{
	"item": [
		{
			"name": "Armor Polishing Kit",
			"source": "Rust",
			"page": 59,
			"type": "Item",
			"level": 1,
			"traits": [
				"uncommon",
				"alchemical",
				"consumable"
			],
			"price": {
				"coin": "gp",
				"amount": 4
			},
			"usage": "held in 1 hand",
			"bulk": "L",
			"activate": {
				"activity": {
					"number": 10,
					"unit": "minute"
				},
				"components": [
					"{@action Interact}"
				]
			},
			"entries": [
				"This kit can be used to clean and polish armor. Creatures wearing armor that has been maintained by this kit gain a +1 circumstance bonus on {@skill Diplomacy} checks to {@action Make an Impression} on soldiers, guards, {@deity Gorum||Gorumites}, and other martially minded characters. This bonus expires after 24 hours, or if the armor is soiled in some way, such as by walking through a sewer or falling in a mud pit."
			]
		},
		{
			"name": "Elsie's Excellent Bottled Vim",
			"source": "Rust",
			"page": 59,
			"type": "Item",
			"level": 1,
			"traits": [
				"rare",
				"alchemical",
				"consumable",
				"elixir"
			],
			"category": "Elixir",
			"price": {
				"coin": "gp",
				"amount": 3
			},
			"usage": "held in 1 hand",
			"bulk": "L",
			"activate": {
				"activity": {
					"number": 1,
					"unit": "action"
				},
				"components": [
					"{@action Interact}"
				]
			},
			"entries": [
				"A dose of this slightly fizzy, pale-pink tonic vitalizes the body and bolsters the spirit, bringing those suffering from aches and pains brought on by illness some temporary respite. For 8 hours after drinking this elixir, reduce the value of one of the following conditions you're suffering by 1: {@condition clumsy}, {@condition drained}, {@condition enfeebled}, or {@condition sickened}. A condition whose value is reduced to 0 is not removed; after 8 hours, the condition returns to its original value, unless its duration expired or it was removed by another means."
			]
		},
		{
			"name": "Rust Scrub",
			"source": "Rust",
			"page": 59,
			"type": "Item",
			"level": 1,
			"traits": [
				"uncommon",
				"alchemical",
				"consumable"
			],
			"price": {
				"coin": "gp",
				"amount": 2
			},
			"usage": "held in 1 hand",
			"bulk": "L",
			"activate": {
				"activity": {
					"number": 10,
					"unit": "minute"
				},
				"components": [
					"{@action Interact}"
				]
			},
			"entries": [
				"This salt scrub is infused with citron juice and alchemical ingredients that allow it to fight rust on metallic equipment. One application can be used to restore {@dice 2d4} Hit Points to an item that has been damaged by rust. The GM determines what portion of damage to an item was caused by rust if that value isn't known."
			]
		},
		{
			"name": "Jade Cat",
			"source": "Rust",
			"page": 59,
			"type": "Item",
			"level": 2,
			"traits": [
				"uncommon",
				"consumable",
				"magical",
				"talisman",
				"transmutation"
			],
			"price": {
				"coin": "gp",
				"amount": 7
			},
			"usage": "affixed to armor",
			"bulk": "\u2014",
			"activate": {
				"activity": {
					"number": 1,
					"unit": "free"
				},
				"components": [
					"command"
				],
				"trigger": "You attempt a saving throw against a disease or poison"
			},
			"category": "Talisman",
			"entries": [
				"This pin includes a piece of gauze wrapped around a dried herbal poultice. When you activate the sanitizing pin, the poultice dissolves and bolsters your body's defense against poison or disease. You gain a +2 status bonus on your Fortitude save against the initial exposure to the affliction. If you roll a critical failure on the triggering attempt, you get a failure instead."
			]
		},
		{
			"name": "Horn of Rust",
			"source": "Rust",
			"page": 60,
			"type": "Item",
			"level": 5,
			"traits": [
				"unique",
				"artifact",
				"chaotic",
				"evil",
				"invested",
				"magical",
				"transmutation"
			],
			"category": "Artifact",
			"entries": [
				"This rusted, coiled iron horn is sizable, appearing similar in shape to a ram's horn but measuring nearly 2 feet in diameter. Flakes of rust constantly fall from this item, and it leaves hands with a rusty red stain that lingers. While the {@i Horn of Rust's} power has diminished over the ages since Xar-Azmak's death, those who carry it are still subject to its palpable chaotic influences. If you aren't chaotic evil, you are {@condition enfeebled||enfeebled 1} while carrying or using the {@i Horn of Rust}, and if you're lawful or good, you are instead {@condition enfeebled||enfeebled 2} and {@condition stupefied||stupefied 1}. The longer a non-worshipper of Xar-Azmak carries the {@i Horn of Rust}, the greater the chances a {@creature vloriak|Rust} or other {@trait demon} (or group of {@trait demon||demons}) will seek them out to slay them and reclaim the artifact. The frequency of these attacks is left to the GM to determine, but they should occur no less frequently than once a month. These attacks should always be at least moderate encounters; if the PCs don't take them seriously, the attacks could eventually escalate into severe encounters.",
				"Some of the {@i Horn of Rust's} activated powers consume charges, similar to how a magic staff functions. When its charges are reduced to zero, its activations that require charges can still be used normally. It can be prepared with charges in the same method as a staff, and it counts as a staff for the limit of how many staves you can prepare in a day.",
				{
					"type": "ability",
					"components": [
						"{@action Cast a Spell}"
					],
					"entries": [
						"You expend a number of charges from the {@i Horn of Rust} to cast a spell from the following list."
					]
				},
				{
					"type": "list",
					"items": [
						{
							"type": "item",
							"name": "Cantrip",
							"entries": [
								"{@spell divine lance} ({@trait chaotic} or {@trait evil} damage only)"
							]
						},
						{
							"type": "item",
							"name": "1st",
							"entries": [
								"{@spell noxious vapors|APG}"
							]
						},
						{
							"type": "item",
							"name": "2nd",
							"entries": [
								"{@spell shatter}"
							]
						},
						{
							"type": "item",
							"name": "3rd",
							"entries": [
								"{@spell stinking cloud}"
							]
						}
					]
				},
				"The following activations do not consume charges from the {@i Horn of Rust}, and they can be utilized even when the artifact has no charges available.",
				{
					"type": "ability",
					"style": "compact",
					"activity": {
						"number": 2,
						"unit": "action"
					},
					"components": [
						"envision",
						"{@action Interact}"
					],
					"frequency": {
						"number": 1,
						"unit": "hour"
					},
					"entries": [
						"You blow on the horn to unleash a swirling aura of jagged, rusty metal shards that orbit you in a 5-foot emanation for 1 minute. The shards grant you a +1 item bonus to AC. Creatures and objects that begin their turn in this area take {@damage 6d6} slashing damage from the shards ({@dc 19} basic Reflex save). A creature damaged by this aura is exposed to a potent form of {@disease tetanus|GMG} that has a level equal to the {@i Horn of Rust's} level and has a {@dc 19} Fortitude save. Worshippers of Xar-Azmak are immune to this effect."
					]
				},
				{
					"type": "ability",
					"style": "compact",
					"activity": {
						"number": 2,
						"unit": "action"
					},
					"components": [
						"envision",
						"{@action Interact}"
					],
					"frequency": {
						"number": 1,
						"unit": "day"
					},
					"entries": [
						"You place the horn's bell against a diseased creature and then inhale into the mouthpiece rather than blow into it. The horn attempts to draw out the disease, casting a {@spell remove disease} spell to your specification with a counteract modifier of +11. If the {@i Horn of Rust} succeeds at countering a {@trait disease}, it gains a number of charges equal to half the disease's level (rounded down, minimum 1). If it critically fails, not only is the disease not countered, but you are exposed to the disease and must attempt a saving throw against it to resist contracting the affliction."
					]
				}
			],
			"footers": [
				{
					"name": "Xar-Azmak Resurrected",
					"entries": [
						"If the demon lord Xar-Azmak is resurrected, the {@i Horn of Rust} becomes a 20th-level item. Its swirling aura of rusty metal shards grants a +3 item bonus to AC, deals {@damage 20d6} slashing damage ({@dc 43} basic Reflex save), and the {@disease tetanus|GMG} has a {@dc 43} Fortitude save. It has a {@hit +31} counteract modifier against {@trait disease||diseases}. You can cast the following additional spells using the artifact's charges",
						{
							"type": "list",
							"items": [
								{
									"type": "item",
									"name": "4th",
									"entries": [
										"{@spell rusting grasp|APG}"
									]
								},
								{
									"type": "item",
									"name": "5th",
									"entries": [
										"{@spell cloudkill}"
									]
								},
								{
									"type": "item",
									"name": "6th",
									"entries": [
										"{@spell disintegrate}"
									]
								},
								{
									"type": "item",
									"name": "7th",
									"entries": [
										"{@spell divine decree} ({@trait chaotic} or {@trait evil} only)"
									]
								},
								{
									"type": "item",
									"name": "8th",
									"entries": [
										"{@spell horrid wilting}"
									]
								},
								{
									"type": "item",
									"name": "9th",
									"entries": [
										"{@spell disjunction}"
									]
								},
								{
									"type": "item",
									"name": "10th",
									"entries": [
										"{@spell cataclysm}"
									]
								}
							]
						}
					]
				}
			],
			"destruction": [
				"The {@i Horn of Rust} must be washed with the juice of a fresh peach plucked from an immortal arboreal, then dipped into a pool of molten mithral, and finally cooled with the tears of a remorseful demon. Alternatively, GMs can devise a series of their own quests for the PCs and send them to destroy this ancient artifact. Once the horn is destroyed, Xar-Azmak can never be resurrected."
			]
		}
	]
}
