{
	"item": [
		{
			"name": "Apricot of Bestial Might",
			"source": "FRP2",
			"page": 74,
			"type": "Item",
			"level": 16,
			"traits": [
				"uncommon",
				"alchemical",
				"consumable",
				"elixir",
				"mutagen",
				"polymorph"
			],
			"price": {
				"coin": "gp",
				"amount": 2000
			},
			"usage": "held in 1 hand",
			"bulk": "L",
			"activate": {
				"activity": {
					"number": 1,
					"unit": "action"
				},
				"components": [
					"{@action Interact}"
				]
			},
			"category": "Elixir",
			"entries": [
				"This yellow fruit's soft flesh is covered by waxy, fibrous leaves reminiscent of a pineapple. When you eat an apricot of bestial might, you transform into a boar-faced battle form with scaly skin. You can use feats with this item as if it were a bestial mutagen, improving your tusk unarmed attack as if it were a claw or jaws attack.",
				"Benefit You gain 8 resistance to all physical damage and gain a tusk unarmed attack with the {@trait deadly <d12>} trait that deals {@damage 1d10} piercing damage.",
				"Drawback You become {@condition clumsy|CRB|clumsy 1}. If you perform an action with the {@trait auditory} or {@trait linguistic} traits, you must succeed at a DC {@flatDC 5} flat check or the action is lost."
			]
		},
		{
			"name": "Cape of the Open Sky",
			"source": "FRP2",
			"page": 74,
			"type": "Item",
			"level": 18,
			"traits": [
				"rare",
				"invested",
				"magical",
				"transmutation"
			],
			"price": {
				"coin": "gp",
				"amount": 22000
			},
			"usage": "worn cloak",
			"bulk": "L",
			"category": "Worn",
			"entries": [
				"This cloth of gold cape was originally gifted to one of Goka's emperors centuries ago. Since then, it has spawned many imitations, which are all alike in that they are dyed with an elaborate seal depicting two drakes flanking Goka's palace and the Seven Dragons Bridge. The beautiful cape grants you a +3 item bonus to checks to {@action Lie} and to {@action Make an Impression}. While you wear the cape, the weather (including wind and fog) doesn't affect your movement or vision.",
				"Additionally, whenever you fall while wearing the cape of the open sky, the cape automatically casts feather fall on you.",
				{
					"type": "ability",
					"activity": {
						"number": 2,
						"unit": "action"
					},
					"components": [
						"{@action Interact}"
					],
					"entries": [
						"The cape becomes a pair of golden drake wings that grant you a fly Speed of 30 feet for 1 hour."
					]
				},
				{
					"type": "ability",
					"activity": {
						"number": 1,
						"unit": "action"
					},
					"components": [
						"command"
					],
					"frequency": {
						"unit": "minute",
						"number": 1
					},
					"entries": [
						"The cloak pushes you onward. You {@action Stride} or {@action Fly} up to your Speed, but you can move only in a straight line. You gain a +15-foot status bonus to your Speed and fly Speed for this movement."
					]
				}
			]
		},
		{
			"name": "Headbands of Translocation",
			"source": "FRP2",
			"page": 74,
			"type": "Item",
			"level": 16,
			"traits": [
				"uncommon",
				"conjuration",
				"invested",
				"magical",
				"teleportation"
			],
			"price": {
				"coin": "gp",
				"amount": 10000
			},
			"usage": "worn headband",
			"category": "Worn",
			"entries": [
				"These silk headbands always come in pairs and usually feature a prominent symbol of a nation or team. If both wearers Invest their headbands at the same time and think of the same symbol while doing so, both headbands change to display that symbol until they are removed.",
				"As long as you both have Invested your headbands, you can {@action Aid} each other without taking an action to prepare and when you get a critical failure when attempting to {@action Aid} an ally with a paired headband, you get a failure instead.",
				{
					"type": "ability",
					"activity": {
						"number": 2,
						"unit": "action"
					},
					"components": [
						"{@action Interact}"
					],
					"frequency": {
						"unit": "day",
						"number": 1
					},
					"entries": [
						"You remove your headband, which teleports you to a space adjacent to the other Invested wearer's location, if you are within 1 mile of each other."
					]
				}
			]
		},
		{
			"name": "Sky-piercing Bow",
			"source": "FRP2",
			"page": 74,
			"type": "Item",
			"level": 19,
			"traits": [
				"rare",
				"evocation",
				"magical",
				"transmutation"
			],
			"price": {
				"coin": "gp",
				"amount": 40000
			},
			"usage": "held in 2 hands",
			"bulk": "L",
			"category": "Held",
			"entries": [
				"Large turquoise gems stud the outer edge of this sturdy {@runeItem composite shortbow||+3 weapon potency||greater striking||ghost touch|}. Arrows shot from the bow are unimpaired by wind and {@trait air} effects.",
				{
					"type": "ability",
					"activity": {
						"number": 2,
						"unit": "action"
					},
					"components": [
						"{@action Interact}"
					],
					"traits": [
						"conjuration",
						"teleportation"
					],
					"frequency": {
						"unit": "day",
						"number": 1
					},
					"entries": [
						"You shoot an arrow at an open space on a surface within 500 feet and momentarily vanish into a wind that carries the arrow. You teleport to that location."
					]
				},
				{
					"type": "ability",
					"activity": {
						"number": 2,
						"unit": "action"
					},
					"components": [
						"command",
						"{@action Interact}"
					],
					"traits": [
						"electricity"
					],
					"frequency": {
						"unit": "hour",
						"number": 1
					},
					"entries": [
						"You shoot an arrow at the sky and it tears an extraplanar rift that resembles a storm cloud in a 30-foot burst centered on a point within 200 feet. A torrent of rain pours down from the rift for 1 minute or until you {@action Dismiss} the effect. The area within the torrent becomes {@quickref difficult terrain||3|terrain} for all movement (including Flying). As an {@action Interact} action, you can fire an arrow into the rift to cause a bolt of lightning to strike a creature in the area. The creature takes {@damage 5d12} lightning damage and must attempt a DC 41 basic Reflex save."
					]
				},
				{
					"type": "ability",
					"activity": {
						"number": 10,
						"unit": "minute"
					},
					"components": [
						"command",
						"envision",
						"{@action Interact}"
					],
					"frequency": {
						"number": 1,
						"unit": "week"
					},
					"entries": [
						"You fire a volley of arrows into the sky. You create the effects of a successful control weather ritual."
					]
				}
			]
		},
		{
			"name": "Stormbreaker Fulu",
			"source": "FRP2",
			"page": 75,
			"type": "Item",
			"level": 16,
			"traits": [
				"uncommon",
				"abjuration",
				"consumable",
				"fulu",
				"magical"
			],
			"price": {
				"coin": "gp",
				"amount": 1900
			},
			"usage": "affixed to armor",
			"activate": {
				"activity": {
					"number": 1,
					"unit": "free"
				},
				"components": [
					"command"
				],
				"trigger": "You would be forced to move, you would be teleported, or you would take cold, electricity, or sonic damage."
			},
			"category": "Consumable",
			"entries": [
				"This paper tag is inscribed with magical symbols. When you activate the fulu, it vanishes in a wisp of cloud and you gain resistance 15 to cold, electricity, and sonic damage until the end of your next turn. For that duration, you ignore {@quickref difficult terrain||3|terrain} from wind and weather and you can't be forcibly moved or teleported unless the effect counteracts the fulu (DC 40). These protections apply against the triggering effect."
			]
		},
		{
			"name": "Tusk And Fang Chain",
			"source": "FRP2",
			"page": 75,
			"type": "Item",
			"level": 16,
			"traits": [
				"uncommon",
				"consumable",
				"incapacitation",
				"magical",
				"talisman"
			],
			"price": {
				"coin": "gp",
				"amount": 1800
			},
			"usage": "affixed to armor",
			"activate": {
				"activity": {
					"number": 1,
					"unit": "free"
				},
				"components": [
					"envision"
				],
				"trigger": "You Grab or restrain a creature or become {@condition grabbed} or {@condition restrained} by a creature"
			},
			"category": "Talisman",
			"entries": [
				"This length of silver chain has a tiger's fang on one end and the tip of a dire boar's tusk on the other. When you activate the chain, an ephemeral chain encircles the target creature's head and a cacophony of animal sounds clouds its mind. It must attempt a DC 35 Will save.",
				{
					"type": "successDegree",
					"entries": {
						"Critical Success": "The creature is unaffected.",
						"Success": "The creature is {@condition confused} on its next action.",
						"Failure": "The creature is {@condition confused} for 1 round.",
						"Critical Failure": "The creature is {@condition confused} for 1 minute and the creature doesn't receive a flat check to end its confusion if it takes damage. At the end of each of its turns, it attempts a new Will save, ending the effect on a success."
					}
				}
			]
		}
	]
}
