{
	"creature": [
		{
			"name": "Gold Tank Investors",
			"source": "OoA1",
			"page": 14,
			"level": -1,
			"traits": [
				"uncommon",
				"le",
				"medium",
				"human",
				"humanoid"
			],
			"perception": {
				"std": 3
			},
			"languages": {
				"languages": [
					"common"
				]
			},
			"skills": {
				"athletics": {
					"std": 3
				},
				"intimidation": {
					"std": 4
				},
				"society": {
					"std": 1
				}
			},
			"abilityMods": {
				"str": 2,
				"dex": 3,
				"con": 2,
				"int": 0,
				"wis": 0,
				"cha": 1
			},
			"items": [
				"club"
			],
			"defenses": {
				"ac": {
					"std": 14
				},
				"savingThrows": {
					"fort": {
						"std": 3
					},
					"ref": {
						"std": 4
					},
					"will": {
						"std": 2
					}
				},
				"hp": [
					{
						"hp": 8
					}
				]
			},
			"speed": {
				"walk": 25
			},
			"attacks": [
				{
					"range": "Melee",
					"name": "club",
					"attack": 4,
					"damage": "{@damage 1d4+2} bludgeoning"
				},
				{
					"range": "Ranged",
					"traits": [
						"thrown <10 feet>"
					],
					"name": "club",
					"attack": 4,
					"damage": "{@damage 1d4} bludgeoning"
				}
			],
			"description": "Various white-collar criminals"
		},
		{
			"name": "Irkem Dresh",
			"source": "OoA1",
			"page": 16,
			"level": 3,
			"traits": [
				"unique",
				"le",
				"medium",
				"dwarf",
				"humanoid"
			],
			"perception": {
				"std": 8
			},
			"languages": {
				"languages": [
					"common",
					"dwarven",
					"jotun"
				]
			},
			"skills": {
				"acrobatics": {
					"std": 9
				},
				"banking lore": {
					"std": 8
				},
				"deception": {
					"std": 7
				},
				"diplomacy": {
					"std": 5
				},
				"intimidation": {
					"std": 9
				},
				"nature": {
					"std": 7
				},
				"society": {
					"std": 6
				},
				"thievery": {
					"std": 6
				}
			},
			"abilityMods": {
				"str": 1,
				"dex": 4,
				"con": 3,
				"int": 1,
				"wis": 3,
				"cha": 0
			},
			"items": [
				"minor elixir of life",
				"fine clothes",
				"flintlock pistol (10 rounds; Pathfinder Guns & Gears 153)",
				"manager's keys"
			],
			"defenses": {
				"ac": {
					"std": 19
				},
				"savingThrows": {
					"fort": {
						"std": 8
					},
					"ref": {
						"std": 9
					},
					"will": {
						"std": 8
					}
				},
				"hp": [
					{
						"hp": 37
					}
				]
			},
			"speed": {
				"walk": 25
			},
			"attacks": [
				{
					"range": "Melee",
					"traits": [
						"agile",
						"finesse",
						"nonlethal",
						"unarmed"
					],
					"name": "fist",
					"attack": 8,
					"damage": "{@damage 1d4+1} bludgeoning"
				},
				{
					"range": "Ranged",
					"traits": [
						"concussive",
						"fatal <d8>",
						"range <40 feet>",
						"reload <1>"
					],
					"name": "flintlock pistol",
					"attack": 9,
					"damage": "{@damage 1d4} piercing"
				}
			],
			"abilities": {
				"mid": [
					{
						"name": "Defying Glare",
						"activity": {
							"number": 1,
							"unit": "reaction"
						},
						"trigger": "A creature uses a {@trait mental} effect against Dresh and fails or critically fails",
						"entries": [
							"Dresh Demoralizes that creature; when she does, {@action Demoralize} loses the {@trait auditory} trait and gains the {@trait visual} trait and she doesn't take a penalty if the creature doesn't understand her language."
						]
					}
				],
				"bot": [
					{
						"name": "Generous Distraction",
						"entries": [
							"Dresh can use the promise of wealth to distract her foes. When she succeeds or critically succeeds on a {@skill Deception} check to {@action Feint} against a target within 30 feet, the target is {@condition flat-footed} against her ranged attacks as well as her melee Strikes."
						]
					},
					{
						"name": "Silver Shower Shot",
						"activity": {
							"number": 1,
							"unit": "action"
						},
						"frequency": {
							"number": 1,
							"unit": "round"
						},
						"entries": [
							"Dresh throws {@dice 2d6} silver pieces into the air, potentially distracting her target. Dresh makes a {@skill Deception} check to {@action Feint} against a creature within 30 feet that can see her and which she can see. If her flintlock pistol is loaded, Dresh then makes a ranged flintlock pistol {@action Strike} against that target."
						]
					},
					{
						"name": "Sneak Attack",
						"entries": [
							"Dresh deals an additional {@damage 1d6} precision damage to {@condition flat-footed} creatures."
						],
						"generic": {
							"tag": "ability"
						}
					}
				]
			},
			"description": "Female {@ancestry dwarf} banker"
		},
		{
			"name": "Sludgespine Killers",
			"source": "OoA1",
			"page": 25,
			"level": -1,
			"traits": [
				"uncommon",
				"ce",
				"medium",
				"gnoll",
				"humanoid"
			],
			"perception": {
				"std": 5
			},
			"languages": {
				"languages": [
					"common",
					"gnoll"
				]
			},
			"skills": {
				"athletics": {
					"std": 5
				},
				"intimidation": {
					"std": 4
				},
				"stealth": {
					"std": 4
				},
				"thievery": {
					"std": 4
				}
			},
			"abilityMods": {
				"str": 0,
				"dex": 1,
				"con": 3,
				"int": -1,
				"wis": 2,
				"cha": -1
			},
			"items": [
				"bola (2; Pathfinder Advanced Player's Guide 248)",
				"leather armor",
				"sap"
			],
			"defenses": {
				"ac": {
					"std": 14
				},
				"savingThrows": {
					"fort": {
						"std": 6
					},
					"ref": {
						"std": 5
					},
					"will": {
						"std": 5
					}
				},
				"hp": [
					{
						"hp": 8
					}
				]
			},
			"speed": {
				"walk": 25
			},
			"attacks": [
				{
					"range": "Melee",
					"traits": [
						"unarmed"
					],
					"name": "jaws",
					"attack": 6,
					"damage": "{@damage 1d6} piercing Melee{@as 1} sap +6 (agile, nonlethal), Damage {@damage 1d6} bludgeoning"
				},
				{
					"range": "Ranged",
					"traits": [
						"nonlethal",
						"range <20 feet>",
						"ranged trip",
						"thrown"
					],
					"name": "bola",
					"attack": 5,
					"damage": "{@damage 1d6} bludgeoning"
				}
			],
			"abilities": {
				"mid": [
					{
						"name": "Weeping Wounds",
						"entries": [
							"The fluid in a Sludgespine's pustules is harmful to other creatures. Whenever a creature hits a Sludgespine killer with a melee attack, the attacker must succeed at a {@dc 14} Reflex save or take 1 acid damage (2 acid damage on a critical failure)."
						]
					}
				],
				"bot": [
					{
						"name": "Pack Attack",
						"entries": [
							"A gnoll deals {@damage 1d4} extra damage to any creature that's within reach of at least two of the gnoll's allies."
						]
					},
					{
						"name": "Stealthy Abduction",
						"entries": [
							"When a Sludgespine killer successfully Grapples a creature, that creature makes no sound; other creatures can't notice the grapple by hearing alone. As long as it's grappled, the creature can't use actions with the {@trait auditory} trait or cast spells with a verbal component."
						]
					}
				]
			},
			"description": "Mutated gnoll murderers (Pathfinder Bestiary 178)"
		},
		{
			"name": "Followers of Shumfallow",
			"source": "OoA1",
			"page": 25,
			"level": -1,
			"traits": [
				"rare",
				"ce",
				"small",
				"fungus",
				"leshy"
			],
			"perception": {
				"std": 6
			},
			"senses": [
				{
					"name": "darkvision"
				}
			],
			"languages": {
				"languages": [
					"common",
					"druidic",
					"sylvan"
				],
				"abilities": [
					"speak with plants (fungi only)"
				]
			},
			"skills": {
				"athletics": {
					"std": 2
				},
				"nature": {
					"std": 4
				},
				"stealth": {
					"std": 5
				}
			},
			"abilityMods": {
				"str": 0,
				"dex": 3,
				"con": 1,
				"int": -1,
				"wis": 0,
				"cha": -1
			},
			"defenses": {
				"ac": {
					"std": 15
				},
				"savingThrows": {
					"fort": {
						"std": 5
					},
					"ref": {
						"std": 7
					},
					"will": {
						"std": 2
					}
				},
				"hp": [
					{
						"hp": 8
					}
				]
			},
			"speed": {
				"walk": 25
			},
			"attacks": [
				{
					"range": "Melee",
					"traits": [
						"agile",
						"finesse"
					],
					"name": "fist",
					"attack": 6,
					"damage": "{@damage 1d6} bludgeoning"
				},
				{
					"range": "Ranged",
					"traits": [
						"range increment <30 feet>"
					],
					"name": "spore pod",
					"attack": 7,
					"damage": "{@damage 1d4} bludgeoning plus spores"
				}
			],
			"spellcasting": [
				{
					"tradition": "primal",
					"type": "Innate",
					"DC": 14,
					"entry": {
						"4": {
							"spells": [
								{
									"name": "speak with plants"
								}
							]
						}
					}
				}
			],
			"abilities": {
				"mid": [
					{
						"name": "Verdant Burst",
						"traits": [
							"healing"
						],
						"entries": [
							"When a follower of Shumfallow dies, a burst of primal energy explodes from its body, restoring {@dice 1d8} Hit Points to each fungus creature in a 30-foot emanation. This area is filled with fungi, becoming difficult terrain. If the terrain is not a viable environment for this fungi, they wither after 24 hours."
						]
					}
				],
				"bot": [
					{
						"name": "Change Shape",
						"activity": {
							"number": 1,
							"unit": "action"
						},
						"traits": [
							"concentrate",
							"polymorph",
							"primal",
							"transmutation"
						],
						"entries": [
							"The follower of Shumfallow transforms into a Small giant mushroom or patch of fungi. This ability otherwise uses the effects of tree shape."
						],
						"generic": {
							"tag": "ability"
						}
					},
					{
						"name": "Pack Attack",
						"entries": [
							"A follower of Shumfallow's Strikes deal an additional {@dice 1d4} damage to creatures that are within the reach of at least two of the follower's allies."
						]
					},
					{
						"name": "Spores",
						"entries": [
							"A creature that takes damage from a follower of Shumfallow's spore pod {@action Strike} must succeed at a {@dc 15} Fortitude save or take 1 {@condition persistent damage||persistent poison damage}. A creature has its vision reduced as long as the {@condition persistent damage} continues and can see only within 20 feet (or 10 feet, on a critical failure)."
						]
					}
				]
			},
			"description": "Fungus leshy supplicants"
		},
		{
			"name": "Bristlebane",
			"source": "OoA1",
			"page": 26,
			"level": 2,
			"traits": [
				"unique",
				"ce",
				"medium",
				"gnoll",
				"humanoid"
			],
			"perception": {
				"std": 8
			},
			"languages": {
				"languages": [
					"common",
					"gnoll"
				]
			},
			"skills": {
				"athletics": {
					"std": 9
				},
				"intimidation": {
					"std": 9
				},
				"mana wastes lore": {
					"std": 5
				},
				"society": {
					"std": 5
				},
				"stealth": {
					"std": 5
				},
				"survival": {
					"std": 8
				},
				"thievery": {
					"std": 7
				}
			},
			"abilityMods": {
				"str": 5,
				"dex": 1,
				"con": 3,
				"int": 1,
				"wis": 2,
				"cha": 3
			},
			"items": [
				"bolas (2; Pathfinder Advanced Player's Guide 248)",
				"crude map of Alkenstar sewers",
				"minor elixir of life",
				"leather armor",
				"+1 whip"
			],
			"defenses": {
				"ac": {
					"std": 16
				},
				"savingThrows": {
					"fort": {
						"std": 7
					},
					"ref": {
						"std": 5
					},
					"will": {
						"std": 6
					}
				},
				"hp": [
					{
						"hp": 40
					}
				]
			},
			"speed": {
				"walk": 25
			},
			"attacks": [
				{
					"range": "Melee",
					"traits": [
						"agile",
						"finesse",
						"nonlethal",
						"unarmed"
					],
					"name": "fist",
					"attack": 9,
					"damage": "{@damage 1d4+5} bludgeoning"
				},
				{
					"range": "Melee",
					"traits": [
						"unarmed"
					],
					"name": "jaws",
					"attack": 9,
					"damage": "{@damage 1d6+5} piercing"
				},
				{
					"range": "Melee",
					"traits": [
						"disarm",
						"finesse",
						"magical",
						"nonlethal",
						"reach",
						"trip"
					],
					"name": "whip",
					"attack": 10,
					"damage": "{@damage 1d4+5} slashing"
				},
				{
					"range": "Ranged",
					"traits": [
						"nonlethal",
						"range <20 feet>",
						"ranged trip",
						"thrown"
					],
					"name": "bola",
					"attack": 7,
					"damage": "{@damage 1d6+5} bludgeoning"
				}
			],
			"abilities": {
				"mid": [
					{
						"name": "Weeping Wounds",
						"entries": [
							"As Sludgespine killers (page 25)."
						]
					}
				],
				"bot": [
					{
						"name": "Pack Attack",
						"entries": [
							"A gnoll deals {@damage 1d4} extra damage to any creature that's within reach of at least two of the gnoll's allies."
						]
					},
					{
						"name": "Express Meal",
						"activity": {
							"number": 2,
							"unit": "action"
						},
						"entries": [
							"Bristlebane makes a whip {@action Strike} against one creature within reach, on a success she pulls the target into an adjacent square. This is forced movement. She then Strikes the pulled target with her jaws. Both attacks count against her multiple attack penalty but don't apply until after both attacks."
						]
					},
					{
						"name": "Whip",
						"entries": [
							"Whirlwind{@as 3} Bristlebane uses her whip to {@action Disarm}, {@action Strike}, or {@action Trip} each creature within her reach. She can select a different action for each target. She takes a \u20132 circumstance penalty on the check for each action, and each action counts against her multiple attack penalty, but her multiple attack penalty doesn't increase until after all the actions."
						]
					}
				]
			},
			"description": "Female gnoll pack leader (Pathfinder Bestiary 178)"
		},
		{
			"name": "Powderkeg Punk Bombardiers",
			"source": "OoA1",
			"page": 38,
			"level": 1,
			"traits": [
				"uncommon",
				"ne",
				"medium",
				"humanoid"
			],
			"perception": {
				"std": 5
			},
			"languages": {
				"languages": [
					"common",
					"goblin"
				]
			},
			"skills": {
				"acrobatics": {
					"std": 7
				},
				"athletics": {
					"std": 3
				},
				"crafting": {
					"std": 5
				},
				"intimidation": {
					"std": 8
				},
				"stealth": {
					"std": 7
				},
				"gunpowder lore": {
					"std": 7
				}
			},
			"abilityMods": {
				"str": 0,
				"dex": 4,
				"con": 3,
				"int": 2,
				"wis": 0,
				"cha": 3
			},
			"items": [
				"blaze (page 77)",
				"lesser alchemist's fire (4)"
			],
			"defenses": {
				"ac": {
					"std": 17
				},
				"savingThrows": {
					"fort": {
						"std": 6
					},
					"ref": {
						"std": 7
					},
					"will": {
						"std": 4
					}
				},
				"hp": [
					{
						"hp": 16
					}
				],
				"weaknesses": [
					{
						"name": "fire",
						"amount": 3
					}
				]
			},
			"speed": {
				"walk": 25
			},
			"attacks": [
				{
					"range": "Melee",
					"traits": [
						"agile",
						"finesse",
						"nonlethal",
						"unarmed"
					],
					"name": "fist",
					"attack": 7,
					"damage": "{@damage 1d4} bludgeoning"
				},
				{
					"range": "Ranged",
					"traits": [
						"bomb",
						"range increment <20 feet>",
						"splash"
					],
					"name": "alchemist's fire",
					"attack": 9,
					"damage": "{@damage 1d8} fire plus 1 {@condition persistent damage||persistent fire} plus 1 fire {@trait splash}"
				}
			],
			"abilities": {
				"mid": [
					{
						"name": "Blaze of Glory",
						"activity": {
							"number": 1,
							"unit": "reaction"
						},
						"traits": [
							"concentrate",
							"emotion",
							"fear",
							"visual",
							"mental"
						],
						"trigger": "The Powderkeg Punk takes fire damage",
						"entries": [
							"The Powderkeg Punk Demoralizes the creature that dealt the fire damage. {@action Demoralize} loses the {@trait auditory} trait and gains the {@trait visual} trait, and the Powderkeg Punk doesn't take a penalty if the creature doesn't understand their language. The Powderkeg Punk can use this reaction even if the triggering damage reduced the Punk to 0 Hit Points."
						]
					}
				],
				"bot": [
					{
						"name": "Bombing Run",
						"activity": {
							"number": 2,
							"unit": "action"
						},
						"entries": [
							"The bombardier draws two bombs, and then Strides and makes two Strikes with a bomb before, after, or during the movement."
						]
					},
					{
						"name": "Quick Bomber",
						"activity": {
							"number": 1,
							"unit": "action"
						},
						"entries": [
							"The bombardier can {@action Interact} to draw a bomb and then make a {@action Strike} with it."
						],
						"generic": {
							"tag": "feat"
						}
					},
					{
						"name": "Shake It Up",
						"activity": {
							"number": 2,
							"unit": "action"
						},
						"entries": [
							"The bombardier shakes a bottle of alchemist's fire, and then Strikes with it. The radius of the {@trait splash} damage for this {@action Strike} increases to 10 feet."
						]
					}
				]
			},
			"description": "Various arsonists"
		},
		{
			"name": "Powderkeg Punk Gunners",
			"source": "OoA1",
			"page": 39,
			"level": 0,
			"traits": [
				"uncommon",
				"ne",
				"medium",
				"humanoid"
			],
			"perception": {
				"std": 4
			},
			"languages": {
				"languages": [
					"common",
					"goblin"
				]
			},
			"skills": {
				"acrobatics": {
					"std": 5
				},
				"athletics": {
					"std": 2
				},
				"crafting": {
					"std": 3
				},
				"intimidation": {
					"std": 6
				},
				"stealth": {
					"std": 5
				},
				"gunpowder lore": {
					"std": 5
				}
			},
			"abilityMods": {
				"str": 0,
				"dex": 3,
				"con": 2,
				"int": 1,
				"wis": 0,
				"cha": 2
			},
			"items": [
				"lesser alchemist's fire",
				"flintlock pistol (10 rounds; Guns & Gears 153)",
				"leather armor",
				"lesser searing suture (page 77)"
			],
			"defenses": {
				"ac": {
					"std": 16
				},
				"savingThrows": {
					"fort": {
						"std": 5
					},
					"ref": {
						"std": 6
					},
					"will": {
						"std": 2
					}
				},
				"hp": [
					{
						"hp": 13
					}
				],
				"weaknesses": [
					{
						"name": "fire",
						"amount": 3
					}
				]
			},
			"speed": {
				"walk": 25
			},
			"attacks": [
				{
					"range": "Melee",
					"traits": [
						"agile",
						"finesse",
						"nonlethal",
						"unarmed"
					],
					"name": "fist",
					"attack": 4,
					"damage": "{@damage 1d4} bludgeoning"
				},
				{
					"range": "Ranged",
					"traits": [
						"concussive",
						"fatal <d8>",
						"range increment <40 feet>",
						"reload <1>"
					],
					"name": "flintlock pistol",
					"attack": 7,
					"damage": "{@damage 1d4} piercing"
				}
			],
			"abilities": {
				"mid": [
					{
						"name": "Blaze of Glory",
						"activity": {
							"number": 1,
							"unit": "reaction"
						},
						"traits": [
							"concentrate",
							"emotion",
							"fear",
							"visual",
							"mental"
						],
						"entries": [
							"As Powderkeg Punk bombardier (page 38)."
						]
					}
				],
				"bot": [
					{
						"name": "Gut Shot",
						"activity": {
							"number": 1,
							"unit": "action"
						},
						"frequency": {
							"number": 1,
							"unit": "round"
						},
						"requirements": "The gunner is flanked by two or more creatures and the gunner's pistol is loaded",
						"entries": [
							"The gunner turns their pistol on themself and pulls the trigger, firing through their own gut to catch the foe behind them unawares.",
							"The gunner makes a flintlock pistol {@action Strike} against an adjacent creature, who becomes {@condition flat-footed} against this {@action Strike}. The gunner takes {@damage 1d4} piercing damage."
						]
					},
					{
						"name": "Sneak Attack",
						"entries": [
							"The gunner deals an additional {@damage 1d6} precision damage to {@condition flat-footed} creatures."
						],
						"generic": {
							"tag": "ability"
						}
					},
					{
						"name": "Toss and Shoot",
						"activity": {
							"number": 3,
							"unit": "action"
						},
						"requirements": "The gunner is holding a loaded firearm",
						"entries": [
							"The gunner {@action Interact||Interacts} to draw an alchemist's fire, throws it at a point within 30 feet, and then shoots the bomb in midair. Creatures within a 10-foot radius of the shot bomb must succeed at a {@dc 15} Reflex save or take the splash and {@condition persistent damage} from the alchemist's fire."
						]
					}
				]
			},
			"description": "Various gang toughs"
		},
		{
			"name": "Dewey Daystar",
			"source": "OoA1",
			"page": 45,
			"level": 2,
			"traits": [
				"unique",
				"ln",
				"small",
				"leshy",
				"plant"
			],
			"perception": {
				"std": 10
			},
			"senses": [
				{
					"name": "low-light vision"
				}
			],
			"languages": {
				"languages": [
					"common",
					"draconic",
					"druidic",
					"sylvan"
				],
				"abilities": [
					"speak with plants (succulents only)"
				]
			},
			"skills": {
				"acrobatics": {
					"std": 6
				},
				"alkenstar lore": {
					"std": 5
				},
				"intimidation": {
					"std": 8
				},
				"medicine": {
					"std": 8
				},
				"nature": {
					"std": 8
				},
				"survival": {
					"std": 8
				}
			},
			"abilityMods": {
				"str": 0,
				"dex": 2,
				"con": 3,
				"int": 1,
				"wis": 4,
				"cha": 4
			},
			"items": [
				"wand of heal (1st)"
			],
			"defenses": {
				"ac": {
					"std": 16
				},
				"savingThrows": {
					"fort": {
						"std": 7
					},
					"ref": {
						"std": 6
					},
					"will": {
						"std": 10
					}
				},
				"hp": [
					{
						"hp": 40
					}
				]
			},
			"speed": {
				"walk": 25
			},
			"attacks": [
				{
					"range": "Melee",
					"traits": [
						"finesse",
						"unarmed"
					],
					"name": "spine",
					"attack": 8,
					"damage": "{@damage 1d8+3} piercing"
				},
				{
					"range": "Ranged",
					"traits": [
						"range increment <20 feet>",
						"unarmed"
					],
					"name": "spine",
					"attack": 8,
					"damage": "{@damage 1d6+3} piercing"
				}
			],
			"spellcasting": [
				{
					"tradition": "primal",
					"type": "Focus",
					"DC": 18,
					"attack": 10,
					"entry": {
						"0": {
							"level": 1,
							"spells": [
								{
									"name": "acid splash"
								},
								{
									"name": "dancing lights"
								},
								{
									"name": "guidance"
								},
								{
									"name": "stabilize"
								},
								{
									"name": "tanglefoot"
								}
							]
						},
						"1": {
							"spells": [
								{
									"name": "heal"
								},
								{
									"name": "hydraulic push"
								},
								{
									"name": "magic fang"
								}
							]
						}
					}
				}
			],
			"abilities": {
				"mid": [
					{
						"name": "Spiny Body",
						"entries": [
							"A cactus leshy is covered in spines. A creature that Grabs the cactus leshy takes {@damage 1d8+3} piercing damage."
						]
					},
					{
						"name": "Verdant Burst",
						"entries": [
							"When Dewey Daystar dies, a burst of primal energy explodes from his body, restoring {@dice 2d8} Hit Points to each plant creature in a 30-foot emanation. This area fills with cacti, becoming difficult terrain. If the terrain is not a viable environment for the cacti, they wither after 24 hours."
						]
					}
				]
			},
			"description": "Male cactus leshy bounty hunter (Pathfinder Bestiary 3 160)"
		},
		{
			"name": "Gunmarshal",
			"source": "OoA1",
			"page": 57,
			"level": 2,
			"traits": [
				"uncommon",
				"ln",
				"medium",
				"humanoid"
			],
			"perception": {
				"std": 10
			},
			"languages": {
				"languages": [
					"common",
					"kelish"
				]
			},
			"skills": {
				"acrobatics": {
					"std": 6
				},
				"athletics": {
					"std": 9
				},
				"intimidation": {
					"std": 7
				}
			},
			"abilityMods": {
				"str": 3,
				"dex": 4,
				"con": 2,
				"int": 0,
				"wis": 0,
				"cha": 1
			},
			"items": [
				"flintlock musket (10 rounds; Guns & Gears 153)",
				"leather armor",
				"shortsword"
			],
			"defenses": {
				"ac": {
					"std": 18
				},
				"savingThrows": {
					"fort": {
						"std": 10
					},
					"ref": {
						"std": 10
					},
					"will": {
						"std": 4
					}
				},
				"hp": [
					{
						"hp": 30
					}
				]
			},
			"speed": {
				"walk": 25
			},
			"attacks": [
				{
					"range": "Melee",
					"traits": [
						"agile",
						"finesse",
						"versatile S"
					],
					"name": "shortsword",
					"attack": 11,
					"damage": "{@damage 1d6+4} piercing"
				},
				{
					"range": "Ranged",
					"traits": [
						"concussive",
						"fatal <d10>",
						"range increment <70 feet>",
						"reload <1>"
					],
					"name": "flintlock musket",
					"attack": 11,
					"damage": "{@damage 1d6+4} piercing"
				}
			],
			"abilities": {
				"bot": [
					{
						"name": "Firearms Critical Specialization",
						"entries": [
							"When the gunmarshal makes a critical hit with a firearm, the target must succeed at a {@dc 18} Fortitude save or be {@condition stunned||stunned 1}."
						]
					},
					{
						"name": "Lawbringer",
						"activity": {
							"number": 1,
							"unit": "action"
						},
						"entries": [
							"The gunmarshal marks a foe for judgment, granting the gunmarshal a +10-foot circumstance bonus to Speed when moving toward that creature."
						]
					}
				]
			},
			"description": "Rookie shieldmarshal"
		},
		{
			"name": "Clockwork Hunter",
			"source": "OoA1",
			"page": 82,
			"level": 0,
			"traits": [
				"uncommon",
				"n",
				"small",
				"clockwork",
				"construct",
				"mindless"
			],
			"perception": {
				"std": 7
			},
			"senses": [
				{
					"name": "darkvision"
				}
			],
			"skills": {
				"athletics": {
					"std": 4,
					"to {@action Climb}": 8
				},
				"stealth": {
					"std": 8
				}
			},
			"abilityMods": {
				"str": 0,
				"dex": 4,
				"con": 0,
				"int": -5,
				"wis": 3,
				"cha": -5
			},
			"items": [
				"crossbow bolt (10)"
			],
			"defenses": {
				"ac": {
					"std": 18
				},
				"savingThrows": {
					"fort": {
						"std": 2
					},
					"ref": {
						"std": 8
					},
					"will": {
						"std": 5
					}
				},
				"hp": [
					{
						"hp": 12
					}
				],
				"immunities": [
					"death effects",
					"disease",
					"doomed",
					"drained",
					"fatigued",
					"healing",
					"mental",
					"necromancy",
					"nonlethal attacks",
					"paralyzed",
					"poisoned",
					"sickened",
					"unconscious"
				],
				"weaknesses": [
					{
						"name": "electricity",
						"amount": 2
					},
					{
						"name": "orichalcum",
						"amount": 2
					}
				]
			},
			"speed": {
				"walk": 25,
				"climb": 25
			},
			"attacks": [
				{
					"range": "Melee",
					"traits": [
						"agile",
						"finesse"
					],
					"name": "leg",
					"attack": 8,
					"damage": "{@damage 1d4} bludgeoning"
				},
				{
					"range": "Ranged",
					"traits": [
						"range <60 feet>",
						"reload <1>"
					],
					"name": "crossbow bolt launcher",
					"attack": 8,
					"damage": "{@damage 1d6} piercing"
				}
			],
			"abilities": {
				"top": [
					{
						"name": "Wind-Up",
						"entries": [
							"48 hours, {@dc 14}, standby"
						],
						"generic": {
							"tag": "ability",
							"source": "B3"
						}
					}
				],
				"bot": [
					{
						"name": "Salvage Ammunition",
						"activity": {
							"number": 2,
							"unit": "action"
						},
						"entries": [
							"The clockwork hunter gathers up any unattended crossbow bolts within reach and reloads its bolt launcher. The hunter restocks its supply of bolts, up to 10 bolts maximum."
						]
					},
					{
						"name": "Skirmish Strike",
						"activity": {
							"number": 1,
							"unit": "action"
						},
						"entries": [
							"The clockwork hunter shuffles its feet and its weapon in tandem. It either Steps and then Strikes, or Strikes and then Steps."
						]
					},
					{
						"name": "Target Weakness",
						"activity": {
							"number": 2,
							"unit": "action"
						},
						"entries": [
							"The clockwork hunter takes a moment to scan a creature for weaknesses, then Strikes with a +1 circumstance bonus to its attack roll. The hunter's {@action Strike} gains the {@trait deadly <d4>} trait for this attack."
						]
					}
				]
			},
			"hasImages": true
		},
		{
			"name": "Clockwork Handler",
			"source": "OoA1",
			"page": 83,
			"level": 1,
			"traits": [
				"uncommon",
				"n",
				"medium",
				"clockwork",
				"construct",
				"mindless"
			],
			"perception": {
				"std": 8
			},
			"senses": [
				{
					"name": "darkvision"
				}
			],
			"skills": {
				"athletics": {
					"std": 7,
					"to {@action Disarm}": 9
				}
			},
			"abilityMods": {
				"str": 4,
				"dex": 2,
				"con": 3,
				"int": -5,
				"wis": 3,
				"cha": -5
			},
			"items": [
				"everburning torch",
				"javelin (4)",
				"rope (100 feet)"
			],
			"defenses": {
				"ac": {
					"std": 16
				},
				"savingThrows": {
					"fort": {
						"std": 10
					},
					"ref": {
						"std": 7
					},
					"will": {
						"std": 6
					}
				},
				"hp": [
					{
						"hp": 16
					}
				],
				"immunities": [
					"death effects",
					"diseased",
					"doomed",
					"drained",
					"fatigued",
					"healing",
					"mental",
					"necromancy",
					"nonlethal attacks",
					"paralyzed",
					"poison",
					"sickened",
					"unconscious"
				],
				"weaknesses": [
					{
						"name": "electricity",
						"amount": 2
					},
					{
						"name": "orichalcum",
						"amount": 2
					}
				],
				"resistances": [
					{
						"name": "physical",
						"amount": 2,
						"note": "except adamantine or orichalcum"
					}
				]
			},
			"speed": {
				"walk": 25
			},
			"attacks": [
				{
					"range": "Melee",
					"traits": [
						"agile",
						"nonlethal",
						"unarmed"
					],
					"name": "fist",
					"attack": 7,
					"damage": "{@damage 1d4+4} bludgeoning plus Grab"
				},
				{
					"range": "Ranged",
					"traits": [
						"thrown <30 feet>"
					],
					"name": "javelin",
					"attack": 5,
					"damage": "{@damage 1d6+4} piercing"
				}
			],
			"abilities": {
				"top": [
					{
						"name": "Spotlight",
						"entries": [
							"The clockwork handler can use the everburning torch built into its helmet to illuminate areas it's examining. Whenever it Seeks in a 30-foot cone and rolls a successful {@skill Perception} check, the clockwork handler gets a critical success instead."
						]
					},
					{
						"name": "Wind-Up",
						"entries": [
							"24 hours, {@dc 15}, standby"
						],
						"generic": {
							"tag": "ability",
							"source": "B3"
						}
					}
				],
				"mid": [
					{
						"name": "Attack of Opportunity",
						"activity": {
							"number": 1,
							"unit": "reaction"
						},
						"generic": {
							"tag": "ability"
						}
					}
				],
				"bot": [
					{
						"name": "Hog-tie",
						"activity": {
							"number": 2,
							"unit": "action"
						},
						"requirements": "The clockwork handler has a creature {@condition restrained}",
						"entries": [
							"The clockwork handler cuts a length of rope from the supply in its chassis to tie up the {@condition restrained} creature. The creature is {@condition restrained} until it"
						]
					},
					{
						"name": "Escapes or Forces",
						"entries": [
							"Open the rope with a successful {@dc 15} check (typically an attack roll or {@skill Thievery} check to {@action Escape}, or an {@skill Athletics} check to {@action Force Open} the ropes; {@condition restrained} creatures don't take a \u20132 penalty on this check for not using a crowbar). The rope has Hardness 2 and 8 Hit Points (BT 4)."
						]
					},
					{
						"name": "Siren",
						"activity": {
							"number": 2,
							"unit": "action"
						},
						"entries": [
							"The clockwork handler emits a loud noise (such as a bell or highpitched mechanical scream) that can be easily heard by anyone within 500 feet. Creatures within 100 feet take a \u20132 circumstance penalty to {@skill Perception} checks that are hearing-based. Creatures within 30 feet who fail a {@dc 14} Fortitude save can't hear anything but the siren, critically fail {@skill Perception} checks that require hearing, and are immune to {@trait auditory} effects. This effect lasts until the creature leaves the area and for 1 round afterward."
						]
					}
				]
			},
			"hasImages": true
		},
		{
			"name": "Clockwork Brewer",
			"source": "OoA1",
			"page": 84,
			"level": 3,
			"traits": [
				"uncommon",
				"n",
				"medium",
				"clockwork",
				"construct",
				"mindless"
			],
			"perception": {
				"std": 8
			},
			"senses": [
				{
					"name": "darkvision"
				}
			],
			"skills": {
				"athletics": {
					"std": 9
				},
				"brewing lore": {
					"std": 8
				}
			},
			"abilityMods": {
				"str": 4,
				"dex": 3,
				"con": 1,
				"int": -5,
				"wis": 3,
				"cha": 1
			},
			"items": [
				"artisan's tools (brewing)"
			],
			"defenses": {
				"ac": {
					"std": 18
				},
				"savingThrows": {
					"fort": {
						"std": 8
					},
					"ref": {
						"std": 10
					},
					"will": {
						"std": 8
					}
				},
				"hp": [
					{
						"hp": 40
					}
				],
				"immunities": [
					"death effects",
					"diseased",
					"doomed",
					"drained",
					"fatigued",
					"healing",
					"mental",
					"necromancy",
					"nonlethal attacks",
					"paralyzed",
					"poison",
					"sickened",
					"unconscious"
				],
				"weaknesses": [
					{
						"name": "electricity",
						"amount": 3
					},
					{
						"name": "orichalcum",
						"amount": 3
					}
				],
				"resistances": [
					{
						"name": "physical",
						"amount": 3,
						"note": "except adamantine or orichalcum"
					}
				]
			},
			"speed": {
				"walk": 25
			},
			"attacks": [
				{
					"range": "Melee",
					"traits": [
						"agile",
						"unarmed"
					],
					"name": "leg",
					"attack": 9,
					"damage": "{@damage 2d4+4} bludgeoning plus Grab"
				}
			],
			"abilities": {
				"top": [
					{
						"name": "Mini-Keg",
						"entries": [
							"A clockwork brewer can hold up to 5 gallons of liquid in a built-in tank.",
							"By default, this tank contains the clockwork brewer's beer."
						]
					},
					{
						"name": "Standard Greeting",
						"entries": [
							"Clockwork brewers have a limited set of pre-recorded phrases they can use to interact with clientele, based on their instructions. The audio is recorded on an embedded gemstone worth 5 gp. Removing a gemstone from or installing a gemstone into a clockwork brewer requires a successful {@dc 18} {@skill Thievery} check to {@action Disable a Device}; on a failure, the gemstone is undamaged, but any recorded sounds are erased."
						]
					},
					{
						"name": "Wind-Up",
						"entries": [
							"24 hours, {@dc 18}, standby"
						],
						"generic": {
							"tag": "ability",
							"source": "B3"
						}
					}
				],
				"bot": [
					{
						"name": "Bottoms Up",
						"activity": {
							"number": 1,
							"unit": "action"
						},
						"requirements": "The clockwork brewer has a creature grappled",
						"entries": [
							"The clockwork brewer forcefeeds the grappled creature 1 serving of whatever liquid is in the clockwork brewer's tank (typically beer such as Smokeside Sour; see sidebar). The creature is exposed to the liquid's effects, and it can't breathe or speak until the start of its turn."
						]
					},
					{
						"name": "Pre-Programmed Greeting",
						"activity": {
							"number": 1,
							"unit": "action"
						},
						"traits": [
							"auditory",
							"mental"
						],
						"entries": [
							"The clockwork brewer clearly delivers a disarmingly {@condition friendly} greeting to a creature within 30 feet. The creature attempts a {@dc 17} Will save. On a failure, the creature is {@condition flat-footed} against the clockwork brewer's next attack before the end of the brewer's next turn.",
							"The target is then immune to Pre-Programmed Greeting for 1 day"
						]
					}
				]
			},
			"hasImages": true
		},
		{
			"name": "Clockwork Fabricator",
			"source": "OoA1",
			"page": 85,
			"level": 4,
			"traits": [
				"uncommon",
				"n",
				"medium",
				"clockwork",
				"construct",
				"mindless"
			],
			"perception": {
				"std": 8
			},
			"senses": [
				{
					"name": "darkvision"
				}
			],
			"skills": {
				"athletics": {
					"std": 12
				},
				"crafting": {
					"std": 9
				}
			},
			"abilityMods": {
				"str": 6,
				"dex": 3,
				"con": 2,
				"int": -5,
				"wis": 3,
				"cha": -5
			},
			"items": [
				"artisan's tools"
			],
			"defenses": {
				"ac": {
					"std": 19
				},
				"savingThrows": {
					"fort": {
						"std": 10
					},
					"ref": {
						"std": 11
					},
					"will": {
						"std": 9
					}
				},
				"hp": [
					{
						"hp": 50
					}
				],
				"immunities": [
					"death effects",
					"diseased",
					"doomed",
					"drained",
					"fatigued",
					"healing",
					"mental",
					"necromancy",
					"nonlethal attacks",
					"paralyzed",
					"poison",
					"sickened",
					"unconscious"
				],
				"weaknesses": [
					{
						"name": "electricity",
						"amount": 4
					},
					{
						"name": "orichalcum",
						"amount": 4
					}
				],
				"resistances": [
					{
						"name": "physical",
						"amount": 4,
						"note": "except adamantine or orichalcum"
					}
				]
			},
			"speed": {
				"walk": 25
			},
			"attacks": [
				{
					"range": "Melee",
					"traits": [
						"agile",
						"unarmed"
					],
					"name": "arm",
					"attack": 14,
					"damage": "{@damage 2d4+6} bludgeoning plus Grab"
				}
			],
			"abilities": {
				"top": [
					{
						"name": "Wind-Up",
						"entries": [
							"24 hours, {@dc 19}, standby"
						],
						"generic": {
							"tag": "ability",
							"source": "B3"
						}
					}
				],
				"bot": [
					{
						"name": "Constrict",
						"activity": {
							"number": 1,
							"unit": "action"
						},
						"requirements": "The clockwork fabricator has a creature grappled or {@condition restrained}; Effect {@damage 2d4+4} bludgeoning, {@dc 21} Modular Arms A clockwork fabricator is built to perform a specific type of task repeatedly, and it comes with built-in artisan's tools and two detachable \"arms. \" An adjacent creature can forcibly remove a clockwork fabricator's arm with a successful {@dc 18} {@skill Thievery} check to {@action Disable a Device}. A creature can {@action Interact} to install a new arm with a successful {@dc 18} {@skill Lore||Engineering Lore} check. A fabricator has two of any of the following types of arms.",
						"entries": [
							{
								"type": "list",
								"items": [
									"Melee {@as 1} buzz-saw blade +16 (forceful, sweep), Damage {@damage 1d4+6} slashing plus {@damage 1d6} bleed",
									"Melee {@as 1} crushing vise +14 (grapple), Damage {@damage 2d6+6} bludgeoning plus Grab",
									"Melee {@as 1} sledgehammer +12, Damage {@damage 2d10+6} bludgeoning",
									"Ranged {@as 1} nail gun +11 (agile, range <10 feet>), Damage {@damage 2d8} piercing",
									"Melee {@as 1} pneumatic chisel +14, Damage {@damage 2d8+6} piercing",
									"Ranged {@as 1} towing anchor +11 (thrown <30 feet>), Damage {@damage 1d4+6} piercing"
								]
							}
						]
					},
					{
						"name": "Pull",
						"activity": {
							"number": 1,
							"unit": "action"
						},
						"requirements": "The clockwork fabricator's last action was a successful towing anchor {@action Strike}",
						"entries": [
							"The clockwork fabricator reels in the anchor and attempts an {@skill Athletics} check against the target's Fortitude DC. On a success, the clockwork fabricator pulls the target into a free square adjacent to it. This movement is forced movement."
						]
					}
				]
			},
			"hasImages": true
		},
		{
			"name": "Prairie Drake",
			"source": "OoA1",
			"page": 86,
			"level": 2,
			"traits": [
				"uncommon",
				"ne",
				"small",
				"dragon",
				"earth"
			],
			"perception": {
				"std": 6
			},
			"senses": [
				{
					"name": "tremorsense ",
					"range": 30,
					"type": "precise"
				}
			],
			"languages": {
				"languages": [
					"draconic"
				]
			},
			"skills": {
				"acrobatics": {
					"std": 6
				},
				"athletics": {
					"std": 9
				},
				"intimidation": {
					"std": 5
				},
				"survival": {
					"std": 6
				}
			},
			"abilityMods": {
				"str": 3,
				"dex": 2,
				"con": 4,
				"int": -2,
				"wis": 2,
				"cha": 1
			},
			"defenses": {
				"ac": {
					"std": 18
				},
				"savingThrows": {
					"fort": {
						"std": 10
					},
					"ref": {
						"std": 6
					},
					"will": {
						"std": 6
					}
				},
				"hp": [
					{
						"hp": 36
					}
				],
				"immunities": [
					"paralyzed",
					"sleep"
				],
				"resistances": [
					{
						"name": "electricity",
						"amount": 4
					}
				]
			},
			"speed": {
				"walk": 25,
				"burrow": 20,
				"fly": 10
			},
			"attacks": [
				{
					"range": "Melee",
					"name": "jaws",
					"attack": 9,
					"damage": "{@damage 1d6+6} piercing plus Grab"
				},
				{
					"range": "Melee",
					"traits": [
						"agile",
						"finesse"
					],
					"name": "wing",
					"attack": 9,
					"damage": "{@damage 1d6+3} slashing"
				}
			],
			"abilities": {
				"bot": [
					{
						"name": "Dirt",
						"entries": [
							"Breath{@as 2} (arcane, earth, evocation) The prairie drake spits a ball of dirt that explodes into a shower of rocks and mud. The attack has a range of 30 feet and explodes in a 5-foot radius burst. Creatures within the burst take {@damage 3d6} bludgeoning damage ({@dc 16} basic Reflex save). Plant creatures in the area take no damage on a successful save; regardless, once per day, plant creatures can spend 10 minutes in the area to absorb the nutrients and heal {@dice 1d8} Hit Points. The prairie drake can't use Dirt Breath again for {@dice 1d6} rounds."
						]
					},
					{
						"name": "Draconic Frenzy",
						"activity": {
							"number": 2,
							"unit": "action"
						},
						"entries": [
							"The prairie drake makes one jaws {@action Strike} and two wing Strikes in any order."
						]
					},
					{
						"name": "Speed Surge",
						"activity": {
							"number": 1,
							"unit": "action"
						},
						"frequency": {
							"number": 3,
							"unit": "day"
						},
						"entries": [
							"The prairie drake Strides or Burrows twice."
						]
					}
				]
			},
			"hasImages": true
		},
		{
			"name": "Yeast Ooze",
			"source": "OoA1",
			"page": 87,
			"level": 2,
			"traits": [
				"rare",
				"n",
				"large",
				"mindless",
				"ooze"
			],
			"perception": {
				"std": 6
			},
			"senses": [
				{
					"name": "motion sense ",
					"range": 60
				},
				{
					"name": "no vision"
				}
			],
			"skills": {
				"athletics": {
					"std": 7
				}
			},
			"abilityMods": {
				"str": 3,
				"dex": -2,
				"con": 2,
				"int": -5,
				"wis": -1,
				"cha": -5
			},
			"defenses": {
				"ac": {
					"std": 12
				},
				"savingThrows": {
					"fort": {
						"std": 10
					},
					"ref": {
						"std": 3
					},
					"will": {
						"std": 6
					}
				},
				"hp": [
					{
						"hp": 60
					}
				],
				"immunities": [
					"acid",
					"critical hits",
					"mental",
					"precision",
					"unconscious",
					"visual"
				],
				"weaknesses": [
					{
						"name": "bludgeoning",
						"amount": 5
					},
					{
						"name": "cold",
						"amount": 5
					}
				],
				"resistances": [
					{
						"name": "slashing",
						"amount": 5
					},
					{
						"name": "piercing",
						"amount": 5
					}
				]
			},
			"speed": {
				"walk": 20,
				"swim": 20
			},
			"attacks": [
				{
					"range": "Melee",
					"name": "pseudopod",
					"attack": 9,
					"damage": "{@damage 1d8+3} bludgeoning plus monstrous yeast"
				}
			],
			"abilities": {
				"top": [
					{
						"name": "Motion Sense",
						"entries": [
							"A yeast ooze can sense nearby creatures through vibration and air or water movement."
						]
					}
				],
				"bot": [
					{
						"name": "Monstrous Yeast",
						"traits": [
							"contact",
							"disease"
						],
						"entries": [
							"Whenever a creature infected with monstrous yeast takes cold damage, they can make a new saving throw with a +2 circumstance bonus.",
							{
								"type": "successDegree",
								"entries": {
									"Failure": [
										"doesn't advance the disease;"
									]
								}
							},
							{
								"type": "affliction",
								"DC": 16,
								"savingThrow": "Fortitude",
								"onset": "1 round",
								"stages": [
									{
										"stage": 1,
										"entry": "{@condition flat-footed}",
										"duration": "1 hour"
									},
									{
										"stage": 2,
										"entry": "{@condition enfeebled||enfeebled 1} and {@condition flat-footed}",
										"duration": "1 hour"
									},
									{
										"stage": 3,
										"entry": "{@condition enfeebled||enfeebled 2} and {@condition flat-footed}",
										"duration": "1 day"
									}
								]
							}
						]
					}
				]
			},
			"hasImages": true
		},
		{
			"name": "Rust Ooze",
			"source": "OoA1",
			"page": 87,
			"level": 3,
			"traits": [
				"uncommon",
				"n",
				"medium",
				"mindless",
				"ooze"
			],
			"perception": {
				"std": 6
			},
			"senses": [
				{
					"name": "motion sense ",
					"range": 60
				},
				{
					"name": "no vision"
				}
			],
			"skills": {
				"athletics": {
					"std": 9
				},
				"stealth": {
					"std": 5,
					"in areas of rusty objects": 7
				}
			},
			"abilityMods": {
				"str": 4,
				"dex": -4,
				"con": 3,
				"int": -5,
				"wis": 1,
				"cha": -5
			},
			"defenses": {
				"ac": {
					"std": 11
				},
				"savingThrows": {
					"fort": {
						"std": 10
					},
					"ref": {
						"std": 3
					},
					"will": {
						"std": 6
					}
				},
				"hp": [
					{
						"hp": 80
					}
				],
				"immunities": [
					"critical hits",
					"mental",
					"precision",
					"unconscious",
					"visual"
				],
				"weaknesses": [
					{
						"name": "electricity",
						"amount": 5
					}
				],
				"resistances": [
					{
						"name": "metal",
						"amount": 5
					}
				]
			},
			"speed": {
				"walk": 15,
				"swim": 30
			},
			"attacks": [
				{
					"range": "Melee",
					"name": "pseudopod",
					"attack": 11,
					"damage": "{@damage 1d6+5} bludgeoning plus rust and tetanus (Pathfinder Gamemastery Guide 118)"
				}
			],
			"abilities": {
				"top": [
					{
						"name": "Motion Sense",
						"entries": [
							"As yeast ooze."
						]
					}
				],
				"mid": [
					{
						"name": "Corrode Weapon",
						"activity": {
							"number": 1,
							"unit": "reaction"
						},
						"trigger": "The rust ooze is hit with a metal weapon",
						"entries": [
							"The rust ooze deals {@damage 2d6} acid damage to the item, ignoring its Hardness."
						]
					},
					{
						"name": "Metal Resistance",
						"entries": [
							"A rust ooze has resistance 5 to metal weapons."
						]
					}
				],
				"bot": [
					{
						"name": "Rust",
						"entries": [
							"When a rust ooze critically succeeds at a pseudopod {@action Strike}, it deals {@damage 2d6} acid damage to a metal item the target is wearing or holding, ignoring the item's Hardness. If a creature uses the Shield Block reaction with a metal shield against a rust ooze's pseudopod attack, the shield is automatically {@condition broken}, but no other item is rusted."
						]
					}
				]
			}
		},
		{
			"name": "Glaz Nixbrix",
			"source": "OoA1",
			"page": 89,
			"level": 4,
			"hasImages": true,
			"traits": [
				"unique",
				"cn",
				"small",
				"goblin",
				"humanoid"
			],
			"perception": {
				"std": 9
			},
			"senses": [
				{
					"name": "low-light vision"
				}
			],
			"languages": {
				"languages": [
					"common",
					"goblin"
				]
			},
			"skills": {
				"acrobatics": {
					"std": 14
				},
				"athletics": {
					"std": 11,
					"to {@action Climb}": 15
				},
				"crafting": {
					"std": 9
				},
				"intimidation": {
					"std": 10
				},
				"stealth": {
					"std": 14
				},
				"underworld lore": {
					"std": 9
				}
			},
			"abilityMods": {
				"str": 3,
				"dex": 6,
				"con": 4,
				"int": 3,
				"wis": 1,
				"cha": 2
			},
			"items": [
				"moderate war blood mutagen (page 77)"
			],
			"defenses": {
				"ac": {
					"std": 24,
					"abilities": [
						"20 when custom armor is broken);"
					]
				},
				"savingThrows": {
					"fort": {
						"std": 10
					},
					"ref": {
						"std": 14
					},
					"will": {
						"std": 9
					}
				},
				"hp": [
					{
						"hp": 60
					}
				],
				"weaknesses": [
					{
						"name": "electricity",
						"amount": 5
					}
				],
				"resistances": [
					{
						"name": "physical",
						"amount": 5,
						"note": "except adamantine or orichalcum"
					}
				]
			},
			"speed": {
				"walk": 20,
				"climb": 30
			},
			"attacks": [
				{
					"range": "Melee",
					"traits": [
						"finesse",
						"free-hand"
					],
					"name": "buzz-saw knuckles",
					"attack": 14,
					"damage": "{@damage 2d6+5} slashing plus {@damage 1d6} {@condition persistent damage||persistent bleed}"
				},
				{
					"range": "Ranged",
					"traits": [
						"deadly <d12>",
						"free-hand",
						"range <60 feet>",
						"reload special [see below]",
						"volley <30 feet>"
					],
					"name": "really big gun",
					"attack": 12,
					"damage": "{@damage 2d12} piercing"
				}
			],
			"abilities": {
				"mid": [
					{
						"name": "Custom Armor",
						"entries": [
							"Nixbrix's custom armor, which only he knows how to operate, grants him physical resistance. Once Nixbrix is reduced to fewer than half his Hit Points, or immediately upon being damaged by a critical hit, his custom armor breaks, causing the following effects: his"
						]
					},
					{
						"name": "Armor",
						"entries": [
							"Class is reduced to 20, he loses his physical resistance, he can't use his really big gun, and his buzzsaw knuckles no longer cause {@condition persistent damage||persistent bleed damage}."
						]
					},
					{
						"name": "Leap Away",
						"activity": {
							"number": 1,
							"unit": "reaction"
						},
						"traits": [
							"move"
						],
						"trigger": "Nixbrix is targeted with a ranged attack",
						"entries": [
							"Nixbrix Leaps up to 10 feet vertically and 30 feet horizontally, and he gains a +2 circumstance bonus to AC against the triggering attack."
						]
					}
				],
				"bot": [
					{
						"name": "Buzz-Saw Knuckles",
						"entries": [
							"Nixbrix has custom-built knuckledusters called buzz-saw knuckles. Only he knows how to operate them."
						]
					},
					{
						"name": "Escape Route",
						"activity": {
							"number": 3,
							"unit": "action"
						},
						"entries": [
							"Nixbrix flees the scene. He moves four times, each time using one of the following actions: {@action Climb}, {@action Leap}, {@action Stand}, {@action Step}, or {@action Stride}."
						]
					},
					{
						"name": "Really Big Gun",
						"entries": [
							"Nixbrix has a custom-built, extra-large firearm mounted to the shoulder of his custom armor.",
							"Only he knows how to fire the contraption, which is inscrutable in the hands of anyone else. Whenever Nixbrix fires his Really Big Gun, the armor automatically reloads the weapon, but it doesn't finish reloading until the end of his next turn. He can only fire it, at most, every other round. He can take 6 shots with this weapon before all the ammunition is spent."
						]
					},
					{
						"name": "Knuckle Knock",
						"activity": {
							"number": 2,
							"unit": "action"
						},
						"entries": [
							"Nixbrix Strides, Climbs, or Leaps once, then Strikes with his buzz-saw knuckles. As long as this {@action Strike} is a success, he unleashes a devastating black powder explosion afterward that deals {@damage 1d6} fire damage to both him and the target of the {@action Strike}. He then Strides or Leaps once more, propelled by the blast."
						]
					}
				]
			},
			"description": "Male monkey goblin gang leader"
		},
		{
			"name": "Shoma Lyzerius",
			"source": "OoA1",
			"page": 91,
			"level": 3,
			"traits": [
				"unique",
				"cn",
				"medium",
				"human",
				"humanoid",
				"ifrit"
			],
			"perception": {
				"std": 9
			},
			"senses": [
				{
					"name": "low-light vision"
				}
			],
			"languages": {
				"languages": [
					"common",
					"dwarven",
					"elven",
					"gnoll",
					"gnomish",
					"ignan",
					"kelish",
					"osiriani"
				]
			},
			"skills": {
				"acrobatics": {
					"std": 8
				},
				"arcana": {
					"std": 9
				},
				"crafting": {
					"std": 12
				},
				"deception": {
					"std": 9
				},
				"diplomacy": {
					"std": 9
				},
				"society": {
					"std": 9
				},
				"stealth": {
					"std": 10
				},
				"thievery": {
					"std": 10
				},
				"underworld lore": {
					"std": 9
				}
			},
			"abilityMods": {
				"str": 1,
				"dex": 3,
				"con": 1,
				"int": 4,
				"wis": 1,
				"cha": 4
			},
			"items": [
				"crafter's eyepiece",
				"formula book",
				"high-fashion fine clothes",
				"moderate cognitive mutagen",
				"moderate quicksilver mutagen"
			],
			"defenses": {
				"ac": {
					"std": 18
				},
				"savingThrows": {
					"fort": {
						"std": 6
					},
					"ref": {
						"std": 10
					},
					"will": {
						"std": 8
					}
				},
				"hp": [
					{
						"hp": 44
					}
				],
				"resistances": [
					{
						"name": "fire",
						"amount": 3
					}
				]
			},
			"speed": {
				"walk": 25
			},
			"attacks": [
				{
					"range": "Melee",
					"traits": [
						"agile",
						"finesse",
						"nonlethal",
						"unarmed"
					],
					"name": "fist",
					"attack": 8,
					"damage": "{@dice 1d4+1} plus {@damage 1d6} fire"
				},
				{
					"range": "Ranged",
					"traits": [
						"thrown <30 feet>"
					],
					"name": "bomb",
					"attack": 10,
					"damage": "varies"
				}
			],
			"abilities": {
				"top": [
					{
						"name": "Infused",
						"entries": [
							"Items Shoma Lyzerius carries 2 moderate acid flasks, 2 moderate bottled lightnings, 2 lesser elixirs of life, 6 moderate lyzerium vials (see the Lyzerium sidebar on page 63), and 2 lesser tanglefoot bags. These items last for 24 hours, or until the next time he makes his daily preparations. He can spend an action to create an additional dose of any one of these items, or any of the items listed as formulas in his book."
						]
					}
				],
				"bot": [
					{
						"name": "Far Lob",
						"entries": [
							"Lyzerius's bombs have a range increment of 30 feet (instead of 20 feet)."
						]
					},
					{
						"name": "Firebug",
						"entries": [
							"Lyzerius's alchemical items deal an additional 1 fire damage on a successful {@action Strike}."
						]
					},
					{
						"name": "Natural-Born Burner",
						"entries": [
							"Any melee weapon Lyzerius uses deals an additional {@damage 1d6} fire damage."
						]
					},
					{
						"name": "Quick Bomber",
						"activity": {
							"number": 1,
							"unit": "action"
						},
						"entries": [
							"Lyzerius can {@action Interact} to draw a bomb and then make a {@action Strike} with it."
						],
						"generic": {
							"tag": "feat"
						}
					}
				]
			},
			"description": "Male ifrit alchemist",
			"hasImages": true
		}
	]
}
