{
	"feat": [
		{
			"name": "Release Spores",
			"source": "WoW2",
			"page": 74,
			"activity": {
				"number": 2,
				"unit": "action"
			},
			"level": 2,
			"traits": [
				"rare",
				"deviant",
				"fungus",
				"magical",
				"poison"
			],
			"entries": [
				"You create a miasma of spores. These spores fill a 20-foot burst within 100 feet and remain for 1 round per level you have. All creatures within the spores become {@condition concealed}, and all creatures outside the spores become {@condition concealed} to creatures within it. You can see through the spores without difficulty. You can {@action Dismiss} the spores.",
				"{@b Awakening} The spores smell disgusting. Creatures in the area are {@condition sickened||sickened 1} for as long as they remain in the area, plus 2 rounds.",
				"{@b Awakening} The spores are toxic. The miasma deals 1 poison damage per 2 levels you have to creatures in the area when you Release Spores, to creatures who begin their turn in the area, and to creatures who enter the area."
			]
		},
		{
			"name": "Rotten Slurry",
			"source": "WoW2",
			"page": 74,
			"activity": {
				"number": 1,
				"unit": "action"
			},
			"level": 2,
			"traits": [
				"rare",
				"attack",
				"deviant",
				"magical"
			],
			"entries": [
				"You expel a glob of rotten, foul-smelling slurry from your torso, hand, or mouth at a foe. Make a ranged attack roll against a creature within 30 feet. If you succeed, the slurry deals {@damage 1d4} bludgeoning damage to the target for every two levels you have, or double damage on a critical success. A creature that's damaged by the attack is {@condition sickened||sickened 1} ({@condition sickened||sickened 2} on a critical success).",
				"{@b Awakening} The slurry bursts, showering bystanders. The attack deals an additional {@damage 1d4} poison splash damage for every four levels you have.",
				"{@b Awakening} The slurry is caustic, and bores into the flesh of those it touches. The attack deals an additional {@damage 1d4} {@condition persistent damage||persistent acid damage}."
			]
		},
		{
			"name": "Irradiate",
			"source": "WoW2",
			"page": 74,
			"activity": {
				"number": 2,
				"unit": "action"
			},
			"level": 6,
			"traits": [
				"rare",
				"deviant",
				"magical",
				"poison"
			],
			"entries": [
				"You exude an aura of radiation, making everyone around you ill. All creatures in a 15-foot emanation must succeed at a Fortitude save or become {@condition sickened||sickened 1}. On a critical failure, they're also {@condition fatigued} for 1 minute. You're immune to your own radiation. The value of this {@condition sickened} condition increases by 1 for every 5 levels you have beyond 6th.",
				"{@b Awakening} You become more efficient at exuding this aura of radiation. The radius of the emanation becomes 60 feet.",
				"{@b Awakening} Your radiation becomes more potent. Creatures in the area take an additional {@damage 1d4} poison damage for every 2 levels you have, with a basic Fortitude save (roll this Fortitude save once and apply it to both the damage and the {@condition sickened} condition)."
			]
		},
		{
			"name": "Unleash the Blight",
			"source": "WoW2",
			"page": 74,
			"activity": {
				"number": 2,
				"unit": "action"
			},
			"level": 10,
			"traits": [
				"rare",
				"deviant",
				"magical",
				"negative"
			],
			"entries": [
				"You unleash the rot infecting you, spreading the blight to those nearby. All living creatures in a 60-foot emanation take {@damage 1d6} void damage for every 2 levels you have, with a basic Fortitude save.",
				"{@b Awakening} The blight is infectious. Creatures damaged by your blight take an additional {@damage 1d6} persistent void damage, as they begin to decompose.",
				"{@b Awakening} The blight is debilitating. Creatures damaged become {@condition drained||drained 1} for one round on a success, {@condition drained||drained 1} for 1 minute on a failure, and {@condition drained||drained 2} for 1 minute on a critical failure."
			]
		},
		{
			"name": "Sprout Fruit",
			"source": "WoW2",
			"page": 75,
			"activity": {
				"number": 1,
				"unit": "action"
			},
			"level": 2,
			"traits": [
				"rare",
				"deviant",
				"healing",
				"magical",
				"plant"
			],
			"entries": [
				"The plants covering your body sprout a single, ripe fruit. A creature other than you who eats this fruit as a threeaction activity (1 {@action Interact} action to pluck the fruit and 2 {@action Interact} actions to eat it) is healed {@dice 1d4} Hit Points for every 2 levels you have.",
				"{@b Awakening} The fruit is more potent. Increase the healing from d4s to d6s.",
				"{@b Awakening} The fruit is plentiful. You sprout one additional fruit for every 5 levels you have beyond 2. Also, those who eat a fruit may reduce a condition affecting them by 1."
			]
		},
		{
			"name": "Vine Lash",
			"source": "WoW2",
			"page": 75,
			"activity": {
				"number": 1,
				"unit": "action"
			},
			"level": 2,
			"traits": [
				"rare",
				"attack",
				"deviant",
				"magical",
				"plant"
			],
			"requirements": "You have a free hand.",
			"entries": [
				"A long vine sprouts from your arm, which you can temporarily wield like a whip. Make a melee attack roll against a creature within 30 feet. If you succeed, the vine deals {@damage 1d6} slashing damage for every 2 levels you have to the target, or double damage on a success.",
				"{@b Awakening} The vine coils around your foes, squeezing them lifeless. On a successful hit, the target is {@condition grabbed} by the vine. The DC to {@action Escape} the vine is equal to your Class DC or Spell DC, whichever is higher. Each round on your turn, if the target is still {@condition grabbed}, the vine squeezes them, dealing {@damage 1d6} bludgeoning damage for every 2 levels you have.",
				"{@b Awakening} Rather than lash at your foes with a single vine, dozens of writhing vines emerge from your hands, lashing all creatures in a large area. You can use Vine Lash as a 2-action activity to damage all creatures in a 30-foot cone, with a basic Reflex save."
			]
		},
		{
			"name": "Defensive Growth",
			"source": "WoW2",
			"page": 75,
			"activity": {
				"number": 1,
				"unit": "reaction"
			},
			"level": 6,
			"traits": [
				"rare",
				"deviant",
				"magical",
				"plant",
				"wood"
			],
			"trigger": "You're the target of a physical attack.",
			"entries": [
				"You grow a shield of woven flowers and branches, then Raise that Shield to defend yourself from the triggering attack. If you would take damage from the attack, you immediately Shield Block. This is a wooden shield (Hardness 3, HP 12, BT 6). The shield remains in your possession for a number of rounds equal to your level, or until it's destroyed.",
				"{@b Awakening} The shield becomes stronger. It has Hardness 5, HP 40, BT 20.",
				"{@b Awakening} The shield takes on a mind of its own and lashes out vengefully when destroyed. When the shield is destroyed, is explodes, dealing {@damage 4d6} piercing damage to your attacker, with a basic Reflex save."
			]
		},
		{
			"name": "Disperse into Petals",
			"source": "WoW2",
			"page": 75,
			"activity": {
				"number": 2,
				"unit": "action"
			},
			"level": 10,
			"traits": [
				"rare",
				"deviant",
				"magical",
				"plant",
				"polymorph"
			],
			"entries": [
				"You merge with the blossoms sprouting from you and disperse, becoming a visible cloud of blossoms and petals. You're amorphous. You lose any item bonus to AC and all other effects and bonuses from armor, and you use your proficiency modifier for unarmored defense. You gain resistance to physical damage equal to half your level and are immune to precision damage. You can't cast spells, activate items, or use actions that have the {@trait attack} or {@trait manipulate} trait. You gain a fly Speed of 10 feet. You can remain in this form for up to 1 minute. You can {@action Dismiss} this effect.",
				"{@b Awakening} You can maintain your form for a longer time. You can remain in this form for up to 1 hour.",
				"{@b Awakening} You've learned to harm others, even while in your blossom state. You can occupy the same space as someone else. While occupying someone else's space, you can spend 1 action to spin around in a vortex of blossoms, dealing {@damage 1d4} slashing damage for every 5 levels you have to the creature, with a basic Reflex save."
			]
		},
		{
			"name": "Born to the Trees",
			"source": "WoW2",
			"page": 73,
			"level": 4,
			"traits": [
				"uncommon",
				"impulse",
				"kineticist",
				"morph",
				"primal",
				"wood"
			],
			"entries": [
				"You adapt a creature to live among the trees, improving its ability to climb, balance, and leap. Target a willing creature within 30 feet. For 10 minutes, it gains a climb Speed equal to its Speed and a +1 circumstance bonus to {@skill Acrobatics} checks to {@action Balance} and {@skill Athletics} checks to {@action Long Jump} and {@action High Jump}. When it Leaps, it increases the distance it can {@action Leap} horizontally by 5 feet and vertically by 2 feet. If you use Born to the Trees again, any existing one ends."
			],
			"footer": {
				"Level (6th)": "You can target up to 5 willing creatures."
			}
		},
		{
			"name": "The Thousand Lashes of the Weeping Willow",
			"source": "WoW2",
			"page": 73,
			"level": 18,
			"traits": [
				"uncommon",
				"impulse",
				"kineticist",
				"overflow",
				"plant",
				"primal",
				"wood"
			],
			"entries": [
				"You conjure a massive willow tree, which lashes your foes with a thousand branches. The trunk of the weeping willow tree is 10-feet in diameter and appears in an unoccupied space within 500 feet. The tree whips its branches at all your enemies within a 30-foot-radius emanation centered on the willow's trunk, dealing {@damage 10d8} slashing damage with a basic Reflex save against your class DC. A creature that fails its save is also overcome with sorrow, becoming {@condition slowed||slowed 1} for as long as the willow remains, as it weeps uncontrollably. The willow doesn't target you or your allies.",
				"The willow tree remains until the end of your next turn, but you can Sustain it up to 1 minute. The first time you Sustain the impulse each round, the weeping willow attacks again, dealing {@damage 4d8} slashing damage to all enemies in the area with a basic reflex save. If you use this impulse again, the previous one ends."
			],
			"footer": {
				"Level (20th)": "The initial damage is {@dice 14d8}, and the Sustained damage is {@dice 5d8}."
			}
		},
		{
			"name": "Fungal Exhalation",
			"source": "WoW2",
			"page": 72,
			"level": 6,
			"traits": [
				"uncommon",
				"druid",
				"focus"
			],
			"prerequisites": "spore order",
			"entries": [
				"You can conjure toxic spores to infect enemies. You gain the {@spell fungal exhalation|WoW2} order spell. Increase the number of Focus Points in your focus pool by 1."
			]
		},
		{
			"name": "Hedge Prison",
			"source": "WoW2",
			"page": 72,
			"level": 6,
			"traits": [
				"uncommon",
				"druid",
				"focus"
			],
			"prerequisites": "cultivation order",
			"entries": [
				"You cultivate plants to entrap your foes. You gain the {@spell hedge prison|WoW2} order spell. Increase the number of Focus Points in your focus pool by 1."
			]
		},
		{
			"name": "Caustic Nectar",
			"source": "WoW2",
			"page": 69,
			"level": 1,
			"traits": [
				"uncommon"
			],
			"prerequisites": "ardande trait, {@trait plant} trait, or {@trait wood} trait",
			"entries": [
				"You have specialized glands inside your throat, which produce acidic nectar that you can spit long distances.",
				"You gain a nectar ranged {@trait unarmed} attack with a range increment of 20 feet that deals {@damage 1d4} acid damage. On a critical hit, the target is additionally {@condition sickened||sickened 1}. Your nectar doesn't add critical specialization effects. You're immune to your own nectar."
			],
			"special": [
				"This feat gains the trait for your ancestry."
			],
			"leadsTo": [
				"Potent Nectar|WoW2"
			]
		},
		{
			"name": "Unbowed, Unbroken",
			"source": "WoW2",
			"page": 69,
			"level": 1,
			"traits": [
				"uncommon",
				"ardande",
				"lineage"
			],
			"entries": [
				"Your connection to elemental wood manifests as resilience\u2014towering trees, rough bark, deep roots, and patient determination. You gain the Unwavering Resilience reaction.",
				{
					"type": "data",
					"tag": "action",
					"name": "Unwavering Resilience",
					"source": "WoW2"
				}
			]
		},
		{
			"name": "Wilderness Born",
			"source": "WoW2",
			"page": 69,
			"level": 1,
			"traits": [
				"uncommon"
			],
			"prerequisites": "ardande trait, {@trait plant} trait, or {@trait wood} trait",
			"entries": [
				"You're at home in the wilderness and easily disappear into it. You gain a +1 circumstance bonus to {@action Hide} and {@action Sneak} in natural terrain, and a +1 circumstance bonus to {@action Sense Direction} in natural terrain. While in natural terrain, you're always considered to be {@action Cover Tracks||Covering Tracks}, even if you chose a different activity in exploration mode."
			],
			"special": [
				"This feat gains the trait for your ancestry."
			],
			"leadsTo": [
				"One with the Wild|WoW2"
			]
		},
		{
			"name": "Quick Root",
			"source": "WoW2",
			"page": 69,
			"activity": {
				"number": 1,
				"unit": "reaction"
			},
			"level": 5,
			"traits": [
				"uncommon"
			],
			"prerequisites": "ardande trait, {@trait plant} trait, or {@trait wood} trait",
			"trigger": "A creature successfully {@action Shove||Shoves} or {@action Trip||Trips} you, or you fail a saving throw against an effect that would move you or knock you {@condition prone}.",
			"entries": [
				"You react instinctively, sprouting roots from your legs and plunging them deep into the ground to keep your footing. If a force would move you, you move half that distance, to a minimum of 5 feet. If you would be knocked {@condition prone}, resolve the effect, then you {@action Stand}."
			],
			"special": [
				"This feat gains the trait for your ancestry."
			]
		},
		{
			"name": "Grow Tool",
			"source": "WoW2",
			"page": 70,
			"activity": {
				"number": 3,
				"unit": "action"
			},
			"level": 9,
			"traits": [
				"uncommon",
				"plant",
				"primal"
			],
			"prerequisites": "ardande trait, {@trait plant} trait, or {@trait wood} trait",
			"entries": [
				"You grow a simple tool from your own body, coaxing flowers, vines, roots, and wood to grow and sprout from your flesh into the desired shape. You create a one level 0 common simple tool with no intricate parts or written text, such as a crowbar, rope, or shovel. You can't replicate a tool kit or weapon with this ability. This item lasts for 1 minute, or until you create another tool with this ability, whichever comes first. When duration runs out, the item crumbles to mulch."
			],
			"special": [
				"This feat gains the trait for your ancestry."
			]
		},
		{
			"name": "Pollinate",
			"source": "WoW2",
			"page": 70,
			"activity": {
				"number": 1,
				"unit": "reaction"
			},
			"level": 9,
			"traits": [
				"uncommon"
			],
			"prerequisites": "ardande trait, {@trait plant} trait, or {@trait wood} trait",
			"trigger": "You take bludgeoning damage.",
			"entries": [
				"As you're hit, you emit a dense cloud of pollen, obscuring you from sight. You become {@condition concealed} until the beginning of your next turn."
			],
			"special": [
				"This feat gains the trait for your ancestry."
			]
		},
		{
			"name": "One with the Wild",
			"source": "WoW2",
			"page": 70,
			"level": 13,
			"traits": [
				"uncommon"
			],
			"prerequisites": "{@feat Wilderness Born|WoW2}",
			"entries": [
				"You naturally blend in with the wilderness, becoming camouflaged. In natural terrain, you can {@action Hide} and {@action Sneak} even without cover or being {@condition concealed}."
			],
			"special": [
				"This feat gains the trait for your ancestry."
			]
		},
		{
			"name": "Unfettered Growth",
			"source": "WoW2",
			"page": 70,
			"level": 13,
			"traits": [
				"uncommon"
			],
			"prerequisites": "ardande trait, {@trait plant} trait, or {@trait wood} trait",
			"entries": [
				"By tapping into the limitless power of the Plane of Wood, you can experience sudden, dramatic growth for a short time. Select one of the following benefits when you gain this feat. This choice is permanent and can't be changed.",
				{
					"type": "list",
					"items": [
						"You gain 2nd-rank enlarge as a primal innate spell. You can cast this spell twice per day and must target yourself. The spell's duration is 30 minutes.",
						"You gain 4th-rank enlarge as a primal innate spell. You can cast this spell once per day and must target yourself."
					]
				}
			],
			"special": [
				"This feat gains the trait for your ancestry."
			]
		},
		{
			"name": "Irresistible Bloom",
			"source": "WoW2",
			"page": 70,
			"activity": {
				"number": 1,
				"unit": "action"
			},
			"level": 17,
			"traits": [
				"uncommon",
				"emotion",
				"incapacitation",
				"mental",
				"olfactory",
				"visual"
			],
			"prerequisites": "ardande trait, {@trait plant} trait, or {@trait wood} trait",
			"frequency": {
				"number": 1,
				"unit": "day"
			},
			"entries": [
				"You bloom, sprouting flowers and releasing a pleasant smell, becoming irresistible. All creatures in a 30-foot emanation must attempt a Will save with a DC equal to your Class DC or Spell DC, whichever is higher. On a failure, a creature becomes {@condition fascinated} with you, and must spend at least one of its actions on its next turn moving toward you. On a critical failure, you acting {@condition hostile} to that creature allows them to attempt another save, rather than automatically ending the fascination.",
				"These effects last until the beginning of your next turn. You can spend one action at the beginning of your turn to Sustain the effects for an additional round. You can Sustain it in this way for a maximum of 1 minute."
			],
			"special": [
				"This feat gains the trait for your ancestry."
			]
		},
		{
			"name": "Potent Nectar",
			"source": "WoW2",
			"page": 70,
			"level": 17,
			"traits": [
				"uncommon"
			],
			"prerequisites": "{@feat Caustic Nectar|WoW2}",
			"entries": [
				"Your nectar becomes particularly dangerous. Select one of the following benefits when you gain this feat. This choice is permanent and can't be changed.",
				{
					"type": "list",
					"items": [
						"Your nectar is sticky, and clings to your target. Your nectar {@trait unarmed} attack deals an additional {@damage 1d4} {@condition persistent damage||persistent acid damage} to the target. This {@condition persistent damage} isn't multiplied on a critical hit.",
						"Your nectar is shot at a high velocity, and splashes upon contact. Your nectar {@trait unarmed} attack additionally deals {@damage 1d4} acid {@trait splash} damage. This {@trait splash} damage isn't multiplied on a critical hit."
					]
				}
			],
			"special": [
				"This trait gains the trait for your ancestry."
			]
		}
	]
}
