{
	"item": [
		{
			"name": "Antler Arrow",
			"source": "APG",
			"page": 256,
			"type": "Item",
			"level": 2,
			"traits": [
				"conjuration",
				"consumable",
				"magical"
			],
			"price": {
				"coin": "gp",
				"amount": 7
			},
			"activate": {
				"activity": {
					"number": 1,
					"unit": "action"
				},
				"components": [
					"{@action Interact}"
				]
			},
			"ammunition": [
				"arrow"
			],
			"category": "Consumable",
			"entries": [
				"Creation of these arrows was inspired by an encounter with a horned archon scout who sought to peacefully restrain their foes. When an activated antler arrow hits a target, bone antlers extend to pin it down. The target must succeed at a DC 16 Reflex save or become stuck to the surface, taking the critical specialization effects of a bow (Core Rulebook 284)",
				"If the hit with the antler arrow is a critical hit and you have access to the bow critical specialization effect, the DC of the {@skill Athletics} check increases to 15."
			]
		},
		{
			"name": "Balisse Feather",
			"source": "APG",
			"page": 256,
			"type": "Item",
			"level": 12,
			"traits": [
				"consumable",
				"divine",
				"evocation",
				"magical",
				"talisman"
			],
			"price": {
				"coin": "gp",
				"amount": 400
			},
			"usage": "affixed to a weapon",
			"activate": {
				"activity": {
					"number": 1,
					"unit": "free"
				},
				"components": [
					"envision"
				],
				"trigger": "You deal damage using the affixed weapon to a creature you have seen commit an evil act."
			},
			"category": "Talisman",
			"entries": [
				"This long, fire-red feather seems to catch flame every time the weapon it adorns strikes a purveyor of evil. When you activate the feather, the creature you damaged burns with holy light. The creature must succeed at a DC 29 Will save or take a \u20132 status penalty to AC and saving throws and reduce its resistances by 5. These effects last until the end of your next turn."
			]
		},
		{
			"name": "Basilisk Eye",
			"source": "APG",
			"page": 256,
			"type": "Item",
			"level": 9,
			"traits": [
				"consumable",
				"magical",
				"talisman",
				"transmutation",
				"visual"
			],
			"price": {
				"coin": "gp",
				"amount": 150
			},
			"usage": "affixed to a shield",
			"activate": {
				"activity": {
					"number": 1,
					"unit": "free"
				},
				"components": [
					"envision"
				],
				"trigger": "You {@feat Shield Block} a melee attack with the affixed shield."
			},
			"category": "Talisman",
			"entries": [
				"This slimy green stone glows with a strong light whenever the shield it adorns blocks a melee attack. When the eye is activated, the attacker must succeed at a DC 25 Fortitude save or become {@condition slowed|CRB|slowed 1} for 1 minute as its body slowly stiffens in partial petrification."
			]
		},
		{
			"name": "Blight Bomb",
			"source": "APG",
			"page": 252,
			"type": "Item",
			"level": "1+",
			"traits": [
				"alchemical",
				"bomb",
				"consumable",
				"poison",
				"splash"
			],
			"usage": "held in 1 hand",
			"bulk": "L",
			"activate": {
				"activity": {
					"number": 1,
					"unit": "action"
				},
				"components": [
					"{@action Strike}"
				]
			},
			"category": "Bomb",
			"entries": [
				"Blight bombs contain volatile toxic chemicals that rot flesh. A blight bomb deals the listed poison damage, {@condition persistent damage||persistent poison damage}, and {@trait splash} damage. Many types grant an item bonus to attack rolls."
			],
			"generic": "G",
			"variants": [
				{
					"variantType": "lesser",
					"level": 1,
					"price": {
						"coin": "gp",
						"amount": 3
					},
					"entries": [
						"The bomb deals {@damage 1d6} poison damage, {@damage 1d4} {@condition persistent damage||persistent poison damage}, and 1 poison {@trait splash} damage."
					],
					"_mod": {
						"entries": {
							"replaceTags": true,
							"with": "A lesser blight bomb deals {@damage 1d6} {@condition persistent damage||persistent poison damage} and 1 poison {@trait splash} damage."
						}
					}
				},
				{
					"variantType": "moderate",
					"level": 3,
					"price": {
						"coin": "gp",
						"amount": 10
					},
					"entries": [
						"You gain a +1 item bonus to attack rolls. The bomb deals {@damage 2d6} poison damage, {@damage 2d4} {@condition persistent damage||persistent poison damage}, and 2 poison {@trait splash} damage."
					],
					"_mod": {
						"entries": {
							"replaceTags": true,
							"with": "A moderate blight bomb deals {@damage 2d6} poison damage, {@damage 2d4} {@condition persistent damage||persistent poison damage}, and 2 poison {@trait splash} damage. You gain a +1 item bonus to attack rolls."
						}
					}
				},
				{
					"variantType": "greater",
					"level": 11,
					"price": {
						"coin": "gp",
						"amount": 250
					},
					"entries": [
						"You gain a +2 item bonus to attack rolls. The bomb deals {@damage 3d6} poison damage, {@damage 3d4} {@condition persistent damage||persistent poison damage}, and 3 poison {@trait splash} damage."
					],
					"_mod": {
						"entries": {
							"replaceTags": true,
							"with": "A greater blight bomb deals {@damage 3d6} poison damage, {@damage 3d4} {@condition persistent damage||persistent poison damage}, and 3 poison {@trait splash} damage. You gain a +2 item bonus to attack rolls."
						}
					}
				},
				{
					"variantType": "major",
					"level": 17,
					"price": {
						"coin": "gp",
						"amount": 2500
					},
					"entries": [
						"You gain a +3 item bonus to attack rolls. The bomb deals {@damage 4d6} poison damage, {@damage 4d4} {@condition persistent damage||persistent poison damage}, and 4 poison {@trait splash} damage."
					],
					"_mod": {
						"entries": {
							"replaceTags": true,
							"with": "A major blight bomb deals {@damage 4d6} poison damage, {@damage 4d4} {@condition persistent damage||persistent poison damage}, and 4 poison {@trait splash} damage. You gain a +3 item bonus to attack rolls."
						}
					}
				}
			],
			"_vmod": {
				"entries": {
					"mode": "replaceTxt",
					"replace": "A blight bomb deals the listed poison damage, {@condition persistent damage\\|\\|persistent poison damage}, and {@trait splash} damage. Many types grant an item bonus to attack rolls."
				},
				"entriesMode": "generic"
			}
		},
		{
			"name": "Bloodhound Mask",
			"source": "APG",
			"page": 254,
			"type": "Item",
			"level": "2+",
			"traits": [
				"alchemical",
				"consumable"
			],
			"usage": "held in 1 hand",
			"bulk": "L",
			"activate": {
				"activity": {
					"number": 1,
					"unit": "action"
				},
				"components": [
					"{@action Interact}"
				]
			},
			"category": "Consumable",
			"entries": [
				"This wide, single-use mask is designed to be slipped over your mouth and nose and its alchemical filter activated all with one hand. Once activated, the mask sharpens odors, giving you imprecise scent with the listed range. You can't wear other masks while you're wearing a bloodhound mask.",
				"When you use {@skill Survival} to {@action Track} a creature by its scent, your proficiency bonus is equal to your level even if you're untrained, and the mask grants you the listed item bonus to your {@skill Survival} check. The GM sets the {@skill Survival} DC based on the area's ability to hold scent rather than on visual clues, as normal for using scent."
			],
			"generic": "G",
			"variants": [
				{
					"variantType": "lesser",
					"level": 2,
					"price": {
						"coin": "gp",
						"amount": 6
					},
					"entries": [
						"The range is 15 feet, the item bonus is +1, and the duration is 10 minutes."
					]
				},
				{
					"variantType": "moderate",
					"level": 6,
					"price": {
						"coin": "gp",
						"amount": 40
					},
					"entries": [
						"The range is 30 feet, the item bonus is +2, and the duration is 1 hour."
					]
				},
				{
					"variantType": "greater",
					"level": 11,
					"price": {
						"coin": "gp",
						"amount": 250
					},
					"entries": [
						"The range is 60 feet, the item bonus is +3, and the duration is 8 hours."
					]
				}
			]
		},
		{
			"name": "Brass Ear",
			"source": "APG",
			"page": 248,
			"type": "Item",
			"price": {
				"coin": "gp",
				"amount": 1
			},
			"hands": 1,
			"category": "Adventuring Gear",
			"entries": [
				"A brass ear is a short, flared tube with one end narrow enough to comfortably fit against the ear canal. When using a brass ear to listen through a door, window, thin wall, or similar barrier, if the barrier would normally increase the DC of your {@skill Perception} check to hear sounds on the other side, the DC increases by only half as much as normal."
			]
		},
		{
			"name": "Candle of Invocation",
			"source": "APG",
			"page": 256,
			"type": "Item",
			"level": 16,
			"traits": [
				"uncommon",
				"conjuration",
				"consumable",
				"divine"
			],
			"price": {
				"coin": "gp",
				"amount": 2000
			},
			"usage": "held in 1 hand",
			"activate": {
				"activity": {
					"number": 1,
					"unit": "action"
				},
				"components": [
					"{@action Interact}"
				]
			},
			"category": "Consumable",
			"entries": [
				"This golden candle bears the symbol of a specific deity emblazoned on its surface, surrounded by the iconography of that deity's faith. Once lit, this candle burns for 1 hour, and it can't be extinguished.",
				"Characters who cast divine spells and worship the deity emblazoned on the candle can perform their daily preparations within 10 feet of the lit candle to gain two additional spell slots for the day, each at half the highest spell slot level the character can cast (for example, 4th level slots if the caster can cast 8th-level spells). Prepared casters must prepare spells in these spell slots as they do for all their other spell slots.",
				"A caster's additional spell slots from the candle are lost the next time that caster performs their daily preparations.",
				"No one can benefit from more than one candle of invocation in a day, but multiple characters can benefit from a single candle's effects."
			]
		},
		{
			"name": "Candle of Revealing",
			"source": "APG",
			"page": 257,
			"type": "Item",
			"level": 7,
			"traits": [
				"consumable",
				"divination",
				"magical"
			],
			"price": {
				"coin": "gp",
				"amount": 60
			},
			"usage": "held in 1 hand",
			"activate": {
				"activity": {
					"number": 1,
					"unit": "action"
				},
				"components": [
					"{@action Interact}"
				]
			},
			"category": "Consumable",
			"entries": [
				"When lit, this black candle's eerie blue flame reveals the presence of {@condition invisible} creatures. Within a 10-foot radius of the lit candle, creatures don't benefit from the {@condition invisible} condition. Their bodies are outlined, not fully visible, so they are {@condition concealed}. Once lit, the candle burns for 1 minute, after which the effect ends. If extinguished, it can't be relit."
			]
		},
		{
			"name": "Cerulean Scourge",
			"source": "APG",
			"page": 254,
			"type": "Item",
			"level": 16,
			"traits": [
				"alchemical",
				"consumable",
				"injury",
				"poison"
			],
			"price": {
				"coin": "gp",
				"amount": 1450
			},
			"usage": "held in 2 hands",
			"bulk": "L",
			"activate": {
				"activity": {
					"number": 2,
					"unit": "action"
				},
				"components": [
					"{@action Interact}"
				]
			},
			"category": "Poison",
			"entries": [
				"Made from a carefully distilled blend of serpentine hemotoxins, the fast-acting cerulean scourge is infamous for transforming the blood vessels near the original wound, which glow with a bright blue light before painfully bursting.",
				{
					"type": "affliction",
					"DC": "36",
					"savingThrow": "Fortitude",
					"maxDuration": "6 rounds",
					"stages": [
						{
							"stage": 1,
							"entry": "{@damage 9d6} poison damage",
							"duration": "1 round"
						},
						{
							"stage": 2,
							"entry": "{@damage 12d6} poison damage",
							"duration": "1 round"
						},
						{
							"stage": 3,
							"entry": "{@damage 15d6} poison damage",
							"duration": "1 round"
						}
					]
				}
			]
		},
		{
			"name": "Concealed Sheath",
			"source": "APG",
			"page": 248,
			"type": "Item",
			"level": 3,
			"price": {
				"coin": "gp",
				"amount": 25
			},
			"category": "Adventuring Gear",
			"entries": [
				"This leather sheath is large enough to hold an item of up to light Bulk and is typically used for {@item dagger||daggers}, wands, {@item thieves' tools}, and similar objects. You can affix it to the inside of a boot, under a bracer or sleeve, or in other inconspicuous locations to gain a +1 item bonus to {@skill Stealth} checks and DCs to hide or conceal the item within."
			]
		},
		{
			"name": "Corrosive Ammunition",
			"source": "APG",
			"page": 257,
			"type": "Item",
			"level": 7,
			"traits": [
				"consumable",
				"evocation",
				"magical"
			],
			"price": {
				"coin": "gp",
				"amount": 70
			},
			"activate": {
				"activity": {
					"number": 1,
					"unit": "action"
				},
				"components": [
					"{@action Interact}"
				]
			},
			"ammunition": "any",
			"category": "Consumable",
			"entries": [
				"This peculiar ammunition is coated in yellow dust that leaves a stain on anything it touches. When activated corrosive ammunition hits a target, it dissolves across the target's armor. The armor takes {@damage 1d8} {@condition persistent damage||persistent acid damage} that ignores the armor's Hardness; if the target isn't wearing armor, it takes the acid damage instead. This damage occurs at the end of the target's turns.",
				"The creature can end this effect by spending an {@action Interact} action to wipe off the corrosive dust, and otherwise the effect ends once the armor becomes {@condition broken}."
			]
		},
		{
			"name": "Crystal Shards",
			"source": "APG",
			"page": 252,
			"type": "Item",
			"level": "4+",
			"traits": [
				"alchemical",
				"bomb",
				"consumable",
				"earth",
				"splash"
			],
			"usage": "held in 1 hand",
			"bulk": "L",
			"activate": {
				"activity": {
					"number": 1,
					"unit": "action"
				},
				"components": [
					"{@action Strike}"
				]
			},
			"category": "Bomb",
			"entries": [
				"This flask holds a pressurized red-brown gas flecked with bits of sublimated crystal. You gain the listed item bonus to attack rolls. When the bomb explodes, it deals the listed piercing damage and piercing {@trait splash} damage as the mixture suddenly turns into solid crystals flying at high speeds.",
				"Surfaces in the splash area grow brittle, gleaming red crystals that crumble to dust after 1 minute. The crystals on level surfaces are caltrops (Core Rulebook 287). The crystals on vertical surfaces can be used briefly as handholds, granting the listed item bonus to the next {@skill Athletics} check to {@action Climb} each space. The crystals in each space crumble after the creature leaves, whether Climbing or moving through the caltrops."
			],
			"generic": "G",
			"variants": [
				{
					"variantType": "moderate",
					"level": 4,
					"price": {
						"coin": "gp",
						"amount": 16
					},
					"entries": [
						"The item bonus is +1. The bomb deals {@damage 2d4} piercing damage and 4 piercing {@trait splash} damage."
					]
				},
				{
					"variantType": "greater",
					"level": 12,
					"price": {
						"coin": "gp",
						"amount": 350
					},
					"entries": [
						"The item bonus is +2. The bomb deals {@damage 3d4} piercing damage and 5 piercing {@trait splash} damage."
					]
				},
				{
					"variantType": "major",
					"level": 18,
					"price": {
						"coin": "gp",
						"amount": 4000
					},
					"entries": [
						"The item bonus is +3. The bomb deals {@damage 4d4} piercing damage and 6 piercing {@trait splash} damage."
					]
				}
			]
		},
		{
			"name": "Detective's Kit",
			"source": "APG",
			"page": 248,
			"type": "Item",
			"level": 3,
			"price": {
				"coin": "gp",
				"amount": 25
			},
			"bulk": 1,
			"hands": 2,
			"category": "Adventuring Gear",
			"entries": [
				"This leather satchel contains empty vials, a pair of tweezers, a supply of small linen cloths, a set of brass calipers and a knotted string for measuring distances, several pieces of chalk, a pen, and a blank notebook for keeping notes. Every component of a detective's kit is of exceeding quality, and thus a detective's kit adds a +1 item bonus to checks to investigate a crime scene, a clue, or similar details."
			]
		},
		{
			"name": "Drakeheart Mutagen",
			"source": "APG",
			"page": 253,
			"type": "Item",
			"level": "1+",
			"traits": [
				"alchemical",
				"consumable",
				"elixir",
				"mutagen",
				"polymorph"
			],
			"usage": "held in 1 hand",
			"bulk": "L",
			"activate": {
				"activity": {
					"number": 1,
					"unit": "action"
				},
				"components": [
					"{@action Interact}"
				]
			},
			"category": "Elixir",
			"entries": [
				"Your skin grows tough scales like a drake, your eyesight become sharp and your pupils slitted, and your limbs grow wiry and quick, but your mind and reflexes become slow.",
				"{@b Benefit} You gain the listed bonus to AC, a Dexterity cap of +2 (as usual, use your lowest Dexterity cap if you have more than one), and an item bonus to {@skill Perception} checks. If you're wearing armor, you still calculate your proficiency bonus to AC based on your proficiency in the armor you're wearing, even if the drakeheart mutagen has a higher item bonus.",
				"You also gain the Final Surge action.",
				{
					"type": "ability",
					"name": "Final Surge",
					"activity": {
						"unit": "action",
						"number": 1
					},
					"entries": [
						"You {@action Stride} twice. The drakeheart mutagen's duration ends."
					]
				},
				"{@b Drawback} You take a \u20131 penalty to Will saves, Reflex saves, and all skill checks to {@action Recall Knowledge}."
			],
			"generic": "G",
			"variants": [
				{
					"variantType": "lesser",
					"level": 1,
					"price": {
						"coin": "gp",
						"amount": 4
					},
					"entries": [
						"The item bonus to AC is +4, the item bonus to {@skill Perception} is +1, and the duration is 1 minute or until you use Final Surge, whichever comes first."
					],
					"_mod": {
						"entries": {
							"replaceTags": true,
							"with": "You gain a +4 item bonus to AC, a Dexterity cap of +2 (as usual, use your lowest Dexterity cap if you have more than one), and a +1 item bonus to {@skill Perception} checks for 1 minute or until you use Final Surge, whichever comes first."
						}
					}
				},
				{
					"variantType": "moderate",
					"level": 3,
					"price": {
						"coin": "gp",
						"amount": 12
					},
					"entries": [
						"The item bonus to AC is +5, the item bonus to {@skill Perception} is +2, and the duration is 10 minutes or until you use Final Surge, whichever comes first."
					],
					"_mod": {
						"entries": {
							"replaceTags": true,
							"with": "You gain a +5 item bonus to AC, a Dexterity cap of +2 (as usual, use your lowest Dexterity cap if you have more than one), and a +2 item bonus to {@skill Perception} checks for 10 minutes or until you use Final Surge, whichever comes first."
						}
					}
				},
				{
					"variantType": "greater",
					"level": 11,
					"price": {
						"coin": "gp",
						"amount": 300
					},
					"entries": [
						"The item bonus to AC is +6, the item bonus to {@skill Perception} is +3, and the duration is 1 hour or until you use Final Surge, whichever comes first."
					],
					"_mod": {
						"entries": {
							"replaceTags": true,
							"with": "You gain a +6 item bonus to AC, a Dexterity cap of +3 (as usual, use your lowest Dexterity cap if you have more than one), and a +3 item bonus to {@skill Perception} checks for 1 hour or until you use Final Surge, whichever comes first."
						}
					}
				},
				{
					"variantType": "major",
					"level": 17,
					"price": {
						"coin": "gp",
						"amount": 3000
					},
					"entries": [
						"The item bonus to AC is +7, the item bonus to {@skill Perception} is +4, and the duration is 1 hour or until you use Final Surge, whichever comes first."
					],
					"_mod": {
						"entries": {
							"replaceTags": true,
							"with": "You gain a +7 item bonus to AC, a Dexterity cap of +4 (as usual, use your lowest Dexterity cap if you have more than one), and a +4 item bonus to {@skill Perception} checks for 1 hour or until you use Final Surge, whichever comes first."
						}
					}
				}
			],
			"_vmod": {
				"entries": {
					"mode": "replaceTxt",
					"replace": "You gain the listed bonus to AC, a Dexterity cap of \\+2 \\(as usual, use your lowest Dexterity cap if you have more than one\\), and an item bonus to {@skill Perception} checks."
				},
				"entriesMode": "generic"
			}
		},
		{
			"name": "Dread Ampoule",
			"source": "APG",
			"page": 253,
			"type": "Item",
			"level": "1+",
			"traits": [
				"alchemical",
				"bomb",
				"consumable",
				"emotion",
				"fear",
				"mental",
				"poison",
				"splash"
			],
			"usage": "held in 1 hand",
			"bulk": "L",
			"activate": {
				"activity": {
					"number": 1,
					"unit": "action"
				},
				"components": [
					"{@action Strike}"
				]
			},
			"category": "Bomb",
			"entries": [
				"This flask is filled with a murky purple gas that briefly interferes with normal brain activity. A dread ampoule deals the listed mental damage and mental {@trait splash} damage.",
				"On a hit, the target becomes {@condition frightened|CRB|frightened 1}, or {@condition frightened|CRB|frightened 2} on a critical hit. Many types also grant an item bonus to attack rolls."
			],
			"generic": "G",
			"variants": [
				{
					"variantType": "lesser",
					"level": 1,
					"price": {
						"coin": "gp",
						"amount": 3
					},
					"entries": [
						"The bomb deals {@damage 1d6} mental damage and 1 mental {@trait splash} damage."
					]
				},
				{
					"variantType": "moderate",
					"level": 3,
					"price": {
						"coin": "gp",
						"amount": 10
					},
					"entries": [
						"You gain a +1 item bonus to attack rolls. The bomb deals {@damage 2d6} mental damage and 2 mental {@trait splash} damage."
					]
				},
				{
					"variantType": "greater",
					"level": 11,
					"price": {
						"coin": "gp",
						"amount": 300
					},
					"entries": [
						"You gain a +2 item bonus to attack rolls. The bomb deals {@damage 3d6} mental damage and 3 mental {@trait splash} damage."
					]
				},
				{
					"variantType": "major",
					"level": 17,
					"price": {
						"coin": "gp",
						"amount": 3000
					},
					"entries": [
						"You gain a +3 item bonus to attack rolls. The bomb deals {@damage 4d6} mental damage and 4 mental {@trait splash} damage."
					]
				}
			]
		},
		{
			"name": "Dueling Cape",
			"source": "APG",
			"page": 248,
			"type": "Item",
			"price": {
				"coin": "sp",
				"amount": 5
			},
			"bulk": "L",
			"hands": 1,
			"category": "Adventuring Gear",
			"entries": [
				"You can pull a dueling cape you're wearing from your shoulder and wrap it around your arm with an {@action Interact} action. While wielding the dueling cape this way, the cape uses that arm and hand, and you can't hold anything else in that hand. While you do so, you can spend an action to hold it in a protective position, giving you a +1 circumstance bonus to AC and to {@skill Deception} checks to {@action Feint} until the start of your next turn."
			]
		},
		{
			"name": "Dust of Corpse Animation",
			"source": "APG",
			"page": 257,
			"type": "Item",
			"level": "8+",
			"traits": [
				"uncommon",
				"consumable",
				"magical",
				"necromancy"
			],
			"usage": "held in 2 hands",
			"activate": {
				"activity": {
					"number": 2,
					"unit": "action"
				},
				"components": [
					"{@action Interact}"
				]
			},
			"category": "Consumable",
			"entries": [
				"This black pouch contains what appears to be fine bone dust.",
				"Pouring the dust in a special pattern over a corpse turns it into an undead creature. The type of undead created depends on the condition of the corpse, resulting in either a skeleton or a zombie (Bestiary 298 and 340, respectively). If the undead's level would be greater than 3, the dust fails to animate it. The body must be of an appropriate size and type for the undead you wish to create\u2014for example, you must sprinkle the dust on a horse's skeleton to animate a skeletal horse. If more than one undead in the level range is appropriate, such as skeletal guard or skeletal champion for a Medium humanoid skeleton, you choose.",
				"The animated undead has the {@trait minion} trait, meaning it can use 2 actions when you Command it. You can issue a Command for the current turn as part of the activation.",
				"The undead creature remains animated for 1 minute before collapsing back into its corpse form. As usual, you can have a maximum of four minions under your control."
			],
			"generic": "G",
			"variants": [
				{
					"level": 8,
					"price": {
						"coin": "gp",
						"amount": 100
					},
					"entries": [],
					"variantType": "dust of corpse animation"
				},
				{
					"level": 16,
					"price": {
						"coin": "gp",
						"amount": 1500
					},
					"entries": [
						"You can animate an undead with a level of 11 or lower."
					],
					"variantType": "greater dust of corpse animation"
				}
			]
		},
		{
			"name": "Earthglide Cloak",
			"source": "APG",
			"page": 260,
			"type": "Item",
			"level": 15,
			"traits": [
				"earth",
				"invested",
				"magical",
				"transmutation"
			],
			"price": {
				"coin": "gp",
				"amount": 6500
			},
			"usage": "worn cloak",
			"category": "Worn",
			"entries": [
				"This brown-and-gold robe covers you from head to toe. Its weighty fabric doesn't move with the wind, instead hanging still as if carved of stone.",
				{
					"type": "ability",
					"activity": {
						"number": 1,
						"unit": "action"
					},
					"components": [
						"{@action Interact}"
					],
					"frequency": {
						"unit": "hour",
						"number": 1
					},
					"entries": [
						"You {@action Burrow} through dirt and stone up to your land Speed, leaving no tunnels or signs of your passing. If you end your movement inside solid stone, you are forcibly expelled into the nearest open area, taking {@damage 1d6} bludgeoning damage for every 5 feet between the end of your movement and the open area."
					]
				}
			]
		},
		{
			"name": "Earthsight Box",
			"source": "APG",
			"page": 260,
			"type": "Item",
			"level": 9,
			"traits": [
				"uncommon",
				"divination",
				"magical",
				"scrying"
			],
			"price": {
				"coin": "gp",
				"amount": 575
			},
			"usage": "held in 1 hand",
			"bulk": "L",
			"category": "Held",
			"entries": [
				"This fine wooden box is inlaid with Dwarven runes, with hinges and a clasp of forged iron.",
				"The box contains a few handfuls of fine sand.",
				{
					"type": "ability",
					"activity": {
						"number": 1,
						"unit": "minute"
					},
					"components": [
						"envision",
						"{@action Interact}"
					],
					"frequency": {
						"unit": "day",
						"number": 1
					},
					"entries": [
						"You hold the box closed and, while envisioning the earth around you, turn the box clockwise three times and then give it three slow shakes. When you open the box, the sand has arranged itself to replicate, in miniature, the stone terrain surrounding you, to a range of 60 feet. This shows details of paths; hills; embankments; boulders; and even artificial structures like walls, ditches, and tunnels, as long as they're made of stone and earth.",
						"If you're underground, it reveals tunnels and voids in the earth within 60 feet at your current depth. The sand maintains its shape until you close the box."
					]
				}
			]
		},
		{
			"name": "Engulfing Snare",
			"source": "APG",
			"page": 256,
			"type": "Snare",
			"level": 14,
			"traits": [
				"consumable",
				"mechanical",
				"snare",
				"trap"
			],
			"price": {
				"coin": "gp",
				"amount": 900
			},
			"category": "Snare",
			"entries": [
				"You arrange a spiky cage of bones, particularly tough vegetation, or other material to spring up when disturbed.",
				"The snare deals {@damage 9d8} piercing damage to the first creature to enter this square; that creature must attempt a DC 31 Reflex save.",
				{
					"type": "successDegree",
					"entries": {
						"Critical Success": "The creature is unaffected.",
						"Success": "The creature is knocked aside by the snare's deployment, taking half damage, and is {@condition flat-footed} until the end of its next turn.",
						"Failure": "The creature is captured by the cage, taking full damage and falling {@condition prone}. It is {@condition immobilized} while it remains within the cage. It can get free by Escaping (DC 31) or by destroying the cage (Hardness 5, HP 30, object immunities).",
						"Critical Failure": "As failure, but the creature takes double damage."
					}
				}
			]
		},
		{
			"name": "Envisioning Mask",
			"source": "APG",
			"page": 260,
			"type": "Item",
			"level": 11,
			"traits": [
				"divination",
				"invested",
				"magical",
				"mental"
			],
			"price": {
				"coin": "gp",
				"amount": 1200
			},
			"usage": "worn mask",
			"category": "Worn",
			"entries": [
				"These strange masks consist of a thin stone hood and a shimmering purple veil reminiscent of the pleroma aeon who first gifted them to mortals in the hope that sharing the means of aeon communication would reduce the misunderstandings and conflicts among mortal civilizations. An envisioning mask covers your entire face, though it doesn't hinder your vision or other senses.",
				{
					"type": "ability",
					"activity": {
						"number": 1,
						"unit": "action"
					},
					"components": [
						"{@action Interact}"
					],
					"frequency": {
						"unit": "day",
						"number": 1
					},
					"entries": [
						"You lose the ability to produce language and instead communicate wordlessly through a series of psychic projections. This acts as telepathy with a range of 100 feet, but it is understandable to all creatures regardless of whether they have a language. When communicating with non-aeons, however, your meaning is often vague and mysterious. This effect lasts for 10 minutes."
					]
				}
			]
		},
		{
			"name": "Exploding Shield",
			"source": "APG",
			"page": 260,
			"type": "Item",
			"level": 5,
			"traits": [
				"evocation",
				"magical"
			],
			"price": {
				"coin": "gp",
				"amount": 25
			},
			"usage": "held in 1 hand",
			"bulk": 1,
			"category": "Held",
			"entries": [
				"The magic within this wooden shield (Hardness 3, HP 12, BT 6) lashes out at your foes as the shield is destroyed.",
				{
					"type": "ability",
					"activity": {
						"number": 1,
						"unit": "free"
					},
					"components": [
						"{@action Interact}"
					],
					"trigger": "The exploding shield is destroyed",
					"entries": [
						"The shield explodes outward, dealing {@damage 4d6} piercing damage to each creature in a 15-foot cone (DC 19 basic Reflex save)."
					]
				}
			]
		},
		{
			"name": "Fearsome",
			"source": "APG",
			"page": 260,
			"type": "Rune",
			"level": "5+",
			"traits": [
				"emotion",
				"enchantment",
				"fear",
				"magical",
				"mental"
			],
			"usage": "etched onto a weapon",
			"category": "Rune",
			"appliesTo": [
				"Weapon"
			],
			"entries": [
				"When you critically hit with this weapon, the target becomes {@condition frightened 1}."
			],
			"generic": "G",
			"variants": [
				{
					"level": 5,
					"price": {
						"coin": "gp",
						"amount": 160
					},
					"entries": [],
					"variantType": "fearsome"
				},
				{
					"level": 12,
					"price": {
						"coin": "gp",
						"amount": 2000
					},
					"entries": [
						"When you critically hit with this weapon, the target becomes {@condition frightened 2}."
					],
					"_mod": {
						"entries": {
							"mode": "replaceTxt",
							"replaceTags": true,
							"replace": "1",
							"with": "2"
						},
						"entriesMode": "generic"
					},
					"variantType": "greater fearsome"
				}
			]
		},
		{
			"name": "Fire-jump Ring",
			"source": "APG",
			"page": 260,
			"type": "Item",
			"level": 10,
			"traits": [
				"uncommon",
				"conjuration",
				"fire",
				"invested",
				"magical",
				"teleportation"
			],
			"price": {
				"coin": "gp",
				"amount": 940
			},
			"usage": "worn",
			"category": "Worn",
			"entries": [
				"This dark-red ring is engraved with ashen symbols and smells faintly of smoke.",
				{
					"type": "ability",
					"activity": {
						"number": 2,
						"unit": "action"
					},
					"components": [
						"envision",
						"{@action Interact}"
					],
					"frequency": {
						"unit": "day",
						"number": 1
					},
					"entries": [
						"You {@action Stride} (or {@action Burrow} or {@action Fly}, if you have the corresponding Speed) into any fire large enough to contain you, including magical fires. You vanish into the fire and take no damage from it. You can sense all sufficiently large fires within 100 feet of where you vanish, and you reemerge from any of those fires, either within the fire or adjacent to it. If you end your movement in the fire, it affects you as normal."
					]
				}
			]
		},
		{
			"name": "Flare Snare",
			"source": "APG",
			"page": 256,
			"type": "Snare",
			"level": 2,
			"traits": [
				"consumable",
				"mechanical",
				"snare",
				"trap",
				"visual"
			],
			"price": {
				"coin": "gp",
				"amount": 5
			},
			"category": "Snare",
			"entries": [
				"Using bioluminescent matter or alchemical reagents, you rig a short-lived flare to a trip wire or pressure plate. When a Small or larger creature enters the square, this flare shoots into the sky. To creatures with a clear view of the sky, this flare is visible from up to 2 miles away on a clear day or up to 5 miles away on a clear night."
			]
		},
		{
			"name": "Focus Cathartic",
			"source": "APG",
			"page": 253,
			"type": "Item",
			"level": "2+",
			"traits": [
				"alchemical",
				"consumable",
				"elixir",
				"healing"
			],
			"usage": "held in 1 hand",
			"bulk": "L",
			"activate": {
				"activity": {
					"number": 1,
					"unit": "action"
				},
				"components": [
					"{@action Interact}"
				]
			},
			"category": "Elixir",
			"entries": [
				"Focus briefly calms your neurons, helping ease {@trait mental} effects.",
				"When you drink this elixir, the elixir attempts a counteract check with the listed counteract modifier to remove the {@condition confused} or {@condition stupefied} condition from a single source, using the source of that condition to determine the counteract level and DC."
			],
			"generic": "G",
			"variants": [
				{
					"variantType": "lesser",
					"level": 2,
					"price": {
						"coin": "gp",
						"amount": 5
					},
					"entries": [
						"The serum has a +6 counteract modifier."
					]
				},
				{
					"variantType": "moderate",
					"level": 4,
					"price": {
						"coin": "gp",
						"amount": 15
					},
					"entries": [
						"The serum has a +8 counteract modifier."
					]
				},
				{
					"variantType": "greater",
					"level": 12,
					"price": {
						"coin": "gp",
						"amount": 325
					},
					"entries": [
						"The serum has a +19 counteract modifier."
					]
				},
				{
					"variantType": "major",
					"level": 18,
					"price": {
						"coin": "gp",
						"amount": 3250
					},
					"entries": [
						"The serum has a +28 counteract modifier."
					]
				}
			]
		},
		{
			"name": "Forensic Dye",
			"source": "APG",
			"page": 254,
			"type": "Item",
			"level": 1,
			"traits": [
				"alchemical",
				"consumable"
			],
			"price": {
				"coin": "gp",
				"amount": 3
			},
			"usage": "held in 1 hand",
			"bulk": "L",
			"activate": {
				"activity": {
					"number": 1,
					"unit": "action"
				},
				"components": [
					"{@action Interact}"
				]
			},
			"category": "Consumable",
			"entries": [
				"Activating this vial of colorless liquid requires inserting a small amount of another chemical or material, such as blood or mud. The vial reacts rapidly, transforming into a murky, reddish-brown substance.",
				"Once activated, the dye remains potent for up to 10 minutes, during which time you can spend 1 minute to brush it onto a single object of up to 1 Bulk or across the ground in a single 5-foot square. Where the dye comes in contact with an exact match for the activating chemical, it takes on a bright blue hue, while staying transparent in areas where there is no activating component present."
			]
		},
		{
			"name": "Four-ways Dogslicer",
			"source": "APG",
			"page": 261,
			"type": "Item",
			"level": 12,
			"traits": [
				"uncommon",
				"cold",
				"electricity",
				"evocation",
				"fire",
				"magical"
			],
			"price": {
				"coin": "gp",
				"amount": 1700
			},
			"usage": "held in 1 hand",
			"bulk": "L",
			"category": "Held",
			"entries": [
				"This +2 striking dogslicer is obviously the work of a brilliant but scrappy artisan who valued versatility over safety. Four toothy gems line the blade's cutting edge, three of which glow\u2014one with fiery red light, one with a chill blue, and one that gives off sparks\u2014while the last is a glistening black. Each of these gems embodies a weapon property rune, but only one rune can be active at a time.",
				{
					"type": "ability",
					"activity": {
						"number": 1,
						"unit": "action"
					},
					"components": [
						"{@action Interact}"
					],
					"entries": [
						"You twist the gem along the blade corresponding with the desired weapon rune: red for flaming, blue for frost, or yellow for shock. You take {@dice 1d6} damage of the type the chosen rune deals. You can instead twist the black gem to disable the active property rune, taking no damage."
					]
				}
			]
		},
		{
			"name": "Freezing Ammunition",
			"source": "APG",
			"page": 257,
			"type": "Item",
			"level": 5,
			"traits": [
				"cold",
				"consumable",
				"evocation",
				"magical"
			],
			"price": {
				"coin": "gp",
				"amount": 25
			},
			"activate": {
				"activity": {
					"number": 1,
					"unit": "action"
				},
				"components": [
					"{@action Interact}"
				]
			},
			"ammunition": "any",
			"category": "Consumable",
			"entries": [
				"This chilly ammunition is dark blue and cold to the touch.",
				"When activated freezing ammunition hits a target, the target must succeed at a DC 19 Fortitude save or be {@condition slowed|CRB|slowed 1} for 1 round by the intense cold ({@condition slowed|CRB|slowed 1} for 1 minute on a critical failure)."
			]
		},
		{
			"name": "Gecko Potion",
			"source": "APG",
			"page": 257,
			"type": "Item",
			"level": 1,
			"traits": [
				"consumable",
				"magical",
				"potion",
				"transmutation"
			],
			"price": {
				"coin": "gp",
				"amount": 3
			},
			"usage": "held in 1 hand",
			"bulk": "L",
			"activate": {
				"activity": {
					"number": 1,
					"unit": "action"
				},
				"components": [
					"{@action Interact}"
				]
			},
			"category": "Potion",
			"entries": [
				"A gecko potion is a sticky, tawny brown liquid with flecks of sand suspended in it. For 5 minutes after drinking this potion, your fingertips sprout thousands of microscopic, bristled hairs that cling to objects, granting you a +1 item bonus to {@action Climb} and {@action Palm an Object}, and to your Reflex DC against {@action Disarm} attempts."
			]
		},
		{
			"name": "Ghost Charge",
			"source": "APG",
			"page": 253,
			"type": "Item",
			"level": "1+",
			"traits": [
				"alchemical",
				"bomb",
				"consumable",
				"positive",
				"splash"
			],
			"usage": "held in 1 hand",
			"bulk": "L",
			"activate": {
				"activity": {
					"number": 1,
					"unit": "action"
				},
				"components": [
					"{@action Strike}"
				]
			},
			"category": "Bomb",
			"entries": [
				"These spring-loaded metal canisters contain a mixture of chemicals and salts that drain and disintegrate nearby undead creatures. A ghost charge deals the listed positive damage and {@trait splash} damage, though as usual for positive damage, this damage harms only undead and creatures with negative healing. Ghost charges are designed to explode even on contact with a spiritual substance, making them ideal for damaging incorporeal undead. A primary target that takes damage from a ghost charge becomes {@condition enfeebled} until the start of your next turn. Many types grant an item bonus to attack rolls."
			],
			"generic": "G",
			"variants": [
				{
					"variantType": "lesser",
					"level": 1,
					"price": {
						"coin": "gp",
						"amount": 3
					},
					"entries": [
						"The bomb deals {@damage 1d8} positive damage and 1 positive {@trait splash} damage, and the target is {@condition enfeebled|CRB|enfeebled 1} until the start of your next turn."
					]
				},
				{
					"variantType": "moderate",
					"level": 3,
					"price": {
						"coin": "gp",
						"amount": 10
					},
					"entries": [
						"You gain a +1 item bonus to attack rolls. The bomb deals {@damage 2d8} positive damage and 2 positive {@trait splash} damage, and the target is {@condition enfeebled|CRB|enfeebled 1} until the start of your next turn."
					]
				},
				{
					"variantType": "greater",
					"level": 11,
					"price": {
						"coin": "gp",
						"amount": 250
					},
					"entries": [
						"You gain a +2 item bonus to attack rolls. The bomb deals {@damage 3d8} positive damage and 3 positive {@trait splash} damage, and the target is {@condition enfeebled|CRB|enfeebled 2} until the start of your next turn."
					]
				},
				{
					"variantType": "major",
					"level": 17,
					"price": {
						"coin": "gp",
						"amount": 2500
					},
					"entries": [
						"The bomb deals {@damage 4d8} positive damage and 4 positive {@trait splash} damage, and the target is {@condition enfeebled|CRB|enfeebled 2} until the start of your next turn."
					]
				}
			]
		},
		{
			"name": "Ghost Ink",
			"source": "APG",
			"page": 255,
			"type": "Item",
			"level": 1,
			"traits": [
				"alchemical",
				"consumable"
			],
			"price": {
				"coin": "gp",
				"amount": 3
			},
			"usage": "held in 1 hand",
			"bulk": "L",
			"category": "Consumable",
			"entries": [
				"This pale-blue ink dries rapidly, becoming fully transparent 1 minute after application. The ink glows red when exposed to heat, such as that from a torch or other open flame. This glow lasts only as long as the ink is exposed to heat, after which the ink becomes {@condition invisible} again. The crafter of the ghost ink can alter the formula slightly to instead make the ink sensitive to sunlight, starlight, magical light, or heatless light created by an {@trait alchemical} effect such as a sunrod.",
				"While the text isn't glowing, a creature closely examining a surface marked with ghost ink can detect the presence of the ink with a successful DC 25 {@skill Perception} check. On a critical success, they can make out the ink well enough to use {@skill Society} to {@action Decipher Writing}. One vial of ghost ink is sufficient to write a page worth of text."
			]
		},
		{
			"name": "Glamorous Buckler",
			"source": "APG",
			"page": 261,
			"type": "Item",
			"level": 2,
			"traits": [
				"illusion",
				"magical"
			],
			"price": {
				"coin": "gp",
				"amount": 35
			},
			"usage": "held in 1 hand",
			"bulk": "L",
			"category": "Held",
			"entries": [
				"A glamorous buckler (Hardness 3, HP 6, BT 3) is lavishly decorated with gilding and inset gemstones that glitter in the light. While you have it raised, the glamorous buckler grants you a +1 item bonus to {@skill Deception} checks to {@action Feint}.",
				{
					"type": "ability",
					"activity": {
						"number": 1,
						"unit": "free"
					},
					"components": [
						"envision"
					],
					"frequency": {
						"unit": "day",
						"number": 1
					},
					"trigger": "You {@action Feint}",
					"requirements": "You have the glamorous buckler raised",
					"entries": [
						"As you {@action Feint}, the glamorous buckler sparkles mightily. On a successful {@action Feint}, the target is {@condition dazzled} for 1 round."
					]
				}
			]
		},
		{
			"name": "Hellfire Boots",
			"source": "APG",
			"page": 261,
			"type": "Item",
			"level": 13,
			"traits": [
				"evocation",
				"fire",
				"invested",
				"magical"
			],
			"price": {
				"coin": "gp",
				"amount": 3000
			},
			"usage": "worn",
			"bulk": 1,
			"category": "Worn",
			"entries": [
				"These heavy boots are made of blackened metal and always feel warm to the touch, with streams of glowing embers cascading off their heels. While wearing hellfire boots, you gain resistance 10 to fire damage.",
				{
					"type": "ability",
					"activity": {
						"number": 2,
						"unit": "action"
					},
					"components": [
						"{@action Interact}"
					],
					"frequency": {
						"unit": "minute",
						"number": 1
					},
					"entries": [
						"{@action Stride}. Each square you move through during your {@action Stride} is scorched with hellish flames, becoming hazardous terrain for 1 minute. A creature that moves through one of these spaces takes {@damage 3d6} fire damage."
					]
				}
			]
		},
		{
			"name": "Incense of Distilled Death",
			"source": "APG",
			"page": 257,
			"type": "Item",
			"level": 12,
			"traits": [
				"consumable",
				"magical",
				"necromancy",
				"negative"
			],
			"price": {
				"coin": "gp",
				"amount": 350
			},
			"usage": "held in 1 hands",
			"activate": {
				"activity": {
					"number": 1,
					"unit": "action"
				},
				"components": [
					"{@action Interact}"
				]
			},
			"category": "Consumable",
			"entries": [
				"This black incense smells of fresh earth and ash. You activate the incense by lighting it, whereupon it fills a 10-foot emanation with oily smoke and potent negative energy. Undead creatures, including incorporeal undead, gain fast healing 4 while in the area; though this healing comes from negative energy, it doesn't negatively impact living creatures. Once lit, the incense burns for 1 minute, and it can't be extinguished."
			]
		},
		{
			"name": "Infiltrator's Accessory",
			"source": "APG",
			"page": 261,
			"type": "Item",
			"level": 5,
			"traits": [
				"illusion",
				"magical"
			],
			"price": {
				"coin": "gp",
				"amount": 150
			},
			"usage": "held in 1 hand",
			"bulk": 1,
			"category": "Held",
			"entries": [
				"This elegant +1 striking sword cane serves equally well as a fashionable accessory and {@condition hidden} weapon suitable for highsociety events where weapons aren't typically permitted.",
				{
					"type": "ability",
					"activity": {
						"number": 1,
						"unit": "action"
					},
					"components": [
						"{@action Interact}"
					],
					"entries": [
						"You twist the sword cane's hilt, magically merging the blade into the cane. While the blade is merged, it can't be drawn and gains the benefits of a 3rd-level {@spell magic aura} spell to appear non-magical. Passive observers can't attempt a check to notice the cane is anything more than a mundane, if superb, fashion accessory. Those carefully examining it can discern the cane is more than it appears, but doing so is extremely difficult (DC 30 {@skill Perception})",
						"Activating the sword cane again releases the blade, allowing it to be drawn normally."
					]
				}
			]
		},
		{
			"name": "Leadenleg",
			"source": "APG",
			"page": 254,
			"type": "Item",
			"level": 4,
			"traits": [
				"alchemical",
				"consumable",
				"injury",
				"poison"
			],
			"price": {
				"coin": "gp",
				"amount": 15
			},
			"usage": "held in 2 hands",
			"bulk": "L",
			"activate": {
				"activity": {
					"number": 2,
					"unit": "action"
				},
				"components": [
					"{@action Interact}"
				]
			},
			"category": "Poison",
			"entries": [
				"Once injected, this synthetic toxin sinks into the extremities, numbing them nearly to paralysis.",
				{
					"type": "affliction",
					"DC": "20",
					"savingThrow": "Fortitude",
					"maxDuration": "6 rounds",
					"stages": [
						{
							"stage": 1,
							"entry": "{@damage 1d10} poison damage and \u20135-foot status penalty to all Speeds",
							"duration": "1 round"
						},
						{
							"stage": 2,
							"entry": "{@damage 2d6} poison damage and \u201310-foot status penalty to all Speeds",
							"duration": "1 round"
						},
						{
							"stage": 3,
							"entry": "{@damage 2d6} poison damage and \u201320-foot status penalty to all Speeds",
							"duration": "1 round"
						}
					]
				}
			]
		},
		{
			"name": "Lover's Gloves",
			"source": "APG",
			"page": 261,
			"type": "Item",
			"level": 8,
			"traits": [
				"emotion",
				"enchantment",
				"invested",
				"magical",
				"mental"
			],
			"price": {
				"coin": "gp",
				"amount": 500
			},
			"usage": "worn gloves",
			"category": "Worn",
			"entries": [
				"These white silk gloves are adorned in red hearts that glow faintly whenever you are adjacent to someone you feel particularly strongly toward.",
				"They buoy your spirit, giving you a +1 item bonus to {@skill Diplomacy} checks.",
				{
					"type": "ability",
					"activity": {
						"number": 1,
						"unit": "action"
					},
					"components": [
						"{@action Interact}"
					],
					"frequency": {
						"unit": "day",
						"number": 1
					},
					"entries": [
						"You grasp the hands of a willing creature you have strong positive feelings about, regardless of the nature of those feelings.",
						"The creature gains a +1 status bonus to saving throws and 10 temporary Hit Points for 10 minutes.",
						"If the creature shares your feelings, you gain the same benefits, and for the duration, when you both roll a success on a saving throw against an {@trait emotion} effect that causes negative emotions, you both get a critical success instead."
					]
				}
			]
		},
		{
			"name": "Mask of the Banshee",
			"source": "APG",
			"page": 261,
			"type": "Item",
			"level": "9+",
			"traits": [
				"auditory",
				"invested",
				"magical",
				"necromancy",
				"negative"
			],
			"usage": "worn mask",
			"category": "Worn",
			"entries": [
				"This ice-blue half-mask is adorned with a wicked silver grin that covers the wearer's mouth, leaving the rest of the face uncovered. You gain a +2 item bonus to {@skill Intimidation} checks.",
				{
					"type": "ability",
					"activity": {
						"number": 2,
						"unit": "action"
					},
					"components": [
						"envision",
						"{@action Interact}"
					],
					"frequency": {
						"unit": "day",
						"number": 1
					},
					"entries": [
						"The mask emits a soul-chilling scream that deals {@damage 6d10} negative damage to each living creature in a 20-foot emanation (DC 25 basic Fortitude save)."
					]
				}
			],
			"generic": "G",
			"variants": [
				{
					"level": 9,
					"price": {
						"coin": "gp",
						"amount": 700
					},
					"entries": [],
					"variantType": "mask of the banshee"
				},
				{
					"level": 19,
					"craftReq": [
						"Supply a casting of wail of the banshee."
					],
					"entries": [
						"The item bonus to {@skill Intimidation} is +3. Activating a greater mask of the banshee casts a 9th-level {@spell wail of the banshee} (DC 41) affecting all living creatures in the area."
					],
					"variantType": "greater mask of the banshee"
				}
			]
		},
		{
			"name": "Medusa's Scream",
			"source": "APG",
			"page": 261,
			"type": "Item",
			"level": "13+",
			"traits": [
				"magical",
				"transmutation"
			],
			"usage": "held in 1 hand",
			"bulk": 1,
			"category": "Held",
			"entries": [
				"The ghastly visage of a slain medusa's head stares out from this steel shield (Hardness 13, HP 52, BT 26). The shield comes with a thick leather cover to conceal the head.",
				{
					"type": "ability",
					"activity": {
						"number": 2,
						"unit": "action"
					},
					"components": [
						"{@action Interact}"
					],
					"traits": [
						"visual"
					],
					"frequency": {
						"unit": "day",
						"number": 1
					},
					"entries": [
						"You reveal the medusa's face, focusing its gaze on one creature within 30 feet. The shield casts flesh to stone with a range of 30 feet."
					]
				}
			],
			"generic": "G",
			"variants": [
				{
					"level": 13,
					"price": {
						"coin": "gp",
						"amount": 3000
					},
					"entries": [],
					"variantType": "medusa's scream"
				},
				{
					"level": 16,
					"price": {
						"coin": "gp",
						"amount": 9000
					},
					"craftReq": [
						"The initial raw materials must include the head of a medusa."
					],
					"entries": [
						"A greater medusa's scream (Hardness 15, HP 60, BT 30) has a frequency of once per hour for its activation instead of once per day, and the DC is 35."
					],
					"variantType": "greater medusa's scream"
				}
			]
		},
		{
			"name": "Nauseating Snare",
			"source": "APG",
			"page": 256,
			"type": "Snare",
			"level": 6,
			"traits": [
				"consumable",
				"mechanical",
				"poison",
				"snare",
				"trap"
			],
			"price": {
				"coin": "gp",
				"amount": 40
			},
			"category": "Poison",
			"entries": [
				"You position particularly foul substances to splash over a creature. The first creature to enter the square must attempt a DC 20 Fortitude saving throw.",
				{
					"type": "successDegree",
					"entries": {
						"Critical Success": "The creature is unaffected.",
						"Success": "The creature becomes {@condition sickened|CRB|sickened 1}.",
						"Failure": "The creature becomes {@condition sickened|CRB|sickened 2}.",
						"Critical Failure": "The creature becomes {@condition sickened|CRB|sickened 3}."
					}
				}
			]
		},
		{
			"name": "Net",
			"source": "APG",
			"page": 248,
			"type": "Item",
			"price": {
				"coin": "gp",
				"amount": 1
			},
			"bulk": 1,
			"hands": 2,
			"category": "Adventuring Gear",
			"entries": [
				"You can use a net either on its own or attached to a rope. When attached to a rope, you can use the net to {@action Grapple} a Medium or smaller creature up to 10 feet away (instead of only adjacent creatures). You can continue to {@action Grapple} to keep your hold on the target so long as the target remains within 10 feet and you continue to hold the net. The grabbed creature gains a +2 circumstance bonus to {@action Escape} unless you are adjacent to them, and it can attempt a DC 16 {@skill Athletics} check to {@action Force Open} the net entirely. Once the target is no longer {@condition grabbed}, the net is unwieldy until refolded as a {@trait Concentrate} action that requires two hands; if used without being refolded, {@action Grapple} checks made with the net take a \u20132 penalty.",
				"When the net is unattached, you can attempt a ranged attack roll against a Medium or smaller creature within 20 feet. On a hit, the target is {@condition flat-footed} and takes a \u201310- foot circumstance penalty to its Speeds until it {@action Escapes}, and on a critical hit, it's also {@condition immobilized} until it {@action Escapes}. The {@action Escape} DC is 16. A creature adjacent to the target can {@action Interact} to remove the net."
			]
		},
		{
			"name": "Oil of Object Animation",
			"source": "APG",
			"page": 258,
			"type": "Item",
			"level": "8+",
			"traits": [
				"uncommon",
				"consumable",
				"magical",
				"oil",
				"transmutation"
			],
			"usage": "held in 2 hands",
			"activate": {
				"activity": {
					"number": 2,
					"unit": "action"
				},
				"components": [
					"{@action Interact}"
				]
			},
			"category": "Oil",
			"entries": [
				"This fine golden oil comes in a small blue canister. Carefully spreading the oil over an object turns it into an animated object (Bestiary 20) of the same type. For example, sprinkling it on a statue makes an animated statue. If the animated object's level would be greater than 3, the oil struggles to animate it and ultimately fails.",
				"This animated object has the {@trait minion} trait, meaning it can use 2 actions when you Command it. You can issue a Command for the current turn as part of the activation. The object remains animated for 1 minute before falling inert. As usual, you can have a maximum of four minions under your control."
			],
			"generic": "G",
			"variants": [
				{
					"level": 8,
					"price": {
						"coin": "gp",
						"amount": 85
					},
					"entries": [],
					"variantType": "oil of object animation"
				},
				{
					"level": 16,
					"price": {
						"coin": "gp",
						"amount": 1400
					},
					"entries": [
						"You can animate an object with a level of 11 or lower."
					],
					"variantType": "greater oil of object animation"
				}
			]
		},
		{
			"name": "Oil of Revelation",
			"source": "APG",
			"page": 258,
			"type": "Item",
			"level": 5,
			"traits": [
				"consumable",
				"evocation",
				"magical",
				"oil"
			],
			"price": {
				"coin": "gp",
				"amount": 25
			},
			"usage": "held in 2 hands",
			"bulk": "L",
			"activate": {
				"activity": {
					"number": 1,
					"unit": "action"
				},
				"components": [
					"{@action Interact}"
				]
			},
			"category": "Oil",
			"entries": [
				"This bright oil, first created by humans as a tool to help them fight in darkness, holds flecks of tiny gemstones in suspension and smells like a struck tindertwig.",
				"The first time a weapon coated with this oil damages a creature, the wound glows with light for 1 minute. If the creature is {@condition invisible}, the light's position means it is merely {@condition hidden} to creatures that would otherwise be unable to see it, rather than {@condition undetected}. The light also negates the {@condition concealed} condition due to lighting conditions. If the coated weapon doesn't damage a creature within 1 hour, the oil sloughs off and loses its power."
			]
		},
		{
			"name": "Oil of Unlife",
			"source": "APG",
			"page": 258,
			"type": "Item",
			"level": "1+",
			"traits": [
				"consumable",
				"magical",
				"necromancy",
				"negative",
				"oil"
			],
			"usage": "held in 1 hand",
			"bulk": "L",
			"activate": {
				"activity": {
					"number": 1,
					"unit": "action"
				},
				"components": [
					"{@action Interact}"
				]
			},
			"category": "Oil",
			"entries": [
				"This thin, black liquid imparts a bone-deep chill while rapidly repairing an undead creature's physical or spiritual form. When you dash oil of unlife onto an undead creature, or a living creature with negative healing, the oil absorbs quickly into its body, and the creature regains the listed number of Hit Points.",
				"You can pour oil of unlife on an incorporeal undead; in this case, the creature absorbs the oil into itself."
			],
			"generic": "G",
			"variants": [
				{
					"level": 1,
					"price": {
						"coin": "gp",
						"amount": 4
					},
					"entries": [
						"The oil restores {@dice 1d8} Hit Points."
					],
					"variantType": "minor"
				},
				{
					"variantType": "lesser",
					"level": 3,
					"price": {
						"coin": "gp",
						"amount": 12
					},
					"entries": [
						"The oil restores {@dice 2d8+5} Hit Points."
					]
				},
				{
					"variantType": "moderate",
					"level": 6,
					"price": {
						"coin": "gp",
						"amount": 50
					},
					"entries": [
						"The oil restores {@dice 3d8+10} Hit Points."
					]
				},
				{
					"variantType": "greater",
					"level": 12,
					"price": {
						"coin": "gp",
						"amount": 400
					},
					"entries": [
						"The oil restores {@dice 6d8+20} Hit Points."
					]
				},
				{
					"variantType": "major",
					"level": 18,
					"price": {
						"coin": "gp",
						"amount": 5000
					},
					"entries": [
						"The oil restores {@dice 8d8+30} Hit Points."
					]
				}
			]
		},
		{
			"name": "Olfactory Obfuscator",
			"source": "APG",
			"page": 254,
			"type": "Item",
			"level": "3+",
			"traits": [
				"alchemical",
				"consumable",
				"elixir"
			],
			"usage": "held in 1 hand",
			"bulk": "L",
			"activate": {
				"activity": {
					"number": 1,
					"unit": "action"
				},
				"components": [
					"{@action Interact}"
				]
			},
			"category": "Elixir",
			"entries": [
				"This frothing fluid causes the drinker's body to exude trace odorabsorbing oils. For the listed duration after drinking this elixir, your scent is nearly unnoticeable. Creatures with imprecise scent don't detect you with that sense unless they {@action Seek} for you, and you are {@condition concealed} from creatures that perceive you with precise scent. You gain a +4 item bonus against attempts to {@action Seek} you by creatures using only scent-based senses; if they use any other senses as well, the bonus doesn't apply."
			],
			"generic": "G",
			"variants": [
				{
					"level": 3,
					"price": {
						"coin": "gp",
						"amount": 9
					},
					"entries": [
						"The duration is 10 minutes."
					],
					"variantType": "olfactory obfuscator"
				},
				{
					"level": 10,
					"price": {
						"coin": "gp",
						"amount": 225
					},
					"entries": [
						"The duration is 8 hours."
					],
					"variantType": "greater olfactory obfuscator"
				}
			]
		},
		{
			"name": "Origin Unguent",
			"source": "APG",
			"page": 255,
			"type": "Item",
			"level": 2,
			"traits": [
				"alchemical",
				"consumable"
			],
			"price": {
				"coin": "gp",
				"amount": 6
			},
			"usage": "held in 1 hand",
			"bulk": "L",
			"activate": {
				"activity": {
					"number": 1,
					"unit": "action"
				},
				"components": [
					"{@action Interact}"
				]
			},
			"category": "Consumable",
			"entries": [
				"This shimmering, violet unguent forms mild chemical bonds between objects with a matching composition. You apply the adhesive to two objects, or to an object and a creature. You can check if the two share an origin (such as if they were {@condition broken} from the same whole, or if a poison sample or body part came from the same creature) by holding them together with the unguent between; if they match, the unguent becomes sticky."
			]
		},
		{
			"name": "Parrying Scabbard",
			"source": "APG",
			"page": 248,
			"type": "Item",
			"price": {
				"coin": "sp",
				"amount": 5
			},
			"bulk": "L",
			"hands": 1,
			"category": "Adventuring Gear",
			"entries": [
				"You can draw this reinforced sheath during the same Interact action you use to draw the weapon it holds, wielding the weapon in one hand and the scabbard in your other. A parrying scabbard can be used for your defense much like a weapon with the {@trait parry} trait: you can spend an action to position it defensively, gaining a +1 circumstance bonus to AC until the start of your next turn. Parrying scabbards are available for any sword that can be wielded in one hand."
			]
		},
		{
			"name": "Periscope",
			"source": "APG",
			"page": 248,
			"type": "Item",
			"level": 2,
			"price": {
				"coin": "gp",
				"amount": 25
			},
			"bulk": "L",
			"hands": 2,
			"category": "Adventuring Gear",
			"entries": [
				"This is a 2-foot-long tube with two angled mirrors, one at each end. When the mirrors are aligned correctly, you can look around obstacles while remaining behind cover. This doesn't provide a sufficient line of effect to target creatures around corners."
			]
		},
		{
			"name": "Potion of Disguise",
			"source": "APG",
			"page": 258,
			"type": "Item",
			"level": "5+",
			"traits": [
				"uncommon",
				"consumable",
				"magical",
				"polymorph",
				"potion",
				"transmutation"
			],
			"usage": "held in 1 hand",
			"bulk": "L",
			"activate": {
				"activity": {
					"number": 1,
					"unit": "action"
				},
				"components": [
					"{@action Interact}"
				]
			},
			"category": "Potion",
			"entries": [
				"Upon imbibing this potion, you take on the appearance of a specific type of creature for {@dice 2d12} hours. The type of creature is determined when the potion is created. For example, you might have a potion of elf disguise or potion of frog disguise. Drinking the potion doesn't impart the knowledge of how long the effect lasts; the GM rolls the duration in secret.",
				"The disguise doesn't change your traits or statistics, nor does it give you any of the special abilities of the creature you're imitating. It might affect what items you can hold or wear (for example, your new form might lack opposable thumbs). The potion shrinks you down to a minimum of size Small, or maintains your size if the creature is your size or larger. For example, if you are Medium and drink a potion of fire giant disguise, you'll take on the appearance of a fire giant but remain Medium. The creature has to be of a specific kind, such as \"leopard\" or \"lion\" rather than just \"cat,\" or \"fire giant\" or \"ogre\" rather than just \"giant,\" but the potion can't cause you to mimic a specific individual creature.",
				"The effects of this potion use the same rules as the {@action Impersonate} activity of {@skill Deception}. Onlookers always assume you're the chosen type of creature unless they're actively Seeking. You gain a +4 status bonus to your {@skill Deception} DC against such {@skill Perception} checks and add your level even if untrained."
			],
			"generic": "G",
			"variants": [
				{
					"variantType": "lesser",
					"level": 5,
					"price": {
						"coin": "gp",
						"amount": 30
					},
					"craftReq": [
						"Initial raw materials must include a bit of blood, hair, or flesh of the creature the potion will allow the drinker to imitate."
					],
					"entries": []
				},
				{
					"variantType": "moderate",
					"level": 8,
					"price": {
						"coin": "gp",
						"amount": 100
					},
					"craftReq": [
						"Initial raw materials must include a bit of blood, hair, or flesh of the creature the potion will allow the drinker to imitate. The potion can increase your size if the creature is larger than you, to a maximum of Large, and it can shrink you to a creature of size Tiny. This doesn't change any of your statistics, with the exception of reducing your reach to 0 feet as a Tiny creature."
					],
					"entries": []
				},
				{
					"variantType": "greater",
					"level": 11,
					"price": {
						"coin": "gp",
						"amount": 300
					},
					"entries": [
						"While drinking a greater potion of disguise, if you picture the specific form you want to transform into, the potion will change you into that form. You can attempt to {@action Impersonate} a specific individual, though you still need to roll {@skill Deception}."
					]
				}
			]
		},
		{
			"name": "Potion of Expeditious Retreat",
			"source": "APG",
			"page": 258,
			"type": "Item",
			"level": 1,
			"traits": [
				"consumable",
				"magical",
				"potion",
				"transmutation"
			],
			"price": {
				"coin": "gp",
				"amount": 3
			},
			"usage": "held in 1 hand",
			"bulk": "L",
			"activate": {
				"activity": {
					"number": 1,
					"unit": "action"
				},
				"components": [
					"{@action Interact}"
				]
			},
			"category": "Potion",
			"entries": [
				"The stopper for a potion of expeditious retreat is crafted to easily snap open in dire circumstances. When you drink this potion, you become {@condition fleeing} for 1 minute, and you gain a +40-foot status bonus to all your Speeds for the duration as long as you are {@condition fleeing}. You immediately {@action Stride}."
			]
		},
		{
			"name": "Potion of Retaliation",
			"source": "APG",
			"page": 259,
			"type": "Item",
			"level": "1+",
			"traits": [
				"consumable",
				"evocation",
				"magical",
				"potion"
			],
			"usage": "held in 1 hand",
			"bulk": "L",
			"activate": {
				"activity": {
					"number": 1,
					"unit": "action"
				},
				"components": [
					"{@action Interact}"
				]
			},
			"category": "Potion",
			"entries": [
				"A potion of retaliation is available in four varieties\u2014acid, cold, electricity, and fire\u2014each with a faint shimmer reminiscent of the energy it contains. For 1 minute after drinking a potion of retaliation, you glow with a faint aura of that energy, and a creature that touches you (such as by making an unarmed attack or using a spell with a range of touch against you) takes damage of that type. The moderate, greater, and major versions also damage an adjacent creature that hits you with a melee weapon {@action Strike}."
			],
			"generic": "G",
			"variants": [
				{
					"level": 1,
					"price": {
						"coin": "gp",
						"amount": 4
					},
					"entries": [
						"The aura deals 1 damage."
					],
					"variantType": "minor"
				},
				{
					"variantType": "lesser",
					"level": 3,
					"price": {
						"coin": "gp",
						"amount": 12
					},
					"entries": [
						"The aura deals {@dice 1d4} damage."
					]
				},
				{
					"variantType": "moderate",
					"level": 6,
					"price": {
						"coin": "gp",
						"amount": 50
					},
					"entries": [
						"The aura deals {@dice 2d4} damage."
					]
				},
				{
					"variantType": "greater",
					"level": 12,
					"price": {
						"coin": "gp",
						"amount": 400
					},
					"entries": [
						"The aura deals {@dice 3d6} damage."
					]
				},
				{
					"variantType": "major",
					"level": 18,
					"price": {
						"coin": "gp",
						"amount": 5000
					},
					"entries": [
						"The aura deals {@dice 4d8} damage."
					]
				}
			]
		},
		{
			"name": "Potion of Shared Memories",
			"source": "APG",
			"page": 259,
			"type": "Item",
			"level": 1,
			"traits": [
				"consumable",
				"divination",
				"magical",
				"mental",
				"potion"
			],
			"price": {
				"coin": "gp",
				"amount": 4
			},
			"usage": "held in 1 hand",
			"bulk": "L",
			"activate": {
				"activity": {
					"number": 1,
					"unit": "action"
				},
				"components": [
					"{@action Interact}"
				]
			},
			"category": "Potion",
			"entries": [
				"A potion of shared memories can transfer recollections from one creature to another. To place a memory in the potion, you must hold the vial and focus on a particular memory for 1 minute. This memory must be of a single event, location, person, or otherwise encompass a span of about 1 minute.",
				"The clear fluid takes on a shimmering hue reminiscent of the stored memory and gains a slightly sweet taste.",
				"Upon consuming the potion, the drinker vividly recalls the memory, and thereafter can remember it as easily as a memory they actually experienced. An unwilling drinker can refuse to absorb the memory."
			]
		},
		{
			"name": "Predictable Silver Piece",
			"source": "APG",
			"page": 262,
			"type": "Item",
			"level": 1,
			"traits": [
				"divination",
				"magical"
			],
			"price": {
				"coin": "gp",
				"amount": 3
			},
			"usage": "held in 1 hand",
			"category": "Held",
			"entries": [
				"This seemingly unremarkable, weathered silver coin bears the bust of an unnamed monarch on the face and a majestic bird on the tail. You can toss the coin without activating it, in which case it follows the normal laws of probability.",
				{
					"type": "ability",
					"activity": {
						"number": 1,
						"unit": "action"
					},
					"components": [
						"{@action Interact}"
					],
					"entries": [
						"You rub your thumb on one side of the coin with the intent of slightly tweaking the strands of fate, then flip the coin into the air in a coin toss. No matter how the toss is resolved\u2014letting the coin fall to the ground, slapping it down on the back of your hand, or catching it on your open palm\u2014it always lands with the side you rubbed face up."
					]
				}
			]
		},
		{
			"name": "Ration Tonic",
			"source": "APG",
			"page": 259,
			"type": "Item",
			"level": "1+",
			"traits": [
				"conjuration",
				"consumable",
				"magical",
				"potion"
			],
			"usage": "held in 1 hand",
			"bulk": "L",
			"activate": {
				"activity": {
					"number": 1,
					"unit": "action"
				},
				"components": [
					"{@action Interact}"
				]
			},
			"category": "Potion",
			"entries": [
				"This slender vial appears to hold clean, clear water with a faintly fruity scent. Drinking a ration tonic magically nourishes you with the equivalent of a day's worth of food and water.",
				"The tonic has a subtle, pleasant taste, its particulars chosen when the potion is crafted."
			],
			"generic": "G",
			"variants": [
				{
					"level": 1,
					"price": {
						"coin": "gp",
						"amount": 3
					},
					"entries": [],
					"variantType": "ration tonic"
				},
				{
					"level": 7,
					"price": {
						"coin": "gp",
						"amount": 55
					},
					"entries": [
						"A greater ration tonic nourishes you for 1 week instead of 1 day, distributing the nourishment in a constant and healthy flow across the week."
					],
					"variantType": "greater ration tonic"
				}
			]
		},
		{
			"name": "Ready",
			"source": "APG",
			"page": 262,
			"type": "Rune",
			"level": "6+",
			"traits": [
				"evocation",
				"magical"
			],
			"usage": "etched onto armor",
			"category": "Rune",
			"appliesTo": [
				"Armor"
			],
			"entries": [
				"A ready rune draws component pieces of a suit of armor toward one another, making it easier and faster to get into. You can don light armor with this rune as a 3-action activity or medium or heavy armor with this rune in 1 minute."
			],
			"generic": "G",
			"variants": [
				{
					"level": 6,
					"price": {
						"coin": "gp",
						"amount": 200
					},
					"entries": [],
					"variantType": "ready"
				},
				{
					"level": 11,
					"price": {
						"coin": "gp",
						"amount": 1200
					},
					"entries": [
						"You can don light armor with a greater ready rune as a single action, or medium or heavy armor with a greater ready rune as a 3-action activity."
					],
					"variantType": "greater ready"
				}
			]
		},
		{
			"name": "Rod of Cancellation",
			"source": "APG",
			"page": 262,
			"type": "Item",
			"level": 20,
			"traits": [
				"rare",
				"abjuration",
				"magical"
			],
			"price": {
				"coin": "gp",
				"amount": 75000
			},
			"usage": "held in 1 hand",
			"bulk": 1,
			"category": "Held",
			"entries": [
				"This powerful magic rod is inimical to all magic.",
				{
					"type": "ability",
					"activity": {
						"number": 2,
						"unit": "action"
					},
					"components": [
						"{@action Interact}"
					],
					"entries": [
						"You touch the rod to a {@trait magical} effect or magic item and attempt to counteract the effect or item.",
						"Regardless of the result, the rod of cancellation can't be activated again for {@dice 2d6} hours.",
						"On a success, the effect or item is deactivated for the same amount of time, and its duration, if any, continues to expire during that time. If you choose, you can instead completely drain the rod of cancellation's magic on a success in order to completely drain the magic from the effect or item. If you do, both become completely non-magical and their magic can't be recovered, even by the {@spell remake} spell.",
						"The rod of cancellation automatically fails to counteract most artifacts and similarly powerful items, but it reacts explosively when activated against a sphere of annihilation without a counteract check (Gamemastery Guide 113)."
					]
				}
			]
		},
		{
			"name": "Rope of Climbing",
			"source": "APG",
			"page": 262,
			"type": "Item",
			"level": "3+",
			"traits": [
				"magical",
				"transmutation"
			],
			"usage": "held in 1 hand",
			"bulk": "L",
			"category": "Held",
			"entries": [
				"This silk rope measures 50 feet long and is capable of holding up to 3,000 pounds. If the rope is ever cut, only the longest remaining portion retains its magic.",
				{
					"type": "ability",
					"activity": {
						"number": 1,
						"unit": "action"
					},
					"components": [
						"{@action Interact}"
					],
					"frequency": {
						"unit": "day",
						"number": 1
					},
					"entries": [
						"You hold one end of the rope and point to a destination.",
						"The rope animates for 1 minute, moving 10 feet per round until it reaches the destination or runs out of length. The rope can move across any non-damaging horizontal or vertical surface, but it can't extend upward without a surface to support it. At any point while the rope is animated, you can use an {@action Interact} action to wiggle the rope, giving it one of the following commands: stop in place, fasten securely to the nearest available object, detach from an object, or knot or unknot itself."
					]
				}
			],
			"generic": "G",
			"variants": [
				{
					"level": 3,
					"price": {
						"coin": "gp",
						"amount": 45
					},
					"entries": [],
					"variantType": "lesser rope of climbing"
				},
				{
					"level": 5,
					"price": {
						"coin": "gp",
						"amount": 125
					},
					"entries": [
						"You can activate the moderate rope of climbing once per hour instead of once per day."
					],
					"variantType": "moderate rope of climbing"
				},
				{
					"level": 7,
					"price": {
						"coin": "gp",
						"amount": 300
					},
					"entries": [
						"You can activate the greater rope of climbing without any frequency limit."
					],
					"variantType": "greater rope of climbing"
				}
			]
		},
		{
			"name": "Shielding Salve",
			"source": "APG",
			"page": 259,
			"type": "Item",
			"level": 1,
			"traits": [
				"abjuration",
				"consumable",
				"magical",
				"oil"
			],
			"price": {
				"coin": "gp",
				"amount": 4
			},
			"usage": "held in 2 hands",
			"bulk": "L",
			"activate": {
				"activity": {
					"number": 1,
					"unit": "action"
				},
				"components": [
					"{@action Interact}"
				]
			},
			"category": "Oil",
			"entries": [
				"This shimmering paste has many properties of a {@spell shield} spell.",
				"When you slather it onto a creature or object, the target gains a +1 circumstance bonus to AC for 1 round. The first time a physical attack or a magic missile hits the target during that round, the oil prevents 5 damage from that attack or spell, and then the oil's effect ends."
			]
		},
		{
			"name": "Sinew-shock Serum",
			"source": "APG",
			"page": 254,
			"type": "Item",
			"level": "2+",
			"traits": [
				"alchemical",
				"consumable",
				"elixir",
				"healing"
			],
			"usage": "held in 1 hand",
			"bulk": "L",
			"activate": {
				"activity": {
					"number": 1,
					"unit": "action"
				},
				"components": [
					"{@action Interact}"
				]
			},
			"category": "Elixir",
			"entries": [
				"This serum jolts the body to help shake off physical debilitations.",
				"When you drink this elixir, it attempts a counteract check with the listed counteract modifier to remove the {@condition clumsy} or {@condition enfeebled} condition from a single source, using the source of that condition to determine the counteract level and DC."
			],
			"generic": "G",
			"variants": [
				{
					"variantType": "lesser",
					"level": 2,
					"price": {
						"coin": "gp",
						"amount": 5
					},
					"entries": [
						"The serum has a +6 modifier for the roll."
					]
				},
				{
					"variantType": "moderate",
					"level": 4,
					"price": {
						"coin": "gp",
						"amount": 15
					},
					"entries": [
						"The serum has a +8 modifier for the roll."
					]
				},
				{
					"variantType": "greater",
					"level": 12,
					"price": {
						"coin": "gp",
						"amount": 325
					},
					"entries": [
						"The serum has a +19 modifier for the roll."
					]
				},
				{
					"variantType": "major",
					"level": 18,
					"price": {
						"coin": "gp",
						"amount": 3250
					},
					"entries": [
						"The serum has a +28 modifier for the roll."
					]
				}
			]
		},
		{
			"name": "Skinstitch Salve",
			"source": "APG",
			"page": 255,
			"type": "Item",
			"level": 7,
			"traits": [
				"alchemical",
				"consumable",
				"healing"
			],
			"price": {
				"coin": "gp",
				"amount": 55
			},
			"usage": "held in 1 hand",
			"bulk": "L",
			"category": "Consumable",
			"entries": [
				"This sticky salve stubbornly holds wounds closed and encourages swift natural healing. You can activate the salve in either of the following ways.",
				{
					"type": "ability",
					"activity": {
						"number": 1,
						"unit": "action"
					},
					"components": [
						"{@action Interact}"
					],
					"entries": [
						"You {@action Administer First Aid} without requiring healer's tools. You either gain a +2 item bonus to the {@skill Medicine} check, or you can use the skinstitch salve's {@skill Medicine} modifier of +13 instead of your own."
					]
				},
				{
					"type": "ability",
					"activity": {
						"number": 1,
						"unit": "free"
					},
					"components": [
						"{@action Interact}"
					],
					"trigger": "You {@action Treat Wounds} or use Battle",
					"entries": [
						"You gain a +2 item bonus to the triggering {@skill Medicine} check. If you roll a success on the {@skill Medicine} check, you get a critical success instead."
					]
				}
			]
		},
		{
			"name": "Slates of Distant Letters",
			"source": "APG",
			"page": 262,
			"type": "Item",
			"level": 13,
			"traits": [
				"divination",
				"magical"
			],
			"price": {
				"coin": "gp",
				"amount": 2450
			},
			"usage": "held in 2 hands",
			"bulk": "L",
			"category": "Held",
			"entries": [
				"This matched pair of slates, roughly one handspan wide and tall, have identical ornate frames.",
				"Slates are crafted in pairs, and each works with only the other of its pair.",
				"If one slate of a pair is ever {@condition broken}, the other shatters into non-magical shards. The listed price is for a pair of slates.",
				{
					"type": "ability",
					"activity": {
						"number": 2,
						"unit": "action"
					},
					"components": [
						"{@action Interact}"
					],
					"entries": [
						"You use a piece of chalk to write up to 25 words on a slate. As you write, the writing also appears on the other slate in its matched pair, no matter how far away it is, as long as it is on the same plane. Wiping one slate clean erases the writing from both slates. Each slate can be activated once per hour."
					]
				}
			]
		},
		{
			"name": "Sleeves of Storage",
			"source": "APG",
			"page": 263,
			"type": "Item",
			"level": "4+",
			"traits": [
				"conjuration",
				"extradimensional",
				"invested",
				"magical"
			],
			"usage": "worn garment",
			"bulk": "L",
			"category": "Worn",
			"entries": [
				"This loose robe has wide, voluminous sleeves that each contain an extradimensional space. These spaces each function as a bag of holding that can hold up to 5 Bulk of items (for a total of 10 Bulk), though no individual item can be of more than 1 Bulk; the sleeves grow slightly heavy as you reach maximum capacity. You can add or remove an item from a sleeve with a single hand free as an {@action Interact} action.",
				"If a sleeve is completely empty, you can place your own familiar into that extradimensional space. It can survive comfortably in your sleeve for up to 1 hour, after which it begins to suffocate. While in your sleeve, it can't be affected or targeted by any effects, but you don't benefit from any master abilities. A familiar can exit the sleeve of its own volition with a single action that has the {@trait manipulate} and {@trait move} traits. You can't place any other creature into your sleeves, nor can you place your familiar in a sleeve if it's larger than Tiny. If your familiar is in your sleeve, you can't place any items in the sleeve."
			],
			"generic": "G",
			"variants": [
				{
					"level": 4,
					"price": {
						"coin": "gp",
						"amount": 100
					},
					"entries": [],
					"variantType": "sleeves of storage"
				},
				{
					"level": 9,
					"price": {
						"coin": "gp",
						"amount": 600
					},
					"entries": [
						"Each sleeve can hold up to 20 Bulk of items, and a familiar can survive within a sleeve for up to 4 hours."
					],
					"variantType": "greater sleeves of storage"
				}
			]
		},
		{
			"name": "Snagging Hook Snare",
			"source": "APG",
			"page": 256,
			"type": "Snare",
			"level": 10,
			"traits": [
				"consumable",
				"mechanical",
				"snare",
				"trap"
			],
			"price": {
				"coin": "gp",
				"amount": 180
			},
			"category": "Snare",
			"entries": [
				"This snare snags a creature with its wicked metal hooks. The first creature to enter the square takes {@damage 5d8} piercing damage and {@damage 5d8} slashing damage, with a DC 27 basic Reflex save. On a critical failure, the hooks piercing its flesh make the creature {@condition immobilized} until it successfully Escapes (DC 27)",
				"Magic Consumables Though they might last a fleeting moment, these magic items can decide the outcome of an entire battle or quest. You can find these magic consumables organized by level and subcategory on the treasure tables on pages 250\u2013251. The Core Rulebook contains full rules for special categories of items, such as talismans, and the page numbers where they appear can be found in the glossary and index, starting on page 266 of this book."
			]
		},
		{
			"name": "Sovereign Glue",
			"source": "APG",
			"page": 255,
			"type": "Item",
			"level": 7,
			"traits": [
				"alchemical",
				"consumable"
			],
			"price": {
				"coin": "gp",
				"amount": 55
			},
			"usage": "held in 1 hand",
			"bulk": "L",
			"category": "Consumable",
			"entries": [
				"This peculiar amber glue bonds two surfaces together almost inseparably. A single flask covers an area up to 1 square foot and must be used all at once to form a single bond between two surfaces. If the activation is interrupted, the bond fails and the glue is wasted.",
				"Once two surfaces are joined with sovereign glue, they can be separated only with a successful DC 50 {@skill Athletics} check. The adhered objects tend to break before the glue does unless they're particularly durable, though a creature determined to separate the objects can break off the parts connected by the sovereign glue and later {@action Repair} the objects.",
				"Sovereign glue can affect creatures only if they are willing, and its bond can be harmlessly {@condition broken} by carefully exfoliating the outermost layer of skin or waiting a short while for the skin to shed."
			]
		},
		{
			"name": "Spellguard Blade",
			"source": "APG",
			"page": 263,
			"type": "Item",
			"level": 7,
			"traits": [
				"abjuration",
				"magical"
			],
			"price": {
				"coin": "gp",
				"amount": 320
			},
			"usage": "held in 1 hand",
			"bulk": "L",
			"category": "Held",
			"entries": [
				"The guard of this +1 striking main-gauche is inscribed with eldritch glyphs that guard against magic. When you are benefiting from the +1 circumstance bonus to AC from this weapon's {@trait parry} trait, you also apply that circumstance bonus to your saving throws against spells that target you."
			]
		},
		{
			"name": "Spiritsight Crossbow",
			"source": "APG",
			"page": 263,
			"type": "Item",
			"level": 8,
			"traits": [
				"uncommon",
				"conjuration",
				"magical",
				"teleportation"
			],
			"price": {
				"coin": "gp",
				"amount": 450
			},
			"usage": "held in 2 hands",
			"bulk": 2,
			"category": "Held",
			"entries": [
				"This +1 striking {@item ghost touch} crossbow has an array of crystalline lenses and silver fittings along the stock and feels strangely light.",
				{
					"type": "ability",
					"activity": {
						"number": 1,
						"unit": "action"
					},
					"components": [
						"envision"
					],
					"frequency": {
						"unit": "minute",
						"number": 1
					},
					"entries": [
						"You aim through the crossbow's crystalline lenses, gaining imprecise vision onto the Ethereal Plane with a range of 60 feet in addition to your normal senses for the rest of your turn. While this effect lasts, your next {@action Strike} with the spiritsight crossbow can also affect targets on the Ethereal Plane during the first 60 feet of its flight."
					]
				}
			]
		},
		{
			"name": "Staff of Impossible Visions",
			"source": "APG",
			"page": 263,
			"type": "Item",
			"level": "6+",
			"traits": [
				"uncommon",
				"illusion",
				"magical",
				"staff"
			],
			"usage": "held in 1 hand",
			"bulk": 1,
			"category": "Staff",
			"entries": [
				"This bizarre staff is made from oak, capped with a cluster of eye-shaped gemstones that seem to move and undulate at the corner of your vision. While wielding the staff, you can peer through the eyes, using your normal visual senses (including any benefits of spells affecting your vision, like see invisibility). You can maneuver the staff to see things around corners, at higher elevations, or in places where the staff can fit but your head can't. This doesn't provide sufficient line of effect to target creatures around corners.",
				"The eyes are as vulnerable as your eyes and can be affected by anything that alters your vision, such as a blinding flash of light.",
				{
					"type": "ability",
					"components": [
						"{@action Cast a Spell}"
					],
					"entries": [
						"You expend a number of charges from the staff to cast a spell from its list."
					]
				}
			],
			"craftReq": [
				"Supply one casting of all listed levels of all listed spells."
			],
			"generic": "G",
			"variants": [
				{
					"level": 6,
					"price": {
						"coin": "gp",
						"amount": 230
					},
					"entries": [
						{
							"type": "list",
							"items": [
								"{@bold Cantrip} {@spell daze}",
								"{@bold 1st} {@spell fear}, {@spell phantom pain}",
								"{@bold 2nd} {@spell augury}, {@spell paranoia}"
							]
						}
					],
					"variantType": "staff of impossible visions"
				},
				{
					"level": 12,
					"price": {
						"coin": "gp",
						"amount": 1800
					},
					"entries": [
						{
							"type": "list",
							"items": [
								"{@bold 3rd} {@spell hypnotic pattern}, {@spell paralyze}",
								"{@bold 4th} {@spell countless eyes|apg}, {@spell phantasmal killer}",
								"{@bold 5th} {@spell strange geometry|apg}"
							]
						}
					],
					"variantType": "greater staff of impossible visions"
				},
				{
					"level": 16,
					"price": {
						"coin": "gp",
						"amount": 10000
					},
					"entries": [
						{
							"type": "list",
							"items": [
								"{@bold 6th} {@spell blinding fury}, {@spell phantasmal calamity}",
								"{@bold 7th} {@spell visions of danger}, {@spell warp mind}"
							]
						}
					],
					"variantType": "major staff of impossible visions"
				},
				{
					"level": 20,
					"price": {
						"coin": "gp",
						"amount": 70000
					},
					"entries": [
						{
							"type": "list",
							"items": [
								"{@bold 8th} {@spell spirit song}, {@spell uncontrollable dance}",
								"{@bold 9th} {@spell unfathomable song}, {@spell weird}"
							]
						}
					],
					"variantType": "true staff of impossible visions"
				}
			]
		},
		{
			"name": "Staff of Nature's Vengeance",
			"source": "APG",
			"page": 263,
			"type": "Item",
			"level": "10+",
			"traits": [
				"evocation",
				"magical",
				"staff"
			],
			"usage": "held in 1 hand",
			"bulk": 1,
			"category": "Staff",
			"entries": [
				"This stout staff is made from gnarled hawthorn. When used as a weapon, a staff of nature's vengeance permanently has the effects of {@spell shillelagh}.",
				{
					"type": "ability",
					"components": [
						"{@action Cast a Spell}"
					],
					"entries": [
						"You expend a number of charges from the staff to cast a spell from its list."
					]
				}
			],
			"craftReq": [
				"Supply one casting of all listed levels of all listed spells, plus one casting of shillelagh."
			],
			"generic": "G",
			"variants": [
				{
					"level": 10,
					"price": {
						"coin": "gp",
						"amount": 900
					},
					"entries": [
						{
							"type": "list",
							"items": [
								"{@bold Cantrip} {@spell tanglefoot}",
								"{@bold 1st} {@spell shocking grasp}, {@spell spider sting}",
								"{@bold 2nd} {@spell flaming sphere}, {@spell vomit swarm|apg}",
								"{@bold 3rd} {@spell earthbind}, {@spell wall of thorns}",
								"{@bold 4th} {@spell bestial curse|apg}, {@spell spike stones|apg}"
							]
						}
					],
					"variantType": "staff of nature's vengeance"
				},
				{
					"level": 14,
					"price": {
						"coin": "gp",
						"amount": 4000
					},
					"entries": [
						{
							"type": "list",
							"items": [
								"{@bold 5th} {@spell cloudkill}, {@spell control water}",
								"{@bold 6th} {@spell purple worm sting}, {@spell tangling creepers}"
							]
						}
					],
					"variantType": "greater staff of nature's vengeance"
				},
				{
					"level": 18,
					"price": {
						"coin": "gp",
						"amount": 24000
					},
					"entries": [
						{
							"type": "list",
							"items": [
								"{@bold 7th} {@spell sunburst}, {@spell volcanic eruption}",
								"{@bold 8th} {@spell earthquake}, {@spell punishing winds}"
							]
						}
					],
					"variantType": "major staff of nature's vengeance"
				}
			]
		},
		{
			"name": "Staff of Providence",
			"source": "APG",
			"page": 264,
			"type": "Item",
			"level": "6+",
			"traits": [
				"divination",
				"magical",
				"staff"
			],
			"usage": "held in 1 hand",
			"bulk": 1,
			"category": "Staff",
			"entries": [
				"A large, stylized symbol of an eye adorns the top of this wooden staff, representing the watchful eye of the divine powers. The bearer of the staff can guide and protect, seeing bounties and tragedies that could befall them in the future. When wielding this staff, you gain a +1 item bonus on {@skill Survival} checks to {@action Sense Direction} or {@action Subsist}, and to {@skill Religion} checks to {@action Recall Knowledge}.",
				{
					"type": "ability",
					"components": [
						"{@action Cast a Spell}"
					],
					"entries": [
						"You expend a number of charges from the staff to cast a spell from its list."
					]
				}
			],
			"craftReq": [
				"Supply one casting of all listed levels of all listed spells."
			],
			"generic": "G",
			"variants": [
				{
					"level": 6,
					"price": {
						"coin": "gp",
						"amount": 230
					},
					"entries": [
						{
							"type": "list",
							"items": [
								"{@bold Cantrip} {@spell guidance}, {@spell light}",
								"{@bold 1st} {@spell bless}, {@spell create water}",
								"{@bold 2nd} {@spell augury}, {@spell create food}, {@spell see invisibility}, {@spell status}"
							]
						}
					],
					"variantType": "staff of providence"
				},
				{
					"level": 10,
					"price": {
						"coin": "gp",
						"amount": 900
					},
					"entries": [
						{
							"type": "list",
							"items": [
								"{@bold 3rd} {@spell safe passage|apg}, {@spell wanderer's guide}",
								"{@bold 4th} {@spell remove curse}, {@spell spell immunity}, {@spell status}"
							]
						}
					],
					"variantType": "greater staff of providence"
				},
				{
					"level": 14,
					"price": {
						"coin": "gp",
						"amount": 4100
					},
					"entries": [
						{
							"type": "list",
							"items": [
								"{@b 5th} {@spell prying eye}, {@spell see invisibility}, {@spell spell immunity}",
								"{@b 6rd} {@spell spell immunity}, {@spell scintillating safeguard|apg}, {@spell true seeing}"
							]
						}
					],
					"variantType": "major staff of providence"
				},
				{
					"level": 20,
					"price": {
						"coin": "gp",
						"amount": 64000
					},
					"entries": [
						{
							"type": "list",
							"items": [
								"{@bold 7th} {@spell energy aegis}, {@spell spell immunity}",
								"{@bold 8rd} {@spell divine inspiration}, {@spell spell immunity}",
								"{@bold 9th} {@spell foresight}, {@spell overwhelming presence}, {@spell spell immunity}"
							]
						}
					],
					"variantType": "true staff of providence"
				}
			]
		},
		{
			"name": "Terrifying Ammunition",
			"source": "APG",
			"page": 259,
			"type": "Item",
			"level": 6,
			"traits": [
				"consumable",
				"emotion",
				"enchantment",
				"fear",
				"magical",
				"mental"
			],
			"price": {
				"coin": "gp",
				"amount": 50
			},
			"activate": {
				"activity": {
					"number": 1,
					"unit": "action"
				},
				"components": [
					"{@action Interact}"
				]
			},
			"ammunition": "any",
			"category": "Consumable",
			"entries": [
				"This black-and-gray ammunition is etched with occult symbols and tiny, grinning skulls. When activated terrifying ammunition damages a creature, it fills the creature's mind with visions of their own failures, tragedies, and eventually, their own death. The creature must attempt a DC 20 Will save.",
				{
					"type": "successDegree",
					"entries": {
						"Critical Success": "The creature is unaffected.",
						"Success": "The creature is {@condition frightened|CRB|frightened 1}.",
						"Failure": "The creature is {@condition frightened|CRB|frightened 1} and can't reduce its {@condition frightened} value below 1 until it spends an action, which has the {@trait concentrate} trait, to calm itself down.",
						"Critical Failure": "As failure, but the creature is {@condition frightened|CRB|frightened 2}."
					}
				}
			]
		},
		{
			"name": "Time Shield Potion",
			"source": "APG",
			"page": 259,
			"type": "Item",
			"level": 13,
			"traits": [
				"consumable",
				"magical",
				"potion",
				"transmutation"
			],
			"price": {
				"coin": "gp",
				"amount": 600
			},
			"usage": "held in 1 hand",
			"bulk": "L",
			"activate": {
				"activity": {
					"number": 1,
					"unit": "action"
				},
				"components": [
					"{@action Interact}"
				]
			},
			"category": "Potion",
			"entries": [
				"This purple potion has a bitter taste and seems to blur with motion. When you drink a time shield potion, you are frozen in time for {@dice 2d4} rounds. You can't act or be targeted, you become immune to all effects, and you vanish from your space; as far as the universe is concerned, you simply don't exist as long as the potion lasts. The durations of any effects targeting you when you drink the potion are suspended until it wears off.",
				"Once the potion's duration expires, you return to the normal flow of time and your former space; if that space is now occupied, you get shunted to the nearest unoccupied space. Effects with durations immediately resume affecting you, elapsing as though no time has passed. If you are within the area of an effect created while you were outside of time, you immediately take those effects upon returning. The GM might determine that other changes that occurred while you were outside of time (such as the ground beneath you crumbling) also affect you upon your return."
			]
		},
		{
			"name": "Timeless Salts",
			"source": "APG",
			"page": 255,
			"type": "Item",
			"level": 4,
			"traits": [
				"alchemical",
				"consumable"
			],
			"price": {
				"coin": "gp",
				"amount": 14
			},
			"usage": "held in 1 hand",
			"bulk": "L",
			"activate": {
				"activity": {
					"number": 1,
					"unit": "action"
				},
				"components": [
					"{@action Interact}"
				]
			},
			"category": "Consumable",
			"entries": [
				"You sprinkle these salts onto a single object up to 10 cubic feet in volume and no more than 40 Bulk to preserve it for 1 week.",
				"The object doesn't decay, and effects that require the object to be fresh don't count the time passing during this duration as having elapsed. When sprinkled on a corpse, this extends the period in which a creature can be revived by magic, as well as the wait time required before a corpse can be targeted again with {@spell talking corpse}. The salts prevent ordinary pests from consuming the target (such as maggots for a corpse or moths for a piece of clothing). Any creature can use an {@action Interact} action to disperse the salts from an unattended object and end this effect."
			]
		},
		{
			"name": "Universal Solvent",
			"source": "APG",
			"page": 255,
			"type": "Item",
			"level": "5+",
			"traits": [
				"alchemical",
				"consumable"
			],
			"usage": "held in 1 hand",
			"bulk": "L",
			"activate": {
				"activity": {
					"number": 1,
					"unit": "action"
				},
				"components": [
					"{@action Interact}"
				]
			},
			"category": "Consumable",
			"entries": [
				"Originally formulated as a means of dissolving sovereign glue, this powerful solvent can break almost any adhesive's grip.",
				"As universal solvent is particularly effective against sovereign glue, it automatically dissolves sovereign glue. It attempts to counteract any other adhesives, such as tanglefoot bags, with a counteract modifier depending on the type."
			],
			"generic": "G",
			"variants": [
				{
					"variantType": "moderate",
					"level": 5,
					"price": {
						"coin": "gp",
						"amount": 21
					},
					"entries": [
						"The serum has a counteract modifier of +9."
					]
				},
				{
					"variantType": "greater",
					"level": 12,
					"price": {
						"coin": "gp",
						"amount": 325
					},
					"entries": [
						"The serum has a counteract modifier of +19."
					]
				},
				{
					"variantType": "major",
					"level": 18,
					"price": {
						"coin": "gp",
						"amount": 3250
					},
					"entries": [
						"The serum has a counteract modifier of +28."
					]
				}
			]
		},
		{
			"name": "Urn of Ashes",
			"source": "APG",
			"page": 264,
			"type": "Item",
			"level": 9,
			"traits": [
				"magical",
				"necromancy",
				"negative"
			],
			"price": {
				"coin": "gp",
				"amount": 700
			},
			"usage": "held in 1 hand",
			"category": "Held",
			"entries": [
				"This sealed pewter urn contains the ashes of a benevolent ancestor, with a sliver of lingering spirit that strives to protect you.",
				{
					"type": "ability",
					"activity": {
						"number": 1,
						"unit": "reaction"
					},
					"components": [
						"envision"
					],
					"trigger": "You would become {@condition doomed} or your {@condition doomed} value would increase",
					"requirements": "The ashes aren't {@condition doomed}",
					"entries": [
						"The ashes in the urn intervene, taking the {@condition doomed} condition in your place, and you don't gain or increase the value of your own {@condition doomed} condition. Each night when you get a full night's rest, you can reduce your own {@condition doomed} condition or that of the urn, but not both."
					]
				},
				{
					"type": "ability",
					"activity": {
						"number": 1,
						"unit": "action"
					},
					"components": [
						"envision",
						"{@action Interact}"
					],
					"traits": [
						"attack"
					],
					"frequency": {
						"unit": "round",
						"number": 1
					},
					"entries": [
						"The urn shoots a bolt of negative energy at a foe within 30 feet. Attempt a spell attack roll against the target's AC, using a modifier of +15 or your own spell attack roll modifier, whichever is higher. On a success, the bolt deals {@damage 4d4} negative damage (doubled on a critical success)."
					]
				}
			]
		},
		{
			"name": "Victory Plate",
			"source": "APG",
			"page": 264,
			"type": "Item",
			"level": "9+",
			"traits": [
				"uncommon",
				"abjuration",
				"invested",
				"magical"
			],
			"usage": "worn armor",
			"bulk": 4,
			"category": "Armor",
			"entries": [
				"The metal plates of this +1 resilient full plate are covered by a bright tabard featuring a distinctive coat of arms divided into four fields. This insignia magically records your recent victories, displaying one triumph in each field of the coat of arms, allowing you to call upon those victories for aid in future battles.",
				{
					"type": "ability",
					"activity": {
						"number": 1,
						"unit": "free"
					},
					"components": [
						"envision"
					],
					"trigger": "You kill or destroy a creature of a level equal to or greater than your victory plate (adjusted as usual if you add fundamental runes to victory plate).",
					"entries": [
						"You direct the armor to commemorate your victory. The coat of arms on the armor's tabard shifts to incorporate heraldry related to the slain creature, and the victory is recorded within the tabard. If you have already recorded four victories, choose one to replace with the new victory."
					]
				},
				{
					"type": "ability",
					"activity": {
						"number": 2,
						"unit": "action"
					},
					"components": [
						"envision",
						"{@action Interact}"
					],
					"frequency": {
						"unit": "hour",
						"number": 1
					},
					"entries": [
						"You touch one of the tabard's four fields representing one of your victories and recall your triumph over that creature. That creature vanishes from the tabard, and for 1 minute, you gain resistance 5 to a damage type based on the creature's trait (you gain resistance to only one type, even if the creature has more than one trait that could apply):",
						{
							"type": "list",
							"items": [
								"{@bold Aberration or Fey} mental",
								"{@b Celestial} good",
								"{@b Construct} poison",
								"{@bold Dragon or Elemental} one energy type that matches one of the dragon's or elemental's traits",
								"{@b Fiend} evil",
								"{@b Ooze} precision, and the resistance is 10",
								"{@b Undead} negative"
							]
						}
					]
				}
			],
			"generic": "G",
			"variants": [
				{
					"level": 9,
					"price": {
						"coin": "gp",
						"amount": 675
					},
					"entries": [],
					"variantType": "victory plate"
				},
				{
					"level": 15,
					"price": {
						"coin": "gp",
						"amount": 5500
					},
					"entries": [
						"The armor is a +2 greater resilient full plate. You can use the second activation once per minute instead of once per hour, and the resistance it grants is 10, or 20 for the ooze's resistance against precision damage."
					],
					"variantType": "greater victory plate"
				}
			]
		},
		{
			"name": "Walking Cauldron",
			"source": "APG",
			"page": 264,
			"type": "Item",
			"level": 1,
			"traits": [
				"invested",
				"magical",
				"transmutation"
			],
			"price": {
				"coin": "gp",
				"amount": 12
			},
			"bulk": 4,
			"category": "Other",
			"entries": [
				"This iron cauldron stands upon sturdy iron crow's feet. A walking cauldron has a land Speed of 25 feet and can be used as a suitable tool to {@action Craft} potions, oils, or other liquids.",
				"As a single action, which has the {@trait auditory} and {@trait concentrate} traits, you can command the cauldron to either follow you or to stand in place. When following you, the cauldron does its best to remain within 30 feet of you, but its ungainly movements are too imprecise to predictably direct in a combat encounter or other situation where seconds and precise locations count.",
				"It can carry up to 2 Bulk of ingredients for potions or other liquids inside of itself while following you, but if overloaded or if you put anything else inside it, it stands in place and refuses to move until 10 minutes after you remove the excess."
			]
		},
		{
			"name": "Wand of Crackling Lightning",
			"source": "APG",
			"page": 265,
			"type": "Item",
			"level": "8+",
			"traits": [
				"electricity",
				"evocation",
				"magical",
				"wand"
			],
			"usage": "held in 1 hand",
			"bulk": "L",
			"category": "Wand",
			"entries": [
				"This wand is made of two copper plates separated by a ceramic center.",
				{
					"type": "ability",
					"components": [
						"{@action Cast a Spell}"
					],
					"frequency": {
						"unit": "day",
						"number": 1,
						"overcharge": true
					},
					"entries": [
						"You cast {@spell lightning bolt}, but the spell's area is twice as wide (two adjacent and parallel 120-foot lines) and creatures that fail their save are {@condition flat-footed} for 1 round."
					]
				}
			],
			"generic": "G",
			"variants": [
				{
					"level": 8,
					"price": {
						"coin": "gp",
						"amount": 500
					},
					"entries": [],
					"variantType": "3rd-level spell"
				},
				{
					"level": 10,
					"price": {
						"coin": "gp",
						"amount": 1000
					},
					"entries": [],
					"variantType": "4th-level spell"
				},
				{
					"level": 14,
					"price": {
						"coin": "gp",
						"amount": 4500
					},
					"entries": [],
					"variantType": "6th-level spell"
				},
				{
					"level": 18,
					"price": {
						"coin": "gp",
						"amount": 24000
					},
					"entries": [
						"{@skill Crafting} Requirements Supply a casting of lightning bolt of the appropriate level."
					],
					"variantType": "8th-level spell"
				}
			]
		},
		{
			"name": "Wand of Hopeless Night",
			"source": "APG",
			"page": 265,
			"type": "Item",
			"level": "6+",
			"traits": [
				"darkness",
				"evocation",
				"magical",
				"wand"
			],
			"usage": "held in 1 hand",
			"bulk": "L",
			"category": "Wand",
			"entries": [
				"This wand is a length of wrought black iron.",
				{
					"type": "ability",
					"components": [
						"{@action Cast a Spell}"
					],
					"frequency": {
						"unit": "day",
						"number": 1,
						"overcharge": true
					},
					"entries": [
						"You cast {@spell darkness}. Each creature that ends its turn within the spell's area must succeed at a DC 27 Will save or become {@condition frightened|CRB|frightened 1} ({@condition frightened|CRB|frightened 2} on a critical failure)."
					]
				}
			],
			"craftReq": [
				"Supply a casting of darkness of the appropriate level."
			],
			"generic": "G",
			"variants": [
				{
					"level": 6,
					"price": {
						"coin": "gp",
						"amount": 250
					},
					"entries": [],
					"variantType": "2nd-level spell"
				},
				{
					"level": 10,
					"price": {
						"coin": "gp",
						"amount": 1000
					},
					"entries": [],
					"variantType": "4th-level spell"
				}
			]
		},
		{
			"name": "Wand of Overflowing Life",
			"source": "APG",
			"page": 265,
			"type": "Item",
			"level": "9+",
			"traits": [
				"healing",
				"magical",
				"necromancy",
				"positive",
				"wand"
			],
			"usage": "held in 1 hand",
			"bulk": "L",
			"category": "Wand",
			"entries": [
				"This alabaster wand has a clear crystal at the tip.",
				{
					"type": "ability",
					"components": [
						"{@action Cast a Spell}"
					],
					"frequency": {
						"unit": "day",
						"number": 1,
						"overcharge": true
					},
					"entries": [
						"You cast {@spell heal} at the indicated level. After you cast the spell, at the start of your next turn, excess healing magic wells up from the wand and heals you, as though you cast the 1-action version of heal on yourself at the same spell level.",
						"You gain this benefit only once, even if you cast multiple {@spell heal} spells from wands of overflowing life in the same turn."
					]
				}
			],
			"generic": "G",
			"variants": [
				{
					"level": 9,
					"price": {
						"coin": "gp",
						"amount": 700
					},
					"entries": [],
					"variantType": "3rd-level spell"
				},
				{
					"level": 11,
					"price": {
						"coin": "gp",
						"amount": 1400
					},
					"entries": [],
					"variantType": "4th-level spell"
				},
				{
					"level": 13,
					"price": {
						"coin": "gp",
						"amount": 3000
					},
					"entries": [],
					"variantType": "5th-level spell"
				},
				{
					"level": 15,
					"price": {
						"coin": "gp",
						"amount": 6500
					},
					"entries": [],
					"variantType": "6th-level spell"
				},
				{
					"level": 17,
					"price": {
						"coin": "gp",
						"amount": 15000
					},
					"entries": [],
					"variantType": "7th-level spell"
				},
				{
					"level": 19,
					"price": {
						"coin": "gp",
						"amount": 40000
					},
					"entries": [
						"{@skill Crafting} Requirements Supply a casting of heal of the appropriate level."
					],
					"variantType": "8th-level spell"
				}
			]
		},
		{
			"name": "Wand of the Snowfields",
			"source": "APG",
			"page": 265,
			"type": "Item",
			"level": "14+",
			"traits": [
				"cold",
				"evocation",
				"magical",
				"wand"
			],
			"usage": "held in 1 hand",
			"bulk": "L",
			"category": "Wand",
			"entries": [
				"This wand is a slender length of ice-blue glass.",
				{
					"type": "ability",
					"components": [
						"{@action Cast a Spell}"
					],
					"frequency": {
						"unit": "day",
						"number": 1,
						"overcharge": true
					},
					"entries": [
						"You cast {@spell cone of cold}. The ground within the spell's area is swathed in deep snow, becoming {@quickref difficult terrain||3|terrain} for 1 minute."
					]
				}
			],
			"craftReq": [
				"Supply a casting of cone of cold of the appropriate level."
			],
			"generic": "G",
			"variants": [
				{
					"level": 14,
					"price": {
						"coin": "gp",
						"amount": 4500
					},
					"entries": [],
					"variantType": "5th-level spell"
				},
				{
					"level": 18,
					"price": {
						"coin": "gp",
						"amount": 24000
					},
					"entries": [],
					"variantType": "7th-level spell"
				}
			]
		},
		{
			"name": "Wand of the Spider",
			"source": "APG",
			"page": 265,
			"type": "Item",
			"level": "7+",
			"traits": [
				"conjuration",
				"magical",
				"poison",
				"wand"
			],
			"usage": "held in 1 hand",
			"bulk": "L",
			"category": "Poison",
			"entries": [
				"The handle of this wand is a 5-inch-long piece of rosewood, but most of its length is a pair of twisted spider legs covered in gossamer webbing.",
				{
					"type": "ability",
					"components": [
						"{@action Cast a Spell}"
					],
					"frequency": {
						"unit": "day",
						"number": 1,
						"overcharge": true
					},
					"entries": [
						"You cast {@spell web}, but the strands of webbing are envenomed. Any creature that fails their {@skill Athletics} check or Reflex save to navigate the web takes {@damage 1d6} poison damage."
					]
				}
			],
			"craftReq": [
				"Supply a casting of web of the appropriate level."
			],
			"generic": "G",
			"variants": [
				{
					"level": 7,
					"price": {
						"coin": "gp",
						"amount": 360
					},
					"entries": [],
					"variantType": "2nd-level spell"
				},
				{
					"level": 11,
					"price": {
						"coin": "gp",
						"amount": 1400
					},
					"entries": [
						"The strands deal {@damage 2d6} poison damage plus {@damage 1d6} {@condition persistent damage||persistent poison damage}."
					],
					"variantType": "4th-level spell"
				}
			]
		},
		{
			"name": "Winged",
			"source": "APG",
			"page": 265,
			"type": "Rune",
			"level": "13+",
			"traits": [
				"magical",
				"transmutation"
			],
			"usage": "etched onto armor",
			"category": "Rune",
			"appliesTo": [
				"Armor"
			],
			"entries": [
				"This rune is a swirling glyph on the front of the armor. A large pair of transparent, ephemeral wings floats out from the back of the armor.",
				{
					"type": "ability",
					"activity": {
						"number": 2,
						"unit": "action"
					},
					"components": [
						"command",
						"{@action Interact}"
					],
					"frequency": {
						"unit": "hour",
						"number": 1
					},
					"entries": [
						"You trace the rune on the front of the breastplate and the armor's ephemeral wings grow tangible, granting you a fly Speed of 25 feet or your land Speed, whichever is slower. This effect lasts for 5 minutes or until you {@action Dismiss} it. Once the effect ends, the wings disappear completely, reappearing in their ephemeral form 1 hour later."
					]
				}
			],
			"generic": "G",
			"variants": [
				{
					"level": 13,
					"price": {
						"coin": "gp",
						"amount": 2500
					},
					"entries": [],
					"variantType": "winged"
				},
				{
					"level": 19,
					"price": {
						"coin": "gp",
						"amount": 35000
					},
					"entries": [
						"Once activated, the wings remain tangible indefinitely. You can {@action Dismiss} the activation if you choose, and you don't have to wait an hour to activate the rune again."
					],
					"variantType": "greater winged"
				}
			]
		}
	]
}
