{
	"item": [
		{
			"name": "Acid Flask",
			"source": "CRB",
			"page": 544,
			"type": "Item",
			"level": "1+",
			"traits": [
				"acid",
				"alchemical",
				"bomb",
				"consumable",
				"splash"
			],
			"usage": "held in 1 hand",
			"bulk": "L",
			"activate": {
				"activity": {
					"number": 1,
					"unit": "action"
				},
				"components": [
					"{@action Strike}"
				]
			},
			"category": "Bomb",
			"entries": [
				"This flask filled with corrosive acid deals 1 acid damage, the listed {@condition persistent damage||persistent acid damage}, and the listed acid {@trait splash} damage. Many types grant an item bonus to attack rolls."
			],
			"generic": "G",
			"variants": [
				{
					"variantType": "lesser",
					"level": 1,
					"equipment": true,
					"price": {
						"coin": "gp",
						"amount": 3
					},
					"entries": [
						"It deals {@damage 1d6} {@condition persistent damage||persistent acid damage} and 1 acid {@trait splash} damage."
					],
					"_mod": {
						"entries": {
							"replaceTags": true,
							"with": "{@damage 1d6} {@condition persistent damage||persistent acid damage} and 1 acid {@trait splash} damage."
						}
					}
				},
				{
					"variantType": "moderate",
					"level": 3,
					"price": {
						"coin": "gp",
						"amount": 10
					},
					"entries": [
						"You gain a +1 item bonus to attack rolls. The bomb deals {@damage 2d6} {@condition persistent damage||persistent acid damage} and 2 acid {@trait splash} damage."
					],
					"_mod": {
						"entries": {
							"replaceTags": true,
							"with": "{@damage 2d6} {@condition persistent damage||persistent acid damage} and 2 acid {@trait splash} damage. You gain a +1 item bonus to attack rolls."
						}
					}
				},
				{
					"variantType": "greater",
					"level": 11,
					"price": {
						"coin": "gp",
						"amount": 250
					},
					"entries": [
						"You gain a +2 item bonus to attack rolls. The bomb deals {@damage 3d6} {@condition persistent damage||persistent acid damage} and 3 acid {@trait splash} damage."
					],
					"_mod": {
						"entries": {
							"replaceTags": true,
							"with": "{@damage 3d6} {@condition persistent damage||persistent acid damage} and 3 acid {@trait splash} damage. You gain a +2 item bonus to attack rolls."
						}
					}
				},
				{
					"variantType": "major",
					"level": 17,
					"price": {
						"coin": "gp",
						"amount": 2500
					},
					"entries": [
						"You gain a +3 item bonus to attack rolls. The bomb deals {@damage 4d6} {@condition persistent damage||persistent acid damage} and 4 acid {@trait splash} damage."
					],
					"_mod": {
						"entries": {
							"replaceTags": true,
							"with": "{@damage 4d6} {@condition persistent damage||persistent acid damage} and 4 acid {@trait splash} damage. You gain a +3 item bonus to attack rolls."
						}
					}
				}
			],
			"_vmod": {
				"entries": {
					"mode": "replaceTxt",
					"replace": "the listed {@condition persistent damage\\|\\|persistent acid damage}, and the listed acid {@trait splash} damage\\. Many types grant an item bonus to attack rolls\\."
				},
				"entriesMode": "generic"
			}
		},
		{
			"name": "Adamantine",
			"source": "CRB",
			"page": 578,
			"type": "Material",
			"level": "8+",
			"traits": [
				"uncommon",
				"precious"
			],
			"category": "Material",
			"entries": [
				"Mined from rocks that fell from the heavens, adamantine is one of the hardest metals known. It has a shiny, black appearance, and it is prized for its amazing resiliency and ability to hold an incredibly sharp edge.",
				{
					"type": "table",
					"source": "CRB",
					"page": 578,
					"labelRowIdx": [
						0
					],
					"colSizes": [
						2,
						1,
						1,
						1
					],
					"colStyles": [
						"text-left",
						"text-center",
						"text-center",
						"text-center"
					],
					"rows": [
						[
							"Adamantine Items",
							"Hardness",
							"HP",
							"BT"
						],
						[
							"{@b Thin Items}",
							"",
							"",
							""
						],
						{
							"type": "multiRow",
							"rows": [
								[
									"{@indentFirst Standard-grade}",
									"10",
									"40",
									"20"
								],
								[
									"{@indentFirst High-grade}",
									"13",
									"52",
									"26"
								]
							]
						},
						[
							"{@b Items}",
							"",
							"",
							""
						],
						{
							"type": "multiRow",
							"rows": [
								[
									"{@indentFirst Standard-grade}",
									"14",
									"56",
									"28"
								],
								[
									"{@indentFirst High-grade}",
									"17",
									"68",
									"34"
								]
							]
						},
						[
							"{@b Structures}",
							"",
							"",
							""
						],
						{
							"type": "multiRow",
							"rows": [
								[
									"{@indentFirst Standard-grade}",
									"28",
									"112",
									"56"
								],
								[
									"{@indentFirst High-grade}",
									"34",
									"136",
									"68"
								]
							]
						}
					]
				}
			],
			"generic": "G",
			"variants": [
				{
					"variantType": "adamantine chunk",
					"price": {
						"coin": "gp",
						"amount": 500
					},
					"bulk": "L",
					"entries": []
				},
				{
					"variantType": "adamantine ingot",
					"price": {
						"coin": "gp",
						"amount": 5000
					},
					"bulk": 1,
					"entries": []
				},
				{
					"variantType": "standard-grade adamantine object",
					"level": 8,
					"price": {
						"coin": "gp",
						"amount": 350,
						"note": "per Bulk"
					},
					"entries": []
				},
				{
					"variantType": "high-grade adamantine object",
					"level": 16,
					"price": {
						"coin": "gp",
						"amount": 6000,
						"note": "per Bulk"
					},
					"entries": []
				}
			]
		},
		{
			"name": "Adamantine Armor",
			"source": "CRB",
			"page": 555,
			"type": "Item",
			"level": "12+",
			"traits": [
				"uncommon"
			],
			"usage": "worn armor",
			"bulk": "varies by armor",
			"category": "Material",
			"entries": [
				"Adamantine armor has a shiny, black appearance and is amazingly durable."
			],
			"generic": "G",
			"variants": [
				{
					"variantType": "standard-grade adamantine armor",
					"level": 12,
					"price": {
						"coin": "gp",
						"amount": 1600,
						"note": "+ 160 gp per Bulk"
					},
					"craftReq": [
						"The initial raw materials must include adamantine worth at least 200 gp + 20 gp per Bulk."
					],
					"entries": []
				},
				{
					"variantType": "high-grade adamantine armor",
					"level": 19,
					"price": {
						"coin": "gp",
						"amount": 32000,
						"note": "+ 3,200 gp per Bulk"
					},
					"craftReq": [
						"The initial raw materials must include adamantine worth at least 16,000 gp + 1,600 gp per Bulk."
					],
					"entries": []
				}
			]
		},
		{
			"name": "Adamantine Shield",
			"source": "CRB",
			"page": 586,
			"type": "Item",
			"level": "8+",
			"traits": [
				"uncommon"
			],
			"usage": "varies by shield",
			"category": "Material",
			"entries": [
				"Adamantine shields are particularly sturdy, and when used for a shield bash, they are adamantine weapons."
			],
			"generic": "G",
			"variants": [
				{
					"variantType": "standard-grade adamantine buckler",
					"name": "Standard-Grade Adamantine Buckler",
					"level": 8,
					"price": {
						"coin": "gp",
						"amount": 400
					},
					"bulk": "L",
					"shieldData": {
						"hardness": 8,
						"hp": 32,
						"bt": 16,
						"ac": 1
					},
					"craftReq": [
						"adamantine worth at least 50 gp"
					],
					"entries": []
				},
				{
					"variantType": "standard-grade adamantine shield",
					"level": 8,
					"price": {
						"coin": "gp",
						"amount": 440
					},
					"bulk": 1,
					"shieldData": {
						"hardness": 10,
						"hp": 40,
						"bt": 20,
						"ac": 2
					},
					"craftReq": [
						"adamantine worth at least 55 gp"
					],
					"entries": []
				},
				{
					"variantType": "high-grade adamantine buckler",
					"name": "High-Grade Adamantine Buckler",
					"level": 16,
					"shieldData": {
						"hardness": 11,
						"hp": 44,
						"bt": 22,
						"ac": 1
					},
					"bulk": "L",
					"craftReq": [
						"adamantine worth at least 4,000 gp"
					],
					"entries": []
				},
				{
					"variantType": "high-grade adamantine shield",
					"level": 16,
					"price": {
						"coin": "gp",
						"amount": 8800
					},
					"bulk": 1,
					"shieldData": {
						"hardness": 13,
						"hp": 52,
						"bt": 26,
						"ac": 2
					},
					"craftReq": [
						"adamantine worth at least 4,400 gp"
					],
					"entries": []
				}
			]
		},
		{
			"name": "Adamantine Weapon",
			"source": "CRB",
			"page": 599,
			"type": "Item",
			"level": "11+",
			"traits": [
				"uncommon"
			],
			"usage": "varies by weapon",
			"bulk": "varies by weapon",
			"category": "Material",
			"entries": [
				"Adamantine weapons have a shiny black appearance and cut through lesser items with ease. They treat any object they hit as if it had half as much Hardness as usual, unless the object's Hardness is greater than that of the adamantine weapon."
			],
			"generic": "G",
			"variants": [
				{
					"variantType": "standard-grade adamantine weapon",
					"level": 11,
					"price": {
						"coin": "gp",
						"amount": 1400,
						"note": "+ 140 gp per Bulk"
					},
					"craftReq": [
						"at least 175 gp of adamantine + 17.5 gp per Bulk."
					],
					"entries": []
				},
				{
					"variantType": "high-grade adamantine weapon",
					"level": 17,
					"price": {
						"coin": "gp",
						"amount": 13500,
						"note": "+ 1,350 gp per Bulk"
					},
					"craftReq": [
						"at least 6,750 gp of adamantine + 675 gp per Bulk."
					],
					"entries": []
				}
			]
		},
		{
			"name": "Adventurer's Pack",
			"source": "CRB",
			"page": 288,
			"equipment": true,
			"type": "Item",
			"price": {
				"coin": "sp",
				"amount": 15
			},
			"bulk": 1,
			"category": "Adventuring Gear",
			"entries": [
				"This item is the starter kit for an adventurer, containing the essential items for exploration and survival. The Bulk value is for the entire pack together, but see the descriptions of individual items as necessary. The pack contains the following items: a {@item backpack}, a {@item bedroll}, {@item chalk (10)||10 pieces of chalk}, {@item flint and steel}, {@item rope (50 feet)||50 feet of rope}, 2 weeks' {@item Rations (1 week)||rations}, {@item soap}, 5 {@item torch||torches}, and a {@item waterskin}."
			]
		},
		{
			"name": "Aeon Stone",
			"source": "CRB",
			"page": 604,
			"otherSources": {
				"Expanded": [
					"LOPSG|121",
					"LOWG|63"
				]
			},
			"type": "Item",
			"level": "1+",
			"traits": [
				"uncommon",
				"invested",
				"magical",
				"transmutation"
			],
			"usage": "worn",
			"bulk": "\u2014",
			"category": "Worn",
			"entries": [
				"Over millennia, these mysterious, intricately cut gemstones have been hoarded by mystics and fanatics hoping to discover their secrets. Despite their myriad forms and functions, these stones are purportedly all fragments of crystal tools used by otherworldly entities to construct the universe in primeval times.",
				"When you invest one of these precisely shaped crystals, the stone orbits your head instead of being worn on your body.",
				"You can stow an aeon stone with an {@action Interact} action, and an orbiting stone can be snatched out of the air with a successful {@action Disarm} action against you. A stowed or removed stone remains invested, but its effects are suppressed until you return it to orbit your head again.",
				"There are various types of aeon stones, each with a different shape, color, and {@trait magical} effect. Each aeon stone also gains a resonant power when slotted into a special magical item called a {@item wayfinder|crb}."
			],
			"generic": "G",
			"variants": [
				{
					"variantType": "clear spindle",
					"level": 7,
					"name": "Clear Spindle Aeon Stone",
					"price": {
						"coin": "gp",
						"amount": 325
					},
					"entries": [
						"You don't need to eat or drink while this aeon stone is invested by you. This aeon stone doesn't function until it has been worn continuously for a week and invested each day therein. If it's invested by someone else, this interval starts over.",
						"The resonant power allows you to cast {@spell air bubble} as a primal innate spell once per day."
					]
				},
				{
					"variantType": "dull gray",
					"level": 1,
					"price": {
						"coin": "gp",
						"amount": 9
					},
					"name": "Dull Gray Aeon Stone",
					"entries": [
						"A dull gray aeon stone has lost its special magical properties, sometimes as a result of overusing a tourmaline sphere or pale lavender ellipsoid aeon stone. It still orbits your head like any other aeon stone and can thus serve as a stylish, hands-free option for various spells that target an object, like continual flame.",
						"Dull gray aeon stones have no resonant power."
					]
				},
				{
					"variantType": "gold nodule",
					"level": 6,
					"price": {
						"coin": "gp",
						"amount": 230
					},
					"name": "Gold Nodule Aeon Stone",
					"entries": [
						"When a gold nodule aeon stone is created, its creator chooses a language they know to store within the crystal. When you invest the stone, you gain the ability to understand, speak, and write that language.",
						"The resonant power allows you to cast {@spell comprehend language} as an occult innate spell once per day."
					]
				},
				{
					"variantType": "lavender and green ellipsoid",
					"level": 19,
					"price": {
						"coin": "gp",
						"amount": 30000
					},
					"name": "Lavender And Green Ellipsoid Aeon Stone",
					"entries": [
						"This functions as a {@item pale lavender ellipsoid aeon stone|CRB}, but it casts an 8th-level {@spell dispel magic} spell with a counteract modifier of +31.",
						"The resonant power allows you to cast {@spell detect magic} and read aura as arcane innate spells at will."
					]
				},
				{
					"variantType": "orange prism",
					"level": 16,
					"price": {
						"coin": "gp",
						"amount": 9750
					},
					"name": "Orange Prism Aeon Stone",
					"entries": [
						"An orange prism aeon stone must be activated to provide a benefit. The resonant power grants you a +2 item bonus to {@skill Arcana}, {@skill Nature}, {@skill Occultism}, or {@skill Religion} checks\u2014whichever corresponds to the tradition of the last spell you enhanced with this aeon stone.",
						"{@b Activate} {@as 1} envision; {@b Effect} If your next action is to {@action Cast a Spell}, that spell's level is 1 higher (maximum 10th level) for the purposes of counteracting and being counteracted."
					]
				},
				{
					"variantType": "pale lavender ellipsoid",
					"level": 13,
					"price": {
						"coin": "gp",
						"amount": 2200
					},
					"name": "Pale Lavender Ellipsoid Aeon Stone",
					"entries": [
						"This aeon stone must be activated to provide a benefit. The resonant power allows you to cast the {@spell read aura} cantrip as an arcane innate spell.",
						"{@b Activate} {@as R} envision; {@b Frequency} once per day; {@b Trigger} A spell targets you; {@b Effect} The stone casts a 6th-level {@spell dispel magic} spell in an attempt to counteract the triggering spell, with a counteract modifier of +22. This can be used only on spells that specifically target you\u2014not area spells that don't have targets. If it succeeds, it counteracts the spell for all targets if other creatures were targeted in addition to you.",
						"Each time you activate this aeon stone, attempt a DC {@flatDC 5} flat check. On a failure, the stone permanently turns into a {@item dull gray aeon stone|crb}."
					]
				},
				{
					"variantType": "pink rhomboid",
					"level": 12,
					"price": {
						"coin": "gp",
						"amount": 1900
					},
					"name": "Pink Rhomboid Aeon Stone",
					"entries": [
						"When you invest this stone, you gain 15 temporary Hit Points. If the stone's effects are suppressed, you lose any of the temporary Hit Points remaining until it returns. The temporary Hit Points refresh during your daily preparations; they do not refresh if you re-invest the stone, or invest another pink rhomboid aeon stone, before then.",
						"The resonant power allows you to cast the {@spell stabilize} cantrip as a divine innate spell."
					]
				},
				{
					"variantType": "tourmaline sphere",
					"level": 7,
					"price": {
						"coin": "gp",
						"amount": 350
					},
					"name": "Tourmaline Sphere Aeon Stone",
					"entries": [
						"When you would die from the {@condition dying} condition (typically at {@condition dying 4}), this aeon stone automatically activates and reduces your {@condition dying} value to 1 less than would normally kill you (typically to {@condition dying 3}). The stone then permanently turns into a {@item dull gray aeon stone|crb}. You can benefit from this ability only once per day, even if you have multiple such stones.",
						"The resonant power allows you to cast 1st-level {@spell heal} as a divine innate spell once per day."
					]
				},
				{
					"variantType": "agate ellipsoid",
					"level": 5,
					"price": {
						"coin": "gp",
						"amount": 130
					},
					"name": "Agate Ellipsoid Aeon Stone",
					"source": "LOPSG",
					"page": 121,
					"entries": [
						"This aeon stone allows you to cast 2nd-level {@spell augury} as a divine innate spell once per day.",
						"The resonant power causes the {@spell augury} spell from the aeon stone to always succeed at the DC {@flatDC 6} flat check to give an answer other than \"nothing.\""
					]
				},
				{
					"variantType": "azure briolette",
					"level": 4,
					"price": {
						"coin": "gp",
						"amount": 85
					},
					"name": "Azure Briolette Aeon Stone",
					"source": "LOPSG",
					"page": 121,
					"entries": [
						"This aeon stone must be activated to provide a benefit.",
						"{@b Activate} {@as R} envision; {@b Trigger} An enemy fails its save against a {@trait mental} spell you cast using one of your spell slots; {@b Effect} You gain temporary Hit Points equal to twice the spell's level until your next turn.",
						"The resonant power grants a separate activation.",
						"{@b Activate} {@as 2} command, {@action Interact}; {@b Frequency} once per day; {@b Effect} You gain the effect of a {@spell chill touch} arcane cantrip."
					]
				},
				{
					"variantType": "dusty rose prism",
					"level": 3,
					"price": {
						"coin": "gp",
						"amount": 50
					},
					"name": "Dusty Rose Prism Aeon Stone",
					"source": "LOPSG",
					"page": 121,
					"entries": [
						"This aeon stone allows you to cast the 1st-level {@spell shield} cantrip as an arcane innate spell, surrounding yourself in pink energy.",
						"The resonant power increases the damage prevented by your aeon stone's {@spell shield} spell from 5 to 10."
					]
				},
				{
					"variantType": "pale orange rhomboid",
					"level": 19,
					"price": {
						"coin": "gp",
						"amount": 40000
					},
					"name": "Pale Orange Rhomboid Aeon Stone",
					"source": "LOPSG",
					"page": 121,
					"entries": [
						"The first time each day you die, your vital and spiritual essences mingle together and reside within this aeon stone.",
						"You have a limited sense of how many life forces are currently within 30 feet of the stone, which you can potentially use to determine when it's safe to call on the stone's power. At any time within the next hour after your body died, you can spend 1 minute concentrating in order to return to your body.",
						"As long as your body is still intact, you are no longer dead\u2014you are restored to 1 HP with the {@condition doomed 3} and {@condition wounded 3} conditions. You can benefit from the effects of only one pale orange rhomboid aeon stone in a given day.",
						"The resonant power allows you to wait more than an hour to return to your body with the aeon stone; as long as the wayfinder remains on the body, your body doesn't decay and you can return at any point."
					]
				},
				{
					"variantType": "pearlescent pyramid",
					"level": 10,
					"price": {
						"coin": "gp",
						"amount": 900
					},
					"name": "Pearlescent Pyramid Aeon Stone",
					"source": "LOPSG",
					"page": 121,
					"entries": [
						"While invested, this aeon stone grants the benefit of the {@item ghost touch} property rune to your weapons and unarmed attacks.",
						"The resonant power grants a special activation.",
						"{@b Activate} {@as 1} envision; {@b Frequency} once per minute; {@b Effect} You gain the effects of see invisibility for 1 round."
					]
				},
				{
					"variantType": "pearly white spindle",
					"level": 3,
					"price": {
						"coin": "gp",
						"amount": 60
					},
					"name": "Pearly White Spindle Aeon Stone",
					"source": "LOPSG",
					"page": 121,
					"entries": [
						"When you invest this aeon stone, it slowly starts healing your wounds, restoring 1 HP every minute.",
						"The resonant power grants you resistance 1 to negative damage."
					]
				},
				{
					"variantType": "western star",
					"level": 6,
					"price": {
						"coin": "gp",
						"amount": 225
					},
					"name": "Western Star Aeon Stone",
					"source": "LOPSG",
					"page": 122,
					"entries": [
						"This aeon stone must be activated to provide a benefit.",
						"{@b Activate} {@as 2} envision, {@action Interact}; {@b Effect} You activate the aeon stone to gain the effects of a 1st-level {@spell illusory disguise}.",
						"The resonant power allows you to render all of your aeon stones and your wayfinder {@condition invisible} whenever you use the activation to gain the effects of illusory disguise."
					]
				},
				{
					"variantType": "black pearl",
					"level": 12,
					"price": {
						"coin": "gp",
						"amount": 2000
					},
					"name": "Black Pearl Aeon Stone",
					"source": "LOWG",
					"page": 63,
					"entries": [
						"This black pearl sparkles with light.",
						"{@b Activate} {@as R} envision; {@b Trigger} you are targeted by a {@trait mental} effect. {@b Effect} You receive a +4 status bonus to your saving throw against the triggering effect. Whether or not your save is successful, the aeon stone attempts a counteract check at +30 to immediately reflect a copy of the effect back at the originator, targeting it using the creature's own relevant statistics but controlling the effect as if you had cast it. Every time you activate this aeon stone, attempt a DC {@flatDC 5} flat check. On a failure, the stone shatters and loses its magical properties forever.",
						"The resonant power allows you to cast {@spell sending} once per day."
					]
				}
			]
		},
		{
			"name": "Alarm Snare",
			"source": "CRB",
			"page": 589,
			"type": "Snare",
			"level": 1,
			"traits": [
				"auditory",
				"consumable",
				"mechanical",
				"snare",
				"trap"
			],
			"price": {
				"coin": "gp",
				"amount": 3
			},
			"category": "Snare",
			"entries": [
				"You create an alarm snare by rigging one or more noisy objects to a trip wire or pressure plate. When you create an alarm snare, you designate a range between 100 to 500 feet at which it can be heard. When a Small or larger creature enters the square, the snare makes a noise loud enough that it can be heard by all creatures in the range you designated."
			]
		},
		{
			"name": "Alchemist Goggles",
			"source": "CRB",
			"page": 605,
			"type": "Item",
			"level": "4+",
			"traits": [
				"invested",
				"magical",
				"transmutation"
			],
			"usage": "worn eyepiece",
			"bulk": "\u2014",
			"category": "Worn",
			"entries": [
				"These brass goggles are engraved with flame patterns and have thick, heavy lenses. While worn, they give you a +1 item bonus to {@skill Crafting} checks to {@action Craft} alchemical items and a +1 item bonus to attack rolls with alchemical bombs. You can also ignore lesser cover when making {@action Strike||Strikes} with alchemical bombs."
			],
			"generic": "G",
			"variants": [
				{
					"variantType": "alchemist goggles",
					"level": 4,
					"price": {
						"coin": "gp",
						"amount": 100
					},
					"entries": [],
					"_mod": {
						"entries": {
							"with": "+1"
						}
					}
				},
				{
					"variantType": "greater alchemist goggles",
					"level": 11,
					"price": {
						"coin": "gp",
						"amount": 1400
					},
					"entries": [
						"The item bonuses are both +2."
					],
					"_mod": {
						"entries": {
							"with": "+2"
						}
					}
				},
				{
					"variantType": "major alchemist goggles",
					"level": 17,
					"price": {
						"coin": "gp",
						"amount": 15000
					},
					"entries": [
						"The item bonuses are both +3."
					],
					"_mod": {
						"entries": {
							"with": "+3"
						}
					}
				}
			],
			"_vmod": {
				"entries": {
					"mode": "replaceTxt",
					"replace": "\\+1"
				},
				"entriesMode": "generic"
			}
		},
		{
			"name": "Alchemist's Fire",
			"source": "CRB",
			"page": 545,
			"type": "Item",
			"level": "1+",
			"traits": [
				"alchemical",
				"bomb",
				"consumable",
				"fire",
				"splash"
			],
			"usage": "held in 1 hand",
			"bulk": "L",
			"activate": {
				"activity": {
					"number": 1,
					"unit": "action"
				},
				"components": [
					"{@action Strike}"
				]
			},
			"category": "Bomb",
			"entries": [
				"Alchemist's fire is a combination of volatile liquids that ignite when exposed to air. Alchemist's fire deals the listed fire damage, {@condition persistent damage||persistent fire damage}, and {@trait splash} damage. Many types grant an item bonus to attack rolls."
			],
			"generic": "G",
			"variants": [
				{
					"variantType": "lesser",
					"level": 1,
					"equipment": true,
					"price": {
						"coin": "gp",
						"amount": 3
					},
					"entries": [
						"The bomb deals {@damage 1d8} fire damage, 1 {@condition persistent damage||persistent fire damage}, and 1 fire {@trait splash} damage."
					]
				},
				{
					"variantType": "moderate",
					"level": 3,
					"price": {
						"coin": "gp",
						"amount": 10
					},
					"entries": [
						"You gain a +1 item bonus to attack rolls. The bomb deals {@damage 2d8} fire damage, 2 {@condition persistent damage||persistent fire damage}, and 2 fire {@trait splash} damage."
					]
				},
				{
					"variantType": "greater",
					"level": 11,
					"price": {
						"coin": "gp",
						"amount": 250
					},
					"entries": [
						"You gain a +2 item bonus to attack rolls. The bomb deals {@damage 3d8} fire damage, 3 {@condition persistent damage||persistent fire damage}, and 3 fire {@trait splash} damage."
					]
				},
				{
					"variantType": "major",
					"level": 17,
					"price": {
						"coin": "gp",
						"amount": 2500
					},
					"entries": [
						"You gain a +3 item bonus to attack rolls. The bomb deals {@damage 4d8} fire damage, 4 {@condition persistent damage||persistent fire damage}, and 4 fire {@trait splash} damage."
					]
				}
			],
			"_vmod": {
				"entries": {
					"mode": "prependArr",
					"items": [
						"Alchemist's fire is a combination of volatile liquids that ignite when exposed to air."
					]
				},
				"entriesMode": "variant"
			}
		},
		{
			"name": "Alchemist's Lab",
			"source": "CRB",
			"page": 288,
			"equipment": true,
			"type": "Item",
			"price": {
				"coin": "gp",
				"amount": 5
			},
			"bulk": 6,
			"hands": 2,
			"category": "Adventuring Gear",
			"entries": [
				"You need an alchemist's lab to {@action Craft} alchemical items during downtime."
			],
			"generic": "G",
			"variants": [
				{
					"variantType": "Base",
					"name": "Alchemist's Lab",
					"price": {
						"coin": "gp",
						"amount": 5
					},
					"entries": []
				},
				{
					"variantType": "Expanded",
					"name": "Expanded Alchemist's Lab",
					"level": 3,
					"price": {
						"coin": "gp",
						"amount": 55
					},
					"entries": [
						"An expanded alchemist's lab gives a +1 item bonus to {@skill Crafting} checks to create alchemical items."
					]
				}
			]
		},
		{
			"name": "Alchemist's Tools",
			"source": "CRB",
			"page": 288,
			"equipment": true,
			"type": "Item",
			"price": {
				"coin": "gp",
				"amount": 3
			},
			"bulk": 1,
			"hands": "1 or 2*",
			"category": "Adventuring Gear",
			"entries": [
				"This mobile collection of vials and chemicals can be used for simple alchemical tasks. If you wear your alchemist's tools, you can draw and replace them as part of the action that uses them.",
				"{@note *You can use the set of tools with one hand if you are wearing it.}"
			]
		},
		{
			"name": "Aligned Oil",
			"source": "CRB",
			"page": 561,
			"type": "Item",
			"level": 9,
			"traits": [
				"consumable",
				"divine",
				"evocation",
				"oil"
			],
			"price": {
				"coin": "gp",
				"amount": 140
			},
			"usage": "held in 2 hands",
			"bulk": "L",
			"activate": {
				"activity": {
					"number": 1,
					"unit": "action"
				},
				"components": [
					"{@action Interact}"
				]
			},
			"category": "Oil",
			"entries": [
				"This oil fills a weapon with cosmic power of an alignment. Each aligned oil is crafted to one alignment: chaos, evil, good, or law (such as a good-aligned oil). A weapon anointed with this oil gains the effects of the property rune matching its alignment: anarchic (chaos), axiomatic (law), holy (good), or unholy (evil)",
				"This lasts for 1 minute."
			]
		},
		{
			"name": "Anarchic",
			"source": "CRB",
			"page": 583,
			"type": "Rune",
			"level": 11,
			"traits": [
				"chaotic",
				"evocation",
				"magical"
			],
			"price": {
				"coin": "gp",
				"amount": 1400
			},
			"usage": "etched onto a weapon without an axiomatic rune",
			"category": "Rune",
			"appliesTo": [
				"Weapon"
			],
			"entries": [
				"An anarchic rune is jagged and asymmetrical, channeling chaotic energy. A weapon with this rune deals an additional {@damage 1d6} chaotic damage against lawful targets. If you are lawful, you are {@condition enfeebled 2} while carrying or wielding this weapon.",
				"When you critically succeed at a {@action Strike} with this weapon against a lawful creature, roll {@dice 1d6}. On a 1 or 2, you deal double minimum damage; on a 3 or 4, double your damage normally; on a 5 or 6, you deal double maximum damage."
			],
			"craftReq": [
				"You are chaotic."
			]
		},
		{
			"name": "Animal Staff",
			"source": "CRB",
			"page": 592,
			"type": "Item",
			"level": "4+",
			"traits": [
				"divination",
				"magical",
				"staff"
			],
			"usage": "held in 1 hand",
			"bulk": 1,
			"category": "Staff",
			"entries": [
				"This staff is topped with carved animal and monster heads.",
				"While wielding the staff, you gain a +2 circumstance bonus to {@skill Nature} checks to identify animals.",
				{
					"type": "ability",
					"style": "compact",
					"components": [
						"{@action Cast a Spell}"
					],
					"entries": [
						"You expend a number of charges from the staff to cast a spell from its list."
					]
				}
			],
			"craftReq": [
				"Supply one casting of all listed levels of all listed spells."
			],
			"generic": "G",
			"variants": [
				{
					"variantType": "animal staff",
					"level": 4,
					"price": {
						"coin": "gp",
						"amount": 90
					},
					"entries": [
						{
							"type": "list",
							"items": [
								"{@bold Cantrip} {@spell know direction}",
								"{@bold 1st} {@spell magic fang}, {@spell summon animal}"
							]
						}
					]
				},
				{
					"variantType": "greater animal staff",
					"level": 8,
					"price": {
						"coin": "gp",
						"amount": 460
					},
					"entries": [
						{
							"type": "list",
							"items": [
								"{@bold 2nd} {@spell animal messenger}, {@spell speak with animals}, {@spell summon animal}",
								"{@bold 3rd} {@spell animal form}, {@spell summon animal}"
							]
						}
					]
				},
				{
					"variantType": "major animal staff",
					"level": 12,
					"price": {
						"coin": "gp",
						"amount": 1900
					},
					"entries": [
						{
							"type": "list",
							"items": [
								"{@bold 4th} {@spell summon animal}",
								"{@bold 5th} {@spell animal form}, {@spell moon frenzy}, {@spell summon animal}"
							]
						}
					]
				}
			]
		},
		{
			"name": "Anklets of Alacrity",
			"source": "CRB",
			"page": 603,
			"type": "Item",
			"level": 17,
			"traits": [
				"apex",
				"invested",
				"magical",
				"transmutation"
			],
			"price": {
				"coin": "gp",
				"amount": 15000
			},
			"usage": "worn anklets",
			"bulk": "\u2014",
			"category": "Apex",
			"entries": [
				"These gem-studded golden anklets give you a +3 item bonus to {@skill Acrobatics} checks. When you invest the anklets, you either increase your Dexterity score by 2 or increase it to 18, whichever would give you a higher score.",
				{
					"type": "ability",
					"style": "compact",
					"activity": {
						"number": 1,
						"unit": "action"
					},
					"components": [
						"{@action Interact}"
					],
					"frequency": {
						"unit": "day",
						"number": 1
					},
					"entries": [
						"You click the anklets together, gaining a +20-foot status bonus to all your Speeds and the effects of water walk for the next 10 minutes."
					]
				}
			]
		},
		{
			"name": "Antidote",
			"source": "CRB",
			"page": 546,
			"type": "Item",
			"level": "1+",
			"traits": [
				"alchemical",
				"consumable",
				"elixir",
				"healing"
			],
			"usage": "held in 1 hand",
			"bulk": "L",
			"activate": {
				"activity": {
					"number": 1,
					"unit": "action"
				},
				"components": [
					"{@action Interact}"
				]
			},
			"category": "Elixir",
			"entries": [
				"An antidote protects you against toxins. Upon drinking an antidote, you gain an item bonus to Fortitude saving throws against poisons for 6 hours."
			],
			"generic": "G",
			"variants": [
				{
					"variantType": "lesser",
					"level": 1,
					"equipment": true,
					"price": {
						"coin": "gp",
						"amount": 3
					},
					"entries": [
						"You gain a +2 item bonus."
					],
					"_mod": {
						"entries": {
							"mode": "replaceTxt",
							"replace": "an item bonus",
							"with": "a +2 item bonus"
						},
						"entriesMode": "generic"
					}
				},
				{
					"variantType": "moderate",
					"level": 6,
					"price": {
						"coin": "gp",
						"amount": 35
					},
					"entries": [
						"You gain a +3 item bonus."
					],
					"_mod": {
						"entries": {
							"mode": "replaceTxt",
							"replace": "an item bonus",
							"with": "a +3 item bonus"
						},
						"entriesMode": "generic"
					}
				},
				{
					"variantType": "greater",
					"level": 10,
					"price": {
						"coin": "gp",
						"amount": 160
					},
					"entries": [
						"You gain a +4 item bonus."
					],
					"_mod": {
						"entries": {
							"mode": "replaceTxt",
							"replace": "an item bonus",
							"with": "a +4 item bonus"
						},
						"entriesMode": "generic"
					}
				},
				{
					"variantType": "major",
					"level": 14,
					"price": {
						"coin": "gp",
						"amount": 675
					},
					"entries": [
						"You gain a +4 item bonus, and when you drink the antidote, you can immediately attempt a saving throw against one poison of 14th level or lower affecting you. If you succeed, the poison is neutralized."
					],
					"_mod": {
						"entries": [
							{
								"mode": "replaceTxt",
								"replace": "an item bonus",
								"with": "a +4 item bonus"
							},
							{
								"mode": "appendArr",
								"items": [
									"When you drink the antidote, you can immediately attempt a saving throw against one poison of 14th level or lower affecting you. If you succeed, the poison is neutralized."
								]
							}
						],
						"entriesMode": "generic"
					}
				}
			]
		},
		{
			"name": "Antimagic",
			"source": "CRB",
			"page": 582,
			"type": "Rune",
			"level": 15,
			"traits": [
				"uncommon",
				"abjuration",
				"magical"
			],
			"price": {
				"coin": "gp",
				"amount": 6500
			},
			"usage": "etched onto armor",
			"category": "Rune",
			"appliesTo": [
				"Armor"
			],
			"entries": [
				"This intricate rune displaces spell energy, granting you a +1 status bonus to saving throws against {@trait magical} effects.",
				{
					"type": "ability",
					"style": "compact",
					"activity": {
						"number": 1,
						"unit": "reaction"
					},
					"components": [
						"command"
					],
					"frequency": {
						"unit": "day",
						"number": 1
					},
					"trigger": "A spell targets you or includes you in its area",
					"entries": [
						"The armor attempts to counteract the triggering spell with the effect of a 7th-level {@spell dispel magic} spell and a counteract modifier of +26."
					]
				}
			],
			"craftReq": [
				"Supply one casting of dispel magic."
			]
		},
		{
			"name": "Antimagic Oil",
			"source": "CRB",
			"page": 561,
			"type": "Item",
			"level": 20,
			"traits": [
				"rare",
				"abjuration",
				"consumable",
				"magical",
				"oil"
			],
			"price": {
				"coin": "gp",
				"amount": 13000
			},
			"usage": "held in 2 hands",
			"bulk": "L",
			"activate": {
				"activity": {
					"number": 1,
					"unit": "action"
				},
				"components": [
					"{@action Interact}"
				]
			},
			"category": "Oil",
			"entries": [
				"This oil contains energy that repels nearly all types of magic.",
				"When you apply this oil to armor, the creature wearing the armor becomes immune to all spells, effects of magic items (the wearer's and those of others), and effects with the {@trait magical} trait for 1 minute. The oil affects neither the magic of the armor nor the fundamental runes of weapons attacking the wearer.",
				"Magical effects from a source of 20th level or higher, such as a deity, still function on the armor's wearer."
			]
		},
		{
			"name": "Antiplague",
			"source": "CRB",
			"page": 546,
			"type": "Item",
			"level": "1+",
			"traits": [
				"alchemical",
				"consumable",
				"elixir",
				"healing"
			],
			"usage": "held in 1 hand",
			"bulk": "L",
			"activate": {
				"activity": {
					"number": 1,
					"unit": "action"
				},
				"components": [
					"{@action Interact}"
				]
			},
			"category": "Elixir",
			"entries": [
				"Antiplague can fortify the body's defenses against diseases.",
				"Upon drinking an antiplague, you gain an item bonus to Fortitude saving throws against diseases for 24 hours; this applies to your daily save against a disease's progression."
			],
			"generic": "G",
			"variants": [
				{
					"variantType": "lesser",
					"level": 1,
					"equipment": true,
					"price": {
						"coin": "gp",
						"amount": 3
					},
					"entries": [
						"You gain a +2 item bonus."
					],
					"_mod": {
						"entries": [
							{
								"mode": "replaceTxt",
								"replace": "an item bonus",
								"with": "a +2 item bonus"
							}
						],
						"entriesMode": "generic"
					}
				},
				{
					"variantType": "moderate",
					"level": 6,
					"price": {
						"coin": "gp",
						"amount": 35
					},
					"entries": [
						"You gain a +3 item bonus."
					],
					"_mod": {
						"entries": [
							{
								"mode": "replaceTxt",
								"replace": "an item bonus",
								"with": "a +3 item bonus"
							}
						],
						"entriesMode": "generic"
					}
				},
				{
					"variantType": "greater",
					"level": 10,
					"price": {
						"coin": "gp",
						"amount": 160
					},
					"entries": [
						"You gain a +4 item bonus."
					],
					"_mod": {
						"entries": [
							{
								"mode": "replaceTxt",
								"replace": "an item bonus",
								"with": "a +4 item bonus"
							}
						],
						"entriesMode": "generic"
					}
				},
				{
					"variantType": "major",
					"level": 14,
					"price": {
						"coin": "gp",
						"amount": 675
					},
					"entries": [
						"You gain a +4 item bonus, and when you drink the antiplague, you can immediately attempt a saving throw against one disease of 14th level or lower affecting you. If you succeed, you are cured of the disease."
					],
					"_mod": {
						"entries": [
							{
								"mode": "replaceTxt",
								"replace": "an item bonus",
								"with": "a +4 item bonus"
							},
							{
								"mode": "appendArr",
								"items": [
									"When you drink the antiplague, you can immediately attempt a saving throw against one disease of 14th level or lower affecting you. If you succeed, you are cured of the disease."
								]
							}
						],
						"entriesMode": "generic"
					}
				}
			]
		},
		{
			"name": "Armbands of Athleticism",
			"source": "CRB",
			"page": 605,
			"type": "Item",
			"level": "9+",
			"traits": [
				"invested",
				"magical",
				"transmutation"
			],
			"usage": "worn armbands",
			"bulk": "L",
			"category": "Worn",
			"entries": [
				"Skilled awl work has imprinted images of a muscled weightlifter into these tiered leather bands, which grant you enhanced stamina and skill when performing athletic exercises. While fastened to your upper arms, the armbands give you a +2 item bonus to {@skill Athletics} checks. In addition, whenever you use an action to {@action Climb} or {@action Swim} and you succeed at the {@skill Athletics} check, add a +5-foot item bonus to the distance you move."
			],
			"generic": "G",
			"variants": [
				{
					"variantType": "armbands of athleticism",
					"level": 9,
					"price": {
						"coin": "gp",
						"amount": 645
					},
					"entries": []
				},
				{
					"variantType": "greater armbands of athleticism",
					"level": 17,
					"price": {
						"coin": "gp",
						"amount": 13000
					},
					"entries": [
						"The bonus to {@skill Athletics} checks is +3, and the bonus to a successful check to {@action Climb} or {@action Swim} is +10 feet."
					]
				}
			]
		},
		{
			"name": "Armor Potency",
			"source": "CRB",
			"page": 581,
			"type": "Rune",
			"level": "5+",
			"traits": [
				"abjuration",
				"magical"
			],
			"usage": "etched onto armor",
			"category": "Rune",
			"appliesTo": [
				"Armor"
			],
			"entries": [
				"Magic wards deflect attacks. Increase the armor's item bonus to AC by 1. The armor can be etched with one property rune.",
				"You can upgrade the armor potency rune already etched on a suit of armor to a stronger version, increasing the values of the existing rune to those of the new rune. You must have the formula of the stronger rune to do so, and the Price of the upgrade is the difference between the two runes' Prices."
			],
			"generic": "G",
			"variants": [
				{
					"variantType": "+1 armor potency",
					"level": 5,
					"price": {
						"coin": "gp",
						"amount": 160
					},
					"craftReq": [
						"You are an expert in {@skill Crafting}."
					],
					"entries": [],
					"_mod": {
						"entries": {
							"with": "Increase the armor's item bonus to AC by 1. The armor can be etched with one property rune."
						}
					}
				},
				{
					"variantType": "+2 armor potency",
					"level": 11,
					"price": {
						"coin": "gp",
						"amount": 1060
					},
					"craftReq": [
						"You are a master in {@skill Crafting}."
					],
					"entries": [
						"Increase the armor's item bonus to AC by 2, and the armor can be etched with two property runes."
					],
					"_mod": {
						"entries": {
							"with": "Increase the armor's item bonus to AC by 2, and the armor can be etched with two property runes."
						}
					}
				},
				{
					"variantType": "+3 armor potency",
					"level": 18,
					"price": {
						"coin": "gp",
						"amount": 20560
					},
					"craftReq": [
						"You are legendary in {@skill Crafting}."
					],
					"entries": [
						"Increase the armor's item bonus to AC by 3, and the armor can be etched with three property runes."
					],
					"_mod": {
						"entries": {
							"with": "Increase the armor's item bonus to AC by 3, and the armor can be etched with three property runes."
						}
					}
				}
			],
			"_vmod": {
				"entries": {
					"mode": "replaceTxt",
					"replace": "Increase the armor's item bonus to AC by 1. The armor can be etched with one property rune\\."
				},
				"entriesMode": "generic"
			}
		},
		{
			"name": "Arrow",
			"source": "CRB",
			"page": 282,
			"bulk": "L",
			"category": "Ammunition",
			"entries": [
				"These projectiles are the ammunition for bows. The shaft of an arrow is made of wood. It is stabilized in flight by fletching at one end and bears a metal head on the other.",
				"{@note Different weapons have different prices for ammunition. The prices listed are thus, only for reference in the weapon statblocks themselves.}"
			],
			"generic": "G",
			"variants": [
				{
					"variantType": "5-pack",
					"name": "Arrow",
					"price": {
						"coin": "sp",
						"amount": 1,
						"note": "(price for 5)"
					},
					"add_hash": "5"
				},
				{
					"variantType": "10-pack",
					"name": "Arrow",
					"price": {
						"coin": "sp",
						"amount": 1,
						"note": "(price for 10)"
					},
					"add_hash": "10"
				}
			]
		},
		{
			"name": "Arrow-catching Shield",
			"source": "CRB",
			"page": 587,
			"type": "Item",
			"level": 11,
			"traits": [
				"abjuration",
				"magical"
			],
			"price": {
				"coin": "gp",
				"amount": 1350
			},
			"usage": "held in 1 hand",
			"bulk": 1,
			"category": "Shield",
			"entries": [
				"This remarkable wooden shield (Hardness 10, HP 60, BT 30) is carved with images of overlapping fletched arrows.",
				{
					"type": "ability",
					"style": "compact",
					"activity": {
						"number": 1,
						"unit": "reaction"
					},
					"components": [
						"{@action Interact}"
					],
					"frequency": {
						"unit": "minute",
						"number": 1
					},
					"trigger": "A ranged weapon {@action Strike} targets a creature within 15 feet of you when you have this shield raised, and the attacker has not yet rolled their attack",
					"entries": [
						"The triggering {@action Strike} targets you instead of its normal target.",
						"If it hits, you gain the effects of the {@feat Shield Block} reaction."
					]
				}
			]
		},
		{
			"name": "Arsenic",
			"source": "CRB",
			"page": 550,
			"type": "Item",
			"level": 1,
			"traits": [
				"alchemical",
				"consumable",
				"ingested",
				"poison"
			],
			"price": {
				"coin": "gp",
				"amount": 3
			},
			"usage": "held in 1 hand",
			"bulk": "L",
			"activate": {
				"activity": {
					"number": 1,
					"unit": "action"
				},
				"components": [
					"{@action Interact}"
				]
			},
			"category": "Poison",
			"entries": [
				"This toxin is a compound of arsenic and other substances. You can't reduce your {@condition sickened} condition while affected.",
				{
					"type": "affliction",
					"DC": 18,
					"savingThrow": "Fortitude",
					"onset": "10 minutes",
					"maxDuration": "5 minutes",
					"stages": [
						{
							"stage": 1,
							"entry": "{@damage 1d4} poison damage and {@condition sickened 1}",
							"duration": "1 minute"
						},
						{
							"stage": 2,
							"entry": "{@damage 1d6} poison damage and {@condition sickened 2}",
							"duration": "1 minute"
						},
						{
							"stage": 3,
							"entry": "{@damage 2d6} poison damage and {@condition sickened 3}",
							"duration": "1 minute"
						}
					]
				}
			]
		},
		{
			"name": "Artisan's Tools",
			"source": "CRB",
			"page": 288,
			"equipment": true,
			"type": "Item",
			"price": {
				"coin": "gp",
				"amount": 4
			},
			"bulk": 2,
			"hands": "1 or 2*",
			"category": "Adventuring Gear",
			"entries": [
				"You need these tools to create items from raw materials with the {@action Craft} skill. Different sets are needed for different work, as determined by the GM; for example, blacksmith's tools differ from woodworker's tools. If you wear your artisan's tools, you can draw and replace them as part of the action that uses them.",
				"{@note *You can use the set of tools with one hand if you are wearing it.}"
			],
			"generic": "G",
			"variants": [
				{
					"variantType": "Base",
					"name": "Artisan's Tools",
					"entries": []
				},
				{
					"variantType": "Sterling",
					"name": "Sterling Artisan's Tools",
					"level": 3,
					"price": {
						"coin": "gp",
						"amount": 50
					},
					"entries": [
						"Sterling artisan's tools give you a +1 item bonus to the check."
					]
				}
			]
		},
		{
			"name": "Axiomatic",
			"source": "CRB",
			"page": 583,
			"type": "Rune",
			"level": 11,
			"traits": [
				"evocation",
				"lawful",
				"magical"
			],
			"price": {
				"coin": "gp",
				"amount": 1400
			},
			"usage": "etched onto a weapon without an anarchic rune",
			"category": "Rune",
			"appliesTo": [
				"Weapon"
			],
			"entries": [
				"Complex and symmetrical, an axiomatic rune imbues a weapon with lawful energy. A weapon with this rune deals an additional {@damage 1d6} lawful damage against chaotic targets. If you are chaotic, you are {@condition enfeebled 2} while carrying or wielding this weapon.",
				"When you critically succeed at an attack roll with this weapon against a chaotic creature, instead of rolling, count each weapon damage die as average damage rounded up (3 for d4, 4 for d6, 5 for d8, 6 for d10, 7 for d12)."
			],
			"craftReq": [
				"You are lawful."
			]
		},
		{
			"name": "Backpack",
			"source": "CRB",
			"page": 288,
			"equipment": true,
			"type": "Item",
			"price": {
				"coin": "sp",
				"amount": 1
			},
			"bulk": "\u2014",
			"category": "Adventuring Gear",
			"entries": [
				"A backpack holds up to 4 Bulk of items. and the first 2 Bulk of these items don't count against your Bulk limits. If you're carrying or stowing the pack rather than wearing it on your back, its Bulk is light instead of negligible."
			]
		},
		{
			"name": "Bag of Holding",
			"source": "CRB",
			"page": 572,
			"type": "Item",
			"level": "4+",
			"traits": [
				"conjuration",
				"extradimensional",
				"magical"
			],
			"usage": "held in 2 hands",
			"bulk": 1,
			"category": "Held",
			"entries": [
				"Though it appears to be a cloth sack decorated with panels of richly colored silk or stylish embroidery, a bag of holding opens into an extradimensional space larger than its outside dimensions. The Bulk held inside the bag doesn't change the Bulk of the bag of holding itself. The amount of Bulk the bag's extradimensional space can hold depends on its type.",
				"You can {@action Interact} with the bag of holding to put items in or remove them just like a mundane sack. Though the bag can hold a great amount of material, an object still needs to be able to fit through the opening of the sack to be stored inside.",
				"If the bag is overloaded or {@condition broken}, it ruptures and is ruined, causing the items inside to be lost forever. If it's turned inside out, the items inside spill out unharmed, but the bag must be put right before it can be used again. A living creature placed inside the bag has enough air for 10 minutes before it begins to suffocate, and it can attempt to {@action Escape} against a DC of 13. An item inside the bag provides no benefits unless it's retrieved first. An item in the bag can't be detected by magic that detects only things on the same plane."
			],
			"generic": "G",
			"variants": [
				{
					"name": "Bag of Holding (Type I)",
					"variantType": "I",
					"level": 4,
					"price": {
						"coin": "gp",
						"amount": 75
					},
					"entries": [
						"Capacity 25 Bulk."
					],
					"_mod": {
						"entries": {
							"with": " The bag's extradimensional space can hold 25 Bulk."
						}
					}
				},
				{
					"name": "Bag of Holding (Type II)",
					"variantType": "II",
					"level": 7,
					"price": {
						"coin": "gp",
						"amount": 300
					},
					"entries": [
						"Capacity 50 Bulk."
					],
					"_mod": {
						"entries": {
							"with": " The bag's extradimensional space can hold 50 Bulk."
						}
					}
				},
				{
					"name": "Bag of Holding (Type III)",
					"variantType": "III",
					"level": 11,
					"price": {
						"coin": "gp",
						"amount": 1200
					},
					"entries": [
						"Capacity 100 Bulk."
					],
					"_mod": {
						"entries": {
							"with": " The bag's extradimensional space can hold 100 Bulk."
						}
					}
				},
				{
					"name": "Bag of Holding (Type IV)",
					"variantType": "IV",
					"level": 13,
					"price": {
						"coin": "gp",
						"amount": 2400
					},
					"entries": [
						"Capacity 150 Bulk."
					],
					"_mod": {
						"entries": {
							"with": " The bag's extradimensional space can hold 150 Bulk."
						}
					}
				}
			],
			"_vmod": {
				"entries": {
					"mode": "replaceTxt",
					"replace": " The amount of Bulk the bag's extradimensional space can hold depends on its type\\."
				},
				"entriesMode": "generic"
			}
		},
		{
			"name": "Barding of the Zephyr",
			"source": "CRB",
			"page": 604,
			"type": "Item",
			"level": 10,
			"traits": [
				"companion",
				"invested",
				"primal",
				"transmutation"
			],
			"price": {
				"coin": "gp",
				"amount": 900
			},
			"usage": "worn barding",
			"bulk": "L",
			"category": "Companion",
			"entries": [
				"This light barding is covered in stylized wind motifs. When you suit up your animal companion, the barding adjusts to fit your animal companion regardless of its shape.",
				"When your companion falls, wind picks it up from below; it gains the effects of feather fall.",
				{
					"type": "ability",
					"style": "compact",
					"activity": {
						"number": 2,
						"unit": "action"
					},
					"components": [
						"{@action Interact}"
					],
					"frequency": {
						"unit": "day",
						"number": 1
					},
					"entries": [
						"You trace a finger along the wind motifs on the barding, granting your companion wearing the barding a fly Speed of 30 feet for 10 minutes. Even if the companion doesn't have the mount special ability, it can still {@action Fly} while being ridden."
					]
				}
			]
		},
		{
			"name": "Barkskin Potion",
			"source": "CRB",
			"page": 562,
			"type": "Item",
			"level": 4,
			"traits": [
				"abjuration",
				"consumable",
				"potion",
				"primal"
			],
			"price": {
				"coin": "gp",
				"amount": 15
			},
			"usage": "held in 1 hand",
			"bulk": "L",
			"activate": {
				"activity": {
					"number": 1,
					"unit": "action"
				},
				"components": [
					"{@action Interact}"
				]
			},
			"category": "Potion",
			"entries": [
				"After you drink this bitter draft, your skin thickens like bark. You gain the effects of a 2nd-level {@spell barkskin} spell for 10 minutes."
			]
		},
		{
			"name": "Basic Crafter's Book",
			"source": "CRB",
			"page": 288,
			"equipment": true,
			"type": "Item",
			"price": {
				"coin": "sp",
				"amount": 1
			},
			"bulk": "L",
			"hands": 2,
			"category": "Adventuring Gear",
			"entries": [
				"This book contains the {@quickref formulas|CRB|1|formulas|0} for {@action Craft||Crafting} {@filter all 0-level common items in Chapter 6: Equipment of the Core Rulebook|items||Source=CRB|Rarity=Common|Type=Equipment;!Specific Variant|Level=[0]}."
			]
		},
		{
			"name": "Beacon Shot",
			"source": "CRB",
			"page": 559,
			"type": "Item",
			"level": 3,
			"traits": [
				"consumable",
				"evocation",
				"magical"
			],
			"price": {
				"coin": "gp",
				"amount": 10
			},
			"activate": {
				"activity": {
					"number": 1,
					"unit": "action"
				},
				"components": [
					"{@action Interact}"
				]
			},
			"ammunition": [
				"arrow",
				"bolt"
			],
			"category": "Ammunition",
			"entries": [
				"The shaft of a beacon shot is studded with tiny flecks of glimmering gemstones. When an activated beacon shot hits a target, it embeds itself into that target and spews sparks for 1 minute. If the target is {@condition invisible}, it becomes merely {@condition hidden} to creatures who would otherwise be unable to see it. The sparks also negate the {@condition concealed} condition if the target was otherwise {@condition concealed}.",
				"A creature can remove the arrow or bolt by using an {@action Interact} basic action and succeeding at a DC 20 {@skill Athletics} check."
			]
		},
		{
			"name": "Bedroll",
			"source": "CRB",
			"page": 288,
			"equipment": true,
			"type": "Item",
			"price": {
				"coin": "cp",
				"amount": 2
			},
			"bulk": "L",
			"category": "Adventuring Gear",
			"entries": []
		},
		{
			"name": "Belladonna",
			"source": "CRB",
			"page": 551,
			"type": "Item",
			"level": 2,
			"traits": [
				"alchemical",
				"consumable",
				"ingested",
				"poison"
			],
			"price": {
				"coin": "gp",
				"amount": 5
			},
			"usage": "held in 1 hand",
			"bulk": "L",
			"activate": {
				"activity": {
					"number": 1,
					"unit": "action"
				},
				"components": [
					"{@action Interact}"
				]
			},
			"category": "Poison",
			"entries": [
				"Sometimes called \"deadly nightshade,\" belladonna is a widely available toxin produced from a plant similar to a tomato.",
				{
					"type": "affliction",
					"DC": 19,
					"savingThrow": "Fortitude",
					"onset": "10 minutes",
					"maxDuration": "30 minutes",
					"stages": [
						{
							"stage": 1,
							"entry": "{@condition dazzled}",
							"duration": "10 minutes"
						},
						{
							"stage": 2,
							"entry": "{@damage 1d6} poison damage and {@condition sickened 1}",
							"duration": "10 minutes"
						},
						{
							"stage": 3,
							"entry": "{@damage 1d6} poison damage, {@condition confused}, and {@condition sickened 1}",
							"duration": "1 minute"
						}
					]
				}
			]
		},
		{
			"name": "Belt of Giant Strength",
			"source": "CRB",
			"page": 603,
			"type": "Item",
			"level": 17,
			"traits": [
				"apex",
				"invested",
				"magical",
				"transmutation"
			],
			"price": {
				"coin": "gp",
				"amount": 15000
			},
			"usage": "worn belt",
			"bulk": "L",
			"category": "Apex",
			"entries": [
				"This thick leather belt is decorated with a buckle carved from glittering quartz in the shape of a fist. You gain a +3 item bonus to {@skill Athletics} checks and a +2 circumstance bonus to {@skill Athletics} checks to lift a heavy object, {@action Escape}, and {@action Force Open}. When you invest the belt, you either increase your Strength score by 2 or increase it to 18, whichever would give you a higher score.",
				{
					"type": "ability",
					"style": "compact",
					"activity": {
						"number": 1,
						"unit": "reaction"
					},
					"components": [
						"{@action Interact}"
					],
					"trigger": "You are targeted by a thrown rock attack, or a rock would fall on you",
					"entries": [
						"Attempt an {@skill Athletics} check to grab the triggering rock. Use the {@skill Athletics} DC of the creature throwing the rock, the DC of the hazard or other effect, or DC 35 if no other DC is applicable. You must have a free hand to catch the rock, but you can {@action Release} anything you're holding in a hand as part of this reaction.",
						{
							"type": "successDegree",
							"entries": {
								"Success": "You safely catch the rock, take no damage, and are now holding the rock.",
								"Failure": "You take half damage.",
								"Critical Failure": "You take full damage."
							}
						}
					]
				}
			]
		},
		{
			"name": "Belt of Regeneration",
			"source": "CRB",
			"page": 603,
			"type": "Item",
			"level": 17,
			"traits": [
				"apex",
				"invested",
				"magical",
				"necromancy"
			],
			"price": {
				"coin": "gp",
				"amount": 15000
			},
			"usage": "worn belt",
			"bulk": "L",
			"category": "Apex",
			"entries": [
				"This belt is crafted from rubbery troll hide that's green and orange in color. You gain 15 temporary Hit Points the first time you invest the belt in a day. When you invest the belt, you either increase your Constitution score by 2 or increase it to 18, whichever would give you a higher score.",
				{
					"type": "ability",
					"style": "compact",
					"activity": {
						"number": 1,
						"unit": "action"
					},
					"components": [
						"{@action Interact}"
					],
					"frequency": {
						"unit": "day",
						"number": 1
					},
					"entries": [
						"You tighten the belt one notch to gain a regeneration effect. For {@dice 2d4} rounds, at the start of your turn each round, you recover 15 Hit Points unless you took acid or fire damage since the start of your previous turn."
					]
				}
			]
		},
		{
			"name": "Belt of the Five Kings",
			"source": "CRB",
			"page": 606,
			"type": "Item",
			"level": 9,
			"traits": [
				"uncommon",
				"enchantment",
				"invested",
				"magical"
			],
			"price": {
				"coin": "gp",
				"amount": 650
			},
			"usage": "worn belt",
			"bulk": "L",
			"category": "Worn",
			"entries": [
				"Made from interlocking plates of silver and gold, this heavy belt bears stylized miniature images of five kingly dwarves. You gain a +1 circumstance bonus to {@skill Diplomacy} checks to {@action Make an Impression} with dwarves or make a {@action Request} from dwarves. You also gain a +1 circumstance bonus to {@skill Intimidation} checks against giants and orcs.",
				"The belt also grants you {@ability darkvision} and the ability to understand, speak, and write the {@language Dwarven} language.",
				{
					"type": "ability",
					"style": "compact",
					"activity": {
						"number": 1,
						"unit": "action"
					},
					"components": [
						"{@action Interact}"
					],
					"frequency": {
						"unit": "day",
						"number": 1
					},
					"requirements": "You are a dwarf",
					"entries": [
						"You tighten the belt one notch to gain temporary Hit Points equal to your level and grant allies within 20 feet of you {@ability darkvision}. Both effects last for 10 minutes."
					]
				}
			]
		},
		{
			"name": "Berserker's Cloak",
			"source": "CRB",
			"page": 606,
			"type": "Item",
			"level": "12+",
			"traits": [
				"invested",
				"primal",
				"transmutation"
			],
			"usage": "worn cloak",
			"bulk": 1,
			"category": "Worn",
			"entries": [
				"This bearskin includes the head and bared teeth of the mighty creature from which it was taken. When worn, the cloak drapes over your head and around your shoulders, imbuing you with a bear's ferocity. If you have the {@action Rage} action, while raging you grow jaws that deal {@damage 1d10} piercing damage and claws that deal {@damage 1d6} slashing damage and have the {@trait agile} trait.",
				"This transformation is a {@trait morph} effect, and both the jaws and claws are unarmed attacks in the {@group brawling} weapon group. You gain the benefits of a {@item +1 weapon potency} rune and a {@item striking} rune with these attacks (gaining a +1 item bonus to attack rolls and increasing the weapon damage dice by one).",
				"If you have an {@class barbarian||animal instinct|animal} and the bestial rage instinct ability, instead of gaining these unarmed attacks, your unarmed attacks from the bestial rage instinct ability gain the benefits of a {@item +2 weapon potency} rune and a {@item greater striking} rune (granting a +2 item bonus to attack rolls and increasing the weapon damage dice by two)."
			],
			"craftReq": [
				"You are a barbarian with the {@class barbarian||animal instinct|animal}."
			],
			"generic": "G",
			"variants": [
				{
					"variantType": "berserker's cloak",
					"level": 12,
					"price": {
						"coin": "gp",
						"amount": 2000
					},
					"entries": []
				},
				{
					"variantType": "greater berserker's cloak",
					"level": 19,
					"price": {
						"coin": "gp",
						"amount": 40000
					},
					"entries": [
						"You gain the benefits of a {@item +2 weapon potency} rune and a {@item greater striking} rune, or a {@item +3 weapon potency} rune and a {@item major striking} rune if you have an {@class barbarian||animal instinct|animal} and the bestial rage instinct ability."
					],
					"_mod": {
						"entries": [
							{
								"mode": "replaceTxt",
								"replace": "\\+2",
								"with": "+3",
								"replaceTags": true
							},
							{
								"mode": "replaceTxt",
								"replace": "\\+1",
								"with": "+2",
								"replaceTags": true
							},
							{
								"mode": "replaceTxt",
								"replace": "a {@item greater striking}",
								"with": "a {@item major striking}",
								"replaceTags": true
							},
							{
								"mode": "replaceTxt",
								"replace": "a {@item striking}",
								"with": "a {@item greater striking}",
								"replaceTags": true
							},
							{
								"mode": "replaceTxt",
								"replace": "two",
								"with": "three",
								"replaceTags": true
							},
							{
								"mode": "replaceTxt",
								"replace": "one",
								"with": "two",
								"replaceTags": true
							}
						],
						"entriesMode": "generic"
					}
				}
			]
		},
		{
			"name": "Bestial Mutagen",
			"source": "CRB",
			"page": 546,
			"type": "Item",
			"level": "1+",
			"traits": [
				"alchemical",
				"consumable",
				"elixir",
				"mutagen",
				"polymorph"
			],
			"usage": "held in 1 hand",
			"bulk": "L",
			"activate": {
				"activity": {
					"number": 1,
					"unit": "action"
				},
				"components": [
					"{@action Interact}"
				]
			},
			"category": "Elixir",
			"entries": [
				"Your features transform into something bestial and you take on muscle mass, but your lumbering form is clumsy.",
				"{@b Benefit} You gain an item bonus to {@skill Athletics} checks and unarmed attack rolls. You gain a claw unarmed attack with the {@trait agile} trait and a jaws unarmed attack.",
				"{@b Drawback} You take a \u20131 penalty to AC and a \u20132 penalty to Reflex saves."
			],
			"generic": "G",
			"variants": [
				{
					"variantType": "lesser",
					"level": 1,
					"price": {
						"coin": "gp",
						"amount": 4
					},
					"entries": [
						"You gain a +1 item bonus, your claw deals {@damage 1d4} slashing damage, your jaws deal {@damage 1d6} piercing damage, and the duration is 1 minute."
					],
					"_mod": {
						"entries": {
							"replaceTags": true,
							"with": "You gain a +1 item bonus to {@skill Athletics} checks and unarmed attack rolls. You gain a claw unarmed attack that deals {@damage 1d4} slashing damage and has the {@trait agile} trait and a jaws unarmed attack that deals {@damage 1d6} piercing damage. The duration is 1 minute."
						}
					}
				},
				{
					"variantType": "moderate",
					"level": 3,
					"price": {
						"coin": "gp",
						"amount": 12
					},
					"entries": [
						"You gain a +2 item bonus, your claw deals {@damage 1d6} slashing damage, your jaws deal {@damage 1d8} piercing damage, and the duration is 10 minutes."
					],
					"_mod": {
						"entries": {
							"replaceTags": true,
							"with": "You gain a +2 item bonus to {@skill Athletics} checks and unarmed attack rolls. You gain a claw unarmed attack that deals {@damage 1d6} slashing damage and has the {@trait agile} trait and a jaws unarmed attack that deals {@damage 1d8} piercing damage. The duration is 10 minutes."
						}
					}
				},
				{
					"variantType": "greater",
					"level": 11,
					"price": {
						"coin": "gp",
						"amount": 300
					},
					"entries": [
						"You gain a +3 item bonus, your claw deals {@damage 1d8} slashing damage, your jaws deal {@damage 1d10} piercing damage, and the duration is 1 hour."
					],
					"_mod": {
						"entries": {
							"replaceTags": true,
							"with": "You gain a +3 item bonus to {@skill Athletics} checks and unarmed attack rolls. You gain a claw unarmed attack that deals {@damage 1d8} slashing damage and has the {@trait agile} trait and a jaws unarmed attack that deals {@damage 1d10} piercing damage. The duration is 1 hour."
						}
					}
				},
				{
					"variantType": "major",
					"level": 17,
					"price": {
						"coin": "gp",
						"amount": 3000
					},
					"entries": [
						"You gain a +4 item bonus, your claw deals {@damage 1d8} slashing damage, your jaws deal {@damage 1d10} piercing damage, and the duration is 1 hour. You gain weapon specialization with the claws and jaws, or greater weapon specialization, if you already have weapon specialization with these unarmed attacks."
					],
					"_mod": {
						"entries": {
							"replaceTags": true,
							"with": "You gain a +4 item bonus to {@skill Athletics} checks and unarmed attack rolls. You gain a claw unarmed attack that deals {@damage 1d8} slashing damage and has the {@trait agile} trait and a jaws unarmed attack that deals {@damage 1d10} piercing damage. You also gain {@classFeature weapon specialization|Fighter||7} with the claws and jaws, or {@classFeature greater weapon specialization|Fighter||15}, if you already have weapon specialization with these unarmed attacks. The duration is 1 hour."
						}
					}
				}
			],
			"_vmod": {
				"entriesMode": "generic",
				"entries": {
					"mode": "replaceTxt",
					"replace": "You gain an item bonus to {@skill Athletics} checks and unarmed attack rolls. You gain a claw unarmed attack with the {@trait agile} trait and a jaws unarmed attack."
				}
			}
		},
		{
			"name": "Biting Snare",
			"source": "CRB",
			"page": 589,
			"type": "Snare",
			"level": 4,
			"traits": [
				"consumable",
				"mechanical",
				"snare",
				"trap"
			],
			"price": {
				"coin": "gp",
				"amount": 15
			},
			"category": "Snare",
			"entries": [
				"The snare's jaws shut on the leg of a creature that steps on it. The snare deals {@damage 5d6} piercing damage to the first creature that enters its square; that creature must attempt a DC 18 Reflex save.",
				{
					"type": "successDegree",
					"entries": {
						"Critical Success": "The creature is unaffected.",
						"Success": "The creature takes half damage.",
						"Failure": "The creature takes full damage.",
						"Critical Failure": "The creature takes double damage and takes a \u201310-foot status penalty to its Speed until it recovers at least 1 Hit Point."
					}
				}
			]
		},
		{
			"name": "Black Adder Venom",
			"source": "CRB",
			"page": 551,
			"type": "Item",
			"level": 2,
			"traits": [
				"alchemical",
				"consumable",
				"injury",
				"poison"
			],
			"price": {
				"coin": "gp",
				"amount": 6
			},
			"usage": "held in 2 hands",
			"bulk": "L",
			"activate": {
				"activity": {
					"number": 3,
					"unit": "action"
				},
				"components": [
					"{@action Interact}"
				]
			},
			"category": "Poison",
			"entries": [
				"Adder venom is a simple but effective way to enhance a weapon.",
				{
					"type": "affliction",
					"DC": 18,
					"savingThrow": "Fortitude",
					"maxDuration": "3 rounds",
					"stages": [
						{
							"stage": 1,
							"entry": "{@damage 1d8} poison damage",
							"duration": "1 round"
						},
						{
							"stage": 2,
							"entry": "{@damage 1d10} poison damage",
							"duration": "1 round"
						},
						{
							"stage": 3,
							"entry": "{@damage 2d6} poison damage",
							"duration": "1 round"
						}
					]
				}
			]
		},
		{
			"name": "Black Lotus Extract",
			"source": "CRB",
			"page": 551,
			"type": "Item",
			"level": 19,
			"traits": [
				"alchemical",
				"consumable",
				"contact",
				"poison",
				"virulent"
			],
			"price": {
				"coin": "gp",
				"amount": 6500
			},
			"usage": "held in 1 hand",
			"bulk": "L",
			"activate": {
				"activity": {
					"number": 1,
					"unit": "action"
				},
				"components": [
					"{@action Interact}"
				]
			},
			"category": "Poison",
			"entries": [
				"Black lotus extract causes severe internal bleeding.",
				{
					"type": "affliction",
					"DC": 42,
					"savingThrow": "Fortitude",
					"onset": "1 minute",
					"maxDuration": "6 rounds",
					"stages": [
						{
							"stage": 1,
							"entry": "{@damage 15d6} poison damage and {@condition drained 1}",
							"duration": "1 round"
						},
						{
							"stage": 2,
							"entry": "{@damage 17d6} poison damage and {@condition drained 1}",
							"duration": "1 round"
						},
						{
							"stage": 3,
							"entry": "{@damage 20d6} poison damage and {@condition drained 2}",
							"duration": "1 round"
						}
					]
				}
			]
		},
		{
			"name": "Bleeding Spines Snare",
			"source": "CRB",
			"page": 589,
			"type": "Snare",
			"level": 12,
			"traits": [
				"consumable",
				"mechanical",
				"snare",
				"trap"
			],
			"price": {
				"coin": "gp",
				"amount": 320
			},
			"category": "Snare",
			"entries": [
				"When a creature enters the square, spines covered in numerous jagged thorns protrude out to stab it, dealing {@damage 8d8} piercing damage and {@damage 2d8} {@condition persistent damage||persistent bleed damage}. The creature must attempt a DC 31 basic Reflex saving throw. After the initial trigger, the spines retract and protrude again repeatedly for 1 minute, forcing any creature that enters the space or ends its turn in the space to attempt a Reflex save against the spines' damage."
			]
		},
		{
			"name": "Blightburn Resin",
			"source": "CRB",
			"page": 551,
			"type": "Item",
			"level": 11,
			"traits": [
				"alchemical",
				"consumable",
				"contact",
				"poison"
			],
			"price": {
				"coin": "gp",
				"amount": 225
			},
			"usage": "held in 2 hands",
			"bulk": "L",
			"activate": {
				"activity": {
					"number": 1,
					"unit": "action"
				},
				"components": [
					"{@action Interact}"
				]
			},
			"category": "Poison",
			"entries": [
				"This tacky, hardened sap is harvested from trees infected by fungal blights and exposed to open flames.",
				{
					"type": "affliction",
					"DC": 31,
					"savingThrow": "Fortitude",
					"onset": "1 minute",
					"maxDuration": "6 rounds",
					"stages": [
						{
							"stage": 1,
							"entry": "{@damage 8d6} poison damage",
							"duration": "1 round"
						},
						{
							"stage": 2,
							"entry": "{@damage 10d6} poison damage",
							"duration": "1 round"
						},
						{
							"stage": 3,
							"entry": "{@damage 15d6} poison damage",
							"duration": "1 round"
						}
					]
				}
			]
		},
		{
			"name": "Bloodletting Kukri",
			"source": "CRB",
			"page": 600,
			"type": "Item",
			"level": 6,
			"traits": [
				"uncommon",
				"magical",
				"necromancy"
			],
			"price": {
				"coin": "gp",
				"amount": 240
			},
			"usage": "held in 1 hand",
			"bulk": "L",
			"category": "Weapon",
			"entries": [
				"This +1 striking kukri has a crimson blade that shimmers eerily in bright light. On a critical hit, the kukri deals {@damage 1d8} {@condition persistent damage||persistent bleed damage}. If the target didn't already have {@condition persistent damage||persistent bleed damage} when you scored the critical hit, you also gain {@dice 1d8} temporary Hit Points."
			]
		},
		{
			"name": "Bloodseeker Beak",
			"source": "CRB",
			"page": 565,
			"type": "Item",
			"level": 4,
			"traits": [
				"consumable",
				"magical",
				"necromancy",
				"talisman"
			],
			"price": {
				"coin": "gp",
				"amount": 20
			},
			"usage": "affixed to a weapon",
			"bulk": "\u2014",
			"activate": {
				"activity": {
					"number": 1,
					"unit": "free"
				},
				"components": [
					"envision"
				],
				"trigger": "You hit a {@condition flat-footed} creature with the affixed weapon."
			},
			"category": "Talisman",
			"entries": [
				"This long, hollow proboscis is harvested from the notorious bloodseeker beast and drips a trickle of blood. When you activate the beak, you deal an extra {@damage 1d4} precision damage on your damage roll. If you deal sneak attack damage to the creature, you also deal {@damage 1d4} {@condition persistent damage||persistent bleed damage}."
			]
		},
		{
			"name": "Blowgun Dart",
			"source": "CRB",
			"page": 281,
			"price": {
				"coin": "cp",
				"amount": 5,
				"note": "(price for 10)"
			},
			"category": "Ammunition",
			"entries": [
				"These thin, light darts are typically made of hardwood and stabilized with fletching of down or fur. They are often hollow so they can be used to deliver poison."
			]
		},
		{
			"name": "Bolt",
			"source": "CRB",
			"page": 281,
			"bulk": "L",
			"category": "Ammunition",
			"entries": [
				"Shorter than traditional arrows but similar in construction, bolts are the ammunition used by crossbows.",
				"{@note Different weapons have different prices for ammunition. The prices listed are thus, only for reference in the weapon statblocks themselves.}"
			],
			"generic": "G",
			"variants": [
				{
					"variantType": "5-pack",
					"name": "Bolt",
					"price": {
						"coin": "sp",
						"amount": 1,
						"note": "(price for 5)"
					},
					"add_hash": "5"
				},
				{
					"variantType": "10-pack",
					"name": "Bolt",
					"price": {
						"coin": "sp",
						"amount": 1,
						"note": "(price for 10)"
					},
					"add_hash": "10"
				}
			]
		},
		{
			"name": "Bomb Snare",
			"source": "CRB",
			"page": 589,
			"type": "Snare",
			"level": 8,
			"traits": [
				"consumable",
				"mechanical",
				"snare",
				"trap"
			],
			"price": {
				"coin": "gp",
				"amount": 75
			},
			"category": "Snare",
			"entries": [
				"You create a snare that catalyzes three 3rd-level moderate alchemical bombs of the same type to explode when a creature enters the snare's square. The target and all creatures in adjacent squares must attempt a DC 26 Reflex save, as the snare deals damage equal to three times the direct hit damage from one of the component bombs (for example, {@damage 6d6} electricity damage from bottled lightning) with no {@trait splash} damage or other effects.",
				{
					"type": "successDegree",
					"entries": {
						"Critical Success": "The creature is unaffected.",
						"Success": "The creature takes half damage and no other effects.",
						"Failure": "The creature takes full damage. It also takes all other effects of a direct hit from one of the component bombs (such as {@condition flat-footed} from bottled lightning or {@condition persistent damage} from an acid flask).",
						"Critical Failure": "The creature takes double damage, plus all other effects of a direct hit (as failure)."
					}
				}
			],
			"craftReq": [
				"Supply six of the same damaging 3rd-level moderate alchemical bomb."
			]
		},
		{
			"name": "Bomber's Eye Elixir",
			"source": "CRB",
			"page": 547,
			"type": "Item",
			"level": "4+",
			"traits": [
				"alchemical",
				"consumable",
				"elixir"
			],
			"usage": "held in 1 hand",
			"bulk": "L",
			"activate": {
				"activity": {
					"number": 1,
					"unit": "action"
				},
				"components": [
					"{@action Interact}"
				]
			},
			"category": "Elixir",
			"entries": [
				"This tincture lets you pinpoint your foes. For the next 5 minutes, your alchemical bomb {@action Strike||Strikes} reduce the circumstance bonus to AC your targets gain from cover."
			],
			"generic": "G",
			"variants": [
				{
					"variantType": "lesser",
					"level": 4,
					"price": {
						"coin": "gp",
						"amount": 14
					},
					"entries": [
						"Reduce your targets' circumstance bonus by 1."
					],
					"_mod": {
						"entries": {
							"with": "your targets gain from cover by 1"
						}
					}
				},
				{
					"variantType": "greater",
					"level": 14,
					"price": {
						"coin": "gp",
						"amount": 700
					},
					"entries": [
						"Reduce your targets' circumstance bonus by 2."
					],
					"_mod": {
						"entries": {
							"with": "your targets gain from cover by 2"
						}
					}
				}
			],
			"_vmod": {
				"entries": {
					"mode": "replaceTxt",
					"replace": "your targets gain from cover"
				},
				"entriesMode": "generic"
			}
		},
		{
			"name": "Boots of Bounding",
			"source": "CRB",
			"page": 606,
			"type": "Item",
			"level": "7+",
			"traits": [
				"invested",
				"magical",
				"transmutation"
			],
			"usage": "worn shoes",
			"bulk": "L",
			"category": "Worn",
			"entries": [
				"The springy soles of these sturdy leather boots cushion your feet and make each step lighter. These boots give you a +5-foot item bonus to your Speed and a +2 item bonus to {@skill Athletics} checks to {@action High Jump} and {@action Long Jump}. In addition, when you use the {@action Leap} action, you can move 5 feet further if jumping horizontally or 3 feet higher if jumping vertically."
			],
			"generic": "G",
			"variants": [
				{
					"variantType": "boots of bounding",
					"level": 7,
					"price": {
						"coin": "gp",
						"amount": 340
					},
					"entries": []
				},
				{
					"variantType": "greater boots of bounding",
					"level": 14,
					"price": {
						"coin": "gp",
						"amount": 4250
					},
					"entries": [
						"The bonus to Speed is +10 feet, and the bonus to {@action High Jump} and {@action Long Jump} is +3."
					]
				}
			]
		},
		{
			"name": "Boots of Elvenkind",
			"source": "CRB",
			"page": 606,
			"type": "Item",
			"level": "5+",
			"traits": [
				"invested",
				"magical",
				"transmutation"
			],
			"usage": "worn shoes",
			"bulk": "L",
			"category": "Worn",
			"entries": [
				"These tall, pointed boots are made from soft, supple black or green leather and are decorated with trim and buckles of gold. When worn, the boots allow you to move more nimbly, granting you a +1 item bonus to {@skill Acrobatics} checks.",
				{
					"type": "ability",
					"style": "compact",
					"activity": {
						"number": 1,
						"unit": "free"
					},
					"components": [
						"envision"
					],
					"frequency": {
						"unit": "hour",
						"number": 1
					},
					"entries": [
						"Until the end of your turn, you ignore {@quickref difficult terrain||3|terrain} when moving on the ground. If you're wearing a cloak of elvenkind, you also gain a +5-foot status bonus to your land Speed until the end of your turn."
					]
				}
			],
			"generic": "G",
			"variants": [
				{
					"variantType": "boots of elvenkind",
					"level": 5,
					"price": {
						"coin": "gp",
						"amount": 145
					},
					"entries": []
				},
				{
					"variantType": "greater boots of elvenkind",
					"level": 11,
					"price": {
						"coin": "gp",
						"amount": 1250
					},
					"entries": [
						"The boots grant a +2 bonus. If you're also wearing a cloak of elvenkind, greater boots of elvenkind constantly grant the effects of pass without trace (DC 30) in forest environments."
					]
				}
			]
		},
		{
			"name": "Boots of Speed",
			"source": "CRB",
			"page": 606,
			"type": "Item",
			"level": 13,
			"traits": [
				"invested",
				"magical",
				"transmutation"
			],
			"price": {
				"coin": "gp",
				"amount": 3000
			},
			"usage": "worn shoes",
			"bulk": "L",
			"category": "Worn",
			"entries": [
				"These sleek red boots make your legs feel like they're bursting with energy. You gain a +5-foot item bonus to your land Speed and to any climb or swim Speeds you have.",
				{
					"type": "ability",
					"style": "compact",
					"activity": {
						"number": 1,
						"unit": "action"
					},
					"components": [
						"{@action Interact}"
					],
					"frequency": {
						"unit": "day",
						"number": 1
					},
					"entries": [
						"You click the heels of the boots together and gain the {@condition quickened} condition for 1 minute. You can use the extra action to {@action Stride}, {@action Climb}, or {@action Swim}. (You must still attempt an {@skill Athletics} check for the {@action Climb} and {@action Swim} actions unless you have the appropriate movement type.)"
					]
				}
			]
		},
		{
			"name": "Bottled Air",
			"source": "CRB",
			"page": 572,
			"type": "Item",
			"level": 7,
			"traits": [
				"air",
				"conjuration",
				"magical"
			],
			"price": {
				"coin": "gp",
				"amount": 320
			},
			"usage": "held in 1 hand",
			"bulk": "L",
			"category": "Held",
			"entries": [
				"Appearing to be an ordinary corked glass bottle, this item contains a limitless supply of fresh air. You must uncork the bottle with an {@action Interact} action before you can activate it.",
				{
					"type": "ability",
					"style": "compact",
					"activity": {
						"number": 1,
						"unit": "action"
					},
					"components": [
						"{@action Interact}"
					],
					"entries": [
						"You draw a breath of air from the bottle. This allows you to breathe even in an airless or toxic environment. Air doesn't escape the mouth of the bottle, so leaving the open bottle in an airless environment doesn't change the environment."
					]
				}
			]
		},
		{
			"name": "Bottled Lightning",
			"source": "CRB",
			"page": 545,
			"type": "Item",
			"level": "1+",
			"traits": [
				"alchemical",
				"bomb",
				"consumable",
				"electricity",
				"splash"
			],
			"usage": "held in 1 hand",
			"bulk": "L",
			"activate": {
				"activity": {
					"number": 1,
					"unit": "action"
				},
				"components": [
					"{@action Strike}"
				]
			},
			"category": "Bomb",
			"entries": [
				"Bottled lightning is packed with volatile reagents that create a blast of electricity when they are exposed to air. Bottled lightning deals the listed electricity damage and electricity {@trait splash} damage. On a hit, the target becomes {@condition flat-footed} until the start of your next turn. Many types grant an item bonus to attack rolls."
			],
			"generic": "G",
			"variants": [
				{
					"variantType": "lesser",
					"level": 1,
					"equipment": true,
					"price": {
						"coin": "gp",
						"amount": 3
					},
					"entries": [
						"It deals {@damage 1d6} electricity damage and 1 electricity {@trait splash} damage."
					],
					"_mod": {
						"entries": {
							"replaceTags": true,
							"with": "The bomb deals {@damage 1d6} electricity damage and 1 electricity {@trait splash} damage. On a hit, the target becomes {@condition flat-footed} until the start of your next turn."
						}
					}
				},
				{
					"variantType": "moderate",
					"level": 3,
					"price": {
						"coin": "gp",
						"amount": 10
					},
					"entries": [
						"You gain a +1 item bonus to attack rolls. The bomb deals {@damage 2d6} electricity damage and 2 electricity {@trait splash} damage."
					],
					"_mod": {
						"entries": {
							"replaceTags": true,
							"with": "The bomb deals {@damage 2d6} electricity damage and 2 electricity {@trait splash} damage. On a hit, the target becomes {@condition flat-footed} until the start of your next turn. You gain a +1 item bonus to attack rolls."
						}
					}
				},
				{
					"variantType": "greater",
					"level": 11,
					"price": {
						"coin": "gp",
						"amount": 250
					},
					"entries": [
						"You gain a +2 item bonus to attack rolls. The bomb deals {@damage 3d6} electricity damage and 3 electricity {@trait splash} damage."
					],
					"_mod": {
						"entries": {
							"replaceTags": true,
							"with": "The bomb deals {@damage 3d6} electricity damage and 3 electricity {@trait splash} damage. On a hit, the target becomes {@condition flat-footed} until the start of your next turn. You gain a +2 item bonus to attack rolls."
						}
					}
				},
				{
					"variantType": "major",
					"level": 17,
					"price": {
						"coin": "gp",
						"amount": 2500
					},
					"entries": [
						"You gain a +3 item bonus to attack rolls. The bomb deals {@damage 4d6} electricity damage and 4 electricity {@trait splash} damage."
					],
					"_mod": {
						"entries": {
							"replaceTags": true,
							"with": "The bomb deals {@damage 4d6} electricity damage and 4 electricity {@trait splash} damage. On a hit, the target becomes {@condition flat-footed} until the start of your next turn. You gain a +3 item bonus to attack rolls."
						}
					}
				}
			],
			"_vmod": {
				"entriesMode": "generic",
				"entries": {
					"mode": "replaceTxt",
					"replace": "Bottled lightning deals the listed electricity damage and electricity {@trait splash} damage. On a hit, the target becomes {@condition flat-footed} until the start of your next turn. Many types grant an item bonus to attack rolls."
				}
			}
		},
		{
			"name": "Bracelet of Dashing",
			"source": "CRB",
			"page": 607,
			"type": "Item",
			"level": 3,
			"traits": [
				"invested",
				"magical",
				"transmutation"
			],
			"price": {
				"coin": "gp",
				"amount": 58
			},
			"usage": "worn",
			"bulk": "L",
			"category": "Worn",
			"entries": [
				"This jangling, silvery bracelet makes you lighter on your feet, giving you a +1 item bonus to {@skill Acrobatics} checks.",
				{
					"type": "ability",
					"style": "compact",
					"activity": {
						"number": 1,
						"unit": "action"
					},
					"components": [
						"command"
					],
					"frequency": {
						"unit": "day",
						"number": 1
					},
					"entries": [
						"You gain a +10-foot status bonus to Speed for 1 minute."
					]
				}
			]
		},
		{
			"name": "Bracers of Armor",
			"source": "CRB",
			"page": 607,
			"type": "Item",
			"level": "8+",
			"traits": [
				"abjuration",
				"invested",
				"magical"
			],
			"usage": "worn bracers",
			"bulk": "L",
			"category": "Worn",
			"entries": [
				"These stiff leather armguards grant you a +1 item bonus to AC and saving throws, and a maximum Dexterity modifier of +5. You can affix talismans to bracers of armor as though they were light armor."
			],
			"generic": "G",
			"variants": [
				{
					"variantType": "I",
					"name": "Bracers of Armor (Type I)",
					"level": 8,
					"price": {
						"coin": "gp",
						"amount": 450
					},
					"entries": [],
					"_mod": {
						"entries": {
							"with": "+1"
						}
					}
				},
				{
					"variantType": "II",
					"name": "Bracers of Armor (Type II)",
					"level": 14,
					"price": {
						"coin": "gp",
						"amount": 4000
					},
					"entries": [
						"The item bonus to AC and saves is +2."
					],
					"_mod": {
						"entries": {
							"with": "+2"
						}
					}
				},
				{
					"variantType": "III",
					"level": 20,
					"name": "Bracers of Armor (Type III)",
					"price": {
						"coin": "gp",
						"amount": 60000
					},
					"entries": [
						"The item bonus to AC and saves is +3."
					],
					"_mod": {
						"entries": {
							"with": "+3"
						}
					}
				}
			],
			"_vmod": {
				"entries": {
					"mode": "replaceTxt",
					"replace": "\\+1"
				},
				"entriesMode": "generic"
			}
		},
		{
			"name": "Bracers of Missile Deflection",
			"source": "CRB",
			"page": 607,
			"type": "Item",
			"level": 3,
			"traits": [
				"abjuration",
				"invested",
				"magical"
			],
			"usage": "worn bracers",
			"bulk": "L",
			"category": "Worn",
			"entries": [
				"These bracers are made from plates of durable mithral and gleam like the summer sun.",
				{
					"type": "ability",
					"style": "compact",
					"activity": {
						"number": 1,
						"unit": "reaction"
					},
					"components": [
						"{@action Interact}"
					],
					"frequency": {
						"unit": "day",
						"number": 1
					},
					"trigger": "A ranged weapon attack hits you but doesn't critically hit",
					"requirements": "You are aware of the attack and not {@condition flat-footed}",
					"entries": [
						"The bracers send the missile off-course. You gain a +2 circumstance bonus to AC against the triggering attack. If this would cause the attack to be a failure, the attack misses you."
					]
				}
			],
			"generic": "G",
			"variants": [
				{
					"variantType": "bracers of missile deflection",
					"level": 3,
					"price": {
						"coin": "gp",
						"amount": 52
					},
					"entries": []
				},
				{
					"variantType": "greater bracers of missile deflection",
					"level": 9,
					"price": {
						"coin": "gp",
						"amount": 650
					},
					"entries": [
						"You can activate the bracers once every 10 minutes."
					],
					"_mod": {
						"entries": {
							"mode": "replaceTxt",
							"replace": "once per day",
							"with": "once every 10 minutes"
						},
						"entriesMode": "generic"
					}
				}
			]
		},
		{
			"name": "Bravo's Brew",
			"source": "CRB",
			"page": 547,
			"type": "Item",
			"level": "2+",
			"traits": [
				"alchemical",
				"consumable",
				"elixir",
				"mental"
			],
			"usage": "held in 1 hand",
			"bulk": "L",
			"activate": {
				"activity": {
					"number": 1,
					"unit": "action"
				},
				"components": [
					"{@action Interact}"
				]
			},
			"category": "Elixir",
			"entries": [
				"This flask of foaming beer grants courage. For the next hour after drinking this elixir, you gain an item bonus to Will saves, which is greater when attempting Will saves against {@trait fear}."
			],
			"generic": "G",
			"variants": [
				{
					"variantType": "lesser",
					"level": 2,
					"price": {
						"coin": "gp",
						"amount": 7
					},
					"entries": [
						"The bonus on Will saves is +1, or +2 against {@trait fear}."
					],
					"_mod": {
						"entries": {
							"replaceTags": true,
							"with": "a +1 item bonus to Will saves, or +2 when attempting Will saves against {@trait fear}."
						}
					}
				},
				{
					"variantType": "moderate",
					"level": 10,
					"price": {
						"coin": "gp",
						"amount": 150
					},
					"entries": [
						"The bonus on Will saves is +2, or +3 against {@trait fear}."
					],
					"_mod": {
						"entries": {
							"replaceTags": true,
							"with": "a +2 item bonus to Will saves, or +3 when attempting Will saves against {@trait fear}."
						}
					}
				},
				{
					"variantType": "greater",
					"level": 15,
					"price": {
						"coin": "gp",
						"amount": 700
					},
					"entries": [
						"The bonus on Will saves is +3, or +4 against {@trait fear}. If you roll a success on a save against fear, you get a critical success instead."
					],
					"_mod": {
						"entries": {
							"replaceTags": true,
							"with": "a +3 item bonus to Will saves, or +4 when attempting Will saves against {@trait fear}. If you roll a success on a save against {@trait fear}, you get a critical success instead."
						}
					}
				}
			],
			"_vmod": {
				"entriesMode": "generic",
				"entries": {
					"mode": "replaceTxt",
					"replace": "an item bonus to Will saves, which is greater when attempting Will saves against {@trait fear}."
				}
			}
		},
		{
			"name": "Breastplate of Command",
			"source": "CRB",
			"page": 557,
			"type": "Item",
			"level": "10+",
			"traits": [
				"enchantment",
				"invested",
				"magical"
			],
			"usage": "worn armor",
			"bulk": 2,
			"category": "Armor",
			"entries": [
				"This +1 resilient breastplate is made from shining bronze overlaid with reinforcing golden panels in the shape of lion's heads. Wearing this breastplate grants you a commanding aura. You gain a +2 item bonus to {@skill Diplomacy} checks, but you take a \u20132 item penalty to {@skill Stealth} checks to {@action Hide} and {@action Sneak} and {@skill Deception} checks to {@action Impersonate}.",
				{
					"type": "ability",
					"style": "compact",
					"activity": {
						"number": 1,
						"unit": "action"
					},
					"components": [
						"command"
					],
					"frequency": {
						"unit": "day",
						"number": 1
					},
					"entries": [
						"You grant allies within 100 feet a +2 status bonus to saves against {@trait fear} effects for 1 minute. When you activate this ability, each affected ally who's {@condition frightened} reduces their {@condition frightened} value by 1."
					]
				}
			],
			"generic": "G",
			"variants": [
				{
					"variantType": "breastplate of command",
					"level": 10,
					"price": {
						"coin": "gp",
						"amount": 1000
					},
					"entries": []
				},
				{
					"variantType": "greater breastplate of command",
					"level": 18,
					"price": {
						"coin": "gp",
						"amount": 22000
					},
					"entries": [
						"The armor is a +2 greater resilient breastplate. The item bonus and penalty increase to +3 and \u20133, respectively."
					]
				}
			]
		},
		{
			"name": "Brimstone Fumes",
			"source": "CRB",
			"page": 551,
			"type": "Item",
			"level": 16,
			"traits": [
				"alchemical",
				"consumable",
				"evil",
				"inhaled",
				"poison"
			],
			"price": {
				"coin": "gp",
				"amount": 1500
			},
			"usage": "held in 1 hand",
			"bulk": "L",
			"activate": {
				"activity": {
					"number": 1,
					"unit": "action"
				},
				"components": [
					"{@action Interact}"
				]
			},
			"category": "Poison",
			"entries": [
				"Fumes from the forges of Hell drain health and strength alike.",
				{
					"type": "affliction",
					"DC": 36,
					"savingThrow": "Fortitude",
					"onset": "1 round",
					"maxDuration": "6 rounds",
					"stages": [
						{
							"stage": 1,
							"entry": "{@damage 7d6} poison damage and {@condition enfeebled 1}",
							"duration": "1 round"
						},
						{
							"stage": 2,
							"entry": "{@damage 8d6} poison damage and {@condition enfeebled 2}",
							"duration": "1 round"
						},
						{
							"stage": 3,
							"entry": "{@damage 10d6} poison damage and {@condition enfeebled 3}",
							"duration": "1 round"
						}
					]
				}
			]
		},
		{
			"name": "Bronze Bull Pendant",
			"source": "CRB",
			"page": 566,
			"type": "Item",
			"level": 2,
			"traits": [
				"consumable",
				"evocation",
				"magical",
				"talisman"
			],
			"price": {
				"coin": "gp",
				"amount": 7
			},
			"usage": "affixed to armor",
			"bulk": "\u2014",
			"activate": {
				"activity": {
					"number": 1,
					"unit": "free"
				},
				"components": [
					"envision"
				],
				"requirements": "You are trained in {@skill Athletics}.",
				"trigger": "You attempt an {@skill Athletics} check to {@action Shove}, but you haven't rolled yet"
			},
			"category": "Talisman",
			"entries": [
				"This pendant is forged from grainy steel and depicts a snorting bull's face. The pendant must be attached to the chest area or on a shoulder guard. When you activate the pendant, you gain a +2 status bonus to the {@skill Athletics} check to {@action Shove}, and if you roll a critical failure on the check, you get a failure instead."
			]
		},
		{
			"name": "Brooch of Shielding",
			"source": "CRB",
			"page": 607,
			"type": "Item",
			"level": 2,
			"traits": [
				"uncommon",
				"abjuration",
				"invested",
				"magical"
			],
			"price": {
				"coin": "gp",
				"amount": 30
			},
			"usage": "worn",
			"bulk": "\u2014",
			"category": "Worn",
			"entries": [
				"This piece of silver or gold jewelry is adorned with miniature images of kite shields and can be used to fasten a cloak or cape. The brooch automatically absorbs {@spell magic missile} spells targeting you. A brooch of shielding can absorb 30 individual {@spell magic missile}s before it melts and becomes useless.",
				"Sometimes when found, a brooch of shielding has already absorbed a number of missiles."
			]
		},
		{
			"name": "Broom of Flying",
			"source": "CRB",
			"page": 572,
			"type": "Item",
			"level": 12,
			"traits": [
				"magical",
				"transmutation"
			],
			"price": {
				"coin": "gp",
				"amount": 1900
			},
			"usage": "held in 1 hand",
			"bulk": 1,
			"category": "Held",
			"entries": [
				"This broom has a tenuous connection to gravity, and it tends to drift even while stowed. You can ride on the broom using one hand to guide it, and the broom can carry up to one passenger in addition to you. The broom moves at a fly Speed of 20 feet.",
				"The broom can carry only so much, taking a \u201310-foot penalty to its Speed if laden with more than 20 Bulk, and crashing to the ground if it carries more than 30 Bulk.",
				{
					"type": "ability",
					"style": "compact",
					"activity": {
						"number": 2,
						"unit": "action"
					},
					"components": [
						"command",
						"{@action Interact}"
					],
					"entries": [
						"You name a destination on the same plane, and the broom speeds toward it at a fly Speed of 40 feet. You must either clutch the broom with two hands in order to ride it, or you need to release the broom to send it off with no rider. If you don't have a good idea of the location, layout, and general direction of the destination, or if your named destination is on another plane, the broom wanders aimlessly, circling back to its starting location after 30 minutes.",
						"If the broom carries a rider, this activation lasts until 4 hours pass (typically 16 miles of travel), the broom reaches its destination, or you {@action Dismiss} the activation.",
						"If the broom doesn't have a rider, the activation lasts until the broom reaches its destination. When the activation ends, the broom floats to the ground and can't be activated again for 1 hour."
					]
				}
			]
		},
		{
			"name": "Caltrop Snare",
			"source": "CRB",
			"page": 590,
			"type": "Snare",
			"level": 1,
			"traits": [
				"consumable",
				"mechanical",
				"snare",
				"trap"
			],
			"price": {
				"coin": "gp",
				"amount": 3
			},
			"category": "Snare",
			"entries": [
				"This snare consists of a {@condition hidden} canister of {@item caltrops} attached to a trip wire. When the snare is triggered, it flings the caltrops into either the snare's square or a square adjacent to the snare. You choose which square when you set up the snare.",
				"If the {@item caltrops} scatter into the same square as a creature, that creature must attempt the {@skill Acrobatics} check immediately."
			],
			"craftReq": [
				"Supply a container of caltrops."
			]
		},
		{
			"name": "Caltrops",
			"source": "CRB",
			"page": 288,
			"equipment": true,
			"type": "Item",
			"price": {
				"coin": "sp",
				"amount": 3
			},
			"bulk": "L",
			"hands": 1,
			"category": "Adventuring Gear",
			"entries": [
				"These four-pronged metal spikes can damage a creature's feet. You can scatter caltrops in an empty square adjacent to you with an {@action Interact} action. The first creature that moves into that square must succeed at a DC 14 {@skill Acrobatics} check or take 1d4 piercing damage and 1 {@condition persistent damage||persistent bleed damage}. A creature taking {@condition persistent damage||persistent bleed damage} from caltrops takes a \u20135-foot penalty to its Speed. Spending an {@action Interact} action to pluck the caltrops free reduces the DC to stop the bleeding. Once a creature takes damage from caltrops, enough are ruined that other creatures moving into the square are safe. Deployed caltrops can be salvaged and reused if no creatures took damage from them. Otherwise, enough are ruined that they can't be salvaged."
			]
		},
		{
			"name": "Candle (10)",
			"source": "CRB",
			"page": 288,
			"equipment": true,
			"type": "Item",
			"price": {
				"coin": "cp",
				"amount": 1,
				"note": "for price of 10"
			},
			"bulk": "\u2014",
			"hands": 1,
			"category": "Adventuring Gear",
			"entries": [
				"A lit candle sheds dim light in a 10-foot radius for 8 hours."
			]
		},
		{
			"name": "Candle of Truth",
			"source": "CRB",
			"page": 570,
			"type": "Item",
			"level": 8,
			"traits": [
				"uncommon",
				"consumable",
				"enchantment",
				"magical",
				"mental"
			],
			"price": {
				"coin": "gp",
				"amount": 75
			},
			"usage": "held in 1 hand",
			"bulk": "\u2014",
			"activate": {
				"activity": {
					"number": 1,
					"unit": "action"
				},
				"components": [
					"{@action Interact}"
				]
			},
			"category": "Consumable",
			"entries": [
				"This tapered candle has a golden wick that burns with white fire.",
				"You activate the candle by lighting it, which causes creatures within 10 feet of the candle to find it difficult to tell falsehoods.",
				"Creatures in the area receive a \u20134 status penalty to {@action Lie}.",
				"In addition, when first entering the affected area, each creature (including you) must succeed at a DC 26 Will save or be unable to tell any deliberate lies while within 10 feet of the lit candle. This lasts for as long as the candle is lit. Once lit, the candle burns for 10 minutes, and it cannot be extinguished."
			]
		},
		{
			"name": "Cape of the Mountebank",
			"source": "CRB",
			"page": 607,
			"type": "Item",
			"level": 10,
			"traits": [
				"uncommon",
				"conjuration",
				"invested",
				"magical"
			],
			"price": {
				"coin": "gp",
				"amount": 980
			},
			"usage": "worn cloak",
			"bulk": "L",
			"category": "Worn",
			"entries": [
				"This bright red-and-gold cape is often interlaced with glittery threads and serves as a distraction. While wearing the cape, you gain a +2 item bonus to {@skill Deception} checks.",
				{
					"type": "ability",
					"style": "compact",
					"activity": {
						"number": 2,
						"unit": "action"
					},
					"components": [
						"{@action Interact}"
					],
					"frequency": {
						"unit": "day",
						"number": 1
					},
					"entries": [
						"You cast {@spell dimension door}. The space you leave and the one you appear in are filled with puffs of smoke that make anyone within {@condition concealed} until they leave the smoke or the end of your next turn, at which point the smoke dissipates.",
						"Strong winds immediately disperse the smoke."
					]
				}
			]
		},
		{
			"name": "Cassock of Devotion",
			"source": "CRB",
			"page": 607,
			"type": "Item",
			"level": 11,
			"traits": [
				"divination",
				"divine",
				"focused",
				"invested"
			],
			"price": {
				"coin": "gp",
				"amount": 1150
			},
			"usage": "worn garment",
			"bulk": "L",
			"category": "Worn",
			"entries": [
				"Each cassock of devotion depicts scenes related to the domains of a certain deity. It serves as a religious symbol of that deity, and it doesn't need to be wielded to provide that benefit. You gain a +2 item bonus to {@skill Religion} checks and a +1 item bonus to the divine skill of the deity to whom the cassock is dedicated (as listed on pages 437\u2013440).",
				{
					"type": "ability",
					"style": "compact",
					"activity": {
						"number": 1,
						"unit": "free"
					},
					"components": [
						"envision"
					],
					"frequency": {
						"unit": "day",
						"number": 1
					},
					"entries": [
						"You gain 1 Focus Point, which you can spend only to cast a cleric domain spell for a domain belonging to the deity the cassock is dedicated to. If you don't spend this Focus Point by the end of this turn, it is lost."
					]
				}
			],
			"craftReq": [
				"You are a cleric who worships the deity tied to the cassock."
			]
		},
		{
			"name": "Cat's Eye Elixir",
			"source": "CRB",
			"page": 547,
			"type": "Item",
			"level": 2,
			"traits": [
				"alchemical",
				"consumable",
				"elixir"
			],
			"price": {
				"coin": "gp",
				"amount": 7
			},
			"usage": "held in 1 hand",
			"bulk": "L",
			"activate": {
				"activity": {
					"number": 1,
					"unit": "action"
				},
				"components": [
					"{@action Interact}"
				]
			},
			"category": "Elixir",
			"entries": [
				"After you consume this elixir, your vision sharpens and you become sensitive to even the most minute movements. For the next minute, you reduce the flat check to target {@condition hidden} creatures to 5, and you don't need to attempt a flat check to target {@condition concealed} creatures. These benefits apply only against creatures within 30 feet of you."
			]
		},
		{
			"name": "Caterwaul Sling",
			"source": "CRB",
			"page": 600,
			"type": "Item",
			"level": 5,
			"traits": [
				"evocation",
				"magical"
			],
			"price": {
				"coin": "gp",
				"amount": 155
			},
			"usage": "held in 1 hand",
			"bulk": "L",
			"category": "Weapon",
			"entries": [
				"Made of shiny brown leather, this +1 striking sling has a single white thread interwoven into its cord.",
				{
					"type": "ability",
					"style": "compact",
					"activity": {
						"number": 2,
						"unit": "action"
					},
					"components": [
						"{@action Interact}"
					],
					"traits": [
						"sonic"
					],
					"frequency": {
						"unit": "day",
						"number": 1
					},
					"entries": [
						"You pull the white thread free, then whirl the sling in circles at high speed. It lets out an ear-piercing wave of sound.",
						"Each creature in a 30-foot cone takes {@damage 4d6} sonic damage (DC 21 basic Fortitude save). Any creature that fails is {@condition deafened} for 1 round, or 1 hour on a critical failure."
					]
				}
			]
		},
		{
			"name": "Celestial Armor",
			"source": "CRB",
			"page": 557,
			"type": "Item",
			"level": 13,
			"traits": [
				"divine",
				"good",
				"invested",
				"transmutation"
			],
			"price": {
				"coin": "gp",
				"amount": 2500
			},
			"usage": "worn armor",
			"bulk": 1,
			"category": "Armor",
			"entries": [
				"This suit of +2 resilient chain mail is made of fine white links of a strange and slightly translucent pale metal, and the sleeves and skirt are fashioned into smaller trails that resemble feathers. Unlike normal chain mail, celestial armor has no Speed reduction, its armor check penalty is 0, and its Bulk is 1.",
				"You gain a +1 circumstance bonus to AC and saving throws against fiends. You appear radiant while you wear the armor, giving you a +2 item bonus to {@skill Diplomacy} checks against all creatures except fiends.",
				"If you are not good, you are {@condition drained 2} while wearing celestial armor. You can't recover from this condition while wearing the armor.",
				{
					"type": "ability",
					"style": "compact",
					"activity": {
						"number": 1,
						"unit": "action"
					},
					"components": [
						"command"
					],
					"frequency": {
						"unit": "day",
						"number": 1
					},
					"entries": [
						"The armor sprouts glowing wings that grant you a fly Speed of 30 feet. The wings shed bright light in a 40-foot radius (and dim light to the next 40 feet). The wings fade away after 10 minutes."
					]
				}
			],
			"craftReq": [
				"You are good."
			]
		},
		{
			"name": "Chain (10 feet)",
			"source": "CRB",
			"page": 288,
			"equipment": true,
			"type": "Item",
			"price": {
				"coin": "gp",
				"amount": 4,
				"note": "for price of 10 feet"
			},
			"bulk": 1,
			"hands": 2,
			"category": "Adventuring Gear",
			"entries": [
				""
			]
		},
		{
			"name": "Chalk (10)",
			"source": "CRB",
			"page": 288,
			"equipment": true,
			"type": "Item",
			"price": {
				"coin": "cp",
				"amount": 1,
				"note": "for price of 10"
			},
			"bulk": "\u2014",
			"hands": 1,
			"category": "Adventuring Gear",
			"entries": [
				""
			]
		},
		{
			"name": "Channel Protection Amulet",
			"source": "CRB",
			"page": 608,
			"type": "Item",
			"level": 3,
			"traits": [
				"uncommon",
				"abjuration",
				"invested",
				"magical"
			],
			"price": {
				"coin": "gp",
				"amount": 56
			},
			"usage": "worn",
			"bulk": "\u2014",
			"category": "Worn",
			"entries": [
				"This nugget of polished tektite is trapped in a cage of braided wire and hangs from a silken cord. When wearing this amulet, you gain resistance 5 against damage from {@spell harm} spells if you're living, or against {@spell heal} spells if you're undead."
			]
		},
		{
			"name": "Cheetah's Elixir",
			"source": "CRB",
			"page": 547,
			"type": "Item",
			"level": "1+",
			"traits": [
				"alchemical",
				"consumable",
				"elixir"
			],
			"usage": "held in 1 hand",
			"bulk": "L",
			"activate": {
				"activity": {
					"number": 1,
					"unit": "action"
				},
				"components": [
					"{@action Interact}"
				]
			},
			"category": "Elixir",
			"entries": [
				"Enzymatic compounds in this elixir strengthen and excite the muscles in your legs. You gain a status bonus to your Speed for the listed duration."
			],
			"generic": "G",
			"variants": [
				{
					"variantType": "lesser",
					"level": 1,
					"price": {
						"coin": "gp",
						"amount": 3
					},
					"entries": [
						"The bonus is +5 feet, and the duration is 1 minute."
					],
					"_mod": {
						"entries": {
							"with": "You gain a +5 status bonus to your Speed for 1 minute."
						}
					}
				},
				{
					"variantType": "moderate",
					"level": 5,
					"price": {
						"coin": "gp",
						"amount": 25
					},
					"entries": [
						"The bonus is +10 feet, and the duration is 10 minutes."
					],
					"_mod": {
						"entries": {
							"with": "You gain a +10 status bonus to your Speed for 10 minutes."
						}
					}
				},
				{
					"variantType": "greater",
					"level": 9,
					"price": {
						"coin": "gp",
						"amount": 110
					},
					"entries": [
						"The bonus is +10 feet, and the duration is 1 hour."
					],
					"_mod": {
						"entries": {
							"with": "You gain a +10 status bonus to your Speed for 1 hour."
						}
					}
				}
			],
			"_vmod": {
				"entries": {
					"mode": "replaceTxt",
					"replace": "You gain a status bonus to your Speed for the listed duration."
				},
				"entriesMode": "generic"
			}
		},
		{
			"name": "Chest",
			"source": "CRB",
			"page": 288,
			"equipment": true,
			"type": "Item",
			"price": {
				"coin": "sp",
				"amount": 6
			},
			"bulk": 2,
			"hands": 2,
			"category": "Adventuring Gear",
			"entries": [
				"A wooden chest can hold up to 8 Bulk of items."
			]
		},
		{
			"name": "Chime of Opening",
			"source": "CRB",
			"page": 572,
			"type": "Item",
			"level": 6,
			"traits": [
				"uncommon",
				"evocation",
				"magical"
			],
			"price": {
				"coin": "gp",
				"amount": 235
			},
			"usage": "held in 2 hands",
			"bulk": "L",
			"category": "Held",
			"entries": [
				"This hollow mithral tube is about a foot long and bears engravings reminiscent of open locks and {@condition broken} chains.",
				"The chime can be activated 10 times before it cracks and becomes useless.",
				{
					"type": "ability",
					"style": "compact",
					"activity": {
						"number": 1,
						"unit": "action"
					},
					"components": [
						"{@action Interact}"
					],
					"entries": [
						"You aim the chime at a container, door, or lock you want to open and strike the chime. The chime sends out magical vibrations that attempt a {@skill Thievery} check against the lock's DC, with a {@skill Thievery} bonus of +13. This targets only one lock or binding at a time, so you might need to activate the chime multiple times to open a target with several forms of protection."
					]
				}
			]
		},
		{
			"name": "Choker of Elocution",
			"source": "CRB",
			"page": 608,
			"type": "Item",
			"level": "6+",
			"traits": [
				"enchantment",
				"invested",
				"magical"
			],
			"usage": "worn collar",
			"bulk": "L",
			"category": "Worn",
			"entries": [
				"This platinum choker bears characters from a language's alphabet, and it gives knowledge of that language and the associated culture's customs. You gain a +1 item bonus to {@skill Society} checks and the ability to understand, speak, and write the chosen language.",
				"Your excellent elocution reduces the DC of the flat check to perform an auditory action while {@condition deafened} from 5 to 3."
			],
			"generic": "G",
			"variants": [
				{
					"variantType": "choker of elocution",
					"level": 6,
					"price": {
						"coin": "gp",
						"amount": 200
					},
					"entries": []
				},
				{
					"variantType": "greater choker of elocution",
					"level": 10,
					"price": {
						"coin": "gp",
						"amount": 850
					},
					"craftReq": [
						"You know the language or languages the choker grants."
					],
					"entries": [
						"The item bonus is +2. The choker bears characters from three languages and grants fluency in all three."
					]
				}
			]
		},
		{
			"name": "Circlet of Persuasion",
			"source": "CRB",
			"page": 603,
			"type": "Item",
			"level": 17,
			"traits": [
				"apex",
				"enchantment",
				"invested",
				"magical"
			],
			"price": {
				"coin": "gp",
				"amount": 15000
			},
			"usage": "worn circlet",
			"bulk": "\u2014",
			"category": "Apex",
			"entries": [
				"This elegant silver band often resembles curling fig leaves and fits around your brow. You gain a +2 item bonus to {@skill Deception} and {@skill Diplomacy} checks.",
				"When you invest the circlet, you either increase your Charisma score by 2 or increase it to 18, whichever would give you a higher score.",
				{
					"type": "ability",
					"style": "compact",
					"activity": {
						"number": 2,
						"unit": "action"
					},
					"components": [
						"envision"
					],
					"frequency": {
						"unit": "hour",
						"number": 1
					},
					"entries": [
						"You cast a 4th-level {@spell charm} spell (DC 38)."
					]
				}
			]
		},
		{
			"name": "Clandestine Cloak",
			"source": "CRB",
			"page": 608,
			"type": "Item",
			"level": "6+",
			"traits": [
				"uncommon",
				"illusion",
				"invested",
				"magical"
			],
			"usage": "worn cloak",
			"bulk": "L",
			"category": "Worn",
			"entries": [
				"When you pull up the hood of this nondescript gray cloak (an {@action Interact} action), you become drab and uninteresting, gaining a +1 item bonus to {@skill Stealth} checks and to {@skill Deception} checks to {@action Impersonate} a forgettable background character, such as a servant, but also taking a \u20131 item penalty to {@skill Diplomacy} and {@skill Intimidation} checks.",
				{
					"type": "ability",
					"style": "compact",
					"activity": {
						"number": 2,
						"unit": "action"
					},
					"components": [
						"envision",
						"{@action Interact}"
					],
					"frequency": {
						"unit": "day",
						"number": 1
					},
					"entries": [
						"You pull the cloak's hood up and gain the benefits of nondetection for 1 hour or until you pull the hood back down, whichever comes first."
					]
				}
			],
			"generic": "G",
			"variants": [
				{
					"level": 6,
					"price": {
						"coin": "gp",
						"amount": 230
					},
					"entries": [],
					"variantType": "clandestine cloak"
				},
				{
					"variantType": "greater clandestine cloak",
					"level": 10,
					"price": {
						"coin": "gp",
						"amount": 900
					},
					"entries": [
						"The item bonus is +2, and when you activate the cloak, you gain the benefits of 5th-level {@spell nondetection} for 8 hours."
					]
				}
			]
		},
		{
			"name": "Climbing Bolt",
			"source": "CRB",
			"page": 559,
			"otherSources": {
				"Reprinted": [
					"BB|52"
				]
			},
			"type": "Item",
			"level": 4,
			"traits": [
				"conjuration",
				"consumable",
				"magical"
			],
			"price": {
				"coin": "gp",
				"amount": 15
			},
			"ammunition": [
				"bolt"
			],
			"category": "Ammunition",
			"entries": [
				"The shaft of this bolt is wrapped with fine twine. When the bolt strikes a solid surface, the twine unwinds and enlarges into a 50-foot-long rope, securely fastened to the surface the bolt struck. The rope can be pulled free with an {@action Interact} action and a successful DC 20 {@skill Athletics} check."
			]
		},
		{
			"name": "Climbing Kit",
			"source": "CRB",
			"page": 288,
			"equipment": true,
			"type": "Item",
			"price": {
				"coin": "sp",
				"amount": 5
			},
			"bulk": 1,
			"hands": 2,
			"category": "Adventuring Gear",
			"entries": [
				"This satchel includes 50 feet of rope, pulleys, a dozen pitons, a hammer, a grappling hook, and one set of crampons. Climbing kits allow you to attach yourself to the wall you're {@action Climb||Climbing}, moving half as quickly as usual (minimum 5 feet) but letting you attempt a DC {@flatDC 5} flat check whenever you critically fail to prevent a fall. A single kit has only enough materials for one climber; each climber needs their own kit. If you wear your climbing kit, you can access it as part of a {@action Climb} action."
			],
			"generic": "G",
			"variants": [
				{
					"variantType": "Base",
					"name": "Climbing Kit",
					"price": {
						"coin": "sp",
						"amount": 5
					},
					"entries": []
				},
				{
					"variantType": "Extreme",
					"name": "Extreme Climbing Kit",
					"level": 3,
					"price": {
						"coin": "gp",
						"amount": 40
					},
					"entries": [
						"You gain a +1 item bonus to {@skill Athletics} checks to {@action Climb} while using an extreme climbing kit."
					]
				}
			]
		},
		{
			"name": "Cloak of Elvenkind",
			"source": "CRB",
			"page": 608,
			"type": "Item",
			"level": "7+",
			"traits": [
				"illusion",
				"invested",
				"magical"
			],
			"usage": "worn cloak",
			"bulk": "L",
			"category": "Worn",
			"entries": [
				"This cloak is deep green with a voluminous hood, embroidered with gold trim and symbols significant in elven culture. The cloak allows you to cast the {@spell ghost sound} cantrip as an arcane innate spell. When you adjust the cloak's clasp (an {@action Interact} action), the cloak transforms to match the environment around you and muffles your sounds, granting you a +1 item bonus to {@skill Stealth} checks.",
				{
					"type": "ability",
					"style": "compact",
					"activity": {
						"number": 2,
						"unit": "action"
					},
					"components": [
						"{@action Interact}"
					],
					"frequency": {
						"unit": "day",
						"number": 1
					},
					"entries": [
						"You draw the hood up and gain the effects of invisibility, with the spell's normal duration or until you pull the hood back down, whichever comes first. If you're also wearing boots of elvenkind, you can activate this ability twice per day."
					]
				}
			],
			"generic": "G",
			"variants": [
				{
					"level": 7,
					"price": {
						"coin": "gp",
						"amount": 360
					},
					"entries": [],
					"variantType": "cloak of elvenkind"
				},
				{
					"variantType": "greater cloak of elvenkind",
					"level": 12,
					"price": {
						"coin": "gp",
						"amount": 1750
					},
					"entries": [
						"The cloak grants a +2 item bonus, and the effects of 4th-level {@spell invisibility}. If you're also wearing boots of elvenkind, the greater cloak of elvenkind allows you to {@action Sneak} in forest environments even when creatures are currently observing you."
					]
				}
			]
		},
		{
			"name": "Cloak of the Bat",
			"source": "CRB",
			"page": 608,
			"type": "Item",
			"level": "10+",
			"traits": [
				"invested",
				"magical",
				"transmutation"
			],
			"usage": "worn cloak",
			"bulk": "L",
			"category": "Worn",
			"entries": [
				"Sewn from several long strips of luxurious brown and black silk, this cloak grants you a +2 item bonus to {@skill Stealth} checks as well as to {@skill Acrobatics} checks to {@action Maneuver in Flight}. You can also use your feet to hang from any surface that can support your weight, without requiring any check, though you still must attempt {@skill Athletics} checks to {@action Climb} in order to move around while inverted.",
				{
					"type": "ability",
					"style": "compact",
					"activity": {
						"number": 2,
						"unit": "action"
					},
					"components": [
						"command",
						"{@action Interact}"
					],
					"frequency": {
						"unit": "day",
						"number": 1
					},
					"entries": [
						"You can either transform the cloak into bat-like wings that grant you a fly Speed of 30 feet for 10 minutes, or have the cloak turn you into a bat by casting a 4th-level {@spell pest form} spell on you."
					]
				}
			],
			"generic": "G",
			"variants": [
				{
					"variantType": "cloak of the bat",
					"level": 10,
					"price": {
						"coin": "gp",
						"amount": 950
					},
					"entries": []
				},
				{
					"variantType": "greater cloak of the bat",
					"level": 17,
					"price": {
						"coin": "gp",
						"amount": 13000
					},
					"entries": [
						"The item bonus is +3, and you can activate the cloak any number of times per day."
					]
				}
			]
		},
		{
			"name": "Clothing",
			"source": "CRB",
			"page": 288,
			"equipment": true,
			"type": "Item",
			"category": "Adventuring Gear",
			"entries": [],
			"generic": "G",
			"variants": [
				{
					"variantType": "ordinary",
					"price": {
						"coin": "sp",
						"amount": 1
					},
					"bulk": "\u2014",
					"entries": [
						"Ordinary clothing is functional with basic tailoring, such as peasant garb, monk's robes, or work clothes."
					]
				},
				{
					"variantType": "explorer's",
					"exists": true,
					"price": {
						"coin": "sp",
						"amount": 1
					},
					"bulk": "L",
					"entries": [
						"Explorer's clothing is sturdy enough that it can be reinforced to protect you, even though it isn't a suit of armor. It comes in many forms, though the most common sorts look like {@class cleric||clerical} vestments, {@class monk}'s garments, or {@class wizard}'s robes, as members of all three classes are likely to avoid wearing armor."
					]
				},
				{
					"variantType": "fine",
					"price": {
						"coin": "gp",
						"amount": 2
					},
					"bulk": "L",
					"entries": [
						"Fine clothing, suitable for a noble or royal, is made with expensive fabrics, precious metals, and intricate patterns. You can {@quickref wear||1|wearing tools} only one tool set of light Bulk with fine clothing, instead of the normal limit of 2 Bulk."
					]
				},
				{
					"variantType": "high-fashion fine",
					"price": {
						"coin": "gp",
						"amount": 55
					},
					"level": 3,
					"bulk": "L",
					"entries": [
						"You gain a +1 item bonus to checks to {@action Make an Impression} on upper-class folk while wearing high-fashion fine clothing."
					]
				},
				{
					"variantType": "winter",
					"price": {
						"coin": "sp",
						"amount": 4
					},
					"bulk": "L",
					"entries": [
						"Winter clothing allows you to negate the damage from severe environmental cold and reduce the damage from extreme cold to that of severe cold."
					]
				}
			]
		},
		{
			"name": "Cognitive Mutagen",
			"source": "CRB",
			"page": 547,
			"type": "Item",
			"level": "1+",
			"traits": [
				"alchemical",
				"consumable",
				"elixir",
				"mutagen",
				"polymorph"
			],
			"usage": "held in 1 hand",
			"bulk": "L",
			"activate": {
				"activity": {
					"number": 1,
					"unit": "action"
				},
				"components": [
					"{@action Interact}"
				]
			},
			"category": "Elixir",
			"entries": [
				"Your mind becomes clear and cognition flows freely, but physical matters seem ephemeral.",
				"{@b Benefit} You gain an item bonus to {@skill Arcana}, {@skill Crafting}, {@skill Lore}, {@skill Occultism}, and {@skill Society} checks and all checks to {@action Recall Knowledge}. Your critical failures on {@action Recall Knowledge} checks become failures instead.",
				"{@b Drawback} You take a \u20132 penalty to weapon and unarmed attack rolls, {@skill Athletics} checks, and {@skill Acrobatics} checks. You can carry 2 less Bulk than normal before becoming {@condition encumbered}, and the maximum Bulk you can carry is reduced by 4."
			],
			"generic": "G",
			"variants": [
				{
					"variantType": "lesser",
					"level": 1,
					"price": {
						"coin": "gp",
						"amount": 4
					},
					"entries": [
						"The bonus is +1, and the duration is 1 minute."
					],
					"_mod": {
						"entries": {
							"with": "You gain a +1 item bonus to {@skill Arcana}, {@skill Crafting}, {@skill Lore}, {@skill Occultism}, and {@skill Society} checks and all checks to {@action Recall Knowledge} for 1 minute."
						}
					}
				},
				{
					"variantType": "moderate",
					"level": 3,
					"price": {
						"coin": "gp",
						"amount": 12
					},
					"entries": [
						"The bonus is +2, and the duration is 10 minutes."
					],
					"_mod": {
						"entries": {
							"with": "You gain a +2 item bonus to {@skill Arcana}, {@skill Crafting}, {@skill Lore}, {@skill Occultism}, and {@skill Society} checks and all checks to {@action Recall Knowledge} for 10 minutes."
						}
					}
				},
				{
					"variantType": "greater",
					"level": 11,
					"price": {
						"coin": "gp",
						"amount": 300
					},
					"entries": [
						"The bonus is +3, and the duration is 1 hour. You become trained in one Intelligence-based skill, chosen at creation."
					],
					"_mod": {
						"entries": {
							"with": "You gain a +3 item bonus to {@skill Arcana}, {@skill Crafting}, {@skill Lore}, {@skill Occultism}, and {@skill Society} checks and all checks to {@action Recall Knowledge} for 1 hour. You become trained in one Intelligence-based skill, chosen at creation."
						}
					}
				},
				{
					"variantType": "major",
					"level": 17,
					"price": {
						"coin": "gp",
						"amount": 3000
					},
					"entries": [
						"The bonus is +4, and the duration is 1 hour. You become trained in one skill, chosen at creation."
					],
					"_mod": {
						"entries": {
							"with": "You gain a +4 item bonus to {@skill Arcana}, {@skill Crafting}, {@skill Lore}, {@skill Occultism}, and {@skill Society} checks and all checks to {@action Recall Knowledge} for 1 hour. You become trained in one skill, chosen at creation."
						}
					}
				}
			],
			"_vmod": {
				"entries": {
					"mode": "replaceTxt",
					"replaceTags": true,
					"replace": "You gain an item bonus to \\{@skill Arcana\\}, \\{@skill Crafting\\}, \\{@skill Lore\\}, \\{@skill Occultism\\}, and \\{@skill Society\\} checks and all checks to \\{@action Recall Knowledge\\}."
				},
				"entriesMode": "generic"
			}
		},
		{
			"name": "Cold Iron",
			"source": "CRB",
			"page": 578,
			"type": "Material",
			"level": "2+",
			"traits": [
				"precious"
			],
			"category": "Material",
			"entries": [
				"Weapons made from cold iron are deadly to demons and fey alike.",
				"Cold iron looks like normal iron but is mined from particularly pure sources and shaped with little or no heat. This process is extremely difficult, especially for high-grade cold iron items.",
				{
					"type": "table",
					"source": "CRB",
					"page": 578,
					"labelRowIdx": [
						0
					],
					"colSizes": [
						2,
						1,
						1,
						1
					],
					"colStyles": [
						"text-left",
						"text-center",
						"text-center",
						"text-center"
					],
					"rows": [
						[
							"Cold Iron Items",
							"Hardness",
							"HP",
							"BT"
						],
						[
							"{@b Thin Items}",
							"",
							"",
							""
						],
						{
							"type": "multiRow",
							"rows": [
								[
									"{@indentFirst Low-grade}",
									"5",
									"20",
									"10"
								],
								[
									"{@indentFirst Standard-grade}",
									"7",
									"28",
									"14"
								],
								[
									"{@indentFirst High-grade}",
									"10",
									"40",
									"20"
								]
							]
						},
						[
							"{@b Items}",
							"",
							"",
							""
						],
						{
							"type": "multiRow",
							"rows": [
								[
									"{@indentFirst Low-grade}",
									"9",
									"36",
									"18"
								],
								[
									"{@indentFirst Standard-grade}",
									"11",
									"44",
									"22"
								],
								[
									"{@indentFirst High-grade}",
									"14",
									"56",
									"28"
								]
							]
						},
						[
							"{@b Structures}",
							"",
							"",
							""
						],
						{
							"type": "multiRow",
							"rows": [
								[
									"{@indentFirst Low-grade}",
									"18",
									"72",
									"36"
								],
								[
									"{@indentFirst Standard-grade}",
									"22",
									"88",
									"44"
								],
								[
									"{@indentFirst High-grade}",
									"28",
									"112",
									"56"
								]
							]
						}
					]
				}
			],
			"generic": "G",
			"variants": [
				{
					"variantType": "cold iron chunk",
					"price": {
						"coin": "gp",
						"amount": 10
					},
					"bulk": "L",
					"entries": []
				},
				{
					"variantType": "cold iron ingot",
					"price": {
						"coin": "gp",
						"amount": 100
					},
					"bulk": 1,
					"entries": []
				},
				{
					"variantType": "low-grade cold iron object",
					"level": 2,
					"price": {
						"coin": "gp",
						"amount": 20,
						"note": "per Bulk"
					},
					"entries": []
				},
				{
					"variantType": "standard-grade cold iron object",
					"level": 7,
					"price": {
						"coin": "gp",
						"amount": 250,
						"note": "per Bulk"
					},
					"entries": []
				},
				{
					"variantType": "high-grade cold iron object",
					"level": 15,
					"price": {
						"coin": "gp",
						"amount": 4500,
						"note": "per Bulk"
					},
					"entries": []
				}
			]
		},
		{
			"name": "Cold Iron Armor",
			"source": "CRB",
			"page": 555,
			"type": "Item",
			"level": "5+",
			"usage": "worn armor",
			"bulk": "varies by armor",
			"category": "Material",
			"entries": [
				"Cold iron armor sickens certain creatures that touch it. A creature with weakness to cold iron (such as most demons and fey) that critically fails an unarmed attack against a creature in cold iron armor becomes {@condition sickened 1}. A creature with weakness to cold iron is {@condition sickened 1} as long as it wears cold iron armor."
			],
			"generic": "G",
			"variants": [
				{
					"variantType": "low-grade cold iron armor",
					"level": 5,
					"price": {
						"coin": "gp",
						"amount": 140
					},
					"craftReq": [
						"The initial raw materials must include cold iron worth at least 70 sp + 7 sp per Bulk."
					],
					"entries": []
				},
				{
					"variantType": "standard-grade cold iron armor",
					"level": 11,
					"price": {
						"coin": "gp",
						"amount": 1200,
						"note": "+ 120 gp per Bulk"
					},
					"craftReq": [
						"The initial raw materials must include at least 150 gp of cold iron + 15 gp per Bulk."
					],
					"entries": []
				},
				{
					"variantType": "high-grade cold iron armor",
					"level": 18,
					"price": {
						"coin": "gp",
						"amount": 20000,
						"note": "+ 2,000 gp per Bulk"
					},
					"craftReq": [
						"The initial raw materials must include cold iron worth at least 10,000 gp + 1,000 gp per Bulk."
					],
					"entries": []
				}
			]
		},
		{
			"name": "Cold Iron Shield",
			"source": "CRB",
			"page": 586,
			"type": "Item",
			"level": "2+",
			"usage": "varies by shield",
			"category": "Material",
			"entries": [
				"Cold iron shields don't typically have an additional effect, though when used for a shield bash, they are cold iron weapons."
			],
			"generic": "G",
			"variants": [
				{
					"variantType": "low-grade cold iron buckler",
					"name": "Low-Grade Cold Iron Buckler",
					"level": 2,
					"price": {
						"coin": "gp",
						"amount": 30
					},
					"shieldData": {
						"hardness": 3,
						"hp": 12,
						"bt": 6
					},
					"entries": [
						"{@action Craft} Bulk L; Requirements cold iron worth at least 15 sp The shield has Hardness 3, HP 12, and BT 6."
					]
				},
				{
					"variantType": "low-grade cold iron shield",
					"level": 2,
					"price": {
						"coin": "gp",
						"amount": 34
					},
					"shieldData": {
						"hardness": 5,
						"hp": 20,
						"bt": 10
					},
					"entries": [
						"{@action Craft} Bulk 1; Requirements cold iron worth at least 17 sp The shield has Hardness 5, HP 20, and BT 10."
					]
				},
				{
					"variantType": "standard-grade cold iron buckler",
					"name": "Standard-Grade Cold Iron Buckler",
					"level": 7,
					"price": {
						"coin": "gp",
						"amount": 300
					},
					"bulk": "L",
					"craftReq": [
						"cold iron worth at least 375 sp The shield has Hardness 5, HP 20, and BT 10."
					],
					"entries": []
				},
				{
					"variantType": "standard-grade cold iron shield",
					"level": 7,
					"price": {
						"coin": "gp",
						"amount": 340
					},
					"bulk": 1,
					"craftReq": [
						"cold iron worth at least 425 sp The shield has Hardness 7, HP 28, and BT 14."
					],
					"entries": []
				},
				{
					"variantType": "high-grade cold iron buckler",
					"name": "High-Grade Cold Iron Buckler",
					"level": 15,
					"price": {
						"coin": "gp",
						"amount": 5000
					},
					"bulk": "L",
					"craftReq": [
						"cold iron worth at least 2,500 gp The shield has Hardness 8, HP 32, and BT 16."
					],
					"entries": []
				},
				{
					"variantType": "high-grade cold iron shield",
					"level": 15,
					"price": {
						"coin": "gp",
						"amount": 5500
					},
					"bulk": 1,
					"craftReq": [
						"cold iron worth at least 2,750 gp The shield has Hardness 10, HP 40, and BT 20."
					],
					"entries": []
				}
			]
		},
		{
			"name": "Cold Iron Weapon",
			"source": "CRB",
			"page": 599,
			"type": "Item",
			"level": "2+",
			"usage": "varies by weapon",
			"bulk": "varies by weapon",
			"category": "Material",
			"entries": [
				"Cold iron weapons deal additional damage to creatures with weakness to cold iron, like demons and fey."
			],
			"generic": "G",
			"variants": [
				{
					"variantType": "low-grade cold iron weapon",
					"level": 2,
					"price": {
						"coin": "gp",
						"amount": 40
					},
					"craftReq": [
						"at least 20 sp of cold iron + 2 sp per Bulk."
					],
					"entries": []
				},
				{
					"variantType": "standard-grade cold iron weapon",
					"level": 10,
					"price": {
						"coin": "gp",
						"amount": 880,
						"note": "+ 88 gp per Bulk"
					},
					"craftReq": [
						"at least 110 gp of cold iron + 11 gp per Bulk."
					],
					"entries": []
				},
				{
					"variantType": "high-grade cold iron weapon",
					"level": 16,
					"price": {
						"coin": "gp",
						"amount": 9000
					},
					"craftReq": [
						"at least 4,500 gp of cold iron + 450 gp per Bulk."
					],
					"entries": []
				}
			]
		},
		{
			"name": "Collar of Empathy",
			"source": "CRB",
			"page": 604,
			"type": "Item",
			"level": 9,
			"traits": [
				"companion",
				"divination",
				"invested",
				"primal"
			],
			"price": {
				"coin": "gp",
				"amount": 600
			},
			"usage": "worn collar (companion) and worn bracelet (you)",
			"bulk": 1,
			"category": "Companion",
			"entries": [
				"This ornate collar of intertwined leather strips of contrasting colors is paired with a bracelet of a similar construction.",
				"When you wear and invest the bracelet and your companion wears and invests the collar, you gain a stronger connection to each other. You and your companion can always sense each others' emotional states and basic physical wants and needs.",
				{
					"type": "ability",
					"style": "compact",
					"activity": {
						"number": 1,
						"unit": "action"
					},
					"components": [
						"envision"
					],
					"entries": [
						"You perceive through your animal companion's senses instead of your own. You can Sustain the Activation. You are unaware of your own surroundings for as long as you are using your animal companion's senses.",
						"In addition to the obvious use when you are separated from your companion, this ability might allow you to notice sounds, scents, and other stimuli that your companion's senses register but yours alone don't."
					]
				}
			]
		},
		{
			"name": "Collar of Inconspicuousness",
			"source": "CRB",
			"page": 604,
			"type": "Item",
			"level": 8,
			"traits": [
				"companion",
				"invested",
				"primal",
				"transmutation"
			],
			"price": {
				"coin": "gp",
				"amount": 475
			},
			"usage": "worn collar",
			"bulk": 1,
			"category": "Companion",
			"entries": [
				"This leather collar's worn and almost threadbare look belies its magical nature. When your companion wears and invests the collar, it gains the ability to change its appearance from that of a ferocious animal into a more inconspicuous form.",
				{
					"type": "ability",
					"style": "compact",
					"activity": {
						"number": 1,
						"unit": "action"
					},
					"components": [
						"envision"
					],
					"entries": [
						"You touch your animal companion to transform it into a nonthreatening Tiny creature of the same family or a similar creature (for instance, a house cat instead of a tiger, or a puppy instead of a wolf). This has the effects of pest form (2nd level, or 4th level if your companion can fly). The effect lasts until you {@action Dismiss} it."
					]
				}
			]
		},
		{
			"name": "Compass",
			"source": "CRB",
			"page": 288,
			"equipment": true,
			"type": "Item",
			"price": {
				"coin": "gp",
				"amount": 1
			},
			"bulk": "\u2014",
			"hands": 1,
			"category": "Adventuring Gear",
			"entries": [
				"A compass helps you {@action Sense Direction} or navigate, provided you're in a location with uniform magnetic fields. Without a compass, you take a \u20132 item penalty to these checks (similar to using a shoddy item)."
			],
			"generic": "G",
			"variants": [
				{
					"variantType": "Base",
					"name": "Compass",
					"price": {
						"coin": "gp",
						"amount": 1
					},
					"entries": []
				},
				{
					"variantType": "Lensatic",
					"name": "Lensatic Compass",
					"level": 3,
					"price": {
						"coin": "gp",
						"amount": 20
					},
					"entries": [
						"A lensatic compass gives you a +1 item bonus to these checks."
					]
				}
			]
		},
		{
			"name": "Comprehension Elixir",
			"source": "CRB",
			"page": 547,
			"type": "Item",
			"level": "2+",
			"traits": [
				"alchemical",
				"consumable",
				"elixir",
				"mental"
			],
			"usage": "held in 1 hand",
			"bulk": "L",
			"activate": {
				"activity": {
					"number": 1,
					"unit": "action"
				},
				"components": [
					"{@action Interact}"
				]
			},
			"category": "Elixir",
			"entries": [
				"This bitter draught opens your mind to the potential of the written word. For the listed duration after drinking this elixir, you can understand any words you read, so long as they are written in a common language. This elixir doesn't automatically allow you to understand codes or extremely esoteric passages\u2014you still need to attempt a skill check to {@action Decipher Writing}."
			],
			"generic": "G",
			"variants": [
				{
					"variantType": "lesser",
					"level": 2,
					"price": {
						"coin": "gp",
						"amount": 7
					},
					"entries": [
						"The duration is 1 minute."
					],
					"_mod": {
						"entries": {
							"with": "1 minute"
						}
					}
				},
				{
					"variantType": "greater",
					"level": 7,
					"price": {
						"coin": "gp",
						"amount": 54
					},
					"entries": [
						"The duration is 10 minutes."
					],
					"_mod": {
						"entries": {
							"with": "10 minutes"
						}
					}
				}
			],
			"_vmod": {
				"entries": {
					"mode": "replaceTxt",
					"replace": "the listed duration"
				},
				"entriesMode": "generic"
			}
		},
		{
			"name": "Cookware",
			"source": "CRB",
			"page": 288,
			"equipment": true,
			"type": "Item",
			"price": {
				"coin": "gp",
				"amount": 1
			},
			"bulk": 2,
			"hands": 2,
			"category": "Adventuring Gear",
			"entries": []
		},
		{
			"name": "Corrosive",
			"source": "CRB",
			"page": 583,
			"type": "Rune",
			"level": "8+",
			"traits": [
				"acid",
				"conjuration",
				"magical"
			],
			"usage": "etched onto a weapon",
			"category": "Rune",
			"appliesTo": [
				"Weapon"
			],
			"entries": [
				"Acid sizzles across the surface of the weapon. When you hit with the weapon, add {@damage 1d6} acid damage to the damage dealt.",
				"In addition, on a critical hit, the target's armor (if any) takes {@damage 3d6} acid damage (before applying Hardness); if the target has a shield raised, the shield takes this damage instead."
			],
			"generic": "G",
			"variants": [
				{
					"variantType": "corrosive",
					"level": 8,
					"price": {
						"coin": "gp",
						"amount": 500
					},
					"entries": []
				},
				{
					"variantType": "greater corrosive",
					"level": 15,
					"price": {
						"coin": "gp",
						"amount": 6500
					},
					"entries": [
						"The acid damage dealt by this weapon ignores the target's acid resistance. Increase the acid damage dealt to armor or a shield on a critical hit to {@dice 6d6}."
					]
				}
			]
		},
		{
			"name": "Coyote Cloak",
			"source": "CRB",
			"page": 609,
			"type": "Item",
			"level": "3+",
			"traits": [
				"divination",
				"invested",
				"magical"
			],
			"usage": "worn cloak",
			"bulk": "\u2014",
			"category": "Worn",
			"entries": [
				"This dusty coat is made of mangy brown-and-gray coyote fur.",
				"You gain a +1 item bonus to {@skill Survival} checks. If you critically succeed at your {@skill Survival} check to {@action Subsist}, you can feed twice as many additional creatures."
			],
			"generic": "G",
			"variants": [
				{
					"variantType": "coyote cloak",
					"level": 3,
					"price": {
						"coin": "gp",
						"amount": 60
					},
					"entries": []
				},
				{
					"variantType": "greater coyote cloak",
					"level": 9,
					"price": {
						"coin": "gp",
						"amount": 650
					},
					"entries": [
						"The cloak grants a +2 item bonus, and if you critically succeed at a {@skill Survival} check to {@action Subsist}, you can feed four times as many additional creatures."
					]
				}
			]
		},
		{
			"name": "Crafter's Eyepiece",
			"source": "CRB",
			"page": 609,
			"type": "Item",
			"level": "3+",
			"traits": [
				"invested",
				"magical",
				"transmutation"
			],
			"usage": "worn eyepiece",
			"bulk": "\u2014",
			"category": "Worn",
			"entries": [
				"This rugged metal eyepiece etched with square patterns is designed to be worn over a single eye. Twisting the lens reveals a faint three-dimensional outline of an item you plan to build or repair, with helpful labels on the component parts. While worn, this eyepiece gives you a +1 item bonus to {@skill Crafting} checks. When you {@action Repair} an item, increase the Hit Points restored by 15 per proficiency rank instead of 10."
			],
			"generic": "G",
			"variants": [
				{
					"level": 3,
					"price": {
						"coin": "gp",
						"amount": 60
					},
					"entries": [],
					"variantType": "crafter's eyepiece"
				},
				{
					"variantType": "greater crafter's eyepiece",
					"level": 11,
					"price": {
						"coin": "gp",
						"amount": 1200
					},
					"entries": [
						"The eyepiece grants a +2 item bonus and can be activated.",
						{
							"type": "ability",
							"style": "compact",
							"activity": {
								"number": 1,
								"unit": "minute"
							},
							"components": [
								"{@action Interact}"
							],
							"frequency": {
								"number": 1,
								"unit": "day"
							},
							"entries": [
								"You calibrate the eyepiece to have it cast a 5th-level {@spell creation} spell over the course of 1 minute to construct a temporary item."
							]
						}
					],
					"_mod": {
						"entries": [
							{
								"mode": "replaceTxt",
								"with": "+2",
								"replace": "\\+1"
							},
							{
								"mode": "appendArr",
								"items": [
									{
										"type": "ability",
										"style": "compact",
										"activity": {
											"number": 1,
											"unit": "minute"
										},
										"components": [
											"{@action Interact}"
										],
										"frequency": {
											"number": 1,
											"unit": "day"
										},
										"entries": [
											"You calibrate the eyepiece to have it cast a 5th-level {@spell creation} spell over the course of 1 minute to construct a temporary item."
										]
									}
								]
							}
						],
						"entriesMode": "generic"
					}
				}
			]
		},
		{
			"name": "Crowbar",
			"source": "CRB",
			"page": 288,
			"equipment": true,
			"type": "Item",
			"price": {
				"coin": "sp",
				"amount": 5
			},
			"bulk": "L",
			"hands": 2,
			"category": "Adventuring Gear",
			"entries": [
				"When {@action Force Open||Forcing Open} an object that doesn't have an easy grip, a crowbar makes it easier to gain the necessary leverage. Without a crowbar, prying something open takes a \u20132 item penalty to the {@skill Athletics} check to {@action Force Open}."
			],
			"generic": "G",
			"variants": [
				{
					"variantType": "Base",
					"name": "Crowbar",
					"entries": []
				},
				{
					"variantType": "Levered",
					"name": "Levered Crowbar",
					"level": 3,
					"price": {
						"coin": "gp",
						"amount": 20
					},
					"entries": [
						"A levered crowbar grants you a +1 item bonus to {@skill Athletics} checks to {@action Force Open} anything that can be pried open."
					]
				}
			]
		},
		{
			"name": "Crying Angel Pendant",
			"source": "CRB",
			"page": 566,
			"type": "Item",
			"level": 2,
			"traits": [
				"consumable",
				"divine",
				"necromancy",
				"talisman"
			],
			"price": {
				"coin": "gp",
				"amount": 7
			},
			"usage": "affixed to armor",
			"bulk": "\u2014",
			"activate": {
				"activity": {
					"number": 1,
					"unit": "free"
				},
				"components": [
					"envision"
				],
				"requirements": "You are trained in {@skill Medicine}.",
				"trigger": "You critically fail to {@action Administer First Aid}"
			},
			"category": "Talisman",
			"entries": [
				"When you activate this alabaster pendant, your critical failure becomes a normal failure instead."
			]
		},
		{
			"name": "Crystal Ball",
			"source": "CRB",
			"page": 572,
			"type": "Item",
			"level": "14+",
			"traits": [
				"uncommon",
				"divination",
				"magical",
				"scrying"
			],
			"usage": "held in 1 hand",
			"bulk": "L",
			"category": "Held",
			"entries": [
				"This polished crystal sphere enhances scrying magic. Any visual information received through a spell with the {@trait scrying} trait that was cast by the crystal ball appears within the sphere, and any auditory information sounds out from the surface of the sphere. When you cast a {@spell scrying} spell by any other means while holding the sphere, you can relay any information you receive in the same way, allowing others to see or hear the target.",
				"The base version of a crystal ball is a sphere of clear quartz, but other versions are made of different stones.",
				{
					"type": "ability",
					"style": "compact",
					"activity": {
						"number": 1,
						"unit": "minute"
					},
					"components": [
						"command",
						"envision",
						"{@action Interact}"
					],
					"entries": [
						"The crystal ball casts clairvoyance to your specifications."
					]
				},
				{
					"type": "ability",
					"style": "compact",
					"activity": {
						"number": 10,
						"unit": "minute"
					},
					"components": [
						"command",
						"envision",
						"{@action Interact}"
					],
					"frequency": {
						"unit": "day",
						"number": 2
					},
					"entries": [
						"The crystal ball casts a DC 33 {@spell scrying} spell to your specifications."
					]
				}
			],
			"generic": "G",
			"variants": [
				{
					"variantType": "clear quartz",
					"level": 14,
					"price": {
						"coin": "gp",
						"amount": 3800
					},
					"entries": []
				},
				{
					"variantType": "selenite",
					"level": 15,
					"price": {
						"coin": "gp",
						"amount": 7000
					},
					"entries": [
						"Scrying is DC 36 and gives you the benefits of {@spell see invisibility} on the target."
					]
				},
				{
					"variantType": "moonstone",
					"level": 16,
					"price": {
						"coin": "gp",
						"amount": 7500
					},
					"entries": [
						"Scrying is DC 37 and gives you the benefits of {@spell mind reading} on the target, using the same save DC."
					]
				},
				{
					"variantType": "peridot",
					"level": 17,
					"price": {
						"coin": "gp",
						"amount": 12500
					},
					"entries": [
						"Scrying is DC 39 and gives you the benefits of {@spell telepathy} for communicating with the target."
					]
				},
				{
					"variantType": "obsidian",
					"level": 19,
					"price": {
						"coin": "gp",
						"amount": 32000
					},
					"entries": [
						"Scrying is DC 41 and gives you the benefits of {@spell true seeing} for anything you watch through it."
					]
				}
			]
		},
		{
			"name": "Cytillesh Oil",
			"source": "CRB",
			"page": 551,
			"type": "Item",
			"level": 3,
			"traits": [
				"alchemical",
				"consumable",
				"injury",
				"poison"
			],
			"price": {
				"coin": "gp",
				"amount": 10
			},
			"usage": "held in 2 hands",
			"bulk": "L",
			"activate": {
				"activity": {
					"number": 1,
					"unit": "action"
				},
				"components": [
					"{@action Interact}"
				]
			},
			"category": "Poison",
			"entries": [
				"This thick substance is distilled from the mind-robbing cytillesh fungus, though it lacks memory-altering capabilities.",
				{
					"type": "affliction",
					"DC": 19,
					"savingThrow": "Fortitude",
					"maxDuration": "4 rounds",
					"stages": [
						{
							"stage": 1,
							"entry": "{@damage 1d10} poison damage",
							"duration": "1 round"
						},
						{
							"stage": 2,
							"entry": "{@damage 1d12} poison damage",
							"duration": "1 round"
						},
						{
							"stage": 3,
							"entry": "{@damage 2d10} poison damage",
							"duration": "1 round"
						}
					]
				}
			]
		},
		{
			"name": "Dagger of Venom",
			"source": "CRB",
			"page": 600,
			"type": "Item",
			"level": 5,
			"traits": [
				"magical",
				"necromancy",
				"poison"
			],
			"price": {
				"coin": "gp",
				"amount": 150
			},
			"usage": "held in 1 hand",
			"bulk": "L",
			"category": "Weapon",
			"entries": [
				"The serrated blade of this +1 striking dagger has a greenish tinge, and the hilt is sculpted to look like the head of a serpent about to strike. When you critically succeed at an attack roll with the dagger of venom, the target becomes {@condition sickened 1} unless it succeeds at a DC 19 Fortitude save. This is a {@trait poison} effect. In addition, you can activate the dagger to poison a creature with a more potent poison.",
				{
					"type": "ability",
					"style": "compact",
					"activity": {
						"number": 1,
						"unit": "free"
					},
					"components": [
						"{@action Interact}"
					],
					"frequency": {
						"unit": "day",
						"number": 1
					},
					"entries": [
						"You poison the creature you hit with dagger venom."
					]
				},
				{
					"type": "affliction",
					"name": "Dagger Venom",
					"traits": [
						"poison"
					],
					"DC": 21,
					"savingThrow": "Fortitude",
					"maxDuration": "4 rounds",
					"stages": [
						{
							"stage": 1,
							"entry": "{@damage 1d8} poison damage and {@condition enfeebled 1}.",
							"duration": null
						}
					]
				}
			]
		},
		{
			"name": "Dancing",
			"source": "CRB",
			"page": 583,
			"type": "Rune",
			"level": 13,
			"traits": [
				"uncommon",
				"evocation",
				"magical"
			],
			"price": {
				"coin": "gp",
				"amount": 2700
			},
			"usage": "etched onto a melee weapon",
			"category": "Rune",
			"appliesTo": [
				"Weapon"
			],
			"entries": [
				"A dancing weapon flies autonomously and strikes your foes.",
				{
					"type": "ability",
					"style": "compact",
					"activity": {
						"number": 2,
						"unit": "action"
					},
					"components": [
						"command",
						"{@action Interact}"
					],
					"entries": [
						"You {@action Release} the weapon and it dances through the air, fighting on its own against the last enemy you attacked, or the nearest enemy to it if your target has been defeated. At the end of your turn each round, the weapon can {@action Fly} up to its fly Speed of 40 feet, and then can either {@action Fly} again or {@action Strike} one creature within its reach.",
						"The weapon has a space of 5 feet, but it doesn't block or impede enemies attempting to move though that space, nor does it benefit from or provide flanking. The weapon can't move through an enemy's space. The weapon can't use reactions, and its {@action Fly} actions don't trigger reactions.",
						"While it's activated, a dancing weapon makes {@action Strike||Strikes} with an attack modifier of +24 plus its item bonus to attack rolls. It uses the weapon's normal damage but has a +0 Strength modifier.",
						"The weapon's abilities that automatically trigger on a hit or critical hit still function, but the weapon can't be activated or benefit from any of your abilities while dancing.",
						"Each round, when the weapon is finished using its actions, attempt a DC {@flatDC 6} flat check. On a failure, the activation ends and the weapon falls to the ground. You can't activate the item again for 10 minutes."
					]
				}
			]
		},
		{
			"name": "Dancing Scarf",
			"source": "CRB",
			"page": 609,
			"type": "Item",
			"level": "3+",
			"traits": [
				"illusion",
				"invested",
				"magical",
				"visual"
			],
			"usage": "worn belt",
			"bulk": "\u2014",
			"category": "Worn",
			"entries": [
				"This long and billowing scarf is typically woven of silk or sheer fabric and adorned with bells or other jangling bits of shiny metal. It grants a +1 item bonus to {@skill Performance} checks to dance.",
				{
					"type": "ability",
					"style": "compact",
					"activity": {
						"number": 1,
						"unit": "action"
					},
					"components": [
						"{@action Interact}"
					],
					"requirements": "On your most recent action, you succeeded at a {@skill Performance} check to dance",
					"entries": [
						"You become {@condition concealed} until the beginning of your next turn."
					]
				}
			],
			"generic": "G",
			"variants": [
				{
					"variantType": "dancing scarf",
					"level": 3,
					"price": {
						"coin": "gp",
						"amount": 60
					},
					"entries": []
				},
				{
					"variantType": "greater dancing scarf",
					"level": 9,
					"price": {
						"coin": "gp",
						"amount": 650
					},
					"entries": [
						"The scarf grants a +2 bonus. When you activate the scarf, you can also {@action Stride} up to half your Speed or {@action Step}."
					]
				}
			]
		},
		{
			"name": "Daredevil Boots",
			"source": "CRB",
			"page": 609,
			"type": "Item",
			"level": "10+",
			"traits": [
				"abjuration",
				"invested",
				"magical"
			],
			"usage": "worn shoes",
			"bulk": "L",
			"category": "Worn",
			"entries": [
				"These brightly colored, soft-soled boots motivate you to perform risky stunts and grant you the agility to succeed. The boots grant you a +2 item bonus to {@skill Acrobatics} checks and a +1 circumstance bonus to checks to {@action Tumble Through} an enemy's space.",
				"The boots can grip solid surfaces and help you avoid a fall, allowing you to use the {@action Grab an Edge} reaction even if your hands aren't free. You treat falls as 10 feet shorter or, if you have the Cat Fall feat, treat your proficiency rank in {@skill Acrobatics} as one degree better to determine the benefits of that feat. If you have Cat Fall and are already legendary in {@skill Acrobatics}, you can choose the speed of your fall, from 60 feet per round up to normal falling speed."
			],
			"generic": "G",
			"variants": [
				{
					"variantType": "daredevil boots",
					"level": 10,
					"price": {
						"coin": "gp",
						"amount": 900
					},
					"entries": []
				},
				{
					"variantType": "greater daredevil boots",
					"level": 17,
					"price": {
						"coin": "gp",
						"amount": 14000
					},
					"entries": [
						"The bonus to {@skill Acrobatics} checks is +3, and the bonus to {@action Tumble Through} is +2. The boots can be activated.",
						"{@b Activate} {@as 2} command; {@b Frequency} once per day; {@b Effect} The boots cast {@spell freedom of movement} on you."
					]
				}
			]
		},
		{
			"name": "Darkvision Elixir",
			"source": "CRB",
			"page": 547,
			"type": "Item",
			"level": "2+",
			"traits": [
				"alchemical",
				"consumable",
				"elixir"
			],
			"usage": "held in 1 hand",
			"bulk": "L",
			"activate": {
				"activity": {
					"number": 1,
					"unit": "action"
				},
				"components": [
					"{@action Interact}"
				]
			},
			"category": "Elixir",
			"entries": [
				"After you drink this elixir, your sight becomes sharper in darkness. You gain {@ability darkvision} for the listed duration."
			],
			"generic": "G",
			"variants": [
				{
					"variantType": "lesser",
					"level": 2,
					"price": {
						"coin": "gp",
						"amount": 6
					},
					"entries": [
						"The duration is 10 minutes."
					],
					"_mod": {
						"entries": {
							"with": "10 minutes"
						}
					}
				},
				{
					"variantType": "moderate",
					"level": 4,
					"price": {
						"coin": "gp",
						"amount": 11
					},
					"entries": [
						"The duration is 1 hour."
					],
					"_mod": {
						"entries": {
							"with": "1 hour"
						}
					}
				},
				{
					"variantType": "greater",
					"level": 8,
					"price": {
						"coin": "gp",
						"amount": 90
					},
					"entries": [
						"The duration is 24 hours."
					],
					"_mod": {
						"entries": {
							"with": "24 hours"
						}
					}
				}
			],
			"_vmod": {
				"entries": {
					"mode": "replaceTxt",
					"replace": "the listed duration"
				},
				"entriesMode": "generic"
			}
		},
		{
			"name": "Darkwood",
			"source": "CRB",
			"page": 578,
			"type": "Material",
			"level": "8+",
			"traits": [
				"uncommon",
				"precious"
			],
			"category": "Material",
			"entries": [
				"Darkwood is a very lightweight wood found primarily in oldgrowth forests in south-central Avistan; it is dark as ebony but has a slight purple tint. A darkwood item's Bulk is reduced by 1 (or to light Bulk if its normal Bulk is 1, with no effect on an item that normally has light Bulk). The Price of an item made of darkwood is based on the item's normal Bulk, not its reduced Bulk for being made of darkwood, but reduce the Bulk before making any further Bulk adjustments for the size of the item.",
				{
					"type": "table",
					"source": "CRB",
					"page": 578,
					"labelRowIdx": [
						0
					],
					"colSizes": [
						2,
						1,
						1,
						1
					],
					"colStyles": [
						"text-left",
						"text-center",
						"text-center",
						"text-center"
					],
					"rows": [
						[
							"Darkwood Items",
							"Hardness",
							"HP",
							"BT"
						],
						[
							"{@b Thin Items}",
							"",
							"",
							""
						],
						{
							"type": "multiRow",
							"rows": [
								[
									"{@indentFirst Standard-grade}",
									"5",
									"20",
									"10"
								],
								[
									"{@indentFirst High-grade}",
									"8",
									"32",
									"16"
								]
							]
						},
						[
							"{@b Items}",
							"",
							"",
							""
						],
						{
							"type": "multiRow",
							"rows": [
								[
									"{@indentFirst Standard-grade}",
									"7",
									"28",
									"14"
								],
								[
									"{@indentFirst High-grade}",
									"10",
									"40",
									"20"
								]
							]
						},
						[
							"{@b Structures}",
							"",
							"",
							""
						],
						{
							"type": "multiRow",
							"rows": [
								[
									"{@indentFirst Standard-grade}",
									"14",
									"56",
									"28"
								],
								[
									"{@indentFirst High-grade}",
									"20",
									"80",
									"40"
								]
							]
						}
					]
				}
			],
			"generic": "G",
			"variants": [
				{
					"variantType": "darkwood branch",
					"price": {
						"coin": "gp",
						"amount": 500
					},
					"bulk": "L",
					"entries": []
				},
				{
					"variantType": "darkwood lumber",
					"price": {
						"coin": "gp",
						"amount": 5000
					},
					"bulk": 1,
					"entries": []
				},
				{
					"variantType": "standard-grade darkwood object",
					"level": 8,
					"price": {
						"coin": "gp",
						"amount": 350,
						"note": "per Bulk"
					},
					"entries": []
				},
				{
					"variantType": "high-grade darkwood object",
					"level": 16,
					"price": {
						"coin": "gp",
						"amount": 6000,
						"note": "per Bulk"
					},
					"entries": []
				}
			]
		},
		{
			"name": "Darkwood Armor",
			"source": "CRB",
			"page": 555,
			"type": "Item",
			"level": "12+",
			"traits": [
				"uncommon"
			],
			"usage": "worn armor",
			"bulk": "varies by armor",
			"category": "Material",
			"entries": [
				"Darkwood armor is 1 Bulk lighter than normal (or light Bulk if its normal Bulk is 1, with no effect on armor that normally has light Bulk). It's easier to wear than normal wood armor, reducing the Strength score necessary to ignore its check penalty by 2 and reducing its Speed penalty by 5 feet. (There are no types of wood armor in this book.)"
			],
			"generic": "G",
			"variants": [
				{
					"variantType": "standard-grade darkwood armor",
					"level": 12,
					"price": {
						"coin": "gp",
						"amount": 1600,
						"note": "+ 160 gp per Bulk"
					},
					"craftReq": [
						"The initial raw materials must include darkwood worth at least 200 gp + 20 gp per Bulk."
					],
					"entries": []
				},
				{
					"variantType": "high-grade darkwood armor",
					"level": 19,
					"price": {
						"coin": "gp",
						"amount": 32000,
						"note": "+ 3,200 gp per Bulk"
					},
					"craftReq": [
						"The initial raw materials must include darkwood worth at least 16,000 gp + 1,600 gp per Bulk."
					],
					"entries": []
				}
			]
		},
		{
			"name": "Darkwood Shield",
			"source": "CRB",
			"page": 586,
			"type": "Item",
			"level": "8+",
			"traits": [
				"uncommon"
			],
			"usage": "varies by shield",
			"category": "Material",
			"entries": [
				"Darkwood shields are 1 Bulk lighter than normal (or light Bulk if their normal Bulk is 1, with no effect on a shield that normally has light Bulk)."
			],
			"generic": "G",
			"variants": [
				{
					"variantType": "standard-grade darkwood buckler",
					"name": "Standard-Grade Darkwood Buckler",
					"level": 8,
					"price": {
						"coin": "gp",
						"amount": 400
					},
					"shieldData": {
						"ac": 1,
						"speedPen": 0,
						"hardness": 3,
						"hp": 12,
						"bt": 6
					},
					"bulk": "L",
					"craftReq": [
						"darkwood worth at least 50 gp"
					],
					"entries": []
				},
				{
					"variantType": "standard-grade darkwood shield",
					"name": "Standard-Grade Darkwood Shield",
					"level": 8,
					"price": {
						"coin": "gp",
						"amount": 440
					},
					"shieldData": {
						"ac": 2,
						"speedPen": 0,
						"hardness": 5,
						"hp": 20,
						"bt": 10
					},
					"bulk": "L",
					"craftReq": [
						"darkwood worth at least 55 gp"
					],
					"entries": []
				},
				{
					"variantType": "standard-grade darkwood tower shield",
					"name": "Standard-Grade Darkwood Tower Shield",
					"level": 8,
					"price": {
						"coin": "gp",
						"amount": 560
					},
					"shieldData": {
						"ac": 2,
						"ac2": 4,
						"speedPen": 5,
						"hardness": 5,
						"hp": 20,
						"bt": 10
					},
					"bulk": 3,
					"craftReq": [
						"darkwood worth at least 70 gp"
					],
					"entries": []
				},
				{
					"variantType": "high-grade darkwood buckler",
					"name": "High-Grade Darkwood Buckler",
					"level": 16,
					"price": {
						"coin": "gp",
						"amount": 8000
					},
					"bulk": "L",
					"shieldData": {
						"ac": 1,
						"speedPen": 0,
						"hardness": 6,
						"hp": 24,
						"bt": 12
					},
					"craftReq": [
						"darkwood worth at least 4,000 gp"
					],
					"entries": []
				},
				{
					"variantType": "high-grade darkwood shield",
					"name": "High-Grade Darkwood Shield",
					"level": 16,
					"price": {
						"coin": "gp",
						"amount": 8800
					},
					"bulk": "L",
					"shieldData": {
						"ac": 2,
						"speedPen": 0,
						"hardness": 8,
						"hp": 32,
						"bt": 16
					},
					"craftReq": [
						"darkwood worth at least 4,400 gp"
					],
					"entries": []
				},
				{
					"variantType": "high-grade darkwood tower shield",
					"name": "High-Grade Darkwood Tower Shield",
					"level": 16,
					"shieldData": {
						"ac": 2,
						"ac2": 4,
						"speedPen": 5,
						"hardness": 8,
						"hp": 32,
						"bt": 16
					},
					"price": {
						"coin": "gp",
						"amount": 11200
					},
					"bulk": 3,
					"craftReq": [
						"darkwood worth at least 5,600 gp"
					],
					"entries": []
				}
			]
		},
		{
			"name": "Darkwood Weapon",
			"source": "CRB",
			"page": 599,
			"type": "Item",
			"level": "11+",
			"traits": [
				"uncommon"
			],
			"usage": "varies by weapon",
			"bulk": "varies by weapon",
			"category": "Material",
			"entries": [
				"Darkwood weapons are as dark as ebony, with a slight purple tint. A darkwood weapon's Bulk is reduced by 1 (or to light Bulk if its normal Bulk is 1, with no effect on a weapon that normally has light Bulk)."
			],
			"generic": "G",
			"variants": [
				{
					"variantType": "standard grade darkwood weapon",
					"level": 11,
					"price": {
						"coin": "gp",
						"amount": 1400,
						"note": "+ 140 gp per Bulk"
					},
					"craftReq": [
						"at least 175 gp of darkwood + 17.5 gp per Bulk."
					],
					"entries": []
				},
				{
					"variantType": "high-grade darkwood weapon",
					"level": 17,
					"price": {
						"coin": "gp",
						"amount": 13500,
						"note": "+ 1,350 gp per Bulk"
					},
					"craftReq": [
						"at least 6,750 gp of darkwood + 675 gp per Bulk."
					],
					"entries": []
				}
			]
		},
		{
			"name": "Dazing Coil",
			"source": "CRB",
			"page": 566,
			"type": "Item",
			"level": 14,
			"traits": [
				"consumable",
				"enchantment",
				"magical",
				"talisman"
			],
			"price": {
				"coin": "gp",
				"amount": 900
			},
			"usage": "affixed to a weapon",
			"bulk": "\u2014",
			"activate": {
				"activity": {
					"number": 1,
					"unit": "free"
				},
				"components": [
					"envision"
				],
				"trigger": "You deal damage to a {@condition flat-footed} creature with the affixed weapon."
			},
			"category": "Talisman",
			"entries": [
				"This knot of copper wire reshapes itself in a new pattern every time its affixed weapon deals damage. When you activate the coil, the damaged creature must succeed at a DC 31 Will save or be {@condition stunned 1}. If it critically fails, it instead becomes {@condition stunned 2}."
			]
		},
		{
			"name": "Deathcap Powder",
			"source": "CRB",
			"page": 551,
			"type": "Item",
			"level": 13,
			"traits": [
				"alchemical",
				"consumable",
				"ingested",
				"poison"
			],
			"price": {
				"coin": "gp",
				"amount": 450
			},
			"usage": "held in 1 hand",
			"bulk": "L",
			"activate": {
				"activity": {
					"number": 1,
					"unit": "action"
				},
				"components": [
					"{@action Interact}"
				]
			},
			"category": "Poison",
			"entries": [
				"The toxic deathcap mushroom can be dried, ground, and treated to form a flavorless powder with accelerated effects.",
				{
					"type": "affliction",
					"DC": 33,
					"savingThrow": "Fortitude",
					"onset": "10 minutes",
					"maxDuration": "6 minutes",
					"stages": [
						{
							"stage": 1,
							"entry": "{@damage 13d6} poison damage",
							"duration": "1 minute"
						},
						{
							"stage": 2,
							"entry": "{@damage 17d6} poison damage and {@condition sickened 2}",
							"duration": "1 minute"
						},
						{
							"stage": 3,
							"entry": "{@damage 20d6} poison damage and {@condition sickened 3}",
							"duration": "1 minute"
						}
					]
				}
			]
		},
		{
			"name": "Decanter of Endless Water",
			"source": "CRB",
			"page": 573,
			"type": "Item",
			"level": 7,
			"traits": [
				"conjuration",
				"magical",
				"water"
			],
			"price": {
				"coin": "gp",
				"amount": 320
			},
			"usage": "held in 2 hands",
			"bulk": "L",
			"category": "Held",
			"entries": [
				"This item looks like an ordinary glass flask full of water.",
				"The stopper can't be removed unless you speak one of the item's three command words, each of which causes water to pour forth in a different way. Pulling the stopper straight out creates fresh water, and rotating it as you pull creates salt water. Any effect of the decanter lasts until the decanter is plugged (with its own stopper, a finger, or the like).",
				{
					"type": "ability",
					"style": "compact",
					"activity": {
						"number": 1,
						"unit": "action"
					},
					"components": [
						"command",
						"{@action Interact}"
					],
					"entries": [
						"Speaking \"stream,\" you cause water to pour out at a rate of 1 gallon per round."
					]
				},
				{
					"type": "ability",
					"style": "compact",
					"activity": {
						"number": 1,
						"unit": "action"
					},
					"components": [
						"command",
						"{@action Interact}"
					],
					"entries": [
						"Speaking \"fountain,\" you cause water to pour out in a 5-foot-long stream at a rate of 5 gallons per round."
					]
				},
				{
					"type": "ability",
					"style": "compact",
					"activity": {
						"number": 1,
						"unit": "action"
					},
					"components": [
						"command",
						"{@action Interact}"
					],
					"entries": [
						"Speaking \"geyser,\" you cause a powerful deluge of water to erupt at a rate of 15 gallons per round. You can direct the stream at a creature, subjecting it to the effects of hydraulic push (spell attack roll +15). You can repeat this once per round as long as the geyser continues, spending an {@action Interact} action to direct the geyser each time."
					]
				}
			]
		},
		{
			"name": "Demon Armor",
			"source": "CRB",
			"page": 557,
			"type": "Item",
			"level": 13,
			"traits": [
				"divine",
				"evil",
				"invested",
				"necromancy"
			],
			"price": {
				"coin": "gp",
				"amount": 2500
			},
			"usage": "worn armor",
			"bulk": 4,
			"category": "Armor",
			"entries": [
				"Crafted from black iron, this crude suit of +2 resilient full plate is designed to make you look like a horned demon, with your face peering out of the screaming maw of the beast.",
				"While wearing the armor, you can attack with the helmet's horns. They are a martial melee weapon with the effects of a +2 weapon potency rune. They deal {@damage 2d8} piercing damage and have the {@trait deadly <d12>} trait. On a critical hit with the horns, the target must attempt a DC 30 Fortitude save against the Abyssal plague disease (page 316). The horns can't be etched with any runes.",
				"If you aren't evil, you're {@condition drained 2} and can't recover from this condition while wearing demon armor.",
				{
					"type": "ability",
					"style": "compact",
					"activity": {
						"number": 2,
						"unit": "action"
					},
					"components": [
						"command"
					],
					"frequency": {
						"unit": "day",
						"number": 1
					},
					"entries": [
						"You cast {@spell dimension door}."
					]
				}
			],
			"craftReq": [
				"You are evil; supply one casting of dimension door."
			]
		},
		{
			"name": "Demon Mask",
			"source": "CRB",
			"page": 609,
			"type": "Item",
			"level": "4+",
			"traits": [
				"enchantment",
				"invested",
				"magical"
			],
			"usage": "worn mask",
			"bulk": "L",
			"category": "Worn",
			"entries": [
				"This terrifying mask is crafted in the visage of a leering demon and grants a +1 item bonus to {@skill Intimidation} checks.",
				{
					"type": "ability",
					"style": "compact",
					"activity": {
						"number": 2,
						"unit": "action"
					},
					"components": [
						"{@action Interact}"
					],
					"frequency": {
						"unit": "day",
						"number": 1
					},
					"entries": [
						"The mask casts a {@spell fear} spell with a DC of 20."
					]
				}
			],
			"generic": "G",
			"variants": [
				{
					"variantType": "demon mask",
					"level": 4,
					"price": {
						"coin": "gp",
						"amount": 85
					},
					"entries": []
				},
				{
					"variantType": "greater demon mask",
					"level": 10,
					"price": {
						"coin": "gp",
						"amount": 900
					},
					"entries": [
						"The mask grants a +2 item bonus. It casts 3rd-level {@spell fear} with a DC of 29."
					]
				}
			]
		},
		{
			"name": "Diadem of Intellect",
			"source": "CRB",
			"page": 603,
			"type": "Item",
			"level": 17,
			"traits": [
				"apex",
				"divination",
				"invested",
				"magical"
			],
			"price": {
				"coin": "gp",
				"amount": 15000
			},
			"usage": "worn circlet",
			"bulk": "L",
			"category": "Apex",
			"entries": [
				"An elegant, colorful gem cut into a complex geometric pattern is slotted into a narrow metal band that fits around your brow. You gain a +3 item bonus to checks to {@action Recall Knowledge}, regardless of the skill. When you invest the diadem, you either increase your Intelligence score by 2 or increase it to 18, whichever would give you a higher score. This gives you additional trained skills and languages, as normal for increasing your Intelligence score. You must select skills and languages the first time you invest the item, and whenever you invest the same diadem of intellect, you get the same skills and languages you chose the first time.",
				{
					"type": "ability",
					"style": "compact",
					"activity": {
						"number": 1,
						"unit": "action"
					},
					"components": [
						"envision"
					],
					"frequency": {
						"unit": "hour",
						"number": 1
					},
					"entries": [
						"You gain the effects of {@spell hypercognition}."
					]
				}
			]
		},
		{
			"name": "Diplomat's Badge",
			"source": "CRB",
			"page": 609,
			"type": "Item",
			"level": 5,
			"traits": [
				"enchantment",
				"invested",
				"magical"
			],
			"price": {
				"coin": "gp",
				"amount": 125
			},
			"usage": "worn",
			"bulk": "\u2014",
			"category": "Worn",
			"entries": [
				"When displayed prominently, this brass badge makes creatures find you more agreeable. You gain a +1 item bonus to {@skill Diplomacy} checks.",
				{
					"type": "ability",
					"style": "compact",
					"activity": {
						"number": 1,
						"unit": "action"
					},
					"components": [
						"{@action Recall Knowledge}"
					],
					"frequency": {
						"unit": "day",
						"number": 1
					},
					"entries": [
						"Attempt a DC 20 check to {@action Recall Knowledge} about people of a human ethnicity, a non-human ancestry, or some other type of creature. (The GM determines what your options are.) If you succeed, the badge's bonus increases to +2 for {@skill Diplomacy} checks with creatures of that group for the rest of the day."
					]
				}
			]
		},
		{
			"name": "Disguise Kit",
			"source": "CRB",
			"page": 288,
			"equipment": true,
			"type": "Item",
			"price": {
				"coin": "gp",
				"amount": 2
			},
			"bulk": "L",
			"hands": 2,
			"category": "Adventuring Gear",
			"entries": [
				"This small wooden box contains cosmetics, false facial hair, spirit gum, and a few simple wigs. You usually need a disguise kit to set up a disguise in order to {@action Impersonate} someone using the {@skill Deception} skill. If you've crafted a large number of disguises, you can replenish your cosmetics supply with {@item replacement cosmetics} suitable for the type of your disguise kit. You can draw and replace a worn disguise kit as part of the action that uses it."
			],
			"generic": "G",
			"variants": [
				{
					"variantType": "Base",
					"name": "Disguise Kit",
					"price": {
						"coin": "gp",
						"amount": 2
					},
					"entries": []
				},
				{
					"variantType": "Elite",
					"name": "Elite Disguise Kit",
					"level": 3,
					"price": {
						"coin": "gp",
						"amount": 40
					},
					"entries": [
						"An elite disguise kit adds a +1 item bonus to relevant checks."
					]
				}
			]
		},
		{
			"name": "Disintegration Bolt",
			"source": "CRB",
			"page": 559,
			"type": "Item",
			"level": 15,
			"traits": [
				"uncommon",
				"consumable",
				"evocation",
				"magical"
			],
			"price": {
				"coin": "gp",
				"amount": 1300
			},
			"activate": {
				"activity": {
					"number": 1,
					"unit": "action"
				},
				"components": [
					"{@action Interact}"
				]
			},
			"ammunition": [
				"bolt"
			],
			"category": "Ammunition",
			"entries": [
				"The shaft of this bolt is scorched and blackened, and handling it coats your fingers with a fine black powder. When an activated disintegration bolt hits a target, it is subject to a {@spell disintegrate} spell requiring a DC 34 Fortitude save. As with the spell, a critical hit on the attack roll causes the target's saving throw outcome to be one degree worse."
			],
			"craftReq": [
				"Supply one casting of disintegrate."
			]
		},
		{
			"name": "Dispelling Sliver",
			"source": "CRB",
			"page": 566,
			"type": "Item",
			"level": 17,
			"traits": [
				"abjuration",
				"consumable",
				"magical",
				"talisman"
			],
			"price": {
				"coin": "gp",
				"amount": 2400
			},
			"usage": "affixed to a weapon",
			"bulk": "\u2014",
			"activate": {
				"activity": {
					"number": 1,
					"unit": "free"
				},
				"components": [
					"envision"
				],
				"requirements": "You're a master with the affixed weapon.",
				"trigger": "Your {@action Strike} damages a target"
			},
			"category": "Talisman",
			"entries": [
				"Made from a treated sliver of cold iron, this talisman allows you to counteract {@trait magical} effects. When you activate the dispelling sliver, it attempts to counteract a single spell active on the target, with the effects of an 8th-level {@spell dispel magic} spell (counteract modifier +29).",
				"If you activate the talisman on a successful Dispelling Slice, the talisman attempts to counteract all spells active on the target."
			]
		},
		{
			"name": "Disrupting",
			"source": "CRB",
			"page": 584,
			"type": "Rune",
			"level": "5+",
			"traits": [
				"magical",
				"necromancy"
			],
			"usage": "etched onto a melee weapon",
			"category": "Rune",
			"appliesTo": [
				"Weapon"
			],
			"entries": [
				"A disrupting weapon pulses with positive energy, dealing an extra {@damage 1d6} positive damage to undead. On a critical hit, the undead is also {@condition enfeebled 1} until the end of your next turn."
			],
			"generic": "G",
			"variants": [
				{
					"variantType": "disrupting",
					"level": 5,
					"price": {
						"coin": "gp",
						"amount": 150
					},
					"entries": []
				},
				{
					"variantType": "greater disrupting",
					"level": 14,
					"traits": [
						"uncommon"
					],
					"price": {
						"coin": "gp",
						"amount": 4300
					},
					"entries": [
						"Increase the extra damage to {@dice 2d6}. On a critical hit, instead of being {@condition enfeebled 1}, the undead creature must attempt a DC 34 Fortitude save with the following effects. This is an {@trait incapacitation} effect.",
						{
							"type": "successDegree",
							"entries": {
								"Critical Success": "It's {@condition enfeebled 1} until the end of your next turn.",
								"Success": "It's {@condition enfeebled 2} until the end of your next turn.",
								"Failure": "It's {@condition enfeebled 3} until the end of your next turn.",
								"Critical Failure": "It's destroyed."
							}
						}
					]
				}
			]
		},
		{
			"name": "Doubling Rings",
			"source": "CRB",
			"page": 609,
			"type": "Item",
			"level": "3+",
			"traits": [
				"evocation",
				"invested",
				"magical"
			],
			"usage": "worn",
			"bulk": "\u2014",
			"category": "Worn",
			"entries": [
				"This item consists of two magically linked rings: an intricate, gleaming golden ring with a square-cut ruby, and a thick, plain iron ring. When you wield a melee weapon in the hand wearing the golden ring, the weapon's fundamental runes are replicated onto any melee weapon you wield in the hand wearing the iron ring. (The fundamental runes are weapon potency and striking, which add an item bonus to attack rolls and extra weapon damage dice, respectively.) Any fundamental runes on the weapon in the hand wearing the iron ring are suppressed.",
				"The replication functions only if you wear both rings, and it ends as soon as you cease wielding a melee weapon in one of your hands. Consequently, the benefit doesn't apply to thrown attacks or if you're holding a weapon but not wielding it (such as holding in one hand a weapon that requires two hands to wield)."
			],
			"generic": "G",
			"variants": [
				{
					"variantType": "doubling rings",
					"level": 3,
					"price": {
						"coin": "gp",
						"amount": 50
					},
					"entries": []
				},
				{
					"variantType": "greater doubling rings",
					"level": 11,
					"price": {
						"coin": "gp",
						"amount": 1300
					},
					"entries": [
						"The rings also replicate property runes from the weapon in the gold-ringed hand, so long as the weapon in the iron-ringed hand meets all the prerequisites for a given rune and is not a specific weapon. The weapon in the iron-ringed hand gains the benefits of those runes. All its own runes are suppressed.",
						"When you invest the rings, you can elect for the rings to transfer only fundamental runes, in which case they function as standard doubling rings."
					]
				}
			]
		},
		{
			"name": "Dragon Bile",
			"source": "CRB",
			"page": 551,
			"type": "Item",
			"level": 15,
			"traits": [
				"alchemical",
				"consumable",
				"contact",
				"poison"
			],
			"price": {
				"coin": "gp",
				"amount": 925
			},
			"usage": "held in 2 hands",
			"bulk": "L",
			"activate": {
				"activity": {
					"number": 1,
					"unit": "action"
				},
				"components": [
					"{@action Interact}"
				]
			},
			"category": "Poison",
			"entries": [
				"A mix of digestive juices and green dragon poison glands nauseates the victim as its flesh is digested from within.",
				{
					"type": "affliction",
					"DC": 37,
					"savingThrow": "Fortitude",
					"onset": "1 minute",
					"maxDuration": "6 rounds",
					"stages": [
						{
							"stage": 1,
							"entry": "{@damage 6d6} poison damage and {@condition sickened 2}",
							"duration": "1 round"
						},
						{
							"stage": 2,
							"entry": "{@damage 7d6} poison damage and {@condition sickened 3}",
							"duration": "1 round"
						},
						{
							"stage": 3,
							"entry": "{@damage 9d6} poison damage and {@condition sickened 4}",
							"duration": "1 round"
						}
					]
				}
			]
		},
		{
			"name": "Dragon Turtle Scale",
			"source": "CRB",
			"page": 566,
			"type": "Item",
			"level": 4,
			"traits": [
				"consumable",
				"magical",
				"transmutation",
				"talisman"
			],
			"price": {
				"coin": "gp",
				"amount": 13
			},
			"usage": "affixed to armor",
			"bulk": "\u2014",
			"activate": {
				"activity": {
					"number": 1,
					"unit": "action"
				},
				"components": [
					"envision"
				],
				"requirements": "You're an expert in {@skill Athletics}."
			},
			"category": "Talisman",
			"entries": [
				"This shimmering green scale is usually attached to a golden clasp or chain. When you activate the scale, for 1 minute you gain a swim Speed equal to half your land Speed."
			]
		},
		{
			"name": "Dragon's Breath Potion",
			"source": "CRB",
			"page": 562,
			"type": "Item",
			"level": "7+",
			"traits": [
				"consumable",
				"evocation",
				"magical",
				"potion"
			],
			"usage": "held in 1 hand",
			"bulk": "L",
			"activate": {
				"activity": {
					"number": 1,
					"unit": "action"
				},
				"components": [
					"{@action Interact}"
				]
			},
			"category": "Potion",
			"entries": [
				"This liquid contains blood from a certain type of dragon. For 1 hour after you imbibe the concoction, you can unleash a breath weapon used by that type of dragon. The potency of the breath depends on the potion's type, based on the age of the dragon whose blood was used to make the potion.",
				"This potion has the trait matching the damage type of the breath weapon.",
				"Exhaling dragon breath uses a single action. The damage type and the area of the dragon breath depend on the type of dragon blood in the potion, as shown in the table below.",
				"Regardless of the dragon type, the breath weapon deals {@dice 4d6} damage, and each creature in the area must attempt a DC 23 basic save of a type determined by the type of the dragon.",
				"After you use the breath weapon, you can't do so again for {@dice 1d4} rounds."
			],
			"generic": "G",
			"variants": [
				{
					"variantType": "young",
					"level": 7,
					"price": {
						"coin": "gp",
						"amount": 70
					},
					"entries": []
				},
				{
					"variantType": "adult",
					"level": 12,
					"price": {
						"coin": "gp",
						"amount": 400
					},
					"entries": [
						"The damage is {@dice 6d6} and the save DC is 29."
					],
					"_mod": {
						"entriesMode": "generic",
						"entries": [
							{
								"mode": "replaceTxt",
								"replaceTags": true,
								"replace": "4d6",
								"with": "6d6"
							},
							{
								"mode": "replaceTxt",
								"replaceTags": true,
								"replace": "23",
								"with": "29"
							}
						]
					}
				},
				{
					"variantType": "wyrm",
					"level": 17,
					"price": {
						"coin": "gp",
						"amount": 3000
					},
					"entries": [
						"The damage is {@dice 10d6} and the save DC is 37."
					],
					"_mod": {
						"entriesMode": "generic",
						"entries": [
							{
								"mode": "replaceTxt",
								"replaceTags": true,
								"replace": "4d6",
								"with": "10d6"
							},
							{
								"mode": "replaceTxt",
								"replaceTags": true,
								"replace": "23",
								"with": "37"
							}
						]
					}
				}
			]
		},
		{
			"name": "Dragonhide",
			"source": "CRB",
			"page": 579,
			"type": "Material",
			"level": "8+",
			"traits": [
				"uncommon",
				"precious"
			],
			"category": "Material",
			"entries": [
				"The hide and scales of a dragon can be used to {@action Craft} any item normally made of ordinary leather or hide. Dragonhide varies in color from blue to glittering gold, depending on the dragon it came from. Due to the scales' resiliency, it can also be used to {@action Craft} armor usually made out of metal plates (such as a breastplate, half plate, and full plate), allowing such armor to be made without metal. Dragonhide objects are immune to one damage type, depending on the type of dragon (see the table below).",
				{
					"type": "table",
					"source": "CRB",
					"page": 579,
					"labelRowIdx": [
						0
					],
					"colStyles": [
						"text-center",
						"text-center"
					],
					"rows": [
						[
							"Dragon Type",
							"Resistance"
						],
						[
							"Black or copper",
							"Acid"
						],
						[
							"Blue or bronze",
							"Electricity"
						],
						[
							"Brass, gold, or red",
							"Fire"
						],
						[
							"Green",
							"Poison"
						],
						[
							"Silver or white",
							"Cold"
						]
					]
				},
				{
					"type": "table",
					"source": "CRB",
					"page": 578,
					"labelRowIdx": [
						0
					],
					"colSizes": [
						2,
						1,
						1,
						1
					],
					"colStyles": [
						"text-left",
						"text-center",
						"text-center",
						"text-center"
					],
					"rows": [
						[
							"Dragonhide Items",
							"Hardness",
							"HP",
							"BT"
						],
						[
							"{@b Thin Items}",
							"",
							"",
							""
						],
						{
							"type": "multiRow",
							"rows": [
								[
									"{@indentFirst Standard-grade}",
									"4",
									"16",
									"8"
								],
								[
									"{@indentFirst High-grade}",
									"8",
									"32",
									"16"
								]
							]
						},
						[
							"{@b Items}",
							"",
							"",
							""
						],
						{
							"type": "multiRow",
							"rows": [
								[
									"{@indentFirst Standard-grade}",
									"7",
									"28",
									"14"
								],
								[
									"{@indentFirst High-grade}",
									"11",
									"44",
									"22"
								]
							]
						}
					]
				}
			],
			"generic": "G",
			"variants": [
				{
					"variantType": "standard-grade dragonhide object",
					"level": 8,
					"price": {
						"coin": "gp",
						"amount": 350,
						"note": "per Bulk"
					},
					"entries": []
				},
				{
					"variantType": "high-grade dragonhide object",
					"level": 16,
					"price": {
						"coin": "gp",
						"amount": 6000,
						"note": "per Bulk"
					},
					"entries": []
				}
			]
		},
		{
			"name": "Dragonhide Armor",
			"source": "CRB",
			"page": 555,
			"type": "Item",
			"level": "12+",
			"traits": [
				"uncommon"
			],
			"usage": "worn armor",
			"bulk": "varies by armor",
			"category": "Material",
			"entries": [
				"Dragonhide armor is immune to one damage type based on the type of dragon it is made from (as listed in the table on page 579). Wearing armor made from dragonhide also grants you a +1 circumstance bonus to your AC and saving throws against attacks and spells that deal the corresponding damage type."
			],
			"generic": "G",
			"variants": [
				{
					"variantType": "standard-grade dragonhide armor",
					"level": 12,
					"price": {
						"coin": "gp",
						"amount": 1600,
						"note": "+ 160 gp per Bulk"
					},
					"craftReq": [
						"The initial raw materials must include dragonhide worth at least 200 gp + 20 gp per Bulk."
					],
					"entries": []
				},
				{
					"variantType": "high-grade dragonhide armor",
					"level": 19,
					"price": {
						"coin": "gp",
						"amount": 32000,
						"note": "+ 3,200 gp per Bulk"
					},
					"craftReq": [
						"The initial raw materials must include dragonhide worth at least 16,000 gp + 1,600 gp per Bulk."
					],
					"entries": []
				}
			]
		},
		{
			"name": "Dragonhide Shield",
			"source": "CRB",
			"page": 586,
			"type": "Item",
			"level": "8+",
			"traits": [
				"uncommon"
			],
			"usage": "varies by shield",
			"category": "Shield",
			"entries": [
				"Dragonhide shields are each immune to one damage type based on the type of dragon (see Dragonhide on page 579)."
			],
			"generic": "G",
			"variants": [
				{
					"variantType": "standard-grade dragonhide buckler",
					"name": "Standard-Grade Dragonhide Buckler",
					"level": 8,
					"price": {
						"coin": "gp",
						"amount": 400
					},
					"bulk": "L",
					"craftReq": [
						"dragonhide worth at least 50 gp The shield has Hardness 2, HP 8, and BT 4."
					],
					"entries": []
				},
				{
					"variantType": "standard-grade dragonhide shield",
					"level": 8,
					"price": {
						"coin": "gp",
						"amount": 440
					},
					"bulk": 1,
					"craftReq": [
						"dragonhide worth at least 55 gp The shield has Hardness 4, HP 16, and BT 8."
					],
					"entries": []
				},
				{
					"variantType": "high-grade dragonhide buckler",
					"name": "High-Grade Dragonhide Buckler",
					"level": 16,
					"price": {
						"coin": "gp",
						"amount": 8000
					},
					"bulk": "L",
					"craftReq": [
						"dragonhide worth at least 4,000 gp The shield has Hardness 5, HP 20, and BT 10."
					],
					"entries": []
				},
				{
					"variantType": "high-grade dragonhide shield",
					"level": 16,
					"price": {
						"coin": "gp",
						"amount": 8800
					},
					"bulk": 1,
					"craftReq": [
						"dragonhide worth at least 4,400 gp The shield has Hardness 7, HP 28, and BT 14."
					],
					"entries": []
				}
			]
		},
		{
			"name": "Dragonplate",
			"source": "CRB",
			"page": 557,
			"type": "Item",
			"level": 16,
			"traits": [
				"uncommon",
				"evocation",
				"invested",
				"magical"
			],
			"price": {
				"coin": "gp",
				"amount": 10000
			},
			"usage": "worn armor",
			"bulk": 4,
			"category": "Armor",
			"entries": [
				"This suit of +2 greater resilient dragonhide full plate makes you look like a fearsome dragon. The armor comes in 10 varieties corresponding to the 10 common dragon types, though other varieties undoubtedly exist.",
				{
					"type": "ability",
					"style": "compact",
					"activity": {
						"number": 2,
						"unit": "action"
					},
					"components": [
						"{@action Interact}"
					],
					"frequency": {
						"unit": "day",
						"number": 1
					},
					"entries": [
						"You unleash a bout of dragon breath with a shape, damage type, and saving throw corresponding to the type of dragon used to make the armor (shown on the table below). The breath weapon deals {@dice 14d6} damage; each creature in the area must attempt a DC 36 basic saving throw."
					]
				}
			]
		},
		{
			"name": "Dragonslayer's Shield",
			"source": "CRB",
			"page": 587,
			"type": "Item",
			"level": 9,
			"traits": [
				"uncommon",
				"abjuration",
				"magical"
			],
			"price": {
				"coin": "gp",
				"amount": 670
			},
			"usage": "held in 1 hand",
			"bulk": 1,
			"category": "Shield",
			"entries": [
				"A dragonslayer's shield is a steel shield covered with dragonhide from a certain type of dragon, which distinguishes each shield from the others. While raised, this steel shield (Hardness 8, HP 32, BT 16) grants its circumstance bonus to Reflex saves against area effects (as well as to AC, as normal)",
				"While you hold the shield, it also grants you a +2 circumstance bonus to Will saves against a dragon's frightful presence ability. The shield has resistance 10 against the damage type corresponding to the type of dragon whose hide was used in its creation (see dragonhide on page 579); this applies after reducing the damage for Hardness, so when you use {@feat Shield Block}, the dragonslayer's shield takes 18 less damage from attacks of that damage type. You can use {@feat Shield Block} against attacks that deal damage of that type."
			],
			"craftReq": [
				"The initial raw materials must include at least 30 gp of dragonhide."
			]
		},
		{
			"name": "Dread Blindfold",
			"source": "CRB",
			"page": 610,
			"type": "Item",
			"level": 17,
			"traits": [
				"emotion",
				"enchantment",
				"fear",
				"invested",
				"magical",
				"mental"
			],
			"price": {
				"coin": "gp",
				"amount": 15000
			},
			"usage": "worn eyepiece",
			"bulk": "\u2014",
			"category": "Worn",
			"entries": [
				"When tied over your eyes, this ragged strip of black linen gives you a +3 item bonus to {@skill Intimidation} checks and {@ability darkvision}. You can see through the blindfold, but only using {@ability darkvision}.",
				"The first time a particular creature sees you in a day, it must succeed at a DC 37 Will save or be {@condition frightened 1}. This is an emotion, {@trait fear}, and {@trait mental} effect, and your allies become immune to it after about a week.",
				{
					"type": "ability",
					"style": "compact",
					"activity": {
						"number": 1,
						"unit": "free"
					},
					"components": [
						"command"
					],
					"frequency": {
						"unit": "minute",
						"number": 1
					},
					"trigger": "You damage a creature with a {@action Strike}",
					"entries": [
						"Your target is gripped by intense fear. This has the effect of a DC 37 {@spell phantasmal killer} spell, but it is an enchantment instead of an illusion. The creature is then temporarily immune for 24 hours."
					]
				}
			]
		},
		{
			"name": "Druid's Vestments",
			"source": "CRB",
			"page": 610,
			"type": "Item",
			"level": 10,
			"traits": [
				"focused",
				"invested",
				"primal",
				"transmutation"
			],
			"price": {
				"coin": "gp",
				"amount": 1000
			},
			"usage": "worn garment",
			"bulk": "L",
			"category": "Worn",
			"entries": [
				"This brown-and-green tunic is embroidered with patterns that resemble interlocking elk antlers. You gain a +2 item bonus to {@skill Nature} checks.",
				{
					"type": "ability",
					"style": "compact",
					"activity": {
						"number": 1,
						"unit": "free"
					},
					"components": [
						"envision"
					],
					"frequency": {
						"unit": "day",
						"number": 1
					},
					"entries": [
						"You gain 1 Focus Point, which you can spend only to cast an order spell. If you don't spend this Focus Point by the end of this turn, it is lost."
					]
				}
			],
			"craftReq": [
				"You are a druid."
			]
		},
		{
			"name": "Dust of Appearance",
			"source": "CRB",
			"page": 570,
			"type": "Item",
			"level": 6,
			"traits": [
				"consumable",
				"divination",
				"magical"
			],
			"price": {
				"coin": "gp",
				"amount": 50
			},
			"usage": "held in 1 hand",
			"bulk": "\u2014",
			"activate": {
				"activity": {
					"number": 1,
					"unit": "action"
				},
				"components": [
					"{@action Interact}"
				]
			},
			"category": "Consumable",
			"entries": [
				"Stored in a small reed, this powder looks like a fine metallic dust. When you fling it in the air, it coats all creatures in a 10-foot burst centered on a point within 5 feet of you. For 1 minute, the coated creatures can't be {@condition concealed} or {@condition invisible}, nor can they benefit from mirror image or similar abilities that create illusory duplicates. Any illusions in the area of 3rd level or lower are revealed as such, although this does not end their effect."
			]
		},
		{
			"name": "Dust of Disappearance",
			"source": "CRB",
			"page": 570,
			"type": "Item",
			"level": 9,
			"traits": [
				"uncommon",
				"consumable",
				"illusion",
				"magical"
			],
			"price": {
				"coin": "gp",
				"amount": 135
			},
			"usage": "held in 1 hand",
			"bulk": "\u2014",
			"activate": {
				"activity": {
					"number": 1,
					"unit": "action"
				},
				"components": [
					"{@action Interact}"
				]
			},
			"category": "Consumable",
			"entries": [
				"This powder shimmers like a thousand tiny motes of light.",
				"Activating the dust by sprinkling it on yourself or a creature within reach casts a 4th-level {@spell invisibility} spell with a duration of 1 minute on that creature. This invisibility can't be negated or seen through by any spell of 3rd level or lower or any item of 5th level or lower."
			]
		},
		{
			"name": "Dwarven Thrower",
			"source": "CRB",
			"page": 600,
			"type": "Item",
			"level": 13,
			"traits": [
				"evocation",
				"magical"
			],
			"price": {
				"coin": "gp",
				"amount": 2750
			},
			"usage": "held in 1 hand",
			"bulk": 1,
			"category": "Weapon",
			"entries": [
				"This +2 striking warhammer is inlaid with precious metals and decorated with geometric patterns in a dwarven style. If you're a dwarf, a dwarven thrower functions for you as a +2 greater striking returning warhammer with the thrown <30 feet> trait, and your attacks with the hammer deal {@damage 1d8} additional damage against giants."
			]
		},
		{
			"name": "Eagle-eye Elixir",
			"source": "CRB",
			"page": 548,
			"type": "Item",
			"level": "1+",
			"traits": [
				"alchemical",
				"consumable",
				"elixir"
			],
			"usage": "held in 1 hand",
			"bulk": "L",
			"activate": {
				"activity": {
					"number": 1,
					"unit": "action"
				},
				"components": [
					"{@action Interact}"
				]
			},
			"category": "Elixir",
			"entries": [
				"After you drink this elixir, you notice subtle visual details. For the next hour, you gain an item bonus to {@skill Perception} checks that is greater when attempting to find secret doors and traps."
			],
			"generic": "G",
			"variants": [
				{
					"variantType": "lesser",
					"level": 1,
					"price": {
						"coin": "gp",
						"amount": 4
					},
					"_mod": {
						"entries": {
							"with": "For the next hour, you gain a +1 item bonus to {@skill Perception} checks, or +2 when attempting to find secret doors and traps."
						}
					},
					"entries": [
						"The bonus is +1, or +2 to find secret doors and traps."
					]
				},
				{
					"variantType": "moderate",
					"level": 5,
					"price": {
						"coin": "gp",
						"amount": 27
					},
					"_mod": {
						"entries": {
							"with": "For the next hour, you gain a +2 item bonus to {@skill Perception} checks, or +3 when attempting to find secret doors and traps."
						}
					},
					"entries": [
						"The bonus is +2, or +3 to find secret doors and traps."
					]
				},
				{
					"variantType": "greater",
					"level": 10,
					"price": {
						"coin": "gp",
						"amount": 200
					},
					"_mod": {
						"entries": {
							"with": "For the next hour, you gain a +3 item bonus to {@skill Perception} checks, or +4 when attempting to find secret doors and traps."
						}
					},
					"entries": [
						"The bonus is +3, or +4 to find secret doors and traps."
					]
				},
				{
					"variantType": "major",
					"level": 16,
					"price": {
						"coin": "gp",
						"amount": 2000
					},
					"_mod": {
						"entries": {
							"with": "For the next hour, you gain a +3 item bonus to {@skill Perception} checks, or +4 when attempting to find secret doors and traps. Each time you pass within 10 feet of a secret door or trap, the GM automatically rolls a secret check for you to find it."
						}
					},
					"entries": [
						"The bonus is +3, or +4 to find secret doors and traps. Each time you pass within 10 feet of a secret door or trap, the GM automatically rolls a secret check for you to find it."
					]
				}
			],
			"_vmod": {
				"entriesMode": "generic",
				"entries": {
					"mode": "replaceTxt",
					"replaceTags": true,
					"replace": "For the next hour, you gain an item bonus to {@skill Perception} checks that is greater when attempting to find secret doors and traps."
				}
			}
		},
		{
			"name": "Effervescent Ampoule",
			"source": "CRB",
			"page": 566,
			"type": "Item",
			"level": 2,
			"traits": [
				"consumable",
				"magical",
				"transmutation",
				"talisman"
			],
			"price": {
				"coin": "gp",
				"amount": 7
			},
			"usage": "affixed to armor",
			"bulk": "\u2014",
			"activate": {
				"activity": {
					"number": 1,
					"unit": "action"
				},
				"components": [
					"{@action Interact}"
				],
				"requirements": "You're an expert in {@skill Acrobatics}."
			},
			"category": "Talisman",
			"entries": [
				"Light spring water fizzes and bubbles within this small glass globe, spilling onto the affixed armor when activated. Until the end of your turn, the armor lets you move across water and other liquids as if they were solid ground. If you {@action Stride} or {@action Step} over a weight-sensitive pressure plate, you don't cause the plate to depress, which prevents you from triggering any device or hazard attached to the pressure plate. When the ampoule's effect ends, you sink, fall, break through flimsy ground, or land on pressure plates as normal for your current location."
			]
		},
		{
			"name": "Electric Eelskin",
			"source": "CRB",
			"page": 557,
			"type": "Item",
			"level": 10,
			"traits": [
				"invested",
				"magical",
				"transmutation"
			],
			"price": {
				"coin": "gp",
				"amount": 950
			},
			"usage": "worn armor",
			"bulk": 1,
			"category": "Armor",
			"entries": [
				"Shining, slippery eelskin covers the plates of this +1 resilient greater slick leather armor. The armor gives you the ability to breathe water and grants you a +2 item bonus to {@skill Athletics} checks to {@action Swim} and {@skill Stealth} checks you attempt in the water.",
				{
					"type": "ability",
					"style": "compact",
					"activity": {
						"number": 2,
						"unit": "action"
					},
					"components": [
						"command",
						"{@action Interact}"
					],
					"frequency": {
						"unit": "hour",
						"number": 1
					},
					"entries": [
						"You cast a 2nd-level {@spell shocking grasp} with a spell attack modifier of +19."
					]
				}
			],
			"craftReq": [
				"Supply one casting of shocking grasp."
			]
		},
		{
			"name": "Elemental Gem",
			"source": "CRB",
			"page": 570,
			"type": "Item",
			"level": 10,
			"traits": [
				"conjuration",
				"consumable",
				"magical"
			],
			"price": {
				"coin": "gp",
				"amount": 200
			},
			"usage": "held in 1 hand",
			"bulk": "\u2014",
			"activate": {
				"activity": {
					"number": 2,
					"unit": "action"
				},
				"components": [
					"command",
					"{@action Interact}"
				]
			},
			"category": "Consumable",
			"entries": [
				"You shout the name of an elemental lord and dash this glassy gem against a hard surface to activate it. It cracks open, casting a 5th-level {@spell summon elemental} spell to summon forth an elemental you control as long as you spend an action each round to Sustain the Activation.",
				"This gem comes in four varieties: transparent for a living whirlwind, light brown for a living landslide, reddish orange for a living wildfire, and blue-green for a living waterfall."
			]
		},
		{
			"name": "Elixir of Life",
			"source": "CRB",
			"page": 548,
			"type": "Item",
			"level": "1+",
			"traits": [
				"alchemical",
				"consumable",
				"elixir",
				"healing"
			],
			"usage": "held in 1 hand",
			"bulk": "L",
			"activate": {
				"activity": {
					"number": 1,
					"unit": "action"
				},
				"components": [
					"{@action Interact}"
				]
			},
			"category": "Elixir",
			"entries": [
				"Elixirs of life accelerate the body's natural healing processes and immune system. Upon drinking this elixir, you regain the listed number of Hit Points and gain an item bonus to saving throws against diseases and poisons for 10 minutes."
			],
			"generic": "G",
			"variants": [
				{
					"variantType": "minor",
					"level": 1,
					"equipment": true,
					"price": {
						"coin": "gp",
						"amount": 3
					},
					"entries": [
						"The elixir restores {@dice 1d6} Hit Points, and the bonus is +1."
					],
					"_mod": {
						"entries": {
							"with": "{@dice 1d6} Hit Points and gain a +1 item bonus"
						}
					}
				},
				{
					"variantType": "lesser",
					"level": 5,
					"price": {
						"coin": "gp",
						"amount": 30
					},
					"entries": [
						"The elixir restores {@dice 3d6+6} Hit Points and the bonus is +1."
					],
					"_mod": {
						"entries": {
							"with": "{@dice 3d6+6} Hit Points and gain a +1 item bonus"
						}
					}
				},
				{
					"variantType": "moderate",
					"level": 9,
					"price": {
						"coin": "gp",
						"amount": 150
					},
					"entries": [
						"The elixir restores {@dice 5d6+12} Hit Points, and the bonus is +2."
					],
					"_mod": {
						"entries": {
							"with": "{@dice 5d6+12} Hit Points and gain a +2 item bonus"
						}
					}
				},
				{
					"variantType": "greater",
					"level": 13,
					"price": {
						"coin": "gp",
						"amount": 600
					},
					"entries": [
						"The elixir restores {@dice 7d6+18} Hit Points, and the bonus is +2."
					],
					"_mod": {
						"entries": {
							"with": "{@dice 7d6+18} Hit Points and gain a +2 item bonus"
						}
					}
				},
				{
					"variantType": "major",
					"level": 15,
					"price": {
						"coin": "gp",
						"amount": 1300
					},
					"entries": [
						"The elixir restores {@dice 8d6+21} Hit Points, and the bonus is +3."
					],
					"_mod": {
						"entries": {
							"with": "{@dice 8d6+21} Hit Points and gain a +3 item bonus"
						}
					}
				},
				{
					"variantType": "true",
					"level": 19,
					"price": {
						"coin": "gp",
						"amount": 3000
					},
					"entries": [
						"The elixir restores {@dice 10d6+27} Hit Points, and the bonus is +4."
					],
					"_mod": {
						"entries": {
							"with": "{@dice 10d6+27} Hit Points and gain a +4 item bonus"
						}
					}
				}
			],
			"_vmod": {
				"entriesMode": "generic",
				"entries": {
					"mode": "replaceTxt",
					"replace": "the listed number of Hit Points and gain an item bonus"
				}
			}
		},
		{
			"name": "Elixir of Rejuvenation",
			"source": "CRB",
			"page": 548,
			"type": "Item",
			"level": 20,
			"traits": [
				"uncommon",
				"alchemical",
				"consumable",
				"elixir",
				"healing"
			],
			"usage": "held in 1 hand",
			"bulk": "L",
			"activate": {
				"activity": {
					"number": 1,
					"unit": "action"
				},
				"components": [
					"{@action Interact}"
				]
			},
			"category": "Elixir",
			"entries": [
				"The elixir of rejuvenation restores a creature to full health and eradicates toxins affecting it. When you drink this elixir, you're restored to your maximum Hit Points, and all afflictions of 20th level or lower affecting you are removed.",
				"You can instead administer this elixir to a creature that has been dead for a week or less. When you do, that creature is instantly brought back to life with 1 Hit Point and no spell slots, Focus Points, or other daily resources."
			],
			"craftReq": [
				"{@item philosopher's stone}, {@item true elixir of life}."
			]
		},
		{
			"name": "Elven Chain",
			"source": "CRB",
			"page": 555,
			"type": "Item",
			"level": "13+",
			"traits": [
				"uncommon"
			],
			"usage": "worn armor",
			"bulk": "L",
			"category": "Armor",
			"entries": [
				"Elven chain is a chain shirt made of {@item mithral} that glitters in even the faintest light. It has no check penalty.",
				"Created by elven artisans employing ancient crafting techniques, elven chain is exceptionally quiet. Unlike other chain shirts\u2014even other mithral chain shirts\u2014elven chain does not have the {@trait noisy} trait. This suit of armor can be etched with runes like any other mithral chain shirt."
			],
			"generic": "G",
			"variants": [
				{
					"variantType": "standard-grade elven chain",
					"level": 13,
					"price": {
						"coin": "gp",
						"amount": 2500
					},
					"craftReq": [
						"The initial raw materials must include mithral worth at least 3,125 sp."
					],
					"entries": []
				},
				{
					"variantType": "high-grade elven chain",
					"level": 20,
					"price": {
						"coin": "gp",
						"amount": 52000
					},
					"craftReq": [
						"The initial raw materials must include mithral worth at least 26,000 gp."
					],
					"entries": []
				}
			]
		},
		{
			"name": "Emerald Grasshopper",
			"source": "CRB",
			"page": 566,
			"type": "Item",
			"level": 5,
			"traits": [
				"consumable",
				"magical",
				"transmutation",
				"talisman"
			],
			"price": {
				"coin": "gp",
				"amount": 30
			},
			"usage": "affixed to armor",
			"bulk": "\u2014",
			"activate": {
				"activity": {
					"number": 1,
					"unit": "free"
				},
				"components": [
					"envision"
				],
				"requirements": "You are an expert in {@skill Athletics}.",
				"trigger": "You attempt a {@action High Jump} but haven't rolled yet"
			},
			"category": "Talisman",
			"entries": [
				"This metal grasshopper studded with emeralds is usually clasped to the legs of a suit of armor. When you activate it, if you succeed at the {@skill Athletics} check, you {@action Leap} up to 50 feet vertically and up to 10 feet horizontally. If you critically succeed, you can {@action Leap} up to 75 feet vertically and 20 feet horizontally. If you don't end your jump on solid ground, you flutter in the air until the end of your turn, then fall harmlessly at a rate of 60 feet per round until you reach the ground."
			]
		},
		{
			"name": "Energy-Resistant",
			"source": "CRB",
			"page": 582,
			"type": "Rune",
			"level": "8+",
			"traits": [
				"abjuration",
				"magical"
			],
			"usage": "etched onto armor",
			"category": "Rune",
			"appliesTo": [
				"Armor"
			],
			"entries": [
				"These symbols convey protective forces from the Elemental Planes. You gain resistance 5 to acid, cold, electricity, or fire.",
				"The crafter chooses the damage type when creating the rune.",
				"Multiple energy-resistant runes can be etched onto a suit of armor; rather than using only the highest-level effect, each must provide resistance to a different damage type. For instance, a +2 acid-resistant greater fire-resistant breastplate would give you acid resistance 5 and fire resistance 10."
			],
			"generic": "G",
			"variants": [
				{
					"level": 8,
					"price": {
						"coin": "gp",
						"amount": 420
					},
					"entries": [],
					"variantType": "energy-resistant"
				},
				{
					"variantType": "greater energy-resistant",
					"level": 12,
					"price": {
						"coin": "gp",
						"amount": 1650
					},
					"entries": [
						"You gain resistance 10 to the specified damage type."
					]
				}
			]
		},
		{
			"name": "Ethereal",
			"source": "CRB",
			"page": 582,
			"type": "Rune",
			"level": 17,
			"traits": [
				"uncommon",
				"conjuration",
				"magical"
			],
			"price": {
				"coin": "gp",
				"amount": 13500
			},
			"usage": "etched onto armor",
			"category": "Rune",
			"appliesTo": [
				"Armor"
			],
			"entries": [
				"An ethereal rune replicates armor on the Ethereal Plane.",
				{
					"type": "ability",
					"style": "compact",
					"activity": {
						"number": 1,
						"unit": "action"
					},
					"components": [
						"command"
					],
					"frequency": {
						"unit": "day",
						"number": 1
					},
					"entries": [
						"You gain the effects of an {@spell ethereal jaunt} spell. This doesn't require concentration and lasts for 10 minutes or until you choose to return to material form as a free action."
					]
				}
			],
			"craftReq": [
				"Supply a casting of 9th level {@spell ethereal jaunt}."
			]
		},
		{
			"name": "Everburning Torch",
			"source": "CRB",
			"page": 573,
			"otherSources": {
				"Reprinted": [
					"BB|54"
				]
			},
			"type": "Item",
			"level": 1,
			"traits": [
				"evocation",
				"light",
				"magical"
			],
			"price": {
				"coin": "gp",
				"amount": 15
			},
			"usage": "held in 1 hand",
			"bulk": "L",
			"category": "Held",
			"entries": [
				"An everburning torch is one of the most common applications of permanent magic. This torch sheds light constantly, requiring no oxygen and generating no heat.",
				"The flame can be covered or {@condition hidden}, but can't be smothered or quenched."
			]
		},
		{
			"name": "Explorer's Yurt",
			"source": "CRB",
			"page": 596,
			"type": "Item",
			"level": 10,
			"traits": [
				"conjuration",
				"magical",
				"structure"
			],
			"price": {
				"coin": "gp",
				"amount": 880
			},
			"bulk": "1 (when not activated)",
			"category": "Structure",
			"entries": [
				"Before activation, this item appears to be nothing more than a simple rolled-up tent, barely large enough to fit four Medium creatures. Despite attempts to clean it, the tent is perpetually smudged with dirt in various places.",
				{
					"type": "ability",
					"style": "compact",
					"activity": {
						"number": 10,
						"unit": "minute",
						"entry": "(10 minutes)"
					},
					"components": [
						"{@action Interact}"
					],
					"frequency": {
						"unit": "day",
						"number": 1
					},
					"entries": [
						"The rolled-up tent expands into a spacious yurt complete with a fire pit, 10 {@item bedroll|crb|bedrolls}, various cooking utensils, and basic food and water.",
						"The yurt can house and feed you and up to nine other Medium creatures that eat roughly as much as a human does; they need not attempt a {@skill Survival} check to {@action Subsist} when you use the yurt. Fires and light inside the yurt do not extend illumination into the area surrounding the yurt, making it harder to spot from a distance.",
						"A large loop of red cloth hangs from one wall. If this loop is pulled, which takes an {@action Interact} action, the entire yurt immediately folds back up into its deactivated form, ready for further travel."
					]
				}
			]
		},
		{
			"name": "Explosive Ammunition",
			"source": "CRB",
			"page": 559,
			"type": "Item",
			"level": "9+",
			"traits": [
				"consumable",
				"evocation",
				"fire",
				"magical"
			],
			"activate": {
				"activity": {
					"number": 1,
					"unit": "action"
				},
				"components": [
					"{@action Interact}"
				]
			},
			"ammunition": [
				"any"
			],
			"category": "Ammunition",
			"entries": [
				"This piece of ammunition is coated in gritty black soot. When activated explosive ammunition hits a target, the missile explodes in a 10-foot burst, dealing {@damage 6d6} fire damage to each creature in the area (including the target). Each creature must attempt a DC 25 basic Reflex save."
			],
			"generic": "G",
			"variants": [
				{
					"variantType": "standard",
					"level": 9,
					"price": {
						"coin": "gp",
						"amount": 130
					},
					"entries": []
				},
				{
					"variantType": "greater",
					"level": 13,
					"price": {
						"coin": "gp",
						"amount": 520
					},
					"entries": [
						"The damage is {@dice 10d6} and the save DC is 30."
					],
					"_mod": {
						"entries": [
							{
								"mode": "replaceTxt",
								"replace": "6d6",
								"replaceTags": true,
								"with": "10d6"
							},
							{
								"mode": "replaceTxt",
								"replace": "DC 25",
								"replaceTags": true,
								"with": "DC 30"
							}
						],
						"entriesMode": "generic"
					}
				}
			]
		},
		{
			"name": "Extra Ink and Paper",
			"source": "CRB",
			"page": 288,
			"equipment": true,
			"type": "Item",
			"price": {
				"coin": "sp",
				"amount": 1
			},
			"bulk": "\u2014",
			"category": "Adventuring Gear",
			"entries": [
				"Using a {@item writing set}, you can draft correspondence and scribe scrolls. If you've written a large amount, you can refill your kit with extra ink and paper."
			]
		},
		{
			"name": "Eye of Apprehension",
			"source": "CRB",
			"page": 566,
			"type": "Item",
			"level": 12,
			"traits": [
				"consumable",
				"divination",
				"fortune",
				"talisman"
			],
			"price": {
				"coin": "gp",
				"amount": 400
			},
			"usage": "affixed to armor",
			"bulk": "\u2014",
			"activate": {
				"activity": {
					"number": 1,
					"unit": "free"
				},
				"components": [
					"envision"
				],
				"requirements": "You are a master in {@skill Perception}.",
				"trigger": "You are about to roll {@skill Perception} for initiative but haven't rolled yet"
			},
			"category": "Talisman",
			"entries": [
				"This round piece of cymophane's silky inclusion makes it look like a cat's eye. While affixed, it makes you jittery. When you activate it, roll {@skill Perception} twice and use the higher result."
			]
		},
		{
			"name": "Eye of Fortune",
			"source": "CRB",
			"page": 610,
			"type": "Item",
			"level": 13,
			"traits": [
				"divination",
				"invested",
				"magical"
			],
			"price": {
				"coin": "gp",
				"amount": 2700
			},
			"usage": "worn eyepiece",
			"bulk": "\u2014",
			"category": "Worn",
			"entries": [
				"Adherents of Erastil, god of the hunt, create these magical eye patches. An eye of fortune has a jeweled eye symbol on its front, allowing you to magically see through the eye patch as though it were transparent.",
				{
					"type": "ability",
					"style": "compact",
					"activity": {
						"number": 1,
						"unit": "free"
					},
					"components": [
						"envision"
					],
					"traits": [
						"fortune"
					],
					"trigger": "You attack a {@condition concealed} or {@condition hidden} creature and haven't attempted the flat check yet",
					"entries": [
						"You can roll the flat check for the {@condition concealed} or {@condition hidden} condition twice and use the higher result."
					]
				}
			]
		},
		{
			"name": "Eyes of the Eagle",
			"source": "CRB",
			"page": 610,
			"type": "Item",
			"level": 9,
			"traits": [
				"invested",
				"magical",
				"transmutation"
			],
			"price": {
				"coin": "gp",
				"amount": 700
			},
			"usage": "worn eyepiece",
			"bulk": "\u2014",
			"category": "Worn",
			"entries": [
				"These lenses of amber crystal fit over your eyes. They grant you {@ability low-light vision} and a +2 item bonus to {@skill Perception} checks that involve sight."
			]
		},
		{
			"name": "Fade Band",
			"source": "CRB",
			"page": 566,
			"type": "Item",
			"level": 12,
			"traits": [
				"consumable",
				"illusion",
				"magical",
				"talisman"
			],
			"price": {
				"coin": "gp",
				"amount": 320
			},
			"usage": "affixed to armor",
			"bulk": "\u2014",
			"activate": {
				"activity": {
					"number": 1,
					"unit": "free"
				},
				"components": [
					"envision"
				],
				"requirements": "You are a master in {@skill Stealth}.",
				"trigger": "An attack misses you"
			},
			"category": "Talisman",
			"entries": [
				"This thin, silvery wire wraps around your armor. When you activate the band, it casts a 2nd-level {@spell invisibility} spell on you."
			]
		},
		{
			"name": "Fear Gem",
			"source": "CRB",
			"page": 566,
			"type": "Item",
			"level": 4,
			"traits": [
				"consumable",
				"enchantment",
				"fear",
				"magical",
				"mental",
				"talisman"
			],
			"price": {
				"coin": "gp",
				"amount": 20
			},
			"usage": "affixed to a weapon",
			"bulk": "\u2014",
			"activate": {
				"activity": {
					"number": 2,
					"unit": "action"
				},
				"components": [
					"{@feat Intimidating Strike}"
				]
			},
			"category": "Talisman",
			"entries": [
				"Dark smoke seems to writhe within this obsidian gem. When you activate the gem, you make an {@feat Intimidating Strike}, as the fighter feat.",
				"If you have the {@feat Intimidating Strike} feat, increase the {@condition frightened} condition value from this Intimidating {@action Strike} to {@condition frightened 2}, or {@condition frightened 3} on a critical hit."
			]
		},
		{
			"name": "Feather Step Stone",
			"source": "CRB",
			"page": 567,
			"type": "Item",
			"level": 3,
			"traits": [
				"consumable",
				"magical",
				"talisman",
				"transmutation"
			],
			"price": {
				"coin": "gp",
				"amount": 8
			},
			"usage": "affixed to armor",
			"bulk": "\u2014",
			"activate": {
				"activity": {
					"number": 1,
					"unit": "free"
				},
				"components": [
					"envision"
				],
				"trigger": "You {@action Stride} or {@action Step}"
			},
			"category": "Talisman",
			"entries": [
				"You are an expert in {@skill Acrobatics}.",
				"This stone, usually shaped as a cabochon, is a small chunk of amber with a bit of feather or a flying insect caught within it.",
				"When you activate the stone, you ignore the effects of any {@quickref difficult terrain||3|terrain} and {@quickref greater difficult terrain||3|terrain} you move through until the end of your turn."
			]
		},
		{
			"name": "Feather Token",
			"source": "CRB",
			"page": 570,
			"otherSources": {
				"Reprinted": [
					"BB|53"
				]
			},
			"type": "Item",
			"level": "1+",
			"traits": [
				"conjuration",
				"consumable",
				"magical"
			],
			"usage": "held in 1 hand",
			"bulk": "\u2014",
			"activate": {
				"activity": {
					"number": 1,
					"unit": "action"
				},
				"components": [
					"{@action Interact}"
				]
			},
			"category": "Consumable",
			"entries": [
				"Each feather token appears to be a simple feather from some exotic bird. The feather's shaft, dipped in gold, bears a single arcane rune. {@action Activate an Item||Activating} a feather token causes it to transform into another object, which then can be used as normal for that object. Each feather can be activated only once, with most of them permanently becoming the item in their description."
			],
			"generic": "G",
			"variants": [
				{
					"variantType": "anchor",
					"level": 7,
					"price": {
						"coin": "gp",
						"amount": 55
					},
					"entries": [
						"This feather can be activated only on a boat. When activated, this feather transforms into a massive anchor that causes the boat to immediately stop. After 1 day, the anchor vanishes and the boat can move as normal. The anchor is attached to the boat by a magical chain of force, but the chain can be removed by dispel magic or destroyed (Hardness 30, HP 40)."
					]
				},
				{
					"variantType": "bird",
					"level": 3,
					"price": {
						"coin": "gp",
						"amount": 8
					},
					"entries": [
						"When activated, this token transforms into a small sparrow that waits on your finger for you to relay a message up to 1 minute in length, along with the name and rough location of a recipient.",
						"The recipient must be someone you have met, and the location must be somewhere you have visited. After receiving the message, the bird flies off to deliver it, traveling at 30 miles per hour and then searching for the target in the location you provided. If the bird finds the target, it moves adjacent to them, your words emanate from the bird, and the bird then flies off and vanishes. The bird also vanishes if it fails to find your target after 10 hours of searching the location you specified."
					]
				},
				{
					"variantType": "chest",
					"level": 3,
					"price": {
						"coin": "gp",
						"amount": 10
					},
					"entries": [
						"When you use this token, a small wooden chest appears and immediately opens. This chest can hold up to 10 Bulk worth of items. Once the chest is closed, it transforms again\u2014this time into a key\u2014taking all of the stored items with it. You can activate this key by spending an {@action Interact} action to turn it in an imaginary lock, which causes it to transform back into a chest with all of the items still inside. Once it has turned into a chest a second time, it forever remains a wooden chest."
					]
				},
				{
					"variantType": "fan",
					"level": 4,
					"price": {
						"coin": "gp",
						"amount": 15
					},
					"entries": [
						"Activating this feather requires you to fan it in a given direction.",
						"If this direction is toward the sail of a vessel, the feather flutters up toward the sail and fans continuously, filling the sail with air and granting the vessel a +10-foot circumstance bonus to its Speed for 8 hours. If fanned in any other direction, it instead produces a single casting of gust of wind (DC 20)."
					]
				},
				{
					"variantType": "holly bush",
					"level": 2,
					"price": {
						"coin": "gp",
						"amount": 6
					},
					"entries": [
						"When this feather is activated, it immediately transforms into a living holly bush, filling a single square. This bush can provide standard cover. In addition, the bush has {@dice 2d4} bright-red berries.",
						"While holly berries are usually poisonous, these berries are infused with beneficial magic. You can pick and eat a berry as an {@action Interact} action to recover 1 Hit Point. Once plucked from the bush, a berry becomes non-magical after a few seconds, so it doesn't heal you if you don't eat it within the span of your {@action Interact} action.",
						"If activated on soil, the plant continues to grow and thrive (although it doesn't produce any more healing berries). If activated elsewhere, it withers and dies within {@dice 1d4} days."
					]
				},
				{
					"variantType": "ladder",
					"level": 1,
					"price": {
						"coin": "gp",
						"amount": 3
					},
					"entries": [
						"When activated, this feather transforms permanently into a 20-foot-long wooden ladder."
					]
				},
				{
					"variantType": "swan boat",
					"level": 8,
					"price": {
						"coin": "gp",
						"amount": 76
					},
					"entries": [
						"This feather can be activated only when tossed into a large body of water, such as a lake or broad river. It transforms into a swan-shaped boat capable of carrying up to 32 Medium creatures, 8 Large creatures, or 2 Huge creatures. The boat moves on the water at a Speed of 50 feet, and lasts 1 day."
					]
				},
				{
					"variantType": "tree",
					"level": 6,
					"price": {
						"coin": "gp",
						"amount": 38
					},
					"entries": [
						"This token can be activated only on an unoccupied patch of earth or soil. When activated, this token transforms into an oak tree, 60 feet tall with a 5-foot-wide trunk. The tree continues to live and grow if conditions are favorable."
					]
				},
				{
					"variantType": "whip",
					"level": 9,
					"price": {
						"coin": "gp",
						"amount": 130
					},
					"entries": [
						"This feather transforms into a +1 striking dancing whip when activated. The whip immediately jumps from your grasp and proceeds to attack your enemies until 1 minute has passed or it fails its flat check for dancing, at which point it vanishes.",
						"If the whip's target isn't {@condition prone}, the whip uses its actions to attempt to {@action Trip} that creature instead of making a {@action Strike}. The whip's total attack modifier for Striking or Tripping is +18 instead of the normal bonus for a dancing weapon."
					]
				},
				{
					"variantType": "balloon",
					"level": 6,
					"source": "PFUM",
					"page": 0,
					"price": {
						"coin": "gp",
						"amount": 50
					},
					"entries": [
						"This feather can't be activated underwater. When activated, the feather transforms into a balloon of waxed cloth that is 3 feet in diameter and filled with hot air. Handles on the bottom of the balloon allow up to two creatures sized Medium or smaller to hold onto the balloon. One round after being activated, the balloon rises up into the air at a speed of 20 feet per round. After rising for 3 rounds, the balloon floats in place for two rounds as the air inside cools, then descends at a speed of 20 feet per round. When the balloon reaches its original elevation, the balloon deflates."
					]
				},
				{
					"variantType": "puddle",
					"level": 3,
					"source": "PFUM",
					"page": 0,
					"price": {
						"coin": "gp",
						"amount": 8
					},
					"entries": [
						"When activated, the feather transforms into two gallons of fresh, clear water. If no one drinks it, the water evaporates after 1 day."
					]
				}
			]
		},
		{
			"name": "Fighter's Fork",
			"source": "CRB",
			"page": 600,
			"type": "Item",
			"level": 3,
			"traits": [
				"magical",
				"transmutation"
			],
			"price": {
				"coin": "gp",
				"amount": 50
			},
			"usage": "held in 1 or 2 hands",
			"bulk": 1,
			"category": "Weapon",
			"entries": [
				"This +1 trident, usually engraved with a decorative pattern resembling fish scales, is a common weapon among warriors of aquatic ancestries.",
				{
					"type": "ability",
					"style": "compact",
					"activity": {
						"number": 1,
						"unit": "action"
					},
					"components": [
						"{@action Interact}"
					],
					"entries": [
						"You extend or shorten the trident's haft. When extended, the trident requires two hands to wield and gains the {@trait reach} trait, but loses the trident's normal {@trait thrown} trait."
					]
				}
			]
		},
		{
			"name": "Fishing Tackle",
			"source": "CRB",
			"page": 288,
			"equipment": true,
			"type": "Item",
			"price": {
				"coin": "sp",
				"amount": 8
			},
			"bulk": 1,
			"hands": 2,
			"category": "Adventuring Gear",
			"entries": [
				"This kit include a collapsible fishing pole, fishhooks, line, lures, and a fishing net."
			],
			"generic": "G",
			"variants": [
				{
					"variantType": "Base",
					"name": "Fishing Tackle",
					"price": {
						"coin": "sp",
						"amount": 1
					},
					"entries": []
				},
				{
					"variantType": "Professional",
					"level": 3,
					"price": {
						"coin": "gp",
						"amount": 20
					},
					"entries": [
						"Professional fishing tackle grants a +1 item bonus to checks to fish."
					]
				}
			]
		},
		{
			"name": "Flame Navette",
			"source": "CRB",
			"page": 567,
			"type": "Item",
			"level": 16,
			"traits": [
				"abjuration",
				"consumable",
				"magical",
				"talisman"
			],
			"price": {
				"coin": "gp",
				"amount": 1800
			},
			"usage": "affixed to armor",
			"bulk": "\u2014",
			"activate": {
				"activity": {
					"number": 1,
					"unit": "action"
				},
				"components": [
					"envision"
				],
				"requirements": "You're an expert in Will saves."
			},
			"category": "Talisman",
			"entries": [
				"This piece of bronzite is shaped like an oval with points at both ends. It has a carved flame at its center and is traditionally worn over the heart. You can activate only one flame navette per day. When you activate the navette, you gain the benefit of the fighter's {@feat Determination} class feat, with a counteract modifier of +22. If you have the Determination feat, you can use your own modifier if it's better."
			]
		},
		{
			"name": "Flame Tongue",
			"source": "CRB",
			"page": 600,
			"type": "Item",
			"level": "13+",
			"traits": [
				"evocation",
				"fire",
				"magical"
			],
			"usage": "held in 1 hand",
			"bulk": 1,
			"category": "Weapon",
			"entries": [
				"This +2 greater striking flaming longsword has an ornate brass hilt and a blade shaped like stylized flames. When wielded, the blade projects illumination resembling shimmering firelight, emitting dim light in a 10-foot radius.",
				{
					"type": "ability",
					"style": "compact",
					"activity": {
						"number": 2,
						"unit": "action"
					},
					"components": [
						"command",
						"{@action Interact}"
					],
					"entries": [
						"You cast the {@spell produce flame} cantrip from the sword as a 7th-level arcane spell, using your melee attack modifier with flametongue as your spell attack modifier."
					]
				}
			],
			"generic": "G",
			"variants": [
				{
					"variantType": "flame tongue",
					"level": 13,
					"price": {
						"coin": "gp",
						"amount": 2800
					},
					"entries": []
				},
				{
					"variantType": "greater flame tongue",
					"level": 17,
					"price": {
						"coin": "gp",
						"amount": 13800
					},
					"entries": [
						"This is a +3 greater striking greater flaming longsword. When you activate the sword to cast {@spell produce flame}, the spell is 9th level.",
						"{@b Activate} {@as 1} command; {@b Frequency} once per day; {@b Effect} A 10-foot emanation of flame radiates from the greater flame tongue for 1 minute. All weapon and unarmed attacks by you and your allies within the area gain the effect of the flaming property rune."
					]
				}
			]
		},
		{
			"name": "Flaming",
			"source": "CRB",
			"page": 584,
			"type": "Rune",
			"level": "8+",
			"traits": [
				"conjuration",
				"fire",
				"magical"
			],
			"usage": "etched onto a weapon",
			"category": "Rune",
			"appliesTo": [
				"Weapon"
			],
			"entries": [
				"This weapon is empowered by flickering flame. The weapon deals an additional {@damage 1d6} fire damage on a successful {@action Strike}, plus {@damage 1d10} {@condition persistent damage||persistent fire damage} on a critical hit."
			],
			"generic": "G",
			"variants": [
				{
					"level": 8,
					"price": {
						"coin": "gp",
						"amount": 500
					},
					"entries": [],
					"variantType": "flaming"
				},
				{
					"variantType": "greater flaming",
					"level": 15,
					"price": {
						"coin": "gp",
						"amount": 6500
					},
					"entries": [
						"Increase the {@condition persistent damage} on a critical hit to {@dice 2d10}. Fire damage dealt by this weapon (including the {@condition persistent damage||persistent fire damage}) ignores the target's fire resistance."
					]
				}
			]
		},
		{
			"name": "Flint and Steel",
			"source": "CRB",
			"page": 288,
			"equipment": true,
			"type": "Item",
			"price": {
				"coin": "cp",
				"amount": 5
			},
			"bulk": "\u2014",
			"hands": 2,
			"category": "Adventuring Gear",
			"entries": [
				"Flint and steel are useful in creating a fire if you have the time to catch a spark, though using them is typically too time-consuming to be practical during an encounter. Even in ideal conditions, using flint and steel to light a flame requires using at least 3 actions, and often significantly longer."
			]
		},
		{
			"name": "Floating Shield",
			"source": "CRB",
			"page": 587,
			"type": "Item",
			"level": "11+",
			"traits": [
				"uncommon",
				"magical"
			],
			"usage": "strapped to 1 hand",
			"bulk": "L",
			"category": "Shield",
			"entries": [
				"A floating shield is usually carved with wing motifs. This buckler (Hardness 6, HP 24, BT 12) can protect you on its own.",
				{
					"type": "ability",
					"style": "compact",
					"activity": {
						"number": 1,
						"unit": "action"
					},
					"components": [
						"{@action Interact}"
					],
					"frequency": {
						"unit": "day",
						"number": 1
					},
					"entries": [
						"The shield magically releases itself and floats off your arm into the air next to you, granting you its bonus automatically, as if you had Raised the Shield. Because you're not wielding the shield, you can't use reactions such as {@feat Shield Block} with the shield, but you gain its benefits even when using both of your hands. After 1 minute, the shield drops to the ground, ending its floating effect. While the shield is adjacent to you, you can {@action Interact} to grasp it, ending its floating effect early."
					]
				}
			],
			"generic": "G",
			"variants": [
				{
					"level": 11,
					"price": {
						"coin": "gp",
						"amount": 1250
					},
					"entries": [],
					"variantType": "floating shield"
				},
				{
					"variantType": "greater floating shield",
					"level": 16,
					"price": {
						"coin": "gp",
						"amount": 9000
					},
					"entries": [
						"You can activate the shield any number of times per day."
					]
				}
			]
		},
		{
			"name": "Flying Blade Wheel Snare",
			"source": "CRB",
			"page": 590,
			"type": "Snare",
			"level": 20,
			"traits": [
				"consumable",
				"mechanical",
				"snare",
				"trap"
			],
			"price": {
				"coin": "gp",
				"amount": 10000
			},
			"category": "Snare",
			"entries": [
				"When a creature enters the square, a deadly flying wheel of spinning blades launches at it, making a {@action Strike} with an attack modifier of +33 and dealing {@damage 8d8} slashing damage. Once on each of your turns, you can use an {@action Interact} action within 120 feet of the wheel to cause it to {@action Fly} up to 60 feet toward the creature it's chasing and make another {@action Strike} if it's within 5 feet of its target after it moves. After 1 minute, the spinning ceases and the wheel falls to the ground. Creatures can destroy the wheel to stop it (AC 37, Fort +29, Ref +20, HP 200, Hardness 10, object immunities)."
			]
		},
		{
			"name": "Force Shield",
			"source": "CRB",
			"page": 587,
			"type": "Item",
			"level": 9,
			"traits": [
				"uncommon",
				"evocation",
				"force",
				"magical"
			],
			"price": {
				"coin": "gp",
				"amount": 650
			},
			"usage": "held in 1 hand",
			"bulk": "L",
			"category": "Shield",
			"entries": [
				"The edges of this elaborately engraved steel shield (Hardness 8, HP 32, BT 16) bear tiny glass tiles set in mosaic patterns.",
				{
					"type": "ability",
					"style": "compact",
					"activity": {
						"number": 1,
						"unit": "action"
					},
					"components": [
						"command"
					],
					"frequency": {
						"unit": "day",
						"number": 1
					},
					"entries": [
						"The shield surrounds you with a bubble of force that protects you from harm, granting you resistance 5 to physical damage for 1 minute. The bubble disappears if you cease holding the shield."
					]
				}
			]
		},
		{
			"name": "Forge Warden",
			"source": "CRB",
			"page": 587,
			"type": "Item",
			"level": 10,
			"traits": [
				"uncommon",
				"abjuration",
				"magical"
			],
			"price": {
				"coin": "gp",
				"amount": 975
			},
			"usage": "held in 1 hand",
			"bulk": 1,
			"category": "Shield",
			"entries": [
				"The religious symbol of Torag, the forge god\u2014an ornate hammer of dwarven construction\u2014adorns the face of this reinforced steel shield (Hardness 10, HP 24, BT 12). The shield is a religious symbol of Torag.",
				"You and any adjacent allies have fire resistance 5 while you have the shield raised. When used for a {@feat Shield Block}, the forge warden rings out like the hammer strike of a blacksmith, and the symbol glows as if lit by the fires of a furnace.",
				{
					"type": "ability",
					"style": "compact",
					"activity": {
						"number": 1,
						"unit": "free"
					},
					"components": [
						"command"
					],
					"traits": [
						"fire"
					],
					"trigger": "You use the forge warden to {@feat Shield Block} an adjacent creature's attack and the shield takes damage",
					"entries": [
						"The attacking creature takes {@damage 2d6} fire damage."
					]
				}
			]
		},
		{
			"name": "Formula Book (blank)",
			"source": "CRB",
			"page": 288,
			"equipment": true,
			"type": "Item",
			"price": {
				"coin": "gp",
				"amount": 1
			},
			"bulk": "L",
			"hands": 1,
			"category": "Adventuring Gear",
			"entries": [
				"A formula book holds the formulas necessary to make items other than the common equipment from this chapter; {@class alchemist||alchemists} typically get one for free. Each formula book can hold the formulas for up to 100 different items. Formulas can also appear on parchment sheets, tablets, and almost any other medium; there's no need for you to copy them into a specific book as long as you can keep them on hand to reference them."
			]
		},
		{
			"name": "Fortification",
			"source": "CRB",
			"page": 582,
			"type": "Rune",
			"level": "12+",
			"traits": [
				"abjuration",
				"magical"
			],
			"usage": "etched onto medium or heavy armor",
			"category": "Rune",
			"appliesTo": [
				"Armor"
			],
			"entries": [
				"A fortification rune wards against the most deadly attacks.",
				"Each time you're critically hit while wearing the etched armor, attempt a DC {@flatDC 17} flat check. On a success, it becomes a normal hit. This property thickens the armor, increasing its Bulk by 1 and the Strength required to reduce its penalties by 2."
			],
			"generic": "G",
			"variants": [
				{
					"variantType": "fortification",
					"level": 12,
					"price": {
						"coin": "gp",
						"amount": 2000
					},
					"entries": []
				},
				{
					"variantType": "greater fortification",
					"level": 18,
					"price": {
						"coin": "gp",
						"amount": 24000
					},
					"entries": [
						"The flat check DC is 14."
					]
				}
			]
		},
		{
			"name": "Frost",
			"source": "CRB",
			"page": 584,
			"type": "Rune",
			"level": "8+",
			"traits": [
				"cold",
				"conjuration",
				"magical"
			],
			"usage": "etched onto a weapon",
			"category": "Rune",
			"appliesTo": [
				"Weapon"
			],
			"entries": [
				"This weapon is empowered with freezing ice. It deals an additional {@damage 1d6} cold damage on a successful {@action Strike}. On a critical hit, the target is also {@condition slowed 1} until the end of your next turn unless it succeeds at a DC 24 Fortitude save."
			],
			"generic": "G",
			"variants": [
				{
					"variantType": "frost",
					"level": 8,
					"price": {
						"coin": "gp",
						"amount": 500
					},
					"entries": []
				},
				{
					"variantType": "greater frost",
					"level": 15,
					"price": {
						"coin": "gp",
						"amount": 6500
					},
					"entries": [
						"The save DC is 34. Cold damage dealt by this weapon ignores the target's cold resistance."
					]
				}
			]
		},
		{
			"name": "Frost Brand",
			"source": "CRB",
			"page": 601,
			"type": "Item",
			"level": 16,
			"traits": [
				"cold",
				"evocation",
				"magical"
			],
			"price": {
				"coin": "gp",
				"amount": 10000
			},
			"usage": "held in 2 hands",
			"bulk": 2,
			"category": "Weapon",
			"entries": [
				"The blade of this +2 greater striking greater frost greatsword appears to be nothing but icy shards. The frost brand automatically extinguishes non-magical fires in a 20-foot emanation. While wielding it, you gain fire resistance 5.",
				{
					"type": "ability",
					"style": "compact",
					"activity": {
						"number": 2,
						"unit": "action"
					},
					"components": [
						"command",
						"{@action Interact}"
					],
					"entries": [
						"You swing the frost brand into the area of an ongoing magical fire, and the blade attempts to counteract the fire with a counteract modifier of +27. If it fails, it can't attempt to counteract the same fire again."
					]
				}
			]
		},
		{
			"name": "Frost Vial",
			"source": "CRB",
			"page": 545,
			"type": "Item",
			"level": "1+",
			"traits": [
				"alchemical",
				"bomb",
				"cold",
				"consumable",
				"splash"
			],
			"usage": "held in 1 hand",
			"bulk": "L",
			"activate": {
				"activity": {
					"number": 1,
					"unit": "action"
				},
				"components": [
					"{@action Strike}"
				]
			},
			"category": "Bomb",
			"entries": [
				"The liquid reagents in this vial rapidly absorb heat when exposed to air. A frost vial deals the listed cold damage and cold {@trait splash} damage. On a hit, the target takes a status penalty to its Speeds until the end of its next turn. Many types of frost vial also grant an item bonus to attack rolls."
			],
			"generic": "G",
			"variants": [
				{
					"variantType": "lesser",
					"level": 1,
					"equipment": true,
					"price": {
						"coin": "gp",
						"amount": 3
					},
					"_mod": {
						"entries": {
							"with": "A lesser frost vial deals {@damage 1d6} cold damage and 1 cold {@trait splash} damage. On a hit, the target takes a \u20135-foot status penalty to its Speeds until the end of its next turn."
						}
					},
					"entries": [
						"The bomb deals {@damage 1d6} cold damage and 1 cold {@trait splash} damage, and the target takes a \u20135-foot penalty."
					]
				},
				{
					"variantType": "moderate",
					"level": 3,
					"price": {
						"coin": "gp",
						"amount": 10
					},
					"_mod": {
						"entries": {
							"with": "A moderate frost vial deals {@damage 2d6} cold damage and 2 cold {@trait splash} damage. On a hit, the target takes a \u201310-foot status penalty to its Speeds until the end of its next turn. You gain a +1 item bonus to attack rolls."
						}
					},
					"entries": [
						"You gain a +1 item bonus to attack rolls, the bomb deals {@damage 2d6} cold damage and 2 cold {@trait splash} damage, and the target takes a \u201310-foot penalty."
					]
				},
				{
					"variantType": "greater",
					"level": 11,
					"price": {
						"coin": "gp",
						"amount": 250
					},
					"_mod": {
						"entries": {
							"with": "A greater frost vial deals {@damage 3d6} cold damage and 3 cold {@trait splash} damage. On a hit, the target takes a \u201310-foot status penalty to its Speeds until the end of its next turn. You gain a +2 item bonus to attack rolls."
						}
					},
					"entries": [
						"You gain a +2 item bonus to attack rolls, the bomb deals {@damage 3d6} cold damage and 3 cold {@trait splash} damage, and the target takes a \u201310-foot penalty."
					]
				},
				{
					"variantType": "major",
					"level": 17,
					"price": {
						"coin": "gp",
						"amount": 2500
					},
					"_mod": {
						"entries": {
							"with": "A major frost vial deals {@damage 4d6} cold damage and 4 cold {@trait splash} damage. On a hit, the target takes a \u201315-foot status penalty to its Speeds until the end of its next turn. You gain a +3 item bonus to attack rolls."
						}
					},
					"entries": [
						"You gain a +3 item bonus to attack rolls, the bomb deals {@damage 4d6} cold damage and 4 cold {@trait splash} damage, and the target takes a \u201315-foot penalty."
					]
				}
			],
			"_vmod": {
				"entriesMode": "generic",
				"entries": {
					"mode": "replaceTxt",
					"replace": "A frost vial deals the listed cold damage and cold {@trait splash} damage. On a hit, the target takes a status penalty to its Speeds until the end of its next turn. Many types of frost vial also grant an item bonus to attack rolls."
				}
			}
		},
		{
			"name": "Gallows Tooth",
			"source": "CRB",
			"page": 567,
			"type": "Item",
			"level": 8,
			"traits": [
				"consumable",
				"divination",
				"magical",
				"talisman"
			],
			"price": {
				"coin": "gp",
				"amount": 100
			},
			"usage": "affixed to a weapon",
			"bulk": "\u2014",
			"activate": {
				"activity": {
					"number": 1,
					"unit": "free"
				},
				"components": [
					"{@action Interact}"
				],
				"requirements": "You're a master in {@skill Intimidation}.",
				"trigger": "You attack an adjacent creature and haven't rolled your attack roll"
			},
			"category": "Talisman",
			"entries": [
				"This grisly molar hangs from a cord threaded through a tiny hole just above its dried, exposed root. When you activate this talisman, the creature you're attacking becomes {@condition flat-footed} until the end of the current turn."
			]
		},
		{
			"name": "Ghost Ammunition",
			"source": "CRB",
			"page": 559,
			"type": "Item",
			"level": 14,
			"traits": [
				"magical",
				"transmutation"
			],
			"price": {
				"coin": "gp",
				"amount": 900
			},
			"ammunition": [
				"any"
			],
			"category": "Ammunition",
			"entries": [
				"Ghost ammunition is cool to the touch. This ammunition has the benefits of the {@item ghost touch} property rune and can fly through any obstacle except those that can block incorporeal creatures or effects. Though the ammunition penetrates barriers and ignores all cover, the target still benefits from the flat check from being {@condition concealed} or {@condition hidden}. You still can't target an {@condition undetected} creature without guessing.",
				"After it is launched, the ammunition vanishes into mist.",
				"However, in the dead of the night {@dice 1d4} days later, it reappears in the last quiver or other container it was taken from."
			]
		},
		{
			"name": "Ghost Dust",
			"source": "CRB",
			"page": 567,
			"type": "Item",
			"level": 16,
			"traits": [
				"consumable",
				"illusion",
				"occult",
				"talisman"
			],
			"price": {
				"coin": "gp",
				"amount": 1800
			},
			"usage": "affixed to armor",
			"bulk": "\u2014",
			"activate": {
				"activity": {
					"number": 1,
					"unit": "free"
				},
				"components": [
					"envision"
				],
				"requirements": "You are legendary in {@skill Stealth}.",
				"trigger": "You use an action with the {@trait move} trait"
			},
			"category": "Talisman",
			"entries": [
				"This small vial is filled with a grayish-green dust rendered from dried ectoplasm. When you activate the dust, it casts a 4th-level {@spell invisibility} spell on you. This comes into effect before you move during the triggering action."
			]
		},
		{
			"name": "Ghost Touch",
			"source": "CRB",
			"page": 584,
			"type": "Rune",
			"level": 4,
			"traits": [
				"magical",
				"transmutation"
			],
			"price": {
				"coin": "gp",
				"amount": 75
			},
			"usage": "etched onto a melee weapon",
			"category": "Rune",
			"appliesTo": [
				"Weapon"
			],
			"entries": [
				"The weapon can harm creatures without physical form. A {@item ghost touch} weapon is particularly effective against incorporeal creatures, which almost always have a specific weakness to {@item ghost touch} weapons. Incorporeal creatures can touch, hold, and wield {@item ghost touch} weapons (unlike most physical objects)."
			]
		},
		{
			"name": "Ghoul Hide",
			"source": "CRB",
			"page": 558,
			"type": "Item",
			"level": 6,
			"traits": [
				"uncommon",
				"invested",
				"magical",
				"necromancy"
			],
			"price": {
				"coin": "gp",
				"amount": 220
			},
			"usage": "worn armor",
			"bulk": 2,
			"category": "Armor",
			"entries": [
				"Stitched together from pieces of ghoul skin, this suit of +1 hide armor grants you a +1 item bonus to saving throws against disease and paralysis and makes you immune to the paralysis of ghouls. Ghoul hide with a resilient rune increases the resilient rune's item bonus to saving throws against disease and paralysis by 1 (maximum +4)",
				"Ghoul hide hisses with sibilant hatred at the touch of elves. When worn by a creature with the {@trait elf} trait, the armor gains the {@trait noisy} trait."
			]
		},
		{
			"name": "Giant Centipede Venom",
			"source": "CRB",
			"page": 551,
			"type": "Item",
			"level": 1,
			"traits": [
				"alchemical",
				"consumable",
				"injury",
				"poison"
			],
			"price": {
				"coin": "gp",
				"amount": 4
			},
			"usage": "held in 2 hands",
			"bulk": "L",
			"activate": {
				"activity": {
					"number": 2,
					"unit": "action"
				},
				"components": [
					"{@action Interact}"
				]
			},
			"category": "Poison",
			"entries": [
				"Giant centipede venom causes severe muscle stiffness.",
				{
					"type": "affliction",
					"DC": 17,
					"savingThrow": "Fortitude",
					"maxDuration": "6 rounds",
					"stages": [
						{
							"stage": 1,
							"entry": "{@damage 1d6} poison damage",
							"duration": "1 round"
						},
						{
							"stage": 2,
							"entry": "{@damage 1d8} poison damage and {@condition flat-footed}",
							"duration": "1 round"
						},
						{
							"stage": 3,
							"entry": "{@damage 1d12} poison damage, {@condition clumsy 1}, and {@condition flat-footed}",
							"duration": "1 round"
						}
					]
				}
			]
		},
		{
			"name": "Giant Scorpion Venom",
			"source": "CRB",
			"page": 551,
			"type": "Item",
			"level": 6,
			"traits": [
				"alchemical",
				"consumable",
				"injury",
				"poison"
			],
			"price": {
				"coin": "gp",
				"amount": 40
			},
			"usage": "held in 2 hands",
			"bulk": "L",
			"activate": {
				"activity": {
					"number": 3,
					"unit": "action"
				},
				"components": [
					"{@action Interact}"
				]
			},
			"category": "Poison",
			"entries": [
				"Scorpion venom is excruciating and its effects are somewhat debilitating.",
				{
					"type": "affliction",
					"DC": 22,
					"savingThrow": "Fortitude",
					"maxDuration": "6 rounds",
					"stages": [
						{
							"stage": 1,
							"entry": "{@damage 1d10} poison damage and {@condition enfeebled 1}",
							"duration": "1 round"
						},
						{
							"stage": 2,
							"entry": "{@damage 2d10} poison damage and {@condition enfeebled 1}",
							"duration": "1 round"
						},
						{
							"stage": 3,
							"entry": "{@damage 2d10} poison damage and {@condition enfeebled 2}",
							"duration": "1 round"
						}
					]
				}
			]
		},
		{
			"name": "Giant Wasp Venom",
			"source": "CRB",
			"page": 552,
			"type": "Item",
			"level": 7,
			"traits": [
				"alchemical",
				"consumable",
				"injury",
				"poison"
			],
			"price": {
				"coin": "gp",
				"amount": 55
			},
			"usage": "held in 2 hands",
			"bulk": "L",
			"activate": {
				"activity": {
					"number": 3,
					"unit": "action"
				},
				"components": [
					"{@action Interact}"
				]
			},
			"category": "Poison",
			"entries": [
				"Giant wasp venom interferes with a victim's movement.",
				{
					"type": "affliction",
					"DC": 25,
					"savingThrow": "Fortitude",
					"maxDuration": "6 rounds",
					"stages": [
						{
							"stage": 1,
							"entry": "{@damage 2d6} poison damage and {@condition clumsy 1}",
							"duration": "1 round"
						},
						{
							"stage": 2,
							"entry": "{@damage 3d6} poison damage and {@condition clumsy 2}",
							"duration": "1 round"
						},
						{
							"stage": 3,
							"entry": "{@damage 4d6} poison and {@condition clumsy 2}",
							"duration": "1 round"
						}
					]
				}
			]
		},
		{
			"name": "Glamered",
			"source": "CRB",
			"page": 583,
			"type": "Rune",
			"level": 5,
			"traits": [
				"illusion",
				"magical"
			],
			"price": {
				"coin": "gp",
				"amount": 140
			},
			"usage": "etched onto armor",
			"category": "Rune",
			"appliesTo": [
				"Armor"
			],
			"entries": [
				"This armor can be disguised with a mere thought.",
				{
					"type": "ability",
					"style": "compact",
					"activity": {
						"number": 1,
						"unit": "action"
					},
					"components": [
						"envision"
					],
					"entries": [
						"You change the shape and appearance of this armor to appear as ordinary or fine clothes of your imagining. The armor's statistics do not change. Only a creature that is benefiting from true seeing or a similar effect can attempt to {@quickref disbelieve this illusion|CRB|2|disbelieving illusions|0}, with a DC of 25."
					]
				}
			]
		},
		{
			"name": "Gloom Blade",
			"source": "CRB",
			"page": 601,
			"type": "Item",
			"level": 9,
			"traits": [
				"evocation",
				"magical"
			],
			"price": {
				"coin": "gp",
				"amount": 700
			},
			"usage": "held in 1 hand",
			"bulk": "L",
			"category": "Weapon",
			"entries": [
				"As black as coal, this blade grows more potent in darkness. While in bright light, it functions as a +1 shortsword and doesn't appear to radiate a magic aura to detect magic or similar spells unless the spells are 4th level or higher.",
				"In dim light or darkness, the gloom blade becomes a +2 striking shortsword. Whenever you use the gloom blade to attack a creature you're {@condition undetected} by, you deal {@dice 1d6} additional precision damage.",
				"To upgrade the gloom blade's fundamental runes, start with the base +1 shortsword, but if you improve it beyond a +2 striking shortsword, the runes apply in dim light or darkness as well."
			]
		},
		{
			"name": "Gloves of Storing",
			"source": "CRB",
			"page": 610,
			"type": "Item",
			"level": 7,
			"traits": [
				"uncommon",
				"extradimensional",
				"invested",
				"magical",
				"transmutation"
			],
			"price": {
				"coin": "gp",
				"amount": 340
			},
			"usage": "worn gloves",
			"bulk": "\u2014",
			"category": "Worn",
			"entries": [
				"An item can be stored inside these supple leather gloves, held in an extradimensional space. When an item is inside the glove, an image of the item appears as a simple, stitched pattern on the back of each glove.",
				"Many gloves of storing are found with an item already inside.",
				{
					"type": "ability",
					"style": "compact",
					"activity": {
						"number": 1,
						"unit": "action"
					},
					"components": [
						"{@action Interact}"
					],
					"requirements": "No item is stored in the gloves",
					"entries": [
						"One item you're holding with a Bulk of 1 or less vanishes into the gloves' extradimensional space."
					]
				},
				{
					"type": "ability",
					"style": "compact",
					"activity": {
						"number": 1,
						"unit": "free"
					},
					"components": [
						"{@action Interact}"
					],
					"requirements": "An item is stored in the gloves, and you have a free hand",
					"entries": [
						"The item stored in the gloves appears in your hand. The gloves can't be activated again for 1 minute."
					]
				}
			]
		},
		{
			"name": "Goggles of Night",
			"source": "CRB",
			"page": 610,
			"type": "Item",
			"level": "5+",
			"traits": [
				"invested",
				"magical",
				"transmutation"
			],
			"usage": "worn eyepiece",
			"bulk": "\u2014",
			"category": "Worn",
			"entries": [
				"The opaque crystal lenses of these sleek goggles do not obscure vision, but rather enhance it. While wearing the goggles, you gain a +1 item bonus to {@skill Perception} checks involving sight.",
				{
					"type": "ability",
					"style": "compact",
					"activity": {
						"number": 1,
						"unit": "action"
					},
					"components": [
						"{@action Interact}"
					],
					"frequency": {
						"unit": "day",
						"number": 1
					},
					"entries": [
						"Rotating the lenses 90 degrees, you gain {@ability darkvision} for 1 hour."
					]
				}
			],
			"generic": "G",
			"variants": [
				{
					"level": 5,
					"price": {
						"coin": "gp",
						"amount": 150
					},
					"entries": [],
					"variantType": "goggles of night"
				},
				{
					"variantType": "greater goggles of night",
					"level": 11,
					"price": {
						"coin": "gp",
						"amount": 1250
					},
					"entries": [
						"The item bonus is +2, and the {@ability darkvision} lasts until you rotate the lenses back or the item is no longer invested by you, whichever comes first."
					]
				},
				{
					"variantType": "major goggles of night",
					"level": 18,
					"price": {
						"coin": "gp",
						"amount": 20000
					},
					"entries": [
						"The item bonus is +3, and the goggles grant {@ability darkvision||greater darkvision}, which lasts until you rotate the lenses back or the item is no longer invested by you, whichever comes first."
					]
				}
			]
		},
		{
			"name": "Gorget of the Primal Roar",
			"source": "CRB",
			"page": 611,
			"type": "Item",
			"level": 11,
			"traits": [
				"enchantment",
				"invested",
				"magical"
			],
			"price": {
				"coin": "gp",
				"amount": 1250
			},
			"usage": "worn collar",
			"bulk": "L",
			"category": "Worn",
			"entries": [
				"This engraved darkwood gorget seems to vibrate with ferocity, granting you a +2 item bonus to {@skill Intimidation} checks.",
				{
					"type": "ability",
					"style": "compact",
					"activity": {
						"number": 1,
						"unit": "action"
					},
					"components": [
						"command"
					],
					"requirements": "You're in a non-humanoid form via a {@trait polymorph} effect",
					"entries": [
						"You unleash a bestial roar, attempting a single {@skill Intimidation} check compared to the Will DCs of all enemies within 30 feet to impose the effects below. Though this activation has the command component, you can issue this command without the need for language.",
						{
							"type": "successDegree",
							"entries": {
								"Critical Success": "The creature is {@condition frightened 2}.",
								"Success": "The creature is {@condition frightened 1}.",
								"Failure": "The creature is unaffected."
							}
						}
					]
				}
			]
		},
		{
			"name": "Grappling Hook",
			"source": "CRB",
			"page": 288,
			"equipment": true,
			"type": "Item",
			"price": {
				"coin": "sp",
				"amount": 1
			},
			"bulk": "L",
			"hands": 1,
			"category": "Adventuring Gear",
			"entries": [
				"You can throw a grappling hook with a rope tied to it to make a climb easier. To anchor a grappling hook, make an attack roll with the secret trait against a DC depending on the target, typically at least DC 20. On a success, your hook has a firm hold, but on a critical failure, the hook seems like it will hold but actually falls when you're partway up."
			]
		},
		{
			"name": "Grasping Snare",
			"source": "CRB",
			"page": 590,
			"type": "Snare",
			"level": 8,
			"traits": [
				"uncommon",
				"consumable",
				"mechanical",
				"snare",
				"trap"
			],
			"price": {
				"coin": "gp",
				"amount": 75
			},
			"category": "Snare",
			"entries": [
				"You rig vines and ropes to hold a creature in place. The first creature to enter the square must attempt a DC 26 Reflex save, with the following effects.",
				{
					"type": "successDegree",
					"entries": {
						"Critical Success": "The creature is unaffected.",
						"Success": "The creature takes a \u20135-foot status penalty to its Speed for 1 minute or until it {@action Escape||Escapes} (DC 26).",
						"Failure": "The creature is {@condition immobilized} for 1 round, then takes a \u20135-foot status penalty to its Speed for 1 minute. Both effects end early if it {@action Escape||Escapes} (DC 26)",
						"Critical Failure": "The creature is {@condition immobilized} for 1 minute or until it {@action Escape||Escapes} (DC 26)."
					}
				}
			]
		},
		{
			"name": "Graveroot",
			"source": "CRB",
			"page": 552,
			"type": "Item",
			"level": 3,
			"traits": [
				"alchemical",
				"consumable",
				"injury",
				"poison"
			],
			"price": {
				"coin": "gp",
				"amount": 10
			},
			"usage": "held in 2 hands",
			"bulk": "L",
			"activate": {
				"activity": {
					"number": 3,
					"unit": "action"
				},
				"components": [
					"{@action Interact}"
				]
			},
			"category": "Poison",
			"entries": [
				"The opaque white sap from the graveroot shrub clouds the mind.",
				{
					"type": "affliction",
					"DC": 19,
					"savingThrow": "Fortitude",
					"maxDuration": "4 rounds",
					"stages": [
						{
							"stage": 1,
							"entry": "{@damage 1d10} poison damage",
							"duration": "1 round"
						},
						{
							"stage": 2,
							"entry": "{@damage 1d12} poison damage and {@condition stupefied 1}",
							"duration": "1 round"
						},
						{
							"stage": 3,
							"entry": "{@damage 2d6} poison damage and {@condition stupefied 2}",
							"duration": "1 round"
						}
					]
				}
			]
		},
		{
			"name": "Grievous",
			"source": "CRB",
			"page": 584,
			"type": "Rune",
			"level": 9,
			"traits": [
				"enchantment",
				"magical"
			],
			"price": {
				"coin": "gp",
				"amount": 700
			},
			"usage": "etched onto a weapon",
			"category": "Rune",
			"appliesTo": [
				"Weapon"
			],
			"entries": [
				"When your attack roll with this weapon is a critical hit and gains the critical specialization effect, you gain an additional benefit depending on the weapon group.",
				{
					"type": "list",
					"style": "list-hang",
					"items": [
						"{@b Axe} You can damage a third creature, with the same restrictions.",
						"{@b Bow} The {@skill Athletics} check to pull the missile free is DC 20.",
						"{@b Brawling} The target takes a \u20134 circumstance penalty to its save.",
						"{@b Club} You can knock the target up to 15 feet away.",
						"{@b Dart} The base {@condition persistent damage||persistent bleed damage} increases to {@damage 2d6}.",
						"{@b Flail} You move the target 5 feet. You can't move it away from you, but you can move it in another direction of your choice.",
						"{@b Hammer} You can also knock the target 5 feet away from you.",
						"{@b Knife} The target takes a \u20135-foot status penalty to its Speed while it has the {@condition persistent damage||persistent bleed damage}.",
						"{@b Pick} The extra damage from the critical specialization effect increases to 4 per weapon damage die.",
						"{@b Polearm} You can move the target up to 10 feet.",
						"{@b Shield} You can knock the target up to 10 feet away.",
						"{@b Sling} The target also takes a \u201310-foot status penalty to its Speed for 1 round if it fails the save.",
						"{@b Spear} The {@condition clumsy} condition lasts for 2 rounds.",
						"{@b Sword} The target is {@condition flat-footed} until the end of your next turn."
					]
				}
			]
		},
		{
			"name": "Grim Trophy",
			"source": "CRB",
			"page": 567,
			"type": "Item",
			"level": 7,
			"traits": [
				"consumable",
				"enchantment",
				"magical",
				"talisman"
			],
			"price": {
				"coin": "gp",
				"amount": 55
			},
			"usage": "affixed to armor",
			"bulk": "\u2014",
			"activate": {
				"activity": {
					"number": 1,
					"unit": "free"
				},
				"components": [
					"envision"
				],
				"requirements": "You are an expert in {@skill Intimidation}.",
				"trigger": "You attempt an {@skill Intimidation} check to {@action Coerce} or {@action Demoralize}, but you haven't rolled yet"
			},
			"category": "Talisman",
			"entries": [
				"This talisman comes in many forms, most often a severed piece of a humanoid creature displayed in some gruesome manner. When you activate the trophy, select two targets and compare your {@skill Intimidation} check result to both of their DCs."
			]
		},
		{
			"name": "Hail of Arrows Snare",
			"source": "CRB",
			"page": 590,
			"type": "Snare",
			"level": 16,
			"traits": [
				"consumable",
				"mechanical",
				"snare",
				"trap"
			],
			"price": {
				"coin": "gp",
				"amount": 1500
			},
			"category": "Snare",
			"entries": [
				"When a creature enters the snare's square, it releases hundreds upon hundreds of carefully prepared arrows, blanketing a 20-foot radius around the snare's square with massive arrow fire that deals {@damage 18d6} piercing damage. Creatures in the area must attempt a DC 37 basic Reflex saving throw."
			]
		},
		{
			"name": "Hammer",
			"source": "CRB",
			"page": 288,
			"equipment": true,
			"type": "Item",
			"price": {
				"coin": "sp",
				"amount": 1
			},
			"bulk": "L",
			"hands": 1,
			"category": "Adventuring Gear",
			"entries": []
		},
		{
			"name": "Hampering Snare",
			"source": "CRB",
			"page": 590,
			"type": "Snare",
			"level": 1,
			"traits": [
				"consumable",
				"mechanical",
				"snare",
				"trap"
			],
			"price": {
				"coin": "gp",
				"amount": 3
			},
			"category": "Snare",
			"entries": [
				"You arrange brambles, wires, sticky goo, or other materials to interfere with a creature's movement. The square with this snare, as well as three adjacent squares (to form a 10-foot-by-10-foot area), become {@quickref difficult terrain||3|terrain} when the first creature enters the snare's square. The {@quickref difficult terrain||3|terrain} affects the creature's movement right away, including its movement into the triggering square, and it lasts for {@dice 1d4} rounds after the snare is triggered. A creature can use an {@action Interact} action to clear the {@quickref difficult terrain||3|terrain} out of a single square early."
			]
		},
		{
			"name": "Hand of the Mage",
			"source": "CRB",
			"page": 611,
			"type": "Item",
			"level": 2,
			"traits": [
				"evocation",
				"invested",
				"magical"
			],
			"price": {
				"coin": "gp",
				"amount": 30
			},
			"usage": "worn",
			"bulk": "L",
			"category": "Worn",
			"entries": [
				"This mummified elf hand hangs on a golden chain, its gnarled fingers locked in a peculiar pattern.",
				{
					"type": "ability",
					"style": "compact",
					"activity": {
						"number": 2,
						"unit": "action"
					},
					"components": [
						"command",
						"envision"
					],
					"entries": [
						"You cast {@spell mage hand}."
					]
				}
			]
		},
		{
			"name": "Handwraps of Mighty Blows",
			"source": "CRB",
			"page": 611,
			"type": "Item",
			"level": "2+",
			"traits": [
				"invested",
				"magical",
				"transmutation"
			],
			"usage": "worn gloves",
			"bulk": "\u2014",
			"category": "Worn",
			"entries": [
				"As you invest these embroidered strips of cloth, you must meditate and slowly wrap them around your hands. These handwraps have weapon runes etched into them to give your unarmed attacks the benefits of those runes, making your unarmed attacks work like magic weapons. For example, +1 striking handwraps of mighty blows would give you a +1 item bonus to attack rolls with your unarmed attacks and increase the damage of your unarmed attacks from one weapon die to two (normally {@dice 2d4} instead of {@dice 1d4}, but if your fists have a different weapon damage die or you have other unarmed attacks, use two of that die size instead)",
				"You can upgrade, add, and transfer runes to and from the handwraps just as you would for a weapon, and you can attach talismans to the handwraps. Treat the handwraps as melee weapons of the {@group brawling} group with light Bulk for these purposes. Property runes apply only when they would be applicable to the unarmed attack you're using. For example, a property that must be applied to a slashing weapon wouldn't function when you attacked with a fist, but you would gain its benefits if you attacked with a claw or some other slashing unarmed attack.",
				"The entries below list the most typical combinations of fundamental runes."
			],
			"generic": "G",
			"variants": [
				{
					"variantType": "+1 handwraps of mighty blows",
					"level": 2,
					"price": {
						"coin": "gp",
						"amount": 35
					},
					"entries": []
				},
				{
					"variantType": "+1 striking handwraps of mighty blows",
					"level": 4,
					"price": {
						"coin": "gp",
						"amount": 100
					},
					"entries": []
				},
				{
					"variantType": "+2 striking handwraps of mighty blows",
					"level": 10,
					"price": {
						"coin": "gp",
						"amount": 1000
					},
					"entries": []
				},
				{
					"variantType": "+2 greater striking handwraps of mighty blows",
					"level": 12,
					"price": {
						"coin": "gp",
						"amount": 2000
					},
					"entries": []
				},
				{
					"variantType": "+3 greater striking handwraps of mighty blows",
					"level": 16,
					"price": {
						"coin": "gp",
						"amount": 10000
					},
					"entries": []
				},
				{
					"variantType": "+3 major striking handwraps of mighty blows",
					"level": 19,
					"price": {
						"coin": "gp",
						"amount": 40000
					},
					"entries": []
				}
			]
		},
		{
			"name": "Hat of Disguise",
			"source": "CRB",
			"page": 611,
			"type": "Item",
			"level": "2+",
			"traits": [
				"illusion",
				"invested",
				"magical"
			],
			"usage": "worn headwear",
			"bulk": "\u2014",
			"category": "Worn",
			"entries": [
				"This ordinary-looking hat allows you to cloak yourself in illusions.",
				{
					"type": "ability",
					"style": "compact",
					"activity": {
						"number": 1,
						"unit": "minute"
					},
					"components": [
						"{@action Interact}"
					],
					"frequency": {
						"unit": "day",
						"number": 1
					},
					"entries": [
						"The hat casts a 1st-level {@spell illusory disguise} spell on you.",
						"While setting up the disguise, you can magically alter the hat to appear as a comb, ribbon, helm, or other piece of headwear."
					]
				}
			],
			"generic": "G",
			"variants": [
				{
					"variantType": "hat of disguise",
					"level": 2,
					"price": {
						"coin": "gp",
						"amount": 30
					},
					"entries": []
				},
				{
					"variantType": "greater hat of disguise",
					"level": 7,
					"price": {
						"coin": "gp",
						"amount": 340
					},
					"entries": [
						"You can activate the hat as a 2-action activity, you can activate it any number of times per day, and the illusory disguise is 2nd level."
					]
				}
			]
		},
		{
			"name": "Hat of the Magi",
			"source": "CRB",
			"page": 611,
			"type": "Item",
			"level": "3+",
			"traits": [
				"arcane",
				"conjuration",
				"invested"
			],
			"usage": "worn headwear",
			"bulk": "\u2014",
			"category": "Worn",
			"entries": [
				"This hat comes in many forms, such as a colorful turban or a pointy hat with a brim, and can bear symbols or runes. It grants you a +1 item bonus to {@skill Arcana} checks and allows you to cast the {@spell prestidigitation} cantrip as an arcane innate spell."
			],
			"generic": "G",
			"variants": [
				{
					"variantType": "hat of the magi",
					"level": 3,
					"price": {
						"coin": "gp",
						"amount": 50
					},
					"entries": []
				},
				{
					"variantType": "greater hat of the magi",
					"level": 9,
					"price": {
						"coin": "gp",
						"amount": 650
					},
					"entries": [
						"This larger, fancier hat grants a +2 bonus and can be activated.",
						"{@b Activate} {@as 3} {@action Cast a Spell}; {@b Frequency} once per day; {@b Effect} You cast a 4th-level arcane {@spell summon elemental} spell."
					]
				}
			]
		},
		{
			"name": "Headband of Inspired Wisdom",
			"source": "CRB",
			"page": 604,
			"type": "Item",
			"level": 17,
			"traits": [
				"abjuration",
				"apex",
				"invested",
				"magical"
			],
			"price": {
				"coin": "gp",
				"amount": 15000
			},
			"usage": "worn circlet",
			"bulk": "\u2014",
			"category": "Apex",
			"entries": [
				"This simple cloth headband remains pristine and clean at all times, no matter the circumstances. When you invest the headband, you either increase your Wisdom score by 2 or increase it to 18, whichever would give you a higher score.",
				{
					"type": "ability",
					"style": "compact",
					"activity": {
						"number": 1,
						"unit": "action"
					},
					"components": [
						"envision"
					],
					"frequency": {
						"unit": "day",
						"number": 1
					},
					"entries": [
						"When you are considering a course of action, you get a gut feeling about whether it's a good idea. You gain the effects of an {@spell augury} spell, except that you receive the result from your own instincts rather than an external source."
					]
				},
				{
					"type": "ability",
					"style": "compact",
					"activity": {
						"number": 1,
						"unit": "reaction"
					},
					"components": [
						"envision"
					],
					"traits": [
						"fortune"
					],
					"frequency": {
						"unit": "hour",
						"number": 1
					},
					"trigger": "You fail a saving throw against an effect that makes you {@condition confused}, {@condition fascinated}, or {@condition stupefied}",
					"entries": [
						"The headband of inspired wisdom clears your mind. You can reroll the saving throw and use the better result."
					]
				}
			]
		},
		{
			"name": "Healer's Gloves",
			"source": "CRB",
			"page": 612,
			"type": "Item",
			"level": "4+",
			"traits": [
				"invested",
				"magical",
				"necromancy"
			],
			"usage": "worn gloves",
			"bulk": "L",
			"category": "Worn",
			"entries": [
				"These clean, white gloves never show signs of blood, even when used to stitch up wounds or treat other ailments. They give you a +1 item bonus to {@skill Medicine} checks.",
				{
					"type": "ability",
					"style": "compact",
					"activity": {
						"number": 1,
						"unit": "action"
					},
					"components": [
						"{@action Interact}"
					],
					"frequency": {
						"unit": "day",
						"number": 1
					},
					"entries": [
						"You can soothe a willing, living, adjacent creature, restoring {@dice 2d6+7} Hit Points to that creature. This is a {@trait positive} {@trait healing} effect. You can't harm undead with this healing."
					]
				}
			],
			"generic": "G",
			"variants": [
				{
					"level": 4,
					"price": {
						"coin": "gp",
						"amount": 80
					},
					"entries": [],
					"variantType": "healer's gloves"
				},
				{
					"variantType": "greater healer's gloves",
					"level": 9,
					"price": {
						"coin": "gp",
						"amount": 700
					},
					"entries": [
						"The gloves provide a +2 bonus and restore {@dice 4d6+15} Hit Points."
					]
				}
			]
		},
		{
			"name": "Healer's Tools",
			"source": "CRB",
			"page": 288,
			"equipment": true,
			"type": "Item",
			"price": {
				"coin": "gp",
				"amount": 5
			},
			"bulk": 1,
			"hands": "1 or 2*",
			"category": "Adventuring Gear",
			"entries": [
				"This kit of bandages, herbs, and suturing tools is necessary for {@skill Medicine} checks to {@action Administer First Aid}, {@action Treat Disease}, {@action Treat Poison}, or {@action Treat Wounds}. If you wear your healer's tools, you can draw and replace them as part of the action that uses them.",
				"{@note *You can use the set of tools with one hand if you are wearing it.}"
			],
			"generic": "G",
			"variants": [
				{
					"variantType": "Base",
					"name": "Healer's Tools",
					"entries": []
				},
				{
					"level": 3,
					"price": {
						"coin": "gp",
						"amount": 50
					},
					"entries": [
						"Expanded healer's tools provide a +1 item bonus to such checks."
					],
					"variantType": "Expanded"
				}
			]
		},
		{
			"name": "Healing Potion",
			"source": "CRB",
			"page": 563,
			"otherSources": {
				"Reprinted": [
					"BB|52"
				]
			},
			"type": "Item",
			"level": "1+",
			"traits": [
				"consumable",
				"healing",
				"magical",
				"necromancy",
				"potion"
			],
			"usage": "held in 1 hand",
			"bulk": "L",
			"activate": {
				"activity": {
					"number": 1,
					"unit": "action"
				},
				"components": [
					"{@action Interact}"
				]
			},
			"category": "Potion",
			"entries": [
				"A healing potion is a vial of a ruby-red liquid that imparts a tingling sensation as the drinker's wounds heal rapidly. When you drink a healing potion, you regain the listed number of Hit Points."
			],
			"generic": "G",
			"variants": [
				{
					"variantType": "minor",
					"level": 1,
					"equipment": true,
					"price": {
						"coin": "gp",
						"amount": 4
					},
					"entries": [
						"The potion restores {@dice 1d8} Hit Points."
					],
					"_mod": {
						"entries": {
							"with": "{@dice 1d8}"
						}
					}
				},
				{
					"variantType": "lesser",
					"level": 3,
					"price": {
						"coin": "gp",
						"amount": 12
					},
					"entries": [
						"The potion restores {@dice 2d8+5} Hit Points."
					],
					"_mod": {
						"entries": {
							"with": "{@dice 2d8+5}"
						}
					}
				},
				{
					"variantType": "moderate",
					"level": 6,
					"price": {
						"coin": "gp",
						"amount": 50
					},
					"entries": [
						"The potion restores {@dice 3d8+10} Hit Points."
					],
					"_mod": {
						"entries": {
							"with": "{@dice 3d8+10}"
						}
					}
				},
				{
					"variantType": "greater",
					"level": 12,
					"price": {
						"coin": "gp",
						"amount": 400
					},
					"entries": [
						"The potion restores {@dice 6d8+20} Hit Points."
					],
					"_mod": {
						"entries": {
							"with": "{@dice 6d8+20}"
						}
					}
				},
				{
					"variantType": "major",
					"level": 18,
					"price": {
						"coin": "gp",
						"amount": 5000
					},
					"entries": [
						"The potion restores {@dice 8d8+30} Hit Points."
					],
					"_mod": {
						"entries": {
							"with": "{@dice 8d8+30}"
						}
					}
				}
			],
			"_vmod": {
				"entriesMode": "generic",
				"entries": {
					"mode": "replaceTxt",
					"replace": "the listed number of"
				}
			}
		},
		{
			"name": "Hemlock",
			"source": "CRB",
			"page": 552,
			"type": "Item",
			"level": 17,
			"traits": [
				"alchemical",
				"consumable",
				"ingested",
				"poison"
			],
			"price": {
				"coin": "gp",
				"amount": 2250
			},
			"usage": "held in 1 hand",
			"bulk": "L",
			"activate": {
				"activity": {
					"number": 1,
					"unit": "action"
				},
				"components": [
					"{@action Interact}"
				]
			},
			"category": "Poison",
			"entries": [
				"Concentrated hemlock is a particularly deadly toxin that halts muscle action\u2014including that of the victim's heart.",
				{
					"type": "affliction",
					"DC": 40,
					"savingThrow": "Fortitude",
					"onset": "30 minutes",
					"maxDuration": "60 minutes",
					"stages": [
						{
							"stage": 1,
							"entry": "{@damage 17d6} poison damage and {@condition enfeebled 2}",
							"duration": "10 minutes"
						},
						{
							"stage": 2,
							"entry": "{@damage 21d6} poison damage and {@condition enfeebled 3}",
							"duration": "10 minutes"
						},
						{
							"stage": 3,
							"entry": "{@damage 26d6} poison damage and {@condition enfeebled 4}",
							"duration": "10 minutes"
						}
					]
				}
			]
		},
		{
			"name": "Hobbling Snare",
			"source": "CRB",
			"page": 590,
			"type": "Snare",
			"level": 4,
			"traits": [
				"uncommon",
				"consumable",
				"mechanical",
				"snare",
				"trap"
			],
			"price": {
				"coin": "gp",
				"amount": 15
			},
			"category": "Snare",
			"entries": [
				"You rig vines, ropes, or wires to cinch tight around a creature that triggers this snare. The first creature to enter the square must attempt a DC 20 Reflex save.",
				{
					"type": "successDegree",
					"entries": {
						"Critical Success": "The creature is unaffected.",
						"Success": "The creature takes a \u20135-foot status penalty to its Speed for 1 minute or until it {@action Escape||Escapes} (DC 18).",
						"Failure": "As success, but the penalty is \u201310 feet.",
						"Critical Failure": "As success, but the penalty is \u201320 feet."
					}
				}
			]
		},
		{
			"name": "Holly and Mistletoe",
			"source": "CRB",
			"page": 288,
			"equipment": true,
			"type": "Item",
			"price": {
				"amount": 0
			},
			"bulk": "\u2014",
			"hands": 1,
			"category": "Adventuring Gear",
			"entries": [
				"Plants of supernatural significance provide a primal focus for primal spellcasters, such as druids, when using certain abilities and casting some spells. A bundle of holly and mistletoe must be held in one hand to use it. Other primal foci exist for druids focused on other aspects of nature."
			]
		},
		{
			"name": "Holy",
			"source": "CRB",
			"page": 584,
			"type": "Rune",
			"level": 11,
			"traits": [
				"evocation",
				"good",
				"magical"
			],
			"price": {
				"coin": "gp",
				"amount": 1400
			},
			"usage": "etched onto a weapon without an unholy rune",
			"category": "Rune",
			"appliesTo": [
				"Weapon"
			],
			"entries": [
				"Holy weapons command powerful celestial energy. A weapon with this rune deals an extra {@damage 1d6} good damage against evil targets. If you are evil, you are {@condition enfeebled 2} while carrying or wielding this weapon.",
				{
					"type": "ability",
					"style": "compact",
					"activity": {
						"number": 1,
						"unit": "reaction"
					},
					"components": [
						"command"
					],
					"trigger": "You critically succeed at an attack roll against an {@trait evil} creature with the weapon",
					"frequency": {
						"unit": "day",
						"number": 1
					},
					"entries": [
						"You regain HP equal to double the evil creature's level. This is a {@trait good}, {@trait positive}, {@trait healing} effect."
					]
				}
			],
			"craftReq": [
				"You are good."
			]
		},
		{
			"name": "Holy Avenger",
			"source": "CRB",
			"page": 601,
			"type": "Item",
			"level": 14,
			"traits": [
				"uncommon",
				"divine",
				"evocation",
				"lawful",
				"good"
			],
			"price": {
				"coin": "gp",
				"amount": 4500
			},
			"usage": "held in 1 hand",
			"bulk": 1,
			"category": "Weapon",
			"entries": [
				"The gleaming holy avenger is the iconic weapon of powerful paladins. The crossbar of this +2 greater striking holy cold iron longsword is styled to look like angel wings.",
				"Tradition holds that those who see their reflection in a holy avenger's highly polished blade have their faults laid bare. If you are evil, you are {@condition enfeebled 2} while carrying or wielding this weapon.",
				{
					"type": "ability",
					"style": "compact",
					"activity": {
						"number": 2,
						"unit": "action"
					},
					"components": [
						"command",
						"{@action Interact}"
					],
					"entries": [
						"You command the sword and point it at a creature you can see. The sword casts detect alignment to detect evil, but this targets only the selected creature instead of detecting in an area.",
						"Paladin Wielder If you're a champion of the paladin cause, you also gain the following two benefits.",
						{
							"type": "list",
							"items": [
								"When you critically hit an evil creature with the holy avenger, the creature is {@condition slowed 1} and {@condition enfeebled 2} for 1 round.",
								"You can activate the sword in the following way."
							]
						}
					]
				},
				{
					"type": "ability",
					"style": "compact",
					"activity": {
						"number": 1,
						"unit": "action"
					},
					"components": [
						"command"
					],
					"frequency": {
						"unit": "day",
						"number": 1
					},
					"requirements": "You hit a creature using the holy avenger on your previous action",
					"entries": [
						"You cast {@spell dispel magic} at the same level as your champion focus spells. It must target an illusion the creature you hit created, a spell affecting the creature you hit, or an item the creature you hit wears or carries. The spell or item you attempt to counteract must be within 120 feet of you."
					]
				}
			],
			"craftReq": [
				"You are a champion with the paladin cause; supply a casting of detect alignment and dispel magic. The initial raw materials must include 120 gp of cold iron."
			]
		},
		{
			"name": "Holy Prayer Beads",
			"source": "CRB",
			"page": 573,
			"type": "Item",
			"level": "5+",
			"traits": [
				"uncommon",
				"divine",
				"healing",
				"necromancy",
				"positive"
			],
			"usage": "held in 1 hand",
			"bulk": "\u2014",
			"category": "Held",
			"entries": [
				"This strand of ordinary-looking prayer beads glows with a soft light and becomes warm to the touch the first time you cast a divine spell while holding it. When you do, the prayer beads become attuned to your deity, changing their form and iconography to prominently incorporate your deity's religious symbol and iconography. The beads don't transform or function for an evil spellcaster.",
				"Whenever you cast a divine spell from your own spell slots while holding the prayer beads, you recover 1 Hit Point; this is a positive {@trait healing} effect. If the spell you cast was a healing spell, you can grant this additional healing to one of the spell's targets instead of yourself.",
				{
					"type": "ability",
					"style": "compact",
					"components": [
						"{@action Cast a Spell}"
					],
					"entries": [
						"Cast {@spell bless} or heal, each once per day."
					]
				}
			],
			"generic": "G",
			"variants": [
				{
					"variantType": "standard",
					"level": 5,
					"price": {
						"coin": "gp",
						"amount": 160
					},
					"entries": []
				},
				{
					"variantType": "greater",
					"level": 11,
					"price": {
						"coin": "gp",
						"amount": 1400
					},
					"craftReq": [
						"You have a spellcasting class feature with the divine tradition."
					],
					"entries": [
						"You recover {@dice 1d4} Hit Points instead of 1 Hit Point when casting divine spells from your spell slots.",
						"Change the beads' list of spells to the 4th-level versions of bless, divine wrath (matching one component of your deity's alignment), heal, neutralize poison, and remove disease. You can cast each of these once per day."
					]
				}
			]
		},
		{
			"name": "Holy Water",
			"source": "CRB",
			"page": 571,
			"equipment": true,
			"type": "Item",
			"level": 1,
			"traits": [
				"necromancy",
				"consumable",
				"divine",
				"good",
				"splash"
			],
			"price": {
				"coin": "gp",
				"amount": 3
			},
			"usage": "held in 1 hand",
			"bulk": "L",
			"activate": {
				"activity": {
					"number": 1,
					"unit": "action"
				},
				"components": [
					"{@action Strike}"
				]
			},
			"category": "Consumable",
			"entries": [
				"This vial contains water blessed by a good deity. You activate a vial of holy water by throwing it as a {@action Strike}. It's a simple thrown weapon with a range increment of 20 feet. Unlike an alchemical bomb, it doesn't add the {@trait manipulate} trait to the attack made with it.",
				"Holy water deals {@damage 1d6} good damage and 1 good {@trait splash} damage. It damages only fiends, undead, and creatures that have a weakness to good damage."
			]
		},
		{
			"name": "Horn of Blasting",
			"source": "CRB",
			"page": 573,
			"type": "Item",
			"level": 9,
			"traits": [
				"evocation",
				"sonic"
			],
			"price": {
				"coin": "gp",
				"amount": 700
			},
			"usage": "held in 1 hand",
			"bulk": "L",
			"category": "Held",
			"entries": [
				"A horn of blasting is a bright brass trumpet. It can be played as an instrument, granting a +2 item bonus to your {@skill Performance} check.",
				{
					"type": "ability",
					"style": "compact",
					"activity": {
						"number": 1,
						"unit": "action"
					},
					"components": [
						"{@action Interact}"
					],
					"frequency": {
						"unit": "round",
						"number": 1
					},
					"entries": [
						"When you activate the horn by blowing into it with destructive intent, you create a blast note targeting one creature within 30 feet. The blast deals {@damage 3d6} sonic damage. (DC 28 basic Fortitude save)."
					]
				},
				{
					"type": "ability",
					"style": "compact",
					"activity": {
						"number": 2,
						"unit": "action"
					},
					"components": [
						"{@action Interact}"
					],
					"frequency": {
						"unit": "day",
						"number": 1
					},
					"entries": [
						"You can blow even louder to create an intense blast wave in a 30-foot cone that deals {@damage 8d6} sonic damage. Each creature attempts a DC 28 Fortitude save with the following effects.",
						{
							"type": "successDegree",
							"entries": {
								"Critical Success": "The creature takes no damage.",
								"Success": "The creature takes half damage.",
								"Failure": "The creature takes full damage and is {@condition deafened} for {@dice 2d6} rounds."
							}
						}
					]
				}
			]
		},
		{
			"name": "Horn of Fog",
			"source": "CRB",
			"page": 573,
			"type": "Item",
			"level": 6,
			"traits": [
				"conjuration",
				"magical",
				"water"
			],
			"price": {
				"coin": "gp",
				"amount": 230
			},
			"usage": "held in 1 hand",
			"bulk": 1,
			"category": "Held",
			"entries": [
				"This large ram's horn perpetually glistens with tiny droplets of water, much like condensation.",
				{
					"type": "ability",
					"style": "compact",
					"activity": {
						"number": 2,
						"unit": "action"
					},
					"components": [
						"{@action Interact}"
					],
					"frequency": {
						"unit": "hour",
						"number": 1
					},
					"entries": [
						"You activate the horn by blowing deeply into it, causing it to issue forth a low blast and cast a 2nd-level {@spell obscuring mist} spell. You can {@action Dismiss} the mist at any time by blowing a second note on the horn using an {@action Interact} action."
					]
				}
			]
		},
		{
			"name": "Horseshoes of Speed",
			"source": "CRB",
			"page": 604,
			"type": "Item",
			"level": "7+",
			"traits": [
				"companion",
				"invested",
				"primal",
				"transmutation"
			],
			"usage": "worn horseshoes",
			"bulk": 1,
			"category": "Companion",
			"entries": [
				"When you affix these simple iron horseshoes to the hooves of an ordinary horse or a quadrupedal animal companion and the animal companion invests them, that creature gains a +5-foot item bonus to its land Speed and a +2 item bonus to {@skill Athletics} checks to {@action High Jump} and {@action Long Jump}. In addition, when it Leaps, it can move 5 feet farther if jumping horizontally or 3 feet higher if jumping vertically."
			],
			"generic": "G",
			"variants": [
				{
					"variantType": "horseshoes of speed",
					"level": 7,
					"price": {
						"coin": "gp",
						"amount": 340
					},
					"entries": []
				},
				{
					"variantType": "greater horseshoes of speed",
					"level": 14,
					"price": {
						"coin": "gp",
						"amount": 4250
					},
					"entries": [
						"The bonus to Speed is +10 feet, and the bonus to {@skill Athletics} checks is +3."
					]
				}
			]
		},
		{
			"name": "Hourglass",
			"source": "CRB",
			"page": 288,
			"equipment": true,
			"type": "Item",
			"price": {
				"coin": "gp",
				"amount": 3
			},
			"bulk": "L",
			"hands": 1,
			"category": "Adventuring Gear",
			"entries": []
		},
		{
			"name": "Hunter's Bane",
			"source": "CRB",
			"page": 567,
			"type": "Item",
			"level": 2,
			"traits": [
				"consumable",
				"divination",
				"magical",
				"talisman"
			],
			"price": {
				"coin": "gp",
				"amount": 6
			},
			"usage": "affixed to armor",
			"bulk": "\u2014",
			"activate": {
				"activity": {
					"number": 1,
					"unit": "free"
				},
				"components": [
					"envision"
				],
				"requirements": "You are trained in {@skill Survival}.",
				"trigger": "An {@condition undetected} enemy hits you with an attack"
			},
			"category": "Talisman",
			"entries": [
				"This talisman is a ring of dried, interwoven leaves. When you activate the hunter's bane, you sense the exact location of the attacker, making it {@condition hidden} from you instead of {@condition undetected}. If the attacker is behind lead, the hunter's bane fails and is wasted."
			]
		},
		{
			"name": "Hunting Spider Venom",
			"source": "CRB",
			"page": 552,
			"type": "Item",
			"level": 5,
			"traits": [
				"alchemical",
				"consumable",
				"injury",
				"poison"
			],
			"price": {
				"coin": "gp",
				"amount": 25
			},
			"usage": "held in 2 hands",
			"bulk": "L",
			"activate": {
				"activity": {
					"number": 3,
					"unit": "action"
				},
				"components": [
					"{@action Interact}"
				]
			},
			"category": "Poison",
			"entries": [
				"This venom erodes its target's defenses, aiding the spider in securing prey.",
				{
					"type": "affliction",
					"DC": 21,
					"savingThrow": "Fortitude",
					"maxDuration": "6 rounds",
					"stages": [
						{
							"stage": 1,
							"entry": "{@damage 1d10} poison damage and {@condition flat-footed}",
							"duration": "1 round"
						},
						{
							"stage": 2,
							"entry": "{@damage 1d12} poison damage, {@condition clumsy 1}, and {@condition flat-footed}",
							"duration": "1 round"
						},
						{
							"stage": 3,
							"entry": "{@damage 2d6} poison damage, {@condition clumsy 2}, and {@condition flat-footed}",
							"duration": "1 round"
						}
					]
				}
			]
		},
		{
			"name": "Immovable Rod",
			"source": "CRB",
			"page": 574,
			"type": "Item",
			"level": 9,
			"traits": [
				"magical",
				"transmutation"
			],
			"price": {
				"coin": "gp",
				"amount": 600
			},
			"usage": "held in 1 hand",
			"bulk": 1,
			"category": "Held",
			"entries": [
				"This flat iron bar is almost completely nondescript, except for one small button appearing on its surface.",
				{
					"type": "ability",
					"style": "compact",
					"activity": {
						"number": 1,
						"unit": "action"
					},
					"components": [
						"{@action Interact}"
					],
					"entries": [
						"You push the button to anchor the rod in place. It doesn't move, defying gravity if need be. If the button is pushed again, the rod deactivates, ending the anchoring magic. While anchored, the rod can be moved only if 8,000 pounds of pressure are applied to it or if a creature uses {@skill Athletics} to {@action Force Open} the rod with a DC of 40 (though most intelligent creatures can just push the button to release the rod)."
					]
				}
			]
		},
		{
			"name": "Impenetrable Scale",
			"source": "CRB",
			"page": 558,
			"type": "Item",
			"level": 17,
			"traits": [
				"uncommon",
				"abjuration",
				"invested",
				"magical"
			],
			"price": {
				"coin": "gp",
				"amount": 12800
			},
			"usage": "worn armor",
			"bulk": 3,
			"category": "Armor",
			"entries": [
				"Made of overlapping, lustrous black scales of standard-grade adamantine, this +2 greater resilient fortification adamantine scale mail seems to momentarily thicken at the point of impact when hit. Whenever the armor's fortification rune successfully turns a significant foe's critical hit into a normal hit, one of the scales on the armor turns violet. You gain resistance to physical damage equal to the number of violet scales, to a maximum of 8.",
				"At dawn each day, all the violet scales return to normal."
			],
			"craftReq": [
				"The initial raw materials must include 1,600 gp of adamantine."
			]
		},
		{
			"name": "Indestructible Shield",
			"source": "CRB",
			"page": 588,
			"type": "Item",
			"level": 18,
			"traits": [
				"rare",
				"abjuration",
				"magical"
			],
			"price": {
				"coin": "gp",
				"amount": 24000
			},
			"usage": "held in 1 hand",
			"bulk": 1,
			"category": "Shield",
			"entries": [
				"An indestructible shield is a high-grade adamantine shield (Hardness 13, HP 90) that can withstand just about any damage. It can be damaged only by a {@spell disintegrate} spell (roll damage as if against a creature that failed its save) or by an artifact tied to destruction, such as a sphere of annihilation."
			],
			"craftReq": [
				"The raw materials must include at least 4,400 gp of adamantine."
			]
		},
		{
			"name": "Inexplicable Apparatus",
			"source": "CRB",
			"page": 612,
			"type": "Item",
			"level": 18,
			"traits": [
				"invested",
				"magical",
				"transmutation"
			],
			"price": {
				"coin": "gp",
				"amount": 19000
			},
			"usage": "worn garment",
			"bulk": 2,
			"category": "Worn",
			"entries": [
				"This strange and intricate harness fits snugly to the torso.",
				"Once you invest the apparatus, numerous artificial limbs with various tools, clamps, and lenses whirl into action, following your mental commands effortlessly.",
				"When using this apparatus, you gain a +3 item bonus to {@skill Crafting} checks to {@action Craft}, {@action Earn Income}, and {@action Repair}, and you reduce the minimum time required to {@action Craft} an item to 1 day. If you succeed at your {@skill Crafting} check and spend more downtime to continue work on the item after the minimum number of days, each day you spend reduces the remaining raw material cost by an amount based on your level + 1 and your proficiency rank in {@skill Crafting}; on a critical success, each day reduces the remaining raw material cost by an amount based on your level + 2 and your proficiency rank. If you are 20th level, on a critical success your progress is 50 gp, 100 gp, 200 gp, or 350 gp for trained, expert, master, or legendary proficiency, respectively.",
				{
					"type": "ability",
					"style": "compact",
					"activity": {
						"number": 2,
						"unit": "action"
					},
					"components": [
						"command",
						"{@action Interact}"
					],
					"frequency": {
						"unit": "day",
						"number": 1
					},
					"entries": [
						"You command the apparatus to magically jury-rig an item you hold or that's within 5 feet of you. The item is repaired, as a 3rd-level {@spell mending} spell. This lasts for 10 minutes, after which the item returns to its previous state of disrepair unless you've Repaired it before then."
					]
				}
			]
		},
		{
			"name": "Infiltrator's Elixir",
			"source": "CRB",
			"page": 548,
			"type": "Item",
			"level": 2,
			"traits": [
				"alchemical",
				"consumable",
				"elixir",
				"polymorph"
			],
			"price": {
				"coin": "gp",
				"amount": 6
			},
			"usage": "held in 1 hand",
			"bulk": "L",
			"activate": {
				"activity": {
					"number": 1,
					"unit": "action"
				},
				"components": [
					"{@action Interact}"
				]
			},
			"category": "Elixir",
			"entries": [
				"Favored by spies and tricksters, an infiltrator's elixir is used to alter your appearance. When imbibed, you take the shape of a humanoid creature of your size, but different enough so you might be unrecognizable. If you aren't a humanoid, you might take on a form more similar to your own, at the GM's discretion.",
				"The creator of the elixir decides the basics of the appearance you transform into when you imbibe the elixir, including eye color, skin tone, and hair color. The elixir can't change your form into that of a specific person. After the form takes hold, you retain it for the next 10 minutes.",
				"Drinking this elixir counts as setting up a disguise to {@action Impersonate}. You gain a +4 status bonus to your {@skill Deception} DC to avoid others seeing through your disguise, and you add your level to this DC even if untrained."
			]
		},
		{
			"name": "Instant Evisceration Snare",
			"source": "CRB",
			"page": 590,
			"type": "Snare",
			"level": 20,
			"traits": [
				"consumable",
				"mechanical",
				"snare",
				"trap"
			],
			"price": {
				"coin": "gp",
				"amount": 10000
			},
			"category": "Snare",
			"entries": [
				"When a creature enters the snare's square, the snare releases an unbelievable arsenal of blades, dealing {@damage 24d8} piercing damage (DC 45 basic Reflex)."
			]
		},
		{
			"name": "Instant Fortress",
			"source": "CRB",
			"page": 596,
			"type": "Item",
			"level": 16,
			"traits": [
				"uncommon",
				"conjuration",
				"magical",
				"structure"
			],
			"price": {
				"coin": "gp",
				"amount": 9300
			},
			"bulk": "L",
			"bulkNote": "when not activated",
			"category": "Structure",
			"entries": [
				"This metal cube is small enough to fit in your palm. Close inspection reveals fine lines in the dark gray metal, as though the cube were folded thousands of times.",
				{
					"type": "ability",
					"style": "compact",
					"activity": {
						"number": 3,
						"unit": "action"
					},
					"components": [
						"command",
						"{@action Interact}"
					],
					"entries": [
						"You toss the cube on the ground, and it immediately unfolds into an adamantine fortress.",
						"The fortress is 20 feet square and 30 feet high, with adamantine stairs leading up to three sets of battlements at heights of 10 feet and 20 feet and at the top. Arrow slits along the lower battlements and crenelations at the top provide standard cover to anyone within the fortress. There's no roof, leaving an open, 10-foot-square vertical shaft through the center of the structure.",
						"As a magical structure, the fortress has the {@trait structure} trait.",
						"Because it expands outward, the fortress can't catch creatures inside it as a magical structure normally does. Instead, it pushes those creatures back. It can't push a creature into a surface or hazard this way, and stops expanding if that would happen.",
						"The fortress has a single door in the center of one wall on the ground level, and the door appears directly in front of you when you activate the fortress. Provided you're within 100 feet of the door, you can cause the door to open or slam shut and lock by spending a single action to issue a verbal command, which has the {@trait auditory} trait. The DC to {@action Force Open} the door or Pick its Lock is 40.",
						"You can instantly return the instant fortress to its cube form by spending a single action to issue a verbal command, which has the {@trait auditory} trait. Once deactivated, the fortress can't be activated again for 4 hours.",
						"If the fortress becomes damaged, it can be repaired only with a {@spell remake} spell or by someone who is legendary at {@skill Crafting}."
					]
				}
			]
		},
		{
			"name": "Invisibility",
			"source": "CRB",
			"page": 583,
			"type": "Rune",
			"level": "8+",
			"traits": [
				"illusion",
				"magical"
			],
			"usage": "etched onto light armor",
			"category": "Rune",
			"appliesTo": [
				"Armor"
			],
			"entries": [
				"Light seems to partially penetrate this armor.",
				{
					"type": "ability",
					"style": "compact",
					"activity": {
						"number": 1,
						"unit": "action"
					},
					"components": [
						"command"
					],
					"frequency": {
						"unit": "day",
						"number": 1
					},
					"entries": [
						"Whispering the command word, you become {@condition invisible} for 1 minute, gaining the effects of a 2nd-level {@spell invisibility} spell."
					]
				}
			],
			"generic": "G",
			"variants": [
				{
					"variantType": "invisibility",
					"level": 8,
					"price": {
						"coin": "gp",
						"amount": 500
					},
					"entries": []
				},
				{
					"variantType": "greater invisibility",
					"level": 10,
					"price": {
						"coin": "gp",
						"amount": 1000
					},
					"craftReq": [
						"Supply one casting of invisibility."
					],
					"entries": [
						"You can activate the armor up to three times per day."
					]
				}
			]
		},
		{
			"name": "Invisibility Potion",
			"source": "CRB",
			"page": 563,
			"type": "Item",
			"level": 4,
			"traits": [
				"uncommon",
				"consumable",
				"illusion",
				"magical",
				"potion"
			],
			"price": {
				"coin": "gp",
				"amount": 20
			},
			"usage": "held in 1 hand",
			"bulk": "L",
			"activate": {
				"activity": {
					"number": 1,
					"unit": "action"
				},
				"components": [
					"{@action Interact}"
				]
			},
			"category": "Potion",
			"entries": [
				"An invisibility potion is colorless and oddly lightweight. Upon drinking it, you gain the effects of a 2nd-level {@spell invisibility} spell."
			]
		},
		{
			"name": "Iron Cube",
			"source": "CRB",
			"page": 567,
			"type": "Item",
			"level": 6,
			"traits": [
				"consumable",
				"evocation",
				"magical",
				"talisman"
			],
			"price": {
				"coin": "gp",
				"amount": 50
			},
			"usage": "affixed to a weapon",
			"bulk": "\u2014",
			"activate": {
				"activity": {
					"number": 2,
					"unit": "action"
				},
				"components": [
					"{@feat Knockdown}"
				],
				"requirements": "You are an expert with the affixed weapon."
			},
			"category": "Talisman",
			"entries": [
				"This cube of blackened iron is affixed to a weapon with an iron chain. When you activate the cube, you use {@feat Knockdown}, as the fighter feat.",
				"If you have the {@feat Knockdown} feat, ignore its normal size restrictions."
			]
		},
		{
			"name": "Iron Cudgel",
			"source": "CRB",
			"page": 567,
			"type": "Item",
			"level": 14,
			"traits": [
				"consumable",
				"evocation",
				"magical",
				"talisman"
			],
			"price": {
				"coin": "gp",
				"amount": 900
			},
			"usage": "affixed to a weapon",
			"bulk": "\u2014",
			"activate": {
				"activity": {
					"number": 1,
					"unit": "action"
				},
				"components": [
					"{@feat Brutal Finish}"
				]
			},
			"category": "Talisman",
			"entries": [
				"You are a master with the affixed weapon.",
				"This miniature iron cudgel is typically affixed to a weapon by an iron chain. When you activate the cudgel, you use Brutal Finish, as the fighter feat (page 151). You must meet the normal requirements, including those of the {@trait press} trait.",
				"If you have the Brutal Finish feat, add two additional weapon damage dice on a success or a failure."
			]
		},
		{
			"name": "Iron Equalizer",
			"source": "CRB",
			"page": 567,
			"type": "Item",
			"level": 12,
			"traits": [
				"consumable",
				"evocation",
				"magical",
				"talisman"
			],
			"price": {
				"coin": "gp",
				"amount": 400
			},
			"usage": "affixed to a weapon",
			"bulk": "\u2014",
			"activate": {
				"activity": {
					"number": 1,
					"unit": "action"
				},
				"components": [
					"{@feat Certain Strike}"
				],
				"requirements": "You are a master with the affixed weapon."
			},
			"category": "Talisman",
			"entries": [
				"This small iron band has a shifting weight that helps equalize the affixed weapon's balance. When you activate it, you use {@feat Certain Strike}, as the fighter feat. You must meet the normal requirements, including those of the {@trait press} trait.",
				"If you have the {@feat Certain Strike} feat, the failure effect increases to deal the weapon's normal damage."
			]
		},
		{
			"name": "Iron Medallion",
			"source": "CRB",
			"page": 568,
			"type": "Item",
			"level": 10,
			"traits": [
				"abjuration",
				"consumable",
				"magical",
				"talisman"
			],
			"price": {
				"coin": "gp",
				"amount": 175
			},
			"usage": "affixed to armor",
			"bulk": "\u2014",
			"activate": {
				"activity": {
					"number": 1,
					"unit": "free"
				},
				"components": [
					"envision"
				],
				"requirements": "You have master proficiency in Will saves or have the bravery class feature",
				"trigger": "You attempt a Will save against a {@trait fear} effect but haven't rolled yet"
			},
			"category": "Talisman",
			"entries": [
				"This small medallion is shaped like a shield.",
				"When you activate it, you gain a +2 status bonus to saves against {@trait fear} for 1 minute. On the triggering save, if the outcome of your roll is a failure, you get a success instead or if the outcome is a critical failure, you get a failure instead."
			]
		},
		{
			"name": "Jade Bauble",
			"source": "CRB",
			"page": 568,
			"type": "Item",
			"level": 8,
			"traits": [
				"consumable",
				"enchantment",
				"magical",
				"mental",
				"talisman"
			],
			"price": {
				"coin": "gp",
				"amount": 100
			},
			"usage": "affixed to a melee weapon",
			"bulk": "\u2014",
			"activate": {
				"activity": {
					"number": 1,
					"unit": "action"
				},
				"components": [
					"command"
				],
				"requirements": "You are a master with the affixed weapon."
			},
			"category": "Talisman",
			"entries": [
				"This bit of jade is usually carved in the shape of a duelist, or sometimes a multi-armed creature.",
				"When you activate the bauble, it magically draws the attention of foes. Until the start of your next turn, enemies within the reach of the weapon the talisman is affixed to are {@condition flat-footed}."
			]
		},
		{
			"name": "Jade Cat",
			"source": "CRB",
			"page": 568,
			"type": "Item",
			"level": 2,
			"traits": [
				"abjuration",
				"consumable",
				"magical",
				"talisman"
			],
			"price": {
				"coin": "gp",
				"amount": 6
			},
			"usage": "affixed to armor",
			"bulk": "\u2014",
			"activate": {
				"activity": {
					"number": 1,
					"unit": "free"
				},
				"components": [
					"command"
				],
				"requirements": "You are trained in {@skill Acrobatics}.",
				"trigger": "You fall or attempt an {@skill Acrobatics} check to {@action Balance}"
			},
			"category": "Talisman",
			"entries": [
				"A thumb-sized feline carved of rare stone, the jade cat is typically worn as a pendant upon a suit of armor. For 1 minute after you activate the cat, you treat all falls as 20 feet shorter, you are not {@condition flat-footed} when you {@action Balance}, and narrow surfaces and uneven ground are not {@quickref difficult terrain||3|terrain} for you."
			]
		},
		{
			"name": "Javelin of Lightning",
			"source": "CRB",
			"page": 571,
			"type": "Item",
			"level": 9,
			"traits": [
				"consumable",
				"electricity",
				"evocation",
				"magical"
			],
			"price": {
				"coin": "gp",
				"amount": 110
			},
			"usage": "held in 1 hand",
			"bulk": "L",
			"activate": {
				"activity": {
					"number": 2,
					"unit": "action"
				},
				"components": [
					"command",
					"{@action Interact}"
				]
			},
			"category": "Consumable",
			"entries": [
				"This item looks like a normal javelin carved with lightning-bolt motifs. If thrown without being activated, it wobbles in the air and fails to strike true. When you {@b Activate} the javelin, your command makes the carvings crackle with electricity. You then hurl the javelin. It shatters immediately after leaving your hand and unleashes its magic as a 4th-level {@spell lightning bolt} originating from your space. The bolt deals {@damage 5d12} electricity damage and has a Reflex save DC of 25."
			],
			"craftReq": [
				"Supply a casting of lightning bolt (4th level)."
			]
		},
		{
			"name": "Juggernaut Mutagen",
			"source": "CRB",
			"page": 548,
			"type": "Item",
			"level": "1+",
			"traits": [
				"alchemical",
				"consumable",
				"elixir",
				"mutagen",
				"polymorph"
			],
			"usage": "held in 1 hand",
			"bulk": "L",
			"activate": {
				"activity": {
					"number": 1,
					"unit": "action"
				},
				"components": [
					"{@action Interact}"
				]
			},
			"category": "Elixir",
			"entries": [
				"After you drink this mutagen, your body becomes thick and sturdy. You exhibit a healthy glow, though you tend to be ponderous and unobservant.",
				"{@b Benefit} You gain an item bonus to Fortitude saves and the listed number of temporary Hit Points. Whenever you are at maximum Hit Points for at least 1 full minute, you regain the temporary Hit Points.",
				"{@b Drawback} You take a \u20132 penalty to Will saves, {@skill Perception} checks, and initiative rolls."
			],
			"generic": "G",
			"variants": [
				{
					"variantType": "lesser",
					"level": 1,
					"price": {
						"coin": "gp",
						"amount": 4
					},
					"entries": [
						"The bonus is +1, you gain 5 temporary Hit Points, and the duration is 1 minute."
					],
					"_mod": {
						"entries": {
							"with": "+1 item bonus to Fortitude saves and 5 temporary Hit Points for 1 minute."
						}
					}
				},
				{
					"variantType": "moderate",
					"level": 3,
					"price": {
						"coin": "gp",
						"amount": 12
					},
					"entries": [
						"The bonus is +2, you gain 10 temporary Hit Points, and the duration is 10 minutes."
					],
					"_mod": {
						"entries": {
							"with": "+2 item bonus to Fortitude saves and 10 temporary Hit Points for 10 minutes."
						}
					}
				},
				{
					"variantType": "greater",
					"level": 11,
					"price": {
						"coin": "gp",
						"amount": 300
					},
					"entries": [
						"The bonus is +3, you gain 30 temporary Hit Points, and the duration is 1 hour. When you roll a success on a Fortitude save, you get a critical success instead."
					],
					"_mod": {
						"entries": {
							"with": "+3 item bonus to Fortitude saves and 30 temporary Hit Points for 1 hour. When you roll a success on a Fortitude save, you get a critical success instead."
						}
					}
				},
				{
					"variantType": "major",
					"level": 17,
					"price": {
						"coin": "gp",
						"amount": 3000
					},
					"entries": [
						"The bonus is +4, you gain 45 temporary Hit Points, and the duration is 1 hour. When you roll a success on a Fortitude save, you get a critical success instead, and your critical failures on Fortitude saves become failures instead."
					],
					"_mod": {
						"entries": {
							"with": "+4 item bonus to Fortitude saves and 45 temporary Hit Points for 1 hour. When you roll a success on a Fortitude save, you get a critical success instead, and your critical failures on Fortitude saves become failures instead."
						}
					}
				}
			],
			"_vmod": {
				"entries": {
					"mode": "replaceTxt",
					"replace": "an item bonus to Fortitude saves and the listed number of temporary Hit Points."
				},
				"entriesMode": "generic"
			}
		},
		{
			"name": "Keen",
			"source": "CRB",
			"page": 584,
			"type": "Rune",
			"level": 13,
			"traits": [
				"uncommon",
				"magical",
				"transmutation"
			],
			"price": {
				"coin": "gp",
				"amount": 3000
			},
			"usage": "etched onto a piercing or slashing melee weapon",
			"category": "Rune",
			"appliesTo": [
				"Weapon"
			],
			"entries": [
				"The edges of a keen weapon are preternaturally sharp. Attacks with this weapon are a critical hit on a 19 on the die as long as that result is a success. This property has no effect on a 19 if the result would be a failure."
			]
		},
		{
			"name": "King's Sleep",
			"source": "CRB",
			"page": 552,
			"type": "Item",
			"level": 18,
			"traits": [
				"alchemical",
				"consumable",
				"ingested",
				"poison",
				"virulent"
			],
			"price": {
				"coin": "gp",
				"amount": 4000
			},
			"usage": "held in 1 hand",
			"bulk": "L",
			"activate": {
				"activity": {
					"number": 1,
					"unit": "action"
				},
				"components": [
					"{@action Interact}"
				]
			},
			"category": "Poison",
			"entries": [
				"King's sleep is an insidious long-term poison that can seem like a disease or even death from natural causes on a venerable target. The {@condition drained} condition from king's sleep is cumulative with each failed save and can't be removed while the poison lasts.",
				{
					"type": "affliction",
					"DC": 41,
					"savingThrow": "Fortitude",
					"onset": "1 day",
					"stages": [
						{
							"stage": 1,
							"entry": "{@condition drained 1}",
							"duration": "1 day"
						},
						{
							"stage": 2,
							"entry": "{@condition drained 1}",
							"duration": "1 day"
						},
						{
							"stage": 3,
							"entry": "{@condition drained 2}",
							"duration": "1 day"
						}
					]
				}
			]
		},
		{
			"name": "Knapsack of Halflingkind",
			"source": "CRB",
			"page": 612,
			"type": "Item",
			"level": "9+",
			"traits": [
				"uncommon",
				"conjuration",
				"extradimensional",
				"healing",
				"invested",
				"magical"
			],
			"usage": "worn backpack",
			"bulk": "L",
			"category": "Worn",
			"entries": [
				"This sturdy leather satchel contains three compartments fastened with large clasps. The first compartment is lined in blue satin and contains an extradimensional space equivalent to a type II bag of holding.",
				"The second compartment has no lining. You can pull forth cookware and cooking utensils from it. Once they have been used to prepare a meal, the items transform into plates and silverware, and they evaporate once the meal has been eaten, taking any leftovers with them. The cookware reappears cleaned in the compartment 1 hour later. The compartment provides only kitchenware, not any food.",
				"The third compartment is lined with plush purple velvet and contains berry tarts wrapped in parchment paper. A creature can unwrap and eat one tart with an {@action Interact} action to regain {@dice 2d8+4} Hit Points. The knapsack produces four tarts per day, which appear at breakfast time. Any tarts not eaten by the end of the day evaporate."
			],
			"generic": "G",
			"variants": [
				{
					"level": 9,
					"price": {
						"coin": "gp",
						"amount": 675
					},
					"entries": [],
					"variantType": "knapsack of halflingkind"
				},
				{
					"variantType": "greater knapsack of halflingkind",
					"level": 13,
					"price": {
						"coin": "gp",
						"amount": 2850
					},
					"entries": [
						"The berry tarts each restore {@dice 4d8+8} Hit Points, and the bag has two additional compartments, each of which can be Activated with an {@action Interact} action.",
						"The fourth compartment is lined in golden velvet. Once per day, you can draw a lucky magic sling bullet from this compartment. If you attack with this sling bullet, you roll twice and use the better result on your attack roll and your damage roll. This is a {@trait fortune} effect. The stone becomes non-magical if not hurled by the end of your turn. Once activated, this compartment stitches itself shut until the next day.",
						"The bag's fifth compartment is lined in black wool. Once per day, you can unfold this compartment into a 5-foot-diameter portal on the ground. The first person to {@action Step} into the portal from an adjacent square is teleported away. This has the same effect as an 5th-level {@spell dimension door} spell, except the affected creature takes the knapsack with them. When the portal is used, or at the start of your next turn if it hasn't been used, the compartment closes automatically and can't be unfolded until the next day."
					]
				}
			]
		},
		{
			"name": "Ladder (10-foot)",
			"source": "CRB",
			"page": 288,
			"equipment": true,
			"type": "Item",
			"price": {
				"coin": "cp",
				"amount": 3
			},
			"bulk": 3,
			"hands": 2,
			"category": "Adventuring Gear",
			"entries": []
		},
		{
			"name": "Lantern",
			"source": "CRB",
			"page": 288,
			"equipment": true,
			"type": "Item",
			"category": "Adventuring Gear",
			"entries": [
				"A lantern sheds bright light and requires 1 pint of {@item oil (1 pint)||oil} to function for 6 hours."
			],
			"generic": "G",
			"variants": [
				{
					"price": {
						"coin": "gp",
						"amount": 1
					},
					"bulk": 1,
					"hands": 1,
					"entries": [
						"A bull's-eye lantern emits its light in a 60-foot cone (and dim light in the next 60 feet)."
					],
					"variantType": "Bull's Eye"
				},
				{
					"price": {
						"coin": "sp",
						"amount": 7
					},
					"bulk": "L",
					"hands": 1,
					"entries": [
						"A hooded lantern sheds light in a 30-foot radius (and dim light in the next 30 feet) and is equipped with shutters, which you can close to block the light. Closing or opening the shutters takes an {@action Interact} action."
					],
					"variantType": "Hooded"
				}
			]
		},
		{
			"name": "Leaper's Elixir",
			"source": "CRB",
			"page": 549,
			"type": "Item",
			"level": "1+",
			"traits": [
				"alchemical",
				"consumable",
				"elixir"
			],
			"usage": "held in 1 hand",
			"bulk": "L",
			"activate": {
				"activity": {
					"number": 1,
					"unit": "action"
				},
				"components": [
					"{@action Interact}"
				]
			},
			"category": "Elixir",
			"entries": [
				"This tingly solution increases the elasticity and contraction of your leg muscles. For 1 minute after drinking this elixir, you can {@action High Jump} or {@action Long Jump} as a single action instead of 2 actions. If you do, you don't perform the initial {@action Stride} (nor do you fail if you don't {@action Stride} 10 feet)."
			],
			"generic": "G",
			"variants": [
				{
					"variantType": "lesser",
					"level": 1,
					"price": {
						"coin": "gp",
						"amount": 3
					},
					"entries": []
				},
				{
					"variantType": "greater",
					"level": 7,
					"price": {
						"coin": "gp",
						"amount": 55
					},
					"entries": [
						"The maximum vertical distance you can jump with a {@action High Jump} is the same as you can jump horizontally with a {@action Long Jump}."
					]
				}
			]
		},
		{
			"name": "Lethargy Poison",
			"source": "CRB",
			"page": 552,
			"type": "Item",
			"level": 2,
			"traits": [
				"uncommon",
				"alchemical",
				"consumable",
				"incapacitation",
				"injury",
				"poison",
				"sleep"
			],
			"price": {
				"coin": "gp",
				"amount": 7
			},
			"usage": "held in 2 hands",
			"bulk": "L",
			"activate": {
				"activity": {
					"number": 3,
					"unit": "action"
				},
				"components": [
					"{@action Interact}"
				]
			},
			"category": "Poison",
			"entries": [
				"Lethargy poison is commonly used in hit-and-run tactics by drow and others who want their victims alive; the ambusher retreats until the poison sets in and the victim falls {@condition unconscious}. Further exposure to lethargy poison does not require the target to attempt additional saving throws; only failing an saving throw against an ongoing exposure can progress its stage.",
				{
					"type": "affliction",
					"DC": 18,
					"savingThrow": "Fortitude",
					"maxDuration": "4 hours",
					"stages": [
						{
							"stage": 1,
							"entry": "{@condition slowed 1}",
							"duration": "1 round"
						},
						{
							"stage": 2,
							"entry": "{@condition slowed 1}",
							"duration": "1 minute"
						},
						{
							"stage": 3,
							"entry": "{@condition unconscious} with no {@skill Perception} check to wake up",
							"duration": "1 round"
						},
						{
							"stage": 4,
							"entry": "{@condition unconscious} with no {@skill Perception} check to wake up.",
							"duration": "{@dice 1d4} hours"
						}
					]
				}
			]
		},
		{
			"name": "Lich Dust",
			"source": "CRB",
			"page": 552,
			"type": "Item",
			"level": 9,
			"traits": [
				"alchemical",
				"consumable",
				"ingested",
				"poison"
			],
			"price": {
				"coin": "gp",
				"amount": 110
			},
			"usage": "held in 1 hand",
			"bulk": "L",
			"activate": {
				"activity": {
					"number": 1,
					"unit": "action"
				},
				"components": [
					"{@action Interact}"
				]
			},
			"category": "Poison",
			"entries": [
				"Dust salvaged from the remains of a destroyed lich has paralytic properties that make it a valuable poison.",
				{
					"type": "affliction",
					"DC": 28,
					"savingThrow": "Fortitude",
					"onset": "10 minutes",
					"maxDuration": "6 minutes",
					"stages": [
						{
							"stage": 1,
							"entry": "{@condition fatigued}",
							"duration": "1 minute"
						},
						{
							"stage": 2,
							"entry": "{@damage 5d6} poison damage and {@condition fatigued}",
							"duration": "1 minute"
						},
						{
							"stage": 3,
							"entry": "{@damage 5d6} poison damage, {@condition fatigued}, and {@condition paralyzed}",
							"duration": "1 minute"
						}
					]
				}
			]
		},
		{
			"name": "Lifting Belt",
			"source": "CRB",
			"page": 613,
			"type": "Item",
			"level": 4,
			"traits": [
				"invested",
				"magical",
				"transmutation"
			],
			"price": {
				"coin": "gp",
				"amount": 80
			},
			"usage": "worn belt",
			"bulk": "L",
			"category": "Worn",
			"entries": [
				"This wide leather belt grants you a +1 item bonus to {@skill Athletics} checks and increases the amount you can easily carry. You can carry Bulk equal to 6 + your Strength modifier before becoming {@condition encumbered}, and you can hold and carry a total Bulk up to 11 + your Strength modifier.",
				{
					"type": "ability",
					"style": "compact",
					"activity": {
						"number": 2,
						"unit": "action"
					},
					"components": [
						"{@action Interact}"
					],
					"entries": [
						"You lift an object of up to 8 Bulk as though it were weightless. This requires two hands, and if the object is locked or otherwise held in place, you can attempt to {@action Force Open||Force it Open} using {@skill Athletics} as part of this activation. The object still has its full weight and Bulk for all other purposes\u2014you just ignore that weight. The effect lasts until the end of your next turn."
					]
				}
			]
		},
		{
			"name": "Lion's Shield",
			"source": "CRB",
			"page": 588,
			"type": "Item",
			"level": 6,
			"traits": [
				"conjuration",
				"magical"
			],
			"price": {
				"coin": "gp",
				"amount": 245
			},
			"usage": "held in 1 hand",
			"bulk": 1,
			"category": "Shield",
			"entries": [
				"This steel shield (Hardness 6, HP 36, BT 18) is forged into the shape of a roaring lion's head.",
				"The lion's head functions as +1 striking shield boss that can't be removed from the shield.",
				{
					"type": "ability",
					"style": "compact",
					"activity": {
						"number": 1,
						"unit": "action"
					},
					"components": [
						"{@action Raise a Shield}"
					],
					"frequency": {
						"unit": "day",
						"number": 1
					},
					"entries": [
						"You animate the lion's head. You Raise the Shield and make a melee {@action Strike} with it as part of the same action. The shield's biting maw is a martial melee weapon that deals {@damage 2d6} piercing damage and has the deadly {@dice 1d6} trait; it can't be enhanced by runes. The shield remains animated for 1 minute, during which time you can {@action Strike} with it each time you Raise the Shield, as well as with a {@action Strike} action."
					]
				}
			]
		},
		{
			"name": "Lock",
			"source": "CRB",
			"page": 288,
			"equipment": true,
			"type": "Item",
			"bulk": "\u2014",
			"hands": 2,
			"category": "Adventuring Gear",
			"entries": [
				"Picking a poor lock requires two successful DC 15 {@skill Thievery} checks, a simple lock requires three successful DC 20 {@skill Thievery} checks, an average lock requires four successes at DC 25, a good lock requires five successes at DC 30, and a superior lock six successes at DC 40."
			],
			"generic": "G",
			"variants": [
				{
					"variantType": "Poor",
					"price": {
						"coin": "sp",
						"amount": 2
					},
					"level": 0,
					"entries": []
				},
				{
					"variantType": "Simple",
					"price": {
						"coin": "gp",
						"amount": 2
					},
					"level": 1,
					"entries": []
				},
				{
					"variantType": "Average",
					"price": {
						"coin": "gp",
						"amount": 15
					},
					"level": 3,
					"entries": []
				},
				{
					"variantType": "Good",
					"price": {
						"coin": "gp",
						"amount": 200
					},
					"level": 9,
					"entries": []
				},
				{
					"variantType": "Superior",
					"price": {
						"coin": "gp",
						"amount": 4500
					},
					"level": 17,
					"entries": []
				}
			]
		},
		{
			"name": "Luck Blade",
			"source": "CRB",
			"page": 601,
			"type": "Item",
			"level": "17+",
			"traits": [
				"rare",
				"divination",
				"fortune",
				"magical"
			],
			"usage": "held in 1 hand",
			"bulk": "L",
			"category": "Weapon",
			"entries": [
				"Luck and good fortune bless the wielder of this +3 greater striking shortsword. Luck blades are crafted in a variety of styles, but their hilts or blades always incorporate symbols of luck, such as clovers, horseshoes, fish, ladybugs, or other symbols.",
				{
					"type": "ability",
					"style": "compact",
					"activity": {
						"number": 1,
						"unit": "reaction"
					},
					"components": [
						"envision"
					],
					"frequency": {
						"unit": "day",
						"number": 1
					},
					"trigger": "You miss on a {@action Strike} with the luck blade",
					"entries": [
						"Reroll the triggering attack roll and use the new result. This is a {@trait fortune} effect."
					]
				}
			],
			"generic": "G",
			"variants": [
				{
					"variantType": "luck blade",
					"level": 17,
					"price": {
						"coin": "gp",
						"amount": 15000
					},
					"entries": []
				},
				{
					"variantType": "wishing luck blade",
					"level": 19,
					"price": {
						"coin": "gp",
						"amount": 30000
					},
					"craftReq": [
						"Supply a casting of {@spell wish}."
					],
					"entries": [
						"Some luck blades contain one {@spell wish} when crafted. You can cast this spell as an arcane innate spell while wielding the luck blade, expending the spell. A spellcaster who can cast {@spell wish} can place another wish into the blade by spending 8,000 gp and 4 days of downtime. A wishing luck blade can hold no more than one {@spell wish} at a time."
					]
				}
			]
		},
		{
			"name": "Maestro's Instrument",
			"source": "CRB",
			"page": 574,
			"type": "Item",
			"level": "3+",
			"traits": [
				"enchantment",
				"magical"
			],
			"usage": "held in 2 hands",
			"bulk": 1,
			"category": "Held",
			"entries": [
				"A maestro's instrument can be crafted in the form of any variety of handheld musical instrument. A maestro's instrument grants you a +1 item bonus to {@skill Performance} checks while playing music with the instrument.",
				{
					"type": "ability",
					"style": "compact",
					"activity": {
						"number": 2,
						"unit": "action"
					},
					"components": [
						"{@action Interact}"
					],
					"frequency": {
						"unit": "day",
						"number": 1
					},
					"entries": [
						"You play the instrument, causing it to cast a DC 17 {@spell charm} spell."
					]
				}
			],
			"craftReq": [
				"You must supply a casting of {@spell charm} of the appropriate level."
			],
			"generic": "G",
			"variants": [
				{
					"variantType": "lesser",
					"level": 3,
					"price": {
						"coin": "gp",
						"amount": 60
					},
					"entries": []
				},
				{
					"variantType": "moderate",
					"level": 10,
					"price": {
						"coin": "gp",
						"amount": 900
					},
					"entries": [
						"The item bonus is +2, and the {@spell charm} spell is 4th level (DC 27)."
					]
				},
				{
					"variantType": "greater",
					"level": 18,
					"price": {
						"coin": "gp",
						"amount": 19000
					},
					"entries": [
						"The item bonus is +3, and the {@spell charm} spell is 8th level (DC 38)."
					]
				}
			]
		},
		{
			"name": "Magic Wand",
			"source": "CRB",
			"page": 597,
			"type": "Item",
			"level": "3+",
			"traits": [
				"magical",
				"wand"
			],
			"usage": "held in 1 hand",
			"bulk": "L",
			"category": "Wand",
			"entries": [
				"This baton is about a foot long and contains a single spell. The appearance typically relates to the spell within.",
				{
					"type": "ability",
					"style": "compact",
					"components": [
						"{@action Cast a Spell}"
					],
					"frequency": {
						"number": 1,
						"unit": "day",
						"overcharge": true
					},
					"entries": [
						"You {@action Cast a Spell||Cast the Spell} at the indicated level."
					]
				}
			],
			"craftReq": [
				"Supply a listed-level casting of the spell."
			],
			"generic": "G",
			"variants": [
				{
					"variantType": "1st-level spell",
					"level": 3,
					"price": {
						"coin": "gp",
						"amount": 60
					},
					"entries": []
				},
				{
					"variantType": "2nd-level spell",
					"level": 5,
					"price": {
						"coin": "gp",
						"amount": 160
					},
					"entries": []
				},
				{
					"variantType": "3rd-level spell",
					"level": 7,
					"price": {
						"coin": "gp",
						"amount": 360
					},
					"entries": []
				},
				{
					"variantType": "4th-level spell",
					"level": 9,
					"price": {
						"coin": "gp",
						"amount": 700
					},
					"entries": []
				},
				{
					"variantType": "5th-level spell",
					"level": 11,
					"price": {
						"coin": "gp",
						"amount": 1500
					},
					"entries": []
				},
				{
					"variantType": "6th-level spell",
					"level": 13,
					"price": {
						"coin": "gp",
						"amount": 3000
					},
					"entries": []
				},
				{
					"variantType": "7th-level spell",
					"level": 15,
					"price": {
						"coin": "gp",
						"amount": 6500
					},
					"entries": []
				},
				{
					"variantType": "8th-level spell",
					"level": 17,
					"price": {
						"coin": "gp",
						"amount": 15000
					},
					"entries": []
				},
				{
					"variantType": "9th-level spell",
					"level": 19,
					"price": {
						"coin": "gp",
						"amount": 40000
					},
					"entries": []
				}
			]
		},
		{
			"name": "Magnifying Glass",
			"source": "CRB",
			"page": 288,
			"equipment": true,
			"type": "Item",
			"level": 3,
			"price": {
				"coin": "gp",
				"amount": 40
			},
			"bulk": "\u2014",
			"hands": 1,
			"category": "Adventuring Gear",
			"entries": [
				"This quality handheld lens gives you a +1 item bonus to {@skill Perception} checks to notice minute details of documents, fabric, and the like."
			]
		},
		{
			"name": "Mail of Luck",
			"source": "CRB",
			"page": 558,
			"type": "Item",
			"level": 13,
			"traits": [
				"divination",
				"invested",
				"magical"
			],
			"price": {
				"coin": "gp",
				"amount": 2600
			},
			"usage": "worn armor",
			"bulk": 3,
			"category": "Armor",
			"entries": [
				"This suit of +2 resilient splint mail has a large, green gemstone inset in a prominent location.",
				{
					"type": "ability",
					"style": "compact",
					"activity": {
						"number": 1,
						"unit": "free"
					},
					"components": [
						"envision"
					],
					"frequency": {
						"unit": "day",
						"number": 1
					},
					"trigger": "You are hit or critically hit with an attack, but damage hasn't been rolled yet",
					"entries": [
						"You force the attacker to reroll the attack roll and use the worse result. This effect has the {@trait misfortune} trait.",
						"Activating the armor causes the gemstone to turn gray and become inert. You cannot activate the armor again until the stone returns to its original green color. The gem turns green again after 1 week or when a significant foe critically succeeds at an attack roll targeting you. (If an enemy rolls a critical success at an attack against you and you force the attacker to reroll that critical success, that critical success does not recharge the mail of luck.) Even if the armor's power returns before a week has elapsed, it can't be activated more than once per day."
					]
				}
			]
		},
		{
			"name": "Malyass Root Paste",
			"source": "CRB",
			"page": 552,
			"type": "Item",
			"level": 7,
			"traits": [
				"alchemical",
				"consumable",
				"contact",
				"poison"
			],
			"price": {
				"coin": "gp",
				"amount": 55
			},
			"usage": "held in 2 hands",
			"bulk": "L",
			"activate": {
				"activity": {
					"number": 3,
					"unit": "action"
				},
				"components": [
					"{@action Interact}"
				]
			},
			"category": "Poison",
			"entries": [
				"Malyass root paste sees use to impede opponents in athletic competitions, in addition to espionage and tracking.",
				{
					"type": "affliction",
					"DC": 26,
					"savingThrow": "Fortitude",
					"onset": "1 minute",
					"maxDuration": "6 minutes",
					"stages": [
						{
							"stage": 1,
							"entry": "{@condition clumsy 1} and \u201310-foot status penalty to all Speeds",
							"duration": "1 minute"
						},
						{
							"stage": 2,
							"entry": "{@condition clumsy 2} and \u201320-foot status penalty to all Speeds ;",
							"duration": "1 minute"
						}
					]
				}
			]
		},
		{
			"name": "Manacles",
			"source": "CRB",
			"page": 288,
			"equipment": true,
			"type": "Item",
			"bulk": "\u2014",
			"hands": 2,
			"category": "Adventuring Gear",
			"entries": [
				"You can manacle someone who is willing or otherwise at your mercy as an {@trait exploration} activity taking 10\u201330 seconds depending on the creature's size and how many manacles you apply. A two-legged creature with its legs bound takes a \u201315-foot circumstance penalty to its Speeds, and a two-handed creature with its wrists bound has to succeed at a DC {@flatDC 5} flat check any time it uses a {@trait manipulate} action or else that action fails. This DC may be higher depending on how tightly the manacles constrain the hands. A creature bound to a stationary object is immobilized. For creatures with more or fewer limbs, the GM determines what effect manacles have, if any. Freeing a creature from poor manacles requires two successful DC 17 {@skill Thievery} checks, simple manacles requires three successes at DC 22, average manacles require four successes at DC 27, good manacles require five successes at DC 32, and superior manacles require six successes at DC 42."
			],
			"generic": "G",
			"variants": [
				{
					"variantType": "Poor",
					"price": {
						"coin": "sp",
						"amount": 2
					},
					"level": 0,
					"entries": []
				},
				{
					"variantType": "Simple",
					"price": {
						"coin": "gp",
						"amount": 3
					},
					"level": 1,
					"entries": []
				},
				{
					"variantType": "Average",
					"price": {
						"coin": "gp",
						"amount": 20
					},
					"level": 3,
					"entries": []
				},
				{
					"variantType": "Good",
					"price": {
						"coin": "gp",
						"amount": 250
					},
					"level": 9,
					"entries": []
				},
				{
					"variantType": "Superior",
					"price": {
						"coin": "gp",
						"amount": 5000
					},
					"level": 17,
					"entries": []
				}
			]
		},
		{
			"name": "Marking Snare",
			"source": "CRB",
			"page": 590,
			"type": "Snare",
			"level": 1,
			"traits": [
				"consumable",
				"mechanical",
				"snare",
				"trap"
			],
			"price": {
				"coin": "gp",
				"amount": 3
			},
			"category": "Snare",
			"entries": [
				"This snare is often used to mark intruders for later tracking or identification. When you create this snare, you must decide whether to make it a dye or a scent marker. Either type of marking grants a +2 circumstance bonus to {@action Track} the creature for up to 24 hours or until the dye or scent is washed off (requiring at least a gallon of water and 10 minutes of scrubbing). A creature that enters a square of the snare must attempt a DC 17 Reflex save.",
				{
					"type": "successDegree",
					"entries": {
						"Success": "The creature is unaffected.",
						"Failure": "The snare marks the creature.",
						"Critical Failure": "The snare marks the creature, and the creature is {@condition blinded} until the end of its next turn."
					}
				}
			]
		},
		{
			"name": "Marvelous Medicines",
			"source": "CRB",
			"page": 574,
			"type": "Item",
			"level": "12+",
			"traits": [
				"magical",
				"necromancy"
			],
			"usage": "held in 2 hands",
			"bulk": 1,
			"category": "Held",
			"entries": [
				"This set of healer's tools contains a seemingly endless supply of bandages, herbs, and healing items of impeccable quality, granting you a +2 item bonus to {@skill Medicine} checks.",
				{
					"type": "ability",
					"style": "compact",
					"activity": {
						"number": 1,
						"unit": "action"
					},
					"components": [
						"{@action Treat Poison} or 8 hours ({@action Treat Disease})"
					],
					"entries": [
						"You can activate the tools when you use them to {@action Treat Poison} in order to produce the effects of neutralize poison, or when you {@action Treat Disease} in order to produce the effects of remove disease. Once these medicines have been used to treat a patient's poison or disease, they can't be used again to treat the same affliction for that patient."
					]
				}
			],
			"generic": "G",
			"variants": [
				{
					"variantType": "standard",
					"level": 12,
					"price": {
						"coin": "gp",
						"amount": 1800
					},
					"entries": []
				},
				{
					"variantType": "greater",
					"level": 18,
					"price": {
						"coin": "gp",
						"amount": 19000
					},
					"entries": [
						"The tools grant a +3 item bonus, and the spells are heightened to 6th level."
					]
				}
			]
		},
		{
			"name": "Material Component Pouch",
			"source": "CRB",
			"page": 288,
			"equipment": true,
			"type": "Item",
			"price": {
				"coin": "sp",
				"amount": 5
			},
			"bulk": "L",
			"hands": 1,
			"category": "Adventuring Gear",
			"entries": [
				"This pouch contains material components for those spells that require them. Though the components are used up over time, you can refill spent components during your daily preparations."
			]
		},
		{
			"name": "Mattock of the Titans",
			"source": "CRB",
			"page": 601,
			"type": "Item",
			"level": 19,
			"traits": [
				"uncommon",
				"evocation",
				"magical"
			],
			"price": {
				"coin": "gp",
				"amount": 36000
			},
			"usage": "held in 2 hands",
			"bulk": 16,
			"category": "Weapon",
			"entries": [
				"This 15-foot-long adamantine digging tool is far too big for even a Large creature to wield, though if you're a Small or larger creature, you can wield it while wearing a belt of giant strength, as though it were appropriately sized for you and had 2 Bulk. The GM might also allow you to wield the mattock if you have some other means of wielding oversized weapons, such as if you're a Large barbarian with the giant instinct or are a Huge creature. When it's used as a weapon, the mattock of the titans has the statistics of a +3 greater striking keen adamantine great pick.",
				"While you're wielding the mattock of the titans, you gain a +3 item bonus to {@skill Athletics} checks. You can use it to loosen or push soft earth at a rate of 1 minute per 5-foot cube or smash through solid stone at the rate of 5 minutes per 5-foot-cube.",
				{
					"type": "ability",
					"style": "compact",
					"activity": {
						"number": 2,
						"unit": "action"
					},
					"components": [
						"{@action Interact}"
					],
					"frequency": {
						"unit": "day",
						"number": 1
					},
					"entries": [
						"You dig furiously with the mattock to non-magically replicate the effects of an {@spell earthquake} spell."
					]
				}
			],
			"craftReq": [
				"You are a titan, and the initial raw materials must include 8,100 gp of adamantine."
			]
		},
		{
			"name": "Mending Lattice",
			"source": "CRB",
			"page": 568,
			"type": "Item",
			"level": 13,
			"traits": [
				"uncommon",
				"abjuration",
				"consumable",
				"magical",
				"talisman"
			],
			"price": {
				"coin": "gp",
				"amount": 525
			},
			"usage": "affixed to a shield or weapon",
			"bulk": "\u2014",
			"activate": {
				"activity": {
					"number": 1,
					"unit": "free"
				},
				"components": [
					"command"
				],
				"requirements": "You are a master in {@skill Crafting}.",
				"trigger": "The affixed item would take damage"
			},
			"category": "Talisman",
			"entries": [
				"This lattice of reinforced iron is shaped into a perfect octagon. When you activate it, it negates the damage and instantly and completely repairs the affixed item."
			]
		},
		{
			"name": "Mentalist's Staff",
			"source": "CRB",
			"page": 592,
			"type": "Item",
			"level": "4+",
			"traits": [
				"divination",
				"magical",
				"staff"
			],
			"usage": "held in 1 hand",
			"bulk": 1,
			"category": "Staff",
			"entries": [
				"This polished wooden staff bears a swirling motif reminiscent of the folds of a brain. While wielding the staff, you gain a +2 circumstance bonus to checks to identify mental magic.",
				{
					"type": "ability",
					"style": "compact",
					"components": [
						"{@action Cast a Spell}"
					],
					"entries": [
						"You expend a number of charges from the staff to cast a spell from its list."
					]
				}
			],
			"craftReq": [
				"Supply one casting of all listed levels of all listed spells."
			],
			"generic": "G",
			"variants": [
				{
					"variantType": "mentalist's staff",
					"level": 4,
					"price": {
						"coin": "gp",
						"amount": 90
					},
					"entries": [
						{
							"type": "list",
							"items": [
								"{@bold Cantrip} {@spell daze}",
								"{@bold 1st} {@spell mindlink}, {@spell phantom pain}"
							]
						}
					]
				},
				{
					"variantType": "greater mentalist's staff",
					"level": 8,
					"price": {
						"coin": "gp",
						"amount": 450
					},
					"entries": [
						{
							"type": "list",
							"items": [
								"{@bold 2nd} {@spell paranoia}",
								"{@bold 3rd} {@spell hypercognition}, {@spell phantom pain}"
							]
						}
					]
				},
				{
					"variantType": "major mentalist's staff",
					"level": 12,
					"price": {
						"coin": "gp",
						"amount": 1800
					},
					"entries": [
						{
							"type": "list",
							"items": [
								"{@bold 4th} {@spell modify memory}, {@spell telepathy}",
								"{@bold 5th} {@spell phantom pain}, {@spell synaptic pulse}, {@spell synesthesia}"
							]
						}
					]
				}
			]
		},
		{
			"name": "Merchant's Scale",
			"source": "CRB",
			"page": 288,
			"equipment": true,
			"type": "Item",
			"price": {
				"amount": 2,
				"coin": "sp"
			},
			"bulk": "L",
			"hands": 2,
			"category": "Adventuring Gear",
			"entries": []
		},
		{
			"name": "Mesmerizing Opal",
			"source": "CRB",
			"page": 568,
			"type": "Item",
			"level": 2,
			"traits": [
				"consumable",
				"enchantment",
				"magical",
				"talisman"
			],
			"price": {
				"coin": "gp",
				"amount": 7
			},
			"usage": "affixed to armor",
			"bulk": "\u2014",
			"activate": {
				"activity": {
					"number": 1,
					"unit": "free"
				},
				"components": [
					"envision"
				],
				"trigger": "You attempt a {@skill Deception} check to {@action Feint}, but you haven't rolled yet."
			},
			"category": "Talisman",
			"entries": [
				"This silver-bound opal pendant is afire with iridescence.",
				"When you activate it, if the outcome of your triggering {@skill Deception} check is a critical failure, you get a failure instead (or if the outcome is a success, you get a critical success instead)."
			]
		},
		{
			"name": "Messenger's Ring",
			"source": "CRB",
			"page": 613,
			"type": "Item",
			"level": "9+",
			"traits": [
				"enchantment",
				"invested",
				"magical"
			],
			"usage": "worn",
			"bulk": "\u2014",
			"category": "Worn",
			"entries": [
				"This silver signet ring changes to match the insignia of a lord or organization you serve (or your own face, if you serve no one else). It grants you a +2 item bonus to {@skill Diplomacy} checks and lets you cast {@spell message} as an arcane innate spell at will.",
				{
					"type": "ability",
					"style": "compact",
					"activity": {
						"number": 1,
						"unit": "minute"
					},
					"components": [
						"envision"
					],
					"frequency": {
						"unit": "day",
						"number": 1
					},
					"entries": [
						"The ring casts animal messenger to your specification. The animal is a magical creature that springs from the ring, and its appearance suits the iconography or heraldry of the lord or organization represented by the ring."
					]
				}
			],
			"generic": "G",
			"variants": [
				{
					"variantType": "messenger's ring",
					"level": 9,
					"price": {
						"coin": "gp",
						"amount": 700
					},
					"entries": []
				},
				{
					"variantType": "greater messenger's ring",
					"level": 17,
					"price": {
						"coin": "gp",
						"amount": 13500
					},
					"entries": [
						"The ring grants a +3 bonus and can be activated in an additional way.",
						"{@b Activate} {@as 3} command; {@b Frequency} once per hour; {@b Effect} The ring casts sending to your specifications."
					]
				}
			]
		},
		{
			"name": "Mindfog Mist",
			"source": "CRB",
			"page": 553,
			"type": "Item",
			"level": 15,
			"traits": [
				"alchemical",
				"consumable",
				"inhaled",
				"poison"
			],
			"price": {
				"coin": "gp",
				"amount": 1000
			},
			"usage": "held in 1 hand",
			"bulk": "L",
			"activate": {
				"activity": {
					"number": 1,
					"unit": "action"
				},
				"components": [
					"{@action Interact}"
				]
			},
			"category": "Poison",
			"entries": [
				"Mindfog mist can be used to undermine spellcasters, as its effect on a victim's mental faculties are swift and powerful.",
				{
					"type": "affliction",
					"DC": 35,
					"savingThrow": "Fortitude",
					"onset": "1 round",
					"maxDuration": "6 rounds",
					"stages": [
						{
							"stage": 1,
							"entry": "{@condition stupefied 2}",
							"duration": "1 round"
						},
						{
							"stage": 2,
							"entry": "{@condition confused} and {@condition stupefied 3}",
							"duration": "1 round"
						},
						{
							"stage": 3,
							"entry": "{@condition confused} and {@condition stupefied 4}",
							"duration": "1 round"
						}
					]
				}
			]
		},
		{
			"name": "Mirror",
			"source": "CRB",
			"page": 288,
			"equipment": true,
			"type": "Item",
			"price": {
				"amount": 1,
				"coin": "gp"
			},
			"bulk": "\u2014",
			"hands": 1,
			"category": "Adventuring Gear",
			"entries": []
		},
		{
			"name": "Mistform Elixir",
			"source": "CRB",
			"page": 549,
			"type": "Item",
			"level": "4+",
			"traits": [
				"alchemical",
				"consumable",
				"elixir",
				"illusion",
				"visual"
			],
			"usage": "held in 1 hand",
			"bulk": "L",
			"activate": {
				"activity": {
					"number": 1,
					"unit": "action"
				},
				"components": [
					"{@action Interact}"
				]
			},
			"category": "Elixir",
			"entries": [
				"A faint mist emanates from your skin, making you {@condition concealed} for the listed duration. As usual being {@condition concealed} when your position is still obvious, you can't use this concealment to {@action Hide} or {@action Sneak}."
			],
			"generic": "G",
			"variants": [
				{
					"variantType": "lesser",
					"level": 4,
					"price": {
						"coin": "gp",
						"amount": 18
					},
					"entries": [
						"The duration is 3 rounds."
					],
					"_mod": {
						"entries": {
							"with": "3 rounds"
						}
					}
				},
				{
					"variantType": "moderate",
					"level": 6,
					"price": {
						"coin": "gp",
						"amount": 56
					},
					"entries": [
						"The duration is 1 minute."
					],
					"_mod": {
						"entries": {
							"with": "1 minute"
						}
					}
				},
				{
					"variantType": "greater",
					"level": 10,
					"price": {
						"coin": "gp",
						"amount": 180
					},
					"entries": [
						"The duration is 5 minutes."
					],
					"_mod": {
						"entries": {
							"with": "5 minutes"
						}
					}
				}
			],
			"_vmod": {
				"entriesMode": "generic",
				"entries": {
					"mode": "replaceTxt",
					"replace": "the listed duration"
				}
			}
		},
		{
			"name": "Mithral",
			"source": "CRB",
			"page": 579,
			"type": "Material",
			"level": "8+",
			"traits": [
				"uncommon",
				"precious"
			],
			"category": "Material",
			"entries": [
				"Mithral is renowned for its lightness, durability, and effectiveness against a range of creatures including devils and lycanthropes. It has the same sheen as silver but a slightly lighter hue. Mithral weapons and armor are treated as if they were silver for the purpose of damaging creatures with weakness to silver. A metal item made of mithral is lighter than one made of iron or steel: the item's Bulk is reduced by 1 (reduced to light Bulk if its normal Bulk is 1, with no effect on an item that normally has light Bulk). The Price of an item made of this material is based on the item's normal Bulk, not its reduced Bulk for being made of mithral, but reduce the Bulk before making any further Bulk adjustments for the size of the item.",
				{
					"type": "table",
					"source": "CRB",
					"page": 579,
					"labelRowIdx": [
						0
					],
					"colSizes": [
						2,
						1,
						1,
						1
					],
					"colStyles": [
						"text-left",
						"text-center",
						"text-center",
						"text-center"
					],
					"rows": [
						[
							"Mithral Items",
							"Hardness",
							"HP",
							"BT"
						],
						[
							"{@b Thin Items}",
							"",
							"",
							""
						],
						{
							"type": "multiRow",
							"rows": [
								[
									"{@indentFirst Standard-grade}",
									"5",
									"20",
									"10"
								],
								[
									"{@indentFirst High-grade}",
									"8",
									"32",
									"16"
								]
							]
						},
						[
							"{@b Items}",
							"",
							"",
							""
						],
						{
							"type": "multiRow",
							"rows": [
								[
									"{@indentFirst Standard-grade}",
									"9",
									"36",
									"18"
								],
								[
									"{@indentFirst High-grade}",
									"12",
									"48",
									"24"
								]
							]
						},
						[
							"{@b Structures}",
							"",
							"",
							""
						],
						{
							"type": "multiRow",
							"rows": [
								[
									"{@indentFirst Standard-grade}",
									"18",
									"72",
									"36"
								],
								[
									"{@indentFirst High-grade}",
									"24",
									"96",
									"48"
								]
							]
						}
					]
				}
			],
			"generic": "G",
			"variants": [
				{
					"variantType": "mithral chunk",
					"price": {
						"coin": "gp",
						"amount": 500
					},
					"bulk": "L",
					"entries": []
				},
				{
					"variantType": "mithral ingot",
					"price": {
						"coin": "gp",
						"amount": 5000
					},
					"bulk": 1,
					"entries": []
				},
				{
					"variantType": "standard-grade mithral object",
					"level": 8,
					"price": {
						"coin": "gp",
						"amount": 350,
						"note": "per Bulk"
					},
					"entries": []
				},
				{
					"variantType": "high-grade mithral object",
					"level": 16,
					"price": {
						"coin": "gp",
						"amount": 6000,
						"note": "per Bulk"
					},
					"entries": []
				}
			]
		},
		{
			"name": "Mithral Armor",
			"source": "CRB",
			"page": 556,
			"type": "Item",
			"level": "12+",
			"traits": [
				"uncommon"
			],
			"usage": "worn armor",
			"bulk": "varies by armor",
			"category": "Material",
			"entries": [
				"Mithral armor is 1 Bulk lighter than normal (or light Bulk if its normal Bulk is 1, with no effect on armor that normally has light Bulk). It's easier to wear than normal metal armor, reducing the Strength score necessary to ignore its check penalty by 2 and reducing its Speed penalty by 5 feet."
			],
			"generic": "G",
			"variants": [
				{
					"variantType": "standard-grade mithral armor",
					"level": 12,
					"price": {
						"coin": "gp",
						"amount": 1600
					},
					"craftReq": [
						"The initial raw materials must include mithral worth at least 200 gp + 20 gp per Bulk."
					],
					"entries": []
				},
				{
					"variantType": "high-grade mithral armor",
					"level": 19,
					"price": {
						"coin": "gp",
						"amount": 32000,
						"note": "+ 3,200 gp per Bulk"
					},
					"craftReq": [
						"The initial raw materials must include mithral worth at least 16,000 gp + 1,600 gp per Bulk."
					],
					"entries": []
				}
			]
		},
		{
			"name": "Mithral Shield",
			"source": "CRB",
			"page": 586,
			"type": "Item",
			"level": "8+",
			"traits": [
				"uncommon"
			],
			"usage": "varies by shield",
			"category": "Shield",
			"entries": [
				"Mithral shields are 1 Bulk lighter than normal (or light Bulk if their normal Bulk is 1, with no effect on a shield that normally has light Bulk). When used for a shield bash, they are treated as silver weapons."
			],
			"generic": "G",
			"variants": [
				{
					"variantType": "standard-grade mithral buckler",
					"name": "Standard-Grade Mithral Buckler",
					"level": 8,
					"price": {
						"coin": "gp",
						"amount": 400
					},
					"bulk": "L",
					"craftReq": [
						"mithral worth at least 50 gp"
					],
					"entries": [
						"The shield has Hardness 3, HP 12, and BT 6."
					]
				},
				{
					"variantType": "standard-grade mithral shield",
					"level": 8,
					"price": {
						"coin": "gp",
						"amount": 440
					},
					"bulk": "L",
					"craftReq": [
						"mithral worth at least 55 gp"
					],
					"entries": [
						"The shield has Hardness 5, HP 20, BT 10."
					]
				},
				{
					"variantType": "high-grade mithral buckler",
					"name": "High-Grade Mithral Buckler",
					"level": 16,
					"price": {
						"coin": "gp",
						"amount": 8000
					},
					"bulk": "L",
					"craftReq": [
						"mithral worth at least 4,000 gp"
					],
					"entries": [
						"The shield has Hardness 6, HP 24, and BT 12."
					]
				},
				{
					"variantType": "high-grade mithral shield",
					"level": 16,
					"price": {
						"coin": "gp",
						"amount": 8800
					},
					"shieldData": {
						"hardness": 8,
						"hp": 32,
						"bt": 16
					},
					"craftReq": [
						"{@action Craft} Bulk 1; Requirements at least 4,400 gp of mithral"
					],
					"entries": [
						"The shield has Hardness 8, HP 32, and BT 16."
					]
				}
			]
		},
		{
			"name": "Mithral Weapon",
			"source": "CRB",
			"page": 599,
			"type": "Item",
			"level": "11+",
			"traits": [
				"uncommon"
			],
			"usage": "varies by weapon",
			"bulk": "varies by weapon",
			"category": "Material",
			"entries": [
				"Mithral weapons are slightly lighter than silver. A mithral weapon is 1 Bulk lighter than normal (or light Bulk if its normal Bulk is 1, with no effect on a weapon that normally has light Bulk)."
			],
			"generic": "G",
			"variants": [
				{
					"variantType": "standard-grade mithral weapon",
					"level": 11,
					"price": {
						"coin": "gp",
						"amount": 1400,
						"note": "+ 140 gp per Bulk"
					},
					"craftReq": [
						"at least 175 gp of mithral + 17.5 gp per Bulk."
					],
					"entries": []
				},
				{
					"variantType": "high-grade mithral weapon",
					"level": 17,
					"price": {
						"coin": "gp",
						"amount": 13500
					},
					"craftReq": [
						"at least 6,750 gp of mithral + 675 gp per Bulk."
					],
					"entries": []
				}
			]
		},
		{
			"name": "Monkey Pin",
			"source": "CRB",
			"page": 568,
			"type": "Item",
			"level": 2,
			"traits": [
				"consumable",
				"transmutation",
				"magical",
				"talisman"
			],
			"price": {
				"coin": "gp",
				"amount": 6
			},
			"usage": "affixed to armor",
			"bulk": "\u2014",
			"activate": {
				"activity": {
					"number": 1,
					"unit": "action"
				},
				"components": [
					"{@action Climb}"
				],
				"requirements": "You are trained in {@skill Athletics}"
			},
			"category": "Talisman",
			"entries": [
				"This small brass pin is in the shape of a monkey climbing a tree. When you activate this talisman, use a {@action Climb} action.",
				"If you succeed, you move your full Speed during the {@action Climb}. If you roll a critical failure, you get a failure instead."
			]
		},
		{
			"name": "Moonlit Chain",
			"source": "CRB",
			"page": 558,
			"type": "Item",
			"level": 7,
			"traits": [
				"divination",
				"invested",
				"magical"
			],
			"price": {
				"coin": "gp",
				"amount": 360
			},
			"usage": "worn armor",
			"bulk": 2,
			"category": "Armor",
			"entries": [
				"This +1 silver chain shirt has a collar adorned with stitched images of the phases of the moon. You can see in moonlight as though you had {@ability low-light vision}.",
				{
					"type": "ability",
					"style": "compact",
					"activity": {
						"number": 1,
						"unit": "action"
					},
					"components": [
						"{@action Interact}"
					],
					"frequency": {
						"unit": "day",
						"number": 1
					},
					"entries": [
						"You touch the stitched image of the new moon on the armor's collar and suppress the {@condition dazzled} condition for 1 minute."
					]
				}
			],
			"craftReq": [
				"The initial raw materials must include 33 gp of silver."
			]
		},
		{
			"name": "Mug",
			"source": "CRB",
			"page": 288,
			"equipment": true,
			"type": "Item",
			"price": {
				"amount": 1,
				"coin": "cp"
			},
			"bulk": "\u2014",
			"hands": 1,
			"category": "Adventuring Gear",
			"entries": []
		},
		{
			"name": "Mummified Bat",
			"source": "CRB",
			"page": 568,
			"type": "Item",
			"level": 10,
			"traits": [
				"consumable",
				"divination",
				"magical",
				"talisman"
			],
			"price": {
				"coin": "gp",
				"amount": 175
			},
			"usage": "affixed to a weapon",
			"bulk": "\u2014",
			"activate": {
				"activity": {
					"number": 1,
					"unit": "action"
				},
				"components": [
					"command"
				],
				"requirements": "You are a master in {@skill Perception}."
			},
			"category": "Talisman",
			"entries": [
				"This talisman is the magically treated corpse of a tiny bat bound in papyrus. When you activate the bat, the affixed weapon detects vibrations around you and guides your perception. You gain the benefits of the fighter {@feat Blind-Fight|APG} class feat (page 149) for 1 minute.",
				"If you have the Blind-Fight feat, you gain imprecise echolocation with a range of 30 feet for 1 minute. This makes creatures that would be {@condition undetected} by you because you can't see them {@condition hidden} instead."
			]
		},
		{
			"name": "Murderer's Knot",
			"source": "CRB",
			"page": 568,
			"type": "Item",
			"level": 7,
			"traits": [
				"consumable",
				"evocation",
				"magical",
				"talisman"
			],
			"price": {
				"coin": "gp",
				"amount": 66
			},
			"usage": "affixed to a weapon",
			"bulk": "\u2014",
			"activate": {
				"activity": {
					"number": 1,
					"unit": "free"
				},
				"components": [
					"command"
				],
				"requirements": "You are an expert with the affixed weapon.",
				"trigger": "You damage a {@condition flat-footed} creature with a {@action Strike} using the affixed weapon"
			},
			"category": "Talisman",
			"entries": [
				"This black strand of leather is tied to look like a peace knot when the weapon is stowed, but it doesn't hamper drawing the weapon. When you activate the knot, the creature you damaged takes {@damage 1d6} {@condition persistent damage||persistent bleed damage}.",
				"If you have the Twist the Knife feat, the talisman instead deals {@condition persistent damage||persistent bleed damage} equal to your sneak attack damage."
			]
		},
		{
			"name": "Musical Instrument",
			"source": "CRB",
			"page": 288,
			"equipment": true,
			"type": "Item",
			"hands": 2,
			"category": "Adventuring Gear",
			"entries": [
				"Handheld instruments include bagpipes, a small set of chimes, small drums, fiddles and viols, flutes and recorders, small harps, lutes, trumpets, and similarly sized instruments. The GM might rule that an especially large handheld instrument (like a tuba) has greater Bulk. Heavy instruments such as large drums, a full set of chimes, and keyboard instruments are less portable and generally need to be stationary while being played."
			],
			"generic": "G",
			"variants": [
				{
					"variantType": "Handheld",
					"price": {
						"coin": "sp",
						"amount": 8
					},
					"bulk": 1,
					"entries": []
				},
				{
					"variantType": "Virtuoso Handheld",
					"price": {
						"coin": "gp",
						"amount": 50
					},
					"bulk": 1,
					"level": 3,
					"entries": [
						"A virtuoso instrument gives a +1 item bonus to {@skill Performance} checks using that instrument."
					]
				},
				{
					"variantType": "Heavy",
					"price": {
						"coin": "gp",
						"amount": 2
					},
					"bulk": 16,
					"entries": []
				},
				{
					"variantType": "Virtuoso Heavy",
					"price": {
						"coin": "gp",
						"amount": 100
					},
					"level": 3,
					"bulk": 16,
					"entries": [
						"A virtuoso instrument gives a +1 item bonus to {@skill Performance} checks using that instrument."
					]
				}
			]
		},
		{
			"name": "Necklace of Fireballs",
			"source": "CRB",
			"page": 613,
			"type": "Item",
			"level": "5+",
			"traits": [
				"evocation",
				"invested",
				"magical"
			],
			"usage": "worn",
			"bulk": "\u2014",
			"category": "Worn",
			"entries": [
				"This string of beads appears to be a hemp string with lustrous red beads of various sizes hanging from it. When activated, it briefly appears in its true form: a golden chain with golden spheres attached by fine threads.",
				"Numerous varieties of the necklace of fireballs exist. Each has a different basic Reflex save DC and includes a combination of spheres dealing different amounts of damage, as listed for each type below. When all the beads are gone, the necklace becomes a non-magical hemp string.",
				{
					"type": "ability",
					"style": "compact",
					"activity": {
						"number": 1,
						"unit": "action"
					},
					"components": [
						"{@action Interact}"
					],
					"entries": [
						"You detach a sphere from the necklace, causing it to glow with orange light. After you activate a sphere, if you or anyone else hurls it (an {@action Interact} action with the ranged trait), it detonates as a fireball where it lands. Your toss can place the center of the {@spell fireball} anywhere within 70 feet, though at the GM's discretion you might need to make an attack roll if the throw is unusually challenging. If no one hurls the sphere by the start of your next turn, it turns into a non-magical red bead."
					]
				}
			],
			"generic": "G",
			"variants": [
				{
					"variantType": "I",
					"name": "Necklace of Fireballs (Type I)",
					"level": 5,
					"price": {
						"coin": "gp",
						"amount": 44
					},
					"entries": [
						"One {@dice 6d6}, two {@dice 4d6} (DC 21)"
					],
					"_mod": {
						"entries": {
							"with": "This necklace has one {@dice 6d6} and two {@dice 4d6} beads with a DC 21 basic Reflex save."
						}
					}
				},
				{
					"variantType": "II",
					"level": 7,
					"name": "Necklace of Fireballs (Type II)",
					"price": {
						"coin": "gp",
						"amount": 115
					},
					"entries": [
						"One {@dice 8d6}, one {@dice 6d6}, two {@dice 4d6} (DC 25)"
					],
					"_mod": {
						"entries": {
							"with": "This necklace has one {@dice 8d6}, one {@dice 6d6} and two {@dice 4d6} beads with a DC 25 basic Reflex save."
						}
					}
				},
				{
					"variantType": "III",
					"level": 9,
					"name": "Necklace of Fireballs (Type III)",
					"price": {
						"coin": "gp",
						"amount": 300
					},
					"entries": [
						"One {@dice 10d6}, two {@dice 8d6}, two {@dice 6d6} (DC 27)"
					],
					"_mod": {
						"entries": {
							"with": "This necklace has one {@dice 10d6}, two {@dice 8d6} and two {@dice 6d6} beads with a DC 27 basic Reflex save."
						}
					}
				},
				{
					"variantType": "IV",
					"level": 11,
					"name": "Necklace of Fireballs (Type IV)",
					"price": {
						"coin": "gp",
						"amount": 700
					},
					"entries": [
						"One {@dice 12d6}, two {@dice 10d6}, three {@dice 8d6} (DC 30)"
					],
					"_mod": {
						"entries": {
							"with": "This necklace has one {@dice 12d6}, two {@dice 10d6} and three {@dice 8d6} beads with a DC 30 basic Reflex save."
						}
					}
				},
				{
					"variantType": "V",
					"level": 13,
					"name": "Necklace of Fireballs (Type V)",
					"price": {
						"coin": "gp",
						"amount": 1600
					},
					"entries": [
						"One {@dice 14d6}, two {@dice 12d6}, four {@dice 10d6} (DC 32)"
					],
					"_mod": {
						"entries": {
							"with": "This necklace has one {@dice 14d6}, two {@dice 12d6} and four {@dice 10d6} beads with a DC 32 basic Reflex save."
						}
					}
				},
				{
					"variantType": "VI",
					"level": 15,
					"name": "Necklace of Fireballs (Type VI)",
					"price": {
						"coin": "gp",
						"amount": 4200
					},
					"entries": [
						"One {@dice 16d6}, three {@dice 14d6}, four {@dice 12d6} (DC 36)"
					],
					"_mod": {
						"entries": {
							"with": "This necklace has one {@dice 16d6}, three {@dice 14d6} and four {@dice 12d6} beads with a DC 36 basic Reflex save."
						}
					}
				},
				{
					"variantType": "VII",
					"level": 17,
					"name": "Necklace of Fireballs (Type VII)",
					"price": {
						"coin": "gp",
						"amount": 9600
					},
					"entries": [
						"One {@dice 18d6}, three {@dice 16d6}, five {@dice 14d6} (DC 39)"
					],
					"_mod": {
						"entries": {
							"with": "This necklace has one {@dice 18d6}, three {@dice 16d6} and five {@dice 14d6} beads with a DC 39 basic Reflex save."
						}
					}
				}
			],
			"_vmod": {
				"entriesMode": "generic",
				"entries": {
					"mode": "replaceTxt",
					"replace": "Numerous varieties of the necklace of fireballs exist. Each has a different basic Reflex save DC and includes a combination of spheres dealing different amounts of damage, as listed for each type below."
				}
			}
		},
		{
			"name": "Nectar of Purification",
			"source": "CRB",
			"page": 561,
			"type": "Item",
			"level": 1,
			"traits": [
				"consumable",
				"magical",
				"necromancy",
				"oil"
			],
			"price": {
				"coin": "gp",
				"amount": 3
			},
			"usage": "held in 1 hand",
			"bulk": "L",
			"activate": {
				"activity": {
					"number": 1,
					"unit": "action"
				},
				"components": [
					"{@action Interact}"
				]
			},
			"category": "Oil",
			"entries": [
				"A shimmering liquid, nectar of purification is often stored in bottles similar to those used for vinegar. This oil casts a 1st-level {@spell purify food and drink} spell over any food or drink onto which it's poured. The nectar evaporates as it takes effect, leaving the taste and texture of the food or drink unaltered."
			]
		},
		{
			"name": "Nettleweed Residue",
			"source": "CRB",
			"page": 553,
			"type": "Item",
			"level": 8,
			"traits": [
				"alchemical",
				"consumable",
				"contact",
				"poison"
			],
			"price": {
				"coin": "gp",
				"amount": 75
			},
			"usage": "held in 2 hands",
			"bulk": "L",
			"activate": {
				"activity": {
					"number": 1,
					"unit": "action"
				},
				"components": [
					"{@action Interact}"
				]
			},
			"category": "Poison",
			"entries": [
				"Concentrated sap of stinging weeds makes an effective toxin.",
				{
					"type": "affliction",
					"DC": 27,
					"savingThrow": "Fortitude",
					"onset": "1 minute",
					"maxDuration": "6 minutes",
					"stages": [
						{
							"stage": 1,
							"entry": "{@damage 8d6} poison damage",
							"duration": "1 minute"
						},
						{
							"stage": 2,
							"entry": "{@damage 10d6} poison damage",
							"duration": "1 minute"
						},
						{
							"stage": 3,
							"entry": "{@damage 13d6} poison damage",
							"duration": "1 minute"
						}
					]
				}
			]
		},
		{
			"name": "Nightmare Vapor",
			"source": "CRB",
			"page": 553,
			"type": "Item",
			"level": 16,
			"traits": [
				"alchemical",
				"consumable",
				"inhaled",
				"poison"
			],
			"price": {
				"coin": "gp",
				"amount": 1400
			},
			"usage": "held in 1 hand",
			"bulk": "L",
			"activate": {
				"activity": {
					"number": 1,
					"unit": "action"
				},
				"components": [
					"{@action Interact}"
				]
			},
			"category": "Poison",
			"entries": [
				"Purportedly sourced from any number of outlandish locales, nightmare vapor is most often created by boiling the sweat collected from humanoids caught in the throes of terrible nightmares.",
				{
					"type": "affliction",
					"DC": 36,
					"savingThrow": "Fortitude",
					"onset": "1 round",
					"maxDuration": "6 rounds",
					"stages": [
						{
							"stage": 1,
							"entry": "{@condition confused}",
							"duration": "1 round"
						},
						{
							"stage": 2,
							"entry": "{@condition confused} and {@condition flat-footed}",
							"duration": "1 round"
						},
						{
							"stage": 3,
							"entry": "{@condition confused}, flatfooted, and {@condition stupefied 2}",
							"duration": "1 round"
						}
					]
				}
			]
		},
		{
			"name": "Oathbow",
			"source": "CRB",
			"page": 602,
			"type": "Item",
			"level": 11,
			"traits": [
				"divination",
				"magical"
			],
			"price": {
				"coin": "gp",
				"amount": 1300
			},
			"usage": "held in 1 hand",
			"bulk": 2,
			"category": "Weapon",
			"entries": [
				"Constructed of a flexible, white wood and with ornate, twisting designs carved into its surface, this +2 striking composite longbow appears to have been made by elves. Sometimes when you loose an arrow, its whistling in flight sounds like a voice whispering in Elven, wishing for the swift defeat of your enemies.",
				{
					"type": "ability",
					"style": "compact",
					"activity": {
						"number": 1,
						"unit": "action"
					},
					"components": [
						"command"
					],
					"entries": [
						"You swear an oath to destroy one creature you can see. For the next 7 days or until that creature is slain, your attacks with the bow against that creature deal {@damage 1d6} additional damage, and you gain a +2 circumstance bonus to {@skill Survival} checks to {@action Track} that creature. Your critical hits against the target gain the bow's critical specialization effect (page 283); if they would already do so, they instead increase the DC of the {@skill Athletics} check to {@action Escape} when critically hit to DC 20.",
						"After you activate the bow, you can't activate it again for 7 days. If you kill the creature you've sworn an oath against, the oath ends and you need to wait only 10 minutes before you can activate it again."
					]
				}
			]
		},
		{
			"name": "Obfuscation Oil",
			"source": "CRB",
			"page": 561,
			"type": "Item",
			"level": 15,
			"traits": [
				"consumable",
				"illusion",
				"magical",
				"oil"
			],
			"price": {
				"coin": "gp",
				"amount": 1200
			},
			"usage": "held in 2 hands",
			"bulk": "L",
			"activate": {
				"activity": {
					"number": 1,
					"unit": "action"
				},
				"components": [
					"{@action Interact}"
				]
			},
			"category": "Oil",
			"entries": [
				"You can spread this blue-gray gel on a single item with a Bulk of 3 or less to ward it against magical detection. It becomes immune to divination magic of 8th level or lower (such as locate). This oil is permanent, but it can be removed with acid.",
				"Removing the oil in this way usually takes 1 minute for objects with Bulk of 1 or less, or a number of minutes equal to the item's Bulk."
			]
		},
		{
			"name": "Oil (1 pint)",
			"source": "CRB",
			"page": 288,
			"equipment": true,
			"type": "Item",
			"price": {
				"amount": 1,
				"coin": "cp"
			},
			"bulk": "\u2014",
			"hands": 2,
			"category": "Adventuring Gear",
			"entries": [
				"You can use oil to fuel lanterns, but you can also set a pint of oil aflame and throw it. You must first spend an {@action Interact} action preparing the oil, then throw it with another action as a ranged attack. If you hit, it splatters on the creature or in a single 5-foot square you target. You must succeed at a DC {@flatDC 10} flat check for the oil to ignite successfully when it hits. If the oil ignites, the target takes 1d6 fire damage."
			]
		},
		{
			"name": "Oil of Animation",
			"source": "CRB",
			"page": 561,
			"type": "Item",
			"level": 12,
			"traits": [
				"uncommon",
				"consumable",
				"magical",
				"oil",
				"transmutation"
			],
			"price": {
				"coin": "gp",
				"amount": 330
			},
			"usage": "held in 2 hands",
			"bulk": "L",
			"activate": {
				"activity": {
					"number": 1,
					"unit": "action"
				},
				"components": [
					"{@action Interact}"
				]
			},
			"category": "Oil",
			"entries": [
				"You can rub this bronze-colored oil onto a melee weapon to grant it the benefits of the dancing rune (page 583). Once you fail a flat check for the weapon, causing it to fall, this effect ends."
			]
		},
		{
			"name": "Oil of Keen Edges",
			"source": "CRB",
			"page": 561,
			"type": "Item",
			"level": 11,
			"traits": [
				"uncommon",
				"consumable",
				"magical",
				"oil",
				"transmutation"
			],
			"price": {
				"coin": "gp",
				"amount": 250
			},
			"usage": "held in 2 hands",
			"bulk": "L",
			"activate": {
				"activity": {
					"number": 1,
					"unit": "action"
				},
				"components": [
					"{@action Interact}"
				]
			},
			"category": "Oil",
			"entries": [
				"When this silvery salve is applied to a melee weapon that deals piercing or slashing damage, the weapon grows sharper and more dangerous for 1 minute, granting it the benefits of the keen rune."
			]
		},
		{
			"name": "Oil of Mending",
			"source": "CRB",
			"page": 561,
			"type": "Item",
			"level": 3,
			"traits": [
				"consumable",
				"magical",
				"oil",
				"transmutation"
			],
			"price": {
				"coin": "gp",
				"amount": 9
			},
			"usage": "held in 2 hands",
			"bulk": "L",
			"category": "Oil",
			"entries": [
				"A vial of oil of mending appears to have countless translucent threads swirling within. Applying this oil to an item casts a 2nd-level {@spell mending} spell to repair the item."
			]
		},
		{
			"name": "Oil of Potency",
			"source": "CRB",
			"page": 562,
			"type": "Item",
			"level": 2,
			"traits": [
				"consumable",
				"magical",
				"oil",
				"transmutation"
			],
			"price": {
				"coin": "gp",
				"amount": 7
			},
			"usage": "held in 2 hands",
			"bulk": "L",
			"activate": {
				"activity": {
					"number": 1,
					"unit": "action"
				},
				"components": [
					"{@action Interact}"
				]
			},
			"category": "Oil",
			"entries": [
				"When you apply this thick, viscous oil to a weapon or suit of armor, that item immediately becomes magically potent. If the item is a weapon, it temporarily becomes a +1 striking weapon, or, if it's armor, it temporarily becomes +1 resilient armor. This lasts for 1 minute."
			]
		},
		{
			"name": "Oil of Repulsion",
			"source": "CRB",
			"page": 562,
			"type": "Item",
			"level": 11,
			"traits": [
				"abjuration",
				"consumable",
				"magical",
				"oil"
			],
			"price": {
				"coin": "gp",
				"amount": 175
			},
			"usage": "held in 2 hands",
			"bulk": "L",
			"activate": {
				"activity": {
					"number": 1,
					"unit": "action"
				},
				"components": [
					"{@action Interact}"
				]
			},
			"category": "Oil",
			"entries": [
				"This oil contains magnetically charged iron filings repelled into opposite ends of the vial. For 1 minute after you apply this oil to armor, any creature that hits you with a melee {@action Strike} must attempt a DC 28 Fortitude save with the following effects.",
				{
					"type": "successDegree",
					"entries": {
						"Success": "The creature is unaffected.",
						"Failure": "The creature is pushed up to 10 feet away from you (the GM determines the direction).",
						"Critical Failure": "As failure, and the creature is also knocked {@condition prone}."
					}
				}
			]
		},
		{
			"name": "Oil of Weightlessness",
			"source": "CRB",
			"page": 562,
			"type": "Item",
			"level": "2+",
			"traits": [
				"consumable",
				"magical",
				"oil",
				"transmutation"
			],
			"usage": "held in 2 hands",
			"bulk": "L",
			"activate": {
				"activity": {
					"number": 1,
					"unit": "action"
				},
				"components": [
					"{@action Interact}"
				]
			},
			"category": "Oil",
			"entries": [
				"You can spread this shimmering oil on an item of 1 Bulk or less to make it feel weightless. It has negligible Bulk for 1 hour."
			],
			"generic": "G",
			"variants": [
				{
					"variantType": "oil of weightlessness",
					"level": 2,
					"price": {
						"coin": "gp",
						"amount": 6
					},
					"entries": []
				},
				{
					"variantType": "greater oil of weightlessness",
					"level": 6,
					"price": {
						"coin": "gp",
						"amount": 36
					},
					"entries": [
						"This oil can affect an item of 2 Bulk or less and lasts 8 hours."
					],
					"_mod": {
						"entries": [
							{
								"mode": "replaceTxt",
								"replace": "1 Bulk",
								"with": "2 Bulk"
							},
							{
								"mode": "replaceTxt",
								"replace": "1 hour",
								"with": "8 hours"
							}
						],
						"entriesMode": "generic"
					}
				}
			]
		},
		{
			"name": "Omnidirectional Spear Snare",
			"source": "CRB",
			"page": 591,
			"type": "Snare",
			"level": 16,
			"traits": [
				"consumable",
				"mechanical",
				"snare",
				"trap"
			],
			"price": {
				"coin": "gp",
				"amount": 1500
			},
			"category": "Snare",
			"entries": [
				"As soon as a creature enters the snare's square, the snare unleashes wickedly powerful spears at the creature from all directions, dealing {@damage 19d8} piercing damage (DC 37 basic Reflex)."
			]
		},
		{
			"name": "Onyx Panther",
			"source": "CRB",
			"page": 569,
			"type": "Item",
			"level": 2,
			"traits": [
				"consumable",
				"magical",
				"transmutation",
				"talisman"
			],
			"price": {
				"coin": "gp",
				"amount": 7
			},
			"usage": "affixed to armor",
			"bulk": "\u2014",
			"activate": {
				"activity": {
					"number": 1,
					"unit": "free"
				},
				"components": [
					"envision"
				],
				"requirements": "You are trained in {@skill Stealth}.",
				"trigger": "You use a {@action Sneak} action"
			},
			"category": "Talisman",
			"entries": [
				"This small stone is a stylized panther shape. When you activate it, you can move your full Speed (instead of half) during the triggering {@action Sneak} and any other time you {@action Sneak} this turn."
			]
		},
		{
			"name": "Orichalcum",
			"source": "CRB",
			"page": 579,
			"type": "Material",
			"level": "17+",
			"traits": [
				"rare",
				"precious"
			],
			"category": "Material",
			"entries": [
				"The most rare and valuable skymetal, orichalcum is coveted for its incredible time-related magical properties. This dull, coppery metal isn't as physically sturdy as adamantine, but orichalcum's time-bending properties protect it, granting it greater Hardness and Hit Points. If an orichalcum item takes damage but isn't destroyed, it repairs itself completely 24 hours later.",
				{
					"type": "table",
					"source": "CRB",
					"page": 579,
					"labelRowIdx": [
						0
					],
					"colSizes": [
						2,
						1,
						1,
						1
					],
					"colStyles": [
						"text-left",
						"text-center",
						"text-center",
						"text-center"
					],
					"rows": [
						[
							"Orichalcum Items",
							"Hardness",
							"HP",
							"BT"
						],
						[
							"{@b Thin Items}",
							"",
							"",
							""
						],
						{
							"type": "multiRow",
							"rows": [
								[
									"{@indentFirst High-grade}",
									"16",
									"64",
									"32"
								]
							]
						},
						[
							"{@b Items}",
							"",
							"",
							""
						],
						{
							"type": "multiRow",
							"rows": [
								[
									"{@indentFirst High-grade}",
									"18",
									"72",
									"36"
								]
							]
						},
						[
							"{@b Structures}",
							"",
							"",
							""
						],
						{
							"type": "multiRow",
							"rows": [
								[
									"{@indentFirst High-grade}",
									"35",
									"140",
									"70"
								]
							]
						}
					]
				}
			],
			"generic": "G",
			"variants": [
				{
					"price": {
						"coin": "gp",
						"amount": 1000
					},
					"bulk": "L",
					"entries": [],
					"variantType": "orichalcum chunk"
				},
				{
					"price": {
						"coin": "gp",
						"amount": 10000
					},
					"bulk": 1,
					"entries": [],
					"variantType": "orichalcum ingot"
				},
				{
					"variantType": "high-grade orichalcum object",
					"level": 17,
					"price": {
						"coin": "gp",
						"amount": 10000,
						"note": "per Bulk"
					},
					"entries": []
				}
			]
		},
		{
			"name": "Orichalcum Armor",
			"source": "CRB",
			"page": 556,
			"type": "Item",
			"level": 20,
			"traits": [
				"rare"
			],
			"usage": "worn armor",
			"bulk": "varies by armor",
			"category": "Material",
			"entries": [
				"Orichalcum armor can be etched with four magic property runes instead of three due to the magical empowerment of orichalcum. If you are wearing armor made of orichalcum, the armor grants you insights into the future, granting you a +1 circumstance bonus to initiative rolls."
			],
			"generic": "G",
			"variants": [
				{
					"variantType": "high-grade orichalcum armor",
					"level": 20,
					"price": {
						"coin": "gp",
						"amount": 55000,
						"note": "+ 5,500 gp per Bulk"
					},
					"craftReq": [
						"The initial raw materials must include orichalcum worth at least 27,500 gp + 2,750 gp per Bulk."
					],
					"entries": []
				}
			]
		},
		{
			"name": "Orichalcum Shield",
			"source": "CRB",
			"page": 587,
			"type": "Item",
			"level": "17+",
			"traits": [
				"rare"
			],
			"usage": "varies by shield",
			"category": "Shield",
			"entries": [
				"Orichalcum shields' time-bending properties are particularly useful for keeping them intact. The first time each day an orichalcum shield would be destroyed, it is instead left with 1 Hit Point and the {@condition broken} condition."
			],
			"generic": "G",
			"variants": [
				{
					"variantType": "high-grade orichalcum buckler",
					"name": "High-Grade Orichalcum Buckler",
					"level": 17,
					"price": {
						"coin": "gp",
						"amount": 12000
					},
					"bulk": "L",
					"craftReq": [
						"orichalcum worth at least 6,000 gp The shield has Hardness 14, HP 56, and BT 28."
					],
					"entries": []
				},
				{
					"variantType": "high-grade orichalcum shield",
					"level": 17,
					"shieldData": {
						"hardness": 16,
						"hp": 64,
						"bt": 32
					},
					"entries": [
						"gp; Bulk 1; {@action Craft} Requirements orichalcum worth at least6,600 gp The shield has Hardness 16, HP 64, and BT 32."
					]
				}
			]
		},
		{
			"name": "Orichalcum Weapon",
			"source": "CRB",
			"page": 599,
			"type": "Item",
			"level": 18,
			"traits": [
				"rare"
			],
			"usage": "varies by weapon",
			"category": "Weapon",
			"entries": [
				"Orichalcum weapons can have four magic property runes instead of three.",
				"Due to orichalcum's temporal properties, etching the speed weapon property rune onto an orichalcum weapon costs half the normal Price (though transferring the rune to a weapon made of another material requires you to first pay the remaining Price and then pay the cost to transfer)."
			],
			"generic": "G",
			"variants": [
				{
					"variantType": "high-grade orichalcum weapon",
					"level": 18,
					"price": {
						"coin": "gp",
						"amount": 22500,
						"note": "+ 2,250 gp per Bulk"
					},
					"craftReq": [
						"at least 11,250 gp of orichalcum + 1,125 gp per Bulk."
					],
					"entries": []
				}
			]
		},
		{
			"name": "Owlbear Claw",
			"source": "CRB",
			"page": 569,
			"type": "Item",
			"level": 1,
			"traits": [
				"consumable",
				"evocation",
				"magical",
				"talisman"
			],
			"price": {
				"coin": "gp",
				"amount": 3
			},
			"usage": "affixed to a weapon",
			"bulk": "\u2014",
			"activate": {
				"activity": {
					"number": 1,
					"unit": "free"
				},
				"components": [
					"envision"
				],
				"trigger": "You critically succeed at an attack roll with the affixed weapon."
			},
			"category": "Talisman",
			"entries": [
				"This claw set in an iron clasp and chain isn't always the claw of an owlbear. When you activate the claw, the triggering attack gains the weapon's critical specialization effect."
			]
		},
		{
			"name": "Panacea",
			"source": "CRB",
			"page": 563,
			"type": "Item",
			"level": 13,
			"traits": [
				"uncommon",
				"consumable",
				"healing",
				"magical",
				"necromancy",
				"potion"
			],
			"price": {
				"coin": "gp",
				"amount": 450
			},
			"usage": "held in 1 hand",
			"bulk": "L",
			"activate": {
				"activity": {
					"number": 1,
					"unit": "action"
				},
				"components": [
					"{@action Interact}"
				]
			},
			"category": "Potion",
			"entries": [
				"This potion appears to shift colors, and no two observers describe it in the same way. When consumed, it attempts to counteract all curses and diseases affecting you, as well as the {@condition blinded} and {@condition deafened} conditions from spells affecting you.",
				"The potion has a counteract level of 7 and a +20 modifier for the roll."
			]
		},
		{
			"name": "Pendant of the Occult",
			"source": "CRB",
			"page": 613,
			"type": "Item",
			"level": "3+",
			"traits": [
				"divination",
				"invested",
				"occult"
			],
			"usage": "worn",
			"bulk": "\u2014",
			"category": "Worn",
			"entries": [
				"This amulet is hollow and shaped in the form of an unblinking eye. Its cavity typically holds some fragment of occult text. While wearing the pendant, you gain a +1 item bonus to {@skill Occultism} checks, and you can cast the {@spell guidance} cantrip as an occult innate spell."
			],
			"generic": "G",
			"variants": [
				{
					"level": 3,
					"price": {
						"coin": "gp",
						"amount": 60
					},
					"entries": [],
					"variantType": "pendant of the occult"
				},
				{
					"variantType": "greater pendant of the occult",
					"level": 9,
					"price": {
						"coin": "gp",
						"amount": 650
					},
					"entries": [
						"The pendant grants a +2 item bonus and can be activated.",
						"{@b Activate} 10 minutes ({@action Cast a Spell}); {@b Frequency} once per day; {@b Effect} You cast a 4th-level {@spell dream message} spell."
					]
				}
			]
		},
		{
			"name": "Penetrating Ammunition",
			"source": "CRB",
			"page": 560,
			"type": "Item",
			"level": 12,
			"traits": [
				"consumable",
				"magical",
				"transmutation"
			],
			"price": {
				"coin": "gp",
				"amount": 400
			},
			"activate": {
				"activity": {
					"number": 1,
					"unit": "action"
				},
				"components": [
					"{@action Interact}"
				]
			},
			"ammunition": [
				"arrow",
				"bolt"
			],
			"category": "Ammunition",
			"entries": [
				"This ammunition has a slender shape and a viciously pointed tip. When you activate and shoot penetrating ammunition, the {@action Strike} takes the shape of a 60-foot line originating from you.",
				"Roll one attack roll and compare the result to the AC of each target in the line. The ammunition ignores up to 10 of a target's resistance, and it can penetrate walls up to 1 foot thick with Hardness 10 or less. Each target that takes damage from this ammunition also takes {@damage 1d6} {@condition persistent damage||persistent bleed damage}.",
				"If your attack roll result is a natural 20, you improve your degree of success only against the first target in the line, but you can still score a critical hit on other targets if your result exceeds their AC by 10 or more. If you have access to your bow's critical specialization effect, penetrating ammunition applies that effect only against a target in the last square of the line."
			]
		},
		{
			"name": "Persona Mask",
			"source": "CRB",
			"page": 613,
			"type": "Item",
			"level": "3+",
			"traits": [
				"fortune",
				"illusion",
				"invested",
				"magical"
			],
			"usage": "worn mask",
			"bulk": "\u2014",
			"category": "Worn",
			"entries": [
				"Despite covering the entire face, this alabaster mask does not hinder vision or other senses. Wearing the mask grants a +1 item bonus to {@skill Performance} checks while acting, orating, performing comedy, or singing.",
				{
					"type": "ability",
					"style": "compact",
					"activity": {
						"number": 1,
						"unit": "action"
					},
					"components": [
						"envision"
					],
					"entries": [
						"You change the mask's appearance into an artistic rendition of a dramatic character of your choice."
					]
				}
			],
			"generic": "G",
			"variants": [
				{
					"level": 3,
					"price": {
						"coin": "gp",
						"amount": 50
					},
					"entries": [],
					"variantType": "persona mask"
				},
				{
					"variantType": "greater persona mask",
					"level": 9,
					"price": {
						"coin": "gp",
						"amount": 650
					},
					"entries": [
						"The mask grants a +2 bonus and can be activated.",
						"{@b Activate} {@as R} envision (fortune); {@b Frequency} once per day; {@b Trigger} You fail a {@skill Performance} check that benefits from the mask's bonus; {@b Effect} You change the mask's character and reroll the {@skill Performance} check, using the second result."
					]
				}
			]
		},
		{
			"name": "Philosopher's Stone",
			"source": "CRB",
			"page": 554,
			"type": "Item",
			"level": 20,
			"traits": [
				"uncommon",
				"alchemical",
				"consumable"
			],
			"price": {
				"coin": null
			},
			"usage": "held in 2 hands",
			"bulk": 2,
			"activate": {
				"activity": {
					"number": 1,
					"unit": "action"
				},
				"components": [
					"{@action Interact} or 1 or more days"
				]
			},
			"category": "Tool",
			"entries": [
				"An {@class alchemist} with the {@feat Craft Philosopher's Stone} feat can create a philosopher's stone once per month by spending 1 batch of infused reagents during their daily preparations using the advanced alchemy class feature. This is the only way to create a philosopher's stone.",
				"At a glance, a philosopher's stone appears to be an ordinary, sooty piece of natural rock. Breaking the rock open with a {@action Force Open} action (DC 35) reveals a cavity at the stone's heart. The cavity is lined with a rare type of quicksilver that can transmute base metals into precious metals or create an {@item elixir of rejuvenation}.",
				"To use the quicksilver, you must be legendary in {@skill Crafting} and have the {@feat Alchemical Crafting} feat. You can then use the stone's quicksilver for one of two effects:",
				{
					"type": "list",
					"items": [
						"You can apply the stone's quicksilver to an {@trait infused} {@item true elixir of life} using an {@action Interact} action. This turns the elixir into an {@trait infused} {@item elixir of rejuvenation} instantaneously. This doesn't require any crafting time or additional materials.",
						"You can spend up to a month of downtime applying the quicksilver either to iron to create silver or to lead to create gold. Treat this as a 20th-level task to {@action Earn Income} using {@skill Crafting}, except that you create 500 gp worth of your chosen metal per day on a success or 750 gp worth per day on a critical success."
					]
				}
			]
		},
		{
			"name": "Phylactery of Faithfulness",
			"source": "CRB",
			"page": 614,
			"type": "Item",
			"level": "9+",
			"traits": [
				"divination",
				"divine",
				"invested"
			],
			"usage": "worn circlet",
			"bulk": "L",
			"category": "Worn",
			"entries": [
				"This tiny box holds a fragment of religious scripture sacred to a particular deity. The box is worn by affixing it to a leather cord and tying it around your head just above your brow. You don't gain any benefit from the phylactery if you don't worship the affiliated deity. The phylactery grants you religious wisdom, which manifests as a +2 item bonus to {@skill Religion} checks. Just before you perform an action that would be anathema to the phylactery's deity, the phylactery warns you of the potential transgression in time for you to change your mind.",
				{
					"type": "ability",
					"style": "compact",
					"activity": {
						"number": 1,
						"unit": "action"
					},
					"components": [
						"envision"
					],
					"frequency": {
						"unit": "day",
						"number": 1
					},
					"entries": [
						"You ask for guidance about a particular course of action, gaining the effects of an {@spell augury} spell."
					]
				}
			],
			"generic": "G",
			"variants": [
				{
					"level": 9,
					"price": {
						"coin": "gp",
						"amount": 680
					},
					"entries": [],
					"variantType": "phylactery of faithfulness"
				},
				{
					"variantType": "greater phylactery of faithfulness",
					"level": 17,
					"price": {
						"coin": "gp",
						"amount": 13000
					},
					"craftReq": [
						"You worship the phylactery's deity."
					],
					"entries": [
						"The phylactery grants a +3 item bonus, and you can activate it once every 30 minutes."
					]
				}
			]
		},
		{
			"name": "Piton",
			"source": "CRB",
			"page": 288,
			"equipment": true,
			"type": "Item",
			"price": {
				"amount": 1,
				"coin": "cp"
			},
			"bulk": "\u2014",
			"hands": 1,
			"category": "Adventuring Gear",
			"entries": [
				"These small spikes can be used as anchors to make climbing easier. To affix a piton, you must hold it in one hand and use a hammer to drive it in with your other hand. You can attach a rope to the hammered piton so that you don't fall all the way to the ground on a critical failure while Climbing."
			]
		},
		{
			"name": "Plate Armor of the Deep",
			"source": "CRB",
			"page": 558,
			"type": "Item",
			"level": 15,
			"traits": [
				"uncommon",
				"abjuration",
				"invested",
				"magical"
			],
			"price": {
				"coin": "gp",
				"amount": 6500
			},
			"usage": "worn armor",
			"bulk": 4,
			"category": "Armor",
			"entries": [
				"This suit of +2 greater resilient full plate is decorated with swirling, ornate motifs of waves and fish scales. While wearing it, you take no Speed reduction or check penalty from armor when Swimming, gain a +2 item bonus to {@skill Athletics} checks to {@action Swim}, can breathe underwater, and can speak Aquan."
			]
		},
		{
			"name": "Pocket Stage",
			"source": "CRB",
			"page": 596,
			"type": "Item",
			"level": 5,
			"traits": [
				"conjuration",
				"magical",
				"structure"
			],
			"price": {
				"coin": "gp",
				"amount": 138
			},
			"bulk": "L",
			"bulkNote": "when not activated",
			"category": "Structure",
			"entries": [
				"This item appears to be a miniature replica of a theater.",
				"It includes a small pocket full of minute set dressing and costumed paper dolls.",
				{
					"type": "ability",
					"style": "compact",
					"activity": {
						"number": 1,
						"unit": "minute",
						"entry": "(1 minute)"
					},
					"components": [
						"command",
						"envision",
						"{@action Interact}"
					],
					"entries": [
						"You place the miniature theater on the ground, filling it with any set dressing and up to six figures you choose. Then, you tap a rhythm on the miniature, causing it to grow into a modest stage 20 feet wide and 15 feet deep. It's dressed with the decorations you selected, and simple mannequins wear the costumes you chose. A wooden proscenium arch frames the stage, and simple curtains along the sides conceal the wings.",
						"As a magical structure, the stage has the {@trait structure} trait.",
						"All the stage's set dressing is illusory and disappears if taken more than 20 feet from the stage. The costumes are physical but with illusory embellishments that fade at the same range, revealing only plain, white smocks."
					]
				}
			]
		},
		{
			"name": "Possibility Tome",
			"source": "CRB",
			"page": 574,
			"type": "Item",
			"level": 18,
			"traits": [
				"magical",
				"divination"
			],
			"price": {
				"coin": "gp",
				"amount": 22000
			},
			"usage": "held in 2 hands",
			"bulk": 2,
			"category": "Held",
			"entries": [
				"An array of semiprecious stones is set into the ornate silver and beaten copper cover of this thick and weighty tome. If you open the book before it's been activated, its vellum pages are blank and pristine, but once activated, words dance and swim onto the pages before your eyes.",
				{
					"type": "ability",
					"style": "compact",
					"activity": {
						"number": 10,
						"unit": "minute"
					},
					"components": [
						"envision",
						"{@action Interact}"
					],
					"entries": [
						"As you flip through the book, you think about a broad topic you want to know more about. Choose one skill: {@skill Arcana}, {@skill Crafting}, {@skill Medicine}, {@skill Nature}, {@skill Occultism}, {@skill Religion}, {@skill Society}, or a single subcategory of {@skill Lore}. The book's pages fill with information about that skill, though only you can see the information. While the pages are full, you can spend an {@action Interact} action perusing the book just before attempting a check to {@action Recall Knowledge} with the chosen skill. This grants you a +3 item bonus to the check, and if you roll a critical failure, you get a failure instead.",
						"The information within the book disappears after 24 hours or when the tome is activated again."
					]
				}
			]
		},
		{
			"name": "Potency Crystal",
			"source": "CRB",
			"page": 569,
			"equipment": true,
			"type": "Item",
			"level": 1,
			"traits": [
				"consumable",
				"evocation",
				"magical",
				"talisman"
			],
			"price": {
				"coin": "gp",
				"amount": 4
			},
			"usage": "affixed to a weapon",
			"bulk": "\u2014",
			"activate": {
				"activity": {
					"number": 1,
					"unit": "free"
				},
				"components": [
					"envision"
				],
				"trigger": "You make an attack with the affixed weapon, but you haven't rolled yet."
			},
			"category": "Talisman",
			"entries": [
				"This fluorite crystal glows with a strange phosphorescence.",
				"When you activate the crystal, the weapon becomes a {@item +1 weapon potency||+1} {@item striking} weapon for the rest of the turn, gaining a +1 item bonus to the attack roll and increasing the damage on a hit to two weapon damage dice."
			]
		},
		{
			"name": "Potion of Flying",
			"source": "CRB",
			"page": 563,
			"type": "Item",
			"level": "8+",
			"traits": [
				"consumable",
				"magical",
				"potion",
				"transmutation"
			],
			"usage": "held in 1 hand",
			"bulk": "L",
			"activate": {
				"activity": {
					"number": 1,
					"unit": "action"
				},
				"components": [
					"{@action Interact}"
				]
			},
			"category": "Potion",
			"entries": [
				"Upon drinking this effervescent concoction, you gain a fly Speed of 40 feet for 1 minute."
			],
			"generic": "G",
			"variants": [
				{
					"variantType": "standard",
					"level": 8,
					"price": {
						"coin": "gp",
						"amount": 100
					},
					"entries": []
				},
				{
					"variantType": "greater",
					"level": 15,
					"price": {
						"coin": "gp",
						"amount": 1000
					},
					"entries": [
						"The fly Speed lasts for 1 hour."
					],
					"_mod": {
						"entries": {
							"mode": "replaceTxt",
							"replace": "1 minute",
							"with": "1 hour"
						},
						"entriesMode": "generic"
					}
				}
			]
		},
		{
			"name": "Potion of Leaping",
			"source": "CRB",
			"page": 563,
			"otherSources": {
				"Reprinted": [
					"BB|52"
				]
			},
			"type": "Item",
			"level": 5,
			"traits": [
				"consumable",
				"magical",
				"potion",
				"transmutation"
			],
			"price": {
				"coin": "gp",
				"amount": 21
			},
			"usage": "held in 1 hand",
			"bulk": "L",
			"activate": {
				"activity": {
					"number": 1,
					"unit": "action"
				},
				"components": [
					"{@action Interact}"
				]
			},
			"category": "Potion",
			"entries": [
				"For 1 minute after you drink this fizzy potion, whenever you {@action Leap}, you gain the effect of the 1st-level {@spell jump} spell."
			]
		},
		{
			"name": "Potion of Quickness",
			"source": "CRB",
			"page": 563,
			"type": "Item",
			"level": 8,
			"traits": [
				"consumable",
				"magical",
				"potion",
				"transmutation"
			],
			"price": {
				"coin": "gp",
				"amount": 90
			},
			"usage": "held in 1 hand",
			"bulk": "L",
			"activate": {
				"activity": {
					"number": 1,
					"unit": "action"
				},
				"components": [
					"{@action Interact}"
				]
			},
			"category": "Potion",
			"entries": [
				"Drinking this silver potion grants you the effects of haste for 1 minute."
			]
		},
		{
			"name": "Potion of Resistance",
			"source": "CRB",
			"page": 563,
			"otherSources": {
				"Reprinted": [
					"BB|52"
				]
			},
			"type": "Item",
			"level": "6+",
			"traits": [
				"abjuration",
				"consumable",
				"magical",
				"potion"
			],
			"usage": "held in 1 hand",
			"bulk": "L",
			"activate": {
				"activity": {
					"number": 1,
					"unit": "action"
				},
				"components": [
					"{@action Interact}"
				]
			},
			"category": "Potion",
			"entries": [
				"Drinking this thick, fortifying potion grants resistance against a single damage type for 1 hour. Each potion of resistance is created to defend against acid, cold, electricity, fire, or sonic damage (and is called a lesser potion of fire resistance or the like)."
			],
			"generic": "G",
			"variants": [
				{
					"variantType": "lesser",
					"level": 6,
					"price": {
						"coin": "gp",
						"amount": 45
					},
					"entries": [
						"You gain resistance 5 to the appropriate energy type."
					],
					"_mod": {
						"entries": {
							"with": "resistance 5 against"
						}
					}
				},
				{
					"variantType": "moderate",
					"level": 10,
					"price": {
						"coin": "gp",
						"amount": 180
					},
					"entries": [
						"You gain resistance 10 to the appropriate energy type."
					],
					"_mod": {
						"entries": {
							"with": "resistance 10 against"
						}
					}
				},
				{
					"variantType": "greater",
					"level": 14,
					"price": {
						"coin": "gp",
						"amount": 850
					},
					"entries": [
						"You gain resistance 15 to the appropriate energy type."
					],
					"_mod": {
						"entries": {
							"with": "resistance 15 against"
						}
					}
				}
			],
			"_vmod": {
				"entriesMode": "generic",
				"entries": {
					"mode": "replaceTxt",
					"replace": "resistance against"
				}
			}
		},
		{
			"name": "Potion of Swimming",
			"source": "CRB",
			"page": 563,
			"type": "Item",
			"level": "6+",
			"traits": [
				"consumable",
				"magical",
				"potion",
				"transmutation"
			],
			"usage": "held in 1 hand",
			"bulk": "L",
			"activate": {
				"activity": {
					"number": 1,
					"unit": "action"
				},
				"components": [
					"{@action Interact}"
				]
			},
			"category": "Potion",
			"entries": [
				"This potion tastes like salt water, and sandy grit settles to the bottom of its container. When you drink it, you gain a swim Speed equal to your land Speed for 10 minutes."
			],
			"generic": "G",
			"variants": [
				{
					"variantType": "moderate",
					"level": 6,
					"price": {
						"coin": "gp",
						"amount": 50
					},
					"entries": []
				},
				{
					"variantType": "greater",
					"level": 11,
					"price": {
						"coin": "gp",
						"amount": 250
					},
					"entries": [
						"The swim Speed lasts for 1 hour."
					],
					"_mod": {
						"entries": {
							"mode": "replaceTxt",
							"replace": "10 minutes",
							"with": "1 hour"
						},
						"entriesMode": "generic"
					}
				}
			]
		},
		{
			"name": "Potion of Tongues",
			"source": "CRB",
			"page": 563,
			"type": "Item",
			"level": 12,
			"traits": [
				"uncommon",
				"consumable",
				"divination",
				"magical",
				"potion"
			],
			"price": {
				"coin": "gp",
				"amount": 320
			},
			"usage": "held in 1 hand",
			"bulk": "L",
			"activate": {
				"activity": {
					"number": 1,
					"unit": "action"
				},
				"components": [
					"{@action Interact}"
				]
			},
			"category": "Potion",
			"entries": [
				"This sour potion enlivens your tongue with unusual flavors and uncommon eloquence, allowing you to speak and understand all languages for 4 hours after you drink it. This doesn't allow you to read these languages in their written form."
			]
		},
		{
			"name": "Potion of Undetectability",
			"source": "CRB",
			"page": 563,
			"type": "Item",
			"level": 18,
			"traits": [
				"consumable",
				"illusion",
				"magical",
				"potion"
			],
			"price": {
				"coin": "gp",
				"amount": 4400
			},
			"usage": "held in 1 hand",
			"bulk": "L",
			"activate": {
				"activity": {
					"number": 1,
					"unit": "action"
				},
				"components": [
					"{@action Interact}"
				]
			},
			"category": "Potion",
			"entries": [
				"Drinking this dull-black liquid makes you undetectable to divinations. This grants the same effects as mind blank, but without the bonus against {@trait mental} effects. You also gain the effects of a 4th-level {@spell invisibility} spell, which protects against {@spell see invisibility} spells of 8th level and lower and has a DC of 36 against true seeing. The potion's effects last for 10 minutes."
			]
		},
		{
			"name": "Potion of Water Breathing",
			"source": "CRB",
			"page": 564,
			"otherSources": {
				"Reprinted": [
					"BB|53"
				]
			},
			"type": "Item",
			"level": 3,
			"traits": [
				"consumable",
				"magical",
				"potion",
				"transmutation"
			],
			"price": {
				"coin": "gp",
				"amount": 11
			},
			"usage": "held in 1 hand",
			"bulk": "L",
			"activate": {
				"activity": {
					"number": 1,
					"unit": "action"
				},
				"components": [
					"{@action Interact}"
				]
			},
			"category": "Potion",
			"entries": [
				"This filmy, gray potion smells of an old fish midden and tastes even worse. After drinking this potion, you gain the effects of a 2nd-level {@spell water breathing} spell for 1 hour."
			]
		},
		{
			"name": "Primeval Mistletoe",
			"source": "CRB",
			"page": 574,
			"type": "Item",
			"level": "6+",
			"traits": [
				"primal",
				"transmutation"
			],
			"usage": "held in 1 hand",
			"bulk": "\u2014",
			"category": "Held",
			"entries": [
				"This sprig of berry-festooned holly and mistletoe doesn't wilt or rot. It can be used as a primal focus, and it also grants the creature holding it a +1 item bonus to {@skill Nature} checks.",
				{
					"type": "ability",
					"style": "compact",
					"activity": {
						"number": 2,
						"unit": "action"
					},
					"components": [
						"{@action Interact}"
					],
					"frequency": {
						"unit": "minute",
						"interval": 10,
						"number": 1
					},
					"entries": [
						"You squeeze juice from one of the berries and smear it onto a club or staff to cast {@spell shillelagh} upon it."
					]
				},
				{
					"type": "ability",
					"style": "compact",
					"activity": {
						"number": 2,
						"unit": "action"
					},
					"components": [
						"{@action Interact}"
					],
					"frequency": {
						"unit": "day",
						"number": 1
					},
					"entries": [
						"You can twine the sprig around the wrist of one hand and touch a tree to cast {@spell tree shape} upon yourself, except instead of a becoming a tree, you become a vine on the touched tree."
					]
				}
			],
			"generic": "G",
			"variants": [
				{
					"variantType": "standard",
					"level": 6,
					"price": {
						"coin": "gp",
						"amount": 230
					},
					"entries": []
				},
				{
					"variantType": "greater",
					"level": 14,
					"price": {
						"coin": "gp",
						"amount": 3900
					},
					"entries": [
						"The sprig grants a +2 bonus and can be activated in one additional way: {@b Activate} {@as 2} {@action Interact}; {@b Frequency} once per day; {@b Effect} You plant the primeval mistletoe into an area of natural earth or stone. Once planted, the plant immediately sprouts into an area of holly bushes that don't impede movement and that pulse with positive energy, replicating the effects of a {@spell field of life} spell. This lasts for up to 1 minute, as long as you continue to Sustain the Activation. When this magic ends, the holly bushes revert back into the original primeval mistletoe."
					]
				}
			]
		},
		{
			"name": "Purple Worm Venom",
			"source": "CRB",
			"page": 553,
			"type": "Item",
			"level": 13,
			"traits": [
				"alchemical",
				"consumable",
				"injury",
				"poison"
			],
			"price": {
				"coin": "gp",
				"amount": 500
			},
			"usage": "held in 2 hands",
			"bulk": "L",
			"activate": {
				"activity": {
					"number": 3,
					"unit": "action"
				},
				"components": [
					"{@action Interact}"
				]
			},
			"category": "Poison",
			"entries": [
				"Venom from enormous purple worms leaves a victim weakened.",
				{
					"type": "affliction",
					"DC": 32,
					"savingThrow": "Fortitude",
					"maxDuration": "6 rounds",
					"stages": [
						{
							"stage": 1,
							"entry": "{@damage 5d6} poison damage and {@condition enfeebled 2}",
							"duration": "1 round"
						},
						{
							"stage": 2,
							"entry": "{@damage 6d6} poison damage and {@condition enfeebled 2}",
							"duration": "1 round"
						},
						{
							"stage": 3,
							"entry": "{@damage 8d6} poison and {@condition enfeebled 2}",
							"duration": "1 round"
						}
					]
				}
			]
		},
		{
			"name": "Quicksilver Mutagen",
			"source": "CRB",
			"page": 549,
			"type": "Item",
			"level": "1+",
			"traits": [
				"alchemical",
				"consumable",
				"elixir",
				"mutagen",
				"polymorph"
			],
			"usage": "held in 1 hand",
			"bulk": "L",
			"activate": {
				"activity": {
					"number": 1,
					"unit": "action"
				},
				"components": [
					"{@action Interact}"
				]
			},
			"category": "Elixir",
			"entries": [
				"Your features become thin and angular. You become swifter and nimbler, but your body also becomes fragile.",
				"{@b Benefit} You gain an item bonus to {@skill Acrobatics} checks, {@skill Stealth} checks, {@skill Thievery} checks, Reflex saves, and Dexterity-based attack rolls, and you gain the listed status bonus to your Speed.",
				"{@b Drawback} You take damage equal to twice your level; you can't recover Hit Points lost in this way by any means while the mutagen lasts. You take a \u20132 penalty to Fortitude saves."
			],
			"generic": "G",
			"variants": [
				{
					"variantType": "lesser",
					"level": 1,
					"price": {
						"coin": "gp",
						"amount": 4
					},
					"entries": [
						"The bonus to rolls is +1, the bonus to Speed is +5 feet, and the duration is 1 minute."
					],
					"_mod": {
						"entries": {
							"with": "You gain a +1 item bonus to {@skill Acrobatics} checks, {@skill Stealth} checks, {@skill Thievery} checks, Reflex saves, and Dexterity-based attack rolls, and you gain a +5 foot bonus to your Speed. The duration is 1 minute."
						}
					}
				},
				{
					"variantType": "moderate",
					"level": 3,
					"price": {
						"coin": "gp",
						"amount": 12
					},
					"entries": [
						"The bonus to rolls is +2, the bonus to Speed is +10 feet, and the duration is 10 minutes."
					],
					"_mod": {
						"entries": {
							"with": "You gain a +2 item bonus to {@skill Acrobatics} checks, {@skill Stealth} checks, {@skill Thievery} checks, Reflex saves, and Dexterity-based attack rolls, and you gain a +10 foot bonus to your Speed. The duration is 10 minutes."
						}
					}
				},
				{
					"variantType": "greater",
					"level": 11,
					"price": {
						"coin": "gp",
						"amount": 300
					},
					"entries": [
						"The bonus to rolls is +3, the bonus to Speed is +15 feet, and the duration is 1 hour."
					],
					"_mod": {
						"entries": {
							"with": "You gain a +3 item bonus to {@skill Acrobatics} checks, {@skill Stealth} checks, {@skill Thievery} checks, Reflex saves, and Dexterity-based attack rolls, and you gain a +15 foot bonus to your Speed. The duration is 1 hour."
						}
					}
				},
				{
					"variantType": "major",
					"level": 17,
					"price": {
						"coin": "gp",
						"amount": 3000
					},
					"entries": [
						"The bonus to rolls is +4, the bonus to Speed is +20 feet, and the duration is 1 hour."
					],
					"_mod": {
						"entries": {
							"with": "You gain a +4 item bonus to {@skill Acrobatics} checks, {@skill Stealth} checks, {@skill Thievery} checks, Reflex saves, and Dexterity-based attack rolls, and you gain a +20 foot bonus to your Speed. The duration is 1 hour."
						}
					}
				}
			],
			"_vmod": {
				"entries": {
					"mode": "replaceTxt",
					"replaceTags": true,
					"replace": "You gain an item bonus to \\{@skill Acrobatics\\} checks, \\{@skill Stealth\\} checks, \\{@skill Thievery\\} checks, Reflex saves, and Dexterity-based attack rolls, and you gain the listed status bonus to your Speed."
				},
				"entriesMode": "generic"
			}
		},
		{
			"name": "Rations (1 week)",
			"source": "CRB",
			"page": 288,
			"equipment": true,
			"type": "Item",
			"price": {
				"amount": 4,
				"coin": "sp",
				"note": "for one week's worth"
			},
			"bulk": "L",
			"hands": 1,
			"category": "Adventuring Gear",
			"entries": []
		},
		{
			"name": "Reflecting Shield",
			"source": "CRB",
			"page": 588,
			"type": "Item",
			"level": 18,
			"traits": [
				"uncommon",
				"abjuration",
				"magical"
			],
			"price": {
				"coin": "gp",
				"amount": 18000
			},
			"usage": "held in 1 hand",
			"bulk": "L",
			"category": "Shield",
			"entries": [
				"This high-grade silver buckler (Hardness 6, HP 24, BT 12) is polished to a mirrorlike sheen. The shield functions as a spellguard shield (see below) that can also reflect spells.",
				{
					"type": "ability",
					"style": "compact",
					"activity": {
						"number": 1,
						"unit": "reaction"
					},
					"components": [
						"command"
					],
					"frequency": {
						"unit": "day",
						"number": 1
					},
					"requirements": "The reflecting shield is raised",
					"entries": [
						"You attempt to reflect the spell on its caster, with the effects of a 9th-level {@spell spell turning} with a counteract modifier of +30."
					]
				}
			],
			"craftReq": [
				"Supply one casting of spell turning, and the initial raw materials must include at least 2,750 gp of silver."
			]
		},
		{
			"name": "Religious Symbol",
			"source": "CRB",
			"page": 288,
			"equipment": true,
			"type": "Item",
			"bulk": "L",
			"hands": 1,
			"category": "Adventuring Gear",
			"entries": [
				"This piece of wood or silver is emblazoned with an image representing a deity. Some divine spellcasters, such as clerics, can use a religious symbol of their deity as a divine focus to use certain abilities and cast some spells. A religious symbol must be held in one hand to use it."
			],
			"generic": "G",
			"variants": [
				{
					"variantType": "Wooden",
					"price": {
						"coin": "sp",
						"amount": 1
					},
					"entries": []
				},
				{
					"variantType": "Silver",
					"price": {
						"coin": "gp",
						"amount": 2
					},
					"entries": []
				}
			]
		},
		{
			"name": "Religious Text",
			"source": "CRB",
			"page": 288,
			"equipment": true,
			"type": "Item",
			"price": {
				"coin": "gp",
				"amount": 1
			},
			"bulk": "L",
			"hands": 1,
			"category": "Adventuring Gear",
			"entries": [
				"This manuscript contains scripture of a particular religion. Some divine spellcasters, such as clerics, can use a religious text as a divine focus to use certain abilities and cast some spells. A religious text must be held in one hand to use it."
			]
		},
		{
			"name": "Repair Kit",
			"source": "CRB",
			"page": 288,
			"equipment": true,
			"type": "Item",
			"bulk": 1,
			"hands": 2,
			"category": "Adventuring Gear",
			"entries": [
				"A repair kit allows you to perform simple repairs while traveling. It contains a portable anvil, tongs, woodworking tools, a whetstone, and oils for conditioning leather and wood. You can use a repair kit to {@action Repair} items using the {@skill Crafting} skill. You can draw and replace a worn repair kit as part of the action that uses it."
			],
			"generic": "G",
			"variants": [
				{
					"variantType": "Base",
					"name": "Repair Kit",
					"price": {
						"coin": "gp",
						"amount": 2
					},
					"entries": []
				},
				{
					"level": 3,
					"price": {
						"coin": "gp",
						"amount": 25
					},
					"entries": [
						"A superb repair kit gives you a +1 item bonus to the check."
					],
					"variantType": "Superb"
				}
			]
		},
		{
			"name": "Replacement Cosmetics",
			"source": "CRB",
			"page": 288,
			"equipment": true,
			"type": "Item",
			"price": {
				"coin": "sp",
				"amount": 1
			},
			"bulk": "\u2014",
			"category": "Adventuring Gear",
			"entries": [
				"If you've crafted a large number of disguises, you can replenish your cosmetics supply with replacement cosmetics suitable for the type of your {@item disguise kit}."
			],
			"generic": "G",
			"variants": [
				{
					"variantType": "Base",
					"name": "Replacement Cosmetics",
					"price": {
						"coin": "sp",
						"amount": 1
					},
					"entries": []
				},
				{
					"name": "Elite Replacement Cosmetics",
					"level": 3,
					"price": {
						"coin": "sp",
						"amount": 5
					},
					"entries": [],
					"variantType": "Elite"
				}
			]
		},
		{
			"name": "Replacement Picks",
			"source": "CRB",
			"page": 288,
			"equipment": true,
			"type": "Item",
			"bulk": "\u2014",
			"category": "Adventuring Gear",
			"entries": [
				"If your {@item thieves' tools (generic)||thieves' tools} are broken, you can repair them by replacing the lock picks with replacement picks appropriate to your tools; this doesn't require using the {@action Repair} action."
			],
			"generic": "G",
			"variants": [
				{
					"name": "Replacement Picks",
					"variantType": "Base",
					"price": {
						"coin": "sp",
						"amount": 3
					},
					"entries": []
				},
				{
					"variantType": "Infiltrator",
					"level": 3,
					"price": {
						"coin": "gp",
						"amount": 3
					},
					"entries": []
				},
				{
					"variantType": "Concealable",
					"level": 4,
					"equipment": false,
					"source": "LOPSG",
					"page": 114,
					"traits": [
						"uncommon"
					],
					"price": {
						"coin": "gp",
						"amount": 10
					},
					"entries": []
				}
			]
		},
		{
			"name": "Resilient",
			"source": "CRB",
			"page": 581,
			"type": "Rune",
			"level": "8+",
			"traits": [
				"abjuration",
				"magical"
			],
			"usage": "etched onto armor",
			"category": "Rune",
			"appliesTo": [
				"Armor"
			],
			"entries": [
				"Resilient runes imbue armor with additional protective magic.",
				"This grants the wearer a +1 item bonus to saving throws.",
				"You can upgrade the resilient rune already etched on a suit of armor to a stronger version, increasing the values of the existing rune to those of the new rune. You must have the formula of the stronger rune to do so, and the Price of the upgrade is the difference between the two runes' Prices."
			],
			"generic": "G",
			"variants": [
				{
					"level": 8,
					"price": {
						"coin": "gp",
						"amount": 340
					},
					"entries": [],
					"variantType": "resilient"
				},
				{
					"variantType": "greater resilient",
					"level": 14,
					"price": {
						"coin": "gp",
						"amount": 3440
					},
					"entries": [
						"The armor grants a +2 item bonus to saving throws."
					]
				},
				{
					"variantType": "major resilient",
					"level": 20,
					"price": {
						"coin": "gp",
						"amount": 49440
					},
					"entries": [
						"The armor grants a +3 item bonus to saving throws.",
						"Fundamental Weapon Runes."
					]
				}
			]
		},
		{
			"name": "Retribution Axe",
			"source": "CRB",
			"page": 602,
			"otherSources": {
				"Reprinted": [
					"BB|51"
				]
			},
			"type": "Item",
			"level": 3,
			"traits": [
				"enchantment",
				"magical"
			],
			"price": {
				"coin": "gp",
				"amount": 60
			},
			"usage": "held in 2 hands",
			"bulk": 2,
			"category": "Weapon",
			"entries": [
				"The blade of this {@runeItem greataxe||+1 weapon potency|} bears a design of a human skull. Whenever a creature damages you with an attack, the skull changes its appearance to look like the face of that creature. You gain a +2 circumstance bonus to your next damage roll against that creature before the end of your next turn.",
				"Because the face reshapes each time you're damaged, you get the additional damage only if you attack the creature that damaged you most recently."
			]
		},
		{
			"name": "Returning",
			"source": "CRB",
			"page": 584,
			"type": "Rune",
			"level": 3,
			"traits": [
				"evocation",
				"magical"
			],
			"price": {
				"coin": "gp",
				"amount": 55
			},
			"usage": "etched onto a thrown weapon",
			"category": "Rune",
			"appliesTo": [
				"Weapon"
			],
			"entries": [
				"When you make a thrown {@action Strike} with this weapon, it flies back to your hand after the {@action Strike} is complete. If your hands are full when the weapon returns, it falls to the ground in your space."
			]
		},
		{
			"name": "Rhino Hide",
			"source": "CRB",
			"page": 558,
			"type": "Item",
			"level": 9,
			"traits": [
				"invested",
				"magical",
				"transmutation"
			],
			"price": {
				"coin": "gp",
				"amount": 700
			},
			"usage": "worn armor",
			"bulk": 2,
			"category": "Armor",
			"entries": [
				"This +1 resilient hide armor is made from rhinoceros hide. It has an armor check penalty of \u20131 instead of \u20133. When you use the {@feat Sudden Charge} class feat while wearing this armor, your {@action Strike} deals an additional {@dice 1d8} damage."
			],
			"craftReq": [
				"The initial raw materials must include 320 gp of rhinoceros hide (a common material)."
			]
		},
		{
			"name": "Ring of Climbing",
			"source": "CRB",
			"page": 614,
			"type": "Item",
			"level": 12,
			"traits": [
				"invested",
				"magical",
				"transmutation"
			],
			"price": {
				"coin": "gp",
				"amount": 1750
			},
			"usage": "worn",
			"bulk": "\u2014",
			"category": "Worn",
			"entries": [
				"Claw-like prongs on his thick golden band bears extend to dig deep into sheer surfaces when you are Climbing. This ring grants you a climb Speed equal to half your land Speed.",
				"Penalties to your Speed (including those from your armor) apply before halving."
			]
		},
		{
			"name": "Ring of Counterspells",
			"source": "CRB",
			"page": 614,
			"type": "Item",
			"level": 10,
			"traits": [
				"uncommon",
				"abjuration",
				"invested",
				"magical"
			],
			"price": {
				"coin": "gp",
				"amount": 925
			},
			"usage": "worn",
			"bulk": "\u2014",
			"category": "Worn",
			"entries": [
				"This ornate silver ring bears two competing geometric designs of brightly colored and wildly clashing inlaid gemstones. A spellcaster can cast a single spell into this ring as long as no spell is currently stored within, expending the normal time, costs, and so forth to {@action Cast a Spell||Cast the Spell}. The spell's effect doesn't occur; the spell's power is instead stored within the ring.",
				"When you invest a ring of counterspells, you immediately know the name and level of the spell stored inside, if any. A ring of counterspells found as treasure has a 50% chance of having a spell stored in it. The GM determines that spell.",
				{
					"type": "ability",
					"style": "compact",
					"activity": {
						"number": 1,
						"unit": "reaction"
					},
					"components": [
						"envision"
					],
					"trigger": "You are targeted by or within the area of the spell stored within the ring",
					"entries": [
						"You can attempt to counteract the triggering spell, using the level of the spell stored in the ring and a counteract modifier of +19.",
						"Once you do, the stored spell's energy is spent, and the ring is empty."
					]
				},
				{
					"type": "ability",
					"style": "compact",
					"activity": {
						"number": 1,
						"unit": "action"
					},
					"components": [
						"command"
					],
					"entries": [
						"You harmlessly expend the stored spell, having no effect but emptying the ring so that another spell can be cast into it."
					]
				}
			]
		},
		{
			"name": "Ring of Energy Resistance",
			"source": "CRB",
			"page": 614,
			"type": "Item",
			"level": "6+",
			"traits": [
				"abjuration",
				"invested",
				"magical"
			],
			"usage": "worn",
			"bulk": "\u2014",
			"category": "Worn",
			"entries": [
				"This ring grants you resistance 5 against one type of energy damage: acid, cold, electricity, fire, or sonic. Each ring is crafted to protect against a particular type of energy damage, and its design usually embodies the type of energy it protects the wearer from in some way. For instance, a ring of fire resistance might be capped with a ruby, whereas a ring of cold resistance features a sapphire instead."
			],
			"generic": "G",
			"variants": [
				{
					"level": 6,
					"price": {
						"coin": "gp",
						"amount": 245
					},
					"entries": [],
					"variantType": "ring of energy resistance"
				},
				{
					"variantType": "greater ring of energy resistance",
					"level": 10,
					"price": {
						"coin": "gp",
						"amount": 975
					},
					"entries": [
						"The ring grants resistance 10."
					]
				},
				{
					"variantType": "major ring of energy resistance",
					"level": 14,
					"price": {
						"coin": "gp",
						"amount": 4400
					},
					"entries": [
						"The ring grants resistance 15."
					]
				}
			]
		},
		{
			"name": "Ring of Lies",
			"source": "CRB",
			"page": 614,
			"type": "Item",
			"level": 10,
			"traits": [
				"uncommon",
				"enchantment",
				"invested",
				"magical"
			],
			"price": {
				"coin": "gp",
				"amount": 850
			},
			"usage": "worn",
			"bulk": "\u2014",
			"category": "Worn",
			"entries": [
				"This plain silver ring has an almost oily sheen. While wearing the ring, you gain a +2 item bonus to {@skill Deception} checks.",
				{
					"type": "ability",
					"style": "compact",
					"activity": {
						"number": 2,
						"unit": "action"
					},
					"frequency": {
						"number": 1,
						"unit": "day"
					},
					"components": [
						"{@action Interact}"
					],
					"entries": [
						"Snapping your fingers on the hand that wears the ring causes the ring to cast {@spell glibness} on you with no visual manifestations of a spell being cast."
					]
				}
			]
		},
		{
			"name": "Ring of Maniacal Devices",
			"source": "CRB",
			"page": 614,
			"type": "Item",
			"level": "11+",
			"traits": [
				"divination",
				"invested",
				"magical"
			],
			"usage": "worn",
			"bulk": "\u2014",
			"category": "Worn",
			"entries": [
				"This ring seems like simple tarnished brass, but it enhances your curiosity about traps and devices of all kinds. You can use an {@action Interact} action to pull a set of {@item thieves' tools} from the ring. These tools appear in your hand and fold back into the ring if they would leave your possession. They grant you a +2 item bonus to {@skill Thievery} checks to {@action Disable a Device} and to {@action Pick a Lock}, and the ring's insights grant you the same bonus to {@skill Crafting} checks to {@action Craft} and {@action Repair} snares and traps.",
				{
					"type": "ability",
					"style": "compact",
					"activity": {
						"number": 10,
						"unit": "minute"
					},
					"components": [
						"{@action Interact}"
					],
					"frequency": {
						"unit": "day",
						"number": 1
					},
					"entries": [
						"You create a 4th-level {@spell glyph of warding} containing fireball. You can have only one glyph of warding from a ring of maniacal devices active at a time, even if you have multiple rings, and the spell ends if you lose your investiture in the ring."
					]
				}
			],
			"generic": "G",
			"variants": [
				{
					"level": 11,
					"price": {
						"coin": "gp",
						"amount": 1175
					},
					"entries": [],
					"variantType": "ring of maniacal devices"
				},
				{
					"variantType": "greater ring of maniacal devices",
					"level": 18,
					"price": {
						"coin": "gp",
						"amount": 21000
					},
					"entries": [
						"The ring grants a +3 bonus. {@action Activate an Item||Activating} it creates an 8th-level {@spell glyph of warding} containing your choice of either prismatic spray or 7th-level {@spell fireball}."
					]
				}
			]
		},
		{
			"name": "Ring of Spell Turning",
			"source": "CRB",
			"page": 615,
			"type": "Item",
			"level": 20,
			"traits": [
				"rare",
				"abjuration",
				"invested",
				"magical"
			],
			"price": {
				"coin": "gp",
				"amount": 67000
			},
			"usage": "worn",
			"bulk": "\u2014",
			"category": "Worn",
			"entries": [
				"This golden ring has three diamonds set into its face.",
				{
					"type": "ability",
					"style": "compact",
					"activity": {
						"number": 1,
						"unit": "reaction"
					},
					"components": [
						"envision"
					],
					"trigger": "You are targeted by a spell",
					"entries": [
						"The ring replicates the effects of an 8th-level {@spell spell turning} with a counteract modifier of +35, possibly causing the triggering spell to reflect back on its caster. The ring can reflect no more than 9 total levels of spells per day. If you activate the ring to reflect a spell that would exceed this limit, the attempt fails, but the attempted usage of the ring does not count toward the daily limit."
					]
				}
			]
		},
		{
			"name": "Ring of Sustenance",
			"source": "CRB",
			"page": 615,
			"type": "Item",
			"level": 7,
			"traits": [
				"uncommon",
				"conjuration",
				"invested",
				"magical"
			],
			"price": {
				"coin": "gp",
				"amount": 325
			},
			"usage": "worn",
			"bulk": "\u2014",
			"category": "Worn",
			"entries": [
				"This polished wooden ring constantly refreshes your body and mind. You don't need to eat or drink while wearing it, and you need only 2 hours of sleep per day to gain the benefits of 8 hours of sleep. A ring of sustenance doesn't function until it's been worn and invested continuously for a week. Removing it resets this interval."
			]
		},
		{
			"name": "Ring of Swimming",
			"source": "CRB",
			"page": 615,
			"type": "Item",
			"level": 12,
			"traits": [
				"invested",
				"magical",
				"transmutation"
			],
			"price": {
				"coin": "gp",
				"amount": 1750
			},
			"usage": "worn",
			"bulk": "\u2014",
			"category": "Worn",
			"entries": [
				"This blue metal ring grants you a swim Speed equal to half your land Speed. Penalties to your Speed (including from your armor) apply before halving."
			]
		},
		{
			"name": "Ring of the Ram",
			"source": "CRB",
			"page": 615,
			"type": "Item",
			"level": "6+",
			"traits": [
				"evocation",
				"force",
				"invested",
				"magical"
			],
			"usage": "worn",
			"bulk": "\u2014",
			"category": "Worn",
			"entries": [
				"This heavy iron ring is shaped to look like the head of a ram, with curling horns.",
				{
					"type": "ability",
					"style": "compact",
					"activity": {
						"number": 1,
						"unit": "action",
						"entry": "{@as 1} or more"
					},
					"components": [
						"{@action Interact}"
					],
					"frequency": {
						"unit": "minute",
						"number": 1
					},
					"entries": [
						"A ram-shaped blast of force slams into one foe that you can see within 60 feet. The number of actions you spend to {@action Activate an Item||Activate this Item} (from 1 to 3) determines the intensity of the force. The blow deals {@damage 2d6} force damage per action spent and pushes the target 5 feet per action spent. The target must attempt a DC 22 Fortitude save.",
						{
							"type": "successDegree",
							"entries": {
								"Critical Success": "The target is unaffected.",
								"Success": "The target takes half damage and is pushed half the distance.",
								"Failure": "The target takes full damage and is pushed the full distance.",
								"Critical Failure": "The target takes double damage and is pushed twice the distance."
							}
						}
					]
				}
			],
			"generic": "G",
			"variants": [
				{
					"level": 6,
					"price": {
						"coin": "gp",
						"amount": 220
					},
					"entries": [],
					"variantType": "ring of the ram"
				},
				{
					"variantType": "greater ring of the ram",
					"level": 13,
					"price": {
						"coin": "gp",
						"amount": 2700
					},
					"entries": [
						"The ring deals {@damage 3d6} force damage per action spent, and the save DC is 32. When you activate the ring using 3 actions, you can disperse the force into multiple magical rams, targeting all creatures in a 30-foot cone instead of one target within 60 feet."
					]
				}
			]
		},
		{
			"name": "Ring of Wizardry",
			"source": "CRB",
			"page": 615,
			"type": "Item",
			"level": "7+",
			"traits": [
				"uncommon",
				"arcane",
				"divination",
				"invested"
			],
			"usage": "worn",
			"bulk": "\u2014",
			"category": "Worn",
			"entries": [
				"This ring is made from the purest platinum and is covered in esoteric arcane symbols. It does nothing unless you have a spellcasting class feature with the arcane tradition. While wearing the ring of wizardry, you gain a +1 item bonus to {@skill Arcana} checks and have two additional 1st-level arcane spell slots each day. You prepare spells in these slots or cast from them spontaneously, just as you normally cast your spells.",
				"If you take off the ring for any reason, you lose the additional spell slots. You can't gain spell slots from more than one ring of wizardry per day, nor can a single ring of wizardry grant spell slots more than once per day.",
				"If you can cast arcane spells in a variety of different ways (such as if you are a draconic bloodline sorcerer with the wizard multiclass archetype), you can divide the spell slots as you wish among your various sources of arcane spells."
			],
			"generic": "G",
			"variants": [
				{
					"name": "Ring of Wizardry (Type I)",
					"level": 7,
					"price": {
						"coin": "gp",
						"amount": 360
					},
					"entries": [],
					"_mod": {
						"entries": {
							"replaceTags": true,
							"with": "+1 item bonus to {@skill Arcana} checks and have two additional 1st-level arcane spell slots each day."
						}
					},
					"variantType": "I"
				},
				{
					"name": "Ring of Wizardry (Type II)",
					"level": 10,
					"price": {
						"coin": "gp",
						"amount": 1000
					},
					"entries": [
						"The bonus is +2, and the ring grants two 2nd-level spell slots and one 1st-level spell slot."
					],
					"_mod": {
						"entries": {
							"replaceTags": true,
							"with": "+2 item bonus to {@skill Arcana} checks and have additional two 2nd-level arcane spell slots and one 1st-level arcane spell slot each day."
						}
					},
					"variantType": "II"
				},
				{
					"name": "Ring of Wizardry (Type III)",
					"level": 12,
					"price": {
						"coin": "gp",
						"amount": 2000
					},
					"entries": [
						"The bonus is +2, and the ring grants two 3rd-level spell slots and one 2nd-level spell slot."
					],
					"_mod": {
						"entries": {
							"replaceTags": true,
							"with": "+2 item bonus to {@skill Arcana} checks and have additional two 3rd-level arcane spell slots and one 2nd-level arcane spell slot each day."
						}
					},
					"variantType": "III"
				},
				{
					"name": "Ring of Wizardry (Type IV)",
					"level": 14,
					"price": {
						"coin": "gp",
						"amount": 4500
					},
					"craftReq": [
						"You have a spellcasting class feature with the arcane tradition."
					],
					"entries": [
						"The bonus is +2, and the ring grants two 4th-level spell slots and one 3rd-level spell slot."
					],
					"_mod": {
						"entries": {
							"replaceTags": true,
							"with": "+2 item bonus to {@skill Arcana} checks and have additional two 4th-level arcane spell slots and one 3rd-level arcane spell slot each day."
						}
					},
					"variantType": "IV"
				}
			],
			"_vmod": {
				"entries": {
					"mode": "replaceTxt",
					"replace": "\\+1 item bonus to \\{@skill {@skill Arcana}\\} checks and have two additional 1st-level arcane spell slots each day."
				},
				"entriesMode": "generic"
			}
		},
		{
			"name": "Robe of Eyes",
			"source": "CRB",
			"page": 615,
			"type": "Item",
			"level": 17,
			"traits": [
				"uncommon",
				"divination",
				"invested",
				"magical"
			],
			"price": {
				"coin": "gp",
				"amount": 13000
			},
			"usage": "worn garment",
			"bulk": 1,
			"category": "Worn",
			"entries": [
				"This garment appears to be an ordinary robe until donned, at which point numerous strange and alien eyes of varied shapes and colors open and blink across its fabric. While wearing the robe, you gain a +3 item bonus to {@skill Perception} checks, and you constantly benefit from the effects of a 2nd-level {@spell see invisibility} spell.",
				"You can also see powerful magic auras. The highest-level {@spell magic aura} within 30 feet of you glows in a color that reveals its school to you and allows you to determine where the effect originates. This can narrow down the origin point of the effect to a 5-foot-cube, but not more precisely than that.",
				"The robe of eyes is not without its dangers. If any spell with the {@trait light} trait is cast on you or your square while you are wearing the robe, you are {@condition blinded} for a number of rounds equal to the spell's level unless you succeed at a Fortitude save against the spell's DC.",
				{
					"type": "ability",
					"style": "compact",
					"activity": {
						"number": 1,
						"unit": "action"
					},
					"components": [
						"{@action Interact}"
					],
					"entries": [
						"You pluck an eye from the robe and toss it into the air, where it turns {@condition invisible} and floats to a destination you choose, with the same effect as a 5th-level {@spell prying eye} spell.",
						"You can Sustain the Activation just as you would be able to {@action Sustain a Spell||Sustain the Spell}."
					]
				}
			]
		},
		{
			"name": "Robe of the Archmagi",
			"source": "CRB",
			"page": 616,
			"type": "Item",
			"level": "15+",
			"traits": [
				"uncommon",
				"abjuration",
				"arcane",
				"invested"
			],
			"usage": "worn garment",
			"bulk": 1,
			"category": "Worn",
			"entries": [
				"Embroidered with fine silver thread in ornate arcane patterns, these robes come in one of three colors depending on their attuned alignment. Good robes are gold, neutral robes are light blue, and evil robes are red. An {@trait evil} or {@trait good} robe gains the appropriate trait. The robes benefit only characters who can cast arcane spells and whose alignment on the good-evil axis matches that of the robe. If your alignment does not match that of the robe, or you are not an arcane spellcaster, you are instead {@condition stupefied 2} while wearing a robe of the archmagi. This condition can't be removed in any way until you remove the robe.",
				"The robes are {@runeItem explorer's clothing||+2 armor potency||greater resilient|}, and they grant a +1 circumstance bonus to saving throws against arcane spells and resistance 5 to damage from arcane spells.",
				{
					"type": "ability",
					"style": "compact",
					"activity": {
						"number": 1,
						"unit": "reaction"
					},
					"components": [
						"command"
					],
					"trigger": "You attempt a saving throw against an arcane spell, but you haven't rolled yet",
					"entries": [
						"You automatically succeed at your save against the triggering arcane spell."
					]
				}
			],
			"generic": "G",
			"variants": [
				{
					"variantType": "robe of the archmagi",
					"level": 15,
					"price": {
						"coin": "gp",
						"amount": 6500
					},
					"entries": []
				},
				{
					"variantType": "greater robe of the archmagi",
					"level": 19,
					"price": {
						"coin": "gp",
						"amount": 32000
					},
					"craftReq": [
						"You are an arcane spellcaster."
					],
					"entries": [
						"The resistance against arcane spells is 10.",
						"You can activate the robe when you or an ally within 30 feet attempts a saving throw against an arcane spell, and the robe grants either you or the ally a success on the triggering saving throw; you still can activate it only once per day."
					]
				}
			]
		},
		{
			"name": "Rod of Negation",
			"source": "CRB",
			"page": 574,
			"type": "Item",
			"level": 14,
			"traits": [
				"abjuration",
				"magical"
			],
			"price": {
				"coin": "gp",
				"amount": 4300
			},
			"usage": "held in 1 hand",
			"bulk": 1,
			"category": "Held",
			"entries": [
				"This long, plain, leaden rod can disrupt magic.",
				{
					"type": "ability",
					"style": "compact",
					"activity": {
						"number": 2,
						"unit": "action"
					},
					"components": [
						"{@action Interact}"
					],
					"entries": [
						"This rod emits a thin, gray beam that negates a spell or magic item, casting a 6th-level {@spell dispel magic} spell with a counteract modifier of +23. Once activated, the rod can't be activated again for {@dice 2d6} hours."
					]
				}
			]
		},
		{
			"name": "Rod of Wonder",
			"source": "CRB",
			"page": 575,
			"type": "Item",
			"level": 8,
			"traits": [
				"rare",
				"chaotic",
				"evocation",
				"magical"
			],
			"price": {
				"coin": "gp",
				"amount": 465
			},
			"usage": "held in 1 hand",
			"bulk": "L",
			"category": "Held",
			"entries": [
				"This peculiar rod is strange and unpredictable. Each time it is activated, it produces one of a variety of effects at random.",
				{
					"type": "ability",
					"style": "compact",
					"activity": {
						"number": 2,
						"unit": "action"
					},
					"components": [
						"command",
						"{@action Interact}"
					],
					"entries": [
						"Choose a creature within 60 feet and roll d% on the table below to determine the rod's effect. If an entry lists only a spell name, the rod casts that spell at its lowest level. You make any decisions for a spell cast by the rod unless otherwise indicated, except that it must target the creature you chose, or the creature you chose must be the center of the spell's area, if it has an area but no targets. If the spell's range is less than 60 feet, increase the range to 60 feet.",
						"Any spell DC required is DC 27, and any spell attack roll required is +17. If the rod casts a spell on you, you don't get a saving throw or other defense against it.",
						"Once activated, the rod can't be activated again for {@dice 1d4} hours."
					]
				},
				{
					"type": "table",
					"id": "1-3",
					"rollable": true,
					"labelRowIdx": [
						0
					],
					"colSizes": [
						2,
						6
					],
					"rows": [
						[
							"{@dice d100|D%}",
							"Wondrous Effect"
						],
						[
							"1\u20133",
							"Leaves grow from the target; they last 24 hours"
						],
						[
							"4\u20138",
							"{@spell Darkness}"
						],
						[
							"10\u201313",
							"A stream of 600 large and colorful butterflies pours forth, fluttering in a 20-foot burst for 2 rounds; creatures are {@condition blinded} while in the cloud of butterflies"
						],
						[
							"14\u201315",
							"All the target's weapons animate with the effects of the {@item dancing|crb|dancing rune}"
						],
						[
							"16\u201325",
							"{@spell Lightning bolt}"
						],
						[
							"26\u201329",
							"Grass grows in a 60-foot cone in front of the rod, or existing grass grows at 10 × normal rate"
						],
						[
							"30",
							"Target turns blue, green, or purple with an unlimited duration"
						],
						[
							"31",
							"Summon an {@creature elephant} (6th-level {@spell summon animal})"
						],
						[
							"32\u201334",
							"Heavy rain falls in a 60-foot radius around you for 1 round"
						],
						[
							"35\u201338",
							"{@spell Stinking cloud}"
						],
						[
							"39",
							"Summon an ineffective mouse (1st-level {@spell summon animal})"
						],
						[
							"40\u201342",
							"{@spell Vibrant pattern}, with a 1-round duration"
						],
						[
							"43\u201344",
							"The rod casts {@spell mirror image} on you"
						],
						[
							"45\u201346",
							"{@spell Gust of wind}"
						],
						[
							"47\u201348",
							"The non-living, unattended object closest to the target (up to 30 cubic feet in size) turns ethereal for an unlimited duration"
						],
						[
							"49\u201353",
							"{@spell Slow}"
						],
						[
							"54",
							"You turn blue, green, or purple with an unlimited duration"
						],
						[
							"55\u201359",
							"The rod casts {@spell pest form} on you, lasting {@dice 1d4} rounds"
						],
						[
							"60\u201361",
							"{@dice 1d4 * 10|1d4 × 10} gems, each worth 1 sp, shoot from the rod, dealing 1 piercing damage to each creature in a 15-foot cone"
						],
						[
							"62",
							"{@spell Sleep}, with a 100-foot burst"
						],
						[
							"63\u201372",
							"{@spell Fireball}"
						],
						[
							"73\u201377",
							"{@spell Mind reading}"
						],
						[
							"78\u201380",
							"Roll again; the target believes you created the effect of the second roll"
						],
						[
							"81\u201384",
							"{@spell Enlarge}"
						],
						[
							"85\u201387",
							"Target is coated in nectar, making it {@condition clumsy 1} for 1 round"
						],
						[
							"88\u201392",
							"{@spell Faerie fire}"
						],
						[
							"93\u201397",
							"The rod casts {@spell invisibility} on you"
						],
						[
							"98\u2013100",
							"The rod casts {@spell shrink} on you, lasting 1 day"
						]
					]
				}
			]
		},
		{
			"name": "Rope (50 feet)",
			"source": "CRB",
			"page": 288,
			"equipment": true,
			"type": "Item",
			"price": {
				"amount": 5,
				"coin": "sp",
				"note": "for 50 feet"
			},
			"bulk": "L",
			"hands": 2,
			"category": "Adventuring Gear",
			"entries": []
		},
		{
			"name": "Runestone",
			"source": "CRB",
			"page": 571,
			"type": "Item",
			"level": 1,
			"traits": [
				"consumable",
				"magical"
			],
			"price": {
				"coin": "gp",
				"amount": 3
			},
			"usage": "held in 1 hand",
			"bulk": "L",
			"category": "Consumable",
			"entries": [
				"This flat piece of hard stone is specially prepared for etching a magical fundamental rune or property rune. You can etch only one rune upon a stone. Once the stone is etched, it gains the magic school trait of the rune etched upon it. When a rune is transferred from the runestone to another object, the runestone cracks and is destroyed. The Price listed is for an empty stone; a stone holding a rune adds the Price of the rune."
			]
		},
		{
			"name": "Sack (5)",
			"source": "CRB",
			"page": 288,
			"equipment": true,
			"type": "Item",
			"price": {
				"amount": 1,
				"coin": "cp",
				"note": "for price of 5"
			},
			"bulk": "L",
			"hands": 1,
			"category": "Adventuring Gear",
			"entries": [
				"A sack can hold up to 8 Bulk worth of items. A sack containing 2 Bulk or less can be worn on the body, usually tucked into a belt. You can carry a sack with one hand, but must use two hands to transfer items in and out."
			]
		},
		{
			"name": "Saddlebags",
			"source": "CRB",
			"page": 288,
			"equipment": true,
			"type": "Item",
			"price": {
				"amount": 2,
				"coin": "sp"
			},
			"bulk": "L",
			"hands": 2,
			"category": "Adventuring Gear",
			"entries": [
				"Saddlebags come in a pair. Each can hold up to 3 Bulk of items, and the first 1 Bulk of items in each doesn't count against your mount's Bulk limit. The Bulk value given is for saddlebags worn by a mount. If you are carrying or stowing saddlebags, they count as 1 Bulk instead of light Bulk."
			]
		},
		{
			"name": "Salamander Elixir",
			"source": "CRB",
			"page": 549,
			"type": "Item",
			"level": "4+",
			"traits": [
				"alchemical",
				"consumable",
				"elixir"
			],
			"usage": "held in 1 hand",
			"bulk": "L",
			"activate": {
				"activity": {
					"number": 1,
					"unit": "action"
				},
				"components": [
					"{@action Interact}"
				]
			},
			"category": "Elixir",
			"entries": [
				"This elixir is made from salamander scales to withstand fire. For 24 hours, you are protected from the effects of severe heat."
			],
			"generic": "G",
			"variants": [
				{
					"variantType": "lesser",
					"level": 4,
					"price": {
						"coin": "gp",
						"amount": 15
					},
					"entries": []
				},
				{
					"variantType": "moderate",
					"level": 12,
					"price": {
						"coin": "gp",
						"amount": 320
					},
					"entries": [
						"You're also protected from extreme heat."
					]
				},
				{
					"variantType": "greater",
					"level": 16,
					"price": {
						"coin": "gp",
						"amount": 1400
					},
					"entries": [
						"You're also protected from extreme and incredible heat."
					]
				}
			]
		},
		{
			"name": "Salve of Antiparalysis",
			"source": "CRB",
			"page": 562,
			"type": "Item",
			"level": "6+",
			"traits": [
				"consumable",
				"healing",
				"magical",
				"necromancy",
				"oil"
			],
			"usage": "held in 2 hands",
			"bulk": "L",
			"activate": {
				"activity": {
					"number": 1,
					"unit": "action"
				},
				"components": [
					"{@action Interact}"
				]
			},
			"category": "Oil",
			"entries": [
				"Applying this filmy salve to a creature helps it overcome magical paralysis. The creature recovers as if it were the target of a 3rd-level {@spell remove paralysis} spell."
			],
			"generic": "G",
			"variants": [
				{
					"variantType": "salve of antiparalysis",
					"level": 6,
					"price": {
						"coin": "gp",
						"amount": 40
					},
					"entries": []
				},
				{
					"variantType": "greater salve of antiparalysis",
					"level": 12,
					"price": {
						"coin": "gp",
						"amount": 325
					},
					"entries": [
						"A greater salve of antiparalysis can potentially remove {@condition Petrified||petrification}. The creature recovers as if it were the target of both a 6th-level {@spell remove paralysis} spell and a {@spell stone to flesh} spell."
					],
					"_mod": {
						"entries": {
							"mode": "prependArr",
							"items": [
								"Applying this filmy salve to a creature helps it overcome magical paralysis."
							]
						},
						"entriesMode": "variant"
					}
				}
			]
		},
		{
			"name": "Salve of Slipperiness",
			"source": "CRB",
			"page": 562,
			"type": "Item",
			"level": 5,
			"traits": [
				"consumable",
				"magical",
				"oil",
				"transmutation"
			],
			"price": {
				"coin": "gp",
				"amount": 25
			},
			"bulk": "L",
			"activate": {
				"activity": {
					"number": 1,
					"unit": "action"
				},
				"components": [
					"{@action Interact}"
				]
			},
			"category": "Oil",
			"entries": [
				"This greenish, persistent grease can be applied to armor to make it extremely slippery for 8 hours, granting the wearer a +2 item bonus to {@skill Acrobatics} checks to {@action Escape} or to {@action Squeeze}."
			]
		},
		{
			"name": "Savior Spike",
			"source": "CRB",
			"page": 569,
			"type": "Item",
			"level": 2,
			"traits": [
				"abjuration",
				"consumable",
				"force",
				"magical",
				"talisman"
			],
			"price": {
				"coin": "gp",
				"amount": 7
			},
			"usage": "affixed to armor",
			"bulk": "\u2014",
			"activate": {
				"activity": {
					"number": 1,
					"unit": "free"
				},
				"components": [
					"command"
				],
				"requirements": "You're an expert in Reflex.",
				"trigger": "You attempt to {@action Grab an Edge} but haven't rolled"
			},
			"category": "Talisman",
			"entries": [
				"This pyramid-shaped spike is attached to an armor's chest piece. When you activate the spike, it shoots a strand of force to help you gain purchase. If you roll a success on the triggering attempt, you get a critical success instead (if you roll a critical failure, you get a failure instead)."
			]
		},
		{
			"name": "Scholarly Journal",
			"source": "CRB",
			"page": 288,
			"equipment": true,
			"type": "Item",
			"level": 3,
			"traits": [
				"uncommon"
			],
			"bulk": "L",
			"hands": 1,
			"category": "Adventuring Gear",
			"entries": [
				"Scholarly journals are uncommon. Each scholarly journal is a folio on a very specific topic, such as vampires or the history of a single town or neighborhood of a city. If you spend 1 minute referencing an academic journal before attempting a skill check to {@action Recall Knowledge} about the subject, you gain a +1 item bonus to the check. The GM determines what scholarly journals are available in any location."
			],
			"generic": "G",
			"variants": [
				{
					"price": {
						"coin": "gp",
						"amount": 6
					},
					"entries": [],
					"variantType": "Scholarly Journal"
				},
				{
					"level": 3,
					"hands": 2,
					"price": {
						"coin": "gp",
						"amount": 30
					},
					"entries": [
						"A compendium of journals costs five times as much as a single journal and requires both hands to use; each compendium contains several journals and grants its bonus on a broader topic, such as all undead or a whole city."
					],
					"variantType": "Scholarly Journal Compendium"
				}
			]
		},
		{
			"name": "Scroll",
			"source": "CRB",
			"page": 564,
			"type": "Item",
			"level": "1+",
			"traits": [
				"consumable",
				"magical",
				"scroll"
			],
			"usage": "held in 1 hand",
			"bulk": "L",
			"activate": {
				"components": [
					"{@action Cast a Spell}"
				]
			},
			"category": "Scroll",
			"entries": [
				"A scroll contains a single spell that you can cast without having to expend a spell slot. A scroll can be {@action Craft||Crafted} to contain nearly any spell, so the types of scrolls available are limited only by the number of spells in the game. The exceptions are cantrips, focus spells, and rituals, none of which can be put on scrolls. The spell on a scroll can be cast only once, and the scroll is destroyed as part of the casting. The spell on the scroll is cast at a particular spell level, as determined by the scroll. For instance, a scroll of {@spell magic missile} (1st level) can be used to cast the 1st-level version of {@spell magic missile}, but not a {@spell magic missile} heightened to 2nd level. If no level is listed, the scroll can be used to cast the spell at its lowest level.",
				"If you find a scroll, you can try to figure out what spell it contains. If the spell is a common spell from your spell list or a spell you know, you can spend a single {@action Recall Knowledge} action and automatically succeed at identifying the scroll's spell. If it's not, you must use {@action Identify Magic} to learn what spell the scroll holds.",
				{
					"type": "pf2-h4",
					"page": 564,
					"name": "Casting a Spell from a Scroll",
					"entries": [
						"{@action Cast a Spell||Casting a Spell} from a scroll requires holding the scroll in one hand and activating it with a {@action Cast a Spell} activity using the normal number of actions for that spell.",
						"To {@action Cast a Spell} from a scroll, the spell must appear on your spell list. Because you're the one {@action Cast a Spell||Casting the Spell}, use your spell attack roll and spell DC. The spell also gains the appropriate trait for your tradition (arcane, divine, occult, or primal).",
						"Any physical material components and costs are provided when a scroll is created, so you don't need to provide them when {@action Cast a Spell||Casting a Spell} from a scroll. You must replace any required material component for that spell with a somatic component. If the spell requires a focus, you must have that focus to {@action Cast a Spell||Cast the Spell} from a scroll."
					],
					"source": "CRB"
				},
				"{@note See the following for more details on the rules for {@quickref Scrolls||1|Scrolls}.}"
			],
			"craftReq": [
				"Supply a listed-level casting of the spell."
			],
			"generic": "G",
			"variants": [
				{
					"variantType": "1st-level spell",
					"level": 1,
					"equipment": true,
					"price": {
						"coin": "gp",
						"amount": 4
					},
					"craftReq": [
						"Supply a 1st-level casting of the spell."
					],
					"entries": []
				},
				{
					"variantType": "2nd-level spell",
					"level": 3,
					"craftReq": [
						"Supply a 2nd-level casting of the spell."
					],
					"price": {
						"coin": "gp",
						"amount": 12
					},
					"entries": []
				},
				{
					"variantType": "3rd-level spell",
					"level": 5,
					"craftReq": [
						"Supply a 3rd-level casting of the spell."
					],
					"price": {
						"coin": "gp",
						"amount": 30
					},
					"entries": []
				},
				{
					"variantType": "4th-level spell",
					"level": 7,
					"craftReq": [
						"Supply a 4th-level casting of the spell."
					],
					"price": {
						"coin": "gp",
						"amount": 70
					},
					"entries": []
				},
				{
					"variantType": "5th-level spell",
					"level": 9,
					"craftReq": [
						"Supply a 5th-level casting of the spell."
					],
					"price": {
						"coin": "gp",
						"amount": 150
					},
					"entries": []
				},
				{
					"variantType": "6th-level spell",
					"level": 11,
					"craftReq": [
						"Supply a 6th-level casting of the spell."
					],
					"price": {
						"coin": "gp",
						"amount": 300
					},
					"entries": []
				},
				{
					"variantType": "7th-level spell",
					"level": 13,
					"craftReq": [
						"Supply a 7th-level casting of the spell."
					],
					"price": {
						"coin": "gp",
						"amount": 600
					},
					"entries": []
				},
				{
					"variantType": "8th-level spell",
					"level": 15,
					"craftReq": [
						"Supply a 8th-level casting of the spell."
					],
					"price": {
						"coin": "gp",
						"amount": 1300
					},
					"entries": []
				},
				{
					"variantType": "9th-level spell",
					"level": 17,
					"craftReq": [
						"Supply a 9th-level casting of the spell."
					],
					"price": {
						"coin": "gp",
						"amount": 3000
					},
					"entries": []
				},
				{
					"variantType": "10th-level spell",
					"level": 19,
					"craftReq": [
						"Supply a 10th-level casting of the spell."
					],
					"price": {
						"coin": "gp",
						"amount": 8000
					},
					"entries": []
				}
			]
		},
		{
			"name": "Scything Blade Snare",
			"source": "CRB",
			"page": 591,
			"type": "Snare",
			"level": 12,
			"traits": [
				"consumable",
				"mechanical",
				"snare",
				"trap"
			],
			"price": {
				"coin": "gp",
				"amount": 320
			},
			"category": "Snare",
			"entries": [
				"This snare sends a powerful series of scything blades to slice through a creature entering the snare's square, dealing {@damage 14d8} slashing damage (DC 31 basic Reflex)."
			]
		},
		{
			"name": "Sea Touch Elixir",
			"source": "CRB",
			"page": 549,
			"type": "Item",
			"level": "5+",
			"traits": [
				"alchemical",
				"consumable",
				"elixir",
				"polymorph"
			],
			"usage": "held in 1 hand",
			"bulk": "L",
			"activate": {
				"activity": {
					"number": 1,
					"unit": "action"
				},
				"components": [
					"{@action Interact}"
				]
			},
			"category": "Elixir",
			"entries": [
				"This briny concoction alters the skin on your hands and feet.",
				"The spaces between your fingers and toes become webbed, granting you a swim Speed of 20 feet for the listed duration."
			],
			"generic": "G",
			"variants": [
				{
					"variantType": "lesser",
					"level": 5,
					"price": {
						"coin": "gp",
						"amount": 22
					},
					"_mod": {
						"entries": {
							"with": "10 minutes."
						}
					},
					"entries": [
						"The duration is 10 minutes."
					]
				},
				{
					"variantType": "moderate",
					"level": 12,
					"price": {
						"coin": "gp",
						"amount": 300
					},
					"_mod": {
						"entries": {
							"with": "1 hour, and you can breathe underwater."
						}
					},
					"entries": [
						"The duration is 1 hour, and you can breathe underwater."
					]
				},
				{
					"variantType": "greater",
					"level": 15,
					"price": {
						"coin": "gp",
						"amount": 920
					},
					"_mod": {
						"entries": {
							"with": "24 hours, and you can breathe underwater."
						}
					},
					"entries": [
						"The duration is 24 hours, and you can breathe underwater."
					]
				}
			],
			"_vmod": {
				"entriesMode": "generic",
				"entries": {
					"mode": "replaceTxt",
					"replace": "the listed duration."
				}
			}
		},
		{
			"name": "Serene Mutagen",
			"source": "CRB",
			"page": 549,
			"type": "Item",
			"level": "1+",
			"traits": [
				"alchemical",
				"consumable",
				"elixir",
				"mutagen",
				"polymorph"
			],
			"usage": "held in 1 hand",
			"bulk": "L",
			"activate": {
				"activity": {
					"number": 1,
					"unit": "action"
				},
				"components": [
					"{@action Interact}"
				]
			},
			"category": "Elixir",
			"entries": [
				"You gain inner serenity, focused on fine details and steeled against mental assaults, but you find violence off-putting.",
				"{@b Benefit} You gain an item bonus to Will saves and {@skill Perception}, {@skill Medicine}, {@skill Nature}, {@skill Religion}, and {@skill Survival} checks. This bonus improves when you attempt Will saves against {@trait mental} effects.",
				"{@b Drawback} You take a \u20131 penalty to attack rolls and save DCs of offensive spells, and a \u20131 penalty per damage die to all weapon, unarmed attack, and spell damage."
			],
			"generic": "G",
			"variants": [
				{
					"variantType": "lesser",
					"level": 1,
					"price": {
						"coin": "gp",
						"amount": 4
					},
					"entries": [
						"The bonus is +1, or +2 vs. mental, and the duration is 1 minute."
					],
					"_mod": {
						"entriesMode": "generic",
						"entries": [
							{
								"mode": "replaceTxt",
								"replace": "an item bonus",
								"with": "a +1 item bonus"
							},
							{
								"mode": "replaceTxt",
								"replace": "improves when",
								"with": "improves to +2 when"
							},
							{
								"mode": "replaceTxt",
								"replace": "effects\\.",
								"with": "effects. The duration is 1 minute."
							}
						]
					}
				},
				{
					"variantType": "moderate",
					"level": 3,
					"price": {
						"coin": "gp",
						"amount": 12
					},
					"entries": [
						"The bonus is +2, or +3 vs. mental, and the duration is 10 minutes."
					],
					"_mod": {
						"entriesMode": "generic",
						"entries": [
							{
								"mode": "replaceTxt",
								"replace": "an item bonus",
								"with": "a +2 item bonus"
							},
							{
								"mode": "replaceTxt",
								"replace": "improves when",
								"with": "improves to +3 when"
							},
							{
								"mode": "replaceTxt",
								"replace": "effects\\.",
								"with": "effects. The duration is 10 minutes."
							}
						]
					}
				},
				{
					"variantType": "greater",
					"level": 11,
					"price": {
						"coin": "gp",
						"amount": 300
					},
					"entries": [
						"The bonus is +3, or +4 vs. mental, and the duration is 1 hour.",
						"When you roll a success on a Will save against a {@trait mental} effect, you get a critical success instead."
					],
					"_mod": {
						"entriesMode": "generic",
						"entries": [
							{
								"mode": "replaceTxt",
								"replace": "an item bonus",
								"with": "a +3 item bonus"
							},
							{
								"mode": "replaceTxt",
								"replace": "improves when",
								"with": "improves to +4 when"
							},
							{
								"mode": "replaceTxt",
								"replace": "effects\\.",
								"with": "effects. When you roll a success on a Will save against a {@trait mental} effect, you get a critical success instead. The duration is 1 hour."
							}
						]
					}
				},
				{
					"variantType": "major",
					"level": 17,
					"price": {
						"coin": "gp",
						"amount": 3000
					},
					"entries": [
						"The bonus is +4, and the duration is 1 hour. When you roll a success on a Will save against a {@trait mental} effect, you get a critical success instead, and your critical failures on Will saves against {@trait mental} effects become failures instead."
					],
					"_mod": {
						"entriesMode": "generic",
						"entries": [
							{
								"mode": "replaceTxt",
								"replace": "an item bonus",
								"with": "a +4 item bonus"
							},
							{
								"mode": "replaceTxt",
								"replace": "effects\\.",
								"with": "effects. When you roll a success on a Will save against a {@trait mental} effect, you get a critical success instead, and your critical failures on Will saves against {@trait mental} effects become failures instead. The duration is 1 hour."
							},
							{
								"mode": "replaceTxt",
								"replaceTags": true,
								"replace": "This bonus improves when you attempt Will saves against {@trait mental} effects.",
								"with": ""
							}
						]
					}
				}
			]
		},
		{
			"name": "Serum of Sex Shift",
			"source": "CRB",
			"page": 564,
			"type": "Item",
			"level": 7,
			"traits": [
				"consumable",
				"magical",
				"potion",
				"transmutation"
			],
			"price": {
				"coin": "gp",
				"amount": 60
			},
			"usage": "held in 1 hand",
			"bulk": "L",
			"activate": {
				"activity": {
					"number": 1,
					"unit": "action"
				},
				"components": [
					"{@action Interact}"
				]
			},
			"category": "Potion",
			"entries": [
				"Upon drinking this potion, your biology instantly transforms to take on a set of sexual characteristics of your choice, changing your appearance and physiology accordingly. You have mild control over the details of this change, but you retain a strong \"family resemblance\" to your former appearance.",
				"The magic functions instantaneously and can't be counteracted. Your new anatomy is as healthy and functional as your previous body's, potentially allowing you to procreate (depending on your ancestry's biology). Drinking a subsequent serum of sex shift allows you to either revert back to your original form or adopt other sexual characteristics, as you choose. The elixir has no effect if you are pregnant or from an ancestry with no sexual differentiation. Most ancestries have a wide spectrum of sexual differentiation, some common, others more rare."
			]
		},
		{
			"name": "Shadow",
			"source": "CRB",
			"page": 583,
			"type": "Rune",
			"level": "5+",
			"traits": [
				"magical",
				"transmutation"
			],
			"usage": "etched onto light or medium nonmetallic armor",
			"category": "Rune",
			"appliesTo": [
				"Armor"
			],
			"entries": [
				"Armor with this rune becomes hazy black. You gain a +1 item bonus to {@skill Stealth} checks while wearing the armor."
			],
			"generic": "G",
			"variants": [
				{
					"variantType": "shadow",
					"level": 5,
					"price": {
						"coin": "gp",
						"amount": 55
					},
					"entries": []
				},
				{
					"variantType": "greater shadow",
					"level": 9,
					"price": {
						"coin": "gp",
						"amount": 650
					},
					"entries": [
						"The item bonus is +2."
					],
					"_mod": {
						"entries": {
							"mode": "replaceTxt",
							"replace": "\\+1",
							"with": "+2"
						},
						"entriesMode": "generic"
					}
				},
				{
					"variantType": "major shadow",
					"level": 17,
					"price": {
						"coin": "gp",
						"amount": 14000
					},
					"entries": [
						"The item bonus is +3."
					],
					"_mod": {
						"entries": {
							"mode": "replaceTxt",
							"replace": "\\+1",
							"with": "+3"
						},
						"entriesMode": "generic"
					}
				}
			]
		},
		{
			"name": "Shadow Essence",
			"source": "CRB",
			"page": 553,
			"type": "Item",
			"level": 10,
			"traits": [
				"alchemical",
				"consumable",
				"injury",
				"negative",
				"poison"
			],
			"price": {
				"coin": "gp",
				"amount": 160
			},
			"usage": "held in 2 hands",
			"bulk": "L",
			"activate": {
				"activity": {
					"number": 3,
					"unit": "action"
				},
				"components": [
					"{@action Interact}"
				]
			},
			"category": "Poison",
			"entries": [
				"Distilled from the Plane of Shadow, this oily substance imposes tenebrous effects. The {@condition enfeebled} condition from shadow essence lasts for 24 hours.",
				{
					"type": "affliction",
					"DC": 29,
					"savingThrow": "Fortitude",
					"maxDuration": "6 rounds",
					"stages": [
						{
							"stage": 1,
							"entry": "{@damage 3d6} negative damage and {@damage 2d6} poison damage",
							"duration": "1 round"
						},
						{
							"stage": 2,
							"entry": "{@damage 3d6} negative damage, {@damage 2d6} poison damage, and {@condition enfeebled 1}",
							"duration": "1 round"
						},
						{
							"stage": 3,
							"entry": "{@damage 3d6} negative damage, {@damage 2d6} poison damage, and {@condition enfeebled 2}",
							"duration": "1 round"
						}
					]
				}
			]
		},
		{
			"name": "Shark Tooth Charm",
			"source": "CRB",
			"page": 569,
			"type": "Item",
			"level": 5,
			"traits": [
				"abjuration",
				"consumable",
				"magical",
				"talisman"
			],
			"price": {
				"coin": "gp",
				"amount": 23
			},
			"usage": "affixed to armor",
			"bulk": "\u2014",
			"activate": {
				"activity": {
					"number": 1,
					"unit": "free"
				},
				"components": [
					"command"
				],
				"requirements": "You are an expert in {@skill Acrobatics}.",
				"trigger": "You attempt to {@action Escape} using {@skill Acrobatics} for your roll, but you haven't rolled yet"
			},
			"category": "Talisman",
			"entries": [
				"This dried seaweed bracelet is lined with charms shaped like small shark teeth. When you activate the bracelet, if you roll a success on the triggering check, you get a critical success instead (if you roll a critical failure, you get a failure instead). If you fail the {@skill Acrobatics} check against a grabbing creature, the creature must either release you as a free action or take {@damage 2d8} piercing damage as shark's teeth momentarily emerge from your skin."
			]
		},
		{
			"name": "Shifting",
			"source": "CRB",
			"page": 585,
			"type": "Rune",
			"level": 6,
			"traits": [
				"magical",
				"transmutation"
			],
			"price": {
				"coin": "gp",
				"amount": 225
			},
			"usage": "etched onto a melee weapon",
			"category": "Rune",
			"appliesTo": [
				"Weapon"
			],
			"entries": [
				"With a moment of manipulation, you can shift this weapon into a different weapon with a similar form.",
				{
					"type": "ability",
					"style": "compact",
					"activity": {
						"number": 1,
						"unit": "action"
					},
					"components": [
						"{@action Interact}"
					],
					"entries": [
						"The weapon takes the shape of another melee weapon that requires the same number of hands to wield. The weapon's runes and any precious material it's made of apply to the weapon's new shape. Any property runes that can't apply to the new form are suppressed until the item takes a shape to which they can apply."
					]
				}
			]
		},
		{
			"name": "Shining Ammunition",
			"source": "CRB",
			"page": 560,
			"otherSources": {
				"Reprinted": [
					"BB|52"
				]
			},
			"type": "Item",
			"level": 1,
			"traits": [
				"consumable",
				"evocation",
				"light",
				"magical"
			],
			"price": {
				"coin": "gp",
				"amount": 3
			},
			"ammunition": [
				"any"
			],
			"category": "Ammunition",
			"entries": [
				"A piece of shining ammunition gives off a faint glow. When shot, this ammunition sheds bright light in a 20-foot radius (and dim light to the next 20 feet) for 10 minutes. If it hits a target, it sticks, causing the target to shed light in the same radius. A creature can remove the ammunition with an {@action Interact} action, but the ammunition itself continues to glow for the rest of the duration or until destroyed."
			]
		},
		{
			"name": "Shock",
			"source": "CRB",
			"page": 585,
			"type": "Rune",
			"level": "8+",
			"traits": [
				"electricity",
				"evocation",
				"magical"
			],
			"usage": "etched onto a weapon",
			"category": "Rune",
			"appliesTo": [
				"Weapon"
			],
			"entries": [
				"Electric arcs crisscross this weapon, dealing an extra {@damage 1d6} electricity damage on a hit. On a critical hit, electricity arcs out to deal an equal amount of electricity damage to up to two other creatures of your choice within 10 feet of the target."
			],
			"generic": "G",
			"variants": [
				{
					"variantType": "shock",
					"level": 8,
					"price": {
						"coin": "gp",
						"amount": 500
					},
					"entries": []
				},
				{
					"variantType": "greater shock",
					"level": 15,
					"price": {
						"coin": "gp",
						"amount": 6500
					},
					"entries": [
						"Electricity damage dealt by this weapon ignores the target's electricity resistance (and the other creatures' on a critical hit)."
					]
				}
			]
		},
		{
			"name": "Shrinking Potion",
			"source": "CRB",
			"page": 564,
			"type": "Item",
			"level": "4+",
			"traits": [
				"consumable",
				"magical",
				"potion",
				"transmutation"
			],
			"usage": "held in 1 hand",
			"bulk": "L",
			"activate": {
				"activity": {
					"number": 1,
					"unit": "action"
				},
				"components": [
					"{@action Interact}"
				]
			},
			"onset": "1 minute",
			"category": "Potion",
			"entries": [
				"This fungus-flavored potion conveys the effects of the {@spell shrink} spell to make you and all your gear smaller. After the onset, you remain small for 10 minutes."
			],
			"generic": "G",
			"variants": [
				{
					"variantType": "standard",
					"level": 4,
					"price": {
						"coin": "gp",
						"amount": 15
					},
					"entries": []
				},
				{
					"variantType": "greater",
					"level": 8,
					"onset": "",
					"price": {
						"coin": "gp",
						"amount": 90
					},
					"entries": [
						"This potion has no onset, lasts for 1 hour, and grants the effects of a 4th-level {@spell shrink} spell. In addition, you gain a +2 item bonus to {@skill Stealth} checks while shrunken."
					],
					"_mod": {
						"entries": [
							{
								"mode": "replaceTxt",
								"replace": "10 minutes",
								"with": "1 hour"
							},
							{
								"mode": "replaceTxt",
								"replace": "effects of the",
								"with": "effects of a 4th-level"
							},
							{
								"mode": "replaceTxt",
								"replace": "After the onset, y",
								"with": "Y"
							},
							{
								"mode": "appendStr",
								"str": "In addition, you gain a +2 item bonus to {@skill Stealth} checks while shrunken.",
								"joiner": ""
							}
						],
						"entriesMode": "generic"
					}
				}
			]
		},
		{
			"name": "Signal Whistle",
			"source": "CRB",
			"page": 288,
			"equipment": true,
			"type": "Item",
			"price": {
				"amount": 8,
				"coin": "cp"
			},
			"bulk": "\u2014",
			"hands": 2,
			"category": "Adventuring Gear",
			"entries": [
				"When sounded, a signal whistle can be heard clearly up to half a mile away across open terrain."
			]
		},
		{
			"name": "Signaling Snare",
			"source": "CRB",
			"page": 591,
			"type": "Snare",
			"level": 1,
			"traits": [
				"consumable",
				"mechanical",
				"snare",
				"trap"
			],
			"price": {
				"coin": "gp",
				"amount": 3
			},
			"category": "Snare",
			"entries": [
				"A subtle snare used in hunting or tracking, a signaling snare often consists of carefully prepared earth, piled sand or stones, specific arrangements of vegetation, and so forth.",
				"When a creature enters a square of a signaling snare, nothing happens to the creature, but instead it causes a small, unobtrusive disruption to the terrain that allows the snare's creator or another creature who knows what to look for to determine whether a creature of the appropriate size entered the square."
			]
		},
		{
			"name": "Silver",
			"source": "CRB",
			"page": 579,
			"type": "Material",
			"level": "2+",
			"traits": [
				"precious"
			],
			"category": "Material",
			"entries": [
				"Silver weapons are a bane to creatures ranging from devils to werewolves. Silver items are less durable than steel items, and low-grade silver items are usually merely silver-plated.",
				{
					"type": "table",
					"source": "CRB",
					"page": 579,
					"labelRowIdx": [
						0
					],
					"colSizes": [
						2,
						1,
						1,
						1
					],
					"colStyles": [
						"text-left",
						"text-center",
						"text-center",
						"text-center"
					],
					"rows": [
						[
							"Silver Items",
							"Hardness",
							"HP",
							"BT"
						],
						[
							"{@b Thin Items}",
							"",
							"",
							""
						],
						{
							"type": "multiRow",
							"rows": [
								[
									"{@indentFirst Low-grade}",
									"3",
									"12",
									"6"
								],
								[
									"{@indentFirst Standard-grade}",
									"5",
									"20",
									"10"
								],
								[
									"{@indentFirst High-grade}",
									"8",
									"32",
									"16"
								]
							]
						},
						[
							"{@b Items}",
							"",
							"",
							""
						],
						{
							"type": "multiRow",
							"rows": [
								[
									"{@indentFirst Low-grade}",
									"5",
									"20",
									"10"
								],
								[
									"{@indentFirst Standard-grade}",
									"7",
									"28",
									"14"
								],
								[
									"{@indentFirst High-grade}",
									"10",
									"40",
									"20"
								]
							]
						},
						[
							"{@b Structures}",
							"",
							"",
							""
						],
						{
							"type": "multiRow",
							"rows": [
								[
									"{@indentFirst Low-grade}",
									"10",
									"40",
									"20"
								],
								[
									"{@indentFirst Standard-grade}",
									"14",
									"56",
									"28"
								],
								[
									"{@indentFirst High-grade}",
									"20",
									"80",
									"40"
								]
							]
						}
					]
				}
			],
			"generic": "G",
			"variants": [
				{
					"variantType": "silver chunk",
					"price": {
						"coin": "gp",
						"amount": 10
					},
					"bulk": "L",
					"entries": []
				},
				{
					"variantType": "silver ingot",
					"price": {
						"coin": "gp",
						"amount": 100
					},
					"bulk": 1,
					"entries": []
				},
				{
					"variantType": "low-grade silver object",
					"level": 2,
					"price": {
						"coin": "gp",
						"amount": 20,
						"note": "per Bulk"
					},
					"entries": []
				},
				{
					"variantType": "standard-grade silver object",
					"level": 7,
					"price": {
						"coin": "gp",
						"amount": 250,
						"note": "per Bulk"
					},
					"entries": []
				},
				{
					"variantType": "high-grade silver object",
					"level": 15,
					"price": {
						"coin": "gp",
						"amount": 4500,
						"note": "per Bulk"
					},
					"entries": []
				}
			]
		},
		{
			"name": "Silver Armor",
			"source": "CRB",
			"page": 556,
			"type": "Item",
			"level": "5+",
			"usage": "worn armor",
			"bulk": "varies by armor",
			"category": "Material",
			"entries": [
				"Silver armor sickens certain creatures that touch it. A creature with weakness to silver that critically fails an unarmed attack against a creature in silver armor becomes {@condition sickened 1}. A creature with weakness to silver is {@condition sickened 1} as long as it wears silver armor."
			],
			"generic": "G",
			"variants": [
				{
					"variantType": "low-grade silver armor",
					"level": 5,
					"price": {
						"coin": "gp",
						"amount": 140,
						"note": "+ 14 gp per Bulk"
					},
					"craftReq": [
						"silver worth at least 70 sp + 7 sp per Bulk."
					],
					"entries": []
				},
				{
					"variantType": "standard-grade silver armor",
					"level": 11,
					"price": {
						"coin": "gp",
						"amount": 1200,
						"note": "+ 120 gp per Bulk"
					},
					"craftReq": [
						"The initial raw materials must include silver worth at least 150 gp + 15 gp per Bulk."
					],
					"entries": []
				},
				{
					"variantType": "high-grade silver armor",
					"level": 18,
					"price": {
						"coin": "gp",
						"amount": 20000
					},
					"craftReq": [
						"The initial raw materials must include silver worth at least 10,000 gp + 1,000 gp per Bulk."
					],
					"entries": []
				}
			]
		},
		{
			"name": "Silver Shield",
			"source": "CRB",
			"page": 587,
			"type": "Item",
			"level": "2+",
			"usage": "varies by shield",
			"category": "Material",
			"entries": [
				"Silver shields don't typically have an additional effect, though when used for a shield bash, they are silver weapons."
			],
			"generic": "G",
			"variants": [
				{
					"variantType": "low-grade silver buckler",
					"name": "Low-Grade Silver Buckler",
					"level": 2,
					"price": {
						"coin": "gp",
						"amount": 30
					},
					"bulk": "L",
					"craftReq": [
						"silver worth at least 15 sp The shield has Hardness 1, HP 4, and BT 2."
					],
					"entries": []
				},
				{
					"variantType": "low-grade silver shield",
					"level": 2,
					"price": {
						"coin": "gp",
						"amount": 34
					},
					"bulk": 1,
					"craftReq": [
						"silver worth at least 17 sp The shield has Hardness 3, HP 12, and BT 6."
					],
					"entries": []
				},
				{
					"variantType": "standard-grade silver buckler",
					"name": "Standard-Grade Silver Buckler",
					"level": 7,
					"price": {
						"coin": "gp",
						"amount": 300
					},
					"bulk": "L",
					"craftReq": [
						"silver worth at least 375 sp The shield has Hardness 3, HP 12, BT 6."
					],
					"entries": []
				},
				{
					"variantType": "standard-grade silver shield",
					"level": 7,
					"price": {
						"coin": "gp",
						"amount": 340
					},
					"bulk": 1,
					"craftReq": [
						"silver worth at least 425 sp The shield has Hardness 5, HP 20, and BT 10."
					],
					"entries": []
				},
				{
					"variantType": "high-grade silver buckler",
					"name": "High-Grade Silver Buckler",
					"level": 15,
					"price": {
						"coin": "gp",
						"amount": 5000
					},
					"bulk": "L",
					"craftReq": [
						"silver worth at least 2,500 gp The shield has Hardness 6, HP 24, and BT 12."
					],
					"entries": []
				},
				{
					"variantType": "high-grade silver shield",
					"level": 15,
					"price": {
						"coin": "gp",
						"amount": 5500
					},
					"bulk": 1,
					"craftReq": [
						"silver worth at least 2,750 gp The shield has Hardness 8 HP 32, and BT 16."
					],
					"entries": []
				}
			]
		},
		{
			"name": "Silver Weapon",
			"source": "CRB",
			"page": 599,
			"type": "Item",
			"level": "2+",
			"usage": "varies by weapon",
			"bulk": "varies by weapon",
			"category": "Material",
			"entries": [
				"Silver weapons deal additional damage to creatures with weakness to silver, like werewolves, and ignore the resistances of some other creatures, like devils."
			],
			"generic": "G",
			"variants": [
				{
					"variantType": "low-grade silver weapon",
					"level": 2,
					"price": {
						"coin": "gp",
						"amount": 40
					},
					"craftReq": [
						"at least 20 sp of silver + 2 sp per Bulk."
					],
					"entries": []
				},
				{
					"variantType": "standard-grade silver weapon",
					"level": 10,
					"price": {
						"coin": "gp",
						"amount": 880
					},
					"craftReq": [
						"at least 110 gp of silver + 11 gp per Bulk."
					],
					"entries": []
				},
				{
					"variantType": "high-grade silver weapon",
					"level": 16,
					"price": {
						"coin": "gp",
						"amount": 9000
					},
					"craftReq": [
						"at least 4,500 gp of silver + 450 gp per Bulk Basic Magic Weapon Many magic weapons are created by etching runes onto them, as described on page 580. The magic weapon stat block covers the Prices and attributes of the most common weapons you can make with only fundamental runes."
					],
					"entries": []
				}
			]
		},
		{
			"name": "Silversheen",
			"source": "CRB",
			"page": 554,
			"type": "Item",
			"level": 2,
			"traits": [
				"alchemical",
				"consumable"
			],
			"price": {
				"coin": "gp",
				"amount": 6
			},
			"usage": "held in 2 hands",
			"bulk": "L",
			"activate": {
				"activity": {
					"number": 1,
					"unit": "action"
				},
				"components": [
					"{@action Interact}"
				]
			},
			"category": "Tool",
			"entries": [
				"You can slather this silvery paste onto one melee weapon, one thrown weapon, or 10 pieces of ammunition. Silversheen spoils quickly, so once you open a vial, you must use it all at once, rather than saving it. For the next hour, the weapon or ammunition counts as silver instead of its normal precious material (such as cold iron) for any physical damage it deals."
			]
		},
		{
			"name": "Silvertongue Mutagen",
			"source": "CRB",
			"page": 550,
			"type": "Item",
			"level": "1+",
			"traits": [
				"alchemical",
				"consumable",
				"elixir",
				"mutagen",
				"polymorph"
			],
			"usage": "held in 1 hand",
			"bulk": "L",
			"activate": {
				"activity": {
					"number": 1,
					"unit": "action"
				},
				"components": [
					"{@action Interact}"
				]
			},
			"category": "Elixir",
			"entries": [
				"Your features become striking and your voice becomes musical and commanding, though facts and figures become hazy for you and emotion clouds your ability to reason.",
				"{@b Benefit} You gain an item bonus to {@skill Deception}, {@skill Diplomacy}, {@skill Intimidation}, and {@skill Performance} checks. Your critical failures with any of these skill become failures instead.",
				"{@b Drawback} You take a \u20132 item penalty to {@skill Arcana}, {@skill Crafting}, {@skill Lore}, {@skill Occultism}, and {@skill Society} checks. Choose one skill in which you are trained; for the duration, you become untrained in that skill. All your failures on checks to {@action Recall Knowledge} become critical failures."
			],
			"generic": "G",
			"variants": [
				{
					"variantType": "lesser",
					"level": 1,
					"price": {
						"coin": "gp",
						"amount": 4
					},
					"entries": [
						"The bonus is +1, and the duration is 1 minute."
					],
					"_mod": {
						"entries": [
							{
								"mode": "replaceTxt",
								"replace": "an item bonus",
								"with": "a +1 item bonus"
							},
							{
								"mode": "replaceTxt",
								"replace": "instead.",
								"with": "instead. The duration is 1 minute."
							}
						],
						"entriesMode": "generic"
					}
				},
				{
					"variantType": "moderate",
					"level": 3,
					"price": {
						"coin": "gp",
						"amount": 12
					},
					"entries": [
						"The bonus is +2, and the duration is 10 minutes."
					],
					"_mod": {
						"entries": [
							{
								"mode": "replaceTxt",
								"replace": "an item bonus",
								"with": "a +2 item bonus"
							},
							{
								"mode": "replaceTxt",
								"replace": "instead.",
								"with": "instead. The duration is 10 minutes."
							}
						],
						"entriesMode": "generic"
					}
				},
				{
					"variantType": "greater",
					"level": 11,
					"price": {
						"coin": "gp",
						"amount": 300
					},
					"entries": [
						"The bonus is +3, and the duration is 1 hour."
					],
					"_mod": {
						"entries": [
							{
								"mode": "replaceTxt",
								"replace": "an item bonus",
								"with": "a +3 item bonus"
							},
							{
								"mode": "replaceTxt",
								"replace": "instead.",
								"with": "instead. The duration is 1 hour."
							}
						],
						"entriesMode": "generic"
					}
				},
				{
					"variantType": "major",
					"level": 17,
					"price": {
						"coin": "gp",
						"amount": 3000
					},
					"entries": [
						"The bonus is +4, and the duration is 1 hour."
					],
					"_mod": {
						"entries": [
							{
								"mode": "replaceTxt",
								"replace": "an item bonus",
								"with": "a +4 item bonus"
							},
							{
								"mode": "replaceTxt",
								"replace": "instead.",
								"with": "instead. The duration is 1 hour."
							}
						],
						"entriesMode": "generic"
					}
				}
			]
		},
		{
			"name": "Skeleton Key",
			"source": "CRB",
			"page": 575,
			"type": "Item",
			"level": "5+",
			"traits": [
				"magical",
				"transmutation"
			],
			"usage": "held in 1 hand",
			"bulk": "\u2014",
			"category": "Held",
			"entries": [
				"A grinning skull tops the bow of this macabre key. This key can be used in place of {@item thieves' tools} when attempting to {@action Pick a Lock}, and it grants a +1 item bonus to the {@skill Thievery} check.",
				"If the skeleton key becomes {@condition broken} due to a critical failure on the check, it works as normal {@item thieves' tools} and loses its benefits until repaired.",
				{
					"type": "ability",
					"style": "compact",
					"activity": {
						"number": 1,
						"unit": "free"
					},
					"components": [
						"{@action Interact}"
					],
					"frequency": {
						"unit": "day",
						"number": 1
					},
					"trigger": "You attempt to {@action Pick a Lock} but haven't rolled yet",
					"entries": [
						"The key casts knock on the lock you're trying to pick."
					]
				}
			],
			"generic": "G",
			"variants": [
				{
					"variantType": "standard",
					"level": 5,
					"price": {
						"coin": "gp",
						"amount": 125
					},
					"entries": []
				},
				{
					"variantType": "greater",
					"level": 11,
					"price": {
						"coin": "gp",
						"amount": 1250
					},
					"entries": [
						"The key grants a +2 item bonus, and you can activate the key once per hour."
					]
				}
			]
		},
		{
			"name": "Sky Hammer",
			"source": "CRB",
			"page": 602,
			"type": "Item",
			"level": 20,
			"traits": [
				"rare",
				"evocation",
				"magical"
			],
			"price": {
				"coin": "gp",
				"amount": 70000
			},
			"usage": "held in 1 hand",
			"bulk": 1,
			"category": "Weapon",
			"entries": [
				"The sturdy, steel head of this +3 major striking flaming shock orichalcum warhammer is shaped like a blazing comet.",
				{
					"type": "ability",
					"style": "compact",
					"activity": {
						"number": 1,
						"unit": "reaction"
					},
					"components": [
						"command"
					],
					"trigger": "Your attack roll with the sky hammer is a critical success",
					"entries": [
						"A 6th-level arcane {@spell fireball} spell explodes, centered on the sky hammer. The spell DC is 45. You are immune to the fireball's effect, though your allies are not."
					]
				}
			],
			"craftReq": [
				"Supply a casting of fireball (6th level), and the initial raw materials must include 12,375 gp of orichalcum."
			]
		},
		{
			"name": "Sleep Arrow",
			"source": "CRB",
			"page": 560,
			"type": "Item",
			"level": 3,
			"traits": [
				"consumable",
				"enchantment",
				"magical",
				"mental",
				"sleep"
			],
			"price": {
				"coin": "gp",
				"amount": 11
			},
			"activate": {
				"activity": {
					"number": 1,
					"unit": "action"
				},
				"components": [
					"{@action Interact}"
				]
			},
			"ammunition": [
				"arrow"
			],
			"category": "Ammunition",
			"entries": [
				"Sleep arrows often have shafts of deep blue or black, and their fletching is exceptionally soft and downy. An activated sleep arrow deals no damage, but a living creature hit by it is subject to the effects of a {@spell sleep} spell (DC 17)."
			],
			"craftReq": [
				"Supply one casting of sleep."
			]
		},
		{
			"name": "Slick",
			"source": "CRB",
			"page": 583,
			"type": "Rune",
			"level": "5+",
			"traits": [
				"magical",
				"transmutation"
			],
			"usage": "etched onto armor",
			"category": "Rune",
			"appliesTo": [
				"Armor"
			],
			"entries": [
				"This property makes armor slippery, as though it were coated with a thin film of oil. You gain a +1 item bonus to {@skill Acrobatics} checks to {@action Escape} and {@action Squeeze}."
			],
			"generic": "G",
			"variants": [
				{
					"variantType": "slick",
					"level": 5,
					"price": {
						"coin": "gp",
						"amount": 45
					},
					"entries": []
				},
				{
					"variantType": "greater slick",
					"level": 8,
					"price": {
						"coin": "gp",
						"amount": 450
					},
					"entries": [
						"The item bonus is +2."
					],
					"_mod": {
						"entries": {
							"mode": "replaceTxt",
							"replace": "\\+1",
							"with": "+2"
						},
						"entriesMode": "generic"
					}
				},
				{
					"variantType": "major slick",
					"level": 16,
					"price": {
						"coin": "gp",
						"amount": 9000
					},
					"entries": [
						"The item bonus is +3."
					],
					"_mod": {
						"entries": {
							"mode": "replaceTxt",
							"replace": "\\+1",
							"with": "+3"
						},
						"entriesMode": "generic"
					}
				}
			]
		},
		{
			"name": "Sling Bullets",
			"source": "CRB",
			"page": 282,
			"price": {
				"coin": "cp",
				"amount": 1,
				"note": "(price for 10)"
			},
			"category": "Ammunition",
			"entries": [
				"These are small metal balls, typically either iron or lead, designed to be used as ammunition in {@item sling||slings}."
			]
		},
		{
			"name": "Slippers of Spider Climbing",
			"source": "CRB",
			"page": 616,
			"type": "Item",
			"level": 7,
			"traits": [
				"invested",
				"magical",
				"transmutation"
			],
			"price": {
				"coin": "gp",
				"amount": 325
			},
			"usage": "worn shoes",
			"bulk": "L",
			"category": "Worn",
			"entries": [
				"These soft slippers are made of fine gray silk. If the slippers are left unattended for a while, they tend to attract spiders that nest inside.",
				{
					"type": "ability",
					"style": "compact",
					"activity": {
						"number": 1,
						"unit": "action"
					},
					"components": [
						"command"
					],
					"frequency": {
						"unit": "hour",
						"number": 1
					},
					"entries": [
						"Tiny, hairlike tendrils extend from the slippers' soles, allowing you to walk on vertical surfaces or even to move upside down along ceilings. For 1 minute, you gain a 20-foot climb Speed and you don't need to use your hands to {@action Climb}. However, the slippers require decent traction for you to walk on a wall, so they provide no benefit when you're moving across greased, icy, or oiled surfaces."
					]
				}
			]
		},
		{
			"name": "Slumber Wine",
			"source": "CRB",
			"page": 553,
			"type": "Item",
			"level": 12,
			"traits": [
				"alchemical",
				"consumable",
				"ingested",
				"poison",
				"sleep"
			],
			"price": {
				"coin": "gp",
				"amount": 325
			},
			"usage": "held in 1 hand",
			"bulk": "L",
			"activate": {
				"activity": {
					"number": 1,
					"unit": "action"
				},
				"components": [
					"{@action Interact}"
				]
			},
			"category": "Poison",
			"entries": [
				"Slumber wine sees its greatest use in games of intrigue, where an absence can be more devastating than injury.",
				"Characters {@condition unconscious} from slumber wine can't wake up by any means while the poison lasts, don't need to eat or drink while {@condition unconscious} in this way, and appear to be recently dead unless an examiner succeeds at a DC 40 {@skill Medicine} check.",
				{
					"type": "affliction",
					"DC": 32,
					"savingThrow": "Fortitude",
					"onset": "1 hour",
					"maxDuration": "7 days",
					"stages": [
						{
							"stage": 1,
							"entry": "{@condition unconscious}",
							"duration": "1 day"
						},
						{
							"stage": 2,
							"entry": "{@condition unconscious}",
							"duration": "2 days"
						},
						{
							"stage": 3,
							"entry": "{@condition unconscious}.",
							"duration": "3 days"
						}
					]
				}
			]
		},
		{
			"name": "Smokestick",
			"source": "CRB",
			"page": 554,
			"type": "Item",
			"level": "1+",
			"traits": [
				"alchemical",
				"consumable"
			],
			"usage": "held in 2 hands",
			"bulk": "L",
			"activate": {
				"activity": {
					"number": 1,
					"unit": "action"
				},
				"components": [
					"{@action Interact}"
				]
			},
			"category": "Tool",
			"entries": [
				"With a sharp twist of this item, you instantly create a screen of thick, opaque smoke in a burst centered on one corner of your space. All creatures within that area are {@condition concealed}, and all other creatures are {@condition concealed} to them. The smoke lasts for 1 minute or until dispersed by a strong wind."
			],
			"generic": "G",
			"variants": [
				{
					"variantType": "lesser",
					"level": 1,
					"equipment": true,
					"price": {
						"coin": "gp",
						"amount": 3
					},
					"_mod": {
						"entries": {
							"with": "in a 5-foot burst"
						}
					},
					"entries": [
						"The radius of the burst is 5 feet."
					]
				},
				{
					"variantType": "greater",
					"level": 7,
					"price": {
						"coin": "gp",
						"amount": 53
					},
					"_mod": {
						"entries": {
							"with": "in a 20-foot burst"
						}
					},
					"entries": [
						"The radius of the burst is 20 feet."
					]
				}
			],
			"_vmod": {
				"entriesMode": "generic",
				"entries": {
					"mode": "replaceTxt",
					"replace": "in a burst"
				}
			}
		},
		{
			"name": "Snake Oil",
			"source": "CRB",
			"page": 554,
			"type": "Item",
			"level": 1,
			"traits": [
				"alchemical",
				"consumable"
			],
			"price": {
				"coin": "gp",
				"amount": 2
			},
			"usage": "held in 2 hands",
			"bulk": "L",
			"activate": {
				"activity": {
					"number": 1,
					"unit": "action"
				},
				"components": [
					"{@action Interact}"
				]
			},
			"category": "Tool",
			"entries": [
				"You can apply snake oil onto a wound or other outward symptom of an affliction or condition (such as sores from a disease or discoloration from a poison). For the next hour, the symptom disappears and the {@condition wounded} or afflicted creature doesn't feel as if it still has the wound or affliction, though all effects remain. A creature can uncover the ruse by succeeding at a DC 17 {@skill Perception} check, but only if it uses a {@action Seek} action to specifically examine the snake oil's effects."
			]
		},
		{
			"name": "Snare Kit",
			"source": "CRB",
			"page": 288,
			"equipment": true,
			"type": "Item",
			"price": {
				"amount": 5,
				"coin": "gp"
			},
			"bulk": 2,
			"hands": 2,
			"category": "Adventuring Gear",
			"entries": [
				"This kit contains tools and materials for creating snares. A snare kit allows you to {@action Craft} snares using the {@skill Crafting} skill. You can draw and replace a worn snare kit as part of the action to use it."
			],
			"generic": "G",
			"variants": [
				{
					"name": "Snare Kit",
					"variantType": "Base",
					"price": {
						"coin": "gp",
						"amount": 6
					},
					"entries": []
				},
				{
					"variantType": "Specialist",
					"level": 3,
					"price": {
						"coin": "gp",
						"amount": 55
					},
					"entries": [
						"A specialist snare kit gives you a +1 item bonus to the check."
					]
				}
			]
		},
		{
			"name": "Sneaky Key",
			"source": "CRB",
			"page": 569,
			"type": "Item",
			"level": 5,
			"traits": [
				"consumable",
				"evocation",
				"magical",
				"talisman"
			],
			"price": {
				"coin": "gp",
				"amount": 22
			},
			"usage": "affixed to armor",
			"bulk": "\u2014",
			"activate": {
				"activity": {
					"number": 1,
					"unit": "action"
				},
				"components": [
					"{@action Interact}"
				],
				"requirements": "You are an expert in {@skill Thievery}."
			},
			"category": "Talisman",
			"entries": [
				"This small silver skeleton key can be pinned to armor or a sleeve. When you turn the key to activate it, for the next minute, if the outcome of any your attempts to {@action Pick a Lock} is a critical failure, you get a failure instead."
			]
		},
		{
			"name": "Soap",
			"source": "CRB",
			"page": 288,
			"equipment": true,
			"type": "Item",
			"price": {
				"amount": 2,
				"coin": "cp"
			},
			"bulk": "\u2014",
			"hands": 1,
			"category": "Adventuring Gear",
			"entries": []
		},
		{
			"name": "Speed",
			"source": "CRB",
			"page": 585,
			"type": "Rune",
			"level": 16,
			"traits": [
				"rare",
				"magical",
				"transmutation"
			],
			"price": {
				"coin": "gp",
				"amount": 10000
			},
			"usage": "etched onto a weapon",
			"category": "Rune",
			"appliesTo": [
				"Weapon"
			],
			"entries": [
				"Attacks with a speed weapon are supernaturally swift. While wielding a speed weapon, you gain the {@condition quickened} condition, but you can use the additional action granted only to make a {@action Strike} with the etched weapon."
			]
		},
		{
			"name": "Spell-storing",
			"source": "CRB",
			"page": 585,
			"type": "Rune",
			"level": 13,
			"traits": [
				"uncommon",
				"abjuration",
				"magical"
			],
			"price": {
				"coin": "gp",
				"amount": 2700
			},
			"usage": "etched onto a melee weapon",
			"category": "Rune",
			"appliesTo": [
				"Weapon"
			],
			"entries": [
				"A spell-storing rune creates a reservoir of eldritch energy within the etched weapon. A spellcaster can spend 1 minute to cast a spell of 3rd level or lower into the weapon. The spell must have a casting of 2 actions or fewer and must be able to target a creature other than the caster. The spell has no immediate effect\u2014it is instead stored for later. When you wield a spell-storing weapon, you immediately know the name and level of the stored spell. A spell-storing weapon found as treasure has a 50% chance of having a spell of the GM's choice stored in it.",
				{
					"type": "ability",
					"style": "compact",
					"activity": {
						"number": 1,
						"unit": "action"
					},
					"components": [
						"command"
					],
					"requirements": "On your previous action this turn, you hit and damaged a creature with this weapon",
					"entries": [
						"You unleash the stored spell, which uses the target of the triggering attack as the target of the spell. This empties the spell from the weapon and allows a spell to be cast into it again.",
						"If the spell requires a spell attack roll, the result of your attack roll with the weapon determines the degree of success of the spell, and if the spell requires a saving throw, the DC is 30."
					]
				},
				{
					"type": "ability",
					"style": "compact",
					"activity": {
						"number": 1,
						"unit": "action"
					},
					"components": [
						"command"
					],
					"entries": [
						"Harmlessly expend the stored spell. This frees the weapon to have a new spell cast into it."
					]
				}
			]
		},
		{
			"name": "Spellbook (Blank)",
			"source": "CRB",
			"page": 288,
			"equipment": true,
			"type": "Item",
			"price": {
				"amount": 1,
				"coin": "gp"
			},
			"bulk": "L",
			"hands": 1,
			"category": "Adventuring Gear",
			"entries": [
				"A spellbook holds the written knowledge necessary to learn and prepare various spells, a necessity for {@class wizard||wizards} (who typically get one for free) and a useful luxury for other spellcasters looking to learn additional spells. Each spellbook can hold up to 100 spells. The Price listed is for a blank spellbook.",
				{
					"type": "pf2-brown-box",
					"page": 297,
					"name": "Spellbooks",
					"entries": [
						"Carefully maintained and jealously guarded, there are few things more valuable to a wizard than a spellbook. These repositories of magical lore are often trapped and warded to ensure that no one meddles with the secrets inside.",
						"Although spellbooks play a central role in a wizard's daily routine, other prepared spellcasting classes have been known to use spellbooks to record uncommon or even rare spells. Such a resource allows a caster to treat the spell like any other common spell, so long as they can reference the book during their daily preparations."
					]
				}
			]
		},
		{
			"name": "Spellguard Shield",
			"source": "CRB",
			"page": 588,
			"type": "Item",
			"level": 6,
			"traits": [
				"abjuration",
				"magical"
			],
			"price": {
				"coin": "gp",
				"amount": 250
			},
			"usage": "held in 1 hand",
			"bulk": 1,
			"category": "Shield",
			"entries": [
				"This shield bears eldritch glyphs to guard against magic. While you have this steel shield (Hardness 6, HP 24, BT 12) raised, you gain its circumstance bonus to saving throws against spells that target you (as well as to AC) and you can {@action Shield Block} spells that target you if you have that action."
			]
		},
		{
			"name": "Spellstrike Ammunition",
			"source": "CRB",
			"page": 560,
			"otherSources": {
				"Reprinted": [
					"BB|52"
				]
			},
			"type": "Item",
			"level": "3+",
			"traits": [
				"consumable",
				"magical",
				"transmutation"
			],
			"activate": {
				"activity": {
					"number": 2,
					"unit": "action"
				},
				"components": [
					"{@action Cast a Spell}"
				]
			},
			"ammunition": [
				"any"
			],
			"category": "Ammunition",
			"entries": [
				"Mystic patterns create a magic reservoir within this ammunition. You activate spellstrike ammunition by {@action Cast a Spell||Casting a Spell} into the ammunition. The spell must be of a spell level the ammunition can hold, and the spell must be able to target a creature other than the caster. A creature hit by activated spellstrike ammunition is targeted by the spell. If the creature isn't a valid target for the spell, the spell is lost.",
				"The ammunition affects only the target hit, even if the spell would normally affect more than one target. If the spell requires a spell attack roll, use the result of your ranged attack roll with the ammunition to determine the degree of success of the spell. If the spell requires a saving throw, the target attempts the save against your spell DC.",
				"The maximum level of spell the ammunition can hold determines its item level and Price."
			],
			"generic": "G",
			"variants": [
				{
					"variantType": "I",
					"name": "Spellstrike Ammunition (Type I)",
					"level": 3,
					"price": {
						"coin": "gp",
						"amount": 12
					},
					"entries": [
						"Maximum Spell Level 1st."
					],
					"_mod": {
						"entries": [
							{
								"mode": "replaceTxt",
								"replace": "The spell must be of a spell level the ammunition can hold",
								"with": "The spell must be of a spell level the ammunition can hold (1st-level or lower)"
							},
							{
								"mode": "replaceTxt",
								"replace": "The maximum level of spell the ammunition can hold determines its item level and Price.",
								"with": ""
							}
						],
						"entriesMode": "generic"
					}
				},
				{
					"variantType": "II",
					"name": "Spellstrike Ammunition (Type II)",
					"level": 5,
					"price": {
						"coin": "gp",
						"amount": 30
					},
					"entries": [
						"Maximum Spell Level 2nd."
					],
					"_mod": {
						"entries": [
							{
								"mode": "replaceTxt",
								"replace": "The spell must be of a spell level the ammunition can hold",
								"with": "The spell must be of a spell level the ammunition can hold (2nd-level or lower)"
							},
							{
								"mode": "replaceTxt",
								"replace": "The maximum level of spell the ammunition can hold determines its item level and Price.",
								"with": ""
							}
						],
						"entriesMode": "generic"
					}
				},
				{
					"variantType": "III",
					"name": "Spellstrike Ammunition (Type III)",
					"level": 7,
					"price": {
						"coin": "gp",
						"amount": 70
					},
					"entries": [
						"Maximum Spell Level 3rd."
					],
					"_mod": {
						"entries": [
							{
								"mode": "replaceTxt",
								"replace": "The spell must be of a spell level the ammunition can hold",
								"with": "The spell must be of a spell level the ammunition can hold (3rd-level or lower)"
							},
							{
								"mode": "replaceTxt",
								"replace": "The maximum level of spell the ammunition can hold determines its item level and Price.",
								"with": ""
							}
						],
						"entriesMode": "generic"
					}
				},
				{
					"variantType": "IV",
					"name": "Spellstrike Ammunition (Type IV)",
					"level": 9,
					"price": {
						"coin": "gp",
						"amount": 150
					},
					"entries": [
						"Maximum Spell Level 4th."
					],
					"_mod": {
						"entries": [
							{
								"mode": "replaceTxt",
								"replace": "The spell must be of a spell level the ammunition can hold",
								"with": "The spell must be of a spell level the ammunition can hold (4th-level or lower)"
							},
							{
								"mode": "replaceTxt",
								"replace": "The maximum level of spell the ammunition can hold determines its item level and Price.",
								"with": ""
							}
						],
						"entriesMode": "generic"
					}
				},
				{
					"variantType": "V",
					"name": "Spellstrike Ammunition (Type V)",
					"level": 11,
					"price": {
						"coin": "gp",
						"amount": 300
					},
					"entries": [
						"Maximum Spell Level 5th."
					],
					"_mod": {
						"entries": [
							{
								"mode": "replaceTxt",
								"replace": "The spell must be of a spell level the ammunition can hold",
								"with": "The spell must be of a spell level the ammunition can hold (5th-level or lower)"
							},
							{
								"mode": "replaceTxt",
								"replace": "The maximum level of spell the ammunition can hold determines its item level and Price.",
								"with": ""
							}
						],
						"entriesMode": "generic"
					}
				},
				{
					"variantType": "VI",
					"name": "Spellstrike Ammunition (Type VI)",
					"level": 13,
					"price": {
						"coin": "gp",
						"amount": 600
					},
					"entries": [
						"Maximum Spell Level 6th."
					],
					"_mod": {
						"entries": [
							{
								"mode": "replaceTxt",
								"replace": "The spell must be of a spell level the ammunition can hold",
								"with": "The spell must be of a spell level the ammunition can hold (6th-level or lower)"
							},
							{
								"mode": "replaceTxt",
								"replace": "The maximum level of spell the ammunition can hold determines its item level and Price.",
								"with": ""
							}
						],
						"entriesMode": "generic"
					}
				},
				{
					"variantType": "VII",
					"name": "Spellstrike Ammunition (Type VII)",
					"level": 15,
					"price": {
						"coin": "gp",
						"amount": 1300
					},
					"entries": [
						"Maximum Spell Level 7th."
					],
					"_mod": {
						"entries": [
							{
								"mode": "replaceTxt",
								"replace": "The spell must be of a spell level the ammunition can hold",
								"with": "The spell must be of a spell level the ammunition can hold (7th-level or lower)"
							},
							{
								"mode": "replaceTxt",
								"replace": "The maximum level of spell the ammunition can hold determines its item level and Price.",
								"with": ""
							}
						],
						"entriesMode": "generic"
					}
				},
				{
					"variantType": "VIII",
					"name": "Spellstrike Ammunition (Type VIII)",
					"level": 17,
					"price": {
						"coin": "gp",
						"amount": 3000
					},
					"entries": [
						"Maximum Spell Level 8th."
					],
					"_mod": {
						"entries": [
							{
								"mode": "replaceTxt",
								"replace": "The spell must be of a spell level the ammunition can hold",
								"with": "The spell must be of a spell level the ammunition can hold (8th-level or lower)"
							},
							{
								"mode": "replaceTxt",
								"replace": "The maximum level of spell the ammunition can hold determines its item level and Price.",
								"with": ""
							}
						],
						"entriesMode": "generic"
					}
				},
				{
					"variantType": "IX",
					"name": "Spellstrike Ammunition (Type IX)",
					"level": 19,
					"price": {
						"coin": "gp",
						"amount": 8000
					},
					"entries": [
						"Maximum Spell Level 9th."
					],
					"_mod": {
						"entries": [
							{
								"mode": "replaceTxt",
								"replace": "The spell must be of a spell level the ammunition can hold",
								"with": "The spell must be of a spell level the ammunition can hold (9th-level or lower)"
							},
							{
								"mode": "replaceTxt",
								"replace": "The maximum level of spell the ammunition can hold determines its item level and Price.",
								"with": ""
							}
						],
						"entriesMode": "generic"
					}
				}
			]
		},
		{
			"name": "Spider Root",
			"source": "CRB",
			"page": 553,
			"type": "Item",
			"level": 9,
			"traits": [
				"alchemical",
				"consumable",
				"contact",
				"poison"
			],
			"price": {
				"coin": "gp",
				"amount": 110
			},
			"usage": "held in 2 hands",
			"bulk": "L",
			"activate": {
				"activity": {
					"number": 1,
					"unit": "action"
				},
				"components": [
					"{@action Interact}"
				]
			},
			"category": "Poison",
			"entries": [
				"A paste made by mashing the fine, threadlike roots of a certain creeper vine, spider root renders a victim {@condition clumsy} and maladroit.",
				{
					"type": "affliction",
					"DC": 28,
					"savingThrow": "Fortitude",
					"onset": "1 minute",
					"maxDuration": "6 minutes",
					"stages": [
						{
							"stage": 1,
							"entry": "{@damage 8d6} poison damage and {@condition clumsy 1}",
							"duration": "1 minute"
						},
						{
							"stage": 2,
							"entry": "{@damage 9d6} poison damage and {@condition clumsy 2}",
							"duration": "1 minute"
						},
						{
							"stage": 3,
							"entry": "{@damage 10d6} poison damage and {@condition clumsy 3}",
							"duration": "1 minute"
						}
					]
				}
			]
		},
		{
			"name": "Spike Snare",
			"source": "CRB",
			"page": 591,
			"type": "Snare",
			"level": 1,
			"traits": [
				"consumable",
				"mechanical",
				"snare",
				"trap"
			],
			"price": {
				"coin": "gp",
				"amount": 3
			},
			"category": "Snare",
			"entries": [
				"This basic snare consists of {@condition hidden} spikes that rely on a creature's momentum to lacerate or potentially impale it as it enters the snare's square, dealing {@damage 2d8} piercing damage. The creature must attempt a DC 17 basic Reflex saving throw."
			]
		},
		{
			"name": "Spined Shield",
			"source": "CRB",
			"page": 588,
			"type": "Item",
			"level": 7,
			"traits": [
				"evocation",
				"magical"
			],
			"price": {
				"coin": "gp",
				"amount": 360
			},
			"usage": "held in 1 hand",
			"bulk": 1,
			"category": "Shield",
			"entries": [
				"Five jagged spines project from the surface of this steel shield (Hardness 6, HP 24, BT 12). The spines are +1 striking shield spikes. When you use the {@feat Shield Block} reaction with this shield, the spines take the damage before the shield itself does. When the shield would take damage (after applying Hardness), one spine snaps off per 6 damage, reducing the damage by 6. The shield takes any remaining damage. When there are no spines left, the shield takes damage as normal.",
				"When all the spines are gone, you lose the ability to attack with them until the spines regenerate the next day.",
				{
					"type": "ability",
					"style": "compact",
					"activity": {
						"number": 1,
						"unit": "action"
					},
					"components": [
						"{@action Interact}"
					],
					"entries": [
						"You shoot one of the shield's spines at a target. A fired spine uses the spikes' statistics, but it is a martial ranged weapon with a range increment of 120 feet."
					]
				}
			]
		},
		{
			"name": "Spyglass",
			"source": "CRB",
			"page": 288,
			"equipment": true,
			"type": "Item",
			"price": {
				"amount": 20,
				"coin": "gp"
			},
			"bulk": "L",
			"hands": 2,
			"category": "Adventuring Gear",
			"entries": [
				"A typical spyglass lets you see eight times farther than normal."
			],
			"generic": "G",
			"variants": [
				{
					"variantType": "Base",
					"name": "Spyglass",
					"entries": []
				},
				{
					"level": 4,
					"price": {
						"coin": "gp",
						"amount": 80
					},
					"entries": [
						"A fine spyglass adds a +1 item bonus to {@skill Perception} checks to notice details at a distance."
					],
					"variantType": "Fine"
				}
			]
		},
		{
			"name": "Staff of Abjuration",
			"source": "CRB",
			"page": 593,
			"type": "Item",
			"level": "6+",
			"traits": [
				"abjuration",
				"magical",
				"staff"
			],
			"usage": "held in 1 hand",
			"bulk": 1,
			"category": "Staff",
			"entries": [
				"This intricately carved wooden staff is warm to the touch and thrums with inner energy. While wielding the staff, you gain a +2 circumstance bonus to checks to identify abjuration magic.",
				{
					"type": "ability",
					"style": "compact",
					"components": [
						"{@action Cast a Spell}"
					],
					"entries": [
						"You expend a number of charges from the staff to cast a spell from its list."
					]
				}
			],
			"craftReq": [
				"Supply one casting of all listed levels of all listed spells."
			],
			"generic": "G",
			"variants": [
				{
					"level": 6,
					"price": {
						"coin": "gp",
						"amount": 230
					},
					"entries": [
						{
							"type": "list",
							"items": [
								"{@bold Cantrip} {@spell shield}",
								"{@bold 1st} {@spell alarm}, {@spell feather fall}",
								"{@bold 2nd} {@spell dispel magic}, {@spell endure elements}, {@spell resist energy}"
							]
						}
					],
					"variantType": "staff of abjuration"
				},
				{
					"variantType": "greater staff of abjuration",
					"level": 10,
					"price": {
						"coin": "gp",
						"amount": 900
					},
					"entries": [
						{
							"type": "list",
							"items": [
								"{@bold 3rd} {@spell alarm}, {@spell glyph of warding}",
								"{@bold 4th} {@spell dimensional anchor}, {@spell dispel magic}, {@spell resist energy}"
							]
						}
					]
				},
				{
					"variantType": "major staff of abjuration",
					"level": 14,
					"price": {
						"coin": "gp",
						"amount": 4000
					},
					"entries": [
						{
							"type": "list",
							"items": [
								"{@bold 5th} {@spell banishment}, {@spell endure elements}",
								"{@bold 6th} {@spell dispel magic}, {@spell repulsion}"
							]
						}
					]
				}
			]
		},
		{
			"name": "Staff of Conjuration",
			"source": "CRB",
			"page": 593,
			"type": "Item",
			"level": "6+",
			"traits": [
				"conjuration",
				"magical",
				"staff"
			],
			"usage": "held in 1 hand",
			"bulk": 1,
			"category": "Staff",
			"entries": [
				"This ash staff is decorated with animals; wielding it, you gain a +2 circumstance bonus to checks to identify conjuration magic.",
				{
					"type": "ability",
					"style": "compact",
					"components": [
						"{@action Cast a Spell}"
					],
					"entries": [
						"You expend a number of charges from the staff to cast a spell from its list."
					]
				}
			],
			"craftReq": [
				"Supply one casting of all listed levels of all listed spells."
			],
			"generic": "G",
			"variants": [
				{
					"level": 6,
					"price": {
						"coin": "gp",
						"amount": 230
					},
					"entries": [
						{
							"type": "list",
							"items": [
								"{@bold Cantrip} {@spell tanglefoot}",
								"{@bold 1st} {@spell summon construct}, {@spell unseen servant}",
								"{@bold 2nd} {@spell obscuring mist}, {@spell phantom steed}, {@spell summon construct}, {@spell summon elemental}"
							]
						}
					],
					"variantType": "staff of conjuration"
				},
				{
					"variantType": "greater staff of conjuration",
					"level": 10,
					"price": {
						"coin": "gp",
						"amount": 900
					},
					"entries": [
						{
							"type": "list",
							"items": [
								"{@bold 3rd} {@spell stinking cloud}, {@spell summon construct}, {@spell summon elemental}",
								"{@bold 4th} {@spell creation}, {@spell phantom steed}, {@spell summon construct}, {@spell summon elemental}"
							]
						}
					]
				},
				{
					"variantType": "major staff of conjuration",
					"level": 14,
					"price": {
						"coin": "gp",
						"amount": 4000
					},
					"entries": [
						{
							"type": "list",
							"items": [
								"{@bold 5th} {@spell black tentacles}, {@spell summon construct}, {@spell summon elemental}",
								"{@bold 6th} {@spell phantom steed}, {@spell summon construct}, {@spell summon elemental}"
							]
						}
					]
				}
			]
		},
		{
			"name": "Staff of Divination",
			"source": "CRB",
			"page": 593,
			"type": "Item",
			"level": "6+",
			"traits": [
				"divination",
				"magical",
				"staff"
			],
			"usage": "held in 1 hand",
			"bulk": 1,
			"category": "Staff",
			"entries": [
				"Semiprecious gemstones emerge, seemingly at random, from the surface of this gnarled wooden staff. While wielding it, you gain a +2 circumstance bonus to checks to identify divination magic.",
				{
					"type": "ability",
					"style": "compact",
					"components": [
						"{@action Cast a Spell}"
					],
					"entries": [
						"You expend a number of charges from the staff to cast a spell from its list."
					]
				}
			],
			"craftReq": [
				"Supply one casting of all listed levels of all listed spells."
			],
			"generic": "G",
			"variants": [
				{
					"level": 6,
					"price": {
						"coin": "gp",
						"amount": 230
					},
					"entries": [
						{
							"type": "list",
							"items": [
								"{@bold Cantrip} {@spell detect magic}",
								"{@bold 1st} {@spell true strike}",
								"{@bold 2nd} {@spell comprehend language}, {@spell darkvision}, {@spell see invisibility}"
							]
						}
					],
					"variantType": "staff of divination"
				},
				{
					"variantType": "greater staff of divination",
					"level": 10,
					"price": {
						"coin": "gp",
						"amount": 900
					},
					"entries": [
						{
							"type": "list",
							"items": [
								"{@bold 3rd} {@spell clairaudience}, {@spell darkvision}",
								"{@bold 4th} {@spell clairvoyance}, {@spell comprehend language}, {@spell telepathy}"
							]
						}
					]
				},
				{
					"variantType": "major staff of divination",
					"level": 14,
					"price": {
						"coin": "gp",
						"amount": 4000
					},
					"entries": [
						{
							"type": "list",
							"items": [
								"{@bold 5th} {@spell prying eye}, {@spell sending}",
								"{@bold 6th} {@spell telepathy}, {@spell true seeing}"
							]
						}
					]
				}
			]
		},
		{
			"name": "Staff of Enchantment",
			"source": "CRB",
			"page": 593,
			"type": "Item",
			"level": "6+",
			"traits": [
				"enchantment",
				"magical",
				"staff"
			],
			"usage": "held in 1 hand",
			"bulk": 1,
			"category": "Staff",
			"entries": [
				"A mesmerizing gemstone caps the head of this handsomely crafted wooden staff. While wielding the staff, you gain a +2 circumstance bonus to checks to identify enchantment magic.",
				{
					"type": "ability",
					"style": "compact",
					"components": [
						"{@action Cast a Spell}"
					],
					"entries": [
						"You expend a number of charges from the staff to cast a spell from its list."
					]
				}
			],
			"craftReq": [
				"Supply one casting of all listed levels of all listed spells."
			],
			"generic": "G",
			"variants": [
				{
					"level": 6,
					"price": {
						"coin": "gp",
						"amount": 230
					},
					"entries": [
						{
							"type": "list",
							"items": [
								"{@bold Cantrip} {@spell daze}",
								"{@bold 1st} {@spell charm}, {@spell command}",
								"{@bold 2nd} {@spell hideous laughter}, {@spell touch of idiocy}"
							]
						}
					],
					"variantType": "staff of enchantment"
				},
				{
					"variantType": "greater staff of enchantment",
					"level": 10,
					"price": {
						"coin": "gp",
						"amount": 900
					},
					"entries": [
						{
							"type": "list",
							"items": [
								"{@bold 3rd} {@spell paralyze}",
								"{@bold 4th} {@spell charm}, {@spell confusion}, {@spell suggestion}"
							]
						}
					]
				},
				{
					"variantType": "major staff of enchantment",
					"level": 14,
					"traits": [
						"uncommon"
					],
					"price": {
						"coin": "gp",
						"amount": 4000
					},
					"entries": [
						{
							"type": "list",
							"items": [
								"{@bold 5th} {@spell command}, {@spell crushing despair}",
								"{@bold 6th} {@spell dominate}, {@spell feeblemind}"
							]
						}
					]
				}
			]
		},
		{
			"name": "Staff of Evocation",
			"source": "CRB",
			"page": 593,
			"type": "Item",
			"level": "6+",
			"traits": [
				"evocation",
				"magical",
				"staff"
			],
			"usage": "held in 1 hand",
			"bulk": 1,
			"category": "Staff",
			"entries": [
				"This staff is tapered at the base and carved into a gemstudded twist at the top. While wielding the staff, you gain a +2 circumstance bonus to checks to identify evocation magic.",
				{
					"type": "ability",
					"style": "compact",
					"components": [
						"{@action Cast a Spell}"
					],
					"entries": [
						"You expend a number of charges from the staff to cast a spell from its list."
					]
				}
			],
			"craftReq": [
				"Supply one casting of all listed levels of all listed spells."
			],
			"generic": "G",
			"variants": [
				{
					"level": 6,
					"price": {
						"coin": "gp",
						"amount": 230
					},
					"entries": [
						{
							"type": "list",
							"items": [
								"{@bold Cantrip} {@spell ray of frost}",
								"{@bold 1st} {@spell magic missile}, {@spell shocking grasp}",
								"{@bold 2nd} {@spell acid arrow}, {@spell glitterdust}"
							]
						}
					],
					"variantType": "staff of evocation"
				},
				{
					"variantType": "greater staff of evocation",
					"level": 10,
					"price": {
						"coin": "gp",
						"amount": 900
					},
					"entries": [
						{
							"type": "list",
							"items": [
								"{@bold 3rd} {@spell lightning bolt}, {@spell magic missile}",
								"{@bold 4th} {@spell fireball}, {@spell weapon storm}"
							]
						}
					]
				},
				{
					"variantType": "major staff of evocation",
					"level": 14,
					"price": {
						"coin": "gp",
						"amount": 4000
					},
					"entries": [
						{
							"type": "list",
							"items": [
								"{@bold 5th} {@spell cone of cold}, {@spell magic missile}",
								"{@bold 6th} {@spell chain lightning}, {@spell wall of force}"
							]
						}
					]
				}
			]
		},
		{
			"name": "Staff of Fire",
			"source": "CRB",
			"page": 594,
			"type": "Item",
			"level": "3+",
			"traits": [
				"evocation",
				"magical",
				"staff"
			],
			"usage": "held in 1 hand",
			"bulk": 1,
			"category": "Staff",
			"entries": [
				"This staff resembles a blackened and burned length of ashen wood. It smells faintly of soot and glows as if lit by embers.",
				"You can use an {@action Interact} action to touch the tip of this staff to a torch, tinder, or a flammable substance to ignite a flame.",
				{
					"type": "ability",
					"style": "compact",
					"components": [
						"{@action Cast a Spell}"
					],
					"entries": [
						"You expend a number of charges from the staff to cast a spell from its list."
					]
				}
			],
			"craftReq": [
				"Supply one casting of all listed levels of all listed spells."
			],
			"generic": "G",
			"variants": [
				{
					"variantType": "staff of fire",
					"level": 3,
					"price": {
						"coin": "gp",
						"amount": 60
					},
					"entries": [
						{
							"type": "list",
							"items": [
								"{@bold Cantrip} {@spell produce flame}",
								"{@bold 1st} {@spell burning hands}"
							]
						}
					]
				},
				{
					"variantType": "greater staff of fire",
					"level": 8,
					"price": {
						"coin": "gp",
						"amount": 450
					},
					"entries": [
						{
							"type": "list",
							"items": [
								"{@bold 2nd} {@spell burning hands}, {@spell flaming sphere}",
								"{@bold 3rd} {@spell flaming sphere}, {@spell fireball}"
							]
						}
					]
				},
				{
					"variantType": "major staff of fire",
					"level": 12,
					"price": {
						"coin": "gp",
						"amount": 1800
					},
					"entries": [
						{
							"type": "list",
							"items": [
								"{@bold 4th} {@spell fire shield}, {@spell fireball}, {@spell wall of fire}",
								"{@bold 5th} {@spell fireball}, {@spell wall of fire}"
							]
						}
					]
				}
			]
		},
		{
			"name": "Staff of Healing",
			"source": "CRB",
			"page": 594,
			"type": "Item",
			"level": "4+",
			"traits": [
				"magical",
				"necromancy",
				"staff"
			],
			"usage": "held in 1 hand",
			"bulk": 1,
			"category": "Staff",
			"entries": [
				"Made of smooth, white wood, this staff is capped at each end with a golden cross adorned with a multitude of ruby cabochons. A staff of healing grants an item bonus to the Hit Points you restore anytime you cast the {@spell heal} spell using your own spell slots or using charges from the staff.",
				{
					"type": "ability",
					"style": "compact",
					"components": [
						"{@action Cast a Spell}"
					],
					"entries": [
						"You expend a number of charges from the staff to cast a spell from its list."
					]
				}
			],
			"craftReq": [
				"Supply one casting of all listed levels of all listed spells."
			],
			"generic": "G",
			"variants": [
				{
					"level": 4,
					"price": {
						"coin": "gp",
						"amount": 90
					},
					"entries": [
						"The item bonus granted to {@spell heal} spells is +1.",
						{
							"type": "list",
							"items": [
								"{@bold Cantrip} {@spell stabilize}",
								"{@bold 1st} {@spell heal}"
							]
						}
					],
					"variantType": "staff of healing"
				},
				{
					"variantType": "greater staff of healing",
					"level": 8,
					"price": {
						"coin": "gp",
						"amount": 470
					},
					"entries": [
						"The item bonus granted to {@spell heal} spells is +2.",
						{
							"type": "list",
							"items": [
								"{@bold 2nd} {@spell heal}, {@spell restoration}, {@spell restore senses}",
								"{@bold 3rd} {@spell heal}, {@spell remove disease}"
							]
						}
					]
				},
				{
					"variantType": "major staff of healing",
					"level": 12,
					"price": {
						"coin": "gp",
						"amount": 1800
					},
					"entries": [
						"The item bonus granted to {@spell heal} spells is +3.",
						{
							"type": "list",
							"items": [
								"{@bold 4th} {@spell heal}, {@spell restoration}",
								"{@bold 5th} {@spell breath of life}, {@spell heal}, {@spell remove disease}"
							]
						}
					]
				},
				{
					"level": 16,
					"price": {
						"coin": "gp",
						"amount": 9200
					},
					"entries": [
						"The item bonus granted to {@spell heal} spells is +4.",
						{
							"type": "list",
							"items": [
								"{@bold 6th} {@spell heal}, {@spell restoration}, {@spell restore senses}",
								"{@bold 7th} {@spell heal}, {@spell regenerate}, {@spell remove disease}"
							]
						}
					],
					"variantType": "true staff of healing"
				}
			]
		},
		{
			"name": "Staff of Illumination",
			"source": "CRB",
			"page": 594,
			"type": "Item",
			"level": 8,
			"traits": [
				"evocation",
				"magical",
				"staff"
			],
			"price": {
				"coin": "gp",
				"amount": 425
			},
			"usage": "held in 1 hand",
			"bulk": 1,
			"category": "Staff",
			"entries": [
				"This simple iron staff is capped with a faceted, clear gem.",
				{
					"type": "ability",
					"style": "compact",
					"activity": {
						"number": 1,
						"unit": "action"
					},
					"components": [
						"{@action Interact}"
					],
					"entries": [
						"The gem at the top of the staff glows as a torch, shedding bright light in a 20-foot radius (and dim light to the next 20 feet) for 10 minutes."
					]
				},
				{
					"type": "ability",
					"style": "compact",
					"components": [
						"{@action Cast a Spell}"
					],
					"entries": [
						"You expend a number of charges from the staff to cast a spell from its list.",
						{
							"type": "list",
							"items": [
								"{@bold Cantrip} {@spell light}",
								"{@bold 2nd} {@spell continual flame}",
								"{@bold 3rd} {@spell continual flame}, {@spell searing light}"
							]
						}
					]
				}
			],
			"craftReq": [
				"Supply one casting of all listed levels of all listed spells."
			]
		},
		{
			"name": "Staff of Illusion",
			"source": "CRB",
			"page": 594,
			"type": "Item",
			"level": "6+",
			"traits": [
				"illusion",
				"magical",
				"staff"
			],
			"usage": "held in 1 hand",
			"bulk": 1,
			"category": "Staff",
			"entries": [
				"This ornately designed metal staff shines with precious inlays of gold. When you {@action Cast a Spell} from the staff, the illusory image of something you desire flashes across its surface.",
				"While wielding the staff, you gain a +2 circumstance bonus to checks to identify illusion magic.",
				{
					"type": "ability",
					"style": "compact",
					"components": [
						"{@action Cast a Spell}"
					],
					"entries": [
						"You expend a number of charges from the staff to cast a spell from its list."
					]
				}
			],
			"craftReq": [
				"Supply one casting of all listed levels of all listed spells."
			],
			"generic": "G",
			"variants": [
				{
					"level": 6,
					"price": {
						"coin": "gp",
						"amount": 230
					},
					"entries": [
						{
							"type": "list",
							"items": [
								"{@bold Cantrip} {@spell ghost sound}",
								"{@bold 1st} {@spell illusory disguise}, {@spell illusory object}",
								"{@bold 2nd} {@spell illusory creature}, {@spell item facade}, {@spell ventriloquism}"
							]
						}
					],
					"variantType": "staff of illusion"
				},
				{
					"variantType": "greater staff of illusion",
					"level": 10,
					"price": {
						"coin": "gp",
						"amount": 900
					},
					"entries": [
						{
							"type": "list",
							"items": [
								"{@bold 3rd} {@spell illusory disguise}, {@spell item facade}",
								"{@bold 4th} {@spell illusory creature}, {@spell veil}"
							]
						}
					]
				},
				{
					"variantType": "major staff of illusion",
					"level": 14,
					"price": {
						"coin": "gp",
						"amount": 4000
					},
					"entries": [
						{
							"type": "list",
							"items": [
								"{@bold 5th} {@spell illusory scene}, {@spell veil}",
								"{@bold 6th} {@spell hallucination}, {@spell mislead}"
							]
						}
					]
				}
			]
		},
		{
			"name": "Staff of Necromancy",
			"source": "CRB",
			"page": 594,
			"type": "Item",
			"level": "6+",
			"traits": [
				"magical",
				"necromancy",
				"staff"
			],
			"usage": "held in 1 hand",
			"bulk": 1,
			"category": "Staff",
			"entries": [
				"This twisted and grim-looking staff is adorned with hideous skull and bone motifs. While wielding the staff, you gain a +2 circumstance bonus to checks to identify necromancy magic.",
				{
					"type": "ability",
					"style": "compact",
					"components": [
						"{@action Cast a Spell}"
					],
					"entries": [
						"You expend a number of charges from the staff to cast a spell from its list."
					]
				}
			],
			"craftReq": [
				"Supply one casting of all listed levels of all listed spells."
			],
			"generic": "G",
			"variants": [
				{
					"level": 6,
					"price": {
						"coin": "gp",
						"amount": 230
					},
					"entries": [
						{
							"type": "list",
							"items": [
								"{@bold Cantrip} {@spell chill touch}",
								"{@bold 1st} {@spell grim tendrils}, {@spell ray of enfeeblement}",
								"{@bold 2nd} {@spell deafness}, {@spell gentle repose}"
							]
						}
					],
					"variantType": "staff of necromancy"
				},
				{
					"variantType": "greater staff of necromancy",
					"level": 10,
					"price": {
						"coin": "gp",
						"amount": 900
					},
					"entries": [
						{
							"type": "list",
							"items": [
								"{@bold 3rd} {@spell blindness}, {@spell vampiric touch}",
								"{@bold 4th} {@spell grim tendrils}, {@spell vampiric touch}"
							]
						}
					]
				},
				{
					"variantType": "major staff of necromancy",
					"level": 14,
					"price": {
						"coin": "gp",
						"amount": 4000
					},
					"entries": [
						{
							"type": "list",
							"items": [
								"{@bold 5th} {@spell cloudkill}, {@spell gentle repose}",
								"{@bold 6th} {@spell grim tendrils}, {@spell vampiric exsanguination}"
							]
						}
					]
				}
			]
		},
		{
			"name": "Staff of Power",
			"source": "CRB",
			"page": 595,
			"type": "Item",
			"level": 16,
			"traits": [
				"rare",
				"evocation",
				"magical",
				"staff"
			],
			"price": {
				"coin": "gp",
				"amount": 10000
			},
			"usage": "held in 1 hand",
			"bulk": 1,
			"category": "Staff",
			"entries": [
				"This staff of magically hardened wood is topped with a silver sculpture depicting magical runic symbols. When used as a weapon, a staff of power is a +2 greater striking staff.",
				"Voluntarily destroying a staff of power unleashes an incredible blast of energy. When wielding the staff, you can {@action Interact} to break it. This releases a 30-foot-burst magical explosion centered on the staff. This deals {@damage 2d8} force damage per charge remaining in the staff (DC 40 basic Reflex save)",
				"You automatically critically fail your save. A creature reduced to 0 Hit Points by this damage dies instantly; this is a {@trait death} effect.",
				{
					"type": "ability",
					"style": "compact",
					"components": [
						"{@action Cast a Spell}"
					],
					"entries": [
						"You expend a number of charges from the staff to cast a spell from its list.",
						{
							"type": "list",
							"items": [
								"{@bold 1st} {@spell ray of enfeeblement}",
								"{@bold 2nd} {@spell continual flame}",
								"{@bold 3rd} {@spell levitate}",
								"{@bold 4th} {@spell globe of invulnerability}, {@spell paralyze}",
								"{@bold 5th} {@spell magic missile}",
								"{@bold 6th} {@spell wall of force}",
								"{@bold 7th} {@spell cone of cold}, {@spell fireball}, {@spell lightning bolt}"
							]
						}
					]
				}
			],
			"craftReq": [
				"Supply one casting of all listed levels of all listed spells."
			]
		},
		{
			"name": "Staff of the Magi",
			"source": "CRB",
			"page": 595,
			"type": "Item",
			"level": 20,
			"traits": [
				"rare",
				"evocation",
				"magical",
				"staff"
			],
			"price": {
				"coin": "gp",
				"amount": 90000
			},
			"usage": "held in 1 hand",
			"bulk": 1,
			"category": "Staff",
			"entries": [
				"Sigils and runes of ancient and powerful magic cover the iron cladding on this long wooden staff. A staff of the magi is a +3 major striking staff, and when wielding it you gain a +1 circumstance bonus to saving throws against spells.",
				"Voluntarily destroying a staff of the magi unleashes a truly devastating wave of arcane energy that surges out, dissipating with distance. When wielding the staff, you can break it using an {@action Interact} action. This releases a 30-foot-burst magical explosion centered on the staff. This deals {@damage 2d10} force damage per charge remaining in the staff (DC 40 basic Reflex save), You automatically critically fail your save. The explosion continues to echo beyond the initial blast zone, dealing half as much damage to creatures beyond 30 feet but within a 60-foot burst. A creature reduced to 0 Hit Points by this damage dies instantly; this is a {@trait death} effect.",
				{
					"type": "ability",
					"style": "compact",
					"components": [
						"{@action Cast a Spell}"
					],
					"entries": [
						"You expend a number of charges from the staff to cast a spell from its list.",
						{
							"type": "list",
							"items": [
								"{@bold Cantrip} {@spell detect magic}, {@spell light}, {@spell mage hand}, {@spell telekinetic projectile}",
								"{@bold 1st} {@spell lock}",
								"{@bold 2nd} {@spell enlarge}, {@spell glitterdust}, {@spell invisibility}, {@spell knock}, {@spell telekinetic maneuver}, {@spell web}",
								"{@bold 3rd} {@spell dispel magic}, {@spell fireball}, {@spell lightning bolt}",
								"{@bold 4th} {@spell invisibility}, {@spell enlarge}, {@spell fireball}, {@spell wall of fire}, {@spell web}",
								"{@bold 5th} {@spell cone of cold}, {@spell passwall}, {@spell telekinetic haul}",
								"{@bold 6th} {@spell disintegrate}, {@spell dispel magic}, {@spell fireball}, {@spell lightning bolt}",
								"{@bold 7th} {@spell cone of cold}, {@spell passwall}, {@spell plane shift}, {@spell wall of fire}",
								"{@bold 8th} {@spell fireball}, {@spell mage armor}",
								"{@bold 9th} {@spell dispel magic}, {@spell meteor swarm}, {@spell summon dragon}"
							]
						}
					]
				}
			],
			"craftReq": [
				"Supply one casting of all listed levels of all listed spells."
			]
		},
		{
			"name": "Staff of Transmutation",
			"source": "CRB",
			"page": 595,
			"type": "Item",
			"level": "6+",
			"traits": [
				"magical",
				"staff",
				"transmutation"
			],
			"usage": "held in 1 hand",
			"bulk": 1,
			"category": "Staff",
			"entries": [
				"A glass orb atop this metal staff contains fine, undulating sand.",
				"While wielding the staff, you gain a +2 circumstance bonus to checks to identify transmutation magic.",
				{
					"type": "ability",
					"style": "compact",
					"components": [
						"{@action Cast a Spell}"
					],
					"entries": [
						"You expend a number of charges from the staff to cast a spell from its list."
					]
				}
			],
			"craftReq": [
				"Supply one casting of all listed levels of all listed spells."
			],
			"generic": "G",
			"variants": [
				{
					"level": 6,
					"price": {
						"coin": "gp",
						"amount": 230
					},
					"entries": [
						{
							"type": "list",
							"items": [
								"{@bold Cantrip} {@spell sigil}",
								"{@bold 1st} {@spell fleet step}, {@spell jump}",
								"{@bold 2nd} {@spell enlarge}, {@spell humanoid form}"
							]
						}
					],
					"variantType": "staff of transmutation"
				},
				{
					"variantType": "greater staff of transmutation",
					"level": 10,
					"price": {
						"coin": "gp",
						"amount": 900
					},
					"entries": [
						{
							"type": "list",
							"items": [
								"{@bold 3rd} {@spell feet to fins}, {@spell jump}",
								"{@bold 4th} {@spell gaseous form}, {@spell shape stone}"
							]
						}
					]
				},
				{
					"variantType": "major staff of transmutation",
					"level": 14,
					"price": {
						"coin": "gp",
						"amount": 4000
					},
					"entries": [
						{
							"type": "list",
							"items": [
								"{@bold 5th} {@spell humanoid transformation}",
								"{@bold 6th} {@spell baleful polymorph}, {@spell dragon form}, {@spell flesh to stone}"
							]
						}
					]
				}
			]
		},
		{
			"name": "Stalker Bane Snare",
			"source": "CRB",
			"page": 591,
			"type": "Snare",
			"level": 4,
			"traits": [
				"uncommon",
				"consumable",
				"mechanical",
				"snare",
				"trap"
			],
			"price": {
				"coin": "gp",
				"amount": 15
			},
			"category": "Snare",
			"entries": [
				"This snare explodes in a burst of cloying powder that can cling to a creature stepping into its square. A creature that enters the square of a stalker bane snare must attempt a DC 20 Reflex save.",
				{
					"type": "successDegree",
					"entries": {
						"Critical Success": "The target is unaffected.",
						"Success": "Powder sticks to the target, causing it to leave behind telltale footprints. Being {@condition invisible} makes the target {@condition hidden}, rather than {@condition undetected}, to creatures that could see it if it weren't {@condition invisible}.",
						"Failure": "Powder clumps on the target, constantly flaking away. Being {@condition invisible} makes the target {@condition concealed}, rather than {@condition hidden} or {@condition undetected}, to creatures that could see it if it weren't {@condition invisible}.",
						"Critical Failure": "As failure, and the creature is {@condition blinded} until the end of its next turn."
					}
				}
			]
		},
		{
			"name": "Stone Bullet",
			"source": "CRB",
			"page": 560,
			"type": "Item",
			"level": 15,
			"traits": [
				"consumable",
				"magical",
				"transmutation"
			],
			"price": {
				"coin": "gp",
				"amount": 1300
			},
			"activate": {
				"activity": {
					"number": 1,
					"unit": "action"
				},
				"components": [
					"{@action Interact}"
				]
			},
			"ammunition": [
				"sling bullets"
			],
			"category": "Ammunition",
			"entries": [
				"This sling bullet looks like a {@condition petrified} serpent's eye. A creature hit by an activated stone bullet is subject to the effects of a 6th-level {@spell flesh to stone} spell (DC 34)."
			],
			"craftReq": [
				"Supply one casting of flesh to stone."
			]
		},
		{
			"name": "Stone Fist Elixir",
			"source": "CRB",
			"page": 550,
			"type": "Item",
			"level": 4,
			"traits": [
				"alchemical",
				"consumable",
				"elixir",
				"morph"
			],
			"price": {
				"coin": "gp",
				"amount": 13
			},
			"usage": "held in 1 hand",
			"bulk": "L",
			"activate": {
				"activity": {
					"number": 1,
					"unit": "action"
				},
				"components": [
					"{@action Interact}"
				]
			},
			"category": "Elixir",
			"entries": [
				"Your fists become hard as stone. For 1 hour, your fists deal {@damage 1d6} bludgeoning damage and lose the {@trait nonlethal} trait."
			]
		},
		{
			"name": "Storm Arrow",
			"source": "CRB",
			"page": 560,
			"type": "Item",
			"level": 9,
			"traits": [
				"air",
				"consumable",
				"electricity",
				"evocation",
				"magical"
			],
			"price": {
				"coin": "gp",
				"amount": 130
			},
			"activate": {
				"activity": {
					"number": 1,
					"unit": "action"
				},
				"components": [
					"{@action Interact}"
				]
			},
			"ammunition": [
				"arrow"
			],
			"category": "Ammunition",
			"entries": [
				"The head of this arrow is made from gleaming copper.",
				"When an activated storm arrow hits a target, it is buffeted by raging winds and struck by a bolt of lightning that deals {@damage 3d12} electricity damage and the target must attempt a DC 25 Reflex saving throw. If this arrow is shot from a weapon with a shock property rune, the save DC increases to 27, though the attack doesn't benefit from the shock property rune itself.",
				{
					"type": "successDegree",
					"entries": {
						"Critical Success": "The foe is unaffected.",
						"Success": "The foe takes half damage and isn't affected by the wind.",
						"Failure": "The foe takes full damage and is buffeted by winds for 1 round, taking a \u20132 circumstance penalty to ranged attack rolls and a \u201310-foot circumstance penalty to its fly Speed.",
						"Critical Failure": "As failure, but the foe takes double damage."
					}
				}
			]
		},
		{
			"name": "Storm Flash",
			"source": "CRB",
			"page": 602,
			"type": "Item",
			"level": "14+",
			"traits": [
				"electricity",
				"evocation",
				"magical"
			],
			"usage": "held in 1 hand",
			"bulk": 1,
			"category": "Weapon",
			"entries": [
				"This +2 greater striking shock rapier has a golden blade, and miniature electric arcs flash across its guard while it's wielded. When out of its sheath under an open sky, the blade causes storm clouds to gather slowly above.",
				{
					"type": "ability",
					"style": "compact",
					"activity": {
						"number": 2,
						"unit": "action"
					},
					"components": [
						"command",
						"envision"
					],
					"frequency": {
						"unit": "day",
						"number": 1
					},
					"entries": [
						"You cast a 6th-level {@spell lightning bolt} (DC 33)."
					]
				},
				{
					"type": "ability",
					"style": "compact",
					"activity": {
						"number": 1,
						"unit": "reaction"
					},
					"components": [
						"command"
					],
					"frequency": {
						"unit": "minute",
						"interval": 10,
						"number": 1
					},
					"trigger": "An {@trait electricity} effect targets you or a creature within 10 feet of you, or has you or a creature within 10 feet of you in its area",
					"entries": [
						"You try to divert the electricity off course, to be absorbed by storm flash. Choose one eligible creature to protect and roll a melee attack roll against the DC of the {@trait electricity} effect. If you succeed, the chosen creature takes no electricity damage from the triggering effect."
					]
				}
			],
			"generic": "G",
			"variants": [
				{
					"level": 14,
					"price": {
						"coin": "gp",
						"amount": 4000
					},
					"entries": [],
					"variantType": "storm flash"
				},
				{
					"variantType": "greater storm flash",
					"level": 18,
					"price": {
						"coin": "gp",
						"amount": 21000
					},
					"entries": [
						"This is a +3 greater striking greater shock rapier. When activating the sword to cast {@spell lightning bolt}, the spell is 8th level (DC 38)."
					]
				}
			]
		},
		{
			"name": "Striking",
			"source": "CRB",
			"page": 581,
			"type": "Rune",
			"level": "4+",
			"traits": [
				"evocation",
				"magical"
			],
			"usage": "etched onto a weapon",
			"category": "Rune",
			"appliesTo": [
				"Weapon"
			],
			"entries": [
				"A striking rune stores destructive magic in the weapon, increasing the weapon damage dice it deals to two instead of one. For instance, a +1 striking dagger would deal {@damage 2d4} damage instead of {@dice 1d4} damage.",
				"You can upgrade the striking rune already etched on a weapon to a stronger version, increasing the values of the existing rune to those of the new rune. You must have the formula of the stronger rune to do so, and the Price of the upgrade is the difference between the two runes' Prices."
			],
			"generic": "G",
			"variants": [
				{
					"level": 4,
					"price": {
						"coin": "gp",
						"amount": 65
					},
					"entries": [],
					"variantType": "striking"
				},
				{
					"variantType": "greater striking",
					"level": 12,
					"price": {
						"coin": "gp",
						"amount": 1065
					},
					"entries": [
						"The weapon deals three weapon damage dice."
					]
				},
				{
					"variantType": "major striking",
					"level": 19,
					"price": {
						"coin": "gp",
						"amount": 31065
					},
					"entries": [
						"The weapon deals four weapon damage dice."
					]
				}
			]
		},
		{
			"name": "Striking Snare",
			"source": "CRB",
			"page": 591,
			"type": "Snare",
			"level": 8,
			"traits": [
				"consumable",
				"mechanical",
				"snare",
				"trap"
			],
			"price": {
				"coin": "gp",
				"amount": 75
			},
			"category": "Snare",
			"entries": [
				"You affix a trip line or other trigger to a group of either stones or wooden stakes to strike a creature that enters the snare's square. The creature must attempt a DC 26 basic Reflex saving throw. If you choose stones, the snare deals {@damage 9d8} bludgeoning damage; if you choose spikes, it deals {@damage 9d8} piercing damage."
			]
		},
		{
			"name": "Stunning Snare",
			"source": "CRB",
			"page": 591,
			"type": "Snare",
			"level": 12,
			"traits": [
				"consumable",
				"mechanical",
				"snare",
				"trap"
			],
			"price": {
				"coin": "gp",
				"amount": 320
			},
			"category": "Snare",
			"entries": [
				"You rig a snare to disorient a creature with a quick bash, leaving it with little ability to defend itself. The trap deals {@damage 6d6} bludgeoning damage to the first creature to enter its square; that creature must attempt a DC 31 Reflex save.",
				{
					"type": "successDegree",
					"entries": {
						"Critical Success": "The creature is unaffected.",
						"Success": "The creature takes half damage and is {@condition flat-footed} for 1 round and {@condition stunned 1}.",
						"Failure": "The creature takes full damage and is {@condition flat-footed} for 1 round and {@condition stunned 2}.",
						"Critical Failure": "The creature takes double damage and is {@condition flat-footed} for 1 minute and {@condition stunned 4}."
					}
				}
			]
		},
		{
			"name": "Sturdy Shield",
			"source": "CRB",
			"page": 588,
			"type": "Item",
			"level": "4+",
			"traits": [
				"abjuration",
				"magical"
			],
			"usage": "held in 1 hand",
			"bulk": 1,
			"category": "Shield",
			"entries": [
				"With a superior design and excellent craftsmanship, this steel shield has higher Hardness than its non-magical counterparts, making it harder to break and destroy."
			],
			"generic": "G",
			"variants": [
				{
					"level": 4,
					"price": {
						"coin": "gp",
						"amount": 100
					},
					"shieldData": {
						"hardness": 8,
						"hp": 64,
						"bt": 32
					},
					"entries": [
						"The shield has Hardness 8, HP 64, and BT 32."
					],
					"variantType": "minor"
				},
				{
					"variantType": "lesser",
					"level": 7,
					"price": {
						"coin": "gp",
						"amount": 360
					},
					"shieldData": {
						"hardness": 10,
						"hp": 80,
						"bt": 40
					},
					"entries": [
						"The shield has Hardness 10, HP 80, and BT 40."
					]
				},
				{
					"variantType": "moderate",
					"level": 10,
					"price": {
						"coin": "gp",
						"amount": 1000
					},
					"shieldData": {
						"hardness": 13,
						"hp": 104,
						"bt": 52
					},
					"entries": [
						"The shield has Hardness 13, HP 104, and BT 52."
					]
				},
				{
					"variantType": "greater",
					"level": 13,
					"price": {
						"coin": "gp",
						"amount": 3000
					},
					"shieldData": {
						"hardness": 15,
						"hp": 120,
						"bt": 60
					},
					"entries": [
						"The shield has Hardness 15, HP 120, and BT 60."
					]
				},
				{
					"variantType": "major",
					"level": 16,
					"price": {
						"coin": "gp",
						"amount": 10000
					},
					"shieldData": {
						"hardness": 17,
						"hp": 136,
						"bt": 68
					},
					"entries": [
						"The shield has Hardness 17, HP 136, and BT 68."
					]
				},
				{
					"level": 19,
					"price": {
						"coin": "gp",
						"amount": 40000
					},
					"shieldData": {
						"hardness": 20,
						"hp": 160,
						"bt": 80
					},
					"entries": [
						"The shield has Hardness 20, HP 160, and BT 80."
					],
					"variantType": "supreme"
				}
			]
		},
		{
			"name": "Sunrod",
			"source": "CRB",
			"page": 554,
			"equipment": true,
			"type": "Item",
			"level": 1,
			"traits": [
				"alchemical",
				"consumable",
				"light"
			],
			"price": {
				"coin": "gp",
				"amount": 3
			},
			"usage": "held in 1 hand",
			"bulk": "L",
			"activate": {
				"activity": {
					"number": 1,
					"unit": "action"
				},
				"components": [
					"{@action Interact}"
				]
			},
			"category": "Tool",
			"entries": [
				"This 1-foot-long, gold-tipped rod glows after it's struck on a hard surface. For the next 6 hours, it sheds bright light in a 20-foot radius (and dim light to the next 40 feet)."
			]
		},
		{
			"name": "Survey Map",
			"source": "CRB",
			"page": 288,
			"equipment": true,
			"type": "Item",
			"level": 3,
			"traits": [
				"uncommon"
			],
			"bulk": "L",
			"hands": 1,
			"category": "Adventuring Gear",
			"entries": [
				"Maps are uncommon. Most maps you can find are simple and functional. A survey map details a single location in excellent detail. One of these maps gives you a +1 item bonus to {@skill Survival} checks and any skill checks to {@action Recall Knowledge}, provided the checks are related to the location detailed on the map. The GM determines what maps are available in any location."
			],
			"generic": "G",
			"variants": [
				{
					"price": {
						"coin": "gp",
						"amount": 10
					},
					"entries": [],
					"variantType": "Survey Map"
				},
				{
					"level": 3,
					"price": {
						"coin": "gp",
						"amount": 50
					},
					"hands": 2,
					"entries": [
						"Maps sometimes come in atlases, containing a number of maps of the same quality, often on similar topics. An atlas costs five times as much as a single map and requires both hands to use."
					],
					"variantType": "Survey Map Atlas"
				}
			]
		},
		{
			"name": "Swift Block Cabochon",
			"source": "CRB",
			"page": 569,
			"type": "Item",
			"level": 7,
			"traits": [
				"uncommon",
				"abjuration",
				"consumable",
				"magical",
				"talisman"
			],
			"price": {
				"coin": "gp",
				"amount": 70
			},
			"usage": "affixed to a shield",
			"bulk": "\u2014",
			"activate": {
				"activity": {
					"number": 1,
					"unit": "free"
				},
				"components": [
					"envision"
				],
				"trigger": "You take damage from a physical attack while you don't have the affixed shield raised."
			},
			"category": "Talisman",
			"entries": [
				"This clear quartz cabochon attaches to the center of your shield. When you activate the cabochon, you use the {@feat Shield Block} reaction even if you hadn't raised the affixed shield (and even if you don't normally have that reaction)."
			]
		},
		{
			"name": "Tack",
			"source": "CRB",
			"page": 288,
			"equipment": true,
			"type": "Item",
			"price": {
				"coin": "gp",
				"amount": 4
			},
			"bulk": 1,
			"category": "Adventuring Gear",
			"entries": [
				"Tack includes all the gear required to outfit a riding animal, including a saddle, bit and bridle, and stirrups if necessary. Especially large or oddly shaped animals might require specialty saddles. These can be more expensive or hard to find, as determined by the GM. The Bulk value given is for tack worn by a creature. If carried, the Bulk increases to 2."
			]
		},
		{
			"name": "Tanglefoot Bag",
			"source": "CRB",
			"page": 545,
			"type": "Item",
			"level": "1+",
			"traits": [
				"alchemical",
				"bomb",
				"consumable"
			],
			"usage": "held in 1 hand",
			"bulk": "L",
			"activate": {
				"activity": {
					"number": 1,
					"unit": "action"
				},
				"components": [
					"{@action Strike}"
				]
			},
			"category": "Bomb",
			"entries": [
				"A tanglefoot bag is filled with sticky substances.",
				"When you hit a creature with a tanglefoot bag, that creature takes a status penalty to its Speeds for 1 minute.",
				"Many types of tanglefoot bag also grant an item bonus on attack rolls.",
				"On a critical hit, a creature in contact with a solid surface becomes stuck to the surface and {@condition immobilized} for 1 round, and a creature flying via wings has its wings tangled, causing it to fall safely to the ground and become unable to {@action Fly} again for 1 round. Tanglefoot bags are not effective when used on a creature that is in water.",
				"The target can end any effects by {@action Escape||Escaping} or spending a total of 3 {@action Interact} actions to carefully remove the sticky substances. These {@action Interact} actions don't have to be consecutive, and other creatures can provide the actions as well."
			],
			"generic": "G",
			"variants": [
				{
					"variantType": "lesser",
					"level": 1,
					"equipment": true,
					"price": {
						"coin": "gp",
						"amount": 3
					},
					"entries": [
						"The target takes a \u201310-foot penalty, and the {@action Escape} DC is 17."
					],
					"_mod": {
						"entries": [
							{
								"mode": "replaceTxt",
								"replace": "a status penalty",
								"with": "a \u201310-foot penalty"
							},
							{
								"mode": "replaceTxt",
								"replaceTags": true,
								"replace": "\\{@action Escape\\|\\|Escaping\\}",
								"with": "{@action Escape||Escaping} ({@action Escape} DC 17)"
							},
							{
								"mode": "replaceTxt",
								"replace": "Many types of tanglefoot bag also grant an item bonus on attack rolls.",
								"with": ""
							}
						],
						"entriesMode": "generic"
					}
				},
				{
					"variantType": "moderate",
					"level": 3,
					"price": {
						"coin": "gp",
						"amount": 10
					},
					"entries": [
						"You gain a +1 item bonus to attack rolls, the target takes a \u201315-foot penalty, and the {@action Escape} DC is 19."
					],
					"_mod": {
						"entries": [
							{
								"mode": "replaceTxt",
								"replace": "a status penalty",
								"with": "a \u201315-foot penalty"
							},
							{
								"mode": "replaceTxt",
								"replaceTags": true,
								"replace": "\\{@action Escape\\|\\|Escaping\\}",
								"with": "{@action Escape||Escaping} ({@action Escape} DC 19)"
							},
							{
								"mode": "replaceTxt",
								"replace": "Many types of tanglefoot bag also grant an item bonus on attack rolls.",
								"with": "You gain a +1 item bonus to attack rolls."
							}
						],
						"entriesMode": "generic"
					}
				},
				{
					"variantType": "greater",
					"level": 11,
					"price": {
						"coin": "gp",
						"amount": 250
					},
					"entries": [
						"You gain a +2 item bonus to attack rolls, the target takes a \u201315-foot penalty, and the {@action Escape} DC is 28."
					],
					"_mod": {
						"entries": [
							{
								"mode": "replaceTxt",
								"replace": "a status penalty",
								"with": "a \u201315-foot penalty"
							},
							{
								"mode": "replaceTxt",
								"replaceTags": true,
								"replace": "\\{@action Escape\\|\\|Escaping\\}",
								"with": "{@action Escape||Escaping} ({@action Escape} DC 28)"
							},
							{
								"mode": "replaceTxt",
								"replace": "Many types of tanglefoot bag also grant an item bonus on attack rolls.",
								"with": "You gain a +2 item bonus to attack rolls."
							}
						],
						"entriesMode": "generic"
					}
				},
				{
					"variantType": "major",
					"level": 17,
					"price": {
						"coin": "gp",
						"amount": 2500
					},
					"entries": [
						"You gain a +3 item bonus to attack rolls, the target takes a \u201320-foot penalty, and the {@action Escape} DC is 37."
					],
					"_mod": {
						"entries": [
							{
								"mode": "replaceTxt",
								"replace": "a status penalty",
								"with": "a \u201320-foot penalty"
							},
							{
								"mode": "replaceTxt",
								"replaceTags": true,
								"replace": "\\{@action Escape\\|\\|Escaping\\}",
								"with": "{@action Escape||Escaping} ({@action Escape} DC 37)"
							},
							{
								"mode": "replaceTxt",
								"replace": "Many types of tanglefoot bag also grant an item bonus on attack rolls.",
								"with": "You gain a +3 item bonus to attack rolls."
							}
						],
						"entriesMode": "generic"
					}
				}
			]
		},
		{
			"name": "Tears of Death",
			"source": "CRB",
			"page": 553,
			"type": "Item",
			"level": 20,
			"traits": [
				"alchemical",
				"consumable",
				"contact",
				"poison",
				"virulent"
			],
			"price": {
				"coin": "gp",
				"amount": 12000
			},
			"usage": "held in 2 hands",
			"bulk": "L",
			"activate": {
				"activity": {
					"number": 1,
					"unit": "action"
				},
				"components": [
					"{@action Interact}"
				]
			},
			"category": "Poison",
			"entries": [
				"Tears of death are among the most powerful of alchemical poisons, distilled from extracts of five other deadly poisons in just the right ratios.",
				{
					"type": "affliction",
					"DC": 46,
					"savingThrow": "Fortitude",
					"onset": "1 minute",
					"maxDuration": "10 minutes",
					"stages": [
						{
							"stage": 1,
							"entry": "{@damage 18d6} poison damage and {@condition paralyzed}",
							"duration": "1 round"
						},
						{
							"stage": 2,
							"entry": "{@damage 25d6} poison damage and {@condition paralyzed}",
							"duration": "1 minute"
						},
						{
							"stage": 3,
							"entry": "{@damage 30d6} poison damage and {@condition paralyzed}",
							"duration": "1 minute"
						}
					]
				}
			]
		},
		{
			"name": "Ten-Foot Pole",
			"source": "CRB",
			"page": 288,
			"equipment": true,
			"type": "Item",
			"price": {
				"coin": "cp",
				"amount": 1
			},
			"bulk": 1,
			"hands": 2,
			"category": "Adventuring Gear",
			"entries": [
				"When wielding this long pole, you can use {@action Seek} to search a square up to 10 feet away. The pole is not sturdy enough to use as a weapon."
			]
		},
		{
			"name": "Tent",
			"source": "CRB",
			"page": 288,
			"equipment": true,
			"type": "Item",
			"hands": 2,
			"category": "Adventuring Gear",
			"entries": [],
			"generic": "G",
			"variants": [
				{
					"price": {
						"coin": "sp",
						"amount": 8
					},
					"bulk": "L",
					"entries": [],
					"variantType": "Pup"
				},
				{
					"price": {
						"coin": "gp",
						"amount": 5
					},
					"bulk": 1,
					"entries": [],
					"variantType": "Four-person"
				},
				{
					"level": 2,
					"price": {
						"coin": "gp",
						"amount": 40
					},
					"bulk": 12,
					"entries": [],
					"variantType": "Pavilion"
				}
			]
		},
		{
			"name": "Thieves' Tools",
			"source": "CRB",
			"page": 288,
			"equipment": true,
			"type": "Item",
			"price": {
				"coin": "gp",
				"amount": 3
			},
			"bulk": "L",
			"hands": "1 or 2*",
			"category": "Adventuring Gear",
			"entries": [
				"You need thieves' tools to {@action Pick a Lock||Pick Locks} or {@action Disable a Device||Disable Devices} (of some types) using the {@skill Thievery} skill. If your thieves' tools are broken, you can repair them by replacing the lock picks with {@item replacement picks (generic)||replacement picks} appropriate to your tools; this doesn't require using the {@action Repair} action. If you wear your thieves' tools, you can draw and replace them as part of the action that uses them.",
				"{@note *You can use the set of tools with one hand if you are wearing it.}"
			],
			"generic": "G",
			"variants": [
				{
					"name": "Thieves' Tools",
					"variantType": "Base",
					"entries": []
				},
				{
					"level": 3,
					"price": {
						"coin": "gp",
						"amount": 50
					},
					"hands": 2,
					"entries": [
						"Infiltrator thieves' tools add a +1 item bonus to checks to {@action Pick a Lock||Pick Locks} and {@action Disable a Device||Disable Devices}."
					],
					"variantType": "Infiltrator"
				},
				{
					"equipment": false,
					"traits": [
						"uncommon"
					],
					"level": 4,
					"price": {
						"coin": "gp",
						"amount": 80
					},
					"source": "LOPSG",
					"page": 114,
					"entries": [
						"Smaller and made of stronger materials than most sets of thieves' tools, the items in this kit are much easier to conceal. You gain a +1 item bonus to {@skill Stealth} checks to {@action Conceal an Object||Conceal} these tools. They otherwise function as {@item infiltrator thieves' tools}."
					],
					"variantType": "Concealable"
				}
			]
		},
		{
			"name": "Third Eye",
			"source": "CRB",
			"page": 616,
			"type": "Item",
			"level": 19,
			"traits": [
				"divination",
				"invested",
				"magical"
			],
			"price": {
				"coin": "gp",
				"amount": 40000
			},
			"usage": "worn",
			"bulk": "\u2014",
			"category": "Worn",
			"entries": [
				"When invested, this ornate crown and its incandescent gemstone meld into your head and take the form of a tattoo.",
				"This grants you otherworldly sight and allows you to read auras. No one but you can manipulate the third eye while it's invested by you. Your heightened senses and ability to sense emotional auras grant you a +3 item bonus to {@skill Perception} checks.",
				"You continuously see magic auras, as a 9thlevel {@spell detect magic} spell, except you see the location of all auras within 30 feet, not just the strongest. If you use a {@action Seek} action to study a creature you can see, you can perceive an aura that conveys knowledge of that creature's health, including all conditions and afflictions it has and an approximate percentage of its remaining Hit Points.",
				{
					"type": "ability",
					"style": "compact",
					"activity": {
						"number": 2,
						"unit": "action"
					},
					"components": [
						"envision",
						"command"
					],
					"frequency": {
						"unit": "day",
						"number": 1
					},
					"entries": [
						"You gain the effects of an 8th-level {@spell true seeing} spell."
					]
				}
			]
		},
		{
			"name": "Thundering",
			"source": "CRB",
			"page": 585,
			"type": "Rune",
			"level": "8+",
			"traits": [
				"evocation",
				"magical",
				"sonic"
			],
			"usage": "etched onto a weapon",
			"category": "Rune",
			"appliesTo": [
				"Weapon"
			],
			"entries": [
				"This weapon lets out a peal of thunder when it hits, dealing an extra {@damage 1d6} sonic damage on a successful {@action Strike}. On a critical hit, the target has to succeed at a DC 24 Fortitude save or be {@condition deafened} for 1 minute (or 1 hour on a critical failure)."
			],
			"generic": "G",
			"variants": [
				{
					"level": 8,
					"price": {
						"coin": "gp",
						"amount": 500
					},
					"entries": [],
					"variantType": "thundering"
				},
				{
					"variantType": "greater thundering",
					"level": 15,
					"price": {
						"coin": "gp",
						"amount": 6500
					},
					"entries": [
						"The save DC is 34, and the deafness is permanent. Sonic damage dealt by this weapon ignores the target's sonic resistance."
					]
				}
			]
		},
		{
			"name": "Thunderstone",
			"source": "CRB",
			"page": 546,
			"type": "Item",
			"level": "1+",
			"traits": [
				"alchemical",
				"bomb",
				"consumable",
				"sonic",
				"splash"
			],
			"usage": "held in 1 hand",
			"bulk": "L",
			"activate": {
				"activity": {
					"number": 1,
					"unit": "action"
				},
				"components": [
					"{@action Strike}"
				]
			},
			"category": "Bomb",
			"entries": [
				"When this stone hits a creature or a hard surface, it explodes with a deafening bang. A thunderstone deals the listed sonic damage and sonic {@trait splash} damage, and each creature within 10 feet of the space in which the stone exploded must succeed at a Fortitude saving throw with the listed DC or be {@condition deafened} until the end of its next turn. Many types of thunderstone grant an item bonus to attack rolls."
			],
			"generic": "G",
			"variants": [
				{
					"variantType": "lesser",
					"level": 1,
					"price": {
						"coin": "gp",
						"amount": 3
					},
					"entries": [
						"The bomb deals {@damage 1d4} sonic damage and 1 sonic {@trait splash} damage, and the DC is 17."
					],
					"equipment": true,
					"_mod": {
						"entries": [
							{
								"mode": "replaceTxt",
								"replace": "the listed sonic damage and sonic {@trait splash} damage",
								"with": "{@damage 1d4} sonic damage and 1 sonic {@trait splash} damage"
							},
							{
								"mode": "replaceTxt",
								"replace": "Fortitude saving throw",
								"with": "DC 17 Fortitude saving throw"
							},
							{
								"mode": "replaceTxt",
								"replace": "Many types of thunderstone grant an item bonus to attack rolls.",
								"with": ""
							}
						],
						"entriesMode": "generic"
					}
				},
				{
					"variantType": "moderate",
					"level": 3,
					"price": {
						"coin": "gp",
						"amount": 10
					},
					"entries": [
						"You gain a +1 item bonus to attack rolls. The bomb deals {@damage 2d4} sonic damage and 2 sonic {@trait splash} damage, and the DC is 20."
					],
					"_mod": {
						"entries": [
							{
								"mode": "replaceTxt",
								"replace": "the listed sonic damage and sonic {@trait splash} damage",
								"with": "{@damage 2d4} sonic damage and 2 sonic {@trait splash} damage"
							},
							{
								"mode": "replaceTxt",
								"replace": "Fortitude saving throw",
								"with": "DC 20 Fortitude saving throw"
							},
							{
								"mode": "replaceTxt",
								"replace": "Many types of thunderstone grant an item bonus to attack rolls.",
								"with": "You gain a +1 item bonus to attack rolls."
							}
						],
						"entriesMode": "generic"
					}
				},
				{
					"variantType": "greater",
					"level": 11,
					"price": {
						"coin": "gp",
						"amount": 250
					},
					"entries": [
						"You gain a +2 item bonus to attack rolls. The bomb deals {@damage 3d4} sonic damage and 3 sonic {@trait splash} damage, and the DC is 28."
					],
					"_mod": {
						"entries": [
							{
								"mode": "replaceTxt",
								"replace": "the listed sonic damage and sonic {@trait splash} damage",
								"with": "{@damage 3d4} sonic damage and 3 sonic {@trait splash} damage"
							},
							{
								"mode": "replaceTxt",
								"replace": "Fortitude saving throw",
								"with": "DC 28 Fortitude saving throw"
							},
							{
								"mode": "replaceTxt",
								"replace": "Many types of thunderstone grant an item bonus to attack rolls.",
								"with": "You gain a +2 item bonus to attack rolls."
							}
						],
						"entriesMode": "generic"
					}
				},
				{
					"variantType": "major",
					"level": 17,
					"price": {
						"coin": "gp",
						"amount": 2500
					},
					"entries": [
						"You gain a +3 item bonus to attack rolls. The bomb deals {@damage 4d4} sonic damage and 4 sonic {@trait splash} damage, and the DC is 36."
					],
					"_mod": {
						"entries": [
							{
								"mode": "replaceTxt",
								"replace": "the listed sonic damage and sonic {@trait splash} damage",
								"with": "{@damage 4d4} sonic damage and 4 sonic {@trait splash} damage"
							},
							{
								"mode": "replaceTxt",
								"replace": "Fortitude saving throw",
								"with": "DC 36 Fortitude saving throw"
							},
							{
								"mode": "replaceTxt",
								"replace": "Many types of thunderstone grant an item bonus to attack rolls.",
								"with": "You gain a +3 item bonus to attack rolls."
							}
						],
						"entriesMode": "generic"
					}
				}
			]
		},
		{
			"name": "Thurible of Revelation",
			"source": "CRB",
			"page": 575,
			"type": "Item",
			"level": "3+",
			"traits": [
				"divination",
				"divine"
			],
			"usage": "held in 1 hand",
			"bulk": 1,
			"category": "Held",
			"entries": [
				"This brass censer dangles on a length of chain.",
				"Most thuribles of revelation are adorned with swirling Celestial text, though some are iron and feature Infernal or Abyssal text.",
				{
					"type": "ability",
					"style": "compact",
					"activity": {
						"number": 2,
						"unit": "action"
					},
					"components": [
						"{@action Interact}"
					],
					"entries": [
						"You light the incense inside the censer, and it burns for 1 hour. During that time, as long you are holding the thurible, you gain a +1 item bonus to {@skill Religion} checks, and any critical failure you roll when you {@action Decipher Writing} of a religious nature is a failure instead."
					]
				}
			],
			"generic": "G",
			"variants": [
				{
					"variantType": "lesser",
					"level": 3,
					"price": {
						"coin": "gp",
						"amount": 55
					},
					"entries": []
				},
				{
					"variantType": "moderate",
					"level": 10,
					"price": {
						"coin": "gp",
						"amount": 900
					},
					"entries": [
						"The thurible grants a +2 bonus. Once per day, when you activate the thurible, you can increase its revelations. During that activation, you can hold the thurible up to your eyes with an {@action Interact} action to gain the effects of see invisibility for 1 round by peering through the smoke."
					]
				},
				{
					"variantType": "greater",
					"level": 18,
					"price": {
						"coin": "gp",
						"amount": 19000
					},
					"entries": [
						"The thurible grants a +3 bonus. The greater version shares the once-per-day enhanced revelations of the moderate version, except peering through the smoke also grants you the effects of true seeing."
					]
				}
			]
		},
		{
			"name": "Tiger Menuki",
			"source": "CRB",
			"page": 569,
			"type": "Item",
			"level": 5,
			"traits": [
				"consumable",
				"magical",
				"transmutation",
				"talisman"
			],
			"price": {
				"coin": "gp",
				"amount": 30
			},
			"usage": "affixed to a weapon",
			"bulk": "\u2014",
			"activate": {
				"activity": {
					"number": 1,
					"unit": "free"
				},
				"components": [
					"envision"
				],
				"trigger": "You {@action Strike} with the affixed weapon."
			},
			"category": "Talisman",
			"entries": [
				"This tiger formed of pewter snarls viciously from your weapon's grip. When you activate the tiger, the affixed weapon gains the {@trait sweep} trait for the triggering attack and all other attacks for 1 minute."
			]
		},
		{
			"name": "Tindertwig",
			"source": "CRB",
			"page": 554,
			"equipment": true,
			"type": "Item",
			"level": 1,
			"traits": [
				"alchemical",
				"consumable",
				"fire"
			],
			"price": {
				"coin": "sp",
				"amount": 2,
				"note": "for price of 10"
			},
			"usage": "held in 1 hand",
			"bulk": "\u2014",
			"activate": {
				"activity": {
					"number": 1,
					"unit": "action"
				},
				"components": [
					"{@action Interact}"
				]
			},
			"category": "Tool",
			"entries": [
				"An alchemical substance applied to one end of this tiny wooden stick ignites when struck against a rough surface. Creating a flame with a tindertwig is much faster than creating a flame with flint and steel. You can ignite the tindertwig and touch it to a flammable object as part of the same {@action Interact} action."
			]
		},
		{
			"name": "Tool",
			"source": "CRB",
			"page": 288,
			"equipment": true,
			"type": "Item",
			"category": "Adventuring Gear",
			"entries": [
				"This entry is a catchall for basic hand tools that don't have a specific adventuring purpose. A hoe, shovel, or sledgehammer is a long tool, and a hand drill, ice hook, or trowel is a short tool. A tool can usually be used as an improvised weapon, dealing {@damage 1d4} damage for a short tool or {@damage 1d6} for a long tool. The GM determines the damage type that's appropriate or adjusts the damage if needed."
			],
			"generic": "G",
			"variants": [
				{
					"price": {
						"coin": "gp",
						"amount": 1
					},
					"bulk": 1,
					"hands": 2,
					"entries": [],
					"variantType": "Long"
				},
				{
					"price": {
						"coin": "sp",
						"amount": 4
					},
					"bulk": "L",
					"hands": "1+",
					"entries": [],
					"variantType": "Short"
				}
			]
		},
		{
			"name": "Torch",
			"source": "CRB",
			"page": 288,
			"equipment": true,
			"type": "Item",
			"price": {
				"coin": "cp",
				"amount": 1
			},
			"bulk": "L",
			"hands": 1,
			"category": "Adventuring Gear",
			"entries": [
				"A torch sheds bright light in a 20-foot radius (and dim light to the next 20 feet) for 1 hour. It can be used as an improvised weapon that deals 1d4 bludgeoning damage plus 1 fire damage."
			]
		},
		{
			"name": "Tracker's Goggles",
			"source": "CRB",
			"page": 616,
			"type": "Item",
			"level": "3+",
			"traits": [
				"divination",
				"invested",
				"magical"
			],
			"usage": "worn eyepiece",
			"category": "Worn",
			"entries": [
				"These lenses of forest-green glass are bound in rough leather stitched with crude twine. While wearing these goggles, you gain a +1 bonus to {@skill Survival} checks to {@action Sense Direction} and {@action Track}. If you fail a check to {@action Track}, you can try again after 30 minutes rather than an hour."
			],
			"generic": "G",
			"variants": [
				{
					"level": 3,
					"price": {
						"coin": "gp",
						"amount": 60
					},
					"entries": [],
					"variantType": "tracker's goggles"
				},
				{
					"variantType": "greater tracker's goggles",
					"level": 9,
					"price": {
						"coin": "gp",
						"amount": 660
					},
					"entries": [
						"The goggles grant a +2 bonus. If you fail a check to {@action Track}, you can try again after 15 minutes rather than an hour."
					]
				}
			]
		},
		{
			"name": "Traveler's Any-tool",
			"source": "CRB",
			"page": 576,
			"type": "Item",
			"level": 6,
			"traits": [
				"magical",
				"transmutation"
			],
			"price": {
				"coin": "gp",
				"amount": 200
			},
			"usage": "held in 2 hands",
			"bulk": 1,
			"category": "Held",
			"entries": [
				"Before it's activated, this item appears to be an ash rod capped with steel on either end.",
				{
					"type": "ability",
					"style": "compact",
					"activity": {
						"number": 2,
						"unit": "action"
					},
					"components": [
						"{@action Interact}",
						"envision"
					],
					"entries": [
						"You imagine a specific simple tool, and the any-tool transforms into it.",
						"(Usually, you can choose from a tool listed in Chapter 6). This transforms the wooden portion into any haft and the metal caps into spades, hammer heads, or the like, allowing for most basic tools but nothing more complex. You can return the item to its rod form with an {@action Interact} action."
					]
				}
			]
		},
		{
			"name": "Trip Snare",
			"source": "CRB",
			"page": 591,
			"type": "Snare",
			"level": 4,
			"traits": [
				"consumable",
				"mechanical",
				"snare",
				"trap"
			],
			"price": {
				"coin": "gp",
				"amount": 15
			},
			"category": "Snare",
			"entries": [
				"You set a cunning wire to trip a creature. A Medium or smaller creature that enters this snare's square must attempt a DC 20 Reflex save.",
				"If you want to create a trip snare to trip a larger creature, you must create a group of contiguous snares of a length equal to the edge of that larger creature's space, and the creature must be moving such that it moves into the full set of snares.",
				"For example, three trip snares in a 15-foot-line can trip a Huge creature coming down a corridor into the line of snares.",
				{
					"type": "successDegree",
					"entries": {
						"Critical Success": "The creature is unaffected.",
						"Success": "The creature is {@condition flat-footed} until the start of its next turn.",
						"Failure": "The creature falls {@condition prone}.",
						"Critical Failure": "The creature falls {@condition prone} and takes {@damage 1d6} bludgeoning damage."
					}
				}
			]
		},
		{
			"name": "Triton's Conch",
			"source": "CRB",
			"page": 576,
			"type": "Item",
			"level": 9,
			"traits": [
				"magical",
				"transmutation"
			],
			"price": {
				"coin": "gp",
				"amount": 640
			},
			"usage": "held in 1 hand",
			"bulk": "L",
			"category": "Held",
			"entries": [
				"If you put this large opalescent conch shell to your ear, you can hear the sound of the roaring sea crashing against the shore.",
				{
					"type": "ability",
					"style": "compact",
					"activity": {
						"number": 1,
						"unit": "action"
					},
					"components": [
						"{@action Interact}"
					],
					"traits": [
						"auditory"
					],
					"entries": [
						"You can raise the conch to your lips and blow into it, letting out a long, rumbling note. For the next minute, you and all allies who were within 30 feet of you when you activated the conch gain a +2 item bonus to {@skill Athletics} checks to {@action Swim} and can breathe under water."
					]
				}
			]
		},
		{
			"name": "Truesight Potion",
			"source": "CRB",
			"page": 564,
			"type": "Item",
			"level": 16,
			"traits": [
				"consumable",
				"divination",
				"magical",
				"potion"
			],
			"price": {
				"coin": "gp",
				"amount": 1500
			},
			"usage": "held in 1 hand",
			"bulk": "L",
			"activate": {
				"activity": {
					"number": 1,
					"unit": "action"
				},
				"components": [
					"{@action Interact}"
				]
			},
			"category": "Potion",
			"entries": [
				"Upon drinking this clear, refreshing potion, you can see things as they actually are. You gain the benefits of a 7th-level {@spell true seeing} spell that has a counteract modifier of +25."
			]
		},
		{
			"name": "Truth Potion",
			"source": "CRB",
			"page": 564,
			"type": "Item",
			"level": 6,
			"traits": [
				"uncommon",
				"consumable",
				"enchantment",
				"magical",
				"mental",
				"potion"
			],
			"price": {
				"coin": "gp",
				"amount": 46
			},
			"usage": "held in 1 hand",
			"bulk": "L",
			"activate": {
				"activity": {
					"number": 1,
					"unit": "action"
				},
				"components": [
					"{@action Interact}"
				]
			},
			"category": "Potion",
			"entries": [
				"For 10 minutes after drinking this astringent potion, you can't intentionally lie and may be compelled to tell the truth.",
				"Upon drinking the potion, attempt a DC 19 Will save. You can voluntarily fail or critically fail.",
				{
					"type": "successDegree",
					"entries": {
						"Success": "The potion does not affect you.",
						"Failure": "When you speak, you must tell the truth.",
						"Critical Failure": "As failure, and when someone asks you a question, you must attempt another DC 19 Will saving throw. If you fail this saving throw, you must answer the question truthfully if you are able to do so; if you succeed, you are temporarily immune to further attempts to ask the same question within the potion's duration."
					}
				}
			]
		},
		{
			"name": "Twining Staff",
			"source": "CRB",
			"page": 602,
			"type": "Item",
			"level": 6,
			"traits": [
				"magical",
				"transmutation"
			],
			"price": {
				"coin": "gp",
				"amount": 250
			},
			"usage": "held in 1 or 2 hands",
			"bulk": "\u2014 to 2",
			"category": "Weapon",
			"entries": [
				"Appearing to be just a small, flat disc made of twigs, this item can grow and shrink.",
				{
					"type": "ability",
					"style": "compact",
					"activity": {
						"number": 1,
						"unit": "action"
					},
					"components": [
						"{@action Interact}"
					],
					"entries": [
						"You cause the twigs to rapidly grow or contract, reshaping into a +1 striking staff, a +1 striking bo staff, or its disc form. In its disc form, it has negligible Bulk and must be held in one hand to be activated. In the other forms, it has the same Bulk as a normal weapon of its type. You can switch your grip as part of the activation.",
						"When you expand the item, you can use the force of the expansion to {@action High Jump} or to try to {@action Force Open} a door or the like by wedging the disc into a gap before activation. The staff makes the {@skill Athletics} check with a +15 modifier."
					]
				}
			]
		},
		{
			"name": "Unholy",
			"source": "CRB",
			"page": 585,
			"type": "Rune",
			"level": 11,
			"traits": [
				"evil",
				"evocation",
				"magical"
			],
			"price": {
				"coin": "gp",
				"amount": 1400
			},
			"usage": "etched onto a weapon without a holy rune",
			"category": "Rune",
			"appliesTo": [
				"Weapon"
			],
			"entries": [
				"An unholy rune instills fiendish power into the etched weapon.",
				"A weapon with this rune deals an additional {@damage 1d6} evil damage when it hits a good target. If you are good, you are {@condition enfeebled 2} while carrying or wielding this weapon.",
				{
					"type": "ability",
					"style": "compact",
					"activity": {
						"number": 1,
						"unit": "reaction"
					},
					"components": [
						"command"
					],
					"frequency": {
						"unit": "day",
						"number": 1
					},
					"trigger": "You critically succeed at an attack roll against a good creature with the weapon",
					"entries": [
						"The target takes {@condition persistent damage||persistent bleed damage} equal to {@dice 1d8} per weapon damage die of the etched weapon."
					]
				}
			],
			"craftReq": [
				"You are evil."
			]
		},
		{
			"name": "Unholy Water",
			"source": "CRB",
			"page": 571,
			"equipment": true,
			"type": "Item",
			"level": 1,
			"traits": [
				"necromancy",
				"consumable",
				"divine",
				"evil",
				"splash"
			],
			"price": {
				"coin": "gp",
				"amount": 3
			},
			"usage": "held in 1 hand",
			"bulk": "L",
			"activate": {
				"activity": {
					"number": 1,
					"unit": "action"
				},
				"components": [
					"{@action Strike}"
				]
			},
			"category": "Consumable",
			"entries": [
				"An evil deity's malice lies within this vial of water. You activate a vial of unholy water by throwing it as a {@action Strike}. It's a simple thrown weapon with a range increment of 20 feet. Unlike an alchemical bomb, it doesn't add the {@trait manipulate} trait to the attack made with it.",
				"Unholy water deals {@damage 1d6} evil damage and 1 evil {@trait splash} damage.",
				"It damages only celestials and creatures that have a weakness to evil damage."
			]
		},
		{
			"name": "Vanishing Coin",
			"source": "CRB",
			"page": 569,
			"type": "Item",
			"level": 10,
			"traits": [
				"consumable",
				"illusion",
				"magical",
				"talisman"
			],
			"price": {
				"coin": "gp",
				"amount": 160
			},
			"usage": "affixed to armor",
			"bulk": "\u2014",
			"activate": {
				"activity": {
					"number": 1,
					"unit": "free"
				},
				"components": [
					"envision"
				],
				"requirements": "You are a master in {@skill Stealth}.",
				"trigger": "You attempt a {@skill Stealth} check for initiative, but you haven't rolled yet"
			},
			"category": "Talisman",
			"entries": [
				"This copper coin dangles from a leather strip strung through a hole drilled in the center. Until activated, the coin becomes {@condition invisible} for a few seconds at random intervals every few minutes. When you activate the coin, it casts a 2nd-level {@spell invisibility} spell on you, lasting until the end of your next turn."
			]
		},
		{
			"name": "Ventriloquist's Ring",
			"source": "CRB",
			"page": 617,
			"type": "Item",
			"level": "3+",
			"traits": [
				"illusion",
				"invested",
				"magical"
			],
			"usage": "worn",
			"bulk": "\u2014",
			"category": "Worn",
			"entries": [
				"This elegant copper ring has miniature images of songbirds engraved around its circumference. You gain a +1 item bonus to {@skill Deception} checks.",
				{
					"type": "ability",
					"style": "compact",
					"idName": "Ventriloquist's Ring",
					"activity": {
						"number": 2,
						"unit": "action"
					},
					"frequency": {
						"unit": "day",
						"number": 1
					},
					"components": [
						"{@action Interact}"
					],
					"entries": [
						"Twisting the ring around your finger allows you to magically throw your voice, with the effects of a {@spell ventriloquism} spell (DC 19)."
					]
				}
			],
			"generic": "G",
			"variants": [
				{
					"level": 3,
					"price": {
						"coin": "gp",
						"amount": 60
					},
					"entries": [],
					"variantType": "ventriloquist's ring"
				},
				{
					"variantType": "greater ventriloquist's ring",
					"level": 9,
					"price": {
						"coin": "gp",
						"amount": 670
					},
					"_mod": {
						"entriesMode": "generic",
						"entries": [
							{
								"mode": "replaceTxt",
								"replaceTags": true,
								"replace": "\\+1",
								"with": "+2"
							},
							{
								"mode": "replaceArr",
								"replaceTags": true,
								"replace": "Ventriloquist's Ring",
								"items": {
									"type": "ability",
									"style": "compact",
									"activity": {
										"number": 2,
										"unit": "action"
									},
									"components": [
										"{@action Interact}"
									],
									"entries": [
										"Twisting the ring around your finger allows you to magically throw your voice, with the effects of a 2nd-level {@spell ventriloquism} (DC 27)."
									]
								}
							}
						]
					},
					"entries": [
						"The ring grants a +2 bonus. When you activate the ring, you gain the effects of 2nd-level {@spell ventriloquism} (DC 27). You can activate the ring any number of times per day."
					]
				}
			]
		},
		{
			"name": "Verdant Staff",
			"source": "CRB",
			"page": 595,
			"type": "Item",
			"level": "6+",
			"traits": [
				"divination",
				"magical",
				"staff"
			],
			"usage": "held in 1 hand",
			"bulk": 1,
			"category": "Staff",
			"entries": [
				"This oak branch grows leaves in spring that change color in autumn and shed in winter. While wielding it, you gain a +2 circumstance bonus to checks to identify plants and fungus.",
				{
					"type": "ability",
					"style": "compact",
					"components": [
						"{@action Cast a Spell}"
					],
					"entries": [
						"You expend a number of charges from the staff to cast a spell from its list."
					]
				}
			],
			"craftReq": [
				"Supply one casting of all listed levels of all listed spells."
			],
			"generic": "G",
			"variants": [
				{
					"level": 6,
					"price": {
						"coin": "gp",
						"amount": 225
					},
					"entries": [
						{
							"type": "list",
							"items": [
								"{@b Cantrips} {tanglefoot}",
								"{@bold 1st} {@b shillelagh} (can target the verdant staff)",
								"{@bold 2nd} {@b barkskin}, {@b entangle}, {@b shape wood}, {@b tree shape}"
							]
						}
					],
					"variantType": "verdant staff"
				},
				{
					"variantType": "greater verdant staff",
					"level": 12,
					"price": {
						"coin": "gp",
						"amount": 1750
					},
					"entries": [
						{
							"type": "list",
							"items": [
								"{@bold 3rd} {@b wall of thorns}",
								"{@bold 4th} {@b barkskin}, {@b speak with plants}",
								"{@bold 5th} {@b plant form}, {@b wall of thorns}"
							]
						}
					]
				}
			]
		},
		{
			"name": "Vine Arrow",
			"source": "CRB",
			"page": 560,
			"type": "Item",
			"level": 3,
			"traits": [
				"conjuration",
				"consumable",
				"magical"
			],
			"price": {
				"coin": "gp",
				"amount": 10
			},
			"activate": {
				"activity": {
					"number": 1,
					"unit": "action"
				},
				"components": [
					"command"
				]
			},
			"ammunition": [
				"arrow"
			],
			"category": "Ammunition",
			"entries": [
				"Leafy stalks protrude from the shaft of this rustic arrow. When an activated vine arrow hits a target, the arrow's shaft splits and grows, wrapping the target in vines. The target takes a \u201310-foot circumstance penalty to its Speeds for {@dice 2d4} rounds, or until it {@action Escape||Escapes} against a DC of 19. On a critical hit, the target is also {@condition immobilized} until it {@action Escape||Escapes}."
			]
		},
		{
			"name": "Viper Arrow",
			"source": "CRB",
			"page": 561,
			"type": "Item",
			"level": 4,
			"traits": [
				"conjuration",
				"consumable",
				"magical"
			],
			"price": {
				"coin": "gp",
				"amount": 17
			},
			"activate": {
				"activity": {
					"number": 1,
					"unit": "action"
				},
				"components": [
					"command"
				]
			},
			"ammunition": [
				"arrow"
			],
			"category": "Ammunition",
			"entries": [
				"The shaft of this arrow is covered in fine green scales, and its iron head comes to a pair of points almost like fangs. After an activated viper arrow hits a target, the arrow transforms into a {@creature viper}. The target is affected by the viper's poison, as if it had been bitten. The viper then lands in an open space adjacent to the target.",
				"The viper has the summoned trait and acts at the end of your turn, even though you didn't use the {@action Sustain a Spell} action. It is under the GM's control, but it generally attacks the creature the arrow struck. The viper vanishes after 1 minute or when slain."
			],
			"craftReq": [
				"Supply one casting of {@spell summon animal}."
			]
		},
		{
			"name": "Viper's Fang",
			"source": "CRB",
			"page": 569,
			"type": "Item",
			"level": 14,
			"traits": [
				"consumable",
				"evocation",
				"magical",
				"talisman"
			],
			"price": {
				"coin": "gp",
				"amount": 850
			},
			"usage": "affixed to a weapon",
			"bulk": "\u2014",
			"activate": {
				"activity": {
					"number": 1,
					"unit": "reaction",
					"entry": "{@as R}"
				},
				"components": [
					"envision"
				],
				"trigger": "A creature within your reach uses a {@trait manipulate} or {@trait move} action, makes a ranged attack, or leaves a square during a move action it's using"
			},
			"category": "Talisman",
			"entries": [
				"You are a master with the affixed weapon.",
				"When you activate this resin-strengthened viper skull, you make an {@action Attack of Opportunity} against the triggering creature.",
				"If you have {@action Attack of Opportunity}, you can activate the viper's fang as a free action."
			]
		},
		{
			"name": "Vorpal",
			"source": "CRB",
			"page": 585,
			"type": "Rune",
			"level": 17,
			"traits": [
				"rare",
				"evocation",
				"magical"
			],
			"price": {
				"coin": "gp",
				"amount": 15000
			},
			"usage": "etched onto a slashing melee weapon",
			"category": "Rune",
			"appliesTo": [
				"Weapon"
			],
			"entries": [
				"Originally created as a means of slaying the legendary jabberwock, vorpal weapons prove equally effective against nearly any foe with a head.",
				{
					"type": "ability",
					"style": "compact",
					"activity": {
						"number": 1,
						"unit": "reaction"
					},
					"components": [
						"envision"
					],
					"traits": [
						"death",
						"incapacitation"
					],
					"trigger": "You roll a natural 20 on a {@action Strike} with the weapon, critically succeed, and deal slashing damage.",
					"entries": [
						"The target must succeed at a DC 37 Fortitude save or be decapitated. This kills any creature except ones that don't require a head to live. For creatures with multiple heads, this usually kills the creature only if you sever its last head."
					]
				}
			]
		},
		{
			"name": "Voyager's Pack",
			"source": "CRB",
			"page": 617,
			"type": "Item",
			"level": 17,
			"traits": [
				"uncommon",
				"conjuration",
				"invested",
				"magical"
			],
			"price": {
				"coin": "gp",
				"amount": 14800
			},
			"usage": "worn backpack",
			"bulk": "\u2014",
			"category": "Worn",
			"entries": [
				"This leather rucksack has icons burned into it, and every time it's taken to a plane it hasn't been to before, a new icon representing that plane scorches into the surface. The pack grants you a +3 bonus to {@skill Survival} checks.",
				"It also enables you to see the magical traces of creatures' passage, allowing you to {@action Track} a creature that has teleported. The GM sets the DC of this check, usually using the level and DC of the teleportation spell. This lets you find the location of the creature's destination, and you can use that destination when casting teleport or activating the pack, even though you don't know what it looks like.",
				"The pack contains an extradimensional space with the same properties as a {@item bag of holding (type II)||type II bag of holding}. This space contains the contents of a climber's kit. If any components of that kit are removed and not returned, they return to the pack at dawn each day.",
				{
					"type": "ability",
					"style": "compact",
					"activity": {
						"number": 10,
						"unit": "minute"
					},
					"components": [
						"command",
						"envision",
						"{@action Interact}"
					],
					"entries": [
						"As you activate the pack, you can harness up to four willing creatures to the ropes on the pack. At the end of the activation time, the pack casts a 7th-level {@spell plane shift} or {@spell teleport} spell, transporting you and everyone attached to the pack. Attempt a DC 45 {@skill Survival} check. On a success, you arrive 25 miles off target using plane shift or halve the distance you're off-target with teleport. On a critical success, you arrive exactly on target."
					]
				}
			]
		},
		{
			"name": "Wand of Continuation",
			"source": "CRB",
			"page": 598,
			"type": "Item",
			"level": "5+",
			"traits": [
				"magical",
				"wand"
			],
			"usage": "held in 1 hand",
			"bulk": "L",
			"category": "Wand",
			"entries": [
				"This wand increases a spell's duration. Yellow embers spiral over its surface until the spell ends.",
				{
					"type": "ability",
					"style": "compact",
					"components": [
						"{@action Cast a Spell}"
					],
					"frequency": {
						"number": 1,
						"unit": "day",
						"overcharge": true
					},
					"note": "the activation takes {@as 2} if the spell normally takes {@as 1} to cast, or {@as 3} if the spell normally takes {@as 2}",
					"entries": [
						"You {@action Cast a Spell||Cast the Spell}, and its duration is increased by half."
					]
				}
			],
			"craftReq": [
				"Supply a casting of a spell of the appropriate level. The spell must have a casting time of {@as 1} or {@as 2} and a duration no less than 10 minutes and no greater than 1 hour."
			],
			"generic": "G",
			"variants": [
				{
					"level": 5,
					"price": {
						"coin": "gp",
						"amount": 160
					},
					"entries": [],
					"variantType": "1st-level spell"
				},
				{
					"level": 7,
					"price": {
						"coin": "gp",
						"amount": 360
					},
					"entries": [],
					"variantType": "2nd-level spell"
				},
				{
					"level": 9,
					"price": {
						"coin": "gp",
						"amount": 700
					},
					"entries": [],
					"variantType": "3rd-level spell"
				},
				{
					"level": 11,
					"price": {
						"coin": "gp",
						"amount": 1400
					},
					"entries": [],
					"variantType": "4th-level spell"
				},
				{
					"level": 13,
					"price": {
						"coin": "gp",
						"amount": 3000
					},
					"entries": [],
					"variantType": "5th-level spell"
				},
				{
					"level": 15,
					"price": {
						"coin": "gp",
						"amount": 6500
					},
					"entries": [],
					"variantType": "6th-level spell"
				},
				{
					"level": 17,
					"price": {
						"coin": "gp",
						"amount": 15000
					},
					"entries": [],
					"variantType": "7th-level spell"
				},
				{
					"level": 19,
					"price": {
						"coin": "gp",
						"amount": 40000
					},
					"entries": [],
					"variantType": "8th-level spell"
				}
			]
		},
		{
			"name": "Wand of Manifold Missiles",
			"source": "CRB",
			"page": 598,
			"type": "Item",
			"level": "5+",
			"traits": [
				"evocation",
				"force",
				"magical",
				"wand"
			],
			"usage": "held in 1 hand",
			"bulk": "L",
			"category": "Wand",
			"entries": [
				"This wand features a carved dragon's head at its top and a polished metal sphere set in its midsection.",
				{
					"type": "ability",
					"style": "compact",
					"components": [
						"{@action Cast a Spell}"
					],
					"frequency": {
						"number": 1,
						"unit": "day",
						"overcharge": true
					},
					"entries": [
						"You cast {@spell magic missile} of the indicated level. After you cast the spell, an additional missile or missiles are released from the wand at the start of each of your turns, as though you cast the 1-action version of {@spell magic missile}. Choose targets each time. This lasts for 1 minute, until you're no longer wielding the wand, or until you try to activate the wand again."
					]
				}
			],
			"craftReq": [
				"Supply a casting of {@spell magic missile} of the appropriate level."
			],
			"generic": "G",
			"variants": [
				{
					"level": 5,
					"price": {
						"coin": "gp",
						"amount": 160
					},
					"entries": [],
					"variantType": "1st-level spell"
				},
				{
					"level": 9,
					"price": {
						"coin": "gp",
						"amount": 700
					},
					"entries": [],
					"variantType": "3rd-level spell"
				},
				{
					"level": 13,
					"price": {
						"coin": "gp",
						"amount": 3000
					},
					"entries": [],
					"variantType": "5th-level spell"
				},
				{
					"level": 17,
					"price": {
						"coin": "gp",
						"amount": 15000
					},
					"entries": [],
					"variantType": "7th-level spell"
				}
			]
		},
		{
			"name": "Wand of Slaying",
			"source": "CRB",
			"page": 598,
			"type": "Item",
			"level": "16+",
			"traits": [
				"illusion",
				"magical",
				"wand"
			],
			"usage": "held in 1 hand",
			"bulk": "L",
			"category": "Wand",
			"entries": [
				"This polished black wand has a green gem at the tip, and anyone who looks into it sees a reflection of a grinning skull instead of their face.",
				{
					"type": "ability",
					"style": "compact",
					"components": [
						"{@action Cast a Spell}"
					],
					"frequency": {
						"number": 1,
						"unit": "day",
						"overcharge": true
					},
					"entries": [
						"You cast {@spell finger of death} of the indicated level. If the spell slays its target, the corpse releases negative energy in a 20-foot emanation, dealing negative damage equal to double the spell's level."
					]
				}
			],
			"craftReq": [
				"Supply a casting of finger of death of the appropriate level."
			],
			"generic": "G",
			"variants": [
				{
					"level": 16,
					"price": {
						"coin": "gp",
						"amount": 10000
					},
					"entries": [],
					"variantType": "7th level spell"
				},
				{
					"level": 18,
					"price": {
						"coin": "gp",
						"amount": 24000
					},
					"entries": [],
					"variantType": "8th level spell"
				},
				{
					"level": 20,
					"price": {
						"coin": "gp",
						"amount": 70000
					},
					"entries": [],
					"variantType": "9th level spell"
				}
			]
		},
		{
			"name": "Wand of Smoldering Fireballs",
			"source": "CRB",
			"page": 598,
			"type": "Item",
			"level": "8+",
			"traits": [
				"evocation",
				"fire",
				"magical",
				"wand"
			],
			"usage": "held in 1 hand",
			"bulk": "L",
			"category": "Wand",
			"entries": [
				"This blackened, heavily burned stick smells faintly of bat guano.",
				{
					"type": "ability",
					"style": "compact",
					"components": [
						"{@action Cast a Spell}"
					],
					"frequency": {
						"number": 1,
						"unit": "day",
						"overcharge": true
					},
					"entries": [
						"You cast {@spell fireball} of the indicated level. Each creature that fails its save takes {@condition persistent damage||persistent fire damage}."
					]
				}
			],
			"craftReq": [
				"Supply a casting of fireball of the appropriate level."
			],
			"generic": "G",
			"variants": [
				{
					"level": 8,
					"price": {
						"coin": "gp",
						"amount": 500
					},
					"entries": [
						"{@condition persistent damage} {@damage 1d6}."
					],
					"_mod": {
						"entries": {
							"replaceTags": true,
							"with": "{@damage 1d6} {@condition persistent damage||persistent fire damage}"
						}
					},
					"variantType": "3rd-level spell"
				},
				{
					"level": 12,
					"price": {
						"coin": "gp",
						"amount": 2000
					},
					"entries": [
						"{@condition persistent damage} {@damage 2d6}."
					],
					"_mod": {
						"entries": {
							"replaceTags": true,
							"with": "{@damage 2d6} {@condition persistent damage||persistent fire damage}"
						}
					},
					"variantType": "5th-level spell"
				},
				{
					"level": 16,
					"price": {
						"coin": "gp",
						"amount": 10000
					},
					"entries": [
						"{@condition persistent damage} {@damage 3d6}."
					],
					"_mod": {
						"entries": {
							"replaceTags": true,
							"with": "{@damage 3d6} {@condition persistent damage||persistent fire damage}"
						}
					},
					"variantType": "7th-level spell"
				},
				{
					"level": 20,
					"price": {
						"coin": "gp",
						"amount": 70000
					},
					"entries": [
						"{@condition persistent damage} {@damage 4d6}."
					],
					"_mod": {
						"entries": {
							"replaceTags": true,
							"with": "{@damage 4d6} {@condition persistent damage||persistent fire damage}"
						}
					},
					"variantType": "9th-level spell"
				}
			],
			"_vmod": {
				"entriesMode": "generic",
				"entries": {
					"mode": "replaceTxt",
					"replace": "{@condition persistent damage\\|\\|persistent fire damage}"
				}
			}
		},
		{
			"name": "Wand of Widening",
			"source": "CRB",
			"page": 598,
			"type": "Item",
			"level": "4+",
			"traits": [
				"magical",
				"wand"
			],
			"usage": "held in 1 hand",
			"bulk": "L",
			"category": "Wand",
			"entries": [
				"The end of this wand is forked instead of tapered.",
				{
					"type": "ability",
					"style": "compact",
					"components": [
						"{@action Cast a Spell}"
					],
					"frequency": {
						"number": 1,
						"unit": "day",
						"overcharge": true
					},
					"note": "this activation takes {@as 2} if the spell normally takes {@as 1} to cast, or {@as 3} if the spell normally takes {@as 2}",
					"entries": [
						"You {@action Cast a Spell||Cast the Spell}, and increase its area. Add 5 feet to the radius of a burst that normally has a radius of at least 10 feet; add 5 feet to the length of a cone or line that is normally 15 feet long or smaller; or add 10 feet to the length of a larger cone or line."
					]
				}
			],
			"craftReq": [
				"Supply a casting of a spell of the appropriate level. The spell must have a casting time of {@as 1} or {@as 2}, can't have a duration, and must have an area of burst (10 feet or more), cone, or line."
			],
			"generic": "G",
			"variants": [
				{
					"level": 4,
					"price": {
						"coin": "gp",
						"amount": 100
					},
					"entries": [],
					"variantType": "1st-level spell"
				},
				{
					"level": 6,
					"price": {
						"coin": "gp",
						"amount": 250
					},
					"entries": [],
					"variantType": "2nd-level spell"
				},
				{
					"level": 8,
					"price": {
						"coin": "gp",
						"amount": 500
					},
					"entries": [],
					"variantType": "3rd-level spell"
				},
				{
					"level": 10,
					"price": {
						"coin": "gp",
						"amount": 1000
					},
					"entries": [],
					"variantType": "4th-level spell"
				},
				{
					"level": 12,
					"price": {
						"coin": "gp",
						"amount": 2000
					},
					"entries": [],
					"variantType": "5th-level spell"
				},
				{
					"level": 14,
					"price": {
						"coin": "gp",
						"amount": 4500
					},
					"entries": [],
					"variantType": "6th-level spell"
				},
				{
					"level": 16,
					"price": {
						"coin": "gp",
						"amount": 10000
					},
					"entries": [],
					"variantType": "7th-level spell"
				},
				{
					"level": 18,
					"price": {
						"coin": "gp",
						"amount": 24000
					},
					"entries": [],
					"variantType": "8th-level spell"
				},
				{
					"level": 20,
					"price": {
						"coin": "gp",
						"amount": 70000
					},
					"entries": [],
					"variantType": "9th-level spell"
				}
			]
		},
		{
			"name": "Warning Snare",
			"source": "CRB",
			"page": 591,
			"type": "Snare",
			"level": 4,
			"traits": [
				"auditory",
				"consumable",
				"mechanical",
				"snare",
				"trap"
			],
			"price": {
				"coin": "gp",
				"amount": 15
			},
			"category": "Snare",
			"entries": [
				"Using materials specific to the area, you connect a sound-making component to a trip wire or a pressure plate.",
				"This snare is like an {@item alarm snare}, but its subtle sound blends into ambient noise. You can detect this sound as long as you're within 1,000 feet of the snare and aren't prevented from hearing it. Other creatures in that area who are searching might notice the sound if their {@skill Perception} check result meets or exceeds your Craft DC."
			]
		},
		{
			"name": "Waterskin",
			"source": "CRB",
			"page": 288,
			"equipment": true,
			"type": "Item",
			"price": {
				"coin": "cp",
				"amount": 5
			},
			"bulk": "L",
			"hands": 1,
			"category": "Adventuring Gear",
			"entries": [
				"When it's full, a waterskin contains roughly 1 day's worth of water for a Small or Medium creature."
			]
		},
		{
			"name": "Wayfinder",
			"source": "CRB",
			"page": 617,
			"type": "Item",
			"level": 2,
			"traits": [
				"uncommon",
				"evocation",
				"invested",
				"magical"
			],
			"price": {
				"coin": "gp",
				"amount": 28
			},
			"usage": "worn",
			"bulk": "\u2014",
			"category": "Worn",
			"entries": [
				"This compact compass repurposes ancient technology to draw fantastic powers from the mysterious magical items called aeon stones. It serves as a badge of office for agents of the Pathfinder Society and as a status symbol among adventurers of any stripe. A wayfinder functions as a compass.",
				"An indentation in the middle of the wayfinder can hold a single {@item aeon stone|Crb}. Placing an aeon stone in this indentation provides you all the benefits of having the aeon stone orbiting your head, but it protects the stone from being noticed or stolen as easily. You invest a wayfinder and the aeon stone within it simultaneously, and they count as only one item toward your investiture limit. An invested aeon stone slotted in a wayfinder also grants its resonant power.",
				"If you have more than one wayfinder with an invested aeon stone on your person at a given time, destructive interference from their resonance prevents you from gaining benefits from any of them. You can still benefit from additional aeon stones orbiting your head, just not in wayfinders.",
				{
					"type": "ability",
					"style": "compact",
					"activity": {
						"number": 1,
						"unit": "action"
					},
					"components": [
						"command"
					],
					"entries": [
						"The wayfinder is targeted by a 1st-level {@spell light} spell."
					]
				}
			]
		},
		{
			"name": "Weapon Potency",
			"source": "CRB",
			"page": 581,
			"type": "Rune",
			"level": "2+",
			"traits": [
				"evocation",
				"magical"
			],
			"usage": "etched onto a weapon",
			"category": "Rune",
			"appliesTo": [
				"Weapon"
			],
			"entries": [
				"Magical enhancements make this weapon strike true. Attack rolls with this weapon gain a +1 item bonus, and the weapon can be etched with one property rune.",
				"You can upgrade the weapon potency rune already etched on a weapon to a stronger version, increasing the values of the existing rune to those of the new rune. You must have the formula of the stronger rune to do so, and the Price of the upgrade is the difference between the two runes' Prices."
			],
			"generic": "G",
			"variants": [
				{
					"variantType": "+1 weapon potency",
					"level": 2,
					"price": {
						"coin": "gp",
						"amount": 35
					},
					"craftReq": [
						"You are an expert in {@skill Crafting}."
					],
					"entries": [],
					"_mod": {
						"entries": {
							"with": "+1 item bonus, and the weapon can be etched with one property rune."
						}
					}
				},
				{
					"variantType": "+2 weapon potency",
					"level": 10,
					"price": {
						"coin": "gp",
						"amount": 935
					},
					"craftReq": [
						"You are a master in {@skill Crafting}."
					],
					"entries": [
						"The item bonus to attack rolls is +2, and the weapon can be etched with two property runes."
					],
					"_mod": {
						"entries": {
							"with": "+2 item bonus, and the weapon can be etched with two property runes."
						}
					}
				},
				{
					"variantType": "+3 weapon potency",
					"level": 16,
					"price": {
						"coin": "gp",
						"amount": 8935
					},
					"craftReq": [
						"You are legendary in {@skill Crafting}."
					],
					"entries": [
						"The item bonus to attack rolls is +3, and the weapon can be etched with three property runes."
					],
					"_mod": {
						"entries": [
							{
								"mode": "replaceTxt",
								"replace": "\\+1 item bonus, and the weapon can be etched with one property rune\\.",
								"with": "+3 item bonus, and the weapon can be etched with three property runes."
							},
							{
								"mode": "replaceTxt",
								"replace": "You can upgrade the weapon potency rune already etched on a weapon to a stronger version, increasing the values of the existing rune to those of the new rune. You must have the formula of the stronger rune to do so, and the Price of the upgrade is the difference between the two runes' Prices.",
								"with": ""
							}
						],
						"entriesMode": "generic"
					}
				},
				{
					"source": "GMG",
					"level": 23,
					"page": 106,
					"entries": [
						"The item bonus to attack rolls is +4, and the weapon can be etched with three property runes.",
						"{@note This version of the potency rune has been added by PF2eTools. This rune is not available for purchase or {@action Craft||Crafting} through mundane means. It only exists on Unique and/or Artifact weaponry, such as {@item Axe Of The Dwarven Lords|GMG} or {@item Serithtial|GMG}.}"
					],
					"_mod": {
						"entriesMode": "variant"
					},
					"variantType": "+4 weapon potency"
				}
			],
			"_vmod": {
				"entries": {
					"mode": "replaceTxt",
					"replace": "\\+1 item bonus, and the weapon can be etched with one property rune\\."
				},
				"entriesMode": "generic"
			}
		},
		{
			"name": "Whisper of the First Lie",
			"source": "CRB",
			"page": 617,
			"type": "Item",
			"level": 20,
			"traits": [
				"rare",
				"enchantment",
				"invested",
				"magical"
			],
			"price": {
				"coin": "gp",
				"amount": 60000
			},
			"usage": "worn",
			"bulk": "\u2014",
			"category": "Worn",
			"entries": [
				"This delicate necklace contains bottled whispers distilled from a source on the Astral Plane rumored to be connected to the first lie ever told.",
				"While wearing the necklace, you gain a +3 item bonus to {@skill Deception} checks, and you can attempt to counteract effects that would force you to tell the truth or determine whether you are lying. Success on this counteract attempt lets you ignore the effect, rather than removing the effect entirely. The counteract level is 9, with a counteract modifier of +35.",
				{
					"type": "ability",
					"style": "compact",
					"activity": {
						"number": 3,
						"unit": "action"
					},
					"components": [
						"{@action Interact}",
						"envision",
						"command"
					],
					"entries": [
						"You unstopper the vial and release the lie, creating the effect of a fabricated truth (DC 47). The vial is emptied and can never be activated again."
					]
				}
			],
			"craftReq": [
				"Supply a casting of fabricated truth."
			]
		},
		{
			"name": "Winged Boots",
			"source": "CRB",
			"page": 617,
			"type": "Item",
			"level": 10,
			"traits": [
				"invested",
				"magical",
				"transmutation"
			],
			"price": {
				"coin": "gp",
				"amount": 850
			},
			"usage": "worn shoes",
			"bulk": "L",
			"category": "Worn",
			"entries": [
				"Made from soft leather, with delicate white wings attached to the heel, these boots are ensorcelled with powerful air magic. Whenever you fall while wearing these boots, the boots automatically cast {@spell feather fall} on you. This benefit can't trigger again for 10 minutes.",
				{
					"type": "ability",
					"style": "compact",
					"activity": {
						"number": 2,
						"unit": "action"
					},
					"components": [
						"command",
						"{@action Interact}"
					],
					"frequency": {
						"unit": "day",
						"number": 1
					},
					"entries": [
						"You speak a command word and click the boots' heels together to cause the wings to animate and flap rapidly, granting you a fly Speed of 30 feet for 10 minutes."
					]
				}
			]
		},
		{
			"name": "Winter Wolf Elixir",
			"source": "CRB",
			"page": 550,
			"type": "Item",
			"level": "4+",
			"traits": [
				"alchemical",
				"consumable",
				"elixir"
			],
			"usage": "held in 1 hand",
			"bulk": "L",
			"activate": {
				"activity": {
					"number": 1,
					"unit": "action"
				},
				"components": [
					"{@action Interact}"
				]
			},
			"category": "Elixir",
			"entries": [
				"This elixir warms your core and improves your circulation. For 24 hours, you are protected from the effects of severe cold."
			],
			"generic": "G",
			"variants": [
				{
					"variantType": "lesser",
					"level": 4,
					"price": {
						"coin": "gp",
						"amount": 15
					},
					"entries": []
				},
				{
					"variantType": "moderate",
					"level": 12,
					"price": {
						"coin": "gp",
						"amount": 320
					},
					"entries": [
						"You're also protected from extreme cold."
					]
				},
				{
					"variantType": "greater",
					"level": 16,
					"price": {
						"coin": "gp",
						"amount": 1400
					},
					"entries": [
						"You're also protected from extreme and incredible cold."
					]
				}
			]
		},
		{
			"name": "Wolf Fang",
			"source": "CRB",
			"page": 570,
			"type": "Item",
			"level": 1,
			"traits": [
				"consumable",
				"evocation",
				"magical",
				"talisman"
			],
			"price": {
				"coin": "gp",
				"amount": 4
			},
			"usage": "affixed to armor",
			"bulk": "\u2014",
			"activate": {
				"activity": {
					"number": 1,
					"unit": "free"
				},
				"components": [
					"envision"
				],
				"trigger": "You successfully {@action Trip} a foe",
				"requirements": "You are trained in {@skill Athletics}."
			},
			"category": "Talisman",
			"entries": [
				"This wolf canine is bound in a strip of leather and tied to a buckle or strap of a suit of armor. When you activate the fang, you deal bludgeoning damage equal to your Strength modifier to the target of your {@action Trip}. If your {@action Trip} would already deal physical damage that doesn't include an ability modifier, add your Strength modifier to that damage."
			]
		},
		{
			"name": "Wolfsbane",
			"source": "CRB",
			"page": 553,
			"type": "Item",
			"level": 10,
			"traits": [
				"alchemical",
				"consumable",
				"ingested",
				"poison"
			],
			"price": {
				"coin": "gp",
				"amount": 155
			},
			"usage": "held in 1 hand",
			"bulk": "L",
			"activate": {
				"activity": {
					"number": 1,
					"unit": "action"
				},
				"components": [
					"{@action Interact}"
				]
			},
			"category": "Poison",
			"entries": [
				"Wolfsbane appears in folklore for its link to werecreatures.",
				"If you are afflicted with lycanthropy and survive stage 3 of wolfsbane, you're immediately cured of the lycanthropy.",
				{
					"type": "affliction",
					"DC": 30,
					"savingThrow": "Fortitude",
					"onset": "10 minutes",
					"maxDuration": "6 minutes",
					"stages": [
						{
							"stage": 1,
							"entry": "{@damage 12d6} poison damage",
							"duration": "1 minute"
						},
						{
							"stage": 2,
							"entry": "{@damage 16d6} poison damage",
							"duration": "1 minute"
						},
						{
							"stage": 3,
							"entry": "{@damage 20d6} poison damage",
							"duration": "1 minute"
						}
					]
				}
			]
		},
		{
			"name": "Wondrous Figurine",
			"source": "CRB",
			"page": 576,
			"type": "Item",
			"level": "2+",
			"traits": [
				"conjuration",
				"magical"
			],
			"usage": "held in 1 hand",
			"bulk": "L",
			"category": "Held",
			"entries": [
				"Each one of these statuettes is 1 inch in height, carved from a specific material and taking the shape of a particular animal or animals.",
				{
					"type": "ability",
					"style": "compact",
					"activity": {
						"number": 2,
						"unit": "action"
					},
					"components": [
						"command",
						"{@action Interact}"
					],
					"entries": [
						"You activate the statue by placing it on solid ground and then speaking its name, causing the statuette to transform into a living creature or creatures. In creature form, the figurine has the minion trait. It can understand your language and it obeys you to the best of its ability when you use an action to command it. The specifics of each creature, as well as the activation's frequency (if any), appear in its entry below.",
						"If the figurine is slain while in animal form, it reverts to its statue shape and cannot be activated again until 1 week has passed. If the figurine is destroyed in statue form, it is shattered and its magic is lost."
					]
				}
			],
			"generic": "G",
			"variants": [
				{
					"level": 10,
					"price": {
						"coin": "gp",
						"amount": 900
					},
					"entries": [
						"This statuette depicts a pair of gold lions, and when activated, it becomes a pair of adult {@creature lion||lions}. The lions can be called on only once per day, and they remain in lion form for no more than 1 hour. If either of the lions is slain, that lion cannot be summoned again until 1 week has passed, but this doesn't prevent you from summoning the other."
					],
					"variantType": "golden lions"
				},
				{
					"level": 7,
					"price": {
						"coin": "gp",
						"amount": 340
					},
					"entries": [
						"This tiny statue first appears to be a formless lump of jade until closer inspection reveals it to be a serpentine body curled into a snug knot. When activated, this figurine becomes a {@creature giant viper}. The figurine can be used only once per day, and it can remain in serpent form for no more than 10 minutes."
					],
					"variantType": "jade serpent"
				},
				{
					"level": 13,
					"price": {
						"coin": "gp",
						"amount": 2700
					},
					"entries": [
						"Finely carved from a solid piece of marble, this gleaming elephant statuette becomes a fully grown {@creature elephant} when activated. The elephant can be called upon no more than four times per month.",
						"It remains for 24 hours as long as it is being used as a beast of burden or for transport. If it attempts an attack or otherwise engages in combat, it reverts to statuette form after {@dice 1d4} rounds."
					],
					"variantType": "marble elephant"
				},
				{
					"level": 15,
					"traits": [
						"uncommon"
					],
					"price": {
						"coin": "gp",
						"amount": 6000
					},
					"entries": [
						"This sinister-looking black statuette resembles a horse rearing up on its hind legs. When activated, this figurine becomes a {@creature nightmare}. It can be called upon once per week for up to 24 hours, though it won't use plane shift or its other abilities on behalf of its rider. Although evil, it allows itself to be ridden by creatures of any alignment, although if a good creature mounts it, the rider must attempt a DC {@flatDC 3} flat check. On a failure, the nightmare uses plane shift to take the rider to a random location in the Abyss, where it promptly returns to statue form, stranding its rider in that nightmarish place."
					],
					"variantType": "obsidian steed"
				},
				{
					"level": 2,
					"price": {
						"coin": "gp",
						"amount": 34
					},
					"entries": [
						"This simple onyx statue transforms into a {@creature guard dog}. The dog has a +4 circumstance bonus to {@skill Survival} checks to {@action Track}, and it has {@ability darkvision}.",
						"When the dog senses a {@condition hidden} creature with its scent, that creature is instead {@condition observed} and {@condition concealed}. The onyx dog can be activated once per week and remains in its form for up to 6 hours."
					],
					"variantType": "onyx dog"
				}
			]
		},
		{
			"name": "Wounding",
			"source": "CRB",
			"page": 585,
			"type": "Rune",
			"level": 7,
			"traits": [
				"magical",
				"necromancy"
			],
			"price": {
				"coin": "gp",
				"amount": 340
			},
			"usage": "etched onto a piercing or slashing melee weapon",
			"category": "Rune",
			"appliesTo": [
				"Weapon"
			],
			"entries": [
				"Weapons with wounding runes are said to thirst for blood. When you hit a creature with a wounding weapon, you deal an extra {@damage 1d6} {@condition persistent damage||persistent bleed damage}."
			]
		},
		{
			"name": "Writing Set",
			"source": "CRB",
			"page": 288,
			"equipment": true,
			"type": "Item",
			"price": {
				"coin": "gp",
				"amount": 1
			},
			"bulk": "L",
			"hands": 2,
			"category": "Adventuring Gear",
			"entries": [
				"Using a writing set, you can draft correspondence and scribe scrolls. A set includes stationery, including a variety of paper and parchment, as well as ink, a quill or inkpen, sealing wax, and a simple seal. If you've written a large amount, you can refill your kit with {@item extra ink and paper}."
			]
		},
		{
			"name": "Wyvern Poison",
			"source": "CRB",
			"page": 554,
			"type": "Item",
			"level": 8,
			"traits": [
				"alchemical",
				"consumable",
				"injury",
				"poison"
			],
			"price": {
				"coin": "gp",
				"amount": 80
			},
			"usage": "held in 2 hands",
			"bulk": "L",
			"activate": {
				"activity": {
					"number": 3,
					"unit": "action"
				},
				"components": [
					"{@action Interact}"
				]
			},
			"category": "Poison",
			"entries": [
				"Properly harvested and preserved, the poison from a wyvern's sting is effective and direct.",
				{
					"type": "affliction",
					"DC": 26,
					"savingThrow": "Fortitude",
					"maxDuration": "6 rounds",
					"stages": [
						{
							"stage": 1,
							"entry": "{@damage 5d6} poison damage",
							"duration": "1 round"
						},
						{
							"stage": 2,
							"entry": "{@damage 6d6} poison damage",
							"duration": "1 round"
						},
						{
							"stage": 3,
							"entry": "{@damage 8d6} poison damage",
							"duration": "1 round"
						}
					]
				}
			]
		}
	]
}
