{
	"spell": [
		{
			"name": "Cyclone Rondo",
			"source": "WtD1",
			"page": 26,
			"level": 3,
			"traits": [
				"rare",
				"air",
				"evocation"
			],
			"traditions": [
				"occult",
				"primal"
			],
			"cast": {
				"number": 3,
				"unit": "action"
			},
			"components": [
				[
					"M",
					"S",
					"V"
				]
			],
			"range": {
				"number": 60,
				"unit": "feet"
			},
			"area": {
				"types": [
					"Misc."
				],
				"entry": "a 10-foot square"
			},
			"duration": {
				"number": 1,
				"unit": "minute",
				"sustained": true
			},
			"savingThrow": {
				"type": [
					"R"
				]
			},
			"entries": [
				"Playing or singing melodies discovered by the ancient Shory, you call up a whirlwind. When the whirlwind appears, each creature in its area must attempt a Reflex save or be knocked {@condition prone}. The area of the whirlwind is {@quickref difficult terrain||3|terrain}.",
				"The whirlwind grows harsher when you {@action sustain a spell||Sustain the Spell}, moving up to 10 feet within your range and dealing each creature whose space it enters or passes through {@damage 4d6} damage with a basic Reflex save."
			],
			"heightened": {
				"plusX": {
					"1": [
						"The damage increases by {@damage 1d6}."
					]
				}
			}
		}
	]
}
