{
	"_meta": {
		"internalCopies": [
			"creature"
		]
	},
	"creature": [
		{
			"name": "Zolgran, Kobold Boss",
			"source": "BB",
			"page": 25,
			"_copy": {
				"name": "Kobold Dragon Mage",
				"source": "BB",
				"_mod": {
					"*": [
						{
							"mode": "replaceTxt",
							"replace": "The dragon mage",
							"with": "Zolgran"
						}
					],
					"abilities.mid": [
						{
							"mode": "removeArr",
							"names": [
								"Dragonscaled"
							]
						}
					],
					"defenses.resistances": [
						{
							"mode": "replaceArr",
							"replace": "poison",
							"items": [
								{
									"amount": 5,
									"name": "poison"
								}
							]
						}
					]
				}
			},
			"items": [
				"eggshell necklace",
				"iron key",
				"{@item staff}"
			]
		},
		{
			"name": "Animated Armor",
			"source": "BB",
			"page": 57,
			"level": 2,
			"traits": [
				"n",
				"medium",
				"construct",
				"mindless"
			],
			"perception": {
				"std": 6
			},
			"senses": [
				{
					"name": "darkvision"
				}
			],
			"skills": {
				"athletics": {
					"std": 9
				}
			},
			"abilityMods": {
				"str": 3,
				"dex": -3,
				"con": 4,
				"int": -5,
				"wis": 0,
				"cha": -5
			},
			"speed": {
				"walk": 20
			},
			"attacks": [
				{
					"range": "Melee",
					"name": "longsword",
					"attack": 11,
					"traits": [
						"magical",
						"versatile <P>"
					],
					"damage": "{@damage 1d8 + 4} slashing",
					"types": [
						"slashing"
					]
				},
				{
					"range": "Melee",
					"name": "armored fist",
					"attack": 9,
					"traits": [
						"agile",
						"magical"
					],
					"damage": "{@damage 1d6 + 4} bludgeoning",
					"types": [
						"bludgeoning"
					]
				}
			],
			"abilities": {
				"mid": [
					{
						"name": "Construct Armor",
						"entries": [
							"The animated armor reduces all damage it takes by 9. However, after a critical hit that deals damage, or after its HP drops below 10, its construct armor breaks. Its AC drops to 13 and it no longer reduces damage by 9."
						]
					}
				]
			},
			"defenses": {
				"ac": {
					"std": 17,
					"after its construct armor breaks": 13,
					"abilities": [
						"construct armor"
					]
				},
				"savingThrows": {
					"fort": {
						"std": 10
					},
					"ref": {
						"std": 3
					},
					"will": {
						"std": 4
					}
				},
				"hp": [
					{
						"hp": 20
					}
				],
				"immunities": [
					"bleed",
					"healing",
					"mental",
					"necromancy",
					"nonlethal attacks",
					"poison",
					"unconscious"
				]
			}
		},
		{
			"name": "Basilisk",
			"source": "BB",
			"page": 57,
			"level": 5,
			"otherSources": {
				"Reprinted": [
					"TiO|26"
				]
			},
			"traits": [
				"n",
				"medium",
				"beast"
			],
			"perception": {
				"std": 11
			},
			"senses": [
				{
					"name": "darkvision"
				}
			],
			"skills": {
				"athletics": {
					"std": 13
				},
				"stealth": {
					"std": 8
				}
			},
			"abilityMods": {
				"str": 4,
				"dex": -1,
				"con": 5,
				"int": -3,
				"wis": 2,
				"cha": 1
			},
			"speed": {
				"walk": 20
			},
			"attacks": [
				{
					"range": "Melee",
					"name": "jaws",
					"attack": 15,
					"damage": "{@damage 2d8 + 4} piercing",
					"types": [
						"piercing"
					]
				}
			],
			"abilities": {
				"mid": [
					{
						"name": "Petrifying Glance",
						"activity": {
							"number": 1,
							"unit": "reaction"
						},
						"traits": [
							"arcane",
							"transmutation"
						],
						"entries": [
							"When a creature the basilisk can see within 30 feet starts its turn, the basilisk can use its reaction to glance at the creature. The creature must attempt a {@dc 20} Fortitude save. If it fails, it gains the {@condition slowed 1} condition for 1 minute as its body slowly stiffens."
						]
					}
				],
				"bot": [
					{
						"name": "Petrifying Gaze",
						"activity": {
							"number": 2,
							"unit": "action"
						},
						"traits": [
							"arcane",
							"concentrate",
							"transmutation"
						],
						"entries": [
							"The basilisk stares at a creature it can see within 30 feet. If the creature can see the basilisk, that creature must attempt a {@dc 22} Fortitude save. If it fails and hasn't already gained the {@condition slowed} condition from Petrifying Glance or this ability, it gains the {@condition slowed 1} condition. If the creature fails this save when it already has the {@condition slowed} condition from this ability or Petrifying Glance, the creature is permanently turned to stone.",
							"A creature {@condition petrified} in this manner that is coated with fresh basilisk blood is instantly restored to flesh. A single basilisk contains enough blood to coat up to 2 creatures in this manner."
						]
					}
				]
			},
			"hasImages": true,
			"defenses": {
				"ac": {
					"std": 22
				},
				"savingThrows": {
					"fort": {
						"std": 14
					},
					"ref": {
						"std": 8
					},
					"will": {
						"std": 11
					}
				},
				"hp": [
					{
						"hp": 75
					}
				]
			}
		},
		{
			"name": "Boar",
			"source": "BB",
			"page": 58,
			"level": 2,
			"otherSources": {
				"Reprinted": [
					"TiO|8"
				]
			},
			"traits": [
				"n",
				"medium",
				"animal"
			],
			"perception": {
				"std": 8
			},
			"senses": [
				{
					"name": "low-light vision"
				}
			],
			"skills": {
				"acrobatics": {
					"std": 5
				},
				"athletics": {
					"std": 8
				},
				"survival": {
					"std": 8
				}
			},
			"abilityMods": {
				"str": 4,
				"dex": 1,
				"con": 4,
				"int": -4,
				"wis": 2,
				"cha": -3
			},
			"speed": {
				"walk": 40
			},
			"attacks": [
				{
					"range": "Melee",
					"name": "tusk",
					"attack": 10,
					"damage": "{@damage 2d6 + 4} piercing",
					"types": [
						"piercing"
					]
				}
			],
			"abilities": {
				"mid": [
					{
						"name": "Ferocity",
						"activity": {
							"number": 1,
							"unit": "reaction"
						},
						"entries": [
							"When the boar is reduced to 0 Hit Points, it can use its reaction to remain conscious with 1 Hit Point, but it gains the {@condition wounded||wounded 1} condition (or increases its {@condition wounded} value by 1 if it already has that condition). It can't use this ability at {@condition wounded||wounded 3}."
						],
						"generic": {
							"tag": "ability"
						}
					}
				],
				"bot": [
					{
						"name": "Boar Charge",
						"activity": {
							"number": 2,
							"unit": "action"
						},
						"entries": [
							"The boar {@action Stride||Strides} twice and then makes a tusk {@action Strike}. As long as it moved at least 20 feet, it gains a +2 circumstance bonus to its attack roll."
						]
					}
				]
			},
			"hasImages": true,
			"defenses": {
				"ac": {
					"std": 18
				},
				"savingThrows": {
					"fort": {
						"std": 10
					},
					"ref": {
						"std": 5
					},
					"will": {
						"std": 8
					}
				},
				"hp": [
					{
						"hp": 30
					}
				]
			}
		},
		{
			"name": "Bugbear Marauder",
			"source": "BB",
			"page": 47,
			"level": 2,
			"traits": [
				"ne",
				"medium",
				"goblin",
				"humanoid"
			],
			"perception": {
				"std": 7
			},
			"senses": [
				{
					"name": "darkvision"
				}
			],
			"skills": {
				"acrobatics": {
					"std": 6
				},
				"athletics": {
					"std": 7
				},
				"intimidation": {
					"std": 4
				},
				"stealth": {
					"std": 6
				}
			},
			"abilityMods": {
				"str": 4,
				"dex": 2,
				"con": 3,
				"int": -1,
				"wis": 1,
				"cha": 0
			},
			"items": [
				"{@item javelin} (3)",
				"{@item leather||leather armor}",
				"{@item longsword}"
			],
			"speed": {
				"walk": 25
			},
			"attacks": [
				{
					"range": "Melee",
					"name": "longsword",
					"attack": 10,
					"traits": [
						"versatile <P>"
					],
					"damage": "{@damage 1d8 + 4} slashing",
					"types": [
						"slashing"
					]
				},
				{
					"range": "Melee",
					"name": "fist",
					"attack": 10,
					"traits": [
						"agile",
						"nonlethal"
					],
					"damage": "{@damage 1d4 + 4} bludgeoning",
					"types": [
						"bludgeoning"
					]
				},
				{
					"range": "Ranged",
					"name": "javelin",
					"attack": 8,
					"traits": [
						"thrown <30 feet>"
					],
					"damage": "{@damage 1d6 + 4} piercing",
					"types": [
						"piercing"
					]
				}
			],
			"abilities": {
				"bot": [
					{
						"name": "Bushwhack",
						"activity": {
							"number": 1,
							"unit": "action"
						},
						"entries": [
							"The bugbear marauder {@action Stride||Strides} up to 10 feet and attempts to {@action Grapple} a creature that can't see them and doesn't know where they are. If the bugbear succeeds, hey also deal damage from their fist {@action Strike} to that creature."
						]
					},
					{
						"name": "Mauler",
						"entries": [
							"The bugbear marauder gains a +3 circumstance bonus to damage rolls against creatures they have {@condition grabbed}."
						]
					}
				]
			},
			"defenses": {
				"ac": {
					"std": 17
				},
				"savingThrows": {
					"fort": {
						"std": 9
					},
					"ref": {
						"std": 8
					},
					"will": {
						"std": 5
					}
				},
				"hp": [
					{
						"hp": 34
					}
				]
			}
		},
		{
			"name": "Cat, Leopard",
			"alias": [
				"Leopard"
			],
			"source": "BB",
			"page": 59,
			"level": 2,
			"otherSources": {
				"Reprinted": [
					"TiO|33"
				]
			},
			"traits": [
				"n",
				"medium",
				"animal"
			],
			"perception": {
				"std": 7
			},
			"senses": [
				{
					"name": "low-light vision"
				}
			],
			"skills": {
				"acrobatics": {
					"std": 8
				},
				"athletics": {
					"std": 7
				},
				"stealth": {
					"std": 8,
					"in undergrowth": 11
				}
			},
			"abilityMods": {
				"str": 3,
				"dex": 4,
				"con": 2,
				"int": -4,
				"wis": 1,
				"cha": -2
			},
			"speed": {
				"walk": 30,
				"climb": 20
			},
			"attacks": [
				{
					"range": "Melee",
					"name": "jaws",
					"attack": 10,
					"traits": [
						"finesse"
					],
					"effects": [
						"Grab"
					],
					"damage": "{@damage 1d10 + 3} piercing plus {@ability Grab}",
					"types": [
						"piercing"
					]
				},
				{
					"range": "Melee",
					"name": "claw",
					"attack": 10,
					"traits": [
						"agile",
						"finesse"
					],
					"damage": "{@damage 1d6 + 3} slashing",
					"types": [
						"slashing"
					]
				}
			],
			"abilities": {
				"bot": [
					{
						"name": "Grab",
						"activity": {
							"number": 1,
							"unit": "action"
						},
						"entries": [
							"When the leopard succeeds at its jaws {@action Strike}, it can use this action immediately after to automatically give the target the {@condition grabbed} condition until the end of its next turn."
						]
					},
					{
						"name": "Maul",
						"activity": {
							"number": 1,
							"unit": "action"
						},
						"entries": [
							"The leopard makes two claw {@action Strike||Strikes} against a creature it has {@condition grabbed}. The second attack uses the same multiple attack penalty as the first, but attacks it makes after this take a \u201310 multiple attack penalty (or a \u20138 multiple attack penalty for its claws)."
						]
					},
					{
						"name": "Pounce",
						"activity": {
							"number": 1,
							"unit": "action"
						},
						"entries": [
							"The leopard {@action Stride||Strides} and makes a {@action Strike} at the end of that movement. If the leopard successfully used {@action Hide} before this action, the target has the {@condition flat-footed} condition against this {@action Strike}."
						]
					},
					{
						"name": "Sneak Attack",
						"entries": [
							"The leopard deals an extra {@dice 1d4} damage to creatures that have the {@condition flat-footed} condition."
						],
						"generic": {
							"tag": "ability"
						}
					}
				]
			},
			"defenses": {
				"ac": {
					"std": 18
				},
				"savingThrows": {
					"fort": {
						"std": 8
					},
					"ref": {
						"std": 10
					},
					"will": {
						"std": 5
					}
				},
				"hp": [
					{
						"hp": 30
					}
				]
			}
		},
		{
			"name": "Centipede, Giant",
			"alias": [
				"Giant Centipede"
			],
			"source": "BB",
			"page": 59,
			"level": -1,
			"otherSources": {
				"Reprinted": [
					"TiO|12"
				]
			},
			"traits": [
				"n",
				"medium",
				"animal"
			],
			"perception": {
				"std": 6
			},
			"senses": [
				{
					"name": "darkvision"
				}
			],
			"skills": {
				"acrobatics": {
					"std": 6
				},
				"athletics": {
					"std": 2
				},
				"stealth": {
					"std": 6
				}
			},
			"abilityMods": {
				"str": -1,
				"dex": 3,
				"con": 1,
				"int": -5,
				"wis": 1,
				"cha": -4
			},
			"speed": {
				"walk": 30,
				"climb": 30
			},
			"attacks": [
				{
					"range": "Melee",
					"name": "mandibles",
					"attack": 6,
					"traits": [
						"finesse"
					],
					"effects": [
						"giant centipede venom"
					],
					"damage": "{@dice 1d4 - 1} piercing plus giant centipede venom",
					"types": [
						"piercing"
					]
				}
			],
			"abilities": {
				"bot": [
					{
						"name": "Giant Centipede Venom",
						"traits": [
							"poison"
						],
						"entries": [
							"A target that takes damage from the centipede's mandibles {@action Strike} must succeed at a {@dc 14} Fortitude save or take {@damage 1d10} poison damage."
						]
					}
				]
			},
			"hasImages": true,
			"defenses": {
				"ac": {
					"std": 15
				},
				"savingThrows": {
					"fort": {
						"std": 7
					},
					"ref": {
						"std": 6
					},
					"will": {
						"std": 2
					}
				},
				"hp": [
					{
						"hp": 8
					}
				]
			}
		},
		{
			"name": "Doppelganger",
			"source": "BB",
			"page": 60,
			"level": 3,
			"traits": [
				"n",
				"medium",
				"humanoid"
			],
			"perception": {
				"std": 7
			},
			"senses": [
				{
					"name": "darkvision"
				}
			],
			"skills": {
				"deception": {
					"std": 11
				},
				"diplomacy": {
					"std": 11
				},
				"society": {
					"std": 8
				},
				"stealth": {
					"std": 8
				}
			},
			"abilityMods": {
				"str": 3,
				"dex": 3,
				"con": 0,
				"int": 1,
				"wis": 2,
				"cha": 4
			},
			"speed": {
				"walk": 25
			},
			"attacks": [
				{
					"range": "Melee",
					"name": "claw",
					"attack": 10,
					"traits": [
						"agile"
					],
					"damage": "{@damage 2d6 + 5} slashing",
					"types": [
						"slashing"
					]
				}
			],
			"abilities": {
				"mid": [
					{
						"name": "End the Charade",
						"activity": {
							"number": 1,
							"unit": "reaction"
						},
						"entries": [
							"When the doppelganger is transformed with Change Shape and another creature moves adjacent to them or uses a {@action Strike} or another hostile action against them, the doppelganger can use its reaction to revert to its natural form and make a {@action Strike} against that creature. If the creature was unaware the doppelganger was in disguise, that creature has the {@condition flat-footed} condition against this {@action Strike}."
						]
					}
				],
				"bot": [
					{
						"name": "Change Shape",
						"activity": {
							"number": 1,
							"unit": "action"
						},
						"traits": [
							"arcane",
							"concentrate",
							"polymorph",
							"transmutation"
						],
						"entries": [
							"The doppelganger takes on the specific appearance of any {@trait Small} or {@trait Medium} {@trait humanoid} it has seen. This doesn't change the doppelganger's {@action Stride} speed or their attack and damage bonuses with their {@action Strike||Strikes}, but it might change the damage type their {@action Strike||Strikes} deal (typically to bludgeoning)."
						],
						"generic": {
							"tag": "ability"
						}
					},
					{
						"name": "Mind Reading",
						"activity": {
							"number": 2,
							"unit": "action"
						},
						"traits": [
							"arcane",
							"manipulate"
						],
						"entries": [
							"The doppelganger attempts to read the surface thoughts of one creature within 30 feet. The target resists if it succeeds at a {@dc 21} Will save."
						]
					}
				]
			},
			"hasImages": true,
			"defenses": {
				"ac": {
					"std": 18
				},
				"savingThrows": {
					"fort": {
						"std": 5
					},
					"ref": {
						"std": 10
					},
					"will": {
						"std": 11
					}
				},
				"hp": [
					{
						"hp": 50
					}
				]
			}
		},
		{
			"name": "Dragon, Wyrmling Green",
			"alias": [
				"Wyrmling Green Dragon"
			],
			"source": "BB",
			"page": 60,
			"level": 4,
			"traits": [
				"le",
				"medium",
				"amphibious",
				"dragon"
			],
			"perception": {
				"std": 11
			},
			"senses": [
				{
					"name": "darkvision"
				}
			],
			"skills": {
				"acrobatics": {
					"std": 8
				},
				"arcana": {
					"std": 11
				},
				"athletics": {
					"std": 12
				},
				"deception": {
					"std": 9
				},
				"diplomacy": {
					"std": 11
				},
				"intimidation": {
					"std": 11
				},
				"nature": {
					"std": 9
				},
				"occultism": {
					"std": 12
				},
				"society": {
					"std": 9
				},
				"stealth": {
					"std": 10
				}
			},
			"abilityMods": {
				"str": 4,
				"dex": 1,
				"con": 3,
				"int": 1,
				"wis": 1,
				"cha": 3
			},
			"speed": {
				"walk": 30,
				"fly": 80,
				"swim": 20
			},
			"attacks": [
				{
					"range": "Melee",
					"name": "jaws",
					"attack": 14,
					"traits": [
						"poison"
					],
					"damage": "{@damage 2d8 + 4} piercing plus {@damage 1d4} poison",
					"types": [
						"piercing",
						"poison"
					]
				},
				{
					"range": "Melee",
					"name": "claw",
					"attack": 14,
					"traits": [
						"agile"
					],
					"damage": "{@damage 2d6 + 4} slashing",
					"types": [
						"slashing"
					]
				},
				{
					"range": "Melee",
					"name": "tail",
					"attack": 12,
					"traits": [
						"reach <10 feet>"
					],
					"damage": "{@damage 1d8 + 4} bludgeoning",
					"types": [
						"bludgeoning"
					]
				},
				{
					"range": "Melee",
					"name": "horn",
					"attack": 12,
					"damage": "{@damage 1d12 + 4} bludgeoning",
					"types": [
						"bludgeoning"
					]
				}
			],
			"abilities": {
				"mid": [
					{
						"name": "Twisting Tail",
						"activity": {
							"number": 1,
							"unit": "reaction"
						},
						"entries": [
							"When a creature within 10 feet uses a move action or leaves a square during a move action it's using, the dragon can use their reaction to make a tail {@action Strike} at the creature with a \u20132 penalty. If it hits, the creature stops moving in the square it was in when the dragon used this reaction."
						]
					}
				],
				"bot": [
					{
						"name": "Breath Weapon",
						"activity": {
							"number": 2,
							"unit": "action"
						},
						"traits": [
							"arcane",
							"evocation",
							"poison"
						],
						"entries": [
							"The dragon breathes a toxic cloud that deals {@damage 5d6} poison damage in a 30-foot cone. Each creature in the area must attempt a {@dc 24} basic Reflex save. The dragon can't use Breath Weapon again for {@dice 1d4} rounds."
						]
					},
					{
						"name": "Draconic Frenzy",
						"activity": {
							"number": 2,
							"unit": "action"
						},
						"entries": [
							"The dragon makes two claw {@action Strike||Strikes} and one tail {@action Strike} in any order."
						]
					},
					{
						"name": "Draconic Momentum",
						"entries": [
							"When the dragon gets a critical success on a {@action Strike}, they recharge their Breath Weapon."
						]
					}
				]
			},
			"defenses": {
				"ac": {
					"std": 22
				},
				"savingThrows": {
					"fort": {
						"std": 11
					},
					"ref": {
						"std": 11
					},
					"will": {
						"std": 12
					}
				},
				"hp": [
					{
						"hp": 60
					}
				],
				"immunities": [
					"sleep"
				]
			}
		},
		{
			"name": "Drow Warrior",
			"source": "BB",
			"page": 61,
			"level": 1,
			"traits": [
				"ce",
				"medium",
				"drow",
				"elf",
				"humanoid"
			],
			"perception": {
				"std": 6
			},
			"senses": [
				{
					"name": "darkvision"
				}
			],
			"skills": {
				"acrobatics": {
					"std": 7
				},
				"athletics": {
					"std": 5
				},
				"intimidation": {
					"std": 3
				},
				"stealth": {
					"std": 7
				}
			},
			"abilityMods": {
				"str": 2,
				"dex": 4,
				"con": 2,
				"int": 0,
				"wis": 1,
				"cha": 0
			},
			"items": [
				"{@item dagger}",
				"{@item hand crossbow} (10 {@item bolt (generic)||bolts})",
				"{@item leather||leather armor}",
				"{@item rapier}"
			],
			"speed": {
				"walk": 30
			},
			"attacks": [
				{
					"range": "Melee",
					"name": "rapier",
					"attack": 9,
					"traits": [
						"deadly <1d8>",
						"finesse"
					],
					"damage": "{@damage 1d6 + 2} piercing",
					"types": [
						"piercing"
					]
				},
				{
					"range": "Melee",
					"name": "dagger",
					"attack": 9,
					"traits": [
						"agile",
						"finesse",
						"versatile <S>"
					],
					"damage": "{@damage 1d4 + 2} piercing",
					"types": [
						"piercing"
					]
				},
				{
					"range": "Ranged",
					"name": "hand crossbow",
					"attack": 9,
					"traits": [
						"range increment <60 feet>",
						"reload <1>"
					],
					"damage": "{@damage 1d6 + 1} piercing",
					"types": [
						"piercing"
					]
				}
			],
			"abilities": {
				"top": [
					{
						"name": "Light Blindness",
						"entries": [
							"When first exposed to bright light, the drow can't see until the end of their next turn. All squares are difficult terrain for them, and they take a \u20134 status penalty to {@skill Perception}. If they try to attack a creature, the attack fails unless they succeed at a {@dc 11} flat check. Light doesn't blind them again for 1 hour."
						],
						"generic": {
							"tag": "ability"
						}
					}
				],
				"bot": [
					{
						"activity": {
							"number": 1,
							"unit": "action"
						},
						"entries": [
							"The drow fighter draws a weapon using the {@action Interact} action, then {@action Strike||Strikes} with that weapon."
						],
						"name": "Quick Draw"
					},
					{
						"activity": {
							"number": 2,
							"unit": "action"
						},
						"entries": [
							"The drow warrior {@action Strike||Strikes} with their rapier, and they gain a +1 circumstance bonus to the attack roll. If they succeed, the target takes {@damage 1d6} {@condition persistent damage||persistent bleed damage}."
						],
						"name": "Skewer"
					}
				]
			},
			"hasImages": true,
			"defenses": {
				"ac": {
					"std": 18
				},
				"savingThrows": {
					"fort": {
						"std": 7
					},
					"ref": {
						"std": 9
					},
					"will": {
						"std": 4
					}
				},
				"hp": [
					{
						"hp": 18
					}
				],
				"immunities": [
					"sleep"
				]
			}
		},
		{
			"name": "Drow Priestess",
			"source": "BB",
			"page": 61,
			"level": 3,
			"traits": [
				"ce",
				"medium",
				"drow",
				"elf",
				"humanoid"
			],
			"perception": {
				"std": 9
			},
			"senses": [
				{
					"name": "darkvision"
				}
			],
			"skills": {
				"deception": {
					"std": 8
				},
				"intimidation": {
					"std": 8
				},
				"religion": {
					"std": 9
				},
				"society": {
					"std": 5
				},
				"stealth": {
					"std": 7
				}
			},
			"abilityMods": {
				"str": 1,
				"dex": 2,
				"con": 1,
				"int": 0,
				"wis": 4,
				"cha": 1
			},
			"items": [
				"{@item chain shirt}",
				"{@item hand crossbow} (10 {@item bolt (generic)||bolts})",
				"{@item steel shield||shield}",
				"{@item rapier}",
				"{@item religious symbol (generic)}"
			],
			"speed": {
				"walk": 30
			},
			"attacks": [
				{
					"range": "Melee",
					"name": "rapier",
					"attack": 9,
					"traits": [
						"deadly <1d8>",
						"finesse"
					],
					"damage": "{@damage 1d6 + 2} piercing",
					"types": [
						"piercing"
					]
				},
				{
					"range": "Ranged",
					"name": "hand crossbow",
					"attack": 9,
					"traits": [
						"range increment <60 feet>",
						"reload <1>"
					],
					"damage": "{@damage 1d6} piercing",
					"types": [
						"piercing"
					]
				}
			],
			"spellcasting": [
				{
					"type": "Prepared",
					"tradition": "divine",
					"DC": 21,
					"entry": {
						"0": {
							"level": 2,
							"spells": [
								{
									"name": "detect magic"
								},
								{
									"name": "guidance"
								},
								{
									"name": "message"
								},
								{
									"name": "shield"
								},
								{
									"name": "stabilize"
								}
							]
						},
						"1": {
							"spells": [
								{
									"name": "command"
								},
								{
									"name": "fear"
								},
								{
									"name": "magic weapon"
								}
							]
						},
						"2": {
							"spells": [
								{
									"name": "dispel magic"
								},
								{
									"name": "heal",
									"amount": 3
								},
								{
									"name": "resist energy"
								}
							]
						}
					}
				}
			],
			"abilities": {
				"top": [
					{
						"name": "Light Blindness",
						"entries": [
							"When first exposed to bright light, the drow can't see until the end of their next turn. All squares are difficult terrain for them, and they take a \u20134 status penalty to {@skill Perception}. If they try to attack a creature, the attack fails unless they succeed at a {@dc 11} flat check. Light doesn't blind them again for 1 hour."
						],
						"generic": {
							"tag": "ability"
						}
					}
				],
				"mid": [
					{
						"activity": {
							"number": 1,
							"unit": "reaction"
						},
						"entries": [
							"If she {@action Raise a Shield||Raised a Shield} since her last turn, the priestess can spend her reaction to block a {@action Strike}. Reduce the {@action Strike||Strike's} damage by 5, but then she and the shield both take the remaining damage, possibly breaking or destroying the shield."
						],
						"name": "Shield Block",
						"generic": {
							"tag": "ability"
						}
					}
				]
			},
			"hasImages": true,
			"defenses": {
				"ac": {
					"std": 20,
					"with shield raised": 22
				},
				"savingThrows": {
					"fort": {
						"std": 8
					},
					"ref": {
						"std": 7
					},
					"will": {
						"std": 11
					}
				},
				"hp": [
					{
						"hp": 39
					}
				],
				"immunities": [
					"sleep"
				]
			}
		},
		{
			"name": "Drow Sneak",
			"source": "BB",
			"page": 62,
			"level": 2,
			"traits": [
				"ce",
				"medium",
				"drow",
				"elf",
				"humanoid"
			],
			"perception": {
				"std": 6
			},
			"senses": [
				{
					"name": "darkvision"
				}
			],
			"skills": {
				"acrobatics": {
					"std": 8
				},
				"deception": {
					"std": 7
				},
				"society": {
					"std": 4
				},
				"stealth": {
					"std": 10
				},
				"thievery": {
					"std": 8
				}
			},
			"abilityMods": {
				"str": 2,
				"dex": 4,
				"con": 2,
				"int": 0,
				"wis": 0,
				"cha": 1
			},
			"items": [
				"{@item hand crossbow} (10 {@item bolt (generic)||bolts})",
				"{@item shortsword}",
				"{@item leather||leather armor}"
			],
			"speed": {
				"walk": 30
			},
			"attacks": [
				{
					"range": "Melee",
					"name": "shortsword",
					"attack": 10,
					"traits": [
						"agile",
						"finesse",
						"versatile <S>"
					],
					"damage": "{@damage 1d6 + 4} piercing",
					"types": [
						"piercing"
					]
				},
				{
					"range": "Ranged",
					"name": "hand crossbow",
					"attack": 10,
					"traits": [
						"range increment <60 feet>",
						"reload <1>"
					],
					"damage": "{@damage 1d6} piercing",
					"types": [
						"piercing"
					]
				}
			],
			"abilities": {
				"top": [
					{
						"name": "Light Blindness",
						"entries": [
							"When first exposed to bright light, the drow can't see until the end of their next turn. All squares are difficult terrain for them, and they take a \u20134 status penalty to {@skill Perception}. If they try to attack a creature, the attack fails unless they succeed at a {@dc 11} flat check. Light doesn't blind them again for 1 hour."
						],
						"generic": {
							"tag": "ability"
						}
					}
				],
				"bot": [
					{
						"name": "Quick Draw",
						"activity": {
							"number": 1,
							"unit": "action"
						},
						"entries": [
							"The drow sneak draws a weapon using the {@action Interact} action, then {@action Strike||Strikes} with that weapon."
						]
					},
					{
						"name": "Sneak Attack",
						"entries": [
							"The drow sneak deals an extra {@dice 1d6} damage to creatures that have the {@condition flat-footed} condition."
						],
						"generic": {
							"tag": "ability"
						}
					}
				]
			},
			"defenses": {
				"ac": {
					"std": 19
				},
				"savingThrows": {
					"fort": {
						"std": 6
					},
					"ref": {
						"std": 10
					},
					"will": {
						"std": 6
					}
				},
				"hp": [
					{
						"hp": 26
					}
				],
				"immunities": [
					"sleep"
				]
			}
		},
		{
			"name": "Elemental, Brine Shark",
			"alias": [
				"Brine Shark"
			],
			"source": "BB",
			"page": 62,
			"level": 3,
			"traits": [
				"n",
				"medium",
				"aquatic",
				"elemental",
				"water"
			],
			"perception": {
				"std": 8
			},
			"senses": [
				{
					"name": "darkvision"
				}
			],
			"skills": {
				"athletics": {
					"std": 10
				},
				"stealth": {
					"std": 11
				},
				"survival": {
					"std": 8
				}
			},
			"abilityMods": {
				"str": 3,
				"dex": 2,
				"con": 2,
				"int": -4,
				"wis": 1,
				"cha": 0
			},
			"speed": {
				"walk": 15,
				"swim": 50
			},
			"attacks": [
				{
					"range": "Melee",
					"name": "jaws",
					"attack": 11,
					"effects": [
						"Grab"
					],
					"damage": "{@damage 1d12 + 7} piercing plus {@ability Grab}",
					"types": [
						"piercing"
					]
				}
			],
			"abilities": {
				"bot": [
					{
						"name": "Deep Plunge",
						"activity": {
							"number": 1,
							"unit": "action"
						},
						"entries": [
							"The brine shark dives straight down into the water, swimming up to 100 feet in a straight vertical line. It can use this ability while grabbing a creature."
						]
					},
					{
						"name": "Grab",
						"activity": {
							"number": 1,
							"unit": "action"
						},
						"entries": [
							"When the brine shark succeeds at its jaws {@action Strike}, it can use this action immediately after to automatically give the target the {@condition grabbed} condition until the end of its next turn."
						]
					}
				]
			},
			"defenses": {
				"ac": {
					"std": 19
				},
				"savingThrows": {
					"fort": {
						"std": 9
					},
					"ref": {
						"std": 11
					},
					"will": {
						"std": 6
					}
				},
				"hp": [
					{
						"hp": 45
					}
				],
				"immunities": [
					"bleed",
					"poison",
					"sleep"
				],
				"resistances": [
					{
						"amount": 5,
						"name": "fire"
					}
				]
			}
		},
		{
			"name": "Elemental, Cinder Rat",
			"alias": [
				"Cinder Rat"
			],
			"source": "BB",
			"page": 63,
			"level": 3,
			"traits": [
				"n",
				"small",
				"elemental",
				"fire"
			],
			"perception": {
				"std": 9
			},
			"senses": [
				{
					"name": "darkvision"
				},
				{
					"name": "smoke vision"
				}
			],
			"skills": {
				"acrobatics": {
					"std": 10
				},
				"stealth": {
					"std": 10
				},
				"survival": {
					"std": 9
				}
			},
			"abilityMods": {
				"str": 2,
				"dex": 3,
				"con": 2,
				"int": -4,
				"wis": 2,
				"cha": 0
			},
			"speed": {
				"walk": 40
			},
			"attacks": [
				{
					"range": "Melee",
					"name": "jaws",
					"attack": 10,
					"traits": [
						"finesse"
					],
					"damage": "{@damage 1d8 + 4} fire plus {@damage 1d4} {@condition persistent damage||persistent fire}",
					"types": [
						"fire",
						"persistent"
					]
				}
			],
			"abilities": {
				"top": [
					{
						"name": "Smoke Vision",
						"entries": [
							"The cinder rat ignores the {@condition concealed} condition from smoke."
						]
					}
				],
				"mid": [
					{
						"name": "Fetid Fumes",
						"entries": [
							"A cloud of smoke surrounds the cinder rat. All creatures within 5 feet, including the cinder rat, gain the {@condition concealed} condition from this smoke. A creature that comes within 5 feet of the cinder rat or begins its turn within 5 feet must succeed at a {@dc 22} Fortitude save or take a \u20131 status penalty to all checks and DCs for 1 round."
						]
					}
				]
			},
			"defenses": {
				"ac": {
					"std": 18
				},
				"savingThrows": {
					"fort": {
						"std": 9
					},
					"ref": {
						"std": 12
					},
					"will": {
						"std": 6
					}
				},
				"hp": [
					{
						"hp": 45
					}
				],
				"immunities": [
					"bleed",
					"fire",
					"poison",
					"sleep"
				],
				"weaknesses": [
					{
						"amount": 5,
						"name": "cold"
					}
				]
			}
		},
		{
			"name": "Elemental, Sod Hound",
			"alias": [
				"Sod Hound"
			],
			"source": "BB",
			"page": 63,
			"level": 3,
			"traits": [
				"n",
				"small",
				"earth",
				"elemental"
			],
			"perception": {
				"std": 9
			},
			"senses": [
				{
					"name": "crystal sense"
				},
				{
					"name": "darkvision"
				}
			],
			"skills": {
				"athletics": {
					"std": 11
				},
				"survival": {
					"std": 9,
					"to {@action Track}": 11
				}
			},
			"abilityMods": {
				"str": 4,
				"dex": -1,
				"con": 3,
				"int": -4,
				"wis": 2,
				"cha": -1
			},
			"speed": {
				"walk": 30
			},
			"attacks": [
				{
					"range": "Melee",
					"name": "jaws",
					"attack": 11,
					"effects": [
						"Knockdown"
					],
					"damage": "{@damage 1d10 + 6} piercing plus Knockdown",
					"types": [
						"piercing"
					]
				}
			],
			"abilities": {
				"top": [
					{
						"name": "Crystal Sense",
						"entries": [
							"A sod hound can sense crystals or gems within 60 feet."
						]
					}
				],
				"bot": [
					{
						"name": "Earth Glide",
						"entries": [
							"The sod hound {@action Burrow||burrows} through any earthen matter, including rock. It moves up to 20 feet, leaving no tunnels or signs of its passing."
						]
					},
					{
						"name": "Knockdown",
						"entries": [
							"When the sod hound succeeds at its jaws {@action Strike}, it can use this action immediately after to automatically knock over the target, giving the target the {@condition prone} condition."
						]
					}
				]
			},
			"defenses": {
				"ac": {
					"std": 19
				},
				"savingThrows": {
					"fort": {
						"std": 12
					},
					"ref": {
						"std": 6
					},
					"will": {
						"std": 7
					}
				},
				"hp": [
					{
						"hp": 44
					}
				],
				"immunities": [
					"bleed",
					"poison",
					"sleep"
				]
			}
		},
		{
			"name": "Elemental, Zephyr Hawk",
			"alias": [
				"Zephyr Hawk"
			],
			"source": "BB",
			"page": 64,
			"level": 3,
			"traits": [
				"n",
				"small",
				"air",
				"elemental"
			],
			"perception": {
				"std": 7
			},
			"senses": [
				{
					"name": "darkvision"
				}
			],
			"skills": {
				"acrobatics": {
					"std": 13
				},
				"stealth": {
					"std": 11
				}
			},
			"abilityMods": {
				"str": 2,
				"dex": 4,
				"con": 1,
				"int": -4,
				"wis": 0,
				"cha": 0
			},
			"speed": {
				"fly": 50
			},
			"attacks": [
				{
					"range": "Melee",
					"name": "wing",
					"attack": 11,
					"traits": [
						"agile",
						"finesse"
					],
					"damage": "{@damage 1d8 + 4} slashing",
					"types": [
						"slashing"
					]
				}
			],
			"abilities": {
				"bot": [
					{
						"name": "Circling Attack",
						"activity": {
							"number": 2,
							"unit": "action"
						},
						"entries": [
							"The zephyr hawk flies up to half its Speed, makes two wing {@action Strike||Strikes}, then flies up to half its Speed again to return to its original location. The second half of this movement doesn't trigger reactions like {@action Attack of Opportunity}. The second attack uses the same multiple attack penalty as the first, but attacks it makes after this take a \u20138 multiple attack penalty."
						]
					}
				]
			},
			"defenses": {
				"ac": {
					"std": 21
				},
				"savingThrows": {
					"fort": {
						"std": 6
					},
					"ref": {
						"std": 13
					},
					"will": {
						"std": 7
					}
				},
				"hp": [
					{
						"hp": 36
					}
				],
				"immunities": [
					"bleed",
					"poison",
					"sleep"
				]
			}
		},
		{
			"name": "Gargoyle",
			"alias": [
				"Gargoyle Guardian"
			],
			"source": "BB",
			"page": 64,
			"level": 4,
			"traits": [
				"ce",
				"medium",
				"beast",
				"earth"
			],
			"perception": {
				"std": 10
			},
			"senses": [
				{
					"name": "darkvision"
				}
			],
			"skills": {
				"acrobatics": {
					"std": 10
				},
				"athletics": {
					"std": 9
				},
				"stealth": {
					"std": 12
				}
			},
			"abilityMods": {
				"str": 3,
				"dex": 2,
				"con": 3,
				"int": -2,
				"wis": 2,
				"cha": -2
			},
			"speed": {
				"walk": 25,
				"fly": 40
			},
			"attacks": [
				{
					"range": "Melee",
					"name": "jaws",
					"attack": 13,
					"damage": "{@damage 2d8 + 3} piercing",
					"types": [
						"piercing"
					]
				},
				{
					"range": "Melee",
					"name": "claw",
					"attack": 13,
					"traits": [
						"agile"
					],
					"damage": "{@damage 2d6 + 3} slashing",
					"types": [
						"slashing"
					]
				}
			],
			"abilities": {
				"mid": [
					{
						"name": "Clawed Feet",
						"activity": {
							"number": 1,
							"unit": "reaction"
						},
						"entries": [
							"If the gargoyle is flying and a creature moves into an adjacent square below them, the gargoyle can use their reaction to make a claw {@action Strike} against that creature."
						]
					}
				],
				"bot": [
					{
						"name": "Statue",
						"activity": {
							"number": 1,
							"unit": "action"
						},
						"traits": [
							"concentrate"
						],
						"entries": [
							"Until the next time they use an action, the gargoyle appears to be a statue. A creature must succeed at a {@dc 32} {@skill Perception} check to figure out that the statue is really a creature."
						]
					}
				]
			},
			"hasImages": true,
			"defenses": {
				"ac": {
					"std": 21
				},
				"savingThrows": {
					"fort": {
						"std": 13
					},
					"ref": {
						"std": 10
					},
					"will": {
						"std": 10
					}
				},
				"hp": [
					{
						"hp": 40
					}
				],
				"resistances": [
					{
						"amount": 5,
						"name": "bludgeoning"
					},
					{
						"amount": 5,
						"name": "piercing"
					},
					{
						"amount": 5,
						"name": "slashing"
					}
				]
			}
		},
		{
			"name": "Ghost Commoner",
			"source": "BB",
			"page": 65,
			"level": 4,
			"traits": [
				"ce",
				"medium",
				"ghost",
				"incorporeal",
				"spirit",
				"undead"
			],
			"perception": {
				"std": 10
			},
			"senses": [
				{
					"name": "darkvision"
				}
			],
			"skills": {
				"stealth": {
					"std": 12
				}
			},
			"abilityMods": {
				"str": -5,
				"dex": 3,
				"con": 0,
				"int": 0,
				"wis": 2,
				"cha": 2
			},
			"speed": {
				"fly": 25
			},
			"attacks": [
				{
					"range": "Melee",
					"name": "ghostly hand",
					"attack": 13,
					"traits": [
						"agile",
						"finesse",
						"magical"
					],
					"damage": "{@damage 2d6 + 2} negative",
					"types": [
						"negative"
					]
				}
			],
			"abilities": {
				"top": [
					{
						"name": "Site Bound",
						"entries": [
							"A ghost can stray no more than 120 feet from where it was killed or the place it haunts. Some are bound to items or creatures that were special to them rather than a location."
						],
						"generic": {
							"tag": "ability"
						}
					}
				],
				"mid": [
					{
						"name": "Incorporeal",
						"entries": [
							"A ghost has no body and can pass through physical objects, though it can't end its turn inside one. Most checks that use Strength and require a body, such as {@action Grapple} and {@action Shove}, don't work against a ghost, and a ghost can't attempt such checks."
						]
					},
					{
						"name": "Rejuvenation",
						"traits": [
							"divine",
							"necromancy"
						],
						"entries": [
							"Setting right the injustice that led to the ghost's death allows it to move on to the afterlife. Otherwise, when destroyed, the ghost re-forms after {@dice 2d4} days within the location it's bound to, fully healed."
						],
						"generic": {
							"tag": "ability",
							"add_hash": "Ghost"
						}
					}
				],
				"bot": [
					{
						"activity": {
							"number": 1,
							"unit": "action"
						},
						"traits": [
							"divine",
							"enchantment",
							"fear",
							"mental"
						],
						"entries": [
							"Each living creature within 30 feet who hears the ghost must attempt a {@dc 21} Will save. On a failure, a creature gains the {@condition frightened 2} condition (or {@condition frightened 3} on a critical failure). On a success, a creature can't be affected by this ghost's Frightful Moan for 1 minute."
						],
						"name": "Frightful Moan",
						"generic": {
							"tag": "ability"
						}
					}
				]
			},
			"defenses": {
				"ac": {
					"std": 20
				},
				"savingThrows": {
					"fort": {
						"std": 8
					},
					"ref": {
						"std": 11
					},
					"will": {
						"std": 8
					}
				},
				"hp": [
					{
						"hp": 30,
						"abilities": [
							"rejuvenation"
						]
					}
				],
				"immunities": [
					"poison",
					"sneak attack",
					"unconscious"
				],
				"resistances": [
					{
						"amount": 5,
						"name": "all damage",
						"note": "except force, {@item ghost touch}, or positive; double resistance vs. non-magical"
					}
				]
			}
		},
		{
			"name": "Ghoul",
			"source": "BB",
			"page": 65,
			"level": 1,
			"traits": [
				"ce",
				"medium",
				"ghoul",
				"undead"
			],
			"perception": {
				"std": 7
			},
			"senses": [
				{
					"name": "darkvision"
				}
			],
			"skills": {
				"acrobatics": {
					"std": 7
				},
				"athletics": {
					"std": 4
				},
				"stealth": {
					"std": 7
				},
				"survival": {
					"std": 5
				}
			},
			"abilityMods": {
				"str": 1,
				"dex": 4,
				"con": 1,
				"int": 1,
				"wis": 2,
				"cha": 2
			},
			"speed": {
				"walk": 30
			},
			"attacks": [
				{
					"range": "Melee",
					"name": "jaws",
					"attack": 9,
					"traits": [
						"finesse"
					],
					"effects": [
						"paralysis"
					],
					"damage": "{@damage 1d6 + 1} piercing plus paralysis",
					"types": [
						"piercing"
					]
				},
				{
					"range": "Melee",
					"name": "claw",
					"attack": 9,
					"traits": [
						"agile",
						"finesse"
					],
					"effects": [
						"paralysis"
					],
					"damage": "{@damage 1d4 + 1} slashing plus paralysis",
					"types": [
						"slashing"
					]
				}
			],
			"abilities": {
				"bot": [
					{
						"name": "Consume Flesh",
						"activity": {
							"number": 1,
							"unit": "action"
						},
						"traits": [
							"manipulate"
						],
						"entries": [
							"The ghoul devours a chunk of a creature that died within the last hour and regains {@dice 1d6} Hit Points. The ghoul can regain Hit Points from a given body only once."
						]
					},
					{
						"name": "Paralysis",
						"traits": [
							"occult",
							"necromancy"
						],
						"entries": [
							"Any living creature (except an {@trait elf}) that takes damage from the ghoul's {@action Strike} must succeed at a {@dc 15} Fortitude save or gain the {@condition flat-footed} condition for 1 round and lose its next turn. If the creature is level 3 or higher, this happens only on a critical failure."
						]
					},
					{
						"name": "Swift Leap",
						"activity": {
							"unit": "action",
							"number": 1
						},
						"component": [
							"move"
						],
						"entries": [
							"The ghoul jumps up to half its Speed. This movement doesn't trigger reactions."
						]
					}
				]
			},
			"hasImages": true,
			"defenses": {
				"ac": {
					"std": 16
				},
				"savingThrows": {
					"fort": {
						"std": 4
					},
					"ref": {
						"std": 9
					},
					"will": {
						"std": 5
					}
				},
				"hp": [
					{
						"hp": 20
					}
				],
				"immunities": [
					"poison",
					"unconscious"
				]
			}
		},
		{
			"name": "Goblin Commando",
			"source": "BB",
			"page": 66,
			"level": 1,
			"traits": [
				"ce",
				"small",
				"goblin",
				"humanoid"
			],
			"perception": {
				"std": 5
			},
			"senses": [
				{
					"name": "darkvision"
				}
			],
			"skills": {
				"acrobatics": {
					"std": 6
				},
				"athletics": {
					"std": 6
				},
				"intimidation": {
					"std": 5
				},
				"nature": {
					"std": 5
				},
				"stealth": {
					"std": 6
				}
			},
			"abilityMods": {
				"str": 3,
				"dex": 3,
				"con": 2,
				"int": -1,
				"wis": 0,
				"cha": 2
			},
			"items": [
				"{@item greatsword}",
				"{@item leather||leather armor}",
				"{@item shortbow} (20 {@item arrow (generic)||arrows})"
			],
			"speed": {
				"walk": 25
			},
			"attacks": [
				{
					"range": "Melee",
					"name": "greatsword",
					"attack": 8,
					"traits": [
						"versatile <P>"
					],
					"damage": "{@damage 1d12 + 3} slashing",
					"types": [
						"slashing"
					]
				},
				{
					"range": "Ranged",
					"name": "shortbow",
					"attack": 8,
					"traits": [
						"deadly <1d10>",
						"range increment <60 feet>"
					],
					"damage": "{@damage 1d6} piercing",
					"types": [
						"piercing"
					]
				}
			],
			"abilities": {
				"mid": [
					{
						"name": "Goblin Scuttle",
						"activity": {
							"number": 1,
							"unit": "reaction"
						},
						"entries": [
							"If a goblin ally ends a move action adjacent to the goblin commando, the commando can use their reaction to {@action Step}."
						]
					}
				]
			},
			"defenses": {
				"ac": {
					"std": 17
				},
				"savingThrows": {
					"fort": {
						"std": 7
					},
					"ref": {
						"std": 8
					},
					"will": {
						"std": 5
					}
				},
				"hp": [
					{
						"hp": 18
					}
				]
			}
		},
		{
			"name": "Goblin Igniter",
			"source": "BB",
			"page": 66,
			"level": 1,
			"traits": [
				"ce",
				"small",
				"goblin",
				"humanoid"
			],
			"perception": {
				"std": 4
			},
			"senses": [
				{
					"name": "darkvision"
				}
			],
			"skills": {
				"acrobatics": {
					"std": 7
				},
				"stealth": {
					"std": 7
				},
				"fire lore": {
					"std": 7
				}
			},
			"abilityMods": {
				"str": 0,
				"dex": 4,
				"con": 2,
				"int": 0,
				"wis": -1,
				"cha": 3
			},
			"items": [
				"{@item torch}"
			],
			"speed": {
				"walk": 25
			},
			"attacks": [
				{
					"range": "Melee",
					"name": "torch",
					"attack": 7,
					"damage": "{@damage 1d4} bludgeoning plus 1 fire",
					"types": [
						"bludgeoning",
						"fire"
					]
				}
			],
			"spellcasting": [
				{
					"type": "Prepared",
					"tradition": "arcane",
					"DC": 16,
					"attack": 6,
					"entry": {
						"0": {
							"level": 1,
							"spells": [
								{
									"name": "light"
								},
								{
									"name": "mage hand"
								},
								{
									"name": "shield"
								}
							]
						},
						"1": {
							"spells": [
								{
									"name": "burning hands",
									"amount": 3
								}
							]
						}
					}
				}
			],
			"abilities": {
				"mid": [
					{
						"name": "Goblin Scuttle",
						"activity": {
							"number": 1,
							"unit": "reaction"
						},
						"entries": [
							"If a goblin ally ends a move action adjacent to the goblin igniter, the igniter can use their reaction to {@action Step}."
						]
					}
				]
			},
			"hasImages": true,
			"defenses": {
				"ac": {
					"std": 17
				},
				"savingThrows": {
					"fort": {
						"std": 5
					},
					"ref": {
						"std": 9
					},
					"will": {
						"std": 4
					}
				},
				"hp": [
					{
						"hp": 15
					}
				]
			}
		},
		{
			"name": "Goblin Warrior",
			"source": "BB",
			"page": 67,
			"level": -1,
			"traits": [
				"ce",
				"small",
				"goblin",
				"humanoid"
			],
			"perception": {
				"std": 2
			},
			"senses": [
				{
					"name": "darkvision"
				}
			],
			"skills": {
				"acrobatics": {
					"std": 5
				},
				"athletics": {
					"std": 2
				},
				"nature": {
					"std": 1
				},
				"stealth": {
					"std": 5
				}
			},
			"abilityMods": {
				"str": 0,
				"dex": 3,
				"con": 1,
				"int": 0,
				"wis": -1,
				"cha": 1
			},
			"items": [
				"{@item shortsword}",
				"{@item leather||leather armor}",
				"{@item shortbow} (10 {@item arrow (generic)||arrows})"
			],
			"speed": {
				"walk": 25
			},
			"attacks": [
				{
					"range": "Melee",
					"name": "shortsword",
					"attack": 8,
					"traits": [
						"agile",
						"finesse",
						"versatile <P>"
					],
					"damage": "{@damage 1d6} slashing",
					"types": [
						"slashing"
					]
				},
				{
					"range": "Ranged",
					"name": "shortbow",
					"attack": 8,
					"traits": [
						"deadly <1d10>",
						"range increment <60 feet>"
					],
					"damage": "{@damage 1d6} piercing",
					"types": [
						"piercing"
					]
				}
			],
			"abilities": {
				"mid": [
					{
						"name": "Goblin Scuttle",
						"activity": {
							"number": 1,
							"unit": "reaction"
						},
						"entries": [
							"If a goblin ally ends a move action adjacent to the goblin warrior, the warrior can use their reaction to {@action Step}."
						]
					}
				]
			},
			"hasImages": true,
			"defenses": {
				"ac": {
					"std": 16
				},
				"savingThrows": {
					"fort": {
						"std": 5
					},
					"ref": {
						"std": 7
					},
					"will": {
						"std": 3
					}
				},
				"hp": [
					{
						"hp": 6
					}
				]
			}
		},
		{
			"name": "Gremlin, Pugwampi",
			"alias": [
				"Pugwampi"
			],
			"source": "BB",
			"page": 67,
			"level": 0,
			"traits": [
				"ne",
				"tiny",
				"fey",
				"gremlin"
			],
			"perception": {
				"std": 6,
				"to hear things": -2
			},
			"senses": [
				{
					"name": "darkvision"
				}
			],
			"skills": {
				"crafting": {
					"std": 2
				},
				"deception": {
					"std": 2
				},
				"nature": {
					"std": 4
				},
				"stealth": {
					"std": 5
				},
				"thievery": {
					"std": 5
				}
			},
			"abilityMods": {
				"str": -3,
				"dex": 3,
				"con": 0,
				"int": 0,
				"wis": 2,
				"cha": -2
			},
			"items": [
				"{@item shortbow} (60 {@item arrow (generic)||arrows})",
				"{@item shortsword}"
			],
			"speed": {
				"walk": 25
			},
			"attacks": [
				{
					"range": "Melee",
					"name": "shortsword",
					"attack": 8,
					"traits": [
						"agile",
						"finesse",
						"magical",
						"versatile <S>"
					],
					"damage": "{@dice 1d6 - 1} slashing",
					"types": [
						"slashing"
					]
				},
				{
					"range": "Ranged",
					"name": "shortbow",
					"attack": 8,
					"traits": [
						"deadly <1d10>",
						"magical",
						"range increment <60 feet>"
					],
					"damage": "{@damage 1d6 - 1} piercing",
					"types": [
						"piercing"
					]
				}
			],
			"abilities": {
				"top": [
					{
						"name": "Animal Talker",
						"entries": [
							"Pugwampis can talk to and understand {@trait animal||animals}."
						]
					}
				],
				"mid": [
					{
						"name": "Unluck Aura",
						"traits": [
							"divination",
							"mental",
							"primal"
						],
						"entries": [
							"Creatures other than {@trait animal||animals}, {@trait gremlin||gremlins}, and {@trait gnoll||gnolls} within 20 feet become extremely unlucky. They must attempt a {@dc 16} Will save, rolling this Will save twice and using the worse result. On a successful save, the creature can't be affected by pugwampi unluck auras for 24 hours. On a failure, the creature must roll twice and use the worse result on all checks as long as it's within 20 feet of the pugwampi. Multiple pugwampis don't create any increased effect."
						]
					}
				]
			},
			"defenses": {
				"ac": {
					"std": 16
				},
				"savingThrows": {
					"fort": {
						"std": 5
					},
					"ref": {
						"std": 8
					},
					"will": {
						"std": 6
					}
				},
				"hp": [
					{
						"hp": 19
					}
				]
			}
		},
		{
			"name": "Harpy",
			"source": "BB",
			"page": 68,
			"level": 5,
			"traits": [
				"ce",
				"medium",
				"humanoid"
			],
			"perception": {
				"std": 12
			},
			"senses": [
				{
					"name": "darkvision"
				}
			],
			"skills": {
				"acrobatics": {
					"std": 13
				},
				"deception": {
					"std": 13
				},
				"intimidation": {
					"std": 11
				},
				"performance": {
					"std": 14,
					"singing": 16
				}
			},
			"abilityMods": {
				"str": 1,
				"dex": 4,
				"con": 0,
				"int": -1,
				"wis": 1,
				"cha": 4
			},
			"items": [
				"{@item club}"
			],
			"speed": {
				"walk": 20,
				"fly": 60
			},
			"attacks": [
				{
					"range": "Melee",
					"name": "club",
					"attack": 12,
					"damage": "{@damage 1d6 + 4} bludgeoning",
					"types": [
						"bludgeoning"
					]
				},
				{
					"range": "Melee",
					"name": "talon",
					"attack": 15,
					"traits": [
						"agile",
						"finesse"
					],
					"damage": "{@damage 2d6 + 4} slashing",
					"types": [
						"slashing"
					]
				},
				{
					"range": "Ranged",
					"name": "club",
					"attack": 15,
					"traits": [
						"thrown <10 feet>"
					],
					"damage": "{@damage 1d6 + 4} bludgeoning",
					"types": [
						"bludgeoning"
					]
				}
			],
			"abilities": {
				"bot": [
					{
						"name": "Captivating Song",
						"activity": {
							"number": 1,
							"unit": "action"
						},
						"traits": [
							"concentrate",
							"enchantment",
							"mental",
							"primal"
						],
						"entries": [
							"The harpy cries out an eerie, compelling melody. Each non-harpy creature within 300 feet who can hear the song must attempt a {@dc 21} Will save. On a failure, the creature becomes captivated and must spend each of its actions to move closer to the harpy as expediently as possible, while avoiding obvious dangers. If a captivated creature is adjacent to the harpy, it stays still and doesn't act. If attacked by the harpy, the creature is freed from captivation at the end of the harpy's turn.",
							"The effect lasts for 1 round, but if the harpy uses this ability again on subsequent rounds, it extends the duration by 1 round for all affected creatures. Once a creature succeeds at any save against Captivating Song, that creature is temporarily immune to Captivating Songs for 24 hours."
						]
					}
				]
			},
			"hasImages": true,
			"defenses": {
				"ac": {
					"std": 22
				},
				"savingThrows": {
					"fort": {
						"std": 9
					},
					"ref": {
						"std": 15
					},
					"will": {
						"std": 12
					}
				},
				"hp": [
					{
						"hp": 68
					}
				]
			}
		},
		{
			"name": "Hell Hound",
			"source": "BB",
			"page": 68,
			"level": 3,
			"otherSources": {
				"Reprinted": [
					"TiO|24"
				]
			},
			"traits": [
				"le",
				"medium",
				"beast",
				"fiend",
				"fire"
			],
			"perception": {
				"std": 9
			},
			"senses": [
				{
					"name": "darkvision"
				}
			],
			"skills": {
				"acrobatics": {
					"std": 8
				},
				"athletics": {
					"std": 9
				},
				"stealth": {
					"std": 8
				},
				"survival": {
					"std": 9,
					"to {@action Track}": 11
				}
			},
			"abilityMods": {
				"str": 4,
				"dex": 3,
				"con": 2,
				"int": -2,
				"wis": 2,
				"cha": -2
			},
			"speed": {
				"walk": 40
			},
			"attacks": [
				{
					"range": "Melee",
					"name": "jaws",
					"attack": 13,
					"traits": [
						"magical"
					],
					"damage": "{@damage 1d8 + 4} piercing plus {@damage 1d6} evil and {@damage 1d6} fire",
					"types": [
						"evil",
						"fire",
						"piercing"
					]
				}
			],
			"abilities": {
				"bot": [
					{
						"name": "Breath Weapon",
						"activity": {
							"number": 1,
							"unit": "action"
						},
						"traits": [
							"divine",
							"evocation",
							"fire"
						],
						"entries": [
							"The hell hound breathes flames that deal {@damage 4d6} fire damage to all creatures in a 15-foot cone. Each affected creature must attempt a {@dc 19} basic Reflex save. The hell hound can't use Breath Weapon again for {@dice 1d4} rounds. If the hell hound would take fire damage or is the target of a {@trait fire} effect, its Breath Weapon recharges."
						]
					},
					{
						"name": "Evil Damage",
						"entries": [
							"The hell hound's evil damage harms only characters of a good alignment."
						]
					}
				]
			},
			"hasImages": true,
			"defenses": {
				"ac": {
					"std": 19
				},
				"savingThrows": {
					"fort": {
						"std": 9
					},
					"ref": {
						"std": 10
					},
					"will": {
						"std": 7
					}
				},
				"hp": [
					{
						"hp": 40
					}
				],
				"immunities": [
					"fire"
				],
				"weaknesses": [
					{
						"amount": 5,
						"name": "cold"
					}
				]
			}
		},
		{
			"name": "Hobgoblin Warrior",
			"source": "BB",
			"page": 69,
			"level": 1,
			"traits": [
				"le",
				"medium",
				"goblin",
				"humanoid"
			],
			"perception": {
				"std": 7
			},
			"senses": [
				{
					"name": "darkvision"
				}
			],
			"skills": {
				"athletics": {
					"std": 6
				},
				"stealth": {
					"std": 6
				}
			},
			"abilityMods": {
				"str": 3,
				"dex": 3,
				"con": 2,
				"int": 0,
				"wis": 2,
				"cha": -1
			},
			"items": [
				"{@item hide||hide armor}",
				"{@item longsword}",
				"{@item shortbow} (10 {@item arrow (generic)||arrows})",
				"{@item steel shield||shield}"
			],
			"speed": {
				"walk": 25
			},
			"attacks": [
				{
					"range": "Melee",
					"name": "longsword",
					"attack": 8,
					"traits": [
						"versatile <P>"
					],
					"damage": "{@damage 1d8 + 3} slashing",
					"types": [
						"slashing"
					]
				},
				{
					"range": "Ranged",
					"name": "shortbow",
					"attack": 8,
					"traits": [
						"deadly <1d10>",
						"range increment <60 feet>"
					],
					"damage": "{@damage 1d6} piercing",
					"types": [
						"piercing"
					]
				}
			],
			"abilities": {
				"mid": [
					{
						"name": "Formation",
						"entries": [
							"When it's adjacent to at least two other allies, the hobgoblin warrior gains a +1 circumstance bonus to AC and saving throws."
						]
					},
					{
						"name": "Shield Block",
						"activity": {
							"number": 1,
							"unit": "reaction"
						},
						"entries": [
							"If they {@action Raise a Shield||Raised a Shield} since their last turn, the hobgoblin can spend their reaction to block a {@action Strike}. Reduce the damage by 5, but the hobgoblin and the shield both take the remaining damage, possibly breaking or destroying the shield."
						],
						"generic": {
							"tag": "ability"
						}
					}
				]
			},
			"hasImages": true,
			"defenses": {
				"ac": {
					"std": 18,
					"with shield raised": 20
				},
				"savingThrows": {
					"fort": {
						"std": 5
					},
					"ref": {
						"std": 6
					},
					"will": {
						"std": 5
					}
				},
				"hp": [
					{
						"hp": 20
					}
				]
			}
		},
		{
			"name": "Kobold Dragon Mage",
			"source": "BB",
			"page": 69,
			"level": 2,
			"otherSources": {
				"Reprinted": [
					"TiO|26"
				]
			},
			"traits": [
				"le",
				"small",
				"humanoid",
				"kobold"
			],
			"perception": {
				"std": 5
			},
			"senses": [
				{
					"name": "darkvision"
				}
			],
			"skills": {
				"arcana": {
					"std": 6
				},
				"deception": {
					"std": 8
				},
				"diplomacy": {
					"std": 8
				},
				"intimidation": {
					"std": 8
				},
				"stealth": {
					"std": 7
				},
				"dragon lore": {
					"std": 10
				}
			},
			"abilityMods": {
				"str": -1,
				"dex": 3,
				"con": 0,
				"int": 2,
				"wis": 1,
				"cha": 4
			},
			"items": [
				"{@item staff}"
			],
			"speed": {
				"walk": 25
			},
			"attacks": [
				{
					"range": "Melee",
					"name": "claw",
					"attack": 7,
					"traits": [
						"agile",
						"finesse"
					],
					"damage": "{@dice 1d6 - 1} slashing",
					"types": [
						"slashing"
					]
				},
				{
					"range": "Melee",
					"name": "staff",
					"attack": 3,
					"damage": "{@dice 1d8 - 1} bludgeoning",
					"types": [
						"bludgeoning"
					]
				}
			],
			"spellcasting": [
				{
					"type": "Prepared",
					"tradition": "arcane",
					"DC": 20,
					"attack": 12,
					"entry": {
						"0": {
							"level": 1,
							"spells": [
								{
									"name": "detect magic"
								},
								{
									"name": "ghost sound"
								},
								{
									"name": "mage hand"
								},
								{
									"name": "ray of frost"
								}
							]
						},
						"1": {
							"spells": [
								{
									"name": "fear"
								},
								{
									"name": "magic missile",
									"amount": 3
								}
							]
						}
					}
				}
			],
			"abilities": {
				"mid": [
					{
						"name": "Dragonscaled",
						"entries": [
							"A kobold dragon mage's resistance depends on the color of its scales: {@b Black} acid 5, {@b Blue} electricity 5, {@b Green} poison 5, {@b Red} fire 5, {@b White} cold 5."
						]
					}
				],
				"bot": [
					{
						"name": "Sneak Attack",
						"entries": [
							"The dragon mage deals an extra {@damage 1d6} damage to creatures that have the {@condition flat-footed} condition."
						],
						"generic": {
							"tag": "ability"
						}
					}
				]
			},
			"defenses": {
				"ac": {
					"std": 17
				},
				"savingThrows": {
					"fort": {
						"std": 4
					},
					"ref": {
						"std": 7
					},
					"will": {
						"std": 7
					}
				},
				"hp": [
					{
						"hp": 25
					}
				],
				"resistances": [
					{
						"amount": 5,
						"name": "poison",
						"note": "see dragonscaled"
					}
				]
			}
		},
		{
			"name": "Kobold Scout",
			"source": "BB",
			"page": 70,
			"level": 1,
			"otherSources": {
				"Reprinted": [
					"TiO|26",
					"TiO|45"
				]
			},
			"traits": [
				"le",
				"small",
				"humanoid",
				"kobold"
			],
			"perception": {
				"std": 8
			},
			"senses": [
				{
					"name": "darkvision"
				}
			],
			"skills": {
				"acrobatics": {
					"std": 7
				},
				"crafting": {
					"std": 3
				},
				"nature": {
					"std": 6
				},
				"stealth": {
					"std": 7
				},
				"survival": {
					"std": 6
				}
			},
			"abilityMods": {
				"str": 0,
				"dex": 4,
				"con": 1,
				"int": 0,
				"wis": 3,
				"cha": 1
			},
			"items": [
				"{@item crossbow} (20 {@item bolt (generic)||bolts})",
				"{@item leather||leather armor}",
				"{@item shortsword}"
			],
			"speed": {
				"walk": 25
			},
			"attacks": [
				{
					"range": "Melee",
					"name": "shortsword",
					"attack": 8,
					"traits": [
						"agile",
						"finesse",
						"versatile <S>"
					],
					"damage": "{@damage 1d6} piercing",
					"types": [
						"piercing"
					]
				},
				{
					"range": "Ranged",
					"name": "crossbow",
					"attack": 8,
					"traits": [
						"range increment <120 feet>",
						"reload <1>"
					],
					"damage": "{@damage 1d8} piercing",
					"types": [
						"piercing"
					]
				}
			],
			"abilities": {
				"bot": [
					{
						"name": "Hurried Retreat",
						"activity": {
							"number": 1,
							"unit": "action"
						},
						"entries": [
							"If the kobold is adjacent to at least one enemy, the kobold {@action Stride||Strides} up to 30 feet and gains a +2 circumstance bonus to AC against reactions triggered by this movement. The kobold must end this movement in a space that's not adjacent to an enemy."
						]
					},
					{
						"name": "Sneak Attack",
						"entries": [
							"The kobold scout deals an extra {@damage 1d6} damage to creatures that have the {@condition flat-footed} condition."
						],
						"generic": {
							"tag": "ability"
						}
					}
				]
			},
			"defenses": {
				"ac": {
					"std": 18
				},
				"savingThrows": {
					"fort": {
						"std": 5
					},
					"ref": {
						"std": 9
					},
					"will": {
						"std": 6
					}
				},
				"hp": [
					{
						"hp": 16
					}
				]
			}
		},
		{
			"name": "Kobold Trapmaster",
			"source": "BB",
			"page": 70,
			"level": 2,
			"otherSources": {
				"Reprinted": [
					"TiO|45"
				]
			},
			"traits": [
				"le",
				"small",
				"humanoid",
				"kobold"
			],
			"perception": {
				"std": 6
			},
			"senses": [
				{
					"name": "darkvision"
				}
			],
			"skills": {
				"acrobatics": {
					"std": 7
				},
				"crafting": {
					"std": 8
				},
				"stealth": {
					"std": 7
				}
			},
			"abilityMods": {
				"str": 2,
				"dex": 4,
				"con": 1,
				"int": 4,
				"wis": 3,
				"cha": 1
			},
			"items": [
				"{@item leather||leather armor}",
				"{@item shortsword}",
				"{@item spear} (3)",
				"spike trap (3)"
			],
			"speed": {
				"walk": 25
			},
			"defenses": {
				"ac": {
					"std": 19
				},
				"savingThrows": {
					"fort": {
						"std": 7
					},
					"ref": {
						"std": 10
					},
					"will": {
						"std": 5
					}
				},
				"hp": [
					{
						"hp": 28
					}
				]
			},
			"attacks": [
				{
					"range": "Melee",
					"name": "shortsword",
					"attack": 8,
					"traits": [
						"agile",
						"finesse",
						"versatile <S>"
					],
					"damage": "{@damage 1d6 + 2} piercing",
					"types": [
						"piercing"
					]
				},
				{
					"range": "Ranged",
					"name": "spear",
					"attack": 10,
					"traits": [
						"thrown <20 feet>"
					],
					"damage": "{@damage 1d6 + 2} piercing",
					"types": [
						"piercing"
					]
				}
			],
			"abilities": {
				"bot": [
					{
						"name": "Hurried Retreat",
						"activity": {
							"number": 1,
							"unit": "action"
						},
						"entries": [
							"If the kobold is adjacent to at least one enemy, the kobold {@action Stride||Strides} up to 30 feet and gains a +2 circumstance bonus to AC against reactions triggered by this movement. The kobold must end this movement in a space that's not adjacent to an enemy."
						]
					},
					{
						"name": "Sneak Attack",
						"entries": [
							"The kobold trapmaster deals an extra {@damage 1d6} damage to creatures that have the {@condition flat-footed} condition."
						],
						"generic": {
							"tag": "ability"
						}
					},
					{
						"name": "Quick Trap",
						"activity": {
							"number": 3,
							"unit": "action"
						},
						"entries": [
							"The kobold trapmaster deploys one spike trap in an adjacent square."
						]
					},
					{
						"name": "Spike Trap",
						"entries": [
							"Once this trap is deployed, anyone who steps on the square it's in takes {@damage 2d8} piercing damage and must attempt a {@dc 17} basic Reflex saving throw."
						]
					}
				]
			}
		},
		{
			"name": "Kobold Warrior",
			"source": "BB",
			"page": 71,
			"level": -1,
			"traits": [
				"le",
				"small",
				"humanoid",
				"kobold"
			],
			"perception": {
				"std": 3
			},
			"senses": [
				{
					"name": "darkvision"
				}
			],
			"skills": {
				"acrobatics": {
					"std": 5
				},
				"crafting": {
					"std": 2,
					"traps": 4
				},
				"stealth": {
					"std": 5
				}
			},
			"abilityMods": {
				"str": 1,
				"dex": 3,
				"con": 0,
				"int": 0,
				"wis": 1,
				"cha": -1
			},
			"items": [
				"{@item leather||leather armor}",
				"{@item spear} (3)"
			],
			"speed": {
				"walk": 25
			},
			"attacks": [
				{
					"range": "Melee",
					"name": "spear",
					"attack": 3,
					"damage": "{@damage 1d6 + 1} piercing",
					"types": [
						"piercing"
					]
				},
				{
					"range": "Ranged",
					"name": "spear",
					"attack": 5,
					"traits": [
						"thrown <20 feet>"
					],
					"damage": "{@damage 1d6 + 1} piercing",
					"types": [
						"piercing"
					]
				}
			],
			"abilities": {
				"bot": [
					{
						"name": "Hurried Retreat",
						"activity": {
							"number": 1,
							"unit": "action"
						},
						"entries": [
							"If the kobold is adjacent to at least one enemy, the kobold {@action Stride||Strides} up to 30 feet and gains a +2 circumstance bonus to AC against reactions triggered by this movement. The kobold must end this movement in a space that's not adjacent to an enemy."
						]
					},
					{
						"name": "Sneak Attack",
						"entries": [
							"The kobold warrior deals an extra {@damage 1d6} damage to creatures that have the {@condition flat-footed} condition."
						],
						"generic": {
							"tag": "ability"
						}
					}
				]
			},
			"defenses": {
				"ac": {
					"std": 16
				},
				"savingThrows": {
					"fort": {
						"std": 4
					},
					"ref": {
						"std": 7
					},
					"will": {
						"std": 3
					}
				},
				"hp": [
					{
						"hp": 8
					}
				]
			}
		},
		{
			"name": "Mimic",
			"source": "BB",
			"page": 71,
			"level": 4,
			"traits": [
				"n",
				"medium",
				"aberration"
			],
			"perception": {
				"std": 9
			},
			"senses": [
				{
					"name": "darkvision"
				}
			],
			"skills": {
				"athletics": {
					"std": 12
				},
				"deception": {
					"std": 8
				}
			},
			"abilityMods": {
				"str": 4,
				"dex": 1,
				"con": 3,
				"int": 0,
				"wis": 1,
				"cha": 0
			},
			"speed": {
				"walk": 10
			},
			"attacks": [
				{
					"range": "Melee",
					"name": "pseudopod",
					"attack": 14,
					"effects": [
						"adhesive"
					],
					"damage": "{@damage 2d8 + 4} bludgeoning plus adhesive",
					"types": [
						"bludgeoning"
					]
				}
			],
			"abilities": {
				"mid": [
					{
						"name": "Adhesive",
						"entries": [
							"Any creature that touches the mimic (usually from a fist {@action Strike}, the mimic's pseudopod, or a {@action Grapple} or {@action Shove}) must succeed at a {@dc 23} Reflex save or gain the {@condition grabbed} condition. The DC to {@action Escape} is 23. A melee or thrown weapon that hits the mimic sticks to it. A character can spend an action to attempt a {@dc 23} Athletics check, removing the weapon on a success. The adhesive dissolves 1 minute after the mimic dies."
						]
					},
					{
						"name": "Object Lesson",
						"activity": {
							"number": 1,
							"unit": "reaction"
						},
						"entries": [
							"If a creature touches the mimic while the mimic is transformed into an object, the mimic can spend its reaction to use its adhesive with no saving throw. The mimic then makes a pseudopod {@action Strike}. Object Lesson can't be used again until the mimic escapes and takes on a new disguise."
						]
					}
				],
				"bot": [
					{
						"name": "Mimic Object",
						"activity": {
							"number": 1,
							"unit": "action"
						},
						"traits": [
							"concentrate"
						],
						"entries": [
							"The mimic assumes the shape of any Medium object. This alters its visual appearance but not its size. It takes a {@dc 28} {@skill Perception} check to tell the object is a creature."
						]
					}
				]
			},
			"hasImages": true,
			"defenses": {
				"ac": {
					"std": 20
				},
				"savingThrows": {
					"fort": {
						"std": 11
					},
					"ref": {
						"std": 9
					},
					"will": {
						"std": 9
					}
				},
				"hp": [
					{
						"hp": 75
					}
				]
			}
		},
		{
			"name": "Ogre Warrior",
			"source": "BB",
			"page": 72,
			"level": 3,
			"otherSources": {
				"Reprinted": [
					"TiO|46"
				]
			},
			"traits": [
				"ce",
				"large",
				"giant",
				"humanoid"
			],
			"perception": {
				"std": 5
			},
			"senses": [
				{
					"name": "darkvision"
				}
			],
			"skills": {
				"athletics": {
					"std": 12
				},
				"intimidation": {
					"std": 9
				}
			},
			"abilityMods": {
				"str": 5,
				"dex": -1,
				"con": 4,
				"int": -2,
				"wis": 0,
				"cha": -2
			},
			"items": [
				"{@item greataxe}",
				"{@item hide||hide armor}",
				"{@item javelin||javelins} (6)"
			],
			"speed": {
				"walk": 25
			},
			"attacks": [
				{
					"range": "Melee",
					"name": "greataxe",
					"attack": 12,
					"traits": [
						"reach <10 feet>",
						"sweep"
					],
					"damage": "{@damage 1d12 + 7} piercing",
					"types": [
						"piercing"
					]
				},
				{
					"range": "Ranged",
					"name": "javelin",
					"attack": 6,
					"traits": [
						"thrown <30 feet>"
					],
					"damage": "{@damage 1d6 + 7} piercing",
					"types": [
						"piercing"
					]
				}
			],
			"defenses": {
				"ac": {
					"std": 17
				},
				"savingThrows": {
					"fort": {
						"std": 11
					},
					"ref": {
						"std": 6
					},
					"will": {
						"std": 5
					}
				},
				"hp": [
					{
						"hp": 50
					}
				]
			}
		},
		{
			"name": "Ooze, Sewer",
			"alias": [
				"Sewer Ooze"
			],
			"source": "BB",
			"page": 72,
			"level": 1,
			"otherSources": {
				"Reprinted": [
					"TiO|13"
				]
			},
			"traits": [
				"n",
				"medium",
				"mindless",
				"ooze"
			],
			"perception": {
				"std": 3
			},
			"senses": [
				{
					"name": "motion sense",
					"range": 60
				},
				{
					"name": "no vision"
				}
			],
			"skills": {
				"stealth": {
					"std": 1,
					"in sewers": 4
				}
			},
			"abilityMods": {
				"str": 2,
				"dex": -5,
				"con": 4,
				"int": -5,
				"wis": 0,
				"cha": -5
			},
			"speed": {
				"walk": 10
			},
			"attacks": [
				{
					"range": "Melee",
					"name": "pseudopod",
					"attack": 9,
					"damage": "{@damage 1d6 + 1} bludgeoning plus {@damage 1d4} acid",
					"types": [
						"acid",
						"bludgeoning"
					]
				}
			],
			"abilities": {
				"top": [
					{
						"name": "Motion Sense",
						"entries": [
							"A sewer ooze can sense nearby motion through vibration and air movement, allowing it to fight as well as if it could see. However, a sewer ooze can't see, so effects that depend on vision or seeing don't work on it."
						]
					}
				],
				"bot": [
					{
						"name": "Filth Wave",
						"activity": {
							"number": 1,
							"unit": "action"
						},
						"entries": [
							"The sewer ooze unleashes a wave of filth, covering all creatures within 20 feet of itself. Each creature in the area must succeed at a {@dc 17} Reflex save or take {@damage 1d4} acid damage and a \u201310-foot penalty to its Speeds for 1 minute (on a critical failure, the creature also falls over and gains the {@condition prone} condition). A creature can {@action Interact} to clean someone off. This decreases the Speed penalty to \u20135 feet after 1 action, or to no penalty after 2 actions. After using Filth Wave, the ooze can't use it again for 1 minute."
						]
					}
				]
			},
			"defenses": {
				"ac": {
					"std": 8
				},
				"savingThrows": {
					"fort": {
						"std": 9
					},
					"ref": {
						"std": 1
					},
					"will": {
						"std": 3
					}
				},
				"hp": [
					{
						"hp": 40
					}
				],
				"immunities": [
					"acid",
					"critical hits",
					"mental",
					"sneak attack",
					"unconscious"
				]
			}
		},
		{
			"name": "Orc Commander",
			"source": "BB",
			"page": 73,
			"level": 2,
			"otherSources": {
				"Reprinted": [
					"TiO|41"
				]
			},
			"traits": [
				"ce",
				"medium",
				"humanoid",
				"orc"
			],
			"perception": {
				"std": 11
			},
			"senses": [
				{
					"name": "darkvision"
				}
			],
			"skills": {
				"athletics": {
					"std": 8
				},
				"intimidation": {
					"std": 6
				},
				"survival": {
					"std": 5
				}
			},
			"abilityMods": {
				"str": 4,
				"dex": 2,
				"con": 1,
				"int": -1,
				"wis": 1,
				"cha": 2
			},
			"items": [
				"{@item hide||hide armor}",
				"{@item javelin} (6)",
				"{@item maul}"
			],
			"speed": {
				"walk": 25
			},
			"attacks": [
				{
					"range": "Melee",
					"name": "maul",
					"attack": 10,
					"traits": [
						"shove"
					],
					"damage": "{@damage 1d12 + 4} bludgeoning",
					"types": [
						"bludgeoning"
					]
				},
				{
					"range": "Melee",
					"name": "fist",
					"attack": 10,
					"traits": [
						"agile",
						"nonlethal"
					],
					"damage": "{@damage 1d4 + 4} bludgeoning",
					"types": [
						"bludgeoning"
					]
				},
				{
					"range": "Ranged",
					"name": "javelin",
					"attack": 8,
					"traits": [
						"thrown <30 feet>"
					],
					"damage": "{@damage 1d6 + 4} piercing",
					"types": [
						"piercing"
					]
				}
			],
			"abilities": {
				"mid": [
					{
						"name": "Ferocity",
						"activity": {
							"number": 1,
							"unit": "reaction"
						},
						"entries": [
							"When the orc is reduced to 0 Hit Points, they can use their reaction to remain conscious with 1 Hit Point, but they gain the {@condition wounded 1} condition (or increases the {@condition wounded} value by 1 if they already have that condition). The orc can't use this ability at {@condition wounded 3}."
						],
						"generic": {
							"tag": "ability"
						}
					}
				],
				"bot": [
					{
						"name": "Battle Cry",
						"activity": {
							"number": 1,
							"unit": "action"
						},
						"traits": [
							"concentrate",
							"mental"
						],
						"entries": [
							"Bellowing mightily, the commander gives themself and all orc allies within 60 feet who can hear them a +1 status bonus to attack rolls and damage rolls until the start of the orc commander's next turn."
						]
					}
				]
			},
			"hasImages": true,
			"defenses": {
				"ac": {
					"std": 19
				},
				"savingThrows": {
					"fort": {
						"std": 7
					},
					"ref": {
						"std": 6
					},
					"will": {
						"std": 7
					}
				},
				"hp": [
					{
						"hp": 32
					}
				]
			}
		},
		{
			"name": "Orc Scrapper",
			"source": "BB",
			"page": 73,
			"level": 0,
			"otherSources": {
				"Reprinted": [
					"TiO|40"
				]
			},
			"traits": [
				"ce",
				"medium",
				"humanoid",
				"orc"
			],
			"perception": {
				"std": 5
			},
			"senses": [
				{
					"name": "darkvision"
				}
			],
			"skills": {
				"athletics": {
					"std": 5
				},
				"intimidation": {
					"std": 2
				}
			},
			"abilityMods": {
				"str": 3,
				"dex": 2,
				"con": 3,
				"int": -1,
				"wis": 1,
				"cha": 0
			},
			"items": [
				"{@item battle axe} (2)",
				"{@item hide||hide armor}",
				"{@item javelin} (3)"
			],
			"speed": {
				"walk": 25
			},
			"attacks": [
				{
					"range": "Melee",
					"name": "battle axe",
					"attack": 7,
					"traits": [
						"sweep"
					],
					"damage": "{@damage 1d8 + 3} piercing",
					"types": [
						"piercing"
					]
				},
				{
					"range": "Melee",
					"name": "fist",
					"attack": 7,
					"traits": [
						"agile",
						"nonlethal"
					],
					"damage": "{@damage 1d4 + 3} bludgeoning",
					"types": [
						"bludgeoning"
					]
				},
				{
					"range": "Ranged",
					"name": "javelin",
					"attack": 4,
					"traits": [
						"thrown <30 feet>"
					],
					"damage": "{@damage 1d6 + 3} piercing",
					"types": [
						"piercing"
					]
				}
			],
			"abilities": {
				"mid": [
					{
						"name": "Ferocity",
						"activity": {
							"number": 1,
							"unit": "reaction"
						},
						"entries": [
							"When the orc is reduced to 0 Hit Points, they can use their reaction to remain conscious with 1 Hit Point, but they gain the {@condition wounded 1} condition (or increases the {@condition wounded} value by 1 if they already have that condition). The orc can't use this ability at {@condition wounded 3}."
						],
						"generic": {
							"tag": "ability"
						}
					}
				]
			},
			"hasImages": true,
			"defenses": {
				"ac": {
					"std": 15
				},
				"savingThrows": {
					"fort": {
						"std": 6
					},
					"ref": {
						"std": 4
					},
					"will": {
						"std": 2
					}
				},
				"hp": [
					{
						"hp": 15
					}
				]
			}
		},
		{
			"name": "Orc Trooper",
			"source": "BB",
			"page": 74,
			"level": 1,
			"traits": [
				"ce",
				"medium",
				"humanoid",
				"orc"
			],
			"perception": {
				"std": 6
			},
			"senses": [
				{
					"name": "darkvision"
				}
			],
			"skills": {
				"athletics": {
					"std": 7
				},
				"intimidation": {
					"std": 4
				},
				"survival": {
					"std": 4
				}
			},
			"abilityMods": {
				"str": 4,
				"dex": 2,
				"con": 3,
				"int": -1,
				"wis": 1,
				"cha": 0
			},
			"items": [
				"{@item battle axe}",
				"{@item breastplate}",
				"{@item javelin} (4)",
				"{@item shortsword} (2)"
			],
			"speed": {
				"walk": 25
			},
			"attacks": [
				{
					"range": "Melee",
					"name": "battle axe",
					"attack": 8,
					"traits": [
						"sweep"
					],
					"damage": "{@damage 1d8 + 4} slashing",
					"types": [
						"slashing"
					]
				},
				{
					"range": "Melee",
					"name": "shortsword",
					"attack": 8,
					"traits": [
						"agile",
						"versatile <P>"
					],
					"damage": "{@damage 1d6 + 4} slashing",
					"types": [
						"slashing"
					]
				},
				{
					"range": "Melee",
					"name": "fist",
					"attack": 8,
					"traits": [
						"agile",
						"nonlethal"
					],
					"damage": "{@damage 1d4 + 4} bludgeoning",
					"types": [
						"bludgeoning"
					]
				},
				{
					"range": "Ranged",
					"name": "javelin",
					"attack": 5,
					"traits": [
						"thrown <30 feet>"
					],
					"damage": "{@damage 1d6 + 4} piercing",
					"types": [
						"piercing"
					]
				}
			],
			"abilities": {
				"mid": [
					{
						"name": "Ferocity",
						"activity": {
							"number": 1,
							"unit": "reaction"
						},
						"entries": [
							"When the orc is reduced to 0 Hit Points, they can use their reaction to remain conscious with 1 Hit Point, but they gain the {@condition wounded 1} condition (or increases the {@condition wounded} value by 1 if they already have that condition). The orc can't use this ability at {@condition wounded 3}."
						],
						"generic": {
							"tag": "ability"
						}
					}
				]
			},
			"defenses": {
				"ac": {
					"std": 18
				},
				"savingThrows": {
					"fort": {
						"std": 8
					},
					"ref": {
						"std": 7
					},
					"will": {
						"std": 4
					}
				},
				"hp": [
					{
						"hp": 23
					}
				]
			}
		},
		{
			"name": "Owlbear",
			"source": "BB",
			"page": 74,
			"level": 4,
			"otherSources": {
				"Reprinted": [
					"TiO|47"
				]
			},
			"traits": [
				"n",
				"large",
				"animal"
			],
			"perception": {
				"std": 13
			},
			"senses": [
				{
					"name": "low-light vision"
				}
			],
			"skills": {
				"acrobatics": {
					"std": 7
				},
				"athletics": {
					"std": 14
				},
				"intimidation": {
					"std": 10
				}
			},
			"abilityMods": {
				"str": 6,
				"dex": 1,
				"con": 5,
				"int": -4,
				"wis": 3,
				"cha": 0
			},
			"speed": {
				"walk": 25
			},
			"attacks": [
				{
					"range": "Melee",
					"name": "talon",
					"attack": 14,
					"traits": [
						"agile"
					],
					"effects": [
						"Grab"
					],
					"damage": "{@damage 1d10 + 6} piercing plus {@ability Grab}",
					"types": [
						"piercing"
					]
				},
				{
					"range": "Melee",
					"name": "beak",
					"attack": 14,
					"damage": "{@damage 1d12 + 6} piercing",
					"types": [
						"piercing"
					]
				}
			],
			"abilities": {
				"bot": [
					{
						"name": "Bloodcurdling Screech",
						"activity": {
							"number": 1,
							"unit": "action"
						},
						"traits": [
							"fear",
							"mental"
						],
						"entries": [
							"Each creature within 80 feet who can hear the owlbear's screech must attempt a {@dc 20} Will save. The creatures can't be affected by another screech for 1 minute. On a critical success, the creature is unaffected; on a success, the creature gains the {@condition frightened 1} condition; on a failure, the creature gains the {@condition frightened 2} condition; on a critical failure, the creature gains the {@condition frightened 3} condition and must spend its next turn running away from the owlbear."
						]
					},
					{
						"name": "Grab",
						"activity": {
							"number": 1,
							"unit": "action"
						},
						"entries": [
							"When the owlbear succeeds at its talon {@action Strike}, it can use this action immediately after to automatically give the target the {@condition grabbed} condition until the end of its next turn."
						]
					},
					{
						"name": "Screeching Advance",
						"activity": {
							"number": 2,
							"unit": "action"
						},
						"traits": [
							"auditory",
							"fear",
							"mental"
						],
						"entries": [
							"The owlbear makes a Bloodcurdling Screech and {@action Stride||Strides} twice. All creatures within 80 feet of the owlbear at any point during this movement are subjected to the effects of Bloodcurdling Screech."
						]
					}
				]
			},
			"hasImages": true,
			"defenses": {
				"ac": {
					"std": 21
				},
				"savingThrows": {
					"fort": {
						"std": 13
					},
					"ref": {
						"std": 7
					},
					"will": {
						"std": 11
					}
				},
				"hp": [
					{
						"hp": 70
					}
				]
			}
		},
		{
			"name": "Rat, Giant",
			"alias": [
				"Giant Rat"
			],
			"source": "BB",
			"page": 75,
			"level": -1,
			"otherSources": {
				"Reprinted": [
					"TiO|14"
				]
			},
			"traits": [
				"n",
				"small",
				"animal"
			],
			"perception": {
				"std": 5
			},
			"senses": [
				{
					"name": "low-light vision"
				}
			],
			"skills": {
				"acrobatics": {
					"std": 5
				},
				"athletics": {
					"std": 2,
					"to {@action Climb} or {@action Swim}": 4
				},
				"stealth": {
					"std": 5
				}
			},
			"abilityMods": {
				"str": 1,
				"dex": 3,
				"con": 2,
				"int": -4,
				"wis": 1,
				"cha": -3
			},
			"speed": {
				"walk": 30,
				"climb": 10
			},
			"attacks": [
				{
					"range": "Melee",
					"name": "jaws",
					"attack": 7,
					"traits": [
						"agile",
						"finesse"
					],
					"damage": "{@damage 1d6 + 1} piercing",
					"types": [
						"piercing"
					]
				}
			],
			"hasImages": true,
			"defenses": {
				"ac": {
					"std": 15
				},
				"savingThrows": {
					"fort": {
						"std": 6
					},
					"ref": {
						"std": 7
					},
					"will": {
						"std": 3
					}
				},
				"hp": [
					{
						"hp": 8
					}
				]
			}
		},
		{
			"name": "Shadow",
			"source": "BB",
			"page": 75,
			"level": 4,
			"traits": [
				"ce",
				"medium",
				"incorporeal",
				"undead"
			],
			"perception": {
				"std": 10
			},
			"senses": [
				{
					"name": "darkvision"
				}
			],
			"skills": {
				"acrobatics": {
					"std": 10
				},
				"stealth": {
					"std": 14
				}
			},
			"abilityMods": {
				"str": -5,
				"dex": 4,
				"con": 0,
				"int": -2,
				"wis": 2,
				"cha": 3
			},
			"speed": {
				"fly": 30
			},
			"attacks": [
				{
					"range": "Melee",
					"name": "shadow hand",
					"attack": 15,
					"traits": [
						"finesse",
						"magical"
					],
					"damage": "{@damage 2d6 + 3} negative",
					"types": [
						"negative"
					]
				}
			],
			"abilities": {
				"mid": [
					{
						"name": "Incorporeal",
						"entries": [
							"A shadow has no body and can pass through physical objects, though it can't end its turn inside one. Most checks that use Strength and require a body, such as {@action Grapple} and {@action Shove}, don't work against a shadow, and a shadow can't use them."
						]
					},
					{
						"name": "Light Vulnerability",
						"entries": [
							"A weapon with a {@spell light} spell cast on it gains the {@trait magical} trait when used to attack the shadow."
						]
					}
				],
				"bot": [
					{
						"name": "Slink in Shadows",
						"entries": [
							"The shadow can {@action Hide} or end its {@action Sneak} in a creature's or object's shadow."
						]
					},
					{
						"name": "Steal Shadow",
						"activity": {
							"number": 1,
							"unit": "action"
						},
						"traits": [
							"divine",
							"necromancy"
						],
						"entries": [
							"If the shadow hit a living creature with a {@action Strike} on its previous action, it can use this action to pull at the target's shadow, imposing a \u20131 status penalty to {@skill Athletics} and to attack rolls and damage rolls that use Strength. The penalty increases each time a shadow uses this ability to a maximum of \u20134. The penalty decreases by 1 every hour."
						]
					}
				]
			},
			"hasImages": true,
			"defenses": {
				"ac": {
					"std": 20
				},
				"savingThrows": {
					"fort": {
						"std": 8
					},
					"ref": {
						"std": 14
					},
					"will": {
						"std": 12
					}
				},
				"hp": [
					{
						"hp": 40
					}
				],
				"immunities": [
					"poison",
					"sneak attack",
					"unconscious"
				],
				"weaknesses": [
					{
						"name": "light vulnerability"
					}
				],
				"resistances": [
					{
						"amount": 5,
						"name": "all",
						"note": "except force, {@item ghost touch}, or positive; double resistance against non-magical"
					}
				]
			}
		},
		{
			"name": "Skeleton Guard",
			"source": "BB",
			"page": 76,
			"level": -1,
			"otherSources": {
				"Reprinted": [
					"TiO|28"
				]
			},
			"traits": [
				"ne",
				"large",
				"mindless",
				"skeleton",
				"undead"
			],
			"perception": {
				"std": 2
			},
			"senses": [
				{
					"name": "darkvision"
				}
			],
			"skills": {
				"acrobatics": {
					"std": 6
				},
				"athletics": {
					"std": 3
				}
			},
			"abilityMods": {
				"str": 2,
				"dex": 4,
				"con": 0,
				"int": -5,
				"wis": 0,
				"cha": 0
			},
			"items": [
				"{@item scimitar}",
				"{@item shortbow} (20 {@item arrow (generic)||arrows})"
			],
			"speed": {
				"walk": 25
			},
			"attacks": [
				{
					"range": "Melee",
					"name": "scimitar",
					"attack": 6,
					"traits": [
						"forceful",
						"sweep"
					],
					"damage": "{@damage 1d6 + 2} slashing",
					"types": [
						"slashing"
					]
				},
				{
					"range": "Melee",
					"name": "claw",
					"attack": 6,
					"traits": [
						"agile",
						"finesse"
					],
					"damage": "{@damage 1d4 + 2} slashing",
					"types": [
						"slashing"
					]
				},
				{
					"range": "Ranged",
					"name": "shortbow",
					"attack": 6,
					"traits": [
						"deadly <1d10>",
						"range increment <60 feet>"
					],
					"damage": "{@damage 1d6} piercing",
					"types": [
						"piercing"
					]
				}
			],
			"defenses": {
				"ac": {
					"std": 16
				},
				"savingThrows": {
					"fort": {
						"std": 2
					},
					"ref": {
						"std": 8
					},
					"will": {
						"std": 2
					}
				},
				"hp": [
					{
						"hp": 4
					}
				],
				"immunities": [
					"mental",
					"poison",
					"unconscious"
				],
				"resistances": [
					{
						"amount": 5,
						"name": "cold"
					},
					{
						"amount": 5,
						"name": "electricity"
					},
					{
						"amount": 5,
						"name": "fire"
					},
					{
						"amount": 5,
						"name": "piercing"
					},
					{
						"amount": 5,
						"name": "slashing"
					}
				]
			}
		},
		{
			"name": "Skeleton, Skeletal Giant",
			"alias": [
				"Skeletal Giant"
			],
			"source": "BB",
			"page": 76,
			"level": 3,
			"traits": [
				"ne",
				"large",
				"mindless",
				"skeleton",
				"undead"
			],
			"perception": {
				"std": 7
			},
			"senses": [
				{
					"name": "darkvision"
				}
			],
			"skills": {
				"athletics": {
					"std": 12
				},
				"intimidation": {
					"std": 9
				}
			},
			"abilityMods": {
				"str": 5,
				"dex": 1,
				"con": 3,
				"int": -5,
				"wis": 0,
				"cha": 2
			},
			"items": [
				"{@item greatsword}",
				"{@item half plate||half plate armor}"
			],
			"speed": {
				"walk": 30
			},
			"attacks": [
				{
					"range": "Melee",
					"name": "greatsword",
					"attack": 12,
					"traits": [
						"reach <10 feet>",
						"versatile <S>"
					],
					"damage": "{@damage 1d12 + 7} slashing",
					"types": [
						"slashing"
					]
				},
				{
					"range": "Melee",
					"name": "horns",
					"attack": 12,
					"traits": [
						"agile"
					],
					"damage": "{@damage 1d10 + 5} piercing",
					"types": [
						"piercing"
					]
				}
			],
			"abilities": {
				"bot": [
					{
						"name": "Broad Swipe",
						"activity": {
							"number": 2,
							"unit": "action"
						},
						"entries": [
							"The skeletal giant makes two {@action Strike||Strikes} with its greatsword against two adjacent foes, both of whom are within its reach. The second attack uses the same multiple attack penalty as the first, but attacks it makes after this take a \u201310 multiple attack penalty (or a \u20138 multiple attack penalty for its horns)."
						]
					},
					{
						"name": "Terrifying Charge",
						"activity": {
							"number": 2,
							"unit": "action"
						},
						"entries": [
							"The giant {@action Stride||Strides} and makes a horns {@action Strike} with a +4 circumstance bonus to damage. If the Strike hits, the giant attempts to {@action Demoralize} the target."
						]
					}
				]
			},
			"defenses": {
				"ac": {
					"std": 17
				},
				"savingThrows": {
					"fort": {
						"std": 10
					},
					"ref": {
						"std": 8
					},
					"will": {
						"std": 7
					}
				},
				"hp": [
					{
						"hp": 50
					}
				],
				"immunities": [
					"mental",
					"poison",
					"unconscious"
				],
				"resistances": [
					{
						"amount": 5,
						"name": "cold"
					},
					{
						"amount": 5,
						"name": "electricity"
					},
					{
						"amount": 5,
						"name": "fire"
					},
					{
						"amount": 5,
						"name": "piercing"
					},
					{
						"amount": 5,
						"name": "slashing"
					}
				]
			}
		},
		{
			"name": "Snake, Giant Viper",
			"alias": [
				"Giant Viper"
			],
			"source": "BB",
			"page": 77,
			"level": 2,
			"traits": [
				"n",
				"medium",
				"animal"
			],
			"perception": {
				"std": 7
			},
			"senses": [
				{
					"name": "low-light vision"
				}
			],
			"skills": {
				"acrobatics": {
					"std": 9
				},
				"athletics": {
					"std": 8
				},
				"stealth": {
					"std": 8
				},
				"survival": {
					"std": 6
				}
			},
			"abilityMods": {
				"str": 3,
				"dex": 4,
				"con": 3,
				"int": -4,
				"wis": 1,
				"cha": -2
			},
			"speed": {
				"walk": 20,
				"climb": 20,
				"swim": 20
			},
			"attacks": [
				{
					"range": "Melee",
					"name": "fangs",
					"attack": 11,
					"traits": [
						"finesse"
					],
					"effects": [
						"giant viper venom"
					],
					"damage": "{@damage 1d8 + 3} piercing plus giant viper venom",
					"types": [
						"piercing"
					]
				}
			],
			"abilities": {
				"mid": [
					{
						"name": "Coiled Opportunity",
						"activity": {
							"number": 1,
							"unit": "reaction"
						},
						"entries": [
							"If the giant viper is coiled and a creature moves into or through a square adjacent to it, the giant viper can use its reaction to make a fangs {@action Strike} against that creature."
						]
					}
				],
				"bot": [
					{
						"name": "Coil",
						"activity": {
							"number": 1,
							"unit": "action"
						},
						"entries": [
							"The giant viper uses an action to coil itself. While coiled, it can target a creature up to 10 feet away with its fangs Strike. After the giant viper {@action Strike||Strikes} with its fangs, it becomes uncoiled."
						]
					},
					{
						"name": "Giant Viper Venom",
						"traits": [
							"poison"
						],
						"entries": [
							"A target damaged by the snake's fangs must succeed at a {@dc 17} Fortitude save or take {@damage 1d12} poison damage."
						]
					}
				]
			},
			"hasImages": true,
			"defenses": {
				"ac": {
					"std": 19
				},
				"savingThrows": {
					"fort": {
						"std": 8
					},
					"ref": {
						"std": 11
					},
					"will": {
						"std": 6
					}
				},
				"hp": [
					{
						"hp": 26
					}
				]
			}
		},
		{
			"name": "Snake, Viper",
			"alias": [
				"Viper"
			],
			"source": "BB",
			"page": 77,
			"level": -1,
			"otherSources": {
				"Reprinted": [
					"TiO|32"
				]
			},
			"traits": [
				"n",
				"tiny",
				"animal"
			],
			"perception": {
				"std": 5
			},
			"senses": [
				{
					"name": "low-light vision"
				}
			],
			"skills": {
				"acrobatics": {
					"std": 5
				},
				"athletics": {
					"std": 1,
					"to {@action Climb}": 4
				},
				"stealth": {
					"std": 5
				},
				"survival": {
					"std": 3
				}
			},
			"abilityMods": {
				"str": -3,
				"dex": 4,
				"con": 0,
				"int": -4,
				"wis": 1,
				"cha": -2
			},
			"speed": {
				"walk": 20,
				"climb": 20,
				"swim": 20
			},
			"attacks": [
				{
					"range": "Melee",
					"name": "fangs",
					"attack": 8,
					"traits": [
						"agile",
						"finesse"
					],
					"effects": [
						"viper venom"
					],
					"damage": "{@dice 1d8 - 3} piercing plus viper venom",
					"types": [
						"piercing"
					]
				}
			],
			"abilities": {
				"mid": [
					{
						"name": "Slink",
						"activity": {
							"number": 1,
							"unit": "reaction"
						},
						"entries": [
							"If a creature ends its movement adjacent to the viper or within the viper's space, the viper can use its reaction to {@action Stride}, Climb, or Swim up to 10 feet. It must end its movement in a location that isn't within 5 feet of a foe. This movement doesn't trigger reactions."
						]
					}
				],
				"bot": [
					{
						"name": "Viper Venom",
						"traits": [
							"poison"
						],
						"entries": [
							"A target damaged by the viper's fangs must succeed at a {@dc 16} Fortitude save or take {@damage 1d10} poison damage."
						]
					}
				]
			},
			"defenses": {
				"ac": {
					"std": 15
				},
				"savingThrows": {
					"fort": {
						"std": 2
					},
					"ref": {
						"std": 7
					},
					"will": {
						"std": 5
					}
				},
				"hp": [
					{
						"hp": 8
					}
				]
			}
		},
		{
			"name": "Spider, Giant",
			"alias": [
				"Giant Spider"
			],
			"source": "BB",
			"page": 78,
			"level": 1,
			"otherSources": {
				"Reprinted": [
					"TiO|16"
				]
			},
			"traits": [
				"n",
				"medium",
				"animal"
			],
			"perception": {
				"std": 7
			},
			"senses": [
				{
					"name": "darkvision"
				}
			],
			"skills": {
				"acrobatics": {
					"std": 7
				},
				"athletics": {
					"std": 5
				},
				"stealth": {
					"std": 7
				}
			},
			"abilityMods": {
				"str": 2,
				"dex": 4,
				"con": 1,
				"int": -5,
				"wis": 2,
				"cha": -4
			},
			"speed": {
				"walk": 25,
				"climb": 25
			},
			"attacks": [
				{
					"range": "Melee",
					"name": "fangs",
					"attack": 9,
					"traits": [
						"finesse"
					],
					"effects": [
						"giant spider venom"
					],
					"damage": "{@damage 1d6 + 2} piercing plus giant spider venom",
					"types": [
						"piercing"
					]
				},
				{
					"range": "Ranged",
					"name": "web",
					"attack": 7,
					"traits": [
						"range increment <30 feet>"
					],
					"effects": [
						"web trap"
					],
					"damage": "web trap",
					"types": []
				}
			],
			"abilities": {
				"bot": [
					{
						"name": "Descend on a Web",
						"traits": [
							"move"
						],
						"entries": [
							"The giant spider moves straight down up to 40 feet, suspended by a web line. It can hang from the web or drop off. The distance it Descends on a Web doesn't count for falling damage. A creature can {@action Strike} the web, which has AC 20 and 8 HP. If the web is reduced to 0 HP, the spider falls."
						]
					},
					{
						"name": "Giant Spider Venom",
						"traits": [
							"poison"
						],
						"entries": [
							"A target damaged by the spider's fangs must succeed at a {@dc 16} Fortitude save or take {@damage 1d12} poison damage and gain the {@condition flat-footed} condition for 1 round."
						]
					},
					{
						"name": "Web Trap",
						"entries": [
							"A creature hit by the giant spider's web Strike gets stuck to the nearest surface. It can't move until it successfully {@action Escape||Escapes} ({@dc 17})."
						]
					}
				]
			},
			"defenses": {
				"ac": {
					"std": 17
				},
				"savingThrows": {
					"fort": {
						"std": 6
					},
					"ref": {
						"std": 9
					},
					"will": {
						"std": 5
					}
				},
				"hp": [
					{
						"hp": 16
					}
				]
			}
		},
		{
			"name": "Troll",
			"source": "BB",
			"page": 78,
			"level": 5,
			"traits": [
				"ce",
				"large",
				"giant",
				"troll"
			],
			"perception": {
				"std": 11
			},
			"senses": [
				{
					"name": "darkvision"
				}
			],
			"skills": {
				"athletics": {
					"std": 12
				},
				"intimidation": {
					"std": 12
				}
			},
			"abilityMods": {
				"str": 5,
				"dex": 2,
				"con": 6,
				"int": -2,
				"wis": 0,
				"cha": -2
			},
			"speed": {
				"walk": 30
			},
			"attacks": [
				{
					"range": "Melee",
					"name": "jaws",
					"attack": 14,
					"traits": [
						"reach <10 feet>"
					],
					"damage": "{@damage 2d10 + 5} piercing",
					"types": [
						"piercing"
					]
				},
				{
					"range": "Melee",
					"name": "claw",
					"attack": 14,
					"traits": [
						"agile",
						"reach <10 feet>"
					],
					"damage": "{@damage 2d8 + 5} slashing",
					"types": [
						"slashing"
					]
				}
			],
			"abilities": {
				"mid": [
					{
						"name": "Regeneration",
						"entries": [
							"The troll regains 20 Hit Points at the start of their turn unless they've taken acid or fire damage since their last turn. The troll can't die unless their regeneration is deactivated when they're reduced to 0 HP."
						],
						"generic": {
							"tag": "ability"
						}
					}
				],
				"bot": [
					{
						"name": "Rend",
						"activity": {
							"number": 1,
							"unit": "action"
						},
						"entries": [
							"If the troll succeeds at two claw {@ability Strike||Strikes} against the same creature in the same turn, they can use this ability to automatically deal claw Strike damage to that creature."
						],
						"generic": {
							"tag": "ability"
						}
					}
				]
			},
			"hasImages": true,
			"defenses": {
				"ac": {
					"std": 20
				},
				"savingThrows": {
					"fort": {
						"std": 17
					},
					"ref": {
						"std": 11
					},
					"will": {
						"std": 7
					}
				},
				"hp": [
					{
						"hp": 115,
						"abilities": [
							"{@ability regeneration} 20 (deactivated by acid or fire)"
						]
					}
				],
				"weaknesses": [
					{
						"amount": 10,
						"name": "fire"
					}
				]
			}
		},
		{
			"name": "Web Lurker",
			"source": "BB",
			"page": 79,
			"level": 3,
			"otherSources": {
				"Reprinted": [
					"TiO|17"
				]
			},
			"traits": [
				"ne",
				"medium",
				"aberration"
			],
			"perception": {
				"std": 10
			},
			"senses": [
				{
					"name": "darkvision"
				}
			],
			"skills": {
				"acrobatics": {
					"std": 9
				},
				"athletics": {
					"std": 9
				},
				"crafting": {
					"std": 8
				},
				"stealth": {
					"std": 11
				}
			},
			"abilityMods": {
				"str": 4,
				"dex": 4,
				"con": 3,
				"int": 1,
				"wis": 3,
				"cha": -1
			},
			"speed": {
				"walk": 25,
				"climb": 25
			},
			"attacks": [
				{
					"range": "Melee",
					"name": "fangs",
					"attack": 11,
					"effects": [
						"web lurker venom"
					],
					"damage": "{@damage 1d8 + 6} piercing plus web lurker venom",
					"types": [
						"piercing"
					]
				},
				{
					"range": "Melee",
					"name": "claw",
					"attack": 11,
					"traits": [
						"agile"
					],
					"damage": "{@damage 1d8 + 6} slashing",
					"types": [
						"slashing"
					]
				},
				{
					"range": "Melee",
					"name": "web",
					"attack": 11,
					"effects": [
						"web trap"
					],
					"damage": "web trap",
					"types": []
				}
			],
			"abilities": {
				"top": [
					{
						"name": "Spider Speak",
						"entries": [
							"The web lurker can speak with and understand spiders."
						]
					}
				],
				"bot": [
					{
						"name": "Web Lurker Venom",
						"traits": [
							"poison"
						],
						"entries": [
							"A target damaged by the web lurker's fangs must succeed at a {@dc 19} Fortitude save or take {@damage 1d12} poison damage and gain the {@condition flat-footed} condition for 1 round."
						]
					},
					{
						"name": "Web Trap",
						"entries": [
							"A creature hit by the web lurker's web attack gets stuck to the nearest surface. It can't move until it successfully {@action Escape||Escapes} ({@dc 20})."
						]
					}
				]
			},
			"hasImages": true,
			"defenses": {
				"ac": {
					"std": 19
				},
				"savingThrows": {
					"fort": {
						"std": 10
					},
					"ref": {
						"std": 11
					},
					"will": {
						"std": 8
					}
				},
				"hp": [
					{
						"hp": 45
					}
				]
			}
		},
		{
			"name": "Wight",
			"source": "BB",
			"page": 79,
			"level": 3,
			"otherSources": {
				"Reprinted": [
					"TiO|28"
				]
			},
			"traits": [
				"le",
				"medium",
				"undead",
				"wight"
			],
			"perception": {
				"std": 10
			},
			"senses": [
				{
					"name": "darkvision"
				}
			],
			"skills": {
				"athletics": {
					"std": 11
				},
				"intimidation": {
					"std": 9
				},
				"stealth": {
					"std": 6
				}
			},
			"abilityMods": {
				"str": 4,
				"dex": 1,
				"con": 4,
				"int": 0,
				"wis": 3,
				"cha": 2
			},
			"speed": {
				"walk": 25
			},
			"attacks": [
				{
					"range": "Melee",
					"name": "claw",
					"attack": 12,
					"effects": [
						"drain life"
					],
					"damage": "{@damage 1d6 + 4} slashing plus drain life",
					"types": [
						"slashing"
					]
				}
			],
			"abilities": {
				"mid": [
					{
						"name": "Final Spite",
						"activity": {
							"number": 1,
							"unit": "reaction"
						},
						"entries": [
							"When the wight is reduced to 0 Hit Points, it can use its reaction to make a {@action Strike} before being destroyed. It doesn't gain any Hit Points from drain life on this Strike."
						]
					}
				],
				"bot": [
					{
						"name": "Drain Life",
						"traits": [
							"divine",
							"necromancy"
						],
						"entries": [
							"When the wight deals damage to a living creature with its claw {@action Strike}, the wight regains 2 Hit Points and the target must succeed at a {@dc 17} Fortitude save or take 2 damage that can't be healed. The wight can use drain life multiple times, but a single creature can't take more than 8 unhealable damage.",
							"Each full night of rest heals 2 of the unhealable damage, and a full day of bed rest increases the recovery to 4 of the unhealable damage."
						]
					}
				]
			},
			"hasImages": true,
			"defenses": {
				"ac": {
					"std": 18
				},
				"savingThrows": {
					"fort": {
						"std": 11
					},
					"ref": {
						"std": 6
					},
					"will": {
						"std": 10
					}
				},
				"hp": [
					{
						"hp": 50
					}
				],
				"immunities": [
					"poison",
					"unconscious"
				]
			}
		},
		{
			"name": "Wolf",
			"source": "BB",
			"page": 80,
			"level": 1,
			"otherSources": {
				"Reprinted": [
					"TiO|24"
				]
			},
			"traits": [
				"n",
				"medium",
				"animal"
			],
			"perception": {
				"std": 7
			},
			"senses": [
				{
					"name": "low-light vision"
				}
			],
			"skills": {
				"acrobatics": {
					"std": 7
				},
				"athletics": {
					"std": 5
				},
				"stealth": {
					"std": 7
				},
				"survival": {
					"std": 7
				}
			},
			"abilityMods": {
				"str": 2,
				"dex": 4,
				"con": 1,
				"int": -4,
				"wis": 2,
				"cha": -2
			},
			"speed": {
				"walk": 35
			},
			"attacks": [
				{
					"range": "Melee",
					"name": "jaws",
					"attack": 9,
					"effects": [
						"Knockdown"
					],
					"damage": "{@damage 1d6 + 2} piercing plus Knockdown",
					"types": [
						"piercing"
					]
				}
			],
			"abilities": {
				"bot": [
					{
						"name": "Knockdown",
						"activity": {
							"number": 1,
							"unit": "action"
						},
						"entries": [
							"When the wolf hits with its jaws {@action Strike}, it can use this action immediately after to automatically knock over the target, giving it the {@condition prone} condition."
						]
					},
					{
						"name": "Pack Attack",
						"entries": [
							"If the wolf {@action Strike||Strikes} a target that at least two of the wolf's allies could reach with a melee attack, the wolf deals {@damage 1d4} extra damage on that Strike."
						]
					}
				]
			},
			"hasImages": true,
			"defenses": {
				"ac": {
					"std": 15
				},
				"savingThrows": {
					"fort": {
						"std": 6
					},
					"ref": {
						"std": 9
					},
					"will": {
						"std": 5
					}
				},
				"hp": [
					{
						"hp": 24
					}
				]
			}
		},
		{
			"name": "Xulgath Boss",
			"source": "BB",
			"page": 80,
			"level": 3,
			"traits": [
				"ce",
				"medium",
				"humanoid",
				"xulgath"
			],
			"perception": {
				"std": 9
			},
			"senses": [
				{
					"name": "darkvision"
				}
			],
			"skills": {
				"athletics": {
					"std": 11
				},
				"intimidation": {
					"std": 6
				},
				"stealth": {
					"std": 6
				}
			},
			"abilityMods": {
				"str": 4,
				"dex": 1,
				"con": 2,
				"int": -1,
				"wis": 2,
				"cha": 1
			},
			"items": [
				"{@item breastplate}",
				"{@item greataxe}",
				"{@item javelin} (4)"
			],
			"speed": {
				"walk": 25
			},
			"attacks": [
				{
					"range": "Melee",
					"name": "greataxe",
					"attack": 11,
					"traits": [
						"sweep"
					],
					"damage": "{@damage 1d10 + 6} slashing",
					"types": [
						"slashing"
					]
				},
				{
					"range": "Melee",
					"name": "jaws",
					"attack": 11,
					"damage": "{@damage 1d6 + 6} piercing",
					"types": [
						"piercing"
					]
				},
				{
					"range": "Melee",
					"name": "claw",
					"attack": 11,
					"traits": [
						"agile"
					],
					"damage": "{@damage 1d4 + 6} slashing",
					"types": [
						"slashing"
					]
				},
				{
					"range": "Ranged",
					"name": "javelin",
					"attack": 8,
					"traits": [
						"thrown <30 feet>"
					],
					"damage": "{@damage 1d6 + 4} piercing",
					"types": [
						"piercing"
					]
				}
			],
			"abilities": {
				"mid": [
					{
						"name": "Stench",
						"entries": [
							"A creature that comes within 30 feet of the xulgath and can smell the xulgath must attempt a {@dc 19} Fortitude save. On a failure, the creature takes a \u20131 status penalty to all checks and DCs until it uses an action to retch. A creature that succeeds at its save isn't affected by any xulgaths' stenches for 1 minute."
						]
					}
				],
				"bot": [
					{
						"name": "Swipe",
						"activity": {
							"number": 2,
							"unit": "action"
						},
						"entries": [
							"The xulgath boss makes two {@action Strike||Strikes} with their greataxe against two adjacent foes, both of whom are within their reach, with a +1 circumstance bonus. The second attack uses the same multiple attack penalty as the first, but attacks the xulgath boss makes after this take a \u201310 multiple attack penalty (or a \u20138 multiple attack penalty for its claw)."
						]
					}
				]
			},
			"hasImages": true,
			"defenses": {
				"ac": {
					"std": 20
				},
				"savingThrows": {
					"fort": {
						"std": 9
					},
					"ref": {
						"std": 6
					},
					"will": {
						"std": 9
					}
				},
				"hp": [
					{
						"hp": 44
					}
				]
			}
		},
		{
			"name": "Xulgath Warrior",
			"source": "BB",
			"page": 81,
			"level": 1,
			"traits": [
				"ce",
				"medium",
				"humanoid",
				"xulgath"
			],
			"perception": {
				"std": 6
			},
			"senses": [
				{
					"name": "darkvision"
				}
			],
			"skills": {
				"athletics": {
					"std": 7
				},
				"stealth": {
					"std": 5
				}
			},
			"abilityMods": {
				"str": 4,
				"dex": 2,
				"con": 3,
				"int": -1,
				"wis": 1,
				"cha": 0
			},
			"items": [
				"{@item club}",
				"{@item javelin} (3)"
			],
			"speed": {
				"walk": 25
			},
			"attacks": [
				{
					"range": "Melee",
					"name": "club",
					"attack": 9,
					"damage": "{@damage 1d6 + 4} bludgeoning",
					"types": [
						"bludgeoning"
					]
				},
				{
					"range": "Melee",
					"name": "jaws",
					"attack": 9,
					"damage": "{@damage 1d6 + 4} piercing",
					"types": [
						"piercing"
					]
				},
				{
					"range": "Melee",
					"name": "claw",
					"attack": 9,
					"traits": [
						"agile"
					],
					"damage": "{@damage 1d4 + 4} slashing",
					"types": [
						"slashing"
					]
				},
				{
					"range": "Ranged",
					"name": "javelin",
					"attack": 7,
					"traits": [
						"thrown <30 feet>"
					],
					"damage": "{@damage 1d6 + 4} piercing",
					"types": [
						"piercing"
					]
				}
			],
			"abilities": {
				"mid": [
					{
						"name": "Stench",
						"entries": [
							"A creature that comes within 30 feet of the xulgath and can smell the xulgath must attempt a {@dc 19} Fortitude save. On a failure, the creature takes a \u20131 status penalty to all checks and DCs until it uses an action to retch. A creature that succeeds at its save isn't affected by any xulgaths' stenches for 1 minute."
						]
					}
				]
			},
			"hasImages": true,
			"defenses": {
				"ac": {
					"std": 16
				},
				"savingThrows": {
					"fort": {
						"std": 8
					},
					"ref": {
						"std": 7
					},
					"will": {
						"std": 4
					}
				},
				"hp": [
					{
						"hp": 21
					}
				]
			}
		},
		{
			"name": "Zombie Shambler",
			"source": "BB",
			"page": 81,
			"level": -1,
			"otherSources": {
				"Reprinted": [
					"TiO|29"
				]
			},
			"traits": [
				"ne",
				"medium",
				"mindless",
				"undead",
				"zombie"
			],
			"perception": {
				"std": 0
			},
			"senses": [
				{
					"name": "darkvision"
				}
			],
			"skills": {
				"athletics": {
					"std": 5
				}
			},
			"abilityMods": {
				"str": 3,
				"dex": -2,
				"con": 2,
				"int": -5,
				"wis": 0,
				"cha": -2
			},
			"speed": {
				"walk": 25
			},
			"attacks": [
				{
					"range": "Melee",
					"name": "fist",
					"attack": 7,
					"effects": [
						"Grab"
					],
					"damage": "{@damage 1d6 + 3} bludgeoning plus {@ability Grab}",
					"types": [
						"bludgeoning"
					]
				}
			],
			"abilities": {
				"top": [
					{
						"name": "Slow",
						"entries": [
							"A zombie has only 2 actions on its turn, and it can't use reactions."
						]
					}
				],
				"bot": [
					{
						"name": "Jaws",
						"activity": {
							"number": 1,
							"unit": "action"
						},
						"entries": [
							"If the zombie has a creature {@condition grabbed} or {@condition restrained}, it can make a special {@action Strike} against the {@condition grabbed} or {@condition restrained} creature. This Strike has an attack statistic of +7 and deals {@damage 1d8 + 3} piercing damage on a success."
						]
					},
					{
						"name": "Grab",
						"activity": {
							"number": 1,
							"unit": "action"
						},
						"entries": [
							"When the zombie hits with its jaws {@action Strike}, it can use this action to automatically give the target the {@condition grabbed} condition until the end of its next turn."
						]
					}
				]
			},
			"defenses": {
				"ac": {
					"std": 12
				},
				"savingThrows": {
					"fort": {
						"std": 6
					},
					"ref": {
						"std": 0
					},
					"will": {
						"std": 2
					}
				},
				"hp": [
					{
						"hp": 20
					}
				],
				"immunities": [
					"mental",
					"poison",
					"unconscious"
				],
				"weaknesses": [
					{
						"name": "positive",
						"amount": 5
					},
					{
						"name": "slashing",
						"amount": 5
					}
				]
			}
		}
	]
}
