{
	"ancestry": [
		{
			"name": "Fetchling",
			"source": "LOAG",
			"page": 82,
			"rarity": "uncommon",
			"hp": 8,
			"size": [
				"medium"
			],
			"speed": {
				"walk": 25
			},
			"boosts": [
				"dexterity",
				"free"
			],
			"languages": [
				"{@language Common}",
				"{@language Shadowtongue}",
				"Additional languages equal to your Intelligence modifier (if it's positive). Choose from {@language Aklo}, {@language Draconic}, {@language D'ziriak|b2}, {@language Necril}, {@language Undercommon}, and any other languages to which you have access (such as the languages prevalent in your region)."
			],
			"traits": [
				"fetchling",
				"humanoid"
			],
			"features": [
				{
					"name": "Darkvision",
					"entries": [
						"You can see in darkness and dim light just as well as you can see in bright light."
					]
				}
			],
			"flavor": [
				"Once human and now something apart, fetchlings display the Shadow Plane's ancient influence through monochrome complexions, glowing eyes, and the casting of supernatural shadows."
			],
			"info": [
				"Fetchlings are a striking people whose skin appears entirely drained of color. These lithe and shadowy beings seem to sink and vanish into the gloom. They see in darkness, exercise control over shadows, and have strange occult powers. Some fetchlings develop their powers enough to pass between the Shadow and Material Planes, leaving other ancestries to whisper about figures that emerge from shaded corners and then vanish without a trace. Through magic and other means, they've spread across Golarion and the planes beyond, as adaptable as the humans they once were.",
				"The first fetchlings were refugees. Ages ago, when Earthfall destroyed ancient Azlant and cast the world into darkness, one small group of Azlanti pleaded for rescue. A mysterious hooded figure known as the Widow answered their call, slicing open a passage into the Shadow Plane. The Azlanti stepped through, trading the darkness of Earthfall for a deep shadow. As they navigated the plane's strange environs and dangerous inhabitants, its nature slowly worked monumental changes on the survivors.",
				"If you want a character more at home in a mirror world of shadow, infused with umbral gloom, and who embodies the dualities of light and darkness, you should play a fetchling.",
				{
					"type": "pf2-h3",
					"page": 82,
					"name": "You Might...",
					"entries": [
						{
							"type": "list",
							"items": [
								"Live and work in gloomy areas of dim light with plenty of shadows, only providing bright light when expecting visitors.",
								"Look to people's shadows as a way of identifying them, alongside features like stature or facial structure.",
								"Maintain composure when faced with strange creatures and circumstances."
							]
						}
					]
				},
				{
					"type": "pf2-h3",
					"page": 82,
					"name": "Others Probably...",
					"entries": [
						{
							"type": "list",
							"items": [
								"Believe you have shadowy powers, such as the ability to consume light as food, melt into darkness, or travel between planes.",
								"Expect you to be cautious, reserved, and a loner.",
								"Express interest in your ancestral physiological connection to the Shadow Plane."
							]
						}
					]
				},
				{
					"type": "pf2-h3",
					"page": 82,
					"name": "Physical Description",
					"entries": [
						"Most of the Shadow Plane appears as an altered version of the Material Plane but leeched of color. These same forces in the Shadow Plane have touched fetchlings, whose skin tones fall on a monochromatic scale from stark white to deep black, and all the shades of gray between. Their bodies are just as diverse in shape and size as humans, though most display a certain fluidity of motion reminiscent of shifting shadows. Fetchlings' reflective, pupilless eyes can pierce darkness. A fetchling's most notable feature is their shadow, which almost never faithfully reflects their body. Instead, fetchling shadows might have incongruous shapes or sizes, while others flicker, move of their own accord, or imitate the shadow of another nearby creature."
					]
				},
				{
					"type": "pf2-h3",
					"page": 82,
					"name": "Society",
					"entries": [
						"Most fetchlings remain close to Golarion on either the Material or Shadow Planes, either forming majority-fetchling communities or forging solitary paths. Both planar groups tend to be insular; many fetchling cultures preserve memories of their early, perilous days confronting the Shadow Plane's hostile or beguiling denizens. Their predilection for forming tight communal bonds and adapting to local customs has spread to become part of broader fetchling culture, reinforced by two major fetchling groups\u2014the Estlaris and Sharedars\u2014who live in the shadow of more powerful entities."
					]
				},
				{
					"type": "pf2-h3",
					"page": 82,
					"name": "Alignment and Religion",
					"entries": [
						"A culture of survival passed down through generations means many fetchlings prefer to maintain a cautious worldview and adapt to prevailing circumstances. As a result, many trend toward a neutral outlook on life. Some choose to join with local powers for personal or communal advancement, or to tear systems down from the inside. Others attempt to shatter what they see as fetters that bind them and their communities.",
						"No small number of fetchlings are nonreligious, recognizing all gods' powers but revering none. Faithful fetchlings prefer gods that offer protection and stability, be it the pastoral embrace of Erastil or the binding chains of Zon-Kuthon. Those who travel alone or pass between planes seek the comfort of {@deity Alseta|LOGM}, Desna, and Gozreh. Calistria appeals to ambitious fetchlings, while Grandmother Spider and Sivanah help those who wish to move through the world unnoticed or unfettered. Some worship these three as a pantheon called the Laughing Veil; a few even include Norgorber as a fourth member."
					]
				},
				{
					"type": "pf2-sidebar",
					"page": 84,
					"name": "Fetchling Adventurers",
					"entries": [
						"Fetchlings have a well-earned reputation as travelers. Their {@background merchant||merchants} and {@background emissary||emissaries} ply many roads, while {@background nomad||nomads} and {@background sailor||sailors} seek what lies over the next horizon. {@background Charlatan||Charlatans}, {@background criminal||criminals}, and {@background street urchin||street urchins} carve livelihoods from inhospitable environs. Many fetchlings leverage their natural litheness as {@class swashbuckler|APG|swashbucklers} or {@class rogue||rogues}. The Shadow Plane's caress awakens hidden power in many fetchling {@class bard||bards} or {@class sorcerer||sorcerers} (especially those of the {@class sorcerer||shadow bloodline|Shadow|APG}) or drives them to study deeper mysteries as {@class witch||witches} or {@class wizard||wizards}."
					]
				},
				{
					"type": "pf2-h3",
					"page": 83,
					"name": "Names",
					"entries": [
						"Fetchlings adapted to a new world, and their names do the same. These names commonly include phonetic qualities from multiple languages or are simply local cultural names that fetchling families find compelling. Other dominant naming conventions include flowing sounds, harsh or hissing consonants, and surnames that refer to important relatives or community traits."
					]
				},
				{
					"type": "pf2-h4",
					"page": 83,
					"name": "Sample Names",
					"entries": [
						"Amelisce, Ashka, Drosil, Eitsanara, Eomva, Ikyamek, Inva, Jegan, Lirtae, Meotrai, Sorsul, Zokaratz"
					]
				},
				{
					"type": "pf2-h2",
					"page": 83,
					"source": "LOAG",
					"reference": {
						"index": 1
					},
					"name": "Fetchlings of the Inner Sea",
					"entries": [
						"Fetchlings are an uncommon sight in the Inner Sea region, as the majority reside in the Shadow Plane. A large portion of the region's fetchling diaspora arrives from Shadow Absalom\u2014which they call Beacon\u2014before using Absalom's ports to reach greater Golarion. Some formerly Nidalese fetchlings escape the predations of the Umbral Court and lead freer lives. Other fetchlings hail from remote enclaves on the Material Plane or arrive via supernatural phenomena that thin the barriers between the Material and Shadow Planes.",
						{
							"type": "pf2-sidebar",
							"page": 85,
							"source": "LOAG",
							"name": "Fetchling Settlements",
							"reference": {
								"auto": true
							}
						},
						{
							"type": "pf2-sidebar",
							"page": 86,
							"name": "Kayal",
							"entries": [
								"Many fetchlings refer to themselves as kayals, an Aklo-derived word with a meaning akin to \"shadow people.\" Most kayals reject the term fetchling, which they see as imposed on them by individuals bound too closely to the Material Plane. The word has uncertain origins, but its use is widespread in Nidal. To kayals in Nidal, their name grounds and uplifts them as a worthy people forging their own paths, not as servitors of darkness. Skeptics consider kayal to be a superficial affectation."
							]
						},
						{
							"type": "pf2-sidebar",
							"page": 87,
							"name": "The Widow",
							"source": "LOAG",
							"reference": {
								"auto": true
							},
							"entries": []
						},
						{
							"type": "pf2-h3",
							"name": "Brightsorrow",
							"page": 83,
							"source": "LOAG",
							"reference": {
								"auto": true
							},
							"entries": [
								"Brightsorrow skin tones occupy the middle of the gray scale spectrum. Their eyes fluctuate over months between pale yellow and the orange of a setting sun, and their hair usually grows in springy, black-and-gray coils. Portions of Brightsorrows' shadows frequently drift away and dissolve, though surrounding shadows quickly fill the newly empty sections."
							]
						},
						{
							"type": "pf2-h3",
							"name": "Estlari",
							"page": 84,
							"entries": [
								"Most of the fetchlings who live in Beacon\u2014better known to those on Golarion as Shadow Absalom\u2014are Estlaris, a fetchling sect that traces their origins to the city's founding days. Centered on the light of the Glare, a stable interplanar portal inside a mysterious stonework cathedral, those first fetchlings built the city alongside the insectile d'ziriak. Despite historically unstable alliances, the two groups have made Beacon an interplanar metropolis\u2014if a somber and dangerous one. The masked umbral dragon Argrinyxia rules with a tight grip, though she loosens it enough to encourage the flow of goods and peoples from across the multiverse. Many Estlaris work as merchants and negotiators as a result.",
								"Color and light are hallmarks of Estlari culture, the former influenced by the d'ziriak practice called light weaving. Magical lights or ornate candles mark important occasions. Estlaris also see personal fashion as an important means of expression. Popular trends include: angular, d'ziriak-inspired designs; vibrantly dyed hair; and muted outfits that incorporate a single, colorful accessory. Estlari skin tones tend toward lighter shades like alabaster and ash, and their eyes are usually shades of yellow. Their hair is predominantly straight, fine, and pale. Many are slender and long-limbed, appearing almost stretched. Estlaris' crisp-edged shadows often look darker than would be expected for prevailing light conditions."
							]
						},
						{
							"type": "pf2-h3",
							"name": "Rikmirit",
							"page": 84,
							"source": "LOAG",
							"reference": {
								"auto": true
							},
							"entries": [
								"Family, community, and hospitality are key cultural values for the insular Rikmirits. Almost all settlements feature a central all-hearth\u2014a large building with room for communal work, socialization, and guest lodging. Most regional travelers know they can count on the hospitality of the wary but welcoming fetchlings. Refugees and expatriates from surrounding countries, particularly Galt, have become increasingly long-term residents of Rikmirit towns. Rikmirits have complexions from slate to charcoal and tend to shape their thick hair with intricate bindings. Their eyes usually shine in misty shades of gray or white. Rikmirit shadows bend subtly toward the sun."
							]
						},
						{
							"type": "pf2-h3",
							"name": "Sharedar",
							"page": 84,
							"source": "LOAG",
							"reference": {
								"auto": true
							},
							"entries": [
								"Fetchlings living in Nidal are called Sharedars. The Nidalese are bound to and deeply fear {@deity Zon-Kuthon}, the Midnight Lord, and this fear extends to the shadowy Sharedars, particularly in rural areas. Many of these fetchlings dwell in Nidal's major cities: Nisroch, Pangolais, and Ridwan.",
								"Sharedars tend toward either the exact middle or the extremes of the monochrome spectrum, and they typically have yellow, gray, or black eyes. Their shadows appear smaller than the bodies that cast them and seem to loom, gaunt and tall, when viewed indirectly."
							]
						}
					]
				}
			],
			"heritageInfo": [
				"Fetchlings' extraplanar past shaped them in many ways. Choose one of the following fetchling heritages at 1st level."
			],
			"heritage": [
				{
					"name": "Bright Fetchling",
					"shortName": "Bright",
					"source": "LOAG",
					"page": 85,
					"entries": [
						"Your body proves that shadow can't exist without light. Perhaps your eyes glow brighter or your veins occasionally pulse with light. You emit dim light within 5 feet of you. You can activate or suppress this ability as an action, which has the {@trait concentrate} trait. Additionally, you can force fragments of your shadow to glow and cast {@spell dancing lights} and {@spell light} as occult innate cantrips. Cantrips are heightened to a spell level equal to half your level rounded up."
					]
				},
				{
					"name": "Deep Fetchling",
					"shortName": "Deep",
					"source": "LOAG",
					"page": 85,
					"entries": [
						"Your predecessors dwelled in the Shadow Plane's deepest, most treacherous regions. You might cast a denser shadow, have a slower pulse, or find comfort in the embrace of darkness. You gain cold or negative resistance equal to half your level (minimum 1), chosen when you gain this heritage."
					]
				},
				{
					"name": "Liminal Fetchling",
					"shortName": "Liminal",
					"source": "LOAG",
					"page": 85,
					"entries": [
						"You come from a line of fetchlings with a closer connection to the Ethereal and Shadow Planes, and you share those realms' affinity with the in-between and unseen. You gain a +1 circumstance bonus to locate {@condition undetected} creatures within 60 feet when using the {@action Seek} action. Your flat check to target {@condition concealed} creatures is DC 3 instead of DC 5, and your flat check to target {@condition undetected} creatures is DC 9 instead of DC 11."
					]
				},
				{
					"name": "Resolute Fetchling",
					"shortName": "Resolute",
					"source": "LOAG",
					"page": 85,
					"entries": [
						"Your ancestors have long dealt with the horrific\u2014in the Shadow Plane or elsewhere\u2014and you bear their mental fortitude. When you roll a success on a saving throw against an {@trait emotion} effect, you get a critical success instead."
					]
				},
				{
					"name": "Wisp Fetchling",
					"shortName": "Wisp",
					"source": "LOAG",
					"page": 85,
					"entries": [
						"Your ancestors' exposure to the Shadow Plane wrought great physical changes. Your hair or skin sometimes appears insubstantial, and you're slighter and more agile than other fetchlings. You're Small instead of Medium. You gain the trained proficiency rank in {@skill Acrobatics}, the {@feat Quick Squeeze} skill feat, and a +1 circumstance bonus to {@skill Acrobatics} checks to {@action Tumble Through}. If you would automatically become trained in {@skill Acrobatics} (from your background or class, for example), you instead become trained in a skill of your choice."
					]
				}
			],
			"summary": {
				"text": "Fetchlings are scions of Ancient Azlant who escaped the cataclysm of Earthfall by fleeing to the Shadow Plane. As generations passed, more and more supernatural gloom seeped into these refugees until they evolved into something beyond their human origins.",
				"images": [
					"https://2e.aonprd.com/Images/Ancestries/Fetchling01.png",
					"https://2e.aonprd.com/Images/Ancestries/Fetchling02.png"
				]
			}
		}
	]
}
