{
	"spell": [
		{
			"name": "Divinity Leech",
			"source": "AoE6",
			"page": 75,
			"level": 9,
			"traits": [
				"rare",
				"enchantment"
			],
			"traditions": [
				"arcane",
				"occult"
			],
			"cast": {
				"number": 2,
				"unit": "action"
			},
			"components": [
				[
					"S",
					"V"
				]
			],
			"range": {
				"number": 30,
				"unit": "feet"
			},
			"targets": "1 creature",
			"savingThrow": {
				"type": [
					"W"
				]
			},
			"duration": {
				"number": 1,
				"unit": "minute",
				"sustained": true
			},
			"entries": [
				"You disrupt the connection between a divine caster or deific servitor and their deity, blocking their use of divine power.",
				"If the target fails its save, it is {@condition fatigued}. For the spell's duration, whenever the target casts a divine spell, you regain {@dice 6d6} HP and the target must attempt another Will save with the following effects.",
				{
					"type": "successDegree",
					"entries": {
						"Critical Success": "The target is unaffected.",
						"Success": "Each target of the divine spell has an outcome one degree of success better than the result it rolled.",
						"Failure": "The divine spell is lost and target is {@condition stunned|CRB|stunned 1}.",
						"Critical Failure": "As failure, but the target is {@condition stunned} for 1 round."
					}
				}
			]
		},
		{
			"name": "Prismatic Shield",
			"source": "AoE6",
			"page": 75,
			"level": 9,
			"traits": [
				"rare",
				"abjuration",
				"light"
			],
			"traditions": [
				"arcane",
				"occult"
			],
			"cast": {
				"number": 1,
				"unit": "action"
			},
			"components": [
				[
					"V"
				]
			],
			"duration": {
				"entry": "until the start of your next turn",
				"number": 1,
				"unit": "round"
			},
			"entries": [
				"Shield-sized shards of multicolored light manifest in the air around you, each rotating quickly to intercept attacks. Melee attacks against you impact a randomly colored shard, subjecting the attacker to a random effect from prismatic spray, with a saving throw of the type indicated in that spell. The shards automatically block physical ranged attacks the size of a spear or smaller, such as arrows, bolts, and javelins. You gain a +2 circumstance bonus to your AC against attacks with larger ranged weapons. Any spell that targets you requires the caster to succeed at a counteract check against your spell DC, or it fails to affect you."
			]
		}
	]
}
