{
	"item": [
		{
			"name": "Blaze",
			"source": "OoA1",
			"page": 77,
			"type": "Item",
			"level": 2,
			"traits": [
				"uncommon",
				"alchemical",
				"consumable",
				"drug",
				"ingested",
				"poison"
			],
			"price": {
				"amount": 7,
				"coin": "gp"
			},
			"usage": "held in 1 hand",
			"bulk": "L",
			"activate": {
				"activity": {
					"number": 1,
					"unit": "action"
				},
				"components": [
					"{@action Interact}"
				]
			},
			"category": "Poison",
			"entries": [
				"This acrid blend of black powder, honey, saltpeter, sulfur, and stranger ingredients sees plenty of use in the Mana Wastes, where magical environmental protection is unreliable. Users experience euphoric feelings of warmth and wellbeing followed by intense bouts of dehydration and disorientation.",
				{
					"type": "affliction",
					"DC": 17,
					"savingThrow": "Fortitude",
					"maxDuration": "4 hours",
					"stages": [
						{
							"stage": 1,
							"entry": "+1 item bonus to saves versus {@trait fire} effects, and you treat severe or extreme environmental heat effects as if they were one step lower",
							"duration": "1 hour"
						},
						{
							"stage": 2,
							"entry": "{@condition stupefied||stupefied 1}, and you treat severe or extreme environmental heat effects as if they were one step lower",
							"duration": "1 hour"
						},
						{
							"stage": 3,
							"entry": "{@condition fatigued} and {@condition stupefied||stupefied 2}",
							"duration": "1 hour"
						}
					]
				}
			]
		},
		{
			"name": "Searing Suture",
			"source": "OoA1",
			"page": 77,
			"type": "Item",
			"level": "1+",
			"traits": [
				"uncommon",
				"alchemical",
				"consumable",
				"fire"
			],
			"usage": "held in 1 hand",
			"bulk": "L",
			"activate": {
				"activity": {
					"number": 1,
					"unit": "action"
				},
				"components": [
					"{@action Interact}"
				]
			},
			"category": "Consumable",
			"entries": [
				"Activating this black powder\u2013infused alchemical bandage cauterizes wounds. You can apply a searing suture to yourself or an adjacent willing creature as you activate it. The target creature takes {@damage 1d6} fire damage and can immediately attempt a flat check to remove the {@condition persistent damage||persistent bleed damage}\u2014the DC of this flat check depends on the type of searing suture applied. When applied against a bleed effect that is lower level than the searing suture, the flat check is automatically successful."
			],
			"generic": "G",
			"variants": [
				{
					"level": 1,
					"price": {
						"amount": 3,
						"coin": "gp"
					},
					"entries": [
						"The flat check DC is 15."
					],
					"variantType": "lesser"
				},
				{
					"level": 9,
					"price": {
						"amount": 120,
						"coin": "gp"
					},
					"entries": [
						"The flat check DC is 5."
					],
					"variantType": "greater"
				}
			]
		},
		{
			"name": "War Blood Mutagen",
			"source": "OoA1",
			"page": 77,
			"type": "Item",
			"level": "1+",
			"traits": [
				"uncommon",
				"alchemical",
				"consumable",
				"elixir",
				"mutagen",
				"polymorph"
			],
			"usage": "held in 1 hand",
			"bulk": "L",
			"activate": {
				"activity": {
					"number": 1,
					"unit": "action"
				},
				"components": [
					"{@action Interact}"
				]
			},
			"category": "Elixir",
			"entries": [
				"Upon drinking this mutagen, you can feel your blood surge through your body and hear a low-pitched humming in your ears. These sensations subside as the flesh and muscles of your arm loosen and stretch, the fibers of your very being reaching out to combine with the base of one melee weapon you're holding.",
				"Benefit Choose one melee weapon you're holding in one or both hands. You gain the listed item bonus to your attack rolls with this weapon and to Will saves against {@trait fear} effects. Any attempt to {@action Disarm} or otherwise remove the weapon from your hands must exceed the listed DC based on the type of war blood mutagen or the attempt fails.",
				"Drawback You can't voluntarily remove the weapon unless you succeed at an {@skill Athletics} check at the listed DC, which ends the war blood mutagen's effects; this check takes a single action. If you perform an action with the {@trait concentrate} trait, you must succeed at a DC {@flatDC 5} flat check or the action is lost."
			],
			"generic": "G",
			"variants": [
				{
					"level": 1,
					"price": {
						"amount": 4,
						"coin": "gp"
					},
					"entries": [
						"The item bonus is +1, the DC to remove the weapon is 25, and the duration is 1 minute."
					],
					"variantType": "lesser"
				},
				{
					"level": 3,
					"price": {
						"amount": 12,
						"coin": "gp"
					},
					"entries": [
						"The item bonus is +2, the DC to remove the weapon is 30, and the duration is 10 minutes."
					],
					"variantType": "moderate"
				},
				{
					"level": 11,
					"price": {
						"amount": 300,
						"coin": "gp"
					},
					"entries": [
						"The item bonus is +3, the DC to remove the weapon is 40, and the duration is 1 hour."
					],
					"variantType": "greater"
				},
				{
					"level": 17,
					"price": {
						"amount": 3000,
						"coin": "gp"
					},
					"entries": [
						"The item bonus is +4, the DC to remove the weapon is 50, and the duration is 1 hour."
					],
					"variantType": "major"
				}
			]
		}
	]
}
