{
	"item": [
		{
			"name": "Branch of the Great Sugi",
			"source": "SoG2",
			"page": 73,
			"type": "Item",
			"level": 7,
			"traits": [
				"rare",
				"magical",
				"necromancy"
			],
			"price": {
				"amount": 360,
				"coin": "gp"
			},
			"usage": "held in 1 hand",
			"bulk": 1,
			"category": "Held",
			"entries": [
				"This large tree branch is alive, despite having been harvested from the sugi tree it once belonged to. This long, flexible, and limber branch is a {@runeItem whip||+1 weapon potency||striking|}. When used to {@action Strike}, the branch snaps with the sound of a cracking whip but fills the air surrounding the point of impact with the pleasant scent of freshly cut cedar and a sprinkling of fallen leaves on the ground.",
				{
					"type": "ability",
					"style": "compact",
					"activity": {
						"number": 3,
						"unit": "action"
					},
					"components": [
						"envision",
						"{@action Interact}"
					],
					"frequency": {
						"unit": "day",
						"number": 1
					},
					"entries": [
						"You place the branch of the great sugi on the corpse of an evil creature, then cause the branch to suddenly grow into a sugi tree, up to 25 feet tall with a 2-foot-wide trunk. As it grows, it emits a pulse of soothing energy, restoring {@dice 3d8+8} Hit Points to all creatures in a 10-foot burst. A character can {@action Climb} the tree with a successful {@dc 10} {@skill Athletics} check, and its branches effortlessly support the weight of any Medium or smaller creature. The sugi tree reverts to its whip form after 1 hour unless you transform it back before then."
					]
				},
				{
					"type": "ability",
					"style": "compact",
					"activity": {
						"number": 1,
						"unit": "action"
					},
					"components": [
						"{@action Interact}"
					],
					"entries": [
						"You transform the branch of the great sugi from its tree form back into its whip form."
					]
				}
			]
		},
		{
			"name": "Ghost Scarf",
			"source": "SoG2",
			"page": 73,
			"type": "Item",
			"level": 7,
			"traits": [
				"rare",
				"abjuration",
				"invested",
				"magical"
			],
			"price": {
				"amount": 360,
				"coin": "gp"
			},
			"usage": "worn belt or scarf",
			"bulk": "\u2014",
			"category": "Worn",
			"entries": [
				"This 6-foot-long scarf shimmers with the silvery light of the River of Souls while worn, providing illumination equivalent to that of a candle. You can deactivate or activate this radiance as an {@action Interact} action. The dangling lengths of a ghost scarf softly billow in the presence of {@trait haunt||haunts}, granting the wearer a +1 item bonus to all {@skill Perception} checks and {@skill Perception} DCs to resolve discovering a haunt or rolling initiative when a haunt triggers.",
				{
					"type": "ability",
					"style": "compact",
					"activity": {
						"number": 1,
						"unit": "action"
					},
					"components": [
						"envision"
					],
					"frequency": {
						"unit": "day",
						"number": 1
					},
					"entries": [
						"The scarf extends silvery threads that wrap around a weapon you carry, granting the effects of a {@item ghost touch} property rune to that weapon for 5 minutes. If the weapon already bears a {@item ghost touch} rune, you instead gain a +1 item bonus to Fortitude saves against effects from {@trait incorporeal} {@trait undead} for 5 minutes."
					]
				}
			]
		},
		{
			"name": "Hairpin of Blooming Flowers",
			"source": "SoG2",
			"page": 73,
			"type": "Item",
			"level": 7,
			"traits": [
				"rare",
				"evocation",
				"invested",
				"magical"
			],
			"price": {
				"amount": 360,
				"coin": "gp"
			},
			"usage": "worn",
			"bulk": "\u2014",
			"category": "Worn",
			"entries": [
				"The flower that adorns this hairpin is a blooming lotus flower that varies in color; it regrows in a day after the item is activated. Whether or not the hairpin's flower is in bloom, as long as you wear it and it's invested, it grants a +1 item bonus to {@skill Diplomacy} checks.",
				{
					"type": "ability",
					"style": "compact",
					"activity": {
						"number": 2,
						"unit": "action"
					},
					"components": [
						"envision",
						"{@action Interact}"
					],
					"frequency": {
						"unit": "day",
						"number": 1
					},
					"entries": [
						"You pluck the flower from the hairpin and scatter the petals, creating a flurry of color in a 10-foot burst centered on you. You become {@condition concealed} for 1 minute or until you move from your current location. Any creature within the 10-foot burst when you Activate the Item must succeed at a {@dc 23} Reflex save or become {@condition dazzled} until the end of its next turn (or {@condition blinded} until the end of its next turn on a critical failure). The flower blooms again the next day."
					]
				}
			]
		},
		{
			"name": "Red Thread Knot",
			"source": "SoG2",
			"page": 74,
			"type": "Item",
			"level": 7,
			"traits": [
				"rare",
				"invested",
				"magical"
			],
			"price": {
				"amount": 360,
				"coin": "gp"
			},
			"usage": "worn",
			"bulk": "\u2014",
			"category": "Worn",
			"entries": [
				"This small length of red thread is knotted six times, with a loop at each end so it can either be worn as a bracelet or anklet, or hung from a strap.",
				{
					"type": "ability",
					"style": "compact",
					"activity": {
						"number": 1,
						"unit": "reaction"
					},
					"components": [
						"envision"
					],
					"trigger": "You critically fail a save",
					"entries": [
						"The knot unties one of its six knots, altering your fate in the process. Treat your saving throw as if you failed the check rather than critically failed the check. This is a {@trait fortune} effect. Once the sixth knot unties, it becomes a non-magical red thread."
					]
				}
			]
		},
		{
			"name": "Resolute Mind Wrap",
			"source": "SoG2",
			"page": 74,
			"type": "Item",
			"level": 7,
			"traits": [
				"rare",
				"abjuration",
				"invested",
				"magical"
			],
			"price": {
				"amount": 360,
				"coin": "gp"
			},
			"usage": "worn headwear",
			"bulk": "\u2014",
			"category": "Worn",
			"entries": [
				"The followers of the Tan Sugi monastery understood the value of protecting the mind from the intrusion of violence and anger and infused this strip of striped green and brown cloth with their beliefs. Wrapped around the head, the stripes almost evoke the patterns of sugi branches coiled around the wearer's skull. The resolute mind wrap grants you resistance 5 against mental damage.",
				{
					"type": "ability",
					"style": "compact",
					"activity": {
						"number": 1,
						"unit": "reaction"
					},
					"components": [
						"envision"
					],
					"frequency": {
						"unit": "day",
						"number": 1
					},
					"trigger": "You attempt a Will saving throw against a {@trait mental} effect",
					"entries": [
						"The resolute mind wrap clings more tightly to your head, granting you a +1 item bonus to your Will saving throw. If you succeed at this saving throw, the resistance to mental damage granted by the resolute mind wrap increases to 10 for 1 minute."
					]
				}
			]
		},
		{
			"name": "Root Boots",
			"source": "SoG2",
			"page": 74,
			"type": "Item",
			"level": 7,
			"traits": [
				"rare",
				"invested",
				"magical",
				"transmutation"
			],
			"price": {
				"amount": 360,
				"coin": "gp"
			},
			"usage": "worn boots",
			"bulk": "L",
			"category": "Worn",
			"entries": [
				"The soles of these plain leather boots look like coils of flattened roots. The boots allow for full-foot flexibility despite their sturdy make and smell faintly of evergreen trees. While worn and invested, your footsteps sound like rustling leaves, granting you a +1 item bonus to {@skill Stealth} checks in a forest or wooded area.",
				{
					"type": "ability",
					"style": "compact",
					"activity": {
						"number": 1,
						"unit": "action"
					},
					"components": [
						"envision"
					],
					"frequency": {
						"unit": "day",
						"number": 1
					},
					"entries": [
						"The small roots extending from the soles of these boots allow you to move freely and easily across wood. For 10 minutes, you gain a 20-foot climb Speed on trees and other wooden surfaces, and you don't need to use your hands to climb."
					]
				},
				{
					"type": "ability",
					"style": "compact",
					"activity": {
						"number": 1,
						"unit": "reaction"
					},
					"components": [
						"envision"
					],
					"frequency": {
						"unit": "day",
						"number": 1
					},
					"trigger": "You're standing on earth, and something attempts to move you against your will",
					"entries": [
						"The roots extend from your boots to grip the ground, granting you a +4 item bonus to your Fortitude DC against effects that attempt to move you, such as {@action Shove} or {@action reposition|PC1|Pull}."
					]
				}
			]
		},
		{
			"name": "Spirit Fan",
			"source": "SoG2",
			"page": 74,
			"type": "Item",
			"level": 7,
			"traits": [
				"rare",
				"magical",
				"necromancy"
			],
			"price": {
				"amount": 360,
				"coin": "gp"
			},
			"usage": "held in 1 hand",
			"bulk": "L",
			"category": "Held",
			"entries": [
				"This elegant black, gold-tipped {@runeItem fighting fan|TV|+1 weapon potency||striking|} is adorned with images of three golden leaves and a red rope tassel. If a creature is reduced to 0 Hit Points by a spirit fan, the golden leaves on the fan light up, providing illumination equal to that of a {@item torch} for 1 minute.",
				{
					"type": "ability",
					"style": "compact",
					"activity": {
						"number": 2,
						"unit": "action"
					},
					"components": [
						"envision"
					],
					"requirements": "The spirit fan's leaves are illuminated",
					"frequency": {
						"unit": "hour",
						"number": 1
					},
					"entries": [
						"You sweep the spirit fan in the direction of a single target you can see within 30 feet, releasing the life energy in the form of a streak of golden light. The spirit fan goes dark. If the target is a living creature, the energy restores {@dice 3d8+8} Hit Points. If the target is {@trait undead}, it takes {@damage 2d8+8} positive damage ({@dc 23} basic Fortitude save)."
					]
				}
			]
		},
		{
			"name": "Invigorating Soap",
			"source": "SoG2",
			"page": 74,
			"type": "Item",
			"level": 5,
			"traits": [
				"uncommon",
				"alchemical",
				"consumable",
				"healing",
				"processed"
			],
			"price": {
				"amount": 28,
				"coin": "gp"
			},
			"usage": "held in 1 hand",
			"category": "Consumable",
			"bulk": "L",
			"activate": {
				"activity": {
					"number": 10,
					"unit": "minute"
				},
				"components": [
					"{@action Interact}"
				]
			},
			"entries": [
				"This slender bar of pine-scented soap can only be activated when you're immersed in water. Upon activation, the soap covers you in a sudsy foam that quickly fades, filling you with energy and soothing away aches and pains. It immediately restores 10 Hit Points and removes the {@condition fatigued} condition. If you begin an 8-hour period of {@quickref rest|CRB|3|rest and daily preparations|0} immediately after using invigorating soap, you regain an additional 10 Hit Points from resting."
			]
		},
		{
			"name": "Covenant Tea",
			"source": "SoG2",
			"page": 77,
			"type": "Item",
			"level": 3,
			"traits": [
				"uncommon",
				"consumable",
				"enchantment",
				"magical",
				"potion",
				"tea"
			],
			"price": {
				"amount": 10,
				"coin": "gp"
			},
			"usage": "held in 1 hand",
			"category": "Magic Tea",
			"bulk": "L",
			"activate": {
				"activity": {
					"number": 1,
					"unit": "varies",
					"entry": "{@as 1} {@action Interact} or 10 minutes ({@trait concentrate}, {@action Interact})"
				}
			},
			"entries": [
				"This green tea is often steeped in a pot with a dried persimmon. Traditionally, all participants in a complex discussion start their conversation with a tea ceremony involving covenant tea, with each member of the group enjoying the covenant of the shared beverage. Some have been known to use trickery and sleight of hand to ensure only those whose goals align with the tea preparer are served covenant tea, while others in the group are served non-magical (but still delicious) green tea, thus subtly tipping the balance in discussion toward those the tea server favors. This practice has resulted in some regions referring to covenant tea as \"trickery tea.\" Regardless of what you prefer to call the tea, when you drink it, you gain a +1 item bonus to {@skill Diplomacy} checks and to your Perception DC for 10 minutes."
			],
			"Tea Ceremony": [
				"The duration increases to 1 hour."
			]
		},
		{
			"name": "Energizing Tea",
			"source": "SoG2",
			"page": 77,
			"type": "Item",
			"level": 4,
			"traits": [
				"uncommon",
				"consumable",
				"magical",
				"potion",
				"tea",
				"transmutation"
			],
			"price": {
				"amount": 20,
				"coin": "gp"
			},
			"usage": "held in 1 hand",
			"category": "Magic Tea",
			"bulk": "L",
			"activate": {
				"activity": {
					"number": 1,
					"unit": "varies",
					"entry": "{@as 1} {@action Interact} or 10 minutes ({@trait concentrate}, {@action Interact})"
				}
			},
			"entries": [
				"This sweet and refreshing tea is made by adding a mixture of honey, lemon slices, and sliced ginger. This is considered to be the bare minimum when serving energizing tea, and many go above and beyond by adding additional citrus fruits or berries to the mix or refusing to serve the tea at all without accompanying it with a full platter of spiced pastries and sweets. This golden tea has energizing properties and, when consumed, grants you a +1 item bonus to {@skill Athletics} and {@skill Acrobatics} checks for 10 minutes."
			],
			"Tea Ceremony": [
				"The duration increases to 1 hour."
			]
		},
		{
			"name": "Longnight Tea",
			"source": "SoG2",
			"page": 77,
			"type": "Item",
			"level": 3,
			"traits": [
				"uncommon",
				"consumable",
				"magical",
				"necromancy",
				"potion",
				"tea"
			],
			"price": {
				"amount": 12,
				"coin": "gp"
			},
			"usage": "held in 1 hand",
			"category": "Magic Tea",
			"bulk": "L",
			"activate": {
				"activity": {
					"number": 1,
					"unit": "varies",
					"entry": "{@as 1} {@action Interact} or 10 minutes ({@trait concentrate}, {@action Interact})"
				}
			},
			"entries": [
				"This tea is brewed with a mixture of matcha, turmeric, and 10 drops of morning dew, creating a fragrant but mildly bitter tea. The bitter aftertaste is said to be the most important element of longnight tea, for it's believed that this flavor lingers on the tongue and aids in keeping you awake and alert. The tea is favored by scholars and soldiers alike, although the value to which each attributes the ability to endure long nights without sleeping varies\u2014and is often the subject of unusually impassioned debate. When you drink longnight tea, it grants you a +1 item bonus to saving throws against {@trait sleep} effects for 1 hour."
			],
			"Tea Ceremony": [
				"The duration increases to 8 hours, and the tea removes the {@condition fatigued} condition."
			]
		},
		{
			"name": "Moon Blossom Tea",
			"source": "SoG2",
			"page": 77,
			"type": "Item",
			"level": 9,
			"traits": [
				"uncommon",
				"consumable",
				"divination",
				"magical",
				"potion",
				"tea"
			],
			"price": {
				"amount": 150,
				"coin": "gp"
			},
			"usage": "held in 1 hand",
			"category": "Magic Tea",
			"bulk": "L",
			"activate": {
				"activity": {
					"number": 1,
					"unit": "varies",
					"entry": "{@as 1} {@action Interact} or 10 minutes ({@trait concentrate}, {@action Interact})"
				}
			},
			"entries": [
				"This bright and citrusy tea is traditionally made with green tea combined with orange rind shavings and flower petals plucked during a full moon. Some claim to be able to tell the difference if these petals were plucked at other times, but this does not alter the tea's effects. The tea leaves have a chance to anticipate unexpected encounters. After consuming the tea, you gain a +2 item bonus to all initiative rolls for 1 hour and gain the following reaction.",
				{
					"type": "ability",
					"style": "compact",
					"activity": {
						"number": 1,
						"unit": "reaction"
					},
					"components": [
						"envision"
					],
					"trigger": "You roll a failure on a Reflex save",
					"entries": [
						"You get a success on the Reflex save instead. Reduce the remaining duration of moon blossom tea by 1 hour; if this reduces the duration to 0, the duration ends. This is a {@trait fortune} effect."
					]
				}
			],
			"Tea Ceremony": [
				"The duration increases to 4 hours."
			]
		},
		{
			"name": "Peace in Dreams Tea",
			"source": "SoG2",
			"page": 77,
			"type": "Item",
			"level": 6,
			"traits": [
				"uncommon",
				"abjuration",
				"consumable",
				"magical",
				"potion",
				"tea"
			],
			"price": {
				"amount": 50,
				"coin": "gp"
			},
			"usage": "held in 1 hand",
			"category": "Magic Tea",
			"bulk": "L",
			"activate": {
				"activity": {
					"number": 1,
					"unit": "varies",
					"entry": "{@as 1} {@action Interact} or 10 minutes ({@trait concentrate}, {@action Interact})"
				}
			},
			"entries": [
				"This creamy tea is made from warm soy milk steeped with whole, dried chrysanthemum flowers and honey and brewed from when the sun first touches the horizon to when it has fully set. Consuming this tea causes mild drowsiness, aids in sleep, and protects from harmful {@trait mental} effects. You gain a +1 item bonus to all saving throws against mental effects for 1 hour."
			],
			"Tea Ceremony": [
				"The effects last for 8 hours, and as long as you're asleep, the item bonus increases to +2."
			]
		},
		{
			"name": "Resurrection Tea",
			"source": "SoG2",
			"page": 78,
			"type": "Item",
			"level": 5,
			"traits": [
				"uncommon",
				"consumable",
				"magical",
				"necromancy",
				"potion",
				"tea"
			],
			"price": {
				"amount": 25,
				"coin": "gp"
			},
			"usage": "held in 1 hand",
			"category": "Magic Tea",
			"bulk": "L",
			"activate": {
				"activity": {
					"number": 1,
					"unit": "varies",
					"entry": "{@as 1} {@action Interact} or 10 minutes ({@trait concentrate}, {@action Interact})"
				}
			},
			"entries": [
				"Resurrection tea was named for its repugnant taste, said to be \"strong enough to kill the living,\" and its incredible medicinal properties \"powerful enough to raise the dead.\" The primary ingredients in this medicinal tea are ginseng and jujubes, enhanced with additional herbs, shaved deer antlers, sugi tree bark, and a variety of mushrooms stewed for several hours in a large pot to form a brown, pulpy, and viscous liquid. The bitterness and earthy taste make the tea rather unappetizing. The tea restores {@dice 2d8+5} Hit Points, and you reduce the DC of recovery checks by 1 for 8 hours."
			],
			"Tea Ceremony": [
				"The tea reduces the DC of recovery checks by 3."
			]
		},
		{
			"name": "Spiritsight Tea",
			"source": "SoG2",
			"page": 78,
			"type": "Item",
			"level": 7,
			"traits": [
				"uncommon",
				"consumable",
				"divination",
				"magical",
				"potion",
				"tea"
			],
			"price": {
				"amount": 60,
				"coin": "gp"
			},
			"usage": "held in 1 hand",
			"category": "Magic Tea",
			"bulk": "L",
			"activate": {
				"activity": {
					"number": 1,
					"unit": "varies",
					"entry": "{@as 1} {@action Interact} or 10 minutes ({@trait concentrate}, {@action Interact})"
				}
			},
			"entries": [
				"Spiritsight tea exudes a soft blue glow, creating illumination equal to that of a candle. When consumed, your eyes take on a soft glow as well, and you can see {@condition invisible} creatures and objects for 10 minutes; such creatures appear to you as translucent shapes, and they're {@condition concealed} to you. You gain a +1 item bonus to {@skill Perception} checks to {@action Seek} {@trait incorporeal} creatures."
			],
			"Tea Ceremony": [
				"The duration of being able to see {@condition invisible} creatures and objects increases to 30 minutes, and the duration of the item bonus increases to 8 hours."
			]
		}
	]
}
