magic. You expend a spell slot and attempt to counteract the triggering spell using the energy of the expended slot. If the triggering spell is in your repertoire and the spell slot you expended was a high enough level to cast it, you take no penalty. Otherwise, you take a \u20132 penalty to the counteract check if the triggering spell was cast using the same magical tradition you cast, or a \u20135 penalty if it was cast using a different tradition.",
				"If the triggering spell is successfully counteracted, it creates a wellspring surge from its caster in addition to the normal effects of being counteracted. If it isn't counteracted, your expended spell slot creates a wellspring surge from you."
			],
			"special": [
				"This feat has the trait corresponding to the tradition of spells you cast (arcane, divine, primal, or occult)."
			]
		},
		{
			"name": "Knowledge Is Power",
			"source": "SoM",
			"page": 45,
			"level": 6,
			"traits": [
				"magus"
			],
			"entries": [
				"When you critically succeed at a {@action Recall Knowledge} check about a creature, you gain a +1 circumstance bonus to your next attack roll against the creature, to your AC against its next attack roll, and to your save against its next effect requiring a save. If you share this information with your allies, they gain the benefits as well. If not used, these bonuses end after 1 minute."
			]
		},
		{
			"name": "Legendary Summoner",
			"source": "SoM",
			"page": 73,
			"level": 20,
			"traits": [
				"summoner"
			],
			"prerequisites": "{@feat Master Summoner|SoM}",
			"entries": [
				"Your ability to summon extends past your other spellcasting. When you sacrifice a 9th-level spell slot to gain two summoning slots using {@feat Master Summoner|SoM}, you can use those slots to cast {@filter summoning spells|spells||Miscellaneous=Summoning|Level=!9} heightened to 10th level. You can't use these spell slots for any purpose other than casting the {@filter summoning spells|spells||Miscellaneous=Summoning|Level=1;2;3;4;5;6;7;8;9}, and you don't count as having 10th-level spell slots for other abilities or rules."
			]
		},
		{
			"name": "Lifelink Surge",
			"source": "SoM",
			"page": 69,
			"level": 4,
			"traits": [
				"summoner"
			],
			"entries": [
				"You learn the {@spell lifelink surge|SoM} link spell. Increase the number of Focus Points in your focus pool by 1."
			]
		},
		{
			"name": "Link Focus",
			"source": "SoM",
			"page": 71,
			"level": 12,
			"traits": [
				"summoner"
			],
			"prerequisites": "link spells",
			"entries": [
				"Your focus recovers faster. If you have spent at least 2 Focus Points since the last time you {@action Refocus||Refocused}, you recover 2 Focus Points when you {@action Refocus} instead of 1."
			],
			"leadsTo": [
				"Link Wellspring|SoM"
			]
		},
		{
			"name": "Link Wellspring",
			"source": "SoM",
			"page": 73,
			"level": 18,
			"traits": [
				"summoner"
			],
			"prerequisites": "{@feat Link Focus|SoM}",
			"entries": [
				"Your bond replenishes your focus. If you have spent at least 3 Focus Points since the last time you {@action Refocus||Refocused}, you recover 3 Focus Points when you {@action Refocus} instead of 1."
			]
		},
		{
			"name": "Lunging Spellstrike",
			"source": "SoM",
			"page": 47,
			"activity": {
				"number": 2,
				"unit": "action"
			},
			"level": 10,
			"traits": [
				"arcane",
				"magus",
				"transmutation"
			],
			"prerequisites": "{@action Spellstrike|SoM}, {@class Magus|SoM|twisting tree|twisting tree|SoM} hybrid study",
			"requirements": "You're wielding a staff.",
			"entries": [
				"Your spell unwinds the structure of your staff to make it exceptionally long, or even separate it into shards held together by magical power. Make a {@action Spellstrike|SoM} with a staff, with a spell that isn't a cantrip or focus spell. Increase the staff's reach by 5 feet × the spell's level."
			]
		},
		{
			"name": "Magic Sense",
			"source": "SoM",
			"page": 48,
			"level": 12,
			"traits": [
				"arcane",
				"detection",
				"divination",
				"magus"
			],
			"entries": [
				"You have a literal sixth sense for ambient magic in your vicinity. You can sense the presence of magic auras as though you were always using a 1st-level {@spell detect magic} spell. This detects magic in your field of vision only. When you {@action Seek}, you gain the benefits of a 3rd-level {@spell detect magic} spell on things you see (in addition to the normal benefits of {@action Seek||Seeking}). You can turn this sense off and on with a free action at the start or the end of your turn."
			]
		},
		{
			"name": "Magical Adept",
			"source": "SoM",
			"page": 71,
			"level": 8,
			"traits": [
				"evolution",
				"summoner"
			],
			"prerequisites": "{@feat Magical Understudy|SoM}",
			"entries": [
				"Your eidolon gains more magic. Choose one 2nd-level spell and one 1st-level spell of your eidolon's tradition.",
				"Your eidolon can cast them each once per day as innate spells. At every even level after you take this feat, your eidolon can swap one of these innate spells for a new innate spell that's 2 or more levels lower than your highest-level spell slot."
			],
			"leadsTo": [
				"Magical Master|SoM"
			]
		},
		{
			"name": "Magical Master",
			"source": "SoM",
			"page": 73,
			"level": 18,
			"traits": [
				"evolution",
				"summoner"
			],
			"prerequisites": "{@feat Magical Adept|SoM}",
			"entries": [
				"Your eidolon gains a bevy of lower-level spells. Choose an innate spell of your eidolon's tradition of each of the spell levels from 1 to 7 in which your eidolon doesn't currently have an innate spell from Magical Adept. Your eidolon can cast each once per day as innate spells. You can swap these spells at every even level, but your eidolon can never know more than one spell of each spell level 1 through 7."
			]
		},
		{
			"name": "Magical Understudy",
			"source": "SoM",
			"page": 68,
			"level": 2,
			"traits": [
				"evolution",
				"summoner"
			],
			"entries": [
				"Your eidolon evolves to cast spells. It gains the {@action Cast a Spell} activity and learns two cantrips of its tradition, which it can cast as innate spells."
			],
			"leadsTo": [
				"Magical Adept|SoM",
				"Magical Master|SoM",
				"Share Eidolon Magic|SoM"
			]
		},
		{
			"name": "Magus Dedication",
			"source": "SoM",
			"page": 75,
			"level": 2,
			"featType": {
				"archetype": [
					"Magus"
				]
			},
			"traits": [
				"archetype",
				"dedication",
				"multiclass"
			],
			"prerequisites": "Strength or Dexterity 14, Intelligence 14",
			"entries": [
				"You cast spells like a magus, gaining a spellbook with four common arcane cantrips of your choice. You gain the {@action Cast a Spell} activity. You can prepare two cantrips each day from your spellbook. Each time you gain a spell slot of a new level from the magus archetype, add a spell of that level or lower to your spellbook. You're trained in arcane spell attack rolls and spell DCs. Your key spellcasting ability for magus archetype spells is Intelligence, and they are arcane magus spells. You become trained in {@skill Arcana}; if you were already trained in {@skill Arcana}, you instead become trained in a skill of your choice.",
				"You become trained in simple weapons."
			],
			"special": [
				"You can't select another dedication feat until you have gained two other feats from the magus archetype."
			],
			"leadsTo": [
				"Basic Magus Spellcasting|SoM",
				"Expert Magus Spellcasting|SoM",
				"Master Magus Spellcasting|SoM",
				"Basic Martial Magic|SoM",
				"Advanced Martial Magic|SoM",
				"Hybrid Study Spell|SoM",
				"Spellstriker|SoM"
			]
		},
		{
			"name": "Magus's Analysis",
			"source": "SoM",
			"page": 42,
			"activity": {
				"number": 1,
				"unit": "action"
			},
			"level": 1,
			"traits": [
				"magus"
			],
			"prerequisites": "{@action Spellstrike|SoM}",
			"entries": [
				"You make an assessment informed by your knowledge of how a creature fights. Attempt a check to {@action Recall Knowledge} about a creature. You gain a +1 circumstance bonus to your check if you previously hit the creature with a {@action Strike} this turn. If your check is successful, recharge your {@action Spellstrike|SoM}. The subject of your check is temporarily immune to Magus's Analysis for 1 day."
			]
		},
		{
			"name": "Master Cathartic Spellcasting",
			"source": "SoM",
			"page": 195,
			"level": 18,
			"featType": {
				"archetype": [
					"Cathartic Mage"
				]
			},
			"traits": [
				"archetype"
			],
			"prerequisites": "{@feat Expert Cathartic Spellcasting|SoM}",
			"entries": [
				"You gain the {@quickref master spellcasting benefits|CRB|0|spellcasting archetypes}."
			]
		},
		{
			"name": "Master Magus Spellcasting",
			"source": "SoM",
			"page": 75,
			"level": 18,
			"featType": {
				"archetype": [
					"Magus"
				]
			},
			"traits": [
				"archetype"
			],
			"prerequisites": "{@feat Expert Magus Spellcasting|SoM}, legendary in {@skill Arcana}",
			"entries": [
				"You gain the master bounded spellcasting benefits."
			]
		},
		{
			"name": "Master Spellcasting",
			"source": "SoM",
			"page": 219,
			"level": 18,
			"traits": [
				"rare",
				"pervasive magic",
				"[class]"
			],
			"prerequisites": "{@feat Expert Spellcasting|SoM}",
			"entries": [
				"You gain the master spellcasting archetype benefits."
			]
		},
		{
			"name": "Master Summoner",
			"source": "SoM",
			"page": 69,
			"level": 6,
			"traits": [
				"summoner"
			],
			"entries": [
				"During daily preparations, you can designate one of your spell slots to become two summoning slots of the same spell level, from which you can cast only {@filter summoning|spells||Miscellaneous=Summoning} or {@filter incarnate|spells||General=Incarnate} spells."
			],
			"leadsTo": [
				"Legendary Summoner|SoM"
			]
		},
		{
			"name": "Master Summoner Spellcasting",
			"source": "SoM",
			"page": 77,
			"level": 18,
			"featType": {
				"archetype": [
					"Summoner"
				]
			},
			"traits": [
				"archetype"
			],
			"prerequisites": "{@feat Expert Summoner Spellcasting|SoM}, legendary in the skill associated with your eidolon's tradition",
			"entries": [
				"You gain the master bounded spellcasting benefits."
			]
		},
		{
			"name": "Meld Into Eidolon",
			"source": "SoM",
			"page": 67,
			"activity": {
				"number": 3,
				"unit": "action"
			},
			"level": 1,
			"traits": [
				"summoner"
			],
			"entries": [
				"Your physical form can combine with that of your eidolon, granting benefits but limiting your capabilities. You {@action Manifest Eidolon|SoM|Manifest your Eidolon}, but instead of summoning it into an adjacent open space, you become it. While Manifested in this way, you use its statistics, and you can't act except to direct it to use {@action Manifest Eidolon|SoM|Manifest an Eidolon} to unmanifest it. Since you can't act, you can't {@action Cast a Spell||Cast Spells}, activate or benefit from magic items that normally benefit you and not your eidolon, perform actions that have the {@trait tandem} trait, or use other abilities that require you, and not the eidolon, to act. Your can't be separately targeted while you are melded into it. When you reach 0 HP, your eidolon unmanifests, leaving your body behind, {@condition unconscious} and {@condition dying}."
			]
		},
		{
			"name": "Merciless Rend",
			"source": "SoM",
			"page": 71,
			"activity": {
				"number": 1,
				"unit": "action"
			},
			"level": 10,
			"traits": [
				"eidolon",
				"evolution",
				"summoner"
			],
			"requirements": "Your eidolon hit the same enemy with two consecutive {@action Strike||Strikes} with its secondary attack this turn and dealt slashing damage with both.",
			"entries": [
				"Your eidolon rends its foes. It automatically deals the damage from its secondary attack to the enemy."
			]
		},
		{
			"name": "Metabolize Element",
			"source": "SoM",
			"page": 207,
			"activity": {
				"number": 1,
				"unit": "reaction"
			},
			"level": 8,
			"featType": {
				"archetype": [
					"Elementalist"
				]
			},
			"traits": [
				"archetype"
			],
			"prerequisites": "{@feat Elementalist Dedication|SoM}",
			"trigger": "You take damage from a foe's spell or magical ability with the air, earth, {@trait fire}, or {@trait water} trait.",
			"entries": [
				"Your rapidly metabolize the elemental particles in your opponent's spell to gain a boost of energy. You gain the {@condition quickened} condition until the end of your next turn.",
				"You can use the extra action only to {@action Step} or {@action Stride}."
			]
		},
		{
			"name": "Meteoric Spellstrike",
			"source": "SoM",
			"page": 47,
			"activity": {
				"number": 2,
				"unit": "action"
			},
			"level": 10,
			"traits": [
				"arcane",
				"evocation",
				"magus"
			],
			"prerequisites": "{@action Spellstrike|SoM}, {@class Magus|SoM|starlit span|starlit span|SoM} hybrid study",
			"requirements": "You're wielding a ranged or thrown weapon, or have a ranged unarmed attack.",
			"entries": [
				"A trail of energy flows from your target back to you. Make a {@action Spellstrike|SoM} with a ranged weapon or ranged unarmed attack against a target within the ranged weapon or unarmed attack's first range increment. The spell you cast for the {@action Spellstrike|SoM} can't be a cantrip or focus spell. Each creature in a line between you and the target, excluding you and the targer, takes damage equal to double the spell's level.",
				"Determine the damage type as described in {@action Arcane Cascade|SoM}."
			]
		},
		{
			"name": "Miniaturize",
			"source": "SoM",
			"page": 71,
			"level": 8,
			"traits": [
				"evolution",
				"summoner"
			],
			"prerequisites": "{@feat Shrink Down|SoM}",
			"entries": [
				"Your eidolon can shrink even further. When using {@feat Shrink Down|SoM}, your eidolon can reduce its size to Tiny."
			]
		},
		{
			"name": "Natural Swimmer",
			"source": "SoM",
			"page": 199,
			"level": 4,
			"traits": [
				"druid"
			],
			"prerequisites": "wave order",
			"entries": [
				"Water flows around you, letting you cut through the waves as if born to it. You gain a swim Speed of 15 feet. If you already have a permanent swim Speed, swimming up or down isn't {@quickref difficult terrain||3|terrain}."
			]
		},
		{
			"name": "Ostentatious Arrival",
			"source": "SoM",
			"page": 69,
			"activity": {
				"number": 1,
				"unit": "free"
			},
			"level": 6,
			"traits": [
				"concentrate",
				"manipulate",
				"metamagic",
				"summoner"
			],
			"entries": [
				"If the next action you take is to {@action Manifest Eidolon|SoM|Manifest your Eidolon} as a three-action activity, or to Cast a three-action summoning Spell, the creature appears in an explosion.",
				"All creatures in a 10-foot emanation around the creature you summoned or manifested take {@damage 1d4} fire damage per spell level for a summoning spell, or {@dice 1d4} damage per 2 levels for Manifesting your Eidolon. If the creature you summoned or manifested has the acid, cold, electricity, fire, {@trait sonic}, or {@trait water} trait, the damage is that type instead (or cold damage for the {@trait water} trait). If the creature has more than one of these traits, you choose which damage type to deal."
			]
		},
		{
			"name": "Overwhelming Spellstrike",
			"source": "SoM",
			"page": 48,
			"activity": {
				"number": 2,
				"unit": "action"
			},
			"level": 12,
			"traits": [
				"magus"
			],
			"prerequisites": "{@action Spellstrike|SoM}",
			"requirements": "Your {@action Spellstrike|SoM} is charged.",
			"entries": [
				"You pierce through your foe's resistance. Make a {@action Spellstrike|SoM}. The spell you cast as part of the {@action Spellstrike|SoM} ignores an amount of the target's resistance to acid, cold, electricity, fire, or sonic damage equal to your level. This applies to all damage the spell deals, including {@condition persistent damage} and damage caused by an ongoing effect of the spell. A creature's immunities are unaffected."
			]
		},
		{
			"name": "Phase Out",
			"source": "SoM",
			"page": 70,
			"activity": {
				"number": 3,
				"unit": "action"
			},
			"level": 6,
			"traits": [
				"concentrate",
				"evolution",
				"summoner",
				"transmutation"
			],
			"prerequisites": "your eidolon is a phantom",
			"entries": [
				"Your eidolon phases out of reality slightly, gaining resistance to all damage (except force and negative) equal to half your level. It's not incorporeal, but it can't use {@action Strike||Strikes} or actions that require a fully physical form, such as {@action Grapple}, {@action Shove}, or {@action Trip}. Your eidolon can return to its normal form with a single action, which has the {@trait concentrate} trait."
			]
		},
		{
			"name": "Polearm Tricks",
			"source": "SoM",
			"page": 240,
			"level": 6,
			"featType": {
				"archetype": [
					"Runelord"
				]
			},
			"traits": [
				"archetype"
			],
			"prerequisites": "{@feat Runelord Dedication|SoM}",
			"entries": [
				"Your connection to rune magic has revealed tricks to make polearms deadlier in your hands. You gain the critical specialization effects of polearms."
			]
		},
		{
			"name": "Preternatural Parry",
			"source": "SoM",
			"page": 49,
			"activity": {
				"number": 1,
				"unit": "reaction"
			},
			"level": 14,
			"traits": [
				"magus"
			],
			"prerequisites": "{@feat Spell Parry|SoM}",
			"trigger": "You're targeted by a {@action Strike} or a spell attack roll, or you're about to roll a saving throw against a spell effect.",
			"requirements": "You have one or more hands free.",
			"entries": [
				"You snap your weapon or limb into place to ward off harm at the last second. You gain a +2 circumstance bonus to AC and saving throws against the triggering effect until the start of your next turn."
			]
		},
		{
			"name": "Protective Bond",
			"source": "SoM",
			"page": 71,
			"activity": {
				"number": 1,
				"unit": "reaction"
			},
			"level": 10,
			"traits": [
				"abjuration",
				"summoner"
			],
			"trigger": "You and your eidolon are in a damaging effect's area.",
			"entries": [
				"The power of your bond can protect you and your eidolon from harm. If you and your eidolon would take different amounts of damage from the area effect, you take the lower amount of damage instead of the greater amount of damage."
			],
			"special": [
				"This feat has the trait matching your eidolon's tradition ({@trait arcane}, {@trait divine}, {@trait occult}, or {@trait primal})."
			]
		},
		{
			"name": "Purifying Spell",
			"source": "SoM",
			"page": 200,
			"activity": {
				"number": 1,
				"unit": "action"
			},
			"level": 12,
			"traits": [
				"druid",
				"concentrate",
				"metamagic",
				"water"
			],
			"prerequisites": "wave order",
			"entries": [
				"You purify the water within a creature's body to cleanse them of illness. If the next action you use is to cast {@spell heal} targeting a single living creature, you can attempt to counteract a disease or poison affecting the target, in addition to the other benefits of heal. If you do, heal gains the {@trait water} trait."
			]
		},
		{
			"name": "Pushing Attack",
			"source": "SoM",
			"page": 71,
			"level": 10,
			"traits": [
				"evolution",
				"summoner"
			],
			"entries": [
				"Your eidolon has an attack that pushes away enemies.",
				"Choose one of the eidolon's unarmed attacks with the {@trait shove} trait. It gains the {@ability Push} action for that attack."
			]
		},
		{
			"name": "Quickened Attunement",
			"source": "SoM",
			"page": 213,
			"activity": {
				"number": 1,
				"unit": "free"
			},
			"level": 16,
			"featType": {
				"archetype": [
					"Geomancer"
				]
			},
			"traits": [
				"archetype",
				"concentrate",
				"metamagic"
			],
			"prerequisites": "{@feat Geomancer Dedication|SoM}, legendary in {@skill Nature}",
			"frequency": {
				"unit": "day",
				"number": 1
			},
			"requirements": "Your previous action was {@feat Attunement Shift|SoM}.",
			"entries": [
				"If your next action is to cast a spell that would grant your terrain attunement bonus, reduce the number of actions to cast it by 1 (to a minimum of 1 action)."
			],
			"special": [
				"You can't use {@condition Quickened} Attunement and {@condition Quickened} Casting in the same round."
			]
		},
		{
			"name": "Raise a Tome",
			"source": "SoM",
			"page": 42,
			"activity": {
				"number": 1,
				"unit": "action"
			},
			"level": 1,
			"traits": [
				"magus"
			],
			"requirements": "You're holding a book.",
			"entries": [
				"You raise up the book you're holding and flip it open to defend yourself and expedite your studies. The book remains raised until the start of your next turn.",
				"While you have a book raised, you gain a +2 circumstance bonus to AC and a +1 circumstance bonus to {@action Recall Knowledge} to identify creatures using a skill related to the subject of the book ({@skill Arcana} if you're using your spellbook). This bonus is in addition to any item bonus the book normally gives to the check.",
				"If you have {@feat Shield Block}, you can use the tome for that feat (Hardness 3, HP 12, BT 6) as though it were a shield. Whenever you use an ability that allows you to {@action Raise a Shield}, such as {@feat Emergency Targe|SoM}, you can {@feat Raise a Tome|SoM} instead, changing any requirements that normally require a shield to apply to your book."
			],
			"leadsTo": [
				"Shielded Tome|SoM"
			]
		},
		{
			"name": "Ranged Combatant",
			"source": "SoM",
			"page": 68,
			"level": 2,
			"traits": [
				"evolution",
				"summoner"
			],
			"entries": [
				"Spines, flame jets, and holy blasts are just some of the ways your eidolon might strike from a distance. It gains a ranged unarmed attack with a range increment of 30 feet that deals {@dice 1d4} damage and has the {@trait magical} and {@trait propulsive} traits. When you select this feat, choose a damage type: acid, bludgeoning, cold, electricity, fire, negative, piercing, positive, or slashing.",
				"If your eidolon is a celestial, fiend, or monitor with an alignment other than true neutral, you can choose a damage type in its alignment."
			]
		},
		{
			"name": "Rapid Manifestation",
			"source": "SoM",
			"page": 236,
			"activity": {
				"number": 1,
				"unit": "free"
			},
			"level": 6,
			"featType": {
				"archetype": [
					"Soulforger"
				]
			},
			"traits": [
				"archetype"
			],
			"prerequisites": "{@feat Soulforger Dedication|SoM}",
			"trigger": "You roll initiative or a hazard attacks you.",
			"entries": [
				"Your unwavering soul brings up your defenses as soon as you're in danger. You Manifest your Soulforged Armament."
			]
		},
		{
			"name": "Rapid Recharge",
			"source": "SoM",
			"page": 47,
			"activity": {
				"number": 1,
				"unit": "free"
			},
			"level": 10,
			"traits": [
				"magus"
			],
			"prerequisites": "{@action Spellstrike|SoM}",
			"frequency": {
				"unit": "day",
				"number": 1
			},
			"entries": [
				"You tap into an arcane trick to recover your ability to meld spells and attacks. You recharge your {@action Spellstrike|SoM}."
			]
		},
		{
			"name": "Reactive Dismissal",
			"source": "SoM",
			"page": 69,
			"activity": {
				"number": 1,
				"unit": "reaction"
			},
			"level": 4,
			"traits": [
				"summoner"
			],
			"trigger": "Your eidolon would take damage.",
			"entries": [
				"You abruptly dismiss your eidolon to reduce the damage it takes, though this makes summoning it again more difficult.",
				"Reduce the triggering damage to your eidolon by double your level, and your eidolon unmanifests. You can't {@action Manifest Eidolon|SoM|Manifest your Eidolon} again until after the end of your next turn."
			]
		},
		{
			"name": "Read the Land",
			"source": "SoM",
			"page": 213,
			"level": 12,
			"featType": {
				"archetype": [
					"Geomancer"
				]
			},
			"traits": [
				"uncommon",
				"archetype"
			],
			"prerequisites": "{@feat Geomancer Dedication|SoM}, master in {@skill Nature}",
			"entries": [
				"You've learned how to commune with the land to learn information. You learn the commune with nature ritual if you didn't know it already.",
				"You can perform this ritual with a casting time of 1 hour instead of 1 day and without a secondary caster."
			]
		},
		{
			"name": "Redirect Elements",
			"source": "SoM",
			"page": 207,
			"activity": {
				"number": 1,
				"unit": "reaction"
			},
			"level": 12,
			"featType": {
				"archetype": [
					"Elementalist"
				]
			},
			"traits": [
				"archetype"
			],
			"prerequisites": "{@feat Elementalist Dedication|SoM}",
			"trigger": "The spell attack roll for a foe's spell with an {@trait elemental} trait targeting you fails or critically fails.",
			"entries": [
				"You seize the elemental essence of an incoming spell and redirect the spell to a creature of your choice within the spell's area. The attacker rerolls the spell's attack roll against the new target."
			]
		},
		{
			"name": "Reflective Ripple Stance",
			"source": "SoM",
			"page": 202,
			"activity": {
				"number": 1,
				"unit": "action"
			},
			"level": 1,
			"traits": [
				"evocation",
				"monk",
				"stance",
				"water"
			],
			"requirements": "You're unarmored.",
			"entries": [
				"You enter a stance of fluid grace as small amounts of water flow with your movements and attacks. You can make flowing wave attacks that deal {@damage 1d6} bludgeoning damage.",
				"They are in the {@group brawling} group and have the {@trait agile}, {@trait disarm}, {@trait finesse}, {@trait nonlethal}, {@trait trip}, {@trait unarmed}, and {@trait water} traits.",
				"While in Reflective Ripple Stance, you gain a +1 circumstance bonus to {@skill Athletics} checks to {@action Disarm}, {@action Swim}, or {@action Trip}, and you gain a +2 circumstance bonus to your Reflex DC to avoid being Disarmed and Tripped."
			],
			"special": [
				"This feat gains your choice of either the {@trait divine} or {@trait occult} trait, matching your ki spell tradition if possible."
			],
			"leadsTo": [
				"Rippling Spin|SoM",
				"Wave Spiral|SoM"
			]
		},
		{
			"name": "Reinforce Eidolon",
			"source": "SoM",
			"page": 68,
			"level": 2,
			"traits": [
				"summoner"
			],
			"entries": [
				"You buffer your eidolon. You gain the {@spell reinforce eidolon|SoM} link cantrip."
			]
		},
		{
			"name": "Resilient Shell",
			"source": "SoM",
			"page": 72,
			"level": 14,
			"traits": [
				"evolution",
				"summoner"
			],
			"entries": [
				"Your eidolon is resilient against attacks. It gains resistance to physical damage equal to its Constitution modifier."
			]
		},
		{
			"name": "Resounding Cascade",
			"source": "SoM",
			"page": 49,
			"activity": {
				"number": 1,
				"unit": "free"
			},
			"level": 16,
			"traits": [
				"magus"
			],
			"prerequisites": "{@action Arcane Cascade|SoM}",
			"trigger": "You use {@action Arcane Cascade|SoM}.",
			"entries": [
				"When you enter your {@action Arcane Cascade|SoM}, you disperse the magical reinforcement to nearby allies. You grant the extra damage of {@action Arcane Cascade|SoM} in an aura affecting all allies in a 5-foot emanation. This uses only the base damage of the stance, based on the ally's weapon specialization; it doesn't use any increase you get from bonuses, the {@class Magus|SoM|laughing shadow|laughing shadow|SoM} hybrid study, or the like. As normal for duplicate effects, multiple {@action Arcane Cascades|SoM} affecting the same creature aren't cumulative."
			]
		},
		{
			"name": "Reveal True Name",
			"source": "SoM",
			"page": 246,
			"activity": {
				"number": 2,
				"unit": "action"
			},
			"level": 1,
			"featType": {
				"skill": [
					"Intimidation"
				]
			},
			"traits": [
				"rare",
				"auditory",
				"concentrate",
				"emotion",
				"general",
				"mental",
				"skill",
				"true name"
			],
			"prerequisites": "trained in {@skill Intimidation} and at least one of {@skill Arcana}, {@skill Nature}, {@skill Occultism}, and {@skill Religion}",
			"entries": [
				"You attempt to get a creature to do as you wish by threatening them with your knowledge of their true name.",
				"You must know and speak the creature's true name and say what you want the creature to do. Attempt an {@skill Intimidation} check against the target's Will DC.",
				{
					"type": "successDegree",
					"entries": {
						"Critical Success": "The target does as you say out of a sense of self-preservation, and will not harm itself in any way. It becomes {@condition unfriendly} (if it wasn't already {@condition unfriendly} or {@condition hostile}) but continues to comply for up to 1 day. The target is too scared of you to retaliate or flee, certain you would find them wherever they might go.",
						"Success": "As critical success, but once the target becomes {@condition unfriendly}, they avoid you and might act against you in an indirect manner, such as alerting your enemies to your location.",
						"Failure": "The target refuses to comply and typically flees your presence to avoid your further use of their true name. If they were not already {@condition unfriendly} or {@condition hostile}, they become {@condition unfriendly}. They avoid you in the future and are likely to take indirect action against you.",
						"Critical Failure": "The target refuses to comply and becomes {@condition hostile}, if it wasn't already. If they perceive you as weak, they might attack you; otherwise, they likely flee to avoid your further use of their true name."
					}
				}
			]
		},
		{
			"name": "Rippling Spin",
			"source": "SoM",
			"page": 202,
			"activity": {
				"number": 1,
				"unit": "reaction"
			},
			"level": 8,
			"traits": [
				"monk"
			],
			"prerequisites": "{@feat Reflective Ripple Stance|SoM}",
			"trigger": "You are hit by a physical melee attack by an attacker you can see that's in reach.",
			"requirements": "You're in Reflective Ripple Stance.",
			"entries": [
				"After the triggering attack is done, {@action Step}. You must end this {@action Step} within the attacker's reach. Then, you can attempt an {@skill Athletics} check to {@action Disarm} or {@action Trip} the attacker."
			]
		},
		{
			"name": "Rockslide Spell",
			"source": "SoM",
			"page": 207,
			"activity": {
				"number": 1,
				"unit": "action"
			},
			"level": 10,
			"featType": {
				"archetype": [
					"Elementalist"
				]
			},
			"traits": [
				"archetype",
				"earth",
				"metamagic"
			],
			"prerequisites": "{@feat Elementalist Dedication|SoM}",
			"entries": [
				"You enhance your spell with elemental earth, causing chunks of stone to litter the ground. If the next action you use is to {@action Cast a Spell||Cast a non-cantrip Spell} that affects an area, a number of 5-foot squares in the area equal to the spell level become {@quickref difficult terrain||3|terrain} for 1 round. These squares must be on the ground, and the entire area of {@quickref difficult terrain||3|terrain} must be contiguous. The spell gains the {@trait earth} trait."
			]
		},
		{
			"name": "Rough Terrain Stance",
			"source": "SoM",
			"page": 212,
			"activity": {
				"number": 1,
				"unit": "action"
			},
			"level": 6,
			"featType": {
				"archetype": [
					"Geomancer"
				]
			},
			"traits": [
				"archetype",
				"stance"
			],
			"prerequisites": "{@feat Geomancer Dedication|SoM}, expert in {@skill Nature}",
			"requirements": "You gained a terrain attunement benefit this turn.",
			"entries": [
				"You enter a stance that makes it difficult to move around you. Each square adjacent to you becomes {@quickref difficult terrain||3|terrain} that matches the terrain attunement you gained (rime forms in an arctic terrain, momentary undergrowth shoots up in a forest terrain, and so on). You ignore this {@quickref difficult terrain||3|terrain}.",
				"This stance ends if you move into a different type of terrain."
			],
			"leadsTo": [
				"Shifting Terrain|SoM"
			]
		},
		{
			"name": "Runelord Dedication",
			"source": "SoM",
			"page": 240,
			"level": 2,
			"featType": {
				"archetype": [
					"Runelord"
				]
			},
			"traits": [
				"rare",
				"archetype",
				"class",
				"dedication"
			],
			"prerequisites": "runelord specialization",
			"entries": [
				"Your rune magic increases, and you practice with your school's associated weapon. You gain an additional cantrip of your chosen arcane school, and each time you gain a level (including this level), you add an additional spell from your chosen arcane school to your spellbook, with the same restrictions as the two spells you normally add."
			],
			"special": [
				"You can't select another dedication feat until you have gained two other feats from the runelord archetype."
			],
			"leadsTo": [
				"Embed Aeon Stone|SoM",
				"Aeon Resonance|SoM",
				"Fused Polearm|SoM",
				"Polearm Tricks|SoM",
				"School Counterspell|SoM",
				"School Spell Redirection|SoM",
				"Sin Reservoir|SoM"
			]
		},
		{
			"name": "Runic Impression",
			"source": "SoM",
			"page": 46,
			"level": 8,
			"traits": [
				"magus"
			],
			"prerequisites": "focus pool",
			"entries": [
				"You can temporarily replicate the effects of a property rune for your weapon or unarmed attacks. You learn the {@spell runic impression|SoM} conflux spell. Increase the number of Focus Points in your focus pool by 1."
			]
		},
		{
			"name": "School Counterspell",
			"source": "SoM",
			"page": 241,
			"level": 12,
			"featType": {
				"archetype": [
					"Runelord"
				]
			},
			"traits": [
				"archetype"
			],
			"prerequisites": "{@feat Counterspell|APG}, {@feat Runelord Dedication|SoM}",
			"entries": [
				"Your intricate knowledge of your school lets you easily negate spells from that school. Instead of being able to counter a foe's spell with Counterspell only if you have the same spell prepared, if the foe casts a spell from the school matching your specialization, you can Counterspell it with any other spell of the same school."
			]
		},
		{
			"name": "School Spell Redirection",
			"source": "SoM",
			"page": 241,
			"level": 18,
			"featType": {
				"archetype": [
					"Runelord"
				]
			},
			"traits": [
				"archetype"
			],
			"prerequisites": "{@feat Counterspell|APG}, {@feat Runelord Dedication|SoM}",
			"entries": [
				"When you Counterspell a spell with a school matching your specialization, if you critically succeed at your counteract check, or if you succeed while using a spell of a higher level than the spell you countered, you can redirect the spell you countered. You choose the target, area, and other aspects of the spell and use your own spell DC, spell attack roll, or other statistics as appropriate to determine the effects."
			]
		},
		{
			"name": "Secrets of Shadow",
			"source": "SoM",
			"page": 226,
			"level": 12,
			"featType": {
				"archetype": [
					"Shadowcaster"
				]
			},
			"traits": [
				"archetype"
			],
			"prerequisites": "{@feat Shadow Reservoir|SoM}",
			"entries": [
				"Your shadow's voice grows ever clearer; it whispers secrets of true power to you and shields your flesh from harm.",
				"Your shadow reservoir gains an additional spell 1 level below the highest level spell you can cast, in addition to the spells it already contains for all the levels below that.",
				"In addition, the tattoos generated by casting shadow spells protect your body against harmful energies. You gain negative resistance equal to the highest level of spell you can cast from spell slots; if you have negative healing (or are otherwise harmed by positive damage and not negative damage), you instead gain positive resistance in the same amount."
			]
		},
		{
			"name": "Shadow Reservoir",
			"source": "SoM",
			"page": 226,
			"level": 10,
			"featType": {
				"archetype": [
					"Shadowcaster"
				]
			},
			"traits": [
				"archetype"
			],
			"prerequisites": "ability to cast spells from spell slots, {@feat Shadowcaster Dedication|SoM}",
			"entries": [
				"Your own shadow speaks to you, providing knowledge of spells and a reservoir of magical power. Your shadow reservoir contains a single spell of each spell level at least 2 levels lower than the highest-level spell you can cast from your spell slots. This spell must come from your spell list, you must have access to it, and it must require a spell attack roll or a saving throw. These spells don't need to be prepared and aren't in your repertoire.",
				"Regardless of the way in which you cast spells, you can spontaneously cast a spell from your shadow reservoir by using one of your spell slots of the same level. If you're a prepared spellcaster, you lose the spell you prepared in that slot.",
				"Spells cast from your shadow reservoir gain the {@trait shadow} trait, and affected creatures might be able to {@quickref disbelieve them|CRB|2|disbelieving illusions|0}. If the spell requires an attack roll, use the higher of the target's AC or their Will DC. If the spell requires a saving throw, the target uses their Will saving throw or the spell's normal saving throw, whichever is higher. Each time a creature fails its saving throw against a spell cast from your reservoir, you gain a small tattoo inked on your flesh out of pure shadowstuff.",
				"If you have more than one source of spells you can cast with spell slots, such as if you're a spellcaster with a multiclass archetype, choose one source of spells for your shadow reservoir."
			],
			"leadsTo": [
				"Secrets of Shadow|SoM"
			]
		},
		{
			"name": "Shadow Spell",
			"source": "SoM",
			"page": 226,
			"activity": {
				"number": 1,
				"unit": "action"
			},
			"level": 8,
			"featType": {
				"archetype": [
					"Shadowcaster"
				]
			},
			"traits": [
				"archetype",
				"metamagic",
				"shadow"
			],
			"prerequisites": "{@feat Shadowcaster Dedication|SoM}",
			"entries": [
				"You attach a piece of your shadow to a spell to cloud the senses and cause mischief. If the next action you take is to {@action Cast a Spell} that has the {@trait shadow} trait, choose one creature affected by the spell. This creature either gains a +2 status bonus to {@skill Stealth} or takes a \u20132 status penalty to {@skill Perception} (your choice). This lasts for 1 round. This choice and the effect occur after resolving any checks for the spell's initial effects. If the chosen creature is your enemy, it's affected only if your spell attack roll succeeded or if it failed its saving throw.",
				"The effects of Shadow Spell end if you use Shadow Spell again."
			]
		},
		{
			"name": "Shadow Spells",
			"source": "SoM",
			"page": 226,
			"level": 4,
			"featType": {
				"archetype": [
					"Shadowcaster"
				]
			},
			"traits": [
				"archetype"
			],
			"prerequisites": "{@feat Shadowcaster Dedication|SoM}",
			"entries": [
				"Hidden darkness whispers to you, teaching you secrets of shadow beyond other spellcasters of your tradition.",
				"Add {@spell shadow blast}, {@spell shadow siphon}, and {@spell shadow walk} to your spell list, as well as {@spell replicate|SoM}, {@spell shadow army|SoM}, {@spell shadow projectile|SoM}, and {@spell shadow raid|SoM}. You can thus potentially learn these spells even if they aren't normally on your tradition's spell list."
			]
		},
		{
			"name": "Shadowcaster Dedication",
			"source": "SoM",
			"page": 226,
			"level": 2,
			"featType": {
				"archetype": [
					"Shadowcaster"
				]
			},
			"traits": [
				"uncommon",
				"archetype",
				"dedication"
			],
			"prerequisites": "ability to cast spells",
			"entries": [
				"You've sacrificed a piece of your spirit, allowing the powers of shadow into your being and changing the nature of your magic. You can no longer cast spells that have the {@trait light} trait; if an ability, such as a class feature or ancestry feat, would automatically grant you a {@spell light} spell, such as the Domain Initiate feat granting you the {@spell dazzling flash} spell, you don't gain that spell.",
				"You gain the {@spell cloak of shadow} domain spell. It costs 1 Focus Point to cast a focus spell. This feat grants a focus pool of 1 Focus Point that you can recover using the {@action Refocus} activity. You can {@action Refocus} by meditating to siphon power from the {@plane Shadow Plane} and refill your focus pool. Your domain spells from the shadowcaster archetype are of the same tradition as the spells you used to meet the shadowcaster archetype's prerequisites."
			],
			"special": [
				"You can't select another dedication feat until you've gained two other feats from the shadowcaster archetype."
			],
			"leadsTo": [
				"Disciple of Shade|SoM",
				"Shadow Reservoir|SoM",
				"Secrets of Shadow|SoM",
				"Shadow Spell|SoM",
				"Shadow Spells|SoM",
				"Unending Emptiness|SoM"
			]
		},
		{
			"name": "Share Eidolon Magic",
			"source": "SoM",
			"page": 72,
			"level": 14,
			"traits": [
				"summoner"
			],
			"prerequisites": "{@feat Magical Understudy|SoM}",
			"entries": [
				"Your eidolon shares innate spells with you. You can cast the innate spells your eidolon gained from {@feat Magical Understudy|SoM}, {@feat Magical Adept|SoM}, and {@feat Magical Master|SoM}. You and your eidolon share the same daily uses of these innate spells."
			]
		},
		{
			"name": "Shared Attunement",
			"source": "SoM",
			"page": 212,
			"level": 4,
			"featType": {
				"archetype": [
					"Geomancer"
				]
			},
			"traits": [
				"archetype"
			],
			"prerequisites": "{@feat Geomancer Dedication|SoM}",
			"entries": [
				"When you would gain a benefit from your terrain attunement, you can grant it to one ally within 30 feet instead of yourself.",
				"This has no effect if the terrain attunement affects your foes instead of granting you a benefit."
			]
		},
		{
			"name": "Sheltering Cave",
			"source": "SoM",
			"page": 199,
			"level": 4,
			"traits": [
				"conjuration",
				"druid",
				"earth",
				"exploration",
				"primal"
			],
			"prerequisites": "stone order",
			"requirements": "You're standing on ground composed of earth, stone, or a similar material.",
			"entries": [
				"You spend 10 minutes communing with spirits of earth and stone, requesting shelter. At the end of this time, the earth rises and opens, forming a small cave or earthen mound 20 feet in diameter and 10 feet high. This cave has the {@trait structure} trait and the same restrictions as structures created by magic items. The cave has a single entrance and provides shelter from the elements. The cave remains for 12 hours or until you spend 10 minutes coaxing the earth to close."
			]
		},
		{
			"name": "Shielded Tome",
			"source": "SoM",
			"page": 45,
			"level": 6,
			"traits": [
				"arcane",
				"magus",
				"transmutation"
			],
			"prerequisites": "{@feat Raise a Tome|SoM}",
			"entries": [
				"During your daily preparations, you can magically fuse a shield into your favorite book, where it appears as an elaborate bookmark. While the two are fused, the book shares the Hardness, Hit Points, and Broken Threshold of the shield, and it can be used to {@feat Shield Block} if you have that reaction, with a requirement of \"You have Raised the Tome\" instead of the usual requirements.",
				"You can switch the fused item's form from a book to a shield with a book-shaped motif as a single action, which has the {@trait concentrate} trait. When the item is in book form, you can read the book and {@feat Raise a Tome|SoM|Raise the Tome}, and when it's in shield form, you can {@action Raise a Shield||Raise the Shield}, {@action Activate an Item||Activate it}, and gain any other benefits or effects the shield normally has (such as a {@feat Spellguard Shield||spellguard shield's} bonus to saving throws against magic). The fusion lasts until your next daily preparations."
			]
		},
		{
			"name": "Shifting Terrain",
			"source": "SoM",
			"page": 213,
			"activity": {
				"number": 1,
				"unit": "action"
			},
			"level": 14,
			"featType": {
				"archetype": [
					"Geomancer"
				]
			},
			"traits": [
				"archetype"
			],
			"prerequisites": "{@feat Rough Terrain Stance|SoM}, master in {@skill Nature}",
			"requirements": "Your terrain attunement matches the terrain you're in and you're in Rough Terrain Stance.",
			"entries": [
				"You slam your fist into the ground or twirl your arms about to cause the terrain around you to shift and ripple, potentially throwing others off balance. Each creature within your area of {@quickref difficult terrain||3|terrain} from Rough Terrain Stance must attempt a Reflex saving throw against your spell DC with the following effects. After you use this action, you can't use it again for {@dice 1d4} rounds.",
				{
					"type": "successDegree",
					"entries": {
						"Critical Success": "The creature is unaffected.",
						"Success": "The creature is {@condition clumsy 1} for 1 round.",
						"Failure": "The creature is {@condition clumsy 2} for 1 round.",
						"Critical Failure": "The creature is {@condition clumsy 2} for 1 round and falls {@condition prone}."
					}
				}
			]
		},
		{
			"name": "Shore Step",
			"source": "SoM",
			"page": 198,
			"level": 1,
			"traits": [
				"druid"
			],
			"prerequisites": "wave order",
			"entries": [
				"The shallows and tide pools have always called to you and let you pass unhindered. You ignore {@quickref difficult terrain||3|terrain} resulting from shallow water. In addition, if you roll a success on an {@skill Acrobatics} check to {@action Balance} on a slippery or wet surface, or on an {@skill Athletics} check to {@action Swim}, you get a critical success instead."
			]
		},
		{
			"name": "Shrink Down",
			"source": "SoM",
			"page": 69,
			"activity": {
				"number": 1,
				"unit": "action"
			},
			"level": 4,
			"traits": [
				"concentrate",
				"eidolon",
				"evolution",
				"summoner",
				"transmutation"
			],
			"entries": [
				"Your eidolon can shrink to fit into small spaces. Your eidolon reduces in size, to a minimum of size Small. It can use this action again while shrunk to return to its normal size."
			],
			"leadsTo": [
				"Miniaturize|SoM"
			]
		},
		{
			"name": "Signature Synergy",
			"source": "SoM",
			"page": 77,
			"level": 14,
			"featType": {
				"archetype": [
					"Summoner"
				]
			},
			"traits": [
				"archetype"
			],
			"prerequisites": "{@feat Advanced Synergy|SoM}",
			"entries": [
				"Your eidolon gains an evolution integral to its form, and it comes more easily than your other synergies. You gain one evolution feat from the following list: Airborne Form, Burrowing Form, Ever-Vigilant Senses, or Hulking Size. For the purpose of meeting its prerequisites, your summoner level is equal to your character level \u2013 4."
			]
		},
		{
			"name": "Sin Reservoir",
			"source": "SoM",
			"page": 240,
			"level": 8,
			"featType": {
				"archetype": [
					"Runelord"
				]
			},
			"traits": [
				"archetype"
			],
			"prerequisites": "{@feat Runelord Dedication|SoM}",
			"entries": [
				"During daily preparations, you can indulge in your associated sin. When you do, you gain one additional spell slot of any spell level up to two levels below the highest-level wizard spell you can cast. You can prepare only a spell of your specialized school in this slot. As with any other act, indulging in your sin might change your alignment if your behavior harms someone else."
			]
		},
		{
			"name": "Skilled Partner",
			"source": "SoM",
			"page": 69,
			"level": 4,
			"traits": [
				"summoner"
			],
			"entries": [
				"Your eidolon gains a {@filter 1st-level skill feat|feats||type=Skill|level=[1;1]} and a {@filter 2nd-level or lower skill feat|feats||type=Skill|level=[0;2]}. At 7th level, your eidolon gains an additional skill feat, of {@filter 7th level or lower|feats||type=Skill|level=[0;7]}."
			]
		},
		{
			"name": "Soul Arsenal",
			"source": "SoM",
			"page": 236,
			"level": 6,
			"featType": {
				"archetype": [
					"Soulforger"
				]
			},
			"traits": [
				"archetype"
			],
			"prerequisites": "{@feat Soulforger Dedication|SoM}",
			"entries": [
				"Choose an additional soulforged armament of a different type than the type you already chose, and choose one essence power for it. Upgrade and change armaments individually.",
				"When you Manifest Soulforged Armament, you can summon any number of your armaments (you must meet the Requirements for each), and when you {@action Dismiss} the effect, you can choose to {@action Dismiss} some and not others. You can choose to manifest the essence form of any number of your armaments when you take the action. Each armament can manifest its essence form only once per day.",
				"When you gain soulforged corruption, choose one armament's corruption flaw to affect you for stage 1.",
				"At stage 2, you take the flaws of all your soulforged armaments. While you have the curse, each armament gets a separate flat check to manifest its essence form, and failing prevents you from manifesting only that armament's essence form."
			],
			"special": [
				"You can select this feat a second time at 12th level or higher, choosing the final item type."
			]
		},
		{
			"name": "Soul Flare",
			"source": "SoM",
			"page": 236,
			"activity": {
				"number": 1,
				"unit": "reaction"
			},
			"level": 4,
			"featType": {
				"archetype": [
					"Soulforger"
				]
			},
			"traits": [
				"archetype",
				"concentrate"
			],
			"prerequisites": "{@feat Soulforger Dedication|SoM}",
			"trigger": "An attack you made with a soulforged weapon or shield misses a creature, or a creature hits you with an attack while you're either wearing manifested soulforged armor or have your soulforged shield raised.",
			"requirements": "Your soulforged armament is manifested.",
			"entries": [
				"You strive to change the outcome with sheer zeal. You gain a +1 status bonus to your attack roll if making an attack or to your AC if you were hit. This can change the outcome of the roll. If this bonus turns your missed attack into a hit or the hit against you into a miss, attempt a DC {@flatDC 5} flat check. If you fail, your soulforged armament is Dismissed\u2014your weapon if you attacked or your armor or shield if you were defending."
			]
		},
		{
			"name": "Soulforger Dedication",
			"source": "SoM",
			"page": 236,
			"level": 2,
			"featType": {
				"archetype": [
					"Soulforger"
				]
			},
			"traits": [
				"uncommon",
				"archetype",
				"dedication"
			],
			"prerequisites": "Wis 14 or ability to cast divine spells",
			"entries": [
				"You can manifest the power of your spirit in combat to realize your motivations. You manifest an armor, shield, or weapon as a soulforged armament (page 232). Choose one essence power for the armament (below). Changing an essence power requires 1 week of retraining, and you can't retrain it while you have soulforged corruption.",
				"You can Manifest Soulforged Armament to summon your armaments in combat.",
				{
					"type": "ability",
					"name": "Manifest Soulforged Armament",
					"traits": [
						"concentrate",
						"conjuration",
						"divine",
						"extradimensional"
					],
					"activity": {
						"number": 1,
						"unit": "action"
					},
					"requirements": "If summoning a weapon or shield, you have the hands free to wield it; if summoning armor, you aren't wearing any armor",
					"entries": [
						"You immediately wield or wear the soulforged armament bound to you. The soulforged armament remains manifested until you {@action Dismiss} this effect.",
						"Once per day when you use this ability, you can manifest the armament's essence form. You gain the armament's essence power until it's Dismissed.",
						"After 1 minute, the essence form armament is automatically Dismissed."
					]
				}
			],
			"special": [
				"You can't select another dedication feat before gaining two other feats from this archetype."
			],
			"leadsTo": [
				"Rapid Manifestation|SoM",
				"Soul Arsenal|SoM",
				"Soul Flare|SoM"
			]
		},
		{
			"name": "Spell Parry",
			"source": "SoM",
			"page": 43,
			"activity": {
				"number": 1,
				"unit": "action"
			},
			"level": 2,
			"traits": [
				"magus"
			],
			"requirements": "You have one or more hands free.",
			"entries": [
				"You infuse magical power into your body or armaments to parry both physical and magical assaults. You raise your guard, gaining a +1 circumstance bonus to AC and to saving throws against spells that target you until the start of your next turn, as long as you continue to meet the requirements."
			],
			"leadsTo": [
				"Preternatural Parry|SoM"
			]
		},
		{
			"name": "Spell Swipe",
			"source": "SoM",
			"page": 46,
			"activity": {
				"number": 3,
				"unit": "action"
			},
			"level": 8,
			"traits": [
				"magus"
			],
			"prerequisites": "{@action Spellstrike|SoM}",
			"requirements": "Your {@action Spellstrike|SoM} is charged.",
			"entries": [
				"You attack in an arc and enact your spell against everyone you hit. Make a {@action Spellstrike|SoM}, but roll separate {@action Strike||Strikes} to attack two creatures, each of whom must be within your melee reach and adjacent to each other. If your spell could affect two or more targets, your spell affects whichever foes you hit, not just the first target; otherwise, choose one target to affect with the spell. A Spell Swipe counts as two attacks for your multiple attack penalty, but the penalty doesn't increase until after you make both attacks.",
				"If you're using a weapon that has the {@trait sweep} trait, its circumstance bonus applies against both targets. You can use this activity with only melee {@action Strike||Strikes}, even if you have the {@class Magus|SoM|starlit span|starlit span|SoM} hybrid study or a similar ability.",
				"If you use {@feat Expansive Spellstrike|SoM} to {@action Spellstrike|SoM} with an area spell, apply the area as described in {@feat Expansive Spellstrike|SoM}, choosing one of the creatures you {@action Strike} to determine the area and whether the spell fails due to a critically failed {@action Strike}. If you use {@feat Expansive Spellstrike|SoM} to {@action Spellstrike|SoM} with a targeted spell, the spell is lost completely only if both {@action Strike||Strikes} are critical failures."
			]
		},
		{
			"name": "Spell-repelling Form",
			"source": "SoM",
			"page": 72,
			"level": 14,
			"traits": [
				"evolution",
				"summoner"
			],
			"entries": [
				"Your eidolon evolves to protect itself from the danger posed by spells. It gains a +1 status bonus to all saving throws against magic."
			]
		},
		{
			"name": "Spellstriker",
			"source": "SoM",
			"page": 75,
			"level": 4,
			"featType": {
				"archetype": [
					"Magus"
				]
			},
			"traits": [
				"archetype"
			],
			"prerequisites": "{@feat Magus Dedication|SoM}",
			"entries": [
				"You gain the magus's {@action Spellstrike|SoM} activity. You can recharge it only as an activity that takes 1 minute. This restriction applies even if you gain another ability that recharges {@action Spellstrike|SoM}."
			]
		},
		{
			"name": "Spirit Sheath",
			"source": "SoM",
			"page": 44,
			"level": 2,
			"traits": [
				"arcane",
				"conjuration",
				"extradimensional",
				"magus"
			],
			"entries": [
				"You've magically constructed an extradimensional sheath for your weapon that you access through your clothing, typically through a pocket, sleeve, or seam.",
				"This sheath is hard to notice, granting a +2 circumstance bonus to your {@skill Stealth} checks to {@action Conceal an Object||Conceal an Item} within it. A spirit sheath can hold only one weapon at a time, and the weapon must be 1 Bulk or less.",
				"During a {@action Spellstrike|SoM}, you can {@action Interact} to draw the weapon before you {@action Cast a Spell||Cast the Spell}. You can draw or return a weapon in a spirit sheath as an {@action Interact} action, as can anyone else holding or wearing the clothing that contains the sheath. A {@spell dispel magic} spell or similar effect can be used against the spirit sheath to expel the weapon. The counteract check is made against your spell DC and uses the sheath's counteract level of 1. The weapon is also expelled if you become {@condition unconscious}."
			]
		},
		{
			"name": "Standby Spell",
			"source": "SoM",
			"page": 47,
			"level": 8,
			"traits": [
				"magus"
			],
			"prerequisites": "{@action Spellstrike|SoM}",
			"entries": [
				"You've honed one spell as your favored combat technique, and you've practiced it enough that you no longer need to prepare it to cast it. Choose a spell in your spellbook that you could use with {@action Spellstrike|SoM} and that has a level no higher than the highest-level magus spell slot you have.",
				"You can {@action Cast a Spell||Cast this Spell} without having it prepared ahead of time by expending a spell slot of a sufficient level to cast your chosen spell. You can change this spell whenever you add new spells to your spellbook, or by studying your spellbook for 1 hour."
			]
		},
		{
			"name": "Starlit Eyes",
			"source": "SoM",
			"page": 44,
			"level": 4,
			"traits": [
				"magus"
			],
			"prerequisites": "{@action Arcane Cascade|SoM}, {@class Magus|SoM|starlit span|starlit span|SoM} hybrid study",
			"entries": [
				"Starlight shines in your sight, enhancing your perception and range. When you make a ranged {@action Strike} while in {@action Arcane Cascade|SoM} stance, you lower the DC of your flat check to target a creature that's {@condition concealed} or {@condition hidden} from you. The DC is reduced to {@flatDC 3} instead of 5 against a {@condition concealed} creature and to {@flatDC 9} instead of 11 against a {@condition hidden} one. When you cast {@spell shooting star|SoM} and target a hidden creature, you don't have to attempt the flat check for targeting a {@condition hidden} creature with a ranged {@action Strike}."
			]
		},
		{
			"name": "Steady Spellcasting",
			"source": "SoM",
			"page": 45,
			"level": 4,
			"traits": [
				"magus"
			],
			"entries": [
				"Confident in your technique, you don't easily lose your concentration when you {@action Cast a Spell}. If a reaction would disrupt your spellcasting action, attempt a DC {@flatDC 15} flat check. If you succeed, your action isn't disrupted."
			]
		},
		{
			"name": "Steadying Stone",
			"source": "SoM",
			"page": 198,
			"level": 1,
			"traits": [
				"druid"
			],
			"prerequisites": "stone order",
			"entries": [
				"The earth has taught you how to remain unyielding and firm. If you roll a success on an {@skill Acrobatics} check made to {@action Balance} on uneven ground composed of earth or rock, you get a critical success instead. As long as you remain on the ground, you gain a +2 circumstance bonus to your Fortitude or Reflex DC against attempts to {@action Shove} or {@action Trip} you. This bonus also applies to saving throws against spells or effects that would attempt to knock you {@condition prone}. If you're a {@ancestry dwarf|crb|rock dwarf|rock|crb}, this bonus increases to +3."
			]
		},
		{
			"name": "Steed Form",
			"source": "SoM",
			"page": 68,
			"level": 2,
			"traits": [
				"evolution",
				"summoner"
			],
			"entries": [
				"Your eidolon changes to make it particularly effective as your mount. While you ride it, you get your full number of actions each round instead of reducing them to 2. This applies only when you ride your eidolon, not when anyone else does (see the Riding Sapient Creatures sidebar on page 71). Your eidolon still must be at least one size category larger than you to ride it. Since you work together to move, your eidolon's move actions while you're mounted gain the {@trait tandem} trait."
			]
		},
		{
			"name": "Stoked Flame Stance",
			"source": "SoM",
			"page": 202,
			"activity": {
				"number": 1,
				"unit": "action"
			},
			"level": 1,
			"traits": [
				"evocation",
				"fire",
				"monk",
				"stance"
			],
			"requirements": "You're unarmored.",
			"entries": [
				"You enter a stance of fast, fiery movements. You can make flashing spark attacks that deal {@damage 1d8} slashing damage. They are in the {@group brawling} group and have the {@trait forceful}, {@trait nonlethal}, {@trait sweep}, and {@trait unarmed} traits. If you have access to the flashing sparks' critical specialization effect, you can take an alternate effect instead: if your critical {@action Strike} dealt damage, the target takes {@damage 1d6} {@condition persistent damage||persistent fire damage}.",
				"While in Stoked Flame Stance, you gain a +5-foot status bonus to your Speed. If you have incredible movement, increase the benefit from incredible movement to a +15-foot status bonus plus 5 feet for every 4 levels beyond 3rd."
			],
			"special": [
				"This feat gains your choice of either the {@trait divine} or {@trait occult} trait, matching your ki spell tradition if possible."
			],
			"leadsTo": [
				"Blazing Streak|SoM",
				"Inner Fire|SoM"
			]
		},
		{
			"name": "Striker's Scroll",
			"source": "SoM",
			"page": 45,
			"level": 4,
			"traits": [
				"magus"
			],
			"prerequisites": "{@action Spellstrike|SoM}",
			"entries": [
				"You can attach a scroll to your weapon or {@item handwraps of mighty blows (generic)|CRB|handwraps of mighty blows} to blend its spell into an attack, carefully folding it around a part of the weapon or sealing it to the weapon's surface. Attaching a scroll requires using the {@action Affix a Talisman} action. You can have only one scroll affixed to a weapon at a time, and you can't have both a talisman and scroll attached.",
				"You can {@action Cast a Spell||Cast the Spell} from the scroll as part of a {@action Spellstrike|SoM}, assuming the spell is one you could normally use with {@action Spellstrike|SoM}. You can't {@action Cast a Spell||Cast the Spell} in any other way while it's affixed, though you can use {@action Affix a Talisman} again to remove the scroll and use it as a normal\u2014if a bit crumpled\u2014scroll."
			]
		},
		{
			"name": "Student of the Staff",
			"source": "SoM",
			"page": 45,
			"level": 4,
			"traits": [
				"magus"
			],
			"prerequisites": "{@action Arcane Cascade|SoM}, {@class Magus|SoM|twisting tree|twisting tree|SoM} hybrid study",
			"entries": [
				"You've studied the staff extensively to learn the hidden capabilities of your chosen weapon. When you critically succeed at an attack roll using a staff, you apply the critical specialization effect of the {@group club} group. While you're in {@action Arcane Cascade|SoM} stance, your staff gains the {@trait deadly <d6>} trait, with the damage from the deadly die being the same damage type as the extra damage from {@action Arcane Cascade|SoM}.",
				"In addition, you can place property runes into a magic staff you prepare, even though a magic staff can't typically hold property runes. You must first inscribe the property runes into your spellbook, using the same process as transferring a rune (Core Rulebook 580). The rune takes the form of a specialized diagram in your spellbook, occupying one page. You can't inscribe runes that can't be placed on a non-magical staff, nor can you inscribe the {@item shifting} rune. When you prepare a staff, you can impart any number of property runes from your spellbook into the staff, up to the limit imposed by the staff's {@item weapon potency} rune."
			]
		},
		{
			"name": "Summoner Dedication",
			"source": "SoM",
			"page": 76,
			"level": 2,
			"featType": {
				"archetype": [
					"Summoner"
				]
			},
			"traits": [
				"archetype",
				"dedication",
				"multiclass"
			],
			"prerequisites": "Charisma 14",
			"entries": [
				"You've formed a bond with an eidolon, an entity that manifests in a physical body only through its link to your life force. Your bond may be tenuous, but that doesn't make your connection any less special. You gain an {@filter eidolon|companionsfamiliars||Type=Eidolon} as well as the {@action Manifest Eidolon|SoM} activity.",
				"Due to your tenuous link, you can't gain or use {@trait tandem} actions. Because you don't have {@action Act Together|SOM}, only you or your eidolon can perform an {@trait exploration} activity at one time, so for instance you couldn't both be {@action Search||Searching}} or {@action Investigate||Investigating}.",
				"Your eidolon is trained in unarmed attacks and unarmored defense, and shares your proficiency rank for {@skill Perception}, saving throws, and skill checks. Choose an eidolon type. You become trained in your eidolon's listed skills. For each of those skills that you are already trained in, you become trained in a different skill of your choice.",
				"Your eidolon's initial ability scores are reduced. It starts with a 16 in any ability score listed at 18 for its eidolon array. It otherwise gains the statistics listed for an eidolon of that type.",
				"At 5th level, the eidolon's ability score that was reduced to 16 increases to 18, before applying ability boosts. At levels 5, 10, 15, and 20, your eidolon also gets four ability boosts, which follow the same rules as yours."
			],
			"special": [
				"You can't select another dedication feat until you have gained two other feats from the summoner archetype."
			],
			"leadsTo": [
				"Basic Summoner Spellcasting|SoM",
				"Expert Summoner Spellcasting|SoM",
				"Master Summoner Spellcasting|SoM",
				"Basic Synergy|SoM",
				"Advanced Synergy|SoM",
				"Signature Synergy|SoM",
				"Expert Combat Eidolon|SoM",
				"Initial Eidolon Ability|SoM"
			]
		},
		{
			"name": "Summoner's Call",
			"source": "SoM",
			"page": 72,
			"activity": {
				"number": 1,
				"unit": "reaction"
			},
			"level": 12,
			"traits": [
				"concentrate",
				"conjuration",
				"summoner",
				"teleportation"
			],
			"trigger": "You or your eidolon take damage from a foe or hazard.",
			"requirements": "Your eidolon is manifested more than 5 feet away.",
			"entries": [
				"In a moment of danger, you call your eidolon to your side. Your eidolon teleports to an open space adjacent to you."
			],
			"special": [
				"This feat has the trait matching your eidolon's tradition (arcane, divine, occult, or primal)."
			]
		},
		{
			"name": "Supreme Spellstrike",
			"source": "SoM",
			"page": 49,
			"level": 20,
			"traits": [
				"magus"
			],
			"prerequisites": "{@action Spellstrike|SoM}",
			"entries": [
				"You've made it almost effortless to combine spells and attacks. You're permanently {@condition quickened}. You can use your extra action only to {@action Strike} or to recharge {@action Spellstrike|SoM}."
			]
		},
		{
			"name": "Sustaining Steel",
			"source": "SoM",
			"page": 47,
			"activity": {
				"number": 1,
				"unit": "free"
			},
			"level": 10,
			"traits": [
				"arcane",
				"healing",
				"magus",
				"necromancy",
				"positive"
			],
			"prerequisites": "{@action Arcane Cascade|SoM}, {@class Magus|SoM|inexorable iron|inexorable iron|SoM} hybrid study",
			"trigger": "You {@action Cast a Spell} using a spell slot.",
			"requirements": "You're in {@action Arcane Cascade|SoM} stance.",
			"entries": [
				"You pull magic into your weapon, using its substance to transform the magic into restorative energy. You regain Hit Points equal to double the spell's level and roll to end any {@condition persistent damage||persistent negative damage} you have.",
				"If the spell was of the necromancy school, any {@condition persistent damage||persistent negative damage} you have ends automatically, and you can change the damage type from {@action Arcane Cascade|SoM} to positive if you wish. (Positive damage typically damages only undead or other creatures with {@ability negative healing|b2}.)."
			]
		},
		{
			"name": "Tandem Movement",
			"source": "SoM",
			"page": 69,
			"activity": {
				"number": 1,
				"unit": "action"
			},
			"level": 4,
			"traits": [
				"summoner",
				"tandem"
			],
			"entries": [
				"You and your eidolon move together. You each use a single action to {@action Stride}. Either of you that has the corresponding movement type can {@action Burrow}, {@action Climb}, {@action Fly}, or {@action Swim} instead."
			]
		},
		{
			"name": "Tandem Strike",
			"source": "SoM",
			"page": 70,
			"activity": {
				"number": 2,
				"unit": "action"
			},
			"level": 6,
			"traits": [
				"summoner",
				"tandem"
			],
			"requirements": "A creature is in your and your eidolon's reach.",
			"entries": [
				"You and your eidolon each attack, seamlessly targeting the same foe without interfering with each other's movements.",
				"Your eidolon makes a melee {@action Strike}, and then you make a melee {@action Strike} against the same creature. Both attacks count toward your multiple attack penalty, but the penalty doesn't increase until after both attacks have been made."
			]
		},
		{
			"name": "Terrain Shield",
			"source": "SoM",
			"page": 213,
			"level": 14,
			"featType": {
				"archetype": [
					"Geomancer"
				]
			},
			"traits": [
				"archetype"
			],
			"prerequisites": "{@feat Geomancer Dedication|SoM}, master in {@skill Nature}",
			"frequency": {
				"unit": "minute",
				"interval": 10,
				"number": 1
			},
			"trigger": "A {@action Strike} would damage you.",
			"requirements": "You gained a terrain attunement benefit since the start of your most recent turn and that attunement matches the terrain you're in.",
			"entries": [
				"You're so attuned to the land that it rises up to protect you from a potentially fatal blow in a seeming coincidence. For instance, a branch suddenly falls from a nearby tree to take the brunt of a sword swing or a surprising change of current disrupts an enemy's attack. You gain resistance to physical damage equal to double your level against the triggering {@action Strike}."
			]
		},
		{
			"name": "Towering Size",
			"source": "SoM",
			"page": 72,
			"level": 12,
			"traits": [
				"evolution",
				"summoner"
			],
			"prerequisites": "{@feat Hulking Size|SoM}",
			"entries": [
				"Your eidolon becomes even bigger. It becomes Huge, instead of Large, and the reach on all its attacks increases to 15 feet."
			]
		},
		{
			"name": "Trample",
			"source": "SoM",
			"page": 73,
			"activity": {
				"number": 3,
				"unit": "action"
			},
			"level": 16,
			"traits": [
				"eidolon",
				"evolution",
				"summoner"
			],
			"entries": [
				"Your eidolon {@action Stride||Strides} up to double its Speed and can move through the spaces of creatures at least one size smaller, Trampling each creature whose space it enters. It can attempt to Trample the same creature only once in a single Trample. It deals bludgeoning damage equal to the damage of its secondary attack against these creatures, which can attempt a basic Reflex save against your spell DC."
			]
		},
		{
			"name": "Transpose",
			"source": "SoM",
			"page": 71,
			"activity": {
				"number": 1,
				"unit": "action"
			},
			"level": 10,
			"traits": [
				"concentrate",
				"conjuration",
				"manipulate",
				"summoner",
				"teleportation"
			],
			"entries": [
				"You switch places with your eidolon. You each teleport to the other's position."
			],
			"special": [
				"This feat has the trait matching your eidolon's tradition (arcane, divine, occult, or primal)."
			]
		},
		{
			"name": "True Transmogrification",
			"source": "SoM",
			"page": 73,
			"level": 18,
			"traits": [
				"summoner"
			],
			"entries": [
				"You transmogrify your eidolon each day. During your daily preparations, you can swap out any number of your {@filter evolution feats|feats||General=Evolution}, each for a different evolution feat of an appropriate level for which you meet the prerequisites.",
				"These swaps last until your next daily preparations."
			]
		},
		{
			"name": "Twin Eidolon",
			"source": "SoM",
			"page": 73,
			"level": 20,
			"traits": [
				"polymorph",
				"summoner",
				"transmutation"
			],
			"entries": [
				"You can transform to match your eidolon. When you {@action Manifest Eidolon|SoM|Manifest your Eidolon}, you can call upon its powers to transform yourself into a duplicate until it unmanifests.",
				"You can't use this if you {@action Manifest Eidolon|SoM|Manifest your Eidolon} in an unusual way, such as {@feat Meld into Eidolon|SoM}. While using Twin Eidolon, you use your eidolon's statistics other than your mental ability modifiers, including its evolutions. You can't cast spells (except spells your eidolon could cast), Activate or otherwise benefit from magic items that normally benefit you and not your eidolon, or use other actions it can't perform. Any of its spells you cast with limited uses count against your eidolon's uses. You can {@action Manifest Eidolon|SoM|Manifest your Eidolon} again to end this effect."
			],
			"special": [
				"This feat has the trait matching your eidolon's tradition (arcane, divine, occult, or primal)."
			]
		},
		{
			"name": "Unending Emptiness",
			"source": "SoM",
			"page": 227,
			"level": 14,
			"featType": {
				"archetype": [
					"Shadowcaster"
				]
			},
			"traits": [
				"archetype"
			],
			"prerequisites": "focus pool, {@feat Shadowcaster Dedication|SoM}",
			"entries": [
				"You pool the power of shadow within your eyes, gaining the ability to gather darkness into a turbulent orb of crushing emptiness within your line of sight. You gain the {@spell darklight|SoM} domain spell. Increase the number of Focus Points in your focus pool by 1."
			]
		},
		{
			"name": "Unfetter Eidolon",
			"source": "SoM",
			"page": 68,
			"level": 1,
			"traits": [
				"summoner"
			],
			"entries": [
				"You can allow your eidolon to travel far from your side. You learn the {@spell unfetter eidolon|SoM} link spell. Increase the number of Focus Points in your focus pool by 1."
			]
		},
		{
			"name": "Urgent Upwelling",
			"source": "SoM",
			"page": 249,
			"activity": {
				"number": 1,
				"unit": "reaction"
			},
			"level": 6,
			"featType": {
				"archetype": [
					"Wellspring Mage"
				]
			},
			"traits": [
				"archetype"
			],
			"prerequisites": "{@feat Wellspring Mage Dedication|SoM}",
			"frequency": {
				"unit": "minute",
				"interval": 10,
				"number": 1
			},
			"trigger": "An enemy reduces you to 0 HP, an enemy critically hits you, or you critically fail a saving throw against an enemy's effect.",
			"entries": [
				"Defeat lets you to tap into your wellspring. Attempt the flat check for wellspring magic. If you critically succeed, you can choose to forgo gaining a temporary spell slot to instead have the triggering enemy undergo a wellspring surge. This surge functions just as it would for you, the only difference being that it emits from the enemy."
			]
		},
		{
			"name": "Versatile Spellstrike",
			"source": "SoM",
			"page": 49,
			"level": 18,
			"traits": [
				"magus"
			],
			"prerequisites": "{@action Spellstrike|SoM}",
			"entries": [
				"You can channel the entire realm of possibilities of your spellbook into an attack. Once during your daily preparations, you can use a spell slot to hold that infinite potential, rather than using it to prepare a spell. When you make a {@action Spellstrike|SoM}, you can expend this special spell slot to immediately prepare and cast a spell from your spellbook at 2 levels lower than the slot's level. (As normal for preparing spells, you can use a spell of an even-lower level, heightening it accordingly.) You don't have any spell prepared in that slot until you cast from that slot."
			]
		},
		{
			"name": "Vibration Sense",
			"source": "SoM",
			"page": 69,
			"level": 4,
			"traits": [
				"evolution",
				"summoner"
			],
			"entries": [
				"Your eidolon gains {@ability tremorsense} as an imprecise sense with a range of 30 feet. If aquatic, it gains {@ability wavesense} as an imprecise sense with a range of 30 feet instead. If amphibious, it gains both."
			]
		},
		{
			"name": "Wave Spiral",
			"source": "SoM",
			"page": 202,
			"activity": {
				"number": 2,
				"unit": "action"
			},
			"level": 12,
			"traits": [
				"monk",
				"water"
			],
			"prerequisites": "{@feat Reflective Ripple Stance|SoM}",
			"frequency": {
				"unit": "minute",
				"number": 1
			},
			"requirements": "You're in Reflective Ripple Stance.",
			"entries": [
				"You dip and spin, unleashing a wide whirlpool of water. Make an {@skill Athletics} check to {@action Trip} each creature standing on the ground in a 10-foot emanation. These attacks all count toward your multiple attack penalty, but the penalty doesn't increase until after you make all the attacks."
			]
		},
		{
			"name": "Weighty Impact",
			"source": "SoM",
			"page": 71,
			"level": 10,
			"traits": [
				"evolution",
				"summoner"
			],
			"entries": [
				"Your eidolon knocks enemies down. Choose one of the eidolon's unarmed attacks with the {@trait trip} trait.",
				"It gains the {@ability Knockdown} action for that attack."
			]
		},
		{
			"name": "Wellspring Control",
			"source": "SoM",
			"page": 249,
			"level": 4,
			"featType": {
				"archetype": [
					"Wellspring Mage"
				]
			},
			"traits": [
				"archetype",
				"fortune"
			],
			"prerequisites": "{@feat Wellspring Mage Dedication|SoM}",
			"entries": [
				"When you generate a wellspring surge, roll twice on {@table Wellspring Surges|SoM|Table 5\u20132} and take the result of your choice. This doesn't apply when you cause another creature to generate a wellspring surge."
			]
		},
		{
			"name": "Wellspring Mage Dedication",
			"source": "SoM",
			"page": 249,
			"level": 2,
			"featType": {
				"archetype": [
					"Wellspring Mage"
				]
			},
			"traits": [
				"rare",
				"archetype",
				"class",
				"dedication"
			],
			"prerequisites": "wellspring magic",
			"entries": [
				"There's no longer a limit on how many temporary spell slots you can gain per day from wellspring magic."
			],
			"special": [
				"You can't select another dedication feat until you gain two other feats from the wellspring mage archetype."
			],
			"leadsTo": [
				"Interfering Surge|SoM",
				"Urgent Upwelling|SoM",
				"Wellspring Control|SoM"
			]
		},
		{
			"name": "Whirlwind Spell",
			"source": "SoM",
			"page": 49,
			"activity": {
				"number": 3,
				"unit": "action"
			},
			"level": 20,
			"traits": [
				"magus"
			],
			"prerequisites": "{@action Spellstrike|SoM}",
			"requirements": "Your {@action Spellstrike|SoM} is charged.",
			"entries": [
				"You combine the might of a multitarget spell with a whirling flurry of attacks. You use {@action Spellstrike|SoM}, making a melee {@action Strike} against each enemy within your reach instead of against one enemy. If your spell can affect multiple targets, your spell affects all foes you hit, not just the first target, up to the spell's normal maximum targets. If you {@action Strike} more foes than the spell could target, choose which foes are affected by the spell. Each attack counts toward your multiple attack penalty but doesn't increase your penalty until you've made all your attacks.",
				"If you use {@feat Expansive Spellstrike|SoM} to {@action Spellstrike|SoM} with an area spell, apply the area as described in {@feat Expansive Spellstrike|SoM}, choosing one of the creatures you {@action Strike} to determine the area and whether the spell fails due to a critically failed {@action Strike}. If you use {@feat Expansive Spellstrike|SoM} to {@action Spellstrike|SoM} with a targeted spell, each creature you critically fail to {@action Strike} is unaffected by the spell, but the spell isn't lost completely from a single critical failure.",
				"You can use this activity with only melee {@action Strike||Strikes}, even if you have the {@class Magus|SoM|starlit span|starlit span|SoM} hybrid study or a similar ability."
			]
		},
		{
			"name": "Wind-tossed Spell",
			"source": "SoM",
			"page": 207,
			"activity": {
				"number": 1,
				"unit": "action"
			},
			"level": 14,
			"featType": {
				"archetype": [
					"Elementalist"
				]
			},
			"traits": [
				"air",
				"archetype",
				"concentrate",
				"metamagic"
			],
			"prerequisites": "{@feat Elementalist Dedication|SoM}",
			"entries": [
				"You enhance your spell with elemental air, using the wind to find your target and carry your magic around cover.",
				"If the next action you use is to {@action Cast a Spell} that requires a spell attack roll, you ignore the target's {@condition concealed} condition and any cover they have from you. The spell gains the {@trait air} trait."
			]
		},
		{
			"name": "Work Yourself Up",
			"source": "SoM",
			"page": 195,
			"activity": {
				"number": 2,
				"unit": "action"
			},
			"level": 8,
			"featType": {
				"archetype": [
					"Cathartic Mage"
				]
			},
			"traits": [
				"archetype",
				"concentrate"
			],
			"prerequisites": "{@feat Cathartic Mage Dedication|SoM}",
			"requirements": "You have a reaction available and aren't prevented from using Catharsis.",
			"entries": [
				"You concentrate on your mental state, tapping into that raw emotional energy. Take your Catharsis reaction, causing the catharsis activation and entering your emotional fervor as normal. The fervor lasts only until the end of your turn.",
				"At the end of your emotional fervor, you experience the effects of your emotional fallout, as normal."
			]
		}
	]
}
