{
	"group": [
		{
			"name": "Crossbow",
			"type": "Weapon",
			"remaster": true,
			"source": "PC1",
			"page": 283,
			"specialization": [
				"The target takes {@damage 1d8} {@condition persistent damage||persistent bleed damage}. You gain an item bonus to this bleed damage equal to the weapon's item bonus to attack rolls."
			]
		},
		{
			"name": "Wood",
			"type": "Armor",
			"source": "TV",
			"page": 9,
			"specialization": [
				"Wood armor is generally flexible and light, but it can splinter as it breaks, throwing off shards and fragments that damage foes who deal you critical blows. If a foe critically hits you with a melee unarmed attack or critically hits you with any melee attack while adjacent to you, it takes piercing damage equal to 3 + the armor's potency rune value for medium armor, or 5 + the armor's potency rune value for heavy armor."
			]
		},
		{
			"name": "Skeletal",
			"type": "Armor",
			"source": "TV",
			"page": 8,
			"specialization": [
				"Armor made from the bone or exoskeleton of creatures as diverse as bears, insects, and coral, skeletal armor protects vital points from precision damage. You gain resistance to precision damage equal to 3 + the value of the armor's potency rune for medium armor, or 5 + the value of the armor's potency rune for heavy armor."
			]
		},
		{
			"name": "Chain",
			"type": "Armor",
			"source": "CRB",
			"page": 275,
			"specialization": [
				"The armor is so flexible it can bend with a critical hit and absorb some of the blow. Reduce the damage from critical hits by either 4 + the value of the armor's potency rune for medium armor, or 6 + the value of the armor's potency rune for heavy armor. This can't reduce the damage to less than the damage rolled for the hit before doubling for a critical hit."
			]
		},
		{
			"name": "Composite",
			"type": "Armor",
			"source": "CRB",
			"page": 275,
			"specialization": [
				"The numerous overlapping pieces of this armor protect you from piercing attacks. You gain resistance to piercing damage equal to 1 + the value of the armor's potency rune for medium armor, or 2 + the value of the armor's potency rune for heavy armor."
			]
		},
		{
			"name": "Leather",
			"type": "Armor",
			"source": "CRB",
			"page": 275,
			"specialization": [
				"The thick second skin of the armor disperses blunt force to reduce bludgeoning damage. You gain resistance to bludgeoning damage equal to 1 + the value of the armor's potency rune for medium armor, or 2 + the value of the armor's potency rune for heavy armor."
			]
		},
		{
			"name": "Plate",
			"type": "Armor",
			"source": "CRB",
			"page": 275,
			"specialization": [
				"The sturdy plate provides no purchase for a cutting edge. You gain resistance to slashing damage equal to 1 + the value of the armor's potency rune for medium armor, or 2 + the value of the armor's potency rune for heavy armor."
			]
		},
		{
			"name": "Cloth",
			"type": "Armor",
			"source": "CRB",
			"page": 275,
			"specialization": [
				"{@note There is no critical specialization for cloth armor group.}"
			]
		},
		{
			"name": "Axe",
			"type": "Weapon",
			"source": "CRB",
			"page": 283,
			"specialization": [
				"Choose one creature adjacent to the initial target and within reach. If its AC is lower than your attack roll result for the critical hit, you deal damage to that creature equal to the result of the weapon damage die you rolled (including extra dice for its potency rune, if any). This amount isn't doubled, and no bonuses or other additional dice apply to this damage."
			]
		},
		{
			"name": "Bomb",
			"type": "Weapon",
			"source": "CRB",
			"page": 284,
			"specialization": [
				"Increase the radius of the bomb's {@trait splash} damage (if any) to 10 feet."
			]
		},
		{
			"name": "Bow",
			"type": "Weapon",
			"source": "CRB",
			"page": 284,
			"specialization": [
				"If the target of the critical hit is adjacent to a surface, it gets stuck to that surface by the missile. The target is {@condition immobilized} and must spend an {@action Interact} action to attempt a DC 10 {@skill Athletics} check to pull the missile free; it can't move from its space until it succeeds. The creature doesn't become stuck if it is {@trait incorporeal}, is liquid (like a water elemental or some oozes), or could otherwise escape without effort."
			]
		},
		{
			"name": "Brawling",
			"type": "Weapon",
			"source": "CRB",
			"page": 284,
			"specialization": [
				"The target must succeed at a Fortitude save against your class DC or be {@condition slowed 1} until the end of your next turn."
			]
		},
		{
			"name": "Club",
			"type": "Weapon",
			"source": "CRB",
			"page": 284,
			"specialization": [
				"You knock the target away from you up to 10 feet (you choose the distance). This is {@quickref forced movement||3|forced movement}."
			]
		},
		{
			"name": "Dart",
			"type": "Weapon",
			"source": "CRB",
			"page": 284,
			"specialization": [
				"The target takes {@damage 1d6} {@condition persistent damage|CRB|persistent bleed damage}. You gain an item bonus to this bleed damage equal to the weapon's item bonus to attack rolls."
			]
		},
		{
			"name": "Flail",
			"type": "Weapon",
			"source": "CRB",
			"page": 284,
			"specialization": [
				"The target is knocked {@condition prone}."
			]
		},
		{
			"name": "Hammer",
			"type": "Weapon",
			"source": "CRB",
			"page": 284,
			"specialization": [
				"The target is knocked {@condition prone}."
			]
		},
		{
			"name": "Knife",
			"type": "Weapon",
			"source": "CRB",
			"page": 284,
			"specialization": [
				"The target takes {@damage 1d6} {@condition persistent damage|CRB|persistent bleed damage}. You gain an item bonus to this bleed damage equal to the weapon's item bonus to attack rolls."
			]
		},
		{
			"name": "Pick",
			"type": "Weapon",
			"source": "CRB",
			"page": 284,
			"specialization": [
				"The weapon viciously pierces the target, who takes 2 additional damage per weapon damage die."
			]
		},
		{
			"name": "Polearm",
			"type": "Weapon",
			"source": "CRB",
			"page": 284,
			"specialization": [
				"The target is moved 5 feet in a direction of your choice. This is {@quickref forced movement||3|forced movement}."
			]
		},
		{
			"name": "Shield",
			"type": "Weapon",
			"source": "CRB",
			"page": 284,
			"specialization": [
				"You knock the target back from you 5 feet. This is {@quickref forced movement||3|forced movement}."
			]
		},
		{
			"name": "Sling",
			"type": "Weapon",
			"source": "CRB",
			"page": 284,
			"specialization": [
				"The target must succeed at a Fortitude save against your class DC or be {@condition stunned 1}."
			]
		},
		{
			"name": "Spear",
			"type": "Weapon",
			"source": "CRB",
			"page": 284,
			"specialization": [
				"The weapon pierces the target, weakening its attacks. The target is {@condition clumsy 1} until the start of your next turn."
			]
		},
		{
			"name": "Sword",
			"type": "Weapon",
			"source": "CRB",
			"page": 284,
			"specialization": [
				"The target is made off-balance by your attack, becoming {@condition flat-footed} until the start of your next turn."
			]
		},
		{
			"name": "Firearm",
			"type": "Weapon",
			"source": "G&G",
			"page": 152,
			"specialization": [
				"The target must succeed at a Fortitude save against your class DC or be {@condition stunned 1}."
			]
		}
	]
}
