{
	"table": [
		{
			"type": "table",
			"source": "LOHh",
			"page": 108,
			"name": "Clan Lore",
			"labelRowIdx": [
				0
			],
			"colStyles": [
				"text-left",
				"text-left",
				"text-left"
			],
			"rows": [
				[
					"Clan",
					"Skills",
					"Lore"
				],
				[
					"Clan Aringeld",
					"{@skill Diplomacy} and {@skill Society}",
					"{@skill lore||Mercantile Lore}"
				],
				[
					"Clan Breakiron",
					"{@skill Crafting} and {@skill Survival}",
					"{@skill lore||Alchemy Lore}"
				],
				[
					"Clan Firecask",
					"{@skill Crafting} and {@skill Nature}",
					"{@skill lore||Alcohol Lore}"
				],
				[
					"Clan Gelderon",
					"{@skill Athletics} and {@skill Nature}",
					"{@skill lore||Farming Lore}"
				],
				[
					"Clan Grimmark",
					"{@skill Crafting} and {@skill Society}",
					"{@skill lore||Architecture Lore}"
				],
				[
					"Clan Ironfist",
					"{@skill Crafting} and {@skill Medicine}",
					"{@skill lore||Smelting Lore}"
				],
				[
					"Clan Molgrade",
					"{@skill Crafting} and {@skill Thievery}",
					"{@skill lore||Smithing Lore}"
				],
				[
					"Clan Oriddus",
					"{@skill Religion} and {@skill Society}",
					"{@skill lore||Dwarven Pantheon Lore}"
				],
				[
					"Clan Runebinder",
					"{@skill Arcana} and {@skill Occultism}",
					"{@skill lore||Academia Lore}"
				],
				[
					"Clan Stonefist",
					"{@skill Athletics} and {@skill Intimidation}",
					"{@skill lore||Warfare Lore}"
				],
				[
					"Clan Tolorr",
					"{@skill Diplomacy} and {@skill Society}",
					"{@skill lore||Library Lore}"
				],
				[
					"Clan Vanderholl",
					"{@skill Athletics} and {@skill Crafting}",
					"{@skill lore||Labor Lore}"
				]
			]
		},
		{
			"type": "table",
			"source": "Rust",
			"name": "Iron Harbor Rumors",
			"page": 12,
			"colSizes": [
				1,
				11
			],
			"labelRowIdx": [
				0
			],
			"rollable": true,
			"rows": [
				[
					"{@dice d8}",
					"Rumor"
				],
				[
					"1",
					"Those jagged spires you see just to the south, sticking up from Thunderhead Isle? That's Rusthenge, but we don't go there. Some folks say that they've seen some weird lights flashing up there over the past few nights\u2014haven't seen them myself, though, so I can't confirm."
				],
				[
					"2",
					"That Thassilonian trireme is a merchant's personal craft; some important-looking man followed by an entire entourage got off when it landed a week ago. Word is he's a merchant from the east and is working out some sort of complicated trade agreement with Lord Ragnulf."
				],
				[
					"3",
					"Stonehome is the temple of {@deity Gorum} here, just down the road to the east. The priests there govern our village. They've shut the place up there since they've taken in the Thassilonian visitors and haven't let anyone in for worship since then."
				],
				[
					"4",
					"Elsie's, the building over on the west side with the red roof, is the closest thing we have in town to an inn. Although it's not the most comfortable place to sleep, it'll at least keep you dry if it rains."
				],
				[
					"5",
					"Those three abandoned manor houses to the west? We call 'em \"Gold's Ruin,\" on account that ten years ago, a bunch of southern nobles decided to build mansions there, then I guess they left because they weren't strong enough to endure life here. Some say they're haunted."
				],
				[
					"6",
					"I've seen a few crew on board that Thassilonian ship in the harbor there. They don't leave much, but sometimes they fish off the deck. Seems like they're waitin' for somethin', I think."
				],
				[
					"7",
					"You been to Fisher's Point? It's a little old shack out west on the road. Decent fishing from there, if you don't mind the waves soaking you. A hermit named Derrol Finnick lives there. I think. Maybe he's been shacking up at Gold's Ruin, though."
				],
				[
					"8",
					"Are you from {@place Osprey Cove|Rust}? Really?! You don't look nearly as spineless as they say! Why do they call it {@place Osprey Cove|Rust}? My mum says you talk to birds there. I'd rather talk to rams; they're strong! Sometimes I follow them up to the hills and watch the warriors fight on the roof of Stonehome."
				]
			]
		},
		{
			"name": "Swordfish Discoveries",
			"source": "Rust",
			"page": 15,
			"rollable": true,
			"labelRowIdx": [
				0
			],
			"colSizes": [
				1,
				11
			],
			"rows": [
				[
					"{@dice d20}",
					"Discovery"
				],
				[
					"1-6",
					"A pouch of {@dice 3d6} sp."
				],
				[
					"7-10",
					"A bottle of \"Carpenden\"\u2014a mid-quality Taldan bubble wine worth 10 gp."
				],
				[
					"11-14",
					"The ship's payroll\u2014a wooden coffer containing 230 sp and 100 gp."
				],
				[
					"15-17",
					"Navigational logs and notes that reveal the {@i Swordfish} to be a mercenary ship that traditionally hires out to Thassilonian nobility, not a merchant's ship."
				],
				[
					"18-19",
					"A small coffer containing four {@item potency crystal|crb} talismans."
				],
				[
					"20",
					"The {@i Swordfish's} log (see Handout #1; note that this log is written in Thassilonian)."
				]
			],
			"type": "table"
		},
		{
			"type": "table",
			"source": "GW2",
			"name": "Domora's Deities",
			"page": 56,
			"colSizes": [
				2,
				10
			],
			"colStyles": [
				"",
				""
			],
			"labelRowIdx": [
				0
			],
			"rows": [
				[
					"Total IP",
					"Investigation Results"
				],
				[
					"2",
					"Domora's founder, Domora Hume, saved his people from violent raiders by summoning a powerful water spirit named Dyzad from the lake just outside town. Henceforth, the water was called Hume's Pool, and the people of Domora revered Dyzad and Domora Hume as goddess and god caller. Future generations of Domorans continued the tradition of god calling, summoning Dyzad and other spirits to guide and protect the city."
				],
				[
					"4",
					"Many of the deities summoned by Domora's god callers were spirit guides. Spirit guides are phantasmal creatures that represent various aspects of the natural world. They often manifest as chimeric beasts that combine features from multiple animals or elements of nature such as plants and weather phenomena."
				],
				[
					"6",
					"During the Worldwound, a demon called Malgamon took special pleasure in slaughtering spirit guides and the god callers who worked with them. Malgamon was known to lair in Domora's underground cistern, but no demon slayers ever managed to penetrate this dungeon\u2014the wells and tunnels that had once connected to the cistern were all destroyed during the demonic incursion. Still, Malgamon somehow managed to make forays to the surface, so a final entrance to the cistern must exist somewhere."
				],
				[
					"8",
					"Even after Abyssal magic dried Hume's Pool to a muddy pond at the center of a dry lakebed, it remained a sacred site. Knowing this, Malgamon lured his prey to Hume's Pool, then funneled them into his lair through a now-dry tunnel to the city's cistern system. Dyzad\u2014the first Domoran goddess\u2014and four powerful spirit guides were the last known deities to enter Malgamon's cistern lair."
				]
			]
		},
		{
			"type": "table",
			"source": "GW2",
			"page": 44,
			"name": "Sarkoris Scar Travel Times",
			"labelRowIdx": [
				0,
				1
			],
			"cellStyles": [
				{
					"row": 0,
					"col": 1,
					"style": "text-center"
				}
			],
			"colStyles": [
				"text-center",
				"text-center",
				"text-center",
				"text-center",
				"text-center"
			],
			"colSizes": [
				1,
				1,
				1,
				1,
				1
			],
			"spans": [
				[
					[
						1,
						2
					],
					[
						2,
						5
					]
				]
			],
			"rows": [
				[
					"",
					"Days to..."
				],
				[
					"Slowest Speed",
					"Event 18 (~50 mi.)",
					"Event 19 (~100 mi.)",
					"Event 20 (~200 mi.)",
					"Event 21 (~250 mi.)"
				],
				[
					"20 feet",
					"3",
					"6",
					"13",
					"17"
				],
				[
					"25 feet",
					"3",
					"5",
					"10",
					"13"
				],
				[
					"30 feet",
					"2",
					"4",
					"8",
					"10"
				],
				[
					"40 feet",
					"2",
					"3",
					"6",
					"8"
				]
			]
		},
		{
			"type": "table",
			"source": "GW2",
			"page": 44,
			"name": "Sarkoris Scar Random Encounters",
			"rollable": true,
			"labelRowIdx": [
				0
			],
			"colSizes": [
				1,
				7,
				2
			],
			"colStyles": [
				"",
				"",
				"text-center"
			],
			"rows": [
				[
					"{@dice d20}",
					"Encounter",
					"Threat"
				],
				[
					"1\u20134",
					"No encounter",
					"\u2014"
				],
				[
					"5\u201310",
					"4 {@creature dretch|B3|dretches}",
					"Trivial 6"
				],
				[
					"11\u201313",
					"4 elite {@creature quasit||quasits} and {@creature giant stag beetle}",
					"Low 6"
				],
				[
					"14\u201316",
					"2 {@creature daeodon||daeodons} and elite {@creature ogre warrior}",
					"Low 6"
				],
				[
					"17\u201318",
					"2 {@creature babau|B2|babaus}",
					"Moderate 6"
				],
				[
					"19\u201320",
					"{@creature invidiak|B2} and {@creature shadow}",
					"Moderate 6"
				]
			]
		},
		{
			"type": "table",
			"source": "SF0",
			"page": 3,
			"name": "Rolling Harrow Card Draws",
			"colSizes": [
				1,
				5,
				1,
				5
			],
			"colStyles": [
				"text-center",
				"text-center",
				"text-center",
				"text-center"
			],
			"labelRowIdx": [
				0
			],
			"rows": [
				[
					"{@dice d6}",
					"Suit",
					"{@dice d10}",
					"Alignment"
				],
				[
					"1",
					"Hammers (STR)",
					"1",
					"Lawful Good"
				],
				[
					"2",
					"Keys (DEX)",
					"2",
					"Lawful Neutral"
				],
				[
					"3",
					"Shields (CON)",
					"3",
					"Lawful Evil"
				],
				[
					"4",
					"Books (INT)",
					"4",
					"Neutral Good"
				],
				[
					"5",
					"Stars (WIS)",
					"5",
					"Neutral"
				],
				[
					"6",
					"Crowns (CHA)",
					"6",
					"Neutral Evil"
				],
				[
					"",
					"",
					"7",
					"Chaotic Good"
				],
				[
					"",
					"",
					"8",
					"Chaotic Neutral"
				],
				[
					"",
					"",
					"9",
					"Chaotic Evil"
				],
				[
					"",
					"",
					"10",
					"Roll Again"
				]
			]
		},
		{
			"type": "table",
			"source": "GMG",
			"page": 168,
			"name": "Organization Statistics by Level",
			"id": "3-3",
			"otherSources": {
				"Reprinted": [
					"QFF0|10"
				]
			},
			"colStyles": [
				"",
				"text-center",
				"text-center",
				"text-center",
				"text-center"
			],
			"rows": [
				[
					"Level",
					"Followers",
					"Max Follower Level",
					"Lieutenants",
					"Lieutenants Levels"
				],
				[
					"1",
					"1\u20132",
					"0",
					"\u2014",
					"\u2014"
				],
				[
					"2",
					"3\u20134",
					"0",
					"\u2014",
					"\u2014"
				],
				[
					"3",
					"5\u20136",
					"0",
					"1",
					"1"
				],
				[
					"4",
					"7\u20139",
					"0",
					"1",
					"1"
				],
				[
					"5",
					"10\u201313",
					"0",
					"1",
					"1"
				],
				[
					"6",
					"14\u201318",
					"1",
					"2",
					"2"
				],
				[
					"7",
					"19\u201327",
					"1",
					"2",
					"2"
				],
				[
					"8",
					"28\u201336",
					"1",
					"3",
					"2\u20133"
				],
				[
					"9",
					"37\u201353",
					"1",
					"4\u20135",
					"2\u20133"
				],
				[
					"10",
					"54\u201375",
					"2",
					"6\u20137",
					"3\u20134"
				],
				[
					"11",
					"76\u201399",
					"2",
					"8\u201310",
					"3\u20134"
				],
				[
					"12",
					"100\u2013150",
					"2",
					"11\u201315",
					"3\u20135"
				],
				[
					"13",
					"151\u2013215",
					"2",
					"16\u201322",
					"3\u20135"
				],
				[
					"14",
					"216\u2013300",
					"3",
					"23\u201330",
					"4\u20136"
				],
				[
					"15",
					"301\u2013425",
					"3",
					"31\u201342",
					"4\u20136"
				],
				[
					"16",
					"426\u2013600",
					"3",
					"43\u201360",
					"4\u20137"
				],
				[
					"17",
					"601\u2013850",
					"3",
					"61\u201385",
					"4\u20137"
				],
				[
					"18",
					"851\u20131,200",
					"4",
					"86\u2013120",
					"5\u20138"
				],
				[
					"19",
					"1,201\u20131,700",
					"4",
					"121\u2013170",
					"5\u20138"
				],
				[
					"20",
					"1,701\u20132,400",
					"4",
					"171\u2013240",
					"5\u20139"
				]
			]
		},
		{
			"type": "table",
			"source": "SaS",
			"page": 8,
			"name": "Shadows at Sundown Rumors",
			"labelRowIdx": [
				0
			],
			"colStyles": [
				"text-left",
				"text-left"
			],
			"colSizes": [
				1,
				15
			],
			"rollable": true,
			"rows": [
				[
					"{@dice d10}",
					"Rumor"
				],
				[
					"1\u20132",
					"\"Queen Ileosa escaped Hell, and she's come back to Korvosa as a ghost, but I heard someone from the Acadamae say what we really have to worry about are the devils that'll come looking for her!\" {@i (False.)}"
				],
				[
					"3\u20135",
					"\"Ileosa's gone. If she were really coming back, don't you think her ghost would have been more destructive and obvious? No, these ‘ghost sightings' are hoaxes or pranks.\" {@i (False, with a fairly equal distribution between placing blame on pranksters from the Acadamae and fearmongering about the manifestations being created by Queen Sorshen or one of her minions.)}"
				],
				[
					"6",
					"\"There's no way that Bishop Keppira is actually gone. I heard she faked her death when she learned that Ileosa was trying to come back, and now she's gone undercover to fight against the queen's ghost! That's why the church was closed for so long after she ‘died,' so the priests would have a chance to get their story straight while the high priestess gets to work protecting us all!\" {@i (False.)}"
				],
				[
					"7",
					"\"Have you seen them? Gray Maidens? I'm not buying the line that they're just people in costume from the Crimson Festival. The Maidens are coming back, and they must have something to do with Ileosa's ghost!\" {@i (Partially true\u2014there are Gray Maidens in town, but they have nothing to do with the cause of Ileosa's spirit manifesting in the city.)}"
				],
				[
					"8",
					"\"Ghost or not, you can't deny the fact that we've had more people going missing at night lately. The city guard is either unable or unwilling to help. I think the ghost is just a distraction while someone or some thing is at work!\" {@i (True.)}"
				],
				[
					"9\u201310",
					"Create a special rumor for the PCs that pushes them toward an area they haven't investigated yet. If they've exhausted all other sites and events in this part but haven't learned of the link to the Gray District, they should learn a rumor of your design that leads them here."
				]
			]
		},
		{
			"type": "table",
			"source": "Mal",
			"page": 11,
			"name": "Xarwin Manor Phantasms",
			"labelRowIdx": [
				0
			],
			"colStyles": [
				"text-left",
				"text-left"
			],
			"colSizes": [
				1,
				15
			],
			"rollable": true,
			"rows": [
				[
					"{@dice d12}",
					"Result"
				],
				[
					"1",
					"A damp, ectoplasmic handprint appears on a window or wall, only to reach out of the surface briefly to try to choke a character. The hand vanishes a moment later, but the PC's left hand feels weirdly damp until it's wiped off."
				],
				[
					"2",
					"A painless, bloodless incision manifests across a PC's forehead, completely encircling their skull over a few seconds; when the incision completes its circuit, the PC experiences a momentarily excruciating headache before the incision vanishes."
				],
				[
					"3",
					"The PC catches a glimpse of a shadowy figure in a reflective surface; the figure raises an arm as if to point at them, yet the arm has no hand. When the PC turns to confront the image or blinks, the figure is gone."
				],
				[
					"4",
					"The PC stumbles then notices that loose objects in the room shake, curtains swing, and floorboards shift. If a window is visible, the trees outside sway even though it's a windless day. As everything grows still, the PC gets the feeling that something immense just shifted somewhere down below. No other PC experiences this sensation."
				],
				[
					"5",
					"The PC feels a sudden pain on their left wrist and is convinced that their hand has been cut off. Upon looking at the suspected wound, the pain vanishes and the hand looks fine."
				],
				[
					"6",
					"The sky through a window appears to be fully night during the day, or the ceiling above suddenly fades away to reveal the night sky. The PC feels something looking back at them from somewhere between the stars, but as soon as they blink, look away, or draw attention to the night sky, the image reverts to normal."
				],
				[
					"7",
					"The PC is suddenly overcome with the conviction that they've lived in this manor for decades and that the other PCs are trespassers, only for the feeling to vanish moments later."
				],
				[
					"8",
					"The PC suddenly feels an overwhelming sense of betrayal from one of the other PCs\u2014preferably the one with which they have the closest emotional ties. A heartbeat later, the feeling fades away."
				],
				[
					"9",
					"The PC can hear what sounds like a small bird trapped in a wall, struggling for escape; no other PC can hear it. A few moments later, the PC feels that they're the trapped bird, and then the phantasm fades away."
				],
				[
					"10",
					"The PC suddenly loses all senses and feels weightless for a split second. In the darkness, they get the creeping thought that something is about to give them the gift of sight, but they know that what they'll see will be awful. Then, everything returns to normal."
				],
				[
					"11",
					"The PC is, for a few frightening moments, suddenly convinced that someone else is thinking for them and that they've been tricked into thinking they're in their own body when they're not."
				],
				[
					"12",
					"The PC suddenly remembers an awful memory from their past or childhood, then feels a sense of relief as that memory is pulled from their minds. They can remember that something bad happened but not what it was."
				]
			]
		},
		{
			"type": "table",
			"source": "SoG3",
			"page": 14,
			"name": "Ill Omens in Willowshore",
			"labelRowIdx": [
				0
			],
			"colStyles": [
				"text-left",
				"text-left"
			],
			"colSizes": [
				2,
				20
			],
			"rollable": true,
			"rows": [
				[
					"{@dice 1d8|d8 Roll}",
					"Result"
				],
				[
					"1",
					"Someone bites into a large, ripe persimmon. The torrent of juice that flows down their mouth and chin smells overwhelmingly sweet but looks exactly like blood; no amount of accusation or persuasion can make the person cognizant of this fact."
				],
				[
					"2",
					"A PC feels something like a taut strand of hair snap across their cheek while walking forward and takes 1 point of slashing damage. A razor thin cut appears on their face, as if the hair was sharp enough to draw blood."
				],
				[
					"3",
					"A PC feels something oddly soft brush their skin. A ball of silkworms has fallen from somewhere on high and struck the PC on the way down. The caterpillars writhe helplessly on the ground like maggots, as there are no mulberry trees in winter to feed them."
				],
				[
					"4",
					"A mysterious black shadow slowly appears on a building that a PC is standing near, as if the walls were being burnt from the inside. An investigation reveals no sign of any fire."
				],
				[
					"5",
					"A PC hears a sharp crunching noise beneath their feet. An investigation reveals the broken fragments of teeth embedded in their shoes or skin, leaving no lasting damage other than a sense of disquiet."
				],
				[
					"6",
					"A person minces river fish to prepare them for fermentation into fish paste. The fish have glassy human eyes and prominent human teeth in their mouths."
				],
				[
					"7",
					"A crimson butterfly emerges from an unexpected nearby location, such as from a cup of tea or out of a PC's mouth when they sneeze. The butterfly flutters around the party for a few rounds before it drops to the ground and melts into a bloodstain."
				],
				[
					"8",
					"A strangely cold breeze rustles through the area; as it blows across the party, one PC (determined randomly) hears threatening whispers promising death and doom\u2014the voice delivering the whispers seems to be that of a different PC."
				]
			]
		},
		{
			"type": "table",
			"source": "SoG3",
			"page": 28,
			"name": "Unexpected Trouble",
			"labelRowIdx": [
				0
			],
			"colSizes": [
				1,
				3,
				3
			],
			"colStyles": [
				"text-center",
				"text-left",
				"text-left"
			],
			"rows": [
				[
					"{@dice 1d6|Roll}",
					"Preparation Point Loss",
					"Minimize with a DC 24 Skill Check"
				],
				[
					"1\u20132",
					"{@dice 1d4} Food Points",
					"{@skill Nature} or {@skill Survival} check"
				],
				[
					"3\u20134",
					"{@dice 1d4+2} Hope Points",
					"{@skill Diplomacy} or {@skill Performance} check"
				],
				[
					"5\u20136",
					"{@dice 1d4} Security Points",
					"{@skill Athletics} or {@skill Crafting} check"
				]
			]
		},
		{
			"type": "table",
			"source": "SoG3",
			"page": 29,
			"name": "More of Yami's Gifts",
			"labelRowIdx": [
				0
			],
			"colStyles": [
				"text-left",
				"text-left"
			],
			"colSizes": [
				1,
				20
			],
			"rollable": true,
			"rows": [
				[
					"{@dice 1d8|Roll}",
					"Gift"
				],
				[
					"1",
					"A partially chewed origami crane."
				],
				[
					"2",
					"A partially eaten sparrow (possibly still alive)."
				],
				[
					"3",
					"A squished lemon."
				],
				[
					"4",
					"A fresh dumpling from Mama Bao's."
				],
				[
					"5",
					"A {@item grim trophy} talisman that appears to be a still-bloody human ear.*"
				],
				[
					"6",
					"A waterproof bag of saffron worth 100 gp.*"
				],
				[
					"7",
					"A {@item greater smokestick}.*"
				],
				[
					"8",
					"A {@item greater hat of disguise} currently taking the form of a zhanjiao putou (a black hat with two long, stiff, wing-like flaps).*"
				]
			],
			"footnotes": [
				"*This gift can only be rolled once; treat further rolls of this gift as 1 platinum coin."
			]
		},
		{
			"type": "table",
			"source": "SoG3",
			"page": 48,
			"name": "A Summary of Terror",
			"labelRowIdx": [
				0
			],
			"colSizes": [
				2,
				2,
				6
			],
			"colStyles": [
				"text-center",
				"text-center",
				"text-left"
			],
			"rows": [
				[
					"Terror Threshold",
					"NPC Fear",
					"Fortress Response"
				],
				[
					"1",
					"\u2013",
					"None."
				],
				[
					"2",
					"\u2013",
					"The two {@creature exorcist|SoG3|exorcists} from area C1 leave to patrol the village. Villagers and cooks inside the fort retreat to the village."
				],
				[
					"3",
					"{@condition Frightened 1}",
					"Earth Gate is locked. The Small Wood Gate is locked and guarded by {@creature warden|GMG|mercenaries} from area C6."
				],
				[
					"4",
					"{@condition Frightened 1}",
					"The {@creature shrine maiden|SoG3|shrine maidens} from area C15 patrol the periphery hall."
				],
				[
					"5",
					"{@condition Frightened 1}",
					"All exterior fortress gates (area C2) are closed and locked."
				],
				[
					"6",
					"{@condition Frightened 2}",
					"Fenfang and two {@creature exorcist|SoG3|exorcists} retreat to area C16."
				],
				[
					"7",
					"{@condition Frightened 2}",
					"The fortress's nine {@creature warden|GMG|mercenaries} barricade themselves into area C5. {@creature Mago Kai|SoG3} retreats to his quarters in area C20."
				],
				[
					"8",
					"{@condition Frightened 3}",
					"{@creature Mago Kai|SoG3} has a {@creature shrine maiden|SoG3} cast {@spell sending} to report to allies back in the city of Sze about the situation and ask for reinforcements. Help won't arrive immediately, but within the next several days, {@creature exorcist|SoG3|exorcists}, {@creature warden|GMG|mercenaries}, and {@creature shrine maiden|SoG3|shrine maidens} the PCs might have defeated are replaced by new ones. Mago Kai can call for reinforcements up to three times."
				]
			]
		},
		{
			"type": "table",
			"source": "SoG2",
			"page": 10,
			"name": "Yami's Gifts",
			"labelRowIdx": [
				0
			],
			"colStyles": [
				"text-center",
				"text-left"
			],
			"colSizes": [
				1,
				20
			],
			"rollable": true,
			"rows": [
				[
					"{@dice 1d8|Roll}",
					"Gift"
				],
				[
					"1",
					"A potato"
				],
				[
					"2",
					"Someone's undergarments"
				],
				[
					"3",
					"1 gold coin"
				],
				[
					"4",
					"Piece of parchment with a haiku written about the PC (this haiku changes each time this gift is given, and each is written by Yami in secret)"
				],
				[
					"5",
					"A {@item jade cat} talisman*"
				],
				[
					"6",
					"A pair of {@item glasses of sociability|SoM}*"
				],
				[
					"7",
					"Silver dagger with an inlaid emerald (worth 100 gp)*"
				],
				[
					"8",
					"A {@item lesser talisman cord|LOPSG}*"
				]
			],
			"footnotes": [
				"*This gift can only be rolled once; treat further rolls of this gift as 1 platinum coin."
			]
		},
		{
			"type": "table",
			"page": 172,
			"source": "GMG",
			"name": "Hexploration Activities per Day",
			"id": "3-6",
			"otherSources": {
				"Reprinted": [
					"QFF0|9"
				]
			},
			"colStyles": [
				"",
				"text-center"
			],
			"rows": [
				[
					"Speed",
					"Activities per Day"
				],
				[
					"10 feet or less",
					"1/2"
				],
				[
					"15\u201325 feet",
					"1"
				],
				[
					"30\u201340 feet",
					"2"
				],
				[
					"45\u201355 feet",
					"3"
				],
				[
					"60 feet or more",
					"4"
				]
			]
		},
		{
			"source": "GMG",
			"page": 173,
			"name": "Random Encounter Chance",
			"id": "3-7",
			"colStyles": [
				"",
				"text-center"
			],
			"rows": [
				[
					"Terrain Type",
					"Flat Check DC*"
				],
				[
					"Aquatic",
					"17"
				],
				[
					"Arctic",
					"17"
				],
				[
					"Desert",
					"17"
				],
				[
					"Forest",
					"14"
				],
				[
					"Mountain",
					"16"
				],
				[
					"Plains",
					"12"
				],
				[
					"Swamp",
					"14"
				]
			],
			"footnotes": [
				"* On a road or river, decrease the DC by 2. If PCs are flying, increase the DC by 3, but choose a hazard or monster that is relevant to flying PCs."
			]
		},
		{
			"rollable": true,
			"source": "GMG",
			"page": 173,
			"name": "Random Encounter Type",
			"id": "3-8",
			"colStyles": [
				"",
				"text-center"
			],
			"rows": [
				[
					"{@dice 1d10}",
					"Encounter"
				],
				[
					"1\u20135",
					"Harmless"
				],
				[
					"6\u20137",
					"Hazard"
				],
				[
					"8\u201310",
					"Creature"
				]
			]
		},
		{
			"rollable": true,
			"source": "GMG",
			"page": 171,
			"name": "Random Terrain Type",
			"id": "3-4",
			"colSizes": [
				1,
				4
			],
			"rows": [
				[
					"{@dice 1d20}",
					"Result"
				],
				[
					"1\u20133",
					"Plains"
				],
				[
					"4\u20135",
					"Desert"
				],
				[
					"6\u20137",
					"Aquatic (lake, sea, or ocean)"
				],
				[
					"8\u20139",
					"Mountain"
				],
				[
					"10\u201311",
					"Forest"
				],
				[
					"12",
					"Swamp"
				],
				[
					"13",
					"Arctic"
				],
				[
					"14\u201320",
					"Match the previous hex"
				]
			]
		},
		{
			"rollable": true,
			"source": "GMG",
			"page": 171,
			"name": "Random Terrain Feature",
			"id": "3-5",
			"colSizes": [
				1,
				4
			],
			"rows": [
				[
					"{@dice 1d20}",
					"Result"
				],
				[
					"1\u20133",
					"{@b Landmark} A feature of some significance that distinguishes the hex as noteworthy."
				],
				[
					"4\u20136",
					"{@b Secret} The hex contains a secret the party uncovers upon exploring the hex."
				],
				[
					"7\u20139",
					"{@b Resource} The hex contains some valuable resource appropriate to the terrain."
				],
				[
					"10\u201320",
					"{@b Standard} A standard representation of the terrain type."
				]
			]
		},
		{
			"type": "table",
			"source": "AoA2",
			"page": 75,
			"name": "Hired Help",
			"colStyles": [
				"text-left",
				"text-left",
				"text-left"
			],
			"rows": [
				[
					"Specialty",
					"NPC Name",
					"Source"
				],
				[
					"Acrobatics trainer",
					"Nolly Peltry (halfling adventurer)",
					"\"Tomorrow Must Burn\""
				],
				[
					"Arcana trainer",
					"Mialari Docur (elf schoolmistress)",
					"\"Tomorrow Must Burn\""
				],
				[
					"Arcana trainer",
					"Trinil Uskwold (human innkeeper)",
					"\"Hellknight Hill\" 69"
				],
				[
					"Artisan",
					"Tarindlara Vallindel (elf cleric of Shelyn)",
					"\"Hellknight Hill\" 69"
				],
				[
					"Artisan",
					"Winthrop Finney (human tailor)",
					"\"Hellknight Hill\" 67"
				],
				[
					"Athletics trainer",
					"Alak Stagram (human Hellknight armiger)",
					"\"Hellknight Hill\" 19"
				],
				[
					"Bookmaker",
					"Jorell Blacktusk (half-orc librarian)",
					"\"Hellknight Hill\" 67"
				],
				[
					"Crafting trainer",
					"Renali (anadi explorer)",
					"\"Hellknight Hill\" 78"
				],
				[
					"Medic",
					"Kellen Carondil (elf cleric of Desna)",
					"\"Hellknight Hill\" 68"
				],
				[
					"Nature trainer",
					"Nketiah (elf linguist)",
					"\"Cult of Cinders\" 78"
				],
				[
					"Occultism trainer",
					"Morta Valaskin (human mortician)",
					"\"Hellknight Hill\" 68"
				],
				[
					"Performance trainer",
					"Brynne Taithe (human cleric of Cayden Cailean)",
					"\"Hellknight Hill\" 67"
				],
				[
					"Religion trainer",
					"Brynne Taithe (human cleric of Cayden Cailean)",
					"\"Hellknight Hill\" 67"
				],
				[
					"Religion trainer",
					"Kellen Carondil (elf cleric of Desna)",
					"\"Hellknight Hill\" 68"
				],
				[
					"Religion trainer",
					"Tarindlara Vallindel (elf cleric of Shelyn)",
					"\"Hellknight Hill\" 69"
				],
				[
					"Seneschal",
					"Nketiah (Ekujae linguist)",
					"\"Cult of Cinders\" 78"
				],
				[
					"Seneschal",
					"Warbal Bumblebrasher (goblin diplomat)",
					"\"Hellknight Hill\" 82"
				],
				[
					"Stonemason",
					"Amera Lang (human stonemason)",
					"\"Hellknight Hill\" 68"
				],
				[
					"Stonemason",
					"Rorsk Axebain (dwarf stonemason)",
					"\"Hellknight Hill\" 69"
				],
				[
					"Survival trainer",
					"Helba (goblin chieftain)",
					"\"Hellknight Hill\" 28"
				],
				[
					"Thievery trainer",
					"Crink Twiddleton (halfling merchant)",
					"\"Hellknight Hill\" 68"
				],
				[
					"Thievery trainer",
					"Mialari Docur (elf schoolmistress)",
					"\"Tomorrow Must Burn\""
				],
				[
					"Woodworker",
					"Fadelby Vusker (human wainwright)",
					"\"Hellknight Hill\" 69"
				],
				[
					"Woodworker",
					"Xandel Rynearsohn (human carpenter)",
					"\"Hellknight Hill\" 67"
				]
			]
		},
		{
			"type": "table",
			"source": "GMG",
			"page": 51,
			"name": "TREASURE BY ENCOUNTER",
			"id": "1-3",
			"colStyles": [
				"",
				"text-center",
				"text-center",
				"text-center",
				"text-center",
				"text-center",
				"text-center"
			],
			"colSizes": [
				1,
				3,
				3,
				3,
				3,
				3,
				3
			],
			"rows": [
				[
					"Level",
					"Total Treasure per Level",
					"Low",
					"Moderate",
					"Severe",
					"Extreme",
					"Extra Treasure"
				],
				[
					"1",
					"175 gp",
					"13 gp",
					"18 gp",
					"26 gp",
					"35 gp",
					"35 gp"
				],
				[
					"2",
					"300 gp",
					"23 gp",
					"30 gp",
					"45 gp",
					"60 gp",
					"60 gp"
				],
				[
					"3",
					"500 gp",
					"38 gp",
					"50 gp",
					"75 gp",
					"100 gp",
					"100 gp"
				],
				[
					"4",
					"850 gp",
					"65 gp",
					"85 gp",
					"130 gp",
					"170 gp",
					"170 gp"
				],
				[
					"5",
					"1,350 gp",
					"100 gp",
					"135 gp",
					"200 gp",
					"270 gp",
					"270 gp"
				],
				[
					"6",
					"2,000 gp",
					"150 gp",
					"200 gp",
					"300 gp",
					"400 gp",
					"400 gp"
				],
				[
					"7",
					"2,900 gp",
					"220 gp",
					"290 gp",
					"440 gp",
					"580 gp",
					"580 gp"
				],
				[
					"8",
					"4,000 gp",
					"300 gp",
					"400 gp",
					"600 gp",
					"800 gp",
					"800 gp"
				],
				[
					"9",
					"5,700 gp",
					"430 gp",
					"570 gp",
					"860 gp",
					"1,140 gp",
					"1,140 gp"
				],
				[
					"10",
					"8,000 gp",
					"600 gp",
					"800 gp",
					"1,200 gp",
					"1,600 gp",
					"1,600 gp"
				],
				[
					"11",
					"11,500 gp",
					"865 gp",
					"1,150 gp",
					"1,725 gp",
					"2,300 gp",
					"2,300 gp"
				],
				[
					"12",
					"16,500 gp",
					"1,250 gp",
					"1,650 gp",
					"2,475 gp",
					"3,300 gp",
					"3,300 gp"
				],
				[
					"13",
					"25,000 gp",
					"1,875 gp",
					"2,500 gp",
					"3,750 gp",
					"5,000 gp",
					"5,000 gp"
				],
				[
					"14",
					"36,500 gp",
					"2,750 gp",
					"3,650 gp",
					"5,500 gp",
					"7,300 gp",
					"7,300 gp"
				],
				[
					"15",
					"54,500 gp",
					"4,100 gp",
					"5,450 gp",
					"8,200 gp",
					"10,900 gp",
					"10,900 gp"
				],
				[
					"16",
					"82,500 gp",
					"6,200 gp",
					"8,250 gp",
					"12,400 gp",
					"16,500 gp",
					"16,500 gp"
				],
				[
					"17",
					"128,000 gp",
					"9,600 gp",
					"12,800 gp",
					"19,200 gp",
					"25,600 gp",
					"25,600 gp"
				],
				[
					"18",
					"208,000 gp",
					"15,600 gp",
					"20,800 gp",
					"31,200 gp",
					"41,600 gp",
					"41,600 gp"
				],
				[
					"19",
					"355,000 gp",
					"26,600 gp",
					"35,500 gp",
					"53,250 gp",
					"71,000 gp",
					"71,000 gp"
				],
				[
					"20",
					"490,000 gp",
					"36,800 gp",
					"49,000 gp",
					"73,500 gp",
					"98,000 gp",
					"98,000 gp"
				]
			]
		},
		{
			"source": "TV",
			"page": 159,
			"name": "Crafting Downtime Events",
			"id": "5-2",
			"rollable": true,
			"rows": [
				[
					"{@dice d20}",
					"Event"
				],
				[
					"1\u20133",
					"Select an event from the Gamemastery Guide"
				],
				[
					"4",
					"Annoying interloper"
				],
				[
					"5",
					"Banned ingredient"
				],
				[
					"6",
					"Delicate components"
				],
				[
					"7",
					"Formula contradiction"
				],
				[
					"8",
					"Infestation"
				],
				[
					"9",
					"Instability within"
				],
				[
					"10",
					"Mutation"
				],
				[
					"11",
					"Name dependence"
				],
				[
					"12",
					"Natural disaster"
				],
				[
					"13",
					"Otherworldly interference"
				],
				[
					"14",
					"Overwhelming energy"
				],
				[
					"15",
					"Planar convergence"
				],
				[
					"16",
					"Resonant magic"
				],
				[
					"17",
					"Spirit magnet"
				],
				[
					"18",
					"Suspicious offer"
				],
				[
					"19",
					"Technical challenge"
				],
				[
					"20",
					"Unexpected flaw"
				]
			]
		},
		{
			"type": "table",
			"name": "Gate Junction",
			"source": "RoE",
			"page": 18,
			"colStyles": [
				"text-left",
				"text-left",
				"text-left"
			],
			"labelRowIdx": [
				0,
				5,
				10,
				15,
				20,
				25
			],
			"rows": [
				[
					"Air Gate Junctions"
				],
				[
					"{@b Critical Blast} Push the target up to 10 feet."
				],
				[
					"{@b Elemental Resistance} {@trait air}, {@trait electricity}"
				],
				[
					"{@b Aura Junction} You and any ally that starts its turn in the aura gets a +10-foot status bonus to land Speed until the end of that turn, and to fly Speed if applicable."
				],
				[
					"{@b Skill Junction} {@skill Stealth}, {@feat Experienced Smuggler}"
				],
				[
					"Earth Gate Junctions"
				],
				[
					"{@b Critical Blast} If the target is on the ground, it's knocked {@condition prone}; if it isn't on the ground, it descends up to 20 feet (you choose the distance)."
				],
				[
					"{@b Elemental Resistance} {@trait earth}, {@trait poison}"
				],
				[
					"{@b Aura Junction} Squares in the aura are difficult terrain for your enemies, but only if moving into the square would make the enemy farther away from you."
				],
				[
					"{@b Skill Junction} {@skill Athletics}, {@feat Hefty Hauler}"
				],
				[
					"Fire Gate Junctions"
				],
				[
					"{@b Critical Blast} The target takes {@damage 1d6} {@condition persistent damage||persistent fire damage}. You gain an item bonus to this {@condition persistent damage} equal to your item bonus to impulse attack rolls, such as from a {@item gate attenuator|RoE}."
				],
				[
					"{@b Elemental Resistance} {@trait cold}, {@trait fire}"
				],
				[
					"{@b Aura Junction} Enemies in your kinetic aura gain weakness to fire from your fire impulses. The weakness is equal to half your level (minimum weakness 1)."
				],
				[
					"{@b Skill Junction} {@skill Intimidation}, {@feat Intimidating Glare}"
				],
				[
					"Metal Gate Junctions"
				],
				[
					"{@b Critical Blast} The target takes {@damage 1d6} {@condition persistent damage||persistent bleed damage}; if the creature has the metal trait or is made of metal, it instead takes {@damage 1d6} {@condition persistent damage} with no type from rust. You gain an item bonus to this {@condition persistent damage} equal to your item bonus to impulse attack rolls, such as from a {@item gate attenuator|RoE}."
				],
				[
					"{@b Elemental Resistance} {@trait electricity}, {@trait metal}"
				],
				[
					"{@b Aura Junction} Your enemies in the aura take a \u20131 status penalty to attacks with metal objects, and they take a \u20131 status penalty to AC if they're wearing metal armor, have the {@trait metal} trait, or are made of metal."
				],
				[
					"{@b Skill Junction} {@skill Crafting}, {@feat Quick Repair}"
				],
				[
					"Water Gate Junctions"
				],
				[
					"{@b Critical Blast} The blast deals 2 {@trait splash} damage per damage die of the blast, with the same damage type."
				],
				[
					"{@b Elemental Resistance} {@trait fire}, {@trait water}"
				],
				[
					"{@b Aura Junction} The aura becomes saturated with humidity, and water moves as you please. Non-magical fires in the aura are extinguished, and creatures in the aura gain fire resistance equal to half your level."
				],
				[
					"{@b Skill Junction} {@skill Athletics}, {@feat Underwater Marauder}"
				],
				[
					"Wood Gate Junctions"
				],
				[
					"{@b Critical Blast} If the target of the critical hit is adjacent to a surface, roots entangle it. The target is {@condition immobilized} and must spend an {@action Interact} action to attempt a DC 10 {@skill Athletics} check to pull itself free. The target doesn't become stuck if it is incorporeal, is liquid, or could otherwise escape without effort."
				],
				[
					"{@b Elemental Resistance} {@trait poison}, {@trait wood}"
				],
				[
					"{@b Aura Junction} Life-giving blossoms spring up around you. Any ally that begins its turn in the aura gains 1 temporary Hit Point that lasts until the start of its next turn. This increases to 2 temporary Hit Points if you're 10th level or higher and to 3 temporary Hit Points if you're 15th level or higher. "
				],
				[
					"{@b Skill Junction} {@skill Survival}, {@feat Terrain Expertise} (forest)"
				]
			]
		},
		{
			"source": "TV",
			"page": 158,
			"name": "Days of Setup Time",
			"id": "5-1",
			"labelRowIdx": [
				0
			],
			"rows": [
				[
					"Item's Relative Level",
					"Consumable",
					"Permanent"
				],
				[
					"Equal to your level",
					"4",
					"6"
				],
				[
					"Your level \u20131 or \u20132",
					"3",
					"5"
				],
				[
					"Your level \u20133 or lower",
					"2",
					"4"
				]
			]
		},
		{
			"source": "GMG",
			"page": 86,
			"name": "Quirks",
			"id": "2-21",
			"rollable": true,
			"rows": [
				[
					"{@dice 1d100|d%}",
					"Quirk",
					"Description"
				],
				[
					"01",
					"Melodic",
					"Faint music plays when in use."
				],
				[
					"02",
					"Skin-altering",
					"The user's skin color changes to a bright color such as blue or green."
				],
				[
					"03",
					"Choral",
					"Repeats everything the user says in a singing voice."
				],
				[
					"04",
					"Mood coloration",
					"User's mood affects the item's color."
				],
				[
					"05",
					"Chatty",
					"Happily engages in small talk."
				],
				[
					"06",
					"Spoiling",
					"Food within 1 foot spoils at twice the normal rate."
				],
				[
					"07",
					"Friendly",
					"Requests to be introduced to everyone the user meets."
				],
				[
					"08",
					"Muffling",
					"Nearby sounds are slightly quieter."
				],
				[
					"09",
					"Runic",
					"Runes appear on the user's skin."
				],
				[
					"10",
					"Comfortable",
					"Can serve as a pillow or blanket."
				],
				[
					"11",
					"Rain-blocking",
					"The user remains dry in the rain."
				],
				[
					"12",
					"Clumsy",
					"When unattended, knocks over other small items within 1 foot."
				],
				[
					"13",
					"Elemental appearance",
					"Seems made of flame, water, or another elemental material."
				],
				[
					"14",
					"Magnetic",
					"Small, ferrous objects of light Bulk or less adhere to it."
				],
				[
					"15",
					"Aberrant",
					"Has tentacles, teeth, or other off-putting features."
				],
				[
					"16",
					"Dream-eating",
					"Creatures asleep within 10 feet do not dream."
				],
				[
					"17",
					"Clean",
					"Remains pristine despite filth."
				],
				[
					"18",
					"Hungry",
					"Needs daily meals, often odd things like wood shavings."
				],
				[
					"19",
					"Smelly",
					"Smells like the last food the user ate."
				],
				[
					"20",
					"Flamboyant",
					"Flashes of light, sparks of color, and other effects shower from it."
				],
				[
					"21",
					"Verdant trail",
					"Small plants grow where the user walks, remaining for 1 hour."
				],
				[
					"22",
					"Complaining",
					"Grumbles when not in use."
				],
				[
					"23",
					"Detecting",
					"Aware of a specific animal or plant, such as squirrels or poison ivy, within 30 feet."
				],
				[
					"24",
					"Fibbing",
					"Tells grandiose and obvious lies."
				],
				[
					"25",
					"Compressing",
					"User is slightly shorter."
				],
				[
					"26",
					"Attentive",
					"Turns to face the last creature to touch it."
				],
				[
					"27",
					"Soprano",
					"User's voice becomes higher."
				],
				[
					"28",
					"Shrinking",
					"Decreases in size when used."
				],
				[
					"29",
					"Aromatic",
					"Nearby air smells pleasant."
				],
				[
					"30",
					"Temperate",
					"Slight warmth spills from the item."
				],
				[
					"31",
					"Slime trail",
					"User leaves a trail of slime where they walk, remaining for 1 hour."
				],
				[
					"32",
					"Tetrachromatic",
					"Colors seem more vivid to the user."
				],
				[
					"33",
					"Resounding",
					"Nearby sounds are slightly louder."
				],
				[
					"34",
					"Insect-attracting",
					"Harmless insects swarm around it."
				],
				[
					"35",
					"Ancient tongue",
					"Speaks in a forgotten language."
				],
				[
					"36",
					"Bloodthirsty",
					"The sight of blood causes it to quiver in anticipation."
				],
				[
					"37",
					"Polished",
					"Highly reflective."
				],
				[
					"38",
					"Scribing",
					"Absorbs ink for 1 hour, allowing its points to be used as a pen."
				],
				[
					"39",
					"Dirty",
					"A layer of filth always remains."
				],
				[
					"40",
					"Eye-altering",
					"User's eye color changes."
				],
				[
					"41",
					"Preserving",
					"Food within 1 foot spoils at half rate."
				],
				[
					"42",
					"Leafy",
					"Small plants grow on or from it."
				],
				[
					"43",
					"Wet",
					"It and its user are always damp."
				],
				[
					"44",
					"Encouraging",
					"Offers encouragement when the user fails a check."
				],
				[
					"45",
					"Loyal",
					"Remains within 5 feet of the user, as if on a tether."
				],
				[
					"46",
					"Ritualistic",
					"Demands the user perform a simple act every morning."
				],
				[
					"47",
					"Restless",
					"Slowly moves and fidgets."
				],
				[
					"48",
					"Displaced",
					"Appears offset from where it is."
				],
				[
					"49",
					"Caring",
					"Provides advice and reminders."
				],
				[
					"50",
					"Projecting",
					"Light creates a kaleidoscopic effect."
				],
				[
					"51",
					"Hair-altering",
					"User's hair color changes."
				],
				[
					"52",
					"Watchful",
					"Staring eyes cover it."
				],
				[
					"53",
					"Generous",
					"Produces small, token gifts."
				],
				[
					"54",
					"Bass",
					"User's voice becomes lower."
				],
				[
					"55",
					"Leaking",
					"Secretes a harmless liquid."
				],
				[
					"56",
					"Taste-altering",
					"Food tastes different, such as tasting sweeter or saltier."
				],
				[
					"57",
					"Bouncy",
					"Bounces on collision."
				],
				[
					"58",
					"Lucid",
					"Creatures asleep within 10 feet see the item in their dreams."
				],
				[
					"59",
					"Decorous",
					"Insists the user use polite language."
				],
				[
					"60",
					"Junky",
					"Appears shoddy or made of scraps."
				],
				[
					"61",
					"Cavorting",
					"Dances in place when not in use."
				],
				[
					"62",
					"Furry",
					"Covered by a thin coat of fur."
				],
				[
					"63",
					"Unusually colored",
					"An outlandish color, such as a bright purple suit of armor."
				],
				[
					"64",
					"Sonorous",
					"Sounds a pure tone when struck."
				],
				[
					"65",
					"Starry",
					"Seems made of night sky."
				],
				[
					"66",
					"Compact",
					"Packs neatly into a smaller form."
				],
				[
					"67",
					"Misting",
					"Constantly leaking mist or steam."
				],
				[
					"68",
					"Chirping",
					"Coos and squeaks when used."
				],
				[
					"69",
					"Balanced",
					"Always remains perfectly upright."
				],
				[
					"70",
					"Sun-blocking",
					"User never receives sunburns."
				],
				[
					"71",
					"Animal-attracting",
					"Harmless animals follow the user."
				],
				[
					"72",
					"Flaunting",
					"Forces user to move dramatically."
				],
				[
					"73",
					"Tracing",
					"Followed by thin trails of color."
				],
				[
					"74",
					"Monologuing",
					"Recites long lectures or speeches."
				],
				[
					"75",
					"Foretelling",
					"Makes mysterious predictions."
				],
				[
					"76",
					"Adhesive",
					"Sticks slightly to any surface."
				],
				[
					"77",
					"Levitating",
					"Floats slightly above a surface."
				],
				[
					"78",
					"Slimy",
					"Covered by a thin layer of slime."
				],
				[
					"79",
					"Commentating",
					"Remarks on its surroundings."
				],
				[
					"80",
					"Numbing",
					"User is less sensitive to pain."
				],
				[
					"81",
					"Time-telling",
					"Announces the current time."
				],
				[
					"82",
					"Towering",
					"User is slightly taller."
				],
				[
					"83",
					"Absorbent",
					"Absorbs up to one pint of liquid."
				],
				[
					"84",
					"Faceted",
					"Appears made of crystal or gems."
				],
				[
					"85",
					"Bubbly",
					"Creates bubbles when used."
				],
				[
					"86",
					"Image-flipping",
					"User appears to be mirrored."
				],
				[
					"87",
					"Hair-growing",
					"User's hair grows at double rate."
				],
				[
					"88",
					"Alternating",
					"Appearance slowly changes."
				],
				[
					"89",
					"Sweaty",
					"Becomes damp and pungent when used extensively."
				],
				[
					"90",
					"Glittering",
					"Shimmers and glows with light."
				],
				[
					"91",
					"Molting",
					"Sheds a thick film every morning."
				],
				[
					"92",
					"Echoing",
					"Sounds around the user echo."
				],
				[
					"93",
					"Shadowless",
					"Item and user cast no shadow."
				],
				[
					"94",
					"Storytelling",
					"Is inscribed with a story or knows a tale it can recite on command."
				],
				[
					"95",
					"Chilled",
					"Slightly cool to the touch."
				],
				[
					"96",
					"Color-washing",
					"User's vision shifts to a given coloration, such as sepia or monochrome."
				],
				[
					"97",
					"Growing",
					"Increases in size when used."
				],
				[
					"98",
					"Floating",
					"Slowly descends when dropped."
				],
				[
					"99",
					"Two quirks",
					"Roll twice on the table and apply both quirks to the item. Reroll any results of 99 or 100."
				],
				[
					"100",
					"Three quirks",
					"Roll three times on the table and apply all quirks to the item. Reroll any results of 99 or 100."
				]
			]
		},
		{
			"source": "GMG",
			"page": 95,
			"name": "Relic Gifts",
			"id": "2-22",
			"labelRowIdx": [
				0
			],
			"colStyles": [
				"text-center",
				"text-center",
				"text-center",
				"text-center"
			],
			"rows": [
				[
					"Number of Gifts",
					"Minimum Level",
					"Gift Type",
					"Gold Piece Equivalent"
				],
				[
					"1",
					"1st",
					"Minor",
					"20 gp"
				],
				[
					"2",
					"5th",
					"Minor",
					"160 gp"
				],
				[
					"3",
					"9th",
					"Major",
					"700 gp"
				],
				[
					"4",
					"13th",
					"Major",
					"3,000 gp"
				],
				[
					"5",
					"17th",
					"Grand",
					"15,000 gp"
				]
			]
		},
		{
			"name": "Hero Point Deck",
			"page": 0,
			"rollable": true,
			"source": "HPD",
			"labelRowIdx": [
				0
			],
			"colStyles": [
				"text-center",
				"text-left"
			],
			"colSizes": [
				1,
				9
			],
			"rows": [
				[
					"{@dice d52}",
					"Effect"
				],
				[
					"1",
					"{@b Ancestral Might:} {@i Play during your turn.} Until the start of your next turn, you gain a +2 status bonus to checks based on the ability scores that are boosted by your ancestry (ignoring free boosts). If your ancestry only grants free boosts, select one ability score to gain the bonus to instead."
				],
				[
					"2",
					"{@b Aura of Protection:} {@i Play this after {@action Cast a Spell||Casting a Spell} from your spell slots.} You surround yourself with an aura of residual magic power. Until the start of your next turn, you gain resistance to all damage equal to the level of the spell that you just cast."
				],
				[
					"3",
					"{@b Battle Cry:} {@i Play after making a successful melee attack.} You unleash a terrifying battle cry. Attempt an {@skill Intimidation} check to {@action Demoralize} and compare the result against all enemies within 30 feet."
				],
				[
					"4",
					"{@b Called Foe:} {@i Play before you make a {@action Strike}.} Designate a foe that you can see. You gain a +2 status bonus to attack rolls made against that foe, but you take a -4 status penalty to attack rolls made against any other creature. This lasts until the end of your next turn or until you critically hit the designated foe, whichever comes first."
				],
				[
					"5",
					"{@b Catch your Breath:} {@i Play at the end of your turn.} Select yourself or an ally within 30 feet. The creature you choose must have fewer than half their total Hit Points. The creature gains a number of temporary Hit Points equal to twice your level, which last until the end of the combat."
				],
				[
					"6",
					"{@b Channel Life Force:} {@i Play on your turn after you have spent all of your Focus Points.} Gain 1 Focus Point that must be spent by the end of your turn or it's lost. If you use this Focus Point, you become {@condition drained 1}."
				],
				[
					"7",
					"{@b Class Might:} {@i Play during your turn.} Until the start of your next turn you gain a +2 status bonus to checks based on the key ability score of your class. If your class grants a choice for its key ability, select one of those ability scores to gain the bonus."
				],
				[
					"8",
					"{@b Critical Moment:} {@i Play this after rolling a check.} Reroll the check twice and take the best result. This is a {@trait fortune} effect. If you still fail this check, you become {@condition doomed 1}."
				],
				[
					"9",
					"{@b Cut Through the Fog:} {@i Play before you attempt a Will save.} You succeed at the saving throw without needing to roll. You gain the {@condition stupefied 1} condition, which lasts until the next time you get a full night's rest."
				],
				[
					"10",
					"{@b Daring Attempt:} {@i Play at the start of your turn.} Select one untrained skill. You are trained in that skill until the end of your next turn. If you use that skill before the end of your next turn and succeed at your skill check, you keep this benefit until the end of the combat, or for 1 minute if not in combat."
				],
				[
					"11",
					"{@b Desperate Swing:} {@i Play during your turn.} Make a {@action Strike}, ignoring the multiple attack penalty. If you roll a critical success, you get a normal success instead. If the attack fails, you {@action release} your weapon, or {@action drop prone} if you were using an unarmed attack or otherwise can't {@action release} your weapon."
				],
				[
					"12",
					"{@b Distract Foe:} {@i Play this when a foe within 30 feet makes a melee attack against another creature.} That foe is {@condition fascinated} with you and it can't end this condition until it takes a hostile action against you or the combat ends."
				],
				[
					"13",
					"{@b Dive Out of Danger:} {@i Play before you attempt a Reflex save.} You succeed at the saving throw without needing to roll. You gain the {@condition clumsy 1} condition, which lasts until the next time you get a full night's rest."
				],
				[
					"14",
					"{@b Drain Power:} {@i Play when you {@action activate an item||Activate a magic item} that {@action cast a spell||Casts a Spell}.} Heighten the spell by 1 level. This can't heighten the item's spell above half your level, rounded up. If the item wasn't consumed on use, you can't use the item again for 24 hours."
				],
				[
					"15",
					"{@b Endure the Onslaught:} {@i Play at any time.} Give a creature you can see resistance 5 to all damage until the start of your next turn. If you are 7th level or higher, the resistance is 10, and if you are 12th level or higher, the resistance is 15."
				],
				[
					"16",
					"{@b Flash of Insight:} {@i Play at the start of your turn.} Until the end of your turn, you gain {@feat Automatic Knowledge} for any one skill. If you already have {@feat Automatic Knowledge}, when you use that feat to attempt a {@action Recall Knowledge} check this turn, use an outcome one degree of success better than the result of your roll. If you use this to learn about a creature, you gain twice the number of clues about its abilities."
				],
				[
					"17",
					"{@b Fluid Motion:} {@i Play at the start of your turn.} For the rest of your turn, you gain a climb Speed and a swim Speed equal to half your Speed. If you make a horizontal {@action Leap}, increase the distance jumped by 10 feet."
				],
				[
					"18",
					"{@b Grazing Blow:} {@i Play after a foe hit you with a {@action Strike}.} If the foe rolled a critical success, it gets a success instead. If the foe rolled a success, it deals minimum damage instead of rolling for damage."
				],
				[
					"19",
					"{@b Hasty Block:} {@i Play when you are hit by a physical attack, and you have a shield within reach and a free hand.} You {@action Interact} to draw and wield the shield and then use it to {@ability Shield Block} against the attack. After the attack and block are resolved, the shield is torn from your grip and lands in an adjacent space."
				],
				[
					"20",
					"{@b Healing Prayer:} {@i Play during your turn.} Select yourself or an ally within reach. The target regains {@dice 1d8+8} Hit Points. If you are 7th level or higher, the target regains {@dice 2d8+16 } Hit Points. If you are 12th level or higher, the target regains {@dice 3d8+24} Hit Points."
				],
				[
					"21",
					"{@b Hold the Line:} {@i Play during your turn.} Until the start of your next turn, each time an enemy would leave a space adjacent to you while using a {@trait move} action, it must succeed at an {@skill Acrobatics} or {@skill Athletics} check against your Fortitude DC or the move action is disrupted."
				],
				[
					"22",
					"{@b I Hope This Works:} {@i Play at the start of your turn.} Once during your turn, you can {@action Activate an item} to {@action Cast a Spell}, even if you can't normally cast spells or don't have that spell on your spell list. After casting this spell, your turn ends."
				],
				[
					"23",
					"{@b Impossible Shot:} {@i Play when making a ranged attack, either with a {@action Strike} or a spell.} If you're attempting a {@action Strike}, double the range increment of the weapon or unarmed attack. If you're {@action cast a spell||Casting a Spell}, increase the range of the spell by half."
				],
				[
					"24",
					"{@b Last Ounce of Strength:} {@i Play at the start of a turn when you are {@condition dying}.} You regain consciousness and can act normally on your turn, but you can't regain Hit Points or remove the {@condition dying} condition during this turn. At the end of your turn, you fall {@condition unconscious} and your {@condition dying} condition increases by 1. Do not attempt a recovery check this turn."
				],
				[
					"25",
					"{@b Last Second Sidestep:} {@i Play when you are targeted by a ranged {@action Strike}.} The {@action Strike} automatically misses."
				],
				[
					"26",
					"{@b Last Stand:} {@i Play when you take damage.} Until the start of your next turn, any damage that would reduce you to 0 Hit Points leaves you with 1 Hit Point remaining and gives you the {@condition doomed 1} condition, or increases your {@condition doomed} value by 1 if you're already {@condition doomed}. As usual, you die when your {@condition doomed} condition equals the dying value that would kill you (usually {@condition doomed 4})."
				],
				[
					"27",
					"{@b Magical Reverberation:} {@i Play this after {@action cast a spell||Casting a Spell}.} The spell's power reverberates in your mind. You can {@action cast a spell||Cast this Spell} one additional time without having it prepared or expending a spell slot. If you don't {@action cast a spell||Cast the Spell} by the end of your next turn, it is lost. After {@action cast a spell||Casting the Spell} again, you become {@condition stupefied 2} for 1 minute."
				],
				[
					"28",
					"{@b Make Way!:} {@i Play at the start of a {@action Stride}.} During the {@action Stride}, you must move in a straight line, but you can attempt to {@action Shove} any creature in your way, moving it to an adjacent space out of the way of your movement. Your multiple attack penalty doesn't apply to any of these free {@action Shove} attempts, nor do they increase your multiple attack penalty. If you fail to {@action Shove} a creature out of your way, your movement ends."
				],
				[
					"29",
					"{@b Misdirected Attack:} {@i Play after a foe critically fails on a melee {@action Strike} against you.} That foe rerolls the attack, targeting one of its allies within reach."
				],
				[
					"30",
					"{@b Opportune Distraction:} {@i Play at the start of your turn.} Until the end of your turn, you gain the benefits of greater cover after taking the {@action Hide} or {@action Sneak} action, allowing you to {@action Hide} or {@action Sneak} in the open. This effect ends if you do anything other than {@action Hide}, {@action Sneak}, or {@action Step}."
				],
				[
					"31",
					"{@b Pierce Resistance:} {@i Play after you learn about a foe's resistance.} Until the end of your next turn, the foe loses a resistance of your choice. You must be aware of the resistance, either from seeing it shrug off damage from an attack or due to a successful {@action Recall Knowledge} check."
				],
				[
					"32",
					"{@b Press On:} {@i Play at the start of your turn.} Until the end of your turn, ignore penalties to checks and DCs from conditions."
				],
				[
					"33",
					"{@b Protect the Innocent:} {@i Play when an incapacitated ally or noncombatant NPC within sight takes damage from an attack or effect.} Prevent all of the damage. You take half of the damage they would have taken (in addition to the damage you would normally take from the attack or effect, if any). You can only use this to prevent damage to an ally if that ally is unable to act, such as when they are {@condition unconscious} or {@condition paralyzed}."
				],
				[
					"34",
					"{@b Push Through the Pain:} {@i Play before you attempt a Fortitude save.} You succeed at the saving throw without needing to roll. You gain the {@condition drained 1} condition."
				],
				[
					"35",
					"{@b Rage and Fury:} {@i Play when an ally is knocked {@condition unconscious} or when you take damage from a critical hit.} At the start of your next turn, you enter a rage (+2 damage to melee {@action Strike||strikes}, -1 AC penalty, no {@trait concentrate} actions unless they have the {@trait rage} trait, or use the stats for your {@classFeature rage|barbarian||1} class feature if you have one). At the end of that turn, if you don't have the {@classFeature rage|barbarian||1} class feature, the rage ends and you are {@condition fatigued}."
				],
				[
					"36",
					"{@b Rampage:} {@i Play at the start of your turn.} Make a {@action Strike} against each foe within reach. The multiple attack penalty applies as normal. At the end of these attacks, your turn ends and you are {@condition fatigued}."
				],
				[
					"37",
					"{@b Reckless Charge:} {@i Play after taking two consecutive {@action Stride} actions.} Make a melee {@action Strike}. You are {@condition flat-footed} until the start of your next turn."
				],
				[
					"38",
					"{@b Rending Swipe:} {@i Play after making two successful consecutive melee {@action strike||Strikes} against the same target with two different weapons.} The target takes {@damage 1d6} {@condition persistent damage||persistent bleed damage} and is {@condition sickened 1} until the bleeding stops. If you are 7th level or higher, increase the bleed to {@damage 2d6}. If you are 12th level or higher, increase the bleed to {@damage 3d6}."
				],
				[
					"39",
					"{@b Reverse Strike:} {@i Play after you fail an attack roll.} You get a success on the attack roll rather than a failure."
				],
				[
					"40",
					"{@b Roll Back:} {@i Play after an attack or effect causes you to become {@condition grabbed} or knocks you {@condition prone}.} You roll backward from the attack, landing on your feet. Take a {@action Step} away from the source of the attack (if any), and you're no longer {@condition prone} or {@condition grabbed}."
				],
				[
					"41",
					"{@b Run and Shoot:} {@i Play when you take a {@action Stride} action.} You make a ranged {@action Strike} at any point during this movement."
				],
				[
					"42",
					"{@b Shake it Off:} {@i Play at any time.} All {@condition persistent damage} affecting you immediately comes to an end."
				],
				[
					"43",
					"{@b Shoot Through:} {@i Play when you are about to make your attack roll for a ranged {@action Strike}.} If the path of the {@action Strike} goes through another creature's space before reaching the target, the target is {@condition flat-footed} against the attack, and the other creature doesn't provide cover."
				],
				[
					"44",
					"{@b Spark of Courage:} {@i Play when you have the {@condition frightened} condition.} You lose that condition and instead gain a +2 status bonus to attack rolls and skill checks until the end of your next turn."
				],
				[
					"45",
					"{@b Stay in the Fight:} {@i Play at the start of a turn when you or an ally is affected by an ongoing {@trait incapacitation} effect.} The creature ignores that {@trait incapacitation} effect until the end of their turn. This turn doesn't count as part of the duration for that effect."
				],
				[
					"46",
					"{@b Stoke the Magical Flame:} {@i Play when you or an ally is {@action cast a spell||Casting a Spell}.} Heighten that spell by 1 level. This can't heighten a spell above the highest level of spell you or the ally can cast."
				],
				[
					"47",
					"{@b Strike True:} {@i Play when you or an ally are about to make a {@action Strike}.} The target rolls twice and takes the higher result. This strike deals an extra die of damage on a hit if the attacker has fewer than half their maximum Hit Points, or two extra dice if they have fewer than one quarter their maximum Hit Points. This is a {@trait fortune} effect."
				],
				[
					"48",
					"{@b Surge of Magic:} {@i Play during your turn.} Until the end of your turn, you can {@action activate an item||Activate one magic item} that you have already activated once today. This activation doesn't count against the item's frequency limit if the limit is once per day, or a shorter increment of time. If the item is a {@trait wand}, activating it this way doesn't overcharge it."
				],
				[
					"49",
					"{@b Surge of Speed:} {@i Play at the start of a creature's turn.} That creature is {@condition quickened} on its turn and can use the extra action only to take a single action with the {@trait move} trait."
				],
				[
					"50",
					"{@b Tuck and Roll:} {@i Play after a creature or hazard hits you with a {@action Strike}.} You take the minimum amount of damage and fall {@condition prone}."
				],
				[
					"51",
					"{@b Tumble Through:} {@i Play after you end your movement adjacent to a creature that is larger than you.} Move to the opposite side of that creature. This movement doesn't trigger any reactions based on movement."
				],
				[
					"52",
					"{@b Warding Sign:} {@i Play at any time.} Select a creature within sight. That creature is immune to {@trait misfortune} effects for 1 round. If the creature was already affected by a {@trait misfortune} effect, it ignores that effect for the duration, then the effect returns."
				]
			]
		},
		{
			"name": "Critical Hit Deck: Bomb or Spell",
			"source": "CHD",
			"page": 0,
			"rollable": true,
			"labelRowIdx": [
				0
			],
			"colSizes": [
				1,
				9
			],
			"colStyles": [
				"text-center",
				"text-left"
			],
			"rows": [
				[
					"{@dice d54}",
					"Effect"
				],
				[
					"1",
					"{@b Allergic Reaction} The target takes {@damage 1d8} poison damage."
				],
				[
					"2",
					"{@b Mind Cloud} The target is {@condition stupefied 2} until healed."
				],
				[
					"3",
					"{@b Olfactory Overload} The target loses its sense of smell and any scent ability or other olfactory sense until healed."
				],
				[
					"4",
					"{@b Stunned} Normal damage. The target is {@condition stunned 2}."
				],
				[
					"5",
					"{@b Cut Off From Magic} Normal damage. The target can't cast spells or activate magic items for {@dice 1d4} rounds."
				],
				[
					"6",
					"{@b Now You See Me...} You become {@condition invisible} until the end of your next turn or until you use a hostile action."
				],
				[
					"7",
					"{@b Petrified} The target is {@condition petrified} for 10 minutes."
				],
				[
					"8",
					"{@b Protective Charm} You gain a +2 status bonus to AC and all saving throws until the end of your next turn."
				],
				[
					"9",
					"{@b Pretty Colors} The target is {@condition dazzled} until the end of your next turn."
				],
				[
					"10",
					"{@b Conduit} The target takes a -2 status penalty to AC and saves against your bombs or spells until the end of your next turn."
				],
				[
					"11",
					"{@b Nerve Damage} Normal damage. The target is {@condition slowed 1} until healed."
				],
				[
					"12",
					"{@b Strange Goo} Normal damage and the target is {@condition restrained}, using your class DC as the DC to {@action Escape}."
				],
				[
					"13",
					"{@b Life Leech} If this is a spell, the target becomes {@condition doomed 1} and you regain {@damage 1d8} Hit Points."
				],
				[
					"14",
					"{@b Vampiric Feedback} Normal damage. You regain Hit Points equal half the damage you dealt."
				],
				[
					"15",
					"{@b Knockback} Push the target up to 10 feet."
				],
				[
					"16",
					"{@b Electrocuted} If this is a {@trait electricity} spell or bomb, the target takes double damage, and at the start of its next turn, it takes normal damage. Any other bomb or spell deals double damage."
				],
				[
					"17",
					"{@b Frozen} If this is a {@trait cold} bomb or spell, the target takes triple damage and is {@condition slowed 2} for 1 round. Any other bomb or spell deals double damage."
				],
				[
					"18",
					"{@b Power Surge} Triple damage."
				],
				[
					"19",
					"{@b Devastating Strike} Triple damage. The target is {@condition stunned 1}."
				],
				[
					"20",
					"{@b Eyeburn} The target is {@condition blinded} until the end of its next turn."
				],
				[
					"21",
					"{@b Transposition} If this is a spell attack, you and the target switch places. This is a {@trait teleportation} effect."
				],
				[
					"22",
					"{@b Hypnotic Link} If this is a spell, the target takes normal damage and is {@condition controlled} by you until the end of its next turn."
				],
				[
					"23",
					"{@b Distraction} The target is {@condition flat-footed} until the end of its next turn."
				],
				[
					"24",
					"{@b Funny Bone} The target laughs uncontrollably until the end of its next turn. While laughing, it is {@condition slowed 1} and can't use reactions."
				],
				[
					"25",
					"{@b Shrink Aftereffect} Normal damage. The target is reduced in size as if subject to a {@spell shrink} spell until the end of its next turn."
				],
				[
					"26",
					"{@b Psychic Overflow} The target takes {@damage 1d8} mental damage."
				],
				[
					"27",
					"{@b Vulnerability} The target gains weakness 5 to any damage types dealt by the bomb or spell for 1 minute."
				],
				[
					"28",
					"{@b Lingering Damage} The target takes {@damage 1d6} {@condition persistent damage} of the same type as the bomb or spell's damage."
				],
				[
					"29",
					"{@b Unnatural Selection} Triple damage to {@trait aberration||aberrations}, {@trait celestial||celestials}, {@trait fiend||fiends}, and {@trait monitor||monitors}. Double damage to all other creatures."
				],
				[
					"30",
					"{@b Hoarder's Wrath} Triple damage to {@trait dragon||dragons}. Double damage to all other creatures."
				],
				[
					"31",
					"{@b Slowed Down} The target is {@condition slowed 2} for 1 round."
				],
				[
					"32",
					"{@b Doomed!} The target is {@condition slowed 1} for 1 round, and is also {@condition doomed 1}."
				],
				[
					"33",
					"{@b Forceful Blast} The bomb or spell deals and additional {@damage 1d8} force damage."
				],
				[
					"34",
					"{@b Terrifying Display} The target is {@condition frightened 3}."
				],
				[
					"35",
					"{@b Returning Spell} If a spell attack, the spell or spell slot is not expended."
				],
				[
					"36",
					"{@b Call of the Wild} Triple damage to {@trait animal||animals}, {@trait beast||beasts}, and {@trait fey||fey}. Double damage to all other creatures."
				],
				[
					"37",
					"{@b Corrosive} If this is an {@trait acid} bomb or spell, the target takes triple damage and {@damage 1d6} {@condition persistent damage||persistent acid damage}. Any other bomb or spell deals double damage."
				],
				[
					"38",
					"{@b Magical Glow} The target glows for 1 minute with the effect of a {@spell faerie fire} spell."
				],
				[
					"39",
					"{@b Draining Strike} The target loses one random prepared spell or spell slot, as determined by the GM."
				],
				[
					"40",
					"{@b Combustion} If this is a {@trait fire} bomb or spell, the target takes triple damage and {@damage 1d6} {@condition persistent damage||persistent fire damage}. Any other bomb or spell deals double damage."
				],
				[
					"41",
					"{@b Maximum Effect} Don't roll for damage. You deal the maximum possible critical hit damage with this attack."
				],
				[
					"42",
					"{@b Intense Strike} The attack ignores all resistances."
				],
				[
					"43",
					"{@b Excruciating} The target is {@condition sickened 3}."
				],
				[
					"44",
					"{@b Intense Splash} The target takes normal damage, and all creatures adjacent to the target take half damage of the same type."
				],
				[
					"45",
					"{@b Planar Rift} If this is a spell, the target takes normal damage and must succeed at a Will save or be sent to a random plane (determined by the GM)."
				],
				[
					"46",
					"{@b Light Blast} The target is {@condition blinded} until the end of its next turn."
				],
				[
					"47",
					"{@b Mystical Thwart} The target can't activate magic items, cast spells, or use {@action Quick Alchemy} until the end of its next turn."
				],
				[
					"48",
					"{@b Light Blast} The target is {@condition blinded} until the end of its next turn."
				],
				[
					"49",
					"{@b Phased} The target becomes {@trait incorporeal} until the end of your next turn."
				],
				[
					"50",
					"{@b Time Vortex} If this is a spell, normal damage and the target vanished and reappears {@dice 1d4} rounds later. The target can use no actions, and any effects it has with durations do not pass while it's gone."
				],
				[
					"51",
					"{@b Energy Might} If the bomb or spell deals acid, cold, electricity, fire or sonic damage, it deals triple damage. Any other bomb or spells deals double damage."
				],
				[
					"52",
					"{@b Roaring Blast} The target is {@condition deafened} until healed."
				],
				[
					"53",
					"{@b Concussive Blast} The target is pushed up to 10 feet and knocked {@condition prone}."
				],
				[
					"54",
					"{@b Planar Rift} If this is a spell, the target takes normal damage and must succeed at a Will save or be sent to a random plane (determined by the GM)."
				]
			]
		},
		{
			"name": "Critical Hit Deck: Slashing",
			"source": "CHD",
			"page": 0,
			"rollable": true,
			"labelRowIdx": [
				0
			],
			"colSizes": [
				1,
				9
			],
			"colStyles": [
				"text-center",
				"text-left"
			],
			"rows": [
				[
					"{@dice d54}",
					"Effect"
				],
				[
					"1",
					"{@b Surprise Opening} {@i Crit Effect:} You gain 1 action that you can use before the end of your turn to use an attack action against the target."
				],
				[
					"2",
					"{@b Missing Ear} Normal damage. The target takes a -2 circumstance penalty to {@skill Perception} check and Charisma-based check except {@skill Intimidation} until healed."
				],
				[
					"3",
					"{@b Brow to Chin} {@i Crit Effect:} The target takes a -2 status penalty to {@skill Perception} and ranged attack rolls until healer."
				],
				[
					"4",
					"{@b Gory} The target is {@condition sickened 1}."
				],
				[
					"5",
					"{@b Hamstring} Normal damage. {@i Crit Effect:} The target is knocked {@condition prone}. The target is also {@condition clumsy 2} until healed."
				],
				[
					"6",
					"{@b Ugly Wound} The target takes a -2 circumstance penalty to checks with all Charisma-based skills except {@skill Intimidation}."
				],
				[
					"7",
					"{@b Momentum} You gain a +2 circumstance bonus to all attack rolls until the end of your next turn."
				],
				[
					"8",
					"{@b Shattered Jaw} {@i Crit Effect:} Until healed, the target is {@condition wounded 1} and can't speak, eat, drink, or make attacks with its jaws."
				],
				[
					"9",
					"{@b Tangled} {@i Crit Effect:} You can attempt to {@action Grapple} the target as a free action. This uses the same multiple attack penalty as your attack and doesn't count towards your multiple attack penalty."
				],
				[
					"10",
					"{@b Disembowel} Triple damage."
				],
				[
					"11",
					"{@b Weapon Strike} {@i Crit Effect:} Deal normal damage to one of the target's weapons (applying Hardness normally)."
				],
				[
					"12",
					"{@b Missing Digits} Normal damage. {@i Crit Effect:} The target loses {@dice 1d4} fingers on one hand and becomes {@condition clumsy 1} until subject to {@spell regeneration} spell or similar effect."
				],
				[
					"13",
					"{@b Overhand Chop} {@i Crit Effect:} {@damage 1d8} {@condition persistent damage||persistent bleed damage}."
				],
				[
					"14",
					"{@b Throat Slash} Normal damage. {@i Crit Effect:} The target takes {@damage 1d8} {@condition persistent damage||persistent bleed damage}. The target can't talk, cast spells with a verbal component, or breathe while subject to this {@condition persistent damage||bleed damage}."
				],
				[
					"15",
					"{@b Stand Aside} Push the target 5 feet."
				],
				[
					"16",
					"{@b Cut Straps} {@i Crit Effect:} The target's armor check penalty doubles until the armor is {@action repair||Repaired} (DC 15)."
				],
				[
					"17",
					"{@b Knockback} Push the target up to 10 feet."
				],
				[
					"18",
					"{@b Severed Tendon} {@i Crit Effect:} Until healed, the target is {@condition clumsy 1} and takes a -5-foot status penalty to its land Speed."
				],
				[
					"19",
					"{@b That'll Leave a Mark!} Normal damage. {@i Crit Effect:} The target takes {@damage 2d6} {@condition persistent damage||persistent bleed damage}."
				],
				[
					"20",
					"{@b Fingertipped} Normal damage. Until healed, the target is {@condition clumsy 1} and can't use one of its hands (chosen randomly by the GM)."
				],
				[
					"21",
					"{@b Rupture Abdominal Cavity} Triple damage. {@i Crit Effect:} The target is {@condition fatigued}."
				],
				[
					"22",
					"{@b Pain and Simple} Triple damage."
				],
				[
					"23",
					"{@b Care Your Initials} Normal damage. The target is so humiliated it can do nothing but attack you. At the end of each of its turns, it can attempt a Will save to end this effect."
				],
				[
					"24",
					"{@b Lean into the Blow} Triple damage. You drop your weapon."
				],
				[
					"25",
					"{@b Hack and Slash} Triple damage. The target is {@condition flat-footed} until the end of its next turn."
				],
				[
					"26",
					"{@b Severed Spine} The target must succeed at a Fortitude save or be {@condition paralyzed} until healed."
				],
				[
					"27",
					"{@b Long Gash} Normal damage. {@i Crit Effect:} The target takes {@damage 1d4} {@condition persistent damage||persistent bleed damage}. The DC of the flat check to remove this bleed damage is 5 higher than normal."
				],
				[
					"28",
					"{@b Broad Swipe} The target takes {@damage 1d4} {@condition persistent damage||persistent bleed damage}."
				],
				[
					"29",
					"{@b Paper Cut} The target takes a -2 status penalty to attack rolls until the end of its next turn."
				],
				[
					"30",
					"{@b Wide Open} The target is {@condition flat-footed} until the end of its next turn."
				],
				[
					"31",
					"{@b Across the Eyes} Normal damage. {@i Crit Effect:} The target is {@condition blinded} until healed."
				],
				[
					"32",
					"{@b From Chops to Groin} Triple damage. {@i Crit Effect:} The target must succeed at a Fortitude save or die."
				],
				[
					"33",
					"{@b Nerve Slice} {@i Crit Effect:} The target is {@condition slowed 2} for 1 round."
				],
				[
					"34",
					"{@b Leg Swipe} The target is knocked {@condition prone}."
				],
				[
					"35",
					"{@b Decapitation} Triple damage. {@i Crit Effect:} The target must succeed at a Fortitude save or die."
				],
				[
					"36",
					"{@b Lip Cut} The target must succeed at a DC 5 flat check to cast spells with a verbal component until healed."
				],
				[
					"37",
					"{@b Flay} Normal damage. The target is {@condition enfeebled 3} until healed."
				],
				[
					"38",
					"{@b Flat-Blade Thwack} Triple damage. You can deal bludgeoning damage instead of slashing damage."
				],
				[
					"39",
					"{@b Armor Damage} The target's armor also takes the damage (applying the armor's Hardness normally)."
				],
				[
					"40",
					"{@b Sliced Hand} Normal damage. Until healed, the target is {@condition enfeebled 1}, {@condition clumsy 1}, and can't used one of its hands (determined randomly by the GM)."
				],
				[
					"41",
					"{@b Swing Through} {@i Crit Effect:} Make an additional attack against a foe adjacent to the original target, using the same attack modifier as the original attack."
				],
				[
					"42",
					"{@b Muscle Wound} {@i Crit Effect:} The target is {@condition enfeebled 2} until healed."
				],
				[
					"43",
					"{@b Terrible Cut} Triple damage."
				],
				[
					"44",
					"{@b Gut Slash} The target takes {@damage 1d4} {@condition persistent damage||persistent bleed damage} and any creature it {@ability swallow whole|b1|Swallows Whole} is immediately released."
				],
				[
					"45",
					"{@b Bad Parry} {@i Crit Effect:} The target must succeed at a Reflex save or drop one weapon it is holding (determined randomly by the GM)."
				],
				[
					"46",
					"{@b Sapping Slash} {@i Crit Effect:} The target is {@condition fatigued}."
				],
				[
					"47",
					"{@b Brow Cut} Normal damage. {@i Crit Effect:} The target takes {@damage 1d4} {@condition persistent damage||persistent bleed damage}. Until the bleed ends, all creatures are {@condition concealed} to the target."
				],
				[
					"48",
					"{@b Sapping Slash} {@i Crit Effect:} The target is {@condition fatigued}."
				],
				[
					"49",
					"{@b Parrying Strike} {@i Crit Effect:} Gain a +2 circumstance bonus to AC until the end of your next turn."
				],
				[
					"50",
					"{@b Spun Around} The target is {@condition flat-footed} until the end of its next turn."
				],
				[
					"51",
					"{@b Wing Tear} The target loses any fly Speed until healed."
				],
				[
					"52",
					"{@b Bewildering Display} {@i Crit Effect:} The target is {@condition flat-footed} until the end of its next turn."
				],
				[
					"53",
					"{@b Delayed Wound} Normal damage. {@i Crit Effect:} The target takes the same amount of damage at the end of its next two turns."
				],
				[
					"54",
					"{@b Bad Parry} {@i Crit Effect:} The target must succeed at a Reflex save or drop one weapon it is holding (determined randomly by the GM)."
				]
			]
		},
		{
			"name": "Critical Hit Deck: Piercing",
			"source": "CHD",
			"page": 0,
			"rollable": true,
			"labelRowIdx": [
				0
			],
			"colSizes": [
				1,
				9
			],
			"colStyles": [
				"text-center",
				"text-left"
			],
			"rows": [
				[
					"{@dice d54}",
					"Effect"
				],
				[
					"1",
					"{@b Forearm Piercing} {@i Crit Effect:} The target drops one weapon it's holding (chosen randomly by the GM)."
				],
				[
					"2",
					"{@b Surprise Opening} {@i Crit Effect:} You gain 1 action that you can use before the end of your turn to use an attack action against the target."
				],
				[
					"3",
					"{@b Tongue Piercing} The target must succeed at a DC 5 flat check to cast spells with the verbal component until healed."
				],
				[
					"4",
					"{@b Momentum} You gain a +2 circumstance bonus to all attack rolls until the end of your next turn."
				],
				[
					"5",
					"{@b Shoulder Wound} {@i Crit Effect:} Until healed, the target is {@condition clumsy 1} and {@condition enfeebled 2}."
				],
				[
					"6",
					"{@b Calf Jab} {@i Crit Effect:} Until healed, the target is {@condition clumsy 1} and takes a -10-foot status penalty to land Speed."
				],
				[
					"7",
					"{@b Skewered} Triple damage. {@i Crit Effect:} The target is {@condition slowed 1} for 1 round."
				],
				[
					"8",
					"{@b Send 'em Reeling} {@i Crit Effect:} The target is {@condition flat-footed} until the end of its next turn."
				],
				[
					"9",
					"{@b Blowback} The target is knocked {@condition prone}."
				],
				[
					"10",
					"{@b Pinhole} {@i Crit Effect:} The target takes 1 {@condition persistent damage||persistent bleed damage} that can't be removed until the target is healed."
				],
				[
					"11",
					"{@b Two in a Row} {@i Crit Effect:} Deal normal damage to an additional target adjacent to the original target."
				],
				[
					"12",
					"{@b Stinger} Normal damage. The target is {@condition sickened 3}."
				],
				[
					"13",
					"{@b Pierced} The target is {@condition slowed 1} until the end of its next turn."
				],
				[
					"14",
					"{@b Right in the Ear} Normal damage. The target is {@condition deafened} until healed."
				],
				[
					"15",
					"{@b Sucking Chest Wound} The target is {@condition fatigued}."
				],
				[
					"16",
					"{@b Pinned Arm} As the {@group bow||bow critical specialization effect}, and the target can't use one of its arms until freed. If using a melee weapon, you must drop it to gain this effect."
				],
				[
					"17",
					"{@b Ventilated} Triple damage."
				],
				[
					"18",
					"{@b Guarded Strike} {@i Crit Effect:} Gain +2 circumstance bonus to AC until the end of your next turn."
				],
				[
					"19",
					"{@b Painful Poke} The target is {@condition stunned 1}."
				],
				[
					"20",
					"{@b Kidney Piercing} The target is {@condition sickened 2}."
				],
				[
					"21",
					"{@b Nerve Cluster} Normal damage. {@i Crit Effect:} The target is {@condition stunned 2}."
				],
				[
					"22",
					"{@b Punctured Lung} {@i Crit Effect:} The target is {@quickref suffocating|CRB|3|Drowning and Suffocating} until subject to magical healing."
				],
				[
					"23",
					"{@b Nicked an Artery} Normal damage. {@i Crit Effect:} The target takes {@damage 2d6} {@condition persistent damage||persistent bleed damage}."
				],
				[
					"24",
					"{@b Muscle Severed} Normal damage. {@i Crit Effect:} Until healed, the target is {@condition clumsy 3} and {@condition enfeebled 3}."
				],
				[
					"25",
					"{@b Chipped Bone} The target is {@condition clumsy 1} until healed."
				],
				[
					"26",
					"{@b Lodged in the Bone} {@i Crit Effect:} The target takes {@damage 1d6} {@condition persistent damage||persistent bleed damage}."
				],
				[
					"27",
					"{@b Pierced Elbow} The target drops one item it is holding (determined randomly by the GM)."
				],
				[
					"28",
					"{@b Hand Wound} {@i Crit Effect:} Until healed, the target is {@condition clumsy 2} and can't use one of its hands (determined randomly by the GM)."
				],
				[
					"29",
					"{@b Overreaction} Normal damage. The target triggers reactions as if it just used a {@trait move} action. It is also {@condition flat-footed} until the end of its next turn."
				],
				[
					"30",
					"{@b Clean Through} Triple damage."
				],
				[
					"31",
					"{@b Cheek Pierced} The target must succeed at a DC 5 flat check to cast spells with a verbal component until healed."
				],
				[
					"32",
					"{@b Head Shot} Triple damage. {@i Crit Effect:} The target must succeed at a Fortitude save or die."
				],
				[
					"33",
					"{@b Spinal Tap} Normal damage. {@i Crit Effect:} The target is {@condition sickened 3}."
				],
				[
					"34",
					"{@b Heart Shot} Triple damage. {@i Crit Effect:} The target takes {@damage 1d4} {@condition persistent damage||persistent bleed damage}."
				],
				[
					"35",
					"{@b Nailed in Place} As the {@group bow||bow critical specialization} effect. If this is a melee weapon, you must drop the weapon to gain this effect. If this attack already has that effect, the {@skill Athletics} check to pull free is DC 20 instead of DC 10."
				],
				[
					"36",
					"{@b Javelin Catcher} Triple damage if the attack was ranged or {@trait thrown} attack. Double damage for all other attacks."
				],
				[
					"37",
					"{@b Infection} The target must succeed at a Fortitude save or contract {@disease filth fever|B1}."
				],
				[
					"38",
					"{@b Eye Patch for You} Triple damage. {@i Crit Effect:} The target is {@condition dazzled} until healed."
				],
				[
					"39",
					"{@b Knockback} The target is pushed 10 feet."
				],
				[
					"40",
					"{@b Spun Around} The target is {@condition flat-footed} until the end of its next turn."
				],
				[
					"41",
					"{@b Grazing Hit} Normal damage. {@i Crit Effect:} The target is {@condition stunned 3}."
				],
				[
					"42",
					"{@b Penetrating Wound} The attack ignores all resistances."
				],
				[
					"43",
					"{@b Gusher} The target takes {@damage 1d6} {@condition persistent damage||persistent bleed damage}."
				],
				[
					"44",
					"{@b Deep Hurting} {@i Crit Effect:} The target is {@condition fatigued}."
				],
				[
					"45",
					"{@b Hobbled} {@i Crit Effect:} Until healed, the target is {@condition clumsy 2} and takes a -10-foot status penalty to all Speeds."
				],
				[
					"46",
					"{@b Perfect strike} Triple damage."
				],
				[
					"47",
					"{@b Deep Wound} {@i Crit Effect:} The target is {@condition sickened 3}."
				],
				[
					"48",
					"{@b Perfect strike} Triple damage."
				],
				[
					"49",
					"{@b Tenacious Wound} Normal damage. {@i Crit Effect:} The target can't heal this damage until it has rested at least 8 hours."
				],
				[
					"50",
					"{@b Leg Wound} {@i Crit Effect:} The target takes a -5-foot status penalty to its land Speed until healed."
				],
				[
					"51",
					"{@b Organ Scramble} Triple damage. {@i Crit Effect:} The target is {@condition fatigued}."
				],
				[
					"52",
					"{@b Bicep Wound} The target is {@condition enfeebled 1} until healed."
				],
				[
					"53",
					"{@b Ragged Wound} The target takes {@damage 1d6} {@condition persistent damage||persistent bleed damage}."
				],
				[
					"54",
					"{@b Hobbled} {@i Crit Effect:} Until healed, the target is {@condition clumsy 2} and takes a -10-foot status penalty to all Speeds."
				]
			]
		},
		{
			"name": "Critical Hit Deck: Bludgeoning",
			"source": "CHD",
			"page": 0,
			"rollable": true,
			"labelRowIdx": [
				0
			],
			"colSizes": [
				1,
				9
			],
			"colStyles": [
				"text-center",
				"text-left"
			],
			"rows": [
				[
					"{@dice d54}",
					"Effect"
				],
				[
					"1",
					"{@b Crunch} {@i Crit Effect:} The target is {@condition sickened 3}."
				],
				[
					"2",
					"{@b Where Am I?} Normal damage. {@i Crit Effect:} The target is {@condition stunned 2}."
				],
				[
					"3",
					"{@b Surprise Opening} {@i Crit Effect:} You gain 1 action that you can use before the end of your turn to use an {@trait attack} action against the target."
				],
				[
					"4",
					"{@b Cracked Rib} The target is {@condition fatigued}."
				],
				[
					"5",
					"{@b Feeble Parry} {@i Crit Effect:} The target drops one weapon it's wielding determined by the GM."
				],
				[
					"6",
					"{@b Cracked Knee} {@i Crit Effect:} Until healed, the target is {@condition clumsy 2} and takes a -5-foot status penalty to land Speed."
				],
				[
					"7",
					"{@b Bell Ringer} {@i Crit Effect:} The target is {@condition sickened 2}, and it is {@condition stupefied 2} until it is no longer {@condition sickened}."
				],
				[
					"8",
					"{@b Split Open} {@i Crit Effect:} The target takes {@damage 1d6} {@condition persistent damage||persistent bleed damage}."
				],
				[
					"9",
					"{@b Momentum} You gain a +2 circumstance bonus to all attack rolls until the end of your next turn."
				],
				[
					"10",
					"{@b I See Stars} Normal damage. {@i Crit Effect:} The target is {@condition dazzled} until healed."
				],
				[
					"11",
					"{@b Broken Nose} The target takes {@damage 1d4} {@condition persistent damage||persistent bleed damage}."
				],
				[
					"12",
					"{@b Crushed Toe} Normal damage. The target is {@condition clumsy 2} and takes a -10-foot status penalty to land Speed. Both effects last until healed."
				],
				[
					"13",
					"{@b Crumpling Blow} The target is knocked {@condition prone}."
				],
				[
					"14",
					"{@b Shattered Hand} Normal damage. Until healed, the target is {@condition clumsy 2} and {@condition enfeebled 2}, and it can't use one of its hands (chosen randomly by the GM)."
				],
				[
					"15",
					"{@b Numbing Blow} Normal damage. {@i Crit Effect:} The target is {@condition clumsy 1} for 1 minute and must succeed at a Reflex save or drop one item it holds at random."
				],
				[
					"16",
					"{@b Two for One} {@i Crit Effect:} Deal normal damage to one target adjacent to the original target."
				],
				[
					"17",
					"{@b And Stay Down} Normal damage. {@i Crit Effect:} The target is knocked {@condition prone} and {@condition stunned 2}."
				],
				[
					"18",
					"{@b Rattled} Normal damage. {@i Crit Effect:} The target is {@condition confused} for 1 round."
				],
				[
					"19",
					"{@b Nighty Night} Normal damage. {@i Crit Effect:} The target falls {@condition unconscious} and can't wake up until the of its next turn."
				],
				[
					"20",
					"{@b Brained} The target is {@condition stunned 1}."
				],
				[
					"21",
					"{@b Collapsed Lung} Normal damage. {@i Crit Effect:} Until healed, t he target is {@condition enfeebled 2} and {@condition fatigued}."
				],
				[
					"22",
					"{@b Bony Masher} Normal damage. {@i Crit Effect:} Either the target is {@condition clumsy 2} and takes a -10-foot status penalty to land Speed or is {@condition clumsy 2} and can't use one of its arms (your choice). Either effect last until healed."
				],
				[
					"23",
					"{@b Overwhelming Smash} Triple damage."
				],
				[
					"24",
					"{@b Ruptured Spleen} Normal damage. {@i Crit Effect:} The target takes 1 {@condition persistent damage||persistent bleed damage} that can't be removed until the target has been subject to {@trait magical} healing."
				],
				[
					"25",
					"{@b Off Balance} Normal damage. The target triggers reactions as if it just used a {@trait move} action. It is also {@condition flat-footed} until the end of its next turn."
				],
				[
					"26",
					"{@b Crushed Intestines} Normal damage. {@i Crit Effect:} The target is {@condition wounded 2} and {@condition enfeebled 2} until it is no longer wounded."
				],
				[
					"27",
					"{@b Crushed Trachea} {@i Crit Effect:} The target is {@quickref suffocating|CRB|3|Drowning and Suffocating} until subject to magical healing. It can't speak while it is {@quickref suffocating|CRB|3|Drowning and Suffocating}."
				],
				[
					"28",
					"{@b Skull Crush} {@i Crit Effect:} The target is {@condition stupefied 3} until healed."
				],
				[
					"29",
					"{@b Caved Skull} Triple damage. {@i Crit Effect:} The target must succeed at a Fortitude save or die."
				],
				[
					"30",
					"{@b To Your Thinky Bits} {@i Crit Effect:} The target is {@condition stupefied 2} until healed."
				],
				[
					"31",
					"{@b Dazing Thud} The target is {@condition stunned 1}."
				],
				[
					"32",
					"{@b Clocked!} Triple damage. The target is knocked {@condition prone}."
				],
				[
					"33",
					"{@b Broken Ribs} Normal damage. {@i Crit Effect:} The target is {@condition slowed 1} until healed."
				],
				[
					"34",
					"{@b Staggering Blow} {@i Crit Effect:} The target is {@condition stunned 2}."
				],
				[
					"35",
					"{@b Thunder Strike} {@i Crit Effect:} The target is {@condition deafened} until healed."
				],
				[
					"36",
					"{@b Box the Ears} The target is {@condition deafened} until healed."
				],
				[
					"37",
					"{@b Concussion} Normal damage. The target is {@condition confused} for 1 minute and {@condition stupefied 2} until healed."
				],
				[
					"38",
					"{@b Armor Dent} Normal damage. {@i Crit Effect:} Deal the same amount of damage to the target's armor, ignoring that armor's Hardness."
				],
				[
					"39",
					"{@b Soul-Crushing Blow} {@i Crit Effect:} The target is {@condition doomed 1} and is {@condition stupefied 1} for as long as it is {@condition doomed}."
				],
				[
					"40",
					"{@b Breathless} The target is {@condition fatigued}."
				],
				[
					"41",
					"{@b Broken Leg} {@i Crit Effect:} The target takes a -15-foot status penalty to its land Speed until healed."
				],
				[
					"42",
					"{@b Shield Smack} {@i Crit Effect:} The target must succeed at a Reflex save or drop a shield it's holding."
				],
				[
					"43",
					"{@b My Teef!} The target must succeed at a DC 5 flat check to cast spells with the verbal component until healed."
				],
				[
					"44",
					"{@b Knockback} {@i Crit Effect:} The target is pushed {@dice 1d4x5} feet away."
				],
				[
					"45",
					"{@b Low Blow} {@i Crit Effect:} The target is {@condition sickened 2} and {@condition slowed 1} as long as it remains {@condition sickened}."
				],
				[
					"46",
					"{@b Busted Shin} {@i Crit Effect:} Until healed, the target is {@condition clumsy 1} and takes a -10-foot status penalty to its land Speed."
				],
				[
					"47",
					"{@b Back Breaker} {@i Crit Effect:} Until healed, the target is {@condition clumsy 2} and {@condition enfeebled 2}."
				],
				[
					"48",
					"{@b Busted Shin} {@i Crit Effect:} Until healed, the target is {@condition clumsy 1} and takes a -10-foot status penalty to its land Speed."
				],
				[
					"49",
					"{@b Solid Blow} Triple damage."
				],
				[
					"50",
					"{@b Tiring Blow} The target is {@condition fatigued}."
				],
				[
					"51",
					"{@b Foot Smash} The target is {@condition flat-footed} until the end of its next turn."
				],
				[
					"52",
					"{@b Lights Out} {@i Crit Effect:} The target is {@condition blinded} until the end of its next turn."
				],
				[
					"53",
					"{@b Roundhouse} {@i Crit Effect:} Make one additional attack against a foe adjacent to the original target, using the same attack modifier as the original attack."
				],
				[
					"54",
					"{@b Low Blow} {@i Crit Effect:} The target is {@condition sickened 2} and {@condition slowed 1} as long as it remains {@condition sickened}."
				]
			]
		},
		{
			"name": "Critical Fumble Deck: Spell",
			"source": "CFD",
			"page": 0,
			"rollable": true,
			"labelRowIdx": [
				0
			],
			"colSizes": [
				1,
				9
			],
			"colStyles": [
				"text-center",
				"text-left"
			],
			"rows": [
				[
					"{@dice d54}",
					"Effect"
				],
				[
					"1",
					"{@b How Did That Happen?} You call forth a mist with the effects of {@spell stinking cloud} centered on a corner of your space (determined by the GM)."
				],
				[
					"2",
					"{@b Power Down} Until healed, you are {@condition stupefied 2}."
				],
				[
					"3",
					"{@b Exploding Skull} You must attempt a Fortitude save. If you succeed, you take {@damage 3d6} mental damage. If you fail, your head explodes and you die."
				],
				[
					"4",
					"{@b Mental Slip} You are {@condition controlled} by the target until the end of your next turn."
				],
				[
					"5",
					"{@b Blastoff} You must succeed at a Will saving throw or be thrown {@dice 1d6x5} feet into the air (or in a random direction determined by the GM if you are flying)."
				],
				[
					"6",
					"{@b Strange Transference} Lost one prepared spell or spell slot, determined randomly by the GM. Your target can {@action cast a spell||Cast this Spell} on its next turn even if they can't cast spells, using your level, spell attack modifier, and spell DC."
				],
				[
					"7",
					"{@b Mental Backlash} Until healed, you are {@condition stupefied 3}."
				],
				[
					"8",
					"{@b Fragmented Magic} Your target gains the effect of a {@spell mirror image} spell."
				],
				[
					"9",
					"{@b Power Transfer} The highest-level spell effect currently affecting you is transferred to your target."
				],
				[
					"10",
					"{@b Power Drain} You lose one prepared spell or spell slot (determined randomly by the GM)."
				],
				[
					"11",
					"{@b Nosebleed} You take 1 {@condition persistent damage||persistent bleed damage}."
				],
				[
					"12",
					"{@b Magic Vacuum} The effects of all beneficial spells affecting you end immediately."
				],
				[
					"13",
					"{@b Magic Fatigue} You can't cast any spells until the end of your next turn."
				],
				[
					"14",
					"{@b Electrical Feedback} You take {@damage 2d6} electricity damage."
				],
				[
					"15",
					"{@b Beastly Rift} Your spell becomes a {@spell summon animal} spell of the same level. The animal attacks you."
				],
				[
					"16",
					"{@b Reflection} The spell hits you instead of the target."
				],
				[
					"17",
					"{@b Spontaneous Combustion} You take {@damage 2d6} fire damage."
				],
				[
					"18",
					"{@b Critical Backlash} You critically hit yourself instead of the target."
				],
				[
					"19",
					"{@b Acidic Backlash} You take {@damage 2d6} acid damage."
				],
				[
					"20",
					"{@b Bleeding Eyes} You take {@damage 1d6} {@condition persistent damage||persistent bleed damage}."
				],
				[
					"21",
					"{@b Tangled in Your Gear} You are {@condition encumbered} until you spend 2 {@action Interact} actions to free your self."
				],
				[
					"22",
					"{@b Distance Rift} You are teleported to the nearest space adjacent to your spell's target."
				],
				[
					"23",
					"{@b Mind Drain} Until healed, you are {@condition stupefied 1}."
				],
				[
					"24",
					"{@b Vertigo} You are {@condition sickened 2}."
				],
				[
					"25",
					"{@b Apprentice Move} Reroll the attack roll, targeting the creature closest to the target (excluding yourself)."
				],
				[
					"26",
					"{@b Not Me, You Fool!} You hit the ally nearest to the target."
				],
				[
					"27",
					"{@b Tiring Spell} You are {@condition fatigued}."
				],
				[
					"28",
					"{@b Unexpected Blast} Your spell affects all targets within 30 feet of you. You are immune to this effect."
				],
				[
					"29",
					"{@b You made 'em Stronger} The target gains a +2 status bonus to attack rolls until the end of its next turn."
				],
				[
					"30",
					"{@b Drawing a Blank} Until healed, you are {@condition stupefied 1}."
				],
				[
					"31",
					"{@b Spell Shield} The target gains a +2 status bonus to saving throws against spells for 1 minute."
				],
				[
					"32",
					"{@b Left Reeling} You are {@condition stunned 1}."
				],
				[
					"33",
					"{@b Caster's Block} You can't cast this spell again at any level until you rest and make your daily preparations."
				],
				[
					"34",
					"{@b You Made 'em Bigger} The target increases in size, with the effects of a 2nd level {@spell enlarge} spell."
				],
				[
					"35",
					"{@b Side Effect} You are {@condition sickened 1}. You are also {@condition stupefied 2} until healed."
				],
				[
					"36",
					"{@b Weakened} You take -2 circumstance penalty to spell attack rolls and spell DC's until the end of your next turn."
				],
				[
					"37",
					"{@b Spell Rush} You are {@condition stupefied 1} until healed."
				],
				[
					"38",
					"{@b The Magic is Gone} You take a -1 circumstance penalty to attack rolls until you score a critical hit."
				],
				[
					"39",
					"{@b Can You Hear Me Now?} Until healed, you are {@condition deafened}."
				],
				[
					"40",
					"{@b Error!} You deal the spell's normal damage to yourself instead of the target."
				],
				[
					"41",
					"{@b Why Me?} You provoke reactions as if you used a {@trait move} action."
				],
				[
					"42",
					"{@b Poor Trade} You hit, but you lose a prepared spell or spell slot of the highest level available (you choose the spell)."
				],
				[
					"43",
					"{@b You Made 'em Tougher} The target gains resistance 5 to all damage until the start of its next turn."
				],
				[
					"44",
					"{@b You Made 'em Faster} The target is {@condition quickened} for 2 rounds."
				],
				[
					"45",
					"{@b Jumbled Components} You are {@condition slowed 2} until the end of your next turn."
				],
				[
					"46",
					"{@b Clatto Verata Necktie} You critically hit your nearest ally."
				],
				[
					"47",
					"{@b Cursed} You are {@condition doomed 1}."
				],
				[
					"48",
					"{@b Magical Smackdown} You automatically fail (but do not critically fail) your next saving throw."
				],
				[
					"49",
					"{@b Wild Magic} Roll twice on the {@item rod of wonder} table. You are the target of those effects."
				],
				[
					"50",
					"{@b Draining Magic} You are {@condition drained 1}."
				],
				[
					"51",
					"{@b Everything to Fear} You are {@condition frightened 3}."
				],
				[
					"52",
					"{@b Now I See You...} Your target becomes {@condition invisible} until the end of its next turn or uses a hostile action."
				],
				[
					"53",
					"{@b It's So Sparkly!} You are {@condition blinded} until the end of your next turn."
				],
				[
					"54",
					"{@b Wild Magic} Roll twice on the {@item rod of wonder} table. You are the target of those effects."
				]
			]
		},
		{
			"name": "Critical Fumble Deck: Unarmed",
			"source": "CFD",
			"page": 0,
			"rollable": true,
			"labelRowIdx": [
				0
			],
			"colSizes": [
				1,
				9
			],
			"colStyles": [
				"text-center",
				"text-left"
			],
			"rows": [
				[
					"{@dice d54}",
					"Effect"
				],
				[
					"1",
					"{@b Not the Weak Point} You take {@damage 1d6} {@condition persistent damage||persistent bleed damage} and can't use this attack until the end of your next turn."
				],
				[
					"2",
					"{@b Overthink It} Your target gains a +2 circumstance bonus to AC against attacks you make against it until the end of your next turn."
				],
				[
					"3",
					"{@b Bad Jam} You are {@condition clumsy 1} and {@condition enfeebled 2}."
				],
				[
					"4",
					"{@b Pinched Nerve} Until healed, you take a -10-foot circumstance penalty to land Speed and are {@condition clumsy 1}."
				],
				[
					"5",
					"{@b Eye Strain} You are {@condition dazzled} until the end of your next turn."
				],
				[
					"6",
					"{@b That Tastes Awful!} If this was a jaws attack (or similar), you are {@condition sickened 3}."
				],
				[
					"7",
					"{@b Punctured Foot} You take {@damage 1d4} {@condition persistent damage||persistent bleed damage}. Until this effect ends, you take a -10-foot circumstance penalty to your land Speed."
				],
				[
					"8",
					"{@b Broken Tooth} Until healed, you take a -2 circumstance penalty to attack rolls."
				],
				[
					"9",
					"{@b Brutal Collision} Attempt a Fortitude saving throw. If you succeed, you're {@condition stunned 1}. If you fail, you're {@condition stunned 2}."
				],
				[
					"10",
					"{@b Something's Broken} You take {@damage 1d4} bludgeoning damage, and you can't use this attack until healed."
				],
				[
					"11",
					"{@b Bruised Ego} You can't attack another creature until the target is knocked out or the end of your next turn."
				],
				[
					"12",
					"{@b Hangnail} If you attacked with a claw or fist, you can't use that attack until the end of your next turn."
				],
				[
					"13",
					"{@b Torn Muscle} Until healed, you are {@condition enfeebled 1}."
				],
				[
					"14",
					"{@b Hit the Wall} You are {@condition fatigued}."
				],
				[
					"15",
					"{@b Frustration} You take a -2 circumstance penalty to attack rolls until the end of your next turn."
				],
				[
					"16",
					"{@b Overextended} You trigger reactions as if you had used a {@trait move} action."
				],
				[
					"17",
					"{@b Bit Your Tongue!} You take 1 {@condition persistent damage||persistent bleed damage}."
				],
				[
					"18",
					"{@b Upset Stomach} You are {@condition sickened 2}."
				],
				[
					"19",
					"{@b Tiring Attack} You are {@condition fatigued}."
				],
				[
					"20",
					"{@b Awkward Attack} You are {@condition flat-footed} until the end of your next turn."
				],
				[
					"21",
					"{@b Tripped} You fall {@condition prone}."
				],
				[
					"22",
					"{@b Fist Meet Face} You critically hit yourself with the attack."
				],
				[
					"23",
					"{@b Out of Position} You can't use this attack until the end of your next turn."
				],
				[
					"24",
					"{@b Bleeding Fist} You take {@damage 1d6} {@condition persistent damage||persistent bleed damage}."
				],
				[
					"25",
					"{@b Twisted Up} You are {@condition encumbered} until you spend 2 {@action Interact} actions to free yourself."
				],
				[
					"26",
					"{@b Stop Hitting Yourself} You hit yourself instead of the target."
				],
				[
					"27",
					"{@b Just a Taste} You hit an ally adjacent to you or the target."
				],
				[
					"28",
					"{@b Battered} Until healed, you take a -2 circumstance penalty to checks and saving throws."
				],
				[
					"29",
					"{@b Got Too Close} This attack grants and triggers a {@action Grapple} or {@action Grab} as a reaction by your enemy."
				],
				[
					"30",
					"{@b Can't Find an Opening} You can't use this attack until the end of your next turn."
				],
				[
					"31",
					"{@b Off Balance} You are {@condition slowed 2} until the end of your next turn."
				],
				[
					"32",
					"{@b Caught Your Attack} This attack grants and triggers a {@action Trip} or {@action Shove} as a reaction by your enemy."
				],
				[
					"33",
					"{@b Bad Headbutt} You are {@condition stunned 1}."
				],
				[
					"34",
					"{@b Bone Bruise} You become {@condition wounded 1} or your {@condition wounded} value increases by 1."
				],
				[
					"35",
					"{@b Overexertion} You are {@condition fatigued}."
				],
				[
					"36",
					"{@b Sprain} Until healed, you are {@condition clumsy 2}."
				],
				[
					"37",
					"{@b Sneeze} You are {@condition slowed 1} until the end of your next turn."
				],
				[
					"38",
					"{@b Ferocious Fumble} You critically hit an ally within your reach (determined randomly by the GM)."
				],
				[
					"39",
					"{@b Head, Meet Wall} You are {@condition stunned 1}."
				],
				[
					"40",
					"{@b Great Roar} Until healed, you are {@condition deafened}."
				],
				[
					"41",
					"{@b Pins and Needles} You are {@condition sickened 3}."
				],
				[
					"42",
					"{@b It Bit Your Fist} The target deals jaws damage to you."
				],
				[
					"43",
					"{@b Hard-Edged Adversary} You take {@damage 2d6} piercing or slashing damage (determined by the GM)."
				],
				[
					"44",
					"{@b Smash the Floor} You kick up a cloud of dust, becoming {@condition blinded} until the end of your next turn."
				],
				[
					"45",
					"{@b Whirlwind of Shame} You hit every creature adjacent to you except for the target."
				],
				[
					"46",
					"{@b Ingrown Nail} You take a -1 circumstance penalty to attack rolls until your score a critical hit."
				],
				[
					"47",
					"{@b Stinging Failure} Until healed, you take a -2 circumstance penalty to attack rolls made with this attack."
				],
				[
					"48",
					"{@b Don't Pick at It} You become {@condition wounded 1} or your {@condition wounded} value increases by 1."
				],
				[
					"49",
					"{@b Head First!} You fall {@condition unconscious} until you wake up or the end of your next turn."
				],
				[
					"50",
					"{@b Whiff} You hit yourself instead of the target."
				],
				[
					"51",
					"{@b Jam a Finger} You the the target for the minimum amount of damage you can deal with the attack. You take the attack's normal damage."
				],
				[
					"52",
					"{@b Winds of Change} You can't attack the same target again until the end of your next turn."
				],
				[
					"53",
					"{@b Unintentional Move} You are moved 10 feet in a random direction (determined by the GM). This movement triggers reactions."
				],
				[
					"54",
					"{@b Head First!} You fall {@condition unconscious} until you wake up or the end of your next turn."
				]
			]
		},
		{
			"name": "Critical Fumble Deck: Ranged",
			"source": "CFD",
			"page": 0,
			"rollable": true,
			"labelRowIdx": [
				0
			],
			"colSizes": [
				1,
				9
			],
			"colStyles": [
				"text-center",
				"text-left"
			],
			"rows": [
				[
					"{@dice d54}",
					"Effect"
				],
				[
					"1",
					"{@b Misjudged the Distance} Until the end of your next turn, all your range increment penalties are doubled."
				],
				[
					"2",
					"{@b Phantom Wind} You take a -2 circumstance penalty to ranged attacks until the end of your next turn."
				],
				[
					"3",
					"{@b Spraining Shot} Until healed, you take a -10-foot circumstance penalty to your land Speed and are {@condition clumsy 1}."
				],
				[
					"4",
					"{@b Don't Hit Me!} Until the end of your next turn, each time you miss with a ranged attack targeting enemy adjacent to any of your allies, you hit one of those adjacent allies instead (determined randomly by the GM)."
				],
				[
					"5",
					"{@b Huh?} You are {@condition confused}."
				],
				[
					"6",
					"{@b Overcompensate} Cover provides a +4 circumstance bonus to AC against your ranged attacks for 1 minute."
				],
				[
					"7",
					"{@b Recoil} You are pushed 5 feet backwards and fall {@condition prone}."
				],
				[
					"8",
					"{@b Seeing Double} You are {@condition dazzled} until the end of your next turn."
				],
				[
					"9",
					"{@b Aim Carefully Next Time} Until the end of your next turn, your attacks require and extra action to use."
				],
				[
					"10",
					"{@b Friendly Fire} You the ally nearest to the target."
				],
				[
					"11",
					"{@b Backfire} You hit yourself instead of the target."
				],
				[
					"12",
					"{@b Mix it Up} You can't make ranged attacks until the end of your next turn."
				],
				[
					"13",
					"{@b Snapped String} If the attack used a weapon in the {@group bow} group, the string snaps, requiring 3 {@action Interact} actions to fix."
				],
				[
					"14",
					"{@b Notched Fingers} You take {@damage 1d4} {@condition persistent damage||persistent bleed damage}."
				],
				[
					"15",
					"{@b My Spleeny Bits!} You become {@condition wounded 1} or your {@condition wounded} value increases by 1."
				],
				[
					"16",
					"{@b Head Rush} You are {@condition sickened 2}."
				],
				[
					"17",
					"{@b Awkward Attack} You are {@condition flat-footed} until the end of your next turn."
				],
				[
					"18",
					"{@b Aching Back} You are {@condition fatigued}."
				],
				[
					"19",
					"{@b Shot Your Eye Out} You critically hit yourself instead of the target."
				],
				[
					"20",
					"{@b Errant Aim} Reroll the attack roll, targeting the creature closest to the target (excluding yourself)."
				],
				[
					"21",
					"{@b Wide Open} You are {@condition flat-footed} until the end of your next turn."
				],
				[
					"22",
					"{@b Cracked} The ranged weapon (not the ammunition) you are using takes {@damage 1d6} damage, ignoring Hardness."
				],
				[
					"23",
					"{@b Whoops!} You fall {@condition prone}."
				],
				[
					"24",
					"{@b Sprain} Until healed, you are {@condition clumsy 2}."
				],
				[
					"25",
					"{@b Nicked} You take 1 {@condition persistent damage||persistent bleed damage}."
				],
				[
					"26",
					"{@b Klutz} You drop the weapon you used."
				],
				[
					"27",
					"{@b Spilled Ammo} The ammunition from the weapon you're using falls from its container onto the ground. You can spend 1 {@action Interact} action to pick up one piece of ammunition spilled this way."
				],
				[
					"28",
					"{@b Lost Grip} You are {@condition slowed 2} until the end of your next turn."
				],
				[
					"29",
					"{@b Wrong Weapon} If you made a {@trait thrown} attack, you instead throw an object from your gear (determined randomly by the GM)."
				],
				[
					"30",
					"{@b Kickback Like a Mule} You fall {@condition prone}."
				],
				[
					"31",
					"{@b Archer's Elbow} Until healed, you take a -2 circumstance penalty to ranged attacks."
				],
				[
					"32",
					"{@b Double Miss} If this attack uses ammunition, you use twice the amount of ammunition on this attack."
				],
				[
					"33",
					"{@b Not My Pony!} You hit the nearest animal companion, mount, or familiar."
				],
				[
					"34",
					"{@b Amazing Miss} You are {@condition stunned 1}."
				],
				[
					"35",
					"{@b Shot Your Foot} Until healed, you are {@condition clumsy 2} and take a -5-foot circumstance penalty to your land speed."
				],
				[
					"36",
					"{@b Lost the Target} You take a -2 circumstance penalty to attack rolls until the end of your next turn."
				],
				[
					"37",
					"{@b Weapon Problem} If the attack used a projectile weapon, something on the weapon malfunctions, requiring you to spend 2 {@action Interact} actions to fix."
				],
				[
					"38",
					"{@b Lowered Guard} You provoke reactions as if you used a {@trait move} action."
				],
				[
					"39",
					"{@b In the Line of Fire} You critically hit your nearest ally."
				],
				[
					"40",
					"{@b Insecure} You take a -1 circumstance penalty to attacks rolls until you score a critical hit."
				],
				[
					"41",
					"{@b Close to the Ear} You are {@condition deafened} until the end of your next turn."
				],
				[
					"42",
					"{@b Bad Alignment} You take a -2 circumstance penalty to attacks using this weapon until the end of your next turn."
				],
				[
					"43",
					"{@b Everything You Got} You are {@condition fatigued}."
				],
				[
					"44",
					"{@b Broken} Your weapon's current Hit Points are reduced to its Broken Threshold. If already {@condition broken}, the weapon takes {@damage 3d6} damage, ignoring Hardness."
				],
				[
					"45",
					"{@b What Are the Odds?} If this is a {@trait thrown} weapon attack and the target can hold the weapon, the target snatches the weapon out of the air and wields it."
				],
				[
					"46",
					"{@b Oopsie!} You hit yourself instead of the target."
				],
				[
					"47",
					"{@b Torn Tendon} Until healed, you are {@condition clumsy 2}."
				],
				[
					"48",
					"{@b Overthrow} If the attack used a {@trait thrown} weapon, the weapon travels three times its range increment in a random direction (determined by the GM)."
				],
				[
					"49",
					"{@b Tunnel Vision} For 3 rounds, you gain a +1 circumstance bonus to attack rolls, but you are {@condition flat-footed}."
				],
				[
					"50",
					"{@b All Thumbs} Until healed, you are {@condition clumsy 1}."
				],
				[
					"51",
					"{@b Bull's Eye} Your attack ricochets and hits you near the eye. You are {@condition blinded} until the end of your next turn."
				],
				[
					"52",
					"{@b Pinch a Finger} You take {@damage 1d6} {@condition persistent damage||persistent bleed damage}."
				],
				[
					"53",
					"{@b So Much Blood} You are {@condition sickened 3}."
				],
				[
					"54",
					"{@b Tunnel Vision} For 3 rounds, you gain a +1 circumstance bonus to attack rolls, but you are {@condition flat-footed}."
				]
			]
		},
		{
			"name": "Critical Fumble Deck: Melee",
			"source": "CFD",
			"page": 0,
			"rollable": true,
			"labelRowIdx": [
				0
			],
			"colSizes": [
				1,
				9
			],
			"colStyles": [
				"text-center",
				"text-left"
			],
			"rows": [
				[
					"{@dice d54}",
					"Effect"
				],
				[
					"1",
					"{@b Meant To Do That} You are moved 10 feet in a random direction (determined by the GM). This movement triggers reactions."
				],
				[
					"2",
					"{@b Wrong End} If you are using a slashing weapon, you take {@damage 1d6} slashing damage and 1 {@condition persistent damage||persistent bleed damage}."
				],
				[
					"3",
					"{@b Bad Fall} You fall {@condition prone} and are {@condition slowed 1} until the end of your next turn."
				],
				[
					"4",
					"{@b Wait, What?} You are {@condition confused}."
				],
				[
					"5",
					"{@b Bad Grip} You take a -2 circumstance penalty to attack rolls with this weapon until the end of your next turn."
				],
				[
					"6",
					"{@b Eat Dirt} You fall {@condition prone} and are {@condition blinded} until the end of your next turn."
				],
				[
					"7",
					"{@b Vibration} If you're using a bludgeoning weapon, you drop that weapon and become {@condition enfeebled 2} until healed."
				],
				[
					"8",
					"{@b Who Was That?} You are {@condition slowed 1} until the end of your next turn."
				],
				[
					"9",
					"{@b Attack the Darkness} Your enemies are {@condition concealed} from you until the end of your next turn."
				],
				[
					"10",
					"{@b Off Balance} You take a -2 circumstance penalty to attack rolls until the end of your next turn."
				],
				[
					"11",
					"{@b Slipped} You fall {@condition prone}."
				],
				[
					"12",
					"{@b Second Thoughts} You are {@condition sickened 3}."
				],
				[
					"13",
					"{@b Butterfingers} You drop the weapon you made the attack with."
				],
				[
					"14",
					"{@b Notched} Your weapon takes {@damage 1d6} damage, ignoring Hardness."
				],
				[
					"15",
					"{@b Broken Weapon} Your weapon's current Hit Point are reduced to its Broken Threshold. If already {@condition broken}, the weapon takes {@damage 3d6} damage, ignoring Hardness."
				],
				[
					"16",
					"{@b Fling} You drop the weapon you used for the attack. It lands {@dice 1d6x5} feet away from your in a random direction."
				],
				[
					"17",
					"{@b Pulled Muscle} Until healed, you are {@condition enfeebled 2}."
				],
				[
					"18",
					"{@b Overextended} You trigger reactions as if you had used a {@trait move} action."
				],
				[
					"19",
					"{@b Awkward Attack} You are {@condition flat-footed} until the end of your next turn."
				],
				[
					"20",
					"{@b This Sword Is Heavy} You are {@condition fatigued}."
				],
				[
					"21",
					"{@b Backswing} You deal the attack's normal damage to yourself instead of the target."
				],
				[
					"22",
					"{@b Wide Open} You are {@condition flat-footed} until the end of your next turn."
				],
				[
					"23",
					"{@b Strained} Until healed, you are {@condition clumsy 2}."
				],
				[
					"24",
					"{@b Too Much Stuff!} You get tangled in your gear and are {@condition encumbered} until you spend 2 {@action Interact} actions to free yourself."
				],
				[
					"25",
					"{@b Spinning Swing} You are {@condition sickened 2}."
				],
				[
					"26",
					"{@b I Told You It's Sharp!} You take {@damage 1d6} {@condition persistent damage||persistent bleed damage}."
				],
				[
					"27",
					"{@b Pin Prick} You take 1 {@condition persistent damage||persistent bleed damage}."
				],
				[
					"28",
					"{@b Armor Smash} You deal the attack's normal damage to your armor, applying Hardness."
				],
				[
					"29",
					"{@b Catch Your Breath} You are {@condition slowed 2} until the end of your next turn."
				],
				[
					"30",
					"{@b Grave Miscalculation} You critically hit yourself with the attack."
				],
				[
					"31",
					"{@b Stuck} Your weapon is lodged into a nearby surface or item. To free it, you must succeed at a DC 20 {@skill Athletics} check made as an {@action Interact} action."
				],
				[
					"32",
					"{@b Bent} Your weapon's current Hit Point are reduced to its Broken Threshold. if already {@condition broken}, the weapon takes {@damage 3d6} damage, ignoring Hardness."
				],
				[
					"33",
					"{@b Funny Bone} You drop one item you are holding (determined randomly by the GM)."
				],
				[
					"34",
					"{@b Weapon Tangle} You can't use this weapon to attack until the end of your next turn."
				],
				[
					"35",
					"{@b Bonk!} You are {@condition stunned 2}."
				],
				[
					"36",
					"{@b Sorry!} You hit and ally adjacent to your or an ally adjacent to the target."
				],
				[
					"37",
					"{@b Better to Give} You hit yourself instead of the target."
				],
				[
					"38",
					"{@b Rang Your Own Bell} Until healed, you are {@condition deafened}."
				],
				[
					"39",
					"{@b On the Receiving End} You deal damage to yourself instead of the target."
				],
				[
					"40",
					"{@b Creeping Hesitation} You are {@condition flat-footed} until the end of your next turn."
				],
				[
					"41",
					"{@b All or Nothing} You take a -1 circumstance penalty to attack rolls until you score a critical hit."
				],
				[
					"42",
					"{@b Winded} You are {@condition fatigued}."
				],
				[
					"43",
					"{@b Shield Crash} You deal the attack's normal damage to your shield, applying Hardness."
				],
				[
					"44",
					"{@b Hand It Over} Unless you succeed at a Reflex saving throw, your target gains possessions of your weapon."
				],
				[
					"45",
					"{@b This Is Bad} You take {@damage 1d10} {@condition persistent damage||persistent bleed damage}."
				],
				[
					"46",
					"{@b Clipped Your Hand} You take {@damage 1d8} {@condition persistent damage||persistent bleed damage}."
				],
				[
					"47",
					"{@b Decision Paralysis} You are {@condition slowed 1} until the end of your next turn."
				],
				[
					"48",
					"{@b Catastrophic Failure} You fall {@condition unconscious} until you awake up or the end of your next turn."
				],
				[
					"49",
					"{@b Pointy End Goes There} You become {@condition wounded 1} or your {@condition wounded} value increases by 1."
				],
				[
					"50",
					"{@b Broken Haft} Your weapon's current Hit Points are reduced to its Broken Threshold. If already {@condition broken}, the weapon takes {@damage 3d6} damage, ignoring Hardness. If your weapon is a {@trait reach} weapon, it loses {@trait reach}."
				],
				[
					"51",
					"{@b Fog of War} You are {@condition dazzled} until the end of your next turn."
				],
				[
					"52",
					"{@b Go for the Eyes} You are {@condition dazzled} until the end of your next turn."
				],
				[
					"53",
					"{@b Punt} Your weapon files {@dice 1d4x5} feet in a random direction (determined by the GM)."
				],
				[
					"54",
					"{@b Pointy End Goes There} You become {@condition wounded 1} or your {@condition wounded} value increases by 1."
				]
			]
		},
		{
			"name": "Experimental Metal Compositions",
			"source": "OoA3",
			"page": 17,
			"labelRowIdx": [
				0
			],
			"colSizes": [
				1,
				9
			],
			"rollable": true,
			"rows": [
				[
					"{@dice d6}",
					"Effect"
				],
				[
					"1",
					"Transforms into a sandy material, making the area difficult terrain."
				],
				[
					"2",
					"Crystallizes into razor shards, dealing 5d6 slashing damage to creatures that use the Stride action in the area (DC 26 basic Reflex save)."
				],
				[
					"3",
					"Transforms into a surface more slippery than glass, making the area difficult terrain. Creatures that Stride in the area must succeed at a DC 26 Acrobatics check or fall prone."
				],
				[
					"4",
					"Liquefies into a pool of molten metal, dealing 5d6 fire damage to creatures that begin their turn in the area (DC 26 basic Reflex save)."
				],
				[
					"5",
					"Transforms into a glue-like substance. To Stride in the area, creatures must first succeed at a DC 26 Athletics check to pull their legs free."
				],
				[
					"6",
					"The metal becomes inert and has no effect. It begins in this state."
				]
			]
		},
		{
			"name": "Experimental Metal Compositions",
			"source": "OoA3",
			"page": 17,
			"labelRowIdx": [
				0
			],
			"colSizes": [
				1,
				9
			],
			"rollable": true,
			"rows": [
				[
					"{@dice d6}",
					"Effect"
				],
				[
					"1",
					"Transforms into a sandy material, making the area difficult terrain."
				],
				[
					"2",
					"Crystallizes into razor shards, dealing 5d6 slashing damage to creatures that use the Stride action in the area (DC 26 basic Reflex save)."
				],
				[
					"3",
					"Transforms into a surface more slippery than glass, making the area difficult terrain. Creatures that Stride in the area must succeed at a DC 26 Acrobatics check or fall prone."
				],
				[
					"4",
					"Liquefies into a pool of molten metal, dealing 5d6 fire damage to creatures that begin their turn in the area (DC 26 basic Reflex save)."
				],
				[
					"5",
					"Transforms into a glue-like substance. To Stride in the area, creatures must first succeed at a DC 26 Athletics check to pull their legs free."
				],
				[
					"6",
					"The metal becomes inert and has no effect. It begins in this state."
				]
			]
		},
		{
			"name": "Mana Storm Effects",
			"source": "OoA2",
			"page": 70,
			"labelRowIdx": [
				0
			],
			"colSizes": [
				1,
				9
			],
			"rollable": true,
			"rows": [
				[
					"{@dice d20}",
					"Mana Storm Effect"
				],
				[
					"1",
					"{@b Bleaching} ({@trait primal}, {@trait transmutation}) Fortitude. Creatures and objects within a radius of 10 feet per level are drained of color for 1 hour. A gnome affected by this effect must succeed at a Will save or become {@condition frightened 1} and unable to reduce this {@condition frightened} condition below 1 while bleached of color; this is a {@trait mental} and {@trait fear} effect."
				],
				[
					"2",
					"{@b Crawling Vermin} ({@trait conjuration}, {@trait primal}) A monstrous, strangely colored insect hostile to all creatures appears within 60 feet. The creature that appears should be insectile in appearance and of a level approximately equal to the level of an animal summoned by {@spell summon animal} of the storm's level. The GM determines the specific creature. After 1 minute, the creature can choose to either return where it came from or to remain. It's neither {@trait summoned} nor a {@trait minion}."
				],
				[
					"3",
					"{@b Anchored} ({@trait abjuration}, {@trait arcane}) Will. Creatures within a radius of 10 feet per level are affected by {@spell dimensional anchor}. Creatures that fail their saving throws also have their Speeds reduced by 10 feet (to a minimum of 5 feet) during the effect's duration."
				],
				[
					"4",
					"{@b Unluck} ({@trait arcane}, {@trait divination}, {@trait misfortune}) Will. A zone of unluck and strange violet illumination fill a radius of 10 feet per level for 1 hour. Creatures in this area roll attack rolls, {@skill Perception} checks, saving throws, and skill checks twice and take the lower result."
				],
				[
					"5",
					"{@b Strange Reversal} ({@trait curse}, {@trait transmutation}) Fortitude. One creature's body and all its possessions reverse into a mirror image of themselves. This effect is permanent."
				],
				[
					"6",
					"{@b Gravity Surge} ({@trait arcane}, {@trait transmutation}) Reflex. Creatures within a radius of 10 feet per level, in random order, are pushed 10 feet per level away from the nearest creature. A pushed creature that hits an object or another creature stops but takes falling damage equal to the distance moved (a creature hit takes the same amount of falling damage)."
				],
				[
					"7",
					"{@b Psychic Assault} ({@trait illusion}, {@trait mental}, {@trait nonlethal}, {@trait occult}) Will. Creatures within a radius of 10 feet per level are affected by {@spell phantom pain}."
				],
				[
					"8",
					"{@b Dazzling Mein} ({@trait illusion}, {@trait occult}, {@trait visual}) One creature is affected by cloak of colors; that creature is immune to the effects, but all others around it are affected normally."
				],
				[
					"9",
					"{@b Geyser} ({@trait evocation}, {@trait primal}, {@trait water}) Fortitude. Water erupts from the ground, but rather than spraying directly up into the air, the water bends impossibly to surge along a horizontal path just above the ground, like a floating, torrential flood. This torrent of water manifests as a hydraulic torrent at first, eerily doing so in the most efficient line to catch as many potential targets in its path as it can. The water then splashes down into the sand, remaining as a long, thin swath of water that can provide a drinking source until it's soaked up or evaporates."
				],
				[
					"10",
					"{@b Sudden Pit} ({@trait conjuration}, {@trait earth}, {@trait primal}) Reflex. A pit opens beneath a random creature. The pit is as wide as the creature's space, so the creature can {@action Grab an Edge} to avoid a fall. The pit is 20 feet deep per level of the mana storm and remains open even in terrain normally unable to support such a structure. After 1 hour, the pit vanishes and anything that fell in is restored to the surface."
				],
				[
					"11",
					"{@b Befuddlement} ({@trait arcane}, {@trait emotion}, {@trait enchantment}, {@trait mental}) Will. A number of creatures up to the level of the mana storm within a radius of 10 feet per level become {@condition confused} for 1 round per level."
				],
				[
					"12",
					"{@b Death Field} ({@trait necromancy}, {@trait primal}) Fortitude. Normal vegetation within a radius of 10 feet per level immediately dies and turns to ash. Plant creatures take {@damage 2d6} damage per level of the mana storm (basic Fortitude save)."
				],
				[
					"13",
					"{@b Strangers to All} ({@trait arcane}, {@trait curse}, {@trait enchantment}, {@trait mental}, {@trait misfortune}) Will. A number of creatures up to the level of the mana storm within a radius of 10 feet per level are affected by outcast's curse."
				],
				[
					"14-15",
					"{@b Weird Rain} ({@trait conjuration}, {@trait primal}) A rain of small objects (anything from flowers to rotten fruit) pelts an area with a radius of 10 feet per level of the mana storm for a number of rounds equal to the level. This rain doesn't harm creatures in the area. Creatures in the area have concealment. The objects remain even after the rain is over."
				],
				[
					"16-17",
					"{@b Wellspring} ({@trait primal}, varies) The mana storm draws magical potential from deep within a random creature. That creature rolls {@dice 1d20} and uses the {@table Wellspring Surges|SoM} table to determine a wellspring effect."
				],
				[
					"18-19",
					"{@b Wondrous Effect} ({@trait arcane}, {@trait evocation}) Randomly choose one creature to be a \"wielder\" and a different random creature to be a \"target.\" Roll {@dice d100|d%} on the {@item rod of wonder} table to determine what sort of strange effect occurs between the creatures."
				],
				[
					"20",
					"{@b Double Strength} (varies) Reroll two results and apply both in the order rolled; further results of 20 on these rerolls have no effect."
				]
			]
		},
		{
			"name": "Uncommon Martial Ranged Weapons",
			"id": "4",
			"source": "LOGM",
			"page": 120,
			"labelRowIdx": [
				0
			],
			"colSizes": [
				2,
				1,
				1,
				1,
				1,
				1,
				3
			],
			"colStyles": [
				"text-left",
				"text-center",
				"text-center",
				"text-center",
				"text-center",
				"text-center",
				"text-left"
			],
			"rows": [
				[
					"Weapon",
					"Price",
					"Damage",
					"Bulk",
					"Hands",
					"Group",
					"Weapon Traits"
				],
				[
					"{@item Bola|APG}",
					"5 sp",
					"{@damage 1d6} B",
					"L",
					"1",
					"{@group Sling}",
					"{@trait Nonlethal}, {@trait ranged trip}, {@trait thrown <20 feet>}"
				]
			]
		},
		{
			"name": "Uncommon Martial Melee Weapons",
			"id": "3",
			"source": "LOGM",
			"page": 120,
			"labelRowIdx": [
				0
			],
			"colSizes": [
				2,
				1,
				1,
				1,
				1,
				1,
				3
			],
			"colStyles": [
				"text-left",
				"text-center",
				"text-center",
				"text-center",
				"text-center",
				"text-center",
				"text-left"
			],
			"rows": [
				[
					"Weapon",
					"Price",
					"Damage",
					"Bulk",
					"Hands",
					"Group",
					"Weapon Traits"
				],
				[
					"{@item Bladed scarf|LOGM}",
					"3 gp",
					"{@damage 1d8} S",
					"1",
					"2",
					"{@group Flail}",
					"{@trait Disarm}, {@trait reach}, {@trait sweep}, {@trait trip}"
				],
				[
					"{@item Fighting fan|LOGM}",
					"11 sp",
					"{@damage 1d4} S",
					"L",
					"1",
					"{@group Knife}",
					"{@trait Agile}, {@trait backstabber}, {@trait deadly <d6>}, {@trait finesse}, {@trait monk}"
				],
				[
					"{@item Khopesh|LOGM}",
					"2 gp",
					"{@damage 1d8} S",
					"1",
					"1",
					"{@group Sword}",
					"{@trait Trip}"
				],
				[
					"{@item Mambele|LOGM}",
					"6 sp",
					"{@damage 1d6} S",
					"1",
					"1",
					"{@group Axe}",
					"{@trait Disarm}, {@trait deadly <d8>}, {@trait thrown <20 feet>}"
				],
				[
					"{@item Naginata|LOGM}",
					"3 gp",
					"{@damage 1d8} S",
					"2",
					"2",
					"{@group Polearm}",
					"{@trait Deadly <d8>}, {@trait reach}, {@trait versatile <P>}"
				],
				[
					"{@item Nine-ring sword|LOGM}",
					"9 sp",
					"{@damage 1d8} S",
					"1",
					"1",
					"{@group Sword}",
					"{@trait Disarm}"
				],
				[
					"{@item Polytool|LOGM|Polytool (level 1)}",
					"10 gp",
					"{@damage 1d6} {@trait modular}",
					"1",
					"1",
					"{@group Sword}",
					"{@trait Agile}, {@trait modular B, P, or S}"
				],
				[
					"{@item Tekko-kagi|LOGM}",
					"2 sp",
					"{@damage 1d4} S",
					"L",
					"1",
					"{@group Brawling}",
					"{@trait Agile}, {@trait disarm}, {@trait finesse}, {@trait parry}, {@trait trip}"
				],
				[
					"{@item Urumi|LOGM}",
					"2 gp",
					"{@damage 1d6} S",
					"2",
					"1",
					"{@group Flail}",
					"{@trait Deadly <d10>}, {@trait sweep}"
				]
			]
		},
		{
			"name": "Martial Melee Weapons",
			"id": "2",
			"source": "LOGM",
			"page": 120,
			"labelRowIdx": [
				0
			],
			"colSizes": [
				2,
				1,
				1,
				1,
				1,
				1,
				3
			],
			"colStyles": [
				"text-left",
				"text-center",
				"text-center",
				"text-center",
				"text-center",
				"text-center",
				"text-left"
			],
			"rows": [
				[
					"Weapon",
					"Price",
					"Damage",
					"Bulk",
					"Hands",
					"Group",
					"Weapon Traits"
				],
				[
					"{@item Machete|LOGM}",
					"7 sp",
					"{@damage 1d6} S",
					"L",
					"1",
					"{@group Sword}",
					"{@trait Deadly <d8>}, {@trait sweep}"
				],
				[
					"{@item Meteor hammer|LOGM}",
					"3 gp",
					"{@damage 1d8} B",
					"2",
					"2",
					"{@group Flail}",
					"{@trait Backswing}, {@trait disarm}, {@trait reach}, {@trait trip}"
				],
				[
					"{@item War razor|LOGM}",
					"3 sp",
					"{@damage 1d4} S",
					"L",
					"1",
					"{@group Knife}",
					"{@trait Agile}, {@trait backstabber}, {@trait deadly <d8>}, {@trait finesse}"
				]
			]
		},
		{
			"name": "Domains",
			"source": "LOGM",
			"page": 112,
			"id": "1",
			"labelRowIdx": [
				0
			],
			"colSizes": [
				2,
				10,
				4,
				4
			],
			"rows": [
				[
					"Domain",
					"Description",
					"Domain Spell",
					"Advanced Domain Spell"
				],
				[
					"Change",
					"You can restructure the physical and metaphysical.",
					"{@spell Adapt self|LOGM}",
					"{@spell Adaptive ablation|LOGM}"
				],
				[
					"Cold",
					"You control ice, snow, and freezing temperatures.",
					"{@spell Winter bolt|LOGM}",
					"{@spell Diamond dust|LOGM}"
				],
				[
					"Decay",
					"You have the power to spoil and deteriorate matter.",
					"{@spell Withering grasp|LOGM}",
					"{@spell Fallow field|LOGM}"
				],
				[
					"Delirium",
					"You can bring about hallucinations and restlessness.",
					"{@spell Hyperfocus|LOGM}",
					"{@spell Ephemeral hazards|LOGM}"
				],
				[
					"Dust",
					"You have the power to dry and crumble what opposes you.",
					"{@spell Parch|LOGM}",
					"{@spell Dust storm|LOGM}"
				],
				[
					"Duty",
					"You defend oaths and carry out your divine missions with great dedication.",
					"{@spell Oathkeeper's insignia|LOGM}",
					"{@spell Dutiful challenge|LOGM}"
				],
				[
					"Glyph",
					"You wield power over written word and symbols",
					"{@spell Redact|LOGM}",
					"{@spell Ghostly transcription|LOGM}"
				],
				[
					"Lightning",
					"You control electricity, thunder, and storms.",
					"{@spell Charged javelin|LOGM}",
					"{@spell Bottle the storm|LOGM}"
				],
				[
					"Plague",
					"You wield disease and pestilence like a weapon.",
					"{@spell Divine plagues|LOGM}",
					"{@spell Foul miasma|LOGM}"
				],
				[
					"Repose",
					"You ease mental burdens.",
					"{@spell Share burden|LOGM}",
					"{@spell Font of serenity|LOGM}"
				],
				[
					"Sorrow",
					"You have a painful connection to melancholy and sadness.",
					"{@spell Lament|LOGM}",
					"{@spell Overflowing sorrow|LOGM}"
				],
				[
					"Soul",
					"You wield power over the spiritual.",
					"{@spell Eject soul|LOGM}",
					"{@spell Ectoplasmic interstice|LOGM}"
				],
				[
					"Star",
					"You command the power of the stars.",
					"{@spell Zenith star|LOGM}",
					"{@spell Asterism|LOGM}"
				],
				[
					"Swarm",
					"You exert control over masses of creatures.",
					"{@spell Swarmsense|LOGM}",
					"{@spell Swarm form|LOGM}"
				],
				[
					"Time",
					"You reign over the flow of time",
					"{@spell Delay consequence|LOGM}",
					"{@spell Stasis|LOGM}"
				],
				[
					"Vigil",
					"You watch over those long passed and guard their secrets.",
					"{@spell Object memory|LOGM}",
					"{@spell Remember the lost|LOGM}"
				],
				[
					"Void",
					"You draw power from emptiness.",
					"{@spell Empty inside|LOGM}",
					"{@spell Door to beyond|LOGM}"
				],
				[
					"Wyrmkin",
					"You draw on the power of dragons, linnorms, and other powerful reptilian creatures.",
					"{@spell Draconic barrage|LOGM}",
					"{@spell Roar of the wyrm|LOGM}"
				]
			]
		},
		{
			"name": "Alkenstar Services",
			"source": "OoA1",
			"page": 81,
			"labelRowIdx": [
				0
			],
			"colSizes": [
				3,
				1
			],
			"rows": [
				[
					"Service",
					"Price"
				],
				[
					"Black powder tattoo (per 4 hours)",
					"5 gp"
				],
				[
					"Bulletworks use (per day)",
					"1 gp"
				],
				{
					"type": "multiRow",
					"rows": [
						[
							"Clockwork rentals (per day)",
							""
						],
						[
							"Clockwork lookout",
							"1 sp"
						],
						[
							"Clockwork pack mule",
							"2 sp"
						],
						[
							"Clockwork servant",
							"1 gp"
						],
						[
							"Clockwork mount",
							"2 gp"
						],
						[
							"Clockwork carriage",
							"8 gp"
						]
					]
				},
				[
					"Firearm repair (per day)",
					"2 gp"
				],
				[
					"Spellcasting services",
					"×2*"
				],
				{
					"type": "multiRow",
					"rows": [
						[
							"Workshop rental (per day)",
							"1 gp"
						],
						[
							"{@indentFirst Including expert assistance}",
							"3 gp"
						]
					]
				}
			],
			"footnotes": [
				"* Spellcasting services in Alkenstar usually cost twice the amount listed on {@table Spellcasting Services||Table 6\u201315: Spellcasting Services}."
			]
		},
		{
			"name": "Mixed Drink Effects",
			"source": "OoA1",
			"page": 70,
			"labelRowIdx": [
				0
			],
			"colSizes": [
				1,
				9
			],
			"rollable": true,
			"rows": [
				[
					"{@dice d20}",
					"Effect"
				],
				[
					"1\u20139",
					"No effect"
				],
				[
					"10",
					"Excessive burping; increase the DC to recover from the sickened condition by 1 for 8 hours"
				],
				[
					"11",
					"Extreme stomach cramps; you can't willingly ingest anything, even other drinks, for 8 hours"
				],
				[
					"12",
					"Immediate and intense headache, causing weakness 5 to mental damage for 8 hours"
				],
				[
					"13",
					"Improved reflexes, giving a +1 item bonus to Reflex saves for 8 hours"
				],
				[
					"14",
					"Heightened awareness, granting a +1 item bonus to Perception checks to Seek for 8 hours"
				],
				[
					"15",
					"Keen insight, granting a +1 item bonus to Perception checks to Sense Motive for 8 hours"
				],
				[
					"16",
					"You can cast dancing lights as a primal cantrip once within the next day."
				],
				[
					"17",
					"You can cast guidance as a primal cantrip once within the next day."
				],
				[
					"18",
					"You can cast prestidigitation as a primal cantrip once within the next day."
				],
				[
					"19",
					"You regain 1d6 Hit Points (and gain any excess over your maximum as temporary Hit Points that last for 8 hours)."
				],
				[
					"20",
					"You gain a bit of luck: once during the next 8 hours when you attempt a saving throw or a skill check, you can roll twice and take the higher result. This is a fortune effect."
				]
			]
		},
		{
			"name": "Flaming Whiskey Effects",
			"source": "OoA1",
			"page": 70,
			"labelRowIdx": [
				0
			],
			"colSizes": [
				1,
				9
			],
			"rollable": true,
			"rows": [
				[
					"{@dice d6}",
					"Effect"
				],
				[
					"1",
					"No effect\u2014the flames are harmless."
				],
				[
					"2",
					"Singes to the face, dealing {@damage 1d4} fire damage."
				],
				[
					"3",
					"Sets clothing or hat on fire, dealing {@damage 1d6} {@condition persistent damage||persistent fire damage}."
				],
				[
					"4",
					"Burns tongue, giving a \u20131 item penalty to linguistic based checks and DCs for 1 minute. The drinker is unable to yell or sing for 1 hour."
				],
				[
					"5",
					"Burns mouth and throat, giving a \u20131 item penalty to linguistic-based checks and DCs for 1 hour. The drinker is unable to yell or sing for 8 hours."
				],
				[
					"6",
					"The drinker regains {@dice 1d6} Hit Points (gaining any excess over the maximum as temporary Hit Points that last for 8 hours)."
				]
			]
		},
		{
			"name": "Services and Fare",
			"source": "OoA1",
			"page": 69,
			"labelRowIdx": [
				0,
				6,
				14
			],
			"colSizes": [
				3,
				1
			],
			"rows": [
				[
					"Service",
					"Price"
				],
				[
					"Bulletworks use (per hour)",
					"1 sp"
				],
				[
					"Bulletworks use (per day)",
					"1 gp"
				],
				{
					"type": "multiRow",
					"rows": [
						[
							"Firearm services",
							""
						],
						[
							"Cleaning (per gun)",
							"1 sp"
						],
						[
							"Repair (per day)",
							"1 gp"
						]
					]
				},
				[
					"Firing range (per day)",
					"2 sp"
				],
				{
					"type": "multiRow",
					"rows": [
						[
							"Sleeping accommodations (per night)",
							""
						],
						[
							"Taproom floor space",
							"5 cp"
						],
						[
							"Bed (for 1)",
							"3 sp"
						],
						[
							"Private room (for 2)",
							"1 gp"
						]
					]
				},
				[
					"Food",
					"Price"
				],
				[
					"Bread of the day",
					"1 cp"
				],
				[
					"Brown bullet curry",
					"2 cp"
				],
				[
					"Full-course meal",
					"4 sp"
				],
				[
					"Spice cake",
					"5 cp"
				],
				[
					"Stew (broth only)",
					"5 cp"
				],
				[
					"Stew (with meat)",
					"1 sp"
				],
				[
					"Ustradi oysters",
					"2 sp"
				],
				[
					"Drink",
					"Price"
				],
				[
					"Dunsmith's dram",
					"5 cp"
				],
				[
					"Flaming whiskey",
					"7 cp"
				],
				[
					"Gear greaser",
					"6 cp"
				],
				[
					"Ghostly wainright",
					"2 sp"
				],
				[
					"Grenadier's revenge",
					"1 sp"
				],
				[
					"Smokeside sour",
					"2 cp"
				]
			]
		},
		{
			"type": "table",
			"source": "GW0",
			"page": 4,
			"name": "Suggested Character Options",
			"labelRowIdx": [
				0
			],
			"colSizes": [
				4,
				1,
				1,
				1,
				3
			],
			"rows": [
				[
					"Ancestries",
					"Classes",
					"Languages",
					"Skills",
					"Feats"
				],
				{
					"type": "multiRow",
					"rows": [
						[
							"{@b Strongly Recommended}",
							"",
							"",
							"",
							""
						]
					]
				},
				{
					"type": "multiRow",
					"rows": [
						[
							"{@ancestry Elf} (Auideen, Ilverani)",
							"{@class Investigator|APG}",
							"{@language Common}",
							"{@skill Arcana}",
							"Any occult skill feats"
						]
					]
				},
				{
					"type": "multiRow",
					"rows": [
						[
							"{@ancestry Human||Half-elf|Half-elf}",
							"{@class Psychic|DA}",
							"{@language Elven}",
							"{@skill Deception}",
							"{@feat Arcane Sense}"
						]
					]
				},
				{
					"type": "multiRow",
					"rows": [
						[
							"{@ancestry Human} (Erutaki, Kellid, Taldan, Ulfen)",
							"{@class Thaumaturge|DA}",
							"",
							"{@skill Occultism}",
							"{@feat Oddity Identification}"
						]
					]
				},
				{
					"type": "multiRow",
					"rows": [
						[
							"{@b Recommended}",
							"",
							"",
							"",
							""
						]
					]
				},
				{
					"type": "multiRow",
					"rows": [
						[
							"{@ancestry Gnome} (bleachling, feychild, keenspark)",
							"{@class Bard}",
							"{@language Aklo}",
							"{@skill Nature}",
							"{@feat Forager}"
						]
					]
				},
				{
					"type": "multiRow",
					"rows": [
						[
							"",
							"{@class Oracle|APG}",
							"{@language Sylvan}",
							"{@skill Society}",
							"{@feat Hobnobber}"
						]
					]
				},
				{
					"type": "multiRow",
					"rows": [
						[
							"",
							"{@class Witch|APG}",
							"",
							"{@skill Survival}",
							"{@feat Recognize Spell}"
						]
					]
				},
				{
					"type": "multiRow",
					"rows": [
						[
							"{@b Appropriate}",
							"",
							"",
							"",
							""
						]
					]
				},
				{
					"type": "multiRow",
					"rows": [
						[
							"{@versatileHeritage Beastkin|LOAG}",
							"{@class Alchemist}",
							"{@language Erutaki}",
							"{@skill Medicine}",
							"{@feat Dubious Knowledge}"
						]
					]
				},
				{
					"type": "multiRow",
					"rows": [
						[
							"{@versatileHeritage Changeling|APG}",
							"{@class Champion}",
							"{@language Hallit}",
							"{@skill Religion}",
							"{@feat Lie to Me}"
						]
					]
				},
				{
					"type": "multiRow",
					"rows": [
						[
							"{@versatileHeritage Dhampir|APG}",
							"{@class Cleric}",
							"{@language Skald}",
							"",
							"{@feat Ride}"
						]
					]
				},
				{
					"type": "multiRow",
					"rows": [
						[
							"{@versatileHeritage Tiefling|APG}",
							"{@class Wizard}",
							"",
							"",
							"{@feat Survey Wildlife}"
						]
					]
				},
				{
					"type": "multiRow",
					"rows": [
						[
							"{@b Not Recommended}",
							"",
							"",
							"",
							""
						]
					]
				},
				{
					"type": "multiRow",
					"rows": [
						[
							"\u2014",
							"\u2014",
							"\u2014",
							"\u2014",
							"{@feat Terrain Expertise}"
						]
					]
				},
				{
					"type": "multiRow",
					"rows": [
						[
							"",
							"",
							"",
							"",
							"{@feat Terrain Stalker}"
						]
					]
				}
			]
		},
		{
			"type": "table",
			"source": "OoA0",
			"page": 9,
			"name": "Suggested Character Options",
			"labelRowIdx": [
				0
			],
			"colSizes": [
				1,
				2,
				4,
				2,
				2,
				2,
				3
			],
			"rows": [
				[
					"",
					"Alignments",
					"Ancestries (and Ethnicities)",
					"Classes",
					"Languages",
					"Skills",
					"Feats"
				],
				{
					"type": "multiRow",
					"rows": [
						[
							"{@b Strongly Recommended}",
							"{@trait CG}",
							"{@ancestry Dwarf} (Dongun)",
							"{@class Alchemist}",
							"{@language Common}",
							"{@skill Crafting}",
							"{@feat Alchemical Crafting}"
						],
						[
							"",
							"{@trait CN}",
							"{@ancestry Human} (Garundi, Keleshite, Mwangi, Vudrani)",
							"{@class Gunslinger|G&G}",
							"{@language Dwarven}",
							"{@skill Lore} (Alkenstar, Brigh, Engineering)",
							"{@feat Crafter's Appraisal|APG}"
						],
						[
							"",
							"",
							"",
							"{@class Inventor|G&G}",
							"",
							"{@skill Thievery}",
							"{@feat Feather Step}"
						],
						[
							"",
							"",
							"",
							"",
							"",
							"",
							"{@feat Quick Squeeze}"
						],
						[
							"",
							"",
							"",
							"",
							"",
							"",
							"{@feat Steady Balance}"
						]
					]
				},
				{
					"type": "multiRow",
					"rows": [
						[
							"{@b Strongly Recommended}",
							"{@trait N}",
							"{@ancestry Halfling} (Jaric)",
							"{@class Bard}",
							"{@language Gnoll}",
							"{@skill Acrobatics}",
							"{@feat Deceptive Worship|APG}"
						],
						[
							"",
							"{@trait NG}",
							"{@ancestry Human||Half-Elf|Half-Elf} (Vourinoi)",
							"{@class Cleric}",
							"{@language Goblin}",
							"{@skill Athletics}",
							"{@feat Experienced Smuggler}"
						],
						[
							"",
							"",
							"Geniekin",
							"{@class Fighter}",
							"{@language Kelish}",
							"{@skill Deception}",
							"{@feat Lengthy Diversion}"
						],
						[
							"",
							"",
							"{@ancestry Gnoll|LOME}",
							"{@class Investigator|APG}",
							"",
							"{@skill Society}",
							"{@feat Pickpocket}"
						],
						[
							"",
							"",
							"",
							"{@class Oracle|APG}",
							"",
							"",
							"{@feat Quick Coercion}"
						],
						[
							"",
							"",
							"",
							"{@class Rogue}",
							"",
							"",
							"{@feat Quick Repair}"
						],
						[
							"",
							"",
							"",
							"{@class Sorcerer}",
							"",
							"",
							"{@feat Streetwise}"
						],
						[
							"",
							"",
							"",
							"{@class Swashbuckler|APG}",
							"",
							"",
							"{@feat Subtle Theft}"
						]
					]
				},
				{
					"type": "multiRow",
					"rows": [
						[
							"{@b Appropriate}",
							"{@trait LN}",
							"{@versatileHeritage Dhampir}",
							"Other common classes",
							"{@language Aklo}",
							"{@skill Diplomacy}",
							"{@feat Bon Mot|APG}"
						],
						[
							"",
							"{@trait NG}",
							"{@ancestry Fleshwarp|LOAG}",
							"",
							"{@language Halfling}",
							"{@skill Intimidation}",
							"{@feat Charming Liar}"
						],
						[
							"",
							"",
							"",
							"",
							"{@language Jotun}",
							"{@skill Performance}",
							"{@feat Courtly Graces}"
						],
						[
							"",
							"",
							"{@ancestry Gnoll|LOME}",
							"",
							"{@language Mwangi}",
							"{@skill Religion}",
							"{@feat Group Impression}"
						],
						[
							"",
							"",
							"",
							"",
							"{@language Osiriani}",
							"{@skill Stealth}",
							"{@feat Hobnobber}"
						],
						[
							"",
							"",
							"",
							"",
							"{@language Vudrani}",
							"{@skill Survival}",
							"{@feat Intimidating Glare}"
						]
					]
				},
				{
					"type": "multiRow",
					"rows": [
						[
							"{@b Not Recommended}",
							"{@trait LG}",
							"\u2014",
							"\u2014",
							"\u2014",
							"{@skill Medicine}",
							"{@feat Express Rider}"
						],
						[
							"",
							"{@trait LE}",
							"",
							"",
							"",
							"{@skill Nature}",
							"{@feat Forager}"
						],
						[
							"",
							"{@trait NE}",
							"",
							"",
							"",
							"{@skill Occultism}",
							"{@feat Multilingual}"
						],
						[
							"",
							"{@trait CE}",
							"",
							"",
							"",
							"",
							"{@feat Natural Medicine}"
						],
						[
							"",
							"",
							"",
							"",
							"",
							"",
							"{@feat Ride}"
						],
						[
							"",
							"",
							"",
							"",
							"",
							"",
							"{@feat Survey Wildlife}"
						],
						[
							"",
							"",
							"",
							"",
							"",
							"",
							"{@feat Terrain Expertise}"
						],
						[
							"",
							"",
							"",
							"",
							"",
							"",
							"{@feat Train Animal}"
						],
						[
							"",
							"",
							"",
							"",
							"",
							"",
							"{@feat Underwater Marauder}"
						]
					]
				}
			]
		},
		{
			"type": "table",
			"source": "DA",
			"page": 103,
			"name": "Ability Quirks",
			"id": "5",
			"labelRowIdx": [
				0
			],
			"colStyles": [
				"text-left",
				"text-left"
			],
			"colSizes": [
				1,
				20
			],
			"rollable": true,
			"rows": [
				[
					"{@dice d10}",
					"Quirk"
				],
				[
					"1",
					"{@b Temporal Effectiveness} The deviation's power feels slightly stronger (or slightly weaker) at a specific time of day."
				],
				[
					"2",
					"{@b Musical Notation} Your deviation produces strange ethereal tones or chimes when activated, or you activate it through singing, whistling, or performance."
				],
				[
					"3",
					"{@b Strange Biology} When you gained your deviation, you grew extra eyes, a set of chitinous antennae, or some other strange biological feature unusual for your ancestry. While you might be able to hide it underneath clothing, your deviant abilities all center around this organ, so it must be uncovered and unobstructed for you to use your deviation."
				],
				[
					"4",
					"{@b Chromatic Absorption} Whenever you use your deviation, you absorb or mute a specific color from an object near you, and any manifestation of your deviant ability has that color. The absorbed colors return to your surroundings within an hour."
				],
				[
					"5",
					"{@b Selective Application} The deviation works slightly better (or slightly worse) on a certain type of creature (such as gnomes or caterpillars) or material (such as glass or silver)."
				],
				[
					"6",
					"{@b Atmospheric Disturbance} When you use your deviation, tiny clouds, light wind, or other small atmospheric disturbances occur within 5 feet of your body."
				],
				[
					"7",
					"{@b Fractal Sign} Your deviation causes sand, droplets, small insects, or other lightweight objects to organize themselves into strange, geometric patterns whenever activated."
				],
				[
					"8",
					"{@b Harmless Wound} When you use your deviation, trace amounts of blood drip from your eyes or nose."
				],
				[
					"9",
					"{@b Strange Fuel} Each day, you must consume a small amount of a specific material, such as quartz or holy water (which you can do harmlessly), or your deviation is painful to use."
				],
				[
					"10",
					"{@b Forgotten Prayers} When you gain your deviation, piecemeal knowledge of a forgotten language fills your mind\u2014not enough to communicate, but enough that you control your deviation by commanding or beseeching some higher power in the language."
				]
			]
		},
		{
			"type": "table",
			"source": "LOTG",
			"page": 103,
			"name": "Animal Caretaking Gear Prices",
			"id": "4",
			"labelRowIdx": [
				0
			],
			"colStyles": [
				"text-left",
				"text-center"
			],
			"rows": [
				[
					"Name",
					"Price"
				],
				[
					"{@item Animal bed|LOTG}",
					"1 sp"
				],
				[
					"{@item Cage|LOTG}",
					"5 sp"
				],
				[
					"{@item Collar|LOTG}",
					"1 sp"
				],
				[
					"{@item Standard Feed|LOTG|Feed, standard (1 week's feed)}",
					"1 cp"
				],
				[
					"{@item Unique Feed|LOTG|Feed, unique (1 week's feed)}",
					"1 sp"
				],
				[
					"{@item Handling gloves|LOTG}",
					"5 sp"
				],
				[
					"{@item Harness|LOTG}",
					"8 sp"
				],
				[
					"{@item Leash|LOTG}",
					"1 sp"
				],
				[
					"{@item Stationary Tank|LOTG|Tank, stationary}",
					"1 gp"
				],
				[
					"{@item Traveling Tank|LOTG|Tank, traveling}",
					"10 gp"
				],
				[
					"{@item Standard Treats|LOTG|Treats, standard}",
					"1 cp"
				],
				[
					"{@item Unique Treats|LOTG|Treats, unique}",
					"1 sp"
				]
			]
		},
		{
			"type": "table",
			"source": "LOTG",
			"page": 103,
			"name": "Animal Prices",
			"id": "3",
			"colStyles": [
				"text-left",
				"text-center"
			],
			"labelRowIdx": [
				0
			],
			"rows": [
				[
					"Name",
					"Price"
				],
				[
					"{@item Alpaca|LOTG}",
					"75+ gp"
				],
				[
					"{@item Axolotl|LOTG}",
					"40 gp"
				],
				[
					"{@item Badger|LOTG}",
					"15 sp"
				],
				[
					"{@item Bat|LOTG}",
					"3+ gp"
				],
				[
					"{@item Beehive|LOTG}",
					"1 gp"
				],
				[
					"{@item Bird|LOTG}",
					"1+ sp"
				],
				[
					"{@item House Eagle|LOTG|Bird, house eagle}",
					"10 gp"
				],
				[
					"{@item Butterfly|LOTG} or {@item moth|LOTG}",
					"1 sp"
				],
				[
					"{@item Cat|LOTG}",
					"3+ cp"
				],
				[
					"{@item Galtan orange cat|LOTG|Cat, Galtan orange}",
					"10 gp"
				],
				[
					"{@item Cow|LOTG}",
					"8 gp"
				],
				[
					"{@item Cradle minder|LOTG}",
					"50 gp"
				],
				[
					"{@item Dinosaur|LOTG}",
					"10+ gp"
				],
				[
					"{@item Dog|LOTG}",
					"2+ sp"
				],
				[
					"{@item Duck|LOTG}",
					"5 sp"
				],
				[
					"{@item Ferret|LOTG}",
					"1 sp"
				],
				[
					"{@item Fish|LOTG}",
					"1+ cp"
				],
				[
					"{@item Fox|LOTG}",
					"8 sp"
				],
				[
					"{@item Frog|LOTG}",
					"2+ sp"
				],
				[
					"{@item Gerbil|LOTG} or {@item hamster|LOTG}",
					"1 sp"
				],
				[
					"{@item Horse|LOTG}",
					"2+ gp"
				],
				[
					"{@item Kayalini|LOTG}",
					"5 gp"
				],
				[
					"{@item Lizard|LOTG}",
					"1+ sp"
				],
				[
					"{@item X's Lizard|LOTG|Lizard, X's}",
					"1 gp"
				],
				[
					"{@item Monkey|LOTG}",
					"3 gp"
				],
				[
					"{@item Mouse|LOTG}",
					"1 cp"
				],
				[
					"{@item Opossum, domestic|LOTG}",
					"2 gp"
				],
				[
					"{@item Pig|LOTG}",
					"5+ sp"
				],
				[
					"{@item Praying mantis|LOTG}",
					"1 sp"
				],
				[
					"{@item Rabbit|LOTG}",
					"1+ gp"
				],
				[
					"{@item Raccoon|LOTG}",
					"5 gp"
				],
				[
					"{@item Rat|LOTG}",
					"1+ sp"
				],
				[
					"{@item Snake|LOTG}",
					"1+ gp"
				],
				[
					"{@item Spider|LOTG}",
					"2+ sp"
				],
				[
					"{@item Squirrel|LOTG}",
					"7 sp"
				],
				[
					"{@item Turtle|LOTG}",
					"3 sp"
				]
			]
		},
		{
			"type": "table",
			"source": "LOTG",
			"page": 65,
			"name": "Common Crimes and Punishments",
			"id": "2",
			"labelRowIdx": [
				0
			],
			"footnotes": [
				"{@sup 1}Punishments can vary from region to region. Countries in the Inner Sea that use fines typically link them to the character's ability to pay"
			],
			"rows": [
				[
					"Crime",
					"Typical Punishment{@sup 1}"
				],
				[
					"Murder",
					"Execution"
				],
				[
					"Arson",
					"Execution"
				],
				[
					"Summoning prohibited planar beings (varies by region)",
					"Execution"
				],
				[
					"Treason",
					"Execution"
				],
				[
					"Espionage",
					"10 to 30 years labor often shortened as spies are exchanged or traded back to their home country"
				],
				[
					"Torture Fifty",
					"lashes and 5 to 20 years hard labor, often followed by exile"
				],
				[
					"Other atrocities",
					"Forty lashes and 3 to 10 years hard labor, often followed by exile"
				],
				[
					"Manslaughter",
					"Twenty to fifty lashes, 3 to 15 years of labor, and/or a fine equal to 50% of the character's wealth"
				],
				[
					"Creating undead",
					"Fifty lashes, 3 to 10 years of hard labor, and/or a fine equal to 40% of the character's wealth"
				],
				[
					"Kidnapping",
					"Twenty to forty lashes and/or 2 to 8 years hard labor, often followed by exile"
				],
				[
					"Enchantment",
					"major (dominate), Thirty lashes and/or a fine equal to 25% of the character's wealth, often followed by exile"
				],
				[
					"Enchantment",
					"minor (charm), Ten lashes and/or a fine equal to 10% of the character's wealth"
				],
				[
					"Assault & battery (permanent injury)",
					"Thirty lashes, 1 year hard labor, and/or a fine equal to 10% of the character's wealth"
				],
				[
					"Assault & battery (no permanent injury)",
					"Ten lashes and/or a fine equal to 2% of the character's wealth"
				],
				[
					"Cruelty to animals",
					"Five to twenty lashes and/or a fine equal to 5% of the character's wealth"
				],
				[
					"Robbery",
					"Twenty lashes and/or 1 to 5 years hard labor"
				],
				[
					"Burglary",
					"1 to 3 years hard labor and/or fine equal to 20% of the stolen goods' value"
				],
				[
					"Larceny",
					"6 to 18 months hard labor and/or fine equal to 15% of the stolen goods' value"
				],
				[
					"Embezzlement",
					"Return of all funds and a fine of 20% of what was stolen"
				],
				[
					"Extortion",
					"Return of all funds and a fine of 20% of what was stolen"
				],
				[
					"Possession of stolen goods",
					"Return of all goods and a fine equal to 10% of the goods' cost"
				],
				[
					"Perjury",
					"A fine equal to 15% of the character's wealth"
				],
				[
					"Forgery (official papers)",
					"A fine equal to 15% of the character's wealth"
				],
				[
					"Forgery (other)",
					"A fine equal to 10% of the character's wealth"
				],
				[
					"Blackmail",
					"A fine equal to 10% of the character's wealth"
				],
				[
					"Fraud",
					"A fine equal to 10% of the character's wealth"
				],
				[
					"Worship of banned gods",
					"2 to 8 years hard labor and/or a fine equal to 20% of the character's wealth"
				],
				[
					"Smuggling",
					"1 to 5 years hard labor and/or a fine equal to 15% of the character's wealth"
				],
				[
					"Vandalism",
					"Ten lashes and/or a fine equal to 2% of the character's wealth"
				],
				[
					"Pickpocketing",
					"Five lashes and/or a fine equal to 1% of the character's wealth"
				],
				[
					"Trespassing",
					"Two lashes and/or a fine equal to 1% of the character's wealth"
				],
				[
					"Multiple offenses",
					"at once As most serious offense plus 50% of other sentences"
				],
				[
					"Repeated offenses",
					"Increase the sentence by a quarter for each prior offense\u2014excessive offenses result in execution"
				]
			]
		},
		{
			"type": "table",
			"source": "LOTG",
			"page": 17,
			"name": "Housing Costs",
			"id": "1",
			"labelRowIdx": [
				0,
				6
			],
			"colStyles": [
				"text-left",
				"text-center",
				"text-center"
			],
			"spans": [
				[
					[
						1,
						3
					],
					[
						3,
						3
					]
				],
				[
					[
						1,
						3
					],
					[
						3,
						4
					],
					[
						4,
						5
					]
				],
				[
					[
						1,
						3
					],
					[
						3,
						4
					],
					[
						4,
						5
					]
				],
				[
					[
						1,
						3
					],
					[
						3,
						4
					],
					[
						4,
						5
					]
				],
				[
					[
						1,
						3
					],
					[
						3,
						4
					],
					[
						4,
						5
					]
				],
				[
					[
						1,
						3
					],
					[
						3,
						4
					],
					[
						4,
						5
					]
				]
			],
			"rows": [
				[
					"House payment (10 year period)",
					"Price",
					"Monthly"
				],
				[
					"Thatch hut (poor home)",
					"100 gp",
					"2 gp"
				],
				[
					"Wood cottage (comfortable home)",
					"300 gp",
					"6 gp"
				],
				[
					"Stone house (quality home)",
					"2,000 gp",
					"40 gp"
				],
				[
					"Wood, stone, and metal manse (fine home)",
					"6,000 gp",
					"120 gp"
				],
				[
					"Villa (luxury home)",
					"15,000 gp",
					"300 gp"
				],
				[
					"House",
					"Monthly rent"
				],
				[
					"Thatch hut (poor home)",
					"8 gp"
				],
				[
					"Wood cottage (comfortable home)",
					"20 gp"
				],
				[
					"Stone house (quality home)",
					"80 gp"
				],
				[
					"Wood, stone, and metal manse (fine home)",
					"240 gp"
				],
				[
					"Villa (luxury home)",
					"600 gp"
				]
			]
		},
		{
			"type": "table",
			"source": "SoM",
			"page": 166,
			"name": "Personal Staves",
			"id": "4-2",
			"spans": [
				[
					[
						1,
						2
					],
					[
						2,
						12
					]
				]
			],
			"colStyles": [
				"",
				"text-center",
				"text-center",
				"text-center",
				"text-center",
				"text-center",
				"text-center",
				"text-center",
				"text-center",
				"text-center",
				"text-center"
			],
			"labelRowIdx": [
				0,
				1
			],
			"cellStyles": [
				{
					"row": 0,
					"col": 1,
					"style": "text-center"
				}
			],
			"rows": [
				[
					"Staff",
					"Maximum Spells"
				],
				[
					"Level",
					"Price",
					"Cantrip",
					"1st",
					"2nd",
					"3rd",
					"4th",
					"5th",
					"6th",
					"7th",
					"8th"
				],
				[
					"5",
					"160 gp",
					"1",
					"2",
					"\u2014",
					"\u2014",
					"\u2014",
					"\u2014",
					"\u2014",
					"\u2014",
					"\u2014"
				],
				[
					"7",
					"250 gp",
					"1",
					"2",
					"2",
					"\u2014",
					"\u2014",
					"\u2014",
					"\u2014",
					"\u2014",
					"\u2014"
				],
				[
					"9",
					"700 gp",
					"1",
					"2",
					"2",
					"2",
					"\u2014",
					"\u2014",
					"\u2014",
					"\u2014",
					"\u2014"
				],
				[
					"11",
					"1400 gp",
					"1",
					"2",
					"2",
					"2",
					"2",
					"\u2014",
					"\u2014",
					"\u2014",
					"\u2014"
				],
				[
					"13",
					"3000 gp",
					"1",
					"2",
					"2",
					"2",
					"2",
					"2",
					"\u2014",
					"\u2014",
					"\u2014"
				],
				[
					"15",
					"6500 gp",
					"1",
					"2",
					"2",
					"2",
					"2",
					"2",
					"2",
					"\u2014",
					"\u2014"
				],
				[
					"17",
					"15000 gp",
					"1",
					"2",
					"2",
					"2",
					"2",
					"2",
					"2",
					"2",
					"\u2014"
				],
				[
					"19",
					"40000 gp",
					"1",
					"2",
					"2",
					"2",
					"2",
					"2",
					"2",
					"2",
					"2"
				]
			]
		},
		{
			"type": "table",
			"source": "GMG",
			"page": 25,
			"name": "Earn Income Tasks",
			"id": "1-1",
			"labelRowIdx": [
				0,
				5,
				10,
				14,
				19,
				25,
				30,
				34,
				39,
				43,
				47,
				54,
				57,
				61,
				65
			],
			"rows": [
				[
					"Academia, Library, Other Educational Lore"
				],
				[
					"Work at a school or library"
				],
				[
					"Compile information on a distant land for an expedition"
				],
				[
					"Serve as administrator for a school or library"
				],
				[
					"Acquire a rare book on dragons for a local noble"
				],
				[
					"Crafting"
				],
				[
					"Make tools for local farmers"
				],
				[
					"Brew a crate of healing potions for a local church or hospital"
				],
				[
					"Sew a dress for a noble's debutante ball"
				],
				[
					"Supply magical weapons for the palace guard corps"
				],
				[
					"Engineering Lore"
				],
				[
					"Assess the fortifications built to protect a town"
				],
				[
					"Plan the mechanism for a drawbridge"
				],
				[
					"Create schematics for a new mill"
				],
				[
					"Food or Drink Lore"
				],
				[
					"Brew simple ale or cook an ordinary dish for the local inn"
				],
				[
					"Identify a dozen bottles of wine"
				],
				[
					"Create a showpiece dish for an upcoming festival"
				],
				[
					"Create a nine-course meal for a noble banquet"
				],
				[
					"Genealogy Lore"
				],
				[
					"Compile a family tree for a minor noble family"
				],
				[
					"Determine next of kin to settle an inheritance dispute"
				],
				[
					"Map the web of intermarriages of a sprawling royal family"
				],
				[
					"Determine the lineages of an ancient civilization"
				],
				[
					"Trace the lost heir of an ancient empire"
				],
				[
					"Guild Lore"
				],
				[
					"Recruit initiates for a guild"
				],
				[
					"Identify symbols of an ancient guild in a tome"
				],
				[
					"Consult on rearranging a guild's hierarchy"
				],
				[
					"Oversee the merger of two guilds or one guild splitting into two"
				],
				[
					"Herbalism Lore"
				],
				[
					"Supply poultices to a physician"
				],
				[
					"Prepare herbs for a small restaurant"
				],
				[
					"Identify the poisonous plant eaten by a local lord"
				],
				[
					"Legal Lore"
				],
				[
					"Clear some minor red tape"
				],
				[
					"Defend someone charged with theft"
				],
				[
					"Bring a corrupt noble to justice through the legal system"
				],
				[
					"Find loopholes in a contract made with a devil"
				],
				[
					"Mercantile Lore"
				],
				[
					"Price a crate of imported textiles"
				],
				[
					"Find the best trade route for a pirate crew to raid"
				],
				[
					"Set exchange rates for a trade consortium"
				],
				[
					"Mining Lore"
				],
				[
					"Work a shift in a coal mine"
				],
				[
					"Determine where a raw ingot was mined"
				],
				[
					"Prospect to find a site for a new mine"
				],
				[
					"Performance"
				],
				[
					"Busk for townsfolk at a street fair"
				],
				[
					"Play in the orchestra at an opera"
				],
				[
					"Attend a society figure's salon"
				],
				[
					"Perform for visiting nobles"
				],
				[
					"Impress a visiting maestro to bring glory to your hometown"
				],
				[
					"Put on a performance for a patron from another plane"
				],
				[
					"Politics Lore"
				],
				[
					"Lobby for a vote or decision to go a certain way"
				],
				[
					"Smear a noble to lower their station"
				],
				[
					"Sailing Lore"
				],
				[
					"Crew a ship on a short voyage"
				],
				[
					"Render a ship in dry-dock seaworthy"
				],
				[
					"Pilot a ship through monster-infested waters"
				],
				[
					"Underworld Lore"
				],
				[
					"Find out where a stolen item ended up"
				],
				[
					"Get someone an audience with the head of a thieves' guild"
				],
				[
					"Smuggle a shipment of valuables out of the city"
				],
				[
					"Warfare Lore"
				],
				[
					"Teach a spear fighting class at a dojo"
				],
				[
					"Instruct an officer in various military stratagems"
				],
				[
					"Advise a general in planning a battlefield offensive."
				]
			]
		},
		{
			"type": "table",
			"source": "GMG",
			"page": 25,
			"name": "Downtime Events",
			"id": "1-2",
			"labelRowIdx": [
				0,
				4,
				8,
				15,
				20,
				23,
				28
			],
			"rows": [
				[
					"{@action Craft} or {@action Earn Income} ({@skill Crafting})"
				],
				[
					"A shipment of important materials is delayed, and the PC must find out why."
				],
				[
					"The PC creates a superlative work, which draws the attention of a collector or museum."
				],
				[
					"The PC discovers a more efficient technique to work a material and must decide to share it or keep it secret."
				],
				[
					"{@action Create a Forgery} ({@skill Society})"
				],
				[
					"The format for paperwork the PC is attempting to mimic gets changed, and they must adjust."
				],
				[
					"The paperwork is spoiled by a freak accident, such as a leaky roof above the workshop or a {@condition clumsy} assistant knocking over beakers of chemicals."
				],
				[
					"A mysterious benefactor provides the PC with special tools or a source document they didn't have, but suggests they'll ask for a favor later to reciprocate."
				],
				[
					"{@action Earn Income} (General)"
				],
				[
					"A fussy client demands multiple rounds of changes throughout the process."
				],
				[
					"An accident at a work site puts someone in danger."
				],
				[
					"Something the PC is working on becomes a fad or hit\u2014demand skyrockets! A visitor is impressed with the PC's work and offers them a more lucrative task in a distant location."
				],
				[
					"Conditions on the job site are abysmal, and other workers ask the PC to join them in confronting the bosses."
				],
				[
					"The bosses or guildmasters are doing something illegal and attempt to bribe the PC to look the other way."
				],
				[
					"The PC returns to their work one day to find someone has tampered with what they've done."
				],
				[
					"{@action Earn Income} ({@skill Performance})"
				],
				[
					"Due to the performance's success, more shows are added, running the PC ragged."
				],
				[
					"A competing show across town draws away customers."
				],
				[
					"A powerful noble finances a special performance but demands some changes to the contents."
				],
				[
					"One of the PC's fellow performers doesn't show up, but the show must go on!"
				],
				[
					"{@action Subsist} ({@skill Survival})"
				],
				[
					"Over a long time subsisting in a single area, the PC finds an unknown berry or herb that could be useful for making a new medicine."
				],
				[
					"The PC finds signs indicating some large creature has been foraging as well\u2014possibly a monster."
				],
				[
					"Buy and Sell Items"
				],
				[
					"The PC sells an item of interest to members of a particular group, who pursue the PC."
				],
				[
					"A merchant sells the PC a fraudulent item."
				],
				[
					"A shop the PCs frequent is in trouble and about to go out of business without help."
				],
				[
					"Someone else offers a higher bid for an item a PC wants, resulting in a negotiation or in the NPC offering a job the PC must perform to claim the item."
				],
				[
					"{@action Retrain}"
				],
				[
					"The PC sustains an injury in physical training."
				],
				[
					"Tapping into new magical powers inflicts a magical curse or creates an odd phenomenon."
				],
				[
					"A retraining instructor falls ill or goes missing."
				],
				[
					"Someone witnesses the PC retraining and asks to join them as they study or practice."
				],
				[
					"The PC's training comes to a halt, and they need to acquire a rare book or something similar to continue."
				]
			]
		},
		{
			"name": "Ability Modifiers",
			"id": "1-1",
			"source": "CRB",
			"page": 20,
			"labelRowIdx": [
				0
			],
			"colStyles": [
				"text-center",
				"text-center",
				"text-center border-left",
				"text-center"
			],
			"rows": [
				[
					"Ability Score",
					"Modifier",
					"Ability Score",
					"Modifier"
				],
				[
					"1",
					"-5",
					"14-15",
					"+2"
				],
				[
					"2-3",
					"-4",
					"16-17",
					"+3"
				],
				[
					"4-5",
					"-3",
					"18-19",
					"+4"
				],
				[
					"6-7",
					"-2",
					"20-21",
					"+5"
				],
				[
					"8-9",
					"-1",
					"22-23",
					"+6"
				],
				[
					"10-11",
					"+0",
					"24-25",
					"+7"
				],
				[
					"12-13",
					"+1",
					"etc...",
					""
				]
			]
		},
		{
			"name": "Adventuring Gear",
			"id": "6-9",
			"source": "CRB",
			"page": 288,
			"colSizes": [
				4,
				1,
				1,
				1
			],
			"colStyles": [
				"text-left",
				"text-center",
				"text-center",
				"text-center"
			],
			"rows": [
				[
					"Item",
					"Price",
					"Bulk",
					"Hands"
				],
				[
					"{@item Adventurer's pack}",
					"15 sp",
					"1",
					"\u2014"
				],
				{
					"type": "multiRow",
					"rows": [
						[
							"{@item Alchemist's lab}",
							"5 gp",
							"6",
							"2"
						],
						[
							"{@indentFirst {@item Expanded alchemist's lab} (level 3)}",
							"55 gp",
							"6",
							"2"
						]
					]
				},
				[
					"{@item Alchemist's tools}",
					"3 gp",
					"1",
					"2"
				],
				{
					"type": "multiRow",
					"rows": [
						[
							"{@item Artisan's tools}",
							"4 gp",
							"2",
							"2"
						],
						[
							"{@indentFirst {@item Sterling artisan's tools} (level 3)}",
							"50 gp",
							"2",
							"2"
						]
					]
				},
				[
					"{@item Backpack}",
					"1 sp",
					"\u2014",
					"\u2014"
				],
				[
					"{@item Basic crafter's book}",
					"1 sp",
					"L",
					"2"
				],
				[
					"{@item Bedroll}",
					"2 cp",
					"L",
					"\u2014"
				],
				[
					"{@item Caltrops}",
					"3 sp",
					"L",
					"1"
				],
				[
					"{@item Candle (10)}",
					"1 cp",
					"\u2014",
					"1"
				],
				[
					"{@item Chain (10 feet)}",
					"4 gp",
					"1",
					"2"
				],
				[
					"{@item Chalk (10)}",
					"1 cp",
					"\u2014",
					"1"
				],
				[
					"{@item Chest}",
					"6 sp",
					"2",
					"2"
				],
				{
					"type": "multiRow",
					"rows": [
						[
							"{@item Climbing kit}",
							"5 sp",
							"1",
							"2"
						],
						[
							"{@indentFirst {@item Extreme climbing kit} (level 3)}",
							"40 gp",
							"1",
							"2"
						]
					]
				},
				{
					"type": "multiRow",
					"rows": [
						[
							"{@item Clothing}",
							"",
							"",
							""
						],
						[
							"{@indentFirst {@item Ordinary clothing||Ordinary}}",
							"1 sp",
							"\u2014",
							"\u2014"
						],
						[
							"{@indentFirst {@item Explorer's clothing||Explorer's}}",
							"1 sp",
							"L",
							"\u2014"
						],
						[
							"{@indentFirst {@item Fine clothing||Fine}}",
							"2 gp",
							"L",
							"\u2014"
						],
						[
							"{@indentFirst {@item High-fashion fine clothing||High-fashion fine} (level 3)}",
							"55 gp",
							"L",
							"\u2014"
						],
						[
							"{@indentFirst {@item Winter clothing||Winter}}",
							"4 sp",
							"L",
							"\u2014"
						]
					]
				},
				{
					"type": "multiRow",
					"rows": [
						[
							"{@item Compass}",
							"1 gp",
							"\u2014",
							"1"
						],
						[
							"{@indentFirst {@item Lensatic compass} (level 3)}",
							"20 gp",
							"\u2014",
							"1"
						]
					]
				},
				[
					"{@item Cookware}",
					"1 gp",
					"2",
					"2"
				],
				{
					"type": "multiRow",
					"rows": [
						[
							"{@item Crowbar}",
							"5 sp",
							"L",
							"2"
						],
						[
							"{@indentFirst {@item Levered crowbar} (level 3)}",
							"20 gp",
							"L",
							"2"
						]
					]
				},
				{
					"type": "multiRow",
					"rows": [
						[
							"{@item Disguise kit}",
							"2 gp",
							"L",
							"2"
						],
						[
							"{@indentFirst {@item Replacement cosmetics}}",
							"1 sp",
							"\u2014",
							"\u2014"
						],
						[
							"{@indentFirst {@item Elite disguise kit} (level 3)}",
							"40 gp",
							"L",
							"2"
						],
						[
							"{@indentFirst {@item Elite Replacement cosmetics||Elite cosmetics} (level 3)}",
							"5 sp",
							"\u2014",
							"\u2014"
						]
					]
				},
				{
					"type": "multiRow",
					"rows": [
						[
							"{@item Fishing tackle}",
							"8 sp",
							"1",
							"2"
						],
						[
							"{@indentFirst {@item Professional fishing tackle} (level 3)}",
							"20 gp",
							"1",
							"2"
						]
					]
				},
				[
					"{@item Flint and steel}",
					"5 cp",
					"\u2014",
					"2"
				],
				[
					"{@item Formula book (blank)}",
					"1 gp",
					"L",
					"1"
				],
				[
					"{@item Grappling hook}",
					"1 sp",
					"L",
					"1"
				],
				[
					"{@item Hammer}",
					"1 sp",
					"L",
					"1"
				],
				{
					"type": "multiRow",
					"rows": [
						[
							"{@item Healer's tools}",
							"5 gp",
							"1",
							"2"
						],
						[
							"{@indentFirst {@item Expanded healer's tools} (level 3)}",
							"50 gp",
							"1",
							"2"
						]
					]
				},
				[
					"{@item Holly and mistletoe}",
					"0",
					"\u2014",
					"1"
				],
				[
					"{@item Hourglass}",
					"3 gp",
					"L",
					"1"
				],
				[
					"{@item Ladder (10-foot)}",
					"3 cp",
					"3",
					"2"
				],
				{
					"type": "multiRow",
					"rows": [
						[
							"{@item Lantern (generic)||Lantern}",
							"",
							"",
							""
						],
						[
							"{@indentFirst {@item Bull's eye lantern||Bull's eye}}",
							"1 gp",
							"1",
							"1"
						],
						[
							"{@indentFirst {@item Hooded lantern||Hooded}}",
							"7 sp",
							"L",
							"1"
						]
					]
				},
				{
					"type": "multiRow",
					"rows": [
						[
							"{@item Lock (generic)||Lock}",
							"",
							"",
							""
						],
						[
							"{@indentFirst {@item Poor lock} (level 0)}",
							"2 sp",
							"\u2014",
							"2"
						],
						[
							"{@indentFirst {@item Simple lock} (level 1)}",
							"2 gp",
							"\u2014",
							"2"
						],
						[
							"{@indentFirst {@item Average lock} (level 3)}",
							"15 gp",
							"\u2014",
							"2"
						],
						[
							"{@indentFirst {@item Good lock} (level 9)}",
							"200 gp",
							"\u2014",
							"2"
						],
						[
							"{@indentFirst {@item Superior lock} (level 17)}",
							"4,500 gp",
							"\u2014",
							"2"
						]
					]
				},
				[
					"{@item Magnifying glass} (level 3)",
					"40 gp",
					"\u2014",
					"1"
				],
				{
					"type": "multiRow",
					"rows": [
						[
							"{@item Manacles (generic)||Manacles}",
							"",
							"",
							""
						],
						[
							"{@indentFirst {@item Poor manacles} (level 0)}",
							"2 sp",
							"\u2014",
							"2"
						],
						[
							"{@indentFirst {@item Simple manacles} (level 1)}",
							"3 gp",
							"\u2014",
							"2"
						],
						[
							"{@indentFirst {@item Average manacles} (level 3)}",
							"20 gp",
							"\u2014",
							"2"
						],
						[
							"{@indentFirst {@item Good manacles} (level 9)}",
							"250 gp",
							"\u2014",
							"2"
						],
						[
							"{@indentFirst {@item Superior manacles} (level 17)}",
							"5,000 gp",
							"\u2014",
							"2"
						]
					]
				},
				[
					"{@item Material component pouch}",
					"5 sp",
					"L",
					"1"
				],
				[
					"{@item Merchant's scale}",
					"2 sp",
					"L",
					"2"
				],
				[
					"{@item Mirror}",
					"1 gp",
					"\u2014",
					"1"
				],
				[
					"{@item Mug}",
					"1 cp",
					"\u2014",
					"1"
				],
				{
					"type": "multiRow",
					"rows": [
						[
							"{@item Musical instrument (generic)||Musical instrument}",
							"",
							"",
							""
						],
						[
							"{@indentFirst {@item Handheld Musical instrument||Handheld}}",
							"8 sp",
							"1",
							"2"
						],
						[
							"{@indentFirst {@item Virtuoso handheld Musical instrument||Virtuoso handheld} (level 3)}",
							"50 gp",
							"1",
							"2"
						],
						[
							"{@indentFirst {@item Heavy Musical instrument||Heavy}}",
							"2 gp",
							"16",
							"2"
						],
						[
							"{@indentFirst {@item Virtuoso heavy Musical instrument||Virtuoso heavy} (level 3)}",
							"100 gp",
							"16",
							"2"
						]
					]
				},
				[
					"{@item Oil (1 pint)}",
					"1 cp",
					"\u2014",
					"2"
				],
				[
					"{@item Piton}",
					"1 cp",
					"\u2014",
					"1"
				],
				[
					"{@item Rations (1 week)}",
					"4 sp",
					"L",
					"1"
				],
				{
					"type": "multiRow",
					"rows": [
						[
							"{@item Religious symbol (generic)||Religious symbol}",
							"",
							"",
							""
						],
						[
							"{@indentFirst {@item Wooden Religious symbol||Wooden}}",
							"1 sp",
							"L",
							"1"
						],
						[
							"{@indentFirst {@item Silver Religious symbol||Silver}}",
							"2 gp",
							"L",
							"1"
						]
					]
				},
				[
					"{@item Religious text}",
					"1 gp",
					"L",
					"1"
				],
				{
					"type": "multiRow",
					"rows": [
						[
							"{@item Repair kit}",
							"2 gp",
							"1",
							"2"
						],
						[
							"{@indentFirst {@item Superb repair kit} (level 3)}",
							"25 gp",
							"1",
							"2"
						]
					]
				},
				[
					"{@item Rope (50 feet)}",
					"5 sp",
					"L",
					"2"
				],
				[
					"{@item Sack (5)}",
					"1 cp",
					"L",
					"1"
				],
				[
					"{@item Saddlebags}",
					"2 sp",
					"L",
					"2"
				],
				[
					"{@item Signal whistle}",
					"8 cp",
					"\u2014",
					"1"
				],
				{
					"type": "multiRow",
					"rows": [
						[
							"{@item Snare kit}",
							"5 gp",
							"2",
							"2"
						],
						[
							"{@indentFirst {@item Specialist snare kit} (level 3)}",
							"55 gp",
							"2",
							"2"
						]
					]
				},
				[
					"{@item Soap}",
					"2 cp",
					"\u2014",
					"1"
				],
				[
					"{@item Spellbook (blank)}",
					"1 gp",
					"L",
					"1"
				],
				{
					"type": "multiRow",
					"rows": [
						[
							"{@item Spyglass}",
							"20 gp",
							"L",
							"2"
						],
						[
							"{@indentFirst {@item Fine spyglass} (level 4)}",
							"80 gp",
							"L",
							"2"
						]
					]
				},
				[
					"{@item Tack}",
					"4 gp",
					"1",
					"\u2014"
				],
				[
					"{@item Ten-foot pole}",
					"1 cp",
					"1",
					"2"
				],
				{
					"type": "multiRow",
					"rows": [
						[
							"{@item Tent (generic)||Tent}",
							"",
							"",
							""
						],
						[
							"{@indentFirst {@item Pup tent||Pup}}",
							"8 sp",
							"L",
							"2"
						],
						[
							"{@indentFirst {@item Four-person tent||Four-person}}",
							"5 gp",
							"1",
							"2"
						],
						[
							"{@indentFirst {@item Pavilion tent||Pavilion} (level 2)}",
							"40 gp",
							"12",
							"2"
						]
					]
				},
				{
					"type": "multiRow",
					"rows": [
						[
							"{@item Thieves' tools}",
							"3 gp",
							"L",
							"2"
						],
						[
							"{@indentFirst {@item Replacement picks}}",
							"3 sp",
							"\u2014",
							"\u2014"
						],
						[
							"{@indentFirst {@item Infiltrator thieves' tools} (level 3)}",
							"50 gp",
							"L",
							"2"
						],
						[
							"{@indentFirst {@item Infiltrator Replacement picks||Infiltrator picks} (level 3)}",
							"3 gp",
							"\u2014",
							"\u2014"
						]
					]
				},
				{
					"type": "multiRow",
					"rows": [
						[
							"{@item Tool (generic)||Tool}",
							"",
							"",
							""
						],
						[
							"{@indentFirst {@item Long tool}}",
							"1 gp",
							"1",
							"2"
						],
						[
							"{@indentFirst {@item Short tool}}",
							"4 sp",
							"L",
							"1 or 2"
						]
					]
				},
				[
					"{@item Torch}",
					"1 cp",
					"L",
					"1"
				],
				[
					"{@item Waterskin}",
					"5 cp",
					"L",
					"1"
				],
				{
					"type": "multiRow",
					"rows": [
						[
							"{@item Writing set}",
							"1 gp",
							"L",
							"2"
						],
						[
							"{@indentFirst {@item Extra ink and paper}}",
							"1 sp",
							"\u2014",
							"\u2014"
						]
					]
				}
			]
		},
		{
			"name": "Alchemical Gear",
			"id": "6-11",
			"source": "CRB",
			"page": 292,
			"labelRowIdx": [
				0,
				7,
				11
			],
			"colSizes": [
				4,
				1,
				1,
				1
			],
			"colStyles": [
				"text-left",
				"text-center",
				"text-center",
				"text-center"
			],
			"rows": [
				[
					"Alchemical Bombs",
					"Price",
					"Bulk",
					"Page"
				],
				[
					"{@item Lesser acid flask}",
					"3 gp",
					"L",
					"544"
				],
				[
					"{@item Lesser alchemist's fire}",
					"3 gp",
					"L",
					"545"
				],
				[
					"{@item Lesser bottled lightning}",
					"3 gp",
					"L",
					"545"
				],
				[
					"{@item Lesser frost vial}",
					"3 gp",
					"L",
					"545"
				],
				[
					"{@item Lesser tanglefoot bag}",
					"3 gp",
					"L",
					"545"
				],
				[
					"{@item Lesser thunderstone}",
					"3 gp",
					"L",
					"545"
				],
				[
					"Elixirs",
					"Price",
					"Bulk",
					"Page"
				],
				[
					"{@item Lesser antidote}",
					"3 gp",
					"L",
					"546"
				],
				[
					"{@item Lesser antiplague}",
					"3 gp",
					"L",
					"546"
				],
				[
					"{@item Minor elixir of life}",
					"3 gp",
					"L",
					"548"
				],
				[
					"Alchemical Tools",
					"Price",
					"Bulk",
					"Page"
				],
				[
					"{@item Lesser smokestick}",
					"3 gp",
					"L",
					"554"
				],
				[
					"{@item Sunrod}",
					"3 gp",
					"L",
					"554"
				],
				[
					"{@item Tindertwig (10)}",
					"2 sp",
					"\u2014",
					"554"
				]
			]
		},
		{
			"name": "Alignment Aura",
			"source": "CRB",
			"page": 328,
			"intro": [
				"The strength of an alignment aura depends on the level of the creature, item, or spell. The auras of undead, clerics and other divine spellcasters with a patron deity, and creatures from the Outer Sphere are one step stronger than normal (faint instead of none, for example)."
			],
			"rows": [
				[
					"Creature Item Level",
					"Spell or Effect Level",
					"Aura Strength"
				],
				[
					"0-5",
					"\u2014",
					"None"
				],
				[
					"6-10",
					"0-3",
					"Faint"
				],
				[
					"11-15",
					"4-7",
					"Moderate"
				],
				[
					"16-20",
					"8-9",
					"Powerful"
				],
				[
					"21+",
					"10",
					"Overwhelming"
				]
			]
		},
		{
			"name": "Animal Instincts",
			"id": "3-3",
			"source": "CRB",
			"page": 86,
			"colSizes": [
				3,
				2,
				2,
				5
			],
			"rows": [
				[
					"Animal",
					"Attack",
					"Damage",
					"Traits"
				],
				[
					"Ape",
					"Fist",
					"{@damage 1d10} B",
					"{@trait Grapple}, {@trait unarmed}"
				],
				{
					"type": "multiRow",
					"rows": [
						[
							"Bear",
							"Jaws",
							"{@damage 1d10} P",
							"{@trait Unarmed}"
						],
						[
							"",
							"Claws",
							"{@damage 1d6} S",
							"{@trait Agile}, {@trait unarmed}"
						]
					]
				},
				[
					"Bull",
					"Horn",
					"{@damage 1d10} P",
					"{@trait Shove}, {@trait unarmed}"
				],
				{
					"type": "multiRow",
					"rows": [
						[
							"Cat",
							"Jaws",
							"{@damage 1d10} P",
							"{@trait Unarmed}"
						],
						[
							"",
							"Claws",
							"{@damage 1d6} S",
							"{@trait Agile}, {@trait unarmed}"
						]
					]
				},
				[
					"Deer",
					"Antler",
					"{@damage 1d10} P",
					"{@trait Grapple}, {@trait unarmed}"
				],
				{
					"type": "multiRow",
					"rows": [
						[
							"Frog",
							"Jaws",
							"{@damage 1d10} B",
							"{@trait Unarmed}"
						],
						[
							"",
							"Tongue",
							"{@damage 1d4} B",
							"{@trait Agile}, {@trait unarmed}"
						]
					]
				},
				[
					"Shark",
					"Jaws",
					"{@damage 1d10} P",
					"{@trait Grapple}, {@trait unarmed}"
				],
				[
					"Snake",
					"Fangs",
					"{@damage 1d10} P",
					"{@trait Grapple}, {@trait unarmed}"
				],
				[
					"Wolf",
					"Jaws",
					"{@damage 1d10} P",
					"{@trait Trip}, {@trait Unarmed}"
				]
			]
		},
		{
			"name": "Animals",
			"id": "6-17",
			"source": "CRB",
			"page": 294,
			"colStyles": [
				"text-left",
				"text-center",
				"text-center"
			],
			"rows": [
				[
					"Animal",
					"Rental Price* (per day)",
					"Purchase Price"
				],
				{
					"type": "multiRow",
					"rows": [
						[
							"Dog",
							"",
							""
						],
						[
							"{@indentFirst Guard dog}",
							"1 cp per day",
							"2 sp"
						],
						[
							"{@indentFirst Riding dog}",
							"6 cp per day",
							"4 gp"
						]
					]
				},
				{
					"type": "multiRow",
					"rows": [
						[
							"Horse",
							"",
							""
						],
						[
							"{@indentFirst Riding horse}",
							"1 sp per day",
							"8 gp"
						],
						[
							"{@indentFirst Warhorse}",
							"1 gp per day",
							"30 gp (level 2)"
						],
						[
							"{@indentFirst Pack animal}",
							"2 cp per day",
							"2 gp"
						]
					]
				},
				{
					"type": "multiRow",
					"rows": [
						[
							"Pony",
							"",
							""
						],
						[
							"{@indentFirst Riding pony}",
							"8 cp per day",
							"7 gp"
						],
						[
							"{@indentFirst Warpony}",
							"8 sp per day",
							"24 gp (level 2)"
						]
					]
				}
			],
			"footnotes": [
				"* Might require a deposit equal to the purchase Price."
			]
		},
		{
			"name": "Armor",
			"id": "6-4",
			"source": "CRB",
			"page": 275,
			"labelRowIdx": [
				0,
				5,
				10
			],
			"colSizes": [
				2,
				1,
				1,
				1,
				1,
				1,
				1,
				1,
				1,
				1
			],
			"colStyles": [
				"text-left",
				"text-center",
				"text-center",
				"text-center",
				"text-center",
				"text-center",
				"text-center",
				"text-center",
				"text-center",
				"text-center"
			],
			"rows": [
				[
					"Light Armor",
					"Price",
					"AC Bonus",
					"Dex Cap",
					"Check Penalty",
					"Speed Penalty",
					"Strength",
					"Bulk",
					"Group",
					"Armor Traits"
				],
				[
					"{@item Padded Armor}",
					"2 sp",
					"+1",
					"+3",
					"\u2014",
					"\u2014",
					"10",
					"L",
					"Cloth",
					"{@trait Comfort}"
				],
				[
					"{@item Leather}",
					"2 gp",
					"+1",
					"+4",
					"-1",
					"\u2014",
					"10",
					"1",
					"Leather",
					"\u2014"
				],
				[
					"{@item Studded Leather}",
					"3 gp",
					"+2",
					"+3",
					"-1",
					"\u2014",
					"12",
					"1",
					"Leather",
					"\u2014"
				],
				[
					"{@item Chain shirt}",
					"5 gp",
					"+2",
					"+3",
					"-1",
					"\u2014",
					"12",
					"1",
					"Chain",
					"{@trait Flexible}, {@trait Noisy}"
				],
				[
					"Medium Armor",
					"Price",
					"AC Bonus",
					"Dex Cap",
					"Check Penalty",
					"Speed Penalty",
					"Strength",
					"Bulk",
					"Group",
					"Armor Traits"
				],
				[
					"{@item Hide}",
					"2 gp",
					"+3",
					"+2",
					"\u20132",
					"\u20135 ft.",
					"14",
					"2",
					"Leather",
					"\u2014"
				],
				[
					"{@item Scale mail}",
					"4 gp",
					"+3",
					"+2",
					"\u20132",
					"\u20135 ft.",
					"14",
					"2",
					"Composite",
					"\u2014"
				],
				[
					"{@item Chain mail}",
					"6 gp",
					"+4",
					"+1",
					"\u20132",
					"\u20135 ft.",
					"16",
					"2",
					"Chain",
					"{@trait Flexible}, {@trait Noisy}"
				],
				[
					"{@item Breastplate}",
					"8 gp",
					"+4",
					"+1",
					"-2",
					"-5 ft.",
					"16",
					"2",
					"Plate",
					"\u2014"
				],
				[
					"Heavy Armor",
					"Price",
					"AC Bonus",
					"Dex Cap",
					"Check Penalty",
					"Speed Penalty",
					"Strength",
					"Bulk",
					"Group",
					"Armor Traits"
				],
				[
					"{@item Splint mail} (level 1)",
					"13 gp",
					"+5",
					"+1",
					"-3",
					"-10 ft.",
					"16",
					"3",
					"Composite",
					"\u2014"
				],
				[
					"{@item Half plate} (level 1)",
					"18 gp",
					"+5",
					"+1",
					"-3",
					"-10 ft.",
					"16",
					"3",
					"Plate",
					"\u2014"
				],
				[
					"{@item Full plate} (level 2)",
					"30 gp",
					"+6",
					"+0",
					"-3",
					"-10 ft.",
					"18",
					"4",
					"Plate",
					"{@trait Bulwark}"
				]
			]
		},
		{
			"name": "Armor Upgrade Prices",
			"id": "11-5",
			"source": "CRB",
			"page": 582,
			"colSizes": [
				1,
				1,
				2
			],
			"rows": [
				[
					"Starting Armor",
					"Improved Armor",
					"Price and Process"
				],
				[
					"+1 armor",
					"+1 resilient armor",
					"340 gp to etch resilient (8th level)"
				],
				[
					"+1 resilient armor",
					"+2 resilient armor",
					"900 gp to etch +2 armor potency (11th level)"
				],
				[
					"+2 resilient armor",
					"+2 greater resilient armor",
					"3,100 gp to etch greater resilient (14th level)"
				],
				[
					"+2 greater resilient armor",
					"+3 greater resilient armor",
					"19,500 gp to etch +3 armor potency (18th level)"
				],
				[
					"+3 greater resilient armor",
					"+3 major resilient armor",
					"46,000 gp to etch major resilient (20th level)"
				]
			]
		},
		{
			"name": "Automatic Bonus Progression",
			"id": "4-11",
			"source": "GMG",
			"page": 196,
			"labelRowIdx": [
				0
			],
			"colStyles": [
				"text-left",
				"text-left"
			],
			"rows": [
				[
					"Level",
					"Benefits"
				],
				[
					"1",
					"\u2013"
				],
				[
					"2",
					"Attack potency +1"
				],
				[
					"3",
					"Skill potency (one at +1)"
				],
				[
					"4",
					"Devastating attacks (two dice)"
				],
				[
					"5",
					"Defense potency +1"
				],
				[
					"6",
					"Skill potency (two at +1 each)"
				],
				[
					"7",
					"Perception potency +1"
				],
				[
					"8",
					"Saving throw potency +1"
				],
				[
					"9",
					"Skill potency (one at +2, one at +1)"
				],
				[
					"10",
					"Attack potency +2"
				],
				[
					"11",
					"Defense potency +2"
				],
				[
					"12",
					"Devastating attacks (three dice)"
				],
				[
					"13",
					"Perception potency +2; skill potency (two at +2, one at +1)"
				],
				[
					"14",
					"Saving throw potency +2"
				],
				[
					"15",
					"Skill potency (three at +2 each, one at +1)"
				],
				[
					"16",
					"Attack potency +3"
				],
				[
					"17",
					"Ability apex; skill potency (one at +3, two at +2 each, two at +1 each)"
				],
				[
					"18",
					"Defense potency +3"
				],
				[
					"19",
					"Devastating attacks (four dice), Perception potency +3"
				],
				[
					"20",
					"Saving throw potency +3; skill potency (two at +3 each, two at +2 each, two at +1 each)"
				]
			]
		},
		{
			"name": "Uncommon Membership Services",
			"source": "DA",
			"page": 84,
			"labelRowIdx": [
				0
			],
			"colSizes": [
				3,
				1
			],
			"colStyles": [
				"text-left",
				"text-center"
			],
			"footnotes": [
				"* A counterfeit item has a minimum price (see text)."
			],
			"rows": [
				[
					"Service",
					"Price"
				],
				{
					"type": "multiRow",
					"rows": [
						[
							"Coded signal",
							""
						],
						[
							"{@indentFirst Temporary}",
							"10 gp"
						],
						[
							"{@indentFirst Permanent}",
							"100 gp"
						],
						[
							"{@indentFirst Monument}",
							"1000 gp"
						]
					]
				},
				{
					"type": "multiRow",
					"rows": [
						[
							"Counterfeit Item",
							""
						],
						[
							"{@indentFirst Low-grade}",
							"5% of Price*"
						],
						[
							"{@indentFirst Medium-grade}",
							"10% of Price*"
						],
						[
							"{@indentFirst High-grade}",
							"20% of Price*"
						]
					]
				},
				{
					"type": "multiRow",
					"rows": [
						[
							"False witness",
							""
						],
						[
							"{@indentFirst Low-grade}",
							"5% of Price*"
						],
						[
							"{@indentFirst Disreputable (DC 16)}",
							"9 gp"
						],
						[
							"{@indentFirst Ordinary (level 5, DC 22)}",
							"75 gp"
						],
						[
							"{@indentFirst Respectable (level 9, DC 28)}",
							"450 gp"
						],
						[
							"{@indentFirst Honorable (level 13, DC 33)}",
							"1,500 gp"
						],
						[
							"{@indentFirst Unimpeachable (level 17, DC 38)}",
							"7,500 gp"
						]
					]
				},
				{
					"type": "multiRow",
					"rows": [
						[
							"Political favor",
							""
						],
						[
							"{@indentFirst Minor}",
							"50 gp"
						],
						[
							"{@indentFirst Moderate}",
							"1,000 gp"
						],
						[
							"{@indentFirst Major}",
							"10,000 gp"
						]
					]
				}
			]
		},
		{
			"name": "Barding",
			"id": "6-18",
			"source": "CRB",
			"page": 294,
			"labelRowIdx": [
				0,
				3
			],
			"colSizes": [
				2,
				1,
				1,
				1,
				1,
				1,
				1,
				1
			],
			"colStyles": [
				"text-left",
				"text-center",
				"text-center",
				"text-center",
				"text-center",
				"text-center",
				"text-center",
				"text-center"
			],
			"rows": [
				[
					"Light Barding",
					"Price",
					"AC Bonus",
					"Dex Cap",
					"Check Penalty",
					"Speed Penalty",
					"Bulk",
					"Strength"
				],
				[
					"Small or Medium",
					"10 gp",
					"+1",
					"+5",
					"\u20131",
					"\u20135 ft.",
					"2",
					"+3"
				],
				[
					"Large",
					"20 gp",
					"+1",
					"+5",
					"\u20131",
					"\u20135 ft.",
					"4",
					"+3"
				],
				[
					"Heavy Barding",
					"Price",
					"AC Bonus",
					"Dex Cap",
					"Check Penalty",
					"Speed Penalty",
					"Bulk",
					"Strength"
				],
				[
					"Small or Medium (level 2)",
					"25 gp",
					"+3",
					"+3",
					"\u20133",
					"\u201310 ft.",
					"4",
					"+5"
				],
				[
					"Large (level 3)",
					"50 gp",
					"+3",
					"+3",
					"\u20133",
					"\u201310 ft.",
					"8",
					"+5"
				]
			]
		},
		{
			"name": "Basic Services and Consumables",
			"id": "6-14",
			"source": "CRB",
			"page": 294,
			"colSizes": [
				4,
				1,
				1,
				1
			],
			"colStyles": [
				"text-left",
				"text-center",
				"text-center",
				"text-center"
			],
			"rows": [
				[
					"Item",
					"Price",
					"Bulk",
					"Hands"
				],
				{
					"type": "multiRow",
					"rows": [
						[
							"Beverages",
							"",
							"",
							""
						],
						[
							"{@indentFirst Mug of ale}",
							"1 cp",
							"L",
							"1"
						],
						[
							"{@indentFirst Keg of ale}",
							"2 sp",
							"2",
							"2"
						],
						[
							"{@indentFirst Pot of coffee or tea}",
							"2 cp",
							"L",
							"1"
						],
						[
							"{@indentFirst Bottle of wine}",
							"1 sp",
							"L",
							"1"
						],
						[
							"{@indentFirst Bottle of fine wine}",
							"1 gp",
							"L",
							"1"
						]
					]
				},
				{
					"type": "multiRow",
					"rows": [
						[
							"Hireling (1 day)",
							"",
							"",
							""
						],
						[
							"{@indentFirst Unskilled}",
							"1 sp",
							"",
							""
						],
						[
							"{@indentFirst Skilled}",
							"5 sp",
							"",
							""
						]
					]
				},
				{
					"type": "multiRow",
					"rows": [
						[
							"Lodging (1 day)",
							"",
							"",
							""
						],
						[
							"{@indentFirst Floor space}",
							"3 cp",
							"",
							""
						],
						[
							"{@indentFirst Bed (for 1)}",
							"1 sp",
							"",
							""
						],
						[
							"{@indentFirst Private room (for 2)}",
							"8 sp",
							"",
							""
						],
						[
							"{@indentFirst Extravagant suite (for 6)}",
							"10 gp",
							"",
							""
						]
					]
				},
				{
					"type": "multiRow",
					"rows": [
						[
							"Meals",
							"",
							"",
							""
						],
						[
							"{@indentFirst Poor meal}",
							"1 cp",
							"L",
							"2"
						],
						[
							"{@indentFirst Square meal}",
							"3 cp",
							"L",
							"2"
						],
						[
							"{@indentFirst Fine dining}",
							"1 gp",
							"L",
							"2"
						]
					]
				},
				[
					"Stabling (1 day)",
					"2 cp",
					"",
					""
				],
				[
					"Toll",
					"at least 1 cp",
					"",
					""
				],
				{
					"type": "multiRow",
					"rows": [
						[
							"Transportation (per 5 miles)",
							"",
							"",
							""
						],
						[
							"{@indentFirst Caravan}",
							"3 cp",
							"",
							""
						],
						[
							"{@indentFirst Carriage}",
							"2 sp",
							"",
							""
						],
						[
							"{@indentFirst Ferry or riverboat}",
							"4 cp",
							"",
							""
						],
						[
							"{@indentFirst Sailing ship}",
							"6 cp",
							"",
							""
						]
					]
				}
			]
		},
		{
			"name": "Bulk conversions",
			"id": "6-19",
			"source": "CRB",
			"page": 295,
			"colStyles": [
				"text-left",
				"text-center",
				"text-center",
				"text-center"
			],
			"rows": [
				[
					"Creature Size",
					"Bulk Limit",
					"Treats as Light",
					"Treats as Negligible"
				],
				[
					"Tiny",
					"Half",
					"\u2014",
					"none"
				],
				[
					"Small or Med.",
					"Standard",
					"L",
					"\u2014"
				],
				[
					"Large",
					"×2",
					"1 Bulk",
					"L"
				],
				[
					"Huge",
					"×4",
					"2 Bulk",
					"1 Bulk"
				],
				[
					"Gargantuan",
					"×8",
					"4 Bulk",
					"2 Bulk"
				]
			]
		},
		{
			"name": "Bulk of Creatures",
			"source": "CRB",
			"page": 273,
			"colStyles": [
				"text-center",
				"text-center"
			],
			"rows": [
				[
					"Size of Creature",
					"Bulk"
				],
				[
					"{@trait Tiny}",
					"1"
				],
				[
					"{@trait Small}",
					"3"
				],
				[
					"{@trait Medium}",
					"6"
				],
				[
					"{@trait Large}",
					"12"
				],
				[
					"{@trait Huge}",
					"24"
				],
				[
					"{@trait Gargantuan}",
					"48"
				]
			]
		},
		{
			"name": "Changing Equipment",
			"id": "6-2",
			"source": "CRB",
			"page": 274,
			"labelRowIdx": [
				0
			],
			"colSizes": [
				3,
				1,
				1
			],
			"colStyles": [
				"text-left",
				"text-center",
				"text-center"
			],
			"rows": [
				[
					"Change",
					"Hands",
					"Action"
				],
				[
					"Draw or put away a worn item, or pick up an item{@sup 1}",
					"1 or 2",
					"{@action Interact}"
				],
				[
					"Pass an item to or take an item from a willing creature{@sup 2}",
					"1 or 2",
					"{@action Interact}"
				],
				[
					"Drop an item to the ground",
					"1 or 2",
					"{@action Release}"
				],
				[
					"Detach a shield or item strapped to you",
					"1",
					"{@action Interact}"
				],
				[
					"Change your grip by removing a hand from an item",
					"2",
					"{@action Release}"
				],
				[
					"Change your grip by adding a hand to an item",
					"2",
					"{@action Interact}"
				],
				[
					"Retrieve an item from a backpack{@sup 3}, sack, or similar container",
					"2",
					"{@action Interact}"
				]
			],
			"footnotes": [
				"{@sup 1} If you retrieve a two-handed item with only one hand, you still need to change your grip before you can wield or use it.",
				"{@sup 2} A creature must have a hand free for someone to pass an item to them, and they might then need to change their grip if they receive an item requiring two hands to wield or use.",
				"{@sup 3} Retrieving an item stowed in your own backpack requires first taking off the backpack with a separate {@action Interact} action."
			]
		},
		{
			"name": "Character Wealth",
			"id": "10-10",
			"source": "CRB",
			"page": 511,
			"colSizes": [
				1,
				4,
				2,
				2
			],
			"colStyles": [
				"text-left",
				"text-center",
				"text-center",
				"text-center"
			],
			"rows": [
				[
					"Level",
					"Permanent Items",
					"Currency",
					"Lump sum"
				],
				[
					"1",
					"\u2014",
					"15 gp",
					"15 gp"
				],
				[
					"2",
					"{@b 1st}: 1",
					"20 gp",
					"30 gp"
				],
				[
					"3",
					"{@b 2nd}: 1, {@b 1st}: 2",
					"25 gp",
					"75 gp"
				],
				[
					"4",
					"{@b 3rd}: 1, {@b 2nd}: 2, {@b 1st}: 1",
					"30 gp",
					"140 gp"
				],
				[
					"5",
					"{@b 4th}: 1, {@b 3rd}: 2, {@b 2nd}: 1, {@b 1st}: 2",
					"50 gp",
					"270 gp"
				],
				[
					"6",
					"{@b 5th}: 1, {@b 4th}: 2, {@b 3rd}: 1, {@b 2nd}: 2",
					"80 gp",
					"450 gp"
				],
				[
					"7",
					"{@b 6th}: 1, {@b 5th}: 2, {@b 4th}: 1, {@b 3rd}: 2",
					"125 gp",
					"720 gp"
				],
				[
					"8",
					"{@b 7th}: 1, {@b 6th}: 2, {@b 5th}: 1, {@b 4th}: 2",
					"180 gp",
					"1,100 gp"
				],
				[
					"9",
					"{@b 8th}: 1, {@b 7th}: 2, {@b 6th}: 1, {@b 5th}: 2",
					"250 gp",
					"1,600 gp"
				],
				[
					"10",
					"{@b 9th}: 1, {@b 8th}: 2, {@b 7th}: 1, {@b 6th}: 2",
					"350 gp",
					"2,300 gp"
				],
				[
					"11",
					"{@b 10th}: 1, {@b 9th}: 2, {@b 8th}: 1, {@b 7th}: 2",
					"500 gp",
					"3,200 gp"
				],
				[
					"12",
					"{@b 11th}: 1, {@b 10th}: 2, {@b 9th}: 1, {@b 8th}: 2",
					"700 gp",
					"4,500 gp"
				],
				[
					"13",
					"{@b 12th}: 1, {@b 11th}: 2, {@b 10th}: 1, {@b 9th}: 2",
					"1,000 gp",
					"6,400 gp"
				],
				[
					"14",
					"{@b 13th}: 1, {@b 12th}: 2, {@b 11th}: 1, {@b 10th}: 2",
					"1,500 gp",
					"9,300 gp"
				],
				[
					"15",
					"{@b 14th}: 1, {@b 13th}: 2, {@b 12th}: 1, {@b 11th}: 2",
					"2,250 gp",
					"13,500 gp"
				],
				[
					"16",
					"{@b 15th}: 1, {@b 14th}: 2, {@b 13th}: 1, {@b 12th}: 2",
					"3,250 gp",
					"20,000 gp"
				],
				[
					"17",
					"{@b 16th}: 1, {@b 15th}: 2, {@b 14th}: 1, {@b 13th}: 2",
					"5,000 gp",
					"30,000 gp"
				],
				[
					"18",
					"{@b 17th}: 1, {@b 16th}: 2, {@b 15th}: 1, {@b 14th}: 2",
					"7,500 gp",
					"45,000 gp"
				],
				[
					"19",
					"{@b 18th}: 1, {@b 17th}: 2, {@b 16th}: 1, {@b 15th}: 2",
					"12,000 gp",
					"69,000 gp"
				],
				[
					"20",
					"{@b 19th}: 1, {@b 18th}: 2, {@b 17th}: 1, {@b 16th}: 2",
					"20,000 gp",
					"112,000 gp"
				]
			],
			"alias": [
				"Starting at a Higher Level",
				"Starting Equipment"
			]
		},
		{
			"name": "Climb and Swim Distance",
			"id": "4-4",
			"source": "CRB",
			"page": 242,
			"labelRowIdx": [
				0,
				1
			],
			"colStyles": [
				"text-left",
				"text-center",
				"text-center",
				"text-center",
				"text-center"
			],
			"rowStyles": [
				"text-center"
			],
			"spans": [
				[
					[
						2,
						4
					],
					[
						4,
						6
					]
				]
			],
			"intro": [
				"This table provides a quick reference for how far you can move with a {@action Climb} or {@action Swim} action."
			],
			"rows": [
				[
					"Climb Distance",
					"Swim Distance"
				],
				[
					"Speed",
					"Success",
					"Critical",
					"Success",
					"Critical"
				],
				[
					"5-15 feet",
					"5",
					"5",
					"5",
					"10"
				],
				[
					"20-35 feet",
					"5",
					"10",
					"10",
					"15"
				],
				[
					"40-55 feet",
					"10",
					"15",
					"15",
					"20"
				],
				[
					"60-65 feet",
					"15",
					"20",
					"20",
					"25"
				]
			]
		},
		{
			"name": "Coin Values",
			"id": "6-1",
			"source": "CRB",
			"page": 271,
			"labelRowIdx": [
				0
			],
			"colSizes": [
				2,
				1,
				1,
				1,
				1
			],
			"colStyles": [
				"text-left",
				"text-center",
				"text-center",
				"text-center",
				"text-center"
			],
			"rows": [
				[
					"Coins",
					"CP",
					"SP",
					"GP",
					"PP"
				],
				[
					"Copper piece (cp)",
					"1",
					"1/10",
					"1/100",
					"1/1,000"
				],
				[
					"Silver piece (sp)",
					"10",
					"1",
					"1/10",
					"1/100"
				],
				[
					"Gold piece (gp)",
					"100",
					"10",
					"1",
					"1/10"
				],
				[
					"Platinum piece (pp)",
					"1,000",
					"100",
					"10",
					"1"
				]
			]
		},
		{
			"name": "Common Languages",
			"id": "2-1",
			"source": "CRB",
			"page": 65,
			"colSizes": [
				1,
				3
			],
			"rows": [
				[
					"Language",
					"Speakers"
				],
				[
					"Common",
					"Humans, dwarves, elves, halflings, and other common ancestries"
				],
				[
					"Draconic",
					"Dragons, reptilian humanoids"
				],
				[
					"Dwarven",
					"Dwarves"
				],
				[
					"Elven",
					"Elves, half-elves"
				],
				[
					"Gnomish",
					"Gnomes"
				],
				[
					"Goblin",
					"Goblins, hobgoblins, bugbears"
				],
				[
					"Halfling",
					"Halflings"
				],
				[
					"Jotun",
					"Giants, ogres, trolls, ettins, cyclopes"
				],
				[
					"Orcish",
					"Orcs, half-orcs"
				],
				[
					"Sylvan",
					"Fey, centaurs, plant and fungus creatures"
				],
				[
					"Undercommon",
					"Drow, duergars, xulgaths"
				]
			]
		},
		{
			"name": "Cost of Living",
			"id": "6-16",
			"source": "CRB",
			"page": 294,
			"colSizes": [
				2,
				1,
				1,
				1
			],
			"colStyles": [
				"text-left",
				"text-center",
				"text-center",
				"text-center"
			],
			"rows": [
				[
					"Standard of Living",
					"Week",
					"Month",
					"Year"
				],
				[
					"Subsistence*",
					"4 sp",
					"2 gp",
					"24 gp"
				],
				[
					"Comfortable",
					"1 gp",
					"4 gp",
					"52 gp"
				],
				[
					"Fine",
					"30 gp",
					"130 gp",
					"1,600 gp"
				],
				[
					"Extravagant",
					"100 gp",
					"430 gp",
					"5,200 gp"
				]
			],
			"footnotes": [
				"* You can attempt to {@action Subsist} using {@skill Society} or {@skill Survival} for free."
			]
		},
		{
			"name": "Cost to Increase Rank",
			"id": "4-20",
			"source": "GMG",
			"page": 199,
			"labelRowIdx": [
				0
			],
			"colStyles": [
				"text-left",
				"text-center",
				"text-center"
			],
			"rows": [
				[
					"Rank",
					"Minimum Level",
					"Skill Point Cost"
				],
				[
					"Untrained to trained",
					"1",
					"1"
				],
				[
					"Trained to expert",
					"3",
					"2"
				],
				[
					"Expert to master",
					"7",
					"4"
				],
				[
					"Master to legendary",
					"15",
					"8"
				]
			]
		},
		{
			"name": "Creature Creation Rituals",
			"id": "7-1",
			"source": "CRB",
			"page": 408,
			"colStyles": [
				"text-left",
				"text-center",
				"text-center"
			],
			"rows": [
				[
					"Creature Level",
					"Spell Level Required",
					"Cost"
				],
				[
					"-1 or 0",
					"2",
					"15 gp"
				],
				[
					"1",
					"2",
					"60 gp"
				],
				[
					"2",
					"3",
					"105 gp"
				],
				[
					"3",
					"3",
					"180 gp"
				],
				[
					"4",
					"4",
					"300 gp"
				],
				[
					"5",
					"4",
					"480 gp"
				],
				[
					"6",
					"5",
					"750 gp"
				],
				[
					"7",
					"5",
					"1,080 gp"
				],
				[
					"8",
					"6",
					"1,500 gp"
				],
				[
					"9",
					"6",
					"2,100 gp"
				],
				[
					"10",
					"7",
					"3,500 gp"
				],
				[
					"11",
					"7",
					"4,200 gp"
				],
				[
					"12",
					"8",
					"6,000 gp"
				],
				[
					"13",
					"8",
					"9,000 gp"
				],
				[
					"14",
					"9",
					"13,500 gp"
				],
				[
					"15",
					"9",
					"19,500 gp"
				],
				[
					"16",
					"10",
					"30,000 gp"
				],
				[
					"17",
					"10",
					"45,000 gp"
				]
			]
		},
		{
			"name": "Creature Identification Skills",
			"id": "10-7",
			"source": "CRB",
			"page": 506,
			"colStyles": [
				"text-left",
				"text-center"
			],
			"rows": [
				[
					"Creature Trait",
					"Skills"
				],
				[
					"Aberration",
					"{@skill Occultism}"
				],
				[
					"Animal",
					"{@skill Nature}"
				],
				[
					"Astral",
					"{@skill Occultism}"
				],
				[
					"Beast",
					"{@skill Arcana}, {@skill Nature}"
				],
				[
					"Celestial",
					"{@skill Religion}"
				],
				[
					"Construct",
					"{@skill Arcana}, {@skill Crafting}"
				],
				[
					"Dragon",
					"{@skill Arcana}"
				],
				[
					"Elemental",
					"{@skill Arcana}, {@skill Nature}"
				],
				[
					"Ethereal",
					"{@skill Occultism}"
				],
				[
					"Fey",
					"{@skill Nature}"
				],
				[
					"Fiend",
					"{@skill Religion}"
				],
				[
					"Fungus",
					"{@skill Nature}"
				],
				[
					"Humanoid",
					"{@skill Society}"
				],
				[
					"Monitor",
					"{@skill Religion}"
				],
				[
					"Ooze",
					"{@skill Occultism}"
				],
				[
					"Plant",
					"{@skill Nature}"
				],
				[
					"Spirit",
					"{@skill Occultism}"
				],
				[
					"Undead",
					"{@skill Religion}"
				]
			]
		},
		{
			"name": "Creature XP (No Level)",
			"id": "4-18",
			"source": "GMG",
			"page": 198,
			"labelRowIdx": [
				0
			],
			"colStyles": [
				"text-center",
				"text-center"
			],
			"rows": [
				[
					"Creature's Level",
					"XP"
				],
				[
					"Party level \u2013 7",
					"9"
				],
				[
					"Party level \u2013 6",
					"12"
				],
				[
					"Party level \u2013 5",
					"14"
				],
				[
					"Party level \u2013 4",
					"18"
				],
				[
					"Party level \u2013 3",
					"21"
				],
				[
					"Party level \u2013 2",
					"26"
				],
				[
					"Party level \u2013 1",
					"32"
				],
				[
					"Party level",
					"40"
				],
				[
					"Party level + 1",
					"48"
				],
				[
					"Party level + 2",
					"60"
				],
				[
					"Party level + 3",
					"72"
				],
				[
					"Party level + 4",
					"90"
				],
				[
					"Party level + 5",
					"108"
				],
				[
					"Party level + 6",
					"135"
				],
				[
					"Party level + 7",
					"160"
				]
			]
		},
		{
			"name": "Creature XP and Role",
			"id": "10-2",
			"source": "CRB",
			"page": 489,
			"colSizes": [
				2,
				1,
				4
			],
			"colStyles": [
				"text-left",
				"text-center",
				"text-left"
			],
			"rows": [
				[
					"Creature Level",
					"XP",
					"Suggested Role"
				],
				[
					"Party level \u20134",
					"10",
					"Low-threat lackey"
				],
				[
					"Party level \u20133",
					"15",
					"Low- or moderate-threat lackey"
				],
				[
					"Party level \u20132",
					"20",
					"Any lackey or standard creature"
				],
				[
					"Party level \u20131",
					"30",
					"Any standard creature"
				],
				[
					"Party level",
					"40",
					"Any standard creature or low-threat boss"
				],
				[
					"Party level + 1",
					"60",
					"Low- or moderate-threat boss"
				],
				[
					"Party level + 2",
					"80",
					"Moderate- or severe-threat boss"
				],
				[
					"Party level + 3",
					"120",
					"Severe- or extreme-threat boss"
				],
				[
					"Party level + 4",
					"160",
					"Extreme-threat solo boss"
				]
			]
		},
		{
			"name": "Damaging Armor",
			"source": "CRB",
			"page": 276,
			"labelRowIdx": [
				0
			],
			"colSizes": [
				3,
				1,
				1,
				1
			],
			"colStyles": [
				"text-left",
				"text-center",
				"text-center",
				"text-center"
			],
			"intro": [
				"Your armor's statistics are based on the material it's predominantly made from. It's not likely your armor will take damage, as explained in Item Damage on page 272."
			],
			"rows": [
				[
					"Material",
					"Hardness",
					"HP",
					"BT"
				],
				[
					"Cloth ({@item explorer's clothing}, {@item padded armor})",
					"1",
					"4",
					"2"
				],
				[
					"Leather ({@item hide}, {@item leather}, {@item studded leather})",
					"4",
					"16",
					"8"
				],
				[
					"Metal ({@item breastplate}, {@item chain mail}, {@item chain shirt}, {@item full plate}, {@item half plate}, {@item scale mail}, {@item splint mail})",
					"9",
					"36",
					"18"
				]
			]
		},
		{
			"name": "DC Adjustments",
			"id": "10-6",
			"source": "CRB",
			"page": 504,
			"colStyles": [
				"text-left",
				"text-center",
				"text-left"
			],
			"rows": [
				[
					"Difficulty",
					"Adjustment",
					"Rarity"
				],
				[
					"Incredibly easy",
					"-10",
					"\u2014"
				],
				[
					"Very easy",
					"\u20135",
					"\u2014"
				],
				[
					"Easy",
					"\u20132",
					"\u2014"
				],
				[
					"Hard",
					"+2",
					"Uncommon"
				],
				[
					"Very hard",
					"+5",
					"Rare"
				],
				[
					"Incredibly hard",
					"+10",
					"Unique"
				]
			]
		},
		{
			"name": "DCs by Level",
			"id": "10-5",
			"source": "CRB",
			"page": 503,
			"labelRowIdx": [
				0,
				14
			],
			"rowStyles": [
				"text-center",
				"text-center",
				"text-center",
				"text-center",
				"text-center",
				"text-center",
				"text-center",
				"text-center",
				"text-center",
				"text-center",
				"text-center",
				"text-center",
				"text-center",
				"text-center",
				"text-center",
				"text-center",
				"text-center",
				"text-center",
				"text-center",
				"text-center",
				"text-center",
				"text-center",
				"text-center",
				"text-center",
				"text-center"
			],
			"spans": [
				[
					[
						2,
						3
					],
					[
						3,
						4
					]
				],
				[
					[
						2,
						3
					],
					[
						3,
						4
					]
				],
				[
					[
						2,
						3
					],
					[
						3,
						4
					]
				],
				[
					[
						2,
						3
					],
					[
						3,
						4
					]
				],
				[
					[
						2,
						3
					],
					[
						3,
						4
					]
				],
				[
					[
						2,
						3
					],
					[
						3,
						4
					]
				],
				[
					[
						2,
						3
					],
					[
						3,
						4
					]
				],
				[
					[
						2,
						3
					],
					[
						3,
						4
					]
				],
				[
					[
						2,
						3
					],
					[
						3,
						4
					]
				],
				[
					[
						2,
						3
					],
					[
						3,
						4
					]
				],
				[
					[
						2,
						3
					],
					[
						3,
						4
					]
				]
			],
			"rows": [
				[
					"Level",
					"DC",
					"Level",
					"DC"
				],
				[
					"0",
					"14",
					"13",
					"31"
				],
				[
					"1",
					"15",
					"14",
					"32"
				],
				[
					"2",
					"16",
					"15",
					"34"
				],
				[
					"3",
					"18",
					"16",
					"35"
				],
				[
					"4",
					"19",
					"17",
					"36"
				],
				[
					"5",
					"20",
					"18",
					"38"
				],
				[
					"6",
					"22",
					"19",
					"39"
				],
				[
					"7",
					"23",
					"20",
					"40"
				],
				[
					"8",
					"24",
					"21",
					"42"
				],
				[
					"9",
					"26",
					"22",
					"44"
				],
				[
					"10",
					"27",
					"23",
					"46"
				],
				[
					"11",
					"28",
					"24",
					"48"
				],
				[
					"12",
					"30",
					"25",
					"50"
				],
				[
					"Spell Level*",
					"DC"
				],
				[
					"1st",
					"15"
				],
				[
					"2nd",
					"18"
				],
				[
					"3rd",
					"20"
				],
				[
					"4th",
					"23"
				],
				[
					"5th",
					"26"
				],
				[
					"6th",
					"28"
				],
				[
					"7th",
					"31"
				],
				[
					"8th",
					"34"
				],
				[
					"9th",
					"36"
				],
				[
					"10th",
					"39"
				]
			],
			"footnotes": [
				"* If a spell is uncommon or rare, its difficulty should be adjusted accordingly."
			]
		},
		{
			"name": "Devastating Weapons",
			"id": "4-14",
			"source": "GMG",
			"page": 197,
			"labelRowIdx": [
				0
			],
			"colStyles": [
				"text-left",
				"text-center",
				"text-center",
				"text-center",
				"text-center"
			],
			"rows": [
				[
					"Quality",
					"Item Bonus",
					"Damage Dice",
					"Property Rune Slots",
					"Item Level",
					"Price"
				],
				[
					"Expert",
					"+1",
					"1",
					"1",
					"2",
					"35 gp"
				],
				[
					"Expert devastating",
					"+1",
					"2",
					"1",
					"4",
					"100 gp"
				],
				[
					"Master",
					"+2",
					"2",
					"2",
					"10",
					"1,000 gp"
				],
				[
					"Master devastating",
					"+2",
					"3",
					"2",
					"12",
					"2,000 gp"
				],
				[
					"Legendary",
					"+3",
					"3",
					"3",
					"16",
					"10,000 gp"
				],
				[
					"Legendary devastating",
					"+3",
					"4",
					"3",
					"19",
					"40,000 gp"
				]
			]
		},
		{
			"name": "Differently Sized Items",
			"id": "6-20",
			"source": "CRB",
			"page": 295,
			"colStyles": [
				"text-left",
				"text-center",
				"text-center",
				"text-center",
				"text-center"
			],
			"rows": [
				[
					"Creature Size",
					"Prize",
					"Bulk",
					"Light Becomes",
					"Negligible Becomes"
				],
				[
					"Tiny",
					"Standard",
					"Half*",
					"\u2014",
					"\u2014"
				],
				[
					"Small or Med.",
					"Standard",
					"Standard",
					"L",
					"\u2014"
				],
				[
					"Large",
					"×2",
					"×2",
					"1 Bulk",
					"L"
				],
				[
					"Huge",
					"×4",
					"×4",
					"2 Bulk",
					"1 Bulk"
				],
				[
					"Gargantuan",
					"×8",
					"×8",
					"4 Bulk",
					"2 Bulk"
				]
			],
			"footnotes": [
				"* An item that would have its Bulk reduced below 1 has light Bulk."
			]
		},
		{
			"name": "Domains",
			"id": "8-2",
			"source": "CRB",
			"page": 441,
			"colSizes": [
				1,
				3,
				1.5,
				1.5
			],
			"colStyles": [
				"text-left",
				"text-left",
				"text-left",
				"text-left"
			],
			"rows": [
				[
					"Domain",
					"Description",
					"Domain Spell",
					"Advanced Domain Spell"
				],
				[
					"{@b Air}",
					"You can control winds and the weather.",
					"{@spell Pushing gust}",
					"{@spell Disperse into air}"
				],
				[
					"{@b Ambition}",
					"You strive to keep up with and outpace the competition.",
					"{@spell Blind ambition}",
					"{@spell Competitive edge}"
				],
				[
					"{@b Cities}",
					"You have powers over urban environments and denizens.",
					"{@spell Face in the crowd}",
					"{@spell Pulse of the city}"
				],
				[
					"{@b Confidence}",
					"You overcome your fear and project pride.",
					"{@spell Veil of confidence}",
					"{@spell Delusional pride}"
				],
				[
					"{@b Creation}",
					"You have divine abilities related to crafting and art.",
					"{@spell Splash of art}",
					"{@spell Artistic flourish}"
				],
				[
					"{@b Darkness}",
					"You operate in the darkness and take away the light.",
					"{@spell Cloak of shadow}",
					"{@spell Darkened eyes}"
				],
				[
					"{@b Death}",
					"You have the power to end lives and destroy undead.",
					"{@spell Death's Call}",
					"{@spell Eradicate undeath}"
				],
				[
					"{@b Destruction}",
					"You are a conduit for divine devastation.",
					"{@spell Cry of destruction}",
					"{@spell Destructive aura}"
				],
				[
					"{@b Dreams}",
					"You have the power to enter and manipulate dreams.",
					"{@spell Sweet dream}",
					"{@spell Dreamer's call}"
				],
				[
					"{@b Earth}",
					"You control soil and stone..",
					"{@spell Hurtling stone}",
					"{@spell Localized quake}"
				],
				[
					"{@b Family}",
					"You aid and protect your family and community more effectively.",
					"{@spell Soothing words}",
					"{@spell Unity}"
				],
				[
					"{@b Fate}",
					"You see and understand hidden inevitabilities.",
					"{@spell Read fate}",
					"{@spell Tempt fate}"
				],
				[
					"{@b Fire}",
					"You control flame.",
					"{@spell Fire ray}",
					"{@spell Flame barrier}"
				],
				[
					"{@b Freedom}",
					"You liberate yourself and others from shackles and constraints.",
					"{@spell Unimpeded stride}",
					"{@spell Word of freedom}"
				],
				[
					"{@b Healing}",
					"Your healing magic is particularly potent.",
					"{@spell Healer's blessing}",
					"{@spell Rebuke death}"
				],
				[
					"{@b Indulgence}",
					"You feast mightily and can shake off the effects of overindulging.",
					"{@spell Overstuff}",
					"{@spell Take its course}"
				],
				[
					"{@b Knowledge}",
					"You receive divine insights.",
					"{@spell Scholarly recollection}",
					"{@spell Know the enemy}"
				],
				[
					"{@b Luck}",
					"You're unnaturally lucky and keep out of harm's way.",
					"{@spell Bit of luck}",
					"{@spell Lucky break}"
				],
				[
					"{@b Magic}",
					"You perform the unexpected and inexplicable.",
					"{@spell Magic's vessel}",
					"{@spell Mystic beacon}"
				],
				[
					"{@b Might}",
					"Your physical power is bolstered by divine strength.",
					"{@spell Athletic rush}",
					"{@spell Enduring might}"
				],
				[
					"{@b Moon}",
					"You command powers associated with the moon.",
					"{@spell Moonbeam}",
					"{@spell Touch of the moon}"
				],
				[
					"{@b Nature}",
					"You hold power over animals and plants.",
					"{@spell Vibrant thorns}",
					"{@spell Nature's bounty}"
				],
				[
					"{@b Nightmares}",
					"You fill minds with horror and dread.",
					"{@spell Waking nightmare}",
					"{@spell Shared nightmare}"
				],
				[
					"{@b Pain}",
					"You punish those who displease you with the sharp sting of pain.",
					"{@spell Savor the sting}",
					"{@spell Retributive pain}"
				],
				[
					"{@b Passion}",
					"You evoke passion, whether as love or lust.",
					"{@spell Charming touch}",
					"{@spell Captivating adoration}"
				],
				[
					"{@b Perfection}",
					"You strive to perfect your mind, body, and spirit.",
					"{@spell Perfected mind}",
					"{@spell Perfected form}"
				],
				[
					"{@b Protection}",
					"You ward yourself and others.",
					"{@spell Protector's sacrifice}",
					"{@spell Protector's sphere}"
				],
				[
					"{@b Secrecy}",
					"You protect secrets and keep them hidden.",
					"{@spell Forced quiet}",
					"{@spell Safeguard secret}"
				],
				[
					"{@b Sun}",
					"You harness the power of the sun and other light sources, and punish undead.",
					"{@spell Dazzling flash}",
					"{@spell Positive luminance}"
				],
				[
					"{@b Travel}",
					"You have power over movement and journeys.",
					"{@spell Agile feet}",
					"{@spell Traveler's transit}"
				],
				[
					"{@b Trickery}",
					"You deceive others and cause mischief.",
					"{@spell Sudden shift}",
					"{@spell Trickster's twin}"
				],
				[
					"{@b Truth}",
					"You pierce lies and discover the truth.",
					"{@spell Word of truth}",
					"{@spell Glimpse the truth}"
				],
				[
					"{@b Tyranny}",
					"You wield power to rule and enslave others.",
					"{@spell Touch of obedience}",
					"{@spell Commanding lash}"
				],
				[
					"{@b Undeath}",
					"Your magic carries close ties to the undead.",
					"{@spell Touch of undeath}",
					"{@spell Malignant sustenance}"
				],
				[
					"{@b Water}",
					"You control water and bodies of water.",
					"{@spell Tidal surge}",
					"{@spell Downpour}"
				],
				[
					"{@b Wealth}",
					"You hold power over wealth, trade, and treasure.",
					"{@spell Appearance of wealth}",
					"{@spell Precious metals}"
				],
				[
					"{@b Zeal}",
					"Your inner fire increases your combat prowess.",
					"{@spell Weapon surge}",
					"{@spell Zeal for battle}"
				]
			]
		},
		{
			"name": "Dragon Instincts",
			"id": "3-4",
			"source": "CRB",
			"page": 86,
			"colSizes": [
				2,
				2,
				3
			],
			"rows": [
				[
					"Dragon Type",
					"Category",
					"Breath Weapon"
				],
				[
					"Black",
					"Chromatic",
					"Line of acid"
				],
				[
					"Blue",
					"Chromatic",
					"Line of electricity"
				],
				[
					"Green",
					"Chromatic",
					"Cone of poison"
				],
				[
					"Red",
					"Chromatic",
					"Cone of fire"
				],
				[
					"White",
					"Chromatic",
					"Cone of cold"
				],
				[
					"Brass",
					"Metallic",
					"Line of fire"
				],
				[
					"Bronze",
					"Metallic",
					"Line of electricity"
				],
				[
					"Copper",
					"Metallic",
					"Line of acid"
				],
				[
					"Gold",
					"Metallic",
					"Cone of fire"
				],
				[
					"Silver",
					"Metallic",
					"Cone of cold"
				]
			]
		},
		{
			"type": "table",
			"name": "Elemental Instincts",
			"source": "RoE",
			"page": 54,
			"colSizes": [
				2,
				2,
				3
			],
			"rows": [
				[
					"Element",
					"Trait",
					"Damage"
				],
				[
					"Air",
					"{@trait Air}",
					"Electricity or slashing"
				],
				[
					"Earth",
					"{@trait Earth}",
					"Bludgeoning or piercing"
				],
				[
					"Fire",
					"{@trait Fire}",
					"Fire"
				],
				[
					"Metal",
					"{@trait Metal}",
					"Piercing or slashing"
				],
				[
					"Water",
					"{@trait Water}",
					"Bludgeoning or cold"
				],
				[
					"Wood",
					"{@trait Wood}",
					"Bludgeoning or piercing"
				]
			]
		},
		{
			"name": "Encounter Budget",
			"id": "10-1",
			"source": "CRB",
			"page": 489,
			"colStyles": [
				"text-left",
				"text-center",
				"text-center"
			],
			"rows": [
				[
					"Threat",
					"XP Budget",
					"Character Adjustment"
				],
				[
					"Trivial",
					"40 or less",
					"10 or less"
				],
				[
					"Low",
					"60",
					"15"
				],
				[
					"Moderate",
					"80",
					"20"
				],
				[
					"Severe",
					"120",
					"30"
				],
				[
					"Extreme",
					"160",
					"40"
				]
			]
		},
		{
			"name": "Environmental Damage",
			"id": "10-11",
			"source": "CRB",
			"page": 512,
			"colStyles": [
				"text-left",
				"text-center"
			],
			"rows": [
				[
					"Category",
					"Damage"
				],
				[
					"Minor",
					"{@damage 1d6}-{@damage 2d6}"
				],
				[
					"Moderate",
					"{@damage 4d6}-{@damage 6d6}"
				],
				[
					"Major",
					"{@damage 8d6}-{@damage 12d6}"
				],
				[
					"Massive",
					"{@damage 18d6}-{@damage 24d6}"
				]
			]
		},
		{
			"name": "Environmental Features",
			"id": "10-12",
			"source": "CRB",
			"page": 513,
			"colStyles": [
				"text-center",
				"text-center",
				"text-left"
			],
			"rows": [
				[
					"Feature",
					"Pages",
					"Proficiency DC Band"
				],
				[
					"Avalanche",
					"518",
					"Expert\u2013legendary"
				],
				[
					"Blizzard",
					"518",
					"\u2014"
				],
				[
					"Bog",
					"514",
					"Untrained\u2013trained"
				],
				[
					"Canopy",
					"513",
					"Trained\u2013master"
				],
				[
					"Chasm",
					"513",
					"\u2014"
				],
				[
					"Cliff",
					"513",
					"Trained\u2013master"
				],
				[
					"Collapse",
					"518",
					"Expert\u2013legendary"
				],
				[
					"Crowd",
					"514",
					"Trained\u2013master"
				],
				[
					"Current",
					"512",
					"Trained\u2013master"
				],
				[
					"Door",
					"515",
					"See page 515"
				],
				[
					"Earthquake",
					"518",
					"Trained\u2013legendary"
				],
				[
					"Flood",
					"518",
					"Expert\u2013legendary"
				],
				[
					"Floor",
					"515, 516",
					"Untrained\u2013expert"
				],
				[
					"Fog",
					"517",
					"\u2014"
				],
				[
					"Gate",
					"515",
					"\u2014"
				],
				[
					"Guard",
					"515",
					"\u2014"
				],
				[
					"Hedge",
					"514",
					"Untrained\u2013trained"
				],
				[
					"Ice",
					"512",
					"Trained\u2013master"
				],
				[
					"Lava",
					"519",
					"Expert\u2013legendary"
				],
				[
					"Ledge",
					"516",
					"Untrained\u2013master"
				],
				[
					"Portcullis",
					"515",
					"See page 515"
				],
				[
					"Precipitation",
					"517",
					"\u2014"
				],
				[
					"Rooftop",
					"515",
					"Trained\u2013master"
				],
				[
					"Rubble",
					"513, 516",
					"Untrained\u2013expert"
				],
				[
					"Sand",
					"513",
					"Untrained\u2013expert"
				],
				[
					"Sandstorm",
					"519",
					"Trained\u2013master"
				],
				[
					"Sewer",
					"515",
					"\u2014"
				],
				[
					"Slope",
					"514",
					"Untrained\u2013trained"
				],
				[
					"Snow",
					"512",
					"Untrained\u2013expert"
				],
				[
					"Stairs",
					"516",
					"Untrained\u2013trained"
				],
				[
					"Stalagmite",
					"516",
					"Trained\u2013expert"
				],
				[
					"Street",
					"516",
					"Untrained\u2013trained"
				],
				[
					"Temperature",
					"517",
					"\u2014"
				],
				[
					"Tornado",
					"519",
					"Master\u2013legendary"
				],
				[
					"Tree",
					"513",
					"Untrained\u2013master"
				],
				[
					"Tsunami",
					"519",
					"Master\u2013legendary"
				],
				[
					"Undergrowth",
					"513, 514",
					"Untrained\u2013expert"
				],
				[
					"Underwater Visibility",
					"512",
					"\u2014"
				],
				[
					"Volcanic Eruption",
					"519",
					"Trained\u2013legendary"
				],
				[
					"Wall",
					"517",
					"See page 516"
				],
				[
					"Wildfire",
					"519",
					"Expert\u2013legendary"
				],
				[
					"Wind",
					"517",
					"Untrained\u2013legendary"
				]
			]
		},
		{
			"name": "Flexible Spellcaster Spells per Day",
			"id": "5-1",
			"source": "SoM",
			"page": 208,
			"labelRowIdx": [
				0
			],
			"colStyles": [
				"text-center",
				"text-center",
				"text-center",
				"text-center",
				"text-center",
				"text-center",
				"text-center",
				"text-center",
				"text-center",
				"text-center",
				"text-center",
				"text-center",
				"text-center"
			],
			"rows": [
				[
					"Level",
					"Cantrips",
					"1st",
					"2nd",
					"3rd",
					"4th",
					"5th",
					"6th",
					"7th",
					"8th",
					"9th",
					"10th",
					"Collection"
				],
				[
					"1",
					"3",
					"2",
					"\u2014",
					"\u2014",
					"\u2014",
					"\u2014",
					"\u2014",
					"\u2014",
					"\u2014",
					"\u2014",
					"\u2014",
					"2"
				],
				[
					"2",
					"4",
					"2",
					"\u2014",
					"\u2014",
					"\u2014",
					"\u2014",
					"\u2014",
					"\u2014",
					"\u2014",
					"\u2014",
					"\u2014",
					"2"
				],
				[
					"2",
					"4",
					"2",
					"2",
					"\u2014",
					"\u2014",
					"\u2014",
					"\u2014",
					"\u2014",
					"\u2014",
					"\u2014",
					"\u2014",
					"4"
				],
				[
					"4",
					"5",
					"2",
					"2",
					"\u2014",
					"\u2014",
					"\u2014",
					"\u2014",
					"\u2014",
					"\u2014",
					"\u2014",
					"\u2014",
					"4"
				],
				[
					"5",
					"5",
					"2",
					"2",
					"2",
					"\u2014",
					"\u2014",
					"\u2014",
					"\u2014",
					"\u2014",
					"\u2014",
					"\u2014",
					"6"
				],
				[
					"6",
					"5",
					"2",
					"2",
					"2",
					"\u2014",
					"\u2014",
					"\u2014",
					"\u2014",
					"\u2014",
					"\u2014",
					"\u2014",
					"6"
				],
				[
					"7",
					"5",
					"2",
					"2",
					"2",
					"2",
					"\u2014",
					"\u2014",
					"\u2014",
					"\u2014",
					"\u2014",
					"\u2014",
					"8"
				],
				[
					"8",
					"5",
					"2",
					"2",
					"2",
					"2",
					"\u2014",
					"\u2014",
					"\u2014",
					"\u2014",
					"\u2014",
					"\u2014",
					"8"
				],
				[
					"9",
					"5",
					"2",
					"2",
					"2",
					"2",
					"2",
					"\u2014",
					"\u2014",
					"\u2014",
					"\u2014",
					"\u2014",
					"10"
				],
				[
					"10",
					"5",
					"2",
					"2",
					"2",
					"2",
					"2",
					"\u2014",
					"\u2014",
					"\u2014",
					"\u2014",
					"\u2014",
					"10"
				],
				[
					"11",
					"5",
					"2",
					"2",
					"2",
					"2",
					"2",
					"2",
					"\u2014",
					"\u2014",
					"\u2014",
					"\u2014",
					"12"
				],
				[
					"12",
					"5",
					"2",
					"2",
					"2",
					"2",
					"2",
					"2",
					"\u2014",
					"\u2014",
					"\u2014",
					"\u2014",
					"12"
				],
				[
					"12",
					"5",
					"2",
					"2",
					"2",
					"2",
					"2",
					"2",
					"2",
					"\u2014",
					"\u2014",
					"\u2014",
					"14"
				],
				[
					"14",
					"5",
					"2",
					"2",
					"2",
					"2",
					"2",
					"2",
					"2",
					"\u2014",
					"\u2014",
					"\u2014",
					"14"
				],
				[
					"15",
					"5",
					"2",
					"2",
					"2",
					"2",
					"2",
					"2",
					"2",
					"2",
					"\u2014",
					"\u2014",
					"16"
				],
				[
					"16",
					"5",
					"2",
					"2",
					"2",
					"2",
					"2",
					"2",
					"2",
					"2",
					"\u2014",
					"\u2014",
					"16"
				],
				[
					"17",
					"5",
					"2",
					"2",
					"2",
					"2",
					"2",
					"2",
					"2",
					"2",
					"2",
					"\u2014",
					"18"
				],
				[
					"18",
					"5",
					"2",
					"2",
					"2",
					"2",
					"2",
					"2",
					"2",
					"2",
					"2",
					"\u2014",
					"18"
				],
				[
					"19",
					"5",
					"2",
					"2",
					"2",
					"2",
					"2",
					"2",
					"2",
					"2",
					"2",
					"*",
					"18"
				],
				[
					"20",
					"5",
					"2",
					"2",
					"2",
					"2",
					"2",
					"2",
					"2",
					"2",
					"2",
					"*",
					"18"
				]
			],
			"footnotes": [
				"* Your class most likely has a class feature that gives you a single 10th level spell slot that works a bit differently from other slots. If so, flexible spellcaster doesn't change the way that spell works."
			],
			"type": "table"
		},
		{
			"name": "Formulas",
			"id": "6-13",
			"source": "CRB",
			"page": 293,
			"colStyles": [
				"text-center",
				"text-center",
				"text-center border-left",
				"text-center"
			],
			"rows": [
				[
					"Item Level",
					"Formula Price",
					"Item Level",
					"Formula Price"
				],
				[
					"0*",
					"5 sp",
					"11",
					"70 gp"
				],
				[
					"1",
					"1 gp",
					"12",
					"100 gp"
				],
				[
					"2",
					"2 gp",
					"13",
					"150 gp"
				],
				[
					"3",
					"3 gp",
					"14",
					"225 gp"
				],
				[
					"4",
					"5 gp",
					"15",
					"325 gp"
				],
				[
					"5",
					"8 gp",
					"16",
					"500 gp"
				],
				[
					"6",
					"13 gp",
					"17",
					"750 gp"
				],
				[
					"7",
					"18 gp",
					"18",
					"1,200 gp"
				],
				[
					"8",
					"25 gp",
					"19",
					"2,000 gp"
				],
				[
					"9",
					"35 gp",
					"20",
					"3,500 gp"
				],
				[
					"10",
					"50 gp",
					"",
					""
				]
			],
			"footnotes": [
				"* Formulas for all 0-level common items from this chapter can be purchased collectively in a {@item basic crafter's book}."
			]
		},
		{
			"name": "Fundamental Runes",
			"source": "CRB",
			"page": 580,
			"colSizes": [
				5,
				3,
				5
			],
			"colStyles": [
				"text-center",
				"text-center",
				"text-center"
			],
			"rows": [
				[
					"Fundamental Rune",
					"Etched Onto",
					"Benefit"
				],
				[
					"{@item Armor Potency (generic)||Armor Potency}",
					"Armor",
					"Increase item bonus to AC and determine maximum number of property runes"
				],
				[
					"{@item Resilient (generic)||Resilient}",
					"Armor",
					"Grant item bonus to saves"
				],
				[
					"{@item Weapon Potency (generic)||Weapon Potency}",
					"Weapon",
					"Grant an item bonus to attack rolls and determine maximum number of property runes"
				],
				[
					"{@item Striking (generic)||Striking}",
					"Weapon",
					"Increase weapon damage dice"
				]
			]
		},
		{
			"name": "General Feats",
			"id": "5-1",
			"source": "CRB",
			"page": 255,
			"colSizes": [
				3,
				1,
				2,
				6
			],
			"colStyles": [
				"text-left",
				"text-center",
				"text-left",
				"text-left"
			],
			"rows": [
				[
					"Non-Skill Feats",
					"Level",
					"Prerequisites",
					"Benefits"
				],
				[
					"{@feat Adopted Ancestry}",
					"1",
					"\u2014",
					"Gain access to ancestry feats from another ancestry"
				],
				[
					"{@feat Armor Proficiency}",
					"1",
					"\u2014",
					"Become trained in a type of armor"
				],
				[
					"{@feat Breath Control}",
					"1",
					"\u2014",
					"Hold your breath longer and gain benefits against inhaled threats"
				],
				[
					"{@feat Canny Acumen}",
					"1",
					"\u2014",
					"Become an expert in a saving throw or {@skill Perception}"
				],
				[
					"{@feat Diehard}",
					"1",
					"\u2014",
					"Die at {@condition dying 5}, rather than dying 4"
				],
				[
					"{@feat Fast Recovery}",
					"1",
					"Constitution 14",
					"Regain more HP from rest, recover faster from disease and poisons"
				],
				[
					"{@feat Feather Step}",
					"1",
					"Dexterity 14",
					"{@action Step} into {@quickref difficult terrain||3|terrain}"
				],
				[
					"{@feat Fleet}",
					"1",
					"\u2014",
					"Increase your Speed by 5 feet"
				],
				[
					"{@feat Incredible Initiative}",
					"1",
					"\u2014",
					"+2 to initiative rolls"
				],
				[
					"{@feat Ride}",
					"1",
					"\u2014",
					"Automatically succeed at commanding your mount to move"
				],
				[
					"{@feat Shield Block}",
					"1",
					"\u2014",
					"Ward off a blow with your shield"
				],
				[
					"{@feat Toughness}",
					"1",
					"\u2014",
					"Increase your maximum HP and reduce the DCs of recovery checks"
				],
				[
					"{@feat Weapon Proficiency}",
					"1",
					"\u2014",
					"Become trained in a weapon type"
				],
				[
					"{@feat Ancestral Paragon}",
					"3",
					"\u2014",
					"Gain a 1st-level ancestry feat"
				],
				[
					"{@feat Untrained Improvisation}",
					"3",
					"\u2014",
					"Become more adept at using untrained skills"
				],
				[
					"{@feat Expeditious Search}",
					"7",
					"Master Perception",
					"Search areas in half the time"
				],
				[
					"{@feat Incredible Investiture}",
					"11",
					"Charisma 16",
					"Invest up to 12 magic items"
				]
			]
		},
		{
			"name": "General Skill Feats",
			"id": "5-2",
			"source": "CRB",
			"page": 255,
			"labelRowIdx": [
				0,
				10,
				16,
				19,
				31,
				40,
				47,
				54,
				63,
				68,
				73,
				77,
				80,
				85,
				88,
				97,
				104,
				111
			],
			"colSizes": [
				2.5,
				1,
				3,
				6
			],
			"colStyles": [
				"text-left",
				"text-center",
				"text-left",
				"text-left"
			],
			"rows": [
				[
					"Varying Skill Feats",
					"Level",
					"Prerequisites",
					"Benefits"
				],
				[
					"{@feat Assurance}",
					"1",
					"Trained in at least one skill",
					"Receive a fixed result on a skill check"
				],
				[
					"{@feat Dubious Knowledge}",
					"1",
					"Trained in {@action Recall Knowledge} skill",
					"Learn true and erroneous knowledge on failed check"
				],
				[
					"{@feat Quick Identification}",
					"1",
					"Trained in {@skill Arcana}, {@skill Nature}, {@skill Occultism}, or {@skill Religion}",
					"Identify Magic in 1 minute or less"
				],
				[
					"{@feat Recognize Spell}",
					"1",
					"Trained in {@skill Arcana}, {@skill Nature}, {@skill Occultism}, or Religion",
					"Identify a spell as a reaction as it's being cast"
				],
				[
					"{@feat Skill Training}",
					"1",
					"Intelligence 12",
					"Become trained in a skill"
				],
				[
					"{@feat Trick Magic Item}",
					"1",
					"Trained in {@skill Arcana}, {@skill Nature}, {@skill Occultism}, or Religion",
					"Activate a magic item you normally can't activate"
				],
				[
					"{@feat Automatic Knowledge}",
					"2",
					"Expert in {@action Recall Knowledge} action, {@feat Assurance} in the relevant skill",
					"{@action Recall Knowledge} as a free action once per round"
				],
				[
					"{@feat Magical Shorthand}",
					"2",
					"Expert in {@skill Arcana}, {@skill Nature}, {@skill Occultism}, or Religion",
					"Learn spells quickly and at a reduced cost"
				],
				[
					"{@feat Quick Recognition}",
					"7",
					"Master in {@skill Arcana}, {@skill Nature}, {@skill Occultism}, or Religion; {@feat Recognize Spell}",
					"Identify spells as a free action"
				],
				[
					"{@skill Acrobatics} Skill Feats",
					"Level",
					"Prerequisites",
					"Benefits"
				],
				[
					"{@feat Cat Fall}",
					"1",
					"Trained in {@skill Acrobatics}",
					"Treat falls shorter than they are"
				],
				[
					"{@feat Quick Squeeze}",
					"1",
					"Trained in Acrobatics",
					"Move swiftly as you {@action Squeeze}"
				],
				[
					"{@feat Steady Balance}",
					"1",
					"Trained in Acrobatics",
					"Maintain your balance in adverse conditions"
				],
				[
					"{@feat Nimble Crawl}",
					"2",
					"Expert in Acrobatics",
					"{@action Crawl} at a faster rate"
				],
				[
					"{@feat Kip Up}",
					"7",
					"Master in Acrobatics",
					"{@action Stand} up for free without triggering reactions"
				],
				[
					"{@skill Arcana} Skill Feats",
					"Level",
					"Prerequisites",
					"Benefits"
				],
				[
					"{@feat Arcane Sense}",
					"1",
					"Trained in {@skill Arcana}",
					"Cast {@spell detect magic} at will as an arcane innate spell"
				],
				[
					"{@feat Unified Theory}",
					"15",
					"Legendary in Arcana",
					"Use {@skill Arcana} for checks for all magical traditions"
				],
				[
					"{@skill Athletics} Skill Feats",
					"Level",
					"Prerequisites",
					"Benefits"
				],
				[
					"{@feat Combat Climber}",
					"1",
					"Trained in {@skill Athletics}",
					"Fight more effectively as you {@action Climb}"
				],
				[
					"{@feat Hefty Hauler}",
					"1",
					"Trained in Athletics",
					"Increase your Bulk limits by 2"
				],
				[
					"{@feat Quick Jump}",
					"1",
					"Trained in Athletics",
					"{@action High Jump} or {@action Long Jump} as a single action"
				],
				[
					"{@feat Titan Wrestler}",
					"1",
					"Trained in Athletics",
					"{@action Disarm}, {@action Grapple}, {@action Shove}, or {@action Trip} larger creatures"
				],
				[
					"{@feat Underwater Marauder}",
					"1",
					"Trained in Athletics",
					"Fight more effectively underwater"
				],
				[
					"{@feat Powerful Leap}",
					"2",
					"Expert in Athletics",
					"Jump farther and higher"
				],
				[
					"{@feat Rapid Mantel}",
					"2",
					"Expert in Athletics",
					"Pull yourself onto ledges quickly"
				],
				[
					"{@feat Quick Climb}",
					"7",
					"Master in Athletics",
					"Climb swiftly"
				],
				[
					"{@feat Quick Swim}",
					"7",
					"Master in Athletics",
					"Swim quickly"
				],
				[
					"{@feat Wall Jump}",
					"7",
					"Master in Athletics",
					"Jump off walls"
				],
				[
					"{@feat Cloud Jump}",
					"15",
					"Legendary in Athletics",
					"Jump impossible distances"
				],
				[
					"{@skill Crafting} Skill Feats",
					"Level",
					"Prerequisites",
					"Benefits"
				],
				[
					"{@feat Alchemical Crafting}",
					"1",
					"Trained in {@skill Crafting}",
					"{@action Craft} alchemical items"
				],
				[
					"{@feat Quick Repair}",
					"1",
					"Trained in Crafting",
					"Repair items quickly"
				],
				[
					"{@feat Snare Crafting}",
					"1",
					"Trained in Crafting",
					"{@action Craft} snares"
				],
				[
					"{@feat Specialty Crafting}",
					"1",
					"Trained in Crafting",
					"Gain bonuses to {@action Craft} certain items"
				],
				[
					"{@feat Magical Crafting}",
					"2",
					"Expert in Crafting",
					"{@action Craft} magic items"
				],
				[
					"{@feat Impeccable Crafting}",
					"7",
					"Master in {@skill Crafting}, {@feat Specialty Crafting}",
					"{@action Craft} items more efficiently"
				],
				[
					"{@feat Inventor}",
					"7",
					"Master in Crafting",
					"Use {@skill Crafting} to create item formulas"
				],
				[
					"{@feat Craft Anything}",
					"15",
					"Legendary in Crafting",
					"Ignore most requirements for crafting items"
				],
				[
					"{@skill Deception} Skill Feats",
					"Level",
					"Prerequisites",
					"Benefits"
				],
				[
					"{@feat Charming Liar}",
					"1",
					"Trained in {@skill Deception}",
					"Improve a target's attitude with your lies"
				],
				[
					"{@feat Lengthy Diversion}",
					"1",
					"Trained in Deception",
					"Remain {@condition hidden} after you {@action Create a Diversion}"
				],
				[
					"{@feat Lie to Me}",
					"1",
					"Trained in Deception",
					"Use {@skill Deception} to detect lies"
				],
				[
					"{@feat Confabulator}",
					"2",
					"Expert in Deception",
					"Reduce the bonuses against your repeated lies"
				],
				[
					"{@feat Quick Disguise}",
					"2",
					"Expert in Deception",
					"Set up a disguise in only half the time"
				],
				[
					"{@feat Slippery Secrets}",
					"7",
					"Master in Deception",
					"Evade attempts to uncover your true nature"
				],
				[
					"{@skill Diplomacy} Skill Feats",
					"Level",
					"Prerequisites",
					"Benefits"
				],
				[
					"{@feat Bargain Hunter}",
					"1",
					"Trained in {@skill Diplomacy}",
					"{@action Earn Income} by searching for deals"
				],
				[
					"{@feat Group Impression}",
					"1",
					"Trained in Diplomacy",
					"{@action Make an Impression} on multiple targets at once"
				],
				[
					"{@feat Hobnobber}",
					"1",
					"Trained in Diplomacy",
					"{@action Gather Information} rapidly"
				],
				[
					"{@feat Glad-Hand}",
					"2",
					"Expert in Diplomacy",
					"{@action Make an Impression} on a target you've just met"
				],
				[
					"{@feat Shameless Request}",
					"7",
					"Master in Diplomacy",
					"Make {@action Request|CRB|Requests} of others with lesser consequences"
				],
				[
					"{@feat Legendary Negotiation}",
					"15",
					"Legendary in Diplomacy",
					"Quickly parley with foes"
				],
				[
					"{@skill Intimidation} Skill Feats",
					"Level",
					"Prerequisites",
					"Benefits"
				],
				[
					"{@feat Group Coercion}",
					"1",
					"Trained in {@skill Intimidation}",
					"{@action Coerce} multiple targets simultaneously"
				],
				[
					"{@feat Intimidating Glare}",
					"1",
					"Trained in Intimidation",
					"{@action Demoralize} a creature without speaking"
				],
				[
					"{@feat Quick Coercion}",
					"1",
					"Trained in Intimidation",
					"{@action Coerce} a creature quickly"
				],
				[
					"{@feat Intimidating Prowess}",
					"2",
					"Strength 16, expert in Intimidation",
					"Gain a bonus to physically {@action Demoralize} a target"
				],
				[
					"{@feat Lasting Coercion}",
					"2",
					"Expert in Intimidation",
					"{@action Coerce} a target into helping you longer"
				],
				[
					"{@feat Battle Cry}",
					"7",
					"Master in Intimidation",
					"Demoralizes foes when you roll for initiative"
				],
				[
					"{@feat Terrified Retreat}",
					"7",
					"Master in Intimidation",
					"Cause foes you {@action Demoralize} to flee"
				],
				[
					"{@feat Scare to Death}",
					"15",
					"Legendary in Intimidation",
					"Scare a target so much, they might die"
				],
				[
					"Lore Skill Feats",
					"Level",
					"Prerequisites",
					"Benefits"
				],
				[
					"{@feat Additional Lore}",
					"1",
					"Trained in {@skill Lore}",
					"Become trained in another Lore subcategory"
				],
				[
					"{@feat Experienced Professional}",
					"1",
					"Trained in Lore",
					"Prevent critical failures when {@action Earning Income}"
				],
				[
					"{@feat Unmistakable Lore}",
					"2",
					"Expert in Lore",
					"{@action Recall Knowledge} about your Lore more effectively"
				],
				[
					"{@feat Legendary Professional}",
					"15",
					"Legendary in Lore",
					"Gain renown for your Lore"
				],
				[
					"{@skill Medicine} Skill Feats",
					"Level",
					"Prerequisites",
					"Benefits"
				],
				[
					"{@feat Battle Medicine}",
					"1",
					"Trained in Medicine",
					"Heal yourself or an ally in battle"
				],
				[
					"{@feat Robust Recovery}",
					"2",
					"Expert in Medicine",
					"Greater benefits from {@action Treat Disease} and {@action Treat Poison}"
				],
				[
					"{@feat Ward Medic}",
					"2",
					"Expert in Medicine",
					"Treat several patients at once"
				],
				[
					"{@feat Legendary Medic}",
					"15",
					"Legendary in Medicine",
					"Remove disease or the {@condition blinded}, {@condition deafened}, {@condition doomed}, or {@condition drained} condition"
				],
				[
					"{@skill Nature} Skill Feats",
					"Level",
					"Prerequisites",
					"Benefits"
				],
				[
					"{@feat Natural Medicine}",
					"1",
					"Trained in {@skill Nature}",
					"Use {@skill Nature} to {@action Treat Wounds}"
				],
				[
					"{@feat Train Animal}",
					"1",
					"Trained in Nature",
					"Teach an animal a trick"
				],
				[
					"{@feat Bonded Animal}",
					"2",
					"Expert in Nature",
					"An animal becomes permanently helpful to you"
				],
				[
					"{@skill Occultism} Skill Feats",
					"Level",
					"Prerequisites",
					"Benefits"
				],
				[
					"{@feat Oddity Identification}",
					"1",
					"Trained in {@skill Occultism}",
					"+2 to {@skill Occultism} checks to {@action Identify Magic} with certain traits"
				],
				[
					"{@feat Bizarre Magic}",
					"7",
					"Master in Occultism",
					"Your magic becomes more difficult to identify"
				],
				[
					"{@skill Performance} Skill Feats",
					"Level",
					"Prerequisites",
					"Benefits"
				],
				[
					"{@feat Fascinating Performance}",
					"1",
					"Trained in {@skill Performance}",
					"{@action Perform} to fascinate observers"
				],
				[
					"{@feat Impressive Performance}",
					"1",
					"Trained in Performance",
					"{@action Make an Impression} with Performance"
				],
				[
					"{@feat Virtuosic Performer}",
					"1",
					"Trained in Performance",
					"+1 with a certain type of performance"
				],
				[
					"{@feat Legendary Performer}",
					"15",
					"Legendary in {@skill Performance}, {@feat Virtuosic Performer}",
					"Gain renown for your Performance"
				],
				[
					"{@skill Religion} Skill Feats",
					"Level",
					"Prerequisites",
					"Benefits"
				],
				[
					"{@feat Student of the Canon}",
					"1",
					"Trained in Religion",
					"More accurately recognize the tenets of your faith or philosophy"
				],
				[
					"{@feat Divine Guidance}",
					"15",
					"Legendary in Religion",
					"Find guidance in the writings of your faith"
				],
				[
					"Society Skill Feats",
					"Level",
					"Prerequisites",
					"Benefits"
				],
				[
					"{@feat Courtly Graces}",
					"1",
					"Trained in {@skill Society}",
					"Use Society to get along in noble society"
				],
				[
					"{@feat Multilingual}",
					"1",
					"Trained in Society",
					"Learn two new languages"
				],
				[
					"{@feat Read Lips}",
					"1",
					"Trained in Society",
					"Read the lips of people you can see"
				],
				[
					"{@feat Sign Language}",
					"1",
					"Trained in Society",
					"Learn sign languages"
				],
				[
					"{@feat Streetwise}",
					"1",
					"Trained in Society",
					"Use Society to {@action Gather Information} and {@action Recall Knowledge}"
				],
				[
					"{@feat Connections}",
					"2",
					"Expert in Society, {@feat Courtly Graces}",
					"Leverage your connections for favors and meetings"
				],
				[
					"{@feat Legendary Codebreaker}",
					"15",
					"Legendary in Society",
					"Quickly Decipher Writing using Society"
				],
				[
					"{@feat Legendary Linguist}",
					"15",
					"Legendary in Society, {@feat Multilingual}",
					"Create pidgin languages to communicate with anyone"
				],
				[
					"{@skill Stealth} Skill Feats",
					"Level",
					"Prerequisites",
					"Benefits"
				],
				[
					"{@feat Experienced Smuggler}",
					"1",
					"Trained in {@skill Stealth}",
					"Conceal items from observers more effectively"
				],
				[
					"{@feat Terrain Stalker}",
					"1",
					"Trained in Stealth",
					"{@action Sneak} in certain terrain without attempting a check"
				],
				[
					"{@feat Quiet Allies}",
					"2",
					"Expert in Stealth",
					"Roll a single {@action Stealth} check when sneaking with allies"
				],
				[
					"{@feat Foil Senses}",
					"7",
					"Master in Stealth",
					"Take precautions against special senses"
				],
				[
					"{@feat Swift Sneak}",
					"7",
					"Master in Stealth",
					"Move your full Speed while you Sneak"
				],
				[
					"{@feat Legendary Sneak}",
					"15",
					"Legendary in {@skill Stealth}, {@feat Swift Sneak}",
					"{@action Hide} and {@action Sneak} without cover or being concealed"
				],
				[
					"{@skill Survival} Skill Feats",
					"Level",
					"Prerequisites",
					"Benefits"
				],
				[
					"{@feat Experienced Tracker}",
					"1",
					"Trained in {@skill Survival}",
					"Track at your full Speed at a \u20135 penalty"
				],
				[
					"{@feat Forager}",
					"1",
					"Trained in Survival",
					"Forage for supplies to provide for multiple creatures"
				],
				[
					"{@feat Survey Wildlife}",
					"1",
					"Trained in Survival",
					"Identify nearby creatures through signs and clues"
				],
				[
					"{@feat Terrain Expertise}",
					"1",
					"Trained in Survival",
					"+1 to {@skill Survival} checks in certain terrain"
				],
				[
					"{@feat Planar Survival}",
					"7",
					"Master in Survival",
					"Use {@skill Survival} to {@action Subsist} on different planes"
				],
				[
					"{@feat Legendary {@skill Survival}ist}",
					"15",
					"Legendary in Survival",
					"Survive extreme conditions"
				],
				[
					"{@skill Thievery} Skill Feats",
					"Level",
					"Prerequisites",
					"Benefits"
				],
				[
					"{@feat Pickpocket}",
					"1",
					"Trained in {@skill Thievery}",
					"{@action Steal} or {@action Palm an Object} more effectively"
				],
				[
					"{@feat Subtle Theft}",
					"1",
					"Trained in Thievery",
					"Your thefts are harder to notice"
				],
				[
					"{@feat Wary Disarmament}",
					"2",
					"Expert in Thievery",
					"+2 to AC or saves against devices or traps you trigger while disarming"
				],
				[
					"{@feat Quick Unlock}",
					"7",
					"Master in Thievery",
					"{@action Pick a Lock} with 1 action"
				],
				[
					"{@feat Legendary Thief}",
					"15",
					"Legendary in {@skill Thievery}, {@feat Pickpocket}",
					"Steal what would normally be impossible to steal"
				]
			]
		},
		{
			"name": "Hazard XP",
			"id": "10-14",
			"source": "CRB",
			"page": 521,
			"labelRowIdx": [
				0,
				1
			],
			"colStyles": [
				"text-left",
				"text-center",
				"text-center"
			],
			"rowStyles": [
				"text-center"
			],
			"spans": [
				[
					[
						2,
						4
					]
				]
			],
			"rows": [
				[
					"XP Award"
				],
				[
					"Level",
					"Simple Hazard",
					"Complex Hazard"
				],
				[
					"Party level \u20134",
					"2 XP",
					"10 XP"
				],
				[
					"Party level \u20133",
					"3 XP",
					"15 XP"
				],
				[
					"Party level \u20132",
					"4 XP",
					"20 XP"
				],
				[
					"Party level \u20131",
					"6 XP",
					"30 XP"
				],
				[
					"Party level",
					"8 XP",
					"40 XP"
				],
				[
					"Party level + 1",
					"12 XP",
					"60 XP"
				],
				[
					"Party level + 2",
					"16 XP",
					"80 XP"
				],
				[
					"Party level + 3",
					"24 XP",
					"120 XP"
				],
				[
					"Party level + 4",
					"30 XP",
					"150 XP"
				]
			]
		},
		{
			"name": "High-Quality Armor",
			"id": "4-13",
			"source": "GMG",
			"page": 197,
			"labelRowIdx": [
				0
			],
			"colStyles": [
				"text-left",
				"text-center",
				"text-center",
				"text-center",
				"text-center"
			],
			"rows": [
				[
					"Quality",
					"Bonus Increase",
					"Property Rune Slots",
					"Item Level",
					"Price"
				],
				[
					"Expert",
					"+1",
					"1",
					"5",
					"160 gp"
				],
				[
					"Master",
					"+2",
					"2",
					"11",
					"1,060 gp"
				],
				[
					"Legendary",
					"+3",
					"3",
					"18",
					"20,560 gp"
				]
			]
		},
		{
			"name": "High-Quality Skill Item",
			"id": "4-16",
			"source": "GMG",
			"page": 197,
			"labelRowIdx": [
				0
			],
			"colStyles": [
				"text-center",
				"text-center",
				"text-center",
				"text-center"
			],
			"rows": [
				[
					"Quality",
					"Item Bonus",
					"Item Level",
					"Price"
				],
				[
					"Expert",
					"+1",
					"3",
					"40 gp"
				],
				[
					"Master",
					"+2",
					"9",
					"550 gp"
				],
				[
					"Legendary",
					"+3",
					"17",
					"11,000 gp"
				]
			]
		},
		{
			"name": "High-Quality Weapons",
			"id": "4-12",
			"source": "GMG",
			"page": 197,
			"labelRowIdx": [
				0
			],
			"colStyles": [
				"text-left",
				"text-center",
				"text-center",
				"text-center",
				"text-center"
			],
			"rows": [
				[
					"Quality",
					"Item Bonus",
					"Property Rune Slots",
					"Item Level",
					"Price"
				],
				[
					"Expert",
					"+1",
					"1",
					"2",
					"35 gp"
				],
				[
					"Master",
					"+2",
					"2",
					"10",
					"935 gp"
				],
				[
					"Legendary",
					"+3",
					"3",
					"16",
					"8,935 gp"
				]
			]
		},
		{
			"name": "Income Earned",
			"id": "4-2",
			"source": "CRB",
			"page": 236,
			"colStyles": [
				"text-center",
				"text-center",
				"text-center",
				"text-center",
				"text-center",
				"text-center"
			],
			"rows": [
				[
					"Task Level",
					"Failure",
					"Trained",
					"Expert",
					"Master",
					"Legendary"
				],
				[
					"0",
					"1 cp",
					"5 cp",
					"5 cp",
					"5 cp",
					"5 cp"
				],
				[
					"1",
					"2 cp",
					"2 sp",
					"2 sp",
					"2 sp",
					"2 sp"
				],
				[
					"2",
					"4 cp",
					"3 sp",
					"3 sp",
					"3 sp",
					"3 sp"
				],
				[
					"3",
					"8 cp",
					"5 sp",
					"5 sp",
					"5 sp",
					"5 sp"
				],
				[
					"4",
					"1 sp",
					"7 sp",
					"8 sp",
					"8 sp",
					"8 sp"
				],
				[
					"5",
					"2 sp",
					"9 sp",
					"1 gp",
					"1 gp",
					"1 gp"
				],
				[
					"6",
					"3 sp",
					"1 gp, 5 sp",
					"2 gp",
					"2 gp",
					"2 gp"
				],
				[
					"7",
					"4 sp",
					"2 gp",
					"2 gp, 5 sp",
					"2 gp, 5 sp",
					"2 gp, 5 sp"
				],
				[
					"8",
					"5 sp",
					"2 gp, 5 sp",
					"3 gp",
					"3 gp",
					"3 gp"
				],
				[
					"9",
					"6 sp",
					"3 gp",
					"4 gp",
					"4 gp",
					"4 gp"
				],
				[
					"10",
					"7 sp",
					"4 gp",
					"5 gp",
					"6 gp",
					"6 gp"
				],
				[
					"11",
					"8 sp",
					"5 gp",
					"6 gp",
					"8 gp",
					"8 gp"
				],
				[
					"12",
					"9 sp",
					"6 gp",
					"8 gp",
					"10 gp",
					"10 gp"
				],
				[
					"13",
					"1 gp",
					"7 gp",
					"10 gp",
					"15 gp",
					"15 gp"
				],
				[
					"14",
					"1 gp, 5 sp",
					"8 gp",
					"15 gp",
					"20 gp",
					"20 gp"
				],
				[
					"15",
					"2 gp",
					"10 gp",
					"20 gp",
					"28 gp",
					"28 gp"
				],
				[
					"16",
					"2 gp, 5 sp",
					"13 gp",
					"25 gp",
					"36 gp",
					"40 gp"
				],
				[
					"17",
					"3 gp",
					"15 gp",
					"30 gp",
					"45 gp",
					"55 gp"
				],
				[
					"18",
					"4 gp",
					"20 gp",
					"45 gp",
					"70 gp",
					"90 gp"
				],
				[
					"19",
					"6 gp",
					"30 gp",
					"60 gp",
					"100 gp",
					"130 gp"
				],
				[
					"19",
					"6 gp",
					"30 gp",
					"60 gp",
					"100 gp",
					"130 gp"
				],
				[
					"20",
					"8 gp",
					"40 gp",
					"75 gp",
					"150 gp",
					"200 gp"
				],
				[
					"20 (critical success)",
					"\u2014",
					"50 gp",
					"90 gp",
					"175 gp",
					"300 gp"
				]
			]
		},
		{
			"name": "Innovation Armor Statistics",
			"id": "2-2",
			"source": "G&G",
			"page": 16,
			"labelRowIdx": [
				0
			],
			"colSizes": [
				2,
				1,
				1,
				1,
				1,
				1,
				1,
				1,
				1
			],
			"colStyles": [
				"text-left",
				"text-center",
				"text-center",
				"text-center",
				"text-center",
				"text-center",
				"text-center",
				"text-center",
				"text-center",
				"text-center"
			],
			"rows": [
				[
					"Medium Armor",
					"AC Bonus",
					"Dex Cap",
					"Check Penalty",
					"Speed Penalty",
					"Strength",
					"Bulk",
					"Group",
					"Armor Traits"
				],
				[
					"{@item Power Suit|G&G}",
					"+4",
					"+1",
					"-2",
					"-5 feet",
					"16",
					"2",
					"{@group composite}",
					"\u2014"
				],
				[
					"{@item Subterfuge Suit|G&G}",
					"+1",
					"+4",
					"-1",
					"\u2014",
					"10",
					"1",
					"{@group composite}",
					"\u2014"
				]
			],
			"type": "table"
		},
		{
			"name": "Learning a Spell",
			"id": "4-3",
			"source": "CRB",
			"page": 238,
			"colStyles": [
				"text-center",
				"text-center",
				"text-center"
			],
			"rows": [
				[
					"Spell Level",
					"Price",
					"Typical DC"
				],
				[
					"1st or cantrip",
					"2 gp",
					"15"
				],
				[
					"2nd",
					"6 gp",
					"18"
				],
				[
					"3rd",
					"16 gp",
					"20"
				],
				[
					"4th",
					"36 gp",
					"23"
				],
				[
					"5th",
					"70 gp",
					"26"
				],
				[
					"6th",
					"140 gp",
					"28"
				],
				[
					"7th",
					"300 gp",
					"31"
				],
				[
					"8th",
					"650 gp",
					"34"
				],
				[
					"9th",
					"1,500 gp",
					"36"
				],
				[
					"10th",
					"7,000 gp",
					"41"
				]
			]
		},
		{
			"name": "Magical Gear",
			"id": "6-12",
			"source": "CRB",
			"page": 293,
			"labelRowIdx": [
				0,
				3,
				5,
				7
			],
			"colSizes": [
				4,
				1,
				1,
				1
			],
			"colStyles": [
				"text-left",
				"text-center",
				"text-center",
				"text-center"
			],
			"rows": [
				[
					"Consumable Magic Items",
					"Price",
					"Bulk",
					"Page"
				],
				[
					"{@i {@item Holy water}}",
					"3 gp",
					"L",
					"571"
				],
				[
					"{@i {@item Unholy water}}",
					"3 gp",
					"L",
					"571"
				],
				[
					"Potions",
					"Price",
					"Bulk",
					"Page"
				],
				[
					"{@i {@item Minor healing potion}}",
					"4 gp",
					"L",
					"563"
				],
				[
					"Scrolls",
					"Price",
					"Bulk",
					"Page"
				],
				[
					"Scroll of a common 1st-level spell",
					"4 gp",
					"L",
					"565"
				],
				[
					"Talismans",
					"Price",
					"Bulk",
					"Page"
				],
				[
					"{@i {@item Potency crystal}}",
					"4 gp",
					"\u2014",
					"568"
				]
			]
		},
		{
			"name": "Material Hardness, Hit Points, and Broken Threshold",
			"id": "11-4",
			"source": "CRB",
			"page": 577,
			"colSizes": [
				2,
				1,
				1,
				1,
				4
			],
			"colStyles": [
				"text-left",
				"text-center",
				"text-center",
				"text-center",
				"text-left"
			],
			"rows": [
				[
					"Material",
					"Hardness",
					"HP",
					"BT",
					"Example Items"
				],
				[
					"Paper",
					"0",
					"1",
					"\u2014",
					"Book pages, paper fan, scroll"
				],
				[
					"Thin cloth",
					"0",
					"1",
					"\u2014",
					"Kite, silk dress, undershirt"
				],
				[
					"Thin glass",
					"0",
					"1",
					"\u2014",
					"Bottle, spectacles, window pane"
				],
				[
					"Cloth",
					"1",
					"4",
					"2",
					"Cloth armor, heavy jacket, sack, tent"
				],
				[
					"Glass",
					"1",
					"4",
					"2",
					"Glass block, glass table, heavy vase"
				],
				[
					"Glass structure",
					"2",
					"8",
					"4",
					"Glass block wall"
				],
				[
					"Thin leather",
					"2",
					"8",
					"4",
					"Backpack, jacket, pouch, strap, whip"
				],
				[
					"Thin rope",
					"2",
					"8",
					"4",
					"Standard adventuring rope"
				],
				[
					"Thin wood",
					"3",
					"12",
					"6",
					"Chair, club, sapling, wooden shield"
				],
				[
					"Leather",
					"4",
					"16",
					"8",
					"Leather armor, saddle"
				],
				[
					"Rope",
					"4",
					"16",
					"8",
					"Industrial rope, ship rigging"
				],
				[
					"Thin stone",
					"4",
					"16",
					"8",
					"Chalkboard, slate tiles, stone cladding"
				],
				[
					"Thin iron or steel",
					"5",
					"20",
					"10",
					"Chain, steel shield, sword"
				],
				[
					"Wood",
					"5",
					"20",
					"10",
					"Chest, simple door, table, tree trunk"
				],
				[
					"Stone",
					"7",
					"28",
					"14",
					"Paving stone, statue"
				],
				[
					"Iron or steel",
					"9",
					"36",
					"18",
					"Anvil, iron or steel armor, stove"
				],
				[
					"Wooden structure",
					"10",
					"40",
					"20",
					"Reinforced door, wooden wall"
				],
				[
					"Stone structure",
					"14",
					"56",
					"28",
					"Stone wall"
				],
				[
					"Iron or steel structure",
					"18",
					"72",
					"36",
					"Iron plate wall"
				]
			]
		},
		{
			"name": "Melee Weapons",
			"id": "6-7",
			"source": "CRB",
			"page": 280,
			"labelRowIdx": [
				0,
				12,
				15,
				50,
				64
			],
			"colSizes": [
				2,
				1,
				1,
				1,
				1,
				1,
				2
			],
			"colStyles": [
				"text-left",
				"text-left",
				"text-left",
				"text-center",
				"text-center",
				"text-left",
				"text-left"
			],
			"rows": [
				[
					"Simple Weapons",
					"Price",
					"Damage",
					"Bulk",
					"Hands",
					"Group",
					"Weapon Traits"
				],
				[
					"{@item Club}",
					"0",
					"{@dice 1d6} B",
					"1",
					"1",
					"Club",
					"{@trait Thrown} 10 ft."
				],
				[
					"{@item Dagger}",
					"2 sp",
					"{@dice 1d4} P",
					"L",
					"1",
					"Knive",
					"{@trait Agile}, {@trait finesse}, {@trait thrown} 10 ft., {@trait versatile} S"
				],
				[
					"{@item Gauntlet}",
					"2sp",
					"{@dice 1d4} B",
					"L",
					"1",
					"Brawling",
					"{@trait Agile}, {@trait free-hand}"
				],
				[
					"{@item Light mace}",
					"4 sp",
					"{@dice 1d4} B",
					"L",
					"1",
					"Club",
					"{@trait Agile}, {@trait finesse}, {@trait shove}"
				],
				[
					"{@item Longspear}",
					"5 sp",
					"{@dice 1d8} P",
					"2",
					"2",
					"Spear",
					"{@trait Reach}"
				],
				[
					"{@item Mace}",
					"1 gp",
					"{@dice 1d6} B",
					"1",
					"1",
					"Club",
					"{@trait Shove}"
				],
				[
					"{@item Morningstar}",
					"1 gp",
					"{@dice 1d6} B",
					"1",
					"1",
					"Club",
					"{@trait Versatile} P"
				],
				[
					"{@item Sickle}",
					"2 sp",
					"{@dice 1d4} S",
					"L",
					"1",
					"Knife",
					"{@trait Agile}, {@trait finesse}, {@trait trip}"
				],
				[
					"{@item Spear}",
					"1 sp",
					"{@dice 1d6} P",
					"1",
					"1",
					"Spear",
					"{@trait Thrown} 20 ft."
				],
				[
					"{@item Spiked gauntlet}",
					"3 sp",
					"{@dice 1d4} P",
					"L",
					"1",
					"Brawling",
					"{@trait Agile}, {@trait free-hand}"
				],
				[
					"{@item Staff}",
					"0",
					"{@dice 1d4} B",
					"1",
					"1",
					"Club",
					"{@trait Two-hand} d8"
				],
				[
					"Uncommon Simple Weapons",
					"Price",
					"Damage",
					"Bulk",
					"Hands",
					"Group",
					"Weapon Traits"
				],
				[
					"{@item Clan dagger}",
					"2 gp",
					"{@dice 1d4} P",
					"L",
					"1",
					"Knife",
					"{@trait Agile}, {@trait dwarf}, {@trait parry}, {@trait versatile} B"
				],
				[
					"{@item Katar}",
					"3 sp",
					"{@dice 1d4} P",
					"L",
					"1",
					"Knife",
					"{@trait Agile}, {@trait deadly} d6, {@trait monk}"
				],
				[
					"Martial Weapons",
					"Price",
					"Damage",
					"Bulk",
					"Hands",
					"Group",
					"Weapon Traits"
				],
				[
					"{@item Bastard sword}",
					"4 gp",
					"{@dice 1d8} S",
					"1",
					"1",
					"Sword",
					"{@trait Two-hand} d12"
				],
				[
					"{@item Battle axe}",
					"1 gp",
					"{@dice 1d8} S",
					"1",
					"1",
					"Axe",
					"{@trait Sweep}"
				],
				[
					"{@item Bo staff}",
					"2 sp",
					"{@dice 1d8} B",
					"2",
					"2",
					"Club",
					"{@trait Monk}, {@trait parry}, {@trait reach}, {@trait trip}"
				],
				[
					"{@item Falchion}",
					"3 gp",
					"{@dice 1d10} S",
					"2",
					"2",
					"Sword",
					"{@trait Forceful}, {@trait sweep}"
				],
				[
					"{@item Flail}",
					"8 sp",
					"{@dice 1d6} B",
					"1",
					"1",
					"Flail",
					"{@trait Disarm}, {@trait sweep}, {@trait trip}"
				],
				[
					"{@item Glaive}",
					"1 gp",
					"{@dice 1d8} S",
					"2",
					"2",
					"Polearm",
					"{@trait Deadly} d8, {@trait forceful}, {@trait reach}"
				],
				[
					"{@item Greataxe}",
					"2 gp",
					"{@dice 1d12} S",
					"2",
					"2",
					"Axe",
					"{@trait Sweep}"
				],
				[
					"{@item Greatclub}",
					"1 gp",
					"{@dice 1d10} B",
					"2",
					"2",
					"Club",
					"{@trait Backswing}, {@trait shove}"
				],
				[
					"{@item Greatpick}",
					"1 gp",
					"{@dice 1d10} P",
					"2",
					"2",
					"Pick",
					"{@trait Fatal} d12"
				],
				[
					"{@item Greatsword}",
					"2 gp",
					"{@dice 1d12} S",
					"2",
					"2",
					"Sword",
					"{@trait Versatile} P"
				],
				[
					"{@item Guisarme}",
					"2 gp",
					"{@dice 1d10} S",
					"2",
					"2",
					"Polearm",
					"{@trait Reach}, {@trait trip}"
				],
				[
					"{@item Halberd}",
					"2 gp",
					"{@dice 1d10} P",
					"2",
					"2",
					"Polearm",
					"{@trait Reach}, {@trait versatile} S"
				],
				[
					"{@item Hatchet}",
					"4 sp",
					"{@dice 1d6} S",
					"L",
					"1",
					"Axe",
					"{@trait Agile}, {@trait sweep}, {@trait thrown} 10 ft."
				],
				[
					"{@item Lance}",
					"1 gp",
					"{@dice 1d8} P",
					"2",
					"2",
					"Spear",
					"{@trait Deadly} d8, {@trait jousting <d6>}, {@trait reach}"
				],
				[
					"{@item Light hammer}",
					"3 sp",
					"{@dice 1d6} B",
					"L",
					"1",
					"Hammer",
					"{@trait Agile}, {@trait thrown} 20 ft."
				],
				[
					"{@item Light pick}",
					"4 sp",
					"{@dice 1d4} P",
					"L",
					"1",
					"Pick",
					"{@trait Agile}, {@trait fatal} d8"
				],
				[
					"{@item Longsword}",
					"1 gp",
					"{@dice 1d8} S",
					"1",
					"1",
					"Sword",
					"{@trait Versatile} P"
				],
				[
					"{@item Main-gauche}",
					"5 sp",
					"{@dice 1d4} P",
					"L",
					"1",
					"Knife",
					"{@trait Agile}, {@trait disarm}, {@trait finesse}, {@trait parry}, {@trait versatile} S"
				],
				[
					"{@item Maul}",
					"3 gp",
					"{@dice 1d12} B",
					"2",
					"2",
					"Hammer",
					"{@trait Shove}"
				],
				[
					"{@item Pick}",
					"7 sp",
					"{@dice 1d6} P",
					"1",
					"1",
					"Pick",
					"{@trait Fatal} d10"
				],
				[
					"{@item Ranseur}",
					"2 gp",
					"{@dice 1d10} P",
					"2",
					"2",
					"Polearm",
					"{@trait Disarm}, {@trait reach}"
				],
				[
					"{@item Rapier}",
					"2 gp",
					"{@dice 1d6} P",
					"1",
					"1",
					"Sword",
					"{@trait Deadly} d8, {@trait disarm}, {@trait finesse}"
				],
				[
					"{@item Sap}",
					"1 sp",
					"{@dice 1d6} B",
					"L",
					"1",
					"Club",
					"{@trait Agile}, {@trait nonlethal}"
				],
				[
					"{@item Scimitar}",
					"1 gp",
					"{@dice 1d6} S",
					"1",
					"1",
					"Sword",
					"{@trait Forceful}, {@trait sweep}"
				],
				[
					"{@item Scythe}",
					"2 gp",
					"{@dice 1d10} S",
					"2",
					"2",
					"Polearm",
					"{@trait Deadly} d10, {@trait trip}"
				],
				[
					"{@item Shield bash}",
					"\u2014",
					"{@dice 1d4} B",
					"\u2014",
					"1",
					"Shield",
					"\u2014"
				],
				[
					"{@item Shield boss}",
					"5 sp",
					"{@dice 1d6} B",
					"\u2014",
					"1",
					"Shield",
					"{@trait Attached <to shield>}"
				],
				[
					"{@item Shield spikes}",
					"5 sp",
					"{@dice 1d6} P",
					"\u2014",
					"1",
					"Shield",
					"{@trait Attached <to shield>}"
				],
				[
					"{@item Shortsword}",
					"9 sp",
					"{@dice 1d6} P",
					"L",
					"1",
					"Sword",
					"{@trait Agile}, {@trait finesse}, {@trait versatile} S"
				],
				[
					"{@item Starknife}",
					"2 gp",
					"{@dice 1d4} P",
					"L",
					"1",
					"Knife",
					"{@trait Agile}, {@trait deadly} d6, {@trait finesse}, {@trait thrown} 20 ft., {@trait versatile} S"
				],
				[
					"{@item Trident}",
					"1 gp",
					"{@dice 1d8} P",
					"1",
					"1",
					"Spear",
					"{@trait Thrown} 20 ft."
				],
				[
					"{@item War flail}",
					"2 gp",
					"{@dice 1d10} B",
					"2",
					"2",
					"Flail",
					"{@trait Disarm}, {@trait sweep}, {@trait trip}"
				],
				[
					"{@item Warhammer}",
					"1 gp",
					"{@dice 1d8} B",
					"1",
					"1",
					"Hammer",
					"{@trait Shove}"
				],
				[
					"{@item Whip}",
					"1 sp",
					"{@dice 1d4} S",
					"1",
					"1",
					"Flail",
					"{@trait Disarm}, {@trait finesse}, {@trait nonlethal}, {@trait reach}, {@trait trip}"
				],
				[
					"Uncommon Martial Weapons",
					"Price",
					"Damage",
					"Bulk",
					"Hands",
					"Group",
					"Weapon Traits"
				],
				[
					"{@item Dogslicer}",
					"1 sp",
					"{@dice 1d6} S",
					"L",
					"1",
					"Sword",
					"{@trait Agile}, {@trait backstabber}, {@trait finesse}, {@trait goblin}"
				],
				[
					"{@item Elven Curce blade}",
					"4 gp",
					"{@dice 1d8} S",
					"2",
					"2",
					"Sword",
					"{@trait Elf}, {@trait finesse}, {@trait forceful}"
				],
				[
					"{@item Filcher's fork}",
					"1 gp",
					"{@dice 1d4} P",
					"L",
					"1",
					"Spear",
					"{@trait Agile}, {@trait backstabber}, {@trait deadly} d6, {@trait finesse}, {@trait halfling}, {@trait thrown} 20 ft."
				],
				[
					"{@item Gnome hooked hammer}",
					"2 gp",
					"{@dice 1d6} B",
					"1",
					"1",
					"Hammer",
					"{@trait Gnome}, {@trait trip}, {@trait two-hand} d10, {@trait versatile} P"
				],
				[
					"{@item Horsechopper}",
					"9 sp",
					"{@dice 1d8} S",
					"2",
					"2",
					"Polearm",
					"{@trait Goblin}, {@trait reach}, {@trait trip}, {@trait versatile} P"
				],
				[
					"{@item Kama}",
					"1 gp",
					"{@dice 1d6} S",
					"L",
					"1",
					"Knife",
					"{@trait Agile}, {@trait monk}, {@trait trip}"
				],
				[
					"{@item Katana}",
					"2 gp",
					"{@dice 1d6} S",
					"1",
					"1",
					"Sword",
					"{@trait Deadly} d8, {@trait two-hand} d10, {@trait versatile} P"
				],
				[
					"{@item Kukri}",
					"6 sp",
					"{@dice 1d6} S",
					"L",
					"1",
					"Knive",
					"{@trait Agile}, {@trait finesse}, {@trait trip}"
				],
				[
					"{@item Nunchaku}",
					"2 sp",
					"{@dice 1d6} B",
					"L",
					"1",
					"Club",
					"{@trait Backswing}, {@trait disarm}, {@trait finesse}, {@trait monk}"
				],
				[
					"{@item Orc knuckle dagger}",
					"7 sp",
					"{@dice 1d6} P",
					"L",
					"1",
					"Knife",
					"{@trait Agile}, {@trait disarm}, {@trait orc}"
				],
				[
					"{@item Sai}",
					"6 sp",
					"{@dice 1d4} P",
					"L",
					"1",
					"Knife",
					"{@trait Agile}, {@trait disarm}, {@trait finesse}, {@trait monk}, {@trait versatile} B"
				],
				[
					"{@item Spiked chain}",
					"3 gp",
					"{@dice 1d8} S",
					"1",
					"2",
					"Flail",
					"{@trait Disarm}, {@trait finesse}, {@trait trip}"
				],
				[
					"{@item Temple sword}",
					"2 gp",
					"{@dice 1d8} S",
					"1",
					"1",
					"Sword",
					"{@trait Monk}, {@trait trip}"
				],
				[
					"Uncommon Advanced Weapons",
					"Price",
					"Damage",
					"Bulk",
					"Hands",
					"Group",
					"Weapon Traits"
				],
				[
					"{@item Dwarven waraxe}",
					"3 gp",
					"{@dice 1d8} S",
					"2",
					"1",
					"Axe",
					"{@trait Dwarf}, {@trait sweep}, {@trait two-hand} d12"
				],
				[
					"{@item Gnome flickmace}",
					"3 gp",
					"{@dice 1d8} B",
					"2",
					"1",
					"Flail",
					"{@trait Gnome}, {@trait reach}"
				],
				[
					"{@item Orc necksplitter}",
					"2 gp",
					"{@dice 1d8} S",
					"1",
					"1",
					"Axe",
					"{@trait Forceful}, {@trait orc}, {@trait sweep}"
				],
				[
					"{@item Sawtooth saber}",
					"5 gp",
					"{@dice 1d6} S",
					"L",
					"1",
					"Sword",
					"{@trait Agile}, {@trait finesse}, {@trait twin}"
				]
			]
		},
		{
			"name": "Monk Unarmed Attacks",
			"source": "CRB",
			"page": 159,
			"colSizes": [
				3,
				2,
				2,
				5
			],
			"intro": [
				"Some monk stances allow you to make special unarmed attacks while in those stances. These attacks are summarized here."
			],
			"rows": [
				[
					"Attack",
					"Damage",
					"Group",
					"Traits"
				],
				[
					"Crane Wing",
					"{@damage 1d6} B",
					"Brawling",
					"{@trait Agile}, {@trait finesse}, {@trait nonlethal}, {@trait unarmed}"
				],
				[
					"Dragon tail",
					"{@damage 1d10} B",
					"Brawling",
					"{@trait Backswing}, {@trait nonlethal}, {@trait unarmed}"
				],
				[
					"Falling stone",
					"{@damage 1d8} B",
					"Brawling",
					"{@trait Forceful}, {@trait nonlethal}, {@trait unarmed}"
				],
				[
					"Iron Sweep",
					"{@damage 1d8} B",
					"Brawling",
					"{@trait Nonlethal}, {@trait parry}, {@trait sweep}, {@trait unarmed}"
				],
				[
					"Lashing branch",
					"{@damage 1d8} S",
					"Brawling",
					"{@trait Agile}, {@trait finesse}, {@trait nonlethal}, {@trait unarmed}"
				],
				[
					"Tiger claw",
					"{@damage 1d8} S",
					"Brawling",
					"{@trait Agile}, {@trait Finesse}, {@trait nonlethal}, {@trait unarmed}"
				],
				[
					"Wind crash*",
					"{@damage 1d6} S",
					"Brawling",
					"{@trait Agile}, {@trait nonlethal}, {@trait propulsive}, {@trait unarmed}"
				],
				[
					"Wolf jaw",
					"{@damage 1d8} P",
					"Brawling",
					"{@trait Agile}, {@trait backstabber}, {@trait finesse}, {@trait nonlethal}, {@trait unarmed}"
				]
			],
			"footnotes": [
				"* {@spell Wild winds stance} is a ki spell, so you can find out more about wind crash on page 402."
			]
		},
		{
			"name": "Party Treasure by Level",
			"id": "10-9",
			"source": "CRB",
			"page": 509,
			"colSizes": [
				1,
				2,
				3,
				3,
				2,
				2
			],
			"colStyles": [
				"text-left",
				"text-center",
				"text-center",
				"text-center",
				"text-center",
				"text-center"
			],
			"rows": [
				[
					"Level",
					"Total Value",
					"Permanent Items (By Item Level)",
					"Consumables (By Item Level)",
					"Party Currency",
					"Currency per Additional PC"
				],
				[
					"1",
					"175 gp",
					"{@b 2nd}: 2, {@b 1st}: 2*",
					"{@b 2nd}: 2, {@b 1st}: 3",
					"40 gp",
					"10 gp"
				],
				[
					"2",
					"300 gp",
					"{@b 3rd}: 2, {@b 2nd}: 2",
					"{@b 3rd}: 2, {@b 2nd}: 2, {@b 1st}: 2",
					"70 gp",
					"18 gp"
				],
				[
					"3",
					"500 gp",
					"{@b 4th}: 2, {@b 3rd}: 2",
					"{@b 4th}: 2, {@b 3rd}: 2, {@b 2nd}: 2",
					"120 gp",
					"30 gp"
				],
				[
					"4",
					"850 gp",
					"{@b 5th}: 2, {@b 4th}: 2",
					"{@b 5th}: 2, {@b 4th}: 2, {@b 3rd}: 2",
					"200 gp",
					"50 gp"
				],
				[
					"5",
					"1,350 gp",
					"{@b 6th}: 2, {@b 5th}: 2",
					"{@b 6th}: 2, {@b 5th}: 2, {@b 4th}: 2",
					"320 gp",
					"80 gp"
				],
				[
					"6",
					"2,000 gp",
					"{@b 7th}: 2, {@b 6th}: 2",
					"{@b 7th}: 2, {@b 6th}: 2, {@b 5th}: 2",
					"500 gp",
					"125 gp"
				],
				[
					"7",
					"2,900 gp",
					"{@b 8th}: 2, {@b 7th}: 2",
					"{@b 8th}: 2, {@b 7th}: 2, {@b 6th}: 2",
					"720 gp",
					"180 gp"
				],
				[
					"8",
					"4,000 gp",
					"{@b 9th}: 2, {@b 8th}: 2",
					"{@b 9th}: 2, {@b 8th}: 2, {@b 7th}: 2",
					"1,000 gp",
					"250 gp"
				],
				[
					"9",
					"5,700 gp",
					"{@b 10th}: 2, {@b 9th}: 2",
					"{@b 10th}: 2, {@b 9th}: 2, {@b 8th}: 2",
					"1,400 gp",
					"350 gp"
				],
				[
					"10",
					"8,000 gp",
					"{@b 11th}: 2, {@b 10th}: 2",
					"{@b 11th}: 2, {@b 10th}: 2, {@b 9th}: 2",
					"2,000 gp",
					"500 gp"
				],
				[
					"11",
					"11,500 gp",
					"{@b 12th}: 2, {@b 11th}: 2",
					"{@b 12th}: 2, {@b 11th}: 2, {@b 10th}: 2",
					"2,800 gp",
					"700 gp"
				],
				[
					"12",
					"16,500 gp",
					"{@b 13th}: 2, {@b 12th}: 2",
					"{@b 13th}: 2, {@b 12th}: 2, {@b 11th}: 2",
					"4,000 gp",
					"1,000 gp"
				],
				[
					"13",
					"25,000 gp",
					"{@b 14th}: 2, {@b 13th}: 2",
					"{@b 14th}: 2, {@b 13th}: 2, {@b 12th}: 2",
					"6,000 gp",
					"1,500 gp"
				],
				[
					"14",
					"36,500 gp",
					"{@b 15th}: 2, {@b 14th}: 2",
					"{@b 15th}: 2, {@b 14th}: 2, {@b 13th}: 2",
					"9,000 gp",
					"2,250 gp"
				],
				[
					"15",
					"54,500 gp",
					"{@b 16th}: 2, {@b 15th}: 2",
					"{@b 16th}: 2, {@b 15th}: 2, {@b 14th}: 2",
					"13,000 gp",
					"3,250 gp"
				],
				[
					"16",
					"82,500 gp",
					"{@b 17th}: 2, {@b 16th}: 2",
					"{@b 17th}: 2, {@b 16th}: 2, {@b 15th}: 2",
					"20,000 gp",
					"5,000 gp"
				],
				[
					"17",
					"128,000 gp",
					"{@b 18th}: 2, {@b 17th}: 2",
					"{@b 18th}: 2, {@b 17th}: 2, {@b 16th}: 2",
					"30,000 gp",
					"7,500 gp"
				],
				[
					"18",
					"208,000 gp",
					"{@b 19th}: 2, {@b 18th}: 2",
					"{@b 19th}: 2, {@b 18th}: 2, {@b 17th}: 2",
					"48,000 gp",
					"12,000 gp"
				],
				[
					"19",
					"355,000 gp",
					"{@b 20th}: 2, {@b 19th}: 2",
					"{@b 20th}: 2, {@b 19th}: 2, {@b 18th}: 2",
					"80,000 gp",
					"20,000 gp"
				],
				[
					"20",
					"490,000 gp",
					"{@b 20th}: 4",
					"{@b 20th}: 4, {@b 19th}: 2",
					"140,000 gp",
					"35,000 gp"
				]
			],
			"footnotes": [
				"* Many 1st-level permanent items should be items from Chapter 6 instead of magic items."
			]
		},
		{
			"name": "Ranged Weapons",
			"id": "6-8",
			"source": "CRB",
			"page": 280,
			"labelRowIdx": [
				0,
				7,
				13
			],
			"colSizes": [
				2,
				1,
				1,
				1,
				1,
				1,
				1,
				1,
				2
			],
			"colStyles": [
				"text-left",
				"text-left",
				"text-left",
				"text-center",
				"text-center",
				"text-left",
				"text-center",
				"text-center",
				"text-left"
			],
			"rows": [
				[
					"Simple Weapons",
					"Price",
					"Damage",
					"Range",
					"Reload",
					"Bulk",
					"Hands",
					"Group",
					"Weapon Traits"
				],
				{
					"type": "multiRow",
					"rows": [
						[
							"{@item Blowgun}",
							"1 sp",
							"1 P",
							"20 ft.",
							"1",
							"L",
							"1",
							"Dart",
							"{@trait Agile}, {@trait nonlethal}"
						],
						[
							"{@indentFirst 10 blowgun darts}",
							"5 cp",
							"",
							"",
							"",
							"L",
							"",
							"",
							""
						]
					]
				},
				{
					"type": "multiRow",
					"rows": [
						[
							"{@item Crossbow}",
							"3 gp",
							"{@damage 1d8} P",
							"120 ft.",
							"1",
							"1",
							"2",
							"Bow",
							"\u2014"
						],
						[
							"{@indentFirst 10 bolts}",
							"1 sp",
							"",
							"",
							"",
							"L",
							"",
							"",
							""
						]
					]
				},
				[
					"{@item Dart}",
					"1 cp",
					"{@damage 1d4} P",
					"20 ft.",
					"\u2014",
					"L",
					"1",
					"Dart",
					"{@trait Agile}, {@trait thrown}"
				],
				{
					"type": "multiRow",
					"rows": [
						[
							"{@item Hand crossbow}",
							"3 gp",
							"{@damage 1d6} P",
							"60 ft.",
							"1",
							"L",
							"1",
							"Bow",
							"\u2014"
						],
						[
							"{@indentFirst 10 bolts}",
							"1 sp",
							"",
							"",
							"",
							"L",
							"",
							"",
							""
						]
					]
				},
				[
					"{@item Javelin}",
					"1 sp",
					"{@damage 1d6} P",
					"30 ft.",
					"\u2014",
					"L",
					"1",
					"Dart",
					"{@trait Thrown}"
				],
				{
					"type": "multiRow",
					"rows": [
						[
							"{@item Sling}",
							"0",
							"{@damage 1d6} B",
							"50 ft.",
							"1",
							"L",
							"1",
							"Sling",
							"{@trait Propulsive}"
						],
						[
							"{@indentFirst 10 sling bullets}",
							"1 cp",
							"",
							"",
							"",
							"L",
							"",
							"",
							""
						]
					]
				},
				[
					"Martial Weapons",
					"Price",
					"Damage",
					"Range",
					"Reload",
					"Bulk",
					"Hands",
					"Group",
					"Weapon Traits"
				],
				[
					"{@item Alchemical Bomb}*",
					"Varies",
					"Varies",
					"20 ft.",
					"\u2014",
					"L",
					"1",
					"Bomb",
					"Varies"
				],
				{
					"type": "multiRow",
					"rows": [
						[
							"{@item Composite longbow}",
							"20 gp",
							"{@damage 1d8} P",
							"100 ft.",
							"0",
							"2",
							"1+",
							"Bow",
							"{@trait Deadly} d10, {@trait propulsive}, {@trait volley} 30 ft."
						],
						[
							"{@indentFirst 10 arrows}",
							"1 sp",
							"",
							"",
							"",
							"L",
							"",
							"",
							""
						]
					]
				},
				{
					"type": "multiRow",
					"rows": [
						[
							"{@item Composite shortbow}",
							"14 gp",
							"{@damage 1d6} P",
							"60 ft.",
							"0",
							"1",
							"1+",
							"Bow",
							"{@trait Deadly} d10, {@trait propulsive}"
						],
						[
							"{@indentFirst 10 arrows}",
							"1 sp",
							"",
							"",
							"",
							"L",
							"",
							"",
							""
						]
					]
				},
				{
					"type": "multiRow",
					"rows": [
						[
							"{@item Longbow}",
							"6 gp",
							"{@damage 1d8} P",
							"100 ft.",
							"0",
							"2",
							"1+",
							"Bow",
							"{@trait Deadly} d10, {@trait volley} 30 ft."
						],
						[
							"{@indentFirst 10 arrows}",
							"1 sp",
							"",
							"",
							"",
							"L",
							"",
							"",
							""
						]
					]
				},
				{
					"type": "multiRow",
					"rows": [
						[
							"{@item Shortbow}",
							"3 gp",
							"{@damage 1d6} P",
							"60 ft.",
							"0",
							"1",
							"1+",
							"Bow",
							"{@trait Deadly} d10"
						],
						[
							"{@indentFirst 10 arrows}",
							"1 sp",
							"",
							"",
							"",
							"L",
							"",
							"",
							""
						]
					]
				},
				[
					"Uncommon Martial Weapons",
					"Price",
					"Damage",
					"Range",
					"Reload",
					"Bulk",
					"Hands",
					"Group",
					"Weapon Traits"
				],
				{
					"type": "multiRow",
					"rows": [
						[
							"{@item Halfling sling staff}",
							"5 gp",
							"{@damage 1d10} B",
							"80 ft.",
							"1",
							"1",
							"2",
							"Sling",
							"{@trait Halfling}, {@trait propulsive}"
						],
						[
							"{@indentFirst 10 sling bullets}",
							"1 cp",
							"",
							"",
							"",
							"L",
							"",
							"",
							""
						]
					]
				},
				[
					"{@item Shuriken}",
					"1 cp",
					"{@dice 1d4} P",
					"20 ft.",
					"0",
					"\u2014",
					"1",
					"Dart",
					"{@trait Agile}, {@trait monk},{@trait thrown}"
				]
			],
			"footnotes": [
				"* Statistics for alchemical bombs can be found starting on page 544"
			]
		},
		{
			"name": "Regional Languages",
			"id": "8-1",
			"source": "CRB",
			"page": 432,
			"colSizes": [
				1,
				5
			],
			"colStyles": [
				"text-left",
				"text-left"
			],
			"rows": [
				[
					"Language",
					"Regions"
				],
				[
					"Hallit",
					"Irrisen, Mendev, Numeria, Realm of the Mammoth Lords, Sarkoris, Ustalav"
				],
				[
					"Kelish",
					"Katapesh, Kelesh, Osirion, Qadira"
				],
				[
					"Mwangi",
					"Mwangi Expanse, the Shackles, Thuvia, Vidrian"
				],
				[
					"Osiriani",
					"Geb, Katapesh, Mana Wastes, Nex, Osirion, Rahadoum, Thuvia"
				],
				[
					"Shoanti",
					"Hold of Belkzen, Varisia"
				],
				[
					"Skald",
					"Irrisen, Lands of the Linnorm Kings"
				],
				[
					"Tien",
					"Lands of the Linnorm Kings, Realm of the Mammoth Lords, Tian Xia"
				],
				[
					"Varisian",
					"Brevoy, the Gravelands, Nidal, Nirmathas, Ustalav, Varisia"
				],
				[
					"Vudrani",
					"Jalmeray, Katapesh, Nex, Vudra"
				]
			]
		},
		{
			"name": "Resilient Armor",
			"id": "4-15",
			"source": "GMG",
			"page": 197,
			"labelRowIdx": [
				0
			],
			"colStyles": [
				"text-left",
				"text-center",
				"text-center",
				"text-center",
				"text-center"
			],
			"rows": [
				[
					"Quality",
					"Bonus Increase",
					"Save Bonus",
					"Property Rune Slots",
					"Item Level",
					"Price"
				],
				[
					"Expert",
					"+1",
					"\u2013",
					"1",
					"5",
					"160 gp"
				],
				[
					"Expert resilient",
					"+1",
					"+1",
					"1",
					"8",
					"500 gp"
				],
				[
					"Master",
					"+2",
					"+1",
					"2",
					"11",
					"1,400 gp"
				],
				[
					"Master resilient",
					"+2",
					"+2",
					"2",
					"14",
					"4,500 gp"
				],
				[
					"Legendary",
					"+3",
					"+2",
					"3",
					"18",
					"24,000 gp"
				],
				[
					"Legendary resilient",
					"+3",
					"+3",
					"3",
					"20",
					"70,000 gp"
				]
			]
		},
		{
			"name": "Rituals by Level",
			"id": "7-2",
			"source": "CRB",
			"page": 409,
			"rows": [
				[
					"Level",
					"Ritual"
				],
				[
					"2",
					"{@ritual Animate object}"
				],
				[
					"2",
					"{@ritual Consecrate}"
				],
				[
					"2",
					"{@ritual Create undead}"
				],
				[
					"2",
					"{@ritual Inveigle}"
				],
				[
					"3",
					"{@ritual Geas}"
				],
				[
					"4",
					"{@ritual Atone}"
				],
				[
					"4",
					"{@ritual Blight}"
				],
				[
					"4",
					"{@ritual Plant growth}"
				],
				[
					"5",
					"{@ritual Call spirit}"
				],
				[
					"5",
					"{@ritual Planar ally}"
				],
				[
					"5",
					"{@ritual Resurrect}"
				],
				[
					"6",
					"{@ritual Awaken animal}"
				],
				[
					"6",
					"{@ritual Commune}"
				],
				[
					"6",
					"{@ritual Commune with nature}"
				],
				[
					"6",
					"{@ritual Planar binding}"
				],
				[
					"6",
					"{@ritual Primal call}"
				],
				[
					"7",
					"{@ritual Legend lore}"
				],
				[
					"8",
					"{@ritual Control weather}"
				],
				[
					"8",
					"{@ritual Freedom}"
				],
				[
					"8",
					"{@ritual Imprisonment}"
				]
			]
		},
		{
			"name": "Scroll Statistics",
			"id": "11-3",
			"source": "CRB",
			"page": 565,
			"colStyles": [
				"text-center",
				"text-center",
				"text-center"
			],
			"rows": [
				[
					"Spell Level",
					"Item Level",
					"Scroll Price"
				],
				[
					"1",
					"1",
					"4 gp"
				],
				[
					"2",
					"3",
					"12 gp"
				],
				[
					"3",
					"5",
					"30 gp"
				],
				[
					"4",
					"7",
					"70 gp"
				],
				[
					"5",
					"9",
					"150 gp"
				],
				[
					"6",
					"11",
					"300 gp"
				],
				[
					"7",
					"13",
					"600 gp"
				],
				[
					"8",
					"15",
					"1,300 gp"
				],
				[
					"9",
					"17",
					"3,000 gp"
				],
				[
					"10",
					"19",
					"8,000 gp"
				]
			]
		},
		{
			"name": "Secret Language",
			"id": "2-3",
			"source": "CRB",
			"page": 65,
			"colSizes": [
				1,
				3
			],
			"rows": [
				[
					"Language",
					"Speakers"
				],
				[
					"Druidic",
					"Druids"
				]
			]
		},
		{
			"name": "Shields",
			"id": "6-5",
			"source": "CRB",
			"page": 277,
			"labelRowIdx": [
				0
			],
			"colStyles": [
				"text-left",
				"text-center",
				"text-center",
				"text-center",
				"text-center",
				"text-center",
				"text-center"
			],
			"rows": [
				[
					"Shield",
					"Price",
					"AC Bonus{@sup 1}",
					"Speed Penalty",
					"Bulk",
					"Hardness",
					"HP (BT)"
				],
				[
					"{@item Buckler}",
					"1 gp",
					"+1",
					"\u2014",
					"L",
					"3",
					"6 (3)"
				],
				[
					"{@item Wooden shield}",
					"1 gp",
					"+2",
					"\u2014",
					"1",
					"3",
					"12 (6)"
				],
				[
					"{@item Steel shield}",
					"2 gp",
					"+2",
					"\u2014",
					"1",
					"5",
					"20 (10)"
				],
				[
					"{@item Tower shield}",
					"10 gp",
					"+2/+4{@sup 2}",
					"\u20135 ft.",
					"4",
					"5",
					"20 (10)"
				]
			],
			"footnotes": [
				"{@sup 1} Gaining a shield's circumstance bonus to AC requires using the {@action Raise a Shield} action.",
				"{@sup 2} Getting the higher bonus for a tower shield requires using the {@action Take Cover} action while the shield is raised."
			]
		},
		{
			"name": "Simple DCs",
			"id": "10-4",
			"source": "CRB",
			"page": 503,
			"colSizes": [
				2,
				1
			],
			"colStyles": [
				"text-left",
				"text-center"
			],
			"rows": [
				[
					"Proficiency Rank",
					"DC"
				],
				[
					"Untrained",
					"10"
				],
				[
					"Trained",
					"15"
				],
				[
					"Expert",
					"20"
				],
				[
					"Master",
					"30"
				],
				[
					"Legendary",
					"40"
				]
			]
		},
		{
			"name": "Simple Skill DCs (No Level)",
			"id": "4-17",
			"source": "GMG",
			"page": 198,
			"labelRowIdx": [
				0
			],
			"colStyles": [
				"text-center",
				"text-center"
			],
			"rows": [
				[
					"Proficiency Rank",
					"DC"
				],
				[
					"Untrained",
					"10"
				],
				[
					"Trained",
					"15"
				],
				[
					"Expert",
					"20"
				],
				[
					"Master",
					"25"
				],
				[
					"Legendary",
					"30"
				]
			]
		},
		{
			"name": "Size and Reach",
			"id": "9-1",
			"source": "CRB",
			"page": 474,
			"colStyles": [
				"text-left",
				"text-center",
				"text-center",
				"text-center"
			],
			"rows": [
				[
					"Size",
					"Space",
					"Reach (Tall)",
					"Reach (Long)"
				],
				[
					"Tiny",
					"Less than 5 feet",
					"0 feet",
					"0 feet"
				],
				[
					"Small",
					"5 feet",
					"5 feet",
					"5 feet"
				],
				[
					"Medium",
					"5 feet",
					"5 feet",
					"5 feet"
				],
				[
					"Large",
					"10 feet",
					"10 feet",
					"5 feet"
				],
				[
					"Huge",
					"15 feet",
					"15 feet",
					"10 feet"
				],
				[
					"Gargantuan",
					"20 feet or more",
					"20 feet",
					"15 feet"
				]
			]
		},
		{
			"name": "Skill Points by Level",
			"id": "4-19",
			"source": "GMG",
			"page": 199,
			"labelRowIdx": [
				0
			],
			"colStyles": [
				"text-center",
				"text-center"
			],
			"rows": [
				[
					"Level",
					"Skill Points Gained"
				],
				[
					"1",
					"Initial proficiencies"
				],
				[
					"2-5",
					"1"
				],
				[
					"6-13",
					"2"
				],
				[
					"14-20",
					"4"
				]
			]
		},
		{
			"name": "Skills, Key Abilities, and Actions",
			"id": "4-1",
			"source": "CRB",
			"page": 235,
			"rows": [
				[
					"Skill",
					"Key Ability",
					"Untrained Actions",
					"Trained Actions"
				],
				{
					"type": "multiRow",
					"rows": [
						[
							"Acrobatics",
							"Dexterity",
							"{@action Balance} {@as 1}",
							"{@action Maneuver in Flight} {@as 1}"
						],
						[
							"",
							"",
							"{@action Tumble Through} {@as 1}",
							"{@action Squeeze}{@sup E}"
						]
					]
				},
				{
					"type": "multiRow",
					"rows": [
						[
							"Arcana",
							"Intelligence",
							"{@action Recall Knowledge}{@sup G} {@as 1}",
							"{@action Borrow an Arcane Spell}{@sup E}"
						],
						[
							"",
							"",
							"",
							"{@action Decipher Writing}{@sup E, G}"
						],
						[
							"",
							"",
							"",
							"{@action Identify Magic}{@sup E, G}"
						],
						[
							"",
							"",
							"",
							"{@action Learn a Spell}{@sup E, G}"
						]
					]
				},
				{
					"type": "multiRow",
					"rows": [
						[
							"Athletics",
							"Strength",
							"{@action Climb} {@as 1}",
							"{@action Disarm} {@as 1}"
						],
						[
							"",
							"",
							"{@action Force Open} {@as 1}",
							""
						],
						[
							"",
							"",
							"{@action Grapple} {@as 1}",
							""
						],
						[
							"",
							"",
							"{@action High Jump} {@as 2}",
							""
						],
						[
							"",
							"",
							"{@action Long Jump} {@as 2}",
							""
						],
						[
							"",
							"",
							"{@action Shove} {@as 1}",
							""
						],
						[
							"",
							"",
							"{@action Swim} {@as 1}",
							""
						],
						[
							"",
							"",
							"{@action Trip} {@as 1}",
							""
						]
					]
				},
				{
					"type": "multiRow",
					"rows": [
						[
							"Crafting",
							"Intelligence",
							"{@action Recall Knowledge}{@sup G} {@as 1}",
							"{@action Craft}{@sup D}"
						],
						[
							"",
							"",
							"{@action Repair}{@sup E}",
							"{@action Earn Income}{@sup D, G}"
						],
						[
							"",
							"",
							"",
							"{@action Identify Alchemy}{@sup E}"
						]
					]
				},
				{
					"type": "multiRow",
					"rows": [
						[
							"Deception",
							"Charisma",
							"{@action Create a Diversion} {@as 1}",
							"{@action Feint} {@as 1}"
						],
						[
							"",
							"",
							"{@action Impersonate}{@sup E}",
							""
						],
						[
							"",
							"",
							"{@action Lie}",
							""
						]
					]
				},
				{
					"type": "multiRow",
					"rows": [
						[
							"Diplomacy",
							"Charisma",
							"{@action Gather Information}{@sup E}",
							""
						],
						[
							"",
							"",
							"{@action Make an Impression}{@sup E}",
							""
						],
						[
							"",
							"",
							"{@action Request} {@as 1}",
							""
						]
					]
				},
				{
					"type": "multiRow",
					"rows": [
						[
							"Intimidation",
							"Charisma",
							"{@action Coerce}{@sup E}",
							""
						],
						[
							"",
							"",
							"{@action Demoralize} {@as 1}",
							""
						]
					]
				},
				[
					"Lore",
					"Intelligence",
					"{@action Recall Knowledge}{@sup G} {@as 1}",
					"{@action Earn Income}{@sup D, G}"
				],
				{
					"type": "multiRow",
					"rows": [
						[
							"Medicine",
							"Wisdom",
							"{@action Administer First Aid} {@as 2}",
							"{@action Treat Disease}{@sup D}"
						],
						[
							"",
							"",
							"{@action Recall Knowledge}{@sup G} {@as 1}",
							"{@action Treat Poison} {@as 1}"
						],
						[
							"",
							"",
							"",
							"{@action Treat Wounds}{@sup E}"
						]
					]
				},
				{
					"type": "multiRow",
					"rows": [
						[
							"Nature",
							"Wisdom",
							"{@action Command an Animal} {@as 1}",
							"{@action Identify Magic}{@sup E, G}"
						],
						[
							"",
							"",
							"{@action Recall Knowledge}{@sup G} {@as 1}",
							"{@action Learn a Spell}{@sup E, G}"
						]
					]
				},
				{
					"type": "multiRow",
					"rows": [
						[
							"Occultism",
							"Intelligence",
							"{@action Recall Knowledge}{@sup G} {@as 1}",
							"{@action Decipher Writing}{@sup E, G}"
						],
						[
							"",
							"",
							"",
							"{@action Identify Magic}{@sup E, G}"
						],
						[
							"",
							"",
							"",
							"{@action Learn a Spell}{@sup E, G}"
						]
					]
				},
				[
					"Performance",
					"Charisma",
					"{@action Perform} {@as 1}",
					"{@action Earn Income}{@sup D, G}"
				],
				{
					"type": "multiRow",
					"rows": [
						[
							"Religion",
							"Wisdom",
							"{@action Recall Knowledge}{@sup G} {@as 1}",
							"{@action Decipher Writing}{@sup E, G}"
						],
						[
							"",
							"",
							"",
							"{@action Identify Magic}{@sup E, G}"
						],
						[
							"",
							"",
							"",
							"{@action Learn a Spell}{@sup E, G}"
						]
					]
				},
				{
					"type": "multiRow",
					"rows": [
						[
							"Society",
							"Intelligence",
							"{@action Recall Knowledge}{@sup G} {@as 1}",
							"{@action Create Forgery}{@sup D}"
						],
						[
							"",
							"",
							"{@action Subsist}{@sup D, G}",
							"{@action Decipher Writing}{@sup E, G}"
						]
					]
				},
				{
					"type": "multiRow",
					"rows": [
						[
							"Stealth",
							"Dexterity",
							"{@action Conceal an Object} {@as 1}",
							""
						],
						[
							"",
							"",
							"{@action Hide} {@as 1}",
							""
						],
						[
							"",
							"",
							"{@action Sneak} {@as 1}",
							""
						]
					]
				},
				{
					"type": "multiRow",
					"rows": [
						[
							"Survival",
							"Wisdom",
							"{@action Sense Direction}{@sup E}",
							"{@action Cover Tracks}{@sup E}"
						],
						[
							"",
							"",
							"{@action Subsist}{@sup D, G}",
							"{@action Track}{@sup E}"
						]
					]
				},
				{
					"type": "multiRow",
					"rows": [
						[
							"Thievery",
							"Dexterity",
							"{@action Palm an Object} {@as 1}",
							"{@action Disable a Device} {@as 3}"
						],
						[
							"",
							"",
							"{@action Steal} {@as 1}",
							"{@action Pick a Lock} {@as 3}"
						]
					]
				}
			],
			"footnotes": [
				"{@sup D} This skill action can be used only during downtime.",
				"{@sup E} This skill action is used during exploration.",
				"{@sup G} This is a general skill action, with a description appearing on pages 234 \u2013240 instead of under the entries for the various skills it's used for. Decipher Writing appears on page 234, Earn Income on page 236, Identify Magic and Learn a Spell on page 238, and Subsist on page 240."
			]
		},
		{
			"name": "Spellcasting Services",
			"id": "6-15",
			"source": "CRB",
			"page": 294,
			"colStyles": [
				"text-center",
				"text-center",
				"text-center border-left",
				"text-center"
			],
			"rows": [
				[
					"Spell Level",
					"Price*",
					"Spell Level",
					"Price*"
				],
				[
					"1st",
					"3 gp",
					"6th",
					"160 gp"
				],
				[
					"2nd",
					"7 gp",
					"7th",
					"360 gp"
				],
				[
					"3rd",
					"18 gp",
					"8th",
					"720 gp"
				],
				[
					"4th",
					"40 gp",
					"9th",
					"1,800 gp"
				],
				[
					"5th",
					"80 gp",
					"",
					""
				]
			],
			"footnotes": [
				"* Plus any cost required to cast the specific spell."
			]
		},
		{
			"name": "Stamina and Hit Points by Class",
			"id": "4-20",
			"source": "GMG",
			"page": 200,
			"labelRowIdx": [
				0
			],
			"colStyles": [
				"text-left",
				"text-center",
				"text-center",
				"text-left"
			],
			"rows": [
				[
					"Normal Class HP",
					"Class Stamina Points",
					"Class Hit Points",
					"Classes"
				],
				[
					"6 + Con modifier",
					"3 + Con modifier",
					"3",
					"{@class Sorcerer}, {@class wizard}"
				],
				[
					"8 + Con modifier",
					"4 + Con modifier",
					"4",
					"{@class Alchemist}, {@class bard}, {@class cleric}, {@class druid}, {@class rogue}"
				],
				[
					"10 + Con modifier",
					"5 + Con modifier",
					"5",
					"{@class Champion}, {@class fighter}, {@class monk}, {@class ranger}"
				],
				[
					"12 + Con modifier",
					"6 + Con modifier",
					"6",
					"{@class Barbarian}"
				]
			]
		},
		{
			"name": "Temperature Effects",
			"id": "10-13",
			"source": "CRB",
			"page": 518,
			"rows": [
				[
					"Category",
					"Temperature",
					"Fatigue",
					"Damage"
				],
				[
					"Incredible cold",
					"\u201380º F or colder",
					"2 hours",
					"Moderate cold every minute"
				],
				[
					"Extreme cold",
					"\u201379º F to \u201320º F",
					"4 hours",
					"Minor cold every 10 minutes"
				],
				[
					"Severe cold",
					"\u201321º F to 12º F",
					"4 hours",
					"Minor cold every hour"
				],
				[
					"Mild cold",
					"13º F to 32º F",
					"4 hours",
					"None"
				],
				[
					"Normal",
					"33º F to 94º F",
					"8 hours",
					"None"
				],
				[
					"Mild heat",
					"95º F* to 104º F*",
					"4 hours",
					"None"
				],
				[
					"Severe heat",
					"105º F* to 114º F",
					"4 hours",
					"Minor fire every hour"
				],
				[
					"Extreme heat",
					"115º F to 139º F",
					"4 hours",
					"Minor fire every 10 minutes"
				],
				[
					"Incredible heat",
					"140º F or warmer",
					"2 hours",
					"Moderate fire every minute"
				]
			],
			"footnotes": [
				"* Adjust temperatures down by 15º in areas of high humidity."
			]
		},
		{
			"name": "The Nine Alignments",
			"id": "1-2",
			"source": "CRB",
			"page": 29,
			"labelColIdx": [
				0
			],
			"colStyles": [
				"text-center",
				"text-center",
				"text-center",
				"text-center"
			],
			"rowStyles": [
				"text-center"
			],
			"spans": [
				[
					[
						2,
						3
					],
					[
						3,
						4
					],
					[
						4,
						5
					]
				]
			],
			"rows": [
				[
					"Good",
					"Neutral",
					"Evil"
				],
				[
					"Lawful",
					"Lawful Good (LG)",
					"Lawful Neutral (LN)",
					"Lawful Evil (LE)"
				],
				[
					"Neutral",
					"Neutral Good (NG)",
					"True Neutral (N)",
					"Neutral Evil (NE)"
				],
				[
					"Chaotic",
					"Chaotic Good (CG)",
					"Chaotic Neutral (CN)",
					"Chaotic Evil (CE)"
				]
			]
		},
		{
			"name": "Travel Speed",
			"id": "9-2",
			"source": "CRB",
			"page": 479,
			"colStyles": [
				"text-left",
				"text-center",
				"text-center",
				"text-center"
			],
			"rows": [
				[
					"Speed",
					"Feet per Minute",
					"Miles per Hour",
					"Miles per Day"
				],
				[
					"10 feet",
					"100",
					"1",
					"8"
				],
				[
					"15 feet",
					"150",
					"1-1/2",
					"12"
				],
				[
					"20 feet",
					"200",
					"2",
					"16"
				],
				[
					"25 feet",
					"250",
					"2-1/2",
					"20"
				],
				[
					"30 feet",
					"300",
					"3",
					"24"
				],
				[
					"35 feet",
					"350",
					"3-1/2",
					"28"
				],
				[
					"40 feet",
					"400",
					"4",
					"32"
				],
				[
					"50 feet",
					"500",
					"5",
					"40"
				],
				[
					"60 feet",
					"600",
					"6",
					"48"
				]
			]
		},
		{
			"name": "Unarmed Attacks",
			"id": "6-6",
			"source": "CRB",
			"page": 280,
			"colSizes": [
				2,
				1,
				1,
				1,
				1,
				1,
				2
			],
			"colStyles": [
				"text-left",
				"text-left",
				"text-left",
				"text-center",
				"text-center",
				"text-left",
				"text-left"
			],
			"rows": [
				[
					"Unarmed Attack",
					"Price",
					"Damage",
					"Bulk",
					"Hands",
					"Group",
					"Weapon Traits"
				],
				[
					"Fist",
					"\u2014",
					"{@dice 1d4} B",
					"\u2014",
					"1",
					"Brawling",
					"{@trait Agile}, {@trait finesse}, {@trait nonlethal}, {@trait unarmed}"
				]
			]
		},
		{
			"name": "Unarmored Defense",
			"id": "6-3",
			"source": "CRB",
			"page": 275,
			"labelRowIdx": [
				0
			],
			"colSizes": [
				2,
				1,
				1,
				1,
				1,
				1,
				1,
				1,
				1,
				1
			],
			"colStyles": [
				"text-left",
				"text-center",
				"text-center",
				"text-center",
				"text-center",
				"text-center",
				"text-center",
				"text-center",
				"text-center",
				"text-center"
			],
			"rows": [
				[
					"Unarmored",
					"Price",
					"AC Bonus",
					"Dex Cap",
					"Check Penalty",
					"Speed Penalty",
					"",
					"Bulk",
					"Group",
					"Armor Traits"
				],
				[
					"No armor",
					"\u2014",
					"+0",
					"\u2014",
					"\u2014",
					"\u2014",
					"",
					"\u2014",
					"\u2014",
					"\u2014"
				],
				[
					"Explorer's clothing",
					"1 sp",
					"+0",
					"+5",
					"\u2014",
					"\u2014",
					"",
					"L",
					"Cloth",
					"Comfort"
				]
			]
		},
		{
			"name": "Uncommon Adventuring Gear",
			"id": "6-10",
			"source": "CRB",
			"page": 288,
			"colSizes": [
				4,
				1,
				1,
				1
			],
			"colStyles": [
				"text-left",
				"text-center",
				"text-center",
				"text-center"
			],
			"rows": [
				[
					"Item",
					"Price",
					"Bulk",
					"Hands"
				],
				[
					"{@item Scholarly journal} (level 3)",
					"6 gp",
					"L",
					"1"
				],
				[
					"{@indentFirst {@item Scholarly journal compendium} (level 3)}",
					"30 gp",
					"L",
					"2"
				],
				[
					"{@item Survey map} (level 3)",
					"10 gp",
					"L",
					"1"
				],
				[
					"{@indentFirst {@item Survey map atlas} (level 3)}",
					"50 gp",
					"L",
					"2"
				]
			]
		},
		{
			"name": "Uncommon Languages",
			"id": "2-2",
			"source": "CRB",
			"page": 65,
			"colSizes": [
				1,
				3
			],
			"rows": [
				[
					"Language",
					"Speakers"
				],
				[
					"Abyssal",
					"Demons"
				],
				[
					"Aklo",
					"Deros, evil fey, otherworldly monsters"
				],
				[
					"Aquan",
					"Aquatic creatures, water elemental creatures"
				],
				[
					"Auran",
					"Air elemental creatures, flying creatures"
				],
				[
					"Celestial",
					"Angels"
				],
				[
					"Gnoll",
					"Gnolls"
				],
				[
					"Ignan",
					"Fire elemental creatures"
				],
				[
					"Necril",
					"Ghouls, intelligent undead"
				],
				[
					"Shadowtongue",
					"Nidalese, Shadow Plane creatures"
				],
				[
					"Terran",
					"Earth elemental creatures"
				]
			]
		},
		{
			"name": "Watches and Rest",
			"id": "10-3",
			"source": "CRB",
			"page": 500,
			"colSizes": [
				1,
				3,
				3
			],
			"colStyles": [
				"text-center",
				"text-left",
				"text-left"
			],
			"rows": [
				[
					"Group Size",
					"Total Time",
					"Duration of Each Watch"
				],
				[
					"2",
					"16 hours",
					"8 hours"
				],
				[
					"3",
					"12 hours",
					"4 hours"
				],
				[
					"4",
					"10 hours, 40 minutes",
					"2 hours, 40 minutes"
				],
				[
					"5",
					"10 hours",
					"2 hours"
				],
				[
					"6",
					"9 hours, 36 minutes",
					"1 hour, 36 minutes"
				]
			]
		},
		{
			"name": "Weapon Upgrade Price",
			"id": "11-6",
			"source": "CRB",
			"page": 582,
			"colSizes": [
				1,
				1,
				2
			],
			"rows": [
				[
					"Starting Weapon",
					"Improved Weapon",
					"Price and Process"
				],
				[
					"+1 weapon",
					"+1 striking weapon",
					"65 gp to etch striking (4th level)"
				],
				[
					"+1 striking weapon",
					"+2 striking weapon",
					"900 gp to etch +2 weapon potency (10th level)"
				],
				[
					"+2 striking weapon",
					"+2 greater striking weapon",
					"1,000 gp to etch greater striking (12th level)"
				],
				[
					"+2 greater striking weapon",
					"+3 greater striking weapon",
					"8,000 gp to etch +3 weapon potency (16th level)"
				],
				[
					"+3 greater striking weapon",
					"+3 major striking weapon",
					"30,000 gp to etch major striking (19th level)"
				]
			]
		},
		{
			"name": "Wellspring Surges",
			"id": "5-2",
			"source": "SoM",
			"page": 250,
			"rollable": true,
			"labelRowIdx": [
				0
			],
			"colSizes": [
				1,
				11
			],
			"rows": [
				[
					"{@dice d20}",
					"Effect"
				],
				[
					"1",
					"{@b Energy Unleashed} ({@trait evocation}) Raw energy deals {@scaledice 2d6|1-10|2d6} damage per spell level of the surge (basic Reflex save) in a 10-foot burst."
				],
				[
					"2",
					"{@b Positive Energy Expulsion} ({@trait healing}, {@trait necromancy}, {@trait positive}) Positive energy explodes outward, healing living creatures for {@scaledice 1d8|1-10|1d8} Hit Points per spell level of the surge in a 20-foot burst. Undead creatures instead take the same amount of positive damage, with a basic Will save."
				],
				[
					"3",
					"{@b Mass Siphon} ({@trait transmutation}) Creatures and objects within a 30-foot emanation become nearly weightless until the end of your next turn. Nearly weightless creatures can {@action Climb} at their land Speed and can {@action Leap} as far upward as they could normally {@action Leap} horizontally."
				],
				[
					"4",
					"{@b Magical Nemesis} ({@trait conjuration}, {@trait teleportation}) A random creature connected to your magic (or inimical to it) appears within 60 feet. The creature should be of a level approximately equal to the level of an animal summoned by {@spell summon animal} of the spell level, although it can be of any type. The GM determines the specific creature. The creature is {@condition unfriendly} to you and friendly to your apparent enemies. After 1 minute, the creature can choose either to return where it came from or to remain. It is not {@trait summoned} or a {@trait minion}."
				],
				[
					"5",
					"{@b Monstrous Transformation} ({@trait mental}, {@trait morph}, {@trait transmutation}) Your head and arms transform into an exaggerated imitation of a creature connected to your magic for 1 minute. The GM determines the creature. You gain a status bonus to weapon and unarmed damage rolls equal to the spell level. At the start of each of your turns while you are transformed, you must succeed at a Will saving throw or be {@condition confused} until the start of your next turn. On a critical success, you can choose to end the effect entirely, also losing the status bonus."
				],
				[
					"6",
					"{@b Sudden Gale} ({@trait air}, {@trait evocation}) Weather in a 40-foot emanation is disturbed. Strong winds blow in a random direction for 1 minute. Each creature that starts its turn in the area must succeed at a Fortitude save or fall {@condition prone} (and be pushed 10 feet on a critical failure), and you must succeed at this save immediately after the surge. Any movement against the wind is {@quickref difficult terrain||3|terrain}, or {@quickref greater difficult terrain||3|terrain} while flying."
				],
				[
					"7",
					"{@b Tremor} ({@trait earth}, {@trait evocation}) The earth trembles in a 40-foot emanation. Each creature on a surface must immediately succeed at a Fortitude save or fall {@condition prone}. The surface then becomes {@quickref difficult terrain||3|terrain} for 1 minute."
				],
				[
					"8",
					"{@b Oppressive Voice} ({@trait divination}, {@trait mental}, {@trait nonlethal}) The voice of your muse, your deity, an ancestor, or another appropriate entity suddenly overwhelms your mind. You must attempt a Will saving throw. You take {@scaledice 1d4|1-10|1d4} mental damage per spell level with a basic Will save. On a failure, you're also {@condition stunned 1} ({@condition stunned 2} on a critical failure)."
				],
				[
					"9",
					"{@b Trinket Squall} ({@trait illusion}) Visual illusions of objects related to your magic fall like rain throughout a 40-foot burst for 1 minute, giving concealment in the area. Creatures can attempt to {@quickref disbelieve this illusion|CRB|2|disbelieving illusions|0}."
				],
				[
					"10",
					"{@b Antimagic Eruption} ({@trait abjuration}) The surge attempts to counteract a random spell active on you and on each creature within a 10-foot burst."
				],
				[
					"11",
					"{@b Mental Broadcast} ({@trait detection}, {@trait divination}, {@trait mental}) For 1 minute, everyone within 30 feet of you can hear your surface thoughts."
				],
				[
					"12",
					"{@b Verdant Clutch} ({@trait conjuration}, {@trait plant}) Plants and vines grow from all surfaces within 20 feet, causing all creatures in the area to be {@condition immobilized} unless they succeed at a Reflex save. The {@action Escape} DC is equal to the spell DC."
				],
				[
					"13",
					"{@b Tinge of Terror} ({@trait emotion}, {@trait enchantment}, {@trait fear}, {@trait mental}) All creatures within 20 feet are affected by powerful fright. They attempt a Will save, becoming {@condition frightened 1} on a failure or {@condition frightened 2} on a critical failure."
				],
				[
					"14",
					"{@b Strike up the Band} ({@trait auditory}, {@trait illusion}) For 1 minute, you are followed by orchestral theme music tied to the emotional content of the actions you're performing. This grants you a +2 status bonus to {@skill Diplomacy}, {@skill Intimidation}, and {@skill Performance} checks, a \u20132 status penalty to {@skill Deception} checks, and makes certain uses of {@skill Stealth} virtually impossible. It might have other effects as the GM sees fit."
				],
				[
					"15",
					"{@b Life Sap} ({@trait necromancy}) The surge drains your life force and strength. You become {@condition drained 1} and {@condition doomed 1}, and you are {@condition enfeebled 2} for 1 minute."
				],
				[
					"16",
					"{@b Ablative Barrier} ({@trait abjuration}) Energy forms a protective barrier that ablates slowly as creatures in the area take damage. All creatures in a 40-foot burst gain resistance to all damage equal to double the surge's spell level for up to 1 minute. Whenever a creature applies this resistance, the resistance for all affected creatures reduces by 1. The effect ends for all creatures when it reduces to 0."
				],
				[
					"17",
					"{@b Luminous Pests} ({@trait illusion}, {@trait visual}) Numerous tiny flying creatures formed of bright colorful light, such as bats or hummingbirds, emerge from you, flying in a 30-foot cone. You and all creatures in the cone must succeed at a Will save or be {@condition dazzled} for 1 minute, or {@condition blinded} for 1 round and then {@condition dazzled} for 1 minute on a critical failure."
				],
				[
					"18",
					"{@b Emotional Turmoil} ({@trait emotion}, {@trait enchantment}, {@trait mental}) A swirl of conflicting emotions overwhelm you from the surging magic. For 1 minute, attempt a DC {@flatDC 11} flat check at the start of each of your turns. On a success, you gain a +2 status bonus to all attack rolls, saving throws, and skill checks; on a failure, you take a \u20132 status penalty to them instead."
				],
				[
					"19",
					"{@b Sudden Downpour} ({@trait evocation}, {@trait water}) Water cascades from above, putting out non-magical fires in a 10-foot burst and attempting to counteract magical fires."
				],
				[
					"20",
					"{@b Spell Surge} You immediately cast any spell in your repertoire of the surge's spell level or lower (or from your prepared spells or innate spells if you don't have a repertoire but have been forced to generate a wellspring surge). You must choose a spell that takes 3 or fewer actions to cast."
				]
			]
		},
		{
			"name": "XP Awards",
			"id": "10-8",
			"source": "CRB",
			"page": 508,
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					"30 XP"
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					"80 XP"
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					"XP Award"
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					"40 XP"
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					"30 XP"
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					"60 XP"
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					"80 XP"
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					"Party level + 3",
					"24 XP",
					"120 XP"
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				[
					"Party level + 4",
					"32 XP",
					"160 XP"
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			]
		}
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}
