{
	"class": [
		{
			"name": "Sorcerer",
			"source": "CRB",
			"page": 191,
			"keyAbility": "Charisma",
			"hp": 6,
			"initialProficiencies": {
				"perception": "T",
				"fort": "T",
				"ref": "T",
				"will": "E",
				"skills": {
					"t": [
						{
							"skill": [
								"Subclass Dependant"
							],
							"entry": "one or more skills determined by your bloodline"
						}
					],
					"add": 2
				},
				"attacks": {
					"t": [
						"simple weapons",
						"unarmed attacks"
					]
				},
				"defenses": {
					"u": [
						"all armor"
					],
					"t": [
						"unarmored defense"
					]
				},
				"spells": {
					"t": [
						"spell attack rolls of your spellcasting tradition, as indicated by your bloodline",
						"spell DCs of your spellcasting tradition, as indicated by your bloodline"
					]
				}
			},
			"advancement": {
				"classFeats": [
					2,
					4,
					6,
					8,
					10,
					12,
					14,
					16,
					18,
					20
				],
				"skillFeats": [
					2,
					4,
					6,
					8,
					10,
					12,
					14,
					16,
					18,
					20
				],
				"generalFeats": [
					3,
					7,
					11,
					15,
					19
				],
				"ancestryFeats": [
					5,
					9,
					13,
					17
				],
				"skillIncrease": [
					3,
					5,
					7,
					9,
					11,
					13,
					15,
					17,
					19
				],
				"abilityBoosts": [
					5,
					10,
					15,
					20
				]
			},
			"classFeatures": [
				"Ancestry and Background|Sorcerer|CRB|1",
				"Initial Proficiencies|Sorcerer|CRB|1",
				{
					"classFeature": "Bloodline|Sorcerer|CRB|1",
					"gainSubclassFeature": true
				},
				"Sorcerer Spellcasting|Sorcerer|CRB|1",
				"Spell Repertoire|Sorcerer|CRB|1",
				"Skill Feats|Sorcerer|CRB|2",
				"Sorcerer Feats|Sorcerer|CRB|2",
				"General Feats|Sorcerer|CRB|3",
				"Signature Spells|Sorcerer|CRB|3",
				"Skill Increases|Sorcerer|CRB|3",
				"Ability Boosts|Sorcerer|CRB|5",
				"Ancestry Feats|Sorcerer|CRB|5",
				"Magical Fortitude|Sorcerer|CRB|5",
				"Expert Spellcaster|Sorcerer|CRB|7",
				"Lightning Reflexes|Sorcerer|CRB|9",
				"Alertness|Sorcerer|CRB|11",
				"Simple Weapon Expertise|Sorcerer|CRB|11",
				"Defensive Robes|Sorcerer|CRB|13",
				"Weapon Specialization|Sorcerer|CRB|13",
				"Master Spellcaster|Sorcerer|CRB|15",
				"Bloodline Paragon|Sorcerer|CRB|19",
				"Legendary Spellcaster|Sorcerer|CRB|19"
			],
			"subclasses": [
				{
					"name": "Harrow",
					"shortName": "Harrow",
					"type": "Bloodline",
					"source": "SF0",
					"page": 15,
					"subclassFeatures": [
						"Bloodline|Sorcerer|CRB|Harrow|SF0|1"
					]
				},
				{
					"name": "Aberrant",
					"shortName": "Aberrant",
					"type": "Bloodline",
					"source": "CRB",
					"page": 195,
					"subclassFeatures": [
						"Bloodline|Sorcerer|CRB|Aberrant|CRB|1"
					]
				},
				{
					"name": "Angelic",
					"shortName": "Angelic",
					"type": "Bloodline",
					"source": "CRB",
					"page": 195,
					"subclassFeatures": [
						"Bloodline|Sorcerer|CRB|Angelic|CRB|1"
					]
				},
				{
					"name": "Demonic",
					"shortName": "Demonic",
					"type": "Bloodline",
					"source": "CRB",
					"page": 195,
					"subclassFeatures": [
						"Bloodline|Sorcerer|CRB|Demonic|CRB|1"
					]
				},
				{
					"name": "Diabolic",
					"shortName": "Diabolic",
					"type": "Bloodline",
					"source": "CRB",
					"page": 196,
					"subclassFeatures": [
						"Bloodline|Sorcerer|CRB|Diabolic|CRB|1"
					]
				},
				{
					"name": "Wyrmblessed",
					"shortName": "Wyrmblessed",
					"type": "Bloodline",
					"source": "LOME",
					"page": 75,
					"subclassFeatures": [
						"Bloodline|Sorcerer|CRB|Wyrmblessed|LOME|1"
					]
				},
				{
					"name": "Draconic",
					"shortName": "Draconic",
					"type": "Bloodline",
					"source": "CRB",
					"page": 196,
					"subclassFeatures": [
						"Bloodline|Sorcerer|CRB|Draconic|CRB|1"
					]
				},
				{
					"name": "Elemental",
					"shortName": "Elemental",
					"type": "Bloodline",
					"source": "CRB",
					"page": 196,
					"subclassFeatures": [
						"Bloodline|Sorcerer|CRB|Elemental|CRB|1"
					]
				},
				{
					"name": "Fey",
					"shortName": "Fey",
					"type": "Bloodline",
					"source": "CRB",
					"page": 197,
					"subclassFeatures": [
						"Bloodline|Sorcerer|CRB|Fey|CRB|1"
					]
				},
				{
					"name": "Hag",
					"shortName": "Hag",
					"type": "Bloodline",
					"source": "CRB",
					"page": 197,
					"subclassFeatures": [
						"Bloodline|Sorcerer|CRB|Hag|CRB|1"
					]
				},
				{
					"name": "Imperial",
					"shortName": "Imperial",
					"type": "Bloodline",
					"source": "CRB",
					"page": 198,
					"subclassFeatures": [
						"Bloodline|Sorcerer|CRB|Imperial|CRB|1"
					]
				},
				{
					"name": "Undead",
					"shortName": "Undead",
					"type": "Bloodline",
					"source": "CRB",
					"page": 198,
					"subclassFeatures": [
						"Bloodline|Sorcerer|CRB|Undead|CRB|1"
					]
				},
				{
					"name": "Genie",
					"shortName": "Genie",
					"type": "Bloodline",
					"source": "APG",
					"page": 138,
					"subclassFeatures": [
						"Bloodline|Sorcerer|CRB|Genie|APG|1"
					]
				},
				{
					"name": "Nymph",
					"shortName": "Nymph",
					"type": "Bloodline",
					"source": "APG",
					"page": 138,
					"subclassFeatures": [
						"Bloodline|Sorcerer|CRB|Nymph|APG|1"
					]
				},
				{
					"name": "Psychopomp",
					"shortName": "Psychopomp",
					"type": "Bloodline",
					"source": "APG",
					"page": 138,
					"subclassFeatures": [
						"Bloodline|Sorcerer|CRB|Psychopomp|APG|1"
					]
				},
				{
					"name": "Shadow",
					"shortName": "Shadow",
					"type": "Bloodline",
					"source": "APG",
					"page": 138,
					"subclassFeatures": [
						"Bloodline|Sorcerer|CRB|Shadow|APG|1"
					]
				},
				{
					"name": "Phoenix",
					"shortName": "Phoenix",
					"type": "Bloodline",
					"source": "FRP3",
					"page": 74,
					"subclassFeatures": [
						"Bloodline|Sorcerer|CRB|Phoenix|FRP3|1"
					]
				}
			],
			"flavor": [
				"You didn't choose to become a spellcaster\u2014you were born one. There's magic in your blood, whether a divinity touched one of your ancestors, a forebear communed with a primal creature, or a powerful occult ritual influenced your line. Self-reflection and study allow you to refine your inherent magical skills and unlock new, more powerful abilities. The power in your blood carries a risk, however, and you constantly face the choice of whether you'll rise to become a master spellcaster or fall into destruction."
			],
			"fluff": [
				{
					"type": "pf2-h3",
					"page": 191,
					"name": "During Combat Encounters...",
					"entries": [
						"You use spells to injure your enemies, influence their minds, and hamper their movements. You might be too vulnerable to get into melee combat, or your bloodline might give you abilities that help you hold your own in a brawl. While your magic is powerful, to conserve your best spells\u2014or when you've used them all up\u2014you also rely on cantrips."
					]
				},
				{
					"type": "pf2-h3",
					"page": 191,
					"name": "During social encounters...",
					"entries": [
						"Your natural charisma makes you good at interacting with people."
					]
				},
				{
					"type": "pf2-h3",
					"page": 191,
					"name": "While exploring...",
					"entries": [
						"You detect the magic around you, finding treasures and warning your adventuring group of magical traps. When the group encounters mysteries or problems related to your bloodline, you try to solve them."
					]
				},
				{
					"type": "pf2-h3",
					"page": 191,
					"name": "In downtime...",
					"entries": [
						"You craft magic items or scribe scrolls. Your bloodline might drive you to research your ancestry or associate with affiliated people or creatures."
					]
				},
				{
					"type": "pf2-h3",
					"page": 191,
					"name": "You Might...",
					"entries": [
						{
							"type": "list",
							"items": [
								"Have a strong independent streak, and whether you embrace or reject your magical heritage, you long to distinguish yourself both as a spellcaster and as an individual.",
								"View your lineage with fascination, fear, or something in between\u2014anything from wholehearted acceptance to vehement rejection.",
								"Rely on magic items, such as scrolls and wands, to supplement your limited selection of spells."
							]
						}
					]
				},
				{
					"type": "pf2-h3",
					"page": 191,
					"name": "Others Probably...",
					"entries": [
						{
							"type": "list",
							"items": [
								"Marvel at your ability to create magic from thin air and view your abilities with equal parts admiration and mistrust.",
								"Consider you less dedicated than studious wizards, devoted clerics, and other practitioners of magic, since power comes to you naturally.",
								"Assume you're as unpredictable as the magic you bring forth, even if your personality proves otherwise."
							]
						}
					]
				}
			],
			"summary": {
				"text": "The sorcerer's magical might flows from their blood and manifests as fantastic spells and abilities.",
				"images": [
					"https://2e.aonprd.com/Images/Classes/Iconic_Seoni.png"
				],
				"keyAbility": "Charisma",
				"sndAbility": "Dexterity, Constitution"
			}
		}
	],
	"classFeature": [
		{
			"name": "Ancestry and Background",
			"source": "CRB",
			"page": 196,
			"className": "Sorcerer",
			"classSource": "CRB",
			"level": 1,
			"entries": [
				"In addition to the abilities provided by your class at 1st level, you have the benefits of your selected ancestry and background, as described in Chapter 2."
			]
		},
		{
			"name": "Bloodline",
			"source": "CRB",
			"page": 196,
			"className": "Sorcerer",
			"classSource": "CRB",
			"level": 1,
			"entries": [
				"Choose a bloodline that gives you your spellcasting talent. This choice determines the type of spells you cast and the spell list you choose them from, additional spells you learn, and additional trained skills. You also gain Focus Points and special focus spells based on your bloodline.",
				{
					"type": "pf2-h4",
					"name": "Bloodline Spells",
					"entries": [
						"Your bloodline grants you bloodline spells, special spells unique to your lineage. Bloodline spells are a type of focus spell. It costs 1 Focus Point to cast a focus spell, and you start with a focus pool of 1 Focus Point. You refill your focus pool during your daily preparations, and you can regain 1 Focus Point by spending 10 minutes using the {@action Refocus} activity. Unlike other characters, you don't need to do anything specific to {@action Refocus}, as the power flowing through your veins naturally replenishes your focus pool.",
						"Focus spells are automatically heightened to half your level rounded up. Focus spells don't require spell slots, nor can you cast them using spell slots. Taking feats can give you more focus spells and increase the size of your focus pool, though your focus pool can never hold more than 3 points. The full rules can be found {@quickref here|CRB|2|focus spells|0}."
					]
				},
				{
					"type": "pf2-h4",
					"name": "Reading a Bloodline Entry",
					"entries": [
						"A bloodline entry contains the following information.",
						{
							"type": "pf2-options",
							"skipSort": true,
							"items": [
								{
									"type": "item",
									"name": "Spell List",
									"entries": [
										"You use this magical tradition and spell list."
									]
								},
								{
									"type": "item",
									"name": "Bloodline Skills",
									"entries": [
										"You become trained in the listed skills."
									]
								},
								{
									"type": "item",
									"name": "Granted Spells",
									"entries": [
										"You automatically add the spells listed here to your spell repertoire, as described in {@classFeature Spell Repertoire|Sorcerer||1}. At 1st level, you gain a cantrip and a 1st-level spell. You learn the other spells on the list as soon as you gain the ability to cast sorcerer spells of that level."
									]
								},
								{
									"type": "item",
									"name": "Bloodline Spells",
									"entries": [
										"You automatically gain the initial bloodline spell at 1st level and can gain more by selecting the {@feat Advanced Bloodline} and {@feat Greater Bloodline} feats."
									]
								},
								{
									"type": "item",
									"name": "Blood Magic",
									"entries": [
										"Whenever you cast a bloodline spell using Focus Points or a granted spell from your bloodline using a spell slot, you gain a blood magic effect. If the blood magic offers a choice, make it before resolving the spell. The blood magic effect occurs after resolving any checks for the spell's initial effects and, against a foe, applies only if the spell is a successful attack or the foe fails its saving throw. If the spell has an area, you must designate yourself or one target in the area when you cast the spell to be the target of the blood magic effect. All references to spell level refer to the level of the spell you cast."
									]
								}
							]
						}
					]
				},
				{
					"type": "pf2-brown-box",
					"name": "THE BLESSED AND THE DAMNED",
					"entries": [
						"Many bloodlines are tied to certain types of creatures, and the reputations of those creatures might color how people see you. If you have the blood of demons, people might fear you; conversely, people of good faiths might assume angelic blood puts you on their side. These preconceptions aren't necessarily true. Having a bloodline of creatures of a certain alignment doesn't have any effect on your own alignment unless you want it to; your magic is disconnected from its source."
					]
				}
			]
		},
		{
			"name": "Initial Proficiencies",
			"source": "CRB",
			"page": 196,
			"className": "Sorcerer",
			"classSource": "CRB",
			"level": 1,
			"entries": [
				"At 1st level, you gain a number of proficiencies that represent your basic training. These proficiencies are noted at the start of this class."
			]
		},
		{
			"name": "Sorcerer Spellcasting",
			"source": "CRB",
			"page": 192,
			"className": "Sorcerer",
			"classSource": "CRB",
			"level": 1,
			"entries": [
				"Your bloodline provides you with incredible magical power. You can cast spells using the {@action Cast a Spell} activity, and you can supply material, somatic, and verbal components when casting spells. Because you're a sorcerer, you can usually replace material components with somatic components, so you don't need to use a material component pouch.",
				"Each day, you can cast up to three 1st-level spells. You must know spells to cast them, and you learn them via the spell repertoire class feature. The number of spells you can cast each day is called your spell slots.",
				"As you increase in level as a sorcerer, your number of spells per day increases, as does the highest level of spells you can cast, as shown on Table 3\u201317: Sorcerer Spells per Day.",
				"Some of your spells require you to attempt a spell attack roll to see how effective they are, or have your enemies roll against your spell DC (typically by attempting a saving throw). Since your key ability is Charisma, your spell attack rolls and spell DCs use your Charisma modifier. Details on calculating these statistics appear in Spell Attack Rolls.",
				{
					"type": "pf2-h4",
					"page": 192,
					"name": "Heightening Spells",
					"entries": [
						"When you get spell slots of 2nd level and higher, you can fill those slots with stronger versions of lower-level spells. This increases the spell's level to match the spell slot. You must have a spell in your spell repertoire at the level you want to cast in order to heighten it to that level. Many spells have specific improvements when they are heightened to certain levels. The signature spells class feature lets you heighten certain spells freely."
					]
				},
				{
					"type": "pf2-h4",
					"page": 192,
					"name": "Cantrips",
					"entries": [
						"A cantrip is a special type of spell that doesn't use spell slots. You can cast a cantrip at will, any number of times per day. A cantrip is always automatically heightened to half your level rounded up\u2014this is usually equal to the highest level of sorcerer spell slot you have. For example, as a 1st-level sorcerer, your cantrips are 1st-level spells, and as a 5th-level sorcerer, your cantrips are 3rd-level spells."
					]
				},
				{
					"type": "table",
					"minimizeTo": [
						0,
						1
					],
					"name": "Sorcerer Spells per Day",
					"id": "3-17",
					"spans": [
						[
							[
								1,
								2
							],
							[
								2,
								13
							]
						]
					],
					"labelRowIdx": [
						0,
						1
					],
					"cellStyles": [
						{
							"row": 0,
							"col": 1,
							"style": "text-center"
						}
					],
					"colStyles": [
						"",
						"text-center",
						"text-center",
						"text-center",
						"text-center",
						"text-center",
						"text-center",
						"text-center",
						"text-center",
						"text-center",
						"text-center",
						"text-center"
					],
					"footnotes": [
						"* The bloodline paragon class feature gives you a 10th-level spell slot that works a bit differently from other spell slots."
					],
					"rows": [
						[
							"Your",
							"Spell Level"
						],
						[
							"Level",
							"Cantrips",
							"1st",
							"2nd",
							"3rd",
							"4th",
							"5th",
							"6th",
							"7th",
							"8th",
							"9th",
							"10th"
						],
						[
							1,
							5,
							3,
							"\u2014",
							"\u2014",
							"\u2014",
							"\u2014",
							"\u2014",
							"\u2014",
							"\u2014",
							"\u2014",
							"\u2014"
						],
						[
							2,
							5,
							4,
							"\u2014",
							"\u2014",
							"\u2014",
							"\u2014",
							"\u2014",
							"\u2014",
							"\u2014",
							"\u2014",
							"\u2014"
						],
						[
							3,
							5,
							4,
							3,
							"\u2014",
							"\u2014",
							"\u2014",
							"\u2014",
							"\u2014",
							"\u2014",
							"\u2014",
							"\u2014"
						],
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							4,
							4,
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							"\u2014",
							"\u2014",
							"\u2014",
							"\u2014",
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							"\u2014",
							"\u2014"
						],
						[
							5,
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							4,
							4,
							3,
							"\u2014",
							"\u2014",
							"\u2014",
							"\u2014",
							"\u2014",
							"\u2014",
							"\u2014"
						],
						[
							6,
							5,
							4,
							4,
							4,
							"\u2014",
							"\u2014",
							"\u2014",
							"\u2014",
							"\u2014",
							"\u2014",
							"\u2014"
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							5,
							4,
							4,
							4,
							3,
							"\u2014",
							"\u2014",
							"\u2014",
							"\u2014",
							"\u2014",
							"\u2014"
						],
						[
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							5,
							4,
							4,
							4,
							4,
							"\u2014",
							"\u2014",
							"\u2014",
							"\u2014",
							"\u2014",
							"\u2014"
						],
						[
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							5,
							4,
							4,
							4,
							4,
							3,
							"\u2014",
							"\u2014",
							"\u2014",
							"\u2014",
							"\u2014"
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							5,
							4,
							4,
							4,
							4,
							4,
							"\u2014",
							"\u2014",
							"\u2014",
							"\u2014",
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							5,
							4,
							4,
							4,
							4,
							4,
							3,
							"\u2014",
							"\u2014",
							"\u2014",
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							4,
							4,
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							4,
							4,
							4,
							4,
							4,
							3,
							"\u2014",
							"\u2014",
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							5,
							4,
							4,
							4,
							4,
							4,
							4,
							4,
							"\u2014",
							"\u2014",
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							4,
							4,
							4,
							4,
							4,
							4,
							4,
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							4,
							4,
							4,
							4,
							4,
							4,
							4,
							4,
							3,
							"\u2014"
						],
						[
							18,
							5,
							4,
							4,
							4,
							4,
							4,
							4,
							4,
							4,
							4,
							"\u2014"
						],
						[
							19,
							5,
							4,
							4,
							4,
							4,
							4,
							4,
							4,
							4,
							4,
							"1*"
						],
						[
							20,
							5,
							4,
							4,
							4,
							4,
							4,
							4,
							4,
							4,
							4,
							"1*"
						]
					]
				}
			]
		},
		{
			"name": "Spell Repertoire",
			"source": "CRB",
			"page": 193,
			"className": "Sorcerer",
			"classSource": "CRB",
			"level": 1,
			"entries": [
				"The collection of spells you can cast is called your spell repertoire. At 1st level, you learn two {@filter 1st-level spells|spells||spell type=spell|rarity=common|level=1} of your choice and four {@filter cantrips|spells||rarity=common|level=0} of your choice, as well as an additional spell and cantrip from your bloodline. You choose these from the common spells from the tradition corresponding to your bloodline, or from other spells from that tradition to which you have access. You can cast any spell in your spell repertoire by using a spell slot of an appropriate spell level.",
				"You add to this spell repertoire as you increase in level. Each time you get a spell slot (see Table 3\u201317), you add a spell of the same level to your spell repertoire. When you gain access to a new level of spells, your first new spell is always the spell granted by your bloodline, but you can choose the other spells. At 2nd level, you select another 1st-level spell; at 3rd level, you gain a new spell from your bloodline and two other 2nd-level spells, and so on. When you add spells, you might select a higher-level version of a spell you already know so that you can cast a heightened version of that spell.",
				"Though you gain them at the same rate, your spell slots and the spells in your spell repertoire are separate. If a feat or other ability adds a spell to your spell repertoire, it wouldn't give you another spell slot, and vice versa.",
				{
					"type": "pf2-h4",
					"page": 193,
					"name": "Swapping Spells In Your Repertoire",
					"entries": [
						"As you gain new spells in your spell repertoire, you might want to replace some of the spells you previously learned. Each time you gain a level and learn new spells, you can swap out one of your old spells for a different spell of the same level. This spell can be a cantrip, but you can't swap out bloodline spells. You can also swap out spells by {@action retraining} during downtime."
					]
				}
			]
		},
		{
			"name": "Skill Feats",
			"page": 193,
			"source": "CRB",
			"className": "Sorcerer",
			"classSource": "CRB",
			"level": 2,
			"entries": [
				"At 2nd level and every 2 levels thereafter, you gain a {@filter skill feat|feats||type=skill;!archetype}. Skill feats appear in Chapter 5 and have the skill trait. You must be trained or better in the corresponding skill to select a skill feat."
			]
		},
		{
			"name": "Sorcerer Feats",
			"page": 193,
			"source": "CRB",
			"className": "Sorcerer",
			"classSource": "CRB",
			"level": 2,
			"entries": [
				"At 2nd level and every even-numbered level, you gain a {@filter sorcerer class feat|feats||type=class|Class=sorcerer|level=[1;2]}."
			]
		},
		{
			"name": "General Feats",
			"page": 193,
			"source": "CRB",
			"className": "Sorcerer",
			"classSource": "CRB",
			"level": 3,
			"entries": [
				"At 3rd level and every 4 levels thereafter, you gain a {@filter general feat|feats||type=general|level=[1;3]}."
			]
		},
		{
			"name": "Signature Spells",
			"page": 193,
			"source": "CRB",
			"className": "Sorcerer",
			"classSource": "CRB",
			"level": 3,
			"entries": [
				"You've learned to cast some of your spells more flexibly. For each spell level you have access to, choose one spell of that level to be a signature spell. You don't need to learn heightened versions of signature spells separately; instead, you can heighten these spells freely. If you've learned a signature spell at a higher level than its minimum, you can also cast all its lower-level versions without learning those separately. If you swap out a signature spell, you can choose a replacement signature spell of the same spell level at which you learned the previous spell. You can also {@action retraining|CRB|retrain} specifically to change a signature spell to a different spell of that level without swapping any spells; this takes as much time as {@action retraining} a spell normally does."
			]
		},
		{
			"name": "Skill Increases",
			"page": 194,
			"source": "CRB",
			"className": "Sorcerer",
			"classSource": "CRB",
			"level": 3,
			"entries": [
				"At 3rd level and every 2 levels thereafter, you gain a skill increase. You can use an increase to either become trained in one skill you're untrained in, or to increase your proficiency rank in one skill in which you're already trained to expert.",
				"At 7th level, you can use skill increases to become a master in a skill in which you're already an expert, and at 15th level, you can use them to become legendary in a skill in which you're already a master."
			]
		},
		{
			"name": "Ability Boosts",
			"page": 194,
			"source": "CRB",
			"className": "Sorcerer",
			"classSource": "CRB",
			"level": 5,
			"entries": [
				"At 5th level and every 5 levels thereafter, you boost four different ability scores. You can use these ability boosts to increase your ability scores above 18. Boosting an ability score increases it by 1 if it's already 18 or above, or by 2 if it starts out below 18."
			]
		},
		{
			"name": "Ancestry Feats",
			"page": 194,
			"source": "CRB",
			"className": "Sorcerer",
			"classSource": "CRB",
			"level": 5,
			"entries": [
				"In addition to the ancestry feat you started with, you gain an {@filter ancestry feat|feats||type=ancestry} at 5th level and every 4 levels thereafter. The list of ancestry feats available to you can be found in your ancestry's entry in Chapter 2."
			]
		},
		{
			"name": "Magical Fortitude",
			"page": 194,
			"source": "CRB",
			"className": "Sorcerer",
			"classSource": "CRB",
			"level": 5,
			"entries": [
				"Magical power has improved your body's resiliency. Your proficiency rank for Fortitude saves increases to expert."
			]
		},
		{
			"name": "Expert Spellcaster",
			"page": 194,
			"source": "CRB",
			"className": "Sorcerer",
			"classSource": "CRB",
			"level": 7,
			"entries": [
				"Your inherent magic responds easily and powerfully to your command. Your proficiency ranks for spell attack rolls and spell DCs for spells of your bloodline's tradition increase to expert."
			]
		},
		{
			"name": "Lightning Reflexes",
			"page": 194,
			"source": "CRB",
			"className": "Sorcerer",
			"classSource": "CRB",
			"level": 9,
			"entries": [
				"Your reflexes are lightning fast. Your proficiency rank for Reflex saves increases to expert."
			]
		},
		{
			"name": "Alertness",
			"page": 194,
			"source": "CRB",
			"className": "Sorcerer",
			"classSource": "CRB",
			"level": 11,
			"entries": [
				"You remain alert to threats around you. Your proficiency rank for {@skill Perception} increases to expert."
			]
		},
		{
			"name": "Simple Weapon Expertise",
			"page": 194,
			"source": "CRB",
			"className": "Sorcerer",
			"classSource": "CRB",
			"level": 11,
			"entries": [
				"Training and magic improved your weapon technique. Your proficiency rank for simple weapons and unarmed attacks increases to expert."
			]
		},
		{
			"name": "Defensive Robes",
			"page": 194,
			"source": "CRB",
			"className": "Sorcerer",
			"classSource": "CRB",
			"level": 13,
			"entries": [
				"The flow of magic and your defensive training combine to help you get out of the way before an attack. Your proficiency rank in unarmored defense increases to expert."
			]
		},
		{
			"name": "Weapon Specialization",
			"page": 194,
			"source": "CRB",
			"className": "Sorcerer",
			"classSource": "CRB",
			"level": 13,
			"entries": [
				"You've learned to inflict grave wounds with your practiced weapons. You deal 2 additional damage with weapons and unarmed attacks in which you are an expert. This damage increases to 3 if you're a master, and 4 if you're legendary."
			]
		},
		{
			"name": "Master Spellcaster",
			"page": 194,
			"source": "CRB",
			"className": "Sorcerer",
			"classSource": "CRB",
			"level": 15,
			"entries": [
				"You have achieved mastery over the magic in your blood. Your proficiency ranks for spell attack rolls and spell DCs for spells of your bloodline's tradition increase to master."
			]
		},
		{
			"name": "Resolve",
			"page": 194,
			"source": "CRB",
			"className": "Sorcerer",
			"classSource": "CRB",
			"level": 17,
			"entries": [
				"You've steeled you mind with resolve. Your proficiency rank for Will saves increase to master. When you roll a success at a Will save, you get a critical success instead."
			]
		},
		{
			"name": "Bloodline Paragon",
			"page": 194,
			"source": "CRB",
			"className": "Sorcerer",
			"classSource": "CRB",
			"level": 19,
			"entries": [
				"You have perfected the magic in your bloodline. Add two {@filter common 10th-level spells|spells||rarity=common|level=10} of your tradition to your repertoire. You gain a single 10th-level spell slot you can use to cast these spells, using sorcerer spellcasting. Unlike other spell slots, you don't gain more 10th-level spells as you level up, and they can't be used for abilities that let you cast spells without expending spell slots or abilities that give you more spell slots. You can take the {@feat Bloodline Perfection} sorcerer feat to gain a second slot."
			]
		},
		{
			"name": "Legendary Spellcaster",
			"page": 194,
			"source": "CRB",
			"className": "Sorcerer",
			"classSource": "CRB",
			"level": 19,
			"entries": [
				"You demonstrate prodigious talent for spellcasting. Your proficiency ranks for spell attack rolls and spell DCs for spells of your bloodline's tradition increase to legendary."
			]
		}
	],
	"subclassFeature": [
		{
			"name": "Bloodline",
			"source": "SF0",
			"page": 15,
			"className": "Sorcerer",
			"classSource": "CRB",
			"subclassShortName": "Harrow",
			"subclassSource": "SF0",
			"level": 1,
			"entries": [
				{
					"type": "pf2-h4",
					"name": "Harrow",
					"entries": [
						"You have a deep connection to the harrow, perhaps passed on through generations or unlocked after you had a harrow reading performed for you. This connection gives you an uncanny influence over your own fate.",
						{
							"type": "pf2-options",
							"style": "pf2-p",
							"skipSort": true,
							"items": [
								{
									"type": "item",
									"name": "Spell List",
									"entries": [
										"{@filter occult|spells||tradition & spell list=occult}"
									]
								},
								{
									"type": "item",
									"name": "Bloodline Skills",
									"entries": [
										"{@skill Occultism}, {@skill Performance}"
									]
								},
								{
									"type": "item",
									"name": "Granted Spells",
									"entries": [
										"cantrip: {@spell detect magic}; 1st: {@spell ill omen|LOGM}; 2nd: {@spell augury}; 3rd: {@spell wanderer's guide}; 4th: {@spell suggestion}; 5th: {@spell shadow siphon}; 6th: {@spell true seeing}; 7th: {@spell retrocognition}; 8th: {@spell unrelenting observation}; 9th: {@spell weird}"
									]
								},
								{
									"type": "item",
									"name": "Bloodline Spells",
									"entries": [
										"initial: {@spell unraveling blast|SF0}; advanced: {@spell invoke the harrow|SF0}; greater: {@spell rewrite possibility|SF0}"
									]
								},
								{
									"type": "item",
									"name": "Blood Magic",
									"entries": [
										"You become enveloped in possibility, represented as multiple versions of yourself from your possible futures overlaid on each other. You gain {@condition concealed||concealment} for 1 round, but can't use the concealment to {@action Hide}."
									]
								}
							]
						}
					]
				}
			]
		},
		{
			"name": "Bloodline",
			"source": "CRB",
			"page": 195,
			"className": "Sorcerer",
			"classSource": "CRB",
			"subclassShortName": "Aberrant",
			"subclassSource": "CRB",
			"level": 1,
			"entries": [
				{
					"type": "pf2-h4",
					"name": "Aberrant",
					"entries": [
						"Something speaks to you from beyond the stars or below the earth. Ancient and unknowable, this alien influence presses against your mind.",
						{
							"type": "pf2-options",
							"style": "pf2-p",
							"skipSort": true,
							"items": [
								{
									"type": "item",
									"name": "Spell List",
									"entries": [
										"{@filter occult|spells||tradition & spell list=occult}"
									]
								},
								{
									"type": "item",
									"name": "Bloodline Skills",
									"entries": [
										"{@skill Intimidation}, {@skill Occultism}"
									]
								},
								{
									"type": "item",
									"name": "Granted Spells",
									"entries": [
										"cantrip: {@spell daze}; 1st: {@spell spider sting}; 2nd: {@spell touch of idiocy}; 3rd: {@spell vampiric touch}; 4th: {@spell confusion}; 5th: {@spell black tentacles}; 6th: {@spell feeblemind}; 7th: {@spell warp mind}; 8th: {@spell uncontrollable dance}; 9th: {@spell unfathomable song}"
									]
								},
								{
									"type": "item",
									"name": "Bloodline Spells",
									"entries": [
										"initial: {@spell tentacular limbs}; advanced: {@spell aberrant whispers}; greater: {@spell unusual anatomy}"
									]
								},
								{
									"type": "item",
									"name": "Blood Magic",
									"entries": [
										"Aberrant whispers shield one target's mind or your own, granting a +2 status bonus to Will saving throws for 1 round."
									]
								}
							]
						}
					]
				}
			]
		},
		{
			"name": "Bloodline",
			"source": "CRB",
			"page": 195,
			"className": "Sorcerer",
			"classSource": "CRB",
			"subclassShortName": "Angelic",
			"subclassSource": "CRB",
			"level": 1,
			"entries": [
				{
					"type": "pf2-h4",
					"name": "Angelic",
					"entries": [
						"One of your forebears hailed from a celestial realm, or your ancestors' devotion led to their lineage being blessed.",
						{
							"type": "pf2-options",
							"style": "pf2-p",
							"skipSort": true,
							"items": [
								{
									"type": "item",
									"name": "Spell List",
									"entries": [
										"{@filter divine|spells||tradition & spell list=divine}"
									]
								},
								{
									"type": "item",
									"name": "Bloodline Skills",
									"entries": [
										"{@skill Diplomacy}, {@skill Religion}"
									]
								},
								{
									"type": "item",
									"name": "Granted Spells",
									"entries": [
										"cantrip: {@spell light}; 1st: {@spell heal}; 2nd: {@spell spiritual weapon}; 3rd: {@spell searing light}; 4th: {@spell divine wrath}; 5th: {@spell flame strike}; 6th: {@spell blade barrier}; 7th: {@spell divine decree}; 8th: {@spell divine aura}; 9th: {@spell foresight}"
									]
								},
								{
									"type": "item",
									"name": "Bloodline Spells",
									"entries": [
										"initial: {@spell angelic halo}; advanced: {@spell angelic wings}; greater: {@spell celestial brand}"
									]
								},
								{
									"type": "item",
									"name": "Blood Magic",
									"entries": [
										"An angelic aura protects you or one target, granting a +1 status bonus to saving throws for 1 round."
									]
								}
							]
						}
					]
				}
			]
		},
		{
			"name": "Bloodline",
			"source": "CRB",
			"page": 195,
			"className": "Sorcerer",
			"classSource": "CRB",
			"subclassShortName": "Demonic",
			"subclassSource": "CRB",
			"level": 1,
			"entries": [
				{
					"type": "pf2-h4",
					"name": "Demonic",
					"entries": [
						"Demons debase all they touch. One of your ancestors fell victim to their corruption, and you are burdened by that sin.",
						{
							"type": "pf2-options",
							"style": "pf2-p",
							"skipSort": true,
							"items": [
								{
									"type": "item",
									"name": "Spell List",
									"entries": [
										"{@filter divine|spells||tradition & spell list=divine}"
									]
								},
								{
									"type": "item",
									"name": "Bloodline Skills",
									"entries": [
										"{@skill Intimidation}, {@skill Religion}"
									]
								},
								{
									"type": "item",
									"name": "Granted Spells",
									"entries": [
										"cantrip: {@spell acid splash}; 1st: {@spell fear}; 2nd: {@spell enlarge}; 3rd: {@spell slow}; 4th: {@spell divine wrath}; 5th: {@spell abyssal plague}; 6th: {@spell disintegrate}; 7th: {@spell divine decree}; 8th: {@spell divine aura}; 9th: {@spell implosion}"
									]
								},
								{
									"type": "item",
									"name": "Bloodline Spells",
									"entries": [
										"initial: {@spell glutton's jaws}; advanced: {@spell swamp of sloth}; greater: {@spell abyssal wrath}"
									]
								},
								{
									"type": "item",
									"name": "Blood Magic",
									"entries": [
										"The corruption of sin weakens a target's defenses or makes you more imposing. Either a target takes a \u20131 status penalty to AC for 1 round, or you gain a +1 status bonus to {@skill Intimidation} checks for 1 round."
									]
								}
							]
						}
					]
				}
			]
		},
		{
			"name": "Bloodline",
			"source": "CRB",
			"page": 196,
			"className": "Sorcerer",
			"classSource": "CRB",
			"subclassShortName": "Diabolic",
			"subclassSource": "CRB",
			"level": 1,
			"entries": [
				{
					"type": "pf2-h4",
					"name": "Diabolic",
					"entries": [
						"Devils are evil with a silver tongue, and one of your ancestors dallied in darkness or made an infernal pact.",
						{
							"type": "pf2-options",
							"style": "pf2-p",
							"skipSort": true,
							"items": [
								{
									"type": "item",
									"name": "Spell List",
									"entries": [
										"{@filter divine|spells||tradition & spell list=divine}"
									]
								},
								{
									"type": "item",
									"name": "Bloodline Skills",
									"entries": [
										"{@skill Deception}, {@skill Religion}"
									]
								},
								{
									"type": "item",
									"name": "Granted Spells",
									"entries": [
										"cantrip: {@spell produce flame}; 1st: {@spell charm}; 2nd: {@spell flaming sphere}; 3rd: {@spell enthrall}; 4th: {@spell suggestion}; 5th: {@spell crushing despair}; 6th: {@spell true seeing}; 7th: {@spell divine decree}; 8th: {@spell divine aura}; 9th: {@spell meteor swarm}"
									]
								},
								{
									"type": "item",
									"name": "Bloodline Spells",
									"entries": [
										"initial: {@spell diabolic edict}; advanced: {@spell embrace the pit}; greater: {@spell hellfire plume}"
									]
								},
								{
									"type": "item",
									"name": "Blood Magic",
									"entries": [
										"Hellfire scorches a target or fills your tongue with lies. Either a target takes 1 fire damage per spell level (if the spell already deals initial fire damage, combine this with the spell's initial damage before determining weaknesses and resistances), or you gain a +1 status bonus to {@skill Deception} checks for 1 round."
									]
								}
							]
						}
					]
				}
			]
		},
		{
			"name": "Bloodline",
			"source": "LOME",
			"page": 75,
			"className": "Sorcerer",
			"classSource": "CRB",
			"subclassShortName": "Wyrmblessed",
			"subclassSource": "LOME",
			"level": 1,
			"entries": [
				{
					"type": "pf2-h4",
					"name": "Wyrmblessed",
					"entries": [
						"You lay claim to the might of dragons, but your powers are sacred instead of arcane\u2014born from a worship of draconic might so powerful it infused your blood or, perhaps, from a celestial or draconic power blessing one of your ancestors received.",
						{
							"type": "pf2-options",
							"style": "pf2-p",
							"skipSort": true,
							"items": [
								{
									"type": "item",
									"name": "Spell List",
									"entries": [
										"{@filter divine|spells||tradition & spell list=divine}"
									]
								},
								{
									"type": "item",
									"name": "Bloodline Skills",
									"entries": [
										"{@skill Intimidation}, {@skill Religion}"
									]
								},
								{
									"type": "item",
									"name": "Granted Spells",
									"entries": [
										"cantrip: {@spell read aura}; 1st: {@spell mage armor}; 2nd: {@spell resist energy}; 3rd: {@spell haste}; 4th: {@spell reflective scales|LOGM}; 5th: {@spell cloak of colors}; 6th: {@spell repulsion}; 7th: {@spell mask of terror}; 8th: {@spell divine inspiration}; 9th: {@spell overwhelming presence}"
									]
								},
								{
									"type": "item",
									"name": "Bloodline Spells",
									"entries": [
										"initial: {@spell dragon claws}; advanced: {@spell dragon breath}; greater: {@spell dragon wings}"
									]
								},
								{
									"type": "item",
									"name": "Blood Magic",
									"entries": [
										"Draconic might carries in your voice. Either you gain a +1 status bonus to {@skill Intimidation} checks for 1 round, or a target takes a \u20131 status penalty to Will saves for 1 round."
									]
								}
							]
						}
					]
				},
				{
					"type": "pf2-h4",
					"name": "Dragon Type",
					"entries": [
						"At 1st level, choose the type of dragon that influenced your bloodline. You can't change your dragon type later. This choice affects how some of your bloodline spells function. The good metallic dragons and their damage types are brass (fire), bronze (electricity), copper (acid), gold (fire), and silver (cold). The evil chromatic dragons and their damage types are black (acid), blue (electricity), green (poison), red (fire), and white (cold). The primal dragons of planar origin and their damage types are brine (acid), cloud (electricity), crystal (piercing), magma (fire), and umbral (negative). The imperial dragons and their damage types are forest (piercing), sea (bludgeoning), sky (electricity), sovereign (mental), and underworld (fire). For the {@spell dragon breath} focus spell, the area is a 60-foot line for a brine dragon; a 30-foot cone for a cloud, crystal, forest, magma, sovereign, or umbral dragon; and a 10-foot burst within 30 feet for a sea, sky, or underworld dragon."
					]
				},
				{
					"type": "pf2-h4",
					"name": "Related Bloodline",
					"entries": [
						"Because the wyrmblessed and {@class sorcerer||draconic|draconic} bloodlines have similar origins, they count the same as each other for the purposes of prerequisites and access requirements."
					]
				}
			]
		},
		{
			"name": "Bloodline",
			"source": "CRB",
			"page": 196,
			"className": "Sorcerer",
			"classSource": "CRB",
			"subclassShortName": "Draconic",
			"subclassSource": "CRB",
			"level": 1,
			"entries": [
				{
					"type": "pf2-h4",
					"name": "Draconic",
					"entries": [
						"The blood of dragons flows through your veins. These beasts are both fearsome in combat and skilled at magic.",
						{
							"type": "pf2-options",
							"style": "pf2-p",
							"skipSort": true,
							"items": [
								{
									"type": "item",
									"name": "Spell List",
									"entries": [
										"{@filter arcane|spells||tradition & spell list=arcane}"
									]
								},
								{
									"type": "item",
									"name": "Bloodline Skills",
									"entries": [
										"{@skill Arcana}, {@skill Intimidation}"
									]
								},
								{
									"type": "item",
									"name": "Granted Spells",
									"entries": [
										"cantrip: {@spell shield}; 1st: {@spell true strike}; 2nd: {@spell resist energy}; 3rd: {@spell haste}; 4th: {@spell spell immunity}; 5th: {@spell chromatic wall}; 6th: {@spell dragon form}; 7th: {@spell mask of terror}; 8th: {@spell prismatic wall}; 9th: {@spell overwhelming presence}"
									]
								},
								{
									"type": "item",
									"name": "Bloodline Spells",
									"entries": [
										"initial: {@spell dragon claws}; advanced: {@spell dragon breath}; greater: {@spell dragon wings}"
									]
								},
								{
									"type": "item",
									"name": "Blood Magic",
									"entries": [
										"Draconic scales grow briefly on you or one target, granting a +1 status bonus to AC for 1 round."
									]
								}
							]
						}
					]
				},
				{
					"type": "pf2-h4",
					"name": "Dragon Type",
					"entries": [
						"At 1st level, choose the type of dragon that influenced your bloodline. You can't change your dragon type later. This affects how some of your bloodline spells function. The good metallic dragons and their damage types are brass (fire), bronze (electricity), copper (acid), gold (fire), and silver (cold). The evil chromatic dragons and their damage types are black (acid), blue (electricity), green (poison), red (fire), and white (cold).",
						"{@note While not explicitly stated to be available to Draconic Sorcerers, in Lost Omens: The Mwangi Expanse and Strength of Thousands: Hurricane's Howl, the types of dragons have been expanded with the following: The primal dragons of planar origin and their damage types are brine (acid), cloud (electricity), crystal (piercing), magma (fire), and umbral (negative). The imperial dragons and their damage types are forest (piercing), sea (bludgeoning), sky (electricity), sovereign (mental), and underworld (fire).}"
					]
				}
			]
		},
		{
			"name": "Bloodline",
			"source": "FRP3",
			"page": 74,
			"className": "Sorcerer",
			"classSource": "CRB",
			"subclassShortName": "Phoenix",
			"subclassSource": "FRP3",
			"level": 1,
			"entries": [
				{
					"type": "pf2-h4",
					"name": "Phoenix ({@trait Uncommon})",
					"entries": [
						"You have been blessed by a phoenix, perhaps via some, magical interaction with a similarly blessed individual.",
						"Grant this new sorcerer bloodline to players who finish the Fists of the Ruby Phoenix Adventure Path. Players can then choose this bloodline for any new sorcerer characters they create for future campaigns.",
						{
							"type": "pf2-options",
							"style": "pf2-p",
							"skipSort": true,
							"items": [
								{
									"type": "item",
									"name": "Spell List",
									"entries": [
										"{@filter primal|spells||tradition & spell list=primal}"
									]
								},
								{
									"type": "item",
									"name": "Bloodline Skills",
									"entries": [
										"{@skill Diplomacy}, {@skill Nature}"
									]
								},
								{
									"type": "item",
									"name": "Granted Spells",
									"entries": [
										"cantrip: {@spell detect magic}; 1st: {@spell burning hands}; 2nd: {@spell see invisibility}; 3rd: {@spell fireball}; 4th: {@spell remove curse}; 5th: {@spell breath of life}; 6th: {@spell disintegrate}; 7th: {@spell contingency}; 8th: {@spell moment of renewal}; 9th: {@spell meteor swarm}"
									]
								},
								{
									"type": "item",
									"name": "Bloodline Spells",
									"entries": [
										"initial: {@spell rejuvenating flames|frp3}; advanced: {@spell shroud of flame|frp3}; greater: {@spell cleansing flames|frp3}"
									]
								},
								{
									"type": "item",
									"name": "Blood Magic",
									"entries": [
										"The primal fire of life and death flows through you or one target. Choose to have either you or a target of the spell gain temporary Hit Points equal to the spell's level for 1 round, or to have a target of the spell take fire damage equal to the spell's level (if the spell already deals initial fire damage, combine this with the spell's initial damage before determining weaknesses and resistances)."
									]
								}
							]
						}
					]
				}
			]
		},
		{
			"name": "Bloodline",
			"source": "CRB",
			"page": 196,
			"className": "Sorcerer",
			"classSource": "CRB",
			"subclassShortName": "Elemental",
			"subclassSource": "CRB",
			"level": 1,
			"entries": [
				{
					"type": "pf2-h4",
					"name": "Elemental",
					"entries": [
						"A genie ancestor or some other elemental influence has imbued your blood with primal fury, affecting how the bloodline spells and granted spells marked with an asterisk (*), as well as your blood magic, function.",
						{
							"type": "pf2-options",
							"style": "pf2-p",
							"skipSort": true,
							"items": [
								{
									"type": "item",
									"name": "Spell List",
									"entries": [
										"{@filter primal|spells||tradition & spell list=primal}"
									]
								},
								{
									"type": "item",
									"name": "Bloodline Skills",
									"entries": [
										"{@skill Intimidation}, {@skill Nature}"
									]
								},
								{
									"type": "item",
									"name": "Granted Spells",
									"entries": [
										"cantrip: {@i {@spell produce flame}*}; 1st: {@i {@spell burning hands}*}; 2nd: {@spell resist energy}; 3rd: {@i {@spell fireball}*}; 4th: {@spell freedom of movement}; 5th: {@spell elemental form}; 6th: {@spell repulsion}; 7th: {@spell energy aegis}; 8th: {@spell prismatic wall}; 9th: {@spell storm of vengeance}"
									]
								},
								{
									"type": "item",
									"name": "Bloodline Spells",
									"entries": [
										"initial: {@i {@spell elemental toss}*}; advanced: {@i {@spell elemental motion}*}; greater: {@i {@spell elemental blast}*}"
									]
								},
								{
									"type": "item",
									"name": "Blood Magic",
									"entries": [
										"Elemental energy surrounds you or a target. Either you gain a +1 status bonus to {@skill Intimidation} checks for 1 round, or a target takes 1 damage per spell level. The damage is bludgeoning or fire, according to your elemental type (see below). If the spell already deals that type of damage, combine it with the spell's initial damage before determining weaknesses and resistances."
									]
								}
							]
						}
					]
				},
				{
					"type": "pf2-h4",
					"name": "Elemental Type",
					"entries": [
						"Choose the type of elemental that influenced your bloodline: air, earth, fire, or water. If your element is air, you buffet your foes with powerful winds; if it's earth, you toss huge chunks of rock; if it's fire, you incinerate your foes with flame; and if it's water, you inundate your foes with torrents of water. For fire, all marked spells deal fire damage. For other elements, they deal bludgeoning damage. Replace any existing elemental traits with the trait of the element you chose."
					]
				}
			]
		},
		{
			"name": "Bloodline",
			"source": "CRB",
			"page": 197,
			"className": "Sorcerer",
			"classSource": "CRB",
			"subclassShortName": "Fey",
			"subclassSource": "CRB",
			"level": 1,
			"entries": [
				{
					"type": "pf2-h4",
					"name": "Fey",
					"entries": [
						"Fey whimsy or a tryst in a moonlit grove put the bewitching magic of the First World into your family's bloodline.",
						{
							"type": "pf2-options",
							"style": "pf2-p",
							"skipSort": true,
							"items": [
								{
									"type": "item",
									"name": "Spell List",
									"entries": [
										"{@filter primal|spells||tradition & spell list=primal}"
									]
								},
								{
									"type": "item",
									"name": "Bloodline Skills",
									"entries": [
										"{@skill Deception}, {@skill Nature}"
									]
								},
								{
									"type": "item",
									"name": "Granted Spells",
									"entries": [
										"cantrip: {@spell ghost sound}; 1st: {@spell charm}; 2nd: {@spell hideous laughter}; 3rd: {@spell enthrall}; 4th: {@spell suggestion}; 5th: {@spell cloak of colors}; 6th: {@spell mislead}; 7th: {@spell visions of danger}; 8th: {@spell uncontrollable dance}; 9th: {@spell resplendent mansion}"
									]
								},
								{
									"type": "item",
									"name": "Bloodline Spells",
									"entries": [
										"initial: {@spell faerie dust}; advanced: {@spell fey disappearance}; greater: {@spell fey glamour}"
									]
								},
								{
									"type": "item",
									"name": "Blood Magic",
									"entries": [
										"Colorful fey glamours dance around you or one target, causing them to be {@condition concealed} for 1 round. Such obvious concealment can't be used to {@action Hide}."
									]
								}
							]
						}
					]
				}
			]
		},
		{
			"name": "Bloodline",
			"source": "CRB",
			"page": 197,
			"className": "Sorcerer",
			"classSource": "CRB",
			"subclassShortName": "Hag",
			"subclassSource": "CRB",
			"level": 1,
			"entries": [
				{
					"type": "pf2-h4",
					"name": "Hag",
					"entries": [
						"A hag long ago cursed your family, or you are a descendant of a hag or changeling, and their accursed corruption infests your blood and soul.",
						{
							"type": "pf2-options",
							"style": "pf2-p",
							"skipSort": true,
							"items": [
								{
									"type": "item",
									"name": "Spell List",
									"entries": [
										"{@filter occult|spells||tradition & spell list=occult}"
									]
								},
								{
									"type": "item",
									"name": "Bloodline Skills",
									"entries": [
										"{@skill Deception}, {@skill Occultism}"
									]
								},
								{
									"type": "item",
									"name": "Granted Spells",
									"entries": [
										"cantrip: {@spell daze}; 1st: {@spell illusory disguise}; 2nd: {@spell touch of idiocy}; 3rd: {@spell blindness}; 4th: {@spell outcast's vurse}; 5th: {@spell mariner's curse}; 6th: {@spell baleful polymorph}; 7th: {@spell warp mind}; 8th: {@spell spiritual epidemic}; 9th: {@spell nature's enmity}"
									]
								},
								{
									"type": "item",
									"name": "Bloodline Spells",
									"entries": [
										"initial: {@spell jealous hex}; advanced: {@spell horrific visage}; greater: {@spell you're mine}"
									]
								},
								{
									"type": "item",
									"name": "Blood Magic",
									"entries": [
										"Spiteful curses punish your foes. The first creature that deals damage to you before the end of your next turn takes 2 mental damage per spell level and must attempt a basic Will save."
									]
								}
							]
						}
					]
				}
			]
		},
		{
			"name": "Bloodline",
			"source": "CRB",
			"page": 198,
			"className": "Sorcerer",
			"classSource": "CRB",
			"subclassShortName": "Imperial",
			"subclassSource": "CRB",
			"level": 1,
			"entries": [
				{
					"type": "pf2-h4",
					"name": "Imperial",
					"entries": [
						"One of your ancestors was a mortal who mastered magic. Such magical blood can remain latent for generations, but in you it manifested in full.",
						{
							"type": "pf2-options",
							"style": "pf2-p",
							"skipSort": true,
							"items": [
								{
									"type": "item",
									"name": "Spell List",
									"entries": [
										"{@filter arcane|spells||tradition & spell list=arcane}"
									]
								},
								{
									"type": "item",
									"name": "Bloodline Skills",
									"entries": [
										"{@skill Arcana}, {@skill Society}"
									]
								},
								{
									"type": "item",
									"name": "Granted Spells",
									"entries": [
										"cantrip: {@spell detect magic}; 1st: {@spell magic missile}; 2nd: {@spell dispel magic}; 3rd: {@spell haste}; 4th: {@spell dimension door}; 5th: {@spell prying eye}; 6th: {@spell disintegrate}; 7th: {@spell prismatic spray}; 8th: {@spell maze}; 9th: {@spell prismatic sphere}"
									]
								},
								{
									"type": "item",
									"name": "Bloodline Spells",
									"entries": [
										"initial: {@spell ancestral memories}; advanced: {@spell extend spell}; greater: {@spell arcane countermeasure}"
									]
								},
								{
									"type": "item",
									"name": "Blood Magic",
									"entries": [
										"A surge of ancestral memories grants you or one target a +1 status bonus to skill checks for 1 round."
									]
								}
							]
						}
					]
				}
			]
		},
		{
			"name": "Bloodline",
			"source": "CRB",
			"page": 198,
			"className": "Sorcerer",
			"classSource": "CRB",
			"subclassShortName": "Undead",
			"subclassSource": "CRB",
			"level": 1,
			"entries": [
				{
					"type": "pf2-h4",
					"name": "Undead",
					"entries": [
						"The touch of undeath runs through your blood. Your family tree might contain powerful undead, like a vampire, or perhaps you died and returned a bit different.",
						{
							"type": "pf2-options",
							"style": "pf2-p",
							"skipSort": true,
							"items": [
								{
									"type": "item",
									"name": "Spell List",
									"entries": [
										"{@filter divine|spells||tradition & spell list=divine}"
									]
								},
								{
									"type": "item",
									"name": "Bloodline Skills",
									"entries": [
										"{@skill Intimidation}, {@skill Religion}"
									]
								},
								{
									"type": "item",
									"name": "Granted Spells",
									"entries": [
										"cantrip: {@spell chill touch}; 1st: {@spell harm}; 2nd: {@spell false life}; 3rd: {@spell haste}; 4th: {@spell bind undead}; 5th: {@spell cloudkill}; 6th: {@spell vampiric exsanguination}; 7th: {@spell finger of death}; 8th: {@spell horrid wilting}; 9th: {@spell wail of the banshee}"
									]
								},
								{
									"type": "item",
									"name": "Bloodline Spells",
									"entries": [
										"initial: {@spell undeath's blessing}; advanced: {@spell drain life}; greater: {@spell grasping grave}"
									]
								},
								{
									"type": "item",
									"name": "Blood Magic",
									"entries": [
										"Necromantic energy flows through you or one target. Either you gain temporary Hit Points equal to the spell's level for 1 round, or a target takes 1 negative damage per spell level (if the spell already deals initial negative damage, combine this with the spell's initial damage before determining weaknesses and resistances)."
									]
								}
							]
						}
					]
				}
			]
		},
		{
			"name": "Bloodline",
			"source": "APG",
			"page": 138,
			"className": "Sorcerer",
			"classSource": "CRB",
			"subclassShortName": "Genie",
			"subclassSource": "APG",
			"level": 1,
			"entries": [
				{
					"type": "pf2-h4",
					"name": "Genie",
					"entries": [
						"Through lineage, magic, or wishes made real, the blood of a noble genie flows through your veins.",
						{
							"type": "pf2-options",
							"style": "pf2-p",
							"skipSort": true,
							"items": [
								{
									"type": "item",
									"name": "Spell List",
									"entries": [
										"{@filter arcane|spells||tradition & spell list=arcane}"
									]
								},
								{
									"type": "item",
									"name": "Bloodline Skills",
									"entries": [
										"{@skill Arcana}, {@skill Deception}"
									]
								},
								{
									"type": "item",
									"name": "Granted Spells",
									"entries": [
										"cantrip: {@spell detect magic}; 1st: {@spell illusory disguise}; 2nd: variable (see Genie Type below); 3rd: {@spell enthrall}; 4th: {@spell creation}; 5th: variable (see Genie Type below); 6th: {@spell true seeing}; 7th: {@spell energy aegis}; 8th: variable (see Genie Type below); 9th: {@spell resplendent mansion}"
									]
								},
								{
									"type": "item",
									"name": "Bloodline Spells",
									"entries": [
										"initial: {@spell genie's veil|APG}; advanced: {@spell heart's desire|APG}; greater: {@spell wish-twisted form|APG}"
									]
								},
								{
									"type": "item",
									"name": "Blood Magic",
									"entries": [
										"Your spellcasting warps reality and distracts your foes. Either you gain a +1 status bonus to {@skill Deception} checks for 1 round, or a target takes a \u20131 status penalty to {@skill Perception} for 1 round."
									]
								}
							]
						}
					]
				},
				{
					"type": "pf2-h4",
					"name": "Genie Type",
					"entries": [
						"At 1st level, choose the type of genie that influenced your bloodline: janni, djinni, efreeti, marid, or shaitan. You can't change your genie type later. This determines what granted spells you receive at 2nd, 5th, and 8th level.",
						{
							"type": "list",
							"items": [
								{
									"type": "item",
									"name": "Janni",
									"entries": [
										"2nd: {@spell create food}; 5th: {@spell banishment}; 8th: {@spell scintillating pattern}"
									]
								},
								{
									"type": "item",
									"name": "Djinni",
									"entries": [
										"2nd: {@spell invisibility}; 5th: {@spell illusory scene}; 8th: {@spell punishing winds}"
									]
								},
								{
									"type": "item",
									"name": "Efreeti",
									"entries": [
										"2nd: {@spell enlarge}; 5th: {@spell elemental form} (fire only); 8th: {@spell maze}"
									]
								},
								{
									"type": "item",
									"name": "Marid",
									"entries": [
										"2nd: {@spell water walk}; 5th: {@spell control water}; 8th: {@spell horrid wilting}"
									]
								},
								{
									"type": "item",
									"name": "Shaitan",
									"entries": [
										"2nd: {@spell glitterdust}; 5th: {@spell wall of stone}; 8th: {@spell earthquake}"
									]
								}
							]
						}
					]
				}
			]
		},
		{
			"name": "Bloodline",
			"source": "APG",
			"page": 138,
			"className": "Sorcerer",
			"classSource": "CRB",
			"subclassShortName": "Nymph",
			"subclassSource": "APG",
			"level": 1,
			"entries": [
				{
					"type": "pf2-h4",
					"name": "Nymph",
					"entries": [
						"One of your ancestors was inspired by a nymph, or perhaps was a nymph themself, and now the beauty of nature lives in you.",
						{
							"type": "pf2-options",
							"style": "pf2-p",
							"skipSort": true,
							"items": [
								{
									"type": "item",
									"name": "Spell List",
									"entries": [
										"{@filter primal|spells||tradition & spell list=primal}"
									]
								},
								{
									"type": "item",
									"name": "Bloodline Skills",
									"entries": [
										"{@skill Diplomacy}, {@skill Nature}"
									]
								},
								{
									"type": "item",
									"name": "Granted Spells",
									"entries": [
										"cantrip: {@spell tanglefoot}; 1st: {@spell charm}; 2nd: {@spell calm emotions}; 3rd: {@spell animal vision}; 4th: {@spell vital beacon}; 5th: {@spell crushing despair}; 6th: {@spell repulsion}; 7th: {@spell unfettered pack}; 8th: {@spell moment of renewal}; 9th: {@spell overwhelming presence}"
									]
								},
								{
									"type": "item",
									"name": "Bloodline Spells",
									"entries": [
										"initial: {@spell nymph's token|APG}; advanced: {@spell blinding beauty|APG}; greater: {@spell establish ward|APG}"
									]
								},
								{
									"type": "item",
									"name": "Blood Magic",
									"entries": [
										"Nymph grace accentuates your movements and distracts your foes, either granting you a +1 status bonus to {@skill Diplomacy} checks for 1 round or imposing a \u20131 status penalty on one target's Will saves for 1 round."
									]
								}
							]
						}
					]
				}
			]
		},
		{
			"name": "Bloodline",
			"source": "APG",
			"page": 138,
			"className": "Sorcerer",
			"classSource": "CRB",
			"subclassShortName": "Psychopomp",
			"subclassSource": "APG",
			"level": 1,
			"entries": [
				{
					"type": "pf2-h4",
					"name": "Psychopomp",
					"entries": [
						"For good or ill, your ancestors' deeds drew the attention of psychopomps, or you might somehow count one in your family tree. The presence of these shepherds of souls and enemies of undeath has left an indelible mark on you.",
						{
							"type": "pf2-options",
							"style": "pf2-p",
							"skipSort": true,
							"items": [
								{
									"type": "item",
									"name": "Spell List",
									"entries": [
										"{@filter divine|spells||tradition & spell list=divine}"
									]
								},
								{
									"type": "item",
									"name": "Bloodline Skills",
									"entries": [
										"{@skill Intimidation}, {@skill Religion}"
									]
								},
								{
									"type": "item",
									"name": "Granted Spells",
									"entries": [
										"cantrip: {@spell disrupt undead}; 1st: {@spell heal}; 2nd: {@spell calm emotions}; 3rd: {@spell searing light}; 4th: {@spell dimensional anchor}; 5th: {@spell death ward}; 6th: {@spell spirit blast}; 7th: {@spell finger of death}; 8th: {@spell spirit song}; 9th: {@spell massacre}"
									]
								},
								{
									"type": "item",
									"name": "Bloodline Spells",
									"entries": [
										"initial: {@spell sepulchral mask|APG}; advanced: {@spell spirit veil|APG}; greater: {@spell shepherd of souls|APG}"
									]
								},
								{
									"type": "item",
									"name": "Blood Magic",
									"entries": [
										"The border between life and death becomes blurred to you. Either you gain a +2 status bonus to Fortitude saving throws for 1 round, or a target takes 1 damage per spell level. The damage is negative if the target is living or positive if the target is undead. If the spell already deals that type of damage, combine it with the spell's initial damage before determining weaknesses and resistances."
									]
								}
							]
						}
					]
				}
			]
		},
		{
			"name": "Bloodline",
			"source": "APG",
			"page": 138,
			"className": "Sorcerer",
			"classSource": "CRB",
			"subclassShortName": "Shadow",
			"subclassSource": "APG",
			"level": 1,
			"entries": [
				{
					"type": "pf2-h4",
					"name": "Shadow",
					"entries": [
						"Whether due to a velstrac's manipulations or a planar jaunt gone horribly wrong, your bloodline was infused with a vein of shadow.",
						{
							"type": "pf2-options",
							"style": "pf2-p",
							"skipSort": true,
							"items": [
								{
									"type": "item",
									"name": "Spell List",
									"entries": [
										"{@filter occult|spells||tradition & spell list=occult}"
									]
								},
								{
									"type": "item",
									"name": "Bloodline Skills",
									"entries": [
										"{@skill Occultism}, {@skill Stealth}"
									]
								},
								{
									"type": "item",
									"name": "Granted Spells",
									"entries": [
										"cantrip: {@spell chill touch}; 1st: {@spell grim tendrils}; 2nd: {@spell darkness}; 3rd: {@spell chilling darkness}; 4th: {@spell phantasmal killer}; 5th: {@spell shadow siphon}; 6th: {@spell collective transposition}; 7th: {@spell duplicate foe}; 8th: {@spell disappearance}; 9th: {@spell weird}"
									]
								},
								{
									"type": "item",
									"name": "Bloodline Spells",
									"entries": [
										"initial: {@spell dim the light|APG}; advanced: {@spell steal shadow|APG}; greater: {@spell consuming darkness|APG}"
									]
								},
								{
									"type": "item",
									"name": "Blood Magic",
									"entries": [
										"Shadows grow deeper around you or one target, either granting a +1 status bonus to {@skill Stealth} or imposing a \u20131 status penalty to {@skill Perception} for 1 round."
									]
								}
							]
						}
					]
				}
			]
		}
	]
}
