{
	"feat": [
		{
			"name": "Relentless Stalker",
			"source": "FoP",
			"page": 57,
			"activity": {
				"number": 1,
				"unit": "reaction"
			},
			"level": 2,
			"traits": [
				"uncommon",
				"move",
				"ranger"
			],
			"trigger": "An adjacent creature you are hunting attempts to move away from you using an action that has the {@trait move} trait.",
			"entries": [
				"Your hunted prey cannot escape your relentless pursuit. {@action Stride} up to your Speed in tandem with the triggering creature, remaining adjacent to the foe throughout its movement until it stops moving or you run out of movement. You can ignore {@quickref difficult terrain||3|terrain} during this movement unless the {@quickref difficult terrain||3|terrain} is caused by a {@trait magical} effect."
			]
		},
		{
			"name": "Wilderness Spotter",
			"source": "FoP",
			"page": 57,
			"level": 2,
			"traits": [
				"uncommon",
				"general",
				"skill"
			],
			"prerequisites": "Expert in {@skill Survival}",
			"entries": [
				"Select one type of terrain from the following list: aquatic, arctic, desert, forest, mountain, plains, sky, swamp, or underground. You can use {@skill Survival} in place of {@skill Perception} to roll initiative when in the selected terrain in a natural location (not a structure) even if you weren't tracking or otherwise using {@skill Survival} before the encounter. You can also use {@skill Survival} instead of {@skill Perception} to notice traps in natural locations in the chosen terrain; if you find a snare in this way, you can also use {@skill Survival} instead of {@skill Thievery} to {@action Disable a Device||Disable the Device}."
			],
			"special": [
				"You can select this feat more than once. Each time you select it, the feat applies to a new type of terrain."
			]
		}
	]
}
