{
	"creature": [
		{
			"name": "Corrupt Shieldmarshal",
			"source": "OoA3",
			"page": 7,
			"level": 7,
			"traits": [
				"uncommon",
				"le",
				"medium",
				"humanoid"
			],
			"perception": {
				"std": 18,
				"to {@action Sense Motive} or vs {@action Conceal An Object}": 20
			},
			"languages": {
				"languages": [
					"common",
					"dwarven",
					"kelish"
				]
			},
			"skills": {
				"acrobatics": {
					"std": 17
				},
				"crafting": {
					"std": 15
				},
				"diplomacy": {
					"std": 15
				},
				"legal lore": {
					"std": 13
				}
			},
			"abilityMods": {
				"str": 4,
				"dex": 5,
				"con": 2,
				"int": 0,
				"wis": 0,
				"cha": 2
			},
			"items": [
				"{@item breastplate}",
				"{@runeItem clan pistol|G&G|+1 weapon potency|} or {@runeItem clan pistol|G&G|+1 weapon potency|}",
				"{@item longsword}"
			],
			"defenses": {
				"ac": {
					"std": 25
				},
				"savingThrows": {
					"fort": {
						"std": 15
					},
					"ref": {
						"std": 18
					},
					"will": {
						"std": 12
					}
				},
				"hp": [
					{
						"hp": 120
					}
				]
			},
			"speed": {
				"walk": 25
			},
			"attacks": [
				{
					"range": "Melee",
					"traits": [
						"versatile <P>"
					],
					"name": "longsword",
					"attack": 17,
					"damage": "{@damage 1d8+7} slashing"
				},
				{
					"range": "Ranged",
					"traits": [
						"concussive",
						"fatal <d10>",
						"magical",
						"range increment <80 feet>",
						"reload <1>"
					],
					"name": "clan pistol",
					"attack": 19,
					"damage": "{@damage 1d6+3} piercing"
				},
				{
					"range": "Ranged",
					"traits": [
						"concussive",
						"fatal aim d12",
						"magical",
						"range increment <90 feet>",
						"reload <1>"
					],
					"name": "jezail",
					"attack": 19,
					"damage": "{@damage 1d8+3} piercing"
				}
			],
			"abilities": {
				"bot": [
					{
						"name": "Firearms Critical Specialization",
						"entries": [
							"When the shieldmarshal makes a critical hit with a firearm weapon, the target must succeed at a {@dc 25} Fortitude save or be {@condition stunned||stunned 1}."
						]
					},
					{
						"name": "Lawbringer",
						"activity": {
							"number": 1,
							"unit": "action"
						},
						"entries": [
							"The shieldmarshal marks a foe for judgment, granting the shieldmarshal a +10-foot circumstance bonus to Speed whenever it Strides toward that creature.",
							"The shieldmarshal's Strikes against that creature deal an additional {@damage 2d8} precision damage."
						]
					},
					{
						"name": "Reloading Strike",
						"activity": {
							"number": 1,
							"unit": "action"
						},
						"entries": [
							"The shieldmarshal makes a melee {@action Strike} against an opponent within reach and {@action Interact||Interacts} to reload a firearm in their other hand."
						],
						"generic": {
							"tag": "action",
							"source": "G&G"
						}
					}
				]
			},
			"description": "Various law enforcers"
		},
		{
			"name": "Leadsmiths",
			"source": "OoA3",
			"page": 9,
			"level": 5,
			"traits": [
				"uncommon",
				"ne",
				"medium",
				"dwarf",
				"humanoid"
			],
			"perception": {
				"std": 12
			},
			"senses": [
				{
					"name": "darkvision"
				}
			],
			"languages": {
				"languages": [
					"common",
					"dwarven"
				]
			},
			"skills": {
				"athletics": {
					"std": 17
				},
				"crafting": {
					"std": 12
				},
				"intimidation": {
					"std": 15
				},
				"stealth": {
					"std": 12
				},
				"society": {
					"std": 15
				}
			},
			"abilityMods": {
				"str": 4,
				"dex": 4,
				"con": 2,
				"int": 2,
				"wis": 0,
				"cha": 0
			},
			"items": [
				"breastplate",
				"club",
				"dwarven scattergun (Guns & Gears 153)"
			],
			"defenses": {
				"ac": {
					"std": 22
				},
				"savingThrows": {
					"fort": {
						"std": 12
					},
					"ref": {
						"std": 15
					},
					"will": {
						"std": 10
					}
				},
				"hp": [
					{
						"hp": 75
					}
				]
			},
			"speed": {
				"walk": 20
			},
			"attacks": [
				{
					"range": "Melee",
					"name": "club",
					"attack": 15,
					"damage": "{@damage 1d6+6} bludgeoning"
				},
				{
					"range": "Ranged",
					"traits": [
						"thrown <10 feet>"
					],
					"name": "club",
					"attack": 15,
					"damage": "{@damage 1d6+6} bludgeoning"
				},
				{
					"range": "Ranged",
					"traits": [
						"concussive",
						"dwarf",
						"kickback",
						"scatter <10 feet>",
						"range increment <50 feet>",
						"reload <2>"
					],
					"name": "dwarven scattergun",
					"attack": 15,
					"damage": "{@damage 1d8} piercing"
				}
			],
			"abilities": {
				"top": [
					{
						"name": "Private Detective",
						"traits": [
							"1 minute"
						],
						"frequency": {
							"number": 1,
							"unit": "hour"
						},
						"entries": [
							"The Leadsmith spends 1 minute examining a subject for clues. For the next 24 hours, whenever the Leadsmith makes a {@skill Perception} check or a skill check using Intelligence, Wisdom, or Charisma to {@action Recall Knowledge} about this subject, the Leadsmith gains a +2 circumstance bonus to the check."
						]
					}
				],
				"bot": [
					{
						"name": "Bully Effect",
						"entries": [
							"The Leadsmith's melee and ranged Strikes deal an additional {@damage 2d6} bludgeoning damage to creatures that were {@action Shove||Shoved} within the past round."
						]
					},
					{
						"name": "Clear a Path",
						"activity": {
							"number": 1,
							"unit": "action"
						},
						"requirements": "The Leadsmith is wielding a firearm or crossbow in one hand, and their other hand either wields a one-handed melee weapon or is empty",
						"entries": [
							"The Leadsmith makes a melee attack and then reloads their gun in one fluid movement. The Leadsmith makes a one-handed melee weapon {@action Strike} or unarmed {@action Strike} against an opponent within reach, then {@action Interact||Interacts} to reload. The Leadsmith doesn't need a free hand to reload in this way."
						]
					}
				]
			},
			"description": "Various dwarven investigators for hire"
		},
		{
			"name": "Vewslog",
			"source": "OoA3",
			"page": 21,
			"level": 9,
			"traits": [
				"unique",
				"le",
				"large",
				"giant",
				"humanoid"
			],
			"perception": {
				"std": 18
			},
			"senses": [
				{
					"name": "low-light vision"
				}
			],
			"languages": {
				"languages": [
					"common",
					"cyclops",
					"jotun"
				]
			},
			"skills": {
				"athletics": {
					"std": 20
				},
				"fortune-telling lore": {
					"std": 19
				},
				"intimidation": {
					"std": 16
				},
				"survival": {
					"std": 18
				}
			},
			"abilityMods": {
				"str": 4,
				"dex": 6,
				"con": 3,
				"int": 0,
				"wis": 3,
				"cha": -1
			},
			"items": [
				"+1 striking dueling pistol (2; 40 rounds; Guns & Gears 152)",
				"greataxe",
				"hide armor"
			],
			"defenses": {
				"ac": {
					"std": 28
				},
				"savingThrows": {
					"fort": {
						"std": 21
					},
					"ref": {
						"std": 18
					},
					"will": {
						"std": 15
					}
				},
				"hp": [
					{
						"hp": 161
					}
				]
			},
			"speed": {
				"walk": 30
			},
			"attacks": [
				{
					"range": "Melee",
					"traits": [
						"reach <10 feet>",
						"sweep"
					],
					"name": "greataxe",
					"attack": 19,
					"damage": "{@damage 1d12+10} slashing"
				},
				{
					"range": "Ranged",
					"traits": [
						"concealable",
						"concussive",
						"fatal <d10>",
						"magical",
						"range increment <60 feet>",
						"reload <1>"
					],
					"name": "dueling pistol",
					"attack": 21,
					"damage": "{@damage 2d6+3} piercing plus {@damage 4d6} precision Deadeye Vewslog's ranged attacks deal an additional {@damage 4d6} precision damage."
				}
			],
			"abilities": {
				"mid": [
					{
						"name": "Ferocity",
						"activity": {
							"number": 1,
							"unit": "reaction"
						},
						"generic": {
							"tag": "ability"
						}
					},
					{
						"name": "Flash of Insight",
						"activity": {
							"number": 1,
							"unit": "free"
						},
						"traits": [
							"divine",
							"occult",
							"fortune"
						],
						"trigger": "Vewslog is about to roll a d20",
						"frequency": {
							"number": 1,
							"unit": "day"
						},
						"entries": [
							"The cyclops peers into an occluded spectrum of possible futures. He gets a success (but not a critical success) on the roll instead of rolling."
						]
					},
					{
						"name": "Pistolero's Retort",
						"activity": {
							"number": 1,
							"unit": "reaction"
						},
						"trigger": "A foe within 60 feet critically fails an attack roll against Vewslog",
						"entries": [
							"Vewslog makes a dueling pistol {@action Strike} against the triggering foe."
						]
					}
				],
				"bot": [
					{
						"name": "Firearms Critical Specialization",
						"entries": [
							"When Vewslog makes a critical hit with a firearm, the target must succeed at a"
						]
					},
					{
						"name": "{@dc 25}",
						"entries": [
							"Fortitude save or become {@condition stunned||stunned 1}."
						]
					}
				]
			},
			"description": "Male cyclops gunslinger (Pathfinder Bestiary 68)"
		},
		{
			"name": "Mutant Bats",
			"source": "OoA3",
			"page": 22,
			"level": 5,
			"traits": [
				"uncommon",
				"n",
				"huge",
				"animal"
			],
			"perception": {
				"std": 16
			},
			"senses": [
				{
					"name": "echolocation",
					"range": 40,
					"type": "precise"
				},
				{
					"name": "low-light vision"
				}
			],
			"skills": {
				"acrobatics": {
					"std": 13
				},
				"athletics": {
					"std": 13
				},
				"stealth": {
					"std": 13
				}
			},
			"abilityMods": {
				"str": 5,
				"dex": 2,
				"con": 4,
				"int": -4,
				"wis": 4,
				"cha": -2
			},
			"defenses": {
				"ac": {
					"std": 22
				},
				"savingThrows": {
					"fort": {
						"std": 13
					},
					"ref": {
						"std": 12
					},
					"will": {
						"std": 11
					}
				},
				"hp": [
					{
						"hp": 75
					}
				]
			},
			"speed": {
				"walk": 15,
				"fly": 30
			},
			"attacks": [
				{
					"range": "Melee",
					"name": "fangs",
					"attack": 14,
					"damage": "{@damage 2d10+7} slashing"
				},
				{
					"range": "Ranged",
					"traits": [
						"agile"
					],
					"name": "wing",
					"attack": 14,
					"damage": "{@damage 2d8+7} piercing"
				}
			],
			"abilities": {
				"top": [
					{
						"name": "Echolocation",
						"entries": [
							"A bat can use its hearing as a precise sense at the listed range."
						]
					}
				],
				"mid": [
					{
						"name": "Wing Thrash",
						"activity": {
							"number": 1,
							"unit": "reaction"
						},
						"trigger": "An adjacent enemy damages the mutant bat",
						"entries": [
							"The bat makes one or two wing Strikes\u2014one against the triggering creature and one against another adjacent creature."
						]
					}
				]
			},
			"description": "Mana Wastes mutated giant bats (Pathfinder Bestiary 39)"
		},
		{
			"name": "Clockwork Shambler Hordes",
			"source": "OoA3",
			"page": 31,
			"level": 9,
			"traits": [
				"uncommon",
				"ne",
				"gargantuan",
				"construct",
				"mindless",
				"troop",
				"zombie"
			],
			"perception": {
				"std": 14
			},
			"senses": [
				{
					"name": "darkvision"
				}
			],
			"abilityMods": {
				"str": 6,
				"dex": 0,
				"con": 4,
				"int": -5,
				"wis": 2,
				"cha": -2
			},
			"defenses": {
				"ac": {
					"std": 25
				},
				"savingThrows": {
					"fort": {
						"std": 21
					},
					"ref": {
						"std": 16
					},
					"will": {
						"std": 17
					}
				},
				"hp": [
					{
						"hp": 240,
						"notes": [
							"16 squares"
						]
					}
				],
				"thresholds": [
					{
						"value": 160,
						"squares": 12
					},
					{
						"value": 80,
						"squares": 8
					}
				],
				"immunities": [
					"death effects",
					"disease",
					"mental",
					"paralyzed",
					"poison",
					"unconscious"
				],
				"weaknesses": [
					{
						"name": "area damage",
						"amount": 10
					},
					{
						"name": "slashing",
						"amount": 10
					},
					{
						"name": "splash damage",
						"amount": 5
					}
				]
			},
			"speed": {
				"walk": 20,
				"abilities": [
					"troop movement"
				]
			},
			"abilities": {
				"top": [
					{
						"name": "Slow",
						"entries": [
							"A shambler horde is permanently {@condition slowed||slowed 1} and can't use reactions."
						]
					}
				],
				"mid": [
					{
						"name": "Troop Defenses",
						"generic": {
							"tag": "ability",
							"source": "B3"
						}
					}
				],
				"bot": [
					{
						"name": "Form Up",
						"activity": {
							"number": 1,
							"unit": "action"
						},
						"generic": {
							"tag": "ability",
							"source": "B3"
						}
					},
					{
						"name": "Grave Tide",
						"entries": [
							"The shambler troop is less organized than most troops. It can move into other creatures' spaces, and other creatures can move into its spaces. Its spaces are difficult terrain to other creatures."
						]
					},
					{
						"name": "Shambling Onslaught",
						"activity": {
							"number": 1,
							"unit": "varies",
							"entry": "{@as 1} to {@as 2}"
						},
						"frequency": {
							"number": 1,
							"unit": "round"
						},
						"entries": [
							"The shamblers lash out at any enemies in their squares or within 5 feet ({@dc 25} basic Reflex save). The damage depends on the number of actions.",
							"{@as 1} {@damage 3d6+9} bludgeoning damage {@as 2} {@damage 3d8+13} bludgeoning damage"
						]
					},
					{
						"name": "Troop Movement",
						"entries": [
							"Whenever a troop Strides, it first Forms Up as a free action to condense into a 20-foot-by-20-foot area (minus any missing squares), then moves up to its Speed. This works just like a Gargantuan creature moving; for instance, if any square of the troop enters difficult terrain, the extra movement cost applies to the whole troop."
						]
					}
				]
			},
			"description": "Variant shambler troop (Pathfinder Bestiary 3 302)"
		},
		{
			"name": "Glass Elephant",
			"source": "OoA3",
			"page": 50,
			"level": 12,
			"traits": [
				"unique",
				"n",
				"huge",
				"clockwork",
				"construct",
				"mindless"
			],
			"perception": {
				"std": 22
			},
			"senses": [
				{
					"name": "darkvision"
				}
			],
			"skills": {
				"athletics": {
					"std": 25
				}
			},
			"abilityMods": {
				"str": 8,
				"dex": 0,
				"con": 5,
				"int": -5,
				"wis": 3,
				"cha": -5
			},
			"defenses": {
				"ac": {
					"std": 32
				},
				"savingThrows": {
					"fort": {
						"std": 25
					},
					"ref": {
						"std": 19
					},
					"will": {
						"std": 17
					}
				},
				"hp": [
					{
						"hp": 245
					}
				],
				"immunities": [
					"death effects",
					"disease",
					"doomed",
					"drained",
					"fatigued",
					"healing",
					"mental",
					"necromancy",
					"nonlethal attacks",
					"paralyzed",
					"poisoned",
					"sickened",
					"unconscious"
				],
				"weaknesses": [
					{
						"name": "sonic",
						"amount": 15
					}
				],
				"resistances": [
					{
						"name": "physical",
						"amount": 10,
						"note": "except adamantine or bludgeoning"
					}
				]
			},
			"speed": {
				"walk": 45
			},
			"attacks": [
				{
					"range": "Melee",
					"traits": [
						"reach <15 feet>"
					],
					"name": "tusk",
					"attack": 21,
					"damage": "{@damage 3d8+15} piercing"
				},
				{
					"range": "Melee",
					"traits": [
						"reach <15 feet>"
					],
					"name": "trunk",
					"attack": 21,
					"damage": "grabbing trunk"
				},
				{
					"range": "Melee",
					"traits": [
						"reach <10 feet>"
					],
					"name": "foot",
					"attack": 21,
					"damage": "{@damage 3d10+15} bludgeoning"
				}
			],
			"abilities": {
				"top": [
					{
						"name": "Wind-Up",
						"entries": [
							"24 hours, {@dc 29}, standby"
						],
						"generic": {
							"tag": "ability",
							"source": "B3"
						}
					}
				],
				"mid": [
					{
						"name": "Vulnerable to Shatter",
						"entries": [
							"The glass elephant is affected by the {@spell shatter} spell as though it were an unattended object."
						]
					},
					{
						"name": "Spell Reflection",
						"activity": {
							"number": 1,
							"unit": "reaction"
						},
						"traits": [
							"abjuration",
							"arcane"
						],
						"trigger": "The glass elephant is targeted by a spell",
						"entries": [
							"The elephant positions its reflective magical surfaces to turn the spell back on the caster. It tries to counteract the spell, making an {@skill Athletics} check for its counteract check. If it successfully counteracts the spell, the effect is turned back on the caster."
						]
					}
				],
				"bot": [
					{
						"name": "Dual Tusks",
						"activity": {
							"number": 1,
							"unit": "action"
						},
						"entries": [
							"The glass elephant makes two tusk Strikes, each against a different creature. This counts as one attack for the elephant's multiple attack penalty, and the penalty doesn't increase until after both attacks."
						]
					},
					{
						"name": "Grabbing Trunk A",
						"entries": [
							"Medium or smaller creature hit by the glass elephant's trunk is {@condition grabbed}. If the elephant moves, it can bring the {@condition grabbed} creature along with it."
						]
					},
					{
						"name": "Trample",
						"activity": {
							"number": 3,
							"unit": "action"
						},
						"entries": [
							"Large or smaller, foot, {@dc 32}"
						],
						"generic": {
							"tag": "ability"
						}
					}
				]
			},
			"description": "Bomb-laden clockwork sculpture"
		},
		{
			"name": "Clockwork Buccaneer",
			"source": "OoA3",
			"page": 80,
			"level": 9,
			"traits": [
				"uncommon",
				"n",
				"medium",
				"clockwork",
				"construct",
				"mindless"
			],
			"perception": {
				"std": 18
			},
			"senses": [
				{
					"name": "darkvision"
				}
			],
			"skills": {
				"athletics": {
					"std": 18
				},
				"deception": {
					"std": 12,
					"to {@action Feint}": 20
				},
				"stealth": {
					"std": 20
				}
			},
			"abilityMods": {
				"str": 5,
				"dex": 6,
				"con": 3,
				"int": -5,
				"wis": 2,
				"cha": -5
			},
			"items": [
				"+1 striking scimitar"
			],
			"defenses": {
				"ac": {
					"std": 28
				},
				"savingThrows": {
					"fort": {
						"std": 17
					},
					"ref": {
						"std": 21
					},
					"will": {
						"std": 15
					}
				},
				"hp": [
					{
						"hp": 140
					}
				],
				"immunities": [
					"death effects",
					"disease",
					"doomed",
					"drained",
					"fatigued",
					"healing",
					"mental",
					"necromancy",
					"nonlethal attacks",
					"paralyzed",
					"poisoned",
					"sickened",
					"unconscious"
				],
				"weaknesses": [
					{
						"name": "electricity",
						"amount": 10
					},
					{
						"name": "orichalcum",
						"amount": 10
					}
				],
				"resistances": [
					{
						"name": "physical",
						"amount": 10,
						"note": "except adamantine or orichalcum"
					}
				]
			},
			"speed": {
				"walk": 25
			},
			"attacks": [
				{
					"range": "Melee",
					"traits": [
						"forceful",
						"magical",
						"sweep"
					],
					"name": "scimitar",
					"attack": 21,
					"damage": "{@damage 2d6+11} slashing"
				},
				{
					"range": "Ranged",
					"traits": [
						"concussive",
						"magical",
						"range <40 feet>",
						"reload <1>",
						"scatter <10 feet>"
					],
					"name": "arm gun",
					"attack": 21,
					"damage": "{@damage 2d8+6} piercing"
				}
			],
			"abilities": {
				"top": [
					{
						"name": "Wind-Up",
						"entries": [
							"24 hours, {@dc 26}, standby"
						],
						"generic": {
							"tag": "ability",
							"source": "B3"
						}
					}
				],
				"bot": [
					{
						"name": "Firearms Critical Specialization",
						"entries": [
							"When the buccaneer makes a critical hit with a firearm, the target must succeed at a {@dc 28} Fortitude save or be {@condition stunned||stunned 1}."
						]
					},
					{
						"name": "Pirate's Feint",
						"activity": {
							"number": 1,
							"unit": "action"
						},
						"traits": [
							"mental"
						],
						"entries": [
							"The clockwork buccaneer Feints. If the target becomes {@condition flat-footed} to the buccaneer's melee attacks, it becomes {@condition flat-footed} to the buccaneer's ranged attacks as well."
						]
					},
					{
						"name": "Refill Tank",
						"activity": {
							"number": 1,
							"unit": "action"
						},
						"requirements": "The clockwork buccaneer is within 15 feet of a water source containing at least 100 gallons of water",
						"entries": [
							"The clockwork buccaneer extends a clockwork tube and sucks up water to refill its water tank."
						]
					},
					{
						"name": "Sneak Attack",
						"entries": [
							"The clockwork buccaneer deals an extra {@damage 2d6} precision damage to {@condition flat-footed} creatures."
						],
						"generic": {
							"tag": "ability"
						}
					},
					{
						"name": "Water Jet",
						"activity": {
							"number": 1,
							"unit": "action"
						},
						"requirements": "The clockwork buccaneer has a full water tank",
						"entries": [
							"The clockwork buccaneer fires a narrow but highly pressurized blast of water in a 60-foot line, dealing {@damage 10d6} bludgeoning damage to creatures and unattended objects in the area ({@dc 28} basic Fortitude save; unattended objects automatically fail). Creatures and objects that fail the save are also knocked back 5 feet (10 feet on a critical failure). This empties the buccaneer's water tank."
						]
					},
					{
						"name": "Water Jump",
						"activity": {
							"number": 1,
							"unit": "action"
						},
						"requirements": "The clockwork buccaneer has a full water tank",
						"entries": [
							"The clockwork buccaneer jumps 60 feet, propelling itself through the air with a jet of water. This empties the buccaneer's water tank."
						]
					}
				]
			}
		},
		{
			"name": "Clockwork Puppeteer",
			"source": "OoA3",
			"page": 81,
			"level": 12,
			"traits": [
				"rare",
				"n",
				"large",
				"clockwork",
				"construct",
				"mindless"
			],
			"perception": {
				"std": 20
			},
			"senses": [
				{
					"name": "darkvision"
				}
			],
			"skills": {
				"stealth": {
					"std": 25
				}
			},
			"abilityMods": {
				"str": 6,
				"dex": 6,
				"con": 2,
				"int": -5,
				"wis": 2,
				"cha": -5
			},
			"defenses": {
				"ac": {
					"std": 33
				},
				"savingThrows": {
					"fort": {
						"std": 22
					},
					"ref": {
						"std": 25
					},
					"will": {
						"std": 19
					}
				},
				"hp": [
					{
						"hp": 205
					}
				],
				"immunities": [
					"death effects",
					"disease",
					"doomed",
					"drained",
					"fatigued",
					"healing",
					"mental",
					"necromancy",
					"nonlethal attacks",
					"paralyzed",
					"poisoned",
					"sickened",
					"unconscious"
				],
				"weaknesses": [
					{
						"name": "electricity",
						"amount": 10
					},
					{
						"name": "orichalcum",
						"amount": 10
					}
				],
				"resistances": [
					{
						"name": "physical",
						"amount": 10,
						"note": "except adamantine or orichalcum"
					}
				]
			},
			"speed": {
				"walk": 25,
				"climb": 25
			},
			"attacks": [
				{
					"range": "Melee",
					"name": "claw",
					"attack": 24,
					"damage": "{@damage 3d10+9} slashing"
				},
				{
					"range": "Ranged",
					"traits": [
						"range <60 feet>"
					],
					"name": "string",
					"attack": 24,
					"damage": "{@damage 3d8+9} slashing plus clockwork string"
				}
			],
			"abilities": {
				"top": [
					{
						"name": "Wind-Up",
						"entries": [
							"24 hours, {@dc 22}, standby"
						],
						"generic": {
							"tag": "ability",
							"source": "B3"
						}
					}
				],
				"mid": [
					{
						"name": "Clockwork Swarm",
						"traits": [
							"aura"
						],
						"entries": [
							"30 feet. A cloud of flying, spiderlike clockworks surrounds the clockwork puppeteer. A creature that ends its turn in the cloud takes {@damage 4d8} piercing damage ({@dc 29} basic Reflex save)."
						]
					}
				],
				"bot": [
					{
						"name": "Clockwork String",
						"entries": [
							"Any creature hit by the puppeteer's string is {@condition grabbed}. The puppeteer can move while it has a creature {@condition grabbed} with its string, but it automatically releases the creature if the puppeteer moves beyond the string's 60-foot length. The puppeteer can use up to six strings at a time. It can release any creature {@condition grabbed} by a string as a free action. Each string has AC 30, and its {@action Escape} DC is 32.",
							"A string can be severed by a {@action Strike} that deals at least 20 slashing damage to it. This doesn't deal any damage to the clockwork puppeteer."
						]
					},
					{
						"name": "Create Puppet",
						"activity": {
							"number": 1,
							"unit": "reaction"
						},
						"traits": [
							"arcane"
						],
						"trigger": "A creature {@condition grabbed} by the puppeteer's clockwork string dies",
						"entries": [
							"The triggering creature's body becomes infested with tiny clockworks.",
							"This puppet is fully under the clockwork puppeteer's control and has statistics identical to a zombie of its size (Bestiary 340) with the following exceptions: It loses the {@trait undead} trait, loses negative healing, loses its weakness to positive damage, and gains the {@trait construct} trait."
						]
					},
					{
						"name": "Pull String",
						"activity": {
							"number": 1,
							"unit": "action"
						},
						"entries": [
							"The puppeteer reins in a creature {@condition grabbed} by its string. The puppeteer attempts an {@skill Athletics} check against the creature's"
						]
					},
					{
						"name": "Fortitude DC.",
						"entries": [
							"On a success, the puppeteer pulls the creature 15 feet closer to it (30 feet closer on a critical success)."
						]
					}
				]
			}
		},
		{
			"name": "Cranium Preserver",
			"source": "OoA3",
			"page": 82,
			"level": 10,
			"traits": [
				"rare",
				"ne",
				"large",
				"construct"
			],
			"perception": {
				"std": 19
			},
			"senses": [
				{
					"name": "darkvision"
				}
			],
			"languages": {
				"languages": [
					"common"
				],
				"notes": [
					"any languages spoken by its preserved heads"
				]
			},
			"skills": {
				"lore": {
					"note": "any known by its preserved heads",
					"std": 19
				},
				"occultism": {
					"std": 22
				},
				"religion": {
					"std": 22
				}
			},
			"abilityMods": {
				"str": 7,
				"dex": 0,
				"con": 3,
				"int": 5,
				"wis": 0,
				"cha": 0
			},
			"defenses": {
				"ac": {
					"std": 28
				},
				"savingThrows": {
					"fort": {
						"std": 22
					},
					"ref": {
						"std": 16
					},
					"will": {
						"std": 19
					}
				},
				"hp": [
					{
						"hp": 220
					}
				],
				"immunities": [
					"death effects",
					"disease",
					"doomed",
					"drained",
					"fatigued",
					"healing",
					"necromancy",
					"negative",
					"nonlethal attacks",
					"paralyzed",
					"poisoned",
					"sickened",
					"unconscious"
				],
				"weaknesses": [
					{
						"name": "electricity",
						"amount": 10
					},
					{
						"name": "positive",
						"amount": 10
					}
				]
			},
			"speed": {
				"walk": 25
			},
			"attacks": [
				{
					"range": "Melee",
					"traits": [
						"deadly <d12>",
						"sweep"
					],
					"name": "cranium remover",
					"attack": 23,
					"damage": "{@damage 3d8+9} slashing"
				},
				{
					"range": "Ranged",
					"traits": [
						"range <120 feet>"
					],
					"name": "embalming fluid",
					"attack": 21,
					"damage": "{@damage 2d8+3} mental plus {@damage 2d8+3} negative"
				}
			],
			"rituals": [
				{
					"tradition": "occult",
					"DC": 29,
					"rituals": [
						{
							"name": "create undead",
							"notes": [
								"mummies, skeletons, and zombies"
							]
						}
					]
				}
			],
			"abilities": {
				"top": [
					{
						"name": "Undead Crafter",
						"entries": [
							"The cranium preserver knows one version of the create undead ritual for every four heads it has preserved (a typical cranium preserver has 12 preserved heads). The cranium preserver can use its heads to make separate rolls as both the primary and secondary casters of the ritual."
						]
					}
				],
				"bot": [
					{
						"name": "Jettison Cranium",
						"activity": {
							"number": 2,
							"unit": "action"
						},
						"traits": [
							"incapacitation",
							"mental",
							"negative"
						],
						"entries": [
							"The cranium preserver ejects one of its preserved-head jars at a point within 100 feet. The jar explodes, and all creatures in a 10-foot burst must attempt a {@dc 28} Will save.",
							{
								"type": "successDegree",
								"entries": {
									"Critical Success": [
										"The creature is unaffected."
									],
									"Success": [
										"The creature takes {@damage 2d8} mental damage and {@damage 2d8} negative damage."
									],
									"Failure": [
										"The creature takes {@damage 4d8} mental damage and {@damage 4d8} negative damage. The discharged mental anguish released from the preserved head causes the creature to become {@condition confused} for 1 round."
									],
									"Critical Failure": [
										"The creature takes {@damage 8d8} mental and {@damage 8d8} negative damage. The discharged mental anguish released from the preserved head causes the creature to become {@condition confused} for 2 rounds."
									]
								}
							}
						]
					},
					{
						"name": "Slosh",
						"entries": [
							"Whenever the cranium preserver ends a {@action Stride}, the movement causes necrotic embalming fluid and preserved body parts to slosh about and spill from its central vat. Each creature adjacent to the cranium preserver when it finishes its {@action Stride} must attempt a {@dc 26} Will save.",
							{
								"type": "successDegree",
								"entries": {
									"Critical Success": [
										"The creature is unaffected."
									],
									"Success": [
										"The creature takes {@damage 1d8} mental damage and {@damage 1d8} negative damage."
									],
									"Failure": [
										"The creature takes {@damage 2d8} mental damage and {@damage 2d8} negative damage."
									],
									"Critical Failure": [
										"The creature takes {@damage 4d8} mental and {@damage 4d8} negative damage. If the creature is alive, the preserved body parts sense the presence of a living creature and cling to it, causing the creature to become {@condition clumsy||clumsy 2} for 1 round."
									]
								}
							}
						]
					}
				]
			}
		},
		{
			"name": "Pyronite Ooze",
			"source": "OoA3",
			"page": 83,
			"level": 10,
			"traits": [
				"rare",
				"n",
				"large",
				"mindless",
				"ooze"
			],
			"perception": {
				"std": 14
			},
			"senses": [
				{
					"name": "no vision"
				},
				{
					"name": "tremorsense",
					"range": 60,
					"type": "precise"
				}
			],
			"skills": {
				"athletics": {
					"std": 22
				}
			},
			"abilityMods": {
				"str": 7,
				"dex": -5,
				"con": 7,
				"int": -5,
				"wis": 0,
				"cha": -5
			},
			"defenses": {
				"ac": {
					"std": 19
				},
				"savingThrows": {
					"fort": {
						"std": 24
					},
					"ref": {
						"std": 14
					},
					"will": {
						"std": 19
					}
				},
				"hp": [
					{
						"hp": 350
					}
				],
				"immunities": [
					"bludgeoning",
					"critical hits",
					"fire",
					"mental",
					"precision",
					"unconscious",
					"visual"
				],
				"weaknesses": [
					{
						"name": "cold",
						"amount": 15
					}
				]
			},
			"speed": {
				"walk": 20,
				"climb": 20
			},
			"attacks": [
				{
					"range": "Melee",
					"traits": [
						"reach <10 feet>"
					],
					"name": "pseudopod",
					"attack": 23,
					"damage": "{@damage 3d10+10} bludgeoning"
				},
				{
					"range": "Ranged",
					"traits": [
						"fire",
						"range increment <40 feet>"
					],
					"name": "blast",
					"attack": 21,
					"damage": "{@damage 3d8+3} fire; this can't cause other pyronite oozes to split"
				}
			],
			"abilities": {
				"mid": [
					{
						"name": "Constant Explosions",
						"traits": [
							"aura",
							"fire"
						],
						"entries": [
							"5 feet. {@damage 4d6} fire, {@dc 29} basic Reflex save. This aura can't cause other pyronite oozes to split."
						]
					},
					{
						"name": "Rejoin",
						"entries": [
							"If two or more Medium pyronite oozes end their turn in adjacent spaces, they merge into a Large pyronite ooze, combining their current Hit Points."
						]
					},
					{
						"name": "Split",
						"entries": [
							"When a Large pyronite ooze is hit by an attack that would deal bludgeoning or fire damage and it has 10 or more HP, it explodes, dealing {@damage 6d6} fire damage to creatures in a 10-foot radius ({@dc 29} basic Reflex save). This explosion can't cause other pyronite oozes to split. After exploding, the ooze splits into two Medium pyronite oozes, each with half the original's HP, which each fly through the air and land 15 feet from the original ooze in a random direction. If no space is unoccupied where the ooze would land, it automatically pushes creatures and objects out of the way to fill a space (the GM decides if an object or creature is too big or sturdy to push)."
						]
					}
				],
				"bot": [
					{
						"name": "Exploding Split",
						"activity": {
							"number": 2,
							"unit": "action"
						},
						"requirements": "The pyronite ooze is Large",
						"entries": [
							"The pyronite ooze explodes in a violent conflagration, dealing {@damage 3d6} fire and {@damage 3d6} bludgeoning damage to all creatures in a 30-foot radius ({@dc 29} basic Reflex save). This explosion can't cause other pyronite oozes to split. After exploding, the ooze splits into two Medium pyronite oozes (see above), but this splitting doesn't deal additional damage."
						]
					}
				]
			}
		},
		{
			"name": "Smog Wraith",
			"source": "OoA3",
			"page": 84,
			"level": 9,
			"traits": [
				"uncommon",
				"ne",
				"medium",
				"incorporeal",
				"undead",
				"wraith"
			],
			"perception": {
				"std": 19
			},
			"senses": [
				{
					"name": "darkvision"
				},
				{
					"name": "lifesense",
					"range": 60
				}
			],
			"languages": {
				"languages": [
					"common",
					"necril"
				]
			},
			"skills": {
				"deception": {
					"std": 20
				},
				"nature": {
					"std": 19
				},
				"stealth": {
					"std": 19
				}
			},
			"abilityMods": {
				"str": -5,
				"dex": 4,
				"con": 6,
				"int": 3,
				"wis": 6,
				"cha": 4
			},
			"defenses": {
				"ac": {
					"std": 27
				},
				"savingThrows": {
					"fort": {
						"std": 17
					},
					"ref": {
						"std": 17
					},
					"will": {
						"std": 21
					},
					"abilities": [
						"+1 status to all saves vs. positive"
					]
				},
				"hp": [
					{
						"hp": 110,
						"abilities": [
							"negative healing"
						]
					}
				],
				"immunities": [
					"death effects",
					"disease",
					"paralyzed",
					"poison",
					"precision",
					"unconscious"
				],
				"resistances": [
					{
						"name": "all",
						"amount": 10,
						"note": "except force, {@item ghost touch}, or positive; double resistance vs. non-magical"
					}
				]
			},
			"speed": {
				"fly": 60
			},
			"attacks": [
				{
					"range": "Melee",
					"traits": [
						"finesse"
					],
					"name": "noxious hand",
					"attack": 21,
					"damage": "{@damage 3d6+9} poison"
				}
			],
			"abilities": {
				"top": [
					{
						"name": "Floating Corpses",
						"entries": [
							"A smog wraith's victims are imbued with an eerie buoyancy; corpses of such creatures float up to 30 feet in the air while inside the wraith's noxious smog aura, though the wraith has no control over the corpse's movement."
						]
					}
				],
				"mid": [
					{
						"name": "Noxious Smog",
						"traits": [
							"aura",
							"conjuration",
							"poison"
						],
						"entries": [
							"30 feet.",
							"Creatures within the aura are {@condition concealed}, and creatures outside the aura are {@condition concealed} to creatures within it. A creature that ends its turn within the aura must attempt a {@dc 25} Fortitude save.",
							{
								"type": "successDegree",
								"entries": {
									"Critical Success": [
										"The creature is unaffected."
									],
									"Success": [
										"The creature is {@condition sickened||sickened 1}."
									],
									"Failure": [
										"The creature is {@condition sickened||sickened 1} and {@condition slowed||slowed 1} while within the cloud."
									],
									"Critical Failure": [
										"The creature is {@condition sickened||sickened 2} and {@condition slowed||slowed 1} while within the cloud."
									]
								}
							}
						]
					},
					{
						"name": "Sunlight Powerlessness",
						"entries": [
							"A smog wraith caught in sunlight is {@condition stunned||stunned 2} and {@condition clumsy||clumsy 2}."
						]
					}
				],
				"bot": [
					{
						"name": "Smog Wraith Spawn",
						"traits": [
							"divine",
							"necromancy"
						],
						"entries": [
							"A living humanoid slain by a smog wraith's noxious hand {@action Strike} rises as a smog wraith spawn after {@dice 1d4} rounds.",
							"This spawn is under the command of the smog wraith that killed it. It doesn't have noxious smog or smog wraith spawn and becomes {@condition clumsy||clumsy 2} for as long as it's a smog wraith spawn. If the creator of the spawn dies, the spawn becomes a full-fledged, autonomous smog wraith; it regains its free will, gains smog wraith spawn and noxious smog, and is no longer {@condition clumsy}."
						]
					}
				]
			}
		},
		{
			"name": "Shock Zombie",
			"source": "OoA3",
			"page": 85,
			"level": 6,
			"traits": [
				"uncommon",
				"ne",
				"medium",
				"electricity",
				"mindless",
				"undead",
				"zombie"
			],
			"perception": {
				"std": 12
			},
			"senses": [
				{
					"name": "darkvision"
				}
			],
			"skills": {
				"acrobatics": {
					"std": 14
				},
				"athletics": {
					"std": 15
				}
			},
			"abilityMods": {
				"str": 5,
				"dex": 4,
				"con": 2,
				"int": -5,
				"wis": 2,
				"cha": -2
			},
			"defenses": {
				"ac": {
					"std": 21
				},
				"savingThrows": {
					"fort": {
						"std": 14
					},
					"ref": {
						"std": 17
					},
					"will": {
						"std": 11
					}
				},
				"hp": [
					{
						"hp": 140,
						"abilities": [
							"lightning powered",
							"negative healing"
						]
					}
				],
				"immunities": [
					"death effects",
					"disease",
					"electricity",
					"mental",
					"paralyzed",
					"poison",
					"unconscious"
				],
				"weaknesses": [
					{
						"name": "positive",
						"amount": 5
					},
					{
						"name": "slashing",
						"amount": 5
					}
				]
			},
			"speed": {
				"walk": 25
			},
			"attacks": [
				{
					"range": "Melee",
					"name": "fist",
					"attack": 17,
					"damage": "{@damage 2d6+7} bludgeoning plus {@damage 1d12} electricity"
				}
			],
			"abilities": {
				"mid": [
					{
						"name": "Electricity Absorption For",
						"entries": [
							"1 minute after taking electricity damage, a shock zombie loses its usual {@condition slowed||slowed 1} condition, gains the ability to use reactions, and gains a +10-foot status bonus to its Speed."
						]
					},
					{
						"name": "Lightning Powered",
						"entries": [
							"Arcs of restorative electricity jolt between shock zombies. For each shock zombie within 30 feet, the shock zombie gains fast healing 2 (to a maximum of fast healing 10)."
						]
					},
					{
						"name": "Slow",
						"entries": [
							"A shock zombie is typically {@condition slowed||slowed 1} and can't use reactions (but see electricity absorption above)."
						]
					}
				]
			}
		},
		{
			"name": "Anjelique Loveless",
			"source": "OoA3",
			"page": 86,
			"level": 11,
			"traits": [
				"unique",
				"le",
				"medium",
				"changeling",
				"elf",
				"humanoid"
			],
			"perception": {
				"std": 24
			},
			"senses": [
				{
					"name": "low-light vision"
				}
			],
			"languages": {
				"languages": [
					"common",
					"dwarven",
					"elven"
				]
			},
			"skills": {
				"acrobatics": {
					"std": 26
				},
				"crafting": {
					"std": 21
				},
				"intimidation": {
					"std": 23
				},
				"legal lore": {
					"std": 19
				},
				"thievery": {
					"std": 21
				}
			},
			"abilityMods": {
				"str": 3,
				"dex": 7,
				"con": 3,
				"int": 0,
				"wis": 0,
				"cha": 3
			},
			"items": [
				"blazons of shared power (attached to pistol and reinforced stock; Guns & Gears 183)",
				"+1 resilient breastplate",
				"hex blaster (page 73",
				"10 rounds)",
				"infused pyronite charge (6)",
				"redeemer's pistol (page 73",
				"10 rounds)"
			],
			"defenses": {
				"ac": {
					"std": 30
				},
				"savingThrows": {
					"fort": {
						"std": 24
					},
					"ref": {
						"std": 26
					},
					"will": {
						"std": 21
					}
				},
				"hp": [
					{
						"hp": 200
					}
				]
			},
			"speed": {
				"walk": 25
			},
			"attacks": [
				{
					"range": "Melee",
					"traits": [
						"finesse",
						"magical",
						"two-hand <d6>"
					],
					"name": "reinforced stock",
					"attack": 24,
					"damage": "{@damage 2d4+6} bludgeoning plus plant pyronite charge"
				},
				{
					"range": "Ranged",
					"traits": [
						"concussive",
						"fatal <d12>",
						"kickback",
						"magical",
						"range increment <150 feet>",
						"reload <1>"
					],
					"name": "hex blaster",
					"attack": 24,
					"damage": "{@damage 2d8+6} piercing"
				},
				{
					"range": "Ranged",
					"traits": [
						"concealable",
						"concussive",
						"fatal <d10>",
						"magical",
						"range increment <60 feet>",
						"reload <1>"
					],
					"name": "redeemer's pistol",
					"attack": 24,
					"damage": "{@damage 2d6+6} piercing"
				}
			],
			"abilities": {
				"mid": [
					{
						"name": "Stubborn Resolve",
						"activity": {
							"number": 1,
							"unit": "reaction"
						},
						"frequency": {
							"number": 1,
							"unit": "day"
						},
						"trigger": "Anjelique fails or critically fails a saving throw",
						"entries": [
							"Anjelique treats a critical failure as a failure, or a failure as a success."
						]
					}
				],
				"bot": [
					{
						"name": "Firearms Critical Specialization When",
						"entries": [
							"Anjelique makes a critical hit with a firearm, the target must succeed a {@dc 34} Fortitude save or be {@condition stunned||stunned 1}."
						]
					},
					{
						"name": "Lawbringer's Pursuit",
						"activity": {
							"number": 1,
							"unit": "action"
						},
						"entries": [
							"Anjelique Strides and then either {@action Interact||Interacts} to reload her gun or makes an {@skill Intimidation} check to {@action Demoralize} a foe."
						]
					},
					{
						"name": "Mentor's Curse",
						"entries": [
							"The grace of Anjelique's champion mentor inhabits the redeemer's pistol she carries, passing judgment on her actions. If she attempts to make a redeemer's pistol {@action Strike} against a good-aligned creature, she must succeed at a DC {@flatDC 5} flat check or the gun misfires (Guns & Gears 107)."
						]
					},
					{
						"name": "Parting Shot",
						"activity": {
							"number": 1,
							"unit": "reaction"
						},
						"trigger": "Anjelique would die or gain the {@condition dying} condition",
						"entries": [
							"Anjelique reloads her currently wielded firearm if necessary and makes a ranged {@action Strike} against an enemy, treating a successful attack as a critical hit. Whether successful or not, after making this attack, Anjelique dies."
						]
					},
					{
						"name": "Plant Pyronite Charge",
						"entries": [
							"After making a successful melee {@action Strike} against a creature, Anjelique makes a {@skill Thievery} check against the target's {@skill Perception} DC. On a success, she activates and secretly plants a specially formulated sticky pyronite charge on the creature.",
							"This charge detonates after 3 rounds, dealing {@damage 4d8} fire damage to all creatures within a 10-foot radius ({@dc 34} basic Reflex save) and detonating any other pyronite charges within the area. After making a successful ranged {@action Strike} against a creature stuck with a planted charge, Anjelique can choose to shoot a bullet through the charge, dealing normal damage and detonating the charge immediately. A creature can use an {@action Interact} action to find and remove a planted charge from itself or an adjacent creature. These pyronite charges have the {@trait infused} trait and are inert until activated by Anjelique."
						]
					},
					{
						"name": "Tormenting Shot",
						"activity": {
							"number": 2,
							"unit": "action"
						},
						"entries": [
							"Anjelique makes a ranged {@action Strike} and deals an additional {@damage 2d8} piercing damage on a hit. If the target is {@condition frightened}, it also takes {@damage 2d6} {@condition persistent damage||persistent bleed damage} on a hit."
						]
					}
				]
			},
			"description": "Female {@ancestry elf} changeling shieldmarshal deputy"
		},
		{
			"name": "Ibrium",
			"source": "OoA3",
			"page": 89,
			"level": 10,
			"traits": [
				"unique",
				"ne",
				"medium",
				"human",
				"humanoid"
			],
			"perception": {
				"std": 20
			},
			"languages": {
				"languages": [
					"common",
					"terran"
				]
			},
			"skills": {
				"arcana": {
					"std": 24
				},
				"deception": {
					"std": 19
				},
				"diplomacy": {
					"std": 19
				},
				"elemental lore": {
					"std": 22
				},
				"nex lore": {
					"std": 22
				},
				"society": {
					"std": 19
				}
			},
			"abilityMods": {
				"str": 0,
				"dex": 4,
				"con": 0,
				"int": 5,
				"wis": 3,
				"cha": 3
			},
			"items": [
				"wand of wall of stone"
			],
			"defenses": {
				"ac": {
					"std": 28
				},
				"savingThrows": {
					"fort": {
						"std": 16
					},
					"ref": {
						"std": 19
					},
					"will": {
						"std": 22
					}
				},
				"hp": [
					{
						"hp": 145
					}
				]
			},
			"speed": {
				"walk": 25
			},
			"attacks": [
				{
					"range": "Melee",
					"traits": [
						"deadly <d12>",
						"earth",
						"finesse",
						"magical"
					],
					"name": "glass spike",
					"attack": 21,
					"damage": "{@damage 3d10} piercing"
				},
				{
					"range": "Ranged",
					"traits": [
						"deadly <d12>",
						"earth",
						"magical",
						"range increment <60 feet>"
					],
					"name": "glass spike",
					"attack": 21,
					"damage": "{@damage 3d10} piercing"
				}
			],
			"spellcasting": [
				{
					"tradition": "arcane",
					"type": "Prepared",
					"DC": 33,
					"attack": 25,
					"entry": {
						"0": {
							"level": 5,
							"spells": [
								{
									"name": "daze"
								},
								{
									"name": "detect magic"
								},
								{
									"name": "message"
								},
								{
									"name": "shield"
								},
								{
									"name": "sigil"
								}
							]
						},
						"1": {
							"spells": [
								{
									"name": "hydraulic push"
								},
								{
									"name": "pummeling rubble",
									"source": "APG",
									"amount": 2
								}
							]
						},
						"2": {
							"spells": [
								{
									"name": "heat metal",
									"source": "APG"
								},
								{
									"name": "hydraulic push",
									"amount": 2
								}
							]
						},
						"3": {
							"spells": [
								{
									"name": "earthbind"
								},
								{
									"name": "fireball",
									"amount": 2
								}
							]
						},
						"4": {
							"spells": [
								{
									"name": "fly"
								},
								{
									"name": "stoneskin"
								},
								{
									"name": "wall of fire"
								}
							]
						},
						"5": {
							"spells": [
								{
									"name": "elemental form",
									"notes": [
										"earth only"
									]
								},
								{
									"name": "impaling spike",
									"source": "APG",
									"amount": 2
								}
							]
						}
					}
				}
			],
			"abilities": {
				"mid": [
					{
						"name": "Vitrumantic Stoneskin",
						"activity": {
							"number": 1,
							"unit": "reaction"
						},
						"trigger": "An adjacent creature Strikes Ibrium with a melee weapon or unarmed attack and deals damage",
						"requirements": "Ibrium has a {@spell stoneskin} spell currently active",
						"entries": [
							"Ibrium's unique {@spell stoneskin} spell manifests as a protective layer of deadly sharp glass. Glass shards burst out from Ibrium's skin, dealing {@damage 3d10} piercing damage to the attacker."
						]
					}
				],
				"bot": [
					{
						"name": "Vitrumancy",
						"entries": [
							"Ibrium has modified certain spells to incorporate glass into their manifestation. Whenever Ibrium casts fireball, hydraulic push, or pummeling rubble, the spell deals slashing damage instead of its normal damage type as the damaging component is replaced with shards of razor-sharp glass."
						]
					}
				]
			},
			"description": "Male {@ancestry human} vitrumancer and Nexian agent"
		},
		{
			"name": "Parsus",
			"source": "OoA3",
			"page": 91,
			"level": 10,
			"traits": [
				"unique",
				"ne",
				"medium",
				"dhampir",
				"human",
				"humanoid"
			],
			"perception": {
				"std": 20
			},
			"languages": {
				"languages": [
					"common",
					"necril"
				]
			},
			"skills": {
				"arcana": {
					"std": 24
				},
				"deception": {
					"std": 19
				},
				"geb lore": {
					"std": 22
				},
				"intimidation": {
					"std": 19
				},
				"society": {
					"std": 19
				},
				"undead lore": {
					"std": 22
				}
			},
			"abilityMods": {
				"str": 4,
				"dex": 3,
				"con": 3,
				"int": 5,
				"wis": 0,
				"cha": 0
			},
			"items": [
				"clockwork key to clockwork bomb in area F8",
				"corpse compass (page 76)",
				"corpsecaller round (page 76)",
				"+2 striking slide pistol (Guns & Gears 153)"
			],
			"defenses": {
				"ac": {
					"std": 29
				},
				"savingThrows": {
					"fort": {
						"std": 18
					},
					"ref": {
						"std": 18
					},
					"will": {
						"std": 20
					},
					"abilities": [
						"+2 status to saves vs. disease and mental"
					]
				},
				"hp": [
					{
						"hp": 160,
						"abilities": [
							"negative healing"
						]
					}
				]
			},
			"speed": {
				"walk": 25
			},
			"attacks": [
				{
					"range": "Melee",
					"traits": [
						"agile"
					],
					"name": "claw",
					"attack": 21,
					"damage": "{@damage 3d8+7} slashing"
				},
				{
					"range": "Melee",
					"name": "necromechanical innovation",
					"attack": 21,
					"damage": "{@damage 2d10+7} bludgeoning"
				},
				{
					"range": "Ranged",
					"traits": [
						"capacity <5>",
						"concussive",
						"fatal <d10>",
						"magical",
						"range increment <30 feet>",
						"reload <1>"
					],
					"name": "slide pistol",
					"attack": 20,
					"damage": "{@damage 2d6+3} piercing"
				}
			],
			"spellcasting": [
				{
					"tradition": "arcane",
					"type": "Prepared",
					"DC": 31,
					"attack": 23,
					"entry": {
						"0": {
							"level": 5,
							"spells": [
								{
									"name": "acid splash"
								},
								{
									"name": "chill touch"
								},
								{
									"name": "detect magic"
								},
								{
									"name": "message"
								},
								{
									"name": "ray of frost"
								}
							]
						},
						"1": {
							"spells": [
								{
									"name": "grim tendrils",
									"amount": 2
								},
								{
									"name": "unseen servant"
								}
							]
						},
						"2": {
							"spells": [
								{
									"name": "false life"
								},
								{
									"name": "mirror image"
								},
								{
									"name": "spectral hand"
								}
							]
						},
						"3": {
							"spells": [
								{
									"name": "bind undead"
								},
								{
									"name": "vampiric touch",
									"amount": 2
								}
							]
						},
						"4": {
							"spells": [
								{
									"name": "fly"
								},
								{
									"name": "seal fate",
									"source": "APG"
								},
								{
									"name": "vampiric maiden",
									"source": "APG"
								}
							]
						},
						"5": {
							"spells": [
								{
									"name": "cloudkill"
								},
								{
									"name": "enervation",
									"source": "APG",
									"amount": 2
								}
							]
						}
					}
				}
			],
			"abilities": {
				"bot": [
					{
						"name": "Clockwork Necromancy",
						"activity": {
							"number": 2,
							"unit": "action"
						},
						"traits": [
							"evil",
							"necromancy",
							"unstable"
						],
						"entries": [
							"Parsus winds their necromechanical innovation (see below) to infuse a corpse-riddled area with necromantic energy. The innovation casts black tentacles on a point within 100 feet, causing the dead body parts in a 10-foot burst to briefly animate and scrabble at creatures within the area for 1 round."
						]
					},
					{
						"name": "Explode",
						"activity": {
							"number": 2,
							"unit": "action"
						},
						"traits": [
							"manipulate",
							"necromancy",
							"unstable"
						],
						"entries": [
							"Parsus pushes their necromechanical innovation beyond its normal limits, dealing {@damage 10d6} negative damage in a 10-foot emanation ({@dc 31} basic Reflex save). Parsus can choose to include themself in this effect."
						],
						"generic": {
							"tag": "action",
							"source": "G&G"
						}
					},
					{
						"name": "Necromatic Winding",
						"activity": {
							"number": 1,
							"unit": "action"
						},
						"traits": [
							"manipulate",
							"necromancy"
						],
						"entries": [
							"Parsus winds up their necromechanical innovation. They choose an active effect with the {@trait necromancy} trait that originated from one of their spells or abilities (such as Clockwork Necromancy). The effect's duration extends to the end of Parsus's next turn."
						]
					},
					{
						"name": "Necromechanical Innovation",
						"entries": [
							"Although a necromancer by training, Parsus recently developed a complex device called a necromechanical innovation. This device allows Parsus to use their Clockwork Necromancy, {@action Explode|G&G}, and Necromatic Winding abilities. It otherwise functions as an inventor weapon innovation (Guns & Gears 18) with no modifications."
						]
					}
				]
			},
			"description": "Pangender dhampir necromancer"
		}
	]
}
