{
	"spell": [
		{
			"name": "Fungal Exhalation",
			"source": "WoW2",
			"page": 72,
			"level": 3,
			"traits": [
				"uncommon",
				"druid",
				"focus",
				"fungus"
			],
			"traditions": [
				"primal"
			],
			"cast": {
				"number": 2,
				"unit": "action"
			},
			"components": [
				[
					"S",
					"V"
				]
			],
			"area": {
				"entry": "15-foot cone",
				"types": [
					"Cone"
				]
			},
			"savingThrow": {
				"type": [
					"R"
				],
				"basic": true
			},
			"entries": [
				"You exhale toxic mold spores that fill the area. You deal {@damage 6d4} poison damage to creatures in the area. On a failure, a creature is also {@condition sickened||sickened 1}, or {@condition sickened||sickened 2} on a critical failure. A creature that doesn't breathe is immune to this effect."
			],
			"heightened": {
				"plusX": {
					"1": [
						"The damage increases by {@damage 2d4}."
					]
				}
			},
			"focus": true
		},
		{
			"name": "Hedge Prison",
			"source": "WoW2",
			"page": 72,
			"level": 3,
			"traits": [
				"uncommon",
				"druid",
				"focus",
				"plant"
			],
			"traditions": [
				"primal"
			],
			"cast": {
				"number": 2,
				"unit": "action"
			},
			"components": [
				[
					"S",
					"V"
				]
			],
			"range": {
				"unit": "feet",
				"number": 30
			},
			"targets": "1 Medium or smaller creature",
			"savingThrow": {
				"type": [
					"R"
				]
			},
			"duration": {
				"sustained": true,
				"number": 1,
				"unit": "minute"
			},
			"entries": [
				"You conjure an intricate hedge prison to trap a creature, encasing them completely in a hollow cube of dense bushes. The hedge has AC 5, Hardness 5, and 20 Hit Points. It's immune to critical hits and precision damage.",
				{
					"type": "successDegree",
					"entries": {
						"Critical Success": [
							"The creature escapes the hedge before it fully forms."
						],
						"Success": [
							"The creature is trapped inside the hedge, but the hedge's Hit Points are reduced by half."
						],
						"Failure": [
							"The creature is trapped inside the hedge."
						],
						"Critical Failure": [
							"The creature is trapped inside the hedge, and the hedge's Hit Points are increased by half."
						]
					}
				}
			],
			"heightened": {
				"X": {
					"4": [
						"The hedge's hardness increases to 7 and it's Hit Points increase to 30."
					],
					"5": [
						"The hedge's hardness increases to 9 and it's Hit Points increase to 40. You can target a creature of Large size or smaller."
					],
					"6": [
						"The hedge's hardness increases to 11 and its Hit Points increase to 50. You can target a creature of Large size or smaller."
					],
					"7": [
						"The hedge's hardness increases to 13 and its Hit Points increase to 60. You can target a creature of Huge size or smaller."
					],
					"8": [
						"The hedge's hardness increases to 15 and its Hit Points increase to 70. You can target a creature of Huge size or smaller."
					],
					"9": [
						"The hedge's hardness increases to 17 and its Hit Points increase to 80. You can target a creature of Huge size or smaller."
					]
				}
			},
			"focus": true
		},
		{
			"name": "Mushroom Patch",
			"source": "WoW2",
			"page": 73,
			"level": 1,
			"traits": [
				"uncommon",
				"druid",
				"focus",
				"fungus"
			],
			"traditions": [
				"primal"
			],
			"cast": {
				"number": 2,
				"unit": "action"
			},
			"components": [
				[
					"S",
					"V"
				]
			],
			"range": {
				"unit": "feet",
				"number": 60
			},
			"area": {
				"entry": "10-foot-radius burst",
				"types": [
					"Burst"
				]
			},
			"duration": {
				"number": 1,
				"unit": "minute"
			},
			"entries": [
				"You cause mushrooms to sprout in the area. The area becomes difficult terrain. When the spell is cast and at the beginning of each round, the mushroom's release a cloud of irritating spores. Creatures in the area must attempt a Fortitude save.",
				{
					"type": "successDegree",
					"entries": {
						"Critical Success": [
							"The creature is unaffected."
						],
						"Success": [
							"The creature is {@condition dazzled} for 1 round. If the creature moves to outside area, they can spend 1 action to rub their eyes, removing the {@condition dazzled} condition."
						],
						"Failure": [
							"The creature becomes {@condition dazzled} for 1 round."
						],
						"Critical Failure": [
							"The creature becomes {@condition dazzled} and {@condition slowed||slowed 1} for 1 round."
						]
					}
				}
			],
			"heightened": {
				"X": {
					"3": [
						"The range increases to 90 feet and the area increases to a 20-foot-radius burst."
					],
					"6": [
						"The range increases to 120 feet and the area increases to a 30-foot-radius burst."
					],
					"9": [
						"The range increases to 150 feet, the area increases to a 40-foot-radius burst, and when a creature would become {@condition dazzled}, they become {@condition blinded} instead."
					]
				}
			},
			"focus": true
		}
	]
}
