{
	"creature": [
		{
			"name": "Abandoned Zealot",
			"source": "B3",
			"page": 8,
			"level": 6,
			"traits": [
				"ce",
				"medium",
				"incorporeal",
				"spirit",
				"undead"
			],
			"perception": {
				"std": 14
			},
			"senses": [
				{
					"name": "darkvision"
				},
				{
					"name": "sense apostate"
				},
				{
					"name": "{@ability lifesense}",
					"range": 60
				}
			],
			"languages": {
				"languages": [
					"common",
					"necril"
				],
				"notes": [
					"one regional language"
				]
			},
			"skills": {
				"acrobatics": {
					"std": 14
				},
				"intimidation": {
					"std": 14
				},
				"religion": {
					"std": 12
				},
				"stealth": {
					"std": 16
				},
				"boneyard lore": {
					"std": 12
				}
			},
			"abilityMods": {
				"str": -5,
				"dex": 4,
				"con": 0,
				"int": 2,
				"wis": 2,
				"cha": 4
			},
			"speed": {
				"fly": 40
			},
			"attacks": [
				{
					"range": "Melee",
					"name": "hand of despair",
					"attack": 16,
					"traits": [
						"finesse",
						"magical"
					],
					"effects": [
						"rend faith"
					],
					"damage": "{@damage 2d10+4} negative plus rend faith",
					"types": [
						"negative"
					]
				}
			],
			"spellcasting": [
				{
					"type": "Innate",
					"tradition": "divine",
					"DC": 24,
					"entry": {
						"4": {
							"spells": [
								{
									"name": "crisis of faith"
								}
							]
						},
						"6": {
							"spells": [
								{
									"name": "zealous conviction",
									"notes": [
										"self only"
									]
								}
							]
						}
					}
				}
			],
			"abilities": {
				"top": [
					{
						"traits": [
							"detection",
							"divination",
							"divine"
						],
						"entries": [
							"An abandoned zealot can sense the presence and direction of false priests within 500 feet of them. Lead or running water blocks this sense."
						],
						"name": "Sense Apostate"
					}
				],
				"mid": [
					{
						"traits": [
							"emotion",
							"fear",
							"mental"
						],
						"entries": [
							"If they encounter a priest of their former faith, an abandoned zealot must attempt a Will save against the highest spell DC among those priests, or the highest Will DC if none of them can cast spells. The zealot attempts this saving throw only once per minute, even if more priests arrive later.",
							{
								"type": "successDegree",
								"entries": {
									"Critical Success": "The abandoned zealot spends their reaction to {@action Stride} directly toward a priest of their former faith. For 1 minute, the abandoned zealot's hand of despair deals one additional damage die against priests of the creature's former faith.",
									"Success": "The abandoned zealot spends their reaction to {@action Stride} directly toward a priest of their former faith.",
									"Failure": "The abandoned zealot becomes {@condition frightened 1} and gains the {@condition fleeing} condition until the end of their next turn.",
									"Critical Failure": "As failure, but {@condition frightened 2}."
								}
							}
						],
						"name": "Anathematic Aversion"
					},
					{
						"activity": {
							"number": 1,
							"unit": "reaction"
						},
						"traits": [
							"abjuration",
							"divine",
							"mental"
						],
						"trigger": "A divine spell is cast within 30 feet of the abandoned zealot",
						"entries": [
							"The abandoned zealot howls an elegy of regret, forcing the spellcaster to attempt a {@dc 22} Will save, or {@dc 24} if the caster is a member of the zealot's former faith. On a failure, the elegy disrupts the spell."
						],
						"name": "Elegy of the Faithless"
					}
				],
				"bot": [
					{
						"entries": [
							"When hit by an abandoned zealot's hand of despair, a creature capable of divine spellcasting or with divinely granted abilities must succeed at a {@dc 24} Will save or be unable to use those spells or abilities until the end of its next turn."
						],
						"name": "Rend Faith"
					}
				]
			},
			"hasImages": true,
			"defenses": {
				"ac": {
					"std": 22
				},
				"savingThrows": {
					"fort": {
						"std": 10
					},
					"ref": {
						"std": 14
					},
					"will": {
						"std": 16
					}
				},
				"hp": [
					{
						"hp": 75,
						"abilities": [
							"{@ability negative healing|b2}"
						]
					}
				],
				"immunities": [
					"poison",
					"precision",
					"death effects",
					"disease",
					"paralyzed",
					"unconscious"
				],
				"resistances": [
					{
						"amount": 5,
						"name": "all damage",
						"note": "except force, {@item ghost touch}, or positive; double resistance against non-magical"
					}
				]
			}
		},
		{
			"name": "Abrikandilu",
			"source": "B3",
			"page": 61,
			"level": 4,
			"traits": [
				"ce",
				"medium",
				"demon",
				"fiend"
			],
			"perception": {
				"std": 10
			},
			"senses": [
				{
					"name": "darkvision"
				}
			],
			"languages": {
				"languages": [
					"abyssal",
					"celestial",
					"draconic"
				],
				"abilities": [
					"{@ability telepathy} 100 feet"
				]
			},
			"skills": {
				"athletics": {
					"std": 12
				},
				"intimidation": {
					"std": 8
				}
			},
			"abilityMods": {
				"str": 4,
				"dex": 1,
				"con": 3,
				"int": -2,
				"wis": 2,
				"cha": 0
			},
			"speed": {
				"walk": 25
			},
			"attacks": [
				{
					"range": "Melee",
					"name": "claw",
					"attack": 14,
					"traits": [
						"agile"
					],
					"damage": "{@damage 2d6+4} slashing",
					"types": [
						"slashing"
					]
				},
				{
					"range": "Melee",
					"name": "jaws",
					"attack": 14,
					"effects": [
						"mutilating bite"
					],
					"damage": "{@damage 3d6+4} piercing plus mutilating bite",
					"types": [
						"piercing"
					]
				},
				{
					"range": "Ranged",
					"name": "hurled debris",
					"attack": 11,
					"traits": [
						"range increment <20 feet>"
					],
					"damage": "{@damage 2d6+4} bludgeoning",
					"types": [
						"bludgeoning"
					]
				}
			],
			"spellcasting": [
				{
					"type": "Innate",
					"tradition": "divine",
					"DC": 20,
					"entry": {
						"2": {
							"spells": [
								{
									"name": "fear",
									"amount": 2
								}
							]
						}
					}
				}
			],
			"abilities": {
				"mid": [
					{
						"entries": [
							"An abrikandilu loathes the sight of their reflection. When a creature {@action Interact||Interacts} with a mirror within sight of the wrecker demon, the demon takes a \u20132 penalty to Will saves against {@skill Intimidation} checks. An abrikandilu that ends their turn adjacent to a mirror or that's attacked by a creature holding a mirror takes {@damage 1d6} mental damage (this usually leads abrikandilus to focus their efforts on destroying nearby mirrors using Wreck)."
						],
						"name": "Hatred of Mirrors"
					}
				],
				"bot": [
					{
						"traits": [
							"curse",
							"divine",
							"necromancy"
						],
						"entries": [
							"When the abrikandilu hits a creature with a jaws {@action Strike}, the creature must succeed at a {@dc 21} Fortitude save or become physically mutilated. The creature then takes a \u20131 status penalty to Charisma-based checks. This penalty is cumulative up to \u20133 and remains even if the wounds are healed. The penalty is reduced by 1 every 24 hours until it reaches 0."
						],
						"name": "Mutilating Bite"
					},
					{
						"activity": {
							"number": 1,
							"unit": "action"
						},
						"entries": [
							"The abrikandilu makes two claw {@action Strike||Strikes} against an unattended object or held mirror. Held mirrors use the holding character's AC. If both {@action Strike||Strikes} hit, combine their damage for the purpose of overcoming any Hardness or resistance. These {@action Strike||Strikes} don't count toward the abrikandilu's multiple attack penalty, nor does that penalty apply to these {@action Strike||Strikes}."
						],
						"name": "Wreck"
					}
				]
			},
			"hasImages": true,
			"defenses": {
				"ac": {
					"std": 19
				},
				"savingThrows": {
					"fort": {
						"std": 15
					},
					"ref": {
						"std": 9
					},
					"will": {
						"std": 7
					}
				},
				"hp": [
					{
						"hp": 70
					}
				],
				"weaknesses": [
					{
						"amount": 5,
						"name": "cold iron"
					},
					{
						"amount": 5,
						"name": "good"
					}
				]
			}
		},
		{
			"name": "Adachros",
			"source": "B3",
			"page": 95,
			"level": 13,
			"traits": [
				"uncommon",
				"n",
				"large",
				"astral"
			],
			"perception": {
				"std": 22
			},
			"senses": [
				{
					"type": "imprecise",
					"name": "thoughtsense",
					"range": 120
				}
			],
			"languages": {
				"languages": [
					"abyssal",
					"celestial",
					"common",
					"daemonic",
					"infernal",
					"protean",
					"requian",
					"utopian"
				],
				"abilities": [
					"{@ability telepathy} 120 feet"
				]
			},
			"skills": {
				"athletics": {
					"std": 25
				},
				"deception": {
					"std": 25
				},
				"intimidation": {
					"std": 27
				},
				"occultism": {
					"std": 22
				}
			},
			"abilityMods": {
				"str": 6,
				"dex": 2,
				"con": 5,
				"int": 5,
				"wis": 5,
				"cha": 8
			},
			"speed": {
				"walk": 40,
				"fly": 40
			},
			"attacks": [
				{
					"range": "Melee",
					"name": "fist",
					"attack": 27,
					"traits": [
						"agile",
						"magical",
						"versatile <P>"
					],
					"damage": "{@damage 3d10+14} bludgeoning",
					"types": [
						"bludgeoning"
					]
				},
				{
					"range": "Ranged",
					"name": "psychic shard",
					"attack": 27,
					"traits": [
						"magical",
						"range increment <60 feet>"
					],
					"damage": "{@damage 3d8+14} piercing",
					"types": [
						"piercing"
					]
				}
			],
			"spellcasting": [
				{
					"type": "Innate",
					"tradition": "occult",
					"DC": 33,
					"entry": {
						"0": {
							"level": 7,
							"spells": [
								{
									"name": "daze"
								},
								{
									"name": "detect magic"
								}
							]
						},
						"5": {
							"spells": [
								{
									"name": "hallucinatory terrain",
									"amount": 3
								}
							]
						},
						"6": {
							"spells": [
								{
									"name": "hallucination",
									"amount": 2
								},
								{
									"name": "illusory scene"
								},
								{
									"name": "modify memory"
								},
								{
									"name": "zealous conviction"
								}
							]
						},
						"7": {
							"spells": [
								{
									"name": "reverse gravity"
								}
							]
						}
					}
				}
			],
			"abilities": {
				"top": [
					{
						"traits": [
							"divination",
							"mental",
							"occult"
						],
						"entries": [
							"The caulborn senses all non-mindless creatures at the listed range."
						],
						"name": "Thoughtsense"
					}
				],
				"mid": [
					{
						"entries": [
							"The adachros denies any version of reality but their own. If they begin their turn under an {@trait enchantment} or {@trait illusion} effect, they immediately attempt to counteract one such effect with a counteract modifier of +23, even if the effect prevents the adachros from acting."
						],
						"name": "Self-Absorbed"
					},
					{
						"activity": {
							"number": 1,
							"unit": "reaction"
						},
						"trigger": "The adachros takes 25 or more bludgeoning, piercing, or slashing damage",
						"entries": [
							"The attack breaks off part of the adachros's body. This fragment reshapes and animates into an {@creature ioton} with the {@trait minion} trait under the adachros's control. The ioton sycophant can't move more than 120 feet from the adachros and crumbles after 1 minute. If the adachros gives it no other commands, the ioton sycophant spends its turn praising the adachros and affirming the adachros's infallibility; this grants the adachros {@dice 4d6} temporary Hit Points that last for as long as the ioton sycophant exists, and a +1 status bonus to attack rolls, {@skill Perception} checks, saving throws, and skill checks for 1 round."
						],
						"name": "Splinter Sycophant"
					}
				],
				"bot": [
					{
						"traits": [
							"illusion",
							"mental"
						],
						"entries": [
							"An adachros's melee and ranged {@action Strike||Strikes} gain the fatal <d12> trait against any creature affected by the adachros's enchantment or illusion spells, including creatures in the area of a hallucinatory terrain that haven't disbelieved the effect."
						],
						"name": "Fatal Fantasia"
					}
				]
			},
			"hasImages": true,
			"defenses": {
				"ac": {
					"std": 34
				},
				"savingThrows": {
					"fort": {
						"std": 24
					},
					"ref": {
						"std": 21
					},
					"will": {
						"std": 26
					}
				},
				"hp": [
					{
						"hp": 225
					}
				],
				"resistances": [
					{
						"amount": 15,
						"name": "mental"
					}
				]
			}
		},
		{
			"name": "Adhukait",
			"source": "B3",
			"page": 23,
			"level": 7,
			"foundIn": [
				"Jalmeray"
			],
			"otherSources": {
				"Expanded": [
					"LOIL|323"
				]
			},
			"traits": [
				"le",
				"medium",
				"asura",
				"fiend"
			],
			"perception": {
				"std": 15
			},
			"senses": [
				{
					"name": "darkvision"
				}
			],
			"languages": {
				"languages": [
					"common",
					"infernal"
				],
				"abilities": [
					"{@ability telepathy} 30 feet"
				]
			},
			"skills": {
				"acrobatics": {
					"std": 15
				},
				"intimidation": {
					"std": 15
				},
				"performance": {
					"std": 15
				},
				"stealth": {
					"std": 15
				}
			},
			"abilityMods": {
				"str": 6,
				"dex": 4,
				"con": 4,
				"int": 2,
				"wis": 2,
				"cha": 4
			},
			"items": [
				"kukri (4)"
			],
			"speed": {
				"walk": 40
			},
			"attacks": [
				{
					"range": "Melee",
					"name": "kukri",
					"attack": 18,
					"traits": [
						"agile",
						"trip"
					],
					"damage": "{@damage 1d6+9} slashing plus {@damage 2d6} {@condition persistent damage||persistent bleed} and {@damage 1d4} evil",
					"types": [
						"evil",
						"persistent",
						"slashing"
					]
				},
				{
					"range": "Melee",
					"name": "claw",
					"attack": 18,
					"traits": [
						"agile"
					],
					"damage": "{@damage 1d6+9} slashing and {@damage 1d4} evil",
					"types": [
						"evil",
						"slashing"
					]
				}
			],
			"abilities": {
				"mid": [
					{
						"activity": {
							"number": 1,
							"unit": "reaction"
						},
						"name": "Attack of Opportunity",
						"generic": {
							"tag": "ability"
						}
					},
					{
						"activity": {
							"number": 1,
							"unit": "reaction"
						},
						"trigger": "The adhukait fails a saving throw against a {@trait mental} effect",
						"entries": [
							"The adhukait shunts the effect into one of their minds, rendering them temporarily insensible. They change their result to a success, but one of their bodies hangs limply until the end of their next turn. During this time, the adhukait is {@condition clumsy 2}; takes a \u201310-foot circumstance penalty to their Speed; and can't use Dual Mind, Dual Opportunity, or Dance of Destruction."
						],
						"name": "Dual Mind"
					},
					{
						"entries": [
							"The adhukait gains a second reaction each round they can use only to make an {@action Attack of Opportunity}."
						],
						"name": "Dual Opportunity"
					}
				],
				"bot": [
					{
						"activity": {
							"number": 1,
							"unit": "action"
						},
						"requirements": "The adhukait's last action was a {@action Strike} that dealt damage",
						"entries": [
							"The adhukait {@action Stride||Strides} up to 10 feet and {@action Strike||Strikes}."
						],
						"name": "Dance of Destruction"
					}
				]
			},
			"hasImages": true,
			"defenses": {
				"ac": {
					"std": 25,
					"abilities": "{@ability all-around vision}"
				},
				"savingThrows": {
					"fort": {
						"std": 15
					},
					"ref": {
						"std": 17
					},
					"will": {
						"std": 13
					}
				},
				"hp": [
					{
						"hp": 130
					}
				],
				"immunities": [
					"curses"
				],
				"weaknesses": [
					{
						"amount": 5,
						"name": "good"
					}
				]
			}
		},
		{
			"name": "Adlet",
			"source": "B3",
			"page": 9,
			"level": 10,
			"traits": [
				"cn",
				"medium",
				"cold",
				"humanoid"
			],
			"perception": {
				"std": 18
			},
			"senses": [
				{
					"name": "low-light vision"
				},
				{
					"type": "imprecise",
					"name": "scent",
					"range": 30
				}
			],
			"languages": {
				"languages": [
					"adlet",
					"common"
				]
			},
			"skills": {
				"acrobatics": {
					"std": 20
				},
				"athletics": {
					"std": 21
				},
				"stealth": {
					"std": 20
				},
				"survival": {
					"std": 18
				}
			},
			"abilityMods": {
				"str": 5,
				"dex": 6,
				"con": 4,
				"int": 0,
				"wis": 4,
				"cha": 0
			},
			"items": [
				"+1 striking spear (2)"
			],
			"speed": {
				"walk": 40
			},
			"attacks": [
				{
					"range": "Melee",
					"name": "spear",
					"attack": 20,
					"traits": [
						"magical"
					],
					"damage": "{@damage 2d6+9} piercing plus {@damage 1d6} cold",
					"types": [
						"cold",
						"piercing"
					]
				},
				{
					"range": "Melee",
					"name": "jaws",
					"attack": 19,
					"damage": "{@damage 2d8+9} slashing plus {@damage 1d6} cold",
					"types": [
						"cold",
						"slashing"
					]
				},
				{
					"range": "Ranged",
					"name": "spear",
					"attack": 21,
					"traits": [
						"magical",
						"thrown <20 feet>"
					],
					"damage": "{@damage 2d6+9} piercing plus {@damage 1d6} cold",
					"types": [
						"cold",
						"piercing"
					]
				}
			],
			"abilities": {
				"mid": [
					{
						"traits": [
							"aura",
							"cold",
							"evocation",
							"primal"
						],
						"entries": [
							"60 feet. A clammy, frigid mist billows forth ahead of the adlet. Creatures within the mist become {@condition concealed}, and creatures outside the mist become {@condition concealed} to creatures within it. An adlet can see through the aura without penalty."
						],
						"name": "Wolfstorm"
					},
					{
						"activity": {
							"number": 1,
							"unit": "reaction"
						},
						"trigger": "A creature within reach of an adlet's jaws {@action Strike} attacks one of the adlet's allies",
						"entries": [
							"The adlet makes a jaws {@action Strike} against the triggering creature."
						],
						"name": "Avenging Bite"
					}
				],
				"bot": [
					{
						"traits": [
							"evocation"
						],
						"entries": [
							"Weapons wielded by an adlet gain the effect of the frost property rune."
						],
						"name": "Frozen Weapons"
					},
					{
						"entries": [
							"An adlet's {@action Strike||Strikes} deal an additional {@dice 2d6} damage to creatures that are within the reach of at least two of the adlet's allies."
						],
						"name": "Pack Attack"
					},
					{
						"activity": {
							"number": 1,
							"unit": "action"
						},
						"traits": [
							"cold",
							"concentrate",
							"evocation",
							"primal"
						],
						"entries": [
							"An adlet's mist turns biting cold and coalesces into a thick rime of frost that deals {@damage 6d6} cold damage to creatures inside the adlet's wolfstorm aura ({@dc 26} basic Fortitude), and the aura is deactivated until the start of the adlet's next turn."
						],
						"name": "Wolfrime"
					}
				]
			},
			"hasImages": true,
			"defenses": {
				"ac": {
					"std": 30
				},
				"savingThrows": {
					"fort": {
						"std": 20
					},
					"ref": {
						"std": 22
					},
					"will": {
						"std": 16
					}
				},
				"hp": [
					{
						"hp": 180
					}
				],
				"immunities": [
					"cold"
				],
				"weaknesses": [
					{
						"amount": 10,
						"name": "fire"
					}
				]
			}
		},
		{
			"name": "Adult Forest Dragon",
			"source": "B3",
			"page": 75,
			"level": 14,
			"traits": [
				"uncommon",
				"ce",
				"huge",
				"dragon",
				"plant"
			],
			"perception": {
				"std": 25
			},
			"senses": [
				{
					"name": "darkvision"
				},
				{
					"type": "imprecise",
					"name": "scent",
					"range": 60
				}
			],
			"languages": {
				"languages": [
					"common",
					"draconic",
					"sylvan"
				]
			},
			"skills": {
				"acrobatics": {
					"std": 21
				},
				"athletics": {
					"std": 27
				},
				"deception": {
					"std": 24
				},
				"intimidation": {
					"std": 26
				},
				"nature": {
					"std": 25
				},
				"stealth": {
					"std": 21,
					"in forests": 25
				},
				"survival": {
					"std": 23
				}
			},
			"abilityMods": {
				"str": 7,
				"dex": 3,
				"con": 4,
				"int": 3,
				"wis": 5,
				"cha": 4
			},
			"speed": {
				"abilities": [
					"woodland stride"
				],
				"walk": 40,
				"fly": 120
			},
			"attacks": [
				{
					"range": "Melee",
					"name": "jaws",
					"attack": 29,
					"traits": [
						"magical",
						"reach <15 feet>"
					],
					"damage": "{@damage 3d10+13} piercing plus {@damage 2d6} poison",
					"types": [
						"piercing",
						"poison"
					]
				},
				{
					"range": "Melee",
					"name": "claw",
					"attack": 29,
					"traits": [
						"agile",
						"magical",
						"reach <10 feet>"
					],
					"damage": "{@damage 3d8+13} slashing plus {@ability Grab}",
					"types": [
						"slashing"
					]
				},
				{
					"range": "Melee",
					"name": "tail",
					"attack": 29,
					"traits": [
						"magical",
						"reach <25 feet>"
					],
					"effects": [
						"{@ability Grab}"
					],
					"damage": "{@damage 3d8+13} bludgeoning plus {@ability Grab}",
					"types": [
						"bludgeoning"
					]
				}
			],
			"spellcasting": [
				{
					"type": "Innate",
					"tradition": "primal",
					"DC": 34,
					"entry": {
						"0": {
							"level": 4,
							"spells": [
								{
									"name": "know direction"
								}
							]
						},
						"4": {
							"spells": [
								{
									"name": "entangle"
								},
								{
									"name": "tree shape"
								}
							]
						},
						"constant": {
							"1": {
								"spells": [
									{
										"name": "pass without trace",
										"notes": [
											"forest terrain only"
										]
									}
								]
							}
						}
					}
				}
			],
			"abilities": {
				"mid": [
					{
						"traits": [
							"aura",
							"emotion",
							"fear",
							"mental"
						],
						"entries": [
							"90 feet, {@dc 32}. Animals, fungi, and plants take a \u20132 circumstance penalty to the save."
						],
						"name": "Frightful Presence",
						"generic": {
							"tag": "ability"
						}
					},
					{
						"activity": {
							"number": 1,
							"unit": "reaction"
						},
						"traits": [
							"healing",
							"necromancy",
							"primal"
						],
						"trigger": "The forest dragon is targeted with a water spell or effect",
						"frequency": {
							"unit": "hour",
							"number": 1
						},
						"entries": [
							"The forest dragon gains 35 temporary Hit Points."
						],
						"name": "Fed by Water"
					}
				],
				"bot": [
					{
						"activity": {
							"number": 2,
							"unit": "action"
						},
						"traits": [
							"evocation",
							"primal"
						],
						"entries": [
							"The dragon unleashes a swarm of insects that deals {@damage 14d6} piercing damage in a 40-foot cone ({@dc 34} basic Reflex save) before dispersing. A creature that critically fails is {@condition stunned 2} from the insects' venom; this is a {@trait poison} effect. The dragon can't use Breath Weapon again for {@dice 1d4} rounds."
						],
						"name": "Breath Weapon"
					},
					{
						"activity": {
							"number": 2,
							"unit": "action"
						},
						"entries": [
							"The dragon makes one claw {@action Strike} and one tail {@action Strike} in either order, each against the same target. If either {@action Strike} hits, the dragon automatically Grabs the target."
						],
						"name": "Coiling Frenzy"
					},
					{
						"entries": [
							"The dragon recharges their Breath Weapon whenever they score a critical hit with a {@action Strike}."
						],
						"name": "Draconic Momentum"
					},
					{
						"activity": {
							"number": 2,
							"unit": "action"
						},
						"traits": [
							"healing",
							"necromancy",
							"negative",
							"primal"
						],
						"frequency": {
							"unit": "day",
							"number": 1
						},
						"entries": [
							"The dragon draws moisture from the living creatures surrounding them, using the energy to heal their own wounds. Each living creature in a 30-foot emanation takes {@damage 7d10} negative damage ({@dc 34} basic Fortitude save). Creatures made entirely of water and plant creatures use the outcome one degree of success worse than they rolled. The dragon regains Hit Points equal to half of the highest damage a single creature takes from this effect. In addition, all non-creature plant life in the area withers and dies, eliminating non-magical undergrowth and any resulting {@quickref difficult terrain||3|terrain}, cover, and concealment. Water is also consumed in the same way, typically lowering any standing body of water fully within the area by 1 foot."
						],
						"name": "Draining Blight"
					},
					{
						"entries": [
							"When casting tree shape, a forest dragon can become a tree of the same size and age as themself."
						],
						"name": "Forest Shape"
					},
					{
						"activity": {
							"number": 1,
							"unit": "action"
						},
						"entries": [
							"{@damage 3d8+10} bludgeoning, {@dc 34} (page 305)"
						],
						"name": "Greater Constrict",
						"generic": {
							"tag": "ability"
						}
					},
					{
						"entries": [
							"The forest dragon ignores {@quickref difficult terrain||3|terrain} and {@quickref greater difficult terrain||3|terrain} from non-magical foliage."
						],
						"name": "Woodland Stride"
					}
				]
			},
			"hasImages": true,
			"defenses": {
				"ac": {
					"std": 36
				},
				"savingThrows": {
					"fort": {
						"std": 25
					},
					"ref": {
						"std": 22
					},
					"will": {
						"std": 27
					}
				},
				"hp": [
					{
						"hp": 290
					}
				],
				"immunities": [
					"poison",
					"paralyzed",
					"sleep"
				],
				"weaknesses": [
					{
						"amount": 10,
						"name": "fire"
					}
				]
			}
		},
		{
			"name": "Adult Sea Dragon",
			"source": "B3",
			"page": 78,
			"level": 12,
			"traits": [
				"uncommon",
				"cg",
				"huge",
				"amphibious",
				"dragon",
				"water"
			],
			"perception": {
				"std": 21
			},
			"senses": [
				{
					"name": "darkvision"
				},
				{
					"type": "imprecise",
					"name": "wavesense",
					"range": 60
				}
			],
			"languages": {
				"languages": [
					"aquan",
					"auran",
					"common",
					"draconic",
					"elven"
				]
			},
			"skills": {
				"acrobatics": {
					"std": 23
				},
				"arcana": {
					"std": 18
				},
				"athletics": {
					"std": 26
				},
				"deception": {
					"std": 19
				},
				"intimidation": {
					"std": 21
				},
				"nature": {
					"std": 22
				},
				"society": {
					"std": 18
				},
				"stealth": {
					"std": 21
				},
				"survival": {
					"std": 20
				}
			},
			"abilityMods": {
				"str": 6,
				"dex": 5,
				"con": 4,
				"int": 2,
				"wis": 4,
				"cha": 3
			},
			"speed": {
				"abilities": [
					"water walk"
				],
				"walk": 30,
				"fly": 100,
				"swim": 50
			},
			"attacks": [
				{
					"range": "Melee",
					"name": "jaws",
					"attack": 26,
					"traits": [
						"magical",
						"reach <15 feet>"
					],
					"effects": [
						"hyponatremia"
					],
					"damage": "{@damage 3d10+12} piercing plus hyponatremia",
					"types": [
						"piercing"
					]
				},
				{
					"range": "Melee",
					"name": "claw",
					"attack": 26,
					"traits": [
						"agile",
						"magical",
						"reach <10 feet>"
					],
					"effects": [
						"{@ability Grab}"
					],
					"damage": "{@damage 3d8+12} slashing plus {@ability Grab}",
					"types": [
						"slashing"
					]
				},
				{
					"range": "Melee",
					"name": "tail",
					"attack": 26,
					"traits": [
						"magical",
						"reach <25 feet>"
					],
					"effects": [
						"{@ability Grab}"
					],
					"damage": "{@damage 3d8+12} bludgeoning plus {@ability Grab}",
					"types": [
						"bludgeoning"
					]
				}
			],
			"spellcasting": [
				{
					"type": "Innate",
					"tradition": "arcane",
					"DC": 32,
					"entry": {
						"2": {
							"spells": [
								{
									"name": "create water",
									"amount": "at will"
								},
								{
									"name": "endure elements",
									"notes": [
										"self only"
									]
								}
							]
						},
						"constant": {
							"2": {
								"spells": [
									{
										"name": "water walk"
									}
								]
							}
						}
					}
				}
			],
			"rituals": [
				{
					"DC": 32,
					"rituals": [
						{
							"name": "control weather",
							"notes": [
								"doesn't require secondary casters"
							]
						}
					]
				}
			],
			"abilities": {
				"mid": [
					{
						"traits": [
							"aura",
							"emotion",
							"fear",
							"mental"
						],
						"entries": [
							"90 feet, {@dc 30} (page 305)"
						],
						"name": "Frightful Presence",
						"generic": {
							"tag": "ability"
						}
					},
					{
						"traits": [
							"aura",
							"water"
						],
						"entries": [
							"40 feet. Water in the aura that's also in the same body of water as the dragon is {@quickref difficult terrain||3|terrain} for Swimming creatures which don't have the {@trait water} trait."
						],
						"name": "Vortex"
					},
					{
						"activity": {
							"number": 1,
							"unit": "reaction"
						},
						"traits": [
							"abjuration",
							"arcane",
							"water"
						],
						"entries": [
							"The dragon liquefies, turning entirely to water while maintaining their shape, for a split second. Against the triggering effect, they gain resistance 20 to fire and to all physical damage."
						],
						"name": "Liquefy",
						"trigger": "The dragon is targeted by a {@action Strike} or spell that could deal fire or physical damage to them"
					}
				],
				"bot": [
					{
						"activity": {
							"number": 2,
							"unit": "action"
						},
						"traits": [
							"arcane",
							"evocation",
							"water"
						],
						"entries": [
							"The dragon shoots a ball of water that deals {@damage 13d6} bludgeoning damage in a 25-foot burst within 50 feet ({@dc 32} basic Reflex save). All non-magical fire in the radius is extinguished. The dragon can't use Breath Weapon again for {@dice 1d4} rounds."
						],
						"name": "Breath Weapon"
					},
					{
						"activity": {
							"number": 2,
							"unit": "action"
						},
						"entries": [
							"The dragon makes one claw {@action Strike} and one tail {@action Strike} in either order, each against the same target. If either {@action Strike} hits, the dragon automatically Grabs the target."
						],
						"name": "Coiling Frenzy"
					},
					{
						"entries": [
							"The dragon recharges their Breath Weapon whenever they score a critical hit with a {@action Strike}."
						],
						"name": "Draconic Momentum"
					},
					{
						"activity": {
							"number": 1,
							"unit": "action"
						},
						"entries": [
							"{@damage 3d8+6} bludgeoning, {@dc 30} (page 305)"
						],
						"name": "Greater Constrict",
						"generic": {
							"tag": "ability"
						}
					},
					{
						"traits": [
							"water"
						],
						"entries": [
							"A living creature that takes damage from the sea dragon's jaws {@action Strike} must succeed at a {@dc 32} Fortitude save or become {@condition sickened 1} as a surge of excess water floods its body."
						],
						"name": "Hyponatremia"
					}
				]
			},
			"hasImages": true,
			"defenses": {
				"ac": {
					"std": 33,
					"abilities": "fed by metal"
				},
				"savingThrows": {
					"fort": {
						"std": 22
					},
					"ref": {
						"std": 25
					},
					"will": {
						"std": 20
					}
				},
				"hp": [
					{
						"hp": 225
					}
				],
				"immunities": [
					"paralyzed",
					"sleep"
				]
			}
		},
		{
			"name": "Adult Sky Dragon",
			"source": "B3",
			"page": 80,
			"level": 13,
			"traits": [
				"uncommon",
				"lg",
				"huge",
				"dragon",
				"electricity"
			],
			"perception": {
				"std": 24
			},
			"senses": [
				{
					"name": "darkvision"
				},
				{
					"type": "imprecise",
					"name": "scent",
					"range": 60
				}
			],
			"languages": {
				"languages": [
					"auran",
					"celestial",
					"common",
					"draconic",
					"infernal",
					"sylvan"
				]
			},
			"skills": {
				"acrobatics": {
					"std": 21
				},
				"athletics": {
					"std": 26
				},
				"deception": {
					"std": 21
				},
				"intimidation": {
					"std": 23
				},
				"religion": {
					"std": 26
				},
				"society": {
					"std": 21
				},
				"stealth": {
					"std": 21
				},
				"survival": {
					"std": 19
				}
			},
			"abilityMods": {
				"str": 7,
				"dex": 2,
				"con": 4,
				"int": 2,
				"wis": 5,
				"cha": 4
			},
			"speed": {
				"walk": 40,
				"fly": 140
			},
			"attacks": [
				{
					"range": "Melee",
					"name": "jaws",
					"attack": 27,
					"traits": [
						"magical",
						"reach <15 feet>"
					],
					"damage": "{@damage 3d8+13} piercing plus {@damage 1d12} electricity",
					"types": [
						"electricity",
						"piercing"
					]
				},
				{
					"range": "Melee",
					"name": "claw",
					"attack": 27,
					"traits": [
						"agile",
						"magical",
						"reach <10 feet>"
					],
					"effects": [
						"{@ability Grab}"
					],
					"damage": "{@damage 3d8+13} slashing plus {@ability Grab}",
					"types": [
						"slashing"
					]
				},
				{
					"range": "Melee",
					"name": "tail",
					"attack": 27,
					"traits": [
						"magical",
						"reach <25 feet>"
					],
					"effects": [
						"{@ability Grab}"
					],
					"damage": "{@damage 3d8+13} bludgeoning plus {@ability Grab}",
					"types": [
						"bludgeoning"
					]
				}
			],
			"spellcasting": [
				{
					"type": "Innate",
					"tradition": "divine",
					"DC": 33,
					"entry": {
						"1": {
							"spells": [
								{
									"name": "feather fall"
								},
								{
									"name": "gust of wind"
								}
							]
						},
						"2": {
							"spells": [
								{
									"name": "invisibility"
								}
							]
						},
						"4": {
							"spells": [
								{
									"name": "gaseous form"
								}
							]
						}
					}
				}
			],
			"abilities": {
				"top": [
					{
						"entries": [
							"Fog and mist don't impair a sky dragon's vision; they ignore the {@condition concealed} condition from fog and mist."
						],
						"name": "Mist Vision"
					}
				],
				"mid": [
					{
						"traits": [
							"aura",
							"emotion",
							"fear",
							"mental"
						],
						"entries": [
							"90 feet, {@dc 31} (page 305)"
						],
						"name": "Frightful Presence",
						"generic": {
							"tag": "ability"
						}
					}
				],
				"bot": [
					{
						"activity": {
							"number": 2,
							"unit": "action"
						},
						"traits": [
							"divine",
							"electricity",
							"evocation"
						],
						"entries": [
							"The dragon shoots a ball of electricity that deals {@damage 7d12} electricity damage in a 25-foot burst within 50 feet ({@dc 33} basic Reflex save). They can't use Breath Weapon again for {@dice 1d4} rounds. See divine lightning below."
						],
						"name": "Breath Weapon"
					},
					{
						"activity": {
							"number": 2,
							"unit": "action"
						},
						"entries": [
							"The dragon makes one claw {@action Strike} and one tail {@action Strike} in either order, each against the same target. If either {@action Strike} hits, the dragon automatically Grabs the target."
						],
						"name": "Coiling Frenzy"
					},
					{
						"traits": [
							"divine"
						],
						"entries": [
							"A good sky dragon who worships a deity channels divine power through its attacks, making them more effective against fiends and undead. Any electricity damage it deals becomes good damage against fiends or positive damage against undead."
						],
						"name": "Divine Lightning"
					},
					{
						"entries": [
							"The dragon recharges their Breath Weapon whenever they score a critical hit with a {@action Strike}."
						],
						"name": "Draconic Momentum"
					},
					{
						"activity": {
							"number": 1,
							"unit": "action"
						},
						"entries": [
							"{@damage 3d8+8} bludgeoning, {@dc 33} (page 305)"
						],
						"name": "Greater Constrict",
						"generic": {
							"tag": "ability"
						}
					},
					{
						"entries": [
							"A sky dragon can hover in place without spending an action, and they automatically succeed at all {@skill Acrobatics} checks to {@action Maneuver in Flight}."
						],
						"name": "Perfected Flight"
					}
				]
			},
			"hasImages": true,
			"defenses": {
				"ac": {
					"std": 34
				},
				"savingThrows": {
					"fort": {
						"std": 23
					},
					"ref": {
						"std": 21
					},
					"will": {
						"std": 26
					}
				},
				"hp": [
					{
						"hp": 235
					}
				],
				"immunities": [
					"electricity",
					"paralyzed",
					"sleep"
				]
			}
		},
		{
			"name": "Adult Sovereign Dragon",
			"source": "B3",
			"page": 82,
			"level": 15,
			"traits": [
				"uncommon",
				"n",
				"huge",
				"dragon",
				"earth"
			],
			"perception": {
				"std": 29
			},
			"senses": [
				{
					"name": "darkvision"
				},
				{
					"type": "imprecise",
					"name": "scent",
					"range": 60
				}
			],
			"languages": {
				"languages": [
					"abyssal",
					"auran",
					"infernal",
					"celestial",
					"common",
					"draconic",
					"infernal"
				]
			},
			"skills": {
				"acrobatics": {
					"std": 25
				},
				"athletics": {
					"std": 31
				},
				"deception": {
					"std": 28
				},
				"diplomacy": {
					"std": 32
				},
				"intimidation": {
					"std": 30
				},
				"occultism": {
					"std": 25
				},
				"society": {
					"std": 27
				},
				"stealth": {
					"std": 25
				},
				"survival": {
					"std": 27
				}
			},
			"abilityMods": {
				"str": 8,
				"dex": 4,
				"con": 6,
				"int": 4,
				"wis": 6,
				"cha": 7
			},
			"speed": {
				"walk": 50,
				"fly": 150
			},
			"attacks": [
				{
					"range": "Melee",
					"name": "jaws",
					"attack": 30,
					"traits": [
						"magical",
						"reach <15 feet>"
					],
					"damage": "{@damage 3d10+14} piercing plus {@damage 2d6} mental",
					"types": [
						"mental",
						"piercing"
					]
				},
				{
					"range": "Melee",
					"name": "claw",
					"attack": 30,
					"traits": [
						"agile",
						"magical",
						"reach <10 feet>"
					],
					"effects": [
						"{@ability Grab}"
					],
					"damage": "{@damage 3d10+14} slashing plus {@ability Grab}",
					"types": [
						"slashing"
					]
				},
				{
					"range": "Melee",
					"name": "tail",
					"attack": 30,
					"traits": [
						"magical",
						"reach <25 feet>"
					],
					"effects": [
						"{@ability Grab}"
					],
					"damage": "{@damage 3d10+14} bludgeoning plus {@ability Grab}",
					"types": [
						"bludgeoning"
					]
				}
			],
			"spellcasting": [
				{
					"type": "Innate",
					"tradition": "occult",
					"DC": 36,
					"attack": 30,
					"entry": {
						"2": {
							"spells": [
								{
									"name": "detect alignment",
									"amount": "at will",
									"notes": [
										"good or evil only"
									]
								}
							]
						},
						"7": {
							"spells": [
								{
									"name": "suggestion",
									"amount": "at will"
								}
							]
						},
						"8": {
							"spells": [
								{
									"name": "shape stone"
								},
								{
									"name": "suggestion"
								},
								{
									"name": "wall of stone"
								}
							]
						}
					}
				}
			],
			"abilities": {
				"mid": [
					{
						"traits": [
							"aura",
							"emotion",
							"fear",
							"mental"
						],
						"entries": [
							"90 feet, {@dc 34} (page 305)"
						],
						"name": "Frightful Presence",
						"generic": {
							"tag": "ability"
						}
					},
					{
						"activity": {
							"number": 1,
							"unit": "reaction"
						},
						"entries": [
							"The sovereign dragon makes a claw or tail {@action Strike} against the creature, after applying all the effects of the critical hit to the dragon."
						],
						"name": "Violent Retort",
						"trigger": "A creature within the sovereign dragon's reach critically hits the dragon"
					}
				],
				"bot": [
					{
						"activity": {
							"number": 2,
							"unit": "action"
						},
						"traits": [
							"evocation",
							"mental",
							"occult"
						],
						"entries": [
							"The dragon unleashes a roar charged with psychic energy, dealing {@damage 16d6} mental damage in a 40-foot cone ({@dc 36} basic Will save). The dragon can't use Breath Weapon again for {@dice 1d4} rounds."
						],
						"name": "Breath Weapon"
					},
					{
						"entries": [
							"The dragon makes one claw {@action Strike} and one tail {@action Strike} in either order, each against the same target. If either {@action Strike} hits, the dragon automatically Grabs the target."
						],
						"name": "Coiling Frenzy",
						"activity": {
							"number": 2,
							"unit": "action"
						}
					},
					{
						"entries": [
							"The dragon recharges their Breath Weapon whenever they score a critical hit with a {@action Strike}."
						],
						"name": "Draconic Momentum"
					},
					{
						"activity": {
							"number": 1,
							"unit": "action"
						},
						"entries": [
							"The dragon's golden armor glows with a protective golden light. The dragon gains a +2 status bonus to AC and resistance 15 to energy damage. Each enemy in a 20-foot emanation must succeed at a {@dc 36} Fortitude save or be {@condition dazzled}. All these effects last until the end of the dragon's next turn."
						],
						"name": "Gleaming Armor",
						"traits": [
							"evocation",
							"light",
							"occult"
						],
						"frequency": {
							"unit": "hour",
							"number": 1
						}
					},
					{
						"activity": {
							"number": 1,
							"unit": "action"
						},
						"entries": [
							"{@damage 3d10+8} bludgeoning, {@dc 36} (page 305)"
						],
						"name": "Greater Constrict",
						"generic": {
							"tag": "ability"
						}
					},
					{
						"activity": {
							"number": 2,
							"unit": "action"
						},
						"traits": [
							"enchantment",
							"mental",
							"occult"
						],
						"frequency": {
							"unit": "day",
							"number": 1
						},
						"entries": [
							"The dragon chooses a mortal they've {@condition observed} performing an exceptional act and offers their august blessing in exchange for the creature carrying out a specific directive, such as defeating a tyrant or protecting a sacred site. If the creature agrees, until its next daily preparations, it gains a +1 status bonus to the dragon's choice of attack rolls, AC, or all of the following: {@skill Perception}, Will saves, and Charisma-based skill checks. The dragon can {@action Dismiss} this benefit by spending a single action (that has the {@trait concentrate} trait), which they're swift to do if the mortal dares to defy the dragon's directive."
						],
						"name": "Inspire Envoy"
					}
				]
			},
			"hasImages": true,
			"defenses": {
				"ac": {
					"std": 37
				},
				"savingThrows": {
					"fort": {
						"std": 27
					},
					"ref": {
						"std": 23
					},
					"will": {
						"std": 29
					}
				},
				"hp": [
					{
						"hp": 275
					}
				],
				"immunities": [
					"paralyzed",
					"sleep"
				],
				"resistances": [
					{
						"amount": 15,
						"name": "mental"
					}
				]
			}
		},
		{
			"name": "Adult Underworld Dragon",
			"source": "B3",
			"page": 84,
			"level": 11,
			"traits": [
				"uncommon",
				"le",
				"huge",
				"dragon",
				"fire"
			],
			"perception": {
				"std": 20
			},
			"senses": [
				{
					"name": "darkvision"
				},
				{
					"type": "imprecise",
					"name": "scent",
					"range": 60
				},
				{
					"name": "smoke vision"
				}
			],
			"languages": {
				"languages": [
					"common",
					"draconic",
					"undercommon"
				]
			},
			"skills": {
				"acrobatics": {
					"std": 18
				},
				"arcana": {
					"std": 21
				},
				"athletics": {
					"std": 24
				},
				"crafting": {
					"std": 22
				},
				"deception": {
					"std": 19
				},
				"intimidation": {
					"std": 21
				},
				"nature": {
					"std": 20
				},
				"stealth": {
					"std": 22
				},
				"survival": {
					"std": 20
				}
			},
			"abilityMods": {
				"str": 7,
				"dex": 3,
				"con": 4,
				"int": 5,
				"wis": 3,
				"cha": 2
			},
			"speed": {
				"walk": 40,
				"burrow": 40,
				"fly": 80
			},
			"attacks": [
				{
					"range": "Melee",
					"name": "jaws",
					"attack": 24,
					"traits": [
						"magical",
						"reach <10 feet>"
					],
					"damage": "{@damage 2d8+13} piercing plus {@damage 2d6} fire",
					"types": [
						"fire",
						"piercing"
					]
				},
				{
					"range": "Melee",
					"name": "claw",
					"attack": 24,
					"traits": [
						"agile",
						"magical"
					],
					"effects": [
						"adamantine claws and"
					],
					"damage": "{@damage 2d8+13} slashing plus adamantine claws and {@ability Grab}",
					"types": [
						"slashing"
					]
				},
				{
					"range": "Melee",
					"name": "tail",
					"attack": 24,
					"traits": [
						"magical",
						"reach <20 feet>"
					],
					"effects": [
						"{@ability Grab}"
					],
					"damage": "{@damage 2d8+13} bludgeoning plus {@ability Grab}",
					"types": [
						"bludgeoning"
					]
				}
			],
			"spellcasting": [
				{
					"type": "Innate",
					"tradition": "arcane",
					"DC": 30,
					"attack": 24,
					"entry": {
						"0": {
							"level": 4,
							"spells": [
								{
									"name": "detect magic"
								}
							]
						},
						"4": {
							"spells": [
								{
									"name": "continual flame"
								},
								{
									"name": "wall of fire"
								}
							]
						}
					}
				}
			],
			"abilities": {
				"top": [
					{
						"entries": [
							"Smoke doesn't impair an underworld dragon's vision; they ignore the {@condition concealed} condition from smoke."
						],
						"name": "Smoke Vision"
					}
				],
				"mid": [
					{
						"traits": [
							"aura",
							"emotion",
							"fear",
							"mental"
						],
						"entries": [
							"90 feet, {@dc 28} (page 305)"
						],
						"name": "Frightful Presence",
						"generic": {
							"tag": "ability"
						}
					},
					{
						"traits": [
							"arcane",
							"aura",
							"evocation",
							"fire"
						],
						"entries": [
							"10 feet. Each creature that ends its turn in the aura must succeed at a {@dc 28} Fortitude saving throw or become {@condition fatigued} while it remains in the aura."
						],
						"name": "Sweltering Heat"
					}
				],
				"bot": [
					{
						"entries": [
							"The dragon's claws are infused with adamantine. Their claw {@action Strike||Strikes} ignore half the Hardness of any object hit."
						],
						"name": "Adamantine Claws"
					},
					{
						"activity": {
							"number": 2,
							"unit": "action"
						},
						"traits": [
							"arcane",
							"evocation",
							"fire"
						],
						"entries": [
							"The dragon breathes a blast of fire that explodes in a 25-foot burst within 50 feet, dealing {@damage 10d6} fire damage ({@dc 30} basic Reflex save). Creatures that fail the save also take {@damage 2d6} {@condition persistent damage||persistent fire damage}. The dragon can't use Breath Weapon again for {@dice 1d4} rounds."
						],
						"name": "Breath Weapon"
					},
					{
						"entries": [
							"The dragon makes one claw {@action Strike} and one tail {@action Strike} in either order, each against the same target. If either {@action Strike} hits, the dragon automatically Grabs the target."
						],
						"name": "Coiling Frenzy",
						"activity": {
							"number": 2,
							"unit": "action"
						}
					},
					{
						"entries": [
							"The dragon recharges their Breath Weapon whenever they score a critical hit with a {@action Strike}."
						],
						"name": "Draconic Momentum"
					},
					{
						"activity": {
							"number": 1,
							"unit": "action"
						},
						"entries": [
							"{@damage 2d8+10} bludgeoning, {@dc 30} (page 305)"
						],
						"name": "Greater Constrict",
						"generic": {
							"tag": "ability"
						}
					}
				]
			},
			"hasImages": true,
			"defenses": {
				"ac": {
					"std": 31
				},
				"savingThrows": {
					"fort": {
						"std": 23
					},
					"ref": {
						"std": 18
					},
					"will": {
						"std": 22
					}
				},
				"hp": [
					{
						"hp": 195
					}
				],
				"immunities": [
					"fire",
					"paralyzed",
					"sleep"
				]
			}
		},
		{
			"name": "Aghash",
			"source": "B3",
			"page": 69,
			"level": 4,
			"traits": [
				"le",
				"medium",
				"div",
				"fiend"
			],
			"perception": {
				"std": 12
			},
			"senses": [
				{
					"name": "greater darkvision"
				}
			],
			"languages": {
				"languages": [
					"common",
					"daemonic"
				],
				"abilities": [
					"{@ability telepathy} 100 feet"
				]
			},
			"skills": {
				"arcana": {
					"std": 9
				},
				"athletics": {
					"std": 8
				},
				"deception": {
					"std": 12
				},
				"intimidation": {
					"std": 12
				},
				"religion": {
					"std": 10
				},
				"stealth": {
					"std": 10
				}
			},
			"abilityMods": {
				"str": 3,
				"dex": 4,
				"con": 3,
				"int": 1,
				"wis": 2,
				"cha": 4
			},
			"speed": {
				"walk": 25
			},
			"attacks": [
				{
					"range": "Melee",
					"name": "claw",
					"attack": 14,
					"traits": [
						"agile",
						"evil",
						"finesse",
						"magical"
					],
					"damage": "{@damage 1d6+5} slashing plus {@damage 1d6} evil",
					"types": [
						"evil",
						"slashing"
					]
				}
			],
			"spellcasting": [
				{
					"type": "Innate",
					"tradition": "divine",
					"DC": 21,
					"entry": {
						"0": {
							"level": 2,
							"spells": [
								{
									"name": "detect magic"
								}
							]
						},
						"1": {
							"spells": [
								{
									"name": "illusory object",
									"amount": "at will"
								}
							]
						},
						"2": {
							"spells": [
								{
									"name": "touch of idiocy",
									"amount": "at will"
								}
							]
						},
						"4": {
							"spells": [
								{
									"name": "dimension door"
								},
								{
									"name": "outcast's curse"
								}
							]
						}
					}
				}
			],
			"rituals": [
				{
					"tradition": "divine",
					"DC": 21,
					"rituals": [
						{
							"name": "div pact",
							"source": "B3"
						}
					]
				}
			],
			"abilities": {
				"mid": [
					{
						"entries": [
							"While aghashes hate all mortals, they particularly despise beautiful objects and beautiful or charismatic mortals. When not in physical peril, an aghash is compelled to destroy art and other works of beauty. An aghash can't enter an area of pristine beauty without first marring it in some way. Given a choice, an aghash attacks a foe with the highest Charisma score first. If barred from doing so by force or some {@trait magical} effect, they take {@damage 1d6} mental damage at the end of their turn."
						],
						"name": "Hatred of Beauty"
					}
				],
				"bot": [
					{
						"activity": {
							"number": 2,
							"unit": "action"
						},
						"traits": [
							"divine",
							"concentrate",
							"curse",
							"fear",
							"emotion",
							"enchantment",
							"mental",
							"visual"
						],
						"entries": [
							"The aghash fixes their gaze on one creature they can see within 20 feet. The creature must attempt a {@dc 21} Will save.",
							{
								"type": "successDegree",
								"entries": {
									"Critical Success": "The creature is unaffected.",
									"Success": "The creature takes {@damage 2d6} mental damage and becomes {@condition frightened 1}.",
									"Failure": "The creature takes {@damage 4d6} mental damage and becomes either {@condition frightened 2} or {@condition stunned 1} (the aghash's choice).",
									"Critical Failure": "The creature takes {@damage 8d6} mental damage and becomes {@condition frightened 2} and {@condition stunned 2}."
								}
							}
						],
						"name": "Cursed Gaze"
					},
					{
						"activity": {
							"number": 3,
							"unit": "action"
						},
						"traits": [
							"conjuration",
							"divine",
							"earth"
						],
						"frequency": {
							"unit": "day",
							"number": 1
						},
						"entries": [
							"The aghash creates a temporary sandstorm in a 30 foot emanation that lasts for 1 minute. Creatures within the emanation take a \u20134 circumstance penalty to {@skill Perception} checks and must succeed at a {@dc 18} Fortitude save. On a failure, they're forced to hold their breath or else they start suffocating. A creature within the sandstorm at the end of its turn takes {@damage 1d6} slashing damage. Divs are immune to all effects of an aghash's sandstorm."
						],
						"name": "Sandstorm"
					}
				]
			},
			"defenses": {
				"ac": {
					"std": 19
				},
				"savingThrows": {
					"fort": {
						"std": 9
					},
					"ref": {
						"std": 10
					},
					"will": {
						"std": 12
					}
				},
				"hp": [
					{
						"hp": 75
					}
				],
				"immunities": [
					"curse"
				],
				"weaknesses": [
					{
						"amount": 5,
						"name": "cold iron"
					},
					{
						"amount": 5,
						"name": "good"
					}
				]
			},
			"hasImages": true
		},
		{
			"name": "Air Wisp",
			"source": "B3",
			"page": 90,
			"level": 0,
			"traits": [
				"n",
				"tiny",
				"air",
				"elemental"
			],
			"perception": {
				"std": 6
			},
			"senses": [
				{
					"name": "darkvision"
				}
			],
			"languages": {
				"languages": [
					"auran"
				]
			},
			"skills": {
				"acrobatics": {
					"std": 7
				},
				"stealth": {
					"std": 7
				},
				"plane of air lore": {
					"std": 4
				}
			},
			"abilityMods": {
				"str": 0,
				"dex": 3,
				"con": 1,
				"int": 0,
				"wis": 2,
				"cha": 0
			},
			"speed": {
				"fly": 40
			},
			"attacks": [
				{
					"range": "Melee",
					"name": "tendril",
					"attack": 7,
					"traits": [
						"reach <10 feet>"
					],
					"damage": "{@damage 1d4} bludgeoning",
					"types": [
						"bludgeoning"
					]
				}
			],
			"abilities": {
				"mid": [
					{
						"traits": [
							"aura",
							"air"
						],
						"entries": [
							"30 feet. All wisps vibrate at a frequency attuned to their element, resonating with and empowering all creatures and effects sharing that trait. A creature in the area gains a +1 status bonus to attack and damage rolls for effects with the {@trait air} trait; a creature with the {@trait elemental} and {@trait air} traits gains this bonus to all attack and damage rolls."
						],
						"name": "Resonance"
					},
					{
						"activity": {
							"number": 1,
							"unit": "reaction"
						},
						"traits": [
							"air"
						],
						"trigger": "An ally within 30 feet that benefited from the wisp's resonance in the last hour is targeted by an attack",
						"entries": [
							"The wisp detonates itself in a small elemental explosion that gives temporary Hit Points equal to half the wisp's current Hit Points to allies within 30 feet that have benefited from the wisp's resonance in the last hour. These temporary Hit Points last 1 hour. A wisp that uses this reaction is permanently destroyed, and it can be restored only by a {@spell wish} spell or similarly powerful effect. If an ability would prevent the wisp's destruction (for instance, if the wisp is summoned and would merely be dismissed), Accord Essence has no effect."
						],
						"name": "Accord Essence"
					}
				],
				"bot": [
					{
						"entries": [
							"When an air wisp rolls a critical failure on a check to {@action Aid}, they get a failure instead, and when they roll a success, they get a critical success instead."
						],
						"name": "In Concert"
					}
				]
			},
			"hasImages": true,
			"defenses": {
				"ac": {
					"std": 18
				},
				"savingThrows": {
					"fort": {
						"std": 3
					},
					"ref": {
						"std": 9
					},
					"will": {
						"std": 4
					}
				},
				"hp": [
					{
						"hp": 10
					}
				],
				"immunities": [
					"bleed",
					"poison",
					"paralyzed",
					"sleep"
				]
			}
		},
		{
			"name": "Amalgamite",
			"source": "B3",
			"page": 14,
			"level": 13,
			"traits": [
				"rare",
				"uncommon",
				"ne",
				"medium",
				"aberration"
			],
			"perception": {
				"std": 23
			},
			"senses": [
				{
					"name": "low-light vision"
				}
			],
			"languages": {
				"languages": [
					"aklo",
					"common",
					"draconic"
				]
			},
			"skills": {
				"arcana": {
					"std": 27
				},
				"athletics": {
					"std": 22
				},
				"occultism": {
					"std": 27
				},
				"lore": {
					"std": 27,
					"note": "any one subcategory"
				}
			},
			"abilityMods": {
				"str": 5,
				"dex": 6,
				"con": 4,
				"int": 8,
				"wis": 6,
				"cha": -1
			},
			"speed": {
				"walk": 25
			},
			"attacks": [
				{
					"range": "Melee",
					"name": "limb",
					"attack": 24,
					"damage": "{@damage 3d10+11} bludgeoning",
					"types": [
						"bludgeoning"
					]
				},
				{
					"range": "Ranged",
					"name": "warping ray",
					"attack": 27,
					"traits": [
						"deadly <2d8>",
						"magical",
						"range <100 feet>"
					],
					"damage": "{@damage 3d8+8} force",
					"types": [
						"force"
					]
				}
			],
			"spellcasting": [
				{
					"type": "Innate",
					"tradition": "occult",
					"DC": 33,
					"entry": {
						"4": {
							"spells": [
								{
									"name": "blink",
									"amount": 2
								}
							]
						},
						"7": {
							"spells": [
								{
									"name": "ethereal jaunt"
								},
								{
									"name": "warp mind"
								}
							]
						}
					}
				}
			],
			"abilities": {
				"mid": [
					{
						"traits": [
							"aura",
							"conjuration"
						],
						"entries": [
							"40 feet. A creature that begins its turn within the area feels its body begin to stretch and must succeed at a {@dc 33} Fortitude save or become destabilized. A destabilized creature emits a 10-foot destabilizing field aura and becomes {@condition sickened 1}. The destabilization ends when the creature is no longer {@condition sickened}. A creature that succeeds at its saving throw against the aura is temporarily immune to all destabilizing fields for 1 minute."
						],
						"name": "Destabilizing Field"
					},
					{
						"activity": {
							"number": 1,
							"unit": "reaction"
						},
						"trigger": "The amalgamite is hit by a {@action Strike}",
						"entries": [
							"The amalgamite Repositions itself or Transposes itself with another creature. If the amalgamite successfully changes its location, it and any Transposed creature take half damage from the triggering {@action Strike}."
						],
						"name": "Displace"
					}
				],
				"bot": [
					{
						"activity": {
							"number": 2,
							"unit": "action"
						},
						"traits": [
							"concentrate",
							"conjuration",
							"occult",
							"teleportation"
						],
						"entries": [
							"The amalgamite teleports into an unoccupied space it can see within 50 feet."
						],
						"name": "Reposition"
					},
					{
						"activity": {
							"number": 2,
							"unit": "action"
						},
						"traits": [
							"conjuration",
							"occult",
							"teleportation"
						],
						"entries": [
							"The amalgamite chooses up to two destabilized creatures they can see within 50 feet and swaps their positions, or moves a single such creature to an unoccupied space they can see within range. If the amalgamite chooses two creatures, they can choose their self as one of these creatures, but both targets must be the same size. An unwilling creature can attempt a {@dc 33} Will save. If either target succeeds at this saving throw, both are unaffected."
						],
						"name": "Transpose"
					}
				]
			},
			"hasImages": true,
			"defenses": {
				"ac": {
					"std": 33
				},
				"savingThrows": {
					"fort": {
						"std": 22
					},
					"ref": {
						"std": 22
					},
					"will": {
						"std": 26
					}
				},
				"hp": [
					{
						"hp": 220,
						"abilities": [
							"{@ability regeneration} 10 (deactivated by piercing"
						]
					}
				],
				"immunities": [
					"mental",
					"controlled"
				],
				"weaknesses": [
					{
						"amount": 10,
						"name": "piercing"
					}
				],
				"resistances": [
					{
						"amount": 10,
						"name": "bludgeoning"
					},
					{
						"amount": 10,
						"name": "slashing"
					}
				]
			}
		},
		{
			"name": "Amphisbaena",
			"source": "B3",
			"page": 15,
			"level": 4,
			"traits": [
				"n",
				"medium",
				"animal"
			],
			"perception": {
				"std": 10
			},
			"senses": [
				{
					"name": "{@ability tremorsense}",
					"range": 60
				}
			],
			"skills": {
				"acrobatics": {
					"std": 10
				},
				"athletics": {
					"std": 13
				},
				"stealth": {
					"std": 12
				}
			},
			"abilityMods": {
				"str": 5,
				"dex": 4,
				"con": 2,
				"int": -4,
				"wis": 0,
				"cha": -4
			},
			"speed": {
				"walk": 25,
				"climb": 25,
				"swim": 25
			},
			"attacks": [
				{
					"range": "Melee",
					"name": "fangs",
					"attack": 13,
					"effects": [
						"amphisbaena venom"
					],
					"damage": "{@damage 2d6+5} piercing plus amphisbaena venom",
					"types": [
						"piercing"
					]
				},
				{
					"range": "Ranged",
					"name": "spit",
					"attack": 12,
					"traits": [
						"range increment <15 feet>"
					],
					"effects": [
						"amphisbaena venom",
						"blinding spittle"
					],
					"damage": "{@damage 1d6} poison plus amphisbaena venom and blinding spittle",
					"types": [
						"poison"
					]
				}
			],
			"abilities": {
				"bot": [
					{
						"type": "affliction",
						"name": "Amphisbaena Venom",
						"traits": [
							"poison"
						],
						"DC": 18,
						"savingThrow": "Fortitude",
						"maxDuration": "6 rounds",
						"stages": [
							{
								"stage": 1,
								"entry": "{@damage 1d6} poison damage and {@condition enfeebled 1}",
								"duration": "1 round"
							},
							{
								"stage": 2,
								"entry": "{@damage 2d6} poison damage and {@condition enfeebled 2} and {@condition slowed 1}",
								"duration": "1 round"
							},
							{
								"stage": 3,
								"entry": "{@damage 3d6} poison damage and {@condition paralyzed}",
								"duration": "1 round"
							}
						]
					},
					{
						"entries": [
							"A creature critically hit by an amphisbaena's spit {@action Strike} is {@condition blinded} for 1 round."
						],
						"name": "Blinding Spittle"
					},
					{
						"activity": {
							"number": 1,
							"unit": "action"
						},
						"entries": [
							"An amphisbaena makes a fangs {@action Strike} with each of its heads, each against a different target. Both {@action Strike||Strikes} count toward its multiple attack penalty, but the penalty doesn't increase until after it has made both attacks."
						],
						"name": "Twin Bites"
					}
				]
			},
			"hasImages": true,
			"defenses": {
				"ac": {
					"std": 21,
					"abilities": "{@ability all-around vision}"
				},
				"savingThrows": {
					"fort": {
						"std": 10
					},
					"ref": {
						"std": 14
					},
					"will": {
						"std": 8
					}
				},
				"hp": [
					{
						"hp": 70
					}
				]
			}
		},
		{
			"name": "Ancient Forest Dragon",
			"source": "B3",
			"page": 76,
			"level": 19,
			"traits": [
				"rare",
				"ce",
				"gargantuan",
				"dragon",
				"plant"
			],
			"perception": {
				"std": 33
			},
			"senses": [
				{
					"name": "darkvision"
				},
				{
					"type": "imprecise",
					"name": "scent",
					"range": 60
				}
			],
			"languages": {
				"languages": [
					"common",
					"draconic",
					"elven",
					"sylvan",
					"terran"
				]
			},
			"skills": {
				"acrobatics": {
					"std": 31
				},
				"athletics": {
					"std": 37
				},
				"deception": {
					"std": 31
				},
				"intimidation": {
					"std": 33
				},
				"nature": {
					"std": 36
				},
				"stealth": {
					"std": 29,
					"in forests": 33
				},
				"survival": {
					"std": 35
				}
			},
			"abilityMods": {
				"str": 9,
				"dex": 4,
				"con": 7,
				"int": 5,
				"wis": 8,
				"cha": 6
			},
			"speed": {
				"abilities": [
					"woodland stride"
				],
				"walk": 40,
				"fly": 160
			},
			"attacks": [
				{
					"range": "Melee",
					"name": "jaws",
					"attack": 36,
					"traits": [
						"magical",
						"reach <20 feet>"
					],
					"effects": [
						"lignifying bite"
					],
					"damage": "{@damage 4d10+17} piercing plus {@damage 3d6} poison and lignifying bite",
					"types": [
						"piercing",
						"poison"
					]
				},
				{
					"range": "Melee",
					"name": "claw",
					"attack": 36,
					"traits": [
						"agile",
						"magical",
						"reach <15 feet>"
					],
					"effects": [
						"{@ability Grab}"
					],
					"damage": "{@damage 4d8+17} slashing plus {@ability Grab}",
					"types": [
						"slashing"
					]
				},
				{
					"range": "Melee",
					"name": "tail",
					"attack": 36,
					"traits": [
						"magical",
						"reach <30 feet>"
					],
					"effects": [
						"{@ability Grab}"
					],
					"damage": "{@damage 4d8+17} bludgeoning plus {@ability Grab}",
					"types": [
						"bludgeoning"
					]
				}
			],
			"spellcasting": [
				{
					"type": "Innate",
					"tradition": "primal",
					"DC": 41,
					"attack": 35,
					"entry": {
						"0": {
							"level": 6,
							"spells": [
								{
									"name": "know direction"
								}
							]
						},
						"4": {
							"spells": [
								{
									"name": "entangle"
								},
								{
									"name": "tree shape",
									"notes": [
										"see forest shape"
									]
								},
								{
									"name": "speak with plants",
									"amount": "at will"
								}
							]
						},
						"6": {
							"spells": [
								{
									"name": "tangling creepers"
								}
							]
						},
						"constant": {
							"1": {
								"spells": [
									{
										"name": "pass without trace",
										"notes": [
											"forest terrain only"
										]
									}
								]
							}
						}
					}
				}
			],
			"abilities": {
				"mid": [
					{
						"traits": [
							"aura",
							"emotion",
							"fear",
							"mental"
						],
						"entries": [
							"90 feet, {@dc 39}. Animals, fungi, and plants take a \u20132 circumstance penalty to the save."
						],
						"name": "Frightful Presence",
						"generic": {
							"tag": "ability"
						}
					},
					{
						"activity": {
							"number": 1,
							"unit": "reaction"
						},
						"traits": [
							"healing",
							"necromancy",
							"primal"
						],
						"trigger": "The forest dragon is targeted with a water spell or effect",
						"frequency": {
							"unit": "hour",
							"number": 1
						},
						"entries": [
							"The forest dragon gains 40 temporary Hit Points."
						],
						"name": "Fed by Water"
					}
				],
				"bot": [
					{
						"activity": {
							"number": 2,
							"unit": "action"
						},
						"traits": [
							"evocation",
							"primal"
						],
						"entries": [
							"The dragon unleashes a swarm of insects that deals {@damage 20d6} piercing damage in a 60-foot cone ({@dc 41} basic Reflex save) before dispersing. A creature that critically fails is {@condition stunned 2} from the insects' venom; this is a {@trait poison} effect. The dragon can't use Breath Weapon again for {@dice 1d4} rounds."
						],
						"name": "Breath Weapon"
					},
					{
						"activity": {
							"number": 2,
							"unit": "action"
						},
						"entries": [
							"The dragon makes one claw {@action Strike} and one tail {@action Strike} in either order, each against the same target. If either {@action Strike} hits, the dragon automatically Grabs the target."
						],
						"name": "Coiling Frenzy"
					},
					{
						"entries": [
							"The dragon recharges their Breath Weapon whenever they score a critical hit with a {@action Strike}."
						],
						"name": "Draconic Momentum"
					},
					{
						"activity": {
							"number": 2,
							"unit": "action"
						},
						"entries": [
							"The dragon draws moisture from the living creatures surrounding them, using the energy to heal their own wounds. Each living creature in a 30-foot emanation takes {@damage 9d10} negative damage ({@dc 41} basic Fortitude save). Creatures made entirely of water and plant creatures use the outcome one degree of success worse than they rolled. The dragon regains Hit Points equal to half of the highest damage a single creature takes from this effect. In addition, all non-creature plant life in the area withers and dies, eliminating non-magical undergrowth and any resulting {@quickref difficult terrain||3|terrain}, cover, and concealment. Water is also consumed in the same way, typically lowering any standing body of water fully within the area by 1 foot."
						],
						"name": "Draining Blight",
						"traits": [
							"healing",
							"necromancy",
							"negative",
							"primal"
						],
						"frequency": {
							"unit": "day",
							"number": 1
						}
					},
					{
						"entries": [
							"When casting tree shape, a forest dragon can become a tree of the same size and age as themself."
						],
						"name": "Forest Shape"
					},
					{
						"activity": {
							"number": 1,
							"unit": "action"
						},
						"entries": [
							"{@damage 4d8+10} bludgeoning, {@dc 41} (page 305)"
						],
						"name": "Greater Constrict",
						"generic": {
							"tag": "ability"
						}
					},
					{
						"traits": [
							"plant",
							"primal",
							"transmutation"
						],
						"entries": [
							"When a creature made of flesh is reduced to 0 Hit Points by the dragon's jaws {@action Strike}, that creature must attempt a {@dc 41} Fortitude save. If it fails, it dies, and its flesh, made of earth in a metaphysical sense, turns to wood.",
							"The wood is living and might grow into a tree over time, but it can't be used as a body or piece of a body for raise dead or other magic that would return the creature to life."
						],
						"name": "Lignifying Bite"
					},
					{
						"entries": [
							"The forest dragon ignores {@quickref difficult terrain||3|terrain} and {@quickref greater difficult terrain||3|terrain} from non-magical foliage."
						],
						"name": "Woodland Stride"
					}
				]
			},
			"hasImages": true,
			"defenses": {
				"ac": {
					"std": 44
				},
				"savingThrows": {
					"fort": {
						"std": 32
					},
					"ref": {
						"std": 29
					},
					"will": {
						"std": 35
					}
				},
				"hp": [
					{
						"hp": 410
					}
				],
				"immunities": [
					"poison",
					"paralyzed",
					"sleep"
				]
			}
		},
		{
			"name": "Ancient Sea Dragon",
			"source": "B3",
			"page": 78,
			"level": 17,
			"traits": [
				"rare",
				"cg",
				"gargantuan",
				"amphibious",
				"dragon",
				"water"
			],
			"perception": {
				"std": 30
			},
			"senses": [
				{
					"name": "darkvision"
				},
				{
					"type": "imprecise",
					"name": "wavesense",
					"range": 60
				}
			],
			"languages": {
				"languages": [
					"aquan",
					"auran",
					"celestial",
					"common",
					"draconic",
					"elven"
				]
			},
			"skills": {
				"acrobatics": {
					"std": 32
				},
				"arcana": {
					"std": 26
				},
				"athletics": {
					"std": 33
				},
				"deception": {
					"std": 25
				},
				"intimidation": {
					"std": 27
				},
				"nature": {
					"std": 28
				},
				"society": {
					"std": 26
				},
				"stealth": {
					"std": 32
				},
				"survival": {
					"std": 26
				}
			},
			"abilityMods": {
				"str": 8,
				"dex": 7,
				"con": 5,
				"int": 3,
				"wis": 5,
				"cha": 4
			},
			"speed": {
				"abilities": [
					"water walk"
				],
				"walk": 50,
				"fly": 140,
				"swim": 70
			},
			"attacks": [
				{
					"range": "Melee",
					"name": "jaws",
					"attack": 34,
					"traits": [
						"magical",
						"reach <20 feet>"
					],
					"effects": [
						"hyponatremia"
					],
					"damage": "{@damage 3d12+16} piercing plus hyponatremia",
					"types": [
						"piercing"
					]
				},
				{
					"range": "Melee",
					"name": "claw",
					"attack": 34,
					"traits": [
						"agile",
						"magical",
						"reach <15 feet>"
					],
					"effects": [
						"{@ability Grab}"
					],
					"damage": "{@damage 3d10+16} slashing plus {@ability Grab}",
					"types": [
						"slashing"
					]
				},
				{
					"range": "Melee",
					"name": "tail",
					"attack": 34,
					"traits": [
						"magical",
						"reach <25 feet>"
					],
					"effects": [
						"{@ability Grab}"
					],
					"damage": "{@damage 3d10+16} bludgeoning plus {@ability Grab}",
					"types": [
						"bludgeoning"
					]
				}
			],
			"spellcasting": [
				{
					"type": "Innate",
					"tradition": "arcane",
					"DC": 38,
					"entry": {
						"3": {
							"spells": [
								{
									"name": "endure elements",
									"notes": [
										"self only"
									]
								}
							]
						},
						"5": {
							"spells": [
								{
									"name": "control water"
								},
								{
									"name": "create water",
									"amount": "at will"
								}
							]
						},
						"constant": {
							"2": {
								"spells": [
									{
										"name": "water walk"
									}
								]
							}
						}
					}
				}
			],
			"abilities": {
				"mid": [
					{
						"traits": [
							"aura",
							"emotion",
							"fear",
							"mental"
						],
						"entries": [
							"90 feet, {@dc 36} (page 305)"
						],
						"name": "Frightful Presence",
						"generic": {
							"tag": "ability"
						}
					},
					{
						"traits": [
							"aura",
							"water"
						],
						"entries": [
							"40 feet. Water in the aura that's also in the same body of water as the dragon is {@quickref difficult terrain||3|terrain} for Swimming creatures which don't have the {@trait water} trait."
						],
						"name": "Vortex"
					},
					{
						"activity": {
							"number": 1,
							"unit": "reaction"
						},
						"traits": [
							"abjuration",
							"arcane",
							"water"
						],
						"entries": [
							"The dragon liquefies, turning entirely to water while maintaining their shape, for a split second. Against the triggering effect, they gain resistance 25 to fire and to all physical damage."
						],
						"name": "Liquefy",
						"trigger": "The dragon is targeted by a {@action Strike} or spell that could deal fire or physical damage to them"
					}
				],
				"bot": [
					{
						"activity": {
							"number": 2,
							"unit": "action"
						},
						"traits": [
							"arcane",
							"evocation",
							"water"
						],
						"entries": [
							"The dragon shoots a ball of water that deals {@damage 18d6} bludgeoning damage in a 30-foot burst within 60 feet ({@dc 38} basic Reflex save). All non-magical fire in the radius is extinguished. The dragon can't use Breath Weapon again for {@dice 1d4} rounds."
						],
						"name": "Breath Weapon"
					},
					{
						"activity": {
							"number": 2,
							"unit": "action"
						},
						"entries": [
							"The dragon makes one claw {@action Strike} and one tail {@action Strike} in either order, each against the same target. If either {@action Strike} hits, the dragon automatically Grabs the target."
						],
						"name": "Coiling Frenzy"
					},
					{
						"entries": [
							"The dragon recharges their Breath Weapon whenever they score a critical hit with a {@action Strike}."
						],
						"name": "Draconic Momentum"
					},
					{
						"activity": {
							"number": 1,
							"unit": "action"
						},
						"entries": [
							"{@damage 3d10+8} bludgeoning, {@dc 38} (page 305)"
						],
						"name": "Greater Constrict",
						"generic": {
							"tag": "ability"
						}
					},
					{
						"traits": [
							"water"
						],
						"entries": [
							"A living creature that takes damage from the sea dragon's jaws {@action Strike} must succeed at a {@dc 38} Fortitude save or become {@condition sickened 2} as a surge of excess water floods its body."
						],
						"name": "Hyponatremia"
					},
					{
						"activity": {
							"number": 3,
							"unit": "action"
						},
						"traits": [
							"arcane",
							"evocation",
							"manipulate",
							"water"
						],
						"requirements": "The dragon is in a body of water at least as large as they are",
						"frequency": {
							"unit": "minute",
							"interval": 10,
							"number": 1
						},
						"entries": [
							"The dragon slams their body down, sending a towering wave outward. This wave deals {@damage 10d12} bludgeoning damage in a 90-foot emanation. Each creature in the area must attempt a {@dc 38} Reflex save. Structures and unattended objects in the area take the full amount of damage with no saving throw.",
							{
								"type": "successDegree",
								"entries": {
									"Critical Success": "The creature takes no damage but is pushed 30 feet from the dragon.",
									"Success": "The creature takes half damage and is pushed 60 feet from the dragon.",
									"Failure": "The creature takes full damage, is pushed 120 feet from the dragon, and falls {@condition prone}.",
									"Critical Failure": "As failure, but double damage."
								}
							}
						],
						"name": "Tidal Wave"
					}
				]
			},
			"hasImages": true,
			"defenses": {
				"ac": {
					"std": 41,
					"abilities": "fed by metal"
				},
				"savingThrows": {
					"fort": {
						"std": 29
					},
					"ref": {
						"std": 32
					},
					"will": {
						"std": 27
					}
				},
				"hp": [
					{
						"hp": 350
					}
				],
				"immunities": [
					"paralyzed",
					"sleep"
				]
			}
		},
		{
			"name": "Ancient Sky Dragon",
			"source": "B3",
			"page": 80,
			"level": 18,
			"traits": [
				"rare",
				"lg",
				"gargantuan",
				"dragon",
				"electricity"
			],
			"perception": {
				"std": 32
			},
			"senses": [
				{
					"name": "darkvision"
				},
				{
					"type": "imprecise",
					"name": "scent",
					"range": 60
				}
			],
			"languages": {
				"languages": [
					"auran",
					"celestial",
					"common",
					"draconic",
					"elven",
					"infernal",
					"sylvan"
				]
			},
			"skills": {
				"acrobatics": {
					"std": 28
				},
				"athletics": {
					"std": 35
				},
				"deception": {
					"std": 28
				},
				"intimidation": {
					"std": 32
				},
				"religion": {
					"std": 34
				},
				"society": {
					"std": 26
				},
				"stealth": {
					"std": 28
				},
				"survival": {
					"std": 28
				}
			},
			"abilityMods": {
				"str": 8,
				"dex": 4,
				"con": 5,
				"int": 4,
				"wis": 6,
				"cha": 6
			},
			"speed": {
				"walk": 60,
				"fly": 160
			},
			"attacks": [
				{
					"range": "Melee",
					"name": "jaws",
					"attack": 36,
					"traits": [
						"magical",
						"reach <20 feet>"
					],
					"damage": "{@damage 3d10+16} piercing plus {@damage 1d12} electricity",
					"types": [
						"electricity",
						"piercing"
					]
				},
				{
					"range": "Melee",
					"name": "claw",
					"attack": 36,
					"traits": [
						"agile",
						"magical",
						"reach <15 feet>"
					],
					"effects": [
						"{@ability Grab}"
					],
					"damage": "{@damage 3d10+16} slashing plus {@ability Grab}",
					"types": [
						"slashing"
					]
				},
				{
					"range": "Melee",
					"name": "tail",
					"attack": 36,
					"traits": [
						"magical",
						"reach <30 feet>"
					],
					"effects": [
						"{@ability Grab}"
					],
					"damage": "{@damage 3d10+16} bludgeoning plus {@ability Grab}",
					"types": [
						"bludgeoning"
					]
				}
			],
			"spellcasting": [
				{
					"type": "Innate",
					"tradition": "divine",
					"DC": 42,
					"entry": {
						"1": {
							"spells": [
								{
									"name": "feather fall"
								},
								{
									"name": "gust of wind"
								}
							]
						},
						"4": {
							"spells": [
								{
									"name": "gaseous form"
								},
								{
									"name": "invisibility"
								}
							]
						}
					}
				}
			],
			"abilities": {
				"top": [
					{
						"entries": [
							"Fog and mist don't impair a sky dragon's vision; they ignore the {@condition concealed} condition from fog and mist."
						],
						"name": "Mist Vision"
					}
				],
				"mid": [
					{
						"traits": [
							"aura",
							"emotion",
							"fear",
							"mental"
						],
						"entries": [
							"90 feet, {@dc 38} (page 305)"
						],
						"name": "Frightful Presence",
						"generic": {
							"tag": "ability"
						}
					}
				],
				"bot": [
					{
						"activity": {
							"number": 2,
							"unit": "action"
						},
						"traits": [
							"divine",
							"electricity",
							"evocation"
						],
						"entries": [
							"The dragon shoots a ball of electricity that deals {@damage 9d12} electricity damage and {@damage 2d12} sonic damage in a 30-foot burst within 60 feet ({@dc 40} basic Reflex save). They can't use Breath Weapon again for {@dice 1d4} rounds. See divine lightning below."
						],
						"name": "Breath Weapon"
					},
					{
						"activity": {
							"number": 2,
							"unit": "action"
						},
						"entries": [
							"The dragon makes one claw {@action Strike} and one tail {@action Strike} in either order, each against the same target. If either {@action Strike} hits, the dragon automatically Grabs the target."
						],
						"name": "Coiling Frenzy"
					},
					{
						"traits": [
							"divine"
						],
						"entries": [
							"A good sky dragon who worships a deity channels divine power through its attacks, making them more effective against fiends and undead. Any electricity damage it deals becomes good damage against fiends or positive damage against undead."
						],
						"name": "Divine Lightning"
					},
					{
						"entries": [
							"The dragon recharges their Breath Weapon whenever they score a critical hit with a {@action Strike}."
						],
						"name": "Draconic Momentum"
					},
					{
						"activity": {
							"number": 1,
							"unit": "action"
						},
						"entries": [
							"{@damage 3d10+11} bludgeoning, {@dc 40} (page 305)"
						],
						"name": "Greater Constrict",
						"generic": {
							"tag": "ability"
						}
					},
					{
						"entries": [
							"A sky dragon can hover in place without spending an action, and they automatically succeed at all {@skill Acrobatics} checks to {@action Maneuver in Flight}."
						],
						"name": "Perfected Flight"
					},
					{
						"activity": {
							"number": 2,
							"unit": "action"
						},
						"traits": [
							"divine",
							"electricity",
							"evocation",
							"incapacitation"
						],
						"entries": [
							"The dragon rapidly coils, then unleashes crackling lightning that deals {@damage 5d12} electricity damage in a 60-foot emanation. Each creature in the area must attempt a {@dc 40} Fortitude save; regardless of the outcome, the creature then becomes temporarily immune for 10 minutes.",
							{
								"type": "successDegree",
								"entries": {
									"Critical Success": "The creature is unaffected.",
									"Success": "Half damage, and the creature is {@condition stunned 1}.",
									"Failure": "Full damage, and the creature is {@condition stunned} for 1 round and can't fly for 4 rounds.",
									"Critical Failure": "Double damage, and the creature is {@condition stunned} for 2 rounds and can't fly for 1 minute."
								}
							}
						],
						"name": "Stunning Electricity"
					}
				]
			},
			"hasImages": true,
			"defenses": {
				"ac": {
					"std": 42
				},
				"savingThrows": {
					"fort": {
						"std": 31
					},
					"ref": {
						"std": 28
					},
					"will": {
						"std": 32
					}
				},
				"hp": [
					{
						"hp": 335
					}
				],
				"immunities": [
					"electricity",
					"paralyzed",
					"sleep"
				]
			}
		},
		{
			"name": "Ancient Sovereign Dragon",
			"source": "B3",
			"page": 83,
			"level": 20,
			"traits": [
				"rare",
				"n",
				"gargantuan",
				"dragon",
				"earth"
			],
			"perception": {
				"std": 36
			},
			"senses": [
				{
					"name": "darkvision"
				},
				{
					"type": "imprecise",
					"name": "scent",
					"range": 60
				}
			],
			"languages": {
				"languages": [
					"abyssal",
					"auran",
					"celestial",
					"common",
					"draconic",
					"ignan",
					"infernal",
					"terran"
				]
			},
			"skills": {
				"acrobatics": {
					"std": 31
				},
				"athletics": {
					"std": 38
				},
				"deception": {
					"std": 37
				},
				"diplomacy": {
					"std": 41
				},
				"intimidation": {
					"std": 37
				},
				"occultism": {
					"std": 31
				},
				"society": {
					"std": 31
				},
				"stealth": {
					"std": 31
				},
				"survival": {
					"std": 34
				}
			},
			"abilityMods": {
				"str": 10,
				"dex": 5,
				"con": 7,
				"int": 5,
				"wis": 8,
				"cha": 9
			},
			"speed": {
				"walk": 60,
				"fly": 180
			},
			"attacks": [
				{
					"range": "Melee",
					"name": "jaws",
					"attack": 38,
					"traits": [
						"magical",
						"reach <20 feet>"
					],
					"damage": "{@damage 4d8+18} piercing plus {@damage 3d6} mental",
					"types": [
						"mental",
						"piercing"
					]
				},
				{
					"range": "Melee",
					"name": "claw",
					"attack": 38,
					"traits": [
						"agile",
						"magical",
						"reach <15 feet>"
					],
					"effects": [
						"{@ability Grab}"
					],
					"damage": "{@damage 4d8+18} slashing plus {@ability Grab}",
					"types": [
						"slashing"
					]
				},
				{
					"range": "Melee",
					"name": "tail",
					"attack": 38,
					"traits": [
						"magical",
						"reach <30 feet>"
					],
					"effects": [
						"{@ability Grab}"
					],
					"damage": "{@damage 4d8+18} bludgeoning plus {@ability Grab}",
					"types": [
						"bludgeoning"
					]
				}
			],
			"spellcasting": [
				{
					"type": "Innate",
					"tradition": "occult",
					"DC": 43,
					"entry": {
						"2": {
							"spells": [
								{
									"name": "detect alignment",
									"amount": "at will",
									"notes": [
										"good or evil only"
									]
								}
							]
						},
						"7": {
							"spells": [
								{
									"name": "suggestion",
									"amount": "at will"
								}
							]
						},
						"9": {
							"spells": [
								{
									"name": "shape stone"
								},
								{
									"name": "suggestion"
								},
								{
									"name": "wall of stone"
								}
							]
						}
					}
				}
			],
			"abilities": {
				"mid": [
					{
						"traits": [
							"aura",
							"emotion",
							"fear",
							"mental"
						],
						"entries": [
							"90 feet, {@dc 41} (page 305)"
						],
						"name": "Frightful Presence",
						"generic": {
							"tag": "ability"
						}
					},
					{
						"activity": {
							"number": 1,
							"unit": "reaction"
						},
						"traits": [
							"abjuration",
							"occult"
						],
						"trigger": "The dragon is targeted by a {@trait mental} effect it's aware of",
						"entries": [
							"The dragon immediately attempts to counteract the triggering effect (counteract modifier +32)."
						],
						"name": "Mentalist Counterspell"
					},
					{
						"activity": {
							"number": 1,
							"unit": "reaction"
						},
						"entries": [
							"The sovereign dragon makes a claw or tail {@action Strike} against the creature, after applying all the effects of the critical hit to the dragon."
						],
						"name": "Violent Retort",
						"trigger": "A creature within the sovereign dragon's reach critically hits the dragon"
					}
				],
				"bot": [
					{
						"activity": {
							"number": 2,
							"unit": "action"
						},
						"traits": [
							"evocation",
							"mental",
							"occult"
						],
						"entries": [
							"The dragon unleashes a roar charged with psychic energy, dealing {@damage 21d6} mental damage in a 50-foot cone ({@dc 43} basic Will save). The dragon can't use Breath Weapon again for {@dice 1d4} rounds."
						],
						"name": "Breath Weapon"
					},
					{
						"entries": [
							"The dragon makes one claw {@action Strike} and one tail {@action Strike} in either order, each against the same target. If either {@action Strike} hits, the dragon automatically Grabs the target."
						],
						"name": "Coiling Frenzy",
						"activity": {
							"number": 2,
							"unit": "action"
						}
					},
					{
						"entries": [
							"The dragon recharges their Breath Weapon whenever they score a critical hit with a {@action Strike}."
						],
						"name": "Draconic Momentum"
					},
					{
						"activity": {
							"number": 1,
							"unit": "action"
						},
						"entries": [
							"The dragon's golden armor glows with a protective golden light. The dragon gains a +2 status bonus to AC and resistance 20 to energy damage. Each enemy in a 20-foot emanation must succeed at a {@dc 43} Fortitude save or be {@condition dazzled}. All these effects last until the end of the dragon's next turn."
						],
						"name": "Gleaming Armor",
						"traits": [
							"evocation",
							"light",
							"occult"
						],
						"frequency": {
							"unit": "hour",
							"number": 1
						}
					},
					{
						"activity": {
							"number": 1,
							"unit": "action"
						},
						"entries": [
							"{@damage 4d8+11} bludgeoning, {@dc 43} (page 305)"
						],
						"name": "Greater Constrict",
						"generic": {
							"tag": "ability"
						}
					},
					{
						"activity": {
							"number": 2,
							"unit": "action"
						},
						"traits": [
							"enchantment",
							"mental",
							"occult"
						],
						"entries": [
							"The dragon chooses a mortal they've {@condition observed} performing an exceptional act and offers their august blessing in exchange for the creature carrying out a specific directive, such as defeating a tyrant or protecting a sacred site. If the creature agrees, until its next daily preparations, it gains a +2 status bonus to the dragon's choice of attack rolls, AC, or all of the following: {@skill Perception}, Will saves, and Charisma-based skill checks. The dragon can {@action Dismiss} this benefit by spending a single action (that has the {@trait concentrate} trait), which they're swift to do if the mortal dares to defy the dragon's directive."
						],
						"name": "Inspire Envoy",
						"frequency": {
							"unit": "day",
							"number": 1
						}
					}
				]
			},
			"hasImages": true,
			"defenses": {
				"ac": {
					"std": 46
				},
				"savingThrows": {
					"fort": {
						"std": 35
					},
					"ref": {
						"std": 31
					},
					"will": {
						"std": 36
					}
				},
				"hp": [
					{
						"hp": 410
					}
				],
				"immunities": [
					"paralyzed",
					"sleep"
				],
				"resistances": [
					{
						"amount": 20,
						"name": "mental"
					}
				]
			}
		},
		{
			"name": "Ancient Underworld Dragon",
			"source": "B3",
			"page": 85,
			"level": 16,
			"traits": [
				"rare",
				"le",
				"gargantuan",
				"dragon",
				"fire"
			],
			"perception": {
				"std": 28
			},
			"senses": [
				{
					"name": "darkvision"
				},
				{
					"type": "imprecise",
					"name": "scent",
					"range": 60
				},
				{
					"name": "smoke vision"
				}
			],
			"languages": {
				"languages": [
					"common",
					"draconic",
					"ignan",
					"terran",
					"undercommon"
				]
			},
			"skills": {
				"acrobatics": {
					"std": 23
				},
				"arcana": {
					"std": 25
				},
				"athletics": {
					"std": 32
				},
				"crafting": {
					"std": 29
				},
				"deception": {
					"std": 27
				},
				"intimidation": {
					"std": 29
				},
				"nature": {
					"std": 24
				},
				"stealth": {
					"std": 25
				},
				"survival": {
					"std": 24
				}
			},
			"abilityMods": {
				"str": 8,
				"dex": 3,
				"con": 6,
				"int": 5,
				"wis": 4,
				"cha": 5
			},
			"speed": {
				"walk": 40,
				"burrow": 60,
				"fly": 80
			},
			"attacks": [
				{
					"range": "Melee",
					"name": "jaws",
					"attack": 32,
					"traits": [
						"magical",
						"reach <15 feet>"
					],
					"damage": "{@damage 3d10+16} piercing plus {@damage 3d6} fire",
					"types": [
						"fire",
						"piercing"
					]
				},
				{
					"range": "Melee",
					"name": "claw",
					"attack": 32,
					"traits": [
						"agile",
						"magical",
						"reach <10 feet>"
					],
					"effects": [
						"adamantine claws",
						"Grab"
					],
					"damage": "{@damage 3d10+16} slashing plus adamantine claws and {@ability Grab}",
					"types": [
						"slashing"
					]
				},
				{
					"range": "Melee",
					"name": "tail",
					"attack": 32,
					"traits": [
						"magical",
						"reach <25 feet>"
					],
					"effects": [
						"Grab"
					],
					"damage": "{@damage 3d10+16} bludgeoning plus {@ability Grab}",
					"types": [
						"bludgeoning"
					]
				}
			],
			"spellcasting": [
				{
					"type": "Innate",
					"tradition": "arcane",
					"DC": 37,
					"entry": {
						"0": {
							"level": 8,
							"spells": [
								{
									"name": "detect magic"
								}
							]
						},
						"8": {
							"spells": [
								{
									"name": "continual flame"
								},
								{
									"name": "wall of fire"
								}
							]
						}
					}
				}
			],
			"abilities": {
				"top": [
					{
						"entries": [
							"Smoke doesn't impair an underworld dragon's vision; they ignore the {@condition concealed} condition from smoke."
						],
						"name": "Smoke Vision"
					}
				],
				"mid": [
					{
						"traits": [
							"aura",
							"emotion",
							"fear",
							"mental"
						],
						"entries": [
							"90 feet, {@dc 35} (page 305)"
						],
						"name": "Frightful Presence",
						"generic": {
							"tag": "ability"
						}
					},
					{
						"traits": [
							"arcane",
							"aura",
							"evocation",
							"fire"
						],
						"entries": [
							"10 feet. Each creature that ends its turn in the aura must succeed at a {@dc 35} Fortitude saving throw or become {@condition fatigued} while it remains in the aura."
						],
						"name": "Sweltering Heat"
					}
				],
				"bot": [
					{
						"entries": [
							"The dragon's claws are infused with adamantine. Their claw {@action Strike||Strikes} ignore half the Hardness of any object hit."
						],
						"name": "Adamantine Claws"
					},
					{
						"activity": {
							"number": 2,
							"unit": "action"
						},
						"traits": [
							"arcane",
							"evocation",
							"fire"
						],
						"entries": [
							"The dragon breathes a blast of fire that explodes in a 30-foot burst within 60 feet, dealing {@damage 14d6} fire damage ({@dc 39} basic Reflex save). Creatures that fail the save also take {@damage 3d6} {@condition persistent damage||persistent fire damage}. The dragon can't use Breath Weapon again for {@dice 1d4} rounds."
						],
						"name": "Breath Weapon"
					},
					{
						"entries": [
							"The dragon makes one claw {@action Strike} and one tail {@action Strike} in either order, each against the same target. If either {@action Strike} hits, the dragon automatically Grabs the target."
						],
						"name": "Coiling Frenzy",
						"activity": {
							"number": 2,
							"unit": "action"
						}
					},
					{
						"entries": [
							"The dragon recharges their Breath Weapon whenever they score a critical hit with a {@action Strike}."
						],
						"name": "Draconic Momentum"
					},
					{
						"activity": {
							"number": 1,
							"unit": "action"
						},
						"entries": [
							"{@damage 3d10+9} bludgeoning, {@dc 37} (page 305)"
						],
						"name": "Greater Constrict",
						"generic": {
							"tag": "ability"
						}
					},
					{
						"activity": {
							"number": 2,
							"unit": "action"
						},
						"traits": [
							"arcane",
							"evocation",
							"fire"
						],
						"entries": [
							"The dragon plunges their body into the ground, Burrows up to their Speed, and then scorches the land within a 60-foot emanation.",
							"Creatures underground or on the surface in the area take {@damage 8d6} fire damage ({@dc 37} basic Fortitude save), and those who critically fail become {@condition enfeebled 1} for 1 minute.",
							"Animate dreams (Bestiary 2 18)"
						],
						"name": "Scorch Earth"
					}
				]
			},
			"hasImages": true,
			"defenses": {
				"ac": {
					"std": 39
				},
				"savingThrows": {
					"fort": {
						"std": 30
					},
					"ref": {
						"std": 25
					},
					"will": {
						"std": 28
					}
				},
				"hp": [
					{
						"hp": 295
					}
				],
				"immunities": [
					"fire",
					"paralyzed",
					"sleep"
				]
			}
		},
		{
			"name": "Android Infiltrator",
			"source": "B3",
			"page": 16,
			"level": 2,
			"traits": [
				"rare",
				"n",
				"medium",
				"android",
				"humanoid"
			],
			"perception": {
				"std": 6
			},
			"languages": {
				"languages": [
					"androffan",
					"common"
				]
			},
			"skills": {
				"acrobatics": {
					"std": 8
				},
				"athletics": {
					"std": 6
				},
				"crafting": {
					"std": 7
				},
				"deception": {
					"std": 3
				},
				"society": {
					"std": 7
				},
				"stealth": {
					"std": 10
				},
				"thievery": {
					"std": 8
				},
				"engineering lore": {
					"std": 7
				}
			},
			"abilityMods": {
				"str": 2,
				"dex": 4,
				"con": 2,
				"int": 3,
				"wis": 0,
				"cha": -1
			},
			"items": [
				"hand crossbow (10 bolts)",
				"shortsword"
			],
			"speed": {
				"walk": 25
			},
			"attacks": [
				{
					"range": "Melee",
					"name": "shortsword",
					"attack": 10,
					"traits": [
						"agile",
						"finesse",
						"versatile <S>"
					],
					"damage": "{@damage 1d6+2} piercing",
					"types": [
						"piercing"
					]
				},
				{
					"range": "Melee",
					"name": "fist",
					"attack": 10,
					"traits": [
						"agile",
						"finesse",
						"nonlethal"
					],
					"damage": "{@damage 1d4+2} bludgeoning",
					"types": [
						"bludgeoning"
					]
				},
				{
					"range": "Ranged",
					"name": "hand crossbow",
					"attack": 10,
					"traits": [
						"range increment <60 feet>",
						"reload <1>"
					],
					"damage": "{@damage 1d6} piercing",
					"types": [
						"piercing"
					]
				}
			],
			"abilities": {
				"mid": [
					{
						"entries": [
							"The android takes a \u20131 circumstance penalty to {@skill Diplomacy} and {@skill Performance} checks, and to {@skill Perception} checks to {@action Sense Motive}."
						],
						"name": "Emotionally Unaware"
					},
					{
						"activity": {
							"number": 1,
							"unit": "reaction"
						},
						"trigger": "The android infiltrator attempts a skill check but hasn't rolled yet",
						"entries": [
							"The android infiltrator stimulates their nanites, forcing their body to temporarily increase its efficiency. They gain a +2 status bonus to the triggering skill check. In addition, their circuitry glows, creating a 10-foot emanation with dim light for 1 round."
						],
						"name": "Nanite Surge"
					}
				],
				"bot": [
					{
						"entries": [
							"The android infiltrator deals an additional {@damage 1d6} precision damage to flatfooted creatures."
						],
						"name": "Sneak Attack",
						"generic": {
							"tag": "ability"
						}
					}
				]
			},
			"hasImages": true,
			"defenses": {
				"ac": {
					"std": 18
				},
				"savingThrows": {
					"fort": {
						"std": 8
					},
					"ref": {
						"std": 10
					},
					"will": {
						"std": 4
					}
				},
				"hp": [
					{
						"hp": 28
					}
				]
			}
		},
		{
			"name": "Angazhani",
			"source": "B3",
			"page": 17,
			"level": 8,
			"traits": [
				"ce",
				"large",
				"beast"
			],
			"perception": {
				"std": 18
			},
			"senses": [
				{
					"name": "darkvision"
				}
			],
			"languages": {
				"languages": [
					"abyssal",
					"common",
					"mwangi"
				]
			},
			"skills": {
				"athletics": {
					"std": 20
				},
				"intimidation": {
					"std": 15
				},
				"religion": {
					"std": 16
				},
				"survival": {
					"std": 16
				}
			},
			"abilityMods": {
				"str": 6,
				"dex": 4,
				"con": 5,
				"int": -1,
				"wis": 4,
				"cha": 3
			},
			"speed": {
				"walk": 25,
				"climb": 25
			},
			"attacks": [
				{
					"range": "Melee",
					"name": "fist",
					"attack": 20,
					"traits": [
						"reach <10 feet>"
					],
					"damage": "{@damage 2d8+9} bludgeoning",
					"types": [
						"bludgeoning"
					]
				},
				{
					"range": "Melee",
					"name": "jaws",
					"attack": 20,
					"damage": "{@damage 2d12+9} piercing",
					"types": [
						"piercing"
					]
				}
			],
			"spellcasting": [
				{
					"type": "Innate",
					"tradition": "divine",
					"DC": 24,
					"entry": {
						"3": {
							"spells": [
								{
									"name": "fear",
									"amount": 2
								}
							]
						},
						"6": {
							"spells": [
								{
									"name": "dominate"
								}
							]
						}
					}
				}
			],
			"abilities": {
				"mid": [
					{
						"activity": {
							"number": 1,
							"unit": "reaction"
						},
						"trigger": "A creature makes a melee weapon {@action Strike} against the angazhani and misses",
						"requirements": "The angazhani is benefiting from their Defensive Slam",
						"entries": [
							"The angazhani attempts to {@action Disarm} the attacker of the triggering weapon."
						],
						"name": "Defensive Disarm"
					}
				],
				"bot": [
					{
						"activity": {
							"number": 2,
							"unit": "action"
						},
						"entries": [
							"The angazhani uses their arms to defend themself while attacking. The angazhani {@action Strike||Strikes} once and gains a +2 circumstance bonus to AC until the start of their next turn."
						],
						"name": "Defensive Slam"
					},
					{
						"activity": {
							"number": 2,
							"unit": "action"
						},
						"entries": [
							"The angazhani beats a single opponent with all four of their brawny arms, leaving their foe nowhere to dodge. The angazhani makes a fist {@action Strike}. On a successful attack, they deal fist damage to the target plus an additional {@dice 3d8} damage, and they meet the requirements to Rend the target this turn, even if they didn't hit on two consecutive {@action Strike||Strikes}. Even on a failed attack, the angazhani deals the damage from one fist {@action Strike} to the target, though they still miss completely on a critical failure. This ability counts as four attacks toward an angazhani's multiple attack penalty. After using this ability, the angazhani is {@condition flat-footed} until the beginning of their next turn."
						],
						"name": "Focused Slam"
					},
					{
						"activity": {
							"number": 1,
							"unit": "action"
						},
						"traits": [
							"fist"
						],
						"entries": [
							"(page 306)"
						],
						"name": "Rend",
						"generic": {
							"tag": "ability"
						}
					},
					{
						"activity": {
							"number": 3,
							"unit": "action"
						},
						"entries": [
							"The angazhani rushes up to a foe at extreme speed and slams down with their fists. The angazhani {@action Stride||Strides} or Climbs up to three times, then makes two fist {@action Strike||Strikes} against one enemy within reach."
						],
						"name": "Pummeling Charge"
					}
				]
			},
			"hasImages": true,
			"defenses": {
				"ac": {
					"std": 26
				},
				"savingThrows": {
					"fort": {
						"std": 19
					},
					"ref": {
						"std": 16
					},
					"will": {
						"std": 14
					}
				},
				"hp": [
					{
						"hp": 180
					}
				]
			}
		},
		{
			"name": "Angheuvore Flesh-gnawer",
			"source": "B3",
			"page": 174,
			"level": 2,
			"traits": [
				"rare",
				"ne",
				"medium",
				"elf",
				"humanoid",
				"mortic"
			],
			"perception": {
				"std": 7
			},
			"senses": [
				{
					"type": "imprecise",
					"name": "carrion scent",
					"range": 30
				},
				{
					"name": "darkvision"
				}
			],
			"languages": {
				"languages": [
					"common",
					"elven",
					"necril"
				]
			},
			"skills": {
				"acrobatics": {
					"std": 8
				},
				"athletics": {
					"std": 7
				},
				"intimidation": {
					"std": 5
				},
				"medicine": {
					"std": 5
				},
				"stealth": {
					"std": 8
				},
				"survival": {
					"std": 5
				}
			},
			"abilityMods": {
				"str": 3,
				"dex": 4,
				"con": 3,
				"int": 2,
				"wis": 1,
				"cha": 1
			},
			"items": [
				"composite shortbow (20 arrows)",
				"elven curve blade"
			],
			"speed": {
				"walk": 30
			},
			"attacks": [
				{
					"range": "Melee",
					"name": "jaws",
					"attack": 10,
					"traits": [
						"finesse"
					],
					"effects": [
						"paralysis"
					],
					"damage": "{@damage 1d6+5} piercing plus paralysis",
					"types": [
						"piercing"
					]
				},
				{
					"range": "Melee",
					"name": "elven curve blade",
					"attack": 10,
					"traits": [
						"finesse",
						"forceful"
					],
					"damage": "{@damage 1d8+5} slashing",
					"types": [
						"slashing"
					]
				},
				{
					"range": "Ranged",
					"name": "composite shortbow",
					"attack": 10,
					"traits": [
						"deadly <d10>",
						"propulsive",
						"range increment <60 feet>"
					],
					"damage": "{@damage 1d6+3} piercing",
					"types": [
						"piercing"
					]
				}
			],
			"abilities": {
				"top": [
					{
						"entries": [
							"An angheuvore can smell creatures that have the {@condition doomed}, {@condition dying}, or {@condition wounded} condition as an imprecise sense.",
							"Items composite shortbow (20 arrows), elven curve blade."
						],
						"name": "Carrion Scent"
					}
				],
				"mid": [
					{
						"entries": [
							"An angheuvore in a place of worship dedicated to a non-evil deity or on sacred ground, such as an area blessed by sanctified ground, is {@condition slowed 1}."
						],
						"name": "Consecration Vulnerability"
					}
				],
				"bot": [
					{
						"activity": {
							"number": 1,
							"unit": "action"
						},
						"traits": [
							"divine",
							"necromancy"
						],
						"entries": [
							"The angheuvore draws in a deep breath and holds it, temporarily suspending their biological processes and becoming undead. The angheuvore gains the {@trait undead} trait and becomes immune to bleed, {@trait death} effects, disease, {@condition paralyzed}, poison, and sleep. Any such effects the angheuvore is currently suffering from are suspended, but take effect again once they take a breath."
						],
						"name": "Death Gasp"
					},
					{
						"entries": [
							"Gasp lasts as long as the angheuvore holds their breath (up to 8 rounds, Core Rulebook 478)."
						],
						"name": "Death"
					},
					{
						"activity": {
							"number": 1,
							"unit": "action"
						},
						"traits": [
							"manipulate"
						],
						"requirements": "The angheuvore is adjacent to a {@condition paralyzed}, {@condition restrained}, or {@condition unconscious} creature, or a deceased creature that died in the last hour",
						"entries": [
							"The angheuvore feasts upon the creature, dealing their jaws {@action Strike} damage (basic Fortitude save); a corpse automatically critically fails with no save. If the target takes damage, the angheuvore gains 5 temporary Hit Points and a +10-foot circumstance bonus to their Speeds for 1 minute."
						],
						"name": "Invigorating Feast"
					},
					{
						"traits": [
							"divine",
							"incapacitation",
							"necromancy"
						],
						"entries": [
							"Any living creature hit by an angheuvore's jaws {@action Strike} must succeed at a {@dc 15} Fortitude save or become {@condition paralyzed}. It can attempt a new save to end the condition at the end of each of its turns, and the DC cumulatively decreases by 1 on each save."
						],
						"name": "Paralysis"
					}
				]
			},
			"defenses": {
				"ac": {
					"std": 18
				},
				"savingThrows": {
					"fort": {
						"std": 9
					},
					"ref": {
						"std": 10
					},
					"will": {
						"std": 5
					}
				},
				"hp": [
					{
						"hp": 30,
						"abilities": [
							"{@ability negative healing|b2}"
						]
					}
				]
			},
			"hasImages": true
		},
		{
			"name": "Animated Colossus",
			"source": "B3",
			"foundIn": [
				"Nex"
			],
			"otherSources": {
				"Expanded": [
					"LOIL|323"
				]
			},
			"page": 19,
			"level": 15,
			"traits": [
				"n",
				"gargantuan",
				"construct",
				"mindless"
			],
			"perception": {
				"std": 23
			},
			"senses": [
				{
					"name": "darkvision"
				}
			],
			"skills": {
				"athletics": {
					"std": 33
				}
			},
			"abilityMods": {
				"str": 9,
				"dex": 2,
				"con": 8,
				"int": -5,
				"wis": 0,
				"cha": -5
			},
			"speed": {
				"walk": 50
			},
			"attacks": [
				{
					"range": "Melee",
					"name": "fist",
					"attack": 32,
					"traits": [
						"magical",
						"reach <30 feet>"
					],
					"effects": [
						"Improved {@ability Grab}"
					],
					"damage": "{@damage 3d12+17} bludgeoning plus {@ability Improved Grab}",
					"types": [
						"bludgeoning"
					]
				},
				{
					"range": "Melee",
					"name": "foot",
					"attack": 32,
					"traits": [
						"agile",
						"magical",
						"reach <20 feet>"
					],
					"damage": "{@damage 3d8+17} bludgeoning",
					"types": [
						"bludgeoning"
					]
				}
			],
			"abilities": {
				"mid": [
					{
						"entries": [
							"Like normal objects, an animated colossus has Hardness. This Hardness reduces any damage the swarm takes by an amount equal to the Hardness. Once an animated colossus is reduced to fewer than half its Hit Points, or immediately upon being damaged by a critical hit, its construct armor breaks, removing the Hardness and reducing its Armor Class to 35."
						],
						"name": "Construct Armor"
					},
					{
						"entries": [
							"An animated colossus takes up a space of 6 squares by 6 squares (30 feet by 30 feet) and is 100 feet tall."
						],
						"name": "Enormous"
					}
				],
				"bot": [
					{
						"entries": [
							"The colossus can Grab a creature using only one hand. It can move normally with a creature {@condition grabbed} or {@condition restrained} in its fist, carrying the creature along. If it has two creatures {@condition grabbed} in this way, it can't use its fist {@action Strike}."
						],
						"name": "Colossus's Grasp"
					},
					{
						"activity": {
							"number": 1,
							"unit": "action"
						},
						"entries": [
							"{@damage 3d12+11} bludgeoning, {@dc 36}"
						],
						"name": "Constrict",
						"generic": {
							"tag": "ability"
						}
					},
					{
						"activity": {
							"number": 3,
							"unit": "action"
						},
						"traits": [
							"attack"
						],
						"entries": [
							"Huge or smaller, foot, {@dc 36}"
						],
						"name": "Trample",
						"generic": {
							"tag": "ability"
						}
					}
				]
			},
			"defenses": {
				"ac": {
					"std": 39,
					"when broken": 35,
					"abilities": "construct armor"
				},
				"savingThrows": {
					"fort": {
						"std": 31
					},
					"ref": {
						"std": 21
					},
					"will": {
						"std": 19
					}
				},
				"hardness": 15,
				"hp": [
					{
						"hp": 245
					}
				],
				"immunities": [
					"mental",
					"poison",
					"death effects",
					"disease",
					"doomed",
					"drained",
					"fatigued",
					"healing",
					"necromancy",
					"nonlethal attacks",
					"paralyzed",
					"sickened",
					"unconscious"
				]
			}
		},
		{
			"name": "Animated Furnace",
			"source": "B3",
			"page": 18,
			"foundIn": [
				"Nex"
			],
			"otherSources": {
				"Expanded": [
					"LOIL|323"
				]
			},
			"level": 9,
			"traits": [
				"n",
				"huge",
				"construct",
				"mindless"
			],
			"perception": {
				"std": 15
			},
			"senses": [
				{
					"name": "darkvision"
				}
			],
			"skills": {
				"athletics": {
					"std": 22
				}
			},
			"abilityMods": {
				"str": 7,
				"dex": -2,
				"con": 6,
				"int": -5,
				"wis": 0,
				"cha": -5
			},
			"speed": {
				"walk": 15
			},
			"attacks": [
				{
					"range": "Melee",
					"name": "door",
					"attack": 21,
					"traits": [
						"magical"
					],
					"effects": [
						"Improved"
					],
					"damage": "{@damage 2d12+9} bludgeoning plus {@damage 1d8} fire and {@ability Improved Grab}",
					"types": [
						"bludgeoning",
						"fire"
					]
				}
			],
			"abilities": {
				"mid": [
					{
						"entries": [
							"Like normal objects, an animated furnace has Hardness. This Hardness reduces any damage the furnace takes by an amount equal to the Hardness. Once an animated furnace is reduced to fewer than half its Hit Points, or immediately upon being damaged by a critical hit, its construct armor breaks, removing the Hardness and reducing its Armor Class to 26."
						],
						"name": "Construct Armor"
					}
				],
				"bot": [
					{
						"activity": {
							"number": 2,
							"unit": "action"
						},
						"entries": [
							"The animated furnace opens its door and fans its flames in a 30-foot cone that deals {@damage 5d6} fire damage ({@dc 28} basic Reflex save)."
						],
						"name": "Fan the Flames"
					},
					{
						"activity": {
							"number": 1,
							"unit": "action"
						},
						"traits": [
							"attack"
						],
						"entries": [
							"Large, {@damage 2d8+9} fire, Rupture 15"
						],
						"name": "Swallow Whole",
						"generic": {
							"tag": "ability"
						}
					}
				]
			},
			"defenses": {
				"ac": {
					"std": 30,
					"when broken": 26,
					"abilities": "construct armor"
				},
				"savingThrows": {
					"fort": {
						"std": 21
					},
					"ref": {
						"std": 11
					},
					"will": {
						"std": 13
					}
				},
				"hardness": 10,
				"hp": [
					{
						"hp": 135
					}
				],
				"immunities": [
					"mental",
					"poison",
					"death effects",
					"disease",
					"doomed",
					"drained",
					"fatigued",
					"healing",
					"necromancy",
					"nonlethal attacks",
					"paralyzed",
					"sickened",
					"unconscious"
				]
			}
		},
		{
			"name": "Animated Silverware Swarm",
			"source": "B3",
			"foundIn": [
				"Nex"
			],
			"otherSources": {
				"Expanded": [
					"LOIL|323"
				]
			},
			"page": 18,
			"level": 1,
			"traits": [
				"n",
				"large",
				"construct",
				"mindless",
				"swarm"
			],
			"perception": {
				"std": 5
			},
			"senses": [
				{
					"name": "darkvision"
				}
			],
			"skills": {
				"acrobatics": {
					"std": 8
				}
			},
			"abilityMods": {
				"str": 1,
				"dex": 3,
				"con": 4,
				"int": -5,
				"wis": 0,
				"cha": -5
			},
			"speed": {
				"walk": 20
			},
			"abilities": {
				"mid": [
					{
						"entries": [
							"Like normal objects, an animated silverware swarm has Hardness. This Hardness reduces any damage the swarm takes by an amount equal to the Hardness.",
							"Once an animated silverware swarm is reduced to fewer than half its Hit Points, or immediately upon being damaged by a critical hit, its construct armor breaks, removing the Hardness and reducing its Armor Class to 12."
						],
						"name": "Construct Armor"
					}
				],
				"bot": [
					{
						"activity": {
							"number": 1,
							"unit": "action"
						},
						"traits": [
							"magical"
						],
						"entries": [
							"Each enemy in the animated silverware swarm's space takes {@damage 1d6} piercing or slashing damage ({@dc 17} basic Reflex save)."
						],
						"name": "Slice and Dice"
					},
					{
						"activity": {
							"number": 1,
							"unit": "action"
						},
						"traits": [
							"magical"
						],
						"entries": [
							"The animated silverware swarm attempts to pin a single creature. The target must attempt a {@dc 17} Reflex save.",
							{
								"type": "successDegree",
								"entries": {
									"Critical Success": "The target is unaffected.",
									"Success": "Silverware pins portions of the target's clothing and gear. The target takes a \u201310-foot circumstance penalty to its Speeds as long as it remains in the swarm's space.",
									"Failure": "As success, and the target also can't {@action Step} until it leaves the swarm's space.",
									"Critical Failure": "The target is thoroughly pinned by the silverware, becoming {@condition immobilized} until it {@action Escape||Escapes} ({@dc 17}) or uses 2 {@action Interact} actions to remove all of the silverware pinning them down."
								}
							}
						],
						"name": "Stick a Fork in It"
					}
				]
			},
			"hasImages": true,
			"defenses": {
				"ac": {
					"std": 16,
					"when broken": 12,
					"abilities": "construct armor"
				},
				"savingThrows": {
					"fort": {
						"std": 9
					},
					"ref": {
						"std": 8
					},
					"will": {
						"std": 3
					}
				},
				"hardness": 3,
				"hp": [
					{
						"hp": 14
					}
				],
				"immunities": [
					"mental",
					"precision",
					"poison",
					"death effects",
					"disease",
					"doomed",
					"drained",
					"fatigued",
					"healing",
					"necromancy",
					"nonlethal attacks",
					"paralyzed",
					"sickened",
					"unconscious"
				],
				"weaknesses": [
					{
						"amount": 3,
						"name": "area damage"
					},
					{
						"amount": 3,
						"name": "splash damage"
					}
				]
			}
		},
		{
			"name": "Animated Trebuchet",
			"source": "B3",
			"page": 19,
			"foundIn": [
				"Nex"
			],
			"otherSources": {
				"Expanded": [
					"LOIL|323"
				]
			},
			"level": 13,
			"traits": [
				"n",
				"gargantuan",
				"construct",
				"mindless"
			],
			"perception": {
				"std": 21
			},
			"senses": [
				{
					"name": "darkvision"
				}
			],
			"skills": {
				"athletics": {
					"std": 30
				}
			},
			"abilityMods": {
				"str": 9,
				"dex": 2,
				"con": 8,
				"int": -5,
				"wis": 0,
				"cha": -5
			},
			"speed": {
				"walk": 20
			},
			"attacks": [
				{
					"range": "Melee",
					"name": "arm",
					"attack": 28,
					"traits": [
						"magical",
						"reach <15 feet>"
					],
					"effects": [
						"{@ability Grab}"
					],
					"damage": "{@damage 3d12+11} bludgeoning plus {@ability Grab}",
					"types": [
						"bludgeoning"
					]
				},
				{
					"range": "Ranged",
					"name": "rock",
					"attack": 28,
					"traits": [
						"brutal",
						"magical",
						"range increment <120 feet>"
					],
					"damage": "{@damage 3d10+11} bludgeoning",
					"types": [
						"bludgeoning"
					]
				}
			],
			"abilities": {
				"mid": [
					{
						"entries": [
							"Like normal objects, an animated trebuchet has Hardness. This Hardness reduces any damage the trebuchet takes by an amount equal to the Hardness. Once an animated trebuchet is reduced to fewer than half its Hit Points, or immediately upon being damaged by a critical hit, its construct armor breaks, removing the Hardness and reducing its Armor Class to 32."
						],
						"name": "Construct Armor"
					}
				],
				"bot": [
					{
						"activity": {
							"number": 1,
							"unit": "action"
						},
						"requirements": "The animated trebuchet has a creature {@condition grabbed} in its arm",
						"entries": [
							"The animated trebuchet attempts an {@skill Athletics} check against the {@condition grabbed} creature's Fortitude DC. On a success, it fires the creature up to 40 feet in height and up to 120 feet away. The creature takes {@damage 4d12} bludgeoning damage plus the appropriate falling damage. If the flung creature lands on another creature, the creature it lands on takes the same amount of bludgeoning damage ({@dc 33} basic Reflex save). On a successful Launch, the animated trebuchet must {@action Interact} to reposition its arm into the proper position before it can Launch again."
						],
						"name": "Launch"
					},
					{
						"activity": {
							"number": 3,
							"unit": "action"
						},
						"traits": [
							"attack"
						],
						"entries": [
							"Large or smaller, arm, {@dc 33}"
						],
						"name": "Trample",
						"generic": {
							"tag": "ability"
						}
					}
				]
			},
			"hasImages": true,
			"defenses": {
				"ac": {
					"std": 36,
					"when broken": 32,
					"abilities": "construct armor"
				},
				"savingThrows": {
					"fort": {
						"std": 29
					},
					"ref": {
						"std": 19
					},
					"will": {
						"std": 17
					}
				},
				"hardness": 14,
				"hp": [
					{
						"hp": 200
					}
				],
				"immunities": [
					"mental",
					"poison",
					"death effects",
					"disease",
					"doomed",
					"drained",
					"fatigued",
					"healing",
					"necromancy",
					"nonlethal attacks",
					"paralyzed",
					"sickened",
					"unconscious"
				]
			}
		},
		{
			"name": "Aphorite Sharpshooter",
			"source": "B3",
			"page": 204,
			"foundIn": [
				"Jalmeray"
			],
			"otherSources": {
				"Expanded": [
					"LOIL|323"
				]
			},
			"level": 4,
			"traits": [
				"ln",
				"medium",
				"aphorite",
				"human",
				"humanoid"
			],
			"perception": {
				"std": 8
			},
			"senses": [
				{
					"name": "darkvision"
				}
			],
			"languages": {
				"languages": [
					"common",
					"utopian"
				]
			},
			"skills": {
				"acrobatics": {
					"std": 10
				},
				"athletics": {
					"std": 8
				},
				"deception": {
					"std": 10
				},
				"diplomacy": {
					"std": 10
				},
				"intimidation": {
					"std": 10
				},
				"engineering lore": {
					"std": 9
				}
			},
			"abilityMods": {
				"str": 2,
				"dex": 4,
				"con": 2,
				"int": 1,
				"wis": 0,
				"cha": 2
			},
			"items": [
				"breastplate",
				"crossbow (50 bolts)",
				"outrageous hat",
				"shortsword"
			],
			"speed": {
				"walk": 20
			},
			"attacks": [
				{
					"range": "Melee",
					"name": "shortsword",
					"attack": 14,
					"traits": [
						"agile",
						"finesse",
						"versatile <S>"
					],
					"damage": "{@damage 1d6+8} piercing",
					"types": [
						"piercing"
					]
				},
				{
					"range": "Ranged",
					"name": "crossbow",
					"attack": 14,
					"traits": [
						"range increment 60",
						"reload <1>"
					],
					"damage": "{@damage 1d8+8} piercing",
					"types": [
						"piercing"
					]
				}
			],
			"spellcasting": [
				{
					"type": "Innate",
					"tradition": "divine",
					"DC": 18,
					"entry": {
						"1": {
							"spells": [
								{
									"name": "true strike"
								}
							]
						}
					}
				}
			],
			"abilities": {
				"mid": [
					{
						"activity": {
							"number": 2,
							"unit": "action"
						},
						"frequency": {
							"unit": "day",
							"number": 1
						},
						"entries": [
							"The sharpshooter becomes {@condition concealed} for 4 rounds, though they can't use the concealment to {@action Hide} or {@action Sneak}, as normal for concealment where their position is obvious."
						],
						"name": "Crystalline Dust"
					}
				],
				"bot": [
					{
						"entries": [
							"When the sharpshooter reloads their crossbow, they also calculate the best angle to their target, increasing the damage die from {@dice 1d8} to {@dice 1d10} and gaining a +2 circumstance bonus to their damage roll for their next crossbow {@action Strike}, as long as it occurs before the end of their next turn."
						],
						"name": "Calculated Reload"
					},
					{
						"activity": {
							"number": 1,
							"unit": "action"
						},
						"traits": [
							"auditory",
							"emotion",
							"linguistic",
							"mental"
						],
						"entries": [
							"The sharpshooter makes witty, but disparaging comments about the fighting style of a target within 30 feet, expressing sympathy over every missed blow and providing sarcastic advice on how to improve. The target must succeed at a {@dc 18} Will save or take a \u20131 circumstance penalty to attack rolls (\u20132 on a critical failure) for 1 minute or until it makes a successful {@action Strike} against the sharpshooter. A creature who critically succeeds or who {@action Strike||Strikes} the sharpshooter after failing is immune to that sharpshooter's Hurtful Critique for 1 hour."
						],
						"name": "Hurtful Critique"
					}
				]
			},
			"defenses": {
				"ac": {
					"std": 21
				},
				"savingThrows": {
					"fort": {
						"std": 10
					},
					"ref": {
						"std": 12
					},
					"will": {
						"std": 8
					}
				},
				"hp": [
					{
						"hp": 60
					}
				]
			},
			"hasImages": true
		},
		{
			"name": "Arboreal Archive",
			"source": "B3",
			"page": 21,
			"level": 12,
			"traits": [
				"ng",
				"huge",
				"plant"
			],
			"perception": {
				"std": 25
			},
			"senses": [
				{
					"name": "low-light vision"
				},
				{
					"type": "imprecise",
					"name": "{@ability tremorsense}",
					"range": 60
				}
			],
			"languages": {
				"languages": [
					"arboreal",
					"common",
					"sylvan"
				],
				"abilities": [
					"speak with plants"
				]
			},
			"skills": {
				"athletics": {
					"std": 23
				},
				"diplomacy": {
					"std": 22
				},
				"nature": {
					"std": 25
				},
				"stealth": {
					"std": 19
				},
				"forest lore": {
					"std": 28
				}
			},
			"abilityMods": {
				"str": 7,
				"dex": -1,
				"con": 5,
				"int": 4,
				"wis": 7,
				"cha": 4
			},
			"speed": {
				"walk": 25
			},
			"attacks": [
				{
					"range": "Melee",
					"name": "branch",
					"attack": 25,
					"traits": [
						"reach <15 feet>"
					],
					"effects": [
						"{@ability Improved Knockdown}"
					],
					"damage": "{@damage 3d10+10} bludgeoning plus Improved Knockdown (page 305)",
					"types": [
						"bludgeoning"
					]
				}
			],
			"spellcasting": [
				{
					"type": "Innate",
					"tradition": "primal",
					"DC": 32,
					"attack": 24,
					"entry": {
						"2": {
							"spells": [
								{
									"name": "entangle"
								}
							]
						},
						"3": {
							"spells": [
								{
									"name": "earthbind",
									"amount": "at will"
								}
							]
						},
						"6": {
							"spells": [
								{
									"name": "tangling creepers"
								}
							]
						},
						"constant": {
							"4": {
								"spells": [
									{
										"name": "speak with plants"
									}
								]
							}
						}
					}
				}
			],
			"abilities": {
				"mid": [
					{
						"entries": [
							"An arboreal archive takes 10 additional damage from axes."
						],
						"name": "Axe Vulnerability"
					},
					{
						"entries": [
							"If an arboreal archive dies unexpectedly before passing on their knowledge in a succession ritual, the amassed lore within their roots and boughs explodes out in a shock wave that deals {@damage 8d10} mental damage to creatures within 30 feet ({@dc 32} basic Will save) before dissipating; those who fail also fall {@condition prone}."
						],
						"name": "Abeyance Rift"
					}
				],
				"bot": [
					{
						"activity": {
							"number": 3,
							"unit": "action"
						},
						"traits": [
							"concentrate",
							"incapacitation",
							"mental",
							"nonlethal",
							"primal"
						],
						"entries": [
							"The arboreal archive tries to overwhelm foes with a surge of information it has absorbed over its long life. This surge deals {@damage 5d6} mental damage to each enemy within 40 feet, who must attempt a {@dc 32} Will save.",
							{
								"type": "successDegree",
								"entries": {
									"Critical Success": "The creature maintains its composure, takes no damage, and is temporarily immune to Memory Maelstrom for 1 minute.",
									"Success": "The creature is {@condition stunned 1} and takes half damage.",
									"Failure": "The creature takes full damage and is {@condition stunned 3}.",
									"Critical Failure": "The creature takes double damage, is {@condition confused} for {@dice 2d4} rounds, and is {@condition stunned 3}."
								}
							}
						],
						"name": "Memory Maelstrom"
					}
				]
			},
			"hasImages": true,
			"defenses": {
				"ac": {
					"std": 33
				},
				"savingThrows": {
					"fort": {
						"std": 23
					},
					"ref": {
						"std": 17
					},
					"will": {
						"std": 27
					}
				},
				"hp": [
					{
						"hp": 230
					}
				],
				"weaknesses": [
					{
						"name": "axe vulnerability"
					},
					{
						"amount": 15,
						"name": "fire"
					}
				],
				"resistances": [
					{
						"amount": 10,
						"name": "bludgeoning"
					},
					{
						"amount": 10,
						"name": "piercing"
					}
				]
			}
		},
		{
			"name": "Arboreal Reaper",
			"source": "B3",
			"page": 20,
			"level": 7,
			"traits": [
				"n",
				"large",
				"plant"
			],
			"perception": {
				"std": 15
			},
			"senses": [
				{
					"name": "low-light vision"
				}
			],
			"languages": {
				"languages": [
					"arboreal",
					"common",
					"sylvan"
				]
			},
			"skills": {
				"athletics": {
					"std": 17
				},
				"intimidation": {
					"std": 17
				},
				"nature": {
					"std": 15
				},
				"stealth": {
					"std": 14,
					"in forests": 18
				}
			},
			"abilityMods": {
				"str": 6,
				"dex": 2,
				"con": 4,
				"int": 2,
				"wis": 2,
				"cha": 4
			},
			"speed": {
				"walk": 25
			},
			"attacks": [
				{
					"range": "Melee",
					"name": "branch",
					"attack": 18,
					"traits": [
						"reach <10 feet>"
					],
					"damage": "{@damage 2d10+8} bludgeoning",
					"types": [
						"bludgeoning"
					]
				},
				{
					"range": "Melee",
					"name": "root",
					"attack": 18,
					"traits": [
						"agile"
					],
					"damage": "{@damage 2d6+8} bludgeoning plus {@ability Knockdown}",
					"types": [
						"bludgeoning"
					]
				},
				{
					"range": "Ranged",
					"name": "thorns",
					"attack": 16,
					"damage": "{@damage 2d8+5} piercing plus {@damage 1d4} {@condition persistent damage||persistent bleed}",
					"types": [
						"persistent",
						"piercing"
					]
				}
			],
			"spellcasting": [
				{
					"type": "Innate",
					"tradition": "primal",
					"DC": 22,
					"entry": {
						"3": {
							"spells": [
								{
									"name": "vampiric touch"
								}
							]
						},
						"constant": {
							"4": {
								"spells": [
									{
										"name": "speak with plants"
									}
								]
							}
						}
					}
				}
			],
			"abilities": {
				"mid": [
					{
						"entries": [
							"An arboreal reaper takes 5 additional damage from axes."
						],
						"name": "Axe Vulnerability"
					}
				],
				"bot": [
					{
						"activity": {
							"number": 2,
							"unit": "action"
						},
						"entries": [
							"The arboreal reaper grows still and focuses intently on a single foe within 50 feet, draining moisture from the target's body. This deals {@damage 10d6} negative damage ({@dc 25} basic Fortitude save). The arboreal reaper can't Leech Moisture again for {@dice 1d4} rounds."
						],
						"name": "Leech Moisture"
					}
				]
			},
			"hasImages": true,
			"defenses": {
				"ac": {
					"std": 25
				},
				"savingThrows": {
					"fort": {
						"std": 17
					},
					"ref": {
						"std": 13
					},
					"will": {
						"std": 15
					}
				},
				"hp": [
					{
						"hp": 130
					}
				],
				"weaknesses": [
					{
						"name": "axe vulnerability"
					},
					{
						"amount": 10,
						"name": "fire"
					}
				]
			}
		},
		{
			"name": "Arcane Living Rune",
			"source": "B3",
			"page": 163,
			"level": 13,
			"traits": [
				"rare",
				"ln",
				"small",
				"construct"
			],
			"perception": {
				"std": 25
			},
			"senses": [
				{
					"name": "darkvision"
				},
				{
					"name": "true seeing"
				}
			],
			"languages": {
				"languages": [],
				"abilities": [
					"truescript"
				]
			},
			"skills": {
				"arcana": {
					"std": 27
				},
				"deception": {
					"std": 24
				},
				"stealth": {
					"std": 25
				}
			},
			"abilityMods": {
				"str": 1,
				"dex": 6,
				"con": 1,
				"int": 8,
				"wis": 8,
				"cha": 5
			},
			"speed": {
				"walk": 25
			},
			"attacks": [
				{
					"range": "Ranged",
					"name": "electrical blast",
					"attack": 25,
					"traits": [
						"electricity",
						"evocation",
						"range increment <60 feet>"
					],
					"damage": "{@damage 4d12} electricity",
					"types": [
						"electricity"
					]
				}
			],
			"spellcasting": [
				{
					"type": "Innate",
					"tradition": "arcane",
					"DC": 35,
					"attack": 27,
					"entry": {
						"0": {
							"level": 7,
							"spells": [
								{
									"name": "detect magic"
								}
							]
						},
						"5": {
							"spells": [
								{
									"name": "black tentacles",
									"amount": 2
								},
								{
									"name": "cloudkill",
									"amount": 2
								}
							]
						},
						"6": {
							"spells": [
								{
									"name": "chain lightning"
								},
								{
									"name": "disintegrate"
								},
								{
									"name": "glyph of warding",
									"amount": "at will"
								},
								{
									"name": "wall of force"
								}
							]
						},
						"7": {
							"spells": [
								{
									"name": "prismatic spray",
									"amount": 2
								}
							]
						},
						"constant": {
							"6": {
								"spells": [
									{
										"name": "true seeing"
									}
								]
							}
						}
					}
				}
			],
			"abilities": {
				"top": [
					{
						"entries": [
							"A living rune can't speak, but it can sculpt its form into complicated scripts and pictographs that can be understood by any creature with the ability to read written language. A living rune can also understand any written or spoken language."
						],
						"name": "Truescript"
					}
				],
				"mid": [
					{
						"entries": [
							"When a creature attempts to {@action Strike} a living rune and critically misses, the attacker hits the surface (a canvas, wall, or so on) behind the living rune. This might damage the surface or the attacker's weapon, at the GM's discretion."
						],
						"name": "Backdrop"
					},
					{
						"entries": [
							"A living rune can move only along flat surfaces. If the surface it's on is destroyed (such as a portrait hit by a fireball spell or a wall being smashed), the rune takes {@damage 7d6} damage and is shunted to the nearest flat surface. If there is no flat surface within 5 feet, the rune is destroyed."
						],
						"name": "Surface-Bound"
					}
				]
			},
			"defenses": {
				"ac": {
					"std": 34
				},
				"savingThrows": {
					"fort": {
						"std": 20
					},
					"ref": {
						"std": 23
					},
					"will": {
						"std": 27
					}
				},
				"hp": [
					{
						"hp": 245
					}
				],
				"immunities": [
					"poison",
					"death effects",
					"diseased",
					"doomed",
					"drained",
					"fatigued",
					"healing",
					"necromancy",
					"nonlethal",
					"paralyzed",
					"sickened",
					"unconsciousness"
				]
			},
			"hasImages": true
		},
		{
			"name": "Azarketi Explorer",
			"source": "B3",
			"page": 26,
			"level": 2,
			"traits": [
				"cn",
				"medium",
				"amphibious",
				"azarketi",
				"humanoid"
			],
			"perception": {
				"std": 8
			},
			"senses": [
				{
					"name": "low-light vision"
				}
			],
			"languages": {
				"languages": [
					"alghollthu",
					"azlanti",
					"common"
				]
			},
			"skills": {
				"acrobatics": {
					"std": 5
				},
				"athletics": {
					"std": 8,
					"to {@action Swim}": 10
				},
				"deception": {
					"std": 7
				},
				"diplomacy": {
					"std": 7
				},
				"intimidation": {
					"std": 7
				},
				"nature": {
					"std": 4
				},
				"society": {
					"std": 4
				}
			},
			"abilityMods": {
				"str": 4,
				"dex": 1,
				"con": 2,
				"int": 0,
				"wis": 0,
				"cha": 3
			},
			"items": [
				"dagger",
				"trident"
			],
			"speed": {
				"walk": 20,
				"swim": 30
			},
			"attacks": [
				{
					"range": "Melee",
					"name": "trident",
					"attack": 10,
					"damage": "{@damage 1d8+6} piercing",
					"types": [
						"piercing"
					]
				},
				{
					"range": "Melee",
					"name": "dagger",
					"attack": 10,
					"traits": [
						"agile",
						"versatile <S>"
					],
					"damage": "{@damage 1d4+6} piercing",
					"types": [
						"piercing"
					]
				},
				{
					"range": "Ranged",
					"name": "trident",
					"attack": 7,
					"traits": [
						"thrown <20 feet>"
					],
					"damage": "{@damage 1d8+6} piercing",
					"types": [
						"piercing"
					]
				}
			],
			"abilities": {
				"mid": [
					{
						"activity": {
							"number": 1,
							"unit": "reaction"
						},
						"name": "Attack of Opportunity",
						"generic": {
							"tag": "ability"
						}
					},
					{
						"entries": [
							"An azarketi must regularly submerge themself in water to rehydrate their water-acclimated skin. After the first 24 hours outside of water, they take a \u20131 status penalty to Fortitude saves as their skin cracks and their gills become painful. After 48 hours, they struggle to breathe air and begin to suffocate until returned to water."
						],
						"name": "Hydration"
					}
				],
				"bot": [
					{
						"activity": {
							"number": 1,
							"unit": "action"
						},
						"traits": [
							"abjuration",
							"water"
						],
						"entries": [
							"Drawing moisture from the surrounding atmosphere, the azarketi explorer creates a disc of hovering water that deflects incoming attacks. They gain a +1 circumstance bonus to AC until the start of their next turn."
						],
						"name": "Hydraulic Deflection"
					},
					{
						"entries": [
							"While the azarketi explorer is submerged just below the water's surface, they have cover from attacks made by creatures out of the water."
						],
						"name": "Surface Skimmer"
					}
				]
			},
			"hasImages": true,
			"defenses": {
				"ac": {
					"std": 18,
					"with hydraulic deflection": 19
				},
				"savingThrows": {
					"fort": {
						"std": 10
					},
					"ref": {
						"std": 7
					},
					"will": {
						"std": 6
					}
				},
				"hp": [
					{
						"hp": 30
					}
				]
			}
		},
		{
			"name": "Azer",
			"source": "B3",
			"page": 27,
			"level": 2,
			"traits": [
				"ln",
				"medium",
				"elemental",
				"fire",
				"humanoid"
			],
			"perception": {
				"std": 8
			},
			"senses": [
				{
					"name": "darkvision"
				}
			],
			"languages": {
				"languages": [
					"common",
					"ignan"
				]
			},
			"skills": {
				"athletics": {
					"std": 7
				},
				"crafting": {
					"std": 10
				},
				"intimidation": {
					"std": 4
				},
				"plane of fire lore": {
					"std": 6
				}
			},
			"abilityMods": {
				"str": 3,
				"dex": 1,
				"con": 4,
				"int": 2,
				"wis": 2,
				"cha": 0
			},
			"items": [
				"light hammer (5)",
				"scale mail",
				"warhammer"
			],
			"speed": {
				"walk": 20
			},
			"attacks": [
				{
					"range": "Melee",
					"name": "warhammer",
					"attack": 9,
					"traits": [
						"shove"
					],
					"damage": "{@damage 1d8+3} bludgeoning plus {@damage 1d6} fire",
					"types": [
						"bludgeoning",
						"fire"
					]
				},
				{
					"range": "Melee",
					"name": "light hammer",
					"attack": 9,
					"traits": [
						"agile"
					],
					"damage": "{@damage 1d6+3} bludgeoning plus {@damage 1d6} fire",
					"types": [
						"bludgeoning",
						"fire"
					]
				},
				{
					"range": "Ranged",
					"name": "light hammer",
					"attack": 7,
					"traits": [
						"agile",
						"thrown <20 feet>"
					],
					"damage": "{@damage 1d6+3} bludgeoning plus {@damage 1d6} fire",
					"types": [
						"bludgeoning",
						"fire"
					]
				}
			],
			"abilities": {
				"mid": [
					{
						"traits": [
							"aura",
							"fire"
						],
						"entries": [
							"10 feet.",
							"An azer's skin radiates heat like forge fire. A creature that starts their turn in the area must succeed at a {@dc 16} Fortitude save or become {@condition fatigued} while they remain in the area. Creatures immune to environmental heat effects or with any fire resistance are immune."
						],
						"name": "Heat of the Forge"
					}
				],
				"bot": [
					{
						"traits": [
							"evocation",
							"fire",
							"primal"
						],
						"entries": [
							"The azer's {@action Strike||Strikes} deal an extra {@damage 1d6} fire damage (included above). When the azer successfully performs a {@action Grapple} or {@action Shove} action, they also deal {@damage 1d6} fire damage to their target."
						],
						"name": "Burning Touch"
					},
					{
						"activity": {
							"number": 2,
							"unit": "action"
						},
						"traits": [
							"evocation",
							"fire",
							"primal"
						],
						"entries": [
							"The azer shrouds their light hammer in flames and hurls it forward, dealing {@damage 2d6} fire damage to each creature in a 20-foot line ({@dc 16} basic Reflex save)."
						],
						"name": "Scorch"
					}
				]
			},
			"hasImages": true,
			"defenses": {
				"ac": {
					"std": 17
				},
				"savingThrows": {
					"fort": {
						"std": 10
					},
					"ref": {
						"std": 5
					},
					"will": {
						"std": 8
					}
				},
				"hp": [
					{
						"hp": 45
					}
				],
				"immunities": [
					"fire"
				]
			}
		},
		{
			"name": "Bauble Beast",
			"source": "B3",
			"page": 28,
			"level": 6,
			"traits": [
				"uncommon",
				"n",
				"large",
				"beast",
				"earth"
			],
			"perception": {
				"std": 13
			},
			"senses": [
				{
					"name": "darkvision"
				}
			],
			"languages": {
				"languages": [
					"common",
					"dwarven",
					"terran",
					"undercommon"
				]
			},
			"skills": {
				"athletics": {
					"std": 14
				},
				"crafting": {
					"std": 13,
					"to {@action Craft} jewelry": 17
				},
				"deception": {
					"std": 14
				},
				"diplomacy": {
					"std": 12
				},
				"society": {
					"std": 11
				},
				"stealth": {
					"std": 14
				},
				"thievery": {
					"std": 14
				},
				"jewelry lore": {
					"std": 18
				}
			},
			"abilityMods": {
				"str": 4,
				"dex": 4,
				"con": 3,
				"int": 1,
				"wis": 3,
				"cha": 4
			},
			"items": [
				"artisan's tools"
			],
			"speed": {
				"walk": 30,
				"climb": 10
			},
			"attacks": [
				{
					"range": "Melee",
					"name": "jaws",
					"attack": 16,
					"effects": [
						"philanthropic bile"
					],
					"damage": "{@damage 1d8+7} piercing plus {@damage 1d6} {@condition persistent damage||persistent acid} and philanthropic bile",
					"types": [
						"persistent",
						"piercing"
					]
				},
				{
					"range": "Melee",
					"name": "leg",
					"attack": 16,
					"traits": [
						"agile"
					],
					"damage": "{@damage 1d10+7} bludgeoning",
					"types": [
						"bludgeoning"
					]
				},
				{
					"range": "Ranged",
					"name": "bile",
					"attack": 16,
					"traits": [
						"acid",
						"range increment <30 feet>"
					],
					"effects": [
						"philanthropic bile"
					],
					"damage": "{@damage 2d8} acid plus {@damage 1d6} {@condition persistent damage||persistent acid} and philanthropic bile",
					"types": [
						"acid",
						"persistent"
					]
				}
			],
			"abilities": {
				"bot": [
					{
						"entries": [
							"Exposure to the bauble beast's magical stomach fluids enchants the mind. A creature critically hit by the beast's jaws or bile {@action Strike} is subject to a {@spell charitable urge|apg} spell ({@dc 23})."
						],
						"name": "Philanthropic Bile"
					},
					{
						"traits": [
							"arcane",
							"enchantment",
							"exploration"
						],
						"entries": [
							"The jeweler beast creates imitation jewelry within its own digestive system. This takes about 4 hours. Determining the jewelry is fake works like detecting a forgery (Core Rulebook 251), using either {@skill Perception} or {@skill Crafting} instead of Perception or {@skill Society}, with a DC of 25.",
							"The process of creating fake jewelry also places an enchantment inside the item. Anyone who dons the imitation jewelry is targeted with a {@dc 24} {@spell suggestion} spell with a duration of 1 hour on a failure or 24 hours on a critical failure.",
							"A creature that fails learns the location where the fake jewelry was created and is compelled to collect their valuable belongings and bring them to that location. Removing the imitation jewelry ends the spell immediately, but the wearer can't take it off voluntarily."
						],
						"name": "Forge Jewelry"
					}
				]
			},
			"hasImages": true,
			"defenses": {
				"ac": {
					"std": 23
				},
				"savingThrows": {
					"fort": {
						"std": 15
					},
					"ref": {
						"std": 12
					},
					"will": {
						"std": 15
					}
				},
				"hp": [
					{
						"hp": 100
					}
				]
			}
		},
		{
			"name": "Baykok",
			"source": "B3",
			"page": 29,
			"level": 9,
			"traits": [
				"ce",
				"medium",
				"undead"
			],
			"perception": {
				"std": 19
			},
			"senses": [
				{
					"name": "darkvision"
				}
			],
			"languages": {
				"languages": [
					"common"
				]
			},
			"skills": {
				"acrobatics": {
					"std": 17
				},
				"athletics": {
					"std": 19
				},
				"stealth": {
					"std": 17
				}
			},
			"abilityMods": {
				"str": 6,
				"dex": 4,
				"con": 5,
				"int": 0,
				"wis": 4,
				"cha": 1
			},
			"items": [
				"+1 striking greatclub",
				"+1 longbow"
			],
			"speed": {
				"walk": 30,
				"fly": 40
			},
			"attacks": [
				{
					"range": "Melee",
					"name": "greatclub",
					"attack": 21,
					"traits": [
						"backswing",
						"magical",
						"shove"
					],
					"damage": "{@damage 2d10+9} bludgeoning",
					"types": [
						"bludgeoning"
					]
				},
				{
					"range": "Ranged",
					"name": "longbow",
					"attack": 21,
					"traits": [
						"deadly <d10>",
						"magical",
						"volley <30 feet>"
					],
					"effects": [
						"arrow of despair"
					],
					"damage": "{@damage 1d8+6} piercing plus {@damage 1d8} mental and arrow of despair",
					"types": [
						"mental",
						"piercing"
					]
				}
			],
			"abilities": {
				"mid": [
					{
						"traits": [
							"aura",
							"emotion",
							"fear",
							"mental"
						],
						"entries": [
							"120 feet, {@dc 25}"
						],
						"name": "Frightful Presence",
						"generic": {
							"tag": "ability"
						}
					}
				],
				"bot": [
					{
						"traits": [
							"emotion",
							"enchantment",
							"fear",
							"incapacitation",
							"mental",
							"occult"
						],
						"entries": [
							"A baykok creates an {@condition invisible} arrow of bone as it draws its bow. A {@condition frightened} creature hit by the arrow is stricken with loneliness and despair and must attempt a {@dc 26} Will save; if the {@action Strike} was a critical hit, the target uses the outcome one degree of success worse than the result of its save.",
							{
								"type": "successDegree",
								"entries": {
									"Critical Success": "The creature is unaffected.",
									"Success": "The creature is {@condition slowed 1} for 1 round.",
									"Failure": "The creature's {@condition frightened} value increases by 1 (to a maximum of 4), and it is {@condition slowed 1} until its {@condition frightened} condition ends.",
									"Critical Failure": "As failure, but the creature is {@condition paralyzed} until its {@condition frightened} condition ends. At the start of each of its turns, it can end the {@condition paralyzed} condition early with a successful {@dc 26} Will save."
								}
							}
						],
						"name": "Arrow of Despair"
					},
					{
						"activity": {
							"number": 1,
							"unit": "action"
						},
						"traits": [
							"curse",
							"necromancy",
							"occult"
						],
						"requirements": "The baykok is adjacent to a {@condition paralyzed}, {@condition restrained}, or {@condition unconscious} living humanoid",
						"entries": [
							"The baykok touches the target and devours part of its life force. The target must succeed at a {@dc 26} Fortitude save or be afflicted with the baykok's wasting curse. If the target fails and wasn't already affected by the wasting curse, the baykok gains 20 temporary Hit Points that last for 1 hour."
						],
						"name": "Devour Life"
					},
					{
						"traits": [
							"curse",
							"necromancy",
							"occult"
						],
						"entries": [
							"The baykok steals life from its victim and leaves listless dread in its place. If a target fails its save against Devour Life, it becomes {@condition drained 1}. Each time the target gets a full night's rest, it must succeed at a {@dc 26} Fortitude save or its {@condition drained} value increases rather than decreasing. The curse ends if the creature recovers from the {@condition drained} condition, but if the creature would reach {@condition drained 5} from this effect, it dies."
						],
						"name": "Wasting Curse"
					}
				]
			},
			"hasImages": true,
			"defenses": {
				"ac": {
					"std": 27
				},
				"savingThrows": {
					"fort": {
						"std": 20
					},
					"ref": {
						"std": 19
					},
					"will": {
						"std": 15
					}
				},
				"hp": [
					{
						"hp": 200,
						"abilities": [
							"{@ability negative healing|b2}"
						]
					}
				],
				"immunities": [
					"poison",
					"death effects",
					"disease",
					"paralyzed",
					"unconscious"
				],
				"weaknesses": [
					{
						"amount": 10,
						"name": "air"
					},
					{
						"amount": 10,
						"name": "bludgeoning"
					},
					{
						"amount": 10,
						"name": "earth"
					}
				]
			}
		},
		{
			"name": "Betobeto-san",
			"source": "B3",
			"page": 31,
			"level": 12,
			"traits": [
				"uncommon",
				"n",
				"medium",
				"incorporeal",
				"shadow",
				"spirit"
			],
			"perception": {
				"std": 22
			},
			"senses": [
				{
					"type": "precise",
					"name": "fearsense",
					"range": 60
				},
				{
					"name": "greater darkvision"
				}
			],
			"languages": {
				"languages": [
					"common",
					"shadowtongue"
				]
			},
			"skills": {
				"deception": {
					"std": 23
				},
				"intimidation": {
					"std": 23
				},
				"stealth": {
					"std": 27
				}
			},
			"abilityMods": {
				"str": 4,
				"dex": 7,
				"con": 5,
				"int": 4,
				"wis": 4,
				"cha": 5
			},
			"items": [
				"sandals"
			],
			"speed": {
				"walk": 40
			},
			"attacks": [
				{
					"range": "Melee",
					"name": "claw",
					"attack": 25,
					"traits": [
						"agile",
						"finesse",
						"magical"
					],
					"damage": "{@damage 3d12+10} negative",
					"types": [
						"negative"
					]
				}
			],
			"abilities": {
				"top": [
					{
						"traits": [
							"divination",
							"mental",
							"occult"
						],
						"entries": [
							"The betobeto-san is aware of all {@condition frightened} creatures within the listed range."
						],
						"name": "Fearsense"
					}
				],
				"mid": [
					{
						"traits": [
							"auditory",
							"aura",
							"emotion",
							"fear",
							"illusion",
							"mental",
							"occult"
						],
						"entries": [
							"60 feet. The betobeto-san's footsteps seem to draw ever closer, yet the source remains difficult to pinpoint. Each creature that starts its turn within 60 feet of the betobeto-san must attempt a {@dc 29} Will save.",
							{
								"type": "successDegree",
								"entries": {
									"Critical Success": "The creature is unaffected and is temporarily immune for 1 minute.",
									"Success": "The creature becomes {@condition frightened 1}.",
									"Failure": "The creature becomes {@condition frightened 2}.",
									"Critical Failure": "The creature becomes {@condition frightened 4}."
								}
							}
						],
						"name": "Ominous Footsteps"
					},
					{
						"entries": [
							"The betobeto-san is {@condition invisible} unless within an area of bright light."
						],
						"name": "Shadow Invisibility"
					},
					{
						"activity": {
							"number": 1,
							"unit": "reaction"
						},
						"traits": [
							"conjuration",
							"occult",
							"shadow",
							"teleportation"
						],
						"trigger": "A bright light source reveals the betobeto-san",
						"requirements": "The betobeto-san isn't already within an area of bright light",
						"entries": [
							"The betobeto-san Steps briefly into the {@place Shadow Plane} and then back again, appearing up to 30 feet away from where they began."
						],
						"name": "Shadow Step"
					}
				],
				"bot": [
					{
						"activity": {
							"number": 1,
							"unit": "action"
						},
						"traits": [
							"auditory",
							"illusion",
							"occult"
						],
						"entries": [
							"The betobeto-san {@action Step||Steps}. They then create two illusory decoys of sound within 15 feet of them that mimic the sounds of their ominous footsteps. These decoys act independently on the betobeto-san's initiative with 2 actions apiece. They can only {@action Sneak} or {@action Stride}, and they have a."
						],
						"name": "Stepping Decoy"
					}
				]
			},
			"hasImages": true,
			"defenses": {
				"ac": {
					"std": 33
				},
				"savingThrows": {
					"fort": {
						"std": 19
					},
					"ref": {
						"std": 25
					},
					"will": {
						"std": 22
					}
				},
				"hp": [
					{
						"hp": 170
					}
				],
				"immunities": [
					"poison",
					"disease",
					"paralyzed",
					"precision"
				],
				"resistances": [
					{
						"amount": 10,
						"name": "all damage",
						"note": "except force, {@item ghost touch}, or positive; double resistance vs. non-magical"
					}
				]
			}
		},
		{
			"name": "Bison",
			"source": "B3",
			"page": 32,
			"level": 4,
			"traits": [
				"n",
				"large",
				"animal"
			],
			"perception": {
				"std": 8
			},
			"senses": [
				{
					"type": "imprecise",
					"name": "scent",
					"range": 60
				}
			],
			"skills": {
				"athletics": {
					"std": 14
				},
				"survival": {
					"std": 10
				}
			},
			"abilityMods": {
				"str": 6,
				"dex": 3,
				"con": 5,
				"int": -5,
				"wis": 2,
				"cha": -1
			},
			"speed": {
				"walk": 30
			},
			"attacks": [
				{
					"range": "Melee",
					"name": "hoof",
					"attack": 12,
					"damage": "{@damage 2d6+6} bludgeoning",
					"types": [
						"bludgeoning"
					]
				},
				{
					"range": "Melee",
					"name": "horn",
					"attack": 12,
					"effects": [
						"Knockdown"
					],
					"damage": "{@damage 2d8+6} piercing plus Knockdown",
					"types": [
						"piercing"
					]
				}
			],
			"abilities": {
				"mid": [
					{
						"entries": [
							"The bison reduces the effects it suffers from cold environments by one step."
						],
						"name": "Cold Adaptation"
					}
				],
				"bot": [
					{
						"activity": {
							"number": 2,
							"unit": "action"
						},
						"entries": [
							"The bison surges forward at its foe, horns lowered. It {@action Stride||Strides} twice. If the bison ends its movement within melee range of an enemy, it makes a horn {@action Strike} against that enemy. This {@action Strike} gains the fatal <d12> trait."
						],
						"name": "Pointed Charge"
					},
					{
						"activity": {
							"number": 3,
							"unit": "action"
						},
						"entries": [
							"The bison kicks up dust and shakes the ground as it charges. The stampeding bison {@action Stride||Strides} up to twice its Speed in a straight line, dealing {@damage 4d6+6} bludgeoning damage ({@dc 21} basic Reflex save) to any Medium or smaller creature in its path.",
							"Multiple bison can participate in Rolling Thunder by spending this ability's actions and waiting to charge until the herd is ready. Before the beginning of their next turn, they can then charge as a reaction triggered by an adjacent bison beginning its Rolling Thunder charge.",
							"All bison in the combined charge must charge in parallel lines, so the areas can't overlap. The combined charge deals an additional {@damage 3d6} bludgeoning damage to creatures in the area, and a creature that fails the Reflex saving throw is also knocked {@condition prone}."
						],
						"name": "Rolling Thunder"
					}
				]
			},
			"hasImages": true,
			"defenses": {
				"ac": {
					"std": 20
				},
				"savingThrows": {
					"fort": {
						"std": 13
					},
					"ref": {
						"std": 11
					},
					"will": {
						"std": 8
					}
				},
				"hp": [
					{
						"hp": 70
					}
				]
			}
		},
		{
			"name": "Blood Hag",
			"source": "B3",
			"page": 130,
			"level": 8,
			"traits": [
				"ce",
				"medium",
				"hag",
				"humanoid"
			],
			"perception": {
				"std": 17
			},
			"senses": [
				{
					"type": "imprecise",
					"name": "bloodsense",
					"range": 90
				},
				{
					"name": "darkvision"
				}
			],
			"languages": {
				"languages": [
					"abyssal",
					"aklo",
					"common",
					"infernal",
					"jotun"
				]
			},
			"skills": {
				"acrobatics": {
					"std": 15
				},
				"athletics": {
					"std": 16
				},
				"deception": {
					"std": 19
				},
				"diplomacy": {
					"std": 17
				},
				"occultism": {
					"std": 14
				},
				"stealth": {
					"std": 17
				}
			},
			"abilityMods": {
				"str": 4,
				"dex": 5,
				"con": 2,
				"int": 2,
				"wis": 3,
				"cha": 5
			},
			"speed": {
				"walk": 25
			},
			"attacks": [
				{
					"range": "Melee",
					"name": "claw",
					"attack": 18,
					"traits": [
						"agile"
					],
					"effects": [
						"{@ability Grab}"
					],
					"damage": "{@damage 2d8+7} slashing plus {@ability Grab}",
					"types": [
						"slashing"
					]
				},
				{
					"range": "Melee",
					"name": "jaws",
					"attack": 18,
					"damage": "{@damage 2d12+7} piercing",
					"types": [
						"piercing"
					]
				},
				{
					"range": "Ranged",
					"name": "firebolt",
					"attack": 19,
					"traits": [
						"agile",
						"fire"
					],
					"damage": "{@damage 2d10+8} fire",
					"types": [
						"fire"
					]
				}
			],
			"spellcasting": [
				{
					"type": "Innate",
					"tradition": "occult",
					"DC": 26,
					"entry": {
						"4": {
							"spells": [
								{
									"name": "charm"
								},
								{
									"name": "sleep",
									"amount": 3
								}
							]
						}
					}
				}
			],
			"abilities": {
				"top": [
					{
						"entries": [
							"A blood hag can sense the presence of blood and creatures with blood. She can tell the difference between spilled blood and the blood within a living creature."
						],
						"name": "Bloodsense"
					},
					{
						"entries": [
							"A blood hag adds death ward, fiery body, and nightmare to her coven's spells (page 304)."
						],
						"name": "Coven",
						"generic": {
							"tag": "ability"
						}
					},
					{
						"entries": [
							"A blood hag wears a covering of skin stolen from a humanoid creature she has killed, hiding her true form and granting her the effects of a 4th-level {@spell misdirection}, with herself as the primary target and the creature whose skin she is wearing as the secondary target. Spreading coarse salt inside the skin prevents the hag from putting it back on, forcing her to keep her fiery form until she kills another humanoid and spends 1 hour turning it into a new disguise."
						],
						"name": "Borrowed Skin"
					}
				],
				"bot": [
					{
						"activity": {
							"number": 3,
							"unit": "action"
						},
						"traits": [
							"concentrate",
							"fire",
							"occult",
							"polymorph",
							"transmutation"
						],
						"entries": [
							"The blood hag removes her borrowed skin and transforms into a brilliant ball of fire. She becomes amorphous, gains the {@trait fire} trait and a fly Speed of 60 feet, becomes immune to fire, and emits light as a torch. She loses her melee {@action Strike||Strikes} and can't Drain Blood, but she deals {@damage 3d10} fire damage ({@dc 26} basic Reflex save) to each creature that touches her, as well as to each creature that succeeds at a melee {@action Strike} against her with an unarmed attack or from an adjacent space. If her skin is intact, she can return to her normal form by spending a single action that has the {@trait manipulate} trait while adjacent to the skin.",
							"The hag can instead Assume Fiery Form as a single action, bursting through her skin in a blast of flames. Doing so destroys her borrowed skin and deals {@damage 9d6} fire damage ({@dc 26} basic Reflex save) in a 20-foot emanation."
						],
						"name": "Assume Fiery Form"
					},
					{
						"activity": {
							"number": 1,
							"unit": "action"
						},
						"traits": [
							"necromancy",
							"occult"
						],
						"requirements": "A {@condition grabbed}, {@condition paralyzed}, {@condition restrained}, {@condition unconscious}, or willing creature is within the blood hag's reach",
						"entries": [
							"The hag sinks her fangs into the creature to drink its blood. This requires a successful {@skill Athletics} check against the victim's Fortitude DC if the victim is {@condition grabbed} and is automatic for any of the other conditions. The victim becomes {@condition drained 1}. The hag regains 15 Hit Points, gaining any excess HP as temporary Hit Points that last for 1 hour. Drinking blood from a creature that's already {@condition drained} doesn't restore any Hit Points to the hag but increases the victim's {@condition drained} value by 1, killing the victim when it reaches {@condition drained 5}. A victim's {@condition drained} condition decreases by 1 per week. A blood transfusion, which requires a successful {@dc 20} {@skill Medicine} check and sufficient blood or a blood donor, reduces the {@condition drained} condition by 1 after 10 minutes."
						],
						"name": "Drain Blood"
					}
				]
			},
			"hasImages": true,
			"defenses": {
				"ac": {
					"std": 26
				},
				"savingThrows": {
					"fort": {
						"std": 14
					},
					"ref": {
						"std": 17
					},
					"will": {
						"std": 17
					}
				},
				"hp": [
					{
						"hp": 170
					}
				],
				"immunities": [
					"bleed"
				],
				"weaknesses": [
					{
						"amount": 10,
						"name": "cold iron"
					}
				]
			}
		},
		{
			"name": "Blood Painter",
			"source": "B3",
			"foundIn": [
				"Nex"
			],
			"otherSources": {
				"Expanded": [
					"LOIL|323"
				]
			},
			"page": 33,
			"level": 9,
			"traits": [
				"ne",
				"large",
				"aberration"
			],
			"perception": {
				"std": 19
			},
			"senses": [
				{
					"type": "imprecise",
					"name": "bloodsense",
					"range": 60
				},
				{
					"name": "darkvision"
				}
			],
			"languages": {
				"languages": [
					"aklo",
					"common"
				]
			},
			"skills": {
				"athletics": {
					"std": 20
				},
				"medicine": {
					"std": 19
				},
				"stealth": {
					"std": 17
				},
				"art lore": {
					"std": 21
				}
			},
			"abilityMods": {
				"str": 5,
				"dex": 4,
				"con": 3,
				"int": 6,
				"wis": 4,
				"cha": 3
			},
			"speed": {
				"walk": 30,
				"climb": 15
			},
			"attacks": [
				{
					"range": "Melee",
					"name": "claw",
					"attack": 20,
					"traits": [
						"agile",
						"reach <10 feet>"
					],
					"damage": "{@damage 3d8+8} slashing plus {@damage 1d8} {@condition persistent damage||persistent bleed}",
					"types": [
						"persistent",
						"slashing"
					]
				}
			],
			"abilities": {
				"top": [
					{
						"entries": [
							"A blood painter can detect exposed blood as an imprecise sense at the listed range, including from creatures taking {@condition persistent damage||persistent bleed damage}."
						],
						"name": "Bloodsense"
					}
				],
				"mid": [
					{
						"entries": [
							"When subject to a visual illusion with the {@trait incapacitation} trait, the blood painter doesn't adjust their degree of success due to the {@trait incapacitation} trait."
						],
						"name": "Easily Fascinated"
					}
				],
				"bot": [
					{
						"activity": {
							"number": 1,
							"unit": "action"
						},
						"traits": [
							"enchantment",
							"manipulate",
							"mental",
							"occult"
						],
						"requirements": "The blood painter is within reach of an enemy taking {@condition persistent damage||persistent bleed damage}",
						"entries": [
							"The blood painter touches the creature and applies blood to one of their four claws; the blood remains fresh for 1 minute. The target must succeed at a {@dc 28} Will save or become {@condition fascinated} with the blood painter."
						],
						"name": "Dab"
					},
					{
						"activity": {
							"number": 1,
							"unit": "action"
						},
						"traits": [
							"concentrate",
							"illusion",
							"manipulate",
							"occult"
						],
						"requirements": "The blood painter has fresh blood applied to a claw using Dab",
						"entries": [
							"The blood painter expends the blood on one claw to paint a illusion with the effects of one of the following spells: {@spell illusory creature}, {@spell illusory disguise}, {@spell illusory object}, or {@spell mirror image}. The Paint action gains the traits of the spell it's reproducing, and the blood painter can {@action Sustain a Spell} on these effects. They use a spell attack modifier of +20 and {@dc 28} for these effects, which are heightened to 5th level. If they have fresh blood applied to two or more claws, the blood painter can expend the blood on all of them to instead produce the effects of cloak of colors or vibrant pattern. Any effects produced by this ability have a +2 status bonus to attack rolls, damage rolls, saving throws, skill checks, and AC against the creature whose blood was used to Paint and that creature takes a \u20132 status penalty to {@skill Perception} checks and saves against it."
						],
						"name": "Paint"
					}
				]
			},
			"hasImages": true,
			"defenses": {
				"ac": {
					"std": 27
				},
				"savingThrows": {
					"fort": {
						"std": 16
					},
					"ref": {
						"std": 19
					},
					"will": {
						"std": 17
					}
				},
				"hp": [
					{
						"hp": 155
					}
				]
			}
		},
		{
			"name": "Bone Ship",
			"source": "B3",
			"foundIn": [
				"Geb"
			],
			"otherSources": {
				"Expanded": [
					"LOIL|323"
				]
			},
			"page": 34,
			"level": 18,
			"traits": [
				"rare",
				"ce",
				"gargantuan",
				"undead"
			],
			"perception": {
				"std": 32
			},
			"senses": [
				{
					"name": "darkvision"
				}
			],
			"languages": {
				"languages": [
					"common",
					"necril (can't speak any language)"
				]
			},
			"skills": {
				"athletics": {
					"std": 33
				},
				"intimidation": {
					"std": 31
				},
				"sailing lore": {
					"std": 37
				}
			},
			"abilityMods": {
				"str": 9,
				"dex": 5,
				"con": 9,
				"int": 1,
				"wis": 6,
				"cha": 5
			},
			"speed": {
				"swim": 40
			},
			"attacks": [
				{
					"range": "Melee",
					"name": "hull",
					"attack": 35,
					"traits": [
						"reach <20 feet>"
					],
					"damage": "{@damage 3d10+17} bludgeoning plus {@damage 2d10} negative",
					"types": [
						"bludgeoning",
						"negative"
					]
				},
				{
					"range": "Melee",
					"name": "skeleton crew",
					"attack": 35,
					"traits": [
						"agile"
					],
					"damage": "{@damage 3d6+17} slashing plus {@damage 2d10} negative",
					"types": [
						"negative",
						"slashing"
					]
				},
				{
					"range": "Ranged",
					"name": "bone cannon",
					"attack": 35,
					"traits": [
						"brutal",
						"divine",
						"negative",
						"range increment <100 feet>"
					],
					"damage": "{@damage 2d12+12} bludgeoning damage plus {@damage 2d10} negative",
					"types": [
						"bludgeoning",
						"negative"
					]
				}
			],
			"abilities": {
				"top": [
					{
						"traits": [
							"divine",
							"evil",
							"necromancy"
						],
						"entries": [
							"The bone ship is compelled not by a single mind, but by the collective consciousness of dead sailors' souls. The ship is immune to {@trait mental} effects that target only a specific number of creatures. It's still subject to {@trait mental} effects that affect all creatures in an area. Any creature that tries to communicate with the ship via telepathy or read its thoughts hears the {@condition dying} screams and gasps of the crew, and is targeted with a 9th-level {@spell warp mind} spell ({@dc 41})",
							"The ship animates skeletal crew members out of its own bones, arming them with rusty old cutlasses or other armaments so they can attack anyone who comes next to the ship. These entities have appearances matching those the bound souls had in life but aren't truly individuals; anything that targets them in fact targets the bone ship they're a part of.",
							"Hundreds of black soul gems decorate the ship's exterior, each holding one soul. These gems can hold souls of creatures whose level was 16th or lower, and they have no value. If the ship is destroyed, all these gems shatter, freeing the souls within.",
							"Trawl for Bones (downtime) The bone ship spends 1 day scavenging bones from the sea and restores itself to full Hit Points."
						],
						"name": "Skeleton Crew"
					},
					{
						"traits": [
							"downtime"
						],
						"entries": [
							"The bone ship spends 1 day scavenging bones from the sea and restores itself to full Hit Points."
						],
						"name": "Trawl for Bones"
					}
				],
				"mid": [
					{
						"traits": [
							"aura",
							"divine",
							"enchantment",
							"fear",
							"mental"
						],
						"entries": [
							"30 feet. The churning water around the bone ship tinges red with seeping blood. A living creature that enters water in the aura sees visions of itself drowning in the blood and must attempt a {@dc 37} Will save.",
							"After attempting this saving throw, the creature is temporarily immune for 1 hour. On a failure, the creature becomes {@condition frightened 2} ({@condition frightened 4} on a critical failure) and {@condition stunned 1}, and it takes a \u20134 status penalty to {@skill Athletics} checks to {@action Swim}."
						],
						"name": "Blood Wake"
					}
				],
				"bot": [
					{
						"activity": {
							"number": 2,
							"unit": "action"
						},
						"entries": [
							"The bone ship makes four bone cannon {@action Strike||Strikes}, each targeting a different creature."
						],
						"name": "Cannonade"
					},
					{
						"activity": {
							"number": 1,
							"unit": "action"
						},
						"entries": [
							"The bone ship makes a special bone cannon {@action Strike}, firing a chain made of bones. A creature hit by this {@action Strike} is {@condition grabbed} by the chain ({@action Escape} {@dc 41}). The bone ship can use {@action Interact} actions to reel in a {@condition grabbed} creature 50 feet per action spent, and when the ship moves, it pulls the {@condition grabbed} creature along with it."
						],
						"name": "Chain Shot"
					},
					{
						"activity": {
							"number": 2,
							"unit": "action"
						},
						"traits": [
							"divine"
						],
						"entries": [
							"The crew let out an anguished cry in unison. This is a {@spell wail of the banshee} spell with 100-foot emanation ({@dc 39}). In addition, any creature within 5 feet of the ship is {@condition grabbed} by the crew. The ship can't use Crew's Call again for {@dice 1d4+1} rounds."
						],
						"name": "Crew's Call"
					},
					{
						"activity": {
							"number": 3,
							"unit": "action"
						},
						"entries": [
							"As Trample (Huge or smaller, hull, {@dc 43}, page 306), but the bone ship Swims up to double its swim."
						],
						"name": "Keelhaul"
					},
					{
						"activity": {
							"number": 1,
							"unit": "action"
						},
						"traits": [
							"divine"
						],
						"entries": [
							"The bone ship casts {@spell bind soul}. The target must have died due to the bone ship's assault or from drowning. The creature's soul becomes part of the ghostly crew. A new soul gem grows on the ship, and the bone ship is {@condition quickened} for 1 minute. It can use the extra action only to {@action Strike} or {@action Swim}."
						],
						"name": "Pressgang Soul"
					}
				]
			},
			"hasImages": true,
			"defenses": {
				"ac": {
					"std": 42,
					"abilities": "{@ability all-around vision}"
				},
				"savingThrows": {
					"fort": {
						"std": 33
					},
					"ref": {
						"std": 27
					},
					"will": {
						"std": 30
					}
				},
				"hp": [
					{
						"hp": 415
					}
				],
				"immunities": [
					"poison",
					"death effects",
					"disease",
					"paralyzed",
					"skeleton crew",
					"unconscious"
				],
				"resistances": [
					{
						"amount": 10,
						"name": "cold"
					},
					{
						"amount": 10,
						"name": "electricity"
					},
					{
						"amount": 10,
						"name": "fire"
					},
					{
						"amount": 10,
						"name": "piercing"
					},
					{
						"amount": 10,
						"name": "slashing"
					}
				]
			}
		},
		{
			"name": "Bore Worm Swarm",
			"source": "B3",
			"foundIn": [
				"Alkenstar",
				"Mana Wastes"
			],
			"otherSources": {
				"Expanded": [
					"LOIL|323"
				]
			},
			"page": 36,
			"level": 5,
			"traits": [
				"n",
				"large",
				"animal",
				"swarm"
			],
			"perception": {
				"std": 12
			},
			"senses": [
				{
					"type": "imprecise",
					"name": "{@ability tremorsense}",
					"range": 60
				}
			],
			"skills": {
				"acrobatics": {
					"std": 10
				},
				"stealth": {
					"std": 12
				}
			},
			"abilityMods": {
				"str": -1,
				"dex": 3,
				"con": 4,
				"int": -5,
				"wis": 1,
				"cha": -4
			},
			"speed": {
				"walk": 15,
				"burrow": 30
			},
			"abilities": {
				"bot": [
					{
						"activity": {
							"number": 1,
							"unit": "action"
						},
						"entries": [
							"Each enemy in the swarm's space takes {@damage 3d6} acid damage ({@dc 22} basic Reflex save). Creatures that fail this save become {@condition sickened 1} from the swarm's painful bites."
						],
						"name": "Swarming Bites"
					}
				]
			},
			"hasImages": true,
			"defenses": {
				"ac": {
					"std": 20
				},
				"savingThrows": {
					"fort": {
						"std": 15
					},
					"ref": {
						"std": 12
					},
					"will": {
						"std": 8
					}
				},
				"hp": [
					{
						"hp": 60
					}
				],
				"immunities": [
					"acid",
					"precision",
					"swarm mind"
				],
				"weaknesses": [
					{
						"amount": 4,
						"name": "area damage"
					},
					{
						"amount": 4,
						"name": "splash damage"
					},
					{
						"amount": 8,
						"name": "water"
					}
				]
			}
		},
		{
			"name": "Brainchild",
			"source": "B3",
			"page": 38,
			"level": 11,
			"traits": [
				"rare",
				"ce",
				"large",
				"illusion",
				"mental"
			],
			"perception": {
				"std": 18
			},
			"senses": [
				{
					"name": "darkvision"
				}
			],
			"languages": {
				"languages": [
					"universal language"
				],
				"abilities": [
					"{@ability telepathy} 100 feet"
				]
			},
			"skills": {
				"deception": {
					"std": 22
				},
				"intimidation": {
					"std": 24
				},
				"performance": {
					"std": 22
				},
				"society": {
					"std": 21
				},
				"stealth": {
					"std": 20
				}
			},
			"abilityMods": {
				"str": 4,
				"dex": 5,
				"con": 4,
				"int": 2,
				"wis": 3,
				"cha": 7
			},
			"speed": {
				"walk": 30,
				"fly": 30
			},
			"attacks": [
				{
					"range": "Melee",
					"name": "illusory weapon",
					"attack": 24,
					"traits": [
						"illusion",
						"mental",
						"occult"
					],
					"effects": [
						"urban legend"
					],
					"damage": "{@damage 4d6+10} mental plus urban legend",
					"types": [
						"mental"
					]
				},
				{
					"range": "Ranged",
					"name": "illusory weapon",
					"attack": 24,
					"traits": [
						"illusion",
						"mental",
						"occult",
						"range <100 feet>"
					],
					"effects": [
						"urban legend"
					],
					"damage": "{@damage 4d6+6} mental plus urban legend",
					"types": [
						"mental"
					]
				}
			],
			"spellcasting": [
				{
					"type": "Innate",
					"tradition": "occult",
					"DC": 30,
					"entry": {
						"0": {
							"level": 6,
							"spells": [
								{
									"name": "ghost sound"
								},
								{
									"name": "message"
								}
							]
						},
						"4": {
							"spells": [
								{
									"name": "dimension door",
									"amount": 2
								}
							]
						},
						"5": {
							"spells": [
								{
									"name": "phantasmal killer",
									"amount": 3,
									"notes": [
										"image resembles the brainchild"
									]
								}
							]
						}
					}
				}
			],
			"abilities": {
				"top": [
					{
						"entries": [
							"Anything spoken by the brainchild is perceived by the listener in its native language."
						],
						"name": "Universal Language"
					},
					{
						"entries": [
							"A brainchild is sustained only by the reputation that precedes them.",
							"Mindless creatures are immune to a brainchild and can't perceive them. The brainchild's size, features, and items, as well as the appearance of their attacks, match what the foes perceiving them expect. If foes expect to see different things, the brainchild chooses which to manifest. If any creature that can perceive the brainchild believes the brainchild has one of the abilities below, the brainchild has that ability. A creature can {@action Seek} or {@action Sense Motive} to attempt to disbelieve an individual ability. If at any point no creature perceiving the brainchild believes in the ability, the brainchild loses that ability immediately. If foes expect different particulars, such as one believing the brainchild is immune to fire and another believing they're immune to divinations, the brainchild chooses one to have.",
							{
								"type": "list",
								"items": [
									"{@b {@ability Tremorsense}} (imprecise) 100 feet",
									"{@b Immunity} to one damage type, magic school, or condition",
									"{@b Weakness} 10 to one damage type other than mental",
									"{@b Resistance} 10 to physical damage, with an exception for either cold iron or silver",
									"{@b Frightful Presence} (aura, emotion, fear, mental) 100 feet, {@dc 28}",
									"{@b {@damage 1d6} Extra Damage} on {@action Strike||Strikes}, of a type one foe believes in",
									"{@b Additional Spells} {@spell phantom pain} and {@spell shadow blast} at 6th level"
								]
							}
						],
						"name": "Urban Legend"
					}
				],
				"mid": [
					{
						"traits": [
							"illusion",
							"mental",
							"occult"
						],
						"entries": [
							"When a brainchild is destroyed, it returns if anyone still fully believes it exists, re-forming within 100 feet of any believer after {@dice 2d4} days."
						],
						"name": "Persistence of Memory"
					}
				]
			},
			"hasImages": true,
			"defenses": {
				"ac": {
					"std": 30
				},
				"savingThrows": {
					"fort": {
						"std": 21
					},
					"ref": {
						"std": 22
					},
					"will": {
						"std": 18
					}
				},
				"hp": [
					{
						"hp": 200
					}
				],
				"immunities": [
					"death effects",
					"detection",
					"diseased",
					"doomed",
					"necromancy",
					"scrying"
				],
				"weaknesses": [
					{
						"amount": 10,
						"name": "mental"
					}
				]
			}
		},
		{
			"name": "Brimorak",
			"source": "B3",
			"page": 62,
			"level": 5,
			"traits": [
				"ce",
				"small",
				"demon",
				"fiend"
			],
			"perception": {
				"std": 12
			},
			"senses": [
				{
					"name": "darkvision"
				},
				{
					"name": "smoke vision"
				}
			],
			"languages": {
				"languages": [
					"abyssal",
					"celestial",
					"draconic",
					"ignan"
				],
				"abilities": [
					"telepathy 60 feet"
				]
			},
			"skills": {
				"acrobatics": {
					"std": 12
				},
				"deception": {
					"std": 11
				},
				"religion": {
					"std": 10
				},
				"stealth": {
					"std": 12
				}
			},
			"abilityMods": {
				"str": 4,
				"dex": 3,
				"con": 4,
				"int": 1,
				"wis": 1,
				"cha": 2
			},
			"speed": {
				"walk": 30
			},
			"attacks": [
				{
					"range": "Melee",
					"name": "flaming sword",
					"attack": 15,
					"traits": [
						"magical"
					],
					"damage": "{@damage 2d8+4} slashing plus {@damage 1d6} evil and {@damage 1d6} fire",
					"types": [
						"evil",
						"fire",
						"slashing"
					]
				},
				{
					"range": "Melee",
					"name": "hoof",
					"attack": 15,
					"traits": [
						"agile"
					],
					"damage": "{@damage 2d4+4} bludgeoning plus {@damage 1d6} evil and {@damage 1d6} fire",
					"types": [
						"bludgeoning",
						"evil",
						"fire"
					]
				}
			],
			"spellcasting": [
				{
					"type": "Innate",
					"tradition": "divine",
					"DC": 21,
					"entry": {
						"0": {
							"level": 3,
							"spells": [
								{
									"name": "produce flame"
								}
							]
						},
						"3": {
							"spells": [
								{
									"name": "dispel magic"
								},
								{
									"name": "fireball"
								}
							]
						},
						"4": {
							"spells": [
								{
									"name": "dimension door"
								}
							]
						}
					}
				}
			],
			"abilities": {
				"top": [
					{
						"entries": [
							"Dousing a brimorak with water, either ordinary water or from a {@trait water} effect, causes no physical harm to the fiend but deals {@damage 3d6} mental damage. Fully immersing the brimorak in water deals {@damage 5d6} mental damage per round."
						],
						"name": "Extinguishing Aversion"
					},
					{
						"entries": [
							"Smoke doesn't impair a brimorak's vision; they ignore the {@condition concealed} condition from smoke."
						],
						"name": "Smoke Vision"
					}
				],
				"mid": [
					{
						"entries": [
							"Each time an adjacent creature deals slashing or piercing damage to the brimorak, the attacker is sprayed with the brimorak's boiling blood, which deals {@damage 2d4} fire damage ({@dc 19} basic Reflex save)."
						],
						"name": "Boiling Blood"
					}
				],
				"bot": [
					{
						"activity": {
							"number": 2,
							"unit": "action"
						},
						"traits": [
							"divine",
							"evocation",
							"fire"
						],
						"entries": [
							"The brimorak spits their boiling blood in a 20-foot line that deals {@damage 6d6} fire damage ({@dc 21} basic Reflex save). The brimorak can't use their Breath Weapon again for {@dice 1d4} rounds. The ground within this area becomes slippery, with the effects of a {@spell grease} spell targeting an area until it's cleaned up or the brimorak is able to use their Breath Weapon again, whichever comes first."
						],
						"name": "Breath Weapon"
					},
					{
						"traits": [
							"divine",
							"evocation",
							"fire"
						],
						"entries": [
							"A brimorak's hooves and any weapon they wield burst into flame, dealing an extra {@damage 1d6} fire damage with each hit. If they don't have a weapon, they can create a flaming sword of fire and steel (see flaming sword {@action Strike} in Melee entry above)."
						],
						"name": "Flaming Weapon"
					},
					{
						"activity": {
							"number": 2,
							"unit": "action"
						},
						"traits": [
							"divine",
							"evocation",
							"fire"
						],
						"entries": [
							"The brimorak emits a cloud of thick black smoke in a 10-foot burst that remains in place for {@dice 1d4} rounds. All creatures within the smoke become {@condition concealed}, and all creatures outside the smoke become {@condition concealed} to creatures within it. A creature that enters or begins its turn within the smoke it must succeed at a {@dc 21} Fortitude save or become {@condition sickened 1} ({@condition sickened 2} on a critical failure)."
						],
						"name": "Fume"
					}
				]
			},
			"hasImages": true,
			"defenses": {
				"ac": {
					"std": 22
				},
				"savingThrows": {
					"fort": {
						"std": 15
					},
					"ref": {
						"std": 12
					},
					"will": {
						"std": 10
					}
				},
				"hp": [
					{
						"hp": 80
					}
				],
				"immunities": [
					"fire"
				],
				"weaknesses": [
					{
						"amount": 5,
						"name": "cold iron"
					},
					{
						"amount": 5,
						"name": "good"
					}
				]
			}
		},
		{
			"name": "Buso Farmer",
			"source": "B3",
			"page": 39,
			"hasImages": true,
			"level": 3,
			"traits": [
				"ne",
				"medium",
				"humanoid"
			],
			"perception": {
				"std": 8
			},
			"senses": [
				{
					"name": "low-light vision"
				}
			],
			"languages": {
				"languages": [
					"goblin",
					"sylvan"
				]
			},
			"skills": {
				"arcana": {
					"std": 8
				},
				"athletics": {
					"std": 9
				},
				"nature": {
					"std": 8
				},
				"cooking lore": {
					"std": 10
				},
				"farming lore": {
					"std": 10
				}
			},
			"abilityMods": {
				"str": 4,
				"dex": 1,
				"con": 2,
				"int": 3,
				"wis": 1,
				"cha": -1
			},
			"items": [
				"javelin (4)",
				"kukri",
				"studded leather"
			],
			"speed": {
				"walk": 25
			},
			"attacks": [
				{
					"range": "Melee",
					"name": "kukri",
					"attack": 11,
					"traits": [
						"agile",
						"trip"
					],
					"damage": "{@damage 1d6+6} slashing",
					"types": [
						"slashing"
					]
				},
				{
					"range": "Ranged",
					"name": "javelin",
					"attack": 8,
					"traits": [
						"thrown <30 feet>"
					],
					"damage": "{@damage 1d6+6} piercing",
					"types": [
						"piercing"
					]
				}
			],
			"abilities": {
				"bot": [
					{
						"activity": {
							"number": 2,
							"unit": "action"
						},
						"traits": [
							"arcane",
							"plant",
							"polymorph",
							"transmutation"
						],
						"requirements": "The buso touches a Small, Medium, or Large plant",
						"frequency": {
							"unit": "day",
							"number": 2
						},
						"entries": [
							"The plant grows or shrinks by one size, remaining that size for the next 5 minutes. If used on a plant creature, this effect has the effects of enlarge or shrink (buso's choice). Unwilling plant creatures can attempt a {@dc 18} Fortitude saving throw to resist this effect."
						],
						"name": "Resize Plant"
					}
				]
			},
			"defenses": {
				"ac": {
					"std": 18
				},
				"savingThrows": {
					"fort": {
						"std": 9
					},
					"ref": {
						"std": 6
					},
					"will": {
						"std": 8
					}
				},
				"hp": [
					{
						"hp": 48
					}
				]
			}
		},
		{
			"name": "Cactus Leshy",
			"source": "B3",
			"page": 160,
			"foundIn": [
				"Alkenstar",
				"Mana Wastes"
			],
			"otherSources": {
				"Expanded": [
					"LOIL|323"
				]
			},
			"level": 2,
			"traits": [
				"n",
				"small",
				"leshy",
				"plant"
			],
			"perception": {
				"std": 9
			},
			"senses": [
				{
					"name": "low-light vision"
				}
			],
			"languages": {
				"languages": [
					"common",
					"druidic",
					"sylvan"
				],
				"abilities": [
					"speak with plants (succulents only)"
				]
			},
			"skills": {
				"nature": {
					"std": 7
				},
				"stealth": {
					"std": 6
				},
				"survival": {
					"std": 7
				}
			},
			"abilityMods": {
				"str": 3,
				"dex": 2,
				"con": 4,
				"int": -1,
				"wis": 3,
				"cha": 0
			},
			"speed": {
				"walk": 25
			},
			"attacks": [
				{
					"range": "Melee",
					"name": "spine",
					"attack": 11,
					"damage": "{@damage 1d8+3} piercing",
					"types": [
						"piercing"
					]
				},
				{
					"range": "Ranged",
					"name": "spine",
					"attack": 11,
					"traits": [
						"range increment <30 feet>"
					],
					"damage": "{@damage 1d8+3} piercing",
					"types": [
						"piercing"
					]
				}
			],
			"spellcasting": [
				{
					"type": "Innate",
					"tradition": "primal",
					"DC": 18,
					"entry": {
						"4": {
							"spells": [
								{
									"name": "speak with plants"
								}
							]
						}
					}
				}
			],
			"abilities": {
				"top": [
					{
						"entries": [
							"If a cactus leshy is willing, a creature can harvest enough water from the leshy's inner cavity to fill a single waterskin without harming them. Doing so again before the leshy can replenish the water causes the leshy to immediately suffer from dehydration."
						],
						"name": "Little Oasis"
					}
				],
				"mid": [
					{
						"entries": [
							"A cactus leshy is covered in spines. A creature that Grabs the cactus leshy takes {@damage 1d8+3} piercing damage."
						],
						"name": "Spiny Body"
					},
					{
						"entries": [
							"As vine leshy, except plants regain {@dice 2d8} Hit Points and the area sprouts cacti instead of vines."
						],
						"name": "Verdant Burst"
					}
				],
				"bot": [
					{
						"activity": {
							"number": 1,
							"unit": "action"
						},
						"traits": [
							"concentrate",
							"polymorph",
							"primal",
							"transmutation"
						],
						"entries": [
							"As vine leshy, except the cactus leshy transforms into a cactus."
						],
						"name": "Change Shape",
						"generic": {
							"tag": "ability"
						}
					},
					{
						"activity": {
							"number": 2,
							"unit": "action"
						},
						"frequency": {
							"unit": "day",
							"number": 1
						},
						"entries": [
							"The cactus leshy shoots their spines in every direction. All creatures in a 10-foot emanation take {@damage 3d6} piercing damage ({@dc 18} basic Reflex save)."
						],
						"name": "Prickly Burst"
					}
				]
			},
			"hasImages": true,
			"defenses": {
				"ac": {
					"std": 18
				},
				"savingThrows": {
					"fort": {
						"std": 10
					},
					"ref": {
						"std": 6
					},
					"will": {
						"std": 7
					}
				},
				"hp": [
					{
						"hp": 30
					}
				]
			}
		},
		{
			"name": "Caligni Caller",
			"source": "B3",
			"page": 41,
			"level": 6,
			"traits": [
				"uncommon",
				"ce",
				"medium",
				"caligni",
				"humanoid"
			],
			"perception": {
				"std": 11
			},
			"senses": [
				{
					"name": "greater darkvision"
				}
			],
			"languages": {
				"languages": [
					"caligni",
					"undercommon"
				]
			},
			"skills": {
				"arcana": {
					"std": 9
				},
				"intimidation": {
					"std": 14
				},
				"occultism": {
					"std": 13
				},
				"stealth": {
					"std": 15
				}
			},
			"abilityMods": {
				"str": 2,
				"dex": 5,
				"con": 1,
				"int": 1,
				"wis": 1,
				"cha": 4
			},
			"items": [
				"dagger"
			],
			"speed": {
				"walk": 25
			},
			"attacks": [
				{
					"range": "Melee",
					"name": "dagger",
					"attack": 15,
					"traits": [
						"agile",
						"finesse",
						"versatile <S>"
					],
					"damage": "{@damage 1d4+4} piercing plus {@damage 1d6} negative",
					"types": [
						"negative",
						"piercing"
					]
				}
			],
			"spellcasting": [
				{
					"type": "Innate",
					"tradition": "occult",
					"DC": 24,
					"attack": 16,
					"entry": {
						"0": {
							"level": 3,
							"spells": [
								{
									"name": "chill touch"
								},
								{
									"name": "detect magic"
								}
							]
						},
						"2": {
							"spells": [
								{
									"name": "darkness",
									"amount": "at will"
								}
							]
						},
						"3": {
							"spells": [
								{
									"name": "chilling darkness",
									"amount": 2
								},
								{
									"name": "grim tendrils",
									"amount": 3
								}
							]
						},
						"4": {
							"spells": [
								{
									"name": "darkness"
								}
							]
						},
						"5": {
							"spells": [
								{
									"name": "shadow walk"
								}
							]
						}
					}
				}
			],
			"abilities": {
				"mid": [
					{
						"traits": [
							"darkness"
						],
						"entries": [
							"When the caller dies, an explosion of shadow devours their body. Each creature in a 10-foot emanation must attempt a {@dc 22} Fortitude save.",
							{
								"type": "successDegree",
								"entries": {
									"Critical Success": "The creature is unaffected.",
									"Success": "The creature is {@condition enfeebled 1} for 1 minute.",
									"Failure": "The creature is {@condition enfeebled 2} and {@condition slowed 1} for 1 minute."
								}
							}
						],
						"name": "Death Umbra"
					}
				],
				"bot": [
					{
						"entries": [
							"The caller deals an additional {@damage 2d6} precision damage to {@condition flat-footed} creatures."
						],
						"name": "Sneak Attack",
						"generic": {
							"tag": "ability"
						}
					}
				]
			},
			"hasImages": true,
			"defenses": {
				"ac": {
					"std": 24
				},
				"savingThrows": {
					"fort": {
						"std": 9
					},
					"ref": {
						"std": 15
					},
					"will": {
						"std": 11
					}
				},
				"hp": [
					{
						"hp": 70
					}
				],
				"weaknesses": [
					{
						"amount": 30,
						"name": "light blindness"
					}
				]
			}
		},
		{
			"name": "Caligni Vanguard",
			"source": "B3",
			"page": 40,
			"level": 5,
			"traits": [
				"rare",
				"le",
				"medium",
				"caligni",
				"humanoid"
			],
			"perception": {
				"std": 13
			},
			"senses": [
				{
					"name": "echolocation",
					"range": 60
				},
				{
					"name": "no vision"
				}
			],
			"languages": {
				"languages": [
					"caligni",
					"undercommon"
				]
			},
			"skills": {
				"athletics": {
					"std": 14
				},
				"stealth": {
					"std": 8
				}
			},
			"abilityMods": {
				"str": 5,
				"dex": -1,
				"con": 3,
				"int": 1,
				"wis": 4,
				"cha": 1
			},
			"items": [
				"composite longbow (40 arrows)",
				"full plate (see death blaze)",
				"greatsword"
			],
			"speed": {
				"walk": 25
			},
			"attacks": [
				{
					"range": "Melee",
					"name": "greatsword",
					"attack": 16,
					"traits": [
						"versatile <P>"
					],
					"damage": "{@damage 1d12+8} slashing",
					"types": [
						"slashing"
					]
				},
				{
					"range": "Ranged",
					"name": "composite longbow",
					"attack": 10,
					"traits": [
						"deadly <d10>",
						"range increment <100 feet>",
						"volley"
					],
					"damage": "{@damage 1d8+5} piercing",
					"types": [
						"piercing"
					]
				}
			],
			"abilities": {
				"top": [
					{
						"entries": [
							"A caligni vanguard can use their hearing as a precise sense at the listed range."
						],
						"name": "Echolocation"
					}
				],
				"mid": [
					{
						"activity": {
							"number": 1,
							"unit": "reaction"
						},
						"name": "Attack of Opportunity",
						"generic": {
							"tag": "ability"
						}
					},
					{
						"entries": [
							"When the vanguard dies, their body combusts in a blaze of fire and armor shrapnel. All creatures within a 10-foot emanation take {@damage 3d6} fire damage and {@damage 3d6} piercing damage ({@dc 19} basic Reflex save). The vanguard's armor is destroyed in the blaze, but their other gear is unaffected and left in a pile where they died."
						],
						"name": "Death Blaze"
					}
				],
				"bot": [
					{
						"activity": {
							"number": 1,
							"unit": "action"
						},
						"traits": [
							"auditory",
							"mental"
						],
						"entries": [
							"Each caligni within 30 feet of the vanguard gains the Attack of Opportunity reaction until the end of the vanguard's next turn. Once a caligni has used this {@action Attack of Opportunity}, that caligni is temporarily immune to the same vanguard's Call to Arms for 10 minutes."
						],
						"name": "Call to Arms"
					},
					{
						"activity": {
							"number": 2,
							"unit": "action"
						},
						"traits": [
							"darkness"
						],
						"entries": [
							"The vanguard makes a melee {@action Strike}, channeling shadowy essence into their weapon or unarmed attack to envelop the target. If the {@action Strike} hits, the target must succeed at a {@dc 19} Fortitude save or become {@condition blinded} until the end of its next turn."
						],
						"name": "Shadowed Blade"
					}
				]
			},
			"hasImages": true,
			"defenses": {
				"ac": {
					"std": 24
				},
				"savingThrows": {
					"fort": {
						"std": 14
					},
					"ref": {
						"std": 8
					},
					"will": {
						"std": 11
					}
				},
				"hp": [
					{
						"hp": 50
					}
				],
				"immunities": [
					"visual"
				],
				"weaknesses": [
					{
						"amount": 5,
						"name": "sonic"
					}
				],
				"resistances": [
					{
						"amount": 5,
						"name": "slashing"
					}
				]
			}
		},
		{
			"name": "Calikang",
			"source": "B3",
			"page": 42,
			"level": 12,
			"foundIn": [
				"Alkenstar",
				"Mana Wastes",
				"Jalmeray"
			],
			"otherSources": {
				"Expanded": [
					"LOIL|323"
				],
				"Originally": [
					"AoA5|84"
				]
			},
			"traits": [
				"uncommon",
				"ln",
				"large",
				"humanoid"
			],
			"perception": {
				"std": 22
			},
			"senses": [
				{
					"name": "darkvision"
				},
				{
					"name": "true seeing"
				}
			],
			"languages": {
				"languages": [
					"common",
					"jotun"
				]
			},
			"skills": {
				"athletics": {
					"std": 25
				},
				"intimidation": {
					"std": 24
				}
			},
			"abilityMods": {
				"str": 7,
				"dex": 4,
				"con": 5,
				"int": -2,
				"wis": 2,
				"cha": 4
			},
			"items": [
				"+1 striking longsword (2)"
			],
			"speed": {
				"walk": 35
			},
			"attacks": [
				{
					"range": "Melee",
					"name": "longsword",
					"attack": 28,
					"traits": [
						"magical",
						"reach <10 feet>",
						"versatile <P>"
					],
					"damage": "{@damage 2d8+15} slashing",
					"types": [
						"slashing"
					]
				},
				{
					"range": "Melee",
					"name": "fist",
					"attack": 25,
					"traits": [
						"agile",
						"nonlethal",
						"reach <10 feet>"
					],
					"damage": "{@damage 3d8+13} bludgeoning",
					"types": [
						"bludgeoning"
					]
				}
			],
			"spellcasting": [
				{
					"type": "Innate",
					"tradition": "arcane",
					"DC": 28,
					"entry": {
						"1": {
							"spells": [
								{
									"name": "magic weapon",
									"amount": "at will"
								}
							]
						},
						"6": {
							"spells": [
								{
									"name": "chain lightning"
								}
							]
						},
						"constant": {
							"6": {
								"spells": [
									{
										"name": "true seeing"
									}
								]
							}
						}
					}
				}
			],
			"abilities": {
				"top": [
					{
						"traits": [
							"concentrate"
						],
						"entries": [
							"By concentrating for 5 minutes, the calikang can enter a state of suspended animation, freezing in place and becoming motionless but remaining aware of their surroundings. While in this state, the calikang gains a +4 status bonus to Fortitude saves; doesn't age; and is immune to disease, inhaled toxins, poison, starvation, and thirst. The calikang can exit suspended animation as a free action. If they exit this state to attack, the calikang gains a +2 circumstance bonus to their initiative roll."
						],
						"name": "Suspended Animation"
					}
				],
				"mid": [
					{
						"traits": [
							"abjuration",
							"arcane"
						],
						"entries": [
							"Whenever the calikang is hit by an electricity spell's attack roll or rolls a successful save against a spell that deals electricity damage, they absorb the energy. This heals the calikang for an amount of HP equal to quadruple the spell's level and recharges their Breath Weapon. A calikang can't absorb their own spells this way."
						],
						"name": "Energy Conversion"
					}
				],
				"bot": [
					{
						"activity": {
							"number": 2,
							"unit": "action"
						},
						"traits": [
							"acid",
							"arcane",
							"cold",
							"electricity",
							"evocation",
							"fire",
							"sonic"
						],
						"frequency": {
							"unit": "day",
							"number": 1
						},
						"entries": [
							"The calikang breathes a blast of energy that deals {@damage 13d6} energy damage to creatures in a 60-foot line ({@dc 28} basic Reflex save). The calikang can choose the damage type each time: acid, cold, electricity, fire, or sonic. Increase the die size to d8 if the calikang chooses electricity."
						],
						"name": "Breath Weapon"
					},
					{
						"activity": {
							"number": 2,
							"unit": "action"
						},
						"entries": [
							"The calikang makes up to two longsword {@action Strike||Strikes} and up to four fist {@action Strike||Strikes}. Each {@action Strike} must be against a different target. These attacks count toward the calikang's multiple attack penalty, which doesn't increase until after all the attacks are complete. For 1 round, the calikang gains a circumstance bonus to their AC equal to the number of {@action Strike||Strikes} they choose not to take, to a maximum of +4 for taking only two {@action Strike||Strikes}."
						],
						"name": "Sixfold Flurry"
					}
				]
			},
			"hasImages": true,
			"defenses": {
				"ac": {
					"std": 31
				},
				"savingThrows": {
					"fort": {
						"std": 23
					},
					"ref": {
						"std": 22
					},
					"will": {
						"std": 20
					},
					"abilities": [
						"+1 status to all saves vs. magic"
					]
				},
				"hp": [
					{
						"hp": 235
					}
				],
				"immunities": [
					"electricity"
				]
			}
		},
		{
			"name": "Camel",
			"source": "B3",
			"page": 43,
			"level": 1,
			"traits": [
				"n",
				"large",
				"animal"
			],
			"perception": {
				"std": 4
			},
			"senses": [
				{
					"name": "low-light vision"
				},
				{
					"type": "imprecise",
					"name": "scent",
					"range": 30
				}
			],
			"skills": {
				"acrobatics": {
					"std": 6
				},
				"athletics": {
					"std": 7
				},
				"survival": {
					"std": 6
				}
			},
			"abilityMods": {
				"str": 4,
				"dex": 3,
				"con": 4,
				"int": -4,
				"wis": 1,
				"cha": -1
			},
			"speed": {
				"walk": 35
			},
			"attacks": [
				{
					"range": "Melee",
					"name": "jaws",
					"attack": 7,
					"damage": "{@damage 1d6+4} piercing",
					"types": [
						"piercing"
					]
				},
				{
					"range": "Ranged",
					"name": "spit",
					"attack": 6,
					"effects": [
						"camel spit"
					]
				}
			],
			"abilities": {
				"top": [
					{
						"entries": [
							"A camel is well-adapted to heat and deserts. If allowed to drink and eat its fill, (roughly 40 gallons), it can {@action Subsist} for 2 weeks without needing to attempt {@skill Survival} checks, and it treats environmental heat as if it was one step less severe."
						],
						"name": "Desert-Adapted"
					}
				],
				"bot": [
					{
						"entries": [
							"To drive away enemies, the camel spits the partially digested contents of its stomach at a creature within 10 feet. On a hit, the target is {@condition dazzled} for 1 round and must succeed at a {@dc 17} Fortitude save or become {@condition sickened 1}. The camel can't use its camel spit {@action Strike} again for {@dice 1d4} rounds."
						],
						"name": "Camel Spit"
					},
					{
						"activity": {
							"number": 2,
							"unit": "action"
						},
						"entries": [
							"The camel {@action Stride||Strides} twice. It has a +5-foot circumstance bonus to its Speed during these {@action Stride||Strides}, ignoring {@quickref difficult terrain||3|terrain} caused by rubble, sand, and uneven ground made of earth and stone."
						],
						"name": "Sand Stride"
					}
				]
			},
			"hasImages": true,
			"defenses": {
				"ac": {
					"std": 15
				},
				"savingThrows": {
					"fort": {
						"std": 9
					},
					"ref": {
						"std": 8
					},
					"will": {
						"std": 4
					}
				},
				"hp": [
					{
						"hp": 20
					}
				]
			}
		},
		{
			"name": "Caulborn",
			"source": "B3",
			"page": 94,
			"level": 7,
			"traits": [
				"uncommon",
				"n",
				"medium",
				"astral"
			],
			"perception": {
				"std": 18
			},
			"senses": [
				{
					"name": "no vision"
				},
				{
					"type": "precise",
					"name": "thoughtsense",
					"range": 120
				}
			],
			"languages": {
				"languages": [
					"abyssal",
					"aklo",
					"celestial",
					"common",
					"daemonic",
					"draconic",
					"infernal",
					"protean",
					"requian",
					"utopian"
				],
				"abilities": [
					"telepathy"
				]
			},
			"skills": {
				"arcana": {
					"std": 17
				},
				"deception": {
					"std": 15
				},
				"intimidation": {
					"std": 15
				},
				"nature": {
					"std": 16
				},
				"occultism": {
					"std": 19
				},
				"religion": {
					"std": 14
				},
				"society": {
					"std": 17
				}
			},
			"abilityMods": {
				"str": 2,
				"dex": 4,
				"con": 3,
				"int": 6,
				"wis": 5,
				"cha": 4
			},
			"speed": {
				"walk": 25
			},
			"attacks": [
				{
					"range": "Melee",
					"name": "claw",
					"attack": 17,
					"traits": [
						"agile",
						"finesse"
					],
					"damage": "{@damage 2d10+5} slashing",
					"types": [
						"slashing"
					]
				},
				{
					"range": "Melee",
					"name": "hand",
					"attack": 17,
					"traits": [
						"finesse",
						"mental"
					],
					"damage": "{@damage 2d12} mental",
					"types": [
						"mental"
					]
				}
			],
			"spellcasting": [
				{
					"type": "Innate",
					"tradition": "occult",
					"DC": 25,
					"attack": 17,
					"entry": {
						"0": {
							"level": 4,
							"spells": [
								{
									"name": "daze"
								},
								{
									"name": "detect magic"
								},
								{
									"name": "read aura"
								},
								{
									"name": "shield"
								}
							]
						},
						"3": {
							"spells": [
								{
									"name": "hypnotic pattern"
								},
								{
									"name": "mind reading",
									"amount": 3
								},
								{
									"name": "paralyze"
								}
							]
						},
						"4": {
							"spells": [
								{
									"name": "charm"
								},
								{
									"name": "vampiric touch",
									"amount": 2
								}
							]
						},
						"7": {
							"spells": [
								{
									"name": "plane shift",
									"notes": [
										"self only"
									]
								}
							]
						}
					}
				}
			],
			"abilities": {
				"top": [
					{
						"traits": [
							"divination",
							"mental",
							"occult"
						],
						"entries": [
							"Caulborn are aware of all other caulborn within 300 feet, with the effects of a {@spell status} spell, and they can perceive anything within the other caulborns' thoughtsense. If two or more caulborn are within range of each others' thoughtsense, they can't be flanked."
						],
						"name": "Collective Sense"
					},
					{
						"traits": [
							"divination",
							"mental",
							"occult"
						],
						"entries": [
							"The caulborn senses all non-mindless creatures at the listed range."
						],
						"name": "Thoughtsense"
					}
				],
				"bot": [
					{
						"activity": {
							"number": 1,
							"unit": "action"
						},
						"traits": [
							"mental"
						],
						"requirements": "The caulborn's last action was a successful hand {@action Strike}",
						"entries": [
							"The caulborn steals some of the psychic energy from the creature it hit. The target must attempt a {@dc 25} Will save; regardless of the outcome, the creature is temporarily immune to Consume Thoughts for 1 minute.",
							{
								"type": "successDegree",
								"entries": {
									"Success": "The target is unaffected.",
									"Failure": "The target becomes {@condition stupefied 2} for 1 minute, and the caulborn regains {@dice 1d12} Hit Points.",
									"Critical Failure": "As failure, but the target is {@condition stupefied 3} for 1 minute and the caulborn regains {@dice 2d12} Hit Points. If the target was already {@condition stupefied} when the caulborn used this ability, the target is also {@condition confused} for 1 round."
								}
							}
						],
						"name": "Consume Thoughts"
					},
					{
						"traits": [
							"divination",
							"occult",
							"scrying"
						],
						"entries": [
							"Three or more caulborn adjacent to each other can collectively cast {@spell scrying} once per day ({@dc 25}), with no limit to the duration so long as at least three caulborn remain adjacent and use no actions other than to {@action Sustain a Spell||Sustain the Spell}.",
							"The daily limit applies to all caulborn who participated, meaning none of them can participate in another scrying that day."
						],
						"name": "Cooperative Scrying"
					}
				]
			},
			"hasImages": true,
			"defenses": {
				"ac": {
					"std": 24
				},
				"savingThrows": {
					"fort": {
						"std": 12
					},
					"ref": {
						"std": 15
					},
					"will": {
						"std": 18
					}
				},
				"hp": [
					{
						"hp": 105
					}
				],
				"immunities": [
					"visual"
				]
			}
		},
		{
			"name": "Cave Giant",
			"source": "B3",
			"page": 108,
			"level": 6,
			"traits": [
				"ce",
				"large",
				"giant",
				"humanoid"
			],
			"perception": {
				"std": 15
			},
			"senses": [
				{
					"name": "darkvision"
				}
			],
			"languages": {
				"languages": [
					"jotun"
				]
			},
			"skills": {
				"athletics": {
					"std": 18
				},
				"intimidation": {
					"std": 14
				}
			},
			"abilityMods": {
				"str": 6,
				"dex": 3,
				"con": 5,
				"int": -2,
				"wis": 3,
				"cha": 2
			},
			"speed": {
				"walk": 35
			},
			"attacks": [
				{
					"range": "Melee",
					"name": "greataxe",
					"attack": 18,
					"traits": [
						"magical",
						"reach <10 feet>",
						"sweep"
					],
					"damage": "{@damage 1d12+9} slashing",
					"types": [
						"slashing"
					]
				},
				{
					"range": "Melee",
					"name": "fist",
					"attack": 18,
					"traits": [
						"agile",
						"reach <10 feet>"
					],
					"damage": "{@damage 1d8+9} bludgeoning",
					"types": [
						"bludgeoning"
					]
				},
				{
					"range": "Ranged",
					"name": "rock",
					"attack": 16,
					"traits": [
						"brutal",
						"range increment <120 feet>"
					],
					"damage": "{@damage 2d6+10} bludgeoning",
					"types": [
						"bludgeoning"
					]
				}
			],
			"abilities": {
				"mid": [
					{
						"activity": {
							"number": 1,
							"unit": "reaction"
						},
						"name": "Catch Rock",
						"generic": {
							"tag": "ability"
						}
					}
				],
				"bot": [
					{
						"activity": {
							"number": 2,
							"unit": "action"
						},
						"traits": [
							"attack"
						],
						"requirements": "The cave giant is within reach of a creature that is adjacent to a wall or other solid vertical surface",
						"entries": [
							"The cave giant snags the creature and smashes it against the wall. The giant attempts an {@skill Athletics} check against the target's Reflex DC. On a success, the cave giant Grabs the creature and smears it along the nearby wall, dealing {@damage 2d8+8} bludgeoning damage. On a critical success, the damage is doubled."
						],
						"name": "Smear"
					},
					{
						"activity": {
							"number": 1,
							"unit": "action"
						},
						"name": "Throw Rock",
						"generic": {
							"tag": "ability"
						}
					}
				]
			},
			"hasImages": true,
			"defenses": {
				"ac": {
					"std": 23
				},
				"savingThrows": {
					"fort": {
						"std": 17
					},
					"ref": {
						"std": 13
					},
					"will": {
						"std": 11
					}
				},
				"hp": [
					{
						"hp": 110
					}
				]
			}
		},
		{
			"name": "Cecaelia Trapper",
			"source": "B3",
			"page": 45,
			"level": 5,
			"traits": [
				"cn",
				"medium",
				"amphibious",
				"humanoid"
			],
			"perception": {
				"std": 11
			},
			"senses": [
				{
					"name": "darkvision"
				},
				{
					"type": "imprecise",
					"name": "wavesense",
					"range": 10
				}
			],
			"languages": {
				"languages": [
					"aquan",
					"common"
				]
			},
			"skills": {
				"acrobatics": {
					"std": 13
				},
				"athletics": {
					"std": 11,
					"to {@action Grapple}": 13
				},
				"stealth": {
					"std": 13
				},
				"survival": {
					"std": 9
				}
			},
			"abilityMods": {
				"str": 4,
				"dex": 4,
				"con": 3,
				"int": -1,
				"wis": 2,
				"cha": 0
			},
			"items": [
				"longspear",
				"net (2)"
			],
			"speed": {
				"walk": 20,
				"swim": 35
			},
			"attacks": [
				{
					"range": "Melee",
					"name": "longspear",
					"attack": 15,
					"traits": [
						"magical",
						"reach <10 feet>"
					],
					"damage": "{@damage 2d8+7} piercing",
					"types": [
						"piercing"
					]
				},
				{
					"range": "Melee",
					"name": "tentacle",
					"attack": 15,
					"traits": [
						"agile",
						"reach <10 feet>"
					],
					"damage": "{@damage 2d4+7} bludgeoning plus {@ability Grab}",
					"types": [
						"bludgeoning"
					]
				}
			],
			"abilities": {
				"bot": [
					{
						"activity": {
							"number": 2,
							"unit": "action"
						},
						"traits": [
							"move"
						],
						"entries": [
							"The cecaelia moves up to 140 feet in a straight line through the water."
						],
						"name": "Cecaelia Jet"
					},
					{
						"activity": {
							"number": 1,
							"unit": "action"
						},
						"requirements": "The cecaelia is holding a net in two appendages",
						"entries": [
							"The cecaelia hurls their net, attempting to hamper a foe. The cecaelia makes a ranged {@action Strike} (with a +15 modifier) against a Medium or smaller creature within 20 feet. On a hit, the target is {@condition flat-footed} and takes a \u201310-foot circumstance penalty to its Speeds. On a critical hit, the creature is instead {@condition restrained}. The DC to Escape the net is 16. A creature adjacent to the target can {@action Interact} with the net to remove it from the target."
						],
						"name": "Hurl Net"
					},
					{
						"activity": {
							"number": 1,
							"unit": "action"
						},
						"entries": [
							"The cecaelia emits a cloud of black ink in a 10-foot emanation. This ink cloud has no effect outside of water. Creatures inside the cloud are {@condition undetected} by creatures using sight or smell, and they can't see or smell while inside the cloud.",
							"The cloud dissipates after 1 minute. The cecaelia can't use Ink Cloud again for {@dice 2d6} rounds."
						],
						"name": "Ink Cloud"
					}
				]
			},
			"hasImages": true,
			"defenses": {
				"ac": {
					"std": 24
				},
				"savingThrows": {
					"fort": {
						"std": 10
					},
					"ref": {
						"std": 15
					},
					"will": {
						"std": 11
					}
				},
				"hp": [
					{
						"hp": 53
					}
				]
			}
		},
		{
			"name": "Chouchin-obake",
			"source": "B3",
			"page": 277,
			"level": 6,
			"traits": [
				"ne",
				"medium",
				"kami"
			],
			"perception": {
				"std": 15
			},
			"languages": {
				"languages": [
					"common"
				]
			},
			"skills": {
				"acrobatics": {
					"std": 12
				},
				"deception": {
					"std": 10
				},
				"stealth": {
					"std": 16
				}
			},
			"abilityMods": {
				"str": 2,
				"dex": 4,
				"con": 4,
				"int": 3,
				"wis": 5,
				"cha": 0
			},
			"speed": {
				"fly": 20
			},
			"attacks": [
				{
					"range": "Melee",
					"name": "tendril",
					"attack": 16,
					"traits": [
						"finesse",
						"reach <15 feet>"
					],
					"damage": "{@damage 2d8} negative plus {@damage 2d6} fire plus {@ability Grab}",
					"types": [
						"fire",
						"negative"
					]
				},
				{
					"range": "Ranged",
					"name": "flame",
					"attack": 16,
					"traits": [
						"range increment <30 feet>"
					],
					"damage": "{@damage 2d4} negative plus {@damage 2d6} fire",
					"types": [
						"fire",
						"negative"
					]
				}
			],
			"abilities": {
				"mid": [
					{
						"traits": [
							"aura",
							"divine",
							"necromancy",
							"negative"
						],
						"entries": [
							"15 feet.",
							"A ghostly blue flame within the chouchin-obake draws upon the life-force of the living to sustain themself. At the start of the chouchin-obake's turn, each creature in the aura takes {@damage 2d6} negative damage ({@dc 26} basic Fortitude save). The chouchinobake regains an amount of Hit Points equal to the amount of damage taken by the single creature that took the most damage."
						],
						"name": "Lifewick Candle"
					},
					{
						"activity": {
							"number": 1,
							"unit": "reaction"
						},
						"trigger": "A creature attempts to leave the chouchinobake's Lifewick Candle aura during a move action",
						"entries": [
							"The chouchin-obake attempts to bind the creature using their own shadow. The triggering creature must succeed at a {@dc 26} Reflex save or become {@condition immobilized} until its next turn."
						],
						"name": "Shadowbind"
					}
				],
				"bot": [
					{
						"activity": {
							"number": 1,
							"unit": "action"
						},
						"entries": [
							"{@damage 2d8} negative plus {@damage 1d6} fire, {@dc 26}"
						],
						"name": "Constrict",
						"generic": {
							"tag": "ability"
						}
					}
				]
			},
			"defenses": {
				"ac": {
					"std": 24
				},
				"savingThrows": {
					"fort": {
						"std": 12
					},
					"ref": {
						"std": 16
					},
					"will": {
						"std": 15
					}
				},
				"hp": [
					{
						"hp": 75
					}
				],
				"immunities": [
					"bleed",
					"poison",
					"death effects",
					"disease",
					"doomed",
					"drained",
					"fatigued",
					"healing",
					"paralyzed",
					"unconscious"
				]
			}
		},
		{
			"name": "Chyzaedu",
			"source": "B3",
			"page": 46,
			"level": 10,
			"traits": [
				"rare",
				"ce",
				"gargantuan",
				"aberration"
			],
			"perception": {
				"std": 21
			},
			"senses": [
				{
					"name": "darkvision"
				},
				{
					"type": "imprecise",
					"name": "{@ability tremorsense}",
					"range": 60
				}
			],
			"languages": {
				"languages": [
					"abyssal",
					"aklo",
					"common",
					"draconic",
					"protean",
					"undercommon"
				],
				"abilities": [
					"telepathy 100 feet"
				]
			},
			"skills": {
				"athletics": {
					"std": 21
				},
				"diplomacy": {
					"std": 17
				},
				"intimidation": {
					"std": 19
				},
				"occultism": {
					"std": 22
				},
				"religion": {
					"std": 21
				},
				"survival": {
					"std": 19
				}
			},
			"abilityMods": {
				"str": 7,
				"dex": 3,
				"con": 4,
				"int": 2,
				"wis": 7,
				"cha": 3
			},
			"speed": {
				"walk": 25,
				"burrow": 20,
				"climb": 20
			},
			"attacks": [
				{
					"range": "Melee",
					"name": "jaws",
					"attack": 21,
					"effects": [
						"{@ability Grab}"
					],
					"damage": "{@damage 2d12+9} piercing plus {@ability Grab}",
					"types": [
						"piercing"
					]
				},
				{
					"range": "Melee",
					"name": "claw",
					"attack": 21,
					"traits": [
						"agile"
					],
					"damage": "{@damage 2d8+9} slashing",
					"types": [
						"slashing"
					]
				}
			],
			"spellcasting": [
				{
					"type": "Prepared",
					"tradition": "divine",
					"DC": 29,
					"attack": 21,
					"entry": {
						"0": {
							"level": 5,
							"spells": [
								{
									"name": "daze"
								},
								{
									"name": "divine lance"
								},
								{
									"name": "message"
								},
								{
									"name": "read aura"
								},
								{
									"name": "sigil"
								}
							]
						},
						"1": {
							"spells": [
								{
									"name": "command"
								},
								{
									"name": "fear"
								},
								{
									"name": "sanctuary"
								}
							]
						},
						"2": {
							"spells": [
								{
									"name": "enhance victuals"
								},
								{
									"name": "ghoulish cravings"
								},
								{
									"name": "silence"
								}
							]
						},
						"3": {
							"spells": [
								{
									"name": "blindness"
								},
								{
									"name": "chilling darkness"
								},
								{
									"name": "heal"
								}
							]
						},
						"4": {
							"spells": [
								{
									"name": "air walk"
								},
								{
									"name": "dimensional anchor"
								},
								{
									"name": "heal"
								}
							]
						},
						"5": {
							"spells": [
								{
									"name": "command"
								},
								{
									"name": "harm",
									"amount": 4
								},
								{
									"name": "sending"
								}
							]
						}
					}
				}
			],
			"abilities": {
				"mid": [
					{
						"entries": [
							"The chyzaedu wears an eerie, alien layer of shimmering violet mucus that slithers and crawls over its flesh, but is hard as iron to the touch. If a chyzaedu takes bludgeoning damage from a critical hit, its alien vestment is shattered\u2014this reduces its AC to 27 and causes it to lose its resistance to mental and physical damage; it can grow a new alien vestment by concentrating for 1 hour."
						],
						"name": "Alien Vestment"
					},
					{
						"traits": [
							"aura",
							"emotion",
							"enchantment",
							"incapacitation",
							"mental",
							"occult"
						],
						"entries": [
							"30 feet. A chyzaedu gains sustenance by feeding upon the metabolisms of organic victims. A living creature that ends its turn in the aura must attempt a Will save.",
							{
								"type": "successDegree",
								"entries": {
									"Critical Success": "The creature is unaffected and is temporarily immune for 24 hours.",
									"Success": "The creature suffers a painful hunger pang, becoming {@condition flat-footed} for 1 round.",
									"Failure": "If possible, the creature spends its first 2 actions on its next turn eating or drinking (or spending actions to procure food or drink from its possessions or the surroundings, if necessary). The creature won't consume anything dangerous, but will eat things it normally has no appetite for.",
									"Critical Failure": "As failure, but the creature will eat or drink dangerous consumables, such as poison or rotten food, if other food or drink are not immediately available. The creature must spend its first 2 actions each round consuming for as long as it remains in the chyzaedu's aura plus 1 minute thereafter, but the creature can attempt a new saving throw at the end of its turn each round to end the effect early."
								}
							}
						],
						"name": "Ecstatic Hunger"
					}
				],
				"bot": [
					{
						"activity": {
							"number": 1,
							"unit": "action"
						},
						"entries": [
							"Medium, {@damage 3d8+7} bludgeoning, Rupture 26"
						],
						"name": "Swallow Whole",
						"generic": {
							"tag": "ability"
						}
					}
				]
			},
			"hasImages": true,
			"defenses": {
				"ac": {
					"std": 30,
					"without alien vestment": 27
				},
				"savingThrows": {
					"fort": {
						"std": 18
					},
					"ref": {
						"std": 15
					},
					"will": {
						"std": 23
					}
				},
				"hp": [
					{
						"hp": 135
					}
				],
				"resistances": [
					{
						"amount": 10,
						"name": "acid"
					},
					{
						"amount": 10,
						"name": "mental"
					},
					{
						"amount": 10,
						"name": "physical"
					}
				]
			}
		},
		{
			"name": "City Guard Squadron",
			"source": "B3",
			"page": 47,
			"level": 5,
			"traits": [
				"ln",
				"gargantuan",
				"human",
				"humanoid",
				"troop"
			],
			"perception": {
				"std": 12
			},
			"languages": {
				"languages": [
					"common"
				]
			},
			"skills": {
				"athletics": {
					"std": 14
				},
				"intimidation": {
					"std": 11
				},
				"settlement lore": {
					"std": 9
				}
			},
			"abilityMods": {
				"str": 5,
				"dex": 0,
				"con": 3,
				"int": 0,
				"wis": 2,
				"cha": 2
			},
			"speed": {
				"abilities": [
					"troop movement"
				],
				"walk": 25
			},
			"abilities": {
				"top": [
					{
						"entries": [
							"City guards can spend 1 minute to designate a single creature for whom they have a physical description as their quarry. They gain a +2 circumstance bonus to {@skill Perception} against their quarry."
						],
						"name": "Seek Quarry"
					}
				],
				"mid": [
					{
						"generic": {
							"tag": "ability",
							"source": "B3"
						},
						"name": "Troop Defenses"
					}
				],
				"bot": [
					{
						"activity": {
							"number": 2,
							"unit": "action"
						},
						"entries": [
							"The city guards draw or reload their crossbows, then launch a ranged attack in the form of a volley. This volley is a 10-foot burst within 120 feet that deals {@damage 3d8} piercing damage ({@dc 19} basic Reflex save). When the city guards are reduced to 8 or fewer squares, this area decreases to a 5-foot burst."
						],
						"name": "Fire Crossbows!"
					},
					{
						"activity": {
							"number": 1,
							"unit": "action"
						},
						"generic": {
							"tag": "ability",
							"source": "B3"
						},
						"name": "Form Up"
					},
					{
						"activity": {
							"number": 1,
							"unit": "varies",
							"entry": "{@as 1} to {@as 3}"
						},
						"frequency": {
							"unit": "round",
							"number": 1
						},
						"entries": [
							"The city guards engage in a coordinated melee attack against each enemy within 10 feet, with a {@dc 19} basic Reflex save. The damage depends on the number of actions. {@as 1} {@damage 1d10} piercing or slashing damage {@as 2} {@damage 1d10+7} piercing or slashing damage {@as 3} {@damage 1d10+10} piercing or slashing damage."
						],
						"name": "Lower Halberds!"
					},
					{
						"entries": [
							"Whenever the city guards {@action Stride}, they first Form Up as a free action to condense into a 20-foot-by-20-foot area (minus any missing squares), then move up to their Speed. This works just like a Gargantuan creature moving; for instance, if any square of the guards enters {@quickref difficult terrain||3|terrain}, the extra movement cost applies to all the guards."
						],
						"name": "Troop Movement"
					},
					{
						"entries": [
							"City guards ignore {@quickref difficult terrain||3|terrain} (but not {@quickref greater difficult terrain||3|terrain}) caused by crowds or from movement through narrow spaces such as alleyways."
						],
						"name": "Urban Chasers"
					}
				]
			},
			"defenses": {
				"ac": {
					"std": 22
				},
				"savingThrows": {
					"fort": {
						"std": 14
					},
					"ref": {
						"std": 9
					},
					"will": {
						"std": 11
					}
				},
				"hp": [
					{
						"hp": 75
					}
				],
				"weaknesses": [
					{
						"amount": 10,
						"name": "area damage"
					},
					{
						"name": "splash"
					}
				]
			},
			"hasImages": true
		},
		{
			"name": "Clacking Skull Swarm",
			"source": "B3",
			"page": 244,
			"level": 10,
			"traits": [
				"ne",
				"large",
				"mindless",
				"swarm",
				"undead"
			],
			"perception": {
				"std": 18
			},
			"senses": [
				{
					"name": "darkvision"
				}
			],
			"skills": {
				"acrobatics": {
					"std": 19
				}
			},
			"abilityMods": {
				"str": -3,
				"dex": 3,
				"con": 4,
				"int": -5,
				"wis": 2,
				"cha": 4
			},
			"speed": {
				"walk": 25
			},
			"abilities": {
				"mid": [
					{
						"entries": [
							"When a clacking skull swarm is reduced to 0 Hit Points, it erupts in an explosion of foul energy and bone fragments in a 30-foot burst, dealing {@damage 2d12} piercing damage and {@damage 2d12} negative damage ({@dc 29} basic Reflex save)."
						],
						"name": "Boneshard Burst"
					},
					{
						"traits": [
							"arcane",
							"auditory",
							"aura",
							"emotion",
							"enchantment",
							"incapacitation",
							"mental"
						],
						"entries": [
							"60 feet. A clacking skull swarm emits a cacophony of chattering. A creature entering or beginning its turn within the area must succeed at a {@dc 29} Will save or become {@condition confused} for 1 round. A creature that successfully saves is immune to that swarm's chattering teeth for 24 hours. The swarm can stop or resume this ability as a free action."
						],
						"name": "Chattering Teeth"
					}
				],
				"bot": [
					{
						"activity": {
							"number": 2,
							"unit": "action"
						},
						"traits": [
							"auditory",
							"emotion",
							"enchantment",
							"fear",
							"mental"
						],
						"entries": [
							"The clacking skull swarm emits a terrifying, painful scream that deals {@damage 10d6} sonic damage to all creatures in a 30-foot cone ({@dc 29} basic Will save). A creature that fails this save is also {@condition frightened 1} ({@condition frightened 2} on a critical failure). The swarm can't use Frightening Scream again for {@dice 1d4} rounds."
						],
						"name": "Shrieking Scream"
					},
					{
						"activity": {
							"number": 1,
							"unit": "action"
						},
						"entries": [
							"Each enemy in the swarm's space takes {@damage 4d8} piercing damage ({@dc 29} basic Reflex save)."
						],
						"name": "Swarming Gnaw"
					}
				]
			},
			"hasImages": true,
			"defenses": {
				"ac": {
					"std": 29
				},
				"savingThrows": {
					"fort": {
						"std": 20
					},
					"ref": {
						"std": 19
					},
					"will": {
						"std": 16
					}
				},
				"hp": [
					{
						"hp": 120,
						"abilities": [
							"{@ability negative healing|b2}"
						]
					}
				],
				"immunities": [
					"mental",
					"poison",
					"precision",
					"death effects",
					"disease",
					"paralyzed",
					"unconscious"
				],
				"weaknesses": [
					{
						"amount": 10,
						"name": "area damage"
					},
					{
						"amount": 10,
						"name": "splash damage"
					}
				],
				"resistances": [
					{
						"amount": 5,
						"name": "bludgeoning"
					},
					{
						"amount": 10,
						"name": "cold"
					},
					{
						"amount": 10,
						"name": "electricity"
					},
					{
						"amount": 10,
						"name": "fire"
					},
					{
						"amount": 10,
						"name": "piercing"
					},
					{
						"amount": 10,
						"name": "slashing"
					}
				]
			}
		},
		{
			"name": "Clockwork Dragon",
			"source": "B3",
			"foundIn": [
				"Alkenstar",
				"Mana Wastes",
				"Nex"
			],
			"otherSources": {
				"Expanded": [
					"LOIL|323"
				]
			},
			"page": 51,
			"level": 16,
			"traits": [
				"rare",
				"n",
				"huge",
				"clockwork",
				"construct",
				"mindless"
			],
			"perception": {
				"std": 28
			},
			"senses": [
				{
					"name": "darkvision"
				}
			],
			"skills": {
				"acrobatics": {
					"std": 29
				},
				"athletics": {
					"std": 33
				}
			},
			"abilityMods": {
				"str": 9,
				"dex": 5,
				"con": 5,
				"int": -5,
				"wis": 4,
				"cha": -5
			},
			"speed": {
				"walk": 40,
				"fly": 120
			},
			"attacks": [
				{
					"range": "Melee",
					"name": "adamantine jaws",
					"attack": 33,
					"traits": [
						"reach <15 feet>"
					],
					"damage": "{@damage 3d12+17} piercing",
					"types": [
						"piercing"
					]
				},
				{
					"range": "Melee",
					"name": "adamantine claw",
					"attack": 33,
					"traits": [
						"agile",
						"reach <10 feet>"
					],
					"damage": "{@damage 3d8+17} slashing",
					"types": [
						"slashing"
					]
				},
				{
					"range": "Melee",
					"name": "tail",
					"attack": 31,
					"traits": [
						"reach <20 feet>"
					],
					"damage": "{@damage 3d12+15} bludgeoning",
					"types": [
						"bludgeoning"
					]
				},
				{
					"range": "Melee",
					"name": "wing",
					"attack": 31,
					"traits": [
						"agile",
						"reach <15 feet>"
					],
					"damage": "{@damage 2d10+15} piercing",
					"types": [
						"piercing"
					]
				}
			],
			"abilities": {
				"top": [
					{
						"name": "Wind-Up",
						"generic": {
							"source": "B3",
							"tag": "ability"
						},
						"entries": [
							"1 week, DC 35, standby"
						]
					}
				],
				"mid": [
					{
						"activity": {
							"number": 1,
							"unit": "reaction"
						},
						"trigger": "The clockwork dragon is reduced to 0 Hit Points",
						"entries": [
							"A clockwork dragon must use this reaction unless specifically programmed otherwise by its creator; ; The dragon screeches to a stop and emits a steady, loud ticking sound. At the beginning of what would have been its next turn, the dragon explodes, dealing {@damage 12d10} piercing damage in a 40-foot emanation ({@dc 37} basic Reflex save). An adjacent creature can cancel the self-destruct sequence by succeeding at a {@dc 37} {@skill Thievery} check to {@action Disable a Device}."
						],
						"name": "Self-Destruct"
					}
				],
				"bot": [
					{
						"activity": {
							"number": 2,
							"unit": "action"
						},
						"traits": [
							"arcane",
							"evocation",
							"fire"
						],
						"entries": [
							"The clockwork dragon breathes a spray of flaming oil that deals {@damage 16d6} fire damage in a 40-foot cone ({@dc 37} basic Reflex save). Creatures that fail their saves are covered in burning oil and take {@damage 2d6} {@condition persistent damage||persistent fire damage}. The clockwork dragon can't use Breath Weapon again for 2 rounds."
						],
						"name": "Breath Weapon"
					},
					{
						"activity": {
							"number": 2,
							"unit": "action"
						},
						"entries": [
							"The clockwork dragon makes two claw {@action Strike||Strikes} and one wing {@action Strike} in any order."
						],
						"name": "Draconic Frenzy"
					},
					{
						"activity": {
							"number": 2,
							"unit": "action"
						},
						"entries": [
							"The clockwork dragon attacks with the sharp point of its tail.",
							"It makes a tail {@action Strike} against each creature in a 20-foot line, rolling the attack roll once and applying the result to each target.",
							"Any creature hit takes {@damage 4d6} {@condition persistent damage||persistent bleed damage} (doubled on a critical hit)",
							"This counts as two attacks for the dragon's multiple attack penalty."
						],
						"name": "Spearing Tail"
					}
				]
			},
			"hasImages": true,
			"defenses": {
				"ac": {
					"std": 39
				},
				"savingThrows": {
					"fort": {
						"std": 30
					},
					"ref": {
						"std": 28
					},
					"will": {
						"std": 25
					}
				},
				"hp": [
					{
						"hp": 265
					}
				],
				"immunities": [
					"mental",
					"poison",
					"death effects",
					"disease",
					"doomed",
					"drained",
					"fatigued",
					"healing",
					"necromancy",
					"nonlethal attacks",
					"paralyzed",
					"sickened",
					"unconscious"
				],
				"weaknesses": [
					{
						"amount": 15,
						"name": "electricity"
					},
					{
						"amount": 15,
						"name": "orichalcum"
					}
				],
				"resistances": [
					{
						"amount": 15,
						"name": "physical"
					}
				]
			}
		},
		{
			"name": "Clockwork Mage",
			"foundIn": [
				"Alkenstar",
				"Mana Wastes",
				"Nex"
			],
			"otherSources": {
				"Expanded": [
					"LOIL|323"
				]
			},
			"source": "B3",
			"page": 50,
			"level": 9,
			"traits": [
				"uncommon",
				"n",
				"medium",
				"clockwork",
				"construct",
				"mindless"
			],
			"perception": {
				"std": 17
			},
			"senses": [
				{
					"name": "darkvision"
				}
			],
			"skills": {
				"acrobatics": {
					"std": 17
				}
			},
			"abilityMods": {
				"str": 2,
				"dex": 6,
				"con": 4,
				"int": -5,
				"wis": 2,
				"cha": -5
			},
			"items": [
				"clockwork wand"
			],
			"speed": {
				"walk": 25
			},
			"attacks": [
				{
					"range": "Melee",
					"name": "fist",
					"attack": 19,
					"traits": [
						"agile",
						"finesse"
					],
					"damage": "{@damage 2d10+6} bludgeoning",
					"types": [
						"bludgeoning"
					]
				}
			],
			"spellcasting": [
				{
					"type": "Innate",
					"tradition": "arcane",
					"DC": 28,
					"attack": 20,
					"entry": {
						"0": {
							"level": 5,
							"spells": [
								{
									"name": "daze"
								},
								{
									"name": "detect magic"
								},
								{
									"name": "ray of frost"
								},
								{
									"name": "shield"
								},
								{
									"name": "tanglefoot"
								}
							]
						},
						"1": {
							"spells": [
								{
									"name": "feather fall"
								},
								{
									"name": "floating disk"
								},
								{
									"name": "grease"
								}
							]
						},
						"2": {
							"spells": [
								{
									"name": "glitterdust"
								},
								{
									"name": "obscuring mist"
								},
								{
									"name": "web"
								}
							]
						},
						"3": {
							"spells": [
								{
									"name": "haste"
								},
								{
									"name": "invisibility"
								},
								{
									"name": "stinking cloud"
								}
							]
						},
						"4": {
							"spells": [
								{
									"name": "blink"
								},
								{
									"name": "fly"
								},
								{
									"name": "wall of fire"
								}
							]
						},
						"5": {
							"spells": [
								{
									"name": "black tentacles"
								},
								{
									"name": "cone of cold"
								}
							]
						}
					}
				}
			],
			"abilities": {
				"top": [
					{
						"name": "Wind-Up",
						"generic": {
							"source": "B3",
							"tag": "ability"
						},
						"entries": [
							"24 hours, DC 26, standby"
						]
					}
				],
				"mid": [
					{
						"entries": [
							"The clockwork mage uses a mechanical wand as a focus to channel magical energy. This wand is built into the clockwork mage's chest, with only the crystal at the end exposed. The mage can {@action Interact} to the remove the wand, or someone else can remove it with a {@dc 31} {@skill Thievery} check to {@action Disable a Device}. The clockwork mage becomes unable to cast any spells except cantrips while the wand is removed.",
							"When removed, the clockwork wand is a magic wand containing the last 2nd-level innate spell the clockwork mage cast (the GM determines the spell randomly if it has not cast any eligible spells). The spells are placed within the wand while the mage is created, and the creator can substitute other arcane spells of the appropriate level."
						],
						"name": "Clockwork Wand"
					}
				],
				"bot": [
					{
						"activity": {
							"number": 1,
							"unit": "action"
						},
						"traits": [
							"concentrate"
						],
						"frequency": {
							"unit": "minute",
							"interval": 10,
							"number": 1
						},
						"entries": [
							"The clockwork mage regains a spell it has already cast that day. It must spend 1 hour of its operational time, or 2 hours if the spell is 3rd level or higher."
						],
						"name": "Energize Clockwork Wand"
					}
				]
			},
			"hasImages": true,
			"defenses": {
				"ac": {
					"std": 27
				},
				"savingThrows": {
					"fort": {
						"std": 17
					},
					"ref": {
						"std": 19
					},
					"will": {
						"std": 17
					}
				},
				"hp": [
					{
						"hp": 115
					}
				],
				"immunities": [
					"mental",
					"death effects",
					"disease",
					"doomed",
					"drained",
					"fatigued",
					"healing",
					"necromancy",
					"nonlethal"
				],
				"weaknesses": [
					{
						"amount": 10,
						"name": "electricity"
					},
					{
						"amount": 10,
						"name": "orichalcum"
					}
				],
				"resistances": [
					{
						"amount": 5,
						"name": "physical"
					}
				]
			}
		},
		{
			"name": "Clockwork Soldier",
			"source": "B3",
			"page": 49,
			"level": 6,
			"foundIn": [
				"Alkenstar",
				"Mana Wastes",
				"Nex"
			],
			"otherSources": {
				"Expanded": [
					"LOIL|323"
				]
			},
			"traits": [
				"uncommon",
				"n",
				"medium",
				"clockwork",
				"construct",
				"mindless"
			],
			"perception": {
				"std": 16
			},
			"senses": [
				{
					"name": "darkvision"
				}
			],
			"skills": {
				"athletics": {
					"std": 15
				}
			},
			"abilityMods": {
				"str": 6,
				"dex": 2,
				"con": 4,
				"int": -5,
				"wis": 4,
				"cha": -5
			},
			"items": [
				"+1 halberd"
			],
			"speed": {
				"walk": 25
			},
			"attacks": [
				{
					"range": "Melee",
					"name": "halberd",
					"attack": 18,
					"traits": [
						"magical",
						"reach <10 feet>",
						"versatile <S>"
					],
					"damage": "{@damage 1d10+9} piercing",
					"types": [
						"piercing"
					]
				},
				{
					"range": "Melee",
					"name": "fist",
					"attack": 16,
					"traits": [
						"agile",
						"unarmed"
					],
					"effects": [
						"{@ability Grab}"
					],
					"damage": "{@damage 1d8+9} bludgeoning plus {@ability Grab}",
					"types": [
						"bludgeoning"
					]
				}
			],
			"abilities": {
				"top": [
					{
						"name": "Wind-Up",
						"generic": {
							"source": "B3",
							"tag": "ability"
						},
						"entries": [
							"24 hours, DC 22, standby"
						]
					}
				],
				"mid": [
					{
						"activity": {
							"number": 1,
							"unit": "reaction"
						},
						"generic": {
							"tag": "ability"
						},
						"name": "Attack of Opportunity"
					}
				],
				"bot": [
					{
						"activity": {
							"number": 1,
							"unit": "action"
						},
						"entries": [
							"One of the soldier's external plates extends on a mechanical actuator to defend the soldier or an adjacent creature of the soldier's choice. The creature gains a +2 circumstance bonus to AC until the start of the soldier's next turn, or until it is no longer adjacent to the soldier, whichever comes first. The soldier can have no more than one plate extended at a time."
						],
						"name": "Activate Defenses"
					}
				]
			},
			"hasImages": true,
			"defenses": {
				"ac": {
					"std": 24
				},
				"savingThrows": {
					"fort": {
						"std": 16
					},
					"ref": {
						"std": 14
					},
					"will": {
						"std": 12
					}
				},
				"hp": [
					{
						"hp": 80
					}
				],
				"immunities": [
					"mental",
					"death effects",
					"disease",
					"doomed",
					"drained",
					"fatigued",
					"healing",
					"necromancy",
					"nonlethal attacks",
					"paralyzed",
					"poisoned",
					"sickened",
					"unconscious"
				],
				"weaknesses": [
					{
						"amount": 5,
						"name": "electricity"
					},
					{
						"amount": 5,
						"name": "orichalcum"
					}
				]
			}
		},
		{
			"name": "Clockwork Spy",
			"source": "B3",
			"page": 48,
			"foundIn": [
				"Alkenstar",
				"Mana Wastes",
				"Nex"
			],
			"otherSources": {
				"Expanded": [
					"LOIL|323"
				]
			},
			"level": -1,
			"traits": [
				"uncommon",
				"n",
				"tiny",
				"clockwork",
				"construct",
				"mindless"
			],
			"perception": {
				"std": 8
			},
			"senses": [
				{
					"name": "low-light vision"
				}
			],
			"skills": {
				"acrobatics": {
					"std": 5
				}
			},
			"abilityMods": {
				"str": -1,
				"dex": 3,
				"con": 0,
				"int": -5,
				"wis": 2,
				"cha": 0
			},
			"speed": {
				"walk": 25,
				"fly": 25
			},
			"attacks": [
				{
					"range": "Melee",
					"name": "spherical body",
					"attack": 7,
					"traits": [
						"finesse"
					],
					"damage": "{@dice 1d6-1} bludgeoning",
					"types": [
						"bludgeoning"
					]
				}
			],
			"abilities": {
				"top": [
					{
						"activity": {
							"number": 1,
							"unit": "action"
						},
						"entries": [
							"The clockwork spy records all sounds within 25 feet onto a small gemstone worth 1 gp embedded in its body. The clockwork spy can record up to 1 hour of sound on a single gemstone.",
							"Once it begins recording, it can't cease recording early, nor can it record onto a gemstone that already contains a recording. Some clockwork spies contain multiple gemstones to allow for a series of recordings. Since clockwork spies are not intelligent, they must be given simple commands regarding when to start recording sounds. A clockwork spy can differentiate between different kinds of creatures but not between specific individuals.",
							"The spy can start or stop playback of recorded sound by spending a single action.",
							"Removing a gemstone from or installing a gemstone into a clockwork spy requires a successful {@dc 14} {@skill Thievery} check to {@action Disable a Device}; on a failure, the gemstone is undamaged, but any recorded sounds are erased and the gemstone still can't be used to make another recording."
						],
						"name": "Record Audio"
					},
					{
						"name": "Wind-Up",
						"generic": {
							"source": "B3",
							"tag": "ability"
						},
						"entries": [
							"24 hours, DC 14, standby"
						]
					}
				],
				"mid": [
					{
						"activity": {
							"number": 1,
							"unit": "reaction"
						},
						"trigger": "The clockwork spy is reduced to 0 Hit Points",
						"entries": [
							"A clockwork spy must use this reaction unless specifically programmed otherwise by its creator; ; The spy thrashes around and emits a tinny scream followed by a steady ticking sound. At the beginning of what would have been its next turn, the clockwork spy explodes, dealing {@damage 1d10} piercing damage in a 5-foot radius ({@dc 16} basic Reflex save). Its gemstone is destroyed, along with any information contained inside it. An adjacent creature can cancel the self-destruct sequence by succeeding at a {@dc 16} {@skill Thievery} check to {@action Disable a Device}."
						],
						"name": "Self-Destruct"
					}
				]
			},
			"hasImages": true,
			"defenses": {
				"ac": {
					"std": 17
				},
				"savingThrows": {
					"fort": {
						"std": 2
					},
					"ref": {
						"std": 7
					},
					"will": {
						"std": 4
					}
				},
				"hp": [
					{
						"hp": 8
					}
				],
				"immunities": [
					"mental",
					"poison",
					"death effects",
					"disease",
					"doomed",
					"drained",
					"fatigued",
					"healing",
					"necromancy",
					"nonlethal attacks",
					"paralyzed",
					"sickened",
					"unconscious"
				]
			}
		},
		{
			"name": "Cobbleswarm",
			"source": "B3",
			"page": 52,
			"level": 2,
			"traits": [
				"n",
				"large",
				"aberration",
				"earth",
				"swarm"
			],
			"perception": {
				"std": 9
			},
			"senses": [
				{
					"name": "no vision"
				},
				{
					"type": "precise",
					"name": "{@ability tremorsense}",
					"range": 40
				}
			],
			"skills": {
				"athletics": {
					"std": 8
				},
				"stealth": {
					"std": 10
				}
			},
			"abilityMods": {
				"str": 2,
				"dex": 4,
				"con": 2,
				"int": -3,
				"wis": 3,
				"cha": 0
			},
			"speed": {
				"walk": 20,
				"burrow": 10
			},
			"abilities": {
				"top": [
					{
						"entries": [
							"The cobbleswarm's space is {@quickref difficult terrain||3|terrain}."
						],
						"name": "Clutching Cobbles"
					},
					{
						"entries": [
							"A cobbleswarm's {@ability tremorsense} is a precise sense out to 40 feet and an imprecise sense out to 80 feet. A cobbleswarm can't sense anything beyond the range of its {@ability tremorsense}."
						],
						"name": "Tremorsense",
						"generic": {
							"tag": "ability"
						}
					}
				],
				"bot": [
					{
						"activity": {
							"number": 2,
							"unit": "action"
						},
						"traits": [
							"attack"
						],
						"entries": [
							"The cobbleswarm attempts an {@skill Athletics} check and compares the result to the Fortitude DC of each creature in its space. This counts as two attacks for the cobbleswarm's multiple attack penalty.",
							{
								"type": "successDegree",
								"entries": {
									"Critical Success": "The creature falls {@condition prone}, takes {@damage 1d6} bludgeoning damage, and is {@condition grabbed} by the cobbleswarm until the end of the cobbleswarm's next turn.",
									"Success": "The creature falls {@condition prone}."
								}
							}
						],
						"name": "Grasping Bites"
					},
					{
						"activity": {
							"number": 1,
							"unit": "action"
						},
						"entries": [
							"Each foe in the cobbleswarm's space takes {@damage 2d4} bludgeoning damage ({@dc 17} basic Reflex save)."
						],
						"name": "Pummeling Assault"
					}
				]
			},
			"defenses": {
				"ac": {
					"std": 16
				},
				"savingThrows": {
					"fort": {
						"std": 8
					},
					"ref": {
						"std": 10
					},
					"will": {
						"std": 7
					}
				},
				"hp": [
					{
						"hp": 20
					}
				],
				"immunities": [
					"precision",
					"swarm mind",
					"visual"
				],
				"weaknesses": [
					{
						"amount": 3,
						"name": "area damage"
					},
					{
						"amount": 3,
						"name": "splash damage"
					}
				],
				"resistances": [
					{
						"amount": 5,
						"name": "piercing"
					},
					{
						"amount": 5,
						"name": "slashing"
					}
				]
			},
			"hasImages": true
		},
		{
			"name": "Common Eurypterid",
			"source": "B3",
			"page": 97,
			"level": -1,
			"traits": [
				"n",
				"medium",
				"amphibious",
				"animal"
			],
			"perception": {
				"std": 2
			},
			"senses": [
				{
					"name": "low-light vision"
				},
				{
					"type": "imprecise",
					"name": "wavesense",
					"range": 30
				}
			],
			"skills": {
				"athletics": {
					"std": 4
				},
				"stealth": {
					"std": 4
				}
			},
			"abilityMods": {
				"str": 2,
				"dex": 0,
				"con": 3,
				"int": -5,
				"wis": 0,
				"cha": -3
			},
			"speed": {
				"walk": 30,
				"swim": 30
			},
			"attacks": [
				{
					"range": "Melee",
					"name": "pincer",
					"attack": 6,
					"effects": [
						"{@ability Grab}"
					],
					"damage": "{@damage 1d6+2} slashing plus {@ability Grab}",
					"types": [
						"slashing"
					]
				},
				{
					"range": "Melee",
					"name": "stinger",
					"attack": 6,
					"effects": [
						"eurypterid venom"
					],
					"damage": "{@damage 1d4+2} piercing plus eurypterid venom",
					"types": [
						"piercing"
					]
				}
			],
			"abilities": {
				"mid": [
					{
						"activity": {
							"number": 1,
							"unit": "reaction"
						},
						"entries": [
							"Stinger only (page 304)."
						],
						"name": "Attack of Opportunity",
						"generic": {
							"tag": "ability"
						}
					}
				],
				"bot": [
					{
						"type": "affliction",
						"name": "Eurypterid Venom",
						"traits": [
							"poison"
						],
						"DC": 14,
						"savingThrow": "Fortitude",
						"maxDuration": "4 rounds",
						"stages": [
							{
								"stage": 1,
								"entry": "{@damage 1d4} poison damage",
								"duration": "1 round"
							},
							{
								"stage": 2,
								"entry": "{@damage 1d6} poison damage",
								"duration": "1 round"
							},
							{
								"stage": 3,
								"entry": "{@damage 1d6} poison damage and {@condition enfeebled 1}",
								"duration": "1 round"
							}
						]
					}
				]
			},
			"hasImages": true,
			"defenses": {
				"ac": {
					"std": 15
				},
				"savingThrows": {
					"fort": {
						"std": 7
					},
					"ref": {
						"std": 4
					},
					"will": {
						"std": 2
					}
				},
				"hp": [
					{
						"hp": 9
					}
				]
			}
		},
		{
			"name": "Consonite Choir",
			"source": "B3",
			"page": 53,
			"level": 13,
			"traits": [
				"uncommon",
				"n",
				"gargantuan",
				"earth",
				"elemental",
				"swarm"
			],
			"perception": {
				"std": 23
			},
			"senses": [
				{
					"name": "darkvision"
				},
				{
					"type": "precise",
					"name": "echolocation",
					"range": 120
				}
			],
			"languages": {
				"languages": [
					"terran"
				]
			},
			"skills": {
				"acrobatics": {
					"std": 24
				},
				"performance": {
					"std": 27
				}
			},
			"abilityMods": {
				"str": 0,
				"dex": 5,
				"con": 8,
				"int": -2,
				"wis": 2,
				"cha": 6
			},
			"speed": {
				"walk": 10,
				"fly": 40
			},
			"attacks": [
				{
					"range": "Ranged",
					"name": "launched blade",
					"attack": 26,
					"traits": [
						"magical",
						"range <120 feet>",
						"sonic"
					],
					"damage": "{@damage 6d6} piercing plus {@damage 2d6} sonic",
					"types": [
						"piercing",
						"sonic"
					]
				}
			],
			"abilities": {
				"top": [
					{
						"entries": [
							"The consonite choir can use hearing as a precise sense at the listed range."
						],
						"name": "Echolocation"
					}
				],
				"mid": [
					{
						"traits": [
							"aura",
							"evocation",
							"sonic"
						],
						"entries": [
							"30 feet. The consonite choir's tones resonate within physical objects.",
							"A creature that begins its turn in the aura deals an additional {@damage 2d6} sonic damage on any {@action Strike} using a weapon."
						],
						"name": "Resonant Chimes"
					}
				],
				"bot": [
					{
						"activity": {
							"number": 1,
							"unit": "action"
						},
						"entries": [
							"The swarm deals {@damage 4d6} slashing damage plus {@damage 2d6} sonic damage to each enemy in the swarm's space ({@dc 33} basic Reflex save). On a critical failure, the enemy is also {@condition deafened} for 1 minute."
						],
						"name": "Swarming Chimes"
					}
				]
			},
			"hasImages": true,
			"defenses": {
				"ac": {
					"std": 32
				},
				"savingThrows": {
					"fort": {
						"std": 27
					},
					"ref": {
						"std": 22
					},
					"will": {
						"std": 21
					}
				},
				"hp": [
					{
						"hp": 200
					}
				],
				"immunities": [
					"precision",
					"swarm mind"
				],
				"weaknesses": [
					{
						"amount": 8,
						"name": "area damage"
					},
					{
						"amount": 8,
						"name": "splash damage"
					}
				],
				"resistances": [
					{
						"amount": 8,
						"name": "bludgeoning"
					},
					{
						"amount": 15,
						"name": "piercing"
					},
					{
						"amount": 15,
						"name": "slashing"
					}
				]
			}
		},
		{
			"name": "Coral Capuchin",
			"source": "B3",
			"page": 54,
			"level": 1,
			"traits": [
				"n",
				"tiny",
				"amphibious",
				"beast"
			],
			"perception": {
				"std": 8
			},
			"senses": [
				{
					"name": "darkvision"
				}
			],
			"languages": {
				"languages": [
					"common"
				]
			},
			"skills": {
				"acrobatics": {
					"std": 7
				},
				"athletics": {
					"std": 3
				},
				"stealth": {
					"std": 7
				},
				"thievery": {
					"std": 7
				}
			},
			"abilityMods": {
				"str": 0,
				"dex": 4,
				"con": 1,
				"int": -2,
				"wis": 3,
				"cha": 1
			},
			"speed": {
				"walk": 25,
				"climb": 15,
				"fly": 15,
				"swim": 15
			},
			"attacks": [
				{
					"range": "Melee",
					"name": "jaws",
					"attack": 9,
					"traits": [
						"agile",
						"finesse"
					],
					"effects": [
						"capuchin's curse"
					],
					"damage": "{@damage 1d8} piercing plus capuchin's curse",
					"types": [
						"piercing"
					]
				}
			],
			"abilities": {
				"top": [
					{
						"entries": [
							"A coral capuchin must stay in or near water, or else it begins drying out. It can remain away from water for only 12 hours before its membranous skin starts to turn brittle and flake, taking {@dice 1d6} damage per hour until it is doused in water."
						],
						"name": "Moisture Dependency"
					}
				],
				"bot": [
					{
						"traits": [
							"curse",
							"divine",
							"transmutation"
						],
						"entries": [
							"If a capuchin damages a creature with its jaws {@action Strike}, the creature gains both a blessing and a curse that last for {@dice 1d6} hours. While the blessing doubles the amount of time that the affected creature can hold its breath, the curse imposes a {@condition quickened} version of the capuchin's moisture dependency, taking {@dice 1d6} damage every 10 minutes they go without water. A cursed creature can fully immerse itself in water as a 3-action activity to attempt a {@dc 17} Fortitude save, ending both the blessing and the curse on a success."
						],
						"name": "Capuchin's Curse"
					}
				]
			},
			"hasImages": true,
			"defenses": {
				"ac": {
					"std": 16
				},
				"savingThrows": {
					"fort": {
						"std": 4
					},
					"ref": {
						"std": 9
					},
					"will": {
						"std": 8
					}
				},
				"hp": [
					{
						"hp": 20
					}
				]
			}
		},
		{
			"name": "Corrupted Relic",
			"foundIn": [
				"Impossible Lands"
			],
			"otherSources": {
				"Expanded": [
					"LOIL|323"
				]
			},
			"source": "B3",
			"page": 55,
			"level": 4,
			"traits": [
				"rare",
				"ce",
				"medium",
				"incorporeal",
				"spirit",
				"undead"
			],
			"perception": {
				"std": 9
			},
			"senses": [
				{
					"name": "darkvision"
				},
				{
					"type": "imprecise",
					"name": "lifesense",
					"range": 60
				}
			],
			"languages": {
				"languages": [
					"common",
					"elven"
				]
			},
			"skills": {
				"acrobatics": {
					"std": 11
				},
				"intimidation": {
					"std": 10
				},
				"stealth": {
					"std": 11
				}
			},
			"abilityMods": {
				"str": -5,
				"dex": 3,
				"con": 0,
				"int": 1,
				"wis": 1,
				"cha": 4
			},
			"items": [
				"amulet (see sidebar for relic rules)"
			],
			"speed": {
				"fly": 30
			},
			"attacks": [
				{
					"range": "Melee",
					"name": "spectral hand",
					"attack": 14,
					"traits": [
						"agile",
						"finesse",
						"magical"
					],
					"damage": "{@damage 2d6+3} negative",
					"types": [
						"negative"
					]
				},
				{
					"range": "Ranged",
					"name": "deadly spark",
					"attack": 14,
					"traits": [
						"air",
						"electricity",
						"divine",
						"evocation",
						"range <20 feet>"
					],
					"damage": "{@damage 1d12} electricity",
					"types": [
						"electricity"
					]
				}
			],
			"abilities": {
				"mid": [
					{
						"traits": [
							"curse",
							"divine",
							"necromancy"
						],
						"entries": [
							"The corrupted relic is an amulet cursed to contain a malevolent spirit. The statistics in this stat block are for the spirit when it's manifested (see Manifest). The amulet can't take any actions except Sudden Manifestation and Manifest.",
							"As long as the spirit is manifested, the amulet is immune to spells and magical abilities and uses the saves listed here.",
							"Regardless of whether the spirit is manifested, the amulet can be targeted by {@action Strike||Strikes} (AC 21, Hardness 5, BT 10). It is not {@trait incorporeal}. If the amulet becomes {@condition broken}, the spirit is bound within and can't Manifest, and if the amulet is destroyed, so is the spirit. Destroying the spirit frees the amulet from its curse."
						],
						"name": "Amulet Relic"
					},
					{
						"activity": {
							"number": 1,
							"unit": "reaction"
						},
						"trigger": "The relic detects a creature using its lifesense",
						"entries": [
							"The relic Manifests. If this causes an encounter to begin, the relic gains a +4 status bonus to its initiative roll."
						],
						"name": "Sudden Manifestation"
					}
				],
				"bot": [
					{
						"activity": {
							"number": 2,
							"unit": "action"
						},
						"traits": [
							"concentrate",
							"divine",
							"necromancy",
							"negative"
						],
						"entries": [
							"The spirit targets a creature it can see within 30 feet, dealing to it {@damage 4d6} negative damage ({@dc 20} basic Fortitude save). A creature with negative healing instead regains {@dice 4d6} HP and is then temporarily immune for 10 minutes."
						],
						"name": "Death Gaze"
					},
					{
						"activity": {
							"number": 1,
							"unit": "action"
						},
						"traits": [
							"divine",
							"necromancy"
						],
						"requirements": "The relic detects at least one creature using its lifesense",
						"entries": [
							"The spirit within the relic manifests in an open space within 10 feet of the amulet. When it does, the relic teleports around its neck. The spirit remains in its manifested state until it no longer senses any living creatures within range of its lifesense."
						],
						"name": "Manifest"
					}
				]
			},
			"hasImages": true,
			"defenses": {
				"ac": {
					"std": 19
				},
				"savingThrows": {
					"fort": {
						"std": 6
					},
					"ref": {
						"std": 11
					},
					"will": {
						"std": 11
					}
				},
				"hardness": 5,
				"hp": [
					{
						"hp": 50,
						"abilities": [
							"{@ability negative healing|b2}"
						]
					}
				],
				"immunities": [
					"poison",
					"precision",
					"death effects",
					"disease",
					"paralyzed",
					"unconscious"
				],
				"resistances": [
					{
						"amount": 5,
						"name": "all",
						"note": "except force, {@item ghost touch}, or positive; double resistance vs. non-magical"
					}
				]
			}
		},
		{
			"name": "Crossroads Guardian",
			"source": "B3",
			"page": 59,
			"level": 7,
			"traits": [
				"rare",
				"n",
				"medium",
				"fey"
			],
			"perception": {
				"std": 19
			},
			"senses": [
				{
					"name": "recognize hero"
				}
			],
			"languages": {
				"languages": [
					"sylvan"
				],
				"abilities": [
					"{@spell tongues}"
				]
			},
			"skills": {
				"arcana": {
					"std": 16
				},
				"diplomacy": {
					"std": 20
				},
				"medicine": {
					"std": 17
				},
				"nature": {
					"std": 19
				},
				"occultism": {
					"std": 16
				},
				"performance": {
					"std": 16
				},
				"religion": {
					"std": 17
				},
				"society": {
					"std": 16
				},
				"survival": {
					"std": 19
				}
			},
			"abilityMods": {
				"str": 5,
				"dex": 4,
				"con": 3,
				"int": 5,
				"wis": 6,
				"cha": 7
			},
			"items": [
				"chain mail",
				"greatsword"
			],
			"speed": {
				"walk": 25,
				"swim": 25
			},
			"attacks": [
				{
					"range": "Melee",
					"name": "greatsword",
					"attack": 18,
					"traits": [
						"versatile <P>"
					],
					"damage": "{@damage 1d12+11} slashing plus {@damage 1d6} mental",
					"types": [
						"mental",
						"slashing"
					]
				}
			],
			"spellcasting": [
				{
					"type": "Innate",
					"tradition": "primal",
					"DC": 25,
					"entry": {
						"4": {
							"spells": [
								{
									"name": "obscuring mist",
									"amount": "at will"
								},
								{
									"name": "solid fog"
								}
							]
						},
						"7": {
							"spells": [
								{
									"name": "plane shift"
								}
							]
						},
						"constant": {
							"5": {
								"spells": [
									{
										"name": "tongues"
									}
								]
							}
						}
					}
				}
			],
			"abilities": {
				"top": [
					{
						"entries": [
							"A crossroads guardian is bound to the site of its creation, but it can leave so long as it remains within 100 feet of the object it is guarding or individuals under a geas to fulfill the guardian's need. If it strays farther than 100 feet, it vanishes and reappears within 1 day at the site of its creation."
						],
						"name": "Bound"
					},
					{
						"entries": [
							"A crossroads guardian knows the name, lineage, and significant history of everyone who speaks to it. If that individual has two or more identities, the crossroads guardian knows all those identities and which one is most true."
						],
						"name": "Recognize Hero"
					}
				],
				"mid": [
					{
						"entries": [
							"A crossroads guardian can't be permanently destroyed while its need remains unfulfilled. If killed, it reforms within 1 day near the object it guards, near someone under a geas to fulfill its need, or at the site of its original appearance. Once the guardian's need is fulfilled, the crossroads guardian dissipates naturally within a week unless it finds a new quest."
						],
						"name": "Primal Purpose"
					}
				]
			},
			"hasImages": true,
			"defenses": {
				"ac": {
					"std": 25
				},
				"savingThrows": {
					"fort": {
						"std": 14
					},
					"ref": {
						"std": 13
					},
					"will": {
						"std": 19
					}
				},
				"hp": [
					{
						"hp": 115,
						"abilities": [
							"primal purpose"
						]
					}
				]
			}
		},
		{
			"name": "Cunning Fox",
			"source": "B3",
			"page": 252,
			"hasImages": true,
			"level": 1,
			"traits": [
				"n",
				"small",
				"beast",
				"incorporeal",
				"spirit"
			],
			"perception": {
				"std": 9
			},
			"senses": [
				{
					"name": "darkvision"
				}
			],
			"languages": {
				"languages": [
					"common",
					"sylvan"
				],
				"abilities": [
					"{@spell tongues}"
				]
			},
			"skills": {
				"acrobatics": {
					"std": 6
				},
				"deception": {
					"std": 6
				},
				"stealth": {
					"std": 8
				},
				"survival": {
					"std": 5
				}
			},
			"abilityMods": {
				"str": 1,
				"dex": 3,
				"con": 0,
				"int": 2,
				"wis": 2,
				"cha": 1
			},
			"speed": {
				"walk": 40
			},
			"attacks": [
				{
					"range": "Melee",
					"name": "horn",
					"attack": 6,
					"traits": [
						"finesse",
						"magical"
					],
					"damage": "{@damage 1d8+1} force",
					"types": [
						"force"
					]
				},
				{
					"range": "Melee",
					"name": "jaws",
					"attack": 6,
					"traits": [
						"agile",
						"finesse",
						"magical"
					],
					"damage": "{@damage 1d4+1} force",
					"types": [
						"force"
					]
				}
			],
			"spellcasting": [
				{
					"type": "Innate",
					"tradition": "primal",
					"DC": 17,
					"entry": {
						"0": {
							"level": 1,
							"spells": [
								{
									"name": "guidance"
								},
								{
									"name": "read aura"
								},
								{
									"name": "stabilize"
								}
							]
						},
						"1": {
							"spells": [
								{
									"name": "detect poison"
								},
								{
									"name": "purify food and drink"
								}
							]
						},
						"3": {
							"spells": [
								{
									"name": "wanderer's guide"
								}
							]
						},
						"constant": {
							"5": {
								"spells": [
									{
										"name": "tongues"
									}
								]
							}
						}
					}
				}
			],
			"abilities": {
				"bot": [
					{
						"activity": {
							"number": 2,
							"unit": "action"
						},
						"frequency": {
							"unit": "day",
							"number": 1
						},
						"entries": [
							"The spirit guide forms a bond with a mortal creature. While the bond exists, the spirit guide increases their current and maximum Hit Points by 10, gains a +2 status bonus to their attack and damage rolls, and can communicate telepathically with the bonded mortal as long as the two beings are on the same plane. The spirit guide can only be bonded with one mortal at a time, and they can take this action again to end the bond or to form a new bond (which also ends the old bond). The bond also ends if the spirit guide or the mortal dies.",
							"This bond strengthens the spirit guide's connection to the {@place Material Plane}. While bonded, the spirit guide loses the {@trait incorporeal} and {@trait spirit} traits, loses their immunities and resistances, and changes their {@action Strike||Strikes} to deal the appropriate physical damage (typically piercing or slashing) instead of force damage."
						],
						"name": "Bond with Mortal"
					},
					{
						"activity": {
							"number": 2,
							"unit": "action"
						},
						"requirements": "The spirit guide is currently Bonded with a Mortal",
						"entries": [
							"The spirit guide makes a jaws {@action Strike}. If this attack hits, the bonded mortal can spend their reaction to {@action Strike} the same target."
						],
						"name": "Bonded Strike"
					}
				]
			},
			"defenses": {
				"ac": {
					"std": 16
				},
				"savingThrows": {
					"fort": {
						"std": 5
					},
					"ref": {
						"std": 8
					},
					"will": {
						"std": 7
					}
				},
				"hp": [
					{
						"hp": 14
					}
				],
				"immunities": [
					"poison",
					"precision",
					"disease",
					"paralyzed"
				]
			}
		},
		{
			"name": "Danava Titan",
			"source": "B3",
			"page": 270,
			"level": 23,
			"traits": [
				"rare",
				"ln",
				"gargantuan",
				"humanoid",
				"titan",
				"water"
			],
			"perception": {
				"std": 41
			},
			"senses": [
				{
					"name": "darkvision"
				},
				{
					"name": "true seeing"
				},
				{
					"type": "imprecise",
					"name": "wavesense",
					"range": 100
				}
			],
			"languages": {
				"languages": [
					"abyssal",
					"aquan",
					"celestial"
				],
				"abilities": [
					"{@ability telepathy} 100 feet"
				]
			},
			"skills": {
				"acrobatics": {
					"std": 39
				},
				"arcana": {
					"std": 43
				},
				"athletics": {
					"std": 46
				},
				"crafting": {
					"std": 43
				},
				"nature": {
					"std": 41
				},
				"occultism": {
					"std": 43
				},
				"religion": {
					"std": 41
				},
				"society": {
					"std": 43
				}
			},
			"abilityMods": {
				"str": 11,
				"dex": 8,
				"con": 10,
				"int": 10,
				"wis": 8,
				"cha": 6
			},
			"items": [
				"+3 major striking greatclub"
			],
			"speed": {
				"abilities": [
					"air walk",
					"water walk"
				],
				"walk": 50,
				"swim": 40
			},
			"attacks": [
				{
					"range": "Melee",
					"name": "greatclub",
					"attack": 43,
					"traits": [
						"backswing",
						"magical",
						"reach <40 feet>",
						"shove"
					],
					"damage": "{@damage 4d10+20} bludgeoning plus {@damage 2d12} cold",
					"types": [
						"bludgeoning",
						"cold"
					]
				},
				{
					"range": "Melee",
					"name": "foot",
					"attack": 40,
					"traits": [
						"agile",
						"reach <30 feet>"
					],
					"damage": "{@damage 4d8+20} bludgeoning plus {@damage 2d12} cold",
					"types": [
						"bludgeoning",
						"cold"
					]
				},
				{
					"range": "Ranged",
					"name": "benthic wave",
					"attack": 40,
					"traits": [
						"brutal",
						"magical",
						"range <200 feet>",
						"water"
					],
					"damage": "{@damage 4d6+20} bludgeoning plus {@damage 2d12} cold",
					"types": [
						"bludgeoning",
						"cold"
					]
				}
			],
			"spellcasting": [
				{
					"type": "Innate",
					"tradition": "divine",
					"DC": 46,
					"attack": 38,
					"entry": {
						"9": {
							"spells": [
								{
									"name": "control water",
									"amount": "at will"
								},
								{
									"name": "dispel magic",
									"amount": "at will"
								},
								{
									"name": "eclipse burst",
									"amount": 3
								},
								{
									"name": "heal",
									"amount": 3
								},
								{
									"name": "hydraulic push",
									"amount": 3
								},
								{
									"name": "hydraulic torrent",
									"amount": 3
								}
							]
						},
						"10": {
							"spells": [
								{
									"name": "implosion"
								}
							]
						},
						"constant": {
							"10": {
								"spells": [
									{
										"name": "air walk"
									},
									{
										"name": "true"
									}
								]
							}
						}
					}
				}
			],
			"abilities": {
				"mid": [
					{
						"traits": [
							"divine",
							"illusion",
							"mental",
							"water"
						],
						"entries": [
							"Creatures that fail their Will save against the titan's Impossible Stature aura also experience the crushing depths and darkness of the ocean floor. Such creatures see as if in an area of darkness (10th level), and the titan can use their wavesense to detect such creatures as a precise sense, even if neither are in water. On a critical failure, the creature is also {@condition immobilized}."
						],
						"name": "Hadalic Presence"
					},
					{
						"traits": [
							"aura",
							"divine",
							"illusion",
							"mental"
						],
						"entries": [
							"100 feet. Titans warp perception and distance around them to seem even larger and more imposing. A creature that enters or begins its turn within the emanation must succeed at a {@dc 46} Will save or its movement toward the titan is movement over {@quickref difficult terrain||3|terrain} ({@quickref greater difficult terrain||3|terrain} on a critical failure) for 1 round."
						],
						"name": "Impossible Stature"
					},
					{
						"entries": [
							"The titan is as ever-moving as ocean waves. They're permanently {@condition quickened 1}, and the extra action can only be used to {@action Stride}, {@action Strike}, or {@action Sustain a Spell}, or as one of the actions necessary to Cast {@spell dispel magic}."
						],
						"name": "Relentless"
					},
					{
						"activity": {
							"number": 1,
							"unit": "reaction"
						},
						"trigger": "A creature within 200 feet targets the titan with or includes the titan in the area of an attack, spell, or other effect",
						"entries": [
							"The titan makes a benthic wave {@action Strike} against the triggering creature. If the {@action Strike} hits, the titan disrupts the triggering action."
						],
						"name": "Roiling Rebuke"
					}
				],
				"bot": [
					{
						"activity": {
							"number": 3,
							"unit": "action"
						},
						"entries": [
							"Huge or smaller, foot, {@dc 46}"
						],
						"name": "Trample",
						"generic": {
							"tag": "ability"
						}
					},
					{
						"activity": {
							"number": 2,
							"unit": "action"
						},
						"entries": [
							"The titan makes a melee weapon {@action Strike} against each foe within their reach. This counts as three attacks for the titan's multiple attack penalty."
						],
						"name": "Wide Cleave"
					}
				]
			},
			"hasImages": true,
			"defenses": {
				"ac": {
					"std": 49
				},
				"savingThrows": {
					"fort": {
						"std": 41
					},
					"ref": {
						"std": 37
					},
					"will": {
						"std": 37
					}
				},
				"hp": [
					{
						"hp": 470
					}
				],
				"immunities": [
					"death effects",
					"disease"
				]
			}
		},
		{
			"name": "Deimavigga",
			"source": "B3",
			"page": 66,
			"level": 17,
			"traits": [
				"le",
				"medium",
				"devil",
				"fiend"
			],
			"perception": {
				"std": 32
			},
			"languages": {
				"languages": [
					"abyssal",
					"celestial",
					"common",
					"draconic",
					"infernal"
				],
				"abilities": [
					"indomitable oration",
					"telepathy 100 feet"
				]
			},
			"skills": {
				"acrobatics": {
					"std": 29
				},
				"deception": {
					"std": 34
				},
				"diplomacy": {
					"std": 36
				},
				"intimidation": {
					"std": 30
				},
				"religion": {
					"std": 30
				},
				"society": {
					"std": 27
				},
				"stealth": {
					"std": 33
				}
			},
			"abilityMods": {
				"str": 7,
				"dex": 8,
				"con": 6,
				"int": 4,
				"wis": 7,
				"cha": 9
			},
			"items": [
				"+2 resilient glamered full plate"
			],
			"speed": {
				"walk": 30,
				"fly": 40
			},
			"attacks": [
				{
					"range": "Melee",
					"name": "claw",
					"attack": 33,
					"traits": [
						"agile",
						"evil",
						"finesse",
						"magical"
					],
					"damage": "{@damage 3d8+15} slashing plus {@damage 1d6} evil",
					"types": [
						"evil",
						"slashing"
					]
				}
			],
			"spellcasting": [
				{
					"type": "Innate",
					"tradition": "divine",
					"DC": 42,
					"attack": 34,
					"entry": {
						"3": {
							"spells": [
								{
									"name": "dream message",
									"amount": "at will"
								}
							]
						},
						"4": {
							"spells": [
								{
									"name": "dimension door",
									"amount": "at will"
								}
							]
						},
						"7": {
							"spells": [
								{
									"name": "dimension door"
								},
								{
									"name": "scrying"
								},
								{
									"name": "touch of idiocy",
									"amount": "at will"
								},
								{
									"name": "veil"
								},
								{
									"name": "warp mind"
								}
							]
						},
						"9": {
							"spells": [
								{
									"name": "divine decree"
								},
								{
									"name": "dominate"
								},
								{
									"name": "illusory scene",
									"amount": "at will"
								}
							]
						}
					}
				}
			],
			"abilities": {
				"top": [
					{
						"entries": [
							"Any creature capable of comprehending speech understands the deimavigga, as if they constantly spoke in all languages at once."
						],
						"name": "Indomitable Oration"
					}
				],
				"mid": [
					{
						"activity": {
							"number": 1,
							"unit": "reaction"
						},
						"trigger": "A creature within 60 feet is targeted by a spell that would restore Hit Points or provide a status bonus (the deimavigga automatically recognizes such effects)",
						"entries": [
							"The deimavigga whispers disturbing lies, audible only to the target, to shake the target's faith in the spell's caster. The target must attempt a {@dc 43} Will save.",
							{
								"type": "successDegree",
								"entries": {
									"Critical Success": "The target disbelieves the lies and receives the intended benefit of the spell; the target becomes temporarily immune to Whispers of Discord for 24 hours.",
									"Success": "As critical success, but the target isn't temporarily immune.",
									"Failure": "The spell fails to affect the target. The target refuses all aid from that caster for 1 round and doesn't count as the caster's ally.",
									"Critical Failure": "As failure, but the duration is 1 minute."
								}
							}
						],
						"name": "Whispers of Discord"
					}
				],
				"bot": [
					{
						"traits": [
							"conjuration",
							"divine",
							"teleportation"
						],
						"entries": [
							"A deimavigga's razor-sharp claws can slice through reality, allowing them to make claw {@action Strike||Strikes} and use spells with a range of touch against any creature they can see directly or via divination magic. A creature targeted this way can retaliate until the start of the deimavigga's next turn; it can target the devil's claws as if the devil were physically present and adjacent to the target, though the claws are {@condition concealed}."
						],
						"name": "Boundless Reach"
					},
					{
						"activity": {
							"number": 1,
							"unit": "action"
						},
						"traits": [
							"concentrate",
							"divine",
							"polymorph",
							"transmutation"
						],
						"entries": [
							"The deimavigga can take on the appearance of any humanoid. This doesn't change their Speed or attack and damage bonuses with {@action Strike||Strikes} but might change the damage type their {@action Strike||Strikes} deal (typically to bludgeoning)."
						],
						"name": "Change Shape",
						"generic": {
							"tag": "ability"
						}
					},
					{
						"activity": {
							"number": 1,
							"unit": "action"
						},
						"traits": [
							"divination",
							"divine",
							"emotion",
							"mental"
						],
						"entries": [
							"The deimavigga whispers a terrifying multiversal truth to one adjacent creature, shaking its faith in reality and divinity. The target must attempt a {@dc 43} Will save. Celestials and fiends gain a +2 status bonus to this save.",
							{
								"type": "successDegree",
								"entries": {
									"Critical Success": "The target is unaffected and temporarily immune to Whisper Earworm for 24 hours.",
									"Success": "The target is unaffected.",
									"Failure": "The next time the target rests, it ruminates on the deimavigga's words instead of sleeping or otherwise resting and awakens {@condition fatigued}. The target also becomes {@condition drained 1} and {@condition stupefied 1} until it's no longer {@condition fatigued}.",
									"Critical Failure": "As failure, but {@condition drained 2}. After this rest, the target must attempt another {@dc 43} Will save. On a failure, the target becomes {@condition stupefied 2} and takes a \u20134 status penalty to Will saves against effects from evil creatures. These effects last until the target unlearns the truth spoken by the deimavigga, requiring a {@spell modify memory} spell, other means of modifying their memory, or powerful magic such as {@spell wish}."
								}
							}
						],
						"name": "Whisper Earworm"
					}
				]
			},
			"hasImages": true,
			"defenses": {
				"ac": {
					"std": 40
				},
				"savingThrows": {
					"fort": {
						"std": 27
					},
					"ref": {
						"std": 29
					},
					"will": {
						"std": 32
					}
				},
				"hp": [
					{
						"hp": 285
					}
				],
				"immunities": [
					"fire"
				],
				"resistances": [
					{
						"amount": 15,
						"name": "physical",
						"note": "except silver"
					}
				]
			}
		},
		{
			"name": "Desert Giant",
			"source": "B3",
			"foundIn": [
				"Alkenstar",
				"Mana Wastes"
			],
			"otherSources": {
				"Expanded": [
					"LOIL|323"
				]
			},
			"page": 109,
			"level": 9,
			"traits": [
				"ln",
				"large",
				"giant",
				"humanoid"
			],
			"perception": {
				"std": 19
			},
			"languages": {
				"languages": [
					"common",
					"jotun"
				]
			},
			"skills": {
				"acrobatics": {
					"std": 21
				},
				"intimidation": {
					"std": 15
				},
				"survival": {
					"std": 19
				},
				"desert lore": {
					"std": 18
				}
			},
			"abilityMods": {
				"str": 6,
				"dex": 6,
				"con": 5,
				"int": 3,
				"wis": 4,
				"cha": 0
			},
			"speed": {
				"walk": 40
			},
			"attacks": [
				{
					"range": "Melee",
					"name": "scimitar",
					"attack": 21,
					"traits": [
						"forceful",
						"magical",
						"reach <10 feet>",
						"sweep"
					],
					"damage": "{@damage 2d6+12} slashing",
					"types": [
						"slashing"
					]
				},
				{
					"range": "Ranged",
					"name": "rock",
					"attack": 19,
					"traits": [
						"brutal",
						"range increment <120 feet>"
					],
					"damage": "{@damage 2d8+12} bludgeoning",
					"types": [
						"bludgeoning"
					]
				}
			],
			"abilities": {
				"mid": [
					{
						"activity": {
							"number": 1,
							"unit": "reaction"
						},
						"generic": {
							"tag": "ability"
						},
						"name": "Catch Rock"
					}
				],
				"bot": [
					{
						"activity": {
							"number": 1,
							"unit": "action"
						},
						"requirements": "The desert giant is standing in sandy terrain",
						"entries": [
							"The desert giant spins around and stirs up loose sand in a 10-foot emanation. Until the beginning of the giant's next turn, creatures in the area are {@condition concealed}, and other creatures are {@condition concealed} to them."
						],
						"name": "Sand Spin"
					},
					{
						"entries": [
							"Desert giants have adapted to the loose sands of the desert and can move across them with ease. Desert giants ignore non-magical {@quickref difficult terrain||3|terrain} and uneven ground caused by sand."
						],
						"name": "Sandwalking"
					},
					{
						"activity": {
							"number": 2,
							"unit": "action"
						},
						"entries": [
							"The desert giant {@action Stride||Strides} up to their Speed, Striking once with each of their scimitars at any point during the movement."
						],
						"name": "Scimitar Blitz"
					},
					{
						"activity": {
							"number": 1,
							"unit": "action"
						},
						"name": "Throw Rock",
						"generic": {
							"tag": "ability"
						}
					}
				]
			},
			"hasImages": true,
			"defenses": {
				"ac": {
					"std": 27
				},
				"savingThrows": {
					"fort": {
						"std": 18
					},
					"ref": {
						"std": 21
					},
					"will": {
						"std": 15
					}
				},
				"hp": [
					{
						"hp": 185
					}
				]
			}
		},
		{
			"name": "Divine Warden of Nethys",
			"source": "B3",
			"page": 73,
			"level": 5,
			"traits": [
				"uncommon",
				"n",
				"large",
				"construct",
				"mindless"
			],
			"perception": {
				"std": 11
			},
			"senses": [
				{
					"name": "darkvision"
				}
			],
			"skills": {
				"athletics": {
					"std": 14
				}
			},
			"abilityMods": {
				"str": 5,
				"dex": -2,
				"con": 4,
				"int": -5,
				"wis": 0,
				"cha": -5
			},
			"speed": {
				"walk": 30
			},
			"attacks": [
				{
					"range": "Melee",
					"name": "fist",
					"attack": 14,
					"traits": [
						"magical",
						"reach <10 feet>"
					],
					"effects": [
						"{@ability Grab}"
					],
					"damage": "{@damage 2d8+7} bludgeoning plus {@ability Grab}",
					"types": [
						"bludgeoning"
					]
				},
				{
					"range": "Melee",
					"name": "staff",
					"attack": 14,
					"traits": [
						"magical",
						"reach <10 feet>",
						"two-hand <d8>"
					],
					"effects": [
						"{@ability Grab}"
					],
					"damage": "{@damage 2d4+7} bludgeoning plus {@ability Grab}",
					"types": [
						"bludgeoning"
					]
				}
			],
			"spellcasting": [
				{
					"type": "Innate",
					"tradition": "divine",
					"DC": 19,
					"entry": {
						"0": {
							"level": 3,
							"spells": [
								{
									"name": "daze"
								}
							]
						}
					}
				},
				{
					"name": "Divine Domain Spells",
					"type": "Focus",
					"fp": 1,
					"DC": 19,
					"entry": {
						"3": {
							"spells": [
								{
									"name": "cry of destruction"
								},
								{
									"name": "protector's sacrifice"
								}
							]
						}
					}
				}
			],
			"abilities": {
				"mid": [
					{
						"traits": [
							"divine",
							"necromancy"
						],
						"entries": [
							"{@damage 5d6} negative, {@dc 19}"
						],
						"name": "Divine Destruction"
					},
					{
						"entries": [
							"A divine warden can't attack a creature that openly wears or displays the religious symbol of the divine warden's patron deity unless that creature uses a hostile action against the divine warden first. If the divine warden is intelligent, it can also attack a creature it believes isn't faithful to its deity or who wears the religious symbol as a ruse (typically after succeeding at a Perception check to Sense Motive)"
						],
						"name": "Faith Bound"
					}
				],
				"bot": [
					{
						"entries": [
							"{@item staff}, {@item striking||striking rune}."
						],
						"name": "Faithful Weapon"
					},
					{
						"entries": [
							"The divine warden is a beacon for its deity's faith. A cleric of the divine warden's patron deity can channel a {@spell heal} spell through a divine warden they can see within 60 feet. The cleric determines any targets or area for the spell as if they were standing in the divine warden's space."
						],
						"name": "Instrument of Faith"
					}
				]
			},
			"hasImages": true,
			"defenses": {
				"ac": {
					"std": 22
				},
				"savingThrows": {
					"fort": {
						"std": 15
					},
					"ref": {
						"std": 9
					},
					"will": {
						"std": 11
					}
				},
				"hp": [
					{
						"hp": 60
					}
				],
				"immunities": [
					"mental",
					"poison",
					"death effects",
					"disease",
					"doomed",
					"drained",
					"fatigued",
					"healing",
					"necromancy",
					"nonlethal attacks",
					"paralyzed",
					"sickened",
					"unconscious"
				]
			}
		},
		{
			"name": "Domovoi",
			"source": "B3",
			"page": 136,
			"level": 2,
			"traits": [
				"cg",
				"tiny",
				"fey"
			],
			"perception": {
				"std": 11
			},
			"senses": [
				{
					"type": "imprecise",
					"name": "{@ability tremorsense} within their entire bound home"
				}
			],
			"languages": {
				"languages": [
					"common",
					"sylvan"
				]
			},
			"skills": {
				"crafting": {
					"std": 9
				},
				"stealth": {
					"std": 7,
					"within their bound home": 9
				},
				"household lore": {
					"std": 11
				}
			},
			"abilityMods": {
				"str": 1,
				"dex": 3,
				"con": 1,
				"int": 3,
				"wis": 5,
				"cha": 1
			},
			"speed": {
				"walk": 20
			},
			"attacks": [
				{
					"range": "Melee",
					"name": "broom",
					"attack": 7,
					"damage": "{@damage 1d4+3} bludgeoning",
					"types": [
						"bludgeoning"
					]
				},
				{
					"range": "Ranged",
					"name": "enraged home",
					"attack": 9,
					"traits": [
						"evocation",
						"primal",
						"range increment <30 feet>"
					],
					"effects": [
						"piercing",
						"or slashing (depending on object)"
					],
					"damage": "{@damage 1d8+4} bludgeoning, piercing, or slashing (depending on object)",
					"types": [
						"bludgeoning"
					]
				}
			],
			"spellcasting": [
				{
					"type": "Innate",
					"tradition": "primal",
					"DC": 18,
					"entry": {
						"0": {
							"level": 1,
							"spells": [
								{
									"name": "mage hand"
								},
								{
									"name": "prestidigitation"
								},
								{
									"name": "telekinetic projectile"
								}
							]
						},
						"1": {
							"spells": [
								{
									"name": "mending",
									"amount": "at will"
								}
							]
						}
					}
				}
			],
			"abilities": {
				"top": [
					{
						"entries": [
							"A home with a {@condition friendly} domovoi is blessed, as the domovoi cooks, cleans, fetches water, and does a hundred other small tasks. A home so blessed never suffers from random accidents such as fires, and any checks to {@action Craft}, {@action Earn Income}, {@action Repair}, or {@action Subsist} in the home receive a +2 circumstance bonus. If the domovoi is {@condition unfriendly}, such checks take a \u20132 circumstance penalty instead, as the domovoi hides things, makes noise when people try to sleep, tangles weaving, and otherwise makes life a misery. A domovoi must spend a week in a place before these benefits occur."
						],
						"name": "Master of the Home"
					}
				],
				"mid": [
					{
						"entries": [
							"A domovoi is naturally {@condition invisible} while within sight of their bound home. The domovoi can become visible, or even selectively visible\u2014allowing some people to see them."
						],
						"name": "Shy"
					}
				],
				"bot": [
					{
						"entries": [
							"By commanding their home to attack, the domovoi can {@action Grapple}, {@action Shove}, {@action Trip}, and {@action Disarm} with their enraged home {@action Strike}. The domovoi uses their {@skill Lore||Household Lore} instead of {@skill Athletics} skill for these checks."
						],
						"name": "Home Guardian"
					}
				]
			},
			"hasImages": true,
			"defenses": {
				"ac": {
					"std": 17
				},
				"savingThrows": {
					"fort": {
						"std": 5
					},
					"ref": {
						"std": 9
					},
					"will": {
						"std": 11
					}
				},
				"hp": [
					{
						"hp": 35
					}
				],
				"weaknesses": [
					{
						"amount": 4,
						"name": "cold iron"
					}
				]
			}
		},
		{
			"name": "Doru",
			"source": "B3",
			"page": 68,
			"level": 1,
			"traits": [
				"le",
				"tiny",
				"div",
				"fiend"
			],
			"perception": {
				"std": 7
			},
			"senses": [
				{
					"name": "greater darkvision"
				}
			],
			"languages": {
				"languages": [
					"common",
					"daemonic"
				],
				"abilities": [
					"telepathy (touch; page 306)"
				]
			},
			"skills": {
				"acrobatics": {
					"std": 7
				},
				"arcana": {
					"std": 8
				},
				"deception": {
					"std": 6
				},
				"religion": {
					"std": 5
				},
				"stealth": {
					"std": 7
				},
				"lore": {
					"std": 10,
					"note": "any one"
				}
			},
			"abilityMods": {
				"str": 0,
				"dex": 4,
				"con": 1,
				"int": 3,
				"wis": 2,
				"cha": 3
			},
			"speed": {
				"walk": 15,
				"fly": 30
			},
			"attacks": [
				{
					"range": "Melee",
					"name": "bite",
					"attack": 9,
					"traits": [
						"agile",
						"evil",
						"finesse",
						"magic",
						"poison"
					],
					"effects": [
						"doru venom"
					],
					"damage": "{@damage 1d6} piercing plus 1 evil and doru venom",
					"types": [
						"evil",
						"piercing"
					]
				}
			],
			"spellcasting": [
				{
					"type": "Innate",
					"tradition": "divine",
					"DC": 17,
					"entry": {
						"0": {
							"level": 1,
							"spells": [
								{
									"name": "detect magic"
								}
							]
						},
						"1": {
							"spells": [
								{
									"name": "charm"
								},
								{
									"name": "illusory object"
								}
							]
						},
						"2": {
							"spells": [
								{
									"name": "invisibility",
									"amount": "at will",
									"notes": [
										"self only"
									]
								}
							]
						},
						"4": {
							"spells": [
								{
									"name": "read omens"
								}
							]
						}
					}
				}
			],
			"abilities": {
				"mid": [
					{
						"entries": [
							"Dorus have a weakness for secrets, hoarding them like a miser hoards gold. A creature can tempt a doru with some bit of obscure knowledge the doru doesn't know or thinks they don't know. Presenting the hint of the secret is a single action, which has the {@trait concentrate} and {@trait linguistic} traits, and requires a skill check using {@skill Deception}, {@skill Lore}, or {@skill Performance} (or some other appropriate skill determined by the GM) against the doru's Will DC.",
							"On a success, the doru is {@condition fascinated} for as long as the presenter draws out the explanation of the secret (spending 1 action each round doing so, to a maximum of 1 minute). On a critical success, the doru is {@condition fascinated} for that duration plus 1 minute more as it ponders the implications of the secret. Regardless of the outcome, the doru is temporarily immune to that creature's attempts to present it with secrets for 1 day."
						],
						"name": "Covetous of Secrets"
					}
				],
				"bot": [
					{
						"type": "affliction",
						"traits": [
							"poison"
						],
						"DC": 16,
						"savingThrow": "Fortitude",
						"maxDuration": "6 rounds",
						"stages": [
							{
								"stage": 1,
								"entry": "{@damage 1d6} poison",
								"duration": "1 round"
							},
							{
								"stage": 2,
								"entry": "{@damage 1d6} poison and {@condition stupefied 1}",
								"duration": "1 round"
							},
							{
								"stage": 3,
								"entry": "{@damage 1d6} poison and {@condition stupefied 2}.",
								"duration": "1 round"
							}
						],
						"name": "Doru Venom"
					}
				]
			},
			"defenses": {
				"ac": {
					"std": 16
				},
				"savingThrows": {
					"fort": {
						"std": 4
					},
					"ref": {
						"std": 9
					},
					"will": {
						"std": 7
					}
				},
				"hp": [
					{
						"hp": 20
					}
				],
				"weaknesses": [
					{
						"amount": 3,
						"name": "cold iron"
					},
					{
						"amount": 3,
						"name": "good"
					}
				]
			},
			"hasImages": true
		},
		{
			"name": "Draconal",
			"source": "B3",
			"page": 13,
			"level": 20,
			"traits": [
				"ng",
				"large",
				"agathion",
				"celestial"
			],
			"perception": {
				"std": 36
			},
			"senses": [
				{
					"name": "{@ability darkvision}"
				},
				{
					"name": "{@spell true seeing}"
				}
			],
			"languages": {
				"languages": [
					"celestial",
					"draconic",
					"infernal"
				],
				"abilities": [
					"{@spell speak with animals}",
					"tongues"
				]
			},
			"skills": {
				"arcana": {
					"std": 38
				},
				"crafting": {
					"std": 30
				},
				"deception": {
					"std": 35
				},
				"diplomacy": {
					"std": 37
				},
				"intimidation": {
					"std": 35
				},
				"medicine": {
					"std": 34
				},
				"nature": {
					"std": 34
				},
				"religion": {
					"std": 36
				},
				"society": {
					"std": 32
				},
				"survival": {
					"std": 32
				},
				"nirvana lore": {
					"std": 36
				}
			},
			"abilityMods": {
				"str": 10,
				"dex": 5,
				"con": 8,
				"int": 8,
				"wis": 10,
				"cha": 9
			},
			"speed": {
				"walk": 30,
				"fly": 90
			},
			"attacks": [
				{
					"range": "Melee",
					"name": "jaws",
					"attack": 38,
					"traits": [
						"good",
						"magical",
						"reach <15 feet>"
					],
					"damage": "{@damage 3d12+18} piercing plus {@damage 1d6} good plus {@damage 4d6} fire",
					"types": [
						"fire",
						"good",
						"piercing"
					]
				},
				{
					"range": "Melee",
					"name": "claw",
					"attack": 38,
					"traits": [
						"agile",
						"good",
						"magical",
						"reach <10 feet>"
					],
					"damage": "{@damage 3d8+18} slashing plus {@damage 1d6} good plus {@damage 4d6} fire",
					"types": [
						"fire",
						"good",
						"slashing"
					]
				}
			],
			"spellcasting": [
				{
					"type": "Innate",
					"tradition": "divine",
					"DC": 46,
					"attack": 38,
					"entry": {
						"9": {
							"spells": [
								{
									"name": "breath of life"
								},
								{
									"name": "dispel magic"
								},
								{
									"name": "divine decree"
								},
								{
									"name": "earthquake"
								},
								{
									"name": "heal",
									"amount": 3
								},
								{
									"name": "implosion"
								},
								{
									"name": "storm of vengeance"
								}
							]
						},
						"10": {
							"spells": [
								{
									"name": "miracle"
								}
							]
						},
						"constant": {
							"7": {
								"spells": [
									{
										"name": "circle of protection"
									},
									{
										"name": "speak with animals"
									},
									{
										"name": "tongues"
									},
									{
										"name": "true seeing"
									}
								]
							}
						}
					}
				}
			],
			"abilities": {
				"mid": [
					{
						"activity": {
							"number": 1,
							"unit": "reaction"
						},
						"trigger": "A creature within the draconal's reach would take damage",
						"entries": [
							"Before applying the damage, the draconal casts lay on hands on the triggering creature."
						],
						"name": "Dragon's Salvation"
					}
				],
				"bot": [
					{
						"entries": [
							"{@dc 46}, 3 Focus Points; 10th dazzling flash (Core Rulebook 391), lay on hands (Core Rulebook 387), protector's sphere (Core Rulebook 395)"
						],
						"name": "Champion Focus Spell"
					},
					{
						"activity": {
							"number": 2,
							"unit": "action"
						},
						"traits": [
							"divine",
							"evocation"
						],
						"entries": [
							"The draconal breathes a blast of energy that deals {@damage 21d6} fire damage to creatures they choose to damage in a 60-foot cone ({@dc 44} basic Reflex save). They can make this effect nonlethal for selected creatures in the area or choose not to damage certain creatures at all. They can't use Breath Weapon again for {@dice 1d4} rounds."
						],
						"name": "Breath Weapon"
					},
					{
						"entries": [
							"Draconals embody the core value of wisdom, but every path to wisdom and enlightenment differs, so draconals' powers vary by temperament and coloration. A draconal's scale color determines their associated energy damage type. They gain resistance 15 to that damage type, deal {@damage 4d6} extra damage of that type with their {@action Strike||Strikes}, and deal {@damage 21d6} damage of that type with their breath weapon. They gain additional wisdom in the form of the basic and advanced domain spells from one domain, chosen from four domains available to draconals with their scale color. This red draconal has the protection and sun domains."
						],
						"name": "Dragon's Wisdom"
					}
				]
			},
			"hasImages": true,
			"defenses": {
				"ac": {
					"std": 45
				},
				"savingThrows": {
					"fort": {
						"std": 34
					},
					"ref": {
						"std": 31
					},
					"will": {
						"std": 38
					}
				},
				"hp": [
					{
						"hp": 370,
						"abilities": [
							"{@ability regeneration} 20 (deactivated by evil"
						]
					}
				],
				"weaknesses": [
					{
						"amount": 15,
						"name": "evil"
					}
				],
				"resistances": [
					{
						"amount": 15,
						"name": "fire"
					}
				]
			}
		},
		{
			"name": "Dramofir",
			"source": "B3",
			"page": 86,
			"level": 14,
			"traits": [
				"uncommon",
				"n",
				"large",
				"aberration",
				"dream"
			],
			"perception": {
				"std": 28
			},
			"senses": [
				{
					"name": "greater darkvision"
				}
			],
			"languages": {
				"languages": [],
				"abilities": [
					"{@spell tongues}",
					"{@ability telepathy} 100 feet"
				]
			},
			"skills": {
				"acrobatics": {
					"std": 26
				},
				"diplomacy": {
					"std": 27
				},
				"stealth": {
					"std": 28
				},
				"dreamlands lore": {
					"std": 23
				}
			},
			"abilityMods": {
				"str": 3,
				"dex": 6,
				"con": 4,
				"int": 1,
				"wis": 8,
				"cha": 7
			},
			"speed": {
				"walk": 25,
				"fly": 25
			},
			"attacks": [
				{
					"range": "Melee",
					"name": "needle",
					"attack": 27,
					"traits": [
						"agile",
						"finesse",
						"reach <10 feet>"
					],
					"damage": "{@damage 3d6+9} piercing plus {@damage 2d6} mental",
					"types": [
						"mental",
						"piercing"
					]
				},
				{
					"range": "Ranged",
					"name": "needle",
					"attack": 27,
					"traits": [
						"agile",
						"thrown <20 feet>"
					],
					"damage": "{@damage 3d6+9} piercing plus {@damage 2d6} mental",
					"types": [
						"mental",
						"piercing"
					]
				}
			],
			"spellcasting": [
				{
					"type": "Innate",
					"tradition": "occult",
					"DC": 36,
					"entry": {
						"4": {
							"spells": [
								{
									"name": "dimension door",
									"amount": "at will"
								}
							]
						},
						"7": {
							"spells": [
								{
									"name": "darkness"
								},
								{
									"name": "mask of terror"
								},
								{
									"name": "nightmare"
								},
								{
									"name": "sleep"
								},
								{
									"name": "soothe",
									"amount": 2
								}
							]
						},
						"8": {
							"spells": [
								{
									"name": "dream council"
								}
							]
						},
						"constant": {
							"5": {
								"spells": [
									{
										"name": "tongues"
									}
								]
							}
						}
					}
				}
			],
			"abilities": {
				"mid": [
					{
						"entries": [
							"A dramofir has resistance 10 to precision damage and the extra damage from critical hits. If the resistance is greater than the extra damage, it reduces the extra damage to 0 but doesn't reduce the attack's normal damage."
						],
						"name": "Surreal Anatomy"
					}
				],
				"bot": [
					{
						"activity": {
							"number": 2,
							"unit": "action"
						},
						"traits": [
							"emotion",
							"enchantment",
							"mental",
							"occult",
							"visual"
						],
						"entries": [
							"The dramofir swishes their robes in a mesmerizing display that brings the dreams in the robes to life before the viewer's very eyes. Each creature within 30 feet must attempt a {@dc 34} Will save or be filled with ennui.",
							{
								"type": "successDegree",
								"entries": {
									"Critical Success": "The creature is unaffected and temporarily immune for 24 hours.",
									"Success": "For 1 round, the creature takes a \u20131 status penalty to attack rolls, saving throws, and skill checks, and all other {@trait emotion} effects on it are suppressed.",
									"Failure": "As success, but the creature is also {@condition slowed 1} and the duration is {@dice 1d4} rounds.",
									"Critical Failure": "As success, but the creature is also {@condition slowed 1}, the status penalty is \u20132, and the duration is 1 minute."
								}
							}
						],
						"name": "Bittersweet Dreams"
					},
					{
						"activity": {
							"number": 3,
							"unit": "action"
						},
						"traits": [
							"enchantment",
							"mental",
							"occult"
						],
						"requirements": "The dramofir is adjacent to an {@condition unconscious} or sleeping creature",
						"entries": [
							"The dramofir licks the creature's forehead, places their hand in the same spot, and siphons the creature's dreams to incorporate into their robes. If the target is affected by any {@trait mental} effect altering their dreams, such as an animate dream's curse of endless nightmares or a {@spell nightmare} spell, the dramofir attempts to counteract that effect (counteract modifier +26). Otherwise, the dramofir plucks a benign dream from the creature, and the target must attempt a {@dc 36} Will save.",
							{
								"type": "successDegree",
								"entries": {
									"Success": "The creature is unaffected.",
									"Failure": "The creature is {@condition stupefied 1} until the next time it gets a full night's rest.",
									"Critical Failure": "As failure, but {@condition stupefied 2}, and the dramofir casts a 6th-level {@spell modify memory} spell on the target."
								}
							}
						],
						"name": "Pluck Dream"
					}
				]
			},
			"hasImages": true,
			"defenses": {
				"ac": {
					"std": 35
				},
				"savingThrows": {
					"fort": {
						"std": 22
					},
					"ref": {
						"std": 26
					},
					"will": {
						"std": 30
					}
				},
				"hp": [
					{
						"hp": 290
					}
				],
				"immunities": [
					"sleep"
				],
				"weaknesses": [
					{
						"amount": 10,
						"name": "slashing"
					}
				],
				"resistances": [
					{
						"name": "surreal anatomy"
					}
				]
			}
		},
		{
			"name": "Draxie",
			"source": "B3",
			"page": 255,
			"level": 3,
			"traits": [
				"cg",
				"tiny",
				"fey",
				"sprite"
			],
			"perception": {
				"std": 8
			},
			"senses": [
				{
					"name": "low-light vision"
				}
			],
			"languages": {
				"languages": [
					"common",
					"sylvan"
				],
				"abilities": [
					"telepathy (touch, page 306)"
				]
			},
			"skills": {
				"acrobatics": {
					"std": 9
				},
				"deception": {
					"std": 10
				},
				"diplomacy": {
					"std": 8
				},
				"nature": {
					"std": 6
				},
				"stealth": {
					"std": 11
				}
			},
			"abilityMods": {
				"str": -1,
				"dex": 4,
				"con": 1,
				"int": 3,
				"wis": 1,
				"cha": 3
			},
			"speed": {
				"walk": 15,
				"fly": 40
			},
			"attacks": [
				{
					"range": "Melee",
					"name": "jaws",
					"attack": 11,
					"traits": [
						"agile",
						"finesse",
						"magical"
					],
					"damage": "{@damage 1d8+3} bludgeoning damage",
					"types": [
						"bludgeoning"
					]
				},
				{
					"range": "Ranged",
					"name": "euphoric spark",
					"attack": 7,
					"traits": [
						"enchantment",
						"magical",
						"range <20 feet>"
					],
					"damage": "{@damage 2d4+3} mental",
					"types": [
						"mental"
					]
				}
			],
			"spellcasting": [
				{
					"type": "Innate",
					"tradition": "primal",
					"DC": 20,
					"entry": {
						"0": {
							"level": 1,
							"spells": [
								{
									"name": "dancing lights"
								},
								{
									"name": "ghost sound"
								},
								{
									"name": "prestidigitation"
								}
							]
						},
						"1": {
							"spells": [
								{
									"name": "illusory disguise",
									"amount": 3
								}
							]
						},
						"2": {
							"spells": [
								{
									"name": "faerie fire"
								},
								{
									"name": "invisibility"
								}
							]
						}
					}
				}
			],
			"abilities": {
				"bot": [
					{
						"activity": {
							"number": 2,
							"unit": "action"
						},
						"traits": [
							"emotion",
							"enchantment",
							"incapacitation",
							"mental",
							"primal"
						],
						"entries": [
							"The draxie breathes pixie dust in a 15-foot cone, with a random effect determined each time they use their Breath Weapon. Each creature in the area must succeed at a {@dc 17} Will save or be affected. Roll {@dice 1d4} to determine the effect. The draxie can't use Breath Weapon again for {@dice 1d4} rounds.",
							"1 The target takes the effects of the {@spell charm} spell.",
							"2 The target loses its last 5 minutes of memory.",
							"3 The target takes the effects of a {@spell sleep} spell.",
							"4 The target becomes {@condition stupefied 2} and {@condition slowed 1} from euphoria."
						],
						"name": "Breath Weapon"
					}
				]
			},
			"hasImages": true,
			"defenses": {
				"ac": {
					"std": 19
				},
				"savingThrows": {
					"fort": {
						"std": 6
					},
					"ref": {
						"std": 11
					},
					"will": {
						"std": 8
					}
				},
				"hp": [
					{
						"hp": 45
					}
				]
			}
		},
		{
			"name": "Dretch",
			"source": "B3",
			"page": 60,
			"level": 2,
			"traits": [
				"ce",
				"small",
				"demon",
				"fiend"
			],
			"perception": {
				"std": 6
			},
			"senses": [
				{
					"name": "darkvision"
				}
			],
			"languages": {
				"languages": [
					"abyssal"
				],
				"abilities": [
					"{@ability telepathy} 100 feet"
				]
			},
			"skills": {
				"acrobatics": {
					"std": 6
				},
				"athletics": {
					"std": 7
				},
				"deception": {
					"std": 6
				},
				"stealth": {
					"std": 6
				}
			},
			"abilityMods": {
				"str": 3,
				"dex": 0,
				"con": 4,
				"int": -3,
				"wis": 0,
				"cha": 0
			},
			"speed": {
				"walk": 20
			},
			"attacks": [
				{
					"range": "Melee",
					"name": "jaws",
					"attack": 9,
					"traits": [
						"evil",
						"magical"
					],
					"damage": "{@damage 1d8+3} piercing plus {@damage 1d4} evil",
					"types": [
						"evil",
						"piercing"
					]
				},
				{
					"range": "Melee",
					"name": "claw",
					"attack": 9,
					"traits": [
						"agile",
						"evil",
						"magical"
					],
					"damage": "{@damage 1d6+3} slashing plus {@damage 1d4} evil",
					"types": [
						"evil",
						"slashing"
					]
				}
			],
			"spellcasting": [
				{
					"type": "Innate",
					"tradition": "divine",
					"DC": 16,
					"entry": {
						"1": {
							"spells": [
								{
									"name": "fear"
								}
							]
						},
						"3": {
							"spells": [
								{
									"name": "slow"
								}
							]
						}
					}
				}
			],
			"abilities": {
				"top": [
					{
						"entries": [
							"At the start of each of the dretch's turns, roll {@dice 1d4}. The result is the number of actions the dretch regains that turn (maximum 3). Effects like the {@condition slowed} condition can further reduce their number of actions."
						],
						"name": "Sloth"
					}
				],
				"bot": [
					{
						"activity": {
							"number": 1,
							"unit": "action"
						},
						"entries": [
							"The dretch makes itself as small as possible, protecting its vital organs with its limbs. It gains a +4 circumstance bonus to AC but takes a \u20132 penalty to attack rolls. This lasts until the dretch moves from its current space, falls {@condition unconscious}, or ends the effect as a free action."
						],
						"name": "Cower"
					},
					{
						"activity": {
							"number": 3,
							"unit": "action"
						},
						"entries": [
							"The dretch makes three claw {@action Strike||Strikes}, each at a \u20132 penalty, all targeting the same creature. The dretch's multiple attack penalty doesn't increase until after it has made all three attacks. The dretch gains the {@condition clumsy 2} condition until the beginning of its next turn."
						],
						"name": "Frenzied Slashes"
					},
					{
						"entries": [
							"A dretch makes the most of any weakness it finds. Whenever a dretch scores a critical hit with its claw {@action Strike}, the target takes an additional {@damage 1d6} {@condition persistent damage||persistent bleed damage}."
						],
						"name": "Vicious Criticals"
					}
				]
			},
			"hasImages": true,
			"defenses": {
				"ac": {
					"std": 17
				},
				"savingThrows": {
					"fort": {
						"std": 10
					},
					"ref": {
						"std": 4
					},
					"will": {
						"std": 8
					}
				},
				"hp": [
					{
						"hp": 45
					}
				],
				"weaknesses": [
					{
						"amount": 3,
						"name": "cold iron"
					},
					{
						"amount": 3,
						"name": "good"
					}
				]
			}
		},
		{
			"name": "Duende",
			"source": "B3",
			"page": 87,
			"level": 2,
			"traits": [
				"uncommon",
				"cn",
				"small",
				"earth",
				"fey"
			],
			"perception": {
				"std": 7
			},
			"senses": [
				{
					"name": "darkvision"
				},
				{
					"type": "imprecise",
					"name": "{@ability tremorsense}",
					"range": 60
				}
			],
			"languages": {
				"languages": [
					"gnomish",
					"sylvan",
					"undercommon"
				]
			},
			"skills": {
				"intimidation": {
					"std": 8
				},
				"society": {
					"std": 7
				},
				"survival": {
					"std": 9
				},
				"farming lore": {
					"std": 7
				},
				"labor lore": {
					"std": 7
				}
			},
			"abilityMods": {
				"str": 1,
				"dex": 3,
				"con": 2,
				"int": 1,
				"wis": 3,
				"cha": 4
			},
			"items": [
				"toenail cutter"
			],
			"speed": {
				"walk": 25
			},
			"attacks": [
				{
					"range": "Melee",
					"name": "toenail cutter",
					"attack": 10,
					"traits": [
						"agile",
						"backstabber",
						"finesse"
					],
					"damage": "{@damage 1d6+3} slashing",
					"types": [
						"slashing"
					]
				}
			],
			"spellcasting": [
				{
					"type": "Innate",
					"tradition": "occult",
					"DC": 18,
					"attack": 10,
					"entry": {
						"0": {
							"level": 1,
							"spells": [
								{
									"name": "daze"
								},
								{
									"name": "guidance"
								},
								{
									"name": "telekinetic projectile"
								}
							]
						},
						"1": {
							"spells": [
								{
									"name": "fear"
								},
								{
									"name": "phantom pain"
								}
							]
						},
						"2": {
							"spells": [
								{
									"name": "invisibility",
									"notes": [
										"self only"
									]
								}
							]
						},
						"3": {
							"spells": [
								{
									"name": "locate"
								}
							]
						}
					}
				}
			],
			"abilities": {
				"bot": [
					{
						"activity": {
							"number": 3,
							"unit": "action"
						},
						"traits": [
							"primal",
							"transmutation"
						],
						"entries": [
							"The duende shrinks to the size of an ant, allowing them to enter very small tunnels within the earth such as anthills or termite mounds. Their Speed decreases to 5 feet. They can remain in this size until they end the effect by spending a single action, which has the {@trait concentrate} trait.",
							"If the duende is underground and a creature hits the space they're occupying with a {@action Strike} (hitting automatically) that deals 5 damage or more, the duende is expelled from the tunnels, returns to their normal size, and takes bludgeoning damage equal to the damage from the {@action Strike}."
						],
						"name": "Earthmound Dweller"
					},
					{
						"activity": {
							"number": 2,
							"unit": "action"
						},
						"traits": [
							"occult",
							"illusion"
						],
						"requirements": "The duende is holding brown or yellow earthen objects, such as ginger or animal dung",
						"frequency": {
							"unit": "day",
							"number": 1
						},
						"entries": [
							"The duende makes the objects look, feel, and smell like gold trinkets of a similar size. A creature that touches or {@action Interact||Interacts} with an affected object can attempt a {@dc 18} {@skill Perception} check to {@quickref disbelieve the illusion|CRB|2|disbelieving illusions|0}, and a successful {@dc 20} check with {@skill Crafting} or an appropriate {@skill Lore} skill (such as {@skill Lore||Mining Lore}) reveals their true nature. The effect ends if the objects are exposed to sunlight."
						],
						"name": "Fool's Gold"
					}
				]
			},
			"hasImages": true,
			"defenses": {
				"ac": {
					"std": 17
				},
				"savingThrows": {
					"fort": {
						"std": 6
					},
					"ref": {
						"std": 9
					},
					"will": {
						"std": 9
					}
				},
				"hp": [
					{
						"hp": 35
					}
				]
			}
		},
		{
			"name": "Dvorovoi",
			"source": "B3",
			"page": 137,
			"level": 3,
			"traits": [
				"cn",
				"small",
				"fey"
			],
			"perception": {
				"std": 12
			},
			"senses": [
				{
					"type": "imprecise",
					"name": "{@ability tremorsense} within their entire bound yard"
				}
			],
			"languages": {
				"languages": [
					"common",
					"sylvan"
				]
			},
			"skills": {
				"crafting": {
					"std": 8
				},
				"nature": {
					"std": 9
				},
				"stealth": {
					"std": 9
				},
				"household lore": {
					"std": 11
				}
			},
			"abilityMods": {
				"str": 3,
				"dex": 2,
				"con": 1,
				"int": -1,
				"wis": 0,
				"cha": 1
			},
			"items": [
				"pitchfork"
			],
			"speed": {
				"walk": 30
			},
			"attacks": [
				{
					"range": "Melee",
					"name": "pitchfork",
					"attack": 12,
					"damage": "{@damage 1d8+6} piercing",
					"types": [
						"piercing"
					]
				}
			],
			"spellcasting": [
				{
					"type": "Innate",
					"tradition": "primal",
					"DC": 18,
					"entry": {
						"0": {
							"level": 2,
							"spells": [
								{
									"name": "prestidigitation"
								},
								{
									"name": "mage hand"
								}
							]
						},
						"1": {
							"spells": [
								{
									"name": "charm",
									"notes": [
										"animals only"
									]
								},
								{
									"name": "command",
									"notes": [
										"animals only"
									]
								},
								{
									"name": "mending"
								}
							]
						},
						"2": {
							"spells": [
								{
									"name": "entangle"
								},
								{
									"name": "speak with animals",
									"amount": "at will"
								}
							]
						}
					}
				}
			],
			"abilities": {
				"top": [
					{
						"entries": [
							"As domovoi, except the dvorovoi helps or causes trouble in the yard, milking or scaring cows, protecting or scattering tools, and so forth.",
							"Items pitchfork."
						],
						"name": "Master of the Yard"
					}
				],
				"mid": [
					{
						"entries": [
							"A domovoi is naturally {@condition invisible} while within sight of their bound home. The domovoi can become visible, or even selectively visible\u2014allowing some people to see them."
						],
						"name": "Shy"
					}
				]
			},
			"defenses": {
				"ac": {
					"std": 18
				},
				"savingThrows": {
					"fort": {
						"std": 10
					},
					"ref": {
						"std": 9
					},
					"will": {
						"std": 7
					}
				},
				"hp": [
					{
						"hp": 44
					}
				],
				"weaknesses": [
					{
						"amount": 5,
						"name": "cold iron"
					}
				]
			}
		},
		{
			"name": "Dybbuk",
			"source": "B3",
			"page": 88,
			"level": 15,
			"traits": [
				"uncommon",
				"ne",
				"medium",
				"incorporeal",
				"spirit",
				"undead"
			],
			"perception": {
				"std": 27
			},
			"senses": [
				{
					"name": "darkvision"
				}
			],
			"languages": {
				"languages": [
					"abyssal",
					"aklo",
					"common"
				],
				"abilities": [
					"{@ability telepathy} 100 feet"
				]
			},
			"skills": {
				"acrobatics": {
					"std": 28
				},
				"deception": {
					"std": 31
				},
				"diplomacy": {
					"std": 27
				},
				"intimidation": {
					"std": 29
				},
				"stealth": {
					"std": 28
				}
			},
			"abilityMods": {
				"str": -5,
				"dex": 7,
				"con": 0,
				"int": 1,
				"wis": 6,
				"cha": 8
			},
			"speed": {
				"fly": 50
			},
			"attacks": [
				{
					"range": "Melee",
					"name": "pain touch",
					"attack": 28,
					"traits": [
						"agile",
						"evil",
						"finesse",
						"magical"
					],
					"damage": "{@damage 3d10+14} negative plus {@damage 2d6} evil",
					"types": [
						"evil",
						"negative"
					]
				}
			],
			"spellcasting": [
				{
					"type": "Innate",
					"tradition": "occult",
					"DC": 36,
					"attack": 30,
					"entry": {
						"0": {
							"level": 6,
							"spells": [
								{
									"name": "telekinetic projectile"
								}
							]
						},
						"3": {
							"spells": [
								{
									"name": "fear",
									"amount": "at will"
								}
							]
						},
						"4": {
							"spells": [
								{
									"name": "modify memory"
								}
							]
						},
						"5": {
							"spells": [
								{
									"name": "chilling darkness",
									"amount": 2
								},
								{
									"name": "fear"
								}
							]
						},
						"6": {
							"spells": [
								{
									"name": "dominate"
								},
								{
									"name": "feeblemind"
								},
								{
									"name": "telekinetic maneuver",
									"amount": "at will"
								}
							]
						}
					}
				}
			],
			"abilities": {
				"mid": [
					{
						"traits": [
							"aura",
							"divine",
							"emotion",
							"enchantment",
							"fear",
							"mental"
						],
						"entries": [
							"30 feet, {@dc 33} (page 305)"
						],
						"name": "Frightful Presence",
						"generic": {
							"tag": "ability"
						}
					}
				],
				"bot": [
					{
						"activity": {
							"number": 1,
							"unit": "action"
						},
						"traits": [
							"necromancy",
							"occult",
							"possession"
						],
						"entries": [
							"The dybbuk possesses a {@trait Large} or smaller unattended object within 20 feet, making it an {@filter animated object|bestiary||source=b1;b3|search=animated}. This animated object's level can be no higher than the dybbuk's level \u2013 2. This possession ends when the object is destroyed or the dybbuk leaves it by using this ability again. At this point, the dybbuk reappears in the object's square and can't Inhabit an Object again for {@dice 1d4} rounds. If the object is destroyed, the dybbuk takes {@damage 5d6} force damage."
						],
						"name": "Inhabit Object",
						"generic": {
							"tag": "ability"
						}
					},
					{
						"activity": {
							"number": 2,
							"unit": "action"
						},
						"traits": [
							"incapacitation",
							"mental",
							"necromancy",
							"occult",
							"possession"
						],
						"entries": [
							"The dybbuk attempts to possess an adjacent corporeal creature. This has the same effect as the {@spell possession} spell ({@dc 34}) with an unlimited duration, except since the dybbuk doesn't have a physical body, they aren't {@condition unconscious}, and aren't {@condition paralyzed} when the effect ends, though they take {@damage 5d6} force damage if the body is knocked {@condition unconscious} or killed. If the dybbuk took control of the target with Malevolent Possession, when the dybbuk departs, the target has only incoherent memories of the interval it was possessed.",
							"If a creature dies while possessed by the dybbuk and its corpse remains intact, the dybbuk can immediately inhabit the corpse (see Inhabit Object) as a reaction, in which case the corpse becomes an animated object."
						],
						"name": "Malevolent Possession",
						"generic": {
							"tag": "ability"
						}
					}
				]
			},
			"hasImages": true,
			"defenses": {
				"ac": {
					"std": 35
				},
				"savingThrows": {
					"fort": {
						"std": 21
					},
					"ref": {
						"std": 28
					},
					"will": {
						"std": 29
					}
				},
				"hp": [
					{
						"hp": 175,
						"abilities": [
							"{@ability negative healing|b2}"
						]
					}
				],
				"immunities": [
					"poison",
					"precision",
					"death effects",
					"disease",
					"paralyzed",
					"unconscious"
				],
				"resistances": [
					{
						"amount": 10,
						"name": "all damage",
						"note": "except force, {@item ghost touch}, or positive; double resistance vs. non-magical"
					}
				]
			}
		},
		{
			"name": "Earth Wisp",
			"source": "B3",
			"page": 91,
			"level": 0,
			"traits": [
				"n",
				"tiny",
				"earth",
				"elemental"
			],
			"perception": {
				"std": 6
			},
			"senses": [
				{
					"name": "darkvision"
				},
				{
					"type": "imprecise",
					"name": "{@ability tremorsense}",
					"range": 30
				}
			],
			"languages": {
				"languages": [
					"terran"
				]
			},
			"skills": {
				"athletics": {
					"std": 6
				},
				"dungeon lore": {
					"std": 4
				},
				"plane of earth lore": {
					"std": 4
				}
			},
			"abilityMods": {
				"str": 2,
				"dex": 1,
				"con": 3,
				"int": 0,
				"wis": 2,
				"cha": 0
			},
			"speed": {
				"walk": 20,
				"burrow": 20
			},
			"attacks": [
				{
					"range": "Melee",
					"name": "tendril",
					"attack": 6,
					"traits": [
						"reach <10 feet>"
					],
					"damage": "{@damage 1d4+2} bludgeoning",
					"types": [
						"bludgeoning"
					]
				}
			],
			"abilities": {
				"mid": [
					{
						"traits": [
							"aura",
							"air"
						],
						"entries": [
							"30 feet. All wisps vibrate at a frequency attuned to their element, resonating with and empowering all creatures and effects sharing that trait. A creature in the area gains a +1 status bonus to attack and damage rolls for effects with the {@trait earth} trait; a creature with the {@trait elemental} and {@trait earth} traits gains this bonus to all attack and damage rolls."
						],
						"name": "Resonance"
					},
					{
						"activity": {
							"number": 1,
							"unit": "reaction"
						},
						"traits": [
							"air"
						],
						"entries": [
							"The wisp detonates itself in a small elemental explosion that gives temporary Hit Points equal to half the wisp's current Hit Points to allies within 30 feet that have benefited from the wisp's resonance in the last hour. These temporary Hit Points last 1 hour. A wisp that uses this reaction is permanently destroyed, and it can be restored only by a {@spell wish} spell or similarly powerful effect. If an ability would prevent the wisp's destruction (for instance, if the wisp is summoned and would merely be dismissed), Accord Essence has no effect."
						],
						"name": "Accord Essence",
						"trigger": "An ally within 30 feet that benefited from the wisp's resonance in the last hour is targeted by an attack"
					}
				],
				"bot": [
					{
						"entries": [
							"When an earth wisp rolls a critical failure on a check to {@action Aid}, they get a failure instead, and when they roll a success, they get a critical success instead."
						],
						"name": "In Concert"
					}
				]
			},
			"defenses": {
				"ac": {
					"std": 16
				},
				"savingThrows": {
					"fort": {
						"std": 7
					},
					"ref": {
						"std": 5
					},
					"will": {
						"std": 4
					}
				},
				"hp": [
					{
						"hp": 15
					}
				],
				"immunities": [
					"bleed",
					"poison",
					"paralyzed",
					"sleep"
				],
				"resistances": [
					{
						"amount": 2,
						"name": "bludgeoning"
					}
				]
			}
		},
		{
			"name": "Einherji",
			"source": "B3",
			"page": 89,
			"level": 10,
			"traits": [
				"cn",
				"medium",
				"aesir",
				"monitor"
			],
			"perception": {
				"std": 17
			},
			"senses": [
				{
					"name": "darkvision"
				}
			],
			"languages": {
				"languages": [
					"common",
					"hallit",
					"jotun"
				]
			},
			"skills": {
				"athletics": {
					"std": 25
				},
				"crafting": {
					"std": 16
				},
				"intimidation": {
					"std": 21
				}
			},
			"abilityMods": {
				"str": 7,
				"dex": 4,
				"con": 6,
				"int": 0,
				"wis": 1,
				"cha": 3
			},
			"speed": {
				"walk": 40
			},
			"attacks": [
				{
					"range": "Melee",
					"name": "longsword",
					"attack": 24,
					"traits": [
						"versatile <P>"
					],
					"damage": "{@damage 2d8+13} slashing",
					"types": [
						"slashing"
					]
				},
				{
					"range": "Melee",
					"name": "fist",
					"attack": 23,
					"traits": [
						"agile"
					],
					"damage": "{@damage 2d6+13} bludgeoning",
					"types": [
						"bludgeoning"
					]
				},
				{
					"range": "Melee",
					"name": "dagger",
					"attack": 24,
					"traits": [
						"agile",
						"versatile <S>"
					],
					"damage": "{@damage 2d4+13} piercing",
					"types": [
						"piercing"
					]
				},
				{
					"range": "Ranged",
					"name": "dagger",
					"attack": 21,
					"traits": [
						"agile",
						"thrown <10 feet>",
						"versatile <S>"
					],
					"damage": "{@damage 2d4+13} piercing",
					"types": [
						"piercing"
					]
				}
			],
			"spellcasting": [
				{
					"name": "Champion Devotion Spells",
					"type": "Focus",
					"fp": 2,
					"DC": 29,
					"entry": {
						"1": {
							"spells": [
								{
									"name": "weapon surge"
								}
							]
						},
						"4": {
							"spells": [
								{
									"name": "word of freedom"
								}
							]
						}
					}
				}
			],
			"abilities": {
				"mid": [
					{
						"activity": {
							"number": 1,
							"unit": "reaction"
						},
						"name": "Attack of Opportunity",
						"generic": {
							"tag": "ability"
						}
					},
					{
						"activity": {
							"number": 1,
							"unit": "reaction"
						},
						"name": "Shield Block",
						"generic": {
							"tag": "ability"
						}
					}
				],
				"bot": [
					{
						"activity": {
							"number": 1,
							"unit": "action"
						},
						"entries": [
							"The einherji challenges one creature they can see to single combat, attempting to {@action Demoralize} that target. This target remains the einherji's foe until it's defeated, it flees, or the encounter ends.",
							"The einherji gains a circumstance bonus to damage equal to their number of weapon damage dice against their designated foe but takes an equivalent circumstance penalty to damage against any other creature. If the einherji is defeated by their challenged foe, the shame causes them to lose use of their champion devotion spells for 1 week or until they challenge the same foe again and emerge victorious, whichever comes first."
						],
						"name": "Challenge Foe"
					},
					{
						"entries": [
							"The einherji has a +4 circumstance bonus to damage rolls made against giants and creatures that are at least two sizes larger than the einherji."
						],
						"name": "Jotun Slayer"
					},
					{
						"activity": {
							"number": 1,
							"unit": "action"
						},
						"entries": [
							"The einherji Repairs their shield. They can't use this ability if the shield is completely destroyed."
						],
						"name": "Instant Repair"
					}
				]
			},
			"hasImages": true,
			"defenses": {
				"ac": {
					"std": 30
				},
				"savingThrows": {
					"fort": {
						"std": 22
					},
					"ref": {
						"std": 18
					},
					"will": {
						"std": 17,
						"vs. fear": 21
					}
				},
				"hp": [
					{
						"hp": 175
					}
				],
				"resistances": [
					{
						"amount": 10,
						"name": "piercing"
					}
				]
			}
		},
		{
			"name": "Elder Sphinx",
			"source": "B3",
			"page": 250,
			"level": 16,
			"traits": [
				"rare",
				"n",
				"huge",
				"beast"
			],
			"perception": {
				"std": 31
			},
			"senses": [
				{
					"name": "darkvision"
				},
				{
					"name": "true seeing"
				}
			],
			"languages": {
				"languages": [
					"common",
					"draconic",
					"sphinx"
				],
				"abilities": [
					"{@spell tongues}"
				]
			},
			"skills": {
				"athletics": {
					"std": 30
				},
				"deception": {
					"std": 28
				},
				"diplomacy": {
					"std": 30
				},
				"intimidation": {
					"std": 28
				},
				"occultism": {
					"std": 30
				},
				"bardic lore": {
					"std": 32
				}
			},
			"abilityMods": {
				"str": 8,
				"dex": 5,
				"con": 6,
				"int": 8,
				"wis": 9,
				"cha": 6
			},
			"speed": {
				"walk": 40,
				"fly": 60
			},
			"attacks": [
				{
					"range": "Melee",
					"name": "claw",
					"attack": 32,
					"traits": [
						"agile"
					],
					"damage": "{@damage 3d8+16} slashing",
					"types": [
						"slashing"
					]
				}
			],
			"spellcasting": [
				{
					"type": "Innate",
					"tradition": "occult",
					"DC": 37,
					"entry": {
						"0": {
							"level": 8,
							"spells": [
								{
									"name": "detect magic"
								},
								{
									"name": "read aura"
								}
							]
						},
						"8": {
							"spells": [
								{
									"name": "clairaudience",
									"amount": "at will"
								},
								{
									"name": "clairvoyance",
									"amount": "at will"
								},
								{
									"name": "dispel magic"
								},
								{
									"name": "hallucinatory terrain"
								},
								{
									"name": "locate"
								},
								{
									"name": "read omens",
									"amount": "at will"
								},
								{
									"name": "remove curse",
									"amount": "at will"
								},
								{
									"name": "shape stone",
									"notes": [
										"see idols of stone below"
									]
								},
								{
									"name": "true seeing"
								},
								{
									"name": "ventriloquism",
									"amount": "at will"
								}
							]
						},
						"constant": {
							"6": {
								"spells": [
									{
										"name": "tongues"
									},
									{
										"name": "true seeing"
									}
								]
							}
						}
					}
				}
			],
			"abilities": {
				"top": [
					{
						"entries": [
							"Sphinxes are naturally curious, and their love of puzzles and mysteries leads them to gather information on a broad range of topics. Sphinxes have the {@skill Lore||Bardic Lore} bard feat, allowing them to {@action Recall Knowledge} on any topic."
						],
						"name": "Bardic Lore"
					}
				],
				"bot": [
					{
						"activity": {
							"number": 2,
							"unit": "action"
						},
						"entries": [
							"The elder sphinx transforms their body into stone or back to flesh. In stone form, the sphinx is {@condition paralyzed} but has Hardness 14 and gains immunity to bleed, {@condition clumsy}, disease, {@condition drained}, {@condition enfeebled}, {@condition fatigued}, negative damage, {@condition petrified}, poison, {@condition sickened}, and {@condition wounded}. They don't age or require food, water, or sleep. They can perceive their surroundings and cast their innate spells. Stone to flesh turns the elder sphinx from stone form back to flesh, and flesh to stone turns it from flesh form to stone form."
						],
						"name": "Guardian Monolith"
					},
					{
						"entries": [
							"When the sphinx casts shape stone, they can shape the stone into a magical duplicate of themself. When they cast {@spell clairaudience}, clairvoyance, locate, or ventriloquism, they can make the effect come from any duplicate, instead of themself. The elder sphinx can concentrate for 1 minute to transfer their consciousness to any duplicate; the sphinx is then in their stone form from Guardian Monolith in that statue. The sphinx can have no more than four duplicate statues at a time. Casting shape stone at that point causes the oldest duplicate to crumble to dust."
						],
						"name": "Idols of Stone"
					},
					{
						"name": "Pose a Riddle",
						"traits": [
							"enchantment",
							"incapacitation",
							"linguistic",
							"mental",
							"occult"
						],
						"activity": {
							"number": 2,
							"unit": "action"
						},
						"frequency": {
							"unit": "minute",
							"interval": 10,
							"number": 1
						},
						"entries": [
							"The sphinx recites a riddle and compels up to 10 creatures within 30 feet to answer ({@dc 37} Will save). The GM either runs the riddle out of character by timing the players' attempts, or picks an appropriate associated skill for the riddle, such as {@skill Religion} for a riddle involving divine mysteries. The sphinx gains a +2 circumstance bonus to attack rolls and damage rolls against any creature that answers incorrectly even once. This bonus lasts for 1 day.",
							{
								"type": "successDegree",
								"entries": {
									"Critical Success": "The creature is unaffected, but it can choose to try to help solve the riddle.",
									"Success": "The creature attempts to answer the riddle. Each round spending at least one action attempting a {@action Recall Knowledge} check with the chosen skill (or working on the answer, if using an out of game riddle). This lasts for 1 minute, until the creature successfully answers the riddle, or until an enemy takes a {@condition hostile} action against the creature, whichever comes first.",
									"Failure": "As success but the creature must spend at least two actions each round attempting to answer.",
									"Critical Failure": "As failure, but up to 1 hour."
								}
							}
						]
					},
					{
						"activity": {
							"number": 1,
							"unit": "action"
						},
						"entries": [
							"The elder sphinx {@action Stride||Strides} and makes a {@action Strike} at the end of that movement.",
							"If they began this action {@condition hidden}, they remain {@condition hidden} until after the attack."
						],
						"name": "Pounce"
					},
					{
						"entries": [
							"Once per day, an elder sphinx can create a magical symbol as though casting a heightened glyph of warding. The sphinx usually shapes it to the form of a riddle and sets the password to the answer. A creature that doesn't speak the password must succeed at a {@dc 37} Will save or be affected by one of the following spells, chosen by the sphinx when creating the symbol: {@spell visions of danger} (7th), {@spell spirit blast} (6th), {@spell synaptic pulse} (5th), {@spell charm} (4th), {@spell fear} (3rd), {@spell phantom pain} (3rd), or {@spell sleep} (3rd). The sphinx learns the identity of any creature that answers the riddle and tends to be {@condition friendly} to them."
						],
						"name": "Warding Glyph"
					}
				]
			},
			"hasImages": true,
			"defenses": {
				"ac": {
					"std": 38
				},
				"savingThrows": {
					"fort": {
						"std": 28
					},
					"ref": {
						"std": 25
					},
					"will": {
						"std": 31
					}
				},
				"hp": [
					{
						"hp": 300
					}
				]
			}
		},
		{
			"name": "Elder Wyrmwraith",
			"source": "B3",
			"page": 297,
			"otherSources": {
				"Originally": [
					"AoA6|85"
				]
			},
			"level": 23,
			"traits": [
				"rare",
				"ce",
				"gargantuan",
				"dragon",
				"incorporeal",
				"undead",
				"wraith"
			],
			"perception": {
				"std": 40
			},
			"senses": [
				{
					"name": "darkvision"
				},
				{
					"name": "lifesense",
					"range": 120
				}
			],
			"languages": {
				"languages": [
					"common",
					"draconic",
					"necril"
				]
			},
			"skills": {
				"acrobatics": {
					"std": 38
				},
				"arcana": {
					"std": 38
				},
				"intimidation": {
					"std": 43
				},
				"religion": {
					"std": 43
				},
				"stealth": {
					"std": 43
				}
			},
			"abilityMods": {
				"str": -5,
				"dex": 11,
				"con": 0,
				"int": 9,
				"wis": 9,
				"cha": 11
			},
			"speed": {
				"walk": 50,
				"fly": 100
			},
			"attacks": [
				{
					"range": "Melee",
					"name": "spectral jaws",
					"attack": 42,
					"traits": [
						"reach <20 feet>"
					],
					"effects": [
						"drain life"
					],
					"damage": "{@damage 4d12+23} negative plus drain life",
					"types": [
						"negative"
					]
				},
				{
					"range": "Melee",
					"name": "spectral claw",
					"attack": 42,
					"traits": [
						"agile",
						"reach <15 feet>"
					],
					"effects": [
						"divine dispelling",
						"drain life"
					],
					"damage": "{@damage 4d8+23} negative plus divine dispelling and drain life",
					"types": [
						"negative"
					]
				}
			],
			"spellcasting": [
				{
					"type": "Innate",
					"tradition": "divine",
					"DC": 46,
					"entry": {
						"10": {
							"spells": [
								{
									"name": "miracle"
								}
							]
						}
					}
				}
			],
			"rituals": [
				{
					"tradition": "divine",
					"DC": 46,
					"rituals": [
						{
							"name": "create undead",
							"level": 10
						},
						{
							"name": "imprisonment",
							"level": 10
						}
					]
				}
			],
			"abilities": {
				"mid": [
					{
						"traits": [
							"aura",
							"emotion",
							"fear",
							"mental"
						],
						"entries": [
							"90 feet, {@dc 46} (page 305)"
						],
						"name": "Frightful Presence",
						"generic": {
							"tag": "ability"
						}
					},
					{
						"entries": [
							"A wyrmwraith in sunlight is {@condition clumsy 2} and {@condition stunned 2}."
						],
						"name": "Sunlight Powerlessness"
					},
					{
						"activity": {
							"number": 1,
							"unit": "reaction"
						},
						"entries": [
							"The wyrmwraith transfers all positive damage from the effect to a single undead creature of their choice within 120 feet that they control or that's {@condition friendly} or {@condition helpful} to them."
						],
						"name": "Positive Energy Transfer",
						"traits": [
							"conjuration",
							"divine"
						],
						"trigger": "The wyrmwraith succeeds at a saving throw to resist positive damage but still takes damage"
					}
				],
				"bot": [
					{
						"activity": {
							"number": 2,
							"unit": "action"
						},
						"entries": [
							"The wyrmwraith unleashes a burst of negative energy that deals {@damage 24d6} negative damage to all creatures in a 90-foot cone ({@dc 46} basic Reflex save). They can't use Breath Weapon again for {@dice 1d4} rounds."
						],
						"name": "Breath Weapon",
						"traits": [
							"divine",
							"necromancy",
							"negative"
						]
					},
					{
						"activity": {
							"number": 2,
							"unit": "action"
						},
						"traits": [
							"divine",
							"death",
							"incapacitation",
							"necromancy"
						],
						"entries": [
							"The elder wyrmwraith inhales sharply, sucking in the souls of nearby creatures. Each creature in a 60-foot cone must attempt a {@dc 46} Will save. The elder wyrmwraith can't Consume Souls again for {@dice 1d4} rounds.",
							{
								"type": "successDegree",
								"entries": {
									"Critical Success": "The creature is unaffected.",
									"Success": "The creature becomes {@condition doomed 1}.",
									"Failure": "The creature becomes {@condition doomed 2} and takes 100 negative damage.",
									"Critical Failure": "The creature is slain. As long as the wyrmwraith still exists, the slain creature can't be returned to life through any means."
								}
							}
						],
						"name": "Consume Souls"
					},
					{
						"entries": [
							"A wyrmwraith's claws rend divine magic.",
							"Whenever a wyrmwraith hits a creature with a spectral claws {@action Strike}, the wyrmwraith can attempt a {@skill Religion} check to counteract an ongoing divine spell effect on the creature."
						],
						"name": "Divine Dispelling",
						"traits": [
							"abjuration",
							"divine"
						]
					},
					{
						"entries": [
							"When a wyrmwraith deals damage to a living creature with a spectral jaws or spectral claw {@action Strike}, the wyrmwraith gains 24 temporary Hit Points, and the creature must succeed at a {@dc 46} Fortitude save or become {@condition drained 2}. Further damage dealt by the wyrmwraith's spectral jaws or spectral claws {@action Strike||Strikes} increases the value of the {@condition drained} condition by 2 on a failed save, to a maximum of {@condition drained 4}."
						],
						"name": "Drain Life",
						"traits": [
							"divine",
							"necromancy"
						]
					},
					{
						"activity": {
							"number": 2,
							"unit": "action"
						},
						"entries": [
							"The wyrmwraith makes two claw {@action Strike||Strikes} and one jaws {@action Strike} in any order."
						],
						"name": "Draconic Frenzy"
					},
					{
						"activity": {
							"number": 1,
							"unit": "action"
						},
						"entries": [
							"As wyrmwraith, except AC 52 and 125 temporary Hit Points."
						],
						"name": "Ectoplasmic Form"
					},
					{
						"activity": {
							"number": 1,
							"unit": "action"
						},
						"entries": [
							"As the {@action Stride} action, but the wyrmwraith can pass through walls or material obstacles as though they were incorporeal. They must begin and end their movement outside of any physical obstacles, and passing through solid material is {@quickref difficult terrain||3|terrain}."
						],
						"name": "Phase Lurch",
						"traits": [
							"divine",
							"move"
						],
						"requirements": "The wyrmwraith is in their ectoplasmic form"
					}
				]
			},
			"hasImages": true,
			"defenses": {
				"ac": {
					"std": 49
				},
				"savingThrows": {
					"fort": {
						"std": 32
					},
					"ref": {
						"std": 38
					},
					"will": {
						"std": 42
					}
				},
				"hp": [
					{
						"hp": 450,
						"abilities": [
							"{@ability negative healing|b2}"
						]
					}
				],
				"immunities": [
					"poison",
					"precision",
					"death effects",
					"disease",
					"paralyzed",
					"unconscious"
				],
				"resistances": [
					{
						"amount": 25,
						"name": "all"
					}
				]
			}
		},
		{
			"name": "Elysian Titan",
			"source": "B3",
			"page": 268,
			"level": 21,
			"traits": [
				"rare",
				"cg",
				"gargantuan",
				"humanoid",
				"titan"
			],
			"perception": {
				"std": 36
			},
			"senses": [
				{
					"name": "darkvision"
				},
				{
					"name": "true seeing"
				}
			],
			"languages": {
				"languages": [
					"abyssal",
					"celestial",
					"common"
				],
				"abilities": [
					"{@ability telepathy} 100 feet"
				]
			},
			"skills": {
				"acrobatics": {
					"std": 36
				},
				"athletics": {
					"std": 43
				},
				"crafting": {
					"std": 37
				},
				"diplomacy": {
					"std": 37
				},
				"intimidation": {
					"std": 35
				},
				"religion": {
					"std": 37
				},
				"survival": {
					"std": 37
				}
			},
			"abilityMods": {
				"str": 10,
				"dex": 7,
				"con": 8,
				"int": 6,
				"wis": 8,
				"cha": 6
			},
			"items": [
				"+2 greater resilient breastplate",
				"+3 greater striking greatpick"
			],
			"speed": {
				"abilities": [
					"air walk"
				],
				"walk": 40
			},
			"attacks": [
				{
					"range": "Melee",
					"name": "greatpick",
					"attack": 41,
					"traits": [
						"fatal <d12>",
						"magical",
						"reach <30 feet>"
					],
					"damage": "{@damage 4d10+20} piercing",
					"types": [
						"piercing"
					]
				},
				{
					"range": "Melee",
					"name": "fist",
					"attack": 38,
					"traits": [
						"agile",
						"reach <30 feet>"
					],
					"damage": "{@damage 4d8+20} bludgeoning",
					"types": [
						"bludgeoning"
					]
				},
				{
					"range": "Ranged",
					"name": "rock",
					"attack": 38,
					"traits": [
						"brutal",
						"range increment <200 feet>"
					],
					"damage": "{@damage 3d12+20} bludgeoning",
					"types": [
						"bludgeoning"
					]
				}
			],
			"spellcasting": [
				{
					"type": "Innate",
					"tradition": "divine",
					"DC": 44,
					"entry": {
						"5": {
							"spells": [
								{
									"name": "sending",
									"amount": 3
								}
							]
						},
						"6": {
							"spells": [
								{
									"name": "scrying",
									"amount": 3
								}
							]
						},
						"7": {
							"spells": [
								{
									"name": "plane shift",
									"amount": "at will"
								}
							]
						},
						"8": {
							"spells": [
								{
									"name": "dispel magic",
									"amount": "at will"
								},
								{
									"name": "freedom of movement",
									"amount": "at will"
								}
							]
						},
						"10": {
							"spells": [
								{
									"name": "meteor swarm"
								},
								{
									"name": "revival"
								}
							]
						},
						"constant": {
							"10": {
								"spells": [
									{
										"name": "air walk"
									},
									{
										"name": "true"
									}
								]
							}
						}
					}
				}
			],
			"rituals": [
				{
					"tradition": "divine",
					"DC": 44,
					"rituals": [
						{
							"name": "freedom"
						}
					]
				}
			],
			"abilities": {
				"mid": [
					{
						"traits": [
							"aura",
							"divine",
							"illusion",
							"mental"
						],
						"entries": [
							"100 feet. Titans warp perception and distance around them to seem even larger and more imposing. A creature that enters or begins its turn within the emanation must succeed at a {@dc 44} Will save or its movement toward the titan is movement over {@quickref difficult terrain||3|terrain} ({@quickref greater difficult terrain||3|terrain} on a critical failure) for 1 round."
						],
						"name": "Impossible Stature"
					}
				],
				"bot": [
					{
						"activity": {
							"number": 1,
							"unit": "action"
						},
						"name": "Throw Rock",
						"generic": {
							"tag": "ability"
						}
					},
					{
						"activity": {
							"number": 1,
							"unit": "action"
						},
						"entries": [
							"The titan makes a fist {@action Strike} against a creature affected by their Impossible Stature, even if it's outside of the titan's normal reach. On a hit, the titan automatically Grabs the creature and, if out of their reach, pulls it within reach."
						],
						"name": "Titanic Grasp"
					},
					{
						"activity": {
							"number": 2,
							"unit": "action"
						},
						"entries": [
							"The titan makes a melee weapon {@action Strike} against each foe within their reach. This counts as three attacks for the titan's multiple attack penalty."
						],
						"name": "Wide Cleave"
					}
				]
			},
			"hasImages": true,
			"defenses": {
				"ac": {
					"std": 46
				},
				"savingThrows": {
					"fort": {
						"std": 37
					},
					"ref": {
						"std": 34
					},
					"will": {
						"std": 35
					}
				},
				"hp": [
					{
						"hp": 400
					}
				],
				"immunities": [
					"death effects",
					"disease"
				]
			}
		},
		{
			"name": "Empress Bore Worm",
			"source": "B3",
			"foundIn": [
				"Alkenstar",
				"Mana Wastes"
			],
			"otherSources": {
				"Expanded": [
					"LOIL|323"
				]
			},
			"page": 37,
			"level": 7,
			"traits": [
				"n",
				"huge",
				"animal"
			],
			"perception": {
				"std": 13
			},
			"senses": [
				{
					"type": "imprecise",
					"name": "{@ability tremorsense}",
					"range": 60
				}
			],
			"skills": {
				"athletics": {
					"std": 17
				},
				"stealth": {
					"std": 14
				}
			},
			"abilityMods": {
				"str": 6,
				"dex": 3,
				"con": 5,
				"int": -5,
				"wis": 2,
				"cha": -4
			},
			"speed": {
				"walk": 25,
				"burrow": 40
			},
			"attacks": [
				{
					"range": "Melee",
					"name": "bite",
					"attack": 17,
					"traits": [
						"reach <15 feet>"
					],
					"effects": [
						"painful bite"
					],
					"damage": "{@damage 2d6+9} piercing plus {@damage 1d6} acid and painful bite",
					"types": [
						"acid",
						"piercing"
					]
				}
			],
			"abilities": {
				"mid": [
					{
						"entries": [
							"When killed, an empress bore worm violently expels the young it carries. These young erupt as a bore worm swarm in the empress bore worm's space. In addition, every creature within 20 feet takes {@damage 5d10} acid damage ({@dc 25} basic Reflex save) from the splatter of caustic viscera."
						],
						"name": "Viviparous Birth"
					}
				],
				"bot": [
					{
						"entries": [
							"An empress bore worm can leave a tunnel behind itself when it burrows, and it usually does."
						],
						"name": "Borer"
					},
					{
						"activity": {
							"number": 1,
							"unit": "action"
						},
						"entries": [
							"The empress bore worm {@action Stride||Strides}, leaving behind dribbles of acid in every square that it passes through. A creature that enters or begins its turn in such a square takes {@damage 3d6} acid damage ({@dc 22} basic Fortitude save). The acid becomes inert after 1 minute."
						],
						"name": "Corrosive Wake"
					},
					{
						"entries": [
							"The bite of an empress bore worm causes excruciating pain. The target must succeed at a {@dc 25} Fortitude save or become {@condition sickened 1} from the pain ({@condition sickened 2} on a critical failure)."
						],
						"name": "Painful Bite"
					}
				]
			},
			"hasImages": true,
			"defenses": {
				"ac": {
					"std": 23
				},
				"savingThrows": {
					"fort": {
						"std": 18
					},
					"ref": {
						"std": 14
					},
					"will": {
						"std": 11
					}
				},
				"hp": [
					{
						"hp": 140
					}
				],
				"immunities": [
					"acid"
				],
				"weaknesses": [
					{
						"amount": 10,
						"name": "water"
					}
				]
			}
		},
		{
			"name": "Esipil",
			"source": "B3",
			"page": 218,
			"level": 1,
			"traits": [
				"ne",
				"tiny",
				"fiend",
				"sahkil"
			],
			"perception": {
				"std": 7
			},
			"senses": [
				{
					"name": "darkvision"
				}
			],
			"languages": {
				"languages": [
					"abyssal",
					"celestial",
					"infernal",
					"requian"
				],
				"abilities": [
					"telepathy"
				]
			},
			"skills": {
				"acrobatics": {
					"std": 7
				},
				"intimidation": {
					"std": 7
				},
				"stealth": {
					"std": 7
				}
			},
			"abilityMods": {
				"str": 0,
				"dex": 4,
				"con": 2,
				"int": 1,
				"wis": 2,
				"cha": 2
			},
			"speed": {
				"walk": 30
			},
			"attacks": [
				{
					"range": "Melee",
					"name": "jaws",
					"attack": 9,
					"traits": [
						"finesse",
						"versatile <P>"
					],
					"effects": [
						"{@ability Grab}"
					],
					"damage": "{@damage 1d8} slashing plus {@damage 1d4} evil and {@ability Grab}",
					"types": [
						"evil",
						"slashing"
					]
				},
				{
					"range": "Melee",
					"name": "claw",
					"attack": 9,
					"traits": [
						"agile",
						"finesse"
					],
					"damage": "{@damage 1d6} slashing plus {@damage 1d4} evil",
					"types": [
						"evil",
						"slashing"
					]
				}
			],
			"spellcasting": [
				{
					"type": "Innate",
					"tradition": "divine",
					"DC": 15,
					"entry": {
						"0": {
							"level": 1,
							"spells": [
								{
									"name": "mage hand"
								}
							]
						},
						"1": {
							"spells": [
								{
									"name": "fear",
									"amount": "at will"
								}
							]
						},
						"2": {
							"spells": [
								{
									"name": "mirror image"
								}
							]
						},
						"3": {
							"spells": [
								{
									"name": "fear"
								}
							]
						}
					}
				}
			],
			"abilities": {
				"top": [
					{
						"entries": [
							"A sahkil's level is considered 2 lower for the purpose of being conjured by the {@ritual planar binding} ritual (and potentially other rituals, at the GM's discretion), but it is always free to attack or leave instead of negotiate unless the primary caster's check is a critical success."
						],
						"name": "Easy to Call"
					}
				],
				"bot": [
					{
						"activity": {
							"number": 1,
							"unit": "action"
						},
						"traits": [
							"concentrate",
							"divine",
							"polymorph",
							"transmutation"
						],
						"entries": [
							"The esipil transforms into a Tiny cat, dog, or other unassuming domestic animal (page 304). This doesn't affect the esipil's statistics, but it could change the damage type of its {@action Strike||Strikes}."
						],
						"name": "Change Shape",
						"generic": {
							"tag": "ability"
						}
					},
					{
						"activity": {
							"number": 1,
							"unit": "action"
						},
						"traits": [
							"conjuration",
							"divine",
							"teleportation"
						],
						"entries": [
							"The sahkil moves from the Material Plane to the Ethereal Plane or vice-versa, with the effects of {@spell ethereal jaunt} except that the effect has an unlimited duration and can be Dismissed. A summoned sahkil can't use Skip Between."
						],
						"name": "Skip Between"
					}
				]
			},
			"hasImages": true,
			"defenses": {
				"ac": {
					"std": 17
				},
				"savingThrows": {
					"fort": {
						"std": 7
					},
					"ref": {
						"std": 9
					},
					"will": {
						"std": 5
					}
				},
				"hp": [
					{
						"hp": 16
					}
				],
				"immunities": [
					"fear"
				]
			}
		},
		{
			"name": "Etioling Blightmage",
			"source": "B3",
			"page": 177,
			"level": 10,
			"traits": [
				"rare",
				"cn",
				"small",
				"gnome",
				"humanoid",
				"mortic"
			],
			"perception": {
				"std": 19
			},
			"senses": [
				{
					"name": "darkvision"
				}
			],
			"languages": {
				"languages": [
					"common",
					"gnome",
					"necril",
					"sylvan"
				]
			},
			"skills": {
				"acrobatics": {
					"std": 19
				},
				"deception": {
					"std": 22
				},
				"diplomacy": {
					"std": 22
				},
				"intimidation": {
					"std": 22
				},
				"nature": {
					"std": 19
				}
			},
			"abilityMods": {
				"str": 3,
				"dex": 5,
				"con": 3,
				"int": 3,
				"wis": 5,
				"cha": 7
			},
			"speed": {
				"walk": 25
			},
			"attacks": [
				{
					"range": "Melee",
					"name": "corrupting touch",
					"attack": 21,
					"traits": [
						"agile",
						"finesse",
						"magical"
					],
					"damage": "{@damage 2d12+6} negative",
					"types": [
						"negative"
					]
				}
			],
			"spellcasting": [
				{
					"type": "Spontaneous",
					"tradition": "occult",
					"DC": 29,
					"attack": 21,
					"entry": {
						"0": {
							"level": 5,
							"spells": [
								{
									"name": "acid splash"
								},
								{
									"name": "dancing lights"
								},
								{
									"name": "electric arc"
								},
								{
									"name": "ghost sound"
								},
								{
									"name": "prestidigitation"
								}
							]
						},
						"1": {
							"slots": 4,
							"spells": [
								{
									"name": "bane"
								},
								{
									"name": "grease"
								},
								{
									"name": "ray of enfeeblement"
								},
								{
									"name": "ventriloquism"
								}
							]
						},
						"2": {
							"slots": 4,
							"spells": [
								{
									"name": "blur"
								},
								{
									"name": "dispel magic"
								},
								{
									"name": "glitterdust"
								},
								{
									"name": "obscuring mist"
								}
							]
						},
						"3": {
							"slots": 4,
							"spells": [
								{
									"name": "earthbind"
								},
								{
									"name": "false life"
								},
								{
									"name": "haste"
								},
								{
									"name": "wall of thorns"
								}
							]
						},
						"4": {
							"slots": 4,
							"spells": [
								{
									"name": "dispel magic"
								},
								{
									"name": "freedom of movement"
								},
								{
									"name": "grim tendrils"
								},
								{
									"name": "phantasmal killer"
								}
							]
						},
						"5": {
							"slots": 4,
							"spells": [
								{
									"name": "cloudkill"
								},
								{
									"name": "crushing despair"
								},
								{
									"name": "lightning bolt"
								},
								{
									"name": "synesthesia"
								}
							]
						}
					}
				}
			],
			"abilities": {
				"mid": [
					{
						"entries": [
							"An angheuvore in a place of worship dedicated to a non-evil deity or on sacred ground, such as an area blessed by sanctified ground, is {@condition slowed 1}."
						],
						"name": "Consecration Vulnerability"
					},
					{
						"traits": [
							"necromancy",
							"occult"
						],
						"entries": [
							"Any creature that hits the etioling with an unarmed attack, tries to {@action Grapple} them, or otherwise touches them becomes partially coated in ectoplasm. The creature takes {@damage 1d6} negative damage and must succeed at a {@dc 27} Reflex save or become {@condition enfeebled 2} until the ectoplasm is removed. The ectoplasm can be removed with a total of 3 {@action Interact} actions by the creature or creatures adjacent to the creature. These actions don't need to be consecutive or made by the same creature."
						],
						"name": "Ectoplasmic Secretions"
					},
					{
						"activity": {
							"number": 1,
							"unit": "reaction"
						},
						"traits": [
							"abjuration",
							"occult"
						],
						"trigger": "The etioling is the target of a physical ranged attack",
						"entries": [
							"The etioling interposes a wave of ectoplasm between themself and the source of the ranged attack, giving them a +2 circumstance bonus to AC against the triggering attack. If the attack misses, the ectoplasm deflected it. The ectoplasm can't deflect unusually large or heavy ranged projectiles (such as boulders or ballista bolts)."
						],
						"name": "Ectoplasmic Shield"
					},
					{
						"traits": [
							"aura",
							"necromancy",
							"occult"
						],
						"entries": [
							"20 feet. The etioling drains nutrients from nearby plant and animal life. Each round a creature begins its turn in this aura, it takes {@damage 1d6} negative damage and must succeed at a {@dc 27} Fortitude save or become {@condition drained 1}. All non-magical plant life in this aura instantly withers, removing any cover and concealment provided by trees and undergrowth."
						],
						"name": "Withering Aura"
					}
				],
				"bot": [
					{
						"entries": [
							"As angheuvore flesh-gnawer, except up to 8 rounds, and the etioling gains the {@trait incorporeal} trait, a fly Speed of 25 feet, resistance 10 to all damage (except force, {@item ghost touch}, or positive; double this resistance vs. non-magical) while they hold their breath. They can't cast spells during this time."
						],
						"name": "Death Gasp"
					}
				]
			},
			"defenses": {
				"ac": {
					"std": 29
				},
				"savingThrows": {
					"fort": {
						"std": 19
					},
					"ref": {
						"std": 21
					},
					"will": {
						"std": 17
					}
				},
				"hp": [
					{
						"hp": 150,
						"abilities": [
							"{@ability negative healing|b2}"
						]
					}
				]
			},
			"hasImages": true
		},
		{
			"name": "Eunemvro",
			"source": "B3",
			"page": 96,
			"level": 5,
			"foundIn": [
				"Impossible Lands"
			],
			"otherSources": {
				"Expanded": [
					"LOIL|323"
				]
			},
			"traits": [
				"uncommon",
				"ln",
				"medium",
				"humanoid",
				"positive"
			],
			"perception": {
				"std": 11
			},
			"senses": [
				{
					"name": "darkvision"
				}
			],
			"languages": {
				"languages": [
					"common"
				]
			},
			"skills": {
				"acrobatics": {
					"std": 14
				},
				"athletics": {
					"std": 13
				},
				"intimidation": {
					"std": 10
				},
				"positive energy plane lore": {
					"std": 12
				},
				"stealth": {
					"std": 12
				},
				"undead lore": {
					"std": 14
				}
			},
			"abilityMods": {
				"str": 4,
				"dex": 5,
				"con": 4,
				"int": 3,
				"wis": 2,
				"cha": 3
			},
			"speed": {
				"walk": 35
			},
			"attacks": [
				{
					"range": "Melee",
					"name": "fist",
					"attack": 14,
					"traits": [
						"agile",
						"magical"
					],
					"damage": "{@damage 2d6+6} bludgeoning or positive",
					"types": [
						"bludgeoning"
					]
				},
				{
					"range": "Melee",
					"name": "foot",
					"attack": 14,
					"traits": [
						"magical"
					],
					"effects": [
						"{@ability Knockdown}"
					],
					"damage": "{@damage 2d8+6} bludgeoning or positive plus {@ability Knockdown} (page 305)",
					"types": [
						"bludgeoning"
					]
				}
			],
			"spellcasting": [
				{
					"type": "Innate",
					"tradition": "occult",
					"DC": 20,
					"entry": {
						"0": {
							"level": 2,
							"spells": [
								{
									"name": "chill touch",
									"notes": [
										"undead only"
									]
								},
								{
									"name": "disrupt undead"
								}
							]
						},
						"2": {
							"spells": [
								{
									"name": "gentle repose"
								}
							]
						}
					}
				}
			],
			"abilities": {
				"mid": [
					{
						"activity": {
							"number": 1,
							"unit": "reaction"
						},
						"generic": {
							"tag": "ability"
						},
						"name": "Attack of Opportunity"
					},
					{
						"activity": {
							"number": 1,
							"unit": "reaction"
						},
						"trigger": "A Medium or smaller creature attempts a melee {@action Strike} against the eunemvro and the attack roll is a critical failure",
						"entries": [
							"The eunemvro seizes the triggering creature, using the attacker's momentum to send them flailing overhead. The triggering creature must succeed at a {@dc 23} Reflex save or be forcibly moved to a space on the opposite side of the eunemvro, landing {@condition prone}."
						],
						"name": "Retributive Suplex"
					}
				],
				"bot": [
					{
						"entries": [
							"The eunemvro's {@action Strike||Strikes} deal damage that's either bludgeoning or positive\u2014whichever deals more damage to the target creature."
						],
						"name": "Blessed Strikes"
					},
					{
						"activity": {
							"number": 2,
							"unit": "action"
						},
						"traits": [
							"evocation",
							"light",
							"occult",
							"positive"
						],
						"requirements": "The eunemvro isn't {@condition fatigued}",
						"entries": [
							"The eunemvro channels from their soul a blast of searing positive energy, bathing their enemies in a wave of blinding light and cosmic power. The eunemvro creates either a 10-foot cone or a 30-foot line, dealing {@damage 6d8} positive damage ({@dc 22} basic Fortitude save). A creature that critically fails its save is {@condition blinded} for {@dice 1d4} rounds. After using this ability, the eunemvro becomes {@condition fatigued}."
						],
						"name": "Tide of Creation"
					}
				]
			},
			"hasImages": true,
			"defenses": {
				"ac": {
					"std": 22
				},
				"savingThrows": {
					"fort": {
						"std": 13
					},
					"ref": {
						"std": 14
					},
					"will": {
						"std": 11
					}
				},
				"hp": [
					{
						"hp": 78
					}
				],
				"immunities": [
					"death effects"
				],
				"resistances": [
					{
						"amount": 5,
						"name": "negative"
					}
				]
			}
		},
		{
			"name": "Fading Fox",
			"source": "B3",
			"page": 102,
			"level": 2,
			"traits": [
				"n",
				"tiny",
				"animal"
			],
			"perception": {
				"std": 11
			},
			"senses": [
				{
					"name": "low-light vision"
				},
				{
					"type": "imprecise",
					"name": "scent",
					"range": 30
				}
			],
			"skills": {
				"acrobatics": {
					"std": 8,
					"to {@action Escape}": 10
				},
				"athletics": {
					"std": 5,
					"to {@action High Jump} or {@action Long Jump}": 7
				},
				"stealth": {
					"std": 10
				},
				"survival": {
					"std": 9
				}
			},
			"abilityMods": {
				"str": -1,
				"dex": 4,
				"con": 1,
				"int": -4,
				"wis": 3,
				"cha": 0
			},
			"speed": {
				"walk": 35
			},
			"attacks": [
				{
					"range": "Melee",
					"name": "jaws",
					"attack": 10,
					"traits": [
						"agile",
						"finesse"
					],
					"damage": "{@damage 1d6+1} piercing",
					"types": [
						"piercing"
					]
				}
			],
			"abilities": {
				"mid": [
					{
						"activity": {
							"number": 1,
							"unit": "reaction"
						},
						"trigger": "A creature within 30 feet that the fading fox is aware of either moves toward the fox or targets it with an ability",
						"requirements": "The fading fox is in natural surroundings",
						"entries": [
							"The fading fox Hides. If its {@skill Stealth} check result meets or exceeds the triggering creature's {@skill Perception} DC, the fading fox is {@condition hidden} to that creature. The fading fox can use this reaction even if it is being {@condition observed}."
						],
						"name": "Fade Away"
					}
				],
				"bot": [
					{
						"activity": {
							"number": 1,
							"unit": "action"
						},
						"entries": [
							"The red fox either {@action Stride||Strides} or Leaps up to its Speed and makes a {@action Strike} at the end of that movement. If the fox began this action {@condition hidden}, it remains {@condition hidden} until after this ability's {@action Strike}."
						],
						"name": "Leaping Pounce"
					},
					{
						"entries": [
							"The fading fox deals an additional {@damage 1d6} precision damage to flatfooted creatures."
						],
						"name": "Sneak Attack",
						"generic": {
							"tag": "ability"
						}
					},
					{
						"entries": [
							"The fading fox always gains the benefits of {@action Cover Tracks} in natural surroundings, even while moving at full Speed."
						],
						"name": "Trackless Step"
					},
					{
						"activity": {
							"number": 2,
							"unit": "action"
						},
						"requirements": "The fading fox is in natural surroundings",
						"entries": [
							"The fading fox {@action Step||Steps}, then Hides, then {@action Sneak||Sneaks}. It can take this {@action Step} into natural {@quickref difficult terrain||3|terrain} and can {@action Hide} in this way even if it is being {@condition observed}."
						],
						"name": "Vanish into the Wilds"
					}
				]
			},
			"hasImages": true,
			"defenses": {
				"ac": {
					"std": 21
				},
				"savingThrows": {
					"fort": {
						"std": 7
					},
					"ref": {
						"std": 10
					},
					"will": {
						"std": 7
					}
				},
				"hp": [
					{
						"hp": 25
					}
				]
			}
		},
		{
			"name": "Feathered Bear",
			"source": "B3",
			"page": 253,
			"level": 10,
			"traits": [
				"n",
				"large",
				"beast",
				"incorporeal",
				"spirit"
			],
			"perception": {
				"std": 18
			},
			"senses": [
				{
					"name": "darkvision"
				},
				{
					"type": "imprecise",
					"name": "scent",
					"range": 60
				}
			],
			"languages": {
				"languages": [
					"common",
					"sylvan"
				],
				"abilities": [
					"{@spell tongues}"
				]
			},
			"skills": {
				"athletics": {
					"std": 23
				},
				"intimidation": {
					"std": 20
				},
				"survival": {
					"std": 16
				}
			},
			"abilityMods": {
				"str": 7,
				"dex": 2,
				"con": 5,
				"int": 0,
				"wis": 2,
				"cha": 3
			},
			"speed": {
				"walk": 35
			},
			"attacks": [
				{
					"range": "Melee",
					"name": "jaws",
					"attack": 21,
					"traits": [
						"magical"
					],
					"damage": "{@damage 3d10+9} force",
					"types": [
						"force"
					]
				},
				{
					"range": "Melee",
					"name": "claw",
					"attack": 21,
					"traits": [
						"agile",
						"magical"
					],
					"effects": [
						"{@ability Grab}"
					],
					"damage": "{@damage 3d6+9} force plus {@ability Grab}",
					"types": [
						"force"
					]
				}
			],
			"spellcasting": [
				{
					"type": "Innate",
					"tradition": "primal",
					"DC": 27,
					"entry": {
						"3": {
							"spells": [
								{
									"name": "barkskin"
								},
								{
									"name": "endure elements"
								},
								{
									"name": "haste"
								},
								{
									"name": "jump"
								},
								{
									"name": "longstrider"
								}
							]
						},
						"constant": {}
					}
				}
			],
			"abilities": {
				"mid": [
					{
						"traits": [
							"abjuration",
							"aura",
							"primal"
						],
						"entries": [
							"30 feet. All allies within 30 feet of the feathered bear gain a +1 status bonus to saves against {@trait magical} effects. The bonus increases to +2 if the effect originated from a demon or other chaotic evil fiend."
						],
						"name": "Guardian's Aegis"
					},
					{
						"activity": {
							"number": 1,
							"unit": "reaction"
						},
						"trigger": "A creature within 10 feet damages the feathered bear's ally with a melee attack",
						"entries": [
							"The feathered bear immediately {@action Step||Steps} toward the triggering attacker and makes a claws {@action Strike}."
						],
						"name": "Avenging Claws"
					}
				],
				"bot": [
					{
						"activity": {
							"number": 2,
							"unit": "action"
						},
						"entries": [
							"The feathered bear {@action Stride||Strides} and makes a {@action Strike} at the end of that movement. During the {@action Stride}, the feathered bear ignores {@quickref difficult terrain||3|terrain} and {@quickref greater difficult terrain||3|terrain}, and they can move across air as easily as solid ground. If the feathered bear doesn't end their movement on solid ground, they fall as soon as the {@action Strike} is completed."
						],
						"name": "Feathered Charge"
					},
					{
						"activity": {
							"number": 2,
							"unit": "action"
						},
						"entries": [
							"The spirit guide makes a jaws {@action Strike}. If this attack hits, the bonded mortal can spend their reaction to {@action Strike} the same target."
						],
						"name": "Bonded Strike",
						"requirements": "The spirit guide is currently Bonded with a Mortal"
					},
					{
						"entries": [
							"The feathered bear gains a +4 circumstance bonus to damage rolls against creatures they have {@condition grabbed}."
						],
						"name": "Mauler"
					}
				]
			},
			"hasImages": true,
			"defenses": {
				"ac": {
					"std": 29
				},
				"savingThrows": {
					"fort": {
						"std": 21
					},
					"ref": {
						"std": 16
					},
					"will": {
						"std": 18
					}
				},
				"hp": [
					{
						"hp": 160
					}
				],
				"immunities": [
					"poison",
					"precision",
					"disease",
					"paralyzed"
				]
			}
		},
		{
			"name": "Feral Skull Swarm",
			"source": "B3",
			"page": 244,
			"level": 12,
			"traits": [
				"uncommon",
				"ne",
				"huge",
				"mindless",
				"swarm",
				"undead"
			],
			"perception": {
				"std": 21
			},
			"senses": [
				{
					"name": "darkvision"
				},
				{
					"type": "imprecise",
					"name": "scent",
					"range": 30
				}
			],
			"skills": {
				"acrobatics": {
					"std": 22
				},
				"survival": {
					"std": 21
				}
			},
			"abilityMods": {
				"str": 0,
				"dex": 4,
				"con": 7,
				"int": -5,
				"wis": 3,
				"cha": 4
			},
			"speed": {
				"walk": 40
			},
			"abilities": {
				"top": [
					{
						"entries": [
							"A feral skull swarm gains a +2 circumstance bonus to {@skill Perception} checks to {@action Seek} and to {@skill Survival} checks to {@action Track}, both against any creature that has taken damage from the swarm's Feral Gnaw within the previous 24 hours."
						],
						"name": "Feral Trackers"
					}
				],
				"mid": [
					{
						"entries": [
							"When a feral skull swarm is reduced to 0 Hit Points, it erupts in an explosion of foul energy and bone fragments in a 30-foot burst, dealing {@damage 3d12} piercing damage and {@damage 2d12} negative damage ({@dc 32} basic Reflex save)."
						],
						"name": "Boneshard Burst"
					}
				],
				"bot": [
					{
						"activity": {
							"number": 1,
							"unit": "action"
						},
						"entries": [
							"Each enemy in the swarm's space takes {@damage 2d6} bludgeoning, {@damage 2d6} piercing, and {@damage 2d6} slashing damage ({@dc 32} basic Reflex save). A creature that fails its saving throw also takes {@damage 1d10} {@condition persistent damage||persistent bleed damage}."
						],
						"name": "Feral Gnaw"
					},
					{
						"activity": {
							"number": 1,
							"unit": "action"
						},
						"traits": [
							"auditory",
							"emotion",
							"enchantment",
							"fear",
							"mental"
						],
						"entries": [
							"The feral skull swarm emits a terrifying howl. Each creature within 60 feet must succeed at a {@dc 32} Will save or become {@condition frightened 2} ({@condition frightened 3} and {@condition fleeing} for 1 round on a critical failure). Whether it succeeds or fails its save, a creature is temporarily immune to."
						],
						"name": "Frightening Howl"
					},
					{
						"entries": [
							"Howl for 24 hours."
						],
						"name": "Frightening"
					}
				]
			},
			"hasImages": true,
			"defenses": {
				"ac": {
					"std": 32
				},
				"savingThrows": {
					"fort": {
						"std": 25
					},
					"ref": {
						"std": 22
					},
					"will": {
						"std": 19
					}
				},
				"hp": [
					{
						"hp": 160,
						"abilities": [
							"{@ability negative healing|b2}"
						]
					}
				],
				"immunities": [
					"mental",
					"poison",
					"precision",
					"death effects",
					"disease",
					"paralyzed",
					"unconscious"
				],
				"weaknesses": [
					{
						"amount": 10,
						"name": "area damage"
					},
					{
						"amount": 10,
						"name": "splash damage"
					}
				],
				"resistances": [
					{
						"amount": 5,
						"name": "bludgeoning"
					},
					{
						"amount": 10,
						"name": "cold"
					},
					{
						"amount": 10,
						"name": "electricity"
					},
					{
						"amount": 10,
						"name": "fire"
					},
					{
						"amount": 10,
						"name": "piercing"
					},
					{
						"amount": 10,
						"name": "slashing"
					}
				]
			}
		},
		{
			"name": "Festrog",
			"source": "B3",
			"page": 98,
			"level": 1,
			"traits": [
				"ne",
				"medium",
				"undead"
			],
			"perception": {
				"std": 6
			},
			"senses": [
				{
					"name": "darkvision"
				}
			],
			"languages": {
				"languages": [
					"common"
				]
			},
			"skills": {
				"acrobatics": {
					"std": 5
				},
				"athletics": {
					"std": 7
				},
				"stealth": {
					"std": 7
				},
				"survival": {
					"std": 5
				}
			},
			"abilityMods": {
				"str": 4,
				"dex": 2,
				"con": 2,
				"int": 0,
				"wis": 1,
				"cha": 1
			},
			"speed": {
				"walk": 30
			},
			"attacks": [
				{
					"range": "Melee",
					"name": "jaws",
					"attack": 9,
					"damage": "{@damage 1d6+4} piercing",
					"types": [
						"piercing"
					]
				},
				{
					"range": "Melee",
					"name": "claw",
					"attack": 9,
					"traits": [
						"agile"
					],
					"damage": "{@damage 1d4+4} slashing",
					"types": [
						"slashing"
					]
				}
			],
			"abilities": {
				"mid": [
					{
						"traits": [
							"disease",
							"poison"
						],
						"entries": [
							"Whenever the festrog takes piercing or slashing damage, creatures adjacent to the festrog take {@damage 1d4} poison damage ({@dc 14} basic Reflex save)."
						],
						"name": "Diseased Pustules"
					}
				],
				"bot": [
					{
						"activity": {
							"number": 1,
							"unit": "action"
						},
						"traits": [
							"manipulate"
						],
						"requirements": "The festrog's last action was a jaws {@action Strike} that damaged a living creature",
						"entries": [
							"The festrog tears into the creature's flesh and gulps it down voraciously, dealing {@damage 1d4} slashing damage to the creature and gaining temporary Hit Points equal to the damage dealt. These temporary HP last for 1 minute."
						],
						"name": "Feast"
					},
					{
						"activity": {
							"number": 1,
							"unit": "action"
						},
						"requirements": "The festrog has nothing in their hands",
						"entries": [
							"The festrog {@action Stride||Strides} with a +10-foot circumstance bonus to their Speed."
						],
						"name": "On All Fours"
					}
				]
			},
			"hasImages": true,
			"defenses": {
				"ac": {
					"std": 15
				},
				"savingThrows": {
					"fort": {
						"std": 7
					},
					"ref": {
						"std": 7
					},
					"will": {
						"std": 6
					}
				},
				"hp": [
					{
						"hp": 24,
						"abilities": [
							"{@ability negative healing|b2}"
						]
					}
				],
				"immunities": [
					"poison",
					"death effects",
					"disease",
					"paralyzed",
					"sleep"
				]
			}
		},
		{
			"name": "Fire Wisp",
			"source": "B3",
			"page": 91,
			"level": 0,
			"traits": [
				"n",
				"tiny",
				"elemental",
				"fire"
			],
			"perception": {
				"std": 6
			},
			"senses": [
				{
					"name": "darkvision"
				},
				{
					"name": "smoke vision"
				}
			],
			"languages": {
				"languages": [
					"ignan"
				]
			},
			"skills": {
				"acrobatics": {
					"std": 5
				},
				"stealth": {
					"std": 7
				},
				"plane of fire lore": {
					"std": 4
				}
			},
			"abilityMods": {
				"str": 2,
				"dex": 3,
				"con": 2,
				"int": 0,
				"wis": 2,
				"cha": 0
			},
			"speed": {
				"walk": 40,
				"fly": 15
			},
			"attacks": [
				{
					"range": "Melee",
					"name": "tendril",
					"attack": 6,
					"traits": [
						"reach <10 feet>"
					],
					"damage": "{@damage 1d4} fire plus 1 {@condition persistent damage||persistent fire}",
					"types": [
						"fire",
						"persistent"
					]
				}
			],
			"abilities": {
				"top": [
					{
						"entries": [
							"The fire wisp ignores the {@condition concealed} condition from smoke."
						],
						"name": "Smoke Vision"
					}
				],
				"mid": [
					{
						"traits": [
							"aura",
							"air"
						],
						"entries": [
							"30 feet. All wisps vibrate at a frequency attuned to their element, resonating with and empowering all creatures and effects sharing that trait. A creature in the area gains a +1 status bonus to attack and damage rolls for effects with the {@trait fire} trait; a creature with the {@trait elemental} and {@trait fire} traits gains this bonus to all attack and damage rolls."
						],
						"name": "Resonance"
					},
					{
						"activity": {
							"number": 1,
							"unit": "reaction"
						},
						"traits": [
							"air"
						],
						"entries": [
							"The wisp detonates itself in a small elemental explosion that gives temporary Hit Points equal to half the wisp's current Hit Points to allies within 30 feet that have benefited from the wisp's resonance in the last hour. These temporary Hit Points last 1 hour. A wisp that uses this reaction is permanently destroyed, and it can be restored only by a {@spell wish} spell or similarly powerful effect. If an ability would prevent the wisp's destruction (for instance, if the wisp is summoned and would merely be dismissed), Accord Essence has no effect."
						],
						"name": "Accord Essence",
						"trigger": "An ally within 30 feet that benefited from the wisp's resonance in the last hour is targeted by an attack"
					}
				],
				"bot": [
					{
						"entries": [
							"When an fire wisp rolls a critical failure on a check to {@action Aid}, they get a failure instead, and when they roll a success, they get a critical success instead."
						],
						"name": "In Concert"
					}
				]
			},
			"hasImages": true,
			"defenses": {
				"ac": {
					"std": 16
				},
				"savingThrows": {
					"fort": {
						"std": 6
					},
					"ref": {
						"std": 7
					},
					"will": {
						"std": 4
					}
				},
				"hp": [
					{
						"hp": 18
					}
				],
				"immunities": [
					"bleed",
					"fire",
					"poison",
					"paralyzed",
					"sleep"
				],
				"weaknesses": [
					{
						"amount": 2,
						"name": "cold"
					},
					{
						"amount": 2,
						"name": "water"
					}
				]
			}
		},
		{
			"name": "Flaming Skull",
			"source": "B3",
			"page": 30,
			"level": 2,
			"traits": [
				"ne",
				"tiny",
				"mindless",
				"undead"
			],
			"perception": {
				"std": 9
			},
			"senses": [
				{
					"name": "darkvision"
				}
			],
			"languages": {
				"languages": [
					"common",
					"necril"
				]
			},
			"skills": {
				"acrobatics": {
					"std": 8,
					"to {@action Maneuver in Flight}": 10
				}
			},
			"abilityMods": {
				"str": 1,
				"dex": 4,
				"con": 1,
				"int": -5,
				"wis": 3,
				"cha": 0
			},
			"speed": {
				"walk": 15,
				"fly": 30
			},
			"attacks": [
				{
					"range": "Melee",
					"name": "forehead",
					"attack": 10,
					"traits": [
						"finesse"
					],
					"damage": "{@damage 1d6+3} bludgeoning plus {@damage 1d6} fire",
					"types": [
						"bludgeoning",
						"fire"
					]
				},
				{
					"range": "Ranged",
					"name": "spitfire",
					"attack": 10,
					"traits": [
						"agile",
						"fire"
					],
					"damage": "{@damage 1d12+2} fire",
					"types": [
						"fire"
					]
				}
			],
			"abilities": {
				"mid": [
					{
						"entries": [
							"When destroyed, a flaming skull explodes in a blast of fire and bone that deals {@damage 1d6} piercing damage plus {@damage 1d6} fire damage to each adjacent creature ({@dc 18} basic Reflex save)."
						],
						"name": "Fiery Explosion"
					}
				],
				"bot": [
					{
						"entries": [
							"A flaming skull is shrouded in hideous flames. It deals {@damage 1d6} fire damage to any unattended item it touches and on a forehead {@action Strike}. On a critical hit with a {@action Strike}, the target catches fire, taking {@damage 1d4} {@condition persistent damage||persistent fire damage}."
						],
						"name": "Flaming Shroud"
					}
				]
			},
			"hasImages": true,
			"defenses": {
				"ac": {
					"std": 18
				},
				"savingThrows": {
					"fort": {
						"std": 5
					},
					"ref": {
						"std": 10
					},
					"will": {
						"std": 7
					}
				},
				"hp": [
					{
						"hp": 30,
						"abilities": [
							"negative healing"
						]
					}
				],
				"immunities": [
					"fire",
					"mental",
					"poison",
					"death effects",
					"disease",
					"paralyzed",
					"unconscious"
				],
				"weaknesses": [
					{
						"amount": 3,
						"name": "positive"
					}
				]
			}
		},
		{
			"name": "Flumph",
			"source": "B3",
			"page": 100,
			"level": 1,
			"traits": [
				"lg",
				"small",
				"aberration"
			],
			"perception": {
				"std": 8
			},
			"senses": [
				{
					"name": "darkvision"
				}
			],
			"languages": {
				"languages": [
					"aklo",
					"celestial",
					"common"
				]
			},
			"skills": {
				"acrobatics": {
					"std": 7
				},
				"diplomacy": {
					"std": 7
				},
				"stealth": {
					"std": 7
				},
				"dark tapestry lore": {
					"std": 8
				}
			},
			"abilityMods": {
				"str": 0,
				"dex": 4,
				"con": 0,
				"int": 1,
				"wis": 3,
				"cha": 2
			},
			"speed": {
				"walk": 5,
				"fly": 25
			},
			"attacks": [
				{
					"range": "Melee",
					"name": "spikes",
					"attack": 7,
					"traits": [
						"agile",
						"finesse"
					],
					"damage": "{@damage 1d4} piercing plus {@damage 1d4} {@condition persistent damage||persistent acid}",
					"types": [
						"persistent",
						"piercing"
					]
				}
			],
			"abilities": {
				"mid": [
					{
						"entries": [
							"A flumph that is knocked {@condition prone} must succeed at a DC {@flatDC 11} flat check or land on its back, rendering it {@condition flat-footed} and {@condition immobilized}. An adjacent ally can {@action Interact} to right the flumph, removing both conditions."
						],
						"name": "Upside Down"
					}
				],
				"bot": [
					{
						"activity": {
							"number": 1,
							"unit": "action"
						},
						"traits": [
							"olfactory"
						],
						"entries": [
							"The flumph sprays a 20-foot line of foul-smelling liquid.",
							"Each creature caught in the spray must succeed at a {@dc 16} Fortitude save or become {@condition sickened 1} ({@condition sickened 2} on a critical failure). The odor from the spray lingers for {@dice 1d4} hours on all creatures that failed their saves. The sprayed creatures can be detected by smell at a range of 100 feet, and any creatures adjacent to them take a \u20132 circumstance penalty to saves against Spray Perfume or to recover from the {@condition sickened} condition. The flumph can't use Spray Perfume again for {@dice 1d4} rounds."
						],
						"name": "Spray Perfume"
					}
				]
			},
			"hasImages": true,
			"defenses": {
				"ac": {
					"std": 17
				},
				"savingThrows": {
					"fort": {
						"std": 5
					},
					"ref": {
						"std": 9
					},
					"will": {
						"std": 8
					}
				},
				"hp": [
					{
						"hp": 17
					}
				]
			}
		},
		{
			"name": "Fortune Eater",
			"source": "B3",
			"page": 101,
			"level": 7,
			"traits": [
				"rare",
				"ce",
				"large",
				"incorporeal",
				"spirit",
				"undead"
			],
			"perception": {
				"std": 13
			},
			"senses": [
				{
					"name": "darkvision"
				}
			],
			"languages": {
				"notes": [
					"languages spoken by the adventurers (typically {@language common}, {@language dwarven}, {@language elven}, and {@language goblin})"
				]
			},
			"skills": {
				"deception": {
					"std": 15
				},
				"intimidation": {
					"std": 13
				},
				"performance": {
					"std": 15
				},
				"stealth": {
					"std": 15
				}
			},
			"abilityMods": {
				"str": -5,
				"dex": 6,
				"con": 0,
				"int": 2,
				"wis": 2,
				"cha": 4
			},
			"speed": {
				"fly": 30
			},
			"attacks": [
				{
					"range": "Melee",
					"name": "ghostly longsword",
					"attack": 17,
					"traits": [
						"finesse",
						"magical",
						"versatile <P>"
					],
					"damage": "{@damage 1d8+8} slashing plus {@damage 1d8} negative",
					"types": [
						"negative",
						"slashing"
					]
				},
				{
					"range": "Melee",
					"name": "ghostly light mace",
					"attack": 17,
					"traits": [
						"agile",
						"finesse",
						"magical",
						"shove"
					],
					"damage": "{@damage 1d4+8} bludgeoning plus {@damage 1d8} negative",
					"types": [
						"bludgeoning",
						"negative"
					]
				},
				{
					"range": "Ranged",
					"name": "ghostly longbow",
					"attack": 17,
					"traits": [
						"deadly <d10>",
						"magical",
						"range increment <100 feet>",
						"volley <30 feet>"
					],
					"damage": "{@damage 1d8+4} piercing plus {@damage 1d8} negative",
					"types": [
						"negative",
						"piercing"
					]
				}
			],
			"abilities": {
				"mid": [
					{
						"traits": [
							"divine",
							"necromancy"
						],
						"entries": [
							"Offering the fortune eater a chance to be instrumental in completing a heroic deed releases their component spirits to move on to the afterlife."
						],
						"name": "Rejuvenation",
						"generic": {
							"tag": "ability",
							"add_hash": "Ghost"
						}
					},
					{
						"traits": [
							"aura",
							"divination",
							"divine",
							"mental",
							"misfortune"
						],
						"entries": [
							"20 feet. A creature entering the area must attempt a {@dc 23} Will save, rolling the save twice and using the worse result. On a successful save, the creature is temporarily immune to fortune eater unluck auras for 24 hours. On a failure, the creature must roll twice and use the worse result on all checks as long as it is within the aura."
						],
						"name": "Unluck Aura"
					},
					{
						"activity": {
							"number": 1,
							"unit": "reaction"
						},
						"traits": [
							"divination",
							"divine"
						],
						"trigger": "A creature affected by the fortune eater's unluck aura has just rolled two d20s for a check and taken the lower result",
						"entries": [
							"The fortune-eater stores the higher of the two numbers rolled and uses that number in place of their next d20 roll; this is a {@trait fortune} effect. They can have only one number stored at a time."
						],
						"name": "Luck Osmosis"
					}
				],
				"bot": [
					{
						"activity": {
							"number": 3,
							"unit": "action"
						},
						"entries": [
							"Dead teammates coalesce to attack with phantasmal versions of the weapons they used in life. The fortune eater makes a ghostly longsword {@action Strike}, ghostly dagger {@action Strike}, and ghostly longbow {@action Strike} in any order. Each must target a different creature. Their multiple attack penalty doesn't increase until after all the attacks."
						],
						"name": "Team Attack"
					}
				]
			},
			"hasImages": true,
			"defenses": {
				"ac": {
					"std": 25
				},
				"savingThrows": {
					"fort": {
						"std": 15
					},
					"ref": {
						"std": 17
					},
					"will": {
						"std": 13
					}
				},
				"hp": [
					{
						"hp": 100,
						"abilities": [
							"{@ability negative healing|b2}",
							"rejuvenation"
						]
					}
				],
				"immunities": [
					"poison",
					"precision",
					"death effects",
					"disease",
					"paralyzed",
					"unconscious"
				],
				"resistances": [
					{
						"amount": 5,
						"name": "all damage",
						"note": "except force, {@item ghost touch}, or positive; double resistance vs. non-magical"
					}
				]
			}
		},
		{
			"name": "Fossil Golem",
			"source": "B3",
			"page": 116,
			"level": 12,
			"foundIn": [
				"Nex"
			],
			"otherSources": {
				"Expanded": [
					"LOIL|323"
				]
			},
			"traits": [
				"rare",
				"n",
				"huge",
				"construct",
				"golem",
				"mindless"
			],
			"perception": {
				"std": 20
			},
			"senses": [
				{
					"name": "darkvision"
				}
			],
			"skills": {
				"athletics": {
					"std": 20
				}
			},
			"abilityMods": {
				"str": 7,
				"dex": 2,
				"con": 6,
				"int": -5,
				"wis": 0,
				"cha": -5
			},
			"speed": {
				"walk": 25
			},
			"attacks": [
				{
					"range": "Melee",
					"name": "jaws",
					"attack": 26,
					"traits": [
						"deadly <2d10>",
						"magical",
						"reach <15 feet>"
					],
					"effects": [
						"fossilization"
					],
					"damage": "{@damage 3d10+13} piercing plus fossilization",
					"types": [
						"piercing"
					]
				}
			],
			"abilities": {
				"mid": [
					{
						"entries": [
							"harmed by cold and water ({@dice 5d10}, {@dice 2d8} from areas and {@condition persistent damage}); healed by acid (area {@dice 2d8} HP); {@condition slowed} by earth."
						],
						"name": "Golem Antimagic"
					},
					{
						"entries": [
							"A {@spell stone to flesh} spell negates the golem's golem antimagic and its resistance to physical damage for 1 round. A {@spell flesh to stone} spell reverses this effect immediately."
						],
						"name": "Vulnerable to Stone to Flesh"
					}
				],
				"bot": [
					{
						"traits": [
							"arcane",
							"incapacitation",
							"transmutation"
						],
						"entries": [
							"The first time each round a creature takes damage from the fossil golem's jaws, the target must attempt a {@dc 32} Fortitude save. If it fails and has not already been {@condition slowed} by this ability, it becomes {@condition slowed 1} for 1 minute. If the creature was already {@condition slowed} by this ability, a failed save causes it to be {@condition petrified} permanently."
						],
						"name": "Fossilization"
					},
					{
						"activity": {
							"number": 1,
							"unit": "action"
						},
						"entries": [
							"The fossil golem reorganizes its bones, increasing its reach to 25 feet and reducing its Speed to 15 feet. It can revert to its original form by taking this action again."
						],
						"name": "Reassemble"
					}
				]
			},
			"hasImages": true,
			"defenses": {
				"ac": {
					"std": 33
				},
				"savingThrows": {
					"fort": {
						"std": 26
					},
					"ref": {
						"std": 20
					},
					"will": {
						"std": 18
					}
				},
				"hp": [
					{
						"hp": 195
					}
				],
				"immunities": [
					"acid",
					"death effects",
					"disease",
					"doomed",
					"drained",
					"fatigued",
					"healing magic (see below)",
					"mental",
					"necromancy",
					"nonlethal attacks",
					"paralyzed",
					"poison",
					"sickened",
					"unconscious"
				],
				"resistances": [
					{
						"amount": 10,
						"name": "physical",
						"note": "except adamantine or bludgeoning"
					}
				]
			}
		},
		{
			"name": "Fuath",
			"source": "B3",
			"page": 121,
			"level": 1,
			"traits": [
				"ce",
				"tiny",
				"aquatic",
				"fey",
				"gremlin"
			],
			"perception": {
				"std": 8
			},
			"senses": [
				{
					"name": "darkvision"
				}
			],
			"languages": {
				"languages": [
					"aquan"
				]
			},
			"skills": {
				"acrobatics": {
					"std": 7
				},
				"deception": {
					"std": 4
				},
				"nature": {
					"std": 6
				},
				"stealth": {
					"std": 7
				},
				"thievery": {
					"std": 7
				},
				"sailing lore": {
					"std": 6
				}
			},
			"abilityMods": {
				"str": 1,
				"dex": 4,
				"con": 2,
				"int": 1,
				"wis": 3,
				"cha": -1
			},
			"items": [
				"darts (6)"
			],
			"speed": {
				"walk": 20,
				"swim": 30
			},
			"attacks": [
				{
					"range": "Melee",
					"name": "claw",
					"attack": 9,
					"traits": [
						"agile",
						"finesse"
					],
					"damage": "{@damage 1d6+1} slashing",
					"types": [
						"slashing"
					]
				},
				{
					"range": "Ranged",
					"name": "dart",
					"attack": 9,
					"traits": [
						"agile",
						"range increment <20 feet>"
					],
					"damage": "{@damage 1d4+1} piercing",
					"types": [
						"piercing"
					]
				}
			],
			"spellcasting": [
				{
					"type": "Innate",
					"tradition": "primal",
					"DC": 17,
					"entry": {
						"0": {
							"level": 1,
							"spells": [
								{
									"name": "prestidigitation"
								}
							]
						},
						"1": {
							"spells": [
								{
									"name": "create water"
								},
								{
									"name": "sleep"
								}
							]
						}
					}
				}
			],
			"abilities": {
				"mid": [
					{
						"entries": [
							"A fuath becomes {@condition drained 1} (or increases its {@condition drained} condition by 1) after every consecutive hour they're exposed to sunlight. Being submerged in more than a foot of water prevents the sunlight from harming the fuath."
						],
						"name": "Vulnerable to Sunlight"
					}
				],
				"bot": [
					{
						"activity": {
							"number": 2,
							"unit": "action"
						},
						"traits": [
							"conjuration",
							"primal",
							"water"
						],
						"frequency": {
							"unit": "day",
							"number": 1
						},
						"entries": [
							"The fuath surrounds the head of one air-breathing creature within 30 feet in a magical film of viscous water for 1 minute. The target must succeed at a {@dc 17} Reflex save or begin to choke and must hold their breath to avoid drowning (Core Rulebook 478). The film can be temporarily wiped away with a total of 3 {@action Interact} actions by the choking creature or creatures adjacent to it, allowing a new Reflex save with a +2 circumstance bonus to end the effect. (These actions don't need to be consecutive or made by the same creature.)"
						],
						"name": "Viscous Choke"
					}
				]
			},
			"hasImages": true,
			"defenses": {
				"ac": {
					"std": 17
				},
				"savingThrows": {
					"fort": {
						"std": 5
					},
					"ref": {
						"std": 9
					},
					"will": {
						"std": 6
					}
				},
				"hp": [
					{
						"hp": 18
					}
				],
				"weaknesses": [
					{
						"amount": 2,
						"name": "cold iron"
					},
					{
						"amount": 2,
						"name": "fire"
					}
				]
			}
		},
		{
			"name": "Galvo",
			"source": "B3",
			"foundIn": [
				"Impossible Lands"
			],
			"otherSources": {
				"Expanded": [
					"LOIL|323"
				]
			},
			"page": 103,
			"level": 9,
			"traits": [
				"ne",
				"medium",
				"aberration",
				"amphibious"
			],
			"perception": {
				"std": 17
			},
			"senses": [
				{
					"name": "darkvision"
				}
			],
			"languages": {
				"languages": [
					"aquan (can't speak any language)"
				]
			},
			"skills": {
				"acrobatics": {
					"std": 19
				},
				"athletics": {
					"std": 19
				},
				"stealth": {
					"std": 19
				}
			},
			"abilityMods": {
				"str": 4,
				"dex": 6,
				"con": 3,
				"int": -2,
				"wis": 4,
				"cha": -1
			},
			"speed": {
				"walk": 20,
				"swim": 30
			},
			"attacks": [
				{
					"range": "Melee",
					"name": "eel jaws",
					"attack": 21,
					"traits": [
						"agile",
						"finesse"
					],
					"damage": "{@damage 2d6+7} piercing plus {@damage 1d12} electricity",
					"types": [
						"electricity",
						"piercing"
					]
				},
				{
					"range": "Ranged",
					"name": "eel dart",
					"attack": 21,
					"traits": [
						"agile",
						"thrown <20 feet>"
					],
					"damage": "{@damage 1d6+7} piercing plus {@damage 1d12} electricity",
					"types": [
						"electricity",
						"piercing"
					]
				}
			],
			"abilities": {
				"mid": [
					{
						"traits": [
							"electricity",
							"aura"
						],
						"entries": [
							"5 feet, {@damage 1d12} electricity damage ({@dc 26} basic Reflex)"
						],
						"name": "Electrical Field"
					}
				],
				"bot": [
					{
						"activity": {
							"number": 2,
							"unit": "action"
						},
						"entries": [
							"The galvo {@action Stride||Strides}, ending its movement sharing a space with another creature, and deals {@damage 3d6} piercing plus {@damage 2d12} electricity damage to the creature.",
							"The creature must attempt a {@dc 28} basic Reflex save."
						],
						"name": "Squirming Embrace"
					},
					{
						"activity": {
							"number": 1,
							"unit": "action"
						},
						"traits": [
							"concentrate"
						],
						"entries": [
							"The galvo collapses into a shapeless swarm of eels.",
							"It drops all held, worn, and carried items. While discorporated, the galvo can't use attack actions, but it can move through areas small enough for its individual eels to fit without having to {@action Squeeze}. It can use Swarm Shape again to coalesce back into its normal form."
						],
						"name": "Swarm Shape"
					}
				]
			},
			"hasImages": true,
			"defenses": {
				"ac": {
					"std": 27,
					"abilities": "{@ability all-around vision}"
				},
				"savingThrows": {
					"fort": {
						"std": 18
					},
					"ref": {
						"std": 21
					},
					"will": {
						"std": 15
					}
				},
				"hp": [
					{
						"hp": 158
					}
				],
				"immunities": [
					"precision",
					"swarm mind"
				],
				"weaknesses": [
					{
						"name": "area"
					}
				],
				"resistances": [
					{
						"amount": 5,
						"name": "bludgeoning"
					},
					{
						"amount": 12,
						"name": "electricity"
					},
					{
						"amount": 8,
						"name": "slashing"
					},
					{
						"amount": 8,
						"name": "piercing"
					}
				]
			}
		},
		{
			"name": "Ganzi Martial Artist",
			"source": "B3",
			"foundIn": [
				"Jalmeray"
			],
			"otherSources": {
				"Expanded": [
					"LOIL|323"
				]
			},
			"page": 205,
			"level": 3,
			"traits": [
				"cn",
				"medium",
				"ganzi",
				"human",
				"humanoid"
			],
			"perception": {
				"std": 9
			},
			"senses": [
				{
					"name": "low-light vision"
				}
			],
			"languages": {
				"languages": [
					"common",
					"protean"
				]
			},
			"skills": {
				"acrobatics": {
					"std": 9
				},
				"athletics": {
					"std": 10
				},
				"deception": {
					"std": 7
				},
				"performance": {
					"std": 7
				},
				"stealth": {
					"std": 9
				}
			},
			"abilityMods": {
				"str": 3,
				"dex": 4,
				"con": 0,
				"int": -1,
				"wis": 2,
				"cha": 2
			},
			"items": [
				"explorer's clothing",
				"shuriken (20)"
			],
			"speed": {
				"walk": 35
			},
			"attacks": [
				{
					"range": "Melee",
					"name": "foot",
					"attack": 11,
					"traits": [
						"agile",
						"finesse",
						"sweep"
					],
					"damage": "{@damage 1d8+5} bludgeoning",
					"types": [
						"bludgeoning"
					]
				},
				{
					"range": "Ranged",
					"name": "shuriken",
					"attack": 11,
					"traits": [
						"agile",
						"thrown <20 feet>"
					],
					"damage": "{@damage 1d4+5} piercing",
					"types": [
						"piercing"
					]
				}
			],
			"spellcasting": [
				{
					"type": "Innate",
					"tradition": "divine",
					"DC": 19,
					"attack": 11,
					"entry": {
						"2": {
							"spells": [
								{
									"name": "two of the following chosen at random each day using"
								}
							]
						}
					}
				}
			],
			"abilities": {
				"bot": [
					{
						"activity": {
							"number": 1,
							"unit": "action"
						},
						"frequency": {
							"unit": "turn",
							"number": 1
						},
						"entries": [
							"The martial artist makes two melee {@action Strike||Strikes}. The martial artist applies their multiple attack penalty to these {@action Strike||Strikes} normally."
						],
						"name": "Flurry of Kicks"
					},
					{
						"activity": {
							"number": 1,
							"unit": "action"
						},
						"requirements": "The martial artist has both hands free",
						"entries": [
							"The martial artist {@action Step||Steps}, then makes a melee {@action Strike} at a \u20131 penalty."
						],
						"name": "Handspring Kick"
					}
				]
			},
			"defenses": {
				"ac": {
					"std": 21
				},
				"savingThrows": {
					"fort": {
						"std": 7
					},
					"ref": {
						"std": 11
					},
					"will": {
						"std": 9
					}
				},
				"hp": [
					{
						"hp": 36
					}
				],
				"resistances": [
					{
						"amount": 1,
						"name": "acid, electricity, or sonic",
						"note": "chosen randomly each day"
					}
				]
			},
			"hasImages": true
		},
		{
			"name": "Garuda",
			"source": "B3",
			"foundIn": [
				"Jalmeray"
			],
			"otherSources": {
				"Expanded": [
					"LOIL|323"
				]
			},
			"page": 104,
			"level": 9,
			"traits": [
				"cg",
				"medium",
				"celestial"
			],
			"perception": {
				"std": 20
			},
			"senses": [
				{
					"name": "darkvision"
				}
			],
			"languages": {
				"languages": [
					"celestial",
					"common",
					"vudrani"
				]
			},
			"skills": {
				"acrobatics": {
					"std": 21
				},
				"athletics": {
					"std": 17
				},
				"intimidation": {
					"std": 19
				},
				"religion": {
					"std": 16
				},
				"stealth": {
					"std": 19
				},
				"survival": {
					"std": 16
				}
			},
			"abilityMods": {
				"str": 4,
				"dex": 6,
				"con": 4,
				"int": 2,
				"wis": 3,
				"cha": 4
			},
			"items": [
				"+1 striking composite longbow (100 arrows)"
			],
			"speed": {
				"walk": 25,
				"fly": 60
			},
			"attacks": [
				{
					"range": "Melee",
					"name": "beak",
					"attack": 21,
					"traits": [
						"finesse"
					],
					"damage": "{@damage 2d10+7} piercing plus {@damage 1d6} good",
					"types": [
						"good",
						"piercing"
					]
				},
				{
					"range": "Melee",
					"name": "talon",
					"attack": 21,
					"traits": [
						"agile",
						"finesse"
					],
					"damage": "{@damage 2d8+7} slashing plus {@damage 1d6} good",
					"types": [
						"good",
						"slashing"
					]
				},
				{
					"range": "Ranged",
					"name": "shock composite longbow",
					"attack": 22,
					"traits": [
						"deadly <d10>",
						"magical",
						"range increment <100 feet>",
						"reload <0>",
						"volley <30 feet>"
					],
					"damage": "{@damage 2d8+5} piercing plus {@damage 1d6} electricity and {@damage 1d6} good",
					"types": [
						"electricity",
						"good",
						"piercing"
					]
				}
			],
			"spellcasting": [
				{
					"type": "Innate",
					"tradition": "divine",
					"DC": 27,
					"entry": {
						"1": {
							"spells": [
								{
									"name": "true strike",
									"amount": "at will"
								}
							]
						},
						"2": {
							"spells": [
								{
									"name": "see invisibility",
									"amount": 3
								}
							]
						},
						"3": {
							"spells": [
								{
									"name": "haste"
								}
							]
						},
						"4": {
							"spells": [
								{
									"name": "freedom of movement"
								}
							]
						}
					}
				}
			],
			"abilities": {
				"bot": [
					{
						"traits": [
							"arcane",
							"evocation"
						],
						"entries": [
							"Any arrow the garuda fires gains the effects of a shock rune."
						],
						"name": "Electric Projectiles"
					},
					{
						"activity": {
							"number": 2,
							"unit": "action"
						},
						"entries": [
							"The garuda flies up to their Speed in a straight line, descending at least 10 feet, and then makes two talon {@action Strike||Strikes}."
						],
						"name": "Swooping Dive"
					},
					{
						"activity": {
							"number": 2,
							"unit": "action"
						},
						"traits": [
							"air",
							"evocation"
						],
						"entries": [
							"The garuda flaps their wings with intense force. This has the same effect as gust of wind ({@dc 27}) but in a 30-foot cone. In an area with loose debris (at the GM's discretion), the gusts from the garuda's wings create a cloud that obscures vision, making any creature in the area {@condition concealed}, and creatures outside the area are {@condition concealed} to those within the area."
						],
						"name": "Wind Blast"
					}
				]
			},
			"hasImages": true,
			"defenses": {
				"ac": {
					"std": 28
				},
				"savingThrows": {
					"fort": {
						"std": 17
					},
					"ref": {
						"std": 21
					},
					"will": {
						"std": 16
					}
				},
				"hp": [
					{
						"hp": 135
					}
				]
			}
		},
		{
			"name": "Gathlain Wanderer",
			"source": "B3",
			"page": 105,
			"level": 1,
			"traits": [
				"uncommon",
				"cg",
				"small",
				"fey",
				"plant"
			],
			"perception": {
				"std": 6
			},
			"senses": [
				{
					"name": "low-light vision"
				}
			],
			"languages": {
				"languages": [
					"common",
					"sylvan"
				]
			},
			"skills": {
				"acrobatics": {
					"std": 7
				},
				"deception": {
					"std": 5
				},
				"nature": {
					"std": 4
				},
				"performance": {
					"std": 5
				},
				"society": {
					"std": 3
				},
				"stealth": {
					"std": 7
				},
				"survival": {
					"std": 4
				},
				"forest lore": {
					"std": 5
				}
			},
			"abilityMods": {
				"str": 2,
				"dex": 4,
				"con": 0,
				"int": 0,
				"wis": 1,
				"cha": 2
			},
			"items": [
				"dagger",
				"shortbow"
			],
			"speed": {
				"walk": 20,
				"fly": 30
			},
			"attacks": [
				{
					"range": "Melee",
					"name": "dagger",
					"attack": 9,
					"traits": [
						"agile",
						"finesse",
						"versatile <S>"
					],
					"damage": "{@damage 1d4+2} piercing",
					"types": [
						"piercing"
					]
				}
			],
			"abilities": {
				"mid": [
					{
						"entries": [
							"When the gathlain dies, their wings explode into a cloud of toxic mist.",
							"Each creature within a 5-foot emanation takes {@damage 1d6} poison damage ({@dc 18} basic Fortitude save)."
						],
						"name": "Final Jape"
					}
				],
				"bot": [
					{
						"entries": [
							"The gathlain ignores {@quickref difficult terrain||3|terrain} from non-magical foliage."
						],
						"name": "Hide and Seek"
					},
					{
						"activity": {
							"number": 2,
							"unit": "action"
						},
						"requirements": "The gathlain isn't using their wings to fly",
						"entries": [
							"The gathlain sprouts woody roots from the tips of their wings that bind an adjacent creature's limbs. The target must succeed at a {@dc 17} Fortitude save or be {@condition grabbed} by the gathlain's wing-tip vines until the start of the gathlain's next turn."
						],
						"name": "Rootbound"
					}
				]
			},
			"hasImages": true,
			"defenses": {
				"ac": {
					"std": 17
				},
				"savingThrows": {
					"fort": {
						"std": 5
					},
					"ref": {
						"std": 9
					},
					"will": {
						"std": 6
					}
				},
				"hp": [
					{
						"hp": 14
					}
				],
				"weaknesses": [
					{
						"amount": 2,
						"name": "cold iron"
					}
				]
			}
		},
		{
			"name": "Ghoran Manipulator",
			"source": "B3",
			"page": 106,
			"foundIn": [
				"Nex"
			],
			"otherSources": {
				"Expanded": [
					"LOIL|323"
				]
			},
			"level": 3,
			"traits": [
				"rare",
				"n",
				"medium",
				"ghoran",
				"humanoid",
				"plant"
			],
			"perception": {
				"std": 9
			},
			"senses": [
				{
					"name": "low-light vision"
				}
			],
			"languages": {
				"languages": [
					"common",
					"sylvan"
				]
			},
			"skills": {
				"deception": {
					"std": 11
				},
				"diplomacy": {
					"std": 9
				},
				"nature": {
					"std": 9
				},
				"performance": {
					"std": 11
				},
				"stealth": {
					"std": 6
				}
			},
			"abilityMods": {
				"str": 0,
				"dex": 1,
				"con": 3,
				"int": 0,
				"wis": 2,
				"cha": 4
			},
			"items": [
				"shortbow (20 arrows)",
				"spear"
			],
			"speed": {
				"walk": 25
			},
			"attacks": [
				{
					"range": "Melee",
					"name": "spear",
					"attack": 7,
					"damage": "{@damage 1d6+2} piercing",
					"types": [
						"piercing"
					]
				},
				{
					"range": "Ranged",
					"name": "spear",
					"attack": 8,
					"traits": [
						"thrown <20 feet>"
					],
					"damage": "{@damage 1d6+2} piercing",
					"types": [
						"piercing"
					]
				},
				{
					"range": "Ranged",
					"name": "shortbow",
					"attack": 8,
					"traits": [
						"deadly <d10>",
						"range increment <60 feet>",
						"reload <0>"
					],
					"damage": "{@damage 1d6+2} piercing",
					"types": [
						"piercing"
					]
				}
			],
			"spellcasting": [
				{
					"type": "Spontaneous",
					"tradition": "occult",
					"DC": 20,
					"entry": {
						"0": {
							"level": 2,
							"spells": [
								{
									"name": "daze"
								},
								{
									"name": "forbidding ward"
								},
								{
									"name": "ghost sound"
								},
								{
									"name": "light"
								},
								{
									"name": "mage hand"
								}
							]
						},
						"1": {
							"slots": 3,
							"spells": [
								{
									"name": "charm"
								},
								{
									"name": "sanctuary"
								},
								{
									"name": "sleep"
								},
								{
									"name": "soothe"
								}
							]
						},
						"2": {
							"slots": 2,
							"spells": [
								{
									"name": "illusory disguise"
								},
								{
									"name": "phantom pain"
								}
							]
						}
					}
				},
				{
					"type": "Innate",
					"tradition": "primal",
					"DC": 20,
					"entry": {
						"1": {
							"spells": [
								{
									"name": "goodberry"
								},
								{
									"name": "purify food and drink"
								}
							]
						},
						"2": {
							"spells": [
								{
									"name": "detect poison"
								}
							]
						}
					}
				}
			],
			"abilities": {
				"mid": [
					{
						"traits": [
							"aura",
							"olfactory"
						],
						"entries": [
							"10 feet. A creature entering or starting its turn in the aura must attempt a {@dc 17} Will save. Creatures that don't eat are immune to Appetizing Aroma.",
							{
								"type": "successDegree",
								"entries": {
									"Success": "The creature is unaffected and is temporarily immune for 1 hour.",
									"Failure": "The creature is distracted by a desire to consume the ghoran. For 1 round it becomes {@condition flat-footed} and {@condition fascinated} by the ghoran manipulator."
								}
							}
						],
						"name": "Appetizing Aroma"
					},
					{
						"entries": [
							"Ghorans were originally created to be scrumptious food. A ghoran manipulator takes 5 additional damage from jaws {@action Strike||Strikes}, fangs {@action Strike||Strikes}, or other similar {@action Strike||Strikes} with a creature's mouth. When a ghoran manipulator is {@condition grabbed} or {@condition restrained} by a creature's jaws, fangs, or mouth, the DC to {@action Escape} is increased by 2."
						],
						"name": "Delicious"
					},
					{
						"activity": {
							"number": 1,
							"unit": "reaction"
						},
						"traits": [
							"emotion",
							"enchantment",
							"mental"
						],
						"trigger": "A humanoid enemy damages the ghoran manipulator with a melee attack",
						"entries": [
							"The ghoran manipulator rearranges its facial petals and wails, mimicking humanoid anguish to engender sympathy. The triggering creature must attempt a {@dc 20} Will save.",
							{
								"type": "successDegree",
								"entries": {
									"Success": "The target is unaffected and is temporarily immune for 1 hour.",
									"Failure": "The target takes a \u20132 circumstance penalty on attack rolls against the ghoran manipulator until the start of its next turn.",
									"Critical Failure": "As failure, and the target is {@condition stupefied 2} until the start of its next turn."
								}
							}
						],
						"name": "Anguished Cry"
					}
				]
			},
			"hasImages": true,
			"defenses": {
				"ac": {
					"std": 18
				},
				"savingThrows": {
					"fort": {
						"std": 8
					},
					"ref": {
						"std": 8
					},
					"will": {
						"std": 11
					}
				},
				"hp": [
					{
						"hp": 45
					}
				]
			}
		},
		{
			"name": "Giant Flying Squirrel",
			"source": "B3",
			"page": 257,
			"level": 2,
			"traits": [
				"n",
				"small",
				"animal"
			],
			"perception": {
				"std": 8
			},
			"senses": [
				{
					"name": "low-light vision"
				},
				{
					"type": "imprecise",
					"name": "scent",
					"range": 30
				}
			],
			"skills": {
				"acrobatics": {
					"std": 8
				},
				"athletics": {
					"std": 6
				},
				"stealth": {
					"std": 8
				}
			},
			"abilityMods": {
				"str": 2,
				"dex": 4,
				"con": 3,
				"int": -4,
				"wis": 2,
				"cha": 0
			},
			"speed": {
				"walk": 25,
				"climb": 25
			},
			"attacks": [
				{
					"range": "Melee",
					"name": "jaws",
					"attack": 11,
					"damage": "{@damage 1d8+4} piercing",
					"types": [
						"piercing"
					]
				},
				{
					"range": "Melee",
					"name": "claw",
					"attack": 11,
					"traits": [
						"agile",
						"finesse"
					],
					"damage": "{@damage 1d6+4} slashing",
					"types": [
						"slashing"
					]
				}
			],
			"abilities": {
				"bot": [
					{
						"activity": {
							"number": 1,
							"unit": "action"
						},
						"entries": [
							"The giant flying squirrel glides through the air. It moves up to 40 feet horizontally and descends an equal distance. If it's still in the air and takes an action other than Gliding or ends its turn, it falls."
						],
						"name": "Glide"
					}
				]
			},
			"hasImages": true,
			"defenses": {
				"ac": {
					"std": 18
				},
				"savingThrows": {
					"fort": {
						"std": 7
					},
					"ref": {
						"std": 10
					},
					"will": {
						"std": 6
					}
				},
				"hp": [
					{
						"hp": 30
					}
				]
			}
		},
		{
			"name": "Giant Hermit Crab",
			"source": "B3",
			"page": 58,
			"level": 5,
			"traits": [
				"n",
				"large",
				"amphibious",
				"animal"
			],
			"perception": {
				"std": 13
			},
			"senses": [
				{
					"name": "darkvision"
				},
				{
					"type": "imprecise",
					"name": "{@ability tremorsense}",
					"range": 15
				}
			],
			"skills": {
				"acrobatics": {
					"std": 9
				},
				"athletics": {
					"std": 15
				},
				"stealth": {
					"std": 9
				}
			},
			"abilityMods": {
				"str": 6,
				"dex": 2,
				"con": 4,
				"int": -4,
				"wis": 2,
				"cha": 0
			},
			"speed": {
				"walk": 20,
				"climb": 10,
				"swim": 15
			},
			"attacks": [
				{
					"range": "Melee",
					"name": "big claw",
					"attack": 15,
					"effects": [
						"{@ability Grab}"
					],
					"damage": "{@damage 2d8+8} piercing plus {@ability Grab}",
					"types": [
						"piercing"
					]
				},
				{
					"range": "Melee",
					"name": "claw",
					"attack": 15,
					"traits": [
						"agile"
					],
					"damage": "{@damage 2d4+8} piercing",
					"types": [
						"piercing"
					]
				}
			],
			"abilities": {
				"mid": [
					{
						"activity": {
							"number": 1,
							"unit": "reaction"
						},
						"trigger": "A creature adjacent to the hermit crab attempts to {@action Strike} the hermit crab while it is Retracted",
						"entries": [
							"The hermit crab makes a big claw {@action Strike} against the triggering creature."
						],
						"name": "Protective Pinch"
					}
				],
				"bot": [
					{
						"activity": {
							"number": 1,
							"unit": "action"
						},
						"entries": [
							"{@damage 1d8+6} bludgeoning, {@dc 22}"
						],
						"name": "Constrict",
						"generic": {
							"tag": "ability"
						}
					},
					{
						"activity": {
							"number": 1,
							"unit": "action"
						},
						"entries": [
							"The hermit crab curls fully into its shell to protect itself. This gives it a +4 circumstance bonus to AC, removes its weakness to bludgeoning damage, and grants it resistance 5 to piercing and slashing damage.",
							"The only actions the hermit crab can use while in this state are Protective Pinch and {@action Interact} to come out of its shell."
						],
						"name": "Retract"
					}
				]
			},
			"hasImages": true,
			"defenses": {
				"ac": {
					"std": 21
				},
				"savingThrows": {
					"fort": {
						"std": 15
					},
					"ref": {
						"std": 9
					},
					"will": {
						"std": 9
					}
				},
				"hp": [
					{
						"hp": 114
					}
				],
				"weaknesses": [
					{
						"amount": 5,
						"name": "bludgeoning"
					}
				]
			}
		},
		{
			"name": "Giant Opossum",
			"source": "B3",
			"page": 192,
			"level": 2,
			"traits": [
				"n",
				"large",
				"animal"
			],
			"perception": {
				"std": 8
			},
			"senses": [
				{
					"name": "low-light vision"
				},
				{
					"type": "imprecise",
					"name": "scent",
					"range": 30
				}
			],
			"skills": {
				"athletics": {
					"std": 10
				},
				"stealth": {
					"std": 8
				},
				"survival": {
					"std": 6
				}
			},
			"abilityMods": {
				"str": 4,
				"dex": 2,
				"con": 3,
				"int": -4,
				"wis": 2,
				"cha": 0
			},
			"speed": {
				"walk": 30,
				"climb": 20
			},
			"attacks": [
				{
					"range": "Melee",
					"name": "jaws",
					"attack": 10,
					"traits": [
						"deadly <d10>"
					],
					"damage": "{@damage 1d10+4} piercing",
					"types": [
						"piercing"
					]
				},
				{
					"range": "Melee",
					"name": "claw",
					"attack": 10,
					"traits": [
						"agile"
					],
					"damage": "{@damage 1d6+4} slashing",
					"types": [
						"slashing"
					]
				},
				{
					"range": "Melee",
					"name": "tail",
					"attack": 10,
					"traits": [
						"reach <15 feet>"
					],
					"effects": [
						"{@ability Grab}"
					],
					"damage": "{@damage 1d4+4} bludgeoning plus {@ability Grab}",
					"types": [
						"bludgeoning"
					]
				}
			],
			"abilities": {
				"mid": [
					{
						"activity": {
							"number": 1,
							"unit": "reaction"
						},
						"trigger": "The opossum is reduced below 15 HP",
						"entries": [
							"The opossum collapses. It is {@condition flat-footed} and can use actions that require only its mind, but any other action ends the ruse. A successful {@dc 18} {@skill Perception} check to {@action Seek} or {@skill Medicine} check to Recall Knowledge is required to determine that the animal is not, in fact, dead."
						],
						"name": "Feign Death"
					},
					{
						"activity": {
							"number": 1,
							"unit": "reaction"
						},
						"trigger": "The opossum is attacked or disturbed by a creature within reach while Feigning Death",
						"entries": [
							"The opossum {@action Strike||Strikes} the triggering creature."
						],
						"name": "Revived Retaliation"
					}
				],
				"bot": [
					{
						"entries": [
							"A giant opossum can drag a Small or Tiny creature it has {@condition grabbed} with its tail along with it when it {@action Stride||Strides}."
						],
						"name": "Grasping Tail"
					}
				]
			},
			"hasImages": true,
			"defenses": {
				"ac": {
					"std": 17
				},
				"savingThrows": {
					"fort": {
						"std": 11
					},
					"ref": {
						"std": 8
					},
					"will": {
						"std": 5
					}
				},
				"hp": [
					{
						"hp": 35
					}
				],
				"resistances": [
					{
						"amount": 3,
						"name": "poison"
					}
				]
			}
		},
		{
			"name": "Giant Pangolin",
			"source": "B3",
			"page": 199,
			"level": 4,
			"traits": [
				"n",
				"large",
				"animal"
			],
			"perception": {
				"std": 12
			},
			"senses": [
				{
					"type": "imprecise",
					"name": "scent",
					"range": 30
				}
			],
			"skills": {
				"athletics": {
					"std": 13
				},
				"stealth": {
					"std": 8
				},
				"survival": {
					"std": 10
				}
			},
			"abilityMods": {
				"str": 5,
				"dex": 0,
				"con": 3,
				"int": -4,
				"wis": 2,
				"cha": 0
			},
			"speed": {
				"walk": 30,
				"burrow": 20,
				"climb": 20
			},
			"attacks": [
				{
					"range": "Melee",
					"name": "claw",
					"attack": 13,
					"traits": [
						"agile"
					],
					"damage": "{@damage 1d10+7} piercing damage",
					"types": [
						"piercing"
					]
				},
				{
					"range": "Melee",
					"name": "tongue",
					"attack": 13,
					"effects": [
						"{@ability Grab}"
					],
					"damage": "{@damage 1d6+7} bludgeoning damage plus {@ability Grab}",
					"types": [
						"bludgeoning"
					]
				}
			],
			"abilities": {
				"bot": [
					{
						"entries": [
							"The giant pangolin ignores the resistances of swarms, and its tongue {@action Strike} deals an additional {@dice 2d6} damage against swarms."
						],
						"name": "Devourer of Swarms"
					},
					{
						"activity": {
							"number": 1,
							"unit": "action"
						},
						"traits": [
							"olfactory"
						],
						"entries": [
							"The giant pangolin releases a disorienting and repulsive musk within a 5-foot emanation. Each creature in the area must attempt a {@dc 20} Fortitude save. The pangolin can't Emit Musk again for {@dice 1d4} rounds.",
							{
								"type": "successDegree",
								"entries": {
									"Critical Success": "The creature becomes temporarily immune to pangolin musk for 1 minute.",
									"Success": "The creature is unaffected.",
									"Failure": "The creature is {@condition sickened 1}.",
									"Critical Failure": "The creature becomes {@condition sickened 1} and is {@condition flat-footed} until no longer {@condition sickened}."
								}
							}
						],
						"name": "Emit Musk"
					},
					{
						"activity": {
							"number": 1,
							"unit": "action"
						},
						"traits": [
							"move"
						],
						"entries": [
							"The giant pangolin falls {@condition prone} and rolls up into a ball. While rolled up, the only actions the giant pangolin can perform are Emit Musk and {@action Stand}, and it also becomes {@condition blinded} and gains resistance 10 to physical damage. An adjacent creature that hits a rolled-up giant pangolin with a melee {@action Strike} takes {@damage 1d6} slashing damage.",
							"These effects end once the giant pangolin Stands."
						],
						"name": "Roll Up"
					}
				]
			},
			"defenses": {
				"ac": {
					"std": 21
				},
				"savingThrows": {
					"fort": {
						"std": 11
					},
					"ref": {
						"std": 8
					},
					"will": {
						"std": 10
					}
				},
				"hp": [
					{
						"hp": 63
					}
				]
			},
			"hasImages": true
		},
		{
			"name": "Giant Porcupine",
			"source": "B3",
			"page": 207,
			"level": 2,
			"traits": [
				"n",
				"medium",
				"animal"
			],
			"perception": {
				"std": 8
			},
			"senses": [
				{
					"name": "low-light vision"
				},
				{
					"type": "imprecise",
					"name": "scent",
					"range": 30
				}
			],
			"skills": {
				"athletics": {
					"std": 8,
					"to {@action Climb}": 10
				}
			},
			"abilityMods": {
				"str": 4,
				"dex": 2,
				"con": 4,
				"int": -4,
				"wis": 2,
				"cha": 0
			},
			"speed": {
				"walk": 25
			},
			"attacks": [
				{
					"range": "Melee",
					"name": "quills",
					"attack": 11,
					"effects": [
						"embed quill"
					],
					"damage": "{@damage 1d8+4} piercing plus embed quill",
					"types": [
						"piercing"
					]
				},
				{
					"range": "Melee",
					"name": "tail",
					"attack": 11,
					"damage": "{@damage 1d6+4} bludgeoning",
					"types": [
						"bludgeoning"
					]
				}
			],
			"abilities": {
				"mid": [
					{
						"entries": [
							"A creature that hits a porcupine with an unarmed {@action Strike} or a non-reach melee {@action Strike} takes {@damage 1d8} piercing damage (basic Reflex save)",
							"On a critical failure, the creature also takes {@damage 1d4} {@condition persistent damage||persistent piercing damage} as the quills hook into its flesh."
						],
						"name": "Passive Points"
					}
				],
				"bot": [
					{
						"entries": [
							"A creature damaged by the porcupine's quills {@action Strike} must succeed at a {@dc 18} Reflex save or some of the quills remain embedded in its body, dealing {@damage 1d4} {@condition persistent damage||persistent piercing damage}."
						],
						"name": "Embed Quill"
					},
					{
						"activity": {
							"number": 2,
							"unit": "action"
						},
						"entries": [
							"The porcupine scuttles backward, quills extended. It {@action Stride||Strides} twice, then makes a quill {@action Strike}. The target is {@condition flat-footed} against this {@action Strike} unless it has seen a Rearward Rush before."
						],
						"name": "Rearward Rush"
					}
				]
			},
			"defenses": {
				"ac": {
					"std": 18
				},
				"savingThrows": {
					"fort": {
						"std": 10
					},
					"ref": {
						"std": 8
					},
					"will": {
						"std": 6
					}
				},
				"hp": [
					{
						"hp": 32
					}
				]
			},
			"hasImages": true
		},
		{
			"name": "Giant Seahorse",
			"source": "B3",
			"page": 227,
			"level": 3,
			"traits": [
				"n",
				"large",
				"animal"
			],
			"perception": {
				"std": 10
			},
			"senses": [
				{
					"name": "low-light vision"
				}
			],
			"skills": {
				"athletics": {
					"std": 11
				},
				"stealth": {
					"std": 10,
					"in underwater vegetation": 12
				}
			},
			"abilityMods": {
				"str": 4,
				"dex": 3,
				"con": 4,
				"int": -4,
				"wis": 1,
				"cha": 3
			},
			"speed": {
				"swim": 30
			},
			"attacks": [
				{
					"range": "Melee",
					"name": "snout",
					"attack": 11,
					"damage": "{@damage 1d12+4} bludgeoning",
					"types": [
						"bludgeoning"
					]
				},
				{
					"range": "Melee",
					"name": "tail",
					"attack": 11,
					"traits": [
						"agile"
					],
					"effects": [
						"{@ability Grab}"
					],
					"damage": "{@damage 1d6+4} bludgeoning plus {@ability Grab}",
					"types": [
						"bludgeoning"
					]
				}
			],
			"abilities": {
				"top": [
					{
						"entries": [
							"The giant seahorse can change its coloration to match its surroundings. It doesn't need cover to attempt to {@action Hide} with a {@skill Stealth} check."
						],
						"name": "Camouflage"
					}
				],
				"bot": [
					{
						"activity": {
							"number": 1,
							"unit": "action"
						},
						"entries": [
							"The seahorse wraps its tail around either a stationary object or its rider. A seahorse anchored to an object gains a +2 circumstance bonus to any defense against effects that would forcibly move it. An anchored rider gains the same benefit against effects that would forcibly knock it off the seahorse. The seahorse remains anchored until it Releases its grip, is knocked {@condition unconscious}, or either it's forcibly moved away from the object or its rider is forcibly moved off it."
						],
						"name": "Anchor"
					}
				]
			},
			"defenses": {
				"ac": {
					"std": 19
				},
				"savingThrows": {
					"fort": {
						"std": 11
					},
					"ref": {
						"std": 10
					},
					"will": {
						"std": 6
					}
				},
				"hp": [
					{
						"hp": 58
					}
				]
			},
			"hasImages": true
		},
		{
			"name": "Giant Skunk",
			"source": "B3",
			"page": 246,
			"level": 1,
			"traits": [
				"n",
				"large",
				"animal"
			],
			"perception": {
				"std": 6
			},
			"senses": [
				{
					"name": "low-light vision"
				},
				{
					"type": "imprecise",
					"name": "scent",
					"range": 40
				}
			],
			"skills": {
				"acrobatics": {
					"std": 7
				},
				"athletics": {
					"std": 6
				},
				"stealth": {
					"std": 7
				}
			},
			"abilityMods": {
				"str": 3,
				"dex": 4,
				"con": 3,
				"int": -4,
				"wis": 1,
				"cha": 0
			},
			"speed": {
				"walk": 25
			},
			"attacks": [
				{
					"range": "Melee",
					"name": "jaws",
					"attack": 8,
					"damage": "{@damage 1d6+3} piercing",
					"types": [
						"piercing"
					]
				},
				{
					"range": "Melee",
					"name": "claw",
					"attack": 8,
					"traits": [
						"agile"
					],
					"damage": "{@damage 1d4+3} slashing",
					"types": [
						"slashing"
					]
				}
			],
			"abilities": {
				"bot": [
					{
						"activity": {
							"number": 2,
							"unit": "action"
						},
						"traits": [
							"poison"
						],
						"entries": [
							"The giant skunk propels potent, acrid musk in a 15-foot cone. Each creature in the line must attempt a {@dc 17} Fortitude save.",
							{
								"type": "successDegree",
								"entries": {
									"Critical Success": "The target is unaffected.",
									"Success": "The target is {@condition sickened 1}.",
									"Failure": "The target is {@condition sickened 3}.",
									"Critical Failure": "The target is {@condition blinded} for 1 round, becomes {@condition sickened 3}, and takes a \u20132 penalty to {@skill Stealth} checks from the horrific odor for 24 hours or until the musk is removed or neutralized, requiring 10 minutes of thorough scrubbing with soap. and one bag of holding too many?"
								}
							}
						],
						"name": "Spray Blinding Musk"
					}
				]
			},
			"hasImages": true,
			"defenses": {
				"ac": {
					"std": 16
				},
				"savingThrows": {
					"fort": {
						"std": 8
					},
					"ref": {
						"std": 9
					},
					"will": {
						"std": 4
					}
				},
				"hp": [
					{
						"hp": 21
					}
				]
			}
		},
		{
			"name": "Giant Vulture",
			"source": "B3",
			"page": 289,
			"level": 3,
			"traits": [
				"n",
				"large",
				"animal"
			],
			"perception": {
				"std": 12
			},
			"senses": [
				{
					"name": "low-light vision"
				}
			],
			"skills": {
				"athletics": {
					"std": 10
				},
				"stealth": {
					"std": 9
				}
			},
			"abilityMods": {
				"str": 3,
				"dex": 2,
				"con": 4,
				"int": -4,
				"wis": 1,
				"cha": -1
			},
			"speed": {
				"walk": 10,
				"fly": 35
			},
			"attacks": [
				{
					"range": "Melee",
					"name": "beak",
					"attack": 10,
					"effects": [
						"carrion fever"
					],
					"damage": "{@damage 1d10+5} piercing plus carrion fever",
					"types": [
						"piercing"
					]
				},
				{
					"range": "Melee",
					"name": "talon",
					"attack": 10,
					"traits": [
						"agile"
					],
					"damage": "{@damage 1d8+5} slashing",
					"types": [
						"slashing"
					]
				}
			],
			"abilities": {
				"bot": [
					{
						"type": "affliction",
						"name": "Carrion Fever",
						"traits": [
							"disease"
						],
						"note": "The {@condition sickened} condition from carrion fever can't be reduced while the affliction remains",
						"DC": 18,
						"savingThrow": "Fortitude",
						"onset": "1 day",
						"stages": [
							{
								"stage": 1,
								"entry": "{@condition sickened 1} and {@condition fatigued}",
								"duration": "1 day"
							},
							{
								"stage": 2,
								"entry": "{@condition sickened 1}, {@condition slowed 1}, and {@condition fatigued}",
								"duration": "1 day"
							}
						]
					},
					{
						"activity": {
							"number": 1,
							"unit": "action"
						},
						"frequency": {
							"unit": "hour",
							"number": 1
						},
						"entries": [
							"The giant vulture vomits up its last meal on a creature within 10 feet. The creature takes {@damage 3d6} acid damage with a {@dc 20} basic Fortitude save. On a failed save, the target is also {@condition sickened 1}."
						],
						"name": "Projectile Vomit"
					}
				]
			},
			"defenses": {
				"ac": {
					"std": 18
				},
				"savingThrows": {
					"fort": {
						"std": 13
					},
					"ref": {
						"std": 9
					},
					"will": {
						"std": 6
					}
				},
				"hp": [
					{
						"hp": 50
					}
				]
			},
			"hasImages": true
		},
		{
			"name": "Girtablilu Seer",
			"source": "B3",
			"page": 113,
			"level": 12,
			"traits": [
				"n",
				"large",
				"beast"
			],
			"perception": {
				"std": 25
			},
			"senses": [
				{
					"name": "darkvision"
				},
				{
					"type": "imprecise",
					"name": "{@ability tremorsense}",
					"range": 60
				}
			],
			"languages": {
				"languages": [
					"common",
					"girtablilu"
				]
			},
			"skills": {
				"athletics": {
					"std": 24
				},
				"intimidation": {
					"std": 23
				},
				"religion": {
					"std": 25
				},
				"survival": {
					"std": 23
				}
			},
			"abilityMods": {
				"str": 6,
				"dex": 5,
				"con": 6,
				"int": 3,
				"wis": 7,
				"cha": 3
			},
			"items": [
				"+1 resilient hide armor"
			],
			"speed": {
				"walk": 40
			},
			"attacks": [
				{
					"range": "Melee",
					"name": "pincer",
					"attack": 24,
					"traits": [
						"agile"
					],
					"effects": [
						"{@ability Grab}"
					],
					"damage": "{@damage 3d8+12} bludgeoning plus {@ability Grab}",
					"types": [
						"bludgeoning"
					]
				},
				{
					"range": "Melee",
					"name": "stinger",
					"attack": 24,
					"traits": [
						"reach <10 feet>"
					],
					"effects": [
						"girtablilu venom"
					],
					"damage": "{@damage 3d6+12} piercing plus girtablilu venom",
					"types": [
						"piercing"
					]
				}
			],
			"spellcasting": [
				{
					"type": "Spontaneous",
					"tradition": "divine",
					"DC": 33,
					"entry": {
						"0": {
							"level": 6,
							"spells": [
								{
									"name": "daze"
								},
								{
									"name": "detect magic"
								},
								{
									"name": "forbidding ward"
								},
								{
									"name": "guidance"
								},
								{
									"name": "read aura"
								}
							]
						},
						"1": {
							"slots": 3,
							"spells": [
								{
									"name": "create water"
								},
								{
									"name": "purify food and drink"
								},
								{
									"name": "sanctuary"
								}
							]
						},
						"2": {
							"slots": 3,
							"spells": [
								{
									"name": "augury"
								},
								{
									"name": "calm emotions"
								},
								{
									"name": "create food"
								}
							]
						},
						"3": {
							"slots": 3,
							"spells": [
								{
									"name": "dream message"
								},
								{
									"name": "glyph of warding"
								},
								{
									"name": "sanctified ground"
								}
							]
						},
						"4": {
							"slots": 3,
							"spells": [
								{
									"name": "freedom of movement"
								},
								{
									"name": "neutralize poison"
								},
								{
									"name": "outcast's curse"
								}
							]
						},
						"5": {
							"slots": 3,
							"spells": [
								{
									"name": "divine wrath"
								},
								{
									"name": "harm"
								},
								{
									"name": "remove curse"
								}
							]
						},
						"6": {
							"slots": 3,
							"spells": [
								{
									"name": "blade barrier"
								},
								{
									"name": "heal"
								},
								{
									"name": "spirit blast"
								}
							]
						}
					}
				}
			],
			"abilities": {
				"mid": [
					{
						"activity": {
							"number": 1,
							"unit": "reaction"
						},
						"traits": [
							"abjuration",
							"divine"
						],
						"trigger": "The girtablilu seer attempts a saving throw against a {@trait magical} effect but hasn't rolled yet",
						"entries": [
							"The seer summons divine energy to protect themself at the cost of their other magical defenses. Until the start of their next turn, they gain a +1 circumstance bonus to saving throws against non-divine {@trait magical} effects and a \u20131 circumstance penalty to saves against {@trait divine} effects."
						],
						"name": "Divine Aegis"
					}
				],
				"bot": [
					{
						"activity": {
							"number": 1,
							"unit": "action"
						},
						"entries": [
							"{@damage 3d8+6} bludgeoning, {@dc 24}"
						],
						"name": "Constrict",
						"generic": {
							"tag": "ability"
						}
					},
					{
						"entries": [
							"A girtablilu ignores natural {@quickref difficult terrain||3|terrain} in the desert."
						],
						"name": "Desert Stride"
					},
					{
						"type": "affliction",
						"name": "Girtablilu Venom",
						"traits": [
							"poison"
						],
						"DC": 30,
						"savingThrow": "Fortitude",
						"maxDuration": "6 rounds",
						"stages": [
							{
								"stage": 1,
								"entry": "{@damage 2d6} poison damage and {@condition enfeebled 1}",
								"duration": "1 round"
							},
							{
								"stage": 2,
								"entry": "{@damage 3d6} poison damage and {@condition enfeebled 1}",
								"duration": "1 round"
							},
							{
								"stage": 3,
								"entry": "{@damage 3d6} poison damage and {@condition enfeebled 2}",
								"duration": "1 round"
							}
						]
					}
				]
			},
			"hasImages": true,
			"defenses": {
				"ac": {
					"std": 33
				},
				"savingThrows": {
					"fort": {
						"std": 22
					},
					"ref": {
						"std": 19
					},
					"will": {
						"std": 25
					}
				},
				"hp": [
					{
						"hp": 210
					}
				]
			}
		},
		{
			"name": "Girtablilu Sentry",
			"source": "B3",
			"page": 112,
			"level": 8,
			"traits": [
				"n",
				"large",
				"beast"
			],
			"perception": {
				"std": 18
			},
			"senses": [
				{
					"name": "darkvision"
				},
				{
					"type": "imprecise",
					"name": "{@ability tremorsense}",
					"range": 60
				}
			],
			"languages": {
				"languages": [
					"common",
					"girtablilu"
				]
			},
			"skills": {
				"athletics": {
					"std": 20
				},
				"intimidation": {
					"std": 17
				},
				"religion": {
					"std": 16
				},
				"survival": {
					"std": 18
				}
			},
			"abilityMods": {
				"str": 6,
				"dex": 4,
				"con": 6,
				"int": 3,
				"wis": 4,
				"cha": 3
			},
			"items": [
				"hide armor",
				"+1 striking longspear"
			],
			"speed": {
				"walk": 40
			},
			"attacks": [
				{
					"range": "Melee",
					"name": "longspear",
					"attack": 21,
					"traits": [
						"magical",
						"reach <15 feet>"
					],
					"damage": "{@damage 2d8+9} piercing",
					"types": [
						"piercing"
					]
				},
				{
					"range": "Melee",
					"name": "pincer",
					"attack": 20,
					"traits": [
						"agile"
					],
					"effects": [
						"{@ability Grab}"
					],
					"damage": "{@damage 2d8+9} bludgeoning plus {@ability Grab}",
					"types": [
						"bludgeoning"
					]
				},
				{
					"range": "Melee",
					"name": "stinger",
					"attack": 20,
					"traits": [
						"reach <10 feet>"
					],
					"effects": [
						"girtablilu venom"
					],
					"damage": "{@damage 2d6+9} piercing plus girtablilu venom",
					"types": [
						"piercing"
					]
				}
			],
			"abilities": {
				"bot": [
					{
						"activity": {
							"number": 1,
							"unit": "action"
						},
						"entries": [
							"{@damage 2d8+6} bludgeoning, {@dc 24}"
						],
						"name": "Constrict",
						"generic": {
							"tag": "ability"
						}
					},
					{
						"entries": [
							"A girtablilu ignores natural {@quickref difficult terrain||3|terrain} in the desert."
						],
						"name": "Desert Stride"
					},
					{
						"type": "affliction",
						"name": "Girtablilu Venom",
						"traits": [
							"poison"
						],
						"DC": 24,
						"savingThrow": "Fortitude",
						"maxDuration": "6 rounds",
						"stages": [
							{
								"stage": 1,
								"entry": "{@damage 2d6} poison damage and {@condition enfeebled 1}",
								"duration": "1 round"
							},
							{
								"stage": 2,
								"entry": "{@damage 3d6} poison damage and {@condition enfeebled 1}",
								"duration": "1 round"
							},
							{
								"stage": 3,
								"entry": "{@damage 3d6} poison damage and {@condition enfeebled 2}",
								"duration": "1 round"
							}
						]
					}
				]
			},
			"hasImages": true,
			"defenses": {
				"ac": {
					"std": 27
				},
				"savingThrows": {
					"fort": {
						"std": 20
					},
					"ref": {
						"std": 16
					},
					"will": {
						"std": 12
					}
				},
				"hp": [
					{
						"hp": 160
					}
				]
			}
		},
		{
			"name": "Gliminal",
			"source": "B3",
			"page": 114,
			"level": 9,
			"traits": [
				"rare",
				"n",
				"medium",
				"incorporeal",
				"positive",
				"spirit"
			],
			"perception": {
				"std": 18
			},
			"senses": [
				{
					"name": "darkvision"
				},
				{
					"name": "lifesense",
					"range": 60
				}
			],
			"languages": {
				"languages": [
					"jyoti"
				],
				"abilities": [
					"{@ability telepathy} 60 feet"
				]
			},
			"skills": {
				"acrobatics": {
					"std": 19
				},
				"arcana": {
					"std": 15
				},
				"medicine": {
					"std": 18
				},
				"religion": {
					"std": 16
				},
				"positive energy plane lore": {
					"std": 19
				}
			},
			"abilityMods": {
				"str": -5,
				"dex": 6,
				"con": 4,
				"int": 2,
				"wis": 3,
				"cha": 5
			},
			"speed": {
				"fly": 60
			},
			"attacks": [
				{
					"range": "Melee",
					"name": "scintillating claw",
					"attack": 19,
					"traits": [
						"agile",
						"finesse",
						"magical"
					],
					"damage": "{@damage 3d8+7} positive",
					"types": [
						"positive"
					]
				},
				{
					"range": "Ranged",
					"name": "radiant ray",
					"attack": 19,
					"traits": [
						"light",
						"magical",
						"positive"
					],
					"damage": "{@damage 4d8} positive",
					"types": [
						"positive"
					]
				}
			],
			"spellcasting": [
				{
					"type": "Innate",
					"tradition": "primal",
					"DC": 28,
					"attack": 20,
					"entry": {
						"0": {
							"level": 5,
							"spells": [
								{
									"name": "light"
								}
							]
						},
						"3": {
							"spells": [
								{
									"name": "heal",
									"amount": "at will"
								}
							]
						},
						"5": {
							"spells": [
								{
									"name": "chromatic wall"
								},
								{
									"name": "searing light",
									"amount": 3
								}
							]
						}
					}
				}
			],
			"abilities": {
				"mid": [
					{
						"entries": [
							"A gliminal doesn't gain the automatic or temporary Hit Points from being on a plane with the positive planar essence."
						],
						"name": "Positive Nature"
					},
					{
						"traits": [
							"aura",
							"light",
							"positive",
							"visual"
						],
						"entries": [
							"30 feet. The gliminal emits bright light in the area, and dim light out to 60 feet. When a creature enters or starts its turn in the area of bright light, it must succeed at a {@dc 25} Fortitude save or become {@condition dazzled} until the end of its turn. If the mantle is counteracted or suppressed, the gliminal loses their resistance and can't use Bond in Light until the mantle returns."
						],
						"name": "Radiant Mantle"
					}
				],
				"bot": [
					{
						"activity": {
							"number": 1,
							"unit": "action"
						},
						"traits": [
							"healing",
							"necromancy",
							"positive",
							"primal"
						],
						"entries": [
							"The gliminal magically links to one living creature within the radius of their radiant mantle. This creature glows with bright light in a 20-foot emanation and dim light to 40 feet. While the link is in effect, the target has fast healing 10, and any time the target needs to defend against an attack or attempt a save, the gliminal can substitute their own AC or corresponding save bonus if it's higher than the target's. Any time the target takes damage, the gliminal can choose to divert any amount of that damage to themself. The damage has the same type and still applies the gliminal's immunities, resistances, and weaknesses.",
							"The link remains until the target is more than 120 feet away, the gliminal falls {@condition unconscious}, or the gliminal uses Bond in Light again."
						],
						"name": "Bond in Light"
					},
					{
						"traits": [
							"necromancy",
							"positive",
							"primal"
						],
						"entries": [
							"When a gliminal grants positive healing that would heal a living creature above their maximum Hit Points, including the fast healing HP from their Bond in Light ability, the excess is granted as temporary Hit Points.",
							"Unlike normal, these temporary HP combine with each other, and they last for 1 hour. If a creature's temporary HP from a gliminal ever exceeds its maximum HP, it becomes overloaded and explodes in a burst of positive energy.",
							"A creature with temporary HP from overpowering healing becomes {@condition sickened 1}, or {@condition sickened 2} if the temporary HP equal half their maximum HP or more. The creature can't reduce this {@condition sickened} condition unless it has 0 temporary HP.",
							"Overpowering healing doesn't apply to creatures with the {@trait positive} trait."
						],
						"name": "Overpowering Healing"
					}
				]
			},
			"hasImages": true,
			"defenses": {
				"ac": {
					"std": 27
				},
				"savingThrows": {
					"fort": {
						"std": 19
					},
					"ref": {
						"std": 21
					},
					"will": {
						"std": 16
					}
				},
				"hp": [
					{
						"hp": 160
					}
				],
				"immunities": [
					"poison",
					"precision",
					"death effects",
					"disease",
					"paralyzed",
					"unconscious"
				],
				"weaknesses": [
					{
						"amount": 10,
						"name": "negative"
					}
				],
				"resistances": [
					{
						"amount": 5,
						"name": "all",
						"note": "except force, {@item ghost touch}, or negative; double resistance against non-magical"
					}
				]
			}
		},
		{
			"name": "Globster",
			"source": "B3",
			"page": 115,
			"level": 5,
			"traits": [
				"n",
				"large",
				"aquatic",
				"ooze"
			],
			"perception": {
				"std": 9
			},
			"skills": {
				"athletics": {
					"std": 15
				}
			},
			"abilityMods": {
				"str": 6,
				"dex": -5,
				"con": 5,
				"int": -5,
				"wis": 0,
				"cha": -5
			},
			"speed": {
				"walk": 15,
				"swim": 30
			},
			"attacks": [
				{
					"range": "Melee",
					"name": "tendril",
					"attack": 15,
					"effects": [
						"{@ability Grab}",
						"nauseating slap"
					],
					"damage": "{@damage 2d8+6} bludgeoning plus {@ability Grab} and nauseating slap",
					"types": [
						"bludgeoning"
					]
				}
			],
			"abilities": {
				"mid": [
					{
						"traits": [
							"aura",
							"olfactory"
						],
						"entries": [
							"30 feet. A creature entering the aura or starting its turn in the area must succeed at a {@dc 19} Fortitude save or become {@condition sickened 1} (plus {@condition slowed 1} for as long as it's {@condition sickened} on a critical failure)",
							"While within the aura, affected creatures take a \u20132 circumstance penalty to saves against disease and to recover from the {@condition sickened} condition. A creature that succeeds at its save is temporarily immune to all globsters' stenches for 1 minute."
						],
						"name": "Stench"
					}
				],
				"bot": [
					{
						"activity": {
							"number": 1,
							"unit": "action"
						},
						"entries": [
							"{@dice 1d8+6}, {@dc 22}"
						],
						"name": "Constrict",
						"generic": {
							"tag": "ability"
						}
					},
					{
						"traits": [
							"poison"
						],
						"entries": [
							"A living creature struck by a globster's tendril must attempt a {@dc 19} Fortitude save. On a failure, the creature becomes {@condition sickened 1}. If the creature is already {@condition sickened}, the condition value increases by 1, to a maximum of {@condition sickened 4}. Once a creature succeeds at its saving throw, it is temporarily immune for 24 hours."
						],
						"name": "Nauseating Slap"
					},
					{
						"entries": [
							"A globster can survive for 1 hour out of the water, after which it risks drowning and suffocation."
						],
						"name": "Saturated"
					}
				]
			},
			"hasImages": true,
			"defenses": {
				"ac": {
					"std": 12
				},
				"savingThrows": {
					"fort": {
						"std": 16
					},
					"ref": {
						"std": 6
					},
					"will": {
						"std": 9
					}
				},
				"hp": [
					{
						"hp": 170
					}
				],
				"immunities": [
					"mental",
					"critical hits",
					"unconscious"
				],
				"weaknesses": [
					{
						"amount": 10,
						"name": "electricity"
					}
				]
			}
		},
		{
			"name": "Green Man",
			"source": "B3",
			"page": 118,
			"level": 24,
			"traits": [
				"rare",
				"n",
				"medium",
				"leshy",
				"plant"
			],
			"perception": {
				"std": 42
			},
			"senses": [
				{
					"name": "darkvision"
				},
				{
					"name": "plantsense",
					"range": 60
				}
			],
			"languages": {
				"languages": [
					"arboreal",
					"druidic",
					"sylvan"
				],
				"abilities": [
					"green tongue"
				]
			},
			"skills": {
				"acrobatics": {
					"std": 39
				},
				"athletics": {
					"std": 42
				},
				"deception": {
					"std": 40
				},
				"diplomacy": {
					"std": 40,
					"vs. plants": 44
				},
				"intimidation": {
					"std": 40,
					"vs. plants": 44
				},
				"nature": {
					"std": 48
				},
				"stealth": {
					"std": 41
				},
				"survival": {
					"std": 44
				}
			},
			"abilityMods": {
				"str": 12,
				"dex": 9,
				"con": 11,
				"int": 7,
				"wis": 10,
				"cha": 8
			},
			"speed": {
				"walk": 40,
				"climb": 40
			},
			"attacks": [
				{
					"range": "Melee",
					"name": "vine",
					"attack": 46,
					"traits": [
						"deadly <3d12>",
						"versatile <P>"
					],
					"effects": [
						"absorb magic",
						"Improved {@ability Grab}"
					],
					"damage": "{@damage 4d10+27} bludgeoning plus absorb magic and Improved {@ability Grab}",
					"types": [
						"bludgeoning"
					]
				},
				{
					"range": "Ranged",
					"name": "thorn",
					"attack": 43,
					"traits": [
						"fatal <d12>",
						"range increment <120 feet>",
						"reload <0>"
					],
					"effects": [
						"embed"
					],
					"damage": "{@damage 4d8+27} piercing plus embed",
					"types": [
						"piercing"
					]
				}
			],
			"spellcasting": [
				{
					"type": "Innate",
					"tradition": "primal",
					"DC": 48,
					"entry": {
						"0": {
							"level": 10,
							"spells": [
								{
									"name": "detect magic"
								},
								{
									"name": "read aura"
								}
							]
						},
						"8": {
							"spells": [
								{
									"name": "air walk"
								},
								{
									"name": "freedom of movement"
								}
							]
						},
						"9": {
							"spells": [
								{
									"name": "energy aegis"
								}
							]
						},
						"10": {
							"spells": [
								{
									"name": "heal",
									"amount": 3
								},
								{
									"name": "regenerate",
									"amount": 3
								},
								{
									"name": "tree stride",
									"amount": "at will"
								},
								{
									"name": "true seeing"
								},
								{
									"name": "primal phenomenon",
									"amount": 3
								}
							]
						}
					}
				}
			],
			"rituals": [
				{
					"DC": 48,
					"rituals": [
						{
							"name": "awaken animal"
						},
						{
							"name": "commune with nature"
						},
						{
							"name": "control weather"
						},
						{
							"name": "plant growth"
						},
						{
							"name": "primal call"
						}
					]
				}
			],
			"abilities": {
				"top": [
					{
						"entries": [
							"A green man can communicate with plants, with the effects of speak with plants, and can use {@skill Diplomacy} to {@action Make an Impression} on plants and {@action Request} things from plants."
						],
						"name": "Green Tongue"
					},
					{
						"entries": [
							"A green man can sense life force via plants. This allows them to observe a living or undead creature's vital essence within 60 feet of the green man, but they can also use this precise sense to observe any living or undead creature within 60 feet of any plant matter within 120 feet of the green man. This allows the green man to see living things through solid plant matter, as well as seeing through other barriers if there are plants on the other side."
						],
						"name": "Plantsense"
					}
				],
				"mid": [
					{
						"entries": [
							"A green man takes 20 additional damage from axes."
						],
						"name": "Axe Vulnerability"
					},
					{
						"traits": [
							"aura",
							"incapacitation",
							"plant",
							"primal",
							"transmutation"
						],
						"entries": [
							"60 feet. Living creatures in the area other than plants slowly transform into non-creature plants. The green man can exclude creatures from this effect, but they must be aware of a creature's presence and location to do so. A non-plant creature in the area must attempt a {@dc 45} Fortitude save immediately before the start of its turn.",
							{
								"type": "successDegree",
								"entries": {
									"Critical Success": "The creature is unaffected, or if it is {@condition slowed} by green caress, it reduces its {@condition slowed} value by 2.",
									"Success": "The creature is unaffected, or if it is {@condition slowed} by green caress, it reduces its {@condition slowed} value by 1.",
									"Failure": "The creature becomes {@condition slowed 1}, or if it was already {@condition slowed} by green caress, increases the {@condition slowed} value by 1, as their body transforms more and more into a non-creature plant. If the creature ever becomes {@condition slowed} to the point they have no actions left for their turn, they become an inanimate plant, a condition that can only be reversed by primal phenomenon or similarly powerful magic.",
									"Critical Failure": "As failure, except the creature becomes {@condition slowed 2} (or increases the condition value by 2)."
								}
							}
						],
						"name": "Green Caress"
					},
					{
						"activity": {
							"number": 1,
							"unit": "reaction"
						},
						"trigger": "A creature within the green man's reach uses a move action or leaves a square during a move action it's using",
						"entries": [
							"The green man lashes out to hold the foe in place. The green man makes a vine {@action Strike} against the triggering creature. If the attack hits, the green man disrupts the action. If the creature was Flying when its action was disrupted, it falls."
						],
						"name": "Root In Place"
					}
				],
				"bot": [
					{
						"activity": {
							"number": 1,
							"unit": "action"
						},
						"entries": [
							"The green man's vines leach away magic and transform it into life essence for the green man. On a successful vine {@action Strike}, the green man attempts to counteract one spell active on the target (typically one vexing the green man, or determined randomly if they aren't aware of specific effects), with a counteract level of 10 and a modifier of {@dice 1d20+38|+38}. If the effect is counteracted, the green man gains 30 temporary Hit Points that last for 10 minutes."
						],
						"name": "Absorb Magic"
					},
					{
						"entries": [
							"The green man's thorns embed themselves into any creature they damage, taking root into the ground. A target damaged by a thorn has its Speeds halved, and it can't {@action Step}, {@action Fly}, {@spell air walk}, or otherwise leave the ground until the thorn is removed. Removing a thorn requires 3 {@action Interact} actions, which don't have to be consecutive. If the creature performing the final action doesn't succeed at a {@dc 45} {@skill Medicine} check as part of that action, the target takes {@dice 10d6} damage upon the thorn's removal."
						],
						"name": "Embed"
					},
					{
						"activity": {
							"number": 2,
							"unit": "action"
						},
						"entries": [
							"The green man focuses all their vines against a single vexing foe, making a single vine {@action Strike}. On a success, the target takes {@damage 5d10} additional damage and is affected by Absorb Magic three times. Even on a failure, the target takes the normal effects of a hit with a vine {@action Strike}, but on a critical failure, the vines miss completely."
						],
						"name": "Focus Vines"
					},
					{
						"entries": [
							"A green man can use their {@ability Improved Grab} action against a creature of any size."
						],
						"name": "Green Grab"
					},
					{
						"entries": [
							"A green man can perform all their rituals without secondary casters, relying on their own primal ties to the vital essence in spirits of nature. A green man's {@ritual awaken animal} and {@ritual primal call} rituals work on plants instead of their usual range of choices. Most green men also know the ritual to create various types of leshys and possibly even magic allowing the creation of arboreals or more powerful plant creatures."
						],
						"name": "Green Rituals"
					},
					{
						"activity": {
							"number": 2,
							"unit": "action"
						},
						"entries": [
							"The green man lashes out with all six vines to attack many opponents. They make up to six vine {@action Strike||Strikes}, each against a different target; this counts as one attack for their multiple attack penalty, increasing only after all the attacks are made."
						],
						"name": "Vine Forest"
					}
				]
			},
			"hasImages": true,
			"defenses": {
				"ac": {
					"std": 51
				},
				"savingThrows": {
					"fort": {
						"std": 43
					},
					"ref": {
						"std": 39
					},
					"will": {
						"std": 42
					}
				},
				"hp": [
					{
						"hp": 525
					}
				],
				"weaknesses": [
					{
						"name": "axe vulnerability"
					},
					{
						"amount": 20,
						"name": "fire"
					}
				],
				"resistances": [
					{
						"amount": 20,
						"name": "bludgeoning"
					},
					{
						"amount": 20,
						"name": "piercing"
					}
				]
			}
		},
		{
			"name": "Grimple",
			"source": "B3",
			"page": 120,
			"level": -1,
			"traits": [
				"ce",
				"tiny",
				"fey",
				"gremlin"
			],
			"perception": {
				"std": 6
			},
			"senses": [
				{
					"name": "low-light vision"
				}
			],
			"languages": {
				"languages": [
					"undercommon"
				]
			},
			"skills": {
				"crafting": {
					"std": 5,
					"traps": 7
				},
				"deception": {
					"std": 2
				},
				"nature": {
					"std": 4
				},
				"stealth": {
					"std": 5
				},
				"thievery": {
					"std": 5
				}
			},
			"abilityMods": {
				"str": 1,
				"dex": 3,
				"con": 3,
				"int": 1,
				"wis": 2,
				"cha": -2
			},
			"items": [
				"satchel with 5 rocks"
			],
			"speed": {
				"walk": 10,
				"climb": 20,
				"fly": 20
			},
			"attacks": [
				{
					"range": "Melee",
					"name": "bite",
					"attack": 7,
					"traits": [
						"agile",
						"finesse"
					],
					"damage": "{@damage 1d4+1} piercing",
					"types": [
						"piercing"
					]
				},
				{
					"range": "Ranged",
					"name": "rock",
					"attack": 7,
					"traits": [
						"agile",
						"range increment <20 feet>"
					],
					"damage": "{@damage 1d4+1} bludgeoning",
					"types": [
						"bludgeoning"
					]
				}
			],
			"spellcasting": [
				{
					"type": "Innate",
					"tradition": "primal",
					"DC": 16,
					"entry": {
						"0": {
							"level": 1,
							"spells": [
								{
									"name": "mage hand"
								},
								{
									"name": "prestidigitation"
								}
							]
						},
						"1": {
							"spells": [
								{
									"name": "grease"
								}
							]
						}
					}
				}
			],
			"abilities": {
				"mid": [
					{
						"entries": [
							"Whenever a living creature touches or is touched by a grimple (including via a successful unarmed melee {@action Strike}), it must succeed at a {@dc 13} Reflex save or become infested by gremlin lice. While infested, the targeted creature is distracted by the itching sensation and is {@condition stupefied 1}, though it can use an {@action Interact} action to scratch at the itching lice to suppress the {@condition stupefied} condition from the lice for {@dice 1d4} rounds. The infestation ends after 24 hours or until the creature is submerged in water or exposed to a severe cold environment, whichever comes first."
						],
						"name": "Gremlin Lice"
					}
				],
				"bot": [
					{
						"activity": {
							"number": 1,
							"unit": "action"
						},
						"entries": [
							"The grimple spews a 30-foot line of vomit. Each creature in the line must succeed at a {@dc 16} Fortitude save or become {@condition sickened 1} ({@condition sickened 2} on a critical failure). The grimple can't use Putrid Vomit again for {@dice 1d4} rounds."
						],
						"name": "Putrid Vomit"
					}
				]
			},
			"hasImages": true,
			"defenses": {
				"ac": {
					"std": 15
				},
				"savingThrows": {
					"fort": {
						"std": 5
					},
					"ref": {
						"std": 7
					},
					"will": {
						"std": 4
					}
				},
				"hp": [
					{
						"hp": 9
					}
				],
				"weaknesses": [
					{
						"amount": 2,
						"name": "cold iron"
					}
				]
			}
		},
		{
			"name": "Grioth Cultist",
			"source": "B3",
			"page": 123,
			"level": 3,
			"traits": [
				"rare",
				"ce",
				"medium",
				"grioth",
				"humanoid"
			],
			"perception": {
				"std": 10
			},
			"senses": [
				{
					"type": "precise",
					"name": "echolocation",
					"range": 20
				},
				{
					"name": "greater darkvision"
				}
			],
			"languages": {
				"languages": [
					"aklo",
					"grioth"
				],
				"abilities": [
					"{@ability telepathy} 30 feet"
				]
			},
			"skills": {
				"acrobatics": {
					"std": 8
				},
				"occultism": {
					"std": 9
				},
				"religion": {
					"std": 10
				},
				"stealth": {
					"std": 10
				}
			},
			"abilityMods": {
				"str": 0,
				"dex": 3,
				"con": 2,
				"int": 2,
				"wis": 3,
				"cha": 0
			},
			"items": [
				"voidglass kukri"
			],
			"speed": {
				"walk": 25,
				"fly": 30
			},
			"attacks": [
				{
					"range": "Melee",
					"name": "kukri",
					"attack": 10,
					"traits": [
						"agile",
						"finesse",
						"trip"
					],
					"damage": "{@damage 1d6+2} slashing",
					"types": [
						"slashing"
					]
				},
				{
					"range": "Melee",
					"name": "jaws",
					"attack": 10,
					"traits": [
						"agile",
						"finesse"
					],
					"effects": [
						"grioth venom"
					],
					"damage": "{@damage 1d8+2} piercing plus grioth venom",
					"types": [
						"piercing"
					]
				}
			],
			"spellcasting": [
				{
					"type": "Prepared",
					"tradition": "divine",
					"DC": 20,
					"attack": 12,
					"entry": {
						"0": {
							"level": 3,
							"spells": [
								{
									"name": "divine lance"
								},
								{
									"name": "forbidding ward"
								},
								{
									"name": "message"
								},
								{
									"name": "prestidigitation"
								},
								{
									"name": "stabilize."
								}
							]
						},
						"1": {
							"spells": [
								{
									"name": "fear"
								},
								{
									"name": "harm"
								},
								{
									"name": "heal"
								},
								{
									"name": "ventriloquism"
								}
							]
						},
						"2": {
							"spells": [
								{
									"name": "dispel magic"
								},
								{
									"name": "heal"
								},
								{
									"name": "sound burst"
								}
							]
						}
					}
				},
				{
					"type": "Innate",
					"tradition": "occult",
					"DC": 19,
					"attack": 11,
					"entry": {
						"0": {
							"level": 2,
							"spells": [
								{
									"name": "daze"
								},
								{
									"name": "detect magic"
								},
								{
									"name": "mage hand"
								},
								{
									"name": "telekinetic projectile"
								}
							]
						},
						"2": {
							"spells": [
								{
									"name": "phantom pain"
								}
							]
						}
					}
				}
			],
			"abilities": {
				"top": [
					{
						"entries": [
							"A grioth can use its hearing as a precise sense at the listed range."
						],
						"name": "Echolocation"
					}
				],
				"mid": [
					{
						"name": "Light Blindness",
						"generic": {
							"tag": "ability"
						}
					},
					{
						"entries": [
							"A grioth doesn't breathe except to speak and is immune to effects that require breathing (such as an inhaled poison)."
						],
						"name": "No Breath"
					}
				],
				"bot": [
					{
						"type": "affliction",
						"traits": [
							"emotion",
							"fear",
							"mental",
							"poison"
						],
						"DC": 20,
						"savingThrow": "Fortitude",
						"maxDuration": "6 rounds",
						"stages": [
							{
								"stage": 1,
								"entry": "{@condition frightened 1}",
								"duration": "1 round"
							},
							{
								"stage": 2,
								"entry": "{@condition frightened 2}",
								"duration": "1 round"
							},
							{
								"stage": 3,
								"entry": "{@condition frightened 3}",
								"duration": "1 round"
							}
						],
						"name": "Grioth Venom"
					},
					{
						"activity": {
							"number": 2,
							"unit": "action"
						},
						"traits": [
							"enchantment",
							"mental",
							"occult"
						],
						"entries": [
							"The grioth scout makes a {@action Strike} with a voidglass weapon. If the {@action Strike} hits, it deals an additional {@damage 2d6} mental damage, and the target must succeed at a {@dc 20} Will save (this has the {@trait incapacitation} trait) or become {@condition confused} for 1 round."
						],
						"name": "Shock Mind"
					},
					{
						"activity": {
							"number": 2,
							"unit": "action"
						},
						"traits": [
							"divine",
							"enchantment",
							"mental",
							"visual"
						],
						"frequency": {
							"unit": "day",
							"number": 1
						},
						"entries": [
							"The grioth cultist waves a hand in a complex pattern to invoke dark powers, dealing {@damage 3d8} mental damage. Each nongrioth creature within 20 feet must attempt a {@dc 20} Will save.",
							{
								"type": "successDegree",
								"entries": {
									"Critical Success": "The creature is unaffected.",
									"Success": "The creature takes half damage.",
									"Failure": "The creature takes full damage and becomes {@condition stupefied 1} for 1 round.",
									"Critical Failure": "The creature takes double damage and becomes {@condition stupefied 1} for 1 minute."
								}
							}
						],
						"name": "Invoke Haunter of the Dark"
					}
				]
			},
			"hasImages": true,
			"defenses": {
				"ac": {
					"std": 18
				},
				"savingThrows": {
					"fort": {
						"std": 7
					},
					"ref": {
						"std": 10
					},
					"will": {
						"std": 10
					}
				},
				"hp": [
					{
						"hp": 40
					}
				],
				"immunities": [
					"cold"
				],
				"weaknesses": [
					{
						"amount": 5,
						"name": "fire"
					}
				]
			}
		},
		{
			"name": "Grioth Scout",
			"source": "B3",
			"page": 122,
			"level": 1,
			"traits": [
				"uncommon",
				"ce",
				"medium",
				"grioth",
				"humanoid"
			],
			"perception": {
				"std": 7
			},
			"senses": [
				{
					"type": "precise",
					"name": "echolocation",
					"range": 20
				},
				{
					"name": "greater darkvision"
				}
			],
			"languages": {
				"languages": [
					"aklo",
					"grioth"
				],
				"abilities": [
					"{@ability telepathy} 30 feet"
				]
			},
			"skills": {
				"acrobatics": {
					"std": 7
				},
				"occultism": {
					"std": 6
				},
				"stealth": {
					"std": 7
				}
			},
			"abilityMods": {
				"str": 0,
				"dex": 4,
				"con": 2,
				"int": 1,
				"wis": 2,
				"cha": 0
			},
			"items": [
				"voidglass kukri"
			],
			"speed": {
				"walk": 25,
				"fly": 30
			},
			"attacks": [
				{
					"range": "Melee",
					"name": "kukri",
					"attack": 7,
					"traits": [
						"agile",
						"finesse",
						"trip"
					],
					"damage": "{@damage 1d6} slashing",
					"types": [
						"slashing"
					]
				},
				{
					"range": "Melee",
					"name": "jaws",
					"attack": 7,
					"traits": [
						"agile",
						"finesse"
					],
					"effects": [
						"grioth venom"
					],
					"damage": "{@damage 1d4} piercing plus grioth venom",
					"types": [
						"piercing"
					]
				}
			],
			"spellcasting": [
				{
					"type": "Innate",
					"tradition": "occult",
					"DC": 16,
					"attack": 8,
					"entry": {
						"0": {
							"level": 1,
							"spells": [
								{
									"name": "daze"
								},
								{
									"name": "detect magic"
								},
								{
									"name": "mage hand"
								},
								{
									"name": "telekinetic projectile"
								}
							]
						},
						"1": {
							"spells": [
								{
									"name": "phantom pain"
								}
							]
						}
					}
				}
			],
			"abilities": {
				"top": [
					{
						"entries": [
							"A grioth can use its hearing as a precise sense at the listed range."
						],
						"name": "Echolocation"
					}
				],
				"mid": [
					{
						"name": "Light Blindness",
						"generic": {
							"tag": "ability"
						}
					},
					{
						"entries": [
							"A grioth doesn't breathe except to speak and is immune to effects that require breathing (such as an inhaled poison)."
						],
						"name": "No Breath"
					}
				],
				"bot": [
					{
						"type": "affliction",
						"name": "Grioth Venom",
						"traits": [
							"emotion",
							"fear",
							"mental",
							"poison"
						],
						"DC": 17,
						"savingThrow": "Fortitude",
						"maxDuration": "6 rounds",
						"stages": [
							{
								"stage": 1,
								"entry": "{@condition frightened 1}",
								"duration": "1 round"
							},
							{
								"stage": 2,
								"entry": "{@condition frightened 2}",
								"duration": "1 round"
							},
							{
								"stage": 3,
								"entry": "{@condition frightened 3}",
								"duration": "1 round"
							}
						]
					},
					{
						"activity": {
							"number": 2,
							"unit": "action"
						},
						"traits": [
							"enchantment",
							"mental",
							"occult"
						],
						"entries": [
							"The grioth scout makes a {@action Strike} with a voidglass weapon. If the {@action Strike} hits, it deals an additional {@damage 1d6} mental damage, and the target must succeed at a {@dc 17} Will save (this has the {@trait incapacitation} trait) or become {@condition confused} for 1 round."
						],
						"name": "Shock Mind"
					}
				]
			},
			"hasImages": true,
			"defenses": {
				"ac": {
					"std": 17
				},
				"savingThrows": {
					"fort": {
						"std": 5
					},
					"ref": {
						"std": 9
					},
					"will": {
						"std": 7
					}
				},
				"hp": [
					{
						"hp": 16
					}
				],
				"immunities": [
					"cold"
				],
				"weaknesses": [
					{
						"amount": 3,
						"name": "fire"
					}
				]
			}
		},
		{
			"name": "Guecubu",
			"source": "B3",
			"page": 126,
			"level": 8,
			"traits": [
				"uncommon",
				"ce",
				"medium",
				"earth",
				"undead"
			],
			"perception": {
				"std": 15
			},
			"senses": [
				{
					"name": "darkvision"
				},
				{
					"type": "imprecise",
					"name": "{@ability tremorsense}",
					"range": 60
				}
			],
			"languages": {
				"languages": [
					"common",
					"necril"
				]
			},
			"skills": {
				"acrobatics": {
					"std": 16
				},
				"athletics": {
					"std": 18
				},
				"intimidation": {
					"std": 15
				},
				"stealth": {
					"std": 16
				}
			},
			"abilityMods": {
				"str": 6,
				"dex": 4,
				"con": 3,
				"int": 4,
				"wis": 3,
				"cha": 3
			},
			"speed": {
				"abilities": [
					"earth glide"
				],
				"walk": 25,
				"burrow": 15
			},
			"attacks": [
				{
					"range": "Melee",
					"name": "jaws",
					"attack": 20,
					"traits": [
						"agile"
					],
					"effects": [
						"wrathful misfortune"
					],
					"damage": "{@damage 2d8+8} piercing plus wrathful misfortune",
					"types": [
						"piercing"
					]
				}
			],
			"spellcasting": [
				{
					"type": "Innate",
					"tradition": "primal",
					"DC": 26,
					"entry": {
						"4": {
							"spells": [
								{
									"name": "shape stone",
									"amount": "at will"
								}
							]
						}
					}
				}
			],
			"abilities": {
				"bot": [
					{
						"activity": {
							"number": 2,
							"unit": "action"
						},
						"traits": [
							"arcane",
							"earth",
							"transmutation"
						],
						"entries": [
							"The guecubu stomps, and the ground breaks and ripples in a 30-foot emanation, erupting in razor-sharp, crisscrossing spikes of rock that deal {@damage 3d8} piercing damage to creatures in the area ({@dc 26} basic Reflex save). The area becomes {@quickref difficult terrain||3|terrain} and hazardous terrain, with each square dealing 3 piercing damage to a creature that moves through it. A guecubu is immune to these effects. Ground under the effects of a {@ritual consecrate} ritual or a {@spell circle of protection} spell tuned against {@trait evil} or {@trait chaos} can't be affected by this ability."
						],
						"name": "Break Ground"
					},
					{
						"entries": [
							"The guecubu can {@action Burrow} through any earthen matter, including rock. When it does so, the guecubu moves at its full burrow Speed, leaving no tunnels or signs of its passing."
						],
						"name": "Earth Glide"
					},
					{
						"traits": [
							"arcane",
							"earth",
							"transmutation"
						],
						"entries": [
							"When the guecubu successfully Shoves a creature into a stone barrier, the target must succeed at a {@dc 26} Reflex save or become merged with the barrier, with the effects of meld into stone until the target {@action Escape||Escapes} ({@dc 26})."
						],
						"name": "Shove into Stone"
					},
					{
						"traits": [
							"arcane",
							"curse",
							"enchantment"
						],
						"entries": [
							"A creature damaged by a guecubu must succeed at a {@dc 26} Will save or become cursed with consummate bad luck. The creature becomes {@condition clumsy 2}. Each time that creature rolls initiative, on their next roll they must roll twice and use the worse result; this is a {@trait misfortune} effect."
						],
						"name": "Wrathful Misfortune"
					}
				]
			},
			"hasImages": true,
			"defenses": {
				"ac": {
					"std": 27
				},
				"savingThrows": {
					"fort": {
						"std": 17
					},
					"ref": {
						"std": 16
					},
					"will": {
						"std": 15
					}
				},
				"hp": [
					{
						"hp": 110,
						"abilities": [
							"{@ability negative healing|b2}"
						]
					}
				],
				"immunities": [
					"poison",
					"death effects",
					"disease",
					"paralyzed",
					"unconscious"
				],
				"resistances": [
					{
						"name": "electricity",
						"amount": 10
					},
					{
						"name": "physical",
						"amount": 10,
						"note": "except bludgeoning"
					}
				]
			}
		},
		{
			"name": "Gurgist Mauler",
			"source": "B3",
			"page": 175,
			"level": 6,
			"traits": [
				"rare",
				"n",
				"medium",
				"human",
				"humanoid",
				"mortic"
			],
			"perception": {
				"std": 14
			},
			"senses": [
				{
					"name": "darkvision"
				}
			],
			"languages": {
				"languages": [
					"common",
					"necril"
				]
			},
			"skills": {
				"arcana": {
					"std": 13
				},
				"athletics": {
					"std": 17
				},
				"crafting": {
					"std": 15
				},
				"deception": {
					"std": 14
				},
				"medicine": {
					"std": 12
				},
				"performance": {
					"std": 12
				}
			},
			"abilityMods": {
				"str": 5,
				"dex": 2,
				"con": 4,
				"int": 3,
				"wis": 4,
				"cha": 2
			},
			"items": [
				"composite shortbow (20 arrows)",
				"hide armor",
				"+1 maul"
			],
			"speed": {
				"walk": 25
			},
			"attacks": [
				{
					"range": "Melee",
					"name": "maul",
					"attack": 18,
					"traits": [
						"magical",
						"shove"
					],
					"effects": [
						"{@ability Knockdown}"
					],
					"damage": "{@damage 1d12+8} bludgeoning plus Knockdown (page 305)",
					"types": [
						"bludgeoning"
					]
				},
				{
					"range": "Melee",
					"name": "fist",
					"attack": 17,
					"traits": [
						"agile"
					],
					"damage": "{@damage 1d8+8} bludgeoning",
					"types": [
						"bludgeoning"
					]
				},
				{
					"range": "Ranged",
					"name": "composite shortbow",
					"attack": 14,
					"traits": [
						"deadly <d10>",
						"propulsive",
						"range increment <60 feet>"
					],
					"damage": "{@damage 1d6+5} piercing",
					"types": [
						"piercing"
					]
				}
			],
			"abilities": {
				"top": [
					{
						"entries": [
							"The gurgist spends 1 hour consuming 1 Bulk of raw meat to reverse their body's putrescence. For 1 hour, the gurgist appears to be a pale, bloated human. They have an automatic result of 32 on {@skill Deception} checks and DCs to pass as a non-mortic human. While under the effects of Nourishing Feast, Rotting Flesh ceases to function."
						],
						"name": "Nourishing Feast"
					}
				],
				"mid": [
					{
						"entries": [
							"An angheuvore in a place of worship dedicated to a non-evil deity or on sacred ground, such as an area blessed by sanctified ground, is {@condition slowed 1}."
						],
						"name": "Consecration Vulnerability"
					},
					{
						"entries": [
							"Any creature that hits the gurgist with an unarmed attack, tries to {@action Grapple} them, or otherwise touches the gurgist is covered with rotten flesh and putrid fluids. The creature must succeed at a {@dc 22} Fortitude save or become {@condition sickened 1} ({@condition sickened 2} on a critical failure)."
						],
						"name": "Rotting Flesh"
					}
				],
				"bot": [
					{
						"activity": {
							"number": 2,
							"unit": "action"
						},
						"entries": [
							"The gurgist makes a melee {@action Strike}, aiming for their target's weak points and taking their time to line up a precise blow. If this {@action Strike} hits, the gurgist deals an additional {@damage 1d8} precision damage, and the target must succeed at a {@dc 23} Fortitude save or become {@condition clumsy 2} for 1 minute."
						],
						"name": "Calculated Blow"
					},
					{
						"entries": [
							"As angheuvore flesh-gnawer, except up to 9 rounds."
						],
						"name": "Death Gasp"
					},
					{
						"activity": {
							"number": 2,
							"unit": "action"
						},
						"entries": [
							"The gurgist {@action Stride||Strides} twice and then attempts to {@action Grapple} a creature. On a success, the target is also knocked {@condition prone}."
						],
						"name": "Tackle"
					}
				]
			},
			"defenses": {
				"ac": {
					"std": 23
				},
				"savingThrows": {
					"fort": {
						"std": 14
					},
					"ref": {
						"std": 12
					},
					"will": {
						"std": 16
					}
				},
				"hp": [
					{
						"hp": 120,
						"abilities": [
							"{@ability negative healing|b2}"
						]
					}
				]
			},
			"hasImages": true
		},
		{
			"name": "Hadrinnex",
			"source": "B3",
			"page": 127,
			"level": 8,
			"traits": [
				"uncommon",
				"ne",
				"large",
				"aberration"
			],
			"perception": {
				"std": 17
			},
			"senses": [
				{
					"name": "darkvision"
				}
			],
			"languages": {
				"languages": [
					"aklo"
				],
				"abilities": [
					"telepathy (touch; page 206)"
				]
			},
			"skills": {
				"acrobatics": {
					"std": 16
				},
				"athletics": {
					"std": 18
				},
				"occultism": {
					"std": 11
				}
			},
			"abilityMods": {
				"str": 6,
				"dex": 4,
				"con": 6,
				"int": -3,
				"wis": 3,
				"cha": -3
			},
			"speed": {
				"walk": 40
			},
			"attacks": [
				{
					"range": "Melee",
					"name": "weapon arm",
					"attack": 20,
					"traits": [
						"reach <10 feet>"
					],
					"damage": "{@dice 2d8+9} physical (see Rapid Evolution)",
					"types": [
						"physical"
					]
				},
				{
					"range": "Ranged",
					"name": "energy ray",
					"attack": 18,
					"traits": [
						"evocation",
						"occult",
						"range <120 feet>"
					],
					"damage": "{@dice 5d6} energy (see Rapid Evolution)",
					"types": [
						"energy"
					]
				}
			],
			"abilities": {
				"mid": [
					{
						"activity": {
							"number": 1,
							"unit": "reaction"
						},
						"traits": [
							"morph",
							"occult",
							"transmutation"
						],
						"trigger": "The hadrinnex takes damage of a physical or energy damage type (bludgeoning, piercing, or slashing for physical, acid, cold, electricity, fire, force, negative, or sonic for energy)",
						"entries": [
							"The hadrinnex reconfigures its husk (if triggered by physical damage) or its energy gland (if triggered by energy damage). Any reconfiguration applies to the triggering damage and lasts until the next time the hadrinnex uses Rapid Evolution.",
							{
								"type": "list",
								"items": [
									"{@bold Energy Gland} Reconfiguring the energy gland changes both the hadrinnex's energy damage resistance and the damage of its energy ray to that type. By default, the energy gland is configured to sonic.",
									"{@bold Husk} The hadrinnex's physical damage resistance and the damage of its weapon arm {@action Strike||Strikes} change to the triggering type. Weapon arm {@action Strike||Strikes} gain an additional trait depending on the current damage type: bludgeoning adds shove, piercing adds deadly <d8>, and slashing adds sweep. By default the husk is configured to bludgeoning."
								]
							}
						],
						"name": "Rapid Evolution"
					}
				],
				"bot": [
					{
						"activity": {
							"number": 2,
							"unit": "action"
						},
						"entries": [
							"The hadrinnex makes two weapon arm {@action Strike||Strikes}, each targeting a different creature. The hadrinnex's reach increases to 20 feet for these {@action Strike||Strikes}."
						],
						"name": "Extend Limbs"
					},
					{
						"activity": {
							"number": 1,
							"unit": "action"
						},
						"traits": [
							"evocation",
							"occult"
						],
						"entries": [
							"The hadrinnex purges the energy in its energy gland for an external discharge. It either blasts the energy to deal {@damage 7d6} energy damage to creatures in a 30-foot cone ({@dc 26} basic Reflex save), or directs the energy to its weapon arms, making its weapon arm {@action Strike||Strikes} deal an extra {@damage 2d6} energy damage for 1 minute. Either one expends the damage type stored in the hadrinnex's energy gland, as described below.",
							"After the energy is vented, the energy gland goes dormant. The hadrinnex loses its energy resistance and can't use energy ray until it uses Rapid Evolution to reconfigure its energy gland again. Directing energy to its weapon arms again removes any previous energy boost to its weapon arm."
						],
						"name": "Vent Energy"
					}
				]
			},
			"hasImages": true,
			"defenses": {
				"ac": {
					"std": 27
				},
				"savingThrows": {
					"fort": {
						"std": 18
					},
					"ref": {
						"std": 14
					},
					"will": {
						"std": 17
					}
				},
				"hp": [
					{
						"hp": 118
					}
				],
				"resistances": [
					{
						"amount": 15,
						"name": "energy"
					},
					{
						"amount": 15,
						"name": "physical"
					}
				]
			}
		},
		{
			"name": "Haniver",
			"source": "B3",
			"page": 120,
			"level": -1,
			"traits": [
				"ce",
				"tiny",
				"amphibious",
				"fey",
				"gremlin"
			],
			"perception": {
				"std": 5
			},
			"senses": [
				{
					"name": "darkvision"
				}
			],
			"languages": {
				"languages": [
					"aquan",
					"common",
					"undercommon"
				]
			},
			"skills": {
				"acrobatics": {
					"std": 5
				},
				"deception": {
					"std": 4
				},
				"nature": {
					"std": 3
				},
				"stealth": {
					"std": 5
				},
				"thievery": {
					"std": 5,
					"to {@action Steal}": 7
				}
			},
			"abilityMods": {
				"str": 1,
				"dex": 3,
				"con": 2,
				"int": -1,
				"wis": 1,
				"cha": 2
			},
			"speed": {
				"walk": 10,
				"fly": 20,
				"swim": 20
			},
			"attacks": [
				{
					"range": "Melee",
					"name": "bite",
					"attack": 7,
					"traits": [
						"agile",
						"finesse"
					],
					"damage": "{@damage 1d4+1} piercing",
					"types": [
						"piercing"
					]
				}
			],
			"spellcasting": [
				{
					"type": "Innate",
					"tradition": "primal",
					"DC": 13,
					"entry": {
						"0": {
							"level": 1,
							"spells": [
								{
									"name": "prestidigitation"
								}
							]
						},
						"1": {
							"spells": [
								{
									"name": "fear"
								},
								{
									"name": "ventriloquism",
									"amount": "at will"
								}
							]
						}
					}
				}
			],
			"abilities": {
				"bot": [
					{
						"activity": {
							"number": 1,
							"unit": "action"
						},
						"traits": [
							"or"
						],
						"entries": [
							"{@as 2} (manipulate) The haniver attempts to {@action Steal} a small object off a target's person. If they succeed, they also rifle through and rearrange the contents of the target's pockets, pouches, and other containers. The next time the target attempts to draw a weapon or retrieve a worn item, doing so requires two {@action Interact} actions instead of one. The haniver can {@action Steal} an object that's closely guarded using this action without the \u20135 penalty, though not objects that would be extremely noticeable or time-consuming to remove. They can spend 2 actions instead of 1 to use this ability to {@action Steal} from a creature in combat or otherwise on guard."
						],
						"name": "Rearrange Possessions"
					}
				]
			},
			"defenses": {
				"ac": {
					"std": 15
				},
				"savingThrows": {
					"fort": {
						"std": 4
					},
					"ref": {
						"std": 7
					},
					"will": {
						"std": 3
					}
				},
				"hp": [
					{
						"hp": 9
					}
				]
			}
		},
		{
			"name": "Harmona",
			"source": "B3",
			"page": 132,
			"level": 11,
			"traits": [
				"uncommon",
				"cn",
				"tiny",
				"fey"
			],
			"perception": {
				"std": 24
			},
			"senses": [
				{
					"name": "low-light vision"
				}
			],
			"languages": {
				"languages": [
					"sylvan"
				]
			},
			"skills": {
				"acrobatics": {
					"std": 23
				},
				"arcana": {
					"std": 20
				},
				"diplomacy": {
					"std": 22
				},
				"nature": {
					"std": 24
				},
				"performance": {
					"std": 22
				},
				"stealth": {
					"std": 23
				}
			},
			"abilityMods": {
				"str": 0,
				"dex": 6,
				"con": 3,
				"int": 5,
				"wis": 7,
				"cha": 5
			},
			"speed": {
				"walk": 10,
				"fly": 60
			},
			"attacks": [
				{
					"range": "Melee",
					"name": "beak",
					"attack": 23,
					"traits": [
						"finesse",
						"magical"
					],
					"damage": "{@damage 2d6+6} piercing plus {@damage 2d6} sonic",
					"types": [
						"piercing",
						"sonic"
					]
				}
			],
			"spellcasting": [
				{
					"type": "Innate",
					"tradition": "primal",
					"DC": 30,
					"entry": {
						"0": {
							"level": 4,
							"spells": [
								{
									"name": "detect magic"
								}
							]
						}
					}
				}
			],
			"abilities": {
				"mid": [
					{
						"activity": {
							"number": 1,
							"unit": "reaction"
						},
						"trigger": "A creature enters the harmona's space or an adjacent square",
						"entries": [
							"The harmona Flies 10 feet away from the triggering creature."
						],
						"name": "Flit Back"
					}
				],
				"bot": [
					{
						"activity": {
							"number": 1,
							"unit": "action"
						},
						"name": "Push",
						"generic": {
							"tag": "ability"
						}
					},
					{
						"activity": {
							"number": 2,
							"unit": "action"
						},
						"traits": [
							"evocation",
							"primal",
							"sonic"
						],
						"entries": [
							"The harmona makes a beak {@action Strike}, channeling disruptive sound waves into the blow. On a hit, the target must succeed at a {@dc 30} Fortitude save or become {@condition stunned 1} ({@condition stunned 2} on a critical failure). After this {@action Strike}, the harmona can {@action Fly} up to half their fly Speed."
						],
						"name": "Concussive Blow"
					},
					{
						"activity": {
							"number": 2,
							"unit": "action"
						},
						"traits": [
							"evocation",
							"primal"
						],
						"entries": [
							"The harmona beats their wings rapidly towards the ground, creating a nearly inaudible rumble and sending a wave of shaking earth to overwhelm their enemies. Each creature in a 15-foot emanation must succeed at a {@dc 30} basic Fortitude save or take {@damage 6d6} sonic damage. A creature that fails its save is knocked {@condition prone} from the shaking ground."
						],
						"name": "Subsonic Pulse"
					},
					{
						"activity": {
							"number": 2,
							"unit": "action"
						},
						"traits": [
							"evocation",
							"primal",
							"sonic"
						],
						"entries": [
							"The harmona beats their wings skyward, creating a spiraling vibration.",
							"Each creature in a 30-foot cone must attempt a {@dc 30} Reflex save as the high-frequency blast flings them up and away.",
							{
								"type": "successDegree",
								"entries": {
									"Critical Success": "The creature is unaffected.",
									"Success": "The creature is pushed 5 feet away and knocked off balance, becoming {@condition flat-footed} until the start of their next turn.",
									"Failure": "Sonic waves fling the creature 15 feet back from the harmona. The creature takes {@damage 6d6} bludgeoning damage from the fall and lands {@condition prone}.",
									"Critical Failure": "As failure, but the creature is flung 30 feet and takes double damage."
								}
							}
						],
						"name": "Ultrasonic Thrust"
					}
				]
			},
			"hasImages": true,
			"defenses": {
				"ac": {
					"std": 30
				},
				"savingThrows": {
					"fort": {
						"std": 18
					},
					"ref": {
						"std": 21
					},
					"will": {
						"std": 24
					}
				},
				"hp": [
					{
						"hp": 190
					}
				],
				"immunities": [
					"sonic"
				],
				"weaknesses": [
					{
						"amount": 10,
						"name": "cold iron"
					}
				]
			}
		},
		{
			"name": "Harpy Skeleton",
			"source": "B3",
			"foundIn": [
				"Alkenstar",
				"Mana Wastes",
				"Geb"
			],
			"otherSources": {
				"Expanded": [
					"LOIL|323"
				]
			},
			"page": 236,
			"level": 5,
			"traits": [
				"ne",
				"medium",
				"mindless",
				"skeleton",
				"undead"
			],
			"perception": {
				"std": 9
			},
			"senses": [
				{
					"name": "darkvision"
				}
			],
			"skills": {
				"acrobatics": {
					"std": 11
				},
				"intimidation": {
					"std": 13
				}
			},
			"abilityMods": {
				"str": 4,
				"dex": 4,
				"con": 2,
				"int": -5,
				"wis": 0,
				"cha": 4
			},
			"speed": {
				"walk": 20,
				"fly": 40
			},
			"attacks": [
				{
					"range": "Melee",
					"name": "talon",
					"attack": 15,
					"traits": [
						"agile"
					],
					"damage": "{@damage 2d6+7} slashing",
					"types": [
						"slashing"
					]
				},
				{
					"range": "Melee",
					"name": "club",
					"attack": 15,
					"damage": "{@damage 1d6+7} bludgeoning",
					"types": [
						"bludgeoning"
					]
				},
				{
					"range": "Ranged",
					"name": "club",
					"attack": 15,
					"traits": [
						"thrown <10 feet>"
					],
					"damage": "{@damage 1d6+7} bludgeoning",
					"types": [
						"bludgeoning"
					]
				}
			],
			"abilities": {
				"bot": [
					{
						"activity": {
							"number": 2,
							"unit": "action"
						},
						"traits": [
							"auditory",
							"concentrate",
							"emotion",
							"fear",
							"mental"
						],
						"entries": [
							"The harpy skeleton emits an unearthly, bone-chilling scream that deals {@damage 4d10} mental damage to all creatures in a 30-foot cone ({@dc 26} basic Will save). A creature that fails its save is {@condition frightened 1} (or {@condition frightened 2} on a critical failure). The harpy skeleton can't Shriek again for {@dice 1d4} rounds."
						],
						"name": "Shriek"
					}
				]
			},
			"hasImages": true,
			"defenses": {
				"ac": {
					"std": 22
				},
				"savingThrows": {
					"fort": {
						"std": 11
					},
					"ref": {
						"std": 15
					},
					"will": {
						"std": 9
					}
				},
				"hp": [
					{
						"hp": 60,
						"abilities": [
							"{@ability negative healing|b2}"
						]
					}
				],
				"immunities": [
					"mental",
					"poison",
					"death effects",
					"disease",
					"paralyzed",
					"unconscious"
				],
				"resistances": [
					{
						"amount": 5,
						"name": "cold"
					},
					{
						"amount": 5,
						"name": "electricity"
					},
					{
						"amount": 5,
						"name": "fire"
					},
					{
						"amount": 5,
						"name": "piercing"
					},
					{
						"amount": 5,
						"name": "slashing"
					}
				]
			}
		},
		{
			"name": "Hatred Siktempora",
			"source": "B3",
			"page": 235,
			"level": 18,
			"traits": [
				"rare",
				"ne",
				"medium",
				"siktempora",
				"time"
			],
			"perception": {
				"std": 33
			},
			"senses": [
				{
					"name": "darkvision"
				}
			],
			"languages": {
				"languages": [
					"aklo (can't speak any language)"
				],
				"abilities": [
					"telepathy 500 feet (page 308)"
				]
			},
			"skills": {
				"athletics": {
					"std": 35
				},
				"deception": {
					"std": 32
				},
				"intimidation": {
					"std": 32
				},
				"stealth": {
					"std": 32
				},
				"dimension of time lore": {
					"std": 32
				}
			},
			"abilityMods": {
				"str": 9,
				"dex": 6,
				"con": 4,
				"int": 4,
				"wis": 7,
				"cha": 6
			},
			"speed": {
				"abilities": [
					"air walk"
				],
				"walk": 80
			},
			"attacks": [
				{
					"range": "Melee",
					"name": "loathing garotte",
					"attack": 35,
					"traits": [
						"cold",
						"reach <10 feet>"
					],
					"effects": [
						"Improved {@ability Grab}"
					],
					"damage": "{@damage 3d10+17} cold plus Improved {@ability Grab}",
					"types": [
						"cold"
					]
				}
			],
			"spellcasting": [
				{
					"type": "Innate",
					"tradition": "occult",
					"DC": 40,
					"entry": {
						"4": {
							"spells": [
								{
									"name": "dimension door",
									"amount": "at will"
								}
							]
						},
						"9": {
							"spells": [
								{
									"name": "blink"
								}
							]
						},
						"constant": {
							"9": {
								"spells": [
									{
										"name": "air walk"
									}
								]
							}
						}
					}
				}
			],
			"abilities": {
				"top": [
					{
						"entries": [
							"A siktempora can always roll Dimension  of Time Lore for initiative. When it does, it gains a +2 circumstance bonus to the roll."
						],
						"name": "Temporal Sense"
					}
				],
				"mid": [
					{
						"traits": [
							"aura",
							"emotion",
							"fear",
							"mental",
							"occult"
						],
						"entries": [
							"150 feet. Creatures within the hatred siktempora's aura don't reduce the value of their {@condition frightened} condition automatically at the end of their turns."
						],
						"name": "Impending Dread"
					},
					{
						"activity": {
							"number": 1,
							"unit": "free"
						},
						"entries": [
							"The misery siktempora {@action Stride||Strides} once and makes a claw {@action Strike}, in either order."
						],
						"name": "Uncanny Pounce",
						"trigger": "The misery siktempora rolls Dimension of {@skill Lore||Time Lore} for initiative"
					},
					{
						"activity": {
							"number": 1,
							"unit": "reaction"
						},
						"trigger": "A creature attempts to {@action Escape} from the hatred siktempora",
						"entries": [
							"The siktempora makes a loathing garotte {@action Strike} against the triggering creature. This {@action Strike} doesn't have {@ability Improved Grab}."
						],
						"name": "Punish Flight"
					}
				],
				"bot": [
					{
						"entries": [
							"The hatred siktempora can have up to two creatures {@condition grabbed} with their loathing garotte at once."
						],
						"name": "Contorted Clutch"
					},
					{
						"activity": {
							"number": 1,
							"unit": "action"
						},
						"frequency": {
							"unit": "round",
							"number": 1
						},
						"requirements": "The hatred siktempora has a creature {@condition grabbed}",
						"entries": [
							"The hatred siktempora tightens their garrote, dealing {@damage 5d10} bludgeoning damage to each creature they're Grabbing. Each creature {@condition grabbed} by the siktempora must attempt a {@dc 40} Fortitude save.",
							{
								"type": "successDegree",
								"entries": {
									"Critical Success": "The creature takes no damage.",
									"Success": "The creature takes half damage.",
									"Failure": "The creature takes full damage and can't breathe or speak while it remains {@condition grabbed}; it must hold its breath or begin suffocating.",
									"Critical Failure": "As failure, but double damage and the creature becomes {@condition restrained} and can't speak for 1 round after it's no longer {@condition grabbed}."
								}
							}
						],
						"name": "Vindictive Crush"
					}
				]
			},
			"hasImages": true,
			"defenses": {
				"ac": {
					"std": 42
				},
				"savingThrows": {
					"fort": {
						"std": 28
					},
					"ref": {
						"std": 30
					},
					"will": {
						"std": 33
					}
				},
				"hp": [
					{
						"hp": 240,
						"abilities": [
							"{@ability regeneration} 50 (deactivated by good",
							"mental",
							"or orichalcum"
						]
					}
				],
				"immunities": [
					"poison",
					"disease",
					"emotion"
				]
			}
		},
		{
			"name": "Hekatonkheires Titan",
			"source": "B3",
			"page": 271,
			"level": 24,
			"traits": [
				"rare",
				"ce",
				"gargantuan",
				"aberration",
				"titan"
			],
			"perception": {
				"std": 43
			},
			"senses": [
				{
					"name": "darkvision"
				},
				{
					"name": "true seeing"
				}
			],
			"languages": {
				"languages": [
					"abyssal",
					"aklo",
					"celestial",
					"common"
				],
				"abilities": [
					"{@ability telepathy} 100 feet"
				]
			},
			"skills": {
				"acrobatics": {
					"std": 42
				},
				"athletics": {
					"std": 48
				},
				"intimidation": {
					"std": 45
				},
				"occultism": {
					"std": 41
				},
				"survival": {
					"std": 39
				}
			},
			"abilityMods": {
				"str": 12,
				"dex": 10,
				"con": 12,
				"int": 7,
				"wis": 7,
				"cha": 9
			},
			"speed": {
				"abilities": [
					"air walk",
					"freedom of movement"
				],
				"walk": 60
			},
			"attacks": [
				{
					"range": "Melee",
					"name": "void weapon",
					"attack": 45,
					"traits": [
						"magical",
						"reach <50 feet>",
						"versatile <P>",
						"versatile <S>"
					],
					"damage": "{@damage 4d12+18} bludgeoning plus {@damage 2d12} force",
					"types": [
						"bludgeoning",
						"force"
					]
				},
				{
					"range": "Ranged",
					"name": "void weapon",
					"attack": 43,
					"traits": [
						"magical",
						"thrown <200 feet>",
						"versatile <P>",
						"versatile <S>"
					],
					"damage": "{@damage 4d12+18} bludgeoning plus {@damage 2d12} force",
					"types": [
						"bludgeoning",
						"force"
					]
				}
			],
			"spellcasting": [
				{
					"type": "Innate",
					"tradition": "occult",
					"DC": 48,
					"entry": {
						"9": {
							"spells": [
								{
									"name": "bind soul"
								},
								{
									"name": "dimension door"
								},
								{
									"name": "plane shift"
								},
								{
									"name": "weird"
								}
							]
						},
						"constant": {
							"10": {
								"spells": [
									{
										"name": "air walk"
									},
									{
										"name": "freedom of movement"
									},
									{
										"name": "true seeing"
									}
								]
							}
						}
					}
				}
			],
			"abilities": {
				"mid": [
					{
						"traits": [
							"aura",
							"illusion",
							"occult",
							"mental"
						],
						"entries": [
							"120 feet. As Elysian titan, except {@dc 48}."
						],
						"name": "Impossible Stature"
					},
					{
						"activity": {
							"number": 1,
							"unit": "reaction"
						},
						"entries": [
							"The hekatonkheires gains 99 extra reactions on their turn that they can only use to make Attacks of Opportunity."
						],
						"name": "Attack of Opportunity",
						"generic": {
							"tag": "ability"
						}
					}
				],
				"bot": [
					{
						"activity": {
							"number": 1,
							"unit": "free"
						},
						"trigger": "The titan casts plane shift",
						"frequency": {
							"unit": "month",
							"number": 1
						},
						"entries": [
							"The titan arrives in a storm of shattered planar barriers. This has the effects of a 10th-level {@spell storm of vengeance}."
						],
						"name": "Demolish Veil"
					},
					{
						"activity": {
							"number": 1,
							"unit": "action"
						},
						"entries": [
							"The titan reaches between realities to drag foes closer. They attempt an {@skill Athletics} check and compare the result to the Fortitude DCs of all foes within 120 feet. On a success, a foe is teleported to any square the titan chooses within 120 feet; on a critical success, it's also {@condition paralyzed} for 1 round. The titan can Grab any foe brought within 30 feet as a free action."
						],
						"name": "Hundred-Dimension Grasp"
					},
					{
						"activity": {
							"number": 2,
							"unit": "action"
						},
						"entries": [
							"The titan overwhelms opponents with blows both conventional and interplanar. They make one void weapon {@action Strike} against each foe within reach. Even on a failed attack (but not a critical failure), the titan deals 24 force damage to the target. This counts as three attacks for the titan's multiple attack penalty."
						],
						"name": "Hundred-Handed Whirlwind"
					},
					{
						"activity": {
							"number": 1,
							"unit": "action"
						},
						"requirements": "The titan has a creature {@condition grabbed}",
						"entries": [
							"The titan thrusts the creature into a nightmare realm full of lightless hands and eyes. This has the effects of maze ({@dc 48}), but the creature can use {@skill Occultism} to escape in addition to {@skill Perception} or Survival. The titan can't use Send Beyond for {@dice 1d4} rounds."
						],
						"name": "Send Beyond"
					},
					{
						"activity": {
							"number": 1,
							"unit": "free"
						},
						"entries": [
							"The titan molds a weapon from interstellar darkness. This is a +3 major striking weapon in any form. It can't be disarmed and deals an additional {@damage 2d12} force damage. If Released, a void weapon vanishes."
						],
						"name": "Shape Void"
					}
				]
			},
			"hasImages": true,
			"defenses": {
				"ac": {
					"std": 52,
					"abilities": "{@ability all-around vision}"
				},
				"savingThrows": {
					"fort": {
						"std": 44
					},
					"ref": {
						"std": 40
					},
					"will": {
						"std": 37
					}
				},
				"hp": [
					{
						"hp": 500
					}
				],
				"immunities": [
					"death effects",
					"disease"
				]
			}
		},
		{
			"name": "Hellbound Attorney",
			"source": "B3",
			"page": 64,
			"level": 4,
			"traits": [
				"uncommon",
				"le",
				"medium",
				"devil",
				"fiend",
				"human",
				"humanoid"
			],
			"perception": {
				"std": 11
			},
			"senses": [
				{
					"name": "greater darkvision"
				}
			],
			"languages": {
				"languages": [
					"common",
					"infernal"
				]
			},
			"skills": {
				"acrobatics": {
					"std": 10
				},
				"deception": {
					"std": 11
				},
				"diplomacy": {
					"std": 11,
					"to Make an Impression": 13
				},
				"intimidation": {
					"std": 11
				},
				"society": {
					"std": 12
				},
				"legal lore": {
					"std": 14
				}
			},
			"abilityMods": {
				"str": 1,
				"dex": 2,
				"con": 0,
				"int": 4,
				"wis": 1,
				"cha": 3
			},
			"items": [
				"elegant cane (as mace)",
				"legal ledgers"
			],
			"speed": {
				"walk": 20
			},
			"attacks": [
				{
					"range": "Melee",
					"name": "elegant cane",
					"attack": 12,
					"traits": [
						"agile",
						"finesse",
						"shove"
					],
					"damage": "{@damage 1d4+3} bludgeoning",
					"types": [
						"bludgeoning"
					]
				}
			],
			"spellcasting": [
				{
					"type": "Innate",
					"tradition": "divine",
					"DC": 21,
					"entry": {
						"1": {
							"spells": [
								{
									"name": "burning hands"
								}
							]
						}
					}
				}
			],
			"abilities": {
				"mid": [
					{
						"activity": {
							"number": 1,
							"unit": "reaction"
						},
						"trigger": "The Hellbound attorney rolls a success or critical failure on a saving throw against a {@trait linguistic} effect",
						"entries": [
							"The attorney finds a loophole in the wording of the effect, turning the success into a critical success or a critical failure into a normal failure."
						],
						"name": "Abrogation of Consequences"
					}
				],
				"bot": [
					{
						"activity": {
							"number": 1,
							"unit": "free"
						},
						"traits": [
							"auditory",
							"concentrate"
						],
						"trigger": "The Hellbound attorney's turn begins",
						"entries": [
							"The attorney enumerates the alleged crimes of a creature they can see and attempts a {@skill Lore||Legal Lore} check against that creature's Will DC. On a success, the attorney's {@action Strike||Strikes} deal an additional {@damage 2d6} precision damage ({@damage 4d6} precision damage on a critical success) to the creature until the end of the attorney's turn."
						],
						"name": "Opening Statement"
					}
				]
			},
			"hasImages": true,
			"defenses": {
				"ac": {
					"std": 20
				},
				"savingThrows": {
					"fort": {
						"std": 9
					},
					"ref": {
						"std": 12
					},
					"will": {
						"std": 13
					}
				},
				"hp": [
					{
						"hp": 60
					}
				],
				"weaknesses": [
					{
						"amount": 2,
						"name": "good"
					}
				],
				"resistances": [
					{
						"amount": 4,
						"name": "fire"
					}
				]
			}
		},
		{
			"name": "Hellknight Cavalry Brigade",
			"source": "B3",
			"page": 44,
			"level": 8,
			"traits": [
				"ln",
				"gargantuan",
				"animal",
				"human",
				"humanoid",
				"troop"
			],
			"perception": {
				"std": 16
			},
			"languages": {
				"languages": [
					"common",
					"infernal"
				]
			},
			"skills": {
				"acrobatics": {
					"std": 13
				},
				"athletics": {
					"std": 18
				},
				"intimidation": {
					"std": 17
				},
				"religion": {
					"std": 12
				},
				"society": {
					"std": 12
				},
				"hell lore": {
					"std": 12
				}
			},
			"abilityMods": {
				"str": 6,
				"dex": 1,
				"con": 4,
				"int": 2,
				"wis": 2,
				"cha": 3
			},
			"speed": {
				"abilities": [
					"troop movement"
				],
				"walk": 40
			},
			"abilities": {
				"mid": [
					{
						"generic": {
							"tag": "ability",
							"source": "B3"
						},
						"name": "Troop Defenses"
					}
				],
				"bot": [
					{
						"activity": {
							"number": 2,
							"unit": "action"
						},
						"entries": [
							"The Hellknights draw or reload their longbows, then launch a ranged attack in the form of a volley. This volley is a 10-foot burst within 100 feet that deals {@damage 4d8} piercing damage ({@dc 23} basic Reflex save). When the troop is reduced to 8 or fewer squares, this area decreases to a 5-foot burst."
						],
						"name": "Arrow Volley"
					},
					{
						"activity": {
							"number": 1,
							"unit": "action"
						},
						"generic": {
							"tag": "ability",
							"source": "B3"
						},
						"name": "Form Up"
					},
					{
						"activity": {
							"number": 3,
							"unit": "action"
						},
						"entries": [
							"The brigade Forms Up, then {@action Stride||Strides} twice with a +10-foot circumstance bonus to its Speed. If it moves at least 10 feet, the brigade deals {@damage 3d8+13} piercing damage ({@dc 26} basic Reflex save) to each enemy within 10 feet of the brigade at the end of its movement."
						],
						"name": "Lance Charge"
					},
					{
						"entries": [
							"Effects that target only animals or only humanoids may not work on the cavalry brigade, subject to the GM's discretion."
						],
						"name": "Mounted Troop"
					},
					{
						"activity": {
							"number": 1,
							"unit": "varies",
							"entry": "{@as 1} to {@as 3}"
						},
						"entries": [
							"The brigade engages in a coordinated melee attack against each enemy within 10 feet ({@dc 23} basic Reflex save). The damage depends on the number of actions.",
							{
								"type": "list",
								"style": "list-no-bullets",
								"items": [
									"{@as 1} {@damage 2d6} slashing damage",
									"{@as 2} {@damage 2d6+10} slashing damage",
									"{@as 3} {@damage 3d6+13} slashing damage."
								]
							}
						],
						"frequency": {
							"unit": "round",
							"number": 1
						},
						"name": "Swing from the Saddle"
					},
					{
						"entries": [
							"While moving on land, the Hellknight cavalry brigade ignores the effects of non-magical {@quickref difficult terrain||3|terrain}."
						],
						"name": "Trailblazing Stride"
					},
					{
						"entries": [
							"Whenever the cavalry brigade {@action Stride||Strides}, the brigade first Forms Up as a free action to condense into a 20-foot-by-20-foot area (minus any missing squares), then moves. This works just like a Gargantuan creature moving; for instance, if any square of the brigade enters {@quickref difficult terrain||3|terrain}, the extra movement cost applies to the whole brigade."
						],
						"name": "Troop Movement"
					}
				]
			},
			"defenses": {
				"ac": {
					"std": 27
				},
				"savingThrows": {
					"fort": {
						"std": 18
					},
					"ref": {
						"std": 13
					},
					"will": {
						"std": 16
					}
				},
				"hp": [
					{
						"hp": 135
					}
				],
				"weaknesses": [
					{
						"name": "area"
					}
				],
				"resistances": [
					{
						"amount": 5,
						"name": "mental"
					},
					{
						"amount": 5,
						"name": "slashing"
					}
				]
			},
			"hasImages": true
		},
		{
			"name": "Hellwasp Swarm",
			"source": "B3",
			"page": 133,
			"level": 8,
			"traits": [
				"le",
				"large",
				"fiend",
				"swarm"
			],
			"perception": {
				"std": 16
			},
			"senses": [
				{
					"name": "darkvision"
				}
			],
			"languages": {
				"languages": [
					"infernal (can't speak any language)"
				]
			},
			"skills": {
				"acrobatics": {
					"std": 18
				},
				"stealth": {
					"std": 18
				}
			},
			"abilityMods": {
				"str": 0,
				"dex": 4,
				"con": 6,
				"int": -3,
				"wis": 2,
				"cha": -2
			},
			"speed": {
				"abilities": [
					"fly 40 feet"
				],
				"walk": 20
			},
			"abilities": {
				"bot": [
					{
						"activity": {
							"number": 1,
							"unit": "action"
						},
						"requirements": "The hellwasp swarm is controlling a corpse with Infest Corpse",
						"entries": [
							"The hellwasp swarm leaves its host corpse, which dies instantly and becomes a normal corpse in all respects. The hellwasp swarm expands out from that space to its normal size."
						],
						"name": "Abandon Corpse"
					},
					{
						"activity": {
							"number": 1,
							"unit": "action"
						},
						"entries": [
							"Each enemy in the swarm's space takes {@damage 4d8} piercing damage ({@dc 26} basic Reflex save). Any creature that fails its saving throw is exposed to hellwasp venom."
						],
						"name": "Hellwasp Stings"
					},
					{
						"type": "affliction",
						"name": "Hellwasp Venom",
						"traits": [
							"poison"
						],
						"DC": 26,
						"savingThrow": "Fortitude",
						"maxDuration": "6 rounds",
						"stages": [
							{
								"stage": 1,
								"entry": "{@damage 1d8} poison damage and {@condition clumsy 2}",
								"duration": "1 round"
							},
							{
								"stage": 2,
								"entry": "{@damage 2d8} poison damage and {@condition clumsy 2}",
								"duration": "1 round"
							}
						]
					},
					{
						"activity": {
							"number": 2,
							"unit": "action"
						},
						"traits": [
							"manipulate"
						],
						"entries": [
							"The hellwasp swarm animates the corpse of a Small, Medium, or Large humanoid that protected by gentle repose or similar magic, crawling into its mouth and other orifices. Its size changes to that of the corpse and it loses its piercing and slashing resistances, fly Speed, and Hellwasp Stings.",
							"It gains a fist melee {@action Strike} with a +18 attack modifier that deals {@damage 2d8} bludgeoning damage plus {@damage 2d8} piercing damage and hellwasp venom.",
							"The hellwasp swarm gains 40 temporary Hit Points when it Infests a Corpse; when these temporary HP are depleted, the corpse falls apart and the swarm Abandons the Corpse automatically."
						],
						"name": "Infest Corpse"
					},
					{
						"activity": {
							"number": 2,
							"unit": "action"
						},
						"traits": [
							"auditory",
							"emotion",
							"enchantment",
							"incapacitation",
							"occult"
						],
						"entries": [
							"The swarm emits a distracting, cacophonous buzzing. Each creature within 20 feet must attempt a {@dc 26} Will save.",
							{
								"type": "successDegree",
								"entries": {
									"Critical Success": "The creature is unaffected and temporarily immune for 1 minute.",
									"Success": "The creature is unaffected.",
									"Failure": "The creature is {@condition confused} for 1 round.",
									"Critical Failure": "The creature is {@condition confused} for {@dice 1d4} rounds."
								}
							}
						],
						"name": "Torturous Buzz"
					}
				]
			},
			"hasImages": true,
			"defenses": {
				"ac": {
					"std": 24
				},
				"savingThrows": {
					"fort": {
						"std": 18
					},
					"ref": {
						"std": 16
					},
					"will": {
						"std": 14
					}
				},
				"hp": [
					{
						"hp": 95
					}
				],
				"immunities": [
					"precision",
					"swarm mind"
				],
				"weaknesses": [
					{
						"amount": 10,
						"name": "area damage"
					},
					{
						"amount": 10,
						"name": "splash damage"
					}
				]
			}
		},
		{
			"name": "Herexen",
			"source": "B3",
			"page": 134,
			"level": 2,
			"otherSources": {
				"Reprinted": [
					"HStR|8"
				]
			},
			"traits": [
				"uncommon",
				"ne",
				"medium",
				"undead"
			],
			"perception": {
				"std": 8
			},
			"senses": [
				{
					"name": "darkvision"
				}
			],
			"languages": {
				"languages": [
					"common",
					"necril"
				]
			},
			"skills": {
				"athletics": {
					"std": 6
				},
				"deception": {
					"std": 7
				},
				"religion": {
					"std": 10
				},
				"stealth": {
					"std": 6
				}
			},
			"abilityMods": {
				"str": 2,
				"dex": 2,
				"con": 1,
				"int": 0,
				"wis": 4,
				"cha": 3
			},
			"items": [
				"{@item dagger}",
				"defiled religious symbol of {@deity Pharasma}"
			],
			"speed": {
				"walk": 25
			},
			"attacks": [
				{
					"range": "Melee",
					"name": "dagger",
					"attack": 10,
					"traits": [
						"agile",
						"versatile <S>"
					],
					"effects": [
						"heretic's smite"
					],
					"damage": "{@damage 1d6+4} piercing plus heretic's smite",
					"types": [
						"piercing"
					]
				}
			],
			"spellcasting": [
				{
					"type": "Prepared",
					"tradition": "divine",
					"DC": 18,
					"entry": {
						"1": {
							"spells": [
								{
									"name": "harm",
									"amount": 4
								}
							]
						}
					}
				},
				{
					"type": "Focus",
					"DC": 18,
					"tradition": "divine",
					"fp": 1,
					"entry": {
						"1": {
							"spells": [
								{
									"name": "death's call"
								}
							]
						}
					}
				}
			],
			"abilities": {
				"mid": [
					{
						"traits": [
							"divine",
							"necromancy",
							"negative"
						],
						"entries": [
							"When the herexen is destroyed, it explodes in a wave of negative energy with the effects of a 3-action {@spell harm} spell ({@dc 20}). The herexen is destroyed, so it doesn't gain any Hit Points from this use of harm, and it doesn't need to have any {@spell harm} spells remaining to use this ability."
						],
						"name": "Final Blasphemy"
					}
				],
				"bot": [
					{
						"traits": [
							"divine",
							"necromancy"
						],
						"entries": [
							"While wielding the favored weapon of its former deity (such as a dagger for an ex-Pharasmin herexen), the herexen's {@action Strike||Strikes} deal an additional {@damage 1d6} evil damage against creatures that can cast divine spells."
						],
						"name": "Heretic's Smite"
					}
				]
			},
			"hasImages": true,
			"defenses": {
				"ac": {
					"std": 17
				},
				"savingThrows": {
					"fort": {
						"std": 5
					},
					"ref": {
						"std": 8
					},
					"will": {
						"std": 10
					}
				},
				"hp": [
					{
						"hp": 30,
						"abilities": [
							"{@ability negative healing|b2}"
						]
					}
				],
				"immunities": [
					"poison",
					"death effects",
					"disease",
					"paralyzed",
					"unconscious"
				]
			}
		},
		{
			"name": "Hermit Crab Swarm",
			"source": "B3",
			"page": 58,
			"level": 4,
			"traits": [
				"n",
				"large",
				"amphibious",
				"animal",
				"swarm"
			],
			"perception": {
				"std": 11
			},
			"senses": [
				{
					"name": "darkvision"
				},
				{
					"type": "imprecise",
					"name": "{@ability tremorsense}",
					"range": 15
				}
			],
			"skills": {
				"athletics": {
					"std": 12
				}
			},
			"abilityMods": {
				"str": 4,
				"dex": 2,
				"con": 3,
				"int": -4,
				"wis": 1,
				"cha": -1
			},
			"speed": {
				"walk": 30,
				"swim": 15
			},
			"abilities": {
				"bot": [
					{
						"activity": {
							"number": 1,
							"unit": "action"
						},
						"entries": [
							"Each enemy in the swarm's space takes {@damage 2d8} piercing damage ({@dc 20} basic Reflex save). Creatures that fail this save also take {@damage 1d4} {@condition persistent damage||persistent bleed damage}."
						],
						"name": "Swarming Snips"
					}
				]
			},
			"defenses": {
				"ac": {
					"std": 19
				},
				"savingThrows": {
					"fort": {
						"std": 13
					},
					"ref": {
						"std": 10
					},
					"will": {
						"std": 7
					}
				},
				"hp": [
					{
						"hp": 42
					}
				],
				"immunities": [
					"precision",
					"swarm mind"
				],
				"weaknesses": [
					{
						"amount": 5,
						"name": "area damage"
					},
					{
						"amount": 5,
						"name": "splash damage"
					}
				]
			}
		},
		{
			"name": "Hesperid",
			"source": "B3",
			"page": 189,
			"level": 9,
			"traits": [
				"ln",
				"medium",
				"fey",
				"light",
				"nymph"
			],
			"perception": {
				"std": 19
			},
			"senses": [
				{
					"name": "low-light vision"
				}
			],
			"languages": {
				"languages": [
					"common",
					"sylvan",
					"utopian"
				]
			},
			"skills": {
				"acrobatics": {
					"std": 19
				},
				"athletics": {
					"std": 11
				},
				"deception": {
					"std": 19
				},
				"diplomacy": {
					"std": 21
				},
				"intimidation": {
					"std": 19
				},
				"nature": {
					"std": 19
				},
				"performance": {
					"std": 21
				},
				"society": {
					"std": 17
				},
				"stealth": {
					"std": 17
				}
			},
			"abilityMods": {
				"str": 0,
				"dex": 6,
				"con": 4,
				"int": 4,
				"wis": 4,
				"cha": 6
			},
			"speed": {
				"walk": 30,
				"fly": 60
			},
			"attacks": [
				{
					"range": "Melee",
					"name": "sunset ribbon",
					"attack": 21,
					"traits": [
						"agile",
						"finesse"
					],
					"damage": "{@damage 2d10+6} slashing plus {@damage 1d6} fire and {@damage 1d6} positive",
					"types": [
						"fire",
						"positive",
						"slashing"
					]
				},
				{
					"range": "Ranged",
					"name": "sunset ray",
					"attack": 21,
					"traits": [
						"magical",
						"range increment <60 feet>"
					],
					"damage": "{@damage 2d12+6} fire plus {@damage 1d6} positive",
					"types": [
						"fire",
						"positive"
					]
				}
			],
			"spellcasting": [
				{
					"type": "Innate",
					"tradition": "primal",
					"DC": 28,
					"attack": 20,
					"entry": {
						"0": {
							"level": 5,
							"spells": [
								{
									"name": "dancing lights"
								},
								{
									"name": "light"
								}
							]
						},
						"1": {
							"spells": [
								{
									"name": "illusory disguise",
									"amount": 3
								}
							]
						},
						"2": {
							"spells": [
								{
									"name": "faerie fire"
								}
							]
						},
						"5": {
							"spells": [
								{
									"name": "heal"
								},
								{
									"name": "searing light"
								}
							]
						}
					}
				}
			],
			"abilities": {
				"mid": [
					{
						"entries": [
							"A hesperid is mystically bonded to a single remote location with a good view of the sunset\u2014usually an island, coastal cliff, or valley. If they aren't at that location and able to see the sky at sunset on any given day, they become {@condition drained 1}, increasing the value by 1 for each missed sunset and reducing by 1 only when they see the sunset. A hesperid can perform a 24-hour ritual to bond to a new location."
						],
						"name": "Sunset Dependent"
					}
				],
				"bot": [
					{
						"activity": {
							"number": 2,
							"unit": "action"
						},
						"traits": [
							"primal",
							"transmutation"
						],
						"entries": [
							"While the hesperid is within their bonded location, they can spin golden light around an object they're holding of up to 20 cubic feet in volume and up to 80 Bulk. Doing so condenses the object into a magic apple made of golden light with light Bulk. The golden apple reverts back to its original shape after a full day away from the hesperid's bonded location, or when the hesperid spends a single action (which has the {@trait concentrate} trait) to end the effect."
						],
						"name": "Create Golden Apple"
					}
				]
			},
			"hasImages": true,
			"defenses": {
				"ac": {
					"std": 28
				},
				"savingThrows": {
					"fort": {
						"std": 15
					},
					"ref": {
						"std": 21
					},
					"will": {
						"std": 19
					}
				},
				"hp": [
					{
						"hp": 175
					}
				],
				"weaknesses": [
					{
						"amount": 10,
						"name": "cold iron"
					}
				]
			}
		},
		{
			"name": "Hesperid Queen",
			"source": "B3",
			"page": 191,
			"level": 19,
			"traits": [
				"uncommon",
				"ln",
				"medium",
				"fey",
				"light",
				"nymph"
			],
			"perception": {
				"std": 34
			},
			"senses": [
				{
					"name": "low-light vision"
				}
			],
			"languages": {
				"languages": [
					"celestial",
					"common",
					"draconic",
					"sylvan",
					"utopian"
				]
			},
			"skills": {
				"acrobatics": {
					"std": 32
				},
				"arcana": {
					"std": 30
				},
				"athletics": {
					"std": 28
				},
				"deception": {
					"std": 37
				},
				"diplomacy": {
					"std": 39
				},
				"intimidation": {
					"std": 37
				},
				"nature": {
					"std": 32
				},
				"performance": {
					"std": 35
				},
				"society": {
					"std": 30
				},
				"stealth": {
					"std": 32
				}
			},
			"abilityMods": {
				"str": 5,
				"dex": 9,
				"con": 6,
				"int": 7,
				"wis": 7,
				"cha": 10
			},
			"speed": {
				"walk": 30,
				"fly": 90
			},
			"attacks": [
				{
					"range": "Melee",
					"name": "sunset ribbon",
					"attack": 36,
					"traits": [
						"agile",
						"finesse"
					],
					"damage": "{@damage 4d10+13} slashing plus {@damage 1d6} fire and {@damage 1d6} positive",
					"types": [
						"fire",
						"positive",
						"slashing"
					]
				},
				{
					"range": "Ranged",
					"name": "sunset ray",
					"attack": 36,
					"traits": [
						"magical",
						"range increment <120 feet>"
					],
					"damage": "{@damage 4d12+13} fire plus {@damage 1d6} positive",
					"types": [
						"fire",
						"positive"
					]
				}
			],
			"spellcasting": [
				{
					"type": "Prepared",
					"tradition": "primal",
					"DC": 44,
					"entry": {
						"0": {
							"level": 10,
							"spells": [
								{
									"name": "detect magic"
								},
								{
									"name": "electric arc"
								},
								{
									"name": "guidance"
								},
								{
									"name": "prestidigitation"
								},
								{
									"name": "read aura"
								}
							]
						},
						"1": {
							"spells": [
								{
									"name": "feather fall"
								},
								{
									"name": "gust of wind"
								},
								{
									"name": "pass without trace"
								}
							]
						},
						"2": {
							"spells": [
								{
									"name": "animal messenger"
								},
								{
									"name": "glitterdust"
								},
								{
									"name": "water breathing"
								}
							]
						},
						"3": {
							"spells": [
								{
									"name": "earthbind"
								},
								{
									"name": "haste"
								},
								{
									"name": "meld into stone"
								}
							]
						},
						"4": {
							"spells": [
								{
									"name": "freedom of movement"
								},
								{
									"name": "resist energy"
								},
								{
									"name": "solid fog"
								}
							]
						},
						"5": {
							"spells": [
								{
									"name": "control water"
								},
								{
									"name": "death ward"
								},
								{
									"name": "hallucinatory terrain"
								}
							]
						},
						"6": {
							"spells": [
								{
									"name": "dispel magic"
								},
								{
									"name": "slow"
								},
								{
									"name": "true seeing"
								}
							]
						},
						"7": {
							"spells": [
								{
									"name": "energy aegis"
								},
								{
									"name": "regenerate"
								},
								{
									"name": "volcanic eruption"
								}
							]
						},
						"8": {
							"spells": [
								{
									"name": "punishing winds"
								},
								{
									"name": "stone skin"
								},
								{
									"name": "wind walk"
								}
							]
						},
						"9": {
							"spells": [
								{
									"name": "meteor swarm"
								},
								{
									"name": "storm of vengeance"
								},
								{
									"name": "sunburst"
								}
							]
						},
						"10": {
							"spells": [
								{
									"name": "primal phenomenon"
								}
							]
						}
					}
				},
				{
					"type": "Innate",
					"tradition": "primal",
					"DC": 44,
					"attack": 36,
					"entry": {
						"0": {
							"level": 10,
							"spells": [
								{
									"name": "dancing lights"
								},
								{
									"name": "light"
								}
							]
						},
						"10": {
							"spells": [
								{
									"name": "searing light"
								}
							]
						}
					}
				}
			],
			"abilities": {
				"top": [
					{
						"entries": [
							"A hesperid queen is intrinsically tied to a specific underground region, usually an isolated region such as an island or island chain, a remote coast, or a secluded valley. As long as the queen is healthy, the environment is exceptionally resilient, allowing the hesperid queen to automatically attempt to counteract spells and rituals that would harm the environment, such as blight, with a +37 counteract modifier and a counteract level of 10. When the hesperid queen becomes physically or psychologically unhealthy, however, their warded region eventually becomes twisted or unhealthy as well. In that case, restoring the hesperid queen swiftly heals the entire region."
						],
						"generic": {
							"tag": "ability"
						},
						"name": "Tied to the Land"
					}
				],
				"mid": [
					{
						"traits": [
							"aura",
							"emotion",
							"enchantment",
							"incapacitation",
							"mental",
							"primal",
							"visual"
						],
						"entries": [
							"30 feet. As lampad queen, except the save DC is 38, and creatures that fail their save become transfixed in awe, causing them to be {@condition stunned} for 1 round."
						],
						"generic": {
							"tag": "ability"
						},
						"name": "Nymph's Beauty"
					}
				],
				"bot": [
					{
						"activity": {
							"number": 1,
							"unit": "action"
						},
						"traits": [
							"polymorph",
							"primal",
							"transmutation"
						],
						"entries": [
							"Lampad queens can transform between their original form, which looks much like a typical nymph of their kind, and any Small or Medium humanoid form, typically choosing a version of their natural form that more closely resembles a humanoid."
						],
						"name": "Change Shape",
						"generic": {
							"tag": "ability",
							"add_hash": "Nymph Queen"
						}
					},
					{
						"activity": {
							"number": 2,
							"unit": "action"
						},
						"traits": [
							"primal",
							"transmutation"
						],
						"entries": [
							"While the hesperid is within their bonded location, they can spin golden light around an object they're holding of up to 20 cubic feet in volume and up to 80 Bulk. Doing so condenses the object into a magic apple made of golden light with light Bulk. The golden apple reverts back to its original shape after a full day away from the hesperid's bonded location, or when the hesperid spends a single action (which has the {@trait concentrate} trait) to end the effect."
						],
						"name": "Create Golden Apple"
					},
					{
						"activity": {
							"number": 1,
							"unit": "action"
						},
						"traits": [
							"emotion",
							"enchantment",
							"incapacitation",
							"mental",
							"primal",
							"visual"
						],
						"entries": [
							"As lampad queen, except that on a failure, a target that wasn't already affected by the aura becomes overwhelmed with visions of bliss and beauty. The creature departs from the hesperid queen's domain as quickly and efficiently as it can for 1 hour, after which time it forgets ever reaching the hesperid queen's domain, how it did so, and everything that happened while it was within the domain."
						],
						"generic": {
							"tag": "ability"
						},
						"name": "Focus Beauty"
					},
					{
						"activity": {
							"number": 3,
							"unit": "action"
						},
						"traits": [
							"emotion",
							"enchantment",
							"mental",
							"primal"
						],
						"entries": [
							"A lampad queen can inspire a single intelligent creature by giving that creature a token of their favor, typically a lock of their hair. As long as the creature carries the token and remains in good standing with the lampad queen, the creature gains a +1 status bonus to all {@skill Crafting} checks, {@skill Performance} checks, and Will saves.",
							"If a lampad queen grants their Inspiration to a bard and they are that bard's muse, the bard gains an additional benefit depending on their muse theme: for lore muse, the bard also gains a +1 status bonus to all {@skill Lore} checks; for maestro muse, the status bonus to {@skill Performance} checks increases to +2 for the purpose of determining the effects of compositions; for polymath muse, the bard gains a +4 status bonus to untrained skill checks; and for all other muses, the Will save bonus increases to +2 against fey."
						],
						"name": "Inspiration"
					}
				]
			},
			"hasImages": true,
			"defenses": {
				"ac": {
					"std": 45
				},
				"savingThrows": {
					"fort": {
						"std": 31
					},
					"ref": {
						"std": 36
					},
					"will": {
						"std": 34
					}
				},
				"hp": [
					{
						"hp": 306
					}
				],
				"weaknesses": [
					{
						"amount": 15,
						"name": "cold iron"
					}
				]
			}
		},
		{
			"name": "Hieracosphinx",
			"source": "B3",
			"page": 250,
			"level": 5,
			"traits": [
				"ce",
				"large",
				"beast"
			],
			"perception": {
				"std": 14
			},
			"senses": [
				{
					"name": "darkvision"
				}
			],
			"languages": {
				"languages": [
					"sphinx"
				]
			},
			"skills": {
				"acrobatics": {
					"std": 11
				},
				"athletics": {
					"std": 13
				},
				"intimidation": {
					"std": 9
				},
				"survival": {
					"std": 12
				}
			},
			"abilityMods": {
				"str": 4,
				"dex": 4,
				"con": 3,
				"int": -2,
				"wis": 3,
				"cha": 0
			},
			"speed": {
				"walk": 30,
				"fly": 60
			},
			"attacks": [
				{
					"range": "Melee",
					"name": "beak",
					"attack": 15,
					"damage": "{@damage 2d10+4} slashing",
					"types": [
						"slashing"
					]
				},
				{
					"range": "Melee",
					"name": "claw",
					"attack": 15,
					"traits": [
						"agile"
					],
					"damage": "{@damage 2d8+4} slashing",
					"types": [
						"slashing"
					]
				}
			],
			"abilities": {
				"mid": [
					{
						"activity": {
							"number": 1,
							"unit": "reaction"
						},
						"entries": [
							"{@dc 23}"
						],
						"name": "Buck",
						"generic": {
							"tag": "ability"
						}
					},
					{
						"traits": [
							"abjuration",
							"occult"
						],
						"entries": [
							"A hieracosphinx has an innate magical defense similar to a contingency. When they take a specific type of energy damage (varying by the individual sphinx), they can use their reaction to have the glyph cast {@spell haste} on them. The glyph is then dormant for 1 week. A critical success to {@action Recall Knowledge} about a particular hieracosphinx (30 or higher on the check) reveals which damage type triggers the glyph."
						],
						"name": "Contingent Glyph"
					}
				],
				"bot": [
					{
						"activity": {
							"number": 1,
							"unit": "action"
						},
						"entries": [
							"The hieracosphinx {@action Stride||Strides} and makes a {@action Strike} at the end of that movement. If they began this action {@condition hidden}, they remain {@condition hidden} until after the attack."
						],
						"name": "Pounce"
					},
					{
						"activity": {
							"number": 1,
							"unit": "action"
						},
						"traits": [
							"auditory",
							"incapacitation"
						],
						"entries": [
							"The hieracosphinx emits a shrill, ear-piercing shriek.",
							"Each non-sphinx in a 60-foot emanation must attempt a {@dc 22} Fortitude save. Any creature that attempts a save is temporarily immune for 24 hours.",
							{
								"type": "successDegree",
								"entries": {
									"Critical Success": "The creature is temporarily immune to that hieracosphinx's shriek for 24 hours.",
									"Success": "The creature is {@condition deafened} for 1 round.",
									"Failure": "The creature is {@condition deafened} for 1 minute and {@condition stunned 1}."
								}
							}
						],
						"name": "Shriek"
					}
				]
			},
			"hasImages": true,
			"defenses": {
				"ac": {
					"std": 22
				},
				"savingThrows": {
					"fort": {
						"std": 12
					},
					"ref": {
						"std": 15
					},
					"will": {
						"std": 10
					}
				},
				"hp": [
					{
						"hp": 70
					}
				]
			}
		},
		{
			"name": "House Drake",
			"source": "B3",
			"page": 135,
			"level": 1,
			"traits": [
				"cg",
				"tiny",
				"dragon"
			],
			"perception": {
				"std": 8
			},
			"senses": [
				{
					"name": "darkvision"
				},
				{
					"type": "imprecise",
					"name": "scent",
					"range": 30
				}
			],
			"languages": {
				"languages": [
					"common",
					"draconic",
					"infernal"
				]
			},
			"skills": {
				"acrobatics": {
					"std": 7
				},
				"society": {
					"std": 4
				},
				"stealth": {
					"std": 7
				},
				"survival": {
					"std": 6
				}
			},
			"abilityMods": {
				"str": 1,
				"dex": 4,
				"con": 2,
				"int": 1,
				"wis": 3,
				"cha": 2
			},
			"speed": {
				"walk": 15,
				"fly": 40
			},
			"attacks": [
				{
					"range": "Melee",
					"name": "jaws",
					"attack": 9,
					"traits": [
						"agile",
						"finesse"
					],
					"effects": [
						"silver strike"
					],
					"damage": "{@damage 1d8+1} piercing plus silver strike",
					"types": [
						"piercing"
					]
				}
			],
			"spellcasting": [
				{
					"type": "Innate",
					"tradition": "arcane",
					"DC": 17,
					"entry": {
						"1": {
							"spells": [
								{
									"name": "alarm"
								},
								{
									"name": "soothe"
								}
							]
						},
						"2": {
							"spells": [
								{
									"name": "obscuring mist"
								},
								{
									"name": "see invisibility"
								}
							]
						}
					}
				}
			],
			"abilities": {
				"mid": [
					{
						"activity": {
							"number": 1,
							"unit": "reaction"
						},
						"traits": [
							"abjuration",
							"arcane",
							"mental"
						],
						"trigger": "The house drake succeeds at a saving throw against a magical {@trait mental} effect",
						"entries": [
							"The house drake sends a blast of magical feedback at the effect's source, dealing {@damage 2d6} mental damage ({@dc 16} basic Will save) to that creature. On a failed save, the creature is also {@condition slowed 1} for 1 round."
						],
						"name": "Ferocious Will"
					}
				],
				"bot": [
					{
						"activity": {
							"number": 2,
							"unit": "action"
						},
						"traits": [
							"arcane",
							"conjuration",
							"mental"
						],
						"entries": [
							"The house drake breathes a 10-foot cone of silver mist. Each creature within the mist must succeed at a {@dc 16} Will save or become {@condition stupefied 2} for 1 round. The house drake can't use Breath Weapon again for {@dice 1d4} rounds."
						],
						"name": "Breath Weapon"
					},
					{
						"entries": [
							"House drakes sharpen their jaws on silver ornamentation until they incorporate bits of silver in their teeth. Their jaws {@action Strike} counts as silver."
						],
						"name": "Silver Strike"
					}
				]
			},
			"hasImages": true,
			"defenses": {
				"ac": {
					"std": 17
				},
				"savingThrows": {
					"fort": {
						"std": 6
					},
					"ref": {
						"std": 8
					},
					"will": {
						"std": 11
					}
				},
				"hp": [
					{
						"hp": 16
					}
				],
				"immunities": [
					"paralyzed",
					"sleep"
				]
			}
		},
		{
			"name": "Huldra",
			"source": "B3",
			"page": 138,
			"level": 4,
			"traits": [
				"uncommon",
				"cn",
				"medium",
				"fey"
			],
			"perception": {
				"std": 13
			},
			"senses": [
				{
					"name": "darkvision"
				},
				{
					"type": "imprecise",
					"name": "scent",
					"range": 60
				}
			],
			"languages": {
				"languages": [
					"common",
					"sylvan"
				]
			},
			"skills": {
				"athletics": {
					"std": 11
				},
				"deception": {
					"std": 13
				},
				"diplomacy": {
					"std": 13
				},
				"intimidation": {
					"std": 11
				},
				"nature": {
					"std": 10
				}
			},
			"abilityMods": {
				"str": 5,
				"dex": 4,
				"con": 1,
				"int": 1,
				"wis": 3,
				"cha": 5
			},
			"speed": {
				"walk": 30
			},
			"attacks": [
				{
					"range": "Melee",
					"name": "fist",
					"attack": 14,
					"damage": "{@damage 2d6+7} bludgeoning",
					"types": [
						"bludgeoning"
					]
				},
				{
					"range": "Melee",
					"name": "tail",
					"attack": 14,
					"traits": [
						"agile",
						"backswing"
					],
					"effects": [
						"Befuddling"
					],
					"damage": "{@damage 2d4+7} bludgeoning plus Befuddling",
					"types": [
						"bludgeoning"
					]
				}
			],
			"hasImages": true,
			"defenses": {
				"ac": {
					"std": 21
				},
				"savingThrows": {
					"fort": {
						"std": 9
					},
					"ref": {
						"std": 14
					},
					"will": {
						"std": 11
					}
				},
				"hp": [
					{
						"hp": 70,
						"abilities": [
							"{@ability regeneration} 5 (deactivated by acid or fire)"
						]
					}
				]
			}
		},
		{
			"name": "Hyakume",
			"source": "B3",
			"page": 139,
			"level": 15,
			"traits": [
				"uncommon",
				"ne",
				"large",
				"aberration"
			],
			"perception": {
				"std": 29
			},
			"senses": [
				{
					"name": "darkvision"
				}
			],
			"languages": {
				"languages": [
					"aklo",
					"common"
				],
				"abilities": [
					"{@ability telepathy} 100 feet"
				]
			},
			"skills": {
				"arcana": {
					"std": 30
				},
				"crafting": {
					"std": 30
				},
				"deception": {
					"std": 27
				},
				"medicine": {
					"std": 25
				},
				"nature": {
					"std": 25
				},
				"occultism": {
					"std": 30
				},
				"religion": {
					"std": 27
				},
				"society": {
					"std": 28
				},
				"thievery": {
					"std": 25
				},
				"bardic lore": {
					"std": 28
				}
			},
			"abilityMods": {
				"str": 4,
				"dex": 6,
				"con": 4,
				"int": 9,
				"wis": 6,
				"cha": 4
			},
			"speed": {
				"walk": 25
			},
			"attacks": [
				{
					"range": "Melee",
					"name": "fist",
					"attack": 27,
					"traits": [
						"agile",
						"finesse",
						"magical",
						"reach <10 feet>"
					],
					"effects": [
						"scatterbrain palm"
					],
					"damage": "{@damage 3d10+10} bludgeoning plus scatterbrain palm",
					"types": [
						"bludgeoning"
					]
				}
			],
			"spellcasting": [
				{
					"type": "Innate",
					"tradition": "occult",
					"DC": 40,
					"attack": 32,
					"entry": {
						"0": {
							"level": 8,
							"spells": [
								{
									"name": "daze"
								},
								{
									"name": "detect magic"
								},
								{
									"name": "read aura"
								}
							]
						},
						"4": {
							"spells": [
								{
									"name": "air walk",
									"amount": "at will"
								},
								{
									"name": "hypercognition",
									"amount": "at will"
								},
								{
									"name": "zone of truth",
									"amount": "at will"
								}
							]
						},
						"7": {
							"spells": [
								{
									"name": "dispel magic",
									"amount": 2
								},
								{
									"name": "mindlink",
									"amount": "at will"
								}
							]
						},
						"8": {
							"spells": [
								{
									"name": "charm",
									"amount": 2
								},
								{
									"name": "disappearance"
								},
								{
									"name": "mind blank"
								}
							]
						}
					}
				}
			],
			"abilities": {
				"top": [
					{
						"name": "Light Blindness",
						"generic": {
							"tag": "ability"
						}
					},
					{
						"entries": [
							"A hyakume can use their {@skill Lore||Bardic Lore} skill to {@action Recall Knowledge} on any topic, and they know any languages common to an area they have spent a day or more in."
						],
						"name": "Lore Master"
					}
				],
				"bot": [
					{
						"activity": {
							"number": 3,
							"unit": "action"
						},
						"traits": [
							"divination",
							"occult"
						],
						"frequency": {
							"unit": "day",
							"number": 1
						},
						"entries": [
							"Up to six of the hyakume's eyes detach from the hyakume's body. Each eye has AC 26, HP 1, and a fly speed of 40 feet. The hyakume can see through all of their eye probes. They can move the probes all in separate directions using a single action. A hyakume can have no more than six eye probes active at a time; using this ability to create more causes the eye or eyes farthest away to shrivel and die. The hyakume can deliver touch spells through their eye probes and can make melee spell attacks through them. In addition, the hyakume can {@action Steal} Memories through an eye probe using a single action by touching the target with the eye."
						],
						"name": "Eye Probe"
					},
					{
						"traits": [
							"divination",
							"enchantment",
							"incapacitation",
							"mental",
							"occult"
						],
						"entries": [
							"A creature hit by the hyakume's fist {@action Strike} must attempt a {@dc 36} Will save. The creature is then temporarily immune until start of its next turn.",
							{
								"type": "successDegree",
								"entries": {
									"Critical Success": "The creature is unaffected.",
									"Success": "The creature is {@condition stunned 1}.",
									"Failure": "The creature is {@condition stunned 2}.",
									"Critical Failure": "The creature is {@condition stunned 3} and the hyakume can use {@action Steal} Memories on the target as part of this action."
								}
							}
						],
						"name": "Scatterbrain Palm"
					},
					{
						"activity": {
							"number": 3,
							"unit": "action"
						},
						"traits": [
							"emotion",
							"mental",
							"necromancy",
							"occult"
						],
						"entries": [
							"The hyakume reaches out with their mind and attempts to steal memories from a creature within 30 feet. The target must succeed at a {@dc 40} Will saving throw or become {@condition stupefied 2} and have some of its memories stolen. The hyakume learns some of the target's memories (chosen by the GM), which are then lost to the target."
						],
						"name": "Steal Memories"
					}
				]
			},
			"hasImages": true,
			"defenses": {
				"ac": {
					"std": 36,
					"abilities": "{@ability all-around vision}"
				},
				"savingThrows": {
					"fort": {
						"std": 23
					},
					"ref": {
						"std": 25
					},
					"will": {
						"std": 29
					}
				},
				"hp": [
					{
						"hp": 275
					}
				],
				"immunities": [
					"confusion"
				]
			}
		},
		{
			"name": "Incutilis",
			"source": "B3",
			"page": 140,
			"level": 2,
			"traits": [
				"uncommon",
				"le",
				"tiny",
				"aberration",
				"amphibious"
			],
			"perception": {
				"std": 7
			},
			"senses": [
				{
					"name": "darkvision"
				}
			],
			"languages": {
				"languages": [
					"aklo",
					"aquan"
				],
				"abilities": [
					"{@ability telepathy} 30 feet"
				]
			},
			"skills": {
				"athletics": {
					"std": 8
				},
				"deception": {
					"std": 5
				},
				"stealth": {
					"std": 9
				}
			},
			"abilityMods": {
				"str": 4,
				"dex": 3,
				"con": 1,
				"int": 1,
				"wis": 3,
				"cha": -1
			},
			"speed": {
				"walk": 5,
				"climb": 5,
				"swim": 40
			},
			"attacks": [
				{
					"range": "Melee",
					"name": "tentacle",
					"attack": 8,
					"effects": [
						"{@ability Grab}"
					],
					"damage": "{@damage 1d4+4} bludgeoning plus {@ability Grab}",
					"types": [
						"bludgeoning"
					]
				}
			],
			"abilities": {
				"bot": [
					{
						"activity": {
							"number": 1,
							"unit": "action"
						},
						"traits": [
							"manipulate"
						],
						"requirements": "The incutilis is attached to a puppet",
						"entries": [
							"The incutilis abandons its puppet, detaching and separating from its nervous system. If the puppet was still alive, it's {@condition unconscious} and temporarily immune to that incutilis's Puppetmaster ability for 24 hours."
						],
						"name": "Abandon Puppet"
					},
					{
						"activity": {
							"number": 3,
							"unit": "action"
						},
						"traits": [
							"manipulate"
						],
						"entries": [
							"An incutilis drives tendrils into a Small or Medium living creature that's {@condition unconscious} or {@condition restrained} by the incutilis. It attaches and injects the unfortunate host with enzymes to take over control of the creature's nervous system, turning the host into a puppet {@condition controlled} by the incutilis.",
							"The puppet becomes {@condition dying 2} and is {@condition controlled} by the incutilis. If the puppet dies, its body remains under the control of the incutilis until it's destroyed or the incutilis Abandons the Puppet. If the puppet recovers from the {@condition dying} condition, the incutilis immediately Abandons the Puppet.",
							"While controlling a puppet, the incutilis is attached to the puppet's head (or elsewhere, if its brain is in an unconventional location) and moves along with it. The puppet uses its own AC, Hit Points, Fortitude and Reflex saves, and physical {@action Strike||Strikes}, but it uses the incutilis's Will save. The puppet can perform only basic actions and untrained uses of the {@skill Athletics} and {@skill Stealth} skills while {@condition controlled}.",
							"Any attack that deals damage to the puppet also deals 1 mental damage to the incutilis. Area effects are applied to both the incutilis and puppet. The incutilis always has lesser cover while in control of a puppet."
						],
						"name": "Puppetmaster"
					}
				]
			},
			"hasImages": true,
			"defenses": {
				"ac": {
					"std": 17
				},
				"savingThrows": {
					"fort": {
						"std": 7
					},
					"ref": {
						"std": 7
					},
					"will": {
						"std": 9
					}
				},
				"hp": [
					{
						"hp": 21
					}
				]
			}
		},
		{
			"name": "Ioton",
			"source": "B3",
			"page": 92,
			"level": 0,
			"traits": [
				"n",
				"tiny",
				"astral",
				"incorporeal"
			],
			"perception": {
				"std": 3
			},
			"senses": [
				{
					"type": "imprecise",
					"name": "thoughtsense",
					"range": 60
				}
			],
			"languages": {
				"languages": [],
				"abilities": [
					"absorbed language"
				]
			},
			"skills": {
				"acrobatics": {
					"std": 6
				},
				"stealth": {
					"std": 6
				}
			},
			"abilityMods": {
				"str": -5,
				"dex": 2,
				"con": 3,
				"int": 0,
				"wis": -1,
				"cha": -3
			},
			"speed": {
				"fly": 30
			},
			"attacks": [
				{
					"range": "Melee",
					"name": "touch",
					"attack": 6,
					"traits": [
						"agile",
						"magical",
						"mental"
					],
					"effects": [
						"leech thought"
					],
					"damage": "{@damage 1d4} {@condition persistent damage||persistent mental damage} and leech thought",
					"types": [
						"persistent"
					]
				}
			],
			"spellcasting": [
				{
					"type": "Innate",
					"tradition": "occult",
					"DC": 14,
					"entry": {
						"0": {
							"level": 1,
							"spells": [
								{
									"name": "daze"
								},
								{
									"name": "detect magic"
								}
							]
						}
					}
				}
			],
			"abilities": {
				"top": [
					{
						"entries": [
							"While a creature is taking {@condition persistent damage} from the ioton, the ioton gains the ability to speak and understand one of that creature's languages, selected at random."
						],
						"name": "Absorbed Language"
					},
					{
						"traits": [
							"divination",
							"mental",
							"occult"
						],
						"entries": [
							"The ioton senses all non-mindless creatures at the listed range."
						],
						"name": "Thoughtsense"
					}
				],
				"bot": [
					{
						"traits": [
							"healing",
							"occult",
							"polymorph",
							"transmutation"
						],
						"entries": [
							"While a creature is taking {@condition persistent damage||persistent mental damage} from the ioton, the ioton takes the shape of a creature familiar to the target, such as an acquaintance, pet, or common animal, though the appearance is imperfect and grants no benefit to {@action Impersonate} an individual.",
							"While transformed, the ioton loses its {@trait incorporeal} trait, immunities, and resistances, but it gains an unarmed melee {@action Strike} with a +6 attack modifier that deals {@damage 1d8+2} bludgeoning damage. The ioton immediately returns to its original form once no creature is taking {@condition persistent damage||persistent mental damage} from it."
						],
						"name": "Leech Thought"
					}
				]
			},
			"hasImages": true,
			"defenses": {
				"ac": {
					"std": 14
				},
				"savingThrows": {
					"fort": {
						"std": 7
					},
					"ref": {
						"std": 6
					},
					"will": {
						"std": 3
					}
				},
				"hp": [
					{
						"hp": 14
					}
				],
				"immunities": [
					"poison",
					"precision",
					"disease"
				],
				"resistances": [
					{
						"amount": 2,
						"name": "all damage",
						"note": "except force, {@item ghost touch}, or mental; double resistance vs. non-magical"
					}
				]
			}
		},
		{
			"name": "Ittan-momen",
			"source": "B3",
			"page": 276,
			"level": 2,
			"traits": [
				"n",
				"medium",
				"kami"
			],
			"perception": {
				"std": 7
			},
			"senses": [
				{
					"name": "darkvision"
				},
				{
					"type": "imprecise",
					"name": "{@ability tremorsense}",
					"range": 30
				}
			],
			"languages": {
				"languages": [
					"common"
				]
			},
			"skills": {
				"acrobatics": {
					"std": 8
				},
				"deception": {
					"std": 6
				},
				"stealth": {
					"std": 8
				}
			},
			"abilityMods": {
				"str": 2,
				"dex": 4,
				"con": 2,
				"int": 0,
				"wis": 1,
				"cha": 0
			},
			"speed": {
				"fly": 30
			},
			"attacks": [
				{
					"range": "Melee",
					"name": "body",
					"attack": 10,
					"traits": [
						"finesse"
					],
					"effects": [
						"{@ability Grab}"
					],
					"damage": "{@damage 1d8+2} bludgeoning plus {@ability Grab}",
					"types": [
						"bludgeoning"
					]
				}
			],
			"abilities": {
				"top": [
					{
						"entries": [
							"When not moving, such as during the day, the ittan-momen is nearly indistinguishable from normal cloth. They have an automatic result of 26 on {@skill Deception} checks and DCs to pass as normal cloth."
						],
						"name": "Mundane Appearance"
					}
				],
				"bot": [
					{
						"activity": {
							"number": 1,
							"unit": "action"
						},
						"entries": [
							"Damage {@damage 1d8} bludgeoning, {@dc 18}"
						],
						"name": "Constrict",
						"generic": {
							"tag": "ability"
						}
					},
					{
						"activity": {
							"number": 2,
							"unit": "action"
						},
						"entries": [
							"{@dc 18}, {@damage 1d8+2} bludgeoning, {@action Escape} {@dc 18}, Rupture 5 (page 305). The ittan-momen can Engulf only one creature. They can Engulf a creature of a larger size so long as the creature's head can feasibly be covered by the ittan-momen's body."
						],
						"name": "Engulf",
						"generic": {
							"tag": "ability"
						}
					}
				]
			},
			"hasImages": true,
			"defenses": {
				"ac": {
					"std": 20
				},
				"savingThrows": {
					"fort": {
						"std": 8
					},
					"ref": {
						"std": 10
					},
					"will": {
						"std": 5
					}
				},
				"hp": [
					{
						"hp": 20
					}
				],
				"immunities": [
					"bleed",
					"poison",
					"death effects",
					"disease",
					"doomed",
					"drained",
					"fatigued",
					"healing",
					"paralyzed",
					"unconscious"
				],
				"weaknesses": [
					{
						"amount": 5,
						"name": "slashing"
					}
				]
			}
		},
		{
			"name": "Japalisura",
			"source": "B3",
			"page": 23,
			"level": 12,
			"foundIn": [
				"Jalmeray"
			],
			"otherSources": {
				"Expanded": [
					"LOIL|323"
				]
			},
			"traits": [
				"le",
				"medium",
				"asura",
				"fiend"
			],
			"perception": {
				"std": 22
			},
			"senses": [
				{
					"name": "darkvision"
				},
				{
					"name": "see invisibility"
				}
			],
			"languages": {
				"languages": [
					"common",
					"infernal"
				],
				"abilities": [
					"{@ability telepathy} 80 feet"
				]
			},
			"skills": {
				"acrobatics": {
					"std": 25
				},
				"athletics": {
					"std": 23
				},
				"deception": {
					"std": 25
				},
				"religion": {
					"std": 22
				},
				"stealth": {
					"std": 21
				}
			},
			"abilityMods": {
				"str": 5,
				"dex": 7,
				"con": 4,
				"int": 2,
				"wis": 4,
				"cha": 5
			},
			"items": [
				"hatchet (2)",
				"+1 striking composite shortbow (2)"
			],
			"speed": {
				"walk": 40
			},
			"attacks": [
				{
					"range": "Melee",
					"name": "hatchet",
					"attack": 23,
					"traits": [
						"agile",
						"sweep"
					],
					"damage": "{@damage 1d6+8} slashing plus {@damage 4d6} mental and {@damage 1d6} evil",
					"types": [
						"evil",
						"mental",
						"slashing"
					]
				},
				{
					"range": "Ranged",
					"name": "composite shortbow",
					"attack": 26,
					"traits": [
						"deadly <d10>",
						"magical",
						"range <60 feet>"
					],
					"effects": [
						"{@dice 2d6+5}"
					],
					"damage": "{@dice 2d6+5} plus {@damage 4d6} mental and {@damage 1d6} evil",
					"types": [
						"evil",
						"mental"
					]
				}
			],
			"spellcasting": [
				{
					"type": "Innate",
					"tradition": "divine",
					"DC": 32,
					"entry": {
						"6": {
							"spells": [
								{
									"name": "illusory disguise"
								},
								{
									"name": "read omens",
									"amount": "at will"
								},
								{
									"name": "augury",
									"amount": "at will"
								}
							]
						},
						"constant": {
							"6": {
								"spells": [
									{
										"name": "magic aura",
										"notes": [
											"self only"
										]
									},
									{
										"name": "nondetection",
										"notes": [
											"self only"
										]
									},
									{
										"name": "see invisibility"
									}
								]
							}
						}
					}
				}
			],
			"abilities": {
				"mid": [
					{
						"traits": [
							"aura",
							"mental",
							"visual"
						],
						"entries": [
							"30 feet. The japalisura's faces constantly shift and morph, each visage more grotesque than the last. When a creature enters or starts its turn in the aura, it must attempt a {@dc 32} Will save.",
							{
								"type": "successDegree",
								"entries": {
									"Critical Success": "The creature is unaffected and is temporarily immune to Disorienting Faces for 1 minute.",
									"Success": "The creature is unaffected.",
									"Failure": "The creature is disoriented by the horrible faces, taking a \u20132 circumstance penalty to checks and DCs against the japalisura while it remains in the aura.",
									"Critical Failure": "As failure, except the circumstance penalty is \u20133."
								}
							}
						],
						"name": "Disorienting Faces"
					},
					{
						"activity": {
							"number": 1,
							"unit": "reaction"
						},
						"trigger": "The japalisura is targeted by a ranged attack from a bow",
						"requirements": "The japalisura has at least one hand free and is wielding a bow",
						"entries": [
							"The japalisura attempts to snatch the oncoming arrow from the air, gaining a +4 circumstance bonus to AC against the attack. If the attack misses, the japalisura snatches the arrow and makes a ranged bow {@action Strike} to fire the arrow from their own bow."
						],
						"name": "Return Arrow"
					}
				],
				"bot": [
					{
						"activity": {
							"number": 1,
							"unit": "action"
						},
						"traits": [
							"divine",
							"enchantment",
							"incapacitation",
							"mental"
						],
						"frequency": {
							"unit": "round",
							"number": 1
						},
						"entries": [
							"The japalisura whispers misleading words and falsehoods to one adjacent creature, attempting a {@skill Deception} check against the target's {@skill Perception} DC.",
							{
								"type": "successDegree",
								"entries": {
									"Critical Success": "For 1 minute, the target believes that one creature of the japalisura's choice is its mortal foe, spending all its actions to reach and attack that creature. At the end of each of its turns, the target can attempt a {@dc 32} Will save to end the effect early.",
									"Success": "As critical success except the effect ends at the end of the creature's first turn, without the need for a Will save.",
									"Failure": "The target sees through the japalisura's attempts at misdirection and is temporarily immune to False Foe for 1 day."
								}
							}
						],
						"name": "False Foe"
					},
					{
						"entries": [
							"Japalisuras can produce infinite arrows, as if from an {@condition invisible} quiver. Each arrow carries a veil of lies that tears at the target's psyche, dealing {@damage 4d6} mental damage while simultaneously imparting an almost addictively sweet sensation. A japalisura's hatchets are also soaked in the same veil of lies. This damage s already reflected in the {@action Strike||Strikes} above."
						],
						"name": "Veil of Lies"
					}
				]
			},
			"hasImages": true,
			"defenses": {
				"ac": {
					"std": 33
				},
				"savingThrows": {
					"fort": {
						"std": 20
					},
					"ref": {
						"std": 25
					},
					"will": {
						"std": 20
					}
				},
				"hp": [
					{
						"hp": 235
					}
				],
				"immunities": [
					"curses"
				],
				"weaknesses": [
					{
						"amount": 10,
						"name": "good"
					}
				]
			}
		},
		{
			"name": "Jorogumo",
			"source": "B3",
			"page": 141,
			"level": 13,
			"traits": [
				"uncommon",
				"ne",
				"medium",
				"humanoid"
			],
			"perception": {
				"std": 26
			},
			"senses": [
				{
					"name": "darkvision"
				}
			],
			"languages": {
				"languages": [
					"aklo",
					"common",
					"sylvan"
				],
				"abilities": [
					"{@spell tongues}"
				]
			},
			"skills": {
				"acrobatics": {
					"std": 25
				},
				"athletics": {
					"std": 23
				},
				"crafting": {
					"std": 22
				},
				"deception": {
					"std": 28
				},
				"diplomacy": {
					"std": 26
				},
				"performance": {
					"std": 24
				},
				"stealth": {
					"std": 23
				},
				"survival": {
					"std": 24
				}
			},
			"abilityMods": {
				"str": 6,
				"dex": 4,
				"con": 5,
				"int": 3,
				"wis": 5,
				"cha": 7
			},
			"speed": {
				"walk": 30,
				"swim": 30
			},
			"attacks": [
				{
					"range": "Melee",
					"name": "jaws",
					"attack": 27,
					"effects": [
						"jorogumo venom"
					],
					"damage": "{@damage 3d12+14} piercing plus jorogumo venom",
					"types": [
						"piercing"
					]
				},
				{
					"range": "Melee",
					"name": "claw",
					"attack": 27,
					"traits": [
						"agile"
					],
					"damage": "{@damage 3d8+14} slashing",
					"types": [
						"slashing"
					]
				}
			],
			"abilities": {
				"mid": [
					{
						"activity": {
							"number": 1,
							"unit": "reaction"
						},
						"requirements": "The jorogumo has their spider legs extended or has Changed Shape",
						"entries": [
							"The jorogumo raises a leg, gaining a +2 circumstance bonus to AC against the triggering attack."
						],
						"trigger": "The jorogumo is targeted with an attack",
						"name": "Darting Legs"
					}
				]
			},
			"hasImages": true,
			"defenses": {
				"ac": {
					"std": 33
				},
				"savingThrows": {
					"fort": {
						"std": 22
					},
					"ref": {
						"std": 23
					},
					"will": {
						"std": 26
					}
				},
				"hp": [
					{
						"hp": 270
					}
				],
				"weaknesses": [
					{
						"amount": 10,
						"name": "cold iron"
					}
				]
			}
		},
		{
			"name": "Kangaroo",
			"source": "B3",
			"page": 146,
			"level": 0,
			"traits": [
				"n",
				"medium",
				"animal"
			],
			"perception": {
				"std": 7
			},
			"senses": [
				{
					"type": "imprecise",
					"name": "scent",
					"range": 60
				}
			],
			"skills": {
				"acrobatics": {
					"std": 4
				},
				"athletics": {
					"std": 7,
					"to {@action Long Jump}": 9
				},
				"survival": {
					"std": 3
				}
			},
			"abilityMods": {
				"str": 3,
				"dex": 2,
				"con": 3,
				"int": -4,
				"wis": 1,
				"cha": 1
			},
			"speed": {
				"walk": 35
			},
			"attacks": [
				{
					"range": "Melee",
					"name": "claw",
					"attack": 7,
					"damage": "{@damage 1d4+3} slashing",
					"types": [
						"slashing"
					]
				},
				{
					"range": "Melee",
					"name": "foot",
					"attack": 7,
					"effects": [
						"Push"
					],
					"damage": "{@damage 1d6+3} slashing plus Push",
					"types": [
						"slashing"
					]
				}
			],
			"abilities": {
				"top": [
					{
						"entries": [
							"The kangaroo doesn't need to {@action Stride} while attempting a {@action Long Jump}, nor does it automatically fail if it doesn't."
						],
						"name": "Powerful Leaper"
					}
				],
				"mid": [
					{
						"activity": {
							"number": 1,
							"unit": "reaction"
						},
						"trigger": "The kangaroo takes damage from an adjacent creature",
						"entries": [
							"The kangaroo attempts to {@action Shove} the creature that damaged it."
						],
						"name": "Defensive Shove"
					}
				]
			},
			"hasImages": true,
			"defenses": {
				"ac": {
					"std": 15
				},
				"savingThrows": {
					"fort": {
						"std": 7
					},
					"ref": {
						"std": 6
					},
					"will": {
						"std": 3
					}
				},
				"hp": [
					{
						"hp": 18
					}
				]
			}
		},
		{
			"name": "Kappa",
			"source": "B3",
			"page": 147,
			"level": 2,
			"traits": [
				"cn",
				"small",
				"amphibious",
				"beast"
			],
			"perception": {
				"std": 9
			},
			"senses": [
				{
					"name": "darkvision"
				}
			],
			"languages": {
				"languages": [
					"aquan",
					"common"
				]
			},
			"skills": {
				"acrobatics": {
					"std": 8
				},
				"athletics": {
					"std": 7,
					"to {@action Grapple}": 9
				},
				"medicine": {
					"std": 9
				},
				"survival": {
					"std": 7
				}
			},
			"abilityMods": {
				"str": 3,
				"dex": 4,
				"con": 1,
				"int": 1,
				"wis": 3,
				"cha": 1
			},
			"speed": {
				"walk": 15,
				"swim": 40
			},
			"attacks": [
				{
					"range": "Melee",
					"name": "claw",
					"attack": 11,
					"traits": [
						"agile"
					],
					"damage": "{@damage 1d10+3} slashing",
					"types": [
						"slashing"
					]
				}
			],
			"abilities": {
				"mid": [
					{
						"entries": [
							"The depression atop a kappa's head is filled with water. Spilling, evaporating, or otherwise removing all of the water from the top of a kappa's head reduces all their Speeds to 5 feet until the basin is again filled with water. A kappa who becomes {@condition prone} must succeed at a {@dc 15} Reflex save or spill their water, and a kappa who becomes {@condition unconscious} automatically spills their water.",
							"If a kappa is grappled, {@condition restrained}, or {@condition stunned}, another creature can attempt to spill the water from their bowl by spending a single action, which has the {@trait attack} and {@trait manipulate} traits, to attempt an {@skill Athletics} check against the kappa's Fortitude DC. On a success, the creature spills the kappa's water."
						],
						"name": "Head Bowl"
					}
				],
				"bot": [
					{
						"activity": {
							"number": 1,
							"unit": "action"
						},
						"entries": [
							"The kappa pulls one of their arms, gaining 10-foot reach with that arm. The opposing arm shrinks to little more than a hand extending from their shell. The kappa can still use their shortened hand to hold things, but they can't use that hand to wield a shield or weapon. By spending a single action to pull their opposing arm, the kappa can return their arms to their original length."
						],
						"name": "Pull Arm"
					}
				]
			},
			"hasImages": true,
			"defenses": {
				"ac": {
					"std": 18
				},
				"savingThrows": {
					"fort": {
						"std": 7
					},
					"ref": {
						"std": 10
					},
					"will": {
						"std": 7
					}
				},
				"hp": [
					{
						"hp": 35
					}
				]
			}
		},
		{
			"name": "Kasa-obake",
			"source": "B3",
			"page": 277,
			"level": 4,
			"traits": [
				"ng",
				"medium",
				"kami"
			],
			"perception": {
				"std": 13
			},
			"languages": {
				"languages": [
					"common"
				]
			},
			"skills": {
				"diplomacy": {
					"std": 11
				},
				"intimidation": {
					"std": 11
				},
				"occultism": {
					"std": 11
				},
				"religion": {
					"std": 11
				},
				"society": {
					"std": 11
				},
				"stealth": {
					"std": 12
				}
			},
			"abilityMods": {
				"str": 2,
				"dex": 4,
				"con": 1,
				"int": 3,
				"wis": 5,
				"cha": 3
			},
			"speed": {
				"walk": 25
			},
			"attacks": [
				{
					"range": "Melee",
					"name": "foot",
					"attack": 14,
					"traits": [
						"agile",
						"finesse"
					],
					"damage": "{@damage 2d6+5} bludgeoning",
					"types": [
						"bludgeoning"
					]
				}
			],
			"abilities": {
				"mid": [
					{
						"activity": {
							"number": 1,
							"unit": "reaction"
						},
						"trigger": "A creature damages the kasa-obake, and the kasa-obake is in dim light or darkness",
						"entries": [
							"The kasa-obake fades from view and becomes {@condition concealed} to the triggering creature until the end of that creature's turn; if the kasaobake was already {@condition concealed} to the triggering creature due to the light level, they become {@condition hidden} instead."
						],
						"name": "Fade Away"
					}
				],
				"bot": [
					{
						"traits": [
							"emotion",
							"fear",
							"incapacitation",
							"mental"
						],
						"entries": [
							"If a kasa-obake successfully Demoralizes a creature and they were {@condition hidden} to the creature before the attempt to {@action Demoralize}, the creature must succeed at a {@dc 21} Will save or be {@condition stunned} for 1 round."
						],
						"name": "Jump Scare"
					}
				]
			},
			"hasImages": true,
			"defenses": {
				"ac": {
					"std": 20
				},
				"savingThrows": {
					"fort": {
						"std": 9
					},
					"ref": {
						"std": 12
					},
					"will": {
						"std": 13
					}
				},
				"hp": [
					{
						"hp": 65
					}
				],
				"immunities": [
					"bleed",
					"poison",
					"death effects",
					"disease",
					"doomed",
					"drained",
					"fatigued",
					"healing",
					"paralyzed",
					"unconscious"
				]
			}
		},
		{
			"name": "Khravgodon",
			"source": "B3",
			"page": 192,
			"level": 9,
			"traits": [
				"n",
				"huge",
				"animal"
			],
			"perception": {
				"std": 18
			},
			"senses": [
				{
					"name": "low-light vision"
				},
				{
					"type": "imprecise",
					"name": "scent",
					"range": 30
				}
			],
			"skills": {
				"athletics": {
					"std": 21
				},
				"stealth": {
					"std": 18
				},
				"survival": {
					"std": 18
				}
			},
			"abilityMods": {
				"str": 6,
				"dex": 3,
				"con": 5,
				"int": -4,
				"wis": 3,
				"cha": 0
			},
			"speed": {
				"walk": 30,
				"burrow": 15,
				"climb": 15
			},
			"attacks": [
				{
					"range": "Melee",
					"name": "jaws",
					"attack": 21,
					"traits": [
						"deadly <d12>"
					],
					"damage": "{@damage 2d12+9} piercing",
					"types": [
						"piercing"
					]
				},
				{
					"range": "Melee",
					"name": "claw",
					"attack": 21,
					"traits": [
						"agile"
					],
					"damage": "{@damage 2d10+9} slashing",
					"types": [
						"slashing"
					]
				},
				{
					"range": "Melee",
					"name": "tail",
					"attack": 21,
					"traits": [
						"reach <20 feet>"
					],
					"effects": [
						"{@ability Grab}"
					],
					"damage": "{@damage 2d6+9} bludgeoning plus {@ability Grab}",
					"types": [
						"bludgeoning"
					]
				}
			],
			"abilities": {
				"mid": [
					{
						"activity": {
							"number": 1,
							"unit": "reaction"
						},
						"entries": [
							"The khravgodon collapses. It is {@condition flat-footed} and can use actions that require only its mind, but any other action ends the ruse. A successful {@dc 18} {@skill Perception} check to {@action Seek} or {@skill Medicine} check to {@action Recall Knowledge} is required to determine that the animal is not, in fact, dead."
						],
						"name": "Feign Death",
						"trigger": "The opossum is reduced below 70 HP"
					},
					{
						"activity": {
							"number": 1,
							"unit": "reaction"
						},
						"entries": [
							"The opossum {@action Strike||Strikes} the triggering creature."
						],
						"name": "Revived Retaliation",
						"trigger": "The opossum is attacked or disturbed by a creature within reach while Feigning Death"
					}
				],
				"bot": [
					{
						"activity": {
							"number": 1,
							"unit": "action"
						},
						"requirements": "The khravgodon has a creature {@condition grabbed} or {@condition restrained}",
						"entries": [
							"The khravgodon bites the creature, dealing {@damage 2d12+9} piercing damage ({@dc 28} basic Fortitude save) that ignores the first 5 of the target's Hardness or resistance to physical damage. On a failed save, the target also takes a \u20132 circumstance penalty to AC for 1 round."
						],
						"name": "Crush Chitin"
					},
					{
						"entries": [
							"A khravgodon can drag a Large or smaller creature it has {@condition grabbed} with its tail along with it when it {@action Stride||Strides}."
						],
						"name": "Grasping Tail"
					}
				]
			},
			"defenses": {
				"ac": {
					"std": 27
				},
				"savingThrows": {
					"fort": {
						"std": 20
					},
					"ref": {
						"std": 18
					},
					"will": {
						"std": 16
					}
				},
				"hp": [
					{
						"hp": 160
					}
				],
				"resistances": [
					{
						"amount": 10,
						"name": "acid"
					},
					{
						"amount": 10,
						"name": "poison"
					}
				]
			}
		},
		{
			"name": "Kimenhul",
			"source": "B3",
			"page": 222,
			"level": 20,
			"traits": [
				"ne",
				"huge",
				"fiend",
				"sahkil"
			],
			"perception": {
				"std": 35
			},
			"senses": [
				{
					"name": "darkvision"
				},
				{
					"name": "true seeing"
				}
			],
			"languages": {
				"languages": [
					"abyssal",
					"celestial",
					"infernal",
					"requian"
				],
				"abilities": [
					"telepathy"
				]
			},
			"skills": {
				"acrobatics": {
					"std": 36
				},
				"arcana": {
					"std": 33
				},
				"athletics": {
					"std": 38
				},
				"deception": {
					"std": 38
				},
				"occultism": {
					"std": 33
				},
				"religion": {
					"std": 35
				},
				"stealth": {
					"std": 36
				}
			},
			"abilityMods": {
				"str": 10,
				"dex": 8,
				"con": 9,
				"int": 5,
				"wis": 7,
				"cha": 7
			},
			"speed": {
				"walk": 45,
				"climb": 25
			},
			"attacks": [
				{
					"range": "Melee",
					"name": "jaws",
					"attack": 38,
					"traits": [
						"magical",
						"reach <15 feet>"
					],
					"damage": "{@damage 4d12+18} piercing plus {@damage 3d6} evil",
					"types": [
						"evil",
						"piercing"
					]
				},
				{
					"range": "Melee",
					"name": "claw",
					"attack": 38,
					"traits": [
						"agile",
						"magical",
						"reach <15 feet>"
					],
					"effects": [
						"Improved {@ability Grab}"
					],
					"damage": "{@damage 4d8+18} slashing plus {@damage 3d6} evil and Improved {@ability Grab}",
					"types": [
						"evil",
						"slashing"
					]
				}
			],
			"spellcasting": [
				{
					"type": "Innate",
					"tradition": "divine",
					"DC": 42,
					"entry": {
						"0": {
							"level": 10,
							"spells": [
								{
									"name": "detect magic"
								}
							]
						},
						"9": {
							"spells": [
								{
									"name": "confusion"
								},
								{
									"name": "dispel magic",
									"amount": "at will"
								},
								{
									"name": "fear",
									"amount": "at will"
								},
								{
									"name": "mask of terror",
									"amount": "at will"
								},
								{
									"name": "phantasmal calamity"
								},
								{
									"name": "suggestion",
									"amount": "at will"
								},
								{
									"name": "warp mind"
								},
								{
									"name": "weird"
								}
							]
						},
						"constant": {
							"9": {
								"spells": [
									{
										"name": "mind blank"
									},
									{
										"name": "true seeing"
									}
								]
							}
						}
					}
				}
			],
			"abilities": {
				"top": [
					{
						"entries": [
							"A sahkil's level is considered 2 lower for the purpose of being conjured by the {@ritual planar binding} ritual (and potentially other rituals, at the GM's discretion), but it is always free to attack or leave instead of negotiate unless the primary caster's check is a critical success."
						],
						"name": "Easy to Call"
					}
				],
				"mid": [
					{
						"entries": [
							"The kimenhul regains 30 Hit Points at the start of its turn as long as any {@condition frightened} creature is within 100 feet of it."
						],
						"name": "Feed on Fear"
					},
					{
						"activity": {
							"number": 1,
							"unit": "reaction"
						},
						"entries": [
							"If the triggering creature is subject to an effect with the {@trait fear} trait, the kimenhul can make two claw {@action Strike||Strikes} against the creature instead of one {@action Strike}."
						],
						"name": "Attack of Opportunity",
						"generic": {
							"tag": "ability"
						}
					}
				],
				"bot": [
					{
						"activity": {
							"number": 2,
							"unit": "action"
						},
						"traits": [
							"divine",
							"emotion",
							"enchantment",
							"fear",
							"incapacitation",
							"mental"
						],
						"entries": [
							"The kimenhul contorts its faces and presents itself to its enemies in a terrifying and traumatic display that causes lingering fear. Each creature within 100 feet that can observe the kimenhul must make a {@dc 42} Will save. They are then temporarily immune for 10 minutes.",
							{
								"type": "successDegree",
								"entries": {
									"Critical Success": "The target is unaffected.",
									"Success": "The target becomes {@condition frightened 3}.",
									"Failure": "The target becomes {@condition frightened 3} and is {@condition fleeing} as long as it's {@condition frightened}. Even after recovering from the initial experience, the trauma is lodged in the target's mind for 1 year. Once per day, the kimenhul can communicate telepathically with the target for 1 minute as long as both creatures are on the same plane. Any time a creature under the effect of Eternal Fear is in a stressful situation (such as combat or intense social pressure), they must succeed at a DC {@flatDC 11} flat check or become {@condition frightened 2}. While Eternal Fear lasts, the target always becomes {@condition fleeing} as long as it's {@condition frightened}, regardless of the source of the fear. The target can attempt a new saving throw each week to remove these effects, but they can otherwise be removed only by powerful magic such as wish.",
									"Critical Failure": "As failure, but the effects are permanent and the target doesn't get to attempt a weekly save to end the effect."
								}
							}
						],
						"name": "Eternal Fear"
					},
					{
						"activity": {
							"number": 2,
							"unit": "action"
						},
						"entries": [
							"The kimenhul makes one jaws {@action Strike} and two claw {@action Strike||Strikes} against a single target, in any order. The target becomes {@condition frightened} with a condition value equal to the number of {@action Strike||Strikes} that hit it, to a maximum of {@condition frightened 3} if all three {@action Strike||Strikes} hit."
						],
						"name": "Frightening Flurry"
					},
					{
						"activity": {
							"number": 1,
							"unit": "action"
						},
						"traits": [
							"claw"
						],
						"entries": [
							"(page 306)"
						],
						"name": "Rend",
						"generic": {
							"tag": "ability"
						}
					},
					{
						"activity": {
							"number": 1,
							"unit": "action"
						},
						"entries": [
							"The sahkil moves from the Material Plane to the Ethereal Plane or vice-versa, with the effects of {@spell ethereal jaunt} except that the effect has an unlimited duration and can be Dismissed. A summoned sahkil can't use Skip Between."
						],
						"name": "Skip Between",
						"traits": [
							"conjuration",
							"divine",
							"teleportation"
						]
					},
					{
						"entries": [
							"When using Skip Between, the kimenhul can bring along any creatures it has {@condition grabbed}."
						],
						"name": "Snatch Between"
					},
					{
						"entries": [
							"Any creature affected by any of a kimenhul's mental spells or abilities becomes {@condition stupefied 3} for the duration of that effect and for {@dice 1d4} rounds thereafter."
						],
						"name": "Unsettled Mind"
					}
				]
			},
			"hasImages": true,
			"defenses": {
				"ac": {
					"std": 45,
					"abilities": "{@ability all-around vision}"
				},
				"savingThrows": {
					"fort": {
						"std": 33
					},
					"ref": {
						"std": 32
					},
					"will": {
						"std": 35
					}
				},
				"hp": [
					{
						"hp": 425
					}
				],
				"immunities": [
					"death effects",
					"fear"
				],
				"weaknesses": [
					{
						"amount": 20,
						"name": "good"
					}
				]
			}
		},
		{
			"name": "Kirin",
			"source": "B3",
			"page": 148,
			"level": 7,
			"traits": [
				"rare",
				"lg",
				"large",
				"air",
				"beast",
				"fire"
			],
			"perception": {
				"std": 17
			},
			"senses": [
				{
					"name": "darkvision"
				},
				{
					"type": "imprecise",
					"name": "scent",
					"range": 60
				}
			],
			"languages": {
				"languages": [
					"auran",
					"celestial",
					"common",
					"draconic"
				],
				"abilities": [
					"telepathy 100 feet"
				]
			},
			"skills": {
				"acrobatics": {
					"std": 17
				},
				"diplomacy": {
					"std": 19
				},
				"nature": {
					"std": 15
				},
				"religion": {
					"std": 15
				},
				"stealth": {
					"std": 17
				}
			},
			"abilityMods": {
				"str": 5,
				"dex": 6,
				"con": 2,
				"int": 2,
				"wis": 4,
				"cha": 6
			},
			"speed": {
				"walk": 40
			},
			"attacks": [
				{
					"range": "Melee",
					"name": "hoof",
					"attack": 18,
					"traits": [
						"magical"
					],
					"damage": "{@damage 2d10+8} bludgeoning",
					"types": [
						"bludgeoning"
					]
				},
				{
					"range": "Melee",
					"name": "horn",
					"attack": 18,
					"traits": [
						"agile",
						"magical"
					],
					"damage": "{@damage 2d8+8} piercing",
					"types": [
						"piercing"
					]
				}
			],
			"spellcasting": [
				{
					"type": "Innate",
					"tradition": "divine",
					"DC": 25,
					"entry": {
						"0": {
							"level": 4,
							"spells": [
								{
									"name": "light"
								}
							]
						},
						"1": {
							"spells": [
								{
									"name": "detect alignment",
									"amount": "at will"
								}
							]
						},
						"3": {
							"spells": [
								{
									"name": "calm emotions",
									"amount": "at will"
								},
								{
									"name": "heal",
									"amount": 2
								},
								{
									"name": "gust of wind",
									"amount": 3
								}
							]
						},
						"constant": {
							"4": {
								"spells": [
									{
										"name": "air walk",
										"notes": [
											"self only"
										]
									}
								]
							}
						}
					}
				}
			],
			"abilities": {
				"mid": [
					{
						"traits": [
							"abjuration",
							"aura",
							"divine",
							"emotion",
							"mental"
						],
						"entries": [
							"60 feet.",
							"Creatures within a kirin's peaceful aura attempting to use a {@condition hostile} action must first attempt a {@dc 22} Will save; on a failure, the {@condition hostile} action is disrupted.",
							"If a creature in the aura successfully uses a {@condition hostile} action, it's temporarily immune to peaceful aura for 24 hours, and while it's temporarily immune, other creatures in the kirin's peaceful aura can perform {@condition hostile} actions toward it without needing to attempt a Will save.",
							"A kirin can select creatures within their aura that can use {@condition hostile} actions without needing to attempt a Will save."
						],
						"name": "Peaceful Aura"
					},
					{
						"activity": {
							"number": 1,
							"unit": "reaction"
						},
						"trigger": "The kirin is targeted with a ranged {@action Strike}",
						"entries": [
							"The kirin intensifies the wind around themself, gaining a +4 circumstance bonus to AC against the triggering attack."
						],
						"name": "Deflecting Gale"
					}
				],
				"bot": [
					{
						"activity": {
							"number": 2,
							"unit": "action"
						},
						"traits": [
							"divine",
							"evocation",
							"fire"
						],
						"entries": [
							"The kirin breathes fire in a 30-foot cone, dealing {@damage 8d6} fire damage ({@dc 25} basic Reflex save). The kirin can't use Breath Weapon again for {@dice 1d4} rounds."
						],
						"name": "Breath Weapon"
					},
					{
						"activity": {
							"number": 2,
							"unit": "action"
						},
						"entries": [
							"The kirin rushes forward, rears up on their hind legs, and descends upon their target with their horn. The kirin {@action Stride||Strides} and makes a horn {@action Strike}. If this {@action Strike} hits, it deals an additional {@dice 1d8} damage, and the target is knocked {@condition prone}."
						],
						"name": "Rearing Thrust"
					}
				]
			},
			"hasImages": true,
			"defenses": {
				"ac": {
					"std": 25
				},
				"savingThrows": {
					"fort": {
						"std": 13
					},
					"ref": {
						"std": 17
					},
					"will": {
						"std": 15
					}
				},
				"hp": [
					{
						"hp": 115
					}
				],
				"immunities": [
					"fire"
				]
			}
		},
		{
			"name": "Kishi",
			"source": "B3",
			"page": 149,
			"otherSources": {
				"Originally": [
					"AoA2|88"
				]
			},
			"level": 8,
			"traits": [
				"ne",
				"medium",
				"fey"
			],
			"perception": {
				"std": 14
			},
			"senses": [
				{
					"name": "low-light vision"
				}
			],
			"languages": {
				"languages": [
					"common",
					"sylvan"
				]
			},
			"skills": {
				"athletics": {
					"std": 18
				},
				"deception": {
					"std": 20
				},
				"diplomacy": {
					"std": 19
				},
				"society": {
					"std": 15
				},
				"stealth": {
					"std": 18
				}
			},
			"abilityMods": {
				"str": 6,
				"dex": 4,
				"con": 1,
				"int": 1,
				"wis": 2,
				"cha": 5
			},
			"speed": {
				"walk": 25
			},
			"attacks": [
				{
					"range": "Melee",
					"name": "jaws",
					"attack": 20,
					"effects": [
						"{@ability Grab}"
					],
					"damage": "{@damage 2d10+9} piercing plus {@ability Grab}",
					"types": [
						"piercing"
					]
				},
				{
					"range": "Melee",
					"name": "claw",
					"attack": 20,
					"traits": [
						"agile"
					],
					"damage": "{@damage 2d8+9} slashing",
					"types": [
						"slashing"
					]
				}
			],
			"spellcasting": [
				{
					"type": "Innate",
					"tradition": "arcane",
					"DC": 27,
					"entry": {
						"1": {
							"spells": [
								{
									"name": "charm",
									"amount": "at will"
								}
							]
						}
					}
				}
			],
			"abilities": {
				"bot": [
					{
						"activity": {
							"number": 1,
							"unit": "action"
						},
						"entries": [
							"{@damage 1d10+9} piercing, {@dc 26} ({@condition grabbed} by jaws only)"
						],
						"name": "Constrict",
						"generic": {
							"tag": "ability"
						}
					},
					{
						"activity": {
							"number": 1,
							"unit": "free"
						},
						"entries": [
							"The kishi switches between showing their attractive human face and their snarling hyena face. A kishi can use their innate spell and their {@skill Deception} and {@skill Diplomacy} skills only when their human face is showing, and they can use their jaws {@action Strike} only when their hyena face is showing."
						],
						"name": "Head Spin"
					},
					{
						"activity": {
							"number": 2,
							"unit": "action"
						},
						"entries": [
							"The kishi {@action Stride||Strides} twice. If they end their movement within melee reach of at least one enemy, they can make a melee {@action Strike} against that enemy."
						],
						"name": "Sudden Charge"
					},
					{
						"entries": [
							"A creature {@condition grabbed} in the kishi's jaws can barely speak; a creature must succeed at a DC {@flatDC 8} flat check to provide verbal components for spells, doing so in a choked whisper."
						],
						"name": "Vicelike Jaws"
					}
				]
			},
			"hasImages": true,
			"defenses": {
				"ac": {
					"std": 25
				},
				"savingThrows": {
					"fort": {
						"std": 13
					},
					"ref": {
						"std": 18
					},
					"will": {
						"std": 17
					}
				},
				"hp": [
					{
						"hp": 138
					}
				],
				"weaknesses": [
					{
						"amount": 10,
						"name": "cold iron"
					}
				],
				"resistances": [
					{
						"amount": 10,
						"name": "piercing"
					}
				]
			}
		},
		{
			"name": "Kitsune Trickster",
			"source": "B3",
			"page": 150,
			"level": 2,
			"traits": [
				"cn",
				"medium",
				"humanoid",
				"kitsune"
			],
			"perception": {
				"std": 10
			},
			"languages": {
				"languages": [
					"common",
					"sylvan"
				]
			},
			"skills": {
				"acrobatics": {
					"std": 8
				},
				"deception": {
					"std": 10
				},
				"diplomacy": {
					"std": 8
				},
				"nature": {
					"std": 6
				},
				"thievery": {
					"std": 8
				}
			},
			"abilityMods": {
				"str": 0,
				"dex": 4,
				"con": 0,
				"int": 0,
				"wis": 2,
				"cha": 4
			},
			"items": [
				"dagger",
				"flute"
			],
			"speed": {
				"walk": 25
			},
			"attacks": [
				{
					"range": "Melee",
					"name": "jaws",
					"attack": 10,
					"traits": [
						"finesse"
					],
					"damage": "{@damage 1d6+2} slashing",
					"types": [
						"slashing"
					]
				},
				{
					"range": "Melee",
					"name": "dagger",
					"attack": 10,
					"traits": [
						"agile",
						"finesse",
						"versatile <S>"
					],
					"damage": "{@damage 1d4+2} piercing",
					"types": [
						"piercing"
					]
				},
				{
					"range": "Ranged",
					"name": "dagger",
					"attack": 10,
					"traits": [
						"agile",
						"thrown <10 feet>",
						"versatile <S>"
					],
					"damage": "{@damage 1d4+2} piercing",
					"types": [
						"piercing"
					]
				},
				{
					"range": "Ranged",
					"name": "foxfire",
					"attack": 12,
					"traits": [
						"range <20 feet>"
					],
					"damage": "{@damage 1d4+2} fire",
					"types": [
						"fire"
					]
				}
			],
			"spellcasting": [
				{
					"type": "Spontaneous",
					"tradition": "divine",
					"DC": 18,
					"attack": 10,
					"entry": {
						"0": {
							"level": 1,
							"spells": [
								{
									"name": "dancing lights"
								},
								{
									"name": "detect magic"
								},
								{
									"name": "ghost sound"
								},
								{
									"name": "prestidigitation"
								},
								{
									"name": "produce flame"
								},
								{
									"name": "sigil"
								},
								{
									"name": "tanglefoot"
								}
							]
						},
						"1": {
							"slots": 3,
							"spells": [
								{
									"name": "charm"
								},
								{
									"name": "fleet step"
								},
								{
									"name": "magic fang"
								}
							]
						}
					}
				}
			],
			"abilities": {
				"bot": [
					{
						"activity": {
							"number": 1,
							"unit": "action"
						},
						"traits": [
							"concentrate",
							"divine",
							"polymorph",
							"transmutation"
						],
						"entries": [
							"The kitsune trickster transforms into the tailless form of a specific Medium human. The tailless form can't be altered and resembles the kitsune's fox-like humanoid form. While the kitsune trickster's alternate form is a Medium human, some kitsune have tailless forms of other humanoids, or a fox alternate form."
						],
						"name": "Change Shape",
						"generic": {
							"tag": "ability"
						}
					}
				]
			},
			"hasImages": true,
			"defenses": {
				"ac": {
					"std": 18
				},
				"savingThrows": {
					"fort": {
						"std": 6
					},
					"ref": {
						"std": 10
					},
					"will": {
						"std": 8
					}
				},
				"hp": [
					{
						"hp": 24
					}
				]
			}
		},
		{
			"name": "Kodama",
			"source": "B3",
			"page": 143,
			"level": 5,
			"traits": [
				"ng",
				"small",
				"kami",
				"spirit"
			],
			"perception": {
				"std": 16
			},
			"senses": [
				{
					"name": "darkvision"
				}
			],
			"languages": {
				"languages": [
					"common"
				],
				"abilities": [
					"speak with plants",
					"{@ability telepathy} 50 feet"
				]
			},
			"skills": {
				"acrobatics": {
					"std": 11
				},
				"athletics": {
					"std": 11
				},
				"nature": {
					"std": 14
				},
				"stealth": {
					"std": 13
				},
				"survival": {
					"std": 14
				}
			},
			"abilityMods": {
				"str": 2,
				"dex": 4,
				"con": 5,
				"int": 0,
				"wis": 5,
				"cha": 4
			},
			"items": [
				"spiritual rope"
			],
			"speed": {
				"walk": 25
			},
			"attacks": [
				{
					"range": "Melee",
					"name": "fist",
					"attack": 13,
					"traits": [
						"agile",
						"finesse"
					],
					"damage": "{@damage 2d6+4} bludgeoning",
					"types": [
						"bludgeoning"
					]
				}
			],
			"spellcasting": [
				{
					"type": "Innate",
					"tradition": "divine",
					"DC": 23,
					"entry": {
						"0": {
							"level": 3,
							"spells": [
								{
									"name": "ghost sound"
								}
							]
						},
						"2": {
							"spells": [
								{
									"name": "tree shape"
								}
							]
						},
						"5": {
							"spells": [
								{
									"name": "tree stride"
								}
							]
						},
						"constant": {
							"4": {
								"spells": [
									{
										"name": "speak with plants"
									}
								]
							}
						}
					}
				}
			],
			"abilities": {
				"top": [
					{
						"entries": [
							"Every kami is bound to a ward: a specific animal, plant, object, or location. A kami can merge with or emerge from their ward as a single action, which has the {@trait concentrate} trait. While merged, the kami can observe their surroundings with their usual senses as well as the senses of their ward, but can't move, communicate with, or control their ward. Additionally, a kami merged with their ward recovers Hit Points each minute as if they spent an entire day resting.",
							"A kodama's ward is a specific tree."
						],
						"name": "Ward",
						"traits": [
							"abjuration",
							"divine"
						]
					}
				],
				"mid": [
					{
						"traits": [
							"aura",
							"divine",
							"enchantment",
							"visual"
						],
						"entries": [
							"30 feet. When a creature ends its turn in the aura, it must attempt a {@dc 23} Will save.",
							"The kodama can activate or deactivate this aura by using a single action, which has the {@trait concentrate} trait.",
							{
								"type": "successDegree",
								"entries": {
									"Success": "The creature is unaffected.",
									"Failure": "The creature is {@condition fascinated}. This condition ends if the creature ends its turn outside the aura.",
									"Critical Failure": "As failure, plus the creature is {@condition slowed 1} as long as it remains {@condition fascinated}."
								}
							}
						],
						"name": "Distracting Gaze"
					}
				],
				"bot": [
					{
						"traits": [
							"abjuration",
							"divine"
						],
						"entries": [
							"The kodama spends 1 minute to fashion an enchanted straw rope out of nearby materials. The rope can be wrapped around other kami creatures to protect them from fell forces. A kami who wears a spiritual rope gains resistance 5 to evil damage (though this is usually relevant only if the kami is good-aligned), a +1 status bonus to AC against evil creatures, and a +1 status bonus to saving throws against effects from evil creatures.",
							"A kodama always wears a spiritual rope, and they can have one other spiritual rope in existence at a time. Creating a new rope beyond these two releases the magic of one other rope of the kodama's choosing. A spiritual rope around a creature other than a kodama loses its magic after 24 hours or if it's taken outside of the kodama's forest."
						],
						"name": "Spiritual Rope"
					}
				]
			},
			"defenses": {
				"ac": {
					"std": 21,
					"abilities": "22 against evil creatures"
				},
				"savingThrows": {
					"fort": {
						"std": 12
					},
					"ref": {
						"std": 11
					},
					"will": {
						"std": 14
					}
				},
				"hp": [
					{
						"hp": 95
					}
				],
				"weaknesses": [
					{
						"amount": 5,
						"name": "cold iron"
					}
				],
				"resistances": [
					{
						"amount": 5,
						"name": "evil"
					}
				]
			},
			"hasImages": true
		},
		{
			"name": "Kokogiak",
			"source": "B3",
			"page": 151,
			"level": 12,
			"traits": [
				"ne",
				"huge",
				"beast"
			],
			"perception": {
				"std": 25
			},
			"senses": [
				{
					"name": "darkvision"
				},
				{
					"type": "imprecise",
					"name": "scent",
					"range": 60
				}
			],
			"languages": {
				"languages": [
					"aquan",
					"common"
				]
			},
			"skills": {
				"athletics": {
					"std": 27
				},
				"deception": {
					"std": 23
				},
				"stealth": {
					"std": 21,
					"in snow": 25
				},
				"survival": {
					"std": 21
				}
			},
			"abilityMods": {
				"str": 7,
				"dex": 5,
				"con": 7,
				"int": 1,
				"wis": 5,
				"cha": 5
			},
			"speed": {
				"abilities": [
					"trackless step"
				],
				"walk": 40,
				"swim": 20
			},
			"attacks": [
				{
					"range": "Melee",
					"name": "jaws",
					"attack": 26,
					"traits": [
						"reach <20 feet>"
					],
					"damage": "{@damage 3d10+10} piercing",
					"types": [
						"piercing"
					]
				},
				{
					"range": "Melee",
					"name": "claw",
					"attack": 26,
					"traits": [
						"reach <15 feet>"
					],
					"damage": "{@damage 3d6+10} slashing",
					"types": [
						"slashing"
					]
				}
			],
			"abilities": {
				"top": [
					{
						"entries": [
							"Kokogiaks can mimic the sounds of a person in distress by attempting a {@skill Deception} check to {@action Lie}. The kokogiak has a +4 circumstance bonus to this check."
						],
						"name": "Voice Imitation"
					}
				],
				"mid": [
					{
						"activity": {
							"number": 1,
							"unit": "reaction"
						},
						"name": "Attack of Opportunity",
						"generic": {
							"tag": "ability"
						}
					}
				],
				"bot": [
					{
						"activity": {
							"number": 3,
							"unit": "action"
						},
						"entries": [
							"The kokogiak {@action Stride||Strides} up to its Speed. It can make up to four claw {@action Strike||Strikes} at any point during this movement, each against a different target. These attacks count toward the kokogiak's multiple attack penalty, but the multiple attack penalty doesn't increase until after the kokogiak makes all of its attacks."
						],
						"name": "Mauling Rush"
					},
					{
						"entries": [
							"The kokogiak's {@action Strike||Strikes} deal an additional {@damage 2d6} precision damage to {@condition flat-footed} creatures."
						],
						"name": "Sneak Attack",
						"generic": {
							"tag": "ability"
						}
					},
					{
						"activity": {
							"number": 2,
							"unit": "action"
						},
						"traits": [
							"auditory",
							"illusion",
							"mental",
							"primal"
						],
						"entries": [
							"Using their voice imitation abilities, a kokogiak emits the horrific wails of its former victims.",
							"Each creature within 120 feet takes {@damage 4d6} mental damage and must attempt a {@dc 32} Will save. A creature {@condition frightened} by this ability is {@condition flat-footed} to the kokogiak.",
							{
								"type": "successDegree",
								"entries": {
									"Critical Success": "The creature is unaffected and is temporarily immune for 1 minute.",
									"Success": "The creature takes half damage and becomes {@condition frightened 1}.",
									"Failure": "The creature takes full damage and becomes {@condition frightened 2}.",
									"Critical Failure": "The creature takes double damage, becomes {@condition frightened 3}, and is {@condition fleeing} until the end of its next turn."
								}
							}
						],
						"name": "Tormented Snarl"
					},
					{
						"entries": [
							"The kokogiak always gains the benefits of {@action Cover Tracks} in natural surroundings, even while moving at full speed."
						],
						"name": "Trackless Step"
					}
				]
			},
			"hasImages": true,
			"defenses": {
				"ac": {
					"std": 33
				},
				"savingThrows": {
					"fort": {
						"std": 25
					},
					"ref": {
						"std": 19
					},
					"will": {
						"std": 21
					}
				},
				"hp": [
					{
						"hp": 215
					}
				],
				"resistances": [
					{
						"amount": 15,
						"name": "cold"
					}
				]
			}
		},
		{
			"name": "Kongamato",
			"source": "B3",
			"page": 152,
			"level": 11,
			"traits": [
				"uncommon",
				"n",
				"large",
				"dragon"
			],
			"perception": {
				"std": 19
			},
			"senses": [
				{
					"name": "darkvision"
				}
			],
			"languages": {
				"languages": [
					"draconic"
				]
			},
			"skills": {
				"acrobatics": {
					"std": 22
				},
				"athletics": {
					"std": 24
				},
				"intimidation": {
					"std": 20
				},
				"stealth": {
					"std": 20
				},
				"survival": {
					"std": 19
				}
			},
			"abilityMods": {
				"str": 7,
				"dex": 3,
				"con": 5,
				"int": -1,
				"wis": 2,
				"cha": 3
			},
			"speed": {
				"walk": 30,
				"fly": 130,
				"swim": 30
			},
			"attacks": [
				{
					"range": "Melee",
					"name": "beak",
					"attack": 24,
					"traits": [
						"magical",
						"reach <15 feet>"
					],
					"effects": [
						"boat breaker",
						"{@ability Grab}"
					],
					"damage": "{@damage 2d12+13} piercing plus boat breaker and {@ability Grab}",
					"types": [
						"piercing"
					]
				},
				{
					"range": "Melee",
					"name": "claw",
					"attack": 24,
					"traits": [
						"agile",
						"reach <10 feet>"
					],
					"damage": "{@damage 2d8+13} slashing",
					"types": [
						"slashing"
					]
				},
				{
					"range": "Melee",
					"name": "wing",
					"attack": 22,
					"traits": [
						"agile",
						"reach <15 feet>"
					],
					"damage": "{@damage 2d10+11} bludgeoning",
					"types": [
						"bludgeoning"
					]
				},
				{
					"range": "Melee",
					"name": "tail",
					"attack": 22,
					"traits": [
						"agile",
						"reach <20 feet>"
					],
					"damage": "{@damage 2d8+11} bludgeoning",
					"types": [
						"bludgeoning"
					]
				}
			],
			"abilities": {
				"mid": [
					{
						"activity": {
							"number": 1,
							"unit": "reaction"
						},
						"entries": [
							"Tail only."
						],
						"name": "Attack of Opportunity",
						"generic": {
							"tag": "ability"
						}
					}
				],
				"bot": [
					{
						"entries": [
							"A kongamato's beak is supernaturally hard. Their beak {@action Strike||Strikes} ignore half the Hardness of any object they hit."
						],
						"name": "Boat Breaker"
					},
					{
						"activity": {
							"number": 2,
							"unit": "action"
						},
						"entries": [
							"The kongamato Flies up to their fly Speed and makes two wing {@action Strike||Strikes} at any point during that movement. Each {@action Strike} must target a different creature."
						],
						"name": "Flying Strafe"
					},
					{
						"activity": {
							"number": 2,
							"unit": "action"
						},
						"entries": [
							"The kongamato Flies while emitting a terrifying screech.",
							"Each creature the kongamato flies over must succeed at a {@dc 30} Will save or become {@condition frightened 1} ({@condition frightened 2} on a critical failure)",
							"After attempting their saves, the creatures are temporarily immune for 1 hour. At the end of their movement, the kongamato can make a beak {@action Strike}."
						],
						"name": "Wailing Dive"
					}
				]
			},
			"hasImages": true,
			"defenses": {
				"ac": {
					"std": 30
				},
				"savingThrows": {
					"fort": {
						"std": 22
					},
					"ref": {
						"std": 20
					},
					"will": {
						"std": 19
					}
				},
				"hp": [
					{
						"hp": 190
					}
				],
				"immunities": [
					"paralyzed",
					"sleep"
				]
			}
		},
		{
			"name": "Kovintus Geomancer",
			"source": "B3",
			"page": 153,
			"level": 3,
			"traits": [
				"n",
				"medium",
				"humanoid",
				"kovintus"
			],
			"perception": {
				"std": 11
			},
			"senses": [
				{
					"name": "low-light vision"
				}
			],
			"languages": {
				"languages": [
					"common",
					"kovintal",
					"sylvan"
				]
			},
			"skills": {
				"athletics": {
					"std": 8
				},
				"nature": {
					"std": 11
				},
				"survival": {
					"std": 9
				}
			},
			"abilityMods": {
				"str": 3,
				"dex": 3,
				"con": 1,
				"int": 0,
				"wis": 4,
				"cha": -1
			},
			"items": [
				"mace",
				"sling (10 bullets)"
			],
			"speed": {
				"walk": 25
			},
			"attacks": [
				{
					"range": "Melee",
					"name": "mace",
					"attack": 12,
					"traits": [
						"shove"
					],
					"damage": "{@damage 1d6+6} bludgeoning",
					"types": [
						"bludgeoning"
					]
				},
				{
					"range": "Ranged",
					"name": "sling",
					"attack": 12,
					"traits": [
						"propulsive",
						"range increment <50 feet>",
						"reload <1>"
					],
					"damage": "{@damage 1d6+4} bludgeoning",
					"types": [
						"bludgeoning"
					]
				}
			],
			"spellcasting": [
				{
					"type": "Innate",
					"tradition": "primal",
					"DC": 21,
					"entry": {
						"2": {
							"spells": [
								{
									"name": "entangle"
								},
								{
									"name": "gust of wind"
								},
								{
									"name": "obscuring mist"
								},
								{
									"name": "pummeling rubble",
									"source": "APG"
								}
							]
						},
						"3": {
							"spells": [
								{
									"name": "see nature's chosen"
								}
							]
						},
						"constant": {
							"3": {
								"spells": [
									{
										"name": "endure elements"
									},
									{
										"name": "pass without trace"
									},
									{
										"name": "water breathing"
									}
								]
							}
						}
					}
				}
			],
			"abilities": {
				"mid": [
					{
						"traits": [
							"primal",
							"transmutation"
						],
						"entries": [
							"When slain, a kovintus immediately and permanently transforms into a part of the natural environment: a stone outcropping in a rocky area, a rivulet near a body of water, a young tree in a forest, or a low-lying cloud atop a high mountain. This ability has the trait appropriate to the environment (such as air, earth, plant, or water). This piece of the environment looks ordinary to most, but other kovintus can easily identify this as their kin. A kovintus slain far from any appropriate terrain transforms into a feature matching the terrain where they were born."
						],
						"name": "Nature's Rebirth"
					}
				],
				"bot": [
					{
						"entries": [
							"Once per day, the kovintus can cast a 3rd-level primal innate spell. They can do so only if a spell with a corresponding trait was cast within 10 feet of the kovintus since the start of their last turn (including if the kovintus {@action Cast a Spell||Cast the Spell}). The traits and the spells they grant are as follows: {@spell wall of wind} for {@trait air}, {@spell meld into stone} for {@trait earth}, {@spell wall of thorns} for {@trait plant}, and {@spell crashing wave|apg} for {@trait water}."
						],
						"name": "Nature's Chosen"
					}
				]
			},
			"hasImages": true,
			"defenses": {
				"ac": {
					"std": 18
				},
				"savingThrows": {
					"fort": {
						"std": 8
					},
					"ref": {
						"std": 8
					},
					"will": {
						"std": 11
					}
				},
				"hp": [
					{
						"hp": 40
					}
				],
				"resistances": [
					{
						"amount": 5,
						"name": "air"
					},
					{
						"amount": 5,
						"name": "earth"
					},
					{
						"amount": 5,
						"name": "plant"
					},
					{
						"amount": 5,
						"name": "water"
					}
				]
			}
		},
		{
			"name": "Krampus",
			"source": "B3",
			"page": 154,
			"level": 21,
			"traits": [
				"unique",
				"ne",
				"large",
				"humanoid"
			],
			"perception": {
				"std": 38
			},
			"senses": [
				{
					"name": "blizzard sight"
				},
				{
					"type": "imprecise",
					"name": "scent",
					"range": 60
				},
				{
					"name": "see invisibility"
				}
			],
			"languages": {
				"languages": [
					"common"
				],
				"abilities": [
					"{@spell tongues}"
				]
			},
			"skills": {
				"acrobatics": {
					"std": 36
				},
				"athletics": {
					"std": 39
				},
				"intimidation": {
					"std": 42
				},
				"society": {
					"std": 35
				},
				"stealth": {
					"std": 39
				},
				"survival": {
					"std": 38
				},
				"festival lore": {
					"std": 35
				}
			},
			"abilityMods": {
				"str": 10,
				"dex": 7,
				"con": 10,
				"int": 6,
				"wis": 6,
				"cha": 10
			},
			"items": [
				"+3 greater striking cold iron spiked chain"
			],
			"speed": {
				"abilities": [
					"air walk",
					"snowstep"
				],
				"walk": 60
			},
			"attacks": [
				{
					"range": "Melee",
					"name": "spiked chain",
					"attack": 42,
					"traits": [
						"disarm",
						"evil",
						"finesse",
						"magical",
						"reach <60 feet>",
						"trip"
					],
					"effects": [
						"Improved {@ability Grab}"
					],
					"damage": "{@damage 3d8+18} slashing plus Improved {@ability Grab}",
					"types": [
						"slashing"
					]
				},
				{
					"range": "Melee",
					"name": "claw",
					"attack": 41,
					"traits": [
						"agile",
						"magical",
						"reach <10 feet>"
					],
					"damage": "{@damage 4d6+25} slashing plus",
					"types": [
						"slashing"
					]
				},
				{
					"range": "Melee",
					"name": "horn",
					"attack": 41,
					"traits": [
						"magical"
					],
					"damage": "{@damage 4d10+25} piercing",
					"types": [
						"piercing"
					]
				}
			],
			"spellcasting": [
				{
					"type": "Innate",
					"tradition": "primal",
					"DC": 42,
					"attack": 34,
					"entry": {
						"0": {
							"level": 10,
							"spells": [
								{
									"name": "dancing lights"
								},
								{
									"name": "ray of frost"
								},
								{
									"name": "sigil"
								},
								{
									"name": "tanglefoot"
								}
							]
						},
						"9": {
							"spells": [
								{
									"name": "baleful polymorph",
									"amount": 2
								},
								{
									"name": "cone of cold",
									"amount": 2
								},
								{
									"name": "wall of ice"
								}
							]
						},
						"constant": {
							"9": {
								"spells": [
									{
										"name": "air walk"
									},
									{
										"name": "see invisibility"
									},
									{
										"name": "tongues"
									}
								]
							}
						}
					}
				}
			],
			"abilities": {
				"top": [
					{
						"entries": [
							"Krampus ignores circumstance penalties to visual {@skill Perception} checks due to ice or snow, as well as concealment due to ice or snow."
						],
						"name": "Blizzard Sight"
					}
				],
				"mid": [
					{
						"traits": [
							"aura",
							"emotion",
							"fear",
							"mental"
						],
						"entries": [
							"120 feet, {@dc 42} (page 305)"
						],
						"name": "Frightful Presence",
						"generic": {
							"tag": "ability"
						}
					},
					{
						"entries": [
							"Though Krampus still needs to eat, drink, and sleep, he doesn't age and can't die of old age. If Krampus is killed, a new Krampus forms elsewhere in the world after a year's time. The new Krampus retains the memories of the previous iteration and likely holds a grudge against whoever killed him the year before. If a method to disrupt this cycle exists, it has yet to be discovered by mortals."
						],
						"name": "Limited Immortality"
					}
				],
				"bot": [
					{
						"activity": {
							"number": 1,
							"unit": "action"
						},
						"name": "Improved Grab",
						"generic": {
							"tag": "ability"
						}
					},
					{
						"activity": {
							"number": 1,
							"unit": "action"
						},
						"traits": [
							"attack"
						],
						"requirements": "Krampus has a Medium or smaller creature {@condition grabbed}",
						"entries": [
							"Krampus attempts to stuff the {@condition grabbed} creature into his basket, attempting an {@skill Athletics} check against the target's Reflex DC. If he succeeds, the creature is shoved into Krampus's basket and Krampus's spiked chain or claw is freed for future {@action Strike||Strikes}.",
							"The captured creature is {@condition grabbed}, {@condition slowed 1}, and subjected to Krampus's regression ability (see below) at the start of each round it is captured. If the victim {@action Escape||Escapes} ({@dc 48}), it climbs out of the basket. A captured creature can attack the interior of the basket, but only with unarmed attacks or weapons of light Bulk or less, against an AC of 40. If the captured creature deals 40 slashing or piercing damage, the basket is {@condition broken} and all the creatures inside spill out. A creature that gets free by either Escaping or by someone breaking the basket is deposited in a square of their choosing adjacent to Krampus.",
							"The basket is an extradimensional space, so the weight of the creatures within doesn't count against Krampus's Bulk limit. Up to four Small creatures or two Medium creatures can fit in the basket at one time. Krampus can {@action Repair} the basket as a 2-action activity that doesn't require tools. If the basket is lost or destroyed, Krampus can create a new one with 1 hour of work. The basket functions as a normal sack if used by anyone other than Krampus."
						],
						"name": "Capture"
					},
					{
						"activity": {
							"number": 1,
							"unit": "action"
						},
						"traits": [
							"concentrate"
						],
						"entries": [
							"Krampus designates a single target he can see as \"naughty.\" He gains a +2 circumstance bonus to {@skill Perception} checks when he Seeks the naughty target and a +2 circumstance bonus to {@skill Survival} checks to {@action Track} the naughty target. On melee attacks against the naughty target, Krampus's spiked chain gains the {@trait agile} trait. In addition, when Krampus Grabs the naughty target, he can attempt to Capture them as a free action. Krampus can have only one naughty target at a time."
						],
						"name": "Punish the Naughty"
					},
					{
						"traits": [
							"curse",
							"polymorph",
							"primal",
							"transmutation"
						],
						"entries": [
							"A creature that starts their turn Captured in Krampus's basket must attempt a {@dc 44} Fortitude save or be regressed back to their childhood. The target shrinks one size. In addition, all of the target's proficiencies of expert and better are reduced to trained, which might restrict the use of certain feats.",
							"The effect persists for 24 hours, after which the target regains their normal size and their proficiencies return to normal. A creature currently under the effects of regression can't be further affected by this ability.",
							"Snowstep Krampus ignores {@quickref difficult terrain||3|terrain} and {@quickref greater difficult terrain||3|terrain} caused by snow and ice, and he leaves no tracks when moving through areas of snow or ice."
						],
						"name": "Regression"
					}
				]
			},
			"hasImages": true,
			"defenses": {
				"ac": {
					"std": 46
				},
				"savingThrows": {
					"fort": {
						"std": 39
					},
					"ref": {
						"std": 34
					},
					"will": {
						"std": 35
					}
				},
				"hp": [
					{
						"hp": 380
					}
				],
				"immunities": [
					"cold",
					"death effects"
				],
				"weaknesses": [
					{
						"amount": 15,
						"name": "good"
					}
				],
				"resistances": [
					{
						"amount": 20,
						"name": "physical"
					}
				]
			}
		},
		{
			"name": "Kuchisake-onna",
			"source": "B3",
			"page": 156,
			"level": 14,
			"traits": [
				"rare",
				"le",
				"medium",
				"aberration"
			],
			"perception": {
				"std": 28
			},
			"senses": [
				{
					"name": "darkvision"
				}
			],
			"languages": {
				"languages": [
					"common"
				]
			},
			"skills": {
				"acrobatics": {
					"std": 28
				},
				"athletics": {
					"std": 22
				},
				"intimidation": {
					"std": 27
				},
				"stealth": {
					"std": 26
				}
			},
			"abilityMods": {
				"str": 4,
				"dex": 8,
				"con": 4,
				"int": 5,
				"wis": 6,
				"cha": 5
			},
			"items": [
				"silver scissors (2)"
			],
			"speed": {
				"walk": 30
			},
			"attacks": [
				{
					"range": "Melee",
					"name": "silver scissors",
					"attack": 30,
					"traits": [
						"agile",
						"backstabber",
						"fatal <d12>",
						"finesse"
					],
					"damage": "{@damage 3d6+12} slashing",
					"types": [
						"slashing"
					]
				}
			],
			"abilities": {
				"mid": [
					{
						"entries": [
							"When numerous small items are scattered before the kuchisake-onna, they compulsively begins to count them. The kuchisakeonna becomes {@condition flat-footed} to all creatures for {@dice 1d4} rounds."
						],
						"name": "Compulsive Counting"
					}
				],
				"bot": [
					{
						"activity": {
							"number": 1,
							"unit": "action"
						},
						"entries": [
							"silver scissors"
						],
						"name": "Rend",
						"generic": {
							"tag": "ability"
						}
					},
					{
						"activity": {
							"number": 1,
							"unit": "action"
						},
						"entries": [
							"The kuchisake-onna asks a single adjacent target, \"Am I pretty?\" The target must attempt a {@dc 35} Will save. If it fails, it is {@condition immobilized} for 1 round, and if it critically fails, it is {@condition paralyzed} for 1 round, though still able to respond to the question; this is a {@trait mental} effect. If the target responds \"No,\" the kuchisake-onna makes two silver scissors {@action Strike||Strikes} against the target. If the target responds \"Yes,\" the kuchisake-onna makes no {@action Strike||Strikes} this turn and must use Even Now? as their next action (waiting until the first action of their next turn, if necessary). If the target otherwise responds in a confusing or noncommittal manner, the kuchisake-onna becomes {@condition flat-footed} to all creatures for 1 round but can otherwise act normally."
						],
						"name": "Am I Pretty?"
					},
					{
						"activity": {
							"number": 1,
							"unit": "action"
						},
						"requirements": "An adjacent creature previously targeted by Am I Pretty? answered \"Yes\"",
						"entries": [
							"The kuchisake-onna takes off their mask, revealing their slit face and asking, \"Even now?\" The target must attempt a {@dc 35} Will save. If it fails, it is {@condition immobilized} for 1 round, and if it critically fails, it is {@condition paralyzed} for 1 round, though still able to respond to the question; this is a {@trait mental} effect. Whether the target responds \"Yes\" or \"No,\" the kuchisake-onna makes two silver scissors {@action Strike||Strikes} against the target."
						],
						"name": "Even Now?"
					},
					{
						"entries": [
							"The kuchisake-onna's silver scissors {@action Strike||Strikes} are manifestations of the toxic malice that created them and vanish when the kuchisake-onna is destroyed. When the kuchisake-onna has less than half their maximum Hit Points remaining, this concentrated enmity begins to leak out and make their attacks more vicious. Their silver scissors {@action Strike||Strikes} deal {@damage 6d6} {@condition persistent damage||persistent bleed damage}."
						],
						"name": "Lingering Enmity"
					}
				]
			},
			"hasImages": true,
			"defenses": {
				"ac": {
					"std": 36
				},
				"savingThrows": {
					"fort": {
						"std": 22
					},
					"ref": {
						"std": 28
					},
					"will": {
						"std": 24
					}
				},
				"hp": [
					{
						"hp": 252
					}
				],
				"weaknesses": [
					{
						"amount": 10,
						"name": "mental"
					}
				],
				"resistances": [
					{
						"amount": 15,
						"name": "slashing"
					}
				]
			}
		},
		{
			"name": "Kurobozu",
			"source": "B3",
			"page": 157,
			"level": 6,
			"traits": [
				"uncommon",
				"le",
				"medium",
				"undead"
			],
			"perception": {
				"std": 14
			},
			"senses": [
				{
					"name": "darkvision"
				}
			],
			"languages": {
				"languages": [
					"common"
				]
			},
			"skills": {
				"acrobatics": {
					"std": 14
				},
				"athletics": {
					"std": 15
				},
				"stealth": {
					"std": 14
				},
				"monastic lore": {
					"std": 11
				}
			},
			"abilityMods": {
				"str": 5,
				"dex": 4,
				"con": 2,
				"int": 1,
				"wis": 4,
				"cha": 2
			},
			"speed": {
				"walk": 35
			},
			"attacks": [
				{
					"range": "Melee",
					"name": "fist",
					"attack": 17,
					"traits": [
						"agile",
						"magical"
					],
					"effects": [
						"sagebane"
					],
					"damage": "{@damage 1d6+8} bludgeoning plus {@damage 1d4} negative and sagebane",
					"types": [
						"bludgeoning",
						"negative"
					]
				}
			],
			"abilities": {
				"bot": [
					{
						"type": "affliction",
						"name": "Black Apoxia",
						"traits": [
							"disease"
						],
						"note": "The target can't recover from the {@condition fatigued} condition caused by black apoxia until the disease is cured",
						"DC": 24,
						"savingThrow": "Fortitude",
						"stages": [
							{
								"stage": 1,
								"entry": "carrier with no ill effect",
								"duration": "1 day"
							},
							{
								"stage": 2,
								"entry": "{@condition drained 1} and {@condition fatigued}",
								"duration": "1 day"
							},
							{
								"stage": 3,
								"entry": "{@condition drained 2} and {@condition fatigued} ",
								"duration": "1 day"
							}
						]
					},
					{
						"entries": [
							"When the kurobozu scores a critical hit with an unarmed attack, the target must succeed at a {@dc 22} Fortitude save or be {@condition slowed 1} until the end of its next turn."
						],
						"name": "Brawling Critical"
					},
					{
						"traits": [
							"necromancy",
							"occult"
						],
						"entries": [
							"When the kurobozu damages a living creature with an unarmed {@action Strike}, the target must succeed at a {@dc 24} Fortitude save or become {@condition stupefied 1} for 1 minute. Further damage dealt by the kurobozu resets the duration to 1 minute and increases the {@condition stupefied} value by 1 on a failed save, to a maximum of {@condition stupefied 4}."
						],
						"name": "Sagebane"
					},
					{
						"activity": {
							"number": 2,
							"unit": "action"
						},
						"traits": [
							"incapacitation",
							"necromancy",
							"occult"
						],
						"requirements": "The kurobozu is adjacent to a living creature that is {@condition paralyzed}, {@condition slowed}, {@condition stunned}, or {@condition unconscious}",
						"entries": [
							"The kurobozu leans over and sucks the breath from the target, who must attempt a {@dc 22} Fortitude save. Regardless of the result, the creature is exposed to black apoxia and its breath reeks of carrion for 1 minute.",
							{
								"type": "successDegree",
								"entries": {
									"Critical Success": "The creature is unaffected.",
									"Success": "The creature can't speak for 1 minute.",
									"Failure": "The creature becomes {@condition sickened 2} and can't speak for 1 minute.",
									"Critical Failure": "As failure, plus the creature falls {@condition unconscious} and begins suffocating."
								}
							}
						],
						"name": "Steal Breath"
					},
					{
						"activity": {
							"number": 1,
							"unit": "action"
						},
						"frequency": {
							"unit": "round",
							"number": 1
						},
						"entries": [
							"The kurobozu makes two unarmed {@action Strike||Strikes}. If both hit the same creature, combine their damage for the purpose of resistances and weaknesses, and the target must succeed at a {@dc 22} Fortitude save or be {@condition stunned 1} (or {@condition stunned 3} on a critical failure); this save has the {@trait incapacitation} trait."
						],
						"name": "Stunning Flurry"
					}
				]
			},
			"hasImages": true,
			"defenses": {
				"ac": {
					"std": 24
				},
				"savingThrows": {
					"fort": {
						"std": 12
					},
					"ref": {
						"std": 16
					},
					"will": {
						"std": 14
					}
				},
				"hp": [
					{
						"hp": 90
					}
				]
			}
		},
		{
			"name": "Kushtaka",
			"source": "B3",
			"page": 158,
			"level": 4,
			"traits": [
				"ne",
				"small",
				"amphibious",
				"beast"
			],
			"perception": {
				"std": 12
			},
			"senses": [
				{
					"name": "darkvision"
				},
				{
					"type": "imprecise",
					"name": "scent",
					"range": 30
				}
			],
			"languages": {
				"languages": [
					"common",
					"sylvan"
				]
			},
			"skills": {
				"acrobatics": {
					"std": 11
				},
				"athletics": {
					"std": 9
				},
				"deception": {
					"std": 11
				},
				"stealth": {
					"std": 11,
					"in oceans and forests": 13
				}
			},
			"abilityMods": {
				"str": 3,
				"dex": 5,
				"con": 2,
				"int": 0,
				"wis": 4,
				"cha": 3
			},
			"speed": {
				"walk": 25,
				"swim": 40
			},
			"attacks": [
				{
					"range": "Melee",
					"name": "jaws",
					"attack": 14,
					"traits": [
						"finesse"
					],
					"effects": [
						"{@ability Grab}"
					],
					"damage": "{@damage 2d8+5} piercing plus {@ability Grab}",
					"types": [
						"piercing"
					]
				},
				{
					"range": "Melee",
					"name": "claw",
					"attack": 14,
					"traits": [
						"agile",
						"finesse"
					],
					"damage": "{@damage 2d6+5} slashing",
					"types": [
						"slashing"
					]
				}
			],
			"spellcasting": [
				{
					"type": "Innate",
					"tradition": "occult",
					"DC": 21,
					"attack": 13,
					"entry": {
						"0": {
							"level": 2,
							"spells": [
								{
									"name": "ghost sound"
								},
								{
									"name": "mage hand"
								},
								{
									"name": "telekinetic projectile"
								}
							]
						},
						"2": {
							"spells": [
								{
									"name": "charm",
									"amount": 2
								},
								{
									"name": "invisibility",
									"amount": 2
								},
								{
									"name": "sleep"
								}
							]
						},
						"constant": {
							"2": {
								"spells": [
									{
										"name": "undetectable alignment"
									}
								]
							}
						}
					}
				}
			],
			"abilities": {
				"top": [
					{
						"entries": [
							"Dogs and other canines are natural enemies of kushtaka.",
							"Canine animals, including creatures transformed into a canine using animal form or a similar effect, ignore the kushtaka's resistance to physical attacks.",
							"In addition, a canine with imprecise scent can use it as a precise sense when detecting a kushtaka."
						],
						"name": "Canine Vulnerability"
					},
					{
						"entries": [
							"Kushtaka exist completely separated from their mortal souls, making them immune to the effects of haunts and most effects from incorporeal spirits and undead, but also unaware of their presence; incorporeal undead are both {@condition invisible} and inaudible to them. Incorporeal spirits and undead can affect a kushtaka only with effects that manifest in the physical world. For instance, a ghost mage casting a fireball or a poltergeist throwing objects could harm the kushtaka, but a ghost commoner's Frightful Moan and ghostly hand {@action Strike} would not."
						],
						"name": "Null Spirit"
					}
				],
				"mid": [
					{
						"activity": {
							"number": 1,
							"unit": "reaction"
						},
						"trigger": "A creature fails a check to {@action Strike} or {@action Demoralize} the kushtaka",
						"requirements": "The kushtaka has a {@spell charm} spell available",
						"entries": [
							"The kushtaka casts charm on the target."
						],
						"name": "Persuasive Rebuttal"
					}
				],
				"bot": [
					{
						"activity": {
							"number": 1,
							"unit": "action"
						},
						"traits": [
							"concentrate",
							"polymorph",
							"primal",
							"transmutation"
						],
						"entries": [
							"The kushtaka takes on the specific appearance of a unique Small or Medium humanoid (page 304). Every time the kushtaka uses this ability, it takes on the same chosen form, though it can use non-magical disguises to further alter its appearance. This doesn't change the kushtaka's Speed or its attack and damage bonuses with its {@action Strike||Strikes}, though it does change the damage to an appropriate type, typically bludgeoning."
						],
						"name": "Change Shape",
						"generic": {
							"tag": "ability"
						}
					}
				]
			},
			"hasImages": true,
			"defenses": {
				"ac": {
					"std": 21
				},
				"savingThrows": {
					"fort": {
						"std": 8
					},
					"ref": {
						"std": 13
					},
					"will": {
						"std": 12
					}
				},
				"hp": [
					{
						"hp": 40
					}
				],
				"resistances": [
					{
						"amount": 5,
						"name": "physical"
					}
				]
			}
		},
		{
			"name": "Lampad",
			"source": "B3",
			"page": 188,
			"level": 5,
			"traits": [
				"cn",
				"medium",
				"earth",
				"fey",
				"nymph"
			],
			"perception": {
				"std": 12
			},
			"senses": [
				{
					"name": "darkvision"
				}
			],
			"languages": {
				"languages": [
					"aklo",
					"common",
					"sylvan",
					"undercommon"
				]
			},
			"skills": {
				"acrobatics": {
					"std": 12
				},
				"athletics": {
					"std": 9
				},
				"diplomacy": {
					"std": 14
				},
				"nature": {
					"std": 10
				},
				"occultism": {
					"std": 11
				},
				"performance": {
					"std": 14
				},
				"society": {
					"std": 9
				},
				"stealth": {
					"std": 12
				}
			},
			"abilityMods": {
				"str": 0,
				"dex": 5,
				"con": 4,
				"int": 2,
				"wis": 3,
				"cha": 5
			},
			"speed": {
				"walk": 25,
				"climb": 25
			},
			"attacks": [
				{
					"range": "Melee",
					"name": "earthen fist",
					"attack": 14,
					"traits": [
						"agile",
						"finesse"
					],
					"damage": "{@damage 2d10+2} bludgeoning",
					"types": [
						"bludgeoning"
					]
				},
				{
					"range": "Ranged",
					"name": "light wisp",
					"attack": 14,
					"traits": [
						"magical",
						"range increment <30 feet>"
					],
					"damage": "{@damage 1d8+2} mental plus {@damage 1d6} fire and {@damage 1d6} positive",
					"types": [
						"fire",
						"mental",
						"positive"
					]
				}
			],
			"spellcasting": [
				{
					"type": "Innate",
					"tradition": "primal",
					"DC": 22,
					"entry": {
						"0": {
							"level": 4,
							"spells": [
								{
									"name": "dancing lights"
								}
							]
						},
						"2": {
							"spells": [
								{
									"name": "faerie fire"
								},
								{
									"name": "heal"
								}
							]
						},
						"3": {
							"spells": [
								{
									"name": "meld into stone",
									"amount": "at will"
								},
								{
									"name": "pummeling rubble",
									"source": "APG"
								}
							]
						},
						"4": {
							"spells": [
								{
									"name": "shape stone"
								}
							]
						}
					}
				}
			],
			"abilities": {
				"mid": [
					{
						"entries": [
							"A lampad is mystically bonded to a single cavern or other self-contained underground area and must remain within 300 feet of it. If they move beyond that range, they become {@condition sickened 1} and are unable to recover. They must attempt a {@dc 19} Fortitude save every hour or increase the {@condition sickened} value by 1 (to a maximum of {@condition sickened 4}). After 24 hours, they become {@condition drained 1}, with this value increasing by 1 every additional 24 hours. A lampad can perform a 24-hour ritual to bond to a new cavern."
						],
						"name": "Cavern Dependent"
					}
				],
				"bot": [
					{
						"activity": {
							"number": 1,
							"unit": "action"
						},
						"traits": [
							"auditory",
							"emotion",
							"enchantment",
							"mental",
							"primal"
						],
						"frequency": {
							"unit": "round",
							"number": 1
						},
						"entries": [
							"The lampad begins a heart-wrenching fit of weeping, inspiring sympathetic sobbing in nearby creatures. Each non-lampad creature within 30 feet who hears the lampad's weeping must succeed at a {@dc 20} Will save or be unable to use reactions for 1 round and {@condition slowed 1} on its next turn as it sobs uncontrollably."
						],
						"name": "Weep"
					}
				]
			},
			"hasImages": true,
			"defenses": {
				"ac": {
					"std": 22
				},
				"savingThrows": {
					"fort": {
						"std": 11
					},
					"ref": {
						"std": 14
					},
					"will": {
						"std": 12
					}
				},
				"hp": [
					{
						"hp": 85
					}
				],
				"weaknesses": [
					{
						"amount": 5,
						"name": "cold iron"
					}
				]
			}
		},
		{
			"name": "Lampad Queen",
			"source": "B3",
			"page": 189,
			"level": 15,
			"traits": [
				"uncommon",
				"cn",
				"medium",
				"earth",
				"fey",
				"nymph"
			],
			"perception": {
				"std": 27
			},
			"senses": [
				{
					"name": "darkvision"
				}
			],
			"languages": {
				"languages": [
					"aklo",
					"common",
					"sylvan",
					"terran",
					"undercommon"
				],
				"abilities": [
					"stone tell"
				]
			},
			"skills": {
				"acrobatics": {
					"std": 27
				},
				"athletics": {
					"std": 28
				},
				"deception": {
					"std": 31
				},
				"diplomacy": {
					"std": 33
				},
				"intimidation": {
					"std": 33
				},
				"nature": {
					"std": 27
				},
				"occultism": {
					"std": 27
				},
				"performance": {
					"std": 29
				},
				"society": {
					"std": 25
				},
				"stealth": {
					"std": 27
				}
			},
			"abilityMods": {
				"str": 3,
				"dex": 8,
				"con": 7,
				"int": 4,
				"wis": 4,
				"cha": 8
			},
			"speed": {
				"walk": 30,
				"climb": 30
			},
			"attacks": [
				{
					"range": "Melee",
					"name": "earthen fist",
					"attack": 29,
					"traits": [
						"agile",
						"finesse"
					],
					"damage": "{@damage 3d10+9} bludgeoning plus {@damage 1d6} mental",
					"types": [
						"bludgeoning",
						"mental"
					]
				},
				{
					"range": "Ranged",
					"name": "light wisp",
					"attack": 29,
					"traits": [
						"magical",
						"range increment <60 feet>"
					],
					"damage": "{@damage 2d8+9} mental plus {@damage 2d6} fire and {@damage 2d6} positive",
					"types": [
						"fire",
						"mental",
						"positive"
					]
				}
			],
			"spellcasting": [
				{
					"type": "Prepared",
					"tradition": "primal",
					"DC": 38,
					"entry": {
						"0": {
							"level": 8,
							"spells": [
								{
									"name": "detect magic"
								},
								{
									"name": "electric arc"
								},
								{
									"name": "guidance"
								},
								{
									"name": "prestidigitation"
								},
								{
									"name": "stabilize"
								}
							]
						},
						"1": {
							"spells": [
								{
									"name": "ant haul"
								},
								{
									"name": "fleet step"
								},
								{
									"name": "gust of wind"
								}
							]
						},
						"2": {
							"spells": [
								{
									"name": "animal messenger"
								},
								{
									"name": "enlarge"
								},
								{
									"name": "faerie fire"
								}
							]
						},
						"3": {
							"spells": [
								{
									"name": "earthbind",
									"amount": 2
								},
								{
									"name": "haste"
								}
							]
						},
						"4": {
							"spells": [
								{
									"name": "fly"
								},
								{
									"name": "freedom of movement"
								},
								{
									"name": "resist energy"
								}
							]
						},
						"5": {
							"spells": [
								{
									"name": "death ward"
								},
								{
									"name": "passwall"
								},
								{
									"name": "wall of stone"
								}
							]
						},
						"6": {
							"spells": [
								{
									"name": "flesh to stone"
								},
								{
									"name": "slow"
								},
								{
									"name": "stoneskin"
								}
							]
						},
						"7": {
							"spells": [
								{
									"name": "energy aegis"
								},
								{
									"name": "regenerate"
								},
								{
									"name": "volcanic eruption"
								}
							]
						},
						"8": {
							"spells": [
								{
									"name": "earthquake"
								},
								{
									"name": "summon plant or fungus"
								}
							]
						}
					}
				},
				{
					"type": "Innate",
					"tradition": "primal",
					"DC": 38,
					"entry": {
						"0": {
							"level": 8,
							"spells": [
								{
									"name": "dancing lights"
								}
							]
						},
						"2": {
							"spells": [
								{
									"name": "faerie fire"
								}
							]
						},
						"3": {
							"spells": [
								{
									"name": "meld into stone",
									"amount": "at will"
								}
							]
						},
						"4": {
							"spells": [
								{
									"name": "shape stone"
								}
							]
						},
						"7": {
							"spells": [
								{
									"name": "heal"
								}
							]
						},
						"8": {
							"spells": [
								{
									"name": "pummeling rubble"
								}
							]
						},
						"constant": {
							"6": {
								"spells": [
									{
										"name": "stone tell"
									}
								]
							}
						}
					}
				}
			],
			"abilities": {
				"top": [
					{
						"entries": [
							"The lampad queen can use {@skill Diplomacy} to {@action Make an Impression} on and make very simple Requests of subterranean animals, plants, and fungi, as well as stones."
						],
						"name": "Cavern Empathy"
					},
					{
						"entries": [
							"A lampad queen is intrinsically tied to a specific underground region, usually a cave system. As long as the queen is healthy, the environment is exceptionally resilient, allowing the lampad queen to automatically attempt to counteract spells and rituals that would harm the environment, such as blight, with a +30 counteract modifier and a counteract level of 8. When the lampad queen becomes physically or psychologically unhealthy, however, their warded region eventually becomes twisted or unhealthy as well. In that case, restoring the lampad queen swiftly heals the entire region."
						],
						"generic": {
							"tag": "ability"
						},
						"name": "Tied to the Land"
					}
				],
				"mid": [
					{
						"traits": [
							"aura",
							"emotion",
							"enchantment",
							"incapacitation",
							"mental",
							"primal",
							"visual"
						],
						"entries": [
							"30 feet. Creatures that start their turn in the aura must succeed at a {@dc 33} Will save or be {@condition confused} by the lampad queen's unearthly beauty for 1 minute. While {@condition confused} by this effect, the creature's {@condition confused} actions never include harming the lampad queen."
						],
						"generic": {
							"tag": "ability"
						},
						"name": "Nymph's Beauty"
					}
				],
				"bot": [
					{
						"activity": {
							"number": 1,
							"unit": "action"
						},
						"traits": [
							"polymorph",
							"primal",
							"transmutation"
						],
						"entries": [
							"Lampad queens can transform between their original form, which looks much like a typical nymph of their kind, and any Small or Medium humanoid form, typically choosing a version of their natural form that more closely resembles a humanoid."
						],
						"name": "Change Shape",
						"generic": {
							"tag": "ability",
							"add_hash": "Nymph Queen"
						}
					},
					{
						"activity": {
							"number": 1,
							"unit": "action"
						},
						"traits": [
							"emotion",
							"enchantment",
							"incapacitation",
							"mental",
							"primal",
							"visual"
						],
						"entries": [
							"The lampad queen focuses their beauty upon a target within their aura. The creature must attempt a Will save. On a failure, it is affected as if by the queen's beauty aura; if it was already affected by the aura, the conflicting emotions from the lampad queen's beauty intensify, causing the target to no longer get a flat check to end the confusion when it takes damage. The lampad queen can use a single action, which has the {@trait concentrate} trait, to focus the emotions of a {@condition confused} creature toward a particular emotion, causing it to spend its next turn sobbing uncontrollably, fawning over the lampad queen, or otherwise performing no actions beyond experiencing its emotions. Regardless of the save, the target is temporarily immune to Focus Beauty until the start of the lampad queen's next turn."
						],
						"generic": {
							"tag": "ability"
						},
						"name": "Focus Beauty"
					},
					{
						"activity": {
							"number": 3,
							"unit": "action"
						},
						"traits": [
							"emotion",
							"enchantment",
							"mental",
							"primal"
						],
						"entries": [
							"A lampad queen can inspire a single intelligent creature by giving that creature a token of their favor, typically a lock of their hair. As long as the creature carries the token and remains in good standing with the lampad queen, the creature gains a +1 status bonus to all {@skill Crafting} checks, {@skill Performance} checks, and Will saves.",
							"If a lampad queen grants their Inspiration to a bard and they are that bard's muse, the bard gains an additional benefit depending on their muse theme: for lore muse, the bard also gains a +1 status bonus to all {@skill Lore} checks; for maestro muse, the status bonus to {@skill Performance} checks increases to +2 for the purpose of determining the effects of compositions; for polymath muse, the bard gains a +4 status bonus to untrained skill checks; and for all other muses, the Will save bonus increases to +2 against fey."
						],
						"generic": {
							"tag": "ability"
						},
						"name": "Inspiration"
					},
					{
						"activity": {
							"number": 1,
							"unit": "action"
						},
						"traits": [
							"auditory",
							"emotion",
							"enchantment",
							"mental",
							"primal"
						],
						"frequency": {
							"unit": "round",
							"number": 1
						},
						"entries": [
							"The lampad queen begins a heart-wrenching fit of weeping, inspiring sympathetic sobbing in nearby creatures. Each non-lampad creature within 120 feet who hears the lampad's weeping must succeed at a {@dc 36} Will save with the effects of crushing despair."
						],
						"name": "Despairing Weep"
					}
				]
			},
			"hasImages": true,
			"defenses": {
				"ac": {
					"std": 39
				},
				"savingThrows": {
					"fort": {
						"std": 26
					},
					"ref": {
						"std": 29
					},
					"will": {
						"std": 25
					}
				},
				"hp": [
					{
						"hp": 234
					}
				],
				"weaknesses": [
					{
						"amount": 10,
						"name": "cold iron"
					}
				]
			}
		},
		{
			"name": "Ledalusca",
			"source": "B3",
			"page": 159,
			"level": 2,
			"traits": [
				"n",
				"medium",
				"cold",
				"elemental",
				"water"
			],
			"perception": {
				"std": 8
			},
			"senses": [
				{
					"name": "darkvision"
				}
			],
			"languages": {
				"languages": [
					"aquan"
				]
			},
			"skills": {
				"acrobatics": {
					"std": 7
				},
				"athletics": {
					"std": 8
				},
				"deception": {
					"std": 5
				},
				"stealth": {
					"std": 9
				},
				"thievery": {
					"std": 7
				}
			},
			"abilityMods": {
				"str": 4,
				"dex": 3,
				"con": 2,
				"int": 0,
				"wis": 2,
				"cha": 1
			},
			"speed": {
				"walk": 25,
				"swim": 30
			},
			"attacks": [
				{
					"range": "Melee",
					"name": "wave",
					"attack": 10,
					"damage": "{@damage 1d6+4} bludgeoning plus Push 5 feet",
					"types": [
						"bludgeoning"
					]
				},
				{
					"range": "Ranged",
					"name": "ice shard",
					"attack": 9,
					"traits": [
						"deadly <d6>",
						"thrown <20 feet>"
					],
					"damage": "{@damage 1d6+4} piercing plus {@damage 1d4} cold",
					"types": [
						"cold",
						"piercing"
					]
				},
				{
					"range": "Melee",
					"name": "ice shell",
					"attack": 10,
					"damage": "{@dice 1d6+4} physical plus {@damage 1d4} cold",
					"types": [
						"cold",
						"physical"
					]
				}
			],
			"abilities": {
				"top": [
					{
						"traits": [
							"illusion",
							"primal"
						],
						"entries": [
							"A ledalusca can recall and replay any reflection ever cast on its surface, although it must still {@action Seek} to consciously notice fine or significant details."
						],
						"name": "Recall Reflection"
					}
				],
				"mid": [
					{
						"activity": {
							"number": 1,
							"unit": "reaction"
						},
						"trigger": "The ledalusca takes physical damage from an attack",
						"requirements": "The ledalusca's shell is frozen (see Freeze Shell)",
						"entries": [
							"The ledalusca angles their shell to absorb the blow, gaining resistance 5 to the triggering damage. If they takes bludgeoning or fire damage after applying this resistance, their frozen shell shatters until they freezes a new one."
						],
						"name": "Shell Block"
					}
				],
				"bot": [
					{
						"activity": {
							"number": 1,
							"unit": "action"
						},
						"traits": [
							"cold",
							"manipulate"
						],
						"entries": [
							"The ledalusca freezes their surface into a translucent, faintly colored ice sculpture matching the mirror image of a Medium creature or object they have seen before. While in this form, instead of a wave, they have the following {@action Strike}: Melee {@as 1} ice shell +10, Damage {@dice 1d6+4} physical plus {@damage 1d4} cold The physical damage is a type that matches the new shape of the ledalusca's frozen shell. The ledalusca can revert to their liquid form by taking this action again."
						],
						"name": "Freeze Shell"
					},
					{
						"activity": {
							"number": 1,
							"unit": "action"
						},
						"traits": [
							"concentrate"
						],
						"entries": [
							"Until the next time they act, the ledalusca appears to be either an ice sculpture (if under the effects of Freeze Shell) or a pool of still water (if not). They have an automatic result of 28 on {@skill Deception} checks and DCs to pass as what they appear to be."
						],
						"name": "Hold Still"
					}
				]
			},
			"hasImages": true,
			"defenses": {
				"ac": {
					"std": 17
				},
				"savingThrows": {
					"fort": {
						"std": 8
					},
					"ref": {
						"std": 9
					},
					"will": {
						"std": 6
					}
				},
				"hp": [
					{
						"hp": 40
					}
				],
				"immunities": [
					"cold",
					"poison",
					"paralyzed",
					"sleep"
				],
				"weaknesses": [
					{
						"amount": 5,
						"name": "fire"
					}
				]
			}
		},
		{
			"name": "Leng Ghoul",
			"source": "B3",
			"page": 107,
			"level": 10,
			"traits": [
				"uncommon",
				"ce",
				"medium",
				"dream",
				"ghoul",
				"undead"
			],
			"perception": {
				"std": 19
			},
			"senses": [
				{
					"name": "darkvision"
				}
			],
			"languages": {
				"languages": [
					"aklo",
					"common",
					"necril"
				]
			},
			"skills": {
				"acrobatics": {
					"std": 21
				},
				"arcana": {
					"std": 19
				},
				"athletics": {
					"std": 19
				},
				"occultism": {
					"std": 21
				},
				"religion": {
					"std": 19
				},
				"stealth": {
					"std": 21
				}
			},
			"abilityMods": {
				"str": 5,
				"dex": 7,
				"con": 5,
				"int": 3,
				"wis": 5,
				"cha": 6
			},
			"items": [
				"scroll of confusion",
				"scroll of fly"
			],
			"speed": {
				"walk": 25,
				"burrow": 25,
				"climb": 25
			},
			"attacks": [
				{
					"range": "Melee",
					"name": "jaws",
					"attack": 23,
					"traits": [
						"finesse"
					],
					"damage": "{@damage 2d8+8} piercing plus",
					"types": [
						"piercing"
					]
				},
				{
					"range": "Melee",
					"name": "claw",
					"attack": 23,
					"traits": [
						"agile",
						"finesse"
					],
					"effects": [
						"paralysis"
					],
					"damage": "{@damage 2d6+8} slashing plus paralysis",
					"types": [
						"slashing"
					]
				}
			],
			"abilities": {
				"top": [
					{
						"entries": [
							"Leng ghouls can cast arcane, divine, and occult spells from scrolls, with a spell DC of 28 and a spell attack roll of +20."
						],
						"name": "Erudite"
					}
				],
				"bot": [
					{
						"activity": {
							"number": 1,
							"unit": "action"
						},
						"traits": [
							"manipulate"
						],
						"requirements": "The Leng ghoul is adjacent to the corpse of a creature that retains flesh on its bones",
						"entries": [
							"The Leng ghoul devours a chunk of the corpse and regains {@dice 6d6} Hit Points. At the same time, they also absorb some of the memories stored in the flesh from when the corpse was alive, gaining a +1 status bonus to all skill checks for 10 minutes.",
							"The Leng ghoul can immediately attempt an {@skill Occultism} check to learn one non-secret memory the corpse had when it was alive (use the standard DC for the creature's level). The exact memory learned is determined by the GM but is typically something of use to the Leng ghoul. The memory can't be one the creature was trying to keep secret unless the check was a critical success. A Leng ghoul can Absorb Memories from any given corpse only once."
						],
						"name": "Absorb Memories"
					},
					{
						"type": "affliction",
						"name": "Leng Ghoul Fever",
						"traits": [
							"disease"
						],
						"DC": 28,
						"savingThrow": "Fortitude",
						"stages": [
							{
								"stage": 1,
								"entry": "carrier with no ill effect",
								"duration": "1 day"
							},
							{
								"stage": 2,
								"entry": "{@damage 4d8} negative damage and regains half as many Hit Points from all healing",
								"duration": "1 day"
							},
							{
								"stage": 3,
								"entry": "as stage 2",
								"duration": "1 day"
							},
							{
								"stage": 4,
								"entry": "{@damage 4d8} negative damage and gains no benefit from healing",
								"duration": "1 day"
							},
							{
								"stage": 5,
								"entry": "as stage 4 ",
								"duration": "1 day"
							}
						]
					},
					{
						"traits": [
							"incapacitation",
							"occult",
							"necromancy"
						],
						"entries": [
							"Any living creature hit by a Leng ghoul's attack must succeed at a {@dc 28} Fortitude save or become {@condition paralyzed}.",
							"It can attempt a new save at the end of each of its turns, and the DC cumulatively decreases by 1 on each such save."
						],
						"name": "Paralysis"
					},
					{
						"entries": [
							"A Leng ghoul deals an extra {@damage 2d6} precision damage to {@condition flat-footed} creatures."
						],
						"name": "Sneak Attack"
					}
				]
			},
			"hasImages": true,
			"defenses": {
				"ac": {
					"std": 29
				},
				"savingThrows": {
					"fort": {
						"std": 18
					},
					"ref": {
						"std": 21
					},
					"will": {
						"std": 19
					}
				},
				"hp": [
					{
						"hp": 180,
						"abilities": [
							"{@ability negative healing|b2}"
						]
					}
				],
				"immunities": [
					"cold",
					"death"
				]
			}
		},
		{
			"name": "Levaloch",
			"source": "B3",
			"page": 65,
			"level": 7,
			"traits": [
				"le",
				"large",
				"construct",
				"devil",
				"fiend"
			],
			"perception": {
				"std": 16
			},
			"senses": [
				{
					"name": "greater darkvision"
				}
			],
			"languages": {
				"languages": [
					"celestial",
					"infernal"
				],
				"abilities": [
					"{@ability telepathy} 100 feet"
				]
			},
			"skills": {
				"acrobatics": {
					"std": 14
				},
				"athletics": {
					"std": 17
				},
				"intimidation": {
					"std": 14
				},
				"religion": {
					"std": 14
				}
			},
			"abilityMods": {
				"str": 6,
				"dex": 3,
				"con": 4,
				"int": 2,
				"wis": 3,
				"cha": 1
			},
			"speed": {
				"walk": 30,
				"climb": 30
			},
			"attacks": [
				{
					"range": "Melee",
					"name": "trident",
					"attack": 19,
					"traits": [
						"evil",
						"magical"
					],
					"effects": [
						"merciless thrust"
					],
					"damage": "{@damage 2d8+9} piercing plus {@damage 1d6} evil and merciless thrust",
					"types": [
						"evil",
						"piercing"
					]
				},
				{
					"range": "Ranged",
					"name": "trident",
					"attack": 16,
					"traits": [
						"evil",
						"magical",
						"thrown <20 feet>"
					],
					"damage": "{@damage 2d8+9} piercing plus {@damage 1d6} evil",
					"types": [
						"evil",
						"piercing"
					]
				},
				{
					"range": "Ranged",
					"name": "barbed net",
					"attack": 16,
					"traits": [
						"magical",
						"range increment <20 feet>"
					],
					"effects": [
						"barbed net"
					]
				}
			],
			"abilities": {
				"top": [
					{
						"entries": [
							"A levaloch ignores the effects of non-magical {@quickref difficult terrain||3|terrain}. They take no damage from caltrops or from damaging terrain that deals physical, acid, or cold damage. A levaloch can move through liquids up to 5 feet deep at their full Speed."
						],
						"name": "Hellstrider"
					}
				],
				"mid": [
					{
						"entries": [
							"All devils of equal or lower level adjacent to a levaloch gain a +1 circumstance bonus to their AC as the levaloch shields them from harm."
						],
						"name": "Phalanx Fighter"
					},
					{
						"entries": [
							"A levaloch gains a +2 circumstance bonus to their Fortitude DC against being Shoved and to other saving throws to resist being moved against their will."
						],
						"name": "Stable Stance"
					}
				],
				"bot": [
					{
						"entries": [
							"When a levaloch hits a creature with their barbed net, the net wraps around the target, which becomes {@condition clumsy 1} and takes a \u201310-foot circumstance penalty to its Speeds. If the {@action Strike} was a critical success, the target is also {@condition immobilized}.",
							"When a creature {@action Escape||Escapes} ({@dc 22}), or if the {@action Strike} misses, the net crumbles into rust. Each time a creature attempts to {@action Escape}, it takes {@damage 1d6} slashing damage from the net's barbs, regardless of whether the attempt succeeds."
						],
						"name": "Barbed Net"
					},
					{
						"activity": {
							"number": 1,
							"unit": "action"
						},
						"traits": [
							"manipulate"
						],
						"entries": [
							"A levaloch reforges part of their barbed iron substance into a new +1 striking trident or barbed net.",
							"Their previous trident crumbles to rust.",
							"When the levaloch is destroyed, any tridents or barbed nets they created crumble to rust."
						],
						"name": "Forge Weapon"
					},
					{
						"entries": [
							"When a levaloch hits a creature that has the {@condition clumsy}, {@condition enfeebled}, {@condition immobilized}, or {@condition restrained} conditions with a melee trident {@action Strike}, the {@action Strike} deals an additional {@dice 2d6} damage."
						],
						"name": "Merciless Thrust"
					}
				]
			},
			"hasImages": true,
			"defenses": {
				"ac": {
					"std": 25
				},
				"savingThrows": {
					"fort": {
						"std": 17
					},
					"ref": {
						"std": 14
					},
					"will": {
						"std": 12
					}
				},
				"hp": [
					{
						"hp": 105
					}
				],
				"immunities": [
					"fire",
					"poison",
					"death effects",
					"disease",
					"doomed",
					"drained",
					"fatigued",
					"healing",
					"necromancy",
					"nonlethal attacks",
					"paralyzed",
					"sickened",
					"unconscious"
				],
				"weaknesses": [
					{
						"amount": 5,
						"name": "good"
					}
				]
			}
		},
		{
			"name": "Lifeleecher Brawler",
			"source": "B3",
			"page": 176,
			"level": 8,
			"traits": [
				"rare",
				"ce",
				"medium",
				"humanoid",
				"mortic",
				"orc"
			],
			"perception": {
				"std": 15
			},
			"senses": [
				{
					"name": "darkvision"
				}
			],
			"languages": {
				"languages": [
					"common",
					"necril",
					"orc"
				]
			},
			"skills": {
				"athletics": {
					"std": 18
				},
				"intimidation": {
					"std": 16
				},
				"survival": {
					"std": 15
				}
			},
			"abilityMods": {
				"str": 6,
				"dex": 4,
				"con": 6,
				"int": 3,
				"wis": 3,
				"cha": 4
			},
			"speed": {
				"walk": 25
			},
			"attacks": [
				{
					"range": "Melee",
					"name": "tusk",
					"attack": 20,
					"effects": [
						"leech essence"
					],
					"damage": "{@damage 2d6+6} piercing plus leech essence",
					"types": [
						"piercing"
					]
				},
				{
					"range": "Melee",
					"name": "claw",
					"attack": 20,
					"traits": [
						"agile"
					],
					"damage": "{@damage 2d8+6} slashing plus {@damage 1d6} {@condition persistent damage||persistent bleed}",
					"types": [
						"persistent",
						"slashing"
					]
				},
				{
					"range": "Ranged",
					"name": "composite shortbow",
					"attack": 19,
					"traits": [
						"deadly <d10>",
						"magical",
						"propulsive",
						"range increment <30 feet>"
					],
					"damage": "{@damage 2d6+3} piercing",
					"types": [
						"piercing"
					]
				}
			],
			"abilities": {
				"mid": [
					{
						"entries": [
							"An angheuvore in a place of worship dedicated to a non-evil deity or on sacred ground, such as an area blessed by sanctified ground, is {@condition slowed 1}."
						],
						"name": "Consecration Vulnerability"
					},
					{
						"activity": {
							"number": 1,
							"unit": "reaction"
						},
						"entries": [
							"As Ferocity (page 305), but the lifeleecher is also surrounded by visibly flickering fragments of the souls they've consumed, becoming {@condition concealed} until the end of their next turn."
						],
						"name": "Mortic Ferocity"
					},
					{
						"activity": {
							"number": 1,
							"unit": "reaction"
						},
						"traits": [
							"divine",
							"necromancy",
							"negative"
						],
						"trigger": "A creature adjacent to the lifeleecher dies",
						"entries": [
							"The lifeleecher consumes a portion of the creature's soul, regaining {@dice 2d8} Hit Points."
						],
						"name": "Soul Feast"
					}
				],
				"bot": [
					{
						"entries": [
							"As angheuvore flesh-gnawer, except up to 11 rounds."
						],
						"name": "Death Gasp"
					},
					{
						"entries": [
							"The lifeleecher's tusks have the effects of the {@item ghost touch} property rune on attacks against incorporeal undead."
						],
						"name": "Ghost Hunter"
					},
					{
						"traits": [
							"divine",
							"necromancy"
						],
						"entries": [
							"When the lifeleecher damages a living or undead creature with their jaws {@action Strike}, they drain the target's life essence. The lifeleecher gains 5 temporary Hit Points that last for 1 minute, and the target must succeed at a {@dc 24} Fortitude save or become {@condition drained 1} if living, or {@condition stunned 1} if undead. If the target was already {@condition drained} or {@condition stunned}, the value of this condition instead increases by 1, to a maximum of 3."
						],
						"name": "Leech Essence"
					}
				]
			},
			"defenses": {
				"ac": {
					"std": 25
				},
				"savingThrows": {
					"fort": {
						"std": 20
					},
					"ref": {
						"std": 16
					},
					"will": {
						"std": 13
					}
				},
				"hp": [
					{
						"hp": 165,
						"abilities": [
							"{@ability negative healing|b2}"
						]
					}
				]
			},
			"hasImages": true
		},
		{
			"name": "Locathah Hunter",
			"source": "B3",
			"foundIn": [
				"Jalmeray"
			],
			"otherSources": {
				"Expanded": [
					"LOIL|323"
				]
			},
			"page": 164,
			"level": 3,
			"traits": [
				"n",
				"medium",
				"amphibious",
				"humanoid",
				"locathah"
			],
			"perception": {
				"std": 9
			},
			"senses": [
				{
					"name": "low-light vision"
				}
			],
			"languages": {
				"languages": [
					"aquan",
					"common"
				]
			},
			"skills": {
				"athletics": {
					"std": 11
				},
				"diplomacy": {
					"std": 5
				},
				"nature": {
					"std": 7
				},
				"stealth": {
					"std": 8
				},
				"survival": {
					"std": 7
				}
			},
			"abilityMods": {
				"str": 4,
				"dex": 3,
				"con": 0,
				"int": 1,
				"wis": 2,
				"cha": 0
			},
			"items": [
				"crossbow (12 fan bolts)",
				"longspear",
				"scale mail"
			],
			"speed": {
				"abilities": [
					"smooth swimmer"
				],
				"walk": 10,
				"swim": 40
			},
			"attacks": [
				{
					"range": "Melee",
					"name": "longspear",
					"attack": 11,
					"traits": [
						"reach <10 feet>"
					],
					"damage": "{@damage 1d8+4} piercing",
					"types": [
						"piercing"
					]
				},
				{
					"range": "Melee",
					"name": "crossbow",
					"attack": 10,
					"traits": [
						"range increment <120 feet>",
						"reload <1>"
					],
					"effects": [
						"fan bolt"
					],
					"damage": "{@damage 1d8} piercing plus fan bolt",
					"types": [
						"piercing"
					]
				}
			],
			"abilities": {
				"bot": [
					{
						"entries": [
							"After the hunter attempts a {@action Strike} at a Large or larger target (regardless of success or failure), the next {@action Strike} one of the hunter's allies makes against the same target gains a +2 circumstance bonus to the attack roll."
						],
						"name": "Cooperative Hunting"
					},
					{
						"entries": [
							"The hunter prepares their hooked crossbow bolts with carefully woven seaweed. On a successful crossbow {@action Strike}, the bolt embeds and the seaweed fan deploys. The target takes a \u201310-foot status penalty to its swim Speed. A creature can {@action Interact} to attempt a DC {@skill Athletics} check, removing the bolt on a success."
						],
						"name": "Fan Bolt"
					},
					{
						"activity": {
							"number": 1,
							"unit": "action"
						},
						"traits": [
							"concentrate"
						],
						"entries": [
							"The locathah hunter designates a single creature they can see and hear, or one they're {@action Track||Tracking}, as their prey. The hunter gains a +2 circumstance bonus to {@skill Perception} checks to {@action Seek} the prey and to {@skill Survival} checks to {@action Track} the prey. The first time the locathah hits their designated prey in a round, they deal an additional {@damage 1d8} precision damage. These effects last until the hunter uses Hunt Prey again."
						],
						"name": "Hunt Prey"
					},
					{
						"entries": [
							"The hunter's {@action Strike||Strikes} deal an additional {@dice 1d8} damage to creatures within reach of at least two of the hunter's allies."
						],
						"name": "Pack Attack"
					},
					{
						"entries": [
							"The locathah hunter ignores {@quickref difficult terrain||3|terrain} caused by aquatic terrain features."
						],
						"name": "Smooth Swimmer"
					}
				]
			},
			"hasImages": true,
			"defenses": {
				"ac": {
					"std": 20
				},
				"savingThrows": {
					"fort": {
						"std": 7
					},
					"ref": {
						"std": 10
					},
					"will": {
						"std": 9
					}
				},
				"hp": [
					{
						"hp": 38
					}
				]
			}
		},
		{
			"name": "Love Siktempora",
			"source": "B3",
			"page": 234,
			"level": 16,
			"traits": [
				"rare",
				"ng",
				"medium",
				"siktempora",
				"time"
			],
			"perception": {
				"std": 28
			},
			"senses": [
				{
					"name": "darkvision"
				}
			],
			"languages": {
				"languages": [
					"aklo (can't speak any language)"
				],
				"abilities": [
					"telepathy 500 feet (page 308)"
				]
			},
			"skills": {
				"acrobatics": {
					"std": 31
				},
				"diplomacy": {
					"std": 33
				},
				"intimidation": {
					"std": 31
				},
				"occultism": {
					"std": 26
				},
				"performance": {
					"std": 33
				},
				"dimension of time lore": {
					"std": 28
				}
			},
			"abilityMods": {
				"str": 4,
				"dex": 9,
				"con": 5,
				"int": 4,
				"wis": 6,
				"cha": 9
			},
			"speed": {
				"abilities": [
					"air walk"
				],
				"walk": 50
			},
			"attacks": [
				{
					"range": "Ranged",
					"name": "emotional bolt",
					"attack": 31,
					"traits": [
						"agile",
						"range increment <80 feet>"
					],
					"effects": [
						"heartsong"
					],
					"damage": "{@damage 3d10+10} piercing plus {@damage 1d10} mental and heartsong",
					"types": [
						"mental",
						"piercing"
					]
				}
			],
			"spellcasting": [
				{
					"type": "Innate",
					"tradition": "occult",
					"DC": 37,
					"entry": {
						"4": {
							"spells": [
								{
									"name": "dimension door",
									"amount": "at will"
								}
							]
						},
						"8": {
							"spells": [
								{
									"name": "blink"
								}
							]
						},
						"constant": {
							"8": {
								"spells": [
									{
										"name": "air walk"
									}
								]
							}
						}
					}
				},
				{
					"name": "Bard Composition Spells",
					"type": "Focus",
					"fp": 3,
					"DC": 37,
					"entry": {
						"0": {
							"level": 8,
							"spells": [
								{
									"name": "inspire courage"
								},
								{
									"name": "inspire defense"
								}
							]
						},
						"8": {
							"spells": [
								{
									"name": "lingering composition"
								}
							]
						}
					}
				}
			],
			"abilities": {
				"top": [
					{
						"entries": [
							"A love siktempora can provide verbal components and auditory performances for their composition spells even though they can't speak. They do so without needing to make noise, as all creatures within range of their telepathy hear the components in their mind. However, the siktempora can do so only as long as at least one other creature with an Intelligence modifier of +0 or higher is within the range of their telepathy."
						],
						"name": "Telepathic Singer"
					},
					{
						"entries": [
							"A siktempora can always roll Dimension."
						],
						"name": "Temporal Sense"
					}
				],
				"mid": [
					{
						"activity": {
							"number": 1,
							"unit": "reaction"
						},
						"traits": [
							"emotion",
							"enchantment",
							"mental",
							"occult"
						],
						"trigger": "The love siktempora is targeted by an attack",
						"entries": [
							"The siktempora glows with compassion, deflecting the attacker's aggression. The siktempora gains a +2 circumstance bonus to their AC and resistance 15 against the triggering attack, and the attacker must attempt a saving throw against the siktempora's heartsong (see below)."
						],
						"name": "Deflect Aggression"
					},
					{
						"activity": {
							"number": 1,
							"unit": "free"
						},
						"entries": [
							"The misery siktempora {@action Stride||Strides} once and makes a claw {@action Strike}, in either order."
						],
						"name": "Uncanny Pounce",
						"trigger": "The misery siktempora rolls Dimension of {@skill Lore||Time Lore} for initiative"
					}
				],
				"bot": [
					{
						"traits": [
							"emotion",
							"enchantment",
							"mental",
							"occult"
						],
						"entries": [
							"A creature that takes mental damage from the love siktempora's emotional bolt must succeed at a {@dc 37} Will save or become {@condition fascinated} by the siktempora until the end of the target's next turn. {@condition Hostile} actions don't end this {@condition fascinated} condition."
						],
						"name": "Heartsong"
					},
					{
						"entries": [
							"The love siktempora's emotional bolt {@action Strike} doesn't trigger reactions that normally trigger based off making a ranged attack."
						],
						"name": "Love's Impunity"
					},
					{
						"activity": {
							"number": 1,
							"unit": "action"
						},
						"traits": [
							"emotion",
							"enchantment",
							"mental",
							"occult"
						],
						"entries": [
							"The love siktempora casts inspire courage or inspire defense. It increases the area to a 200-foot emanation and increases the status bonuses the cantrip provides to +2."
						],
						"name": "Telepathic Ballad"
					}
				]
			},
			"hasImages": true,
			"defenses": {
				"ac": {
					"std": 38
				},
				"savingThrows": {
					"fort": {
						"std": 25
					},
					"ref": {
						"std": 31
					},
					"will": {
						"std": 28
					}
				},
				"hp": [
					{
						"hp": 210,
						"abilities": [
							"{@ability regeneration} 50 (deactivated by evil",
							"mental",
							"or orichalcum"
						]
					}
				],
				"immunities": [
					"poison",
					"disease",
					"emotion"
				]
			}
		},
		{
			"name": "Lovelorn",
			"source": "B3",
			"page": 165,
			"level": 4,
			"traits": [
				"uncommon",
				"ce",
				"tiny",
				"undead"
			],
			"perception": {
				"std": 10
			},
			"languages": {
				"languages": [
					"common (can't speak any language)"
				]
			},
			"skills": {
				"athletics": {
					"std": 12
				},
				"occultism": {
					"std": 8
				},
				"stealth": {
					"std": 13
				}
			},
			"abilityMods": {
				"str": 4,
				"dex": 5,
				"con": 3,
				"int": -2,
				"wis": 2,
				"cha": 3
			},
			"speed": {
				"walk": 25,
				"climb": 25
			},
			"attacks": [
				{
					"range": "Melee",
					"name": "fangs",
					"attack": 13,
					"traits": [
						"finesse"
					],
					"effects": [
						"cynic's curse"
					],
					"damage": "{@damage 1d6+6} piercing plus {@damage 1d6} {@condition persistent damage||persistent bleed} and cynic's curse",
					"types": [
						"persistent",
						"piercing"
					]
				},
				{
					"range": "Melee",
					"name": "gory tendril",
					"attack": 13,
					"traits": [
						"agile",
						"finesse"
					],
					"damage": "{@damage 1d4+6} bludgeoning plus {@ability Grab}",
					"types": [
						"bludgeoning"
					]
				}
			],
			"spellcasting": [
				{
					"type": "Innate",
					"tradition": "occult",
					"DC": 21,
					"entry": {
						"0": {
							"level": 2,
							"spells": [
								{
									"name": "ghost sound"
								},
								{
									"name": "mage hand"
								}
							]
						},
						"2": {
							"spells": [
								{
									"name": "fear",
									"amount": 3
								},
								{
									"name": "illusory creature",
									"amount": "at will"
								},
								{
									"name": "illusory object",
									"amount": "at will"
								},
								{
									"name": "invisibility"
								}
							]
						}
					}
				}
			],
			"rituals": [
				{
					"DC": 21,
					"rituals": [
						{
							"name": "create undead",
							"notes": [
								"doesn't require secondary casters"
							]
						}
					]
				}
			],
			"abilities": {
				"mid": [
					{
						"traits": [
							"aura",
							"emotion",
							"illusion",
							"mental",
							"occult"
						],
						"entries": [
							"60 feet. A lovelorn's presence instills unease and turns the air cold, dark, and stale. Creatures within the aura take a \u20131 circumstance penalty to saving throws made to resist {@trait emotion} effects. If the lovelorn makes a place home for a week or more, that location can become suffused with this magic even outside the lovelorn's aura, lasting until the lovelorn leaves or is destroyed."
						],
						"name": "Gloom Aura"
					},
					{
						"activity": {
							"number": 1,
							"unit": "reaction"
						},
						"trigger": "A creature ends its movement in a space adjacent to the lovelorn",
						"entries": [
							"The lovelorn {@action Stride||Strides} or Climbs 10 feet away from the triggering creature. This movement does not trigger reactions."
						],
						"name": "Skitter Away"
					}
				],
				"bot": [
					{
						"traits": [
							"curse",
							"emotion",
							"enchantment",
							"mental",
							"occult"
						],
						"entries": [
							"A creature hit by a lovelorn's fangs {@action Strike} must attempt a {@dc 19} Will save as it grows morose and listless. If the creature would be affected by a {@spell calm emotions} spell, that spell attempts to counteract this curse instead of having its normal effect.",
							{
								"type": "successDegree",
								"entries": {
									"Critical Success": "The target is unaffected.",
									"Success": "For 1 minute, the target can't benefit from {@condition helpful} {@trait emotion} effects, but can still be affected by harmful {@trait emotion} effects.",
									"Failure": "As success, plus the target is {@condition fatigued} for the same duration.",
									"Critical Failure": "As failure, but the curse's effects are permanent."
								}
							}
						],
						"name": "Cynic's Curse"
					}
				]
			},
			"hasImages": true,
			"defenses": {
				"ac": {
					"std": 21
				},
				"savingThrows": {
					"fort": {
						"std": 9
					},
					"ref": {
						"std": 13
					},
					"will": {
						"std": 12
					}
				},
				"hp": [
					{
						"hp": 60,
						"abilities": [
							"{@ability negative healing|b2}"
						]
					}
				],
				"immunities": [
					"mental",
					"poison",
					"death effects",
					"disease",
					"paralyzed",
					"unconscious"
				]
			}
		},
		{
			"name": "Maftet Guardian",
			"source": "B3",
			"page": 166,
			"foundIn": [
				"Alkenstar",
				"Mana Wastes"
			],
			"otherSources": {
				"Expanded": [
					"LOIL|323"
				]
			},
			"level": 6,
			"traits": [
				"n",
				"medium",
				"humanoid"
			],
			"perception": {
				"std": 14
			},
			"senses": [
				{
					"name": "darkvision"
				}
			],
			"languages": {
				"languages": [
					"common",
					"sphinx"
				]
			},
			"skills": {
				"acrobatics": {
					"std": 13
				},
				"arcana": {
					"std": 13
				},
				"athletics": {
					"std": 15
				},
				"stealth": {
					"std": 13
				},
				"ruins lore": {
					"std": 15,
					"note": "applies only to their home ruins"
				}
			},
			"abilityMods": {
				"str": 5,
				"dex": 3,
				"con": 4,
				"int": 3,
				"wis": 2,
				"cha": 0
			},
			"items": [
				"scimitar (2)"
			],
			"speed": {
				"walk": 30,
				"fly": 40
			},
			"attacks": [
				{
					"range": "Melee",
					"name": "scimitar",
					"attack": 17,
					"traits": [
						"forceful",
						"magical",
						"sweep"
					],
					"damage": "{@damage 2d6+8} slashing",
					"types": [
						"slashing"
					]
				}
			],
			"spellcasting": [
				{
					"type": "Innate",
					"tradition": "arcane",
					"DC": 23,
					"entry": {
						"0": {
							"level": 3,
							"spells": [
								{
									"name": "sigil"
								}
							]
						},
						"1": {
							"spells": [
								{
									"name": "sanctuary",
									"amount": 3
								},
								{
									"name": "true strike"
								}
							]
						}
					}
				}
			],
			"abilities": {
				"mid": [
					{
						"activity": {
							"number": 1,
							"unit": "reaction"
						},
						"traits": [
							"arcane",
							"abjuration"
						],
						"trigger": "The maftet takes damage from a {@action Strike} or spell effect",
						"entries": [
							"The maftet's protective runic tattoos glow, granting them resistance 5 to one damage type dealt by the triggering attack. This resistance applies against the triggering effect and lasts for 1 minute or until the maftet uses this ability again, whichever comes first. If the triggering effect deals multiple damage types, the maftet chooses which type to resist."
						],
						"name": "Runic Resistance"
					}
				],
				"bot": [
					{
						"activity": {
							"number": 2,
							"unit": "action"
						},
						"requirements": "The maftet is wielding two scimitars",
						"entries": [
							"The maftet makes two {@action Strike||Strikes} against the same target, one with each of their scimitars. The maftet combines the damage of any attacks that hit and applies resistances and weaknesses only once. This counts as one attack when calculating the maftet's multiple attack penalty."
						],
						"name": "Paired Strike"
					},
					{
						"traits": [
							"arcane",
							"evocation"
						],
						"entries": [
							"Any non-magical scimitar becomes a +1 striking scimitar while a maftet wields it."
						],
						"name": "Powerful Scimitars"
					},
					{
						"activity": {
							"number": 3,
							"unit": "action"
						},
						"requirements": "The maftet is flying at least 10 feet above the target",
						"entries": [
							"The maftet {@action Fly||Flies} up to twice their fly Speed and makes a Paired Strike at the end of the movement. If both {@action Strike||Strikes} hit, the target is also knocked {@condition prone}."
						],
						"name": "Raptor Dive"
					}
				]
			},
			"hasImages": true,
			"defenses": {
				"ac": {
					"std": 23
				},
				"savingThrows": {
					"fort": {
						"std": 14
					},
					"ref": {
						"std": 15
					},
					"will": {
						"std": 12
					}
				},
				"hp": [
					{
						"hp": 92
					}
				]
			}
		},
		{
			"name": "Maharaja",
			"source": "B3",
			"foundIn": [
				"Jalmeray"
			],
			"otherSources": {
				"Expanded": [
					"LOIL|323"
				]
			},
			"page": 211,
			"level": 20,
			"traits": [
				"rare",
				"le",
				"medium",
				"fiend",
				"rakshasa"
			],
			"perception": {
				"std": 37
			},
			"senses": [
				{
					"name": "darkvision"
				}
			],
			"languages": {
				"languages": [
					"abyssal",
					"common",
					"infernal",
					"undercommon"
				],
				"abilities": [
					"{@spell tongues}"
				]
			},
			"skills": {
				"acrobatics": {
					"std": 33
				},
				"arcana": {
					"std": 33
				},
				"deception": {
					"std": 41
				},
				"diplomacy": {
					"std": 38
				},
				"intimidation": {
					"std": 38
				},
				"occultism": {
					"std": 35
				},
				"religion": {
					"std": 35
				},
				"society": {
					"std": 35
				}
			},
			"abilityMods": {
				"str": 8,
				"dex": 9,
				"con": 7,
				"int": 7,
				"wis": 7,
				"cha": 10
			},
			"items": [
				"+2 greater striking falchion"
			],
			"speed": {
				"walk": 40,
				"fly": 30
			},
			"attacks": [
				{
					"range": "Melee",
					"name": "falchion",
					"attack": 38,
					"traits": [
						"forceful",
						"sweep"
					],
					"damage": "{@damage 3d10+16} slashing plus {@damage 3d6} mental",
					"types": [
						"mental",
						"slashing"
					]
				},
				{
					"range": "Melee",
					"name": "fangs",
					"attack": 34,
					"traits": [
						"agile"
					],
					"damage": "{@damage 4d6+14} piercing",
					"types": [
						"piercing"
					]
				}
			],
			"spellcasting": [
				{
					"type": "Spontaneous",
					"tradition": "occult",
					"DC": 47,
					"entry": {
						"0": {
							"level": 9,
							"spells": [
								{
									"name": "dancing lights"
								},
								{
									"name": "detect magic"
								},
								{
									"name": "ghost sound"
								},
								{
									"name": "mage hand"
								},
								{
									"name": "shield"
								}
							]
						},
						"1": {
							"slots": 4,
							"spells": [
								{
									"name": "magic missile"
								},
								{
									"name": "sanctuary"
								},
								{
									"name": "true strike"
								},
								{
									"name": "ventriloquism"
								}
							]
						},
						"2": {
							"slots": 4,
							"spells": [
								{
									"name": "darkness"
								},
								{
									"name": "dispel magic"
								},
								{
									"name": "misdirection"
								},
								{
									"name": "see invisibility"
								}
							]
						},
						"3": {
							"slots": 4,
							"spells": [
								{
									"name": "dispel magic"
								},
								{
									"name": "enthrall"
								},
								{
									"name": "haste"
								},
								{
									"name": "hypercognition"
								},
								{
									"name": "nondetection"
								}
							]
						},
						"4": {
							"slots": 4,
							"spells": [
								{
									"name": "confusion"
								},
								{
									"name": "dimension door"
								},
								{
									"name": "dispel magic"
								},
								{
									"name": "modify memory"
								},
								{
									"name": "read omens"
								}
							]
						},
						"5": {
							"slots": 4,
							"spells": [
								{
									"name": "crushing despair"
								},
								{
									"name": "dispel magic"
								},
								{
									"name": "false vision"
								},
								{
									"name": "shadow blast"
								},
								{
									"name": "shadow walk"
								}
							]
						},
						"6": {
							"slots": 4,
							"spells": [
								{
									"name": "repulsion"
								},
								{
									"name": "scrying"
								},
								{
									"name": "true seeing"
								},
								{
									"name": "vampiric exsanguination"
								}
							]
						},
						"7": {
							"slots": 4,
							"spells": [
								{
									"name": "dispel magic"
								},
								{
									"name": "haste"
								},
								{
									"name": "possession"
								},
								{
									"name": "project image"
								},
								{
									"name": "reverse gravity"
								}
							]
						},
						"8": {
							"slots": 4,
							"spells": [
								{
									"name": "discern location"
								},
								{
									"name": "dispel magic"
								},
								{
									"name": "maze"
								},
								{
									"name": "mind blank"
								},
								{
									"name": "prismatic wall"
								}
							]
						},
						"9": {
							"slots": 4,
							"spells": [
								{
									"name": "dispel magic"
								},
								{
									"name": "foresight"
								},
								{
									"name": "overwhelming presence"
								},
								{
									"name": "telepathic command"
								},
								{
									"name": "weird"
								}
							]
						},
						"10": {
							"slots": 1,
							"spells": [
								{
									"name": "fabricated truth"
								}
							]
						}
					}
				},
				{
					"type": "Innate",
					"tradition": "occult",
					"DC": 47,
					"entry": {
						"9": {
							"spells": [
								{
									"name": "clairaudience",
									"amount": "at will"
								},
								{
									"name": "clairvoyance",
									"amount": "at will"
								},
								{
									"name": "mind reading",
									"amount": "at will"
								}
							]
						},
						"10": {
							"spells": [
								{
									"name": "dominate"
								}
							]
						},
						"constant": {
							"9": {
								"spells": [
									{
										"name": "tongues"
									}
								]
							}
						}
					}
				}
			],
			"abilities": {
				"bot": [
					{
						"activity": {
							"number": 1,
							"unit": "free"
						},
						"trigger": "a foe's turn begins",
						"frequency": {
							"unit": "round",
							"number": 1
						},
						"entries": [
							"The maharaja's four heads allow them to quickly cast additional spells. They cast one of their 8th-level or lower occult spontaneous spells that normally takes 2 actions or fewer to cast."
						],
						"name": "Autonomous Spell"
					},
					{
						"activity": {
							"number": 1,
							"unit": "action"
						},
						"traits": [
							"concentrate",
							"occult",
							"polymorph",
							"transmutation"
						],
						"entries": [
							"The maharaja takes on the appearance of any Medium humanoid. This doesn't change their Speed or their attack and damage modifiers with their {@action Strike||Strikes} but might change the damage type their {@action Strike||Strikes} deal (typically to bludgeoning). They lose their fangs {@action Strike} unless the humanoid form has fangs or a similar unarmed attack, and they lose Four-Fanged Assault unless the new form has four or more heads and fangs."
						],
						"name": "Change Shape",
						"generic": {
							"tag": "ability"
						}
					},
					{
						"activity": {
							"number": 1,
							"unit": "action"
						},
						"entries": [
							"The maharaja makes four fangs {@action Strike||Strikes}, each against a different target. These {@action Strike||Strikes} count as only one attack for the maharaja's multiple attack penalty, and the penalty doesn't increase until after they have made all four attacks."
						],
						"name": "Four-Fanged Assault"
					}
				]
			},
			"hasImages": true,
			"defenses": {
				"ac": {
					"std": 45,
					"abilities": "{@ability all-around vision}"
				},
				"savingThrows": {
					"fort": {
						"std": 31
					},
					"ref": {
						"std": 33
					},
					"will": {
						"std": 35
					}
				},
				"hp": [
					{
						"hp": 320
					}
				],
				"weaknesses": [
					{
						"amount": 20,
						"name": "good"
					}
				],
				"resistances": [
					{
						"amount": 20,
						"name": "physical",
						"note": "except piercing"
					}
				]
			}
		},
		{
			"name": "Manticore Paaridar",
			"foundIn": [
				"Jalmeray"
			],
			"otherSources": {
				"Expanded": [
					"LOIL|323"
				]
			},
			"source": "B3",
			"page": 198,
			"level": 7,
			"traits": [
				"uncommon",
				"le",
				"medium",
				"beast",
				"humanoid",
				"paaridar"
			],
			"perception": {
				"std": 18
			},
			"senses": [
				{
					"name": "darkvision"
				},
				{
					"type": "imprecise",
					"name": "scent",
					"range": 30
				}
			],
			"languages": {
				"languages": [
					"common"
				]
			},
			"skills": {
				"acrobatics": {
					"std": 16
				},
				"athletics": {
					"std": 19
				},
				"intimidation": {
					"std": 11
				},
				"occultism": {
					"std": 10
				},
				"manticore lore": {
					"std": 14
				}
			},
			"abilityMods": {
				"str": 6,
				"dex": 5,
				"con": 3,
				"int": -1,
				"wis": 5,
				"cha": -2
			},
			"items": [
				"+1 handwraps of mighty blows"
			],
			"speed": {
				"walk": 40,
				"fly": 20,
				"abilities": [
					"limited flight"
				]
			},
			"attacks": [
				{
					"range": "Melee",
					"name": "jaws",
					"attack": 18,
					"traits": [
						"magical"
					],
					"damage": "{@damage 2d8+8} piercing",
					"types": [
						"piercing"
					]
				},
				{
					"range": "Melee",
					"name": "claw",
					"attack": 18,
					"traits": [
						"agile",
						"magical"
					],
					"damage": "{@damage 2d6+8} slashing",
					"types": [
						"slashing"
					]
				},
				{
					"range": "Ranged",
					"name": "spike",
					"attack": 16,
					"traits": [
						"propulsive",
						"range increment <40 feet>"
					],
					"damage": "{@damage 1d10+5} piercing",
					"types": [
						"piercing"
					]
				}
			],
			"spellcasting": [
				{
					"name": "Monk Ki Spells",
					"type": "Focus",
					"fp": 3,
					"DC": 24,
					"note": "The Paaridar's ki flow is unnaturally disrupted, causing them to take {@damage 1d6} negative damage each time they cast a ki spell.",
					"entry": {
						"4": {
							"spells": [
								{
									"name": "ki rush"
								},
								{
									"name": "ki strike"
								},
								{
									"name": "wholeness of body"
								}
							]
						}
					}
				}
			],
			"abilities": {
				"mid": [
					{
						"activity": {
							"number": 1,
							"unit": "reaction"
						},
						"trigger": "An adjacent creature targets the paaridar with a melee attack",
						"entries": [
							"The paaridar blocks the attack with their claws. The paaridar gains resistance 5 to physical damage from the attack, and if the attack hits, the attacker takes {@damage 1d8+4} slashing damage."
						],
						"name": "Sharp Riposte"
					}
				],
				"bot": [
					{
						"activity": {
							"number": 1,
							"unit": "action"
						},
						"frequency": {
							"unit": "round",
							"number": 1
						},
						"entries": [
							"The paaridar makes two unarmed {@action Strike||Strikes} or two spike {@action Strike||Strikes}. If both hit the same creature, combine their damage for the purpose of resistances and weaknesses."
						],
						"name": "Flurry of Blows"
					},
					{
						"entries": [
							"The manticore paaridar's wings are small and weak, insufficient to keep them in the air. If the paaridar Flies using their wings, they fall at the end of their turn if they haven't landed."
						],
						"name": "Limited Flight"
					}
				]
			},
			"hasImages": true,
			"defenses": {
				"ac": {
					"std": 26
				},
				"savingThrows": {
					"fort": {
						"std": 14
					},
					"ref": {
						"std": 18
					},
					"will": {
						"std": 16
					}
				},
				"hp": [
					{
						"hp": 110
					}
				]
			}
		},
		{
			"name": "Megalictis",
			"source": "B3",
			"page": 291,
			"level": 3,
			"traits": [
				"n",
				"medium",
				"animal"
			],
			"perception": {
				"std": 10
			},
			"senses": [
				{
					"name": "low-light vision"
				},
				{
					"type": "imprecise",
					"name": "scent",
					"range": 60
				}
			],
			"skills": {
				"acrobatics": {
					"std": 9,
					"to {@action Escape}": 13
				},
				"athletics": {
					"std": 8
				},
				"stealth": {
					"std": 9
				}
			},
			"abilityMods": {
				"str": 3,
				"dex": 4,
				"con": 3,
				"int": -4,
				"wis": 1,
				"cha": 0
			},
			"speed": {
				"walk": 25
			},
			"attacks": [
				{
					"range": "Melee",
					"name": "jaws",
					"attack": 11,
					"traits": [
						"finesse"
					],
					"effects": [
						"{@ability Grab}"
					],
					"damage": "{@damage 1d12+5} piercing plus {@ability Grab}",
					"types": [
						"piercing"
					]
				},
				{
					"range": "Melee",
					"name": "claw",
					"attack": 11,
					"traits": [
						"agile",
						"finesse"
					],
					"damage": "{@damage 1d10+5} slashing",
					"types": [
						"slashing"
					]
				}
			],
			"abilities": {
				"top": [
					{
						"entries": [
							"A weasel treats any tight space it can barely fit its head in or wider as {@quickref difficult terrain||3|terrain} and doesn't need to {@action Squeeze} to move through it."
						],
						"name": "Lithe"
					}
				],
				"bot": [
					{
						"activity": {
							"number": 1,
							"unit": "action"
						},
						"entries": [
							"{@damage 1d12+2} piercing, {@dc 20}"
						],
						"name": "Constrict",
						"generic": {
							"tag": "ability"
						}
					}
				]
			},
			"defenses": {
				"ac": {
					"std": 19
				},
				"savingThrows": {
					"fort": {
						"std": 8
					},
					"ref": {
						"std": 11
					},
					"will": {
						"std": 6
					}
				},
				"hp": [
					{
						"hp": 42
					}
				]
			}
		},
		{
			"name": "Megatherium",
			"source": "B3",
			"page": 248,
			"level": 5,
			"traits": [
				"n",
				"huge",
				"animal"
			],
			"perception": {
				"std": 13
			},
			"senses": [
				{
					"name": "low-light vision"
				},
				{
					"type": "imprecise",
					"name": "scent",
					"range": 60
				}
			],
			"skills": {
				"athletics": {
					"std": 16
				},
				"stealth": {
					"std": 9
				},
				"survival": {
					"std": 11
				}
			},
			"abilityMods": {
				"str": 7,
				"dex": 2,
				"con": 4,
				"int": -4,
				"wis": 2,
				"cha": -1
			},
			"speed": {
				"walk": 30,
				"climb": 10
			},
			"attacks": [
				{
					"range": "Melee",
					"name": "claw",
					"attack": 15,
					"traits": [
						"reach <10 feet>"
					],
					"effects": [
						"{@ability Knockdown}"
					],
					"damage": "{@damage 2d8+8} slashing plus {@ability Knockdown} (page 305)",
					"types": [
						"slashing"
					]
				},
				{
					"range": "Melee",
					"name": "foot",
					"attack": 15,
					"traits": [
						"agile"
					],
					"damage": "{@damage 2d6+8} bludgeoning",
					"types": [
						"bludgeoning"
					]
				}
			],
			"abilities": {
				"mid": [
					{
						"traits": [
							"aura",
							"olfactory"
						],
						"entries": [
							"20 feet. A creature entering the aura or starting its turn in the aura must succeed at a {@dc 19} Fortitude save or become {@condition sickened 1}. While inside the aura, affected creatures take a \u20131 circumstance penalty to recover from the {@condition sickened} condition. A creature that succeeds at its save is temporarily immune for 1 minute."
						],
						"name": "Musk"
					}
				],
				"bot": [
					{
						"activity": {
							"number": 1,
							"unit": "action"
						},
						"traits": [
							"claw"
						],
						"entries": [
							"(page 306)"
						],
						"name": "Rend",
						"generic": {
							"tag": "ability"
						}
					}
				]
			},
			"hasImages": true,
			"defenses": {
				"ac": {
					"std": 21
				},
				"savingThrows": {
					"fort": {
						"std": 15
					},
					"ref": {
						"std": 9
					},
					"will": {
						"std": 11
					}
				},
				"hp": [
					{
						"hp": 85
					}
				]
			}
		},
		{
			"name": "Melixie",
			"source": "B3",
			"page": 255,
			"level": 0,
			"traits": [
				"cn",
				"tiny",
				"fey",
				"sprite"
			],
			"perception": {
				"std": 4
			},
			"senses": [
				{
					"name": "low-light vision"
				}
			],
			"languages": {
				"languages": [
					"common",
					"sylvan"
				],
				"abilities": [
					"speak with arthropods"
				]
			},
			"skills": {
				"acrobatics": {
					"std": 6
				},
				"crafting": {
					"std": 6
				},
				"stealth": {
					"std": 6
				},
				"confectionery lore": {
					"std": 6
				}
			},
			"abilityMods": {
				"str": -1,
				"dex": 4,
				"con": 2,
				"int": 2,
				"wis": 0,
				"cha": 3
			},
			"speed": {
				"walk": 10,
				"fly": 40
			},
			"attacks": [
				{
					"range": "Melee",
					"name": "stinger",
					"attack": 8,
					"traits": [
						"agile",
						"finesse",
						"magical"
					],
					"damage": "{@dice 1d6-1} bludgeoning damage",
					"types": [
						"bludgeoning"
					]
				},
				{
					"range": "Ranged",
					"name": "sting shot",
					"attack": 8,
					"traits": [
						"evocation",
						"magical",
						"range <20 feet>"
					],
					"damage": "{@damage 1d6} poison",
					"types": [
						"poison"
					]
				}
			],
			"spellcasting": [
				{
					"type": "Innate",
					"tradition": "primal",
					"DC": 17,
					"entry": {
						"0": {
							"level": 1,
							"spells": [
								{
									"name": "dancing lights"
								},
								{
									"name": "ghost sound"
								}
							]
						},
						"1": {
							"spells": [
								{
									"name": "ant haul"
								}
							]
						}
					}
				}
			],
			"abilities": {
				"bot": [
					{
						"activity": {
							"number": 1,
							"unit": "action"
						},
						"traits": [
							"manipulate"
						],
						"entries": [
							"The melixie consumes a large quantity of sugar, honey, nectar, or similar sweets and goes into a frenzied state. The melixie immediately {@action Stride||Strides} or Flies.",
							"For the next {@dice 1d4+1} rounds, the melixie is {@condition quickened}, and can use the additional action only to {@action Stride} or {@action Fly}. As soon as the rush ends, the melixie is {@condition fatigued} for 1 minute."
						],
						"name": "Sugar Rush"
					}
				]
			},
			"defenses": {
				"ac": {
					"std": 16
				},
				"savingThrows": {
					"fort": {
						"std": 6
					},
					"ref": {
						"std": 8
					},
					"will": {
						"std": 4
					}
				},
				"hp": [
					{
						"hp": 17
					}
				]
			}
		},
		{
			"name": "Mezlan",
			"source": "B3",
			"page": 167,
			"level": 14,
			"traits": [
				"rare",
				"n",
				"medium",
				"ooze"
			],
			"perception": {
				"std": 25
			},
			"senses": [
				{
					"name": "darkvision"
				}
			],
			"languages": {
				"languages": [
					"aklo",
					"azlanti"
				],
				"abilities": [
					"polyglot"
				]
			},
			"skills": {
				"athletics": {
					"std": 28
				},
				"deception": {
					"std": 27,
					"to {@action Impersonate}": 31
				},
				"occultism": {
					"std": 24
				},
				"stealth": {
					"std": 28
				}
			},
			"abilityMods": {
				"str": 8,
				"dex": 6,
				"con": 5,
				"int": 4,
				"wis": 5,
				"cha": 5
			},
			"speed": {
				"walk": 30
			},
			"attacks": [
				{
					"range": "Melee",
					"name": "polymorphic appendage",
					"attack": 30,
					"traits": [
						"magical",
						"versatile <P>",
						"versatile <S>"
					],
					"damage": "{@damage 3d12+14} bludgeoning",
					"types": [
						"bludgeoning"
					]
				},
				{
					"range": "Ranged",
					"name": "ooze globule",
					"attack": 28,
					"traits": [
						"range increment <30 feet>"
					],
					"effects": [
						"viscous trap"
					]
				}
			],
			"abilities": {
				"top": [
					{
						"entries": [
							"A mezlan can speak and understand any language they hear spoken after listening to the language for 1 minute. These languages fade from their mind after 24 hours."
						],
						"name": "Polyglot"
					}
				],
				"mid": [
					{
						"activity": {
							"number": 1,
							"unit": "reaction"
						},
						"trigger": "The mezlan succeeds at a saving throw against a single-target spell",
						"entries": [
							"The mezlan absorbs the spell, nullifying its effect and storing it for later. They can {@action Cast a Spell||Cast the Spell} using the original caster's spell attack modifier and DC. They can store only one spell at a time, but they can absorb a new spell to replace the spell they currently have stored. A willing caster can allow the mezlan to Absorb a Spell without requiring a save."
						],
						"name": "Absorb Spell"
					},
					{
						"entries": [
							"When the mezlan is reduced to 0 Hit Points, their body dissolves into colorless slime and begins seeping into nearby cracks or porous surfaces. If this material is not immediately contained or destroyed, the mezlan will eventually re-form, though they may lie dormant for years or even decades before doing so."
						],
						"name": "Discorporate"
					}
				],
				"bot": [
					{
						"activity": {
							"number": 1,
							"unit": "action"
						},
						"traits": [
							"concentrate",
							"polymorph",
							"transmutation"
						],
						"entries": [
							"The mezlan assumes the form of any Medium or Small creature, excluding those with the elemental, {@trait incorporeal}, or {@trait swarm} traits but including specific individuals whose appearance they've seen. This doesn't change the mezlan's Speed or their attack and damage bonus with their {@action Strike||Strikes}, but the damage type dealt by their {@action Strike||Strikes} might change based on their new form (page 304)."
						],
						"name": "Change Shape",
						"generic": {
							"tag": "ability"
						}
					},
					{
						"activity": {
							"number": 1,
							"unit": "action"
						},
						"entries": [
							"The mezlan extends one of their limbs, granting themself a reach of 20 feet with their polymorphic appendages until the end of their next turn."
						],
						"name": "Extend Limb"
					},
					{
						"entries": [
							"A creature hit by the mezlan's ooze globule takes a \u201315-foot circumstance penalty to all Speeds for 1 minute. On a critical hit, a target standing on a solid surface also becomes {@condition immobilized}, while a target Flying via wings falls to the ground and becomes unable to Fly. A target can end all effects by Escaping ({@dc 32}) or spending a total of 3 {@action Interact} actions to free itself."
						],
						"name": "Viscous Trap"
					}
				]
			},
			"hasImages": true,
			"defenses": {
				"ac": {
					"std": 31
				},
				"savingThrows": {
					"fort": {
						"std": 25
					},
					"ref": {
						"std": 28
					},
					"will": {
						"std": 23
					}
				},
				"hp": [
					{
						"hp": 260,
						"abilities": [
							"{@ability regeneration} 15 (deactivated by acid)"
						]
					}
				],
				"immunities": [
					"precision",
					"critical hits",
					"unconscious"
				],
				"weaknesses": [
					{
						"amount": 10,
						"name": "acid"
					}
				]
			}
		},
		{
			"name": "Mi-Go",
			"source": "B3",
			"page": 168,
			"level": 6,
			"traits": [
				"uncommon",
				"ne",
				"medium",
				"fungus"
			],
			"perception": {
				"std": 14
			},
			"senses": [
				{
					"name": "low-light vision"
				},
				{
					"type": "precise",
					"name": "{@ability tremorsense}",
					"range": 30
				}
			],
			"languages": {
				"languages": [
					"aklo",
					"common",
					"mi-go"
				]
			},
			"skills": {
				"acrobatics": {
					"std": 13
				},
				"arcana": {
					"std": 15
				},
				"athletics": {
					"std": 12
				},
				"deception": {
					"std": 14,
					"to {@action Impersonate}": 18
				},
				"medicine": {
					"std": 17
				},
				"occultism": {
					"std": 15
				},
				"religion": {
					"std": 14
				},
				"stealth": {
					"std": 13
				},
				"thievery": {
					"std": 13
				}
			},
			"abilityMods": {
				"str": 2,
				"dex": 5,
				"con": 3,
				"int": 5,
				"wis": 4,
				"cha": 2
			},
			"speed": {
				"walk": 25,
				"fly": 40
			},
			"attacks": [
				{
					"range": "Melee",
					"name": "claw",
					"attack": 15,
					"traits": [
						"agile",
						"finesse"
					],
					"effects": [
						"{@ability Grab}"
					],
					"damage": "{@damage 2d6+4} slashing plus {@ability Grab}",
					"types": [
						"slashing"
					]
				}
			],
			"abilities": {
				"mid": [
					{
						"entries": [
							"A mi-go doesn't breathe and is immune to effects that require breathing (such as an inhaled poison)."
						],
						"name": "No Breath"
					}
				],
				"bot": [
					{
						"entries": [
							"A mi-go can use {@skill Deception} to impersonate any Medium humanoid creature, although creating such a disguise takes 1 hour. It can't impersonate a specific individual with this ability."
						],
						"name": "Clever Disguises"
					},
					{
						"activity": {
							"number": 1,
							"unit": "action"
						},
						"traits": [
							"manipulate"
						],
						"entries": [
							"The mi-go performs a swift and painful surgery on a creature it has {@condition grabbed} or {@condition restrained} or that is otherwise {@condition immobilized}, attempting a {@skill Medicine} check against the target's Fortitude DC. Regardless of the result, the target then becomes temporarily immune for 24 hours.",
							{
								"type": "successDegree",
								"entries": {
									"Critical Success": "The target takes {@damage 6d6} slashing damage, is {@condition slowed 1} for 1 round, and becomes {@condition clumsy 1}, {@condition enfeebled 1}, or {@condition stupefied 1} (the mi-go chooses) for 24 hours.",
									"Success": "The target takes {@damage 4d6} slashing damage and is {@condition slowed 1} for 1 round by the pain.",
									"Failure": "The target takes {@damage 2d6} slashing damage.",
									"Critical Failure": "The target takes no damage."
								}
							}
						],
						"name": "Eviscerate"
					},
					{
						"entries": [
							"A mi-go deals an extra {@damage 1d6} precision damage to {@condition flat-footed} creatures."
						],
						"name": "Sneak Attack",
						"generic": {
							"tag": "ability"
						}
					}
				]
			},
			"hasImages": true,
			"defenses": {
				"ac": {
					"std": 24
				},
				"savingThrows": {
					"fort": {
						"std": 13
					},
					"ref": {
						"std": 17
					},
					"will": {
						"std": 14
					}
				},
				"hp": [
					{
						"hp": 120
					}
				],
				"immunities": [
					"cold"
				],
				"weaknesses": [
					{
						"amount": 5,
						"name": "slashing"
					}
				]
			}
		},
		{
			"name": "Millindemalion",
			"source": "B3",
			"page": 169,
			"level": 13,
			"traits": [
				"ne",
				"small",
				"fey"
			],
			"perception": {
				"std": 23
			},
			"senses": [
				{
					"name": "low-light vision"
				}
			],
			"languages": {
				"languages": [
					"aklo",
					"common",
					"sylvan"
				]
			},
			"skills": {
				"crafting": {
					"std": 28
				},
				"occultism": {
					"std": 24
				},
				"society": {
					"std": 24
				},
				"stealth": {
					"std": 27
				},
				"millinery lore": {
					"std": 30
				}
			},
			"abilityMods": {
				"str": 4,
				"dex": 8,
				"con": 1,
				"int": 7,
				"wis": 4,
				"cha": 2
			},
			"items": [
				"+1 striking felt shears (as dagger)"
			],
			"speed": {
				"walk": 30
			},
			"attacks": [
				{
					"range": "Melee",
					"name": "felt shears",
					"attack": 27,
					"traits": [
						"agile",
						"finesse",
						"magic",
						"versatile <S>"
					],
					"damage": "{@damage 2d4+14} piercing plus {@damage 1d6} mental",
					"types": [
						"mental",
						"piercing"
					]
				},
				{
					"range": "Ranged",
					"name": "felt shears",
					"attack": 27,
					"traits": [
						"agile",
						"magic",
						"thrown <10 feet>"
					],
					"damage": "{@damage 2d4+10} piercing plus {@damage 1d6} mental",
					"types": [
						"mental",
						"piercing"
					]
				}
			],
			"abilities": {
				"mid": [
					{
						"activity": {
							"number": 1,
							"unit": "reaction"
						},
						"entries": [
							"The millindemalion can use Hat Toss against the triggering creature instead of making a {@action Strike}, making a melee attack roll with a +27 modifier to do so."
						],
						"name": "Attack of Opportunity",
						"generic": {
							"tag": "ability"
						}
					},
					{
						"entries": [
							"Attempting to touch the frenetic mind of a millindemalion is a dangerous task. When the millindemalion succeeds at a saving throw against a {@trait mental} effect, the creature originating that effect takes {@damage 4d6} mental damage."
						],
						"name": "Unsettling Mind"
					}
				],
				"bot": [
					{
						"activity": {
							"number": 1,
							"unit": "action"
						},
						"traits": [
							"enchantment",
							"manipulate",
							"mental",
							"primal"
						],
						"entries": [
							"The millindemalion quickly crafts a mind-altering hat in combat and tosses it onto a target with a flick of their wrist. The millindemalion chooses one of the effects below and makes a ranged attack roll with a +27 modifier and a range increment of 20 feet. On a hit, the target must succeed at a {@dc 33} Will saving throw or experience the listed effect for {@dice 1d4+1} rounds. If the millindemalion critically succeeds at the ranged {@action Strike}, the target takes a \u20134 circumstance penalty on the save. A target can only wear one millindemalion hat at a time; a new hat replaces any previous hat. The hat can't be removed before the condition ends, but when the condition ends (or on a successful save), the hat falls to pieces.",
							{
								"type": "list",
								"items": [
									"{@bold Befuddling Bowler} The hat clouds the target's mind; the target becomes {@condition stupefied 2}.",
									"{@bold Bewitching Beret} The target is infatuated with their new hat and its creator, becoming {@condition fascinated} by the millindemalion and the beret.",
									"{@bold Dazzling Deerstalker} The target can barely see with the hat falling down over its eyes and gains the {@condition dazzled} condition.",
									"{@bold Fettering Fedora} The target feels a heavy weight pressing down on them from the hat and takes a \u201310-foot circumstance penalty to their Speeds.",
									"{@bold Tiring Tricorne} The target grows sleepy and becomes {@condition slowed 1}."
								]
							}
						],
						"name": "Hat Toss"
					},
					{
						"entries": [
							"A millindemalion deals an extra {@damage 4d6} precision damage to {@condition flat-footed} creatures."
						],
						"name": "Sneak Attack",
						"generic": {
							"tag": "ability"
						}
					}
				]
			},
			"hasImages": true,
			"defenses": {
				"ac": {
					"std": 34
				},
				"savingThrows": {
					"fort": {
						"std": 20
					},
					"ref": {
						"std": 27
					},
					"will": {
						"std": 23
					}
				},
				"hp": [
					{
						"hp": 275
					}
				],
				"weaknesses": [
					{
						"amount": 10,
						"name": "cold iron"
					}
				]
			}
		},
		{
			"name": "Misery Siktempora",
			"source": "B3",
			"page": 232,
			"level": 12,
			"traits": [
				"rare",
				"ce",
				"large",
				"siktempora",
				"time"
			],
			"perception": {
				"std": 25
			},
			"senses": [
				{
					"name": "darkvision"
				}
			],
			"languages": {
				"languages": [
					"aklo (can't speak any language)"
				],
				"abilities": [
					"telepathy 300 feet (page 308)"
				]
			},
			"skills": {
				"acrobatics": {
					"std": 23
				},
				"intimidation": {
					"std": 23
				},
				"occultism": {
					"std": 22
				},
				"stealth": {
					"std": 23
				},
				"dimension of time lore": {
					"std": 26
				}
			},
			"abilityMods": {
				"str": 7,
				"dex": 5,
				"con": 4,
				"int": 4,
				"wis": 7,
				"cha": 5
			},
			"speed": {
				"abilities": [
					"air walk"
				],
				"walk": 35
			},
			"attacks": [
				{
					"range": "Melee",
					"name": "claw",
					"attack": 26,
					"traits": [
						"agile"
					],
					"damage": "{@damage 3d8+13} slashing",
					"types": [
						"slashing"
					]
				}
			],
			"spellcasting": [
				{
					"type": "Innate",
					"tradition": "occult",
					"DC": 29,
					"entry": {
						"2": {
							"spells": [
								{
									"name": "invisibility",
									"amount": 3
								}
							]
						},
						"4": {
							"spells": [
								{
									"name": "dimension door",
									"amount": "at will"
								}
							]
						},
						"6": {
							"spells": [
								{
									"name": "blink"
								}
							]
						},
						"constant": {
							"6": {
								"spells": [
									{
										"name": "air walk"
									}
								]
							}
						}
					}
				}
			],
			"abilities": {
				"top": [
					{
						"entries": [
							"A siktempora can always roll {@skill Lore||Dimension of Time Lore} for initiative. When it does, it gains a +2 circumstance bonus to the roll."
						],
						"name": "Temporal Sense"
					}
				],
				"mid": [
					{
						"entries": [
							"Creatures with the {@condition confused} or {@condition stupefied} condition are {@condition flat-footed} to the misery siktempora."
						],
						"name": "Slash the Suffering"
					},
					{
						"activity": {
							"number": 1,
							"unit": "free"
						},
						"trigger": "The misery siktempora rolls Dimension of {@skill Lore||Time Lore} for initiative",
						"entries": [
							"The misery siktempora {@action Stride||Strides} once and makes a claw {@action Strike}, in either order."
						],
						"name": "Uncanny Pounce"
					}
				],
				"bot": [
					{
						"activity": {
							"number": 1,
							"unit": "action"
						},
						"traits": [
							"emotion",
							"enchantment",
							"mental",
							"occult"
						],
						"requirements": "The misery siktempora's last action was a claw {@action Strike} that damaged the target",
						"entries": [
							"The misery siktempora fills the target's thoughts with abject despair. The target must attempt a {@dc 32} Will save. Regardless of outcome, the target is then immune to Inflict Misery for 1 minute.",
							{
								"type": "successDegree",
								"entries": {
									"Success": "The target is unaffected.",
									"Failure": "The target is {@condition clumsy 2}, {@condition enfeebled 2}, and {@condition stupefied 2} for 1 round.",
									"Critical Failure": "As failure, but for 1 minute."
								}
							}
						],
						"name": "Inflict Misery"
					},
					{
						"activity": {
							"number": 2,
							"unit": "action"
						},
						"traits": [
							"emotion",
							"enchantment",
							"mental",
							"occult"
						],
						"entries": [
							"The misery siktempora assails the mind of one creature within 100 feet with a wail of anguish and torment that deals {@damage 8d6} mental damage ({@dc 32} basic Will save). On a failed save, the target is also {@condition confused} for the first action of its next turn (or for 1 round on a critical failure)."
						],
						"name": "Telepathic Wail"
					}
				]
			},
			"hasImages": true,
			"defenses": {
				"ac": {
					"std": 32
				},
				"savingThrows": {
					"fort": {
						"std": 20
					},
					"ref": {
						"std": 23
					},
					"will": {
						"std": 25
					}
				},
				"hp": [
					{
						"hp": 160,
						"abilities": [
							"{@ability regeneration} 40 (deactivated by positive, mental, or orichalcum)"
						]
					}
				],
				"immunities": [
					"poison",
					"disease",
					"emotion"
				]
			}
		},
		{
			"name": "Mithral Golem",
			"source": "B3",
			"page": 117,
			"foundIn": [
				"Nex"
			],
			"otherSources": {
				"Expanded": [
					"LOIL|323"
				]
			},
			"level": 16,
			"traits": [
				"rare",
				"n",
				"huge",
				"construct",
				"golem",
				"mindless"
			],
			"perception": {
				"std": 26
			},
			"senses": [
				{
					"name": "darkvision"
				}
			],
			"skills": {
				"acrobatics": {
					"std": 30
				},
				"athletics": {
					"std": 33
				}
			},
			"abilityMods": {
				"str": 9,
				"dex": 6,
				"con": 5,
				"int": -5,
				"wis": 0,
				"cha": -5
			},
			"speed": {
				"walk": 50,
				"climb": 40
			},
			"attacks": [
				{
					"range": "Melee",
					"name": "fist",
					"attack": 31,
					"traits": [
						"agile",
						"magical",
						"reach <15 feet>"
					],
					"damage": "{@damage 3d12+12} bludgeoning",
					"types": [
						"bludgeoning"
					]
				},
				{
					"range": "Melee",
					"name": "spike",
					"attack": 31,
					"traits": [
						"deadly <2d10>",
						"magical",
						"reach <30 feet>"
					],
					"damage": "{@damage 3d10+12} piercing",
					"types": [
						"piercing"
					]
				}
			],
			"abilities": {
				"mid": [
					{
						"entries": [
							"When the mithral golem rolls a success on a Reflex save, it gets a critical success instead."
						],
						"name": "Evasion"
					},
					{
						"entries": [
							"harmed by cold and water ({@dice 8d10}, {@dice 2d10} from areas and {@condition persistent damage}); healed by transmutation (area {@dice 2d10} HP); {@condition slowed} by electricity."
						],
						"name": "Golem Antimagic"
					},
					{
						"entries": [
							"A mithral golem is permanently {@condition quickened}, and it can use the extra action only to {@action Step} or {@action Stride}."
						],
						"name": "Swift Steps"
					},
					{
						"entries": [
							"A mithral golem is not healed by a {@spell slow} spell, and such spells affect them normally. A {@spell haste} spell reverses the effects of a {@spell slow} spell immediately."
						],
						"name": "Vulnerable to Slow"
					}
				],
				"bot": [
					{
						"activity": {
							"number": 1,
							"unit": "action"
						},
						"entries": [
							"The mithral golem becomes fully liquid and amorphous. It gains immunity to precision damage, but it takes double damage from cold and water magic (see golem antimagic). The only actions it can use while Liquefied are move actions, Spike Storm, and spike {@action Strike||Strikes}. It can resume its normal form by taking this action again."
						],
						"name": "Liquefy"
					},
					{
						"activity": {
							"number": 3,
							"unit": "action"
						},
						"entries": [
							"The mithral golem makes a spike {@action Strike} against each target within its reach. These attacks count toward the mithral golem's multiple attack penalty, but its multiple attack penalty doesn't increase until after all the attacks."
						],
						"name": "Spike Storm"
					}
				]
			},
			"hasImages": true,
			"defenses": {
				"ac": {
					"std": 40
				},
				"savingThrows": {
					"fort": {
						"std": 27
					},
					"ref": {
						"std": 30
					},
					"will": {
						"std": 24
					}
				},
				"hp": [
					{
						"hp": 220
					}
				],
				"immunities": [
					"mental",
					"poison",
					"death effects",
					"disease",
					"doomed",
					"drained",
					"fatigued",
					"healing",
					"magic (see below)",
					"necromancy",
					"nonlethal attacks",
					"paralyzed",
					"sickened",
					"unconscious"
				],
				"resistances": [
					{
						"amount": 15,
						"name": "physical",
						"note": "except adamantine"
					}
				]
			}
		},
		{
			"name": "Mix Couatl",
			"source": "B3",
			"page": 56,
			"level": 8,
			"traits": [
				"uncommon",
				"cg",
				"large",
				"beast",
				"couatl"
			],
			"perception": {
				"std": 19
			},
			"senses": [
				{
					"name": "darkvision"
				}
			],
			"languages": {
				"languages": [
					"celestial",
					"common",
					"draconic"
				],
				"abilities": [
					"{@ability telepathy} 100 feet"
				]
			},
			"skills": {
				"acrobatics": {
					"std": 15
				},
				"arcana": {
					"std": 18
				},
				"diplomacy": {
					"std": 20
				},
				"nature": {
					"std": 21
				},
				"occultism": {
					"std": 18
				},
				"society": {
					"std": 16
				},
				"stealth": {
					"std": 17
				},
				"survival": {
					"std": 15
				}
			},
			"abilityMods": {
				"str": 6,
				"dex": 3,
				"con": 4,
				"int": 4,
				"wis": 5,
				"cha": 4
			},
			"speed": {
				"walk": 15,
				"fly": 50
			},
			"attacks": [
				{
					"range": "Melee",
					"name": "jaws",
					"attack": 20,
					"traits": [
						"magical"
					],
					"effects": [
						"mix couatl venom",
						"{@ability Grab}"
					],
					"damage": "{@damage 2d10+9} piercing plus mix couatl venom and {@ability Grab}",
					"types": [
						"piercing"
					]
				}
			],
			"spellcasting": [
				{
					"type": "Innate",
					"tradition": "primal",
					"DC": 26,
					"attack": 18,
					"entry": {
						"0": {
							"level": 4,
							"spells": [
								{
									"name": "guidance"
								},
								{
									"name": "light"
								},
								{
									"name": "produce flame"
								},
								{
									"name": "stabilize"
								}
							]
						},
						"1": {
							"spells": [
								{
									"name": "create water"
								},
								{
									"name": "mending"
								}
							]
						},
						"2": {
							"spells": [
								{
									"name": "detect alignment",
									"amount": "at will"
								},
								{
									"name": "invisibility",
									"notes": [
										"self only"
									]
								},
								{
									"name": "speak with animals"
								}
							]
						},
						"3": {
							"spells": [
								{
									"name": "heal"
								},
								{
									"name": "mind reading",
									"amount": "at will"
								}
							]
						},
						"4": {
							"spells": [
								{
									"name": "fireball"
								},
								{
									"name": "speak with plants"
								}
							]
						},
						"7": {
							"spells": [
								{
									"name": "plane shift",
									"notes": [
										"self only"
									]
								}
							]
						}
					}
				}
			],
			"abilities": {
				"top": [
					{
						"entries": [
							"The mix couatl is difficult to discern against starry skies. The mix couatl can {@action Hide} in the air at night without cover or being {@condition concealed}."
						],
						"name": "Star Child"
					}
				],
				"bot": [
					{
						"activity": {
							"number": 1,
							"unit": "action"
						},
						"entries": [
							"{@damage 2d10+4} bludgeoning, {@dc 26}"
						],
						"name": "Constrict",
						"generic": {
							"tag": "ability"
						}
					},
					{
						"entries": [
							"When a mix couatl casts modify memory on a willing creature, the mix couatl can {@action Sustain a Spell||Sustain the Spell} to modify memories for up to 60 continuous minutes. A mix couatl can grant knowledge of a particular skill to the target as part of the spell. The mix couatl chooses {@skill Lore||Engineering Lore}, {@skill Lore||Farming Lore}, {@skill Lore||Fishing Lore}, {@skill Lore||Hunting Lore}, or {@skill Lore||Mercantile Lore}. The target becomes permanently trained in the chosen skill.",
							"A creature can benefit from Gift of Knowledge only once."
						],
						"name": "Gift of Knowledge"
					},
					{
						"type": "affliction",
						"name": "Mix Couatl Venom",
						"traits": [
							"poison"
						],
						"note": "A mix couatl's venom deals good damage rather than poison damage to fiends",
						"DC": 26,
						"savingThrow": "Fortitude",
						"maxDuration": "6 rounds",
						"stages": [
							{
								"stage": 1,
								"entry": "{@damage 1d6} poison damage and {@condition stupefied 1}",
								"duration": "1 round"
							},
							{
								"stage": 2,
								"entry": "{@damage 2d6} poison damage, {@condition stunned 1}, and {@condition stupefied 1}",
								"duration": "1 round"
							},
							{
								"stage": 3,
								"entry": "{@damage 2d8} poison damage, {@condition stunned 1}, and {@condition stupefied 2}",
								"duration": "1 round"
							}
						]
					},
					{
						"activity": {
							"number": 1,
							"unit": "action"
						},
						"requirements": "The mix couatl has a Medium or smaller creature {@condition grabbed} or {@condition restrained} in their jaws",
						"entries": [
							"The mix couatl moves the creature into their coils, freeing their jaws to make attacks, then uses Constrict against the creature. The mix couatl can hold as many creatures in their coils as will fit in their space."
						],
						"name": "Wrap in Coils"
					}
				]
			},
			"hasImages": true,
			"defenses": {
				"ac": {
					"std": 27
				},
				"savingThrows": {
					"fort": {
						"std": 14
					},
					"ref": {
						"std": 15
					},
					"will": {
						"std": 19
					}
				},
				"hp": [
					{
						"hp": 135
					}
				]
			}
		},
		{
			"name": "Mobogo",
			"source": "B3",
			"foundIn": [
				"Jalmeray"
			],
			"otherSources": {
				"Expanded": [
					"LOIL|323"
				]
			},
			"page": 170,
			"level": 10,
			"traits": [
				"ce",
				"huge",
				"amphibious",
				"beast"
			],
			"perception": {
				"std": 21
			},
			"senses": [
				{
					"name": "darkvision"
				}
			],
			"languages": {
				"languages": [
					"boggard"
				],
				"abilities": [
					"{@spell speak with animals}"
				]
			},
			"skills": {
				"acrobatics": {
					"std": 19
				},
				"athletics": {
					"std": 23
				},
				"nature": {
					"std": 21
				},
				"stealth": {
					"std": 19,
					"in swamps": 21
				}
			},
			"abilityMods": {
				"str": 7,
				"dex": 5,
				"con": 6,
				"int": -2,
				"wis": 5,
				"cha": 7
			},
			"speed": {
				"abilities": [
					"swamp stride"
				],
				"walk": 25,
				"fly": 20,
				"swim": 30
			},
			"attacks": [
				{
					"range": "Melee",
					"name": "jaws",
					"attack": 23,
					"traits": [
						"reach <10 feet>"
					],
					"effects": [
						"Improved {@ability Grab}"
					],
					"damage": "{@damage 2d12+13} piercing plus Improved {@ability Grab}",
					"types": [
						"piercing"
					]
				},
				{
					"range": "Melee",
					"name": "tongue",
					"attack": 23,
					"traits": [
						"agile",
						"reach <30 feet>"
					],
					"effects": [
						"tongue grab"
					],
					"damage": "{@damage 2d6+13} bludgeoning plus tongue grab",
					"types": [
						"bludgeoning"
					]
				}
			],
			"spellcasting": [
				{
					"type": "Innate",
					"tradition": "primal",
					"DC": 27,
					"entry": {
						"4": {
							"spells": [
								{
									"name": "create water",
									"amount": "at will"
								},
								{
									"name": "entangle"
								},
								{
									"name": "obscuring mist"
								},
								{
									"name": "sound burst",
									"amount": "at will"
								}
							]
						},
						"5": {
							"spells": [
								{
									"name": "control water"
								}
							]
						},
						"constant": {
							"2": {
								"spells": [
									{
										"name": "pass without trace"
									},
									{
										"name": "speak"
									}
								]
							}
						}
					}
				}
			],
			"abilities": {
				"bot": [
					{
						"activity": {
							"number": 1,
							"unit": "action"
						},
						"traits": [
							"auditory",
							"emotion",
							"enchantment",
							"mental",
							"primal"
						],
						"entries": [
							"Frequency once per 10 minutes; The mobogo unleashes a booming croak. All boggards and mobogos within 50 feet gain a +2 status bonus to damage rolls and saves against fear for 1 round. Other creatures in the area of effect must attempt a {@dc 27} Will save.",
							{
								"type": "successDegree",
								"entries": {
									"Success": "The creature is unaffected and is temporarily immune for 24 hours.",
									"Failure": "The creature is {@condition slowed 1} for {@dice 1d4} rounds.",
									"Critical Failure": "The creature is {@condition slowed 2} for {@dice 1d4} rounds."
								}
							}
						],
						"name": "Song of the Swamp"
					},
					{
						"activity": {
							"number": 1,
							"unit": "action"
						},
						"traits": [
							"attack"
						],
						"entries": [
							"Large, {@damage 2d12+6} bludgeoning, Rupture 19"
						],
						"name": "Swallow Whole",
						"generic": {
							"tag": "ability"
						}
					},
					{
						"entries": [
							"A mobogo ignores {@quickref difficult terrain||3|terrain} caused by swamp terrain features."
						],
						"name": "Swamp Stride"
					},
					{
						"entries": [
							"A creature hit by the mobogo's tongue becomes {@condition grabbed} by the mobogo. The creature isn't {@condition immobilized}, but it can't move beyond the reach of the mobogo's tongue. A creature can sever the tongue with a {@action Strike} against AC 27 that deals at least 10 slashing damage.",
							"This deals no damage to the mobogo but prevents it from using its tongue {@action Strike} until it regrows its tongue, which takes 1 round. The mobogo can move without ending the Grab as long as the creature remains within the tongue's reach."
						],
						"name": "Tongue Grab"
					},
					{
						"activity": {
							"number": 1,
							"unit": "action"
						},
						"entries": [
							"The mobogo attempts to move a creature {@condition grabbed} by its tongue. The mobogo rolls an {@skill Athletics} check against the creature's Fortitude DC.",
							"On a success, the mobogo moves the creature into any space within the tongue's reach.",
							"If it wishes, the mobogo can transfer the {@condition grabbed} creature to its jaws."
						],
						"name": "Tongue Reposition"
					}
				]
			},
			"hasImages": true,
			"defenses": {
				"ac": {
					"std": 29
				},
				"savingThrows": {
					"fort": {
						"std": 22
					},
					"ref": {
						"std": 17
					},
					"will": {
						"std": 19
					}
				},
				"hp": [
					{
						"hp": 160,
						"abilities": [
							"{@ability regeneration} 30 (deactivated by acid",
							"cold",
							"or fire"
						]
					}
				]
			}
		},
		{
			"name": "Mokele-mbembe",
			"source": "B3",
			"page": 171,
			"otherSources": {
				"Originally": [
					"AoA2|90"
				]
			},
			"level": 9,
			"traits": [
				"uncommon",
				"n",
				"huge",
				"animal"
			],
			"perception": {
				"std": 15
			},
			"senses": [
				{
					"name": "darkvision"
				},
				{
					"type": "imprecise",
					"name": "scent",
					"range": 30
				}
			],
			"skills": {
				"athletics": {
					"std": 20
				},
				"stealth": {
					"std": 19
				},
				"survival": {
					"std": 17
				}
			},
			"abilityMods": {
				"str": 7,
				"dex": 4,
				"con": 6,
				"int": -4,
				"wis": 2,
				"cha": 0
			},
			"speed": {
				"walk": 30,
				"swim": 30
			},
			"attacks": [
				{
					"range": "Melee",
					"name": "jaws",
					"attack": 22,
					"traits": [
						"reach <15 feet>"
					],
					"damage": "{@damage 2d12+10} piercing",
					"types": [
						"piercing"
					]
				},
				{
					"range": "Melee",
					"name": "tail",
					"attack": 22,
					"traits": [
						"agile",
						"reach <20 feet>"
					],
					"damage": "{@damage 2d6+10} bludgeoning",
					"types": [
						"bludgeoning"
					]
				},
				{
					"range": "Melee",
					"name": "foot",
					"attack": 22,
					"traits": [
						"reach <10 feet>"
					],
					"damage": "{@damage 2d8+10} bludgeoning",
					"types": [
						"bludgeoning"
					]
				}
			],
			"abilities": {
				"bot": [
					{
						"activity": {
							"number": 3,
							"unit": "action"
						},
						"entries": [
							"Large or smaller, foot, {@dc 28}"
						],
						"name": "Trample",
						"generic": {
							"tag": "ability"
						}
					},
					{
						"activity": {
							"number": 2,
							"unit": "action"
						},
						"traits": [
							"incapacitation",
							"sonic"
						],
						"entries": [
							"The mokele-mbembe cracks its tail, creating a sonic boom in a 5-foot burst centered on a corner within reach of its tail {@action Strike}. Each creature in the burst's area must attempt a {@dc 28} Fortitude save. Mokele-mbembes are immune.",
							{
								"type": "successDegree",
								"entries": {
									"Critical Success": "The creature is unaffected.",
									"Success": "The creature is {@condition stunned 1}.",
									"Failure": "The creature is {@condition stunned 2}.",
									"Critical Failure": "The creature is {@condition stunned 3}."
								}
							}
						],
						"name": "Whip Tail"
					}
				]
			},
			"defenses": {
				"ac": {
					"std": 27
				},
				"savingThrows": {
					"fort": {
						"std": 21
					},
					"ref": {
						"std": 15
					},
					"will": {
						"std": 17
					}
				},
				"hp": [
					{
						"hp": 172
					}
				]
			},
			"hasImages": true
		},
		{
			"name": "Monkey",
			"source": "B3",
			"page": 172,
			"level": -1,
			"traits": [
				"n",
				"tiny",
				"animal"
			],
			"perception": {
				"std": 6
			},
			"skills": {
				"acrobatics": {
					"std": 5
				},
				"thievery": {
					"std": 5
				}
			},
			"abilityMods": {
				"str": 0,
				"dex": 3,
				"con": 0,
				"int": -4,
				"wis": 2,
				"cha": 0
			},
			"speed": {
				"walk": 25,
				"climb": 20
			},
			"attacks": [
				{
					"range": "Melee",
					"name": "jaws",
					"attack": 7,
					"traits": [
						"agile",
						"finesse"
					],
					"damage": "{@damage 1d6} piercing",
					"types": [
						"piercing"
					]
				}
			],
			"abilities": {
				"bot": [
					{
						"activity": {
							"number": 2,
							"unit": "action"
						},
						"entries": [
							"The monkey {@action Stride||Strides} or Climbs up to its Speed. At any point during this movement, it can {@action Interact} to take a single unattended item of light Bulk or less that it can see from a square it moves through or is adjacent to. Alternatively, if not in combat, during this movement it can attempt to {@action Steal} from an adjacent creature."
						],
						"name": "Grab and Go"
					}
				]
			},
			"hasImages": true,
			"defenses": {
				"ac": {
					"std": 14
				},
				"savingThrows": {
					"fort": {
						"std": 2
					},
					"ref": {
						"std": 7
					},
					"will": {
						"std": 4
					}
				},
				"hp": [
					{
						"hp": 9
					}
				]
			}
		},
		{
			"name": "Monkey Swarm",
			"source": "B3",
			"page": 172,
			"level": 2,
			"traits": [
				"n",
				"large",
				"animal",
				"swarm"
			],
			"perception": {
				"std": 8
			},
			"skills": {
				"acrobatics": {
					"std": 8
				},
				"thievery": {
					"std": 8
				}
			},
			"abilityMods": {
				"str": 0,
				"dex": 4,
				"con": 0,
				"int": -4,
				"wis": 2,
				"cha": 0
			},
			"speed": {
				"walk": 25,
				"climb": 20
			},
			"abilities": {
				"mid": [
					{
						"traits": [
							"auditory",
							"aura"
						],
						"entries": [
							"20 feet. The monkeys' awful racket of screeches and howls drowns out other sounds. Any creature performing an auditory action in the area must yell over the din, requiring a successful {@dc 15} Fortitude save or {@skill Performance} check to project loudly enough; on a failure, the action is lost."
						],
						"name": "Cacophony"
					}
				],
				"bot": [
					{
						"activity": {
							"number": 2,
							"unit": "action"
						},
						"entries": [
							"The swarm rummages through the possessions of a single creature within its space, attempting a {@skill Thievery} check against the creature's Reflex DC. On a success, the monkeys take one random item of negligible Bulk that the creature is wearing but not closely guarding, such as an object in a loosely carried pouch."
						],
						"name": "Ransack"
					},
					{
						"activity": {
							"number": 1,
							"unit": "action"
						},
						"entries": [
							"Each creature in the swarm's space takes {@damage 1d8} piercing damage ({@dc 18} basic Reflex save)."
						],
						"name": "Swarming Bites"
					}
				]
			},
			"defenses": {
				"ac": {
					"std": 16
				},
				"savingThrows": {
					"fort": {
						"std": 6
					},
					"ref": {
						"std": 10
					},
					"will": {
						"std": 6
					}
				},
				"hp": [
					{
						"hp": 20
					}
				],
				"immunities": [
					"precision",
					"swarm mind"
				],
				"weaknesses": [
					{
						"amount": 3,
						"name": "area damage"
					},
					{
						"amount": 3,
						"name": "splash damage"
					}
				],
				"resistances": [
					{
						"amount": 3,
						"name": "piercing"
					},
					{
						"amount": 3,
						"name": "slashing"
					}
				]
			}
		},
		{
			"name": "Moon Hag",
			"source": "B3",
			"page": 131,
			"level": 10,
			"traits": [
				"uncommon",
				"ce",
				"medium",
				"fiend",
				"hag",
				"humanoid"
			],
			"perception": {
				"std": 22
			},
			"senses": [
				{
					"name": "darkvision"
				}
			],
			"languages": {
				"languages": [
					"aklo",
					"common",
					"jotun"
				]
			},
			"skills": {
				"deception": {
					"std": 19
				},
				"intimidation": {
					"std": 17
				},
				"occultism": {
					"std": 19
				},
				"religion": {
					"std": 22
				},
				"boneyard lore": {
					"std": 21
				}
			},
			"abilityMods": {
				"str": 7,
				"dex": 5,
				"con": 3,
				"int": 5,
				"wis": 6,
				"cha": 3
			},
			"speed": {
				"walk": 25
			},
			"attacks": [
				{
					"range": "Melee",
					"name": "claw",
					"attack": 23,
					"traits": [
						"agile",
						"magical"
					],
					"damage": "{@damage 2d12+10} slashing",
					"types": [
						"slashing"
					]
				}
			],
			"spellcasting": [
				{
					"type": "Innate",
					"tradition": "occult",
					"DC": 29,
					"entry": {
						"5": {
							"spells": [
								{
									"name": "confusion"
								},
								{
									"name": "fear",
									"amount": "at will"
								},
								{
									"name": "read omens"
								},
								{
									"name": "talking corpse",
									"amount": 3
								},
								{
									"name": "tongues"
								}
							]
						}
					}
				}
			],
			"abilities": {
				"top": [
					{
						"entries": [
							"A moon hag adds {@spell plane shift}, {@spell scrying}, and {@spell spirit blast} to her {@ability coven}'s spells."
						],
						"name": "Coven",
						"generic": {
							"tag": "ability"
						}
					}
				],
				"mid": [
					{
						"activity": {
							"number": 1,
							"unit": "reaction"
						},
						"name": "Ferocity",
						"generic": {
							"tag": "ability"
						}
					},
					{
						"entries": [
							"A moon hag in an area illuminated by moonlight gains a +2 status bonus to AC and initiative rolls. In the light of a full moon, she is {@condition quickened}, and can use the extra action only to {@action Stride} or {@action Strike}."
						],
						"name": "Moonlight's Kiss"
					}
				],
				"bot": [
					{
						"activity": {
							"number": 1,
							"unit": "action"
						},
						"traits": [
							"curse",
							"enchantment",
							"occult",
							"mental"
						],
						"entries": [
							"Frequency once per round; The moon hag howls a series of dreadful, apocalyptic predictions at a single creature within 30 feet, shattering its perceptions of reality. The target must succeed at a {@dc 29} Will save or become {@condition stupefied 2} ({@condition stupefied 3} on a critical failure); regardless of the outcome, the creature is then temporarily immune for 24 hours. A creature that can see the moon takes a \u20132 circumstance penalty to saving throws against Dreadful Prediction. The {@condition stupefied} condition from Dreadful Prediction persists until the curse is removed."
						],
						"name": "Dreadful Prediction"
					},
					{
						"activity": {
							"number": 1,
							"unit": "action"
						},
						"traits": [
							"claw"
						],
						"entries": [
							"(page 306)"
						],
						"name": "Rend",
						"generic": {
							"tag": "ability"
						}
					}
				]
			},
			"hasImages": true,
			"defenses": {
				"ac": {
					"std": 29
				},
				"savingThrows": {
					"fort": {
						"std": 17
					},
					"ref": {
						"std": 19
					},
					"will": {
						"std": 22
					}
				},
				"hp": [
					{
						"hp": 190
					}
				],
				"immunities": [
					"confused"
				]
			}
		},
		{
			"name": "Moose",
			"source": "B3",
			"page": 173,
			"level": 3,
			"traits": [
				"n",
				"large",
				"animal"
			],
			"perception": {
				"std": 9
			},
			"senses": [
				{
					"name": "low-light vision"
				},
				{
					"type": "imprecise",
					"name": "scent",
					"range": 60
				}
			],
			"skills": {
				"athletics": {
					"std": 12,
					"to {@action Swim}": 14
				},
				"intimidation": {
					"std": 8
				}
			},
			"abilityMods": {
				"str": 5,
				"dex": 3,
				"con": 4,
				"int": -4,
				"wis": 0,
				"cha": 1
			},
			"speed": {
				"walk": 30
			},
			"attacks": [
				{
					"range": "Melee",
					"name": "antler",
					"attack": 12,
					"damage": "{@damage 1d10+7} piercing",
					"types": [
						"piercing"
					]
				},
				{
					"range": "Melee",
					"name": "hoof",
					"attack": 12,
					"damage": "{@damage 1d8+7} bludgeoning",
					"types": [
						"bludgeoning"
					]
				}
			],
			"abilities": {
				"mid": [
					{
						"entries": [
							"The moose reduces the effects it suffers from cold environments by one step."
						],
						"name": "Cold Adaptation"
					}
				],
				"bot": [
					{
						"activity": {
							"number": 1,
							"unit": "action"
						},
						"entries": [
							"The moose bucks and kicks back with both hind hooves, making a {@action Strike} with a \u20132 circumstance penalty to the attack roll. If it hits, it deals an extra {@damage 1d8} bludgeoning damage. This counts as two attacks when calculating the moose's multiple attack penalty."
						],
						"name": "Kick Back"
					},
					{
						"activity": {
							"number": 2,
							"unit": "action"
						},
						"entries": [
							"The moose {@action Stride||Strides} twice and then makes an antler {@action Strike}. A Medium or smaller creature damaged by this attack must succeed at a {@dc 18} Fortitude save or be {@condition stunned 1}."
						],
						"name": "Thundering Charge"
					},
					{
						"activity": {
							"number": 3,
							"unit": "action"
						},
						"entries": [
							"Medium or smaller, hoof, {@dc 20}"
						],
						"name": "Trample",
						"generic": {
							"tag": "ability"
						}
					}
				]
			},
			"hasImages": true,
			"defenses": {
				"ac": {
					"std": 18
				},
				"savingThrows": {
					"fort": {
						"std": 11
					},
					"ref": {
						"std": 10
					},
					"will": {
						"std": 5
					}
				},
				"hp": [
					{
						"hp": 50
					}
				]
			}
		},
		{
			"name": "Mothman",
			"source": "B3",
			"page": 179,
			"level": 7,
			"traits": [
				"rare",
				"cn",
				"medium",
				"aberration"
			],
			"perception": {
				"std": 15
			},
			"senses": [
				{
					"name": "darkvision"
				}
			],
			"languages": {
				"languages": [
					"aklo",
					"common",
					"sylvan",
					"undercommon (can't speak any language)"
				],
				"abilities": [
					"telepathy"
				]
			},
			"skills": {
				"acrobatics": {
					"std": 16
				},
				"nature": {
					"std": 13
				},
				"occultism": {
					"std": 15
				},
				"society": {
					"std": 13
				},
				"stealth": {
					"std": 16
				}
			},
			"abilityMods": {
				"str": 2,
				"dex": 5,
				"con": 4,
				"int": 2,
				"wis": 4,
				"cha": 5
			},
			"speed": {
				"walk": 25,
				"fly": 50
			},
			"attacks": [
				{
					"range": "Melee",
					"name": "claw",
					"attack": 16,
					"traits": [
						"agile",
						"finesse"
					],
					"damage": "{@damage 2d8+4} slashing",
					"types": [
						"slashing"
					]
				}
			],
			"spellcasting": [
				{
					"type": "Innate",
					"tradition": "occult",
					"DC": 25,
					"attack": 17,
					"entry": {
						"0": {
							"level": 4,
							"spells": [
								{
									"name": "daze"
								},
								{
									"name": "ghost sound"
								},
								{
									"name": "read aura"
								}
							]
						},
						"2": {
							"spells": [
								{
									"name": "illusory object"
								},
								{
									"name": "misdirection"
								}
							]
						},
						"3": {
							"spells": [
								{
									"name": "illusory creature"
								},
								{
									"name": "mind reading"
								}
							]
						},
						"4": {
							"spells": [
								{
									"name": "invisibility"
								},
								{
									"name": "modify memory"
								},
								{
									"name": "nightmare"
								},
								{
									"name": "phantasmal killer"
								},
								{
									"name": "suggestion"
								}
							]
						}
					}
				}
			],
			"abilities": {
				"mid": [
					{
						"traits": [
							"aura",
							"emotion",
							"enchantment",
							"fear",
							"mental",
							"occult",
							"visual"
						],
						"entries": [
							"30 feet. When a creature ends its turn in the aura, it must attempt a {@dc 25} Will save. A creature that fails is {@condition frightened 1} (or {@condition frightened 2} on a critical failure) The mothman can deactivate or activate this aura with a single action, which has the {@trait concentrate} trait."
						],
						"name": "Portentous Gaze"
					}
				],
				"bot": [
					{
						"activity": {
							"number": 3,
							"unit": "action"
						},
						"traits": [
							"primal"
						],
						"frequency": {
							"unit": "day",
							"number": 1
						},
						"entries": [
							"The mothman casts any spell of 5th level or lower that normally takes 2 or fewer actions to cast, whether they have those spells in their innate spells or not. They can use this ability only if doing so steers the flow of fate in its proper course toward a disaster or otherwise significantly memorable event. What the proper flow of fate entails is determined by the GM, but some examples include casting illusory scene to coax someone to a portentous location, casting sending to deliver an important message to someone the exact moment they need to hear it, or casting rusting grasp to weaken a structure and cause some necessary calamity."
						],
						"name": "Agent of Fate"
					},
					{
						"activity": {
							"number": 1,
							"unit": "action"
						},
						"traits": [
							"concentrate",
							"emotion",
							"enchantment",
							"fear",
							"mental",
							"occult",
							"visual"
						],
						"entries": [
							"The mothman fixes their glare at a creature they can see within 30 feet. The target must immediately attempt a Will save against the mothman's portentous gaze. If the creature is already {@condition frightened} when it attempts this save, on a failure it becomes {@condition stupefied 1} for 24 hours in addition to the {@condition frightened} effect.",
							"After attempting its save, the creature is then temporarily immune for 1 minute."
						],
						"name": "Focus Gaze"
					}
				]
			},
			"hasImages": true,
			"defenses": {
				"ac": {
					"std": 26
				},
				"savingThrows": {
					"fort": {
						"std": 13
					},
					"ref": {
						"std": 18
					},
					"will": {
						"std": 15
					}
				},
				"hp": [
					{
						"hp": 90
					}
				]
			}
		},
		{
			"name": "Munagola",
			"source": "B3",
			"page": 66,
			"level": 11,
			"traits": [
				"le",
				"medium",
				"devil",
				"fiend"
			],
			"perception": {
				"std": 24
			},
			"senses": [
				{
					"name": "greater darkvision"
				}
			],
			"languages": {
				"languages": [
					"celestial",
					"common",
					"draconic",
					"infernal"
				],
				"abilities": [
					"{@ability telepathy} 100 feet"
				]
			},
			"skills": {
				"acrobatics": {
					"std": 23
				},
				"athletics": {
					"std": 22
				},
				"intimidation": {
					"std": 21
				},
				"religion": {
					"std": 18
				},
				"stealth": {
					"std": 21
				}
			},
			"abilityMods": {
				"str": 7,
				"dex": 6,
				"con": 6,
				"int": 3,
				"wis": 5,
				"cha": 6
			},
			"items": [
				"+1 breastplate",
				"+1 striking composite longbow",
				"+1 striking greataxe"
			],
			"speed": {
				"walk": 30,
				"fly": 40
			},
			"attacks": [
				{
					"range": "Melee",
					"name": "flaming greataxe",
					"attack": 24,
					"traits": [
						"evil",
						"fire",
						"magical",
						"sweep"
					],
					"damage": "{@damage 2d12+13} slashing plus {@damage 1d6} evil and {@damage 1d6} fire",
					"types": [
						"evil",
						"fire",
						"slashing"
					]
				},
				{
					"range": "Melee",
					"name": "horn",
					"attack": 23,
					"traits": [
						"agile",
						"evil",
						"magical"
					],
					"damage": "{@damage 2d8+13} piercing plus {@damage 1d6} evil",
					"types": [
						"evil",
						"piercing"
					]
				},
				{
					"range": "Ranged",
					"name": "flaming composite longbow",
					"attack": 23,
					"traits": [
						"deadly <d10>",
						"evil",
						"fire",
						"magical",
						"range increment <100 feet>",
						"reload <0>",
						"volley <30 feet>"
					],
					"damage": "{@damage 2d8+6} piercing plus {@damage 1d6} evil and {@damage 1d6} fire",
					"types": [
						"evil",
						"fire",
						"piercing"
					]
				}
			],
			"spellcasting": [
				{
					"type": "Innate",
					"tradition": "divine",
					"DC": 27,
					"entry": {
						"4": {
							"spells": [
								{
									"name": "dimension door",
									"amount": "at will"
								}
							]
						},
						"5": {
							"spells": [
								{
									"name": "dimension door"
								}
							]
						}
					}
				}
			],
			"abilities": {
				"mid": [
					{
						"activity": {
							"number": 1,
							"unit": "reaction"
						},
						"trigger": "A foe within reach moves away from the munagola",
						"entries": [
							"The munagola {@action Stride||Strides} or Flies up to their Speed, following the retreating foe and keeping it in reach until the foe stops moving or the munagola has moved their full Speed."
						],
						"name": "No Escape"
					}
				],
				"bot": [
					{
						"entries": [
							"When a munagola hits with a melee {@action Strike}, they gain Improved Knockdown on all subsequent melee {@action Strike||Strikes} against that target until the end of the munagola's turn."
						],
						"name": "Felling Assault"
					},
					{
						"entries": [
							"Any weapon a munagola holds gains the effects of a flaming rune while they hold it."
						],
						"name": "Flames of Fury"
					},
					{
						"activity": {
							"number": 1,
							"unit": "action"
						},
						"entries": [
							"The munagola directs aerial maneuvers, granting themself and evil allies with fly Speeds a +20-foot status bonus to their fly Speeds for 1 round."
						],
						"name": "Flight Commander of Dis"
					},
					{
						"activity": {
							"number": 2,
							"unit": "action"
						},
						"entries": [
							"The munagola Flies twice. If they end their flight at a lower elevation than they started and within melee reach of at least one enemy, they can make a melee {@action Strike} against that enemy, gaining a +1 circumstance bonus to the {@action Strike}."
						],
						"name": "Sudden Dive"
					}
				]
			},
			"hasImages": true,
			"defenses": {
				"ac": {
					"std": 31
				},
				"savingThrows": {
					"fort": {
						"std": 23
					},
					"ref": {
						"std": 21
					},
					"will": {
						"std": 20
					}
				},
				"hp": [
					{
						"hp": 165
					}
				],
				"immunities": [
					"fire"
				],
				"weaknesses": [
					{
						"amount": 10,
						"name": "good"
					}
				],
				"resistances": [
					{
						"amount": 10,
						"name": "physical",
						"note": "except silver"
					}
				]
			}
		},
		{
			"name": "Munavri Spellblade",
			"source": "B3",
			"page": 180,
			"level": 2,
			"traits": [
				"rare",
				"ng",
				"medium",
				"humanoid",
				"munavri"
			],
			"perception": {
				"std": 7
			},
			"senses": [
				{
					"name": "darkvision"
				}
			],
			"languages": {
				"languages": [
					"munavri",
					"undercommon"
				],
				"abilities": [
					"telepathy 30 feet (munavris only, page 306)"
				]
			},
			"skills": {
				"athletics": {
					"std": 8
				},
				"deception": {
					"std": 7
				},
				"occultism": {
					"std": 6
				},
				"stealth": {
					"std": 4
				}
			},
			"abilityMods": {
				"str": 4,
				"dex": 0,
				"con": 2,
				"int": 0,
				"wis": 1,
				"cha": 3
			},
			"items": [
				"bastard sword",
				"breastplate"
			],
			"speed": {
				"walk": 20
			},
			"attacks": [
				{
					"range": "Melee",
					"name": "bastard sword",
					"attack": 8,
					"traits": [
						"two-hand <d12>"
					],
					"damage": "{@damage 1d8+4} slashing",
					"types": [
						"slashing"
					]
				}
			],
			"abilities": {
				"top": [
					{
						"generic": {
							"tag": "ability"
						},
						"name": "Light Blindness"
					}
				],
				"bot": [
					{
						"activity": {
							"number": 2,
							"unit": "action"
						},
						"traits": [
							"concentrate",
							"divination",
							"occult"
						],
						"frequency": {
							"unit": "day",
							"number": 1
						},
						"entries": [
							"By concentrating their psychic energy on a held object, the munavri intuits its use and understands how to effectively wield it. The munavri chooses one item they are holding. They gain the trained proficiency rank in one statistic required to use that item, but only for the purpose of using that specific item. For example, they could become trained in greatswords (to use a specific greatsword) or {@skill Acrobatics} (to use a jade cat talisman). This benefit lasts for 1 hour."
						],
						"name": "Intuit Object"
					}
				]
			},
			"hasImages": true,
			"defenses": {
				"ac": {
					"std": 18
				},
				"savingThrows": {
					"fort": {
						"std": 8
					},
					"ref": {
						"std": 6
					},
					"will": {
						"std": 7
					}
				},
				"hp": [
					{
						"hp": 28
					}
				]
			}
		},
		{
			"name": "Myceloid",
			"source": "B3",
			"page": 181,
			"level": 4,
			"traits": [
				"ne",
				"medium",
				"fungus"
			],
			"perception": {
				"std": 10
			},
			"senses": [
				{
					"name": "darkvision"
				},
				{
					"type": "imprecise",
					"name": "scent",
					"range": 30
				}
			],
			"languages": {
				"languages": [
					"undercommon"
				],
				"abilities": [
					"telepathy 100 feet (myceloids and those afflicted by purple"
				]
			},
			"skills": {
				"stealth": {
					"std": 11
				},
				"survival": {
					"std": 10
				}
			},
			"abilityMods": {
				"str": 4,
				"dex": 3,
				"con": 4,
				"int": -1,
				"wis": 2,
				"cha": 0
			},
			"speed": {
				"walk": 20
			},
			"attacks": [
				{
					"range": "Melee",
					"name": "fist",
					"attack": 14,
					"effects": [
						"purple pox"
					],
					"damage": "{@damage 2d6+4} bludgeoning plus purple pox",
					"types": [
						"bludgeoning"
					]
				}
			],
			"abilities": {
				"mid": [
					{
						"entries": [
							"If a myceloid is reduced to 0 HP by a critical hit, it pops, forcing it to immediately Emit Spores, even if it has already used the ability that day."
						],
						"name": "Spore Pop"
					}
				],
				"bot": [
					{
						"activity": {
							"number": 1,
							"unit": "action"
						},
						"frequency": {
							"unit": "day",
							"number": 1
						},
						"entries": [
							"The myceloid expels spores in a 10-foot burst centered on a corner of its own space. This cloud lasts until the start of the myceloid's next turn. Each creature that is in the cloud or enters it is exposed to purple pox."
						],
						"name": "Emit Spores"
					},
					{
						"type": "affliction",
						"name": "Purple Pox",
						"traits": [
							"disease"
						],
						"note": "Myceloids are immune",
						"DC": 20,
						"savingThrow": "Fortitude",
						"onset": "1 minute",
						"stages": [
							{
								"stage": 1,
								"entry": "{@damage 2d6} poison damage and {@condition stupefied 1}",
								"duration": "1 day"
							},
							{
								"stage": 2,
								"entry": "{@damage 6d6} poison damage, {@condition stupefied 3}, and the creature is compelled to seek out the nearest myceloid colony\u2014this compulsion is a mental {@trait emotion} effect",
								"duration": "1 day"
							},
							{
								"stage": 3,
								"entry": "The creature dies.",
								"duration": null
							}
						]
					},
					{
						"activity": {
							"number": 2,
							"unit": "action"
						},
						"traits": [
							"emotion",
							"enchantment",
							"incapacitation",
							"mental",
							"primal"
						],
						"entries": [
							"The myceloid targets one creature affected by purple pox within 60 feet. That creature must attempt a {@dc 22} Will save. It is then temporarily immune to spore domination for 10 minutes.",
							{
								"type": "successDegree",
								"entries": {
									"Critical Success": "The target is unaffected.",
									"Success": "Until the end of its next turn, the target is {@condition helpful} to myceloids and can't take {@condition hostile} actions against them.",
									"Failure": "As success, but for 1 minute.",
									"Critical Failure": "As success, but until the purple pox is cured."
								}
							}
						],
						"name": "Spore Domination"
					}
				]
			},
			"hasImages": true,
			"defenses": {
				"ac": {
					"std": 20
				},
				"savingThrows": {
					"fort": {
						"std": 14
					},
					"ref": {
						"std": 9
					},
					"will": {
						"std": 10
					}
				},
				"hp": [
					{
						"hp": 70
					}
				],
				"weaknesses": [
					{
						"amount": 5,
						"name": "slashing"
					}
				]
			}
		},
		{
			"name": "Nagaji Soldier",
			"source": "B3",
			"foundIn": [
				"Jalmeray"
			],
			"otherSources": {
				"Expanded": [
					"LOIL|323"
				]
			},
			"page": 182,
			"level": 2,
			"traits": [
				"n",
				"medium",
				"humanoid",
				"nagaji"
			],
			"perception": {
				"std": 8
			},
			"senses": [
				{
					"name": "low-light vision"
				}
			],
			"languages": {
				"languages": [
					"common",
					"draconic"
				]
			},
			"skills": {
				"athletics": {
					"std": 8
				},
				"intimidation": {
					"std": 5
				},
				"nature": {
					"std": 6
				}
			},
			"abilityMods": {
				"str": 4,
				"dex": 1,
				"con": 3,
				"int": -1,
				"wis": 2,
				"cha": 1
			},
			"items": [
				"leather armor",
				"longbow (with 20 arrows)",
				"ranseur"
			],
			"speed": {
				"walk": 25
			},
			"attacks": [
				{
					"range": "Melee",
					"name": "ranseur",
					"attack": 10,
					"traits": [
						"disarm",
						"reach <10 feet>"
					],
					"damage": "{@damage 1d10+4} piercing",
					"types": [
						"piercing"
					]
				},
				{
					"range": "Ranged",
					"name": "longbow",
					"attack": 7,
					"traits": [
						"deadly <d10>",
						"range increment <100 feet>",
						"volley <30 feet>"
					],
					"damage": "{@damage 1d8} piercing",
					"types": [
						"piercing"
					]
				}
			],
			"abilities": {
				"mid": [
					{
						"activity": {
							"number": 1,
							"unit": "reaction"
						},
						"name": "Attack of Opportunity",
						"generic": {
							"tag": "ability"
						}
					}
				],
				"bot": [
					{
						"activity": {
							"number": 1,
							"unit": "action"
						},
						"requirements": "The nagaji is afflicted with a poison",
						"frequency": {
							"unit": "round",
							"number": 1
						},
						"entries": [
							"The nagaji accelerates their metabolism. They roll a saving throw against the affliction with a +2 circumstance bonus. If they must attempt an ongoing save against the same poison at the end of their turn, they also get a +2 circumstance bonus to that save."
						],
						"name": "Slough Toxins"
					}
				]
			},
			"hasImages": true,
			"defenses": {
				"ac": {
					"std": 18
				},
				"savingThrows": {
					"fort": {
						"std": 9
					},
					"ref": {
						"std": 7
					},
					"will": {
						"std": 6
					}
				},
				"hp": [
					{
						"hp": 28
					}
				],
				"resistances": [
					{
						"amount": 2,
						"name": "poison"
					}
				]
			}
		},
		{
			"name": "Namorrodor",
			"source": "B3",
			"page": 183,
			"level": 5,
			"traits": [
				"ce",
				"medium",
				"shadow",
				"undead"
			],
			"perception": {
				"std": 11
			},
			"senses": [
				{
					"name": "darkvision"
				},
				{
					"name": "lifesense",
					"range": 30
				}
			],
			"skills": {
				"acrobatics": {
					"std": 12
				},
				"athletics": {
					"std": 13
				},
				"stealth": {
					"std": 14
				},
				"survival": {
					"std": 11
				}
			},
			"abilityMods": {
				"str": 4,
				"dex": 5,
				"con": 3,
				"int": 3,
				"wis": 2,
				"cha": 0
			},
			"speed": {
				"walk": 40
			},
			"attacks": [
				{
					"range": "Melee",
					"name": "jaws",
					"attack": 15,
					"damage": "{@damage 2d8+6} piercing",
					"types": [
						"piercing"
					]
				},
				{
					"range": "Melee",
					"name": "claw",
					"attack": 15,
					"traits": [
						"agile"
					],
					"effects": [
						"Grab"
					],
					"damage": "{@damage 2d6+6} piercing plus {@ability Grab}",
					"types": [
						"piercing"
					]
				},
				{
					"range": "Ranged",
					"name": "spit",
					"attack": 14,
					"traits": [
						"range <30 feet>"
					],
					"damage": "{@damage 1d8+6} bludgeoning",
					"types": [
						"bludgeoning"
					]
				}
			],
			"abilities": {
				"top": [
					{
						"entries": [
							"While the namorrodor is on the Shadow Plane, its lifesense extends to the {@place Material Plane} as a vague sense with a 100-foot range."
						],
						"name": "Interplanar Lifesense"
					}
				],
				"mid": [
					{
						"traits": [
							"auditory",
							"aura",
							"emotion",
							"fear",
							"mental"
						],
						"entries": [
							"30 feet. Wind whistles through the namorrodor's jutting bones with an eerie tone.",
							"A creature entering or beginning its turn in the area must attempt a {@dc 19} Will save, becoming {@condition frightened 1} on a failure ({@condition frightened 2} on a critical failure). A creature can't reduce its {@condition frightened} condition below 1 as long as it's in the aura."
						],
						"name": "Whistling Bones"
					},
					{
						"activity": {
							"number": 1,
							"unit": "reaction"
						},
						"traits": [
							"conjuration",
							"teleportation"
						],
						"requirements": "The namorrodor is on the Shadow Plane",
						"trigger": "A creature the namorrodor can sense with its lifesense on the {@place Material Plane} dies.",
						"entries": [
							"The namorrodor leaps between planes, appearing on the Material Plane within 100 feet of the triggering creature. It remains on the Material Plane for 24 hours, after which it is recalled to its original location on the Shadow Plane."
						],
						"name": "Material Leap"
					}
				],
				"bot": [
					{
						"activity": {
							"number": 2,
							"unit": "action"
						},
						"requirements": "The namorrodor has nothing in its hands",
						"entries": [
							"The namorrodor bounds forward, using four limbs for an extra burst of speed. It {@action Stride||Strides} twice and makes a single melee {@action Strike} at the end of its movement."
						],
						"name": "Bounding Sprint"
					}
				]
			},
			"hasImages": true,
			"defenses": {
				"ac": {
					"std": 22
				},
				"savingThrows": {
					"fort": {
						"std": 12
					},
					"ref": {
						"std": 14
					},
					"will": {
						"std": 11
					}
				},
				"hp": [
					{
						"hp": 85
					}
				],
				"immunities": [
					"poison",
					"death effects",
					"disease",
					"paralyzed",
					"sleep"
				]
			}
		},
		{
			"name": "Narwhal",
			"source": "B3",
			"page": 184,
			"level": 3,
			"traits": [
				"n",
				"large",
				"animal",
				"aquatic"
			],
			"perception": {
				"std": 10
			},
			"senses": [
				{
					"name": "aquatic echolocation",
					"range": 120
				},
				{
					"name": "low-light vision"
				}
			],
			"skills": {
				"athletics": {
					"std": 10
				}
			},
			"abilityMods": {
				"str": 5,
				"dex": 3,
				"con": 4,
				"int": -4,
				"wis": 3,
				"cha": 0
			},
			"speed": {
				"swim": 60
			},
			"attacks": [
				{
					"range": "Melee",
					"name": "tusk",
					"attack": 12,
					"traits": [
						"reach <10 feet>"
					],
					"damage": "{@damage 1d10+5} piercing",
					"types": [
						"piercing"
					]
				},
				{
					"range": "Melee",
					"name": "jaws",
					"attack": 12,
					"damage": "{@damage 1d8+5} piercing",
					"types": [
						"piercing"
					]
				}
			],
			"abilities": {
				"top": [
					{
						"entries": [
							"A narwhal can use its hearing as a precise sense at the listed range, but only underwater."
						],
						"name": "Aquatic Echolocation"
					},
					{
						"entries": [
							"A narwhal can hold its breath for 30 minutes."
						],
						"name": "Deep Breath"
					}
				],
				"bot": [
					{
						"activity": {
							"number": 2,
							"unit": "action"
						},
						"entries": [
							"The narwhal Swims twice and makes a tusk {@action Strike}. If it moved at least 20 feet from its starting position, the narwhal deals an extra {@dice 1d10} damage on this {@action Strike}. A target damaged by Impaling Charge is {@condition grabbed} until the start of the narwhal's next turn unless it {@action Escape||Escapes} before then ({@dc 20}). The narwhal can't {@action Grapple} to extend the duration of this grab."
						],
						"name": "Impaling Charge"
					}
				]
			},
			"hasImages": true,
			"defenses": {
				"ac": {
					"std": 18
				},
				"savingThrows": {
					"fort": {
						"std": 9
					},
					"ref": {
						"std": 10
					},
					"will": {
						"std": 8
					}
				},
				"hp": [
					{
						"hp": 50
					}
				]
			}
		},
		{
			"name": "Nemhaith",
			"source": "B3",
			"page": 185,
			"level": 15,
			"traits": [
				"uncommon",
				"ne",
				"medium",
				"incorporeal",
				"spirit",
				"undead"
			],
			"perception": {
				"std": 31
			},
			"senses": [
				{
					"name": "darkvision"
				}
			],
			"languages": {
				"languages": [
					"common"
				],
				"abilities": [
					"{@ability telepathy} 100 feet"
				]
			},
			"skills": {
				"deception": {
					"std": 27
				},
				"diplomacy": {
					"std": 27
				},
				"intimidation": {
					"std": 29
				},
				"religion": {
					"std": 31
				},
				"stealth": {
					"std": 29
				},
				"dwelling lore": {
					"std": 25
				}
			},
			"abilityMods": {
				"str": -5,
				"dex": 6,
				"con": 0,
				"int": 4,
				"wis": 8,
				"cha": 6
			},
			"speed": {
				"fly": 40
			},
			"attacks": [
				{
					"range": "Melee",
					"name": "spirit tendril",
					"attack": 29,
					"traits": [
						"agile",
						"finesse",
						"magical"
					],
					"effects": [
						"drain life"
					],
					"damage": "{@damage 3d10+14} negative plus drain life",
					"types": [
						"negative"
					]
				},
				{
					"range": "Ranged",
					"name": "spirit dart",
					"attack": 29,
					"traits": [
						"agile",
						"magical",
						"range <100 feet>"
					],
					"effects": [
						"drain life"
					],
					"damage": "{@damage 3d8+14} negative plus drain life",
					"types": [
						"negative"
					]
				}
			],
			"spellcasting": [
				{
					"type": "Innate",
					"tradition": "divine",
					"DC": 36,
					"attack": 28,
					"entry": {
						"8": {
							"spells": [
								{
									"name": "finger of death",
									"amount": 3
								},
								{
									"name": "harm",
									"amount": 3
								},
								{
									"name": "wall of force"
								}
							]
						}
					}
				}
			],
			"abilities": {
				"top": [
					{
						"entries": [
							"The nemhaith is bound to a place or large stationary object and can't venture more than 500 feet from this focus."
						],
						"name": "Site Bound",
						"generic": {
							"tag": "ability"
						}
					}
				],
				"mid": [
					{
						"traits": [
							"aura",
							"divine",
							"necromancy",
							"negative"
						],
						"entries": [
							"10 feet, {@damage 4d6} negative, {@dc 36} basic Fortitude."
						],
						"name": "Bound Spirits"
					},
					{
						"traits": [
							"divine",
							"necromancy"
						],
						"entries": [
							"Destroying the ritual object or place used in the nemhaith's creation destroys the nemhaith, freeing its bound spirits to move on to the afterlife."
						],
						"name": "Rejuvenation",
						"generic": {
							"tag": "ability",
							"add_hash": "Ghost"
						}
					}
				],
				"bot": [
					{
						"traits": [
							"divine",
							"necromancy"
						],
						"entries": [
							"When the nemhaith damages a living creature with its spirit tendril {@action Strike}, the creature must succeed at a {@dc 36} Fortitude save or become {@condition drained 2}. Further damage dealt by the nemhaith increases the condition value by 1 on a failed save, to a maximum of {@condition drained 4}."
						],
						"name": "Drain Life"
					},
					{
						"activity": {
							"number": 2,
							"unit": "action"
						},
						"entries": [
							"The nemhaith's bound spirits rage and smash everything in a 30-foot emanation. Creatures in this area take {@damage 4d6} sonic damage and {@damage 4d6} negative damage ({@dc 36} basic Fortitude save)."
						],
						"name": "Rage of Spirits"
					},
					{
						"activity": {
							"number": 1,
							"unit": "action"
						},
						"entries": [
							"The nemhaith directs its bound spirits as a group to move up to 1 mile away (they have a fly Speed of 60 feet). The nemhaith can see and hear through the thrown spirits, but it loses its aura and can't use its spirit dart ranged {@action Strike} or Rage of Spirits.",
							"The nemhaith regains these abilities when the spirits return to the nemhaith's space."
						],
						"name": "Throw Spirits"
					}
				]
			},
			"hasImages": true,
			"defenses": {
				"ac": {
					"std": 36
				},
				"savingThrows": {
					"fort": {
						"std": 23
					},
					"ref": {
						"std": 27
					},
					"will": {
						"std": 29
					}
				},
				"hp": [
					{
						"hp": 255,
						"abilities": [
							"{@ability negative healing|b2}",
							"rejuvenation"
						]
					}
				],
				"immunities": [
					"poison",
					"precision",
					"death effects",
					"disease",
					"paralyzed",
					"unconscious"
				],
				"resistances": [
					{
						"amount": 10,
						"name": "all damage"
					}
				]
			}
		},
		{
			"name": "Nightgaunt",
			"source": "B3",
			"page": 186,
			"level": 4,
			"traits": [
				"uncommon",
				"cn",
				"medium",
				"aberration",
				"dream"
			],
			"perception": {
				"std": 10
			},
			"senses": [
				{
					"name": "darkvision"
				},
				{
					"type": "precise",
					"name": "thoughtsense",
					"range": 60
				}
			],
			"languages": {
				"languages": [
					"aklo (can't speak any language)"
				]
			},
			"skills": {
				"acrobatics": {
					"std": 11
				},
				"athletics": {
					"std": 13
				},
				"stealth": {
					"std": 11
				}
			},
			"abilityMods": {
				"str": 5,
				"dex": 3,
				"con": 2,
				"int": -2,
				"wis": 2,
				"cha": 0
			},
			"speed": {
				"walk": 25,
				"fly": 30
			},
			"attacks": [
				{
					"range": "Melee",
					"name": "claw",
					"attack": 13,
					"traits": [
						"agile"
					],
					"effects": [
						"{@dice 2d6+7}",
						"{@ability Grab}"
					],
					"damage": "{@dice 2d6+7} plus {@ability Grab}",
					"types": []
				},
				{
					"range": "Melee",
					"name": "tail",
					"attack": 13,
					"traits": [
						"agile",
						"reach <10 feet>"
					],
					"effects": [
						"tickle"
					]
				}
			],
			"abilities": {
				"top": [
					{
						"traits": [
							"divination",
							"mental",
							"occult"
						],
						"entries": [
							"A nightgaunt senses all non-mindless creatures at the listed range."
						],
						"name": "Thoughtsense"
					}
				],
				"mid": [
					{
						"entries": [
							"The nightgaunt has no face, but it can still see in all directions as if its entire body were an eye. It has no need to breathe, and it is immune to all inhaled toxins and other olfactory effects."
						],
						"name": "Faceless"
					},
					{
						"activity": {
							"number": 1,
							"unit": "reaction"
						},
						"entries": [
							"Tail only."
						],
						"name": "Attack of Opportunity",
						"generic": {
							"tag": "ability"
						}
					}
				],
				"bot": [
					{
						"entries": [
							"A nightgaunt can {@action Fly} at full Speed while it has a Medium or smaller creature {@condition grabbed} or {@condition restrained} in its claws, carrying that creature along with it."
						],
						"name": "Clutches"
					},
					{
						"entries": [
							"The nightgaunt can use its tail to tickle a foe with horrible efficiency. A creature hit by its tail {@action Strike} must attempt a {@dc 21} Fortitude save; if the creature is {@condition grabbed} by the nightgaunt, it uses the outcome one degree of success worse than the result it rolled.",
							{
								"type": "successDegree",
								"entries": {
									"Critical Success": "The creature is unaffected and is temporarily immune for 1 minute.",
									"Success": "The creature is overcome with laughter and can't perform reactions for 1 round.",
									"Failure": "As success, and the creature is {@condition sickened 1}.",
									"Critical Failure": "As success, and the creature is {@condition sickened 2} and can't speak for 1 round."
								}
							}
						],
						"name": "Tickle"
					}
				]
			},
			"hasImages": true,
			"defenses": {
				"ac": {
					"std": 21,
					"abilities": "{@ability all-around vision}"
				},
				"savingThrows": {
					"fort": {
						"std": 10
					},
					"ref": {
						"std": 13
					},
					"will": {
						"std": 10
					}
				},
				"hp": [
					{
						"hp": 60
					}
				],
				"resistances": [
					{
						"amount": 5,
						"name": "cold"
					}
				]
			}
		},
		{
			"name": "Nightmarchers",
			"source": "B3",
			"page": 187,
			"level": 14,
			"traits": [
				"ln",
				"gargantuan",
				"incorporeal",
				"spirit",
				"troop",
				"undead"
			],
			"perception": {
				"std": 27
			},
			"senses": [
				{
					"name": "darkvision"
				},
				{
					"name": "kinsense"
				}
			],
			"languages": {
				"languages": [
					"common"
				]
			},
			"skills": {
				"athletics": {
					"std": 25
				},
				"religion": {
					"std": 27
				},
				"warfare lore": {
					"std": 27
				}
			},
			"abilityMods": {
				"str": -5,
				"dex": 5,
				"con": 4,
				"int": 5,
				"wis": 5,
				"cha": 5
			},
			"speed": {
				"abilities": [
					"air walk",
					"troop movement"
				],
				"walk": 25
			},
			"spellcasting": [
				{
					"type": "Innate",
					"tradition": "divine",
					"DC": 31,
					"entry": {
						"constant": {
							"4": {
								"spells": [
									{
										"name": "air walk"
									}
								]
							}
						}
					}
				}
			],
			"abilities": {
				"top": [
					{
						"traits": [
							"detection",
							"divination",
							"divine"
						],
						"entries": [
							"Nightmarchers can detect creatures who are their kin, whether by blood or bond, as an imprecise sense. If they focus their senses on a creature by Seeking, they learn whether they are related to that creature, and how."
						],
						"name": "Kinsense"
					}
				],
				"mid": [
					{
						"traits": [
							"aura",
							"auditory",
							"emotion",
							"fear",
							"mental"
						],
						"entries": [
							"90 feet, {@dc 31} (page 305)"
						],
						"name": "Frightful Presence",
						"generic": {
							"tag": "ability"
						}
					},
					{
						"generic": {
							"tag": "ability",
							"source": "B3"
						},
						"name": "Troop Defenses"
					}
				],
				"bot": [
					{
						"activity": {
							"number": 2,
							"unit": "action"
						},
						"traits": [
							"divine",
							"evocation",
							"fire",
							"visual"
						],
						"entries": [
							"Heat scorches those who lay eyes on the nightmarchers. All creatures in a 60-foot cone take {@damage 15d6} fire damage ({@dc 34} basic Reflex save). {@condition Prone} creatures and the nightmarchers' kin are unaffected as long as they have not taken a {@condition hostile} action against the nightmarchers. The nightmarchers can't use Blazing Admonition for {@dice 1d4} rounds."
						],
						"name": "Blazing Admonition"
					},
					{
						"activity": {
							"number": 1,
							"unit": "action"
						},
						"generic": {
							"tag": "ability",
							"source": "B3"
						},
						"name": "Form Up"
					},
					{
						"activity": {
							"number": 2,
							"unit": "action"
						},
						"entries": [
							"The nightmarchers fling a hail of spears and stones, dealing {@damage 5d6+9} bludgeoning or piercing damage to creatures in a 10-foot burst within 20 feet ({@dc 31} basic Reflex save). When the nightmarchers are reduced to 8 or fewer squares, this decreases to a 5-foot burst.",
							"Striking Koa {@as 1} to {@as 3} Frequency once per round; The troop attacks with spears, clubs, and leiomano against enemies within 5 feet ({@dc 33} basic Reflex save) for their choice of bludgeoning, piercing, or slashing damage depending on the number of actions.",
							"{@as 1} {@damage 2d6+2} slashing damage {@as 2} {@damage 4d6+12} slashing damage {@as 3} {@damage 6d6+12} slashing damage."
						],
						"name": "Missile Volley"
					},
					{
						"entries": [
							"Whenever the nightmarchers {@action Stride}, they first Form Up as a free action to condense into a 20-foot-by-20-foot area (minus any missing squares), then move.",
							"This works just like a Gargantuan creature moving; for instance, if any of the nightmarchers' squares enter {@quickref difficult terrain||3|terrain}, the extra movement cost applies to the whole group."
						],
						"name": "Troop Movement"
					}
				]
			},
			"hasImages": true,
			"defenses": {
				"ac": {
					"std": 30
				},
				"savingThrows": {
					"fort": {
						"std": 24
					},
					"ref": {
						"std": 19
					},
					"will": {
						"std": 25
					}
				},
				"hp": [
					{
						"hp": 240
					}
				],
				"immunities": [
					"poison",
					"precision",
					"death effects",
					"disease",
					"paralyzed",
					"sleep"
				],
				"weaknesses": [
					{
						"amount": 20,
						"name": "area damage"
					},
					{
						"name": "splash damage"
					}
				],
				"resistances": [
					{
						"amount": 5,
						"name": "all damage",
						"note": "except force, {@item ghost touch}, or positive; double resistance vs. non-magical"
					}
				]
			}
		},
		{
			"name": "Nikaramsa",
			"source": "B3",
			"foundIn": [
				"Jalmeray"
			],
			"otherSources": {
				"Expanded": [
					"LOIL|323"
				]
			},
			"page": 25,
			"level": 14,
			"traits": [
				"le",
				"large",
				"asura",
				"fiend"
			],
			"perception": {
				"std": 25
			},
			"senses": [
				{
					"name": "darkvision"
				},
				{
					"name": "detect alignment"
				},
				{
					"name": "see invisibility"
				}
			],
			"languages": {
				"languages": [
					"common",
					"infernal"
				],
				"abilities": [
					"{@ability telepathy} 100 feet"
				]
			},
			"skills": {
				"athletics": {
					"std": 24
				},
				"deception": {
					"std": 28
				},
				"religion": {
					"std": 25
				},
				"stealth": {
					"std": 25
				}
			},
			"abilityMods": {
				"str": 8,
				"dex": 3,
				"con": 2,
				"int": 1,
				"wis": 5,
				"cha": 8
			},
			"speed": {
				"walk": 50
			},
			"attacks": [
				{
					"range": "Melee",
					"name": "jaws",
					"attack": 29,
					"traits": [
						"reach <10 feet>"
					],
					"damage": "{@damage 3d10+14} piercing plus {@damage 2d6} evil",
					"types": [
						"evil",
						"piercing"
					]
				},
				{
					"range": "Melee",
					"name": "claw",
					"attack": 29,
					"traits": [
						"agile",
						"reach <10 feet>"
					],
					"damage": "{@damage 3d6+14} slashing plus {@damage 2d6} evil",
					"types": [
						"evil",
						"slashing"
					]
				},
				{
					"range": "Melee",
					"name": "tongue",
					"attack": 29,
					"traits": [
						"reach <20 feet>"
					],
					"effects": [
						"{@ability Improved Knockdown}"
					],
					"damage": "{@damage 3d6+14} bludgeoning plus {@damage 2d6} evil plus Improved Knockdown (page 305)",
					"types": [
						"bludgeoning",
						"evil"
					]
				}
			],
			"spellcasting": [
				{
					"type": "Innate",
					"tradition": "divine",
					"DC": 34,
					"attack": 26,
					"entry": {
						"4": {
							"spells": [
								{
									"name": "dimension door",
									"amount": "at will"
								}
							]
						},
						"7": {
							"spells": [
								{
									"name": "bane"
								},
								{
									"name": "bless"
								},
								{
									"name": "dimension door"
								},
								{
									"name": "divine decree",
									"notes": [
										"evil only"
									]
								},
								{
									"name": "dream message"
								},
								{
									"name": "heal",
									"amount": 3
								},
								{
									"name": "illusory disguise",
									"amount": "at will"
								},
								{
									"name": "invisibility",
									"amount": "at will",
									"notes": [
										"self only"
									]
								},
								{
									"name": "mind reading"
								},
								{
									"name": "neutralize poison"
								},
								{
									"name": "remove disease"
								},
								{
									"name": "remove curse"
								},
								{
									"name": "restore senses"
								},
								{
									"name": "ventriloquism",
									"amount": "at will"
								}
							]
						},
						"constant": {
							"7": {
								"spells": [
									{
										"name": "detect alignment"
									},
									{
										"name": "magic"
									}
								]
							}
						}
					}
				}
			],
			"abilities": {
				"mid": [
					{
						"traits": [
							"divine",
							"illusion"
						],
						"entries": [
							"A nikaramsa is in fact a Medium creature, but appears as a Large creature due to the force of their personality. A creature interacting with the nikaramsa can attempt a {@dc 36} Will save to see the nikaramsa as they truly are.",
							"If the creature succeeds, the reach of nikaramsa's attacks against that foe decrease to 5 feet (10 feet for their tongue). If all creatures in the nikaramsa's vicinity successfully {@quickref disbelieve this illusion|CRB|2|disbelieving illusions|0}, the nikaramsa becomes Medium and {@condition enfeebled 2} for as long as everyone sees their true form."
						],
						"name": "Towering Stance"
					},
					{
						"activity": {
							"number": 1,
							"unit": "reaction"
						},
						"traits": [
							"curse",
							"divine"
						],
						"trigger": "A foe within 60 feet casts bless or a beneficial spell that the nikaramsa could cast to remove an affliction or condition (such as neutralize poison)",
						"entries": [
							"The nikaramsa attempts to counteract the enemy's spell (counteract modifier +24 and counteract level 7). If the nikaramsa succeeds, the triggering creature is subjected to the effects of a {@spell bane} spell or the effect it was trying to remove."
						],
						"name": "Pervert Miracle"
					}
				],
				"bot": [
					{
						"activity": {
							"number": 1,
							"unit": "action"
						},
						"traits": [
							"divine",
							"enchantment",
							"mental"
						],
						"entries": [
							"The nikaramsa focuses their gaze on one creature within 60 feet.",
							"That target must attempt a {@dc 34} Will save. Regardless of the outcome of the saving throw, the target then becomes temporarily immune for 1 day.",
							{
								"type": "successDegree",
								"entries": {
									"Critical Success": "The nikaramsa is caught off guard by the strength of the target's resistance and becomes {@condition stupefied 2} until the end of their next turn.",
									"Success": "The target resists the nikaramsa's influence.",
									"Failure": "The target's focus and willpower drain away; it becomes {@condition stupefied 2} for 1 minute.",
									"Critical Failure": "As failure, but the target becomes {@condition stupefied 3} for 1 hour."
								}
							}
						],
						"name": "Sap Mind"
					}
				]
			},
			"hasImages": true,
			"defenses": {
				"ac": {
					"std": 35
				},
				"savingThrows": {
					"fort": {
						"std": 22
					},
					"ref": {
						"std": 25
					},
					"will": {
						"std": 27
					}
				},
				"hp": [
					{
						"hp": 315
					}
				],
				"immunities": [
					"curses"
				],
				"weaknesses": [
					{
						"amount": 10,
						"name": "good"
					}
				]
			}
		},
		{
			"name": "Nosferatu Malefactor",
			"source": "B3",
			"page": 285,
			"level": 10,
			"traits": [
				"uncommon",
				"ne",
				"medium",
				"undead",
				"vampire"
			],
			"perception": {
				"std": 19
			},
			"senses": [
				{
					"name": "darkvision"
				}
			],
			"languages": {
				"languages": [
					"aklo",
					"common",
					"necril"
				],
				"abilities": [
					"{@ability telepathy} 60 feet"
				]
			},
			"skills": {
				"acrobatics": {
					"std": 21
				},
				"arcana": {
					"std": 21
				},
				"athletics": {
					"std": 19
				},
				"deception": {
					"std": 17
				},
				"intimidation": {
					"std": 19
				},
				"stealth": {
					"std": 23
				}
			},
			"abilityMods": {
				"str": 5,
				"dex": 7,
				"con": 3,
				"int": 7,
				"wis": 5,
				"cha": 3
			},
			"speed": {
				"walk": 30,
				"climb": 25
			},
			"attacks": [
				{
					"range": "Melee",
					"name": "fangs",
					"attack": 23,
					"traits": [
						"finesse"
					],
					"effects": [
						"Drink Blood"
					],
					"damage": "{@damage 2d12+11} piercing plus Drink Blood",
					"types": [
						"piercing"
					]
				},
				{
					"range": "Melee",
					"name": "claw",
					"attack": 23,
					"traits": [
						"agile",
						"finesse"
					],
					"effects": [
						"plague of ancients"
					],
					"damage": "{@damage 2d10+11} piercing plus plague of ancients",
					"types": [
						"piercing"
					]
				}
			],
			"spellcasting": [
				{
					"type": "Innate",
					"tradition": "divine",
					"DC": 29,
					"entry": {
						"5": {
							"spells": [
								{
									"name": "telekinetic haul",
									"amount": 3
								}
							]
						}
					}
				}
			],
			"abilities": {
				"mid": [
					{
						"name": "Nosferatu Vulnerabilities",
						"generic": {
							"tag": "ability",
							"source": "B3"
						}
					}
				],
				"bot": [
					{
						"activity": {
							"number": 1,
							"unit": "action"
						},
						"traits": [
							"concentrate",
							"divine",
							"polymorph",
							"transmutation"
						],
						"entries": [
							"{@dc 29}"
						],
						"name": "Change Shape",
						"generic": {
							"tag": "ability"
						}
					},
					{
						"activity": {
							"number": 1,
							"unit": "free"
						},
						"traits": [
							"auditory",
							"divine",
							"mental"
						],
						"generic": {
							"tag": "ability",
							"source": "B3"
						},
						"name": "Command Thrall"
					},
					{
						"activity": {
							"number": 2,
							"unit": "action"
						},
						"traits": [
							"divine",
							"enchantment",
							"incapacitation",
							"mental",
							"visual"
						],
						"entries": [
							"{@dc 29}"
						],
						"name": "Dominate",
						"generic": {
							"source": "B1",
							"tag": "ability"
						}
					},
					{
						"activity": {
							"number": 1,
							"unit": "action"
						},
						"traits": [
							"divine",
							"necromancy"
						],
						"entries": [
							"When Drinking Blood, the nosferatu malefactor regains 13 HP."
						],
						"name": "Drink Blood"
					},
					{
						"traits": [
							"disease",
							"virulent"
						],
						"entries": [
							"{@dc 29}"
						],
						"name": "Plague of Ancients"
					}
				]
			},
			"hasImages": true,
			"defenses": {
				"ac": {
					"std": 30
				},
				"savingThrows": {
					"fort": {
						"std": 17
					},
					"ref": {
						"std": 21
					},
					"will": {
						"std": 19
					}
				},
				"hp": [
					{
						"hp": 135,
						"abilities": [
							"fast healing 10",
							"{@ability negative healing|b2}",
							"plagued coffin"
						]
					}
				],
				"immunities": [
					"poison",
					"death effects",
					"disease",
					"paralyzed",
					"sleep"
				]
			}
		},
		{
			"name": "Nosferatu Overlord",
			"source": "B3",
			"page": 285,
			"level": 15,
			"traits": [
				"rare",
				"ne",
				"medium",
				"undead",
				"vampire"
			],
			"perception": {
				"std": 27
			},
			"senses": [
				{
					"name": "darkvision"
				}
			],
			"languages": {
				"languages": [
					"aklo",
					"common",
					"necril"
				],
				"abilities": [
					"{@ability telepathy} 60 feet"
				]
			},
			"skills": {
				"acrobatics": {
					"std": 29
				},
				"arcana": {
					"std": 31
				},
				"athletics": {
					"std": 27
				},
				"deception": {
					"std": 25
				},
				"intimidation": {
					"std": 27
				},
				"stealth": {
					"std": 31
				}
			},
			"abilityMods": {
				"str": 6,
				"dex": 8,
				"con": 4,
				"int": 8,
				"wis": 6,
				"cha": 4
			},
			"speed": {
				"walk": 30,
				"climb": 25
			},
			"attacks": [
				{
					"range": "Melee",
					"name": "fangs",
					"attack": 30,
					"traits": [
						"finesse"
					],
					"effects": [
						"Drink"
					],
					"damage": "{@damage 3d12+12} piercing plus Drink",
					"types": [
						"piercing"
					]
				}
			],
			"abilities": {
				"mid": [
					{
						"traits": [
							"aura"
						],
						"entries": [
							"30 feet, {@dc 33}"
						],
						"name": "Air of Sickness"
					},
					{
						"name": "Nosferatu Vulnerabilities",
						"generic": {
							"tag": "ability",
							"source": "B3"
						}
					}
				],
				"bot": [
					{
						"activity": {
							"number": 1,
							"unit": "action"
						},
						"traits": [
							"concentrate",
							"divine",
							"polymorph",
							"transmutation"
						],
						"entries": [
							"{@dc 36}"
						],
						"name": "Change Shape"
					},
					{
						"activity": {
							"number": 1,
							"unit": "free"
						},
						"traits": [
							"auditory",
							"divine",
							"mental"
						],
						"generic": {
							"tag": "ability",
							"source": "B3"
						},
						"name": "Command Thrall"
					},
					{
						"activity": {
							"number": 2,
							"unit": "action"
						},
						"traits": [
							"divine",
							"enchantment",
							"incapacitation",
							"mental",
							"visual"
						],
						"entries": [
							"{@dc 36}"
						],
						"name": "Dominate",
						"generic": {
							"source": "B1",
							"tag": "ability"
						}
					},
					{
						"activity": {
							"number": 1,
							"unit": "action"
						},
						"traits": [
							"divine",
							"necromancy"
						],
						"entries": [
							"When Drinking Blood, the nosferatu regains 21 HP."
						],
						"name": "Drink Blood",
						"generic": {
							"source": "B1",
							"tag": "ability",
							"add_hash": "True Vampire"
						}
					},
					{
						"traits": [
							"divine",
							"incapacitation",
							"mental"
						],
						"entries": [
							"{@dc 33}"
						],
						"name": "Paralytic Fear"
					},
					{
						"traits": [
							"disease",
							"virulent"
						],
						"entries": [
							"{@dc 36}"
						],
						"name": "Plague of Ancients"
					}
				]
			},
			"hasImages": true,
			"defenses": {
				"ac": {
					"std": 37
				},
				"savingThrows": {
					"fort": {
						"std": 23
					},
					"ref": {
						"std": 27
					},
					"will": {
						"std": 29
					}
				},
				"hp": [
					{
						"hp": 216,
						"abilities": [
							"fast healing 15",
							"{@ability negative healing|b2}",
							"plagued coffin restoration"
						]
					}
				],
				"immunities": [
					"poison",
					"death effects",
					"disease",
					"paralyzed",
					"sleep"
				],
				"resistances": [
					{
						"amount": 15,
						"name": "physical",
						"note": "except magical wood"
					}
				]
			}
		},
		{
			"name": "Nosferatu Thrall",
			"source": "B3",
			"page": 284,
			"level": 8,
			"traits": [
				"uncommon",
				"ne",
				"medium",
				"human",
				"humanoid"
			],
			"perception": {
				"std": 16
			},
			"languages": {
				"languages": [
					"common"
				]
			},
			"skills": {
				"acrobatics": {
					"std": 13
				},
				"athletics": {
					"std": 14
				},
				"deception": {
					"std": 15
				},
				"religion": {
					"std": 14
				}
			},
			"abilityMods": {
				"str": 4,
				"dex": 3,
				"con": 2,
				"int": 2,
				"wis": 2,
				"cha": 1
			},
			"items": [
				"+1 striking greatclub"
			],
			"speed": {
				"walk": 25
			},
			"attacks": [
				{
					"range": "Melee",
					"name": "greatclub",
					"attack": 19,
					"traits": [
						"backswing",
						"magical",
						"shove"
					],
					"damage": "{@damage 2d10+10} bludgeoning",
					"types": [
						"bludgeoning"
					]
				},
				{
					"range": "Melee",
					"name": "fist",
					"attack": 18,
					"traits": [
						"agile",
						"nonlethal"
					],
					"damage": "{@damage 2d6+10} bludgeoning",
					"types": [
						"bludgeoning"
					]
				}
			],
			"abilities": {
				"mid": [
					{
						"name": "Mindbound",
						"generic": {
							"tag": "ability",
							"source": "B3"
						}
					},
					{
						"activity": {
							"number": 1,
							"unit": "reaction"
						},
						"generic": {
							"tag": "ability",
							"source": "B3"
						},
						"name": "Mortal Shield"
					},
					{
						"activity": {
							"number": 1,
							"unit": "reaction"
						},
						"generic": {
							"tag": "ability",
							"source": "B3"
						},
						"name": "Rally"
					}
				],
				"bot": [
					{
						"activity": {
							"number": 1,
							"unit": "action"
						},
						"requirements": "The nosferatu thrall's last action was a greatclub {@action Strike} that missed",
						"frequency": {
							"unit": "round",
							"number": 1
						},
						"entries": [
							"The nosferatu thrall makes another greatclub {@action Strike} against the same target, using the previous {@action Strike}'s multiple attack penalty."
						],
						"name": "Swing Back"
					}
				]
			},
			"hasImages": true,
			"defenses": {
				"ac": {
					"std": 27
				},
				"savingThrows": {
					"fort": {
						"std": 16
					},
					"ref": {
						"std": 17
					},
					"will": {
						"std": 14
					}
				},
				"hp": [
					{
						"hp": 135,
						"abilities": [
							"fast healing 5"
						]
					}
				],
				"weaknesses": [
					{
						"amount": 10,
						"name": "mental"
					}
				]
			}
		},
		{
			"name": "Nucol",
			"source": "B3",
			"page": 220,
			"level": 4,
			"traits": [
				"ne",
				"medium",
				"fiend",
				"sahkil"
			],
			"perception": {
				"std": 11
			},
			"senses": [
				{
					"name": "darkvision"
				},
				{
					"type": "imprecise",
					"name": "scent",
					"range": 100
				}
			],
			"languages": {
				"languages": [
					"abyssal",
					"celestial",
					"infernal",
					"requian"
				],
				"abilities": [
					"{@ability telepathy} 60 feet"
				]
			},
			"skills": {
				"athletics": {
					"std": 12
				},
				"deception": {
					"std": 10
				},
				"intimidation": {
					"std": 12
				},
				"stealth": {
					"std": 10
				}
			},
			"abilityMods": {
				"str": 4,
				"dex": 2,
				"con": 3,
				"int": 0,
				"wis": 3,
				"cha": 2
			},
			"speed": {
				"walk": 30
			},
			"attacks": [
				{
					"range": "Melee",
					"name": "tusk",
					"attack": 12,
					"traits": [
						"deadly <d10>"
					],
					"effects": [
						"nervous consumption"
					],
					"damage": "{@damage 2d8+6} piercing plus {@damage 1d4} evil and nervous consumption",
					"types": [
						"evil",
						"piercing"
					]
				}
			],
			"spellcasting": [
				{
					"type": "Innate",
					"tradition": "divine",
					"DC": 20,
					"entry": {
						"0": {
							"level": 2,
							"spells": [
								{
									"name": "detect magic"
								},
								{
									"name": "mage hand"
								}
							]
						},
						"1": {
							"spells": [
								{
									"name": "grease",
									"amount": 3
								}
							]
						},
						"3": {
							"spells": [
								{
									"name": "fear",
									"amount": "at will"
								},
								{
									"name": "remove disease"
								}
							]
						}
					}
				}
			],
			"abilities": {
				"top": [
					{
						"entries": [
							"A sahkil's level is considered 2 lower for the purpose of being conjured by the {@ritual planar binding} ritual (and potentially other rituals, at the GM's discretion), but it is always free to attack or leave instead of negotiate unless the primary caster's check is a critical success."
						],
						"name": "Easy to Call"
					}
				],
				"bot": [
					{
						"type": "affliction",
						"name": "Nervous Consumption",
						"traits": [
							"disease",
							"divine",
							"emotion",
							"enchantment",
							"mental"
						],
						"DC": 21,
						"savingThrow": "Fortitude",
						"onset": "1 minute",
						"stages": [
							{
								"stage": 1,
								"entry": "{@condition sickened 1} and {@condition stupefied 1}",
								"duration": "1 day"
							},
							{
								"stage": 2,
								"entry": "{@condition clumsy 1} and {@condition stupefied 2}",
								"duration": "1 day"
							},
							{
								"stage": 3,
								"entry": "{@condition clumsy 2} and {@condition stupefied 3}",
								"duration": "1 day"
							}
						]
					},
					{
						"activity": {
							"number": 1,
							"unit": "action"
						},
						"entries": [
							"The sahkil moves from the Material Plane to the Ethereal Plane or vice-versa, with the effects of {@spell ethereal jaunt} except that the effect has an unlimited duration and can be Dismissed. A summoned sahkil can't use Skip Between."
						],
						"name": "Skip Between",
						"traits": [
							"conjuration",
							"divine",
							"teleportation"
						]
					},
					{
						"activity": {
							"number": 1,
							"unit": "action"
						},
						"entries": [
							"The nucol flexes one of its infected wounds, releasing a spray of pus in a 15-foot cone or targeting an individual creature within 30 feet. A creature targeted or in the area is exposed to nervous consumption."
						],
						"name": "Spray Pus"
					}
				]
			},
			"hasImages": true,
			"defenses": {
				"ac": {
					"std": 20
				},
				"savingThrows": {
					"fort": {
						"std": 13
					},
					"ref": {
						"std": 10
					},
					"will": {
						"std": 11
					}
				},
				"hp": [
					{
						"hp": 75
					}
				],
				"immunities": [
					"disease",
					"fear"
				],
				"weaknesses": [
					{
						"amount": 5,
						"name": "good"
					}
				]
			}
		},
		{
			"name": "Nyktera",
			"source": "B3",
			"page": 254,
			"level": -1,
			"traits": [
				"ng",
				"tiny",
				"fey",
				"sprite"
			],
			"perception": {
				"std": 6
			},
			"languages": {
				"languages": [
					"common",
					"sylvan"
				],
				"abilities": [
					"speak with bats"
				]
			},
			"skills": {
				"acrobatics": {
					"std": 5
				},
				"diplomacy": {
					"std": 5
				},
				"stealth": {
					"std": 5
				}
			},
			"abilityMods": {
				"str": -3,
				"dex": 3,
				"con": 0,
				"int": 0,
				"wis": 2,
				"cha": 3
			},
			"speed": {
				"walk": 10,
				"fly": 40
			},
			"attacks": [
				{
					"range": "Melee",
					"name": "fist",
					"attack": 7,
					"traits": [
						"agile",
						"finesse",
						"magical"
					],
					"damage": "{@dice 1d6-3} bludgeoning damage",
					"types": [
						"bludgeoning"
					]
				},
				{
					"range": "Ranged",
					"name": "ultrasonic pulse",
					"attack": 7,
					"traits": [
						"evocation",
						"magical",
						"range <20 feet>"
					],
					"damage": "{@damage 1d4} sonic",
					"types": [
						"sonic"
					]
				}
			],
			"spellcasting": [
				{
					"type": "Innate",
					"tradition": "primal",
					"DC": 17,
					"entry": {
						"0": {
							"level": 1,
							"spells": [
								{
									"name": "dancing lights"
								},
								{
									"name": "ghost sound"
								}
							]
						},
						"1": {
							"spells": [
								{
									"name": "heal"
								}
							]
						}
					}
				}
			],
			"abilities": {
				"top": [
					{
						"entries": [
							"A nyktera whose hospitality is betrayed becomes enraged at the violation of a fundamental aspect of their fey nature. They must succeed at a {@dc 20} Will save or begin involuntarily attacking the traitor. At the end of each of their turns, if they choose, they can attempt another Will save to end the effect; otherwise, the effect lasts until the traitor is subdued or leaves the nyktera's presence. As long as their righteous fury lasts, the nyktera gains a +2 status bonus to attack and damage rolls for their fist {@action Strike||Strikes}."
						],
						"name": "Wrath of Spurned Hospitality"
					}
				]
			},
			"hasImages": true,
			"defenses": {
				"ac": {
					"std": 15
				},
				"savingThrows": {
					"fort": {
						"std": 2
					},
					"ref": {
						"std": 7
					},
					"will": {
						"std": 6
					}
				},
				"hp": [
					{
						"hp": 10
					}
				]
			}
		},
		{
			"name": "Oil Living Graffiti",
			"source": "B3",
			"page": 162,
			"level": 3,
			"traits": [
				"rare",
				"cn",
				"medium",
				"construct"
			],
			"perception": {
				"std": 9
			},
			"senses": [
				{
					"name": "darkvision"
				}
			],
			"languages": {
				"languages": [
					"common (can't speak any language)"
				]
			},
			"skills": {
				"acrobatics": {
					"std": 11
				},
				"crafting": {
					"std": 5
				},
				"deception": {
					"std": 10
				},
				"stealth": {
					"std": 11
				}
			},
			"abilityMods": {
				"str": 2,
				"dex": 4,
				"con": 1,
				"int": -2,
				"wis": 2,
				"cha": 1
			},
			"speed": {
				"walk": 25
			},
			"attacks": [
				{
					"range": "Melee",
					"name": "fist",
					"attack": 11,
					"traits": [
						"agile",
						"finesse"
					],
					"damage": "{@damage 2d4+4} bludgeoning",
					"types": [
						"bludgeoning"
					]
				},
				{
					"range": "Ranged",
					"name": "splatter",
					"attack": 11,
					"traits": [
						"nonlethal",
						"range increment <20 feet>"
					],
					"effects": [
						"{@dice 1d4+4}",
						"splatter"
					],
					"damage": "{@dice 1d4+4} plus splatter",
					"types": []
				}
			],
			"abilities": {
				"mid": [
					{
						"entries": [
							"When a creature attempts to {@action Strike} a living graffiti and critically misses, the attacker hits the surface (a canvas, wall, or so on) behind the living graffiti. This might damage the surface or the attacker's weapon, at the GM's discretion."
						],
						"name": "Backdrop"
					},
					{
						"entries": [
							"A living graffiti can move only along flat surfaces. If the surface it's on is destroyed (such as a portrait hit by a {@spell fireball} spell or a wall being smashed), the graffiti takes {@dice 2d6} damage and is shunted to the nearest flat surface. If there is no flat surface within 5 feet, the graffiti is destroyed."
						],
						"name": "Surface-Bound"
					}
				],
				"bot": [
					{
						"entries": [
							"A living graffiti splatters into a creature's face with its splatter {@action Strike}. On a hit, the target is {@condition dazzled} for 1 round or until it {@action Interact||Interacts} to remove the paint from its face."
						],
						"name": "Splatter"
					}
				]
			},
			"defenses": {
				"ac": {
					"std": 19
				},
				"savingThrows": {
					"fort": {
						"std": 8
					},
					"ref": {
						"std": 11
					},
					"will": {
						"std": 7
					}
				},
				"hp": [
					{
						"hp": 50
					}
				],
				"immunities": [
					"poison",
					"death effects",
					"disease",
					"doomed",
					"drained",
					"fatigued",
					"healing",
					"necromancy",
					"nonlethal",
					"paralyzed",
					"sickened",
					"unconscious"
				]
			},
			"hasImages": true
		},
		{
			"name": "Omox",
			"source": "B3",
			"page": 63,
			"level": 12,
			"traits": [
				"uncommon",
				"ce",
				"medium",
				"demon",
				"fiend",
				"ooze"
			],
			"perception": {
				"std": 22
			},
			"senses": [
				{
					"name": "greater darkvision"
				}
			],
			"languages": {
				"languages": [
					"abyssal",
					"celestial",
					"draconic"
				],
				"abilities": [
					"{@ability telepathy} 100 feet"
				]
			},
			"skills": {
				"acrobatics": {
					"std": 24
				},
				"athletics": {
					"std": 23
				},
				"religion": {
					"std": 20
				},
				"stealth": {
					"std": 24
				}
			},
			"abilityMods": {
				"str": 7,
				"dex": 3,
				"con": 7,
				"int": 2,
				"wis": 4,
				"cha": 4
			},
			"speed": {
				"walk": 40,
				"climb": 20,
				"swim": 80
			},
			"attacks": [
				{
					"range": "Melee",
					"name": "sludge tendril",
					"attack": 25,
					"effects": [
						"{@ability Grab}"
					],
					"damage": "{@damage 2d6+13} bludgeoning plus {@damage 2d6} acid and {@damage 1d6} evil and {@ability Grab}",
					"types": [
						"acid",
						"bludgeoning",
						"evil"
					]
				},
				{
					"range": "Ranged",
					"name": "slime ball",
					"attack": 24,
					"traits": [
						"range increment <30 feet>"
					],
					"effects": [
						"slime trap"
					],
					"damage": "{@damage 2d4+13} bludgeoning plus {@damage 2d6} acid and {@damage 1d6} evil and slime trap",
					"types": [
						"acid",
						"bludgeoning",
						"evil"
					]
				}
			],
			"spellcasting": [
				{
					"type": "Innate",
					"tradition": "divine",
					"DC": 32,
					"entry": {
						"4": {
							"spells": [
								{
									"name": "dimension door",
									"amount": "at will"
								}
							]
						},
						"5": {
							"spells": [
								{
									"name": "control water"
								},
								{
									"name": "create water",
									"amount": "at will"
								},
								{
									"name": "dimension door"
								},
								{
									"name": "stinking cloud"
								}
							]
						}
					}
				}
			],
			"abilities": {
				"top": [
					{
						"entries": [
							"An omox embodies filth, and they find the concept of cleanliness abhorrent. An omox subjected to an effect that cleans them, such as the tidy command of prestidigitation, takes {@damage 2d6} mental damage. They also take this damage the first time each round a creature hit by one of the omox's attacks spends actions cleaning off the filth."
						],
						"name": "Cleanly Vulnerability"
					}
				],
				"mid": [
					{
						"activity": {
							"number": 1,
							"unit": "reaction"
						},
						"traits": [
							"concentrate"
						],
						"trigger": "A creature hits the omox with a melee weapon",
						"entries": [
							"The omox attempts to {@action Disarm} the triggering creature. On a critical success, the weapon becomes subsumed within the omox's body rather than falling to the ground, from which it must be Disarmed before it can be retrieved."
						],
						"name": "Grab Weapon"
					}
				],
				"bot": [
					{
						"activity": {
							"number": 2,
							"unit": "action"
						},
						"traits": [
							"concentrate",
							"conjuration",
							"teleportation"
						],
						"requirements": "The omox is in a space of liquid",
						"entries": [
							"The omox teleports from its current space to any unoccupied space of liquid within 120 feet."
						],
						"name": "Liquid Leap"
					},
					{
						"entries": [
							"A creature hit by an omox's slime ball must attempt a {@dc 32} Reflex save.",
							{
								"type": "successDegree",
								"entries": {
									"Success": "The creature is unaffected.",
									"Failure": "The creature takes a \u201310-foot circumstance penalty to its Speeds for 1 minute or until it {@action Escape||Escapes} ({@dc 35}).",
									"Critical Failure": "As failure, but the target is also {@condition clumsy 1} for the same duration."
								}
							}
						],
						"name": "Slime Trap"
					},
					{
						"activity": {
							"number": 1,
							"unit": "action"
						},
						"requirements": "The omox has a creature {@condition grabbed}",
						"entries": [
							"The demon flows over the {@condition grabbed} creature, covering it in oozing acidic slime. The creature must succeed at a {@dc 32} Fortitude save or else it becomes {@condition blinded} and must hold its breath or begin suffocating. These effects lasts as long as the omox has the creature {@condition grabbed}. {@skill Deception} and charm rather than burning hands."
						],
						"name": "Smother"
					}
				]
			},
			"hasImages": true,
			"defenses": {
				"ac": {
					"std": 25
				},
				"savingThrows": {
					"fort": {
						"std": 25
					},
					"ref": {
						"std": 21
					},
					"will": {
						"std": 20
					}
				},
				"hp": [
					{
						"hp": 395
					}
				],
				"immunities": [
					"acid",
					"poison",
					"critical hits",
					"disease",
					"precision"
				],
				"weaknesses": [
					{
						"amount": 10,
						"name": "cold iron"
					},
					{
						"amount": 10,
						"name": "good"
					}
				]
			}
		},
		{
			"name": "Ostovite",
			"source": "B3",
			"foundIn": [
				"Impossible Lands"
			],
			"otherSources": {
				"Expanded": [
					"LOIL|323"
				]
			},
			"page": 193,
			"level": 1,
			"traits": [
				"ce",
				"small",
				"fiend"
			],
			"perception": {
				"std": 4
			},
			"senses": [
				{
					"name": "darkvision"
				}
			],
			"languages": {
				"languages": [
					"abyssal"
				]
			},
			"skills": {
				"crafting": {
					"std": 4,
					"when using bone": 6
				},
				"stealth": {
					"std": 7
				}
			},
			"abilityMods": {
				"str": 0,
				"dex": 4,
				"con": 3,
				"int": -4,
				"wis": 1,
				"cha": 0
			},
			"speed": {
				"walk": 25
			},
			"attacks": [
				{
					"range": "Melee",
					"name": "mandibles",
					"attack": 9,
					"traits": [
						"finesse",
						"magic"
					],
					"damage": "{@damage 1d4} piercing plus {@damage 1d4} acid",
					"types": [
						"acid",
						"piercing"
					]
				},
				{
					"range": "Melee",
					"name": "bone spike",
					"attack": 9,
					"traits": [
						"finesse"
					],
					"damage": "{@damage 1d12} piercing plus {@damage 1d4} {@condition persistent damage||persistent bleed}",
					"types": [
						"persistent",
						"piercing"
					]
				}
			],
			"abilities": {
				"mid": [
					{
						"entries": [
							"Ostovites build and inhabit moving shells of bone. The ostovite's base statistics, particularly its immunities, assume the ostovite is safely inside its bone chariot. The bone chariot is destroyed when the ostovite is reduced to less than half its Hit Points or immediately after it takes damage from a critical hit.",
							"Damage that can specifically affect the ostovite controlling the chariot even while it's inside (such as the spell spirit blast) doesn't destroy the bone chariot, and it bypasses the ostovite's immunities.",
							"Without the bone chariot, the ostovite loses its immunities and bone spike {@action Strike}, and it is reduced to Tiny size. It also gains weakness 5 to good, mental, and physical damage. Building a new bone chariot requires the skeleton of a Small or larger creature and 10 minutes.",
							"An ostovite in a bone chariot is normally Small, though larger bone chariots are possible, especially when ostovites work together."
						],
						"name": "Bone Chariot"
					},
					{
						"activity": {
							"number": 1,
							"unit": "reaction"
						},
						"trigger": "The ostovite's bone chariot is destroyed",
						"entries": [
							"The ostovite within {@action Step||Steps} or {@action Stride||Strides}."
						],
						"name": "Scuttle Away"
					}
				]
			},
			"hasImages": true,
			"defenses": {
				"ac": {
					"std": 15
				},
				"savingThrows": {
					"fort": {
						"std": 6
					},
					"ref": {
						"std": 9
					},
					"will": {
						"std": 4
					}
				},
				"hp": [
					{
						"hp": 30
					}
				],
				"immunities": [
					"bleed",
					"mental",
					"death effects",
					"disease",
					"doomed",
					"drained",
					"fatigued",
					"good damage",
					"healing",
					"lawful damage",
					"necromancy",
					"nonlethal attacks",
					"paralyzed",
					"poisoned",
					"sickened",
					"unconscious"
				]
			}
		},
		{
			"name": "Ouroboros",
			"source": "B3",
			"page": 194,
			"level": 21,
			"traits": [
				"rare",
				"n",
				"gargantuan",
				"astral",
				"beast"
			],
			"perception": {
				"std": 33
			},
			"senses": [
				{
					"name": "darkvision"
				}
			],
			"languages": {
				"languages": [
					"aklo (can't speak any language)"
				]
			},
			"skills": {
				"acrobatics": {
					"std": 36
				},
				"athletics": {
					"std": 41
				}
			},
			"abilityMods": {
				"str": 10,
				"dex": 5,
				"con": 7,
				"int": -4,
				"wis": 4,
				"cha": 8
			},
			"speed": {
				"walk": 100,
				"fly": 100
			},
			"attacks": [
				{
					"range": "Melee",
					"name": "maw",
					"attack": 39,
					"traits": [
						"magical",
						"reach <30 feet>"
					],
					"effects": [
						"Improved"
					],
					"damage": "{@damage 4d12+18} piercing plus {@ability Improved Grab}",
					"types": [
						"piercing"
					]
				},
				{
					"range": "Melee",
					"name": "body",
					"attack": 39,
					"traits": [
						"magical",
						"reach <20 feet>"
					],
					"damage": "{@damage 4d10+18} bludgeoning",
					"types": [
						"bludgeoning"
					]
				},
				{
					"range": "Melee",
					"name": "incalculable fangs",
					"attack": 37,
					"traits": [
						"agile",
						"magical",
						"reach <10 feet>"
					],
					"damage": "{@damage 3d6+16} piercing plus {@damage 2d8} poison",
					"types": [
						"piercing",
						"poison"
					]
				},
				{
					"range": "Melee",
					"name": "tail",
					"attack": 39,
					"traits": [
						"magical",
						"reach <30 feet>"
					],
					"damage": "{@damage 4d12+18} bludgeoning",
					"types": [
						"bludgeoning"
					]
				}
			],
			"abilities": {
				"mid": [
					{
						"traits": [
							"aura",
							"incapacitation",
							"mental",
							"visual"
						],
						"entries": [
							"100 feet. The ouroboros is the embodiment of perfect of diamonds in a {@ritual resurrect} ritual infinity, and this concept pulls at the threads of mortal minds, desperately straining the limits of their comprehension. When a creature ends its turn in the aura, it must attempt a {@dc 41} Will save. The creature is then temporarily immune for 1 minute.",
							{
								"type": "successDegree",
								"entries": {
									"Critical Success": "The creature is {@condition stupefied 1} for 1 round.",
									"Success": "The creature is {@condition stupefied 1} for 1 minute.",
									"Failure": "The creature is {@condition stupefied 1} for 1 minute and {@condition stunned 3}.",
									"Critical Failure": "The creature is {@condition stupefied 3} and {@condition stunned}, both for 1 minute."
								}
							}
						],
						"name": "Unfathomable Infinity"
					},
					{
						"activity": {
							"number": 1,
							"unit": "free"
						},
						"generic": {
							"tag": "ability"
						},
						"entries": [
							"Incalculable fangs only. Because the ouroboros contains an infinite number of snakes that act independently, its {@action Attack of Opportunity} is a free action (though it can still use only one per trigger)."
						],
						"name": "Attack of Opportunity"
					},
					{
						"entries": [
							"When the ouroboros takes slashing or piercing damage, or when."
						],
						"name": "Sanguine Spray"
					},
					{
						"entries": [
							"Tail ends, blood gushes from the wound in a 15-foot cone. Each creature in the area takes {@damage 5d6} acid damage ({@dc 41} basic Reflex save). A creature that takes any damage is exposed to the ouroboros's regenerative blood (see below)",
							"Where the blood falls upon ground, it coagulates into magical snakes that bite at anyone who passes. This is hazardous terrain deals 17 piercing damage and 5 poison damage to any non-ouroboros creature that moves through the square or ends its turn there. A creature that avoids all the piercing damage doesn't take the poison damage.",
							"After 1 hour, a blood patch permanently becomes a living snake, typically an emperor cobra (Bestiary 2 245)."
						],
						"name": "Devour"
					}
				],
				"bot": [
					{
						"activity": {
							"number": 1,
							"unit": "action"
						},
						"entries": [
							"An ouroboros spend most of its life eating its own tail, which perpetually regrows at the same rate it's consumed. The ouroboros places its maw around the end of its tail and begins devouring its own body.",
							"While the ouroboros is consuming itself, its regeneration can't be suppressed, and it is immune to {@condition drained}, {@condition enfeebled}, {@condition fatigued}, {@condition persistent damage}, and {@condition sickened} conditions. If any of these conditions is in effect when the ouroboros takes this action, the condition immediately ends. While eating its tail, the ouroboros can't make maw or tail strikes, and its Speeds are 50 feet. It continues devouring its tail even while {@condition dying}, {@condition unconscious}, {@condition stunned}, or otherwise unable to act.",
							"To end this effect, the ouroboros must first be {@condition immobilized}, then a creature must successfully {@action Grapple} it, which tears the maw free in addition to its normal effects.",
							"The ouroboros can also cease Devouring its Tail with a single action. Either of these tears the maw free of the tail, causing the stump to spill blood as described in sanguine spray."
						],
						"name": "Devour Tail"
					},
					{
						"activity": {
							"number": 1,
							"unit": "reaction"
						},
						"trigger": "The ouroboros Grabs a creature with their maw",
						"entries": [
							"The ouroboros uses Swallow Whole."
						],
						"name": "Fast Swallow"
					},
					{
						"activity": {
							"number": 2,
							"unit": "action"
						},
						"requirements": "The ouroboros is eating its own tail (see Devour Tail)",
						"entries": [
							"As Trample, except the ouroboros can {@action Fly} up to double its Speed instead of {@action Stride||Striding}. Huge or smaller, body, {@dc 45}."
						],
						"name": "Flying Wheel"
					},
					{
						"type": "affliction",
						"name": "Regenerative Blood",
						"traits": [
							"contact",
							"curse",
							"incapacitation",
							"poison",
							"polymorph",
							"primal",
							"transmutation"
						],
						"note": "The regenerative and transmutative properties of ouroboros blood regenerate and mutate a creature's body into ouroboros-like snakes. A creature already affected by regenerative blood is immune to additional exposure.",
						"DC": 42,
						"savingThrow": "Fortitude",
						"maxDuration": "24 hours",
						"stages": [
							{
								"stage": 1,
								"entry": "{@ability regeneration} 5 , {@condition slowed 1}, and {@condition clumsy 2}",
								"duration": "deactivated by fire"
							},
							{
								"stage": 2,
								"entry": "{@ability regeneration} 5 , {@condition slowed 2} and {@condition clumsy 4}",
								"duration": "deactivated by fire"
							},
							{
								"stage": 3,
								"entry": "The creature's body transmutes into a mass of writhing snakes, with the effects an 8th-level {@spell animal form} spell but with an unlimited duration.",
								"duration": null
							}
						]
					},
					{
						"activity": {
							"number": 1,
							"unit": "action"
						},
						"traits": [
							"attack"
						],
						"entries": [
							"Huge, {@damage 4d10+9} acid, Rupture 50"
						],
						"name": "Swallow Whole",
						"generic": {
							"tag": "ability"
						}
					}
				]
			},
			"hasImages": true,
			"defenses": {
				"ac": {
					"std": 45
				},
				"savingThrows": {
					"fort": {
						"std": 38
					},
					"ref": {
						"std": 34
					},
					"will": {
						"std": 33
					}
				},
				"hp": [
					{
						"hp": 500,
						"abilities": [
							"{@ability regeneration} 50 (deactivated by"
						]
					}
				],
				"immunities": [
					"acid",
					"negative",
					"poison",
					"precision",
					"death effects",
					"disease"
				],
				"weaknesses": [
					{
						"name": "piercing"
					}
				]
			}
		},
		{
			"name": "Ovinnik",
			"source": "B3",
			"page": 137,
			"level": 4,
			"traits": [
				"cn",
				"tiny",
				"fey"
			],
			"perception": {
				"std": 14
			},
			"senses": [
				{
					"type": "imprecise",
					"name": "{@ability tremorsense} within their entire bound granary or storeroom"
				}
			],
			"languages": {
				"languages": [
					"common",
					"sylvan"
				]
			},
			"skills": {
				"intimidation": {
					"std": 11
				},
				"stealth": {
					"std": 13
				},
				"household lore": {
					"std": 12
				}
			},
			"abilityMods": {
				"str": 0,
				"dex": 5,
				"con": 0,
				"int": 2,
				"wis": 5,
				"cha": 3
			},
			"speed": {
				"walk": 30,
				"climb": 20
			},
			"attacks": [
				{
					"range": "Melee",
					"name": "claw",
					"attack": 13,
					"traits": [
						"agile",
						"finesse",
						"magical"
					],
					"damage": "{@damage 2d6+2} slashing",
					"types": [
						"slashing"
					]
				}
			],
			"spellcasting": [
				{
					"type": "Innate",
					"tradition": "primal",
					"DC": 21,
					"entry": {
						"0": {
							"level": 2,
							"spells": [
								{
									"name": "daze"
								},
								{
									"name": "produce flame"
								}
							]
						},
						"2": {
							"spells": [
								{
									"name": "augury"
								},
								{
									"name": "burning hands"
								},
								{
									"name": "flaming sphere"
								},
								{
									"name": "purify food and drink",
									"amount": "at will"
								}
							]
						},
						"4": {
							"spells": [
								{
									"name": "read omens"
								}
							]
						}
					}
				}
			],
			"abilities": {
				"top": [
					{
						"entries": [
							"As domovoi, except the ovinnik preserves food from vermin and mold or causes devastating fires and infestations."
						],
						"name": "Master of the Granary"
					}
				],
				"mid": [
					{
						"entries": [
							"A domovoi is naturally {@condition invisible} while within sight of their bound home. The domovoi can become visible, or even selectively visible\u2014allowing some people to see them."
						],
						"name": "Shy"
					}
				],
				"bot": [
					{
						"activity": {
							"number": 2,
							"unit": "action"
						},
						"entries": [
							"While in their bound storeroom or granary, the ovinnik slams a paw against the ground, stirring up a cloud of grain dust in an 20-foot emanation.",
							"Within this cloud, they gain a +4 status bonus to any fire damage they deal. The ovinnik doubles their fire resistance against this increased damage. The grain cloud dissipates after the first such effect or after 1 minute if no such effects occur."
						],
						"name": "Raise Grain Cloud"
					}
				]
			},
			"hasImages": true,
			"defenses": {
				"ac": {
					"std": 20
				},
				"savingThrows": {
					"fort": {
						"std": 8
					},
					"ref": {
						"std": 13
					},
					"will": {
						"std": 11
					}
				},
				"hp": [
					{
						"hp": 59
					}
				],
				"weaknesses": [
					{
						"amount": 5,
						"name": "cold iron"
					}
				],
				"resistances": [
					{
						"amount": 5,
						"name": "fire"
					}
				]
			}
		},
		{
			"name": "Owb",
			"source": "B3",
			"page": 196,
			"level": 6,
			"traits": [
				"uncommon",
				"ne",
				"medium",
				"shadow"
			],
			"perception": {
				"std": 13
			},
			"senses": [
				{
					"name": "greater darkvision"
				}
			],
			"languages": {
				"languages": [
					"caligni (can't speak any"
				]
			},
			"skills": {
				"acrobatics": {
					"std": 15
				},
				"deception": {
					"std": 13
				},
				"diplomacy": {
					"std": 11
				},
				"occultism": {
					"std": 12
				},
				"religion": {
					"std": 11
				},
				"stealth": {
					"std": 15
				}
			},
			"abilityMods": {
				"str": 4,
				"dex": 5,
				"con": 4,
				"int": 0,
				"wis": 3,
				"cha": 3
			},
			"speed": {
				"walk": 5,
				"fly": 30
			},
			"attacks": [
				{
					"range": "Melee",
					"name": "claw",
					"attack": 16,
					"traits": [
						"agile",
						"magical"
					],
					"damage": "{@damage 1d8+7} slashing plus {@damage 1d8} cold",
					"types": [
						"cold",
						"slashing"
					]
				},
				{
					"range": "Ranged",
					"name": "burning cold",
					"attack": 17,
					"traits": [
						"magical",
						"range <120 feet>"
					],
					"damage": "{@damage 2d8} cold plus {@damage 1d8} {@condition persistent damage||persistent cold}",
					"types": [
						"cold",
						"persistent"
					]
				}
			],
			"spellcasting": [
				{
					"type": "Innate",
					"tradition": "occult",
					"DC": 23,
					"attack": 15,
					"entry": {
						"0": {
							"level": 3,
							"spells": [
								{
									"name": "chill touch"
								},
								{
									"name": "daze"
								},
								{
									"name": "read aura"
								},
								{
									"name": "shield"
								}
							]
						},
						"3": {
							"spells": [
								{
									"name": "mind reading",
									"amount": "at will"
								}
							]
						},
						"4": {
							"spells": [
								{
									"name": "darkness",
									"amount": "at will"
								},
								{
									"name": "invisibility"
								}
							]
						},
						"5": {
							"spells": [
								{
									"name": "shadow blast"
								},
								{
									"name": "shadow walk"
								}
							]
						},
						"7": {
							"spells": [
								{
									"name": "plane shift",
									"notes": [
										"to or from the {@place Shadow Plane} only"
									]
								}
							]
						}
					}
				}
			],
			"abilities": {
				"top": [
					{
						"name": "Light Blindness",
						"generic": {
							"tag": "ability"
						}
					}
				],
				"bot": [
					{
						"activity": {
							"number": 1,
							"unit": "action"
						},
						"traits": [
							"curse",
							"darkness",
							"evocation",
							"occult"
						],
						"entries": [
							"The owb inflicts a curse on one creature taking {@condition persistent damage||persistent cold damage} from their burning cold Strike, stealing the victim's vibrancy. The creature must attempt a {@dc 23} Fortitude save. On a failure, the creature gains light blindness and its coloration turns to washed out shades of gray, along with all equipment it carries, wields, or wears. These effects have an unlimited duration. Regardless of the result of its save, the creature is temporarily immune for 1 minute.",
							"If the owb uses this ability on a caligni, the curse can't be removed short of {@spell wish} or similar powerful magic."
						],
						"name": "Curse of Darkness"
					}
				]
			},
			"hasImages": true,
			"defenses": {
				"ac": {
					"std": 24
				},
				"savingThrows": {
					"fort": {
						"std": 14
					},
					"ref": {
						"std": 15
					},
					"will": {
						"std": 13
					}
				},
				"hp": [
					{
						"hp": 90
					}
				],
				"immunities": [
					"cold"
				]
			}
		},
		{
			"name": "Owb Prophet",
			"source": "B3",
			"page": 197,
			"level": 13,
			"traits": [
				"rare",
				"ne",
				"large",
				"shadow"
			],
			"perception": {
				"std": 24
			},
			"senses": [
				{
					"name": "greater darkvision"
				}
			],
			"languages": {
				"languages": [
					"aklo",
					"caligni",
					"common",
					"undercommon (can't speak any languages)"
				],
				"abilities": [
					"telepathy"
				]
			},
			"skills": {
				"acrobatics": {
					"std": 25
				},
				"deception": {
					"std": 26
				},
				"diplomacy": {
					"std": 24
				},
				"occultism": {
					"std": 23
				},
				"religion": {
					"std": 25
				},
				"stealth": {
					"std": 25
				}
			},
			"abilityMods": {
				"str": 8,
				"dex": 6,
				"con": 8,
				"int": 4,
				"wis": 5,
				"cha": 7
			},
			"speed": {
				"walk": 5,
				"fly": 40
			},
			"attacks": [
				{
					"range": "Melee",
					"name": "claw",
					"attack": 27,
					"traits": [
						"agile",
						"magical"
					],
					"damage": "{@damage 2d8+11} slashing plus {@damage 2d8} cold",
					"types": [
						"cold",
						"slashing"
					]
				},
				{
					"range": "Ranged",
					"name": "burning cold",
					"attack": 25,
					"traits": [
						"magical",
						"range <120 feet>"
					],
					"effects": [
						"clutching cold"
					],
					"damage": "{@damage 4d8} cold plus {@damage 2d8} {@condition persistent damage||persistent cold} and clutching cold",
					"types": [
						"cold",
						"persistent"
					]
				}
			],
			"spellcasting": [
				{
					"type": "Innate",
					"tradition": "occult",
					"DC": 33,
					"attack": 25,
					"entry": {
						"0": {
							"level": 7,
							"spells": [
								{
									"name": "chill touch"
								},
								{
									"name": "daze"
								},
								{
									"name": "read aura"
								},
								{
									"name": "shield"
								}
							]
						},
						"3": {
							"spells": [
								{
									"name": "mind reading",
									"amount": "at will"
								}
							]
						},
						"4": {
							"spells": [
								{
									"name": "invisibility"
								}
							]
						},
						"5": {
							"spells": [
								{
									"name": "shadow walk",
									"amount": 3,
									"notes": [
										"see shadow's swiftness"
									]
								}
							]
						},
						"6": {
							"spells": [
								{
									"name": "darkness",
									"amount": "at will"
								},
								{
									"name": "dominate",
									"amount": 3
								}
							]
						},
						"7": {
							"spells": [
								{
									"name": "plane shift",
									"amount": 3
								},
								{
									"name": "shadow blast",
									"amount": 3
								}
							]
						}
					}
				}
			],
			"abilities": {
				"top": [
					{
						"entries": [
							"Each owb prophet serves as a conduit to one of the shadowy demigods known as the Forsaken. Forsaken patrons are detailed in the sidebar, and each grants the owb prophet additional abilities."
						],
						"name": "Forsaken Patron"
					},
					{
						"generic": {
							"tag": "ability"
						},
						"name": "Light Blindness"
					}
				],
				"bot": [
					{
						"activity": {
							"number": 2,
							"unit": "action"
						},
						"entries": [
							"The owb prophet makes three burning cold {@action Strike||Strikes}."
						],
						"name": "Burning Cold Fusillade"
					},
					{
						"entries": [
							"A creature hit by the prophet's burning cold {@action Strike} becomes {@condition immobilized} in a cluster of binding ice crystals ({@action Escape} {@dc 31})."
						],
						"name": "Clutching Cold"
					},
					{
						"activity": {
							"number": 1,
							"unit": "action"
						},
						"traits": [
							"curse",
							"darkness",
							"evocation",
							"occult"
						],
						"entries": [
							"The owb inflicts a curse on one creature taking {@condition persistent damage||persistent cold damage} from their burning cold Strike, stealing the victim's vibrancy. The creature must attempt a {@dc 32} Fortitude save. On a failure, the creature gains light blindness and its coloration turns to washed out shades of gray, along with all equipment it carries, wields, or wears. These effects have an unlimited duration. Regardless of the result of its save, the creature is temporarily immune for 1 minute.",
							"If the owb uses this ability on a caligni, the curse can't be removed short of {@spell wish} or similar powerful magic."
						],
						"name": "Curse of Darkness"
					},
					{
						"entries": [
							"An owb prophet can Cast {@spell shadow walk} as a 3-action activity instead of 1 minute. If they do so, they target only themself."
						],
						"name": "Shadow's Swiftness"
					}
				]
			},
			"defenses": {
				"ac": {
					"std": 34
				},
				"savingThrows": {
					"fort": {
						"std": 25
					},
					"ref": {
						"std": 23
					},
					"will": {
						"std": 24
					}
				},
				"hp": [
					{
						"hp": 225
					}
				],
				"immunities": [
					"cold"
				],
				"resistances": [
					{
						"amount": 10,
						"name": "mental"
					}
				]
			}
		},
		{
			"name": "Pairaka",
			"source": "B3",
			"page": 70,
			"level": 7,
			"traits": [
				"le",
				"medium",
				"div",
				"fiend"
			],
			"perception": {
				"std": 15
			},
			"senses": [
				{
					"name": "greater darkvision"
				}
			],
			"languages": {
				"languages": [
					"common",
					"daemonic"
				],
				"abilities": [
					"{@ability telepathy} 100 feet"
				]
			},
			"skills": {
				"acrobatics": {
					"std": 14
				},
				"arcana": {
					"std": 13
				},
				"deception": {
					"std": 20
				},
				"diplomacy": {
					"std": 20
				},
				"intimidation": {
					"std": 16
				},
				"religion": {
					"std": 13
				},
				"society": {
					"std": 13
				},
				"stealth": {
					"std": 16
				}
			},
			"abilityMods": {
				"str": 3,
				"dex": 5,
				"con": 3,
				"int": 2,
				"wis": 4,
				"cha": 7
			},
			"speed": {
				"walk": 25,
				"fly": 35
			},
			"attacks": [
				{
					"range": "Melee",
					"name": "claw",
					"attack": 16,
					"traits": [
						"agile",
						"evil",
						"finesse",
						"magical"
					],
					"effects": [
						"bubonic plague"
					],
					"damage": "{@damage 2d8+6} slashing plus {@damage 1d6} evil and bubonic plague",
					"types": [
						"evil",
						"slashing"
					]
				}
			],
			"spellcasting": [
				{
					"type": "Innate",
					"tradition": "divine",
					"DC": 25,
					"entry": {
						"0": {
							"level": 4,
							"spells": [
								{
									"name": "detect magic"
								}
							]
						},
						"4": {
							"spells": [
								{
									"name": "charm",
									"amount": "at will"
								},
								{
									"name": "dimension door",
									"amount": "at will"
								},
								{
									"name": "misdirection",
									"amount": "at will",
									"notes": [
										"self only"
									]
								},
								{
									"name": "outcast's curse",
									"amount": "at will"
								},
								{
									"name": "suggestion",
									"amount": "at will"
								}
							]
						}
					}
				}
			],
			"rituals": [
				{
					"tradition": "divine",
					"DC": 25,
					"rituals": [
						{
							"name": "div pact",
							"source": "B3"
						}
					]
				}
			],
			"abilities": {
				"mid": [
					{
						"entries": [
							"Pairakas hate the color red. They won't wear the color or willingly enter any place painted red. Given a choice, they'll attack a creature wearing red first. If barred from expressing their displeasure toward the color by force or some {@trait magical} effect, they take {@damage 2d6} mental damage at the end of their turn."
						],
						"name": "Hatred of Red"
					}
				],
				"bot": [
					{
						"type": "affliction",
						"name": "Bubonic Plague",
						"traits": [
							"disease"
						],
						"note": "A creature can't remove the {@condition fatigued} condition while infected",
						"DC": 23,
						"savingThrow": "Fortitude",
						"onset": "1 day",
						"stages": [
							{
								"stage": 1,
								"entry": "{@condition fatigued}",
								"duration": "1 day"
							},
							{
								"stage": 2,
								"entry": "{@condition enfeebled 2} and {@condition fatigued}",
								"duration": "1 day"
							},
							{
								"stage": 3,
								"entry": "{@condition enfeebled 3}, {@condition fatigued}, and take {@damage 1d6} {@condition persistent damage||persistent bleed damage} every {@dice 1d20} minutes",
								"duration": "1 day"
							}
						]
					},
					{
						"activity": {
							"number": 1,
							"unit": "action"
						},
						"traits": [
							"concentrate",
							"divine",
							"polymorph",
							"transmutation"
						],
						"entries": [
							"The pairaka can take the appearance of any Small or Medium humanoid or animal. This doesn't change their Speed or their attack and damage modifiers with the {@action Strike||Strikes}, but it might change the damage type their strikes deal."
						],
						"name": "Change Shape",
						"generic": {
							"tag": "ability"
						}
					},
					{
						"activity": {
							"number": 2,
							"unit": "action"
						},
						"traits": [
							"divine",
							"emotion",
							"enchantment",
							"mental"
						],
						"frequency": {
							"unit": "day",
							"number": 1
						},
						"entries": [
							"The pairaka torments a sleeping creature within 100 feet with visions of betrayals by loved ones and friends. The target must attempt a {@dc 25} Will save, with the effects of the {@spell nightmare} spell."
						],
						"name": "Tormenting Dreams"
					}
				]
			},
			"defenses": {
				"ac": {
					"std": 24
				},
				"savingThrows": {
					"fort": {
						"std": 12
					},
					"ref": {
						"std": 16
					},
					"will": {
						"std": 17
					}
				},
				"hp": [
					{
						"hp": 105
					}
				],
				"immunities": [
					"disease"
				],
				"weaknesses": [
					{
						"amount": 5,
						"name": "cold iron"
					},
					{
						"amount": 5,
						"name": "good"
					}
				]
			},
			"hasImages": true
		},
		{
			"name": "Pakalchi",
			"source": "B3",
			"page": 220,
			"level": 9,
			"traits": [
				"ne",
				"medium",
				"fiend",
				"sahkil"
			],
			"perception": {
				"std": 18
			},
			"senses": [
				{
					"name": "darkvision"
				},
				{
					"name": "true seeing"
				}
			],
			"languages": {
				"languages": [
					"abyssal",
					"celestial",
					"infernal",
					"requian"
				],
				"abilities": [
					"telepathy 100"
				]
			},
			"skills": {
				"acrobatics": {
					"std": 18
				},
				"deception": {
					"std": 21
				},
				"diplomacy": {
					"std": 21
				},
				"intimidation": {
					"std": 21
				},
				"stealth": {
					"std": 18
				}
			},
			"abilityMods": {
				"str": 4,
				"dex": 5,
				"con": 4,
				"int": 2,
				"wis": 3,
				"cha": 6
			},
			"speed": {
				"walk": 30
			},
			"attacks": [
				{
					"range": "Melee",
					"name": "vine",
					"attack": 18,
					"traits": [
						"finesse",
						"reach",
						"versatile <P>"
					],
					"effects": [
						"betrayal toxin"
					],
					"damage": "{@damage 2d10+6} slashing plus {@damage 1d6} evil, {@damage 1d6} {@condition persistent damage||persistent bleed}, and betrayal toxin",
					"types": [
						"evil",
						"persistent",
						"slashing"
					]
				},
				{
					"range": "Melee",
					"name": "claw",
					"attack": 18,
					"traits": [
						"agile",
						"finesse"
					],
					"damage": "{@damage 2d10+6} slashing plus {@damage 1d6} evil",
					"types": [
						"evil",
						"slashing"
					]
				},
				{
					"range": "Ranged",
					"name": "thorn",
					"attack": 18,
					"traits": [
						"agile",
						"range increment <50 feet>"
					],
					"effects": [
						"betrayal toxin"
					],
					"damage": "{@damage 2d4+6} piercing plus {@damage 1d6} evil, {@damage 1d6} {@condition persistent damage||persistent bleed}, and betrayal toxin",
					"types": [
						"evil",
						"persistent",
						"piercing"
					]
				}
			],
			"spellcasting": [
				{
					"type": "Innate",
					"tradition": "divine",
					"DC": 30,
					"entry": {
						"0": {
							"level": 5,
							"spells": [
								{
									"name": "detect magic"
								}
							]
						},
						"5": {
							"spells": [
								{
									"name": "charm"
								},
								{
									"name": "calm emotions"
								},
								{
									"name": "suggestion",
									"amount": "at will"
								}
							]
						},
						"6": {
							"spells": [
								{
									"name": "dominate"
								}
							]
						},
						"7": {
							"spells": [
								{
									"name": "mask of terror",
									"notes": [
										"self only"
									]
								}
							]
						},
						"constant": {
							"6": {
								"spells": [
									{
										"name": "tongues"
									},
									{
										"name": "true seeing"
									}
								]
							}
						}
					}
				}
			],
			"abilities": {
				"top": [
					{
						"entries": [
							"A sahkil's level is considered 2 lower for the purpose of being conjured by the {@ritual planar binding} ritual (and potentially other rituals, at the GM's discretion), but it is always free to attack or leave instead of negotiate unless the primary caster's check is a critical success."
						],
						"name": "Easy to Call"
					}
				],
				"mid": [
					{
						"activity": {
							"number": 1,
							"unit": "reaction"
						},
						"trigger": "A creature moves adjacent to the pakalchi",
						"entries": [
							"Writhing, pitch-black vines wrap around the creature. The creature takes {@damage 1d6} slashing damage and takes a \u201315-foot circumstance penalty to its Speeds until the end of its next turn."
						],
						"name": "Entangling Train"
					}
				],
				"bot": [
					{
						"type": "affliction",
						"name": "Betrayal Toxin",
						"traits": [
							"divine",
							"enchantment",
							"mental",
							"poison"
						],
						"note": "A creature affected by betrayal toxin hears whispers of incessant doubt in their head and can't treat any creature as their ally",
						"DC": 28,
						"savingThrow": "Fortitude",
						"maxDuration": "6 rounds",
						"stages": [
							{
								"stage": 1,
								"entry": "{@condition stupefied 1}",
								"duration": "1 round"
							},
							{
								"stage": 2,
								"entry": "{@condition stupefied 2}",
								"duration": "1 round"
							}
						]
					},
					{
						"activity": {
							"number": 1,
							"unit": "action"
						},
						"entries": [
							"The sahkil moves from the Material Plane to the Ethereal Plane or vice-versa, with the effects of {@spell ethereal jaunt} except that the effect has an unlimited duration and can be Dismissed. A summoned sahkil can't use Skip Between."
						],
						"name": "Skip Between",
						"traits": [
							"conjuration",
							"divine",
							"teleportation"
						]
					}
				]
			},
			"hasImages": true,
			"defenses": {
				"ac": {
					"std": 26
				},
				"savingThrows": {
					"fort": {
						"std": 17
					},
					"ref": {
						"std": 18
					},
					"will": {
						"std": 20
					}
				},
				"hp": [
					{
						"hp": 140
					}
				],
				"immunities": [
					"poison",
					"fear"
				],
				"weaknesses": [
					{
						"amount": 5,
						"name": "good"
					}
				]
			}
		},
		{
			"name": "Palace Skelm",
			"source": "B3",
			"page": 240,
			"level": 8,
			"traits": [
				"le",
				"medium",
				"humanoid",
				"skelm"
			],
			"perception": {
				"std": 15
			},
			"senses": [
				{
					"type": "imprecise",
					"name": "scent",
					"range": 30
				}
			],
			"languages": {
				"languages": [
					"aklo",
					"common"
				],
				"abilities": [
					"{@spell tongues}"
				]
			},
			"skills": {
				"athletics": {
					"std": 18
				},
				"deception": {
					"std": 21
				},
				"diplomacy": {
					"std": 17
				},
				"intimidation": {
					"std": 17
				},
				"occultism": {
					"std": 16
				},
				"society": {
					"std": 16
				},
				"stealth": {
					"std": 16
				},
				"thievery": {
					"std": 16
				}
			},
			"abilityMods": {
				"str": 6,
				"dex": 4,
				"con": 3,
				"int": 4,
				"wis": 3,
				"cha": 5
			},
			"items": [
				"signet ring"
			],
			"speed": {
				"walk": 25
			},
			"attacks": [
				{
					"range": "Melee",
					"name": "fist",
					"attack": 20,
					"traits": [
						"agile",
						"magical"
					],
					"effects": [
						"{@ability Grab}"
					],
					"damage": "{@damage 2d8+9} bludgeoning plus {@ability Grab}",
					"types": [
						"bludgeoning"
					]
				},
				{
					"range": "Melee",
					"name": "antler",
					"attack": 20,
					"traits": [
						"magical"
					],
					"effects": [
						"{@ability Knockdown}"
					],
					"damage": "{@damage 2d12+9} piercing plus Knockdown (page 305)",
					"types": [
						"piercing"
					]
				}
			],
			"spellcasting": [
				{
					"type": "Innate",
					"tradition": "occult",
					"DC": 26,
					"entry": {
						"0": {
							"level": 5,
							"spells": [
								{
									"name": "daze"
								},
								{
									"name": "message"
								}
							]
						},
						"2": {
							"spells": [
								{
									"name": "invisibility",
									"amount": 3
								}
							]
						},
						"4": {
							"spells": [
								{
									"name": "clairaudience"
								},
								{
									"name": "enthrall"
								},
								{
									"name": "outcast's curse"
								},
								{
									"name": "paranoia",
									"amount": "at will"
								},
								{
									"name": "private sanctum"
								},
								{
									"name": "suggestion"
								}
							]
						},
						"constant": {
							"5": {
								"spells": [
									{
										"name": "tongues"
									}
								]
							}
						}
					}
				}
			],
			"abilities": {
				"mid": [
					{
						"activity": {
							"number": 1,
							"unit": "reaction"
						},
						"traits": [
							"auditory",
							"illusion",
							"linguistic",
							"occult"
						],
						"trigger": "The skelm hears a creature speak within 30 feet",
						"entries": [
							"The skelm sows paranoia by putting treacherous words on another's lips. The skelm whispers up to 12 words and attempts a {@skill Deception} check against the {@skill Perception} DC of a creature other than the triggering creature within 30 feet.",
							{
								"type": "successDegree",
								"entries": {
									"Critical Success": "The target hears the skelm's words as if they were spoken by the triggering creature. This can alter {@trait linguistic} effects. The skelm also casts paranoia or suggestion on the target, if he likes.",
									"Success": "As critical success, except the skelm can't cast {@spell paranoia} or suggestion.",
									"Failure": "The target doesn't hear the skelm's words, and they have no effect.",
									"Critical Failure": "The target hears the skelm speak the words."
								}
							}
						],
						"name": "Corrupt Speech"
					}
				],
				"bot": [
					{
						"activity": {
							"number": 1,
							"unit": "action"
						},
						"traits": [
							"concentrate",
							"occult",
							"polymorph",
							"transmutation"
						],
						"entries": [
							"The street skelm can take on the appearance of any Medium male humanoid (page 304). This doesn't change his Speed or his attack and damage bonuses with his {@action Strike||Strikes} but might change the damage type his {@action Strike||Strikes} deal."
						],
						"name": "Change Shape",
						"generic": {
							"tag": "ability"
						}
					},
					{
						"activity": {
							"number": 2,
							"unit": "action"
						},
						"traits": [
							"emotion",
							"enchantment",
							"occult",
							"mental"
						],
						"frequency": {
							"unit": "day",
							"number": 1
						},
						"entries": [
							"The skelm gives an impassioned speech calling for his followers to act upon their convictions. Each creature within 30 feet must attempt a {@dc 24} Will save.",
							{
								"type": "successDegree",
								"entries": {
									"Critical Success": "The creature can immediately {@action Strike} an adjacent creature of its choosing.",
									"Success": "The creature is unaffected.",
									"Failure": "The creature immediately {@action Strike||Strikes} an adjacent creature; if multiple creatures are adjacent, the skelm chooses the target. If no creatures are adjacent, the creature is {@condition flat-footed} and {@condition fascinated} with the skelm until the start of its next turn."
								}
							}
						],
						"name": "Incite Violence"
					}
				]
			},
			"hasImages": true,
			"defenses": {
				"ac": {
					"std": 27
				},
				"savingThrows": {
					"fort": {
						"std": 17
					},
					"ref": {
						"std": 16
					},
					"will": {
						"std": 15
					}
				},
				"hp": [
					{
						"hp": 155
					}
				],
				"weaknesses": [
					{
						"amount": 10,
						"name": "cold iron"
					}
				]
			}
		},
		{
			"name": "Penanggalan",
			"source": "B3",
			"page": 200,
			"level": 5,
			"traits": [
				"ce",
				"medium",
				"aberration",
				"tanggal"
			],
			"perception": {
				"std": 11
			},
			"senses": [
				{
					"name": "darkvision"
				}
			],
			"languages": {
				"languages": [
					"aklo",
					"common"
				]
			},
			"skills": {
				"deception": {
					"std": 14
				},
				"intimidation": {
					"std": 12
				},
				"stealth": {
					"std": 14
				},
				"midwifery lore": {
					"std": 9
				}
			},
			"abilityMods": {
				"str": 3,
				"dex": 5,
				"con": 2,
				"int": 0,
				"wis": 2,
				"cha": 5
			},
			"speed": {
				"fly": 40
			},
			"attacks": [
				{
					"range": "Melee",
					"name": "proboscis tongue",
					"attack": 14,
					"traits": [
						"finesse"
					],
					"effects": [
						"penanggalan bile"
					],
					"damage": "{@damage 2d6+5} piercing plus penanggalan bile",
					"types": [
						"piercing"
					]
				},
				{
					"range": "Melee",
					"name": "entrails",
					"attack": 14,
					"effects": [
						"Grab"
					],
					"damage": "{@damage 2d4+5} bludgeoning plus Grab",
					"types": [
						"bludgeoning"
					]
				}
			],
			"abilities": {
				"mid": [
					{
						"entries": [
							"When the penanggalan takes slashing damage, their wound spews bile on adjacent creatures, dealing {@damage 2d10} poison damage ({@dc 19} basic Fortitude save). The penanggalan loses their spewing bile and penanggalan bile abilities until the end of their next turn."
						],
						"name": "Spewing Bile"
					}
				],
				"bot": [
					{
						"activity": {
							"number": 1,
							"unit": "action"
						},
						"entries": [
							"{@damage 2d4+3} bludgeoning, {@dc 21}"
						],
						"name": "Constrict",
						"generic": {
							"tag": "ability"
						}
					},
					{
						"activity": {
							"number": 1,
							"unit": "action"
						},
						"entries": [
							"The penanggalan's tongue extends, the membrane stretching and becoming translucent. Until the end of the turn, the penanggalan's proboscis tongue {@action Strike||Strikes} have a 10-foot reach, and any target is {@condition flat-footed} against the {@action Strike} unless it has a {@skill Perception} DC of 22 or higher or the ability to precisely sense {@condition invisible} things."
						],
						"name": "Elongate Tongue"
					},
					{
						"type": "affliction",
						"name": "Penanggalan Bile",
						"traits": [
							"disease"
						],
						"note": "Rest doesn't decrease the {@condition drained} value from penanggalan bile",
						"DC": 19,
						"savingThrow": "Fortitude",
						"stages": [
							{
								"stage": 1,
								"entry": "{@condition drained 1}",
								"duration": "1 week"
							},
							{
								"stage": 2,
								"entry": "{@condition drained 2}",
								"duration": "1 week"
							},
							{
								"stage": 3,
								"entry": "{@condition drained 3} ",
								"duration": "1 week"
							}
						]
					},
					{
						"activity": {
							"number": 3,
							"unit": "action"
						},
						"traits": [
							"concentrate",
							"polymorph",
							"transmutation"
						],
						"entries": [
							"The penanggalan inserts their entrails into their humanoid body, allowing them to appear as and move about like a normal human. The body has 10 Hit Points and the same defenses as the penanggalan. When the body is destroyed, the penanggalan is ejected unharmed. The body becomes a corpse, and if it is neither {@condition controlled} by the penanggalan nor stored in an alchemical vat, it decays as normal."
						],
						"name": "Ride Corpse"
					}
				]
			},
			"hasImages": true,
			"defenses": {
				"ac": {
					"std": 22
				},
				"savingThrows": {
					"fort": {
						"std": 9
					},
					"ref": {
						"std": 16
					},
					"will": {
						"std": 11
					}
				},
				"hp": [
					{
						"hp": 83
					}
				],
				"weaknesses": [
					{
						"amount": 5,
						"name": "slashing"
					}
				]
			}
		},
		{
			"name": "Peri",
			"source": "B3",
			"page": 201,
			"level": 14,
			"traits": [
				"cg",
				"medium",
				"celestial",
				"fire"
			],
			"perception": {
				"std": 26
			},
			"senses": [
				{
					"name": "darkvision"
				},
				{
					"name": "smoke vision"
				}
			],
			"languages": {
				"languages": [
					"celestial",
					"common",
					"draconic",
					"elven",
					"ignan",
					"sylvan"
				],
				"abilities": [
					"{@ability telepathy} 100 feet"
				]
			},
			"skills": {
				"acrobatics": {
					"std": 27
				},
				"arcana": {
					"std": 23
				},
				"athletics": {
					"std": 25
				},
				"diplomacy": {
					"std": 28
				},
				"performance": {
					"std": 28
				},
				"religion": {
					"std": 24
				}
			},
			"abilityMods": {
				"str": 7,
				"dex": 7,
				"con": 4,
				"int": 5,
				"wis": 4,
				"cha": 8
			},
			"speed": {
				"walk": 0
			},
			"attacks": [
				{
					"range": "Melee",
					"name": "scimitar",
					"attack": 29,
					"traits": [
						"forceful",
						"good",
						"magical",
						"sweep"
					],
					"damage": "{@damage 3d6+13} slashing plus {@damage 2d6} fire",
					"types": [
						"fire",
						"slashing"
					]
				},
				{
					"range": "Melee",
					"name": "burning wings",
					"attack": 29,
					"traits": [
						"agile",
						"finesse",
						"fire",
						"good",
						"magical",
						"reach <10 feet>"
					],
					"damage": "{@damage 3d10+13} fire",
					"types": [
						"fire"
					]
				},
				{
					"range": "Ranged",
					"name": "flame ray",
					"attack": 29,
					"traits": [
						"fire",
						"good",
						"magical",
						"range <60 feet>"
					],
					"damage": "{@damage 8d6} fire",
					"types": [
						"fire"
					]
				}
			],
			"spellcasting": [
				{
					"type": "Innate",
					"tradition": "divine",
					"DC": 34,
					"attack": 26,
					"entry": {
						"0": {
							"level": 7,
							"spells": [
								{
									"name": "produce flame"
								}
							]
						},
						"7": {
							"spells": [
								{
									"name": "humanoid form",
									"amount": "at will"
								},
								{
									"name": "wall of fire",
									"amount": 3
								}
							]
						},
						"constant": {}
					}
				}
			],
			"abilities": {
				"top": [
					{
						"entries": [
							"A peri can see through smoke with ease, and they ignore the {@condition concealed} condition from smoke."
						],
						"name": "Smoke Vision"
					}
				],
				"mid": [
					{
						"traits": [
							"aura",
							"divine",
							"evocation",
							"fire"
						],
						"entries": [
							"5 feet, {@damage 6d6} fire damage ({@dc 31} basic Reflex)"
						],
						"name": "Shining Blaze"
					}
				],
				"bot": [
					{
						"activity": {
							"number": 2,
							"unit": "action"
						},
						"traits": [
							"conjuration",
							"divine",
							"teleportation"
						],
						"frequency": {
							"unit": "hour",
							"number": 1
						},
						"entries": [
							"The peri {@action Stride||Strides} into an open flame of their size or larger and instantly transports themself to any other flame of sufficient size within 100 miles. Once they enter the first flame, the peri instantly learns the locations of all other flames within range."
						],
						"name": "Flame Jump"
					},
					{
						"entries": [
							"The peri can call forth a powerful weapon from their heart of flame. In their hands, this is a +2 greater flaming greater striking weapon that deals {@damage 2d6} fire damage instead of {@dice 1d6}."
						],
						"name": "Flameheart Weapon"
					},
					{
						"activity": {
							"number": 2,
							"unit": "action"
						},
						"entries": [
							"The peri makes one scimitar {@action Strike} and two burning wings {@action Strike||Strikes}, in any order."
						],
						"name": "Flamewing Buffet"
					},
					{
						"activity": {
							"number": 1,
							"unit": "action"
						},
						"traits": [
							"divine",
							"fire"
						],
						"entries": [
							"The peri spreads their wings and spins, forming a whirlwind of flame that deals {@damage 15d6} fire damage in a 20-foot emanation ({@dc 34} basic Reflex save). They can't use Wildfire Storm again for {@dice 1d4} rounds."
						],
						"name": "Wildfire Storm"
					}
				]
			},
			"hasImages": true,
			"defenses": {
				"ac": {
					"std": 36
				},
				"savingThrows": {
					"fort": {
						"std": 22
					},
					"ref": {
						"std": 27
					},
					"will": {
						"std": 26
					}
				},
				"hp": [
					{
						"hp": 255
					}
				],
				"immunities": [
					"fire"
				],
				"weaknesses": [
					{
						"amount": 10,
						"name": "cold iron"
					},
					{
						"amount": 10,
						"name": "evil"
					}
				]
			}
		},
		{
			"name": "Phantom Beast",
			"source": "B3",
			"foundIn": [
				"Alkenstar",
				"Mana Wastes"
			],
			"otherSources": {
				"Expanded": [
					"LOIL|323"
				]
			},
			"page": 203,
			"level": 8,
			"traits": [
				"rare",
				"cn",
				"medium",
				"ethereal",
				"incorporeal",
				"phantom",
				"spirit"
			],
			"perception": {
				"std": 18
			},
			"senses": [
				{
					"name": "darkvision"
				}
			],
			"languages": {
				"languages": [],
				"abilities": [
					"{@ability telepathy} 100 feet"
				]
			},
			"skills": {
				"diplomacy": {
					"std": 16
				},
				"intimidation": {
					"std": 18
				},
				"occultism": {
					"std": 14
				},
				"thievery": {
					"std": 18
				}
			},
			"abilityMods": {
				"str": -5,
				"dex": 6,
				"con": 1,
				"int": 0,
				"wis": 4,
				"cha": 6
			},
			"speed": {
				"fly": 35
			},
			"attacks": [
				{
					"range": "Melee",
					"name": "phantom horn",
					"attack": 18,
					"traits": [
						"agile",
						"finesse",
						"force",
						"magical"
					],
					"damage": "{@damage 2d8+8} force",
					"types": [
						"force"
					]
				}
			],
			"spellcasting": [
				{
					"type": "Innate",
					"tradition": "occult",
					"DC": 28,
					"attack": 20,
					"entry": {
						"0": {
							"level": 4,
							"spells": [
								{
									"name": "daze"
								},
								{
									"name": "telekinetic projectile"
								}
							]
						},
						"4": {
							"spells": [
								{
									"name": "phantom pain"
								},
								{
									"name": "sleep"
								},
								{
									"name": "spiritual weapon"
								}
							]
						}
					}
				}
			],
			"abilities": {
				"top": [
					{
						"activity": {
							"number": 2,
							"unit": "action"
						},
						"entries": [
							"The phantom walks the thin line between the Ethereal Plane and Material Planes in order to exist on both planes simultaneously. They can shift back to solely the Ethereal Plane by using this ability again."
						],
						"name": "Walk the Ethereal Line"
					}
				],
				"mid": [
					{
						"entries": [
							"Though phantoms aren't alive, neither are they undead, and they are uniquely vulnerable to the effects of death. A phantom whose Hit Points are reduced to 0 as a result of a {@trait death} effect (such as from a spell like finger of death) is immediately whisked away to the River of Souls, where their soul resumes the usual path to the afterlife."
						],
						"name": "Susceptible to Death"
					}
				],
				"bot": [
					{
						"activity": {
							"number": 1,
							"unit": "action"
						},
						"entries": [
							"The phantom beast attempts to {@action Steal} one item of up to 1 Bulk from a creature, even if the creature is in combat, though the object still must not be one that is actively in use. If they succeed, they carry the object along with them telekinetically."
						],
						"name": "Grab Item"
					}
				]
			},
			"hasImages": true,
			"defenses": {
				"ac": {
					"std": 26
				},
				"savingThrows": {
					"fort": {
						"std": 13
					},
					"ref": {
						"std": 18
					},
					"will": {
						"std": 16
					}
				},
				"hp": [
					{
						"hp": 120
					}
				],
				"immunities": [
					"poison",
					"precision",
					"disease",
					"paralyzed"
				]
			}
		},
		{
			"name": "Phantom Knight",
			"source": "B3",
			"page": 202,
			"foundIn": [
				"Alkenstar",
				"Mana Wastes"
			],
			"otherSources": {
				"Expanded": [
					"LOIL|323"
				]
			},
			"level": 4,
			"traits": [
				"uncommon",
				"ln",
				"medium",
				"ethereal",
				"incorporeal",
				"phantom",
				"spirit"
			],
			"perception": {
				"std": 13
			},
			"senses": [
				{
					"name": "darkvision"
				}
			],
			"languages": {
				"languages": [
					"common"
				]
			},
			"skills": {
				"intimidation": {
					"std": 12
				}
			},
			"abilityMods": {
				"str": -5,
				"dex": 4,
				"con": 0,
				"int": 0,
				"wis": 5,
				"cha": 4
			},
			"speed": {
				"fly": 25
			},
			"attacks": [
				{
					"range": "Melee",
					"name": "phantom sword",
					"attack": 14,
					"traits": [
						"finesse",
						"force",
						"magical"
					],
					"damage": "{@damage 1d8+7} force",
					"types": [
						"force"
					]
				},
				{
					"range": "Ranged",
					"name": "phantom bow",
					"attack": 14,
					"traits": [
						"deadly <d10>",
						"force",
						"magical",
						"range increment <120 feet>",
						"volley <30 feet>"
					],
					"damage": "{@damage 1d8+5} force",
					"types": [
						"force"
					]
				}
			],
			"abilities": {
				"top": [
					{
						"activity": {
							"number": 2,
							"unit": "action"
						},
						"entries": [
							"The phantom walks the thin line between the Ethereal and Material Planes in order to exist on both planes simultaneously. They can shift back to solely the Ethereal Plane by using this ability again."
						],
						"name": "Walk the Ethereal Line"
					}
				],
				"mid": [
					{
						"entries": [
							"Though phantoms aren't alive, neither are they undead, and they are uniquely vulnerable to the effects of death. A phantom whose Hit Points are reduced to 0 as a result of a {@trait death} effect (such as from a spell like {@spell finger of death}) is immediately whisked away to the River of Souls, where their soul resumes the usual path to the afterlife."
						],
						"name": "Susceptible to Death"
					}
				]
			},
			"hasImages": true,
			"defenses": {
				"ac": {
					"std": 21
				},
				"savingThrows": {
					"fort": {
						"std": 8
					},
					"ref": {
						"std": 12
					},
					"will": {
						"std": 13
					}
				},
				"hp": [
					{
						"hp": 45
					}
				],
				"immunities": [
					"poison",
					"precision",
					"disease",
					"paralyzed"
				],
				"resistances": [
					{
						"amount": 3,
						"name": "all damage"
					}
				]
			}
		},
		{
			"name": "Piranha Swarm",
			"source": "B3",
			"page": 99,
			"level": 3,
			"traits": [
				"n",
				"large",
				"animal",
				"aquatic",
				"swarm"
			],
			"perception": {
				"std": 9
			},
			"senses": [
				{
					"name": "blood scent"
				},
				{
					"name": "low-light vision"
				},
				{
					"type": "imprecise",
					"name": "scent",
					"range": 100
				}
			],
			"skills": {
				"acrobatics": {
					"std": 10
				},
				"athletics": {
					"std": 8
				}
			},
			"abilityMods": {
				"str": 1,
				"dex": 3,
				"con": 2,
				"int": -5,
				"wis": 2,
				"cha": -2
			},
			"speed": {
				"swim": 30
			},
			"abilities": {
				"top": [
					{
						"entries": [
							"The piranha swarm can smell blood in the water from up to 1 mile away."
						],
						"name": "Blood Scent"
					}
				],
				"bot": [
					{
						"activity": {
							"number": 1,
							"unit": "action"
						},
						"entries": [
							"Each enemy in the swarm's space takes {@damage 2d6} piercing damage ({@dc 20} basic Reflex save). A creature that fails the save also takes {@damage 1d6} {@condition persistent damage||persistent bleed damage} and takes a \u20132 circumstance penalty to their Reflex saves against Feeding Frenzy while this damage continues, as the piranhas' frenzy increases in intensity when they smell blood."
						],
						"name": "Feeding Frenzy"
					}
				]
			},
			"defenses": {
				"ac": {
					"std": 16
				},
				"savingThrows": {
					"fort": {
						"std": 9
					},
					"ref": {
						"std": 10
					},
					"will": {
						"std": 7
					}
				},
				"hp": [
					{
						"hp": 40
					}
				],
				"immunities": [
					"precision",
					"swarm mind"
				],
				"weaknesses": [
					{
						"amount": 5,
						"name": "area damage"
					},
					{
						"amount": 5,
						"name": "splash damage"
					}
				]
			}
		},
		{
			"name": "Plague Giant",
			"source": "B3",
			"page": 111,
			"level": 14,
			"traits": [
				"ne",
				"huge",
				"giant",
				"humanoid"
			],
			"perception": {
				"std": 25
			},
			"senses": [
				{
					"name": "low-light vision"
				}
			],
			"languages": {
				"languages": [
					"common",
					"jotun"
				]
			},
			"skills": {
				"athletics": {
					"std": 30
				},
				"intimidation": {
					"std": 24
				},
				"religion": {
					"std": 25
				},
				"stealth": {
					"std": 26
				}
			},
			"abilityMods": {
				"str": 8,
				"dex": 6,
				"con": 7,
				"int": 3,
				"wis": 5,
				"cha": 4
			},
			"items": [
				"+1 striking flail",
				"sack with 5 rocks"
			],
			"speed": {
				"walk": 45
			},
			"attacks": [
				{
					"range": "Melee",
					"name": "flail",
					"attack": 31,
					"traits": [
						"disarm",
						"magical",
						"reach <15 feet>",
						"sweep",
						"trip"
					],
					"effects": [
						"atrophic plague"
					],
					"damage": "{@damage 2d6+14} bludgeoning plus {@damage 3d6} poison and atrophic plague",
					"types": [
						"bludgeoning",
						"poison"
					]
				},
				{
					"range": "Melee",
					"name": "claw",
					"attack": 30,
					"traits": [
						"agile",
						"reach <10 feet>"
					],
					"effects": [
						"atrophic plague"
					],
					"damage": "{@damage 3d6+14} slashing plus atrophic plague",
					"types": [
						"slashing"
					]
				},
				{
					"range": "Ranged",
					"name": "rock",
					"attack": 28,
					"traits": [
						"brutal",
						"range increment <120 feet>"
					],
					"damage": "{@damage 3d8+14} bludgeoning",
					"types": [
						"bludgeoning"
					]
				}
			],
			"spellcasting": [
				{
					"type": "Innate",
					"tradition": "divine",
					"DC": 34,
					"entry": {
						"6": {
							"spells": [
								{
									"name": "cloudkill"
								},
								{
									"name": "death knell",
									"amount": 3
								},
								{
									"name": "take its course"
								}
							]
						}
					}
				}
			],
			"abilities": {
				"mid": [
					{
						"activity": {
							"number": 1,
							"unit": "reaction"
						},
						"generic": {
							"tag": "ability"
						},
						"name": "Catch Rock"
					},
					{
						"activity": {
							"number": 1,
							"unit": "reaction"
						},
						"trigger": "A creature within 10 feet makes a melee {@action Strike} against the plague giant",
						"entries": [
							"The plague giant makes a claw {@action Strike} against the triggering creature."
						],
						"name": "Retaliatory Scratch"
					}
				],
				"bot": [
					{
						"type": "affliction",
						"name": "Atrophic Plague",
						"traits": [
							"disease",
							"divine",
							"necromancy"
						],
						"DC": 34,
						"savingThrow": "Fortitude",
						"stages": [
							{
								"stage": 1,
								"entry": "{@condition enfeebled 2} and {@condition fatigued}",
								"duration": "1 day"
							},
							{
								"stage": 2,
								"entry": "{@condition enfeebled 3} and {@condition fatigued}",
								"duration": "1 day"
							},
							{
								"stage": 3,
								"entry": "{@condition enfeebled 4} and {@condition fatigued} ",
								"duration": "1 day"
							}
						]
					},
					{
						"activity": {
							"number": 1,
							"unit": "action"
						},
						"entries": [
							"The plague giant picks up a dead or {@condition dying} creature within reach and flings it at a foe. The giant makes a rock {@action Strike}, using the body instead of a rock. If the body is a corpse, on a hit it explodes in a cloud of thick gray vapor, exposing all creatures in a 10-foot burst to atrophic plague. If the body is a {@condition dying} creature, on a hit its {@condition dying} value increases by 1 (or 2 on a critical hit)."
						],
						"name": "Hurl Corpse"
					},
					{
						"entries": [
							"A plague giant's flail is covered in pus, causing it to deal {@dice 3d6} additional poison damage."
						],
						"name": "Pustulant Flail"
					},
					{
						"activity": {
							"number": 1,
							"unit": "action"
						},
						"name": "Throw Rock",
						"generic": {
							"tag": "ability"
						}
					}
				]
			},
			"hasImages": true,
			"defenses": {
				"ac": {
					"std": 35
				},
				"savingThrows": {
					"fort": {
						"std": 27
					},
					"ref": {
						"std": 24
					},
					"will": {
						"std": 23
					}
				},
				"hp": [
					{
						"hp": 285
					}
				],
				"immunities": [
					"disease"
				]
			}
		},
		{
			"name": "Platecarpus",
			"source": "B3",
			"page": 178,
			"level": 3,
			"traits": [
				"n",
				"large",
				"animal"
			],
			"perception": {
				"std": 9
			},
			"senses": [
				{
					"name": "low-light vision"
				},
				{
					"type": "imprecise",
					"name": "scent",
					"range": 30
				}
			],
			"skills": {
				"athletics": {
					"std": 10
				},
				"stealth": {
					"std": 11
				}
			},
			"abilityMods": {
				"str": 5,
				"dex": 4,
				"con": 3,
				"int": -4,
				"wis": 2,
				"cha": -2
			},
			"speed": {
				"walk": 5,
				"swim": 35
			},
			"attacks": [
				{
					"range": "Melee",
					"name": "jaws",
					"attack": 12,
					"effects": [
						"Grab"
					],
					"damage": "{@damage 1d12+5} piercing plus {@ability Grab}",
					"types": [
						"piercing"
					]
				}
			],
			"abilities": {
				"top": [
					{
						"entries": [
							"A platecarpus can hold its breath for 2 hours."
						],
						"name": "Deep Breath"
					}
				],
				"bot": [
					{
						"activity": {
							"number": 1,
							"unit": "action"
						},
						"requirements": "The platecarpus has a creature {@condition grabbed}",
						"entries": [
							"The platecarpus Swims up to half its Speed, carrying the {@condition grabbed} creature with it. Strafing Chomp {@as 1} The platecarpus Swims up to its Speed, making one jaws {@action Strike} at any point along the way. The {@action Strike} deals half damage."
						],
						"name": "Aquatic Drag"
					},
					{
						"activity": {
							"number": 1,
							"unit": "action"
						},
						"traits": [
							"attack"
						],
						"entries": [
							"Medium, {@damage 1d6+2} bludgeoning, Rupture 10."
						],
						"name": "Swallow Whole",
						"generic": {
							"tag": "ability"
						}
					}
				]
			},
			"defenses": {
				"ac": {
					"std": 19
				},
				"savingThrows": {
					"fort": {
						"std": 10
					},
					"ref": {
						"std": 11
					},
					"will": {
						"std": 7
					}
				},
				"hp": [
					{
						"hp": 46
					}
				]
			}
		},
		{
			"name": "Popobawa",
			"source": "B3",
			"page": 206,
			"level": 15,
			"traits": [
				"uncommon",
				"ce",
				"medium",
				"humanoid"
			],
			"perception": {
				"std": 25
			},
			"senses": [
				{
					"name": "darkvision"
				},
				{
					"type": "imprecise",
					"name": "scent",
					"range": 60
				}
			],
			"languages": {
				"languages": [
					"common"
				]
			},
			"skills": {
				"acrobatics": {
					"std": 24
				},
				"athletics": {
					"std": 26
				},
				"deception": {
					"std": 29
				},
				"intimidation": {
					"std": 29
				},
				"occultism": {
					"std": 22
				},
				"stealth": {
					"std": 26
				}
			},
			"abilityMods": {
				"str": 7,
				"dex": 5,
				"con": 5,
				"int": 3,
				"wis": 4,
				"cha": 6
			},
			"speed": {
				"walk": 30,
				"climb": 30,
				"fly": 80
			},
			"attacks": [
				{
					"range": "Melee",
					"name": "jaws",
					"attack": 30,
					"effects": [
						"shameful loathing"
					],
					"damage": "{@damage 3d10+15} piercing plus {@damage 1d10} mental and shameful loathing",
					"types": [
						"mental",
						"piercing"
					]
				},
				{
					"range": "Melee",
					"name": "talon",
					"attack": 30,
					"traits": [
						"agile"
					],
					"effects": [
						"{@ability Grab}"
					],
					"damage": "{@damage 3d10+15} slashing plus {@ability Grab}",
					"types": [
						"slashing"
					]
				}
			],
			"spellcasting": [
				{
					"type": "Innate",
					"tradition": "occult",
					"DC": 36,
					"attack": 28,
					"entry": {
						"0": {
							"level": 7,
							"spells": [
								{
									"name": "ghost sound"
								},
								{
									"name": "mage hand"
								}
							]
						},
						"5": {
							"spells": [
								{
									"name": "clairaudience",
									"amount": "at will"
								},
								{
									"name": "clairvoyance",
									"amount": "at will"
								},
								{
									"name": "telekinetic haul"
								},
								{
									"name": "telekinetic maneuver"
								},
								{
									"name": "ventriloquism",
									"amount": "at will"
								}
							]
						},
						"6": {
							"spells": [
								{
									"name": "animated assault",
									"source": "APG"
								},
								{
									"name": "dominate"
								}
							]
						}
					}
				}
			],
			"abilities": {
				"mid": [
					{
						"traits": [
							"aura",
							"olfactory"
						],
						"entries": [
							"30 feet. A creature entering the aura or starting its turn in the aura must succeed at a {@dc 34} Fortitude save or become {@condition sickened 1} (plus {@condition slowed 1} for as long as it's {@condition sickened} on a critical failure). While within the aura, affected creatures take a \u20132 circumstance penalty to saves against disease and to recover from the {@condition sickened} condition. A creature that succeeds at its save is temporarily immune for 1 minute."
						],
						"name": "Stench"
					}
				],
				"bot": [
					{
						"activity": {
							"number": 1,
							"unit": "action"
						},
						"traits": [
							"concentrate",
							"occult",
							"polymorph",
							"transmutation"
						],
						"entries": [
							"The popobawa can take on the appearance of a human or a Small or Medium bat. It loses its stench aura while transformed. In human form it also loses its {@action Strike||Strikes} but can make fist {@action Strike||Strikes} that deal the same amount of bludgeoning damage as its talon {@action Strike}."
						],
						"name": "Change Shape",
						"generic": {
							"tag": "ability"
						}
					},
					{
						"activity": {
							"number": 1,
							"unit": "action"
						},
						"traits": [
							"concentrate",
							"healing",
							"necromancy",
							"occult",
							"positive"
						],
						"frequency": {
							"unit": "round",
							"number": 1
						},
						"entries": [
							"The popobawa draws strength from the suffering of others. It regains 10 Hit Points for each enemy within 30 feet that has one of the following conditions, to a maximum of 40 Hit Points: {@condition confused}, {@condition doomed}, {@condition dying}, {@condition enfeebled}, {@condition fatigued}, {@condition frightened}, {@condition sickened}, {@condition slowed}, {@condition stunned}, {@condition stupefied}, or {@condition wounded}."
						],
						"name": "Feed on Sorrow"
					},
					{
						"entries": [
							"Points: {@condition confused}, {@condition doomed}, {@condition dying}, {@condition enfeebled}, {@condition fatigued}, {@condition frightened}, {@condition sickened}, {@condition slowed}, {@condition stunned}, {@condition stupefied}, or {@condition wounded}."
						],
						"name": "Hit"
					},
					{
						"activity": {
							"number": 1,
							"unit": "free"
						},
						"trigger": "The popobawa moves an object with mage hand or telekinetic haul, controls a creature with dominate, or casts animated assault",
						"entries": [
							"The popobawa casts ghost sound or ventriloquism, with the sound originating from the target or area of the spell."
						],
						"name": "Hallucinatory Haunting"
					},
					{
						"traits": [
							"curse",
							"emotion",
							"enchantment",
							"mental",
							"occult"
						],
						"entries": [
							"A creature damaged by the popobawa's jaws is overcome with shame and self-hatred and must attempt a {@dc 36} Will save.",
							{
								"type": "successDegree",
								"entries": {
									"Success": "The target is unaffected.",
									"Failure": "The target becomes {@condition stupefied 1} until the curse is removed.",
									"Critical Failure": "As failure, but the target is also {@condition doomed 1}."
								}
							}
						],
						"name": "Shameful Loathing"
					}
				]
			},
			"hasImages": true,
			"defenses": {
				"ac": {
					"std": 37
				},
				"savingThrows": {
					"fort": {
						"std": 26
					},
					"ref": {
						"std": 24
					},
					"will": {
						"std": 27
					}
				},
				"hp": [
					{
						"hp": 270
					}
				],
				"immunities": [
					"disease",
					"sickened",
					"stunned"
				]
			}
		},
		{
			"name": "Procyal",
			"source": "B3",
			"page": 12,
			"level": 8,
			"traits": [
				"ng",
				"medium",
				"agathion",
				"celestial"
			],
			"perception": {
				"std": 18
			},
			"senses": [
				{
					"name": "darkvision"
				}
			],
			"languages": {
				"languages": [
					"celestial",
					"common",
					"draconic",
					"halfling",
					"infernal"
				],
				"abilities": [
					"{@spell speak with animals}",
					"tongues"
				]
			},
			"skills": {
				"acrobatics": {
					"std": 14
				},
				"deception": {
					"std": 18
				},
				"diplomacy": {
					"std": 16
				},
				"medicine": {
					"std": 16
				},
				"nature": {
					"std": 16
				},
				"nirvana lore": {
					"std": 15
				},
				"society": {
					"std": 17,
					"to {@action Create Forgery}": 19
				},
				"stealth": {
					"std": 16
				},
				"survival": {
					"std": 16
				},
				"thievery": {
					"std": 14
				}
			},
			"abilityMods": {
				"str": 4,
				"dex": 4,
				"con": 6,
				"int": 5,
				"wis": 6,
				"cha": 4
			},
			"items": [
				"+1 striking shortsword"
			],
			"speed": {
				"walk": 25
			},
			"attacks": [
				{
					"range": "Melee",
					"name": "claw",
					"attack": 18,
					"traits": [
						"agile",
						"good",
						"magical"
					],
					"effects": [
						"{@dice 2d8+10}"
					],
					"damage": "{@dice 2d8+10} plus {@damage 1d6} good",
					"types": [
						"good"
					]
				},
				{
					"range": "Melee",
					"name": "shortsword",
					"attack": 19,
					"traits": [
						"agile",
						"finesse",
						"good",
						"magical",
						"versatile <S>"
					],
					"effects": [
						"{@dice 2d6+10}"
					],
					"damage": "{@dice 2d6+10} plus {@damage 1d6} good",
					"types": [
						"good"
					]
				}
			],
			"spellcasting": [
				{
					"type": "Innate",
					"tradition": "divine",
					"DC": 26,
					"attack": 18,
					"entry": {
						"2": {
							"spells": [
								{
									"name": "invisibility"
								}
							]
						},
						"3": {
							"spells": [
								{
									"name": "heroism"
								}
							]
						},
						"4": {
							"spells": [
								{
									"name": "calm emotions"
								},
								{
									"name": "charm"
								},
								{
									"name": "dimension door"
								},
								{
									"name": "dispel magic"
								},
								{
									"name": "illusory creature"
								},
								{
									"name": "magic aura",
									"amount": "at will"
								},
								{
									"name": "suggestion",
									"amount": "at will"
								}
							]
						},
						"constant": {
							"5": {
								"spells": [
									{
										"name": "speak"
									}
								]
							}
						}
					}
				}
			],
			"abilities": {
				"bot": [
					{
						"entries": [
							"{@dc 26}, 1 Focus Point; 4th lay on hands (Core Rulebook 387)"
						],
						"name": "Champion Focus Spell"
					},
					{
						"activity": {
							"number": 1,
							"unit": "action"
						},
						"traits": [
							"concentrate",
							"divine",
							"polymorph",
							"transmutation"
						],
						"entries": [
							"The procyal can transform only into a specific individual Small or Medium humanoid that they've met at least once. They can't transform into a generic member of a given ancestry."
						],
						"name": "Change Shape",
						"generic": {
							"tag": "ability"
						}
					},
					{
						"entries": [
							"Procyals' core value is whimsy, though unlike for chaotic tricksters, procyals' playful actions have a pattern and their pranks always come with a valuable lesson, even if it takes a long time to decipher the meaning.",
							"Receiving and growing from such a lesson requires at least 10 minutes of interaction with the Procyal but can take much longer. A character who learns from the procyal's lesson gains the benefits of the {@action Aid} reaction from the procyal once during the next month. Afterwards, they become immune to this effect from all procyals."
						],
						"name": "Raccoon's Whimsy"
					}
				]
			},
			"hasImages": true,
			"defenses": {
				"ac": {
					"std": 26
				},
				"savingThrows": {
					"fort": {
						"std": 16
					},
					"ref": {
						"std": 14
					},
					"will": {
						"std": 18
					}
				},
				"hp": [
					{
						"hp": 170
					}
				]
			}
		},
		{
			"name": "Pufferfish",
			"source": "B3",
			"page": 99,
			"level": -1,
			"traits": [
				"n",
				"tiny",
				"animal",
				"aquatic"
			],
			"perception": {
				"std": 4
			},
			"senses": [
				{
					"name": "low-light vision"
				}
			],
			"skills": {
				"acrobatics": {
					"std": 2
				},
				"athletics": {
					"std": 4
				}
			},
			"abilityMods": {
				"str": 2,
				"dex": 0,
				"con": 2,
				"int": -5,
				"wis": 1,
				"cha": -2
			},
			"speed": {
				"swim": 15
			},
			"attacks": [
				{
					"range": "Melee",
					"name": "bite",
					"attack": 6,
					"effects": [
						"pufferfish venom"
					],
					"damage": "{@damage 1d6+1} piercing plus pufferfish venom",
					"types": [
						"piercing"
					]
				}
			],
			"abilities": {
				"mid": [
					{
						"entries": [
							"Anyone who hits a pufferfish with a melee unarmed attack or a non-reach melee weapon must succeed at a {@dc 13} Reflex save or be pierced by a spine, taking 1 piercing damage and being exposed to pufferfish venom."
						],
						"name": "Toxic Body"
					}
				],
				"bot": [
					{
						"activity": {
							"number": 2,
							"unit": "action"
						},
						"entries": [
							"The pufferfish Swims up to its Speed and then inflates. Each creature within 5 feet of its space at the end of its movement must succeed at a {@dc 13} Reflex save or take 1 piercing damage and be exposed to pufferfish venom."
						],
						"name": "Inflating Rush"
					},
					{
						"type": "affliction",
						"name": "Pufferfish Venom",
						"traits": [
							"incapacitation",
							"poison"
						],
						"DC": 16,
						"savingThrow": "Fortitude",
						"maxDuration": "24 hours",
						"stages": [
							{
								"stage": 1,
								"entry": "{@damage 1d4} poison damage",
								"duration": "1 round"
							},
							{
								"stage": 2,
								"entry": "{@damage 1d4} poison damage and {@condition flat-footed}",
								"duration": "1 round"
							},
							{
								"stage": 3,
								"entry": "{@damage 1d4} poison damage and {@condition paralyzed}",
								"duration": "1 round"
							},
							{
								"stage": 4,
								"entry": "{@damage 1d4} poison damage and {@condition paralyzed} for {@dice 2d10} hours",
								"duration": "1 round"
							}
						]
					}
				]
			},
			"hasImages": true,
			"defenses": {
				"ac": {
					"std": 12
				},
				"savingThrows": {
					"fort": {
						"std": 5
					},
					"ref": {
						"std": 3
					},
					"will": {
						"std": 2
					}
				},
				"hp": [
					{
						"hp": 12
					}
				]
			}
		},
		{
			"name": "Pukwudgie",
			"source": "B3",
			"page": 208,
			"level": 7,
			"traits": [
				"uncommon",
				"ne",
				"small",
				"fey"
			],
			"perception": {
				"std": 17
			},
			"senses": [
				{
					"name": "low-light vision"
				}
			],
			"languages": {
				"languages": [
					"common",
					"elven",
					"gnomish",
					"sylvan"
				]
			},
			"skills": {
				"crafting": {
					"std": 15
				},
				"deception": {
					"std": 14
				},
				"medicine": {
					"std": 15
				},
				"nature": {
					"std": 17
				},
				"stealth": {
					"std": 17
				},
				"thievery": {
					"std": 15
				}
			},
			"abilityMods": {
				"str": 4,
				"dex": 6,
				"con": 3,
				"int": 4,
				"wis": 6,
				"cha": 3
			},
			"items": [
				"+1 hatchet",
				"shortbow"
			],
			"speed": {
				"walk": 25
			},
			"attacks": [
				{
					"range": "Melee",
					"name": "hatchet",
					"attack": 17,
					"traits": [
						"agile",
						"magical",
						"sweep"
					],
					"effects": [
						"pukwudgie poison"
					],
					"damage": "{@damage 1d6+10} slashing plus pukwudgie poison",
					"types": [
						"slashing"
					]
				},
				{
					"range": "Ranged",
					"name": "hatchet",
					"attack": 19,
					"traits": [
						"magical",
						"thrown <10 feet>"
					],
					"effects": [
						"pukwudgie poison"
					],
					"damage": "{@damage 1d6+10} slashing plus pukwudgie poison",
					"types": [
						"slashing"
					]
				},
				{
					"range": "Ranged",
					"name": "shortbow",
					"attack": 18,
					"traits": [
						"deadly <d10>",
						"range increment <60 feet>"
					],
					"effects": [
						"pukwudgie poison"
					],
					"damage": "{@damage 1d6+6} piercing plus pukwudgie poison",
					"types": [
						"piercing"
					]
				}
			],
			"spellcasting": [
				{
					"type": "Innate",
					"tradition": "primal",
					"DC": 25,
					"attack": 17,
					"entry": {
						"2": {
							"spells": [
								{
									"name": "invisibility",
									"amount": "at will",
									"notes": [
										"self only"
									]
								}
							]
						},
						"3": {
							"spells": [
								{
									"name": "wall of thorns"
								}
							]
						},
						"4": {
							"spells": [
								{
									"name": "freedom of movement"
								},
								{
									"name": "hallucinatory terrain"
								}
							]
						}
					}
				}
			],
			"abilities": {
				"mid": [
					{
						"entries": [
							"A creature that hits a pukwudgie with an unarmed {@action Strike} or a non-reach melee {@action Strike} takes {@damage 3d8} piercing damage (basic Reflex save). On a critical failure, the creature also takes {@damage 1d6} {@condition persistent damage||persistent poison damage} from the poisoned quills."
						],
						"name": "Defensive Quills"
					}
				],
				"bot": [
					{
						"activity": {
							"number": 1,
							"unit": "action"
						},
						"traits": [
							"concentrate",
							"polymorph",
							"primal",
							"transmutation"
						],
						"entries": [
							"The pukwudgie takes on the physical form of a giant porcupine (page 207). Their size changes to Medium, they lose their weapon {@action Strike||Strikes}, and they gain a quill {@action Strike} (+18 for {@damage 2d8+6} piercing plus {@damage 1d8} {@condition persistent damage||persistent poison})."
						],
						"name": "Change Shape",
						"generic": {
							"tag": "ability"
						}
					},
					{
						"type": "affliction",
						"name": "Pukwudgie Poison",
						"traits": [
							"poison"
						],
						"DC": 25,
						"savingThrow": "Fortitude",
						"maxDuration": "6 rounds",
						"stages": [
							{
								"stage": 1,
								"entry": "{@damage 1d6} poison damage and {@condition stupefied 1}",
								"duration": "1 round"
							},
							{
								"stage": 2,
								"entry": "{@damage 1d6} poison damage and {@condition stupefied 2}",
								"duration": "1 round"
							},
							{
								"stage": 3,
								"entry": "{@damage 1d6} poison damage, {@condition confused}, and {@condition stupefied 2}",
								"duration": "1 round"
							}
						]
					}
				]
			},
			"hasImages": true,
			"defenses": {
				"ac": {
					"std": 25
				},
				"savingThrows": {
					"fort": {
						"std": 12
					},
					"ref": {
						"std": 15
					},
					"will": {
						"std": 17
					}
				},
				"hp": [
					{
						"hp": 100
					}
				],
				"weaknesses": [
					{
						"amount": 10,
						"name": "cold iron"
					}
				],
				"resistances": [
					{
						"amount": 5,
						"name": "poison"
					}
				]
			}
		},
		{
			"name": "Quintessivore",
			"source": "B3",
			"page": 209,
			"level": 10,
			"traits": [
				"rare",
				"ne",
				"medium",
				"beast"
			],
			"perception": {
				"std": 17
			},
			"senses": [
				{
					"name": "darkvision"
				}
			],
			"languages": {
				"languages": [
					"abyssal",
					"aklo",
					"common",
					"infernal",
					"undercommon"
				]
			},
			"skills": {
				"arcana": {
					"std": 25
				},
				"athletics": {
					"std": 17
				},
				"intimidation": {
					"std": 19
				},
				"stealth": {
					"std": 20
				}
			},
			"abilityMods": {
				"str": 3,
				"dex": 6,
				"con": 6,
				"int": 7,
				"wis": 3,
				"cha": 3
			},
			"items": [
				"scroll of dimensional anchor",
				"scroll of fly"
			],
			"speed": {
				"walk": 40,
				"climb": 20
			},
			"attacks": [
				{
					"range": "Melee",
					"name": "blade-leg",
					"attack": 22,
					"traits": [
						"finesse",
						"magical"
					],
					"effects": [
						"tattered soul"
					],
					"damage": "{@damage 1d10+9} slashing damage plus {@damage 1d10} negative damage and tattered soul",
					"types": [
						"negative",
						"slashing"
					]
				}
			],
			"spellcasting": [
				{
					"type": "Prepared",
					"tradition": "arcane",
					"DC": 29,
					"attack": 21,
					"entry": {
						"0": {
							"level": 5,
							"spells": [
								{
									"name": "daze"
								},
								{
									"name": "detect magic"
								},
								{
									"name": "mage hand"
								},
								{
									"name": "ray of frost"
								},
								{
									"name": "read aura"
								}
							]
						},
						"1": {
							"spells": [
								{
									"name": "feather fall"
								},
								{
									"name": "fleet step"
								},
								{
									"name": "ray of enfeeblement"
								}
							]
						},
						"2": {
							"spells": [
								{
									"name": "comprehend language"
								},
								{
									"name": "see invisibility"
								},
								{
									"name": "web"
								}
							]
						},
						"3": {
							"spells": [
								{
									"name": "slow"
								},
								{
									"name": "vampiric touch",
									"amount": 2
								}
							]
						},
						"4": {
							"spells": [
								{
									"name": "clairvoyance"
								},
								{
									"name": "enervation",
									"source": "APG",
									"amount": 2
								}
							]
						},
						"5": {
							"spells": [
								{
									"name": "black tentacles"
								},
								{
									"name": "grim tendrils"
								},
								{
									"name": "passwall"
								}
							]
						}
					}
				}
			],
			"abilities": {
				"mid": [
					{
						"activity": {
							"number": 1,
							"unit": "reaction"
						},
						"trigger": "The quintessivore reduces a creature within 15 feet of it to 0 Hit Points",
						"entries": [
							"The quintessivore uses Suspend Soul, targeting the creature."
						],
						"name": "Instant Suspension"
					}
				],
				"bot": [
					{
						"traits": [
							"arcane",
							"exploration",
							"manipulate",
							"necromancy"
						],
						"entries": [
							"Over the course of 1 hour, the quintessivore removes and deconstructs the soul of a creature. The creature must either be captive or have been dead for no more than 2 hours before the start of the process. At the end of the hour, the quintessivore consumes the quintessence of the creature's soul. For the next month, it gains a +1 status bonus to its spell DC and spell attack roll, and it adds 6th-level {@spell feeblemind} and vampiric exsanguination to its arcane prepared spells.",
							"Deconstructing a soul maps the unique properties of the creature's soul into the quintessivore's blade-legs. The soul can be reconstructed by binding it to quintessence. A dead quintessivore's soul flees its body as pure quintessence suitable for this purpose."
						],
						"name": "Feed on Quintessence"
					},
					{
						"activity": {
							"number": 1,
							"unit": "action"
						},
						"traits": [
							"arcane",
							"necromancy"
						],
						"entries": [
							"The quintessivore suspends the life processes of a {@condition dying} creature within 15 feet of it. The creature can't decrease or increase its HP or {@condition dying} value for 10 minutes. The creature can attempt a {@dc 29} Will save to avoid this effect. If the creature receives magical healing, it can attempt a new save, ending the effect and being healed normally on a success. The effect ends if the quintessivore uses Suspend Soul again."
						],
						"name": "Suspend Soul"
					},
					{
						"entries": [
							"A creature hit by the quintessivore's blade-leg {@action Strike} must succeed at a {@dc 29} Fortitude save or become {@condition drained 1} ({@condition drained 2} on a critical failure). If the creature is already {@condition drained}, it's immune to this effect."
						],
						"name": "Tattered Soul"
					}
				]
			},
			"hasImages": true,
			"defenses": {
				"ac": {
					"std": 28
				},
				"savingThrows": {
					"fort": {
						"std": 22
					},
					"ref": {
						"std": 20
					},
					"will": {
						"std": 21
					}
				},
				"hp": [
					{
						"hp": 180
					}
				]
			}
		},
		{
			"name": "Raktavarna",
			"source": "B3",
			"foundIn": [
				"Jalmeray"
			],
			"otherSources": {
				"Expanded": [
					"LOIL|323"
				]
			},
			"page": 210,
			"level": 1,
			"traits": [
				"uncommon",
				"le",
				"tiny",
				"fiend",
				"rakshasa"
			],
			"perception": {
				"std": 6
			},
			"senses": [
				{
					"name": "darkvision"
				}
			],
			"languages": {
				"languages": [
					"common",
					"infernal",
					"undercommon"
				]
			},
			"skills": {
				"acrobatics": {
					"std": 7
				},
				"athletics": {
					"std": 6
				},
				"deception": {
					"std": 7
				},
				"stealth": {
					"std": 7
				}
			},
			"abilityMods": {
				"str": 1,
				"dex": 4,
				"con": 2,
				"int": 1,
				"wis": 1,
				"cha": 2
			},
			"speed": {
				"walk": 20,
				"climb": 20,
				"swim": 20
			},
			"attacks": [
				{
					"range": "Melee",
					"name": "fangs",
					"attack": 9,
					"traits": [
						"agile",
						"finesse"
					],
					"effects": [
						"raktavarna venom"
					],
					"damage": "{@damage 1d6+1} piercing plus raktavarna venom",
					"types": [
						"piercing"
					]
				}
			],
			"spellcasting": [
				{
					"type": "Innate",
					"tradition": "occult",
					"DC": 16,
					"entry": {
						"0": {
							"level": 1,
							"spells": [
								{
									"name": "detect magic"
								}
							]
						},
						"1": {
							"spells": [
								{
									"name": "charm"
								},
								{
									"name": "command"
								}
							]
						},
						"4": {
							"spells": [
								{
									"name": "read omens"
								}
							]
						}
					}
				}
			],
			"abilities": {
				"bot": [
					{
						"activity": {
							"number": 1,
							"unit": "action"
						},
						"traits": [
							"concentrate",
							"occult",
							"polymorph",
							"transmutation"
						],
						"entries": [
							"The raktavarna takes on the appearance of a Tiny inanimate object. If, while transformed, the raktavarna takes any action other than the purely mental (such as {@action Recall Knowledge}), they immediately revert to their original form.",
							"Until then, they can use {@skill Deception} to {@action Impersonate} the object."
						],
						"name": "Change Shape",
						"generic": {
							"tag": "ability"
						}
					},
					{
						"entries": [
							"A raktavarna can designate a creature as their master using a 10-minute invocation in which the master must participate. The raktavarna can revoke this status at any time."
						],
						"name": "Designate Master"
					},
					{
						"entries": [
							"As a 3-action activity with the {@trait concentrate} trait, a raktavarna's master can observe the world through the raktavarna's eyes, instead of their own. This uses the raktavarna's {@skill Perception} and {@ability darkvision}. Each round, the master must spend a single action, which also has the {@trait concentrate} trait, to maintain the connection.",
							"This ability functions at any range, even on different planes of existence. If the raktavarna dies while their master is using this ability, the master is {@condition stunned 5}."
						],
						"name": "Master's Eyes"
					},
					{
						"type": "affliction",
						"name": "Raktavarna Venom",
						"traits": [
							"poison"
						],
						"DC": 16,
						"savingThrow": "Fortitude",
						"maxDuration": "6 rounds",
						"stages": [
							{
								"stage": 1,
								"entry": "{@damage 1d4} poison damage and {@condition stupefied 1}",
								"duration": "1 round"
							},
							{
								"stage": 2,
								"entry": "{@damage 1d4} poison damage and {@condition stupefied 2}",
								"duration": "1 round"
							}
						]
					}
				]
			},
			"hasImages": true,
			"defenses": {
				"ac": {
					"std": 16
				},
				"savingThrows": {
					"fort": {
						"std": 5
					},
					"ref": {
						"std": 9
					},
					"will": {
						"std": 6
					}
				},
				"hp": [
					{
						"hp": 14
					}
				],
				"weaknesses": [
					{
						"amount": 3,
						"name": "good"
					}
				]
			}
		},
		{
			"name": "Rancorous Priesthood",
			"source": "B3",
			"page": 213,
			"level": 11,
			"traits": [
				"ce",
				"gargantuan",
				"humanoid",
				"troop"
			],
			"perception": {
				"std": 21
			},
			"languages": {
				"languages": [
					"abyssal",
					"common"
				]
			},
			"skills": {
				"athletics": {
					"std": 22
				},
				"intimidation": {
					"std": 21
				},
				"religion": {
					"std": 22
				}
			},
			"abilityMods": {
				"str": 7,
				"dex": 2,
				"con": 6,
				"int": 2,
				"wis": 5,
				"cha": 4
			},
			"speed": {
				"walk": 25
			},
			"spellcasting": [
				{
					"type": "Spontaneous",
					"tradition": "divine",
					"DC": 27,
					"attack": 19,
					"entry": {
						"0": {
							"level": 6,
							"spells": [
								{
									"name": "daze"
								},
								{
									"name": "detect magic"
								},
								{
									"name": "divine lance",
									"notes": [
										"chaos or evil"
									]
								}
							]
						},
						"5": {
							"slots": 3,
							"spells": [
								{
									"name": "burning hands"
								},
								{
									"name": "fireball"
								},
								{
									"name": "hurtling stone"
								}
							]
						},
						"6": {
							"slots": 2,
							"spells": [
								{
									"name": "cry of destruction"
								},
								{
									"name": "destructive aura"
								}
							]
						}
					}
				}
			],
			"abilities": {
				"mid": [
					{
						"generic": {
							"tag": "ability",
							"source": "B3"
						},
						"name": "Troop Defenses"
					}
				],
				"bot": [
					{
						"activity": {
							"number": 1,
							"unit": "action"
						},
						"generic": {
							"tag": "ability",
							"source": "B3"
						},
						"name": "Form Up"
					},
					{
						"entries": [
							"Whenever the troop {@action Stride||Strides}, they first Form Up as a free action to condense into a 20-foot-by-20-foot area (minus any missing squares), then moves up to their Speed.",
							"This works just like a Gargantuan creature moving; for instance, if any square of the troop enters {@quickref difficult terrain||3|terrain}, the extra movement cost applies to the whole troop."
						],
						"name": "Troop Movement"
					},
					{
						"entries": [
							"When the rancorous priesthood Casts a Spell, their constituent members combine their efforts into casting a more powerful version of the spell than any one member could achieve alone.",
							"When {@action Cast a Spell||Casting a Spell} that has an area of a burst, cone, or line and doesn't have a duration, increase the area of that spell. Add 5 feet to the radius of a burst that normally has a radius of at least 10 feet (a burst with a smaller radius is not affected). Add 5 feet to the length of a cone or line that is normally 15 feet long or smaller, and add 10 feet to the length of a larger cone or line."
						],
						"name": "Troop Spellcasting"
					},
					{
						"activity": {
							"number": 1,
							"unit": "varies",
							"entry": "{@as 1} to {@as 3}"
						},
						"frequency": {
							"unit": "round",
							"number": 1
						},
						"entries": [
							"The members of the mob wildly swing their weapons\u2014primarily greataxes\u2014in a chaotic attack at each enemy adjacent to the troop ({@dc 27} basic Reflex save). The damage depends on the number of actions. {@as 1} {@damage 1d12+2} slashing damage {@as 2} {@damage 2d12+9} slashing damage {@as 3} {@damage 3d12+9} slashing damage."
						],
						"name": "Wild Swing"
					}
				]
			},
			"hasImages": true,
			"defenses": {
				"ac": {
					"std": 31
				},
				"savingThrows": {
					"fort": {
						"std": 23
					},
					"ref": {
						"std": 17
					},
					"will": {
						"std": 22
					}
				},
				"hp": [
					{
						"hp": 195
					}
				],
				"weaknesses": [
					{
						"name": "area"
					}
				]
			}
		},
		{
			"name": "Rat Snake Swarm",
			"source": "B3",
			"page": 249,
			"level": 2,
			"traits": [
				"n",
				"large",
				"animal",
				"swarm"
			],
			"perception": {
				"std": 8
			},
			"senses": [
				{
					"name": "low-light vision"
				},
				{
					"type": "imprecise",
					"name": "scent",
					"range": 30
				}
			],
			"skills": {
				"acrobatics": {
					"std": 10
				},
				"stealth": {
					"std": 8
				}
			},
			"abilityMods": {
				"str": 0,
				"dex": 4,
				"con": 2,
				"int": -4,
				"wis": 2,
				"cha": -3
			},
			"speed": {
				"walk": 20,
				"climb": 20,
				"swim": 20
			},
			"abilities": {
				"mid": [
					{
						"activity": {
							"number": 1,
							"unit": "reaction"
						},
						"trigger": "The rat snake swarm takes damage from a melee {@action Strike}",
						"entries": [
							"Snakes slither up and around the creature's weapon and limbs. The target must succeed at a {@dc 15} Will save or become {@condition frightened 1}."
						],
						"name": "Mass Wriggle"
					}
				],
				"bot": [
					{
						"activity": {
							"number": 1,
							"unit": "action"
						},
						"entries": [
							"Each enemy in the swarm's space takes {@damage 1d8} piercing damage ({@dc 17} basic Reflex save)."
						],
						"name": "Swarming Strikes"
					}
				]
			},
			"hasImages": true,
			"defenses": {
				"ac": {
					"std": 16
				},
				"savingThrows": {
					"fort": {
						"std": 8
					},
					"ref": {
						"std": 10
					},
					"will": {
						"std": 6
					}
				},
				"hp": [
					{
						"hp": 20
					}
				],
				"immunities": [
					"precision",
					"swarm mind"
				],
				"weaknesses": [
					{
						"amount": 3,
						"name": "area damage"
					},
					{
						"amount": 3,
						"name": "splash damage"
					}
				],
				"resistances": [
					{
						"amount": 3,
						"name": "bludgeoning"
					},
					{
						"amount": 5,
						"name": "piercing"
					},
					{
						"amount": 5,
						"name": "slashing"
					}
				]
			}
		},
		{
			"name": "Red Fox",
			"source": "B3",
			"page": 102,
			"level": -1,
			"traits": [
				"n",
				"tiny",
				"animal"
			],
			"perception": {
				"std": 7
			},
			"senses": [
				{
					"name": "low-light vision"
				},
				{
					"type": "imprecise",
					"name": "scent",
					"range": 30
				}
			],
			"skills": {
				"acrobatics": {
					"std": 6,
					"to {@action Escape}": 8
				},
				"athletics": {
					"std": 2,
					"to {@action High Jump} or Long Jump": 4
				},
				"stealth": {
					"std": 6
				},
				"survival": {
					"std": 5
				}
			},
			"abilityMods": {
				"str": -2,
				"dex": 3,
				"con": 0,
				"int": -4,
				"wis": 2,
				"cha": 0
			},
			"speed": {
				"walk": 35
			},
			"attacks": [
				{
					"range": "Melee",
					"name": "jaws",
					"attack": 9,
					"traits": [
						"agile",
						"finesse"
					],
					"damage": "{@dice 1d6} \u20132 piercing",
					"types": [
						"piercing"
					]
				}
			],
			"abilities": {
				"bot": [
					{
						"activity": {
							"number": 1,
							"unit": "action"
						},
						"entries": [
							"The red fox either {@action Stride||Strides} or Leaps up to its Speed and makes a {@action Strike} at the end of that movement. If the fox began this action {@condition hidden}, it remains {@condition hidden} until after this ability's {@action Strike}."
						],
						"name": "Leaping Pounce"
					}
				]
			},
			"defenses": {
				"ac": {
					"std": 17
				},
				"savingThrows": {
					"fort": {
						"std": 5
					},
					"ref": {
						"std": 6
					},
					"will": {
						"std": 3
					}
				},
				"hp": [
					{
						"hp": 5
					}
				]
			}
		},
		{
			"name": "Rhu-chalik",
			"source": "B3",
			"page": 214,
			"level": 6,
			"traits": [
				"uncommon",
				"ce",
				"small",
				"aberration"
			],
			"perception": {
				"std": 17
			},
			"senses": [
				{
					"name": "greater darkvision"
				}
			],
			"languages": {
				"languages": [
					"aklo"
				],
				"abilities": [
					"{@ability telepathy} 100 feet"
				]
			},
			"skills": {
				"athletics": {
					"std": 13
				},
				"deception": {
					"std": 13
				},
				"diplomacy": {
					"std": 13
				},
				"intimidation": {
					"std": 13
				},
				"stealth": {
					"std": 15
				}
			},
			"abilityMods": {
				"str": 3,
				"dex": 3,
				"con": 4,
				"int": 2,
				"wis": 5,
				"cha": 3
			},
			"speed": {
				"walk": 5,
				"fly": 35
			},
			"attacks": [
				{
					"range": "Melee",
					"name": "tendril",
					"attack": 15,
					"traits": [
						"agile"
					],
					"effects": [
						"excruciating enzyme"
					],
					"damage": "{@damage 2d4+6} bludgeoning plus {@damage 1d6} mental and excruciating enzyme",
					"types": [
						"bludgeoning",
						"mental"
					]
				}
			],
			"spellcasting": [
				{
					"type": "Innate",
					"tradition": "occult",
					"DC": 23,
					"entry": {
						"3": {
							"spells": [
								{
									"name": "invisibility",
									"amount": "at will",
									"notes": [
										"self only"
									]
								},
								{
									"name": "mind reading",
									"amount": "at will"
								}
							]
						},
						"4": {
							"spells": [
								{
									"name": "modify memory"
								}
							]
						},
						"5": {
							"spells": [
								{
									"name": "mind probe"
								}
							]
						}
					}
				}
			],
			"abilities": {
				"mid": [
					{
						"entries": [
							"A rhu-chalik doesn't breathe and is immune to effects that require breathing (such as inhaled poisons)."
						],
						"name": "No Breath"
					}
				],
				"bot": [
					{
						"traits": [
							"occult",
							"poison"
						],
						"entries": [
							"A rhu-chalik's tendrils secrete an enzyme that causes intense pain. A living creature hit by a tendril {@action Strike} must succeed at a {@dc 24} Fortitude save or become {@condition sickened 1} from the pain."
						],
						"name": "Excruciating Enzyme"
					},
					{
						"activity": {
							"number": 2,
							"unit": "action"
						},
						"traits": [
							"emotion",
							"enchantment",
							"fear",
							"mental",
							"occult"
						],
						"requirements": "The rhu-chalik has successfully affected the target with mind probe, mind reading, or Project Terror in the last minute",
						"entries": [
							"The rhu-chalik creates nightmarish visions in the target's mind. The target must attempt a {@dc 24} Will save.",
							{
								"type": "successDegree",
								"entries": {
									"Critical Success": "The target creature is unaffected and temporarily immune to Project Terror for 1 minute.",
									"Success": "The target is unaffected.",
									"Failure": "The target becomes {@condition frightened 2}. Failing additional saves against this effect increases the {@condition frightened} condition value by 2; if this would increase the target's {@condition frightened} value beyond {@condition frightened 4}, the target is {@condition fleeing} for 1 round and {@condition frightened 4}.",
									"Critical Failure": "As failure, but the target becomes {@condition unconscious} for 30 minutes instead of {@condition fleeing}."
								}
							}
						],
						"name": "Project Terror"
					},
					{
						"traits": [
							"concentrate",
							"enchantment",
							"exploration",
							"mental",
							"occult"
						],
						"requirements": "The rhu-chalik is adjacent to an {@condition unconscious} creature",
						"entries": [
							"The rhu-chalik spends 10 minutes copying the creature's entire consciousness and mentally sends this copied consciousness through the void of space to their waiting masters. The target creature is deeply disoriented by this procedure, becoming {@condition stupefied 2} for 1 day afterward. If the creature is revived or moved away from the rhu-chalik during the process, Void Transmission fails and the target is unaffected."
						],
						"name": "Void Transmission"
					}
				]
			},
			"hasImages": true,
			"defenses": {
				"ac": {
					"std": 23,
					"abilities": "{@ability all-around vision}"
				},
				"savingThrows": {
					"fort": {
						"std": 14
					},
					"ref": {
						"std": 11
					},
					"will": {
						"std": 17
					}
				},
				"hp": [
					{
						"hp": 95
					}
				]
			}
		},
		{
			"name": "Ringhorn Ram",
			"source": "B3",
			"page": 212,
			"level": 0,
			"traits": [
				"n",
				"medium",
				"animal"
			],
			"perception": {
				"std": 6
			},
			"senses": [
				{
					"name": "low-light vision"
				}
			],
			"skills": {
				"acrobatics": {
					"std": 4
				},
				"athletics": {
					"std": 5
				},
				"stealth": {
					"std": 4
				},
				"survival": {
					"std": 6
				}
			},
			"abilityMods": {
				"str": 3,
				"dex": 2,
				"con": 2,
				"int": -5,
				"wis": 2,
				"cha": 0
			},
			"speed": {
				"abilities": [
					"nimble stride"
				],
				"walk": 30
			},
			"attacks": [
				{
					"range": "Melee",
					"name": "hoof",
					"attack": 7,
					"damage": "{@damage 1d6+3} bludgeoning",
					"types": [
						"bludgeoning"
					]
				},
				{
					"range": "Melee",
					"name": "horn",
					"attack": 7,
					"traits": [
						"agile"
					],
					"damage": "{@damage 1d4+3} piercing",
					"types": [
						"piercing"
					]
				}
			],
			"abilities": {
				"bot": [
					{
						"entries": [
							"Rams ignore {@quickref difficult terrain||3|terrain} caused by narrow ledges."
						],
						"name": "Nimble Stride"
					},
					{
						"activity": {
							"number": 2,
							"unit": "action"
						},
						"entries": [
							"The ram {@action Stride||Strides} twice in a straight line and then makes a horn {@action Strike} with a +1 circumstance bonus to its attack roll."
						],
						"name": "Ram Charge"
					}
				]
			},
			"hasImages": true,
			"defenses": {
				"ac": {
					"std": 16
				},
				"savingThrows": {
					"fort": {
						"std": 6
					},
					"ref": {
						"std": 6
					},
					"will": {
						"std": 4
					}
				},
				"hp": [
					{
						"hp": 15
					}
				]
			}
		},
		{
			"name": "Roiling Incant",
			"source": "B3",
			"page": 215,
			"level": 9,
			"traits": [
				"uncommon",
				"n",
				"large",
				"arcane",
				"evocation",
				"mindless"
			],
			"perception": {
				"std": 15
			},
			"skills": {
				"acrobatics": {
					"std": 19
				}
			},
			"abilityMods": {
				"str": 4,
				"dex": 4,
				"con": 6,
				"int": -5,
				"wis": 0,
				"cha": -5
			},
			"speed": {
				"fly": 40
			},
			"attacks": [
				{
					"range": "Melee",
					"name": "arcane tendril",
					"attack": 19,
					"traits": [
						"arcane",
						"evocation",
						"magical",
						"reach <10 feet>"
					],
					"damage": "{@damage 2d12+10} force",
					"types": [
						"force"
					]
				},
				{
					"range": "Ranged",
					"name": "arcane bolt",
					"attack": 19,
					"traits": [
						"arcane",
						"evocation",
						"magic",
						"range increment <30 feet>"
					],
					"damage": "{@damage 2d10+10} force",
					"types": [
						"force"
					]
				}
			],
			"spellcasting": [
				{
					"type": "Innate",
					"tradition": "arcane",
					"DC": 30,
					"attack": 20,
					"entry": {
						"3": {
							"spells": [
								{
									"name": "fireball"
								}
							]
						},
						"4": {
							"spells": [
								{
									"name": "wall of fire",
									"amount": "at will",
									"notes": [
										"see Unstable Magic"
									]
								}
							]
						}
					}
				}
			],
			"abilities": {
				"mid": [
					{
						"entries": [
							"A roiling incant is made of evocation energy. Any time it would be affected by another creature's non-cantrip evocation spell, after applying its immunity, it also regains 5 Hit Points."
						],
						"name": "Absorb Evocation"
					}
				],
				"bot": [
					{
						"activity": {
							"number": 2,
							"unit": "action"
						},
						"entries": [
							"{@dc 28}, {@damage 2d8} force plus {@damage 4d4} fire, {@action Escape} {@dc 28}, Rupture 20 (page 305)"
						],
						"name": "Engulf",
						"generic": {
							"tag": "ability"
						}
					},
					{
						"entries": [
							"A roiling incant is as much a mass of unstable magic as it is a creature. Is isn't living or undead, nor is it even a construct. It can't be healed or Repaired and is destroyed at 0 Hit Points, though it naturally recovers a number of Hit Points equal to its level × its Constitution modifier (54 for most roiling incants) each day. Each time a roiling incant casts one of its non-cantrip spells, it drains its own magic to do so, taking 5 force damage."
						],
						"name": "Unstable Magic"
					}
				]
			},
			"hasImages": true,
			"defenses": {
				"ac": {
					"std": 25
				},
				"savingThrows": {
					"fort": {
						"std": 19
					},
					"ref": {
						"std": 17
					},
					"will": {
						"std": 15
					}
				},
				"hp": [
					{
						"hp": 155
					}
				],
				"immunities": [
					"bleed",
					"mental",
					"negative",
					"poison",
					"death effects",
					"disease",
					"doomed",
					"drained",
					"evocation",
					"fatigued",
					"healing",
					"necromancy",
					"nonlethal attacks",
					"paralyzed",
					"sickened",
					"unconscious"
				]
			}
		},
		{
			"name": "Rokurokubi",
			"source": "B3",
			"page": 216,
			"level": 2,
			"traits": [
				"n",
				"medium",
				"humanoid"
			],
			"perception": {
				"std": 9
			},
			"senses": [
				{
					"name": "darkvision"
				}
			],
			"languages": {
				"languages": [
					"common"
				]
			},
			"skills": {
				"athletics": {
					"std": 7
				},
				"deception": {
					"std": 8
				},
				"diplomacy": {
					"std": 8
				},
				"intimidation": {
					"std": 8,
					"to {@action Demoralize} with Threatening Lunge": 10
				},
				"society": {
					"std": 6
				},
				"stealth": {
					"std": 8
				}
			},
			"abilityMods": {
				"str": 3,
				"dex": 4,
				"con": 3,
				"int": 2,
				"wis": 3,
				"cha": 4
			},
			"speed": {
				"walk": 25
			},
			"attacks": [
				{
					"range": "Melee",
					"name": "jaws",
					"attack": 10,
					"traits": [
						"finesse",
						"reach <10 feet>"
					],
					"damage": "{@damage 1d8+3} piercing plus {@damage 1d6} {@condition persistent damage||persistent bleed}",
					"types": [
						"persistent",
						"piercing"
					]
				},
				{
					"range": "Melee",
					"name": "claw",
					"attack": 10,
					"traits": [
						"agile",
						"finesse"
					],
					"damage": "{@damage 1d8+3} slashing",
					"types": [
						"slashing"
					]
				}
			],
			"abilities": {
				"mid": [
					{
						"activity": {
							"number": 1,
							"unit": "reaction"
						},
						"entries": [
							"Jaws only"
						],
						"name": "Attack of Opportunity",
						"generic": {
							"tag": "ability"
						}
					},
					{
						"activity": {
							"number": 1,
							"unit": "reaction"
						},
						"trigger": "The rokurokubi is the target of an alchemical bomb {@action Strike}",
						"requirements": "The rokurokubi is aware of the attack, not {@condition flat-footed} against it, and doesn't have a creature {@condition grabbed} with their jaws",
						"entries": [
							"The rokurokubi attempts to catch the flung bomb in their mouth. They gain a +4 circumstance bonus to AC against the triggering attack. If the attack misses, they catch the bomb in their mouth and harmlessly drink its contents down, regaining Hit Points equal to the bomb's item level."
						],
						"name": "Drink Oil"
					}
				],
				"bot": [
					{
						"activity": {
							"number": 1,
							"unit": "action"
						},
						"entries": [
							"The rokurokubi extends their neck, increasing the reach of their jaws {@action Strike} from 10 feet to 20 feet until the end of their next turn."
						],
						"name": "Extend Neck"
					},
					{
						"activity": {
							"number": 2,
							"unit": "action"
						},
						"requirements": "The rokurokubi's neck is not currently extended",
						"entries": [
							"The rokurokubi's head comes within an inch of their target's face before striking. They Extend their Neck, attempt to {@action Demoralize} one opponent within 20 feet, and then make a jaws {@action Strike} against that opponent. Their {@action Demoralize} check is a visual rather than {@trait auditory} effect, and they don't take a penalty if the target doesn't understand their language."
						],
						"name": "Threatening Lunge"
					}
				]
			},
			"hasImages": true,
			"defenses": {
				"ac": {
					"std": 18
				},
				"savingThrows": {
					"fort": {
						"std": 7
					},
					"ref": {
						"std": 8
					},
					"will": {
						"std": 9
					}
				},
				"hp": [
					{
						"hp": 30
					}
				],
				"immunities": [
					"sleep"
				]
			}
		},
		{
			"name": "Rosethorn Ram",
			"source": "B3",
			"page": 212,
			"level": 2,
			"traits": [
				"n",
				"medium",
				"animal"
			],
			"perception": {
				"std": 8
			},
			"senses": [
				{
					"name": "low-light vision"
				}
			],
			"skills": {
				"acrobatics": {
					"std": 8
				},
				"athletics": {
					"std": 7
				},
				"stealth": {
					"std": 8
				},
				"survival": {
					"std": 8
				}
			},
			"abilityMods": {
				"str": 3,
				"dex": 4,
				"con": 3,
				"int": -5,
				"wis": 2,
				"cha": 1
			},
			"speed": {
				"abilities": [
					"mountain stride"
				],
				"walk": 30,
				"climb": 20
			},
			"attacks": [
				{
					"range": "Melee",
					"name": "hoof",
					"attack": 11,
					"traits": [
						"finesse"
					],
					"damage": "{@damage 1d8+5} bludgeoning",
					"types": [
						"bludgeoning"
					]
				},
				{
					"range": "Melee",
					"name": "horn",
					"attack": 11,
					"traits": [
						"agile",
						"finesse"
					],
					"damage": "{@damage 1d6+5} piercing",
					"types": [
						"piercing"
					]
				}
			],
			"abilities": {
				"bot": [
					{
						"activity": {
							"number": 1,
							"unit": "action"
						},
						"requirements": "The rosethorn ram damaged a creature with its horns on its most recent action this turn",
						"entries": [
							"The ram breaks off one of the thorny protrusions of its horns and leaves it in the wound, dealing {@damage 1d6} {@condition persistent damage||persistent bleed damage}."
						],
						"name": "Broken Thorns"
					},
					{
						"entries": [
							"The Rosethorn ram ignores {@quickref difficult terrain||3|terrain} caused by narrow ledges and icy terrain, and reduces the effects it suffers from cold environments by one step."
						],
						"name": "Mountain Stride"
					},
					{
						"activity": {
							"number": 2,
							"unit": "action"
						},
						"entries": [
							"The ram {@action Stride||Strides} twice in a straight line and then makes a horn {@action Strike} with a +1 circumstance bonus to its attack roll."
						],
						"name": "Ram Charge"
					}
				]
			},
			"defenses": {
				"ac": {
					"std": 18
				},
				"savingThrows": {
					"fort": {
						"std": 9
					},
					"ref": {
						"std": 10
					},
					"will": {
						"std": 6
					}
				},
				"hp": [
					{
						"hp": 30
					}
				]
			}
		},
		{
			"name": "Sabosan",
			"source": "B3",
			"page": 217,
			"otherSources": {
				"Originally": [
					"AoA2|91"
				]
			},
			"level": 5,
			"traits": [
				"ne",
				"medium",
				"humanoid"
			],
			"perception": {
				"std": 10
			},
			"senses": [
				{
					"name": "echolocation",
					"range": 20
				},
				{
					"name": "low-light vision"
				},
				{
					"type": "imprecise",
					"name": "scent",
					"range": 30
				}
			],
			"languages": {
				"languages": [
					"abyssal",
					"mwangi"
				]
			},
			"skills": {
				"acrobatics": {
					"std": 16
				},
				"athletics": {
					"std": 11
				},
				"stealth": {
					"std": 16
				}
			},
			"abilityMods": {
				"str": 4,
				"dex": 5,
				"con": 2,
				"int": -1,
				"wis": 1,
				"cha": 0
			},
			"items": [
				"spear"
			],
			"speed": {
				"walk": 25,
				"fly": 25
			},
			"attacks": [
				{
					"range": "Melee",
					"name": "jaws",
					"attack": 15,
					"traits": [
						"finesse"
					],
					"damage": "{@damage 2d10+4} piercing plus 1 {@condition persistent damage||persistent bleed}",
					"types": [
						"persistent",
						"piercing"
					]
				},
				{
					"range": "Melee",
					"name": "claw",
					"attack": 15,
					"traits": [
						"agile",
						"finesse"
					],
					"effects": [
						"{@ability Grab}"
					],
					"damage": "{@damage 2d8+4} slashing plus {@ability Grab}",
					"types": [
						"slashing"
					]
				},
				{
					"range": "Melee",
					"name": "spear",
					"attack": 15,
					"damage": "{@damage 1d6+7} piercing",
					"types": [
						"piercing"
					]
				},
				{
					"range": "Ranged",
					"name": "spear",
					"attack": 16,
					"traits": [
						"thrown <20 feet>"
					],
					"damage": "{@damage 1d6+7} piercing",
					"types": [
						"piercing"
					]
				}
			],
			"abilities": {
				"top": [
					{
						"entries": [
							"A sabosan can use their hearing as a precise sense at the listed range."
						],
						"name": "Echolocation"
					}
				],
				"bot": [
					{
						"activity": {
							"number": 1,
							"unit": "action"
						},
						"requirements": "The sabosan has a creature {@condition grabbed}",
						"entries": [
							"The sabosan drains blood from the creature. The creature must succeed at a {@dc 23} Fortitude save or become {@condition drained 1}. The sabosan gains a number of temporary Hit Points equal to the number of Hit Points lost by the creature."
						],
						"name": "Drain Blood"
					},
					{
						"activity": {
							"number": 2,
							"unit": "action"
						},
						"traits": [
							"auditory"
						],
						"entries": [
							"The sabosan emits a deafening cry in a 30-foot cone.",
							"Non-sabosan creatures in this area must each succeed at a {@dc 23} Fortitude save or be {@condition deafened} for 1 minute."
						],
						"name": "Fell Shriek"
					},
					{
						"activity": {
							"number": 2,
							"unit": "action"
						},
						"entries": [
							"The sabosan {@action Stride||Strides} up to double their Speed and then makes a claw {@action Strike}. If the sabosan moved at least 20 feet, they deal an additional {@dice 1d6} damage on a hit."
						],
						"name": "Powerful Charge"
					}
				]
			},
			"hasImages": true,
			"defenses": {
				"ac": {
					"std": 22
				},
				"savingThrows": {
					"fort": {
						"std": 11
					},
					"ref": {
						"std": 14
					},
					"will": {
						"std": 10
					}
				},
				"hp": [
					{
						"hp": 78
					}
				]
			}
		},
		{
			"name": "Samsaran Anchorite",
			"source": "B3",
			"page": 224,
			"level": 1,
			"traits": [
				"uncommon",
				"n",
				"medium",
				"humanoid",
				"samsaran"
			],
			"perception": {
				"std": 9
			},
			"senses": [
				{
					"name": "low-light vision"
				}
			],
			"languages": {
				"languages": [
					"celestial",
					"common",
					"samsaran"
				]
			},
			"skills": {
				"medicine": {
					"std": 6
				},
				"occultism": {
					"std": 6
				},
				"religion": {
					"std": 7
				},
				"society": {
					"std": 4
				}
			},
			"abilityMods": {
				"str": 0,
				"dex": 2,
				"con": 0,
				"int": 1,
				"wis": 4,
				"cha": 2
			},
			"items": [
				"spear",
				"sling (10 bullets)"
			],
			"speed": {
				"walk": 25
			},
			"attacks": [
				{
					"range": "Melee",
					"name": "spear",
					"attack": 5,
					"damage": "{@damage 1d6+2} piercing",
					"types": [
						"piercing"
					]
				},
				{
					"range": "Ranged",
					"name": "sling",
					"attack": 7,
					"traits": [
						"range increment <50 feet>",
						"reload <1>"
					],
					"damage": "{@damage 1d4+2} bludgeoning",
					"types": [
						"bludgeoning"
					]
				}
			],
			"spellcasting": [
				{
					"type": "Prepared",
					"tradition": "divine",
					"DC": 17,
					"entry": {
						"0": {
							"level": 1,
							"spells": [
								{
									"name": "guidance"
								},
								{
									"name": "light"
								}
							]
						},
						"1": {
							"spells": [
								{
									"name": "command"
								},
								{
									"name": "heal"
								},
								{
									"name": "sanctuary"
								}
							]
						}
					}
				}
			],
			"abilities": {
				"top": [
					{
						"entries": [
							"A samsaran anchorite subconsciously retains bits of knowledge from their innumerable former lives, granting them a +1 circumstance bonus to skill checks that aren't listed in their skills above, and allowing them to attempt all skill actions that normally require the user to be trained."
						],
						"name": "Cryptomnesia"
					}
				],
				"mid": [
					{
						"activity": {
							"number": 1,
							"unit": "reaction"
						},
						"traits": [
							"divination",
							"occult"
						],
						"frequency": {
							"unit": "day",
							"number": 1
						},
						"trigger": "The samsaran anchorite is about to roll initiative",
						"entries": [
							"The anchorite experiences a flash of recognition from a previous existence, gaining a +4 circumstance bonus to the triggering roll. If this causes the anchorite to be the first creature to act, they also become {@condition quickened} for 1 round, but they can use the extra action only to Recall Knowledge or Step."
						],
						"name": "All This Has Happened Before"
					},
					{
						"activity": {
							"number": 1,
							"unit": "reaction"
						},
						"traits": [
							"fortune",
							"emotion",
							"mental"
						],
						"trigger": "The samsaran anchorite fails or critically fails a Will save against an {@trait emotion} effect",
						"frequency": {
							"unit": "day",
							"number": 1
						},
						"entries": [
							"Even in the face of overwhelming tribulation, the anchorite finds solace in the notion that all things are merely part of a never-ending cycle. They reroll the saving throw with a +1 status bonus; they must use the second result."
						],
						"name": "All This Will Happen Again"
					}
				]
			},
			"hasImages": true,
			"defenses": {
				"ac": {
					"std": 15
				},
				"savingThrows": {
					"fort": {
						"std": 3
					},
					"ref": {
						"std": 7
					},
					"will": {
						"std": 9
					}
				},
				"hp": [
					{
						"hp": 16
					}
				]
			}
		},
		{
			"name": "Sasquatch",
			"source": "B3",
			"page": 225,
			"level": 2,
			"traits": [
				"uncommon",
				"n",
				"medium",
				"humanoid"
			],
			"perception": {
				"std": 8
			},
			"senses": [
				{
					"name": "low-light vision"
				},
				{
					"type": "imprecise",
					"name": "scent",
					"range": 30
				}
			],
			"languages": {
				"languages": [
					"sasquatch"
				]
			},
			"skills": {
				"athletics": {
					"std": 9
				},
				"intimidation": {
					"std": 5
				},
				"stealth": {
					"std": 9,
					"in forests": 11
				},
				"survival": {
					"std": 6
				}
			},
			"abilityMods": {
				"str": 5,
				"dex": 1,
				"con": 3,
				"int": -1,
				"wis": 2,
				"cha": 1
			},
			"speed": {
				"walk": 30
			},
			"attacks": [
				{
					"range": "Melee",
					"name": "fist",
					"attack": 11,
					"damage": "{@damage 1d10+5} bludgeoning",
					"types": [
						"bludgeoning"
					]
				},
				{
					"range": "Ranged",
					"name": "rock",
					"attack": 9,
					"traits": [
						"brutal",
						"range increment <30 feet>"
					],
					"damage": "{@damage 1d6+5} bludgeoning",
					"types": [
						"bludgeoning"
					]
				}
			],
			"abilities": {
				"mid": [
					{
						"activity": {
							"number": 1,
							"unit": "reaction"
						},
						"generic": {
							"tag": "ability"
						},
						"name": "Catch Rock"
					},
					{
						"activity": {
							"number": 1,
							"unit": "free"
						},
						"trigger": "The sasquatch is in forest terrain and rolls {@skill Stealth} for Initiative",
						"entries": [
							"The sasquatch {@action Stride||Strides} up to half their Speed, after which they attempt to {@action Demoralize} a single creature within 15 feet."
						],
						"name": "Emerge From Undergrowth"
					}
				],
				"bot": [
					{
						"entries": [
							"On a critical hit with a fist {@action Strike}, the target is knocked {@condition prone} by the blow."
						],
						"name": "Brutal Blows"
					},
					{
						"entries": [
							"The sasquatch ignores {@quickref difficult terrain||3|terrain} in forests."
						],
						"name": "Forest Stride"
					},
					{
						"entries": [
							"The sasquatch's odor is quite powerful and can be detected at twice the normal distance by scent."
						],
						"name": "Pungent"
					},
					{
						"entries": [
							"The sasquatch doesn't take a penalty to {@action Demoralize} a creature that doesn't understand their language."
						],
						"name": "Threatening Visage"
					},
					{
						"activity": {
							"number": 1,
							"unit": "action"
						},
						"generic": {
							"tag": "ability"
						},
						"name": "Throw Rock"
					}
				]
			},
			"hasImages": true,
			"defenses": {
				"ac": {
					"std": 17
				},
				"savingThrows": {
					"fort": {
						"std": 11
					},
					"ref": {
						"std": 7
					},
					"will": {
						"std": 6
					}
				},
				"hp": [
					{
						"hp": 36
					}
				]
			}
		},
		{
			"name": "Scalescribe",
			"source": "B3",
			"page": 226,
			"level": 3,
			"traits": [
				"n",
				"tiny",
				"aberration"
			],
			"perception": {
				"std": 11
			},
			"senses": [
				{
					"name": "darkvision"
				}
			],
			"languages": {
				"languages": [
					"aklo",
					"common",
					"draconic"
				]
			},
			"skills": {
				"arcana": {
					"std": 11
				},
				"occultism": {
					"std": 9
				},
				"stealth": {
					"std": 8
				},
				"library lore": {
					"std": 11
				},
				"scribing lore": {
					"std": 11
				}
			},
			"abilityMods": {
				"str": -2,
				"dex": 3,
				"con": 1,
				"int": 4,
				"wis": 4,
				"cha": 0
			},
			"speed": {
				"walk": 20
			},
			"attacks": [
				{
					"range": "Melee",
					"name": "fountain pen",
					"attack": 10,
					"traits": [
						"agile",
						"finesse",
						"magical"
					],
					"effects": [
						"inkstain"
					],
					"damage": "{@damage 1d6+2} piercing plus inkstain",
					"types": [
						"piercing"
					]
				},
				{
					"range": "Ranged",
					"name": "morpheme glyph",
					"attack": 10,
					"traits": [
						"evocation",
						"magical",
						"range <40 feet>"
					],
					"damage": "{@damage 3d6} force",
					"types": [
						"force"
					]
				}
			],
			"spellcasting": [
				{
					"type": "Innate",
					"tradition": "arcane",
					"DC": 20,
					"entry": {
						"0": {
							"level": 2,
							"spells": [
								{
									"name": "detect magic"
								},
								{
									"name": "message"
								},
								{
									"name": "read aura"
								},
								{
									"name": "sigil"
								}
							]
						},
						"2": {
							"spells": [
								{
									"name": "comprehend language",
									"amount": 3,
									"notes": [
										"self only"
									]
								},
								{
									"name": "dispel magic"
								}
							]
						},
						"3": {
							"spells": [
								{
									"name": "secret page"
								}
							]
						}
					}
				}
			],
			"abilities": {
				"top": [
					{
						"entries": [
							"After performing a 1-hour ritual, a scalescribe can bond with one willing creature capable of Casting Spells. The scalescribe can {@action Aid} their bonded caster in {@skill Crafting} a scroll, and they can make their Transcribed spell available to the caster so long as the spell is of the caster's tradition. A bonded prepared caster can prepare the spell. A bonded spontaneous caster can add the spell to their spell repertoire during their daily preparations, and it remains as long as the Transcribed scroll exists."
						],
						"name": "Mage Bond"
					}
				],
				"mid": [
					{
						"activity": {
							"number": 1,
							"unit": "reaction"
						},
						"trigger": "Another creature targets the scalescribe with a spell requiring verbal components",
						"entries": [
							"The scalescribe attempts to copy the incantation onto a scroll by attempting a counteract check (counteract level 2, counteract modifier +10) with the following effects instead of the normal effects of counteracting. The spell still affects the scalescribe, regardless of the results of this check. The scalescribe can {@action Cast a Spell} from any scroll they Transcribe as if it were on their spell list. Transcribing a new scroll renders any previously Transcribed scroll inert.",
							{
								"type": "successDegree",
								"entries": {
									"Critical Success": "If the triggering spell's level was no more than 3 higher than the scalescribe's counteract level, the scalescribe captures a copy of the spell in a scroll that appears in their hand. This scroll can be used normally but fades after 24 hours if not used before then.",
									"Success": "As critical success, but only if the spell's level is no more than 1 higher than the scalescribe's counteract level.",
									"Failure": "As critical success, but only if the spell's level is lower than the scalescribe's counteract level.",
									"Critical Failure": "The scalescribe fails to copy the spell."
								}
							}
						],
						"name": "Transcribe"
					}
				],
				"bot": [
					{
						"entries": [
							"When the scalescribe deals damage to a creature with their fountain pen, the creature takes {@damage 1d4} {@condition persistent damage||persistent poison damage}. When a creature taking this damage attempts to take an action with the {@trait concentrate} trait, it must succeed at a DC {@flatDC 5} flat check or the action is disrupted."
						],
						"name": "Inkstain"
					}
				]
			},
			"hasImages": true,
			"defenses": {
				"ac": {
					"std": 18
				},
				"savingThrows": {
					"fort": {
						"std": 6
					},
					"ref": {
						"std": 10
					},
					"will": {
						"std": 11
					}
				},
				"hp": [
					{
						"hp": 45
					}
				]
			}
		},
		{
			"name": "Seaweed Leshy",
			"source": "B3",
			"page": 161,
			"level": 3,
			"traits": [
				"n",
				"small",
				"amphibious",
				"leshy",
				"plant"
			],
			"perception": {
				"std": 10
			},
			"senses": [
				{
					"name": "low-light vision"
				}
			],
			"languages": {
				"languages": [
					"aquan",
					"common",
					"druidic",
					"sylvan"
				],
				"abilities": [
					"speak with plants (seaweed only)"
				]
			},
			"skills": {
				"athletics": {
					"std": 9
				},
				"nature": {
					"std": 10
				},
				"stealth": {
					"std": 9
				},
				"survival": {
					"std": 8
				},
				"ocean lore": {
					"std": 9
				}
			},
			"abilityMods": {
				"str": 2,
				"dex": 4,
				"con": 3,
				"int": 0,
				"wis": 3,
				"cha": 1
			},
			"speed": {
				"walk": 20,
				"swim": 20
			},
			"attacks": [
				{
					"range": "Melee",
					"name": "seaweed strand",
					"attack": 11,
					"traits": [
						"agile",
						"finesse",
						"reach <10 feet>"
					],
					"damage": "{@damage 1d8+4} bludgeoning",
					"types": [
						"bludgeoning"
					]
				},
				{
					"range": "Ranged",
					"name": "water jet",
					"attack": 11,
					"traits": [
						"range increment <30 feet>"
					],
					"effects": [
						"sea spray"
					],
					"damage": "{@damage 1d8+4} bludgeoning plus sea spray",
					"types": [
						"bludgeoning"
					]
				}
			],
			"spellcasting": [
				{
					"type": "Innate",
					"tradition": "primal",
					"DC": 20,
					"entry": {
						"4": {
							"spells": [
								{
									"name": "speak with plants"
								}
							]
						}
					}
				}
			],
			"abilities": {
				"mid": [
					{
						"entries": [
							"As vine leshy, except plants regain {@dice 3d8} Hit Points and the area sprouts seaweed instead of vines."
						],
						"name": "Verdant Burst"
					}
				],
				"bot": [
					{
						"activity": {
							"number": 1,
							"unit": "action"
						},
						"traits": [
							"concentrate",
							"polymorph",
							"primal",
							"transmutation"
						],
						"entries": [
							"As vine leshy, except the seaweed leshy transforms into a patch of seaweed."
						],
						"name": "Change Shape",
						"generic": {
							"tag": "ability"
						}
					},
					{
						"entries": [
							"A seaweed leshy's water jet has enough salt in it to temporarily impair their target's vision. On a hit, the target must succeed at a {@dc 20} Fortitude save or be {@condition dazzled} for 1 minute or until it spends 3 {@action Interact} actions wiping the salt out of its eyes. On a critical hit, a target that fails its Fortitude save is also {@condition blinded} for 1 round."
						],
						"name": "Sea Spray"
					}
				]
			},
			"hasImages": true,
			"defenses": {
				"ac": {
					"std": 19
				},
				"savingThrows": {
					"fort": {
						"std": 8
					},
					"ref": {
						"std": 11
					},
					"will": {
						"std": 8
					}
				},
				"hp": [
					{
						"hp": 45
					}
				]
			}
		},
		{
			"name": "Seething Spirit",
			"source": "B3",
			"page": 228,
			"level": 11,
			"traits": [
				"uncommon",
				"ce",
				"medium",
				"incorporeal",
				"spirit",
				"undead"
			],
			"perception": {
				"std": 15
			},
			"senses": [
				{
					"name": "darkvision"
				},
				{
					"type": "imprecise",
					"name": "tastes anger 1 mile"
				}
			],
			"languages": {
				"languages": [
					"common",
					"dwarven",
					"jotun"
				],
				"abilities": [
					"{@spell tongues}"
				]
			},
			"skills": {
				"acrobatics": {
					"std": 21
				},
				"deception": {
					"std": 20
				},
				"intimidation": {
					"std": 24
				},
				"stealth": {
					"std": 21
				}
			},
			"abilityMods": {
				"str": -5,
				"dex": 6,
				"con": 0,
				"int": 2,
				"wis": -2,
				"cha": 7
			},
			"speed": {
				"fly": 40
			},
			"attacks": [
				{
					"range": "Melee",
					"name": "ephemeral claw",
					"attack": 22,
					"traits": [
						"evocation",
						"occult"
					],
					"damage": "{@damage 3d12+7} slashing",
					"types": [
						"slashing"
					]
				}
			],
			"spellcasting": [
				{
					"type": "Innate",
					"tradition": "occult",
					"DC": 32,
					"entry": {
						"2": {
							"spells": [
								{
									"name": "invisibility",
									"amount": "at will",
									"notes": [
										"self-only"
									]
								},
								{
									"name": "ventriloquism",
									"amount": "at will"
								}
							]
						},
						"3": {
							"spells": [
								{
									"name": "mind reading",
									"amount": "at will"
								}
							]
						},
						"6": {
							"spells": [
								{
									"name": "paranoia"
								},
								{
									"name": "remove fear"
								},
								{
									"name": "suggestion",
									"amount": 3
								}
							]
						},
						"constant": {
							"6": {
								"spells": [
									{
										"name": "tongues"
									}
								]
							}
						}
					}
				}
			],
			"abilities": {
				"top": [
					{
						"traits": [
							"detection",
							"divination",
							"occult"
						],
						"entries": [
							"The spirit can taste anger and hatred from creatures experiencing those emotions within 1 mile (imprecise)."
						],
						"name": "Taste Anger"
					}
				],
				"mid": [
					{
						"traits": [
							"aura",
							"emotion",
							"enchantment",
							"mental",
							"occult"
						],
						"entries": [
							"20 feet. This aura emanates from any creature possessed by the seething spirit, and it's inactive while the spirit isn't possessing anyone. Any creature in the aura, including a creature possessed by the spirit, takes a \u20131 status penalty to AC, can't perform actions with the {@trait concentrate} trait except for the {@action Seek} action and actions with the {@trait rage} trait, and gains a +2 status bonus to melee damage rolls against the spirit's enemies.",
							"A creature can attempt a {@dc 30} Will save when it enters the aura to avoid the effect.",
							"If the creature would need to attempt a save against the aura again within 24 hours, it automatically uses the same save result rather than attempting a new save."
						],
						"name": "Pulse of Rage"
					},
					{
						"entries": [
							"A seething spirit can't attempt to possess a creature affected by calm emotions. If creature possessed by a seething spirit fails a saving throw against calm emotions, the spirit is forced out. If the spirit isn't possessing a creature and is targeted with calm emotions, the spirit takes 12 mental damage per level of the spell instead of the normal spell effects."
						],
						"name": "Vulnerable to Calm Emotions"
					}
				],
				"bot": [
					{
						"activity": {
							"number": 2,
							"unit": "action"
						},
						"entries": [
							"The seething spirit attempts to possess an adjacent corporeal creature. This has the same effect as a {@spell possession} spell ({@dc 30}), except since the spirit doesn't have a physical body, they're not {@condition unconscious} and {@condition paralyzed} when the effect ends. The spirit can't {@action Dismiss} the possession.",
							"The creature gains 12 temporary Hit Points that are lost when the possession ends. During the possession, the creature has the pulse of rage aura. Each time the possessed creature makes a melee {@action Strike}, the spirit can substitute their ephemeral claw attack modifier, damage amount, or both in place of the creature's own statistics."
						],
						"name": "Furious Possession"
					}
				]
			},
			"hasImages": true,
			"defenses": {
				"ac": {
					"std": 29
				},
				"savingThrows": {
					"fort": {
						"std": 17
					},
					"ref": {
						"std": 23
					},
					"will": {
						"std": 21
					}
				},
				"hp": [
					{
						"hp": 145,
						"abilities": [
							"{@ability negative healing|b2}"
						]
					}
				],
				"immunities": [
					"poison",
					"precision",
					"death effects",
					"disease",
					"paralyzed",
					"unconscious"
				],
				"weaknesses": [
					{
						"name": "emotion"
					}
				],
				"resistances": [
					{
						"amount": 10,
						"name": "all damage",
						"note": "except emotion, force, {@item ghost touch}, mental, or positive; double resistance vs. non-magical"
					}
				]
			}
		},
		{
			"name": "Sepid",
			"source": "B3",
			"page": 71,
			"level": 14,
			"traits": [
				"le",
				"large",
				"div",
				"fiend"
			],
			"perception": {
				"std": 24
			},
			"senses": [
				{
					"name": "greater darkvision"
				}
			],
			"languages": {
				"languages": [
					"common",
					"daemonic"
				],
				"abilities": [
					"{@ability telepathy} 100 feet"
				]
			},
			"skills": {
				"acrobatics": {
					"std": 23
				},
				"arcana": {
					"std": 20
				},
				"athletics": {
					"std": 28
				},
				"deception": {
					"std": 22
				},
				"intimidation": {
					"std": 26
				},
				"religion": {
					"std": 20
				},
				"stealth": {
					"std": 23
				}
			},
			"abilityMods": {
				"str": 8,
				"dex": 5,
				"con": 8,
				"int": 4,
				"wis": 4,
				"cha": 6
			},
			"items": [
				"+2 striking falchion"
			],
			"speed": {
				"walk": 35
			},
			"attacks": [
				{
					"range": "Melee",
					"name": "falchion",
					"attack": 30,
					"traits": [
						"evil",
						"forceful",
						"magical",
						"sweep"
					],
					"damage": "{@damage 2d10+16} slashing plus {@damage 1d6} evil and {@damage 1d6} mental",
					"types": [
						"evil",
						"mental",
						"slashing"
					]
				},
				{
					"range": "Melee",
					"name": "claw",
					"attack": 28,
					"traits": [
						"agile",
						"evil",
						"magical"
					],
					"damage": "{@damage 3d8+16} slashing plus {@damage 1d6} evil and {@damage 1d6} mental",
					"types": [
						"evil",
						"mental",
						"slashing"
					]
				}
			],
			"spellcasting": [
				{
					"type": "Innate",
					"tradition": "divine",
					"DC": 34,
					"entry": {
						"0": {
							"level": 7,
							"spells": [
								{
									"name": "detect magic"
								}
							]
						},
						"3": {
							"spells": [
								{
									"name": "comprehend language",
									"amount": "at will",
									"notes": [
										"self only"
									]
								}
							]
						},
						"4": {
							"spells": [
								{
									"name": "darkness",
									"amount": "at will"
								},
								{
									"name": "dimension door",
									"amount": "at will"
								},
								{
									"name": "fly"
								}
							]
						},
						"7": {
							"spells": [
								{
									"name": "dispel magic"
								},
								{
									"name": "misdirection",
									"amount": "at will",
									"notes": [
										"self only"
									]
								},
								{
									"name": "nondetection",
									"amount": "at will",
									"notes": [
										"self only"
									]
								},
								{
									"name": "paralyze"
								}
							]
						}
					}
				}
			],
			"abilities": {
				"mid": [
					{
						"entries": [
							"While all divs delight in lying, sepids are compulsive and predictable liars who always do the opposite of what they claim they'll do. If a sepid is ever forced or compelled to tell the truth, they take {@damage 4d8} mental damage."
						],
						"name": "Blatant Liar"
					},
					{
						"activity": {
							"number": 1,
							"unit": "reaction"
						},
						"entries": [
							"A sepid gains an extra reaction each round that they can use only to make an {@action Attack of Opportunity}."
						],
						"name": "Attack of Opportunity",
						"generic": {
							"tag": "ability"
						}
					},
					{
						"activity": {
							"number": 1,
							"unit": "reaction"
						},
						"trigger": "A creature hits the sepid with a ranged {@action Strike} or a ranged spell attack roll",
						"entries": [
							"The sepid lies in an attempt to divert the attack. They roll a {@skill Deception} check against the triggering creature's {@skill Perception} DC. On a success, if the triggering attack roll was a success, it becomes a failure, and if the triggering attack roll was a critical hit, it becomes a normal success."
						],
						"name": "Deflecting Lie"
					}
				],
				"bot": [
					{
						"activity": {
							"number": 2,
							"unit": "action"
						},
						"traits": [
							"divine",
							"evil",
							"evocation"
						],
						"entries": [
							"The sepid calls forth a hail of stone, wood, metal, and similar debris in a 40-foot emanation, dealing {@damage 10d6} bludgeoning damage and {@damage 5d6} evil damage. Each creature in the area other than the sepid must attempt a basic {@dc 31} Reflex saving throw. The sepid can't use Rain of Debris again for {@dice 1d4} rounds."
						],
						"name": "Rain of Debris"
					}
				]
			},
			"rituals": [
				{
					"tradition": "divine",
					"DC": 34,
					"rituals": [
						{
							"name": "div pact",
							"source": "B3"
						},
						{
							"name": "create undead",
							"notes": [
								"no secondary caster required"
							]
						}
					]
				}
			],
			"defenses": {
				"ac": {
					"std": 34
				},
				"savingThrows": {
					"fort": {
						"std": 28
					},
					"ref": {
						"std": 23
					},
					"will": {
						"std": 20
					}
				},
				"hp": [
					{
						"hp": 350
					}
				],
				"weaknesses": [
					{
						"amount": 10,
						"name": "cold iron"
					},
					{
						"amount": 10,
						"name": "good"
					}
				]
			},
			"hasImages": true
		},
		{
			"name": "Severed Head",
			"source": "B3",
			"page": 30,
			"level": -1,
			"traits": [
				"ne",
				"tiny",
				"mindless",
				"undead"
			],
			"perception": {
				"std": 6
			},
			"senses": [
				{
					"name": "darkvision"
				}
			],
			"skills": {
				"acrobatics": {
					"std": 6,
					"to {@action Maneuver in Flight}": 8
				}
			},
			"abilityMods": {
				"str": 1,
				"dex": 2,
				"con": 0,
				"int": -5,
				"wis": 2,
				"cha": 0
			},
			"speed": {
				"walk": 15,
				"fly": 25
			},
			"attacks": [
				{
					"range": "Melee",
					"name": "jaws",
					"attack": 6,
					"traits": [
						"agile",
						"finesse"
					],
					"damage": "{@damage 1d4+1} piercing",
					"types": [
						"piercing"
					]
				}
			],
			"abilities": {
				"bot": [
					{
						"activity": {
							"number": 1,
							"unit": "action"
						},
						"requirements": "The beheaded's previous action was a jaws {@action Strike} that dealt damage to its target",
						"entries": [
							"The severed head makes a second jaws {@action Strike} as it violently shakes itself, trying to rip away a mouthful of flesh. On a success, the target takes an additional {@damage 1d4} slashing damage and 1 {@condition persistent damage||persistent bleed damage}."
						],
						"name": "Gnash"
					}
				]
			},
			"hasImages": true,
			"defenses": {
				"ac": {
					"std": 15
				},
				"savingThrows": {
					"fort": {
						"std": 4
					},
					"ref": {
						"std": 6
					},
					"will": {
						"std": 4
					}
				},
				"hp": [
					{
						"hp": 7,
						"abilities": [
							"negative healing"
						]
					}
				],
				"immunities": [
					"mental",
					"poison",
					"death effects",
					"disease",
					"paralyzed",
					"unconscious"
				]
			}
		},
		{
			"name": "Shabti Redeemer",
			"source": "B3",
			"page": 229,
			"foundIn": [
				"Geb"
			],
			"otherSources": {
				"Expanded": [
					"LOIL|323"
				]
			},
			"level": 4,
			"traits": [
				"rare",
				"ng",
				"medium",
				"humanoid",
				"shabti"
			],
			"perception": {
				"std": 8
			},
			"senses": [
				{
					"name": "darkvision"
				}
			],
			"languages": {
				"languages": [
					"celestial",
					"common"
				]
			},
			"skills": {
				"arcana": {
					"std": 8
				},
				"athletics": {
					"std": 12
				},
				"diplomacy": {
					"std": 10
				},
				"medicine": {
					"std": 12
				},
				"religion": {
					"std": 10
				}
			},
			"abilityMods": {
				"str": 4,
				"dex": 1,
				"con": 3,
				"int": 0,
				"wis": 0,
				"cha": 3
			},
			"items": [
				"dagger",
				"scale mail",
				"staff"
			],
			"speed": {
				"walk": 25
			},
			"attacks": [
				{
					"range": "Melee",
					"name": "disrupting staff",
					"traits": [
						"two-hand <d8>"
					],
					"attack": 14,
					"damage": "{@damage 1d4+7} bludgeoning",
					"types": [
						"bludgeoning"
					]
				},
				{
					"range": "Melee",
					"name": "dagger",
					"traits": [
						"agile",
						"finesse",
						"versatile <S>"
					],
					"attack": 14,
					"damage": "{@damage 1d4+7} piercing",
					"types": [
						"piercing"
					]
				},
				{
					"range": "Ranged",
					"name": "dagger",
					"traits": [
						"agile",
						"thrown <10 feet>",
						"versatile <S>"
					],
					"attack": 11,
					"damage": "{@damage 1d4+7} piercing",
					"types": [
						"piercing"
					]
				}
			],
			"spellcasting": [
				{
					"type": "Innate",
					"tradition": "divine",
					"DC": 19,
					"entry": {
						"1": {
							"spells": [
								{
									"name": "charm"
								}
							]
						}
					}
				},
				{
					"name": "Champion Devotion Spells",
					"type": "Focus",
					"DC": 19,
					"fp": 2,
					"entry": {
						"2": {
							"spells": [
								{
									"name": "lay on hands"
								}
							]
						}
					}
				}
			],
			"abilities": {
				"top": [
					{
						"entries": [
							"The shabti's staff gains the benefits of the disrupting rune while they wield it."
						],
						"name": "Blade Ally"
					}
				],
				"mid": [
					{
						"entries": [
							"15 feet. When the shabti becomes {@condition frightened}, reduce the {@condition frightened} value they would gain by 1. At the end of their turn, they reduce the {@condition frightened} value of all allies in the aura by 1."
						],
						"name": "Aura of Courage"
					},
					{
						"activity": {
							"number": 1,
							"unit": "reaction"
						},
						"trigger": "An enemy damages the shabti's ally, and both the enemy and ally are within 15 feet of the shabti",
						"entries": [
							"The shabti's foe hesitates under the weight of sin as visions of redemption play in their mind's eye. The foe must choose one of the following options:",
							{
								"type": "list",
								"items": [
									"The ally is unharmed by the triggering damage.",
									"The ally gains resistance 6 to the triggering damage. After the damaging effect is applied, the enemy becomes {@condition enfeebled 2} until the end of its next turn."
								]
							}
						],
						"name": "Glimpse of Redemption"
					},
					{
						"entries": [
							"Shabti don't age naturally and can't die of old age. Spells and effects that cause aging still affect a shabti as normal. They also can't be turned into undead."
						],
						"name": "Immortal"
					}
				]
			},
			"hasImages": true,
			"defenses": {
				"ac": {
					"std": 24
				},
				"savingThrows": {
					"fort": {
						"std": 14
					},
					"ref": {
						"std": 8
					},
					"will": {
						"std": 11
					}
				},
				"hp": [
					{
						"hp": 75
					}
				],
				"immunities": [
					"drained"
				]
			}
		},
		{
			"name": "Shae",
			"source": "B3",
			"page": 230,
			"level": 4,
			"traits": [
				"n",
				"medium",
				"shadow"
			],
			"perception": {
				"std": 10
			},
			"senses": [
				{
					"name": "darkvision"
				}
			],
			"languages": {
				"languages": [
					"aklo",
					"auran",
					"common",
					"shae",
					"undercommon"
				]
			},
			"skills": {
				"acrobatics": {
					"std": 13
				},
				"deception": {
					"std": 9
				},
				"occultism": {
					"std": 11
				},
				"stealth": {
					"std": 13
				},
				"shadow plane lore": {
					"std": 11
				}
			},
			"abilityMods": {
				"str": 3,
				"dex": 5,
				"con": 1,
				"int": 3,
				"wis": 2,
				"cha": 3
			},
			"items": [
				"dagger (5)"
			],
			"speed": {
				"abilities": [
					"swift steps",
					"tenebral form"
				],
				"walk": 25,
				"fly": 35
			},
			"attacks": [
				{
					"range": "Melee",
					"name": "dagger",
					"attack": 13,
					"traits": [
						"agile",
						"finesse",
						"versatile <S>"
					],
					"damage": "{@damage 1d4+5} piercing and {@damage 1d6} cold",
					"types": [
						"cold",
						"piercing"
					]
				},
				{
					"range": "Ranged",
					"name": "dagger",
					"attack": 13,
					"traits": [
						"agile",
						"thrown <10 feet>",
						"versatile <S>"
					],
					"damage": "{@damage 1d4+5} piercing and {@damage 1d6} cold",
					"types": [
						"cold",
						"piercing"
					]
				}
			],
			"spellcasting": [
				{
					"type": "Innate",
					"tradition": "occult",
					"DC": 21,
					"entry": {
						"0": {
							"level": 2,
							"spells": [
								{
									"name": "chill touch"
								},
								{
									"name": "detect magic"
								}
							]
						},
						"4": {
							"spells": [
								{
									"name": "gaseous form",
									"amount": "at will"
								}
							]
						},
						"7": {
							"spells": [
								{
									"name": "plane shift",
									"notes": [
										"self only",
										"to Shadow Plane or Material Plane only"
									]
								}
							]
						}
					}
				}
			],
			"abilities": {
				"top": [
					{
						"entries": [
							"Being made partially of shadow themselves, shae are {@condition concealed} in dim light or darkness even to creatures that can see clearly in those light levels."
						],
						"name": "Shadow Shift"
					}
				],
				"mid": [
					{
						"activity": {
							"number": 1,
							"unit": "reaction"
						},
						"trigger": "The shae is targeted by an attack from an adjacent creature that misses due to the shae being {@condition concealed}",
						"requirements": "The shae is aware of the attack",
						"entries": [
							"The shae makes a {@action Strike} against the attacker."
						],
						"name": "Counterattack"
					},
					{
						"activity": {
							"number": 1,
							"unit": "reaction"
						},
						"trigger": "A creature moves adjacent to the shae",
						"entries": [
							"The shae teleports to a clear space adjacent to another creature they can see within 30 feet."
						],
						"name": "Slip"
					}
				],
				"bot": [
					{
						"activity": {
							"number": 2,
							"unit": "action"
						},
						"entries": [
							"The shae prepares to take action against their foes, watching their opponent and waiting for the right opportunity to respond. The shae gains a second reaction until the start of their next turn, though they still can't use more than one reaction on the same triggering action."
						],
						"name": "Bide"
					},
					{
						"entries": [
							"The shae's movement doesn't trigger reactions."
						],
						"name": "Swift Steps"
					},
					{
						"entries": [
							"The shae can {@action Fly} at full Speed in gaseous form."
						],
						"name": "Tenebral Form"
					}
				]
			},
			"hasImages": true,
			"defenses": {
				"ac": {
					"std": 21
				},
				"savingThrows": {
					"fort": {
						"std": 9
					},
					"ref": {
						"std": 11
					},
					"will": {
						"std": 10
					}
				},
				"hp": [
					{
						"hp": 45
					}
				],
				"immunities": [
					"precision"
				],
				"resistances": [
					{
						"amount": 5,
						"name": "cold"
					},
					{
						"amount": 5,
						"name": "negative"
					}
				]
			}
		},
		{
			"name": "Shambler Troop",
			"source": "B3",
			"page": 302,
			"foundIn": [
				"Alkenstar",
				"Mana Wastes",
				"Geb"
			],
			"otherSources": {
				"Expanded": [
					"LOIL|323"
				]
			},
			"level": 4,
			"traits": [
				"ne",
				"gargantuan",
				"mindless",
				"troop",
				"undead",
				"zombie"
			],
			"perception": {
				"std": 7
			},
			"senses": [
				{
					"name": "darkvision"
				}
			],
			"skills": {},
			"abilityMods": {
				"str": 5,
				"dex": 0,
				"con": 3,
				"int": -5,
				"wis": 1,
				"cha": -2
			},
			"speed": {
				"abilities": [
					"troop movement"
				],
				"walk": 20
			},
			"abilities": {
				"top": [
					{
						"entries": [
							"A shambler troop is permanently {@condition slowed 1} and can't use reactions."
						],
						"name": "Slow"
					}
				],
				"mid": [
					{
						"generic": {
							"tag": "ability",
							"source": "B3"
						},
						"name": "Troop Defenses"
					}
				],
				"bot": [
					{
						"activity": {
							"number": 1,
							"unit": "varies",
							"entry": "{@as 1} to {@as 2}"
						},
						"frequency": {
							"unit": "round",
							"number": 1
						},
						"entries": [
							"The shamblers lash out at any enemies in their squares or within 5 feet ({@dc 18} basic Reflex save). The damage depends on the number of actions. {@as 1} {@damage 2d6+5} bludgeoning damage {@as 2} {@damage 2d6+9} bludgeoning damage."
						],
						"name": "Shambling Onslaught"
					},
					{
						"entries": [
							"The shambler troop is less organized than most troops. It can move into other creatures' spaces, and other creatures can move into its spaces. Its spaces are {@quickref difficult terrain||3|terrain} to other creatures."
						],
						"name": "Grave Tide"
					},
					{
						"activity": {
							"number": 1,
							"unit": "action"
						},
						"generic": {
							"tag": "ability",
							"source": "B3"
						},
						"name": "Form Up"
					},
					{
						"entries": [
							"Whenever a troop {@action Stride||Strides}, it first Forms Up as a free action to condense into a 20-foot-by \u201320-foot area (minus any missing squares), then moves up to its Speed. This works just like a Gargantuan creature moving; for instance, if any square of the troop enters {@quickref difficult terrain||3|terrain}, the extra movement cost applies to the whole troop."
						],
						"name": "Troop Movement"
					}
				]
			},
			"defenses": {
				"ac": {
					"std": 18
				},
				"savingThrows": {
					"fort": {
						"std": 11
					},
					"ref": {
						"std": 8
					},
					"will": {
						"std": 9
					}
				},
				"hp": [
					{
						"hp": 90
					}
				],
				"weaknesses": [
					{
						"name": "area damage",
						"amount": 5
					},
					{
						"name": "positive",
						"amount": 5
					},
					{
						"name": "slashing",
						"amount": 5
					},
					{
						"name": "splash damage",
						"amount": 2
					}
				]
			}
		},
		{
			"name": "Shantak",
			"source": "B3",
			"page": 231,
			"level": 8,
			"traits": [
				"uncommon",
				"ce",
				"huge",
				"beast"
			],
			"perception": {
				"std": 18
			},
			"senses": [
				{
					"name": "darkvision"
				}
			],
			"languages": {
				"languages": [
					"aklo"
				]
			},
			"skills": {
				"acrobatics": {
					"std": 17
				},
				"athletics": {
					"std": 18
				}
			},
			"abilityMods": {
				"str": 6,
				"dex": 3,
				"con": 4,
				"int": -1,
				"wis": 4,
				"cha": 0
			},
			"speed": {
				"walk": 20,
				"fly": 60
			},
			"attacks": [
				{
					"range": "Melee",
					"name": "jaws",
					"attack": 20,
					"damage": "{@damage 2d12+9} piercing",
					"types": [
						"piercing"
					]
				},
				{
					"range": "Melee",
					"name": "claw",
					"attack": 20,
					"traits": [
						"agile"
					],
					"damage": "{@damage 2d8+9} slashing",
					"types": [
						"slashing"
					]
				}
			],
			"abilities": {
				"mid": [
					{
						"entries": [
							"The shantak doesn't breathe and is immune to effects that require breathing (such as an inhaled poison)."
						],
						"name": "No Breath"
					},
					{
						"entries": [
							"The shantak's scales are covered in slippery slime, so the shantak gains a +3 circumstance bonus to {@action Escape}. A creature mounted on a shantak takes double the normal circumstance penalty to Reflex saves (\u20134 instead of \u20132 in most cases) while mounted."
						],
						"name": "Slippery"
					}
				],
				"bot": [
					{
						"activity": {
							"number": 2,
							"unit": "action"
						},
						"entries": [
							"The shantak Flies up to their fly speed and makes two claw {@action Strike||Strikes} at any point during that movement. Each {@action Strike} must target a different creature.",
							"The attacks take the normal multiple attack penalty."
						],
						"name": "Flying Strafe"
					},
					{
						"activity": {
							"number": 1,
							"unit": "free"
						},
						"traits": [
							"abjuration",
							"occult"
						],
						"requirements": "A creature is riding the shantak",
						"entries": [
							"The shantak extends their no breath ability and cold resistance to a single creature riding them. They can withdraw this protection as a free action."
						],
						"name": "Share Defenses"
					}
				]
			},
			"hasImages": true,
			"defenses": {
				"ac": {
					"std": 27
				},
				"savingThrows": {
					"fort": {
						"std": 18
					},
					"ref": {
						"std": 13
					},
					"will": {
						"std": 16
					}
				},
				"hp": [
					{
						"hp": 115
					}
				],
				"immunities": [
					"disease"
				],
				"resistances": [
					{
						"amount": 10,
						"name": "cold"
					}
				]
			}
		},
		{
			"name": "Shaukeen",
			"source": "B3",
			"page": 22,
			"foundIn": [
				"Jalmeray"
			],
			"otherSources": {
				"Expanded": [
					"LOIL|323"
				]
			},
			"level": 1,
			"traits": [
				"le",
				"tiny",
				"asura",
				"fiend"
			],
			"perception": {
				"std": 8
			},
			"senses": [
				{
					"name": "darkvision"
				}
			],
			"languages": {
				"languages": [
					"common",
					"infernal"
				],
				"abilities": [
					"telepathy (touch; page 306)"
				]
			},
			"skills": {
				"acrobatics": {
					"std": 7
				},
				"deception": {
					"std": 9
				},
				"performance": {
					"std": 7
				},
				"religion": {
					"std": 7
				},
				"stealth": {
					"std": 7
				}
			},
			"abilityMods": {
				"str": 0,
				"dex": 4,
				"con": 1,
				"int": 0,
				"wis": 3,
				"cha": 4
			},
			"speed": {
				"walk": 25
			},
			"attacks": [
				{
					"range": "Melee",
					"name": "jaws",
					"attack": 9,
					"traits": [
						"finesse"
					],
					"effects": [
						"fire jackal saliva"
					],
					"damage": "{@damage 1d8} piercing plus fire jackal saliva and 1 evil",
					"types": [
						"evil",
						"piercing"
					]
				},
				{
					"range": "Melee",
					"name": "thorn",
					"attack": 9,
					"traits": [
						"agile",
						"finesse"
					],
					"damage": "{@damage 1d8} piercing plus 1 evil",
					"types": [
						"evil",
						"piercing"
					]
				}
			],
			"spellcasting": [
				{
					"type": "Innate",
					"tradition": "divine",
					"DC": 17,
					"entry": {
						"0": {
							"level": 1,
							"spells": [
								{
									"name": "read aura"
								}
							]
						},
						"2": {
							"spells": [
								{
									"name": "charm"
								},
								{
									"name": "spider climb"
								},
								{
									"name": "touch of idiocy"
								}
							]
						},
						"constant": {
							"3": {
								"spells": [
									{
										"name": "magic aura",
										"notes": [
											"shaukeen and its items only"
										]
									},
									{
										"name": "nondetection",
										"notes": [
											"self only"
										]
									}
								]
							}
						}
					}
				}
			],
			"abilities": {
				"bot": [
					{
						"activity": {
							"number": 1,
							"unit": "action"
						},
						"traits": [
							"concentrate",
							"divine",
							"polymorph",
							"transmutation"
						],
						"entries": [
							"The shaukeen takes on the appearance of a Small humanoid. This doesn't change the shaukeen's Speed or their attack and damage modifiers with their {@action Strike||Strikes}, but it might change the damage type their {@action Strike||Strikes} deal (typically to bludgeoning). The asura typically loses their jaws and thorn {@action Strike||Strikes} unless the humanoid form has fangs or a similar unarmed attack.",
							"This alternate form has a specific, persistent appearance, which the shaukeen can change by performing a 1-hour ritual."
						],
						"name": "Change Shape",
						"generic": {
							"tag": "ability"
						}
					},
					{
						"type": "affliction",
						"name": "Fire Jackal Saliva",
						"traits": [
							"poison"
						],
						"DC": 17,
						"savingThrow": "Fortitude",
						"maxDuration": "6 rounds",
						"stages": [
							{
								"stage": 1,
								"entry": "{@damage 1d4} poison damage and {@condition clumsy 1}",
								"duration": "1 round"
							},
							{
								"stage": 2,
								"entry": "{@damage 1d6} poison damage and {@condition clumsy 2}",
								"duration": "1 round"
							}
						]
					}
				]
			},
			"hasImages": true,
			"defenses": {
				"ac": {
					"std": 16
				},
				"savingThrows": {
					"fort": {
						"std": 4
					},
					"ref": {
						"std": 9
					},
					"will": {
						"std": 7
					}
				},
				"hp": [
					{
						"hp": 22
					}
				],
				"immunities": [
					"curses"
				]
			}
		},
		{
			"name": "Shikigami",
			"source": "B3",
			"page": 142,
			"level": 1,
			"traits": [
				"ln",
				"tiny",
				"kami",
				"spirit"
			],
			"perception": {
				"std": 10
			},
			"senses": [
				{
					"name": "darkvision"
				}
			],
			"languages": {
				"languages": [
					"common"
				]
			},
			"skills": {
				"diplomacy": {
					"std": 6
				},
				"medicine": {
					"std": 7
				},
				"nature": {
					"std": 7
				},
				"society": {
					"std": 6
				},
				"stealth": {
					"std": 5
				}
			},
			"abilityMods": {
				"str": 2,
				"dex": 2,
				"con": 3,
				"int": 1,
				"wis": 4,
				"cha": 3
			},
			"speed": {
				"walk": 25
			},
			"attacks": [
				{
					"range": "Melee",
					"name": "fist",
					"attack": 7,
					"traits": [
						"agile"
					],
					"damage": "{@damage 1d4+2} bludgeoning",
					"types": [
						"bludgeoning"
					]
				},
				{
					"range": "Melee",
					"name": "spade",
					"attack": 7,
					"traits": [
						"agile",
						"versatile <S>"
					],
					"damage": "{@damage 1d6+2} piercing",
					"types": [
						"piercing"
					]
				},
				{
					"range": "Ranged",
					"name": "spade",
					"attack": 7,
					"traits": [
						"agile",
						"thrown <10 feet>",
						"versatile <S>"
					],
					"damage": "{@damage 1d6+2} piercing",
					"types": [
						"piercing"
					]
				}
			],
			"spellcasting": [
				{
					"type": "Innate",
					"tradition": "divine",
					"DC": 17,
					"entry": {
						"0": {
							"level": 1,
							"spells": [
								{
									"name": "forbidding ward"
								}
							]
						},
						"1": {
							"spells": [
								{
									"name": "purify food and drink"
								}
							]
						},
						"2": {
							"spells": [
								{
									"name": "animal messenger"
								},
								{
									"name": "invisibility",
									"notes": [
										"self only"
									]
								}
							]
						}
					}
				}
			],
			"abilities": {
				"top": [
					{
						"traits": [
							"abjuration",
							"divine"
						],
						"entries": [
							"Every kami is bound to a ward: a specific animal, plant, object, or location. A kami can merge with or emerge from their ward as a single action, which has the {@trait concentrate} trait. While merged, the kami can observe their surroundings with their usual senses as well as the senses of their ward, but can't move, communicate with, or control their ward. Additionally, a kami merged with their ward recovers Hit Points each minute as if they spent an entire day resting.",
							"A shikigami's ward is typically a minor work of art or symbol of civilization, such as a milestone, trail sign, personal garden, or tiny statue."
						],
						"name": "Ward"
					}
				]
			},
			"defenses": {
				"ac": {
					"std": 15
				},
				"savingThrows": {
					"fort": {
						"std": 7
					},
					"ref": {
						"std": 5
					},
					"will": {
						"std": 9
					}
				},
				"hp": [
					{
						"hp": 25
					}
				],
				"immunities": [
					"bleed"
				]
			},
			"hasImages": true
		},
		{
			"name": "Shrine Skelm",
			"source": "B3",
			"page": 239,
			"level": 5,
			"traits": [
				"le",
				"medium",
				"humanoid",
				"skelm"
			],
			"perception": {
				"std": 11
			},
			"senses": [
				{
					"type": "imprecise",
					"name": "scent",
					"range": 30
				}
			],
			"languages": {
				"languages": [
					"aklo",
					"common"
				],
				"abilities": [
					"{@ability telepathy} 30 feet"
				]
			},
			"skills": {
				"athletics": {
					"std": 12
				},
				"deception": {
					"std": 14
				},
				"intimidation": {
					"std": 14
				},
				"occultism": {
					"std": 11
				},
				"religion": {
					"std": 11
				},
				"stealth": {
					"std": 12
				},
				"thievery": {
					"std": 12
				}
			},
			"abilityMods": {
				"str": 5,
				"dex": 3,
				"con": 4,
				"int": 4,
				"wis": 2,
				"cha": 5
			},
			"items": [
				"silver religious symbol"
			],
			"speed": {
				"walk": 25
			},
			"attacks": [
				{
					"range": "Melee",
					"name": "fist",
					"attack": 15,
					"traits": [
						"agile",
						"magical"
					],
					"effects": [
						"{@ability Grab}"
					],
					"damage": "{@damage 2d4+7} bludgeoning plus {@ability Grab}",
					"types": [
						"bludgeoning"
					]
				},
				{
					"range": "Melee",
					"name": "antler",
					"attack": 15,
					"traits": [
						"magical"
					],
					"effects": [
						"{@ability Knockdown}"
					],
					"damage": "{@damage 2d8+7} piercing plus Knockdown (page 305)",
					"types": [
						"piercing"
					]
				}
			],
			"spellcasting": [
				{
					"type": "Innate",
					"tradition": "occult",
					"DC": 22,
					"entry": {
						"3": {
							"spells": [
								{
									"name": "command"
								},
								{
									"name": "enthrall"
								},
								{
									"name": "mind reading",
									"amount": 3
								},
								{
									"name": "soothe"
								}
							]
						}
					}
				}
			],
			"abilities": {
				"mid": [
					{
						"activity": {
							"number": 1,
							"unit": "reaction"
						},
						"traits": [
							"abjuration",
							"concentrate",
							"occult"
						],
						"trigger": "A creature the shrine skelm can hear within 30 feet Casts a divine Spell with a verbal component",
						"entries": [
							"The shrine skelm utters an incantation and attempts to counteract the triggering spell (counteract modifier +14, counteract level 3rd). If he successfully counteracts the spell, the skelm and the caster each take {@damage 1d8} mental damage per level of the triggering spell, and if the spell had one or more targets, the skelm learns its effect and can allow the spell's effects to continue with himself as the only target (any other effect is still counteracted)."
						],
						"name": "Seize Prayer"
					}
				],
				"bot": [
					{
						"activity": {
							"number": 1,
							"unit": "action"
						},
						"traits": [
							"concentrate",
							"occult",
							"polymorph",
							"transmutation"
						],
						"entries": [
							"The street skelm can take on the appearance of any Medium male humanoid (page 304). This doesn't change his Speed or his attack and damage bonuses with his {@action Strike||Strikes} but might change the damage type his {@action Strike||Strikes} deal."
						],
						"name": "Change Shape",
						"generic": {
							"tag": "ability"
						}
					}
				]
			},
			"hasImages": true,
			"defenses": {
				"ac": {
					"std": 22
				},
				"savingThrows": {
					"fort": {
						"std": 13
					},
					"ref": {
						"std": 12
					},
					"will": {
						"std": 11
					}
				},
				"hp": [
					{
						"hp": 80
					}
				],
				"weaknesses": [
					{
						"amount": 5,
						"name": "cold iron"
					}
				]
			}
		},
		{
			"name": "Shulsaga",
			"source": "B3",
			"page": 93,
			"level": 3,
			"traits": [
				"uncommon",
				"n",
				"medium",
				"astral"
			],
			"perception": {
				"std": 10
			},
			"senses": [
				{
					"name": "low-light vision"
				},
				{
					"name": "rift sense"
				}
			],
			"languages": {
				"languages": [
					"common"
				],
				"abilities": [
					"{@ability telepathy} 60 feet"
				]
			},
			"skills": {
				"acrobatics": {
					"std": 11
				},
				"occultism": {
					"std": 8
				},
				"stealth": {
					"std": 9
				},
				"survival": {
					"std": 8
				}
			},
			"abilityMods": {
				"str": 2,
				"dex": 4,
				"con": 0,
				"int": 1,
				"wis": 3,
				"cha": 1
			},
			"items": [
				"composite longbow (20 arrows)",
				"halberd"
			],
			"speed": {
				"walk": 25,
				"fly": 30
			},
			"attacks": [
				{
					"range": "Melee",
					"name": "halberd",
					"attack": 9,
					"traits": [
						"reach <10 feet>",
						"versatile <S>"
					],
					"damage": "{@damage 1d10+4} piercing",
					"types": [
						"piercing"
					]
				},
				{
					"range": "Ranged",
					"name": "composite longbow",
					"attack": 11,
					"traits": [
						"deadly <d10>",
						"propulsive",
						"range increment <100 feet>",
						"volley <30 feet>"
					],
					"damage": "{@damage 1d8+3} piercing",
					"types": [
						"piercing"
					]
				}
			],
			"spellcasting": [
				{
					"type": "Innate",
					"tradition": "occult",
					"DC": 18,
					"attack": 10,
					"entry": {
						"0": {
							"level": 2,
							"spells": [
								{
									"name": "dancing lights"
								},
								{
									"name": "detect magic"
								},
								{
									"name": "telekinetic projectile"
								}
							]
						},
						"1": {
							"spells": [
								{
									"name": "floating disk",
									"amount": "at will"
								}
							]
						}
					}
				}
			],
			"abilities": {
				"top": [
					{
						"entries": [
							"A shulsaga can sense any planar rift within 1 mile, including natural portals, ongoing planar spells like gate, and other tears in reality. By concentrating for 1 minute, a shulsaga can increase this sense's range to 25 miles."
						],
						"name": "Rift Sense"
					}
				],
				"mid": [
					{
						"activity": {
							"number": 1,
							"unit": "reaction"
						},
						"name": "Shield Block",
						"generic": {
							"tag": "ability"
						}
					}
				],
				"bot": [
					{
						"activity": {
							"number": 1,
							"unit": "action"
						},
						"traits": [
							"occult"
						],
						"trigger": "The shulsaga's last action was a successful melee {@action Strike} against an astral form created by the {@ritual astral projection|apg} ritual or a similar effect",
						"frequency": {
							"unit": "minute",
							"number": 1
						},
						"entries": [
							"The shulsaga attempts to counteract the effect projecting the creature onto the Astral Plane, with the effects of a 5th-level {@spell dispel magic} spell (counteract modifier +18)."
						],
						"name": "Astral Recoil"
					},
					{
						"entries": [
							"An astrally projected creature whose astral form is slain by a shulsaga takes a \u20132 circumstance penalty to the subsequent Fortitude saving throw to resist the strain."
						],
						"name": "Astral Shock"
					},
					{
						"entries": [
							"A shulsaga can ride atop any floating disk they create. While mounted on a floating disk, a shulsaga gains a +10-foot enhancement bonus to their fly Speed, and the shulsaga can use their feet to wield the disk as a heavy shield (Hardness 5, HP 20, BT 10)",
							"A {@condition broken} disk grants no bonus to Speed, and the spell ends if the disk is destroyed."
						],
						"name": "Disk Rider"
					},
					{
						"activity": {
							"number": 1,
							"unit": "free"
						},
						"requirements": "The shulsaga is adjacent to a floating disk they created",
						"frequency": {
							"unit": "round",
							"number": 1
						},
						"entries": [
							"The shulsaga {@action Step||Steps} into the disk's space and rides atop the disk. They can also use this action to dismount from their disk."
						],
						"name": "Hop On"
					}
				]
			},
			"hasImages": true,
			"defenses": {
				"ac": {
					"std": 19,
					"with shield raised": 21
				},
				"savingThrows": {
					"fort": {
						"std": 7
					},
					"ref": {
						"std": 11
					},
					"will": {
						"std": 10
					}
				},
				"hp": [
					{
						"hp": 35
					}
				]
			}
		},
		{
			"name": "Silvanshee",
			"source": "B3",
			"page": 10,
			"level": 1,
			"traits": [
				"ng",
				"tiny",
				"agathion",
				"celestial"
			],
			"perception": {
				"std": 8
			},
			"senses": [
				{
					"name": "darkvision"
				}
			],
			"languages": {
				"languages": [
					"celestial",
					"common",
					"draconic",
					"infernal"
				],
				"abilities": [
					"speak"
				]
			},
			"skills": {
				"acrobatics": {
					"std": 7
				},
				"arcana": {
					"std": 3
				},
				"medicine": {
					"std": 6
				},
				"nirvana lore": {
					"std": 3
				},
				"stealth": {
					"std": 7
				}
			},
			"abilityMods": {
				"str": -2,
				"dex": 4,
				"con": 2,
				"int": 0,
				"wis": 3,
				"cha": 2
			},
			"speed": {
				"walk": 25,
				"fly": 40
			},
			"attacks": [
				{
					"range": "Melee",
					"name": "jaws",
					"attack": 9,
					"traits": [
						"finesse",
						"good",
						"magical"
					],
					"damage": "{@dice 1d6} \u20132 piercing plus {@damage 1d4} good",
					"types": [
						"good",
						"piercing"
					]
				},
				{
					"range": "Melee",
					"name": "claw",
					"attack": 9,
					"traits": [
						"agile",
						"finesse",
						"good",
						"magical"
					],
					"damage": "{@dice 1d4} \u20132 slashing plus {@damage 1d4} good",
					"types": [
						"good",
						"slashing"
					]
				}
			],
			"spellcasting": [
				{
					"type": "Innate",
					"tradition": "divine",
					"DC": 16,
					"entry": {
						"0": {
							"level": 1,
							"spells": [
								{
									"name": "dancing lights"
								},
								{
									"name": "know direction"
								},
								{
									"name": "prestidigitation"
								},
								{
									"name": "stabilize"
								}
							]
						},
						"4": {
							"spells": [
								{
									"name": "gaseous form",
									"amount": 3
								},
								{
									"name": "read omens"
								}
							]
						},
						"constant": {
							"2": {
								"spells": [
									{
										"name": "speak with animals"
									}
								]
							}
						}
					}
				}
			],
			"abilities": {
				"top": [
					{
						"entries": [
							"A silvanshee's core value is curiosity.",
							"This enables them to seek out new experiences and information beyond their current understanding. A silvanshee can use trained skill actions for all skills, even if they're untrained."
						],
						"name": "Cat's Curiosity"
					}
				],
				"bot": [
					{
						"entries": [
							"{@dc 16}, 1 Focus Point; 1st lay on hands (Core Rulebook 387)"
						],
						"name": "Champion Focus Spell"
					},
					{
						"entries": [
							"When a silvanshee uses their {@spell gaseous form} spell, the mist form remains roughly the size and shape of a cat, and the silvanshee retains their fly speed in this form."
						],
						"name": "Cat's Grace"
					}
				]
			},
			"hasImages": true,
			"defenses": {
				"ac": {
					"std": 17
				},
				"savingThrows": {
					"fort": {
						"std": 5
					},
					"ref": {
						"std": 9
					},
					"will": {
						"std": 6
					}
				},
				"hp": [
					{
						"hp": 20
					}
				]
			}
		},
		{
			"name": "Skeleton Infantry",
			"source": "B3",
			"foundIn": [
				"Alkenstar",
				"Mana Wastes",
				"Geb"
			],
			"otherSources": {
				"Expanded": [
					"LOIL|323"
				]
			},
			"page": 237,
			"level": 11,
			"traits": [
				"ne",
				"gargantuan",
				"mindless",
				"skeleton",
				"troop",
				"undead"
			],
			"perception": {
				"std": 17
			},
			"senses": [
				{
					"name": "darkvision"
				}
			],
			"skills": {
				"athletics": {
					"std": 18
				}
			},
			"abilityMods": {
				"str": 5,
				"dex": 3,
				"con": 4,
				"int": -5,
				"wis": 2,
				"cha": 0
			},
			"speed": {
				"abilities": [
					"troop movement"
				],
				"walk": 25
			},
			"abilities": {
				"mid": [
					{
						"generic": {
							"tag": "ability",
							"source": "B3"
						},
						"name": "Troop Defenses"
					}
				],
				"bot": [
					{
						"activity": {
							"number": 1,
							"unit": "varies",
							"entry": "{@as 1} to {@as 3}"
						},
						"frequency": {
							"unit": "round",
							"number": 1
						},
						"entries": [
							"The skeletons engage in a coordinated longspear attack against each enemy within 10 feet ({@dc 27} basic Reflex save). The damage depends on the number of actions. {@as 1} {@damage 2d8} piercing damage {@as 2} {@damage 3d8+8} piercing damage {@as 3} {@damage 4d8+8} piercing damage."
						],
						"name": "Lower Spears!"
					},
					{
						"activity": {
							"number": 2,
							"unit": "action"
						},
						"entries": [
							"The troop's members throw a volley of javelins. Each creature in a 10-foot burst within 30 feet of the troop takes {@damage 2d6+10} piercing damage ({@dc 26} basic Reflex save). When the troop is reduced to 8 or fewer squares, this area decreases to a 5-foot burst."
						],
						"name": "Hurl Javelins!"
					},
					{
						"activity": {
							"number": 1,
							"unit": "action"
						},
						"generic": {
							"tag": "ability",
							"source": "B3"
						},
						"name": "Form Up"
					},
					{
						"activity": {
							"number": 2,
							"unit": "action"
						},
						"requirements": "The infantry is in a phalanx",
						"entries": [
							"The skeletons lower their longspears and charge. The troop {@action Stride||Strides} in a straight line until they're adjacent to an enemy then use Lower Spears!, dealing {@damage 3d8+8} piercing damage. Any creature that fails its save is also knocked {@condition prone}."
						],
						"name": "Phalanx Charge"
					},
					{
						"entries": [
							"Whenever the skeleton infantry {@action Stride}, they first Form Up as a free action to condense into a 20-foot-by-20-foot area (minus any missing squares), then move up to their Speed. This works just like a Gargantuan creature moving; for instance, if any square of the infantry enter {@quickref difficult terrain||3|terrain}, the extra movement cost applies to all the guards."
						],
						"name": "Troop Movement"
					}
				]
			},
			"defenses": {
				"ac": {
					"std": 31
				},
				"savingThrows": {
					"fort": {
						"std": 21
					},
					"ref": {
						"std": 18
					},
					"will": {
						"std": 19
					}
				},
				"hp": [
					{
						"hp": 180
					}
				],
				"weaknesses": [
					{
						"amount": 15,
						"name": "area damage"
					},
					{
						"amount": 8,
						"name": "splash damage"
					}
				],
				"resistances": [
					{
						"amount": 5,
						"name": "cold"
					},
					{
						"amount": 5,
						"name": "electricity"
					},
					{
						"amount": 5,
						"name": "fire"
					},
					{
						"amount": 10,
						"name": "piercing"
					},
					{
						"amount": 10,
						"name": "slashing"
					}
				]
			}
		},
		{
			"name": "Skinstitch",
			"source": "B3",
			"page": 242,
			"level": 5,
			"traits": [
				"uncommon",
				"n",
				"large",
				"construct",
				"mindless"
			],
			"perception": {
				"std": 12
			},
			"senses": [
				{
					"name": "darkvision"
				}
			],
			"skills": {
				"athletics": {
					"std": 15
				}
			},
			"abilityMods": {
				"str": 6,
				"dex": 3,
				"con": 5,
				"int": -5,
				"wis": 0,
				"cha": 0
			},
			"speed": {
				"walk": 25
			},
			"attacks": [
				{
					"range": "Melee",
					"name": "blade",
					"attack": 15,
					"traits": [
						"agile",
						"sweep"
					],
					"damage": "{@damage 2d4+8} slashing",
					"types": [
						"slashing"
					]
				},
				{
					"range": "Melee",
					"name": "cudgel",
					"attack": 15,
					"traits": [
						"forceful",
						"reach <10 feet>"
					],
					"damage": "{@damage 2d8+8} bludgeoning",
					"types": [
						"bludgeoning"
					]
				}
			],
			"abilities": {
				"mid": [
					{
						"entries": [
							"The rotting hides and molding straw stuffing of skinstitches are ideal nesting grounds for vermin and insect swarms. Any animal swarm sharing a space with a skinstitch gains fast healing 3. Additionally, if a creature deals at least 10 piercing or slashing damage to the skinstitch at once, the swarm can use its swarming bites {@action Strike} (or similar attack) against the attacker as a reaction."
						],
						"name": "Pest Haven"
					}
				],
				"bot": [
					{
						"activity": {
							"number": 2,
							"unit": "action"
						},
						"entries": [
							"The skinstitch makes a blade {@action Strike} against an animal or humanoid. On a success, the skinstitch slices a long strip of flesh from the target; if the skinstitch dealt damage, it deals an additional {@damage 1d6} {@condition persistent damage||persistent bleed damage}."
						],
						"name": "Flay"
					},
					{
						"activity": {
							"number": 1,
							"unit": "action"
						},
						"traits": [
							"manipulate"
						],
						"requirements": "The skinstitch hasn't used this ability since the last time it successfully used its Flay ability",
						"entries": [
							"The skinstitch sews flayed flesh to its body to seal tears and rents. The skinstitch regains 8 Hit Points."
						],
						"name": "Stitch Skin"
					}
				]
			},
			"hasImages": true,
			"defenses": {
				"ac": {
					"std": 22
				},
				"savingThrows": {
					"fort": {
						"std": 16
					},
					"ref": {
						"std": 14
					},
					"will": {
						"std": 7
					}
				},
				"hp": [
					{
						"hp": 95
					}
				],
				"immunities": [
					"mental",
					"poison",
					"death effects",
					"disease",
					"doomed",
					"drained",
					"fatigued",
					"healing",
					"necromancy",
					"nonlethal attacks",
					"paralyzed",
					"sickened",
					"unconscious"
				],
				"weaknesses": [
					{
						"amount": 5,
						"name": "fire"
					}
				]
			}
		},
		{
			"name": "Skull Peeler",
			"source": "B3",
			"page": 243,
			"level": 6,
			"traits": [
				"n",
				"small",
				"beast"
			],
			"perception": {
				"std": 17
			},
			"senses": [
				{
					"name": "low-light vision"
				}
			],
			"skills": {
				"acrobatics": {
					"std": 12
				},
				"athletics": {
					"std": 15
				},
				"stealth": {
					"std": 16
				}
			},
			"abilityMods": {
				"str": 5,
				"dex": 4,
				"con": 3,
				"int": -3,
				"wis": 3,
				"cha": 1
			},
			"speed": {
				"walk": 20,
				"climb": 15,
				"fly": 10
			},
			"attacks": [
				{
					"range": "Melee",
					"name": "tongue",
					"attack": 17,
					"traits": [
						"agile",
						"fatal <d12>",
						"reach <10 feet>"
					],
					"damage": "{@damage 2d4+8} slashing plus {@damage 1d8} {@condition persistent damage||persistent bleed}",
					"types": [
						"persistent",
						"slashing"
					]
				},
				{
					"range": "Melee",
					"name": "claw",
					"attack": 17,
					"damage": "{@damage 2d10+8} slashing",
					"types": [
						"slashing"
					]
				}
			],
			"abilities": {
				"mid": [
					{
						"activity": {
							"number": 1,
							"unit": "reaction"
						},
						"trigger": "The skull peeler is using Perfect Camouflage and a creature moves into a space within 15 feet of it",
						"entries": [
							"The skull peeler Leaps toward the triggering creature and {@action Strike||Strikes} with its tongue. If this {@action Strike} is successful, the skull peeler automatically {@ability Grab||Grabs} the target with its tongue."
						],
						"name": "Snatch Skull"
					}
				],
				"bot": [
					{
						"entries": [
							"The skull peeler's razor-sharp tongue is coated in an anticoagulant substance that makes wounds it inflicts particularly hard to close. The DC of the flat check to end the {@condition persistent damage||persistent bleed damage} from a skull peeler's tongue is 16, or 11 with appropriate assistance."
						],
						"name": "Anticoagulant"
					},
					{
						"activity": {
							"number": 1,
							"unit": "action"
						},
						"traits": [
							"concentrate"
						],
						"requirements": "The skull peeler is in a treetop or standing on a tree limb",
						"entries": [
							"Until the next time it acts, the skull peeler hangs perfectly still, blending into the treetop surroundings. It has an automatic result of 36 on {@skill Stealth} checks and DCs to {@action Hide} from any creature more than 10 feet away from it."
						],
						"name": "Perfect Camouflage"
					}
				]
			},
			"hasImages": true,
			"defenses": {
				"ac": {
					"std": 24
				},
				"savingThrows": {
					"fort": {
						"std": 13
					},
					"ref": {
						"std": 16
					},
					"will": {
						"std": 11
					}
				},
				"hp": [
					{
						"hp": 75
					}
				]
			}
		},
		{
			"name": "Skunk",
			"source": "B3",
			"page": 246,
			"level": -1,
			"traits": [
				"n",
				"tiny",
				"animal"
			],
			"perception": {
				"std": 5
			},
			"senses": [
				{
					"name": "low-light vision"
				},
				{
					"type": "imprecise",
					"name": "scent",
					"range": 40
				}
			],
			"skills": {
				"acrobatics": {
					"std": 5
				},
				"athletics": {
					"std": 2
				},
				"stealth": {
					"std": 5
				}
			},
			"abilityMods": {
				"str": 0,
				"dex": 3,
				"con": 2,
				"int": -4,
				"wis": 1,
				"cha": 0
			},
			"speed": {
				"walk": 20
			},
			"attacks": [
				{
					"range": "Melee",
					"name": "jaws",
					"attack": 7,
					"traits": [
						"agile",
						"finesse"
					],
					"damage": "{@damage 1d8} piercing",
					"types": [
						"piercing"
					]
				}
			],
			"abilities": {
				"bot": [
					{
						"activity": {
							"number": 2,
							"unit": "action"
						},
						"traits": [
							"poison"
						],
						"entries": [
							"The skunk propels a stream of acrid musk in a 10-foot line.",
							"Each creature in the line must attempt a {@dc 16} Fortitude save.",
							{
								"type": "successDegree",
								"entries": {
									"Critical Success": "The target is unaffected.",
									"Success": "The target is {@condition sickened 1}.",
									"Failure": "The target is {@condition sickened 2}.",
									"Critical Failure": "The target is {@condition sickened 2} and takes a \u20132 penalty to {@skill Stealth} checks from the horrific odor for 24 hours or until the musk is removed or neutralized, requiring 10 minutes of thorough scrubbing with soap."
								}
							}
						],
						"name": "Spray Musk"
					}
				]
			},
			"hasImages": true,
			"defenses": {
				"ac": {
					"std": 15
				},
				"savingThrows": {
					"fort": {
						"std": 4
					},
					"ref": {
						"std": 7
					},
					"will": {
						"std": 3
					}
				},
				"hp": [
					{
						"hp": 7
					}
				]
			}
		},
		{
			"name": "Slithering Pit",
			"source": "B3",
			"page": 247,
			"level": 7,
			"traits": [
				"rare",
				"n",
				"medium",
				"mindless",
				"ooze"
			],
			"perception": {
				"std": 9
			},
			"senses": [
				{
					"name": "no vision"
				},
				{
					"type": "imprecise",
					"name": "{@ability tremorsense}",
					"range": 60
				}
			],
			"skills": {
				"athletics": {
					"std": 18
				},
				"stealth": {
					"std": 10
				}
			},
			"abilityMods": {
				"str": 7,
				"dex": -5,
				"con": 7,
				"int": -5,
				"wis": 0,
				"cha": -5
			},
			"speed": {
				"walk": 10
			},
			"attacks": [
				{
					"range": "Melee",
					"name": "pseudopod",
					"attack": 18,
					"traits": [
						"reach <10 feet>"
					],
					"effects": [
						"Improved"
					],
					"damage": "{@damage 2d8+9} bludgeoning plus {@ability Improved Grab}",
					"types": [
						"bludgeoning"
					]
				}
			],
			"abilities": {
				"top": [
					{
						"entries": [
							"A slithering pit is so clear it's difficult to spot. A successful {@dc 30} {@skill Perception} check is required to notice a stationary slithering pit, and a creature must be {@action Search||Searching} to attempt this check. A creature that walks into the pit's space might fall into any pit currently in effect due to Dimensional Pit."
						],
						"name": "Transparent"
					}
				],
				"mid": [
					{
						"entries": [
							"Ingesting an extradimensional space like that found in a bag of holding deals {@damage 6d8} force damage to the slithering pit and its occupants. The slithering pit then immediately uses Out You Go."
						],
						"name": "Breach Vulnerability"
					}
				],
				"bot": [
					{
						"activity": {
							"number": 2,
							"unit": "action"
						},
						"entries": [
							"The slithering pit makes a single pseudopod {@action Strike} against each target within range it doesn't already have {@condition grabbed}. These attacks count toward the slithering pit's multiple attack penalty, but the penalty doesn't increase until after all of these attacks."
						],
						"name": "Flurry of Pods"
					},
					{
						"activity": {
							"number": 2,
							"unit": "action"
						},
						"traits": [
							"conjuration",
							"extradimensional",
							"occult"
						],
						"entries": [
							"The slithering pit opens an extradimensional, 20-foot-deep pit that covers its own space and all adjacent squares unless they're walls or similar blocking terrain. Any other creature occupying or entering pit spaces must succeed at a {@dc 22} Reflex save or fall into the pit, taking damage from the fall (typically 10 bludgeoning damage). Any creature {@condition grabbed} by the ooze falls in and is no longer {@condition grabbed}, even if it was outside the pit squares.",
							"While a dimensional pit is open, the slithering pit is {@condition immobilized}, can't be forced to move, and can make pseudopod {@action Strike||Strikes} originating from the walls of the pit.",
							"A creature that starts its turn at the bottom of the pit takes {@damage 2d6} acid damage. Climbing the walls of the pit requires a {@dc 22} {@skill Athletics} check. When the slithering pit dies, the dimensional pit closes and creatures inside are ejected, with the effects of Out You Go."
						],
						"name": "Dimensional Pit"
					},
					{
						"activity": {
							"number": 1,
							"unit": "action"
						},
						"entries": [
							"The slithering pit closes all pit spaces it created using Dimensional Pit, ejecting all its occupants onto the ground into random free spaces where the pit opened. Each occupant takes {@damage 4d6} bludgeoning damage ({@dc 22} basic Reflex save)."
						],
						"name": "Out You Go"
					}
				]
			},
			"hasImages": true,
			"defenses": {
				"ac": {
					"std": 14,
					"from inside the Dimensional Pit": 10
				},
				"savingThrows": {
					"fort": {
						"std": 18
					},
					"ref": {
						"std": 6
					},
					"will": {
						"std": 11
					}
				},
				"hp": [
					{
						"hp": 220
					}
				],
				"immunities": [
					"acid",
					"mental",
					"precision",
					"critical hits",
					"unconscious",
					"visual"
				]
			}
		},
		{
			"name": "Sorcerous Skull Swarm",
			"source": "B3",
			"page": 245,
			"level": 14,
			"traits": [
				"rare",
				"ne",
				"large",
				"swarm",
				"undead"
			],
			"perception": {
				"std": 24
			},
			"senses": [
				{
					"name": "darkvision"
				},
				{
					"name": "true seeing"
				}
			],
			"skills": {
				"acrobatics": {
					"std": 26
				},
				"arcana": {
					"std": 28
				},
				"occultism": {
					"std": 28
				}
			},
			"abilityMods": {
				"str": -3,
				"dex": 6,
				"con": 4,
				"int": 8,
				"wis": 4,
				"cha": 5
			},
			"speed": {
				"fly": 40
			},
			"spellcasting": [
				{
					"type": "Innate",
					"tradition": "arcane",
					"DC": 36,
					"attack": 26,
					"entry": {
						"0": {
							"level": 7,
							"spells": [
								{
									"name": "detect magic"
								},
								{
									"name": "mage hand"
								},
								{
									"name": "telekinetic projectile"
								}
							]
						},
						"7": {
							"spells": [
								{
									"name": "dispel magic",
									"amount": "at will"
								},
								{
									"name": "spell turning"
								}
							]
						},
						"constant": {
							"7": {
								"spells": [
									{
										"name": "true seeing"
									}
								]
							}
						}
					}
				}
			],
			"abilities": {
				"mid": [
					{
						"entries": [
							"When a sorcerous skull swarm is reduced to 0 Hit Points, it erupts in an explosion of foul energy and bone fragments in a 30-foot burst, dealing {@damage 3d12} piercing damage and {@damage 3d12} negative damage ({@dc 34} basic Reflex save)."
						],
						"name": "Boneshard Burst"
					},
					{
						"activity": {
							"number": 1,
							"unit": "reaction"
						},
						"trigger": "The swarm is targeted with a spell",
						"entries": [
							"The swarm casts dispel magic to counteract the triggering spell. If it successfully counteracts the spell, it gains temporary Hit Points equal to twice the level of the counteracted spell that last for 1 minute."
						],
						"name": "Consume Spell"
					}
				],
				"bot": [
					{
						"activity": {
							"number": 2,
							"unit": "action"
						},
						"traits": [
							"arcane",
							"illusion",
							"mental"
						],
						"entries": [
							"The sorcerous skull swarm saps magic from nearby creatures. Any creature with the ability to cast spells (including innate spells) in the swarm's space takes {@damage 15d6} mental damage ({@dc 34} basic Will save); on a failure, the creature is also {@condition stupefied 2} ({@condition stupefied 3} on a critical failure)."
						],
						"name": "Siphon Magic"
					},
					{
						"activity": {
							"number": 1,
							"unit": "action"
						},
						"entries": [
							"Each enemy in the swarm's space takes {@damage 5d8} piercing damage ({@dc 34} basic Reflex save)."
						],
						"name": "Swarming Gnaw"
					}
				]
			},
			"defenses": {
				"ac": {
					"std": 34
				},
				"savingThrows": {
					"fort": {
						"std": 22
					},
					"ref": {
						"std": 26
					},
					"will": {
						"std": 26
					}
				},
				"hp": [
					{
						"hp": 190,
						"abilities": [
							"{@ability negative healing|b2}"
						]
					}
				]
			}
		},
		{
			"name": "Soul Skelm",
			"source": "B3",
			"page": 241,
			"level": 10,
			"traits": [
				"uncommon",
				"le",
				"medium",
				"fiend",
				"humanoid",
				"skelm"
			],
			"perception": {
				"std": 19
			},
			"senses": [
				{
					"name": "darkvision"
				},
				{
					"type": "imprecise",
					"name": "scent",
					"range": 30
				}
			],
			"languages": {
				"languages": [
					"aklo",
					"common"
				]
			},
			"skills": {
				"athletics": {
					"std": 22
				},
				"deception": {
					"std": 21
				},
				"occultism": {
					"std": 19
				},
				"society": {
					"std": 19
				},
				"stealth": {
					"std": 17
				}
			},
			"abilityMods": {
				"str": 6,
				"dex": 3,
				"con": 5,
				"int": 3,
				"wis": 5,
				"cha": 7
			},
			"items": [
				"+1 striking ghost touch spiked chain"
			],
			"speed": {
				"walk": 30
			},
			"attacks": [
				{
					"range": "Melee",
					"name": "fist",
					"attack": 22,
					"traits": [
						"agile",
						"evil",
						"magical"
					],
					"effects": [
						"{@ability Grab}"
					],
					"damage": "{@damage 2d8+12} bludgeoning plus {@ability Grab}",
					"types": [
						"bludgeoning"
					]
				},
				{
					"range": "Melee",
					"name": "antler",
					"attack": 22,
					"traits": [
						"evil",
						"magical"
					],
					"effects": [
						"{@ability Knockdown}"
					],
					"damage": "{@damage 2d12+12} piercing plus {@ability Knockdown} (page 305)",
					"types": [
						"piercing"
					]
				},
				{
					"range": "Melee",
					"name": "spiked chain",
					"attack": 23,
					"traits": [
						"disarm",
						"evil",
						"magical",
						"trip"
					],
					"damage": "{@damage 2d8+12} slashing plus {@ability Knockdown}",
					"types": [
						"slashing"
					]
				}
			],
			"spellcasting": [
				{
					"type": "Innate",
					"tradition": "occult",
					"DC": 29,
					"entry": {
						"2": {
							"spells": [
								{
									"name": "invisibility",
									"amount": "at will"
								},
								{
									"name": "silence",
									"amount": "at will"
								}
							]
						},
						"4": {
							"spells": [
								{
									"name": "dimension door",
									"amount": "at will"
								}
							]
						},
						"5": {
							"spells": [
								{
									"name": "harm"
								},
								{
									"name": "illusory creature"
								},
								{
									"name": "mind probe"
								},
								{
									"name": "modify memory"
								}
							]
						},
						"7": {
							"spells": [
								{
									"name": "plane shift",
									"notes": [
										"self only",
										"Astral or Material Plane only"
									]
								}
							]
						}
					}
				}
			],
			"abilities": {
				"bot": [
					{
						"activity": {
							"number": 1,
							"unit": "action"
						},
						"traits": [
							"auditory",
							"emotion",
							"mental",
							"occult",
							"enchantment"
						],
						"entries": [
							"The skelm draws upon the spirit of one of his deceased victims, tormenting their soul beyond the grave. Until the end of his next turn, the soul skelm gains regeneration 15 (deactivated by force or good; page 306), and he deals an extra {@damage 1d8} evil damage on his {@action Strike||Strikes}."
						],
						"name": "Bully the Departed"
					},
					{
						"activity": {
							"number": 1,
							"unit": "action"
						},
						"traits": [
							"concentrate",
							"occult",
							"polymorph",
							"transmutation"
						],
						"entries": [
							"The street skelm can take on the appearance of any Medium male humanoid (page 304). This doesn't change his Speed or his attack and damage bonuses with his {@action Strike||Strikes} but might change the damage type his {@action Strike||Strikes} deal."
						],
						"name": "Change Shape",
						"generic": {
							"tag": "ability"
						}
					},
					{
						"activity": {
							"number": 2,
							"unit": "action"
						},
						"traits": [
							"illusion",
							"occult"
						],
						"entries": [
							"The soul skelm makes a melee {@action Strike} trailing a wave of shadowy illusions. The skelm is {@condition flat-footed} until the start of his next turn. If the {@action Strike} is successful, the skelm increases the number of damage dice by one, and the target must attempt a {@dc 29} Will save. On a failure, the target becomes {@condition invisible}, inaudible, and otherwise imperceptible to its allies for 4 rounds, and it likewise can't see, hear, or otherwise perceive those allies. Regardless of the outcome, the creature is temporarily immune to Isolating Lash for 24 hours."
						],
						"name": "Isolating Lash"
					}
				]
			},
			"hasImages": true,
			"defenses": {
				"ac": {
					"std": 29
				},
				"savingThrows": {
					"fort": {
						"std": 19
					},
					"ref": {
						"std": 17
					},
					"will": {
						"std": 21
					}
				},
				"hp": [
					{
						"hp": 170
					}
				],
				"immunities": [
					"possession"
				]
			}
		},
		{
			"name": "Spiny Eurypterid",
			"source": "B3",
			"page": 97,
			"level": 5,
			"traits": [
				"n",
				"large",
				"amphibious",
				"animal"
			],
			"perception": {
				"std": 10
			},
			"senses": [
				{
					"name": "darkvision"
				},
				{
					"type": "imprecise",
					"name": "wavesense",
					"range": 30
				}
			],
			"skills": {
				"athletics": {
					"std": 13
				},
				"stealth": {
					"std": 13
				}
			},
			"abilityMods": {
				"str": 4,
				"dex": 2,
				"con": 5,
				"int": -5,
				"wis": 1,
				"cha": -3
			},
			"speed": {
				"walk": 40,
				"swim": 40
			},
			"attacks": [
				{
					"range": "Melee",
					"name": "pincer",
					"attack": 15,
					"effects": [
						"{@ability Grab}"
					],
					"damage": "{@damage 2d8+4} slashing plus {@ability Grab}",
					"types": [
						"slashing"
					]
				},
				{
					"range": "Melee",
					"name": "stinger",
					"attack": 15,
					"effects": [
						"spiny eurypterid venom"
					],
					"damage": "{@damage 2d6+4} piercing plus spiny eurypterid venom",
					"types": [
						"piercing"
					]
				}
			],
			"abilities": {
				"mid": [
					{
						"activity": {
							"number": 1,
							"unit": "reaction"
						},
						"entries": [
							"Stinger only (page 304)."
						],
						"name": "Attack of Opportunity",
						"generic": {
							"tag": "ability"
						}
					},
					{
						"entries": [
							"A creature {@condition grabbed} by the spiny eurypterid takes {@damage 2d6} piercing damage at the start of that creature's turn."
						],
						"name": "Chitinous Spines"
					}
				],
				"bot": [
					{
						"type": "affliction",
						"traits": [
							"poison"
						],
						"DC": 22,
						"savingThrow": "Fortitude",
						"maxDuration": "6 rounds",
						"stages": [
							{
								"stage": 1,
								"entry": "{@damage 1d8} poison damage and {@condition enfeebled 1}",
								"duration": "1 round"
							},
							{
								"stage": 2,
								"entry": "{@damage 1d8} poison damage and {@condition enfeebled 2}",
								"duration": "1 round"
							},
							{
								"stage": 3,
								"entry": "{@damage 2d8} poison damage and {@condition enfeebled 3}",
								"duration": "1 round"
							}
						],
						"name": "Spiny Eurypterid Venom"
					}
				]
			},
			"hasImages": true,
			"defenses": {
				"ac": {
					"std": 22
				},
				"savingThrows": {
					"fort": {
						"std": 16
					},
					"ref": {
						"std": 11
					},
					"will": {
						"std": 10
					}
				},
				"hp": [
					{
						"hp": 70
					}
				]
			}
		},
		{
			"name": "Squirming Swill",
			"source": "B3",
			"page": 256,
			"level": 2,
			"traits": [
				"ce",
				"small",
				"undead"
			],
			"perception": {
				"std": 6
			},
			"senses": [
				{
					"name": "motion sense",
					"range": 60
				},
				{
					"name": "no vision"
				}
			],
			"skills": {
				"acrobatics": {
					"std": 7
				},
				"stealth": {
					"std": 9
				}
			},
			"abilityMods": {
				"str": -1,
				"dex": 3,
				"con": 3,
				"int": -5,
				"wis": 0,
				"cha": -4
			},
			"speed": {
				"walk": 20,
				"swim": 15
			},
			"attacks": [
				{
					"range": "Melee",
					"name": "offal",
					"attack": 9,
					"traits": [
						"finesse",
						"magical"
					],
					"effects": [
						"{@dice 1d10-1}",
						"slippery grease"
					],
					"damage": "{@dice 1d10-1} plus {@damage 1d6} fire and slippery grease",
					"types": [
						"fire"
					]
				},
				{
					"range": "Ranged",
					"name": "scalding oil",
					"attack": 9,
					"traits": [
						"fire",
						"magical",
						"range increment <30 feet>"
					],
					"damage": "{@damage 2d6} fire",
					"types": [
						"fire"
					]
				}
			],
			"abilities": {
				"top": [
					{
						"traits": [
							"magical",
							"necromancy"
						],
						"entries": [
							"The squirming swill retains some residue from the magical broth it was stewed in. A creature can salvage the portion of a destroyed squirming swill that contains the greatest amount of this liquid by squeezing its remains. This liquid can be used as an oil or potion of the swill's level or lower, typically a minor healing potion, nectar of purification, or oil of potency. This consumable follows the normal rules for {@action Activate an Item||Activating} an oil or potion."
						],
						"name": "Magical Broth"
					},
					{
						"entries": [
							"Squirming swill can sense nearby creatures through vibration and air or water movement."
						],
						"name": "Motion Sense"
					}
				],
				"mid": [
					{
						"traits": [
							"aura",
							"conjuration",
							"curse",
							"magical",
							"olfactory"
						],
						"entries": [
							"15 feet.",
							"The squirming swill reeks of food that is simultaneously burned and spoiled. A creature that enters or starts its turn in the emanation must succeed at a {@dc 17} Fortitude save or become {@condition sickened 1} ({@condition sickened 2} on a critical failure). A creature that succeeds at its save is temporarily immune for 1 minute.",
							"When a creature succeeds at a Fortitude save to recover from this sickness, it regurgitates a chunk of food that immediately slithers away to join the swill, restoring 3 Hit Points to the swill."
						],
						"name": "Malodorous Smoke"
					}
				],
				"bot": [
					{
						"entries": [
							"The first time on its turn that the squirming swill hits a creature with its offal {@action Strike}, hot grease from its body splatters the ground in the target's space.",
							"The target must succeed at a {@dc 17} Reflex save or {@skill Acrobatics} check, falling {@condition prone} on a failure."
						],
						"name": "Slippery Grease"
					}
				]
			},
			"hasImages": true,
			"defenses": {
				"ac": {
					"std": 17
				},
				"savingThrows": {
					"fort": {
						"std": 11
					},
					"ref": {
						"std": 9
					},
					"will": {
						"std": 6
					}
				},
				"hp": [
					{
						"hp": 28,
						"abilities": [
							"negative healing"
						]
					}
				],
				"immunities": [
					"poison",
					"death effects",
					"disease",
					"paralyzed",
					"unconscious",
					"visual"
				],
				"resistances": [
					{
						"amount": 2,
						"name": "fire"
					}
				]
			}
		},
		{
			"name": "Squirrel Swarm",
			"source": "B3",
			"page": 257,
			"level": 1,
			"traits": [
				"n",
				"large",
				"animal",
				"swarm"
			],
			"perception": {
				"std": 6
			},
			"senses": [
				{
					"name": "low-light vision"
				},
				{
					"type": "imprecise",
					"name": "scent",
					"range": 30
				}
			],
			"skills": {
				"acrobatics": {
					"std": 7
				},
				"stealth": {
					"std": 7
				},
				"survival": {
					"std": 4
				}
			},
			"abilityMods": {
				"str": -1,
				"dex": 3,
				"con": 2,
				"int": -4,
				"wis": 1,
				"cha": 0
			},
			"speed": {
				"walk": 25,
				"climb": 15
			},
			"abilities": {
				"bot": [
					{
						"activity": {
							"number": 1,
							"unit": "action"
						},
						"entries": [
							"Each enemy in the squirrel swarm's space takes {@damage 1d6} piercing damage ({@dc 15} basic Reflex save)."
						],
						"name": "Nibble"
					},
					{
						"activity": {
							"number": 1,
							"unit": "action"
						},
						"entries": [
							"The squirrels clamber over the creatures in their space. Each such creature must succeed at a {@dc 17} Reflex save or become {@condition clumsy 1} as long as it remains in the swarm's space."
						],
						"name": "Scrabbling Swarm"
					}
				]
			},
			"defenses": {
				"ac": {
					"std": 16
				},
				"savingThrows": {
					"fort": {
						"std": 5
					},
					"ref": {
						"std": 8
					},
					"will": {
						"std": 4
					}
				},
				"hp": [
					{
						"hp": 16
					}
				],
				"immunities": [
					"precision",
					"swarm mind"
				],
				"weaknesses": [
					{
						"amount": 3,
						"name": "area damage"
					},
					{
						"amount": 3,
						"name": "splash damage"
					}
				]
			}
		},
		{
			"name": "Stheno Harpist",
			"source": "B3",
			"page": 258,
			"level": 1,
			"traits": [
				"rare",
				"n",
				"medium",
				"humanoid",
				"stheno"
			],
			"perception": {
				"std": 4
			},
			"languages": {
				"languages": [
					"common"
				],
				"abilities": [
					"speak with snakes"
				]
			},
			"skills": {
				"crafting": {
					"std": 4
				},
				"diplomacy": {
					"std": 7
				},
				"performance": {
					"std": 7,
					"for stringed instruments": 8
				},
				"stealth": {
					"std": 5
				}
			},
			"abilityMods": {
				"str": 0,
				"dex": 2,
				"con": 3,
				"int": 1,
				"wis": -1,
				"cha": 4
			},
			"items": [
				"harp",
				"leather armor",
				"rapier",
				"shortbow"
			],
			"speed": {
				"walk": 25
			},
			"attacks": [
				{
					"range": "Melee",
					"name": "rapier",
					"attack": 7,
					"traits": [
						"deadly <d8>",
						"disarm",
						"finesse"
					],
					"damage": "{@damage 1d6} piercing",
					"types": [
						"piercing"
					]
				},
				{
					"range": "Melee",
					"name": "snake fangs",
					"attack": 7,
					"traits": [
						"agile",
						"finesse"
					],
					"damage": "{@damage 1d4} piercing",
					"types": [
						"piercing"
					]
				},
				{
					"range": "Ranged",
					"name": "shortbow",
					"attack": 7,
					"traits": [
						"deadly <d10>",
						"range increment <60 feet>",
						"reload <0>"
					],
					"damage": "{@damage 1d6} piercing",
					"types": [
						"piercing"
					]
				}
			],
			"spellcasting": [
				{
					"type": "Spontaneous",
					"tradition": "occult",
					"DC": 17,
					"entry": {
						"0": {
							"level": 1,
							"spells": [
								{
									"name": "dancing lights"
								},
								{
									"name": "detect magic"
								},
								{
									"name": "ghost sound"
								},
								{
									"name": "inspire courage"
								},
								{
									"name": "prestidigitation"
								},
								{
									"name": "shield"
								}
							]
						},
						"1": {
							"slots": 2,
							"spells": [
								{
									"name": "phantom pain"
								},
								{
									"name": "soothe"
								}
							]
						}
					}
				}
			],
			"abilities": {
				"top": [
					{
						"entries": [
							"When the stheno harpist Searches or Seeks, their snakes try to help too, rolling a separate {@skill Perception} check with a modifier of \u20131 instead of +4. If the snakes notice something, they try to notify the stheno, though they are no more intelligent than normal snakes and might find different things interesting than the stheno does."
						],
						"name": "Snake Search"
					},
					{
						"entries": [
							"The stheno harpist can communicate with snakes, including the ones in their hair, and can use {@skill Diplomacy} to {@action Make an Impression} on snakes and {@action Request} things from snakes.",
							"Items harp, leather armor, rapier, shortbow."
						],
						"name": "Speak With Snakes"
					}
				]
			},
			"hasImages": true,
			"defenses": {
				"ac": {
					"std": 16
				},
				"savingThrows": {
					"fort": {
						"std": 8
					},
					"ref": {
						"std": 7
					},
					"will": {
						"std": 4
					}
				},
				"hp": [
					{
						"hp": 19
					}
				]
			}
		},
		{
			"name": "Stone Lion",
			"source": "B3",
			"page": 125,
			"level": 4,
			"traits": [
				"uncommon",
				"ng",
				"large",
				"celestial"
			],
			"perception": {
				"std": 13
			},
			"senses": [
				{
					"name": "darkvision"
				}
			],
			"languages": {
				"languages": [
					"common",
					"celestial"
				],
				"abilities": [
					"{@ability telepathy} 60 feet"
				]
			},
			"skills": {
				"athletics": {
					"std": 12
				},
				"intimidation": {
					"std": 8
				},
				"religion": {
					"std": 13
				},
				"meteorology lore": {
					"std": 11
				}
			},
			"abilityMods": {
				"str": 4,
				"dex": 3,
				"con": 3,
				"int": 1,
				"wis": 5,
				"cha": 0
			},
			"speed": {
				"fly": 40
			},
			"attacks": [
				{
					"range": "Melee",
					"name": "jaws",
					"attack": 14,
					"damage": "{@damage 2d6+7} bludgeoning plus {@ability Grab} • Ranged {@as 1} stone ball +13 (range increment <30 feet>), Damage {@damage 2d4+7} bludgeoning",
					"types": [
						"bludgeoning"
					]
				}
			],
			"spellcasting": [
				{
					"type": "Innate",
					"tradition": "divine",
					"DC": 21,
					"entry": {
						"1": {
							"spells": [
								{
									"name": "detect alignment",
									"amount": "at will",
									"notes": [
										"evil only"
									]
								}
							]
						},
						"3": {
							"spells": [
								{
									"name": "dream message"
								}
							]
						}
					}
				}
			],
			"abilities": {
				"top": [
					{
						"entries": [
							"The cub is mystically bonded to its bonded vessel and must remain within 1 mile of it.",
							"Some might be further restricted to the location it guards."
						],
						"name": "Anchored Soul"
					}
				],
				"mid": [
					{
						"entries": [
							"The condition of a stone lions's vessel dictates the cub's maximum Hit Point value. Undamaged, the vessel is an object with 50 Hit Points (BT 25). When the lions is in spirit form, damaging it doesn't hurt the vessel, but damaging the vessel deals an equal amount of damage to the cub. When the lions Inhabits its Vessel, they're a single target, and damage reduces the Hit Points of both the lions and the vessel. If the vessel is {@condition broken}, the lions can still fight normally while inhabiting it and suffers no ill effect, but if the vessel is ever destroyed, the lions is instantly slain and can't reconstitute."
						],
						"name": "Bonded Vessel"
					},
					{
						"traits": [
							"divine",
							"necromancy"
						],
						"entries": [
							"When the cub reaches 0 Hit Points, its spirit dissipates. If its bonded vessel is intact, the cub re-forms in this vessel after {@dice 2d4} days, fully healed. If the vessel is {@condition broken}, it must first be Repaired, after which the cub reforms in {@dice 3d4} days."
						],
						"name": "Reconstitution"
					}
				],
				"bot": [
					{
						"activity": {
							"number": 2,
							"unit": "action"
						},
						"traits": [
							"auditory",
							"emotion",
							"fear",
							"mental",
							"sonic"
						],
						"entries": [
							"The lion makes a terrifying roar that deals {@damage 2d8} sonic damage ({@dc 23} basic Fortitude save) to each creature in a 20-foot cone. Creatures that fail this save become {@condition frightened 1}."
						],
						"name": "Ferocious Roar"
					},
					{
						"activity": {
							"number": 2,
							"unit": "action"
						},
						"traits": [
							"manipulate"
						],
						"entries": [
							"The lion touches and melds with its bonded vessel, bringing the statue to life. It can cease Inhabiting its Vessel by spending a single action, which has the {@trait concentrate} trait. While Inhabiting the Vessel, it loses its fly Speed and gains Immunities healing, nonlethal; Resistances physical 5 (except bludgeoning); Speed 30 feet; and the following {@action Strike||Strikes}.",
							{
								"type": "list",
								"items": [
									"{@bold Melee} {@as 1} jaws +14, Damage {@damage 2d6+7} bludgeoning plus {@ability Grab}",
									"{@bold Ranged} {@as 1} stone ball +13 (range increment <30 feet>), Damage {@damage 2d4+7} bludgeoning"
								]
							}
						],
						"name": "Inhabit Vessel"
					},
					{
						"entries": [
							"When not Inhabiting its Vessel, the lion is incorporeal and gains resistance 5 to all damage (except force damage and damage from {@action Strike||Strikes} with the {@item ghost touch} property rune; double resistance against non-magical)."
						],
						"name": "Spirit Body"
					}
				]
			},
			"hasImages": true,
			"defenses": {
				"ac": {
					"std": 21
				},
				"savingThrows": {
					"fort": {
						"std": 11
					},
					"ref": {
						"std": 9
					},
					"will": {
						"std": 13
					}
				},
				"hp": [
					{
						"hp": 50
					}
				],
				"immunities": [
					"poison",
					"disease",
					"paralyzed",
					"petrified"
				]
			}
		},
		{
			"name": "Stone Lion Cub",
			"source": "B3",
			"page": 124,
			"level": 2,
			"traits": [
				"uncommon",
				"ng",
				"medium",
				"celestial"
			],
			"perception": {
				"std": 10
			},
			"senses": [
				{
					"name": "darkvision"
				}
			],
			"languages": {
				"languages": [
					"common",
					"celestial"
				],
				"abilities": [
					"{@ability telepathy} 60 feet"
				]
			},
			"skills": {
				"acrobatics": {
					"std": 7
				},
				"athletics": {
					"std": 7
				},
				"religion": {
					"std": 8
				},
				"meteorology lore": {
					"std": 7
				}
			},
			"abilityMods": {
				"str": 3,
				"dex": 3,
				"con": 0,
				"int": 1,
				"wis": 4,
				"cha": 0
			},
			"speed": {
				"fly": 25
			},
			"attacks": [
				{
					"range": "Melee",
					"name": "jaws",
					"attack": 10,
					"traits": [
						"agile"
					],
					"effects": [
						"{@ability Grab}"
					],
					"damage": "{@damage 1d6+5} bludgeoning plus {@ability Grab}",
					"types": [
						"bludgeoning"
					]
				}
			],
			"spellcasting": [
				{
					"type": "Innate",
					"tradition": "divine",
					"DC": 17,
					"entry": {
						"1": {
							"spells": [
								{
									"name": "detect alignment",
									"amount": "at will",
									"notes": [
										"evil only"
									]
								}
							]
						}
					}
				}
			],
			"abilities": {
				"top": [
					{
						"entries": [
							"The cub is mystically bonded to its bonded vessel and must remain within 1 mile of it.",
							"Some might be further restricted to the location it guards."
						],
						"name": "Anchored Soul"
					}
				],
				"mid": [
					{
						"entries": [
							"The condition of a stone cub's vessel dictates the cub's maximum Hit Point value. Undamaged, the vessel is an object with 28 Hit Points (BT 14). When the cub is in spirit form, damaging it doesn't hurt the vessel, but damaging the vessel deals an equal amount of damage to the cub. When the cub Inhabits its Vessel, they're a single target, and damage reduces the Hit Points of both the cub and the vessel. If the vessel is {@condition broken}, the cub can still fight normally while inhabiting it and suffers no ill effect, but if the vessel is ever destroyed, the cub is instantly slain and can't reconstitute."
						],
						"name": "Bonded Vessel"
					},
					{
						"traits": [
							"divine",
							"necromancy"
						],
						"entries": [
							"When the cub reaches 0 Hit Points, its spirit dissipates. If its bonded vessel is intact, the cub re-forms in this vessel after {@dice 2d4} days, fully healed. If the vessel is {@condition broken}, it must first be Repaired, after which the cub reforms in {@dice 3d4} days."
						],
						"name": "Reconstitution"
					}
				],
				"bot": [
					{
						"activity": {
							"number": 2,
							"unit": "action"
						},
						"traits": [
							"manipulate"
						],
						"entries": [
							"The cub touches and melds with its bonded vessel, bringing the statue to life. It can cease Inhabiting its Vessel by spending a single action, which has the {@trait concentrate} trait. While Inhabiting the Vessel, it loses its fly Speed and gains Immunities healing, nonlethal; Resistances physical 3 (except bludgeoning); Speed 20 feet; and the following {@action Strike}.",
							{
								"type": "list",
								"items": [
									"{@bold Melee} {@as 1} jaws +10 (agile), Damage {@damage 1d6+5} bludgeoning plus {@ability Grab}"
								]
							}
						],
						"name": "Inhabit Vessel"
					},
					{
						"entries": [
							"When not Inhabiting its Vessel, the cub is incorporeal and gains resistance 3 to all damage (except force damage and damage from {@action Strike||Strikes} with the {@item ghost touch} property rune; double resistance against non-magical)."
						],
						"name": "Spirit Body"
					}
				]
			},
			"hasImages": true,
			"defenses": {
				"ac": {
					"std": 18
				},
				"savingThrows": {
					"fort": {
						"std": 6
					},
					"ref": {
						"std": 7
					},
					"will": {
						"std": 10
					}
				},
				"hp": [
					{
						"hp": 28
					}
				],
				"immunities": [
					"poison",
					"disease",
					"paralyzed",
					"petrified"
				]
			}
		},
		{
			"name": "Storm Hag",
			"source": "B3",
			"page": 128,
			"level": 5,
			"traits": [
				"ce",
				"medium",
				"air",
				"electricity",
				"hag",
				"humanoid"
			],
			"perception": {
				"std": 12
			},
			"senses": [
				{
					"name": "darkvision"
				},
				{
					"name": "stormsight"
				}
			],
			"languages": {
				"languages": [
					"aklo",
					"auran",
					"common",
					"jotun"
				],
				"abilities": [
					"voice of the storm"
				]
			},
			"skills": {
				"acrobatics": {
					"std": 11
				},
				"deception": {
					"std": 11
				},
				"intimidation": {
					"std": 13
				},
				"occultism": {
					"std": 11
				},
				"stealth": {
					"std": 9
				},
				"weather lore": {
					"std": 13
				}
			},
			"abilityMods": {
				"str": 4,
				"dex": 2,
				"con": 4,
				"int": 2,
				"wis": 3,
				"cha": 4
			},
			"speed": {
				"walk": 25,
				"fly": 40
			},
			"attacks": [
				{
					"range": "Melee",
					"name": "claw",
					"attack": 15,
					"traits": [
						"agile"
					],
					"damage": "{@damage 1d6+7} slashing plus {@damage 1d6} electricity",
					"types": [
						"electricity",
						"slashing"
					]
				},
				{
					"range": "Melee",
					"name": "jaws",
					"attack": 15,
					"damage": "{@damage 1d8+7} piercing plus {@damage 1d6} electricity",
					"types": [
						"electricity",
						"piercing"
					]
				},
				{
					"range": "Ranged",
					"name": "wind blast",
					"attack": 13,
					"traits": [
						"air",
						"range <30 feet>"
					],
					"damage": "{@damage 1d10+5} bludgeoning",
					"types": [
						"bludgeoning"
					]
				}
			],
			"spellcasting": [
				{
					"type": "Innate",
					"tradition": "occult",
					"DC": 22,
					"entry": {
						"3": {
							"spells": [
								{
									"name": "gust of wind",
									"amount": "at will"
								},
								{
									"name": "lightning bolt"
								},
								{
									"name": "obscuring mist"
								},
								{
									"name": "wall of wind"
								}
							]
						}
					}
				}
			],
			"abilities": {
				"top": [
					{
						"entries": [
							"A storm hag adds hydraulic torrent, lightning storm, and mariner's curse to her coven's spells (page 304)."
						],
						"name": "Coven",
						"generic": {
							"tag": "ability"
						}
					},
					{
						"entries": [
							"Wind, precipitation, and clouds don't impair a storm hag's vision; she ignores the {@condition concealed} condition from storms, mist, precipitation, and the like."
						],
						"name": "Stormsight"
					},
					{
						"entries": [
							"A storm hag can send spoken messages or sounds on the wind to any spot that she has seen and the wind can reach within a 50-mile radius. She can send a quiet whisper or a loud scream, and decides whether it's clearly audible or barely heard above the wind. The message is delivered regardless of whether anyone is present to hear it. The hag can use this ability to {@action Demoralize} creatures that hear her message with dire threats or unnerving whispers of doom."
						],
						"name": "Voice of the Storm"
					}
				],
				"bot": [
					{
						"entries": [
							"A storm hag can perform a special {@ritual control weather} ritual, which requires no secondary casters, to change the weather within 5 miles of her location for {@dice 4d12} hours. The primary check is a {@dc 23} {@skill Occultism} check, and she can't get an outcome worse than a failure. The storm hag can create only hurricanes, thunderstorms, and tornadoes, but she can do so regardless of the current season. She can also quell natural weather events but never willingly does so."
						],
						"name": "Stormcalling"
					},
					{
						"entries": [
							"A storm hag is unaffected by strong winds, natural or magical. Windy conditions are not {@quickref difficult terrain||3|terrain} for her."
						],
						"name": "Wind Mastery"
					}
				]
			},
			"hasImages": true,
			"defenses": {
				"ac": {
					"std": 21
				},
				"savingThrows": {
					"fort": {
						"std": 15
					},
					"ref": {
						"std": 9
					},
					"will": {
						"std": 12
					}
				},
				"hp": [
					{
						"hp": 95
					}
				],
				"immunities": [
					"electricity"
				]
			}
		},
		{
			"name": "Street Skelm",
			"source": "B3",
			"page": 238,
			"level": 3,
			"traits": [
				"le",
				"medium",
				"humanoid",
				"skelm"
			],
			"perception": {
				"std": 8
			},
			"senses": [
				{
					"type": "imprecise",
					"name": "scent",
					"range": 30
				}
			],
			"languages": {
				"languages": [
					"aklo",
					"common"
				]
			},
			"skills": {
				"athletics": {
					"std": 9
				},
				"deception": {
					"std": 9
				},
				"intimidation": {
					"std": 11
				},
				"occultism": {
					"std": 8
				},
				"stealth": {
					"std": 9
				}
			},
			"abilityMods": {
				"str": 4,
				"dex": 2,
				"con": 3,
				"int": 3,
				"wis": 1,
				"cha": 4
			},
			"items": [
				"staff"
			],
			"speed": {
				"walk": 25
			},
			"attacks": [
				{
					"range": "Melee",
					"name": "fist",
					"attack": 12,
					"traits": [
						"agile",
						"magical"
					],
					"effects": [
						"{@ability Grab}"
					],
					"damage": "{@damage 1d6+6} bludgeoning plus {@ability Grab}",
					"types": [
						"bludgeoning"
					]
				},
				{
					"range": "Melee",
					"name": "antler",
					"attack": 12,
					"traits": [
						"magical"
					],
					"effects": [
						"{@ability Knockdown}"
					],
					"damage": "{@damage 1d10+6} piercing plus Knockdown (page 305)",
					"types": [
						"piercing"
					]
				},
				{
					"range": "Melee",
					"name": "staff",
					"attack": 13,
					"traits": [
						"two-handed d8"
					],
					"damage": "{@damage 1d4+7} bludgeoning",
					"types": [
						"bludgeoning"
					]
				},
				{
					"range": "Ranged",
					"name": "rock",
					"attack": 9,
					"traits": [
						"range increment <20 feet>"
					],
					"damage": "{@damage 1d6+6} bludgeoning",
					"types": [
						"bludgeoning"
					]
				}
			],
			"abilities": {
				"mid": [
					{
						"activity": {
							"number": 1,
							"unit": "reaction"
						},
						"name": "Attack of Opportunity",
						"generic": {
							"tag": "ability"
						}
					}
				],
				"bot": [
					{
						"activity": {
							"number": 1,
							"unit": "action"
						},
						"traits": [
							"concentrate",
							"occult",
							"polymorph",
							"transmutation"
						],
						"entries": [
							"The street skelm can take on the appearance of any Medium male humanoid (page 304). This doesn't change his Speed or his attack and damage bonuses with his {@action Strike||Strikes} but might change the damage type his {@action Strike||Strikes} deal."
						],
						"name": "Change Shape",
						"generic": {
							"tag": "ability"
						}
					},
					{
						"activity": {
							"number": 1,
							"unit": "action"
						},
						"traits": [
							"auditory",
							"concentrate",
							"emotion",
							"enchantment",
							"fear",
							"linguistic",
							"mental",
							"occult"
						],
						"entries": [
							"The skelm rants angrily, filling nearby creatures with shame, fear, and anger. Each creature within 30 feet must succeed at a {@dc 20} Will save or become {@condition frightened 1} ({@condition frightened 2} on a critical failure). While {@condition frightened} by this rant, creatures take a \u20132 status penalty to Strength-based damage rolls against the skelm, but gain a +2 status bonus to those rolls against other creatures."
						],
						"name": "Frightening Rant"
					},
					{
						"activity": {
							"number": 1,
							"unit": "action"
						},
						"entries": [
							"The skelm unleashes his constant rage in a reckless attack that makes him {@condition flat-footed} until the start of his next turn. He {@action Strike||Strikes}; if he hits, he increases the number of damage dice by one and adds Push to the effect. This counts as two attacks for his multiple attack penalty."
						],
						"name": "Punishing Strike"
					}
				]
			},
			"hasImages": true,
			"defenses": {
				"ac": {
					"std": 18
				},
				"savingThrows": {
					"fort": {
						"std": 10
					},
					"ref": {
						"std": 9
					},
					"will": {
						"std": 8
					}
				},
				"hp": [
					{
						"hp": 55
					}
				],
				"weaknesses": [
					{
						"amount": 3,
						"name": "cold iron"
					}
				]
			}
		},
		{
			"name": "Strix Kinmate",
			"source": "B3",
			"page": 259,
			"level": 2,
			"traits": [
				"uncommon",
				"ln",
				"medium",
				"humanoid",
				"strix"
			],
			"perception": {
				"std": 9
			},
			"senses": [
				{
					"name": "low-light vision"
				}
			],
			"languages": {
				"languages": [
					"common",
					"strix"
				]
			},
			"skills": {
				"acrobatics": {
					"std": 8
				},
				"nature": {
					"std": 7
				},
				"survival": {
					"std": 9
				}
			},
			"abilityMods": {
				"str": 2,
				"dex": 4,
				"con": 0,
				"int": 0,
				"wis": 3,
				"cha": 0
			},
			"items": [
				"leather armor",
				"shortbow (20 arrows)",
				"shortsword"
			],
			"speed": {
				"walk": 25,
				"fly": 25
			},
			"attacks": [
				{
					"range": "Melee",
					"name": "shortsword",
					"attack": 10,
					"traits": [
						"agile",
						"finesse",
						"versatile <S>"
					],
					"damage": "{@damage 1d6+4} piercing",
					"types": [
						"piercing"
					]
				},
				{
					"range": "Melee",
					"name": "talon",
					"attack": 10,
					"traits": [
						"agile",
						"finesse"
					],
					"damage": "{@damage 1d6+4} slashing",
					"types": [
						"slashing"
					]
				},
				{
					"range": "Ranged",
					"name": "shortbow",
					"attack": 10,
					"traits": [
						"deadly <d10>",
						"range increment <60 feet>"
					],
					"damage": "{@damage 1d6+2} piercing",
					"types": [
						"piercing"
					]
				}
			],
			"abilities": {
				"bot": [
					{
						"entries": [
							"Strix kinmates are tightly bonded to one another, adept at teamwork and supporting each other's attacks. If an enemy is within reach of both the kinmate and one other strix, that enemy is {@condition flat-footed} to all strix."
						],
						"name": "Strix Camaraderie"
					},
					{
						"activity": {
							"number": 1,
							"unit": "free"
						},
						"traits": [
							"emotion",
							"mental"
						],
						"frequency": {
							"unit": "minute",
							"interval": 10,
							"number": 1
						},
						"trigger": "The kinmate or a strix ally they can see is damaged by an enemy's critical hit",
						"entries": [
							"Until the end of their next turn, the kinmate gains a {@damage 1d6|+1d6} status bonus to damage rolls on {@action Strike||Strikes} they make against the triggering enemy."
						],
						"name": "Strix Vengeance"
					}
				]
			},
			"hasImages": true,
			"defenses": {
				"ac": {
					"std": 18
				},
				"savingThrows": {
					"fort": {
						"std": 6
					},
					"ref": {
						"std": 10
					},
					"will": {
						"std": 7
					}
				},
				"hp": [
					{
						"hp": 24
					}
				]
			}
		},
		{
			"name": "Sturzstromer",
			"source": "B3",
			"page": 52,
			"level": 19,
			"traits": [
				"uncommon",
				"n",
				"huge",
				"aberration",
				"earth",
				"swarm"
			],
			"perception": {
				"std": 33
			},
			"senses": [
				{
					"name": "no vision"
				},
				{
					"type": "precise",
					"name": "{@ability tremorsense}",
					"range": 120
				}
			],
			"languages": {
				"languages": [
					"terran"
				]
			},
			"skills": {
				"athletics": {
					"std": 37
				},
				"stealth": {
					"std": 35
				}
			},
			"abilityMods": {
				"str": 8,
				"dex": 10,
				"con": 8,
				"int": -1,
				"wis": 6,
				"cha": 2
			},
			"speed": {
				"walk": 50,
				"burrow": 20
			},
			"spellcasting": [
				{
					"type": "Innate",
					"tradition": "primal",
					"DC": 41,
					"entry": {
						"8": {
							"spells": [
								{
									"name": "earthbind",
									"amount": "at will"
								},
								{
									"name": "earthquake",
									"amount": 3
								},
								{
									"name": "stone tell"
								}
							]
						},
						"10": {
							"spells": [
								{
									"name": "earthquake"
								}
							]
						}
					}
				}
			],
			"abilities": {
				"top": [
					{
						"entries": [
							"The sturzstromer's space is {@quickref greater difficult terrain||3|terrain}."
						],
						"name": "Clutching Stones"
					},
					{
						"entries": [
							"A sturzstromer's {@ability tremorsense} is a precise sense out to 120 feet and an imprecise sense out to 240 feet. A sturzstromer can't sense anything beyond the range of its {@ability tremorsense}."
						],
						"name": "Tremorsense",
						"generic": {
							"tag": "ability"
						}
					}
				],
				"bot": [
					{
						"activity": {
							"number": 2,
							"unit": "action"
						},
						"traits": [
							"attack"
						],
						"entries": [
							"The sturzstromer attempts an {@skill Athletics} check and compares the result to the Fortitude DC of each creature in its space. This counts as two attacks for the sturzstromer's multiple attack penalty.",
							{
								"type": "successDegree",
								"entries": {
									"Critical Success": "The creature falls {@condition prone}, takes {@damage 1d6} bludgeoning damage, and is {@condition restrained} by the sturzstromer until the end of the sturzstromer's next turn.",
									"Success": "The creature falls {@condition prone}, and is {@condition grabbed} by the sturzstromer until the end of the sturzstromer's next turn."
								}
							}
						],
						"name": "Grasping Bites"
					},
					{
						"activity": {
							"number": 1,
							"unit": "free"
						},
						"requirements": "The sturzstromer's most recent action was to cast {@spell earthquake}",
						"entries": [
							"The sturzstromer closes a fissure it made, choosing one creature that fell in. That creature must succeed at a {@dc 41} Reflex save or be buried as in an avalanche (Core Rulebook 518)."
						],
						"name": "Landslide"
					},
					{
						"activity": {
							"number": 1,
							"unit": "action"
						},
						"entries": [
							"Each foe in the sturzstromer's space takes {@damage 4d10} bludgeoning damage ({@dc 41} basic Reflex save)."
						],
						"name": "Pummeling Assault"
					}
				]
			},
			"hasImages": true,
			"defenses": {
				"ac": {
					"std": 41
				},
				"savingThrows": {
					"fort": {
						"std": 33
					},
					"ref": {
						"std": 35
					},
					"will": {
						"std": 29
					}
				},
				"hp": [
					{
						"hp": 280
					}
				],
				"immunities": [
					"precision",
					"swarm mind",
					"visual"
				]
			}
		},
		{
			"name": "Sulfur Zombie",
			"source": "B3",
			"page": 303,
			"foundIn": [
				"Alkenstar",
				"Mana Wastes",
				"Geb"
			],
			"otherSources": {
				"Expanded": [
					"LOIL|323"
				]
			},
			"level": 6,
			"traits": [
				"ne",
				"medium",
				"fire",
				"mindless",
				"undead",
				"zombie"
			],
			"perception": {
				"std": 12
			},
			"senses": [
				{
					"name": "darkvision"
				}
			],
			"skills": {
				"athletics": {
					"std": 15
				},
				"stealth": {
					"std": 12
				}
			},
			"abilityMods": {
				"str": 5,
				"dex": 2,
				"con": 4,
				"int": -5,
				"wis": 2,
				"cha": -2
			},
			"speed": {
				"walk": 30
			},
			"attacks": [
				{
					"range": "Melee",
					"name": "fist",
					"attack": 17,
					"effects": [
						"blinding sulfur"
					],
					"damage": "{@damage 2d6+5} bludgeoning plus {@damage 1d6} {@condition persistent damage||persistent fire} and blinding sulfur",
					"types": [
						"bludgeoning",
						"persistent"
					]
				}
			],
			"abilities": {
				"top": [
					{
						"entries": [
							"A shambler troop is permanently {@condition slowed 1} and can't use reactions."
						],
						"name": "Slow"
					}
				],
				"mid": [
					{
						"entries": [
							"When a sulfur zombie dies, its body explodes in a 30-foot burst of fire and debris that deals {@damage 2d10} bludgeoning and {@damage 2d10} fire damage to each creature in the area ({@dc 21} basic Reflex save)."
						],
						"name": "Death Throes"
					}
				],
				"bot": [
					{
						"traits": [
							"incapacitation"
						],
						"entries": [
							"A sulfur zombie burns with putrid inner fire. A creature hit by a sulfur zombie's fist {@action Strike} must attempt a {@dc 22} Fortitude save. On a failure, the creature is {@condition blinded} for 1 round, or for 1 minute on a critical failure."
						],
						"name": "Blinding Sulfur"
					}
				]
			},
			"hasImages": true,
			"defenses": {
				"ac": {
					"std": 23
				},
				"savingThrows": {
					"fort": {
						"std": 16
					},
					"ref": {
						"std": 12
					},
					"will": {
						"std": 10
					}
				},
				"hp": [
					{
						"hp": 125,
						"abilities": [
							"{@ability negative healing|b2}"
						]
					}
				],
				"immunities": [
					"fire",
					"mental",
					"poison",
					"death effects",
					"disease",
					"paralyzed",
					"unconscious"
				],
				"weaknesses": [
					{
						"amount": 5,
						"name": "positive"
					},
					{
						"amount": 5,
						"name": "slashing"
					}
				]
			}
		},
		{
			"name": "Sumbreiva",
			"source": "B3",
			"page": 260,
			"level": 16,
			"traits": [
				"le",
				"large",
				"humanoid",
				"negative"
			],
			"perception": {
				"std": 29
			},
			"senses": [
				{
					"name": "greater darkvision"
				},
				{
					"type": "imprecise",
					"name": "scent",
					"range": 30
				}
			],
			"languages": {
				"languages": [
					"aklo",
					"necril"
				]
			},
			"skills": {
				"athletics": {
					"std": 32
				},
				"intimidation": {
					"std": 30
				},
				"stealth": {
					"std": 35
				},
				"survival": {
					"std": 29
				}
			},
			"abilityMods": {
				"str": 8,
				"dex": 9,
				"con": 3,
				"int": 6,
				"wis": 5,
				"cha": 4
			},
			"speed": {
				"walk": 50
			},
			"attacks": [
				{
					"range": "Melee",
					"name": "sumbreiva huntblade",
					"attack": 33,
					"traits": [
						"agile",
						"death",
						"finesse",
						"magical",
						"versatile <S>"
					],
					"effects": [
						"huntblade brutality"
					],
					"damage": "{@damage 3d8+16} piercing plus huntblade brutality",
					"types": [
						"piercing"
					]
				},
				{
					"range": "Melee",
					"name": "shadow whip",
					"attack": 33,
					"traits": [
						"agile",
						"death",
						"disarm",
						"finesse",
						"magical",
						"reach <10 feet>",
						"trip"
					],
					"effects": [
						"Improved Grab"
					],
					"damage": "{@damage 3d4+16} bludgeoning plus {@ability Improved Grab}",
					"types": [
						"bludgeoning"
					]
				},
				{
					"range": "Ranged",
					"name": "sumbreiva huntblade",
					"attack": 33,
					"traits": [
						"agile",
						"death",
						"magical",
						"thrown <30 feet>",
						"versatile <S>"
					],
					"effects": [
						"huntblade brutality"
					],
					"damage": "{@damage 3d8+16} piercing plus huntblade brutality",
					"types": [
						"piercing"
					]
				}
			],
			"spellcasting": [
				{
					"type": "Innate",
					"tradition": "arcane",
					"DC": 36,
					"entry": {
						"4": {
							"spells": [
								{
									"name": "darkness"
								},
								{
									"name": "earthbind"
								}
							]
						}
					}
				}
			],
			"abilities": {
				"mid": [
					{
						"activity": {
							"number": 1,
							"unit": "reaction"
						},
						"generic": {
							"tag": "ability"
						},
						"name": "Attack of Opportunity"
					},
					{
						"activity": {
							"number": 1,
							"unit": "reaction"
						},
						"traits": [
							"auditory",
							"emotion",
							"fear",
							"mental"
						],
						"trigger": "The sumbreiva kills a creature",
						"entries": [
							"The sumbreiva lets out a triumphant, bone-chilling howl. Every enemy in a 30-foot emanation must succeed at a {@dc 36} Will save or become {@condition frightened 3} (and {@condition fleeing} as long as it's {@condition frightened} on a critical failure)."
						],
						"name": "Hunter's Triumph"
					}
				],
				"bot": [
					{
						"activity": {
							"number": 1,
							"unit": "action"
						},
						"entries": [
							"The sumbreiva claims the soul of a creature they killed within the last minute. This works like bind soul, except that no black sapphire is required and the soul is turned into a glowing blue light called a soul trophy.",
							"Anyone who kills the sumbreiva can then free the soul from any soul trophy by touching it and speaking the word for \"freedom\" in any language."
						],
						"name": "Claim Trophy"
					},
					{
						"entries": [
							"The sumbreiva's huntblade deals an additional {@dice 2d8} damage to {@condition drained}, {@condition flat-footed}, or {@condition frightened} creatures."
						],
						"name": "Huntblade Brutality"
					},
					{
						"activity": {
							"number": 1,
							"unit": "action"
						},
						"traits": [
							"arcane",
							"death",
							"necromancy"
						],
						"requirements": "The sumbreiva has a creature {@condition grabbed} with their shadow whip",
						"entries": [
							"The {@condition grabbed} creature must succeed at a {@dc 38} Fortitude save or become {@condition drained 2} ({@condition drained 3} on a critical failure). If the creature is already {@condition drained}, this increases its {@condition drained} value instead, to a maximum of {@condition drained 4}."
						],
						"name": "Whip Drain"
					}
				]
			},
			"hasImages": true,
			"defenses": {
				"ac": {
					"std": 39
				},
				"savingThrows": {
					"fort": {
						"std": 25
					},
					"ref": {
						"std": 33
					},
					"will": {
						"std": 27
					}
				},
				"hp": [
					{
						"hp": 290,
						"abilities": [
							"negative healing"
						]
					}
				],
				"immunities": [
					"death effects",
					"drained"
				]
			}
		},
		{
			"name": "Swordkeeper",
			"source": "B3",
			"page": 261,
			"level": 10,
			"foundIn": [
				"Nex"
			],
			"otherSources": {
				"Expanded": [
					"LOIL|323"
				]
			},
			"traits": [
				"uncommon",
				"ln",
				"large",
				"construct",
				"mindless"
			],
			"perception": {
				"std": 20
			},
			"languages": {
				"languages": [
					"common"
				]
			},
			"skills": {
				"acrobatics": {
					"std": 21
				},
				"athletics": {
					"std": 23
				}
			},
			"abilityMods": {
				"str": 7,
				"dex": 5,
				"con": 5,
				"int": -5,
				"wis": 2,
				"cha": -5
			},
			"items": [
				"+1 striking disrupting longsword"
			],
			"speed": {
				"walk": 20
			},
			"attacks": [
				{
					"range": "Melee",
					"name": "echoblade",
					"attack": 23,
					"traits": [
						"magical",
						"reach <10 feet>",
						"versatile <P>"
					],
					"damage": "{@damage 2d8+13} slashing plus {@damage 1d8} force",
					"types": [
						"force",
						"slashing"
					]
				},
				{
					"range": "Melee",
					"name": "fist",
					"attack": 23,
					"traits": [
						"agile",
						"reach <10 feet>"
					],
					"damage": "{@damage 2d8+13} bludgeoning",
					"types": [
						"bludgeoning"
					]
				},
				{
					"range": "Ranged",
					"name": "echoblade",
					"attack": 23,
					"traits": [
						"agile",
						"magical",
						"thrown <30 feet>"
					],
					"damage": "{@damage 2d8+13} slashing plus {@damage 1d8} force",
					"types": [
						"force",
						"slashing"
					]
				}
			],
			"abilities": {
				"top": [
					{
						"entries": [
							"A swordkeeper's torso houses a single weapon of a level no higher than the swordkeeper. While the swordkeeper is operational, the chamber requires four successful {@dc 32} {@skill Thievery} checks to {@action Disable a Device} to open; on a critical failure, the backlash deals {@damage 6d6} force damage ({@dc 30} basic Reflex save) to the creature attempting the check. If the swordkeeper is {@condition immobilized}, {@condition grabbed}, {@condition prone}, or {@condition stunned}, both DCs are reduced by 2. If the weapon is removed, the swordkeeper's echoblades vanish."
						],
						"name": "Central Weapon"
					}
				],
				"mid": [
					{
						"activity": {
							"number": 1,
							"unit": "reaction"
						},
						"name": "Attack of Opportunity",
						"generic": {
							"tag": "ability"
						}
					}
				],
				"bot": [
					{
						"activity": {
							"number": 1,
							"unit": "action"
						},
						"entries": [
							"Frequency once per round; The swordkeeper makes two melee echoblade {@action Strike||Strikes}.",
							"If both {@action Strike||Strikes} hit the same creature, combine their damage for the purpose of resistances and weakness. Apply the swordkeeper's multiple attack penalty normally."
						],
						"name": "Echoblade Flurry"
					},
					{
						"activity": {
							"number": 1,
							"unit": "free"
						},
						"requirements": "The swordkeeper has a central weapon",
						"entries": [
							"The swordkeeper projects an echoblade\u2014a force copy of its central weapon that deals {@dice 1d8} additional force damage and gains thrown <30 feet>. Echoblades inherit the weapon damage dice, weapon traits, and runes of the central weapon, but no other abilities or activations. The swordkeeper gains access to their critical specialization effects. The swordkeeper can have up to four echoblades at once; unattended echoblades vanish at the end of the swordkeeper's turn."
						],
						"name": "Project Echoblade"
					},
					{
						"activity": {
							"number": 2,
							"unit": "action"
						},
						"traits": [
							"force"
						],
						"requirements": "The swordkeeper has a central weapon",
						"entries": [
							"The swordkeeper projects a massive echoblade held in all four hands, dealing {@damage 9d8} force damage to all creatures in a 30-foot line ({@dc 30} basic Reflex save). It can't use Colossal Echo again for {@dice 1d4} rounds."
						],
						"name": "Colossal Echo"
					},
					{
						"activity": {
							"number": 1,
							"unit": "action"
						},
						"entries": [
							"The swordkeeper raises an echoblade to protect itself, gaining a +2 circumstance bonus to AC until the start of its next turn."
						],
						"name": "Raise Guard"
					}
				]
			},
			"hasImages": true,
			"defenses": {
				"ac": {
					"std": 29,
					"with guard raised": 31
				},
				"savingThrows": {
					"fort": {
						"std": 21
					},
					"ref": {
						"std": 19
					},
					"will": {
						"std": 14
					}
				},
				"hp": [
					{
						"hp": 285
					}
				],
				"immunities": [
					"mental",
					"poison",
					"death effects",
					"disease",
					"doomed",
					"drained",
					"fatigued",
					"healing",
					"necromancy",
					"nonlethal attacks",
					"paralyzed"
				]
			}
		},
		{
			"name": "Tattoo Guardian",
			"source": "B3",
			"page": 262,
			"level": 3,
			"traits": [
				"uncommon",
				"n",
				"small",
				"construct",
				"mindless"
			],
			"perception": {
				"std": 8
			},
			"senses": [
				{
					"name": "darkvision"
				}
			],
			"skills": {
				"acrobatics": {
					"std": 11
				}
			},
			"abilityMods": {
				"str": 3,
				"dex": 4,
				"con": 1,
				"int": -5,
				"wis": 1,
				"cha": 2
			},
			"speed": {
				"fly": 10
			},
			"attacks": [
				{
					"range": "Melee",
					"name": "ink blade",
					"attack": 10,
					"damage": "{@damage 1d12+5} slashing",
					"types": [
						"slashing"
					]
				}
			],
			"abilities": {
				"mid": [
					{
						"activity": {
							"number": 1,
							"unit": "reaction"
						},
						"trigger": "A creature within the tattoo guardian's reach attacks the guardian's ward",
						"entries": [
							"The tattoo guardian makes an ink blade {@action Strike} against the triggering creature."
						],
						"name": "Retaliate"
					}
				],
				"bot": [
					{
						"activity": {
							"number": 1,
							"unit": "action"
						},
						"traits": [
							"concentrate",
							"move"
						],
						"requirements": "The tattoo guardian is Bonded with its Ward",
						"entries": [
							"The tattoo guardian removes itself from the ward and enters an adjacent space."
						],
						"name": "Fly Free"
					},
					{
						"activity": {
							"number": 1,
							"unit": "action"
						},
						"requirements": "The tattoo guardian is Bonded with or adjacent to its ward",
						"entries": [
							"The tattoo guardian interposes itself between the ward and its foes, granting its ward a +2 circumstance bonus to AC until the start of the guardian's next turn. a +1 weapon potency rune and a striking rune, but more powerful."
						],
						"name": "Interpose"
					}
				]
			},
			"hasImages": true,
			"defenses": {
				"ac": {
					"std": 19
				},
				"savingThrows": {
					"fort": {
						"std": 8
					},
					"ref": {
						"std": 11
					},
					"will": {
						"std": 6
					}
				},
				"hp": [
					{
						"hp": 50
					}
				],
				"immunities": [
					"mental",
					"poison",
					"precision",
					"critical hits",
					"death effects",
					"disease",
					"doomed",
					"drained",
					"fatigued",
					"grabbed",
					"healing",
					"necromancy",
					"nonlethal attacks",
					"paralyzed",
					"prone",
					"sickened",
					"unconscious"
				]
			}
		},
		{
			"name": "Terra-cotta Garrison",
			"source": "B3",
			"page": 263,
			"level": 13,
			"traits": [
				"n",
				"gargantuan",
				"construct",
				"troop"
			],
			"perception": {
				"std": 22
			},
			"languages": {
				"languages": [
					"common (can't speak any language)"
				]
			},
			"skills": {
				"athletics": {
					"std": 26
				},
				"intimidation": {
					"std": 23
				}
			},
			"abilityMods": {
				"str": 7,
				"dex": 2,
				"con": 6,
				"int": 2,
				"wis": 3,
				"cha": 4
			},
			"speed": {
				"abilities": [
					"troop movement"
				],
				"walk": 25
			},
			"abilities": {
				"mid": [
					{
						"activity": {
							"number": 1,
							"unit": "reaction"
						},
						"generic": {
							"tag": "ability"
						},
						"name": "Attack of Opportunity"
					},
					{
						"activity": {
							"number": 1,
							"unit": "reaction"
						},
						"name": "Shield Block",
						"generic": {
							"tag": "ability"
						}
					},
					{
						"generic": {
							"tag": "ability",
							"source": "B3"
						},
						"name": "Troop Defenses"
					}
				],
				"bot": [
					{
						"activity": {
							"number": 1,
							"unit": "action"
						},
						"generic": {
							"tag": "ability",
							"source": "B3"
						},
						"name": "Form Up"
					},
					{
						"activity": {
							"number": 1,
							"unit": "action"
						},
						"entries": [
							"The troop raises steel shields, with the effects of {@action Raise a Shield}.",
							"{@action Strike} as One {@as 1} to {@as 3} Frequency once per round; The garrison makes a melee attack against each enemy within 5 feet ({@dc 30} basic Reflex save). The damage depends on the number of actions.",
							"{@as 1} {@damage 2d8} slashing damage {@as 2} {@damage 3d8+10} slashing damage {@as 3} {@damage 4d8+13} slashing damage."
						],
						"name": "Raise Shields"
					},
					{
						"entries": [
							"Whenever a troop {@action Stride||Strides}, it first Forms Up as a free action to condense into a 20-foot-by-20-foot area (minus any missing squares), then moves up to its Speed. This works just like a Gargantuan creature moving; for instance, if any square enters {@quickref difficult terrain||3|terrain}, the extra movement cost applies to the whole troop."
						],
						"name": "Troop Movement"
					}
				]
			},
			"defenses": {
				"ac": {
					"std": 27,
					"with shields raised": 29
				},
				"savingThrows": {
					"fort": {
						"std": 25
					},
					"ref": {
						"std": 19
					},
					"will": {
						"std": 20
					}
				},
				"hp": [
					{
						"hp": 240
					}
				],
				"immunities": [
					"as"
				],
				"weaknesses": [
					{
						"amount": 15,
						"name": "area damage"
					},
					{
						"amount": 10,
						"name": "bludgeoning"
					},
					{
						"amount": 8,
						"name": "splash damage"
					}
				]
			}
		},
		{
			"name": "Terra-cotta Soldier",
			"source": "B3",
			"page": 263,
			"level": 6,
			"traits": [
				"n",
				"medium",
				"construct"
			],
			"perception": {
				"std": 14
			},
			"languages": {
				"languages": [
					"common (can't speak any language)"
				]
			},
			"skills": {
				"athletics": {
					"std": 15
				},
				"intimidation": {
					"std": 15
				}
			},
			"abilityMods": {
				"str": 5,
				"dex": 4,
				"con": 5,
				"int": 1,
				"wis": 2,
				"cha": 3
			},
			"items": [
				"composite longbow (10 arrows)",
				"longsword",
				"steel shield (Hardness 5, HP 20, BT 10)"
			],
			"speed": {
				"walk": 25
			},
			"attacks": [
				{
					"range": "Melee",
					"name": "longsword",
					"attack": 17,
					"traits": [
						"versatile <P>"
					],
					"damage": "{@damage 2d8+8} slashing",
					"types": [
						"slashing"
					]
				},
				{
					"range": "Ranged",
					"name": "composite longbow",
					"attack": 16,
					"traits": [
						"deadly <d10>",
						"propulsive",
						"range increment <100 feet>",
						"volley <30 feet>"
					],
					"damage": "{@damage 2d8+6} piercing",
					"types": [
						"piercing"
					]
				}
			],
			"abilities": {
				"mid": [
					{
						"activity": {
							"number": 1,
							"unit": "reaction"
						},
						"name": "Attack of Opportunity",
						"generic": {
							"tag": "ability"
						}
					},
					{
						"activity": {
							"number": 1,
							"unit": "reaction"
						},
						"name": "Shield Block",
						"generic": {
							"tag": "ability"
						}
					}
				]
			},
			"hasImages": true,
			"defenses": {
				"ac": {
					"std": 24,
					"with shield raised": 26
				},
				"savingThrows": {
					"fort": {
						"std": 17
					},
					"ref": {
						"std": 14
					},
					"will": {
						"std": 10
					}
				},
				"hp": [
					{
						"hp": 120
					}
				],
				"immunities": [
					"poison",
					"death effects",
					"diseased",
					"doomed",
					"drained",
					"fatigued",
					"healing",
					"necromancy",
					"nonlethal attacks",
					"paralyzed",
					"sickened",
					"unconscious"
				]
			}
		},
		{
			"name": "Terror Bird",
			"source": "B3",
			"page": 264,
			"level": 2,
			"traits": [
				"n",
				"large",
				"animal"
			],
			"perception": {
				"std": 6
			},
			"senses": [
				{
					"name": "low-light vision"
				}
			],
			"skills": {
				"acrobatics": {
					"std": 9
				},
				"athletics": {
					"std": 10
				}
			},
			"abilityMods": {
				"str": 4,
				"dex": 3,
				"con": 3,
				"int": -4,
				"wis": 0,
				"cha": 0
			},
			"speed": {
				"walk": 50
			},
			"attacks": [
				{
					"range": "Melee",
					"name": "beak",
					"attack": 10,
					"traits": [
						"reach <10 feet>"
					],
					"effects": [
						"tearing clutch"
					],
					"damage": "{@damage 1d8+4} piercing plus tearing clutch",
					"types": [
						"piercing"
					]
				},
				{
					"range": "Melee",
					"name": "talon",
					"attack": 10,
					"traits": [
						"agile"
					],
					"effects": [
						"{@ability Knockdown}"
					],
					"damage": "{@damage 1d6+4} piercing plus Knockdown (page 305)",
					"types": [
						"piercing"
					]
				}
			],
			"abilities": {
				"bot": [
					{
						"activity": {
							"number": 2,
							"unit": "action"
						},
						"frequency": {
							"unit": "minute",
							"number": 1
						},
						"entries": [
							"The terror bird {@action Stride||Strides} three times in a straight line."
						],
						"name": "Sprint"
					},
					{
						"entries": [
							"The terror bird's powerful beak can tear through flesh. On a successful beak {@action Strike}, the target takes 1 {@condition persistent damage||persistent bleed damage}. This bleed damage increases to {@dice 1d4} on a critical hit."
						],
						"name": "Tearing Clutch"
					}
				]
			},
			"hasImages": true,
			"defenses": {
				"ac": {
					"std": 17
				},
				"savingThrows": {
					"fort": {
						"std": 11
					},
					"ref": {
						"std": 9
					},
					"will": {
						"std": 4
					}
				},
				"hp": [
					{
						"hp": 30
					}
				]
			}
		},
		{
			"name": "Terror Shrike",
			"source": "B3",
			"page": 264,
			"level": 4,
			"traits": [
				"n",
				"large",
				"animal"
			],
			"perception": {
				"std": 11
			},
			"senses": [
				{
					"name": "low-light vision"
				}
			],
			"skills": {
				"acrobatics": {
					"std": 12
				},
				"athletics": {
					"std": 13
				}
			},
			"abilityMods": {
				"str": 5,
				"dex": 4,
				"con": 3,
				"int": -4,
				"wis": 1,
				"cha": 0
			},
			"speed": {
				"walk": 60
			},
			"attacks": [
				{
					"range": "Melee",
					"name": "beak",
					"attack": 13,
					"traits": [
						"reach <10 feet>"
					],
					"effects": [
						"tearing clutch"
					],
					"damage": "{@damage 2d8+5} piercing plus tearing clutch",
					"types": [
						"piercing"
					]
				},
				{
					"range": "Melee",
					"name": "talon",
					"attack": 13,
					"traits": [
						"agile"
					],
					"effects": [
						"Knockdown"
					],
					"damage": "{@damage 2d6+5} piercing plus Knockdown",
					"types": [
						"piercing"
					]
				}
			],
			"abilities": {
				"bot": [
					{
						"activity": {
							"number": 2,
							"unit": "action"
						},
						"entries": [
							"The terror bird {@action Stride||Strides} three times in a straight line."
						],
						"name": "Sprint",
						"frequency": {
							"unit": "minute",
							"number": 1
						}
					},
					{
						"activity": {
							"number": 1,
							"unit": "action"
						},
						"traits": [
							"auditory",
							"emotion",
							"fear",
							"mental"
						],
						"entries": [
							"The terror shrike unleashes a haunting screech that causes prey to freeze in fear. Each creature in a 30-foot emanation other than terror birds must attempt a {@dc 19} Will save.",
							"Regardless of the result, creatures are then temporarily immune for 1 minute.",
							{
								"type": "successDegree",
								"entries": {
									"Critical Success": "The creature is unaffected.",
									"Success": "The creature is {@condition flat-footed} until the start of its turn.",
									"Failure": "The creature is {@condition stunned 1}.",
									"Critical Failure": "The creature is {@condition stunned 2}."
								}
							}
						],
						"name": "Stunning Screech"
					},
					{
						"activity": {
							"number": 2,
							"unit": "action"
						},
						"entries": [
							"The terror shrike {@action Stride||Strides} twice. If it ends its movement within melee reach of one creature, it can make a melee {@action Strike} against that creature."
						],
						"name": "Sudden Charge"
					},
					{
						"entries": [
							"As terror bird, except {@damage 1d8} {@condition persistent damage||persistent bleed damage} on a critical hit."
						],
						"name": "Tearing Clutch"
					}
				]
			},
			"hasImages": true,
			"defenses": {
				"ac": {
					"std": 20
				},
				"savingThrows": {
					"fort": {
						"std": 13
					},
					"ref": {
						"std": 12
					},
					"will": {
						"std": 7
					}
				},
				"hp": [
					{
						"hp": 60
					}
				]
			}
		},
		{
			"name": "Thanatotic Titan",
			"source": "B3",
			"page": 269,
			"level": 22,
			"traits": [
				"rare",
				"ce",
				"gargantuan",
				"humanoid",
				"titan"
			],
			"perception": {
				"std": 36
			},
			"senses": [
				{
					"name": "darkvision"
				},
				{
					"name": "true seeing"
				}
			],
			"languages": {
				"languages": [
					"abyssal",
					"celestial",
					"common"
				],
				"abilities": [
					"{@ability telepathy} 100 feet"
				]
			},
			"skills": {
				"athletics": {
					"std": 45
				},
				"crafting": {
					"std": 41
				},
				"deception": {
					"std": 36
				},
				"intimidation": {
					"std": 38
				},
				"religion": {
					"std": 38
				},
				"stealth": {
					"std": 36
				}
			},
			"abilityMods": {
				"str": 10,
				"dex": 4,
				"con": 9,
				"int": 8,
				"wis": 6,
				"cha": 8
			},
			"items": [
				"+2 greater resilient full plate",
				"+3 greater striking halberd"
			],
			"speed": {
				"abilities": [
					"air walk"
				],
				"walk": 40
			},
			"attacks": [
				{
					"range": "Melee",
					"name": "halberd",
					"attack": 42,
					"traits": [
						"magical",
						"reach <40 feet>",
						"versatile <S>"
					],
					"damage": "{@damage 4d10+25} piercing",
					"types": [
						"piercing"
					]
				},
				{
					"range": "Melee",
					"name": "foot",
					"attack": 39,
					"traits": [
						"agile",
						"reach <30 feet>"
					],
					"damage": "{@damage 4d8+20} bludgeoning",
					"types": [
						"bludgeoning"
					]
				},
				{
					"range": "Ranged",
					"name": "rock",
					"attack": 39,
					"traits": [
						"brutal",
						"range increment <200 feet>"
					],
					"damage": "{@damage 3d12+20} bludgeoning",
					"types": [
						"bludgeoning"
					]
				}
			],
			"spellcasting": [
				{
					"type": "Innate",
					"tradition": "divine",
					"DC": 45,
					"entry": {
						"5": {
							"spells": [
								{
									"name": "sending"
								}
							]
						},
						"6": {
							"spells": [
								{
									"name": "scrying",
									"amount": 3
								}
							]
						},
						"7": {
							"spells": [
								{
									"name": "spell turning"
								}
							]
						},
						"8": {
							"spells": [
								{
									"name": "dispel magic",
									"amount": "at will"
								},
								{
									"name": "spiritual epidemic",
									"amount": "at will"
								},
								{
									"name": "suggestion",
									"amount": "at will"
								}
							]
						},
						"10": {
							"spells": [
								{
									"name": "massacre"
								},
								{
									"name": "meteor swarm"
								}
							]
						},
						"constant": {
							"10": {
								"spells": [
									{
										"name": "air walk"
									},
									{
										"name": "true seeing"
									}
								]
							}
						}
					}
				}
			],
			"rituals": [
				{
					"tradition": "divine",
					"DC": 45,
					"rituals": [
						{
							"name": "planar ally"
						},
						{
							"name": "resurrect"
						}
					]
				}
			],
			"abilities": {
				"mid": [
					{
						"traits": [
							"aura",
							"divine",
							"illusion",
							"mental"
						],
						"entries": [
							"100 feet. Titans warp perception and distance around them to seem even larger and more imposing. A creature that enters or begins its turn within the emanation must succeed at a {@dc 45} Will save or its movement toward the titan is movement over {@quickref difficult terrain||3|terrain} ({@quickref greater difficult terrain||3|terrain} on a critical failure) for 1 round."
						],
						"name": "Impossible Stature"
					},
					{
						"activity": {
							"number": 1,
							"unit": "reaction"
						},
						"entries": [
							"The titan can use their {@action Attack of Opportunity} when a creature within their reach uses a concentrate action, in additional to its normal trigger. They disrupt actions on any hit, not just a critical hit\u2014including triggering concentrate actions."
						],
						"name": "Attack of Opportunity",
						"generic": {
							"tag": "ability"
						}
					}
				],
				"bot": [
					{
						"activity": {
							"number": 1,
							"unit": "free"
						},
						"traits": [
							"divine"
						],
						"trigger": "The titan damages a creature capable of using divine spells or abilities",
						"entries": [
							"The creature must attempt a {@dc 45} Will save.",
							{
								"type": "successDegree",
								"entries": {
									"Critical Success": "The creature is unaffected.",
									"Success": "The creature can't use divine spells or abilities for 1 round and is {@condition frightened 2}. Only powerful non-divine magic, such as wish, can undo this effect.",
									"Failure": "As success, but the duration is 1 minute.",
									"Critical Failure": "As success, but the duration is unlimited."
								}
							}
						],
						"name": "Godslayer"
					},
					{
						"activity": {
							"number": 1,
							"unit": "action"
						},
						"traits": [
							"divine",
							"transmutation; page 306"
						],
						"entries": [
							"If a titan's rock {@action Strike} isn't a critical failure, the rock explodes, dealing {@dice 10d6} damage of a damage type of the titan's choice to all creatures in a 20-foot burst ({@dc 45} basic Reflex save)."
						],
						"name": "Throw Rock",
						"generic": {
							"tag": "ability"
						}
					},
					{
						"activity": {
							"number": 2,
							"unit": "action"
						},
						"entries": [
							"The titan {@action Stride||Strides} twice and makes a melee {@action Strike}. If the {@action Strike} hits, the titan can cast {@spell earthquake} centered on the target as a free action."
						],
						"name": "Titanic Charge"
					},
					{
						"activity": {
							"number": 3,
							"unit": "action"
						},
						"entries": [
							"Huge or smaller, foot, {@dc 45}"
						],
						"name": "Trample",
						"generic": {
							"tag": "ability"
						}
					},
					{
						"activity": {
							"number": 2,
							"unit": "action"
						},
						"entries": [
							"The titan makes a melee weapon {@action Strike} against each foe within their reach. This counts as three attacks for the titan's multiple attack penalty."
						],
						"name": "Wide Cleave"
					}
				]
			},
			"hasImages": true,
			"defenses": {
				"ac": {
					"std": 46
				},
				"savingThrows": {
					"fort": {
						"std": 37
					},
					"ref": {
						"std": 34
					},
					"will": {
						"std": 35
					}
				},
				"hp": [
					{
						"hp": 540
					}
				],
				"immunities": [
					"death effects",
					"disease"
				]
			}
		},
		{
			"name": "Three-toed Sloth",
			"source": "B3",
			"page": 248,
			"level": -1,
			"traits": [
				"n",
				"tiny",
				"animal"
			],
			"perception": {
				"std": 5
			},
			"senses": [
				{
					"name": "low-light vision"
				},
				{
					"type": "imprecise",
					"name": "scent",
					"range": 30
				}
			],
			"skills": {
				"athletics": {
					"std": 5,
					"to {@action Climb}": 7
				},
				"stealth": {
					"std": 5,
					"to {@action Hide} and Sneak while in a tree": 7
				},
				"survival": {
					"std": 4
				}
			},
			"abilityMods": {
				"str": 2,
				"dex": 1,
				"con": 3,
				"int": -4,
				"wis": 2,
				"cha": 0
			},
			"speed": {
				"walk": 5,
				"climb": 10
			},
			"attacks": [
				{
					"range": "Melee",
					"name": "claw",
					"attack": 6,
					"damage": "{@damage 1d6+2} slashing",
					"types": [
						"slashing"
					]
				}
			],
			"abilities": {
				"bot": [
					{
						"activity": {
							"number": 1,
							"unit": "action"
						},
						"traits": [
							"claw"
						],
						"entries": [
							"(page 306)"
						],
						"name": "Rend",
						"generic": {
							"tag": "ability"
						}
					}
				]
			},
			"hasImages": true,
			"defenses": {
				"ac": {
					"std": 14
				},
				"savingThrows": {
					"fort": {
						"std": 7
					},
					"ref": {
						"std": 5
					},
					"will": {
						"std": 3
					}
				},
				"hp": [
					{
						"hp": 10
					}
				]
			}
		},
		{
			"name": "Tiddalik",
			"source": "B3",
			"page": 265,
			"level": 7,
			"traits": [
				"ne",
				"huge",
				"amphibious",
				"beast"
			],
			"perception": {
				"std": 15
			},
			"senses": [
				{
					"name": "low-light vision"
				}
			],
			"languages": {
				"languages": [
					"common"
				]
			},
			"skills": {
				"athletics": {
					"std": 19
				},
				"stealth": {
					"std": 11
				}
			},
			"abilityMods": {
				"str": 6,
				"dex": 2,
				"con": 6,
				"int": -2,
				"wis": 4,
				"cha": 0
			},
			"speed": {
				"abilities": [
					"or 10 feet while waterlogged"
				],
				"walk": 25
			},
			"attacks": [
				{
					"range": "Melee",
					"name": "bite",
					"attack": 19,
					"traits": [
						"reach <10 feet>"
					],
					"effects": [
						"{@ability Grab}"
					],
					"damage": "{@damage 2d10+9} piercing plus {@ability Grab}",
					"types": [
						"piercing"
					]
				},
				{
					"range": "Ranged",
					"name": "spit",
					"attack": 15,
					"traits": [
						"range increment <30 feet>"
					],
					"damage": "{@damage 2d10+9} bludgeoning",
					"types": [
						"bludgeoning"
					]
				}
			],
			"abilities": {
				"mid": [
					{
						"entries": [
							"A creature can provoke a waterlogged tiddalik (see Drink Abundance below) into laughing and releasing its stored water with a successful {@dc 25} check to {@action Perform} a joke or funny story. The tiddalik also disgorges its water automatically if it dies while waterlogged, or can voluntarily Deluge as a three-action activity that has the {@trait concentrate} trait.",
							"The mass of stored water swamps a 10-foot emanation, dealing {@damage 8d6} bludgeoning damage to creatures in the area ({@dc 25} basic Reflex save) and making the area {@quickref difficult terrain||3|terrain} for 1 day. The tiddalik can't use its spit {@action Strike} or Expel Wave until it next Drinks in Abundance."
						],
						"name": "Deluge"
					}
				],
				"bot": [
					{
						"traits": [
							"downtime"
						],
						"entries": [
							"The tiddalik spends a day or more drinking from a water source. If the water source is equal to or greater in volume than itself, the tiddalik consumes 5,000 gallons of water per day and becomes waterlogged. While waterlogged, it can use its spit {@action Strike}, Expel Wave, and its deluge ability, but its."
						],
						"name": "Drink Abundance"
					}
				]
			},
			"hasImages": true,
			"defenses": {
				"ac": {
					"std": 22
				},
				"savingThrows": {
					"fort": {
						"std": 19
					},
					"ref": {
						"std": 11
					},
					"will": {
						"std": 15
					}
				},
				"hp": [
					{
						"hp": 155
					}
				]
			}
		},
		{
			"name": "Tidehawk",
			"source": "B3",
			"page": 266,
			"level": 12,
			"traits": [
				"rare",
				"n",
				"huge",
				"amphibious",
				"beast",
				"water"
			],
			"perception": {
				"std": 24
			},
			"senses": [
				{
					"name": "darkvision"
				},
				{
					"type": "imprecise",
					"name": "wavesense",
					"range": 120
				}
			],
			"languages": {
				"languages": [
					"aquan",
					"auran",
					"common"
				]
			},
			"skills": {
				"acrobatics": {
					"std": 23
				},
				"athletics": {
					"std": 21
				},
				"nature": {
					"std": 24
				}
			},
			"abilityMods": {
				"str": 5,
				"dex": 7,
				"con": 5,
				"int": 4,
				"wis": 6,
				"cha": 4
			},
			"speed": {
				"walk": 25,
				"fly": 50,
				"swim": 50
			},
			"attacks": [
				{
					"range": "Melee",
					"name": "beak",
					"attack": 26,
					"traits": [
						"finesse",
						"magical",
						"reach <15 feet>"
					],
					"damage": "{@damage 3d12+11} piercing",
					"types": [
						"piercing"
					]
				},
				{
					"range": "Melee",
					"name": "talon",
					"attack": 26,
					"traits": [
						"agile",
						"finesse",
						"magical",
						"reach <15 feet>"
					],
					"damage": "{@damage 3d8+11} slashing",
					"types": [
						"slashing"
					]
				},
				{
					"range": "Ranged",
					"name": "break swell",
					"attack": 26,
					"traits": [
						"range increment <30 feet>"
					],
					"effects": [
						"{@ability Knockdown}"
					],
					"damage": "{@damage 3d8+11} bludgeoning plus Knockdown (page 305)",
					"types": [
						"bludgeoning"
					]
				}
			],
			"spellcasting": [
				{
					"type": "Innate",
					"tradition": "primal",
					"DC": 32,
					"entry": {
						"0": {
							"level": 6,
							"spells": [
								{
									"name": "detect magic"
								}
							]
						},
						"6": {
							"spells": [
								{
									"name": "cone of cold"
								},
								{
									"name": "control water"
								},
								{
									"name": "heal",
									"amount": 2
								},
								{
									"name": "hydraulic torrent"
								},
								{
									"name": "mariner's curse"
								}
							]
						}
					}
				}
			],
			"abilities": {
				"mid": [
					{
						"traits": [
							"healing",
							"necromancy",
							"primal"
						],
						"entries": [
							"When a tidehawk dies, it melts into a torrent of rainwater. If this rain falls into a body of water, such as an ocean or lake, the tidehawk returns to life fully healed {@dice 1d4} rounds later, as if subject to a 6th-level {@ritual resurrect} ritual. Self-resurrection happens only if there are remains to resurrect; for instance, a tidehawk killed by a {@spell disintegrate} spell can't use this ability. A tidehawk that dies while above land must wait until its rainwater runs or seeps into an appropriate body of water to self-resurrect. A tidehawk can self-resurrect only once per year."
						],
						"name": "Self-Resurrection"
					}
				],
				"bot": [
					{
						"activity": {
							"number": 1,
							"unit": "action"
						},
						"traits": [
							"abjuration",
							"primal",
							"water"
						],
						"requirements": "The tidehawk is within 120 feet of a body of water at least as large as it is",
						"entries": [
							"The tidehawk draws water to itself, wrapping its feathers like a suit of armor. The tidehawk gains a +2 circumstance bonus to AC until the start of its next turn. If the tidehawk takes damage from a melee {@action Strike} while under this effect, this water armor explodes outward, dealing {@damage 4d8} bludgeoning damage ({@dc 32} basic Reflex save) to the attacking creature and ending the circumstance bonus to AC."
						],
						"name": "Oceanic Armor"
					},
					{
						"activity": {
							"number": 2,
							"unit": "action"
						},
						"traits": [
							"evocation",
							"primal",
							"water"
						],
						"requirements": "The tidehawk is Flying",
						"entries": [
							"The tidehawk Flies up to its Speed, diving below the surface of deep water (such as a sea or ocean), causing a surging wave that deals {@damage 6d6} bludgeoning damage ({@dc 32} basic Reflex save) to each creature within a 60-foot emanation of where the tidehawk entered the water. The area becomes {@quickref difficult terrain||3|terrain} until the start of the tidehawk's next turn while the water surges and runs off."
						],
						"name": "Typhoon Dive"
					}
				]
			},
			"hasImages": true,
			"defenses": {
				"ac": {
					"std": 32
				},
				"savingThrows": {
					"fort": {
						"std": 21
					},
					"ref": {
						"std": 25
					},
					"will": {
						"std": 22
					}
				},
				"hp": [
					{
						"hp": 213,
						"abilities": [
							"{@ability regeneration} 20 (deactivated by fire"
						]
					}
				],
				"resistances": [
					{
						"amount": 10,
						"name": "cold"
					}
				]
			}
		},
		{
			"name": "Tikbalang",
			"source": "B3",
			"page": 267,
			"level": 9,
			"traits": [
				"uncommon",
				"cn",
				"large",
				"beast"
			],
			"perception": {
				"std": 16
			},
			"senses": [
				{
					"name": "low-light vision"
				}
			],
			"languages": {
				"languages": [
					"common",
					"sylvan"
				]
			},
			"skills": {
				"athletics": {
					"std": 20,
					"to {@action Grapple}": 22
				},
				"deception": {
					"std": 21
				},
				"nature": {
					"std": 14
				},
				"stealth": {
					"std": 17
				},
				"survival": {
					"std": 16
				}
			},
			"abilityMods": {
				"str": 5,
				"dex": 4,
				"con": 4,
				"int": -1,
				"wis": 3,
				"cha": 6
			},
			"speed": {
				"walk": 30
			},
			"attacks": [
				{
					"range": "Melee",
					"name": "fist",
					"attack": 20,
					"traits": [
						"agile"
					],
					"damage": "{@damage 2d6+8} bludgeoning",
					"types": [
						"bludgeoning"
					]
				},
				{
					"range": "Melee",
					"name": "hoof",
					"attack": 20,
					"traits": [
						"reach <10 feet>"
					],
					"damage": "{@damage 2d10+8} bludgeoning",
					"types": [
						"bludgeoning"
					]
				}
			],
			"spellcasting": [
				{
					"type": "Innate",
					"tradition": "occult",
					"DC": 29,
					"entry": {
						"4": {
							"spells": [
								{
									"name": "hallucinatory terrain"
								},
								{
									"name": "hypnotic pattern"
								}
							]
						},
						"8": {
							"spells": [
								{
									"name": "maze",
									"notes": [
										"once per week"
									]
								}
							]
						}
					}
				}
			],
			"abilities": {
				"mid": [
					{
						"entries": [
							"The tikbalang takes a \u20132 circumstance penalty to saves against illusion spells, and to their Will DC against checks to {@action Lie} to them."
						],
						"name": "Believe the Lie"
					}
				],
				"bot": [
					{
						"activity": {
							"number": 1,
							"unit": "action"
						},
						"traits": [
							"concentrate",
							"occult",
							"polymorph",
							"transmutation"
						],
						"entries": [
							"The tikbalang takes on the appearance of any Medium or Large humanoid (page 304). This doesn't change the tikbalang's Speed or their attack and damage modifiers with their {@action Strike|Strikes}."
						],
						"name": "Change Shape",
						"generic": {
							"tag": "ability"
						}
					}
				]
			},
			"hasImages": true,
			"defenses": {
				"ac": {
					"std": 27
				},
				"savingThrows": {
					"fort": {
						"std": 19
					},
					"ref": {
						"std": 17
					},
					"will": {
						"std": 14
					}
				},
				"hp": [
					{
						"hp": 197
					}
				],
				"weaknesses": [
					{
						"amount": 10,
						"name": "mental"
					}
				]
			}
		},
		{
			"name": "Tolokand",
			"source": "B3",
			"page": 272,
			"level": 15,
			"traits": [
				"rare",
				"ne",
				"large",
				"aberration"
			],
			"perception": {
				"std": 27
			},
			"senses": [
				{
					"name": "darkvision"
				},
				{
					"name": "smoke vision"
				}
			],
			"languages": {
				"languages": [],
				"abilities": [
					"{@spell tongues}",
					"no voice"
				]
			},
			"skills": {
				"acrobatics": {
					"std": 25
				},
				"athletics": {
					"std": 29
				},
				"intimidation": {
					"std": 22
				},
				"survival": {
					"std": 31
				}
			},
			"abilityMods": {
				"str": 8,
				"dex": 6,
				"con": 7,
				"int": 5,
				"wis": 6,
				"cha": -3
			},
			"speed": {
				"abilities": [
					"air walk"
				],
				"walk": 120
			},
			"attacks": [
				{
					"range": "Melee",
					"name": "hand",
					"attack": 31,
					"traits": [
						"reach <10 feet>"
					],
					"damage": "{@damage 2d12+16} slashing plus {@damage 2d6} {@condition persistent damage||persistent poison}",
					"types": [
						"persistent",
						"slashing"
					]
				}
			],
			"spellcasting": [
				{
					"type": "Spontaneous",
					"tradition": "occult",
					"DC": 37,
					"entry": {
						"8": {
							"slots": 3,
							"spells": [
								{
									"name": "cloudkill"
								},
								{
									"name": "earthquake"
								},
								{
									"name": "horrid wilting"
								},
								{
									"name": "volcanic eruption"
								}
							]
						}
					}
				},
				{
					"type": "Innate",
					"tradition": "occult",
					"DC": 37,
					"entry": {
						"2": {
							"spells": [
								{
									"name": "sudden blight",
									"source": "apg",
									"amount": "at will"
								}
							]
						},
						"4": {
							"spells": [
								{
									"name": "earthbind",
									"amount": "at will"
								},
								{
									"name": "haste",
									"amount": "at will",
									"notes": [
										"self only"
									]
								}
							]
						},
						"constant": {
							"5": {
								"spells": [
									{
										"name": "air walk"
									},
									{
										"name": "endure"
									}
								]
							}
						}
					}
				}
			],
			"abilities": {
				"top": [
					{
						"entries": [
							"Smoke doesn't impair a tolokand's vision; it ignores the {@condition concealed} condition from smoke."
						],
						"name": "Smoke Vision"
					}
				],
				"mid": [
					{
						"traits": [
							"aura",
							"conjuration",
							"occult"
						],
						"entries": [
							"50 feet, {@damage 2d6} poison damage ({@dc 34} basic Fortitude save). The poisonous smoke that bellows from a tolokand makes all creatures inside it {@condition concealed}, and all creatures outside the smoke are {@condition concealed} to creatures within it."
						],
						"name": "Heartless Furnace"
					},
					{
						"entries": [
							"The tolokand recovers from the {@condition paralyzed}, {@condition slowed}, and {@condition stunned} conditions at the end of its turn. It's also immune to penalties to its Speeds and ignores {@quickref difficult terrain||3|terrain} and {@quickref greater difficult terrain||3|terrain}."
						],
						"name": "Inexorable"
					},
					{
						"entries": [
							"When a creature scores a critical hit against the tolokand with a piercing or slashing {@action Strike}, the tolokand's poisonous, oily blood sprays forth. Any creature within 5 feet of the tolokand takes {@damage 3d6} poison damage ({@dc 34} basic Reflex save)",
							"Any non-creature plants the blood spills on die."
						],
						"name": "Toxic Blood"
					}
				],
				"bot": [
					{
						"entries": [
							"Whenever the tolokand ends a move action during which it moved 30 feet or farther, it automatically casts one of its innate spells as a free action."
						],
						"name": "Blighted Footfalls"
					},
					{
						"activity": {
							"number": 1,
							"unit": "action"
						},
						"requirements": "The tolokand hasn't cast any of its spontaneous spells this turn",
						"entries": [
							"The tolokand casts one of its spontaneous spells, using up the spell slot normally. The tolokand can't cast any further spontaneous spells this turn and can't use this ability again for {@dice 1d4} rounds."
						],
						"name": "Sudden Destruction"
					}
				]
			},
			"hasImages": true,
			"defenses": {
				"ac": {
					"std": 36
				},
				"savingThrows": {
					"fort": {
						"std": 30
					},
					"ref": {
						"std": 25
					},
					"will": {
						"std": 25
					}
				},
				"hp": [
					{
						"hp": 245
					}
				],
				"immunities": [
					"poison",
					"disease",
					"immobilized"
				],
				"resistances": [
					{
						"amount": 15,
						"name": "acid"
					},
					{
						"amount": 15,
						"name": "negative"
					}
				]
			}
		},
		{
			"name": "Tomb Giant",
			"source": "B3",
			"page": 110,
			"level": 12,
			"traits": [
				"ne",
				"large",
				"giant",
				"humanoid"
			],
			"perception": {
				"std": 25
			},
			"senses": [
				{
					"name": "darkvision"
				},
				{
					"type": "imprecise",
					"name": "lifesense",
					"range": 60
				}
			],
			"languages": {
				"languages": [
					"common",
					"jotun",
					"necril"
				]
			},
			"skills": {
				"athletics": {
					"std": 25
				},
				"medicine": {
					"std": 25
				},
				"religion": {
					"std": 25
				},
				"stealth": {
					"std": 21
				}
			},
			"abilityMods": {
				"str": 7,
				"dex": 3,
				"con": 6,
				"int": 3,
				"wis": 7,
				"cha": 4
			},
			"items": [
				"+1 striking scythe",
				"black onyx gems worth 300 gp"
			],
			"speed": {
				"walk": 30
			},
			"attacks": [
				{
					"range": "Melee",
					"name": "scythe",
					"attack": 27,
					"traits": [
						"deadly <d10>",
						"magical",
						"reach <10 feet>",
						"trip"
					],
					"damage": "{@damage 2d10+13} slashing",
					"types": [
						"slashing"
					]
				},
				{
					"range": "Melee",
					"name": "claw",
					"attack": 26,
					"traits": [
						"agile",
						"reach <10 feet>"
					],
					"effects": [
						"dooming touch"
					],
					"damage": "{@damage 3d6+13} slashing plus dooming touch",
					"types": [
						"slashing"
					]
				},
				{
					"range": "Ranged",
					"name": "rock",
					"attack": 24,
					"traits": [
						"brutal",
						"range increment <120 feet>"
					],
					"damage": "{@damage 3d8+13} bludgeoning",
					"types": [
						"bludgeoning"
					]
				}
			],
			"spellcasting": [
				{
					"type": "Innate",
					"tradition": "divine",
					"DC": 32,
					"entry": {
						"5": {
							"spells": [
								{
									"name": "bind undead",
									"amount": 3
								},
								{
									"name": "harm",
									"amount": 3
								}
							]
						}
					}
				}
			],
			"abilities": {
				"mid": [
					{
						"activity": {
							"number": 1,
							"unit": "reaction"
						},
						"name": "Catch Rock",
						"generic": {
							"tag": "ability"
						}
					}
				],
				"bot": [
					{
						"traits": [
							"divine",
							"necromancy"
						],
						"entries": [
							"The tomb giant's claws carry the accursed power of their foul gods. A creature hit by the tomb giant's claw {@action Strike} becomes {@condition doomed 1}."
						],
						"name": "Dooming Touch"
					},
					{
						"activity": {
							"number": 3,
							"unit": "action"
						},
						"traits": [
							"divine",
							"necromancy",
							"negative"
						],
						"entries": [
							"The tomb giant turns the spiritual tide on a creature that has just died, temporarily transforming it into a volatile vessel of negative energy. The tomb giant touches a creature that died in the past 24 hours, infusing its flesh and bone with negative energy. Once during the next hour, the tomb giant can spend a single action (from any distance) to release this negative energy from the corpse in an explosion that deals {@damage 10d8} negative energy in a 15-foot burst ({@dc 32} basic Fortitude save); if not released before the end of the hour, the energy dissipates harmlessly. The tomb giant can't use Font of Death while a previous corpse remains infused."
						],
						"name": "Font of Death"
					},
					{
						"activity": {
							"number": 1,
							"unit": "action"
						},
						"name": "Throw Rock",
						"generic": {
							"tag": "ability"
						}
					}
				]
			},
			"hasImages": true,
			"defenses": {
				"ac": {
					"std": 32
				},
				"savingThrows": {
					"fort": {
						"std": 22
					},
					"ref": {
						"std": 19
					},
					"will": {
						"std": 25
					}
				},
				"hp": [
					{
						"hp": 255,
						"abilities": [
							"{@ability negative healing|b2}"
						]
					}
				],
				"immunities": [
					"death effects"
				]
			}
		},
		{
			"name": "Tooth Fairy",
			"source": "B3",
			"page": 273,
			"level": -1,
			"traits": [
				"ce",
				"tiny",
				"fey"
			],
			"perception": {
				"std": 6
			},
			"senses": [
				{
					"name": "darkvision"
				}
			],
			"languages": {
				"languages": [
					"sylvan"
				]
			},
			"skills": {
				"acrobatics": {
					"std": 5
				},
				"stealth": {
					"std": 5
				},
				"thievery": {
					"std": 6
				}
			},
			"abilityMods": {
				"str": -2,
				"dex": 3,
				"con": 0,
				"int": -1,
				"wis": 2,
				"cha": 1
			},
			"items": [
				"pliers"
			],
			"speed": {
				"walk": 10,
				"fly": 25
			},
			"attacks": [
				{
					"range": "Melee",
					"name": "pliers",
					"attack": 7,
					"traits": [
						"disarm",
						"finesse"
					],
					"effects": [
						"Tooth Tug"
					],
					"damage": "{@damage 1d6} bludgeoning plus Tooth Tug",
					"types": [
						"bludgeoning"
					]
				}
			],
			"spellcasting": [
				{
					"type": "Innate",
					"tradition": "primal",
					"DC": 13,
					"entry": {
						"0": {
							"level": 1,
							"spells": [
								{
									"name": "mage hand"
								}
							]
						},
						"1": {
							"spells": [
								{
									"name": "sleep"
								}
							]
						}
					}
				}
			],
			"abilities": {
				"mid": [
					{
						"entries": [
							"When killed, a tooth fairy bursts into sticky, foul-smelling white dust. Each creature with 5 feet must succeed at a {@dc 16} Fortitude save or become {@condition sickened 1} ({@condition sickened 2} on a critical failure)."
						],
						"name": "Plaque Burst"
					}
				],
				"bot": [
					{
						"activity": {
							"number": 1,
							"unit": "action"
						},
						"traits": [
							"manipulate"
						],
						"requirements": "The tooth fairy's last action was a successful pliers {@action Strike} against a creature with teeth",
						"entries": [
							"The tooth fairy tugs on the creature's teeth, dealing 2 {@condition persistent damage||persistent bleed damage} to the creature."
						],
						"name": "Tooth Tug"
					}
				]
			},
			"hasImages": true,
			"defenses": {
				"ac": {
					"std": 15
				},
				"savingThrows": {
					"fort": {
						"std": 2
					},
					"ref": {
						"std": 7
					},
					"will": {
						"std": 4
					}
				},
				"hp": [
					{
						"hp": 8
					}
				],
				"weaknesses": [
					{
						"amount": 2,
						"name": "cold iron"
					}
				]
			}
		},
		{
			"name": "Tooth Fairy Swarm",
			"source": "B3",
			"page": 273,
			"level": 3,
			"traits": [
				"ce",
				"large",
				"fey",
				"swarm"
			],
			"perception": {
				"std": 8
			},
			"senses": [
				{
					"name": "darkvision"
				}
			],
			"skills": {
				"acrobatics": {
					"std": 10
				},
				"stealth": {
					"std": 10
				},
				"thievery": {
					"std": 12
				}
			},
			"abilityMods": {
				"str": -2,
				"dex": 3,
				"con": 0,
				"int": -1,
				"wis": 2,
				"cha": 2
			},
			"speed": {
				"walk": 10,
				"fly": 40
			},
			"abilities": {
				"mid": [
					{
						"entries": [
							"When killed, a tooth fairy swarm bursts into sticky, foul-smelling white dust. Each creature with 15 feet must succeed at a {@dc 20} Fortitude save or become {@condition sickened 1} ({@condition sickened 2} on a critical failure)."
						],
						"name": "Plaque Burst"
					}
				],
				"bot": [
					{
						"activity": {
							"number": 1,
							"unit": "action"
						},
						"entries": [
							"Tooth fairies pinch their victims' fingers, noses, ears, or similar protruding body parts. Each enemy in the swarm's space takes {@damage 2d6} bludgeoning damage ({@dc 20} basic Reflex save). Creatures that critically fail this save are {@condition sickened 1} from the pain."
						],
						"name": "Pinch"
					},
					{
						"activity": {
							"number": 3,
							"unit": "action"
						},
						"entries": [
							"The tooth fairies try to pry out one of their target's teeth. One enemy in the swarm's space takes {@damage 4d6} bludgeoning damage ({@dc 20} basic Reflex save). On a failed save, the target takes 2 {@condition persistent damage||persistent bleed damage} and a \u20131 status penalty to Charisma-based skill checks, and they must succeed at a DC {@flatDC 5} flat check to {@action Cast a Spell} with a verbal component or the spell is disrupted. The penalty and spellcasting condition last for 1 day, or until the stolen tooth is returned and the target regains at least 1 Hit Point."
						],
						"name": "Pry"
					}
				]
			},
			"defenses": {
				"ac": {
					"std": 18
				},
				"savingThrows": {
					"fort": {
						"std": 5
					},
					"ref": {
						"std": 10
					},
					"will": {
						"std": 7
					}
				},
				"hp": [
					{
						"hp": 28
					}
				],
				"immunities": [
					"precision",
					"swarm mind"
				],
				"weaknesses": [
					{
						"name": "area",
						"amount": 5
					}
				],
				"resistances": [
					{
						"amount": 2,
						"name": "bludgeoning"
					},
					{
						"amount": 5,
						"name": "piercing"
					},
					{
						"amount": 5,
						"name": "slashing"
					}
				]
			}
		},
		{
			"name": "Toshigami",
			"source": "B3",
			"page": 145,
			"level": 15,
			"traits": [
				"rare",
				"ng",
				"medium",
				"kami",
				"spirit"
			],
			"perception": {
				"std": 30
			},
			"senses": [
				{
					"name": "darkvision"
				}
			],
			"languages": {
				"languages": [
					"common"
				],
				"abilities": [
					"speak with plants",
					"telepathy 150 feet"
				]
			},
			"skills": {
				"acrobatics": {
					"std": 30
				},
				"diplomacy": {
					"std": 31
				},
				"medicine": {
					"std": 28
				},
				"nature": {
					"std": 30
				},
				"stealth": {
					"std": 28
				},
				"survival": {
					"std": 30
				}
			},
			"abilityMods": {
				"str": 5,
				"dex": 7,
				"con": 6,
				"int": 2,
				"wis": 7,
				"cha": 8
			},
			"items": [
				"+2 striking staff"
			],
			"speed": {
				"walk": 50,
				"fly": 50
			},
			"attacks": [
				{
					"range": "Melee",
					"name": "staff",
					"attack": 30,
					"traits": [
						"magical",
						"two-hand <d8>"
					],
					"effects": [
						"fleeting blossoms",
						"touch of ages"
					],
					"damage": "{@damage 2d4+13} bludgeoning plus fleeting blossoms and touch of ages",
					"types": [
						"bludgeoning"
					]
				}
			],
			"spellcasting": [
				{
					"type": "Innate",
					"tradition": "divine",
					"DC": 36,
					"entry": {
						"4": {
							"spells": [
								{
									"name": "status"
								}
							]
						},
						"5": {
							"spells": [
								{
									"name": "gentle repose"
								}
							]
						},
						"6": {
							"spells": [
								{
									"name": "restoration"
								},
								{
									"name": "slow"
								},
								{
									"name": "tree stride",
									"amount": "at will",
									"notes": [
										"cherry trees only"
									]
								}
							]
						},
						"7": {
							"spells": [
								{
									"name": "finger of death"
								},
								{
									"name": "haste"
								},
								{
									"name": "regenerate"
								}
							]
						},
						"constant": {
							"9": {
								"spells": [
									{
										"name": "foresight",
										"notes": [
											"self only"
										]
									}
								]
							}
						}
					}
				}
			],
			"abilities": {
				"top": [
					{
						"entries": [
							"Every kami is bound to a ward: a specific animal, plant, object, or location. A kami can merge with or emerge from their ward as a single action, which has the {@trait concentrate} trait. While merged, the kami can observe their surroundings with their usual senses as well as the senses of their ward, but can't move, communicate with, or control their ward. Additionally, a kami merged with their ward recovers Hit Points each minute as if they spent an entire day resting.",
							"A toshigami's ward is a specific cherry tree."
						],
						"name": "Ward",
						"traits": [
							"abjuration",
							"divine"
						]
					}
				],
				"mid": [
					{
						"activity": {
							"number": 1,
							"unit": "reaction"
						},
						"name": "Attack of Opportunity",
						"generic": {
							"tag": "ability"
						}
					}
				],
				"bot": [
					{
						"entries": [
							"A toshigami's staff {@action Strike||Strikes} stir up fleeting cherry blossoms that bloom, wilt, and decay all in the space of an instant. On a hit, they deal an additional {@damage 1d6} mental damage, as well as an additional {@damage 1d6} negative damage to living creatures and an additional {@damage 1d6} positive damage to undead."
						],
						"name": "Fleeting Blossoms"
					},
					{
						"activity": {
							"number": 2,
							"unit": "action"
						},
						"entries": [
							"In a rapid series of movements, the toshigami unleashes a deadly assault. The toshigami makes three staff {@action Strike||Strikes}. The toshigami's multiple attack penalty doesn't increase until after they've made all three {@action Strike||Strikes}."
						],
						"name": "Swift Staff Strike"
					},
					{
						"traits": [
							"curse",
							"divine"
						],
						"entries": [
							"A toshigami's attacks bestow a curse that alters the very flow of time in those they attack. When a toshigami hits a creature with a melee {@action Strike}, the creature must attempt a {@dc 38} Fortitude save as its perspective shifts rapidly between that of advanced age and an infantile state. Regardless of the outcome, the creature is temporarily immune for 1 minute.",
							{
								"type": "successDegree",
								"entries": {
									"Critical Success": "The creature is unaffected.",
									"Success": "The creature becomes {@condition clumsy 1}, {@condition enfeebled 1}, and {@condition stupefied 1} for 1 round.",
									"Failure": "The creature becomes {@condition clumsy 2}, {@condition enfeebled 2}, and {@condition stupefied 2} for 1 minute.",
									"Critical Failure": "As failure, but the conditions are permanent."
								}
							}
						],
						"name": "Touch of Ages"
					}
				]
			},
			"defenses": {
				"ac": {
					"std": 35
				},
				"savingThrows": {
					"fort": {
						"std": 25
					},
					"ref": {
						"std": 28
					},
					"will": {
						"std": 30
					}
				},
				"hp": [
					{
						"hp": 370
					}
				],
				"weaknesses": [
					{
						"amount": 15,
						"name": "cold iron"
					}
				]
			},
			"hasImages": true
		},
		{
			"name": "Trailgaunt",
			"source": "B3",
			"page": 274,
			"level": 3,
			"traits": [
				"ne",
				"medium",
				"undead"
			],
			"perception": {
				"std": 10
			},
			"senses": [
				{
					"name": "darkvision"
				},
				{
					"type": "imprecise",
					"name": "{@ability tremorsense}",
					"range": 60
				}
			],
			"languages": {
				"languages": [
					"common"
				]
			},
			"skills": {
				"stealth": {
					"std": 8
				},
				"survival": {
					"std": 10
				}
			},
			"abilityMods": {
				"str": 4,
				"dex": 1,
				"con": 3,
				"int": 1,
				"wis": 3,
				"cha": -1
			},
			"speed": {
				"walk": 10,
				"burrow": 10
			},
			"attacks": [
				{
					"range": "Melee",
					"name": "jaws",
					"attack": 12,
					"effects": [
						"share pain"
					],
					"damage": "{@damage 1d8+6} piercing plus share pain",
					"types": [
						"piercing"
					]
				}
			],
			"abilities": {
				"mid": [
					{
						"traits": [
							"auditory",
							"aura",
							"emotion",
							"fear"
						],
						"entries": [
							"10 feet. The trailgaunt's constant mutters and groans of pain are deeply unsettling. Each creature that starts its turn in the aura must succeed at a {@dc 20} Fortitude save or become {@condition frightened 1} ({@condition frightened 2} on a critical failure). The creature is then temporarily immune for 1 minute."
						],
						"name": "Pained Muttering"
					}
				],
				"bot": [
					{
						"traits": [
							"divine",
							"necromancy"
						],
						"entries": [
							"Any humanoid creature killed by a trailgaunt and left unburied out of sight of a well-maintained road rises as a free-willed trailgaunt at the next sunset."
						],
						"name": "Create Spawn"
					},
					{
						"entries": [
							"The trailgaunt can't willingly walk on or across a well-maintained road, though it can {@action Burrow} under one. If forced onto the surface of such a road, the trailgaunt is {@condition fleeing} until it's no longer on the road."
						],
						"name": "Dromophobia"
					},
					{
						"entries": [
							"A living creature hit by a trailgaunt's jaws {@action Strike} must succeed at a {@dc 20} Fortitude save or suffer intense pain in its legs and feet, taking a \u201310-foot status penalty to its Speeds, or a \u201320-foot status penalty on a critical failure."
						],
						"name": "Share Pain"
					},
					{
						"entries": [
							"A trailgaunt ignores the effects of {@quickref difficult terrain||3|terrain} and {@quickref greater difficult terrain||3|terrain}."
						],
						"name": "Sure Stride"
					}
				]
			},
			"hasImages": true,
			"defenses": {
				"ac": {
					"std": 19
				},
				"savingThrows": {
					"fort": {
						"std": 12
					},
					"ref": {
						"std": 6
					},
					"will": {
						"std": 8
					}
				},
				"hp": [
					{
						"hp": 45,
						"abilities": [
							"{@ability negative healing|b2}"
						]
					}
				],
				"immunities": [
					"poison",
					"death effects",
					"disease",
					"paralyzed",
					"unconscious"
				]
			}
		},
		{
			"name": "Trilobite",
			"source": "B3",
			"page": 275,
			"level": -1,
			"traits": [
				"n",
				"tiny",
				"animal",
				"aquatic"
			],
			"perception": {
				"std": 8
			},
			"senses": [
				{
					"name": "darkvision"
				},
				{
					"type": "imprecise",
					"name": "wavesense",
					"range": 30
				}
			],
			"skills": {
				"athletics": {
					"std": 4
				},
				"stealth": {
					"std": 5
				},
				"survival": {
					"std": 4
				}
			},
			"abilityMods": {
				"str": 1,
				"dex": 3,
				"con": 2,
				"int": -5,
				"wis": 2,
				"cha": 0
			},
			"speed": {
				"swim": 25
			},
			"attacks": [
				{
					"range": "Melee",
					"name": "gnathobase",
					"attack": 7,
					"traits": [
						"agile",
						"finesse"
					],
					"damage": "{@damage 1d4+1} slashing",
					"types": [
						"slashing"
					]
				}
			],
			"abilities": {
				"mid": [
					{
						"activity": {
							"number": 1,
							"unit": "reaction"
						},
						"trigger": "The trilobite takes damage",
						"entries": [
							"The trilobite gains a +2 circumstance bonus to AC until the start of its next turn."
						],
						"name": "Curl Up"
					}
				],
				"bot": [
					{
						"activity": {
							"number": 2,
							"unit": "action"
						},
						"entries": [
							"The trilobite swims up to double its."
						],
						"name": "Quick Escape"
					}
				]
			},
			"defenses": {
				"ac": {
					"std": 15
				},
				"savingThrows": {
					"fort": {
						"std": 4
					},
					"ref": {
						"std": 7
					},
					"will": {
						"std": 4
					}
				},
				"hp": [
					{
						"hp": 7
					}
				]
			}
		},
		{
			"name": "Trilobite Swarm",
			"source": "B3",
			"page": 275,
			"level": 3,
			"traits": [
				"n",
				"large",
				"animal",
				"aquatic",
				"swarm"
			],
			"perception": {
				"std": 9
			},
			"senses": [
				{
					"name": "darkvision"
				},
				{
					"type": "imprecise",
					"name": "wavesense",
					"range": 60
				}
			],
			"skills": {
				"athletics": {
					"std": 8
				},
				"stealth": {
					"std": 9
				},
				"survival": {
					"std": 7
				}
			},
			"abilityMods": {
				"str": 1,
				"dex": 4,
				"con": 3,
				"int": -5,
				"wis": 2,
				"cha": 0
			},
			"speed": {
				"swim": 25
			},
			"abilities": {
				"bot": [
					{
						"activity": {
							"number": 1,
							"unit": "action"
						},
						"entries": [
							"The trilobites in the swarm latch onto creatures and gnaw at them. Each enemy in the swarm's space takes {@damage 2d6} slashing damage ({@dc 18} basic Reflex save)."
						],
						"name": "Clinging Bites"
					}
				]
			},
			"hasImages": true,
			"defenses": {
				"ac": {
					"std": 18
				},
				"savingThrows": {
					"fort": {
						"std": 10
					},
					"ref": {
						"std": 9
					},
					"will": {
						"std": 7
					}
				},
				"hp": [
					{
						"hp": 30
					}
				],
				"immunities": [
					"precision",
					"swarm mind"
				],
				"weaknesses": [
					{
						"amount": 5,
						"name": "area damage"
					},
					{
						"amount": 5,
						"name": "splash damage"
					}
				]
			}
		},
		{
			"name": "Triumph Siktempora",
			"source": "B3",
			"page": 233,
			"level": 14,
			"traits": [
				"rare",
				"ln",
				"small",
				"siktempora",
				"time"
			],
			"perception": {
				"std": 24
			},
			"senses": [
				{
					"name": "darkvision"
				}
			],
			"languages": {
				"languages": [
					"aklo (can't speak any language)"
				],
				"abilities": [
					"telepathy 200 feet (page 308)"
				]
			},
			"skills": {
				"acrobatics": {
					"std": 24
				},
				"athletics": {
					"std": 30
				},
				"diplomacy": {
					"std": 23
				},
				"intimidation": {
					"std": 27
				},
				"medicine": {
					"std": 22
				},
				"performance": {
					"std": 25
				},
				"dimension of time lore": {
					"std": 24
				}
			},
			"abilityMods": {
				"str": 8,
				"dex": 4,
				"con": 5,
				"int": 4,
				"wis": 4,
				"cha": 5
			},
			"speed": {
				"abilities": [
					"air walk"
				],
				"walk": 60
			},
			"attacks": [
				{
					"range": "Melee",
					"name": "glorious fist",
					"attack": 30,
					"damage": "{@damage 3d12+16} bludgeoning",
					"types": [
						"bludgeoning"
					]
				}
			],
			"spellcasting": [
				{
					"type": "Innate",
					"tradition": "occult",
					"DC": 32,
					"entry": {
						"4": {
							"spells": [
								{
									"name": "dimension door",
									"amount": "at will"
								}
							]
						},
						"7": {
							"spells": [
								{
									"name": "blink"
								}
							]
						},
						"constant": {
							"7": {
								"spells": [
									{
										"name": "air walk"
									}
								]
							}
						}
					}
				}
			],
			"abilities": {
				"top": [
					{
						"entries": [
							"A siktempora can always roll Dimension."
						],
						"name": "Temporal Sense"
					}
				],
				"mid": [
					{
						"traits": [
							"aura",
							"divination",
							"occult"
						],
						"entries": [
							"50 feet. A creature within the aura who uses or benefits from an effect with the {@trait fortune} trait must succeed at a {@dc 34} Will save or become {@condition slowed 1} for 1 round ({@condition slowed 2} on a critical failure)."
						],
						"name": "Cheaters Never Prosper"
					},
					{
						"activity": {
							"number": 1,
							"unit": "reaction"
						},
						"trigger": "A creature within the triumph siktempora's reach uses an action that would restore Hit Points",
						"entries": [
							"The triumph siktempora makes a glorious fist {@action Strike} against the triggering creature. On a critical success, this {@action Strike} also disrupts the triggering action."
						],
						"name": "Clinch Victory"
					},
					{
						"activity": {
							"number": 1,
							"unit": "free"
						},
						"entries": [
							"The misery siktempora {@action Stride||Strides} once and makes a claw {@action Strike}, in either order."
						],
						"name": "Uncanny Pounce",
						"trigger": "The misery siktempora rolls Dimension of {@skill Lore||Time Lore} for initiative"
					}
				],
				"bot": [
					{
						"activity": {
							"number": 2,
							"unit": "action"
						},
						"entries": [
							"The triumph siktempora pushes themself beyond their limits to secure victory over a chosen foe. They choose one target they can see and reach with a single {@action Stride} action. They attempt to {@action Demoralize} that target, ignoring the typical limitations on distance and with no penalty for not sharing a language with the target. They then {@action Stride} and attempt one {@skill Athletics} attack action (such as {@action Grapple} or {@action Disarm}) against the target."
						],
						"name": "Vie for Victory"
					},
					{
						"activity": {
							"number": 2,
							"unit": "action"
						},
						"traits": [
							"emotion",
							"enchantment",
							"mental",
							"occult"
						],
						"entries": [
							"The triumph siktempora flashes their disarming grin at one creature within 15 feet. The target takes {@damage 10d8} mental damage ({@dc 34} basic Will save). On a failure, the target's attacks against the triumph siktempora also become nonlethal until the end of the target's next turn."
						],
						"name": "Winning Smile"
					}
				]
			},
			"hasImages": true,
			"defenses": {
				"ac": {
					"std": 35
				},
				"savingThrows": {
					"fort": {
						"std": 25
					},
					"ref": {
						"std": 24
					},
					"will": {
						"std": 26
					}
				},
				"hp": [
					{
						"hp": 190,
						"abilities": [
							"{@ability regeneration} 40 (deactivated by chaos",
							"mental",
							"or orichalcum"
						]
					}
				],
				"immunities": [
					"poison",
					"disease",
					"emotion"
				]
			}
		},
		{
			"name": "Tupilaq",
			"source": "B3",
			"page": 278,
			"level": 7,
			"traits": [
				"n",
				"small",
				"construct"
			],
			"perception": {
				"std": 16
			},
			"senses": [
				{
					"name": "darkvision"
				}
			],
			"skills": {
				"athletics": {
					"std": 15
				}
			},
			"abilityMods": {
				"str": 2,
				"dex": 6,
				"con": 4,
				"int": -5,
				"wis": 3,
				"cha": -5
			},
			"speed": {
				"walk": 40,
				"swim": 40
			},
			"attacks": [
				{
					"range": "Melee",
					"name": "jaws",
					"attack": 19,
					"traits": [
						"agile",
						"finesse"
					],
					"effects": [
						"{@ability Grab}"
					],
					"damage": "{@damage 2d8+5} slashing plus {@ability Grab}",
					"types": [
						"slashing"
					]
				}
			],
			"spellcasting": [
				{
					"type": "Innate",
					"tradition": "primal",
					"DC": 24,
					"entry": {
						"3": {
							"spells": [
								{
									"name": "fireball",
									"amount": 3
								}
							]
						}
					}
				}
			],
			"abilities": {
				"mid": [
					{
						"entries": [
							"Like normal objects, a tupilaq has Hardness. This Hardness reduces any damage it takes by an amount equal to the Hardness. Once a tupilaq is reduced to less than half its Hit Points, or immediately upon being damaged by a critical hit, its construct armor breaks, it loses its Hardness, and its Armor Class is reduced to 22."
						],
						"name": "Construct Armor"
					}
				],
				"bot": [
					{
						"entries": [
							"When a tupilaq is created, the curse imparted by its creator manifests in the form of a single 3rd-level primal spell the tupilaq can cast three times per day. The particular spell is a reflection of the creator's wish for vengeance. By default, and for a found or summoned tupilaq, this spell is fireball."
						],
						"name": "Carver's Curse"
					}
				]
			},
			"hasImages": true,
			"defenses": {
				"ac": {
					"std": 26
				},
				"savingThrows": {
					"fort": {
						"std": 17
					},
					"ref": {
						"std": 15
					},
					"will": {
						"std": 12
					}
				},
				"hardness": 8,
				"hp": [
					{
						"hp": 87
					}
				],
				"immunities": [
					"mental",
					"poison",
					"death effects",
					"disease",
					"doomed",
					"drained",
					"fatigued",
					"healing",
					"necromancy",
					"nonlethal attacks",
					"paralyzed",
					"sickened",
					"unconscious"
				]
			}
		},
		{
			"name": "Tylosaurus",
			"source": "B3",
			"page": 178,
			"level": 8,
			"traits": [
				"n",
				"gargantuan",
				"animal"
			],
			"perception": {
				"std": 18
			},
			"senses": [
				{
					"name": "low-light vision"
				},
				{
					"type": "imprecise",
					"name": "scent",
					"range": 30
				}
			],
			"skills": {
				"athletics": {
					"std": 19
				},
				"stealth": {
					"std": 19
				}
			},
			"abilityMods": {
				"str": 7,
				"dex": 5,
				"con": 5,
				"int": -4,
				"wis": 4,
				"cha": -2
			},
			"speed": {
				"walk": 5,
				"swim": 80
			},
			"attacks": [
				{
					"range": "Melee",
					"name": "jaws",
					"attack": 21,
					"effects": [
						"Improved Grab"
					],
					"damage": "{@damage 2d12+10} piercing plus {@ability Improved Grab}",
					"types": [
						"piercing"
					]
				},
				{
					"range": "Melee",
					"name": "tail",
					"attack": 19,
					"damage": "{@damage 2d6+10} bludgeoning",
					"types": [
						"bludgeoning"
					]
				}
			],
			"abilities": {
				"top": [
					{
						"entries": [
							"A platecarpus can hold its breath for 2 hours."
						],
						"name": "Deep Breath"
					}
				],
				"bot": [
					{
						"activity": {
							"number": 1,
							"unit": "action"
						},
						"entries": [
							"The platecarpus Swims up to half its Speed, carrying the {@condition grabbed} creature with it. Strafing Chomp {@as 1} The platecarpus Swims up to its Speed, making one jaws {@action Strike} at any point along the way. The {@action Strike} deals half damage."
						],
						"name": "Aquatic Drag",
						"requirements": "The platecarpus has a creature {@condition grabbed}"
					},
					{
						"activity": {
							"number": 1,
							"unit": "action"
						},
						"traits": [
							"attack"
						],
						"entries": [
							"Large, {@damage 2d6+5} bludgeoning, Rupture 18."
						],
						"name": "Swallow Whole",
						"generic": {
							"tag": "ability"
						}
					},
					{
						"activity": {
							"number": 2,
							"unit": "action"
						},
						"entries": [
							"The tylosaurus Swims up to its Speed. It can make one jaws {@action Strike} and one tail {@action Strike} at any points during its movement, each attacking a different target."
						],
						"name": "Vicious Strafe"
					}
				]
			},
			"hasImages": true,
			"defenses": {
				"ac": {
					"std": 27
				},
				"savingThrows": {
					"fort": {
						"std": 17
					},
					"ref": {
						"std": 19
					},
					"will": {
						"std": 14
					}
				},
				"hp": [
					{
						"hp": 137
					}
				]
			}
		},
		{
			"name": "Tyrannosaurus Skeleton",
			"source": "B3",
			"page": 236,
			"foundIn": [
				"Alkenstar",
				"Mana Wastes",
				"Geb"
			],
			"otherSources": {
				"Expanded": [
					"LOIL|323"
				]
			},
			"level": 9,
			"traits": [
				"ne",
				"gargantuan",
				"mindless",
				"skeleton",
				"undead"
			],
			"perception": {
				"std": 17
			},
			"senses": [
				{
					"name": "darkvision"
				}
			],
			"skills": {
				"athletics": {
					"std": 22
				}
			},
			"abilityMods": {
				"str": 7,
				"dex": 0,
				"con": 5,
				"int": -5,
				"wis": 2,
				"cha": 0
			},
			"speed": {
				"walk": 40
			},
			"attacks": [
				{
					"range": "Melee",
					"name": "jaws",
					"attack": 20,
					"traits": [
						"deadly <d12>",
						"reach <20 feet>"
					],
					"effects": [
						"{@ability Grab}"
					],
					"damage": "{@damage 2d12+9} piercing plus {@ability Grab}",
					"types": [
						"piercing"
					]
				},
				{
					"range": "Melee",
					"name": "foot",
					"attack": 20,
					"traits": [
						"reach <15 feet>"
					],
					"damage": "{@damage 2d10+9} bludgeoning",
					"types": [
						"bludgeoning"
					]
				}
			],
			"abilities": {
				"bot": [
					{
						"activity": {
							"number": 1,
							"unit": "action"
						},
						"entries": [
							"The tyrannosaurus skeleton bends down, attempting to skewer one adjacent creature on one of its massive ribs. The creature takes {@damage 2d10+9} piercing damage ({@dc 28} basic Reflex save). If the creature fails its save and is Medium or smaller, it's also impaled and stuck to the rib. It moves with the skeleton and takes {@damage 2d6} {@condition persistent damage||persistent bleed damage} until it either {@action Escape||Escapes} or someone uses {@action Force Open} to break the rib (either is {@dc 28})."
						],
						"name": "Rib Skewer"
					},
					{
						"activity": {
							"number": 3,
							"unit": "action"
						},
						"entries": [
							"Huge or smaller, foot, {@dc 28}"
						],
						"name": "Trample",
						"generic": {
							"tag": "ability"
						}
					}
				]
			},
			"hasImages": true,
			"defenses": {
				"ac": {
					"std": 27
				},
				"savingThrows": {
					"fort": {
						"std": 20
					},
					"ref": {
						"std": 13
					},
					"will": {
						"std": 17
					}
				},
				"hp": [
					{
						"hp": 140,
						"abilities": [
							"{@ability negative healing|b2}"
						]
					}
				],
				"immunities": [
					"mental",
					"poison",
					"death effects",
					"disease",
					"paralyzed",
					"unconscious"
				],
				"resistances": [
					{
						"amount": 10,
						"name": "cold"
					},
					{
						"amount": 10,
						"name": "electricity"
					},
					{
						"amount": 10,
						"name": "fire"
					},
					{
						"amount": 10,
						"name": "piercing"
					},
					{
						"amount": 10,
						"name": "slashing"
					}
				]
			}
		},
		{
			"name": "Tzitzimitl",
			"source": "B3",
			"page": 279,
			"otherSources": {
				"Originally": [
					"AoA6|82"
				]
			},
			"level": 19,
			"traits": [
				"uncommon",
				"ne",
				"gargantuan",
				"electricity",
				"undead"
			],
			"perception": {
				"std": 32
			},
			"senses": [
				{
					"name": "darkvision"
				},
				{
					"name": "true seeing"
				}
			],
			"languages": {
				"languages": [
					"abyssal",
					"aklo",
					"celestial",
					"common"
				]
			},
			"skills": {
				"acrobatics": {
					"std": 33
				},
				"arcana": {
					"std": 37
				},
				"athletics": {
					"std": 33
				},
				"nature": {
					"std": 37
				},
				"occultism": {
					"std": 37
				},
				"religion": {
					"std": 40
				}
			},
			"abilityMods": {
				"str": 10,
				"dex": 8,
				"con": 6,
				"int": 5,
				"wis": 7,
				"cha": 8
			},
			"speed": {
				"walk": 50,
				"fly": 60
			},
			"attacks": [
				{
					"range": "Melee",
					"name": "claw",
					"attack": 34,
					"traits": [
						"agile",
						"magical",
						"reach <20 feet>"
					],
					"effects": [
						"drain life"
					],
					"damage": "{@damage 4d12+10} slashing plus {@damage 3d8} electricity and drain life",
					"types": [
						"electricity",
						"slashing"
					]
				},
				{
					"range": "Ranged",
					"name": "eye beam",
					"attack": 34,
					"traits": [
						"range <100 feet>"
					],
					"damage": "{@damage 4d12} electricity plus {@damage 10d6} force",
					"types": [
						"electricity",
						"force"
					]
				}
			],
			"spellcasting": [
				{
					"type": "Innate",
					"tradition": "occult",
					"DC": 38,
					"entry": {
						"0": {
							"level": 9,
							"spells": [
								{
									"name": "detect magic"
								}
							]
						},
						"3": {
							"spells": [
								{
									"name": "haste",
									"amount": 3
								}
							]
						},
						"4": {
							"spells": [
								{
									"name": "darkness",
									"amount": 3
								}
							]
						},
						"5": {
							"spells": [
								{
									"name": "Abyssal plague"
								}
							]
						},
						"7": {
							"spells": [
								{
									"name": "eclipse burst"
								},
								{
									"name": "teleport",
									"amount": 3
								}
							]
						},
						"9": {
							"spells": [
								{
									"name": "darkness",
									"amount": 3
								},
								{
									"name": "teleport"
								},
								{
									"name": "wail of the banshee"
								}
							]
						},
						"constant": {
							"6": {
								"spells": [
									{
										"name": "true seeing"
									}
								]
							}
						}
					}
				}
			],
			"abilities": {
				"mid": [
					{
						"activity": {
							"number": 1,
							"unit": "reaction"
						},
						"traits": [
							"divine",
							"negative"
						],
						"trigger": "A creature uses an ability or spell with the {@trait positive} trait within 120 feet of the tzitzimitl",
						"entries": [
							"The tzitzimitl inverts the energy used in the triggering ability or spell, causing it to lose the {@trait positive} trait and gain the {@trait negative} trait, and changing all instances of positive energy or healing in the ability's description to negative energy."
						],
						"name": "Light to Dark"
					}
				],
				"bot": [
					{
						"entries": [
							"When a tzitzimitl's claw {@action Strike} deals damages to a living creature, the tzitzimitl gains 20 temporary Hit Points, and the target must succeed at a {@dc 41} Fortitude save or become {@condition drained 2}.",
							"Further damage dealt by a tzitzimitl's claw {@action Strike} increases the value of the {@condition drained} condition by 2 on a failed save, to a maximum of {@condition drained 4}."
						],
						"name": "Drain Life"
					},
					{
						"activity": {
							"number": 2,
							"unit": "action"
						},
						"traits": [
							"cold",
							"occult"
						],
						"entries": [
							"The tzitzimitl casts darkness and drains the heat and warmth from the {@spell darkness} spell's area, and each creature within the spell's area must attempt a {@dc 41} Fortitude save.",
							{
								"type": "successDegree",
								"entries": {
									"Critical Success": "The creature takes {@damage 4d8} cold damage.",
									"Success": "The creature takes {@damage 8d8} cold damage and is {@condition slowed 1} for 1 round.",
									"Failure": "The creature takes {@damage 16d8} cold damage and is {@condition slowed 1} for 1 minute.",
									"Critical Failure": "The creature takes {@damage 16d8} cold damage, is {@condition slowed 2} for 1 minute, and is {@condition doomed 1}."
								}
							}
						],
						"name": "Eclipse"
					}
				]
			},
			"hasImages": true,
			"defenses": {
				"ac": {
					"std": 43
				},
				"savingThrows": {
					"fort": {
						"std": 29
					},
					"ref": {
						"std": 32
					},
					"will": {
						"std": 35
					}
				},
				"hp": [
					{
						"hp": 390,
						"abilities": [
							"fast healing 15",
							"{@ability negative healing|b2}"
						]
					}
				],
				"immunities": [
					"cold",
					"death effects",
					"disease",
					"electricity",
					"negative",
					"paralyzed",
					"poison",
					"precision",
					"unconscious"
				],
				"weaknesses": [
					{
						"amount": 15,
						"name": "good"
					}
				],
				"resistances": [
					{
						"amount": 15,
						"name": "cold"
					},
					{
						"amount": 15,
						"name": "fire"
					},
					{
						"amount": 15,
						"name": "physical",
						"note": "except bludgeoning"
					}
				]
			}
		},
		{
			"name": "Umasi",
			"source": "B3",
			"page": 280,
			"level": 6,
			"traits": [
				"uncommon",
				"cn",
				"medium",
				"aberration",
				"humanoid"
			],
			"perception": {
				"std": 12
			},
			"senses": [
				{
					"name": "darkvision"
				}
			],
			"languages": {
				"languages": [
					"common"
				]
			},
			"skills": {
				"athletics": {
					"std": 15
				},
				"intimidation": {
					"std": 9
				},
				"medicine": {
					"std": 14
				},
				"stealth": {
					"std": 13
				},
				"survival": {
					"std": 10
				}
			},
			"abilityMods": {
				"str": 5,
				"dex": 3,
				"con": 4,
				"int": 1,
				"wis": 2,
				"cha": 1
			},
			"items": [
				"+1 blowgun (10 darts with harvester poison)",
				"wooden shield (Hardness 5, HP 12, BT 6) with shield spikes"
			],
			"speed": {
				"walk": 35
			},
			"attacks": [
				{
					"range": "Melee",
					"name": "claw",
					"attack": 17,
					"traits": [
						"agile"
					],
					"damage": "{@damage 2d6+8} slashing",
					"types": [
						"slashing"
					]
				},
				{
					"range": "Melee",
					"name": "shield spikes",
					"attack": 17,
					"damage": "{@damage 1d6+8} piercing",
					"types": [
						"piercing"
					]
				},
				{
					"range": "Ranged",
					"name": "blowgun",
					"attack": 16,
					"traits": [
						"magical",
						"range increment <20 feet>",
						"reload <1>"
					],
					"effects": [
						"harvester poison"
					],
					"damage": "1 piercing plus harvester poison",
					"types": [
						"piercing"
					]
				}
			],
			"abilities": {
				"mid": [
					{
						"entries": [
							"Umasi can't heal or recover HP in any way except their {@footnote flesh grafting|An umasi can spend 10 minutes grafting the flesh of other living or recently dead {@trait humanoid||humanoids} onto their body, attempting a DC 20 {@skill Medicine} check with the effects of {@action Treat Wounds}. This process is the only way an umasi can recover Hit Points.|Flesh Grafting, page 280} techniques (see sidebar). However, despite being living creatures, they don't take damage from either positive or negative damage."
						],
						"name": "Immortal Flesh"
					},
					{
						"activity": {
							"number": 1,
							"unit": "reaction"
						},
						"name": "Shield Block",
						"generic": {
							"tag": "ability"
						}
					}
				],
				"bot": [
					{
						"activity": {
							"number": 1,
							"unit": "action"
						},
						"traits": [
							"manipulate"
						],
						"requirements": "The umasi is adjacent to the corpse of a Small or larger creature that died within the last minute",
						"entries": [
							"The umasi harvests and consumes a vital organ from the corpse, gaining 15 temporary Hit Points and a +1 status bonus to attack and damage rolls for 10 minutes. They can gain this benefit only once from any given corpse."
						],
						"name": "Consume Organ"
					},
					{
						"type": "affliction",
						"name": "Harvester Poison",
						"traits": [
							"nonlethal",
							"poison"
						],
						"DC": 24,
						"savingThrow": "Fortitude",
						"maxDuration": "4 rounds",
						"stages": [
							{
								"stage": 1,
								"entry": "{@damage 2d6} poison damage",
								"duration": "1 round"
							},
							{
								"stage": 2,
								"entry": "{@damage 3d6} poison damage",
								"duration": "1 round"
							}
						]
					}
				]
			},
			"hasImages": true,
			"defenses": {
				"ac": {
					"std": 23,
					"with shield raised": 25
				},
				"savingThrows": {
					"fort": {
						"std": 16
					},
					"ref": {
						"std": 11
					},
					"will": {
						"std": 12
					}
				},
				"hp": [
					{
						"hp": 99,
						"abilities": [
							"immortal flesh"
						]
					}
				],
				"immunities": [
					"disease"
				]
			}
		},
		{
			"name": "Valkyrie",
			"source": "B3",
			"page": 281,
			"level": 12,
			"traits": [
				"cn",
				"medium",
				"aesir",
				"monitor"
			],
			"perception": {
				"std": 22
			},
			"senses": [
				{
					"name": "darkvision"
				}
			],
			"languages": {
				"languages": [
					"common",
					"jotun"
				],
				"abilities": [
					"ravenspeaker",
					"tongues"
				]
			},
			"skills": {
				"acrobatics": {
					"std": 25
				},
				"athletics": {
					"std": 25
				},
				"diplomacy": {
					"std": 23
				},
				"intimidation": {
					"std": 23
				},
				"religion": {
					"std": 22
				}
			},
			"abilityMods": {
				"str": 7,
				"dex": 5,
				"con": 5,
				"int": 3,
				"wis": 4,
				"cha": 5
			},
			"items": [
				"+1 resilient breastplate",
				"+1 striking returning spear"
			],
			"speed": {
				"walk": 25,
				"fly": 60
			},
			"attacks": [
				{
					"range": "Melee",
					"name": "spear",
					"attack": 28,
					"traits": [
						"magical"
					],
					"damage": "{@damage 2d6+15} piercing plus {@damage 1d12} electricity",
					"types": [
						"electricity",
						"piercing"
					]
				},
				{
					"range": "Ranged",
					"name": "spear",
					"attack": 26,
					"traits": [
						"magical",
						"thrown <20 feet>"
					],
					"damage": "{@damage 2d6+15} piercing plus {@damage 1d12} electricity",
					"types": [
						"electricity",
						"piercing"
					]
				}
			],
			"spellcasting": [
				{
					"type": "Innate",
					"tradition": "divine",
					"DC": 29,
					"entry": {
						"3": {
							"spells": [
								{
									"name": "augury"
								},
								{
									"name": "sanctified ground"
								},
								{
									"name": "status"
								},
								{
									"name": "wanderer's guide"
								}
							]
						},
						"6": {
							"spells": [
								{
									"name": "disrupting weapons"
								},
								{
									"name": "heal"
								},
								{
									"name": "heroism"
								}
							]
						},
						"7": {
							"spells": [
								{
									"name": "plane shift",
									"notes": [
										"self and mount only"
									]
								}
							]
						},
						"constant": {}
					}
				}
			],
			"abilities": {
				"top": [
					{
						"traits": [
							"divine",
							"necromancy"
						],
						"entries": [
							"Valkyries can detect the souls of those recently slain in combat. A valkyrie spends 10 minutes praying over the body of a creature who has been dead for no more than 12 hours; if that creature is worthy of becoming an einherji and of the appropriate alignment, the valkyrie transforms that creature into an einherji."
						],
						"name": "Claimer of the Slain"
					},
					{
						"traits": [
							"divination",
							"divine"
						],
						"entries": [
							"Valkyries use ravens as servants and spies. They can speak with ravens, and they can have up to three raven servitors who follow their commands. Valkyries can constantly observe whatever their commanded ravens sense."
						],
						"name": "Ravenspeaker"
					}
				],
				"mid": [
					{
						"activity": {
							"number": 1,
							"unit": "reaction"
						},
						"generic": {
							"tag": "ability"
						},
						"name": "Attack of Opportunity"
					},
					{
						"activity": {
							"number": 1,
							"unit": "reaction"
						},
						"traits": [
							"divine",
							"healing",
							"necromancy"
						],
						"trigger": "An allied creature within 60 feet who isn't a construct or undead is reduced to 0 Hit Points and their {@condition dying} value is 2 or less",
						"frequency": {
							"unit": "day",
							"number": 1
						},
						"entries": [
							"The valkyrie restores {@dice 5d10} Hit Points to the target."
						],
						"name": "Recall the Fallen"
					}
				],
				"bot": [
					{
						"activity": {
							"number": 2,
							"unit": "action"
						},
						"traits": [
							"divine",
							"electricity",
							"evocation"
						],
						"entries": [
							"The valkyrie hurls her spear into the air, creating a massive storm in a 100-foot burst. Spears of lightning rain down upon enemies in the area, dealing {@damage 4d12} electricity damage ({@dc 32} basic Reflex save)."
						],
						"name": "Storm of Battle"
					}
				]
			},
			"hasImages": true,
			"defenses": {
				"ac": {
					"std": 33
				},
				"savingThrows": {
					"fort": {
						"std": 24
					},
					"ref": {
						"std": 20
					},
					"will": {
						"std": 23
					}
				},
				"hp": [
					{
						"hp": 215
					}
				],
				"resistances": [
					{
						"amount": 15,
						"name": "electricity"
					}
				]
			}
		},
		{
			"name": "Vanara Disciple",
			"source": "B3",
			"page": 286,
			"level": 1,
			"traits": [
				"uncommon",
				"lg",
				"medium",
				"humanoid",
				"vanara"
			],
			"perception": {
				"std": 6
			},
			"senses": [
				{
					"name": "low-light vision"
				}
			],
			"languages": {
				"languages": [
					"common",
					"sylvan",
					"vanara"
				]
			},
			"skills": {
				"acrobatics": {
					"std": 7
				},
				"athletics": {
					"std": 4
				},
				"stealth": {
					"std": 7
				}
			},
			"abilityMods": {
				"str": 1,
				"dex": 4,
				"con": 0,
				"int": 1,
				"wis": 3,
				"cha": 0
			},
			"foundIn": [
				"Jalmeray"
			],
			"otherSources": {
				"Expanded": [
					"LOIL|323"
				]
			},
			"items": [
				"bo staff",
				"javelins (3)"
			],
			"speed": {
				"walk": 25,
				"climb": 15
			},
			"attacks": [
				{
					"range": "Melee",
					"name": "fist",
					"attack": 7,
					"traits": [
						"agile",
						"finesse",
						"nonlethal",
						"unarmed"
					],
					"damage": "{@damage 1d6+1} bludgeoning",
					"types": [
						"bludgeoning"
					]
				},
				{
					"range": "Melee",
					"name": "bo staff",
					"attack": 4,
					"traits": [
						"parry",
						"reach <10 feet>",
						"trip"
					],
					"damage": "{@damage 1d8+1} bludgeoning",
					"types": [
						"bludgeoning"
					]
				},
				{
					"range": "Ranged",
					"name": "javelin",
					"attack": 7,
					"traits": [
						"thrown <30 feet>"
					],
					"damage": "{@damage 1d6+1} piercing",
					"types": [
						"piercing"
					]
				}
			],
			"spellcasting": [
				{
					"type": "Innate",
					"tradition": "divine",
					"DC": 13,
					"entry": {
						"1": {
							"spells": [
								{
									"name": "pest form",
									"notes": [
										"monkey only"
									]
								}
							]
						}
					}
				}
			],
			"abilities": {
				"top": [
					{
						"entries": [
							"The vanara can use their long, flexible tail to perform {@action Interact} actions requiring a free hand, even if both hands are otherwise occupied. Their tail can't perform actions that require fingers or significant manual dexterity, including any action that would require a check to accomplish, and they can't use it to hold items."
						],
						"name": "Prehensile Tail"
					}
				],
				"bot": [
					{
						"activity": {
							"number": 1,
							"unit": "action"
						},
						"frequency": {
							"unit": "round",
							"number": 1
						},
						"entries": [
							"The vanara disciple makes two unarmed {@action Strike||Strikes}. If both hit the same creature, combine their damage for the purpose of resistances and weaknesses."
						],
						"name": "Flurry of Blows"
					},
					{
						"activity": {
							"number": 2,
							"unit": "action"
						},
						"requirements": "The vanara disciple is {@condition prone}",
						"entries": [
							"The vanara {@action Stand||Stands}, then can immediately {@action Step} twice. The {@action Stand} action doesn't trigger reactions."
						],
						"name": "Spring Up"
					}
				]
			},
			"hasImages": true,
			"defenses": {
				"ac": {
					"std": 19
				},
				"savingThrows": {
					"fort": {
						"std": 5
					},
					"ref": {
						"std": 9
					},
					"will": {
						"std": 8
					}
				},
				"hp": [
					{
						"hp": 16
					}
				]
			}
		},
		{
			"name": "Vilderavn",
			"source": "B3",
			"page": 287,
			"level": 16,
			"traits": [
				"rare",
				"ne",
				"medium",
				"fey"
			],
			"perception": {
				"std": 28
			},
			"senses": [
				{
					"name": "greater darkvision"
				},
				{
					"name": "true seeing"
				}
			],
			"languages": {
				"languages": [
					"aklo",
					"common",
					"infernal",
					"sylvan"
				],
				"abilities": [
					"{@spell tongues}"
				]
			},
			"skills": {
				"acrobatics": {
					"std": 30
				},
				"athletics": {
					"std": 32
				},
				"deception": {
					"std": 29
				},
				"society": {
					"std": 24
				},
				"stealth": {
					"std": 32
				},
				"heraldry lore": {
					"std": 26
				},
				"warfare lore": {
					"std": 26
				}
			},
			"abilityMods": {
				"str": 8,
				"dex": 6,
				"con": 5,
				"int": 4,
				"wis": 4,
				"cha": 7
			},
			"speed": {
				"walk": 40,
				"fly": 120
			},
			"attacks": [
				{
					"range": "Melee",
					"name": "greatsword",
					"attack": 34,
					"traits": [
						"magical",
						"versatile <P>"
					],
					"effects": [
						"bloodbird"
					],
					"damage": "{@damage 3d12+16} slashing plus bloodbird",
					"types": [
						"slashing"
					]
				},
				{
					"range": "Melee",
					"name": "jaws",
					"attack": 32,
					"traits": [
						"magical"
					],
					"effects": [
						"bloodbird"
					],
					"damage": "{@damage 3d8+16} piercing plus bloodbird",
					"types": [
						"piercing"
					]
				},
				{
					"range": "Melee",
					"name": "talon",
					"attack": 32,
					"traits": [
						"agile",
						"magical"
					],
					"effects": [
						"bloodbird"
					],
					"damage": "{@damage 3d8+16} slashing plus bloodbird",
					"types": [
						"slashing"
					]
				}
			],
			"spellcasting": [
				{
					"type": "Innate",
					"tradition": "occult",
					"DC": 37,
					"entry": {
						"5": {
							"spells": [
								{
									"name": "crushing despair",
									"amount": "at will"
								},
								{
									"name": "modify memory"
								},
								{
									"name": "outcast's curse",
									"amount": "at will"
								},
								{
									"name": "suggestion",
									"amount": "at will"
								}
							]
						},
						"8": {
							"spells": [
								{
									"name": "ethereal jaunt"
								},
								{
									"name": "suggestion"
								}
							]
						},
						"constant": {
							"6": {
								"spells": [
									{
										"name": "tongues"
									},
									{
										"name": "true seeing"
									}
								]
							}
						}
					}
				}
			],
			"abilities": {
				"mid": [
					{
						"traits": [
							"aura",
							"emotion",
							"fear",
							"mental"
						],
						"entries": [
							"30 feet, {@dc 35}. As frightful presence (page 305), plus a creature {@condition frightened} by the aura becomes suspicious: it doesn't count any other creature as its ally and can't {@action Aid} or flank. On a critical failure, the creature also can't be a willing target for harmless or {@condition helpful} magic."
						],
						"name": "Aura of Disquietude"
					},
					{
						"activity": {
							"number": 1,
							"unit": "reaction"
						},
						"name": "Attack of Opportunity",
						"generic": {
							"tag": "ability"
						}
					}
				],
				"bot": [
					{
						"traits": [
							"curse",
							"occult"
						],
						"entries": [
							"A creature hit by a vilderavn's melee attack becomes cursed. It takes {@damage 2d6} {@condition persistent damage||persistent bleed damage} that's difficult to stanch. The DC to stop the bleeding using {@action Administer First Aid} is 35, and healing the creature to full HP doesn't automatically end the bleeding. Removing the curse ends the bleeding."
						],
						"name": "Bloodbird"
					},
					{
						"activity": {
							"number": 1,
							"unit": "action"
						},
						"traits": [
							"concentrate",
							"occult",
							"polymorph",
							"transmutation; page 304"
						],
						"entries": [
							"The vilderavn takes on the appearance of a Small or Medium humanoid, wolf, dire wolf, or hybrid with both raven and wolf parts. The vilderavn can only use their jaws attack when in a form with a wolf's head, and their talon attack in a form with raven qualities. They can instead assume their raven knight form: a Medium humanoid in black full plate carrying a greatsword. They can use their jaws or talon {@action Strike||Strikes} only in a form that has that body part, and their greatsword only in knight form."
						],
						"name": "Change Shape",
						"generic": {
							"tag": "ability"
						}
					},
					{
						"traits": [
							"necromancy",
							"occult"
						],
						"entries": [
							"If the vilderavn kills a humanoid target with a critical hit using their jaws {@action Strike}, they rip out and devour the target's heart and soul as part of the attack. While the target is dead, the vilderavn can Change Shape into the target's form, gaining a +4 status bonus to {@skill Deception} checks to impersonate the target. If magic would resurrect the creature, the caster must succeed at a {@dc 34} counteract check to extract the target's soul from the vilderavn; otherwise, the spell fails."
						],
						"name": "Souleater"
					}
				]
			},
			"hasImages": true,
			"defenses": {
				"ac": {
					"std": 40
				},
				"savingThrows": {
					"fort": {
						"std": 25
					},
					"ref": {
						"std": 30
					},
					"will": {
						"std": 28
					}
				},
				"hp": [
					{
						"hp": 300
					}
				],
				"immunities": [
					"curses",
					"death effects",
					"drained",
					"fear"
				],
				"weaknesses": [
					{
						"amount": 10,
						"name": "cold iron"
					}
				]
			}
		},
		{
			"name": "Vine Leshy",
			"source": "B3",
			"page": 160,
			"level": 0,
			"traits": [
				"n",
				"small",
				"leshy",
				"plant"
			],
			"perception": {
				"std": 6
			},
			"senses": [
				{
					"name": "low-light vision"
				}
			],
			"languages": {
				"languages": [
					"common",
					"druidic",
					"sylvan"
				],
				"abilities": [
					"speak with plants (plants with vines only)"
				]
			},
			"skills": {
				"athletics": {
					"std": 4
				},
				"diplomacy": {
					"std": 5
				},
				"nature": {
					"std": 4
				},
				"performance": {
					"std": 5,
					"for oratory": 6
				},
				"society": {
					"std": 1
				},
				"survival": {
					"std": 4
				}
			},
			"abilityMods": {
				"str": 2,
				"dex": 1,
				"con": 1,
				"int": -1,
				"wis": 2,
				"cha": 3
			},
			"items": [
				"spear"
			],
			"speed": {
				"walk": 20,
				"climb": 20
			},
			"attacks": [
				{
					"range": "Melee",
					"name": "spear",
					"attack": 6,
					"damage": "{@damage 1d6+2} piercing",
					"types": [
						"piercing"
					]
				},
				{
					"range": "Ranged",
					"name": "spear",
					"attack": 5,
					"traits": [
						"thrown <20 feet>"
					],
					"damage": "{@damage 1d6+2} piercing",
					"types": [
						"piercing"
					]
				}
			],
			"spellcasting": [
				{
					"type": "Innate",
					"tradition": "primal",
					"DC": 15,
					"entry": {
						"4": {
							"spells": [
								{
									"name": "speak with plants"
								}
							]
						}
					}
				}
			],
			"abilities": {
				"mid": [
					{
						"entries": [
							"When a vine leshy dies, a burst of primal energy explodes from its body, restoring {@dice 1d4} Hit Points to each plant creature in a 30-foot emanation. This area fills with tangling vines, becoming {@quickref difficult terrain||3|terrain}. If the terrain is not a viable environment for the vines, they wither after 24 hours."
						],
						"name": "Verdant Burst"
					}
				],
				"bot": [
					{
						"activity": {
							"number": 1,
							"unit": "action"
						},
						"traits": [
							"concentrate",
							"polymorph",
							"primal",
							"transmutation"
						],
						"entries": [
							"The vine leshy transforms into a Small plant with vines. This ability otherwise uses the effects of tree shape."
						],
						"name": "Change Shape",
						"generic": {
							"tag": "ability"
						}
					},
					{
						"activity": {
							"number": 1,
							"unit": "action"
						},
						"entries": [
							"The vine leshy {@action Interact||Interacts} to extend or shorten their arms.",
							"With limbs extended, the vine leshy has a 10-foot reach. The leshy can't use weapons that already have reach in this way, because they would be unable to keep their balance."
						],
						"name": "Extend Vines"
					}
				]
			},
			"defenses": {
				"ac": {
					"std": 15
				},
				"savingThrows": {
					"fort": {
						"std": 3
					},
					"ref": {
						"std": 5
					},
					"will": {
						"std": 8
					}
				},
				"hp": [
					{
						"hp": 13
					}
				]
			}
		},
		{
			"name": "Viper Swarm",
			"source": "B3",
			"page": 249,
			"level": 4,
			"traits": [
				"n",
				"large",
				"animal",
				"swarm"
			],
			"perception": {
				"std": 12
			},
			"senses": [
				{
					"name": "low-light vision"
				},
				{
					"type": "imprecise",
					"name": "scent",
					"range": 60
				}
			],
			"skills": {
				"acrobatics": {
					"std": 13
				},
				"stealth": {
					"std": 11
				}
			},
			"abilityMods": {
				"str": 1,
				"dex": 5,
				"con": 3,
				"int": -4,
				"wis": 2,
				"cha": -3
			},
			"speed": {
				"walk": 30,
				"climb": 30,
				"swim": 30
			},
			"abilities": {
				"bot": [
					{
						"activity": {
							"number": 2,
							"unit": "action"
						},
						"entries": [
							"The vipers spray venom from their fangs in a defensive display. Each creature in a 10-foot cone is exposed to viper swarm venom but gains a +2 circumstance bonus to its initial saving throw against the poison."
						],
						"name": "Venom Spritz"
					},
					{
						"activity": {
							"number": 1,
							"unit": "action"
						},
						"entries": [
							"Each enemy in the swarm's space takes {@damage 2d8} piercing damage ({@dc 21} basic Reflex save) plus viper swarm venom."
						],
						"name": "Venomous Fangs"
					},
					{
						"type": "affliction",
						"traits": [
							"poison"
						],
						"DC": 21,
						"savingThrow": "Fortitude",
						"maxDuration": "6 rounds",
						"stages": [
							{
								"stage": 1,
								"entry": "{@damage 1d4} poison damage",
								"duration": "1 round"
							},
							{
								"stage": 2,
								"entry": "{@damage 1d6} poison damage and {@condition clumsy 1}",
								"duration": "1 round"
							},
							{
								"stage": 3,
								"entry": "{@damage 2d4} poison damage, {@condition clumsy 2}, and {@condition enfeebled 1}",
								"duration": "1 round"
							}
						],
						"name": "Viper Swarm Venom"
					}
				]
			},
			"hasImages": true,
			"defenses": {
				"ac": {
					"std": 18
				},
				"savingThrows": {
					"fort": {
						"std": 11
					},
					"ref": {
						"std": 13
					},
					"will": {
						"std": 10
					}
				},
				"hp": [
					{
						"hp": 50
					}
				],
				"immunities": [
					"precision",
					"swarm mind"
				],
				"weaknesses": [
					{
						"amount": 5,
						"name": "area damage"
					},
					{
						"amount": 5,
						"name": "splash damage"
					}
				]
			}
		},
		{
			"name": "Vishkanya Infiltrator",
			"source": "B3",
			"foundIn": [
				"Jalmeray"
			],
			"otherSources": {
				"Expanded": [
					"LOIL|323"
				]
			},
			"page": 288,
			"level": 3,
			"traits": [
				"rare",
				"n",
				"medium",
				"humanoid",
				"vishkanya"
			],
			"perception": {
				"std": 10
			},
			"senses": [
				{
					"name": "low-light vision"
				}
			],
			"languages": {
				"languages": [
					"common",
					"vishkanyan"
				]
			},
			"skills": {
				"acrobatics": {
					"std": 9
				},
				"athletics": {
					"std": 7
				},
				"deception": {
					"std": 11
				},
				"diplomacy": {
					"std": 9
				},
				"society": {
					"std": 7
				},
				"stealth": {
					"std": 11
				},
				"thievery": {
					"std": 9
				}
			},
			"abilityMods": {
				"str": 2,
				"dex": 4,
				"con": 1,
				"int": 0,
				"wis": 1,
				"cha": 2
			},
			"items": [
				"disguise kit",
				"kukri",
				"leather armor",
				"shuriken (10)",
				"thieves' tools"
			],
			"speed": {
				"walk": 25
			},
			"attacks": [
				{
					"range": "Melee",
					"name": "kukri",
					"attack": 11,
					"traits": [
						"agile",
						"finesse",
						"trip"
					],
					"damage": "{@damage 1d6+4} slashing",
					"types": [
						"slashing"
					]
				},
				{
					"range": "Ranged",
					"name": "shuriken",
					"attack": 11,
					"traits": [
						"agile",
						"thrown <20 feet>"
					],
					"damage": "{@damage 1d4+4} piercing",
					"types": [
						"piercing"
					]
				}
			],
			"abilities": {
				"bot": [
					{
						"activity": {
							"number": 1,
							"unit": "action"
						},
						"frequency": {
							"unit": "day",
							"number": 1
						},
						"entries": [
							"Using either saliva or blood, the vishkanya applies vishkanyan venom to one weapon they're holding. To use their blood, they must be injured, or they can deal themselves 1 slashing damage as part of the action."
						],
						"name": "Envenom"
					},
					{
						"entries": [
							"The vishkanya infiltrator is adept at dealing with tight situations. They have a +1 circumstance bonus to checks to {@action Escape}."
						],
						"name": "Flexible"
					},
					{
						"entries": [
							"The vishkanya infiltrator doesn't lose the poison on a weapon due to a critically failed {@action Strike}."
						],
						"name": "Proficient Poisoner"
					},
					{
						"entries": [
							"The vishkanya deals {@dice 1d6} extra precision damage to {@condition flat-footed} creatures."
						],
						"name": "Sneak Attack",
						"generic": {
							"tag": "ability"
						}
					},
					{
						"type": "affliction",
						"traits": [
							"injury",
							"poison"
						],
						"DC": 20,
						"savingThrow": "Fortitude",
						"maxDuration": "6 rounds",
						"stages": [
							{
								"stage": 1,
								"entry": "{@damage 1d4} poison damage",
								"duration": "1 round"
							},
							{
								"stage": 2,
								"entry": "{@damage 1d4} poison damage and {@condition flat-footed}",
								"duration": "1 round"
							},
							{
								"stage": 3,
								"entry": "{@damage 1d4} poison damage, {@condition flat-footed}, and a \u20135-foot penalty to Speed",
								"duration": "1 round"
							}
						],
						"name": "Vishkanyan Venom"
					}
				]
			},
			"hasImages": true,
			"defenses": {
				"ac": {
					"std": 19
				},
				"savingThrows": {
					"fort": {
						"std": 6,
						"vs. poisons": 8
					},
					"ref": {
						"std": 11
					},
					"will": {
						"std": 8
					}
				},
				"hp": [
					{
						"hp": 45
					}
				]
			}
		},
		{
			"name": "Vulpinal",
			"source": "B3",
			"page": 11,
			"level": 6,
			"traits": [
				"ng",
				"small",
				"agathion",
				"celestial"
			],
			"perception": {
				"std": 15
			},
			"senses": [
				{
					"name": "darkvision"
				}
			],
			"languages": {
				"languages": [
					"celestial",
					"common",
					"draconic",
					"infernal"
				],
				"abilities": [
					"{@spell speak with animals}",
					"tongues"
				]
			},
			"skills": {
				"acrobatics": {
					"std": 12
				},
				"arcana": {
					"std": 15
				},
				"deception": {
					"std": 14
				},
				"medicine": {
					"std": 11
				},
				"performance": {
					"std": 16
				},
				"religion": {
					"std": 13
				},
				"society": {
					"std": 13
				},
				"stealth": {
					"std": 12
				},
				"nirvana lore": {
					"std": 15
				}
			},
			"abilityMods": {
				"str": 2,
				"dex": 4,
				"con": 4,
				"int": 5,
				"wis": 3,
				"cha": 6
			},
			"items": [
				"handheld instrument"
			],
			"speed": {
				"walk": 30
			},
			"attacks": [
				{
					"range": "Melee",
					"name": "jaws",
					"attack": 15,
					"traits": [
						"finesse",
						"good",
						"magical"
					],
					"damage": "{@damage 2d10+4} piercing plus {@damage 1d6} good",
					"types": [
						"good",
						"piercing"
					]
				},
				{
					"range": "Melee",
					"name": "claw",
					"attack": 15,
					"traits": [
						"agile",
						"finesse",
						"good",
						"magical"
					],
					"damage": "{@damage 2d6+4} slashing plus {@damage 1d6} good",
					"types": [
						"good",
						"slashing"
					]
				}
			],
			"spellcasting": [
				{
					"type": "Innate",
					"tradition": "divine",
					"DC": 24,
					"entry": {
						"2": {
							"spells": [
								{
									"name": "detect alignment",
									"amount": "at will",
									"notes": [
										"evil only"
									]
								},
								{
									"name": "invisibility",
									"amount": "at will",
									"notes": [
										"self only"
									]
								}
							]
						},
						"3": {
							"spells": [
								{
									"name": "calm emotions"
								},
								{
									"name": "remove disease"
								}
							]
						},
						"4": {
							"spells": [
								{
									"name": "dimension door"
								},
								{
									"name": "divine wrath"
								}
							]
						},
						"constant": {
							"5": {
								"spells": [
									{
										"name": "speak with animals"
									},
									{
										"name": "tongues"
									}
								]
							}
						}
					}
				},
				{
					"name": "Champion Focus Spells",
					"type": "Focus",
					"DC": 24,
					"fp": 1,
					"entry": {
						"3": {
							"spells": [
								{
									"name": "lay on hands"
								}
							]
						}
					}
				}
			],
			"abilities": {
				"bot": [
					{
						"entries": [
							"A vulpinal's core value is cunning. They can apply their knowledge and stories from their extensive travels to just about any situation in an instant. Before spending any other action on their turn, the vulpinal can {@action Recall Knowledge} as a free action."
						],
						"name": "Fox's Cunning"
					}
				]
			},
			"hasImages": true,
			"defenses": {
				"ac": {
					"std": 24
				},
				"savingThrows": {
					"fort": {
						"std": 12
					},
					"ref": {
						"std": 14
					},
					"will": {
						"std": 15
					}
				},
				"hp": [
					{
						"hp": 105
					}
				]
			}
		},
		{
			"name": "Water Wisp",
			"source": "B3",
			"page": 91,
			"level": 0,
			"traits": [
				"n",
				"tiny",
				"elemental",
				"water"
			],
			"perception": {
				"std": 6
			},
			"senses": [
				{
					"name": "darkvision"
				},
				{
					"name": "mist vision"
				}
			],
			"languages": {
				"languages": [
					"aquan"
				]
			},
			"skills": {
				"athletics": {
					"std": 4
				},
				"medicine": {
					"std": 6
				},
				"plane of water lore": {
					"std": 4
				}
			},
			"abilityMods": {
				"str": 2,
				"dex": 2,
				"con": 3,
				"int": 0,
				"wis": 2,
				"cha": 0
			},
			"speed": {
				"walk": 25,
				"swim": 25
			},
			"attacks": [
				{
					"range": "Melee",
					"name": "tendril",
					"attack": 6,
					"traits": [
						"reach <10 feet>"
					],
					"damage": "{@damage 1d6} bludgeoning",
					"types": [
						"bludgeoning"
					]
				}
			],
			"abilities": {
				"top": [
					{
						"entries": [
							"The water wisp ignores the {@condition concealed} condition from mist and fog."
						],
						"name": "Mist Vision"
					}
				],
				"mid": [
					{
						"traits": [
							"aura",
							"air"
						],
						"entries": [
							"30 feet. All wisps vibrate at a frequency attuned to their element, resonating with and empowering all creatures and effects sharing that trait. A creature in the area gains a +1 status bonus to attack and damage rolls for effects with the {@trait water} trait; a creature with the {@trait elemental} and {@trait water} traits gains this bonus to all attack and damage rolls."
						],
						"name": "Resonance"
					},
					{
						"activity": {
							"number": 1,
							"unit": "reaction"
						},
						"traits": [
							"air"
						],
						"entries": [
							"The wisp detonates itself in a small elemental explosion that gives temporary Hit Points equal to half the wisp's current Hit Points to allies within 30 feet that have benefited from the wisp's resonance in the last hour. These temporary Hit Points last 1 hour. A wisp that uses this reaction is permanently destroyed, and it can be restored only by a {@spell wish} spell or similarly powerful effect. If an ability would prevent the wisp's destruction (for instance, if the wisp is summoned and would merely be dismissed), Accord Essence has no effect."
						],
						"name": "Accord Essence",
						"trigger": "An ally within 30 feet that benefited from the wisp's resonance in the last hour is targeted by an attack"
					}
				],
				"bot": [
					{
						"activity": {
							"number": 1,
							"unit": "action"
						},
						"traits": [
							"abjuration",
							"primal",
							"water"
						],
						"entries": [
							"The wisp puts out all fires in a single 5-foot square. It extinguishes non-magical fire of that size or smaller automatically and attempts to counteract magical fires (counteract modifier +6)."
						],
						"name": "Drench"
					},
					{
						"entries": [
							"When an water wisp rolls a critical failure on a check to {@action Aid}, they get a failure instead, and when they roll a success, they get a critical success instead."
						],
						"name": "In Concert"
					}
				]
			},
			"defenses": {
				"ac": {
					"std": 14
				},
				"savingThrows": {
					"fort": {
						"std": 8
					},
					"ref": {
						"std": 4
					},
					"will": {
						"std": 4
					}
				},
				"hp": [
					{
						"hp": 20
					}
				],
				"immunities": [
					"bleed",
					"poison",
					"paralyzed",
					"sleep"
				],
				"resistances": [
					{
						"amount": 2,
						"name": "fire"
					}
				]
			}
		},
		{
			"name": "Wayang Whisperblade",
			"source": "B3",
			"page": 290,
			"level": 1,
			"traits": [
				"uncommon",
				"n",
				"small",
				"humanoid",
				"shadow",
				"wayang"
			],
			"perception": {
				"std": 9
			},
			"senses": [
				{
					"name": "darkvision"
				}
			],
			"languages": {
				"languages": [
					"common",
					"shadowtongue"
				]
			},
			"skills": {
				"acrobatics": {
					"std": 7
				},
				"deception": {
					"std": 4
				},
				"occultism": {
					"std": 6
				},
				"performance": {
					"std": 6
				},
				"stealth": {
					"std": 7
				},
				"thievery": {
					"std": 7
				},
				"shadow plane lore": {
					"std": 6
				}
			},
			"abilityMods": {
				"str": 0,
				"dex": 4,
				"con": 1,
				"int": 3,
				"wis": 0,
				"cha": 1
			},
			"items": [
				"kukri (2)",
				"leather armor"
			],
			"speed": {
				"walk": 25
			},
			"attacks": [
				{
					"range": "Melee",
					"name": "kukri",
					"attack": 8,
					"traits": [
						"agile",
						"finesse",
						"trip"
					],
					"damage": "{@damage 1d6} slashing",
					"types": [
						"slashing"
					]
				}
			],
			"abilities": {
				"bot": [
					{
						"activity": {
							"number": 1,
							"unit": "action"
						},
						"traits": [
							"illusion",
							"occult",
							"shadow"
						],
						"requirements": "The wayang's last action was a melee {@action Strike} that damaged their opponent",
						"entries": [
							"The wayang attempts to {@action Tumble Through} the opponent's space, with a +2 circumstance bonus to the {@skill Acrobatics} check. If they succeed, the wayang leaves a shadowy afterimage in their original space, and the opponent is {@condition flat-footed} against the next melee attack the wayang attempts against it before the end of their current turn."
						],
						"name": "Shadowplay"
					},
					{
						"entries": [
							"The wayang deals an extra {@damage 1d6} precision damage to {@condition flat-footed} creatures."
						],
						"name": "Sneak Attack",
						"generic": {
							"tag": "ability"
						}
					}
				]
			},
			"hasImages": true,
			"defenses": {
				"ac": {
					"std": 16
				},
				"savingThrows": {
					"fort": {
						"std": 6
					},
					"ref": {
						"std": 9
					},
					"will": {
						"std": 5
					}
				},
				"hp": [
					{
						"hp": 19
					}
				]
			}
		},
		{
			"name": "Weasel",
			"source": "B3",
			"page": 291,
			"level": -1,
			"traits": [
				"n",
				"tiny",
				"animal"
			],
			"perception": {
				"std": 4
			},
			"senses": [
				{
					"name": "low-light vision"
				},
				{
					"type": "imprecise",
					"name": "scent",
					"range": 60
				}
			],
			"skills": {
				"acrobatics": {
					"std": 5,
					"to {@action Escape}": 7
				},
				"athletics": {
					"std": 4
				},
				"stealth": {
					"std": 5
				}
			},
			"abilityMods": {
				"str": 2,
				"dex": 3,
				"con": 2,
				"int": -4,
				"wis": 0,
				"cha": 1
			},
			"speed": {
				"walk": 25
			},
			"attacks": [
				{
					"range": "Melee",
					"name": "jaws",
					"attack": 7,
					"traits": [
						"agile",
						"finesse"
					],
					"effects": [
						"{@ability Grab}"
					],
					"damage": "{@damage 1d4+2} piercing plus {@ability Grab}",
					"types": [
						"piercing"
					]
				}
			],
			"abilities": {
				"top": [
					{
						"entries": [
							"A weasel treats any tight space it can barely fit its head in or wider as {@quickref difficult terrain||3|terrain} and doesn't need to {@action Squeeze} to move through it."
						],
						"name": "Lithe"
					}
				],
				"bot": [
					{
						"activity": {
							"number": 1,
							"unit": "action"
						},
						"entries": [
							"{@damage 1d4} piercing, {@dc 15}"
						],
						"name": "Constrict",
						"generic": {
							"tag": "ability"
						}
					}
				]
			},
			"hasImages": true,
			"defenses": {
				"ac": {
					"std": 15
				},
				"savingThrows": {
					"fort": {
						"std": 4
					},
					"ref": {
						"std": 7
					},
					"will": {
						"std": 2
					}
				},
				"hp": [
					{
						"hp": 7
					}
				]
			}
		},
		{
			"name": "Werebat",
			"source": "B3",
			"page": 293,
			"level": 2,
			"traits": [
				"ne",
				"medium",
				"beast",
				"human",
				"humanoid",
				"werecreature"
			],
			"perception": {
				"std": 9
			},
			"senses": [
				{
					"type": "precise",
					"name": "echolocation",
					"range": 40
				},
				{
					"name": "low-light vision"
				}
			],
			"languages": {
				"languages": [
					"common"
				],
				"abilities": [
					"bat empathy"
				]
			},
			"skills": {
				"acrobatics": {
					"std": 8
				},
				"athletics": {
					"std": 6
				},
				"deception": {
					"std": 4
				},
				"society": {
					"std": 5
				},
				"stealth": {
					"std": 8
				}
			},
			"abilityMods": {
				"str": 2,
				"dex": 4,
				"con": 3,
				"int": 1,
				"wis": 3,
				"cha": 0
			},
			"items": [
				"dagger (3)",
				"studded leather"
			],
			"speed": {
				"walk": 25,
				"fly": 25
			},
			"attacks": [
				{
					"range": "Melee",
					"name": "fangs",
					"attack": 10,
					"traits": [
						"finesse"
					],
					"effects": [
						"curse of the werebat"
					],
					"damage": "{@damage 1d8+4} slashing plus curse of the werebat",
					"types": [
						"slashing"
					]
				},
				{
					"range": "Melee",
					"name": "wing",
					"attack": 10,
					"traits": [
						"agile",
						"finesse"
					],
					"damage": "{@damage 1d6+4} bludgeoning",
					"types": [
						"bludgeoning"
					]
				},
				{
					"range": "Melee",
					"name": "dagger",
					"attack": 10,
					"traits": [
						"agile",
						"finesse",
						"versatile <S>"
					],
					"damage": "{@damage 1d4+4} piercing",
					"types": [
						"piercing"
					]
				},
				{
					"range": "Ranged",
					"name": "dagger",
					"attack": 10,
					"traits": [
						"agile",
						"thrown <10 feet>",
						"versatile <S>"
					],
					"damage": "{@damage 1d4+4} piercing",
					"types": [
						"piercing"
					]
				}
			],
			"abilities": {
				"top": [
					{
						"traits": [
							"divination",
							"primal"
						],
						"entries": [
							"A werebat can communicate with bats."
						],
						"name": "Bat Empathy"
					},
					{
						"entries": [
							"A werebat can use their hearing as a precise sense at the listed range."
						],
						"name": "Echolocation"
					}
				],
				"mid": [
					{
						"activity": {
							"number": 1,
							"unit": "reaction"
						},
						"trigger": "An adjacent enemy damages the werebat",
						"entries": [
							"The werebat makes one or two wing {@action Strike||Strikes}, each against a different adjacent creature."
						],
						"name": "Wing Thrash"
					}
				],
				"bot": [
					{
						"activity": {
							"number": 1,
							"unit": "action"
						},
						"traits": [
							"concentrate",
							"polymorph",
							"primal",
							"transmutation"
						],
						"entries": [
							"Human with fist for {@damage 1d4+2} bludgeoning and no fly Speed, or Medium giant bat with Speed 15 feet and fly 30 feet."
						],
						"name": "Change Shape",
						"generic": {
							"tag": "ability"
						}
					},
					{
						"traits": [
							"curse",
							"necromancy",
							"primal"
						],
						"entries": [
							"Saving Throw {@dc 15} Fortitude."
						],
						"name": "Curse of the Werebat"
					},
					{
						"traits": [
							"polymorph",
							"primal",
							"transmutation"
						],
						"generic": {
							"tag": "ability"
						},
						"name": "Moon Frenzy"
					}
				]
			},
			"hasImages": true,
			"defenses": {
				"ac": {
					"std": 18
				},
				"savingThrows": {
					"fort": {
						"std": 9
					},
					"ref": {
						"std": 10
					},
					"will": {
						"std": 7
					}
				},
				"hp": [
					{
						"hp": 35
					}
				],
				"weaknesses": [
					{
						"amount": 5,
						"name": "silver"
					}
				]
			}
		},
		{
			"name": "Werecrocodile",
			"source": "B3",
			"page": 293,
			"level": 2,
			"traits": [
				"ne",
				"large",
				"beast",
				"human",
				"humanoid",
				"werecreature"
			],
			"perception": {
				"std": 7
			},
			"senses": [
				{
					"name": "low-light vision"
				}
			],
			"languages": {
				"languages": [
					"common"
				],
				"abilities": [
					"crocodile empathy"
				]
			},
			"skills": {
				"athletics": {
					"std": 8
				},
				"intimidation": {
					"std": 7
				},
				"stealth": {
					"std": 5,
					"in water": 8
				}
			},
			"abilityMods": {
				"str": 4,
				"dex": 1,
				"con": 3,
				"int": 0,
				"wis": 3,
				"cha": 1
			},
			"items": [
				"hatchet (3)",
				"leather armor"
			],
			"speed": {
				"walk": 25,
				"swim": 25
			},
			"attacks": [
				{
					"range": "Melee",
					"name": "jaws",
					"attack": 10,
					"effects": [
						"curse of the werecrocodile",
						"{@ability Grab}"
					],
					"damage": "{@damage 1d10+4} piercing plus curse of the werecrocodile and {@ability Grab}",
					"types": [
						"piercing"
					]
				},
				{
					"range": "Melee",
					"name": "tail",
					"attack": 10,
					"traits": [
						"agile"
					],
					"damage": "{@damage 1d6+4} bludgeoning",
					"types": [
						"bludgeoning"
					]
				},
				{
					"range": "Melee",
					"name": "hatchet",
					"attack": 10,
					"traits": [
						"agile",
						"sweep"
					],
					"damage": "{@damage 1d6+4} slashing",
					"types": [
						"slashing"
					]
				},
				{
					"range": "Ranged",
					"name": "hatchet",
					"attack": 7,
					"traits": [
						"agile",
						"sweep",
						"thrown <10 feet>"
					],
					"damage": "{@damage 1d6+4} slashing",
					"types": [
						"slashing"
					]
				}
			],
			"abilities": {
				"top": [
					{
						"traits": [
							"divination",
							"primal"
						],
						"entries": [
							"A werecrocodile can communicate with alligators, caimans, and crocodiles."
						],
						"name": "Crocodile Empathy"
					},
					{
						"entries": [
							"A werecrocodile can hold their breath for about 2 hours."
						],
						"name": "Deep Breath"
					}
				],
				"bot": [
					{
						"activity": {
							"number": 1,
							"unit": "action"
						},
						"entries": [
							"30 feet"
						],
						"name": "Aquatic Ambush",
						"generic": {
							"tag": "ability"
						}
					},
					{
						"activity": {
							"number": 1,
							"unit": "action"
						},
						"traits": [
							"concentrate",
							"polymorph",
							"primal",
							"transmutation"
						],
						"entries": [
							"Medium human with fist for {@damage 1d4+2} bludgeoning, or crocodile with jaws for {@damage 2d6+4} piercing."
						],
						"name": "Change Shape",
						"generic": {
							"tag": "ability"
						}
					},
					{
						"traits": [
							"curse",
							"necromancy",
							"primal"
						],
						"entries": [
							"Saving Throw {@dc 15} Fortitude."
						],
						"name": "Curse of the Werecrocodile"
					},
					{
						"traits": [
							"polymorph",
							"primal",
							"transmutation"
						],
						"generic": {
							"tag": "ability"
						},
						"name": "Moon Frenzy"
					},
					{
						"activity": {
							"number": 1,
							"unit": "action"
						},
						"requirements": "The werecrocodile has a creature {@condition grabbed}",
						"entries": [
							"The werecrocodile makes a jaws {@action Strike} with a +2 circumstance bonus to the attack roll against the {@condition grabbed} creature. If this {@action Strike} hits, it also knocks the target {@condition prone}. If it fails, the werecrocodile releases the target."
						],
						"name": "Twisting Thrash"
					}
				]
			},
			"hasImages": true,
			"defenses": {
				"ac": {
					"std": 16
				},
				"savingThrows": {
					"fort": {
						"std": 9
					},
					"ref": {
						"std": 5
					},
					"will": {
						"std": 9
					}
				},
				"hp": [
					{
						"hp": 55
					}
				]
			}
		},
		{
			"name": "Wihsaak",
			"source": "B3",
			"page": 220,
			"level": 6,
			"traits": [
				"ne",
				"medium",
				"fiend",
				"sahkil"
			],
			"perception": {
				"std": 14
			},
			"senses": [
				{
					"name": "darkvision"
				}
			],
			"languages": {
				"languages": [
					"abyssal",
					"celestial",
					"infernal",
					"requian"
				],
				"abilities": [
					"{@ability telepathy} 100 feet"
				]
			},
			"skills": {
				"acrobatics": {
					"std": 13
				},
				"deception": {
					"std": 15
				},
				"intimidation": {
					"std": 15
				},
				"stealth": {
					"std": 15
				}
			},
			"abilityMods": {
				"str": 4,
				"dex": 5,
				"con": 4,
				"int": 1,
				"wis": 2,
				"cha": 3
			},
			"speed": {
				"walk": 30,
				"fly": 40
			},
			"attacks": [
				{
					"range": "Melee",
					"name": "claw",
					"attack": 17,
					"traits": [
						"finesse"
					],
					"damage": "{@damage 2d10+7} slashing plus {@damage 1d4} evil",
					"types": [
						"evil",
						"slashing"
					]
				}
			],
			"spellcasting": [
				{
					"type": "Innate",
					"tradition": "divine",
					"DC": 23,
					"entry": {
						"0": {
							"level": 3,
							"spells": [
								{
									"name": "detect magic"
								}
							]
						},
						"2": {
							"spells": [
								{
									"name": "blur"
								},
								{
									"name": "see invisibility"
								}
							]
						},
						"3": {
							"spells": [
								{
									"name": "fear"
								},
								{
									"name": "vomit swarm APG"
								}
							]
						},
						"4": {
							"spells": [
								{
									"name": "suggestion"
								}
							]
						}
					}
				}
			],
			"abilities": {
				"top": [
					{
						"entries": [
							"A sahkil's level is considered 2 lower for the purpose of being conjured by the {@ritual planar binding} ritual (and potentially other rituals, at the GM's discretion), but it is always free to attack or leave instead of negotiate unless the primary caster's check is a critical success."
						],
						"name": "Easy to Call"
					}
				],
				"mid": [
					{
						"entries": [
							"Swarms of animals and other unintelligent creatures instinctively leave a wihsaak alone. A wihsaak is immune to the damage from and effects of swarms with an Intelligence of \u20135."
						],
						"name": "Swarmwalker"
					}
				],
				"bot": [
					{
						"activity": {
							"number": 1,
							"unit": "action"
						},
						"traits": [
							"auditory",
							"divine",
							"evocation",
							"incapacitation",
							"mental"
						],
						"entries": [
							"The wihsaak beats its wings rapidly, creating a buzzing drone that numbs creatures' minds. Each creature within 100 feet must attempt a {@dc 23} Will save. They are then temporarily immune for 1 minute.",
							{
								"type": "successDegree",
								"entries": {
									"Success": "The creature is unaffected.",
									"Failure": "The creature is {@condition confused} and {@condition stupefied 1} for 1 round.",
									"Critical Failure": "The creature is {@condition confused} for 1 round and {@condition stupefied 2} for 1 minute."
								}
							}
						],
						"name": "Droning Distraction"
					},
					{
						"activity": {
							"number": 1,
							"unit": "action"
						},
						"entries": [
							"The sahkil moves from the Material Plane to the Ethereal Plane or vice-versa, with the effects of {@spell ethereal jaunt} except that the effect has an unlimited duration and can be Dismissed. A summoned sahkil can't use Skip Between."
						],
						"name": "Skip Between",
						"traits": [
							"conjuration",
							"divine",
							"teleportation"
						]
					}
				]
			},
			"hasImages": true,
			"defenses": {
				"ac": {
					"std": 24
				},
				"savingThrows": {
					"fort": {
						"std": 14
					},
					"ref": {
						"std": 15
					},
					"will": {
						"std": 14
					}
				},
				"hp": [
					{
						"hp": 105
					}
				],
				"immunities": [
					"fear"
				],
				"weaknesses": [
					{
						"amount": 5,
						"name": "good"
					}
				]
			}
		},
		{
			"name": "Winter Hag",
			"source": "B3",
			"page": 129,
			"level": 7,
			"traits": [
				"ce",
				"medium",
				"cold",
				"hag",
				"humanoid"
			],
			"perception": {
				"std": 16
			},
			"senses": [
				{
					"name": "darkvision"
				},
				{
					"name": "see invisibility"
				},
				{
					"name": "snow vision"
				}
			],
			"languages": {
				"languages": [
					"aklo",
					"common",
					"jotun"
				]
			},
			"skills": {
				"athletics": {
					"std": 13
				},
				"deception": {
					"std": 17
				},
				"diplomacy": {
					"std": 15
				},
				"occultism": {
					"std": 15
				},
				"survival": {
					"std": 14
				}
			},
			"abilityMods": {
				"str": 4,
				"dex": 2,
				"con": 3,
				"int": 4,
				"wis": 3,
				"cha": 6
			},
			"speed": {
				"abilities": [
					"ice climb 25 feet"
				],
				"walk": 25
			},
			"attacks": [
				{
					"range": "Melee",
					"name": "ice staff",
					"attack": 17,
					"traits": [
						"magical",
						"two-hand <d8>"
					],
					"damage": "{@damage 2d4+7} bludgeoning plus {@damage 1d6} cold",
					"types": [
						"bludgeoning",
						"cold"
					]
				},
				{
					"range": "Melee",
					"name": "claw",
					"attack": 16,
					"traits": [
						"agile"
					],
					"damage": "{@damage 2d6+7} slashing plus {@damage 1d6} cold",
					"types": [
						"cold",
						"slashing"
					]
				}
			],
			"spellcasting": [
				{
					"type": "Innate",
					"tradition": "occult",
					"DC": 25,
					"attack": 17,
					"entry": {
						"0": {
							"level": 4,
							"spells": [
								{
									"name": "chill touch"
								},
								{
									"name": "ray of frost"
								}
							]
						},
						"3": {
							"spells": [
								{
									"name": "enthrall"
								},
								{
									"name": "paralyze"
								}
							]
						},
						"4": {
							"spells": [
								{
									"name": "charm"
								},
								{
									"name": "fly",
									"amount": "at will"
								},
								{
									"name": "ice storm",
									"source": "apg"
								}
							]
						},
						"constant": {
							"4": {
								"spells": [
									{
										"name": "pass without trace"
									},
									{
										"name": "see invisibility"
									}
								]
							}
						}
					}
				}
			],
			"abilities": {
				"top": [
					{
						"entries": [
							"A winter hag adds cone of cold, solid fog, and wall of ice to her coven's spells (page 304)."
						],
						"name": "Coven",
						"generic": {
							"tag": "ability"
						}
					},
					{
						"entries": [
							"Snow doesn't impair a winter hag's vision; she ignores concealment from snowfall."
						],
						"name": "Snow Vision"
					}
				],
				"bot": [
					{
						"traits": [
							"cold",
							"downtime",
							"evocation",
							"occult"
						],
						"entries": [
							"A winter hag can spend 1 day performing a specific ritual to create a {@runeItem staff||+1 weapon potency||striking|} of black ice. Once per day, she can use the staff to cast {@spell cone of cold}. The staff's magic functions only in the hands of the hag who created it; for anyone else, it is a mundane staff. If the hag dies or if the staff remains in another creature's possession for 24 hours, the staff melts into a puddle of foul-smelling water."
						],
						"name": "Craft Ice Staff"
					},
					{
						"entries": [
							"A winter hag can {@action Climb} at the listed Speed, but only on ice. She ignores {@quickref difficult terrain||3|terrain} from ice and snow, and she doesn't risk falling when crossing ice."
						],
						"name": "Ice Climb"
					}
				]
			},
			"hasImages": true,
			"defenses": {
				"ac": {
					"std": 24
				},
				"savingThrows": {
					"fort": {
						"std": 14
					},
					"ref": {
						"std": 13
					},
					"will": {
						"std": 16
					}
				},
				"hp": [
					{
						"hp": 145
					}
				],
				"immunities": [
					"cold"
				]
			}
		},
		{
			"name": "Wizard Sponge",
			"source": "B3",
			"page": 294,
			"level": 5,
			"traits": [
				"n",
				"large",
				"fungus",
				"mindless",
				"swarm"
			],
			"perception": {
				"std": 10
			},
			"senses": [
				{
					"name": "no vision"
				},
				{
					"name": "{@ability tremorsense}",
					"range": 60
				}
			],
			"skills": {
				"athletics": {
					"std": 12
				},
				"stealth": {
					"std": 13
				}
			},
			"abilityMods": {
				"str": 3,
				"dex": 4,
				"con": 5,
				"int": -5,
				"wis": 1,
				"cha": -3
			},
			"speed": {
				"abilities": [
					"suction"
				],
				"walk": 20,
				"climb": 20
			},
			"abilities": {
				"mid": [
					{
						"entries": [
							"Anytime a wizard sponge would take fire damage, it instead regains {@dice 1d8} Hit Points (regardless of the amount of damage the {@trait fire} effect would have caused)."
						],
						"name": "Fire Healing"
					}
				],
				"bot": [
					{
						"activity": {
							"number": 1,
							"unit": "action"
						},
						"entries": [
							"The wizard sponge slithers over each creature in its space, dealing {@damage 2d10} acid damage ({@dc 20} basic Reflex save). A creature that critically fails is {@condition sickened 1}."
						],
						"name": "Swarming Slither"
					},
					{
						"entries": [
							"Wizard sponges can climb on ceilings and other inverted surfaces."
						],
						"name": "Suction"
					},
					{
						"entries": [
							"Wizard sponge acid damages only organic material\u2014not metal, stone, or other inorganic substances."
						],
						"name": "Weak Acid"
					}
				]
			},
			"hasImages": true,
			"defenses": {
				"ac": {
					"std": 20
				},
				"savingThrows": {
					"fort": {
						"std": 14
					},
					"ref": {
						"std": 13
					},
					"will": {
						"std": 8
					}
				},
				"hp": [
					{
						"hp": 65
					}
				],
				"immunities": [
					"fire",
					"mental",
					"precision",
					"critical hits",
					"visual"
				],
				"weaknesses": [
					{
						"amount": 5,
						"name": "area damage"
					},
					{
						"amount": 5,
						"name": "splash damage"
					}
				],
				"resistances": [
					{
						"name": "piercing",
						"amount": 5
					},
					{
						"name": "slashing",
						"amount": 5
					}
				]
			}
		},
		{
			"name": "Wolliped",
			"source": "B3",
			"page": 295,
			"level": 3,
			"traits": [
				"n",
				"large",
				"animal"
			],
			"perception": {
				"std": 9
			},
			"senses": [
				{
					"name": "low-light vision"
				},
				{
					"type": "imprecise",
					"name": "scent",
					"range": 30
				}
			],
			"skills": {
				"acrobatics": {
					"std": 10
				},
				"athletics": {
					"std": 10
				},
				"survival": {
					"std": 9
				}
			},
			"abilityMods": {
				"str": 3,
				"dex": 4,
				"con": 4,
				"int": -4,
				"wis": 1,
				"cha": 2
			},
			"speed": {
				"abilities": [
					"ice stride"
				],
				"walk": 35
			},
			"attacks": [
				{
					"range": "Melee",
					"name": "tusk",
					"attack": 10,
					"damage": "{@damage 1d10+5} piercing",
					"types": [
						"piercing"
					]
				},
				{
					"range": "Melee",
					"name": "hoof",
					"attack": 10,
					"damage": "{@damage 1d8+5} bludgeoning",
					"types": [
						"bludgeoning"
					]
				},
				{
					"range": "Ranged",
					"name": "spit",
					"attack": 12,
					"traits": [
						"range increment <30 feet>"
					],
					"damage": "{@damage 1d8+2} bludgeoning",
					"types": [
						"bludgeoning"
					]
				}
			],
			"abilities": {
				"bot": [
					{
						"entries": [
							"A wolliped isn't impeded by {@quickref difficult terrain||3|terrain} caused by snow or ice, nor does it need to attempt {@skill Acrobatics} checks to keep from falling on slippery ice."
						],
						"name": "Ice Stride"
					},
					{
						"activity": {
							"number": 1,
							"unit": "action"
						},
						"entries": [
							"Frequency once per hour; The wolliped regurgitates the contents of its stomach and spits them at the target, dealing {@damage 2d6} bludgeoning damage and {@damage 2d6} acid damage. The target attempts a {@dc 20} basic Reflex save, and on a failure also becomes {@condition sickened 1} ({@condition sickened 2} on a critical failure)."
						],
						"name": "Regurgitated Wrath"
					},
					{
						"activity": {
							"number": 3,
							"unit": "action"
						},
						"entries": [
							"Medium or smaller, hoof, {@dc 20}"
						],
						"name": "Trample",
						"generic": {
							"tag": "ability"
						}
					}
				]
			},
			"hasImages": true,
			"defenses": {
				"ac": {
					"std": 19
				},
				"savingThrows": {
					"fort": {
						"std": 10
					},
					"ref": {
						"std": 12
					},
					"will": {
						"std": 5
					}
				},
				"hp": [
					{
						"hp": 55
					}
				]
			}
		},
		{
			"name": "Wyrmwraith",
			"source": "B3",
			"page": 296,
			"otherSources": {
				"Originally": [
					"AoA6|84"
				]
			},
			"level": 17,
			"traits": [
				"rare",
				"ce",
				"gargantuan",
				"dragon",
				"incorporeal",
				"undead",
				"wraith"
			],
			"perception": {
				"std": 29
			},
			"senses": [
				{
					"name": "darkvision"
				},
				{
					"name": "lifesense",
					"range": 120
				}
			],
			"languages": {
				"languages": [
					"common",
					"draconic",
					"necril"
				]
			},
			"skills": {
				"acrobatics": {
					"std": 30
				},
				"arcana": {
					"std": 30
				},
				"intimidation": {
					"std": 33
				},
				"religion": {
					"std": 33
				},
				"stealth": {
					"std": 33
				}
			},
			"abilityMods": {
				"str": -5,
				"dex": 9,
				"con": 0,
				"int": 7,
				"wis": 7,
				"cha": 9
			},
			"speed": {
				"walk": 50,
				"fly": 80
			},
			"attacks": [
				{
					"range": "Melee",
					"name": "spectral jaws",
					"attack": 34,
					"traits": [
						"reach <20 feet>"
					],
					"effects": [
						"drain life"
					],
					"damage": "{@damage 3d12+17} negative plus drain life",
					"types": [
						"negative"
					]
				},
				{
					"range": "Melee",
					"name": "spectral claw",
					"attack": 34,
					"traits": [
						"agile",
						"reach <15 feet>"
					],
					"effects": [
						"divine dispelling",
						"drain life"
					],
					"damage": "{@damage 3d8+17} negative plus divine dispelling and drain life",
					"types": [
						"negative"
					]
				}
			],
			"spellcasting": [
				{
					"type": "Innate",
					"tradition": "divine",
					"DC": 35,
					"entry": {
						"3": {
							"spells": [
								{
									"name": "bind undead",
									"amount": "at will"
								}
							]
						},
						"4": {
							"spells": [
								{
									"name": "charm",
									"amount": 3
								},
								{
									"name": "darkness"
								}
							]
						},
						"6": {
							"spells": [
								{
									"name": "vampiric exsanguination"
								}
							]
						},
						"7": {
							"spells": [
								{
									"name": "divine wrath",
									"amount": 3
								},
								{
									"name": "finger of death"
								}
							]
						},
						"8": {
							"spells": [
								{
									"name": "charm",
									"notes": [
										"undead targets only"
									]
								}
							]
						}
					}
				}
			],
			"rituals": [
				{
					"tradition": "divine",
					"DC": 35,
					"rituals": [
						{
							"name": "create undead",
							"level": 8
						}
					]
				}
			],
			"abilities": {
				"mid": [
					{
						"traits": [
							"aura",
							"emotion",
							"fear",
							"mental"
						],
						"entries": [
							"90 feet, {@dc 33} (page 305)"
						],
						"name": "Frightful Presence",
						"generic": {
							"tag": "ability"
						}
					},
					{
						"entries": [
							"A wyrmwraith in sunlight is {@condition clumsy 2} and {@condition stunned 2}."
						],
						"name": "Sunlight Powerlessness"
					},
					{
						"activity": {
							"number": 1,
							"unit": "reaction"
						},
						"traits": [
							"conjuration",
							"divine"
						],
						"trigger": "The wyrmwraith succeeds at a saving throw to resist positive damage but still takes damage",
						"entries": [
							"The wyrmwraith transfers all positive damage from the effect to a single undead creature of their choice within 120 feet that they control or that's {@condition friendly} or {@condition helpful} to them."
						],
						"name": "Positive Energy Transfer"
					}
				],
				"bot": [
					{
						"activity": {
							"number": 2,
							"unit": "action"
						},
						"traits": [
							"divine",
							"necromancy",
							"negative"
						],
						"entries": [
							"The wyrmwraith unleashes a burst of negative energy that deals {@damage 18d6} negative damage to all creatures in a 60-foot cone ({@dc 38} basic Reflex save)",
							"They can't use Breath Weapon again for {@dice 1d4} rounds."
						],
						"name": "Breath Weapon"
					},
					{
						"traits": [
							"abjuration",
							"divine"
						],
						"entries": [
							"A wyrmwraith's claws rend divine magic.",
							"Whenever a wyrmwraith hits a creature with a spectral claws {@action Strike}, the wyrmwraith can attempt a {@skill Religion} check to counteract an ongoing divine spell effect on the creature."
						],
						"name": "Divine Dispelling"
					},
					{
						"activity": {
							"number": 2,
							"unit": "action"
						},
						"entries": [
							"The wyrmwraith makes two claw {@action Strike||Strikes} and one jaws {@action Strike} in any order."
						],
						"name": "Draconic Frenzy"
					},
					{
						"traits": [
							"divine",
							"necromancy"
						],
						"entries": [
							"When a wyrmwraith deals damage to a living creature with a spectral jaws or spectral claw {@action Strike}, the wyrmwraith gains 18 temporary Hit Points, and the creature must succeed at a {@dc 38} Fortitude save or become {@condition drained 2}. Further damage dealt by the wyrmwraith's spectral jaws or spectral claws {@action Strike||Strikes} increases the value of the {@condition drained} condition by 2 on a failed save, to a maximum of {@condition drained 4}."
						],
						"name": "Drain Life"
					},
					{
						"activity": {
							"number": 1,
							"unit": "action"
						},
						"traits": [
							"divine",
							"necromancy"
						],
						"entries": [
							"A wyrmwraith can push through the ectoplasmic veil to temporarily assume a physical form made of ectoplasm. The wyrmwraith loses the {@trait incorporeal} trait for {@dice 1d4} rounds, though they can return to their incorporeal form as a free action before then. Once this ability ends, the wyrmwraith can't use this ability again for {@dice 1d4} rounds. While in their ectoplasmic form, the wyrmwraith's AC increases to 43 and they gain 100 temporary Hit Points. They lose their immunity to precision damage and all of their resistances. Their melee {@action Strike||Strikes} deal slashing and piercing damage, respectively, instead of negative damage."
						],
						"name": "Ectoplasmic Form"
					},
					{
						"activity": {
							"number": 1,
							"unit": "action"
						},
						"traits": [
							"divine",
							"move"
						],
						"requirements": "The wyrmwraith is in their ectoplasmic form",
						"entries": [
							"As the {@action Stride} action, but the wyrmwraith can pass through walls or material obstacles as though they were incorporeal. They must begin and end their movement outside of any physical obstacles, and passing through solid material is {@quickref difficult terrain||3|terrain}."
						],
						"name": "Phase Lurch"
					}
				]
			},
			"hasImages": true,
			"defenses": {
				"ac": {
					"std": 39
				},
				"savingThrows": {
					"fort": {
						"std": 29
					},
					"ref": {
						"std": 32
					},
					"will": {
						"std": 32
					}
				},
				"hp": [
					{
						"hp": 280,
						"abilities": [
							"{@ability negative healing|b2}"
						]
					}
				],
				"immunities": [
					"poison",
					"precision",
					"death effects",
					"disease",
					"paralyzed",
					"unconscious"
				],
				"resistances": [
					{
						"amount": 20,
						"name": "all",
						"note": "except force, {@item ghost touch}, or positive; double resistance vs. non-magical"
					}
				]
			}
		},
		{
			"name": "Wyrwood Sneak",
			"source": "B3",
			"page": 298,
			"level": 1,
			"traits": [
				"rare",
				"n",
				"small",
				"construct",
				"wyrwood"
			],
			"perception": {
				"std": 6
			},
			"senses": [
				{
					"name": "darkvision"
				}
			],
			"languages": {
				"languages": [
					"common"
				],
				"notes": [
					"plus one regional language"
				]
			},
			"skills": {
				"acrobatics": {
					"std": 7
				},
				"arcana": {
					"std": 5
				},
				"deception": {
					"std": 7
				},
				"society": {
					"std": 5
				},
				"stealth": {
					"std": 7
				}
			},
			"abilityMods": {
				"str": 0,
				"dex": 4,
				"con": 0,
				"int": 2,
				"wis": 1,
				"cha": 2
			},
			"items": [
				"buckler (Hardness 3, HP 6, BT 3)",
				"shortsword"
			],
			"speed": {
				"walk": 20
			},
			"attacks": [
				{
					"range": "Melee",
					"name": "shortsword",
					"attack": 9,
					"traits": [
						"agile",
						"finesse",
						"versatile <S>"
					],
					"damage": "{@damage 1d6} piercing",
					"types": [
						"piercing"
					]
				}
			],
			"abilities": {
				"mid": [
					{
						"entries": [
							"Though their body is an organic construct, a wyrwood is a living creature. They're not immediately destroyed when reduced to 0 HP, but rather fall {@condition unconscious} and eventually die. They don't need to eat or drink. They can be targeted by effects that target living creatures or that target constructs."
						],
						"name": "Living Machine"
					},
					{
						"entries": [
							"A wyrwood doesn't breathe and is immune to effects that require breathing (such as an inhaled poison)."
						],
						"name": "No Breath"
					}
				],
				"bot": [
					{
						"entries": [
							"The wyrwood deals an additional {@damage 1d6} precision damage to {@condition flat-footed} creatures."
						],
						"name": "Sneak Attack",
						"generic": {
							"tag": "ability"
						}
					}
				]
			},
			"hasImages": true,
			"defenses": {
				"ac": {
					"std": 17
				},
				"savingThrows": {
					"fort": {
						"std": 3
					},
					"ref": {
						"std": 9
					},
					"will": {
						"std": 8
					}
				},
				"hp": [
					{
						"hp": 16
					}
				],
				"immunities": [
					"bleed"
				]
			}
		},
		{
			"name": "Ximtal",
			"source": "B3",
			"page": 222,
			"level": 17,
			"traits": [
				"ne",
				"large",
				"fiend",
				"sahkil"
			],
			"perception": {
				"std": 30
			},
			"senses": [
				{
					"name": "darkvision"
				},
				{
					"name": "true seeing"
				}
			],
			"languages": {
				"languages": [
					"abyssal",
					"celestial",
					"infernal",
					"requian"
				],
				"abilities": [
					"{@ability telepathy} 100 feet"
				]
			},
			"skills": {
				"arcana": {
					"std": 27
				},
				"deception": {
					"std": 33
				},
				"intimidation": {
					"std": 33
				},
				"occultism": {
					"std": 27
				},
				"religion": {
					"std": 30
				},
				"stealth": {
					"std": 28
				}
			},
			"abilityMods": {
				"str": 9,
				"dex": 3,
				"con": 9,
				"int": 2,
				"wis": 5,
				"cha": 8
			},
			"speed": {
				"walk": 40,
				"climb": 20,
				"fly": 40
			},
			"attacks": [
				{
					"range": "Melee",
					"name": "jaws",
					"attack": 34,
					"traits": [
						"magical",
						"reach <10 feet>"
					],
					"effects": [
						"sensory fever (page 222)"
					],
					"damage": "{@damage 3d12+17} piercing plus {@damage 2d6} evil and sensory fever (page 222)",
					"types": [
						"evil",
						"piercing"
					]
				},
				{
					"range": "Melee",
					"name": "claw",
					"attack": 34,
					"traits": [
						"agile",
						"magical",
						"reach <15 feet>"
					],
					"effects": [
						"sensory fever (page 222)"
					],
					"damage": "{@damage 3d8+17} slashing plus {@damage 2d6} evil and sensory fever (page 222)",
					"types": [
						"evil",
						"slashing"
					]
				}
			],
			"spellcasting": [
				{
					"type": "Innate",
					"tradition": "divine",
					"DC": 38,
					"entry": {
						"0": {
							"level": 9,
							"spells": [
								{
									"name": "detect magic"
								}
							]
						},
						"8": {
							"spells": [
								{
									"name": "fear",
									"amount": "at will"
								},
								{
									"name": "horrid wilting",
									"amount": 3
								},
								{
									"name": "Bestiary 3 222 maze",
									"amount": 3
								},
								{
									"name": "suggestion",
									"amount": "at will"
								}
							]
						},
						"constant": {
							"9": {
								"spells": [
									{
										"name": "fly"
									},
									{
										"name": "true seeing"
									}
								]
							}
						}
					}
				}
			],
			"abilities": {
				"top": [
					{
						"entries": [
							"A sahkil's level is considered 2 lower for the purpose of being conjured by the {@ritual planar binding} ritual (and potentially other rituals, at the GM's discretion), but it is always free to attack or leave instead of negotiate unless the primary caster's check is a critical success."
						],
						"name": "Easy to Call"
					}
				],
				"mid": [
					{
						"traits": [
							"aura",
							"divine",
							"necromancy"
						],
						"entries": [
							"1,000 feet. Creatures within the aura take a \u20132 circumstance penalty to all saving throws against poisons, diseases, and drugs."
						],
						"name": "Despoiler"
					}
				],
				"bot": [
					{
						"activity": {
							"number": 2,
							"unit": "action"
						},
						"traits": [
							"curse",
							"divine",
							"emotion",
							"enchantment",
							"incapacitation",
							"mental"
						],
						"frequency": {
							"unit": "day",
							"number": 1
						},
						"entries": [
							"The ximtal attempts to isolate its enemy's companions, forcing an impression that each creature's friends and allies have vanished and they are all alone against an insurmountable threat. The ximtal chooses up to four creatures, each of whom must be adjacent to one other target. Each target must attempt a {@dc 38} Will save. On a failure, a target becomes out of phase with all allies. The affected creatures can't perceive their allies or interact with them in any way, and they can move into allies' spaces as if their allies simply weren't there. Allies similarly can't perceive or interact with the affected creatures with one exception: an ally can target an effected creature with remove curse to remove the effects. Every 24 hours, an affected creature can attempt a new saving throw to end this effect."
						],
						"name": "Isolate Foes"
					},
					{
						"type": "affliction",
						"name": "Sensory Fever",
						"traits": [
							"disease"
						],
						"note": "A ximtal's withering attacks cause a debilitating disease targeting the senses",
						"DC": 36,
						"savingThrow": "Fortitude",
						"stages": [
							{
								"stage": 1,
								"entry": "creature loses one sense determined randomly: taste, smell, hearing, or sight",
								"duration": "1 day"
							},
							{
								"stage": 2,
								"entry": "creature loses an additional sense from the stage 1 list",
								"duration": "1 day"
							},
							{
								"stage": 3,
								"entry": "creature loses an additional sense from the stage 1 list",
								"duration": "1 day"
							},
							{
								"stage": 4,
								"entry": "creature loses the last sense from the stage 1 list and any special senses, such as {@ability tremorsense} or lifesense ",
								"duration": "1 day"
							}
						]
					},
					{
						"activity": {
							"number": 1,
							"unit": "action"
						},
						"entries": [
							"The sahkil moves from the Material Plane to the Ethereal Plane or vice-versa, with the effects of {@spell ethereal jaunt} except that the effect has an unlimited duration and can be Dismissed. A summoned sahkil can't use Skip Between."
						],
						"name": "Skip Between",
						"traits": [
							"conjuration",
							"divine",
							"teleportation"
						]
					}
				]
			},
			"hasImages": true,
			"defenses": {
				"ac": {
					"std": 39
				},
				"savingThrows": {
					"fort": {
						"std": 32
					},
					"ref": {
						"std": 26
					},
					"will": {
						"std": 28
					}
				},
				"hp": [
					{
						"hp": 380
					}
				],
				"immunities": [
					"fear"
				],
				"weaknesses": [
					{
						"amount": 10,
						"name": "good"
					}
				]
			}
		},
		{
			"name": "Xiuh Couatl",
			"source": "B3",
			"page": 57,
			"level": 12,
			"traits": [
				"rare",
				"ng",
				"large",
				"beast",
				"couatl"
			],
			"perception": {
				"std": 23
			},
			"senses": [
				{
					"name": "darkvision"
				},
				{
					"type": "imprecise",
					"name": "thoughtsense",
					"range": 60
				}
			],
			"languages": {
				"languages": [
					"celestial",
					"common",
					"draconic"
				],
				"abilities": [
					"{@ability telepathy} 100 feet"
				]
			},
			"skills": {
				"acrobatics": {
					"std": 21
				},
				"arcana": {
					"std": 23
				},
				"diplomacy": {
					"std": 26
				},
				"intimidation": {
					"std": 26
				},
				"nature": {
					"std": 23
				},
				"occultism": {
					"std": 23
				},
				"society": {
					"std": 21
				},
				"stealth": {
					"std": 21
				},
				"survival": {
					"std": 21
				}
			},
			"abilityMods": {
				"str": 7,
				"dex": 3,
				"con": 4,
				"int": 5,
				"wis": 5,
				"cha": 6
			},
			"speed": {
				"walk": 20,
				"fly": 60
			},
			"attacks": [
				{
					"range": "Melee",
					"name": "jaws",
					"attack": 25,
					"traits": [
						"magical"
					],
					"effects": [
						"xiuh couatl venom",
						"{@ability Grab}"
					],
					"damage": "{@damage 2d10+10} piercing plus {@damage 2d8} fire, xiuh couatl venom, and {@ability Grab}",
					"types": [
						"fire",
						"piercing"
					]
				}
			],
			"spellcasting": [
				{
					"type": "Innate",
					"tradition": "occult",
					"DC": 32,
					"attack": 24,
					"entry": {
						"0": {
							"level": 6,
							"spells": [
								{
									"name": "detect magic"
								},
								{
									"name": "ghost sound"
								},
								{
									"name": "read aura"
								},
								{
									"name": "telekinetic projectile"
								}
							]
						},
						"2": {
							"spells": [
								{
									"name": "invisibility",
									"amount": "at will",
									"notes": [
										"self only"
									]
								}
							]
						},
						"6": {
							"spells": [
								{
									"name": "charm"
								},
								{
									"name": "clairaudience"
								},
								{
									"name": "clairvoyance"
								},
								{
									"name": "crushing despair"
								},
								{
									"name": "detect alignment",
									"amount": "at will"
								},
								{
									"name": "dispel magic"
								},
								{
									"name": "dream message"
								},
								{
									"name": "fear"
								},
								{
									"name": "illusory scene"
								},
								{
									"name": "mind reading",
									"amount": "at will"
								},
								{
									"name": "mindlink"
								},
								{
									"name": "phantom pain"
								},
								{
									"name": "see invisibility"
								},
								{
									"name": "sending"
								},
								{
									"name": "zone of truth"
								}
							]
						},
						"7": {
							"spells": [
								{
									"name": "plane shift",
									"notes": [
										"self only"
									]
								}
							]
						}
					}
				}
			],
			"abilities": {
				"top": [
					{
						"traits": [
							"divination",
							"mental",
							"occult"
						],
						"entries": [
							"The xiuh couatl senses all non-mindless creatures at the listed range."
						],
						"name": "Thoughtsense"
					}
				],
				"bot": [
					{
						"activity": {
							"number": 2,
							"unit": "action"
						},
						"traits": [
							"arcane",
							"evocation",
							"fire"
						],
						"entries": [
							"The xiuh couatl breaths a gout of flame and lightning in an 80-foot line that deals {@damage 5d8} electricity damage and {@damage 5d8} fire damage ({@dc 32} basic Reflex save). The xiuh couatl can't use Breath Weapon again for {@dice 1d4} rounds."
						],
						"name": "Breath Weapon"
					},
					{
						"activity": {
							"number": 1,
							"unit": "action"
						},
						"entries": [
							"{@damage 1d10+10} bludgeoning plus {@damage 1d8} electricity, {@dc 32} (page 305)"
						],
						"name": "Greater Constrict",
						"generic": {
							"tag": "ability"
						}
					},
					{
						"activity": {
							"number": 3,
							"unit": "action"
						},
						"traits": [
							"occult",
							"polymorph",
							"transmutation"
						],
						"entries": [
							"The xiuh couatl transforms into any simple or martial weapon. The weapon is always a +2 greater striking flaming shock weapon and can be of any size, chosen by the xiuh couatl when they transform.",
							"In weapon form, the xiuh couatl gains Hardness equal to that of the weapon into which they transform, and they retain their Hit Points, saving throws, senses, telepathy, and traits while in weapon form. The xiuh couatl can revert to their normal form by spending a single action, which has the {@trait concentrate} trait."
						],
						"name": "Instrument of Retribution"
					},
					{
						"activity": {
							"number": 1,
							"unit": "action"
						},
						"entries": [
							"The mix couatl moves the creature into their coils, freeing their jaws to make attacks, then uses Constrict against the creature. The mix couatl can hold as many creatures in their coils as will fit in their space."
						],
						"name": "Wrap in Coils",
						"requirements": "The mix couatl has a Medium or smaller creature {@condition grabbed} or {@condition restrained} in their jaws"
					},
					{
						"type": "affliction",
						"name": "Xiuh Couatl Venom",
						"traits": [
							"poison"
						],
						"note": "A xiuh couatl's poison deals good damage rather than poison damage to fiends",
						"DC": 32,
						"savingThrow": "Fortitude",
						"maxDuration": "6 rounds",
						"stages": [
							{
								"stage": 1,
								"entry": "{@damage 2d8} poison damage and {@condition enfeebled 1}",
								"duration": "1 round"
							},
							{
								"stage": 2,
								"entry": "{@damage 2d10} poison damage, {@condition enfeebled 1}, and \u20135-foot status penalty to all Speeds",
								"duration": "1 round"
							},
							{
								"stage": 3,
								"entry": "{@damage 3d8} poison damage, {@condition enfeebled 2}, and \u201310-foot status penalty to all Speeds",
								"duration": "1 round"
							}
						]
					}
				]
			},
			"hasImages": true,
			"defenses": {
				"ac": {
					"std": 33
				},
				"savingThrows": {
					"fort": {
						"std": 20
					},
					"ref": {
						"std": 19
					},
					"will": {
						"std": 25
					}
				},
				"hp": [
					{
						"hp": 220
					}
				],
				"immunities": [
					"electricity",
					"fire"
				]
			}
		},
		{
			"name": "Yithian",
			"source": "B3",
			"page": 299,
			"level": 9,
			"traits": [
				"rare",
				"ln",
				"large",
				"aberration"
			],
			"perception": {
				"std": 21
			},
			"senses": [
				{
					"name": "darkvision"
				},
				{
					"type": "imprecise",
					"name": "thoughtsense",
					"range": 60
				}
			],
			"languages": {
				"languages": [
					"aklo",
					"common",
					"yithian"
				],
				"notes": [
					"20 other languages"
				],
				"abilities": [
					"telepathy"
				]
			},
			"skills": {
				"arcana": {
					"std": 19
				},
				"diplomacy": {
					"std": 14
				},
				"nature": {
					"std": 18
				},
				"occultism": {
					"std": 21
				},
				"society": {
					"std": 19
				}
			},
			"abilityMods": {
				"str": 4,
				"dex": 1,
				"con": 4,
				"int": 6,
				"wis": 5,
				"cha": 1
			},
			"speed": {
				"walk": 20,
				"climb": 10
			},
			"attacks": [
				{
					"range": "Melee",
					"name": "pincer",
					"attack": 19,
					"traits": [
						"agile",
						"deadly <d10>"
					],
					"damage": "{@damage 2d12+7} bludgeoning",
					"types": [
						"bludgeoning"
					]
				}
			],
			"spellcasting": [
				{
					"type": "Innate",
					"tradition": "occult",
					"DC": 28,
					"attack": 20,
					"entry": {
						"5": {
							"spells": [
								{
									"name": "hypercognition"
								},
								{
									"name": "mind probe"
								},
								{
									"name": "mind reading",
									"amount": "at will"
								},
								{
									"name": "mindlink",
									"amount": "at will"
								},
								{
									"name": "modify memory",
									"amount": 3
								},
								{
									"name": "paralyze"
								},
								{
									"name": "touch of idiocy"
								}
							]
						},
						"7": {
							"spells": [
								{
									"name": "possession",
									"notes": [
										"see mind swap"
									]
								}
							]
						}
					}
				}
			],
			"abilities": {
				"top": [
					{
						"traits": [
							"divination",
							"mental",
							"occult"
						],
						"entries": [
							"The yithian senses all non-mindless creatures at the listed range."
						],
						"name": "Thoughtsense"
					}
				],
				"bot": [
					{
						"entries": [
							"When a yithian successfully casts possession, they exchange their mind and soul with the target. Each creature takes control of the other's body. This effect lasts until the yithian Dismisses the spell or they're forced out by any effect that ends possession. When the effect ends, each creature's mind and soul returns to its own body, regardless of physical or temporal distance, and the yithian can cast {@spell modify memory} on the target to remove any or all knowledge of its time being possessed. If the yithian is forced out of the target's mind by an effect, the yithian can't remove such knowledge."
						],
						"name": "Mind Swap"
					}
				]
			},
			"hasImages": true,
			"defenses": {
				"ac": {
					"std": 27,
					"abilities": "{@ability all-around vision}"
				},
				"savingThrows": {
					"fort": {
						"std": 19
					},
					"ref": {
						"std": 14
					},
					"will": {
						"std": 20
					}
				},
				"hp": [
					{
						"hp": 112
					}
				]
			}
		},
		{
			"name": "Young Forest Dragon",
			"source": "B3",
			"page": 74,
			"level": 10,
			"traits": [
				"uncommon",
				"ce",
				"large",
				"dragon",
				"plant"
			],
			"perception": {
				"std": 18
			},
			"senses": [
				{
					"name": "darkvision"
				},
				{
					"type": "imprecise",
					"name": "scent",
					"range": 60
				}
			],
			"languages": {
				"languages": [
					"common",
					"draconic",
					"sylvan"
				]
			},
			"skills": {
				"acrobatics": {
					"std": 18
				},
				"athletics": {
					"std": 21
				},
				"deception": {
					"std": 17
				},
				"intimidation": {
					"std": 19
				},
				"nature": {
					"std": 22
				},
				"stealth": {
					"std": 18,
					"in forests": 22
				},
				"survival": {
					"std": 16
				}
			},
			"abilityMods": {
				"str": 6,
				"dex": 2,
				"con": 5,
				"int": 2,
				"wis": 4,
				"cha": 3
			},
			"speed": {
				"abilities": [
					"woodland stride"
				],
				"walk": 40,
				"fly": 100
			},
			"attacks": [
				{
					"range": "Melee",
					"name": "jaws",
					"attack": 23,
					"traits": [
						"reach <10 feet>"
					],
					"damage": "{@damage 2d10+12} piercing plus {@damage 1d6} poison",
					"types": [
						"piercing",
						"poison"
					]
				},
				{
					"range": "Melee",
					"name": "claw",
					"attack": 23,
					"traits": [
						"agile"
					],
					"effects": [
						"{@ability Grab}"
					],
					"damage": "{@damage 2d8+12} slashing plus {@ability Grab}",
					"types": [
						"slashing"
					]
				},
				{
					"range": "Melee",
					"name": "tail",
					"attack": 23,
					"traits": [
						"reach <20 feet>"
					],
					"effects": [
						"{@ability Grab}"
					],
					"damage": "{@damage 2d8+12} bludgeoning plus {@ability Grab}",
					"types": [
						"bludgeoning"
					]
				}
			],
			"spellcasting": [
				{
					"type": "Innate",
					"tradition": "primal",
					"DC": 29,
					"entry": {
						"0": {
							"level": 2,
							"spells": [
								{
									"name": "know direction"
								}
							]
						},
						"2": {
							"spells": [
								{
									"name": "entangle"
								}
							]
						},
						"3": {
							"spells": [
								{
									"name": "fear",
									"notes": [
										"animals",
										"fungi",
										"and plants only"
									]
								}
							]
						},
						"constant": {
							"1": {
								"spells": [
									{
										"name": "pass without trace",
										"notes": [
											"forest terrain only"
										]
									}
								]
							}
						}
					}
				}
			],
			"abilities": {
				"mid": [
					{
						"activity": {
							"number": 1,
							"unit": "reaction"
						},
						"traits": [
							"aura",
							"emotion",
							"fear",
							"mental"
						],
						"entries": [
							"90 feet, {@dc 27}. Animals, fungi, and plants take a \u20132 circumstance penalty to the save."
						],
						"name": "Frightful Presence",
						"generic": {
							"tag": "ability"
						}
					},
					{
						"activity": {
							"number": 1,
							"unit": "reaction"
						},
						"traits": [
							"healing",
							"necromancy",
							"primal"
						],
						"trigger": "The forest dragon is targeted with a water spell or effect",
						"frequency": {
							"unit": "hour",
							"number": 1
						},
						"entries": [
							"The forest dragon gains 30 temporary Hit Points."
						],
						"name": "Fed by Water"
					}
				],
				"bot": [
					{
						"activity": {
							"number": 2,
							"unit": "action"
						},
						"traits": [
							"evocation",
							"primal"
						],
						"entries": [
							"The dragon unleashes a swarm of insects that deals {@damage 10d6} piercing damage in a 30-foot cone ({@dc 29} basic Reflex save) before dispersing. A creature that critically fails is {@condition stunned 2} from the insects' venom; this is a {@trait poison} effect. The dragon can't use Breath Weapon again for {@dice 1d4} rounds."
						],
						"name": "Breath Weapon"
					},
					{
						"activity": {
							"number": 2,
							"unit": "action"
						},
						"entries": [
							"The dragon makes one claw {@action Strike} and one tail {@action Strike} in either order, each against the same target. If either {@action Strike} hits, the dragon automatically Grabs the target."
						],
						"name": "Coiling Frenzy"
					},
					{
						"activity": {
							"number": 1,
							"unit": "action"
						},
						"entries": [
							"{@damage 2d8+8} bludgeoning, {@dc 29}"
						],
						"name": "Constrict",
						"generic": {
							"tag": "ability"
						}
					},
					{
						"entries": [
							"The dragon recharges their Breath Weapon whenever they score a critical hit with a {@action Strike}."
						],
						"name": "Draconic Momentum"
					},
					{
						"entries": [
							"The forest dragon ignores {@quickref difficult terrain||3|terrain} and {@quickref greater difficult terrain||3|terrain} from non-magical foliage."
						],
						"name": "Woodland Stride"
					}
				]
			},
			"hasImages": true,
			"defenses": {
				"ac": {
					"std": 30
				},
				"savingThrows": {
					"fort": {
						"std": 21
					},
					"ref": {
						"std": 16
					},
					"will": {
						"std": 20
					}
				},
				"hp": [
					{
						"hp": 195
					}
				],
				"immunities": [
					"poison",
					"paralyzed",
					"sleep"
				],
				"weaknesses": [
					{
						"amount": 5,
						"name": "fire"
					}
				]
			}
		},
		{
			"name": "Young Sea Dragon",
			"source": "B3",
			"page": 77,
			"level": 8,
			"traits": [
				"uncommon",
				"cg",
				"large",
				"amphibious",
				"dragon",
				"water"
			],
			"perception": {
				"std": 15
			},
			"senses": [
				{
					"name": "darkvision"
				},
				{
					"type": "imprecise",
					"name": "wavesense",
					"range": 60
				}
			],
			"languages": {
				"languages": [
					"aquan",
					"common",
					"draconic"
				]
			},
			"skills": {
				"acrobatics": {
					"std": 16
				},
				"arcana": {
					"std": 14
				},
				"athletics": {
					"std": 19
				},
				"deception": {
					"std": 14
				},
				"intimidation": {
					"std": 16
				},
				"nature": {
					"std": 15
				},
				"society": {
					"std": 14
				},
				"stealth": {
					"std": 16
				},
				"survival": {
					"std": 13
				}
			},
			"abilityMods": {
				"str": 5,
				"dex": 4,
				"con": 3,
				"int": 2,
				"wis": 3,
				"cha": 2
			},
			"speed": {
				"abilities": [
					"water walk"
				],
				"walk": 30,
				"fly": 100,
				"swim": 50
			},
			"attacks": [
				{
					"range": "Melee",
					"name": "jaws",
					"attack": 20,
					"traits": [
						"reach <10 feet>"
					],
					"effects": [
						"hyponatremia (page 78)"
					],
					"damage": "{@damage 2d10+11} piercing plus hyponatremia (page 78)",
					"types": [
						"piercing"
					]
				},
				{
					"range": "Melee",
					"name": "claw",
					"attack": 20,
					"traits": [
						"agile"
					],
					"effects": [
						"{@ability Grab}"
					],
					"damage": "{@damage 2d8+11} slashing plus {@ability Grab}",
					"types": [
						"slashing"
					]
				},
				{
					"range": "Melee",
					"name": "tail",
					"attack": 20,
					"traits": [
						"reach <20 feet>"
					],
					"effects": [
						"{@ability Grab}"
					],
					"damage": "{@damage 2d8+11} bludgeoning plus {@ability Grab}",
					"types": [
						"bludgeoning"
					]
				}
			],
			"spellcasting": [
				{
					"type": "Innate",
					"tradition": "arcane",
					"DC": 26,
					"entry": {
						"1": {
							"spells": [
								{
									"name": "create water",
									"amount": "at will"
								}
							]
						},
						"2": {
							"spells": [
								{
									"name": "endure elements",
									"notes": [
										"self only"
									]
								}
							]
						},
						"constant": {
							"2": {
								"spells": [
									{
										"name": "water walk"
									}
								]
							}
						}
					}
				}
			],
			"abilities": {
				"mid": [
					{
						"entries": [
							"If the sea dragon is targeted with an earth spell or flesh to stone, they lose Liquefy until the end of their next turn."
						],
						"name": "Countered by Earth"
					},
					{
						"traits": [
							"arcane",
							"transmutation"
						],
						"entries": [
							"When a sea dragon is struck by a weapon made primarily of metal or affected by a spell that uses metal, many of the dragon's scales transform to mimic the metal. This grants the dragon a +1 item bonus to AC until the start of their next turn."
						],
						"name": "Fed by Metal"
					},
					{
						"traits": [
							"aura",
							"emotion",
							"fear",
							"mental"
						],
						"entries": [
							"90 feet, {@dc 24} (page 305)"
						],
						"name": "Frightful Presence",
						"generic": {
							"tag": "ability"
						}
					},
					{
						"activity": {
							"number": 1,
							"unit": "reaction"
						},
						"traits": [
							"abjuration",
							"arcane",
							"water"
						],
						"trigger": "The dragon is targeted by a {@action Strike} or spell that could deal fire or physical damage to them",
						"entries": [
							"The dragon liquefies, turning entirely to water while maintaining their shape, for a split second. Against the triggering effect, they gain resistance 15 to fire and to all physical damage."
						],
						"name": "Liquefy"
					}
				],
				"bot": [
					{
						"activity": {
							"number": 2,
							"unit": "action"
						},
						"traits": [
							"arcane",
							"evocation",
							"water"
						],
						"entries": [
							"The dragon shoots a ball of water that deals {@damage 9d6} bludgeoning damage in a 20-foot burst within 40 feet ({@dc 26} basic Reflex save). All non-magical fire in the radius is extinguished. The dragon can't use Breath Weapon again for {@dice 1d4} rounds."
						],
						"name": "Breath Weapon"
					},
					{
						"activity": {
							"number": 2,
							"unit": "action"
						},
						"entries": [
							"The dragon makes one claw {@action Strike} and one tail {@action Strike} in either order, each against the same target. If either {@action Strike} hits, the dragon automatically Grabs the target."
						],
						"name": "Coiling Frenzy"
					},
					{
						"activity": {
							"number": 1,
							"unit": "action"
						},
						"entries": [
							"{@damage 2d8+6} bludgeoning, {@dc 26}"
						],
						"name": "Constrict",
						"generic": {
							"tag": "ability"
						}
					},
					{
						"entries": [
							"The dragon recharges their Breath Weapon whenever they score a critical hit with a {@action Strike}."
						],
						"name": "Draconic Momentum"
					},
					{
						"traits": [
							"water"
						],
						"entries": [
							"A living creature that takes damage from the sea dragon's jaws {@action Strike} must succeed at a {@dc 26} Fortitude save or become {@condition sickened 1} as a surge of excess water floods its body."
						],
						"name": "Hyponatremia"
					}
				]
			},
			"hasImages": true,
			"defenses": {
				"ac": {
					"std": 27,
					"abilities": "fed by metal"
				},
				"savingThrows": {
					"fort": {
						"std": 17
					},
					"ref": {
						"std": 18
					},
					"will": {
						"std": 15
					}
				},
				"hp": [
					{
						"hp": 140
					}
				],
				"immunities": [
					"paralyzed",
					"sleep"
				]
			}
		},
		{
			"name": "Young Sky Dragon",
			"source": "B3",
			"page": 79,
			"level": 9,
			"traits": [
				"uncommon",
				"lg",
				"large",
				"dragon",
				"electricity"
			],
			"perception": {
				"std": 19
			},
			"senses": [
				{
					"name": "darkvision"
				},
				{
					"type": "imprecise",
					"name": "scent",
					"range": 60
				}
			],
			"languages": {
				"languages": [
					"auran",
					"common",
					"draconic"
				]
			},
			"skills": {
				"acrobatics": {
					"std": 16
				},
				"athletics": {
					"std": 19
				},
				"deception": {
					"std": 16
				},
				"intimidation": {
					"std": 18
				},
				"religion": {
					"std": 19
				},
				"society": {
					"std": 18
				},
				"stealth": {
					"std": 18
				},
				"survival": {
					"std": 17
				}
			},
			"abilityMods": {
				"str": 6,
				"dex": 1,
				"con": 3,
				"int": 1,
				"wis": 4,
				"cha": 3
			},
			"speed": {
				"walk": 30,
				"fly": 120
			},
			"attacks": [
				{
					"range": "Melee",
					"name": "jaws",
					"attack": 21,
					"traits": [
						"reach <10 feet>"
					],
					"damage": "{@damage 2d8+12} piercing plus {@damage 1d12} electricity",
					"types": [
						"electricity",
						"piercing"
					]
				},
				{
					"range": "Melee",
					"name": "claw",
					"attack": 21,
					"traits": [
						"agile"
					],
					"effects": [
						"{@ability Grab}"
					],
					"damage": "{@damage 2d8+12} slashing plus {@ability Grab}",
					"types": [
						"slashing"
					]
				},
				{
					"range": "Melee",
					"name": "tail",
					"attack": 21,
					"traits": [
						"reach <20 feet>"
					],
					"effects": [
						"{@ability Grab}"
					],
					"damage": "{@damage 2d8+12} bludgeoning plus {@ability Grab}",
					"types": [
						"bludgeoning"
					]
				}
			],
			"spellcasting": [
				{
					"type": "Innate",
					"tradition": "divine",
					"DC": 28,
					"entry": {
						"1": {
							"spells": [
								{
									"name": "feather fall"
								},
								{
									"name": "gust of wind"
								}
							]
						},
						"2": {
							"spells": [
								{
									"name": "invisibility"
								}
							]
						}
					}
				},
				{
					"type": "Prepared",
					"tradition": "divine",
					"DC": 28,
					"attack": 21,
					"entry": {
						"0": {
							"level": 4,
							"spells": [
								{
									"name": "detect magic"
								},
								{
									"name": "divine lance"
								},
								{
									"name": "read aura"
								},
								{
									"name": "shield"
								},
								{
									"name": "stabilize"
								}
							]
						},
						"1": {
							"spells": [
								{
									"name": "alarm"
								},
								{
									"name": "bless"
								},
								{
									"name": "detect alignment",
									"amount": "at will",
									"notes": [
										"evil only"
									]
								},
								{
									"name": "sanctuary"
								}
							]
						},
						"2": {
							"spells": [
								{
									"name": "augury"
								},
								{
									"name": "comprehend language"
								},
								{
									"name": "create food"
								}
							]
						},
						"3": {
							"spells": [
								{
									"name": "heroism"
								},
								{
									"name": "locate"
								},
								{
									"name": "wanderer's guide"
								}
							]
						},
						"4": {
							"spells": [
								{
									"name": "discern lies"
								},
								{
									"name": "dispel magic"
								},
								{
									"name": "divine wrath"
								}
							]
						}
					}
				}
			],
			"abilities": {
				"top": [
					{
						"entries": [
							"Fog and mist don't impair a sky dragon's vision; they ignore the {@condition concealed} condition from fog and mist."
						],
						"name": "Mist Vision"
					}
				],
				"mid": [
					{
						"traits": [
							"aura",
							"emotion",
							"fear",
							"mental"
						],
						"entries": [
							"90 feet, {@dc 26} (page 305)"
						],
						"name": "Frightful Presence",
						"generic": {
							"tag": "ability"
						}
					}
				],
				"bot": [
					{
						"activity": {
							"number": 2,
							"unit": "action"
						},
						"traits": [
							"divine",
							"electricity",
							"evocation"
						],
						"entries": [
							"The dragon shoots a ball of electricity that deals {@damage 5d12} electricity damage in a 20-foot burst within 40 feet ({@dc 28} basic Reflex save). They can't use Breath Weapon again for {@dice 1d4} rounds."
						],
						"name": "Breath Weapon"
					},
					{
						"activity": {
							"number": 2,
							"unit": "action"
						},
						"entries": [
							"The dragon makes one claw {@action Strike} and one tail {@action Strike} in either order, each against the same target. If either {@action Strike} hits, the dragon automatically Grabs the target."
						],
						"name": "Coiling Frenzy"
					},
					{
						"activity": {
							"number": 1,
							"unit": "action"
						},
						"entries": [
							"{@damage 2d8+7} bludgeoning, {@dc 24}"
						],
						"name": "Constrict",
						"generic": {
							"tag": "ability"
						}
					},
					{
						"entries": [
							"The dragon recharges their Breath Weapon whenever they score a critical hit with a {@action Strike}."
						],
						"name": "Draconic Momentum"
					},
					{
						"entries": [
							"A sky dragon can hover in place without spending an action, and they automatically succeed at all {@skill Acrobatics} checks to {@action Maneuver in Flight}."
						],
						"name": "Perfected Flight"
					}
				]
			},
			"hasImages": true,
			"defenses": {
				"ac": {
					"std": 28
				},
				"savingThrows": {
					"fort": {
						"std": 18
					},
					"ref": {
						"std": 16
					},
					"will": {
						"std": 21
					}
				},
				"hp": [
					{
						"hp": 155
					}
				],
				"immunities": [
					"electricity",
					"paralyzed",
					"sleep"
				]
			}
		},
		{
			"name": "Young Sovereign Dragon",
			"source": "B3",
			"page": 81,
			"level": 11,
			"traits": [
				"uncommon",
				"n",
				"large",
				"dragon",
				"earth"
			],
			"perception": {
				"std": 22
			},
			"senses": [
				{
					"name": "darkvision"
				},
				{
					"type": "imprecise",
					"name": "scent",
					"range": 60
				}
			],
			"languages": {
				"languages": [
					"celestial",
					"common",
					"draconic",
					"infernal"
				]
			},
			"skills": {
				"acrobatics": {
					"std": 18
				},
				"athletics": {
					"std": 22
				},
				"deception": {
					"std": 21
				},
				"diplomacy": {
					"std": 25
				},
				"intimidation": {
					"std": 23
				},
				"occultism": {
					"std": 18
				},
				"society": {
					"std": 20
				},
				"stealth": {
					"std": 18
				},
				"survival": {
					"std": 20
				}
			},
			"abilityMods": {
				"str": 7,
				"dex": 3,
				"con": 5,
				"int": 3,
				"wis": 5,
				"cha": 6
			},
			"speed": {
				"walk": 40,
				"fly": 120
			},
			"attacks": [
				{
					"range": "Melee",
					"name": "jaws",
					"attack": 24,
					"traits": [
						"reach <10 feet>"
					],
					"damage": "{@damage 2d8+13} piercing plus {@damage 2d6} mental",
					"types": [
						"mental",
						"piercing"
					]
				},
				{
					"range": "Melee",
					"name": "claw",
					"attack": 24,
					"traits": [
						"agile"
					],
					"effects": [
						"{@ability Grab}"
					],
					"damage": "{@damage 2d8+13} slashing plus {@ability Grab}",
					"types": [
						"slashing"
					]
				},
				{
					"range": "Melee",
					"name": "tail",
					"attack": 24,
					"traits": [
						"reach <20 feet>"
					],
					"effects": [
						"{@ability Grab}"
					],
					"damage": "{@damage 2d8+13} bludgeoning plus {@ability Grab}",
					"types": [
						"bludgeoning"
					]
				}
			],
			"spellcasting": [
				{
					"type": "Innate",
					"tradition": "occult",
					"DC": 30,
					"entry": {
						"2": {
							"spells": [
								{
									"name": "detect alignment",
									"amount": "at will",
									"notes": [
										"good or evil only"
									]
								}
							]
						},
						"6": {
							"spells": [
								{
									"name": "shape stone"
								},
								{
									"name": "suggestion",
									"amount": "at will"
								}
							]
						}
					}
				}
			],
			"abilities": {
				"mid": [
					{
						"traits": [
							"aura",
							"emotion",
							"fear",
							"mental"
						],
						"entries": [
							"90 feet, {@dc 28}"
						],
						"name": "Frightful Presence",
						"generic": {
							"tag": "ability"
						}
					},
					{
						"activity": {
							"number": 1,
							"unit": "reaction"
						},
						"trigger": "A creature within the sovereign dragon's reach critically hits the dragon",
						"entries": [
							"The sovereign dragon makes a claw or tail {@action Strike} against the creature, after applying all the effects of the critical hit to the dragon."
						],
						"name": "Violent Retort"
					}
				],
				"bot": [
					{
						"activity": {
							"number": 2,
							"unit": "action"
						},
						"traits": [
							"evocation",
							"mental",
							"occult"
						],
						"entries": [
							"The dragon unleashes a roar charged with psychic energy, dealing {@damage 12d6} mental damage in a 30-foot cone ({@dc 30} basic Will save). The dragon can't use Breath Weapon again for {@dice 1d4} rounds."
						],
						"name": "Breath Weapon"
					},
					{
						"activity": {
							"number": 2,
							"unit": "action"
						},
						"entries": [
							"The dragon makes one claw {@action Strike} and one tail {@action Strike} in either order, each against the same target. If either {@action Strike} hits, the dragon automatically Grabs the target."
						],
						"name": "Coiling Frenzy"
					},
					{
						"activity": {
							"number": 1,
							"unit": "action"
						},
						"entries": [
							"{@damage 2d8+10} bludgeoning, {@dc 26}"
						],
						"name": "Constrict",
						"generic": {
							"tag": "ability"
						}
					},
					{
						"entries": [
							"The dragon recharges their Breath Weapon whenever they score a critical hit with a {@action Strike}."
						],
						"name": "Draconic Momentum"
					},
					{
						"activity": {
							"number": 1,
							"unit": "action"
						},
						"traits": [
							"evocation",
							"light",
							"occult"
						],
						"frequency": {
							"unit": "hour",
							"number": 1
						},
						"entries": [
							"The dragon's golden armor glows with a protective golden light. The dragon gains a +2 status bonus to AC and resistance 10 to energy damage. Each enemy in a 20-foot emanation must succeed at a {@dc 30} Fortitude save or be {@condition dazzled}. All these effects last until the end of the dragon's next turn."
						],
						"name": "Gleaming Armor"
					}
				]
			},
			"hasImages": true,
			"defenses": {
				"ac": {
					"std": 31
				},
				"savingThrows": {
					"fort": {
						"std": 22
					},
					"ref": {
						"std": 18
					},
					"will": {
						"std": 24
					}
				},
				"hp": [
					{
						"hp": 195
					}
				],
				"immunities": [
					"paralyzed",
					"sleep"
				],
				"resistances": [
					{
						"amount": 10,
						"name": "mental"
					}
				]
			}
		},
		{
			"name": "Young Underworld Dragon",
			"source": "B3",
			"page": 83,
			"level": 7,
			"traits": [
				"uncommon",
				"le",
				"large",
				"dragon",
				"fire"
			],
			"perception": {
				"std": 13
			},
			"senses": [
				{
					"name": "darkvision"
				},
				{
					"type": "imprecise",
					"name": "scent",
					"range": 60
				},
				{
					"name": "smoke vision"
				}
			],
			"languages": {
				"languages": [
					"common",
					"draconic",
					"undercommon"
				]
			},
			"skills": {
				"acrobatics": {
					"std": 11
				},
				"arcana": {
					"std": 13
				},
				"athletics": {
					"std": 17
				},
				"crafting": {
					"std": 17
				},
				"deception": {
					"std": 10
				},
				"intimidation": {
					"std": 12
				},
				"nature": {
					"std": 13
				},
				"stealth": {
					"std": 13
				},
				"survival": {
					"std": 11
				}
			},
			"abilityMods": {
				"str": 6,
				"dex": 2,
				"con": 3,
				"int": 4,
				"wis": 2,
				"cha": 1
			},
			"speed": {
				"walk": 40,
				"burrow": 30,
				"fly": 80
			},
			"attacks": [
				{
					"range": "Melee",
					"name": "jaws",
					"attack": 18,
					"traits": [
						"reach <10 feet>"
					],
					"damage": "{@damage 2d8+8} piercing plus {@damage 1d6} fire",
					"types": [
						"fire",
						"piercing"
					]
				},
				{
					"range": "Melee",
					"name": "claw",
					"attack": 18,
					"traits": [
						"agile"
					],
					"effects": [
						"adamantine claws",
						"{@ability Grab}"
					],
					"damage": "{@damage 2d8+8} slashing plus adamantine claws and {@ability Grab}",
					"types": [
						"slashing"
					]
				},
				{
					"range": "Melee",
					"name": "tail",
					"attack": 18,
					"traits": [
						"reach <20 feet>"
					],
					"effects": [
						"{@ability Grab}"
					],
					"damage": "{@damage 2d8+8} bludgeoning plus {@ability Grab}",
					"types": [
						"bludgeoning"
					]
				}
			],
			"spellcasting": [
				{
					"type": "Innate",
					"tradition": "arcane",
					"DC": 25,
					"entry": {
						"0": {
							"level": 2,
							"spells": [
								{
									"name": "detect magic"
								}
							]
						},
						"2": {
							"spells": [
								{
									"name": "continual flame"
								}
							]
						}
					}
				}
			],
			"abilities": {
				"top": [
					{
						"entries": [
							"Smoke doesn't impair an underworld dragon's vision; they ignore the {@condition concealed} condition from smoke."
						],
						"name": "Smoke Vision"
					}
				],
				"mid": [
					{
						"traits": [
							"aura",
							"emotion",
							"fear",
							"mental"
						],
						"entries": [
							"90 feet, {@dc 23} (page 305)"
						],
						"name": "Frightful Presence",
						"generic": {
							"tag": "ability"
						}
					}
				],
				"bot": [
					{
						"entries": [
							"The dragon's claws are infused with adamantine. Their claw {@action Strike||Strikes} ignore half the Hardness of any object hit."
						],
						"name": "Adamantine Claws"
					},
					{
						"activity": {
							"number": 2,
							"unit": "action"
						},
						"traits": [
							"arcane",
							"evocation",
							"fire"
						],
						"entries": [
							"The dragon breathes a blast of fire that explodes in a 20-foot burst within 40 feet, dealing {@damage 7d6} fire damage ({@dc 25} basic Reflex save). Creatures that fail the save also take {@damage 1d6} {@condition persistent damage||persistent fire damage}. The dragon can't use Breath Weapon again for {@dice 1d4} rounds."
						],
						"name": "Breath Weapon"
					},
					{
						"activity": {
							"number": 2,
							"unit": "action"
						},
						"entries": [
							"The dragon makes one claw {@action Strike} and one tail {@action Strike} in either order, each against the same target. If either {@action Strike} hits, the dragon automatically Grabs the target."
						],
						"name": "Coiling Frenzy"
					},
					{
						"activity": {
							"number": 1,
							"unit": "action"
						},
						"entries": [
							"{@damage 2d8+4} bludgeoning, {@dc 25}"
						],
						"name": "Constrict",
						"generic": {
							"tag": "ability"
						}
					},
					{
						"entries": [
							"The dragon recharges their Breath Weapon whenever they score a critical hit with a {@action Strike}."
						],
						"name": "Draconic Momentum"
					}
				]
			},
			"hasImages": true,
			"defenses": {
				"ac": {
					"std": 25
				},
				"savingThrows": {
					"fort": {
						"std": 18
					},
					"ref": {
						"std": 13
					},
					"will": {
						"std": 15
					}
				},
				"hp": [
					{
						"hp": 115
					}
				],
				"immunities": [
					"fire",
					"paralyzed",
					"sleep"
				]
			}
		},
		{
			"name": "Yzobu",
			"source": "B3",
			"page": 300,
			"level": 1,
			"traits": [
				"n",
				"large",
				"animal"
			],
			"perception": {
				"std": 6
			},
			"senses": [
				{
					"name": "low-light vision"
				},
				{
					"type": "imprecise",
					"name": "scent",
					"range": 30
				}
			],
			"skills": {
				"athletics": {
					"std": 7
				},
				"intimidation": {
					"std": 5
				},
				"survival": {
					"std": 4
				}
			},
			"abilityMods": {
				"str": 4,
				"dex": 3,
				"con": 4,
				"int": -5,
				"wis": 1,
				"cha": 2
			},
			"speed": {
				"walk": 30
			},
			"attacks": [
				{
					"range": "Melee",
					"name": "horn",
					"attack": 7,
					"damage": "{@damage 1d6+4} piercing",
					"types": [
						"piercing"
					]
				},
				{
					"range": "Melee",
					"name": "hoof",
					"attack": 7,
					"traits": [
						"agile"
					],
					"damage": "{@damage 1d4+4} bludgeoning",
					"types": [
						"bludgeoning"
					]
				}
			],
			"abilities": {
				"mid": [
					{
						"traits": [
							"aura",
							"olfactory"
						],
						"entries": [
							"10 feet. Creatures other than yzobus or hobgoblins that enter or start their turn in the yzobu's aura must succeed at a {@dc 14} Fortitude save or become {@condition sickened 1}, or {@condition sickened 2} on a critical failure. A creature that succeeds at its save is temporarily immune for 1 minute."
						],
						"name": "Pungent Aura"
					}
				]
			},
			"hasImages": true,
			"defenses": {
				"ac": {
					"std": 16
				},
				"savingThrows": {
					"fort": {
						"std": 9
					},
					"ref": {
						"std": 6
					},
					"will": {
						"std": 4
					}
				},
				"hp": [
					{
						"hp": 25
					}
				]
			}
		},
		{
			"name": "Zetogeki",
			"source": "B3",
			"page": 301,
			"level": 7,
			"traits": [
				"n",
				"large",
				"animal",
				"earth"
			],
			"perception": {
				"std": 15
			},
			"senses": [
				{
					"name": "low-light vision"
				}
			],
			"skills": {
				"acrobatics": {
					"std": 12
				},
				"athletics": {
					"std": 18
				},
				"stealth": {
					"std": 12,
					"in mountains": 16
				}
			},
			"abilityMods": {
				"str": 5,
				"dex": 1,
				"con": 5,
				"int": -4,
				"wis": 2,
				"cha": -1
			},
			"speed": {
				"walk": 35,
				"climb": 35
			},
			"attacks": [
				{
					"range": "Melee",
					"name": "jaws",
					"attack": 18,
					"traits": [
						"reach <10 feet>"
					],
					"effects": [
						"{@ability Grab}"
					],
					"damage": "{@damage 2d8+11} piercing plus {@ability Grab}",
					"types": [
						"piercing"
					]
				},
				{
					"range": "Melee",
					"name": "tail",
					"attack": 18,
					"traits": [
						"reach <15 feet>",
						"sweep"
					],
					"damage": "{@damage 2d6+11} bludgeoning",
					"types": [
						"bludgeoning"
					]
				}
			],
			"abilities": {
				"bot": [
					{
						"activity": {
							"number": 1,
							"unit": "action"
						},
						"requirements": "The zetogeki has a creature {@condition grabbed} in its jaws",
						"entries": [
							"The zetogeki mangles the {@condition grabbed} creature and slams it about, dealing {@damage 3d8} bludgeoning damage ({@dc 26} basic Fortitude save)."
						],
						"name": "Mangle"
					},
					{
						"activity": {
							"number": 1,
							"unit": "action"
						},
						"entries": [
							"The zetogeki shifts the scales that cover its body to better absorb kinetic energy from physical blows. The zetogeki gains resistance 10 to physical damage, but its Speeds are reduced to 10 feet. If the zetogeki gets hit for 20 or more physical damage in a single blow while its scales are tilted (before applying resistance), it stores the kinetic energy of the blow.",
							"The zetogeki can realign its scales to their regular position by taking this action again.",
							"When it does, it channels any stored kinetic energy into the next {@action Strike} it makes before the end of its turn. If the {@action Strike} hits, it deals an additional {@dice 2d8} damage. The energy is expended whether or not the {@action Strike} hits."
						],
						"name": "Tilt Scales"
					}
				]
			},
			"hasImages": true,
			"defenses": {
				"ac": {
					"std": 22
				},
				"savingThrows": {
					"fort": {
						"std": 18
					},
					"ref": {
						"std": 14
					},
					"will": {
						"std": 13
					}
				},
				"hp": [
					{
						"hp": 90
					}
				]
			}
		},
		{
			"name": "Zombie Dragon",
			"source": "B3",
			"page": 303,
			"foundIn": [
				"Alkenstar",
				"Mana Wastes",
				"Geb"
			],
			"otherSources": {
				"Expanded": [
					"LOIL|323"
				]
			},
			"level": 9,
			"traits": [
				"ne",
				"huge",
				"dragon",
				"mindless",
				"undead",
				"zombie"
			],
			"perception": {
				"std": 16
			},
			"senses": [
				{
					"name": "darkvision"
				}
			],
			"skills": {
				"acrobatics": {
					"std": 16
				},
				"athletics": {
					"std": 19
				}
			},
			"abilityMods": {
				"str": 6,
				"dex": 3,
				"con": 4,
				"int": -5,
				"wis": 3,
				"cha": -2
			},
			"speed": {
				"walk": 30,
				"fly": 50
			},
			"attacks": [
				{
					"range": "Melee",
					"name": "upper jaw",
					"attack": 21,
					"traits": [
						"reach <15 feet>"
					],
					"damage": "{@damage 2d10+12} piercing",
					"types": [
						"piercing"
					]
				},
				{
					"range": "Melee",
					"name": "claw",
					"attack": 21,
					"traits": [
						"agile",
						"reach <10 feet>"
					],
					"damage": "{@damage 2d8+12} slashing",
					"types": [
						"slashing"
					]
				},
				{
					"range": "Melee",
					"name": "tail",
					"attack": 19,
					"traits": [
						"reach <20 feet>"
					],
					"damage": "{@damage 2d6+10} bludgeoning",
					"types": [
						"bludgeoning"
					]
				}
			],
			"abilities": {
				"top": [
					{
						"entries": [
							"A zombie dragon is permanently {@condition slowed 1} and can't use reactions."
						],
						"name": "Slow"
					}
				],
				"bot": [
					{
						"activity": {
							"number": 2,
							"unit": "action"
						},
						"entries": [
							"The zombie dragon breathes a wave of fetid viscera that deals {@damage 5d6} bludgeoning and {@damage 5d6} poison damage ({@dc 28} basic Reflex save). A creature that critically fails is also {@condition sickened 2}. The zombie dragon can't use Breath Weapon again for {@dice 1d4} rounds."
						],
						"name": "Breath Weapon"
					}
				]
			},
			"hasImages": true,
			"defenses": {
				"ac": {
					"std": 27
				},
				"savingThrows": {
					"fort": {
						"std": 19
					},
					"ref": {
						"std": 18
					},
					"will": {
						"std": 16
					}
				},
				"hp": [
					{
						"hp": 210,
						"abilities": [
							"{@ability negative healing|b2}"
						]
					}
				],
				"immunities": [
					"mental",
					"poison",
					"death effects",
					"disease",
					"paralyzed",
					"unconscious"
				]
			}
		},
		{
			"name": "Zuishin",
			"source": "B3",
			"page": 144,
			"level": 10,
			"traits": [
				"lg",
				"medium",
				"kami",
				"spirit"
			],
			"perception": {
				"std": 21
			},
			"senses": [
				{
					"name": "darkvision"
				}
			],
			"languages": {
				"languages": [
					"common"
				],
				"abilities": [
					"{@ability telepathy} 100 feet"
				]
			},
			"skills": {
				"acrobatics": {
					"std": 23
				},
				"athletics": {
					"std": 22
				},
				"intimidation": {
					"std": 19
				},
				"medicine": {
					"std": 21
				},
				"nature": {
					"std": 21
				},
				"stealth": {
					"std": 21
				}
			},
			"abilityMods": {
				"str": 6,
				"dex": 7,
				"con": 5,
				"int": 1,
				"wis": 5,
				"cha": 3
			},
			"items": [
				"+1 breastplate",
				"+1 composite longbow",
				"+1 katana"
			],
			"speed": {
				"fly": 25
			},
			"attacks": [
				{
					"range": "Melee",
					"name": "katana",
					"attack": 23,
					"traits": [
						"deadly <d8>",
						"magical",
						"two-hand <d10>",
						"versatile <P>"
					],
					"damage": "{@damage 2d6+9} slashing plus {@damage 1d6} good",
					"types": [
						"good",
						"slashing"
					]
				},
				{
					"range": "Ranged",
					"name": "composite longbow",
					"attack": 24,
					"traits": [
						"deadly <d10>",
						"magical",
						"range increment <100 feet>",
						"reload <0>",
						"volley <30 feet>"
					],
					"damage": "{@damage 2d8+9} piercing plus {@damage 1d6} good",
					"types": [
						"good",
						"piercing"
					]
				}
			],
			"spellcasting": [
				{
					"type": "Innate",
					"tradition": "divine",
					"DC": 29,
					"entry": {
						"2": {
							"spells": [
								{
									"name": "detect alignment",
									"amount": "at will",
									"notes": [
										"evil only"
									]
								},
								{
									"name": "shield other"
								}
							]
						},
						"3": {
							"spells": [
								{
									"name": "heal",
									"amount": 2
								}
							]
						},
						"4": {
							"spells": [
								{
									"name": "remove disease"
								},
								{
									"name": "remove paralysis"
								}
							]
						},
						"5": {
							"spells": [
								{
									"name": "breath of life"
								},
								{
									"name": "dimension door",
									"amount": 3
								},
								{
									"name": "dispel magic"
								},
								{
									"name": "heal"
								}
							]
						}
					}
				}
			],
			"abilities": {
				"top": [
					{
						"entries": [
							"Every kami is bound to a ward: a specific animal, plant, object, or location. A kami can merge with or emerge from their ward as a single action, which has the {@trait concentrate} trait. While merged, the kami can observe their surroundings with their usual senses as well as the senses of their ward, but can't move, communicate with, or control their ward. Additionally, a kami merged with their ward recovers Hit Points each minute as if they spent an entire day resting.",
							"A zuishin's ward is a specific gate, doorway, or shrine."
						],
						"name": "Ward",
						"traits": [
							"abjuration",
							"divine"
						]
					}
				],
				"mid": [
					{
						"activity": {
							"number": 1,
							"unit": "reaction"
						},
						"generic": {
							"tag": "ability"
						},
						"name": "Attack of Opportunity"
					}
				],
				"bot": [
					{
						"activity": {
							"number": 2,
							"unit": "action"
						},
						"traits": [
							"divine",
							"healing",
							"necromancy"
						],
						"entries": [
							"The zuishin blesses an arrow with healing magic and makes a composite longbow {@action Strike} against an ally. If it hits, rather than dealing damage, the arrow is infused with the effects of one of the following of the zuishin's innate divine spells: {@spell breath of life}, {@spell heal}, {@spell remove disease}, or {@spell remove paralysis}.",
							"The zuishin must have the spell available to cast, and using this ability expends the spell. If the zuishin rolls a failure on the attack roll against an ally who's aware of the arrow and wants to be hit, the attack hits, but on a critical failure, it still misses."
						],
						"name": "Healing Arrow"
					},
					{
						"traits": [
							"divine",
							"enchantment",
							"evocation",
							"good"
						],
						"entries": [
							"Any weapon becomes a striking holy weapon while the zuishin wields it. A zuishin creates arrows out of nothing as part of their attacks with any bow they wield."
						],
						"name": "Holy Weaponry"
					}
				]
			},
			"defenses": {
				"ac": {
					"std": 30
				},
				"savingThrows": {
					"fort": {
						"std": 19
					},
					"ref": {
						"std": 23
					},
					"will": {
						"std": 17
					}
				},
				"hp": [
					{
						"hp": 200
					}
				],
				"weaknesses": [
					{
						"amount": 10,
						"name": "cold iron"
					}
				]
			},
			"hasImages": true
		}
	]
}
