{
	"item": [
		{
			"name": "Void Mirror",
			"source": "Mal",
			"page": 68,
			"type": "Artifact",
			"level": 20,
			"traits": [
				"unique",
				"artifact",
				"conjuration",
				"divination",
				"magical"
			],
			"usage": "mounted in frame (see below)",
			"bulk": 3,
			"category": "Artifact",
			"entries": [
				"The {@i Void Mirror} was created on a distant planet by a now-extinct alien cult to aid in unlocking the secrets of the Dark Tapestry. It appears as a 5-foot-tall, 2-footwide mirror of dark glass. As long as it's unmounted in a frame, the {@i Void Mirror} functions only as a mirror, save that it always reflects the sky as if it were night, regardless of the time of day. When the {@i Void Mirror} is mounted in a frame, it instead serves as a window into space, displaying a star field in its glass rather than a reflection. This frame can be of any quality, but stouter frames help to prevent the frame's destruction and thus help to keep the {@i Void Mirror} functional.",
				"The view presented by the {@i Void Mirror} is any view of the night sky possible from its current physical location, regardless of time of day. Observations of the sky in this way add a +3 item bonus to {@skill Lore||Astronomy Lore} or {@skill Perception} checks made while using the mirror. The point of view can be shifted through hand gestures, causing the scene within the mirror to reorient in any direction desired.",
				"A character who peers into the starscape within the {@i Void Mirror} must attempt a DC 41 Will save. On a failure, the character feels something looking back at them from the dark places between the stars. On a critical failure, this sensation causes the character to become {@condition frightened||frightened 1}. The character is then temporarily immune to this effect for 24 hours.",
				"By placing the {@i Void Mirror} in a specially-constructed frame (such as the one within the Cosmic Crypt in this adventure), it can halt the ongoing transformation of a creature that has performed the apotheosis activation. Building such a frame is beyond the skill of low-level characters, as it requires an artisan with legendary proficiency in {@skill Crafting}.",
				"The {@i Void Mirror} can be utilized in other ways, but before a character can activate these effects the occult methods to access these ritual-like effects must be {@action Research|GMG|Researched} separately. Since the specific methods for these activations vary slightly from person to person, these methods can't be taught; each person who seeks to activate the {@i Void Mirror} in one of the following ways must complete their own research to unlock the artifact's secrets. Each requires a separate number of {@skill Occultism} checks to {@action Research|GMG}, as detailed below for each activation.",
				{
					"type": "ability",
					"activity": {
						"number": 1,
						"unit": "hour"
					},
					"components": [
						"{@action Interact}"
					],
					"research": "Accumulate 12 RP by making DC 20 {@skill Occultism} (expert) checks when {@action Research|GMG|Researching} (1 week per attempt)",
					"frequency": {
						"number": 1,
						"unit": "month"
					},
					"entries": [
						"The first activation ritual is known as \"Speak to the Void\" and allows the user to contact an intelligence in a distant part of the universe, provided the mirror shows that location (regardless of distance). This alien intelligence infuses the user's mind with answers, allowing the user to {@action Recall Knowledge} using {@skill Nature} or {@skill Occultism} as if they were legendary proficiency with the skill (including the +8 proficiency bonus). If this check fails, the character takes {@damage 10d6} mental damage (100 mental damage on a critical failure) as the imparted knowledge does more harm than good."
					]
				},
				{
					"type": "ability",
					"activity": {
						"number": 1,
						"unit": "hour"
					},
					"components": [
						"{@action Interact}"
					],
					"research": "Accumulate 12 RP by making DC 30 {@skill Occultism} (master) checks when {@action Research|GMG|Researching} (1 month per attempt)",
					"frequency": {
						"number": 1,
						"unit": "year"
					},
					"entries": [
						"The second activation ritual is known as \"Call from the Void\". The user performs a 1-hour-long rite before the {@i Void Mirror}, during which they indicate a type of {@trait aberration}, {@trait beast}, {@trait fungus}, {@trait ooze}, or {@trait plant} creature that's an alien life form from the planet the user is currently located on. The target creature must be a level equal to or less than the user's level +4. As the rite ends, the user attempts an {@skill Occultism} check against the target creature's Will DC.",
						{
							"type": "successDegree",
							"entries": {
								"Critical Success": [
									"The creature is drawn across the universe to appear in a space adjacent to the {@i Void Mirror}. The creature's initial attitude toward the user is {@condition helpful}, but this attitude can shift quickly if the creature realizes its goals and personality differs dramatically from the user's, or if the user makes a request of the creature that's against its nature. As long both the creature and the user are within 30 feet of the {@i Void Mirror}, the user can return the creature to its original location by {@action Dismiss||Dismissing} this activation. The creature can attempt a Will save against the user's {@skill Occultism} DC to resist being returned; if it succeeds, it's temporarily immune for 24 hours."
								],
								"Success": [
									"As critical success, but the creature is {@condition indifferent} upon arrival."
								],
								"Failure": [
									"As critical success, but the creature is {@condition hostile} upon arrival."
								],
								"Critical Failure": [
									"As failure, but magical feedback from the failed activation causes the user to become {@condition stunned||stunned 3}."
								]
							}
						}
					]
				},
				{
					"type": "ability",
					"activity": {
						"number": 7,
						"unit": "day"
					},
					"components": [
						"{@action Interact}"
					],
					"research": "Accumulate 12 RP by making DC 40 {@skill Occultism} (legendary) checks when {@action Research|GMG|Researching} (1 year per attempt)",
					"frequency": {
						"number": 1,
						"customUnit": "century"
					},
					"entries": [
						"The third activation ritual is known as \"Become the Void\" and requires the user to continue performing the rite for 7 consecutive days (as if they were performing a multi-day ritual). If the user fails to perform this rite for one of these 7 consecutive days, they immediately suffer the critical failure effect below.",
						{
							"type": "successDegree",
							"entries": {
								"Critical Success": [
									"The user's body, mind, and soul are infused with alien energies drawn from the Dark Tapestry, which transforms the user into an {@trait aberration} of a level no higher than their current level +4. This new form could be an existing {@trait aberration} or a unique one of the GM's creation. The user retains their memories and spellcasting ability (including any rituals they know) but becomes chaotic evil and loses all other abilities they possessed in their previous form."
								],
								"Success": [
									"As critical success, but the {@trait aberration} the user transforms into can be of a level no higher than half the user's current level."
								],
								"Failure": [
									"The user's attempt to change is a painful mistake that deals {@damage 10d6+40} bludgeoning damage as their body twists, bends and breaks. Ultimately, they are not transformed."
								],
								"Critical Failure": [
									"The user is slain, but their body shifts and transforms into a brand new creature as the bodiless alien intelligence Tchekuth incubates within the user's flesh, mind and soul. This transformation takes another 7 days to complete but can be halted indefinitely if the {@i Void Mirror} is placed in a specially constructed frame aimed at the body's location (regardless of any solid object between the mirror and the body). Slowing or stopping this transformation via other means requires complex rituals or divine intervention, subject to the GM's whim. After 7 days, the body completes its transformation and Tchekuth rises once more as a physical threat."
								]
							}
						}
					]
				}
			],
			"destruction": [
				"A creature that completes the apotheosis of Becoming the Void can destroy the {@i Void Mirror} by smashing it, though doing so also destroys the creature performing this action in a violent burst of occult energy."
			]
		},
		{
			"name": "Brain Cylinder",
			"source": "Mal",
			"type": "Item",
			"category": "Other",
			"page": 66,
			"level": 6,
			"traits": [
				"rare",
				"magical",
				"necromancy"
			],
			"perception": {
				"default": 15,
				"senses": {
					"precise": [
						"vision 30 feet"
					],
					"imprecise": [
						"hearing 30 feet"
					]
				}
			},
			"communication": [
				{
					"name": "speech",
					"notes": "all languages known in life"
				}
			],
			"skills": {
				"special": "varies (see below)"
			},
			"savingThrows": {
				"Fort": {
					"default": 10
				},
				"Ref": {
					"default": 8
				},
				"Will": {
					"default": 15
				}
			},
			"ac": 21,
			"hp": 68,
			"immunities": [
				"bleed",
				"disease",
				"death effects",
				"paralyzed",
				"poison"
			],
			"weaknesses": [
				{
					"name": "bludgeoning",
					"amount": 7
				},
				{
					"name": "sonic",
					"amount": 7
				}
			],
			"resistances": [
				{
					"name": "fire",
					"amount": 7
				},
				{
					"name": "piercing",
					"amount": 7
				},
				{
					"name": "slashing",
					"amount": 7
				}
			],
			"abilityMods": {
				"Int": 2,
				"Wis": 2,
				"Cha": 2
			},
			"price": {
				"amount": 250,
				"coin": "gp"
			},
			"bulk": 1,
			"entries": [
				"A {@i brain cylinder} allows the extracted brain of a Large or smaller creature to continue to function even after it has been removed from the body. As long as the brain remains in the cylinder, the creature remains alive and can continue to think, even though its body is dead. Detachable modules that fit into the base of the cylinder allow the brain to see, hear, or speak using a raspy speaker. So long as these are attached, the brain can speak and understand any languages it knew in life, though nothing within the cylinder compels it to do so if it is unwilling. It also retains its living alignment, and can use Intelligence-, Wisdom-, and Charisma-based skills. A standard {@i brain cylinder} has one skill at +15, one at +13, and two at +11, as chosen by the GM.",
				"The brain retains no other abilities it possessed in life, including purely mental ones. {@creature Mi-go|B3} typically preserve humanoid brains in this manner when they wish to interrogate a creature at a later date, or when they wish to preserve a creature as a resource for consultation or research purposes, as a brain preserved in this manner can live for centuries. If a {@i brain cylinder} is destroyed, the brain dies and its soul finally moves on to the Boneyard. Restoring a brain in a {@i brain cylinder} to its former body can be done by any effect that restores life (and, in most cases, any capable of creating a new body, since the original is typically missing or long gone).",
				"Note that the level 6 {@i brain cylinder} presented above represents a level 6 creature's brain. A less powerful or more powerful brain can be placed in a {@i brain cylinder}, which can affect the {@i brain cylinder's} Perception, mental ability scores, Will save, and skill modifiers (and can drastically alter the value of the {@i brain cylinder}), but the physical properties of the {@i brain cylinder} remain unchanged. Higher-level {@i brain cylinders} can be crafted, with resistances and weaknesses increasing as appropriate to their level. However, they always have low AC and HP and terrible Fortitude and Reflex saves for a creature of the {@i brain cylinder's} level.",
				"You can open a {@i brain cylinder} by taking three consecutive actions with the {@trait manipulate} trait. If the {@i brain cylinder} contains a brain, the brain dies 3 rounds after it's removed or if the cylinder is left open for more than 10 minutes. You can transfer a brain from one {@i brain cylinder} to another with a DC 25 {@skill Medicine} (expert) or {@skill Occultism} (expert) check. This is a two-action activity with the {@trait manipulate} trait. On a critical failure, the brain dies."
			]
		},
		{
			"name": "Starless Scope",
			"source": "Mal",
			"page": 67,
			"type": "Item",
			"level": 9,
			"traits": [
				"unique",
				"divination",
				"divine",
				"magical"
			],
			"price": {
				"amount": 650,
				"coin": "gp"
			},
			"usage": "held in 1 hand",
			"bulk": 1,
			"category": "Held",
			"entries": [
				"Even during the time of Thassilon, when the Order of the Starless Night still existed, starless scopes were uncommon. Today, this final scope might well be the last one to survive the passage of time.",
				"A starless scope is a handheld telescope crafted of silver and fine wood. When one peers at the sky through a starless scope, one always views the sky as if during a clear night. A starless scope adds a +2 item bonus to {@skill Lore||Astronomy Lore} and {@skill Perception} checks made to observe the skies, as it causes all celestial objects to dim when not directly {@condition observed}, allowing its user to more easily observe their intended subject. It also grants a +2 item bonus to all {@skill Occultism} checks made to {@action Identify Magic}.",
				"A starless scope also functions as a divine focus for worshipers of {@deity Desna}. The magic of a starless scope requires a specially prepared lens to function, and it's possible to shatter the lens if you roll poorly when activating the starless scope.",
				"Without a functional lens, a starless scope doesn't function. You can replace a shattered lens with a functional lens by taking a two-action activity with the {@trait manipulate} trait. If you know the formula for the starless scope, you can {@action Craft} a new lens with a DC 25 {@skill Crafting} (master) check. A starless scope lens is a level 9 item worth 100 gp.",
				{
					"type": "ability",
					"activity": {
						"number": 1,
						"unit": "reaction"
					},
					"components": [
						"{@action Interact}"
					],
					"frequency": {
						"number": 1,
						"unit": "day"
					},
					"requirements": "you worship {@deity Desna}",
					"trigger": "you use the {@i starless scope} as a divine focus",
					"entries": [
						"You attempt to enhance the effects of a spell as you cast it by attempting a {@skill Religion} check against the spell's DC, as determined by {@table DCs by Level||Table 10\u20135}.",
						{
							"type": "successDegree",
							"entries": {
								"Critical Success": [
									"Any attack rolls you make with the spell gain a +2 status bonus, and any saving throw a foe makes against the spell takes a \u20132 status penalty. If you would normally cast the spell from a spell slot, and the spell is 5th level or lower, you don't spend the spell slot and cast the spell from the {@i starless scope} instead."
								],
								"Success": [
									"Any attack rolls you make with the spell gain a +1 status bonus, and any saving throw a foe makes against the spell takes a \u20131 status penalty."
								],
								"Failure": [
									"The spell is cast normally. Attempt a DC {@flatDC 11} flat check. On a failure, the {@i starless scope}'s lens shatters."
								],
								"Critical Failure": [
									"The spell is disrupted and the {@i starless scope}'s lens shatters."
								]
							}
						}
					]
				},
				{
					"type": "ability",
					"activity": {
						"number": 2,
						"unit": "action"
					},
					"traits": [
						"abjuration",
						"divine"
					],
					"components": [
						"{@action Interact}"
					],
					"frequency": {
						"number": 1,
						"unit": "hour"
					},
					"entries": [
						"You raise the scope to your eye and observe a creature within 30 feet. You can attempt to identify the creature by {@action Recall Knowledge||Recalling Knowledge}. The {@i starless scope} adds a +2 item bonus to this check. If the creature is associated with the Dominion of the Black or the Elder Mythos, or is a creature whose actions have blasphemed against {@deity Desna} (Ioseff Xarwin's ghost falls into this latter category), the creature must attempt a DC 27 Will save.",
						{
							"type": "successDegree",
							"entries": {
								"Critical Success": [
									"The creature is unaffected, and the {@i starless scope}'s lens shatters."
								],
								"Success": [
									"The creature shines with starlight for 1 round. During this time, the creature can't be concealed if it is visible. If it's invisible, it's concealed rather than being undetected. The creature takes a \u20131 status penalty to saving throws against divine effects while it shimmers with starlight."
								],
								"Failure": [
									"As success, but the creature also suffers an additional effect. An {@trait incorporeal} creature loses its {@trait incorporeal} trait as long as it shines with starlight. Any other creature becomes {@condition slowed 1} as long as it shines with starlight."
								],
								"Critical Failure": [
									"As failure, but the duration of the starlight is 1 minute, and the status penalty to saving throws against divine effects increases to \u20132."
								]
							}
						}
					]
				}
			]
		}
	]
}
