{
	"spell": [
		{
			"name": "Magic Warrior Aspect",
			"source": "LOWG",
			"page": 95,
			"focus": true,
			"level": 2,
			"traits": [
				"uncommon",
				"morph",
				"transmutation"
			],
			"cast": {
				"number": 2,
				"unit": "action"
			},
			"components": [
				[
					"S",
					"V"
				]
			],
			"duration": {
				"number": 5,
				"unit": "minute"
			},
			"entries": [
				"You call upon the aspect of the animal from your mask, gaining physical features reminiscent of that animal. You morph slightly into that creature, gaining the Speeds and senses you would gain from using {@spell animal form} to turn into the type of animal your mask represents; these special Speeds can't be increased by status bonuses or item bonuses."
			]
		},
		{
			"name": "Magic Warrior Transformation",
			"source": "LOWG",
			"page": 95,
			"focus": true,
			"level": 2,
			"traits": [
				"uncommon",
				"polymorph",
				"transmutation"
			],
			"cast": {
				"number": 2,
				"unit": "action"
			},
			"components": [
				[
					"S",
					"V"
				]
			],
			"duration": {
				"number": 1,
				"unit": "minute"
			},
			"entries": [
				"You transform into the animal from your mask. You gain the effects of {@spell animal form}, heightened to magic warrior transformation's level, and you can transform into only the type of animal your mask represents."
			]
		},
		{
			"name": "Mantis Form",
			"source": "LOWG",
			"page": 71,
			"focus": true,
			"level": 4,
			"traits": [
				"uncommon",
				"polymorph",
				"transmutation"
			],
			"cast": {
				"number": 2,
				"unit": "action"
			},
			"components": [
				[
					"S",
					"V"
				]
			],
			"duration": {
				"number": 1,
				"unit": "minute"
			},
			"entries": [
				"You become a mantis. You gain the effects of insect form, heightened to mantis form's level, and you can only transform into a mantis."
			]
		},
		{
			"name": "Perfect Strike",
			"source": "LOWG",
			"page": 83,
			"focus": true,
			"level": 2,
			"traits": [
				"uncommon",
				"divination",
				"fortune"
			],
			"cast": {
				"number": 1,
				"unit": "reaction"
			},
			"components": [
				[
					"V"
				]
			],
			"trigger": "You miss a {@action Strike} with an unarmed attack.",
			"entries": [
				"You call upon insight from your training to recover accuracy.",
				"Reroll the missed attack roll and keep the new result."
			]
		},
		{
			"name": "Snowball",
			"source": "LOWG",
			"page": 112,
			"level": 1,
			"traits": [
				"attack",
				"cold",
				"evocation",
				"water"
			],
			"traditions": [
				"arcane",
				"primal"
			],
			"spellLists": [
				"Elemental"
			],
			"cast": {
				"number": 2,
				"unit": "action"
			},
			"components": [
				[
					"S",
					"V"
				]
			],
			"range": {
				"number": 30,
				"unit": "feet"
			},
			"targets": "1 creature",
			"entries": [
				"You throw a magically propelled and chilled ball of dense snow. The target takes {@damage 2d4} cold damage and potentially other effects, depending on the result of your spell attack roll.",
				{
					"type": "successDegree",
					"entries": {
						"Critical Success": "The target takes double damage and a \u201310-foot status penalty to its Speeds for 1 round.",
						"Success": "The target takes full damage and a \u20135-foot status penalty to its Speeds for 1 round.",
						"Failure": "No effect."
					}
				}
			],
			"heightened": {
				"plusX": {
					"1": [
						"The damage increases by {@damage 2d4}."
					]
				}
			}
		},
		{
			"name": "Unblinking Flame Revelation",
			"source": "LOWG",
			"page": 83,
			"focus": true,
			"level": 3,
			"traits": [
				"uncommon",
				"abjuration"
			],
			"cast": {
				"number": 1,
				"unit": "action"
			},
			"components": [
				[
					"V"
				]
			],
			"requirements": "Your previous action was a successful unarmed {@action Strike}.",
			"targets": "the creature you hit",
			"duration": {
				"number": 2,
				"unit": "round"
			},
			"entries": [
				"You light your foe with revealing flame. The GM attempts a secret counteract check against each illusion affecting the creature; on a success, you suppress the illusion for the duration, rather than end the effect."
			]
		},
		{
			"name": "Unbreaking Wave Advance",
			"source": "LOWG",
			"page": 83,
			"focus": true,
			"level": 3,
			"traits": [
				"uncommon",
				"evocation",
				"water"
			],
			"cast": {
				"number": 1,
				"unit": "action"
			},
			"components": [
				[
					"V"
				]
			],
			"area": {
				"types": [
					"Cone"
				],
				"entry": "15-foot cone"
			},
			"savingThrow": {
				"type": [
					"F"
				]
			},
			"entries": [
				"You unleash a mighty wave from your hand that buffets back your foes. Each creature in the area must attempt a Fortitude saving throw. If a creature pushed by unbreaking wave advance would be pushed into a solid barrier or another creature, it stops at that point and takes {@dice 3d6} damage.",
				{
					"type": "successDegree",
					"entries": {
						"Success": "The creature is unaffected.",
						"Failure": "The creature is pushed 10 feet.",
						"Critical Failure": "The creature is pushed 20 feet."
					}
				}
			],
			"heightened": {
				"plusX": {
					"1": [
						"The damage for pushing a creature into a solid barrier increases by {@dice 1d6}."
					]
				}
			}
		},
		{
			"name": "Unfolding Wind Rush",
			"source": "LOWG",
			"page": 83,
			"focus": true,
			"level": 3,
			"traits": [
				"uncommon",
				"evocation"
			],
			"cast": {
				"number": 1,
				"unit": "action"
			},
			"components": [
				[
					"V"
				]
			],
			"entries": [
				"You travel on a rushing wind. Move two times: two {@action Stride||Strides}, two {@action Step||Steps}, or one {@action Stride} and one {@action Step} (in either order). You can {@action Stride} or {@action Step} into the air during this movement, moving upward at a 45-degree angle at most; if you end your movement in the air, you fall after taking one action or when your turn ends, whichever comes first. A {@spell wall of wind} appears in all the spaces you left during this movement, lasting for 1 round."
			],
			"heightened": {
				"X": {
					"5": [
						"The wall of wind lasts 3 rounds."
					]
				}
			}
		},
		{
			"name": "Untwisting Iron Buffer",
			"source": "LOWG",
			"page": 83,
			"focus": true,
			"level": 3,
			"traits": [
				"uncommon",
				"abjuration"
			],
			"cast": {
				"number": 1,
				"unit": "action"
			},
			"components": [
				[
					"V"
				]
			],
			"entries": [
				"You send currents of protective ki to the surface of your body that protect you from harm, at least until your enemies dissipate them.",
				"You gain 15 temporary Hit Points, which last for up to 3 rounds."
			],
			"heightened": {
				"plusX": {
					"1": [
						"The temporary Hit Points increase by 5."
					]
				}
			},
			"miscTags": [
				"THP"
			]
		}
	]
}
