{
	"class": [
		{
			"name": "Barbarian",
			"source": "CRB",
			"page": 83,
			"keyAbility": "Strength",
			"hp": 12,
			"initialProficiencies": {
				"perception": "E",
				"fort": "E",
				"ref": "T",
				"will": "E",
				"skills": {
					"t": [
						{
							"skill": [
								"Athletics"
							]
						}
					],
					"add": 3
				},
				"attacks": {
					"t": [
						"simple weapons",
						"martial weapons",
						"unarmed attacks"
					]
				},
				"defenses": {
					"t": [
						"light armor",
						"medium armor",
						"unarmored defense"
					]
				},
				"classDc": {
					"prof": "T",
					"entry": "Trained in barbarian class DC"
				}
			},
			"advancement": {
				"classFeats": [
					1,
					2,
					4,
					6,
					8,
					10,
					12,
					14,
					16,
					18,
					20
				],
				"skillFeats": [
					2,
					4,
					6,
					8,
					10,
					12,
					14,
					16,
					18,
					20
				],
				"generalFeats": [
					3,
					7,
					11,
					15,
					19
				],
				"ancestryFeats": [
					5,
					9,
					13,
					17
				],
				"skillIncrease": [
					3,
					5,
					7,
					9,
					11,
					13,
					15,
					17,
					19
				],
				"abilityBoosts": [
					5,
					10,
					15,
					20
				]
			},
			"classFeatures": [
				"Ancestry and Background|Barbarian|CRB|1",
				"Initial Proficiencies|Barbarian|CRB|1",
				"Rage|Barbarian|CRB|1",
				{
					"classFeature": "Instinct|Barbarian|CRB|1",
					"gainSubclassFeature": true
				},
				"Barbarian Feats|Barbarian|CRB|1",
				"Skill Feats|Barbarian|CRB|2",
				"Deny Advantage|Barbarian|CRB|3",
				"General Feats|Barbarian|CRB|3",
				"Skill Increases|Barbarian|CRB|3",
				"Ability Boosts|Barbarian|CRB|5",
				"Ancestry Feats|Barbarian|CRB|5",
				"Brutality|Barbarian|CRB|5",
				"Juggernaut|Barbarian|CRB|7",
				{
					"classFeature": "Weapon Specialization|Barbarian|CRB|7",
					"gainSubclassFeature": true
				},
				"Lightning Reflexes|Barbarian|CRB|9",
				{
					"classFeature": "Raging Resistance|Barbarian|CRB|9",
					"gainSubclassFeature": true
				},
				"Mighty Rage|Barbarian|CRB|11",
				"Greater Juggernaut|Barbarian|CRB|13",
				"Medium Armor Expertise|Barbarian|CRB|13",
				"Weapon Fury|Barbarian|CRB|13",
				"Greater Weapon Specialization|Barbarian|CRB|15",
				"Indomitable Will|Barbarian|CRB|15",
				"Heightened Senses|Barbarian|CRB|17",
				"Quick Rage|Barbarian|CRB|17",
				"Armor of Fury|Barbarian|CRB|19",
				"Devastator|Barbarian|CRB|19"
			],
			"subclasses": [
				{
					"name": "Decay",
					"shortName": "Decay",
					"type": "Instinct",
					"source": "WoW2",
					"page": 70,
					"subclassFeatures": [
						"Instinct|Barbarian|CRB|Decay|WoW2|1",
						"Weapon Specialization|Barbarian|CRB|Decay|WoW2|7",
						"Raging Resistance|Barbarian|CRB|Decay|WoW2|9"
					]
				},
				{
					"name": "Ligneous",
					"shortName": "Ligneous",
					"type": "Instinct",
					"source": "WoW2",
					"page": 71,
					"subclassFeatures": [
						"Instinct|Barbarian|CRB|Ligneous|WoW2|1",
						"Weapon Specialization|Barbarian|CRB|Ligneous|WoW2|7",
						"Raging Resistance|Barbarian|CRB|Ligneous|WoW2|9"
					]
				},
				{
					"name": "Animal",
					"shortName": "Animal",
					"type": "Instinct",
					"source": "CRB",
					"page": 86,
					"subclassFeatures": [
						"Instinct|Barbarian|CRB|Animal|CRB|1",
						"Weapon Specialization|Barbarian|CRB|Animal|CRB|7",
						"Raging Resistance|Barbarian|CRB|Animal|CRB|9"
					]
				},
				{
					"name": "Dragon",
					"shortName": "Dragon",
					"type": "Instinct",
					"source": "CRB",
					"page": 86,
					"subclassFeatures": [
						"Instinct|Barbarian|CRB|Dragon|CRB|1",
						"Weapon Specialization|Barbarian|CRB|Dragon|CRB|7",
						"Raging Resistance|Barbarian|CRB|Dragon|CRB|9"
					]
				},
				{
					"name": "Elemental",
					"shortName": "Elemental",
					"type": "Instinct",
					"source": "RoE",
					"page": 54,
					"subclassFeatures": [
						"Instinct|Barbarian|CRB|Elemental|RoE|1",
						"Weapon Specialization|Barbarian|CRB|Elemental|RoE|7",
						"Raging Resistance|Barbarian|CRB|Elemental|RoE|9"
					]
				},
				{
					"name": "Fury",
					"shortName": "Fury",
					"type": "Instinct",
					"source": "CRB",
					"page": 87,
					"subclassFeatures": [
						"Instinct|Barbarian|CRB|Fury|CRB|1",
						"Weapon Specialization|Barbarian|CRB|Fury|CRB|7",
						"Raging Resistance|Barbarian|CRB|Fury|CRB|9"
					]
				},
				{
					"name": "Giant",
					"shortName": "Giant",
					"type": "Instinct",
					"source": "CRB",
					"page": 87,
					"subclassFeatures": [
						"Instinct|Barbarian|CRB|Giant|CRB|1",
						"Weapon Specialization|Barbarian|CRB|Giant|CRB|7",
						"Raging Resistance|Barbarian|CRB|Giant|CRB|9"
					]
				},
				{
					"name": "Spirit",
					"shortName": "Spirit",
					"type": "Instinct",
					"source": "CRB",
					"page": 87,
					"subclassFeatures": [
						"Instinct|Barbarian|CRB|Spirit|CRB|1",
						"Weapon Specialization|Barbarian|CRB|Spirit|CRB|7",
						"Raging Resistance|Barbarian|CRB|Spirit|CRB|9"
					]
				},
				{
					"name": "Superstition",
					"shortName": "Superstition",
					"type": "Instinct",
					"source": "APG",
					"page": 108,
					"subclassFeatures": [
						"Instinct|Barbarian|CRB|Superstition|APG|1",
						"Weapon Specialization|Barbarian|CRB|Superstition|APG|7",
						"Raging Resistance|Barbarian|CRB|Superstition|APG|9"
					]
				}
			],
			"flavor": [
				"Rage consumes you in battle. You delight in wreaking havoc and using powerful weapons to carve through your enemies, relying on astonishing durability without needing complicated techniques or rigid training. Your rages draw upon a vicious instinct, which you might associate with an animal, a spirit, or some part of yourself. To many barbarians, brute force is a hammer and every problem looks like a nail, whereas others try to hold back the storm of emotions inside them and release their rage only when it matters most."
			],
			"fluff": [
				{
					"type": "pf2-h3",
					"name": "During Combat Encounters...",
					"entries": [
						"You summon your rage and rush to the front lines to smash your way through. Offense is your best defense\u2014you'll need to drop foes before they can exploit your relatively low defenses."
					]
				},
				{
					"type": "pf2-h3",
					"page": 83,
					"name": "During social encounters...",
					"entries": [
						"You use intimidation to get what you need, especially when gentler persuasion can't get the job done."
					]
				},
				{
					"type": "pf2-h3",
					"page": 83,
					"name": "While exploring...",
					"entries": [
						"You look out for danger, ready to rush headfirst into battle in an instant. You climb the challenging rock wall and drop a rope for others to follow, and you wade into the risky currents to reach the hidden switch beneath the water's surface. If something needs breaking, you're up to the task!"
					]
				},
				{
					"type": "pf2-h3",
					"page": 83,
					"name": "In downtime...",
					"entries": [
						"You might head to a tavern to carouse, build up the fearsome legend of your mighty deeds, or recruit followers to become a warlord in your own right."
					]
				},
				{
					"type": "pf2-h3",
					"page": 83,
					"name": "You Might...",
					"entries": [
						{
							"type": "list",
							"items": [
								"Have a deep-seated well of anger, hatred, or frustration.",
								"Prefer a straightforward approach to one requiring patience and tedium.",
								"Engage in a regimen of intense physical fitness\u2014and punch anyone who says this conflicts with your distaste for patience and tedium."
							]
						}
					]
				},
				{
					"type": "pf2-h3",
					"page": 83,
					"name": "Others Probably...",
					"entries": [
						{
							"type": "list",
							"items": [
								"Rely on your courage and your strength, and trust that you can hold your own in a fight.",
								"See you as uncivilized or a boorish lout unfit for high society.",
								"Believe that you are loyal to your friends and allies and will never relent until the fight is done."
							]
						}
					]
				}
			],
			"summary": {
				"text": "The barbarian flies into a rage on the battlefield, smashing foes with abandon.",
				"images": [
					"https://2e.aonprd.com/Images/Classes/Iconic_Amiri.png"
				],
				"keyAbility": "Strength",
				"sndAbility": "Constitution, Dexterity"
			}
		}
	],
	"classFeature": [
		{
			"name": "Ancestry and Background",
			"source": "CRB",
			"page": 84,
			"className": "Barbarian",
			"classSource": "CRB",
			"level": 1,
			"entries": [
				"In addition to the abilities provided by your class at 1st level, you have the benefits of your selected ancestry and background, as described in Chapter 2."
			]
		},
		{
			"name": "Initial Proficiencies",
			"source": "CRB",
			"page": 84,
			"className": "Barbarian",
			"classSource": "CRB",
			"level": 1,
			"entries": [
				"At 1st level, you gain a number of proficiencies that represent your basic training. These proficiencies are noted at the start of this class."
			]
		},
		{
			"name": "Rage",
			"source": "CRB",
			"page": 84,
			"className": "Barbarian",
			"classSource": "CRB",
			"level": 1,
			"entries": [
				"You gain the {@action Rage} action, which lets you fly into a frenzy.",
				{
					"type": "data",
					"tag": "action",
					"name": "Rage",
					"source": "CRB"
				}
			]
		},
		{
			"name": "Instinct",
			"source": "CRB",
			"page": 84,
			"className": "Barbarian",
			"classSource": "CRB",
			"level": 1,
			"entries": [
				"Your rage wells up from a dominant instinct\u2014one you learned from a tradition or that comes naturally to you. Your instinct gives you an ability, requires you to avoid certain behaviors, grants you increased damage and resistances at higher levels, and allows you to select feats tied to your instinct."
			]
		},
		{
			"name": "Barbarian Feats",
			"source": "CRB",
			"page": 84,
			"className": "Barbarian",
			"classSource": "CRB",
			"level": 1,
			"entries": [
				"At 1st level and every even-numbered level thereafter, you gain an {@filter barbarian class feat|feats||type=class|Class=barbarian|level=[1;1]}."
			]
		},
		{
			"name": "Skill Feats",
			"source": "CRB",
			"page": 84,
			"className": "Barbarian",
			"classSource": "CRB",
			"level": 2,
			"entries": [
				"At 2nd level and every 2 levels thereafter, you gain a {@filter skill feat|feats||type=skill;!archetype}. Skill feats can be found in Chapter 5 and have the {@trait skill} trait. You must be trained or better in the corresponding skill to select a skill feat."
			]
		},
		{
			"name": "Deny Advantage",
			"source": "CRB",
			"page": 84,
			"className": "Barbarian",
			"classSource": "CRB",
			"level": 3,
			"entries": [
				"Your foes struggle to pass your defenses. You aren't {@condition flat-footed} to {@condition hidden}, {@condition undetected}, or flanking creatures of your level or lower, or creatures of your level or lower using surprise attack. However, they can still help their allies flank."
			]
		},
		{
			"name": "General Feats",
			"source": "CRB",
			"page": 84,
			"className": "Barbarian",
			"classSource": "CRB",
			"level": 3,
			"entries": [
				"At 3rd level and every 4 levels thereafter, you gain a {@filter general feat|feats||type=general|level=[1;3]}."
			]
		},
		{
			"name": "Skill Increases",
			"source": "CRB",
			"page": 84,
			"className": "Barbarian",
			"classSource": "CRB",
			"level": 3,
			"entries": [
				"At 3rd level and every 2 levels thereafter, you gain a skill increase. You can use this increase either to increase your proficiency rank to trained in one skill you're untrained in, or to increase your proficiency rank in one skill in which you're already trained to expert.",
				"At 7th level, you can use skill increases to increase your proficiency rank to master in a skill in which you're already an expert, and at 15th level, you can use them to increase your proficiency rank to legendary in a skill in which you're already a master."
			]
		},
		{
			"name": "Ability Boosts",
			"source": "CRB",
			"page": 84,
			"className": "Barbarian",
			"classSource": "CRB",
			"level": 5,
			"entries": [
				"At 5th level and every 5 levels thereafter, you boost four different ability scores. You can use these ability boosts to increase your ability scores above 18. Boosting an ability score increases it by 1 if it's already 18 or above, or by 2 if it starts out below 18."
			]
		},
		{
			"name": "Ancestry Feats",
			"source": "CRB",
			"page": 85,
			"className": "Barbarian",
			"classSource": "CRB",
			"level": 5,
			"entries": [
				"In addition to the ancestry feat you started with, you gain an {@filter ancestry feat|feats||type=ancestry} at 5th level and every 4 levels thereafter. The list of ancestry feats available to you can be found in your ancestry's entry in Chapter 2."
			]
		},
		{
			"name": "Brutality",
			"source": "CRB",
			"subclasses": "Research Field",
			"page": 85,
			"className": "Barbarian",
			"classSource": "CRB",
			"level": 5,
			"entries": [
				"Your fury makes your weapons lethal. Your proficiency ranks for simple weapons, martial weapons, and unarmed attacks increase to expert. While raging, you gain access to the critical specialization effects for melee weapons and unarmed attacks."
			]
		},
		{
			"name": "Juggernaut",
			"source": "CRB",
			"page": 85,
			"className": "Barbarian",
			"classSource": "CRB",
			"level": 7,
			"entries": [
				"Your body is accustomed to physical hardship and resistant to ailments. Your proficiency rank for Fortitude saves increases to master. When you roll a success on a Fortitude save, you get a critical success instead."
			]
		},
		{
			"name": "Weapon Specialization",
			"source": "CRB",
			"page": 85,
			"className": "Barbarian",
			"classSource": "CRB",
			"level": 7,
			"entries": [
				"Your rage helps you hit harder. You deal an additional 2 damage with weapons and unarmed attacks in which you have expert proficiency. This damage increases to 3 if you're a master, and 4 if you're legendary. You gain your instinct's specialization ability."
			]
		},
		{
			"name": "Lightning Reflexes",
			"source": "CRB",
			"page": 85,
			"className": "Barbarian",
			"classSource": "CRB",
			"level": 9,
			"entries": [
				"Your reflexes are lightning fast. Your proficiency rank for Reflex saves increases to expert."
			]
		},
		{
			"name": "Raging Resistance",
			"source": "CRB",
			"page": 85,
			"className": "Barbarian",
			"classSource": "CRB",
			"level": 9,
			"entries": [
				"Repeated exposure and toughened skin allow you to fend off harm. While raging, you gain resistance equal to 3 + your Constitution modifier to damage types based on your instinct."
			]
		},
		{
			"name": "Mighty Rage",
			"source": "CRB",
			"page": 85,
			"className": "Barbarian",
			"classSource": "CRB",
			"level": 11,
			"entries": [
				"Your rage intensifies and lets you burst into action. Your proficiency rank for your barbarian class DC increases to expert. You gain the {@action Mighty Rage} free action.",
				{
					"type": "data",
					"tag": "action",
					"name": "Mighty Rage",
					"source": "CRB"
				}
			]
		},
		{
			"name": "Greater Juggernaut",
			"source": "CRB",
			"page": 85,
			"className": "Barbarian",
			"classSource": "CRB",
			"level": 13,
			"entries": [
				"You have a stalwart physiology. Your proficiency rank for Fortitude saves increases to legendary. When you roll a critical failure on a Fortitude save, you get a failure instead. When you roll a failure on a Fortitude save against an effect that deals damage, you halve the damage you take."
			]
		},
		{
			"name": "Medium Armor Expertise",
			"source": "CRB",
			"page": 85,
			"className": "Barbarian",
			"classSource": "CRB",
			"level": 13,
			"entries": [
				"You've learned to defend yourself better against attacks. Your proficiency ranks for light armor, medium armor, and unarmored defense increase to expert."
			]
		},
		{
			"name": "Weapon Fury",
			"source": "CRB",
			"page": 85,
			"className": "Barbarian",
			"classSource": "CRB",
			"level": 13,
			"entries": [
				"Your rage makes you even more effective with the weapons you wield. Your proficiency ranks for simple weapons, martial weapons, and unarmed attacks increase to master."
			]
		},
		{
			"name": "Greater Weapon Specialization",
			"source": "CRB",
			"page": 86,
			"className": "Barbarian",
			"classSource": "CRB",
			"level": 15,
			"entries": [
				"The weapons you've mastered become truly fearsome in your hands. Your damage from weapon specialization increases to 4 with weapons and unarmed attacks in which you're an expert, 6 if you're a master, and 8 if you're legendary. You gain a greater benefit from your instinct's specialization ability."
			]
		},
		{
			"name": "Indomitable Will",
			"source": "CRB",
			"page": 86,
			"className": "Barbarian",
			"classSource": "CRB",
			"level": 15,
			"entries": [
				"Your rage makes it difficult to control you. Your proficiency rank for Will saves increases to master. When you roll a success on a Will save, you get a critical success instead."
			]
		},
		{
			"name": "Heightened Senses",
			"source": "CRB",
			"page": 86,
			"className": "Barbarian",
			"classSource": "CRB",
			"level": 17,
			"entries": [
				"Your instinct heightens each of your senses further. Your proficiency rank for {@skill Perception} increases to master"
			]
		},
		{
			"name": "Quick Rage",
			"source": "CRB",
			"page": 86,
			"className": "Barbarian",
			"classSource": "CRB",
			"level": 17,
			"entries": [
				"You recover from your {@action Rage} quickly, and are soon ready to begin anew. After you spend a full turn without raging, you can {@action Rage} again without needing to wait 1 minute."
			]
		},
		{
			"name": "Armor of Fury",
			"source": "CRB",
			"page": 86,
			"className": "Barbarian",
			"classSource": "CRB",
			"level": 19,
			"entries": [
				"Your training and rage deepen your connection to your armor. Your proficiency ranks for light armor, medium armor, and unarmored defense increase to master."
			]
		},
		{
			"name": "Devastator",
			"source": "CRB",
			"page": 86,
			"className": "Barbarian",
			"classSource": "CRB",
			"level": 19,
			"entries": [
				"Your {@action Strike||Strikes} are so devastating that you hardly care about resistance, and your barbarian abilities are unparalleled. Your proficiency rank for your barbarian class DC increases to master. Your melee {@action Strike||Strikes} ignore 10 points of a creature's resistance to their physical damage."
			]
		}
	],
	"subclassFeature": [
		{
			"name": "Instinct",
			"source": "CRB",
			"page": 86,
			"className": "Barbarian",
			"classSource": "CRB",
			"subclassShortName": "Animal",
			"subclassSource": "CRB",
			"level": 1,
			"entries": [
				{
					"type": "pf2-h3",
					"name": "Animal Instinct",
					"entries": [
						"The fury of a wild predator fills you when you {@action Rage}, granting you ferocious unarmed attacks. Cultures that revere vicious animals (such as apes or bears) give rise to barbarians with this instinct. You might also be at war with an uncontrollable, animalistic side of your personality, or you might be a descendant of a werewolf or another werecreature. Select an animal from {@table Animal Instincts|CRB|Table 3\u20133: Animal Instincts} that best matches your chosen animal.",
						{
							"type": "table",
							"name": "Animal Instincts",
							"id": "3-3",
							"source": "CRB",
							"page": 86,
							"colSizes": [
								3,
								2,
								2,
								5
							],
							"rows": [
								[
									"Animal",
									"Attack",
									"Damage",
									"Traits"
								],
								[
									"Ape",
									"Fist",
									"{@damage 1d10} B",
									"{@trait Grapple}, {@trait unarmed}"
								],
								{
									"type": "multiRow",
									"rows": [
										[
											"Bear",
											"Jaws",
											"{@damage 1d10} P",
											"{@trait Unarmed}"
										],
										[
											"",
											"Claws",
											"{@damage 1d6} S",
											"{@trait Agile}, {@trait unarmed}"
										]
									]
								},
								[
									"Bull",
									"Horn",
									"{@damage 1d10} P",
									"{@trait Shove}, {@trait unarmed}"
								],
								{
									"type": "multiRow",
									"rows": [
										[
											"Cat",
											"Jaws",
											"{@damage 1d10} P",
											"{@trait Unarmed}"
										],
										[
											"",
											"Claws",
											"{@damage 1d6} S",
											"{@trait Agile}, {@trait unarmed}"
										]
									]
								},
								[
									"Deer",
									"Antler",
									"{@damage 1d10} P",
									"{@trait Grapple}, {@trait unarmed}"
								],
								{
									"type": "multiRow",
									"rows": [
										[
											"Frog",
											"Jaws",
											"{@damage 1d10} B",
											"{@trait Unarmed}"
										],
										[
											"",
											"Tongue",
											"{@damage 1d4} B",
											"{@trait Agile}, {@trait unarmed}"
										]
									]
								},
								[
									"Shark",
									"Jaws",
									"{@damage 1d10} P",
									"{@trait Grapple}, {@trait unarmed}"
								],
								[
									"Snake",
									"Fangs",
									"{@damage 1d10} P",
									"{@trait Grapple}, {@trait unarmed}"
								],
								[
									"Wolf",
									"Jaws",
									"{@damage 1d10} P",
									"{@trait Trip}, {@trait Unarmed}"
								]
							]
						}
					]
				},
				{
					"type": "pf2-h4",
					"name": "Anathema",
					"entries": [
						"Flagrantly disrespecting an animal of your chosen kind is anathema to your instinct, as is using weapons while raging."
					]
				},
				{
					"type": "pf2-h4",
					"name": "Bestial Rage (Instinct Ability)",
					"entries": [
						"When you {@action Rage}, you gain your chosen animal's unarmed attack (or attacks). The specific attack gained, the damage it deals, and its traits are listed on {@table Animal Instincts|CRB|Table 3\u20133: Animal Instincts}. These attacks are in the {@group brawling} group. Your {@action Rage} action gains the {@trait morph}, {@trait primal}, and {@trait transmutation} traits."
					]
				}
			]
		},
		{
			"name": "Weapon Specialization",
			"source": "CRB",
			"page": 86,
			"className": "Barbarian",
			"classSource": "CRB",
			"subclassShortName": "Animal",
			"subclassSource": "CRB",
			"level": 7,
			"entries": [
				{
					"type": "pf2-h4",
					"name": "Specialization Ability",
					"entries": [
						"Increase the damage die size for the unarmed attacks granted by your chosen animal by one step, and increase the additional damage from {@action Rage} from 2 to 5 for your chosen animal's unarmed attacks. The frog's tongue attack and deer's antler attack gain {@trait reach} 10 feet. If you have greater weapon specialization, increase the damage from {@action Rage} from 5 to 12 for your chosen animal's unarmed attacks."
					]
				}
			]
		},
		{
			"name": "Raging Resistance",
			"source": "CRB",
			"page": 86,
			"className": "Barbarian",
			"classSource": "CRB",
			"subclassShortName": "Animal",
			"subclassSource": "CRB",
			"level": 9,
			"entries": [
				{
					"type": "pf2-h4",
					"name": "Raging Resistance",
					"entries": [
						"You resist piercing and slashing damage."
					]
				}
			]
		},
		{
			"name": "Instinct",
			"source": "CRB",
			"page": 86,
			"className": "Barbarian",
			"classSource": "CRB",
			"subclassShortName": "Dragon",
			"subclassSource": "CRB",
			"level": 1,
			"entries": [
				{
					"type": "pf2-h3",
					"name": "Dragon Instinct",
					"entries": [
						"You summon the fury of a mighty dragon and manifest incredible abilities. Perhaps your culture reveres draconic majesty, or you gained your connection by drinking or bathing in dragon's blood or after watching a marauding wyrm burn your village. Select a type of dragon from {@table Dragon Instincts|CRB|Table 3\u20134: Dragon Instincts} to be your instinct's dragon type. Chromatic dragons tend to be evil, and metallic dragons tend to be good.",
						{
							"type": "table",
							"name": "Dragon Instincts",
							"id": "3-4",
							"source": "CRB",
							"page": 86,
							"colSizes": [
								2,
								2,
								3
							],
							"rows": [
								[
									"Dragon Type",
									"Category",
									"Breath Weapon"
								],
								[
									"Black",
									"Chromatic",
									"Line of acid"
								],
								[
									"Blue",
									"Chromatic",
									"Line of electricity"
								],
								[
									"Green",
									"Chromatic",
									"Cone of poison"
								],
								[
									"Red",
									"Chromatic",
									"Cone of fire"
								],
								[
									"White",
									"Chromatic",
									"Cone of cold"
								],
								[
									"Brass",
									"Metallic",
									"Line of fire"
								],
								[
									"Bronze",
									"Metallic",
									"Line of electricity"
								],
								[
									"Copper",
									"Metallic",
									"Line of acid"
								],
								[
									"Gold",
									"Metallic",
									"Cone of fire"
								],
								[
									"Silver",
									"Metallic",
									"Cone of cold"
								]
							]
						}
					]
				},
				{
					"type": "pf2-h4",
					"name": "Anathema",
					"entries": [
						"Letting a personal insult against you slide is anathema to your instinct. Choose whether your character respects or abhors your dragon type. If you respect it, defying such a dragon is anathema, and if you abhor it, failing to defeat such a dragon you come across is anathema."
					]
				},
				{
					"type": "pf2-h4",
					"name": "Draconic Rage (Instinct Ability)",
					"entries": [
						"While raging, you can increase the additional damage from {@action Rage} from 2 to 4 and change its damage type to match that of your dragon's breath weapon instead of the damage type for your weapon or unarmed attack. If you do this, your {@action Rage} action gains the {@trait arcane} and {@trait evocation} traits, as well as the trait matching the damage type."
					]
				}
			]
		},
		{
			"name": "Weapon Specialization",
			"source": "CRB",
			"page": 87,
			"className": "Barbarian",
			"classSource": "CRB",
			"subclassShortName": "Dragon",
			"subclassSource": "CRB",
			"level": 7,
			"entries": [
				{
					"type": "pf2-h4",
					"name": "Specialization Ability",
					"entries": [
						"When you use draconic rage, you increase the additional damage from {@action Rage} from 4 to 8. If you have greater weapon specialization, instead increase the damage from {@action Rage} when using draconic rage from 8 to 16."
					]
				}
			]
		},
		{
			"name": "Raging Resistance",
			"source": "CRB",
			"page": 87,
			"className": "Barbarian",
			"classSource": "CRB",
			"subclassShortName": "Dragon",
			"subclassSource": "CRB",
			"level": 9,
			"entries": [
				{
					"type": "pf2-h4",
					"name": "Raging Resistance",
					"entries": [
						"You resist piercing damage and the damage type of your dragon's breath weapon."
					]
				}
			]
		},
		{
			"name": "Instinct",
			"source": "RoE",
			"page": 54,
			"className": "Barbarian",
			"classSource": "CRB",
			"subclassShortName": "Elemental",
			"subclassSource": "RoE",
			"level": 1,
			"entries": [
				{
					"type": "pf2-h3",
					"name": "Elemental Instinct",
					"entries": [
						"This instinct option for barbarians allows you to channel elemental forces, bonding with a single element and its associated plane. Perhaps your ancestors were elemental conjurers or blessed by an elemental lord. Select an element from the {@table Elemental Instincts|RoE|Elemental Instincts} table to be your instinct's element. If your element offers multiple damage types, choose one of those type when you select your element.",
						{
							"type": "data",
							"tag": "table",
							"name": "Elemental Instincts",
							"source": "RoE"
						}
					]
				},
				{
					"type": "pf2-h4",
					"name": "Anathema",
					"entries": [
						"Disrespecting an elemental creature is anathema to your instinct; defending yourself against one is not. Purposefully despoiling the elemental plane associated with your element is anathema to your instinct, though this doesn't prevent you from responsibly altering that plane."
					]
				},
				{
					"type": "pf2-h4",
					"name": "Elemental Rage (Instinct Ability)",
					"entries": [
						"While raging, you're cloaked in a vortex of elemental matter; you become {@condition concealed} against ranged attacks. You can't use this concealment to {@action Hide} or {@action Sneak}. While raging, you increase the additional damage from {@action Rage} from 2 to 4 and change its damage type to the one you selected for your element.",
						"If you have any {@class Kineticist|RoE} {@trait Impulse} with the same element type as the one you chose for your instinct, such as ones gained by taking the {@feat Kineticist Dedication|RoE} multiclass feat, they gain the {@trait rage} trait."
					]
				}
			]
		},
		{
			"name": "Weapon Specialization",
			"source": "RoE",
			"page": 54,
			"className": "Barbarian",
			"classSource": "CRB",
			"subclassShortName": "Elemental",
			"subclassSource": "RoE",
			"level": 7,
			"entries": [
				{
					"type": "pf2-h4",
					"name": "Specialization Ability",
					"entries": [
						"When you use elemental rage, you increase the damage from {@action Rage} from 4 to 6. If you have greater weapon specialization, instead increase the damage from {@action Rage} when using elemental rage from 6 to 12."
					]
				}
			]
		},
		{
			"name": "Raging Resistance",
			"source": "RoE",
			"page": 54,
			"className": "Barbarian",
			"classSource": "CRB",
			"subclassShortName": "Elemental",
			"subclassSource": "RoE",
			"level": 9,
			"entries": [
				{
					"type": "pf2-h4",
					"name": "Raging Resistance",
					"entries": [
						"You resist the damage dealt by attacks and abilities of elemental creatures of your chosen element, as well as creatures made of your element, regardless of the damage type. You also resist damage dealt by attacks, spells, and abilities with your elemental trait."
					]
				}
			]
		},
		{
			"name": "Instinct",
			"source": "CRB",
			"page": 87,
			"className": "Barbarian",
			"classSource": "CRB",
			"subclassShortName": "Fury",
			"subclassSource": "CRB",
			"level": 1,
			"entries": [
				{
					"type": "pf2-h3",
					"name": "Fury Instinct",
					"entries": [
						"Your rage comes from a deep and purely personal well within you. You use your rage as you choose."
					]
				},
				{
					"type": "pf2-h4",
					"name": "Anathema and Instinct Ability",
					"entries": [
						"You don't have an anathema or an instinct ability. Instead, you gain an additional {@filter 1st-level barbarian feat|feats||Class=barbarian|level=[1;1]|type=class}."
					]
				}
			]
		},
		{
			"name": "Weapon Specialization",
			"source": "CRB",
			"page": 87,
			"className": "Barbarian",
			"classSource": "CRB",
			"subclassShortName": "Fury",
			"subclassSource": "CRB",
			"level": 7,
			"entries": [
				{
					"type": "pf2-h4",
					"name": "Specialization Ability",
					"entries": [
						"Increase the additional damage from {@action Rage} from 2 to 6. If you have greater weapon specialization, instead increase the additional damage from {@action Rage} to 12."
					]
				}
			]
		},
		{
			"name": "Raging Resistance",
			"source": "CRB",
			"page": 87,
			"className": "Barbarian",
			"classSource": "CRB",
			"subclassShortName": "Fury",
			"subclassSource": "CRB",
			"level": 9,
			"entries": [
				{
					"type": "pf2-h4",
					"name": "Raging Resistance",
					"entries": [
						"You resist physical weapon damage, but not physical damage from other sources (such as unarmed attacks)."
					]
				}
			]
		},
		{
			"name": "Instinct",
			"source": "CRB",
			"page": 87,
			"className": "Barbarian",
			"classSource": "CRB",
			"subclassShortName": "Giant",
			"subclassSource": "CRB",
			"level": 1,
			"entries": [
				{
					"type": "pf2-h3",
					"name": "Giant Instinct",
					"entries": [
						"Your rage gives you the raw power and size of a giant. This doesn't necessarily mean you revere giants\u2014you might scoff at them or even aspire to slay them! You could instead seem like a giant to other people due to your exceptional strength or larger-than-life emotions and ego."
					]
				},
				{
					"type": "pf2-h4",
					"name": "Anathema",
					"entries": [
						"Failing to face a personal challenge of strength is anathema."
					]
				},
				{
					"type": "pf2-h4",
					"name": "Titan Mauler (Instinct Ability)",
					"entries": [
						"You can use a weapon built for a Large creature if you are Small or Medium (both normally and when raging). If you're not Small or Medium, you can use a weapon built for a creature one size larger than you. You gain access to this larger weapon, which can be of any weapon type otherwise available at character creation. It has the normal Price and Bulk for a weapon of its size. When wielding such a weapon in combat, increase your additional damage from {@action Rage} from 2 to 6, but you have the {@condition clumsy 1} condition because of the weapon's unwieldy size. You can't remove this {@condition clumsy} condition or ignore its penalties by any means while wielding the weapon."
					]
				}
			]
		},
		{
			"name": "Weapon Specialization",
			"source": "CRB",
			"page": 87,
			"className": "Barbarian",
			"classSource": "CRB",
			"subclassShortName": "Giant",
			"subclassSource": "CRB",
			"level": 7,
			"entries": [
				{
					"type": "pf2-h4",
					"name": "Specialization Ability",
					"entries": [
						"Increase the damage from {@action Rage} when using a larger weapon from 6 to 10; if you have greater weapon specialization, increase it from 10 to 18."
					]
				}
			]
		},
		{
			"name": "Raging Resistance",
			"source": "CRB",
			"page": 87,
			"className": "Barbarian",
			"classSource": "CRB",
			"subclassShortName": "Giant",
			"subclassSource": "CRB",
			"level": 9,
			"entries": [
				{
					"type": "pf2-h4",
					"name": "Raging Resistance",
					"entries": [
						"You resist bludgeoning damage and your choice of cold, electricity, or fire, chosen when you gain raging resistance."
					]
				}
			]
		},
		{
			"name": "Instinct",
			"source": "CRB",
			"page": 87,
			"className": "Barbarian",
			"classSource": "CRB",
			"subclassShortName": "Spirit",
			"subclassSource": "CRB",
			"level": 1,
			"entries": [
				{
					"type": "pf2-h3",
					"name": "Spirit Instinct",
					"entries": [
						"Whether you are emotionally sensitive to the spirits around you; worship ancestors or apparitions; or are haunted by the specter of an ancestor, relative, friend, or foe, your rage takes the form of a spiritual possession."
					]
				},
				{
					"type": "pf2-h4",
					"name": "Anathema",
					"entries": [
						"Disrespecting corpses or spirits is anathema to your instinct; defending yourself against undead creatures is not."
					]
				},
				{
					"type": "pf2-h4",
					"name": "Spirit Rage (Instinct Ability)",
					"entries": [
						"While raging, you can increase the additional damage from {@action Rage} from 2 to 3 and change its damage type to negative or positive, instead of the damage type for your weapon or unarmed attack (choose each time you Rage). If you choose to deal negative or positive damage, your weapon or unarmed attack gains the effects of the {@item ghost touch} property rune, which makes it more effective against incorporeal creatures, and your {@action Rage} action gains the divine and necromancy traits, plus negative or positive, as appropriate."
					]
				}
			]
		},
		{
			"name": "Weapon Specialization",
			"source": "CRB",
			"page": 87,
			"className": "Barbarian",
			"classSource": "CRB",
			"subclassShortName": "Spirit",
			"subclassSource": "CRB",
			"level": 7,
			"entries": [
				{
					"type": "pf2-h4",
					"name": "Specialization Ability",
					"entries": [
						"When using spirit rage, increase the damage from {@action Rage} from 3 to 7. If you have greater weapon specialization, instead increase the damage when using spirit rage to 13."
					]
				}
			]
		},
		{
			"name": "Raging Resistance",
			"source": "CRB",
			"page": 87,
			"className": "Barbarian",
			"classSource": "CRB",
			"subclassShortName": "Spirit",
			"subclassSource": "CRB",
			"level": 9,
			"entries": [
				{
					"type": "pf2-h4",
					"name": "Raging Resistance",
					"entries": [
						"You resist negative damage, as well as damage dealt by the attacks and abilities of undead creatures, regardless of the damage type."
					]
				}
			]
		},
		{
			"name": "Instinct",
			"source": "APG",
			"page": 108,
			"className": "Barbarian",
			"classSource": "CRB",
			"subclassShortName": "Superstition",
			"subclassSource": "APG",
			"level": 1,
			"entries": [
				{
					"type": "pf2-h3",
					"name": "Superstition Instinct",
					"entries": [
						"A deep distrust of magic drives you to forgo and counter the metaphysical nonsense of spellcasters. Whether you're a member of a superstitious family or culture that distrusts magic, a warrior in constant battle against wizards and witches, a survivor of a magical accident that instilled an intense aversion in your mind and body, or a scion of a bloodline known for its magic resistance, your rage is inimical to magic. This makes you an excellent mage hunter but slow to trust practitioners of magical arts. Your extremely restrictive anathema grants you powers beyond those of other instincts."
					]
				},
				{
					"type": "pf2-h4",
					"name": "Anathema",
					"entries": [
						"Willingly accepting the effects of magic spells (including from scrolls, wands, and the like), even from your allies, is anathema to your instinct. You can still drink potions and invest and activate most magic items you find, though items that cast spells are subject to the same restrictions as all other spells. If an ally insists on using magic on you despite your unwillingness, and you have no reason to believe they will stop, continuing to travel with that ally of your own free will counts as willingly accepting their spells (as do similar circumstances) and thus is also anathema to your instinct."
					]
				},
				{
					"type": "pf2-h4",
					"name": "Superstitious Resilience (Instinct Ability)",
					"entries": [
						"While raging, you gain a +2 status bonus to all saves against magic. Increase your damage from {@action Rage} from 2 to 4 against creatures that can cast spells. Once every 10 minutes, when you {@action Rage}, you regain Hit Points equal to the temporary Hit Points you gain from that {@action Rage} action."
					]
				}
			]
		},
		{
			"name": "Weapon Specialization",
			"source": "APG",
			"page": 108,
			"className": "Barbarian",
			"classSource": "CRB",
			"subclassShortName": "Superstition",
			"subclassSource": "APG",
			"level": 7,
			"entries": [
				{
					"type": "pf2-h4",
					"name": "Specialization Ability",
					"entries": [
						"Increase the damage from {@action Rage} from 4 to 8 against creatures that can cast spells. If you have greater raging specialization, instead increase the damage from {@action Rage} to 12 against creatures with spells and 8 against other creatures."
					]
				}
			]
		},
		{
			"name": "Raging Resistance",
			"source": "APG",
			"page": 108,
			"className": "Barbarian",
			"classSource": "CRB",
			"subclassShortName": "Superstition",
			"subclassSource": "APG",
			"level": 9,
			"entries": [
				{
					"type": "pf2-h4",
					"name": "Raging Resistance",
					"entries": [
						"Choose two associated magical traditions: {@trait arcane} and {@trait occult}, {@trait arcane} and {@trait primal}, {@trait divine} and {@trait occult}, or {@trait divine} and {@trait primal}. The resistance from your raging resistance class feature applies against all damage you take from spells cast with these two traditions of magic, regardless of the type of damage dealt by the spell."
					]
				}
			]
		},
		{
			"name": "Instinct",
			"source": "WoW2",
			"page": 70,
			"className": "Barbarian",
			"classSource": "CRB",
			"subclassShortName": "Decay",
			"subclassSource": "WoW2",
			"level": 1,
			"entries": [
				{
					"type": "pf2-h3",
					"name": "Decay Instinct",
					"entries": [
						"Your rage is intrinsically tied to the decomposition of organic beings, and the new growth that decay allows. You may have meddled with ancient relics created by Ghorus, been infected by exposure to Ayrzul's Blight or the Tanglebriar, or been blessed by the green man Zibik. As you unleash your rage, you rot, becoming riddled with mold and flesh-eating fungi. Though this rot recedes when you let your emotions settle, it doesn't go away completely, and the scars left behind spread bit by bit throughout your lifetime, multiplying with every rage."
					]
				},
				{
					"type": "pf2-h4",
					"name": "Anathema",
					"entries": [
						"Preventing the decomposition of dead creatures or plants is anathema to your instinct, as is destroying or interfering with the growth of molds or fungi in a natural setting. This doesn't prevent you from defending yourself against fungus creatures or hazards or harvesting fungi or molds solely for sustenance."
					]
				},
				{
					"type": "pf2-h4",
					"name": "Rotting Rage (Instinct Ability)",
					"entries": [
						"When you rage, you can choose to increase the additional damage from {@action Rage} from 2 to 6 and change its damage type to poison, instead of the damage type for your weapon or unarmed attack. If you do this, your {@action Rage} action gains the primal and poison traits, and you take 1 damage at the end of each of your turns as your flesh decays. This damage can't be reduced or avoided by any means. You may make this choice only when your rage begins, and it remains in effect until your rage ends."
					]
				}
			]
		},
		{
			"name": "Weapon Specialization",
			"source": "WoW2",
			"page": 71,
			"className": "Barbarian",
			"classSource": "CRB",
			"subclassShortName": "Decay",
			"subclassSource": "WoW2",
			"level": 7,
			"entries": [
				{
					"type": "pf2-h4",
					"name": "Specialization Ability",
					"entries": [
						"When you use rotting rage, increase the additional damage from {@action Rage} from 6 to 10, but the damage you take at the end of your turn increases to 5. If you have greater weapon specialization, instead increase the damage from {@action Rage} when using rotting rage from 10 to 18, but the damage you take increases to 10."
					]
				}
			]
		},
		{
			"name": "Raging Resistance",
			"source": "WoW2",
			"page": 71,
			"className": "Barbarian",
			"classSource": "CRB",
			"subclassShortName": "Decay",
			"subclassSource": "WoW2",
			"level": 9,
			"entries": [
				{
					"type": "pf2-h4",
					"name": "Raging Resistance",
					"entries": [
						"You resist poison damage, as well as damage dealt by the attacks and abilities of creatures with the fungus trait, regardless of the damage type."
					]
				}
			]
		},
		{
			"name": "Instinct",
			"source": "WoW2",
			"page": 71,
			"className": "Barbarian",
			"classSource": "CRB",
			"subclassShortName": "Ligneous",
			"subclassSource": "WoW2",
			"level": 1,
			"entries": [
				{
					"type": "pf2-h3",
					"name": "Ligneous Instinct",
					"entries": [
						"Your rage is powered by the steady growth of the natural world, from the blossoming of flowers to the cultivation of vegetables and the towering, imposing might of the grandest trees. You might be descended from powerful druids or dryads, been exposed to powerful primal magic, or been transformed by the resurgence of the Plane of Wood. As you unleash your rage, your flesh becomes covered in woody growths, which spread like bark across your body."
					]
				},
				{
					"type": "pf2-h4",
					"name": "Anathema",
					"entries": [
						"Despoiling nature and killing plants unnecessarily is anathema to your instinct. Defending yourself against plant creatures or hazards is not."
					]
				},
				{
					"type": "pf2-h4",
					"name": "Wooden Rage (Instinct Ability)",
					"entries": [
						"While raging, you can increase the additional damage from {@action Rage} from 2 to 6. If you do this, reduce your Speed by 10 feet, as the bark plates covering your body are a hinderance to mobility. This speed reduction can't be overcome by any means, though it can be offset by speed increases."
					]
				}
			]
		},
		{
			"name": "Weapon Specialization",
			"source": "WoW2",
			"page": 71,
			"className": "Barbarian",
			"classSource": "CRB",
			"subclassShortName": "Ligneous",
			"subclassSource": "WoW2",
			"level": 7,
			"entries": [
				{
					"type": "pf2-h4",
					"name": "Specialization",
					"entries": [
						"When you use wooden rage, increase the additional damage from {@action Rage} from 6 to 10. If you have greater weapon specialization, instead increase the damage from {@action Rage} when using wooden rage from 10 to 18."
					]
				}
			]
		},
		{
			"name": "Raging Resistance",
			"source": "WoW2",
			"page": 72,
			"className": "Barbarian",
			"classSource": "CRB",
			"subclassShortName": "Ligneous",
			"subclassSource": "WoW2",
			"level": 9,
			"entries": [
				{
					"type": "pf2-h4",
					"name": "Raging Resistance",
					"entries": [
						"You resist piercing and slashing damage, but you gain weakness to fire equal to 3 + your Constitution modifier, as your bark-like flesh is highly flammable."
					]
				}
			]
		}
	]
}
