{
	"item": [
		{
			"name": "Abysium",
			"source": "LOTGB",
			"page": 96,
			"type": "Material",
			"level": "0+",
			"traits": [
				"rare",
				"precious"
			],
			"category": "Material",
			"entries": [
				"A blue-green metal with an eerie green luminescence, abysium radiates power that's inimical to life. Careless exposure to the material can lead to long-term damage to the immune system; as such, mining abysium is hazardous, as large quantities of the metal in an area cause all nearby creatures to become sick. A creature carrying an abysium object is {@condition sickened|CRB|sickened 1} for a standard-grade object of light Bulk, {@condition sickened|CRB|sickened 2} for a standard-grade object of 1 Bulk or more or a high-grade object of light Bulk, or {@condition sickened|CRB|sickened 3} for a high-grade object of 1 Bulk or more. This and all other sickening effects of abysium are {@trait poison} effects. Crafters can use 1 abysium chunk to create up to 6 doses of poisonous abysium powder. Unscrupulous smiths have harnessed abysium's toxic properties to create noxious weapons and deadly substances. All objects crafted from abysium shed dim light in a 10-foot radius.",
				{
					"type": "table",
					"source": "LOTGB",
					"page": 96,
					"labelRowIdx": [
						0
					],
					"colSizes": [
						2,
						1,
						1,
						1
					],
					"colStyles": [
						"text-left",
						"text-center",
						"text-center",
						"text-center"
					],
					"rows": [
						[
							"Abysium Items",
							"Hardness",
							"HP",
							"BT"
						],
						[
							"{@b Thin Items}",
							"",
							"",
							""
						],
						{
							"type": "multiRow",
							"rows": [
								[
									"{@indentFirst Standard-grade}",
									"6",
									"24",
									"12"
								],
								[
									"{@indentFirst High-grade}",
									"10",
									"40",
									"20"
								]
							]
						},
						[
							"{@b Items}",
							"",
							"",
							""
						],
						{
							"type": "multiRow",
							"rows": [
								[
									"{@indentFirst Standard-grade}",
									"10",
									"40",
									"20"
								],
								[
									"{@indentFirst High-grade}",
									"13",
									"52",
									"26"
								]
							]
						},
						[
							"{@b Structures}",
							"",
							"",
							""
						],
						{
							"type": "multiRow",
							"rows": [
								[
									"{@indentFirst Standard-grade}",
									"20",
									"80",
									"40"
								],
								[
									"{@indentFirst High-grade}",
									"26",
									"104",
									"52"
								]
							]
						}
					]
				}
			],
			"generic": "G",
			"variants": [
				{
					"price": {
						"coin": "gp",
						"amount": 450
					},
					"bulk": "L",
					"entries": [],
					"variantType": "abysium chunk"
				},
				{
					"price": {
						"coin": "gp",
						"amount": 4500
					},
					"bulk": 1,
					"entries": [],
					"variantType": "abysium ingot"
				},
				{
					"level": 8,
					"price": {
						"coin": "gp",
						"amount": 450,
						"note": "per Bulk"
					},
					"entries": [],
					"variantType": "standard-grade abysium object"
				},
				{
					"level": 16,
					"price": {
						"coin": "gp",
						"amount": 7500,
						"note": "per Bulk"
					},
					"entries": [],
					"variantType": "high-grade abysium object"
				}
			]
		},
		{
			"name": "Abysium Armor",
			"source": "LOTGB",
			"page": 96,
			"type": "Item",
			"level": "12+",
			"traits": [
				"rare"
			],
			"usage": "worn armor",
			"bulk": "varies by armor",
			"category": "Material",
			"entries": [
				"Typically only creatures immune to abysium's effects would don abysium armor. You're {@condition sickened|CRB|sickened 2} while wearing standard-grade armor made from abysium, or {@condition sickened|CRB|sickened 3} while wearing high-grade armor made from abysium. You can't reduce your {@condition sickened} condition while wearing abysium armor, or for 1 hour after removing it. Abysium armor is dangerous to nearby creatures, too. Creatures within 10 feet of abysium armor must succeed at a Fortitude save (DC 30 for standard grade or DC 40 for high grade) or become {@condition sickened|CRB|sickened 1} ({@condition sickened|CRB|sickened 2} on a critical failure). Afterwards, the creature is temporarily immune for 1 minute, but if they remain within the area for longer than 1 minute, they automatically critically fail the next save."
			],
			"generic": "G",
			"variants": [
				{
					"level": 12,
					"price": {
						"coin": "gp",
						"amount": 2000,
						"note": "+ 200 gp per Bulk"
					},
					"craftReq": [
						"The initial raw materials must include at least 250 gp of abysium + 25 gp per Bulk."
					],
					"entries": [],
					"variantType": "standard-grade abysium armor"
				},
				{
					"level": 19,
					"price": {
						"coin": "gp",
						"amount": 40000,
						"note": "+ 4,000 gp per Bulk"
					},
					"craftReq": [
						"The initial raw materials must include at least 20,000 gp of abysium + 2,000 gp per Bulk."
					],
					"entries": [],
					"variantType": "high-grade abysium armor"
				}
			]
		},
		{
			"name": "Abysium Powder",
			"source": "LOTGB",
			"page": 96,
			"type": "Item",
			"level": 9,
			"traits": [
				"rare",
				"alchemical",
				"consumable",
				"contact",
				"poison"
			],
			"price": {
				"coin": "gp",
				"amount": 150
			},
			"usage": "held in 2 hands",
			"bulk": "L",
			"activate": {
				"activity": {
					"number": 2,
					"unit": "action"
				},
				"components": [
					"{@action Interact}"
				]
			},
			"category": "Poison",
			"entries": [
				"This faintly glowing powder rapidly induces the symptoms of abysium poisoning.",
				{
					"type": "affliction",
					"DC": 27,
					"savingThrow": "Fortitude",
					"onset": "1 minute",
					"maxDuration": "6 minutes",
					"stages": [
						{
							"stage": 1,
							"entry": "{@damage 8d6} poison damage and {@condition sickened|CRB|sickened 1}",
							"duration": "1 minute"
						},
						{
							"stage": 2,
							"entry": "{@damage 9d6} poison damage and {@condition sickened|CRB|sickened 2}",
							"duration": "1 minute"
						},
						{
							"stage": 3,
							"entry": "{@damage 10d6} poison damage and {@condition sickened|CRB|sickened 3}",
							"duration": "1 minute"
						}
					]
				}
			],
			"craftReq": [
				"abysium worth at least 75 gp."
			]
		},
		{
			"name": "Abysium Shield",
			"source": "LOTGB",
			"page": 96,
			"type": "Item",
			"level": "8+",
			"traits": [
				"rare"
			],
			"usage": "varies by shield",
			"category": "Material",
			"entries": [
				"These glowing shields are crafted to ensure that the abysium used is safely contained within a durable outer shell. If the shield breaks, however, the toxic metal becomes exposed. When you use the {@feat Shield Block} reaction against an adjacent creature's melee {@action Strike}, if the shield breaks, the creature is exposed to the abysium and is {@condition sickened|CRB|sickened 1} for a standard-grade shield or {@condition sickened|CRB|sickened 2} for a high-grade shield."
			],
			"generic": "G",
			"variants": [
				{
					"name": "Standard-Grade Abysium Buckler",
					"level": 8,
					"price": {
						"coin": "gp",
						"amount": 400
					},
					"bulk": "L",
					"shieldData": {
						"hardness": 4,
						"hp": 16,
						"bt": 8,
						"ac": 1,
						"speedPen": 0
					},
					"craftReq": [
						"abysium worth at least 50 gp"
					],
					"entries": [],
					"variantType": "standard-grade abysium buckler"
				},
				{
					"level": 8,
					"price": {
						"coin": "gp",
						"amount": 440
					},
					"bulk": 1,
					"shieldData": {
						"hardness": 6,
						"hp": 24,
						"bt": 12,
						"ac": 2,
						"speedPen": 0
					},
					"craftReq": [
						"abysium worth at least 55 gp"
					],
					"entries": [],
					"variantType": "standard-grade abysium shield"
				},
				{
					"name": "High-Grade Abysium Buckler",
					"level": 16,
					"price": {
						"coin": "gp",
						"amount": 8000
					},
					"bulk": "L",
					"shieldData": {
						"hardness": 7,
						"hp": 28,
						"bt": 14,
						"ac": 1,
						"speedPen": 0
					},
					"craftReq": [
						"abysium worth at least 4,000 gp"
					],
					"entries": [],
					"variantType": "high-grade abysium buckler"
				},
				{
					"level": 16,
					"price": {
						"coin": "gp",
						"amount": 8800
					},
					"bulk": 1,
					"shieldData": {
						"hardness": 10,
						"hp": 40,
						"bt": 20,
						"ac": 2,
						"speedPen": 0
					},
					"craftReq": [
						"abysium worth at least 4,400 gp"
					],
					"entries": [],
					"variantType": "high-grade abysium shield"
				}
			]
		},
		{
			"name": "Abysium Weapon",
			"source": "LOTGB",
			"page": 97,
			"type": "Item",
			"level": "12+",
			"traits": [
				"rare"
			],
			"usage": "varies by weapon",
			"bulk": "varies by weapon",
			"category": "Material",
			"entries": [
				"Abysium weapons are safe to carry, as the toxic metal is contained within an outer shell. However, the inherent toxicity in these blue-green weapons can irradiate open wounds and poison foes. Abysium weapons have one fewer property rune slot, but they deal {@damage 1d4} poison damage on a successful {@action Strike}, and on a critical hit, the target is {@condition sickened|CRB|sickened 1}, or {@condition sickened|CRB|sickened 2} with high-grade abysium."
			],
			"generic": "G",
			"variants": [
				{
					"level": 12,
					"price": {
						"coin": "gp",
						"amount": 2000,
						"note": "+ 200 gp per Bulk"
					},
					"craftReq": [
						"at least 250 gp of abysium + 25 gp per Bulk."
					],
					"entries": [],
					"variantType": "standard-grade abysium weapon"
				},
				{
					"level": 18,
					"price": {
						"coin": "gp",
						"amount": 24000,
						"note": "+ 2,400 gp per Bulk"
					},
					"craftReq": [
						"at least 12,000 gp of abysium + 1,200 gp per Bulk."
					],
					"entries": [],
					"variantType": "high-grade abysium weapon"
				}
			]
		},
		{
			"name": "Air Bladder",
			"source": "LOTGB",
			"page": 92,
			"type": "Item",
			"level": 0,
			"price": {
				"coin": "sp",
				"amount": 1
			},
			"usage": "held in 1 hand",
			"bulk": "L",
			"bulkNote": "1 if inflated",
			"category": "Held",
			"entries": [
				"This weighted animal bladder can be inflated with air in preparation for a dive. It holds enough air to breathe for one round. As a free action, you can inhale the contents of the air bladder, which resets the number of rounds you can hold your breath (see the rules for drowning and suffocating on page 478 of the Core Rulebook). You can inflate the bladder or remove its attached weight as an {@action Interact} action. An unattached inflated bladder without the weight will float toward the surface of the water at a rate of 60 feet per round."
			]
		},
		{
			"name": "Alluring Scarf",
			"source": "LOTGB",
			"page": 84,
			"type": "Item",
			"level": "8+",
			"traits": [
				"uncommon",
				"enchantment",
				"magical"
			],
			"usage": "held in 1 hand",
			"category": "Held",
			"entries": [
				"This thin, multicolored scarf shifts between hues in almost dizzying patterns.",
				{
					"type": "ability",
					"activity": {
						"number": 2,
						"unit": "action"
					},
					"components": [
						"{@action Interact}"
					],
					"traits": [
						"emotion",
						"enchantment",
						"mental",
						"visual"
					],
					"frequency": {
						"unit": "day",
						"number": 1
					},
					"entries": [
						"You {@action Stride}. All creatures within 10 feet of you when you started the {@action Stride} must attempt a DC 24 Will save. On a failure, a creature becomes {@condition fascinated} and must spend at least one of its actions on its next turn to move toward you. A {@condition fascinated} creature can attempt another Will save if you move more than 30 feet away from them, and as normal, acting {@condition hostile} to a creature or its allies breaks fascination automatically. Creatures that critically failed their save don't receive further saves if you move more than 30 feet away, and acting {@condition hostile} to such a creature's allies allows them to attempt another save, rather than automatically ending the fascination. You can Sustain the Activation for up to 1 minute."
					]
				}
			],
			"generic": "G",
			"variants": [
				{
					"level": 8,
					"price": {
						"coin": "gp",
						"amount": 415
					},
					"entries": [],
					"variantType": "alluring scarf"
				},
				{
					"level": 12,
					"price": {
						"coin": "gp",
						"amount": 1650
					},
					"entries": [
						"The DC is 29. You attempt to fascinate all creatures within 20 feet."
					],
					"variantType": "greater alluring scarf"
				},
				{
					"level": 16,
					"price": {
						"coin": "gp",
						"amount": 8000
					},
					"entries": [
						"The DC is 35. You attempt to fascinate all creatures within 30 feet."
					],
					"variantType": "major alluring scarf"
				}
			]
		},
		{
			"name": "Amaranthine Pavise",
			"source": "LOTGB",
			"page": 30,
			"type": "Item",
			"level": 10,
			"traits": [
				"uncommon",
				"enchantment",
				"magical"
			],
			"price": {
				"coin": "gp",
				"amount": 1000
			},
			"usage": "held in 1 hand",
			"bulk": 4,
			"category": "Held",
			"entries": [
				"This tower shield (Hardness 9, HP 54, BT 27) was developed by followers of {@deity Ketephys|LOGM}, the elven god of the hunt. It's distinct for having a central ridge, and for being made from only wood and hide. {@deity Ketephys|LOGM}'s religious symbol, a hawk rising over a silver crescent, is painted on the hide stretched across the front of the shield. Each amaranthine pavise is blessed by Ketephysian priests to aid in liberating Tanglebriar and defeating the nascent demon lord {@deity Treerazer|b1}. While you have the shield raised, you gain a +2 circumstance bonus to saving throws against the innate spells and special abilities of demons. When your allies have cover from the amaranthine pavise, the circumstance bonus they gain from cover to Reflex saves against area effects also applies to Fortitude and Will saves against demons' area effects.",
				{
					"type": "ability",
					"activity": {
						"number": 2,
						"unit": "action"
					},
					"components": [
						"command"
					],
					"frequency": {
						"unit": "day",
						"number": 1
					},
					"entries": [
						"{@deity Ketephys|LOGM}'s wrath descends upon your foes. The shield casts good divine wrath with a DC of 27."
					]
				}
			]
		},
		{
			"name": "Amphibious Chair",
			"source": "LOTGB",
			"page": 71,
			"type": "Item",
			"level": 9,
			"traits": [
				"magical",
				"transmutation"
			],
			"price": {
				"coin": "gp",
				"amount": 575
			},
			"category": "Assistive Item",
			"subCategory": "Wheelchair Upgrade",
			"entries": [
				"This magical upgrade allows the wheelchair to shift its functionality between land and aquatic environments without a hitch, propelling through the water or on land with equal ease. Your chair has a base land Speed of 20 feet if that's faster than your land Speed (for example, if you are an aquatic creature with no land Speed or a very slow land Speed), and your chair has a base swim Speed of 20 feet if that's faster than any swim Speed you have. Additionally, while riding in the chair, you can magically breathe underwater if you normally breathe air, or breathe air if you can normally only breathe underwater."
			]
		},
		{
			"name": "Anchoring",
			"source": "LOTGB",
			"page": 80,
			"type": "Rune",
			"level": "10+",
			"traits": [
				"uncommon",
				"abjuration",
				"magical"
			],
			"usage": "etched onto a weapon",
			"category": "Rune",
			"appliesTo": [
				"Weapon"
			],
			"entries": [
				"This rune prevents enemies from escaping your grasp by {@condition fleeing} to other planes. If you critically hit a target with an anchoring weapon, the weapon casts {@spell dimensional anchor} on the target (DC 27, counteract modifier +17)."
			],
			"generic": "G",
			"variants": [
				{
					"level": 10,
					"price": {
						"coin": "gp",
						"amount": 900
					},
					"entries": [],
					"variantType": "anchoring"
				},
				{
					"level": 18,
					"price": {
						"coin": "gp",
						"amount": 22000
					},
					"entries": [
						"When you critically hit a target with a weapon with the anchoring rune, the weapon casts 8th-level {@spell dimensional anchor} on the target (DC 38, counteract modifier +28), except that if the target critically succeeds at its Will save, instead of having no effect, the dimensional anchor lasts for 1 round.",
						"When you hit a target with the weapon but don't critically hit, the target is affected by 4th-level {@spell dimensional anchor} for 1 round without a save (this still uses a counteract modifier of +28)."
					],
					"variantType": "greater anchoring"
				}
			]
		},
		{
			"name": "Arctic Vigor",
			"source": "LOTGB",
			"page": 38,
			"type": "Item",
			"level": "10+",
			"traits": [
				"uncommon",
				"cold",
				"evocation",
				"invested",
				"magical",
				"tattoo"
			],
			"usage": "tattoo",
			"category": "Tattoo",
			"entries": [
				"This tattoo takes the shape of the face of a roaring polar bear with piercing, ice-blue eyes. You don't take damage from extreme cold or severe cold (Core Rulebook 518).",
				{
					"type": "ability",
					"activity": {
						"number": 2,
						"unit": "action"
					},
					"components": [
						"command"
					],
					"frequency": {
						"unit": "day",
						"number": 1
					},
					"entries": [
						"You call forth a blast of polar wind in a 10-foot burst within a range of 30 feet that deals {@damage 7d6} cold damage. All creatures in the area must attempt a DC 27 basic Fortitude save."
					]
				}
			],
			"generic": "G",
			"variants": [
				{
					"level": 10,
					"price": {
						"coin": "gp",
						"amount": 900
					},
					"entries": [],
					"variantType": "arctic vigor"
				},
				{
					"level": 15,
					"price": {
						"coin": "gp",
						"amount": 6000
					},
					"entries": [
						"The damage of your polar wind increases to {@dice 12d6}, the range increases to 60 feet, and you can choose to increase the radius to 15 or 20 feet. While exposed to incredible cold, you only take minor cold damage every hour, instead of moderate cold damage every minute. You ignore the uneven ground and {@quickref difficult terrain||3|terrain} caused by ice and the {@quickref difficult terrain||3|terrain} caused by snow (reducing {@quickref greater difficult terrain||3|terrain} from ice or snow to normal {@quickref difficult terrain||3|terrain})."
					],
					"variantType": "greater arctic vigor"
				}
			]
		},
		{
			"name": "Avalanche of Stones Snare",
			"source": "LOTGB",
			"page": 42,
			"type": "Snare",
			"level": 18,
			"traits": [
				"uncommon",
				"consumable",
				"mechanical",
				"snare",
				"trap"
			],
			"price": {
				"coin": "gp",
				"amount": 3750
			},
			"category": "Snare",
			"entries": [
				"When a creature enters the snare's square, the snare releases countless stones to batter the creature, dealing {@damage 22d8} bludgeoning damage (DC 40 basic Reflex)."
			]
		},
		{
			"name": "Ball",
			"source": "LOTGB",
			"page": 58,
			"type": "Item",
			"level": 0,
			"usage": "held in 1 hand",
			"bulk": "L",
			"category": "Held",
			"entries": [
				"Toy balls come in a variety of shapes, sizes, and compositions, such as with squishy fabric, bouncy rubber, or lightweight wicker, or forms like bean-filled sacks and hard-hide balls."
			]
		},
		{
			"name": "Bandalore",
			"source": "LOTGB",
			"page": 58,
			"type": "Item",
			"level": 0,
			"usage": "held in 1 hand",
			"category": "Held",
			"entries": [
				"Similar to a spool of string, a bandalore consists of two wooden disks connected to a central axle wound with string.",
				"By holding the end of the string and releasing the bandalore, a skilled user can move the bandalore up and down, performing a variety of tricks."
			]
		},
		{
			"name": "Basic Cane",
			"source": "LOTGB",
			"page": 67,
			"type": "Item",
			"level": 0,
			"price": {
				"coin": "sp",
				"amount": 5
			},
			"usage": "held in 1 hand",
			"bulk": "L",
			"category": "Assistive Item",
			"subCategory": "Canes & Crutches",
			"entries": [
				"A basic cane is a straight cane with a curved handle, shaped like the tip of a hook. Its simple design helps with balance and only slightly assists with taking weight off the affected opposite leg. The cane is typically 2 to 3 feet long but can be lengthened or shortened as needed."
			]
		},
		{
			"name": "Basic Corrective Lenses",
			"source": "LOTGB",
			"page": 70,
			"type": "Item",
			"level": 0,
			"price": {
				"coin": "sp",
				"amount": 5
			},
			"usage": "worn",
			"category": "Assistive Item",
			"subCategory": "Vision",
			"entries": [
				"A set of corrective lenses might take the form of eyeglasses or specialized goggles. You can don or remove your corrective lenses as an {@action Interact} action."
			]
		},
		{
			"name": "Basic Crutch",
			"source": "LOTGB",
			"page": 67,
			"type": "Item",
			"level": 0,
			"price": {
				"coin": "sp",
				"amount": 5
			},
			"usage": "held in 1 hand",
			"bulk": "L",
			"category": "Assistive Item",
			"subCategory": "Canes & Crutches",
			"entries": [
				"Crutches come as singles or a pair depending on how much support you need while walking. A crutch fits under your armpit, and you use your hand and the swing of your arm to move with them."
			]
		},
		{
			"name": "Basic Hearing Aid",
			"source": "LOTGB",
			"page": 67,
			"type": "Item",
			"level": 0,
			"price": {
				"coin": "sp",
				"amount": 5
			},
			"usage": "worn",
			"category": "Assistive Item",
			"subCategory": "Hearing",
			"entries": [
				"A basic hearing aid rests on the ear and is made from carved wood, shaped metal, or even small clockwork pieces. The shape of the device aids those that are hard of hearing, and you can wear one or two depending on your hearing loss. You can attach or remove your hearing aids as an {@action Interact} action."
			]
		},
		{
			"name": "Basic Prosthesis",
			"source": "LOTGB",
			"page": 69,
			"type": "Item",
			"level": 0,
			"price": {
				"coin": "sp",
				"amount": 5
			},
			"usage": "worn",
			"category": "Assistive Item",
			"subCategory": "Prosthesis",
			"entries": [
				"A basic prosthesis replaces a missing or damaged body part.",
				"Typical prostheses include artificial feet, eyes, hands, and limbs, though a basic prosthesis can be designed as a replacement for any body part. A prosthesis has a number of belts or cuffs that keep it attached to your body. You can attach or remove a prosthesis as an {@action Interact} action."
			]
		},
		{
			"name": "Big Rock Bullet",
			"source": "LOTGB",
			"page": 14,
			"type": "Item",
			"level": "7+",
			"traits": [
				"uncommon",
				"consumable",
				"earth",
				"magical",
				"transmutation"
			],
			"activate": {
				"activity": {
					"number": 1,
					"unit": "action"
				},
				"components": [
					"{@action Interact}"
				]
			},
			"ammunition": [
				"sling bullet"
			],
			"category": "Consumable",
			"entries": [
				"A big rock bullet is a sling bullet made of heavy granite, but each piece of ammunition feels much more dense than it appears. When activated, a big rock bullet transforms into a giant rock just before hitting the target. The target takes {@damage 4d6} additional bludgeoning damage on a successful hit. Even on a failed attack roll (but not a critical failure), the target takes {@damage 2d6} bludgeoning damage. Creatures with the {@ability Catch Rock} reaction can use it against a big rock bullet."
			],
			"generic": "G",
			"variants": [
				{
					"level": 7,
					"price": {
						"coin": "gp",
						"amount": 60
					},
					"entries": [],
					"variantType": "big rock bullet"
				},
				{
					"level": 11,
					"price": {
						"coin": "gp",
						"amount": 250
					},
					"entries": [
						"The bullet deals {@damage 8d6} additional bludgeoning damage, or {@damage 4d6} on a failure."
					],
					"_mod": {
						"entries": [
							{
								"mode": "replaceTxt",
								"replaceTags": true,
								"replace": "4d6",
								"with": "8d6"
							},
							{
								"mode": "replaceTxt",
								"replaceTags": true,
								"replace": "2d6",
								"with": "4d6"
							}
						],
						"entriesMode": "generic"
					},
					"variantType": "greater big rock bullet"
				},
				{
					"level": 15,
					"price": {
						"coin": "gp",
						"amount": 1150
					},
					"entries": [
						"The bullet deals {@damage 12d6} additional bludgeoning damage, or {@damage 6d6} on a failure."
					],
					"_mod": {
						"entries": [
							{
								"mode": "replaceTxt",
								"replaceTags": true,
								"replace": "4d6",
								"with": "12d6"
							},
							{
								"mode": "replaceTxt",
								"replaceTags": true,
								"replace": "{@damage 2d6}",
								"with": "{@damage 6d6}"
							}
						],
						"entriesMode": "generic"
					},
					"variantType": "major big rock bullet"
				}
			]
		},
		{
			"name": "Bitter",
			"source": "LOTGB",
			"page": 18,
			"type": "Rune",
			"level": 9,
			"traits": [
				"uncommon",
				"magical",
				"poison",
				"transmutation"
			],
			"price": {
				"coin": "gp",
				"amount": 135
			},
			"usage": "etched onto armor",
			"category": "Rune",
			"appliesTo": [
				"Armor"
			],
			"entries": [
				"While you wear this acrid armor, any creature that Engulfs you or Swallows you Whole is {@condition sickened|CRB|sickened 1}; if it spends an action retching to reduce the {@condition sickened} condition, you can attempt to {@action Escape} as a reaction."
			]
		},
		{
			"name": "Blast Foot",
			"source": "LOTGB",
			"page": 73,
			"type": "Item",
			"level": "6+",
			"traits": [
				"evocation",
				"invested",
				"magical"
			],
			"usage": "worn",
			"bulk": 1,
			"category": "Assistive Item",
			"subCategory": "Prosthesis",
			"entries": [
				"These prosthetic feet and legs, created by dwarven alchemists and spellcasters together, are engraved with simple but effective evocation symbols on the ball and heel, empowering you to leap to great heights and blast foes with your feet.",
				{
					"type": "ability",
					"activity": {
						"number": 1,
						"unit": "action"
					},
					"components": [
						"envision"
					],
					"frequency": {
						"unit": "minute",
						"interval": 10,
						"number": 1
					},
					"entries": [
						"You blast off from the ground, using the force to leap through the air. The blast feet cast {@spell jump} on you."
					]
				},
				{
					"type": "ability",
					"activity": {
						"number": 2,
						"unit": "action"
					},
					"components": [
						"envision",
						"{@action Interact}"
					],
					"frequency": {
						"unit": "day",
						"number": 1
					},
					"entries": [
						"You blast from your feet, dealing {@damage 4d6} force damage to all creatures in a 15-foot cone, with a basic Reflex save."
					]
				}
			],
			"generic": "G",
			"variants": [
				{
					"level": 6,
					"price": {
						"coin": "gp",
						"amount": 250
					},
					"entries": [],
					"variantType": "blast foot"
				},
				{
					"level": 10,
					"price": {
						"coin": "gp",
						"amount": 1000
					},
					"entries": [
						"You can use the first activation once per minute, and the second activation unleashes a 30-foot cone that deals {@dice 8d6} damage."
					],
					"variantType": "greater blast foot"
				}
			]
		},
		{
			"name": "Blindpepper Bolt",
			"source": "LOTGB",
			"page": 14,
			"type": "Item",
			"level": 3,
			"traits": [
				"uncommon",
				"consumable",
				"magical"
			],
			"price": {
				"coin": "gp",
				"amount": 10
			},
			"activate": {
				"activity": {
					"number": 1,
					"unit": "action"
				},
				"components": [
					"{@action Interact}"
				]
			},
			"ammunition": [
				"bolt"
			],
			"category": "Consumable",
			"entries": [
				"The head of this bolt is a vented container that smells strongly of caustic pepper. When an activated blindpepper bolt hits a target, it deals no damage; instead the creature must attempt a DC 17 Fortitude save. If the {@action Strike} was a critical success, the target takes a \u20132 circumstance penalty to its Fortitude save. At the GM's discretion, a creature with no eyes or olfactory organs might not be affected by this item.",
				{
					"type": "successDegree",
					"entries": {
						"Critical Success": "The target is unaffected.",
						"Success": "The target is {@condition dazzled} until the end of your next turn. It can end the effect early if it spends an action, which has the {@trait manipulate} trait, to wipe down its eyes.",
						"Failure": "The target is {@condition dazzled} for 1 minute.",
						"Critical Failure": "The target is {@condition blinded} until the end of your next turn and {@condition dazzled} for 1 minute."
					}
				}
			]
		},
		{
			"name": "Blocks",
			"source": "LOTGB",
			"page": 58,
			"type": "Item",
			"level": 0,
			"price": {
				"coin": "sp",
				"amount": 1
			},
			"usage": "held in 2 hands",
			"bulk": "L",
			"category": "Held",
			"entries": [
				"These wooden blocks can be stacked to build flimsy structures.",
				"A standard set comes in a small sack with 12 blocks."
			]
		},
		{
			"name": "Bloodthirsty",
			"source": "LOTGB",
			"page": 42,
			"type": "Rune",
			"level": 16,
			"traits": [
				"uncommon",
				"magical",
				"necromancy"
			],
			"price": {
				"coin": "gp",
				"amount": 8500
			},
			"usage": "etched onto a slashing or piercing",
			"category": "Rune",
			"entries": [
				"The magic in this rune sings in time with your attacks and coaxes you into finishing your opponent. When you critically hit a target that's taking {@condition persistent damage||persistent bleed damage}, your target becomes {@condition drained|CRB|drained 1}.",
				{
					"type": "ability",
					"activity": {
						"number": 1,
						"unit": "reaction"
					},
					"components": [
						"envision"
					],
					"trigger": "You reduce a creature to 0",
					"entries": [
						"You gain a number of temporary Hit Points equal to twice the creature's level.",
						"These Hit Points remain for 1 minute."
					]
				}
			]
		},
		{
			"name": "Brewer's Regret",
			"source": "LOTGB",
			"page": 46,
			"type": "Item",
			"level": "9+",
			"traits": [
				"uncommon",
				"alchemical",
				"consumable"
			],
			"usage": "held in 1 hand",
			"bulk": "L",
			"activate": {
				"activity": {
					"number": 1,
					"unit": "action"
				},
				"components": [
					"{@action Interact}"
				]
			},
			"category": "Consumable",
			"entries": [
				"When a brewer makes a batch of something they'd rather not drink, they often boil it down; add myrrh, mugwort extract, and violet salt; and sell it to chefs looking for cheap sandwich fillings. The thick, salty sourness ruins the taste of most other food, but it also creates a strong desire to live to taste anything else. For 1 hour after consumption, you gain a +2 item bonus to saves against {@trait death} and {@trait negative} effects.",
				"In addition, your {@condition doomed} value decreases by 1 (minimum 0)",
				"You can reduce the {@condition doomed} condition with brewer's regret only once per day, and after you do, you can't reduce the {@condition doomed} condition from the {@spell restoration} spell that same day (or vice versa)."
			],
			"generic": "G",
			"variants": [
				{
					"level": 9,
					"price": {
						"coin": "gp",
						"amount": 120
					},
					"entries": [],
					"variantType": "brewer's regret"
				},
				{
					"level": 14,
					"price": {
						"coin": "gp",
						"amount": 625
					},
					"entries": [
						"The item bonus increases to +3."
					],
					"_mod": {
						"entries": {
							"mode": "replaceTxt",
							"replace": "\\+2",
							"with": "+3"
						},
						"entriesMode": "generic"
					},
					"variantType": "greater brewer's regret"
				}
			]
		},
		{
			"name": "Brilliant Rapier",
			"source": "LOTGB",
			"page": 10,
			"type": "Item",
			"level": 14,
			"traits": [
				"uncommon",
				"evocation",
				"light",
				"magical"
			],
			"price": {
				"coin": "gp",
				"amount": 4500
			},
			"usage": "held in 1 hand",
			"bulk": "L",
			"category": "Held",
			"entries": [
				"This {@runeItem rapier||+2 weapon potency||brilliant|SoM|greater striking|} is formed entirely out of radiant energy, even more so than a usual brilliant weapon, and has left its physical form behind entirely. Instead of dealing piercing damage, it deals fire damage, and in addition to a rapier's normal weapon traits, it gains the versatile {@trait good} or {@trait positive} trait."
			]
		},
		{
			"name": "Brooch of Inspiration",
			"source": "LOTGB",
			"page": 110,
			"type": "Item",
			"level": "8+",
			"traits": [
				"uncommon",
				"divination",
				"invested",
				"magical"
			],
			"usage": "worn",
			"category": "Worn",
			"entries": [
				"This finely cut garnet brooch fills your mind with vigor and occasional bursts of mental clarity. While wearing the brooch, you gain a +1 item bonus to checks to {@action Recall Knowledge} with {@skill Lore} skills.",
				{
					"type": "ability",
					"activity": {
						"number": 2,
						"unit": "action"
					},
					"components": [
						"envision"
					],
					"traits": [
						"fortune"
					],
					"frequency": {
						"unit": "day",
						"number": 1
					},
					"entries": [
						"You think hard on a topic and receive a sudden inspiration. You attempt to {@action Recall Knowledge} using {@skill Lore}.",
						"On this check, you roll twice and take the higher result."
					]
				}
			],
			"generic": "G",
			"variants": [
				{
					"level": 8,
					"price": {
						"coin": "gp",
						"amount": 425
					},
					"entries": [],
					"variantType": "brooch of inspiration"
				},
				{
					"level": 11,
					"price": {
						"coin": "gp",
						"amount": 1200
					},
					"entries": [
						"The item bonus is +2, and the frequency for the activation is once per hour."
					],
					"variantType": "greater brooch of inspiration"
				},
				{
					"level": 17,
					"price": {
						"coin": "gp",
						"amount": 12500
					},
					"entries": [
						"The item bonus is +3 and applies to all checks to {@action Recall Knowledge} with any skill. The activation has a frequency of once per 10 minutes, takes only a single action to activate, and you can attempt to {@action Recall Knowledge} with any skill."
					],
					"variantType": "major brooch of inspiration"
				}
			]
		},
		{
			"name": "Burning Badger Guts Snare",
			"source": "LOTGB",
			"page": 26,
			"type": "Snare",
			"level": 10,
			"traits": [
				"uncommon",
				"consumable",
				"fire",
				"mechanical",
				"snare",
				"trap"
			],
			"price": {
				"coin": "gp",
				"amount": 170
			},
			"category": "Snare",
			"entries": [
				"When a creature enters the trapped square, putrefied badger guts coated in hyper-flammable oil and several other incendiary reactants catch fire and are dumped in the snare's square, as well as up to two adjacent squares that you choose when you set the snare. The burning oil deals {@damage 5d8} fire damage to any creatures in the affected squares. Those creatures must attempt a DC 27 Fortitude save.",
				{
					"type": "successDegree",
					"entries": {
						"Critical Success": "The creature is unaffected.",
						"Success": "The creature takes half damage and {@damage 1d8} {@condition persistent damage||persistent fire damage}.",
						"Failure": "The creature takes full damage and {@damage 2d8} {@condition persistent damage||persistent fire damage}, and is {@condition sickened|CRB|sickened 1}.",
						"Critical Failure": "As failure, but the creature is {@condition sickened|CRB|sickened 2}."
					}
				}
			]
		},
		{
			"name": "Burnished Plating",
			"source": "LOTGB",
			"page": 104,
			"type": "Item",
			"level": 1,
			"traits": [
				"uncommon",
				"adjustment"
			],
			"price": {
				"coin": "gp",
				"amount": 5
			},
			"usage": "applied to metal armor",
			"bulk": "L",
			"category": "Adjustment",
			"subCategory": "Armor",
			"appliesTo": [
				"Armor"
			],
			"entries": [
				"These highly polished metal plates can be added to any armor. While wearing armor with burnished plating, you gain the Sunshine! reaction. However, you take a \u20134 circumstance penalty to {@skill Stealth} checks except in darkness, and your armor's Strength entry increases its value by 2, requiring you to have a higher Strength score to overcome the armor's penalties. Even if you meet your armor's new Strength entry, you still take the penalty to {@skill Stealth} checks. When you are critically hit by an attack that deals bludgeoning damage, burnished plating stops working until someone spends 10 minutes repairing and polishing it; this doesn't require a {@skill Crafting} check.",
				{
					"type": "ability",
					"name": "Sunshine!",
					"activity": {
						"unit": "reaction",
						"number": 1
					},
					"trigger": "A creature you can see targets you with an attack",
					"requirements": "You are in an area of bright light",
					"entries": [
						"You twist to reflect light in your foe's eyes. The attacking creature must succeed at a DC {@flatDC 3} flat check or the attack fails. The attacker doesn't need to roll this flat check if it has a precise sense other than vision or if it would already need to roll a flat check with a higher DC to target you, such as if you are {@condition concealed} or {@condition hidden}."
					]
				}
			]
		},
		{
			"name": "Called",
			"source": "LOTGB",
			"page": 88,
			"type": "Rune",
			"level": 3,
			"traits": [
				"uncommon",
				"conjuration",
				"magical"
			],
			"price": {
				"coin": "gp",
				"amount": 60
			},
			"usage": "applied to any item of light or negligible Bulk",
			"category": "Rune",
			"entries": [
				"With this rune, you can instantly retrieve an item in your possession without digging around looking for it.",
				{
					"type": "ability",
					"activity": {
						"number": 1,
						"unit": "action"
					},
					"components": [
						"command"
					],
					"frequency": {
						"unit": "hour",
						"number": 1
					},
					"entries": [
						"The item teleports to a free hand."
					]
				}
			]
		},
		{
			"name": "Chair Storage",
			"source": "LOTGB",
			"page": 71,
			"type": "Item",
			"level": 0,
			"price": {
				"coin": "gp",
				"amount": 1
			},
			"category": "Assistive Item",
			"subCategory": "Wheelchair Upgrade",
			"entries": [
				"The chair has an efficient allocated space to hold additional items. This reduces the amount of Bulk the items weigh when stored within the chair, much like a backpack. The first 2 Bulk of items stowed in your chair don't count against your Bulk limit. If you use both chair storage and a backpack at the same time, only 2 Bulk total isn't counted against your limit, much like if you used multiple backpacks or similar items at the same time."
			]
		},
		{
			"name": "Chopping Evisceration Snare",
			"source": "LOTGB",
			"page": 14,
			"type": "Snare",
			"level": 14,
			"traits": [
				"uncommon",
				"consumable",
				"mechanical",
				"snare",
				"trap"
			],
			"price": {
				"coin": "gp",
				"amount": 700
			},
			"category": "Snare",
			"entries": [
				"An almost-impossible number of axes spring out at a target with lethal force. When a creature enters the snare's square, it's nearly buried beneath a storm of sharpened metal, which deals {@damage 16d8} slashing damage (DC 33 basic Reflex)."
			]
		},
		{
			"name": "Clay",
			"source": "LOTGB",
			"page": 58,
			"type": "Item",
			"level": 0,
			"usage": "held in 2 hands",
			"category": "Held",
			"entries": [
				"This malleable, oil-based clay can be shaped by hand and is available in a variety of colors. A single unit has 4 ounces of clay."
			]
		},
		{
			"name": "Clockwork Heels",
			"source": "LOTGB",
			"page": 22,
			"type": "Item",
			"level": 7,
			"traits": [
				"rare",
				"clockwork"
			],
			"price": {
				"coin": "gp",
				"amount": 300
			},
			"usage": "worn shoes",
			"bulk": "L",
			"category": "Worn",
			"entries": [
				"This clockwork footwear features a marvelous mechanical heel built into the base to increase your speed. When you lean your weight onto your heel, a springboard triggers and pops out small metal wheels that propel you forward. You gain a +5-foot item bonus to your Speed."
			]
		},
		{
			"name": "Clockwork Spider Bomb",
			"source": "LOTGB",
			"page": 22,
			"type": "Item",
			"level": 8,
			"traits": [
				"uncommon",
				"clockwork",
				"consumable",
				"gadget"
			],
			"price": {
				"coin": "gp",
				"amount": 100
			},
			"usage": "held in 1 hand",
			"bulk": 1,
			"activate": {
				"activity": {
					"number": 1,
					"unit": "action"
				},
				"components": [
					"{@action Interact}"
				]
			},
			"category": "Consumable",
			"entries": [
				"While arachnophobes don't need to fear this contraption's spiderlike appearance, they should probably worry if it starts ticking. When you activate the spider bomb, you place it on the ground and the clockwork spider crawls 5 feet in a straight line, continuing to advance 5 feet in the same straight line at the end of each of your turns for the next 4 rounds (traveling a total of 25 feet). If it takes any damage during this time, its bulbous abdomen detonates in a raging flame, dealing {@damage 5d6} fire damage to all creatures in a 5-foot burst (DC 24 basic Reflex save). You can also activate it a second time with a single-action command word activation, causing it to explode. The spider bomb has an AC of 10, 5 Hit Points, and +0 to all saving throws. After it detonates, the spider bomb is completely destroyed, regardless of the effects of its detonation. If it survives to the end of the 4-round duration without being detonated, the spider harmlessly loses its explosive charge and falls apart."
			]
		},
		{
			"name": "Coin of Comfort",
			"source": "LOTGB",
			"page": 26,
			"type": "Item",
			"level": 3,
			"traits": [
				"uncommon",
				"enchantment",
				"magical"
			],
			"price": {
				"coin": "gp",
				"amount": 45
			},
			"usage": "held in 1 hand",
			"category": "Held",
			"entries": [
				"This thick silver coin is deeply worn on one side, creating a shallow dip.",
				{
					"type": "ability",
					"activity": {
						"number": 1,
						"unit": "action"
					},
					"components": [
						"{@action Interact}"
					],
					"frequency": {
						"unit": "hour",
						"number": 1
					},
					"entries": [
						"You rub your thumb along the grooved side and become filled with a sense of comfort and safety. You reduce your {@condition frightened} condition by 1."
					]
				}
			]
		},
		{
			"name": "Cold Comfort",
			"source": "LOTGB",
			"page": 18,
			"type": "Item",
			"level": "7+",
			"traits": [
				"uncommon",
				"alchemical",
				"cold",
				"consumable"
			],
			"usage": "held in 1 hand",
			"bulk": "L",
			"activate": {
				"activity": {
					"number": 1,
					"unit": "action"
				},
				"components": [
					"{@action Interact}"
				]
			},
			"category": "Consumable",
			"entries": [
				"The contraption called cold comfort is a watertight pouch filled with a handful of small, heavy, silvery pellets. When emptied into an adjacent body of water, the pellets freeze the water's surface almost instantly, creating an ice block in a 10-foot square to a depth of 1 foot. Any creatures inside this space must attempt a DC 23 Reflex save. On a failure, the creature takes {@damage 2d6} cold damage and is {@condition immobilized} for 1 minute or until it {@action Escape||Escapes} (DC 20) or the ice is {@condition broken}. The entire ice block has AC 10, Hardness 10, and 40 Hit Points, and it's immune to critical hits, cold damage, and precision damage. The ice is strong enough to support one {@trait Large} creature or up to four {@trait Medium} or {@trait Small} creatures. Traversing the slippery ice requires a successful DC 20 {@skill Acrobatics} check to {@action Balance}."
			],
			"generic": "G",
			"variants": [
				{
					"variantType": "lesser",
					"level": 7,
					"price": {
						"coin": "gp",
						"amount": 70
					},
					"entries": [
						"Ice created by the pellets lasts for 1 hour or until {@condition broken}."
					],
					"_mod": {
						"entries": {
							"mode": "replaceTxt",
							"replace": "depth of 1 foot.",
							"with": "depth of 1 foot which lasts for 1 hour or until {@condition broken}."
						},
						"entriesMode": "generic"
					}
				},
				{
					"variantType": "greater",
					"level": 15,
					"price": {
						"coin": "gp",
						"amount": 1300
					},
					"entries": [
						"The area increases to a 20-foot square, the save DC increases to 34, the cold damage increases to {@dice 4d6} and the {@action Escape} DC increases to 31. Ice created by the pellets lasts for 3 hours or until {@condition broken}. The block of ice is strong enough to support one {@trait Huge} creature, up to 2 {@trait Large} creatures, or up to 8 {@trait Medium} or {@trait Small} creatures."
					],
					"_mod": {
						"entries": [
							{
								"mode": "replaceTxt",
								"replace": "10-foot",
								"with": "20-foot"
							},
							{
								"mode": "replaceTxt",
								"replace": "DC 23",
								"with": "DC 34"
							},
							{
								"mode": "replaceTxt",
								"replaceTags": true,
								"replace": "2d6",
								"with": "4d6"
							},
							{
								"mode": "replaceTxt",
								"replaceTags": true,
								"replace": "DC 20",
								"with": "DC 31"
							},
							{
								"mode": "replaceTxt",
								"replaceTags": true,
								"replace": "depth of 1 foot.",
								"with": "depth of 1 foot which lasts for 3 hours or until {@condition broken}."
							},
							{
								"mode": "replaceTxt",
								"replaceTags": true,
								"replace": "The ice is strong enough to support one {@trait Large} creature or up to four {@trait Medium} or {@trait Small} creatures.",
								"with": "The block of ice is strong enough to support one {@trait Huge} creature, up to 2 {@trait Large} creatures, or up to 8 {@trait Medium} or {@trait Small} creatures."
							}
						],
						"entriesMode": "generic"
					}
				}
			]
		},
		{
			"name": "Crown of Insight",
			"source": "LOTGB",
			"page": 38,
			"type": "Item",
			"level": 7,
			"traits": [
				"uncommon",
				"abjuration",
				"invested",
				"magical",
				"tattoo"
			],
			"price": {
				"coin": "gp",
				"amount": 360
			},
			"usage": "tattoo",
			"category": "Tattoo",
			"entries": [
				"A series of evenly spaced, unblinking tattooed eyes line your skin. When you enter an area that contains creatures within 60 feet that are {@condition unnoticed} to you, the GM rolls a secret {@skill Perception} check for you against the creatures' {@skill Stealth} DCs. On a success, the creature becomes {@condition undetected} by you, rather than {@condition unnoticed}, and on a critical success, the creature becomes {@condition hidden} to you. All creatures in the area are then temporarily immune to your crown of insight for 24 hours. The crown of insight doesn't help you find {@condition hidden} items or traps, nor can it help you discern a creature hiding in plain sight, such as a gargoyle pretending to be an inanimate statue. Additionally, since the effect occurs when you move to enter an area that contains creatures, it doesn't detect an {@condition unnoticed} creature Sneaking up on you."
			]
		},
		{
			"name": "Crown of the Fire Eater",
			"source": "LOTGB",
			"page": 110,
			"type": "Item",
			"level": "8+",
			"traits": [
				"uncommon",
				"evocation",
				"invested",
				"magical"
			],
			"usage": "worn",
			"bulk": "L",
			"category": "Worn",
			"entries": [
				"A wreath of flames dances around the rim of this golden crown. You gain resistance 5 to fire.",
				{
					"type": "ability",
					"activity": {
						"number": 1,
						"unit": "reaction"
					},
					"components": [
						"command"
					],
					"frequency": {
						"unit": "day",
						"number": 1
					},
					"trigger": "You take fire damage",
					"entries": [
						"You absorb some of the flame that would harm you. Increase your fire resistance from the crown from 5 to 15. Just after taking any remaining fire damage, you regain a number of Hit Points equal to 15 or the fire damage dealt by the triggering attack before damage resistance, whichever is less."
					]
				}
			],
			"generic": "G",
			"variants": [
				{
					"level": 8,
					"price": {
						"coin": "gp",
						"amount": 500
					},
					"entries": [],
					"variantType": "crown of the fire eater"
				},
				{
					"level": 12,
					"price": {
						"coin": "gp",
						"amount": 2000
					},
					"entries": [
						"The constant fire resistance is 10. When activated, the fire resistance and maximum number of Hit Points regained are each 25."
					],
					"variantType": "greater crown of the fire eater"
				},
				{
					"level": 16,
					"price": {
						"coin": "gp",
						"amount": 10000
					},
					"entries": [
						"The constant fire resistance is 15. When activated, the fire resistance and maximum number of Hit Points regained are each 35."
					],
					"variantType": "major crown of the fire eater"
				}
			]
		},
		{
			"name": "Crushing",
			"source": "LOTGB",
			"page": 42,
			"type": "Rune",
			"level": "3+",
			"traits": [
				"uncommon",
				"magical",
				"necromancy"
			],
			"usage": "etched onto a bludgeoning weapon",
			"category": "Rune",
			"appliesTo": [
				"Weapon"
			],
			"entries": [
				"Weapons with this rune empower your strength, and attacks with these weapons leave your foe staggered. When you critically hit a target with this weapon, your target becomes {@condition clumsy|CRB|clumsy 1} and {@condition enfeebled|CRB|enfeebled 1} until the end of your next turn."
			],
			"generic": "G",
			"variants": [
				{
					"level": 3,
					"price": {
						"coin": "gp",
						"amount": 50
					},
					"entries": [],
					"variantType": "crushing"
				},
				{
					"level": 9,
					"price": {
						"coin": "gp",
						"amount": 650
					},
					"entries": [
						"Your critical hits leave the target {@condition clumsy|CRB|clumsy 2} and {@condition enfeebled|CRB|enfeebled 2} until the end of your next turn."
					],
					"variantType": "greater crushing"
				}
			]
		},
		{
			"name": "Cursebreak Bulwark",
			"source": "LOTGB",
			"page": 18,
			"type": "Item",
			"level": 17,
			"traits": [
				"uncommon",
				"abjuration",
				"magical"
			],
			"price": {
				"coin": "gp",
				"amount": 14500
			},
			"usage": "held in one hand",
			"bulk": 4,
			"category": "Held",
			"entries": [
				"This tower shield (Hardness 14, HP 56, BT 28) is composed of interlocking hexagonal wooden tiles lined with metal. The tiles are painted a verdant green, and each is marked with a faded rune that protects against curses. While you have this shield raised, you gain a +1 circumstance bonus to saving throws against spells that Catfish Salvage Wares."
			]
		},
		{
			"name": "Deadweight Snare",
			"source": "LOTGB",
			"page": 14,
			"type": "Snare",
			"level": 2,
			"traits": [
				"uncommon",
				"consumable",
				"kobold",
				"mechanical",
				"snare",
				"trap"
			],
			"price": {
				"coin": "gp",
				"amount": 6
			},
			"category": "Snare",
			"entries": [
				"This snare is made of magnetized weights and heavy ropes rigged to a trip wire or pressure plate. When a creature enters the square, the magnets and ropes deploy, weighing down the creature's weapons and limbs. The creature must attempt a DC 18 Reflex save.",
				{
					"type": "successDegree",
					"entries": {
						"Critical Success": "The creature is unaffected.",
						"Success": "The creature takes a \u20131 status penalty to attack rolls for 1 round or until it {@action Escape||Escapes} (DC 18).",
						"Failure": "The creature takes a \u20132 status penalty to attack rolls for 1 minute or until it {@action Escape||Escapes} (DC 18).",
						"Critical Failure": "As failure, but the creature drops any metallic items it's holding."
					}
				}
			]
		},
		{
			"name": "Deathless",
			"source": "LOTGB",
			"page": 10,
			"type": "Rune",
			"level": 7,
			"traits": [
				"uncommon",
				"healing",
				"magical",
				"necromancy"
			],
			"price": {
				"coin": "gp",
				"amount": 330
			},
			"usage": "etched onto armor",
			"category": "Rune",
			"appliesTo": [
				"Armor"
			],
			"entries": [
				"These symbols fortify your body's grasp on your soul, keeping it tethered when death approaches.",
				{
					"type": "ability",
					"activity": {
						"number": 1,
						"unit": "reaction"
					},
					"components": [
						"envision"
					],
					"frequency": {
						"unit": "day",
						"number": 1
					},
					"trigger": "You gain the {@condition doomed} or {@condition wounded} condition",
					"entries": [
						"You reduce the value of the triggering condition by 1."
					]
				}
			]
		},
		{
			"name": "Dinosaur Boots",
			"source": "LOTGB",
			"page": 42,
			"type": "Item",
			"level": "10+",
			"traits": [
				"uncommon",
				"invested",
				"magical",
				"transmutation"
			],
			"usage": "worn",
			"bulk": 1,
			"category": "Worn",
			"entries": [
				"The tough, scaled leather of these heavy boots comes from a mighty dinosaur, granting you the steadiness of a lumbering beast. Any time an action or effect would cause you to make a {@quickref forced movement||3|forced movement}, roll a DC {@flatDC 17} flat check. On a success, the {@quickref forced movement||3|forced movement} fails to affect you.",
				{
					"type": "ability",
					"activity": {
						"number": 1,
						"unit": "action"
					},
					"components": [
						"command"
					],
					"traits": [
						"magical",
						"morph",
						"transmutation"
					],
					"frequency": {
						"unit": "day",
						"number": 1
					},
					"entries": [
						"You grow, gaining the effects of enlarge for 1 minute. During that time, you gain dinosaur features; your legs and feet transform into a dinosaur's.",
						"You gain a foot unarmed attack that has the same statistics as your fist unarmed attack, except its damage die is increased from {@dice 1d4} to {@dice 1d6}. Once during the duration, you can use the Trample 3-action activity (Bestiary 344) to Trample creatures one size smaller than you or smaller. This deals an amount of damage to each creature equal to that of your foot unarmed attack (including any extra weapon damage dice, bonuses, or additional damage as normal), with a DC 27 basic Reflex save. You can {@action Dismiss} the activation."
					]
				}
			],
			"generic": "G",
			"variants": [
				{
					"level": 10,
					"price": {
						"coin": "gp",
						"amount": 950
					},
					"entries": [],
					"variantType": "dinosaur boots"
				},
				{
					"level": 16,
					"price": {
						"coin": "gp",
						"amount": 9500
					},
					"entries": [
						"The activation makes you grow to size {@trait Huge}, if you choose, with the effects of 4th-level {@spell enlarge}. Either way, the damage die of your foot unarmed attack increases from {@dice 1d4} to {@dice 1d8}, and you can use Trample as many times as you want during the activation."
					],
					"variantType": "greater dinosaur boots"
				}
			]
		},
		{
			"name": "Diving Suit",
			"source": "LOTGB",
			"page": 19,
			"type": "Item",
			"level": 3,
			"price": {
				"coin": "gp",
				"amount": 100
			},
			"usage": "worn clothing",
			"bulk": 1,
			"category": "Worn",
			"entries": [
				"Diving suits are bulky, waterproofed leather outfits with copper helmets, worn by divers and underwater salvagers.",
				"The suit grants a +1 item bonus to {@action Swim} checks made underwater, and the helmet features tubes for connecting {@item bottled air}. When connected to a diving suit, bottled air doesn't need to be held and can be used to breathe as a free action. If you wear armor over a diving suit, you become {@condition clumsy|CRB|clumsy 1} until you remove the diving suit."
			]
		},
		{
			"name": "Djezet",
			"source": "LOTGB",
			"page": 97,
			"type": "Material",
			"level": "0+",
			"traits": [
				"rare",
				"precious"
			],
			"category": "Material",
			"entries": [
				"This rust red metal is liquid at room temperature, making it challenging for all but the most skilled metallurgists to craft with and earning it the name \"quickiron\" in some places.",
				"Djezet is also extremely reactive to magic, even in its solid, workable alloyed form. It glows when targeted by magic, and objects crafted with djezet alloys glow with scarlet striations, which lead some smiths to nickname it \"tiger iron.\" When targeted by spells, objects crafted from djezet alloys exhibit these glowing red markings that last for 1 round or the duration of the spell, whichever is longer. A djezet mass contains enough djezet to refine into up to two djezet doses (page 98).",
				{
					"type": "table",
					"source": "LOTGB",
					"page": 97,
					"labelRowIdx": [
						0
					],
					"colSizes": [
						2,
						1,
						1,
						1
					],
					"colStyles": [
						"text-left",
						"text-center",
						"text-center",
						"text-center"
					],
					"rows": [
						[
							"Djezet Alloy Items",
							"Hardness",
							"HP",
							"BT"
						],
						[
							"{@b Thin Items}",
							"",
							"",
							""
						],
						{
							"type": "multiRow",
							"rows": [
								[
									"{@indentFirst Standard-grade}",
									"5",
									"20",
									"10"
								],
								[
									"{@indentFirst High-grade}",
									"8",
									"32",
									"16"
								]
							]
						},
						[
							"{@b Items}",
							"",
							"",
							""
						],
						{
							"type": "multiRow",
							"rows": [
								[
									"{@indentFirst Standard-grade}",
									"9",
									"36",
									"18"
								],
								[
									"{@indentFirst High-grade}",
									"12",
									"48",
									"24"
								]
							]
						},
						[
							"{@b Structures}",
							"",
							"",
							""
						],
						{
							"type": "multiRow",
							"rows": [
								[
									"{@indentFirst Standard-grade}",
									"18",
									"72",
									"36"
								],
								[
									"{@indentFirst High-grade}",
									"24",
									"96",
									"48"
								]
							]
						}
					]
				}
			],
			"generic": "G",
			"variants": [
				{
					"price": {
						"coin": "gp",
						"amount": 600
					},
					"bulk": "L",
					"entries": [],
					"variantType": "djezet mass"
				},
				{
					"price": {
						"coin": "gp",
						"amount": 6000
					},
					"bulk": 1,
					"entries": [],
					"variantType": "djezet alloy ingot"
				},
				{
					"level": 8,
					"price": {
						"coin": "gp",
						"amount": 400,
						"note": "per Bulk"
					},
					"entries": [],
					"variantType": "standard-grade djezet alloy object"
				},
				{
					"level": 16,
					"price": {
						"coin": "gp",
						"amount": 7000,
						"note": "per Bulk"
					},
					"entries": [],
					"variantType": "high-grade djezet alloy object"
				}
			]
		},
		{
			"name": "Djezet Armor",
			"source": "LOTGB",
			"page": 98,
			"type": "Item",
			"level": "12+",
			"traits": [
				"rare"
			],
			"usage": "worn armor",
			"bulk": "varies by armor",
			"category": "Material",
			"entries": [
				"Armor made of djezet alloy is easy to enchant. Transferring runes onto djezet armor from other armor waives the usual 1/10 cost to etch the rune. This benefit has no effect on the cost of the rune itself or on the cost to transfer a rune off djezet armor onto a non-djezet armor. High-grade djezet armor can be etched with an additional property rune (to a maximum of four instead of three for +3 armor)."
			],
			"generic": "G",
			"variants": [
				{
					"level": 12,
					"price": {
						"coin": "gp",
						"amount": 1800,
						"note": "+ 180 gp per Bulk"
					},
					"craftReq": [
						"The initial raw materials must include at least 225 gp of djezet + 22.5 gp per Bulk."
					],
					"entries": [],
					"variantType": "standard-grade djezet armor"
				},
				{
					"level": 19,
					"price": {
						"coin": "gp",
						"amount": 35000,
						"note": "+ 3,500 gp per Bulk"
					},
					"craftReq": [
						"The initial raw materials must include at least 17,500 gp of djezet + 1,750 gp per Bulk."
					],
					"entries": [],
					"variantType": "high-grade djezet armor"
				}
			]
		},
		{
			"name": "Djezet Dose",
			"source": "LOTGB",
			"page": 98,
			"type": "Item",
			"level": 13,
			"traits": [
				"rare",
				"consumable",
				"magical"
			],
			"price": {
				"coin": "gp",
				"amount": 600
			},
			"usage": "held in 1 hand",
			"bulk": "L",
			"activate": {
				"activity": {
					"number": 1,
					"unit": "action"
				},
				"components": [
					"{@action Interact}"
				]
			},
			"category": "Consumable",
			"entries": [
				"Some mages carry vials of djezet for its magic-enhancing properties. When you drink a djezet dose, if your next action is to {@action Cast a Spell}, you can apply the effects of the Reach Spell (Core Rulebook 122) or Widen Spell (Core Rulebook 134) metamagic feats."
			],
			"craftReq": [
				"At least 300 gp of djezet."
			]
		},
		{
			"name": "Djezet Shield",
			"source": "LOTGB",
			"page": 98,
			"type": "Item",
			"level": "9+",
			"traits": [
				"rare"
			],
			"usage": "varies by shield",
			"category": "Material",
			"entries": [
				"The burnished red faces of djezet-alloy shields attract effects made of pure magic. While you have a djezet shield Raised, you can use the Shield Block reaction when you would take energy damage in addition to the reaction's usual trigger.",
				"When taking energy damage from a spell, the shield's listed Hardness doubles."
			],
			"generic": "G",
			"variants": [
				{
					"name": "Standard-Grade Djezet Buckler",
					"level": 9,
					"price": {
						"coin": "gp",
						"amount": 600
					},
					"bulk": "L",
					"craftReq": [
						"djezet worth at least 75 gp The shield has Hardness 3, HP 12, and BT 6."
					],
					"entries": [],
					"variantType": "standard-grade djezet buckler"
				},
				{
					"level": 9,
					"price": {
						"coin": "gp",
						"amount": 660
					},
					"bulk": 1,
					"craftReq": [
						"djezet worth at least 82.5 gp The shield has Hardness 5, HP 20, and BT 10."
					],
					"entries": [],
					"variantType": "standard-grade djezet shield"
				},
				{
					"name": "High-Grade Djezet Buckler",
					"level": 16,
					"price": {
						"coin": "gp",
						"amount": 8000
					},
					"bulk": "L",
					"craftReq": [
						"djezet worth at least 4,000 gp The shield has Hardness 6, HP 24, and BT 12."
					],
					"entries": [],
					"variantType": "high-grade djezet buckler"
				},
				{
					"level": 16,
					"price": {
						"coin": "gp",
						"amount": 8800
					},
					"bulk": 1,
					"craftReq": [
						"djezet worth at least 4,400 gp The shield has Hardness 8, HP 32, and BT 16."
					],
					"entries": [],
					"variantType": "high-grade djezet shield"
				}
			]
		},
		{
			"name": "Djezet Weapon",
			"source": "LOTGB",
			"page": 98,
			"type": "Item",
			"level": "12+",
			"traits": [
				"rare"
			],
			"usage": "varies by weapon",
			"bulk": "varies by weapon",
			"category": "Material",
			"entries": [
				"The djezet in weapons absorbs magical power. Critical hits made with a djezet weapon against a prepared or spontaneous spellcaster cause the target to lose one prepared spell or one spontaneous spell slot unless the target succeeds at a Will save (DC 30 for standard-grade or DC 40 for high-grade). The spell is randomly selected from among the caster's highest three spell levels (and then from among the spells prepared in that level, for a prepared spellcaster)."
			],
			"generic": "G",
			"variants": [
				{
					"level": 12,
					"price": {
						"coin": "gp",
						"amount": 1800,
						"note": "+ 180 gp per Bulk"
					},
					"craftReq": [
						"at least 225 gp of djezet + 22.5 gp per Bulk."
					],
					"entries": [],
					"variantType": "standard-grade djezet weapon"
				},
				{
					"level": 18,
					"price": {
						"coin": "gp",
						"amount": 22000
					},
					"craftReq": [
						"at least 11,000 gp of djezet + 1,100 gp per Bulk."
					],
					"entries": [],
					"variantType": "high-grade djezet weapon"
				}
			]
		},
		{
			"name": "Doll",
			"source": "LOTGB",
			"page": 58,
			"type": "Item",
			"level": "0+",
			"usage": "held in 1 hand",
			"bulk": "L",
			"category": "Held",
			"entries": [
				"Dolls are found throughout Golarion in a wide variety of forms. Among the most common are miniature painted figurines, plush animals crafted from fur and stuffed with cotton, porcelain dolls with fine clothing and silky hair, fabric hand puppets, and elaborate marionettes."
			],
			"generic": "G",
			"variants": [
				{
					"level": 0,
					"price": {
						"coin": "sp",
						"amount": 1
					},
					"entries": [
						"This price is for an average doll of any type."
					],
					"variantType": "doll"
				},
				{
					"level": 1,
					"price": {
						"coin": "gp",
						"amount": 1
					},
					"entries": [
						"These dolls contain a {@condition hidden} compartment or pouch capable of holding a single object of up to light Bulk\u2014typically a bell, rattle, or dried flowers."
					],
					"variantType": "surprise doll"
				},
				{
					"level": 2,
					"price": {
						"coin": "gp",
						"amount": 10
					},
					"entries": [
						"Hiding an object inside this beautifully crafted surprise doll grants you a +1 item bonus on {@skill Stealth} checks made to Conceal an Item, as the compartment is particularly well-{@condition hidden} and weighted to ensure the doll doesn't feel off-balance with an item inside."
					],
					"variantType": "exquisite surprise doll"
				}
			]
		},
		{
			"name": "Dragon's Blood Pudding",
			"source": "LOTGB",
			"page": 46,
			"type": "Item",
			"level": "2+",
			"traits": [
				"uncommon",
				"alchemical",
				"consumable"
			],
			"usage": "held in 1 hand",
			"bulk": "L",
			"activate": {
				"activity": {
					"number": 1,
					"unit": "action"
				},
				"components": [
					"{@action Interact}"
				]
			},
			"category": "Consumable",
			"entries": [
				"While some unscrupulous chefs claim that this savory pudding is made with real dragon's blood, its crimson color and acrid smell actually come from bloody mandrake paste, ginger root, and distilled terrap sap. This potent combination singes the nostrils and throat, removing effects that make you sluggish. When you consume the pudding, it attempts a counteract check with the listed counteract modifier to remove the {@condition slowed} condition from a single source, using the source of that condition to determine the counteract level and DC."
			],
			"generic": "G",
			"variants": [
				{
					"variantType": "lesser",
					"level": 2,
					"price": {
						"coin": "gp",
						"amount": 5
					},
					"entries": [
						"The pudding has a +6 counteract modifier."
					],
					"_mod": {
						"entries": {
							"mode": "replaceTxt",
							"replaceTags": true,
							"replace": "the listed",
							"with": "a +6"
						},
						"entriesMode": "generic"
					}
				},
				{
					"variantType": "moderate",
					"level": 5,
					"price": {
						"coin": "gp",
						"amount": 25
					},
					"entries": [
						"The pudding has a +9 counteract modifier. You also become {@condition quickened} for 1 round. While taking the additional action from being {@condition quickened}, you scream, as a result of both the flavor and the mandrake paste's properties. You can use the additional action to {@action Step}, {@action Stride}, {@action Strike}, or {@action Demoralize}. If you choose to {@action Demoralize}, you gain a +2 item bonus to the {@skill Intimidation} check."
					],
					"_mod": {
						"entries": [
							{
								"mode": "replaceTxt",
								"replaceTags": true,
								"replace": "the listed",
								"with": "a +9"
							},
							{
								"mode": "appendArr",
								"items": [
									"You also become {@condition quickened} for 1 round. While taking the additional action from being {@condition quickened}, you scream, as a result of both the flavor and the mandrake paste's properties. You can use the additional action to {@action Step}, {@action Stride}, {@action Strike}, or {@action Demoralize}. If you choose to {@action Demoralize}, you gain a +2 item bonus to the {@skill Intimidation} check."
								]
							}
						],
						"entriesMode": "generic"
					}
				},
				{
					"variantType": "greater",
					"level": 13,
					"price": {
						"coin": "gp",
						"amount": 425
					},
					"entries": [
						"The pudding has a +20 counteract modifier. You become {@condition quickened} as per the 5th-level version, except you gain a +3 item bonus to the {@skill Intimidation} check."
					],
					"_mod": {
						"entries": [
							{
								"mode": "replaceTxt",
								"replaceTags": true,
								"replace": "the listed",
								"with": "a +20"
							},
							{
								"mode": "appendArr",
								"items": [
									"You also become {@condition quickened} for 1 round. While taking the additional action from being {@condition quickened}, you scream, as a result of both the flavor and the mandrake paste's properties. You can use the additional action to {@action Step}, {@action Stride}, {@action Strike}, or {@action Demoralize}. If you choose to {@action Demoralize}, you gain a +3 item bonus to the {@skill Intimidation} check."
								]
							}
						],
						"entriesMode": "generic"
					}
				},
				{
					"variantType": "major",
					"level": 19,
					"price": {
						"coin": "gp",
						"amount": 5500
					},
					"entries": [
						"The pudding has a +31 counteract modifier. You become {@condition quickened} as per the 5th-level version, except the effect lasts for 2 rounds and you gain a +4 item bonus to the {@skill Intimidation} check."
					],
					"_mod": {
						"entries": [
							{
								"mode": "replaceTxt",
								"replaceTags": true,
								"replace": "the listed",
								"with": "a +31"
							},
							{
								"mode": "appendArr",
								"items": [
									"You also become {@condition quickened} for 2 rounds. While taking the additional action from being {@condition quickened}, you scream, as a result of both the flavor and the mandrake paste's properties. You can use the additional action to {@action Step}, {@action Stride}, {@action Strike}, or {@action Demoralize}. If you choose to {@action Demoralize}, you gain a +4 item bonus to the {@skill Intimidation} check."
								]
							}
						],
						"entriesMode": "generic"
					}
				}
			]
		},
		{
			"name": "Dragon's Breath",
			"source": "LOTGB",
			"page": 88,
			"type": "Rune",
			"level": "4+",
			"traits": [
				"uncommon",
				"magical",
				"transmutation"
			],
			"usage": "applied to dueling cape or shield",
			"category": "Rune",
			"entries": [
				"This rune depicts a specific type of dragon, resizing after application to fit the surface of the item.",
				{
					"type": "ability",
					"activity": {
						"number": 1,
						"unit": "free"
					},
					"components": [
						"envision"
					],
					"traits": [
						"metamagic"
					],
					"requirements": "You're receiving a bonus to AC from your dragon's breath cape or shield",
					"entries": [
						"If your next action is to {@action Cast a Spell} with an area of effect that deals the same type of damage as the depicted dragon's breath weapon, the spell gains the effects of the Widen Spell feat (Core Rulebook 210). The rune can only affect spells of a specific level or lower, determined by the type of rune."
					]
				}
			],
			"generic": "G",
			"variants": [
				{
					"level": 4,
					"price": {
						"coin": "gp",
						"amount": 100
					},
					"entries": [],
					"variantType": "1st-level spell"
				},
				{
					"level": 6,
					"price": {
						"coin": "gp",
						"amount": 250
					},
					"entries": [],
					"variantType": "2nd-level spell"
				},
				{
					"level": 8,
					"price": {
						"coin": "gp",
						"amount": 500
					},
					"entries": [],
					"variantType": "3rd-level spell"
				},
				{
					"level": 10,
					"price": {
						"coin": "gp",
						"amount": 1000
					},
					"entries": [],
					"variantType": "4th-level spell"
				},
				{
					"level": 12,
					"price": {
						"coin": "gp",
						"amount": 2000
					},
					"entries": [],
					"variantType": "5th-level spell"
				},
				{
					"level": 14,
					"price": {
						"coin": "gp",
						"amount": 4500
					},
					"entries": [],
					"variantType": "6th-level spell"
				},
				{
					"level": 16,
					"price": {
						"coin": "gp",
						"amount": 10000
					},
					"entries": [],
					"variantType": "7th-level spell"
				},
				{
					"level": 18,
					"price": {
						"coin": "gp",
						"amount": 24000
					},
					"entries": [],
					"variantType": "8th-level spell"
				},
				{
					"level": 20,
					"price": {
						"coin": "gp",
						"amount": 70000
					},
					"entries": [],
					"variantType": "9th-level spell"
				}
			]
		},
		{
			"name": "Dragon's Crest",
			"source": "LOTGB",
			"page": 104,
			"type": "Item",
			"level": 1,
			"traits": [
				"uncommon",
				"adjustment"
			],
			"price": {
				"coin": "gp",
				"amount": 10
			},
			"usage": "applied to a shield",
			"category": "Adjustment",
			"subCategory": "Shield",
			"appliesTo": [
				"Shield"
			],
			"entries": [
				"This variant on the shield boss is usually shaped like a dragon's head, its jaws open wide enough to wedge a small vessel of liquid within. A dragon's crest can be etched with weapon runes, much like a shield boss or shield spikes, but doesn't otherwise alter your shield's statistics. A shield bearing a dragon's crest can't be combined with an attached weapon, like shield spikes.",
				"You can use an {@action Interact} action to wedge an alchemical bomb into the crest's jaws. While a bomb is wedged in the shield, you take a \u20131 penalty to attack rolls with the shield.",
				"When you successfully {@action Strike} a creature with the shield, the vessel shatters, exposing the creature you hit\u2014and yourself\u2014to the substance within. This counts as a successful hit with the bomb against the creature if it's adjacent to you or a successful hit against the appropriate adjacent square if it's not. The bomb deals {@trait splash} damage as normal to surrounding creatures, including you. In addition, the bomb deals full damage to the attached shield."
			]
		},
		{
			"name": "Dragonfly Potion",
			"source": "LOTGB",
			"page": 26,
			"type": "Item",
			"level": 12,
			"traits": [
				"uncommon",
				"consumable",
				"magical",
				"morph",
				"potion",
				"transmutation"
			],
			"price": {
				"coin": "gp",
				"amount": 310
			},
			"usage": "held in 1 hand",
			"bulk": "L",
			"activate": {
				"activity": {
					"number": 1,
					"unit": "action"
				},
				"components": [
					"{@action Interact}"
				]
			},
			"category": "Potion",
			"entries": [
				"Your eyes transform into those of a giant dragonfly, the thousands of separate facets wrapping around your head, and a pair of long, delicate, insectile wings grow from your upper back. You gain a fly Speed equal to your land Speed.",
				"Additionally, you gain low-light vision and a +2 item bonus to visual {@skill Perception} checks, and you can't be flanked except by creatures higher level than you are (though lower-level creatures can still help their higher-level allies flank). These effects last for 1 minute."
			]
		},
		{
			"name": "Dread",
			"source": "LOTGB",
			"page": 14,
			"type": "Rune",
			"level": "6+",
			"traits": [
				"uncommon",
				"emotion",
				"enchantment",
				"fear",
				"magical",
				"mental",
				"visual"
			],
			"usage": "etched onto armor",
			"category": "Rune",
			"appliesTo": [
				"Armor"
			],
			"entries": [
				"Eerie symbols cover your armor, inspiring terror in your foes. {@condition Frightened} enemies within 30 feet that can see you must attempt a DC 20 Will save at the end of their turn; on a failure, the value of their {@condition frightened} condition doesn't decrease below 1 that turn."
			],
			"generic": "G",
			"variants": [
				{
					"level": 6,
					"price": {
						"coin": "gp",
						"amount": 225
					},
					"entries": [],
					"variantType": "lesser dread"
				},
				{
					"level": 12,
					"price": {
						"coin": "gp",
						"amount": 1800
					},
					"entries": [
						"The DC is 29, and the value of affected enemies' {@condition frightened} condition doesn't decrease below 2."
					],
					"variantType": "moderate dread"
				},
				{
					"level": 18,
					"price": {
						"coin": "gp",
						"amount": 21000
					},
					"entries": [
						"The DC is 38, and the value of affected enemies' {@condition frightened} condition doesn't decrease, no matter the value."
					],
					"variantType": "greater dread"
				}
			]
		},
		{
			"name": "Drum of Upheaval",
			"source": "LOTGB",
			"page": 30,
			"type": "Item",
			"level": 20,
			"traits": [
				"uncommon",
				"conjuration",
				"earth",
				"magical"
			],
			"price": {
				"coin": "gp",
				"amount": 60000
			},
			"usage": "held in 2 hands",
			"bulk": 1,
			"category": "Held",
			"entries": [
				"This heavy drum is engraved along the sides with images of centaurs in fierce combat. The drum grants you a +3 item bonus on {@skill Performance} checks you make using the drum.",
				"Additionally, it imparts the rhythms of two songs upon your mind as soon as you touch it. One is a fast marching cadence; the other is a frenetic ritual dance. Each song has a different activation.",
				{
					"type": "ability",
					"activity": {
						"number": 2,
						"unit": "action"
					},
					"components": [
						"{@action Interact}"
					],
					"frequency": {
						"unit": "minute",
						"number": 1
					},
					"entries": [
						"Dozens of spectral centaurs burst from the drum and stampede in a 60-foot cone. The stampede deals {@damage 7d10} force damage (DC 43 basic Reflex save)."
					]
				},
				{
					"type": "ability",
					"activity": {
						"number": 2,
						"unit": "action"
					},
					"components": [
						"{@action Interact}"
					],
					"frequency": {
						"unit": "day",
						"number": 1
					},
					"entries": [
						"The drum casts a DC 43 {@spell earthquake} spell."
					]
				}
			],
			"craftReq": [
				"You are a centaur."
			]
		},
		{
			"name": "Duelist's Beacon",
			"source": "LOTGB",
			"page": 10,
			"type": "Item",
			"level": 8,
			"traits": [
				"uncommon",
				"evocation",
				"light",
				"magical"
			],
			"price": {
				"coin": "gp",
				"amount": 450
			},
			"usage": "held in one hand",
			"bulk": "L",
			"category": "Held",
			"entries": [
				"A spiked glove is attached to the front of this buckler (Hardness 6, HP 24, BT 12), functioning as +1 striking shield spikes. Perforations and slits line the defensive side, shining bright light through them when the item's magic is activated.",
				{
					"type": "ability",
					"activity": {
						"number": 2,
						"unit": "action"
					},
					"components": [
						"envision"
					],
					"frequency": {
						"unit": "hour",
						"number": 1
					},
					"entries": [
						"You activate the shield's inner light. Attempt a melee {@action Strike} with the duelist's beacon. On a hit, the target must succeed at a DC 22 Fortitude save or be {@condition blinded} for 1 round. On a critical hit, the target uses the result one degree of success worse than it rolled for its Fortitude save."
					]
				}
			]
		},
		{
			"name": "Dweomerweave Robe",
			"source": "LOTGB",
			"page": 50,
			"type": "Item",
			"level": 2,
			"traits": [
				"uncommon",
				"illusion",
				"invested",
				"magical"
			],
			"price": {
				"coin": "gp",
				"amount": 25
			},
			"usage": "worn clothing",
			"bulk": "L",
			"category": "Worn",
			"entries": [
				"This robe is made from dweomerweave, a magical fabric created by spinning minor illusions into the threads of ether spider silk. Dweomerweave is naturally hazy and translucent.",
				"It can take on the illusory appearances of other fabrics and garments, and dweomerweave robes are coveted by adventurers who want to travel light without compromising on fashion.",
				{
					"type": "ability",
					"activity": {
						"number": 1,
						"unit": "minute"
					},
					"components": [
						"{@action Interact}"
					],
					"frequency": {
						"unit": "day",
						"number": 1
					},
					"entries": [
						"You gain the effects of a 1st-level {@spell illusory disguise} except that the illusion only alters the appearance of the dweomerweave robe, changing it into another garment with an appearance of your choice. The spell persists until the next activation. You can {@action Dismiss} the activation."
					]
				}
			]
		},
		{
			"name": "Encompassing Lockpick",
			"source": "LOTGB",
			"page": 10,
			"type": "Item",
			"level": 8,
			"traits": [
				"uncommon",
				"conjuration",
				"extradimensional",
				"magical"
			],
			"price": {
				"coin": "gp",
				"amount": 450
			},
			"usage": "held in 1 hand",
			"bulk": "L",
			"category": "Held",
			"entries": [
				"This lockpick houses a small compartment containing many smaller picks and other miniature tools. The lockpick itself is surprisingly malleable, belying the components within. An almost-impossible number of other tools are {@condition hidden} in the compartment, including an entire set of infiltrator thieves' tools and any replacement picks, an elite disguise kit and any replacement cosmetics, and an extreme climber's kit, all while still somehow remaining only light Bulk. This makes the encompassing lockpick a favorite discreet option for rogues infiltrating high society events, as formal wear generally has few pockets and only allows a character to wear a single tool kit of light Bulk."
			]
		},
		{
			"name": "Energizing",
			"source": "LOTGB",
			"page": 10,
			"type": "Rune",
			"level": 6,
			"traits": [
				"uncommon",
				"abjuration",
				"magical"
			],
			"price": {
				"coin": "gp",
				"amount": 250
			},
			"usage": "etched onto a weapon",
			"category": "Rune",
			"appliesTo": [
				"Weapon"
			],
			"entries": [
				"A weapon with this rune can absorb energy damage to empower it.",
				{
					"type": "ability",
					"activity": {
						"number": 1,
						"unit": "reaction"
					},
					"components": [
						"envision"
					],
					"trigger": "You take acid, cold, electricity, fire, or sonic damage",
					"entries": [
						"The weapon becomes imbued with the triggering energy type. It deals an additional {@dice 1d8} damage of the triggering type until the end of your next turn. As normal, if you use this reaction again during the duration, the damage doesn't combine; instead, change the {@dice 1d8} damage to the new triggering type of damage and change the duration to the end of your next turn."
					]
				}
			]
		},
		{
			"name": "Energy Robe",
			"source": "LOTGB",
			"page": 50,
			"type": "Item",
			"level": "7+",
			"traits": [
				"uncommon",
				"invested",
				"magical",
				"transmutation"
			],
			"usage": "worn clothing",
			"bulk": "L",
			"category": "Worn",
			"entries": [
				"This brightly colored linen robe is covered in delicate embroidery depicting creatures and natural phenomena suiting its aligned energy, such as a living thunderclap, pools of acid, roaring flames, or dancing marids.",
				{
					"type": "ability",
					"activity": {
						"number": 2,
						"unit": "action"
					},
					"components": [
						"command",
						"{@action Interact}"
					],
					"frequency": {
						"unit": "day",
						"number": 1
					},
					"entries": [
						"You speak a command word, and the embroidered threads in the robe glow vividly. The benefit you receive from the energy robe depends on its type."
					]
				}
			],
			"generic": "G",
			"variants": [
				{
					"level": 7,
					"price": {
						"coin": "gp",
						"amount": 320
					},
					"entries": [
						"You gain resistance 5 to fire. When the robe is activated, you gain a +30-foot status bonus to Speed for 1 minute as flames shoot out behind you to speed you up."
					],
					"variantType": "energy robe of fire"
				},
				{
					"level": 8,
					"price": {
						"coin": "gp",
						"amount": 450
					},
					"entries": [
						"You gain resistance 5 to cold. When the robe is activated, you gain the effects of water walk for 1 minute, as you momentarily flash freeze the surface of water as you walk across it."
					],
					"variantType": "energy robe of cold"
				},
				{
					"level": 9,
					"price": {
						"coin": "gp",
						"amount": 575
					},
					"entries": [
						"You gain resistance 5 to acid. When the robe is activated, you gain a climb Speed equal to your Speed, as the acid on your hands grants you easier handholds."
					],
					"variantType": "energy robe of acid"
				},
				{
					"level": 10,
					"price": {
						"coin": "gp",
						"amount": 900
					},
					"entries": [
						"You gain resistance 5 to electricity. When the robe is activated, you gain a fly Speed equal to your Speed for 1 minute."
					],
					"variantType": "energy robe of electricity"
				}
			]
		},
		{
			"name": "Enfilading Arrow",
			"source": "LOTGB",
			"page": 14,
			"type": "Item",
			"level": 9,
			"traits": [
				"uncommon",
				"conjuration",
				"consumable",
				"magical"
			],
			"price": {
				"coin": "gp",
				"amount": 125
			},
			"activate": {
				"activity": {
					"number": 1,
					"unit": "action"
				},
				"components": [
					"{@action Interact}"
				]
			},
			"ammunition": [
				"Arrow"
			],
			"category": "Consumable",
			"entries": [
				"This arrow splits at the far end of the shaft into five branching arrowheads, making it impractical for single targets but deadly in combat.",
				"When you fire an activated enfilading arrow, it sails upward and shatters into countless copies. The arrows then rain Bellwether Lodge Wares."
			]
		},
		{
			"name": "Enhanced Hearing Aids",
			"source": "LOTGB",
			"page": 68,
			"type": "Item",
			"level": 3,
			"traits": [
				"divination",
				"magical"
			],
			"price": {
				"coin": "gp",
				"amount": 50
			},
			"usage": "worn",
			"bulk": "L",
			"category": "Assistive Item",
			"subCategory": "Hearing",
			"entries": [
				"These hearing aids work like {@item magical hearing aids|lotgb}, but they're designed with a more potent and focused magic.",
				{
					"type": "ability",
					"activity": {
						"number": 1,
						"unit": "free"
					},
					"components": [
						"envision"
					],
					"frequency": {
						"unit": "day",
						"number": 1
					},
					"requirements": "Your hearing aids are currently on",
					"entries": [
						"You mentally increase the input of your hearing aids. You gain a +1 item bonus to all hearing-based {@skill Perception} checks for 10 minutes."
					]
				}
			]
		},
		{
			"name": "Enveloping Light",
			"source": "LOTGB",
			"page": 38,
			"type": "Item",
			"level": "3+",
			"traits": [
				"uncommon",
				"invested",
				"magical",
				"necromancy",
				"positive",
				"tattoo"
			],
			"usage": "tattoo",
			"category": "Tattoo",
			"entries": [
				"This tattoo is a series of six concentric circles that show up as a soft yellow on any skin tone. The marks carry in them a protective force that bolsters your body and soul. The first time each day that someone attempts to {@action Treat Wounds||Treat your Wounds} and rolls a critical failure, they get a failure instead.",
				{
					"type": "ability",
					"activity": {
						"number": 2,
						"unit": "action"
					},
					"components": [
						"command"
					],
					"frequency": {
						"unit": "day",
						"number": 1
					},
					"entries": [
						"For 5 rounds, your entire body begins to glow, with the effects of a 1st-level {@spell light} spell. At the end of each of your turns during this time, you regain {@dice 1d4} Hit Points."
					]
				}
			],
			"generic": "G",
			"variants": [
				{
					"level": 3,
					"price": {
						"coin": "gp",
						"amount": 50
					},
					"entries": [],
					"variantType": "enveloping light"
				},
				{
					"level": 9,
					"price": {
						"coin": "gp",
						"amount": 650
					},
					"entries": [
						"Any time someone rolls a critical failure to {@action Treat Wounds||Treat your Wounds}, they get a failure instead. The glow has the effects of a 4th-level {@spell light} spell, and you regain {@dice 2d8} Hit Points per round."
					],
					"variantType": "greater enveloping light"
				}
			]
		},
		{
			"name": "Envenomed Snare",
			"source": "LOTGB",
			"page": 15,
			"type": "Snare",
			"level": 7,
			"traits": [
				"uncommon",
				"consumable",
				"mechanical",
				"poison",
				"snare",
				"trap"
			],
			"price": {
				"coin": "gp",
				"amount": 60
			},
			"category": "Poison",
			"entries": [
				"This snare is coated with giant wasp venom and tipped with needles, which deliver the venom to the first creature to enter the square. That creature takes {@dice 4d6} damage (DC 23 basic Reflex) and, on a failure, the creature is exposed to the giant wasp venom."
			],
			"craftReq": [
				"Supply 2 doses of giant wasp venom."
			]
		},
		{
			"name": "Experimental Clothing",
			"source": "LOTGB",
			"page": 50,
			"type": "Item",
			"level": 2,
			"traits": [
				"uncommon"
			],
			"price": {
				"coin": "gp",
				"amount": 25
			},
			"usage": "worn clothing",
			"bulk": "L",
			"category": "Worn",
			"entries": [
				"Experimental clothing is custom tailored in radical, avant-garde styles by independent dressmakers, utilizing expensive or eccentric materials and unconventional patterns.",
				"At the GM's discretion, wearing experimental clothing may impart a +1 item bonus or \u20131 item penalty on checks to {@action Make An Impression}, depending on the target's fashion sense."
			]
		},
		{
			"name": "Eye of the Unseen",
			"source": "LOTGB",
			"page": 73,
			"type": "Item",
			"level": "8+",
			"traits": [
				"divination",
				"invested",
				"magical"
			],
			"usage": "worn",
			"bulk": "L",
			"category": "Assistive Item",
			"subCategory": "Prosthesis",
			"entries": [
				"This prosthetic eye was designed by elven crafters but comes in a range of appearances for different ancestries.",
				"While wearing the eye, you gain a +1 item bonus to visual {@skill Perception} checks.",
				{
					"type": "ability",
					"activity": {
						"number": 2,
						"unit": "action"
					},
					"components": [
						"command",
						"envision"
					],
					"frequency": {
						"unit": "day",
						"number": 1
					},
					"entries": [
						"You focus on the eye to see the unseen. The eye casts see invisibility on you."
					]
				}
			],
			"generic": "G",
			"variants": [
				{
					"level": 8,
					"price": {
						"coin": "gp",
						"amount": 450
					},
					"entries": [],
					"variantType": "eye of the unseen"
				},
				{
					"level": 14,
					"price": {
						"coin": "gp",
						"amount": 4000
					},
					"entries": [
						"This functions as the eye of the unseen, except the item bonus is +2 and it casts a 5th-level {@spell see invisibility} on you."
					],
					"variantType": "greater eye of the unseen"
				}
			]
		},
		{
			"name": "Fake Blood Pack",
			"source": "LOTGB",
			"page": 92,
			"type": "Item",
			"level": 0,
			"traits": [
				"consumable"
			],
			"price": {
				"coin": "gp",
				"amount": 1
			},
			"usage": "worn under light armor or clothes",
			"bulk": "L",
			"category": "Consumable",
			"entries": [
				"Adventurers have found a number of uses for these animal blood\u2013filled bladders, which were originally used in theatrical productions. Whenever you take slashing or piercing damage with the fake blood pack under your clothes or armor, roll a DC {@flatDC 11} flat check. On a success, the blood pack is punctured.",
				"You or an ally can puncture the {@condition hidden} pack intentionally.",
				"When faking an injury, the blood pack grants a +2 item bonus to relevant {@skill Deception} checks, such as to {@action Lie} about being injured. Abilities that trigger when a creature deals bleed damage, determine if a creature is bleeding, or are otherwise based on bleed damage don't trigger or apply for blood from a fake blood pack, which might mean creatures with such abilities automatically realize the ruse."
			]
		},
		{
			"name": "Fanged",
			"source": "LOTGB",
			"page": 106,
			"type": "Rune",
			"level": "2+",
			"traits": [
				"uncommon",
				"magical",
				"transmutation"
			],
			"usage": "etched onto a melee weapon",
			"category": "Rune",
			"appliesTo": [
				"Weapon"
			],
			"entries": [
				"When etched with this rune, a weapon's hilt or haft becomes engraved with grooves that match the imprints of a wolf's teeth. By putting a fanged weapon in your mouth, you can transform into an animal.",
				{
					"type": "ability",
					"activity": {
						"number": 1,
						"unit": "action"
					},
					"components": [
						"{@action Interact}"
					],
					"traits": [
						"magical",
						"polymorph",
						"transmutation"
					],
					"entries": [
						"You transform into a {@trait Small} or {@trait Medium} animal that wields the fanged weapon in its jaws; the animal matches the animal you are most closely associated with (a lizardfolk would turn into a lizard, a kitsune into a fox, a deer instinct barbarian into a deer, etc.) or a wolf if no specific animal is applicable. While in this form, you can attack with the fanged weapon even though you don't have any hands. However, you can attack only with the fanged weapon and you don't have hands or the ability to hold items. For effects dependent on how many hands you are using to hold the item, such as the {@trait two-hand} trait, you are holding the weapon in two hands. You can {@action Dismiss} this effect, and it ends automatically if you drop the fanged weapon (whether or not of your own volition)."
					]
				}
			],
			"generic": "G",
			"variants": [
				{
					"level": 2,
					"price": {
						"coin": "gp",
						"amount": 30
					},
					"entries": [],
					"variantType": "fanged"
				},
				{
					"level": 8,
					"price": {
						"coin": "gp",
						"amount": 425
					},
					"entries": [
						"In animal form, you gain low-light vision and a +5-foot item bonus to your Speed."
					],
					"variantType": "greater fanged"
				},
				{
					"level": 15,
					"price": {
						"coin": "gp",
						"amount": 6000
					},
					"entries": [
						"In animal form, you gain low-light vision, imprecise scent to a range of 30 feet, and a +10-foot item bonus to your Speed."
					],
					"variantType": "major fanged"
				}
			]
		},
		{
			"name": "Fire And Iceberg",
			"source": "LOTGB",
			"page": 46,
			"type": "Item",
			"level": "7+",
			"traits": [
				"uncommon",
				"alchemical",
				"consumable"
			],
			"usage": "held in 1 hand",
			"bulk": "L",
			"activate": {
				"activity": {
					"number": 1,
					"unit": "action"
				},
				"components": [
					"{@action Interact}"
				]
			},
			"category": "Consumable",
			"entries": [
				"Fiery Anulite paprika, sunrise cinnamon, and winterbite are {@condition hidden} inside this salad's translucent leaves, bringing the cool of snow and the heat of steam to every bite. The dueling sensations make some diners sweat and others shiver, but all leave with a lasting sense of heat and cold that make other sources pale in comparison. When you consume the salad, you gain resistance 5 to fire and cold for 1 minute."
			],
			"generic": "G",
			"variants": [
				{
					"level": 7,
					"price": {
						"coin": "gp",
						"amount": 60
					},
					"entries": [],
					"variantType": "fire and iceberg"
				},
				{
					"level": 12,
					"price": {
						"coin": "gp",
						"amount": 350
					},
					"entries": [
						"You gain resistance 10 to fire and cold for 5 minutes."
					],
					"_mod": {
						"entries": {
							"mode": "replaceTxt",
							"replace": "5 to fire and cold for 1 minute.",
							"with": "10 to fire and cold for 5 minutes."
						},
						"entriesMode": "generic"
					},
					"variantType": "greater fire and iceberg"
				},
				{
					"level": 17,
					"price": {
						"coin": "gp",
						"amount": 2500
					},
					"entries": [
						"You gain resistance 15 to fire and cold for 10 minutes."
					],
					"_mod": {
						"entries": {
							"mode": "replaceTxt",
							"replace": "5 to fire and cold for 1 minute.",
							"with": "15 to fire and cold for 10 minutes."
						},
						"entriesMode": "generic"
					},
					"variantType": "major fire and iceberg"
				}
			]
		},
		{
			"name": "Fleshgem",
			"source": "LOTGB",
			"page": 110,
			"type": "Item",
			"level": "5+",
			"traits": [
				"uncommon",
				"evocation",
				"invested",
				"primal"
			],
			"usage": "envision",
			"category": "Worn",
			"entries": [
				"Originally developed as a body modification by oreads, fleshgems are crystals that can be implanted in the skin of a creature of any ancestry. While a fleshgem can be applied anywhere on the body for cosmetic purposes, the most common usage among adventurers is to implant them at the base of the fingers, to be used like brass knuckles."
			],
			"generic": "G",
			"variants": [
				{
					"level": 5,
					"price": {
						"coin": "gp",
						"amount": 160
					},
					"entries": [
						"These pointed crystal shards embedded in your fingers grant you a fist {@action Strike} that deals {@damage 1d6} piercing damage, is in the {@group brawling} group, and has the {@trait magical} and {@trait unarmed} traits. Combat fleshgems can be enhanced with the effects of {@item handwraps of mighty blows}, as normal for an unarmed attack."
					],
					"variantType": "combat fleshgem"
				},
				{
					"level": 8,
					"price": {
						"coin": "gp",
						"amount": 450
					},
					"entries": [
						"You siphon your fleshgem's power, and the earth around you erupts in crystal stalagmites.",
						"Activate {@as 1} to {@as 2} command; Frequency once per day; Requirements You are standing on the ground; Effect The ground around you erupts in a 10-foot burst of knee-high crystal shards that remain for 1 round, or 1 minute if you spent two actions. To all creatures other than you, the area is {@quickref difficult terrain||3|terrain} as well as hazardous terrain. Creatures that move through a space containing crystal shards take 2 piercing damage."
					],
					"variantType": "earthspeaker fleshgem"
				}
			]
		},
		{
			"name": "Folding Boat",
			"source": "LOTGB",
			"page": 76,
			"type": "Item",
			"level": "8+",
			"traits": [
				"uncommon",
				"magical",
				"transmutation"
			],
			"usage": "held in 1 hand",
			"bulk": 1,
			"category": "Held",
			"entries": [
				"This simple carved box can fold or unfold into a boat when activated.",
				{
					"type": "ability",
					"activity": {
						"number": 2,
						"unit": "action"
					},
					"components": [
						"command",
						"{@action Interact}"
					],
					"entries": [
						"The folding boat can take two shapes. The first is a wooden box that's 12 inches long, 6 inches wide, and 4 inches high; it weighs 1 Bulk and can store up to 1 Bulk of items. The other form is a rowboat (Gamemastery Guide 179). If the chosen form can't fit in the space, it takes the largest shape that does fit. You can activate the boat again to revert it to its original shape.",
						"If the boat is occupied, the item can't be activated. Much like a magical structure (Core Rulebook 596), a folding boat can't harm creatures when it unfolds and creatures within it are set aside harmlessly when it folds.",
						"Any items that were stored inside the box appear in the boat or ship. Items stored on the boat or ship form that are too large to fit inside the box form are ejected from the vehicle and appear on the ground adjacent to the box.",
						"A folding boat with the {@condition broken} condition must be repaired before it can change form again."
					]
				}
			],
			"generic": "G",
			"variants": [
				{
					"level": 8,
					"price": {
						"coin": "gp",
						"amount": 500
					},
					"entries": [],
					"variantType": "folding boat"
				},
				{
					"level": 15,
					"price": {
						"coin": "gp",
						"amount": 6000
					},
					"entries": [
						"A greater folding boat's alternate form is a cutter, rather than a rowboat, piloted and crewed by ethereal sailors. The ethereal sailors don't prevent you from activating the boat to return it to a box."
					],
					"variantType": "greater folding boat"
				}
			]
		},
		{
			"name": "Folding Ladder",
			"source": "LOTGB",
			"page": 92,
			"type": "Item",
			"level": 0,
			"price": {
				"coin": "gp",
				"amount": 3
			},
			"usage": "held in 2 hands",
			"bulk": "1 (3 unfolded)",
			"category": "Held",
			"entries": [
				"This multi-hinged, 10-foot ladder is useful for climbing upward or across dangerous pits. You can fold or unfold the ladder with two total {@action Interact} actions, which don't need to consecutive."
			]
		},
		{
			"name": "Follypops",
			"source": "LOTGB",
			"page": 47,
			"type": "Item",
			"level": 10,
			"traits": [
				"uncommon",
				"consumable",
				"evocation",
				"magical"
			],
			"usage": "held in 1 hand",
			"bulk": "L",
			"activate": {
				"activity": {
					"number": 1,
					"unit": "action"
				},
				"components": [
					"{@action Interact}"
				]
			},
			"category": "Consumable",
			"entries": [
				"These savory breaded snacks stuffed with cheese, peppers, and \"secret ingredients\" of draconic or demonic origin are often offered alongside a challenge\u2014complete a full portion and get a free drink. For 1 hour after consuming follypops, your stomach gurgles and rumbles with magical potential.",
				"During this time, you can unleash magic in the area up to three times as a single action, which has the {@trait concentrate} trait, with an area and damage determined by the type of pop; the third time you use this magic, the effects of your follypops end. All creatures within the area must attempt a DC 27 basic saving throw each time you unleash magic, as noted by the type of pop."
			],
			"generic": "G",
			"variants": [
				{
					"name": "Follypops (Hotpops)",
					"entries": [
						"You begin to sweat profusely after consuming the serving. When you unleash magic, you breathe out a blast of fire in a 15-foot cone. Creatures in the cone take {@damage 4d6} fire damage with the first blast, {@damage 2d6} fire damage with the second blast, and {@damage 1d6} fire damage with the final blast. The creatures must attempt a basic Reflex save for each blast."
					],
					"variantType": "hotpops"
				},
				{
					"name": "Follypops (Rotters)",
					"entries": [
						"Your breath smells of rotting garbage after you consume the serving. When you unleash magic, you exhale a noxious breath in a 15-foot cone. Creatures in the cone take {@damage 4d6} poison damage with the first breath, {@damage 2d6} poison damage with the second breath, and {@damage 1d6} poison damage with the final breath. The creatures must attempt a basic Fortitude save for each breath."
					],
					"variantType": "rotters"
				},
				{
					"name": "Follypops (Sizzlers)",
					"entries": [
						"Your skin crawls and your hair stands on end after consuming the serving. When you unleash magic, you release a bolt of lightning from your hand that travels in a 30-foot line. The first bolt deals {@damage 2d12} electricity damage, the second {@damage 1d12} electricity damage, and the third {@damage 1d6} electricity damage. The targeted creatures must attempt a basic Reflex save for each bolt."
					],
					"variantType": "sizzlers"
				}
			]
		},
		{
			"name": "Games",
			"source": "LOTGB",
			"page": 58,
			"type": "Item",
			"level": "0+",
			"usage": "held in 2 hands",
			"bulk": "L",
			"category": "Held",
			"entries": [
				"A nigh-infinite assortment of games exist in Golarion. Simple games, including dice, a deck of cards, or dominoes, cost 5 sp. {@action Board|GMG} games vary in cost from 1 gp for dexterity games like Bungle, 3 gp for colorful children's games like Cauldron Quest, and 5 gp for complex strategy games like Kingmaker and Abendego Raiders. Lavish game sets can cost much more than these prices, as they are made of expensive components and are intricately crafted works of art unto themselves."
			],
			"generic": "G",
			"variants": [
				{
					"level": 1,
					"price": {
						"coin": "gp",
						"amount": 5
					},
					"entries": [
						"These dice are weighted on one side to ensure they always land with the desired number facing up. Loaded dice grant you a +1 item bonus to {@skill Lore||Games Lore} checks to gamble with the dice. You can determine a die is loaded while handling it with a successful secret DC 20 {@skill Perception} check. Determining dice are loaded without handling the dice is more difficult, especially since smart cheaters switch loaded dice in and out so they don't suspiciously roll the same number over and over. In this case, an observer must succeed at a secret {@skill Perception} check against the roller's {@skill Lore||Games Lore} or {@skill Thievery} DC to notice the switches or the patterns."
					],
					"variantType": "loaded dice"
				}
			]
		},
		{
			"name": "Glittering Snare",
			"source": "LOTGB",
			"page": 26,
			"type": "Snare",
			"level": 4,
			"traits": [
				"uncommon",
				"consumable",
				"mechanical",
				"snare",
				"trap",
				"visual"
			],
			"price": {
				"coin": "gp",
				"amount": 18
			},
			"category": "Snare",
			"entries": [
				"{@trait Small} flecks of mica, sand, and ground glass are packed into a spring-loaded canister that can be rigged to a trip wire or {@condition hidden} in a container. The first creature to enter the square or open the container must attempt a DC 20 Reflex save as the area is showered with bright, glittering dust that sticks to skin, fur, and clothing.",
				{
					"type": "successDegree",
					"entries": {
						"Critical Success": "The creature is unaffected.",
						"Success": "The creature takes a \u20131 status penalty to {@skill Stealth} checks for 1 minute or until it uses an {@action Interact} action to remove the glitter.",
						"Failure": "The creature takes a \u20132 status penalty to {@skill Stealth} checks for 2 minutes or until it spends a 2-action activity, which has the {@trait manipulate} trait, to remove the glitter. If the creature was {@condition invisible}, the glitter outlines it for 1 round, making it {@condition concealed} rather than {@condition undetected} to visual senses.",
						"Critical Failure": "As failure, but the penalty is \u20134. The glitter sticks for 5 minutes or until the creature spends a 3-action activity, which has the {@trait manipulate} trait, to remove it. The glitter continues to fall around the creature until completely removed, leaving a trail behind it as it moves and revealing its rough location; the creature is {@condition hidden}, rather than {@condition undetected}, to any creature that can see the glitter whenever it would otherwise have been {@condition undetected}."
					}
				}
			]
		},
		{
			"name": "Harmonic Hauberk",
			"source": "LOTGB",
			"page": 84,
			"type": "Item",
			"level": 13,
			"traits": [
				"uncommon",
				"auditory",
				"focused",
				"illusion",
				"invested",
				"magical"
			],
			"price": {
				"coin": "gp",
				"amount": 2500
			},
			"usage": "worn armor",
			"bulk": 1,
			"category": "Armor",
			"entries": [
				"Rose gold and copper rings in this +2 resilient chain shirt form a vague bird shape. The jingling links tinkle musically, almost like birdsong. While you wear the armor, effects with the {@trait auditory} trait must first counteract the harmonic hauberk or they have no effect on you.",
				"The harmonic hauberk attempts to counteract {@spell silence} spells cast on you and 4th-level or higher heightened {@spell silence} spells the first time the armor enters their area (counteract level 4, counteract modifier +20). After failing to counteract a {@spell silence} spell, the armor can't attempt to counteract the same spell again, even if you leave and enter the spell's area multiple times.",
				{
					"type": "ability",
					"activity": {
						"number": 1,
						"unit": "action"
					},
					"components": [
						"command"
					],
					"frequency": {
						"unit": "day",
						"number": 1
					},
					"entries": [
						"You gain 1 Focus Point and immediately use the Focus Point to cast {@spell lingering composition} (Core Rulebook 387), using your {@skill Performance} check to determine the effects of the spell, followed by the {@spell inspire defense} composition cantrip (Core Rulebook 386). You can use this activation to cast those spells even if you don't have the Lingering Composition or Inspire Defense feats."
					]
				}
			]
		},
		{
			"name": "Hauling",
			"source": "LOTGB",
			"page": 80,
			"type": "Rune",
			"level": "6+",
			"traits": [
				"uncommon",
				"evocation",
				"magical"
			],
			"usage": "etched onto a weapon",
			"category": "Rune",
			"appliesTo": [
				"Weapon"
			],
			"entries": [
				"Hauling weapons are adept at moving creatures around the battlefield after a successful attack.",
				{
					"type": "ability",
					"activity": {
						"number": 1,
						"unit": "reaction"
					},
					"components": [
						"Command"
					],
					"frequency": {
						"unit": "hour",
						"number": 1
					},
					"trigger": "You succeed at an attack roll to {@action Strike} with a weapon with the hauling rune",
					"entries": [
						"The target must succeed at a DC 20 Reflex save or be moved 5 feet in a direction you choose.",
						"This is {@quickref forced movement||3|forced movement}."
					]
				}
			],
			"generic": "G",
			"variants": [
				{
					"level": 6,
					"price": {
						"coin": "gp",
						"amount": 225
					},
					"entries": [],
					"variantType": "hauling"
				},
				{
					"level": 11,
					"price": {
						"coin": "gp",
						"amount": 1300
					},
					"entries": [
						"The DC is 28, and the target is moved up to 10 feet."
					],
					"variantType": "greater hauling"
				}
			]
		},
		{
			"name": "Hopeful",
			"source": "LOTGB",
			"page": 84,
			"type": "Rune",
			"level": 11,
			"traits": [
				"uncommon",
				"enchantment",
				"magical"
			],
			"price": {
				"coin": "gp",
				"amount": 1200
			},
			"usage": "etched onto a weapon",
			"category": "Rune",
			"appliesTo": [
				"Weapon"
			],
			"entries": [
				"A weapon with a hopeful rune exudes positivity. On a critical hit with this weapon, you inspire your comrades, pushing them to fight harder and stand for your shared convictions. Allies within 30 feet that share at least one alignment component with you gain a +1 status bonus to attack rolls until the end of your next turn."
			]
		},
		{
			"name": "Horned Hand Rests",
			"source": "LOTGB",
			"page": 72,
			"type": "Item",
			"level": "6+",
			"traits": [
				"companion",
				"evocation",
				"invested",
				"magical"
			],
			"usage": "worn",
			"bulk": 1,
			"category": "Companion",
			"entries": [
				"These thick bull or ram horns fuse into the armrests of your legchair companion, giving it more aggressive options. Your animal companion can only invest this item if it is a legchair.",
				{
					"type": "ability",
					"activity": {
						"number": 1,
						"unit": "varies"
					},
					"components": [
						"envision"
					],
					"frequency": {
						"unit": "minute",
						"number": 1
					},
					"entries": [
						"You trace your finger along the base of the ram horns, with an effect depending on how many actions you spent.",
						{
							"type": "list",
							"style": "list-hang-notitle",
							"items": [
								{
									"name": "{@as 1}",
									"type": "item",
									"entries": [
										"Your legchair draws force from its momentum. Until the end of this turn, if your legchair Strides, it deals {@damage 2d6} additional force damage on its next {@action Strike} and, on a critical success, pushes the target away by 5 feet."
									]
								},
								{
									"type": "item",
									"name": "{@as 2}",
									"entries": [
										"Your legchair fires a beam of force from its ram horns. The target takes {@damage 4d6} force damage and must attempt a DC 22 Fortitude save.",
										{
											"type": "successDegree",
											"entries": {
												"Critical Success": "The target is unaffected.",
												"Success": "The target takes half damage and is pushed 5 feet.",
												"Failure": "The target takes full damage and is pushed 10 feet.",
												"Critical Failure": "The target takes double damage and is pushed 20 feet."
											}
										}
									]
								}
							]
						}
					]
				}
			]
		},
		{
			"name": "Hosteling Statuette",
			"source": "LOTGB",
			"page": 55,
			"type": "Item",
			"level": 4,
			"traits": [
				"uncommon",
				"companion",
				"invested",
				"primal",
				"transmutation"
			],
			"price": {
				"coin": "gp",
				"amount": 80
			},
			"usage": "worn",
			"bulk": "L",
			"category": "Companion",
			"entries": [
				"This soapstone statuette resembles an unidentified lump with a vaguely animal shape, worn on a band or cord around the companion's neck. When your companion invests the item, the statuette changes to appear as a miniature carved soapstone version of the companion.",
				{
					"type": "ability",
					"activity": {
						"number": 2,
						"unit": "action"
					},
					"components": [
						"envision",
						"{@action Interact}"
					],
					"frequency": {
						"unit": "day",
						"number": 1
					},
					"entries": [
						"You touch your companion, merging it into the statuette and ending the activation with the statuette in your hand (or on the ground in your space if you don't have a hand free). While in statuette form, your companion has the {@condition petrified} condition, and its size is Tiny."
					]
				},
				{
					"type": "ability",
					"activity": {
						"number": 2,
						"unit": "action"
					},
					"components": [
						"envision",
						"{@action Interact}"
					],
					"requirements": "Your companion is in statuette form",
					"entries": [
						"You call forth your companion from the statuette, causing it to unmerge and appear in an unoccupied space adjacent to you."
					]
				}
			]
		},
		{
			"name": "Immovable Arm",
			"source": "LOTGB",
			"page": 73,
			"type": "Item",
			"level": 9,
			"traits": [
				"magical",
				"transmutation"
			],
			"price": {
				"coin": "gp",
				"amount": 700
			},
			"usage": "worn",
			"bulk": 1,
			"category": "Assistive Item",
			"subCategory": "Prosthesis",
			"entries": [
				"The flat iron bar of an immovable rod has been worked into the core frame of this prosthetic arm, a small button discreetly placed at the heel of the hand.",
				{
					"type": "ability",
					"activity": {
						"number": 1,
						"unit": "action"
					},
					"components": [
						"{@action Interact}"
					],
					"entries": [
						"You curl your fingers inward to press the button on the heel of your hand, anchoring your prosthetic arm in place. Your arm no longer moves, defying gravity if necessary. You can still move the fingers of this hand and your elbow, shoulder, and rest of your body while the magic is in effect, but you can't move your wrist. If you press the button again, the rod inside your arm is deactivated, ending the magic that anchors it in place. While anchored, the arm can be moved only if 8,000 pounds of pressure is placed upon it or if a creature succeeds at a DC 40 {@skill Athletics} check to {@action Force Open} your arm. A creature can notice the button {@condition hidden} in the hand of the prosthesis with a successful DC 25 {@skill Perception} check to {@action Seek}."
					]
				}
			]
		},
		{
			"name": "Implacable",
			"source": "LOTGB",
			"page": 80,
			"type": "Rune",
			"level": 11,
			"traits": [
				"uncommon",
				"magical",
				"transmutation"
			],
			"price": {
				"coin": "gp",
				"amount": 1200
			},
			"usage": "etched onto medium or heavy armor",
			"category": "Rune",
			"appliesTo": [
				"Armor"
			],
			"entries": [
				"This substantial rune makes you difficult to hold back.",
				"Whenever you are affected by an effect that lasts until you {@action Escape} (for instance, from the {@action Grapple} action or a tanglefoot bag), you become {@condition quickened}. You can use the extra action each round only to {@action Step} or {@action Escape}."
			]
		},
		{
			"name": "Impossible Cake",
			"source": "LOTGB",
			"page": 46,
			"type": "Item",
			"level": 3,
			"traits": [
				"uncommon",
				"alchemical",
				"consumable"
			],
			"usage": "held in 1 hand",
			"bulk": "L",
			"activate": {
				"activity": {
					"number": 1,
					"unit": "action"
				},
				"components": [
					"{@action Interact}"
				]
			},
			"category": "Consumable",
			"entries": [
				"This sleight-of-hand for the taste buds is flavored with absinthe and honey and always resembles something completely unlike a cake, from a pile of armor to a bowl of soup. Eating the cake gives you the confidence to make the impossible seem possible: for 10 minutes after the meal, you gain a +2 item bonus to your {@skill Deception} checks to {@action Impersonate}, as well as to {@action Lie} to convince others that you possess knowledge about the type of item that the cake resembles."
			],
			"generic": "G",
			"variants": [
				{
					"level": 3,
					"price": {
						"coin": "gp",
						"amount": 5
					},
					"entries": [],
					"variantType": "impossible cake"
				},
				{
					"level": 9,
					"price": {
						"coin": "gp",
						"amount": 25
					},
					"entries": [
						"The item bonus is +3 and the effect lasts 30 minutes."
					],
					"_mod": {
						"entries": [
							{
								"mode": "replaceTxt",
								"replace": "\\+2",
								"with": "+3"
							},
							{
								"mode": "replaceTxt",
								"replace": "10 minutes",
								"with": "30 minutes"
							}
						],
						"entriesMode": "generic"
					},
					"variantType": "greater impossible cake"
				},
				{
					"level": 17,
					"price": {
						"coin": "gp",
						"amount": 2500
					},
					"entries": [
						"The item bonus is +4 and the effect lasts 1 hour."
					],
					"_mod": {
						"entries": [
							{
								"mode": "replaceTxt",
								"replace": "\\+2",
								"with": "+4"
							},
							{
								"mode": "replaceTxt",
								"replace": "10 minutes",
								"with": "1 hour"
							}
						],
						"entriesMode": "generic"
					},
					"variantType": "major impossible cake"
				}
			]
		},
		{
			"name": "Impulse Control",
			"source": "LOTGB",
			"page": 71,
			"type": "Item",
			"level": 1,
			"traits": [
				"divination",
				"magical"
			],
			"price": {
				"coin": "gp",
				"amount": 5
			},
			"category": "Assistive Item",
			"subCategory": "Wheelchair Upgrade",
			"entries": [
				"The magical impulse control upgrade attaches the wheelchair to your fingers or nerve impulses, making it accessible for those with mobility restrictions or other health conditions.",
				"You still can't move the wheelchair if you're physically or magically prevented from doing so, such as by being {@condition grabbed} or magically {@condition paralyzed}."
			]
		},
		{
			"name": "Inubrix",
			"source": "LOTGB",
			"page": 98,
			"type": "Material",
			"level": "0+",
			"traits": [
				"rare",
				"precious"
			],
			"category": "Material",
			"entries": [
				"This pale, malleable metal's unusual molecular structure allows it to partially pass through iron and steel without touching them. While this property is useful for making weapons that bypass metal armor, inubrix is barely sturdier than lead. Even in an alloyed state, this skymetal is so fragile that it's difficult to use in crafting reliable shields and less than ideal for crafting armor.",
				{
					"type": "table",
					"source": "LOTGB",
					"page": 98,
					"labelRowIdx": [
						0
					],
					"colSizes": [
						2,
						1,
						1,
						1
					],
					"colStyles": [
						"text-left",
						"text-center",
						"text-center",
						"text-center"
					],
					"rows": [
						[
							"Inubrix Items",
							"Hardness",
							"HP",
							"BT"
						],
						[
							"{@b Thin Items}",
							"",
							"",
							""
						],
						{
							"type": "multiRow",
							"rows": [
								[
									"{@indentFirst Standard-grade}",
									"4",
									"16",
									"8"
								],
								[
									"{@indentFirst High-grade}",
									"7",
									"28",
									"14"
								]
							]
						},
						[
							"{@b Items}",
							"",
							"",
							""
						],
						{
							"type": "multiRow",
							"rows": [
								[
									"{@indentFirst Standard-grade}",
									"8",
									"32",
									"16"
								],
								[
									"{@indentFirst High-grade}",
									"11",
									"44",
									"22"
								]
							]
						},
						[
							"{@b Structures}",
							"",
							"",
							""
						],
						{
							"type": "multiRow",
							"rows": [
								[
									"{@indentFirst Standard-grade}",
									"17",
									"68",
									"34"
								],
								[
									"{@indentFirst High-grade}",
									"23",
									"92",
									"46"
								]
							]
						}
					]
				}
			],
			"generic": "G",
			"variants": [
				{
					"price": {
						"coin": "gp",
						"amount": 550
					},
					"bulk": "L",
					"entries": [],
					"variantType": "inubrix chunk"
				},
				{
					"price": {
						"coin": "gp",
						"amount": 5500
					},
					"bulk": 1,
					"entries": [],
					"variantType": "inubrix ingot"
				},
				{
					"level": 8,
					"price": {
						"coin": "gp",
						"amount": 400,
						"note": "per Bulk"
					},
					"entries": [],
					"variantType": "standard-grade inubrix object"
				},
				{
					"level": 16,
					"price": {
						"coin": "gp",
						"amount": 6500,
						"note": "per Bulk"
					},
					"entries": [],
					"variantType": "high-grade inubrix object"
				}
			]
		},
		{
			"name": "Inubrix Armor",
			"source": "LOTGB",
			"page": 98,
			"type": "Item",
			"level": "11+",
			"traits": [
				"rare"
			],
			"usage": "worn armor",
			"bulk": "varies by armor",
			"category": "Material",
			"entries": [
				"Inubrix's malleable nature means armor crafted from it is less rigid than usual, though this slightly increased mobility comes at the cost of protection. Metal armor crafted from inubrix gains the flexible armor trait; its item bonus to AC decreases by 1 but its maximum Dexterity bonus increases by 1."
			],
			"generic": "G",
			"variants": [
				{
					"level": 11,
					"price": {
						"coin": "gp",
						"amount": 1200,
						"note": "+ 120 gp per Bulk"
					},
					"craftReq": [
						"The initial raw materials must include at least 150 gp of inubrix + 15 gp per Bulk."
					],
					"entries": [],
					"variantType": "standard-grade inubrix armor"
				},
				{
					"level": 18,
					"price": {
						"coin": "gp",
						"amount": 18000,
						"note": "+ 1,800 gp per Bulk"
					},
					"craftReq": [
						"The initial raw materials must include at least 9,000 gp of inubrix + 900 gp per Bulk."
					],
					"entries": [],
					"variantType": "high-grade inubrix armor"
				}
			]
		},
		{
			"name": "Inubrix Shield",
			"source": "LOTGB",
			"page": 99,
			"type": "Item",
			"level": "8+",
			"traits": [
				"rare"
			],
			"usage": "varies by shield",
			"category": "Material",
			"entries": [
				"Inubrix is much softer than steel, and it's atypical for it to be used to make shields. An item made by an unskilled smith will dent from a single blow and prove worthless on the battlefield. However, its yielding surface can entrap metal weapons. You can use an inubrix shield (or shield boss or shield spikes on an inubrix shield) to {@action Disarm} a metal item with the {@skill Athletics} skill even if you don't have a free hand; doing so uses the weapon's reach (if different from your own) and adds the weapon's item bonus to attack rolls (if any) as an item bonus to the {@skill Athletics} check. If you critically fail a check to {@action Disarm} a metal item using the weapon, you can drop the weapon to take the effects of a failure instead of a critical failure. On a critical success, you still need a free hand if you want to take the item."
			],
			"generic": "G",
			"variants": [
				{
					"name": "Standard-Grade Inubrix Buckler",
					"level": 7,
					"price": {
						"coin": "gp",
						"amount": 320
					},
					"bulk": "L",
					"craftReq": [
						"inubrix worth at least 40 gp The shield has Hardness 2, HP 8, and BT 4."
					],
					"entries": [],
					"variantType": "standard-grade inubrix buckler"
				},
				{
					"level": 7,
					"price": {
						"coin": "gp",
						"amount": 352
					},
					"bulk": 1,
					"craftReq": [
						"inubrix worth at least 44 gp The shield has Hardness 4, HP 16, and BT 8."
					],
					"entries": [],
					"variantType": "standard-grade inubrix shield"
				},
				{
					"name": "High-Grade Inubrix Buckler",
					"level": 15,
					"price": {
						"coin": "gp",
						"amount": 5000
					},
					"bulk": "L",
					"craftReq": [
						"inubrix worth at least 2,500 gp The shield has Hardness 5, HP 20, and BT 10."
					],
					"entries": [],
					"variantType": "high-grade inubrix buckler"
				},
				{
					"level": 15,
					"price": {
						"coin": "gp",
						"amount": 5500
					},
					"bulk": 1,
					"craftReq": [
						"inubrix worth at least 2,750 gp The shield has Hardness 7, HP 28, and BT 14."
					],
					"entries": [],
					"variantType": "high-grade inubrix shield"
				}
			]
		},
		{
			"name": "Inubrix Weapon",
			"source": "LOTGB",
			"page": 99,
			"type": "Item",
			"level": "11+",
			"traits": [
				"rare"
			],
			"usage": "varies by weapon",
			"bulk": "varies by weapon",
			"category": "Material",
			"entries": [
				"While inubrix weapons don't pack the same punch as more durable weapons, they have the unique ability to bypass some of the protections offered by metal armors and shields.",
				"A weapon crafted from inubrix reduces the weapon's damage die by 1 size. However, they ignore the resistance to damage from metal armor's armor specialization effects and the circumstance bonus to AC from metal shields.",
				"{@action Strike||Strikes} with inubrix weapons don't trigger the Shield Block reaction from a metal shield. Weapons that normally deal {@damage 1d4} damage can't be crafted from inubrix."
			],
			"generic": "G",
			"variants": [
				{
					"level": 11,
					"price": {
						"coin": "gp",
						"amount": 1400,
						"note": "+ 140 gp per Bulk"
					},
					"craftReq": [
						"at least 175 gp of inubrix + 17.5 gp per Bulk."
					],
					"entries": [],
					"variantType": "standard-grade inubrix weapon"
				},
				{
					"level": 17,
					"price": {
						"coin": "gp",
						"amount": 13500,
						"note": "+ 1,350 gp per Bulk"
					},
					"craftReq": [
						"at least 6,750 gp of inubrix + 675 gp per Bulk."
					],
					"entries": [],
					"variantType": "high-grade inubrix weapon"
				}
			]
		},
		{
			"name": "Juxtaposition Ammunition",
			"source": "LOTGB",
			"page": 19,
			"type": "Item",
			"level": 11,
			"traits": [
				"uncommon",
				"conjuration",
				"consumable",
				"magical",
				"teleportation"
			],
			"price": {
				"coin": "gp",
				"amount": 225
			},
			"activate": {
				"activity": {
					"number": 1,
					"unit": "action"
				},
				"components": [
					"{@action Interact}"
				]
			},
			"ammunition": [
				"any"
			],
			"category": "Consumable",
			"entries": [
				"Juxtaposition ammunition quivers with anticipation, as if the projectile wishes to constantly be in motion. When an activated juxtaposition ammunition hits a creature, it doesn't deal the {@action Strike}'s normal damage. Instead, the target must succeed at a DC 28 Will save or be teleported to a safe, unoccupied square of your choice within 60 feet of its original position and within the weapon's first range increment. On a critical failure, the target is also {@condition sickened|CRB|sickened 1} from the gut-wrenching sensation of sudden movement. Any relocation from the juxtaposition ammunition is {@quickref forced movement||3|forced movement}."
			]
		},
		{
			"name": "Kite",
			"source": "LOTGB",
			"page": 58,
			"type": "Item",
			"level": 0,
			"usage": "held in 1 hand",
			"category": "Held",
			"entries": [
				"This colorful canvas kite is {@condition controlled} by twine and flies when it catches the wind."
			]
		},
		{
			"name": "Kraken's Guard",
			"source": "LOTGB",
			"page": 38,
			"type": "Item",
			"level": 19,
			"traits": [
				"uncommon",
				"conjuration",
				"magical"
			],
			"price": {
				"coin": "gp",
				"amount": 40000
			},
			"usage": "held in one hand",
			"bulk": 1,
			"category": "Held",
			"entries": [
				"This steel shield (Hardness 16, HP 96, BT 48) is painted a mottled crimson, and it always glistens as if wet. Its crest is composed of eight appendages that curl around each other, resembling the swirling tentacles of a giant kraken. Two ferocious eyes sit in its center, gleaming with an inner light.",
				{
					"type": "ability",
					"activity": {
						"number": 2,
						"unit": "action"
					},
					"components": [
						"Raise a Shield"
					],
					"frequency": {
						"unit": "hour",
						"number": 1
					},
					"entries": [
						"You unleash the kraken's wrath. You Raise the Shield. The shield's appendages briefly extend to impossible length as they wriggle and lash out at your foes, dealing {@damage 10d10} bludgeoning damage to all enemies in a 30-foot cone (DC 41 basic Reflex save). The shield remains animated for 1 minute, during which you can use it to {@action Grapple} a creature within 10 feet of you without needing a free hand. When you use the shield to {@action Grapple}, you gain a +3 item bonus to your {@skill Athletics} check.",
						"Kraken's Ink Wares."
					]
				}
			]
		},
		{
			"name": "Lady's Knife",
			"source": "LOTGB",
			"page": 110,
			"type": "Item",
			"level": 6,
			"traits": [
				"uncommon",
				"conjuration",
				"magical"
			],
			"price": {
				"coin": "gp",
				"amount": 200
			},
			"usage": "held in 1 hand",
			"bulk": "L",
			"category": "Held",
			"entries": [
				"This +1 striking returning dagger has an elaborate, gemmed handle and can be worn strapped to the inside of a wrist or tucked within a decorative bodice. Despite the name, which stems from the dagger's historical basis in Oppara as a lady's favor, this dagger is common among wielders of all genders and has become quite fashionable in Absalom of late, with most nobles who carry them matching their evening finery to the gems on the hilt.",
				{
					"type": "ability",
					"activity": {
						"number": 2,
						"unit": "action"
					},
					"components": [
						"command",
						"{@action Interact}"
					],
					"frequency": {
						"unit": "day",
						"number": 1
					},
					"entries": [
						"You offer this weapon as a romantic or platonic favor to an ally. You and the ally become linked for 1 day. During this time, you each benefit from the effects of status, using each other as the targets."
					]
				},
				{
					"type": "ability",
					"activity": {
						"number": 1,
						"unit": "action"
					},
					"components": [
						"envision"
					],
					"frequency": {
						"unit": "day",
						"number": 1
					},
					"entries": [
						"You call forth the blade. The lady's knife instantly teleports to your hand. The attempt to recall the knife fails if you are more than 1 mile away from the knife's current location. Your linked ally can use the same Activation to recall the knife once per day as well."
					]
				}
			]
		},
		{
			"name": "Maestro's Chair",
			"source": "LOTGB",
			"page": 70,
			"type": "Item",
			"level": 7,
			"traits": [
				"enchantment",
				"magical"
			],
			"price": {
				"coin": "gp",
				"amount": 350
			},
			"bulk": 6,
			"category": "Assistive Item",
			"subCategory": "Wheelchair",
			"entries": [
				"A maestro's chair is a traveler's chair with the impulse control upgrade (see below) and a small pipe organ installed into the frame. You can use the maestro's chair to make {@skill Performance} checks in the same manner that you could use any mundane instrument, using both of your hands. When you make a {@skill Performance} check using your chair, you gain a +1 item bonus to the check.",
				{
					"type": "ability",
					"activity": {
						"number": 1,
						"unit": "action"
					},
					"components": [
						"{@action Interact}"
					],
					"frequency": {
						"unit": "minute",
						"interval": 10,
						"number": 1
					},
					"entries": [
						"You use your chair to {@action Stride} up to your chair's speed. If you have a composition cantrip that is currently active, you Sustain it as a free action."
					]
				}
			]
		},
		{
			"name": "Magical Hearing Aids",
			"source": "LOTGB",
			"page": 68,
			"type": "Item",
			"level": 1,
			"traits": [
				"divination",
				"magical"
			],
			"price": {
				"coin": "gp",
				"amount": 5
			},
			"usage": "worn",
			"category": "Assistive Item",
			"subCategory": "Hearing",
			"entries": [
				"These curved hearing aids hook over the top and sit behind your ear, with a receiver that fits into the ear opening. The external part of the device detects sound waves and, using divination magic, transfers them down the receiver and into your ear. You can wear one or two depending on your hearing loss, and you can turn your hearing aids on or off using an {@action Interact} action."
			]
		},
		{
			"name": "Magnetic Construction Set",
			"source": "LOTGB",
			"page": 58,
			"type": "Item",
			"level": 1,
			"price": {
				"coin": "gp",
				"amount": 2
			},
			"usage": "held in 2 hands",
			"bulk": "L",
			"category": "Held",
			"entries": [
				"This collection of small magnets and metal rods comes in a wooden box. The magnets are strong enough to firmly cling to metal objects but too weak to move or suspend them. The metal rods are a quarter of an inch in diameter and vary in length from 3 to 6 inches. If connected with the magnets, these rods can be used to build flimsy shapes and structures, which collapse if external weight or pressure is applied."
			]
		},
		{
			"name": "Magnifying Glass of Elucidation",
			"source": "LOTGB",
			"page": 110,
			"type": "Item",
			"level": 5,
			"traits": [
				"uncommon",
				"magical",
				"divination"
			],
			"price": {
				"coin": "gp",
				"amount": 125
			},
			"usage": "held in 1 hand",
			"category": "Held",
			"entries": [
				"These well-aged wooden magnifying glasses are engraved with a variety of runes. Each is imbued with a specific language.",
				"When you use a magnifying glass to examine writing of its imbued language, it translates the writing into a language you understand. For example, an elf who speaks only Elven using a magnifying glass of elucidation imbued with Dwarven would see Dwarven writing as Elven when observed through the magnifying glass. The magnifying glass only provides direct translations and doesn't automatically allow you to understand codes or extremely esoteric passages\u2014you still need to attempt a skill check to {@action Decipher Writing}.",
				{
					"type": "ability",
					"activity": {
						"number": 3,
						"unit": "action"
					},
					"components": [
						"envision",
						"{@action Interact}"
					],
					"frequency": {
						"unit": "day",
						"number": 1
					},
					"entries": [
						"You scan up to two pages of writing with the magnifying glass of elucidation, imbuing the magnifying glass with the information you scanned. You can use a separate 3-action activity to have the magnifying glass reproduce the imbued information onto blank paper exactly as it appeared when you Activated the magnifying glass. The reproduction is a direct copy of the pages but doesn't imbue the reproduction with any {@trait magical} effects or other special effects. As such, you can copy the writing of a scroll, for example, but it will only be mundane writing and not have any {@trait magical} effect. The magnifying glass can only hold one instance of information at a given time; {@action Activate an Item||Activating} the magnifying glass a second time or reproducing the information clears out the magnifying glass's information."
					]
				}
			],
			"craftReq": [
				"You know the language imbued in the magnifying glass."
			]
		},
		{
			"name": "Malleable Mixture",
			"source": "LOTGB",
			"page": 19,
			"type": "Item",
			"level": "8+",
			"traits": [
				"uncommon",
				"alchemical",
				"consumable",
				"elixir"
			],
			"usage": "held in 1 hand",
			"bulk": "L",
			"activate": {
				"activity": {
					"number": 1,
					"unit": "action"
				},
				"components": [
					"{@action Interact}"
				]
			},
			"category": "Elixir",
			"entries": [
				"Your bones, muscles, and organs become vastly softer and more pliable. You can fit into and through small or narrow spaces as though you were smaller than your normal size, and you gain an item bonus to your Fortitude and Reflex DCs against attempts to {@action Grapple}, {@action Shove}, or {@action Trip} you."
			],
			"generic": "G",
			"variants": [
				{
					"variantType": "lesser",
					"level": 8,
					"price": {
						"coin": "gp",
						"amount": 75
					},
					"entries": [
						"You can fit into and through small or narrow spaces as though you were 1 size smaller than your normal size (minimum {@trait Small}). The bonus to your DCs is +2, and the duration is 1 minute."
					],
					"_mod": {
						"entries": {
							"with": "You can fit into and through small or narrow spaces as though you were 1 size smaller than your normal size (minimum {@trait Small}), and you gain a +2 item bonus to your Fortitude and Reflex DCs against attempts to {@action Grapple}, {@action Shove}, or {@action Trip} you. The duration is 1 minute."
						}
					}
				},
				{
					"variantType": "greater",
					"level": 14,
					"price": {
						"coin": "gp",
						"amount": 750
					},
					"entries": [
						"You can fit into and through small or narrow spaces as though you were 2 sizes smaller than your normal size (minimum {@trait Tiny}). The bonus to your DCs is +3, and the duration is 10 minutes."
					],
					"_mod": {
						"entries": {
							"with": "You can fit into and through small or narrow spaces as though you were 2 size smaller than your normal size (minimum {@trait Tiny}), and you gain a +3 item bonus to your Fortitude and Reflex DCs against attempts to {@action Grapple}, {@action Shove}, or {@action Trip} you. The duration is 10 minutes."
						}
					}
				}
			],
			"_vmod": {
				"entries": {
					"mode": "replaceTxt",
					"replaceTags": true,
					"replace": "You can fit into and through small or narrow spaces as though you were smaller than your normal size, and you gain an item bonus to your Fortitude and Reflex DCs against attempts to {@action Grapple}, {@action Shove}, or {@action Trip} you."
				},
				"entriesMode": "generic"
			}
		},
		{
			"name": "Marbles",
			"source": "LOTGB",
			"page": 58,
			"type": "Item",
			"level": 0,
			"price": {
				"coin": "sp",
				"amount": 2
			},
			"usage": "held in 1 hand",
			"bulk": "L",
			"category": "Held",
			"entries": [
				"These tiny round balls are made of polished stone and colorful glass, and come in a bag of 200. You can pour marbles in an empty square adjacent to you with an {@action Interact} action. The first creature that moves into that square must succeed at a DC 13 {@skill Acrobatics} check or Reflex save (its choice) or fall {@condition prone}. Once a creature enters a space with marbles, enough marbles are scattered that other creatures moving into that space don't need to attempt a roll to avoid falling.",
				"Merrygleam Toys."
			]
		},
		{
			"name": "Mask",
			"source": "LOTGB",
			"page": 92,
			"type": "Item",
			"level": "0+",
			"usage": "worn mask",
			"category": "Worn",
			"entries": [
				"A mask helps you use the {@action Impersonate} action to pass yourself off as someone you aren't."
			],
			"generic": "G",
			"variants": [
				{
					"level": 0,
					"entries": [
						"This ordinary mask is made out of cheap material, such as paper-mâché or simple cloth. This can be specially fitted over another mask."
					],
					"variantType": "ordinary mask"
				},
				{
					"level": 0,
					"price": {
						"coin": "gp",
						"amount": 2
					},
					"entries": [
						"This well-crafted mask, suitable for a noble at a masquerade, is made with impeccable craftsmanship and expensive material, such as porcelain and gold filigree."
					],
					"variantType": "fine mask"
				},
				{
					"level": 1,
					"price": {
						"coin": "gp",
						"amount": 10
					},
					"entries": [
						"This stylized bird mask is equipped with a basic filter. The plague mask attempts to counteract any inhaled poisons or airborne diseases each round you breathe. The same replacement filters used in {@item water purifier|LOPSG|water purifiers} can be used with a plague mask, granting you the counteract modifier and effects of the filter for 20 minutes. Plague masks are uncommon items because the filters they use to protect from inhaled poisons and diseases are themselves uncommon. As such, you can buy a plague mask without a filter as a common item, though it's usually more cost-effective to buy a fine mask in the shape of a plague mask in that case."
					],
					"variantType": "plague mask"
				},
				{
					"level": 1,
					"price": {
						"coin": "gp",
						"amount": 5
					},
					"entries": [
						"Rubber masks are sculpted to resemble the face of another creature. You can use this mask to help decrease the difficulty of Impersonating a specific creature with a very different face than yours."
					],
					"variantType": "rubber mask"
				}
			]
		},
		{
			"name": "Memory Palace",
			"source": "LOTGB",
			"page": 80,
			"type": "Item",
			"level": 14,
			"traits": [
				"uncommon",
				"conjuration",
				"magical",
				"structure"
			],
			"price": {
				"coin": "gp",
				"amount": 4200
			},
			"bulk": "\u2014 (when not activated)",
			"category": "Structure",
			"entries": [
				"A memory palace is an elaborate magical structure that safely stores memories for easy access. It appears to be a miniature Taldan villa small enough to fit in the palm of a human hand.",
				{
					"type": "ability",
					"activity": {
						"number": 10,
						"unit": "minute",
						"entry": "(10 minutes)"
					},
					"components": [
						"envision",
						"{@action Interact}"
					],
					"frequency": {
						"unit": "day",
						"number": 1
					},
					"entries": [
						"The miniature grows into a building connected to the Astral Plane for 1 hour. The memory palace has a 30-foot-square central courtyard surrounded by 12 10-foot-square chambers. Arranged within these chambers are various items referred to as the palace's nodes\u2014statues, tapestries, fountains, and other works of art are common, but a node can take other forms at the GM's discretion. As a 10-minute activity, you can imprint one extended memory onto a node: the contents of a specific simple book, for example, or the events of a recent adventure. When you do, the node changes its shape and appearance to visually represent the memory you have imprinted onto it. If the node was already imprinted with a memory, the old one can be overwritten to repurpose the node.",
						"Memories you have imprinted on a node can be mentally accessed at any time by a creature holding the memory palace in its miniature form, regardless of who imprinted them. This grants a +2 item bonus to {@action Recall Knowledge} checks relating to details specifically occurring within the memory. What exactly qualifies is up to the GM's discretion, but a node shouldn't grant the benefits for most uses of a given skill. For example, a node dedicated to a book about trees found in the Mwangi Expanse would help with {@action Recall Knowledge} checks for such trees, but it wouldn't grant the benefits for all {@skill Nature} checks to {@action Recall Knowledge}.",
						"A memory palace node can also store the text from a spellbook or magical tome, but these memories aren't a substitute for having the book in your possession. A wizard can't prepare spells from a memory palace, though they could use it as source material to try to {@action Learn a Spell}.",
						"However, since storing spells in a node would only benefit someone else who later discovers the memory palace, few choose to take such an action. The memories contained within the nodes aren't real, and thus don't cause harmful effects, even if the source of the memory was a mental danger. Many memory palaces have leftover memories from previous users\u2014now long dead\u2014imprinted on their various nodes."
					]
				}
			]
		},
		{
			"name": "Minotaur Chair",
			"source": "LOTGB",
			"page": 71,
			"type": "Item",
			"level": 9,
			"traits": [
				"evocation",
				"magical"
			],
			"price": {
				"coin": "gp",
				"amount": 600
			},
			"bulk": 4,
			"category": "Assistive Item",
			"subCategory": "Wheelchair",
			"entries": [
				"A minotaur chair is a traveler's chair with chair storage, impulse control (see below), and +1 striking wounding wheel spikes (page 72). The wheel spikes can have runes upgraded, transferred, or added as normal. The chair magically stores the kinetic energy from movement throughout the day, allowing you to expend it to make a powerful rushing charge.",
				{
					"type": "ability",
					"activity": {
						"number": 2,
						"unit": "action"
					},
					"components": [
						"{@action Interact}"
					],
					"frequency": {
						"unit": "hour",
						"number": 1
					},
					"entries": [
						"You rush forward with the wheelchair in a powerful charge, bowling through foes who stand in the way. {@action Stride} in a straight line, moving through enemies' spaces and making an attack with the wheel spikes against every foe in the line. If the foe is {@condition prone}, the following effects apply: the attack gains a +1 circumstance bonus to damage per weapon damage die, and the wounding rune deals {@damage 1d12} {@condition persistent damage||persistent bleed damage} on a hit (or {@damage 3d6} {@condition persistent damage||persistent bleed damage} on a critical hit)",
						"Wheelchair uPgraDes A wheelchair can have upgrades added to its frame to improves its capabilities. The cost includes the installation of the upgrade."
					]
				}
			]
		},
		{
			"name": "Mirror of Sleeping Vigil",
			"source": "LOTGB",
			"page": 111,
			"type": "Item",
			"level": 7,
			"traits": [
				"uncommon",
				"illusion",
				"invested",
				"magical",
				"sleep"
			],
			"price": {
				"coin": "gp",
				"amount": 300
			},
			"usage": "worn",
			"bulk": "L",
			"category": "Worn",
			"entries": [
				"This jeweled mirror grants you gain greater control over your dreaming self. While invested, you can watch over your sleeping body from the Dreamlands, letting you see your own body and a 5-foot emanation around you, though you can't hear, smell, or use other senses from your dreaming self.",
				"You do not take the \u20134 status penalty to visual {@skill Perception} checks in that area or gain the {@condition blinded} condition from being {@condition unconscious} against creatures in that area. As long as you fell asleep voluntarily and not from a {@trait sleep} effect, you can automatically wake up from sleep if there is visible activity around you."
			]
		},
		{
			"name": "Mirror Robe",
			"source": "LOTGB",
			"page": 50,
			"type": "Item",
			"level": 3,
			"traits": [
				"uncommon",
				"illusion",
				"invested",
				"magical"
			],
			"price": {
				"coin": "gp",
				"amount": 55
			},
			"usage": "worn clothing",
			"bulk": "L",
			"category": "Worn",
			"entries": [
				"Thousands of small, reflective, mirrored glass shards have been carefully stitched down this long silk duster.",
				{
					"type": "ability",
					"activity": {
						"number": 1,
						"unit": "action"
					},
					"components": [
						"{@action Interact}"
					],
					"requirements": "The mirror robe was last activated to draw attention toward you, or you haven't used the mirror robe today",
					"entries": [
						"The mirror robe {@action Create a Diversion||Creates a Diversion} for you with a +9 {@skill Deception} modifier."
					]
				},
				{
					"type": "ability",
					"activity": {
						"number": 1,
						"unit": "action"
					},
					"components": [
						"{@action Interact}"
					],
					"traits": [
						"visual"
					],
					"requirements": "The mirror robe was last activated to divert attention away from you and you are {@condition hidden} or {@condition undetected} by at least one foe",
					"entries": [
						"You draw attention toward yourself. Choose one foe to which you were {@condition hidden} or {@condition undetected}. You reveal yourself to all, becoming {@condition observed}. The foe you chose diverts its attention to you, becoming {@condition flat-footed} to your allies until the beginning of your next turn. If you are {@condition invisible} or otherwise can't become {@condition observed}, you can't use this activation."
					]
				}
			]
		},
		{
			"name": "Mirror-ball Snare",
			"source": "LOTGB",
			"page": 26,
			"type": "Snare",
			"level": 6,
			"traits": [
				"uncommon",
				"consumable",
				"mechanical",
				"snare",
				"trap",
				"visual"
			],
			"price": {
				"coin": "gp",
				"amount": 40
			},
			"category": "Snare",
			"entries": [
				"A mixture of metal shavings and flash powder inside this small, mirrored sphere ignites when disturbed, causing the ball to flash and spin. When a creature enters the square, the ball pops into the air, and all creatures within 10 feet who can see the mirror ball must succeed at a DC 22 Fortitude save or become {@condition dazzled} for 1 round. On a critical failure, affected creatures are instead {@condition dazzled} for 1 minute."
			]
		},
		{
			"name": "Misdirecting Haversack",
			"source": "LOTGB",
			"page": 10,
			"type": "Item",
			"level": 6,
			"traits": [
				"uncommon",
				"illusion",
				"magical"
			],
			"price": {
				"coin": "gp",
				"amount": 200
			},
			"usage": "held in 1 hand",
			"bulk": "L",
			"category": "Held",
			"entries": [
				"This brown leather satchel is made from a heavily oiled and rustic leather. The satchel is large enough to hold up to 1 Bulk worth of items.",
				{
					"type": "ability",
					"activity": {
						"number": 1,
						"unit": "minute"
					},
					"components": [
						"envision",
						"{@action Interact}"
					],
					"entries": [
						"Documents inside the haversack become magically disguised as documents of a similar type but with misleading information. Anyone inspecting a document notices the disguise with a successful DC 20 {@skill Perception} check, but determining the actual text requires a successful DC 20 {@skill Society} check to {@action Decipher Writing}. This lasts until you use this activation again, which ends the effect for all previously disguised documents; until you use the second activation to end the effect for a single document; or until a document in the haversack remains outside the haversack for at least 1 hour, ending the effect for that document."
					]
				},
				{
					"type": "ability",
					"activity": {
						"number": 1,
						"unit": "action"
					},
					"components": [
						"command"
					],
					"entries": [
						"You revert one of the documents back to its original state."
					]
				}
			]
		},
		{
			"name": "Mudrock Snare",
			"source": "LOTGB",
			"page": 15,
			"type": "Snare",
			"level": 10,
			"traits": [
				"uncommon",
				"consumable",
				"kobold",
				"mechanical",
				"snare",
				"trap"
			],
			"price": {
				"coin": "gp",
				"amount": 170
			},
			"category": "Snare",
			"entries": [
				"Fired clay covers a pit of thin mud interspersed with fragile vials of blue dragon blood. The first creature to step into the square breaks through the clay and sinks into the pit, fracturing the vials and rapidly hardening the mud as it touches the blue dragon blood. That creature must attempt a DC 29 Fortitude save as the mud hardens over its legs.",
				{
					"type": "successDegree",
					"entries": {
						"Critical Success": "The creature is unaffected.",
						"Success": "The creature takes a \u20135-foot circumstance penalty to its Speed for 1 minute or until it {@action Escape||Escapes} (DC 27).",
						"Failure": "The creature is {@condition stunned|CRB|stunned 2}, and it takes a \u201310-foot circumstance penalty to its Speed for 1 minute or until it {@action Escape||Escapes} (DC 27).",
						"Critical Failure": "The creature is {@condition stunned|CRB|stunned 3}, and it's {@condition immobilized} for 1 minute or until it {@action Escape||Escapes} (DC 27)."
					}
				}
			],
			"craftReq": [
				"Supply 75 gp worth of refined blue dragon blood."
			]
		},
		{
			"name": "Noqual",
			"source": "LOTGB",
			"page": 99,
			"type": "Material",
			"level": "0+",
			"traits": [
				"rare",
				"precious"
			],
			"category": "Material",
			"entries": [
				"Light and strong, noqual also demonstrates a powerful resistance to magic. A side effect of this resistance is that making magical weapons out of noqual requires complex and expensive alchemical treatments. Kevoth-Kul, the Black Sovereign of Numeria, has developed an alloy of noqual and cold iron known as sovereign steel to help mitigate this property. The metal's crystalline appearance might suggest that it's fragile, but the pale-green material can be worked similarly to iron. Objects made of noqual have a +4 circumstance bonus on saves against magic that the item attempts and grant their bonus to saves the owner makes specifically to protect the item from magic (such as against the {@spell rusting grasp|APG} spell).",
				{
					"type": "table",
					"source": "LOTGB",
					"page": 100,
					"labelRowIdx": [
						0
					],
					"colSizes": [
						2,
						1,
						1,
						1
					],
					"colStyles": [
						"text-left",
						"text-center",
						"text-center",
						"text-center"
					],
					"rows": [
						[
							"Noqual Items",
							"Hardness",
							"HP",
							"BT"
						],
						[
							"{@b Thin Items}",
							"",
							"",
							""
						],
						{
							"type": "multiRow",
							"rows": [
								[
									"{@indentFirst Standard-grade}",
									"6",
									"24",
									"12"
								],
								[
									"{@indentFirst High-grade}",
									"10",
									"40",
									"20"
								]
							]
						},
						[
							"{@b Items}",
							"",
							"",
							""
						],
						{
							"type": "multiRow",
							"rows": [
								[
									"{@indentFirst Standard-grade}",
									"10",
									"40",
									"20"
								],
								[
									"{@indentFirst High-grade}",
									"13",
									"52",
									"26"
								]
							]
						},
						[
							"{@b Structures}",
							"",
							"",
							""
						],
						{
							"type": "multiRow",
							"rows": [
								[
									"{@indentFirst Standard-grade}",
									"20",
									"80",
									"40"
								],
								[
									"{@indentFirst High-grade}",
									"26",
									"104",
									"52"
								]
							]
						}
					]
				}
			],
			"generic": "G",
			"variants": [
				{
					"price": {
						"coin": "gp",
						"amount": 600
					},
					"bulk": "L",
					"entries": [],
					"variantType": "noqual chunk"
				},
				{
					"price": {
						"coin": "gp",
						"amount": 6000
					},
					"bulk": 1,
					"entries": [],
					"variantType": "noqual ingot"
				},
				{
					"level": 8,
					"price": {
						"coin": "gp",
						"amount": 400,
						"note": "per Bulk"
					},
					"entries": [],
					"variantType": "standard-grade noqual object"
				},
				{
					"level": 16,
					"price": {
						"coin": "gp",
						"amount": 7000,
						"note": "per Bulk"
					},
					"entries": [],
					"variantType": "high-grade noqual object"
				}
			]
		},
		{
			"name": "Noqual Armor",
			"source": "LOTGB",
			"page": 100,
			"type": "Item",
			"level": "12+",
			"traits": [
				"rare"
			],
			"usage": "worn armor",
			"bulk": "varies by armor",
			"category": "Material",
			"entries": [
				"The mere sight of a suit of noqual armor is enough to make some opposing spellcasters withdraw from the battlefield.",
				"While wearing noqual armor, you gain a +1 circumstance bonus to AC against spell attack rolls. If you {@action Cast a Spell} while wearing noqual armor, you must succeed at a DC {@flatDC 5} flat check or the spell fails."
			],
			"generic": "G",
			"variants": [
				{
					"level": 12,
					"price": {
						"coin": "gp",
						"amount": 1600,
						"note": "+ 160 gp per Bulk"
					},
					"craftReq": [
						"The initial raw materials must include at least 200 gp of noqual + 20 gp per Bulk."
					],
					"entries": [],
					"variantType": "standard-grade noqual armor"
				},
				{
					"level": 19,
					"price": {
						"coin": "gp",
						"amount": 32000,
						"note": "+ 3,200 gp per Bulk"
					},
					"craftReq": [
						"The initial raw materials must include at least 16,000 gp of noqual + 1,600 gp per Bulk."
					],
					"entries": [],
					"variantType": "high-grade noqual armor"
				}
			]
		},
		{
			"name": "Noqual Shield",
			"source": "LOTGB",
			"page": 100,
			"type": "Item",
			"level": 17,
			"traits": [
				"rare"
			],
			"usage": "varies by shield",
			"category": "Shield",
			"entries": [
				"Noqual shields are notoriously difficult to make, requiring high-grade materials, but they're especially effective against magic. When you have a noqual shield Raised, you gain its circumstance bonus to saving throws against spells that target you (as well as AC). Additionally, while the shield is Raised, when an opponent casting a spell that targets you critically fails a spell attack roll against your AC, you can reflect the spell back toward them as a reaction. Attempt a ranged attack roll against the triggering creature using your highest proficiency with a ranged weapon. If you succeed, your opponent takes the effects of a successful spell attack roll for their own spell (or the effects of a critical success if your attack roll was a critical success)."
			],
			"generic": "G",
			"variants": [
				{
					"name": "High-Grade Noqual Buckler",
					"level": 17,
					"price": {
						"coin": "gp",
						"amount": 14000
					},
					"bulk": "L",
					"craftReq": [
						"noqual worth at least 7,000 gp The shield has Hardness 7, HP 28, and BT 14."
					],
					"entries": [],
					"variantType": "high-grade noqual buckler"
				},
				{
					"level": 17,
					"price": {
						"coin": "gp",
						"amount": 15400
					},
					"bulk": 1,
					"craftReq": [
						"noqual worth at least 7,700 gp The shield has Hardness 10, HP 40, and BT 20."
					],
					"entries": [],
					"variantType": "high-grade noqual shield"
				}
			]
		},
		{
			"name": "Noqual Weapon",
			"source": "LOTGB",
			"page": 100,
			"type": "Item",
			"level": "12+",
			"traits": [
				"rare"
			],
			"usage": "varies by weapon",
			"bulk": "varies by weapon",
			"category": "Material",
			"entries": [
				"Noqual weapons are inimical to summoned creatures and spell effects that can be damaged by conventional attacks.",
				"Against such targets, a {@action Strike} with a noqual weapon gains a circumstance bonus to damage equal to twice the number of weapon damage dice. In addition, noqual weapons disrupt spellcasters' concentration, causing them to become {@condition stupefied|CRB|stupefied 1} for 1 round on a critical hit."
			],
			"generic": "G",
			"variants": [
				{
					"level": 12,
					"price": {
						"coin": "gp",
						"amount": 1600,
						"note": "+ 160 gp per Bulk"
					},
					"craftReq": [
						"at least 200 gp of inubrix + 20 gp per Bulk."
					],
					"entries": [],
					"variantType": "standard-grade noqual weapon"
				},
				{
					"level": 18,
					"price": {
						"coin": "gp",
						"amount": 24000,
						"note": "+ 2,400 gp per Bulk"
					},
					"craftReq": [
						"at least 12,000 gp of noqual + 1,200 gp per Bulk."
					],
					"entries": [],
					"variantType": "high-grade noqual weapon"
				}
			]
		},
		{
			"name": "Paint Set",
			"source": "LOTGB",
			"page": 59,
			"type": "Item",
			"level": 0,
			"price": {
				"coin": "gp",
				"amount": 1
			},
			"usage": "held in 2 hands",
			"bulk": "L",
			"category": "Held",
			"entries": [
				"This set of painting supplies includes paints, brushes, jars, a palette, a set of small canvases, and a miniature easel. You can refill your paint set with extra paints and canvas for 1 sp."
			]
		},
		{
			"name": "Paired",
			"source": "LOTGB",
			"page": 88,
			"type": "Rune",
			"level": "5+",
			"traits": [
				"uncommon",
				"conjuration",
				"magical",
				"teleportation"
			],
			"usage": "each rune applied to a separate item that has pockets",
			"category": "Rune",
			"entries": [
				"These runes always come in pairs and can be applied to a garment's pockets to be activated.",
				{
					"type": "ability",
					"activity": {
						"number": 1,
						"unit": "action"
					},
					"components": [
						"command"
					],
					"frequency": {
						"unit": "day",
						"number": 1
					},
					"entries": [
						"Items in the pockets (up to 10 negligible Bulk items or 1 light Bulk item per pocket) trade places via teleportation."
					]
				}
			],
			"generic": "G",
			"variants": [
				{
					"level": 5,
					"price": {
						"coin": "gp",
						"amount": 150
					},
					"entries": [],
					"variantType": "paired runes"
				},
				{
					"level": 9,
					"price": {
						"coin": "gp",
						"amount": 650
					},
					"entries": [
						"You can activate these runes at a distance of up to 1 mile."
					],
					"variantType": "greater paired runes"
				},
				{
					"level": 13,
					"price": {
						"coin": "gp",
						"amount": 2750
					},
					"entries": [
						"You can activate these runes at any distance as long as they're on the same plane.",
						"Accessory Runes."
					],
					"variantType": "major paired runes"
				}
			]
		},
		{
			"name": "Periscopic Viewfinder",
			"source": "LOTGB",
			"page": 22,
			"type": "Item",
			"level": 3,
			"traits": [
				"rare",
				"clockwork",
				"consumable",
				"gadget"
			],
			"price": {
				"coin": "gp",
				"amount": 12
			},
			"usage": "held in 1 hand",
			"bulk": "L",
			"activate": {
				"activity": {
					"number": 1,
					"unit": "action"
				},
				"components": [
					"{@action Interact}"
				]
			},
			"category": "Consumable",
			"entries": [
				"This bronze, spherical device slowly rotates around a cluster of angled mirrors and a light-filled orb.",
				"Clockwork Items."
			]
		},
		{
			"name": "Pickpocket's Tailoring",
			"source": "LOTGB",
			"page": 50,
			"type": "Item",
			"level": 4,
			"traits": [
				"uncommon"
			],
			"price": {
				"coin": "gp",
				"amount": 100
			},
			"usage": "sewn into clothing",
			"category": "Adjustment",
			"subCategory": "Clothing",
			"entries": [
				"Pickpocket's tailoring modifies an existing outfit by adding concealed interior pockets and strategically opened seams for hiding small objects inside the lining. You gain a +1 item bonus to {@skill Stealth} checks to {@action Conceal an Object} of light Bulk or less in the pockets. When you get a failure (but not a critical failure, which works as normal) on a {@skill Stealth} check to {@item Conceal an Object||Conceal such an Object}, observers know you're concealing an object somewhere, but they don't find the object unless they succeed at a DC 20 {@skill Perception} check to locate the seams in the garment."
			]
		},
		{
			"name": "Pillow Shield",
			"source": "LOTGB",
			"page": 42,
			"type": "Item",
			"level": 4,
			"traits": [
				"uncommon",
				"magical",
				"transmutation"
			],
			"price": {
				"coin": "gp",
				"amount": 80
			},
			"usage": "held in one hand",
			"bulk": 1,
			"category": "Held",
			"entries": [
				"The shield's blue enameled face is cool to the touch, and displays the moon's current phase at night. When you lay your head on the reverse side of this steel shield (Hardness 6, HP 36, BT 18), it becomes as pliant and supportive as the best pillows. If you complete a period of rest using the pillow shield, you can choose to transfer your recovery to the shield. Instead of recovering a number of Hit Points after resting (Core Rulebook 480), the shield is restored an equal number of Hit Points instead.",
				{
					"type": "ability",
					"activity": {
						"number": 2,
						"unit": "action"
					},
					"components": [
						"command",
						"envision"
					],
					"entries": [
						"The shield creates an area of vigilance. It casts alarm centered on itself; you decide whether it creates a mental alarm or an audible alarm. The alarm goes off at the end of the spell's duration or when triggered as normal, whichever comes first."
					]
				}
			]
		},
		{
			"name": "Pinwheel",
			"source": "LOTGB",
			"page": 59,
			"type": "Item",
			"level": 0,
			"usage": "held in 1 hand",
			"category": "Held",
			"entries": [
				"This paper and wood pinwheel spins when blown upon by a person or the wind."
			]
		},
		{
			"name": "Pocket Gala",
			"source": "LOTGB",
			"page": 84,
			"type": "Item",
			"level": 16,
			"traits": [
				"uncommon",
				"conjuration",
				"magical",
				"structure"
			],
			"price": {
				"coin": "gp",
				"amount": 10000
			},
			"bulk": "L",
			"bulkNote": "when not activated",
			"category": "Structure",
			"entries": [
				"This item appears to be a miniature stone replica of an aristocratic home or a simple castle.",
				{
					"type": "ability",
					"activity": {
						"number": 10,
						"unit": "minute",
						"entry": "(10 minutes)"
					},
					"components": [
						"command",
						"envision",
						"{@action Interact}"
					],
					"entries": [
						"You place the figurine on the ground, and a harmonious note rings out as it grows into a spacious, elegant ballroom. The ballroom is 60 feet long, 45 feet wide, and features a ceiling that rises to a height of 20 feet. Elegant double doors on either end of the ballroom allow entry.",
						"Inside, the ballroom is fully stocked with tables and chairs along both sides. A feasting table in the center of each seating area provides enough food and drink for up to 36 guests, and a cadre of unseen servants tend to guests' basic needs.",
						"While inside, you can utter a command word to call forth music, which echoes through the ballroom. Repeating the command word can alter the dynamics of the music, such as the musical style or tempo, or stop the music entirely. A second command word produces a set of masked, illusory dancers that immediately take to the floor and begin dancing to the current music. When there's no music, the illusory guests chatter among themselves in a nonsense language. An illusory dancer will gladly dance with anyone who asks. Repeating the command word dismisses the dancers.",
						"You can utter a third command word declaring the gala over to revert the ballroom to its original form. As it reverts, the illusory dancers clap and cheer for your hospitality. If you don't revert the ballroom on your own, it automatically returns to its original state at the next sunrise."
					]
				}
			]
		},
		{
			"name": "Popdust",
			"source": "LOTGB",
			"page": 59,
			"type": "Item",
			"level": 1,
			"traits": [
				"uncommon",
				"alchemical",
				"consumable",
				"sonic"
			],
			"price": {
				"coin": "gp",
				"amount": 1
			},
			"usage": "held in 1 hand",
			"bulk": "L",
			"activate": {
				"activity": {
					"number": 1,
					"unit": "action"
				},
				"components": [
					"{@action Interact}"
				]
			},
			"category": "Consumable",
			"entries": [
				"You can sprinkle popdust in an empty square adjacent to you.",
				"The first creature that applies pressure to the popdust, such as by moving into that square, causes it to emit a series of thunderous cracks."
			]
		},
		{
			"name": "Portable Gaming Hall",
			"source": "LOTGB",
			"page": 26,
			"type": "Item",
			"level": 8,
			"traits": [
				"uncommon",
				"conjuration",
				"magical",
				"structure"
			],
			"price": {
				"coin": "gp",
				"amount": 500
			},
			"bulk": "L",
			"bulkNote": "when not activated",
			"category": "Structure",
			"entries": [
				"A portable gaming hall resembles a miniature roulette wheel, except it's marked with indecipherable runes, not numbers.",
				{
					"type": "ability",
					"activity": {
						"number": 1,
						"unit": "minute",
						"entry": "(1 minute)"
					},
					"components": [
						"command",
						"envision",
						"{@action Interact}"
					],
					"entries": [
						"The wheel grows into a circular room 30 feet in diameter, with a door on one side. Six chairs surround a circular table, 10 feet in diameter. The underside of the table contains retractable drawers full of dice, harrow cards, game pieces, and other gambling accouterments. A gallon of ale or a similar drink with a spigot near the bottom hangs on the door, replenishing to a full gallon each day; you can also bring in your own drinks if you require more than the gaming hall provides.",
						"You can flip the central table over as a 3-action activity, which has the {@trait manipulate} trait, to revert the gaming hall to its original form."
					]
				}
			]
		},
		{
			"name": "Portable Ram",
			"source": "LOTGB",
			"page": 92,
			"type": "Item",
			"level": "3+",
			"usage": "held in 2 hands",
			"bulk": 3,
			"category": "Held",
			"entries": [
				"A portable ram is a handheld, ironshod wooden beam designed to knock open doors, gates, and other similar obstacles. You gain a +1 item bonus to checks to {@action Force Open} these obstacles."
			],
			"generic": "G",
			"variants": [
				{
					"level": 3,
					"price": {
						"coin": "gp",
						"amount": 20
					},
					"entries": [],
					"variantType": "portable ram"
				},
				{
					"level": 9,
					"price": {
						"coin": "gp",
						"amount": 600
					},
					"entries": [
						"A reinforced portable ram grants you a +2 item bonus to checks to {@action Force Open} obstacles."
					],
					"variantType": "reinforced portable ram"
				}
			]
		},
		{
			"name": "Powder",
			"source": "LOTGB",
			"page": 92,
			"type": "Item",
			"level": 0,
			"traits": [
				"consumable"
			],
			"price": {
				"coin": "sp",
				"amount": 1
			},
			"usage": "held in 1 hand",
			"bulk": "L",
			"category": "Consumable",
			"entries": [
				"A bag of powder contains powdered chalk, flour, or similar materials. In addition to other uses for powder, it can be handy while adventuring to help pinpoint {@condition invisible} creatures.",
				"You can throw the powder into an adjacent square as an {@action Interact} action. If there's a creature in that square, it becomes temporarily {@condition observed} until the end of your turn, though the creature still has concealment due to invisibility. The powder quickly falls away or becomes {@condition invisible} itself, preventing you from tracking the creature indefinitely."
			]
		},
		{
			"name": "Presentable",
			"source": "LOTGB",
			"page": 89,
			"type": "Rune",
			"level": "3+",
			"traits": [
				"uncommon",
				"enchantment",
				"magical"
			],
			"usage": "applied to any visible article of clothing",
			"category": "Rune",
			"entries": [
				"A garment with this rune is always clean, as though it had just been affected by {@spell prestidigitation}. You gain a +1 item bonus to {@action Make an Impression} on those who would be impressed by a particular presentable outfit while wearing this garment."
			],
			"generic": "G",
			"variants": [
				{
					"level": 3,
					"price": {
						"coin": "gp",
						"amount": 50
					},
					"entries": [],
					"variantType": "presentable"
				},
				{
					"level": 10,
					"price": {
						"coin": "gp",
						"amount": 900
					},
					"entries": [
						"This rune grants a +2 item bonus and has an activation.",
						{
							"type": "ability",
							"activity": {
								"number": 2,
								"unit": "action"
							},
							"components": [
								"envision",
								"{@action Interact}"
							],
							"frequency": {
								"number": 1,
								"unit": "day"
							},
							"entries": [
								"You cast {@spell suggestion}."
							]
						}
					],
					"variantType": "greater presentable"
				}
			]
		},
		{
			"name": "Prismatic Plate",
			"source": "LOTGB",
			"page": 85,
			"type": "Item",
			"level": 17,
			"traits": [
				"uncommon",
				"abjuration",
				"invested",
				"magical"
			],
			"price": {
				"coin": "gp",
				"amount": 14000
			},
			"usage": "worn armor",
			"bulk": 1,
			"category": "Armor",
			"entries": [
				"With its standard-grade mithral polished to a mirrorlike sheen, this +2 resilient glamered mithral breastplate features the religious symbols of the goddesses of the Prismatic Ray pantheon\u2014{@deity Desna}, {@deity Sarenrae}, and {@deity Shelyn}\u2014surrounded by a rainbow-colored set of gems.",
				{
					"type": "ability",
					"activity": {
						"number": 2,
						"unit": "action"
					},
					"components": [
						"command",
						"{@action Interact}"
					],
					"frequency": {
						"unit": "day",
						"number": 1
					},
					"entries": [
						"You surround yourself in a coruscating field of red, orange, yellow, green, blue, indigo, and violet light for 1 minute. Each color has a different effect, based on the effects of a 7th-level {@spell chromatic wall} spell, and you apply the effects of each color once before it disappears from your field of light, which can happen in the following two ways.",
						"First, the field attempts a counteract check (counteract level 7, counteract modifier +27) against any effect that would be blocked by a chromatic wall of any of the colors still surrounding you in your field of light. Succeed or fail, that color then disappears from your field of light.",
						"Second, any creature that touches you or damages you with an unarmed attack or non-reach melee weapon is affected by a random remaining color from your field. As normal, this doesn't affect creatures you choose to touch.",
						"A creature can also remove a color from your field of light by using a specific spell, as described in chromatic wall. The effect ends early if each color disappears from your field of light, or if you choose to {@action Dismiss} it."
					]
				}
			],
			"craftReq": [
				"The initial raw materials must include 1,600 gp of mithral."
			]
		},
		{
			"name": "Private Workshop",
			"source": "LOTGB",
			"page": 30,
			"type": "Item",
			"level": 6,
			"traits": [
				"uncommon",
				"conjuration",
				"magical",
				"structure"
			],
			"price": {
				"coin": "gp",
				"amount": 200
			},
			"bulk": "L",
			"bulkNote": "when not activated",
			"category": "Structure",
			"entries": [
				"A private workshop is a model building about the size of a music box that resembles a smithy, tannery, alchemy lab, or other crafting facility.",
				{
					"type": "ability",
					"activity": {
						"number": 1,
						"unit": "minute",
						"entry": "(1 minute)"
					},
					"components": [
						"command",
						"envision",
						"{@action Interact}"
					],
					"entries": [
						"The model workshop transforms into a full-sized square workshop of the represented type. The walls are 15 feet wide and the ceiling is 10 feet high. The workshop is stocked with mundane tools and can be used to {@action Craft} items appropriate to the workshop with a +1 item bonus, but you must supply any raw materials.",
						"You can pull on a cord hanging from the workshop's ceiling as an {@action Interact} action to revert the private workshop to its model form."
					]
				}
			]
		},
		{
			"name": "Psychic Brigandine",
			"source": "LOTGB",
			"page": 42,
			"type": "Item",
			"level": 13,
			"traits": [
				"uncommon",
				"abjuration",
				"invested",
				"magical"
			],
			"price": {
				"coin": "gp",
				"amount": 3000
			},
			"usage": "worn armor",
			"bulk": 2,
			"category": "Armor",
			"entries": [
				"Transparent crystals as hard as steel take the place of metal plates on this suit of +2 greater invisibility splint mail.",
				"Also known as a coat of a thousand thoughts in Vudra and Jalmeray, where it was first developed by psychic warriors, it makes your mind an indomitable fortress. You gain resistance 5 to mental damage.",
				"Whenever you use the armor to become {@condition invisible}, you also become psychically {@condition invisible}. Each time you would be affected by an effect with the {@trait mental} trait while you are Lost & Found Wares."
			]
		},
		{
			"name": "Pummeling Snare",
			"source": "LOTGB",
			"page": 43,
			"type": "Snare",
			"level": 5,
			"traits": [
				"uncommon",
				"consumable",
				"mechanical",
				"snare",
				"trap"
			],
			"price": {
				"coin": "gp",
				"amount": 25
			},
			"category": "Snare",
			"entries": [
				"This snare unleashes a trio of large stones that batter the creature entering the snare's square, dealing {@damage 6d8} bludgeoning damage (DC 21 basic Reflex save)."
			]
		},
		{
			"name": "Puzzle Box",
			"source": "LOTGB",
			"page": 59,
			"type": "Item",
			"level": "0+",
			"usage": "held in 1 hand",
			"bulk": "L",
			"category": "Held",
			"entries": [
				"A puzzle box features moving parts, locking mechanisms, and other components designed to confound the user. Solving a puzzle box typically requires three successful {@skill Lore||Games Lore} or {@skill Thievery} checks to Open a Lock, though puzzle boxes come in countless configurations and themes, and the GM can determine which skills are appropriate."
			],
			"generic": "G",
			"variants": [
				{
					"level": 0,
					"price": {
						"coin": "sp",
						"amount": 2
					},
					"entries": [
						"The DC to solve this puzzle box is 15."
					],
					"variantType": "simple puzzle box"
				},
				{
					"level": 1,
					"price": {
						"coin": "gp",
						"amount": 2
					},
					"entries": [
						"The DC to solve this puzzle box is 20."
					],
					"variantType": "complex puzzle box"
				},
				{
					"level": 3,
					"price": {
						"coin": "gp",
						"amount": 10
					},
					"entries": [
						"The DC to solve this puzzle box is 25."
					],
					"variantType": "challenging puzzle box"
				},
				{
					"entries": [
						"A hollow puzzle box is designed to have an empty compartment in its center, allowing you to hide an object inside of the box. Only someone that solves the puzzle box can access the item within. A hollow puzzle box can hold an item of negligible Bulk no larger than 1 inch in diameter. Any puzzle box can be made into a hollow puzzle box. Doing so doubles the puzzle box's price."
					],
					"variantType": "hollow puzzle box; Level 0+"
				}
			]
		},
		{
			"name": "Queasy Lantern",
			"source": "LOTGB",
			"page": 39,
			"type": "Item",
			"level": "7+",
			"traits": [
				"uncommon",
				"light",
				"magical",
				"necromancy"
			],
			"usage": "held in 1 hand",
			"bulk": 1,
			"category": "Held",
			"entries": [
				"This bull's-eye lantern is wrapped in decrepit leather skin. It constantly emits light in a 60-foot cone (and dim light in the next 60 feet). You can close or open internal shutters with an {@action Interact} action to block or reveal the light.",
				{
					"type": "ability",
					"activity": {
						"number": 2,
						"unit": "action"
					},
					"components": [
						"{@action Interact}"
					],
					"frequency": {
						"unit": "day",
						"number": 1
					},
					"entries": [
						"You slide in a magical lens that causes the lantern to emit a pale green light and then aim the lantern. All creatures in the lantern's 60-foot cone of bright light (but not those in the dim light), must attempt a DC 23 Fortitude save. On a failure, a creature becomes {@condition sickened|CRB|sickened 1} ({@condition sickened|CRB|sickened 2} on a critical failure). The light then reverts to normal as the lens slides out of place."
					]
				}
			],
			"generic": "G",
			"variants": [
				{
					"level": 7,
					"price": {
						"coin": "gp",
						"amount": 325
					},
					"entries": [],
					"variantType": "lesser queasy lantern"
				},
				{
					"level": 12,
					"price": {
						"coin": "gp",
						"amount": 1700
					},
					"entries": [
						"The DC is 29. Creatures become {@condition sickened|CRB|sickened 2} on a failure or {@condition sickened|CRB|sickened 3} on a critical failure."
					],
					"variantType": "moderate queasy lantern"
				},
				{
					"level": 17,
					"price": {
						"coin": "gp",
						"amount": 13500
					},
					"entries": [
						"The DC is 37. Creatures become {@condition sickened|CRB|sickened 3} on a failure or {@condition sickened|CRB|sickened 4} on a critical failure."
					],
					"variantType": "greater queasy lantern"
				}
			]
		},
		{
			"name": "Quick Runner's Shirt",
			"source": "LOTGB",
			"page": 43,
			"type": "Item",
			"level": "5+",
			"traits": [
				"uncommon",
				"invested",
				"magical",
				"transmutation"
			],
			"usage": "worn",
			"category": "Worn",
			"entries": [
				"This light shirt is made of thin fabric embroidered with arrangements of winged feet.",
				{
					"type": "ability",
					"activity": {
						"number": 2,
						"unit": "action"
					},
					"components": [
						"envision"
					],
					"frequency": {
						"unit": "hour",
						"number": 1
					},
					"entries": [
						"Your feet feel lighter, allowing you to move with greater speed.",
						"You {@action Stride} twice and gain a +10-foot item bonus to your Speed during those {@action Stride} actions."
					]
				}
			],
			"generic": "G",
			"variants": [
				{
					"level": 5,
					"price": {
						"coin": "gp",
						"amount": 150
					},
					"entries": [],
					"variantType": "quick runner's shirt"
				},
				{
					"level": 12,
					"price": {
						"coin": "gp",
						"amount": 1750
					},
					"entries": [
						"When you Activate the shirt, you {@action Stride} three times."
					],
					"variantType": "greater quick runner's shirt"
				}
			]
		},
		{
			"name": "Quick Wig",
			"source": "LOTGB",
			"page": 50,
			"type": "Item",
			"level": 2,
			"traits": [
				"uncommon",
				"illusion",
				"invested",
				"magical"
			],
			"price": {
				"coin": "gp",
				"amount": 30
			},
			"usage": "worn headwear",
			"bulk": "L",
			"category": "Worn",
			"entries": [
				"A quick wig magically conceals your natural hair while worn, eliminating the need to braid or pin your hair beneath it.",
				"In addition, your facial hair and eyebrows change color to match the wig while you wear it. When used as part of a {@skill Deception} check to {@action Impersonate} to go unrecognized by changing your hair, you no longer require a disguise kit, you Material Changes Wares gain a +1 item bonus on the check, and you reduce the time to create the disguise from 10 minutes to 5 minutes. You still need a disguise kit and the full time if you're using cosmetics and other props to change other aspects of your disguise or Impersonating a specific person, and the wig only provides its item bonus when Impersonating a specific person if that person's hair color and style match the wig's. Quick wigs detangle themselves while not in use."
			]
		},
		{
			"name": "Raining Knives Snare",
			"source": "LOTGB",
			"page": 43,
			"type": "Snare",
			"level": 10,
			"traits": [
				"uncommon",
				"consumable",
				"mechanical",
				"snare",
				"trap"
			],
			"price": {
				"coin": "gp",
				"amount": 170
			},
			"category": "Snare",
			"entries": [
				"As soon as a creature enters the snare's square, it unleashes a barrage of knives at the creature from all directions, dealing {@damage 11d8} piercing damage (DC 29 basic Reflex)."
			]
		},
		{
			"name": "Rampart Shield",
			"source": "LOTGB",
			"page": 30,
			"type": "Item",
			"level": 12,
			"traits": [
				"uncommon",
				"conjuration",
				"magical"
			],
			"price": {
				"coin": "gp",
				"amount": 1900
			},
			"usage": "held in one hand",
			"bulk": 4,
			"category": "Held",
			"entries": [
				"This massive tower shield (Hardness 10, HP 60, BT 30) is painted a cool cyan green and is decorated with an image of Absalom's mother-sphinx emerging from a cresting wave.",
				{
					"type": "ability",
					"activity": {
						"number": 2,
						"unit": "action"
					},
					"components": [
						"Command"
					],
					"frequency": {
						"unit": "day",
						"number": 1
					},
					"entries": [
						"You transform the shield into a 1-foot-thick, 10-foot-by-10-foot stone rampart topped with a battlement and adorned with the flags of Absalom. If any part of the rampart would pass through any creatures or objects, the activation fails.",
						"At the center of each 5-foot length of the rampart is an arrow slit. The rampart has AC 10, Hardness 15, and 30 Hit Points. The rampart is immune to critical hits and precision damage. Attacks that would destroy the rampart cause it to instead revert back to its shield form and drop to the ground in an open space below the rampart. When this happens, the shield loses 30 Hit Points. You can {@action Dismiss} the activation, causing the wall to revert back to its shield form. The shield then returns secured to your arm if you are adjacent to the rampart, or drops to the ground in an open space if you're not adjacent to the rampart. If neither destroyed nor Dismissed, the rampart reverts back to a shield automatically after 1 hour."
					]
				}
			]
		},
		{
			"name": "Reading Ring",
			"source": "LOTGB",
			"page": 69,
			"type": "Item",
			"level": "1+",
			"traits": [
				"divination",
				"magical"
			],
			"usage": "worn",
			"category": "Assistive Item",
			"subCategory": "Reading",
			"entries": [
				"A reading ring is personalized to its user and capable of reading only languages in which the user is fluent. Each ring is unique and can't be used by anyone other than its specific bonded user. A reading ring is bonded to its user in a process that taps into the user's inner potential, similar to an invested item, except the process takes 10 minutes, is permanent, and doesn't count toward your number of invested items. You can wear the ring in various ways, often either on a finger or a chain worn about your person if you can't have it on a digit. You can use the reading ring to read text by taking an {@action Interact} action, and you read with the ring at roughly the same rate as a visual reader. There is no limit to how often you can use the ring to read in this manner."
			],
			"generic": "G",
			"variants": [
				{
					"level": 1,
					"price": {
						"coin": "gp",
						"amount": 15
					},
					"entries": [],
					"variantType": "reading ring"
				},
				{
					"level": 12,
					"price": {
						"coin": "gp",
						"amount": 1800
					},
					"entries": [
						"A greater reading ring has the same function as the standard ring, except it can read any written language and enable the wearer to comprehend what it reads."
					],
					"variantType": "greater reading ring"
				}
			]
		},
		{
			"name": "Recovery Bladder",
			"source": "LOTGB",
			"page": 19,
			"type": "Item",
			"level": 3,
			"traits": [
				"rare",
				"consumable"
			],
			"price": {
				"coin": "gp",
				"amount": 10
			},
			"bulk": "L",
			"bulkNote": "8 if inflated",
			"activate": {
				"activity": {
					"number": 1,
					"unit": "action"
				},
				"components": [
					"{@action Interact}"
				]
			},
			"category": "Consumable",
			"entries": [
				"Tattletail developed this tether-covered bladder to help divers in Anuli's Crater Lake recover heavy salvage or escape dangerous underwater beasts. Pulling the ripcord causes a small, pressurized air tank to instantly inflate the bladder to the size of a rowboat, forcing up to 16 Bulk of attached items or creatures to jet to the surface of the water at a rate of 60 feet per round. Pulling the ripcord, or removing or affixing something to one of the many tethers on the recovery bladder, takes an {@action Interact} action. A recovery bladder can only be used once, as the quick inflation permanently stretches the bladder, and only a few tinkerers have the skills and equipment to refill a pressurized air tank."
			]
		},
		{
			"name": "Reflexive Tattoo",
			"source": "LOTGB",
			"page": 38,
			"type": "Item",
			"level": 7,
			"traits": [
				"uncommon",
				"invested",
				"magical",
				"necromancy",
				"tattoo"
			],
			"price": {
				"coin": "gp",
				"amount": 350
			},
			"usage": "tattoo",
			"category": "Tattoo",
			"entries": [
				"This subtle pattern of complex dots, sunbursts, and lines is difficult to make out, as it's a near match for the wearer's skin tone. Serving as a barrier facing inward, this tattoo prevents ostentatious expressions of spells that are internal to you, making them easier to hide.",
				{
					"type": "ability",
					"activity": {
						"number": 1,
						"unit": "action"
					},
					"components": [
						"{@action Interact}"
					],
					"traits": [
						"concentrate",
						"manipulate",
						"metamagic"
					],
					"frequency": {
						"unit": "day",
						"number": 1
					},
					"entries": [
						"If the next action you use is to {@action Cast a Spell} of 2nd level or lower that affects or targets only you, you can hide that you're casting it.",
						"This has the same effect as the Conceal Spell feat (Core Rulebook 210)."
					]
				}
			]
		},
		{
			"name": "Reinforced Surcoat",
			"source": "LOTGB",
			"page": 104,
			"type": "Item",
			"level": 0,
			"traits": [
				"uncommon",
				"adjustment"
			],
			"price": {
				"coin": "gp",
				"amount": 2
			},
			"usage": "applied to medium or heavy armor",
			"bulk": "L",
			"category": "Adjustment",
			"subCategory": "Armor",
			"appliesTo": [
				"Armor"
			],
			"entries": [
				"This surcoat is made of thick fabric and light chain, designed to protect vital areas. When you are critically hit by an attack, you gain physical resistance equal to 2 + the value of the armor's potency rune against the attack's damage.",
				"If the armor is in the chain armor group and you have its armor specialization effect, you instead increase the physical resistance from the chain armor specialization by 2. This can't reduce the damage to less than the damage rolled for the hit before doubling for a critical hit. However, the reinforced surcoat increases the Speed penalty of your armor by 5 feet."
			]
		},
		{
			"name": "Reinforced Wheels",
			"source": "LOTGB",
			"page": 72,
			"type": "Item",
			"level": 0,
			"price": {
				"coin": "sp",
				"amount": 5
			},
			"category": "Assistive Item",
			"subCategory": "Wheelchair Upgrade",
			"entries": [
				"The chair's wheels have been reinforced with tough, metal rims or a metal cap. While in the chair, you gain a wheel {@action Strike}. Your wheel deals {@damage 1d4} bludgeoning damage and has the agile, {@trait attached}, and {@trait free-hand} traits. A reinforced wheel is a simple melee weapon in the club weapon group. You can etch weapon runes onto reinforced wheels. A wheelchair can only have one attached weapon."
			]
		},
		{
			"name": "Rending Snare",
			"source": "LOTGB",
			"page": 15,
			"type": "Snare",
			"level": 14,
			"traits": [
				"uncommon",
				"consumable",
				"kobold",
				"mechanical",
				"snare",
				"trap"
			],
			"price": {
				"coin": "gp",
				"amount": 700
			},
			"category": "Snare",
			"entries": [
				"Sharp metal jaws wind tightly into the pressure plate mechanism of this snare. When triggered, the jaws clamp shut and spin, damaging limbs in the process. The snare deals {@damage 10d8} piercing damage to the first creature to enter the square; that creature must attempt a DC 33 Reflex save.",
				{
					"type": "successDegree",
					"entries": {
						"Critical Success": "The creature is unaffected.",
						"Success": "The creature takes half damage and is {@condition flat-footed} until the end of its next turn.",
						"Failure": "The creature takes full damage plus {@damage 2d6} {@condition persistent damage||persistent bleed damage}, and it becomes {@condition clumsy|CRB|clumsy 2} for 1 round.",
						"Critical Failure": "The creature takes double damage plus {@damage 4d6} {@condition persistent damage||persistent bleed damage}, and it becomes {@condition clumsy|CRB|clumsy 2} for 1 minute."
					}
				}
			]
		},
		{
			"name": "Rhino Shot",
			"source": "LOTGB",
			"page": 30,
			"type": "Item",
			"level": 5,
			"traits": [
				"uncommon",
				"conjuration",
				"consumable",
				"magical"
			],
			"price": {
				"coin": "gp",
				"amount": 22
			},
			"activate": {
				"activity": {
					"number": 1,
					"unit": "action"
				},
				"components": [
					"{@action Interact}"
				]
			},
			"ammunition": [
				"Any"
			],
			"category": "Consumable",
			"entries": [
				"This arrow is made of polished animal horn, with the head of a rhinoceros carved in place of a traditional arrowhead.",
				"When an activated rhino shot is fired, the ethereal form of a large rhinoceros takes shape around the projectile. On a successful {@action Strike}, the attack deals an additional {@damage 2d6} force damage, and the target must succeed at a DC 19 Fortitude save or be knocked {@condition prone}. If the hit with the rhino shot was a critical success, the target is knocked {@condition prone} unless it critically succeeds at its save."
			]
		},
		{
			"name": "Rock Ripper Snare",
			"source": "LOTGB",
			"page": 43,
			"type": "Snare",
			"level": 3,
			"traits": [
				"uncommon",
				"consumable",
				"mechanical",
				"snare",
				"trap"
			],
			"price": {
				"coin": "gp",
				"amount": 9
			},
			"category": "Snare",
			"entries": [
				"You weave plant matter among loose stones in an area with trees or a ceiling overhead. When a creature enters the square, the snare's square and each adjacent square becomes {@quickref difficult terrain||3|terrain}, and the triggering creature must attempt a DC 19 Reflex saving throw.",
				{
					"type": "successDegree",
					"entries": {
						"Success": "The target is unaffected.",
						"Failure": "The target takes {@damage 1d6} bludgeoning damage.",
						"Critical Failure": "The target takes {@damage 2d6} bludgeoning damage."
					}
				}
			]
		},
		{
			"name": "Sarkorian God-caller Garb",
			"source": "LOTGB",
			"page": 80,
			"type": "Item",
			"level": 6,
			"traits": [
				"uncommon",
				"conjuration",
				"invested",
				"magical"
			],
			"price": {
				"coin": "gp",
				"amount": 250
			},
			"usage": "worn armor",
			"bulk": "L",
			"category": "Armor",
			"entries": [
				"Each Sarkorian god-caller garb is emblazoned with a unique sigil of a particular Sarkorian deity and adorned with symbols sacred to Sarkorian god callers, the summoners and religious leaders of Sarkoris. These +1 explorer's clothing outfits look as if they were stitched together from multiple types of animals, featuring feathers, fur, leather, and scales.",
				"Relics & Remembrance Wares When you cast a 3-action summoning spell while wearing this armor, the summoned creature gains a magical sigil that matches the one on the armor. As long as it is within 30 feet of you, the summoned creature gains a +1 status bonus to AC.",
				"If it ever moves farther than 30 feet from you, the sigil fades and the creature loses the status bonus to AC, even if it later comes within 30 feet of you again."
			]
		},
		{
			"name": "Scarab Cuirass",
			"source": "LOTGB",
			"page": 10,
			"type": "Item",
			"level": 10,
			"traits": [
				"uncommon",
				"abjuration",
				"invested",
				"magical"
			],
			"price": {
				"coin": "gp",
				"amount": 1000
			},
			"usage": "worn armor",
			"bulk": 1,
			"category": "Armor",
			"entries": [
				"The cuirass of this +1 deathless (see above) resilient leather armor, stitched to resemble an Osiriani scarab beetle, feels strangely chitinous. You gain resistance 5 to negative damage.",
				{
					"type": "ability",
					"activity": {
						"number": 2,
						"unit": "action"
					},
					"components": [
						"command",
						"{@action Interact}"
					],
					"entries": [
						"You cast a 1st-level {@spell pest form}. You can only become a scarab beetle."
					]
				}
			],
			"craftReq": [
				"Supply one casting of pest form."
			]
		},
		{
			"name": "Server's Stew",
			"source": "LOTGB",
			"page": 47,
			"type": "Item",
			"level": 7,
			"traits": [
				"uncommon",
				"divination",
				"magical",
				"consumable"
			],
			"price": {
				"coin": "gp",
				"amount": 60
			},
			"usage": "held in 1 hand",
			"bulk": "L",
			"activate": {
				"activity": {
					"number": 1,
					"unit": "action"
				},
				"components": [
					"{@action Interact}"
				]
			},
			"category": "Consumable",
			"entries": [
				"The type of animal tongue used in this tomato-based stew shifts from region to region, but it's always cooked with spirit of wine and seasoned with refined pesh. Eating this restaurant-staff favorite empowers you to speak and understand a single language for 1 hour. This must be a language the stew's cook could speak and understand, chosen at the time of the stew's creation. It also helps your words land smoothly, granting you a +2 item bonus to {@skill Diplomacy} checks made in that language for the same duration. It doesn't allow you to read the newly acquired language in its written form."
			]
		},
		{
			"name": "Shade Hat",
			"source": "LOTGB",
			"page": 51,
			"type": "Item",
			"level": 5,
			"traits": [
				"uncommon",
				"abjuration",
				"invested",
				"magical"
			],
			"price": {
				"coin": "gp",
				"amount": 150
			},
			"usage": "worn headwear",
			"bulk": "L",
			"category": "Worn",
			"entries": [
				"This comfortable and stylish wide-brimmed hat magically protects you from the worst of the heat in hot areas, even when the heat doesn't come from the sun. While wearing the shade hat, you are protected from mild and severe heat (but not extreme heat)."
			]
		},
		{
			"name": "Shield Augmentation",
			"source": "LOTGB",
			"page": 104,
			"type": "Item",
			"level": 0,
			"traits": [
				"uncommon",
				"adjustment"
			],
			"price": {
				"coin": "sp",
				"amount": 8
			},
			"usage": "applied to a shield",
			"category": "Adjustment",
			"subCategory": "Shield",
			"appliesTo": [
				"Shield"
			],
			"entries": [
				"There are numerous methods to modify shields\u2014snarling rods to catch weapons, bladed edges, padding for nonlethal strikes, and so on\u2014but all share basic functionality. A shield augmentation can be etched with weapon runes, much like a shield boss or shield spikes, but doesn't otherwise alter your shield's statistics. A shield bearing an augmentation can't be combined with an attached weapon, like shield spikes.",
				"A shield augmentation grants your shield one or more weapon traits, chosen when the augmentation is created. You can either choose to add the {@trait backswing} or {@trait forceful} trait, or you can choose two of the following weapon traits: {@trait disarm}, {@trait nonlethal}, {@trait shove}, {@trait thrown <10 feet>}, {@trait trip}, or {@trait versatile S}."
			]
		},
		{
			"name": "Shifter Prosthesis",
			"source": "LOTGB",
			"page": 73,
			"type": "Item",
			"level": 6,
			"traits": [
				"invested",
				"magical",
				"transmutation"
			],
			"price": {
				"coin": "gp",
				"amount": 210
			},
			"usage": "worn",
			"bulk": 1,
			"category": "Assistive Item",
			"subCategory": "Prosthesis",
			"entries": [
				"This prosthetic arm is imbued with transmutation magic that can transform it into a weapon.",
				{
					"type": "ability",
					"activity": {
						"number": 3,
						"unit": "action"
					},
					"components": [
						"command",
						"{@action Interact}"
					],
					"requirements": "You are holding a one-handed weapon",
					"entries": [
						"The prosthesis engulfs the weapon and absorbs it entirely. The weapon is unavailable until you use this Activation to release it from the prosthesis. The prosthesis can hold up to two items at a time."
					]
				},
				{
					"type": "ability",
					"activity": {
						"number": 1,
						"unit": "free"
					},
					"components": [
						"envision"
					],
					"frequency": {
						"unit": "minute",
						"number": 1
					},
					"entries": [
						"The prosthesis reshapes into the form of a weapon it has absorbed. The prosthesis has all of the statistics of the weapon, including the effects of any etched runes. The prosthesis remains in this weapon's form until you use this Activation again to revert it back to a prosthesis."
					]
				}
			]
		},
		{
			"name": "Siccatite",
			"source": "LOTGB",
			"page": 100,
			"type": "Material",
			"level": "0+",
			"traits": [
				"rare",
				"precious"
			],
			"category": "Material",
			"entries": [
				"In its raw state, this silvery ore is either scalding hot or freezing cold. Metallurgists disagree over whether siccatite is two related substances or one substance that determines its temperature output via some unknown process. Whatever the reason, the extreme temperature of the material means it must be handled carefully. Hot siccatite can easily ignite flammables such as paper and dry brush, and cold siccatite left in moist areas quickly surrounds itself with a thick layer of ice. A creature that comes into physical contact with a significant amount of siccatite takes 1 energy damage for each round of continued contact (either fire or cold damage, for hot and cold siccatite respectively).",
				{
					"type": "table",
					"source": "LOTGB",
					"page": 100,
					"labelRowIdx": [
						0
					],
					"colSizes": [
						2,
						1,
						1,
						1
					],
					"colStyles": [
						"text-left",
						"text-center",
						"text-center",
						"text-center"
					],
					"rows": [
						[
							"Siccatite Items",
							"Hardness",
							"HP",
							"BT"
						],
						[
							"{@b Thin Items}",
							"",
							"",
							""
						],
						{
							"type": "multiRow",
							"rows": [
								[
									"{@indentFirst Standard-grade}",
									"6",
									"24",
									"12"
								],
								[
									"{@indentFirst High-grade}",
									"10",
									"40",
									"20"
								]
							]
						},
						[
							"{@b Items}",
							"",
							"",
							""
						],
						{
							"type": "multiRow",
							"rows": [
								[
									"{@indentFirst Standard-grade}",
									"10",
									"40",
									"20"
								],
								[
									"{@indentFirst High-grade}",
									"13",
									"52",
									"26"
								]
							]
						},
						[
							"{@b Structures}",
							"",
							"",
							""
						],
						{
							"type": "multiRow",
							"rows": [
								[
									"{@indentFirst Standard-grade}",
									"20",
									"80",
									"40"
								],
								[
									"{@indentFirst High-grade}",
									"26",
									"104",
									"52"
								]
							]
						}
					]
				}
			],
			"generic": "G",
			"variants": [
				{
					"price": {
						"coin": "gp",
						"amount": 500
					},
					"bulk": "L",
					"entries": [],
					"variantType": "siccatite chunk"
				},
				{
					"price": {
						"coin": "gp",
						"amount": 5000
					},
					"bulk": 1,
					"entries": [],
					"variantType": "siccatite ingot"
				},
				{
					"level": 8,
					"price": {
						"coin": "gp",
						"amount": 350,
						"note": "per Bulk"
					},
					"entries": [],
					"variantType": "standard-grade siccatite object"
				},
				{
					"level": 16,
					"price": {
						"coin": "gp",
						"amount": 6000,
						"note": "per Bulk"
					},
					"entries": [],
					"variantType": "high-grade siccatite object"
				}
			]
		},
		{
			"name": "Siccatite Armor",
			"source": "LOTGB",
			"page": 100,
			"type": "Item",
			"level": "12+",
			"traits": [
				"rare"
			],
			"usage": "worn armor",
			"bulk": "varies by armor",
			"category": "Material",
			"entries": [
				"Siccatite armor must be fitted with protective undercoats for it to be safely donned, making it heavier than other types of armor; add 1 Bulk to the armor's typical weight.",
				"When wearing cold siccatite armor, you're protected from severe and extreme environmental heat, and when wearing hot siccatite armor, you're protected from severe and extreme environmental cold. An opponent that has you {@condition grabbed} or {@condition restrained} with its body while you're wearing standard-grade siccatite armor takes 4 energy damage at the end of its turn (either fire or cold, for hot and cold siccatite armor respectively), or 6 damage for a high-grade siccatite armor."
			],
			"generic": "G",
			"variants": [
				{
					"level": 12,
					"price": {
						"coin": "gp",
						"amount": 1600,
						"note": "+ 160 gp per Bulk"
					},
					"craftReq": [
						"The initial raw materials must include at least 200 gp of siccatite + 20 gp per Bulk."
					],
					"entries": [],
					"variantType": "standard-grade siccatite armor"
				},
				{
					"level": 19,
					"price": {
						"coin": "gp",
						"amount": 32000,
						"note": "+ 3,200 gp per Bulk"
					},
					"craftReq": [
						"The initial raw materials must include at least 16,000 gp of siccatite + 1,600 gp per Bulk."
					],
					"entries": [],
					"variantType": "high-grade siccatite armor"
				}
			]
		},
		{
			"name": "Siccatite Shield",
			"source": "LOTGB",
			"page": 101,
			"type": "Item",
			"level": "8+",
			"traits": [
				"rare"
			],
			"usage": "varies by shield",
			"category": "Shield",
			"entries": [
				"Siccatite shields radiate extreme temperatures that protect them from energy damage. A protective coating on the wielder's side of the shield protects them from siccatite's radiant heat or cold but makes the shields bulkier than average. Standard-grade siccatite shields have resistance 10 to the corresponding energy type: fire damage for a hot siccatite shield or cold damage for a cold siccatite shield, as it takes even more extreme temperatures to affect them. They also provide some resistance to opposing temperatures because of their own extreme temperature, which extends to you when you Raise the Shield. The shield has resistance 5 to the opposing damage type (cold damage for a hot siccatite shield or fire damage for a cold siccatite shield), and while you have a siccatite shield Raised, you gain that resistance to the opposing damage type as well.",
				"For a high-grade siccatite shield, the resistances increase from 10 to 20 for damage of the corresponding type, and from 5 to 10 for damage of the opposing type."
			],
			"generic": "G",
			"variants": [
				{
					"name": "Standard-Grade Siccatite Buckler",
					"level": 8,
					"price": {
						"coin": "gp",
						"amount": 400
					},
					"bulk": 1,
					"craftReq": [
						"siccatite worth at least 50 gp The shield has Hardness 4, HP 16, BT 8. Resistance 10 to the corresponding damage type and 5 to the opposing type."
					],
					"entries": [],
					"variantType": "standard-grade siccatite buckler"
				},
				{
					"level": 8,
					"price": {
						"coin": "gp",
						"amount": 440
					},
					"bulk": 2,
					"craftReq": [
						"siccatite worth at least 55 gp The shield has Hardness 6, HP 24, BT 12. Resistance 10 to the corresponding damage type and 5 to the opposing type."
					],
					"entries": [],
					"variantType": "standard-grade siccatite shield"
				},
				{
					"name": "High-Grade Siccatite Buckler",
					"level": 16,
					"price": {
						"coin": "gp",
						"amount": 8000
					},
					"bulk": 1,
					"craftReq": [
						"siccatite worth at least 4,000 gp The shield has Hardness 7, HP 28, BT 14. Resistance 20 to the corresponding damage type and 10 to the opposing type."
					],
					"entries": [],
					"variantType": "high-grade siccatite buckler"
				},
				{
					"level": 16,
					"price": {
						"coin": "gp",
						"amount": 8800
					},
					"bulk": 2,
					"craftReq": [
						"siccatite worth at least 4,400 gp The shield has Hardness 10, HP 40, BT 20. Resistance 20 to the corresponding damage type and 10 to the opposing type."
					],
					"entries": [],
					"variantType": "high-grade siccatite shield"
				}
			]
		},
		{
			"name": "Siccatite Weapon",
			"source": "LOTGB",
			"page": 101,
			"type": "Item",
			"level": "11+",
			"traits": [
				"rare"
			],
			"usage": "varies by weapon",
			"bulk": "varies by weapon",
			"category": "Material",
			"entries": [
				"{@action Craft||Crafting} weapons from siccatite is often enough to drive smiths to despair, as the extreme temperature of the metal can cause it to shatter while being worked. Siccatite weapons have substantial grip wrappings to protect their wielders from the metal's extreme temperatures. They're constantly surrounded by a heat haze or a halo of rime, depending on the siccatite's type. Siccatite weapons automatically gain either a flaming or frost property rune, for hot and cold siccatite respectively, even if they aren't otherwise enchanted; this rune can't be removed, and it deals {@dice 1d8} damage instead of {@dice 1d6} damage. This uses one of the weapon's property rune slots as normal. High-grade siccatite gains a greater flaming (hot siccatite) or greater frost (cold siccatite) property instead."
			],
			"generic": "G",
			"variants": [
				{
					"level": 11,
					"price": {
						"coin": "gp",
						"amount": 1400,
						"note": "+ 140 gp per Bulk"
					},
					"craftReq": [
						"at least 175 gp of siccatite + 17.5 gp per Bulk."
					],
					"entries": [],
					"variantType": "standard-grade siccatite weapon"
				},
				{
					"level": 17,
					"price": {
						"coin": "gp",
						"amount": 15000,
						"note": "+ 1,500 gp per Bulk"
					},
					"craftReq": [
						"at least 7,500 gp of siccatite + 750 gp per Bulk \"Sure, you could get it for cheaper down the way. Just remember that you get what you pay for.\" The Unscathed Blade is a large, sturdy shop with its own living quarters in an attached tower. Its chimney constantly billows plumes of dark smoke. {@trait Small} windows illuminate the shop's front room, allowing the sun to glint off the assorted fine weaponry. The wooden front door is propped open during business hours, and warm air billows out from the shop. The double doors in the back, leading to the narrow alley behind the building, are always thrown wide open whenever the smith, Abiah (N agender human ex-gladiator) is forging weapons. From the alley, one can feel the heated air emanating from the shop and hear the clanging sounds of Abiah hammering new weapons and armor."
					],
					"entries": [],
					"variantType": "high-grade siccatite weapon"
				}
			]
		},
		{
			"name": "Silencing Ammunition",
			"source": "LOTGB",
			"page": 10,
			"type": "Item",
			"level": 9,
			"traits": [
				"uncommon",
				"consumable",
				"illusion",
				"magical"
			],
			"price": {
				"coin": "gp",
				"amount": 125
			},
			"activate": {
				"activity": {
					"number": 1,
					"unit": "action"
				},
				"components": [
					"{@action Interact}"
				]
			},
			"ammunition": [
				"arrow, bolt"
			],
			"category": "Consumable",
			"entries": [
				"Silencing ammunition is particularly dense and seems to dampen sounds around it. On a successful {@action Strike}, an activated piece of silencing ammunition creates a 2nd-level {@spell silence} effect on the target. The target can resist the effects of the ammunition with a successful DC 25 Will save, though it takes a \u20132 circumstance penalty if the {@action Strike} was a critical hit. While the effect is active, the target can use an {@action Interact} action to try to tug out the arrow or bolt and end the effect early; this requires a successful DC 25 Will save."
			]
		},
		{
			"name": "Silhouette Cloak",
			"source": "LOTGB",
			"page": 43,
			"type": "Item",
			"level": 20,
			"traits": [
				"uncommon",
				"invested",
				"magical",
				"transmutation",
				"worn"
			],
			"price": {
				"coin": "gp",
				"amount": 70000
			},
			"usage": "worn cloak",
			"category": "Worn",
			"entries": [
				"In bright light, this dark cloak shimmers with patches of color that shift and move even when the cloth is still. In dim light or darkness, the cloak seems to blend into your surroundings and grants you a +3 item bonus to {@skill Stealth} checks.",
				{
					"type": "ability",
					"activity": {
						"number": 1,
						"unit": "varies",
						"entry": "{@action Interact}"
					},
					"components": [
						"(1 minute)"
					],
					"entries": [
						"You and objects you wear or carry fall into your shadow, becoming a twodimensional silhouette. In this form you aren't incorporeal, but you also don't have a solid form and don't occupy your space, allowing other creatures to pass through or end their turn there. You gain resistance 20 to all damage except force damage, damage from effects with the {@trait light} trait, and damage from {@action Strike||Strikes} with the {@item ghost touch} property rune. This increases to resistance 40 against nonmagical damage. Other creatures can't attempt Strength-based skill checks against you.",
						"Your land and climb Speeds both become 40 feet. You can't use actions except {@action Climb}, {@action Step}, or {@action Stride} actions using the granted Speeds or an {@action Interact} activation to return to your normal form. If your current space doesn't have sufficient room for you to return to your normal form, you return to your normal form in the nearest open space."
					]
				},
				{
					"type": "ability",
					"activity": {
						"number": 1,
						"unit": "reaction"
					},
					"components": [
						"{@action Interact}"
					],
					"frequency": {
						"unit": "day",
						"number": 1
					},
					"trigger": "You take damage",
					"entries": [
						"You fold the cloak over yourself and vanish into your shadow for a moment, gaining the benefits of the first activation until the end of the current creature's turn. The damage resistance applies to the triggering damage."
					]
				}
			]
		},
		{
			"name": "Silkspinner's Shield",
			"source": "LOTGB",
			"page": 11,
			"type": "Item",
			"level": 15,
			"traits": [
				"uncommon",
				"conjuration",
				"magical"
			],
			"price": {
				"coin": "gp",
				"amount": 6000
			},
			"usage": "held in one hand",
			"bulk": "L",
			"category": "Held",
			"entries": [
				"This oddly fuzzy buckler (Hardness 10, HP 60, BT 30) resembles the abdomen of a spider. Its defensive side is covered in fine hairs, and two small spinnerets protrude from the bottom of its rim. The spinnerets serve as +2 greater striking shield spikes.",
				{
					"type": "ability",
					"activity": {
						"number": 1,
						"unit": "action"
					},
					"components": [
						"Command"
					],
					"frequency": {
						"unit": "day",
						"number": 1
					},
					"entries": [
						"You animate the silkspinner's shield. Eight spider legs sprout from the shield's rim, granting you a climb Speed of 25 feet until the end of your next turn. Additionally, the spinnerets animate and produce silk for 1 minute.",
						"Successful shield bash {@action Strike||Strikes} made with the silkspinner's shield during this time entangle the target in silk. The target takes a \u201310-foot circumstance penalty to its Speeds for 1 round. If your {@action Strike} was a critical hit, the target becomes {@condition immobilized} for 1 round instead. Regardless, the target can attempt to {@action Escape} (DC 30) to end the effect early."
					]
				}
			]
		},
		{
			"name": "Singularity Ammunition",
			"source": "LOTGB",
			"page": 43,
			"type": "Item",
			"level": 13,
			"traits": [
				"uncommon",
				"consumable",
				"evocation",
				"magical"
			],
			"price": {
				"coin": "gp",
				"amount": 550
			},
			"activate": {
				"activity": {
					"number": 1,
					"unit": "action"
				},
				"components": [
					"{@action Interact}"
				]
			},
			"ammunition": [
				"Any"
			],
			"category": "Consumable",
			"entries": [
				"Singularity ammunition seems to pull in the light around it, swirling along the surface in a misty pattern. An activated singularity arrow creates a strong gravitational force, centered on the creature hit.",
				"All creatures in a 10-foot emanation from the target must succeed at a DC 30 Fortitude save or be pulled 5 feet closer to the target. The singularity then explodes, dealing {@damage 7d12} bludgeoning damage to the original target and all creatures in a 5-foot emanation (DC 28 basic Reflex save)."
			]
		},
		{
			"name": "Sky Serpent Bolt",
			"source": "LOTGB",
			"page": 81,
			"type": "Item",
			"level": 5,
			"traits": [
				"uncommon",
				"air",
				"consumable",
				"electricity",
				"evocation",
				"magical"
			],
			"price": {
				"coin": "gp",
				"amount": 25
			},
			"activate": {
				"activity": {
					"number": 1,
					"unit": "varies",
					"entry": "{@as 1} or {@as 2}"
				},
				"components": [
					"{@action Interact}"
				]
			},
			"ammunition": [
				"bolt"
			],
			"category": "Consumable",
			"entries": [
				"This azure bolt is carved in the shape of an undulating snake, its bared fangs framing the point of its head. When an activated sky serpent bolt successfully hits a target, the bolt takes the form of a snake made of pure lightning, dealing {@damage 2d12} electricity damage to all creatures in a 30-foot line (DC 19 basic Reflex save) starting from the target.",
				"If you spent 2 actions to activate the sky serpent bolt, then the line is 60 feet long, and at a single point in the line, you can change the remainder of the line's path by up to a 90-degree angle."
			]
		},
		{
			"name": "Skyrider Sword",
			"source": "LOTGB",
			"page": 106,
			"type": "Item",
			"level": "14+",
			"traits": [
				"uncommon",
				"air",
				"magical",
				"transmutation"
			],
			"usage": "held in 2 hands",
			"bulk": 1,
			"category": "Held",
			"entries": [
				"This +2 greater striking shock greatsword has a broad, flat blade that can support the weight of a {@trait Medium}-sized or smaller wielder. Magic allows the weapon to soar through the air, carrying its wielder along with it.",
				{
					"type": "ability",
					"activity": {
						"number": 1,
						"unit": "action"
					},
					"components": [
						"command"
					],
					"frequency": {
						"unit": "day",
						"number": 1
					},
					"entries": [
						"You leap upon your sword as it soars through the air for up to 10 minutes. You gain a fly Speed of 25 feet or your land Speed, whichever is slower, but you can't {@action Strike} with your weapon except via the weapon's other activation (see below). You can {@action Dismiss} the activation, and it ends automatically if you cease holding the weapon with at least one hand."
					]
				},
				{
					"type": "ability",
					"activity": {
						"number": 2,
						"unit": "action"
					},
					"components": [
						"{@action Interact}"
					],
					"requirements": "You are riding on your weapon",
					"entries": [
						"You ride your weapon into a foe, attacking it as you fly past. You {@action Fly}, making a melee {@action Strike} with the weapon once at any point during your movement."
					]
				}
			],
			"generic": "G",
			"variants": [
				{
					"level": 14,
					"price": {
						"coin": "gp",
						"amount": 4500
					},
					"entries": [],
					"variantType": "skyrider sword"
				},
				{
					"level": 19,
					"price": {
						"coin": "gp",
						"amount": 32000
					},
					"entries": [
						"The sword is a +3 greater striking greater shock greatsword.",
						"You can activate the weapon's flight any number of times per day, and its duration is no longer limited to 10 minutes."
					],
					"variantType": "greater skyrider sword"
				}
			]
		},
		{
			"name": "Smoked Goggles",
			"source": "LOTGB",
			"page": 92,
			"type": "Item",
			"level": 3,
			"price": {
				"coin": "gp",
				"amount": 20
			},
			"usage": "worn eyepiece",
			"category": "Worn",
			"entries": [
				"These goggles use lenses made out of smoked glass to protect against creatures with gaze attacks. While wearing smoked goggles, you're always considered to be {@action Avert Gaze||Averting your Gaze}, but all creatures have {@condition concealed||concealment} from you. The fact that the goggles conceal creatures is part of what grants the wearer the item's benefits. If you have a way to negate the {@condition concealed||concealment} from the smoked goggles, you no longer gain the benefit, either."
			]
		},
		{
			"name": "Snagging",
			"source": "LOTGB",
			"page": 89,
			"type": "Rune",
			"level": 3,
			"traits": [
				"uncommon",
				"abjuration",
				"magical"
			],
			"price": {
				"coin": "gp",
				"amount": 60
			},
			"usage": "applied to belt, cape, cloak, or scarf",
			"category": "Rune",
			"entries": [
				"This animated item attempts to catch you when you fall. You can attempt to {@action Grab an Edge} (Core Rulebook 472), even if your hands are tied behind your back or otherwise {@condition restrained}, so long as there's a solid edge within 10 feet. If you roll a success, you can Grab the Edge even if you don't have a hand free."
			]
		},
		{
			"name": "Sneezing Powder",
			"source": "LOTGB",
			"page": 59,
			"type": "Item",
			"level": 2,
			"traits": [
				"uncommon",
				"alchemical",
				"consumable",
				"inhaled"
			],
			"price": {
				"coin": "gp",
				"amount": 7
			},
			"usage": "held in 2 hands",
			"bulk": "L",
			"activate": {
				"activity": {
					"number": 1,
					"unit": "action"
				},
				"components": [
					"{@action Interact}"
				]
			},
			"category": "Consumable",
			"entries": [
				"You can toss sneezing powder at an adjacent creature as an {@action Interact} action. The target must attempt a DC 15 Fortitude save to avoid sneezing. On a failed save, the creature sneezes uncontrollably, becoming {@condition slowed|CRB|slowed 1} for 1 round. On a critical failure, the creature is instead {@condition slowed|CRB|slowed 1} for 3 rounds."
			]
		},
		{
			"name": "Soft-landing",
			"source": "LOTGB",
			"page": 89,
			"type": "Rune",
			"level": 3,
			"traits": [
				"uncommon",
				"abjuration",
				"magical"
			],
			"price": {
				"coin": "gp",
				"amount": 60
			},
			"usage": "applied to boots, cape, cloak, or umbrella",
			"category": "Rune",
			"entries": [
				"This item creates a small cushion of air that catches you when you fall. You treat falls as 10 feet shorter.",
				{
					"type": "ability",
					"activity": {
						"number": 1,
						"unit": "reaction"
					},
					"components": [
						"envision"
					],
					"frequency": {
						"unit": "day",
						"number": 1
					},
					"trigger": "You begin to fall",
					"entries": [
						"You gain the effects of feather fall for 1 minute or until you stop falling, whichever comes first."
					]
				}
			]
		},
		{
			"name": "Spell-bastion",
			"source": "LOTGB",
			"page": 89,
			"type": "Rune",
			"level": 13,
			"traits": [
				"uncommon",
				"abjuration",
				"magical"
			],
			"price": {
				"coin": "gp",
				"amount": 2700
			},
			"usage": "applied to shield",
			"category": "Rune",
			"entries": [
				"A spell-bastion rune creates a reservoir of eldritch energy within the shield. A spellcaster can spend 1 minute to {@action Cast a Spell} of 3rd level or lower into the shield. The spell must take 2 actions or fewer to cast and must be able to target a creature other than the caster. The spell has no immediate effect\u2014it's instead stored for later. When you invest a spell-bastion shield, you immediately know the name and level of the stored spell. A spell-bastion shield found as treasure has a 50% chance of having a spell of the GM's choice stored in it.",
				{
					"type": "ability",
					"activity": {
						"number": 1,
						"unit": "action"
					},
					"components": [
						"envision"
					],
					"requirements": "Your spell-bastion shield is storing a spell, and you have your shield raised",
					"entries": [
						"You prepare to unleash the stored spell on any foe that hits you until your next turn."
					]
				},
				{
					"type": "ability",
					"activity": {
						"number": 1,
						"unit": "free"
					},
					"components": [
						"command"
					],
					"trigger": "You use the Shield Block reaction against a foe that the stored spell can target",
					"requirements": "You have a spell stored in your spell-bastion shield, and you've activated the shield since your last turn in preparation for unleashing the spell",
					"entries": [
						"You unleash the stored spell, which uses the target of the triggering attack as the target of the spell. This empties the spell from the shield and allows a spell to be cast into it again."
					]
				},
				{
					"type": "ability",
					"activity": {
						"number": 1,
						"unit": "action"
					},
					"components": [
						"command"
					],
					"entries": [
						"You harmlessly expend the stored spell. This frees the shield to have a new spell cast into it."
					]
				}
			]
		},
		{
			"name": "Splint",
			"source": "LOTGB",
			"page": 69,
			"type": "Item",
			"level": 0,
			"price": {
				"coin": "sp",
				"amount": 5
			},
			"usage": "worn",
			"category": "Assistive Item",
			"subCategory": "Supports and Splints",
			"entries": [
				"Splints can be applied to the following joints: finger, hand, wrist, elbow, knee, and shin. They are strapped to the desired area but are more rigid in structure than supports and braces, with metal or wooden bars pulled firmly against the bone structure to provide constant support (ring splints only attach to a single digit)",
				"They are a little less flexible, but you still have full use of your limbs and fingers when using one. You still have full mobility of the limb when not wearing it, but the limb becomes painful and feels less secure without the extra support it normally has, which might present physical symptoms."
			]
		},
		{
			"name": "Spring-loaded Net Launcher",
			"source": "LOTGB",
			"page": 23,
			"type": "Item",
			"level": 2,
			"traits": [
				"uncommon",
				"clockwork",
				"consumable",
				"gadget"
			],
			"price": {
				"coin": "gp",
				"amount": 6
			},
			"usage": "held in 1 hand",
			"bulk": 1,
			"activate": {
				"activity": {
					"number": 1,
					"unit": "action"
				},
				"components": [
					"{@action Interact}"
				]
			},
			"category": "Consumable",
			"entries": [
				"This small bronze cylinder is about the size of a potion bottle. When you activate the launcher, it fires an unattached net requiring only a single hand, and at a greater distance. As normal, you make a ranged attack roll against a {@trait Medium} or smaller creature, but you can target a creature up to 60 feet away, instead of only 20 feet away. The net trap otherwise functions as an unattached {@item net|apg}."
			]
		},
		{
			"name": "Staff of Final Rest",
			"source": "LOTGB",
			"page": 30,
			"type": "Item",
			"level": "6+",
			"traits": [
				"uncommon",
				"magical",
				"necromancy",
				"staff"
			],
			"usage": "held in 1 hand",
			"bulk": 1,
			"category": "Staff",
			"entries": [
				"This white marble staff is carved into the figure of an abstract knight, its shield bearing the symbol of Lastwall, with a wickedly pointed sword made of dark wood raised high above its head. When you wield it as a weapon, it gains the {@trait versatile <P>} trait and functions as a wooden stake, allowing you to use it to stake vampires, and your {@action Strike||Strikes} with the staff gain a +1 circumstance bonus to damage rolls against undead.",
				{
					"type": "ability",
					"components": [
						"{@action Cast a Spell}"
					],
					"entries": [
						"You expend a number of charges from the staff to cast a spell from its list."
					]
				}
			],
			"craftReq": [
				"Supply one casting of all listed levels of all listed spells."
			],
			"generic": "G",
			"variants": [
				{
					"level": 6,
					"price": {
						"amount": 240,
						"coin": "gp"
					},
					"entries": [
						{
							"type": "list",
							"items": [
								"{@b Cantrip} {@spell disrupt undead}",
								"{@b 1st} {@spell disrupting weapons}, {@spell heal}",
								"{@b 2nd} {@spell heal}, {@spell gentle repose}"
							]
						}
					],
					"variantType": "staff of final rest"
				},
				{
					"level": 10,
					"price": {
						"amount": 900,
						"coin": "gp"
					},
					"entries": [
						"The circumstance bonus to damage rolls is +2.",
						{
							"type": "list",
							"items": [
								"{@b 3rd} {@spell bind undead}, {@spell disrupting weapons}, {@spell heal}",
								"{@b 4th} {@spell heal}, {@spell holy cascade}"
							]
						}
					],
					"variantType": "greater"
				},
				{
					"level": 16,
					"price": {
						"amount": 9000,
						"coin": "gp"
					},
					"entries": [
						"The circumstance bonus to damage rolls is +3.",
						{
							"type": "list",
							"items": [
								"{@b 5th} {@spell death ward}, {@spell disrupting weapons}, {@spell heal}",
								"{@b 6th} {@spell field of life}, {@spell heal}, {@spell holy cascade}",
								"{@b 7th} {@spell heal}, {@spell holy cascade}, {@spell sunburst}"
							]
						}
					],
					"variantType": "major"
				}
			]
		},
		{
			"name": "Staff of the Dreamlands",
			"source": "LOTGB",
			"page": 111,
			"type": "Item",
			"level": "6+",
			"traits": [
				"uncommon",
				"enchantment",
				"magical",
				"staff"
			],
			"usage": "held in 1 hand",
			"bulk": 1,
			"category": "Staff",
			"entries": [
				"The carved night hag's hand at the end of this sandalwood staff clutches a rough gem. The staff of the Dreamlands makes it easier to navigate and survive in the Dreamlands and recognize its denizens. When wielding the staff, you gain a +1 circumstance bonus to {@skill Survival} checks while in the Dreamlands and to checks to {@action Recall Knowledge} about creatures with the {@trait dream} trait.",
				{
					"type": "ability",
					"components": [
						"{@action Cast a Spell}"
					],
					"entries": [
						"You expend a number of charges from the staff to cast a spell from its list."
					]
				}
			],
			"craftReq": [
				"Supply one casting of all listed levels of all listed spells. Whether one chooses to wander off the beaten path or accidentally turns too soon from the main thoroughfare, the Grand Bazaar's nooks, crannies, and winding lanes all hold vendors eager to catch the attention of any passersby. The following are but a small sample of the countless shops a visitor may encounter at the Grand Bazaar."
			],
			"generic": "G",
			"variants": [
				{
					"level": 6,
					"price": {
						"coin": "gp",
						"amount": 250
					},
					"entries": [
						{
							"type": "list",
							"items": [
								"{@bold Cantrip} {@spell daze}",
								"{@bold 1st} {@spell alarm}, {@spell déjà vu|apg}, {@spell sleep}",
								"{@bold 2nd} {@spell phantasmal treasure}, {@spell silence}"
							]
						}
					],
					"variantType": "staff of the Dreamlands"
				},
				{
					"level": 12,
					"price": {
						"coin": "gp",
						"amount": 2000
					},
					"entries": [
						{
							"type": "list",
							"items": [
								"{@bold 3rd} {@spell dream message}",
								"{@bold 4th} {@spell dream message}, {@spell nightmare}, {@spell sleep}",
								"{@bold 5th} {@spell dreaming potential}, {@spell illusory scene}"
							]
						}
					],
					"variantType": "greater staff of the Dreamlands"
				},
				{
					"level": 18,
					"price": {
						"coin": "gp",
						"amount": 24000
					},
					"entries": [
						{
							"type": "list",
							"items": [
								"{@bold 6th} {@spell illusory scene}",
								"{@bold 7th} {@spell project image}, {@spell visions of danger}",
								"{@bold 8th} {@spell dream council}, {@spell maze}, {@spell visions of danger}"
							]
						}
					],
					"variantType": "major staff of the Dreamlands"
				}
			]
		},
		{
			"name": "Stanching",
			"source": "LOTGB",
			"page": 39,
			"type": "Rune",
			"level": "5+",
			"traits": [
				"uncommon",
				"magical",
				"necromancy"
			],
			"usage": "etched onto armor",
			"category": "Rune",
			"appliesTo": [
				"Armor"
			],
			"entries": [
				"These symbols close bloody wounds. Armor with this rune reduces the DC of the flat check to end {@condition persistent damage||persistent bleed damage} from 15 to 12 (7 with particularly effective assistance)."
			],
			"generic": "G",
			"variants": [
				{
					"level": 5,
					"price": {
						"coin": "gp",
						"amount": 130
					},
					"entries": [],
					"variantType": "stanching"
				},
				{
					"level": 9,
					"price": {
						"coin": "gp",
						"amount": 600
					},
					"entries": [
						"The DC of the flat check is reduced from 15 to 10 (5 with particularly effective assistance)."
					],
					"variantType": "greater stanching"
				},
				{
					"level": 13,
					"price": {
						"coin": "gp",
						"amount": 2500
					},
					"entries": [
						"The DC of the flat check is reduced from 15 to 8 (3 with particularly effective assistance)."
					],
					"variantType": "major stanching"
				},
				{
					"level": 17,
					"price": {
						"coin": "gp",
						"amount": 12500
					},
					"entries": [
						"The DC of the flat check is reduced from 15 to 5 (particularly effective assistance automatically removes the {@condition persistent damage||persistent bleed damage})."
					],
					"variantType": "true stanching"
				}
			]
		},
		{
			"name": "Static Snare",
			"source": "LOTGB",
			"page": 43,
			"type": "Snare",
			"level": 2,
			"traits": [
				"uncommon",
				"consumable",
				"electricity",
				"mechanical",
				"snare",
				"trap"
			],
			"price": {
				"coin": "gp",
				"amount": 6
			},
			"category": "Snare",
			"entries": [
				"You hide insulating crystals or other material that releases a strong static charge when the first creature enters the snare's square. That creature must attempt a DC 18 Reflex saving throw.",
				{
					"type": "successDegree",
					"entries": {
						"Success": "The target is unaffected.",
						"Failure": "The target takes 1 {@condition persistent damage||persistent electricity damage} and takes a \u20131 circumstance penalty to saving throws against {@trait electricity} effects for as long as the {@condition persistent damage||persistent electricity damage} lasts.",
						"Critical Failure": "As failure, and the target attracts nearby dirt and dust. If the target is or becomes {@condition invisible}, it's merely {@condition hidden} to creatures that have sight as a precise sense. This effect lasts as long as the {@condition persistent damage||persistent electricity damage} does. \"I've bit off more than I can chew? Oh no, the bite's not just for me\u2014meals are meant to be shared!\" The Mask and Moon is one of the most notable restaurants in Absalom; its proprietor is equally famous. The main dining area is beneath a soaring, open-sided oak timber frame roofed with glazed clay tiles in white, red, blue, and gold. Two spiraling posts evoking the Mordant Spire flank the wide entrance. At the apex of the entryway hangs a full moon shield inlaid with a simplified Spire mask emblem."
					}
				}
			]
		},
		{
			"name": "Stone Circle",
			"source": "LOTGB",
			"page": 39,
			"type": "Item",
			"level": "10+",
			"traits": [
				"uncommon",
				"conjuration",
				"magical",
				"structure"
			],
			"usage": "held in one hand",
			"bulk": "\u2014 (when not activated)",
			"category": "Structure",
			"entries": [
				"A stone circle appears to be a thumb-sized rectangular gray stone until activated.",
				{
					"type": "ability",
					"activity": {
						"number": 1,
						"unit": "minute",
						"entry": "(1 minute)"
					},
					"components": [
						"envision",
						"{@action Interact}"
					],
					"frequency": {
						"number": 1,
						"unit": "week"
					},
					"entries": [
						"When the circle is stood on the ground and activated, the stone grows into a massive stone pillar 13 feet high, 7 feet across, and weighing 25 tons. Identical pillars rise up from the ground marking a circle 100 feet across, with capstones connecting the pillars. There must be enough space to deploy the circle or it won't activate. During the activation, you align the stone circle to face a single astronomical feature, such as the sun, the moon, or a constellation. You can revert the stone circle back to its original state by using an {@action Interact} action to push over the original stone pillar. Once you do, the rest of the stone circle collapses in a dramatic fashion, the stones falling, cracking, and disintegrating into dust. If you don't begin a ritual inside of the stone circle within 1 day of its activation, it reverts back to its original state.",
						"When you cast a ritual of 5th level or lower within the stone circle, the first failure on a secondary check is improved by one degree of success (a critical failure becomes a failure and a failure becomes a success). Once you complete a ritual within the stone circle, regardless of the result, the stones collapse and it reverts back to its original form."
					]
				}
			],
			"generic": "G",
			"variants": [
				{
					"level": 10,
					"price": {
						"coin": "gp",
						"amount": 1000
					},
					"entries": [],
					"variantType": "stone circle"
				},
				{
					"level": 19,
					"price": {
						"coin": "gp",
						"amount": 32000
					},
					"entries": [
						"The circle can be activated once per day. It provides its benefit when casting a ritual of any level, and it improves the secondary check with the worst degree of success by one degree of success, even if that secondary check succeeded."
					],
					"_mod": {
						"entriesMode": "generic",
						"entries": [
							{
								"mode": "replaceTxt",
								"replace": "week",
								"with": "day"
							},
							{
								"mode": "replaceTxt",
								"replace": "of 5th level or lower",
								"with": ""
							},
							{
								"mode": "replaceTxt",
								"replace": "the first failure on a secondary check is improved by one degree of success \\(a critical failure becomes a failure and a failure becomes a success\\).",
								"with": "the secondary check with the worst degree of success is improved by one degree of success, even if that secondary check succeeded"
							}
						]
					},
					"variantType": "greater stone circle"
				}
			]
		},
		{
			"name": "Stonethroat Ammunition",
			"source": "LOTGB",
			"page": 11,
			"type": "Item",
			"level": 12,
			"traits": [
				"uncommon",
				"consumable",
				"magical",
				"transmutation"
			],
			"price": {
				"coin": "gp",
				"amount": 325
			},
			"activate": {
				"activity": {
					"number": 1,
					"unit": "action"
				},
				"components": [
					"{@action Interact}"
				]
			},
			"ammunition": [
				"arrow, bolt"
			],
			"category": "Consumable",
			"entries": [
				"Each piece of stonethroat ammunition is tipped with an unusual yellow stone. When an activated piece of stonethroat ammunition hits a target, the target must attempt a DC 30 Fortitude save.",
				{
					"type": "successDegree",
					"entries": {
						"Critical Success": "The creature is unaffected.",
						"Success": "The ammunition lodges itself loosely into the target's throat. For 1 round, the target takes a \u20132 status penalty to attack rolls with its jaws or fangs, and to {@skill Athletics} checks.",
						"Failure": "The ammunition embeds itself deep in the target's throat. The target can't use its jaws or fangs {@action Strike} (if it has one) or the Swallow Whole ability until the end of its next turn.",
						"Critical Failure": "As failure, and the target is {@condition enfeebled|CRB|enfeebled 2} for 1 round."
					}
				}
			]
		},
		{
			"name": "Sulfur Bomb",
			"source": "LOTGB",
			"page": 15,
			"type": "Item",
			"level": "1+",
			"traits": [
				"uncommon",
				"acid",
				"alchemical",
				"bomb",
				"consumable",
				"olfactory",
				"splash"
			],
			"usage": "held in 1 hand",
			"bulk": "L",
			"activate": {
				"activity": {
					"number": 1,
					"unit": "action"
				},
				"components": [
					"{@action Strike}"
				]
			},
			"category": "Bomb",
			"entries": [
				"A thick, sulfurous, irritating gas fills this golden-yellow flask.",
				"A sulfur bomb deals the listed damage. On a hit, the target takes a \u20131 status penalty to {@skill Perception} checks and attack rolls until the end of its next turn, or becomes {@condition sickened|CRB|sickened 1} on a critical hit. Creatures hit with this bomb are temporarily immune to the effects of the bomb for 1 minute."
			],
			"generic": "G",
			"variants": [
				{
					"variantType": "lesser",
					"level": 1,
					"price": {
						"coin": "gp",
						"amount": 4
					},
					"entries": [
						"The bomb deals {@damage 1d4} acid damage and 1 acid {@trait splash} damage."
					],
					"_mod": {
						"entries": {
							"with": "The bomb deals {@damage 1d4} acid damage and 1 acid {@trait splash} damage."
						}
					}
				},
				{
					"variantType": "moderate",
					"level": 3,
					"price": {
						"coin": "gp",
						"amount": 12
					},
					"entries": [
						"You gain a +1 item bonus to attack rolls. The bomb deals {@damage 2d4} acid damage and 2 acid {@trait splash} damage."
					],
					"_mod": {
						"entries": {
							"with": "You gain a +1 item bonus to attack rolls. The bomb deals {@damage 2d4} acid damage and 2 acid {@trait splash} damage."
						}
					}
				},
				{
					"variantType": "greater",
					"level": 11,
					"price": {
						"coin": "gp",
						"amount": 275
					},
					"entries": [
						"You gain a +2 item bonus to attack rolls. The bomb deals {@damage 3d4} acid damage and 3 acid {@trait splash} damage."
					],
					"_mod": {
						"entries": {
							"with": "You gain a +2 item bonus to attack rolls. The bomb deals {@damage 3d4} acid damage and 3 acid {@trait splash} damage."
						}
					}
				},
				{
					"variantType": "major",
					"level": 17,
					"price": {
						"coin": "gp",
						"amount": 2750
					},
					"entries": [
						"You gain a +3 item bonus to attack rolls. The bomb deals {@damage 4d4} acid damage and 4 acid {@trait splash} damage."
					],
					"_mod": {
						"entries": {
							"with": "You gain a +3 item bonus to attack rolls. The bomb deals {@damage 4d4} acid damage and 4 acid {@trait splash} damage."
						}
					}
				}
			],
			"_vmod": {
				"entries": {
					"mode": "replaceTxt",
					"replace": "A sulfur bomb deals the listed damage."
				},
				"entriesMode": "generic"
			}
		},
		{
			"name": "Support",
			"source": "LOTGB",
			"page": 69,
			"type": "Item",
			"level": 0,
			"price": {
				"coin": "sp",
				"amount": 5
			},
			"usage": "worn",
			"category": "Assistive Item",
			"subCategory": "Supports and Splints",
			"entries": [
				"Supports, also commonly known as braces, can be applied to any of the following major joints: wrist, elbow, knee, and ankle. They typically strap around the desired area and provide not only support but warmth that soothes aches and pains.",
				"You can still use your limb or joint even if you're not wearing your support, but you might feel aches and pains that are worse than usual and may manifest into physical symptoms."
			]
		},
		{
			"name": "Swarmform Collar",
			"source": "LOTGB",
			"page": 55,
			"type": "Item",
			"level": 7,
			"traits": [
				"uncommon",
				"companion",
				"invested",
				"primal",
				"transmutation"
			],
			"price": {
				"coin": "gp",
				"amount": 350
			},
			"usage": "worn collar",
			"bulk": 1,
			"category": "Companion",
			"entries": [
				"This sturdy leather collar is imprinted with tessellated animal shapes. When invested, the animal shapes change to match that of your companion.",
				{
					"type": "ability",
					"activity": {
						"number": 2,
						"unit": "action"
					},
					"components": [
						"envision",
						"{@action Interact}"
					],
					"frequency": {
						"unit": "day",
						"number": 1
					},
					"entries": [
						"You touch the collar and your companion splits into a swarm of hundreds of identical Tiny versions of itself for 1 minute. Its space becomes {@trait Large}, it gains the weaknesses and resistances of a spider swarm (Bestiary 306), and the {@trait swarm} trait, though it doesn't gain swarm mind, as it's {@condition controlled} by a single mind. Its unarmed attacks are replaced with a single-action swarming attack that deals {@dice 1d8} damage of the type normally inflicted by the companion's unarmed attacks to any foe in its space, with a DC 23 basic Reflex save. While in swarm form, your companion can take the Support action but can't perform its advanced maneuver. Its other statistics don't change. If the companion is reduced to 0 Hit Points while in swarm form, the companion immediately recombines into its original form in an available space, in addition to the usual effects of being reduced to 0 Hit Points."
					]
				}
			]
		},
		{
			"name": "Swarmsuit",
			"source": "LOTGB",
			"page": 93,
			"type": "Item",
			"level": "1+",
			"usage": "attached <to explorer's clothing>",
			"category": "Adjustment",
			"subCategory": "Armor",
			"appliesTo": [
				"Armor"
			],
			"entries": [
				"These thick, overlapping layers of clothing are coupled with a matching hat, outfitted with mesh netting around its wide brim to keep you safe from insects. You gain resistance 3 to physical damage from swarms. Explorer's clothing altered in this way has a Dexterity cap of +2, check penalty of \u20131, and Speed penalty of \u20135 feet regardless of your Strength."
			],
			"generic": "G",
			"variants": [
				{
					"level": 1,
					"price": {
						"coin": "gp",
						"amount": 20
					},
					"entries": [],
					"variantType": "swarmsuit"
				},
				{
					"level": 8,
					"price": {
						"coin": "gp",
						"amount": 420
					},
					"entries": [
						"An impenetrable swarmsuit is made of expensive, finely crafted mesh designed to completely prevent swarms from getting inside. You gain resistance 10 to physical damage from swarms while wearing an impenetrable swarmsuit, rather than 3."
					],
					"variantType": "impenetrable swarmsuit"
				}
			]
		},
		{
			"name": "Tar Rocket Snare",
			"source": "LOTGB",
			"page": 27,
			"type": "Snare",
			"level": 4,
			"traits": [
				"uncommon",
				"consumable",
				"mechanical",
				"snare",
				"trap"
			],
			"price": {
				"coin": "gp",
				"amount": 15
			},
			"category": "Snare",
			"entries": [
				"You coat a small firework with a thick layer of resin and tar, so it sticks firmly onto a target. When a creature enters the square, the rocket launches at the creature and potentially sticks to it. You determine the direction the rocket faces when crafting the snare. The triggering creature must attempt a DC 20 Reflex save.",
				{
					"type": "successDegree",
					"entries": {
						"Critical Success": "The creature is unaffected.",
						"Success": "The creature is dealt a glancing blow by the rocket and becomes {@condition flat-footed} until the start of its next turn.",
						"Failure": "The rocket's coating of tar and resin sticks to the creature, and it can't be shaken loose. The creature becomes {@condition flat-footed} for 1 round, and {@condition clumsy|CRB|clumsy 1} for 1 minute or until it {@action Escape||Escapes} (DC 20).",
						"Critical Failure": "As failure, but the creature takes a direct hit. It takes {@damage 2d6} bludgeoning damage and is pushed 10 feet in the direction the rocket faces."
					}
				}
			]
		},
		{
			"name": "Tear-away Clothing",
			"source": "LOTGB",
			"page": 93,
			"type": "Item",
			"level": 0,
			"price": {
				"coin": "sp",
				"amount": 5
			},
			"usage": "modifies existing clothing",
			"category": "Adjustment",
			"subCategory": "Clothing",
			"entries": [
				"Performers and criminals are both known to use disposable clothing designed to be torn off the body quickly and easily.",
				"This garment is loose enough to be worn over another outfit, including light armor. You can remove tear-away clothing with an {@action Interact} action. The price for tear-away clothing is to modify an existing outfit. If purchasing a new outfit, add the tear-away clothing's price to the outfit to modify it as part of the purchase."
			]
		},
		{
			"name": "Thrice-fried Mudwings",
			"source": "LOTGB",
			"page": 47,
			"type": "Item",
			"level": 12,
			"traits": [
				"uncommon",
				"abjuration",
				"consumable",
				"magical"
			],
			"price": {
				"coin": "gp",
				"amount": 350
			},
			"usage": "held in 1 hand",
			"bulk": "L",
			"activate": {
				"activity": {
					"number": 1,
					"unit": "action"
				},
				"components": [
					"{@action Interact}"
				]
			},
			"category": "Consumable",
			"entries": [
				"Frying mudwings\u2014the remains of magical winged creatures found in blighted swamps\u2014is a delicate balance. Cooked for too long and they lose their potency; cooked too briefly and the toxins in their system could end up harming whoever eats them. When you consume a perfectly cooked tapas, you grow two sets of mudwings that grant you a fly Speed of 30 feet or your Speed, whichever is lower, for 10 minutes. You can also use the following Activation.",
				{
					"type": "ability",
					"activity": {
						"number": 1,
						"unit": "reaction"
					},
					"components": [
						"{@action Interact}"
					],
					"trigger": "You would take damage from a physical attack",
					"entries": [
						"You intercept the attack with a pair of your wings. You gain resistance 15 against physical damage for the triggering attack only, shattering one set of your wings in the process. The first time you use this Activation, your fly Speed becomes 15 feet, or half your Speed, whichever is lower, for the duration. After the second time, your mudwings are shattered entirely, ending the effect.",
						"\"Beauty can be a cage, and the flesh can be a prison. The purpose of our art is not the obfuscation of truth, but its revelation.\" This boutique is seamlessly constructed from polished white stone, with nearly every inch covered in sprawling, lifelike reliefs of blooming ivy, berry-laden branches, and small animals such as songbirds, foxes, and hares.",
						"The shop's interior, which smells brightly of fresh fir tips and petrichor, is a marriage between opulence and austerity. Marble floors the color of freshly fallen snow and plaster bas-reliefs depicting birch trees frame arched entryways and extend upwards, supporting the vaulted ceilings."
					]
				}
			]
		},
		{
			"name": "Toadskin Salve",
			"source": "LOTGB",
			"page": 27,
			"type": "Item",
			"level": "3+",
			"traits": [
				"uncommon",
				"alchemical",
				"consumable",
				"poison"
			],
			"usage": "held in 1 hand",
			"bulk": "L",
			"category": "Poison",
			"entries": [
				"This thick, oily salve reacts with the air to exude a toxic mucus when applied to skin. Once it's applied, you can activate the salve in one of the two ways detailed below. After either reaction has been used, the remaining mucus loses its reactive properties and falls away as the effect ends. You can only have one dose applied at a time. If you don't use either reaction, after 10 minutes, the mucus flakes away and the effect ends.",
				{
					"type": "ability",
					"activity": {
						"number": 1,
						"unit": "reaction"
					},
					"components": [
						"{@action Interact}"
					],
					"trigger": "You hit a creature with a melee",
					"entries": [
						"You fling mucus on the creature, dealing {@damage 1d4} {@condition persistent damage||persistent poison damage}."
					]
				},
				{
					"type": "ability",
					"activity": {
						"number": 1,
						"unit": "reaction"
					},
					"components": [
						"{@action Interact}"
					],
					"trigger": "You are hit with a melee attack that deals physical damage",
					"entries": [
						"The mucus dulls the blow, granting you resistance 3 to physical damage against the triggering attack."
					]
				}
			],
			"generic": "G",
			"variants": [
				{
					"level": 3,
					"price": {
						"coin": "gp",
						"amount": 10
					},
					"entries": [],
					"variantType": "toadskin salve"
				},
				{
					"level": 7,
					"price": {
						"coin": "gp",
						"amount": 55
					},
					"entries": [
						"The {@condition persistent damage||persistent poison damage} increases to {@dice 2d4}, and the resistance increases to 5."
					],
					"_mod": {
						"entries": [
							{
								"mode": "replaceTxt",
								"replaceTags": true,
								"replace": "1d4",
								"with": "2d4"
							},
							{
								"mode": "replaceTxt",
								"replaceTags": true,
								"replace": "3",
								"with": "5"
							}
						],
						"entriesMode": "generic"
					},
					"variantType": "greater toadskin salve"
				},
				{
					"level": 11,
					"price": {
						"coin": "gp",
						"amount": 225
					},
					"entries": [
						"The {@condition persistent damage||persistent poison damage} increases to {@dice 3d4}, the resistance increases to 8, and the duration increases to up to 1 hour if you don't use the reaction."
					],
					"_mod": {
						"entries": [
							{
								"mode": "replaceTxt",
								"replaceTags": true,
								"replace": "1d4",
								"with": "3d4"
							},
							{
								"mode": "replaceTxt",
								"replaceTags": true,
								"replace": "3 to",
								"with": "8 to"
							},
							{
								"mode": "replaceTxt",
								"replaceTags": true,
								"replace": "10 minutes",
								"with": "1 hour"
							}
						],
						"entriesMode": "generic"
					},
					"variantType": "major toadskin salve"
				}
			]
		},
		{
			"name": "Toy Carriage",
			"source": "LOTGB",
			"page": 59,
			"type": "Item",
			"level": "0+",
			"category": "Adventuring Gear",
			"entries": [
				"A miniature toy carriage is carved from wood and has fully functioning wheels. It can vary in size from 2 to 8 inches long, too small for even Tiny creatures to ride. If pushed or propelled, obstacles and terrain might slow, stop, tip, or divert the carriage's course."
			],
			"generic": "G",
			"variants": [
				{
					"level": 0,
					"price": {
						"coin": "sp",
						"amount": 5
					},
					"usage": "held in one hand",
					"entries": [
						"If pushed and released as an {@action Interact} action, a toy carriage rolls along the ground up to 20 feet."
					],
					"variantType": "toy carriage"
				},
				{
					"level": 2,
					"price": {
						"coin": "gp",
						"amount": 5
					},
					"usage": "held with two hands",
					"bulk": "L",
					"entries": [
						"A tiny crank protrudes from the side of this carriage. If the crank is wound and the carriage is released on the ground, the carriage propels in a straight line at a Speed of 10 feet.",
						"Each {@action Interact} action spent winding the crank propels the carriage for 1 round. A windup toy carriage can be wound for a maximum of 9 actions total, at which point it's too tight to wind further."
					],
					"variantType": "windup toy carriage"
				}
			]
		},
		{
			"name": "Transposition Ammunition",
			"source": "LOTGB",
			"page": 31,
			"type": "Item",
			"level": "9+",
			"traits": [
				"uncommon",
				"conjuration",
				"consumable",
				"magical",
				"teleportation"
			],
			"activate": {
				"activity": {
					"number": 2,
					"unit": "action"
				},
				"components": [
					"{@action Interact}"
				]
			},
			"ammunition": [
				"any"
			],
			"category": "Consumable",
			"entries": [
				"Transposition ammunition has a milky-white cast and will sometimes shift position subtly of its own accord. When you activate the ammunition, instead of making your {@action Strike} against a foe, you fire transposition ammunition at any unoccupied square you can see within your weapon's first range increment and succeed without making an attack roll. You pull yourself through the Astral Plane, teleporting along with any items you are holding into the square where you shot the ammunition. If this would carry along any other creature (even one in an extradimensional space), the activation fails."
			],
			"generic": "G",
			"variants": [
				{
					"level": 9,
					"price": {
						"coin": "gp",
						"amount": 125
					},
					"entries": [],
					"variantType": "transposition ammunition"
				},
				{
					"level": 15,
					"price": {
						"coin": "gp",
						"amount": 1250
					},
					"entries": [
						"When you teleport, you can take along up to two willing adjacent creatures. These creatures must each arrive in unoccupied squares adjacent to the transposition ammunition; if there's not enough space for both of them, you choose which one is teleported."
					],
					"_mod": {
						"entries": {
							"mode": "replaceTxt",
							"replace": "If this would carry along any other creature (even one in an extradimensional space), the activation fails.",
							"with": "When you teleport, you can take along up to two willing adjacent creatures. These creatures must each arrive in unoccupied squares adjacent to the transposition ammunition; if there's not enough space for both of them, you choose which one is teleported."
						},
						"entriesMode": "generic"
					},
					"variantType": "greater transposition ammunition"
				}
			]
		},
		{
			"name": "Twining Chains",
			"source": "LOTGB",
			"page": 104,
			"type": "Item",
			"level": 1,
			"traits": [
				"uncommon",
				"adjustment"
			],
			"price": {
				"coin": "gp",
				"amount": 5
			},
			"usage": "applied to armor",
			"bulk": 1,
			"category": "Adjustment",
			"subCategory": "Armor",
			"appliesTo": [
				"Armor"
			],
			"entries": [
				"This set of chains is completely covered with spikes and sharp blades. Not balanced for weapon use, twining chains are instead wrapped around a user's body as a deterrent to attackers\u2014and, for some, a fashion statement. While wearing twining chains, you gain the Thorns reaction. In addition to their dangers, twining chains' weight also increases your armor's Bulk by 1, Strength entry value by 2, and check penalty by 2.",
				{
					"type": "ability",
					"name": "Thorns",
					"activity": {
						"unit": "reaction",
						"number": 1
					},
					"trigger": "You are hit by an unarmed attack",
					"entries": [
						"You twist to harm your attacker with your chains' spikes and blades. Make an attack roll against the triggering attacker using your unarmed attack modifier. On a hit, the attacking creature takes {@damage 1d6} piercing damage. This damage increases to {@dice 2d6} damage if the armor has a {@item +1 armor potency||+1 potency} rune, {@dice 3d6} damage if the armor has a {@item +2 armor potency||+2 potency} rune, or {@dice 4d6} damage if the armor has a {@item +3 armor potency||+3 potency} rune. However, whether you hit or miss, you take piercing damage equal to the number of d6s of piercing damage you would deal your attacker."
					]
				}
			]
		},
		{
			"name": "Vampiric Scythe",
			"source": "LOTGB",
			"page": 31,
			"type": "Item",
			"level": 13,
			"traits": [
				"uncommon",
				"evil",
				"magical",
				"necromancy",
				"negative"
			],
			"price": {
				"coin": "gp",
				"amount": 3000
			},
			"usage": "held in 2 hands",
			"bulk": 2,
			"category": "Held",
			"entries": [
				"The blade of this +2 greater striking wounding scythe is sharp enough to produce a whistling sound when swung through the air. The shaft is made of ebony wood with a sickly shine to it, much like the shine of infected wounds and contaminated water.",
				{
					"type": "ability",
					"activity": {
						"number": 1,
						"unit": "reaction"
					},
					"components": [
						"command"
					],
					"trigger": "An enemy critically succeeds at an attempt to {@action Disarm} you",
					"entries": [
						"As the scythe leaves your hand, it drinks the triggering creature's blood. The creature must succeed at a DC 30 Fortitude save or become {@condition drained|CRB|drained 2} ({@condition drained|CRB|drained 3} on a critical failure). If the triggering creature becomes {@condition drained}, you gain temporary Hit Points equal to the triggering creature's level. You lose any remaining temporary Hit Points after 1 minute."
					]
				},
				{
					"type": "ability",
					"activity": {
						"number": 1,
						"unit": "reaction"
					},
					"components": [
						"command"
					],
					"frequency": {
						"unit": "hour",
						"number": 1
					},
					"entries": [
						"The scythe drains life essence from your opponent into you. You gain a number of temporary Hit Points equal to half the slashing damage the scythe dealt to the foe. You lose any remaining temporary Hit Points after 1 minute."
					]
				}
			]
		},
		{
			"name": "Vexing Vapor",
			"source": "LOTGB",
			"page": 27,
			"type": "Item",
			"level": "1+",
			"traits": [
				"uncommon",
				"alchemical",
				"bomb",
				"consumable",
				"inhaled",
				"mental",
				"poison",
				"splash"
			],
			"usage": "held in 1 hand",
			"bulk": "L",
			"activate": {
				"activity": {
					"number": 1,
					"unit": "action"
				},
				"components": [
					"{@action Strike}"
				]
			},
			"category": "Bomb",
			"entries": [
				"This flask contains a fine red powder made from toxic berries. A vexing vapor bomb deals the listed mental damage and mental {@trait splash} damage. On a hit, the target must succeed at a DC {@flatDC 5} flat check before taking actions with the {@trait concentrate} trait. This lasts until the end of its next turn (1 minute on a critical hit)."
			],
			"generic": "G",
			"variants": [
				{
					"variantType": "lesser",
					"level": 1,
					"price": {
						"coin": "gp",
						"amount": 4
					},
					"entries": [
						"The bomb deals {@damage 1d6} mental damage and 1 mental {@trait splash} damage."
					],
					"_mod": {
						"entries": {
							"with": "{@damage 1d6} mental damage and 1 mental {@trait splash} damage."
						}
					}
				},
				{
					"variantType": "moderate",
					"level": 3,
					"price": {
						"coin": "gp",
						"amount": 12
					},
					"entries": [
						"You gain a +1 item bonus to attack rolls. The bomb deals {@damage 2d6} mental damage and 2 mental {@trait splash} damage."
					],
					"_mod": {
						"entries": {
							"with": "{@damage 2d6} mental damage and 2 mental {@trait splash} damage. You gain a +1 item bonus to attack rolls."
						}
					}
				},
				{
					"variantType": "greater",
					"level": 11,
					"price": {
						"coin": "gp",
						"amount": 300
					},
					"entries": [
						"You gain a +2 item bonus to attack rolls. The bomb deals {@damage 3d6} mental damage and 3 mental {@trait splash} damage."
					],
					"_mod": {
						"entries": {
							"with": "{@damage 3d6} mental damage and 3 mental {@trait splash} damage. You gain a +1 item bonus to attack rolls."
						}
					}
				},
				{
					"variantType": "major",
					"level": 17,
					"price": {
						"coin": "gp",
						"amount": 3000
					},
					"entries": [
						"You gain a +3 item bonus to attack rolls. The bomb deals {@damage 4d6} mental damage and 4 mental {@trait splash} damage."
					],
					"_mod": {
						"entries": {
							"with": "{@damage 4d6} mental damage and 4 mental {@trait splash} damage. You gain a +1 item bonus to attack rolls."
						}
					}
				}
			],
			"_vmod": {
				"entries": {
					"mode": "replaceTxt",
					"replace": "the listed mental damage and mental {@trait splash} damage."
				},
				"entriesMode": "generic"
			}
		},
		{
			"name": "Vine of Roses",
			"source": "LOTGB",
			"page": 85,
			"type": "Item",
			"level": 9,
			"traits": [
				"uncommon",
				"evocation",
				"good",
				"light",
				"magical"
			],
			"price": {
				"coin": "gp",
				"amount": 600
			},
			"usage": "held in 2 hands",
			"bulk": 1,
			"category": "Held",
			"entries": [
				"This +1 striking disrupting spiked chain comes in a rich, green color with rose petals painted on the handle in varying shades of red and pink. The chain seems to banish nearby shadows.",
				{
					"type": "ability",
					"activity": {
						"number": 1,
						"unit": "action"
					},
					"components": [
						"{@action Interact}"
					],
					"entries": [
						"You hold the chain out before you, and the weapon glows as bright as a torch. You can suppress this light by {@action Activate an Item||Activating} the weapon again."
					]
				},
				{
					"type": "ability",
					"activity": {
						"number": 1,
						"unit": "reaction"
					},
					"components": [
						"envision"
					],
					"frequency": {
						"unit": "day",
						"number": 1
					},
					"trigger": "You critically succeed at a {@action Strike} against a fiend or undead",
					"entries": [
						"The weapon unleashes its light in an attempt to destroy the target. The vine of roses casts a 3rd-level {@spell searing light} spell with the triggering creature as the target. In place of a spell attack roll, make a weapon attack roll with the vine of roses using the same multiple attack penalty as the triggering {@action Strike}."
					]
				}
			]
		},
		{
			"name": "Waffle Iron",
			"source": "LOTGB",
			"page": 93,
			"type": "Item",
			"level": "0+",
			"bulk": 1,
			"category": "Adventuring Gear",
			"entries": [
				"This set of hinged metal plates features studs on the inside of each plate to provide a texture for the pastry cakes you cook with it. You pour batter on the plates, close the device, and place it on a fire or stove to cook."
			],
			"generic": "G",
			"variants": [
				{
					"level": 0,
					"price": {
						"coin": "sp",
						"amount": 5
					},
					"entries": [],
					"variantType": "waffle iron"
				},
				{
					"level": 1,
					"price": {
						"coin": "gp",
						"amount": 2
					},
					"entries": [
						"The plates of this waffle iron feature a noble insignia, a religious symbol, or other design to imprint onto the pastry."
					],
					"variantType": "imprint waffle iron"
				},
				{
					"level": 8,
					"price": {
						"coin": "gp",
						"amount": 355
					},
					"traits": [
						"uncommon"
					],
					"entries": [
						"The plates of this waffle iron are made of {@item standard-grade mithral object||standard-grade mithral} rather than iron and might bear an imprint on the plates. As with other mithral cookware, food rarely sticks to a mithral waffle iron. As it's made of mithral, this is an {@trait uncommon} item."
					],
					"variantType": "mithral waffle iron"
				},
				{
					"level": 16,
					"price": {
						"coin": "gp",
						"amount": 6005
					},
					"traits": [
						"uncommon"
					],
					"entries": [
						"Truly fit for emperors and demigods, this waffle iron is made of {@item high-grade mithral object||high-grade mithral}. Although most metallurgists are certain that the much more affordable {@item mithral waffle iron|lotgb|standard-grade mithral waffle iron} maintains mithral's full non-stick properties, the super elite insist that only waffles made from high-grade mithral waffle irons conform to the most perfect shape and texture.",
						"Nadian has one high-grade mithral waffle iron for sale emblazoned with an archaic symbol associated with {@deity Milani|LOGM} from before she became a deity, supposedly used to make {@deity Milani|LOGM} herself waffles during her mortal life. As it's made of mithral, this is an {@trait uncommon} item."
					],
					"variantType": "high-grade mithral waffle iron"
				}
			]
		},
		{
			"name": "Wand of Fey Flames",
			"source": "LOTGB",
			"page": 81,
			"type": "Item",
			"level": 7,
			"traits": [
				"uncommon",
				"evocation",
				"light",
				"magical",
				"wand"
			],
			"price": {
				"coin": "gp",
				"amount": 360
			},
			"usage": "held in 1 hand",
			"bulk": "L",
			"category": "Wand",
			"entries": [
				"This red maple wand carved into a tongue of flame feels warm in your hand.",
				{
					"type": "ability",
					"components": [
						"{@action Cast a Spell}"
					],
					"frequency": {
						"number": 1,
						"unit": "day",
						"overcharge": true
					},
					"entries": [
						"You cast {@spell faerie fire}. For the duration of the spell, you can use the limning flames as a source for your magic. Creatures affected by your faerie fire must succeed at a Will save against your spell DC or take a \u20132 status penalty to their Will saves against enchantment and illusions spells as long as they are affected by faerie fire.",
						"You can cast an enchantment or illusion spell on such a creature up to a distance twice the spell's normal range. If the spell has a range of touch, or doesn't have a range, it is unaffected by the increase in range from the faerie fire."
					]
				}
			],
			"craftReq": [
				"Supply a casting of faerie fire."
			]
		},
		{
			"name": "Wand of Spiritual Warfare",
			"source": "LOTGB",
			"page": 11,
			"type": "Item",
			"level": "7+",
			"traits": [
				"uncommon",
				"evocation",
				"force",
				"magical",
				"wand"
			],
			"usage": "held in 1 hand",
			"bulk": "L",
			"category": "Wand",
			"entries": [
				"This wand juts from an ornate hilt like a short, wooden dagger blade.",
				{
					"type": "ability",
					"components": [
						"{@action Cast a Spell}"
					],
					"frequency": {
						"number": 1,
						"unit": "day",
						"overcharge": true
					},
					"entries": [
						"You cast {@spell spiritual weapon} of the indicated level. When you critically hit, you apply the weapon's critical specialization effect. In addition, you can etch one of the following property runes onto the wand: {@item corrosive}, {@item flaming}, {@item frost}, {@item shock}, {@item thundering}, or their respective greater versions. The spiritual weapon's {@action Strike||Strikes} gain the effects of this rune."
					]
				}
			],
			"craftReq": [
				"Supply a casting of {@spell spiritual weapon} of the appropriate level."
			],
			"generic": "G",
			"variants": [
				{
					"level": 7,
					"price": {
						"coin": "gp",
						"amount": 360
					},
					"entries": [],
					"variantType": "2nd-level spell"
				},
				{
					"level": 11,
					"price": {
						"coin": "gp",
						"amount": 1400
					},
					"entries": [],
					"variantType": "4th-level spell"
				},
				{
					"level": 15,
					"price": {
						"coin": "gp",
						"amount": 6500
					},
					"entries": [],
					"variantType": "6th-level spell"
				},
				{
					"level": 19,
					"price": {
						"coin": "gp",
						"amount": 40000
					},
					"entries": [],
					"variantType": "8th-level spell"
				}
			]
		},
		{
			"name": "Wand of Thundering Echoes",
			"source": "LOTGB",
			"page": 85,
			"type": "Item",
			"level": "9+",
			"traits": [
				"uncommon",
				"evocation",
				"magical",
				"sonic",
				"wand"
			],
			"usage": "held in 1 hand",
			"bulk": "L",
			"category": "Wand",
			"entries": [
				"A forked, lightning-like crack runs down the length of this ornate stone wand, which rumbles slightly with the peals of distant thunder.",
				{
					"type": "ability",
					"components": [
						"{@action Cast a Spell}"
					],
					"frequency": {
						"number": 1,
						"unit": "day",
						"overcharge": true
					},
					"entries": [
						"You cast {@spell sound burst} of the indicated level. After you {@action Cast a Spell||Cast the Spell}, at the start of each of your turns, the sound echoes in the same area as if you had cast it again, though it deals one fewer d10. This effect lasts until the damage is reduced to below {@dice 2d10}. The echoes don't affect structures or other items."
					]
				}
			],
			"craftReq": [
				"Supply a casting of sound burst of the appropriate level. In every port where he finds himself, Rakuskuk (N male tengu rune crafter) rents a rather simple stall he then decorates to look like a ship's cabin. He displays his wares in or on large trunks and barrels so he can easily pack up and move everything at the end of the day... or in a hurry. The largest two trunks stand open vertically to reveal hanging clothing and accessories he thinks wealthy travelers will buy, always including at least one cloak, cape, duster, and scarf. He hangs a ship's hammock between them for aesthetics, but it doubles as an elevated surface for hanging trinkets and jewelry. Another trunk contains what must be the largest collection of hats outside of a royal haberdashery. He calls this makeshift shop the Rune Room, as every item he sells is either an accessory rune (page 88) or has one on it."
			],
			"generic": "G",
			"variants": [
				{
					"level": 9,
					"price": {
						"coin": "gp",
						"amount": 700
					},
					"entries": [],
					"variantType": "3rd-level spell"
				},
				{
					"level": 11,
					"price": {
						"coin": "gp",
						"amount": 1500
					},
					"entries": [],
					"variantType": "4th-level spell"
				},
				{
					"level": 13,
					"price": {
						"coin": "gp",
						"amount": 3000
					},
					"entries": [],
					"variantType": "5th-level spell"
				},
				{
					"level": 15,
					"price": {
						"coin": "gp",
						"amount": 6500
					},
					"entries": [],
					"variantType": "6th-level spell"
				},
				{
					"level": 17,
					"price": {
						"coin": "gp",
						"amount": 15000
					},
					"entries": [],
					"variantType": "7th-level spell"
				},
				{
					"level": 19,
					"price": {
						"coin": "gp",
						"amount": 40000
					},
					"entries": [],
					"variantType": "8th-level spell"
				}
			]
		},
		{
			"name": "Wardrobe Stone",
			"source": "LOTGB",
			"page": 51,
			"type": "Item",
			"level": "3+",
			"traits": [
				"uncommon",
				"illusion",
				"invested",
				"magical"
			],
			"usage": "held in 1 hand",
			"bulk": "L",
			"category": "Held",
			"entries": [
				"This large stone eye is the size of a fist and decorated with elaborate carvings of robes and other garments.",
				{
					"type": "ability",
					"activity": {
						"number": 1,
						"unit": "minute",
						"entry": "(1 minute)"
					},
					"components": [
						"envision",
						"{@action Interact}"
					],
					"entries": [
						"You enter a brief trance in which you envision yourself entering a large dressing room. You maneuver through the endless dressing-room mindscape and search for whatever articles of clothing, accessories, and other garments you desire.",
						"After the activation, you gain the effects of {@spell illusory disguise}, except that it only causes you to appear to be wearing the exact outfit you selected within the mindscape. The illusion also disguises the wardrobe stone to match your outfit and not appear out of place, such as by appearing to be a glove or bracelet, though it continues to occupy your hand while you're under the effects of illusory disguise.",
						"You can actively {@action Dismiss} the Spell, but the effects are also dismissed immediately when you're no longer holding the wardrobe stone."
					]
				}
			],
			"generic": "G",
			"variants": [
				{
					"variantType": "lesser",
					"level": 3,
					"price": {
						"coin": "gp",
						"amount": 50
					},
					"entries": []
				},
				{
					"variantType": "moderate",
					"level": 11,
					"price": {
						"coin": "gp",
						"amount": 1250
					},
					"entries": [
						"You gain a +2 item bonus to a specific {@skill Lore} skill associated with your outfit, such as {@skill Lore||Carpentry Lore} when wearing a carpenter's outfit or {@skill Lore||Cooking Lore} when wearing a chef's outfit.",
						{
							"type": "ability",
							"activity": {
								"number": 1,
								"unit": "minute",
								"entry": "(1 minute)"
							},
							"components": [
								"envision",
								"{@action Interact}"
							],
							"frequency": {
								"unit": "day",
								"number": 1
							},
							"entries": [
								"You cast {@spell prying eye}."
							]
						}
					]
				},
				{
					"variantType": "greater",
					"level": 20,
					"price": {
						"coin": "gp",
						"amount": 55000
					},
					"entries": [
						"You gain +3 item bonus to {@skill Perception} checks involving sight and a +3 item bonus to a specific {@skill Lore} skill associated with your outfit.",
						{
							"type": "ability",
							"activity": {
								"number": 1,
								"unit": "minute",
								"entry": "(1 minute)"
							},
							"components": [
								"envision",
								"{@action Interact}"
							],
							"frequency": {
								"unit": "day",
								"number": 1
							},
							"entries": [
								"You cast {@spell prying eye}."
							]
						},
						{
							"type": "ability",
							"activity": {
								"number": 10,
								"unit": "minute",
								"entry": "(10 minutes)"
							},
							"components": [
								"envision",
								"{@action Interact}"
							],
							"frequency": {
								"unit": "day",
								"number": 1
							},
							"entries": [
								"The wardrobe stone splits open and permanently transforms into a specific type of magical robe of your choosing. It can transform into any 20th-level or lower magical robe to which you have access, except for items that can't normally be {@action Craft||Crafted}, such as artifacts. This process is irreversible."
							]
						}
					]
				}
			]
		},
		{
			"name": "Waverider Barding",
			"source": "LOTGB",
			"page": 55,
			"type": "Item",
			"level": 5,
			"traits": [
				"uncommon",
				"companion",
				"invested",
				"primal",
				"transmutation"
			],
			"price": {
				"coin": "gp",
				"amount": 130
			},
			"usage": "worn barding",
			"bulk": "L",
			"category": "Companion",
			"entries": [
				"This light barding is covered in wavelike patterns. The barding adjusts to fit your animal companion regardless of its shape.",
				{
					"type": "ability",
					"activity": {
						"number": 2,
						"unit": "action"
					},
					"components": [
						"{@action Interact}"
					],
					"frequency": {
						"unit": "day",
						"number": 1
					},
					"entries": [
						"You trace a finger along the wave patterns on the barding, granting your companion a swim Speed of 30 feet for 10 minutes. If your companion already had a swim Speed, it gains a +10-foot item bonus to its swim Speed for 10 minutes instead. Even if the companion doesn't have the mount special ability, it can still {@action Swim} while being ridden.",
						"\"Share a giggle, make a friend!\" Merrygleam is a combination toy shop, joke shop, and empyreal shrine run by a fun-loving Arcadian goblin and her siblings\u2014a clever coral capuchin and a prank-pulling living doll."
					]
				}
			]
		},
		{
			"name": "Wet Shock Snare",
			"source": "LOTGB",
			"page": 27,
			"type": "Snare",
			"level": 5,
			"traits": [
				"uncommon",
				"consumable",
				"electricity",
				"mechanical",
				"snare",
				"trap"
			],
			"price": {
				"coin": "gp",
				"amount": 25
			},
			"category": "Snare",
			"entries": [
				"A {@condition hidden} copper plate conceals a bag of electric eels. When a creature steps on the plate, the eels become agitated, and the creature takes {@damage 4d8} electricity damage (DC 21 basic Reflex save). On a critical failure, the current causes the creature to become {@condition stunned|CRB|stunned 2}. The eels are unharmed after use, but the mechanism is {@condition broken} as usual for snares.",
				"An intricate maze of well-ordered exhibits and shelves, the Historia Reliquary is almost more of a museum than a store. The front is covered with a heavy black curtain that is pinned in place with wooden stakes to prevent passersby from sneaking a look at what is inside.",
				"Erikanesh charges a modest admission fee of one silver piece, though they happily waive it for anyone with items to add to the Reliquary's inventory."
			]
		},
		{
			"name": "Wheel Blades",
			"source": "LOTGB",
			"page": 72,
			"type": "Item",
			"level": 0,
			"price": {
				"coin": "sp",
				"amount": 5
			},
			"category": "Assistive Item",
			"subCategory": "Wheelchair Upgrade",
			"entries": [
				"A set of large blades have been attached to your chair's wheels. While in the chair, you gain a wheel blade {@action Strike}.",
				"Your wheel blade deals {@damage 1d4} slashing damage and has the agile, {@trait attached}, and {@trait free-hand} traits. A wheel blade is a simple melee weapon in the sword weapon group. You can etch weapon runes onto wheel blades. A wheelchair can only have one attached weapon."
			]
		},
		{
			"name": "Wheel Spikes",
			"source": "LOTGB",
			"page": 72,
			"type": "Item",
			"level": 0,
			"price": {
				"coin": "sp",
				"amount": 5
			},
			"category": "Assistive Item",
			"subCategory": "Wheelchair Upgrade",
			"entries": [
				"A set of thick, sharp spikes have been added to the chair's wheels, granting you a piercing attack. While in the chair, you gain a wheel spike {@action Strike}. Your wheel spike deals {@damage 1d4} piercing damage and has the agile, {@trait attached}, and {@trait free-hand} traits. A wheel spike is a simple melee weapon in the knife weapon group. You can etch weapon runes onto wheel spikes.",
				"A wheelchair can only have one attached weapon."
			]
		},
		{
			"name": "Wheelbarrow",
			"source": "LOTGB",
			"page": 93,
			"type": "Item",
			"level": 0,
			"price": {
				"coin": "sp",
				"amount": 5
			},
			"usage": "held in 2 hands",
			"bulk": 5,
			"category": "Held",
			"entries": [
				"This small, hand-propelled vehicle has a single wheel and is designed to carry large loads over a distance. A wheelbarrow can typically hold up to 5 Bulk of objects without issue. The GM might rule that it can hold more Bulk of particular items, such as sand, or less Bulk of other items, like awkwardly shaped rocks.",
				"You can raise or place a wheelbarrow using an {@action Interact} action and can {@action Stride} your normal Speed while you have the wheelbarrow raised, though you're {@condition encumbered} while pushing a wheelbarrow. You can {@action Release} a wheelbarrow as normal, but a loaded wheelbarrow has a chance of tipping over if you don't place it down with care. When you {@action Release} a wheelbarrow, attempt a DC {@flatDC 7} flat check. On a failure, the wheelbarrow tips over, spilling its contents into a randomly determined adjacent space.",
				"\"Of course I have a half-gallon of djezet in stock. And you're lucky I'm the one selling it, because frankly, whatever you plan to do with that would make a less professional merchant rather curious.\" Tesyovensku works out of a moderately-sized warehouse off the Bazaar proper that they rent out as storage to construction material suppliers. The warehouse is often full of wooden beams, bricks, and bags of cement as a result, giving it an aroma of fresh-milled lumber and damp stone."
			]
		},
		{
			"name": "Wig of Holding",
			"source": "LOTGB",
			"page": 51,
			"type": "Item",
			"level": 3,
			"traits": [
				"uncommon",
				"conjuration",
				"extradimensional",
				"invested",
				"magical"
			],
			"price": {
				"coin": "gp",
				"amount": 45
			},
			"usage": "worn headwear",
			"bulk": "L",
			"category": "Worn",
			"entries": [
				"Wigs of holding are created from planar fibers and contain small extradimensional spaces accessible within the hair.",
				"They can hold up to four items of light Bulk inside them, and Bulk held within the wig of holding doesn't increase the Bulk of the wig itself. You can {@action Interact} with a wig of holding to put items inside or remove items from it, and you can do so more easily than with a mundane container. It only takes a single {@action Interact} action to withdraw these items, like a worn item, rather than taking two {@action Interact} actions, like a stowed item."
			]
		},
		{
			"name": "Wind-catcher",
			"source": "LOTGB",
			"page": 89,
			"type": "Rune",
			"level": "7+",
			"traits": [
				"uncommon",
				"evocation",
				"magical"
			],
			"usage": "applied to a wind-powered vehicle",
			"category": "Rune",
			"entries": [
				"This rune is invested by the captain or pilot of the vehicle.",
				"The vehicle gains a +5-foot item bonus to its Speed. If lack of wind prevents the vehicle from moving, it can still move at a Speed of 5 feet."
			],
			"generic": "G",
			"variants": [
				{
					"level": 7,
					"price": {
						"coin": "gp",
						"amount": 350
					},
					"entries": [],
					"variantType": "wind-catcher"
				},
				{
					"level": 14,
					"price": {
						"coin": "gp",
						"amount": 4250
					},
					"entries": [
						"The bonus to Speed is +10 feet, and the minimum speed is 10 feet."
					],
					"_mod": {
						"entries": [
							{
								"mode": "replaceTxt",
								"replace": "5",
								"with": "10"
							}
						],
						"entriesMode": "generic"
					},
					"variantType": "greater wind-catcher"
				}
			]
		},
		{
			"name": "Wizard's Tower",
			"source": "LOTGB",
			"page": 19,
			"type": "Item",
			"level": 13,
			"traits": [
				"uncommon",
				"conjuration",
				"magical",
				"structure"
			],
			"price": {
				"coin": "gp",
				"amount": 2500
			},
			"bulk": "\u2014 (when not activated)",
			"category": "Structure",
			"entries": [
				"A wizard's tower is a tiny gaming piece carved into the form of a stone tower.",
				{
					"type": "ability",
					"activity": {
						"number": 10,
						"unit": "minute",
						"entry": "(10 minutes)"
					},
					"components": [
						"command",
						"envision",
						"{@action Interact}"
					],
					"entries": [
						"The gaming piece transforms into a fully furnished stone tower 80 feet high and 30 feet in diameter. The tower is topped by a peaked wooden roof, with a wooden door on the second floor accessed by wooden stairs on the tower's exterior. A spiral staircase in the center of the tower connects its 6 floors. The bottom floor is empty, ideal for storage, and the second floor is a great hall for audiences and guests. The third and fourth floors are divided into servants quarters and guest rooms, while the top two floors feature luxurious personal chambers and an alchemy lab. You can revert the tower back to its original state by climbing to the top floor and using an action to speak a command word."
					]
				}
			]
		},
		{
			"name": "Wovenwood Shield",
			"source": "LOTGB",
			"page": 81,
			"type": "Item",
			"level": "4+",
			"traits": [
				"uncommon",
				"abjuration",
				"magical"
			],
			"usage": "held in one hand",
			"bulk": 1,
			"category": "Held",
			"entries": [
				"This magically reinforced wooden shield is made by skilled Ekujae mages, who've developed unique spells for reinforcing wood collected from their forests. Each shield is embossed with the signatures of the mage and artisan who crafted it."
			],
			"generic": "G",
			"variants": [
				{
					"level": 4,
					"price": {
						"coin": "gp",
						"amount": 85
					},
					"entries": [
						"This shield has Hardness 5, Hit Points 40, and {@condition Broken} Threshold 20."
					],
					"variantType": "minor"
				},
				{
					"variantType": "lesser",
					"level": 7,
					"price": {
						"coin": "gp",
						"amount": 305
					},
					"entries": [
						"This shield has Hardness 8, Hit Points 64, and {@condition Broken} Threshold 32."
					]
				},
				{
					"variantType": "moderate",
					"level": 10,
					"price": {
						"coin": "gp",
						"amount": 850
					},
					"entries": [
						"This shield has Hardness 10, Hit Points 80, and {@condition Broken} Threshold 40."
					]
				},
				{
					"variantType": "greater",
					"level": 13,
					"price": {
						"coin": "gp",
						"amount": 2550
					},
					"entries": [
						"This shield has Hardness 13, Hit Points 104, and {@condition Broken} Threshold 52."
					]
				},
				{
					"variantType": "major",
					"level": 16,
					"price": {
						"coin": "gp",
						"amount": 8500
					},
					"entries": [
						"This shield has Hardness 15, Hit Points 120, and {@condition Broken} Threshold 60."
					]
				},
				{
					"variantType": "true",
					"level": 19,
					"price": {
						"coin": "gp",
						"amount": 34000
					},
					"entries": [
						"This shield has Hardness 17, Hit Points 136, and {@condition Broken} Threshold 68."
					]
				}
			]
		}
	]
}
