{
	"feat": [
		{
			"name": "Encouraging Words",
			"source": "GMG",
			"page": 201,
			"activity": {
				"number": 1,
				"unit": "action"
			},
			"level": 2,
			"featType": {
				"variant": true
			},
			"traits": [
				"auditory",
				"general",
				"linguistic",
				"mental",
				"skill"
			],
			"prerequisites": "trained in {@skill Diplomacy}",
			"requirements": "The target ally lost Stamina Points within the last round.",
			"entries": [
				"You give an ally within 30 feet a quick pep talk, helping them recover. Attempt a {@skill Diplomacy} check. The DC is usually 15, though the GM might adjust it based on the circumstances. If you have expert proficiency in {@skill Diplomacy}, you can instead attempt a DC 20 check to increase the Stamina Points recovered by 5; if you have master proficiency, you can attempt a DC 30 check to increase the Stamina Points by 15; if you have legendary proficiency, you can attempt a DC 40 check to increase the Stamina Points by 25. No matter the result, the ally is temporarily immune to Encouraging Words until they either Take a Breather or rest for the day.",
				{
					"type": "successDegree",
					"entries": {
						"Critical Success": "The ally recovers {@dice 2d8} Stamina Points.",
						"Success": "The ally recovers {@dice 1d8} Stamina Points.",
						"Critical Failure": "The ally takes {@damage 1d8} mental damage, but this can reduce only Stamina Points, never Hit Points."
					}
				}
			]
		},
		{
			"name": "Steel Your Resolve",
			"source": "GMG",
			"page": 201,
			"activity": {
				"number": 1,
				"unit": "action"
			},
			"level": 3,
			"featType": {
				"variant": true
			},
			"traits": [
				"general"
			],
			"cost": "1 Resolve Point",
			"entries": [
				"Regain Stamina Points equal to half your maximum."
			]
		}
	]
}
