{
	"class": [
		{
			"name": "Champion",
			"source": "CRB",
			"page": 105,
			"keyAbility": "Strength or Dexterity",
			"hp": 10,
			"initialProficiencies": {
				"perception": "T",
				"fort": "E",
				"ref": "T",
				"will": "E",
				"skills": {
					"t": [
						{
							"skill": [
								"Religion"
							]
						},
						{
							"skill": [
								"Deity Dependant"
							],
							"entry": "one skill determined by your choice of deity"
						}
					],
					"add": 2
				},
				"attacks": {
					"t": [
						"simple weapons",
						"martial weapons",
						"unarmed attacks"
					]
				},
				"defenses": {
					"t": [
						"all armor",
						"unarmored defense"
					]
				},
				"classDc": {
					"prof": "t",
					"entry": "Trained in champion class DC"
				},
				"spells": {
					"t": [
						"divine spell attacks",
						"divine spell DCs"
					]
				}
			},
			"advancement": {
				"classFeats": [
					1,
					2,
					4,
					6,
					8,
					10,
					12,
					14,
					16,
					18,
					20
				],
				"skillFeats": [
					2,
					4,
					6,
					8,
					10,
					12,
					14,
					16,
					18,
					20
				],
				"generalFeats": [
					3,
					7,
					11,
					15,
					19
				],
				"ancestryFeats": [
					5,
					9,
					13,
					17
				],
				"skillIncrease": [
					3,
					5,
					7,
					9,
					11,
					13,
					15,
					17,
					19
				],
				"abilityBoosts": [
					5,
					10,
					15,
					20
				]
			},
			"classFeatures": [
				"Ancestry and Background|Champion|CRB|1",
				"Initial Proficiencies|Champion|CRB|1",
				"Champion's Code|Champion|CRB|1",
				{
					"classFeature": "Deity and Cause|Champion|CRB|1",
					"gainSubclassFeature": true
				},
				"Deific Weapon|Champion|CRB|1",
				{
					"classFeature": "Champion's Reaction|Champion|CRB|1",
					"gainSubclassFeature": true
				},
				"Devotion Spells|Champion|CRB|1",
				"Champion Feats|Champion|CRB|1",
				"Shield Block|Champion|CRB|1",
				"Skill Feats|Champion|CRB|2",
				"Divine Ally|Champion|CRB|3",
				"General Feats|Champion|CRB|3",
				"Skill Increases|Champion|CRB|3",
				"Ability Boosts|Champion|CRB|5",
				"Ancestry Feats|Champion|CRB|5",
				"Weapon Expertise|Champion|CRB|5",
				"Armor Expertise|Champion|CRB|7",
				"Weapon Specialization|Champion|CRB|7",
				"Champion Expertise|Champion|CRB|9",
				{
					"classFeature": "Divine Smite|Champion|CRB|9",
					"gainSubclassFeature": true
				},
				"Juggernaut|Champion|CRB|9",
				"Lightning Reflexes|CRB|9",
				"Alertness|Champion|CRB|11",
				"Divine Will|Champion|CRB|11",
				{
					"classFeature": "Exalt|Champion|CRB|11",
					"gainSubclassFeature": true
				},
				"Armor Mastery|Champion|CRB|13",
				"Weapon Mastery|Champion|CRB|13",
				"Greater Weapon Specialization|Champion|CRB|15",
				"Champion Mastery|Champion|CRB|17",
				"Legendary Armor|Champion|CRB|17",
				"Hero's Defiance|Champion|CRB|19"
			],
			"subclasses": [
				{
					"name": "Paladin",
					"type": "Deity and Cause",
					"shortName": "Paladin",
					"source": "CRB",
					"page": 106,
					"subclassFeatures": [
						"Deity and Cause|Champion|CRB|Paladin|CRB|1",
						"Champion's Reaction|Champion|CRB|Paladin|CRB|1",
						"Divine Smite|Champion|CRB|Paladin|CRB|9",
						"Exalt|Champion|CRB|Paladin|CRB|11"
					]
				},
				{
					"name": "Redeemer",
					"type": "Deity and Cause",
					"shortName": "Redeemer",
					"source": "CRB",
					"page": 106,
					"subclassFeatures": [
						"Deity and Cause|Champion|CRB|Redeemer|CRB|1",
						"Champion's Reaction|Champion|CRB|Redeemer|CRB|1",
						"Divine Smite|Champion|CRB|Redeemer|CRB|9",
						"Exalt|Champion|CRB|Redeemer|CRB|11"
					]
				},
				{
					"name": "Liberator",
					"type": "Deity and Cause",
					"shortName": "Liberator",
					"source": "CRB",
					"page": 106,
					"subclassFeatures": [
						"Deity and Cause|Champion|CRB|Liberator|CRB|1",
						"Champion's Reaction|Champion|CRB|Liberator|CRB|1",
						"Divine Smite|Champion|CRB|Liberator|CRB|9",
						"Exalt|Champion|CRB|Liberator|CRB|11"
					]
				},
				{
					"name": "Tyrant",
					"type": "Deity and Cause",
					"shortName": "Tyrant",
					"source": "APG",
					"page": 116,
					"subclassFeatures": [
						"Deity and Cause|Champion|CRB|Tyrant|APG|1",
						"Champion's Reaction|Champion|CRB|Tyrant|APG|1",
						"Divine Smite|Champion|CRB|Tyrant|APG|9",
						"Exalt|Champion|CRB|Tyrant|APG|11"
					]
				},
				{
					"name": "Desecrator",
					"type": "Deity and Cause",
					"shortName": "Desecrator",
					"source": "APG",
					"page": 116,
					"subclassFeatures": [
						"Deity and Cause|Champion|CRB|Desecrator|APG|1",
						"Champion's Reaction|Champion|CRB|Desecrator|APG|1",
						"Divine Smite|Champion|CRB|Desecrator|APG|9",
						"Exalt|Champion|CRB|Desecrator|APG|11"
					]
				},
				{
					"name": "Antipaladin",
					"type": "Deity and Cause",
					"shortName": "Antipaladin",
					"source": "APG",
					"page": 116,
					"subclassFeatures": [
						"Deity and Cause|Champion|CRB|Antipaladin|APG|1",
						"Champion's Reaction|Champion|CRB|Antipaladin|APG|1",
						"Divine Smite|Champion|CRB|Antipaladin|APG|9",
						"Exalt|Champion|CRB|Antipaladin|APG|11"
					]
				}
			],
			"flavor": [
				"You are an emissary of a deity, a devoted servant who has taken up a weighty mantle, and you adhere to a code that holds you apart from those around you. While champions exist for every alignment, as a champion of good, you provide certainty and hope to the innocent. You have powerful defenses that you share freely with your allies and innocent bystanders, as well as holy power you use to end the threat of evil. Your devotion even attracts the attention of holy spirits who aid you on your journey."
			],
			"fluff": [
				{
					"type": "pf2-h3",
					"page": 105,
					"name": "During Combat Encounters...",
					"entries": [
						"You confront enemies in hand-to-hand combat while carefully positioning yourself to protect your allies."
					]
				},
				{
					"type": "pf2-h3",
					"page": 105,
					"name": "During social encounters...",
					"entries": [
						"You are a voice of hope, striving to reach a peaceful solution that strengthens bonds and yields good results for all."
					]
				},
				{
					"type": "pf2-h3",
					"page": 105,
					"name": "While exploring...",
					"entries": [
						"You overcome barriers both physical and spiritual, providing inspiration to your allies through your actions and\u2014when your fellow adventurers ask for it\u2014providing moral and ethical guidance."
					]
				},
				{
					"type": "pf2-h3",
					"page": 105,
					"name": "In downtime...",
					"entries": [
						"You spend much of your time in solemn prayer and contemplation, rigorous training, charity work, and fulfilling the tenets of your code, but that doesn't mean there isn't time to take up a craft or hobby"
					]
				},
				{
					"type": "pf2-h3",
					"page": 105,
					"name": "You Might...",
					"entries": [
						{
							"type": "list",
							"items": [
								"Believe there is always hope that good will triumph over evil, no matter how grim the odds.",
								"Know the ends don't justify the means, since evil acts increase the power of evil.",
								"Have a strong sense of right and wrong, and grow frustrated when greed or shortsightedness breeds evil."
							]
						}
					]
				},
				{
					"type": "pf2-h3",
					"page": 105,
					"name": "Others Probably...",
					"entries": [
						{
							"type": "list",
							"items": [
								"See you as a symbol of hope, especially in a time of great need.",
								"Worry you secretly despise them for not living up to your impossible standard, or that you are unwilling to compromise when necessary.",
								"Know that you've sworn divine oaths of service they can trust you to keep."
							]
						}
					]
				}
			],
			"summary": {
				"text": "A warrior dedicated to a deity, the champion uses divine power to enhance their abilities and protect allies.",
				"images": [
					"https://2e.aonprd.com/Images/Classes/Iconic_Seelah.png"
				],
				"keyAbility": "Strength",
				"sndAbility": "Charisma, Constitution"
			}
		}
	],
	"classFeature": [
		{
			"name": "Ancestry and Background",
			"source": "CRB",
			"page": 106,
			"className": "Champion",
			"classSource": "CRB",
			"level": 1,
			"entries": [
				"In addition to the abilities provided by your class at 1st level, you have the benefits of your selected ancestry and background, as described in Chapter 2."
			]
		},
		{
			"name": "Initial Proficiencies",
			"source": "CRB",
			"page": 106,
			"className": "Champion",
			"classSource": "CRB",
			"level": 1,
			"entries": [
				"At 1st level, you gain a number of proficiencies that represent your basic training. These proficiencies are noted at the start of this class."
			]
		},
		{
			"name": "Champion's Code",
			"source": "CRB",
			"page": 106,
			"className": "Champion",
			"classSource": "CRB",
			"level": 1,
			"entries": [
				"You follow a code of conduct, beginning with tenets shared by all champions of an alignment (such as good), and continuing with tenets of your cause. Deities often add additional strictures (for instance, {@deity Torag}'s champions can't show mercy to enemies of their people, making it almost impossible for them to follow the redeemer cause). Only rules for good champions appear in this book. Tenets are listed in order of importance, starting with the most important. If a situation places two tenets in conflict, you aren't in a no-win situation; instead, follow the more important tenet. For instance, as a paladin, if an evil king asked you if you're hiding refugees so he could execute them, you could lie to him, since the tenet against lying is less important than preventing harm to innocents. Trying to subvert your code by creating a situation that forces a higher tenet to override a lower tenet (for example, promising not to respect authorities and then, to keep your word, disrespecting authorities) is a violation of the champion code.",
				"If you stray from your alignment or violate your code of conduct, you lose your focus pool and divine ally until you demonstrate your repentance by conducting an {@ritual atone} ritual, but you keep any other champion abilities that don't require those class features. If your alignment shifts but is still one allowed by your deity, your GM might let you retrain your cause while still following the same deity.",
				{
					"type": "pf2-h4",
					"page": 106,
					"name": "The Tenets of Good",
					"entries": [
						"All champions of good alignment follow these tenets.",
						{
							"type": "list",
							"items": [
								"You must never perform acts anathema to your deity or willingly commit an evil act, such as murder, torture, or the casting of an evil spell.",
								"You must never knowingly harm an innocent, or allow immediate harm to one through inaction when you know you could reasonably prevent it. This tenet doesn't force you to take action against possible harm to innocents at an indefinite time in the future, or to sacrifice your life to protect them."
							]
						}
					]
				},
				{
					"type": "pf2-h4",
					"page": 106,
					"name": "The Tenets of Evil",
					"entries": [
						"All champions of evil alignment follow these tenets.",
						{
							"type": "list",
							"items": [
								"You must never perform acts anathema to your deity or willingly commit a purely good act, such as giving something solely out of charity, casting a good spell, or using a good item.",
								"You must never put another person's needs before your own, and you must never put your own needs before those of your deity. Though you can perform acts others might consider helpful, it must be done with the expectation that it ultimately furthers your own goals or those of your master."
							]
						}
					]
				}
			]
		},
		{
			"name": "Deity and Cause",
			"source": "CRB",
			"subclasses": "Deity and Cause",
			"page": 106,
			"className": "Champion",
			"classSource": "CRB",
			"level": 1,
			"entries": [
				"Champions are divine servants of a deity. Choose a {@filter deity|deities} to follow; your alignment must be one allowed for followers of your deity. Actions fundamentally opposed to your deity's ideals or alignment are anathema to your faith. A few examples of acts that would be considered anathema appear in each deity's entry. You and your GM determine whether other acts are anathema.",
				"You have one of the following causes. Your cause must match your alignment exactly. Your cause determines your champion's reaction, grants you a devotion spell, and defines part of your champion's code."
			]
		},
		{
			"name": "Deific Weapon",
			"source": "CRB",
			"page": 107,
			"className": "Champion",
			"classSource": "CRB",
			"level": 1,
			"entries": [
				"You zealously bear your deity's favored weapon. If it's {@trait uncommon}, you gain access to it. If it's an unarmed attack with a {@damage d4} damage die or a simple weapon, increase the damage die by one step ({@damage d4} to {@damage d6}, {@damage d6} to {@damage d8}, {@damage d8} to {@damage d10}, {@damage d10} to {@damage d12})."
			]
		},
		{
			"name": "Champion's Reaction",
			"source": "CRB",
			"subclasses": "Champion's Reaction",
			"page": 107,
			"className": "Champion",
			"classSource": "CRB",
			"level": 1,
			"entries": [
				"Your cause gives you a special reaction:"
			]
		},
		{
			"name": "Devotion Spells",
			"source": "CRB",
			"page": 108,
			"className": "Champion",
			"classSource": "CRB",
			"level": 1,
			"entries": [
				"Your deity's power grants you special divine spells called devotion spells, which are a type of focus spell. It costs 1 Focus Point to cast a focus spell, and you start with a focus pool of 1 Focus Point. You refill your focus pool during your daily preparations, and you regain 1 Focus Point by spending 10 minutes using the {@action Refocus} activity to pray to your deity or do service toward their causes.",
				"Focus spells are automatically heightened to half your level rounded up. Certain feats can give you more focus spells and increase the size of your focus pool, though your focus pool can never hold more than 3 Focus Points. The full rules are on page 300. You gain a devotion spell depending on your cause, and you are trained in divine spell attack rolls and spell DCs. Your spellcasting ability is Charisma."
			]
		},
		{
			"name": "Champion Feats",
			"source": "CRB",
			"page": 108,
			"className": "Champion",
			"classSource": "CRB",
			"level": 1,
			"entries": [
				"At 1st level and every even-numbered level thereafter, you gain a {@filter champion class feat||feats|type=class|Class=champion|level=[1;1]}."
			]
		},
		{
			"name": "Shield Block",
			"source": "CRB",
			"page": 108,
			"className": "Champion",
			"classSource": "CRB",
			"level": 1,
			"entries": [
				"You gain the {@feat Shield Block|CRB} general feat, a reaction that lets you reduce damage with your shield."
			]
		},
		{
			"name": "Skill Feats",
			"source": "CRB",
			"page": 108,
			"className": "Champion",
			"classSource": "CRB",
			"level": 2,
			"entries": [
				"At 2nd level and every 2 levels thereafter, you gain a {@filter skill feat|feats||type=skill;!archetype}. You must be trained or better in the corresponding skill to select a skill feat."
			]
		},
		{
			"name": "Divine Ally",
			"source": "CRB",
			"page": 108,
			"className": "Champion",
			"classSource": "CRB",
			"level": 3,
			"entries": [
				"Your devotion attracts a spirit of your deity's alignment.",
				"Once you choose an ally, your choice can't be changed.",
				"The following are divine allies:",
				{
					"type": "pf2-options",
					"style": "pf2-p",
					"skipSort": true,
					"items": [
						{
							"type": "item",
							"name": "Blade Ally",
							"entries": [
								"A spirit of battle dwells within your armaments. Select one weapon or {@item handwraps of mighty blows (generic)|CRB|handwraps of mighty blows} when you make your daily preparations. In your hands, the item gains the effect of a property rune and you also gain the weapon's critical specialization effect. For a champion following the tenets of good, choose {@item disrupting}, {@item ghost touch}, {@item returning}, or {@item shifting}. For a champion following the tenets of evil, choose {@item fearsome|APG}, {@item returning}, or {@item shifting}."
							]
						},
						{
							"type": "item",
							"name": "Shield Ally",
							"entries": [
								"A spirit of protection dwells within your shield. In your hands, the shield's Hardness increases by 2 and its HP and BT increase by half."
							]
						},
						{
							"type": "item",
							"name": "Steed Ally",
							"entries": [
								"You gain a {@quickref young animal companion||0|animal companions} as a mount. Ordinarily, your animal companion is one that has the mount special ability, such as a {@companion horse|crb}. You can select a different animal companion (GM's discretion), but this ability doesn't grant it the mount special ability."
							]
						}
					]
				}
			]
		},
		{
			"name": "General Feats",
			"source": "CRB",
			"page": 108,
			"className": "Champion",
			"classSource": "CRB",
			"level": 3,
			"entries": [
				"At 3rd level and every 4 levels thereafter, you gain a {@filter general feat|feats||type=general|level=[1;3]}."
			]
		},
		{
			"name": "Skill Increases",
			"source": "CRB",
			"page": 108,
			"className": "Champion",
			"classSource": "CRB",
			"level": 3,
			"entries": [
				"At 3rd level and every 2 levels thereafter, you gain a skill increase. You can use this increase either to increase your proficiency rank to trained in one skill you're untrained in, or to increase your proficiency rank in one skill in which you're already trained to expert.",
				"At 7th level, you can use skill increases to increase your proficiency rank to master in a skill in which you're already an expert, and at 15th level, you can use them to increase your proficiency rank to legendary in a skill in which you're already a master."
			]
		},
		{
			"name": "Ability Boosts",
			"source": "CRB",
			"page": 108,
			"className": "Champion",
			"classSource": "CRB",
			"level": 5,
			"entries": [
				"At 5th level and every 5 levels thereafter, you boost four different ability scores. You can use these ability boosts to increase your ability scores above 18. Boosting an ability score increases it by 1 if it's already 18 or above, or by 2 if it starts out below 18."
			]
		},
		{
			"name": "Ancestry Feats",
			"source": "CRB",
			"page": 108,
			"className": "Champion",
			"classSource": "CRB",
			"level": 5,
			"entries": [
				"In addition to the ancestry feat you started with, you gain an {@filter ancestry feat|feats||type=ancestry} at 5th level and every 4 levels thereafter. The list of ancestry feats available to you can be found in your ancestry's entry in Chapter 2."
			]
		},
		{
			"name": "Weapon Expertise",
			"source": "CRB",
			"page": 108,
			"className": "Champion",
			"classSource": "CRB",
			"level": 5,
			"entries": [
				"You've dedicated yourself to learning the intricacies of your weapons. Your proficiency ranks for simple weapons, martial weapons, and unarmed attacks increase to expert."
			]
		},
		{
			"name": "Armor Expertise",
			"source": "CRB",
			"page": 108,
			"className": "Champion",
			"classSource": "CRB",
			"level": 7,
			"entries": [
				"You have spent so much time in armor that you know how to make the most of its protection. Your proficiency ranks for light, medium, and heavy armor, as well as for unarmored defense, increase to expert. You gain the armor specialization effects of medium and heavy armor."
			]
		},
		{
			"name": "Weapon Specialization",
			"source": "CRB",
			"page": 108,
			"className": "Champion",
			"classSource": "CRB",
			"level": 7,
			"entries": [
				"You've learned how to inflict greater injuries with the weapons you know best. You deal 2 additional damage with weapons and unarmed attacks in which you are an expert. This damage increases to 3 if you're a master, and to 4 if you're legendary."
			]
		},
		{
			"name": "Champion Expertise",
			"source": "CRB",
			"page": 108,
			"className": "Champion",
			"classSource": "CRB",
			"level": 9,
			"entries": [
				"Prayers strengthen your divine power. Your proficiency ranks for your champion class DC and divine spell attack rolls and DCs increase to expert."
			]
		},
		{
			"name": "Divine Smite",
			"source": "CRB",
			"subclasses": "Divine Smite",
			"page": 108,
			"className": "Champion",
			"classSource": "CRB",
			"level": 9,
			"entries": [
				"Your champion's reaction improves."
			]
		},
		{
			"name": "Juggernaut",
			"source": "CRB",
			"page": 109,
			"className": "Champion",
			"classSource": "CRB",
			"level": 9,
			"entries": [
				"Your body is accustomed to physical hardship and resistant to ailments. Your proficiency rank for Fortitude saves increases to master. When you roll a success on a Fortitude save, you get a critical success instead."
			]
		},
		{
			"name": "Lightning Reflexes",
			"source": "CRB",
			"page": 109,
			"className": "Champion",
			"classSource": "CRB",
			"level": 9,
			"entries": [
				"Your reflexes are lightning fast. Your proficiency rank for Reflex saves increases to expert."
			]
		},
		{
			"name": "Alertness",
			"source": "CRB",
			"page": 109,
			"className": "Champion",
			"classSource": "CRB",
			"level": 11,
			"entries": [
				"You remain alert to threats around you. Your proficiency rank for {@skill Perception} increases to expert."
			]
		},
		{
			"name": "Divine Will",
			"source": "CRB",
			"page": 109,
			"className": "Champion",
			"classSource": "CRB",
			"level": 11,
			"entries": [
				"Your faith grants mastery of your will. Your proficiency rank for Will saves increases to master. When you roll a success on a Will save, you get a critical success instead."
			]
		},
		{
			"name": "Exalt",
			"source": "CRB",
			"page": 109,
			"className": "Champion",
			"classSource": "CRB",
			"level": 11,
			"entries": [
				"Your champion's reaction exalts nearby allies, allowing them to benefit as well."
			]
		},
		{
			"name": "Armor Mastery",
			"source": "CRB",
			"page": 109,
			"className": "Champion",
			"classSource": "CRB",
			"level": 13,
			"entries": [
				"Your skill with armor improves, helping you avoid more blows. Your proficiency ranks for light, medium, and heavy armor, as well as for unarmored defense, increase to master."
			]
		},
		{
			"name": "Weapon Mastery",
			"source": "CRB",
			"page": 109,
			"className": "Champion",
			"classSource": "CRB",
			"level": 13,
			"entries": [
				"You fully understand your weapons. Your proficiency ranks for simple and martial weapons and unarmed attacks increase to master."
			]
		},
		{
			"name": "Greater Weapon Specialization",
			"source": "CRB",
			"page": 109,
			"className": "Champion",
			"classSource": "CRB",
			"level": 15,
			"entries": [
				"Your damage from weapon specialization increases to 4 with weapons and unarmed attacks in which you're an expert, 6 if you're a master, and 8 if you're legendary."
			]
		},
		{
			"name": "Champion Mastery",
			"source": "CRB",
			"page": 109,
			"className": "Champion",
			"classSource": "CRB",
			"level": 17,
			"entries": [
				"You've mastered your arsenal of champion techniques and divine spells. Your proficiency ranks for your champion class DC and for divine spell attack rolls and spell DCs increase to master."
			]
		},
		{
			"name": "Legendary Armor",
			"source": "CRB",
			"page": 109,
			"className": "Champion",
			"classSource": "CRB",
			"level": 17,
			"entries": [
				"You shield yourself with steel as easily as with faith. Your proficiency ranks for light, medium, and heavy armor, as well as for unarmored defense, increase to legendary."
			]
		},
		{
			"name": "Hero's Defiance",
			"source": "CRB",
			"page": 109,
			"className": "Champion",
			"classSource": "CRB",
			"level": 19,
			"entries": [
				"You can defy fate and continue fighting as long as you have divine energy. You gain the {@spell hero's defiance} devotion spell."
			]
		}
	],
	"subclassFeature": [
		{
			"name": "Deity and Cause",
			"source": "CRB",
			"page": 106,
			"className": "Champion",
			"classSource": "CRB",
			"subclassShortName": "Paladin",
			"subclassSource": "CRB",
			"level": 1,
			"entries": [
				{
					"type": "pf2-h4",
					"page": 106,
					"source": "CRB",
					"name": "Paladin ({@filter Lawful Good|deities||Follower Alignment=LG})",
					"entries": [
						"You're honorable, forthright, and committed to pushing back the forces of cruelty. You gain the {@action Retributive Strike} champion's reaction and the {@spell lay on hands} devotion spell. After the tenets of good, add these tenets",
						{
							"type": "list",
							"items": [
								"You must act with honor, never taking advantage of others, lying, or cheating.",
								"You must respect the lawful authority of legitimate leadership wherever you go, and follow its laws."
							]
						}
					]
				}
			]
		},
		{
			"name": "Deity and Cause",
			"source": "CRB",
			"page": 106,
			"className": "Champion",
			"classSource": "CRB",
			"subclassShortName": "Redeemer",
			"subclassSource": "CRB",
			"level": 1,
			"entries": [
				{
					"type": "pf2-h4",
					"page": 106,
					"source": "CRB",
					"name": "Redeemer ({@filter Neutral Good|deities||Follower Alignment=NG})",
					"entries": [
						"You're full of kindness and forgiveness. You gain the {@action Glimpse of Redemption} champion's reaction and the {@spell lay on hands} devotion spell. After the tenets of good, add these",
						{
							"type": "list",
							"items": [
								"You must first try to redeem those who commit evil acts, rather than killing them or meting out punishment. If they then continue on a wicked path, you might need to take more extreme measures.",
								"You must show compassion for others, regardless of their authority or station."
							]
						}
					]
				}
			]
		},
		{
			"name": "Deity and Cause",
			"source": "CRB",
			"page": 107,
			"className": "Champion",
			"classSource": "CRB",
			"subclassShortName": "Liberator",
			"subclassSource": "CRB",
			"level": 1,
			"entries": [
				{
					"type": "pf2-h4",
					"page": 107,
					"source": "CRB",
					"name": "Liberator ({@filter Chaotic Good|deities||Follower Alignment=CG})",
					"entries": [
						"You're committed to defending the freedom of others. You gain the {@action Liberating Step} champion's reaction and the {@spell lay on hands} devotion spell. After the tenets of good, add these tenets",
						{
							"type": "list",
							"items": [
								"You must respect the choices others make over their own lives, and you can't force someone to act in a particular way or threaten them if they don't.",
								"You must demand and fight for others' freedom to make their own decisions. You may never engage in or countenance slavery or tyranny"
							]
						}
					]
				}
			]
		},
		{
			"name": "Champion's Reaction",
			"source": "CRB",
			"page": 107,
			"className": "Champion",
			"classSource": "CRB",
			"subclassShortName": "Paladin",
			"subclassSource": "CRB",
			"level": 1,
			"entries": [
				{
					"type": "data",
					"tag": "action",
					"name": "Retributive Strike",
					"source": "CRB"
				}
			]
		},
		{
			"name": "Champion's Reaction",
			"source": "CRB",
			"page": 107,
			"className": "Champion",
			"classSource": "CRB",
			"subclassShortName": "Redeemer",
			"subclassSource": "CRB",
			"level": 1,
			"entries": [
				{
					"type": "data",
					"tag": "action",
					"name": "Glimpse of Redemption",
					"source": "CRB"
				}
			]
		},
		{
			"name": "Champion's Reaction",
			"source": "CRB",
			"page": 107,
			"className": "Champion",
			"classSource": "CRB",
			"subclassShortName": "Liberator",
			"subclassSource": "CRB",
			"level": 1,
			"entries": [
				{
					"type": "data",
					"tag": "action",
					"name": "Liberating Step",
					"source": "CRB"
				}
			]
		},
		{
			"name": "Divine Smite",
			"source": "CRB",
			"page": 107,
			"className": "Champion",
			"classSource": "CRB",
			"subclassShortName": "Paladin",
			"subclassSource": "CRB",
			"level": 9,
			"entries": [
				{
					"type": "pf2-options",
					"style": "pf2-p",
					"skipSort": true,
					"items": [
						{
							"type": "item",
							"name": "Paladin",
							"entries": [
								"You surround evil targets in a punishing halo. If you hit with your {@action Retributive Strike}, the target takes {@condition persistent damage||persistent good damage} equal to your Charisma modifier."
							]
						}
					]
				}
			]
		},
		{
			"name": "Divine Smite",
			"source": "CRB",
			"page": 107,
			"className": "Champion",
			"classSource": "CRB",
			"subclassShortName": "Redeemer",
			"subclassSource": "CRB",
			"level": 9,
			"entries": [
				{
					"type": "pf2-options",
					"style": "pf2-p",
					"skipSort": true,
					"items": [
						{
							"type": "item",
							"name": "Redeemer",
							"entries": [
								"A guilty conscience assails foes who spurn your {@action Glimpse of Redemption}. A foe that responds to your {@action Glimpse of Redemption} by dealing damage takes {@condition persistent damage||persistent good damage} equal to your Charisma modifier."
							]
						}
					]
				}
			]
		},
		{
			"name": "Divine Smite",
			"source": "CRB",
			"page": 107,
			"className": "Champion",
			"classSource": "CRB",
			"subclassShortName": "Liberator",
			"subclassSource": "CRB",
			"level": 9,
			"entries": [
				{
					"type": "pf2-options",
					"style": "pf2-p",
					"skipSort": true,
					"items": [
						{
							"type": "item",
							"name": "Liberator",
							"entries": [
								"You punish those who ensnare your allies in bondage. If the triggering enemy was using any effects to make your ally {@condition grabbed}, {@condition restrained}, {@condition immobilized}, or paralyzed when you used {@action Liberating Step}, that enemy takes {@condition persistent damage||persistent good damage} equal to your Charisma modifier."
							]
						}
					]
				}
			]
		},
		{
			"name": "Exalt",
			"source": "CRB",
			"page": 107,
			"className": "Champion",
			"classSource": "CRB",
			"subclassShortName": "Liberator",
			"subclassSource": "CRB",
			"level": 11,
			"entries": [
				{
					"type": "pf2-options",
					"style": "pf2-p",
					"skipSort": true,
					"items": [
						{
							"type": "item",
							"name": "Liberator",
							"entries": [
								"You can help your whole group get into position. When you use {@action Liberating Step}, if your ally doesn't attempt to break free of an effect, you and all allies within 15 feet can Step, in addition to the triggering ally."
							]
						}
					]
				}
			]
		},
		{
			"name": "Exalt",
			"source": "CRB",
			"page": 107,
			"className": "Champion",
			"classSource": "CRB",
			"subclassShortName": "Redeemer",
			"subclassSource": "CRB",
			"level": 11,
			"entries": [
				{
					"type": "pf2-options",
					"style": "pf2-p",
					"skipSort": true,
					"items": [
						{
							"type": "item",
							"name": "Redeemer",
							"entries": [
								"You protect multiple allies. You can apply the resistance granted by {@action Glimpse of Redemption} to yourself and all allies within 15 feet of you, including the triggering ally, except the resistance is reduced by 2 for all."
							]
						}
					]
				}
			]
		},
		{
			"name": "Exalt",
			"source": "CRB",
			"page": 107,
			"className": "Champion",
			"classSource": "CRB",
			"subclassShortName": "Paladin",
			"subclassSource": "CRB",
			"level": 11,
			"entries": [
				{
					"type": "pf2-options",
					"style": "pf2-p",
					"skipSort": true,
					"items": [
						{
							"type": "item",
							"name": "Paladin",
							"entries": [
								"When you use {@action Retributive Strike}, each ally within 15 feet of you with the target in their melee reach can spend a reaction to Strike the target with a \u20135 penalty."
							]
						}
					]
				}
			]
		},
		{
			"name": "Deity and Cause",
			"source": "APG",
			"page": 116,
			"className": "Champion",
			"classSource": "CRB",
			"subclassShortName": "Tyrant",
			"subclassSource": "APG",
			"level": 1,
			"entries": [
				{
					"type": "pf2-h4",
					"page": 116,
					"source": "APG",
					"name": "Tyrant ({@filter Lawful Evil|deities||Follower Alignment=LE})",
					"entries": [
						"Might makes right, and you subjugate the weak to keep them in their proper place. You gain the {@action Iron Command|APG} champion's reaction and the {@spell touch of corruption|APG} devotion spell. After the tenets of evil, add these tenets.",
						{
							"type": "list",
							"items": [
								"Let no one who is lesser than you wield power over you or lead you.",
								"Mercilessly enforce established hierarchies of masters and servants. Topple or seize control of illegitimate hierarchies, such as democratic governments or the arrogant echelons of the celestial planes, and fill power vacuums by taking that power for yourself.",
								"Bind the weak to serve you. This tenet doesn't require you to spare foes' lives if you think they would be disloyal if pressed into servitude, nor does it require you to keep more servants than you find practical or useful."
							]
						}
					]
				}
			]
		},
		{
			"name": "Champion's Reaction",
			"source": "APG",
			"page": 116,
			"className": "Champion",
			"classSource": "CRB",
			"subclassShortName": "Tyrant",
			"subclassSource": "APG",
			"level": 1,
			"entries": [
				{
					"type": "data",
					"tag": "action",
					"name": "Iron Command",
					"source": "APG"
				}
			]
		},
		{
			"name": "Divine Smite",
			"source": "APG",
			"page": 107,
			"className": "Champion",
			"classSource": "CRB",
			"subclassShortName": "Tyrant",
			"subclassSource": "APG",
			"level": 9,
			"entries": [
				{
					"type": "pf2-options",
					"style": "pf2-p",
					"skipSort": true,
					"items": [
						{
							"type": "item",
							"name": "Tyrant",
							"entries": [
								"The regrets of disobedience linger. If an enemy refuses your {@action Iron Command|APG}, it takes {@condition persistent damage||persistent evil damage} equal to your Charisma modifier."
							]
						}
					]
				}
			]
		},
		{
			"name": "Exalt",
			"source": "APG",
			"page": 107,
			"className": "Champion",
			"classSource": "CRB",
			"subclassShortName": "Tyrant",
			"subclassSource": "APG",
			"level": 11,
			"entries": [
				{
					"type": "pf2-options",
					"style": "pf2-p",
					"skipSort": true,
					"items": [
						{
							"type": "item",
							"name": "Tyrant",
							"entries": [
								"When you use {@action Iron Command|APG}, each enemy within 15 feet of you other than the triggering creature must also either {@action Drop Prone} or take mental damage (the enemy chooses). These creatures take only minimum damage (typically 3 damage at 11th level, 4 at 12th, 5 at 16th, and 6 at 19th), and the effects they take can't be adjusted by anything that changes your Iron Command. For instance, the Iron Repercussions feat couldn't turn the damage into {@condition persistent damage||persistent mental damage} for creatures other than the triggering creature."
							]
						}
					]
				}
			]
		},
		{
			"name": "Deity and Cause",
			"source": "APG",
			"page": 116,
			"className": "Champion",
			"classSource": "CRB",
			"subclassShortName": "Desecrator",
			"subclassSource": "APG",
			"level": 1,
			"entries": [
				{
					"type": "pf2-h4",
					"page": 116,
					"source": "APG",
					"name": "Desecrator ({@filter Neutral Evil|deities||Follower Alignment=NE})",
					"entries": [
						"You always take what pleases you, no matter who it hurts, and you spread the influence of evil across all you touch. You gain the {@action Selfish Shield|APG} champion's reaction and the {@spell touch of corruption|APG} devotion spell. After the tenets of evil, add this tenet.",
						{
							"type": "list",
							"items": [
								"Subvert or corrupt everything in your path that is pure and good, and sow doubt among those upholding such ideals."
							]
						}
					]
				}
			]
		},
		{
			"name": "Champion's Reaction",
			"source": "APG",
			"page": 116,
			"className": "Champion",
			"classSource": "CRB",
			"subclassShortName": "Desecrator",
			"subclassSource": "APG",
			"level": 1,
			"entries": [
				{
					"type": "data",
					"tag": "action",
					"name": "Selfish Shield",
					"source": "APG"
				}
			]
		},
		{
			"name": "Divine Smite",
			"source": "APG",
			"page": 107,
			"className": "Champion",
			"classSource": "CRB",
			"subclassShortName": "Desecrator",
			"subclassSource": "APG",
			"level": 9,
			"entries": [
				{
					"type": "pf2-options",
					"style": "pf2-p",
					"skipSort": true,
					"items": [
						{
							"type": "item",
							"name": "Desecrator",
							"entries": [
								"If your Charisma modifier is +2 or greater, your resistance against the triggering damage equals your Charisma modifier + half your level."
							]
						}
					]
				}
			]
		},
		{
			"name": "Exalt",
			"source": "APG",
			"page": 107,
			"className": "Champion",
			"classSource": "CRB",
			"subclassShortName": "Desecrator",
			"subclassSource": "APG",
			"level": 11,
			"entries": [
				{
					"type": "pf2-options",
					"style": "pf2-p",
					"skipSort": true,
					"items": [
						{
							"type": "item",
							"name": "Desecrator",
							"entries": [
								"When you use {@action Selfish Shield|APG}, each enemy within 15 feet of you takes a \u20131 status penalty to attack rolls against you until the start of your next turn."
							]
						}
					]
				}
			]
		},
		{
			"name": "Deity and Cause",
			"source": "APG",
			"page": 116,
			"className": "Champion",
			"classSource": "CRB",
			"subclassShortName": "Antipaladin",
			"subclassSource": "APG",
			"level": 1,
			"entries": [
				{
					"type": "pf2-h4",
					"page": 116,
					"source": "APG",
					"name": "Antipaladin ({@filter Chaotic Evil|deities||Follower Alignment=CE})",
					"entries": [
						"You're dishonorable, dishonest, and committed to breaking the false hopes of kindness. You gain the {@action Destructive Vengeance|APG} champion's reaction and the {@spell touch of corruption|APG} devotion spell. After the tenets of evil, add these tenets.",
						{
							"type": "list",
							"items": [
								"You must not bind yourself with any law or oath beyond that of your code (though you can still select a champion feat with the oath trait). Act dishonorably, take advantage of others, lie, cheat, and steal to get what you want.",
								"You must destroy that which offends you and that which stands in your way, including\u2014and perhaps especially\u2014the forces of good and law that oppose you. This tenet doesn't force you to take action immediately if it could mean your destruction, nor does it require you to destroy something that might be useful if corrupted toward your ends."
							]
						}
					]
				}
			]
		},
		{
			"name": "Champion's Reaction",
			"source": "APG",
			"page": 116,
			"className": "Champion",
			"classSource": "CRB",
			"subclassShortName": "Antipaladin",
			"subclassSource": "APG",
			"level": 1,
			"entries": [
				{
					"type": "data",
					"tag": "action",
					"name": "Destructive Vengeance",
					"source": "APG"
				}
			]
		},
		{
			"name": "Divine Smite",
			"source": "APG",
			"page": 107,
			"className": "Champion",
			"classSource": "CRB",
			"subclassShortName": "Antipaladin",
			"subclassSource": "APG",
			"level": 9,
			"entries": [
				{
					"type": "pf2-options",
					"style": "pf2-p",
					"skipSort": true,
					"items": [
						{
							"type": "item",
							"name": "Antipaladin",
							"entries": [
								"An enemy damaged by the initial damage from your {@action Destructive Vengeance|APG} also takes {@condition persistent damage||persistent evil damage} equal to your Charisma modifier. This applies only to the damage the reaction itself deals to the triggering creature, not the damage you deal with subsequent {@action Strike||Strikes}."
							]
						}
					]
				}
			]
		},
		{
			"name": "Exalt",
			"source": "APG",
			"page": 107,
			"className": "Champion",
			"classSource": "CRB",
			"subclassShortName": "Antipaladin",
			"subclassSource": "APG",
			"level": 11,
			"entries": [
				{
					"type": "pf2-options",
					"style": "pf2-p",
					"skipSort": true,
					"items": [
						{
							"type": "item",
							"name": "Antipaladin",
							"entries": [
								"When you use {@action Destructive Vengeance|APG}, each enemy within 15 feet of you other than the triggering creature takes half the damage you deal to the triggering enemy, of the same damage type you chose."
							]
						}
					]
				}
			]
		}
	]
}
