{
	"creature": [
		{
			"name": "Bitter Truth Bandit",
			"source": "EC3",
			"page": 17,
			"level": 6,
			"traits": [
				"rare",
				"cn",
				"medium",
				"human",
				"humanoid"
			],
			"perception": {
				"std": 12
			},
			"languages": {
				"languages": [
					"common"
				]
			},
			"skills": {
				"acrobatics": {
					"std": 14
				},
				"athletics": {
					"std": 14
				},
				"intimidation": {
					"std": 12
				},
				"society": {
					"std": 10
				},
				"stealth": {
					"std": 16
				},
				"survival": {
					"std": 12
				}
			},
			"abilityMods": {
				"str": 4,
				"dex": 4,
				"con": 3,
				"int": 0,
				"wis": 0,
				"cha": 2
			},
			"items": [
				"composite shortbow (20 arrows)",
				"hatchets (2)",
				"padded armor"
			],
			"speed": {
				"abilities": [
					"mobility"
				],
				"walk": 30
			},
			"attacks": [
				{
					"range": "Melee",
					"name": "hatchet",
					"attack": 16,
					"traits": [
						"agile",
						"sweep"
					],
					"damage": "{@damage 1d6+6} slashing",
					"types": [
						"slashing"
					]
				},
				{
					"range": "Ranged",
					"name": "composite shortbow",
					"attack": 16,
					"traits": [
						"deadly <d10>",
						"range increment <60 feet>"
					],
					"effects": [
						"muscle striker"
					],
					"damage": "{@damage 1d6+8} piercing plus muscle striker",
					"types": [
						"piercing"
					]
				},
				{
					"range": "Ranged",
					"name": "hatchet",
					"attack": 16,
					"traits": [
						"agile",
						"sweep",
						"thrown <10 feet>"
					],
					"damage": "{@damage 1d6+6} slashing",
					"types": [
						"slashing"
					]
				}
			],
			"abilities": {
				"bot": [
					{
						"entries": [
							"Striking from concealment doesn't cause the bandit to become {@condition observed}."
						],
						"name": "Experienced Ambusher"
					},
					{
						"entries": [
							"A target damaged by the bandit's shortbow {@action Strike} must succeed at a {@dc 22} Fortitude save or be {@condition slowed|CRB|slowed 1} until the end of the bandit's next turn."
						],
						"name": "Muscle Striker"
					},
					{
						"entries": [
							"A bandit deals an additional {@damage 2d6} precision damage to {@condition flat-footed} creatures."
						],
						"name": "Sneak Attack",
						"generic": {
							"tag": "ability"
						}
					}
				]
			},
			"defenses": {
				"ac": {
					"std": 22
				},
				"savingThrows": {
					"fort": {
						"std": 15
					},
					"ref": {
						"std": 16
					},
					"will": {
						"std": 10
					}
				},
				"hp": [
					{
						"hp": 95
					}
				]
			}
		},
		{
			"name": "Bugul Noz",
			"source": "EC3",
			"page": 76,
			"level": 12,
			"traits": [
				"rare",
				"cn",
				"medium",
				"fey"
			],
			"perception": {
				"std": 23
			},
			"senses": [
				{
					"name": "darkvision"
				}
			],
			"languages": {
				"languages": [
					"common",
					"sylvan"
				]
			},
			"skills": {
				"acrobatics": {
					"std": 21
				},
				"athletics": {
					"std": 19
				},
				"nature": {
					"std": 25
				},
				"survival": {
					"std": 25
				},
				"forest lore": {
					"std": 22
				}
			},
			"abilityMods": {
				"str": 3,
				"dex": 5,
				"con": 4,
				"int": 4,
				"wis": 5,
				"cha": 7
			},
			"speed": {
				"abilities": [
					"forest jaunt"
				],
				"walk": 25
			},
			"attacks": [
				{
					"range": "Melee",
					"name": "claw",
					"attack": 23,
					"traits": [
						"magical"
					],
					"damage": "{@damage 3d8+6} piercing",
					"types": [
						"piercing"
					]
				},
				{
					"range": "Ranged",
					"name": "rock",
					"attack": 25,
					"traits": [
						"range increment <30 feet>"
					],
					"damage": "{@damage 2d8+6} bludgeoning",
					"types": [
						"bludgeoning"
					]
				}
			],
			"spellcasting": [
				{
					"type": "Innate",
					"tradition": "primal",
					"DC": 33,
					"entry": {
						"0": {
							"level": 3,
							"spells": [
								{
									"name": "dancing lights"
								}
							]
						},
						"2": {
							"spells": [
								{
									"name": "pass without trace"
								}
							]
						},
						"3": {
							"spells": [
								{
									"name": "blindness",
									"amount": 3
								},
								{
									"name": "wanderer's guide"
								}
							]
						}
					}
				}
			],
			"abilities": {
				"mid": [
					{
						"traits": [
							"aura",
							"emotion",
							"fear",
							"mental"
						],
						"entries": [
							"60 feet, {@dc 29}.",
							"Animals take a \u20132 circumstance penalty to the Will save."
						],
						"name": "Frightful Presence",
						"generic": {
							"tag": "ability"
						}
					},
					{
						"traits": [
							"visual"
						],
						"entries": [
							"Creatures that see the bugul noz must succeed at a {@dc 31} Fortitude saving throw. On a failure, creatures are {@condition doomed|CRB|doomed 1} (or {@condition doomed|CRB|doomed 2} on a critical failure)."
						],
						"name": "Horrid Visage"
					},
					{
						"entries": [
							"Upon seeing its own reflection in a mirror or other reflective surface, the bugul noz must succeed at a {@dc 34} Will save or become {@condition confused} and {@condition immobilized} for {@dice 1d4} \u2013 1 rounds (minimum 1 round)",
							"While {@condition confused} and {@condition immobilized}, the bugul noz cries and wallows in misery, making it immune to {@trait visual} and {@trait auditory} effects for the duration."
						],
						"name": "Mirror Vulnerability"
					}
				],
				"bot": [
					{
						"activity": {
							"number": 1,
							"unit": "action"
						},
						"entries": [
							"The bugul noz swings its limbs about wildly. It makes up to three claw {@action Strike||Strikes}, each against a different creature and each with a \u20132 circumstance penalty.",
							"Its multiple attack penalty doesn't increase until after it makes all the attacks."
						],
						"name": "Flail"
					},
					{
						"entries": [
							"The bugul noz ignores {@quickref difficult terrain||3|terrain} in forests."
						],
						"name": "Forest Jaunt"
					},
					{
						"activity": {
							"number": 2,
							"unit": "action"
						},
						"traits": [
							"illusion",
							"vocal"
						],
						"entries": [
							"The bugul noz lets out a hair-raising keen.",
							"Other creatures within 30 feet must attempt a {@dc 31} Fortitude save. The bugul noz can't use this ability again for {@dice 1d4} rounds.",
							{
								"type": "successDegree",
								"entries": {
									"Critical Success": "The target is unaffected.",
									"Success": "The target takes {@damage 2d10} sonic damage.",
									"Failure": "The target takes {@damage 4d10} sonic damage and gains sonic weakness 10 for 1 minute.",
									"Critical Failure": "As failure, and the target becomes {@condition fleeing} for 1 round."
								}
							}
						],
						"name": "Haunting Wail"
					}
				]
			},
			"defenses": {
				"ac": {
					"std": 31
				},
				"savingThrows": {
					"fort": {
						"std": 22
					},
					"ref": {
						"std": 25
					},
					"will": {
						"std": 23
					}
				},
				"hp": [
					{
						"hp": 200
					}
				],
				"immunities": [
					"emotion"
				],
				"weaknesses": [
					{
						"amount": 18,
						"name": "cold iron"
					}
				]
			},
			"hasImages": true
		},
		{
			"name": "Cat Sith",
			"source": "EC3",
			"page": 77,
			"level": 6,
			"traits": [
				"uncommon",
				"cn",
				"tiny",
				"fey"
			],
			"perception": {
				"std": 14
			},
			"senses": [
				{
					"name": "low-light vision"
				}
			],
			"languages": {
				"languages": [
					"sylvan"
				],
				"abilities": [
					"{@spell speak with animals}"
				]
			},
			"skills": {
				"acrobatics": {
					"std": 15
				},
				"deception": {
					"std": 15
				},
				"stealth": {
					"std": 15
				}
			},
			"abilityMods": {
				"str": 0,
				"dex": 5,
				"con": 2,
				"int": 3,
				"wis": 2,
				"cha": 5
			},
			"speed": {
				"walk": 35
			},
			"attacks": [
				{
					"range": "Melee",
					"name": "jaws",
					"attack": 12,
					"damage": "{@damage 2d12+3} piercing",
					"types": [
						"piercing"
					]
				},
				{
					"range": "Melee",
					"name": "claw",
					"attack": 15,
					"traits": [
						"agile",
						"finesse"
					],
					"effects": [
						"cat sith's mark"
					],
					"damage": "{@damage 2d6+5} slashing plus cat sith's mark",
					"types": [
						"slashing"
					]
				}
			],
			"spellcasting": [
				{
					"type": "Innate",
					"tradition": "occult",
					"DC": 23,
					"entry": {
						"2": {
							"spells": [
								{
									"name": "paranoia",
									"amount": 2
								}
							]
						},
						"3": {
							"spells": [
								{
									"name": "humanoid form",
									"amount": "at will"
								}
							]
						}
					}
				}
			],
			"abilities": {
				"mid": [
					{
						"traits": [
							"aura",
							"curse",
							"misfortune",
							"occult"
						],
						"entries": [
							"60 feet. Any creature within the area that can see the cat sith must succeed at a {@dc 21} Will save or become struck by an ill omen. On a failure, the creature becomes immune to {@trait fortune} effects as long as it remains in the aura and for 1 minute thereafter. On a critical failure, the creature takes a \u20131 penalty to attack rolls, skill checks, and saving throws while within the ill omen aura and becomes immune to {@trait fortune} effects for 1 day."
						],
						"name": "Ill Omen"
					}
				],
				"bot": [
					{
						"traits": [
							"curse",
							"misfortune"
						],
						"entries": [
							"A creature hit by a cat sith's claw must succeed at a {@dc 23} Will save or be cursed with misfortune. Whenever the cursed creature rolls a critical success on a skill check or saving throw, it gets a success instead. Each day, a cursed creature can attempt a DC {@flatDC 10} flat check to break the curse."
						],
						"name": "Cat Sith's Mark"
					},
					{
						"activity": {
							"number": 2,
							"unit": "action"
						},
						"traits": [
							"necromancy",
							"occult"
						],
						"entries": [
							"The cat sith touches a {@condition dying} creature or a creature that died within the past 3 days. If the target is a {@condition dying} creature, it must attempt a {@dc 25} Fortitude save; on a failure, its {@condition dying} value increases by 1 (or 2 on a critical failure). If the target is dead, it receives no save and its soul is imprisoned in the cat sith's body, becoming freed only if the cat sith is slain. While the soul is imprisoned, the creature can't be brought back to life by any means short of a wish or miracle. The cat sith can hold only one soul at a time and can release a soul as a free action."
						],
						"name": "Steal Soul"
					}
				]
			},
			"defenses": {
				"ac": {
					"std": 23
				},
				"savingThrows": {
					"fort": {
						"std": 14
					},
					"ref": {
						"std": 17
					},
					"will": {
						"std": 14
					}
				},
				"hp": [
					{
						"hp": 110
					}
				],
				"immunities": [
					"misfortune effects"
				],
				"weaknesses": [
					{
						"name": "cold"
					}
				]
			},
			"hasImages": true
		},
		{
			"name": "Counteflora",
			"source": "EC3",
			"page": 78,
			"level": 10,
			"traits": [
				"n",
				"large",
				"plant"
			],
			"perception": {
				"std": 18
			},
			"senses": [
				{
					"type": "imprecise",
					"name": "{@ability tremorsense}",
					"range": 60
				}
			],
			"skills": {
				"athletics": {
					"std": 23
				},
				"stealth": {
					"std": 20,
					"in jungles and flower fields": 24
				}
			},
			"abilityMods": {
				"str": 5,
				"dex": 6,
				"con": 6,
				"int": -4,
				"wis": 2,
				"cha": 0
			},
			"speed": {
				"walk": 25
			},
			"attacks": [
				{
					"range": "Melee",
					"name": "vines",
					"attack": 21,
					"traits": [
						"agile"
					],
					"damage": "{@damage 2d6+9} slashing",
					"types": [
						"slashing"
					]
				},
				{
					"range": "Melee",
					"name": "head",
					"attack": 23,
					"traits": [
						"reach <10 feet>",
						"sweep"
					],
					"damage": "{@damage 3d10+9} bludgeoning",
					"types": [
						"bludgeoning"
					]
				}
			],
			"abilities": {
				"mid": [
					{
						"entries": [
							"Whenever the counteflora takes cold damage, it takes a \u201310-foot circumstance penalty to Speed for 1 round."
						],
						"name": "Frost Susceptibility"
					},
					{
						"activity": {
							"number": 2,
							"unit": "action"
						},
						"entries": [
							"The counteflora stiffens the specialized leaves around its flower head, protecting its sensitive seedpods. While its bracts are tightened, a counteflora gains a +2 circumstance bonus to AC and can use its head {@action Strike} and Furious Swing abilities, but it cannot use its Black Seed Cloud ability and it loses its sense of sight (so it must rely on its imprecise {@ability tremorsense} when targeting other creatures). The counteflora can't use its head {@action Strike} of Furious Swing ability unless its bracts are tightened. The counteflora can loosen its bracts as a free action (this action has the {@trait concentrate} trait)."
						],
						"name": "Tighten Bracts"
					}
				],
				"bot": [
					{
						"activity": {
							"number": 2,
							"unit": "action"
						},
						"entries": [
							"The counteflora releases a cloud of black seedpods in a 15-foot-radius emanation. Non-counteflora creatures in the area must succeed at a Fortitude save or breathe in the toxic seeds. (Against plants and fungi, the seeds burrow into the creatures' flesh rather than infiltrate their lungs.)"
						],
						"name": "Black Seed Cloud"
					},
					{
						"activity": {
							"number": 1,
							"unit": "varies",
							"entry": "[for plants and fungi]"
						},
						"traits": [
							"contact or inhaled",
							"poison"
						],
						"entries": [
							"Saving Throw {@dc 30} Fortitude ({@dc 32} for plants and fungi); Maximum Duration 6 rounds; Stage 1 {@damage 4d6} poison damage and {@condition enfeebled|CRB|enfeebled 1} (1 round); Stage 2 {@damage 6d6} poison damage, {@condition enfeebled|CRB|enfeebled 1}, and {@condition fascinated} (1 round)"
						],
						"name": "Counteflora Toxin"
					},
					{
						"activity": {
							"number": 3,
							"unit": "action"
						},
						"traits": [
							"attack"
						],
						"requirements": "The counteflora's bracts are tightened",
						"entries": [
							"The counteflora makes up to four headbutt {@action Strike||Strikes} (see Flower Headbutt), each against a different creature within reach."
						],
						"name": "Furious Swing"
					}
				]
			},
			"defenses": {
				"ac": {
					"std": 29,
					"with tightened bracts": 31
				},
				"savingThrows": {
					"fort": {
						"std": 22
					},
					"ref": {
						"std": 20
					},
					"will": {
						"std": 14
					}
				},
				"hp": [
					{
						"hp": 220
					}
				],
				"immunities": [
					"poison"
				],
				"weaknesses": [
					{
						"amount": 10,
						"name": "cold"
					},
					{
						"amount": 10,
						"name": "fire"
					}
				]
			},
			"hasImages": true
		},
		{
			"name": "Cu Sith",
			"source": "EC3",
			"page": 79,
			"level": 7,
			"traits": [
				"uncommon",
				"n",
				"large",
				"fey"
			],
			"perception": {
				"std": 16
			},
			"senses": [
				{
					"name": "low-light vision"
				},
				{
					"type": "imprecise",
					"name": "scent",
					"range": 30
				}
			],
			"languages": {
				"languages": [
					"sylvan (can't speak any language)"
				]
			},
			"skills": {
				"acrobatics": {
					"std": 15
				},
				"athletics": {
					"std": 17
				},
				"stealth": {
					"std": 17
				},
				"survival": {
					"std": 16
				}
			},
			"abilityMods": {
				"str": 6,
				"dex": 4,
				"con": 4,
				"int": -3,
				"wis": 3,
				"cha": 5
			},
			"speed": {
				"walk": 40
			},
			"attacks": [
				{
					"range": "Melee",
					"name": "jaws",
					"attack": 17,
					"effects": [
						"Grab"
					],
					"damage": "{@damage 2d10+9} piercing plus Grab",
					"types": [
						"piercing"
					]
				}
			],
			"abilities": {
				"bot": [
					{
						"activity": {
							"number": 2,
							"unit": "action"
						},
						"traits": [
							"auditory",
							"concentrate",
							"fear",
							"mental",
							"necromancy",
							"primal"
						],
						"entries": [
							"Any creature within 200 feet of the cu sith that hears its Dooming Bark must attempt a {@dc 24} Will save.",
							{
								"type": "successDegree",
								"entries": {
									"Critical Success": "The creature is unaffected and immune to Dooming Bark for 24 hours.",
									"Success": "The creature is {@condition frightened|CRB|frightened 1}.",
									"Failure": "The creature is {@condition frightened|CRB|frightened 2}.",
									"Critical Failure": "The creature is {@condition frightened|CRB|frightened 3} and {@condition fleeing}. If a creature is already {@condition frightened} when it fails a save against Dooming Bark, its {@condition frightened} value increases by 1 and it becomes {@condition doomed|CRB|doomed 1}. A creature in an area that the cu sith can't easily reach\u2014such as a {@condition hidden} burrow or enclosed building\u2014increases the degree of success of its saving throw against Dooming Bark by one step."
								}
							}
						],
						"name": "Dooming Bark"
					},
					{
						"activity": {
							"number": 1,
							"unit": "action"
						},
						"traits": [
							"attack"
						],
						"entries": [
							"Requirements The cu sith has a Large or smaller creature {@condition grabbed} in its jaws; The cu sith viciously shakes its prey. The cu sith makes a jaws {@action Strike} against the {@condition grabbed} creature with a +2 circumstance bonus to the attack roll. If the cu sith hits, it deals jaws damage, maintains its Grab, and attempts an {@skill Athletics} check to {@action Disarm} its target of anything it is holding. On a miss, the cu sith releases the creature."
						],
						"name": "Worry Prey"
					}
				]
			},
			"defenses": {
				"ac": {
					"std": 24
				},
				"savingThrows": {
					"fort": {
						"std": 15
					},
					"ref": {
						"std": 17
					},
					"will": {
						"std": 16
					}
				},
				"hp": [
					{
						"hp": 140
					}
				],
				"immunities": [
					"fear"
				]
			},
			"hasImages": true
		},
		{
			"name": "Ginjana Mindkeeper",
			"source": "EC3",
			"page": 87,
			"level": 11,
			"traits": [
				"unique",
				"ce",
				"small",
				"dero",
				"humanoid"
			],
			"description": "Female dero anatomist",
			"perception": {
				"std": 22
			},
			"senses": [
				{
					"name": "darkvision"
				}
			],
			"languages": {
				"languages": [
					"aklo",
					"common",
					"undercommon"
				]
			},
			"skills": {
				"acrobatics": {
					"std": 24
				},
				"athletics": {
					"std": 20
				},
				"intimidation": {
					"std": 19
				},
				"medicine": {
					"std": 20
				},
				"stealth": {
					"std": 26
				},
				"thievery": {
					"std": 24
				},
				"anatomy lore": {
					"std": 24
				}
			},
			"abilityMods": {
				"str": 3,
				"dex": 7,
				"con": 3,
				"int": 5,
				"wis": 3,
				"cha": 2
			},
			"items": [
				"expanded healer's tools",
				"+2 striking heavy crossbow (18 bolts and 2 bolts coated with shadow essence)",
				"+2 resilient leather armor",
				"+1 striking shortsword"
			],
			"speed": {
				"abilities": [
					"light step",
					"mobility"
				],
				"walk": 20
			},
			"attacks": [
				{
					"range": "Melee",
					"name": "shortsword",
					"attack": 24,
					"traits": [
						"agile",
						"finesse",
						"magical",
						"versatile <S>"
					],
					"damage": "{@damage 2d6+13} piercing",
					"types": [
						"piercing"
					]
				},
				{
					"range": "Ranged",
					"name": "heavy crossbow",
					"attack": 25,
					"traits": [
						"magical",
						"range increment <120 feet>",
						"reload <2>"
					],
					"effects": [
						"shadow essence"
					],
					"damage": "{@damage 2d10+13} piercing plus shadow essence",
					"types": [
						"piercing"
					]
				}
			],
			"spellcasting": [
				{
					"type": "Innate",
					"tradition": "divine",
					"DC": 30,
					"attack": 24,
					"entry": {
						"6": {
							"spells": [
								{
									"name": "searing light"
								}
							]
						}
					}
				}
			],
			"abilities": {
				"mid": [
					{
						"entries": [
							"Ginjana isn't {@condition flat-footed} to {@condition hidden}, {@condition undetected}, or flanking creatures of 11th level or lower, or by creatures of 11th level or lower using surprise attack."
						],
						"name": "Deny Advantage"
					},
					{
						"entries": [
							"When Ginjana rolls a success on a Reflex save, she gets a critical success instead."
						],
						"name": "Evasion"
					},
					{
						"entries": [
							"Ginjana takes 20 damage for every hour she's exposed to sunlight."
						],
						"name": "Vulnerable to Sunlight"
					},
					{
						"activity": {
							"number": 1,
							"unit": "reaction"
						},
						"trigger": "An attack roll to {@action Strike} Ginjana fails or critically fails",
						"entries": [
							"Ginjana redirects the attack to a creature of her choice that is adjacent to her and within reach of the triggering attack. The attacker rerolls the {@action Strike}'s attack roll against the new target."
						],
						"name": "Sidestep"
					}
				],
				"bot": [
					{
						"entries": [
							"Ginjana critically succeeds at an attack roll, the target of the attack is {@condition clumsy|CRB|clumsy 1} and {@condition flat-footed} until the end of Ginjana's next turn."
						],
						"name": "Hampering Blow When"
					},
					{
						"entries": [
							"When Ginjana {@action Stride||Strides} or {@action Step||Steps}, she ignores {@quickref difficult terrain||3|terrain}."
						],
						"name": "Light Step"
					},
					{
						"entries": [
							"Ginjana's movement doesn't trigger reactions when she {@action Stride||Strides} to move half her Speed or less."
						],
						"name": "Mobility"
					},
					{
						"type": "affliction",
						"name": "Shadow Essence",
						"traits": [
							"poison"
						],
						"DC": 29,
						"savingThrow": "Fortitude",
						"maxDuration": "6 rounds",
						"stages": [
							{
								"stage": 1,
								"entry": "{@damage 3d6} negative damage and {@damage 2d6} poison damage",
								"duration": "1 round"
							},
							{
								"stage": 2,
								"entry": "{@damage 3d6} negative damage, {@damage 2d6} poison damage, and {@condition enfeebled|CRB|enfeebled 1}",
								"duration": "1 round"
							},
							{
								"stage": 2,
								"entry": "{@damage 3d6} negative damage; {@damage 2d6} poison damage; and {@condition enfeebled|CRB|enfeebled 2}",
								"duration": "1 round"
							}
						]
					},
					{
						"traits": [
							"precision"
						],
						"entries": [
							"Ginjana deals an extra {@damage 2d6} precision damage to {@condition flat-footed} creatures."
						],
						"name": "Sneak Attack",
						"generic": {
							"tag": "ability"
						}
					},
					{
						"entries": [
							"On the first round of combat, if Ginjana rolls {@skill Deception} or {@skill Stealth} for initiative, creatures that haven't acted are {@condition flat-footed} to her."
						],
						"name": "Surprise Attack"
					}
				]
			},
			"defenses": {
				"ac": {
					"std": 31
				},
				"savingThrows": {
					"fort": {
						"std": 14
					},
					"ref": {
						"std": 18
					},
					"will": {
						"std": 12
					}
				},
				"hp": [
					{
						"hp": 195
					}
				],
				"weaknesses": [
					{
						"name": "vulnerable to sunlight"
					}
				]
			}
		},
		{
			"name": "Headless Xulgath",
			"source": "EC3",
			"page": 50,
			"level": 11,
			"traits": [
				"unique",
				"ce",
				"large",
				"humanoid",
				"xulgath"
			],
			"perception": {
				"std": 20
			},
			"senses": [
				{
					"name": "motion sense"
				},
				{
					"name": "no vision"
				}
			],
			"languages": {
				"languages": [
					"draconic",
					"undercommon (can't speak any"
				]
			},
			"skills": {
				"athletics": {
					"std": 23
				},
				"intimidation": {
					"std": 21
				},
				"survival": {
					"std": 21
				}
			},
			"abilityMods": {
				"str": 7,
				"dex": 3,
				"con": 5,
				"int": 0,
				"wis": 3,
				"cha": 3
			},
			"speed": {
				"walk": 20
			},
			"attacks": [
				{
					"range": "Melee",
					"name": "claw",
					"attack": 22,
					"traits": [
						"agile",
						"reach <15 feet>"
					],
					"effects": [
						"Grab"
					],
					"damage": "{@damage 2d8+13} slashing plus Grab",
					"types": [
						"slashing"
					]
				}
			],
			"abilities": {
				"top": [
					{
						"entries": [
							"The headless xulgath can sense nearby motion through vibrations and air movement."
						],
						"name": "Motion Sense"
					}
				],
				"mid": [
					{
						"activity": {
							"number": 1,
							"unit": "reaction"
						},
						"name": "Attack of Opportunity",
						"generic": {
							"tag": "ability"
						}
					},
					{
						"traits": [
							"aura",
							"olfactory"
						],
						"entries": [
							"30 feet. As xulgath skirmisher (page 27), but {@dc 29}."
						],
						"name": "Powerful Stench"
					}
				],
				"bot": [
					{
						"activity": {
							"number": 1,
							"unit": "action"
						},
						"frequency": {
							"unit": "round",
							"number": 1
						},
						"entries": [
							"Requirements The headless xulgath has a creature {@condition grabbed}; The headless."
						],
						"name": "Choke Slam"
					}
				]
			},
			"defenses": {
				"ac": {
					"std": 29
				},
				"savingThrows": {
					"fort": {
						"std": 24
					},
					"ref": {
						"std": 20
					},
					"will": {
						"std": 22
					}
				},
				"hp": [
					{
						"hp": 195
					}
				]
			}
		},
		{
			"name": "Herecite of Zevgavizeb",
			"source": "EC3",
			"page": 80,
			"level": 10,
			"traits": [
				"uncommon",
				"ce",
				"medium",
				"undead"
			],
			"perception": {
				"std": 20
			},
			"senses": [
				{
					"name": "darkvision"
				},
				{
					"name": "detect alignment (good only)"
				}
			],
			"languages": {
				"languages": [
					"common",
					"draconic",
					"infernal"
				]
			},
			"skills": {
				"athletics": {
					"std": 20
				},
				"intimidation": {
					"std": 23
				},
				"religion": {
					"std": 22
				},
				"zevgavizeb lore": {
					"std": 19
				}
			},
			"abilityMods": {
				"str": 6,
				"dex": 4,
				"con": 5,
				"int": 1,
				"wis": 4,
				"cha": 7
			},
			"items": [
				"+1 striking spiked gauntlet"
			],
			"speed": {
				"walk": 30
			},
			"attacks": [
				{
					"range": "Melee",
					"name": "unholy spiked gauntlet",
					"attack": 22,
					"traits": [
						"agile",
						"free-hand"
					],
					"damage": "{@damage 2d4+10} piercing plus {@damage 1d6} evil",
					"types": [
						"evil",
						"piercing"
					]
				}
			],
			"spellcasting": [
				{
					"type": "Innate",
					"tradition": "divine",
					"DC": 28,
					"entry": {
						"1": {
							"spells": [
								{
									"name": "ray of enfeeblement"
								}
							]
						},
						"2": {
							"spells": [
								{
									"name": "darkness",
									"amount": 3
								}
							]
						},
						"3": {
							"spells": [
								{
									"name": "crisis of faith"
								},
								{
									"name": "harm",
									"amount": "at will"
								},
								{
									"name": "meld into stone"
								}
							]
						},
						"5": {
							"spells": [
								{
									"name": "ravening maw",
									"source": "EC3"
								}
							]
						},
						"constant": {
							"5": {
								"spells": [
									{
										"name": "detect alignment",
										"notes": [
											"good only"
										]
									}
								]
							}
						}
					}
				}
			],
			"abilities": {
				"top": [
					{
						"entries": [
							"Multiple herecites can form a cabal to gain increased magical abilities and defenses. A cabal consists of two to five herecites. The ritual to form a cabal (or to welcome new herecites into an existing cabal) requires 24 hours of worship, prayer, and vile sacrifice, after which point the herecites become magically bound to one another. All herecites in a cabal gain the cleric domain spells granted by each individual herecite's deity, and each herecite's focus pool increases to 3 Focus Points. As long as the cabal exists, herecites in the cabal gain a +2 status bonus to {@skill Perception} checks and fast healing 10. These benefits persist as long as the cabal consists of two or more herecites that remain within 1 mile of one another."
						],
						"name": "Cabal"
					},
					{
						"entries": [
							"A herecite is associated with one evil god and is always of the same alignment as that god. Whenever it wields its deity's favored weapon, that weapon gains the unholy rune. The herecite's creators select two domains from their deity; the herecite can cast the domain spells and the advanced domain spells from those domains as cleric focus spells. The herecite can cast the deity's other granted cleric spells as divine innate spells. Most herecites have 2 Focus Points in their focus pool. The herecite presented here is a herecite of {@deity Zevgavizeb|EC3}."
						],
						"name": "Herecite Deity"
					}
				],
				"mid": [
					{
						"activity": {
							"number": 1,
							"unit": "reaction"
						},
						"traits": [
							"auditory",
							"divine",
							"evil"
						],
						"trigger": "A creature within 30 feet uses the {@action Sustain a Spell} action to sustain a divine spell or the {@action Cast a Spell} action to cast a divine spell with a verbal component",
						"entries": [
							"The herecite warps the caster's prayers into a sacrilegious echo praising the evils of its own deity. The triggering caster must succeed at a {@dc 29} Will saving throw or their spell is disrupted and their action wasted."
						],
						"name": "Perverse Prayer"
					}
				],
				"bot": [
					{
						"activity": {
							"number": 3,
							"unit": "action"
						},
						"traits": [
							"concentrate",
							"divine",
							"evil",
							"necromancy"
						],
						"requirements": "The herecite is in a cabal of three or more members, two of which are within 60 feet and have used Cabal Communion within the last round",
						"entries": [
							"The herecite casts {@spell bind soul}, {@spell spirit blast}, or {@spell spiritual epidemic} ({@dc 31})",
							"Once a herecite has used this ability (whether or not it was successful), the cabal must wait 24 hours before one of its members can use Assault the Soul again."
						],
						"name": "Assault the Soul"
					},
					{
						"activity": {
							"number": 2,
							"unit": "action"
						},
						"traits": [
							"auditory",
							"concentrate"
						],
						"entries": [
							"With murmurs and chants, the herecite casts its consciousness toward the other members of its cabal. For 1 round, it senses what other members are sensing, knows their thoughts, and knows their exact location."
						],
						"name": "Cabal Communion"
					},
					{
						"activity": {
							"number": 2,
							"unit": "action"
						},
						"traits": [
							"curse",
							"divine",
							"evil"
						],
						"entries": [
							"Recalling the cruelty of the foul ritual that birthed it, the herecite curses an enemy with a fragment of its blasphemy. The herecite targets one creature within 30 feet, which must attempt a {@dc 29} Will save. On a failure, the creature is cursed. As long as the creature is cursed, any art object, symbol, or implement of religious significance in the creature's possession\u2014such as a divine spellcasting focus, holy text, fetish, or rendering of a deity\u2014becomes physically corrupted in a way that debases the deity's tenets (a depiction of {@deity Shelyn}'s songbird, for example, might lose its beautiful plumage to reveal a hideous skeletal form beneath). While these items continue to function normally, the cursed creature is {@condition stupefied|CRB|stupefied 2} as long as it possesses an object corrupted in this fashion. The creature can cast off its corrupted objects to remove the {@condition stupefied} condition, but any new religious objects it takes into its possession become similarly corrupted. The curse can be lifted by a {@spell remove curse} spell or by an {@ritual atone} ritual. After a creature is targeted with this ability, regardless of whether it was affected, it becomes immune to herecites' Curse of Defiled Idols for 1 day."
						],
						"name": "Curse of Defiled Idols"
					}
				]
			},
			"defenses": {
				"ac": {
					"std": 30
				},
				"savingThrows": {
					"fort": {
						"std": 19
					},
					"ref": {
						"std": 20
					},
					"will": {
						"std": 22
					}
				},
				"hp": [
					{
						"hp": 200,
						"abilities": [
							"negative healing"
						]
					}
				],
				"weaknesses": [
					{
						"amount": 10,
						"name": "good"
					}
				]
			},
			"hasImages": true
		},
		{
			"name": "Hooklimb Xulgath",
			"source": "EC3",
			"page": 55,
			"level": 10,
			"traits": [
				"rare",
				"ne",
				"medium",
				"humanoid",
				"xulgath"
			],
			"perception": {
				"std": 18
			},
			"senses": [
				{
					"name": "darkvision"
				}
			],
			"languages": {
				"languages": [
					"draconic",
					"undercommon"
				]
			},
			"skills": {
				"acrobatics": {
					"std": 25
				},
				"athletics": {
					"std": 21
				},
				"intimidation": {
					"std": 16
				},
				"stealth": {
					"std": 19
				},
				"survival": {
					"std": 16
				}
			},
			"abilityMods": {
				"str": 7,
				"dex": 5,
				"con": 3,
				"int": 0,
				"wis": 2,
				"cha": 0
			},
			"speed": {
				"walk": 25,
				"climb": 25
			},
			"attacks": [
				{
					"range": "Melee",
					"name": "jaws",
					"attack": 22,
					"damage": "{@damage 1d6+13} piercing",
					"types": [
						"piercing"
					]
				},
				{
					"range": "Melee",
					"name": "claw",
					"attack": 22,
					"traits": [
						"agile"
					],
					"damage": "{@damage 2d8+13} slashing",
					"types": [
						"slashing"
					]
				}
			],
			"abilities": {
				"mid": [
					{
						"activity": {
							"number": 1,
							"unit": "reaction"
						},
						"name": "Attack of Opportunity",
						"generic": {
							"tag": "ability"
						}
					},
					{
						"traits": [
							"aura",
							"olfactory"
						],
						"entries": [
							"30 feet. As xulgath skirmisher (page 27), but {@dc 28}."
						],
						"name": "Powerful Stench"
					}
				],
				"bot": [
					{
						"entries": [
							"The hooklimb always critically succeeds at checks to Grab a Ledge."
						],
						"name": "Quick Catch"
					},
					{
						"activity": {
							"number": 1,
							"unit": "action"
						},
						"entries": [
							"The hooklimb flexes hooklike barbs on its claws. Until the start of the hooklimb's next turn, its claws {@action Strike||Strikes} deal an additional {@damage 1d10} {@condition persistent damage||persistent bleed damage}."
						],
						"name": "Raking Claws"
					},
					{
						"activity": {
							"number": 1,
							"unit": "action"
						},
						"entries": [
							"claw"
						],
						"name": "Rend",
						"generic": {
							"tag": "ability"
						}
					}
				]
			},
			"defenses": {
				"ac": {
					"std": 29
				},
				"savingThrows": {
					"fort": {
						"std": 21
					},
					"ref": {
						"std": 21
					},
					"will": {
						"std": 16
					}
				},
				"hp": [
					{
						"hp": 190
					}
				]
			}
		},
		{
			"name": "Pin Tingwheely",
			"source": "EC3",
			"page": 20,
			"level": 8,
			"traits": [
				"unique",
				"cn",
				"small",
				"fey",
				"sprite"
			],
			"description": "Male pixie daredevil (Pathfinder Bestiary 309)",
			"perception": {
				"std": 19
			},
			"senses": [
				{
					"name": "low-light vision"
				}
			],
			"languages": {
				"languages": [
					"common"
				]
			},
			"skills": {
				"acrobatics": {
					"std": 18
				},
				"deception": {
					"std": 16
				},
				"nature": {
					"std": 15
				},
				"performance": {
					"std": 18
				},
				"stealth": {
					"std": 21
				}
			},
			"abilityMods": {
				"str": 0,
				"dex": 6,
				"con": 1,
				"int": 2,
				"wis": 3,
				"cha": 4
			},
			"items": [
				"+1 striking longbow (60 arrows)",
				"shortsword"
			],
			"speed": {
				"walk": 15,
				"fly": 45
			},
			"attacks": [
				{
					"range": "Melee",
					"name": "shortsword",
					"attack": 18,
					"traits": [
						"agile",
						"finesse",
						"magical",
						"versatile <S>"
					],
					"damage": "{@damage 1d6+10} piercing",
					"types": [
						"piercing"
					]
				},
				{
					"range": "Ranged",
					"name": "longbow",
					"attack": 19,
					"traits": [
						"deadly <d10>",
						"magical",
						"range increment <100 feet>",
						"volley <20 feet>"
					],
					"damage": "{@damage 2d6+10} piercing",
					"types": [
						"piercing"
					]
				}
			],
			"spellcasting": [
				{
					"type": "Innate",
					"tradition": "primal",
					"DC": 26,
					"entry": {
						"0": {
							"level": 4,
							"spells": [
								{
									"name": "dancing lights"
								},
								{
									"name": "detect magic"
								},
								{
									"name": "ghost sound"
								},
								{
									"name": "shield"
								}
							]
						},
						"2": {
							"spells": [
								{
									"name": "entangle"
								},
								{
									"name": "faerie fire"
								}
							]
						},
						"3": {
							"spells": [
								{
									"name": "dispel magic"
								},
								{
									"name": "illusory disguise"
								}
							]
						},
						"4": {
							"spells": [
								{
									"name": "invisibility",
									"amount": "at will",
									"notes": [
										"self only"
									]
								}
							]
						}
					}
				}
			],
			"abilities": {
				"mid": [
					{
						"entries": [
							"When Pin rolls a success on a Reflex save, he gets a critical success instead."
						],
						"name": "Evasion"
					},
					{
						"activity": {
							"number": 1,
							"unit": "reaction"
						},
						"trigger": "Pin is targeted with a melee or ranged attack by an attacker he can see",
						"entries": [
							"Pin gains a +2 circumstance bonus to AC against the triggering attack."
						],
						"name": "Nimble Dodge"
					}
				],
				"bot": [
					{
						"activity": {
							"number": 1,
							"unit": "action"
						},
						"traits": [
							"manipulate"
						],
						"entries": [
							"Pin sprinkles pixie dust onto one of his arrows. If Pin hits a creature with that arrow before his next turn, the arrow inflicts one of the following special effects instead of dealing damage.",
							"Each effect depends on the target's {@dc 26} Will save.",
							"On a critical hit, the target treats its save result as one degree worse.",
							{
								"type": "list",
								"items": [
									"{@bold Befuddlement} (enchantment, mental) On a failed Will save, the target is {@condition stupefied|CRB|stupefied 1} for 1 minute ({@condition stupefied|CRB|stupefied 2} on a critical failure).",
									"{@bold Charm} (emotion, enchantment, incapacitation, mental) The target suffers the result of a 4th-level {@spell charm} spell, except it doesn't gain a bonus to its save if the only {@condition hostile} act was Pin firing his bow, and Pin can choose to direct the target's adoration to another creature rather than himself.",
									"{@bold Memory Loss} (divination, mental) On a failed Will save, the target loses the last 5 minutes of its memory. Pin can add a single false memory if he chooses, which is the only memory the target retains in that time period.",
									"{@bold Reckless Pride} (emotion, enchantment, mental) The target suffers the result of {@spell delusional pride}."
								]
							}
						],
						"name": "Sprinkle Pixie Dust"
					}
				]
			},
			"defenses": {
				"ac": {
					"std": 29
				},
				"savingThrows": {
					"fort": {
						"std": 15
					},
					"ref": {
						"std": 20
					},
					"will": {
						"std": 17
					},
					"abilities": [
						"+1 status to all saves vs. magic"
					]
				},
				"hp": [
					{
						"hp": 95
					}
				],
				"weaknesses": [
					{
						"amount": 10,
						"name": "cold iron"
					}
				]
			}
		},
		{
			"name": "Resin-seep Xulgath",
			"source": "EC3",
			"page": 51,
			"level": 10,
			"traits": [
				"rare",
				"ce",
				"medium",
				"humanoid",
				"xulgath"
			],
			"perception": {
				"std": 19
			},
			"senses": [
				{
					"name": "darkvision"
				}
			],
			"languages": {
				"languages": [
					"draconic",
					"undercommon"
				]
			},
			"skills": {
				"acrobatics": {
					"std": 23
				},
				"athletics": {
					"std": 20
				},
				"intimidation": {
					"std": 16
				},
				"survival": {
					"std": 19
				},
				"thievery": {
					"std": 21
				}
			},
			"abilityMods": {
				"str": 4,
				"dex": 5,
				"con": 3,
				"int": 1,
				"wis": 3,
				"cha": 0
			},
			"items": [
				"+1 striking dagger"
			],
			"speed": {
				"walk": 25
			},
			"attacks": [
				{
					"range": "Melee",
					"name": "dagger",
					"attack": 21,
					"traits": [
						"agile",
						"finesse",
						"magical",
						"versatile <S>"
					],
					"damage": "{@damage 2d4+11} piercing",
					"types": [
						"piercing"
					]
				},
				{
					"range": "Melee",
					"name": "jaws",
					"attack": 20,
					"effects": [
						"resin crust"
					],
					"damage": "{@damage 1d8+11} piercing plus resin crust",
					"types": [
						"piercing"
					]
				},
				{
					"range": "Melee",
					"name": "claw",
					"attack": 20,
					"traits": [
						"agile",
						"finesse"
					],
					"effects": [
						"resin crust"
					],
					"damage": "{@damage 1d6+11} slashing plus resin crust",
					"types": [
						"slashing"
					]
				},
				{
					"range": "Ranged",
					"name": "dagger",
					"attack": 21,
					"traits": [
						"agile",
						"magical",
						"thrown <10 feet>",
						"versatile <S>"
					],
					"effects": [
						"xulgath bile"
					],
					"damage": "{@damage 2d4+11} piercing plus xulgath bile",
					"types": [
						"piercing"
					]
				}
			],
			"abilities": {
				"bot": [
					{
						"traits": [
							"incapacitation",
							"poison"
						],
						"entries": [
							"A creature damaged by a resin-seep xulgath's jaws or claw {@action Strike} must succeed at a {@dc 28} Reflex save or be covered with clumps of noxious resin, taking {@damage 2d8} poison damage and a \u201315-foot penalty to its Speeds for 1 minute (on a critical failure, the creature is also {@condition clumsy|CRB|clumsy 1} for 1 minute). The creature is {@condition sickened|CRB|sickened 1} for as long it has a Speed penalty. A creature can spend an {@action Interact} action to scrape the resin off, decreasing the Speed penalty by 5 with each such action."
						],
						"name": "Resin Crust"
					},
					{
						"activity": {
							"number": 2,
							"unit": "action"
						},
						"traits": [
							"poison"
						],
						"entries": [
							"The resin-seep xulgath flexes its pores and emits a 30-foot line of resin that deals {@damage 3d12} poison damage and knocks the target 5 feet back ({@dc 28} basic Reflex save; on a success or critical success the target isn't knocked back, and on a critical failure the target is knocked back 10 feet). The resin-seep xulgath can't use Resin Spray again for {@dice 1d4} rounds."
						],
						"name": "Resin Spray"
					}
				]
			},
			"defenses": {
				"ac": {
					"std": 30
				},
				"savingThrows": {
					"fort": {
						"std": 19
					},
					"ref": {
						"std": 23
					},
					"will": {
						"std": 17
					}
				},
				"hp": [
					{
						"hp": 195
					}
				],
				"weaknesses": [
					{
						"amount": 10,
						"name": "acid"
					},
					{
						"amount": 10,
						"name": "slashing"
					}
				]
			}
		},
		{
			"name": "Shoony Hierarch",
			"source": "EC3",
			"page": 83,
			"level": 4,
			"traits": [
				"rare",
				"ng",
				"small",
				"humanoid",
				"shoony"
			],
			"perception": {
				"std": 12
			},
			"senses": [
				{
					"name": "low-light vision"
				}
			],
			"languages": {
				"languages": [
					"common",
					"shoony"
				]
			},
			"skills": {
				"crafting": {
					"std": 11
				},
				"diplomacy": {
					"std": 12
				},
				"society": {
					"std": 13
				},
				"survival": {
					"std": 11
				},
				"shoony lore": {
					"std": 13
				}
			},
			"abilityMods": {
				"str": 0,
				"dex": 2,
				"con": -1,
				"int": 3,
				"wis": 3,
				"cha": 4
			},
			"items": [
				"longbow (20 arrows and 5 signal arrows)",
				"staff"
			],
			"speed": {
				"abilities": [
					"paddler (page 71)"
				],
				"walk": 25
			},
			"attacks": [
				{
					"range": "Melee",
					"name": "staff",
					"attack": 9,
					"traits": [
						"two-hand <d8>"
					],
					"damage": "{@damage 1d4} bludgeoning",
					"types": [
						"bludgeoning"
					]
				},
				{
					"range": "Ranged",
					"name": "longbow",
					"attack": 11,
					"traits": [
						"deadly <1d10>",
						"range <100 feet>",
						"volley <30 feet>"
					],
					"damage": "{@damage 1d8+2} piercing",
					"types": [
						"piercing"
					]
				}
			],
			"abilities": {
				"bot": [
					{
						"activity": {
							"number": 2,
							"unit": "action"
						},
						"entries": [
							"The shoony hierarch sparks and launches an alchemically treated arrow that creates a bright light high in the sky. A signal arrow cannot be used to deal damage. Hierarchs carry a number of different arrows that signal different things; a red signal arrow might mean retreat, whereas a green arrow might be a call to gather in the village commons."
						],
						"name": "Signal Arrow"
					}
				]
			},
			"defenses": {
				"ac": {
					"std": 19
				},
				"savingThrows": {
					"fort": {
						"std": 9
					},
					"ref": {
						"std": 10
					},
					"will": {
						"std": 13
					}
				},
				"hp": [
					{
						"hp": 60
					}
				]
			},
			"hasImages": true
		},
		{
			"name": "Shoony Militia Member",
			"source": "EC3",
			"page": 83,
			"level": 2,
			"traits": [
				"rare",
				"lg",
				"small",
				"humanoid",
				"shoony"
			],
			"perception": {
				"std": 8
			},
			"senses": [
				{
					"name": "low-light vision"
				},
				{
					"type": "imprecise",
					"name": "scent",
					"range": 30
				}
			],
			"languages": {
				"languages": [
					"common",
					"shoony"
				]
			},
			"skills": {
				"acrobatics": {
					"std": 8
				},
				"athletics": {
					"std": 10
				},
				"crafting": {
					"std": 4
				},
				"society": {
					"std": 6
				},
				"survival": {
					"std": 6
				}
			},
			"abilityMods": {
				"str": 4,
				"dex": 2,
				"con": 1,
				"int": 0,
				"wis": 2,
				"cha": 1
			},
			"items": [
				"hide armor",
				"javelin (2)",
				"longsword"
			],
			"speed": {
				"walk": 20
			},
			"attacks": [
				{
					"range": "Melee",
					"name": "longsword",
					"attack": 10,
					"traits": [
						"versatile <P>"
					],
					"damage": "{@damage 1d8+4} slashing",
					"types": [
						"slashing"
					]
				},
				{
					"range": "Ranged",
					"name": "javelin",
					"attack": 10,
					"traits": [
						"range increment <30 feet>",
						"thrown"
					],
					"damage": "{@damage 1d6+4} piercing",
					"types": [
						"piercing"
					]
				}
			],
			"defenses": {
				"ac": {
					"std": 17
				},
				"savingThrows": {
					"fort": {
						"std": 9
					},
					"ref": {
						"std": 6
					},
					"will": {
						"std": 8
					}
				},
				"hp": [
					{
						"hp": 40
					}
				]
			}
		},
		{
			"name": "Shoony Tiller",
			"source": "EC3",
			"page": 82,
			"level": 0,
			"traits": [
				"rare",
				"ng",
				"small",
				"humanoid",
				"shoony"
			],
			"perception": {
				"std": 6
			},
			"senses": [
				{
					"name": "low-light vision"
				}
			],
			"languages": {
				"languages": [
					"common",
					"shoony"
				]
			},
			"skills": {
				"athletics": {
					"std": 7
				},
				"crafting": {
					"std": 1
				},
				"diplomacy": {
					"std": 4
				},
				"survival": {
					"std": 4
				},
				"farming lore": {
					"std": 3
				}
			},
			"abilityMods": {
				"str": 3,
				"dex": 1,
				"con": 1,
				"int": -1,
				"wis": 2,
				"cha": 2
			},
			"items": [
				"hoe"
			],
			"speed": {
				"walk": 25
			},
			"attacks": [
				{
					"range": "Melee",
					"name": "hoe",
					"attack": 6,
					"damage": "{@damage 1d4+3} bludgeoning",
					"types": [
						"bludgeoning"
					]
				},
				{
					"range": "Ranged",
					"name": "dirt clod",
					"attack": 4,
					"traits": [
						"range increment <10 feet>",
						"thrown"
					],
					"damage": "1 nonlethal",
					"types": [
						"nonlethal"
					]
				}
			],
			"abilities": {
				"bot": [
					{
						"activity": {
							"number": 2,
							"unit": "action"
						},
						"traits": [
							"manipulate"
						],
						"entries": [
							"Page 72."
						],
						"name": "Dig Quickly"
					}
				]
			},
			"defenses": {
				"ac": {
					"std": 15
				},
				"savingThrows": {
					"fort": {
						"std": 5
					},
					"ref": {
						"std": 3
					},
					"will": {
						"std": 6
					}
				},
				"hp": [
					{
						"hp": 16
					}
				]
			},
			"hasImages": true
		},
		{
			"name": "Skarja",
			"source": "EC3",
			"page": 88,
			"level": 13,
			"traits": [
				"unique",
				"ne",
				"medium",
				"fiend",
				"hag",
				"humanoid"
			],
			"description": "Female night hag corruptor",
			"perception": {
				"std": 25
			},
			"senses": [
				{
					"name": "darkvision"
				},
				{
					"name": "detect alignment"
				},
				{
					"name": "detect magic"
				}
			],
			"languages": {
				"languages": [
					"abyssal",
					"aklo",
					"celestial",
					"common",
					"infernal"
				]
			},
			"skills": {
				"arcana": {
					"std": 23
				},
				"deception": {
					"std": 26
				},
				"diplomacy": {
					"std": 24
				},
				"intimidation": {
					"std": 24
				},
				"occultism": {
					"std": 25
				},
				"religion": {
					"std": 25
				}
			},
			"abilityMods": {
				"str": 7,
				"dex": 5,
				"con": 6,
				"int": 4,
				"wis": 6,
				"cha": 5
			},
			"items": [
				"Skarja's heartstone (page 89)"
			],
			"speed": {
				"walk": 25
			},
			"attacks": [
				{
					"range": "Melee",
					"name": "jaws",
					"attack": 26,
					"traits": [
						"magical"
					],
					"effects": [
						"Abyssal plague"
					],
					"damage": "{@damage 3d8+9} piercing plus {@damage 1d10} evil and Abyssal plague",
					"types": [
						"evil",
						"piercing"
					]
				},
				{
					"range": "Melee",
					"name": "claw",
					"attack": 26,
					"traits": [
						"agile",
						"magical"
					],
					"damage": "{@damage 3d10+9} slashing plus {@damage 1d10} evil",
					"types": [
						"evil",
						"slashing"
					]
				}
			],
			"spellcasting": [
				{
					"type": "Innate",
					"tradition": "occult",
					"DC": 33,
					"attack": 25,
					"entry": {
						"1": {
							"spells": [
								{
									"name": "ray of enfeeblement",
									"amount": "at will"
								},
								{
									"name": "sleep",
									"amount": "at will"
								}
							]
						},
						"2": {
							"spells": [
								{
									"name": "invisibility",
									"amount": "at will"
								}
							]
						},
						"4": {
							"spells": [
								{
									"name": "dream message",
									"amount": "at will"
								},
								{
									"name": "magic missile",
									"amount": "at will"
								}
							]
						},
						"5": {
							"spells": [
								{
									"name": "nightmare"
								}
							]
						},
						"6": {
							"spells": [
								{
									"name": "shadow blast",
									"amount": 2,
									"notes": [
										"from heartstone"
									]
								},
								{
									"name": "spirit blast",
									"notes": [
										"from heartstone"
									]
								}
							]
						},
						"8": {
							"spells": [
								{
									"name": "dream council"
								}
							]
						},
						"9": {
							"spells": [
								{
									"name": "bind soul",
									"amount": "at will",
									"notes": [
										"from heartstone"
									]
								},
								{
									"name": "ethereal jaunt",
									"amount": "at will",
									"notes": [
										"from heartstone"
									]
								}
							]
						},
						"constant": {
							"2": {
								"spells": [
									{
										"name": "detect alignment",
										"notes": [
											"all alignments simultaneously"
										]
									}
								]
							},
							"3": {
								"spells": [
									{
										"name": "detect magic"
									}
								]
							}
						}
					}
				}
			],
			"abilities": {
				"top": [
					{
						"entries": [
							"Skarja adds {@spell dominate}, {@spell nightmare}, {@spell scrying}, and {@spell spellwrack} to her coven's spells."
						],
						"name": "Coven"
					},
					{
						"entries": [
							"When Skarja rides a {@creature nightmare}, the nightmare also gains her status bonus to saves against magic, and both the hag and rider benefit when Skarja uses her heartstone's {@spell ethereal jaunt} innate spell."
						],
						"name": "Nightmare Rider"
					}
				],
				"bot": [
					{
						"type": "affliction",
						"name": "Abyssal Plague",
						"traits": [
							"disease"
						],
						"note": "A creature can't recover from the {@condition drained} condition until Abyssal plague is cured",
						"DC": 33,
						"savingThrow": "Fortitude",
						"stages": [
							{
								"stage": 1,
								"entry": "{@condition drained|CRB|drained 1}",
								"duration": "1 day"
							},
							{
								"stage": 2,
								"entry": "{@condition drained} increases by 2",
								"duration": "1 day"
							}
						]
					},
					{
						"activity": {
							"number": 1,
							"unit": "action"
						},
						"traits": [
							"concentrate",
							"occult",
							"polymorph",
							"transmutation"
						],
						"entries": [
							"Skarja can take on the appearance of any Medium female humanoid. This doesn't change her Speed or her attack or damage bonuses with her Strikes, but might change the damage type her Strikes deal (typically to bludgeoning)."
						],
						"name": "Change Shape",
						"generic": {
							"tag": "ability"
						}
					},
					{
						"traits": [
							"enchantment",
							"occult",
							"mental"
						],
						"entries": [
							"If Skarja is ethereal and hovering over a sleeping chaotic or evil creature, she can ride the victim's back until dawn. The creature endures tormenting dreams as Skarja casts {@spell nightmare} on it, and is exposed to {@spell Abyssal plague}. Any {@condition drained} condition caused by dream haunting is cumulative. Only an ethereal being can confront the night hag and stop her dream haunting."
						],
						"name": "Dream Haunting"
					},
					{
						"entries": [
							"A creature {@condition flat-footed} to the night hag takes a \u20132 circumstance penalty to checks and DCs to defend against her spells."
						],
						"name": "Spell Ambush"
					}
				]
			},
			"defenses": {
				"ac": {
					"std": 34
				},
				"savingThrows": {
					"fort": {
						"std": 23
					},
					"ref": {
						"std": 22
					},
					"will": {
						"std": 23
					},
					"abilities": [
						"+2 status to all saves vs. magic",
						"\u20132 to all saves if Skarja doesn't have her heartstone"
					]
				},
				"hp": [
					{
						"hp": 260
					}
				],
				"immunities": [
					"sleep"
				],
				"weaknesses": [
					{
						"amount": 15,
						"name": "cold iron"
					}
				],
				"resistances": [
					{
						"amount": 15,
						"name": "mental"
					}
				]
			}
		},
		{
			"name": "Swardlands Delinquent",
			"source": "EC3",
			"page": 15,
			"level": 4,
			"traits": [
				"rare",
				"cn",
				"medium",
				"human",
				"humanoid"
			],
			"perception": {
				"std": 8
			},
			"languages": {
				"languages": [
					"common"
				]
			},
			"skills": {
				"acrobatics": {
					"std": 10
				},
				"athletics": {
					"std": 9
				},
				"deception": {
					"std": 8
				},
				"intimidation": {
					"std": 8
				},
				"stealth": {
					"std": 12,
					"while in the Swardlands": 14
				},
				"thievery": {
					"std": 12
				}
			},
			"abilityMods": {
				"str": 3,
				"dex": 4,
				"con": 1,
				"int": 1,
				"wis": 0,
				"cha": 2
			},
			"items": [
				"leather armor",
				"club",
				"dagger; one delinquent carries a crowbar and another carries a brush and pot of red paint"
			],
			"speed": {
				"walk": 25
			},
			"attacks": [
				{
					"range": "Melee",
					"name": "club",
					"attack": 11,
					"damage": "{@damage 1d6+5} bludgeoning"
				},
				{
					"range": "Ranged",
					"traits": [
						"agile",
						"thrown 10 feet",
						"versatile S"
					],
					"name": "dagger",
					"attack": 12,
					"damage": "{@damage 1d4+5} piercing"
				}
			],
			"abilities": {
				"mid": [
					{
						"name": "Nimble Dodge",
						"activity": {
							"number": 1,
							"unit": "reaction"
						},
						"trigger": "The delinquent is targeted with a melee or ranged attack by an attacker she can see",
						"entries": [
							"The delinquent gains a +2 circumstance bonus to AC against the triggering attack."
						]
					}
				],
				"bot": [
					{
						"name": "Quick Draw",
						"activity": {
							"number": 1,
							"unit": "action"
						},
						"entries": [
							"The delinquent draws a weapon with an {@action Interact} action, then Strikes with the weapon they just drew."
						]
					},
					{
						"name": "Rattling Blow",
						"entries": [
							"Creatures the delinquent critically hits are {@condition clumsy||clumsy 1} and can't make reactions until the end of the delinquent's next turn."
						]
					},
					{
						"name": "Sneak Attack",
						"entries": [
							"The delinquent deals {@dice 1d6} extra precision damage to {@condition flat-footed} creatures."
						],
						"generic": {
							"tag": "ability"
						}
					}
				]
			},
			"defenses": {
				"ac": {
					"std": 21
				},
				"savingThrows": {
					"fort": {
						"std": 9
					},
					"ref": {
						"std": 14
					},
					"will": {
						"std": 8
					}
				},
				"hp": [
					{
						"hp": 65
					}
				]
			}
		},
		{
			"name": "Tanessa Fleer",
			"source": "EC3",
			"page": 16,
			"level": 9,
			"traits": [
				"unique",
				"ne",
				"medium",
				"human",
				"humanoid"
			],
			"perception": {
				"std": 19
			},
			"languages": {
				"languages": [
					"common"
				]
			},
			"skills": {
				"acrobatics": {
					"std": 19
				},
				"athletics": {
					"std": 17
				},
				"intimidation": {
					"std": 16
				},
				"stealth": {
					"std": 17
				},
				"thievery": {
					"std": 17
				}
			},
			"abilityMods": {
				"str": 4,
				"dex": 4,
				"con": 1,
				"int": 0,
				"wis": 4,
				"cha": 1
			},
			"speed": {
				"abilities": [
					"mobility"
				],
				"walk": 30
			},
			"attacks": [
				{
					"range": "Melee",
					"name": "shortsword",
					"attack": 19,
					"traits": [
						"agile",
						"finesse",
						"versatile <S>"
					],
					"damage": "{@damage 1d6+10} piercing",
					"types": [
						"piercing"
					]
				},
				{
					"range": "Ranged",
					"name": "hand crossbow",
					"attack": 20,
					"traits": [
						"magical",
						"range increment <60 feet>",
						"reload <1>"
					],
					"damage": "{@damage 2d6+10} piercing",
					"types": [
						"piercing"
					]
				}
			],
			"abilities": {
				"top": [
					{
						"entries": [
							"+16, {@skill Stealth} +17, {@skill Survival} +19, {@skill Thievery} +17 Str +4, Dex +4, Con +1, Int +0, Wis +4"
						],
						"name": "Intimidation"
					},
					{
						"entries": [
							"+1 Items chain shirt, +1 striking hand crossbow (2, 20 bolts), shortsword."
						],
						"name": "Cha"
					}
				],
				"mid": [
					{
						"activity": {
							"number": 1,
							"unit": "reaction"
						},
						"entries": [
							"Tanessa can make Attacks of Opportunity with a loaded ranged weapon she's wielding if the triggering creature is within 5 feet of her."
						],
						"name": "Attack of Opportunity",
						"generic": {
							"tag": "ability"
						}
					}
				],
				"bot": [
					{
						"activity": {
							"number": 1,
							"unit": "action"
						},
						"entries": [
							"Tanessa designates as her prey a single creature that she can see and hear or that she is {@action Track||Tracking}.",
							"She gains a +2 circumstance bonus to {@skill Perception} checks when she Seeks her prey and a +2 circumstance bonus."
						],
						"name": "Hunt Prey"
					},
					{
						"entries": [
							"{@skill Survival} checks when she Tracks her prey. She also ignores the penalty for making ranged attacks within her second range increment against her prey. Lastly, she deals {@damage 1d8} precision damage to her prey the first time she hits her prey each round. Tanessa can have only one prey designated at a time."
						],
						"name": "to"
					},
					{
						"activity": {
							"number": 1,
							"unit": "action"
						},
						"traits": [
							"concentrate",
							"manipulate"
						],
						"entries": [
							"Requirement Tanessa has a hand crossbow in each hand; Tanessa quickly juggles her hand crossbows from one hand to another, reloading them both as she does so."
						],
						"name": "Incredible Reload"
					},
					{
						"entries": [
							"Tanessa's ranged {@action Strike||Strikes} don't trigger Attacks of Opportunity or other reactions triggered by ranged attacks."
						],
						"name": "Mobile Shot Stance"
					}
				]
			},
			"defenses": {
				"ac": {
					"std": 22
				},
				"savingThrows": {
					"fort": {
						"std": 15
					},
					"ref": {
						"std": 16
					},
					"will": {
						"std": 10
					}
				},
				"hp": [
					{
						"hp": 155
					}
				]
			}
		},
		{
			"name": "Thessekka",
			"source": "EC3",
			"page": 91,
			"level": 14,
			"traits": [
				"unique",
				"ce",
				"medium",
				"humanoid",
				"xulgath"
			],
			"description": "Female xulgath commander",
			"perception": {
				"std": 26
			},
			"senses": [
				{
					"name": "darkvision"
				},
				{
					"type": "imprecise",
					"name": "{@ability tremorsense}",
					"range": 30
				}
			],
			"languages": {
				"languages": [
					"aklo",
					"common",
					"draconic",
					"undercommon"
				]
			},
			"skills": {
				"arcana": {
					"std": 24
				},
				"athletics": {
					"std": 28
				},
				"crafting": {
					"std": 28,
					"to {@action Craft} alchemical items": 30
				},
				"intimidation": {
					"std": 23
				},
				"medicine": {
					"std": 24
				},
				"nature": {
					"std": 22
				},
				"survival": {
					"std": 22
				}
			},
			"abilityMods": {
				"str": 6,
				"dex": 1,
				"con": 4,
				"int": 4,
				"wis": 2,
				"cha": 1
			},
			"items": [
				"greater alchemist goggles",
				"expert alchemist's tools",
				"formula book",
				"infused reagents (8)",
				"ring of stoneshifting"
			],
			"speed": {
				"walk": 20,
				"burrow": 10
			},
			"attacks": [
				{
					"range": "Melee",
					"name": "jaws",
					"attack": 28,
					"damage": "{@damage 3d8+12} piercing",
					"types": [
						"piercing"
					]
				},
				{
					"range": "Melee",
					"name": "claw",
					"attack": 28,
					"traits": [
						"agile"
					],
					"effects": [
						"Grab"
					],
					"damage": "{@damage 3d6+12} slashing plus Grab",
					"types": [
						"slashing"
					]
				},
				{
					"range": "Ranged",
					"name": "alchemical bomb",
					"attack": 27,
					"traits": [
						"range increment <30 feet>",
						"splash"
					],
					"damage": "varies by bomb"
				}
			],
			"spellcasting": [
				{
					"type": "Innate",
					"tradition": "primal",
					"DC": 34,
					"entry": {
						"4": {
							"spells": [
								{
									"name": "shape stone"
								}
							]
						}
					}
				}
			],
			"abilities": {
				"top": [
					{
						"entries": [
							"Thessekka carries the following infused items: 1 {@item greater acid flask}, 2 {@item greater alchemist's fire||greater alchemist's fires}, 1 {@item moderate bravo's brew}, 2 {@item greater frost vial||greater frost vials}, 1 {@item greater quicksilver mutagen}, 1 {@item greater tanglefoot bag}. These items last for 24 hours, or until the next time Thessekka makes her daily preparations."
						],
						"name": "Infused Items"
					}
				],
				"mid": [
					{
						"traits": [
							"aura",
							"olfactory"
						],
						"entries": [
							"30 feet. A creature that enters the area must attempt a {@dc 34} Fortitude save. On a failure, the creature is {@condition sickened|CRB|sickened 2}, and on a critical failure, the creature is also {@condition slowed|CRB|slowed 1} for as long as it is {@condition sickened}.",
							"While within range of Thessekka's stench, the creature takes a \u20132 circumstance penalty to saves to recover from the {@condition sickened} condition.",
							"A creature that succeeds at its save is temporarily immune to all xulgaths' stenches for 1 minute."
						],
						"name": "Powerful Stench"
					}
				],
				"bot": [
					{
						"traits": [
							"14th"
						],
						"entries": [
							"{@item greater acid flask}, {@item greater alchemist's fire}, {@item greater antidote}, {@item moderate bravo's brew}, {@item greater comprehension elixir}, {@item greater frost vial}, {@item greater quicksilver mutagen}, {@item stone fist elixir}, {@item greater tanglefoot bag}."
						],
						"name": "Alchemical Formulas"
					},
					{
						"activity": {
							"number": 1,
							"unit": "action"
						},
						"entries": [
							"As xulgath stoneliege (page 84)."
						],
						"name": "Earthen Blow"
					},
					{
						"activity": {
							"number": 2,
							"unit": "action"
						},
						"entries": [
							"As xulgath stoneliege (page 84), but {@damage 10d10} bludgeoning damage and {@dc 34}."
						],
						"name": "Earthen Torrent"
					},
					{
						"entries": [
							"Thessekka's bombs with the {@trait splash} trait deal 4 additional {@trait splash} damage to all creatures within 10 feet."
						],
						"name": "Expanded Splash"
					},
					{
						"activity": {
							"number": 1,
							"unit": "action"
						},
						"cost": "1 batch of infused reagents",
						"entries": [
							"Thessekka creates a single alchemical item from her formula book (see Alchemical Formulas). This item has the {@trait infused} trait, but it remains potent only until the end of her next turn."
						],
						"name": "Quick Alchemy"
					},
					{
						"activity": {
							"number": 1,
							"unit": "action"
						},
						"entries": [
							"Thessekka {@action Interact||Interacts} to draw a bomb, then {@action Strike||Strikes} with it."
						],
						"name": "Quick Bomber"
					},
					{
						"activity": {
							"number": 1,
							"unit": "action"
						},
						"entries": [
							"As xulgath stoneliege (page 84), but {@dc 36}. The only action Thessekka can take while {@condition petrified} is to use Stone Throes again to end the effect."
						],
						"name": "Stone Throes"
					}
				]
			},
			"defenses": {
				"ac": {
					"std": 35
				},
				"savingThrows": {
					"fort": {
						"std": 26
					},
					"ref": {
						"std": 19
					},
					"will": {
						"std": 22
					}
				},
				"hp": [
					{
						"hp": 255
					}
				],
				"resistances": [
					{
						"amount": 14,
						"name": "physical"
					}
				]
			}
		},
		{
			"name": "Xulgath Bomber",
			"source": "EC3",
			"page": 28,
			"level": 7,
			"traits": [
				"uncommon",
				"ce",
				"medium",
				"humanoid",
				"xulgath"
			],
			"perception": {
				"std": 15
			},
			"senses": [
				{
					"name": "darkvision"
				}
			],
			"languages": {
				"languages": [
					"draconic",
					"undercommon"
				]
			},
			"skills": {
				"acrobatics": {
					"std": 17
				},
				"athletics": {
					"std": 14
				},
				"crafting": {
					"std": 17
				},
				"stealth": {
					"std": 15
				},
				"thievery": {
					"std": 15
				}
			},
			"abilityMods": {
				"str": 3,
				"dex": 4,
				"con": 1,
				"int": 4,
				"wis": 2,
				"cha": 0
			},
			"items": [
				"alchemist's tools",
				"greatpick",
				"studded leather armor"
			],
			"speed": {
				"walk": 25
			},
			"attacks": [
				{
					"range": "Melee",
					"name": "greatpick",
					"attack": 16,
					"traits": [
						"fatal <d12>"
					],
					"effects": [
						"concentrated xulgath bile"
					],
					"damage": "{@damage 1d12+5} piercing plus concentrated xulgath bile",
					"types": [
						"piercing"
					]
				},
				{
					"range": "Melee",
					"name": "jaws",
					"attack": 16,
					"damage": "{@damage 2d6+5} piercing",
					"types": [
						"piercing"
					]
				},
				{
					"range": "Melee",
					"name": "claw",
					"attack": 16,
					"traits": [
						"agile",
						"finesse"
					],
					"damage": "{@damage 2d4+5} slashing",
					"types": [
						"slashing"
					]
				},
				{
					"range": "Ranged",
					"name": "acid flask",
					"attack": 17,
					"traits": [
						"range increment <20 feet>",
						"splash"
					],
					"damage": "5 acid damage plus {@damage 2d6+2} {@condition persistent damage||persistent acid} and 4 acid {@trait splash}",
					"types": [
						"acid",
						"persistent"
					]
				},
				{
					"range": "Ranged",
					"name": "alchemist's fire",
					"attack": 17,
					"traits": [
						"range increment <20 feet>",
						"splash"
					],
					"damage": "{@damage 2d8+2} fire plus 4 {@condition persistent damage||persistent fire} and 4 fire {@trait splash}",
					"types": [
						"fire",
						"persistent"
					]
				}
			],
			"abilities": {
				"top": [
					{
						"entries": [
							"A xulgath bomber carries the following infused items: 2 doses of concentrated xulgath bile, 2 {@item moderate acid flask||moderate acid flasks}, and 2 {@item moderate alchemist's fire||moderate alchemist's fires}. These items last for 24 hours, or until the next time they make their daily preparations."
						],
						"name": "Infused Items"
					}
				],
				"mid": [
					{
						"traits": [
							"aura",
							"olfactory"
						],
						"entries": [
							"30 feet. As xulgath skirmisher (page 27), but {@dc 24}."
						],
						"name": "Powerful Stench"
					}
				],
				"bot": [
					{
						"type": "affliction",
						"name": "Concentrated Xulgath Bile",
						"traits": [
							"poison"
						],
						"DC": 22,
						"savingThrow": "Fortitude",
						"maxDuration": "6 rounds",
						"note": "The {@condition sickened} condition from concentrated xulgath bile doesn't improve on its own until the target recovers from the poison. A target who recovers from concentrated xulgath bile is immune to being {@condition sickened} by this poison for 1 minute",
						"stages": [
							{
								"stage": 1,
								"entry": "{@damage 1d10} poison damage and {@condition sickened|CRB|sickened 1}",
								"duration": "1 round"
							},
							{
								"stage": 2,
								"entry": "{@damage 2d10} poison damage and {@condition sickened|CRB|sickened 2}",
								"duration": "1 round"
							},
							{
								"stage": 2,
								"entry": "{@damage 2d10} poison damage and {@condition sickened|CRB|sickened 3}",
								"duration": "1 round"
							}
						]
					},
					{
						"activity": {
							"number": 1,
							"unit": "action"
						},
						"entries": [
							"The bomber {@action Interact||Interacts} to draw a bomb, then {@action Strike||Strikes} with it."
						],
						"name": "Quick Bomber"
					}
				]
			},
			"defenses": {
				"ac": {
					"std": 25
				},
				"savingThrows": {
					"fort": {
						"std": 12
					},
					"ref": {
						"std": 17
					},
					"will": {
						"std": 15
					}
				},
				"hp": [
					{
						"hp": 115
					}
				],
				"resistances": [
					{
						"amount": 5,
						"name": "poison"
					}
				]
			}
		},
		{
			"name": "Xulgath Skirmisher",
			"source": "EC3",
			"page": 27,
			"level": 6,
			"traits": [
				"uncommon",
				"ce",
				"medium",
				"humanoid",
				"xulgath"
			],
			"perception": {
				"std": 15
			},
			"senses": [
				{
					"name": "darkvision"
				}
			],
			"languages": {
				"languages": [
					"draconic",
					"undercommon"
				]
			},
			"skills": {
				"acrobatics": {
					"std": 16
				},
				"athletics": {
					"std": 14
				},
				"stealth": {
					"std": 16
				},
				"survival": {
					"std": 15
				}
			},
			"abilityMods": {
				"str": 4,
				"dex": 4,
				"con": 1,
				"int": 0,
				"wis": 3,
				"cha": 0
			},
			"items": [
				"javelins (6)",
				"scimitar",
				"studded leather armor"
			],
			"speed": {
				"abilities": [
					"light step"
				],
				"walk": 30
			},
			"attacks": [
				{
					"range": "Melee",
					"name": "scimitar",
					"attack": 16,
					"traits": [
						"forceful",
						"sweep"
					],
					"damage": "{@damage 1d6+4} slashing",
					"types": [
						"slashing"
					]
				},
				{
					"range": "Melee",
					"name": "jaws",
					"attack": 16,
					"damage": "{@damage 1d6+4} piercing",
					"types": [
						"piercing"
					]
				},
				{
					"range": "Melee",
					"name": "claw",
					"attack": 16,
					"traits": [
						"agile",
						"finesse"
					],
					"damage": "{@damage 1d4+4} slashing",
					"types": [
						"slashing"
					]
				},
				{
					"range": "Ranged",
					"name": "javelin",
					"attack": 16,
					"traits": [
						"thrown <60 feet>"
					],
					"damage": "{@damage 1d6+4} piercing damage",
					"types": [
						"piercing"
					]
				}
			],
			"abilities": {
				"mid": [
					{
						"traits": [
							"aura",
							"olfactory"
						],
						"entries": [
							"30 feet. A creature that enters the area must attempt a {@dc 23} Fortitude save. On a failure, the creature is {@condition sickened|CRB|sickened 2}, and on a critical failure, the creature is also {@condition slowed|CRB|slowed 1} for as long as it is {@condition sickened}. While within the aura, the creature takes a \u20132 circumstance penalty to saves to recover from the {@condition sickened} condition.",
							"A creature that succeeds at its save is temporarily immune to all xulgaths' stenches for 1 minute."
						],
						"name": "Powerful Stench"
					}
				],
				"bot": [
					{
						"entries": [
							"When a skirmisher {@action Stride||Strides} or {@action Step||Steps}, they ignore {@quickref difficult terrain||3|terrain} and treat {@quickref greater difficult terrain||3|terrain} as {@quickref difficult terrain||3|terrain}."
						],
						"name": "Light Step"
					},
					{
						"entries": [
							"The xulgath skirmisher doubles the range increment of its thrown weapons."
						],
						"name": "Powerful Arm"
					},
					{
						"activity": {
							"number": 2,
							"unit": "action"
						},
						"traits": [
							"attack",
							"move"
						],
						"entries": [
							"The xulgath skirmisher {@action Stride||Strides} or {@action Step||Steps}, then {@action Strike||Strikes}. This {@action Strike} deals an additional {@damage 3d6} precision damage."
						],
						"name": "Skirmishing Movement"
					}
				]
			},
			"defenses": {
				"ac": {
					"std": 24
				},
				"savingThrows": {
					"fort": {
						"std": 13
					},
					"ref": {
						"std": 16
					},
					"will": {
						"std": 13
					}
				},
				"hp": [
					{
						"hp": 95
					}
				]
			}
		},
		{
			"name": "Xulgath Stoneliege",
			"source": "EC3",
			"page": 84,
			"level": 8,
			"traits": [
				"uncommon",
				"ce",
				"medium",
				"humanoid",
				"xulgath"
			],
			"perception": {
				"std": 14
			},
			"senses": [
				{
					"name": "darkvision"
				},
				{
					"type": "imprecise",
					"name": "{@ability tremorsense}",
					"range": 30
				}
			],
			"languages": {
				"languages": [
					"draconic",
					"undercommon"
				]
			},
			"skills": {
				"athletics": {
					"std": 19
				},
				"intimidation": {
					"std": 18
				},
				"survival": {
					"std": 18
				},
				"cave lore": {
					"std": 15
				}
			},
			"abilityMods": {
				"str": 5,
				"dex": 2,
				"con": 6,
				"int": 1,
				"wis": 2,
				"cha": 2
			},
			"speed": {
				"walk": 20,
				"burrow": 10
			},
			"attacks": [
				{
					"range": "Melee",
					"name": "digging bar",
					"attack": 18,
					"traits": [
						"fatal <d12>",
						"forceful",
						"versatile <B>"
					],
					"damage": "{@damage 2d10+9} piercing",
					"types": [
						"piercing"
					]
				},
				{
					"range": "Melee",
					"name": "jaws",
					"attack": 21,
					"damage": "{@damage 2d8+9} piercing",
					"types": [
						"piercing"
					]
				},
				{
					"range": "Melee",
					"name": "claw",
					"attack": 19,
					"traits": [
						"agile"
					],
					"effects": [
						"Grab"
					],
					"damage": "{@damage 2d6+9} slashing plus Grab",
					"types": [
						"slashing"
					]
				}
			],
			"spellcasting": [
				{
					"type": "Innate",
					"tradition": "primal",
					"DC": 26,
					"entry": {
						"4": {
							"spells": [
								{
									"name": "shape stone",
									"amount": 3
								}
							]
						}
					}
				}
			],
			"abilities": {
				"mid": [
					{
						"traits": [
							"aura",
							"olfactory"
						],
						"entries": [
							"30 feet. As xulgath warrior (Bestiary 336), except {@dc 24}."
						],
						"name": "Stench"
					}
				],
				"bot": [
					{
						"activity": {
							"number": 1,
							"unit": "action"
						},
						"traits": [
							"earth",
							"transmutation"
						],
						"frequency": {
							"unit": "round",
							"number": 1
						},
						"entries": [
							"The stoneliege commands nearby earth to attack a foe. The stoneliege makes a claw {@action Strike} against a creature that is within 60 feet of the stoneliege and 10 feet of an earthen surface, such as dirt, mud, stone, or sand. The {@action Strike} originates from the surface's square and has a reach of 10 feet. On a critical hit, the target is also knocked {@condition prone}."
						],
						"name": "Earthen Blow"
					},
					{
						"activity": {
							"number": 2,
							"unit": "action"
						},
						"traits": [
							"earth",
							"transmutation"
						],
						"requirements": "The stoneliege is standing on or next to at least 10 cubic feet of dirt, stone, or other earthen material",
						"frequency": {
							"unit": "minute",
							"number": 1
						},
						"entries": [
							"The stoneliege creates a violent wave of roiling earth. Creatures in a 15-foot cone take {@damage 7d8} bludgeoning damage ({@dc 26} basic Reflex save; on a critical failure, creatures are also knocked {@condition prone})."
						],
						"name": "Earthen Torrent"
					},
					{
						"activity": {
							"number": 1,
							"unit": "action"
						},
						"traits": [
							"earth",
							"transmutation"
						],
						"entries": [
							"The stoneliege turns their own body into solid stone like a statue and immediately becomes {@condition petrified} (Core Rulebook 621). Any creature grappled or {@condition restrained} by the stoneliege becomes {@condition immobilized}; to get free, the creature must damage the statue enough to break it or succeed at a {@dc 28} {@skill Acrobatics} check to {@action Escape}."
						],
						"name": "Stone Throes"
					}
				]
			},
			"defenses": {
				"ac": {
					"std": 26
				},
				"savingThrows": {
					"fort": {
						"std": 20
					},
					"ref": {
						"std": 12
					},
					"will": {
						"std": 14
					}
				},
				"hp": [
					{
						"hp": 135
					}
				],
				"resistances": [
					{
						"amount": 8,
						"name": "physical"
					}
				]
			},
			"hasImages": true
		},
		{
			"name": "Yaganty",
			"source": "EC3",
			"page": 85,
			"level": 10,
			"traits": [
				"uncommon",
				"ln",
				"large",
				"fey"
			],
			"perception": {
				"std": 20
			},
			"senses": [
				{
					"name": "greater darkvision"
				}
			],
			"languages": {
				"languages": [
					"common",
					"infernal",
					"sylvan"
				]
			},
			"skills": {
				"deception": {
					"std": 23
				},
				"nature": {
					"std": 21
				},
				"occultism": {
					"std": 18
				},
				"stealth": {
					"std": 23
				}
			},
			"abilityMods": {
				"str": 6,
				"dex": 5,
				"con": 5,
				"int": 2,
				"wis": 5,
				"cha": 7
			},
			"speed": {
				"walk": 20
			},
			"attacks": [
				{
					"range": "Melee",
					"name": "candle fingers",
					"attack": 20,
					"traits": [
						"fire",
						"magical",
						"reach <10 feet>"
					],
					"damage": "{@damage 3d10+5} fire",
					"types": [
						"fire"
					]
				},
				{
					"range": "Melee",
					"name": "claw",
					"attack": 22,
					"traits": [
						"agile",
						"magical",
						"reach <10 feet>"
					],
					"effects": [
						"Grab"
					],
					"damage": "{@damage 2d8+9} slashing plus Grab",
					"types": [
						"slashing"
					]
				}
			],
			"spellcasting": [
				{
					"type": "Innate",
					"tradition": "occult",
					"DC": 29,
					"attack": 23,
					"entry": {
						"0": {
							"level": 5,
							"spells": [
								{
									"name": "produce flame"
								}
							]
						},
						"3": {
							"spells": [
								{
									"name": "burning hands",
									"amount": 2
								}
							]
						},
						"4": {
							"spells": [
								{
									"name": "darkness"
								}
							]
						},
						"5": {
							"spells": [
								{
									"name": "dimension door"
								}
							]
						}
					}
				}
			],
			"abilities": {
				"mid": [
					{
						"traits": [
							"aura",
							"light",
							"mental",
							"primal",
							"visual"
						],
						"entries": [
							"60 feet. The flames from a yaganty's fingers shed bright light in a 10-foot radius and are visible even in areas affected by magical darkness, but they do not shed dim light beyond that radius. Any creature within 60 feet in an area of darkness or dim light that sees the yaganty's candle fingers must succeed at a {@dc 27} Will save or become {@condition fascinated} by the yaganty for 1 minute or until the yaganty uses a {@condition hostile} action against the creature, whichever comes first."
						],
						"name": "Light in the Darkness"
					},
					{
						"entries": [
							"A yaganty who is doused with water or otherwise has their candle fingers extinguished takes {@damage 3d6} {@condition persistent damage||persistent mental damage}, becomes {@condition quickened|CRB|quickened 1}, and screams in agony until they reignite their candles (typically by casting produce flame and lighting their fingers with an {@action Interact} action)."
						],
						"name": "Vulnerability to Extinguishing"
					},
					{
						"activity": {
							"number": 1,
							"unit": "reaction"
						},
						"name": "Attack of Opportunity",
						"generic": {
							"tag": "ability"
						}
					}
				],
				"bot": [
					{
						"activity": {
							"number": 2,
							"unit": "action"
						},
						"traits": [
							"fire"
						],
						"entries": [
							"The yaganty whips a stream of scalding wax in a 30-foot line. Each glob deals {@damage 1d6} {@condition persistent damage||persistent fire damage}. An affected creature or adjacent ally can remove one glob of wax by spending an {@action Interact} action to scrape it off. The yaganty can't use Fling Wax again for {@dice 1d4} rounds.",
							"Creatures in the area must attempt a {@dc 27} Reflex save.",
							{
								"type": "successDegree",
								"entries": {
									"Critical Success": "The creature is unaffected.",
									"Success": "The creature is splattered with {@dice 1d2+1} globs of wax.",
									"Failure": "The creature is splattered with {@dice 1d4+2} globs of wax.",
									"Critical Failure": "As failure, and the creature is {@condition blinded} until it removes the globs of wax."
								}
							}
						],
						"name": "Fling Wax"
					}
				]
			},
			"defenses": {
				"ac": {
					"std": 29
				},
				"savingThrows": {
					"fort": {
						"std": 23
					},
					"ref": {
						"std": 17
					},
					"will": {
						"std": 21
					}
				},
				"hp": [
					{
						"hp": 200
					}
				],
				"weaknesses": [
					{
						"amount": 10,
						"name": "cold iron"
					}
				],
				"resistances": [
					{
						"amount": 10,
						"name": "fire"
					}
				]
			},
			"hasImages": true
		}
	]
}
