{
	"feat": [
		{
			"name": "Ghost Hunter Dedication",
			"source": "AV1",
			"page": 81,
			"level": 2,
			"featType": {
				"archetype": [
					"Ghost Hunter"
				]
			},
			"traits": [
				"uncommon",
				"archetype",
				"dedication"
			],
			"prerequisites": "Trained in {@skill Occultism} or {@skill Religion}",
			"entries": [
				"You have focused your training on hunting and defeating ghosts, spirits, and all manner of haunts. {@skill Lore||Pick Spirit Lore} or {@skill Lore||Haunt Lore}; you become trained in this skill. If you were already trained in both skills, you become trained in a new {@skill Lore} skill of your choice.",
				"Choose two cantrips from the occult spell list. Each cantrip must have the divination, {@trait enchantment}, or {@trait necromancy} trait. You can cast these spells as innate occult spells. You gain access to the {@action Cast a Spell} activity if you didn't have it already.",
				"You're trained in occult spell attack rolls and spell DCs. You can usually replace material components with somatic components, so you don't need a spell component pouch. Your key spellcasting ability for these spells is Charisma."
			],
			"special": [
				"You can't select another dedication feat until you have gained two other feats from the ghost hunter archetype."
			],
			"leadsTo": [
				"Ghost Strike|AV1",
				"Grave's Voice|AV1",
				"Investigate Haunting|AV1",
				"Peer Beyond|AV1",
				"Spirit Spells|AV1"
			]
		},
		{
			"name": "Ghost Strike",
			"source": "AV1",
			"page": 81,
			"activity": {
				"number": 2,
				"unit": "action"
			},
			"level": 6,
			"featType": {
				"archetype": [
					"Ghost Hunter"
				]
			},
			"traits": [
				"archetype"
			],
			"prerequisites": "{@feat Ghost Hunter Dedication|AV1}",
			"entries": [
				"Once per day, you can infuse a weapon you are carrying with magical energies that allow it to strike true against incorporeal undead. The weapon gains the effects of the {@item ghost touch} property rune for 10 minutes.",
				"At 10th level, you can apply this effect to two weapons instead of one."
			]
		},
		{
			"name": "Grave's Voice",
			"source": "AV1",
			"page": 81,
			"level": 4,
			"featType": {
				"archetype": [
					"Ghost Hunter"
				]
			},
			"traits": [
				"archetype"
			],
			"prerequisites": "{@feat Ghost Hunter Dedication|AV1}",
			"entries": [
				"You can use your choice of {@skill Lore||Spirit Lore} or {@skill Lore||Haunt Lore} to {@action Make an Impression} or {@action Request} things of incorporeal creatures. At the GM's discretion, an incorporeal spirit might be willing to hear you out."
			]
		},
		{
			"name": "Investigate Haunting",
			"source": "AV1",
			"page": 81,
			"level": 4,
			"featType": {
				"archetype": [
					"Ghost Hunter"
				]
			},
			"traits": [
				"archetype"
			],
			"prerequisites": "{@feat Ghost Hunter Dedication|AV1}",
			"entries": [
				"You are skilled at noticing the telltale signs of ghosts and hauntings. Even when you aren't Investigating in exploration mode, you get a check to {@action Recall Knowledge} about incorporeal undead and haunts active in the area. You also gain a +2 circumstance bonus to skill checks to disable haunts."
			]
		},
		{
			"name": "Peer Beyond",
			"source": "AV1",
			"page": 81,
			"level": 8,
			"featType": {
				"archetype": [
					"Ghost Hunter"
				]
			},
			"traits": [
				"archetype"
			],
			"prerequisites": "{@feat Ghost Hunter Dedication|AV1}",
			"entries": [
				"You have uncanny insight into the way ghosts and haunts manifest, manipulate the mind, and rejuvenate. You gain a +2 circumstance bonus to saving throws against {@trait mental} effects caused by incorporeal undead and haunts, and you can roll a {@skill Lore||Spirit Lore} or {@skill Lore||Haunt Lore} check for initiative if you know that an incorporeal undead or a haunt is present.",
				"If you are present when a spirit or haunt is defeated, you instantly gain a flash of insight into how it can be permanently put to rest. Typically, this flash manifests as a vision that presents a quick scene closely linked to the source of the spirit or haunt's creation. Attempt a {@skill Lore||Spirit Lore} or {@skill Lore||Haunt Lore} check, respectively, with a DC appropriate for the spirit or haunt's level. On a success, you gain a hint about how to put the spirit to rest or permanently disable the haunt; on a critical success, you learn the exact method of doing so."
			]
		},
		{
			"name": "Spirit Spells",
			"source": "AV1",
			"page": 81,
			"level": 4,
			"featType": {
				"archetype": [
					"Ghost Hunter"
				]
			},
			"traits": [
				"archetype"
			],
			"prerequisites": "{@feat Ghost Hunter Dedication|AV1}",
			"entries": [
				"Your ability to confront incorporeal menaces develops into full-fledged spellcasting. Choose a 1st-level occult spell. You can {@action Cast a Spell||Cast this Spell} as an innate occult spell. At 6th level, you gain a 2nd-level occult spell, and at 8th level, you gain a 3rd-level occult spell. Each of these spells must have the {@trait divination}, {@trait enchantment}, or {@trait necromancy} trait. You can cast each of these spells once per day."
			]
		}
	]
}
