{
	"class": [
		{
			"name": "Druid",
			"source": "CRB",
			"page": 129,
			"keyAbility": "Wisdom",
			"hp": 8,
			"initialProficiencies": {
				"perception": "T",
				"fort": "T",
				"ref": "T",
				"will": "E",
				"skills": {
					"t": [
						{
							"skill": [
								"Nature"
							]
						},
						{
							"skill": [
								"Subclass Dependant"
							],
							"entry": "one skill determined by your druidic order"
						}
					],
					"add": 2
				},
				"attacks": {
					"t": [
						"simple weapons",
						"unarmed attacks"
					]
				},
				"defenses": {
					"t": [
						"light armor",
						"medium armor",
						"unarmored defense"
					]
				},
				"spells": {
					"t": [
						"primal spell attacks",
						"primal spell DCs"
					]
				}
			},
			"advancement": {
				"classFeats": [
					1,
					2,
					4,
					6,
					8,
					10,
					12,
					14,
					16,
					18,
					20
				],
				"skillFeats": [
					2,
					4,
					6,
					8,
					10,
					12,
					14,
					16,
					18,
					20
				],
				"generalFeats": [
					3,
					7,
					11,
					15,
					19
				],
				"ancestryFeats": [
					5,
					9,
					13,
					17
				],
				"skillIncrease": [
					3,
					5,
					7,
					9,
					11,
					13,
					15,
					17,
					19
				],
				"abilityBoosts": [
					5,
					10,
					15,
					20
				]
			},
			"classFeatures": [
				"Ancestry and Background|Druid|CRB|1",
				"Initial Proficiencies|Druid|CRB|1",
				"Primal Spellcasting|Druid|CRB|1",
				"Anathema|Druid|CRB|1",
				"Druidic Language|Druid|CRB|1",
				{
					"classFeature": "Druidic Order|Druid|CRB|1",
					"gainSubclassFeature": true
				},
				"Shield Block|Druid|CRB|1",
				"Wild Empathy|Druid|CRB|1",
				"Druid Feats|Druid|CRB|2",
				"Skill Feats|Druid|CRB|2",
				"Alertness|Druid|CRB|3",
				"General Feats|Druid|CRB|3",
				"Great Fortitude|Druid|CRB|3",
				"Skill Increases|Druid|CRB|3",
				"Ability Boosts|Druid|CRB|5",
				"Ancestry Feats|Druid|CRB|5",
				"Lightning Reflexes|Druid|CRB|5",
				"Expert Spellcaster|Druid|CRB|7",
				"Druid Weapon Expertise|Druid|CRB|11",
				"Resolve|Druid|CRB|11",
				"Medium Armor Expertise|Druid|CRB|13",
				"Weapon Specialization|Druid|CRB|13",
				"Master Spellcaster|Druid|CRB|15",
				"Legendary Spellcaster|Druid|CRB|19",
				"Primal Hierophant|Druid|CRB|19"
			],
			"subclasses": [
				{
					"name": "Spore",
					"type": "Druidic Order",
					"shortName": "Spore",
					"source": "WoW2",
					"page": 72,
					"subclassFeatures": [
						"Druidic Order|Druid|CRB|Spore|WoW2|1"
					]
				},
				{
					"name": "Cultivation",
					"type": "Druidic Order",
					"shortName": "Cultivation",
					"source": "WoW2",
					"page": 72,
					"subclassFeatures": [
						"Druidic Order|Druid|CRB|Cultivation|WoW2|1"
					]
				},
				{
					"name": "Animal",
					"type": "Druidic Order",
					"shortName": "Animal",
					"source": "CRB",
					"page": 131,
					"subclassFeatures": [
						"Druidic Order|Druid|CRB|Animal|CRB|1"
					]
				},
				{
					"name": "Leaf",
					"type": "Druidic Order",
					"shortName": "Leaf",
					"source": "CRB",
					"page": 131,
					"subclassFeatures": [
						"Druidic Order|Druid|CRB|Leaf|CRB|1"
					]
				},
				{
					"name": "Storm",
					"type": "Druidic Order",
					"shortName": "Storm",
					"source": "CRB",
					"page": 132,
					"subclassFeatures": [
						"Druidic Order|Druid|CRB|Storm|CRB|1"
					]
				},
				{
					"name": "Wild",
					"type": "Druidic Order",
					"shortName": "Wild",
					"source": "CRB",
					"page": 132,
					"subclassFeatures": [
						"Druidic Order|Druid|CRB|Wild|CRB|1"
					]
				},
				{
					"name": "Flame",
					"type": "Druidic Order",
					"shortName": "Flame",
					"source": "SoM",
					"page": 198,
					"subclassFeatures": [
						"Druidic Order|Druid|CRB|Flame|SoM|1"
					]
				},
				{
					"name": "Stone",
					"type": "Druidic Order",
					"shortName": "Stone",
					"source": "SoM",
					"page": 198,
					"subclassFeatures": [
						"Druidic Order|Druid|CRB|Stone|SoM|1"
					]
				},
				{
					"name": "Wave",
					"type": "Druidic Order",
					"shortName": "Wave",
					"source": "SoM",
					"page": 198,
					"subclassFeatures": [
						"Druidic Order|Druid|CRB|Wave|SoM|1"
					]
				}
			],
			"flavor": [
				"The power of nature is impossible to resist. It can bring ruin to the stoutest fortress in minutes, reducing even the mightiest works to rubble, burning them to ash, burying them beneath an avalanche of snow, or drowning them beneath the waves. It can provide endless bounty and breathtaking splendor to those who respect it\u2014and an agonizing death to those who take it too lightly. You are one of those who hear nature's call. You stand in awe of the majesty of its power and give yourself over to its service."
			],
			"fluff": [
				{
					"type": "pf2-h3",
					"name": "During Combat Encounters...",
					"entries": [
						"You call upon the forces of nature to defeat your enemies and protect your allies. You cast spells that draw upon primal magic to protect yourself and your friends, heal their wounds, or summon deadly animals to fight at your side. Depending on your bond to nature, you might call upon powerful elemental magic or change shape into a terrifying beast."
					]
				},
				{
					"type": "pf2-h3",
					"page": 129,
					"name": "During social encounters...",
					"entries": [
						"You represent balance and a reasoned approach to problems, looking for solutions that not only are best for the natural world, but also allow the creatures within it to live in harmony and peace. You often propose compromises that allow both sides to gain what they truly need, even if they can't have all that they desire."
					]
				},
				{
					"type": "pf2-h3",
					"page": 129,
					"name": "While exploring...",
					"entries": [
						"Your nature skills are invaluable. You track down enemies, navigate the wilderness, and use spells to detect magical auras around you. You might even ask wild animals to lend their extraordinary senses and scouting abilities to your group."
					]
				},
				{
					"type": "pf2-h3",
					"page": 129,
					"name": "In downtime...",
					"entries": [
						"You might craft magic items or potions. Alternatively, your tie to nature might lead you to tend a wilderness area, befriending beasts and healing the wounds caused by civilization. You might even teach sustainable farming and animal husbandry techniques that allow others to subsist off the land without harming the natural balance."
					]
				},
				{
					"type": "pf2-h3",
					"page": 129,
					"name": "You Might...",
					"entries": [
						{
							"type": "list",
							"items": [
								"Have a deep and meaningful respect for the power of nature.",
								"Be in constant awe of the natural world, eager to share it with others but wary of their influence upon it.",
								"Treat plants and animals as allies, working with them to reach your goals."
							]
						}
					]
				},
				{
					"type": "pf2-h3",
					"page": 129,
					"name": "Others Probably...",
					"entries": [
						{
							"type": "list",
							"items": [
								"View you as a representative of nature, and are sure you can control it.",
								"Assume you're a recluse who avoids society and cities and prefers to live in the wild.",
								"Consider you a mystic, similar to a priest, but answering only to the forces of nature."
							]
						}
					]
				}
			],
			"summary": {
				"text": "The druid uses the magic of the natural world to bolster allies and strike down enemies.",
				"images": [
					"https://2e.aonprd.com/Images/Classes/Iconic_Lini.png"
				],
				"keyAbility": "Wisdom",
				"sndAbility": "Constitution, Dexterity"
			}
		}
	],
	"classFeature": [
		{
			"name": "Ancestry and Background",
			"source": "CRB",
			"page": 130,
			"className": "Druid",
			"classSource": "CRB",
			"level": 1,
			"entries": [
				"In addition to the abilities provided by your class at 1st level, you have the benefits of your selected ancestry and background, as described in Chapter 2."
			]
		},
		{
			"name": "Initial Proficiencies",
			"source": "CRB",
			"page": 130,
			"className": "Druid",
			"classSource": "CRB",
			"level": 1,
			"entries": [
				"At 1st level, you gain a number of proficiencies that represent your basic training, noted at the start of this class."
			]
		},
		{
			"name": "Primal Spellcasting",
			"source": "CRB",
			"page": 130,
			"className": "Druid",
			"classSource": "CRB",
			"level": 1,
			"entries": [
				"The power of the wild world flows through you. You can cast primal spells using the {@action Cast a Spell} activity, and you can supply material, somatic, and verbal components when casting spells (see Casting Spells). Because you're a druid, you can usually hold a primal focus (such as {@item holly and mistletoe}) for spells requiring material components instead of needing to use a material component pouch.",
				"At 1st level, you can prepare two {@filter 1st-level spells|spells||spell type=spell|tradition & spell list=primal|rarity=common|level=1} and five {@filter cantrips|spells||spell type=cantrip|tradition & spell list=primal|rarity=common|level=0} each morning from the common spells on the primal spell list, or from other primal spells to which you gain access via {@action Learn a Spell}. Prepared spells remain available to you until you cast them or until you prepare your spells again. The number of spells you can prepare is called your spell slots.",
				"As you increase in level as a druid, the number of spells you can prepare each day increases, as does the highest level of spell you can cast, as shown in Table 3\u201311: Druid Spells per Day.",
				"Some of your spells require you to attempt a spell attack roll to see how effective they are, or have your enemies roll against your spell DC (typically by attempting a saving throw). Since your key ability is Wisdom, your spell attack rolls and spell DCs use your Wisdom modifier. Details on calculating these statistics appear in Spell Attack Rolls.",
				{
					"type": "pf2-h4",
					"page": 130,
					"name": "Heightening Spells",
					"entries": [
						"When you gain spell slots of 2nd level and higher, you can fill those slots with stronger versions of lower-level spells. This increases the spell's level, heightening it to match the spell slot. Many spells have specific improvements when they are heightened to certain levels."
					]
				},
				{
					"type": "pf2-h4",
					"page": 130,
					"name": "Cantrips",
					"entries": [
						"A cantrip is a special type of spell that doesn't use spell slots. You can cast a cantrip at will, any number of times per day. A cantrip is always automatically heightened to half your level rounded up\u2014this is usually equal to the highest level of druid spell slot you have. For example, as a 1st-level druid, your cantrips are 1st-level spells, and as a 5th-level druid, your cantrips are 3rd-level spells."
					]
				},
				{
					"type": "table",
					"minimizeTo": [
						0,
						1
					],
					"name": "Druid Spells per Day",
					"id": "3-11",
					"spans": [
						[
							[
								1,
								2
							],
							[
								2,
								13
							]
						]
					],
					"labelRowIdx": [
						0,
						1
					],
					"cellStyles": [
						{
							"row": 0,
							"col": 1,
							"style": "text-center"
						}
					],
					"colStyles": [
						"",
						"text-center",
						"text-center",
						"text-center",
						"text-center",
						"text-center",
						"text-center",
						"text-center",
						"text-center",
						"text-center",
						"text-center",
						"text-center"
					],
					"footnotes": [
						"* The primal hierophant class feature gives you a 10th-level spell slot that works a bit differently from other spell slots."
					],
					"rows": [
						[
							"Your",
							"Spell Level"
						],
						[
							"Level",
							"Cantrips",
							"1st",
							"2nd",
							"3rd",
							"4th",
							"5th",
							"6th",
							"7th",
							"8th",
							"9th",
							"10th"
						],
						[
							1,
							5,
							2,
							"\u2014",
							"\u2014",
							"\u2014",
							"\u2014",
							"\u2014",
							"\u2014",
							"\u2014",
							"\u2014",
							"\u2014"
						],
						[
							2,
							5,
							3,
							"\u2014",
							"\u2014",
							"\u2014",
							"\u2014",
							"\u2014",
							"\u2014",
							"\u2014",
							"\u2014",
							"\u2014"
						],
						[
							3,
							5,
							3,
							2,
							"\u2014",
							"\u2014",
							"\u2014",
							"\u2014",
							"\u2014",
							"\u2014",
							"\u2014",
							"\u2014"
						],
						[
							4,
							5,
							3,
							3,
							"\u2014",
							"\u2014",
							"\u2014",
							"\u2014",
							"\u2014",
							"\u2014",
							"\u2014",
							"\u2014"
						],
						[
							5,
							5,
							3,
							3,
							2,
							"\u2014",
							"\u2014",
							"\u2014",
							"\u2014",
							"\u2014",
							"\u2014",
							"\u2014"
						],
						[
							6,
							5,
							3,
							3,
							3,
							"\u2014",
							"\u2014",
							"\u2014",
							"\u2014",
							"\u2014",
							"\u2014",
							"\u2014"
						],
						[
							7,
							5,
							3,
							3,
							3,
							2,
							"\u2014",
							"\u2014",
							"\u2014",
							"\u2014",
							"\u2014",
							"\u2014"
						],
						[
							8,
							5,
							3,
							3,
							3,
							3,
							"\u2014",
							"\u2014",
							"\u2014",
							"\u2014",
							"\u2014",
							"\u2014"
						],
						[
							9,
							5,
							3,
							3,
							3,
							3,
							2,
							"\u2014",
							"\u2014",
							"\u2014",
							"\u2014",
							"\u2014"
						],
						[
							10,
							5,
							3,
							3,
							3,
							3,
							3,
							"\u2014",
							"\u2014",
							"\u2014",
							"\u2014",
							"\u2014"
						],
						[
							11,
							5,
							3,
							3,
							3,
							3,
							3,
							2,
							"\u2014",
							"\u2014",
							"\u2014",
							"\u2014"
						],
						[
							12,
							5,
							3,
							3,
							3,
							3,
							3,
							3,
							"\u2014",
							"\u2014",
							"\u2014",
							"\u2014"
						],
						[
							13,
							5,
							3,
							3,
							3,
							3,
							3,
							3,
							2,
							"\u2014",
							"\u2014",
							"\u2014"
						],
						[
							14,
							5,
							3,
							3,
							3,
							3,
							3,
							3,
							3,
							"\u2014",
							"\u2014",
							"\u2014"
						],
						[
							15,
							5,
							3,
							3,
							3,
							3,
							3,
							3,
							3,
							2,
							"\u2014",
							"\u2014"
						],
						[
							16,
							5,
							3,
							3,
							3,
							3,
							3,
							3,
							3,
							3,
							"\u2014",
							"\u2014"
						],
						[
							17,
							5,
							3,
							3,
							3,
							3,
							3,
							3,
							3,
							3,
							2,
							"\u2014"
						],
						[
							18,
							5,
							3,
							3,
							3,
							3,
							3,
							3,
							3,
							3,
							3,
							"\u2014"
						],
						[
							19,
							5,
							3,
							3,
							3,
							3,
							3,
							3,
							3,
							3,
							3,
							"1*"
						],
						[
							20,
							5,
							3,
							3,
							3,
							3,
							3,
							3,
							3,
							3,
							3,
							"1*"
						]
					]
				}
			]
		},
		{
			"name": "Anathema",
			"source": "CRB",
			"page": 130,
			"className": "Druid",
			"classSource": "CRB",
			"level": 1,
			"entries": [
				"As stewards of the natural order, druids find affronts to nature anathema. If you perform enough acts that are anathema to nature, you lose your magical abilities that come from the druid class, including your primal spellcasting and the benefits of your order. These abilities can be regained only if you demonstrate your repentance by conducting an {@ritual atone} ritual.",
				"The following acts are anathema to all druids",
				{
					"type": "list",
					"items": [
						"Using metal armor or shields.",
						"Despoiling natural places.",
						"Teaching the {@language Druidic} langauge to non-druids."
					]
				},
				"Each druidic order also has additional anathema acts, detailed in the order's entry."
			]
		},
		{
			"name": "Druidic Language",
			"source": "CRB",
			"page": 130,
			"className": "Druid",
			"classSource": "CRB",
			"level": 1,
			"entries": [
				"You know {@language Druidic}, a secret language known to only druids, in addition to any languages you know through your ancestry. {@language Druidic} has its own alphabet. Teaching the {@language Druidic} language to non-druids is anathema."
			]
		},
		{
			"name": "Druidic Order",
			"source": "CRB",
			"subclasses": "Druidic Order",
			"page": 131,
			"className": "Druid",
			"classSource": "CRB",
			"level": 1,
			"entries": [
				"Upon becoming a druid, you align yourself with a druidic order, which grants you a class feat, an order spell (see below), and an additional trained skill tied to your order. While you'll always be a member of your initial order, it's not unheard of for a druid to request to study with other orders in search of greater understanding of the natural world, and PC druids are among the most likely to blend the powers of different orders.",
				"Order spells are a type of focus spell. It costs 1 Focus Point to cast a focus spell, and you start with a focus pool of 1 Focus Point. You refill your focus pool during your daily preparations, and you can regain 1 Focus Point by spending 10 minutes using the {@action Refocus} activity to commune with local nature spirits or otherwise tend to the wilderness in a way befitting your order.",
				"Focus spells are automatically heightened to half your level rounded up, much like cantrips. Focus spells don't require spell slots to cast, and you can't cast them using spell slots. Selecting druid feats can give you more focus spells and increase the size of your focus pool, though your focus pool can never hold more than 3 points. The full rules for focus spells are found here."
			]
		},
		{
			"name": "Shield Block",
			"source": "CRB",
			"page": 132,
			"className": "Druid",
			"classSource": "CRB",
			"level": 1,
			"entries": [
				"You gain the {@feat Shield Block|CRB} general feat, a reaction that lets you reduce damage with your shield."
			]
		},
		{
			"name": "Wild Empathy",
			"source": "CRB",
			"page": 132,
			"className": "Druid",
			"classSource": "CRB",
			"level": 1,
			"entries": [
				"You have a connection to the creatures of the natural world that allows you to communicate with them on a rudimentary level. You can use {@skill Diplomacy} to {@action Make an Impression} on animals and to make very simple Requests of them. In most cases, wild animals will give you time to make your case."
			]
		},
		{
			"name": "Druid Feats",
			"source": "CRB",
			"page": 132,
			"className": "Druid",
			"classSource": "CRB",
			"level": 2,
			"entries": [
				"At 2nd level and every 2 levels thereafter, you gain a {@filter druid class feat|feats||type=class|Class=druid|level=[1;2]}."
			]
		},
		{
			"name": "Skill Feats",
			"source": "CRB",
			"page": 132,
			"className": "Druid",
			"classSource": "CRB",
			"level": 2,
			"entries": [
				"At 2nd level and every 2 levels thereafter, you gain a {@filter skill feat|feats||type=skill;!archetype}. You must be trained or better in the corresponding skill to select a skill feat."
			]
		},
		{
			"name": "Alertness",
			"source": "CRB",
			"page": 132,
			"className": "Druid",
			"classSource": "CRB",
			"level": 3,
			"entries": [
				"Experience has made you increasingly aware of threats around you, and you react more quickly to danger. Your proficiency rank for {@skill Perception} increases to expert."
			]
		},
		{
			"name": "General Feats",
			"source": "CRB",
			"page": 132,
			"className": "Druid",
			"classSource": "CRB",
			"level": 3,
			"entries": [
				"At 3rd level and every 4 levels thereafter, you gain a {@filter general feat|feats||type=general|level=[1;3]}."
			]
		},
		{
			"name": "Great Fortitude",
			"source": "CRB",
			"page": 132,
			"className": "Druid",
			"classSource": "CRB",
			"level": 3,
			"entries": [
				"Your physique is incredibly hardy. Your proficiency rank for Fortitude saves increases to expert."
			]
		},
		{
			"name": "Skill Increases",
			"source": "CRB",
			"page": 133,
			"className": "Druid",
			"classSource": "CRB",
			"level": 3,
			"entries": [
				"At 3rd level and every 2 levels thereafter, you gain a skill increase. You can use this increase to either become trained in one skill you're untrained in, or become an expert in one skill in which you're already trained.",
				"You can use any of these skill increases you gain at 7th level or higher to become a master in a skill in which you're already an expert, and any of these skill increases you gain at 15th level or higher to become legendary in a skill in which you're already a master."
			]
		},
		{
			"name": "Ability Boosts",
			"source": "CRB",
			"page": 133,
			"className": "Druid",
			"classSource": "CRB",
			"level": 5,
			"entries": [
				"At 5th level and every 5 levels thereafter, you boost four different ability scores. You can use these ability boosts to increase your ability scores above 18. Boosting an ability score increases it by 1 if it's already 18 or above, or by 2 if it starts out below 18."
			]
		},
		{
			"name": "Ancestry Feats",
			"source": "CRB",
			"page": 133,
			"className": "Druid",
			"classSource": "CRB",
			"level": 5,
			"entries": [
				"In addition to the ancestry feat you started with, you gain an {@filter ancestry feat|feats||type=ancestry} at 5th level and every 4 levels thereafter. The list of ancestry feats available to you can be found in your ancestry's entry in Chapter 2."
			]
		},
		{
			"name": "Lightning Reflexes",
			"source": "CRB",
			"page": 133,
			"className": "Druid",
			"classSource": "CRB",
			"level": 5,
			"entries": [
				"Your reflexes are lightning fast. Your proficiency rank for Reflex saves increases to expert."
			]
		},
		{
			"name": "Expert Spellcaster",
			"source": "CRB",
			"page": 133,
			"className": "Druid",
			"classSource": "CRB",
			"level": 7,
			"entries": [
				"Your command of primal forces has deepened, empowering your spells. Your proficiency ranks for primal spell attack rolls and spell DCs increase to expert."
			]
		},
		{
			"name": "Druid Weapon Expertise",
			"source": "CRB",
			"page": 133,
			"className": "Druid",
			"classSource": "CRB",
			"level": 11,
			"entries": [
				"You have become thoroughly familiar with the weapons of your trade. Your proficiency ranks for all simple weapons and unarmed attacks increase to expert."
			]
		},
		{
			"name": "Resolve",
			"source": "CRB",
			"page": 133,
			"className": "Druid",
			"classSource": "CRB",
			"level": 11,
			"entries": [
				"You've steeled your mind with incredible resolve. Your proficiency rank for Will saves increases to master. When you roll a success at a Will save, you get a critical success instead."
			]
		},
		{
			"name": "Medium Armor Expertise",
			"source": "CRB",
			"page": 133,
			"className": "Druid",
			"classSource": "CRB",
			"level": 13,
			"entries": [
				"You've learned to defend yourself better against attacks. Your proficiency ranks for light armor, medium armor, and unarmored defense increase to expert."
			]
		},
		{
			"name": "Weapon Specialization",
			"source": "CRB",
			"page": 133,
			"className": "Druid",
			"classSource": "CRB",
			"level": 13,
			"entries": [
				"You've learned how to inflict greater injuries with the weapons you know best. You deal 2 additional damage with weapons and unarmed attacks in which you are an expert. This damage increases to 3 if you're a master, and to 4 if you're legendary."
			]
		},
		{
			"name": "Master Spellcaster",
			"source": "CRB",
			"page": 133,
			"className": "Druid",
			"classSource": "CRB",
			"level": 15,
			"entries": [
				"Primal magic answers your command. Your proficiency ranks for primal spell attack rolls and spell DCs increase to master."
			]
		},
		{
			"name": "Legendary Spellcaster",
			"source": "CRB",
			"page": 133,
			"className": "Druid",
			"classSource": "CRB",
			"level": 19,
			"entries": [
				"You have developed an unparalleled rapport with the magic of nature. Your proficiency ranks for primal spell attack rolls and spell DCs increase to legendary."
			]
		},
		{
			"name": "Primal Hierophant",
			"source": "CRB",
			"page": 133,
			"className": "Druid",
			"classSource": "CRB",
			"level": 19,
			"entries": [
				"You command the most potent forces of primal magic and can cast a spell of truly incredible power. You gain a single 10th-level spell slot and can prepare a spell in that slot using primal spellcasting. You can't use this spell slot for abilities that let you cast spells without expending spell slots or that give you more spell slots. Unlike with other spell slots, you don't gain more 10th-level spells as you level up, though you can take the {@feat Hierophant's Power} feat to gain a second slot."
			]
		}
	],
	"subclassFeature": [
		{
			"name": "Druidic Order",
			"source": "CRB",
			"page": 131,
			"className": "Druid",
			"classSource": "CRB",
			"subclassShortName": "Animal",
			"subclassSource": "CRB",
			"level": 1,
			"entries": [
				{
					"type": "pf2-h4",
					"page": 131,
					"name": "Animal",
					"entries": [
						"You have a strong connection to beasts, and you are allied with a beast companion. You are trained in {@skill Athletics}. You also gain the {@feat Animal Companion} druid feat. You gain the {@spell heal animal} order spell. Committing wanton cruelty to animals or killing animals unnecessarily is anathema to your order. (This doesn't prevent you from defending yourself against animals or killing them cleanly for food.)"
					]
				}
			]
		},
		{
			"name": "Druidic Order",
			"source": "CRB",
			"page": 131,
			"className": "Druid",
			"classSource": "CRB",
			"subclassShortName": "Leaf",
			"subclassSource": "CRB",
			"level": 1,
			"entries": [
				{
					"type": "pf2-h4",
					"page": 131,
					"name": "Leaf",
					"entries": [
						"You revere plants and fungus and the bounty of nature, acting as both a gardener and warden for the wilderness, teaching sustainable techniques to communities, and helping areas regrow after disasters or negligent humanoid expansion. You are trained in {@skill Diplomacy}. You also gain the {@feat Leshy Familiar} druid feat. You gain the {@spell goodberry} order spell, and you increase the number of Focus Points in your focus pool by 1. Committing wanton cruelty to plants and fungus or killing plants and fungus unnecessarily is anathema to your order. (This doesn't prevent you from defending yourself against plants and fungus or harvesting them when necessary for survival.)"
					]
				}
			]
		},
		{
			"name": "Druidic Order",
			"source": "CRB",
			"page": 132,
			"className": "Druid",
			"classSource": "CRB",
			"subclassShortName": "Storm",
			"subclassSource": "CRB",
			"level": 1,
			"entries": [
				{
					"type": "pf2-h4",
					"page": 132,
					"name": "Storm",
					"entries": [
						"You carry the fury of the storm within you, channeling it to terrifying effect and riding the winds through the sky. You are trained in {@skill Acrobatics}. You also gain the {@feat Storm Born} druid feat. You gain the {@spell tempest surge} order spell, and you increase the number of Focus Points in your focus pool by 1. Polluting the air or allowing those who cause major air pollution or climate shifts to go unpunished is anathema to your order. (This doesn't force you to take action against merely potential harm to the environment or to sacrifice yourself against an obviously superior foe.)"
					]
				}
			]
		},
		{
			"name": "Druidic Order",
			"source": "CRB",
			"page": 132,
			"className": "Druid",
			"classSource": "CRB",
			"subclassShortName": "Wild",
			"subclassSource": "CRB",
			"level": 1,
			"entries": [
				{
					"type": "pf2-h4",
					"page": 132,
					"name": "Wild",
					"entries": [
						"The savage, uncontrollable call of the natural world infuses you, granting you the ability to change your shape and take on the ferocious form of a wild creature. You are trained in {@skill Intimidation}. You also gain the {@feat Wild Shape} druid feat. You gain the {@spell wild morph} order spell. Becoming fully domesticated by the temptations of civilization is anathema to your order. (This doesn't prevent you from buying and using processed goods or staying in a city for an adventure, but you can never come to rely on these conveniences or truly call such a place your permanent home.)"
					]
				}
			]
		},
		{
			"name": "Druidic Order",
			"source": "SoM",
			"page": 198,
			"className": "Druid",
			"classSource": "CRB",
			"subclassShortName": "Flame",
			"subclassSource": "SoM",
			"level": 1,
			"entries": [
				{
					"type": "pf2-h4",
					"page": 198,
					"name": "Flame",
					"entries": [
						"You feel a kinship with flames and can use them for succor and destruction. You're trained in {@skill Acrobatics}. You also gain the {@feat Fire Lung|SoM} druid feat. You gain the {@spell wildfire|SoM} order spell. Allowing unnatural fires to spread or preventing natural fires from occurring in a way that harms the environment are anathema to your order (this doesn't prevent you from using fire destructively or force you to combat a controlled or natural fire)."
					]
				}
			]
		},
		{
			"name": "Druidic Order",
			"source": "SoM",
			"page": 198,
			"className": "Druid",
			"classSource": "CRB",
			"subclassShortName": "Stone",
			"subclassSource": "SoM",
			"level": 1,
			"entries": [
				{
					"type": "pf2-h4",
					"page": 198,
					"name": "Stone",
					"entries": [
						"You're as enduring as stone, and you take comfort in its steadfast presence, both natural and worked. You're trained in {@skill Crafting}. You also gain the {@feat Steadying Stone|SoM} druid feat. You gain the {@spell crushing ground|SoM} order spell. Poisoning or polluting the land and heedlessly carving the earth to plunder its natural resources are anathema to your order (this doesn't prevent you from responsibly digging or mining)."
					]
				}
			]
		},
		{
			"name": "Druidic Order",
			"source": "SoM",
			"page": 198,
			"className": "Druid",
			"classSource": "CRB",
			"subclassShortName": "Wave",
			"subclassSource": "SoM",
			"level": 1,
			"entries": [
				{
					"type": "pf2-h4",
					"page": 198,
					"name": "Wave",
					"entries": [
						"Water is the source of life, and you've learned to shape how it flows. You're trained in {@skill Medicine}. You also gain the {@feat Shore Step|SoM} druid feat. You gain the {@spell rising surf|SoM} order spell. Polluting water or allowing those who pollute water sources to go unpunished is anathema to your order (this doesn't force you to take action against potential water pollution or to sacrifice yourself against an obviously superior foe)."
					]
				}
			]
		},
		{
			"name": "Druidic Order",
			"source": "WoW2",
			"page": 72,
			"className": "Druid",
			"classSource": "CRB",
			"subclassShortName": "Cultivation",
			"subclassSource": "WoW2",
			"level": 1,
			"entries": [
				{
					"type": "pf2-h4",
					"page": 198,
					"name": "Cultivation Order (Leaf Order Variant)",
					"entries": [
						"You believe that nature is best tended, pruned, and maintained. Nature is inherently random and chaotic out of necessity of survival\u2014the flower spreads its seeds far and wide, hoping that some might sprout, but you believe that plants truly thrive in orderly environments. Thus, you lend a hand, decluttering that which is stagnant, planting in ideal locations, replanting that which grows in suboptimal locations, mulching the soil, and performing other maintenance. While many druids might consider your approach \"meddling\" or \"unnatural,\" you know that the work you do is vital for the overall health of the environment you tend.",
						"You're trained in {@skill Crafting}. You also gain the {@feat Leshy Familiar} druid feat. You gain the cornucopia order spell, and you increase the number of Focus Points in your focus pool by 1. Committing wanton cruelty to plants or fungi or neglecting to nurture plants in need of tending is anathema to your order. This doesn't prevent you from killing plants or fungi and it doesn't prevent you from defending yourself against plants or fungi.",
						"{@b Special:} The cultivation order is a variant of the {@class druid|crb|leaf order|leaf}. If you have the cultivation order, you count as a member of the {@class druid|crb|leaf order|leaf}, and you qualify for leaf order feats."
					]
				}
			]
		},
		{
			"name": "Druidic Order",
			"source": "WoW2",
			"page": 72,
			"className": "Druid",
			"classSource": "CRB",
			"subclassShortName": "Spore",
			"subclassSource": "WoW2",
			"level": 1,
			"entries": [
				{
					"type": "pf2-h4",
					"page": 198,
					"name": "Spore Order (Leaf Order Variant)",
					"entries": [
						"You're fascinated by molds and fungi, and you understand the important role they play in the continued health of ecosystems. This interest often puts you at odds with local communities, who view molds and fungi as something to be eradicated, rather than nurtured.",
						"You're trained in Intimidation. You also gain the {@feat Leshy Familiar} druid feat, but you must create a fungus leshy. You gain the {@spell mushroom patch|WoW2} order spell, and you increase the number of Focus Points in your focus pool by 1. Committing wanton cruelty to molds or fungi, killing molds or fungi unnecessarily, or interfering with the natural processes of decay, is anathema to your order. This doesn't prevent you from defending yourself against fungi or molds or from harvesting fungi or molds for sustenance.",
						"{@b Special:} The cultivation order is a variant of the {@class druid|crb|leaf order|leaf}. If you have the cultivation order, you count as a member of the {@class druid|crb|leaf order|leaf}, and you qualify for leaf order feats."
					]
				}
			]
		}
	]
}
