{
	"class": [
		{
			"name": "Investigator",
			"source": "APG",
			"page": 55,
			"keyAbility": "Intelligence",
			"hp": 8,
			"initialProficiencies": {
				"perception": "E",
				"fort": "T",
				"ref": "E",
				"will": "E",
				"skills": {
					"t": [
						{
							"skill": [
								"Society"
							]
						},
						{
							"skill": [
								"Subclass Dependant"
							],
							"entry": "one or more skills determined by your methodology"
						}
					],
					"add": 4
				},
				"attacks": {
					"t": [
						"simple and martial weapons",
						"unarmed attacks"
					]
				},
				"defenses": {
					"t": [
						"light armor",
						"unarmored defense"
					]
				},
				"classDc": {
					"prof": "T",
					"entry": "Trained in investigator class DC"
				}
			},
			"advancement": {
				"classFeats": [
					1,
					2,
					4,
					6,
					8,
					10,
					12,
					14,
					16,
					18,
					20
				],
				"skillFeats": [
					2,
					4,
					6,
					8,
					10,
					12,
					14,
					16,
					18,
					20
				],
				"generalFeats": [
					3,
					7,
					11,
					15,
					19
				],
				"ancestryFeats": [
					5,
					9,
					13,
					17
				],
				"skillIncrease": [
					2,
					3,
					4,
					5,
					6,
					7,
					8,
					9,
					10,
					11,
					12,
					13,
					14,
					15,
					16,
					17,
					18,
					19
				],
				"abilityBoosts": [
					5,
					10,
					15,
					20
				],
				"skillfullLessons": {
					"name": "Skillfull Lessons",
					"entry": "{@filter skillful lesson|feats||type=skill;!archetype|level=[0;${level}]|Skill=Arcana;Medicine;Crafting;Deception;Diplomacy;Intimidation;Lore;Nature;Occultism;Performance;Religion;Society;Survival}",
					"levels": [
						3,
						5,
						7,
						9,
						11,
						13,
						15,
						17,
						19
					]
				}
			},
			"classFeatures": [
				"Ancestry and Background|Investigator|APG|1",
				"Initial Proficiencies|Investigator|APG|1",
				"On the Case|Investigator|APG|1",
				"Devise a Stratagem|Investigator|APG|1",
				{
					"classFeature": "Methodology|Investigator|APG|1",
					"gainSubclassFeature": true
				},
				"Investigator Feats|Investigator|APG|1",
				"Strategic Strike|Investigator|APG|1",
				"Skill Feats|Investigator|APG|2",
				"Skill Increases|Investigator|APG|2",
				"General Feats|Investigator|APG|3",
				"Keen Recollection|Investigator|APG|3",
				"Skillful Lessons|Investigator|APG|3",
				"Ability Boosts|Investigator|APG|5",
				"Ancestry Feats|Investigator|APG|5",
				"Weapon Expertise|Investigator|APG|5",
				"Vigilant Senses|Investigator|APG|7",
				"Weapon Specialization|Investigator|APG|7",
				"Great Fortitude|Investigator|APG|9",
				"Investigator Expertise|Investigator|APG|9",
				"Deductive Improvisation|Investigator|APG|11",
				"Resolve|Investigator|APG|11",
				"Incredible Senses|Investigator|APG|13",
				"Light Armor Expertise|Investigator|APG|13",
				"Weapon Mastery|Investigator|APG|13",
				"Evasion|Investigator|APG|15",
				"Greater Weapon Specialization|Investigator|APG|15",
				"Greater Resolve|Investigator|APG|17",
				"Light Armor Mastery|Investigator|APG|19",
				"Master Detective|Investigator|APG|19"
			],
			"subclasses": [
				{
					"name": "Alchemical Sciences",
					"shortName": "Alchemical Sciences",
					"type": "Methodology",
					"source": "APG",
					"page": 57,
					"subclassFeatures": [
						"Methodology|Investigator|APG|Alchemical Sciences|APG|1"
					]
				},
				{
					"name": "Empiricism",
					"shortName": "Empiricism",
					"type": "Methodology",
					"source": "APG",
					"page": 57,
					"subclassFeatures": [
						"Methodology|Investigator|APG|Empiricism|APG|1"
					]
				},
				{
					"name": "Forensic Medicine",
					"shortName": "Forensic Medicine",
					"type": "Methodology",
					"source": "APG",
					"page": 58,
					"subclassFeatures": [
						"Methodology|Investigator|APG|Forensic Medicine|APG|1"
					]
				},
				{
					"name": "Interrogation",
					"shortName": "Interrogation",
					"type": "Methodology",
					"source": "APG",
					"page": 58,
					"subclassFeatures": [
						"Methodology|Investigator|APG|Interrogation|APG|1"
					]
				}
			],
			"flavor": [
				"You seek to uncover the truth, doggedly pursuing leads to reveal the plots of devious villains, discover ancient secrets, or unravel other mysteries. Your analytical mind quickly formulates solutions to complicated problems and your honed senses identify even the most obscure clues. Wielding knowledge as a weapon, you study the creatures and dangers you encounter to exploit their weaknesses."
			],
			"fluff": [
				{
					"type": "pf2-h3",
					"page": 55,
					"name": "During Combat Encounters...",
					"entries": [
						"Your keen insights regarding your foes make you more dangerous than your physical strength would suggest. After spending a moment to study your enemies, your perceptiveness allows you to act quickly, striking them where it hurts most. You often assist tougher members of your party, wisely protecting yourself while providing vital aid."
					]
				},
				{
					"type": "pf2-h3",
					"page": 55,
					"name": "During social encounters...",
					"entries": [
						"Few can stand up against your scrutiny. You might not be the most charming, but you see things for what they really are and develop an understanding of a social situation rapidly. Every conversation is an investigation, after all, and you never know what you might uncover!"
					]
				},
				{
					"type": "pf2-h3",
					"page": 55,
					"name": "While exploring...",
					"entries": [
						"You look for clues in your environment. You often prove yourself to be a valuable ally by serving as a party scout, analyzing the intricacies of puzzles or mysterious phenomena, and pursuing leads that could reveal beneficial information."
					]
				},
				{
					"type": "pf2-h3",
					"page": 55,
					"name": "In downtime...",
					"entries": [
						"You study up on subjects new and old, make new allies you can share information with, and pursue hobbies that keep your active mind satisfied. You might make a bit of coin on the side working as a private detective or consulting with the local constabulary."
					]
				},
				{
					"type": "pf2-h3",
					"page": 55,
					"name": "You Might...",
					"entries": [
						{
							"type": "list",
							"items": [
								"Start asking questions\u2014including several that are quite involved\u2014immediately after you're presented with a conundrum.",
								"Strive to uncover the deeper meanings behind anything you encounter and to identify the social machinations that truly drive events behind the scenes.",
								"Get so involved in a case that you ignore other matters, deeming them trivial."
							]
						}
					]
				},
				{
					"type": "pf2-h3",
					"page": 55,
					"name": "Others Probably...",
					"entries": [
						{
							"type": "list",
							"items": [
								"Find the cascades of information you spout forth extremely helpful, if difficult to fully comprehend.",
								"Get a bit annoyed that you're such a know-it-all.",
								"Rely on you to solve mysteries, puzzles, or other challenges requiring intellectual curiosity and reasoning."
							]
						}
					]
				}
			],
			"summary": {
				"text": "The investigator uses knowledge to uncover mysteries and best their foes.",
				"images": [
					"https://2e.aonprd.com/Images/Classes/Iconic_Quinn.png"
				],
				"keyAbility": "Intelligence",
				"sndAbility": "Dexterity, Wisdom"
			}
		}
	],
	"classFeature": [
		{
			"name": "Ancestry and Background",
			"source": "APG",
			"page": 56,
			"className": "Investigator",
			"classSource": "APG",
			"level": 1,
			"entries": [
				"In addition to what you get from your class at 1st level, you have the benefits of your selected ancestry and background."
			]
		},
		{
			"name": "Strategic Strike",
			"source": "APG",
			"page": 56,
			"className": "Investigator",
			"classSource": "APG",
			"level": 1,
			"entries": [
				"When you strike carefully and with forethought, you deal a telling blow. When making a {@action Strike} that adds your Intelligence modifier on your attack roll due to {@action Devise a Stratagem|APG|Devising a Stratagem}, you deal an additional {@dice 1d6} precision damage.",
				"As your investigator level increases, so too does the deadliness of your strategic strike. Increase the number of dice by one at 5th, 9th, 13th, and 17th levels."
			]
		},
		{
			"name": "Initial Proficiencies",
			"source": "APG",
			"page": 56,
			"className": "Investigator",
			"classSource": "APG",
			"level": 1,
			"entries": [
				"At 1st level, you gain a number of proficiencies that represent your basic training. These proficiencies are noted at the start of this class."
			]
		},
		{
			"name": "On the Case",
			"source": "APG",
			"page": 56,
			"className": "Investigator",
			"classSource": "APG",
			"level": 1,
			"entries": [
				"As an investigator, you think of your adventures as cases waiting to be solved. You gain one activity and one reaction you can use to investigate cases: {@action Pursue a Lead|APG} and {@action Clue In|APG}.",
				{
					"type": "data",
					"tag": "action",
					"name": "Pursue a Lead",
					"source": "APG"
				},
				{
					"type": "data",
					"tag": "action",
					"name": "Clue In",
					"source": "APG"
				}
			]
		},
		{
			"name": "Devise a Stratagem",
			"source": "APG",
			"page": 56,
			"className": "Investigator",
			"classSource": "APG",
			"level": 1,
			"entries": [
				"You can play out a battle in your head, using brains rather than brawn to execute an attack.",
				{
					"type": "data",
					"tag": "action",
					"name": "Devise a Stratagem",
					"source": "APG"
				}
			]
		},
		{
			"name": "Methodology",
			"source": "APG",
			"page": 57,
			"className": "Investigator",
			"classSource": "APG",
			"level": 1,
			"entries": [
				"Your studies have made you savvy in many areas, but one in particular drew your intense interest. Choose a methodology. The methodologies presented in this book are as follows."
			]
		},
		{
			"name": "Investigator Feats",
			"source": "APG",
			"page": 58,
			"className": "Investigator",
			"classSource": "APG",
			"level": 1,
			"entries": [
				"At 1st level and every even-numbered level, you gain an {@filter investigator class feat|feats||type=class|Class=investigator|level=[1;1]}."
			]
		},
		{
			"name": "Skill Feats",
			"source": "APG",
			"page": 58,
			"className": "Investigator",
			"classSource": "APG",
			"level": 2,
			"entries": [
				"At 2nd level and every 2 levels thereafter, you gain a {@filter skill feat|feats||type=skill;!archetype}. You must be trained or better in the corresponding skill to select a skill feat."
			]
		},
		{
			"name": "Skill Increases",
			"source": "APG",
			"page": 58,
			"className": "Investigator",
			"classSource": "APG",
			"level": 2,
			"entries": [
				"You gain more skill increases than members of other classes. At 2nd level and every level thereafter, you gain a skill increase. You can use this increase to either become trained in one skill you're untrained in or to become an expert in one skill in which you're already trained.",
				"At 7th level, you can use skill increases to become a master in a skill in which you're already an expert, and at 15th level, you can use them to become legendary in a skill in which you're already a master."
			]
		},
		{
			"name": "General Feats",
			"source": "APG",
			"page": 59,
			"className": "Investigator",
			"classSource": "APG",
			"level": 3,
			"entries": [
				"At 3rd level and every 4 levels thereafter, you gain a {@filter general feat|feats||type=general|level=[1;3]}."
			]
		},
		{
			"name": "Keen Recollection",
			"source": "APG",
			"page": 59,
			"className": "Investigator",
			"classSource": "APG",
			"level": 3,
			"entries": [
				"You can recall pertinent facts on topics that aren't your specialty. Your proficiency bonus to untrained skill checks to {@action Recall Knowledge} is equal to your level instead of +0."
			]
		},
		{
			"name": "Skillful Lessons",
			"source": "APG",
			"page": 59,
			"className": "Investigator",
			"classSource": "APG",
			"level": 3,
			"entries": [
				"At 3rd level and every odd-numbered level thereafter, you gain a {@filter skill feat|feats||type=skill;!archetype|Skill={@skill Arcana};Medicine;{@skill Crafting};{@skill Deception};{@skill Diplomacy};{@skill Intimidation};Lore;Nature;Occultism;Performance;Religion;Society;Survival}. This feat must be for an Intelligence-, Wisdom-, or Charisma-based skill, or for the skill you gained from your methodology."
			]
		},
		{
			"name": "Ability Boosts",
			"source": "APG",
			"page": 59,
			"className": "Investigator",
			"classSource": "APG",
			"level": 5,
			"entries": [
				"At 5th level and every 5 levels thereafter, you boost four different ability scores. You can use these ability boosts to increase your ability scores above 18. Boosting an ability score increases it by 1 if it's already 18 or above, or by 2 if it starts out below 18."
			]
		},
		{
			"name": "Ancestry Feats",
			"source": "APG",
			"page": 59,
			"className": "Investigator",
			"classSource": "APG",
			"level": 5,
			"entries": [
				"In addition to the ancestry feat you started with, you gain an {@filter ancestry feat|feats||type=ancestry} at 5th level and every 4 levels thereafter."
			]
		},
		{
			"name": "Weapon Expertise",
			"source": "APG",
			"page": 59,
			"className": "Investigator",
			"classSource": "APG",
			"level": 5,
			"entries": [
				"You've dedicated yourself to learning the intricacies of your weapons. Your proficiency ranks for simple weapons, martial weapons, and unarmed attacks increase to expert."
			]
		},
		{
			"name": "Vigilant Senses",
			"source": "APG",
			"page": 59,
			"className": "Investigator",
			"classSource": "APG",
			"level": 7,
			"entries": [
				"Through your adventures, you've developed keen awareness and attention to detail. Your proficiency rank in {@skill Perception} increases to master."
			]
		},
		{
			"name": "Weapon Specialization",
			"source": "APG",
			"page": 59,
			"className": "Investigator",
			"classSource": "APG",
			"level": 7,
			"entries": [
				"You can inflict greater injuries with the weapons you know best. You deal 2 additional damage with weapons and unarmed attacks in which you are an expert. This damage increases to 3 if you're a master and 4 if you're legendary."
			]
		},
		{
			"name": "Great Fortitude",
			"source": "APG",
			"page": 59,
			"className": "Investigator",
			"classSource": "APG",
			"level": 9,
			"entries": [
				"Your physique is incredibly hardy. Your proficiency rank for Fortitude saves increases to expert."
			]
		},
		{
			"name": "Investigator Expertise",
			"source": "APG",
			"page": 59,
			"className": "Investigator",
			"classSource": "APG",
			"level": 9,
			"entries": [
				"You've refined your investigative techniques to an exceptional degree. Your circumstance bonus from Pursue a Lead increases to +2. Your proficiency rank for your investigator class DC increases to expert."
			]
		},
		{
			"name": "Deductive Improvisation",
			"source": "APG",
			"page": 59,
			"className": "Investigator",
			"classSource": "APG",
			"level": 11,
			"entries": [
				"You use your skills at deduction to perform whatever task is necessary to solve the case. You can attempt any check that requires you to be trained in a skill, even if you're untrained in it; you can attempt any check that requires you to have expert proficiency in a skill so long as you're trained in it; and you can attempt any check that requires you to have master proficiency in a skill as long as you have expert proficiency in it."
			]
		},
		{
			"name": "Resolve",
			"source": "APG",
			"page": 59,
			"className": "Investigator",
			"classSource": "APG",
			"level": 11,
			"entries": [
				"You've steeled your mind with resolve. Your proficiency rank for Will saves increases to master. When you roll a success on a Will save, you get a critical success instead."
			]
		},
		{
			"name": "Incredible Senses",
			"source": "APG",
			"page": 59,
			"className": "Investigator",
			"classSource": "APG",
			"level": 13,
			"entries": [
				"You notice things that are almost impossible for an ordinary person to detect. Your proficiency rank for {@skill Perception} increases to legendary."
			]
		},
		{
			"name": "Light Armor Expertise",
			"source": "APG",
			"page": 59,
			"className": "Investigator",
			"classSource": "APG",
			"level": 13,
			"entries": [
				"You've learned how to dodge while wearing light or no armor. Your proficiency ranks for light armor and unarmored defense increase to expert."
			]
		},
		{
			"name": "Weapon Mastery",
			"source": "APG",
			"page": 59,
			"className": "Investigator",
			"classSource": "APG",
			"level": 13,
			"entries": [
				"You fully understand your weapons. Your proficiency ranks for simple weapons, martial weapons, and unarmed attacks increase to master."
			]
		},
		{
			"name": "Evasion",
			"source": "APG",
			"page": 59,
			"className": "Investigator",
			"classSource": "APG",
			"level": 15,
			"entries": [
				"You've learned to move quickly to avoid explosions, a dragon's breath, and worse. Your proficiency rank for Reflex saves increases to master. When you roll a success on a Reflex save, you get a critical success instead."
			]
		},
		{
			"name": "Greater Weapon Specialization",
			"source": "APG",
			"page": 59,
			"className": "Investigator",
			"classSource": "APG",
			"level": 15,
			"entries": [
				"Your damage from weapon specialization increases to 4 with weapons and unarmed attacks in which you're an expert, 6 if you're a master, and 8 if you're legendary."
			]
		},
		{
			"name": "Greater Resolve",
			"source": "APG",
			"page": 59,
			"className": "Investigator",
			"classSource": "APG",
			"level": 17,
			"entries": [
				"Your unbelievable training grants you mental resiliency. Your proficiency rank for Will saves increases to legendary. When you roll a success on a Will save, you get a critical success. When you roll a critical failure on a Will save, you get a failure instead. When you roll a failure a Will save against a damaging effect, you take half damage."
			]
		},
		{
			"name": "Light Armor Mastery",
			"source": "APG",
			"page": 59,
			"className": "Investigator",
			"classSource": "APG",
			"level": 19,
			"entries": [
				"Your skill with light armor improves, increasing your ability to dodge blows. Your proficiency ranks for light armor and unarmored defense increase to master."
			]
		},
		{
			"name": "Master Detective",
			"source": "APG",
			"page": 59,
			"className": "Investigator",
			"classSource": "APG",
			"level": 19,
			"entries": [
				"As a master detective, you can solve any case and find all the clues available. If you're pursuing the subject of a lead and you enter a new location that includes another clue toward solving the mystery, the GM informs you of the existence of the clue and its type: an object, person, spell effect, or the like. When you find the clue, the GM informs you that you've done so. If there is more than one clue in the location, the GM chooses one to inform you about. When you find any of the clues in that location, the GM informs you that you've done so, even if it wasn't the clue they'd chosen or there are other clues you haven't found. Your proficiency rank for your investigator class DC increases to master."
			]
		}
	],
	"subclassFeature": [
		{
			"name": "Methodology",
			"source": "APG",
			"page": 57,
			"className": "Investigator",
			"classSource": "APG",
			"subclassShortName": "Alchemical Sciences",
			"subclassSource": "APG",
			"level": 1,
			"entries": [
				{
					"type": "pf2-h4",
					"name": "Alchemical Sciences",
					"entries": [
						"Your methodology emphasizes chemical and alchemical analysis, collecting information from unusual particles and fluids found on the scene. You possess enough alchemical know-how to whip up a few tinctures to help you with your cases.",
						"You're trained in {@skill Crafting} and gain the {@feat Alchemical Crafting} skill feat. In addition, you gain a standard {@item formula book} for free and learn the formulas for two additional {@filter common 1st-level alchemical items|items||general=alchemical|level=[1;1]|rarity=common|category=elixir; tool}, which must be elixirs or tools. Each time you gain a level, you learn the formula for one common alchemical elixir or alchemical tool of any level of item you can create.",
						"During your daily preparations, you can create a number of versatile vials\u2014alchemical concoctions that can quickly be turned into elixirs and tools\u2014equal to your Intelligence modifier. You can use the {@action Quick Tincture|APG} action to turn one of these vials into an elixir or alchemical tool for which you know the formula.",
						{
							"type": "data",
							"tag": "action",
							"name": "Quick Tincture",
							"source": "APG"
						}
					]
				}
			]
		},
		{
			"name": "Methodology",
			"source": "APG",
			"page": 57,
			"className": "Investigator",
			"classSource": "APG",
			"subclassShortName": "Empiricism",
			"subclassSource": "APG",
			"level": 1,
			"entries": [
				{
					"type": "pf2-h4",
					"name": "Empiricism",
					"entries": [
						"Everything comes down to data. Calculating statistics, running numbers, and using inductive reasoning allows you to determine the most likely outcome of any scenario, and anything out of place draws your keen attention.",
						"You are trained in one Intelligence-based skill of your choice. You gain the {@feat That's Odd|APG} investigator feat, and you gain the {@action Expeditious Inspection|APG} free action.",
						{
							"type": "data",
							"tag": "action",
							"name": "Expeditious Inspection",
							"source": "APG"
						}
					]
				}
			]
		},
		{
			"name": "Methodology",
			"source": "APG",
			"page": 58,
			"className": "Investigator",
			"classSource": "APG",
			"subclassShortName": "Forensic Medicine",
			"subclassSource": "APG",
			"level": 1,
			"entries": [
				{
					"type": "pf2-h4",
					"name": "Forensic Medicine",
					"entries": [
						"You've learned that in most cases, especially murders, criminals tend to leave more evidence of the crime on the body than they'd like to believe. Information from bruising, bone fractures, blood spatters, and even the life cycle of carrion insects can provide valuable clues that help reconstruct the scene.",
						"You're trained in {@skill Medicine} and gain the {@feat Forensic Acumen|APG} and {@feat Battle Medicine} skill feats. When you use {@feat Battle Medicine}, on a success the target recovers additional Hit Points equal to your level, and the target becomes temporarily immune for only 1 hour, not 1 day."
					]
				}
			]
		},
		{
			"name": "Methodology",
			"source": "APG",
			"page": 58,
			"className": "Investigator",
			"classSource": "APG",
			"subclassShortName": "Interrogation",
			"subclassSource": "APG",
			"level": 1,
			"entries": [
				{
					"type": "pf2-h4",
					"name": "Interrogation",
					"entries": [
						"People can't help but trust you, whether through your inherent likableness or your firm insistence on sticking to the truth. You have a way about you that gets others talking, and you've developed interrogative techniques to help you get to the truth of your investigations.",
						"You are trained in {@skill Diplomacy}. You gain the {@feat No Cause for Alarm} skill feat. You can also {@action Pursue a Lead|APG} over the course of a conversation rather than spending dedicated time looking into the lead, provided the conversation lasts 1 minute or longer. For example, while trying to {@action Make an Impression}, you could pursue the creature you're conversing with as a lead, and you could {@action Pursue a Lead|APG} about an object while someone is telling you information about that object. You also gain the {@action Pointed Question} action.",
						{
							"type": "data",
							"tag": "action",
							"name": "Pointed Question",
							"source": "APG"
						}
					]
				}
			]
		}
	]
}
