{
	"spell": [
		{
			"name": "Blackfingers's Blades",
			"source": "SoT3",
			"page": 78,
			"level": 5,
			"traits": [
				"uncommon",
				"poison",
				"transmutation"
			],
			"traditions": [
				"divine",
				"primal"
			],
			"cast": {
				"number": 2,
				"unit": "action"
			},
			"components": [
				[
					"S",
					"V"
				]
			],
			"range": {
				"unit": "touch"
			},
			"targets": "up to 4 weapons, each wielded by a separate willing creature within range",
			"duration": {
				"entry": "up to 1 minute"
			},
			"entries": [
				"You pray for swift and painful death to your enemies and find your and your allies' weapons blessed to deliver just that. The target weapons are coated with giant scorpion venom (Core Rulebook 551) with a DC equal to your spell DC. The effects remain on a weapon for 1 minute or until the weapon deals damage, whichever comes first."
			]
		},
		{
			"name": "Clawsong",
			"source": "SoT3",
			"page": 77,
			"level": 2,
			"traits": [
				"uncommon",
				"transmutation"
			],
			"traditions": [
				"divine",
				"primal"
			],
			"cast": {
				"number": 2,
				"unit": "action"
			},
			"components": [
				[
					"V"
				]
			],
			"range": {
				"number": 30,
				"unit": "feet"
			},
			"targets": "1 willing creature with an unarmed claw {@action Strike}",
			"duration": {
				"number": 1,
				"unit": "minute",
				"sustained": true
			},
			"entries": [
				"You sing a fierce prayer, low and growling, and awaken the ancient spirit of a Terwa beast to guide and strengthen the target's unarmed blows. The target's claw attack gains the versatile (piercing) trait, and deals {@damage 1d6} slashing damage. If the target's claw attack already deals {@damage 1d6} slashing damage, it deals {@dice 1d8} instead. If its claw attack already had the versatile (piercing) trait, it gains the deadly {@dice 1d8} trait."
			],
			"heightened": {
				"X": {
					"4": [
						"The spell can affect up to 6 willing creatures with unarmed claw {@action Strike||Strikes}."
					]
				}
			}
		},
		{
			"name": "Gasping Marsh",
			"source": "SoT3",
			"page": 77,
			"level": 3,
			"traits": [
				"uncommon",
				"evocation",
				"poison"
			],
			"traditions": [
				"arcane",
				"primal"
			],
			"cast": {
				"number": 2,
				"unit": "action"
			},
			"components": [
				[
					"V",
					"S"
				]
			],
			"range": {
				"number": 30,
				"unit": "feet"
			},
			"area": {
				"entry": "10-foot burst",
				"types": [
					"Burst"
				]
			},
			"savingThrow": {
				"type": [
					"F"
				],
				"basic": true
			},
			"duration": {
				"number": 1,
				"unit": "minute",
				"sustained": true
			},
			"entries": [
				"With a rattling hiss, you create a quickly evaporating mist of {@condition invisible} poisonous marsh gas to smother creatures in the area. When you {@action Sustain a Spell||Sustain the Spell}, the mist dissipates completely from the previous area, and you can select a new area within range to fill with the mist. If you don't {@action Sustain a Spell||Sustain the Spell}, the mist dissipates and the spell ends. You deal {@damage 4d6} poison damage to each breathing creature that starts its turn in the area. Each affected creature must attempt a Fortitude save. The creature is then temporarily immune to gasping marsh for 1 minute.",
				{
					"type": "successDegree",
					"entries": {
						"Critical Success": [
							"The creature is unaffected."
						],
						"Success": [
							"The creature takes half damage."
						],
						"Failure": [
							"The creature takes full damage and is {@condition sickened||sickened 1}."
						],
						"Critical Failure": [
							"The creature takes double damage, is {@condition sickened||sickened 2}, and takes {@damage 1d8} {@condition persistent damage||persistent poison damage}."
						]
					}
				}
			]
		},
		{
			"name": "Girzanje's March",
			"source": "SoT3",
			"page": 77,
			"level": 4,
			"traits": [
				"uncommon",
				"auditory",
				"enchantment",
				"linguistic",
				"mental"
			],
			"traditions": [
				"divine",
				"occult"
			],
			"cast": {
				"number": 2,
				"unit": "action"
			},
			"components": [
				[
					"V"
				]
			],
			"area": {
				"entry": "30-foot burst",
				"types": [
					"Burst"
				]
			},
			"duration": {
				"number": 1,
				"unit": "minute",
				"sustained": true
			},
			"entries": [
				"You sing a prayer for war, inspiring valor in allies who hear your song. Allied creatures who can hear and understand you gain a +1 status bonus to attack rolls, Fortitude saves, and Will saves against {@trait mental} effects."
			],
			"heightened": {
				"X": {
					"7": [
						"The status bonus increases to +2."
					],
					"10": [
						"The status bonus increases to +3."
					]
				}
			}
		},
		{
			"name": "Gray Shadow",
			"source": "SoT3",
			"page": 78,
			"level": 6,
			"traits": [
				"uncommon",
				"necromancy",
				"shadow"
			],
			"traditions": [
				"divine"
			],
			"cast": {
				"number": 3,
				"unit": "action"
			},
			"components": [
				[
					"S",
					"V"
				]
			],
			"range": {
				"number": 30,
				"unit": "feet"
			},
			"targets": "1 {@condition dying} creature",
			"duration": {
				"unit": "unlimited",
				"sustained": true
			},
			"entries": [
				"You pray over a {@condition dying} creature, drawing its shadow into your service as long as its owner is stooped at death's door. You summon a greater shadow in a space adjacent to the {@condition dying} creature. The greater shadow has its usual stats (Pathfinder Bestiary 289), with the following modifications:",
				{
					"type": "list",
					"items": [
						"The greater shadow's shadow hand {@action Strike} deals an additional {@damage 1d8} poison damage.",
						"When you {@action Cast a Spell}, you can use the greater shadow's location as the origin point instead of your own location. Upon doing so, the greater shadow immediately disappears. If the {@condition dying} creature targeted by this spell dies or regains consciousness, the greater shadow disappears and this spell ends."
					]
				}
			]
		},
		{
			"name": "Mirecloak",
			"source": "SoT3",
			"page": 78,
			"level": 5,
			"traits": [
				"uncommon",
				"divination",
				"mental"
			],
			"traditions": [
				"divine",
				"occult"
			],
			"cast": {
				"number": 2,
				"unit": "action"
			},
			"components": [
				[
					"S",
					"V"
				]
			],
			"range": {
				"number": 30,
				"unit": "feet"
			},
			"targets": "up to 4 creatures",
			"savingThrow": {
				"type": [
					"F"
				]
			},
			"duration": {
				"entry": "up to 1 minute"
			},
			"entries": [
				"You wrap the targeted creatures in thin, sickly green shrouds that sap information from attackers. The shroud settles about each target's shoulders, granting a +1 status bonus to AC and a +2 status bonus to {@skill Stealth} checks, both only while the target is in dim light or darkness.",
				"If a creature deals damage in melee to or touches a cloaked creature, the cloak wraps around the attacker, temporarily connecting the psyches of the cloaked creature and the attacker and violently prying a random piece of interesting information from the attacker's mind. The attacker takes {@damage 2d8} mental damage and must attempt a Will save. Afterward, the spell ends for the cloaked creature, and the attacker is temporarily immune to mirecloak for 24 hours.",
				{
					"type": "successDegree",
					"entries": {
						"Critical Success": [
							"The attacker is unaffected."
						],
						"Success": [
							"The attacker takes half damage."
						],
						"Failure": [
							"The attacker takes full damage and is {@condition sickened||sickened 1}. In addition, the cloaked creature gleans a piece of information from the attacker's mind.",
							"The details and extent of this information are at the GM's discretion."
						],
						"Critical Failure": [
							"As failure, but the attacker takes double damage and is {@condition sickened||sickened 2}."
						]
					}
				}
			]
		},
		{
			"name": "Stormburst",
			"source": "SoT3",
			"page": 77,
			"level": 5,
			"traits": [
				"uncommon",
				"electricity",
				"evocation"
			],
			"traditions": [
				"primal"
			],
			"cast": {
				"number": 2,
				"unit": "action"
			},
			"components": [
				[
					"S",
					"V"
				]
			],
			"range": {
				"number": 60,
				"unit": "feet"
			},
			"area": {
				"entry": "15-foot burst",
				"types": [
					"Burst"
				]
			},
			"savingThrow": {
				"type": [
					"R"
				]
			},
			"entries": [
				"Your voice projects like cracking thunder as you summon a localized storm, creating a fearsome surge of lightning and wind that deals {@damage 6d6} electricity damage. Each creature must attempt a Reflex saving throw.",
				{
					"type": "successDegree",
					"entries": {
						"Critical Success": [
							"The creature is unaffected."
						],
						"Success": [
							"The creature takes half damage."
						],
						"Failure": [
							"The creature takes full damage and is knocked {@condition prone}."
						],
						"Critical Failure": [
							"The creature takes double damage, is knocked {@condition prone}, and is {@condition stunned||stunned 1}."
						]
					}
				}
			],
			"heightened": {
				"X": {
					"7": [
						"The damage increases to {@dice 8d6}, and targets who critically fail are {@condition stunned||stunned 2}."
					],
					"9": [
						"The damage increases to {@dice 10d6}, and targets who critically fail are {@condition stunned||stunned 3}."
					]
				}
			}
		},
		{
			"name": "Swampcall",
			"source": "SoT3",
			"page": 77,
			"level": 1,
			"traits": [
				"uncommon",
				"earth",
				"transmutation"
			],
			"traditions": [
				"primal"
			],
			"cast": {
				"number": 2,
				"unit": "action"
			},
			"components": [
				[
					"S",
					"V"
				]
			],
			"range": {
				"number": 30,
				"unit": "feet"
			},
			"area": {
				"entry": "10-foot burst",
				"types": [
					"Burst"
				]
			},
			"duration": {
				"number": 1,
				"unit": "minute"
			},
			"entries": [
				"You call upon the spirits of the soil to twist and churn, transforming the terrain in the targeted area into a sodden mess. The area becomes {@quickref difficult terrain||3|terrain}. Creatures in the area when you Cast this Spell must attempt a Reflex saving throw.",
				{
					"type": "successDegree",
					"entries": {
						"Success": [
							"The creature is unaffected."
						],
						"Failure": [
							"The creature sinks partially into the mud. The creature takes a \u201310-foot circumstance penalty to its Speeds (except for its swim Speed, if any) and becomes {@condition flat-footed}. These effects last until the creature leaves the area or until the end of its next turn, whichever comes first."
						],
						"Critical Failure": [
							"As failure, but the penalty to Speeds (except {@action Swim} speed) is \u201315 feet."
						]
					}
				}
			],
			"heightened": {
				"X": {
					"3": [
						"The range increases to 60 feet, and the area increases to a 20-foot burst."
					]
				}
			}
		}
	]
}
