{
	"creature": [
		{
			"name": "Acolyte of Nethys",
			"source": "GMG",
			"page": 212,
			"level": 1,
			"traits": [
				"n",
				"medium",
				"human",
				"humanoid"
			],
			"perception": {
				"std": 7
			},
			"languages": {
				"languages": [
					"common"
				]
			},
			"skills": {
				"arcana": {
					"std": 5
				},
				"crafting": {
					"std": 5
				},
				"diplomacy": {
					"std": 4
				},
				"occultism": {
					"std": 5
				},
				"religion": {
					"std": 7
				}
			},
			"abilityMods": {
				"str": 1,
				"dex": 2,
				"con": -1,
				"int": 2,
				"wis": 4,
				"cha": 1
			},
			"items": [
				"{@item crossbow} ({@item bolt (generic)||10 bolts})",
				"{@item religious symbol (generic)||religious symbol} of {@deity Nethys}",
				"{@item religious text} of {@deity Nethys}",
				"{@item staff}"
			],
			"speed": {
				"walk": 25
			},
			"attacks": [
				{
					"range": "Melee",
					"name": "staff",
					"attack": 4,
					"traits": [
						"two-hand <d8>"
					],
					"damage": "{@damage 1d4+1} bludgeoning",
					"types": [
						"bludgeoning"
					]
				},
				{
					"range": "Ranged",
					"name": "crossbow",
					"attack": 5,
					"traits": [
						"range increment <120 feet>",
						"reload <1>"
					],
					"damage": "{@damage 1d8} piercing",
					"types": [
						"piercing"
					]
				}
			],
			"spellcasting": [
				{
					"name": "Cleric Domain Spells",
					"type": "Focus",
					"DC": 17,
					"fp": 1,
					"entry": {
						"1": {
							"spells": [
								{
									"name": "cry of destruction"
								}
							]
						}
					}
				}
			],
			"defenses": {
				"ac": {
					"std": 15
				},
				"savingThrows": {
					"fort": {
						"std": 2
					},
					"ref": {
						"std": 5
					},
					"will": {
						"std": 9
					}
				},
				"hp": [
					{
						"hp": 16
					}
				]
			},
			"hasImages": true
		},
		{
			"name": "Acrobat",
			"source": "GMG",
			"page": 237,
			"level": 2,
			"traits": [
				"n",
				"medium",
				"human",
				"humanoid"
			],
			"perception": {
				"std": 6
			},
			"languages": {
				"languages": [
					"common"
				]
			},
			"skills": {
				"acrobatics": {
					"std": 15
				},
				"athletics": {
					"std": 8
				},
				"deception": {
					"std": 5
				},
				"performance": {
					"std": 9
				},
				"stealth": {
					"std": 8
				},
				"circus lore": {
					"std": 5
				}
			},
			"abilityMods": {
				"str": 2,
				"dex": 4,
				"con": 2,
				"int": 1,
				"wis": 0,
				"cha": 1
			},
			"items": [
				"climbing kit",
				"dagger (5)",
				"rope (50 feet)"
			],
			"speed": {
				"walk": 30
			},
			"attacks": [
				{
					"range": "Melee",
					"name": "dagger",
					"attack": 10,
					"traits": [
						"agile",
						"finesse",
						"versatile <S>"
					],
					"damage": "{@damage 1d4+4} piercing",
					"types": [
						"piercing"
					]
				},
				{
					"range": "Melee",
					"name": "foot",
					"attack": 10,
					"traits": [
						"agile",
						"finesse",
						"nonlethal"
					],
					"damage": "{@damage 1d4+4} bludgeoning",
					"types": [
						"bludgeoning"
					]
				},
				{
					"range": "Ranged",
					"name": "dagger",
					"attack": 11,
					"traits": [
						"agile",
						"thrown <10 feet>",
						"versatile <S>"
					],
					"damage": "{@damage 1d4+4} piercing",
					"types": [
						"piercing"
					]
				}
			],
			"abilities": {
				"top": [
					{
						"entries": [
							"When the acrobat rolls a success on an {@skill Acrobatics} check, they get a critical success instead. They aren't {@condition flat-footed} when attempting to {@action Balance} and can attempt an {@skill Acrobatics} check instead of a Reflex save to {@action Grab an Edge}."
						],
						"name": "Steady Balance"
					}
				],
				"mid": [
					{
						"entries": [
							"The acrobat treats all falls as 50 feet shorter."
						],
						"name": "Cat Fall"
					},
					{
						"activity": {
							"number": 1,
							"unit": "reaction"
						},
						"trigger": "The acrobat is targeted with a melee or ranged attack by an attacker they can see",
						"entries": [
							"The acrobat gains a +2 circumstance bonus to AC against the triggering attack."
						],
						"name": "Nimble Dodge"
					}
				],
				"bot": [
					{
						"entries": [
							"The acrobat deals an extra {@damage 1d6} precision damage to {@condition flat-footed} creatures."
						],
						"name": "Sneak Attack",
						"generic": {
							"tag": "ability"
						}
					},
					{
						"activity": {
							"number": 2,
							"unit": "action"
						},
						"entries": [
							"The acrobat swings on a rope or trapeze, moving up to double their Speed. At any point during the swing, they can make a melee {@action Strike}."
						],
						"name": "Swinging Strike"
					}
				]
			},
			"defenses": {
				"ac": {
					"std": 18
				},
				"savingThrows": {
					"fort": {
						"std": 8
					},
					"ref": {
						"std": 12
					},
					"will": {
						"std": 4
					}
				},
				"hp": [
					{
						"hp": 28
					}
				]
			},
			"hasImages": true
		},
		{
			"name": "Adept",
			"source": "GMG",
			"page": 228,
			"level": -1,
			"traits": [
				"n",
				"medium",
				"human",
				"humanoid"
			],
			"perception": {
				"std": 4
			},
			"languages": {
				"languages": [
					"common"
				]
			},
			"skills": {
				"arcana": {
					"std": 5
				},
				"diplomacy": {
					"std": 3
				},
				"occultism": {
					"std": 7
				},
				"society": {
					"std": 5
				},
				"scribing lore": {
					"std": 5
				}
			},
			"abilityMods": {
				"str": 0,
				"dex": 2,
				"con": 0,
				"int": 3,
				"wis": 2,
				"cha": 1
			},
			"items": [
				"journal",
				"robes",
				"scroll case",
				"writing set"
			],
			"speed": {
				"walk": 25
			},
			"attacks": [
				{
					"range": "Melee",
					"name": "fist",
					"attack": 6,
					"traits": [
						"agile",
						"nonlethal"
					],
					"damage": "{@damage 1d4} bludgeoning",
					"types": [
						"bludgeoning"
					]
				},
				{
					"range": "Ranged",
					"name": "journal",
					"attack": 6,
					"traits": [
						"nonlethal",
						"thrown <10 feet>"
					],
					"damage": "{@damage 1d6} bludgeoning",
					"types": [
						"bludgeoning"
					]
				}
			],
			"spellcasting": [
				{
					"name": "Occult Spells Known Spells",
					"tradition": "occult",
					"DC": 14,
					"entry": {
						"0": {
							"level": 1,
							"spells": [
								{
									"name": "daze"
								},
								{
									"name": "detect magic"
								},
								{
									"name": "mage hand"
								}
							]
						}
					}
				}
			],
			"abilities": {
				"top": [
					{
						"activity": {
							"number": 1,
							"unit": "action"
						},
						"traits": [
							"concentrate"
						],
						"entries": [
							"The adept focuses inward to muster knowledge and wisdom. While in this state of concentration, they gain a +2 status bonus to checks to {@action Recall Knowledge}, but take a \u20132 penalty to {@skill Perception}. They can end their focused state with a single action, which has the {@trait concentrate} trait."
						],
						"name": "Focused Thinker"
					}
				]
			},
			"defenses": {
				"ac": {
					"std": 14
				},
				"savingThrows": {
					"fort": {
						"std": 2
					},
					"ref": {
						"std": 4
					},
					"will": {
						"std": 6
					}
				},
				"hp": [
					{
						"hp": 8
					}
				]
			},
			"hasImages": true
		},
		{
			"name": "Advisor",
			"source": "GMG",
			"page": 208,
			"level": 5,
			"traits": [
				"n",
				"medium",
				"human",
				"humanoid"
			],
			"perception": {
				"std": 14
			},
			"languages": {
				"languages": [
					"common"
				]
			},
			"skills": {
				"deception": {
					"std": 15
				},
				"diplomacy": {
					"std": 15
				},
				"occultism": {
					"std": 9
				},
				"performance": {
					"std": 11
				},
				"society": {
					"std": 11
				},
				"legal lore": {
					"std": 11
				}
			},
			"abilityMods": {
				"str": 0,
				"dex": 2,
				"con": 2,
				"int": 0,
				"wis": 4,
				"cha": 4
			},
			"items": [
				"dagger (2)",
				"fine clothes",
				"small harp",
				"minor healing potion",
				"whip"
			],
			"speed": {
				"walk": 25
			},
			"attacks": [
				{
					"range": "Melee",
					"name": "whip",
					"attack": 11,
					"traits": [
						"disarm",
						"finesse",
						"nonlethal",
						"reach",
						"trip"
					],
					"damage": "{@damage 1d4+2} slashing",
					"types": [
						"slashing"
					]
				},
				{
					"range": "Ranged",
					"name": "dagger",
					"attack": 11,
					"traits": [
						"agile",
						"thrown <10 feet>",
						"versatile <S>"
					],
					"damage": "{@damage 1d4+2} piercing",
					"types": [
						"piercing"
					]
				}
			],
			"spellcasting": [
				{
					"type": "Spontaneous",
					"tradition": "occult",
					"DC": 22,
					"attack": 13,
					"entry": {
						"0": {
							"level": 3,
							"spells": [
								{
									"name": "chill touch"
								},
								{
									"name": "daze"
								},
								{
									"name": "light"
								},
								{
									"name": "prestidigitation"
								},
								{
									"name": "shield"
								}
							]
						},
						"1": {
							"slots": 3,
							"spells": [
								{
									"name": "charm"
								},
								{
									"name": "mage armor"
								},
								{
									"name": "magic missile"
								},
								{
									"name": "soothe"
								}
							]
						},
						"2": {
							"slots": 3,
							"spells": [
								{
									"name": "augury"
								},
								{
									"name": "restoration"
								},
								{
									"name": "soothe"
								},
								{
									"name": "touch of idiocy"
								}
							]
						},
						"3": {
							"slots": 2,
							"spells": [
								{
									"name": "mind reading"
								},
								{
									"name": "soothe"
								},
								{
									"name": "zone of truth"
								}
							]
						}
					}
				}
			],
			"abilities": {
				"top": [
					{
						"entries": [
							"An advisor is well versed in soothing agitated nobles. Their calming voice gives them a +2 circumstance bonus to {@skill Deception} and {@skill Diplomacy} checks when dealing with members of the nobility."
						],
						"name": "Placate"
					}
				]
			},
			"defenses": {
				"ac": {
					"std": 21
				},
				"savingThrows": {
					"fort": {
						"std": 9
					},
					"ref": {
						"std": 11
					},
					"will": {
						"std": 15
					}
				},
				"hp": [
					{
						"hp": 56
					}
				]
			}
		},
		{
			"name": "Antipaladin",
			"source": "GMG",
			"page": 247,
			"level": 5,
			"traits": [
				"ce",
				"medium",
				"human",
				"humanoid"
			],
			"perception": {
				"std": 10
			},
			"languages": {
				"languages": [
					"common"
				]
			},
			"skills": {
				"athletics": {
					"std": 13
				},
				"deception": {
					"std": 10
				},
				"intimidation": {
					"std": 12
				},
				"religion": {
					"std": 8
				},
				"survival": {
					"std": 8
				}
			},
			"abilityMods": {
				"str": 4,
				"dex": 1,
				"con": 3,
				"int": 0,
				"wis": 1,
				"cha": 3
			},
			"items": [
				"lesser cheetah's elixir",
				"greataxe",
				"half plate",
				"javelin (10)"
			],
			"speed": {
				"walk": 20
			},
			"attacks": [
				{
					"range": "Melee",
					"name": "greataxe",
					"attack": 15,
					"traits": [
						"sweep"
					],
					"damage": "{@damage 1d12+10} slashing",
					"types": [
						"slashing"
					]
				},
				{
					"range": "Ranged",
					"name": "javelin",
					"attack": 12,
					"traits": [
						"thrown <30 feet>"
					],
					"damage": "{@damage 1d6+10} piercing",
					"types": [
						"piercing"
					]
				}
			],
			"spellcasting": [
				{
					"name": "Champion Devotion Spells",
					"type": "Focus",
					"DC": 20,
					"fp": 1,
					"entry": {
						"3": {
							"spells": [
								{
									"name": "touch of corruption",
									"source": "APG"
								}
							]
						}
					}
				}
			],
			"abilities": {
				"mid": [
					{
						"activity": {
							"number": 1,
							"unit": "reaction"
						},
						"traits": [
							"divine",
							"necromancy"
						],
						"trigger": "An enemy within 15 feet damages the antipaladin",
						"entries": [
							"The antipaladin increases the amount of damage they take by {@dice 2d6} and deals {@dice 2d6} damage to the triggering enemy, choosing evil or negative damage. In addition, the antipaladin deals 2 extra damage of the chosen type with their {@action Strike||Strikes} against the triggering creature until the end of the antipaladin's next turn."
						],
						"name": "Destructive Vengeance"
					}
				],
				"bot": [
					{
						"activity": {
							"number": 2,
							"unit": "action"
						},
						"entries": [
							"The antipaladin makes a melee {@action Strike}. If they hit and deal damage, the target is {@condition frightened 1}, or {@condition frightened 2} on a critical hit."
						],
						"name": "Intimidating Strike"
					}
				]
			},
			"defenses": {
				"ac": {
					"std": 25
				},
				"savingThrows": {
					"fort": {
						"std": 14
					},
					"ref": {
						"std": 10
					},
					"will": {
						"std": 12
					}
				},
				"hp": [
					{
						"hp": 75
					}
				]
			},
			"hasImages": true
		},
		{
			"name": "Apothecary",
			"source": "GMG",
			"page": 221,
			"level": -1,
			"traits": [
				"n",
				"medium",
				"human",
				"humanoid"
			],
			"perception": {
				"std": 5
			},
			"languages": {
				"languages": [
					"common"
				]
			},
			"skills": {
				"crafting": {
					"std": 5,
					"for alchemy and medication": 8
				},
				"medicine": {
					"std": 10
				},
				"nature": {
					"std": 8
				}
			},
			"abilityMods": {
				"str": 0,
				"dex": 1,
				"con": 1,
				"int": 3,
				"wis": 3,
				"cha": 1
			},
			"speed": {
				"walk": 25
			},
			"attacks": [
				{
					"range": "Melee",
					"name": "stone pestle",
					"attack": 4,
					"damage": "{@damage 1d6} bludgeoning",
					"types": [
						"bludgeoning"
					]
				},
				{
					"range": "Melee",
					"name": "fist",
					"attack": 5,
					"traits": [
						"agile",
						"nonlethal"
					],
					"damage": "{@damage 1d4} bludgeoning",
					"types": [
						"bludgeoning"
					]
				},
				{
					"range": "Ranged",
					"name": "acid flask",
					"attack": 5,
					"traits": [
						"range increment <20 feet>",
						"splash"
					],
					"damage": "1 acid plus {@damage 1d6} {@condition persistent damage||persistent acid} and 1 {@trait splash} acid",
					"types": [
						"acid",
						"persistent",
						"splash"
					]
				}
			],
			"abilities": {
				"top": [
					{
						"entries": [
							"The apothecary can identify the effect of any alchemical composition or medical ingredient using only their senses. This typically takes 1 minute."
						],
						"name": "Medical Wisdom"
					}
				]
			},
			"defenses": {
				"ac": {
					"std": 14
				},
				"savingThrows": {
					"fort": {
						"std": 8
					},
					"ref": {
						"std": 3
					},
					"will": {
						"std": 5
					}
				},
				"hp": [
					{
						"hp": 9
					}
				]
			}
		},
		{
			"name": "Apprentice",
			"source": "GMG",
			"page": 244,
			"level": -1,
			"traits": [
				"n",
				"medium",
				"human",
				"humanoid"
			],
			"perception": {
				"std": 2
			},
			"languages": {
				"languages": [
					"common"
				]
			},
			"skills": {
				"athletics": {
					"std": 3
				},
				"crafting": {
					"std": 5
				},
				"geography lore": {
					"std": 5
				}
			},
			"abilityMods": {
				"str": 1,
				"dex": 2,
				"con": 1,
				"int": 3,
				"wis": 0,
				"cha": 0
			},
			"speed": {
				"walk": 25
			},
			"attacks": [
				{
					"range": "Melee",
					"name": "dagger",
					"attack": 3,
					"traits": [
						"agile",
						"versatile <S>"
					],
					"damage": "{@damage 1d4+1} piercing",
					"types": [
						"piercing"
					]
				},
				{
					"range": "Ranged",
					"name": "dagger",
					"attack": 4,
					"traits": [
						"agile",
						"thrown <10 feet>",
						"versatile <S>"
					],
					"damage": "{@damage 1d4+1} piercing",
					"types": [
						"piercing"
					]
				}
			],
			"abilities": {
				"bot": [
					{
						"activity": {
							"number": 1,
							"unit": "free"
						},
						"requirements": "A direct superior is supervising the apprentice",
						"frequency": {
							"unit": "day",
							"number": 1
						},
						"entries": [
							"The apprentice gains a +2 circumstance bonus to attack rolls, damage rolls, saving throws, and skill checks until the end of their next turn."
						],
						"name": "Apprentice's Ambition"
					}
				]
			},
			"defenses": {
				"ac": {
					"std": 15
				},
				"savingThrows": {
					"fort": {
						"std": 5
					},
					"ref": {
						"std": 6
					},
					"will": {
						"std": 2
					}
				},
				"hp": [
					{
						"hp": 8
					}
				]
			},
			"hasImages": true
		},
		{
			"name": "Archer Sentry",
			"source": "GMG",
			"page": 234,
			"level": 2,
			"traits": [
				"ln",
				"medium",
				"human",
				"humanoid"
			],
			"perception": {
				"std": 11
			},
			"languages": {
				"languages": [
					"common"
				]
			},
			"skills": {
				"acrobatics": {
					"std": 8
				},
				"athletics": {
					"std": 6
				},
				"intimidation": {
					"std": 4
				},
				"legal lore": {
					"std": 4
				}
			},
			"abilityMods": {
				"str": 2,
				"dex": 4,
				"con": 1,
				"int": 0,
				"wis": 3,
				"cha": 0
			},
			"items": [
				"composite longbow (100 arrows)",
				"shortsword",
				"leather armor",
				"signal whistle"
			],
			"speed": {
				"walk": 25
			},
			"attacks": [
				{
					"range": "Melee",
					"name": "shortsword",
					"attack": 10,
					"traits": [
						"agile",
						"finesse",
						"versatile <P>"
					],
					"damage": "{@damage 1d6+3} slashing",
					"types": [
						"slashing"
					]
				},
				{
					"range": "Ranged",
					"name": "composite longbow",
					"attack": 10,
					"traits": [
						"deadly <1d10>",
						"range increment <100 feet>",
						"reload <0>",
						"volley <30 feet>"
					],
					"damage": "{@damage 1d8+2} piercing",
					"types": [
						"piercing"
					]
				}
			],
			"abilities": {
				"bot": [
					{
						"activity": {
							"number": 2,
							"unit": "action"
						},
						"traits": [
							"concentrate"
						],
						"entries": [
							"The archer sentry aims carefully and fires. They make a ranged weapon {@action Strike} with a +1 circumstance bonus. The {@action Strike} ignores the {@condition concealed} condition, lesser cover, and standard cover, and reduces greater cover to standard cover."
						],
						"name": "Sentry's Aim"
					}
				]
			},
			"defenses": {
				"ac": {
					"std": 19
				},
				"savingThrows": {
					"fort": {
						"std": 7
					},
					"ref": {
						"std": 10
					},
					"will": {
						"std": 7
					}
				},
				"hp": [
					{
						"hp": 30
					}
				]
			}
		},
		{
			"name": "Assassin",
			"source": "GMG",
			"page": 212,
			"level": 8,
			"traits": [
				"ne",
				"medium",
				"human",
				"humanoid"
			],
			"perception": {
				"std": 16
			},
			"languages": {
				"languages": [
					"common"
				]
			},
			"skills": {
				"acrobatics": {
					"std": 17
				},
				"athletics": {
					"std": 13
				},
				"deception": {
					"std": 12
				},
				"diplomacy": {
					"std": 10
				},
				"intimidation": {
					"std": 10
				},
				"medicine": {
					"std": 14
				},
				"society": {
					"std": 12
				},
				"stealth": {
					"std": 19
				},
				"survival": {
					"std": 12
				},
				"thievery": {
					"std": 15
				},
				"underworld lore": {
					"std": 14
				}
			},
			"abilityMods": {
				"str": 3,
				"dex": 5,
				"con": 2,
				"int": 2,
				"wis": 2,
				"cha": 0
			},
			"items": [
				"+1 striking composite shortbow (20 arrows)",
				"lesser darkvision elixir",
				"giant centipede venom (3)",
				"invisibility potion",
				"leather armor",
				"+1 rapier",
				"simple injury poison (8 doses, {@damage 2d4} poison damage)",
				"sleep poison (2)"
			],
			"speed": {
				"walk": 25
			},
			"attacks": [
				{
					"range": "Melee",
					"name": "rapier",
					"attack": 18,
					"traits": [
						"deadly <1d8>",
						"disarm",
						"finesse",
						"magical"
					],
					"damage": "{@damage 1d6+8} piercing",
					"types": [
						"piercing"
					]
				},
				{
					"range": "Ranged",
					"name": "composite shortbow",
					"attack": 20,
					"traits": [
						"deadly <2d10>",
						"magical",
						"propulsive",
						"range increment <60 feet>",
						"reload <0>"
					],
					"damage": "{@damage 2d6+4} piercing",
					"types": [
						"piercing"
					]
				}
			],
			"abilities": {
				"top": [
					{
						"entries": [
							"The assassin can move their full Speed when Sneaking."
						],
						"name": "Swift Sneak"
					}
				],
				"mid": [
					{
						"entries": [
							"The assassin isn't {@condition flat-footed} to creatures of 8th level or lower that are {@condition hidden}, {@condition undetected}, flanking, or using surprise attack."
						],
						"name": "Deny Advantage"
					},
					{
						"activity": {
							"number": 1,
							"unit": "reaction"
						},
						"trigger": "The assassin is targeted with a melee or ranged attack by an attacker they can see",
						"entries": [
							"The assassin gains a +2 circumstance bonus to AC against the triggering attack."
						],
						"name": "Nimble Dodge"
					}
				],
				"bot": [
					{
						"activity": {
							"number": 1,
							"unit": "action"
						},
						"traits": [
							"manipulate"
						],
						"requirements": "The assassin is wielding a piercing or slashing weapon and has a free hand",
						"entries": [
							"The assassin applies a poison to the weapon."
						],
						"name": "Poison Weapon"
					},
					{
						"activity": {
							"number": 1,
							"unit": "action"
						},
						"entries": [
							"The assassin {@action Interact||Interacts} to draw a weapon, then {@action Strike||Strikes} with that weapon."
						],
						"name": "Quick Draw"
					},
					{
						"entries": [
							"The assassin deals an extra {@damage 2d6} precision damage to {@condition flat-footed} creatures."
						],
						"name": "Sneak Attack",
						"generic": {
							"tag": "ability"
						}
					},
					{
						"entries": [
							"On the first round of combat, creatures that haven't acted yet are flatfooted to the assassin."
						],
						"name": "Surprise Attack"
					}
				]
			},
			"defenses": {
				"ac": {
					"std": 26
				},
				"savingThrows": {
					"fort": {
						"std": 12
					},
					"ref": {
						"std": 19
					},
					"will": {
						"std": 14
					}
				},
				"hp": [
					{
						"hp": 130
					}
				]
			}
		},
		{
			"name": "Astronomer",
			"source": "GMG",
			"page": 241,
			"level": 2,
			"traits": [
				"n",
				"medium",
				"human",
				"humanoid"
			],
			"perception": {
				"std": 10
			},
			"languages": {
				"languages": [
					"common"
				]
			},
			"skills": {
				"arcana": {
					"std": 8
				},
				"occultism": {
					"std": 8
				},
				"astronomy lore": {
					"std": 12
				}
			},
			"abilityMods": {
				"str": 0,
				"dex": 1,
				"con": 2,
				"int": 4,
				"wis": 3,
				"cha": 0
			},
			"items": [
				"astrolabe",
				"spellbook",
				"spell component pouch",
				"staff"
			],
			"speed": {
				"walk": 25
			},
			"attacks": [
				{
					"range": "Melee",
					"name": "staff",
					"attack": 6,
					"traits": [
						"two-hand <d8>"
					],
					"damage": "{@damage 1d4} bludgeoning",
					"types": [
						"bludgeoning"
					]
				}
			],
			"abilities": {
				"top": [
					{
						"entries": [
							"If the astronomer is able to see the night sky, they can {@action Sense Direction} using a +10 modifier."
						],
						"name": "Living Sextant"
					}
				],
				"mid": [
					{
						"activity": {
							"number": 1,
							"unit": "reaction"
						},
						"trigger": "A creature {@action Cast a Spell||Casts a Spell} the astronomer has prepared",
						"entries": [
							"The astronomer expends a prepared spell to counter the triggering creature's casting of that same spell. The astronomer loses its spell slot as if it had cast the triggering spell. The astronomer then attempts to counteract the triggering spell."
						],
						"name": "Counterspell"
					}
				]
			},
			"defenses": {
				"ac": {
					"std": 15
				},
				"savingThrows": {
					"fort": {
						"std": 6
					},
					"ref": {
						"std": 5
					},
					"will": {
						"std": 9
					}
				},
				"hp": [
					{
						"hp": 23
					}
				]
			},
			"hasImages": true
		},
		{
			"name": "Bandit",
			"source": "GMG",
			"page": 209,
			"level": 2,
			"traits": [
				"ne",
				"medium",
				"human",
				"humanoid"
			],
			"perception": {
				"std": 6
			},
			"languages": {
				"languages": [
					"common"
				]
			},
			"skills": {
				"athletics": {
					"std": 6
				},
				"deception": {
					"std": 5
				},
				"intimidation": {
					"std": 6
				},
				"stealth": {
					"std": 8
				},
				"survival": {
					"std": 6
				},
				"thievery": {
					"std": 8
				},
				"forest lore": {
					"std": 4
				}
			},
			"abilityMods": {
				"str": 3,
				"dex": 3,
				"con": 1,
				"int": 0,
				"wis": 2,
				"cha": 1
			},
			"items": [
				"hatchet",
				"sling (10 bullets)",
				"studded leather armor"
			],
			"speed": {
				"walk": 25
			},
			"attacks": [
				{
					"range": "Melee",
					"name": "hatchet",
					"attack": 9,
					"traits": [
						"agile",
						"sweep"
					],
					"damage": "{@damage 1d6+5} slashing",
					"types": [
						"slashing"
					]
				},
				{
					"range": "Ranged",
					"name": "sling",
					"attack": 9,
					"traits": [
						"propulsive",
						"range increment <50 feet>",
						"reload <1>"
					],
					"damage": "{@damage 1d6+3} bludgeoning",
					"types": [
						"bludgeoning"
					]
				},
				{
					"range": "Ranged",
					"name": "hatchet",
					"attack": 9,
					"traits": [
						"agile",
						"sweep",
						"thrown <10 feet>"
					],
					"damage": "{@damage 1d6+5} slashing",
					"types": [
						"slashing"
					]
				}
			],
			"abilities": {
				"mid": [
					{
						"entries": [
							"When the bandit rolls initiative using {@skill Deception} or {@skill Stealth}, they can attempt to {@action Demoralize} one creature as a free action."
						],
						"name": "Bandit's Ambush"
					}
				],
				"bot": [
					{
						"entries": [
							"{@condition Frightened} creatures are {@condition flat-footed} to the bandit."
						],
						"name": "Dread Striker"
					},
					{
						"entries": [
							"The bandit ignores the effects of non-magical {@quickref difficult terrain||3|terrain} in forests."
						],
						"name": "Favored Terrain"
					}
				]
			},
			"defenses": {
				"ac": {
					"std": 19
				},
				"savingThrows": {
					"fort": {
						"std": 7
					},
					"ref": {
						"std": 9
					},
					"will": {
						"std": 6
					}
				},
				"hp": [
					{
						"hp": 30
					}
				]
			},
			"hasImages": true
		},
		{
			"name": "Barkeep",
			"source": "GMG",
			"page": 238,
			"level": 1,
			"traits": [
				"n",
				"medium",
				"human",
				"humanoid"
			],
			"perception": {
				"std": 6
			},
			"languages": {
				"languages": [
					"common"
				]
			},
			"skills": {
				"athletics": {
					"std": 6
				},
				"deception": {
					"std": 6
				},
				"diplomacy": {
					"std": 8
				},
				"performance": {
					"std": 6
				},
				"society": {
					"std": 5
				},
				"thievery": {
					"std": 3
				},
				"alcohol lore": {
					"std": 9
				}
			},
			"abilityMods": {
				"str": 3,
				"dex": 0,
				"con": 2,
				"int": 0,
				"wis": 1,
				"cha": 3
			},
			"items": [
				"barkeep's apron (functions as padded armor)",
				"flask of whiskey",
				"pewter mug",
				"sap"
			],
			"speed": {
				"walk": 25
			},
			"attacks": [
				{
					"range": "Melee",
					"name": "sap",
					"attack": 6,
					"traits": [
						"agile",
						"nonlethal"
					],
					"damage": "{@damage 1d6+3} bludgeoning",
					"types": [
						"bludgeoning"
					]
				},
				{
					"range": "Melee",
					"name": "fist",
					"attack": 6,
					"traits": [
						"agile",
						"nonlethal"
					],
					"damage": "{@damage 1d4+3} bludgeoning",
					"types": [
						"bludgeoning"
					]
				},
				{
					"range": "Ranged",
					"name": "pewter mug",
					"attack": 3,
					"traits": [
						"thrown <10 feet>"
					],
					"damage": "{@damage 1d4+3} bludgeoning",
					"types": [
						"bludgeoning"
					]
				}
			],
			"abilities": {
				"bot": [
					{
						"entries": [
							"The barkeep has been in enough bar fights to know how to throw a few punches. When fighting in their bar and making a nonlethal attack, the barkeep gains a +1 circumstance bonus to attack rolls and deals an additional {@dice 1d4} damage."
						],
						"name": "Bar Brawler"
					},
					{
						"activity": {
							"number": 3,
							"unit": "action"
						},
						"traits": [
							"auditory",
							"fortune",
							"linguistic",
							"mental"
						],
						"frequency": {
							"unit": "day",
							"number": 1
						},
						"entries": [
							"The barkeep gives some pertinent advice to a single creature other than themself. For 24 hours, when that creature fails a skill check or saving throw, they can recall this advice and reroll the check, using the second result instead. Once that creature uses this ability, its effect ends. A creature that receives the Barkeep's Advice is temporarily immune to the ability for 1 month."
						],
						"name": "Barkeep's Advice"
					}
				]
			},
			"defenses": {
				"ac": {
					"std": 14
				},
				"savingThrows": {
					"fort": {
						"std": 7
					},
					"ref": {
						"std": 3
					},
					"will": {
						"std": 6
					}
				},
				"hp": [
					{
						"hp": 25
					}
				]
			},
			"hasImages": true
		},
		{
			"name": "Barrister",
			"source": "GMG",
			"page": 233,
			"level": -1,
			"traits": [
				"ln",
				"medium",
				"human",
				"humanoid"
			],
			"perception": {
				"std": 6
			},
			"languages": {
				"languages": [
					"common"
				]
			},
			"skills": {
				"deception": {
					"std": 10
				},
				"diplomacy": {
					"std": 12
				},
				"performance": {
					"std": 10
				},
				"society": {
					"std": 9
				},
				"legal lore": {
					"std": 13
				}
			},
			"abilityMods": {
				"str": 0,
				"dex": 1,
				"con": 1,
				"int": 3,
				"wis": 2,
				"cha": 4
			},
			"speed": {
				"walk": 25
			},
			"attacks": [
				{
					"range": "Melee",
					"name": "fist",
					"attack": 4,
					"traits": [
						"agile",
						"nonlethal"
					],
					"damage": "{@damage 1d4} bludgeoning",
					"types": [
						"bludgeoning"
					]
				}
			],
			"abilities": {
				"top": [
					{
						"entries": [
							"+9 Str +0, Dex +1, Con +1, Int +3, Wis +2, Cha + 4 Items court garb (functions as fine clothing), law book (functions as scholarly journal), writing set."
						],
						"name": "Society"
					},
					{
						"entries": [
							"A barrister gains a +2 circumstance bonus to {@skill Diplomacy} checks to {@action Make an Impression} or {@action Request} something of the deciding members within a courtroom. If the barrister successfully Performs against a DC of 20 during the 20 minutes prior to the check, they increase the circumstance bonus to +4."
						],
						"name": "Sway the Judge and Jury"
					}
				],
				"bot": [
					{
						"activity": {
							"number": 1,
							"unit": "action"
						},
						"traits": [
							"auditory",
							"linguistic"
						],
						"entries": [
							"The barrister uses existing case law to undermine their opposition. If they succeed at a {@dc 20} {@skill Lore||Legal Lore} check, they impose a \u20132 circumstance penalty on the next {@skill Diplomacy} check an opponent attempts in a legal argument. Any further attempts to Cite Precedent fail until a new topic with different precedents is being argued."
						],
						"name": "Cite Precedent"
					}
				]
			},
			"defenses": {
				"ac": {
					"std": 13
				},
				"savingThrows": {
					"fort": {
						"std": 3
					},
					"ref": {
						"std": 3
					},
					"will": {
						"std": 12
					}
				},
				"hp": [
					{
						"hp": 8
					}
				]
			},
			"hasImages": true
		},
		{
			"name": "Beast Tamer",
			"source": "GMG",
			"page": 238,
			"level": 4,
			"traits": [
				"n",
				"medium",
				"human",
				"humanoid"
			],
			"perception": {
				"std": 12
			},
			"languages": {
				"languages": [
					"common",
					"druidic"
				]
			},
			"skills": {
				"athletics": {
					"std": 8
				},
				"diplomacy": {
					"std": 8
				},
				"intimidation": {
					"std": 8
				},
				"nature": {
					"std": 12
				},
				"performance": {
					"std": 8
				},
				"survival": {
					"std": 10
				},
				"circus lore": {
					"std": 6
				}
			},
			"abilityMods": {
				"str": 2,
				"dex": 1,
				"con": 2,
				"int": 0,
				"wis": 4,
				"cha": 2
			},
			"items": [
				"holly and mistletoe",
				"leather armor",
				"rope (50 feet)",
				"whip"
			],
			"speed": {
				"walk": 25
			},
			"attacks": [
				{
					"range": "Melee",
					"name": "whip",
					"attack": 11,
					"traits": [
						"disarm",
						"nonlethal",
						"reach",
						"trip"
					],
					"damage": "{@damage 1d4+5} slashing",
					"types": [
						"slashing"
					]
				}
			],
			"spellcasting": [
				{
					"type": "Prepared",
					"tradition": "primal",
					"DC": 22,
					"attack": 14,
					"entry": {
						"0": {
							"level": 2,
							"spells": [
								{
									"name": "dancing lights"
								},
								{
									"name": "guidance"
								},
								{
									"name": "produce flame"
								},
								{
									"name": "stabilize"
								},
								{
									"name": "tanglefoot"
								}
							]
						},
						"1": {
							"spells": [
								{
									"name": "grease"
								},
								{
									"name": "jump"
								},
								{
									"name": "magic fang"
								}
							]
						},
						"2": {
							"spells": [
								{
									"name": "animal form"
								},
								{
									"name": "animal messenger"
								},
								{
									"name": "speak with animals"
								}
							]
						}
					}
				},
				{
					"name": "Druid Order Spells",
					"type": "Focus",
					"DC": 22,
					"fp": 1,
					"entry": {
						"1": {
							"spells": [
								{
									"name": "heal animal"
								}
							]
						}
					}
				}
			],
			"abilities": {
				"top": [
					{
						"entries": [
							"The beast tamer can use {@skill Diplomacy} to {@action Make an Impression} on animals and to make very simple {@action Request||Requests} of them."
						],
						"name": "Wild Empathy"
					}
				],
				"bot": [
					{
						"entries": [
							"The beast tamer fights alongside a trained animal ally of its level or lower, most likely a {@creature tiger}. The animal has the standard number of actions, uses its normal stat block, and counts toward the encounter's XP budget normally.",
							"The beast tamer can spend 1 action to gain the support benefit appropriate to its {@filter trained animal|companionsfamiliars||type=companion}. Unlike for an animal companion, this doesn't require the animal to use any of its actions."
						],
						"name": "Trained Animal"
					}
				]
			},
			"defenses": {
				"ac": {
					"std": 20
				},
				"savingThrows": {
					"fort": {
						"std": 10
					},
					"ref": {
						"std": 7
					},
					"will": {
						"std": 12
					}
				},
				"hp": [
					{
						"hp": 54
					}
				]
			}
		},
		{
			"name": "Beggar",
			"source": "GMG",
			"page": 214,
			"level": -1,
			"traits": [
				"n",
				"medium",
				"human",
				"humanoid"
			],
			"perception": {
				"std": 3
			},
			"languages": {
				"languages": [
					"common"
				]
			},
			"skills": {
				"athletics": {
					"std": 3
				},
				"deception": {
					"std": 3
				},
				"diplomacy": {
					"std": 3
				},
				"stealth": {
					"std": 5
				},
				"underworld lore": {
					"std": 2
				}
			},
			"abilityMods": {
				"str": 1,
				"dex": 3,
				"con": 2,
				"int": 0,
				"wis": 1,
				"cha": 1
			},
			"speed": {
				"walk": 25
			},
			"attacks": [
				{
					"range": "Melee",
					"name": "fist",
					"attack": 5,
					"traits": [
						"agile",
						"nonlethal"
					],
					"damage": "{@damage 1d4+1} bludgeoning",
					"types": [
						"bludgeoning"
					]
				},
				{
					"range": "Ranged",
					"name": "rock",
					"attack": 5,
					"traits": [
						"thrown <10 feet>"
					],
					"damage": "{@damage 1d4+1} bludgeoning",
					"types": [
						"bludgeoning"
					]
				}
			],
			"abilities": {
				"bot": [
					{
						"activity": {
							"number": 2,
							"unit": "action"
						},
						"entries": [
							"The beggar Strides three times and gains a +2 circumstance bonus to AC during those actions."
						],
						"name": "Beat a Retreat"
					}
				]
			},
			"defenses": {
				"ac": {
					"std": 15
				},
				"savingThrows": {
					"fort": {
						"std": 4
					},
					"ref": {
						"std": 7
					},
					"will": {
						"std": 3
					}
				},
				"hp": [
					{
						"hp": 10
					}
				]
			},
			"hasImages": true
		},
		{
			"name": "Bodyguard",
			"source": "GMG",
			"page": 226,
			"level": 1,
			"traits": [
				"n",
				"medium",
				"human",
				"humanoid"
			],
			"perception": {
				"std": 8
			},
			"languages": {
				"languages": [
					"common"
				]
			},
			"skills": {
				"athletics": {
					"std": 7
				},
				"intimidation": {
					"std": 6
				},
				"society": {
					"std": 2
				}
			},
			"abilityMods": {
				"str": 4,
				"dex": 2,
				"con": 3,
				"int": -1,
				"wis": 1,
				"cha": 0
			},
			"items": [
				"greatclub",
				"sap",
				"studded leather"
			],
			"speed": {
				"walk": 25
			},
			"attacks": [
				{
					"range": "Melee",
					"name": "greatclub",
					"attack": 7,
					"traits": [
						"backswing",
						"shove"
					],
					"damage": "{@damage 1d10+4} bludgeoning",
					"types": [
						"bludgeoning"
					]
				},
				{
					"range": "Melee",
					"name": "sap",
					"attack": 7,
					"traits": [
						"agile",
						"nonlethal"
					],
					"damage": "{@damage 1d6+4} bludgeoning",
					"types": [
						"bludgeoning"
					]
				}
			],
			"abilities": {
				"bot": [
					{
						"activity": {
							"number": 2,
							"unit": "action"
						},
						"entries": [
							"The bodyguard selects one creature they can see and hear within 30 feet. That creature gains a +2 circumstance bonus to AC as long as the bodyguard is adjacent to the chosen creature and can act; this bonus lasts until the start of the bodyguard's next turn."
						],
						"name": "Bodyguard's Defense"
					}
				]
			},
			"defenses": {
				"ac": {
					"std": 16
				},
				"savingThrows": {
					"fort": {
						"std": 8
					},
					"ref": {
						"std": 7
					},
					"will": {
						"std": 4
					}
				},
				"hp": [
					{
						"hp": 25
					}
				]
			}
		},
		{
			"name": "Bosun",
			"source": "GMG",
			"page": 243,
			"level": 3,
			"traits": [
				"n",
				"medium",
				"human",
				"humanoid"
			],
			"perception": {
				"std": 8
			},
			"languages": {
				"languages": [
					"common"
				]
			},
			"skills": {
				"acrobatics": {
					"std": 9
				},
				"athletics": {
					"std": 9
				},
				"intimidation": {
					"std": 9
				},
				"sailing lore": {
					"std": 11
				}
			},
			"abilityMods": {
				"str": 2,
				"dex": 4,
				"con": 1,
				"int": 0,
				"wis": 1,
				"cha": 2
			},
			"items": [
				"dagger",
				"naval pike (functions as spear)"
			],
			"speed": {
				"walk": 25
			},
			"attacks": [
				{
					"range": "Melee",
					"name": "fist",
					"attack": 13,
					"traits": [
						"agile",
						"nonlethal"
					],
					"damage": "{@damage 1d6+5} bludgeoning",
					"types": [
						"bludgeoning"
					]
				},
				{
					"range": "Melee",
					"name": "naval pike",
					"attack": 11,
					"damage": "{@damage 1d6+5} piercing",
					"types": [
						"piercing"
					]
				},
				{
					"range": "Melee",
					"name": "dagger",
					"attack": 13,
					"traits": [
						"agile",
						"versatile <S>"
					],
					"damage": "{@damage 1d4+5} piercing",
					"types": [
						"piercing"
					]
				},
				{
					"range": "Ranged",
					"name": "naval pike",
					"attack": 13,
					"traits": [
						"thrown <20 feet>"
					],
					"damage": "{@damage 1d6+5} piercing",
					"types": [
						"piercing"
					]
				}
			],
			"abilities": {
				"bot": [
					{
						"activity": {
							"number": 1,
							"unit": "action"
						},
						"traits": [
							"auditory",
							"concentrate",
							"emotion",
							"linguistic",
							"mental"
						],
						"frequency": {
							"unit": "round",
							"number": 1
						},
						"entries": [
							"The bosun orders an ally to attack or to get in position. Until the end of the ally's next turn, they gain the bosun's choice of a +2 status bonus to attack rolls or a +10-foot status bonus to their Speeds."
						],
						"name": "Bosun's Command"
					},
					{
						"activity": {
							"number": 2,
							"unit": "action"
						},
						"entries": [
							"The bosun {@action Strike||Strikes} with their naval pike.",
							"If this {@action Strike} hits, the bosun can either move the target 5 feet within the pike's reach or make a fist {@action Strike} against the target without increasing their multiple attack penalty until after the fist {@action Strike}."
						],
						"name": "Pike and Strike"
					}
				]
			},
			"defenses": {
				"ac": {
					"std": 19
				},
				"savingThrows": {
					"fort": {
						"std": 6
					},
					"ref": {
						"std": 11
					},
					"will": {
						"std": 8
					}
				},
				"hp": [
					{
						"hp": 45
					}
				]
			},
			"hasImages": true
		},
		{
			"name": "Bounty Hunter",
			"source": "GMG",
			"page": 227,
			"level": 4,
			"traits": [
				"n",
				"medium",
				"human",
				"humanoid"
			],
			"perception": {
				"std": 14
			},
			"languages": {
				"languages": [
					"common"
				]
			},
			"skills": {
				"athletics": {
					"std": 9
				},
				"deception": {
					"std": 10
				},
				"diplomacy": {
					"std": 8
				},
				"intimidation": {
					"std": 8
				},
				"stealth": {
					"std": 12
				},
				"survival": {
					"std": 10
				}
			},
			"abilityMods": {
				"str": 3,
				"dex": 4,
				"con": 1,
				"int": 0,
				"wis": 4,
				"cha": 1
			},
			"items": [
				"crossbow (10 bolts)",
				"falchion",
				"simple manacles",
				"studded leather"
			],
			"speed": {
				"walk": 25
			},
			"attacks": [
				{
					"range": "Melee",
					"name": "falchion",
					"attack": 13,
					"traits": [
						"forceful",
						"sweep"
					],
					"damage": "{@damage 1d10+6} slashing",
					"types": [
						"slashing"
					]
				},
				{
					"range": "Ranged",
					"name": "crossbow",
					"attack": 14,
					"traits": [
						"range increment <120 feet>",
						"reload <1>"
					],
					"damage": "{@damage 1d10+5} piercing",
					"types": [
						"piercing"
					]
				}
			],
			"abilities": {
				"bot": [
					{
						"activity": {
							"number": 1,
							"unit": "action"
						},
						"traits": [
							"concentrate"
						],
						"entries": [
							"The bounty hunter designates a single creature they can see and hear, or one they're {@action Track||Tracking}, as their prey. The bounty hunter gains a +2 circumstance bonus to {@skill Perception} checks to {@action Seek} the prey and to {@skill Survival} checks to {@action Track} the prey. This effect lasts until the bounty hunter uses {@action Hunt Prey} again."
						],
						"name": "Hunt Prey"
					},
					{
						"activity": {
							"number": 1,
							"unit": "action"
						},
						"entries": [
							"The bounty hunter {@action Stride}, {@action Step||Steps}, or {@action Sneak||Sneaks}, and then {@action Interact||Interacts} to reload."
						],
						"name": "Running Reload"
					},
					{
						"entries": [
							"The first time the bounty hunter hits their hunted prey in a round, they deal an additional {@damage 1d8} precision damage."
						],
						"name": "Precision Edge"
					}
				]
			},
			"defenses": {
				"ac": {
					"std": 21
				},
				"savingThrows": {
					"fort": {
						"std": 9
					},
					"ref": {
						"std": 12
					},
					"will": {
						"std": 12
					}
				},
				"hp": [
					{
						"hp": 60
					}
				]
			},
			"hasImages": true
		},
		{
			"name": "Burglar",
			"source": "GMG",
			"page": 212,
			"level": 4,
			"traits": [
				"ne",
				"medium",
				"human",
				"humanoid"
			],
			"perception": {
				"std": 10,
				"to find traps": 11
			},
			"languages": {
				"languages": [
					"common"
				]
			},
			"skills": {
				"acrobatics": {
					"std": 10
				},
				"athletics": {
					"std": 8
				},
				"deception": {
					"std": 7
				},
				"society": {
					"std": 7
				},
				"stealth": {
					"std": 12
				},
				"thievery": {
					"std": 12
				},
				"underworld lore": {
					"std": 7
				}
			},
			"abilityMods": {
				"str": 2,
				"dex": 4,
				"con": 1,
				"int": 1,
				"wis": 2,
				"cha": 1
			},
			"speed": {
				"walk": 30
			},
			"attacks": [
				{
					"range": "Melee",
					"name": "shortsword",
					"attack": 14,
					"traits": [
						"agile",
						"finesse",
						"versatile <S>"
					],
					"damage": "{@damage 1d6+6} piercing",
					"types": [
						"piercing"
					]
				},
				{
					"range": "Melee",
					"name": "sap",
					"attack": 12,
					"traits": [
						"agile",
						"nonlethal"
					],
					"damage": "{@damage 1d6+4} bludgeoning",
					"types": [
						"bludgeoning"
					]
				},
				{
					"range": "Ranged",
					"name": "composite shortbow",
					"attack": 14,
					"traits": [
						"deadly <1d10>",
						"propulsive",
						"range increment <60 feet>",
						"reload <0>"
					],
					"damage": "{@damage 1d6+4} piercing",
					"types": [
						"piercing"
					]
				}
			],
			"abilities": {
				"mid": [
					{
						"entries": [
							"The burglar isn't {@condition flat-footed} to creatures of 4th level or lower that are {@condition hidden}, {@condition undetected}, flanking, or using surprise attack."
						],
						"name": "Deny Advantage"
					},
					{
						"activity": {
							"number": 1,
							"unit": "reaction"
						},
						"trigger": "The burglar is targeted with a melee or ranged attack by an attacker it can see",
						"entries": [
							"The burglar gains a +2 circumstance bonus to AC against the triggering attack."
						],
						"name": "Nimble Dodge"
					}
				],
				"bot": [
					{
						"entries": [
							"When the burglar {@action Stride||Strides} half their Speed or less, that movement does not trigger reactions."
						],
						"name": "Mobility"
					},
					{
						"entries": [
							"The burglar deals an extra {@damage 1d6} precision damage to flatfooted creatures."
						],
						"name": "Sneak Attack",
						"generic": {
							"tag": "ability"
						}
					},
					{
						"entries": [
							"On the first round of combat, if the burglar rolls {@skill Deception} or {@skill Stealth} for initiative, creatures that haven't acted are {@condition flat-footed} to them."
						],
						"name": "Surprise Attack"
					}
				]
			},
			"defenses": {
				"ac": {
					"std": 21,
					"vs. traps": 22
				},
				"savingThrows": {
					"fort": {
						"std": 7
					},
					"ref": {
						"std": 12
					},
					"will": {
						"std": 10
					}
				},
				"hp": [
					{
						"hp": 60
					}
				]
			},
			"hasImages": true
		},
		{
			"name": "Captain of the Guard",
			"source": "GMG",
			"page": 236,
			"level": 6,
			"traits": [
				"ln",
				"medium",
				"human",
				"humanoid"
			],
			"perception": {
				"std": 15
			},
			"languages": {
				"languages": [
					"common"
				]
			},
			"skills": {
				"athletics": {
					"std": 15
				},
				"diplomacy": {
					"std": 11
				},
				"intimidation": {
					"std": 13
				},
				"society": {
					"std": 10
				},
				"legal lore": {
					"std": 12
				},
				"warfare lore": {
					"std": 8
				}
			},
			"abilityMods": {
				"str": 5,
				"dex": 0,
				"con": 2,
				"int": 0,
				"wis": 3,
				"cha": 3
			},
			"items": [
				"crossbow (20 bolts)",
				"dagger",
				"full plate",
				"+1 longsword",
				"steel shield (Hardness 5, 20 HP, BT 10)"
			],
			"speed": {
				"walk": 20
			},
			"attacks": [
				{
					"range": "Melee",
					"name": "longsword",
					"attack": 18,
					"traits": [
						"magical",
						"versatile <P>"
					],
					"damage": "{@damage 1d8+11} slashing",
					"types": [
						"slashing"
					]
				},
				{
					"range": "Ranged",
					"name": "crossbow",
					"attack": 12,
					"traits": [
						"range increment <120 feet>",
						"reload <1>"
					],
					"damage": "{@damage 1d8+6} piercing",
					"types": [
						"piercing"
					]
				}
			],
			"abilities": {
				"mid": [
					{
						"traits": [
							"aura",
							"emotion",
							"mental"
						],
						"entries": [
							"30 feet. The captain of the guard bolsters lower-level guards under their command, granting them a +1 status bonus to their attack rolls and a +2 status bonus to their Will saves."
						],
						"name": "Aura of Command"
					},
					{
						"entries": [
							"When the captain of the guard rolls a success on a Will save against a {@trait fear} effect, they get a critical success instead. In addition, any time they gain the {@condition frightened} condition, reduce its value by 1."
						],
						"name": "Bravery"
					},
					{
						"entries": [
							"When the captain has their shield raised, they can {@feat Shield Block} when an attack is made against an adjacent ally. If they do, the shield prevents that ally from taking damage instead of the captain."
						],
						"name": "Shield Warden"
					},
					{
						"activity": {
							"number": 1,
							"unit": "reaction"
						},
						"name": "Attack of Opportunity",
						"generic": {
							"tag": "ability"
						}
					},
					{
						"activity": {
							"number": 1,
							"unit": "reaction"
						},
						"name": "Shield Block",
						"generic": {
							"tag": "ability"
						}
					}
				],
				"bot": [
					{
						"activity": {
							"number": 1,
							"unit": "action"
						},
						"requirements": "The captain of the guard has their shield raised",
						"entries": [
							"The captain of the guard presses forward, using their shield to push back foes. The captain {@action Stride||Strides} and Shoves, in either order. The multiple attack penalty doesn't apply to this {@action Shove}, though the {@action Shove} does count toward the captain's multiple attack penalty."
						],
						"name": "Shielded Advance"
					}
				]
			},
			"defenses": {
				"ac": {
					"std": 24,
					"with shield raised": 26
				},
				"savingThrows": {
					"fort": {
						"std": 14
					},
					"ref": {
						"std": 12
					},
					"will": {
						"std": 15
					}
				},
				"hp": [
					{
						"hp": 95
					}
				]
			},
			"hasImages": true
		},
		{
			"name": "Charlatan",
			"source": "GMG",
			"page": 210,
			"level": 3,
			"traits": [
				"ne",
				"medium",
				"human",
				"humanoid"
			],
			"perception": {
				"std": 6
			},
			"languages": {
				"languages": [
					"common"
				]
			},
			"skills": {
				"acrobatics": {
					"std": 8
				},
				"deception": {
					"std": 11
				},
				"diplomacy": {
					"std": 9
				},
				"occultism": {
					"std": 7
				},
				"society": {
					"std": 7
				},
				"stealth": {
					"std": 8
				},
				"thievery": {
					"std": 8
				},
				"underworld lore": {
					"std": 9
				}
			},
			"abilityMods": {
				"str": 0,
				"dex": 3,
				"con": 0,
				"int": 2,
				"wis": 1,
				"cha": 4
			},
			"items": [
				"disguise kit",
				"lute",
				"sap",
				"shortsword",
				"thieves' tools"
			],
			"speed": {
				"walk": 25
			},
			"attacks": [
				{
					"range": "Melee",
					"name": "shortsword",
					"attack": 10,
					"traits": [
						"agile",
						"versatile <S>"
					],
					"damage": "{@damage 1d6+2} piercing",
					"types": [
						"piercing"
					]
				},
				{
					"range": "Melee",
					"name": "sap",
					"attack": 7,
					"traits": [
						"agile",
						"nonlethal"
					],
					"damage": "{@damage 1d6+2} bludgeoning",
					"types": [
						"bludgeoning"
					]
				}
			],
			"spellcasting": [
				{
					"type": "Spontaneous",
					"tradition": "occult",
					"DC": 20,
					"attack": 10,
					"entry": {
						"0": {
							"level": 2,
							"spells": [
								{
									"name": "daze"
								},
								{
									"name": "ghost sound"
								},
								{
									"name": "mage hand"
								},
								{
									"name": "message"
								},
								{
									"name": "prestidigitation"
								}
							]
						},
						"1": {
							"slots": 3,
							"spells": [
								{
									"name": "illusory disguise"
								},
								{
									"name": "magic aura"
								},
								{
									"name": "unseen servant"
								},
								{
									"name": "ventriloquism"
								}
							]
						},
						"2": {
							"slots": 2,
							"spells": [
								{
									"name": "charm"
								},
								{
									"name": "illusory disguise"
								},
								{
									"name": "invisibility"
								}
							]
						}
					}
				},
				{
					"name": "Bard Composition Spells",
					"type": "Focus",
					"DC": 19,
					"attack": 10,
					"entry": {
						"0": {
							"level": 1,
							"spells": [
								{
									"name": "inspire courage"
								}
							]
						},
						"1": {
							"spells": [
								{
									"name": "counter performance"
								}
							]
						}
					}
				}
			],
			"abilities": {
				"top": [
					{
						"entries": [
							"The charlatan can use {@skill Performance} instead of {@skill Diplomacy} to {@action Make an Impression} and instead of {@skill Intimidation} to {@action Demoralize}. They can also use an acting {@skill Performance} instead of {@skill Deception} to {@action Impersonate}."
						],
						"name": "Versatile Performance"
					}
				],
				"bot": [
					{
						"entries": [
							"The charlatan deals an extra {@damage 1d6} precision damage to {@condition flat-footed} creatures."
						],
						"name": "Sneak Attack",
						"generic": {
							"tag": "ability"
						}
					}
				]
			},
			"defenses": {
				"ac": {
					"std": 18
				},
				"savingThrows": {
					"fort": {
						"std": 5
					},
					"ref": {
						"std": 8
					},
					"will": {
						"std": 10
					}
				},
				"hp": [
					{
						"hp": 40
					}
				]
			},
			"hasImages": true
		},
		{
			"name": "Chronicler",
			"source": "GMG",
			"page": 216,
			"level": 3,
			"traits": [
				"n",
				"medium",
				"human",
				"humanoid"
			],
			"perception": {
				"std": 14
			},
			"languages": {
				"languages": [
					"common"
				]
			},
			"skills": {
				"nature": {
					"std": 14
				},
				"society": {
					"std": 12
				},
				"survival": {
					"std": 14
				},
				"map lore": {
					"std": 17
				},
				"scribing lore": {
					"std": 17
				}
			},
			"abilityMods": {
				"str": 2,
				"dex": 2,
				"con": 1,
				"int": 4,
				"wis": 4,
				"cha": 0
			},
			"speed": {
				"walk": 25
			},
			"attacks": [
				{
					"range": "Melee",
					"name": "dagger",
					"attack": 7,
					"traits": [
						"agile",
						"thrown <10 feet>",
						"versatile <S>"
					],
					"damage": "{@damage 1d4+2} piercing",
					"types": [
						"piercing"
					]
				},
				{
					"range": "Melee",
					"name": "staff",
					"attack": 7,
					"traits": [
						"two-hand <d8>"
					],
					"damage": "{@damage 1d4+2} bludgeoning",
					"types": [
						"bludgeoning"
					]
				},
				{
					"range": "Ranged",
					"name": "crossbow",
					"attack": 7,
					"traits": [
						"range increment <120 feet>",
						"reload <1>"
					],
					"damage": "{@damage 1d8} piercing",
					"types": [
						"piercing"
					]
				}
			],
			"spellcasting": [
				{
					"type": "Prepared",
					"tradition": "primal",
					"DC": 20,
					"attack": 12,
					"entry": {
						"0": {
							"level": 2,
							"spells": [
								{
									"name": "know direction"
								},
								{
									"name": "light"
								},
								{
									"name": "ray of frost"
								},
								{
									"name": "sigil"
								},
								{
									"name": "tanglefoot"
								}
							]
						},
						"1": {
							"spells": [
								{
									"name": "fleet step"
								},
								{
									"name": "longstrider"
								},
								{
									"name": "pass without trace"
								}
							]
						},
						"2": {
							"spells": [
								{
									"name": "entangle"
								},
								{
									"name": "flaming sphere"
								}
							]
						}
					}
				}
			],
			"abilities": {
				"mid": [
					{
						"activity": {
							"number": 1,
							"unit": "reaction"
						},
						"trigger": "The chronicler is {@condition dying}",
						"frequency": {
							"unit": "day",
							"number": 1
						},
						"entries": [
							"The chronicler reduces their {@condition dying} condition by 1. If the chronicler is no longer {@condition dying}, they remain {@condition unconscious} for at least 1 hour or until they regain 1 Hit Point."
						],
						"name": "Live to Tell the Tale"
					}
				],
				"bot": [
					{
						"entries": [
							"The chronicler can activate any scroll of a 2nd-level spell or lower as if they had the spell on their spell list, regardless of its magical tradition."
						],
						"name": "Scroll Mastery"
					}
				]
			},
			"defenses": {
				"ac": {
					"std": 18
				},
				"savingThrows": {
					"fort": {
						"std": 8
					},
					"ref": {
						"std": 9
					},
					"will": {
						"std": 9
					}
				},
				"hp": [
					{
						"hp": 45
					}
				]
			},
			"hasImages": true
		},
		{
			"name": "Commoner",
			"source": "GMG",
			"page": 214,
			"level": -1,
			"traits": [
				"n",
				"medium",
				"human",
				"humanoid"
			],
			"perception": {
				"std": 3
			},
			"languages": {
				"languages": [
					"common"
				]
			},
			"skills": {
				"athletics": {
					"std": 5
				},
				"society": {
					"std": 2
				},
				"lore": {
					"std": 6,
					"note": "any one related to their trade"
				}
			},
			"abilityMods": {
				"str": 3,
				"dex": 1,
				"con": 2,
				"int": 0,
				"wis": 1,
				"cha": 0
			},
			"items": [
				"sickle"
			],
			"speed": {
				"walk": 25
			},
			"attacks": [
				{
					"range": "Melee",
					"name": "sickle",
					"attack": 5,
					"traits": [
						"agile",
						"trip"
					],
					"damage": "{@damage 1d4+2} slashing",
					"types": [
						"slashing"
					]
				},
				{
					"range": "Ranged",
					"name": "rock",
					"attack": 3,
					"traits": [
						"thrown <10 feet>"
					],
					"damage": "{@damage 1d4+2} bludgeoning",
					"types": [
						"bludgeoning"
					]
				}
			],
			"abilities": {
				"bot": [
					{
						"entries": [
							"When three or more commoners are adjacent to each other, each commoner gets a +1 circumstance bonus to Athletic checks to {@action Shove}, attack rolls, and damage rolls."
						],
						"name": "Power of the Mob"
					}
				]
			},
			"defenses": {
				"ac": {
					"std": 13
				},
				"savingThrows": {
					"fort": {
						"std": 6
					},
					"ref": {
						"std": 3
					},
					"will": {
						"std": 3
					}
				},
				"hp": [
					{
						"hp": 10
					}
				]
			}
		},
		{
			"name": "Cult Leader",
			"source": "GMG",
			"page": 231,
			"level": 7,
			"traits": [
				"n",
				"medium",
				"human",
				"humanoid"
			],
			"perception": {
				"std": 14
			},
			"languages": {
				"languages": [
					"common"
				]
			},
			"skills": {
				"arcana": {
					"std": 13
				},
				"deception": {
					"std": 16
				},
				"diplomacy": {
					"std": 14
				},
				"intimidation": {
					"std": 16
				},
				"occultism": {
					"std": 17
				},
				"society": {
					"std": 13
				}
			},
			"abilityMods": {
				"str": 0,
				"dex": 4,
				"con": 1,
				"int": 4,
				"wis": 3,
				"cha": 5
			},
			"items": [
				"indecipherable book of sigils",
				"ceremonial robes",
				"+1 staff"
			],
			"speed": {
				"walk": 25
			},
			"attacks": [
				{
					"range": "Melee",
					"name": "staff",
					"attack": 13,
					"traits": [
						"magical",
						"two-hand <d8>"
					],
					"damage": "{@damage 1d4+6} bludgeoning",
					"types": [
						"bludgeoning"
					]
				}
			],
			"spellcasting": [
				{
					"type": "Spontaneous",
					"tradition": "occult",
					"DC": 26,
					"attack": 18,
					"entry": {
						"0": {
							"level": 4,
							"spells": [
								{
									"name": "chill touch"
								},
								{
									"name": "daze"
								},
								{
									"name": "detect magic"
								},
								{
									"name": "guidance"
								},
								{
									"name": "shield"
								}
							]
						},
						"1": {
							"slots": 4,
							"spells": [
								{
									"name": "bless"
								},
								{
									"name": "illusory disguise"
								},
								{
									"name": "lock"
								},
								{
									"name": "unseen servant"
								}
							]
						},
						"2": {
							"slots": 4,
							"spells": [
								{
									"name": "augury"
								},
								{
									"name": "calm emotions"
								},
								{
									"name": "hideous laughter"
								},
								{
									"name": "touch of idiocy"
								}
							]
						},
						"3": {
							"slots": 4,
							"spells": [
								{
									"name": "enthrall"
								},
								{
									"name": "grim tendrils"
								},
								{
									"name": "haste"
								},
								{
									"name": "mind reading"
								}
							]
						},
						"4": {
							"slots": 3,
							"spells": [
								{
									"name": "dimension door"
								},
								{
									"name": "glibness"
								},
								{
									"name": "outcast's curse"
								},
								{
									"name": "suggestion"
								}
							]
						}
					}
				}
			],
			"abilities": {
				"mid": [
					{
						"activity": {
							"number": 1,
							"unit": "reaction"
						},
						"traits": [
							"auditory",
							"concentrate",
							"emotion",
							"linguistic",
							"mental",
							"move"
						],
						"trigger": "The cult leader is targeted with an attack, and a lower-ranking cultist is adjacent to them",
						"entries": [
							"The cult leader orders their cultist to leap in front of the attack. The cultist and cult leader swap places, and the cultist becomes the target of the attack. If the cultist has Fanatical Frenzy or a similar ability, they can activate it as a reaction if they take damage from the triggering attack."
						],
						"name": "Protect the Master!"
					}
				],
				"bot": [
					{
						"activity": {
							"number": 3,
							"unit": "action"
						},
						"traits": [
							"auditory",
							"concentrate",
							"emotion",
							"linguistic",
							"mental"
						],
						"entries": [
							"With a short emotional phrase, the cult leader tries to sway the public to do their bidding. The cult leader tries to convince up to four bystanders in a crowd to either cause a commotion, turn against a person or group, leave the area, protect the cult leader, or calm down. The cult leader attempts a single {@skill Deception} check against the highest {@skill Perception} DC among the targets.",
							{
								"type": "successDegree",
								"entries": {
									"Critical Success": "The targets believe the lie and act as directed for 1 minute. Additionally, one bystander remains by the cult leader's side, influenced enough to join their sect. All other targets become wise to the cult leader after 1 minute, at which point their attitude toward the leader worsens by one step.",
									"Success": "As a critical success, but no bystander joins the sect permanently.",
									"Critical Failure": "The crowd is unmoved and unamused, and their attitude toward the cult leader worsens by one step."
								}
							}
						],
						"name": "Gather Converts"
					}
				]
			},
			"defenses": {
				"ac": {
					"std": 23
				},
				"savingThrows": {
					"fort": {
						"std": 12
					},
					"ref": {
						"std": 15
					},
					"will": {
						"std": 18
					}
				},
				"hp": [
					{
						"hp": 95
					}
				]
			},
			"hasImages": true
		},
		{
			"name": "Cultist",
			"source": "GMG",
			"page": 229,
			"level": 1,
			"traits": [
				"n",
				"medium",
				"human",
				"humanoid"
			],
			"perception": {
				"std": 4
			},
			"languages": {
				"languages": [
					"common"
				]
			},
			"skills": {
				"deception": {
					"std": 3
				},
				"intimidation": {
					"std": 3
				},
				"occultism": {
					"std": 3
				},
				"society": {
					"std": 4
				},
				"stealth": {
					"std": 6
				},
				"cult lore": {
					"std": 8,
					"note": "applies to the cultist's own cult"
				}
			},
			"abilityMods": {
				"str": 4,
				"dex": 3,
				"con": 2,
				"int": 1,
				"wis": -1,
				"cha": 0
			},
			"items": [
				"dagger",
				"cultist garb (functions as leather armor)"
			],
			"speed": {
				"walk": 25
			},
			"attacks": [
				{
					"range": "Melee",
					"name": "dagger",
					"attack": 7,
					"traits": [
						"agile",
						"versatile <S>"
					],
					"damage": "{@damage 1d4+4} piercing",
					"types": [
						"piercing"
					]
				},
				{
					"range": "Ranged",
					"name": "dagger",
					"attack": 6,
					"traits": [
						"agile",
						"thrown <10 feet>",
						"versatile <S>"
					],
					"damage": "{@damage 1d4+4} piercing",
					"types": [
						"piercing"
					]
				}
			],
			"abilities": {
				"bot": [
					{
						"activity": {
							"number": 1,
							"unit": "action"
						},
						"requirements": "The cultist has taken damage and is neither {@condition fatigued} nor already in a frenzy",
						"entries": [
							"The cultist flies into a frenzy that lasts 1 minute. While frenzied, the cultist gains a +1 status bonus to attack rolls and a +2 status bonus to damage rolls, and they take a \u20132 status penalty to AC. The cultist can't voluntarily stop their frenzy. After their frenzy, the cultist is {@condition fatigued}."
						],
						"name": "Fanatical Frenzy"
					}
				]
			},
			"defenses": {
				"ac": {
					"std": 17
				},
				"savingThrows": {
					"fort": {
						"std": 7
					},
					"ref": {
						"std": 8
					},
					"will": {
						"std": 4,
						"vs. higher-ranking members of the cult": 2
					}
				},
				"hp": [
					{
						"hp": 20
					}
				]
			},
			"hasImages": true
		},
		{
			"name": "Dancer",
			"source": "GMG",
			"page": 237,
			"level": 1,
			"traits": [
				"n",
				"medium",
				"human",
				"humanoid"
			],
			"perception": {
				"std": 3
			},
			"languages": {
				"languages": [
					"common"
				]
			},
			"skills": {
				"acrobatics": {
					"std": 8
				},
				"athletics": {
					"std": 8
				},
				"diplomacy": {
					"std": 7
				},
				"performance": {
					"std": 13
				},
				"stealth": {
					"std": 6
				},
				"theater lore": {
					"std": 5
				}
			},
			"abilityMods": {
				"str": 1,
				"dex": 3,
				"con": 1,
				"int": 0,
				"wis": 0,
				"cha": 4
			},
			"items": [
				"dagger (3)",
				"jewelry and clothes (worth 10 gp)"
			],
			"speed": {
				"walk": 25
			},
			"attacks": [
				{
					"range": "Melee",
					"name": "dagger",
					"attack": 8,
					"traits": [
						"agile",
						"finesse",
						"versatile <S>"
					],
					"damage": "{@damage 1d4+3} piercing",
					"types": [
						"piercing"
					]
				},
				{
					"range": "Melee",
					"name": "foot",
					"attack": 8,
					"traits": [
						"agile",
						"finesse",
						"nonlethal"
					],
					"damage": "{@damage 1d4+3} bludgeoning",
					"types": [
						"bludgeoning"
					]
				},
				{
					"range": "Melee",
					"name": "dagger",
					"attack": 8,
					"traits": [
						"agile",
						"thrown <10 feet>",
						"versatile <S>"
					],
					"damage": "{@damage 1d4+3} piercing",
					"types": [
						"piercing"
					]
				}
			],
			"abilities": {
				"bot": [
					{
						"activity": {
							"number": 1,
							"unit": "action"
						},
						"frequency": {
							"unit": "round",
							"number": 1
						},
						"entries": [
							"The dancer {@action Stride||Strides} up to their Speed. Once during this movement, when the dancer is adjacent to a creature, the dancer can make that creature attempt a {@dc 17} Will save. On a failure, that creature is {@condition fascinated} with the dancer until the end of its next turn."
						],
						"name": "Fascinating Dance"
					}
				]
			},
			"defenses": {
				"ac": {
					"std": 16
				},
				"savingThrows": {
					"fort": {
						"std": 6
					},
					"ref": {
						"std": 8
					},
					"will": {
						"std": 3
					}
				},
				"hp": [
					{
						"hp": 20
					}
				]
			}
		},
		{
			"name": "Demonologist",
			"source": "GMG",
			"page": 231,
			"level": 7,
			"traits": [
				"ce",
				"medium",
				"human",
				"humanoid"
			],
			"perception": {
				"std": 15
			},
			"languages": {
				"languages": [
					"abyssal",
					"common"
				]
			},
			"skills": {
				"arcana": {
					"std": 16
				},
				"diplomacy": {
					"std": 11,
					"with demons": 13
				},
				"religion": {
					"std": 15
				},
				"academia lore": {
					"std": 14
				},
				"demon lore": {
					"std": 18
				}
			},
			"abilityMods": {
				"str": 3,
				"dex": 1,
				"con": 2,
				"int": 4,
				"wis": 4,
				"cha": 0
			},
			"speed": {
				"walk": 25
			},
			"attacks": [
				{
					"range": "Melee",
					"name": "longspear",
					"attack": 17,
					"traits": [
						"magical",
						"reach"
					],
					"damage": "{@damage 1d8+9} piercing",
					"types": [
						"piercing"
					]
				}
			],
			"spellcasting": [
				{
					"type": "Prepared",
					"tradition": "arcane",
					"DC": 26,
					"attack": 18,
					"entry": {
						"0": {
							"level": 4,
							"spells": [
								{
									"name": "acid splash"
								},
								{
									"name": "daze"
								},
								{
									"name": "detect magic"
								},
								{
									"name": "light"
								},
								{
									"name": "read aura"
								}
							]
						},
						"1": {
							"spells": [
								{
									"name": "fear",
									"amount": 2
								},
								{
									"name": "fleet step"
								},
								{
									"name": "mending"
								}
							]
						},
						"2": {
							"spells": [
								{
									"name": "acid arrow"
								},
								{
									"name": "blur"
								},
								{
									"name": "hideous laughter"
								},
								{
									"name": "see invisibility"
								}
							]
						},
						"3": {
							"spells": [
								{
									"name": "fireball"
								},
								{
									"name": "glyph of warding"
								},
								{
									"name": "slow"
								},
								{
									"name": "stinking cloud"
								}
							]
						},
						"4": {
							"spells": [
								{
									"name": "clairvoyance"
								},
								{
									"name": "lightning bolt"
								},
								{
									"name": "resilient sphere"
								}
							]
						}
					}
				}
			],
			"abilities": {
				"top": [
					{
						"traits": [
							"divine",
							"enchantment",
							"mental"
						],
						"entries": [
							"Demonic study has garnered the attention of at least one demon that is actively trying to possess the demonologist. When the demonologist publicly espouses the benefits of demonic power (whether they believe it a good thing or not), they gain a +1 status bonus to skill checks, AC, and saves for 1 day. These bonuses don't apply against demons.",
							"At the end of the day, the demonologist must attempt a {@dc 20} Will save, becoming possessed for 1 day on a failure (permanently on a critical failure)."
						],
						"name": "Abyssal Temptation"
					}
				],
				"bot": [
					{
						"activity": {
							"number": 1,
							"unit": "free"
						},
						"requirements": "The demonologist's last action was to cast a non-cantrip spell",
						"entries": [
							"The demonologist siphons energy drawn from the Abyss into their weapon. Until the end of the turn, the weapon deals an extra {@dice 2d6} damage. Roll {@dice 1d20} to determine the type: 1\u20137 acid, 8\u20139 cold, 10\u201311 electricity, 12\u201318 fire, 19\u201320 negative."
						],
						"name": "Breach the Abyss"
					},
					{
						"entries": [
							"The demonologist can cast a 5th-level {@spell summon fiend} arcane spell to summon a demon. To do so, they must sacrifice two 4th-level prepared spells and voluntarily take {@damage 4d12} mental damage that can't be reduced or prevented. If the demonologist is unable to {@action Sustain a Spell||Sustain the Spell}, including if they're knocked out or killed, the spell continues, but the GM rolls a DC {@flatDC 10} flat check each round, ending the spell on a failure."
						],
						"name": "Demon Summoning"
					}
				]
			},
			"defenses": {
				"ac": {
					"std": 22
				},
				"savingThrows": {
					"fort": {
						"std": 13
					},
					"ref": {
						"std": 12
					},
					"will": {
						"std": 15
					}
				},
				"hp": [
					{
						"hp": 100
					}
				]
			},
			"hasImages": true
		},
		{
			"name": "Despot",
			"source": "GMG",
			"page": 249,
			"level": 5,
			"traits": [
				"le",
				"medium",
				"human",
				"humanoid"
			],
			"perception": {
				"std": 11
			},
			"languages": {
				"languages": [
					"common",
					"infernal"
				]
			},
			"skills": {
				"athletics": {
					"std": 10
				},
				"deception": {
					"std": 13
				},
				"diplomacy": {
					"std": 12
				},
				"intimidation": {
					"std": 13
				},
				"performance": {
					"std": 13
				},
				"society": {
					"std": 12
				},
				"warfare lore": {
					"std": 10
				}
			},
			"abilityMods": {
				"str": 2,
				"dex": 2,
				"con": 0,
				"int": 4,
				"wis": 2,
				"cha": 4
			},
			"items": [
				"lesser darkvision elixir",
				"minor healing potion (2)",
				"spiked gauntlet"
			],
			"speed": {
				"walk": 25
			},
			"attacks": [
				{
					"range": "Melee",
					"name": "spiked gauntlet",
					"attack": 11,
					"traits": [
						"agile"
					],
					"damage": "{@damage 1d4+4} piercing",
					"types": [
						"piercing"
					]
				}
			],
			"spellcasting": [
				{
					"type": "Spontaneous",
					"tradition": "divine",
					"DC": 23,
					"attack": 13,
					"entry": {
						"0": {
							"level": 3,
							"spells": [
								{
									"name": "chill touch"
								},
								{
									"name": "daze"
								},
								{
									"name": "message"
								},
								{
									"name": "produce flame"
								},
								{
									"name": "shield"
								}
							]
						},
						"1": {
							"slots": 4,
							"spells": [
								{
									"name": "charm"
								},
								{
									"name": "command"
								},
								{
									"name": "fear"
								},
								{
									"name": "sanctuary"
								}
							]
						},
						"2": {
							"spells": [
								{
									"name": "calm emotions"
								},
								{
									"name": "flaming sphere"
								},
								{
									"name": "see invisibility"
								},
								{
									"name": "undetectable alignment"
								}
							]
						},
						"3": {
							"slots": 4,
							"spells": [
								{
									"name": "chilling darkness"
								},
								{
									"name": "enthrall"
								},
								{
									"name": "harm"
								}
							]
						}
					}
				}
			],
			"abilities": {
				"top": [
					{
						"entries": [
							"Any creature deceived by the despot's {@skill Deception} skill believes the deception more readily on the next day. Any attempts to later attempt a {@skill Perception} check against the despot's {@skill Deception} DC take a \u20132 circumstance penalty, as do other creatures' attempts to convince the creature otherwise, such as through {@skill Diplomacy} or further {@skill Deception}."
						],
						"name": "Persistent Lies"
					}
				],
				"bot": [
					{
						"entries": [
							"When the despot casts a bloodline spell, enthrall, flaming sphere, or charm, either a target takes 1 fire damage per spell level, or the despot gains a +1 status bonus to {@skill Deception} checks for 1 round."
						],
						"name": "Bloodline Magic"
					},
					{
						"entries": [
							"When the despot {@action Cast a Spell||Casts a Spell} from a spell slot, if the spell deals damage and doesn't have a duration, the despot gains a status bonus equal to the spell's level to that spell's damage."
						],
						"name": "Dangerous Sorcery"
					}
				]
			},
			"defenses": {
				"ac": {
					"std": 19
				},
				"savingThrows": {
					"fort": {
						"std": 9
					},
					"ref": {
						"std": 9
					},
					"will": {
						"std": 13
					}
				},
				"hp": [
					{
						"hp": 56
					}
				]
			}
		},
		{
			"name": "Dockhand",
			"source": "GMG",
			"page": 224,
			"level": 0,
			"traits": [
				"n",
				"medium",
				"human",
				"humanoid"
			],
			"perception": {
				"std": 3
			},
			"languages": {
				"languages": [
					"common"
				]
			},
			"skills": {
				"acrobatics": {
					"std": 3
				},
				"athletics": {
					"std": 5
				},
				"intimidation": {
					"std": 3
				},
				"labor lore": {
					"std": 4
				}
			},
			"abilityMods": {
				"str": 3,
				"dex": 1,
				"con": 3,
				"int": 0,
				"wis": 1,
				"cha": 1
			},
			"items": [
				"empty bottle (3)",
				"leather armor",
				"whiskey (1 bottle)"
			],
			"speed": {
				"walk": 25
			},
			"attacks": [
				{
					"range": "Melee",
					"name": "fist",
					"attack": 7,
					"traits": [
						"agile",
						"nonlethal"
					],
					"damage": "{@damage 1d4+3} bludgeoning",
					"types": [
						"bludgeoning"
					]
				},
				{
					"range": "Ranged",
					"name": "bottle",
					"attack": 5,
					"traits": [
						"agile",
						"thrown <20 feet>"
					],
					"damage": "{@damage 1d6+3} bludgeoning",
					"types": [
						"bludgeoning"
					]
				}
			],
			"abilities": {
				"bot": [
					{
						"activity": {
							"number": 2,
							"unit": "action"
						},
						"traits": [
							"manipulate"
						],
						"requirements": "The dockhand is adjacent to a crate",
						"entries": [
							"The dockhand picks up a crate and heaves it up to 15 feet. Upon landing, the crate breaks open in a 5-foot burst. Each creature within the area takes {@damage 2d6} bludgeoning damage ({@dc 13} basic Reflex save), and the area becomes {@quickref difficult terrain||3|terrain} until cleared."
						],
						"name": "Heft Crate"
					},
					{
						"activity": {
							"number": 2,
							"unit": "action"
						},
						"traits": [
							"manipulate"
						],
						"entries": [
							"The dockhand {@action Interact||Interacts} to either draw a bottle of alcohol or pick up a nearby unattended bottle of alcohol and drink the whole thing. For 1 minute, the dockhand gains a +2 item bonus to melee damage rolls and saving throws against fear, but they become {@condition clumsy 1}."
						],
						"name": "Swig"
					}
				]
			},
			"defenses": {
				"ac": {
					"std": 14
				},
				"savingThrows": {
					"fort": {
						"std": 7
					},
					"ref": {
						"std": 5
					},
					"will": {
						"std": 3
					}
				},
				"hp": [
					{
						"hp": 20
					}
				]
			},
			"hasImages": true
		},
		{
			"name": "Drunkard",
			"source": "GMG",
			"page": 239,
			"level": 2,
			"traits": [
				"n",
				"medium",
				"human",
				"humanoid"
			],
			"perception": {
				"std": 6
			},
			"languages": {
				"languages": [
					"common"
				]
			},
			"skills": {
				"athletics": {
					"std": 7
				},
				"intimidation": {
					"std": 8
				},
				"alcohol lore": {
					"std": 3
				}
			},
			"abilityMods": {
				"str": 3,
				"dex": 2,
				"con": 4,
				"int": -1,
				"wis": 0,
				"cha": 2
			},
			"items": [
				"drunkard's outfit (functions as padded armor)",
				"pewter mug"
			],
			"speed": {
				"walk": 25
			},
			"attacks": [
				{
					"range": "Melee",
					"name": "fist",
					"attack": 9,
					"traits": [
						"agile",
						"nonlethal"
					],
					"damage": "{@damage 1d6+3} bludgeoning",
					"types": [
						"bludgeoning"
					]
				},
				{
					"range": "Ranged",
					"name": "pewter mug",
					"attack": 8,
					"traits": [
						"thrown <10 feet>"
					],
					"damage": "{@damage 1d4+3} bludgeoning",
					"types": [
						"bludgeoning"
					]
				}
			],
			"abilities": {
				"bot": [
					{
						"activity": {
							"number": 1,
							"unit": "action"
						},
						"traits": [
							"concentrate",
							"emotion",
							"mental"
						],
						"requirements": "The drunkard is drunk, and isn't {@condition fatigued} or raging",
						"entries": [
							"Something sets the drunkard off, causing them to fly into a drunken rage. They gain 6 temporary Hit Points that last until the drunken rage ends. While raging, they deal 4 additional damage with melee attacks and take a \u20131 penalty to AC. The drunkard can't use concentrate actions except {@action Seek} and {@trait rage} actions. The rage lasts for 1 minute or until the drunkard falls {@condition unconscious} or sobers up. The drunkard can't voluntarily stop the Drunken Rage. Once the rage ends, the drunkard can't {@action Rage} again for 1 minute."
						],
						"name": "Drunken Rage"
					}
				]
			},
			"defenses": {
				"ac": {
					"std": 17
				},
				"savingThrows": {
					"fort": {
						"std": 10
					},
					"ref": {
						"std": 8
					},
					"will": {
						"std": 6
					}
				},
				"hp": [
					{
						"hp": 40
					}
				]
			},
			"hasImages": true
		},
		{
			"name": "Executioner",
			"source": "GMG",
			"page": 236,
			"level": 6,
			"traits": [
				"ln",
				"medium",
				"human",
				"humanoid"
			],
			"perception": {
				"std": 12
			},
			"languages": {
				"languages": [
					"common"
				]
			},
			"skills": {
				"athletics": {
					"std": 15
				},
				"intimidation": {
					"std": 13
				},
				"medicine": {
					"std": 10
				}
			},
			"abilityMods": {
				"str": 5,
				"dex": 2,
				"con": 3,
				"int": -1,
				"wis": 2,
				"cha": 2
			},
			"items": [
				"+1 greataxe",
				"hood",
				"leather armor"
			],
			"speed": {
				"walk": 25
			},
			"attacks": [
				{
					"range": "Melee",
					"name": "greataxe",
					"attack": 16,
					"traits": [
						"magical",
						"sweep"
					],
					"damage": "{@damage 1d12+9} slashing",
					"types": [
						"slashing"
					]
				}
			],
			"abilities": {
				"bot": [
					{
						"activity": {
							"number": 3,
							"unit": "action"
						},
						"requirements": "The executioner is adjacent to a {@condition dying} creature or a creature specifically prepared for a killing blow",
						"entries": [
							"The executioner {@action Strike||Strikes} the creature with their greataxe. On a hit, in addition to taking damage, the target must attempt a Fortitude save or be reduced to 0 HP and become {@condition dying 1}. If the creature was already {@condition dying} (including if it was reduced to 0 HP by the {@action Strike}'s damage), the creature's {@condition dying} value increases by 1, in addition to any increase from the {@action Strike}. On a critical failure, the creature dies instantly. If the executioner's {@action Strike} was a critical hit, the target uses the outcome for one degree of success worse than the result of their saving throw."
						],
						"name": "Behead"
					},
					{
						"activity": {
							"number": 2,
							"unit": "action"
						},
						"traits": [
							"emotion",
							"fear",
							"fighter",
							"mental"
						],
						"entries": [
							"The executioner makes a melee {@action Strike}. If it hits and deals damage, the target is {@condition frightened 1}, or {@condition frightened 2} on a critical hit.",
							"Mark for Death {@as 1} (concentrate) The executioner marks a single creature they can see for death. The first time each round the executioner {@action Strike||Strikes} that creature, the {@action Strike} deals {@dice 1d12} additional precision damage. The creature remains marked for death until the executioner is knocked out, marks a different creature for death, or the encounter ends."
						],
						"name": "Intimidating Strike"
					}
				]
			},
			"defenses": {
				"ac": {
					"std": 23
				},
				"savingThrows": {
					"fort": {
						"std": 15
					},
					"ref": {
						"std": 12
					},
					"will": {
						"std": 14
					}
				},
				"hp": [
					{
						"hp": 105
					}
				]
			}
		},
		{
			"name": "False Priest",
			"source": "GMG",
			"page": 229,
			"level": 4,
			"traits": [
				"n",
				"medium",
				"human",
				"humanoid"
			],
			"perception": {
				"std": 10
			},
			"languages": {
				"languages": [
					"common"
				]
			},
			"skills": {
				"acrobatics": {
					"std": 10
				},
				"athletics": {
					"std": 8
				},
				"deception": {
					"std": 12
				},
				"performance": {
					"std": 12
				},
				"religion": {
					"std": 8
				},
				"society": {
					"std": 6
				}
			},
			"abilityMods": {
				"str": 0,
				"dex": 4,
				"con": 3,
				"int": 0,
				"wis": 2,
				"cha": 4
			},
			"items": [
				"alchemical tools (used as \"blessed items\" to fool marks)",
				"backpack",
				"cloak",
				"hand crossbow (20 bolts)",
				"collection of fake relics",
				"wooden religious symbol",
				"studded leather armor",
				"rapier"
			],
			"speed": {
				"walk": 25
			},
			"attacks": [
				{
					"range": "Melee",
					"name": "rapier",
					"attack": 12,
					"traits": [
						"deadly <1d8>",
						"disarm",
						"finesse"
					],
					"damage": "{@damage 1d6+8} piercing",
					"types": [
						"piercing"
					]
				},
				{
					"range": "Ranged",
					"name": "hand crossbow",
					"attack": 12,
					"traits": [
						"range increment <60 feet>",
						"reload <1>"
					],
					"damage": "{@damage 1d6+4} piercing",
					"types": [
						"piercing"
					]
				}
			],
			"abilities": {
				"bot": [
					{
						"entries": [
							"On the first round of combat, if the false priest rolls {@skill Deception} or {@skill Performance} for initiative, creatures that haven't acted yet are {@condition flat-footed} to the false priest."
						],
						"name": "Deceiver's Surprise"
					},
					{
						"activity": {
							"number": 1,
							"unit": "action"
						},
						"traits": [
							"emotion",
							"mental"
						],
						"entries": [
							"The false priest convinces someone of their omnipotence by attempting a {@skill Deception} check compared to the creature's Will DC. If successful, the target gains {@dice 1d8+4} temporary Hit Points that last for 1 hour or until the false priest removes them by rebuking the target, whichever occurs first."
						],
						"name": "Fickle Prophecy"
					},
					{
						"entries": [
							"The false priest deals an extra {@damage 1d6} precision damage to {@condition flat-footed} creatures. This increases to {@dice 2d6} against creatures {@condition flat-footed} due to the false priest's {@action Feint} or deceiver's surprise."
						],
						"name": "Sneak Attack",
						"generic": {
							"tag": "ability"
						}
					},
					{
						"activity": {
							"number": 1,
							"unit": "reaction"
						},
						"trigger": "The false priest critically fails a {@skill Deception} or {@skill Performance} check",
						"frequency": {
							"unit": "hour",
							"number": 1
						},
						"entries": [
							"The false priest {@action Stride||Strides}."
						],
						"name": "The Jig Is Up"
					}
				]
			},
			"defenses": {
				"ac": {
					"std": 21
				},
				"savingThrows": {
					"fort": {
						"std": 11
					},
					"ref": {
						"std": 12
					},
					"will": {
						"std": 10
					}
				},
				"hp": [
					{
						"hp": 51
					}
				]
			}
		},
		{
			"name": "Farmer",
			"source": "GMG",
			"page": 224,
			"level": 0,
			"traits": [
				"n",
				"medium",
				"human",
				"humanoid"
			],
			"perception": {
				"std": 6
			},
			"languages": {
				"languages": [
					"common"
				]
			},
			"skills": {
				"athletics": {
					"std": 5
				},
				"nature": {
					"std": 4
				},
				"survival": {
					"std": 4
				},
				"farming lore": {
					"std": 4
				}
			},
			"abilityMods": {
				"str": 3,
				"dex": 1,
				"con": 3,
				"int": 0,
				"wis": 2,
				"cha": 0
			},
			"items": [
				"apple (4)",
				"leather armor",
				"pitchfork"
			],
			"speed": {
				"walk": 25
			},
			"attacks": [
				{
					"range": "Melee",
					"name": "pitchfork",
					"attack": 6,
					"traits": [
						"reach <10 feet>"
					],
					"damage": "{@damage 1d6+3} piercing",
					"types": [
						"piercing"
					]
				},
				{
					"range": "Ranged",
					"name": "apple",
					"attack": 5,
					"traits": [
						"agile",
						"nonlethal",
						"thrown <20 feet>"
					],
					"damage": "{@damage 1d4+3} bludgeoning",
					"types": [
						"bludgeoning"
					]
				}
			],
			"abilities": {
				"bot": [
					{
						"activity": {
							"number": 1,
							"unit": "action"
						},
						"requirements": "The farmer's last action was a successful pitchfork {@action Strike}",
						"entries": [
							"The farmer moves the creature they hit with their pitchfork up to 5 feet, and the target falls {@condition prone}. The target can attempt a {@dc 13} Reflex save to avoid falling {@condition prone}, and avoids being moved altogether on a critical success."
						],
						"name": "Pitch Bale"
					}
				]
			},
			"defenses": {
				"ac": {
					"std": 14
				},
				"savingThrows": {
					"fort": {
						"std": 7
					},
					"ref": {
						"std": 5
					},
					"will": {
						"std": 4
					}
				},
				"hp": [
					{
						"hp": 20
					}
				]
			}
		},
		{
			"name": "Fence",
			"source": "GMG",
			"page": 210,
			"level": 5,
			"traits": [
				"ne",
				"medium",
				"human",
				"humanoid"
			],
			"perception": {
				"std": 11
			},
			"languages": {
				"languages": [
					"common"
				]
			},
			"skills": {
				"acrobatics": {
					"std": 10
				},
				"crafting": {
					"std": 13
				},
				"deception": {
					"std": 13
				},
				"diplomacy": {
					"std": 11
				},
				"intimidation": {
					"std": 11
				},
				"society": {
					"std": 11
				},
				"stealth": {
					"std": 10
				},
				"thievery": {
					"std": 10
				},
				"accounting lore": {
					"std": 13
				}
			},
			"abilityMods": {
				"str": 0,
				"dex": 3,
				"con": 0,
				"int": 4,
				"wis": 2,
				"cha": 4
			},
			"speed": {
				"walk": 25
			},
			"attacks": [
				{
					"range": "Melee",
					"name": "shortsword",
					"attack": 12,
					"traits": [
						"agile",
						"finesse",
						"versatile <S>"
					],
					"damage": "{@damage 1d6+5} piercing",
					"types": [
						"piercing"
					]
				},
				{
					"range": "Melee",
					"name": "dagger",
					"attack": 12,
					"traits": [
						"agile",
						"finesse",
						"versatile <S>"
					],
					"damage": "{@damage 1d4+5} piercing",
					"types": [
						"piercing"
					]
				},
				{
					"range": "Ranged",
					"name": "dagger",
					"attack": 12,
					"traits": [
						"agile",
						"thrown <10 feet>",
						"versatile <S>"
					],
					"damage": "{@damage 1d4+2} piercing",
					"types": [
						"piercing"
					]
				}
			],
			"items": [
				"{@item dagger} (10)",
				"{@item lesser darkvision elixir}",
				"{@item disguise kit}",
				"{@item bird feather token}",
				"{@item lesser smokestick} (2)",
				"{@item shortsword}",
				"{@item thieves' tools}"
			],
			"abilities": {
				"top": [
					{
						"entries": [
							"Fences live by their ability to recognize a viable trade. They can use {@skill Lore||Underworld Lore} to identify an item's value and {@action Identify Magic} on an item.",
							"They gain a +2 circumstance bonus to {@skill Lore||Underworld Lore} checks when doing so, and to {@skill Lore||Underworld Lore} checks to determine whether an item was stolen, whether a stolen item would be too recognizable to easily move, and who would be interested in purchasing such an item."
						],
						"name": "Fence's Eye"
					}
				],
				"bot": [
					{
						"activity": {
							"number": 1,
							"unit": "action"
						},
						"entries": [
							"The fence always has a few items close at hand. The fence {@action Interact||Interacts} to draw a weapon or item that takes a single action to activate, and then {@action Strike||Strikes} with the weapon or {@action Activate an Item||Activates the Item}."
						],
						"name": "Quick Rummage"
					},
					{
						"entries": [
							"When the fence successfully {@action Feint||Feints}, their target is {@condition flat-footed} against the fence's attacks until the end of the fence's next turn. On a critical success, the target is {@condition flat-footed} against all attacks until the end of the fence's next turn."
						],
						"name": "Scoundrel's Feint"
					},
					{
						"entries": [
							"The fence deals an extra {@damage 2d6} precision damage to {@condition flat-footed} creatures."
						],
						"name": "Sneak Attack",
						"generic": {
							"tag": "ability"
						}
					}
				]
			},
			"defenses": {
				"ac": {
					"std": 20
				},
				"savingThrows": {
					"fort": {
						"std": 9
					},
					"ref": {
						"std": 12
					},
					"will": {
						"std": 15
					}
				},
				"hp": [
					{
						"hp": 70
					}
				]
			},
			"hasImages": true
		},
		{
			"name": "Gang Leader",
			"source": "GMG",
			"page": 249,
			"level": 7,
			"traits": [
				"ce",
				"medium",
				"human",
				"humanoid"
			],
			"perception": {
				"std": 14
			},
			"languages": {
				"languages": [
					"common"
				]
			},
			"skills": {
				"acrobatics": {
					"std": 13
				},
				"athletics": {
					"std": 13
				},
				"deception": {
					"std": 15
				},
				"intimidation": {
					"std": 17
				},
				"society": {
					"std": 11
				},
				"thievery": {
					"std": 15
				},
				"underworld lore": {
					"std": 15
				}
			},
			"abilityMods": {
				"str": 4,
				"dex": 4,
				"con": 2,
				"int": 2,
				"wis": -1,
				"cha": 4
			},
			"speed": {
				"walk": 30
			},
			"attacks": [
				{
					"range": "Melee",
					"name": "shortsword",
					"attack": 18,
					"traits": [
						"agile",
						"magical",
						"versatile <S>"
					],
					"damage": "{@damage 1d6+10} piercing",
					"types": [
						"piercing"
					]
				},
				{
					"range": "Ranged",
					"name": "sling",
					"attack": 18,
					"traits": [
						"propulsive",
						"range increment <50 feet>",
						"reload <1>"
					],
					"damage": "{@damage 1d6+8} bludgeoning",
					"types": [
						"bludgeoning"
					]
				}
			],
			"abilities": {
				"mid": [
					{
						"entries": [
							"The gang leader isn't {@condition flat-footed} to creatures of 7th level or lower that are {@condition hidden}, {@condition undetected}, flanking, or using surprise attack."
						],
						"name": "Deny Advantage"
					},
					{
						"entries": [
							"When the gang leader rolls a success on a Reflex save, they get a critical success instead."
						],
						"name": "Evasion"
					},
					{
						"entries": [
							"On the first round of combat, if the gang leader rolls {@skill Deception} or {@skill Stealth} for initiative, creatures who haven't acted are {@condition flat-footed} to the gang leader."
						],
						"name": "Surprise Attack"
					},
					{
						"activity": {
							"number": 1,
							"unit": "reaction"
						},
						"trigger": "The gang leader is targeted with an attack by an attacker they can see",
						"entries": [
							"The gang leader gains a +2 circumstance bonus to AC against the triggering attack."
						],
						"name": "Nimble Dodge"
					}
				],
				"bot": [
					{
						"activity": {
							"number": 1,
							"unit": "reaction"
						},
						"traits": [
							"auditory",
							"emotion",
							"linguistic",
							"mental"
						],
						"trigger": "The gang leader rolls a critical hit against a creature",
						"entries": [
							"All allies that can see the gang leader gain a +1 circumstance bonus to attack rolls until the start of the gang leader's next turn."
						],
						"name": "Brutal Rally"
					},
					{
						"entries": [
							"Any enemy is {@condition flat-footed} against the gang leader's melee attacks due to flanking as long as the enemy is within melee reach of both the gang leader and one of the gang leader's allies."
						],
						"name": "Gang Up"
					},
					{
						"activity": {
							"number": 1,
							"unit": "action"
						},
						"entries": [
							"The gang leader {@action Interact||Interacts} to draw a weapon, then {@action Strike||Strikes} with that weapon."
						],
						"name": "Quick Draw"
					},
					{
						"entries": [
							"The gang leader deals an extra {@damage 2d6} precision damage to {@condition flat-footed} creatures."
						],
						"name": "Sneak Attack",
						"generic": {
							"tag": "ability"
						}
					}
				]
			},
			"defenses": {
				"ac": {
					"std": 26
				},
				"savingThrows": {
					"fort": {
						"std": 13
					},
					"ref": {
						"std": 17
					},
					"will": {
						"std": 10
					}
				},
				"hp": [
					{
						"hp": 104
					}
				]
			},
			"hasImages": true
		},
		{
			"name": "Grave Robber",
			"source": "GMG",
			"page": 209,
			"level": 1,
			"traits": [
				"ne",
				"medium",
				"human",
				"humanoid"
			],
			"perception": {
				"std": 5
			},
			"languages": {
				"languages": [
					"common"
				]
			},
			"skills": {
				"crafting": {
					"std": 6
				},
				"deception": {
					"std": 2
				},
				"intimidation": {
					"std": 2
				},
				"society": {
					"std": 6
				},
				"stealth": {
					"std": 5
				},
				"underworld lore": {
					"std": 6
				}
			},
			"abilityMods": {
				"str": 1,
				"dex": 2,
				"con": 2,
				"int": 3,
				"wis": 2,
				"cha": -1
			},
			"items": [
				"alchemist's tools",
				"dagger",
				"formula book",
				"holy water",
				"shovel",
				"studded leather armor"
			],
			"speed": {
				"walk": 25
			},
			"attacks": [
				{
					"range": "Melee",
					"name": "shovel",
					"attack": 6,
					"damage": "{@damage 1d6+1} bludgeoning",
					"types": [
						"bludgeoning"
					]
				},
				{
					"range": "Ranged",
					"name": "alchemical bomb",
					"attack": 7,
					"traits": [
						"range increment <20 feet>",
						"splash"
					],
					"effects": [
						"varies by bomb"
					]
				}
			],
			"abilities": {
				"top": [
					{
						"entries": [
							"A grave robber carries the following infused items: 2 lesser bottled lightnings, a lesser frost vial, and a lesser thunderstone. These items last for 24 hours, or until the next time the grave robber makes their daily preparations."
						],
						"name": "Infused Items"
					}
				]
			},
			"defenses": {
				"ac": {
					"std": 17
				},
				"savingThrows": {
					"fort": {
						"std": 7
					},
					"ref": {
						"std": 7
					},
					"will": {
						"std": 5
					}
				},
				"hp": [
					{
						"hp": 18
					}
				]
			}
		},
		{
			"name": "Gravedigger",
			"source": "GMG",
			"page": 224,
			"level": 1,
			"traits": [
				"n",
				"medium",
				"human",
				"humanoid"
			],
			"perception": {
				"std": 6
			},
			"languages": {
				"languages": [
					"common"
				]
			},
			"skills": {
				"athletics": {
					"std": 7
				},
				"religion": {
					"std": 4
				},
				"stealth": {
					"std": 4
				},
				"graveyard lore": {
					"std": 4
				}
			},
			"abilityMods": {
				"str": 4,
				"dex": 1,
				"con": 3,
				"int": 0,
				"wis": 2,
				"cha": 0
			},
			"speed": {
				"walk": 25
			},
			"attacks": [
				{
					"range": "Melee",
					"name": "shovel",
					"attack": 9,
					"damage": "{@damage 1d4+4} bludgeoning",
					"types": [
						"bludgeoning"
					]
				}
			],
			"abilities": {
				"bot": [
					{
						"activity": {
							"number": 2,
							"unit": "action"
						},
						"traits": [
							"concentrate",
							"divine",
							"manipulate"
						],
						"requirements": "The gravedigger holds a bull's-eye lantern in one hand and their religious symbol in the other, and the lantern contains oil",
						"entries": [
							"The gravedigger recites a brief chant to ignite their lantern with positive energy. Each undead creature in a 15-foot line takes {@damage 3d6} positive damage ({@dc 14} basic Fortitude save). This action uses all remaining oil in the bull's-eye lantern."
						],
						"name": "Light in the Dark"
					}
				]
			},
			"defenses": {
				"ac": {
					"std": 15
				},
				"savingThrows": {
					"fort": {
						"std": 8
					},
					"ref": {
						"std": 4
					},
					"will": {
						"std": 7
					}
				},
				"hp": [
					{
						"hp": 22
					}
				]
			}
		},
		{
			"name": "Guard",
			"source": "GMG",
			"page": 233,
			"level": 1,
			"traits": [
				"ln",
				"medium",
				"human",
				"humanoid"
			],
			"perception": {
				"std": 7,
				"to find concealed objects": 8
			},
			"languages": {
				"languages": [
					"common"
				]
			},
			"skills": {
				"athletics": {
					"std": 7
				},
				"intimidation": {
					"std": 5
				},
				"legal lore": {
					"std": 3
				}
			},
			"abilityMods": {
				"str": 4,
				"dex": 2,
				"con": 2,
				"int": 0,
				"wis": 2,
				"cha": -1
			},
			"items": [
				"crossbow (10 bolts)",
				"club",
				"dagger",
				"sap",
				"scale mail",
				"signal whistle"
			],
			"speed": {
				"walk": 25
			},
			"attacks": [
				{
					"range": "Melee",
					"name": "club",
					"attack": 9,
					"damage": "{@damage 1d6+4} bludgeoning",
					"types": [
						"bludgeoning"
					]
				},
				{
					"range": "Melee",
					"name": "sap",
					"attack": 9,
					"traits": [
						"agile",
						"nonlethal"
					],
					"damage": "{@damage 1d6+4} bludgeoning",
					"types": [
						"bludgeoning"
					]
				},
				{
					"range": "Ranged",
					"name": "crossbow",
					"attack": 7,
					"traits": [
						"range increment <120 feet>",
						"reload <1>"
					],
					"damage": "{@damage 1d8} piercing",
					"types": [
						"piercing"
					]
				},
				{
					"range": "Ranged",
					"name": "club",
					"attack": 7,
					"traits": [
						"thrown <10 feet>"
					],
					"damage": "{@damage 1d6+4} bludgeoning",
					"types": [
						"bludgeoning"
					]
				}
			],
			"abilities": {
				"mid": [
					{
						"activity": {
							"number": 1,
							"unit": "reaction"
						},
						"name": "Attack of Opportunity",
						"generic": {
							"tag": "ability"
						}
					}
				]
			},
			"defenses": {
				"ac": {
					"std": 18
				},
				"savingThrows": {
					"fort": {
						"std": 7
					},
					"ref": {
						"std": 5
					},
					"will": {
						"std": 5
					}
				},
				"hp": [
					{
						"hp": 20
					}
				]
			}
		},
		{
			"name": "Guide",
			"source": "GMG",
			"page": 217,
			"level": 4,
			"traits": [
				"n",
				"medium",
				"human",
				"humanoid"
			],
			"perception": {
				"std": 14
			},
			"languages": {
				"languages": [
					"common"
				]
			},
			"skills": {
				"athletics": {
					"std": 14
				},
				"stealth": {
					"std": 11
				},
				"survival": {
					"std": 12
				},
				"scouting lore": {
					"std": 12
				}
			},
			"abilityMods": {
				"str": 4,
				"dex": 1,
				"con": 2,
				"int": 1,
				"wis": 3,
				"cha": 0
			},
			"items": [
				"composite shortbow (40 arrows)",
				"greataxe",
				"scale mail"
			],
			"speed": {
				"walk": 25
			},
			"attacks": [
				{
					"range": "Melee",
					"name": "greataxe",
					"attack": 12,
					"traits": [
						"sweep"
					],
					"damage": "{@damage 1d12+6} slashing",
					"types": [
						"slashing"
					]
				},
				{
					"range": "Ranged",
					"name": "composite shortbow",
					"attack": 9,
					"traits": [
						"deadly <1d10>",
						"propulsive",
						"range increment <60 feet>",
						"reload <0>"
					],
					"damage": "{@damage 1d6+2} piercing",
					"types": [
						"piercing"
					]
				}
			],
			"abilities": {
				"mid": [
					{
						"activity": {
							"number": 1,
							"unit": "reaction"
						},
						"trigger": "The guide is about to roll a {@skill Perception} or {@skill Survival} check to determine their initiative",
						"entries": [
							"The guide visually or audibly warns allies, granting them a +1 circumstance bonus to their initiative rolls. Depending on how the guide warns allies, this action has the {@trait auditory} or {@trait visual} trait."
						],
						"name": "Guide's Warning"
					}
				],
				"bot": [
					{
						"activity": {
							"number": 1,
							"unit": "action"
						},
						"entries": [
							"The guide points out a weakness of a creature within 30 feet.",
							"The guide and all allies that can hear or see the guide gain a +1 status bonus to attack and damage rolls against that creature until the beginning of the guide's next turn. The guide adds an extra {@damage 1d6} precision damage to their weapon and unarmed attacks that hit that creature during the duration."
						],
						"name": "Guiding Words"
					}
				]
			},
			"defenses": {
				"ac": {
					"std": 21
				},
				"savingThrows": {
					"fort": {
						"std": 12
					},
					"ref": {
						"std": 11
					},
					"will": {
						"std": 14
					}
				},
				"hp": [
					{
						"hp": 60
					}
				]
			},
			"hasImages": true
		},
		{
			"name": "Guildmaster",
			"source": "GMG",
			"page": 245,
			"level": 8,
			"traits": [
				"n",
				"medium",
				"human",
				"humanoid"
			],
			"perception": {
				"std": 16
			},
			"languages": {
				"languages": [
					"common"
				]
			},
			"skills": {
				"athletics": {
					"std": 13
				},
				"crafting": {
					"std": 25
				},
				"diplomacy": {
					"std": 24
				},
				"intimidation": {
					"std": 22
				},
				"society": {
					"std": 21
				},
				"architecture lore": {
					"std": 25
				},
				"bureaucracy lore": {
					"std": 19
				}
			},
			"abilityMods": {
				"str": 3,
				"dex": 1,
				"con": 1,
				"int": 4,
				"wis": 2,
				"cha": 3
			},
			"items": [
				"artisan's tools",
				"construction schematics",
				"guildmaster's uniform (functions as hide armor)",
				"+1 striking light hammer",
				"tax ledgers"
			],
			"speed": {
				"walk": 25
			},
			"attacks": [
				{
					"range": "Melee",
					"name": "light hammer",
					"attack": 16,
					"traits": [
						"agile"
					],
					"damage": "{@damage 2d6+5} bludgeoning",
					"types": [
						"bludgeoning"
					]
				},
				{
					"range": "Ranged",
					"name": "light hammer",
					"attack": 14,
					"traits": [
						"agile",
						"magical",
						"thrown <20 feet>"
					],
					"damage": "{@damage 2d6+5} bludgeoning",
					"types": [
						"bludgeoning"
					]
				}
			],
			"abilities": {
				"bot": [
					{
						"activity": {
							"number": 1,
							"unit": "action"
						},
						"traits": [
							"auditory",
							"concentrate",
							"emotion",
							"mental"
						],
						"entries": [
							"The guildmaster gives a speech to inspire themself and all guild-member allies within 60 feet, granting them a +1 status bonus to attack and damage rolls until the start of the guildmaster's next turn."
						],
						"name": "Call to Action"
					},
					{
						"entries": [
							"While within the guild or presiding over guild business, the guildmaster gains a +2 circumstance bonus to weapon attack rolls and deals an additional {@dice 2d6} damage on a successful weapon attack."
						],
						"name": "Sworn Duty"
					}
				]
			},
			"defenses": {
				"ac": {
					"std": 26
				},
				"savingThrows": {
					"fort": {
						"std": 14
					},
					"ref": {
						"std": 14
					},
					"will": {
						"std": 17
					}
				},
				"hp": [
					{
						"hp": 135
					}
				]
			},
			"hasImages": true
		},
		{
			"name": "Harbormaster",
			"source": "GMG",
			"page": 225,
			"level": 3,
			"traits": [
				"ln",
				"medium",
				"human",
				"humanoid"
			],
			"perception": {
				"std": 6
			},
			"languages": {
				"languages": [
					"common"
				]
			},
			"skills": {
				"acrobatics": {
					"std": 9
				},
				"athletics": {
					"std": 9
				},
				"diplomacy": {
					"std": 5
				},
				"intimidation": {
					"std": 5
				},
				"fishing lore": {
					"std": 8
				},
				"sailing lore": {
					"std": 10
				}
			},
			"abilityMods": {
				"str": 4,
				"dex": 2,
				"con": 2,
				"int": 2,
				"wis": 1,
				"cha": 0
			},
			"items": [
				"fishing tackle",
				"hatchet (2)",
				"ledger",
				"manacles",
				"spyglass"
			],
			"speed": {
				"walk": 25
			},
			"attacks": [
				{
					"range": "Melee",
					"name": "hatchet",
					"attack": 13,
					"traits": [
						"agile",
						"sweep"
					],
					"damage": "{@damage 1d6+7} slashing",
					"types": [
						"slashing"
					]
				},
				{
					"range": "Ranged",
					"name": "hatchet",
					"attack": 11,
					"traits": [
						"agile",
						"sweep",
						"thrown <10 feet>"
					],
					"damage": "{@damage 1d6+7} slashing",
					"types": [
						"slashing"
					]
				}
			],
			"abilities": {
				"top": [
					{
						"entries": [
							"Whenever the harbormaster rolls a success on a check to {@action Balance}, they get a critical success instead. They're not {@condition flat-footed} while Balancing on narrow surfaces and uneven ground. They can attempt an {@skill Acrobatics} check instead of a Reflex save to {@action Grab an Edge}."
						],
						"name": "Steady Balance"
					}
				],
				"bot": [
					{
						"entries": [
							"The harbormaster has endured their share of adverse conditions at sea. Any creature that's in adverse weather or aboard a vessel on rough water is {@condition flat-footed} to the harbormaster."
						],
						"name": "Experienced Hand"
					}
				]
			},
			"defenses": {
				"ac": {
					"std": 17
				},
				"savingThrows": {
					"fort": {
						"std": 8
					},
					"ref": {
						"std": 9
					},
					"will": {
						"std": 8
					}
				},
				"hp": [
					{
						"hp": 46
					}
				]
			},
			"hasImages": true
		},
		{
			"name": "Harrow Reader",
			"source": "GMG",
			"page": 228,
			"level": -1,
			"traits": [
				"n",
				"medium",
				"human",
				"humanoid"
			],
			"perception": {
				"std": 7
			},
			"languages": {
				"languages": [
					"common"
				]
			},
			"skills": {
				"diplomacy": {
					"std": 8
				},
				"occultism": {
					"std": 7
				},
				"performance": {
					"std": 10
				},
				"society": {
					"std": 7
				},
				"fortune-telling lore": {
					"std": 11
				}
			},
			"abilityMods": {
				"str": 1,
				"dex": 2,
				"con": 1,
				"int": 2,
				"wis": 3,
				"cha": 3
			},
			"items": [
				"harrow deck",
				"sickle"
			],
			"speed": {
				"walk": 25
			},
			"attacks": [
				{
					"range": "Melee",
					"name": "sickle",
					"attack": 7,
					"traits": [
						"agile",
						"finesse",
						"trip"
					],
					"damage": "{@damage 1d4+1} slashing",
					"types": [
						"slashing"
					]
				}
			],
			"abilities": {
				"bot": [
					{
						"entries": [
							"While harrow readers try to avoid combat, no throw of the cards can avoid fate, so a harrow reader learns how to best survive. In the harrow reader's first encounter each day, they gain a +1 status bonus to their initiative roll, their attack rolls, and their AC."
						],
						"name": "Fated Doom"
					}
				]
			},
			"defenses": {
				"ac": {
					"std": 13
				},
				"savingThrows": {
					"fort": {
						"std": 3
					},
					"ref": {
						"std": 6
					},
					"will": {
						"std": 10
					}
				},
				"hp": [
					{
						"hp": 9
					}
				]
			}
		},
		{
			"name": "Hunter",
			"source": "GMG",
			"page": 220,
			"level": 7,
			"traits": [
				"n",
				"medium",
				"human",
				"humanoid"
			],
			"perception": {
				"std": 17
			},
			"languages": {
				"languages": [
					"common"
				]
			},
			"skills": {
				"medicine": {
					"std": 15
				},
				"nature": {
					"std": 17
				},
				"stealth": {
					"std": 17
				},
				"survival": {
					"std": 17
				},
				"forest lore": {
					"std": 13
				}
			},
			"abilityMods": {
				"str": 4,
				"dex": 4,
				"con": 2,
				"int": 1,
				"wis": 4,
				"cha": 0
			},
			"items": [
				"+1 composite longbow",
				"dagger",
				"leather armor",
				"shortsword"
			],
			"speed": {
				"walk": 25
			},
			"attacks": [
				{
					"range": "Melee",
					"name": "dagger",
					"attack": 18,
					"traits": [
						"agile",
						"finesse",
						"versatile <S>"
					],
					"damage": "{@damage 1d4+9} piercing",
					"types": [
						"piercing"
					]
				},
				{
					"range": "Melee",
					"name": "shortsword",
					"attack": 18,
					"traits": [
						"agile",
						"finesse",
						"versatile <S>"
					],
					"damage": "{@damage 1d6+9} piercing",
					"types": [
						"piercing"
					]
				},
				{
					"range": "Ranged",
					"name": "composite longbow",
					"attack": 18,
					"traits": [
						"deadly <1d10>",
						"magical",
						"propulsive",
						"range increment <100 feet>",
						"reload <0>",
						"volley <30 feet>"
					],
					"damage": "{@damage 1d8+8} piercing",
					"types": [
						"piercing"
					]
				}
			],
			"abilities": {
				"top": [
					{
						"entries": [
							"While using {@skill Survival} to {@action Subsist}, if the hunter rolls a failure or a critical failure, they get a success instead. If the hunter rolls a success, they can provide food for 16 additional creatures that eat about as much as a human, or 32 creatures on a critical success."
						],
						"name": "Forager"
					},
					{
						"entries": [
							"The hunter ignores the effects of {@quickref difficult terrain||3|terrain} from a forest environment. They can {@action Sneak} through underbrush without the need to attempt a {@skill Stealth} check as long as the hunter moves no more than 5 feet at a time and is not within 10 feet of an enemy at any point during their movement."
						],
						"name": "Forest Walker"
					}
				],
				"bot": [
					{
						"activity": {
							"number": 1,
							"unit": "action"
						},
						"traits": [
							"concentrate"
						],
						"entries": [
							"As poacher, but for {@damage 1d8} precision damage."
						],
						"name": "Hunt Prey",
						"entries_as_xyz": [
							"The poacher designates a single creature they can see and hear, or one they're {@action Track||Tracking}, as their prey. The poacher gains a +2 circumstance bonus to {@skill Perception} checks to {@action Seek} the prey and to {@skill Survival} checks to {@action Track} the prey.",
							"The first time the poacher hits the designated prey in a round, they deal an additional {@damage 1d8} precision damage. The poacher also ignores the penalty for making ranged attacks within their second range increment. These effects last until the poacher uses {@action Hunt Prey} again."
						]
					}
				]
			},
			"defenses": {
				"ac": {
					"std": 25
				},
				"savingThrows": {
					"fort": {
						"std": 15
					},
					"ref": {
						"std": 17
					},
					"will": {
						"std": 15
					}
				},
				"hp": [
					{
						"hp": 115
					}
				]
			},
			"hasImages": true
		},
		{
			"name": "Innkeeper",
			"source": "GMG",
			"page": 239,
			"level": 1,
			"traits": [
				"n",
				"medium",
				"human",
				"humanoid"
			],
			"perception": {
				"std": 7
			},
			"languages": {
				"languages": [
					"common"
				]
			},
			"skills": {
				"deception": {
					"std": 6
				},
				"diplomacy": {
					"std": 8
				},
				"society": {
					"std": 7
				},
				"accounting lore": {
					"std": 5
				},
				"cooking lore": {
					"std": 5
				}
			},
			"abilityMods": {
				"str": 2,
				"dex": 0,
				"con": 1,
				"int": 2,
				"wis": 2,
				"cha": 3
			},
			"items": [
				"broom (functions as staff)",
				"innkeeper's apron (functions as leather armor)",
				"ledger"
			],
			"speed": {
				"walk": 25
			},
			"attacks": [
				{
					"range": "Melee",
					"name": "broom",
					"attack": 7,
					"traits": [
						"two-hand <d8>"
					],
					"damage": "{@damage 1d4+2} bludgeoning",
					"types": [
						"bludgeoning"
					]
				},
				{
					"range": "Melee",
					"name": "fist",
					"attack": 7,
					"traits": [
						"agile",
						"nonlethal"
					],
					"damage": "{@damage 1d4+2} bludgeoning",
					"types": [
						"bludgeoning"
					]
				},
				{
					"range": "Ranged",
					"name": "ledger",
					"attack": 5,
					"traits": [
						"nonlethal",
						"thrown <10 feet>"
					],
					"damage": "{@damage 1d4+2} bludgeoning",
					"types": [
						"bludgeoning"
					]
				}
			],
			"abilities": {
				"top": [
					{
						"entries": [
							"The inkeeper's business gives them insight into the neighborhood's happenings. When {@action Gather Information||Gathering Information}, a person can gain as much information chatting with the innkeeper for 30 minutes to an hour as they would gain from 2 hours spent canvassing the neighborhood. Each person can learn gossip from an innkeeper only once per day, and only if the innkeeper is {@condition friendly} or {@condition helpful} to that individual. Whatever information the innkeeper knows about a given topic doesn't change if someone else asks the innkeeper about that topic, unless the innkeeper has since learned more."
						],
						"name": "Font of Gossip"
					}
				],
				"bot": [
					{
						"entries": [
							"An innkeeper gains a +2 circumstance bonus to attack rolls, damage rolls, and AC within their inn."
						],
						"name": "Home Turf"
					}
				]
			},
			"defenses": {
				"ac": {
					"std": 14
				},
				"savingThrows": {
					"fort": {
						"std": 6
					},
					"ref": {
						"std": 3
					},
					"will": {
						"std": 9
					}
				},
				"hp": [
					{
						"hp": 20
					}
				]
			}
		},
		{
			"name": "Jailer",
			"source": "GMG",
			"page": 234,
			"level": 3,
			"traits": [
				"ln",
				"medium",
				"human",
				"humanoid"
			],
			"perception": {
				"std": 9,
				"to find concealed objects": 10
			},
			"languages": {
				"languages": [
					"common"
				]
			},
			"skills": {
				"athletics": {
					"std": 11
				},
				"diplomacy": {
					"std": 5
				},
				"intimidation": {
					"std": 7
				}
			},
			"abilityMods": {
				"str": 4,
				"dex": 3,
				"con": 1,
				"int": 0,
				"wis": 2,
				"cha": 0
			},
			"speed": {
				"walk": 25
			},
			"attacks": [
				{
					"range": "Melee",
					"name": "club",
					"attack": 11,
					"damage": "{@damage 1d6+8} bludgeoning",
					"types": [
						"bludgeoning"
					]
				},
				{
					"range": "Ranged",
					"name": "crossbow",
					"attack": 10,
					"traits": [
						"range increment <120 feet>",
						"reload <1>"
					],
					"damage": "{@damage 1d8+4} piercing",
					"types": [
						"piercing"
					]
				},
				{
					"range": "Melee",
					"name": "club",
					"attack": 10,
					"traits": [
						"thrown <10 feet>"
					],
					"damage": "{@damage 1d6+6} bludgeoning",
					"types": [
						"bludgeoning"
					]
				}
			],
			"abilities": {
				"mid": [
					{
						"activity": {
							"number": 1,
							"unit": "reaction"
						},
						"name": "Attack of Opportunity",
						"generic": {
							"tag": "ability"
						}
					}
				],
				"bot": [
					{
						"activity": {
							"number": 3,
							"unit": "action"
						},
						"traits": [
							"attack",
							"manipulate"
						],
						"requirements": "The jailer has manacles in hand and is adjacent to a creature",
						"entries": [
							"The jailer attempts to bind the creature's wrists or ankles with the manacles. If the jailer succeeds at an attack roll with a +9 modifier against the target's AC, they apply the manacles."
						],
						"name": "Efficient Capture"
					},
					{
						"activity": {
							"number": 2,
							"unit": "action"
						},
						"traits": [
							"emotion",
							"fear",
							"fighter",
							"mental"
						],
						"entries": [
							"The jailer makes a melee {@action Strike}. If it hits and deals damage, the target is {@condition frightened 1}, or {@condition frightened 2} on a critical hit."
						],
						"name": "Intimidating Strike"
					},
					{
						"entries": [
							"The jailer doesn't take the normal penalty for making a nonlethal attack when attacking with their club."
						],
						"name": "Subdue Prisoners"
					}
				]
			},
			"defenses": {
				"ac": {
					"std": 20
				},
				"savingThrows": {
					"fort": {
						"std": 8
					},
					"ref": {
						"std": 10
					},
					"will": {
						"std": 7
					}
				},
				"hp": [
					{
						"hp": 45
					}
				]
			},
			"hasImages": true
		},
		{
			"name": "Judge",
			"source": "GMG",
			"page": 224,
			"level": -1,
			"traits": [
				"ln",
				"medium",
				"human",
				"humanoid"
			],
			"perception": {
				"std": 8
			},
			"languages": {
				"languages": [
					"common"
				]
			},
			"skills": {
				"deception": {
					"std": 8
				},
				"diplomacy": {
					"std": 12
				},
				"intimidation": {
					"std": 12
				},
				"society": {
					"std": 14
				},
				"legal lore": {
					"std": 16
				}
			},
			"abilityMods": {
				"str": 0,
				"dex": -1,
				"con": 1,
				"int": 4,
				"wis": 4,
				"cha": 2
			},
			"items": [
				"books (law and rhetoric; worth 3 gp)",
				"gavel",
				"judge's robes"
			],
			"speed": {
				"walk": 25
			},
			"attacks": [
				{
					"range": "Melee",
					"name": "gavel",
					"attack": 4,
					"damage": "{@damage 1d4} bludgeoning",
					"types": [
						"bludgeoning"
					]
				},
				{
					"range": "Melee",
					"name": "fist",
					"attack": 4,
					"traits": [
						"agile",
						"nonlethal"
					],
					"damage": "{@damage 1d4} bludgeoning",
					"types": [
						"bludgeoning"
					]
				},
				{
					"range": "Ranged",
					"name": "gavel",
					"attack": 3,
					"traits": [
						"thrown <10 feet>"
					],
					"damage": "{@damage 1d4} bludgeoning",
					"types": [
						"bludgeoning"
					]
				}
			],
			"abilities": {
				"top": [
					{
						"entries": [
							"When the judge Makes an Impression, they can compare their {@skill Diplomacy} check result to the Will DCs of up to four targets instead of one."
						],
						"name": "Group Impression"
					}
				]
			},
			"defenses": {
				"ac": {
					"std": 13
				},
				"savingThrows": {
					"fort": {
						"std": 5
					},
					"ref": {
						"std": 1
					},
					"will": {
						"std": 14
					}
				},
				"hp": [
					{
						"hp": 9
					}
				]
			}
		},
		{
			"name": "Librarian",
			"source": "GMG",
			"page": 240,
			"level": -1,
			"traits": [
				"n",
				"medium",
				"human",
				"humanoid"
			],
			"perception": {
				"std": 7
			},
			"languages": {
				"languages": [
					"common"
				]
			},
			"skills": {
				"arcana": {
					"std": 9
				},
				"nature": {
					"std": 8
				},
				"religion": {
					"std": 8
				},
				"academia lore": {
					"std": 11
				},
				"library lore": {
					"std": 13
				}
			},
			"abilityMods": {
				"str": 0,
				"dex": 1,
				"con": 0,
				"int": 4,
				"wis": 3,
				"cha": 1
			},
			"items": [
				"dagger",
				"writing set"
			],
			"speed": {
				"walk": 25
			},
			"attacks": [
				{
					"range": "Melee",
					"name": "book",
					"attack": 4,
					"traits": [
						"nonlethal"
					],
					"damage": "{@damage 1d4} bludgeoning",
					"types": [
						"bludgeoning"
					]
				},
				{
					"range": "Melee",
					"name": "fist",
					"attack": 3,
					"traits": [
						"agile",
						"nonlethal"
					],
					"damage": "{@damage 1d4} bludgeoning",
					"types": [
						"bludgeoning"
					]
				},
				{
					"range": "Ranged",
					"name": "book",
					"attack": 5,
					"traits": [
						"nonlethal",
						"thrown <10 feet>"
					],
					"damage": "{@damage 1d4} bludgeoning",
					"types": [
						"bludgeoning"
					]
				}
			],
			"abilities": {
				"top": [
					{
						"traits": [
							"concentrate"
						],
						"entries": [
							"When Searching through stacks of books, a librarian can find the answer to almost any question. This allows the librarian to use {@skill Lore||Library Lore} in place of other lore skills, given enough time. The GM determines the DC of the check and the amount of time it takes (typically, a librarian can attempt three or four checks during 1 day of downtime)."
						],
						"name": "Methodical Research"
					}
				]
			},
			"defenses": {
				"ac": {
					"std": 13
				},
				"savingThrows": {
					"fort": {
						"std": 2
					},
					"ref": {
						"std": 3
					},
					"will": {
						"std": 7
					}
				},
				"hp": [
					{
						"hp": 6
					}
				]
			}
		},
		{
			"name": "Mage for Hire",
			"source": "GMG",
			"page": 226,
			"level": 3,
			"traits": [
				"n",
				"medium",
				"human",
				"humanoid"
			],
			"perception": {
				"std": 7
			},
			"languages": {
				"languages": [
					"common"
				]
			},
			"skills": {
				"arcana": {
					"std": 11
				},
				"society": {
					"std": 9
				},
				"stealth": {
					"std": 7
				},
				"thievery": {
					"std": 9
				}
			},
			"abilityMods": {
				"str": 0,
				"dex": 2,
				"con": 1,
				"int": 4,
				"wis": 1,
				"cha": 1
			},
			"items": [
				"invisibility potion",
				"spellbook",
				"staff",
				"thieves' tools"
			],
			"speed": {
				"walk": 25
			},
			"attacks": [
				{
					"range": "Melee",
					"name": "staff",
					"attack": 7,
					"traits": [
						"two-hand <d8>"
					],
					"damage": "{@damage 1d4} bludgeoning",
					"types": [
						"bludgeoning"
					]
				}
			],
			"spellcasting": [
				{
					"type": "Prepared",
					"tradition": "arcane",
					"DC": 20,
					"attack": 12,
					"entry": {
						"0": {
							"level": 2,
							"spells": [
								{
									"name": "dancing lights"
								},
								{
									"name": "daze"
								},
								{
									"name": "detect magic"
								},
								{
									"name": "electric arc"
								},
								{
									"name": "mage hand"
								},
								{
									"name": "message"
								},
								{
									"name": "shield"
								}
							]
						},
						"1": {
							"spells": [
								{
									"name": "grease"
								},
								{
									"name": "mage armor"
								},
								{
									"name": "magic missile"
								},
								{
									"name": "true strike"
								}
							]
						},
						"2": {
							"spells": [
								{
									"name": "flaming sphere"
								},
								{
									"name": "knock"
								},
								{
									"name": "see invisibility"
								}
							]
						}
					}
				}
			],
			"abilities": {
				"bot": [
					{
						"entries": [
							"1 Focus Point, {@dc 20}; 2nd diviner's sight (Core Rulebook 406)"
						],
						"name": "Wizard School Spell"
					}
				]
			},
			"defenses": {
				"ac": {
					"std": 17
				},
				"savingThrows": {
					"fort": {
						"std": 8
					},
					"ref": {
						"std": 9
					},
					"will": {
						"std": 10
					}
				},
				"hp": [
					{
						"hp": 31
					}
				]
			},
			"hasImages": true
		},
		{
			"name": "Mastermind",
			"source": "GMG",
			"page": 247,
			"level": 4,
			"traits": [
				"ne",
				"medium",
				"human",
				"humanoid"
			],
			"perception": {
				"std": 10
			},
			"languages": {
				"languages": [
					"common"
				]
			},
			"skills": {
				"arcana": {
					"std": 13
				},
				"deception": {
					"std": 15
				},
				"diplomacy": {
					"std": 15
				},
				"intimidation": {
					"std": 15
				},
				"occultism": {
					"std": 15
				},
				"performance": {
					"std": 17
				},
				"religion": {
					"std": 11
				},
				"society": {
					"std": 17
				},
				"stealth": {
					"std": 9
				},
				"thievery": {
					"std": 9
				},
				"underworld lore": {
					"std": 17
				}
			},
			"abilityMods": {
				"str": 0,
				"dex": 3,
				"con": 0,
				"int": 4,
				"wis": 2,
				"cha": 4
			},
			"items": [
				"chain shirt",
				"disguise kit",
				"hand crossbow (10 bolts)",
				"shortsword"
			],
			"speed": {
				"walk": 25
			},
			"attacks": [
				{
					"range": "Melee",
					"name": "shortsword",
					"attack": 13,
					"traits": [
						"agile",
						"finesse",
						"versatile <S>"
					],
					"damage": "{@damage 1d6+6} slashing",
					"types": [
						"slashing"
					]
				},
				{
					"range": "Ranged",
					"name": "hand crossbow",
					"attack": 13,
					"traits": [
						"range increment <60 feet>",
						"reload <1>"
					],
					"damage": "{@damage 1d6+3} piercing",
					"types": [
						"piercing"
					]
				}
			],
			"spellcasting": [
				{
					"type": "Spontaneous",
					"tradition": "occult",
					"DC": 22,
					"attack": 14,
					"entry": {
						"0": {
							"level": 2,
							"spells": [
								{
									"name": "daze"
								},
								{
									"name": "detect magic"
								},
								{
									"name": "message"
								},
								{
									"name": "prestidigitation"
								},
								{
									"name": "sigil"
								}
							]
						},
						"1": {
							"slots": 3,
							"spells": [
								{
									"name": "charm"
								},
								{
									"name": "illusory disguise"
								},
								{
									"name": "illusory object"
								}
							]
						},
						"2": {
							"slots": 3,
							"spells": [
								{
									"name": "blur"
								},
								{
									"name": "charm"
								},
								{
									"name": "invisibility"
								},
								{
									"name": "paranoia"
								}
							]
						}
					}
				},
				{
					"name": "Bard Composition Spells",
					"type": "Focus",
					"DC": 22,
					"entry": {
						"0": {
							"level": 2,
							"spells": [
								{
									"name": "inspire competence"
								},
								{
									"name": "inspire courage"
								}
							]
						}
					}
				}
			],
			"abilities": {
				"top": [
					{
						"entries": [
							"The mastermind can use {@skill Performance} instead of {@skill Diplomacy} to {@action Make an Impression} and instead of {@skill Intimidation} to {@action Demoralize}. The mastermind can also use an acting {@skill Performance} instead of {@skill Deception} to {@action Impersonate}."
						],
						"name": "Versatile Performance"
					}
				],
				"bot": [
					{
						"entries": [
							"When the mastermind successfully {@action Feint||Feints}, the target is {@condition flat-footed} against the mastermind's melee attacks until the end of the mastermind's next turn. On a critical success, the target is {@condition flat-footed} against all melee attacks for that time, not just the mastermind's."
						],
						"name": "Scoundrel's Feint"
					},
					{
						"entries": [
							"The mastermind deals an extra {@damage 1d6} precision damage to {@condition flat-footed} creatures."
						],
						"name": "Sneak Attack",
						"generic": {
							"tag": "ability"
						}
					}
				]
			},
			"defenses": {
				"ac": {
					"std": 21
				},
				"savingThrows": {
					"fort": {
						"std": 6
					},
					"ref": {
						"std": 11
					},
					"will": {
						"std": 16
					}
				},
				"hp": [
					{
						"hp": 54
					}
				]
			},
			"hasImages": true
		},
		{
			"name": "Merchant",
			"source": "GMG",
			"page": 244,
			"level": -1,
			"traits": [
				"n",
				"medium",
				"human",
				"humanoid"
			],
			"perception": {
				"std": 6
			},
			"languages": {
				"languages": [
					"common"
				]
			},
			"skills": {
				"deception": {
					"std": 10
				},
				"diplomacy": {
					"std": 12
				},
				"performance": {
					"std": 8
				},
				"society": {
					"std": 8
				},
				"mercantile lore": {
					"std": 10
				}
			},
			"abilityMods": {
				"str": 2,
				"dex": 0,
				"con": -1,
				"int": 2,
				"wis": 2,
				"cha": 4
			},
			"items": [
				"crossbow (10 bolts)",
				"padded armor"
			],
			"speed": {
				"walk": 25
			},
			"attacks": [
				{
					"range": "Melee",
					"name": "fist",
					"attack": 4,
					"traits": [
						"agile",
						"nonlethal",
						"unarmed"
					],
					"damage": "{@damage 1d4+2} bludgeoning",
					"types": [
						"bludgeoning"
					]
				},
				{
					"range": "Ranged",
					"name": "crossbow",
					"attack": 4,
					"traits": [
						"range increment <120 feet>",
						"reload <1>"
					],
					"damage": "{@damage 1d8} piercing",
					"types": [
						"piercing"
					]
				}
			],
			"abilities": {
				"top": [
					{
						"entries": [
							"The merchant can use {@skill Lore||Mercantile Lore} to {@action Recall Knowledge} about items, including determining their value. They can also attempt to {@action Identify Magic} using."
						],
						"name": "Appraising Eye"
					},
					{
						"entries": [
							"{@skill Lore} and can do so without first knowing whether the item is magical."
						],
						"name": "Mercantile"
					}
				]
			},
			"defenses": {
				"ac": {
					"std": 13
				},
				"savingThrows": {
					"fort": {
						"std": 1
					},
					"ref": {
						"std": 2
					},
					"will": {
						"std": 10
					}
				},
				"hp": [
					{
						"hp": 7
					}
				]
			}
		},
		{
			"name": "Miner",
			"source": "GMG",
			"page": 224,
			"level": 0,
			"traits": [
				"n",
				"medium",
				"human",
				"humanoid"
			],
			"perception": {
				"std": 6
			},
			"languages": {
				"languages": [
					"common"
				]
			},
			"skills": {
				"acrobatics": {
					"std": 3
				},
				"athletics": {
					"std": 6
				},
				"survival": {
					"std": 4
				},
				"mining lore": {
					"std": 4
				}
			},
			"abilityMods": {
				"str": 2,
				"dex": 1,
				"con": 3,
				"int": 0,
				"wis": 2,
				"cha": 0
			},
			"items": [
				"{@item hammer}",
				"{@item lantern (generic)||lantern}",
				"miner's harness (functions as {@item leather||leather armor})",
				"{@item pick}",
				"{@item piton} (5)"
			],
			"speed": {
				"walk": 25
			},
			"attacks": [
				{
					"range": "Melee",
					"name": "pick",
					"attack": 6,
					"traits": [
						"fatal <1d10>"
					],
					"damage": "{@damage 1d6+2} piercing",
					"types": [
						"piercing"
					]
				}
			],
			"abilities": {
				"bot": [
					{
						"activity": {
							"number": 1,
							"unit": "action"
						},
						"traits": [
							"attack"
						],
						"requirements": "The miner has their hammer in hand",
						"entries": [
							"The miner {@action Interact||Interacts} to draw a {@item piton}, then hammers it into a creature to pin them in place, attempting an {@skill Athletics} check against the target's Reflex DC. On a hit, the target is {@condition immobilized} until it removes the {@item piton} with a successful {@dc 10} {@skill Athletics} check made as an {@action Interact} action."
						],
						"name": "Piton Pin"
					}
				]
			},
			"defenses": {
				"ac": {
					"std": 14
				},
				"savingThrows": {
					"fort": {
						"std": 7
					},
					"ref": {
						"std": 5
					},
					"will": {
						"std": 4
					}
				},
				"hp": [
					{
						"hp": 20
					}
				]
			}
		},
		{
			"name": "Monster Hunter",
			"source": "GMG",
			"page": 227,
			"level": 6,
			"traits": [
				"n",
				"medium",
				"human",
				"humanoid"
			],
			"perception": {
				"std": 13
			},
			"languages": {
				"languages": [
					"common"
				]
			},
			"skills": {
				"athletics": {
					"std": 15
				},
				"stealth": {
					"std": 13
				},
				"survival": {
					"std": 11
				},
				"monster lore": {
					"std": 13
				}
			},
			"abilityMods": {
				"str": 4,
				"dex": 3,
				"con": 3,
				"int": 1,
				"wis": 1,
				"cha": 1
			},
			"items": [
				"composite longbow (20 arrows)",
				"+1 greataxe",
				"hide armor"
			],
			"speed": {
				"walk": 20
			},
			"attacks": [
				{
					"range": "Melee",
					"name": "greataxe",
					"attack": 15,
					"traits": [
						"magical",
						"sweep"
					],
					"damage": "{@damage 1d12+8} slashing",
					"types": [
						"slashing"
					]
				},
				{
					"range": "Ranged",
					"name": "composite longbow",
					"attack": 14,
					"traits": [
						"deadly <d10>",
						"propulsive",
						"range increment <100 feet>",
						"reload <0>",
						"volley <30 feet>"
					],
					"damage": "{@damage 1d8+6} piercing",
					"types": [
						"piercing"
					]
				}
			],
			"abilities": {
				"mid": [
					{
						"activity": {
							"number": 1,
							"unit": "reaction"
						},
						"name": "Attack of Opportunity",
						"generic": {
							"tag": "ability"
						}
					}
				],
				"bot": [
					{
						"activity": {
							"number": 1,
							"unit": "action"
						},
						"traits": [
							"concentrate",
							"emotion",
							"mental"
						],
						"requirements": "The monster hunter isn't {@condition fatigued} or raging",
						"entries": [
							"The monster hunter gains 9 temporary Hit Points that last until the rage ends. While raging, they deal 8 additional damage with melee attacks, gain a +10-foot status bonus to their Speed, and take a \u20131 penalty to AC. The monster hunter can't use concentrate actions except {@action Seek} and rage actions. The rage lasts for 1 minute, until there are no enemies the monster hunter can perceive, or until the monster hunter falls {@condition unconscious}. Once the rage ends, the monster hunter can't {@action Rage} again for 1 minute."
						],
						"name": "Rage"
					},
					{
						"activity": {
							"number": 2,
							"unit": "action"
						},
						"entries": [
							"The monster hunter {@action Stride||Strides} twice and makes a melee {@action Strike}."
						],
						"name": "Sudden Charge"
					}
				]
			},
			"defenses": {
				"ac": {
					"std": 23
				},
				"savingThrows": {
					"fort": {
						"std": 15
					},
					"ref": {
						"std": 11
					},
					"will": {
						"std": 13
					}
				},
				"hp": [
					{
						"hp": 108
					}
				]
			}
		},
		{
			"name": "Navigator",
			"source": "GMG",
			"page": 242,
			"level": 2,
			"traits": [
				"n",
				"medium",
				"human",
				"humanoid"
			],
			"perception": {
				"std": 9
			},
			"languages": {
				"languages": [
					"common"
				]
			},
			"skills": {
				"acrobatics": {
					"std": 6
				},
				"nature": {
					"std": 11
				},
				"society": {
					"std": 8
				},
				"survival": {
					"std": 9
				},
				"sailing lore": {
					"std": 14
				}
			},
			"abilityMods": {
				"str": 0,
				"dex": 2,
				"con": 1,
				"int": 4,
				"wis": 3,
				"cha": 0
			},
			"items": [
				"dagger",
				"scroll case with ship's charts",
				"writing set"
			],
			"speed": {
				"walk": 25
			},
			"attacks": [
				{
					"range": "Melee",
					"name": "dagger",
					"attack": 8,
					"traits": [
						"agile",
						"finesse",
						"versatile <S>"
					],
					"effects": [
						"navigator's edge"
					],
					"damage": "{@damage 1d4+4} piercing plus navigator's edge",
					"types": [
						"piercing"
					]
				},
				{
					"range": "Ranged",
					"name": "dagger",
					"attack": 8,
					"traits": [
						"agile",
						"thrown <10 feet>",
						"versatile <S>"
					],
					"effects": [
						"navigator's edge"
					],
					"damage": "{@damage 1d4+4} piercing plus navigator's edge",
					"types": [
						"piercing"
					]
				}
			],
			"abilities": {
				"top": [
					{
						"entries": [
							"{@skill Lore} check, the navigator plots an optimal course. The severity of environmental conditions other than temperature are reduced by one step for 24 hours (two steps on a critical success). This changes moderate damage to minor damage, winds that create {@quickref greater difficult terrain||3|terrain} cause only {@quickref difficult terrain||3|terrain}, and so on."
						],
						"name": "Sailing"
					}
				],
				"bot": [
					{
						"entries": [
							"The navigator deals an additional {@damage 1d6} weapon damage when on a ship."
						],
						"name": "Navigator's Edge"
					}
				]
			},
			"defenses": {
				"ac": {
					"std": 18
				},
				"savingThrows": {
					"fort": {
						"std": 7
					},
					"ref": {
						"std": 8
					},
					"will": {
						"std": 9
					}
				},
				"hp": [
					{
						"hp": 28
					}
				]
			},
			"hasImages": true
		},
		{
			"name": "Necromancer",
			"source": "GMG",
			"page": 231,
			"level": 5,
			"traits": [
				"ne",
				"medium",
				"human",
				"humanoid"
			],
			"perception": {
				"std": 10
			},
			"languages": {
				"languages": [
					"common"
				]
			},
			"skills": {
				"arcana": {
					"std": 13
				},
				"crafting": {
					"std": 11
				},
				"intimidation": {
					"std": 8
				},
				"religion": {
					"std": 10
				}
			},
			"abilityMods": {
				"str": 2,
				"dex": 3,
				"con": 2,
				"int": 4,
				"wis": 3,
				"cha": -1
			},
			"items": [
				"light mace",
				"hooded robe",
				"scroll of spectral hand",
				"spellbook (Abominable Missives of the Atrophied)"
			],
			"speed": {
				"walk": 25
			},
			"attacks": [
				{
					"range": "Melee",
					"name": "light mace",
					"attack": 12,
					"traits": [
						"agile",
						"finesse",
						"shove"
					],
					"damage": "{@damage 1d4+4} bludgeoning",
					"types": [
						"bludgeoning"
					]
				}
			],
			"spellcasting": [
				{
					"name": "Wizard Prepared Spells",
					"type": "Prepared",
					"DC": 21,
					"attack": 13,
					"entry": {
						"0": {
							"level": 3,
							"spells": [
								{
									"name": "chill touch"
								},
								{
									"name": "detect magic"
								},
								{
									"name": "electric arc"
								},
								{
									"name": "ray of frost"
								},
								{
									"name": "read aura"
								},
								{
									"name": "shield"
								}
							]
						},
						"1": {
							"spells": [
								{
									"name": "fear"
								},
								{
									"name": "feather fall"
								},
								{
									"name": "ray of enfeeblement"
								},
								{
									"name": "spider sting"
								}
							]
						},
						"2": {
							"spells": [
								{
									"name": "false life"
								},
								{
									"name": "grim tendrils"
								},
								{
									"name": "mirror image"
								},
								{
									"name": "web"
								}
							]
						},
						"3": {
							"spells": [
								{
									"name": "bind undead"
								},
								{
									"name": "lightning bolt"
								},
								{
									"name": "vampiric touch"
								}
							]
						}
					}
				}
			],
			"abilities": {
				"top": [
					{
						"traits": [
							"arcane",
							"aura",
							"conjuration",
							"poison"
						],
						"entries": [
							"The necromancer emits a scent of putrid rot in a 5-foot emanation. A creature that enters or begins its turn in the aura is {@condition sickened 1}."
						],
						"name": "Stench of Decay"
					}
				],
				"bot": [
					{
						"activity": {
							"number": 1,
							"unit": "free"
						},
						"traits": [
							"arcane"
						],
						"requirements": "The necromancer hasn't acted yet on this turn",
						"frequency": {
							"unit": "day",
							"number": 1
						},
						"entries": [
							"The necromancer expends the power stored in their mace. This gives them the ability to cast one prepared spell they prepared today and already cast, without spending a spell slot."
						],
						"name": "Drain Bonded Item",
						"generic": {
							"tag": "action"
						}
					}
				]
			},
			"defenses": {
				"ac": {
					"std": 20
				},
				"savingThrows": {
					"fort": {
						"std": 9
					},
					"ref": {
						"std": 12
					},
					"will": {
						"std": 12
					}
				},
				"hp": [
					{
						"hp": 58
					}
				]
			}
		},
		{
			"name": "Noble",
			"source": "GMG",
			"page": 207,
			"level": 3,
			"traits": [
				"n",
				"medium",
				"human",
				"humanoid"
			],
			"perception": {
				"std": 11
			},
			"languages": {
				"languages": [
					"common"
				]
			},
			"skills": {
				"deception": {
					"std": 10
				},
				"diplomacy": {
					"std": 10
				},
				"intimidation": {
					"std": 9
				},
				"gambling lore": {
					"std": 8
				}
			},
			"abilityMods": {
				"str": 2,
				"dex": 3,
				"con": 1,
				"int": 1,
				"wis": 2,
				"cha": 4
			},
			"items": [
				"fashionable fine clothes",
				"loaded dice",
				"rapier",
				"silver flask",
				"signet ring"
			],
			"speed": {
				"walk": 25
			},
			"attacks": [
				{
					"range": "Melee",
					"name": "rapier",
					"attack": 12,
					"traits": [
						"deadly <1d8>",
						"disarm",
						"finesse"
					],
					"damage": "{@damage 1d6+5} piercing",
					"types": [
						"piercing"
					]
				},
				{
					"range": "Melee",
					"name": "fist",
					"attack": 12,
					"traits": [
						"agile",
						"finesse",
						"nonlethal"
					],
					"damage": "{@damage 1d4+5} bludgeoning",
					"types": [
						"bludgeoning"
					]
				}
			],
			"abilities": {
				"top": [
					{
						"entries": [
							"After years of sticking their nose where it doesn't belong, the noble has learned to read lips from afar, with the effects of the Lip Reader feat (Core Rulebook 265)."
						],
						"name": "Lip Reader"
					}
				],
				"bot": [
					{
						"activity": {
							"number": 1,
							"unit": "action"
						},
						"frequency": {
							"unit": "round",
							"number": 1
						},
						"entries": [
							"The noble {@action Feint||Feints}. On a success, the noble {@action Strike||Strikes} the target."
						],
						"name": "Noble's Ruse"
					},
					{
						"entries": [
							"The noble deals an extra {@damage 1d6} precision damage to {@condition flat-footed} creatures."
						],
						"name": "Sneak Attack",
						"generic": {
							"tag": "ability"
						}
					}
				]
			},
			"defenses": {
				"ac": {
					"std": 18
				},
				"savingThrows": {
					"fort": {
						"std": 6
					},
					"ref": {
						"std": 10
					},
					"will": {
						"std": 11
					}
				},
				"hp": [
					{
						"hp": 45
					}
				]
			}
		},
		{
			"name": "Palace Guard",
			"source": "GMG",
			"page": 207,
			"level": 4,
			"traits": [
				"n",
				"medium",
				"human",
				"humanoid"
			],
			"perception": {
				"std": 15
			},
			"languages": {
				"languages": [
					"common"
				]
			},
			"skills": {
				"athletics": {
					"std": 12
				},
				"diplomacy": {
					"std": 10
				},
				"intimidation": {
					"std": 8
				}
			},
			"abilityMods": {
				"str": 4,
				"dex": 2,
				"con": 3,
				"int": 0,
				"wis": 4,
				"cha": 2
			},
			"items": [
				"chain mail with palace insignia",
				"halberd",
				"simple manacles"
			],
			"speed": {
				"walk": 25
			},
			"attacks": [
				{
					"range": "Melee",
					"name": "halberd",
					"attack": 14,
					"traits": [
						"reach",
						"versatile <S>"
					],
					"damage": "{@damage 1d10+7} piercing",
					"types": [
						"piercing"
					]
				},
				{
					"range": "Melee",
					"name": "fist",
					"attack": 12,
					"traits": [
						"agile",
						"nonlethal"
					],
					"damage": "{@damage 1d4+7} bludgeoning",
					"types": [
						"bludgeoning"
					]
				}
			],
			"abilities": {
				"mid": [
					{
						"activity": {
							"number": 1,
							"unit": "reaction"
						},
						"name": "Attack of Opportunity",
						"generic": {
							"tag": "ability"
						}
					}
				],
				"bot": [
					{
						"entries": [
							"Ever loyal, the palace guard gains a +2 circumstance bonus to attack rolls when defending their liege."
						],
						"name": "Royal Defender"
					}
				]
			},
			"defenses": {
				"ac": {
					"std": 22
				},
				"savingThrows": {
					"fort": {
						"std": 13
					},
					"ref": {
						"std": 8
					},
					"will": {
						"std": 10
					}
				},
				"hp": [
					{
						"hp": 60
					}
				]
			},
			"hasImages": true
		},
		{
			"name": "Physician",
			"source": "GMG",
			"page": 221,
			"level": -1,
			"traits": [
				"n",
				"medium",
				"human",
				"humanoid"
			],
			"perception": {
				"std": 6,
				"to notice ailments": 8
			},
			"languages": {
				"languages": [
					"common"
				]
			},
			"skills": {
				"diplomacy": {
					"std": 8
				},
				"medicine": {
					"std": 12
				},
				"society": {
					"std": 10
				}
			},
			"abilityMods": {
				"str": -1,
				"dex": 1,
				"con": 1,
				"int": 4,
				"wis": 2,
				"cha": 2
			},
			"items": [
				"minor elixirs of life (2)",
				"healer's tools",
				"medical textbook"
			],
			"speed": {
				"walk": 25
			},
			"attacks": [
				{
					"range": "Melee",
					"name": "fist",
					"attack": 5,
					"traits": [
						"agile",
						"nonlethal"
					],
					"damage": "{@dice 1d4-1} bludgeoning",
					"types": [
						"bludgeoning"
					]
				},
				{
					"range": "Ranged",
					"name": "medical textbook",
					"attack": 5,
					"traits": [
						"nonlethal",
						"thrown <10 feet>"
					],
					"damage": "{@dice 1d4-1} bludgeoning",
					"types": [
						"bludgeoning"
					]
				}
			],
			"abilities": {
				"top": [
					{
						"entries": [
							"A physician has a +2 circumstance bonus to {@skill Diplomacy} checks to {@action Make an Impression} on or make a {@action Request} of a diseased, poisoned, or {@condition wounded} creature."
						],
						"name": "Bedside Manner"
					},
					{
						"entries": [
							"When the physician rolls a critical failure on a check to {@action Treat Disease}, Treat."
						],
						"name": "Doctor's Hand"
					},
					{
						"entries": [
							"Wounds, they get a failure instead."
						],
						"name": "Poison, or Treat"
					}
				]
			},
			"defenses": {
				"ac": {
					"std": 13
				},
				"savingThrows": {
					"fort": {
						"std": 9
					},
					"ref": {
						"std": 3
					},
					"will": {
						"std": 8
					}
				},
				"hp": [
					{
						"hp": 9
					}
				]
			},
			"hasImages": true
		},
		{
			"name": "Pirate",
			"source": "GMG",
			"page": 242,
			"level": 2,
			"traits": [
				"cn",
				"medium",
				"human",
				"humanoid"
			],
			"perception": {
				"std": 6
			},
			"languages": {
				"languages": [
					"common"
				]
			},
			"skills": {
				"acrobatics": {
					"std": 7
				},
				"athletics": {
					"std": 8
				},
				"deception": {
					"std": 6
				},
				"intimidation": {
					"std": 6
				}
			},
			"abilityMods": {
				"str": 2,
				"dex": 3,
				"con": 1,
				"int": 0,
				"wis": 2,
				"cha": 2
			},
			"items": [
				"cutlass (functions as a scimitar)",
				"dagger",
				"padded armor"
			],
			"speed": {
				"walk": 25
			},
			"attacks": [
				{
					"range": "Melee",
					"name": "cutlass",
					"attack": 10,
					"traits": [
						"forceful",
						"sweep"
					],
					"damage": "{@damage 1d6+5} slashing",
					"types": [
						"slashing"
					]
				},
				{
					"range": "Melee",
					"name": "dagger",
					"attack": 11,
					"traits": [
						"agile",
						"versatile <S>"
					],
					"damage": "{@damage 1d4+5} piercing",
					"types": [
						"piercing"
					]
				},
				{
					"range": "Ranged",
					"name": "dagger",
					"attack": 11,
					"traits": [
						"agile",
						"thrown <10 feet>",
						"versatile <S>"
					],
					"damage": "{@damage 1d4+5} piercing",
					"types": [
						"piercing"
					]
				}
			],
			"abilities": {
				"top": [
					{
						"entries": [
							"+8 Str +2, Dex +3, Con +1, Int +0, Wis +2, Cha + 2 Items cutlass (functions as a scimitar), dagger, padded armor."
						],
						"name": "Lore"
					}
				],
				"mid": [
					{
						"activity": {
							"number": 1,
							"unit": "reaction"
						},
						"name": "Attack of Opportunity",
						"generic": {
							"tag": "ability"
						}
					},
					{
						"entries": [
							"When the pirate rolls a success on a Will save against a {@trait fear} effect, they get a critical success instead. In addition, anytime they gain the {@condition frightened} condition, reduce its value by 1."
						],
						"name": "Bravery"
					}
				],
				"bot": [
					{
						"activity": {
							"number": 2,
							"unit": "action"
						},
						"entries": [
							"The pirate swings on a rope or {@action Stride||Strides}, moving up to double their Speed. If the pirate boarded or disembarked a boat during this movement, they can make a melee {@action Strike} at the end of their movement that deals one extra damage die on a hit."
						],
						"name": "Boarding Action"
					}
				]
			},
			"defenses": {
				"ac": {
					"std": 18
				},
				"savingThrows": {
					"fort": {
						"std": 7
					},
					"ref": {
						"std": 8
					},
					"will": {
						"std": 6
					}
				},
				"hp": [
					{
						"hp": 32
					}
				]
			}
		},
		{
			"name": "Plague Doctor",
			"source": "GMG",
			"page": 222,
			"level": 5,
			"traits": [
				"n",
				"medium",
				"human",
				"humanoid"
			],
			"perception": {
				"std": 13
			},
			"languages": {
				"languages": [
					"common"
				]
			},
			"skills": {
				"intimidation": {
					"std": 9
				},
				"medicine": {
					"std": 13
				},
				"religion": {
					"std": 13
				},
				"plague lore": {
					"std": 13
				}
			},
			"abilityMods": {
				"str": 0,
				"dex": 1,
				"con": 4,
				"int": 2,
				"wis": 4,
				"cha": 2
			},
			"items": [
				"crossbow (10 bolts)",
				"healer's tools",
				"minor potion of healing (4)",
				"staff",
				"studded leather"
			],
			"speed": {
				"walk": 25
			},
			"attacks": [
				{
					"range": "Melee",
					"name": "staff",
					"attack": 9,
					"traits": [
						"two-hand <d8>"
					],
					"damage": "{@damage 1d4} bludgeoning",
					"types": [
						"bludgeoning"
					]
				},
				{
					"range": "Ranged",
					"name": "crossbow",
					"attack": 10,
					"traits": [
						"range increment <120 feet>",
						"reload <1>"
					],
					"damage": "{@damage 1d8} piercing",
					"types": [
						"piercing"
					]
				}
			],
			"spellcasting": [
				{
					"type": "Prepared",
					"tradition": "divine",
					"DC": 23,
					"entry": {
						"0": {
							"level": 3,
							"spells": [
								{
									"name": "guidance"
								},
								{
									"name": "light"
								},
								{
									"name": "message"
								},
								{
									"name": "sigil"
								},
								{
									"name": "stabilize"
								}
							]
						},
						"1": {
							"spells": [
								{
									"name": "detect poison"
								},
								{
									"name": "purify food and drink",
									"amount": 2
								}
							]
						},
						"2": {
							"spells": [
								{
									"name": "death knell"
								},
								{
									"name": "remove fear"
								},
								{
									"name": "restoration"
								}
							]
						},
						"3": {
							"spells": [
								{
									"name": "heal",
									"amount": 3
								},
								{
									"name": "neutralize poison"
								},
								{
									"name": "remove disease"
								}
							]
						}
					}
				},
				{
					"name": "Cleric Domain Spells",
					"type": "Focus",
					"DC": 23,
					"fp": 1,
					"entry": {
						"3": {
							"spells": [
								{
									"name": "healer's blessing"
								}
							]
						}
					}
				}
			],
			"abilities": {
				"bot": [
					{
						"entries": [
							"When the plague doctor casts heal, they roll d10s instead of d8s."
						],
						"name": "Healing Hands"
					},
					{
						"entries": [
							"When the plague doctor casts heal targeting a single creature, the plague doctor also restores Hit Points equal to the spell's level to themself or any other creature within range of the spell."
						],
						"name": "Improved Communal Healing"
					}
				]
			},
			"defenses": {
				"ac": {
					"std": 20
				},
				"savingThrows": {
					"fort": {
						"std": 13
					},
					"ref": {
						"std": 8
					},
					"will": {
						"std": 13
					}
				},
				"hp": [
					{
						"hp": 73
					}
				]
			}
		},
		{
			"name": "Poacher",
			"source": "GMG",
			"page": 219,
			"level": 2,
			"traits": [
				"ne",
				"medium",
				"human",
				"humanoid"
			],
			"perception": {
				"std": 9
			},
			"languages": {
				"languages": [
					"common"
				]
			},
			"skills": {
				"crafting": {
					"std": 4
				},
				"deception": {
					"std": 4
				},
				"nature": {
					"std": 7
				},
				"stealth": {
					"std": 8
				},
				"survival": {
					"std": 7
				}
			},
			"abilityMods": {
				"str": 2,
				"dex": 4,
				"con": 1,
				"int": 0,
				"wis": 3,
				"cha": 0
			},
			"items": [
				"club",
				"composite shortbow (20 arrows)",
				"padded armor",
				"snare kit"
			],
			"speed": {
				"walk": 25
			},
			"attacks": [
				{
					"range": "Melee",
					"name": "club",
					"attack": 8,
					"damage": "{@damage 1d6+5} bludgeoning",
					"types": [
						"bludgeoning"
					]
				},
				{
					"range": "Ranged",
					"name": "composite shortbow",
					"attack": 10,
					"traits": [
						"deadly <1d10>",
						"propulsive",
						"range increment <60 feet>",
						"reload <0>"
					],
					"damage": "{@damage 1d6+3} piercing",
					"types": [
						"piercing"
					]
				}
			],
			"abilities": {
				"top": [
					{
						"entries": [
							"While using {@skill Survival} to {@action Subsist}, if the hunter rolls a failure or a critical failure, they get a success instead. If the hunter rolls a success, they can provide food for 4 additional creatures that eat about as much as a human, or 8 creatures on a critical success."
						],
						"name": "Forager"
					},
					{
						"entries": [
							"The poacher can use the {@skill Crafting} skill to create the following snares: alarm snare, hampering snare, marking snare, and signaling snare. The poacher can create four snares each day without paying for the materials, using 3 {@action Interact} actions to set up each snare."
						],
						"name": "Snare Crafting"
					}
				],
				"bot": [
					{
						"activity": {
							"number": 1,
							"unit": "action"
						},
						"traits": [
							"concentrate"
						],
						"entries": [
							"The poacher designates a single creature they can see and hear, or one they're {@action Track||Tracking}, as their prey. The poacher gains a +2 circumstance bonus to {@skill Perception} checks to {@action Seek} the prey and to {@skill Survival} checks to {@action Track} the prey.",
							"The first time the poacher hits the designated prey in a round, they deal an additional {@damage 1d8} precision damage. The poacher also ignores the penalty for making ranged attacks within their second range increment. These effects last until the poacher uses {@action Hunt Prey} again."
						],
						"name": "Hunt Prey"
					}
				]
			},
			"defenses": {
				"ac": {
					"std": 19
				},
				"savingThrows": {
					"fort": {
						"std": 7
					},
					"ref": {
						"std": 10
					},
					"will": {
						"std": 7
					}
				},
				"hp": [
					{
						"hp": 30
					}
				]
			},
			"hasImages": true
		},
		{
			"name": "Priest of Pharasma",
			"source": "GMG",
			"page": 213,
			"level": 6,
			"traits": [
				"n",
				"medium",
				"human",
				"humanoid"
			],
			"perception": {
				"std": 14
			},
			"languages": {
				"languages": [
					"common"
				]
			},
			"skills": {
				"diplomacy": {
					"std": 12
				},
				"medicine": {
					"std": 14
				},
				"religion": {
					"std": 14
				},
				"society": {
					"std": 11
				},
				"survival": {
					"std": 12
				}
			},
			"abilityMods": {
				"str": 3,
				"dex": 3,
				"con": 1,
				"int": 0,
				"wis": 4,
				"cha": 2
			},
			"items": [
				"+1 dagger",
				"religious symbol of Pharasma"
			],
			"speed": {
				"walk": 25
			},
			"attacks": [
				{
					"range": "Melee",
					"name": "dagger",
					"attack": 13,
					"traits": [
						"agile",
						"magical",
						"versatile <S>"
					],
					"damage": "{@damage 1d6+5} piercing",
					"types": [
						"piercing"
					]
				},
				{
					"range": "Ranged",
					"name": "dagger",
					"attack": 13,
					"traits": [
						"agile",
						"magical",
						"thrown <10 feet>",
						"versatile <S>"
					],
					"damage": "{@damage 1d6+5} piercing",
					"types": [
						"piercing"
					]
				}
			],
			"spellcasting": [
				{
					"type": "Prepared",
					"tradition": "divine",
					"DC": 24,
					"attack": 16,
					"entry": {
						"0": {
							"level": 3,
							"spells": [
								{
									"name": "detect magic"
								},
								{
									"name": "disrupt undead"
								},
								{
									"name": "light"
								},
								{
									"name": "read aura"
								},
								{
									"name": "shield"
								}
							]
						},
						"1": {
							"spells": [
								{
									"name": "disrupting weapons"
								},
								{
									"name": "mindlink"
								},
								{
									"name": "spirit link"
								}
							]
						},
						"2": {
							"spells": [
								{
									"name": "gentle repose"
								},
								{
									"name": "silence"
								},
								{
									"name": "spiritual weapon"
								}
							]
						},
						"3": {
							"spells": [
								{
									"name": "circle of protection"
								},
								{
									"name": "heal",
									"amount": 3
								},
								{
									"name": "searing light",
									"amount": 2
								}
							]
						}
					}
				}
			],
			"rituals": [
				{
					"tradition": "divine",
					"DC": 24,
					"rituals": [
						{
							"name": "consecrate"
						}
					]
				}
			],
			"abilities": {
				"bot": [
					{
						"entries": [
							"When the priest casts heal, they roll d10s instead of d8s."
						],
						"name": "Healing Hands"
					},
					{
						"entries": [
							"If another creature's reaction would disrupt the priest's spellcasting action, the priest attempts a DC {@flatDC 15} flat check. If the priest succeeds, their action isn't disrupted."
						],
						"name": "Steady Spellcasting"
					}
				]
			},
			"defenses": {
				"ac": {
					"std": 21
				},
				"savingThrows": {
					"fort": {
						"std": 11
					},
					"ref": {
						"std": 11
					},
					"will": {
						"std": 14
					}
				},
				"hp": [
					{
						"hp": 80
					}
				]
			},
			"hasImages": true
		},
		{
			"name": "Prisoner",
			"source": "GMG",
			"page": 215,
			"level": 1,
			"traits": [
				"n",
				"medium",
				"human",
				"humanoid"
			],
			"perception": {
				"std": 6
			},
			"languages": {
				"languages": [
					"common"
				]
			},
			"skills": {
				"acrobatics": {
					"std": 7
				},
				"athletics": {
					"std": 6
				},
				"intimidation": {
					"std": 3
				},
				"stealth": {
					"std": 7
				},
				"thievery": {
					"std": 7
				}
			},
			"abilityMods": {
				"str": 3,
				"dex": 4,
				"con": 1,
				"int": 0,
				"wis": 1,
				"cha": 0
			},
			"items": [
				"shiv"
			],
			"speed": {
				"walk": 25
			},
			"attacks": [
				{
					"range": "Melee",
					"name": "shiv",
					"attack": 7,
					"traits": [
						"agile"
					],
					"damage": "{@damage 1d4+3} piercing",
					"types": [
						"piercing"
					]
				},
				{
					"range": "Melee",
					"name": "fist",
					"attack": 7,
					"traits": [
						"agile",
						"nonlethal"
					],
					"damage": "{@damage 1d4+3} piercing",
					"types": [
						"piercing"
					]
				}
			],
			"abilities": {
				"bot": [
					{
						"entries": [
							"The prisoner deals an extra {@damage 1d6} precision damage to {@condition flat-footed} creatures."
						],
						"name": "Sneak Attack",
						"generic": {
							"tag": "ability"
						}
					},
					{
						"entries": [
							"On the first round of combat, creatures that haven't acted yet are {@condition flat-footed} to the prisoner."
						],
						"name": "Surprise Attack"
					},
					{
						"activity": {
							"number": 1,
							"unit": "reaction"
						},
						"traits": [
							"emotion",
							"fear",
							"mental"
						],
						"trigger": "The prisoner reduces a creature to 0 Hit Points",
						"entries": [
							"The prisoner attempts an {@skill Intimidation} check with a +2 circumstance bonus to {@action Demoralize} a single creature it can see and that can see them."
						],
						"name": "You're Next"
					}
				]
			},
			"defenses": {
				"ac": {
					"std": 17
				},
				"savingThrows": {
					"fort": {
						"std": 4
					},
					"ref": {
						"std": 9
					},
					"will": {
						"std": 6
					}
				},
				"hp": [
					{
						"hp": 17
					}
				]
			}
		},
		{
			"name": "Prophet",
			"source": "GMG",
			"page": 212,
			"level": 2,
			"traits": [
				"cn",
				"medium",
				"human",
				"humanoid"
			],
			"perception": {
				"std": 10
			},
			"languages": {
				"languages": [
					"common"
				]
			},
			"skills": {
				"diplomacy": {
					"std": 8
				},
				"performance": {
					"std": 8,
					"to spout prophecy": 10
				},
				"religion": {
					"std": 7
				},
				"survival": {
					"std": 7
				}
			},
			"abilityMods": {
				"str": 2,
				"dex": 1,
				"con": 0,
				"int": 1,
				"wis": 3,
				"cha": 4
			},
			"items": [
				"{@item flail}, manifesto (functions as {@item religious text}), pouch of rocks, robes"
			],
			"speed": {
				"walk": 25
			},
			"attacks": [
				{
					"range": "Melee",
					"name": "flail",
					"attack": 8,
					"traits": [
						"disarm",
						"sweep",
						"trip"
					],
					"damage": "{@damage 1d6+2} bludgeoning",
					"types": [
						"bludgeoning"
					]
				},
				{
					"range": "Melee",
					"name": "fist",
					"attack": 8,
					"traits": [
						"agile",
						"nonlethal"
					],
					"damage": "{@damage 1d4+2} bludgeoning",
					"types": [
						"bludgeoning"
					]
				},
				{
					"range": "Ranged",
					"name": "rock",
					"attack": 7,
					"traits": [
						"thrown <10 feet>"
					],
					"damage": "{@damage 1d4+2} bludgeoning",
					"types": [
						"bludgeoning"
					]
				}
			],
			"spellcasting": [
				{
					"type": "Spontaneous",
					"tradition": "divine",
					"DC": 18,
					"attack": 10,
					"entry": {
						"0": {
							"level": 1,
							"spells": [
								{
									"name": "daze"
								},
								{
									"name": "detect magic"
								},
								{
									"name": "guidance"
								},
								{
									"name": "know direction"
								},
								{
									"name": "light"
								},
								{
									"name": "prestidigitation"
								},
								{
									"name": "read aura"
								}
							]
						},
						"1": {
							"slots": 4,
							"spells": [
								{
									"name": "bless"
								},
								{
									"name": "heal"
								},
								{
									"name": "ray of enfeeblement"
								},
								{
									"name": "sanctuary"
								}
							]
						}
					}
				},
				{
					"name": "Cleric Domain Spells",
					"type": "Focus",
					"DC": 18,
					"fp": 1,
					"entry": {
						"1": {
							"spells": [
								{
									"name": "read fate"
								}
							]
						}
					}
				}
			],
			"defenses": {
				"ac": {
					"std": 17
				},
				"savingThrows": {
					"fort": {
						"std": 8
					},
					"ref": {
						"std": 7
					},
					"will": {
						"std": 11
					}
				},
				"hp": [
					{
						"hp": 24
					}
				]
			}
		},
		{
			"name": "Reckless Scientist",
			"source": "GMG",
			"page": 249,
			"level": 6,
			"traits": [
				"ne",
				"medium",
				"human",
				"humanoid"
			],
			"perception": {
				"std": 10
			},
			"languages": {
				"languages": [
					"common"
				]
			},
			"skills": {
				"acrobatics": {
					"std": 12
				},
				"crafting": {
					"std": 17
				},
				"deception": {
					"std": 9
				},
				"medicine": {
					"std": 10
				},
				"stealth": {
					"std": 12
				},
				"engineering lore": {
					"std": 15
				},
				"underworld lore": {
					"std": 13
				}
			},
			"abilityMods": {
				"str": 1,
				"dex": 4,
				"con": 5,
				"int": 5,
				"wis": 2,
				"cha": -1
			},
			"speed": {
				"walk": 25
			},
			"items": [
				"alchemist's tools",
				"moderate antidote",
				"moderate antiplague",
				"bandolier",
				"{@runeItem sickle||+1 weapon potency|}",
				"work coat (functions as {@item padded armor})"
			],
			"attacks": [
				{
					"range": "Melee",
					"name": "sickle",
					"attack": 17,
					"traits": [
						"agile",
						"finesse",
						"magical",
						"trip"
					],
					"damage": "{@damage 1d4+7} slashing",
					"types": [
						"slashing"
					]
				},
				{
					"range": "Ranged",
					"name": "alchemical bomb",
					"attack": 16,
					"traits": [
						"range increment <20 feet>",
						"splash"
					],
					"effects": [
						"varies by bomb"
					]
				}
			],
			"abilities": {
				"top": [
					{
						"entries": [
							"A reckless scientist carries the following infused items: 2 moderate acid flasks, 2 moderate alchemist's fires, 1 lesser bomber's eye elixir, 2 moderate frost vials, and 3 lesser elixirs of life. These items last for 24 hours, or until the next time the scientist makes their daily preparations."
						],
						"name": "Infused Items"
					}
				],
				"mid": [
					{
						"entries": [
							"When an attacker scores a critical hit against the reckless scientist, one of the scientist's poorly stowed alchemical items bursts. The GM determines the item randomly. If it was a bomb, the alchemist takes damage from the bomb, and any creature adjacent to the alchemist takes the {@trait splash} damage. Any other item is simply wasted."
						],
						"name": "Unstable Compounds"
					}
				],
				"bot": [
					{
						"activity": {
							"number": 1,
							"unit": "action"
						},
						"entries": [
							"The reckless scientist {@action Interact||Interacts} to draw a bomb, then {@action Strike||Strikes} with it."
						],
						"name": "Quick Bomber"
					},
					{
						"activity": {
							"number": 1,
							"unit": "action"
						},
						"traits": [
							"concentrate",
							"manipulate"
						],
						"requirements": "The reckless scientist is holding a bomb or elixir",
						"entries": [
							"The reckless scientist combines the bomb with another bomb or the elixir with another elixir. They can {@action Interact} to draw a second bomb or elixir if necessary as part of this action. They attempt a {@dc 28} {@skill Crafting} check, destroying both component items to create one new item. If a viable resulting item isn't used by the end of the scientist's next turn, it explodes as described under critical failure.",
							{
								"type": "successDegree",
								"entries": {
									"Critical Success": "The new item has the full effect of both component items when used.",
									"Success": "The new item combines both items, but halves the effect of each. (This halves damage for bombs, the amount of healing of elixirs of life, or the duration for effects that can't have their value halved. Details are determined by the GM.)",
									"Failure": "The new item is inert.",
									"Critical Failure": "The new item immediately explodes, dealing {@damage 3d6} piercing damage to the reckless scientist."
								}
							}
						],
						"name": "Reckless Alchemy"
					}
				]
			},
			"defenses": {
				"ac": {
					"std": 23
				},
				"savingThrows": {
					"fort": {
						"std": 17
					},
					"ref": {
						"std": 14
					},
					"will": {
						"std": 10
					}
				},
				"hp": [
					{
						"hp": 92
					}
				],
				"resistances": [
					{
						"amount": 5,
						"name": "poison"
					}
				]
			},
			"hasImages": true
		},
		{
			"name": "Ruffian",
			"source": "GMG",
			"page": 210,
			"level": 2,
			"traits": [
				"ne",
				"medium",
				"human",
				"humanoid"
			],
			"perception": {
				"std": 8
			},
			"languages": {
				"languages": [
					"common"
				]
			},
			"skills": {
				"athletics": {
					"std": 7
				},
				"intimidation": {
					"std": 6
				},
				"stealth": {
					"std": 6
				}
			},
			"abilityMods": {
				"str": 3,
				"dex": 2,
				"con": 3,
				"int": -1,
				"wis": 2,
				"cha": 0
			},
			"items": [
				"club",
				"sling (10 bullets)",
				"studded leather armor"
			],
			"speed": {
				"walk": 25
			},
			"attacks": [
				{
					"range": "Melee",
					"name": "club",
					"attack": 9,
					"damage": "{@damage 1d6+5} bludgeoning",
					"types": [
						"bludgeoning"
					]
				},
				{
					"range": "Ranged",
					"name": "sling",
					"attack": 8,
					"traits": [
						"propulsive",
						"range increment <50 feet>",
						"reload <1>"
					],
					"damage": "{@damage 1d6+5} bludgeoning",
					"types": [
						"bludgeoning"
					]
				},
				{
					"range": "Ranged",
					"name": "club",
					"attack": 8,
					"traits": [
						"thrown <10 feet>"
					],
					"damage": "{@damage 1d6+5} bludgeoning",
					"types": [
						"bludgeoning"
					]
				}
			],
			"abilities": {
				"mid": [
					{
						"activity": {
							"number": 1,
							"unit": "reaction"
						},
						"name": "Attack of Opportunity",
						"generic": {
							"tag": "ability"
						}
					}
				],
				"bot": [
					{
						"entries": [
							"The ruffian's brutality shakes foes' confidence. When the ruffian deals damage on a critical hit, the target is {@condition frightened 1}, and the ruffian can knock the target up to 10 feet away (this is {@quickref forced movement||3|forced movement})."
						],
						"name": "Brutal Beating"
					},
					{
						"activity": {
							"number": 1,
							"unit": "action"
						},
						"trigger": "The ruffian has one hand free, and its target is within reach of that hand",
						"entries": [
							"The ruffian makes a melee {@action Strike} while keeping one hand free. If this {@action Strike} hits, the target is {@condition flat-footed} until the start of the ruffian's next turn or until it leaves the ruffian's reach, whichever comes first."
						],
						"name": "Snagging Strike"
					},
					{
						"entries": [
							"The ruffian deals an extra {@damage 1d6} precision damage to {@condition flat-footed} creatures."
						],
						"name": "Sneak Attack",
						"generic": {
							"tag": "ability"
						}
					}
				]
			},
			"defenses": {
				"ac": {
					"std": 18
				},
				"savingThrows": {
					"fort": {
						"std": 9
					},
					"ref": {
						"std": 8
					},
					"will": {
						"std": 6
					}
				},
				"hp": [
					{
						"hp": 32
					}
				]
			}
		},
		{
			"name": "Saboteur",
			"source": "GMG",
			"page": 247,
			"level": 2,
			"traits": [
				"ne",
				"medium",
				"human",
				"humanoid"
			],
			"perception": {
				"std": 8,
				"to find traps": 10
			},
			"languages": {
				"languages": [
					"common"
				]
			},
			"skills": {
				"acrobatics": {
					"std": 7
				},
				"athletics": {
					"std": 5
				},
				"crafting": {
					"std": 6,
					"to {@action Craft} snares": 8
				},
				"deception": {
					"std": 7
				},
				"intimidation": {
					"std": 5
				},
				"society": {
					"std": 6
				},
				"stealth": {
					"std": 9
				},
				"survival": {
					"std": 6
				},
				"engineering lore": {
					"std": 8
				},
				"underworld lore": {
					"std": 6
				}
			},
			"abilityMods": {
				"str": 1,
				"dex": 3,
				"con": 1,
				"int": 2,
				"wis": 2,
				"cha": 1
			},
			"speed": {
				"walk": 25
			},
			"attacks": [
				{
					"range": "Melee",
					"name": "sap",
					"attack": 7,
					"traits": [
						"agile",
						"nonlethal"
					],
					"damage": "{@damage 1d6+3} bludgeoning",
					"types": [
						"bludgeoning"
					]
				},
				{
					"range": "Ranged",
					"name": "hand crossbow",
					"attack": 9,
					"traits": [
						"range increment <60 feet>",
						"reload <1>"
					],
					"damage": "{@damage 1d6+2} piercing",
					"types": [
						"piercing"
					]
				}
			],
			"abilities": {
				"top": [
					{
						"entries": [
							"The saboteur can {@action Craft} snares and has the supplies to make up to two caltrop snares and up to two hampering snares."
						],
						"name": "Snare Crafting"
					}
				],
				"bot": [
					{
						"entries": [
							"The saboteur deals an extra {@damage 1d6} precision damage to {@condition flat-footed} creatures."
						],
						"name": "Sneak Attack",
						"generic": {
							"tag": "ability"
						}
					}
				]
			},
			"defenses": {
				"ac": {
					"std": 18,
					"vs. traps": 20
				},
				"savingThrows": {
					"fort": {
						"std": 5
					},
					"ref": {
						"std": 9,
						"vs. traps": 11
					},
					"will": {
						"std": 8
					}
				},
				"hp": [
					{
						"hp": 27
					}
				]
			}
		},
		{
			"name": "Sage",
			"source": "GMG",
			"page": 241,
			"level": 6,
			"traits": [
				"n",
				"medium",
				"human",
				"humanoid"
			],
			"perception": {
				"std": 14
			},
			"languages": {
				"languages": [
					"common"
				]
			},
			"skills": {
				"arcana": {
					"std": 12
				},
				"diplomacy": {
					"std": 13
				},
				"medicine": {
					"std": 12
				},
				"nature": {
					"std": 14
				},
				"occultism": {
					"std": 12
				},
				"religion": {
					"std": 12
				},
				"society": {
					"std": 14
				}
			},
			"abilityMods": {
				"str": 2,
				"dex": 2,
				"con": 1,
				"int": 4,
				"wis": 3,
				"cha": 0
			},
			"items": [
				"religious symbol",
				"+1 staff"
			],
			"speed": {
				"walk": 25
			},
			"attacks": [
				{
					"range": "Melee",
					"name": "staff",
					"attack": 12,
					"traits": [
						"magical",
						"two-hand <d8>"
					],
					"damage": "{@damage 1d4+5} bludgeoning",
					"types": [
						"bludgeoning"
					]
				}
			],
			"abilities": {
				"mid": [
					{
						"activity": {
							"number": 1,
							"unit": "reaction"
						},
						"traits": [
							"auditory",
							"concentrate",
							"linguistic",
							"mental"
						],
						"trigger": "An ally is about to attempt an attack roll or skill check and has not yet rolled",
						"entries": [
							"The sage gives the ally a savvy piece of advice, providing valuable insight. The ally gains a +2 circumstance bonus to the triggering roll."
						],
						"name": "Timely Advice"
					}
				],
				"bot": [
					{
						"activity": {
							"number": 1,
							"unit": "action"
						},
						"traits": [
							"concentrate"
						],
						"entries": [
							"The sage studies a creature, attempting an {@skill Arcana}, {@skill Nature}, {@skill Occultism}, {@skill Religion}, or {@skill Society} check against the creature's {@action Recall Knowledge} DC. On a success, the sage gains a +2 circumstance bonus to attack rolls and AC against that creature and deals an additional {@dice 2d6} damage to the creature with weapon attacks. These benefits last for 1 minute or until the sage uses this ability again."
						],
						"name": "Sage's Analysis"
					}
				]
			},
			"defenses": {
				"ac": {
					"std": 22
				},
				"savingThrows": {
					"fort": {
						"std": 10
					},
					"ref": {
						"std": 12
					},
					"will": {
						"std": 16
					}
				},
				"hp": [
					{
						"hp": 86
					}
				]
			}
		},
		{
			"name": "Servant",
			"source": "GMG",
			"page": 224,
			"level": -1,
			"traits": [
				"n",
				"medium",
				"human",
				"humanoid"
			],
			"perception": {
				"std": 9
			},
			"languages": {
				"languages": [
					"common"
				]
			},
			"skills": {
				"acrobatics": {
					"std": 5
				},
				"diplomacy": {
					"std": 4
				},
				"society": {
					"std": 2
				},
				"household lore": {
					"std": 4
				}
			},
			"abilityMods": {
				"str": 1,
				"dex": 3,
				"con": 1,
				"int": 0,
				"wis": 1,
				"cha": 2
			},
			"items": [
				"cutlery (10)",
				"servant's uniform",
				"serving platter (Hardness 3, HP 6, BT 3)"
			],
			"speed": {
				"walk": 25
			},
			"attacks": [
				{
					"range": "Melee",
					"name": "cutlery",
					"attack": 5,
					"traits": [
						"agile",
						"versatile <S>"
					],
					"damage": "{@damage 1d4+1} piercing",
					"types": [
						"piercing"
					]
				},
				{
					"range": "Ranged",
					"name": "cutlery",
					"attack": 5,
					"traits": [
						"agile",
						"thrown <15 feet>",
						"versatile <S>"
					],
					"damage": "{@damage 1d4+1} piercing",
					"types": [
						"piercing"
					]
				}
			],
			"defenses": {
				"ac": {
					"std": 15,
					"with platter raised": 16
				},
				"savingThrows": {
					"fort": {
						"std": 5
					},
					"ref": {
						"std": 7
					},
					"will": {
						"std": 3
					}
				},
				"hp": [
					{
						"hp": 9
					}
				]
			},
			"hasImages": true
		},
		{
			"name": "Server",
			"source": "GMG",
			"page": 238,
			"level": -1,
			"traits": [
				"n",
				"medium",
				"human",
				"humanoid"
			],
			"perception": {
				"std": 3
			},
			"languages": {
				"languages": [
					"common"
				]
			},
			"skills": {
				"acrobatics": {
					"std": 6
				},
				"diplomacy": {
					"std": 4
				},
				"thievery": {
					"std": 5
				}
			},
			"abilityMods": {
				"str": 1,
				"dex": 4,
				"con": 0,
				"int": 0,
				"wis": 1,
				"cha": 2
			},
			"items": [
				"pewter mug",
				"serving tray"
			],
			"speed": {
				"walk": 25
			},
			"attacks": [
				{
					"range": "Melee",
					"name": "fist",
					"attack": 6,
					"traits": [
						"agile",
						"nonlethal"
					],
					"damage": "{@damage 1d4+1} bludgeoning",
					"types": [
						"bludgeoning"
					]
				},
				{
					"range": "Ranged",
					"name": "pewter mug",
					"attack": 6,
					"traits": [
						"thrown <10 feet>"
					],
					"damage": "{@damage 1d4+1} bludgeoning",
					"types": [
						"bludgeoning"
					]
				}
			],
			"abilities": {
				"mid": [
					{
						"activity": {
							"number": 1,
							"unit": "reaction"
						},
						"trigger": "An object that the server could hold in one hand is dropped within the server's reach",
						"requirements": "The server has at least one hand free",
						"entries": [
							"The server catches the dropped object before it hits the floor or leaves their reach."
						],
						"name": "Quick Catch"
					}
				]
			},
			"defenses": {
				"ac": {
					"std": 16
				},
				"savingThrows": {
					"fort": {
						"std": 2
					},
					"ref": {
						"std": 7
					},
					"will": {
						"std": 5
					}
				},
				"hp": [
					{
						"hp": 7
					}
				]
			}
		},
		{
			"name": "Ship Captain",
			"source": "GMG",
			"page": 243,
			"level": 6,
			"traits": [
				"ln",
				"medium",
				"human",
				"humanoid"
			],
			"perception": {
				"std": 12
			},
			"languages": {
				"languages": [
					"common"
				]
			},
			"skills": {
				"acrobatics": {
					"std": 10
				},
				"athletics": {
					"std": 12
				},
				"diplomacy": {
					"std": 11
				},
				"intimidation": {
					"std": 13
				},
				"survival": {
					"std": 10
				},
				"sailing lore": {
					"std": 17
				}
			},
			"abilityMods": {
				"str": 4,
				"dex": 2,
				"con": 0,
				"int": 1,
				"wis": 2,
				"cha": 3
			},
			"items": [
				"dagger",
				"hand crossbow (10 bolts)",
				"leather armor",
				"+1 rapier"
			],
			"speed": {
				"walk": 25
			},
			"attacks": [
				{
					"range": "Melee",
					"name": "rapier",
					"attack": 17,
					"traits": [
						"deadly <1d8>",
						"disarm",
						"magical"
					],
					"damage": "{@damage 1d6+10} piercing",
					"types": [
						"piercing"
					]
				},
				{
					"range": "Melee",
					"name": "main-gauche",
					"attack": 16,
					"traits": [
						"agile",
						"disarm",
						"parry",
						"versatile <S>"
					],
					"damage": "{@damage 1d4+10} piercing",
					"types": [
						"piercing"
					]
				},
				{
					"range": "Ranged",
					"name": "hand crossbow",
					"attack": 14,
					"traits": [
						"range increment <60 feet>",
						"reload <1>"
					],
					"damage": "{@damage 1d6+6} piercing",
					"types": [
						"piercing"
					]
				}
			],
			"abilities": {
				"mid": [
					{
						"entries": [
							"When the ship captain rolls a success on a Will save against a {@trait fear} effect, they get a critical success instead. In addition, anytime they gain the {@condition frightened} condition, reduce its value by 1."
						],
						"name": "Bravery"
					}
				],
				"bot": [
					{
						"activity": {
							"number": 2,
							"unit": "action"
						},
						"entries": [
							"The captain makes two {@action Strike||Strikes}, one with their rapier and one with their main-gauche (in either order). If both {@action Strike||Strikes} hit, the ship captain can attempt to {@action Disarm} the target. Their multiple attack penalty increases only after all the attacks are made."
						],
						"name": "Dual Disarm"
					},
					{
						"activity": {
							"number": 1,
							"unit": "action"
						},
						"traits": [
							"auditory",
							"concentrate",
							"emotion",
							"linguistic",
							"mental"
						],
						"entries": [
							"The captain orders their shipmates to fight without mercy. All allied creatures of equal or lower level within 20 feet of the ship captain gain a +1 status bonus to attack rolls and damage rolls until the end of the ship captain's next turn."
						],
						"name": "No Quarter!"
					}
				]
			},
			"defenses": {
				"ac": {
					"std": 23
				},
				"savingThrows": {
					"fort": {
						"std": 12
					},
					"ref": {
						"std": 12
					},
					"will": {
						"std": 14
					}
				},
				"hp": [
					{
						"hp": 90
					}
				]
			}
		},
		{
			"name": "Smith",
			"source": "GMG",
			"page": 245,
			"level": 3,
			"traits": [
				"n",
				"medium",
				"human",
				"humanoid"
			],
			"perception": {
				"std": 5
			},
			"languages": {
				"languages": [
					"common"
				]
			},
			"skills": {
				"athletics": {
					"std": 8
				},
				"crafting": {
					"std": 15
				},
				"diplomacy": {
					"std": 5
				},
				"society": {
					"std": 8
				},
				"smithy lore": {
					"std": 15
				}
			},
			"abilityMods": {
				"str": 3,
				"dex": 1,
				"con": 2,
				"int": 3,
				"wis": 0,
				"cha": 0
			},
			"items": [
				"artisan's tools",
				"leather apron (functions as padded armor)",
				"light hammer"
			],
			"speed": {
				"walk": 25
			},
			"attacks": [
				{
					"range": "Melee",
					"name": "light hammer",
					"attack": 10,
					"traits": [
						"agile"
					],
					"effects": [
						"smith's fury"
					],
					"damage": "{@damage 1d6+3} bludgeoning plus smith's fury",
					"types": [
						"bludgeoning"
					]
				},
				{
					"range": "Ranged",
					"name": "light hammer",
					"attack": 8,
					"traits": [
						"agile",
						"thrown <20 feet>"
					],
					"effects": [
						"smith's fury"
					],
					"damage": "{@damage 1d6+3} bludgeoning plus smith's fury",
					"types": [
						"bludgeoning"
					]
				}
			],
			"abilities": {
				"bot": [
					{
						"entries": [
							"The smith deals an additional {@dice 1d6} damage when they hit with a weapon they created."
						],
						"name": "Smith's Fury"
					}
				]
			},
			"defenses": {
				"ac": {
					"std": 17
				},
				"savingThrows": {
					"fort": {
						"std": 9
					},
					"ref": {
						"std": 8
					},
					"will": {
						"std": 5
					}
				},
				"hp": [
					{
						"hp": 50
					}
				]
			}
		},
		{
			"name": "Spy",
			"source": "GMG",
			"page": 208,
			"level": 6,
			"traits": [
				"n",
				"medium",
				"human",
				"humanoid"
			],
			"perception": {
				"std": 17
			},
			"languages": {
				"languages": [
					"common"
				]
			},
			"skills": {
				"deception": {
					"std": 15
				},
				"diplomacy": {
					"std": 13
				},
				"intimidation": {
					"std": 15
				},
				"society": {
					"std": 12
				},
				"stealth": {
					"std": 14
				},
				"thievery": {
					"std": 12
				},
				"local court lore": {
					"std": 16
				}
			},
			"abilityMods": {
				"str": 0,
				"dex": 4,
				"con": 1,
				"int": 2,
				"wis": 4,
				"cha": 4
			},
			"items": [
				"dagger (4)",
				"disguise kit",
				"fine clothes",
				"leather armor",
				"+1 rapier",
				"thieves' tools"
			],
			"speed": {
				"walk": 25
			},
			"attacks": [
				{
					"range": "Melee",
					"name": "rapier",
					"attack": 16,
					"traits": [
						"deadly <1d8>",
						"disarm",
						"finesse",
						"magical"
					],
					"damage": "{@damage 1d6+7} piercing",
					"types": [
						"piercing"
					]
				},
				{
					"range": "Melee",
					"name": "dagger",
					"attack": 14,
					"traits": [
						"agile",
						"thrown <10 feet>",
						"versatile <S>"
					],
					"damage": "{@damage 1d4+6} piercing",
					"types": [
						"piercing"
					]
				}
			],
			"abilities": {
				"top": [
					{
						"entries": [
							"The spy has positioned themself to seem a trusted ally, gaining a +2 circumstance bonus to {@action Gather Information} or to {@action Make an Impression} among the nobles of that court."
						],
						"name": "Noble's Ally"
					}
				],
				"bot": [
					{
						"activity": {
							"number": 1,
							"unit": "action"
						},
						"frequency": {
							"unit": "round",
							"number": 1
						},
						"entries": [
							"The spy draws a weapon and then {@action Strike||Strikes} with it. The target of the {@action Strike} is {@condition flat-footed} against the attack."
						],
						"name": "Hidden Blade"
					},
					{
						"entries": [
							"The spy deals an extra {@damage 2d6} precision damage to {@condition flat-footed} creatures."
						],
						"name": "Sneak Attack",
						"generic": {
							"tag": "ability"
						}
					}
				]
			},
			"defenses": {
				"ac": {
					"std": 23
				},
				"savingThrows": {
					"fort": {
						"std": 11
					},
					"ref": {
						"std": 17
					},
					"will": {
						"std": 14
					}
				},
				"hp": [
					{
						"hp": 90
					}
				]
			},
			"hasImages": true
		},
		{
			"name": "Surgeon",
			"source": "GMG",
			"page": 222,
			"level": 2,
			"traits": [
				"n",
				"medium",
				"human",
				"humanoid"
			],
			"perception": {
				"std": 14
			},
			"languages": {
				"languages": [
					"common"
				]
			},
			"skills": {
				"medicine": {
					"std": 16
				}
			},
			"abilityMods": {
				"str": 1,
				"dex": 3,
				"con": 1,
				"int": 2,
				"wis": 4,
				"cha": 0
			},
			"items": [
				"healer's tools",
				"scalpel (3)"
			],
			"speed": {
				"walk": 25
			},
			"attacks": [
				{
					"range": "Melee",
					"name": "scalpel",
					"attack": 11,
					"traits": [
						"agile",
						"versatile <P>"
					],
					"damage": "{@damage 1d4+1} slashing",
					"types": [
						"slashing"
					]
				},
				{
					"range": "Ranged",
					"name": "scalpel",
					"attack": 11,
					"traits": [
						"agile",
						"thrown <10 feet>",
						"versatile <P>"
					],
					"damage": "{@damage 1d4+1} slashing",
					"types": [
						"slashing"
					]
				}
			],
			"abilities": {
				"top": [
					{
						"entries": [
							"When the surgeon rolls a critical failure on a check to {@action Treat Disease}, {@action Treat Poison}, or {@action Treat Wounds}, they get a failure instead."
						],
						"name": "Doctor's Hand"
					}
				],
				"bot": [
					{
						"activity": {
							"number": 1,
							"unit": "action"
						},
						"entries": [
							"The surgeon attempts a {@skill Medicine} check against the Fortitude DC of one living creature they can see within 60 feet. On a success, the surgeon's melee {@action Strike||Strikes} deal an extra {@damage 1d6} precision damage against that creature ({@dice 2d6} on a critical success) until 1 minute passes or the surgeon critically hits that creature, whichever comes first. Using this action again designates a new target and ends the effect for any previous target. A surgeon can target an individual creature no more than once per day with this ability."
						],
						"name": "Medical Malpractice"
					}
				]
			},
			"defenses": {
				"ac": {
					"std": 17
				},
				"savingThrows": {
					"fort": {
						"std": 7
					},
					"ref": {
						"std": 7
					},
					"will": {
						"std": 10
					}
				},
				"hp": [
					{
						"hp": 30
					}
				]
			},
			"hasImages": true
		},
		{
			"name": "Tax Collector",
			"source": "GMG",
			"page": 224,
			"level": -1,
			"traits": [
				"ln",
				"medium",
				"human",
				"humanoid"
			],
			"perception": {
				"std": 6
			},
			"languages": {
				"languages": [
					"common"
				]
			},
			"skills": {
				"deception": {
					"std": 8
				},
				"diplomacy": {
					"std": 8
				},
				"intimidation": {
					"std": 8
				},
				"society": {
					"std": 11
				},
				"thievery": {
					"std": 6
				},
				"legal lore": {
					"std": 11
				},
				"mercantile lore": {
					"std": 13
				}
			},
			"abilityMods": {
				"str": 0,
				"dex": 1,
				"con": 0,
				"int": 4,
				"wis": 2,
				"cha": 3
			},
			"speed": {
				"walk": 25
			},
			"attacks": [
				{
					"range": "Melee",
					"name": "dagger",
					"attack": 5,
					"traits": [
						"agile",
						"versatile <S>"
					],
					"damage": "{@damage 1d4} piercing",
					"types": [
						"piercing"
					]
				},
				{
					"range": "Ranged",
					"name": "crossbow",
					"attack": 5,
					"traits": [
						"range increment <120 feet>",
						"reload <1>"
					],
					"damage": "{@damage 1d8} piercing",
					"types": [
						"piercing"
					]
				}
			],
			"items": [
				"{@item crossbow} (10 {@item bolt (generic)||bolts})",
				"{@item dagger}",
				"collection of expired documents with intact seals",
				"{@item merchant's scale}",
				"padded armor, tax documents in scroll case."
			],
			"abilities": {
				"bot": [
					{
						"activity": {
							"number": 1,
							"unit": "action"
						},
						"traits": [
							"emotion",
							"mental"
						],
						"entries": [
							"The tax collector {@action Stride||Strides}. At any point during this movement, they can {@action Interact} to hurl coins. If there are commoners about, this typically causes a scene. Crowds are usually {@quickref difficult terrain||3|terrain} and have other effects (Core Rulebook 514)."
						],
						"name": "Glittering Distraction"
					}
				]
			},
			"defenses": {
				"ac": {
					"std": 14
				},
				"savingThrows": {
					"fort": {
						"std": 2
					},
					"ref": {
						"std": 3
					},
					"will": {
						"std": 9
					}
				},
				"hp": [
					{
						"hp": 8
					}
				]
			},
			"hasImages": true
		},
		{
			"name": "Teacher",
			"source": "GMG",
			"page": 240,
			"level": -1,
			"traits": [
				"n",
				"medium",
				"human",
				"humanoid"
			],
			"perception": {
				"std": 4
			},
			"languages": {
				"languages": [
					"common"
				]
			},
			"skills": {
				"diplomacy": {
					"std": 7
				},
				"intimidation": {
					"std": 5
				},
				"academia lore": {
					"std": 14
				},
				"one additional lore": {
					"std": 14
				}
			},
			"abilityMods": {
				"str": 0,
				"dex": 0,
				"con": -1,
				"int": 4,
				"wis": 2,
				"cha": 3
			},
			"items": [
				"cane (functions as staff)",
				"textbook",
				"writing set"
			],
			"speed": {
				"walk": 25
			},
			"attacks": [
				{
					"range": "Melee",
					"name": "cane",
					"attack": 4,
					"traits": [
						"two-hand <d8>"
					],
					"damage": "{@damage 1d4} bludgeoning",
					"types": [
						"bludgeoning"
					]
				}
			],
			"abilities": {
				"top": [
					{
						"entries": [
							"The teacher can attempt to {@action Recall Knowledge} on any general subject with a +10 modifier."
						],
						"name": "Font of Knowledge"
					},
					{
						"traits": [
							"aura",
							"emotion",
							"mental"
						],
						"entries": [
							"50 feet. Any of the teacher's students in the aura gains a +1 circumstance bonus to {@action Recall Knowledge}."
						],
						"name": "Inspirational Presence"
					}
				]
			},
			"defenses": {
				"ac": {
					"std": 12
				},
				"savingThrows": {
					"fort": {
						"std": 1
					},
					"ref": {
						"std": 2
					},
					"will": {
						"std": 6
					}
				},
				"hp": [
					{
						"hp": 5
					}
				]
			},
			"hasImages": true
		},
		{
			"name": "Tomb Raider",
			"source": "GMG",
			"page": 217,
			"level": 5,
			"traits": [
				"n",
				"medium",
				"human",
				"humanoid"
			],
			"perception": {
				"std": 13
			},
			"languages": {
				"languages": [
					"common"
				]
			},
			"skills": {
				"acrobatics": {
					"std": 13
				},
				"athletics": {
					"std": 13
				},
				"deception": {
					"std": 7
				},
				"society": {
					"std": 9
				},
				"stealth": {
					"std": 11
				},
				"thievery": {
					"std": 13
				},
				"architecture lore": {
					"std": 11
				},
				"engineering lore": {
					"std": 11
				}
			},
			"abilityMods": {
				"str": 4,
				"dex": 4,
				"con": 1,
				"int": 2,
				"wis": 2,
				"cha": 0
			},
			"items": [
				"climbing kit",
				"hand crossbow (20 bolts)",
				"+1 kukri"
			],
			"speed": {
				"walk": 25,
				"climb": 15
			},
			"attacks": [
				{
					"range": "Melee",
					"name": "kukri",
					"attack": 15,
					"traits": [
						"agile",
						"magical",
						"trip"
					],
					"damage": "{@damage 1d6+7} slashing",
					"types": [
						"slashing"
					]
				},
				{
					"range": "Ranged",
					"name": "hand crossbow",
					"attack": 15,
					"traits": [
						"range increment <60 feet>",
						"reload <1>"
					],
					"damage": "{@damage 1d6+3} piercing",
					"types": [
						"piercing"
					]
				}
			],
			"abilities": {
				"top": [
					{
						"entries": [
							"The tomb raider automatically attempts a secret {@skill Perception} check to notice a hazard when they are within 10 feet of the hazard."
						],
						"name": "Hazard Spotter"
					}
				],
				"bot": [
					{
						"activity": {
							"number": 1,
							"unit": "action"
						},
						"entries": [
							"The tomb raider musters their guile to attempt a clever attack that catches their foe unprepared. The tomb raider chooses one of their weapons. The next attack with that weapon deals an extra {@damage 2d6} precision damage. In addition, the tomb raider can {@action Interact} to draw the weapon (or to reload it if they choose the hand crossbow)."
						],
						"name": "Trick Attack"
					}
				]
			},
			"defenses": {
				"ac": {
					"std": 21
				},
				"savingThrows": {
					"fort": {
						"std": 10
					},
					"ref": {
						"std": 15
					},
					"will": {
						"std": 11
					}
				},
				"hp": [
					{
						"hp": 75
					}
				]
			}
		},
		{
			"name": "Torchbearer",
			"source": "GMG",
			"page": 216,
			"level": 0,
			"traits": [
				"n",
				"medium",
				"human",
				"humanoid"
			],
			"perception": {
				"std": 5
			},
			"languages": {
				"languages": [
					"common"
				]
			},
			"skills": {
				"acrobatics": {
					"std": 5
				},
				"athletics": {
					"std": 4
				},
				"stealth": {
					"std": 5
				},
				"survival": {
					"std": 3
				},
				"architecture lore": {
					"std": 2
				}
			},
			"abilityMods": {
				"str": 2,
				"dex": 3,
				"con": 1,
				"int": 0,
				"wis": 1,
				"cha": 1
			},
			"items": [
				"climbing kit",
				"dagger",
				"hand crossbow (20 bolts)",
				"tindertwig (5)",
				"torch (4)"
			],
			"speed": {
				"walk": 25
			},
			"attacks": [
				{
					"range": "Melee",
					"name": "torch",
					"attack": 7,
					"damage": "{@damage 1d6+2} bludgeoning plus 1 fire",
					"types": [
						"bludgeoning",
						"fire"
					]
				},
				{
					"range": "Melee",
					"name": "dagger",
					"attack": 5,
					"traits": [
						"agile",
						"versatile <S>"
					],
					"damage": "{@damage 1d4+2} piercing",
					"types": [
						"piercing"
					]
				},
				{
					"range": "Ranged",
					"name": "hand crossbow",
					"attack": 5,
					"traits": [
						"range increment <60 feet>",
						"reload <1>"
					],
					"damage": "{@damage 1d6} piercing",
					"types": [
						"piercing"
					]
				}
			],
			"abilities": {
				"bot": [
					{
						"entries": [
							"A torchbearer is adept at attacking with {@item torch||torches} and deals 1 {@condition persistent damage||persistent fire damage} when they critically hit with a torch."
						],
						"name": "Torch Combatant"
					}
				]
			},
			"defenses": {
				"ac": {
					"std": 15
				},
				"savingThrows": {
					"fort": {
						"std": 5
					},
					"ref": {
						"std": 7
					},
					"will": {
						"std": 5
					}
				},
				"hp": [
					{
						"hp": 15
					}
				]
			}
		},
		{
			"name": "Tracker",
			"source": "GMG",
			"page": 220,
			"level": 3,
			"traits": [
				"n",
				"medium",
				"human",
				"humanoid"
			],
			"perception": {
				"std": 13
			},
			"languages": {
				"languages": [
					"common"
				]
			},
			"skills": {
				"nature": {
					"std": 11
				},
				"stealth": {
					"std": 9
				},
				"survival": {
					"std": 13
				},
				"forest lore": {
					"std": 5
				}
			},
			"abilityMods": {
				"str": 2,
				"dex": 4,
				"con": 2,
				"int": 0,
				"wis": 4,
				"cha": 0
			},
			"items": [
				"composite longbow (60 arrows)",
				"leather armor",
				"staff"
			],
			"speed": {
				"walk": 25
			},
			"attacks": [
				{
					"range": "Melee",
					"name": "staff",
					"attack": 9,
					"traits": [
						"two-hand <d8>"
					],
					"damage": "{@damage 1d4+4} bludgeoning",
					"types": [
						"bludgeoning"
					]
				},
				{
					"range": "Ranged",
					"name": "composite longbow",
					"attack": 11,
					"traits": [
						"deadly <1d10>",
						"propulsive",
						"range increment <100 feet>",
						"reload <0>",
						"volley <30 feet>"
					],
					"damage": "{@damage 1d8+3} piercing",
					"types": [
						"piercing"
					]
				}
			],
			"abilities": {
				"top": [
					{
						"entries": [
							"As poacher, but the tracker feeds 16 additional creatures, or 32 on a critical success."
						],
						"name": "Forager",
						"entries_as_xyz": [
							"While using {@skill Survival} to {@action Subsist}, if the hunter rolls a failure or a critical failure, they get a success instead. If the hunter rolls a success, they can provide food for 4 additional creatures that eat about as much as a human, or 8 creatures on a critical success."
						]
					},
					{
						"entries": [
							"The tracker can {@action Track} while moving at full speed."
						],
						"name": "Master Tracker"
					}
				],
				"bot": [
					{
						"activity": {
							"number": 1,
							"unit": "action"
						},
						"traits": [
							"concentrate"
						],
						"entries": [
							"As poacher (page 218)."
						],
						"name": "Hunt Prey"
					}
				]
			},
			"defenses": {
				"ac": {
					"std": 20
				},
				"savingThrows": {
					"fort": {
						"std": 9
					},
					"ref": {
						"std": 11
					},
					"will": {
						"std": 9
					}
				},
				"hp": [
					{
						"hp": 45
					}
				]
			}
		},
		{
			"name": "Troubadour",
			"source": "GMG",
			"page": 238,
			"level": 3,
			"traits": [
				"n",
				"medium",
				"human",
				"humanoid"
			],
			"perception": {
				"std": 8
			},
			"languages": {
				"languages": [
					"common"
				]
			},
			"skills": {
				"acrobatics": {
					"std": 8
				},
				"deception": {
					"std": 9
				},
				"diplomacy": {
					"std": 9
				},
				"occultism": {
					"std": 7
				},
				"performance": {
					"std": 13
				},
				"society": {
					"std": 7
				},
				"stealth": {
					"std": 8
				},
				"theater lore": {
					"std": 9
				}
			},
			"abilityMods": {
				"str": 0,
				"dex": 3,
				"con": 0,
				"int": 2,
				"wis": 1,
				"cha": 4
			},
			"items": [
				"crossbow (10 bolts)",
				"leather armor",
				"lute",
				"poetry book",
				"rapier"
			],
			"speed": {
				"walk": 25
			},
			"attacks": [
				{
					"range": "Melee",
					"name": "rapier",
					"attack": 12,
					"traits": [
						"deadly <1d8>",
						"disarm",
						"finesse"
					],
					"damage": "{@damage 1d6+3} piercing",
					"types": [
						"piercing"
					]
				},
				{
					"range": "Ranged",
					"name": "crossbow",
					"attack": 12,
					"traits": [
						"range increment <120 feet>",
						"reload <1>"
					],
					"damage": "{@damage 1d8+3} piercing",
					"types": [
						"piercing"
					]
				}
			],
			"spellcasting": [
				{
					"type": "Spontaneous",
					"tradition": "occult",
					"DC": 21,
					"entry": {
						"0": {
							"level": 2,
							"spells": [
								{
									"name": "detect magic"
								},
								{
									"name": "ghost sound"
								},
								{
									"name": "message"
								},
								{
									"name": "prestidigitation"
								},
								{
									"name": "read aura"
								}
							]
						},
						"1": {
							"slots": 3,
							"spells": [
								{
									"name": "charm"
								},
								{
									"name": "illusory disguise"
								},
								{
									"name": "soothe"
								},
								{
									"name": "ventriloquism"
								}
							]
						},
						"2": {
							"slots": 2,
							"spells": [
								{
									"name": "calm emotions"
								},
								{
									"name": "charm"
								},
								{
									"name": "magic mouth"
								}
							]
						}
					}
				}
			],
			"abilities": {
				"top": [
					{
						"entries": [
							"The troubadour can {@action Recall Knowledge} on any subject with a +7 modifier."
						],
						"name": "Bardic Lore"
					}
				]
			},
			"defenses": {
				"ac": {
					"std": 19
				},
				"savingThrows": {
					"fort": {
						"std": 5
					},
					"ref": {
						"std": 10
					},
					"will": {
						"std": 8
					}
				},
				"hp": [
					{
						"hp": 38
					}
				]
			},
			"hasImages": true
		},
		{
			"name": "Urchin",
			"source": "GMG",
			"page": 215,
			"level": -1,
			"traits": [
				"n",
				"small",
				"human",
				"humanoid"
			],
			"perception": {
				"std": 3
			},
			"languages": {
				"languages": [
					"common"
				]
			},
			"skills": {
				"acrobatics": {
					"std": 5
				},
				"deception": {
					"std": 4
				},
				"society": {
					"std": 3
				},
				"stealth": {
					"std": 5
				},
				"survival": {
					"std": 3
				},
				"thievery": {
					"std": 7
				}
			},
			"abilityMods": {
				"str": -1,
				"dex": 3,
				"con": 0,
				"int": 1,
				"wis": 1,
				"cha": 2
			},
			"items": [
				"shiv"
			],
			"speed": {
				"walk": 25
			},
			"attacks": [
				{
					"range": "Melee",
					"name": "shiv",
					"attack": 5,
					"traits": [
						"agile"
					],
					"damage": "{@dice 1d4-1} piercing",
					"types": [
						"piercing"
					]
				},
				{
					"range": "Melee",
					"name": "fist",
					"attack": 5,
					"traits": [
						"agile",
						"nonlethal"
					],
					"damage": "{@dice 1d4-1} bludgeoning",
					"types": [
						"bludgeoning"
					]
				},
				{
					"range": "Ranged",
					"name": "rock",
					"attack": 5,
					"traits": [
						"thrown <10 feet>"
					],
					"damage": "{@dice 1d4-1} bludgeoning",
					"types": [
						"bludgeoning"
					]
				}
			],
			"abilities": {
				"bot": [
					{
						"entries": [
							"The urchin gains a +1 circumstance bonus to {@action Steal} or {@action Palm an Object} while within 10 feet of an ally who has the pickpocket ability."
						],
						"name": "Collaborative Thievery"
					},
					{
						"entries": [
							"The urchin can {@action Steal} or {@action Palm an Object} that's closely guarded without taking the usual \u20135 penalty. They can {@action Steal} objects that would be extremely noticeable or time-consuming to remove (like worn shoes, armor, or actively wielded objects)."
						],
						"name": "Pickpocket"
					}
				]
			},
			"defenses": {
				"ac": {
					"std": 15
				},
				"savingThrows": {
					"fort": {
						"std": 2
					},
					"ref": {
						"std": 7
					},
					"will": {
						"std": 3
					}
				},
				"hp": [
					{
						"hp": 8
					}
				]
			},
			"hasImages": true
		},
		{
			"name": "Warden",
			"source": "GMG",
			"page": 225,
			"level": 6,
			"traits": [
				"ln",
				"medium",
				"human",
				"humanoid"
			],
			"perception": {
				"std": 12
			},
			"languages": {
				"languages": [
					"common"
				]
			},
			"skills": {
				"athletics": {
					"std": 14
				},
				"nature": {
					"std": 10
				},
				"stealth": {
					"std": 12
				},
				"survival": {
					"std": 12
				}
			},
			"abilityMods": {
				"str": 4,
				"dex": 2,
				"con": 3,
				"int": 1,
				"wis": 2,
				"cha": 1
			},
			"speed": {
				"walk": 25
			},
			"attacks": [
				{
					"range": "Melee",
					"name": "bastard sword",
					"attack": 16,
					"traits": [
						"two-hand <d12>"
					],
					"damage": "{@damage 1d8+7} slashing",
					"types": [
						"slashing"
					]
				},
				{
					"range": "Ranged",
					"name": "composite longbow",
					"attack": 17,
					"traits": [
						"deadly <1d10>",
						"magical",
						"propulsive",
						"range increment <100 feet>",
						"reload <0>",
						"volley <30 feet>"
					],
					"damage": "{@damage 1d8+5} piercing",
					"types": [
						"piercing"
					]
				}
			],
			"abilities": {
				"mid": [
					{
						"activity": {
							"number": 1,
							"unit": "reaction"
						},
						"trigger": "One of the warden's enemies within 100 feet attacks one of the warden's allies or a person the warden is sworn to protect",
						"entries": [
							"The warden {@action Strike||Strikes} the triggering enemy. If the {@action Strike} hits, the enemy's attack is deflected, reducing its damage by 8, or by 16 if the warden's {@action Strike} was a critical hit."
						],
						"name": "Warding Strike"
					}
				],
				"bot": [
					{
						"entries": [
							"A warden deals an extra {@dice 1d8} damage to any creature trespassing on the territory the warden protects."
						],
						"name": "Warden's Protection"
					}
				]
			},
			"defenses": {
				"ac": {
					"std": 25
				},
				"savingThrows": {
					"fort": {
						"std": 12
					},
					"ref": {
						"std": 12
					},
					"will": {
						"std": 12
					}
				},
				"hp": [
					{
						"hp": 96
					}
				]
			}
		},
		{
			"name": "Watch Officer",
			"source": "GMG",
			"page": 236,
			"level": 3,
			"traits": [
				"ln",
				"medium",
				"human",
				"humanoid"
			],
			"perception": {
				"std": 8
			},
			"languages": {
				"languages": [
					"common"
				]
			},
			"skills": {
				"athletics": {
					"std": 11
				},
				"diplomacy": {
					"std": 6
				},
				"intimidation": {
					"std": 9
				},
				"society": {
					"std": 5
				},
				"legal lore": {
					"std": 7
				}
			},
			"abilityMods": {
				"str": 4,
				"dex": 1,
				"con": 3,
				"int": 0,
				"wis": 1,
				"cha": 1
			},
			"speed": {
				"walk": 25
			},
			"attacks": [
				{
					"range": "Melee",
					"name": "warhammer",
					"attack": 13,
					"traits": [
						"shove"
					],
					"damage": "{@damage 1d8+7} bludgeoning",
					"types": [
						"bludgeoning"
					]
				},
				{
					"range": "Ranged",
					"name": "crossbow",
					"attack": 10,
					"traits": [
						"range increment <120 feet>",
						"reload <1>"
					],
					"damage": "{@damage 1d8+3} piercing",
					"types": [
						"piercing"
					]
				}
			],
			"abilities": {
				"mid": [
					{
						"traits": [
							"aura",
							"emotion",
							"mental"
						],
						"entries": [
							"10 feet. Creatures in the aura who are the same or lower level than the watch officer take a \u20132 status penalty to their Will DC against the watch officer's attempts to {@action Coerce} or {@action Demoralize} them."
						],
						"name": "Air of Authority"
					},
					{
						"entries": [
							"When the captain of the guard rolls a success on a Will save against a {@trait fear} effect, they get a critical success instead. In addition, any time they gain the {@condition frightened} condition, reduce its value by 1."
						],
						"name": "Bravery"
					},
					{
						"activity": {
							"number": 1,
							"unit": "reaction"
						},
						"name": "Attack of Opportunity",
						"generic": {
							"tag": "ability"
						}
					},
					{
						"activity": {
							"number": 1,
							"unit": "reaction"
						},
						"name": "Shield Block",
						"generic": {
							"tag": "ability"
						}
					}
				],
				"bot": [
					{
						"activity": {
							"number": 2,
							"unit": "action"
						},
						"frequency": {
							"unit": "round",
							"number": 1
						},
						"entries": [
							"The watch officer {@action Stride||Strides} twice. If they end their movement within melee reach of at least one enemy, they can make a melee {@action Strike} against that enemy."
						],
						"name": "Sudden Charge"
					}
				]
			},
			"defenses": {
				"ac": {
					"std": 20,
					"with shield raised": 22
				},
				"savingThrows": {
					"fort": {
						"std": 10
					},
					"ref": {
						"std": 6
					},
					"will": {
						"std": 8
					}
				},
				"hp": [
					{
						"hp": 45
					}
				]
			},
			"hasImages": true
		},
		{
			"name": "Zealot of Asmodeus",
			"source": "GMG",
			"page": 213,
			"level": 4,
			"traits": [
				"ne",
				"medium",
				"human",
				"humanoid"
			],
			"perception": {
				"std": 9
			},
			"languages": {
				"languages": [
					"common"
				]
			},
			"skills": {
				"athletics": {
					"std": 9
				},
				"deception": {
					"std": 10
				},
				"intimidation": {
					"std": 10
				},
				"religion": {
					"std": 10
				},
				"society": {
					"std": 7
				}
			},
			"abilityMods": {
				"str": 4,
				"dex": 1,
				"con": 1,
				"int": 0,
				"wis": 3,
				"cha": 2
			},
			"items": [
				"{@item composite shortbow} (20 arrows)",
				"{@item half plate}",
				"{@item mace}",
				"{@item steel shield} (Hardness 5, HP 20, BT 10)"
			],
			"speed": {
				"walk": 20
			},
			"attacks": [
				{
					"range": "Melee",
					"name": "mace",
					"attack": 12,
					"traits": [
						"shove"
					],
					"damage": "{@damage 1d8+4} bludgeoning",
					"types": [
						"bludgeoning"
					]
				},
				{
					"range": "Ranged",
					"name": "composite shortbow",
					"attack": 9,
					"traits": [
						"deadly <1d10>",
						"propulsive",
						"range increment <60 feet>",
						"reload <0>"
					],
					"damage": "{@damage 1d6+2} piercing",
					"types": [
						"piercing"
					]
				}
			],
			"spellcasting": [
				{
					"type": "Prepared",
					"tradition": "divine",
					"DC": 19,
					"attack": 11,
					"entry": {
						"0": {
							"level": 2,
							"spells": [
								{
									"name": "detect magic"
								},
								{
									"name": "divine lance"
								},
								{
									"name": "forbidding ward"
								},
								{
									"name": "read aura"
								},
								{
									"name": "sigil"
								}
							]
						},
						"1": {
							"spells": [
								{
									"name": "detect alignment"
								},
								{
									"name": "magic weapon"
								},
								{
									"name": "spirit link"
								}
							]
						},
						"2": {
							"spells": [
								{
									"name": "harm",
									"amount": 3
								},
								{
									"name": "restoration"
								},
								{
									"name": "see invisibility"
								},
								{
									"name": "shield other"
								}
							]
						}
					}
				}
			],
			"abilities": {
				"mid": [
					{
						"activity": {
							"number": 1,
							"unit": "reaction"
						},
						"name": "Shield Block",
						"generic": {
							"tag": "ability"
						}
					},
					{
						"activity": {
							"number": 1,
							"unit": "reaction"
						},
						"trigger": "A creature the zealot can see damages a follower of Asmodeus other than the zealot",
						"entries": [
							"The zealot gains the effect of a 1st-level {@spell true strike} spell. If the zealot makes an attack roll against anyone other than the triggering creature, the true strike ends with no effect."
						],
						"name": "Swear Vengeance"
					}
				],
				"bot": [
					{
						"activity": {
							"number": 2,
							"unit": "action"
						},
						"traits": [
							"divine",
							"necromancy"
						],
						"entries": [
							"The zealot expends a prepared {@spell harm} spell and makes a melee {@action Strike}. Instead of the normal effect of the spell, its negative damage is added to the {@action Strike}'s damage."
						],
						"name": "Channel Smite"
					},
					{
						"entries": [
							"The zealot's mace deals {@dice 1d8} damage instead of {@dice 1d6}."
						],
						"name": "Deadly Simplicity"
					}
				]
			},
			"defenses": {
				"ac": {
					"std": 22,
					"with shield raised": 24
				},
				"savingThrows": {
					"fort": {
						"std": 9
					},
					"ref": {
						"std": 7
					},
					"will": {
						"std": 11
					}
				},
				"hp": [
					{
						"hp": 58
					}
				]
			}
		}
	]
}
