{
	"class": [
		{
			"name": "Gunslinger",
			"source": "G&G",
			"page": 105,
			"keyAbility": "Dexterity",
			"hp": 8,
			"initialProficiencies": {
				"perception": "E",
				"fort": "E",
				"ref": "E",
				"will": "T",
				"skills": {
					"t": [
						{
							"skill": [
								"Subclass Dependant"
							],
							"entry": "one or more skills determined by your gunslinger's way"
						}
					],
					"add": 3
				},
				"attacks": {
					"e": [
						"simple firearms and crossbows",
						"martial firearms and crossbows"
					],
					"t": [
						"advanced firearms and crossbows",
						"simple weapons",
						"martial weapons",
						"unarmed attacks"
					]
				},
				"defenses": {
					"t": [
						"unarmored defense",
						"medium armor",
						"light armor"
					]
				},
				"classDc": {
					"prof": "T",
					"entry": "Trained in gunslinger class DC"
				}
			},
			"advancement": {
				"classFeats": [
					1,
					2,
					4,
					6,
					8,
					10,
					12,
					14,
					16,
					18,
					20
				],
				"skillFeats": [
					2,
					4,
					6,
					8,
					10,
					12,
					14,
					16,
					18,
					20
				],
				"generalFeats": [
					3,
					7,
					11,
					15,
					19
				],
				"ancestryFeats": [
					5,
					9,
					13,
					17
				],
				"skillIncrease": [
					3,
					5,
					7,
					9,
					11,
					13,
					15,
					17,
					19
				],
				"abilityBoosts": [
					5,
					10,
					15,
					20
				]
			},
			"classFeatures": [
				"Ancestry and Background|Gunslinger|G&G|1",
				"Initial Proficiencies|Gunslinger|G&G|1",
				{
					"classFeature": "Gunslinger's Way|Gunslinger|G&G|1",
					"gainSubclassFeature": true
				},
				"Gunslinger Feats|Gunslinger|G&G|1",
				"Singular Expertise|Gunslinger|G&G|1",
				"Skill Feats|Gunslinger|G&G|2",
				"General Feats|Gunslinger|G&G|3",
				"Skill Increases|Gunslinger|G&G|3",
				"Stubborn|Gunslinger|G&G|3",
				"Ability Boosts|Gunslinger|G&G|5",
				"Ancestry Feats|Gunslinger|G&G|5",
				"Gunslinger Weapon Mastery|Gunslinger|G&G|5",
				"Vigilant Senses|Gunslinger|G&G|7",
				"Weapon Specialization|Gunslinger|G&G|7",
				{
					"classFeature": "Advanced Deed|Gunslinger|G&G|9",
					"gainSubclassFeature": true
				},
				"Gunslinger Expertise|Gunslinger|G&G|9",
				"Evasion|Gunslinger|G&G|11",
				"Gunslinging Legend|Gunslinger|G&G|13",
				"Medium Armor Expertise|Gunslinger|G&G|13",
				{
					"classFeature": "Greater Deed|Gunslinger|G&G|15",
					"gainSubclassFeature": true
				},
				"Greater Weapon Specialization|Gunslinger|G&G|15",
				"Juggernaut|Gunslinger|G&G|17",
				"Shootist's Edge|Gunslinger|G&G|17",
				"Incredible Senses|Gunslinger|G&G|19",
				"Medium Armor Mastery|Gunslinger|G&G|19"
			],
			"subclasses": [
				{
					"name": "Drifter",
					"type": "Gunslinger Way",
					"shortName": "Drifter",
					"source": "G&G",
					"page": 108,
					"subclassFeatures": [
						"Gunslinger's Way|Gunslinger|G&G|Drifter|G&G|1",
						"Advanced Deed|Gunslinger|G&G|Drifter|G&G|9",
						"Greater Deed|Gunslinger|G&G|Drifter|G&G|15"
					]
				},
				{
					"name": "Pistolero",
					"type": "Gunslinger Way",
					"shortName": "Pistolero",
					"source": "G&G",
					"page": 109,
					"subclassFeatures": [
						"Gunslinger's Way|Gunslinger|G&G|Pistolero|G&G|1",
						"Advanced Deed|Gunslinger|G&G|Pistolero|G&G|9",
						"Greater Deed|Gunslinger|G&G|Pistolero|G&G|15"
					]
				},
				{
					"name": "Sniper",
					"type": "Gunslinger Way",
					"shortName": "Sniper",
					"source": "G&G",
					"page": 109,
					"subclassFeatures": [
						"Gunslinger's Way|Gunslinger|G&G|Sniper|G&G|1",
						"Advanced Deed|Gunslinger|G&G|Sniper|G&G|9",
						"Greater Deed|Gunslinger|G&G|Sniper|G&G|15"
					]
				},
				{
					"name": "Vanguard",
					"type": "Gunslinger Way",
					"shortName": "Vanguard",
					"source": "G&G",
					"page": 110,
					"subclassFeatures": [
						"Gunslinger's Way|Gunslinger|G&G|Vanguard|G&G|1",
						"Advanced Deed|Gunslinger|G&G|Vanguard|G&G|9",
						"Greater Deed|Gunslinger|G&G|Vanguard|G&G|15"
					]
				},
				{
					"name": "Triggerbrand",
					"type": "Gunslinger Way",
					"shortName": "Triggerbrand",
					"source": "LOIL",
					"page": 107,
					"subclassFeatures": [
						"Gunslinger's Way|Gunslinger|G&G|Triggerbrand|LOIL|1",
						"Advanced Deed|Gunslinger|G&G|Triggerbrand|LOIL|9",
						"Greater Deed|Gunslinger|G&G|Triggerbrand|LOIL|15"
					]
				}
			],
			"classFeaturesIntro": [
				{
					"type": "pf2-h2",
					"page": 106,
					"name": "Class Features",
					"entries": [
						"You gain these abilities as a gunslinger. Abilities gained at higher levels list the level at which you gain them next to the features' names."
					]
				}
			],
			"flavor": [
				"While some fear projectile weapons, you savor the searing flash, wild kick, and cloying smoke that accompanies a gunshot, or snap of the cable and telltale thunk of your crossbow just before your bolt finds purchase. Ready to draw a bead on an enemy at every turn, you rely on your reflexes, steady hand, and knowledge of your weapons to riddle your foes with holes."
			],
			"fluff": [
				{
					"type": "pf2-h3",
					"page": 105,
					"name": "During combat Encounters...",
					"entries": [
						"You strike from range with your firearms, seeking to defeat your opponents before they can pose a true threat. Depending on your choice of weapon, you might prefer to strike your opponent from a hidden position before they ever realize you're there, dash through a frenzied melee with pistols blazing, or glide effortlessly across the battlefield, waiting for the perfect moment to end the conflict with a single, well-placed shot."
					]
				},
				{
					"type": "pf2-h3",
					"page": 105,
					"name": "During social encounters...",
					"entries": [
						"You have a keen eye and can see things coming from farther than most. You might not be the life of the party, but your companions know to pay attention when your subtle nod or concerned grunt indicates that something's amiss."
					]
				},
				{
					"type": "pf2-h3",
					"page": 105,
					"name": "While exploring...",
					"entries": [
						"You scout the group's position for incoming threats and help search for secret doors and hidden passages, keeping a weather eye out for unexpected threats."
					]
				},
				{
					"type": "pf2-h3",
					"page": 105,
					"name": "In downtime...",
					"entries": [
						"You might craft ammunition or keep your complex weapons clean and maintained, and you might look for work that matches your unique talents, such as working as a blacksmith, engineer, or part of the local watch. You might wander from town to town, or stay put for a spell to enjoy the silence that lingers between gunfights."
					]
				},
				{
					"type": "pf2-h3",
					"page": 105,
					"name": "You Might...",
					"entries": [
						{
							"type": "list",
							"items": [
								"Seek out areas of great conflict where your unique choice of weaponry can help build your reputation.",
								"Explore new horizons, trusting your honed senses and deadly weapon to keep you safe.",
								"Demonstrate extensive knowledge about various types of guns and ammunition, along with curiosity about the latest in gun technology."
							]
						}
					]
				},
				{
					"type": "pf2-h3",
					"page": 105,
					"name": "Others Probably...",
					"entries": [
						{
							"type": "list",
							"items": [
								"Assume that since you know how your gun works, you must also understand how to resolve other mechanical challenges.",
								"Underestimate you at first glance, thinking you rely on your gun because you lack any other skills.",
								"Respect your eternal vigilance, unyielding grit, and excellent aim."
							]
						}
					]
				}
			],
			"summary": {
				"text": "Gunslingers use firearms and crossbows to perform trick shots and take down their enemies while remaining at a safe distance.",
				"images": [
					"https://2e.aonprd.com/Images/Classes/Iconic_Nhalmika.png"
				],
				"keyAbility": "Dexterity",
				"sndAbility": "Constitution, Strength"
			},
			"rarity": "Uncommon",
			"sampleBuilds": [
				{
					"name": "Drifter",
					"source": "G&G",
					"page": 114,
					"entries": [
						"With a gun in one hand and a blade or club in the other, you strike and move, never standing still."
					],
					"abilities": [
						"Prioritize Dexterity, followed by Strength and Constitution."
					],
					"skills": [
						"Acrobatics",
						"Athletics",
						"Stealth",
						"Thievery"
					],
					"subclass": "Drifter",
					"feats": [
						"Sword and Pistol",
						"Fake Out",
						"Black Powder Boost"
					]
				},
				{
					"name": "Pistolero",
					"source": "G&G",
					"page": 116,
					"entries": [
						"Quick wits and faster hands mean you're always ready for anything."
					],
					"abilities": [
						"Prioritize Dexterity, followed by Charisma and Constitution."
					],
					"skills": [
						"Acrobatics",
						"Deception",
						"Intimidation",
						"Thievery"
					],
					"subclass": "Pistolero",
					"feats": [
						"Dual-Weapon Reload",
						"Pistol Twirl",
						"Paired Shots"
					]
				},
				{
					"name": "Sniper",
					"source": "G&G",
					"page": 118,
					"entries": [
						"You favor long-range guns and powerful shots taken while hiding at a safe distance."
					],
					"abilities": [
						"Prioritize Dexterity. Wisdom can improve your Perception and make your stubborn class feature even more effective, while Intelligence can give you access to a broader array of skills you can utilize from your perch, away from the thick of battle."
					],
					"skills": [
						"Acrobatics",
						"Crafting",
						"Stealth",
						"Survival"
					],
					"subclass": "Sniper",
					"feats": [
						"Cover Fire",
						"Risky Reload",
						"Alchemical Shot"
					]
				}
			]
		}
	],
	"classFeature": [
		{
			"name": "Ancestry and Background",
			"source": "G&G",
			"page": 106,
			"level": 1,
			"className": "Gunslinger",
			"classSource": "G&G",
			"entries": [
				"In addition to those from your class at 1st level, you have the benefits of your selected ancestry and background."
			]
		},
		{
			"name": "Initial Proficiencies",
			"source": "G&G",
			"page": 106,
			"level": 1,
			"className": "Gunslinger",
			"classSource": "G&G",
			"entries": [
				"At 1st level, you gain a number of proficiencies that represent your basic training. These proficiencies are noted at the start of this class."
			]
		},
		{
			"name": "Gunslinger's Way",
			"source": "G&G",
			"page": 106,
			"subclasses": "Gunslinger's Way",
			"type": "Gunslinger's Way",
			"level": 1,
			"className": "Gunslinger",
			"classSource": "G&G",
			"entries": [
				"All gunslingers have a particular way they follow, a combination of philosophy and combat style that defines both how they fight and the weapons they excel with. At 1st level, your way grants you an initial deed, a unique reload action called a slinger's reload, and proficiency with a particular skill. You also gain advanced and greater deeds at later levels, as well as access to way-specific feats.",
				{
					"type": "list",
					"items": [
						{
							"type": "item",
							"name": "{@class Gunslinger|G&G|Way of the Drifter|Drifter}",
							"entries": [
								"You wander across the battlefield, equally at home in and out of the fray."
							]
						},
						{
							"type": "item",
							"name": "{@class Gunslinger|G&G|Way of the Pistolero|Pistolero}",
							"entries": [
								"You carefully maintain your distance at a duelist's 10 paces with pistol in hand."
							]
						},
						{
							"type": "item",
							"name": "{@class Gunslinger|G&G|Way of the Sniper|Sniper}",
							"entries": [
								"You practice a methodical style of shooting, striking from far cover."
							]
						},
						{
							"type": "item",
							"name": "{@class Gunslinger|G&G|Way of the Vanguard|Vanguard}",
							"entries": [
								"You rely on a brutal combat style that uses heavy weapons and explosive attacks."
							]
						}
					]
				}
			]
		},
		{
			"name": "Gunslinger Feats",
			"source": "G&G",
			"page": 106,
			"level": 1,
			"className": "Gunslinger",
			"classSource": "G&G",
			"entries": [
				"At 1st level and every even-numbered level, you gain a {@filter gunslinger class feat|feats||type=class|Class=gunslinger|level=[1;1]}."
			]
		},
		{
			"name": "Singular Expertise",
			"source": "G&G",
			"page": 106,
			"level": 1,
			"className": "Gunslinger",
			"classSource": "G&G",
			"entries": [
				"You have particular expertise with guns and crossbows that grants you greater proficiency with them and the ability to deal more damage. You gain a +1 circumstance bonus to damage rolls with firearms and crossbows.",
				"This intense focus on firearms and crossbows prevents you from reaching the same heights with other weapons. Your proficiency with unarmed attacks and with weapons other than firearms and crossbows can't be higher than trained, even if you gain an ability that would increase your proficiency in one or more other weapons to match your highest weapon proficiency (such as the weapon expertise feats many ancestries have). If you have gunslinger weapon mastery, the limit is expert, and if you have gunslinging legend, the limit is master."
			]
		},
		{
			"name": "Skill Feats",
			"source": "G&G",
			"page": 106,
			"level": 2,
			"className": "Gunslinger",
			"classSource": "G&G",
			"entries": [
				"At 2nd level and every even-numbered level, you gain a {@filter skill feat|feats||type=skill;!archetype}. You must be trained or better in the corresponding skill to select a skill feat."
			]
		},
		{
			"name": "General Feats",
			"source": "G&G",
			"page": 106,
			"level": 3,
			"className": "Gunslinger",
			"classSource": "G&G",
			"entries": [
				"At 3rd level and every 4 levels thereafter, you gain a {@filter general feat|feats||type=general|level=[1;3]}."
			]
		},
		{
			"name": "Skill Increases",
			"source": "G&G",
			"page": 106,
			"level": 3,
			"className": "Gunslinger",
			"classSource": "G&G",
			"entries": [
				"At 3rd level and every 2 levels thereafter, you gain a skill increase. You can use this increase either to increase your proficiency rank to trained in one skill you're untrained in, or to increase your proficiency rank in one skill in which you're already trained to expert.",
				"At 7th level, you can use skill increases to become a master in a skill in which you're already an expert, and at 15th level, you can use them to become legendary in a skill in which you're already a master."
			]
		},
		{
			"name": "Stubborn",
			"source": "G&G",
			"page": 106,
			"level": 3,
			"className": "Gunslinger",
			"classSource": "G&G",
			"entries": [
				"You don't like being told what to do, and you don't give up. Your proficiency rank for Will saves increases to expert. When you fail, but don't critically fail, a Will save against an effect that would give you the {@condition controlled} condition, you can attempt a second save against the effect at the start of your next turn. On a successful second save, the {@condition controlled} condition ends, though any other effects remain. As normal, failing this second save doesn't allow you to attempt a third save on the subsequent turn."
			]
		},
		{
			"name": "Ability Boosts",
			"source": "G&G",
			"page": 107,
			"level": 5,
			"className": "Gunslinger",
			"classSource": "G&G",
			"entries": [
				"At 5th level and every 5 levels thereafter, you boost four different ability scores. You can use these ability boosts to increase your ability scores above 18. Boosting an ability score increases it by 1 if it's already 18 or above, or by 2 if it starts out below 18."
			]
		},
		{
			"name": "Ancestry Feats",
			"source": "G&G",
			"page": 107,
			"level": 5,
			"className": "Gunslinger",
			"classSource": "G&G",
			"entries": [
				"In addition to the ancestry feat you started with, you gain an {@filter ancestry feat|feats||type=ancestry} at 5th level and every 4 levels thereafter."
			]
		},
		{
			"name": "Gunslinger Weapon Mastery",
			"source": "G&G",
			"page": 107,
			"level": 5,
			"className": "Gunslinger",
			"classSource": "G&G",
			"entries": [
				"You fully understand the best way to utilize your unique weapons. Your proficiency rank increases to master with simple and martial firearms and crossbows. Your proficiency rank for advanced firearms and crossbows, simple weapons, martial weapons, and unarmed attacks increases to expert. You gain access to the critical specialization effects for firearms and crossbows."
			]
		},
		{
			"name": "Vigilant Senses",
			"source": "G&G",
			"page": 107,
			"level": 7,
			"className": "Gunslinger",
			"classSource": "G&G",
			"entries": [
				"Through your adventures, you've developed keen awareness and attention to detail. Your proficiency rank for Perception increases to master."
			]
		},
		{
			"name": "Weapon Specialization",
			"source": "G&G",
			"page": 107,
			"level": 7,
			"className": "Gunslinger",
			"classSource": "G&G",
			"entries": [
				"You've learned how to inflict greater injuries with the weapons you know best. You deal 2 additional damage with weapons and unarmed attacks in which you are an expert. This damage increases to 3 if you're a master, and 4 if you're legendary."
			]
		},
		{
			"name": "Advanced Deed",
			"source": "G&G",
			"page": 107,
			"level": 9,
			"className": "Gunslinger",
			"classSource": "G&G",
			"entries": [
				"You've learned a powerful new technique of your chosen way. You gain the advanced deed ability of the way you chose at 1st level."
			]
		},
		{
			"name": "Gunslinger Expertise",
			"source": "G&G",
			"page": 107,
			"level": 9,
			"className": "Gunslinger",
			"classSource": "G&G",
			"entries": [
				"Your special shots become harder for opponents to predict or resist. Your proficiency rank for your gunslinger class DC increases to expert."
			]
		},
		{
			"name": "Evasion",
			"source": "G&G",
			"page": 107,
			"level": 11,
			"className": "Gunslinger",
			"classSource": "G&G",
			"entries": [
				"You've learned to move quickly to avoid explosions, dragon's breath, and worse. Your proficiency rank for Reflex saves increases to master. When you roll a success on a Reflex save, you get a critical success instead."
			]
		},
		{
			"name": "Gunslinging Legend",
			"source": "G&G",
			"page": 107,
			"level": 13,
			"className": "Gunslinger",
			"classSource": "G&G",
			"entries": [
				"You've learned unique techniques for wielding firearms and crossbows that give you unmatched skill in their use. Your proficiency rank increases to legendary with simple and martial firearms and crossbows and to master with advanced firearms and crossbows. Your proficiency rank for simple weapons, martial weapons, and unarmed attacks increases to master."
			]
		},
		{
			"name": "Medium Armor Expertise",
			"source": "G&G",
			"page": 107,
			"level": 13,
			"className": "Gunslinger",
			"classSource": "G&G",
			"entries": [
				"You've learned to defend yourself better against attacks. Your proficiency ranks for light armor, medium armor, and unarmored defense increase to expert."
			]
		},
		{
			"name": "Greater Deed",
			"source": "G&G",
			"page": 107,
			"level": 15,
			"className": "Gunslinger",
			"classSource": "G&G",
			"entries": [
				"You've mastered the pinnacle technique of your chosen way. You gain the greater deed ability of the way you chose at 1st level."
			]
		},
		{
			"name": "Greater Weapon Specialization",
			"source": "G&G",
			"page": 107,
			"level": 15,
			"className": "Gunslinger",
			"classSource": "G&G",
			"entries": [
				"Your damage from weapon specialization increases to 4 with weapons and unarmed attacks in which you're an expert, 6 if you're a master, and 8 if you're legendary."
			]
		},
		{
			"name": "Juggernaut",
			"source": "G&G",
			"page": 107,
			"level": 17,
			"className": "Gunslinger",
			"classSource": "G&G",
			"entries": [
				"Your body has become accustomed to physical hazards and resistant to ailments. Your proficiency rank for Fortitude saves increases to master. When you roll a success on a Fortitude save, you get a critical success instead."
			]
		},
		{
			"name": "Shootist's Edge",
			"source": "G&G",
			"page": 107,
			"level": 17,
			"className": "Gunslinger",
			"classSource": "G&G",
			"entries": [
				"You make shots others find impossible. Your proficiency rank for your gunslinger class DC increases to master. When using a ranged weapon in which you have master or greater proficiency, you ignore the penalty for attacking within the weapon's second and third range increments."
			]
		},
		{
			"name": "Incredible Senses",
			"source": "G&G",
			"page": 108,
			"level": 19,
			"className": "Gunslinger",
			"classSource": "G&G",
			"entries": [
				"You notice things that most people can't detect. Your proficiency rank for Perception increases to legendary."
			]
		},
		{
			"name": "Medium Armor Mastery",
			"source": "G&G",
			"page": 108,
			"level": 19,
			"className": "Gunslinger",
			"classSource": "G&G",
			"entries": [
				"Your skill with light and medium armor improves, increasing your ability to dodge or absorb blows. Your proficiency ranks for light armor, medium armor, and unarmored defense increase to master."
			]
		}
	],
	"subclassFeature": [
		{
			"name": "Gunslinger's Way",
			"source": "G&G",
			"page": 108,
			"className": "Gunslinger",
			"classSource": "G&G",
			"subclassShortName": "Drifter",
			"subclassSource": "G&G",
			"level": 1,
			"entries": [
				{
					"type": "pf2-h3",
					"name": "Way of the Drifter",
					"entries": [
						"You're a wanderer traveling from land to land with your gun and a melee weapon as company. Maybe you learned to fight with blade and pistol as a Shackles pirate, mastered the hand cannon and katana in Minkai, or practiced with a hatchet and clan pistol in Dongun Hold. You win battles by relying on mobility and flexible use of your weapons.",
						{
							"type": "pf2-options",
							"style": "",
							"items": [
								{
									"type": "item",
									"entries": [
										"{@b Slinger's Reload} {@action Reloading Strike|G&G}"
									]
								},
								{
									"type": "item",
									"entries": [
										"{@b Deeds} {@i Initial} {@action Into the Fray|G&G}; {@i Advanced} {@action Finish the Job|G&G}; {@i Greater} {@action Drifter's Wake|G&G}"
									]
								},
								{
									"type": "item",
									"entries": [
										"{@b Way Skill} {@skill Acrobatics}"
									]
								}
							]
						},
						{
							"type": "pf2-h4",
							"name": "Slinger's Reload",
							"entries": [
								{
									"type": "data",
									"tag": "action",
									"name": "Reloading Strike",
									"source": "G&G"
								}
							]
						},
						{
							"type": "pf2-h4",
							"name": "Initial Deed",
							"entries": [
								{
									"type": "data",
									"tag": "action",
									"name": "Into the Fray",
									"source": "G&G"
								}
							]
						}
					]
				}
			]
		},
		{
			"name": "Advanced Deed",
			"source": "G&G",
			"page": 108,
			"className": "Gunslinger",
			"classSource": "G&G",
			"subclassShortName": "Drifter",
			"subclassSource": "G&G",
			"level": 9,
			"entries": [
				{
					"type": "data",
					"tag": "action",
					"name": "Finish the Job",
					"source": "G&G"
				}
			]
		},
		{
			"name": "Greater Deed",
			"source": "G&G",
			"page": 109,
			"className": "Gunslinger",
			"classSource": "G&G",
			"subclassShortName": "Drifter",
			"subclassSource": "G&G",
			"level": 15,
			"entries": [
				{
					"type": "data",
					"tag": "action",
					"name": "Drifter's Wake",
					"source": "G&G"
				}
			]
		},
		{
			"name": "Gunslinger's Way",
			"source": "G&G",
			"page": 108,
			"className": "Gunslinger",
			"classSource": "G&G",
			"subclassShortName": "Pistolero",
			"subclassSource": "G&G",
			"level": 1,
			"entries": [
				{
					"type": "pf2-h3",
					"name": "Way of the Pistolero",
					"entries": [
						"Whether you're a professional duelist or a pistol-twirling entertainer, you have quick feet and quicker hands that never seem to let you down, and an equally sharp wit and tongue that jab your foes. You might leave a hand free or cultivate the ambidexterity for twin weapons. Either way, you stay close enough to your enemies to leverage your superior reflexes while leaving enough space to safely fire.",
						{
							"type": "pf2-options",
							"style": "",
							"items": [
								{
									"type": "item",
									"entries": [
										"{@b Slinger's Reload} {@action Raconteur's Reload|G&G}"
									]
								},
								{
									"type": "item",
									"entries": [
										"{@b Deeds} {@i Initial} {@action Ten Paces|G&G}; {@i Advanced} {@action Pistolero's Retort|G&G}; {@i Greater} {@action Grim Swagger|G&G}"
									]
								},
								{
									"type": "item",
									"entries": [
										"{@b Way Skill} choose {@skill Deception} or {@skill Intimidation}"
									]
								}
							]
						},
						{
							"type": "pf2-h4",
							"name": "Slinger's Reload",
							"entries": [
								{
									"type": "data",
									"tag": "action",
									"name": "Raconteur's Reload",
									"source": "G&G"
								}
							]
						},
						{
							"type": "pf2-h4",
							"name": "Initial Deed",
							"entries": [
								{
									"type": "data",
									"tag": "action",
									"name": "Ten Paces",
									"source": "G&G"
								}
							]
						}
					]
				}
			]
		},
		{
			"name": "Advanced Deed",
			"source": "G&G",
			"page": 109,
			"className": "Gunslinger",
			"classSource": "G&G",
			"subclassShortName": "Pistolero",
			"subclassSource": "G&G",
			"level": 9,
			"entries": [
				{
					"type": "data",
					"tag": "action",
					"name": "Pistolero's Retort",
					"source": "G&G"
				}
			]
		},
		{
			"name": "Greater Deed",
			"source": "G&G",
			"page": 109,
			"className": "Gunslinger",
			"classSource": "G&G",
			"subclassShortName": "Pistolero",
			"subclassSource": "G&G",
			"level": 15,
			"entries": [
				{
					"type": "data",
					"tag": "action",
					"name": "Grim Swagger",
					"source": "G&G"
				}
			]
		},
		{
			"name": "Gunslinger's Way",
			"source": "G&G",
			"page": 108,
			"className": "Gunslinger",
			"classSource": "G&G",
			"subclassShortName": "Sniper",
			"subclassSource": "G&G",
			"level": 1,
			"entries": [
				{
					"type": "pf2-h3",
					"name": "Way of the Sniper",
					"entries": [
						"You practice a style of shooting that relies on unerring accuracy and perfect placement of your first shot. You keep hidden or at a distance, staying out of the fray and bringing unseen death to your foes.",
						{
							"type": "pf2-options",
							"style": "",
							"items": [
								{
									"type": "item",
									"entries": [
										"{@b Slinger's Reload} {@action Covered Reload|G&G}"
									]
								},
								{
									"type": "item",
									"entries": [
										"{@b Deeds} {@i Initial} {@action One Shot, One Kill|G&G}; {@i Advanced} {@action Vital Shot|G&G}; {@i Greater} {@action Ghost Shot|G&G}"
									]
								},
								{
									"type": "item",
									"entries": [
										"{@b Way Skill} {@skill Stealth}"
									]
								}
							]
						},
						{
							"type": "pf2-h4",
							"name": "Slinger's Reload",
							"entries": [
								{
									"type": "data",
									"tag": "action",
									"name": "Covered Reload",
									"source": "G&G"
								}
							]
						},
						{
							"type": "pf2-h4",
							"name": "Initial Deed",
							"entries": [
								{
									"type": "data",
									"tag": "action",
									"name": "One Shot, One Kill",
									"source": "G&G"
								}
							]
						}
					]
				}
			]
		},
		{
			"name": "Advanced Deed",
			"source": "G&G",
			"page": 110,
			"className": "Gunslinger",
			"classSource": "G&G",
			"subclassShortName": "Sniper",
			"subclassSource": "G&G",
			"level": 9,
			"entries": [
				{
					"type": "data",
					"tag": "action",
					"name": "Vital Shot",
					"source": "G&G"
				}
			]
		},
		{
			"name": "Greater Deed",
			"source": "G&G",
			"page": 110,
			"className": "Gunslinger",
			"classSource": "G&G",
			"subclassShortName": "Sniper",
			"subclassSource": "G&G",
			"level": 15,
			"entries": [
				{
					"type": "data",
					"tag": "action",
					"name": "Ghost Shot",
					"source": "G&G"
				}
			]
		},
		{
			"name": "Gunslinger's Way",
			"source": "G&G",
			"page": 110,
			"className": "Gunslinger",
			"classSource": "G&G",
			"subclassShortName": "Vanguard",
			"subclassSource": "G&G",
			"level": 1,
			"entries": [
				{
					"type": "pf2-h3",
					"name": "Way of the Vanguard",
					"entries": [
						"You practice a unique combat style originated by dwarven siege engineers, using heavy weapons with wide attack areas to blast holes through enemy lines, clear an opening for your allies, and defend the conquered territory.",
						{
							"type": "pf2-options",
							"style": "",
							"items": [
								{
									"type": "item",
									"entries": [
										"{@b Slinger's Reload} {@action Clear a Path|G&G}"
									]
								},
								{
									"type": "item",
									"entries": [
										"{@b Deeds} {@i Initial} {@action Living Fortification|G&G}; {@i Advanced} {@action Spinning Crush|G&G}; {@i Greater} {@action Siegebreaker|G&G}"
									]
								},
								{
									"type": "item",
									"entries": [
										"{@b Way Skill} {@skill Athletics}"
									]
								}
							]
						},
						{
							"type": "pf2-h4",
							"name": "Slinger's Reload",
							"entries": [
								{
									"type": "data",
									"tag": "action",
									"name": "Clear a Path",
									"source": "G&G"
								}
							]
						},
						{
							"type": "pf2-h4",
							"name": "Initial Deed",
							"entries": [
								{
									"type": "data",
									"tag": "action",
									"name": "Living Fortification",
									"source": "G&G"
								}
							]
						}
					]
				}
			]
		},
		{
			"name": "Advanced Deed",
			"source": "G&G",
			"page": 110,
			"className": "Gunslinger",
			"classSource": "G&G",
			"subclassShortName": "Vanguard",
			"subclassSource": "G&G",
			"level": 9,
			"entries": [
				{
					"type": "data",
					"tag": "action",
					"name": "Spinning Crush",
					"source": "G&G"
				}
			]
		},
		{
			"name": "Greater Deed",
			"source": "G&G",
			"page": 110,
			"className": "Gunslinger",
			"classSource": "G&G",
			"subclassShortName": "Vanguard",
			"subclassSource": "G&G",
			"level": 15,
			"entries": [
				{
					"type": "data",
					"tag": "action",
					"name": "Siegebreaker",
					"source": "G&G"
				}
			]
		},
		{
			"name": "Gunslinger's Way",
			"source": "LOIL",
			"page": 108,
			"className": "Gunslinger",
			"classSource": "G&G",
			"subclassShortName": "Triggerbrand",
			"subclassSource": "LOIL",
			"level": 1,
			"entries": [
				{
					"type": "pf2-h3",
					"name": "Way of the Triggerbrand",
					"entries": [
						"You prefer firearms that work well as weapons in both melee and ranged combat, particularly those that allow you to exercise a bit of style and flair. You might be a survivor who cobbled your weapon together from the City of Smog's street scrap or a noble wielder of a master smith's bespoke commission for duels among Alkenstar's elite. In addition to {@filter combination weapons|items||weapon=combination}, you gain access to the triggerbrand combination weapon presented below.",
						{
							"type": "pf2-options",
							"style": "",
							"items": [
								{
									"type": "item",
									"entries": [
										"{@b Slinger's Reload} {@action Touch and Go|LOIL}"
									]
								},
								{
									"type": "item",
									"entries": [
										"{@b Deeds} {@i Initial} {@action Spring the Trap|LOIL}; {@i Advanced} {@action Wind Them Up|LOIL}; {@i Greater} {@action Break Them Down|LOIL}"
									]
								},
								{
									"type": "item",
									"entries": [
										"{@b Way Skill} {@skill Thievery}"
									]
								}
							]
						},
						{
							"type": "pf2-h4",
							"name": "Slinger's Reload",
							"entries": [
								{
									"type": "data",
									"tag": "action",
									"name": "Touch and Go",
									"source": "LOIL"
								}
							]
						},
						{
							"type": "pf2-h4",
							"name": "Initial Deed",
							"entries": [
								{
									"type": "data",
									"tag": "action",
									"name": "Spring the Trap",
									"source": "LOIL"
								}
							]
						}
					]
				}
			]
		},
		{
			"name": "Advanced Deed",
			"source": "LOIL",
			"page": 108,
			"className": "Gunslinger",
			"classSource": "G&G",
			"subclassShortName": "Triggerbrand",
			"subclassSource": "LOIL",
			"level": 9,
			"entries": [
				{
					"type": "data",
					"tag": "action",
					"name": "Wind Them Up",
					"source": "LOIL"
				}
			]
		},
		{
			"name": "Greater Deed",
			"source": "LOIL",
			"page": 108,
			"className": "Gunslinger",
			"classSource": "G&G",
			"subclassShortName": "Triggerbrand",
			"subclassSource": "LOIL",
			"level": 15,
			"entries": [
				{
					"type": "data",
					"tag": "action",
					"name": "Break Them Down",
					"source": "LOIL"
				}
			]
		}
	]
}
