{
	"place": [
		{
			"name": "Cradle of Knot",
			"level": 12,
			"category": "Settlement",
			"source": "WoW3",
			"remaster": true,
			"page": 67,
			"traits": [
				"town",
				"wood"
			],
			"description": "Outpost on the blighted borderlands",
			"settlementData": {
				"government": "Steward Branch (enforcers of immutable laws) and Council Branch (democratically elected officials)",
				"population": {
					"total": 3400,
					"ancestries": {
						"ardande": 75,
						"wood elementals": 15,
						"other ancestries": 10
					}
				},
				"languages": [
					"{@language Arboreal|B1}",
					"Fey",
					"Muan"
				],
				"religions": [
					"Elemental Lords of Wood ({@deity Shumunue|RoE} and {@deity Verilorn|RoE})",
					"{@deity Green Faith} (primarily {@deity Zibik|WoW3})"
				],
				"threats": [
					"{@affliction Ayrzul's Blight|WoW3}",
					"blighted creatures",
					"blight dwellers",
					"environmental hazards"
				],
				"features": [
					{
						"name": "Insular",
						"entries": [
							"Cradle of Knot's residents put little trust in outsiders. NPCs are {@condition unfriendly} to strangers by default, and {@condition hostile} toward those who've garnered the disapproval of a Branch."
						]
					},
					{
						"name": "Reputation Economy",
						"entries": [
							"Cradle of Knot uses reputation as a vague currency. Outsiders (\"rootless\") must pay double the typical price for goods and services until they've \"put down roots.\""
						]
					}
				]
			},
			"residents": [
				{
					"name": "Errashid Emetra",
					"gender": "p",
					"ancestry": "{@creature kizidhar shuyookh|RoE}",
					"position": "authoritarian",
					"bond": "Despite Errashid's insistence on rigid adherence to laws and norms, residents trust them to know what's best for the community's survival."
				},
				{
					"name": "Jial Yun",
					"gender": "m",
					"ancestry": "ardande",
					"position": "caretaker",
					"bond": "For many years, Jial was the only persistent member of the Council Branch. Already an elder prior to the community's founding, he's grown too old for official duties."
				}
			]
		},
		{
			"name": "Wispil",
			"level": 5,
			"category": "Settlement",
			"source": "WoW1",
			"page": 49,
			"traits": [
				"city"
			],
			"description": "This small city of gnomes oversees Taldor's lumber industry.",
			"settlementData": {
				"government": "council",
				"population": {
					"total": 8813,
					"ancestries": {
						"gnomes": 98,
						"other": 2
					}
				},
				"languages": [
					"{@language Common}",
					"{@language Gnomish}"
				]
			},
			"residents": [
				{
					"name": "Marquess Tanasha Starborne",
					"gender": "f",
					"ancestry": "gnome",
					"bond": "marquess of Wispil and senator of Taldor"
				},
				{
					"name": "Dougal Greenbelt",
					"gender": "m",
					"ancestry": "gnome",
					"bond": "mayor of Wispil"
				},
				{
					"name": "Dervin Feld",
					"gender": "m",
					"ancestry": "human",
					"bond": "Wispil city councilman, logging operations overseer, and local representative of Imperial Naval Shipyards"
				}
			]
		},
		{
			"name": "Amberhill",
			"source": "WoW1",
			"page": 44,
			"category": "Settlement",
			"traits": [
				"town"
			],
			"description": "This rustic community specializes in the beekeeping and honey production that's made the region famous.",
			"settlementData": {
				"government": "council",
				"population": {
					"total": 302,
					"ancestries": {
						"humans": 96,
						"other": 4
					}
				},
				"languages": [
					"{@language Common}",
					"{@language Gnomish}"
				]
			},
			"residents": [
				{
					"name": "Adeline Moretta",
					"gender": "f",
					"ancestry": "human",
					"bond": "elected municipal leader"
				},
				{
					"name": "Evandio Birchwood",
					"gender": "nb",
					"ancestry": "gnome",
					"position": "druid",
					"bond": "doctor and apothecary"
				}
			]
		},
		{
			"name": "Kintargo",
			"category": "Settlement",
			"level": 12,
			"source": "CC0",
			"page": 16,
			"traits": [
				"city"
			],
			"description": "Avant-garde, recently Cheliax-emancipated trade hub and capital of Ravounel",
			"settlementData": {
				"government": "Mayor (elected leader)",
				"population": {
					"total": 15960,
					"ancestries": {
						"humans": 80,
						"halflings": 6,
						"hellspawn nephilim": 5,
						"aiuvarin": 1,
						"other": 8
					}
				},
				"languages": [
					"{@language Common}",
					"{@language Diabolic}",
					"{@language Elven}",
					"{@language Halfling}"
				],
				"religions": [
					"{@deity Calistria}",
					"{@deity Cayden Cailean}",
					"{@deity Irori}",
					"{@deity Milani|LOGM}",
					"{@deity Sarenrae}",
					"{@deity Shelyn}",
					"{@deity Zon-Kuthon}"
				],
				"threats": [
					"competitive artists",
					"criminal activity",
					"lingering diabolic elements",
					"political treachery"
				],
				"features": [
					{
						"name": "Trade Port",
						"entries": [
							"Kintargo is an important trade port. {@filter Common items of level 14 or lower|items||source=|Level=[0;14]|rarity=common} are available for purchase, and items above that level can be ordered and will arrive in the city after {@dice 1d4+2} days (or on the same day, if the shopper pays an extra 500 gp to have the item shipped via {@trait teleportation})."
						]
					}
				]
			},
			"residents": [
				{
					"name": "Jilia Bainilus",
					"descriptor": "inspiring",
					"gender": "f",
					"ancestry": "human",
					"position": "politician",
					"level": 11,
					"bond": "mayor of Kintargo"
				}
			]
		},
		{
			"name": "Osprey Cove",
			"source": "Rust",
			"page": 7,
			"category": "Settlement",
			"level": 2,
			"traits": [
				"cg",
				"village"
			],
			"description": "Isolated fishing commune",
			"settlementData": {
				"government": "Elders (communal)",
				"population": {
					"total": 120,
					"ancestries": {
						"humans": 85,
						"other": 15
					}
				},
				"languages": [
					"{@language Common}",
					"{@language Varisian}"
				],
				"religions": [
					"{@deity Desna}",
					"{@deity Cayden Cailean}"
				],
				"threats": [
					"feuds with {@settlement Iron Harbor|Rust}",
					"meddling from New Thassilon",
					"seasonal storms"
				],
				"features": [
					{
						"name": "Friendly Commune",
						"entries": [
							"While Osprey Cove's citizens look to a council of elders for advice, the citizens govern themselves in a cooperative communal style. The villagers are eager to help out each other, as success for one is success for all. While {@action Earn Income} checks are limited to 2nd-level or lower tasks, any attempt to {@action Earn Income} in Osprey Cove gains a +1 circumstance bonus as a result of this neighborly help."
						]
					}
				]
			},
			"residents": [
				{
					"name": "Elder Anlorgog",
					"alignment": "ng",
					"gender": "nb",
					"ancestry": "undine",
					"position": "ranger",
					"level": 2,
					"bond": "helps direct village fishing efforts"
				},
				{
					"name": "Elder Bo-Mel",
					"alignment": "cg",
					"gender": "m",
					"ancestry": "dwarf",
					"position": "farmer",
					"level": 3,
					"bond": "helps direct village farming and construction efforts"
				},
				{
					"name": "Elder Johedia",
					"alignment": "cg",
					"gender": "f",
					"ancestry": "half-elf",
					"position": "oracle",
					"level": 3,
					"bond": "serves as the primary healer of Osprey Cove"
				},
				{
					"name": "Elder Ordwi",
					"alignment": "cg",
					"gender": "f",
					"ancestry": "human",
					"position": "cleric",
					"level": 2,
					"bond": "is the youngest elder, still settling into her new role"
				},
				{
					"name": "Elder Vandous",
					"alignment": "cn",
					"gender": "m",
					"ancestry": "human",
					"position": "fisher",
					"level": 3,
					"bond": "is the oldest of the village elders, a record keeper and historian"
				}
			]
		},
		{
			"name": "Iron Harbor",
			"source": "Rust",
			"page": 11,
			"category": "Settlement",
			"level": 2,
			"traits": [
				"cn",
				"village"
			],
			"description": "Remote Gorumite settlement",
			"settlementData": {
				"government": "High priest (religious leadership)",
				"population": {
					"total": 80,
					"ancestries": {
						"humans": 90,
						"other": 10
					}
				},
				"languages": [
					"{@language Common}",
					"{@language Varisian}"
				],
				"religions": [
					"{@deity Gorum}"
				],
				"threats": [
					"cult of Xar-Azmak",
					"seasonal storms"
				],
				"features": [
					{
						"name": "Gorumite Village",
						"entries": [
							"As one would expect from a village led by worshippers of {@deity Gorum}, weapons and armor are easier to come by here. Treat Iron Harbor as a 3rd-level settlement for the purposes of purchasing weapons, armor, ammunition, and associated items."
						]
					}
				]
			},
			"residents": [
				{
					"name": "Knurr Ragnulf",
					"alignment": "cn",
					"gender": "m",
					"ancestry": "dwarf",
					"position": "ex-cleric of {@deity Gorum}",
					"level": 2,
					"bond": "leader of Iron Harbor, currently corrupted by the cult of Xar-Azmak"
				},
				{
					"name": "Elsie",
					"alignment": "cn",
					"gender": "f",
					"ancestry": "halfling",
					"position": "alchemist",
					"level": 3,
					"bond": "local alchemist, baker, and potential ally"
				}
			]
		},
		{
			"name": "Egede",
			"category": "Settlement",
			"source": "GW2",
			"page": 37,
			"level": 6,
			"traits": [
				"lg",
				"city"
			],
			"description": "Insular, war-scarred trading hub whose glory days ended with the closure of the Worldwound.",
			"settlementData": {
				"government": "Delegate (elected leader)",
				"population": {
					"ancestries": {
						"humans": 77,
						"mixed-ancestry tieflings": 10,
						"halflings": 8,
						"other": 5
					},
					"total": 28590
				},
				"languages": [
					"{@language Abyssal}",
					"{@language Common}",
					"{@language Hallit}"
				],
				"religions": [
					"{@deity Gorum}",
					"{@deity Iomedae}",
					"{@deity Nocticula|LOGM} (as the Redeemer Queen)"
				],
				"threats": [
					"fanatical zealots",
					"religious infighting",
					"stray elemetns of {@trait demon||demonic} warfare"
				],
				"features": [
					{
						"name": "End of the Road",
						"entries": [
							"With the end of the war to the west, Egede's heyday is over, resulting in a poor local economy and inflated costs across the board. The Price of any item or service is 150% the usual amount. Characters can convince a vendor to lower their Prices by improving the vendor's attitude to {@condition helpful}."
						]
					}
				]
			},
			"residents": [
				{
					"name": "Becka Rossum",
					"alignment": "ln",
					"gender": "f",
					"ancestry": "human",
					"position": "shopkeeper",
					"level": 7,
					"bond": "popular general store owner"
				},
				{
					"name": "Gaar Steelflare",
					"alignment": "ln",
					"gender": "m",
					"ancestry": "dwarf",
					"position": "ex-crusader",
					"level": 5,
					"bond": "zealous war veteran"
				},
				{
					"name": "Zolivelli Suth",
					"alignment": "le",
					"gender": "f",
					"ancestry": "half-elf",
					"position": "priest of {@deity Iomedae}",
					"level": 6,
					"bond": "high-ranking local church official"
				}
			]
		},
		{
			"name": "Korvosa",
			"source": "SaS",
			"page": 55,
			"category": "Settlement",
			"level": 9,
			"traits": [
				"ln",
				"city"
			],
			"description": "A gateway for trade that bears scars of a bloody past.",
			"settlementData": {
				"government": "Queen (constitutional monarchy)",
				"population": {
					"total": 15250,
					"ancestries": {
						"humans": 79,
						"dwarves": 6,
						"elves": 4,
						"halflings": 3,
						"half-elves": 3,
						"gnomes": 2,
						"other": 3
					}
				},
				"languages": [
					"{@language Common}",
					"{@language Shoanti}",
					"{@language Varisian}"
				],
				"religions": [
					"{@deity Abadar}",
					"{@deity Asmodeus}",
					"{@deity Pharasma}",
					"{@deity Sarenrae}",
					"{@deity Shelyn}"
				],
				"threats": [
					"crime family violence",
					"Ileoa loyalists",
					"Lorthact's machinations",
					"underground dangers"
				],
				"features": [
					{
						"name": "Arcane Learning",
						"entries": [
							"Although Acadamae is the most notable college in Korvosa, smaller schools also teach arcane arts. Many graduates remain in the city, leading to a thriving trade in {@trait arcane} items and information. {@trait Arcane} scrolls and wands of up to level 13 are often available in shops, along with many other components and ritual ingredients."
						]
					}
				]
			},
			"residents": [
				{
					"name": "Cressida Kroft",
					"alignment": "ln",
					"gender": "f",
					"ancestry": "human",
					"position": "soldier",
					"level": 9,
					"bond": "former guard field mashal and reluctant queen"
				},
				{
					"name": "Toff Ornelos",
					"alignment": "ln",
					"gender": "m",
					"ancestry": "human",
					"position": "wizard",
					"level": 17,
					"bond": "calculating headmaster of the Acadamae"
				}
			]
		},
		{
			"name": "Duwwor",
			"source": "TEC",
			"page": 59,
			"category": "Settlement",
			"level": 6,
			"traits": [
				"n",
				"city"
			],
			"settlementData": {
				"government": "Democracy",
				"population": {
					"total": 8300,
					"ancestries": {
						"humans": 60,
						"dwarves": 15,
						"elves": 10,
						"gnomes": 10,
						"other": 5
					}
				},
				"languages": [
					"{@language Dwarven}",
					"{@language Mwangi}",
					"{@language Osiriani}",
					"{@language Taldane}"
				],
				"religions": [
					"{@deity Abadar}",
					"{@deity Brigh|LOGM}",
					"{@deity Gozreh}",
					"{@deity Sarenrae}"
				],
				"threats": [
					"harsh environment",
					"raiders from the mountains",
					"out-of-control clockworks"
				],
				"features": [
					{
						"name": "Quality Resources",
						"entries": [
							"Few can deny the fine quality of ore from Duwwor. Ingots of steel, {@item silver ingot||silver}, and {@item adamantine ingot||adamantine} up to high quality are always available, although all these materials cost 10% more than normal. Their purity makes them easy to work with; the {@action Craft} activity done with these materials takes 1 fewer day (minimum 1)."
						]
					}
				]
			},
			"residents": [
				{
					"name": "Gamplix Noraneanithar",
					"alignment": "cg",
					"gender": "m",
					"ancestry": "gnome",
					"position": "inventor",
					"level": 12,
					"bond": "Erratic creator of clockwork miners"
				},
				{
					"name": "Kharane",
					"alignment": "n",
					"gender": "m",
					"ancestry": "human",
					"position": "fighter",
					"level": 12,
					"bond": "Defender of Duwwor"
				},
				{
					"name": "Saadia",
					"alignment": "n",
					"gender": "f",
					"ancestry": "half-elf",
					"position": "druid",
					"level": 16,
					"bond": "Archdruid of the House of Resurgent Life"
				}
			]
		},
		{
			"name": "Pashow",
			"source": "TEC",
			"page": 58,
			"category": "Settlement",
			"level": 8,
			"traits": [
				"n",
				"city"
			],
			"settlementData": {
				"government": "Democratic collective",
				"population": {
					"total": 5932,
					"ancestries": {
						"humans": 65,
						"dwarves": 15,
						"elves": 10,
						"other": 10
					}
				},
				"languages": [
					"{@language Dwarven}",
					"{@language Kelish}",
					"{@language Osiriani}",
					"{@language Taldane}"
				],
				"religions": [
					"{@deity Abadar}",
					"{@deity Gozreh}",
					"{@deity Nethys}",
					"{@deity Sarenrae}"
				],
				"threats": [
					"Water Lords",
					"spies trying to get to the Citadel of the Alchemist",
					"harsh environment"
				],
				"features": [
					{
						"name": "Elemental Education",
						"entries": [
							"Those wishing to learn elemental magic will find the Scrollspire well-stocked and its teachers welcoming. Spells with {@trait elemental} traits up to level 12 are available."
						]
					}
				]
			},
			"residents": [
				{
					"name": "Emir Guldis",
					"alignment": "n",
					"gender": "m",
					"ancestry": "human",
					"position": "councilor",
					"level": 8,
					"bond": "Former leader of Pashow and current city councilor"
				},
				{
					"name": "Lumi",
					"alignment": "n",
					"gender": "nb",
					"ancestry": "elf",
					"position": "elementalist",
					"level": 12,
					"bond": "High Priest of {@deity Nethys}"
				},
				{
					"name": "Shanouri al-Quaddam",
					"alignment": "ng",
					"gender": "f",
					"ancestry": "dwarf",
					"position": "wizard",
					"level": 11,
					"bond": "Protector of the shields"
				},
				{
					"name": "Ziralia",
					"alignment": "ng",
					"gender": "f",
					"ancestry": "human",
					"position": "arcanist",
					"level": 12,
					"bond": "Leader of Pashow, daughter of Prince Zinlo"
				}
			]
		},
		{
			"name": "Lamasara",
			"source": "TEC",
			"page": 57,
			"category": "Settlement",
			"level": 8,
			"traits": [
				"cg",
				"city"
			],
			"settlementData": {
				"government": "Monarchy",
				"population": {
					"total": 11450,
					"ancestries": {
						"humans": 50,
						"elves": 25,
						"gnomes": 10,
						"halflings": 5,
						"catfolk": 5,
						"other": 7
					}
				},
				"languages": [
					"{@language Elven}",
					"{@language Kelish}",
					"{@language Osiriani}",
					"{@language Taldane}"
				],
				"religions": [
					"{@deity Abadar}",
					"{@deity Brigh|LOGM}",
					"{@deity Nethys}",
					"{@deity Pharasma}",
					"{@deity Sarenrae}",
					"{@deity Shelyn}"
				],
				"threats": [
					"Water Lords",
					"thieves' guilds",
					"{@trait div||divs}"
				],
				"features": [
					{
						"name": "Artistically Inclined",
						"entries": [
							"The incredible art scene in Lamasara means there are more opportunities for those interested in creative work. {@action Earn Income} tasks up to level 15 are available for any {@skill Craft} related to the arts, as well as {@skill Performance}."
						]
					}
				]
			},
			"residents": [
				{
					"name": "Djamila bint Nacera",
					"alignment": "ng",
					"gender": "f",
					"ancestry": "half-elf",
					"position": "cleric",
					"level": 10,
					"bond": "High priestess of {@deity Shelyn} at the Larksong Temple"
				},
				{
					"name": "Queen Zamere",
					"alignment": "ng",
					"gender": "f",
					"ancestry": "human",
					"position": "queen",
					"level": 10,
					"bond": "Queen of Lamasara, famed orator"
				},
				{
					"name": "Quinten Murrey",
					"alignment": "cg",
					"gender": "m",
					"ancestry": "human",
					"position": "bard",
					"level": 12,
					"bond": "Skilled performer with tales of his plane-hopping adventures"
				},
				{
					"name": "Silue Starbow",
					"alignment": "cn",
					"gender": "f",
					"ancestry": "elf",
					"position": "guide",
					"level": 8,
					"bond": "Proprietor of Starbow's Tours, offering expeditions into the desert"
				}
			]
		},
		{
			"name": "Aspenthar",
			"source": "TEC",
			"page": 56,
			"category": "Settlement",
			"level": 10,
			"traits": [
				"LN",
				"metropolis"
			],
			"settlementData": {
				"government": "Monarchy",
				"population": {
					"total": 25680,
					"ancestries": {
						"humans": 60,
						"half-orc": 15,
						"dwarf": 10,
						"gnoll": 5,
						"other": 10
					}
				},
				"languages": [
					"{@language Kelish}",
					"{@language Orcish}",
					"{@language Osiriani}",
					"{@language Taldane}"
				],
				"religions": [
					"{@deity Abadar}",
					"{@deity Gorum}",
					"{@deity Iomedae}",
					"{@deity Sarenrae}"
				],
				"threats": [
					"Osirion border raids",
					"Water Lords",
					"civil unrest"
				],
				"features": [
					{
						"name": "Well-Armed",
						"entries": [
							"Due to the military focus and a well-armed population, weapons, armor, and runes for each are available up to level 14."
						]
					}
				]
			},
			"residents": [
				{
					"name": "Izaith Sandborn",
					"alignment": "ng",
					"gender": "nb",
					"ancestry": "half-orc",
					"position": "cameleer",
					"level": 13,
					"bond": "Dean of the camelry program at the Royal Military Academy"
				},
				{
					"name": "Jhuniri",
					"alignment": "ln",
					"gender": "f",
					"ancestry": "dwarf",
					"position": "general",
					"level": 12,
					"bond": "Military leader of Aspenthar's forces"
				},
				{
					"name": "Prince Zinlo",
					"alignment": "ln",
					"gender": "m",
					"ancestry": "human",
					"position": "ruler",
					"level": 14,
					"bond": "Supreme leader of Aspenthar"
				},
				{
					"name": "Vhuthir",
					"alignment": "le",
					"gender": "m",
					"ancestry": "half-orc",
					"position": "bandit lord",
					"level": 13,
					"bond": "Water Lord of the Shining Sands Oasis"
				}
			]
		},
		{
			"name": "Merab",
			"source": "TEC",
			"page": 55,
			"category": "Settlement",
			"level": 12,
			"traits": [
				"LN",
				"metropolis"
			],
			"settlementData": {
				"government": "elected leader (mayor)",
				"population": {
					"total": 56870,
					"ancestries": {
						"humans": 65,
						"dwarves": 15,
						"elves": 8,
						"halflings": 5,
						"other": 7
					}
				},
				"languages": [
					"{@language Kelish}",
					"{@language Osiriani}",
					"{@language Taldane}"
				],
				"religions": [
					"{@deity Abadar}",
					"{@deity Gozreh}",
					"{@deity Nethys}",
					"{@deity Pharasma}",
					"{@deity Sarenrae}"
				],
				"threats": [
					"Water Lords",
					"Inner Sea pirates",
					"{@trait div||divs}"
				],
				"features": [
					{
						"name": "Alchemical Oasis",
						"entries": [
							"As the home to many important schools of alchemy, Merab's markets have much greater access to {@trait alchemical} items. {@trait Alchemical} formulae and items up to level 20 can be purchased there."
						]
					}
				]
			},
			"residents": [
				{
					"name": "Iledopus",
					"alignment": "ln",
					"gender": "m",
					"ancestry": "human",
					"position": "prince",
					"level": 12,
					"bond": "Patron of Merab"
				},
				{
					"name": "Maisa el-Aarfa",
					"alignment": "ne",
					"gender": "f",
					"ancestry": "elf",
					"position": "merchant",
					"level": 9,
					"bond": "Ringleader of a smuggling operation"
				},
				{
					"name": "Ulthiir",
					"alignment": "lg",
					"gender": "m",
					"ancestry": "half-elf",
					"position": "champion",
					"level": 12,
					"bond": "Leader of the Blessed Orchid"
				},
				{
					"name": "Yulinix",
					"alignment": "n",
					"gender": "m",
					"ancestry": "gnome",
					"position": "alchemist",
					"level": 16,
					"bond": "High Alchemist of Merab, leader of the Alchemists' Guild"
				}
			]
		},
		{
			"name": "Dreaming of Another Life",
			"category": "Mindscape",
			"source": "SoG3",
			"page": 73,
			"traits": [
				"rare",
				"finite",
				"metamorphic"
			],
			"keyAnchor": "A buried pickaxe found deep in the mine",
			"mindscapeEntry": "While exploring an old mine, the PCs step through an invisible, one-way door and enter the mindscape.",
			"entries": [
				"Humming, singing, and the unmistakable rhythmic clang of steel striking steel echo constantly through this mindscape. Those who have known the labor of a worksite feel the tune and recognize their heart beating in time to its rhythm. No one remembers what these workers are building; they simply know that they must continue to do so, so that their children may live free from their burdens. This mindscape was shaped by the collective anguish of a thousand workers, trapping them in the cycle of work forevermore, doomed only to dream of a better life. To escape this mindscape, the PCs must navigate a mazelike mine whose tunnels constantly open and collapse and are populated by {@trait undead} miners."
			]
		},
		{
			"name": "The Final Room",
			"category": "Mindscape",
			"source": "SoG3",
			"page": 73,
			"traits": [
				"rare",
				"finite"
			],
			"keyAnchor": "A blank Harrow card",
			"mindscapeEntry": "Willingly participating in a Harrowing performed by a fortune-teller capable of creating a Final Room.",
			"entries": [
				"A rare few fortune-tellers have the ability to form a mindscape as part of the process of performing a Harrow reading. Each of these mindscapes are known as the Final Room\u2014for each participant's revelations in these rooms are believed to be their final destinies. A Final Room is a {@trait finite|GMG} mindscape that takes place in a single room, although the size of the room can be anything from a cozy parlor to a vast cathedral. It is thought that the unconscious mind is more closely attuned to the planes of the Outer Sphere and that tapping into it can provide powerful visions. Whether this is true or simply superstition is difficult to discern. These mindscapes almost always have permanent doors that allow free entry and exit, but beware the unscrupulous fortune-teller who seeks to use a Final Room as an ambush, potentially forcing parties who step into them to face manifestations of Harrow cards in battle (you can use harrowkin from the third volume of the Stolen Fate Adventure Path for these encounters)."
			]
		},
		{
			"name": "The Forsaken Utopia",
			"category": "Mindscape",
			"source": "SoG3",
			"page": 73,
			"traits": [
				"rare",
				"finite",
				"flowing"
			],
			"keyAnchor": "A gemstone that shines like brilliant moonlight",
			"mindscapeEntry": "After exploring an ancient ruin that once was part of a lost empire, the PC and their allies are drawn into the Forsaken Utopia the next time they sleep and dream.",
			"entries": [
				"This mindscape is a beautiful recreation of a lost kingdom from the ancient past. The architect is a single, powerful spellcaster who faced the destruction of their lost kingdom and attempted to capture what they could to preserve their way of life in the face of an apocalypse. But now, those who once dwelt within the city have degraded to vague shadows, and sinister extraplanar forces may have infiltrated the utopia. What has become of the architect themself is unknown, although it's likely that their death will cause the Forsaken Utopia to collapse. The ruins themselves are alluring, and the city draws visitors in, compelling them to explore, to learn what has been left behind, and to know that its people once lived. Whether or not one can escape the Forsaken Utopia without destroying it (or using a ritual like {@ritual mindscape door|DA}) is left to you to decide, but no matter how long one remains in the Forsaken Utopia, upon escaping the travelers find that only a single night's sleep has passed in the real world."
			]
		},
		{
			"name": "Willowshore",
			"source": "SoG0",
			"otherSources": {
				"Reprinted": [
					"SoG1|71",
					"SoG2|7"
				]
			},
			"page": 16,
			"category": "Settlement",
			"level": 4,
			"traits": [
				"n",
				"town"
			],
			"description": "Isolated lumber town",
			"settlementData": {
				"government": "Appointed governor (Heh Shan-Bao)",
				"population": {
					"total": 225,
					"ancestries": {
						"humans": 73,
						"half-elves": 6,
						"halflings": 4,
						"kitsune": 4,
						"elves": 3,
						"tengu": 3,
						"nagaji": 2,
						"others": 5
					}
				},
				"languages": [
					"{@language Common} ({@language Tien})",
					"{@language Elven}",
					"{@language Halfling}",
					"{@language Minatan|FRP0}",
					"{@language Nagaji|FRP0}",
					"{@language Tengu|B1}",
					"Tian-hwa",
					"Tian-min"
				],
				"religions": [
					"{@deity Abadar}",
					"{@deity Daikitsu|LOGM}",
					"{@deity Lady Nanbyo|LOGM}",
					"{@deity Pharasma}",
					"{@deity Sangpotshi|LOGM}",
					"others (represented by small shrines)"
				],
				"threats": [
					"malicious spirits",
					"ravenous vermin",
					"struggling self-sufficiency",
					"supernatural influences",
					"territorial beasts"
				],
				"features": [
					{
						"name": "Teeth-Clenching Teamwork",
						"entries": [
							"Willowshore's residents help one another despite differences. You can attempt to {@action Request} help from another Willowshore resident even if they're {@condition indifferent} or {@condition unfriendly}, but you do so with a \u20132 circumstance penalty."
						]
					}
				]
			},
			"residents": [
				{
					"name": "\"Granny\" Hu Ban-niang",
					"alignment": "ln",
					"gender": "f",
					"ancestry": "Tian-shu",
					"position": "retired guard captain",
					"bond": "retired imperial guard captain"
				},
				{
					"name": "\"Old\" Matsuki Shou",
					"alignment": "ng",
					"gender": "m",
					"ancestry": "Tian-shu",
					"position": "family patriarch",
					"bond": "retired carpenter and Willowshore's living history"
				},
				{
					"name": "Heh Shan-Bao",
					"alignment": "ln",
					"gender": "m",
					"ancestry": "Tian-shu",
					"position": "governor",
					"bond": "appointed administrator of Willowshore"
				}
			]
		},
		{
			"name": "Sandpoint",
			"source": "7DfS0",
			"page": 17,
			"category": "Settlement",
			"level": 4,
			"traits": [
				"NG",
				"town"
			],
			"description": "Diverse coastal town caught in the middle of sinister plots",
			"settlementData": {
				"government": "Mayor (elected leader)",
				"population": {
					"total": 1240,
					"ancestries": {
						"humans": 89,
						"halflings": 3,
						"elves": 2,
						"dwarves": 2,
						"gnomes": 1,
						"half-elves": 1,
						"half-orcs": 1,
						"goblins": 0.5,
						"other": 0.5
					}
				},
				"languages": [
					"{@language Common}",
					"{@language Shoanti}",
					"{@language Varisian}"
				],
				"religions": [
					"{@deity Abadar}",
					"{@deity Calistria}",
					"{@deity Desna}",
					"{@deity Erastil}",
					"{@deity Gozreh}",
					"{@deity Sarenrae}",
					"{@deity Shelyn}"
				],
				"threats": [
					"ancient hidden dangers",
					"criminals",
					"ghouls",
					"goblins"
				],
				"features": [
					{
						"name": "Quick to Chat",
						"entries": [
							"The majority of Sandpoint's citizens are eager to gossip and spread news. The {@action Gather Information} exploration activity takes half as long as normal in Sandpoint (typically reducing the time to 1 hour). If a character has the {@feat Hobnobber} feat, then the {@action Gather Information} activity takes only a quarter as long for that character while they are in Sandpoint (typically reducing the time to 30 minutes)."
						]
					}
				]
			},
			"residents": [
				{
					"name": "Abstalar Zantus",
					"gender": "m",
					"ancestry": "human",
					"position": "cleric of {@deity Desna}",
					"bond": "town priest"
				},
				{
					"name": "Belor Hemlock",
					"gender": "m",
					"ancestry": "human",
					"position": "fighter",
					"bond": "sheriff"
				},
				{
					"name": "Kendra Deverin",
					"gender": "f",
					"ancestry": "halfling",
					"position": "politician",
					"bond": "current mayor"
				},
				{
					"name": "Titus Scarnetti",
					"gender": "m",
					"ancestry": "tiefling",
					"position": "aristocrat",
					"bond": "notorious nobleman"
				}
			]
		},
		{
			"name": "Plane of Metal",
			"source": "RoE",
			"page": 139,
			"category": "Plane",
			"traits": [
				"n",
				"metal"
			],
			"planeData": {
				"category": "inner",
				"divinities": [
					"{@filter elemetal lords of metal|deities||Domain=metal}"
				],
				"inhabitants": [
					"metal elementals",
					"shades (metal pneuma)",
					"taloses",
					"zuhras"
				]
			},
			"entries": [
				"Cut off since prehistory, the Plane of Metal recently returned to the planar cosmology. Resuming its ancient form, it wedges between the {@plane Plane of Earth|GMG} and {@plane Plane of Water|GMG}, vast in scope but still expanding. Metal of every kind, decaying cityscapes, and intense magnetic fields comprise the plane's chaotic structure. Creatures reflect the jumble of forces that make their home; many have fluid forms of liquid metal or inhabit rust clouds. The plane's genies, zuhras, put on bold performances keyed into the plane's dissonance.",
				"The elemental lords of metal embody their home's slow disintegration. After an invasion by forces from the Plane of Earth, before their plane was sealed off, the lords were dispirited and offered no clear vision for what the Plane of Metal could be in the absence of the Inner Sphere's other planes. {@deity Laudinmio|RoE}, the Sovereign of Alchemy, remains in slumber, and {@deity Ferrumnestra|RoE}, the Lady of Rust, treads under the weight of deep despair."
			]
		},
		{
			"name": "Plane of Wood",
			"source": "RoE",
			"page": 193,
			"category": "Plane",
			"traits": [
				"n",
				"wood"
			],
			"planeData": {
				"category": "inner",
				"divinities": [
					"{@filter elemetal lords of wood|deities||Domain=wood}"
				],
				"inhabitants": [
					"ardande",
					"forest dragons",
					"kizidhars",
					"kodama",
					"shades (wood pneuma)",
					"wood elementals"
				]
			},
			"entries": [
				"The Plane of Wood recently returned to the planar cosmology after an absence of eons. Still rebuilding to its ancient splendor, it grows between the {@plane Plane of Water|GMG} and {@plane Plane of Air|GMG}. Fractal tree growth, eternally tended and shaped by the plane's inhabitants, stretches across the plane with dizzying symmetry. Creatures either enforce and augment this ordered growth or exist as a byproduct thereof. Some drop from the trees as discarded seeds given fresh life, while others chisel or cultivate creatures' natural beauty to suit their aesthetic tastes. The genies of the plane, kizidhars, are artisans in this field.",
				"The elemental lords of wood embody the often paradoxical rigidity and pliancy of their element. When other planes of the Inner Sphere came under threat, the lords acted swiftly to seal off their home, protecting the plane and its residents\u2014yet even in this act, they're said to have disagreed, and the two haven't spoken in millennia. {@deity Shumunue|RoE}, the Carved Lady of Mimicry, desperately searches for a cure for her great ailment, while {@deity Verilorn|RoE}, Custodian of Oak and Ash, worries that ending the plane's long isolation will lead to its ruin."
			]
		},
		{
			"name": "Highhelm",
			"category": "Settlement",
			"level": 14,
			"source": "LOHh",
			"page": 8,
			"traits": [
				"ln",
				"metropolis"
			],
			"description": "Ancient dwarven city embodying the essence of dwarven culture while gradually becoming more cosmopolitan.",
			"settlementData": {
				"government": "Monarchy with a council",
				"population": {
					"total": 41527,
					"ancestries": {
						"dwarves": 83,
						"humans": 7,
						"elves": 5,
						"other": 5
					}
				},
				"languages": [
					"{@language Common}",
					"{@language Dwarven}",
					"{@language Elven}",
					"{@language Terran}"
				],
				"religions": [
					"{@deity Torag}",
					"{@deity Folgrit|LOGM}",
					"{@deity Grundinnar|LOGM}",
					"{@deity Kols|LOGM}",
					"other deities of the {@deity dwarven pantheon|LOGM}",
					"the {@deity dwarven pantheon|LOGM|pantheon} as a whole",
					"{@deity Abadar}",
					"{@deity Pharasma}"
				],
				"threats": [
					"aberrant horrors and monsters from the Depths and Darklands",
					"evil orcs",
					"infighting",
					"natural disasters"
				],
				"features": [
					{
						"name": "Of Dwarven Make",
						"entries": [
							"{@filter Uncommon dwarf items|items||source=|rarity=uncommon|creature=dwarf|effect==sand|weapon==sand}, including magic items, are {@trait common} within Highhelm."
						]
					},
					{
						"name": "Forged With Power",
						"entries": [
							"Highhelm offers higher level access to weapons and armor thanks to the city's forges; {@filter armaments of up to 17th level|items||Level=[0;17]|category=armor;weapon} are available."
						]
					}
				]
			},
			"residents": [
				{
					"name": "Borogrim the Hale",
					"alignment": "ln",
					"gender": "m",
					"position": "magnate",
					"bond": "High King and ruler of Highhelm, convener of the Gathering Council of leaders from other Five Kings Mountains' dwarven city-states."
				},
				{
					"name": "Vanth Orridus",
					"alignment": "ln",
					"ancestry": "dwarf",
					"position": "cleric of {@deity Torag}",
					"bond": "High Priestess and head priest of {@deity Torag} and co-head of the powerful religious council called the Nine-Eyed Hammer"
				},
				{
					"name": "Arridor Orridus",
					"alignment": "lg",
					"ancestry": "dwarf",
					"position": "cleric of {@deity Folgrit|LOGM}",
					"bond": "High Priest and head priest of {@deity Folgrit|LOGM} and co-head of the powerful religious council called the Nine-Eyed Hammer"
				},
				{
					"name": "Kaltan the Pike",
					"alignment": "ln",
					"gender": "m",
					"ancestry": "dwarf",
					"position": "battle master",
					"bond": "General of the Highhelm First Army"
				},
				{
					"name": "Geralde Brightfist",
					"alignment": "ln",
					"gender": "f",
					"ancestry": "dwarf",
					"position": "ruffian",
					"bond": "Head of the Blacknoon Thieves' Guild, Highhelm's largest gang"
				}
			]
		},
		{
			"name": "Highhelm",
			"source": "SKT0",
			"page": 4,
			"category": "Settlement",
			"level": 14,
			"traits": [
				"ln",
				"metropolis"
			],
			"description": "Ancient dwarven city embodying the essence of dwarven culture in its architecture, arts, and social organization while gradually becoming more cosmopolitan.",
			"settlementData": {
				"government": "Monarchy with a council",
				"population": {
					"total": 41527,
					"ancestries": {
						"dwarf": 83,
						"human": 7,
						"elf": 5,
						"other": 5
					}
				},
				"languages": [
					"{@language Common}",
					"{@language Dwarven}",
					"{@language Elven}",
					"{@language Terran}"
				],
				"religions": [
					"{@deity Torag}",
					"{@deity Folgrit|LOGM}",
					"{@deity Grundinnar|LOGM}",
					"{@deity Kols|LOGM}",
					"ther deities of the {@deity dwarven pantheon|LOGM}",
					"{@deity Abadar}",
					"{@deity Pharasma}"
				],
				"threats": [
					"aberrant horrors and monsters from the Depths and Darklands",
					"evil orcs",
					"infighting",
					"natural disasters"
				],
				"features": [
					{
						"name": "Of Dwarven Make",
						"entries": [
							"{@filter Uncommon dwarf items|items||rarity=uncommon|ancestry & heritage=dwarf}, including magic items, are {@trait common} within Highhelm."
						]
					},
					{
						"name": "Forged with Power",
						"entries": [
							"Highhelm offers higher level access to weapons and armor thanks to the city's forges; {@filter armaments of up to 17th level|items||Level=[0;17]|category=armor;weapon} are available."
						]
					}
				]
			},
			"residents": [
				{
					"name": "Borogrim the Hale",
					"alignment": "ln",
					"gender": "m",
					"ancestry": "dwarf",
					"position": "magnate",
					"bond": "High King of Highhelm and convener of the Gathering Council of leaders from other Five Kings Mountains' dwarven city-states"
				},
				{
					"name": "Arridor Orridus",
					"alignment": "lg",
					"gender": "m",
					"ancestry": "dwarf",
					"position": "cleric of {@deity Folgrit|LOGM}",
					"bond": "Head priest of {@deity Folgrit|LOGM} and co-head of the powerful religious council called the Nine-Eyed Hammer"
				},
				{
					"name": "Vanth Orridus",
					"alignment": "ln",
					"gender": "f",
					"ancestry": "dwarf",
					"position": "cleric of {@deity Torag}",
					"bond": "Head priestess of {@deity Torag} and co-head of the powerful religious council called the Nine-Eyed Hammer"
				},
				{
					"name": "Kaltan the Pike",
					"alignment": "ln",
					"gender": "m",
					"ancestry": "dwarf",
					"position": "battle master",
					"bond": "General of the Highhelm First Army"
				},
				{
					"name": "Geralde Brightfist",
					"alignment": "ln",
					"gender": "f",
					"ancestry": "dwarf",
					"position": "ruffian",
					"bond": "Head of the Blacknoon Thieves' Guild, Highhelm's largest gang"
				}
			]
		},
		{
			"name": "Sevenarches",
			"source": "GW1",
			"page": 13,
			"category": "Settlement",
			"level": 4,
			"traits": [
				"n",
				"town"
			],
			"description": "Long-cursed River Kingdom and arboreous city of enigmatic druids.",
			"settlementData": {
				"government": "Mayor and Oakstewards (elected leader and druidic oligarchy)",
				"population": {
					"total": 4340,
					"ancestries": {
						"human": 88,
						"fey": 5,
						"gnome": 4,
						"halfling": 2,
						"other": 1
					}
				},
				"languages": [
					"{@language Common}",
					"{@language Druidic}",
					"{@language Gnomish}",
					"{@language Sylvan}"
				],
				"religions": [
					"{@deity Erastil}, {@deity Greem Faith}, {@deity Hanspur}"
				],
				"threats": [
					"attacks from gorgas",
					"internal divisions",
					"threat of the obnubilate curse's return"
				],
				"features": [
					{
						"name": "Superstitious of Elves",
						"entries": [
							"Sevenarches was long plagued by the obnubilate curse\u2014a mysterious affliction that erased the memories of elves and half-elves before it killed them. The curse has recently been lifted, but the people of Sevenarches still bar elven characters from their settlement, afraid that any change to their longstanding ways might result in some unforeseeable catastrophe. Elves and half-elves caught by the kingdom's guards are politely but firmly escorted to the River Kingdom's border."
						]
					}
				]
			},
			"residents": [
				{
					"name": "Esmet Silkenlock",
					"alignment": "n",
					"gender": "f",
					"ancestry": "human",
					"position": "ranger",
					"bond": "Mayor of Sevenarches"
				},
				{
					"name": "Dethenesthen Carcusian",
					"alignment": "n",
					"gender": "m",
					"ancestry": "human",
					"position": "ranger",
					"bond": "Captain of the Underbrush"
				},
				{
					"name": "Leoti",
					"alignment": "ln",
					"gender": "f",
					"ancestry": "human",
					"position": "druid",
					"bond": "Voice of the Wind"
				}
			]
		},
		{
			"name": "Lepidstadt",
			"source": "GW3",
			"page": 7,
			"category": "Settlement",
			"level": 7,
			"traits": [
				"n",
				"city"
			],
			"description": "Scholarly settlement and home of Ustalav's greatest university.",
			"settlementData": {
				"government": "council",
				"population": {
					"total": 9780,
					"ancestries": {
						"human": 98,
						"other": 2
					}
				},
				"languages": [
					"{@language Common}",
					"{@language Varisian}"
				],
				"religions": [
					"{@deity Pharasma}"
				],
				"threats": [
					"conspirators",
					"grave-robbers and what they accidently awaken",
					"hidden cults and sinister secret societies",
					"scholastic experiments gone horribly awry",
					"unexpected dangers hidden within shipments or among returning expeditions from distant lands"
				],
				"features": [
					{
						"name": "Occultist's Haven",
						"entries": [
							"Occult magic items, particularly scrolls bearing occult spells, are plentiful in Lepidstadt's numerous bookstores and curio shops. Treat the settlement's level as 10 for the purposes of availability for purchase for these types of items."
						]
					}
				]
			},
			"residents": [
				{
					"name": "Acciani Viacarri",
					"alignment": "ln",
					"gender": "m",
					"ancestry": "human",
					"position": "expert",
					"bond": "Dean of Lepidstadt University"
				},
				{
					"name": "Alpon Caromarc",
					"alignment": "n",
					"gender": "m",
					"ancestry": "human",
					"position": "alchemist",
					"bond": "mysterious local aristocrat and former count of the region"
				},
				{
					"name": "The Beast of Lepidstadt",
					"alignment": "n",
					"gender": "m",
					"ancestry": "flesh golem",
					"position": "barbarian",
					"bond": "Legendary (and perhaps misunderstood) local monster"
				}
			]
		},
		{
			"name": "Kovlar",
			"source": "AoA4",
			"page": 67,
			"category": "Settlement",
			"level": 5,
			"traits": [
				"ln",
				"city",
				"dwarf"
			],
			"settlementData": {
				"government": "council",
				"population": {
					"total": 4620,
					"ancestries": {
						"dwarves": 99,
						"other ancestries": 1
					}
				},
				"languages": [
					"{@language Common}",
					"{@language Dwarven}"
				],
				"religions": [
					"{@deity Torag}",
					"other dwarven deities"
				],
				"features": [
					{
						"name": "City of Artisans",
						"entries": [
							"Items of up to 8th level can be found in Kovlar, and armor and weapons of up to 12th level."
						]
					},
					{
						"name": "Primary Imports",
						"entries": [
							"Meat, iron, wood"
						]
					},
					{
						"name": "Primary Exports",
						"entries": [
							"Armor, artisanal goods, weapons"
						]
					}
				]
			},
			"residents": [
				{
					"name": "Forgemaster Kelda Halrig",
					"alignment": "ln",
					"gender": "f",
					"ancestry": "dwarf",
					"bond": "leader of the Anvillers' Guild and Chief Councilor of the Court of Regents"
				},
				{
					"name": "Commander Grokar Hammersong",
					"alignment": "ln",
					"gender": "m",
					"ancestry": "dwarf",
					"bond": "leader of the Guild of Arms"
				},
				{
					"name": "Fortunate Algera Kord",
					"alignment": "cn",
					"gender": "f",
					"ancestry": "dwarf",
					"bond": "leader of the Gamblers' Guild"
				},
				{
					"name": "Sentinel Frastin Stoneborn",
					"alignment": "lg",
					"gender": "m",
					"ancestry": "dwarf",
					"bond": "high priest of Torag"
				}
			]
		},
		{
			"name": "Hoba Dukuza",
			"source": "LOIL",
			"page": 113,
			"category": "Settlement",
			"level": 12,
			"traits": [
				"n",
				"city-state"
			],
			"settlementData": {
				"government": "monarchy",
				"population": {
					"total": 1017,
					"ancestries": {
						"fey-touched humans": 50,
						"beastkin": 47,
						"other": 3
					}
				},
				"languages": [
					"{@language Bhopanese}",
					"{@language Kelesh}",
					"{@language Mwangi}"
				],
				"religions": [
					"{@deity Agnosticism}",
					"{@deity Desna}",
					"{@deity Green Faith}",
					"{@deity Shamanism}"
				],
				"threats": [
					"ancient curses",
					"fey",
					"natural hazards"
				],
				"features": [
					{
						"name": "Favorite Food",
						"entries": [
							"Bhopan's capital and only city, Hoba Dukuza, is home to one of the oldest and longest operating bakeries on Golarion. While any kind of baked good can be purchased there, local favorites are delicious layer cakes made with vanilla extract and jungle fruit."
						]
					}
				]
			},
			"residents": [
				{
					"name": "Dalila Bhotphtha",
					"alignment": "ng",
					"gender": "f",
					"ancestry": "fey-touched beastkin human",
					"position": "baker",
					"level": 6,
					"bond": "proprietor of Bhotphtha Bakery"
				},
				{
					"name": "King Webhekiz",
					"alignment": "ln",
					"gender": "m",
					"ancestry": "fey-touched human",
					"position": "aristocrat",
					"level": 6,
					"bond": "king of Bhopan"
				},
				{
					"name": "Tannik Vey",
					"alignment": "lg",
					"gender": "f",
					"level": 10,
					"ancestry": "fey-touched human",
					"position": "scout",
					"bond": "leader of the Greenwatch"
				},
				{
					"name": "Vizier Lelzeshin",
					"alignment": "le",
					"gender": "m",
					"level": 7,
					"ancestry": "fey-touched ghost",
					"bond": "recently deceased vizier of Bhopan (position currently open)"
				}
			]
		},
		{
			"name": "Mechitar",
			"source": "LOIL",
			"page": 142,
			"category": "Settlement",
			"level": 20,
			"traits": [
				"le",
				"metropolis"
			],
			"settlementData": {
				"government": "dictatorship",
				"population": {
					"total": 42006,
					"ancestries": {
						"undead": 67,
						"humans": 19,
						"tieflings": 3,
						"half-orcs": 2,
						"other": 9
					}
				},
				"languages": [
					"{@language Kelish}",
					"{@language Necril}",
					"{@language Osiriani}"
				],
				"religions": [
					"{@deity Arazni} (in secret)",
					"{@deity Urgathoa}",
					"{@deity Zon-Kuthon}"
				],
				"threats": [
					"curses",
					"disease",
					"necromantic miasma",
					"poison",
					"religious fanatics",
					"rogue necromancers",
					"undead"
				],
				"features": [
					{
						"name": "Favorite Food",
						"entries": [
							"In Geb's undead capital, living beings who don't have the protection of the powerful Blood Lords are held in low regard and at risk of simply being devoured. Undead NPCs begin with an attitude one step worse than usual toward such characters. While hostile citizens in other nations might simply wish you ill, in Mechitar, they're reasonably likely to try to eat you."
						]
					}
				]
			},
			"residents": [
				{
					"name": "Geb",
					"alignment": "le",
					"gender": "m",
					"ancestry": "ghost",
					"position": "necromancer",
					"level": 23,
					"bond": "undead ruler of Geb"
				},
				{
					"name": "Chancellor Kemnebi",
					"alignment": "le",
					"gender": "m",
					"ancestry": "vetalarana vampire",
					"position": "necromancer",
					"level": 20,
					"bond": "joint head of the Ebon Mausoleum"
				},
				{
					"name": "Rinnella Brenon",
					"alignment": "ne",
					"gender": "f",
					"level": 18,
					"position": "Child of Urgathoa",
					"bond": "leader of the church of Urgathoa"
				},
				{
					"name": "Varnetta Xenopha",
					"alignment": "le",
					"gender": "f",
					"level": 20,
					"ancestry": "mohrg",
					"position": "harbormaster",
					"bond": "overseer of the docks"
				}
			]
		},
		{
			"name": "Yled",
			"source": "LOIL",
			"page": 161,
			"category": "Settlement",
			"level": 18,
			"traits": [
				"le",
				"metropolis"
			],
			"settlementData": {
				"government": "dictatorship",
				"population": {
					"total": 119200,
					"ancestries": {
						"undead": 81,
						"humans": 11,
						"half-elves": 2,
						"half-orcs": 2,
						"fetchlings": 1,
						"other": 3
					}
				},
				"languages": [
					"{@language Kelish}",
					"{@language Necril}",
					"{@language Osiriani}"
				],
				"religions": [
					"{@deity Nethys}",
					"{@deity Urgathoa}",
					"{@deity Zon-Kuthon}"
				],
				"threats": [
					"amoral researchers",
					"erratic elemental storms",
					"military brutality",
					"necromantic mishaps",
					"undead"
				],
				"features": [
					{
						"name": "Mortal Morsel",
						"entries": [
							"While the capital of Mechitar at least presents a veneer of civility to the living, the few living beings in Yled who aren't twilight sages, aristocrats, or minions of a powerful undead soon find a quick end. Undead NPCs begin with an attitude two steps worse than usual toward such characters, and while hostile citizens might simply wish you ill in other nations, in Yled, they're very likely to try to eat you."
						]
					}
				]
			},
			"residents": [
				{
					"name": "Blood Lord Haeqajet",
					"alignment": "le",
					"gender": "m",
					"ancestry": "mummy",
					"position": "administrator",
					"level": 18,
					"bond": "overgovernor of Yled"
				},
				{
					"name": "Necrolord Grihana",
					"alignment": "le",
					"gender": "m",
					"ancestry": "dullahan",
					"position": "pike-master",
					"level": 16,
					"bond": "leader of Geb's armies"
				},
				{
					"name": "Pesabnet Zoheri",
					"alignment": "ne",
					"gender": "m",
					"level": 14,
					"ancestry": "ghast",
					"position": "cleric",
					"bond": "head of the Temple of Urgathoa"
				},
				{
					"name": "Vorwynd Iceblood",
					"alignment": "le",
					"gender": "m",
					"level": 16,
					"ancestry": "graveknight",
					"position": "general",
					"bond": "commander of the Warmaster Council"
				}
			]
		},
		{
			"name": "Niswan",
			"source": "LOIL",
			"page": 189,
			"category": "Settlement",
			"level": 16,
			"traits": [
				"n",
				"city"
			],
			"settlementData": {
				"government": "council",
				"population": {
					"total": 10300,
					"ancestries": {
						"humans": 89,
						"other": 11
					}
				},
				"languages": [
					"{@language Aquan}",
					"{@language Auran}",
					"{@language Ignan}",
					"{@language Terran}",
					"{@language Vudrani}"
				],
				"religions": [
					"{@deity Arundhat}",
					"{@deity Chamidu}",
					"{@deity Diomazul}",
					"{@deity Irori}",
					"{@deity Likha}",
					"{@deity Nethys}",
					"{@deity Ragdya}",
					"{@deity Ravithra}",
					"{@deity Vineshvakhi}"
				],
				"threats": [
					"asuras",
					"criminals",
					"crocodiles",
					"Curse Shepherds",
					"ocean predators",
					"rakshasas",
					"wandering martial artists"
				],
				"features": [
					{
						"name": "Religious Reverence",
						"entries": [
							"Niswan reveres champions, clerics, oracles, and monks associated with just about any religion, even most evil religions. Most non-hostile NPCs begin with an attitude one step better than usual toward such characters. For the purpose of determining the availability of divine magic items, divine spellcasting services, and magic items and spellcasting services related to monks, Niswan's settlement level is 20."
						]
					}
				]
			},
			"residents": [
				{
					"name": "Lord Raheem Pandisar",
					"alignment": "ng",
					"gender": "m",
					"ancestry": "human",
					"position": "advisor",
					"level": 7,
					"bond": "prominent Maurya-Rahm"
				},
				{
					"name": "Mannan Villauta",
					"alignment": "lg",
					"gender": "m",
					"ancestry": "human",
					"position": "cleric",
					"level": 11,
					"bond": "keeper of the temple"
				},
				{
					"name": "Rajni Ayasa",
					"alignment": "ln",
					"gender": "f",
					"level": 13,
					"ancestry": "human",
					"position": "monk",
					"bond": "grandmaster of Untwisting Iron"
				},
				{
					"name": "Thakur Kharswan",
					"alignment": "ln",
					"gender": "m",
					"level": 14,
					"ancestry": "human",
					"position": "noble",
					"bond": "ruler of Jalmeray"
				}
			]
		},
		{
			"name": "Prada Hanam",
			"source": "LOIL",
			"page": 207,
			"category": "Settlement",
			"level": 7,
			"traits": [
				"n",
				"city"
			],
			"settlementData": {
				"government": "appointed administrator",
				"population": {
					"total": 6880,
					"ancestries": {
						"humans": 91,
						"nagaji": 5,
						"other": 4
					}
				},
				"languages": [
					"{@language Aklo}",
					"{@language Nagaji}",
					"{@language Vudrani}"
				],
				"religions": [
					"{@deity Arundhat}",
					"{@deity Chamidu}",
					"{@deity Dhalavei}",
					"{@deity Irori}",
					"{@deity Likha}",
					"{@deity Nethys}",
					"{@deity Ragdya}",
					"{@deity Ravithra}",
					"{@deity Vineshvakhi}"
				],
				"threats": [
					"asuras",
					"criminals",
					"ocean predators",
					"rakshasas",
					"storms",
					"the Murmur Dome"
				],
				"features": [
					{
						"name": "Enter the Murmur Dome",
						"entries": [
							"The Murmur Dome draws adventurers, rakshasas, and other powerful and unscrupulous individuals to meet their demise in Prada Hanam with regularity beyond what you would expect for the settlement at large, bringing their coin and gear with them. Every month, the city gains {@dice 1d8} new random items for sale up to 13th level, and spellcasting services from spellcasters up to 13th level are available from visiting adventurers or rakshasas after {@dice 1d4-1} days for double the usual price."
						]
					}
				]
			},
			"residents": [
				{
					"name": "Bhaidrun",
					"alignment": "ln",
					"gender": "m",
					"ancestry": "nagaji",
					"position": "monk",
					"level": 8,
					"bond": "zamindar of Prada Hanam"
				},
				{
					"name": "Ishvakunda",
					"alignment": "n",
					"gender": "f",
					"ancestry": "lunar naga",
					"position": "advisor",
					"level": 7,
					"bond": "diplomat and advisor"
				},
				{
					"name": "Majumdar",
					"alignment": "n",
					"gender": "m",
					"level": 11,
					"ancestry": "marid",
					"position": "noble",
					"bond": "lord of the harbor"
				}
			]
		},
		{
			"name": "Quantium",
			"source": "LOIL",
			"page": 253,
			"category": "Settlement",
			"level": 20,
			"traits": [
				"n",
				"metropolis"
			],
			"settlementData": {
				"government": "council",
				"population": {
					"total": 60000,
					"ancestries": {
						"humans": 45,
						"gnomes": 13,
						"catfolk": 3,
						"ratfolk": 2,
						"fleshwarp": 2,
						"ghorans": 1,
						"other": 34
					}
				},
				"languages": [
					"{@language Kelish}",
					"{@language Osiriani}",
					"{@language Taldane}",
					"{@language Vudrani}"
				],
				"religions": [
					"{@deity Abadar}",
					"{@deity Abraxas}",
					"{@deity Calistria}",
					"{@deity Irori}",
					"{@deity Mahathallah}",
					"{@deity Nethys}",
					"{@deity Norgorber}",
					"{@deity Pharasma}",
					"{@deity Sarenrae}"
				],
				"threats": [
					"civil unrest",
					"political intrigue"
				],
				"features": [
					{
						"name": "Nothing's Weird Anymore",
						"entries": [
							"Quantium residents regularly see extraplanar beings, travelers from afar, constructs, fleshforgers from Ecanus, oozes from {@place Oenopion|LOIL}, and more walking their streets. Nothing surprises them at this point. Whether a character is a monster or a member of an obscure ancestry, heritage, or class, residents of Quantium are unfazed and rarely treat those characters differently than they would a human in the same circumstances, other than respecting the power of any being that's obviously dangerous."
						]
					}
				]
			},
			"residents": [
				{
					"name": "Iranez of the Orb",
					"alignment": "n",
					"gender": "f",
					"level": 20,
					"ancestry": "human",
					"position": "witch",
					"bond": "member of the Council of Three"
				},
				{
					"name": "Agrellus Kisk",
					"alignment": "le",
					"gender": "m",
					"level": 19,
					"ancestry": "human",
					"position": "arclord",
					"bond": "leader of the Arclords of Nex"
				},
				{
					"name": "Elder Architect Oblosk",
					"alignment": "ln",
					"gender": "m",
					"level": 21,
					"ancestry": "kasesh",
					"position": "ancient",
					"bond": "castellan of the Bandeshar"
				}
			]
		},
		{
			"name": "Oenopion",
			"source": "LOIL",
			"page": 289,
			"category": "Settlement",
			"level": 15,
			"traits": [
				"ne",
				"city"
			],
			"settlementData": {
				"government": "appointed administrator",
				"population": {
					"total": 8900,
					"ancestries": {
						"humans": 86,
						"gnomes": 5,
						"ghorans": 2,
						"other": 7
					}
				},
				"languages": [
					"{@language Kelish}",
					"{@language Osiriani}",
					"{@language Vudrani}"
				],
				"religions": [
					"{@deity Aakriti}",
					"{@deity Abadar}",
					"{@deity Calistria}",
					"{@deity Haagenti}",
					"{@deity Irori}",
					"{@deity Lamashtu}",
					"{@deity Mahathallah}",
					"{@deity Nethys}",
					"{@deity Pharasma}"
				],
				"threats": [
					"civil unrest",
					"corrupt authorities",
					"criminals",
					"cultists of Haagenti",
					"poisonous plants",
					"political murders",
					"pollen allergies",
					"rogue fleshforged",
					"the Bath",
					"unethical alchemists"
				],
				"features": [
					{
						"name": "Alchemical Accidents",
						"entries": [
							"In Oenopion, you can find just about anything alchemical, but if you make a wrong move, you might wind up sleeping in the goop. The settlement's level is 20 for the purpose of determining what alchemical items and alchemical services are available. Most non-hostile NPCs begin with an attitude one step better than usual toward alchemists, just in case."
						]
					}
				]
			},
			"residents": [
				{
					"name": "Master Alchemist Borume",
					"alignment": "le",
					"gender": "m",
					"level": 19,
					"ancestry": "human",
					"position": "alchemist",
					"bond": "overseer of Oenopion"
				}
			]
		},
		{
			"name": "Dongun Hold",
			"source": "LOIL",
			"page": 90,
			"category": "Settlement",
			"level": 14,
			"traits": [
				"ln",
				"town"
			],
			"settlementData": {
				"government": "monarchy",
				"population": {
					"total": 4164,
					"ancestries": {
						"dwarves": 95,
						"humans": 3,
						"other": 2
					}
				},
				"languages": [
					"{@language Dwarven}",
					"{@language Kelish}",
					"{@language Osiriani}"
				],
				"religions": [
					"{@deity Abadar}",
					"{@deity Angradd}",
					"{@deity Brigh|LOGM}",
					"{@deity Torag}"
				],
				"threats": [
					"Darklands monsters",
					"dwarven politics",
					"mine collapses",
					"saboteurs",
					"wasteland raiders"
				],
				"features": [
					{
						"name": "Besieged By Mage Wars",
						"entries": [
							"Caught between Geb and Nex, the dwarves of Dongun Hold hold a particular suspicion for undead, fleshwarps, and other creatures often employed in the war that ravaged their home in ancient times. NPCs begin with an attitude one step worse than usual toward such characters and toward characters openly affiliated with Geb or Nex"
						]
					},
					{
						"name": "Source of Guns",
						"entries": [
							"Firearms and cannons, though {@trait uncommon} in most of the world, are available in Dongun Hold. Such items of up to level 18 can be purchased or commissioned from the many dwarven crafters."
						]
					}
				]
			},
			"residents": [
				{
					"name": "Anong Arunak",
					"alignment": "lg",
					"gender": "f",
					"level": 16,
					"ancestry": "dwarf",
					"position": "aristocrat",
					"bond": "high king of Dongun Hold"
				}
			]
		},
		{
			"name": "Immersive Mindscape",
			"source": "DA",
			"page": 199,
			"category": "Mindscape",
			"traits": [
				"finite",
				"metamorphic",
				"subjective gravity"
			],
			"entries": [
				"An immersive mindscape forms in the Astral Plane and is shaped purely from the thoughts of its creator. Created of powerful psychic magic, it brings creatures fully into it in their astral forms. Their bodies might remain behind, inactive, or be totally drawn in, depending on the nature of the mindscape. Typically, the mindscape appears to the senses to be a real place, and the inhabitants believe they're physically there.",
				"Though a mindscape is always mutable with subjective gravity, its nature can be veiled, causing inhabitants to be unaware of these properties. Veiled mindscapes typically appear to have normal gravity and morphic traits. Overcoming this appearance to alter the mindscape's structure or use subjective gravity requires realizing it's false.",
				"{@b Variations} A mindscape's alignment trait is usually neutral but might be altered by the creator's emotions. A mindscape might have {@trait unbounded} scope and its time might be altered, typically to {@trait flowing} time or {@trait timeless}. These aren't possible with the basic {@ritual construct mindscape|DA} ritual."
			]
		},
		{
			"name": "Binary Mindscape",
			"source": "DA",
			"page": 202,
			"category": "Mindscape",
			"traits": [
				"finite",
				"metamorphic",
				"subjective gravity"
			],
			"entries": [
				"A binary mindscape is formed of only two linked minds and most often created to provide the arena for a psychic duel. It's typically simple in structure, with basic details that become even more indistinct at the edges of the duelists' imaginations.",
				"The alignment and time traits typically match those of the plane on which the participants' forms are. A participant with particularly strong psychic abilities might be able to warp the alignment to their own or adjust the time trait (typically to timeless). In a voluntary duel, adjustments like these need to be agreed upon by all participants."
			]
		},
		{
			"name": "Abaddon",
			"source": "GMG",
			"page": 142,
			"category": "Plane",
			"traits": [
				"ne"
			],
			"planeData": {
				"category": "outer",
				"divinities": [
					"Ahriman",
					"daemon harbingers",
					"Fumeiyoshi",
					"Horsemen of the Apocalypse",
					"Lao Shu Po",
					"{@deity Urgathoa}",
					"Zyphus"
				],
				"inhabitants": [
					"daemons",
					"night hags",
					"nightmares",
					"petitioners (the hunted)"
				]
			},
			"entries": [
				"A perpetual eclipse looms above the bleak wastelands of Abaddon, shedding an eerie half-light over a landscape of toxic, disease-ridden swamps, volcanic wastes, fog-shrouded forests, and the glittering, memory-devouring ribbon of the River Styx. An unnatural silence blankets the plane, cut only by the wails of petitioners falling from the sky like screaming, falling stars, or those already condemned upon the ground, desperate to find safety that doesn't exist. Daemons, the physical embodiments of death and oblivion, roam unchecked, owing allegiance only to the Four Horsemen of the Apocalypse: Death, Famine, Pestilence, and War. In the courts of the Horsemen and the neutral grounds of trade cities such as Awaiting-Consumption, the soul trade serves daemonic hunger and industrialized oblivion. Night hags and other creatures ply the trade or make their way along the margins of daemonic society, eager to avoid consumption themselves by the plane's nihilistic masters. Urgathoa and Zyphus claim divine domains here, their petitioners granted freedom from predation. Yet something far worse glares down upon these gods and the Horseman alike. Abaddon's perpetual eclipse may be nothing less than the lidded, comatose eye of the Bound Prince, the First Horseman, betrayed and cast down by the Four, forgotten by the cosmos at large, but far too powerful for them to destroy\u2014waiting, watching, and hungering."
			]
		},
		{
			"name": "Abyss",
			"source": "GMG",
			"page": 142,
			"category": "Plane",
			"traits": [
				"ce"
			],
			"planeData": {
				"category": "outer",
				"divinities": [
					"Camazotz",
					"demon lords",
					"Droskar",
					"{@deity Ghlaunder|LOGM}",
					"goblin hero-gods",
					"Gyronna",
					"Lady Nanbyo",
					"{@deity Lamashtu}",
					"nascent demon lords",
					"qlippoth lords"
				],
				"inhabitants": [
					"demons",
					"petitioners (larvae)",
					"qlippoth"
				]
			},
			"entries": [
				"Like a corrosive rot in the roots of the Outer Sphere, or an antithetical, rival reality run aground into the Maelstrom at the dawn of time, the Abyss is a place of horror and destruction fed by mortal sin. Each of its innumerable regions is a unique iteration of chaos and evil, each with its own terrible and twisted environment, with one driving maxim: the strong survive, while the weak suffer and are destroyed. Ruled by demons, and before them by the alien, nightmarish qlippoth, the Abyss and its native beings seek only to ravage and destroy. While demons routinely rampage out into other planes when the Abyss manifests a great planar rift, the denizens of the Abyss are fractured and self-destructive. Demon lords such as Dagon, Pazuzu, and Zura, and even gods including the ascended demon lord Lamashtu, the Mother of Monsters, fight for dominion over the Abyss as much or more than they threaten the other planes. Though dangerous, not every realm of the Abyss is immediately hostile to the prepared traveler. Shamira's city of Alushinyrra in the Midnight Isles and Abraxas's library-city of Diovengia in the realm of Pleroma are each welcoming in their own dark ways. Even those who survive a journey through the Abyss, however, inevitably must resist being deeply corrupted by the experience."
			]
		},
		{
			"name": "Andoran",
			"source": "GMG",
			"page": 131,
			"category": "Nation",
			"traits": [
				"ng"
			],
			"description": "Fledgling democracy in pursuit of freedom for all.",
			"nationData": {
				"government": "The People's Council (parliamentary democracy)",
				"capital": {
					"name": "Almas",
					"total": 76600
				},
				"population": [
					"humans (Taldan)",
					"halflings",
					"kobolds",
					"dwarves"
				],
				"languages": [
					"{@language Common}"
				],
				"religions": [
					"{@deity Abadar}",
					"{@deity Cayden Cailean}",
					"{@deity Erastil}",
					"{@deity Iomedae}",
					"{@deity Shelyn}"
				],
				"exports": [
					"ancient treasures and artifacts",
					"financial credit",
					"lumber",
					"minerals"
				],
				"enemies": [
					"autocratic governments concerned about potential domestic revolts",
					"Cheliax",
					"Katapesh",
					"slavers"
				],
				"factions": [
					"Bellflower Network",
					"Eagle Knights",
					"Lumber Consortium"
				],
				"threats": [
					"rising aggression from Cheliax",
					"retaliation from slavers",
					"corruption among elected officials"
				]
			},
			"residents": [
				{
					"name": "Andira Marusek",
					"alignment": "lg",
					"gender": "f",
					"ancestry": "human",
					"position": "warrior",
					"bond": "Supreme Elect of the Executive Office and mayor of Almas"
				},
				{
					"name": "Reginald Cormoth",
					"alignment": "lg",
					"gender": "m",
					"ancestry": "human",
					"position": "commander",
					"bond": "Eagle Knight Commander General"
				},
				{
					"name": "Felandriel Morgethai",
					"alignment": "cg",
					"gender": "f",
					"ancestry": "elf",
					"position": "wizard",
					"bond": "Almas University provost"
				}
			]
		},
		{
			"name": "The Gunworks",
			"source": "OoA3",
			"page": 66,
			"category": "Settlement",
			"level": 8,
			"traits": [
				"ln",
				"town"
			],
			"description": "Military fortress in charge of producing firearms for Alkenstar",
			"settlementData": {
				"government": "garrison commander (appointed military leader)",
				"population": {
					"total": 875,
					"ancestries": {
						"humans": 85,
						"dwarves": 8,
						"halflings": 2,
						"other": 5
					}
				},
				"languages": [
					"{@language Common}",
					"{@language Dwarven}",
					"{@language Halfling}",
					"{@language Kelish}"
				],
				"religions": [
					"{@deity Abadar}",
					"{@deity Brigh|LOGM}",
					"{@deity Erastil}"
				],
				"threats": [
					"giant raiders from the Western Ravage",
					"mana storms",
					"spies from other nations",
					"subterranean mutants in ancient tunnels"
				],
				"features": [
					{
						"name": "Gun Smithy",
						"entries": [
							"The Gunworks is the primary production point for firearms in all Golarion. Visitors from Alkenstar can purchase firearms up to 18th level in this fortress, although items of 12th level and higher are usually made to order and may still be in the experimental stages of development. Selling firearms to foreigners is discouraged; when bartering for goods, NPCs begin with an attitude two steps worse than usual toward characters who aren't citizens of Alkenstar. Firearms higher than 8th level aren't sold to foreigners without special dispensation from the garrison commander."
						]
					}
				]
			},
			"residents": [
				{
					"name": "Della Sangrey",
					"alignment": "cg",
					"gender": "f",
					"ancestry": "half-elf",
					"position": "metallurgist",
					"bond": "brilliant lead scientist for the Tower of Metallurgy"
				},
				{
					"name": "Erdrik Marth",
					"alignment": "lg",
					"gender": "m",
					"ancestry": "human",
					"position": "engineer",
					"bond": "excitable and easily flustered lead engineer for the Tower of Engineering"
				},
				{
					"name": "Goltor Baird",
					"alignment": "ln",
					"gender": "f",
					"ancestry": "half-giant",
					"position": "ranger",
					"bond": "grizzled veteran of hundreds of wilderness campaigns; leader of the Ravage Raiders"
				},
				{
					"name": "Loy Ayton",
					"alignment": "ln",
					"gender": "m",
					"ancestry": "human",
					"position": "gunslinger",
					"bond": "disciplined and stern garrison commander of the fortress"
				}
			]
		},
		{
			"name": "Alkenstar City",
			"source": "LOIL",
			"page": 72,
			"category": "Settlement",
			"level": 14,
			"traits": [
				"ln",
				"metropolis"
			],
			"settlementData": {
				"government": "constitutional monarchy",
				"population": {
					"total": 53600,
					"ancestries": {
						"dwarves": 93,
						"humans": 4,
						"other": 3
					}
				},
				"languages": [
					"{@language Dwarven}",
					"{@language Kelish}",
					"{@language Osiriani}"
				],
				"religions": [
					"{@deity Abadar}",
					"{@deity Brigh|LOGM}",
					"{@deity Erastil}",
					"{@deity Irori}",
					"{@deity Torag}"
				],
				"threats": [
					"criminals",
					"magical surges",
					"Mana Wastes monsters",
					"mechanical malfunctions",
					"pollution",
					"rogue clockworks",
					"saboteurs",
					"union busters",
					"wasteland raiders"
				],
				"features": [
					{
						"name": "Source of Guns",
						"entries": [
							"Firearms and cannons are available in Alkenstar even though they're {@trait uncommon} in most of the world, and such items of up to level 18 can be purchased or commissioned in its specialized {@place Gunworks}."
						]
					}
				]
			},
			"residents": [
				{
					"name": "High Chamberlain Lael Branain",
					"alignment": "ln",
					"gender": "m",
					"level": 9,
					"ancestry": "half-elf",
					"position": "aristocrat",
					"bond": "prominent bureaucrat"
				},
				{
					"name": "High Clockmother Athenth Llanalir",
					"alignment": "n",
					"gender": "f",
					"level": 15,
					"ancestry": "human",
					"position": "cleric",
					"bond": "head of the Church of {@deity Brigh|LOGM}"
				},
				{
					"name": "Ironmaster Ytharia Vulane",
					"alignment": "ln",
					"gender": "f",
					"level": 16,
					"ancestry": "human",
					"position": "shieldmarshal",
					"bond": "command of Alkenstar's shieldmarshals"
				},
				{
					"name": "Trietta Ricia",
					"alignment": "ng",
					"gender": "f",
					"level": 11,
					"ancestry": "human",
					"position": "inventor",
					"bond": "grand duchess of Alkenstar"
				}
			]
		},
		{
			"name": "Anthusis (Capital)",
			"source": "LOME",
			"page": 274,
			"category": "Settlement",
			"level": 8,
			"traits": [
				"ng",
				"city"
			],
			"settlementData": {
				"government": "Representative council",
				"population": {
					"total": 10548,
					"ancestries": {
						"humans": 82,
						"halflings": 4,
						"elves": 3,
						"dwarves": 2,
						"other": 9
					}
				},
				"languages": [
					"{@language Dwarven}",
					"{@language Elven}",
					"{@language Halfling}",
					"{@language Infernal}",
					"{@language Iruxi|b1}",
					"{@language Mwangi}",
					"{@language Taldane}"
				],
				"religions": [
					"{@deity Abadar}",
					"{@deity Gozreh}",
					"{@deity Grandmother Spider}",
					"{@deity Iomedae}",
					"{@deity Kalekot}",
					"{@deity Lubaiko}",
					"{@deity Sarenrae}",
					"{@deity Shelyn}"
				],
				"threats": [
					"Pirates",
					"rogue foreign adventurers",
					"secret diabolists",
					"thieves"
				],
				"features": [
					{
						"name": "Everyone Talks",
						"entries": [
							"The citizens of Anthusis have a strong national spirit and look out for each other, and even thieves and politicians will put their differences aside for an external threat. {@skill Deception} and {@skill Stealth} checks against residents of Anthusis take a \u20132 circumstance penalty in Anthusis, as the citizens share information with one another."
						]
					}
				]
			},
			"residents": [
				{
					"name": "Gbemisola Mambi",
					"alignment": "ng",
					"gender": "f",
					"ancestry": "human",
					"position": "overseer",
					"level": 7,
					"bond": "Representative of the organized farming unions"
				},
				{
					"name": "Mandla Dube",
					"alignment": "ng",
					"gender": "m",
					"ancestry": "human",
					"position": "cleric of {@deity Sarenrae}",
					"level": 7,
					"bond": "Representative of Vidrian's religious interests"
				},
				{
					"name": "Merredin",
					"alignment": "n",
					"gender": "gf",
					"ancestry": "halfling",
					"position": "banker",
					"level": 12,
					"bond": "Representative of Vidrian's united banking institutions"
				}
			]
		},
		{
			"name": "Astral Plane",
			"source": "GMG",
			"page": 140,
			"category": "Plane",
			"traits": [
				"n",
				"subjective gravity",
				"timeless"
			],
			"planeData": {
				"category": "transitive",
				"divinities": [
					"{@deity Alseta|LOGM}",
					"Apsu"
				],
				"inhabitants": [
					"petitioners (untethered)",
					"shining children"
				]
			},
			"entries": [
				"The Silver Sea surrounds the planes of the Inner Sphere, separating them from those of the Outer Sphere. The Astral Plane provides the backdrop against which the River of Souls flows from the Material Plane, ushering departed spirits toward final judgment. Far from an empty void, the Astral's silver substance churns with currents and storms from the metaphysical heat of the Plane of Fire, and where it touches the chaos of the Maelstrom, the resulting eddies interact with the memories of the dead to produce fleeting simulacra and even demiplanes.",
				"The River of Souls draws the attention of soul-hunting daemons and opportunistic night hags like sharks drawn to the {@ability scent} of blood. Led by psychopomps, a cross section of nearly every type of celestial and monitor in existence, along with some fiends, defends the proper flow of souls against such predators. Running opposite the River of Souls is the flow of raw, unaligned quintessence spun off from the so-called Antipode, channeled by aeons back toward the Positive Energy Plane.",
				"Travelers within the Astral find the plane untouched by the passage of time, a property exploited by many mortals fearing old age. Time, however, is not easily escaped, and upon exiting the Astral Plane, a creature finds this debt catching up to them, potentially aging to dust in moments."
			]
		},
		{
			"name": "Axis",
			"source": "GMG",
			"page": 142,
			"category": "Plane",
			"traits": [
				"ln"
			],
			"planeData": {
				"category": "outer",
				"divinities": [
					"{@deity Abadar}",
					"{@deity Brigh|LOGM}",
					"{@deity Chaldira|LOGM}",
					"halfling pantheon",
					"{@deity Irori}",
					"Lissala",
					"Milani",
					"{@deity Norgorber}",
					"primeval inevitables"
				],
				"inhabitants": [
					"aeons",
					"inevitables",
					"petitioners (remade)"
				]
			},
			"entries": [
				"Axis is a realm of pure, absolute law, unhindered by the moral concerns of good or evil. The plane takes the form of a vast, gleaming, perfectly structured city. Built at the base of Pharasma's Spire, the Perfect City is a bulwark against the chaos of the Maelstrom and Abyss, with vast mechanical armies of inevitables marching forth to explore, define, and pacify an imperfect, unruly universe. Axis is also home to axiomites: beings composed of living mathematics and equations who helped create the first inevitables. Axiomites continue to work on the maintenance of the inevitables, but increasingly turn their attentions to the planar city of Axis itself; as with any city, Axis requires non-stop maintenance and improvement in order to resist the march of time.",
				"Axis's natives are far from the only inhabitants of their cosmopolitan realm. Devils and archons often visit along with petitioners, mortal travelers, and smaller numbers of most every other kind of extraplanar being. {@deity Abadar} and other lawful deities make their homes here. The empty, former domain of Aroden languishes here, while below the streets lies Norgorber's domain, a labyrinthine undercity."
			]
		},
		{
			"name": "Bloodcove",
			"source": "LOME",
			"page": 184,
			"category": "Settlement",
			"level": 9,
			"traits": [
				"ne",
				"city"
			],
			"settlementData": {
				"government": "Grand Admiral (elected for life), Secret Syndicate",
				"population": {
					"total": 7817,
					"ancestries": {
						"humans": 79,
						"dwarves": 5,
						"elves": 3,
						"goblins": 3,
						"other": 10
					}
				},
				"languages": [
					"{@language Dwarven}",
					"{@language Elven}",
					"{@language Gnomish}",
					"{@language Goblin}",
					"{@language Mwangi}",
					"{@language Taldane}"
				],
				"religions": [
					"{@deity Abadar}",
					"{@deity Besmara|LOGM}",
					"{@deity Erastil}",
					"{@deity Gozreh}",
					"{@deity Hei Feng|LOGM}",
					"{@deity Norgorber}"
				],
				"threats": [
					"Pirates",
					"Aspis agents",
					"turf wars",
					"aquatic monsters"
				],
				"features": [
					{
						"name": "Trade Connections",
						"entries": [
							"The pirates of Bloodcove use unique methods in acquiring items to sell. The city has items of up to level 15 available for purchase, but anything higher than level 9 must first be acquired outside of the city and thus requires waiting {@dice 3d6} days for the item."
						]
					}
				]
			},
			"residents": [
				{
					"name": "Harthwik Barzoni",
					"alignment": "cn",
					"gender": "m",
					"ancestry": "human",
					"position": "corsair",
					"level": 13,
					"bond": "Grand Admiral of Bloodcove, a mostly defanged city ruler"
				},
				{
					"name": "Erwyn Harvacus",
					"alignment": "n",
					"gender": "m",
					"ancestry": "human",
					"position": "druid",
					"level": 9,
					"bond": "Leader of a druid circle keeping the mangroves from swallowing Bloodcove"
				},
				{
					"name": "Malika Fenn",
					"alignment": "ne",
					"gender": "f",
					"ancestry": "human",
					"position": "ranger",
					"level": 8,
					"bond": "Head of Aspis operations in the city and disgruntled ex-Pathfinder"
				},
				{
					"name": "Kunari Mobo",
					"alignment": "n",
					"gender": "f",
					"ancestry": "human",
					"position": "merchant",
					"level": 8,
					"bond": "Retired Free Captain that maintains a major pirate trade network"
				}
			]
		},
		{
			"name": "Boneyard",
			"source": "GMG",
			"page": 142,
			"category": "Plane",
			"traits": [
				"n",
				"timeless"
			],
			"planeData": {
				"category": "outer",
				"divinities": [
					"{@deity Achaekek|LOGM}",
					"{@deity Groetus|LOGM}",
					"psychopomp ushers",
					"{@deity Pharasma}"
				],
				"inhabitants": [
					"petitioners (the dead)",
					"psychopomps"
				]
			},
			"entries": [
				"The Boneyard spans an impossibly tall and ever-growing spire of gleaming quintessence that rises up into the silver void of the Astral Plane. As the destination of the River of Souls, the Boneyard is where the souls of the mortal dead arrive for judgment and for Pharasma and her psychopomp servitors to direct them to their respective afterlives. Pharasma's domain is separated into eight courts, each corresponding to one of the other planes of the Outer Sphere and collecting the souls due to that plane. Not every soul goes unchallenged, and proxies of gods and planes argue and debate over souls, with final arbitration conducted by Pharasma herself.",
				"While Pharasma rules absolutely within the Boneyard, she is not the only divinity there. The demigod psychopomp ushers dwell within the plane in service to her, and the deity {@deity Achaekek|LOGM} dwells below at the spire's root. Looming high above as a skull-faced moon waits Groetus, the god of the end times, his orbit slowly decaying in minuscule iterations supposedly counting down to the last days of the cosmos.",
				"Pharasma's courts and the surrounding Graveyard of Souls are not the only features atop the spire. Beyond the graveyard, the Spirelands manifest environments much like those of the varied Material Plane worlds, filled with the souls of neutral petitioners who have nowhere else to go as they are unclaimed by any gods and unaligned with any particular ethos."
			]
		},
		{
			"name": "Dimension of Time",
			"source": "GMG",
			"page": 145,
			"category": "Plane",
			"traits": [
				"n",
				"erratic",
				"static"
			],
			"planeData": {
				"category": "dimension",
				"divinities": [
					"Tawil at'Umr",
					"Yog-Sothoth"
				],
				"inhabitants": [
					"hounds of Tindalos",
					"petitioners (the unbound)"
				]
			},
			"entries": [
				"Among the most obscure planes of existence, the Dimension of Time is virtually impossible to access by conventional methods of planar travel. Instead, travelers much perform complex and difficult rituals described within the pages of such monstrously rare tomes as the Necronomicon and the Book of Serpents, Ash, and Acorns: Shadows of What Was and Will Be. Compounding the plane's obscurity, each traveler's experience seems to be unique, and most who attempt the journey never return. Every manner of magic that interacts with the plane invariably draws the attention of creatures such as the hounds of Tindalos. The proper flow and continuity of time seems to self-correct for any attempted meddling, often with violence.",
				"Those few who have gained entry and returned describe the plane as a swirling storm of blurred images, the composite of millions of interwoven timelines around their own, with a single doorway allowing access to one's own past. Travelers appear as transparent images of themselves, but the plane seems averse to any attempt to alter the past, no matter the means or the intention. Such attempts often end in the offending individual erased from existence or trapped within closed time loops to limit the damage they inflict upon the overall flow of time.",
				"Supposedly, like an eye in a storm, at the dimension's heart is the legendary realm of Stethelos and its terrible occupant Tawil at'Umr. Tales of this realm speak only of a great city, a vast green meadow, and the rushing sound of an ocean emptying over an immense and terrible waterfall."
			]
		},
		{
			"name": "Dreamlands",
			"source": "GMG",
			"page": 145,
			"category": "Plane",
			"traits": [
				"n",
				"flowing"
			],
			"planeData": {
				"category": "dimension",
				"divinities": [
					"Elder Mythos pantheon"
				],
				"inhabitants": [
					"animate dreams",
					"Denizens of Leng",
					"Leng spiders",
					"petitioners (dreamers)"
				]
			},
			"entries": [
				"Created and sustained by the collective dreams of sleeping mortals, the Dreamlands (also called the Dimension of Dreams) overlays the Ethereal Plane. When a creature dreams, regardless of the location of their physical body, they interact directly with the Dreamlands. Sleeping creatures cast themselves into the plane in idealized avatars known as lucid bodies, and their dreamscapes are immune to outside entry by standard magic such as plane shift, requiring obscure, more specialized spells to access. The dreamers of each mortal world generate a cluster of dreamscapes, like drifting bubbles atop a deeper ocean of permanent dreams formed from the collective mass of slumbering desires, dreams of especially powerful dreamers, and the dreams of ancient, obscure entities\u2014including the gods of the Elder Mythos. While most dreamscapes are safe, travelers in the deep, permanent Dreamlands face living, animate dreams and the predation of night hags from the Ethereal Plane, as well as stranger beings spawned within the core itself.",
				"Some scholars postulate a distinct region within the dimension for nightmares, much as the more stable inner portions of the dimension exist separately from the transient, ever-forming and evaporating mortal dreamscapes at its edges. Others conflate this nightmare region with the demiplane of Leng, while still others dismiss this notion but speculate that Leng is somehow accessible to dreamers who intentionally seek it out."
			]
		},
		{
			"name": "Elysium",
			"source": "GMG",
			"page": 143,
			"category": "Plane",
			"traits": [
				"cg"
			],
			"planeData": {
				"category": "outer",
				"divinities": [
					"{@deity Calistria}",
					"{@deity Cayden Cailean}",
					"{@deity Desna}",
					"elven pantheon",
					"empyreal lords",
					"{@deity Gorum}",
					"Kofusachi",
					"{@deity Milani|LOGM}",
					"{@deity Nocticula|LOGM}"
				],
				"inhabitants": [
					"azatas",
					"petitioners (the chosen)"
				]
			},
			"entries": [
				"Verdant, wild, and unrestrained by law, where passion and creation are fostered and rewarded, the plane of Elysium is a place of wild, idealized natural beauty. The so-called Promised Land and its inhabitants represent a wide variety of freely given benevolence, often willing to directly aid visitors but more often serving as inspirations and muses to foster positive change and self-realized success. Elysium's petitioners, known as the chosen, appear as idealized versions of their mortal selves, each pursuing their own self-determined actions and finding their own unique paths to join the ranks of the plane's celestials.",
				"Azatas\u2014the plane's primary denizens\u2014organize into fleeting, competitive courts, each rewarding heroism and creativity above all else. Elysium hosts a number of resident deities, including Calistria and the elven pantheon, Cayden Cailean, Desna, Gorum, and various empyreal lords. Visitors from across the planes are drawn to Elysium's Wandering City of Emerald Song, a mobile, impermanent, and ever-changing city of lillend azatas organized by their princess, Anduarine the Muse, filled with art, craft, revelry, song, and trade."
			]
		},
		{
			"name": "Ethereal Plane",
			"source": "GMG",
			"page": 141,
			"category": "Plane",
			"traits": [
				"n",
				"subjective gravity"
			],
			"planeData": {
				"category": "transitive",
				"divinities": [
					"Alazhra"
				],
				"inhabitants": [
					"ether spiders",
					"night hags",
					"petitioners (terrorized)"
				]
			},
			"entries": [
				"The Ethereal Plane is a vast, misty realm overlapping each of the Inner Planes. Formed by the interacting tidal forces of creation and destruction from the Positive and Negative Energy Planes, this plane swirls with currents and eddies of fog, lit only by erratic pulses of soft green luminescence and dimly visible light of those planes it overlays, visible but ever intangible. While mortals most often use the Ethereal as a means of transit, moving by force of will in the absence of gravity to bypass barriers on their own plane, the Ethereal hosts dangers and wonders, things lost or abandoned in the mists, and things spun from local eddies in the ethereal protomatter. Predatory monsters, ether spiders, night hags and their goddess Alazhra, and all manner of incorporeal undead roam the Space Between Spaces.",
				"While travelers can easily become lost in the mists with little to guide them, the plane does host some permanent structures, drawing adventurers or dissuading them. One such location, the House of the Itinerant Soul, houses wayward or lost souls, offering visitors shelter and a way to avoid turning into undead while avoiding the pull of the River of Souls. The grand cathedral also serves as a focus for mortal planar travelers, given its safety and the presence of friendly spirits willing to serve as guides in the surrounding mists."
			]
		},
		{
			"name": "First World",
			"source": "GMG",
			"page": 141,
			"category": "Plane",
			"traits": [
				"n",
				"erratic",
				"metamorphic"
			],
			"planeData": {
				"category": "transitive",
				"divinities": [
					"The Eldest"
				],
				"inhabitants": [
					"fey",
					"linnorms"
				]
			},
			"entries": [
				"The First World was a first draft of the Material Plane, crafted by divinities to test their metaphorical crafting materials and palettes of colors before setting it aside to create a second, final version of their work. A realm of extremes\u2014savage, primal, and beautiful\u2014with colors and sensations brighter and more intense than the mundane world created after it, the First World is populated by fey and the divine entities known as the Eldest. Mirroring mercurial fey whimsy, the First World's laws of nature constantly and unpredictably change. Distance and time are wildly inconsistent, such that mortal travelers might spend an hour or a day within the First World, only to find a century or only a few seconds passed once they return to their own plane.",
				"The First World stands outside the cycle of souls, something the fey call the Great Abandonment, save for rare worshippers of the Eldest whose souls incarnate here as fey. However, the plane's proximity to the Positive Energy Plane provides an environment bursting with all manner of strange life and a general absence of true death for its native fey unless they leave\u2014as did gnomes. Natural gates in wild places of the mortal realm connect to the First World, which fey often use to visit the Material Plane or ensnare mortals for their own capricious desires."
			]
		},
		{
			"name": "Heaven",
			"source": "GMG",
			"page": 143,
			"category": "Plane",
			"traits": [
				"lg"
			],
			"planeData": {
				"category": "outer",
				"divinities": [
					"dwarven pantheon",
					"Easivra",
					"empyreal lords",
					"{@deity Erastil}",
					"lomedae",
					"{@deity Shizuru|LOGM}",
					"{@deity Torag}",
					"{@deity Tsukiyo|LOGM}"
				],
				"inhabitants": [
					"archons",
					"petitioners (the elect)"
				]
			},
			"entries": [
				"The great mountain of Heaven is the realm of structured benevolence made manifest. Organized into seven tiers, the mountain's solid appearance is actually malleable, making way for a vast assemblage of varied environments to accommodate both its own celestials and the souls who migrate there. Devoted to defending the innocent and crusading against the wicked, Heaven's archons marshal into vast armies, commanded by their own empyreal lords. Angels collaborate with the archon legions but typically act in more direct service to Heaven's resident deities, with Iomedae, Erastil, and Torag the most prominent among them.",
				"Petitioners known as the elect manifest at the mountain's base, and their subsequent climb up the seemingly endless, unreachable heights is both a literal and figurative journey. Progress is about personal growth and spiritual purification as the petitioners grow more and more attuned to the plane. Likewise, progress from one layer to the next is often impossible without permission from the archons or spiritual alignment with Heaven itself. Most visitors arrive at the city of Heaven's Shore, a place open to both traders and to pilgrims of good intent. Access beyond its heavily guarded walls is difficult, to say nothing of scaling the mountain. At its pinnacle is the Garden, Heaven's ultimate layer. Unattended and empty, the Garden is a beautiful, transcendent mystery even to its resident deities, and the source of the plane's call of self-perfection to its petitioners."
			]
		},
		{
			"name": "Hell",
			"source": "GMG",
			"page": 144,
			"category": "Plane",
			"traits": [
				"le"
			],
			"planeData": {
				"category": "outer",
				"divinities": [
					"archdevils",
					"{@deity Asmodeus}",
					"Dahak",
					"Erecura",
					"General Susumu",
					"Infernal dukes",
					"Minderhal",
					"Yaezhing",
					"Zursvaater",
					"queens of the night"
				],
				"inhabitants": [
					"devils",
					"hellhounds",
					"petitioners (the damned)"
				]
			},
			"entries": [
				"Hell is the realm of devils, the multiversal seat of tyranny and malignant law, and the divine domain of Asmodeus, the Prince of Darkness. Here every act is authorized, calculated, recorded, and set like perfectly ordered clockwork within a vast machine driven on methodical suffering and greased with pain and purification. The nine inverted layers of Hell violently oppose the surrounding fabric of the Maelstrom, each layer shaped to reflect the nature of its ruling archdevil. Avernus's volcanic wastes, ruled by Barbatos, are the marshaling place of Hell's armies, and where newly damned souls are shackled and shuffled off to their assigned torment. Dispater's layer of Dis is a great iron city: brutal, beautiful, and terrible. The layer of Erebus comprises both the sewers of Dis and the vaults and treasuries of Hell, ruled by Mammon, a great genius loci embodied by the very wealth locked within Hell's coffers. Ruled by Belial, the layer of Phlegethon hosts Hell's forges, while Geryon's watery realm of Stygia houses Hell's libraries. Moloch's smoldering, ash-draped forest realm of Malebolge is the training site of the infernal armies, and Baalzebul's frozen layer of Cocytus torments the imprisoned, starving damned. Mephistopheles rules the layer of Caina, a realm of cages and torture suspended above a pit of hungry darkness, while at the very bottom of Hell's infinite pit, Asmodeus rules unquestioned from his throne in Nessus."
			]
		},
		{
			"name": "Jaha",
			"source": "LOME",
			"page": 196,
			"category": "Settlement",
			"level": 5,
			"traits": [
				"ln",
				"city"
			],
			"settlementData": {
				"government": "Republic",
				"population": {
					"total": 7105,
					"ancestries": {
						"humans": 70,
						"iruxi": 28,
						"other": 2
					}
				},
				"languages": [
					"{@language Iruxi|b1}",
					"{@language Lirgeni}",
					"{@language Mwangi}"
				],
				"religions": [
					"{@deity Desna}",
					"{@deity Gozreh}",
					"{@deity Uvuko}"
				],
				"threats": [
					"mysterious disappearances",
					"undead"
				],
				"features": [
					{
						"name": "Insular People",
						"entries": [
							"The Jahaxi people are wary of outsiders and slow to trust. This doubles the time it takes to {@action Gather Information} and increases the DC by 2."
						]
					},
					{
						"name": "Readers of Stars",
						"entries": [
							"Many Jahaxi people are skilled at divination. Including at least one of these individuals as a secondary caster of a divination ritual decreases the ritual's DCs by 1."
						]
					}
				]
			},
			"residents": [
				{
					"name": "Barashzi",
					"alignment": "ng",
					"gender": "nb",
					"ancestry": "lizardfolk",
					"position": "astrologer",
					"level": 8,
					"bond": "prominent social restorationist"
				},
				{
					"name": "Iakanne Aarsani",
					"alignment": "lg",
					"gender": "f",
					"ancestry": "human",
					"position": "aristocrat",
					"level": 7,
					"bond": "prominent sociopolitical leader"
				},
				{
					"name": "Versenne",
					"alignment": "ng",
					"gender": "f",
					"ancestry": "human",
					"position": "diplomat",
					"level": 7,
					"bond": "head ambassador of Jaha"
				}
			]
		},
		{
			"name": "Kibwe",
			"source": "LOME",
			"page": 208,
			"category": "Settlement",
			"level": 6,
			"traits": [
				"n",
				"city"
			],
			"settlementData": {
				"government": "representative council",
				"population": {
					"total": 5162,
					"ancestries": {
						"humans": 71,
						"elves": 8,
						"orcs": 5,
						"lizardfolk": 5,
						"other": 11
					}
				},
				"languages": [
					"{@language Elven}",
					"{@language Iruxi|b1}",
					"{@language Jotun}",
					"{@language Kelish}",
					"{@language Kibwani}",
					"{@language Kobold}",
					"{@language Mwangi}",
					"{@language Ocatan}",
					"{@language Taldane}",
					"{@language Uwani}"
				],
				"religions": [
					"{@deity Abadar}",
					"{@deity Adanye}",
					"{@deity Cayden Cailean}",
					"{@deity Desna}",
					"{@deity Droskar}",
					"{@deity Gozreh}",
					"{@deity Nethys}",
					"{@deity Sekhmet}"
				],
				"threats": [
					"Disgruntled ex-slavers",
					"demons",
					"magical curses and diseases"
				],
				"features": [
					{
						"name": "Trade Hub",
						"entries": [
							"Items of up to 11th level can be found in Kibwe with diligent enough searching. Items higher than 6th level, when found, are for sale at {@dice 90+2d10|90% + 2d10%} of their normal price."
						]
					}
				]
			},
			"residents": [
				{
					"name": "Abayone Munme",
					"alignment": "lg",
					"gender": "f",
					"ancestry": "human",
					"position": "politician",
					"level": 5,
					"bond": "Council Representative for the Zenj Trading Alliance"
				},
				{
					"name": "Clatriani Orridik",
					"alignment": "le",
					"gender": "m",
					"ancestry": "human",
					"position": "merchant",
					"level": 7,
					"bond": "Bloodman of Bekyar Block and former slave-trader"
				},
				{
					"name": "Darvian Estabar",
					"alignment": "ln",
					"gender": "m",
					"ancestry": "human",
					"position": "aristocrat",
					"level": 5,
					"bond": "Lord Magistrate of the East Mwangi Mining Company"
				},
				{
					"name": "Kosa Et",
					"alignment": "n",
					"gender": "a",
					"ancestry": "elf",
					"position": "weaver",
					"level": 6,
					"bond": "Council Representative for Whitemarks"
				}
			]
		},
		{
			"name": "Maelstrom",
			"source": "GMG",
			"page": 144,
			"category": "Plane",
			"traits": [
				"cn",
				"metamorphic"
			],
			"planeData": {
				"category": "outer",
				"divinities": [
					"{@deity Besmara|LOGM}",
					"Hanspur",
					"{@deity Hei Feng|LOGM}",
					"Naderi",
					"Nalinivati",
					"{@deity Nethys}",
					"orc pantheon",
					"protean lords",
					"{@deity Sivanah|LOGM}",
					"Speakers of the Depths",
					"Sun Wukong",
					"Yamatsumi",
					"Ydersius"
				],
				"inhabitants": [
					"proteans",
					"petitioners (the shapeless)"
				]
			},
			"entries": [
				"The Maelstrom, infinite and ancient, spawned the other Outer Planes in cosmological prehistory and surrounds them like a vast metaphorical\u2014and at times literal\u2014ocean of raw, chaotic quintessence. Where the Maelstrom borders these other planes, its structure takes on their characteristics, albeit in an unpredictable, chaotic fashion. Beyond these so-called Borderlands, however, the Maelstrom reverts to its true nature, the Cerulean Void: a trackless, liquid infinity devoid of stability and permanence where serpentine proteans create and destroy with profound frivolity. The proteans are paradoxically organized into discrete choruses, each with its own philosophy and goals in service to the Maelstrom. Swirling with oddities and wild magic, bereft of laws and structure, the Maelstrom also serves as a conduit between the other Outer Planes utilized by armies of extraplanar beings, hordes of demons spilling forth from the Abyss, and the innumerable protean choruses seeking to return the rest of the planes to the true freedom of the chaos from which they emerged. Sufficiently powerful magic can stabilize the chaos for a time, allowing for the creation of demiplanes and stable islands. The massive planar trade city of Galisemni is most prominent among these, drifting through the chaos."
			]
		},
		{
			"name": "Material Plane",
			"source": "GMG",
			"page": 138,
			"category": "Plane",
			"traits": [
				"n"
			],
			"planeData": {
				"category": "inner",
				"divinities": [
					"{@filter Elder Mythos pantheon|deities||Pantheon=Elder Mythos}",
					"{@deity Gozreh}"
				],
				"inhabitants": [
					"dwarves",
					"elves",
					"halflings",
					"humans",
					"gnomes",
					"goblins",
					"and countless other ancestries"
				]
			},
			"entries": [
				"The Material Plane is the prosaic universe and the home of mortal life. Innumerable galaxies play host to countless stars and their planets, each housing unique settings for any campaign, with Golarion as the classic example. Other worlds of note like Castrovel, Akiton, and Eox exist within Golarion's own solar system, and then beyond this, orbiting other distant stars or in other galaxies still, worlds such as Androffa, Carcosa, and even Earth swirl within the Material Plane's vast and silent void.",
				"Yet for all the profound wonder and diversity of life that the Material Plane houses, in the dark places between the stars, known as the Dark Tapestry, lurk the inimical gods known as the Outer Gods and Great Old Ones, the sinister collective known as the Dominion of the Black.",
				"The Material Plane serves as the destination for pre-incarnate souls, each mortal life born, living, and dying before sending its spirit toward the planes of the Outer Sphere for judgment. The Material Plane is likewise the focus of the gods, each of whom is invested in fostering their own particular portfolio among mortal worshippers and the material world at large."
			]
		},
		{
			"name": "Mzali",
			"source": "LOME",
			"page": 220,
			"category": "Settlement",
			"level": 8,
			"traits": [
				"le",
				"city"
			],
			"settlementData": {
				"government": "Divine Theocracy",
				"population": {
					"total": 37813,
					"ancestries": {
						"humans": 99,
						"other": 1
					}
				},
				"languages": [
					"{@language Mwangi}",
					"{@language Mzunu}"
				],
				"religions": [
					"{@deity Walkena|LOGM}",
					"{@deity Chohar|LOME}",
					"{@deity Luhar|LOME}",
					"{@deity Tlehar|LOME}"
				],
				"threats": [
					"{@organization Bright Lions}",
					"karinas",
					"undead",
					"{@deity Walkena|LOGM}'s servants"
				],
				"features": [
					{
						"name": "Banned Outsiders",
						"entries": [
							"Walkena bans all non-native Mwangi individuals from the city. Such outsiders find fearful citizens unwilling to engage with them, imposing a \u20134 circumstance penalty to all {@skill Deception}, {@skill Diplomacy}, and {@skill Intimidation} checks. In addition, when you get a failure on such checks, you get a critical failure instead."
						]
					}
				]
			},
			"residents": [
				{
					"name": "Nkiruka the Voice",
					"alignment": "n",
					"gender": "f",
					"ancestry": "human",
					"position": "diplomat",
					"level": 14,
					"bond": "Prime Speaker of {@deity Walkena|LOGM} and arbiter of conflicts"
				},
				{
					"name": "Themba Sufu the Shadow",
					"alignment": "le",
					"gender": "m",
					"ancestry": "human",
					"position": "spy",
					"level": 15,
					"bond": "Commander of {@deity Walkena|LOGM}'s secret police force"
				},
				{
					"name": "Worknesh the Golden Blade",
					"alignment": "le",
					"gender": "f",
					"ancestry": "human",
					"position": "inquisitor",
					"level": 16,
					"bond": "High-Inquisitor of {@deity Walkena|LOGM} and commander of Mzali's martial forces"
				},
				{
					"name": "Zubari the Guiding Ray",
					"alignment": "le",
					"gender": "m",
					"ancestry": "human",
					"position": "priest of {@deity Walkena|LOGM}",
					"level": 15,
					"bond": "High priest of {@deity Walkena|LOGM} and overseer of day-to-day administration of Mzali"
				}
			]
		},
		{
			"name": "Nantambu",
			"source": "LOME",
			"page": 232,
			"category": "Settlement",
			"level": 10,
			"traits": [
				"ng",
				"city"
			],
			"settlementData": {
				"government": "Democratic Council",
				"population": {
					"total": 15470,
					"ancestries": {
						"humans": 80,
						"halflings": 4,
						"elves": 3,
						"amurruns": 2,
						"iruxi": 1,
						"other": 9
					}
				},
				"languages": [
					"{@language Amurrun|b1}, {@language Dwarven}, {@language Elven}, {@language Gnoll}, {@language Iruxi|b1}, {@language Mwangi}, {@language Xanmba}"
				],
				"religions": [
					"{@deity Adanye|LOME}, {@deity Gozreh}, {@deity Mazludeh|LOME}, {@deity Irez|LOGM}, {@deity Nethys}, {@deity Shelyn}"
				],
				"threats": [
					"Magical accidents"
				],
				"features": [
					{
						"name": "Service of the Magaambya",
						"entries": [
							"Spellcasting services of up to 13th level can be found in Nantambu with ease. Acquiring higher-level services requires {@dice 1d4} weeks of work and usually requires an additional donation of 10% of the value to Nantambu."
						]
					}
				]
			},
			"residents": [
				{
					"name": "Luchomo",
					"alignment": "ln",
					"gender": "m",
					"ancestry": "human",
					"position": "politician",
					"level": 5,
					"bond": "Nantambu's Head of Council"
				},
				{
					"name": "Ciko",
					"alignment": "ng",
					"gender": "f",
					"ancestry": "human",
					"position": "glassmaker",
					"level": 4,
					"bond": "Council representative from the Glassmakers' Guild"
				},
				{
					"name": "High Sun-Mage Oyamba",
					"alignment": "ng",
					"gender": "m",
					"ancestry": "human",
					"position": "wizard",
					"level": 13,
					"bond": "Master of the Magaambya"
				},
				{
					"name": "Ebele",
					"alignment": "n",
					"gender": "f",
					"ancestry": "human",
					"position": "restaurateur",
					"level": 6,
					"bond": "Influential socialite"
				}
			]
		},
		{
			"name": "Negative Energy Plane",
			"source": "GMG",
			"page": 139,
			"category": "Plane",
			"traits": [
				"n",
				"negative",
				"subjective gravity",
				"unbounded"
			],
			"planeData": {
				"category": "inner",
				"divinities": [
					"none"
				],
				"inhabitants": [
					"sceaduinars",
					"wraiths",
					"and other undead"
				]
			},
			"entries": [
				"The vast void of the Negative Energy Plane is a merciless, lightless expanse of manifest destruction and nothingness. Sapping and consuming the life force of any living creature exposed to its energies, it corrodes and disintegrates material objects to rubble, then dust, and then nothing at all. Yet the Void contains its own form of anti-life. At their densest concentration, the plane's energies aggregate into bizarre, black crystalline snowflake structures, and these irregularities spontaneously generate the plane's resident sceaduinars. Dwelling in beautiful, deadly cities drifting in the vacuous darkness, these so-called void raptors are incapable of true creation and blame this flaw on some ancient betrayal by their rivals on the Positive Energy Plane. Sceaduinars react violently not only toward creatures sustained by positive energy, but also toward undead, whom they view as unnatural parasites unworthy of their plane's energies.",
				"The black depths also swarm with undead, creatures doomed to a mockery of life by the interaction of their souls with the plane's entropic energy. Yet for all the horrors posed by the plane's environment, inhabitants, and its undead victims, its depths nevertheless hide rare refuges for planar travelers. Malikar's Keep offers shelter, for a price, to those willing to bargain with its titular lich master, while elsewhere the depths hide entire lost worlds such as Fallen Duromak, and deadly mysteries like the planet-sized, undead-entrapping glass sphere, Eternity's Doorstep."
			]
		},
		{
			"name": "Osibu",
			"source": "LOME",
			"page": 246,
			"category": "Settlement",
			"level": 9,
			"traits": [
				"n",
				"city"
			],
			"settlementData": {
				"government": "Democratic Council",
				"population": {
					"total": 11470,
					"ancestries": {
						"humans": 98,
						"other": 2
					}
				},
				"languages": [
					"{@language Arboreal|B1}",
					"{@language Elven}",
					"{@language Halfling}",
					"{@language Mwangi}",
					"{@language Sylvan}"
				],
				"religions": [
					"{@deity Green Faith}"
				],
				"threats": [
					"hostile jungle flora and fauna",
					"the Nemesis Well"
				],
				"features": [
					{
						"name": "Primal Connections",
						"entries": [
							"Osibu contains a large number of primal spellcasters, increasing the availability of magic items and services. Osibu offers magic items of up to 13th level and primal spellcasting services of up to 7th level."
						]
					}
				]
			},
			"residents": [
				{
					"name": "Dimari-Diji",
					"alignment": "n",
					"ancestry": "arboreal",
					"position": "nature-speaker",
					"level": 25,
					"bond": "Titanic and ancient arboreal guardian"
				},
				{
					"name": "Umanja-jinga",
					"alignment": "lg",
					"gender": "f",
					"ancestry": "halfling",
					"position": "seer",
					"level": 15,
					"bond": "Oracle of the Honored"
				}
			]
		},
		{
			"name": "Otari",
			"source": "GMG",
			"page": 135,
			"category": "Settlement",
			"level": 4,
			"traits": [
				"n",
				"town"
			],
			"description": "Diverse lumber town and trade port with a storied past and a fair share of sinister secrets.",
			"settlementData": {
				"government": "Mayor (elected leader)",
				"population": {
					"total": 1240,
					"ancestries": {
						"humans": 60,
						"halflings": 8,
						"half-elves": 7,
						"elves": 6,
						"dwarves": 5,
						"gnomes": 5,
						"half-orcs": 3,
						"goblins": 2,
						"other": 4
					}
				},
				"languages": [
					"{@language Common}",
					"{@language Dwarven}",
					"{@language Elven}",
					"{@language Gnomish}",
					"{@language Halfling}"
				],
				"religions": [
					"{@deity Cayden Cailean}",
					"{@deity Erastil}",
					"{@deity Gozreh}",
					"{@deity Nethys}",
					"{@deity Sarenrae}"
				],
				"threats": [
					"aberrant horrors",
					"eerie hauntings",
					"kobolds",
					"smugglers"
				],
				"features": [
					{
						"name": "Trinket Trade",
						"entries": [
							"Otari has a long tradition of catering to adventurers, and consumable items of up to level 10 can be purchased in its markets ands shops."
						]
					}
				]
			},
			"residents": [
				{
					"name": "Lardus Longsaddle",
					"alignment": "cn",
					"gender": "m",
					"ancestry": "human",
					"position": "soldier",
					"bond": "foul-mouthed and short-tempered captain of the town guard"
				},
				{
					"name": "Oseph Menhemes",
					"alignment": "n",
					"gender": "m",
					"ancestry": "human",
					"position": "mayor",
					"bond": "current mayor of Otari, patriarch of one of three local lumber companies"
				},
				{
					"name": "Vandy Banderdash",
					"alignment": "ng",
					"gender": "f",
					"ancestry": "halfling",
					"position": "cleric",
					"bond": "chatty priestess of Sarenrae and unusually knowledgeable town historian"
				},
				{
					"name": "Wrin Sivinxi",
					"alignment": "cg",
					"gender": "f",
					"ancestry": "tiefling",
					"position": "merchant",
					"bond": "eccentric occult items dealer, artisan, and collector of stories and rumors"
				}
			]
		},
		{
			"name": "Plane of Air",
			"source": "GMG",
			"page": 138,
			"category": "Plane",
			"traits": [
				"n",
				"air",
				"subjective gravity"
			],
			"planeData": {
				"category": "inner",
				"divinities": [
					"elemental lords of air"
				],
				"inhabitants": [
					"air elementals",
					"cloud dragons",
					"djinn",
					"petitioners (air pneuma)"
				]
			},
			"entries": [
				"The Plane of Air, innermost of the Elemental Planes, is a vast realm of wind, storms, and skies. Illuminated by great artificial globes of flame and distant starlight from the material universe, the plane is populated by air elementals, dragons, mephits, and a great empire of djinn. Though mostly clouds and empty skies, the plane is not entirely bereft of solid ground, including rock and ice created by the residents or dragged into their realm from the distant Plane of Earth or neighboring Plane of Water, and bizarre, drifting spheres of brass and iron. While the former are aggressively fought over, most housing the cities of the vast djinn empire, the latter are almost entirely abandoned and shunned by the plane's inhabitants, who believe them cursed, entrapping forgotten, ancient enemies who once ravaged the plane.",
				"The djinn rule from their shining capital city of Armun Kelisk, built atop a series of seven floating islands. Their vast trade network crisscrosses the skies and ventures to other planes, kept aloft by natural and magical flight, including great airships that allow visitors to quickly and safely traverse the skies. The djinn are welcoming and gracious hosts to extraplanar travelers and adventurers, a perspective not shared by Hshurha the Duchess of All Winds, the evil elemental lord of air."
			]
		},
		{
			"name": "Plane of Earth",
			"source": "GMG",
			"page": 139,
			"category": "Plane",
			"traits": [
				"n",
				"earth"
			],
			"planeData": {
				"category": "inner",
				"divinities": [
					"elemental lords of earth",
					"{@deity Nivi Rhombodazzle|LOGM}"
				],
				"inhabitants": [
					"crystal dragons",
					"earth elementals",
					"petitioners (earth pneuma)",
					"shaitans"
				]
			},
			"entries": [
				"A great and rocky shell situated between the Plane of Fire and Plane of Water, the Eternal Delve hosts a unique and varied ecology of creatures at home in its rocky depths. Far from an endless, solid expanse, the Plane of Earth is riddled with great caverns and cave systems, excavated artificial vaults, vast crystalline geodes, and underground oceans and springs of magma where it borders its neighboring planes. Housing untold riches in gemstones and veins of precious metals, the Plane of Earth is an attractive setting for planar travelers seeking wealth and willing to risk danger and the wrath of elementals, shaitans, and other inhabitants who resent the plunder of their home.",
				"While elementals have little organized society, the shaitan genies' Peerless Empire rules much of the plane from its capital, the Opaline Vault\u2014a rainbow-lit city within a 30-mile-wide geode cavern. The shaitans have long been at war with the efreet in the neighboring Plane of Fire, and while the earth genies are less prone to slavery than their rivals, the shaitans brook little dissent, and their rule can be harsh. They are downright welcoming, however, compared to Ayrzul the Fossilized King, the evil elemental lord of earth who rules a great expanse of rock from his radiation-poisoned domain, the Blistering Labyrinth."
			]
		},
		{
			"name": "Plane of Fire",
			"source": "GMG",
			"page": 140,
			"category": "Plane",
			"traits": [
				"n",
				"fire"
			],
			"planeData": {
				"category": "inner",
				"divinities": [
					"elemental lords of fire",
					"Feronia"
				],
				"inhabitants": [
					"azers",
					"efreet",
					"fire elementals",
					"magma dragons",
					"petitioners (fire pneuma)"
				]
			},
			"entries": [
				"Like a great, gleaming ball of flame situated at the heart of the Astral Plane, the Plane of Fire is the outermost plane of the Inner Sphere. A perpetual ocean of fire with skies of smoke, storms of raining cinders, and lakes and rivers of magma flowing along its border with the Elemental Plane of Earth, the plane is incredibly hostile to those unprepared for its natural hazards. Yet it houses one of the most well-known and traversed cities in all the planes: the City of Brass, capital of the Dominion of Flame. Floating above a sea of fire upon a great hemisphere of magical brass, the City of Brass is a monument both to efreet cosmopolitan grandeur and tyranny, the latter embodied by the grand sultana of the efreet. Outside of the mercantile districts and the palaces and temples of the fire genies, the city houses a vast enslaved underclass of salamanders and others, including creatures from other planes.",
				"The efreeti domain is not absolute, and elsewhere in the plane are nations of fire mephits and the remains of an ancient azer empire. While they don't form any cohesive, organized nations, the plane's fire elementals are ruled over by the plane's most powerful entity, Ymeri the Queen of the Inferno, the evil elemental lord of fire whose reign has gone unquestioned since the imprisonment of her good-aligned rival Atreia eons ago."
			]
		},
		{
			"name": "Plane of Water",
			"source": "GMG",
			"page": 140,
			"category": "Plane",
			"traits": [
				"n",
				"subjective gravity",
				"water"
			],
			"planeData": {
				"category": "inner",
				"divinities": [
					"elemental lords of water"
				],
				"inhabitants": [
					"brine dragons",
					"marids",
					"petitioners (water pneuma)",
					"water elementals"
				]
			},
			"entries": [
				"Beyond the skies of the Plane of Air, the clouds grow darker and condense into the vast, spherical, liquid shell of the Plane of Water. Its nearly limitless stretches of saline, fresh, and brackish seas teem with all manner of oceanic life, lit by light from the border with the Plane of Air and descending into black, benthic depths where it borders the Plane of Earth. While the plane is perfectly amenable to water-breathing creatures, air-breathing travelers must provide their own supply of air or magical means to breathe. Bubbles of breathable atmosphere are relatively rare and securely guarded, anchored over places of trade and commerce with outsiders, such as the great city of Vialesk, founded by immigrant undines. The plane's oceans, dotted by vast forests of kelp, magical currents, and strange phenomena, play host to empires of merfolk, predatory and expansionist sea devils, and the holdings of the plane's great brine dragons.",
				"While marids once claimed nearly absolute dominion over the plane of their origin, their empire long ago fell into deterioration and disunity. Their ravaged cities sank into the depths, and their present-day holdings remain a shadow of their former grandeur. Kelizandri the Brackish Emperor, the evil elemental lord of water and cause of their ruin, rules the dark, saline depths, feasting on all rivals and hoarding the vast, stolen wealth of the fallen marid cities. Unlike other subjective gravity planes, on the Plane of Water, a creature moves based on its swim Speed and must use actions to Swim if it doesn't have one."
			]
		},
		{
			"name": "Port Peril",
			"source": "GMG",
			"page": 135,
			"category": "Settlement",
			"level": 11,
			"traits": [
				"cn",
				"metropolis"
			],
			"description": "Pirate city and black-market capital of the Shackles.",
			"settlementData": {
				"government": "Hurricane Queen (overlord)",
				"population": {
					"total": 43270,
					"ancestries": {
						"humans": 65,
						"half-elves": 10,
						"half-orcs": 8,
						"gnomes": 5,
						"halflings": 5,
						"other": 7
					}
				},
				"languages": [
					"{@language Common}",
					"{@language Kelish}",
					"{@language Osiriani}"
				],
				"religions": [
					"{@deity Besmara|LOGM}",
					"{@deity Cayden Cailean}",
					"{@deity Gozreh}"
				],
				"threats": [
					"anti-pirate policing from the Inner Sea region",
					"opposing pirate forces",
					"supernatural storms from the Eye of Abendego"
				],
				"features": [
					{
						"name": "Pirate Town",
						"entries": [
							"Port Peril thrives on black-market and stolen goods. Items that might be difficult to acquire or dispose of in other settlements due to legality can be purchased and sold more easily in Port Peril. NPCs begin with an attitude one step worse than usual toward characters openly displaying insignia of law-enforcement agencies, religious iconography of lawful deities, or affiliation with a lawful nation."
						]
					}
				]
			},
			"residents": [
				{
					"name": "Pherias Jakar",
					"alignment": "cn",
					"gender": "f",
					"ancestry": "elf",
					"position": "troubadour",
					"bond": "merchant master and joint overseer of Port Peril"
				},
				{
					"name": "Sabas Odabio",
					"alignment": "ln",
					"gender": "m",
					"ancestry": "human",
					"position": "administrator",
					"bond": "accountant and joint overseer of Port Peril"
				},
				{
					"name": "Tessa Fairwind",
					"alignment": "cn",
					"gender": "f",
					"ancestry": "half-elf",
					"position": "pirate lord",
					"bond": "Hurricane Queen of the Shackles"
				},
				{
					"name": "Tsojmin Kreidoros",
					"alignment": "le",
					"gender": "m",
					"ancestry": "dwarf",
					"position": "wizard",
					"bond": "harbormaster and joint overseer of Port Peril"
				}
			]
		},
		{
			"name": "Positive Energy Plane",
			"source": "GMG",
			"page": 139,
			"category": "Plane",
			"traits": [
				"n",
				"positive",
				"subjective gravity",
				"unbounded"
			],
			"planeData": {
				"category": "inner",
				"divinities": [
					"none"
				],
				"inhabitants": [
					"jyoti",
					"petitioners (enlightened)"
				]
			},
			"entries": [
				"Known as Creation's Forge, the Positive Energy Plane is at once the source of life-sustaining positive energy, the origin of all pre-incarnate mortal souls, and paradoxically the most innately hostile of all of the planes. While positive energy is deadly to undead and beneficial to living beings, such is the intensity of the plane that unmitigated exposure ultimately incinerates any extraplanar beings without sufficient magical protection. The most apt comparison for the plane's interior is that of the heart of a burning star, and indeed the stars of the Material Plane each house natural portals to the Positive Energy Plane within their glowing, potent cores to foster the movement of pre-incarnate souls in their first steps in the great cycle of life and death.",
				"Brilliant and blinding, the plane's interior is sparsely populated, and the resident phoenix-kin jyoti are intensely xenophobic. Dwelling in glimmering, radiant crystalline cities such as Arudrellisiir, they view themselves as gardeners and guardians of souls spawned from their realm's burning quintessence. Intensely distrustful of gods and their servitors, jyoti can nonetheless be bargained with, and they have frequently taken into their custodianship any number of artifacts and imprisoned beings considered too dangerous to house on any other plane."
			]
		},
		{
			"name": "Rahadoum",
			"source": "GMG",
			"page": 131,
			"category": "Nation",
			"traits": [
				"ln"
			],
			"description": "Desert nation unified by a humanistic worldview and rejection of religion.",
			"nationData": {
				"government": "Council of Elders (representative council)",
				"capital": {
					"name": "Azir",
					"total": 72370
				},
				"population": [
					"humans (Garundi, Mauxi)"
				],
				"languages": [
					"{@language Common}",
					"Osiriani"
				],
				"religions": [
					"Laws of Mortality",
					{
						"type": "Prohibited",
						"religions": [
							"all divine religions"
						]
					}
				],
				"features": [
					{
						"name": "Irreligious",
						"entries": [
							"All worship of deities is prohibited by Rahadoumi law. Religious symbols and items are confiscated and proselytization incurs a heavy fine. Rahadoumi citizens perform healing through only mundane means or non-divine magic."
						]
					}
				],
				"exports": [
					"base metals",
					"fine cloth",
					"gemstones",
					"herbal remedies",
					"mechanical innovations",
					"produce",
					"salt",
					"tools"
				],
				"imports": [
					"lumber",
					"pesh"
				],
				"enemies": [
					"pirates of the Shackles",
					"Red Mantis",
					"religious groups"
				],
				"factions": [
					"Aspis Consortium",
					"Pure Legion"
				],
				"threats": [
					"conflict among neighboring nations",
					"desert-dwelling monsters",
					"disease",
					"rapidly accelerating desertification"
				]
			},
			"residents": [
				{
					"name": "Malduoni",
					"alignment": "ln",
					"gender": "m",
					"ancestry": "human",
					"position": "politician",
					"bond": "Keeper of the First Law, elected by the Council of Elders"
				},
				{
					"name": "Kassi Aziril",
					"alignment": "ng",
					"gender": "f",
					"ancestry": "human",
					"position": "doctor",
					"bond": "\"Mother of Modern Medicine,\" renowned medical researcher and philanthropist"
				},
				{
					"name": "Salim Ghadafar",
					"alignment": "ln",
					"gender": "m",
					"ancestry": "human",
					"position": "inquisitor",
					"bond": "former Pure Legion captain forced into Pharasma's service"
				}
			]
		},
		{
			"name": "Senghor",
			"source": "LOME",
			"page": 254,
			"category": "Settlement",
			"level": 8,
			"traits": [
				"n",
				"city"
			],
			"settlementData": {
				"government": "Mercantile Council",
				"population": {
					"total": 27819,
					"ancestries": {
						"humans": 96,
						"halflings": 2,
						"dwarves": 1,
						"other": 1
					}
				},
				"languages": [
					"{@language Calda}",
					"{@language Dwarven}",
					"{@language Halfling}",
					"{@language Mwangi}",
					"{@language Taldane}"
				],
				"religions": [
					"{@deity Balumbdar}",
					"{@deity Brigh|LOGM}",
					"{@deity Desna}",
					"{@deity Erastil}",
					"{@deity Gozreh}",
					"{@deity Pharasma}",
					"{@deity Sarenrae}"
				],
				"threats": [
					"pirates",
					"hurricanes",
					"flooding",
					"sea monsters"
				],
				"features": [
					{
						"name": "Shipbuilder's Hub",
						"entries": [
							"Nautical vehicles of up to 13th level can be found for sale in Senghor with diligent searching. Vehicles higher than 8th level, when found, are for sale at 90% + {@dice 2d10|2d10%} of their normal price."
						]
					}
				]
			},
			"residents": [
				{
					"name": "Isaara",
					"alignment": "ln",
					"gender": "f",
					"ancestry": "human",
					"position": "merchant",
					"level": 8,
					"bond": "Major shipping facilitator"
				},
				{
					"name": "Gyan Baako",
					"alignment": "n",
					"gender": "m",
					"ancestry": "human",
					"position": "brewer",
					"level": 5,
					"bond": "Luxury goods merchant family patriarch"
				},
				{
					"name": "Dini Okpara",
					"alignment": "ln",
					"gender": "f",
					"ancestry": "human",
					"position": "sorcerer",
					"level": 11,
					"bond": "Magical merchant and scholar of antiquities"
				},
				{
					"name": "Bosede Eku",
					"alignment": "ng",
					"gender": "m",
					"ancestry": "dwarf",
					"position": "trader",
					"level": 6,
					"bond": "Prominent textile importer"
				}
			]
		},
		{
			"name": "Shadow Plane",
			"source": "GMG",
			"page": 141,
			"category": "Plane",
			"traits": [
				"n",
				"shadow"
			],
			"planeData": {
				"category": "transitive",
				"divinities": [
					"velstrac demagogues",
					"{@deity Zon-Kuthon}"
				],
				"inhabitants": [
					"caligni",
					"d'ziriaks",
					"kayals (fetchlings)",
					"petitioners (the mutilated)",
					"umbral dragons",
					"velstracs"
				]
			},
			"entries": [
				"A murky, distorted, and imperfect mirror of the Material Plane, the Shadow Plane overlaps the Material Plane and serves as a buffer or conduit between it and the Negative Energy Plane. The Shadow Plane exists in a state of perpetually dim half-light, the landscape containing similar features to the overlapping Material Plane, but in warped or twisted fashions. Cities on the Material Plane might exist on the Shadow Plane, sometimes in ruins and sometimes as terrible, frightening replicas. The darkness also holds points of beauty and relative safety, such as the great city of Shadow Absalom. The bleak doppelganger of Golarion's own Absalom hosts cross-planar trade facilitated by a permanent, one-way portal out of the gloom.",
				"The Shadow Plane is populated by dark, altered versions of creatures from the Material Plane, many of them immigrants that have adapted to the shadow after being trapped in the realm for generations. The shadow natives known as kayals\u2014also known as fetchlings\u2014were originally humans before thousands of years of exposure to the Shadow Plane and breeding with strange beings forever altered them. Velstracs, who long ago fled from Hell, have since adopted the Shadow Plane as their home, spreading their horrific message of perfection through mutilation in service to their victim and patron, the god Zon-Kuthon. In contrast, d'ziriaks originated within the Shadow Plane itself, as have the fearsome umbral dragons ruling self-crafted fiefdoms within the shadows. Greatest of these is Argrinyxia, who rules over Shadow Absalom."
			]
		},
		{
			"name": "Usaro",
			"source": "LOME",
			"page": 266,
			"category": "Settlement",
			"level": 7,
			"traits": [
				"n",
				"city"
			],
			"settlementData": {
				"government": "Anarchy",
				"population": {
					"total": 9640,
					"ancestries": {
						"charau-ka": 78,
						"human": 12,
						"other": 10
					}
				},
				"languages": [
					"{@language Abyssal}",
					"{@language Draconic}",
					"{@language Mwangi}",
					"{@language Ocatan}"
				],
				"religions": [
					"{@deity Anghazan}"
				],
				"threats": [
					"Awakened apes",
					"demons",
					"charau-ka",
					"religious cultists",
					"orc and elf raiders"
				],
				"features": [
					{
						"name": "Ravenous Domain",
						"entries": [
							"Anghazan's demonic power suffuses the city. Evil creatures that worship Anghazan gain the effects of {@spell protection} against good creatures and effects while in Usaro."
						]
					}
				]
			},
			"residents": [
				{
					"name": "Shosenbe",
					"alignment": "ne",
					"gender": "m",
					"ancestry": "human",
					"position": "wizard",
					"level": 16,
					"bond": "Leader of the Chosen"
				}
			]
		},
		{
			"name": "Kibwe",
			"source": "Sli",
			"page": 55,
			"category": "Settlement",
			"level": 6,
			"traits": [
				"n",
				"city"
			],
			"description": "Mercantile city-state where diverse interests rub shoulders",
			"settlementData": {
				"government": "representative council",
				"population": {
					"total": 3885,
					"ancestries": {
						"humans": 71,
						"elves": 8,
						"orcs": 5,
						"lizardfolk": 5,
						"other": 11
					}
				},
				"languages": [
					"{@language Common}",
					"{@language Mwangi}"
				],
				"features": [
					{
						"name": "Trade Hub",
						"entries": [
							"Items of up to 11th level can be found in Kibwe with diligent enough searching. Items higher than 6th level, when found, are for sale at {@dice 90+2d10|90% + 2d10%} of their normal price."
						]
					}
				]
			},
			"residents": [
				{
					"name": "Abayone Munme",
					"alignment": "lg",
					"gender": "f",
					"ancestry": "human",
					"bond": "Council Representative for the Zenj Trading Alliance"
				},
				{
					"name": "Clatriani Orridik",
					"alignment": "le",
					"gender": "m",
					"ancestry": "human",
					"bond": "Bloodman of Bekyar Block and former slave-trader"
				},
				{
					"name": "Darvian Estabar",
					"alignment": "ln",
					"gender": "m",
					"ancestry": "human",
					"bond": "Lord Magistrate of the East Mwangi Mining Company"
				},
				{
					"name": "Kosa Et",
					"alignment": "n",
					"gender": "a",
					"ancestry": "elf",
					"bond": "Council Representative for Whitemarks"
				}
			]
		}
	]
}
