{
	"item": [
		{
			"name": "Anointed Waterskin",
			"source": "SoM",
			"page": 179,
			"type": "Item",
			"level": 9,
			"traits": [
				"divine",
				"evocation",
				"good",
				"water"
			],
			"price": {
				"coin": "gp",
				"amount": 600
			},
			"usage": "held in 1 hand",
			"bulk": "L",
			"category": "Held",
			"entries": [
				"This waterskin coruscates with holy energy, causing it to slowly fill itself with special blessed water unique to the item. After using any of the activations, the waterskin is empty, but slowly refills itself. It becomes full enough to use again at the next dawn.",
				{
					"type": "ability",
					"activity": {
						"number": 2,
						"unit": "action"
					},
					"components": [
						"command",
						"{@action Interact}"
					],
					"entries": [
						"You throw the anointed waterskin up to 60 feet. The water explodes out of it, with the effects of holy cascade."
					]
				},
				{
					"type": "ability",
					"activity": {
						"number": 1,
						"unit": "action"
					},
					"components": [
						"{@action Interact}"
					],
					"requirements": "The anointed waterskin is full",
					"entries": [
						"You drink the water within the waterskin, granting you the effects of bless. As normal with the spell, you can increase the radius with a single action with the {@trait concentrate} trait."
					]
				},
				{
					"type": "ability",
					"activity": {
						"number": 1,
						"unit": "minute"
					},
					"components": [
						"command",
						"{@action Interact}"
					],
					"requirements": "The anointed waterskin is full",
					"entries": [
						"You decant the water, creating up to 10 vials of holy water. You must provide the vials."
					]
				}
			]
		},
		{
			"name": "Apotropaic Fulu",
			"source": "SoM",
			"page": 159,
			"type": "Item",
			"level": 5,
			"traits": [
				"abjuration",
				"consumable",
				"fulu",
				"magical"
			],
			"price": {
				"coin": "gp",
				"amount": 25
			},
			"usage": "affixed over an entrance",
			"category": "Consumable",
			"entries": [
				"This unassuming yellow paper, affixed above a door or gate, flickers in the light. Pick an alignment trait: chaotic, good, lawful, or evil. When a creature with the opposing alignment trait of the fulu (good for an evil fulu, and so on) passes through the entrance, it must succeed at a DC 17 Fortitude save or become {@condition sickened 2}; regardless of whether they succeed, the creature becomes temporarily immune for 1 day."
			]
		},
		{
			"name": "Archivist's Gaze",
			"source": "SoM",
			"page": 179,
			"type": "Item",
			"level": 18,
			"traits": [
				"apex",
				"divination",
				"invested",
				"magical"
			],
			"price": {
				"coin": "gp",
				"amount": 24000
			},
			"usage": "worn eyepiece",
			"category": "Apex",
			"entries": [
				"This strange contraption slides over your eyes, supernaturally sharpening your mind. While peering through it, you can feel some entity whispering to you, telling all sorts of things about the subject of your gaze. You gain a +3 item bonus to {@skill Occultism} (though some entities might grant a bonus to a different skill, as determined by your GM). In addition, when you employ an exploration tactic other than Investigating, you also gain the benefits of Investigating unless you choose not to.",
				"When you invest the spectacles, you either increase your Intelligence score by 2 or increase it to 18, whichever would give you the higher score. This gives you additional trained skills and languages, as normal for increasing your Intelligence score. You must select skills and languages the first time you invest the item, and whenever you invest the same archivist's gaze, you get the same skills and languages you chose the first time.",
				{
					"type": "ability",
					"activity": {
						"number": 2,
						"unit": "action"
					},
					"components": [
						"command",
						"{@action Interact}"
					],
					"frequency": {
						"unit": "hour",
						"number": 1
					},
					"entries": [
						"Pushing the glasses up your nose and asking the entity for help, you cause the spectacles to cast either {@spell true seeing} or a 3rd-level {@spell comprehend language} on you. Because the entity tied to the spectacles chooses which one, the GM picks whichever spell is most immediately useful in your current situation (and chooses the most useful language each time the item casts comprehend language). The spell lasts for 1 minute."
					]
				}
			]
		},
		{
			"name": "Auspicious Scepter",
			"source": "SoM",
			"page": 179,
			"type": "Item",
			"level": 5,
			"traits": [
				"divination",
				"magical"
			],
			"price": {
				"coin": "gp",
				"amount": 150
			},
			"usage": "held in 1 hand",
			"bulk": 1,
			"category": "Held",
			"entries": [
				"This imperious {@runeItem mace||+1 weapon potency||striking|} has a glowing orb in the shape of an eye set in its flanged head. When you succeed at a check to {@action Recall Knowledge} about a creature after you've dealt it damage with the auspicious scepter, you learn one of its resistances in addition to any other information.",
				{
					"type": "ability",
					"activity": {
						"number": 1,
						"unit": "free"
					},
					"components": [
						"command"
					],
					"traits": [
						"divination",
						"magical"
					],
					"frequency": {
						"number": 1,
						"interval": 10,
						"unit": "minute"
					},
					"trigger": "You Cast a divination spell",
					"entries": [
						"The next attack by a creature who was targeted by the triggering divination spell bypasses an amount of resistance equal to the spell's level. If the triggering spell targeted an enemy, this benefit instead applies to the next attack against that enemy, regardless of who makes it.",
						"This benefit is lost if it isn't used by the end of your next turn. If more than one type of resistance would apply against the attack, the attack bypasses only one\u2014whichever would result in the highest amount of damage getting through, as determined by the GM."
					]
				}
			]
		},
		{
			"name": "Backfire Mantle",
			"source": "SoM",
			"page": 179,
			"type": "Item",
			"level": "3+",
			"traits": [
				"abjuration",
				"invested",
				"magical"
			],
			"usage": "worn cloak",
			"bulk": 1,
			"category": "Worn",
			"entries": [
				"This vivid red cloak of sturdy fabric is favored by aggressive battle alchemists and mages, as well as those cautious warriors who need to advance into the fray ahead of the blast-happy back line. The mantle interposes to protect you from your own and allies' magic, granting you a circumstance bonus to Reflex saves against your own spells, as well as those of your allies. You also gain resistance to {@trait splash} damage from your own alchemical items and those of your allies."
			],
			"generic": "G",
			"variants": [
				{
					"level": 3,
					"price": {
						"amount": 45,
						"coin": "gp"
					},
					"entries": [
						"The mantle grants a +1 circumstance bonus and resistance 3."
					],
					"variantType": "backfire mantle"
				},
				{
					"level": 8,
					"price": {
						"amount": 430,
						"coin": "gp"
					},
					"entries": [
						"The mantle grants a +2 circumstance bonus and resistance 10."
					],
					"variantType": "greater backfire mantle"
				}
			]
		},
		{
			"name": "Bane",
			"source": "SoM",
			"page": 180,
			"type": "Rune",
			"level": 4,
			"traits": [
				"uncommon",
				"divination",
				"magical"
			],
			"price": {
				"coin": "gp",
				"amount": 100
			},
			"usage": "etched onto a weapon",
			"category": "Rune",
			"appliesTo": [
				"Weapon"
			],
			"entries": [
				"A bane rune causes a weapon to grant you improved understanding of creatures of a particular type, allowing you to deal more damage to those creatures. The crafter chooses {@trait aberration}, {@trait animal}, {@trait beast}, {@trait celestial}, {@trait construct}, {@trait dragon}, {@trait elemental}, {@trait fey}, {@trait fiend}, {@trait giant}, {@trait monitor}, {@trait ooze}, or both {@trait fungus} and {@trait plant}. The weapon deals {@damage 1d6} additional damage of the weapon's damage type to creatures with the chosen trait or traits. The benefit doesn't apply against creatures of the chosen type disguised as other creatures. It's up to GM discretion whether the bane rune applies against a creature disguised as a creature of the chosen type.",
				"The GM might allow bane runes for other creature traits, such as {@trait astral}, {@trait dream}, or {@trait demon}. However, {@trait humanoid||humanoids}, {@trait undead}, and specific types of {@trait humanoid||humanoids} (such as {@trait elf||elves}) are never a valid option."
			]
		},
		{
			"name": "Bestiary of Metamorphosis",
			"source": "SoM",
			"page": 162,
			"type": "Item",
			"level": 6,
			"traits": [
				"grimoire",
				"magical",
				"transmutation"
			],
			"price": {
				"coin": "gp",
				"amount": 210
			},
			"bulk": "L",
			"category": "Grimoire",
			"entries": [
				"This grimoire fancifully illustrates the spells you inscribe within it with illuminated drawings of creatures that have never existed, the pictures changing to depict new ones from time to time.",
				{
					"type": "ability",
					"activity": {
						"number": 1,
						"unit": "action"
					},
					"components": [
						"envision"
					],
					"traits": [
						"polymorph",
						"transmutation"
					],
					"requirements": "You're under the effect of a {@trait polymorph} spell you prepared from this grimoire that offers a choice of multiple forms",
					"entries": [
						"You transform into a different form allowed by the {@trait polymorph} by bending and molding the spell's energy. This reduces the spell's remaining duration by half."
					]
				}
			]
		},
		{
			"name": "Binding Coil",
			"source": "SoM",
			"page": 173,
			"type": "Item",
			"level": "6+",
			"traits": [
				"consumable",
				"magical",
				"talisman",
				"transmutation"
			],
			"usage": "affixed to a weapon",
			"activate": {
				"activity": {
					"number": 1,
					"unit": "free"
				},
				"components": [
					"envision"
				],
				"requirements": "You're an expert in {@skill Athletics}.",
				"trigger": "Your {@action Strike} with the affixed weapon damages a creature"
			},
			"category": "Talisman",
			"entries": [
				"This talisman, a bright red coil that's warm to the touch and faintly resembles a serpent, wraps entirely around your weapon. When you activate this talisman's effect, attempt to {@action Grapple} the creature you hit. On a success, rather than the normal {@trait Grapple} effects, the coil instead wraps itself around the target with one end remaining attached to your weapon.",
				"Your opponent must succeed at a DC 20 {@action Escape} check to break free. The coil breaks if you move any further away from the bound opponent, but not if you move any closer."
			],
			"generic": "G",
			"variants": [
				{
					"level": 6,
					"price": {
						"coin": "gp",
						"amount": 50
					},
					"entries": [],
					"variantType": "binding coil"
				},
				{
					"level": 13,
					"price": {
						"coin": "gp",
						"amount": 450
					},
					"entries": [
						"The escape DC is 30."
					],
					"_mod": {
						"entries": {
							"mode": "replaceTxt",
							"replace": "DC 20",
							"with": "DC 30"
						},
						"entriesMode": "generic"
					},
					"variantType": "greater binding coil"
				}
			]
		},
		{
			"name": "Blade of Four Energies",
			"source": "SoM",
			"page": 180,
			"type": "Item",
			"level": "13+",
			"traits": [
				"evocation",
				"magical"
			],
			"usage": "held in 1 hand",
			"bulk": "L",
			"category": "Held",
			"entries": [
				"This +2 greater striking shifting shortsword is formed of rapidly vibrating air and magical energy, though it uses the same statistics as iron. The wooden hilt is adorned with four gems, representing the energies of acid, cold, fire, and electricity, that sparkle in sequence at random intervals.",
				{
					"type": "ability",
					"activity": {
						"number": 1,
						"unit": "free"
					},
					"components": [
						"{@action Interact}"
					],
					"frequency": {
						"unit": "round",
						"number": 1
					},
					"entries": [
						"You draw magical energy from one of the gems. Roll {@dice 1d4}.",
						"Until the start of your next turn, the weapon gains the corresponding rune: 1\u2014corrosive, 2\u2014flaming, 3\u2014frost, or 4\u2014shock."
					]
				},
				{
					"type": "ability",
					"activity": {
						"number": 2,
						"unit": "action"
					},
					"components": [
						"command",
						"envision"
					],
					"frequency": {
						"unit": "day",
						"number": 1
					},
					"requirements": "The blade has an energy rune from the first activation",
					"entries": [
						"You call upon the energy stored in the blade to explode outward. The blade of four energies casts a 5th-level spell that depends on the active rune: acid arrow for corrosive, fireball for flaming, cone of cold for frost, or lightning bolt for shock."
					]
				}
			],
			"generic": "G",
			"variants": [
				{
					"level": 13,
					"price": {
						"coin": "gp",
						"amount": 3000
					},
					"entries": [],
					"variantType": "blade of four energies"
				},
				{
					"level": 18,
					"price": {
						"coin": "gp",
						"amount": 20000
					},
					"entries": [
						"The blade is a +3 greater striking shifting shortsword and gains the greater corrosive, greater flaming, greater frost, or greater shock runes instead of their base versions. When Activated to {@action Cast a Spell}, the blade casts the spell heightened to 7th level, and the DC is 38."
					],
					"variantType": "greater blade of four energies"
				}
			]
		},
		{
			"name": "Book of Lingering Blaze",
			"source": "SoM",
			"page": 162,
			"type": "Item",
			"level": 10,
			"traits": [
				"evocation",
				"grimoire",
				"magical"
			],
			"price": {
				"coin": "gp",
				"amount": 900
			},
			"bulk": "L",
			"category": "Grimoire",
			"entries": [
				"The common saying, \"Where there is progress in the field of magic, there is always someone who uses it to set things on fire,\" is engraved in gold on the cover of this red spellbook.",
				{
					"type": "ability",
					"activity": {
						"number": 1,
						"unit": "action"
					},
					"components": [
						"envision"
					],
					"traits": [
						"metamagic"
					],
					"frequency": {
						"unit": "day",
						"number": 1
					},
					"entries": [
						"If your next action is to cast an evocation spell dealing fire damage that you prepared from this grimoire, you superheat the flames, allowing the spell to ignore up to 10 resistance to fire of creatures affected by the spell."
					]
				}
			]
		},
		{
			"name": "Brilliant",
			"source": "SoM",
			"page": 180,
			"type": "Rune",
			"level": "12+",
			"traits": [
				"evocation",
				"magical"
			],
			"usage": "etched onto a weapon",
			"category": "Rune",
			"appliesTo": [
				"Weapon"
			],
			"entries": [
				"This rune causes a weapon to transform into pure, brilliant energy. The weapon deals an additional {@damage 1d4} fire damage on a successful {@action Strike}, as well as {@damage 1d4} good damage to fiends and {@damage 1d4} positive damage to undead.",
				"On a critical hit, the target must succeed at a DC 29 Fortitude save or be {@condition blinded} for 1 round.",
				{
					"type": "ability",
					"activity": {
						"number": 1,
						"unit": "action"
					},
					"components": [
						"command"
					],
					"traits": [
						"light"
					],
					"entries": [
						"You plunge your weapon into darkness to return the light. Attempt a counteract check with a counteract level of 5 and a +19 counteract modifier to end a magical {@trait darkness} effect whose area is within reach of the weapon."
					]
				}
			],
			"generic": "G",
			"variants": [
				{
					"level": 12,
					"price": {
						"coin": "gp",
						"amount": 2000
					},
					"entries": [],
					"variantType": "brilliant"
				},
				{
					"level": 18,
					"price": {
						"coin": "gp",
						"amount": 24000
					},
					"entries": [
						"The save DC is 41, the counteract level is 9, the counteract modifier is +31, and damage dealt by this weapon ignores the target's fire, good, or positive resistance."
					],
					"variantType": "greater brilliant"
				}
			]
		},
		{
			"name": "Burr Shield",
			"source": "SoM",
			"page": 181,
			"type": "Item",
			"level": 5,
			"traits": [
				"magical",
				"necromancy"
			],
			"price": {
				"coin": "gp",
				"amount": 160
			},
			"usage": "held in 1 hand",
			"bulk": "L",
			"category": "Held",
			"entries": [
				"This well-crafted wooden shield (Hardness 5, HP 30, BT 15) is covered in numerous seed pods with long spurs. You can {@action Strike} with these burrs as though they were +1 striking shield spikes.",
				{
					"type": "ability",
					"activity": {
						"number": 1,
						"unit": "action"
					},
					"components": [
						"{@action Interact}"
					],
					"requirements": "Your previous action was a successful {@action Strike} with the burrs",
					"entries": [
						"One of the burrs catches on the {@action Strike}'s target, inflicting {@damage 1d10} {@condition persistent damage||persistent bleed damage}."
					]
				}
			]
		},
		{
			"name": "Buzzsaw Axe",
			"source": "SoM",
			"page": 181,
			"type": "Item",
			"level": "11+",
			"traits": [
				"evocation",
				"magical"
			],
			"usage": "held in 1 hand",
			"bulk": 1,
			"category": "Held",
			"entries": [
				"With an aerodynamic cutting edge and a curved handle, this +2 striking battle axe is perfectly suited to whirling motions, and in fact seems like it wants to whirl free from your grip. A {@action Strike} with this axe that benefits from the {@trait sweep} trait's circumstance bonus on attack rolls also gains a +2 circumstance bonus to the damage roll.",
				{
					"type": "ability",
					"activity": {
						"number": 2,
						"unit": "action"
					},
					"components": [
						"command",
						"{@action Interact}"
					],
					"frequency": {
						"unit": "hour",
						"number": 1
					},
					"entries": [
						"You hurl the axe, which spins at great speed as it flies to a distant point and returns to you, leaving a trail of carnage. Each creature in a 120-foot line must succeed at a DC 28 basic Reflex save or take damage equal to the weapon's melee damage, including your Strength modifier."
					]
				}
			],
			"generic": "G",
			"variants": [
				{
					"level": 11,
					"price": {
						"coin": "gp",
						"amount": 1400
					},
					"entries": [],
					"variantType": "buzzsaw axe"
				},
				{
					"level": 15,
					"price": {
						"coin": "gp",
						"amount": 6250
					},
					"entries": [
						"The axe is a +2 greater striking battle axe, the circumstance bonus to damage is +3, and the activation's DC is 34."
					],
					"variantType": "greater buzzsaw axe"
				},
				{
					"level": 20,
					"price": {
						"coin": "gp",
						"amount": 65000
					},
					"entries": [
						"The axe is a +3 major striking battle axe, the circumstance bonus to damage is +4, and the activation's DC is 43."
					],
					"variantType": "major buzzsaw axe"
				}
			]
		},
		{
			"name": "Cantrip Deck",
			"source": "SoM",
			"page": 181,
			"type": "Item",
			"level": 1,
			"traits": [
				"evocation",
				"magical"
			],
			"usage": "held in 1 hand",
			"category": "Held",
			"entries": [
				"In an effort to spread the knowledge of magic as widely as possible, worshippers of {@deity Nethys} discovered a way to bind cantrips into cards accessible even to non-spellcasters.",
				"The deck contains thick parchment cards, each roughly half the size of a playing card. In precise, no-nonsense script, each card simply states the name of its cantrip, color-coded based on its school.",
				{
					"type": "ability",
					"activity": {
						"number": 1,
						"unit": "varies",
						"entry": "{@as 1} or more"
					},
					"components": [
						"envision",
						"{@action Interact}"
					],
					"entries": [
						"You envision your desired cantrip, causing its card to rise to the top of the deck, and draw the card. The deck casts that cantrip as a 1st-level spell, with a DC of 15 and a spell attack modifier of +5. The card crumbles into dust as the cantrip takes effect. The activation takes the same number of actions as the cantrip you chose takes to cast."
					]
				}
			],
			"generic": "G",
			"variants": [
				{
					"level": 1,
					"price": {
						"coin": "gp",
						"amount": 5
					},
					"entries": [
						"This pack contains 5 cards of a single {@filter common cantrip|spells||rarity=common|spell type=cantrip;!focus} (such as {@spell light})."
					],
					"variantType": "5-pack"
				},
				{
					"level": 1,
					"price": {
						"coin": "gp",
						"amount": 20
					},
					"entries": [
						"This pack contains 24 cards\u2014one of each {@filter cantrip in the Core Rulebook|spells||rarity=common|spell type=cantrip;!focus|source=crb}."
					],
					"variantType": "full pack"
				}
			]
		},
		{
			"name": "Chatterer of Follies",
			"source": "SoM",
			"page": 181,
			"type": "Item",
			"level": 6,
			"traits": [
				"uncommon",
				"enchantment",
				"illusion",
				"magical"
			],
			"price": {
				"coin": "gp",
				"amount": 200
			},
			"usage": "held in 1 hand",
			"bulk": 1,
			"category": "Held",
			"entries": [
				"This heavy +1 striking khakarra (Advanced Player's Guide 248) is cast from solid steel and plated with pyrite. Metal charms shaped like grinning idols festoon its great arched ring, and during combat, as tiny tendrils of flame fly off the pyrite, these hanging dolls seem to chatter in tune with the clash and din of battle.",
				"Whenever you complete a move action during your turn, choose a creature adjacent to you at the end of your movement. Until the end of your turn, that creature takes a \u20131 status penalty to Will saves against your enchantment spells and your illusion spells. Any time you cast your enchantment and illusion spells, you become {@condition concealed} during your move actions for the rest of the turn."
			]
		},
		{
			"name": "Cloak of Feline Rest",
			"source": "SoM",
			"page": 182,
			"type": "Item",
			"level": 1,
			"traits": [
				"enchantment",
				"invested",
				"magical"
			],
			"price": {
				"coin": "gp",
				"amount": 20
			},
			"usage": "worn cloak",
			"bulk": "L",
			"category": "Worn",
			"entries": [
				"This black velvet cloak is featureless and very soft to the touch. Upon wearing it for the first time, you're momentarily overwhelmed with a sense of comfort and coziness. While wearing this cloak you can comfortably rest in any space, so long as it's not wet or particularly hazardous. While sleeping in this cloak you only take a \u20132 status penalty to auditory {@skill Perception} checks, rather than a \u20134 status penalty."
			]
		},
		{
			"name": "Codebreaker's Parchment",
			"source": "SoM",
			"page": 182,
			"type": "Item",
			"level": "3+",
			"traits": [
				"illusion",
				"magical"
			],
			"usage": "held in 2 hands",
			"bulk": "L",
			"category": "Held",
			"entries": [
				"This finely crafted, seemingly mundane parchment is useful for writing sensitive documents. When words are written on this parchment, they instantly scramble into unrecognizable script, requiring a DC 20 check to {@action Decipher Writing}.",
				{
					"type": "ability",
					"activity": {
						"number": 1,
						"unit": "action"
					},
					"components": [
						"command"
					],
					"entries": [
						"The scrambled words align into the originally written script. Identifying the parchment reveals that it can be activated with a command, but a critical success to {@action Identify Magic} is needed to learn the command word."
					]
				},
				{
					"type": "ability",
					"activity": {
						"number": 1,
						"unit": "action"
					},
					"components": [
						"{@action Interact}"
					],
					"entries": [
						"You light the parchment on fire, burning the words off while leaving the parchment unharmed and ready to bear more text."
					]
				}
			],
			"generic": "G",
			"variants": [
				{
					"level": 3,
					"price": {
						"coin": "gp",
						"amount": 45
					},
					"entries": [],
					"variantType": "codebreaker's parchment"
				},
				{
					"level": 10,
					"price": {
						"coin": "gp",
						"amount": 950
					},
					"entries": [
						"The DC to {@action Decipher Writing} is 30 and requires master proficiency."
					],
					"variantType": "greater codebreaker's parchment"
				},
				{
					"level": 17,
					"price": {
						"coin": "gp",
						"amount": 14500
					},
					"entries": [
						"The DC to {@action Decipher Writing} is 40 and requires legendary proficiency."
					],
					"variantType": "major codebreaker's parchment"
				}
			]
		},
		{
			"name": "Codex of Unimpeded Sight",
			"source": "SoM",
			"page": 162,
			"type": "Item",
			"level": "6+",
			"traits": [
				"divination",
				"grimoire",
				"magical"
			],
			"bulk": "L",
			"category": "Grimoire",
			"entries": [
				"A female figure peers through her blindfold from the cover of this stately tome.",
				{
					"type": "ability",
					"activity": {
						"number": 1,
						"unit": "free"
					},
					"components": [
						"envision"
					],
					"frequency": {
						"unit": "day",
						"number": 1
					},
					"requirements": "Your last action was to cast a divination spell prepared from this grimoire",
					"entries": [
						"The grimoire offers you a glimpse into the truth of things. {@action Seek} or {@action Recall Knowledge}."
					]
				}
			],
			"generic": "G",
			"variants": [
				{
					"level": 6,
					"price": {
						"coin": "gp",
						"amount": 215
					},
					"entries": [],
					"variantType": "Codex of Unimpeded Sight"
				},
				{
					"level": 12,
					"price": {
						"coin": "gp",
						"amount": 1800
					},
					"entries": [
						"The frequency of the activation is once per hour instead of once per day. When you use it, you gain a +1 item bonus on your {@skill Perception} check to {@action Seek} or skill check to {@action Recall Knowledge}."
					],
					"variantType": "greater Codex of Unimpeded Sight"
				}
			]
		},
		{
			"name": "Collar of the Eternal Bond",
			"source": "SoM",
			"page": 182,
			"type": "Item",
			"level": 7,
			"traits": [
				"conjuration",
				"eidolon",
				"invested",
				"magical"
			],
			"price": {
				"coin": "gp",
				"amount": 330
			},
			"usage": "worn collar",
			"bulk": "L",
			"category": "Worn",
			"entries": [
				"When you invest this collar for your eidolon, it changes its appearance to match the eidolon's form, possibly into a different sort of neckpiece such as a choker, and it glows brightly with the symbol you and your eidolon share.",
				"While your eidolon wears a collar of the eternal bond, the collar bolsters their connection to you, allowing them to move up to 150 feet from you before unmanifesting instead of 100 feet. The eidolon can also Activate the collar to move even further.",
				{
					"type": "ability",
					"activity": {
						"number": 1,
						"unit": "action"
					},
					"components": [
						"envision"
					],
					"frequency": {
						"unit": "day",
						"number": 1
					},
					"entries": [
						"Your eidolon focuses their will on the collar, allowing the collar to maintain the connection between you at any distance. For the next 5 minutes, you and your eidolon can move any distance from each other without your eidolon unmanifesting. When the duration ends, if your eidolon is more than 150 feet from you, they immediately unmanifest."
					]
				}
			]
		},
		{
			"name": "Conflagration Club",
			"source": "SoM",
			"page": 182,
			"type": "Item",
			"level": 6,
			"traits": [
				"evocation",
				"magical"
			],
			"price": {
				"coin": "gp",
				"amount": 250
			},
			"usage": "held in 2 hands",
			"bulk": 2,
			"category": "Weapon",
			"subCategory": "Martial",
			"entries": [
				"A ring of magical crystals encircles the base of this {@runeItem greatclub||+1 weapon potency||striking|}, allowing it to absorb and store magical energy.",
				{
					"type": "ability",
					"activity": {
						"number": 1,
						"unit": "reaction"
					},
					"components": [
						"envision"
					],
					"trigger": "You {@action Cast a Spell} from a spell slot, and the spell has the acid, cold, electricity, {@trait fire}, or {@trait sonic} trait",
					"requirements": "The club has no charges",
					"entries": [
						"You mentally align the club's crystals to reverberate with energy from the spell. It gains a number of charges equal to the level of the spell slot, and the charges are attuned to the damage type matching the spell's trait. If the spell has more than one eligible trait, choose one when the charges are stored."
					]
				},
				{
					"type": "ability",
					"activity": {
						"number": 2,
						"unit": "action"
					},
					"components": [
						"command",
						"envision"
					],
					"traits": [
						"magical",
						"evocation"
					],
					"requirements": "The club has at least 1 charge",
					"entries": [
						"You flip the club around to blast a cone of energy from its base. Each creature in a 15-foot cone takes {@dice 1d6} damage per charge stored in the club, with a basic Reflex save against your spell DC or DC 19, whichever is greater. The damage type is the same type the charges were attuned to. The club loses all of its charges."
					]
				}
			]
		},
		{
			"name": "Dazzling Rosary",
			"source": "SoM",
			"page": 168,
			"type": "Item",
			"level": "4+",
			"traits": [
				"catalyst",
				"consumable",
				"magical"
			],
			"usage": "held in 1 hand",
			"bulk": "L",
			"category": "Consumable",
			"entries": [
				"When energy courses through these lustrous beads, they glow brightly in the sacred colors of the spellcaster's faith. A spiritual weapon empowered with this catalyst flashes with bright light when it critically {@action Strike||Strikes} a target, causing the target to be {@condition dazzled} until the beginning of your next turn. The type of rosary determines the maximum spell level of spiritual weapon that can use the rosary as a catalyst."
			],
			"generic": "G",
			"variants": [
				{
					"level": 4,
					"price": {
						"coin": "gp",
						"amount": 15
					},
					"entries": [
						"The rosary can be used with a {@spell spiritual weapon} of 4th level or below."
					],
					"variantType": "dazzling rosary"
				},
				{
					"level": 12,
					"price": {
						"coin": "gp",
						"amount": 350
					},
					"entries": [
						"The rosary can be used with a {@spell spiritual weapon} of any spell level."
					],
					"variantType": "greater dazzling rosary"
				}
			]
		},
		{
			"name": "Deck of Illusions",
			"source": "SoM",
			"page": 182,
			"type": "Item",
			"level": 6,
			"traits": [
				"uncommon",
				"illusion",
				"magical"
			],
			"price": {
				"coin": "gp",
				"amount": 200
			},
			"usage": "held in 2 hands",
			"category": "Held",
			"entries": [
				"This set of 34 parchment cards usually comes in a velvet bag or simple leather wrap. Each card depicts a different creature, monster, or other being that, when the deck is activated, immediately appears as a believable, life-size illusion. You can look at the card's artwork, but no {@trait magical} effect takes place until you Activate the deck, shuffling and drawing randomly.",
				{
					"type": "ability",
					"activity": {
						"number": 1,
						"unit": "action"
					},
					"components": [
						"envision",
						"{@action Interact}"
					],
					"entries": [
						"You draw a card, chosen randomly from the remaining cards in the deck, and throw it to the ground to create an illusion of the creature depicted. The image is an illusory creature, except it has a range of only 30 feet from where the card was thrown and the illusion lasts until destroyed or until anyone moves or damages the card. The creature takes its actions once on your turn if you're within 60 feet of the card and Sustain the Activation. The illusion ends if you don't Sustain it, or if you activate a new card from the deck."
					]
				}
			],
			"hasFluff": true
		},
		{
			"name": "Deck of Mischief",
			"source": "SoM",
			"page": 183,
			"type": "Item",
			"level": 4,
			"traits": [
				"uncommon",
				"illusion",
				"magical"
			],
			"price": {
				"coin": "gp",
				"amount": 75
			},
			"usage": "held in 2 hands",
			"category": "Held",
			"entries": [
				"This deck of 54 cards appears nearly identical to standard playing cards. Comprised of four thematic suits of 13 cards each, as well as two wildcards, the deck of mischief is a favorite of scoundrels who prefer not to leave their games to chance\u2014or to at least nudge the odds in their favor. If you know how to activate the deck, you can illusorily transform the ace and face cards into other cards in the deck.",
				"The deck is true to its name and less likely to comply with your wishes if not well cared for. While surprisingly resistant to the elements, a waterlogged, dirty, or battered deck may not function as desired, giving you incorrect information about which cards are still in the deck or failing to hold the illusion at a critical moment. If a deck becomes incomplete due to damaged or missing cards, it rapidly loses its deceptive capabilities and might even purposefully sabotage you.",
				{
					"type": "ability",
					"activity": {
						"number": 1,
						"unit": "action"
					},
					"entries": [
						"You learn which of the ace and face cards are still in the deck. You can then swap the apparent face of an ace or face card in your hand (if you have any) with the face of one still in the deck. A creature who Seeks or touches the card can attempt to disbelieve this illusion ({@skill Perception} DC 20)."
					]
				}
			]
		},
		{
			"name": "Detect Anathema Fulu",
			"source": "SoM",
			"page": 159,
			"type": "Item",
			"level": 8,
			"traits": [
				"uncommon",
				"abjuration",
				"consumable",
				"fulu",
				"magical",
				"talisman"
			],
			"price": {
				"coin": "gp",
				"amount": 100
			},
			"usage": "affixed to armor",
			"category": "Consumable",
			"entries": [
				"Given to undisciplined acolytes at risk of breaking their vows, this fulu activates on its own if its wearer begins to perform an act anathema to a specific deity or cause, decided at the time of crafting. The fulu heats up when activated, giving you enough warning to correct your actions; if you proceed, the fulu immolates in a burst of flame. This deals {@damage 4d6} fire damage and brands your skin until you receive an appropriate {@ritual atone} ritual. Either way, activating the fulu consumes it."
			]
		},
		{
			"name": "Dimensional Knot",
			"source": "SoM",
			"page": 168,
			"type": "Item",
			"level": 7,
			"traits": [
				"catalyst",
				"consumable",
				"magical"
			],
			"price": {
				"coin": "gp",
				"amount": 60
			},
			"usage": "held in 1 hand",
			"bulk": "L",
			"category": "Consumable",
			"entries": [
				"Shelynites originally crafted this complex knot of vibrant string for bracelets meant to tie the destinies of two people together. Now, however, spellcasters of all religions use them to enhance their capacity with teleportation magic. Adding this catalyst to a 4th-level {@spell dimension door} spell allows you to bring a single willing adjacent creature along with you; however, the teleportation is somewhat disorienting for them, causing them to become {@condition stunned 1}."
			]
		},
		{
			"name": "Dispersing Bullet",
			"source": "SoM",
			"page": 173,
			"type": "Item",
			"level": 6,
			"traits": [
				"ammunition",
				"consumable",
				"evocation",
				"magical"
			],
			"price": {
				"coin": "gp",
				"amount": 50
			},
			"activate": {
				"activity": {
					"number": 1,
					"unit": "action"
				},
				"components": [
					"{@action Interact}"
				]
			},
			"ammunition": [
				"sling bullet"
			],
			"category": "Ammunition",
			"entries": [
				"The metals used to forge this lead shot were taken from a variety of continents and barely stay together. When an activated dispersing bullet hits a target, the bullet scatters into a sphere of metal shards as the metals try to return to their places of origin. All creatures in a 10-foot emanation around the target of the attack (and not including the target) must succeed at a DC 21 Fortitude save or be pushed 10 feet from the target (15 feet on a critical failure)."
			]
		},
		{
			"name": "Dragonbone Arrowhead",
			"source": "SoM",
			"page": 173,
			"type": "Item",
			"level": 4,
			"traits": [
				"consumable",
				"evocation",
				"magical",
				"talisman"
			],
			"price": {
				"coin": "gp",
				"amount": 20
			},
			"usage": "affixed to a melee weapon or a ranged weapon",
			"activate": {
				"activity": {
					"number": 1,
					"unit": "action"
				},
				"components": [
					"{@action Interact}"
				],
				"requirements": "You're an expert with the affixed weapon."
			},
			"category": "Talisman",
			"entries": [
				"This arrowhead, carved from dragon bone, hangs off the shaft of your weapon. When you activate this talisman, until the end of the current turn, the affixed weapon gains the thrown <20 feet> weapon trait, and when you make a thrown {@action Strike} with it, it flies back to your hand after the {@action Strike} completes. If your hands are full when the weapon returns, it falls to the ground in your space."
			]
		},
		{
			"name": "Emberheart",
			"source": "SoM",
			"page": 184,
			"type": "Item",
			"level": 18,
			"traits": [
				"apex",
				"invested",
				"magical",
				"necromancy"
			],
			"price": {
				"coin": "gp",
				"amount": 24000
			},
			"usage": "worn",
			"category": "Apex",
			"entries": [
				"This small, heart-shaped amulet appears to be sculpted from stone with a single streak of dim light running through, like an ember just beneath ashes. When worn, the amulet gives off a gentle warmth, akin to being near a fireplace. You gain poison resistance 15 when wearing this amulet.",
				"When you invest the amulet, you either increase your Constitution score by 2 or increase it to 18, whichever would give you a higher score.",
				{
					"type": "ability",
					"activity": {
						"unit": "action",
						"number": 2
					},
					"components": [
						"{@action Interact}"
					],
					"traits": [
						"healing",
						"magical",
						"necromancy",
						"positive"
					],
					"frequency": {
						"unit": "day",
						"number": 1
					},
					"entries": [
						"You hold the amulet aloft as a ripple of warm orange light exudes outward. Each ally in a 30-foot emanation regains 30 Hit Points and gains a +3 status bonus to Fortitude saves until the end of their next turn."
					]
				}
			]
		},
		{
			"name": "Endless Grimoire",
			"source": "SoM",
			"page": 162,
			"type": "Item",
			"level": "6+",
			"traits": [
				"divination",
				"grimoire",
				"magical"
			],
			"bulk": "L",
			"category": "Grimoire",
			"entries": [
				"When opened, this grimoire has unlimited pages that, oddly, seem almost eager to transcribe spells. Unlike most grimoires, it has no limits to its number of spells. The grimoire's eagerness to contain your spells grants you a +1 item bonus to checks to {@action Learn a Spell} if you do so by transcribing the spell into the grimoire. If you use the grimoire during your daily preparations and are capable of preparing spells of the appropriate level, the grimoire's nature leaks into your mind, allowing you to prepare an additional 1st-level spell."
			],
			"generic": "G",
			"variants": [
				{
					"level": 6,
					"price": {
						"coin": "gp",
						"amount": 230
					},
					"entries": [],
					"variantType": "Endless Grimoire"
				},
				{
					"level": 10,
					"price": {
						"coin": "gp",
						"amount": 900
					},
					"entries": [
						"The item bonus is +2, and the additional spell is 3rd level."
					],
					"_mod": {
						"entries": {
							"with": "The grimoire's eagerness to contain your spells grants you a +2 item bonus to checks to {@action Learn a Spell} if you do so by transcribing the spell into the grimoire. If you use the grimoire during your daily preparations and are capable of preparing spells of the appropriate level, the grimoire's nature leaks into your mind, allowing you to prepare an additional 3rd-level spell."
						}
					},
					"variantType": "Greater Endless Grimoire"
				},
				{
					"level": 14,
					"price": {
						"coin": "gp",
						"amount": 4000
					},
					"entries": [
						"The item bonus is +2, and the additional spell is 5th level."
					],
					"_mod": {
						"entries": {
							"with": "The grimoire's eagerness to contain your spells grants you a +2 item bonus to checks to {@action Learn a Spell} if you do so by transcribing the spell into the grimoire. If you use the grimoire during your daily preparations and are capable of preparing spells of the appropriate level, the grimoire's nature leaks into your mind, allowing you to prepare an additional 5th-level spell."
						}
					},
					"variantType": "Major Endless Grimoire"
				},
				{
					"level": 18,
					"price": {
						"coin": "gp",
						"amount": 23000
					},
					"entries": [
						"The item bonus is +3, and the additional spell is 7th level."
					],
					"_mod": {
						"entries": {
							"with": "The grimoire's eagerness to contain your spells grants you a +3 item bonus to checks to {@action Learn a Spell} if you do so by transcribing the spell into the grimoire. If you use the grimoire during your daily preparations and are capable of preparing spells of the appropriate level, the grimoire's nature leaks into your mind, allowing you to prepare an additional 7th-level spell."
						}
					},
					"variantType": "True Endless Grimoire"
				}
			],
			"_vmod": {
				"entries": {
					"mode": "replaceTxt",
					"replaceTags": true,
					"replace": "The grimoire's eagerness to contain your spells grants you a \\+1 item bonus to checks to {@action Learn a Spell} if you do so by transcribing the spell into the grimoire. If you use the grimoire during your daily preparations and are capable of preparing spells of the appropriate level, the grimoire's nature leaks into your mind, allowing you to prepare an additional 1st-level spell."
				},
				"entriesMode": "generic"
			}
		},
		{
			"name": "Extending",
			"source": "SoM",
			"page": 184,
			"type": "Rune",
			"level": "9+",
			"traits": [
				"magical",
				"transmutation"
			],
			"usage": "etched onto a melee weapon",
			"category": "Rune",
			"appliesTo": [
				"Weapon"
			],
			"entries": [
				"An extending rune allows you to extend your weapon to impossible lengths.",
				{
					"type": "ability",
					"style": "compact",
					"activity": {
						"number": 2,
						"unit": "action"
					},
					"components": [
						"{@action Interact}"
					],
					"entries": [
						"You extend your weapon for an instant, giving you an impossible reach. You {@action Strike} with the weapon, and you have reach <60 feet> for the {@action Strike}."
					]
				}
			],
			"generic": "G",
			"variants": [
				{
					"level": 9,
					"price": {
						"coin": "gp",
						"amount": 700
					},
					"entries": [],
					"variantType": "extending"
				},
				{
					"level": 13,
					"price": {
						"coin": "gp",
						"amount": 3000
					},
					"entries": [
						"The activation grants you reach <120 feet> for the {@action Strike}."
					],
					"variantType": "greater extending"
				}
			]
		},
		{
			"name": "Eye of Enlightenment",
			"source": "SoM",
			"page": 173,
			"type": "Item",
			"level": 5,
			"traits": [
				"consumable",
				"divination",
				"magical",
				"talisman"
			],
			"price": {
				"coin": "gp",
				"amount": 25
			},
			"usage": "affixed to a weapon",
			"activate": {
				"activity": {
					"number": 1,
					"unit": "free"
				},
				"components": [
					"envision"
				],
				"requirements": "You're an expert in {@skill Arcana}, Occult, {@skill Nature}, {@skill Religion}, {@skill Society}, or a {@skill Lore} skill.",
				"trigger": "You succeed at a {@action Strike} with the affixed weapon"
			},
			"category": "Talisman",
			"entries": [
				"This dried eye was plucked from a magical creature. You combine your observation about your enemy's reaction to your {@action Strike} with the stores of magical wisdom within the talisman to try to glean more information about the foe's true nature. When you activate this talisman, you attempt to {@action Recall Knowledge} about the creature you hit. If you roll a critical failure, you get a failure instead."
			]
		},
		{
			"name": "Familiar Tattoo",
			"source": "SoM",
			"page": 164,
			"type": "Item",
			"level": 3,
			"traits": [
				"invested",
				"magical",
				"tattoo",
				"transmutation"
			],
			"price": {
				"coin": "gp",
				"amount": 60
			},
			"usage": "tattooed on the body",
			"category": "Tattoo",
			"entries": [
				"This tattoo typically consists of an image of a small animal or of a familiar's name written in runes. Your familiar can meld into your familiar tattoo to be carried in your skin. The familiar must spend a single action, which has the magical, {@trait move}, and {@trait transmutation} traits, to meld into or exit your tattoo. It must be adjacent to you to meld into your tattoo, and it exits your tattoo in an open space adjacent to you.",
				"Any of the familiar's companion items remain on it, but it can't carry any other items with it. This tattoo is non-magical if you don't have a familiar or if your familiar doesn't remain present for the entire tattooing process. If your familiar dies, this tattoo loses its magic and becomes a mundane tattoo."
			]
		},
		{
			"name": "Firestarter Pellets",
			"source": "SoM",
			"page": 168,
			"type": "Item",
			"level": "5+",
			"traits": [
				"catalyst",
				"consumable",
				"magical"
			],
			"usage": "held in 1 hand",
			"bulk": "L",
			"category": "Consumable",
			"entries": [
				"These compacted pellets of bat guano, sulfur, and magical accelerants have long been a staple for spellcasters on the battlefield. Adding a firestarter pellet to a {@spell fireball} spell produces clinging flames that deal {@condition persistent damage||persistent fire damage} to all who fail the saving throw against the effect (doubling on a critical failure)."
			],
			"generic": "G",
			"variants": [
				{
					"level": 5,
					"price": {
						"coin": "gp",
						"amount": 25
					},
					"entries": [
						"The {@condition persistent damage} is {@damage 1d6}."
					],
					"_mod": {
						"entries": {
							"replace": "that deal {@damage 1d6}"
						}
					},
					"variantType": "firestarter pellets"
				},
				{
					"level": 10,
					"price": {
						"coin": "gp",
						"amount": 175
					},
					"entries": [
						"The {@condition persistent damage} is {@damage 2d6}."
					],
					"_mod": {
						"entries": {
							"replace": "that deal {@damage 2d6}"
						}
					},
					"variantType": "greater firestarter pellets"
				},
				{
					"level": 15,
					"price": {
						"coin": "gp",
						"amount": 1200
					},
					"entries": [
						"The {@condition persistent damage} is {@damage 3d6}."
					],
					"_mod": {
						"entries": {
							"replace": "that deal {@damage 3d6}"
						}
					},
					"variantType": "major firestarter pellets"
				}
			],
			"_vmod": {
				"entries": {
					"mode": "replaceTxt",
					"replace": "that deal"
				},
				"entriesMode": "generic"
			}
		},
		{
			"name": "Five-feather Wreath",
			"source": "SoM",
			"page": 170,
			"type": "Item",
			"level": "4+",
			"traits": [
				"air",
				"magical",
				"spellheart",
				"transmutation"
			],
			"usage": "affixed to armor or a weapon",
			"category": "Spellheart",
			"entries": [
				"Identical feathers radiate from the center of this spellheart, held in place by woven straw. The spell attack roll of any spell cast by {@action Activate an Item||Activating} this item is +8, and the spell DC is 18.",
				{
					"type": "list",
					"items": [
						"{@bold Armor} You gain a +1 item bonus to {@skill Acrobatics} checks and resistance 2 to falling damage.",
						"{@bold Weapon} After you cast an air spell by {@action Activate an Item||Activating} the wreath, you can {@action Fly} 5 feet as a single action, or you can {@action Fly} 10 feet as a free action if the spell you cast wasn't a cantrip. This must be your next action, and if you don't have a fly Speed, you must end the flight on solid ground or fall."
					]
				},
				{
					"type": "ability",
					"components": [
						"{@action Cast a Spell}"
					],
					"entries": [
						"You cast {@spell gale blast|SoM}."
					]
				}
			],
			"generic": "G",
			"variants": [
				{
					"level": 4,
					"price": {
						"coin": "gp",
						"amount": 90
					},
					"entries": [],
					"variantType": "five-feather wreath"
				},
				{
					"level": 8,
					"price": {
						"coin": "gp",
						"amount": 425
					},
					"entries": [
						"Resistance when affixed to armor is 5, fly distance affixed to a weapon casting a non-cantrip spell is 25 feet, the spell attack roll is +14, and spell DC is 24.",
						{
							"type": "ability",
							"components": [
								"{@action Cast a Spell}"
							],
							"frequency": {
								"unit": "day",
								"number": 1
							},
							"entries": [
								"You cast {@spell wall of wind}."
							]
						}
					],
					"_mod": {
						"entries": [
							{
								"mode": "replaceTxt",
								"replace": "resistance 1",
								"with": "resistance 5"
							},
							{
								"mode": "replaceTxt",
								"replace": "10 feet",
								"with": "25 feet"
							},
							{
								"mode": "replaceTxt",
								"replace": "\\+8",
								"with": "+14"
							},
							{
								"mode": "replaceTxt",
								"replace": "18",
								"with": "24"
							},
							{
								"mode": "appendArr",
								"items": [
									{
										"type": "ability",
										"components": [
											"{@action Cast a Spell}"
										],
										"frequency": {
											"unit": "day",
											"number": 1
										},
										"entries": [
											"You cast {@spell wall of wind}."
										]
									}
								]
							}
						],
						"entriesMode": "generic"
					},
					"variantType": "greater five-feather wreath"
				},
				{
					"level": 12,
					"price": {
						"coin": "gp",
						"amount": 1750
					},
					"entries": [
						"Bonus affixed to armor is +2, resistance when affixed to armor is 10, fly distance affixed to a weapon casting a non-cantrip spell is 40 feet, spell attack roll is +19, and spell DC is 29.",
						{
							"type": "ability",
							"components": [
								"{@action Cast a Spell}"
							],
							"frequency": {
								"unit": "day",
								"number": 1
							},
							"entries": [
								"You cast 4th-level {@spell wall of wind}."
							]
						},
						{
							"type": "ability",
							"components": [
								"{@action Cast a Spell}"
							],
							"frequency": {
								"unit": "day",
								"number": 1
							},
							"entries": [
								"You cast {@spell air walk}."
							]
						}
					],
					"_mod": {
						"entries": [
							{
								"mode": "replaceTxt",
								"replace": "\\+1 item bonus",
								"with": "\\+2 item bonus"
							},
							{
								"mode": "replaceTxt",
								"replace": "resistance 1",
								"with": "resistance 10"
							},
							{
								"mode": "replaceTxt",
								"replace": "10 feet",
								"with": "40 feet"
							},
							{
								"mode": "replaceTxt",
								"replace": "\\+8",
								"with": "+19"
							},
							{
								"mode": "replaceTxt",
								"replace": "18",
								"with": "29"
							},
							{
								"mode": "appendArr",
								"items": [
									{
										"type": "ability",
										"components": [
											"{@action Cast a Spell}"
										],
										"frequency": {
											"unit": "day",
											"number": 1
										},
										"entries": [
											"You cast 4th-level {@spell wall of wind}."
										]
									},
									{
										"type": "ability",
										"components": [
											"{@action Cast a Spell}"
										],
										"frequency": {
											"unit": "day",
											"number": 1
										},
										"entries": [
											"You cast {@spell air walk}."
										]
									}
								]
							}
						],
						"entriesMode": "generic"
					},
					"variantType": "major five-feather wreath"
				}
			]
		},
		{
			"name": "Flaming Star",
			"source": "SoM",
			"page": 170,
			"type": "Item",
			"level": "3+",
			"traits": [
				"evocation",
				"fire",
				"magical",
				"spellheart"
			],
			"usage": "affixed to armor or a weapon",
			"category": "Spellheart",
			"entries": [
				"A sheen of red crosses the surface of this star-shaped goldstone medallion when the light hits it. The affixed armor or weapon is warm to the touch. The spell attack roll of any spell cast by {@action Activate an Item||Activating} this item is +7, and the spell DC is 17.",
				{
					"type": "list",
					"items": [
						"{@bold Armor} You gain resistance 2 to fire.",
						"{@bold Weapon} After you cast a fire spell by {@action Activate an Item||Activating} the star, your {@action Strike||Strikes} with the weapon deal an additional {@damage 1d4} fire damage until the end of your next turn."
					]
				},
				{
					"type": "ability",
					"components": [
						"{@action Cast a Spell}"
					],
					"entries": [
						"You cast {@spell produce flame}."
					]
				}
			],
			"generic": "G",
			"variants": [
				{
					"level": 3,
					"price": {
						"coin": "gp",
						"amount": 55
					},
					"entries": [],
					"variantType": "flaming star"
				},
				{
					"level": 8,
					"price": {
						"coin": "gp",
						"amount": 425
					},
					"entries": [
						"Resistance when affixed to armor is 5, extra damage when affixed to a weapon is {@damage 1d6}, the spell attack roll is +14, and the spell DC is 24.",
						{
							"type": "ability",
							"components": [
								"{@action Cast a Spell}"
							],
							"frequency": {
								"unit": "day",
								"number": 1
							},
							"entries": [
								"You cast {@spell fireball}."
							]
						}
					],
					"_mod": {
						"entries": [
							{
								"mode": "replaceTxt",
								"replace": "resistance 2",
								"with": "resistance 5"
							},
							{
								"mode": "replaceTxt",
								"replaceTags": true,
								"replace": "{@damage 1d4}",
								"with": "{@damage 1d6}"
							},
							{
								"mode": "replaceTxt",
								"replace": "17",
								"with": "24"
							},
							{
								"mode": "replaceTxt",
								"replace": "\\+7",
								"with": "+14"
							},
							{
								"mode": "appendArr",
								"items": [
									{
										"type": "ability",
										"components": [
											"{@action Cast a Spell}"
										],
										"frequency": {
											"unit": "day",
											"number": 1
										},
										"entries": [
											"You cast {@spell fireball}."
										]
									}
								]
							}
						],
						"entriesMode": "generic"
					},
					"variantType": "greater flaming star"
				},
				{
					"level": 12,
					"price": {
						"coin": "gp",
						"amount": 1750
					},
					"entries": [
						"Resistance when affixed to armor is 10, extra damage when affixed to a weapon is {@dice 1d8}, the spell attack roll is +19, and the spell DC is 29.",
						{
							"type": "ability",
							"components": [
								"{@action Cast a Spell}"
							],
							"frequency": {
								"unit": "day",
								"number": 1
							},
							"entries": [
								"You cast 4th-level {@spell fireball}."
							]
						},
						{
							"type": "ability",
							"components": [
								"{@action Cast a Spell}"
							],
							"frequency": {
								"unit": "day",
								"number": 1
							},
							"entries": [
								"You cast {@spell wall of fire}."
							]
						}
					],
					"_mod": {
						"entries": [
							{
								"mode": "replaceTxt",
								"replace": "resistance 2",
								"with": "resistance 10"
							},
							{
								"mode": "replaceTxt",
								"replaceTags": true,
								"replace": "{@damage 1d4}",
								"with": "{@damage 1d8}"
							},
							{
								"mode": "replaceTxt",
								"replace": "17",
								"with": "29"
							},
							{
								"mode": "replaceTxt",
								"replace": "\\+7",
								"with": "+19"
							},
							{
								"mode": "appendArr",
								"items": [
									{
										"type": "ability",
										"components": [
											"{@action Cast a Spell}"
										],
										"frequency": {
											"unit": "day",
											"number": 1
										},
										"entries": [
											"You cast 4th-level {@spell fireball}."
										]
									},
									{
										"type": "ability",
										"components": [
											"{@action Cast a Spell}"
										],
										"frequency": {
											"unit": "day",
											"number": 1
										},
										"entries": [
											"You cast {@spell wall of fire}."
										]
									}
								]
							}
						],
						"entriesMode": "generic"
					},
					"variantType": "major flaming star"
				}
			]
		},
		{
			"name": "Flask of Fellowship",
			"source": "SoM",
			"page": 184,
			"type": "Item",
			"level": 2,
			"traits": [
				"conjuration",
				"magical"
			],
			"price": {
				"coin": "gp",
				"amount": 25
			},
			"usage": "held in 2 hands",
			"bulk": "L",
			"category": "Held",
			"entries": [
				"This is a metal drinking flask, 4 inches in diameter and 10 inches tall. Its screw top is covered by four simple metal cups that nest together.",
				{
					"type": "ability",
					"activity": {
						"number": 1,
						"unit": "action"
					},
					"components": [
						"{@action Make an Impression}"
					],
					"entries": [
						"If you share drinks from a flask of fellowship as part of your {@action Make an Impression} action, the drink that pours from the flask happens to be exactly what the target of your efforts would most like to have a dram or two of\u2014wine, spirits, hot ginger tea, or ice cold water with lemon, for example. You gain a +1 item bonus on your {@skill Diplomacy} check.",
						"The GM can disallow the flask's use if it doesn't make sense in the moment for you to pull out a flask and start pouring, if drinks are inappropriate for the occasion, or if your target is absolutely not interested in sharing a drink with you. Drinks from the flask of fellowship are entirely social; they won't intoxicate anyone, nor alleviate serious thirst."
					]
				}
			]
		},
		{
			"name": "Force Tiles",
			"source": "SoM",
			"page": 168,
			"type": "Item",
			"level": 13,
			"traits": [
				"catalyst",
				"consumable",
				"magical"
			],
			"price": {
				"coin": "gp",
				"amount": 525
			},
			"usage": "held in 1 hand",
			"bulk": "L",
			"category": "Consumable",
			"entries": [
				"Light refracts in strange ways through these precisely ground glass tiles, lengthening the refracted force and causing it to push back. Adding this catalyst to a {@spell wall of force} spell increases the wall's maximum length to 80 feet and maximum height to 40 feet and causes creatures that try to move into the wall's space (or are Shoved into the wall) to take {@damage 2d6} force damage."
			]
		},
		{
			"name": "Fu Water",
			"source": "SoM",
			"page": 161,
			"type": "Item",
			"level": 5,
			"traits": [
				"consumable",
				"divine",
				"good",
				"necromancy",
				"potion",
				"splash"
			],
			"price": {
				"coin": "gp",
				"amount": 21
			},
			"usage": "held in 1 hand",
			"category": "Potion",
			"entries": [
				"Burnt fulu ashes float in this liquid, lending a distinctive red color and imparting it with a variety of purifying effects. Unlike many fulu items, fu water must be created using divine magic.",
				{
					"type": "ability",
					"activity": {
						"number": 1,
						"unit": "action"
					},
					"components": [
						"{@action Interact}"
					],
					"entries": [
						"This potion functions as a bottle of holy water. Like holy water, you throw it as a {@action Strike}. It's a simple thrown weapon with a range increment of 20 feet. Unlike an alchemical bomb, it doesn't add the {@trait manipulate} trait to the attack made with it."
					]
				},
				{
					"type": "ability",
					"activity": {
						"number": 1,
						"unit": "action"
					},
					"components": [
						"{@action Interact}"
					],
					"entries": [
						"You drink the fu water to counteract ailments within yourself. Attempt a counteract check with a +9 counteract modifier and a counteract level of 3 against one effect that imposes the {@condition confused}, {@condition fascinated}, {@condition frightened}, or {@condition stupefied} condition. You are then {@condition sickened 1}."
					]
				}
			]
		},
		{
			"name": "Fulu Compendium",
			"source": "SoM",
			"page": 161,
			"type": "Item",
			"level": 9,
			"traits": [
				"uncommon",
				"magical",
				"necromancy"
			],
			"price": {
				"coin": "gp",
				"amount": 550
			},
			"category": "Consumable",
			"entries": [
				"This pamphlet-sized book records the various symbols seen on fulu and also contains some ready-made magic on a special page that restores itself every day at sunrise.",
				"Using the compendium as a reference grants a +2 item bonus to any skill checks to determine a fulu's function or authenticity.",
				{
					"type": "ability",
					"activity": {
						"number": 2,
						"unit": "action"
					},
					"components": [
						"{@action Interact}"
					],
					"frequency": {
						"unit": "day",
						"number": 1
					},
					"entries": [
						"You rip a page from the fulu compendium and cast it in a wide arc; as it flies in that arc, it multiplies into a storm of fulus. All undead creatures in a 30-foot emanation are affected by a {@item spirit-sealing fulu} with a save DC of 25."
					]
				}
			]
		},
		{
			"name": "Fulu of Fire Suppression",
			"source": "SoM",
			"page": 159,
			"type": "Item",
			"level": 3,
			"traits": [
				"abjuration",
				"consumable",
				"fulu",
				"magical"
			],
			"price": {
				"coin": "gp",
				"amount": 10
			},
			"usage": "affixed to a wall",
			"category": "Consumable",
			"entries": [
				"Duration 1 week The silver ink on this black paper charm ebbs in and out of sight, especially when caught out of the corner of your eye. Usually placed in the kitchen, this fulu slows the spread of fire in a 30-foot radius by half.",
				"If the fulu itself catches fire, as it burns, it releases a shower of water in a 30-foot cone, automatically putting out non-magical fires in this area and attempting to counteract any magical {@trait fire} effects with a +7 counteract modifier and a counteract level of 2; when this happens, the fulu's duration ends early."
			]
		},
		{
			"name": "Fulu of Flood Suppression",
			"source": "SoM",
			"page": 159,
			"type": "Item",
			"level": 3,
			"traits": [
				"abjuration",
				"consumable",
				"fulu",
				"magical"
			],
			"price": {
				"coin": "gp",
				"amount": 10
			},
			"usage": "affixed to a wall",
			"category": "Consumable",
			"entries": [
				"Duration 1 week This blue fulu bears dark ink that slowly swirls and twists about itself, expanding and contracting on the paper over the course of the day in time with the tides. This fulu is most effective in the lowest area of a building, or near the most valuable or least-waterproof items. They're often seen as the rainy season approaches, with demand spiking just before a particularly large storm hits.",
				"The fulu slows the spread of flooding water in a 30-foot radius by half, repelling the remaining water away. If the fulu becomes submersed, as the ink dissolves in the water, it releases a rush of heat in a 10-foot emanation, harmlessly vaporizing non-magical water in this area into steam and attempting to counteract any magical {@trait water} effects with a +7 counteract modifier and a counteract level of 2; when this happens, the fulu's duration ends early."
			]
		},
		{
			"name": "Fulu of the Drunken Monkey",
			"source": "SoM",
			"page": 159,
			"type": "Item",
			"level": 5,
			"traits": [
				"abjuration",
				"consumable",
				"fulu",
				"magical",
				"talisman"
			],
			"price": {
				"coin": "gp",
				"amount": 25
			},
			"usage": "affixed to armor",
			"activate": {
				"activity": {
					"number": 1,
					"unit": "free"
				},
				"components": [
					"envision"
				],
				"trigger": "You attempt a Fortitude save against an ingested poison."
			},
			"category": "Consumable",
			"entries": [
				"The monkey on this fulu sits on the point of the armor just over the bearer's stomach, happily drinking any intoxicants that come flowing down. When you activate the fulu, you gain a +2 status bonus on the triggering Fortitude save and on Fortitude saves against the same poison for the next minute.",
				"If the triggering poison was normal alcohol, you instead automatically succeed at the triggering save and gain a +4 status bonus on saves against alcohol for 1 minute."
			]
		},
		{
			"name": "Fulu of the Stoic Ox",
			"source": "SoM",
			"page": 159,
			"type": "Item",
			"level": 5,
			"traits": [
				"abjuration",
				"consumable",
				"fulu",
				"magical",
				"talisman"
			],
			"price": {
				"coin": "gp",
				"amount": 25
			},
			"usage": "affixed to armor",
			"activate": {
				"activity": {
					"number": 1,
					"unit": "free"
				},
				"components": [
					"envision"
				],
				"trigger": "You attempt a Fortitude save against a {@trait disease}"
			},
			"category": "Consumable",
			"entries": [
				"The ox on this fulu rests vigilantly on the point of the armor right over the bearer's heart, protecting the bearer against diseases and safeguarding their health. When you activate the fulu, you gain a +2 status bonus on the triggering Fortitude save and on all Fortitude saves against the same disease for the next minute."
			]
		},
		{
			"name": "Fulus of Concealment",
			"source": "SoM",
			"page": 159,
			"type": "Item",
			"level": 6,
			"traits": [
				"consumable",
				"fulu",
				"illusion",
				"magical"
			],
			"price": {
				"coin": "gp",
				"amount": 40
			},
			"usage": "affixed to the ground in four spaces along a 10-foot radius circle",
			"category": "Consumable",
			"entries": [
				"Duration 1 hour This fulu comes in four pieces, one placed in each cardinal direction. Choose one of the following traits when {@action Activate an Item||Activating} the fulus: animal, beast, celestial, fey, fiend, humanoid, monitor, plant, or undead. Those within the fulus' circle upon activation (including the fulus themselves) gain the effect of invisibility sphere, but only against creatures with the chosen trait. If any of the fulus are moved or destroyed after activation, the effect ends."
			]
		},
		{
			"name": "Ghostbane Fulu",
			"source": "SoM",
			"page": 160,
			"type": "Item",
			"level": 6,
			"traits": [
				"consumable",
				"fulu",
				"magical",
				"necromancy",
				"talisman",
				"transmutation"
			],
			"price": {
				"coin": "gp",
				"amount": 40
			},
			"usage": "affixed to a weapon",
			"activate": {
				"activity": {
					"number": 1,
					"unit": "free"
				},
				"components": [
					"envision"
				],
				"trigger": "You successfully {@action Strike} an incorporeal creature with the weapon to which the fulu is affixed, but you haven't rolled damage."
			},
			"category": "Consumable",
			"entries": [
				"This white paper fulu bears red ink and attunes a weapon to the spiritual essence of an incorporeal creature. Upon activation, the weapon gains the benefit of the {@item ghost touch} property rune against the triggering incorporeal creature for 1 minute."
			]
		},
		{
			"name": "Ghostly Portal Paint",
			"source": "SoM",
			"page": 173,
			"type": "Item",
			"level": 9,
			"traits": [
				"uncommon",
				"consumable",
				"magical",
				"oil",
				"transmutation"
			],
			"price": {
				"coin": "gp",
				"amount": 120
			},
			"usage": "held in 2 hands",
			"bulk": "L",
			"activate": {
				"activity": {
					"number": 3,
					"unit": "action"
				},
				"components": [
					"{@action Interact}"
				]
			},
			"category": "Oil",
			"entries": [
				"Translucent and nearly weightless, this opalescent paint seems to resolve into occult symbols if stared at too long. When used to cover a 5-foot-wide, 10-foot-tall section of a wall, the paint turns that section of wall ghostly and incorporeal to a depth of 10 feet, allowing corporeal creatures and objects to pass through it. The portal persists for 10 minutes. When this effect wears off, anything remaining within the portal is shunted to the nearest exit.",
				"Force effects, other incorporeal objects and creatures, and {@item ghost touch} weapons can't cross through the wall, as is normal for incorporeality. An incorporeal creature that's inside the wall when the paint is used is shunted to the nearest exit."
			]
		},
		{
			"name": "Glasses of Sociability",
			"source": "SoM",
			"page": 185,
			"type": "Item",
			"level": 3,
			"traits": [
				"divination",
				"invested",
				"magical"
			],
			"price": {
				"coin": "gp",
				"amount": 60
			},
			"usage": "worn eyepiece",
			"bulk": "L",
			"category": "Worn",
			"entries": [
				"These wire-rim glasses with large, circular lenses were invented for the sole purpose of avoiding awkward confrontations at social gatherings. They grant you a +1 item bonus to {@skill Diplomacy}.",
				{
					"type": "ability",
					"activity": {
						"number": 1,
						"unit": "action"
					},
					"components": [
						"envision"
					],
					"entries": [
						"You stare at another creature and instantly remember their name if you've met and exchanged names. The glasses rely on your latent memories, so if the creature is disguising their identity, the glasses don't penetrate the disguise.",
						"If a doppelganger was disguised as an innkeeper you met, the glasses would give you the innkeeper's name, and if a noble you met before was in disguise as a masked vigilante, the glasses wouldn't reveal their name."
					]
				}
			]
		},
		{
			"name": "Gloaming Shard",
			"source": "SoM",
			"page": 185,
			"type": "Item",
			"level": 11,
			"traits": [
				"conjuration",
				"magical",
				"shadow"
			],
			"price": {
				"coin": "gp",
				"amount": 1400
			},
			"usage": "held in 1 hand",
			"bulk": "L",
			"category": "Held",
			"entries": [
				"The blade of this +2 striking returning dagger shines the color of twilight, with a triangular lattice design on the hilt. A thin string of darkness connects your shadow to that of the blade, even once it leaves your hand.",
				{
					"type": "ability",
					"activity": {
						"number": 2,
						"unit": "action"
					},
					"components": [
						"{@action Interact}"
					],
					"traits": [
						"teleportation",
						"shadow"
					],
					"frequency": {
						"unit": "hour",
						"number": 1
					},
					"entries": [
						"You make a thrown {@action Strike} with the gloaming shard at a target within 60 feet. Whether you hit or miss, rather than returning to you, the blade pulls you down into your own shadow and along the connecting thread.",
						"You instantly teleport to a space adjacent to the target of your {@action Strike}, as dimension door, and then catch the dagger in your hand."
					]
				}
			]
		},
		{
			"name": "Golden Chrysalis",
			"source": "SoM",
			"page": 174,
			"type": "Item",
			"level": 5,
			"traits": [
				"ammunition",
				"consumable",
				"evocation",
				"magical"
			],
			"price": {
				"coin": "gp",
				"amount": 27
			},
			"activate": {
				"activity": {
					"number": 1,
					"unit": "action"
				},
				"components": [
					"{@action Interact}"
				]
			},
			"ammunition": [
				"sling bullet"
			],
			"category": "Ammunition",
			"entries": [
				"Threads of iridescent golden silk wrap around the core of this magical sling stone. When you activate and shoot a golden chrysalis, rather than making an attack roll for your {@action Strike}, you cause the chrysalis to unwind in midair to reveal a magical butterfly that flies in a 30-foot line, scattering golden scale dust that hangs in the air for 1 minute.",
				"A creature that enters or begins its turn in the dust must attempt a DC 19 Reflex save or have its invisibility negated, becoming {@condition concealed} instead of {@condition invisible}. This effect applies both if the creature was already {@condition invisible} and if it benefits from any new invisibility effects before the end of the invisibility negation effect from the golden chrysalis.",
				{
					"type": "successDegree",
					"entries": {
						"Critical Success": "The target is unaffected.",
						"Success": "The target's invisibility is negated for 2 rounds.",
						"Failure": "The target is {@condition dazzled} for 1 minute and its invisibility is negated for 1 minute."
					}
				}
			]
		},
		{
			"name": "Grim Sandglass",
			"source": "SoM",
			"page": 171,
			"type": "Item",
			"level": "3+",
			"traits": [
				"magical",
				"necromancy",
				"spellheart"
			],
			"usage": "affixed to armor or a weapon",
			"category": "Spellheart",
			"entries": [
				"One bulb of this tiny hourglass contains black sand, the other white. After even a few grains pass from one side to the other, it reverses its flow to keep the two sides in equilibrium. The spell DC of any spell cast by {@action Activate an Item||Activating} this item is 17.",
				{
					"type": "list",
					"items": [
						"{@bold Armor} You gain resistance 2 to negative.",
						"{@bold Weapon} After you cast a necromancy spell by {@action Activate an Item||Activating} the sandglass, your {@action Strike||Strikes} with the weapon deal an additional {@damage 1d4} negative damage until the end of your next turn."
					]
				},
				{
					"type": "ability",
					"components": [
						"{@action Cast a Spell}"
					],
					"entries": [
						"You cast {@spell chill touch}."
					]
				}
			],
			"generic": "G",
			"variants": [
				{
					"level": 3,
					"price": {
						"coin": "gp",
						"amount": 55
					},
					"entries": [],
					"variantType": "grim sandglass"
				},
				{
					"level": 8,
					"price": {
						"coin": "gp",
						"amount": 450
					},
					"entries": [
						"Resistance when affixed to armor is 5, extra damage when affixed to a weapon is {@dice 1d6}, and the spell DC is 24.",
						{
							"type": "ability",
							"components": [
								"{@action Cast a Spell}"
							],
							"frequency": {
								"unit": "day",
								"number": 1
							},
							"entries": [
								"You cast 2nd-level {@spell harm} or {@spell heal}."
							]
						}
					],
					"_mod": {
						"entries": [
							{
								"mode": "replaceTxt",
								"replace": "resistance 2",
								"with": "resistance 5"
							},
							{
								"mode": "replaceTxt",
								"replaceTags": true,
								"replace": "{@damage 1d4}",
								"with": "{@damage 1d6}"
							},
							{
								"mode": "replaceTxt",
								"replace": "17",
								"with": "24"
							},
							{
								"mode": "appendArr",
								"items": [
									{
										"type": "ability",
										"components": [
											"{@action Cast a Spell}"
										],
										"frequency": {
											"unit": "day",
											"number": 1
										},
										"entries": [
											"You cast 2nd-level {@spell harm} or {@spell heal}."
										]
									}
								]
							}
						],
						"entriesMode": "generic"
					},
					"variantType": "greater grim sandglass"
				},
				{
					"level": 12,
					"price": {
						"coin": "gp",
						"amount": 2000
					},
					"entries": [
						"Resistance when affixed to armor is 10, extra damage when affixed to a weapon is {@dice 1d8}, and the spell DC is 29.",
						{
							"type": "ability",
							"components": [
								"{@action Cast a Spell}"
							],
							"frequency": {
								"unit": "day",
								"number": 1
							},
							"entries": [
								"You cast 4th-level {@spell harm} or {@spell heal}."
							]
						},
						{
							"type": "ability",
							"components": [
								"{@action Cast a Spell}"
							],
							"frequency": {
								"unit": "day",
								"number": 1
							},
							"entries": [
								"You cast {@spell enervation|APG} or 4th-level {@spell restoration}."
							]
						}
					],
					"_mod": {
						"entries": [
							{
								"mode": "replaceTxt",
								"replace": "resistance 2",
								"with": "resistance 10"
							},
							{
								"mode": "replaceTxt",
								"replaceTags": true,
								"replace": "{@damage 1d4}",
								"with": "{@damage 1d8}"
							},
							{
								"mode": "replaceTxt",
								"replace": "17",
								"with": "29"
							},
							{
								"mode": "appendArr",
								"items": [
									{
										"type": "ability",
										"components": [
											"{@action Cast a Spell}"
										],
										"frequency": {
											"unit": "day",
											"number": 1
										},
										"entries": [
											"You cast 4th-level {@spell harm} or {@spell heal}."
										]
									},
									{
										"type": "ability",
										"components": [
											"{@action Cast a Spell}"
										],
										"frequency": {
											"unit": "day",
											"number": 1
										},
										"entries": [
											"You cast {@spell enervation|APG} or 4th-level {@spell restoration}."
										]
									}
								]
							}
						],
						"entriesMode": "generic"
					},
					"variantType": "major grim sandglass"
				}
			]
		},
		{
			"name": "Guiding Star",
			"source": "SoM",
			"page": 185,
			"type": "Item",
			"level": 7,
			"traits": [
				"chaotic",
				"divine",
				"evocation",
				"good"
			],
			"price": {
				"coin": "gp",
				"amount": 325
			},
			"usage": "held in 1 hand Bulk L",
			"category": "Held",
			"entries": [
				"This +1 striking returning starknife is made of dark blue metal overlaid with smoky flecks of fused quartz. When you Cast an evocation Spell, your next attack this turn with this starknife reduces the target's cover, changing greater cover to standard cover or ignoring standard and lesser cover.",
				{
					"type": "ability",
					"activity": {
						"number": 1,
						"unit": "reaction"
					},
					"components": [
						"envision"
					],
					"frequency": {
						"unit": "minute",
						"interval": 10,
						"number": 1
					},
					"trigger": "You successfully {@action Strike} a creature with a thrown {@action Strike} with guiding star",
					"entries": [
						"Soft light outlines the target. At the beginning of your next turn, the guiding star's blades detach and form into darts of starlight, flying up to 40 feet and striking the target unerringly, collectively dealing 4 piercing damage and 1 good damage before re-forming. The piercing damage increases to 6 with a greater striking rune and 8 with a major striking rune."
					]
				}
			]
		},
		{
			"name": "Hat of Many Minds",
			"source": "SoM",
			"page": 185,
			"type": "Item",
			"level": 12,
			"traits": [
				"conjuration",
				"magical"
			],
			"price": {
				"coin": "gp",
				"amount": 1800
			},
			"usage": "worn headwear",
			"bulk": "L",
			"category": "Worn",
			"entries": [
				"This pointy, brimmed hat made up of a rainbow patchwork of various materials seems to sit just a little lopsided on your head, no matter how you adjust it. You gain a +2 item bonus to checks to {@action Earn Income}.",
				{
					"type": "ability",
					"activity": {
						"number": 3,
						"unit": "action"
					},
					"components": [
						"envision",
						"{@action Interact}"
					],
					"frequency": {
						"unit": "day",
						"number": 1
					},
					"entries": [
						"You tear off a patch of cloth to manifest it into a copy of yourself, dressed in the color and fabric of the patch. The copy follows your specific instructions and performs a single, straightforward task for up to 30 minutes. It takes the copy three times as long to complete the task as it would you, meaning it can perform a task that would take you a maximum of 10 minutes. It doesn't react quickly enough to be of any use during an encounter, and it can't use your spells or other special abilities\u2014just basic actions and skill actions.",
						"The copy disappears and returns to the hat as a piece of cloth when the given task has been completed, or when you {@action Dismiss} the activation."
					]
				}
			]
		},
		{
			"name": "Healer's Gel",
			"source": "SoM",
			"page": 168,
			"type": "Item",
			"level": "5+",
			"traits": [
				"catalyst",
				"consumable",
				"magical"
			],
			"usage": "held in 1 hand",
			"bulk": "L",
			"category": "Consumable",
			"entries": [
				"An astringent aroma from rare succulent plants wafts off these soothing cloth patches. Adding this material component to a {@spell heal} spell bestows additional temporary Hit Points to one target healed by the spell. These temporary Hit Points last for 1 minute."
			],
			"generic": "G",
			"variants": [
				{
					"variantType": "lesser",
					"level": 5,
					"price": {
						"coin": "gp",
						"amount": 25
					},
					"entries": [
						"The spell grants 5 temporary Hit Points."
					],
					"_mod": {
						"entries": {
							"with": "grants 5 temporary Hit Points"
						}
					}
				},
				{
					"variantType": "moderate",
					"level": 9,
					"price": {
						"coin": "gp",
						"amount": 125
					},
					"entries": [
						"The spell grants 10 temporary Hit Points."
					],
					"_mod": {
						"entries": {
							"with": "grants 10 temporary Hit Points"
						}
					}
				},
				{
					"variantType": "greater",
					"level": 13,
					"price": {
						"coin": "gp",
						"amount": 500
					},
					"entries": [
						"The spell grants 15 temporary Hit Points."
					],
					"_mod": {
						"entries": {
							"with": "grants 15 temporary Hit Points"
						}
					}
				}
			],
			"_vmod": {
				"entries": {
					"mode": "replaceTxt",
					"replace": "bestows additional temporary Hit Points"
				},
				"entriesMode": "generic"
			}
		},
		{
			"name": "Hundred-moth Caress",
			"source": "SoM",
			"page": 185,
			"type": "Item",
			"level": 8,
			"traits": [
				"divine",
				"necromancy",
				"negative"
			],
			"price": {
				"coin": "gp",
				"amount": 475
			},
			"usage": "held in 2 hands",
			"bulk": 2,
			"category": "Held",
			"entries": [
				"The handles of this +1 striking scythe are made from a dull, gray wood of bone-like consistency, and when you slice with it, a fluttering gust of hundreds of moths' wingbeats fills the air. If you're a devotee of {@deity Urgathoa}, you can use this scythe as a divine focus, and with every {@action Strike}, it exudes a pallid cloud of powdery dust.",
				{
					"type": "ability",
					"activity": {
						"number": 1,
						"unit": "free"
					},
					"components": [
						"command"
					],
					"traits": [
						"divine",
						"necromancy",
						"negative"
					],
					"frequency": {
						"unit": "round",
						"number": 1
					},
					"entries": [
						"You deal {@damage 1d10} negative damage to yourself. If your next action is to {@action Strike} with the scythe or to {@action Cast a Spell} with the {@trait disease} or {@trait negative} trait, that {@action Strike} or spell deals additional negative damage equal to the damage you took (after any reductions or increases from immunity, resistances, weaknesses)."
					]
				}
			]
		},
		{
			"name": "Impactful",
			"source": "SoM",
			"page": 185,
			"type": "Rune",
			"level": "10+",
			"traits": [
				"evocation",
				"force",
				"magical"
			],
			"usage": "etched onto a weapon",
			"category": "Rune",
			"appliesTo": [
				"Weapon"
			],
			"entries": [
				"This rune thrums with pure magical energy. Weapons with the rune deal an additional {@damage 1d6} force damage on a successful {@action Strike}. On a critical hit, you can choose to force the target to succeed at a DC 27 Fortitude save or be pushed 5 feet away from you."
			],
			"generic": "G",
			"variants": [
				{
					"level": 10,
					"price": {
						"coin": "gp",
						"amount": 1000
					},
					"entries": [],
					"variantType": "impactful"
				},
				{
					"level": 17,
					"price": {
						"coin": "gp",
						"amount": 15000
					},
					"entries": [
						"The save DC is 37, and on a failed save, the foe is pushed 10 feet away from you."
					],
					"variantType": "greater impactful"
				}
			]
		},
		{
			"name": "Instructions for Lasting Agony",
			"source": "SoM",
			"page": 163,
			"type": "Item",
			"level": 5,
			"traits": [
				"grimoire",
				"magical",
				"necromancy"
			],
			"price": {
				"coin": "gp",
				"amount": 200
			},
			"bulk": "L",
			"category": "Grimoire",
			"entries": [
				"This worn and stained manual emits a chill when opened.",
				{
					"type": "ability",
					"activity": {
						"number": 1,
						"unit": "action"
					},
					"components": [
						"envision"
					],
					"traits": [
						"metamagic"
					],
					"frequency": {
						"unit": "day",
						"number": 1
					},
					"entries": [
						"If your next action is to cast a harmful necromancy spell that you prepared from this grimoire and that allows a saving throw, you warp and twist negative energy into the spell to cause intense pain. If the target fails its saving throw against the spell, it becomes {@condition sickened 1} by the pain."
					]
				}
			]
		},
		{
			"name": "Invisible Chain Shirt",
			"source": "SoM",
			"page": 186,
			"type": "Item",
			"level": 13,
			"traits": [
				"evocation",
				"magical"
			],
			"price": {
				"coin": "gp",
				"amount": 2750
			},
			"usage": "worn armor",
			"category": "Armor",
			"entries": [
				"This +2 resilient invisibility chain shirt is itself {@condition invisible}. Other creatures can't see it at all, allowing you to wear it surreptitiously. Additionally, the armor's {@condition invisible} composition is quieter and more comfortable than a normal chain shirt.",
				"It loses the {@trait noisy} trait and gains the {@trait comfort} trait.",
				{
					"type": "ability",
					"activity": {
						"number": 2,
						"unit": "action"
					},
					"components": [
						"envision"
					],
					"entries": [
						"You {@action Stride} and turn partially {@condition invisible}, becoming {@condition concealed} until the end of your next turn or until you use a {@condition hostile} action, whichever comes first. As normal, you can use the concealment from this activation to {@action Hide}."
					]
				}
			]
		},
		{
			"name": "Jar of Shifting Sands",
			"source": "SoM",
			"page": 186,
			"type": "Item",
			"level": 7,
			"traits": [
				"conjuration",
				"earth",
				"magical"
			],
			"price": {
				"coin": "gp",
				"amount": 320
			},
			"usage": "held in 2 hands",
			"bulk": "L",
			"category": "Held",
			"entries": [
				"This small, ceramic jar is full, holding approximately a quarter gallon of sand.",
				"When poured out, the jar immediately begins to conjure more sand. It is said, however improbably, that this jar is responsible for creating at least one desert in the world.",
				{
					"type": "ability",
					"activity": {
						"number": 1,
						"unit": "action"
					},
					"components": [
						"command",
						"{@action Interact}"
					],
					"entries": [
						"You cause sand to pour out of the jar at a rate of 1 gallon per round. This doesn't end until the cap is placed back on the jar."
					]
				},
				{
					"type": "ability",
					"activity": {
						"number": 2,
						"unit": "action"
					},
					"components": [
						"command",
						"{@action Interact}"
					],
					"entries": [
						"You quickly pour sand over an adjacent square, making it {@quickref difficult terrain||3|terrain}. You can't use either of the jar's activations for 1 minute."
					]
				}
			]
		},
		{
			"name": "Keymaking Tools",
			"source": "SoM",
			"page": 186,
			"type": "Item",
			"level": 3,
			"traits": [
				"conjuration",
				"magical"
			],
			"price": {
				"coin": "gp",
				"amount": 55
			},
			"usage": "held in 2 hands",
			"bulk": "L",
			"category": "Held",
			"entries": [
				"These thieves' tools provide their owner the ability to have continued control over a lock while leaving it in place.",
				"They grant a +1 item bonus to {@skill Thievery} checks to {@action Pick a Lock}. Upon completely opening a lock by picking it with these tools, the tools produce a temporary copy of the key for the picked lock. This phantom key can lock or unlock the lock just like the original key. The key appears attached to the thieves' tools case by a fine silver chain and lasts for 12 hours before it fades into nothing. Only one key created this way can exist in the same set of thieves' tools.",
				"Creating a new key replaces the previous one."
			]
		},
		{
			"name": "Lini's Leafstick",
			"source": "SoM",
			"page": 167,
			"type": "Item",
			"level": 15,
			"traits": [
				"unique",
				"magical",
				"plant",
				"staff",
				"transmutation"
			],
			"price": {
				"coin": "gp",
				"amount": 6500
			},
			"usage": "held in 1 hand",
			"bulk": 1,
			"category": "Staff",
			"entries": [
				"Moss and winding vines give this gnarled staff of wild wood a vibrant green tinge. You created this staff to aid you in speaking to the plants you met on your adventure and beseeching them to come to your aid.",
				{
					"type": "ability",
					"components": [
						"{@action Cast a Spell}"
					],
					"entries": [
						"You expend a number of charges from the staff to cast a spell from its list.",
						{
							"type": "list",
							"items": [
								"{@bold Cantrip} {@spell tanglefoot}",
								"{@bold 1st} {@spell protector tree|som}, {@spell shillelagh}",
								"{@bold 2nd} {@spell entangle}, {@spell shape wood}",
								"{@bold 3rd} {@spell tree shape}, {@spell wall of thorns}",
								"{@bold 4th} {@spell barkskin}, {@spell speak with plants}",
								"{@bold 5th} {@spell plant form}, {@spell wall of thorns}",
								"{@bold 6th} {@spell nature's reprisal|som}, {@spell plant form}"
							]
						}
					]
				}
			],
			"craftReq": [
				"Supply one casting of all listed levels of all listed spells."
			]
		},
		{
			"name": "Lion Claw",
			"source": "SoM",
			"page": 174,
			"type": "Item",
			"level": 11,
			"traits": [
				"consumable",
				"magical",
				"talisman",
				"transmutation"
			],
			"price": {
				"coin": "gp",
				"amount": 300
			},
			"usage": "affixed to a weapon",
			"activate": {
				"activity": {
					"number": 1,
					"unit": "action"
				},
				"components": [
					"{@action Interact}"
				],
				"requirements": "You're {@condition undetected} by a creature and are a master in {@skill Stealth}."
			},
			"category": "Talisman",
			"entries": [
				"This dried claw from a mighty beast bestows upon you the ability of a predator. When you activate the claw, you learn to pounce on your prey in one fluid motion. You {@action Stride} and then {@action Strike} with the affixed weapon against one creature you were {@condition undetected} by. You remain {@condition undetected} by the creature until after you {@action Strike}."
			]
		},
		{
			"name": "Magical Lock Fulu",
			"source": "SoM",
			"page": 160,
			"type": "Item",
			"level": 4,
			"traits": [
				"consumable",
				"fulu",
				"magical",
				"transmutation"
			],
			"price": {
				"coin": "gp",
				"amount": 15
			},
			"usage": "affixed to a door, window, or container",
			"category": "Consumable",
			"entries": [
				"Duration 1 hour The symbols on this fulu depict a lock and winding chains. Affixing this fulu over the seam or frame of the target locks it, even if it has no latch or existing lock.",
				"As many as nine fulus can be applied to the same target. One fulu equates a poor lock (DC 15), three a simple lock (DC 20), and nine an average lock (DC 25)."
			]
		},
		{
			"name": "Mask of Allure",
			"source": "SoM",
			"page": 186,
			"type": "Item",
			"level": 18,
			"traits": [
				"apex",
				"enchantment",
				"invested",
				"magical"
			],
			"price": {
				"coin": "gp",
				"amount": 24000
			},
			"usage": "worn mask",
			"bulk": "L",
			"category": "Apex",
			"entries": [
				"This mask appears to be a pool of mirrored, shifting silver adhered to a thin metal plate.",
				"When you place it against your face, it melds to the shape of your head. The material is breathable and light, and does not obscure vision. You gain a +2 item bonus to {@skill Deception}, {@skill Diplomacy}, {@skill Intimidation}, and {@skill Performance} checks while wearing the mask.",
				"When you invest the mask, you either increase your Charisma score by 2 or increase it to 18, whichever would give you a higher score.",
				{
					"type": "ability",
					"activity": {
						"number": 1,
						"unit": "free"
					},
					"components": [
						"envision"
					],
					"traits": [
						"visual"
					],
					"trigger": "You attempt a {@skill Deception}, {@skill Diplomacy}, {@skill Intimidation}, or {@skill Performance} check",
					"entries": [
						"You gain a +4 status bonus to the triggering check. This ability has no effect if you're under the effects of a disguise that hides the mask of allure. Depending on the skill used, the mirrored silver transforms into one of the following appearances.",
						{
							"type": "list",
							"items": [
								"{@bold Deception} A swirl of silver, which entirely obscures and conceals your normal features.",
								"{@bold Diplomacy} A kind, gentle and inviting expression.",
								"{@bold Intimidation} A monstrous visage that shocks viewers into paying attention.",
								"{@bold Performance} A jovial humanoid face, the mouth cracked wide with a comedic smile or a tragic frown, depending on the nature of the performance."
							]
						}
					]
				}
			]
		},
		{
			"name": "Matchmaker Fulu",
			"source": "SoM",
			"page": 160,
			"type": "Item",
			"level": 3,
			"traits": [
				"consumable",
				"enchantment",
				"fortune",
				"fulu",
				"magical",
				"talisman"
			],
			"price": {
				"coin": "gp",
				"amount": 10
			},
			"usage": "affixed to armor",
			"activate": {
				"activity": {
					"number": 1,
					"unit": "free"
				},
				"components": [
					"envision"
				],
				"trigger": "You attempt a {@skill Diplomacy} check to {@action Make an Impression}."
			},
			"category": "Consumable",
			"entries": [
				"This red fulu contains blessings for one's relationship from {@deity Shelyn}, goddess of beauty and love. You get a +2 status bonus to the {@skill Diplomacy} check, and if you roll a critical failure on the check, you get a failure instead."
			]
		},
		{
			"name": "Mercurial Mantle",
			"source": "SoM",
			"page": 187,
			"type": "Item",
			"level": 18,
			"traits": [
				"apex",
				"invested",
				"magical",
				"transmutation"
			],
			"price": {
				"coin": "gp",
				"amount": 24000
			},
			"usage": "worn cloak",
			"bulk": "L",
			"category": "Apex",
			"entries": [
				"This deep red cloak fits lightly about your shoulders, and the edges perpetually twitch slightly, as though caught in a breeze. The cloth feels smoother than silk, rippling and swaying like liquid when in motion. You feel a lively energy infusing your arms and legs. You gain a +3 item bonus to {@skill Acrobatics} and {@skill Stealth}, and a +2 circumstance bonus to AC against attacks from reactions triggered by your movement.",
				"When you invest the cloak, you either increase your Dexterity score by 2 or increase it to 18, whichever would give you a higher score.",
				{
					"type": "ability",
					"activity": {
						"number": 1,
						"unit": "reaction"
					},
					"components": [
						"{@action Interact}"
					],
					"frequency": {
						"unit": "hour",
						"number": 1
					},
					"trigger": "An enemy misses you with a melee {@action Strike}",
					"entries": [
						"You slip around the attacking creature with ease. You {@action Step}, without moving away from the triggering enemy, and then make a melee {@action Strike} against the triggering enemy if it's within reach. If you do make a {@action Strike}, the target attempts a DC 38 {@skill Perception} check before you roll.",
						{
							"type": "successDegree",
							"entries": {
								"Failure": "This creature is {@condition flat-footed} against the {@action Strike}.",
								"Critical Failure": "This creature is {@condition flat-footed} against all your attacks until the end of their next turn."
							}
						}
					]
				},
				{
					"type": "ability",
					"activity": {
						"number": 2,
						"unit": "action"
					},
					"components": [
						"command",
						"envision"
					],
					"traits": [
						"conjuration",
						"teleportation"
					],
					"frequency": {
						"unit": "day",
						"number": 1
					},
					"trigger": "An enemy misses you with a melee {@action Strike}",
					"entries": [
						"The cloak hums with power as your whirl it around yourself, disappearing amid a brief flash of light. Teleport up to double your Speed to a location you can see. At the end of the teleportation, you can make a melee {@action Strike} against a creature within reach, if there is one."
					]
				}
			]
		},
		{
			"name": "North Wind's Night Verse",
			"source": "SoM",
			"page": 187,
			"type": "Item",
			"level": 10,
			"traits": [
				"uncommon",
				"cold",
				"evocation",
				"magical"
			],
			"price": {
				"coin": "gp",
				"amount": 900
			},
			"usage": "held in 1 hand",
			"bulk": 1,
			"category": "Held",
			"entries": [
				"This +1 striking frost katana is always cool to the touch, nearly uncomfortably so. Unadorned and with no tsuba, its honed blade is carved from a single tusk of dragon-turtle ivory and wrapped in strips of winter wolf hide. {@action Strike||Strikes} with the katana gain a +2 status bonus to damage rolls against creatures that have a status penalty to their Speed or are {@condition slowed}. The status bonus increases to +3 if the weapon has a greater striking rune and +4 for major striking.",
				{
					"type": "ability",
					"activity": {
						"number": 1,
						"unit": "free"
					},
					"components": [
						"command"
					],
					"traits": [
						"evocation",
						"magical",
						"cold"
					],
					"frequency": {
						"number": 1,
						"unit": "minute"
					},
					"trigger": "Your spell deals cold damage to a creature",
					"entries": [
						"Choose one creature dealt cold damage by the spell. It takes a \u20135-foot status penalty to its Speeds for 1 round."
					]
				}
			]
		},
		{
			"name": "Noxious Incense",
			"source": "SoM",
			"page": 169,
			"type": "Item",
			"level": "9+",
			"traits": [
				"catalyst",
				"consumable",
				"magical"
			],
			"usage": "held in 1 hand",
			"bulk": "L",
			"category": "Consumable",
			"entries": [
				"Sold only in single sticks, this foul incense comes coated with a bevy of alchemical smoke that activates in the presence of intense heat, releasing its namesake pungent odor. Adding this catalyst to a {@spell wall of fire} spell fills all squares adjacent to the wall with thick, foul smoke. Creatures in this area are {@condition concealed}, and other creatures are {@condition concealed} to creatures in the area. The smoke lasts for the duration of the spell."
			],
			"generic": "G",
			"variants": [
				{
					"level": 9,
					"price": {
						"coin": "gp",
						"amount": 125
					},
					"entries": [
						"The incense can be used with a {@spell wall of fire} of 6th level or below."
					],
					"variantType": "noxious incense"
				},
				{
					"level": 14,
					"price": {
						"coin": "gp",
						"amount": 750
					},
					"entries": [
						"The incense can be used with a {@spell wall of fire} of any spell level."
					],
					"variantType": "greater noxious incense"
				}
			]
		},
		{
			"name": "Orchestral Brooch",
			"source": "SoM",
			"page": 174,
			"type": "Item",
			"level": 8,
			"traits": [
				"auditory",
				"consumable",
				"evocation",
				"magical",
				"talisman"
			],
			"price": {
				"coin": "gp",
				"amount": 100
			},
			"usage": "affixed to armor",
			"activate": {
				"activity": {
					"number": 1,
					"unit": "free"
				},
				"components": [
					"envision"
				],
				"requirements": "You're a master in {@skill Performance}.",
				"trigger": "You attempt a {@skill Performance} check, but you haven't rolled yet"
			},
			"category": "Talisman",
			"entries": [
				"This silver brooch reverberates lightly with the sound of music every time anyone touches it. You can transform it into the shape of any chosen instrument when you Affix it. When you activate this talisman, your performance is accompanied by a grand procession of music that complements your own work, subject to your direction and intent. You receive a +1 status bonus to your {@skill Performance} check. If you roll a success, you get a critical success instead.",
				"After being used, the talisman remains a mundane silver brooch with the appearance of the chosen instrument, though it possesses no remaining power."
			]
		},
		{
			"name": "Ouroboros Flail",
			"source": "SoM",
			"page": 187,
			"type": "Item",
			"level": "14+",
			"traits": [
				"magical",
				"transmutation"
			],
			"usage": "held in 2 hands",
			"bulk": 2,
			"category": "Held",
			"entries": [
				"You can easily expand and contract the chain of this +2 {@item greater striking} {@item extending|SoM} {@item war flail}.",
				"It magically grows new links when extended and loses them when contracted.",
				{
					"type": "ability",
					"activity": {
						"number": 1,
						"unit": "reaction"
					},
					"components": [
						"command"
					],
					"trigger": "You successfully {@action Strike} with the flail while activating its {@item extending|SoM} rune",
					"entries": [
						"The head of the flail wraps around the target of the triggering {@action Strike} and drags it in your direction. The target must succeed at a DC 31 Fortitude save or be pulled adjacent to you. A creature pulled in is then {@condition grabbed} by the flail until the end of your next turn unless you move, your target {@action Escape||Escapes} (DC 31), or you use the flail."
					]
				},
				{
					"type": "ability",
					"activity": {
						"number": 3,
						"unit": "action"
					},
					"components": [
						"{@action Interact}"
					],
					"entries": [
						"You extend the flail's chain, then wrap it across itself and strike two links together.",
						"This severs a usable 60-foot loop of chain from the flail, which instantly returns to its normal length. If you use this activation again, any previous chain you created with it disappears after 1 round. As with most obviously magical and temporary constructs, the chain cannot be sold."
					]
				}
			],
			"generic": "G",
			"variants": [
				{
					"level": 14,
					"price": {
						"coin": "gp",
						"amount": 4400
					},
					"entries": [],
					"variantType": "ouroboros flail"
				},
				{
					"level": 17,
					"price": {
						"coin": "gp",
						"amount": 15000
					},
					"entries": [
						"The flail is a +3 greater striking greater extending war flail, the activation's DC is 37, and the severed chain is 120 feet long."
					],
					"variantType": "greater ouroboros flail"
				},
				{
					"level": 20,
					"price": {
						"coin": "gp",
						"amount": 65000
					},
					"entries": [
						"The flail is a +3 major striking greater extending war flail, the activation's DC is 43, and the severed chain is 120 feet long."
					],
					"variantType": "major ouroboros flail"
				}
			]
		},
		{
			"name": "Perfect Droplet",
			"source": "SoM",
			"page": 171,
			"type": "Item",
			"level": "3+",
			"traits": [
				"evocation",
				"magical",
				"spellheart",
				"water"
			],
			"usage": "affixed to armor or a weapon",
			"category": "Spellheart",
			"entries": [
				"Intense blue water magically holds its shape\u2014a perfect sphere. The spell DC of any spell cast by {@action Activate an Item||Activating} this item is 17.",
				{
					"type": "list",
					"items": [
						"{@bold Armor} You gain resistance 2 to {@trait water} effects and attacks by water creatures.",
						"{@bold Weapon} After you cast a water spell by {@action Activate an Item||Activating} the droplet, your body becomes mistlike. Until the end of the turn, you can move through enemies' spaces, treating each square in their spaces as {@quickref difficult terrain||3|terrain}. You can't move through creatures that have the {@trait water} trait in this way."
					]
				},
				{
					"type": "ability",
					"components": [
						"{@action Cast a Spell}"
					],
					"entries": [
						"You cast {@spell spout|SoM}."
					]
				}
			],
			"generic": "G",
			"variants": [
				{
					"level": 3,
					"price": {
						"coin": "gp",
						"amount": 55
					},
					"entries": [],
					"variantType": "perfect droplet"
				},
				{
					"level": 8,
					"price": {
						"coin": "gp",
						"amount": 450
					},
					"entries": [
						"Resistance when affixed to armor is 5, enemies' spaces aren't {@quickref difficult terrain||3|terrain} when mistlike, and spell DC is 24.",
						{
							"type": "ability",
							"components": [
								"{@action Cast a Spell}"
							],
							"frequency": {
								"unit": "day",
								"number": 1
							},
							"entries": [
								"You cast {@spell aqueous orb|APG} or {@spell feet to fins}."
							]
						}
					],
					"_mod": {
						"entries": [
							{
								"mode": "replaceTxt",
								"replace": "resistance 2",
								"with": "resistance 5"
							},
							{
								"mode": "replaceTxt",
								"replaceTags": true,
								"replace": ", treating each square in their spaces as {@quickref difficult terrain||3|terrain}",
								"with": ""
							},
							{
								"mode": "replaceTxt",
								"replace": "17",
								"with": "24"
							},
							{
								"mode": "appendArr",
								"items": [
									{
										"type": "ability",
										"components": [
											"{@action Cast a Spell}"
										],
										"frequency": {
											"unit": "day",
											"number": 1
										},
										"entries": [
											"You cast {@spell aqueous orb|APG} or {@spell feet to fins}."
										]
									}
								]
							}
						],
						"entriesMode": "generic"
					},
					"variantType": "greater perfect droplet"
				},
				{
					"level": 12,
					"price": {
						"coin": "gp",
						"amount": 1800
					},
					"entries": [
						"Resistance when affixed to armor is 10, enemies' spaces aren't {@quickref difficult terrain||3|terrain} when mistlike, and the spell DC is 29.",
						{
							"type": "ability",
							"components": [
								"{@action Cast a Spell}"
							],
							"frequency": {
								"unit": "day",
								"number": 1
							},
							"entries": [
								"You cast 4th-level {@spell aqueous orb|APG} or {@spell feet to fins}."
							]
						},
						{
							"type": "ability",
							"components": [
								"{@action Cast a Spell}"
							],
							"frequency": {
								"unit": "day",
								"number": 1
							},
							"entries": [
								"You cast {@spell hydraulic torrent}."
							]
						}
					],
					"_mod": {
						"entries": [
							{
								"mode": "replaceTxt",
								"replace": "resistance 2",
								"with": "resistance 10"
							},
							{
								"mode": "replaceTxt",
								"replaceTags": true,
								"replace": ", treating each square in their spaces as {@quickref difficult terrain||3|terrain}",
								"with": ""
							},
							{
								"mode": "replaceTxt",
								"replace": "17",
								"with": "29"
							},
							{
								"mode": "appendArr",
								"items": [
									{
										"type": "ability",
										"components": [
											"{@action Cast a Spell}"
										],
										"frequency": {
											"unit": "day",
											"number": 1
										},
										"entries": [
											"You cast 4th-level {@spell aqueous orb|APG} or {@spell feet to fins}."
										]
									},
									{
										"type": "ability",
										"components": [
											"{@action Cast a Spell}"
										],
										"frequency": {
											"unit": "day",
											"number": 1
										},
										"entries": [
											"You cast {@spell hydraulic torrent}."
										]
									}
								]
							}
						],
						"entriesMode": "generic"
					},
					"variantType": "major perfect droplet"
				}
			]
		},
		{
			"name": "Phoenix Flask",
			"source": "SoM",
			"page": 174,
			"type": "Item",
			"level": 12,
			"traits": [
				"consumable",
				"evocation",
				"fire",
				"magical",
				"potion"
			],
			"price": {
				"coin": "gp",
				"amount": 350
			},
			"usage": "held in 1 hand",
			"bulk": "L",
			"activate": {
				"activity": {
					"number": 1,
					"unit": "action"
				},
				"components": [
					"{@action Interact}"
				]
			},
			"category": "Potion",
			"entries": [
				"Once you ingest this strongly spiced, glowing red potion, blazing wings of a phoenix sprout from your back and carry you through the air.",
				"For 1 minute, you gain a {@action Fly} speed of 40 feet.",
				"The first time each round that you {@action Fly} (including to hover in place), you shed burning feathers that deal {@damage 3d4} fire damage to all creatures in a 10-foot emanation at the end of your movement (DC 29 basic Reflex save)."
			]
		},
		{
			"name": "Potion of Grounding",
			"source": "SoM",
			"page": 174,
			"type": "Item",
			"level": 10,
			"traits": [
				"abjuration",
				"consumable",
				"electricity",
				"magical",
				"potion"
			],
			"price": {
				"coin": "gp",
				"amount": 185
			},
			"usage": "held in 1 hand",
			"bulk": "L",
			"activate": {
				"activity": {
					"number": 1,
					"unit": "action"
				},
				"components": [
					"{@action Interact}"
				]
			},
			"category": "Potion",
			"entries": [
				"Sparks flash within this amber syrup. Drinking this potion turns you into a living lightning rod for 1 minute, drawing nearby electricity to strike you instead of allies. You gain the following reaction while the effect lasts.",
				{
					"type": "ability",
					"activity": {
						"number": 1,
						"unit": "reaction"
					},
					"name": "Divert Lightning",
					"components": [
						"command"
					],
					"traits": [
						"electricity"
					],
					"frequency": {
						"unit": "hour",
						"number": 1
					},
					"requirements": "You aren't immune to electricity",
					"entries": [
						"A creature within 30 feet of you is targeted by an {@trait electricity} effect or is in the area of an {@trait electricity} effect. Effect You draw the electricity to yourself like a lightning rod in order to shield the target. If the triggering effect was targeted, it targets you instead of the triggering creature. If it was an area effect, it leaps from the triggering creature's space to fill your space instead.",
						"This doesn't divert lightning from any other creatures targeted by or in the area of the lightning. You're automatically hit by or automatically fail your save against the effect. You then can't Divert Lightning for {@dice 1d4} rounds."
					]
				}
			]
		},
		{
			"name": "Potion of Minute Echoes",
			"source": "SoM",
			"page": 175,
			"type": "Item",
			"level": 9,
			"traits": [
				"consumable",
				"divination",
				"magical",
				"potion"
			],
			"price": {
				"coin": "gp",
				"amount": 125
			},
			"usage": "held in 1 hand",
			"bulk": "L",
			"activate": {
				"activity": {
					"number": 1,
					"unit": "action"
				},
				"components": [
					"{@action Interact}"
				]
			},
			"category": "Potion",
			"entries": [
				"No matter how carefully you open this bottle, it always lets out an audible, echoing pop. For 1 minute after drinking this potion, you gain a +2 status bonus to {@skill Perception} checks to hear.",
				"In addition, each time you {@action Seek}, your hearing becomes a precise sense until the beginning of your next turn, allowing you to pinpoint creatures' locations and otherwise perceive the world in detail by listening to the sound of echoes."
			]
		},
		{
			"name": "Potion of Shared Life",
			"source": "SoM",
			"page": 175,
			"type": "Item",
			"level": 8,
			"traits": [
				"consumable",
				"necromancy",
				"magical",
				"potion"
			],
			"price": {
				"coin": "gp",
				"amount": 95
			},
			"usage": "held in 1 hand",
			"bulk": "L",
			"activate": {
				"activity": {
					"number": 1,
					"unit": "action"
				},
				"components": [
					"{@action Interact}"
				]
			},
			"category": "Potion",
			"entries": [
				"Two swirling liquids fill this flask, each slightly distinct in color and brightness from the other. When you drink this potion, you consume only half of the contents. If another willing creature consumes the remainder of the contents within 1 minute, your vitalities become linked for 1 minute from the moment the second one of you drinks. The two of you share breath, so as long as you're within 60 feet of one another, neither of you can begin suffocating unless you're both suffocating. You both gain the following reaction.",
				"Share Life {@as R} Trigger Your linked ally takes damage and is within 60 feet; Effect The ally takes half damage from the triggering effect (rounded down), and you lose a number of Hit Points equal to the remainder of the damage. You can't trigger this reaction to share damage caused by your ally using this reaction."
			]
		},
		{
			"name": "Potion of Stable Form",
			"source": "SoM",
			"page": 175,
			"type": "Item",
			"level": "10+",
			"traits": [
				"abjuration",
				"consumable",
				"magical",
				"potion"
			],
			"usage": "held in 1 hand",
			"bulk": "L",
			"activate": {
				"activity": {
					"number": 1,
					"unit": "action"
				},
				"components": [
					"{@action Interact}"
				]
			},
			"category": "Potion",
			"entries": [
				"This aromatic potion is brewed from the white flowers and black roots of the magical herb moly. When you drink this potion, it immediately attempts to counteract all {@condition hostile} {@trait transmutation} effects affecting you. For the next hour, you gain an item bonus against {@trait transmutation} effects, which is greater against {@trait polymorph} effects. If you roll a success against a {@trait polymorph} effect during that time, you get a critical success instead."
			],
			"generic": "G",
			"variants": [
				{
					"level": 10,
					"price": {
						"coin": "gp",
						"amount": 180
					},
					"entries": [
						"The counteract level is 5, and the counteract check modifier is +17. The item bonus is +2, or +3 vs. {@trait polymorph}."
					],
					"_mod": {
						"entries": {
							"replaceTags": true,
							"with": "The counteract level is 5, and the counteract check modifier is +17. For the next hour, you gain a +2 item bonus against {@trait transmutation} effects, or +3 against {@trait polymorph} effects."
						}
					},
					"variantType": "potion of stable form"
				},
				{
					"level": 16,
					"price": {
						"coin": "gp",
						"amount": 1800
					},
					"entries": [
						"The counteract level is 8, and the counteract check modifier is +25. The item bonus is +3, or +4 vs. {@trait polymorph}."
					],
					"_mod": {
						"entries": {
							"replaceTags": true,
							"with": "The counteract level is 8, and the counteract check modifier is +25. For the next hour, you gain a +3 item bonus against {@trait transmutation} effects, or +4 against {@trait polymorph} effects."
						}
					},
					"variantType": "greater potion of stable form"
				}
			],
			"_vmod": {
				"entries": {
					"mode": "replaceTxt",
					"replace": "For the next hour, you gain an item bonus against {@trait transmutation} effects, which is greater against {@trait polymorph} effects."
				},
				"entriesMode": "generic"
			}
		},
		{
			"name": "Rebound Fulu",
			"source": "SoM",
			"page": 160,
			"type": "Item",
			"level": 9,
			"traits": [
				"abjuration",
				"consumable",
				"fulu",
				"magical",
				"talisman"
			],
			"price": {
				"coin": "gp",
				"amount": 125
			},
			"usage": "affixed to a shield",
			"activate": {
				"activity": {
					"number": 1,
					"unit": "free"
				},
				"components": [
					"envision"
				],
				"trigger": "You use the Shield"
			},
			"category": "Consumable",
			"entries": [
				"Block reaction with the shield to which this fulu is affixed.",
				"The bronze-colored ink on this pale, silvery talisman sharply reflects light, enough that it seems to glow. When you activate the fulu, it reflects your foe's violence back against them. The foe that triggered the Shield Block reaction takes damage equal to your shield's Hardness or the damage they would have dealt before the Shield Block reaction, whichever is less."
			]
		},
		{
			"name": "Rebounding Breastplate",
			"source": "SoM",
			"page": 188,
			"type": "Item",
			"level": 20,
			"traits": [
				"evocation",
				"force",
				"magical"
			],
			"price": {
				"coin": "gp",
				"amount": 70000
			},
			"usage": "worn armor",
			"category": "Armor",
			"entries": [
				"This +3 greater resilient greater fortification breastplate absorbs impacts for later release. While wearing the armor, you gain resistance 5 to bludgeoning, piercing, and slashing damage and resistance 10 to force damage.",
				"Keep track of how much damage the armor prevents from enemy attacks, as the armor absorbs that damage.",
				"After 1 minute, the absorbed damage disperses harmlessly and resets to 0. Only damage caused by foes or hazards powers the armor, not damage you take from yourself, allies, or the environment.",
				{
					"type": "ability",
					"activity": {
						"number": 1,
						"unit": "action"
					},
					"components": [
						"{@action Interact}"
					],
					"requirements": "Your armor has absorbed at least 30 damage",
					"entries": [
						"The absorbed energy explodes from your armor in a pulse of force. Creatures in a 30-foot emanation take {@damage 10d6} force damage with a DC 43 basic Fortitude save. On a failure, they're pushed 10 feet away from you, and on a critical failure, they're pushed 20 feet away from you and fall {@condition prone}. The armor's absorbed damage resets to 0."
					]
				}
			]
		},
		{
			"name": "Resonating Ammunition",
			"source": "SoM",
			"page": 175,
			"type": "Item",
			"level": 11,
			"traits": [
				"consumable",
				"evocation",
				"magical",
				"sonic"
			],
			"price": {
				"coin": "gp",
				"amount": 1200
			},
			"activate": {
				"activity": {
					"number": 1,
					"unit": "action"
				},
				"components": [
					"{@action Interact}"
				]
			},
			"ammunition": [
				"arrow, bolt"
			],
			"category": "Consumable",
			"entries": [
				"The end of this ammunition is a metallic tuning fork with magical etchings. When an activated resonating arrow hits its target, the tuning fork resonates with residual energy from the shot, transforming it into dangerous sound waves. This deals {@damage 5d10} sonic damage to the target and each creature within 10 feet of it with a basic DC 28 Fortitude save."
			]
		},
		{
			"name": "Restful Sleep Fulu",
			"source": "SoM",
			"page": 160,
			"type": "Item",
			"level": 6,
			"traits": [
				"consumable",
				"enchantment",
				"fulu",
				"magical",
				"necromancy"
			],
			"price": {
				"coin": "gp",
				"amount": 32
			},
			"usage": "affixed to a creature",
			"activate": {
				"activity": {
					"number": 1,
					"unit": "free"
				},
				"components": [
					"envision"
				]
			},
			"category": "Consumable",
			"duration": {
				"type": "timed",
				"entry": "1 hour",
				"duration": {
					"number": 1,
					"unit": "hour"
				}
			},
			"entries": [
				"This fulu depicts the five-spoke wheel of {@deity Qi Zhong|LOGM}, god of magic and medicine, and burns away slowly, like incense. If you fall asleep within the fulu's duration, you regain double the amount of Hit Points you usually gain from resting. You also gain a +2 status bonus to saves against {@trait mental} effects that occur in your dreams, such as the {@spell nightmare} spell."
			]
		},
		{
			"name": "Restful Tent",
			"source": "SoM",
			"page": 188,
			"type": "Item",
			"level": 7,
			"traits": [
				"enchantment",
				"magical"
			],
			"price": {
				"coin": "gp",
				"amount": 320
			},
			"bulk": 1,
			"category": "Structure",
			"entries": [
				"This four-person tent provides several benefits for those who rest within. The climate inside the tent is comfortable and allows creatures inside it to withstand most hostile weather conditions, but incredible heat or cold, powerful storms, and winds of hurricane force or greater can still damage or destroy the tent. Mundane pests such as solitary ordinary insects avoid the tent, though swarms and giant insects can attack the tent as normal. Once you pitch the tent, only you can easily move it; any other creatures must succeed at a DC 20 {@skill Athletics} check to do so. Finally, the tent automatically camouflages with its surroundings, requiring a {@action Search||Searching} creature to succeed at a DC 22 {@skill Perception} check to notice it."
			]
		},
		{
			"name": "Retrieval Prism",
			"source": "SoM",
			"page": 176,
			"type": "Item",
			"level": "3+",
			"traits": [
				"conjuration",
				"consumable",
				"magical",
				"talisman",
				"teleportation"
			],
			"usage": "affixed to armor",
			"activate": {
				"activity": {
					"number": 1,
					"unit": "free"
				},
				"components": [
					"command"
				],
				"requirements": "You have a free hand."
			},
			"category": "Talisman",
			"entries": [
				"This triangular prism showing swirling black patterns inside constantly moves around on your armor, no matter where you affix it. As part of the process of {@action Affix a Talisman||Affixing the Talisman}, you attune it to a single item of 1 Bulk or less. When you activate this talisman, the attuned item immediately teleports into your hand.",
				"The retrieval prism can't retrieve an item that's not on your plane, including one that's in an extradimensional space like a bag of holding. If you haven't expended the talisman, you can attune it to a different item by {@action Affix a Talisman||Affixing the Talisman} again."
			],
			"generic": "G",
			"variants": [
				{
					"level": 3,
					"price": {
						"coin": "gp",
						"amount": 12
					},
					"entries": [],
					"variantType": "retrieval prism"
				},
				{
					"level": 10,
					"price": {
						"coin": "gp",
						"amount": 200
					},
					"entries": [
						"You don't need to attune the prism. It can retrieve any item in your possession of 1 Bulk or less, chosen when you activate the prism."
					],
					"variantType": "greater retrieval prism"
				}
			]
		},
		{
			"name": "Rune of Sin",
			"source": "SoM",
			"page": 165,
			"type": "Item",
			"level": 12,
			"traits": [
				"uncommon",
				"arcane",
				"invested",
				"tattoo"
			],
			"price": {
				"coin": "gp",
				"amount": 1700
			},
			"usage": "tattooed on the body",
			"category": "Tattoo",
			"entries": [
				"This jagged glyph, one of the {@variantrule Thassilonian Rune Magic|SoM|Thassilonian runes of sin}, reacts to magic of a particular school (there's no rune for divination, as it was considered lesser within sin magic)",
				"When you {@action Cast a Spell} of the school matching the sin, you gain resistance 5 to damage from spells until the start of your next turn. This resistance is increased to 7 against spells of the matching school. This tattoo has the school trait matching the rune: abjuration for envy, necromancy for gluttony, transmutation for greed, enchantment for lust, illusion for pride, conjuration for sloth, and evocation for wrath."
			]
		},
		{
			"name": "S Ring",
			"source": "SoM",
			"page": 190,
			"type": "Item",
			"level": 10,
			"traits": [
				"focused",
				"invested",
				"magical"
			],
			"price": {
				"coin": "gp",
				"amount": 1000
			},
			"usage": "worn",
			"category": "Worn",
			"entries": [
				"Each specialist's ring is dedicated to a single school of magic, and the ring is covered in symbols and glyphs related to that school according to the creator's arcane studies. A specialist's ring has the trait corresponding to its school of magic. You gain a +2 item bonus to {@skill Arcana} checks, and a +1 circumstance bonus to recognize {@trait magical} effects and items of the specific school of magic.",
				{
					"type": "ability",
					"activity": {
						"number": 1,
						"unit": "free"
					},
					"components": [
						"envision"
					],
					"frequency": {
						"unit": "day",
						"number": 1
					},
					"entries": [
						"You gain 1 Focus Point, which you can use only to cast a wizard school spell of the corresponding school. If not used by the end of your turn, this Focus Point is lost."
					]
				}
			]
		},
		{
			"name": "Sage's Lash",
			"source": "SoM",
			"page": 189,
			"type": "Item",
			"level": 18,
			"traits": [
				"apex",
				"invested",
				"magical",
				"necromancy"
			],
			"price": {
				"coin": "gp",
				"amount": 24000
			},
			"usage": "worn belt",
			"category": "Apex",
			"entries": [
				"The thin, glittering strands of rope that comprise this thick belt appear to be spun gold. Strung along the front of the belt are a collection of four multicolored, perfectly spherical beads: jade, turquoise, quartz, and amethyst.",
				"While wearing the lash, you gain a +3 item bonus to {@skill Religion}.",
				"When you invest the belt, you either increase your Wisdom score by 2 or to 18, whichever would give you a higher score.",
				{
					"type": "ability",
					"activity": {
						"number": 2,
						"unit": "action"
					},
					"components": [
						"command",
						"{@action Interact}"
					],
					"entries": [
						"You touch one of the jewels affixed to the sage's lash and speak a command word. Depending on the jewel, a different effect is produced that affects you and all living creatures in a 30-foot emanation. After the effect occurs, all four jewels disappear from the lash, reappearing at the next dawn.",
						{
							"type": "list",
							"items": [
								"{@bold Jade} (healing, positive) Speak \"purity\" to produce a wave of green light that ends any {@condition sickened} condition and any ongoing poison damage affecting creatures in the emanation.",
								"{@bold Turquoise} Speak \"clarity\" to grant all affected a +2 status bonus to their next Will save for 1 minute.",
								"{@bold Quartz} (healing, positive) Speak \"lenity\" to have each creature regain 30 Hit Points.",
								"{@bold Amethyst} (divination, light, revelation) Speak \"verity\" to emit a magical trail of light from the lash that reveals the location of each creature in the emanation. For 1 round, if they would be {@condition invisible}, they become {@condition concealed} instead, and if they would be {@condition undetected} or {@condition unnoticed} by a creature, they're {@condition hidden} instead. A creature can attempt a DC 43 {@skill Stealth} check to avoid the lash's detection."
							]
						}
					]
				}
			]
		},
		{
			"name": "Shadow Signet",
			"source": "SoM",
			"page": 189,
			"type": "Item",
			"level": 10,
			"traits": [
				"evocation",
				"invested",
				"magical"
			],
			"price": {
				"coin": "gp",
				"amount": 1000
			},
			"usage": "worn",
			"category": "Worn",
			"entries": [
				"This obsidian ring allows you to partially warp your spells through the Shadow Plane, allowing them to strike directly at a target's body.",
				{
					"type": "ability",
					"activity": {
						"number": 1,
						"unit": "free"
					},
					"components": [
						"command"
					],
					"traits": [
						"metamagic"
					],
					"entries": [
						"If your next action is to {@action Cast a Spell} that requires a spell attack roll against Armor Class, choose Fortitude DC or Reflex DC. You make your spell attack roll against that defense instead of AC. If the spell has multiple targets, the choice of DC applies to all of them."
					]
				}
			]
		},
		{
			"name": "Shimmering Dust",
			"source": "SoM",
			"page": 169,
			"type": "Item",
			"level": 5,
			"traits": [
				"catalyst",
				"consumable",
				"magical"
			],
			"price": {
				"coin": "gp",
				"amount": 25
			},
			"usage": "held in 1 hand",
			"bulk": "L",
			"category": "Consumable",
			"entries": [
				"This luminous mica dust fluoresces for a short time after being exposed to significant amounts of magical energy. When a creature fails its save against a cloud of glitterdust created using this catalyst, glowing grains stick to them, causing them to shed dim light in a 20-foot radius for as long as their invisibility is negated by the spell as well as causing them to take a \u20132 circumstance penalty to {@skill Stealth} for that duration."
			]
		},
		{
			"name": "Shortbread Spy",
			"source": "SoM",
			"page": 176,
			"type": "Item",
			"level": 6,
			"traits": [
				"uncommon",
				"consumable",
				"divination",
				"magical",
				"scrying"
			],
			"price": {
				"coin": "gp",
				"amount": 40
			},
			"usage": "held in 2 hands",
			"category": "Consumable",
			"entries": [
				"Though this item looks like a simple cookie in the shape of a humanoid, it springs to life once decorated with icing or other edible substances. The cookie then scrambles away at a Speed of 15 feet, returning to the same spot about 1 hour later, which gives it enough time to travel roughly a half-mile away and then return along the same path. The cookie spy is oblivious to your instructions and can't be given directions, instead following a path of its own choosing. Upon its return, it falls to the ground, never to move again.",
				"As long as you decorated the shortbread spy with eyes, it gains normal vision, which it uses to see and magically record the sights along its path. Any creature that eats the cookie once it returns can then see what the spy saw. The images are relatively clear, but the passage of time is a bit muddied, so it might be difficult to tell when the cookie witnessed a given sight."
			]
		},
		{
			"name": "Singing Shortbow",
			"source": "SoM",
			"page": 189,
			"type": "Item",
			"level": "14+",
			"traits": [
				"enchantment",
				"magical"
			],
			"usage": "held in 1 hand",
			"bulk": 1,
			"category": "Held",
			"entries": [
				"Rather than a normal bowstring, this +2 {@item greater striking} {@item thundering} {@item composite shortbow} has a string made of animal gut, much like a musical instrument's. When you shoot the bow, it releases a soft musical note\u2014sonorous if your aim is true and discordant if your shot goes off-target.",
				{
					"type": "ability",
					"activity": {
						"number": 2,
						"unit": "action"
					},
					"components": [
						"command"
					],
					"traits": [
						"auditory",
						"abjuration"
					],
					"frequency": {
						"unit": "hour",
						"number": 1
					},
					"entries": [
						"You sing, hum, or whistle a note, and your bow provides appropriate accompaniment. Make a {@action Strike} with the bow. If it hits, the bow generates a {@trait magical} effect determined by the note you sung, which has the traits indicated in parentheses. This affects every creature in a 10-foot emanation from the creature you hit. As normal for an emanation, you choose whether the creature you hit is affected.",
						{
							"type": "list",
							"items": [
								"{@bold Song of Soothing} ({@trait emotion}, {@trait enchantment}, {@trait healing}, {@trait mental}) Each creature regains {@dice 3d10} Hit Points and gains a +1 status bonus to saves against {@trait mental} effects for 1 minute.",
								"{@bold Song of Suffering} ({@trait evocation}, {@trait sonic}) Each creature takes {@damage 3d10} sonic damage with a DC 31 basic Fortitude save."
							]
						}
					]
				}
			],
			"generic": "G",
			"variants": [
				{
					"level": 14,
					"price": {
						"coin": "gp",
						"amount": 4500
					},
					"entries": [],
					"variantType": "singing shortbow"
				},
				{
					"level": 18,
					"price": {
						"coin": "gp",
						"amount": 22500
					},
					"entries": [
						"The weapon is a +3 {@item greater striking} {@item greater thundering} {@item composite shortbow}, the healing and damage are {@dice 5d10}, and the DC is 38."
					],
					"variantType": "greater singing shortbow"
				}
			]
		},
		{
			"name": "Sonic Tuning Mace",
			"source": "SoM",
			"page": 189,
			"type": "Item",
			"level": "9+",
			"traits": [
				"evocation",
				"magical",
				"sonic"
			],
			"usage": "held in 1 hand",
			"bulk": "L",
			"category": "Held",
			"entries": [
				"This +1 striking thundering light mace has twin tips, perfectly spaced to resonate when striking foes.",
				{
					"type": "ability",
					"activity": {
						"number": 2,
						"unit": "action"
					},
					"components": [
						"command",
						"{@action Interact}"
					],
					"frequency": {
						"unit": "day",
						"number": 1
					},
					"entries": [
						"You tap the tuning mace against a nearby surface to cast 4th-level {@spell sound burst} with a DC of 25."
					]
				}
			],
			"generic": "G",
			"variants": [
				{
					"level": 9,
					"price": {
						"coin": "gp",
						"amount": 700
					},
					"entries": [],
					"variantType": "sonic tuning mace"
				},
				{
					"level": 13,
					"price": {
						"coin": "gp",
						"amount": 3000
					},
					"entries": [
						"The mace is a +2 greater striking thundering light mace.",
						"When you activate the mace to cast {@spell sound burst}, the spell is 6th level (DC 30)."
					],
					"variantType": "greater sonic tuning mace"
				}
			]
		},
		{
			"name": "Soothing Scents",
			"source": "SoM",
			"page": 169,
			"type": "Item",
			"level": 3,
			"traits": [
				"catalyst",
				"consumable",
				"magical"
			],
			"price": {
				"coin": "gp",
				"amount": 10
			},
			"usage": "held in 1 hand",
			"bulk": "L",
			"category": "Consumable",
			"entries": [
				"Performers popularized these bundles of aromatic herbs to calm the mind and ward off misfortune before a big show, though soldier bards have found them especially useful for clearing fear during particularly tumultuous battles. Adding this catalyst to a {@spell soothe} spell also causes the spell to reduce the target's {@condition frightened} condition value by 1."
			]
		},
		{
			"name": "South Wind's Scorch Song",
			"source": "SoM",
			"page": 190,
			"type": "Item",
			"level": 10,
			"traits": [
				"uncommon",
				"evocation",
				"fire",
				"magical"
			],
			"price": {
				"coin": "gp",
				"amount": 900
			},
			"usage": "held in 1 hands",
			"bulk": 1,
			"category": "Held",
			"entries": [
				"This +1 striking flaming scimitar is always warm to the touch, nearly unbearably so. Lines of crackling flame radiate from carnelians affixed to its curved and blackened blade, and its pommel ends in a brilliant tassel of phoenix feathers. While you have a status bonus to at least one of your Speeds, your {@action Strike||Strikes} with this scimitar that deal fire damage gain a +2 status bonus to their fire damage. The status bonus increases to +3 if the weapon has a greater striking rune and +4 for major striking.",
				{
					"type": "ability",
					"activity": {
						"number": 1,
						"unit": "free"
					},
					"components": [
						"command"
					],
					"traits": [
						"evocation",
						"fire",
						"magical"
					],
					"trigger": "Your spell deals fire damage to a creature",
					"entries": [
						"You gain a +10-foot status bonus to your Speed until the end of your next turn."
					]
				}
			]
		},
		{
			"name": "Spellbook of Redundant Enchantment",
			"source": "SoM",
			"page": 163,
			"type": "Item",
			"level": 8,
			"traits": [
				"enchantment",
				"grimoire",
				"magical"
			],
			"price": {
				"coin": "gp",
				"amount": 420
			},
			"bulk": "L",
			"category": "Grimoire",
			"entries": [
				"When opening the book, whispers can be heard on the wind, or laughter rings in the distance.",
				{
					"type": "ability",
					"activity": {
						"number": 1,
						"unit": "free"
					},
					"components": [
						"envision"
					],
					"frequency": {
						"unit": "day",
						"number": 1
					},
					"trigger": "You cast an enchantment spell prepared from this grimoire that has no effect because all targets critically succeeded on their saving throws",
					"entries": [
						"You quickly divert the failed enchantment energy into yourself to retain your favored spell in place of another. You lose another spell you prepared of an equal or higher level to the triggering enchantment spell but retain the ability to cast the enchantment spell again."
					]
				}
			]
		},
		{
			"name": "Spirit-sealing Fulu",
			"source": "SoM",
			"page": 160,
			"type": "Item",
			"level": "3+",
			"traits": [
				"consumable",
				"fulu",
				"incapacitation",
				"magical",
				"necromancy"
			],
			"usage": "affixed to one undead creature",
			"category": "Consumable",
			"duration": {
				"type": "timed",
				"entry": "1 round (or 4 rounds)",
				"duration": {
					"number": 1,
					"unit": "round"
				}
			},
			"entries": [
				"This classic fulu seals the negative energy within an undead, freezing it in its tracks. Upon affixing, the target undead must attempt a Will save or be {@condition paralyzed} for 1 round."
			],
			"generic": "G",
			"variants": [
				{
					"level": 3,
					"price": {
						"coin": "gp",
						"amount": 10
					},
					"entries": [
						"The DC is 17."
					],
					"_mod": {
						"entries": {
							"mode": "replaceTxt",
							"replace": "Will save",
							"with": "DC 17 Will save"
						},
						"entriesMode": "generic"
					},
					"variantType": "spirit-sealing fulu"
				},
				{
					"level": 10,
					"price": {
						"coin": "gp",
						"amount": 155
					},
					"entries": [
						"The DC is 27. On a critical failure, the undead is {@condition paralyzed} for 4 rounds. At the end of each of its turns, it can attempt a new Will save to reduce the remaining duration by 1 round, or end it entirely on a critical success."
					],
					"_mod": {
						"entries": [
							{
								"mode": "replaceTxt",
								"replace": "Will save",
								"with": "DC 27 Will save"
							},
							{
								"mode": "appendArr",
								"items": [
									"On a critical failure, the undead is {@condition paralyzed} for 4 rounds. At the end of each of its turns, it can attempt a new Will save to reduce the remaining duration by 1 round, or end it entirely on a critical success."
								]
							}
						],
						"entriesMode": "generic"
					},
					"variantType": "greater spirit-sealing fulu"
				}
			]
		},
		{
			"name": "Staff of Nature's Cunning",
			"source": "SoM",
			"page": 167,
			"type": "Item",
			"level": "7+",
			"traits": [
				"magical",
				"plant",
				"staff",
				"transmutation"
			],
			"usage": "held in 1 hand",
			"bulk": 1,
			"category": "Staff",
			"entries": [
				"Moss and winding vines give this gnarled staff of wild wood a vibrant green tinge. You created this staff to aid you in speaking to the plants you met on your adventure and beseeching them to come to your aid.",
				{
					"type": "ability",
					"components": [
						"{@action Cast a Spell}"
					],
					"entries": [
						"You expend a number of charges from the staff to cast a spell from its list."
					]
				}
			],
			"craftReq": [
				"Supply one casting of all listed levels of all listed spells."
			],
			"generic": "G",
			"variants": [
				{
					"level": 7,
					"price": {
						"coin": "gp",
						"amount": 250
					},
					"entries": [
						{
							"type": "list",
							"items": [
								"{@bold Cantrip} {@spell tanglefoot}",
								"{@bold 1st} {@spell protector tree}, {@spell shillelagh}",
								"{@bold 2nd} {@spell entangle}, {@spell shape wood}"
							]
						}
					],
					"variantType": "staff of nature's cunning"
				},
				{
					"level": 11,
					"price": {
						"coin": "gp",
						"amount": 1400
					},
					"entries": [
						{
							"type": "list",
							"items": [
								"{@bold 3rd} {@spell tree shape}, {@spell wall of thorns}",
								"{@bold 4th} {@spell barkskin}, {@spell speak with plants}"
							]
						}
					],
					"variantType": "greater staff of nature's cunning"
				},
				{
					"level": 15,
					"price": {
						"coin": "gp",
						"amount": 6500
					},
					"entries": [
						{
							"type": "list",
							"items": [
								"{@bold 5th} {@spell plant form}, {@spell wall of thorns}",
								"{@bold 6th} {@spell nature's reprisal}, {@spell plant form}"
							]
						}
					],
					"variantType": "major staff of nature's cunning"
				}
			]
		},
		{
			"name": "Staff of the Desert Winds",
			"source": "SoM",
			"page": 190,
			"type": "Item",
			"level": "6+",
			"traits": [
				"abjuration",
				"magical",
				"staff"
			],
			"usage": "held in 1 hand",
			"bulk": 1,
			"category": "Staff",
			"entries": [
				"This crooked staff is made from twisting acacia wood and has a sphere of rough sandstone embedded in the top, to channel the magic of the desert. When wielding this staff in deserts, you gain a +1 circumstance bonus to {@skill Survival} checks to {@action Subsist}, {@action Track}, and {@action Cover Tracks}.",
				{
					"type": "ability",
					"components": [
						"{@action Cast a Spell}"
					],
					"entries": [
						"You expend a number of charges from the staff to cast a spell from the staff's list."
					]
				}
			],
			"craftReq": [
				"Supply one casting of all listed levels of all listed spells."
			],
			"generic": "G",
			"variants": [
				{
					"level": 6,
					"price": {
						"coin": "gp",
						"amount": 230
					},
					"entries": [
						{
							"type": "list",
							"items": [
								"{@bold Cantrip} {@spell know direction}",
								"{@bold 1st} {@spell create water}, {@spell pass without trace}",
								"{@bold 2nd} {@spell endure elements}, {@spell enhance victuals}"
							]
						}
					],
					"variantType": "staff of the desert winds"
				},
				{
					"level": 12,
					"price": {
						"coin": "gp",
						"amount": 1750
					},
					"entries": [
						{
							"type": "list",
							"items": [
								"{@bold 3rd} {@spell remove disease}, {@spell wall of wind}",
								"{@bold 4th} {@spell air walk}",
								"{@bold 5th} {@spell elemental form}"
							]
						}
					],
					"variantType": "greater staff of the desert winds"
				},
				{
					"level": 16,
					"price": {
						"coin": "gp",
						"amount": 10000
					},
					"entries": [
						{
							"type": "list",
							"items": [
								"{@b 6rd} {@spell flesh to stone}, {@spell stone to flesh}",
								"{@bold 7th} {@spell fiery body}"
							]
						}
					],
					"variantType": "major staff of the desert winds"
				},
				{
					"level": 20,
					"price": {
						"coin": "gp",
						"amount": 70000
					},
					"entries": [
						{
							"type": "list",
							"items": [
								"{@b 8rd} {@spell horrid wilting}, {@spell wind walk}",
								"{@bold 9th} {@spell storm of vengeance}"
							]
						}
					],
					"variantType": "true staff of the desert winds"
				}
			]
		},
		{
			"name": "Staff-storing Shield",
			"source": "SoM",
			"page": 190,
			"type": "Item",
			"level": "7+",
			"traits": [
				"extradimensional",
				"invested",
				"magical",
				"transmutation"
			],
			"usage": "held in 1 hand",
			"bulk": 1,
			"category": "Held",
			"entries": [
				"This magically reinforced {@item wooden shield} normally has a blank face. It can absorb a staff and transform between a shield and staff. When you prepare a staff, you can hold it up to the shield, at which point the items will merge, and the shield's face becomes an image corresponding to the type of magic, such as a skull for a {@item staff of necromancy (generic)||staff of necromancy}.",
				{
					"type": "ability",
					"activity": {
						"number": 1,
						"unit": "action"
					},
					"components": [
						"{@action Interact}"
					],
					"entries": [
						"You change the staff-storing shield from its shield form into the stored staff, which has an image of the shield on it, or change it from the stored staff back into a shield."
					]
				}
			],
			"generic": "G",
			"variants": [
				{
					"level": 7,
					"price": {
						"coin": "gp",
						"amount": 350
					},
					"shieldData": {
						"hardness": 6,
						"hp": 36,
						"ac": 2,
						"speedPen": 0,
						"bt": 18
					},
					"entries": [],
					"variantType": "staff-storing shield"
				},
				{
					"level": 11,
					"price": {
						"coin": "gp",
						"amount": 1300
					},
					"shieldData": {
						"hardness": 9,
						"hp": 54,
						"ac": 2,
						"speedPen": 0,
						"bt": 27
					},
					"entries": [],
					"variantType": "greater staff-storing shield"
				},
				{
					"level": 15,
					"price": {
						"coin": "gp",
						"amount": 5500
					},
					"shieldData": {
						"hardness": 12,
						"hp": 72,
						"ac": 2,
						"speedPen": 0,
						"bt": 36
					},
					"entries": [],
					"variantType": "major staff-storing shield"
				},
				{
					"level": 20,
					"price": {
						"coin": "gp",
						"amount": 55000
					},
					"shieldData": {
						"hardness": 16,
						"hp": 96,
						"ac": 2,
						"speedPen": 0,
						"bt": 48
					},
					"entries": [],
					"variantType": "true staff-storing shield"
				}
			]
		},
		{
			"name": "Stampede Medallion",
			"source": "SoM",
			"page": 190,
			"type": "Item",
			"level": "12+",
			"traits": [
				"eidolon",
				"evocation",
				"invested",
				"magical"
			],
			"usage": "worn",
			"bulk": "L",
			"category": "Worn",
			"entries": [
				"When you invest this medallion for your eidolon, it changes shape to appear as a tiny bejeweled facsimile of the eidolon, magically attached just over your eidolon's heart. While your eidolon wears the medallion, they gain a +2 item bonus to {@skill Athletics} checks to {@action Shove} or {@action Trip}.",
				{
					"type": "ability",
					"activity": {
						"number": 2,
						"unit": "action"
					},
					"components": [
						"envision"
					],
					"frequency": {
						"unit": "day",
						"number": 1
					},
					"entries": [
						"Your eidolon Concentrates on the medallion and their connection to you, allowing them to momentarily manifest into a stampede of dozens of copies of themself. The stampede rampages out in every direction, swerving around your allies while trampling any foe on the ground in an emanation around your eidolon with a radius equal to your eidolon's Speed.",
						"Each of these foes takes {@damage 8d6} bludgeoning damage, with a DC 29 basic Reflex save. On a critical failure, the foe is also knocked {@condition prone}. After dealing damage, the stampede of eidolons vanishes as quickly as it appeared."
					]
				}
			],
			"generic": "G",
			"variants": [
				{
					"level": 12,
					"price": {
						"coin": "gp",
						"amount": 1800
					},
					"entries": [],
					"variantType": "stampede medallion"
				},
				{
					"level": 15,
					"price": {
						"coin": "gp",
						"amount": 6200
					},
					"entries": [
						"The activation's DC is 34 and the damage is {@dice 12d6}."
					],
					"variantType": "greater stampede medallion"
				},
				{
					"level": 18,
					"price": {
						"coin": "gp",
						"amount": 21000
					},
					"entries": [
						"The item bonus is +3, the activation's DC is 38 and the damage is {@dice 14d6}."
					],
					"variantType": "major stampede medallion"
				}
			]
		},
		{
			"name": "Stormbreaker Fulu",
			"source": "SoM",
			"page": 161,
			"type": "Item",
			"level": 16,
			"traits": [
				"uncommon",
				"abjuration",
				"consumable",
				"fulu",
				"magical",
				"talisman"
			],
			"price": {
				"coin": "gp",
				"amount": 1900
			},
			"usage": "affixed to armor",
			"activate": {
				"activity": {
					"number": 1,
					"unit": "free"
				},
				"components": [
					"command"
				],
				"trigger": "You would be forced to move, you would be teleported, or you would take cold, electricity, or sonic damage."
			},
			"category": "Consumable",
			"entries": [
				"This unassuming paper tag is inscribed with magical symbols. When you activate the fulu, it vanishes in a wisp of cloud, and you gain resistance 15 to cold, electricity, and sonic damage until the end of your next turn. For that duration, you ignore {@quickref difficult terrain||3|terrain} from wind and weather, and you can't be forcibly moved or teleported unless the effect counteracts the fulu (DC 40). These protections apply against the triggering effect."
			]
		},
		{
			"name": "Stormfeather",
			"source": "SoM",
			"page": 176,
			"type": "Item",
			"level": 8,
			"traits": [
				"consumable",
				"magical",
				"talisman",
				"transmutation"
			],
			"price": {
				"coin": "gp",
				"amount": 100
			},
			"usage": "affixed to armor",
			"activate": {
				"activity": {
					"number": 1,
					"unit": "action"
				},
				"components": [
					"{@action Interact}"
				],
				"requirements": "You're an expert in {@skill Acrobatics}."
			},
			"category": "Talisman",
			"entries": [
				"Even while affixed, this electric blue feather sways lightly in the air, as if always accompanied by a breeze.",
				"When activated, the talisman casts fly on you, though the duration is 1 minute. You can {@action Dismiss} this activation.",
				"If you do, you're affected by feather fall."
			]
		},
		{
			"name": "Storyteller's Opus",
			"source": "SoM",
			"page": 163,
			"type": "Item",
			"level": 6,
			"traits": [
				"grimoire",
				"illusion",
				"magical"
			],
			"price": {
				"coin": "gp",
				"amount": 230
			},
			"bulk": "L",
			"category": "Grimoire",
			"entries": [
				"This green spellbook with gold trim contains a cautionary story about a boy who was eaten by a wolf after he previously lied about wolf attacks.",
				"When opened, the engravings on the front seem to move in a loop, enacting this story.",
				{
					"type": "ability",
					"activity": {
						"number": 1,
						"unit": "reaction"
					},
					"components": [
						"envision"
					],
					"frequency": {
						"unit": "day",
						"number": 1
					},
					"trigger": "A creature succeeds, but doesn't critically succeed, at a {@skill Perception} check to {@quickref disbelieve an illusion|CRB|2|disbelieving illusions|0} spell you prepared from this grimoire",
					"entries": [
						"You quickly tell a fib to try to smooth over the inconsistencies in your illusion. Attempt a {@skill Deception} check against the triggering creature's {@skill Perception} DC. If you succeed, the creature doesn't {@quickref disbelieve the illusion|CRB|2|disbelieving illusions|0}."
					]
				}
			]
		},
		{
			"name": "Summoning Handscroll",
			"source": "SoM",
			"page": 163,
			"type": "Item",
			"level": 8,
			"traits": [
				"conjuration",
				"grimoire",
				"magical"
			],
			"price": {
				"coin": "gp",
				"amount": 480
			},
			"bulk": "L",
			"category": "Grimoire",
			"entries": [
				"Classic summoning circles are engraved into the batons of this massive papyrus scroll.",
				{
					"type": "ability",
					"activity": {
						"number": 1,
						"unit": "free"
					},
					"components": [
						"envision"
					],
					"traits": [
						"metamagic"
					],
					"entries": [
						"If your next action is to cast a conjuration spell prepared from this spellbook that summons one or more creatures, you infuse one of the summoned creatures with the spell's energies, causing it to arrive with 10 temporary Hit Points that last for up to 1 minute."
					]
				}
			]
		},
		{
			"name": "Thousand-blade Thesis",
			"source": "SoM",
			"page": 191,
			"type": "Item",
			"level": 9,
			"traits": [
				"uncommon",
				"extradimensional",
				"invested",
				"magical"
			],
			"price": {
				"coin": "gp",
				"amount": 600
			},
			"usage": "held in 1 hand",
			"bulk": "L",
			"category": "Held",
			"entries": [
				"This collection of lacquered rice paper scrolls mounted on flexible bamboo contains a wealth of calligraphic essays and paintings on the art of war, specifically focused on the use of various weapons in warfare and how to tactically deploy warriors using those weapons to the best possible advantage. Consulting the thesis grants a +2 item bonus to {@skill Lore||Warfare Lore} checks. Like most scholarly compendiums, this usage requires holding the thesis in one hand.",
				"The thesis also serves as an extradimensional armory for weapons and ammunition. The thesis has a capacity of 5 Bulk, and only weapons and ammunition can be stored within it. You and others can {@action Interact} with the thesis to store or retrieve a weapon or piece of ammunition in it, like a mundane container.",
				{
					"type": "ability",
					"activity": {
						"number": 1,
						"unit": "action"
					},
					"components": [
						"{@action Interact}"
					],
					"frequency": {
						"unit": "day",
						"number": 1
					},
					"entries": [
						"The thousand-blade thesis dramatically unfurls, and the weapons contained within it spring forth and array themselves impressively in the air, floating within easy reach. For 1 minute, you can use a free action to {@action Interact} to draw one of the floating weapons. Others can attempt to nab them out of the air, but to do so they must critically succeed at a {@action Disarm} check. You can't place weapons back into the thesis until the minute elapses."
					]
				}
			]
		},
		{
			"name": "Thunderbird Tuft",
			"source": "SoM",
			"page": 169,
			"type": "Item",
			"level": "1+",
			"traits": [
				"catalyst",
				"consumable",
				"magical"
			],
			"usage": "held in 1 hand",
			"bulk": "L",
			"category": "Consumable",
			"entries": [
				"This carved chunk of amber contains a single tuft of gray feathers, which spark with electricity to create an odd jittery sensation in anyone holding the amber for long. When used as part of a {@spell shocking grasp} spell, thunderbird tuft funnels electricity back into the spellcaster in a defensive nimbus. For 1 minute, any creature that touches you or that hits you with a melee unarmed attack or non-reach melee weapon attack takes the listed electricity damage."
			],
			"generic": "G",
			"variants": [
				{
					"variantType": "lesser",
					"level": 1,
					"price": {
						"coin": "gp",
						"amount": 3
					},
					"entries": [
						"The nimbus deals {@damage 1d4} electricity damage, or {@damage 1d6} electricity damage if the creature is using a metal weapon, but the nimbus only lasts 1 round, rather than the full minute."
					],
					"_mod": {
						"entries": {
							"mode": "replaceTxt",
							"replace": "For 1 minute, any creature that touches you or that hits you with a melee unarmed attack or non-reach melee weapon attack takes the listed electricity damage.",
							"with": "For 1 round, any creature that touches you or that hits you with a melee unarmed attack or non-reach melee weapon attack takes {@damage 1d4} electricity damage, or {@damage 1d6} electricity damage if the creature is using a metal weapon."
						},
						"entriesMode": "generic"
					}
				},
				{
					"variantType": "moderate",
					"level": 5,
					"price": {
						"coin": "gp",
						"amount": 25
					},
					"entries": [
						"The nimbus deals {@damage 1d4} electricity damage, or {@damage 1d6} electricity damage if the creature is using a metal weapon."
					],
					"_mod": {
						"entries": {
							"mode": "replaceTxt",
							"replace": "For 1 minute, any creature that touches you or that hits you with a melee unarmed attack or non-reach melee weapon attack takes the listed electricity damage.",
							"with": "For 1 minute, any creature that touches you or that hits you with a melee unarmed attack or non-reach melee weapon attack takes {@damage 1d4} electricity damage, or {@damage 1d6} electricity damage if the creature is using a metal weapon."
						},
						"entriesMode": "generic"
					}
				},
				{
					"variantType": "greater",
					"level": 9,
					"price": {
						"coin": "gp",
						"amount": 125
					},
					"entries": [
						"The nimbus deals {@damage 2d4} electricity damage, or {@damage 2d6} electricity damage if the creature is using a metal weapon."
					],
					"_mod": {
						"entries": {
							"mode": "replaceTxt",
							"replace": "For 1 minute, any creature that touches you or that hits you with a melee unarmed attack or non-reach melee weapon attack takes the listed electricity damage.",
							"with": "For 1 minute, any creature that touches you or that hits you with a melee unarmed attack or non-reach melee weapon attack takes {@damage 2d4} electricity damage, or {@damage 2d6} electricity damage if the creature is using a metal weapon."
						},
						"entriesMode": "generic"
					}
				},
				{
					"variantType": "major",
					"level": 13,
					"price": {
						"coin": "gp",
						"amount": 500
					},
					"entries": [
						"The nimbus deals {@damage 3d4} electricity damage, or {@damage 3d6} electricity damage if the creature is using a metal weapon."
					],
					"_mod": {
						"entries": {
							"mode": "replaceTxt",
							"replace": "For 1 minute, any creature that touches you or that hits you with a melee unarmed attack or non-reach melee weapon attack takes the listed electricity damage.",
							"with": "For 1 minute, any creature that touches you or that hits you with a melee unarmed attack or non-reach melee weapon attack takes {@damage 3d4} electricity damage, or {@damage 3d6} electricity damage if the creature is using a metal weapon."
						},
						"entriesMode": "generic"
					}
				}
			]
		},
		{
			"name": "Titan's Grasp",
			"source": "SoM",
			"page": 191,
			"type": "Item",
			"level": 18,
			"traits": [
				"apex",
				"evocation",
				"invested",
				"magical"
			],
			"price": {
				"coin": "gp",
				"amount": 24000
			},
			"usage": "worn gloves",
			"bulk": "L",
			"category": "Apex",
			"entries": [
				"These bronze gauntlets each have a small red gem embedded in the wrist. You gain a +3 item bonus to {@skill Athletics} checks and a +1 circumstance bonus to {@skill Athletics} checks to {@action Grapple}. If you successfully {@action Grapple} an enemy that's at least one size category larger than you, the gauntlets dig into it, dealing bludgeoning damage equal to your Strength modifier, plus an additional {@dice 2d6} on a critical success.",
				"When you invest the gloves, you either increase your Strength score by 2 or increase it to 18, whichever would give you a higher score.",
				{
					"type": "ability",
					"activity": {
						"number": 1,
						"unit": "action"
					},
					"components": [
						"{@action Interact}"
					],
					"traits": [
						"sonic"
					],
					"frequency": {
						"unit": "day",
						"number": 1
					},
					"requirements": "You have two hands free",
					"entries": [
						"You clap the gauntlets together with a thunderous crack that deals {@damage 6d10} sonic damage in a 30-foot emanation. Each creature in the area must attempt a DC 35 Fortitude save.",
						{
							"type": "successDegree",
							"entries": {
								"Critical Success": "The creature is unaffected.",
								"Success": "The creature takes half damage.",
								"Failure": "The creature takes full damage and is {@condition deafened} for 1 round.",
								"Critical Failure": "The creature takes double damage, is {@condition deafened} for 1 minute, and is {@condition stunned 1}."
							}
						}
					]
				}
			]
		},
		{
			"name": "Topology Protoplasm",
			"source": "SoM",
			"page": 176,
			"type": "Item",
			"level": 7,
			"traits": [
				"consumable",
				"magical",
				"oil",
				"transmutation"
			],
			"price": {
				"coin": "gp",
				"amount": 70
			},
			"usage": "held in 1 hand",
			"bulk": "L",
			"activate": {
				"activity": {
					"number": 1,
					"unit": "action"
				},
				"components": [
					"{@action Interact}"
				]
			},
			"category": "Oil",
			"entries": [
				"This slimy gel wriggles to the touch, as if covered by a multitude of imperceptible cilia. If applied to a creature or object no larger than 7 feet in any dimension, the protoplasm shifts it into an ooze-like state for 1 minute, allowing the subject to squash and stretch harmlessly. In this state, a creature that attempts a check to {@action Squeeze} uses the outcome one degree of success better than it rolls and can move its full Speed while {@action Squeeze||Squeezing}, and an object can fit through a space 2 feet across. One vial can cover a creature or object of up to Large size, but as each vial is made from a specific ooze, multiple vials can't be combined together to cover a larger object, as the two gels simply negate each other."
			]
		},
		{
			"name": "Tracking Fulu",
			"source": "SoM",
			"page": 161,
			"type": "Item",
			"level": 5,
			"traits": [
				"abjuration",
				"consumable",
				"fulu",
				"magical"
			],
			"price": {
				"coin": "gp",
				"amount": 25
			},
			"usage": "affixed to creature or object",
			"activate": {
				"activity": {
					"number": 1,
					"unit": "free"
				},
				"components": [
					"envision"
				]
			},
			"category": "Consumable",
			"entries": [
				"Used covertly by assassins and spies, this pair of fulus stick to one another when created but can be easily separated. Affix one fulu to a target before activating its pair. When activated, the unaffixed fulu flutters toward the affixed one at a speed of 30 feet per round, traveling for up to 1 hour and fluttering more rapidly the closer it comes to its pair. The unaffixed fulu always moves in a straight line towards the affixed fulu; it can't solve mazes or find its way through winding paths."
			]
		},
		{
			"name": "Trinity Geode",
			"source": "SoM",
			"page": 171,
			"type": "Item",
			"level": "3+",
			"traits": [
				"earth",
				"evocation",
				"magical",
				"spellheart"
			],
			"usage": "affixed to armor or a weapon",
			"category": "Spellheart",
			"entries": [
				"The crystal chamber within this split geode is divided into three lobes of equal size. The spell DC of any spell cast by {@action Activate an Item||Activating} this item is 17.",
				{
					"type": "list",
					"items": [
						"{@bold Armor} After you cast an earth spell by {@action Activate an Item||Activating} the geode, you gain resistance 1 to physical damage (except adamantine) until the end of your next turn, or double the resistance for a non-cantrip spell.",
						"{@bold Weapon} After you cast an earth spell by {@action Activate an Item||Activating} the geode, your {@action Strike||Strikes} with the weapon deal an additional {@damage 1d4} bludgeoning damage until the end of your next turn."
					]
				},
				{
					"type": "ability",
					"components": [
						"{@action Cast a Spell}"
					],
					"entries": [
						"You cast {@spell scatter scree|SoM}."
					]
				}
			],
			"generic": "G",
			"variants": [
				{
					"level": 3,
					"price": {
						"coin": "gp",
						"amount": 60
					},
					"entries": [],
					"variantType": "trinity geode"
				},
				{
					"level": 8,
					"price": {
						"coin": "gp",
						"amount": 460
					},
					"entries": [
						"Resistance when affixed to armor is 3, extra damage affixed to a weapon is {@damage 1d6}, and spell DC is 24.",
						{
							"type": "ability",
							"components": [
								"{@action Cast a Spell}"
							],
							"frequency": {
								"unit": "day",
								"number": 1
							},
							"entries": [
								"You cast {@spell meld into stone}."
							]
						}
					],
					"_mod": {
						"entries": [
							{
								"mode": "replaceTxt",
								"replace": "resistance 1",
								"with": "resistance 3"
							},
							{
								"mode": "replaceTxt",
								"replaceTags": true,
								"replace": "{@damage 1d4}",
								"with": "{@damage 1d6}"
							},
							{
								"mode": "replaceTxt",
								"replace": "17",
								"with": "24"
							},
							{
								"mode": "appendArr",
								"items": [
									{
										"type": "ability",
										"components": [
											"{@action Cast a Spell}"
										],
										"frequency": {
											"unit": "day",
											"number": 1
										},
										"entries": [
											"You cast {@spell meld into stone}."
										]
									}
								]
							}
						],
						"entriesMode": "generic"
					},
					"variantType": "greater trinity geode"
				},
				{
					"level": 12,
					"price": {
						"coin": "gp",
						"amount": 1900
					},
					"entries": [
						"Resistance when affixed to armor is 5, extra damage when affixed to a weapon is {@damage 1d8}, and spell DC is 29.",
						{
							"type": "ability",
							"components": [
								"{@action Cast a Spell}"
							],
							"frequency": {
								"unit": "day",
								"number": 1
							},
							"entries": [
								"You cast 4th-level {@spell meld into stone}."
							]
						},
						{
							"type": "ability",
							"components": [
								"{@action Cast a Spell}"
							],
							"frequency": {
								"unit": "day",
								"number": 1
							},
							"entries": [
								"You cast {@spell spike stones|apg}."
							]
						}
					],
					"_mod": {
						"entries": [
							{
								"mode": "replaceTxt",
								"replace": "resistance 1",
								"with": "resistance 5"
							},
							{
								"mode": "replaceTxt",
								"replaceTags": true,
								"replace": "{@damage 1d4}",
								"with": "{@damage 1d8}"
							},
							{
								"mode": "replaceTxt",
								"replace": "17",
								"with": "29"
							},
							{
								"mode": "appendArr",
								"items": [
									{
										"type": "ability",
										"components": [
											"{@action Cast a Spell}"
										],
										"frequency": {
											"unit": "day",
											"number": 1
										},
										"entries": [
											"You cast 4th-level {@spell meld into stone}."
										]
									},
									{
										"type": "ability",
										"components": [
											"{@action Cast a Spell}"
										],
										"frequency": {
											"unit": "day",
											"number": 1
										},
										"entries": [
											"You cast {@spell spike stones|apg}."
										]
									}
								]
							}
						],
						"entriesMode": "generic"
					},
					"variantType": "major trinity geode"
				}
			]
		},
		{
			"name": "True Name Amulet",
			"source": "SoM",
			"page": 247,
			"type": "Item",
			"level": "5+",
			"traits": [
				"rare",
				"invested",
				"magical"
			],
			"usage": "worn amulet",
			"category": "Worn",
			"entries": [
				"This amulet bears the true name of a single creature with a level no higher than the item's level. These amulets are typically made of gold and engraved, but could be made of anything, including simple clay. The name is clearly visible, though only to you, and only while you have the amulet invested.",
				"If you can read the language in which the name is written, that creature always takes the effects of invoke true name against your spells (with a spell level equal to half the item's level, rounded up). In addition, when the creature uses any {@trait magical} effect against you, you can immediately attempt to counteract it using {@skill Arcana}, {@skill Nature}, Occult, or {@skill Religion} for the counteract check and the true name amulet's level to determine the counteract level.",
				"Legendary amulets bearing the true names of creatures of level 21+ may exist."
			],
			"generic": "G",
			"variants": [
				{
					"level": 5,
					"price": {
						"coin": "gp",
						"amount": 150
					},
					"entries": [],
					"variantType": "lesser true name amulet"
				},
				{
					"level": 10,
					"price": {
						"coin": "gp",
						"amount": 850
					},
					"entries": [],
					"variantType": "moderate true name amulet"
				},
				{
					"level": 15,
					"price": {
						"coin": "gp",
						"amount": 5500
					},
					"entries": [],
					"variantType": "greater true name amulet"
				},
				{
					"level": 20,
					"price": {
						"coin": "gp",
						"amount": 55000
					},
					"entries": [],
					"variantType": "major true name amulet"
				}
			]
		},
		{
			"name": "Vapor Sphere",
			"source": "SoM",
			"page": 176,
			"type": "Item",
			"level": 14,
			"traits": [
				"consumable",
				"magical",
				"talisman",
				"transmutation"
			],
			"price": {
				"coin": "gp",
				"amount": 900
			},
			"usage": "affixed to armor",
			"activate": {
				"activity": {
					"number": 1,
					"unit": "reaction"
				},
				"components": [
					"envision"
				],
				"trigger": "You trigger a trap's reaction or an enemy that was {@condition undetected} by you makes an attack against you"
			},
			"category": "Talisman",
			"entries": [
				"You're an expert in the affixed armor and an expert in Reflex saves.",
				"Within this strange glass sphere swirls a cloud of smoke that occasionally appears as if it's trying to escape. You react to a surprise encounter with haste, activating this talisman and causing your body to momentarily become like vapor. Against the trap's reaction or the attack, you gain resistance 25 to physical damage and are immune to precision damage.",
				"This effect also prevents the reaction or attack from physically moving you (such as falling down a pit or being knocked {@condition prone}), and after the reaction or attack, you can {@action Fly} 5 feet. When you end this flight, you leave your vaporous state and are exposed to any danger still at your location."
			]
		},
		{
			"name": "Venomous Cure Fulu",
			"source": "SoM",
			"page": 161,
			"type": "Item",
			"level": 3,
			"traits": [
				"consumable",
				"fulu",
				"magical",
				"necromancy",
				"talisman"
			],
			"price": {
				"coin": "gp",
				"amount": 10
			},
			"usage": "affixed to armor",
			"activate": {
				"activity": {
					"number": 1,
					"unit": "free"
				},
				"components": [
					"envision"
				],
				"trigger": "You attempt a saving throw against an injected poison."
			},
			"category": "Consumable",
			"entries": [
				"This green fulu depicts venomous creatures and vermin.",
				"When activated, the venom from the fulu fights against the venom in your system, granting you a +2 status bonus to the triggering saving throw."
			]
		},
		{
			"name": "Warding Tablets",
			"source": "SoM",
			"page": 163,
			"type": "Item",
			"level": 8,
			"traits": [
				"abjuration",
				"grimoire",
				"magical"
			],
			"price": {
				"coin": "gp",
				"amount": 450
			},
			"bulk": "L",
			"category": "Grimoire",
			"entries": [
				"This grimoire takes the form of a series of baked clay tablets. Any text inked upon it turns swiftly into carved depressions.",
				{
					"type": "ability",
					"activity": {
						"number": 1,
						"unit": "action"
					},
					"components": [
						"envision"
					],
					"traits": [
						"metamagic"
					],
					"frequency": {
						"unit": "day",
						"number": 1
					},
					"entries": [
						"If your next action is to cast a beneficial abjuration spell on yourself or a single ally, you use the tablets' power to infuse the warding with additional abjurations and attempt to remove a harmful effect.",
						"Your spell attempts to counteract a harmful spell effect of your choice on the target. This isn't without risks, however. If your attempt fails to remove the harmful effect, the warding energy is consumed by the unyielding malediction, and you lose the abjuration spell's normal effects."
					]
				}
			]
		},
		{
			"name": "Warding Tattoo",
			"source": "SoM",
			"page": 165,
			"type": "Item",
			"level": "5+",
			"traits": [
				"abjuration",
				"invested",
				"magical",
				"tattoo"
			],
			"usage": "tattooed on the body",
			"category": "Tattoo",
			"entries": [
				"Many cultures of Golarion have a tattoo to turn away harm; as such, warding tattoos often resemble whichever dangers are most common to the culture, such as a wild beast or a whirlpool in the high seas of the Shackles.",
				{
					"type": "ability",
					"activity": {
						"number": 1,
						"unit": "reaction"
					},
					"components": [
						"envision"
					],
					"frequency": {
						"unit": "day",
						"number": 1
					},
					"trigger": "An enemy, hazard, or the environment makes an attack against your AC, requires you to attempt a saving throw, or causes you to take damage automatically",
					"entries": [
						"Until the end of the current turn, against the triggering effect, you gain a +1 status bonus to AC and saving throws and gain resistance 2 to damage."
					]
				}
			],
			"generic": "G",
			"variants": [
				{
					"level": 5,
					"price": {
						"coin": "gp",
						"amount": 140
					},
					"entries": [],
					"variantType": "warding tattoo"
				},
				{
					"level": 6,
					"price": {
						"coin": "gp",
						"amount": 250
					},
					"entries": [
						"You gain resistance 2 to damage from hazardous terrain and environmental hazards at all times, which increases to 5 when the tattoo is activated."
					],
					"variantType": "trail warding tattoo"
				},
				{
					"level": 6,
					"price": {
						"coin": "gp",
						"amount": 220
					},
					"entries": [
						"In addition to the normal triggers, you can activate the tattoo when you enter an environment where you can't breathe. When you activate the tattoo, it casts {@spell air bubble} on you, in addition to the other effects."
					],
					"variantType": "wave warding tattoo"
				},
				{
					"level": 7,
					"traits": [
						"uncommon"
					],
					"price": {
						"coin": "gp",
						"amount": 300
					},
					"entries": [
						"You gain resistance 2 to spells cast by fiends and magical attacks by fiends, which increases to 5 when the tattoo is activated."
					],
					"variantType": "fiend warding tattoo"
				}
			]
		},
		{
			"name": "Waterproofing Wax",
			"source": "SoM",
			"page": 169,
			"type": "Item",
			"level": 3,
			"traits": [
				"catalyst",
				"consumable",
				"magical"
			],
			"price": {
				"coin": "gp",
				"amount": 10
			},
			"usage": "held in 1 hand",
			"bulk": "L",
			"category": "Consumable",
			"entries": [
				"Many books and spellbooks are treated in this wax formula to protect them from the elements, but waterproofing wax's liquid-repellent properties can be further applied to split up a {@spell grease} spell into useful smaller sections. When the spell is cast in an area while using this catalyst, the conjured grease fills three 5-foot squares within 30 feet instead of its normal area; these squares don't need to be contiguous."
			]
		}
	]
}
