{
	"vehicle": [
		{
			"name": "Atakebune",
			"level": 11,
			"source": "LOTXWG",
			"remaster": true,
			"page": 266,
			"traits": [
				"huge"
			],
			"price": {
				"amount": 4000,
				"coin": "gp"
			},
			"entries": [
				"The structure of these gargantuan vessels is fully covered by iron. These vessels are akin to floating fortresses rather than true warships, and are typically used in coastal actions and for river blockades. They use oars for propulsion, as their full iron cladding, as well as their bulk, impedes propulsion via sails.",
				"Many of these vessels are beautifully gilded with red and gold inlays across their iron cladding. This added weight only further contributes to their suspect stability."
			],
			"space": {
				"long": {
					"number": 75,
					"unit": "feet"
				},
				"wide": {
					"number": 30,
					"unit": "feet"
				},
				"high": {
					"number": 30,
					"unit": "feet"
				}
			},
			"crew": [
				{
					"type": "pilot",
					"number": 1
				},
				{
					"type": "rower",
					"number": 80,
					"entry": "rowers"
				}
			],
			"passengers": 60,
			"pilotingCheck": [
				{
					"skill": "Sailing Lore",
					"dc": 27
				},
				{
					"skill": "Diplomacy",
					"dc": 29
				},
				{
					"skill": "Intimidation",
					"dc": 29
				}
			],
			"defenses": {
				"ac": {
					"default": 26
				},
				"savingThrows": {
					"fort": 21
				},
				"hardness": {
					"default": 20
				},
				"hp": {
					"default": 150
				},
				"bt": {
					"default": 75
				},
				"immunities": [
					"critical hits",
					"object immunities",
					"precision damage"
				]
			},
			"speed": [
				{
					"type": "swim",
					"speed": 30,
					"note": "rowed"
				}
			],
			"collision": {
				"damage": "{@dice 8d10}",
				"dc": 27
			},
			"abilities": {
				"bot": [
					{
						"name": "Sluggish",
						"entries": [
							"This vehicle must move twice its length for each 90-degree turn it makes."
						]
					}
				]
			}
		},
		{
			"name": "Baochuan",
			"level": 13,
			"source": "LOTXWG",
			"remaster": true,
			"page": 266,
			"traits": [
				"gargantuan"
			],
			"price": {
				"amount": 8000,
				"coin": "gp"
			},
			"entries": [
				"The keel of these vessels consists of wooden beams bound together with iron hoops to provide added stability during ocean transits. In stormy weather, holes in the prow partially fill with water when the ship pitches forward, lessening the violent turbulence caused by waves. Renowned for their seaworthiness, Baochuan were often chosen for transporting valuable treasure or important emissaries during stormy seasons. As such, they're often referred to as \"treasure ships\" and highly sought prizes by pirates."
			],
			"space": {
				"long": {
					"number": 300,
					"unit": "feet"
				},
				"wide": {
					"number": 50,
					"unit": "feet"
				},
				"high": {
					"number": 40,
					"unit": "feet"
				}
			},
			"crew": [
				{
					"type": "pilot",
					"number": 1
				},
				{
					"type": "rower",
					"number": 200,
					"entry": "rowers"
				}
			],
			"passengers": 400,
			"pilotingCheck": [
				{
					"skill": "Sailing Lore",
					"dc": 31
				},
				{
					"skill": "Nature",
					"dc": 33
				}
			],
			"defenses": {
				"ac": {
					"default": 29
				},
				"savingThrows": {
					"fort": 23
				},
				"hardness": {
					"default": 10
				},
				"hp": {
					"default": 250
				},
				"bt": {
					"default": 150
				},
				"immunities": [
					"critical hits",
					"object immunities",
					"precision damage"
				]
			},
			"weaknesses": [
				{
					"name": "fire",
					"amount": 10,
					"note": "until broken"
				}
			],
			"speed": [
				{
					"type": "swim",
					"speed": 30,
					"note": "wind"
				}
			],
			"collision": {
				"damage": "{@dice 9d10}",
				"dc": 22
			}
		},
		{
			"name": "Djong",
			"level": 15,
			"source": "LOTXWG",
			"remaster": true,
			"page": 267,
			"traits": [
				"gargantuan"
			],
			"price": {
				"amount": 17000,
				"coin": "gp"
			},
			"entries": [
				"Djongs are immense multi-decked outriggers used by the Tian-Sing for transit within the Minata archipelago. Similar in design to the smaller karakoa, djongs have an open hull design that makes them very fast and exceptionally stable, capable of carrying hundreds of rowers on their decks, as well as a large woven triangular sail on a mast. The broad platforms on the djongs made them excellent for ferrying cargo, and their size and stability enabled them to host hundreds of warriors and their gear for transport. During peacetime, djongs are often used to host major celebrations and important weddings, with dignitaries bringing large entourages on their own djongs and then rafting up with other celebrants to form a floating village.",
				"The size of the djongs is limited by the availability of the large timber required to form each of its twin hulls. Many of the giant trees suitable to build djongs have been harvested, making the surviving djongs even more valuable, with their overall length becoming a metric of status for their owners."
			],
			"space": {
				"long": {
					"number": 250,
					"unit": "feet"
				},
				"wide": {
					"number": 100,
					"unit": "feet"
				},
				"high": {
					"number": 50,
					"unit": "feet"
				}
			},
			"crew": [
				{
					"type": "pilot",
					"number": 1
				},
				{
					"type": "rower",
					"number": 400,
					"entry": "rowers"
				}
			],
			"passengers": 100,
			"pilotingCheck": [
				{
					"skill": "Sailing Lore",
					"dc": 34
				},
				{
					"skill": "Diplomacy",
					"dc": 36
				},
				{
					"skill": "Intimidation",
					"dc": 36
				}
			],
			"defenses": {
				"ac": {
					"default": 32
				},
				"savingThrows": {
					"fort": 26
				},
				"hardness": {
					"default": 15
				},
				"hp": {
					"default": 280
				},
				"bt": {
					"default": 140
				},
				"immunities": [
					"critical hits",
					"object immunities",
					"precision damage"
				]
			},
			"weaknesses": [
				{
					"name": "fire",
					"amount": 15,
					"note": "until broken"
				}
			],
			"speed": [
				{
					"type": "swim",
					"speed": 50,
					"note": "rowed, wind"
				}
			],
			"collision": {
				"damage": "{@dice 9d12}",
				"dc": 34
			},
			"abilities": {
				"bot": [
					{
						"name": "Sluggish",
						"entries": [
							"This vehicle must move twice its length for each 90-degree turn it makes."
						]
					}
				]
			}
		},
		{
			"name": "Geobukseon",
			"level": 12,
			"source": "LOTXWG",
			"remaster": true,
			"page": 267,
			"traits": [
				"gargantuan"
			],
			"price": {
				"amount": 6000,
				"coin": "gp"
			},
			"entries": [
				"These squat vessels are built with a protective shell- like covering on their deck rather than the open main deck design of most sailing vessels. The fully covered deck protects the vessel's 80 rowers and complement of 50 soldiers from arrows and incendiary weapons. In addition, this armored deck is covered with iron spikes to discourage enemies from attempting to board.",
				"On the bow of the vessel is mounted a dragon head which can emit sulfur smoke to effectively hide its movement in close combat. Below the dragon head is mounted a large anchor with a wooden crest shaped like a face, and these can be used to ram into enemy ships."
			],
			"space": {
				"long": {
					"number": 110,
					"unit": "feet"
				},
				"wide": {
					"number": 35,
					"unit": "feet"
				},
				"high": {
					"number": 40,
					"unit": "feet"
				}
			},
			"crew": [
				{
					"type": "pilot",
					"number": 1
				},
				{
					"type": "rower",
					"number": 80,
					"entry": "rowers"
				}
			],
			"passengers": 50,
			"pilotingCheck": [
				{
					"skill": "Sailing Lore",
					"dc": 30
				},
				{
					"skill": "Diplomacy",
					"dc": 32
				},
				{
					"skill": "Intimidation",
					"dc": 32
				}
			],
			"defenses": {
				"ac": {
					"default": 23
				},
				"savingThrows": {
					"fort": 18
				},
				"hardness": {
					"default": 20
				},
				"hp": {
					"default": 180
				},
				"bt": {
					"default": 90
				},
				"immunities": [
					"critical hits",
					"object immunities",
					"precision damage"
				]
			},
			"speed": [
				{
					"type": "swim",
					"speed": 30,
					"note": "rowed, wind"
				}
			],
			"collision": {
				"damage": "{@dice 8d10}",
				"dc": 30
			},
			"abilities": {
				"bot": [
					{
						"name": "Smoking Breath",
						"entries": [
							"When the geobukseon Stops, it's {@condition concealed} by the smoke for 1 round or until it next moves. The geobukseon can't use this concealment to {@action Hide} or {@action Sneak}."
						]
					},
					{
						"name": "Turtleback Spikes",
						"entries": [
							"The roof of a geobukseon is {@quickref difficult terrain||3|terrain} and {@quickref hazardous terrain||3|terrain}. A creature that moves on the roof takes {@damage 1d6} piercing damage for every square of that area it moves into. Falling {@condition prone} on the geobukseon's roof deals {@damage 5d6} piercing damage."
						]
					}
				]
			}
		},
		{
			"name": "Karakoa",
			"level": 5,
			"source": "LOTXWG",
			"remaster": true,
			"page": 267,
			"traits": [
				"large"
			],
			"price": {
				"amount": 450,
				"coin": "gp"
			},
			"entries": [
				"Karakoa are large twin-hulled outriggers used by the Tian-Sing for transit within the massive Minata archipelago. Fast and sturdy, karakoa are distinct from other Tian vessels in that they're equipped with platforms for transporting warriors and fighting at sea. During peacetime, they're also used as trading ships, able to carry goods and passengers. While capable of crossing oceans, their open hull design may perform poorly during rough seas as breaking whitecaps could swamp the craft."
			],
			"space": {
				"long": {
					"number": 80,
					"unit": "feet"
				},
				"wide": {
					"number": 40,
					"unit": "feet"
				},
				"high": {
					"number": 30,
					"unit": "feet"
				}
			},
			"crew": [
				{
					"type": "pilot",
					"number": 1
				},
				{
					"type": "rower",
					"number": 20,
					"entry": "rowers"
				}
			],
			"passengers": 20,
			"pilotingCheck": [
				{
					"skill": "Sailing Lore",
					"dc": 20
				},
				{
					"skill": "Athletics",
					"dc": 22
				}
			],
			"defenses": {
				"ac": {
					"default": 17
				},
				"savingThrows": {
					"fort": 12
				},
				"hardness": {
					"default": 10
				},
				"hp": {
					"default": 70
				},
				"bt": {
					"default": 35
				},
				"immunities": [
					"critical hits",
					"object immunities",
					"precision damage"
				],
				"weaknesses": [
					{
						"name": "fire",
						"amount": 10,
						"note": "until broken"
					}
				]
			},
			"speed": [
				{
					"type": "swim",
					"speed": 40,
					"note": "rowed, wind"
				}
			],
			"collision": {
				"damage": "{@dice 5d8}",
				"dc": 20
			}
		},
		{
			"name": "Planar Skiff",
			"source": "RoE",
			"page": 225,
			"level": 15,
			"traits": [
				"rare",
				"magical"
			],
			"price": {
				"coin": "gp",
				"amount": 19500
			},
			"space": {
				"long": {
					"number": 30,
					"unit": "feet"
				},
				"wide": {
					"number": 15,
					"unit": "feet"
				},
				"high": {
					"number": 20,
					"unit": "feet"
				}
			},
			"crew": [
				{
					"type": "pilot",
					"number": 1
				},
				{
					"type": "crew",
					"number": 3
				}
			],
			"passengers": 6,
			"pilotingCheck": [
				{
					"skill": "Arcana",
					"dc": 36
				},
				{
					"skill": "Nature",
					"dc": 36
				},
				{
					"skill": "Occultism",
					"dc": 36
				},
				{
					"skill": "Religion",
					"dc": 36
				},
				{
					"skill": "Sailing Lore",
					"dc": 34
				}
			],
			"defenses": {
				"ac": {
					"default": 34
				},
				"savingThrows": {
					"fort": 26
				},
				"hardness": {
					"default": 20
				},
				"hp": {
					"default": 230
				},
				"bt": {
					"default": 115
				},
				"immunities": [
					"object immunities"
				],
				"resistances": [
					"acid 15",
					"cold 15",
					"electricity 15",
					"fire 15",
					"sonic 15"
				]
			},
			"speed": [
				{
					"type": "fly",
					"speed": 50,
					"note": "magical"
				}
			],
			"collision": {
				"damage": "{@dice 9d10}",
				"dc": 32
			},
			"abilities": {
				"bot": [
					{
						"name": "Adaption Aura",
						"traits": [
							"aura"
						],
						"entries": [
							"10 feet. The vehicle has a warding {@trait aura} that protects its passengers. Creatures and objects in the {@trait aura} gain resistance 10 to {@trait acid}, {@trait cold}, {@trait electricity}, {@trait fire}, {@trait force}, {@trait sonic}, {@trait vitality}, and {@trait void} damage. They are also protected from severe cold, severe heat, extreme cold, and extreme heat. The {@trait aura} also provides breathable air for all passengers, though this air can still become filled with smoke and similar substances."
						]
					},
					{
						"name": "Journey the Planes",
						"entries": [
							"(10 minutes) The pilot locks onto a plane, using one of the vehicle's planar keys as a focus. A canal of planar energy from the destination plane appears ahead of the ship. The pilot spends 10 minutes navigating the passage, then attempts a piloting check (typically DC 34). On a success, the vehicle casts {@spell plane shift||interplanar teleport}, transporting itself and all passengers and cargo to the destination plane as it reaches the terminus of the canal. The pilot is considered the target of the spell for the purposes of determining the location at which the vehicle arrives on the plane. The skiff can't {@spell plane shift||interplanar teleport} again for 8 hours."
						]
					},
					{
						"name": "Planar Evacuation",
						"activity": {
							"number": 3,
							"unit": "action"
						},
						"traits": [
							"move",
							"reckless"
						],
						"entries": [
							"The pilot overcharges one of the vehicle's planar keys, forcing an emergency transport of the ship. The pilot attempts a DC 44 piloting check. On a success, the vehicle casts {@spell plane shift||interplanar teleport} as noted in Journey the Planes. (The pilot can't succeed on the check if the vessel is unable to {@spell plane shift||interplanar teleport}.) This process severely taxes the vehicle, and it can't {@spell plane shift||interplanar teleport} again for {@dice 1d4} days."
						]
					}
				]
			},
			"entries": [
				"A planar skiff is a flat-bottomed ship designed to travel the Great Beyond. A wide variety of skiffs course the planes, with designs incorporating their home planes' fashions and materials. Their magical sails allow them to catch planar currents, and their wards protect travelers as they move across planar boundaries. To allow travel to multiple planes, a planar skiff can have multiple planar keys installed (including items like a {@item cipher of the elemental planes|RoE}). Installing or removing one takes 10 minutes. A planar skiff is typically built with one planar key from its plane of manufacture and a second for a destination plane."
			]
		},
		{
			"name": "Adaptable Paddleboat",
			"source": "G&G",
			"page": 93,
			"level": 2,
			"traits": [
				"uncommon",
				"medium"
			],
			"price": {
				"coin": "gp",
				"amount": 110
			},
			"space": {
				"long": {
					"number": 10,
					"unit": "feet"
				},
				"wide": {
					"number": 5,
					"unit": "feet"
				},
				"high": {
					"number": 4,
					"unit": "feet"
				}
			},
			"crew": [
				{
					"type": "pilot",
					"number": 1
				}
			],
			"passengers": 1,
			"pilotingCheck": [
				{
					"skill": "Sailing Lore",
					"dc": 16
				},
				{
					"skill": "Driving Lore",
					"dc": 16
				},
				{
					"skill": "Crafting",
					"dc": 18
				}
			],
			"defenses": {
				"ac": {
					"default": 13
				},
				"savingThrows": {
					"fort": 8
				},
				"hardness": {
					"default": 5
				},
				"hp": {
					"default": 30
				},
				"bt": {
					"default": 15
				},
				"immunities": [
					"object immunities"
				]
			},
			"speed": [
				{
					"type": "swim",
					"speed": 15,
					"note": "clockwork"
				}
			],
			"collision": {
				"damage": "{@dice 2d6}",
				"dc": 16
			},
			"abilities": {
				"bot": [
					{
						"entries": [
							"The pilot engages a lever that activates the clockwork components to transform the adaptable paddleboat's waterwheels into wheels for rolling along the ground. This grants the adaptable paddleboat Speed 20 feet and reduces its swim Speed to 5 feet. This transformation lasts until the pilot disengages the wheels by using this activity again."
						],
						"activity": {
							"number": 3,
							"unit": "action"
						},
						"name": "Deploy Wheels"
					},
					{
						"entries": [
							"10 minutes of wind-up, 1 hour of operational time, DC 16, standby"
						],
						"name": "Wind-Up"
					}
				]
			},
			"entries": [
				"This amphibious clockwork boat moves through the water using clockwork waterwheels to keep a slow, consistent pace. When necessary, the boat uses ingenious clockwork to reposition the waterwheels and transform them into wheels suitable for land."
			]
		},
		{
			"name": "Airship",
			"source": "GMG",
			"page": 177,
			"level": 12,
			"traits": [
				"rare",
				"gargantuan"
			],
			"price": {
				"coin": "gp",
				"amount": 6000
			},
			"space": {
				"long": {
					"number": 90,
					"unit": "feet"
				},
				"wide": {
					"number": 30,
					"unit": "feet"
				},
				"high": {
					"number": 60,
					"unit": "feet"
				}
			},
			"crew": [
				{
					"type": "pilot",
					"number": 1
				},
				{
					"type": "crew",
					"number": 5,
					"entry": "other crew"
				}
			],
			"passengers": 15,
			"pilotingCheck": [
				{
					"skill": "Arcana",
					"dc": 32
				},
				{
					"skill": "Crafting",
					"dc": 32
				},
				{
					"skill": "Nature",
					"dc": 32
				},
				{
					"skill": "Pilot Lore",
					"dc": 30
				}
			],
			"defenses": {
				"ac": {
					"default": 28
				},
				"savingThrows": {
					"fort": 22
				},
				"hardness": {
					"default": 20
				},
				"hp": {
					"default": 210
				},
				"bt": {
					"default": 105
				},
				"immunities": [
					"critical hits",
					"object immunities",
					"precision damage"
				],
				"weaknesses": [
					{
						"name": "fire",
						"amount": 15,
						"note": "until broken"
					}
				]
			},
			"speed": [
				{
					"type": "fly",
					"speed": 50,
					"traits": [
						"alchemical",
						"magical"
					]
				}
			],
			"collision": {
				"damage": "{@dice 9d10}",
				"dc": 30
			},
			"abilities": {
				"bot": [
					{
						"name": "Sluggish",
						"entries": [
							"This vehicle must move twice its length for each 90-degree turn it makes."
						]
					}
				]
			}
		},
		{
			"name": "Ambling Surveyor",
			"source": "G&G",
			"page": 98,
			"level": 15,
			"traits": [
				"rare",
				"huge"
			],
			"price": {
				"coin": "gp",
				"amount": 13000
			},
			"space": {
				"long": {
					"number": 15,
					"unit": "feet"
				},
				"wide": {
					"number": 15,
					"unit": "feet"
				},
				"high": {
					"number": 20,
					"unit": "feet"
				}
			},
			"crew": [
				{
					"type": "pilot",
					"number": 1
				},
				{
					"type": "crew",
					"number": 2
				}
			],
			"passengers": 7,
			"pilotingCheck": [
				{
					"skill": "Driving Lore",
					"dc": 32
				},
				{
					"skill": "Crafting",
					"dc": 34
				}
			],
			"defenses": {
				"ac": {
					"default": 33
				},
				"savingThrows": {
					"fort": 25
				},
				"hardness": {
					"default": 20
				},
				"hp": {
					"default": 190
				},
				"bt": {
					"default": 95
				},
				"immunities": [
					"object immunities"
				]
			},
			"speed": [
				{
					"type": "walk",
					"speed": 15,
					"note": "clockwork, magical"
				}
			],
			"collision": {
				"damage": "{@dice 8d12}",
				"dc": 30
			},
			"abilities": {
				"bot": [
					{
						"name": "Continuous Track",
						"entries": [
							"This vehicle travels on a continuous band of heavy treads driven by a series of gears and wheels, enabling it to travel over rugged land with ease. Earth, rock, rubble, slopes, and underbrush are not {@quickref difficult terrain||3|terrain} to an ambling surveyor. The ambling surveyor ignores {@quickref difficult terrain||3|terrain} from earth, rock, rubble, slopes, and underbrush, and {@quickref greater difficult terrain||3|terrain} caused by those features is normal {@quickref difficult terrain||3|terrain} to the ambling surveyor."
						]
					},
					{
						"name": "Sluggish",
						"entries": [
							"This vehicle must move twice its length for each 90-degree turn it makes."
						]
					},
					{
						"name": "Survey",
						"requirements": "The ambling surveyor is not in motion",
						"entries": [
							"The pilot and crew release a collection of six clockwork birds, which spend two hours flying over the surrounding area within a 1-mile radius around the ambling surveyor. Everything the birds see is magically transmitted back to the ambling surveyor's crew as illusory images, which the crew must catalogue in real-time if they want to use the information to fully survey the area and create a map. After two hours, the birds return. The birds use the base statistics of clockwork spies (Bestiary 3 page 48) if they are attacked, or if their Perception is important to determine what they can see, although they only perform the Survey action and they don't have any of the other abilities of a clockwork spy. Replacement birds cost 250 gp each."
						]
					},
					{
						"name": "Wind-Up",
						"entries": [
							"10 minutes of wind-up, 1 hour of operational time, DC 32, standby"
						]
					}
				]
			},
			"entries": [
				"This huge, magical clockwork rover moves on a continuous band of heavy treads, which make it easier to for the device to navigate across various adverse conditions. It contains magical clockwork birds which can transmit visual information back to the surveyor."
			]
		},
		{
			"name": "Apparatus of the Octopus",
			"source": "G&G",
			"page": 97,
			"level": 11,
			"traits": [
				"uncommon",
				"large"
			],
			"price": {
				"coin": "gp",
				"amount": 4000
			},
			"space": {
				"long": {
					"number": 10,
					"unit": "feet"
				},
				"wide": {
					"number": 10,
					"unit": "feet"
				},
				"high": {
					"number": 5,
					"unit": "feet"
				}
			},
			"crew": [
				{
					"type": "pilot",
					"number": 1
				}
			],
			"passengers": 1,
			"pilotingCheck": [
				{
					"skill": "Driving Lore",
					"dc": 28
				},
				{
					"skill": "Crafting",
					"dc": 30
				}
			],
			"defenses": {
				"ac": {
					"default": 25
				},
				"savingThrows": {
					"fort": 20
				},
				"hardness": {
					"default": 15
				},
				"hp": {
					"default": 150
				},
				"bt": {
					"default": 75
				},
				"immunities": [
					"object immunities"
				]
			},
			"speed": [
				{
					"type": "walk",
					"speed": 5
				},
				{
					"type": "swim",
					"speed": 40,
					"note": "clockwork, magical"
				}
			],
			"collision": {
				"damage": "{@dice 7d10}",
				"dc": 28
			},
			"abilities": {
				"bot": [
					{
						"name": "Manipulate Hands",
						"components": [
							"{@action Interact}"
						],
						"activity": {
							"unit": "action",
							"number": 2
						},
						"entries": [
							"A crew member operates a lever set up like a joystick, allowing that crew member to extend and manipulate the apparatus's hands. While the hands can't attack and can't perform fine actions such as Disabling a Device, Stealing something, or opening the stopper on a potion bottle, but they can grasp and hold up to 50 Bulk."
						]
					},
					{
						"name": "Open Eyes",
						"components": [
							"{@action Interact}"
						],
						"activity": {
							"unit": "action",
							"number": 2
						},
						"entries": [
							"A crew member pulls a lever to open the apparatus's eyes, which shine bright light within 20 feet and dim light for the next 20 feet. A crew member can take this action again to close the eyes."
						]
					},
					{
						"name": "Open Portholes",
						"components": [
							"{@action Interact}"
						],
						"activity": {
							"unit": "action",
							"number": 2
						},
						"entries": [
							"A crew member pulls a lever to open two portholes, allowing the crew to see outside the apparatus and other creatures to see into it. A crew member can take this action again to close the portholes."
						]
					},
					{
						"name": "Submersible",
						"entries": [
							"The apparatus of the octopus can protect its crew and passengers from water pressure to a maximum depth of 5,000 feet and contains enough air for 12 hours for a pilot alone or 6 hours for a pilot and passenger or crew member."
						]
					}
				]
			},
			"entries": [
				"This apparatus, which is shaped like an octopus (or more rarely, a squid or other aquatic creature), uses almost entirely magical propulsion. Clockwork parts make up the controls and mechanisms to improve some of the functionality, but magic moves the vehicles' cogs and gears. While it needs only a pilot, it can optionally hold a second crew member, which can be useful if the second crew member controls the apparatus's hands or eyes."
			],
			"passengersNote": "the passenger can optionally act as crew but more crew isn't necessary"
		},
		{
			"name": "Armored Carriage",
			"source": "G&G",
			"page": 94,
			"level": 5,
			"traits": [
				"uncommon",
				"large"
			],
			"price": {
				"coin": "gp",
				"amount": 400
			},
			"space": {
				"long": {
					"number": 10,
					"unit": "feet"
				},
				"wide": {
					"number": 10,
					"unit": "feet"
				},
				"high": {
					"number": 10,
					"unit": "feet"
				}
			},
			"crew": [
				{
					"type": "pilot",
					"number": 1
				}
			],
			"passengers": 3,
			"pilotingCheck": [
				{
					"skill": "Driving Lore",
					"dc": 20
				},
				{
					"skill": "Crafting",
					"dc": 21
				}
			],
			"defenses": {
				"ac": {
					"default": 19
				},
				"savingThrows": {
					"fort": 12
				},
				"hardness": {
					"default": 5
				},
				"hp": {
					"default": 70
				},
				"bt": {
					"default": 35
				},
				"immunities": [
					"object immunities"
				]
			},
			"speed": [
				{
					"type": "walk",
					"speed": 25,
					"note": "clockwork"
				}
			],
			"collision": {
				"damage": "{@dice 3d10}",
				"dc": 20
			},
			"abilities": {
				"bot": [
					{
						"name": "Weapon Mount",
						"entries": [
							"This vehicle has one rear weapon mount that can be equipped with a ranged weapon. At purchase, this weapon mount is empty. Installing or uninstalling a weapon into this mount requires 10 minutes, a successful DC 20 Crafting check, as well as an appropriate weapon to install."
						]
					},
					{
						"name": "Wind-Up",
						"entries": [
							"10 minutes of wind-up, 1 hour of operational time, DC 20, standby"
						]
					}
				]
			},
			"entries": [
				"Slow but steady, an armored carriage combines clockwork with a protective hull for a safe and comfortable ride."
			]
		},
		{
			"name": "Automated Cycle",
			"source": "G&G",
			"page": 92,
			"level": 1,
			"traits": [
				"uncommon",
				"large"
			],
			"price": {
				"coin": "gp",
				"amount": 50
			},
			"space": {
				"long": {
					"number": 5,
					"unit": "feet"
				},
				"wide": {
					"number": 10,
					"unit": "feet"
				},
				"high": {
					"number": 3,
					"unit": "feet"
				}
			},
			"crew": [
				{
					"type": "pilot",
					"number": 1
				}
			],
			"passengers": 2,
			"pilotingCheck": [
				{
					"skill": "Driving Lore",
					"dc": 15
				},
				{
					"skill": "Crafting",
					"dc": 17
				}
			],
			"defenses": {
				"ac": {
					"default": 11
				},
				"savingThrows": {
					"fort": 7
				},
				"hardness": {
					"default": 5
				},
				"hp": {
					"default": 18
				},
				"bt": {
					"default": 9
				},
				"immunities": [
					"object immunities"
				]
			},
			"speed": [
				{
					"type": "walk",
					"speed": 30,
					"note": "clockwork"
				}
			],
			"collision": {
				"damage": "{@dice 1d10}",
				"dc": 15
			},
			"abilities": {
				"bot": [
					{
						"entries": [
							"Each of the two sidecars can hold 1 passenger or 10 Bulk. The automated cycle's Speed is reduced by 5 feet for each sidecar that contains a passenger or cargo."
						],
						"name": "Sidecars"
					},
					{
						"entries": [
							"10 minutes of wind-up, 1 hour of operational time, DC 14, standby"
						],
						"name": "Wind-Up"
					}
				]
			},
			"entries": [
				"This clockwork cycle provides most of its mobility via cogs and gears, which allow the cycle to move at a reasonable pace without the need for significant pedaling effort on the part of the pilot. The pilot uses a system of pedals and steering to control the speed and direction of the vehicle. The vehicle comes equipped with two sidecars, one on each side of the pilot."
			]
		},
		{
			"name": "Battery Tower",
			"source": "G&G",
			"page": 177,
			"level": 16,
			"traits": [
				"rare",
				"gargantuan"
			],
			"price": {
				"coin": "gp",
				"amount": 30000
			},
			"space": {
				"long": {
					"number": 50,
					"unit": "feet"
				},
				"wide": {
					"number": 50,
					"unit": "feet"
				},
				"high": {
					"number": 90,
					"unit": "feet"
				}
			},
			"crew": [
				{
					"type": "pilot",
					"number": 1
				},
				{
					"type": "turners",
					"number": 150
				},
				{
					"type": "pushers",
					"number": 2200
				}
			],
			"passengers": 204,
			"pilotingCheck": [
				{
					"skill": "Diplomacy",
					"dc": 37
				},
				{
					"skill": "Intimidation",
					"dc": 37
				},
				{
					"skill": "Warfare Lore",
					"dc": 35
				}
			],
			"defenses": {
				"ac": {
					"default": 34
				},
				"savingThrows": {
					"fort": 28
				},
				"hardness": {
					"default": 25
				},
				"hp": {
					"default": 150
				},
				"bt": {
					"default": 75
				},
				"immunities": [
					"object immunities"
				]
			},
			"speed": [
				{
					"type": "walk",
					"speed": 10,
					"note": "pushed, turned"
				}
			],
			"collision": {
				"damage": "{@dice 8d10}",
				"dc": 32
			},
			"abilities": {
				"bot": [
					{
						"name": "Sluggish",
						"entries": [
							"This vehicle must move twice its length for each 90-degree turn it makes."
						]
					},
					{
						"name": "Tiered",
						"entries": [
							"A battery tower has five levels. The crew operate at the bottom tier, turning a giant capstan, and up to four passengers can fit on that floor, enough for a full crew for a bombard. The remaining levels carry 50 passengers each. The tiers are specifically meant to be protective, and give those within the battery tower greater cover (or standard cover if the battery tower is broken). A massive ladder runs diagonally through the center of the battery tower, from the front of the top tier to the rear of the bottom tier. The ladder is wide enough for two crew or passengers to climb simultaneously."
						]
					},
					{
						"name": "Weaponry",
						"entries": [
							"A battery tower is usually loaded with black powder siege weapons for heavy assaults, with bombards on the bottom two floors and cannons on the other floors. Their Price is included in that of the battery tower. When building a battery tower, you can choose to replace any of these with other siege weapons of a lower Price. If you want a more expensive siege weapon, you must Craft it separately. Passengers of the battery tower can crew these siege weapons"
						]
					}
				]
			}
		},
		{
			"name": "Bunta",
			"source": "SoT6",
			"page": 76,
			"level": 24,
			"traits": [
				"unique",
				"medium",
				"artifact",
				"conjuration",
				"magical",
				"teleportation"
			],
			"space": {
				"long": {
					"number": 5,
					"unit": "feet"
				},
				"wide": {
					"number": 5,
					"unit": "feet"
				},
				"high": {
					"number": 3,
					"unit": "feet"
				}
			},
			"crew": [
				{
					"type": "pilot",
					"number": 1
				}
			],
			"pilotingCheck": [
				{
					"skill": "Arcana",
					"dc": 30
				},
				{
					"skill": "Nature",
					"dc": 30
				},
				{
					"skill": "Sailing Lore",
					"dc": 32
				}
			],
			"defenses": {
				"ac": {
					"default": 50
				},
				"savingThrows": {
					"fort": 46
				},
				"hardness": {
					"default": 25
				},
				"hp": {
					"default": 500
				},
				"bt": {
					"default": 250
				},
				"immunities": [
					"object immunities"
				]
			},
			"speed": [
				{
					"type": "fly",
					"speed": 40,
					"note": "magical"
				},
				{
					"type": "swim",
					"speed": 40,
					"note": "magical"
				},
				{
					"type": "swim",
					"speed": 20,
					"note": "rowed"
				}
			],
			"collision": {
				"entries": "secret of souls"
			},
			"abilities": {
				"mid": [
					{
						"entries": [
							"Bunta can be damaged by spells like {@spell spirit blast} that damage a creature's spirit directly, and such effects ignore Bunta's hardness."
						],
						"name": "Spirit Ship"
					}
				],
				"bot": [
					{
						"activity": {
							"number": 3,
							"unit": "action"
						},
						"components": [
							"command",
							"envision",
							"{@action Interact}"
						],
						"requirements": "You are piloting Bunta",
						"entries": [
							"A silver river flows from your heart, traveling forward in a line that flows around obstacles as if it were water. If Bunta travels at least its speed along the river each round for 10 minutes, you arrive at another plane as if you cast {@spell plane shift}. You arrive in a destination you specify, or a random location if you don't have a choice. If Bunta ever does not travel at least its Speed in a round, you can disrupt this activation. If you continue, you have a 1% cumulative chance of ending up in a random extraplanar location for each round that Bunta did not travel at least its Speed, to a maximum of a 60% chance if Bunta didn't travel at least its Speed for the full 10 minutes. As long as you remain on Bunta, you are protected from any harmful effects of the plane's environment."
						]
					},
					{
						"entries": [
							"You pilot Bunta into a creature's soul, finding and restoring its true nature. Bunta attempts to counteract all magical effects on the creature. Its counteract level is 20, with a counteract modifier of +40."
						],
						"name": "Secret of Souls"
					}
				]
			},
			"entries": [
				"This hand-woven coracle appears large enough to hold only a single person. When you pilot the boat, however, you can take on up to a dozen passengers, which ride in your soul. While there, their bodies and equipment are absorbed into you\u2014they are aware of everything you sense and can communicate telepathically with you or any other passengers, but otherwise can't act except to {@action Recall Knowledge} and use actions that require only the use of their mind (as determined by the GM). They can exit your soul, or you can remove any number of them using a single action\u2014which has the {@trait concentrate} trait\u2014causing them to appear in a space adjacent to Bunta. If you leave Bunta or are killed, any creatures in your soul immediately exit your body into the nearest available space. If you leave Bunta after piloting it, you can use a single action, which has the {@trait concentrate} trait, to store the boat in your soul. You can remove it from your soul into an adjacent square with another such action. If Bunta takes enough damage to destroy it, it bursts into golden mist, then reforms over 24 hours in its last pilot's soul."
			],
			"destruction": [
				"Bunta can only be permanently destroyed if Old-Mage Jatembe unweaves it, then submerges each reed in the River Styx at the base of Pharasma's Spire."
			]
		},
		{
			"name": "Carriage",
			"source": "GMG",
			"page": 178,
			"level": 2,
			"traits": [
				"large"
			],
			"price": {
				"coin": "gp",
				"amount": 50
			},
			"space": {
				"long": {
					"number": 10,
					"unit": "feet"
				},
				"wide": {
					"number": 10,
					"unit": "feet"
				},
				"high": {
					"number": 7,
					"unit": "feet"
				}
			},
			"crew": [
				{
					"type": "pilot",
					"number": 1
				}
			],
			"passengers": 2,
			"pilotingCheck": [
				{
					"skill": "Driving Lore",
					"dc": 16
				},
				{
					"skill": "Nature",
					"dc": 18,
					"entry": "{@skill Nature} (DC 18 to DC 26, depending on pulling creature)"
				}
			],
			"defenses": {
				"ac": {
					"default": 13
				},
				"savingThrows": {
					"fort": 8
				},
				"hardness": {
					"default": 5
				},
				"hp": {
					"default": 40
				},
				"bt": {
					"default": 20
				},
				"immunities": [
					"critical hits",
					"object immunities",
					"precision damage"
				]
			},
			"speed": [
				{
					"type": "special",
					"entry": "the speed of the slowest pulling creature (pulled by 2 Large creatures)"
				}
			],
			"collision": {
				"damage": "{@dice 2d8}",
				"dc": 16
			}
		},
		{
			"name": "Cart",
			"source": "GMG",
			"page": 178,
			"level": 0,
			"traits": [
				"large"
			],
			"price": {
				"coin": "gp",
				"amount": 3
			},
			"space": {
				"long": {
					"number": 10,
					"unit": "feet"
				},
				"wide": {
					"number": 5,
					"unit": "feet"
				},
				"high": {
					"number": 4,
					"unit": "feet"
				}
			},
			"crew": [
				{
					"type": "pilot",
					"number": 1
				}
			],
			"passengers": 1,
			"pilotingCheck": [
				{
					"skill": "Driving Lore",
					"dc": 14
				},
				{
					"skill": "Nature",
					"dc": 16,
					"entry": "{@skill Nature} (DC 16 to DC 24, depending on pulling creature)"
				}
			],
			"defenses": {
				"ac": {
					"default": 10
				},
				"savingThrows": {
					"fort": 6
				},
				"hardness": {
					"default": 4
				},
				"hp": {
					"default": 14
				},
				"bt": {
					"default": 7
				},
				"immunities": [
					"critical hits",
					"object immunities",
					"precision damage"
				]
			},
			"speed": [
				{
					"type": "special",
					"entry": "the Speed of the slowest pulling creature (pulled by 1 Large creature)"
				}
			],
			"collision": {
				"damage": "{@dice 1d10}",
				"dc": 14
			}
		},
		{
			"name": "Cliff Crawler",
			"source": "LOTGB",
			"page": 18,
			"level": 10,
			"traits": [
				"uncommon",
				"huge"
			],
			"price": {
				"coin": "gp",
				"amount": 3000
			},
			"space": {
				"long": {
					"number": 30,
					"unit": "feet"
				},
				"wide": {
					"number": 15,
					"unit": "feet"
				},
				"high": {
					"number": 20,
					"unit": "feet"
				}
			},
			"crew": [
				{
					"type": "pilot",
					"number": 1
				},
				{
					"type": "crew",
					"number": 2
				}
			],
			"passengers": 3,
			"pilotingCheck": [
				{
					"skill": "Arcana",
					"dc": 29
				},
				{
					"skill": "Engineering Lore",
					"dc": 27
				},
				{
					"skill": "Piloting Lore",
					"dc": 27
				},
				{
					"skill": "Nature",
					"dc": 29
				}
			],
			"defenses": {
				"ac": {
					"default": 26
				},
				"savingThrows": {
					"fort": 19
				},
				"hardness": {
					"default": 15
				},
				"hp": {
					"default": 170
				},
				"bt": {
					"default": 85
				},
				"immunities": [
					"object immunities"
				]
			},
			"speed": [
				{
					"type": "climb",
					"speed": 40,
					"note": "magical"
				}
			],
			"collision": {
				"damage": "{@dice 7d10}",
				"dc": 27
			},
			"abilities": {
				"bot": [
					{
						"name": "Mountain Traverser",
						"entries": [
							"Rocks and stones aren't {@quickref difficult terrain||3|terrain} to a cliff crawler, and it can traverse most vertical rock and stone surfaces at up to half its Speed."
						]
					}
				]
			}
		},
		{
			"name": "Clockwork Borer",
			"source": "G&G",
			"page": 96,
			"level": 9,
			"traits": [
				"rare",
				"large"
			],
			"price": {
				"coin": "gp",
				"amount": 2100
			},
			"space": {
				"long": {
					"number": 10,
					"unit": "feet"
				},
				"wide": {
					"number": 5,
					"unit": "feet"
				},
				"high": {
					"number": 5,
					"unit": "feet"
				}
			},
			"crew": [
				{
					"type": "pilot",
					"number": 1
				}
			],
			"passengers": 5,
			"pilotingCheck": [
				{
					"skill": "Driving Lore",
					"dc": 26
				},
				{
					"skill": "Crafting",
					"dc": 28
				}
			],
			"defenses": {
				"ac": {
					"default": 24
				},
				"savingThrows": {
					"fort": 18
				},
				"hardness": {
					"default": 15
				},
				"hp": {
					"default": 110
				},
				"bt": {
					"default": 55
				},
				"immunities": [
					"object immunities"
				]
			},
			"speed": [
				{
					"type": "walk",
					"speed": 20
				},
				{
					"type": "burrow",
					"speed": 10,
					"note": "clockwork"
				}
			],
			"collision": {
				"damage": "{@dice 6d10}",
				"dc": 26
			},
			"abilities": {
				"bot": [
					{
						"name": "Adamantine Drill",
						"entries": [
							"While most burrow Speeds only allow a creature or vehicle to move through loose dirt or earth, this vehicle is equipped with an adamantine drill and can burrow through bedrock and stone at a rate of 5 feet per minute."
						]
					},
					{
						"name": "Pivoting Seats",
						"entries": [
							"This vehicle's seats are mounted on a weighted platform that pivots as the vehicle moves, automatically adjusting position with gravity. Seated creatures remain upright no matter the position or angle of the vehicle."
						]
					},
					{
						"name": "Sluggish",
						"entries": [
							"Because it is sluggish, this vehicle must move twice its length for each 90-degree turn it makes."
						]
					},
					{
						"name": "Wind-Up",
						"entries": [
							"10 minutes of wind-up, 1 hour of operational time, DC 26, standby"
						]
					}
				]
			},
			"entries": [
				"A clockwork borer is essentially a huge adamantine drill attached to a large wheeled carriage. The clockwork gears within move the borer itself and spin the drill, allowing it to burrow through loose material quickly and even through solid stone at a slower rate."
			]
		},
		{
			"name": "Clockwork Bumblebee",
			"source": "LOTGB",
			"page": 22,
			"level": 9,
			"traits": [
				"rare",
				"large",
				"clockwork"
			],
			"price": {
				"coin": "gp",
				"amount": 2100
			},
			"space": {
				"long": {
					"number": 20,
					"unit": "feet"
				},
				"wide": {
					"number": 10,
					"unit": "feet"
				},
				"high": {
					"number": 8,
					"unit": "feet"
				}
			},
			"crew": [
				{
					"type": "pilot",
					"number": 1
				},
				{
					"type": "crew",
					"number": 2
				}
			],
			"passengers": 1,
			"pilotingCheck": [
				{
					"skill": "Crafting",
					"dc": 28
				},
				{
					"skill": "Driving Lore",
					"dc": 26
				}
			],
			"defenses": {
				"ac": {
					"default": 23
				},
				"savingThrows": {
					"fort": 18
				},
				"hardness": {
					"default": 5
				},
				"hp": {
					"default": 120
				},
				"bt": {
					"default": 60
				},
				"immunities": [
					"object immunities"
				],
				"weaknesses": [
					{
						"name": "electricity",
						"amount": 10,
						"note": "until broken"
					}
				]
			},
			"speed": [
				{
					"type": "fly",
					"speed": 30,
					"note": "clockwork"
				}
			],
			"collision": {
				"damage": "{@dice 4d10}",
				"dc": 26
			},
			"abilities": {
				"bot": [
					{
						"name": "Wind-Up",
						"entries": [
							"10-minute wind, 10-minute operation, DC 26, standby"
						]
					}
				]
			}
		},
		{
			"name": "Clockwork Castle",
			"source": "G&G",
			"page": 99,
			"level": 16,
			"traits": [
				"rare",
				"gargantuan"
			],
			"price": {
				"coin": "gp",
				"amount": 30000
			},
			"space": {
				"long": {
					"number": 30,
					"unit": "feet"
				},
				"wide": {
					"number": 30,
					"unit": "feet"
				},
				"high": {
					"number": 35,
					"unit": "feet"
				}
			},
			"crew": [
				{
					"type": "pilot",
					"number": 1
				},
				{
					"type": "crew",
					"number": 2
				}
			],
			"passengers": 10,
			"pilotingCheck": [
				{
					"skill": "Driving Lore",
					"dc": 35
				},
				{
					"skill": "Arcana",
					"dc": 39
				},
				{
					"skill": "Crafting",
					"dc": 37
				}
			],
			"defenses": {
				"ac": {
					"default": 36
				},
				"savingThrows": {
					"fort": 28
				},
				"hardness": {
					"default": 20
				},
				"hp": {
					"default": 250
				},
				"bt": {
					"default": 125
				},
				"immunities": [
					"object immunities"
				]
			},
			"speed": [
				{
					"type": "walk",
					"speed": 40,
					"note": "clockwork, magical"
				}
			],
			"collision": {
				"damage": "{@dice 11d10}",
				"dc": 35
			},
			"abilities": {
				"mid": [
					{
						"name": "Wind-Up",
						"entries": [
							"10 minutes of wind-up, 1 hour of operational time, DC 35, standby"
						]
					}
				],
				"bot": [
					{
						"name": "Environmental Protections",
						"entries": [
							"This vehicle's interior temperature is magically maintained. Creatures inside this vehicle are protected from severe cold, severe heat, extreme cold, and extreme heat."
						]
					},
					{
						"name": "Luxurious Accommodations",
						"entries": [
							"This vehicle contains a bridge, engineering room, private sleeping quarters for up to 13 creatures, and four additional rooms (typically a dining room, kitchen, lavatory, and meeting room)."
						]
					},
					{
						"name": "Maneuverable",
						"entries": [
							"This vehicle is mounted on ten spider-like legs that enable it to turn swiftly, turn in place, and even move backward. Each 90-degree turn made in less than a vehicle length costs 5 extra feet of movement; so, for example, it costs 10 feet of movement for the vehicle to turn around and begin moving backward. This vehicle loses these benefits when {@condition broken}."
						]
					},
					{
						"name": "Skewering Step",
						"activity": {
							"number": 1,
							"unit": "action"
						},
						"traits": [
							"attack"
						],
						"entries": [
							"Two crew members each perform a 3-action activity on their turn to skewer nearby enemies with the clockwork castle's legs. All creatures under or adjacent to the vehicle at the end of the second character's turn take {@damage 7d8} piercing damage (DC 35 basic Reflex save)."
						]
					},
					{
						"name": "Weapon Mounts",
						"entries": [
							"This vehicle has four rooftop weapon mounts; one mount on each corner of the vehicle. At purchase, these weapon mounts are initially empty. Installing or uninstalling a weapon into a weapon mount requires 10 minutes, a successful DC 35 Crafting check, and an appropriate weapon. Three of these weapon mounts can be equipped with ranged weapons, and the fourth can be equipped with a ranged siege weapon of size Large or smaller."
						]
					}
				]
			}
		},
		{
			"name": "Clockwork Hopper",
			"source": "G&G",
			"page": 95,
			"level": 7,
			"traits": [
				"uncommon",
				"large"
			],
			"price": {
				"coin": "gp",
				"amount": 750
			},
			"space": {
				"long": {
					"number": 10,
					"unit": "feet"
				},
				"wide": {
					"number": 10,
					"unit": "feet"
				},
				"high": {
					"number": 12,
					"unit": "feet"
				}
			},
			"crew": [
				{
					"type": "pilot",
					"number": 1
				}
			],
			"passengers": 2,
			"pilotingCheck": [
				{
					"skill": "Driving Lore",
					"dc": 22
				},
				{
					"skill": "Crafting",
					"dc": 24
				}
			],
			"defenses": {
				"ac": {
					"default": 19
				},
				"savingThrows": {
					"fort": 14
				},
				"hardness": {
					"default": 5
				},
				"hp": {
					"default": 80
				},
				"bt": {
					"default": 40
				},
				"immunities": [
					"object immunities"
				]
			},
			"speed": [
				{
					"type": "walk",
					"speed": 35,
					"note": "clockwork"
				}
			],
			"collision": {
				"damage": "{@dice 4d10}",
				"dc": 22
			},
			"abilities": {
				"bot": [
					{
						"name": "Hopper",
						"entries": [
							"This vehicle hops across the terrain as it moves across the ground. The clockwork hopper ignores {@quickref difficult terrain||3|terrain} from earth, rock, rubble, slopes, and underbrush, and {@quickref greater difficult terrain||3|terrain} caused by those features is normal {@quickref difficult terrain||3|terrain} to the clockwork hopper."
						]
					},
					{
						"name": "Massive Jump",
						"activity": {
							"number": 3,
							"unit": "action"
						},
						"traits": [
							"move",
							"reckless"
						],
						"entries": [
							"The pilot engages a spring-driven mechanism that rockets the clockwork hopper into the air, in a grand leap. The vehicle jumps in a straight line in the direction of its current heading without touching the ground, landing in a space of solid ground up to 70 feet forward and up to 30 feet up. Creatures adjacent to the spaces a hopper lands in take {@damage 4d10} bludgeoning damage with a DC 22 basic Reflex save, and are knocked prone on a critical failure. The clockwork hopper can't use Massive Jump again for 1 minute. Massive Jump stops working if the clockwork hopper is broken."
						]
					},
					{
						"name": "Wind-Up",
						"entries": [
							"10 minutes of wind-up, 1 hour of operational time, DC 22, standby"
						]
					}
				]
			},
			"entries": [
				"A clockwork hopper is similar in form to a large rabbit, making hop-like strides that avoid terrain impediments, though the lurching hops can be bumpy and cause motion sickness in some riders."
			]
		},
		{
			"name": "Clockwork Wagon",
			"source": "G&G",
			"page": 94,
			"level": 3,
			"traits": [
				"uncommon",
				"large"
			],
			"price": {
				"coin": "gp",
				"amount": 160
			},
			"space": {
				"long": {
					"number": 10,
					"unit": "feet"
				},
				"wide": {
					"number": 10,
					"unit": "feet"
				},
				"high": {
					"number": 7,
					"unit": "feet"
				}
			},
			"crew": [
				{
					"type": "pilot",
					"number": 1
				}
			],
			"passengers": 2,
			"pilotingCheck": [
				{
					"skill": "Driving Lore",
					"dc": 18
				},
				{
					"skill": "Crafting",
					"dc": 20
				}
			],
			"defenses": {
				"ac": {
					"default": 14
				},
				"savingThrows": {
					"fort": 9
				},
				"hardness": {
					"default": 5
				},
				"hp": {
					"default": 48
				},
				"bt": {
					"default": 24
				},
				"immunities": [
					"object immunities"
				]
			},
			"speed": [
				{
					"type": "walk",
					"speed": 20,
					"note": "clockwork"
				}
			],
			"collision": {
				"damage": "{@dice 3d6}",
				"dc": 16
			},
			"abilities": {
				"bot": [
					{
						"entries": [
							"This vehicle is designed to transport heavy cargo over long distances. It can hold 400 Bulk of cargo."
						],
						"name": "Hauler"
					},
					{
						"entries": [
							"This vehicle must move twice its length for each 90-degree turn it makes."
						],
						"name": "Sluggish"
					},
					{
						"entries": [
							"1 hour of wind-up, 8 hours of operational time, DC 18, standby"
						],
						"name": "Wind-Up"
					}
				]
			},
			"entries": [
				"A clockwork wagon is a slow, bulky wagon with cogs and gears running all along its interior and exterior, allowing it to pull about twice as much cargo as an ordinary wagon. However, it has less passenger space than an ordinary cart."
			]
		},
		{
			"name": "Clunkerjunker",
			"source": "G&G",
			"page": 93,
			"level": 1,
			"traits": [
				"uncommon",
				"medium"
			],
			"price": {
				"coin": "gp",
				"amount": 30
			},
			"space": {
				"long": {
					"number": 10,
					"unit": "feet"
				},
				"wide": {
					"number": 5,
					"unit": "feet"
				},
				"high": {
					"number": 5,
					"unit": "feet"
				}
			},
			"crew": [
				{
					"type": "pilot",
					"number": 1
				}
			],
			"pilotingCheck": [
				{
					"skill": "Driving Lore",
					"dc": 16
				},
				{
					"skill": "Crafting",
					"dc": 18
				}
			],
			"defenses": {
				"ac": {
					"default": 13
				},
				"savingThrows": {
					"fort": 7
				},
				"hardness": {
					"default": 5
				},
				"hp": {
					"default": 18
				},
				"bt": {
					"default": 9
				},
				"immunities": [
					"object immunities"
				]
			},
			"speed": [
				{
					"type": "walk",
					"speed": 30,
					"note": "alchemical"
				}
			],
			"collision": {
				"damage": "{@dice 2d6}",
				"dc": 15
			},
			"abilities": {
				"bot": [
					{
						"entries": [
							"When this vehicle takes physical damage the pilot must attempt a DC {@flatDC 11} flat check (or a DC {@flatDC 20} flat check when it takes a critical hit). On a failure, the armored hull fractures and the vehicle loses its Hardness and takes a \u20134 circumstance penalty to AC."
						],
						"name": "Fall Apart"
					},
					{
						"traits": [
							"aura",
							"fire"
						],
						"entries": [
							"10 feet. Whenever this vehicle is being piloted, it continually emits a thin haze of smoke and chemicals. Creatures in the aura (including the pilot and passengers) take a \u20131 circumstance penalty to visual {@skill Perception} checks."
						],
						"name": "Smog"
					},
					{
						"traits": [
							"fire"
						],
						"activity": {
							"unit": "action",
							"number": 3
						},
						"entries": [
							"The pilot performs a three-action activity on their turn to vent alchemical fire out the sides of this vehicle. This requires three flasks of minor alchemist's fire, which the pilot loads into the vent as part of the activity. The pilot must then attempt a DC {@flatDC 5} flat check. On a success, creatures adjacent to this vehicle take {@damage 1d8} fire damage (DC 15 basic Reflex save). On a failure, it backfires, dealing {@damage 1d8} fire damage to the pilot and any passengers, with no save."
						],
						"name": "Volatile Flamethrower"
					}
				]
			},
			"entries": [
				"A favorite of goblins, a clunkerjunker is essentially an armored cart built out of junk that uses volatile flammable chemicals, explosions, and alchemical reactions to propel itself bumpily along. While the initial idea is impressive and the cost of creating one is surprisingly low, these junkers, unfortunately, have a strong tendency to malfunction, and they're always one bad bump away from disaster."
			]
		},
		{
			"name": "Cutter",
			"source": "LOTGB",
			"page": 76,
			"level": 6,
			"traits": [
				"huge"
			],
			"price": {
				"coin": "gp",
				"amount": 750
			},
			"space": {
				"long": {
					"number": 30,
					"unit": "feet"
				},
				"wide": {
					"number": 15,
					"unit": "feet"
				},
				"high": {
					"number": 20,
					"unit": "feet"
				}
			},
			"crew": [
				{
					"type": "pilot",
					"number": 1
				},
				{
					"type": "crew",
					"number": 3
				}
			],
			"passengers": 6,
			"pilotingCheck": [
				{
					"skill": "Nature",
					"dc": 24
				},
				{
					"skill": "Sailing Lore",
					"dc": 22
				}
			],
			"defenses": {
				"ac": {
					"default": 19
				},
				"savingThrows": {
					"fort": 14
				},
				"hardness": {
					"default": 10
				},
				"hp": {
					"default": 100
				},
				"bt": {
					"default": 50
				},
				"immunities": [
					"object immunities"
				],
				"weaknesses": [
					{
						"name": "fire",
						"amount": 10,
						"note": "until broken"
					}
				]
			},
			"speed": [
				{
					"type": "swim",
					"speed": 30,
					"note": "wind"
				}
			],
			"collision": {
				"damage": "{@dice 4d10}",
				"dc": 22
			},
			"abilities": {
				"bot": [
					{
						"name": "Sluggish",
						"entries": [
							"This vehicle must move twice its length for each 90-degree turn it makes."
						]
					}
				]
			}
		},
		{
			"name": "Firefly",
			"source": "G&G",
			"page": 94,
			"level": 5,
			"traits": [
				"uncommon",
				"large"
			],
			"price": {
				"coin": "gp",
				"amount": 450
			},
			"space": {
				"long": {
					"number": 10,
					"unit": "feet"
				},
				"wide": {
					"number": 10,
					"unit": "feet"
				},
				"high": {
					"number": 10,
					"unit": "feet"
				}
			},
			"crew": [
				{
					"type": "pilot",
					"number": 1
				}
			],
			"passengers": 3,
			"pilotingCheck": [
				{
					"skill": "Piloting Lore",
					"dc": 20
				},
				{
					"skill": "Arcana",
					"dc": 22
				},
				{
					"skill": "Crafting",
					"dc": 22
				}
			],
			"defenses": {
				"ac": {
					"default": 16
				},
				"savingThrows": {
					"fort": 12
				},
				"hardness": {
					"default": 5
				},
				"hp": {
					"default": 60
				},
				"bt": {
					"default": 30
				},
				"immunities": [
					"object immunities"
				],
				"weaknesses": [
					{
						"name": "electricity",
						"amount": 10
					}
				]
			},
			"speed": [
				{
					"type": "hover",
					"speed": 20,
					"note": "electrical, magical"
				}
			],
			"collision": {
				"damage": "{@dice 3d8}",
				"dc": 20
			},
			"abilities": {
				"bot": [
					{
						"name": "Flash",
						"activity": {
							"number": 3,
							"unit": "action"
						},
						"traits": [
							"light"
						],
						"entries": [
							"The pilot overcharges the vehicle, causing it to create a brilliant flash of light. All creatures in the bright light from its glow aura must succeed at a DC 19 Fortitude save or be {@condition dazzled 1} minute. The firefly's light dims for 10 minutes, reducing its glow to 10 feet of dim light, during which time it can't use flash. Flash stops working if the firefly is {@condition broken}."
						]
					},
					{
						"name": "Glow",
						"traits": [
							"light",
							"evocation",
							"electricity",
							"magical"
						],
						"entries": [
							"Powered by magical lightning, this vehicle sheds bright light within 20 feet, and dim light for a further 20 feet."
						]
					},
					{
						"name": "Hover",
						"entries": [
							"This vehicle is held aloft by rapidly spinning propellers that enable it to hover 1 foot in the air. It is incapable of flying any higher, and when the pilot stops the magic or the vehicle breaks, it descends 1 foot to the ground."
						]
					}
				]
			},
			"entries": [
				"A firefly blends magic and technology, using electricity magic and magnetism to hover just above the ground. While a firefly is more box-like than insect-shaped, it gets its name from the constant glow of the light and electricity magic that power it, as well as from the stabilizing magnets that protrude from its sides in roughly the same position as wings would be."
			]
		},
		{
			"name": "Firework Pogo",
			"source": "LOTGB",
			"page": 76,
			"level": 4,
			"traits": [
				"uncommon",
				"medium"
			],
			"price": {
				"coin": "gp",
				"amount": 300
			},
			"space": {
				"long": {
					"number": 5,
					"unit": "feet"
				},
				"wide": {
					"number": 5,
					"unit": "feet"
				},
				"high": {
					"number": 5,
					"unit": "feet"
				}
			},
			"crew": [
				{
					"type": "pilot",
					"number": 1
				}
			],
			"pilotingCheck": [
				{
					"skill": "Crafting",
					"dc": 21
				},
				{
					"skill": "Piloting Lore",
					"dc": 19
				}
			],
			"defenses": {
				"ac": {
					"default": 17
				},
				"savingThrows": {
					"fort": 11
				},
				"hardness": {
					"default": 5
				},
				"hp": {
					"default": 70
				},
				"bt": {
					"default": 35
				},
				"immunities": [
					"object immunities"
				],
				"weaknesses": [
					{
						"name": "fire",
						"amount": 10,
						"note": "until broken"
					}
				]
			},
			"speed": [
				{
					"type": "jump jet",
					"note": "alchemical"
				}
			],
			"collision": {
				"damage": "{@dice 2d10}",
				"dc": 19
			},
			"abilities": {
				"bot": [
					{
						"name": "Jump Jet",
						"entries": [
							"The firework pogo moves exclusively via {@action Leap||Leaping}. For each action spent to {@action Drive|GMG}, the pogo {@action Leap||Leaps} 20 feet horizontally or 10 feet vertically."
						]
					},
					{
						"name": "Unstable Launch",
						"entries": [
							"When the pilot uses a 3-action activity to recklessly {@action Drive|GMG} the firework pogo, it emits a burst of flames on launch that deals {@damage 3d6} fire damage to the pilot, the pogo itself, and each creature in a 10-foot radius (DC 19 basic Reflex save)."
						]
					}
				]
			}
		},
		{
			"name": "Galley",
			"source": "GMG",
			"page": 178,
			"level": 10,
			"traits": [
				"gargantuan"
			],
			"price": {
				"coin": "gp",
				"amount": 3000
			},
			"space": {
				"long": {
					"number": 130,
					"unit": "feet"
				},
				"wide": {
					"number": 20,
					"unit": "feet"
				},
				"high": {
					"number": 25,
					"unit": "feet"
				}
			},
			"crew": [
				{
					"type": "pilot",
					"number": 1
				},
				{
					"type": "rower",
					"number": 20,
					"entry": "rowers"
				}
			],
			"passengers": 6,
			"pilotingCheck": [
				{
					"skill": "Sailing Lore",
					"dc": 27
				},
				{
					"skill": "Diplomacy",
					"dc": 29
				},
				{
					"skill": "Intimidation",
					"dc": 29
				}
			],
			"defenses": {
				"ac": {
					"default": 25
				},
				"savingThrows": {
					"fort": 19
				},
				"hardness": {
					"default": 15
				},
				"hp": {
					"default": 170
				},
				"bt": {
					"default": 85
				},
				"immunities": [
					"critical hits",
					"object immunities",
					"precision damage"
				],
				"weaknesses": [
					{
						"name": "fire",
						"amount": 15,
						"note": "until broken"
					}
				]
			},
			"speed": [
				{
					"type": "swim",
					"speed": 30,
					"note": "rowed, wind"
				}
			],
			"collision": {
				"damage": "{@dice 7d10}",
				"dc": 27
			},
			"abilities": {
				"bot": [
					{
						"name": "Maneuverable",
						"entries": [
							"With a full complement of skilled rowers, a rowed galley can turn swiftly, turn in place, and even row backwards. Each 90-degree turn made in less than a vehicle length costs 5 extra feet of movement. It can row backwards no faster than half its speed, and it can't turn while rowing backwards."
						]
					}
				]
			}
		},
		{
			"name": "Glider",
			"source": "GMG",
			"page": 178,
			"level": 0,
			"traits": [
				"uncommon",
				"large"
			],
			"price": {
				"coin": "gp",
				"amount": 15
			},
			"space": {
				"long": {
					"number": 5,
					"unit": "feet"
				},
				"wide": {
					"number": 10,
					"unit": "feet"
				},
				"high": {
					"number": 2,
					"unit": "feet"
				}
			},
			"crew": [
				{
					"type": "pilot",
					"number": 1
				}
			],
			"passengers": 1,
			"pilotingCheck": [
				{
					"skill": "Driving Lore",
					"dc": 14
				},
				{
					"skill": "Nature",
					"dc": 16
				}
			],
			"defenses": {
				"ac": {
					"default": 10
				},
				"savingThrows": {
					"fort": 6
				},
				"hardness": {
					"default": 0
				},
				"hp": {
					"default": 16
				},
				"bt": {
					"default": 8
				},
				"immunities": [
					"critical hits",
					"object immunities",
					"precision damage"
				],
				"weaknesses": [
					{
						"amount": 5,
						"name": "fire"
					}
				]
			},
			"speed": [
				{
					"type": "fly",
					"speed": 25,
					"note": "wind"
				}
			],
			"collision": {
				"damage": "{@dice 2d4}",
				"dc": 14
			},
			"abilities": {
				"bot": [
					{
						"name": "Starting Drop",
						"entries": [
							"The only way to launch a glider is to jump off a steep incline with favorable wind conditions. The glider is uncontrolled and falls 60 feet each round until the pilot successfully {@action Take Control|GMG|Takes Control}. If the glider hits the ground before the pilot successfully {@action Take Control|GMG|Takes Control}, the pilot and the glider each take falling damage."
						]
					}
				]
			}
		},
		{
			"name": "Heavy Chariot",
			"source": "GMG",
			"page": 178,
			"level": 3,
			"traits": [
				"large"
			],
			"price": {
				"coin": "gp",
				"amount": 150
			},
			"space": {
				"long": {
					"number": 10,
					"unit": "feet"
				},
				"wide": {
					"number": 10,
					"unit": "feet"
				},
				"high": {
					"number": 4,
					"unit": "feet"
				}
			},
			"crew": [
				{
					"type": "pilot",
					"number": 1
				}
			],
			"passengers": 3,
			"pilotingCheck": [
				{
					"skill": "Driving Lore",
					"dc": 18
				},
				{
					"skill": "Nature",
					"dc": 20,
					"entry": "{@skill Nature} (DC 20 to DC 28, depending on pulling creature)"
				}
			],
			"defenses": {
				"ac": {
					"default": 14
				},
				"savingThrows": {
					"fort": 9
				},
				"hardness": {
					"default": 5
				},
				"hp": {
					"default": 40
				},
				"bt": {
					"default": 20
				},
				"immunities": [
					"critical hits",
					"object immunities",
					"precision damage"
				]
			},
			"speed": [
				{
					"type": "special",
					"entry": "the speed of the slowest pulling creature (pulled by 2 Large creatures)"
				}
			],
			"collision": {
				"damage": "{@dice 2d10}",
				"dc": 18
			}
		},
		{
			"name": "Helepolis",
			"source": "G&G",
			"page": 77,
			"level": 16,
			"traits": [
				"rare",
				"gargantuan"
			],
			"price": {
				"coin": "gp",
				"amount": 30000
			},
			"space": {
				"long": {
					"number": 65,
					"unit": "feet"
				},
				"wide": {
					"number": 65,
					"unit": "feet"
				},
				"high": {
					"number": 130,
					"unit": "feet"
				}
			},
			"crew": [
				{
					"type": "pilot",
					"number": 1
				},
				{
					"type": "turners",
					"number": 200
				},
				{
					"type": "pushers",
					"number": 3000
				}
			],
			"passengers": 306,
			"pilotingCheck": [
				{
					"skill": "Diplomacy",
					"dc": 37
				},
				{
					"skill": "Intimidation",
					"dc": 37
				},
				{
					"skill": "Warfare Lore",
					"dc": 35
				}
			],
			"defenses": {
				"ac": {
					"default": 34
				},
				"savingThrows": {
					"fort": 28
				},
				"hardness": {
					"default": 20
				},
				"hp": {
					"default": 240
				},
				"bt": {
					"default": 120
				},
				"immunities": [
					"object immunities"
				]
			},
			"speed": [
				{
					"type": "walk",
					"speed": 10,
					"note": "pushed, turned"
				}
			],
			"collision": {
				"damage": "{@dice 8d10}",
				"dc": 32
			},
			"abilities": {
				"bot": [
					{
						"name": "Sluggish",
						"entries": [
							"This vehicle must move twice its length for each 90-degree turn it makes."
						]
					},
					{
						"name": "Tiered",
						"entries": [
							"A helepolis has six levels. The crew operate at the bottom tier, turning a giant capstan. There's room remaining on that tier for up to six passengers (enough for a full heavy ballista siege crew; see Weaponry). Each of the remaining five levels carries up to 60 passengers. The tiers are specifically meant to be protective and give those within the helepolis {@quickref greater cover||3|cover} (or @quickref standard cover||3|cover} if the helepolis is {@condition broken}). A massive ladder runs diagonally through the center of the helepolis, from the front of the top tier to the rear of the bottom tier. The ladder is wide enough for two crew or passengers to climb simultaneously."
						]
					},
					{
						"name": "Weaponry",
						"entries": [
							"The siege tower is loaded to the brim with siege weapons\u2014typically bristling with {@item heavy ballista|G&G|heavy ballistas} on its first and second tiers and ballistas on its third, fourth, and fifth. The Price of these weapons is included in that of the helepolis. When building a helepolis, you can choose to replace any of these with other siege weapons with a lower Price. If you want a more expensive siege weapon, you must {@action Craft} it separately. Because of the helepolis's structure, any siege weapon in it must launch its payload straight ahead. For instance, a {@item ballista|G&G} or {@item springald|G&G} could function in a helepolis, but not a {@item catapult|G&G} or {@item trebuchet|G&G}. Passengers of the helepolis can crew these siege weapons."
						]
					}
				]
			}
		},
		{
			"name": "Hillcross Glider",
			"source": "QFF3",
			"page": 75,
			"level": 4,
			"traits": [
				"rare",
				"large"
			],
			"price": {
				"coin": "gp",
				"amount": 200
			},
			"space": {
				"long": {
					"number": 10,
					"unit": "feet"
				},
				"wide": {
					"number": 10,
					"unit": "feet"
				},
				"high": {
					"number": 3,
					"unit": "feet"
				}
			},
			"crew": [
				{
					"type": "pilot",
					"number": 1
				}
			],
			"pilotingCheck": [
				{
					"skill": "Piloting Lore",
					"dc": 19
				},
				{
					"skill": "Nature",
					"dc": 21
				}
			],
			"defenses": {
				"ac": {
					"default": 16
				},
				"savingThrows": {
					"fort": 11
				},
				"hardness": {
					"default": 5
				},
				"hp": {
					"default": 48
				},
				"bt": {
					"default": 24
				},
				"immunities": [
					"object immunities"
				],
				"weaknesses": [
					{
						"name": "fire",
						"amount": 5,
						"note": "until broken"
					}
				]
			},
			"speed": [
				{
					"type": "fly",
					"speed": 35,
					"note": "wind"
				}
			],
			"collision": {
				"damage": "{@dice 2d8}",
				"dc": 19
			},
			"abilities": {
				"bot": [
					{
						"entries": [
							"The only way to launch a Hillcross glider is to jump off a steep incline with favorable wind conditions. The glider is uncontrolled and falls 60 feet each round until the pilot successfully {@action Take Control|GMG|Takes Control}. If the glider hits the ground before the pilot {@action Take Control|GMG|Takes Control}, the pilot and the glider both take falling damage."
						],
						"name": "Starting Drop"
					}
				]
			},
			"entries": [
				"On festival days, the people of Hillcross celebrate by launching gliders from the top of the cliffs and riding updrafts through the ravine. Hillcross gliders are made of bone and stretched hide, tied together with sinew, and sealed with a glue made from animal fat."
			]
		},
		{
			"name": "Light Chariot",
			"source": "GMG",
			"page": 178,
			"level": 0,
			"traits": [
				"large"
			],
			"price": {
				"coin": "gp",
				"amount": 10
			},
			"space": {
				"long": {
					"number": 5,
					"unit": "feet"
				},
				"wide": {
					"number": 5,
					"unit": "feet"
				},
				"high": {
					"number": 4,
					"unit": "feet"
				}
			},
			"crew": [
				{
					"type": "pilot",
					"number": 1
				}
			],
			"passengers": 1,
			"pilotingCheck": [
				{
					"skill": "Driving Lore",
					"dc": 14
				},
				{
					"skill": "Nature",
					"dc": 16,
					"entry": "{@skill Nature} (DC 16 to DC 24, depending on pulling creature)"
				}
			],
			"defenses": {
				"ac": {
					"default": 10
				},
				"savingThrows": {
					"fort": 6
				},
				"hardness": {
					"default": 5
				},
				"hp": {
					"default": 14
				},
				"bt": {
					"default": 7
				},
				"immunities": [
					"critical hits",
					"object immunities",
					"precision damage"
				]
			},
			"speed": [
				{
					"type": "special",
					"entry": "the Speed of the slowest pulling creature (pulled by 1 Large creature)"
				}
			],
			"collision": {
				"damage": "{@dice 1d12}",
				"dc": 14
			}
		},
		{
			"name": "Mobile Inn",
			"source": "G&G",
			"page": 96,
			"level": 8,
			"traits": [
				"rare",
				"huge"
			],
			"price": {
				"coin": "gp",
				"amount": 1500
			},
			"space": {
				"long": {
					"number": 20,
					"unit": "feet"
				},
				"wide": {
					"number": 20,
					"unit": "feet"
				},
				"high": {
					"number": 13,
					"unit": "feet"
				}
			},
			"crew": [
				{
					"type": "pilot",
					"number": 1
				}
			],
			"passengers": 3,
			"pilotingCheck": [
				{
					"skill": "Driving Lore",
					"dc": 24
				},
				{
					"skill": "Crafting",
					"dc": 26
				}
			],
			"defenses": {
				"ac": {
					"default": 22
				},
				"savingThrows": {
					"fort": 18
				},
				"hardness": {
					"default": 10
				},
				"hp": {
					"default": 100
				},
				"bt": {
					"default": 50
				},
				"immunities": [
					"object immunities"
				]
			},
			"speed": [
				{
					"type": "walk",
					"speed": 30,
					"note": "alchemical"
				}
			],
			"collision": {
				"damage": "{@dice 5d10}",
				"dc": 24
			},
			"entries": [
				"A mobile inn is the next step up from an armored carriage, bringing the limited comforts of a simple (and cramped) inn stay to make long distance journeys more bearable for wealthy travelers. Essentially a tiny inn on wheels, powered by alchemical catalysts and a steam engine, the vehicle is equipped with a stove, storage cupboard, washbasin, table, two benches, and a compact sleeping loft large enough to accommodate four. It can be modified to accommodate a single passenger in significantly more comfort or to easily hold 5 passengers by stripping the accommodations."
			],
			"passengersNote": "can hold up to 5 by stripping accommodations"
		},
		{
			"name": "Rowboat",
			"source": "GMG",
			"page": 179,
			"level": 0,
			"traits": [
				"medium"
			],
			"price": {
				"coin": "gp",
				"amount": 15
			},
			"space": {
				"long": {
					"number": 10,
					"unit": "feet"
				},
				"wide": {
					"number": 5,
					"unit": "feet"
				},
				"high": {
					"number": 3,
					"unit": "feet"
				}
			},
			"crew": [
				{
					"type": "pilot",
					"number": 1
				}
			],
			"passengers": 2,
			"pilotingCheck": [
				{
					"skill": "Athletics",
					"dc": 16
				},
				{
					"skill": "Sailing Lore",
					"dc": 14
				}
			],
			"defenses": {
				"ac": {
					"default": 10
				},
				"savingThrows": {
					"fort": 6
				},
				"hardness": {
					"default": 5
				},
				"hp": {
					"default": 16
				},
				"bt": {
					"default": 8
				},
				"immunities": [
					"critical hits",
					"object immunities",
					"precision damage"
				]
			},
			"speed": [
				{
					"type": "swim",
					"speed": 20,
					"note": "rowed"
				}
			],
			"collision": {
				"damage": "{@dice 2d4}",
				"dc": 14
			},
			"abilities": {
				"bot": [
					{
						"name": "Portaged",
						"entries": [
							"The rowboat can be carried overland by 2 Medium creatures or 1 Large creature. Those creatures are {@condition encumbered} when doing so."
						]
					}
				]
			}
		},
		{
			"name": "Sailing Ship",
			"source": "GMG",
			"page": 179,
			"level": 9,
			"traits": [
				"gargantuan"
			],
			"price": {
				"coin": "gp",
				"amount": 2000
			},
			"space": {
				"long": {
					"number": 75,
					"unit": "feet"
				},
				"wide": {
					"number": 20,
					"unit": "feet"
				},
				"high": {
					"number": 25,
					"unit": "feet"
				}
			},
			"crew": [
				{
					"type": "pilot",
					"number": 1
				},
				{
					"type": "crew",
					"number": 8
				}
			],
			"passengers": 10,
			"pilotingCheck": [
				{
					"skill": "Driving Lore",
					"dc": 26
				},
				{
					"skill": "Diplomacy",
					"dc": 28
				},
				{
					"skill": "Intimidation",
					"dc": 28
				}
			],
			"defenses": {
				"ac": {
					"default": 23
				},
				"savingThrows": {
					"fort": 18
				},
				"hardness": {
					"default": 15
				},
				"hp": {
					"default": 150
				},
				"bt": {
					"default": 75
				},
				"immunities": [
					"critical hits",
					"object immunities",
					"precision damage"
				],
				"weaknesses": [
					{
						"name": "fire",
						"amount": 15,
						"note": "until broken"
					}
				]
			},
			"speed": [
				{
					"type": "swim",
					"speed": 40,
					"note": "wind"
				}
			],
			"collision": {
				"damage": "{@dice 6d10}",
				"dc": 26
			},
			"abilities": {
				"bot": [
					{
						"name": "Sluggish",
						"entries": [
							"This vehicle must move twice its length for each 90-degree turn it makes."
						]
					}
				]
			}
		},
		{
			"name": "Sand Barge",
			"source": "LOTGB",
			"page": 76,
			"level": 6,
			"traits": [
				"uncommon",
				"huge"
			],
			"price": {
				"coin": "gp",
				"amount": 750
			},
			"space": {
				"long": {
					"number": 30,
					"unit": "feet"
				},
				"wide": {
					"number": 20,
					"unit": "feet"
				},
				"high": {
					"number": 15,
					"unit": "feet"
				}
			},
			"crew": [
				{
					"type": "pilot",
					"number": 1
				},
				{
					"type": "crew",
					"number": 2
				}
			],
			"passengers": 5,
			"pilotingCheck": [
				{
					"skill": "Diplomacy",
					"dc": 24
				},
				{
					"skill": "Intimidation",
					"dc": 24
				},
				{
					"skill": "Sailing Lore",
					"dc": 22
				}
			],
			"defenses": {
				"ac": {
					"default": 20
				},
				"savingThrows": {
					"fort": 14
				},
				"hardness": {
					"default": 5
				},
				"hp": {
					"default": 90
				},
				"bt": {
					"default": 45
				},
				"immunities": [
					"object immunities"
				]
			},
			"speed": [
				{
					"type": "walk",
					"speed": 40,
					"note": "rowed, wind"
				}
			],
			"collision": {
				"damage": "{@dice 4d10}",
				"dc": 22
			},
			"abilities": {
				"bot": [
					{
						"name": "Sand Skimmer",
						"entries": [
							"The sand barge can travel over sand, water, and quicksand equally well, but it can't traverse solid ground."
						]
					}
				]
			}
		},
		{
			"name": "Sand Diver",
			"source": "G&G",
			"page": 94,
			"level": 3,
			"traits": [
				"uncommon",
				"large"
			],
			"price": {
				"coin": "gp",
				"amount": 120
			},
			"space": {
				"long": {
					"number": 15,
					"unit": "feet"
				},
				"wide": {
					"number": 6,
					"unit": "feet"
				},
				"high": {
					"number": 6,
					"unit": "feet"
				}
			},
			"crew": [
				{
					"type": "pilot",
					"number": 1
				}
			],
			"passengers": 2,
			"pilotingCheck": [
				{
					"skill": "Driving Lore",
					"dc": 18
				},
				{
					"skill": "Crafting",
					"dc": 20
				}
			],
			"defenses": {
				"ac": {
					"default": 14
				},
				"savingThrows": {
					"fort": 9
				},
				"hardness": {
					"default": 5
				},
				"hp": {
					"default": 42
				},
				"bt": {
					"default": 21
				},
				"immunities": [
					"object immunities"
				]
			},
			"speed": [
				{
					"type": "walk",
					"speed": 20
				},
				{
					"type": "burrow",
					"speed": 10,
					"note": "alchemical"
				}
			],
			"collision": {
				"damage": "{@dice 2d10}",
				"dc": 18
			},
			"abilities": {
				"bot": [
					{
						"entries": [
							"A sand diver can only burrow through sand, using the heat and flame from its alchemical core to slowly dig its way through. The alchemical fumes left behind become trapped belowground as it {@action Burrow||Burrows}, temporarily catalyzing fragments of sand into a glass-like byproduct. Creatures that {@action Burrow} through a space this vehicle has {@action Burrow||Burrowed} through within the last 24 hours take {@damage 1d12} piercing damage from the shards (DC 17 basic Fortitude save). A creature that continues Burrowing through a stretch of the same space the sand diver recently {@action Burrow||Burrowed} through must continue to attempt this save the first time each round that it {@action Burrow||Burrows} through the shards."
						],
						"name": "Shard Trail"
					},
					{
						"entries": [
							"This vehicle must move twice its length for each 90-degree turn it makes."
						],
						"name": "Sluggish"
					}
				]
			},
			"entries": [
				"A sand diver is a vaguely scorpion-shaped vehicle that uses alchemical reactions to propel itself. The tail-like structure acts as a heat sink and releases alchemical fumes behind the diver as it burrows. Instead of pincers, it has two burrowing mechanisms in front that allow it to dig through sand."
			]
		},
		{
			"name": "Sand Racer",
			"source": "SoT5",
			"page": 79,
			"level": 15,
			"traits": [
				"uncommon",
				"large",
				"magical"
			],
			"price": {
				"coin": "gp",
				"amount": 18500
			},
			"space": {
				"long": {
					"number": 10,
					"unit": "feet"
				},
				"wide": {
					"number": 5,
					"unit": "feet"
				},
				"high": {
					"number": 5,
					"unit": "feet"
				}
			},
			"crew": [
				{
					"type": "pilot",
					"number": 1
				}
			],
			"passengers": 1,
			"pilotingCheck": [
				{
					"skill": "Driving Lore",
					"dc": 30
				},
				{
					"skill": "Crafting",
					"dc": 35
				},
				{
					"skill": "Arcana",
					"dc": 36
				}
			],
			"defenses": {
				"ac": {
					"default": 34
				},
				"savingThrows": {
					"fort": 24
				},
				"hardness": {
					"default": 20
				},
				"hp": {
					"default": 170
				},
				"bt": {
					"default": 85
				},
				"immunities": [
					"object immunities"
				]
			},
			"speed": [
				{
					"type": "walk",
					"speed": 90,
					"note": "thasteron"
				}
			],
			"collision": {
				"damage": "{@dice 10d6} bludgeoning and {@dice 6d6} fire",
				"dc": 30
			},
			"abilities": {
				"bot": [
					{
						"name": "Burning Exhaust",
						"activity": {
							"number": 2,
							"unit": "action"
						},
						"entries": [
							"Attempt a two-action Piloting check to {@action Drive} the sand racer.",
							{
								"type": "successDegree",
								"entries": {
									"Critical Success": [
										"The sand racer moves up to its Speed and can turn normally. Choose up to two creatures that the sand racer was adjacent to when it began this movement. Both of those creatures take 6d6 fire damage from the sand racer's burning exhaust (DC 30 basic Reflex save)."
									],
									"Success": [
										"As critical success, but choose only one creature."
									],
									"Failure": [
										"As success, but the creature gains a +4 circumstance bonus to its Reflex save, and the sand racer moves its Speed in a straight line."
									],
									"Critical Failure": [
										"You fail to blast any creatures with the burning exhaust. The sand racer moves its Speed in a straight line and becomes uncontrolled."
									]
								}
							}
						]
					},
					{
						"name": "Exploratory Kit",
						"entries": [
							"Sand racers were built to aid in long-distance exploration of Akiton's sandy wastelands, and have storage capacity for 14 days of rations for a Medium creature and 14 days of fuel. They also have a small storage compartment in the front designed to store a {@item repair kit} and replacement parts for the more delicate pieces of machinery."
						]
					},
					{
						"name": "Speed Boost",
						"activity": {
							"number": 1,
							"unit": "action"
						},
						"frequency": {
							"number": 10,
							"unit": "minute"
						},
						"entries": [
							"The pilot triggers an injection of thasteron directly into the sand racer's engine to briefly increase its speed. For 1 round the sand racer's Speed becomes 180 feet, all piloting checks with the sand racer gain the {@trait reckless} trait, and the pilot gains a +2 circumstance to any {@skill Acrobatics} or piloting checks made to navigate specific challenges. A speed boost is terribly inefficient, and consumes a day's worth of fuel."
						]
					}
				]
			}
		},
		{
			"name": "Shark Diver",
			"source": "LOTGB",
			"page": 77,
			"level": 11,
			"traits": [
				"uncommon",
				"huge"
			],
			"price": {
				"coin": "gp",
				"amount": 4200
			},
			"space": {
				"long": {
					"number": 40,
					"unit": "feet"
				},
				"wide": {
					"number": 20,
					"unit": "feet"
				},
				"high": {
					"number": 20,
					"unit": "feet"
				}
			},
			"crew": [
				{
					"type": "pilot",
					"number": 1
				},
				{
					"type": "crew",
					"number": 4
				}
			],
			"passengers": 6,
			"pilotingCheck": [
				{
					"skill": "Crafting",
					"dc": 30
				},
				{
					"skill": "Piloting Lore",
					"dc": 28
				}
			],
			"defenses": {
				"ac": {
					"default": 26
				},
				"savingThrows": {
					"fort": 20
				},
				"hardness": {
					"default": 15
				},
				"hp": {
					"default": 120
				},
				"bt": {
					"default": 60
				},
				"immunities": [
					"critical hits",
					"object immunities",
					"precision damage"
				],
				"resistances": [
					"electricity 10"
				]
			},
			"speed": [
				{
					"type": "swim",
					"speed": 60,
					"note": "alchemical"
				}
			],
			"collision": {
				"damage": "{@dice 8d10}",
				"dc": 28
			},
			"abilities": {
				"bot": [
					{
						"name": "Electrify",
						"activity": {
							"number": 2,
							"unit": "action"
						},
						"frequency": {
							"number": 1,
							"unit": "minute"
						},
						"entries": [
							"Two crew members each perform a 2-action activity on their turn to emit an electrical pulse, dealing {@damage 6d6} damage to all creatures within 10 feet of the shark diver. Crew and passengers of the shark diver are unaffected. Affected creatures must attempt a basic Fortitude save (DC 28)."
						]
					},
					{
						"name": "Submersible",
						"entries": [
							"The shark diver can travel beneath the surface of the water, carrying an air reservoir suitable to sustain 11 Medium creatures for up to 24 hours. The shark diver can safely reach depths of up to 300 feet. If broken, the shark diver loses air from its reservoir, reducing the stored air by 10 minutes per round. A broken shark diver has its maximum depth reduced by half."
						]
					}
				]
			}
		},
		{
			"name": "Siege Tower",
			"source": "G&G",
			"page": 77,
			"level": 4,
			"traits": [
				"uncommon",
				"gargantuan"
			],
			"price": {
				"coin": "gp",
				"amount": 300
			},
			"space": {
				"long": {
					"number": 20,
					"unit": "feet"
				},
				"wide": {
					"number": 20,
					"unit": "feet"
				},
				"high": {
					"number": 40,
					"unit": "feet"
				}
			},
			"crew": [
				{
					"type": "pilot",
					"number": 1
				},
				{
					"type": "pushers",
					"number": 9
				}
			],
			"passengers": 40,
			"pilotingCheck": [
				{
					"skill": "Diplomacy",
					"dc": 21
				},
				{
					"skill": "Intimidation",
					"dc": 21
				},
				{
					"skill": "Warfare Lore",
					"dc": 19
				}
			],
			"defenses": {
				"ac": {
					"default": 16
				},
				"savingThrows": {
					"fort": 11
				},
				"hardness": {
					"default": 10
				},
				"hp": {
					"default": 40
				},
				"bt": {
					"default": 20
				},
				"immunities": [
					"object immunities"
				]
			},
			"speed": [
				{
					"type": "walk",
					"speed": 10,
					"note": "pushed by the pushers in the crew"
				}
			],
			"collision": {
				"damage": "{@dice 3d10}",
				"dc": 18
			},
			"abilities": {
				"bot": [
					{
						"name": "Sluggish",
						"entries": [
							"This vehicle must move twice its length for each 90-degree turn it makes."
						]
					},
					{
						"name": "Tiered",
						"entries": [
							"A siege tower has five levels. The bottom level houses the crew, and each higher level carries up to 10 passengers. The tiers are specifically meant to be protective and give those within the siege tower greater cover (or standard cover if the siege tower is broken). Each tier is connected to the one above it by a 7-foot ladder.",
							"The siege tower has a corvus at its highest tier: a vertical bridge that can be lowered to allow creatures to cross gaps. Lowering the corvus takes a total of 3 Interact actions. Moving the siege tower while the corvus is lowered is highly dangerous, especially for anyone on the corvus. When it's open, creatures in the top tier don't have cover from the side with the corvus, and creatures on the lowered corvus don't have cover except from below."
						]
					}
				]
			}
		},
		{
			"name": "Sky Chariot, Heavy",
			"source": "FRP2",
			"page": 73,
			"level": 13,
			"traits": [
				"uncommon",
				"huge"
			],
			"price": {
				"coin": "gp",
				"amount": 9000
			},
			"space": {
				"long": {
					"number": 20,
					"unit": "feet"
				},
				"wide": {
					"number": 20,
					"unit": "feet"
				},
				"high": {
					"number": 8,
					"unit": "feet"
				}
			},
			"crew": [
				{
					"type": "pilot",
					"number": 1
				}
			],
			"passengers": 7,
			"pilotingCheck": [
				{
					"skill": "Arcana",
					"dc": 33
				},
				{
					"skill": "Nature",
					"dc": 33,
					"entry": "{@skill Nature} (DC 33 to 41, depending on pulling creature)"
				},
				{
					"skill": "Piloting Lore",
					"dc": 31
				}
			],
			"defenses": {
				"ac": {
					"default": 29
				},
				"savingThrows": {
					"fort": 23
				},
				"hardness": {
					"default": 20
				},
				"hp": {
					"default": 230
				},
				"bt": {
					"default": 115
				},
				"immunities": [
					"critical hits",
					"object immunities",
					"precision damage"
				]
			},
			"speed": [
				{
					"type": "special",
					"entry": "the fly Speed of the slowest pulling creature (pulled by 6 Large creatures, 2 Huge creatures, or 1 Gargantuan creature)"
				}
			],
			"collision": {
				"damage": "{@dice 9d10}",
				"dc": 31
			}
		},
		{
			"name": "Sky Chariot, Light",
			"source": "FRP2",
			"page": 73,
			"level": 7,
			"traits": [
				"uncommon",
				"large"
			],
			"price": {
				"coin": "gp",
				"amount": 1000
			},
			"space": {
				"long": {
					"number": 10,
					"unit": "feet"
				},
				"wide": {
					"number": 15,
					"unit": "feet"
				},
				"high": {
					"number": 8,
					"unit": "feet"
				}
			},
			"crew": [
				{
					"type": "pilot",
					"number": 1
				}
			],
			"passengers": 1,
			"pilotingCheck": [
				{
					"skill": "Arcana",
					"dc": 25
				},
				{
					"skill": "Nature",
					"dc": 25,
					"entry": "{@skill Nature} (DC 25 to 33, depending on pulling creature)"
				},
				{
					"skill": "Piloting Lore",
					"dc": 23
				}
			],
			"defenses": {
				"ac": {
					"default": 20
				},
				"savingThrows": {
					"fort": 14
				},
				"hardness": {
					"default": 15
				},
				"hp": {
					"default": 80
				},
				"bt": {
					"default": 40
				},
				"immunities": [
					"critical hits",
					"object immunities",
					"precision damage"
				]
			},
			"speed": [
				{
					"type": "special",
					"entry": "the fly Speed of the slowest pulling creature (pulled by 2 Large creatures or 1 Huge creature)"
				}
			],
			"collision": {
				"damage": "{@dice 5d10}",
				"dc": 23
			}
		},
		{
			"name": "Sky Chariot, Medium",
			"source": "FRP2",
			"page": 73,
			"level": 10,
			"traits": [
				"uncommon",
				"huge"
			],
			"price": {
				"coin": "gp",
				"amount": 3000
			},
			"space": {
				"long": {
					"number": 10,
					"unit": "feet"
				},
				"wide": {
					"number": 20,
					"unit": "feet"
				},
				"high": {
					"number": 8,
					"unit": "feet"
				}
			},
			"crew": [
				{
					"type": "pilot",
					"number": 1
				}
			],
			"passengers": 3,
			"pilotingCheck": [
				{
					"skill": "Arcana",
					"dc": 29
				},
				{
					"skill": "Nature",
					"dc": 29,
					"entry": "{@skill Nature} (DC 29 to 37, depending on pulling creature)"
				},
				{
					"skill": "Piloting Lore",
					"dc": 27
				}
			],
			"defenses": {
				"ac": {
					"default": 25
				},
				"savingThrows": {
					"fort": 19
				},
				"hardness": {
					"default": 15
				},
				"hp": {
					"default": 160
				},
				"bt": {
					"default": 80
				},
				"immunities": [
					"critical hits",
					"object immunities",
					"precision damage"
				]
			},
			"speed": [
				{
					"type": "special",
					"entry": "the fly Speed of the slowest pulling creature (pulled by 4 Large creatures, 2 Huge creatures, or 1 Gargantuan creature)"
				}
			],
			"collision": {
				"damage": "{@dice 7d10}",
				"dc": 27
			}
		},
		{
			"name": "Sleigh",
			"source": "GMG",
			"page": 179,
			"level": 1,
			"traits": [
				"large"
			],
			"price": {
				"coin": "gp",
				"amount": 50
			},
			"space": {
				"long": {
					"number": 10,
					"unit": "feet"
				},
				"wide": {
					"number": 5,
					"unit": "feet"
				},
				"high": {
					"number": 4,
					"unit": "feet"
				}
			},
			"crew": [
				{
					"type": "pilot",
					"number": 1
				}
			],
			"passengers": 1,
			"pilotingCheck": [
				{
					"skill": "Driving Lore",
					"dc": 15
				},
				{
					"skill": "Nature",
					"dc": 17,
					"entry": "{@skill Nature} (DC 17 to DC 25, depending on pulling creature)"
				}
			],
			"defenses": {
				"ac": {
					"default": 11
				},
				"savingThrows": {
					"fort": 7
				},
				"hardness": {
					"default": 5
				},
				"hp": {
					"default": 18
				},
				"bt": {
					"default": 9
				},
				"immunities": [
					"critical hits",
					"object immunities",
					"precision damage"
				]
			},
			"speed": [
				{
					"type": "special",
					"entry": "the speed of the slowest pulling creature (pulled by 2 Large creatures or 6 Medium creatures)"
				}
			],
			"collision": {
				"damage": "{@dice 2d6}",
				"dc": 15
			},
			"abilities": {
				"bot": [
					{
						"name": "Ice Traverser",
						"entries": [
							"Ice and snow are not {@quickref difficult terrain||3|terrain} to a sleigh, but all other terrains are {@quickref difficult terrain||3|terrain} for it."
						]
					},
					{
						"name": "Sluggish",
						"entries": [
							"This vehicle must move twice its length for each 90-degree turn it makes."
						]
					}
				]
			}
		},
		{
			"name": "Snail Coach",
			"source": "G&G",
			"page": 96,
			"level": 7,
			"traits": [
				"uncommon",
				"huge"
			],
			"price": {
				"coin": "gp",
				"amount": 1000
			},
			"space": {
				"long": {
					"number": 30,
					"unit": "feet"
				},
				"wide": {
					"number": 10,
					"unit": "feet"
				},
				"high": {
					"number": 15,
					"unit": "feet"
				}
			},
			"crew": [
				{
					"type": "pilot",
					"number": 1
				},
				{
					"type": "crew",
					"number": 1
				}
			],
			"passengers": 6,
			"pilotingCheck": [
				{
					"skill": "Driving Lore",
					"dc": 23
				},
				{
					"skill": "Crafting",
					"dc": 25
				}
			],
			"defenses": {
				"ac": {
					"default": 21
				},
				"savingThrows": {
					"fort": 15
				},
				"hardness": {
					"default": 10
				},
				"hp": {
					"default": 100
				},
				"bt": {
					"default": 50
				},
				"immunities": [
					"object immunities"
				]
			},
			"speed": [
				{
					"type": "walk",
					"speed": 15
				},
				{
					"type": "climb",
					"speed": 15,
					"note": "alchemical, magical"
				}
			],
			"collision": {
				"damage": "{@dice 7d6}",
				"dc": 21
			},
			"abilities": {
				"bot": [
					{
						"name": "Adhesive Secretions",
						"entries": [
							"This vehicle secretes an alchemical adhesive that allows it to stick to and climb up solid surfaces. Spaces the snail coach moves through become {@quickref difficult terrain||3|terrain} for 1 round. Any creature that ends their turn on the adhesive must succeed at a DC 23 Reflex save or take a \u201310-foot status penalty to its Speeds for 1 round. On a critical failure, the creature is also {@condition immobilized} for 1 round ({@action Escape} DC 23)."
						]
					}
				]
			},
			"entries": [
				"Shaped like its animal namesake, a snail coach is a trolley powered by a combination of magic and alchemical adhesives, with a hard outer shell to protect itself from attacks. The adhesive trail both allows it to climb and leaves a hindrance for pursuing foes."
			]
		},
		{
			"name": "Speedster",
			"source": "G&G",
			"page": 96,
			"level": 10,
			"traits": [
				"rare",
				"large"
			],
			"price": {
				"coin": "gp",
				"amount": 2900
			},
			"space": {
				"long": {
					"number": 10,
					"unit": "feet"
				},
				"wide": {
					"number": 5,
					"unit": "feet"
				},
				"high": {
					"number": 5,
					"unit": "feet"
				}
			},
			"crew": [
				{
					"type": "pilot",
					"number": 1
				}
			],
			"passengers": 1,
			"pilotingCheck": [
				{
					"skill": "Driving Lore",
					"dc": 27
				},
				{
					"skill": "Crafting",
					"dc": 29
				}
			],
			"defenses": {
				"ac": {
					"default": 23
				},
				"savingThrows": {
					"fort": 19
				},
				"hardness": {
					"default": 15
				},
				"hp": {
					"default": 130
				},
				"bt": {
					"default": 65
				},
				"immunities": [
					"object immunities"
				]
			},
			"speed": [
				{
					"type": "walk",
					"speed": 50,
					"note": "clockwork, magical"
				}
			],
			"collision": {
				"damage": "{@dice 7d10}",
				"dc": 27
			},
			"abilities": {
				"bot": [
					{
						"name": "Speed Boost",
						"activity": {
							"unit": "action",
							"number": 1
						},
						"entries": [
							"The pilot releases built up pressure in the speedster's alchemical steam engine in order to temporarily increase its speed. For 1d4 rounds, the speedster's Speed becomes 80 feet and all move actions the pilot takes gain the reckless trait. When the pilot takes an action that already would have the reckless trait, the pilot uses the degree of success one worse than the one they rolled on the piloting check. The speedster can't use Speed Boost again for 1 hour, as the pressure requires time to rebuild."
						]
					},
					{
						"name": "Streamlined",
						"entries": [
							"This lightweight vehicle has no additional storage space for cargo."
						]
					},
					{
						"name": "Wind-Up",
						"entries": [
							"10 minutes of wind-up, 2 hours of operational time, DC 28, standby"
						]
					}
				]
			},
			"entries": [
				"A speedster is a light streamlined hybrid clockwork and steam-powered alchemical chassis roughly the shape of a horse or other creature built for speed. Speedsters are built to maintain a rapid pace that can become even faster for brief periods of time by releasing stored up steam pressure for an extra burst of speed."
			]
		},
		{
			"name": "Steam Cart",
			"source": "G&G",
			"page": 94,
			"level": 2,
			"traits": [
				"rare",
				"large"
			],
			"price": {
				"coin": "gp",
				"amount": 120
			},
			"space": {
				"long": {
					"number": 10,
					"unit": "feet"
				},
				"wide": {
					"number": 5,
					"unit": "feet"
				},
				"high": {
					"number": 4,
					"unit": "feet"
				}
			},
			"crew": [
				{
					"type": "pilot",
					"number": 1
				}
			],
			"passengers": 1,
			"pilotingCheck": [
				{
					"skill": "Driving Lore",
					"dc": 16
				},
				{
					"skill": "Crafting",
					"dc": 18
				}
			],
			"defenses": {
				"ac": {
					"default": 12
				},
				"savingThrows": {
					"fort": 8
				},
				"hardness": {
					"default": 5
				},
				"hp": {
					"default": 30
				},
				"bt": {
					"default": 15
				},
				"immunities": [
					"object immunities"
				]
			},
			"speed": [
				{
					"type": "walk",
					"speed": 25,
					"note": "alchemical"
				}
			],
			"collision": {
				"damage": "{@dice 2d8}",
				"dc": 16
			},
			"abilities": {
				"bot": [
					{
						"entries": [
							"Whenever the steam cart takes collision damage, its engine expels a dense cloud of steam in a 5-foot emanation. The steam cart and all creatures in the steam become concealed, and creatures outside the steam become {@condition concealed} to creatures within it. The steam dissipates in 1 round."
						],
						"name": "Steam Cloud"
					}
				]
			},
			"entries": [
				"A steam cart looks like a cart with an alchemical cauldron that produces steam to power the cart's movement through a simple engine."
			]
		},
		{
			"name": "Steam Giant",
			"source": "GMG",
			"page": 179,
			"level": 14,
			"traits": [
				"rare",
				"huge"
			],
			"price": {
				"coin": "gp",
				"amount": 12500
			},
			"space": {
				"long": {
					"number": 20,
					"unit": "feet"
				},
				"wide": {
					"number": 20,
					"unit": "feet"
				},
				"high": {
					"number": 25,
					"unit": "feet"
				}
			},
			"crew": [
				{
					"type": "pilot",
					"number": 1
				},
				{
					"type": "crew",
					"number": 3
				}
			],
			"passengers": 4,
			"pilotingCheck": [
				{
					"skill": "Driving Lore",
					"dc": 32
				},
				{
					"skill": "Crafting",
					"dc": 34
				}
			],
			"defenses": {
				"ac": {
					"default": 33
				},
				"savingThrows": {
					"fort": 28
				},
				"hardness": {
					"default": 20
				},
				"hp": {
					"default": 200
				},
				"bt": {
					"default": 100
				},
				"immunities": [
					"critical hits",
					"object immunities",
					"precision damage"
				]
			},
			"speed": [
				{
					"type": "walk",
					"speed": 20,
					"traits": [
						"alchemical"
					]
				}
			],
			"collision": {
				"damage": "{@dice 10d10}",
				"dc": 29
			},
			"abilities": {
				"bot": [
					{
						"name": "Flame Jet",
						"activity": {
							"number": 3,
							"unit": "action"
						},
						"traits": [
							"fire"
						],
						"entries": [
							"Two crew members each perform a 3-action activity on their turn to produce a gout of flames that erupts at the end of the second character's turn from any corner of any space the steam giant occupies. The flames deal {@damage 6d8} fire damage to each creature in a 30-foot cone (DC 32 basic Reflex save). The flame jet stops working if the steam giant is broken."
						]
					}
				]
			}
		},
		{
			"name": "Steam Trolley",
			"source": "G&G",
			"page": 94,
			"level": 4,
			"traits": [
				"rare",
				"large"
			],
			"price": {
				"coin": "gp",
				"amount": 250
			},
			"space": {
				"long": {
					"number": 15,
					"unit": "feet"
				},
				"wide": {
					"number": 10,
					"unit": "feet"
				},
				"high": {
					"number": 8,
					"unit": "feet"
				}
			},
			"crew": [
				{
					"type": "pilot",
					"number": 1
				},
				{
					"type": "crew",
					"number": 1
				}
			],
			"passengers": 6,
			"pilotingCheck": [
				{
					"skill": "Driving Lore",
					"dc": 19
				},
				{
					"skill": "Crafting",
					"dc": 21
				}
			],
			"defenses": {
				"ac": {
					"default": 15
				},
				"savingThrows": {
					"fort": 11
				},
				"hardness": {
					"default": 5
				},
				"hp": {
					"default": 50
				},
				"bt": {
					"default": 25
				},
				"immunities": [
					"object immunities"
				]
			},
			"speed": [
				{
					"type": "walk",
					"speed": 25,
					"note": "alchemical"
				}
			],
			"collision": {
				"damage": "{@dice 3d8}",
				"dc": 19
			},
			"entries": [
				"A steam trolley is essentially a much bigger steam cart, with a heavier-duty alchemical cauldron and furnace feeding into a larger steam engine."
			]
		},
		{
			"name": "Titanic Stomper",
			"source": "G&G",
			"page": 77,
			"level": 15,
			"traits": [
				"rare",
				"gargantuan"
			],
			"price": {
				"coin": "gp",
				"amount": 19000
			},
			"space": {
				"long": {
					"number": 60,
					"unit": "feet"
				},
				"wide": {
					"number": 30,
					"unit": "feet"
				},
				"high": {
					"number": 60,
					"unit": "feet"
				}
			},
			"crew": [
				{
					"type": "pilot",
					"number": 1
				},
				{
					"type": "crew",
					"number": 3
				}
			],
			"passengers": 6,
			"pilotingCheck": [
				{
					"skill": "Driving Lore",
					"dc": 34
				},
				{
					"skill": "Crafting",
					"dc": 36
				}
			],
			"defenses": {
				"ac": {
					"default": 34
				},
				"savingThrows": {
					"fort": 26
				},
				"hardness": {
					"default": 20
				},
				"hp": {
					"default": 230
				},
				"bt": {
					"default": 115
				},
				"resistances": [
					"electricity 20"
				],
				"immunities": [
					"object immunities"
				]
			},
			"speed": [
				{
					"type": "walk",
					"speed": 40,
					"note": "electrical, magical"
				}
			],
			"collision": {
				"damage": "{@dice 9d12}",
				"dc": 32
			},
			"abilities": {
				"bot": [
					{
						"name": "Bolt Blast",
						"activity": {
							"number": 3,
							"unit": "action"
						},
						"entries": [
							"Two crew members each perform a three-action activity on their turn to fire a line of lightning at the end of the second character's turn. This line of lightning erupts from the front of the titanic stomper at an angle of the crew members' choice and deals {@damage 5d12} electricity damage to each creature in a 120-foot line (DC 34 basic Reflex save). The Bolt Blast stops working if the titanic stomper is broken."
						]
					},
					{
						"name": "Electrical Absorption",
						"activity": {
							"number": 1,
							"unit": "reaction"
						},
						"trigger": "The titanic stomper is targeted by, or in the area of, an effect that deals electricity damage",
						"entries": [
							"The pilot uses their reaction to activate the Stasian coils, which funnels the electricity into the titanic stomper's electrical engine. The next time Bolt Blast is used within the next minute, the damage it deals increases to {@damage 7d12}."
						]
					},
					{
						"name": "Quaking Step",
						"entries": [
							"The ground shakes with every step a titanic stomper takes. Whenever this vehicle moves, creatures on the ground within 20 feet of its movement path must attempt a DC 32 Reflex save. On a failure, they are {@condition flat-footed} for 1 round, and on a critical failure, they're knocked {@condition prone}."
						]
					}
				]
			},
			"entries": [
				"Among the most dangerous vehicles created in Ustalav with a mix of magic and the new Stasian technology, a titanic stomper is shaped like a long sinuous lizard or behir with carefully placed Stasian coils and eight big stomping legs. Titanic stompers were meant to devastate the armies of the undead. Only two exist, making them almost unique, and the means to create more have been stymied, as some of the crucial inventors were killed in the process of attempting to design a follow-up technology, a smaller but more powerful suit of mechanized armor called the Grobelarch that ultimately went berserk and killed its creators."
			]
		},
		{
			"name": "Velocipede",
			"source": "LOTGB",
			"page": 77,
			"level": 1,
			"traits": [
				"uncommon",
				"medium"
			],
			"price": {
				"coin": "gp",
				"amount": 60
			},
			"space": {
				"long": {
					"number": 5,
					"unit": "feet"
				},
				"wide": {
					"number": 2,
					"unit": "feet"
				},
				"high": {
					"number": 4,
					"unit": "feet"
				}
			},
			"crew": [
				{
					"type": "pilot",
					"number": 1
				}
			],
			"pilotingCheck": [
				{
					"skill": "Athletics",
					"dc": 15
				},
				{
					"skill": "Piloting Lore",
					"dc": 17
				}
			],
			"defenses": {
				"ac": {
					"default": 11
				},
				"savingThrows": {
					"fort": 6
				},
				"hardness": {
					"default": 5
				},
				"hp": {
					"default": 15
				},
				"bt": {
					"default": 7
				},
				"immunities": [
					"object immunities"
				]
			},
			"speed": [
				{
					"type": "walk",
					"speed": 30,
					"note": "clockwork"
				}
			],
			"collision": {
				"damage": "{@dice 1d10}",
				"dc": 15
			},
			"abilities": {
				"bot": [
					{
						"entries": [
							"Driving the velocipede over {@quickref difficult terrain||3|terrain} increases the DC by an additional 2 and gains the {@trait reckless} trait."
						],
						"name": "Fragile"
					},
					{
						"entries": [
							"The velocipede can be pulled along the ground on its wheel by a Medium creature. The creature is {@condition encumbered} when doing so."
						],
						"name": "Portable"
					}
				]
			}
		},
		{
			"name": "Vonthos's Golden Bridge",
			"source": "G&G",
			"page": 99,
			"level": 17,
			"traits": [
				"unique",
				"large"
			],
			"price": {
				"coin": "gp",
				"amount": 50000
			},
			"space": {
				"long": {
					"number": 9,
					"unit": "feet"
				},
				"wide": {
					"number": 9,
					"unit": "feet"
				},
				"high": {
					"number": 9,
					"unit": "feet"
				}
			},
			"crew": [
				{
					"type": "pilot",
					"number": 1
				}
			],
			"pilotingCheck": [
				{
					"skill": "Driving Lore",
					"dc": 36
				},
				{
					"skill": "Arcana",
					"dc": 38
				}
			],
			"defenses": {
				"ac": {
					"default": 39
				},
				"savingThrows": {
					"fort": 29
				},
				"hardness": {
					"default": 20
				},
				"hp": {
					"default": 310
				},
				"bt": {
					"default": 155
				},
				"immunities": [
					"object immunities"
				]
			},
			"speed": [
				{
					"type": "fly",
					"speed": 40,
					"note": "clockwork, magical"
				}
			],
			"collision": {
				"damage": "{@dice 11d10}",
				"dc": 36
			},
			"abilities": {
				"bot": [
					{
						"name": "Captivating Wealth",
						"traits": [
							"aura",
							"enchantment",
							"magical",
							"mental",
							"visual"
						],
						"entries": [
							"40 feet. The gold, gems, and other embellishments that adorn this flying sphere emit a sparkling resplendence capable of enthralling creatures. Each creature that begins its turn within the aura must attempt a DC 36 Will save; on a failure, the creature is {@condition fascinated} and {@condition stupefied 2} for as long as it remains within the aura. A creature that succeeds is temporarily immune for 1 hour. Each time Prismatic Defense is activated, the area of Captivating Wealth is reduced by 10 feet for 1 hour, to a minimum of 0 feet."
						]
					},
					{
						"name": "Protective Barrier",
						"entries": [
							"While the swirling rings of the vehicle don't fully cover the pilot, they offer incredible protection, magically maintaining the temperature within and ablating physical attacks. The pilot is protected from severe cold, severe heat, extreme cold, and extreme heat. The pilot also gains resistance 10 to all physical damage (except adamantine). {@b Prismatic Defense} {@as 1} ({@trait abjuration}, {@trait magical}) The pilot harnesses power from the magical gemstones hidden among this vehicle's extravagant embellishments to grant the vehicle additional defenses. This vehicle gains resistance 20 to one of the following energy damage types: acid, cold, electricity, fire, force, or sonic. This immunity lasts until Prismatic Defense is next activated."
						]
					},
					{
						"name": "Wind-Up",
						"entries": [
							"10 minutes of wind-up, 1 hour of operational time, DC 37, standby"
						]
					}
				]
			},
			"entries": [
				"Crafted by the wizard Vonthos as part of his bid to attempt the Test of the Starstone in Absalom, this strange vehicle is considered to be a magical and technological marvel. Vonthos's Golden Bridge is a flying sphere made out of a throne surrounded by several clockwork rings covered in gold and gems infused with powerful adaptive abjurations that grant it unique abilities."
			]
		},
		{
			"name": "Wagon",
			"source": "GMG",
			"page": 179,
			"level": 1,
			"traits": [
				"large"
			],
			"price": {
				"coin": "gp",
				"amount": 25
			},
			"space": {
				"long": {
					"number": 10,
					"unit": "feet"
				},
				"wide": {
					"number": 10,
					"unit": "feet"
				},
				"high": {
					"number": 7,
					"unit": "feet"
				}
			},
			"crew": [
				{
					"type": "pilot",
					"number": 1
				}
			],
			"passengers": 2,
			"pilotingCheck": [
				{
					"skill": "Driving Lore",
					"dc": 15
				},
				{
					"skill": "Nature",
					"dc": 17,
					"entry": "{@skill Nature} (DC 17 to DC 25, depending on pulling creature)"
				}
			],
			"defenses": {
				"ac": {
					"default": 11
				},
				"savingThrows": {
					"fort": 7
				},
				"hardness": {
					"default": 5
				},
				"hp": {
					"default": 18
				},
				"bt": {
					"default": 9
				},
				"immunities": [
					"critical hits",
					"object immunities",
					"precision damage"
				]
			},
			"speed": [
				{
					"type": "special",
					"entry": "the speed of the slowest pulling creature (pulled by 2 Large creatures)"
				}
			],
			"collision": {
				"damage": "{@dice 2d6}",
				"dc": 15
			}
		}
	]
}
