{
	"spell": [
		{
			"name": "Cleansing Flames",
			"source": "FRP3",
			"page": 74,
			"focus": true,
			"level": 5,
			"traits": [
				"uncommon",
				"fire",
				"healing",
				"necromancy",
				"sorcerer"
			],
			"subclass": {
				"Bloodline|Sorcerer": [
					"Phoenix"
				]
			},
			"cast": {
				"number": 2,
				"unit": "action"
			},
			"components": [
				[
					"S",
					"V"
				]
			],
			"range": {
				"number": 1,
				"unit": "touch"
			},
			"targets": "1 creature",
			"entries": [
				"You wrap the target in purifying flames. You can attempt to counteract a single poison or non-curse effect imparting the {@condition clumsy}, {@condition dazzled}, {@condition enfeebled}, {@condition fatigued}, {@condition frightened}, {@condition paralyzed}, {@condition sickened}, or {@condition stupefied} condition.",
				"The target can choose to empower the flames with their life force, becoming {@condition drained|CRB|drained 1} (or increasing their {@condition drained} value by 1, if already under the condition) to grant you a +1 circumstance bonus to your counteract check."
			]
		},
		{
			"name": "Rejuvenating Flames",
			"source": "FRP3",
			"page": 74,
			"focus": true,
			"level": 1,
			"traits": [
				"uncommon",
				"fire",
				"healing",
				"necromancy",
				"sorcerer"
			],
			"subclass": {
				"Bloodline|Sorcerer": [
					"Phoenix"
				]
			},
			"cast": {
				"number": 2,
				"unit": "action"
			},
			"components": [
				[
					"S",
					"V"
				]
			],
			"area": {
				"types": [
					"Cone"
				],
				"entry": "15-foot cone"
			},
			"savingThrow": {
				"type": [
					"R"
				],
				"basic": true
			},
			"entries": [
				"You create a gout of flame that both heals and burns. You restore {@dice 1d4} HP to all allies in the area, and those allies gain a +1 status bonus to Fortitude saves for 1 minute. Enemies in the area take {@damage 1d4} fire damage with a basic Reflex save."
			],
			"heightened": {
				"plusX": {
					"1": [
						"You restore an additional {@dice 1d4} HP to your allies and deal an additional {@damage 1d4} fire damage to enemies."
					]
				}
			}
		},
		{
			"name": "Shroud of Flame",
			"source": "FRP3",
			"page": 74,
			"focus": true,
			"level": 3,
			"traits": [
				"uncommon",
				"evocation",
				"fire",
				"sorcerer"
			],
			"subclass": {
				"Bloodline|Sorcerer": [
					"Phoenix"
				]
			},
			"cast": {
				"number": 2,
				"unit": "action"
			},
			"components": [
				[
					"S",
					"V"
				]
			],
			"area": {
				"types": [
					"Emanation"
				],
				"entry": "10-foot emanation"
			},
			"duration": {
				"number": 1,
				"unit": "minute",
				"sustained": true
			},
			"entries": [
				"You encircle yourself in an aura of protective flames.",
				"Each creature that hits you with an unarmed attack, Grapples you, or otherwise touches you takes 3 fire damage. When you {@action Cast a Spell||Cast the Spell} and the first time you sustain it each round, each creature in the area takes {@damage 3d6} fire damage (basic Reflex save)."
			],
			"heightened": {
				"plusX": {
					"1": [
						"The damage caused by touching you increases by 1, and the fire damage when you {@action Cast a Spell||Cast the Spell} or sustain it increases by {@dice 1d6}."
					]
				}
			}
		}
	]
}
