{
	"feat": [
		{
			"name": "Deadly Poison Weapon",
			"source": "AoA5",
			"page": 78,
			"level": 12,
			"traits": [
				"uncommon",
				"rogue"
			],
			"prerequisites": "{@feat Improved Poison Weapon}",
			"entries": [
				"Your poisons are devastatingly potent. When you apply a simple poison with {@feat Poison Weapon}, the poison deals {@damage 4d4} poison damage instead of {@damage 1d4} poison damage. When you apply an injury poison to your weapon, the DC to resist that poison increases by 2, to a maximum of your class DC."
			]
		},
		{
			"name": "Decry Thief",
			"source": "AoA5",
			"page": 81,
			"level": 4,
			"featType": {
				"archetype": [
					"Zephyr Guard"
				]
			},
			"traits": [
				"archetype"
			],
			"prerequisites": "{@feat Zephyr Guard Dedication|AoA5}, trained in {@skill Intimidation}",
			"entries": [
				"When you attempt to {@action Demoralize}, you can make it harder for the target to flee, in place of the action's normal effects.",
				{
					"type": "successDegree",
					"entries": {
						"Critical Success": "For 1 round, the target takes a \u201310-foot status penalty to Speed and a \u20134 status penalty to {@skill Stealth}.",
						"Success": "For 1 round, the target takes a \u20135-foot status penalty to Speed and a \u20132 status penalty to {@skill Stealth}."
					}
				}
			]
		},
		{
			"name": "Know the Beat",
			"source": "AoA5",
			"page": 81,
			"level": 3,
			"featType": {
				"archetype": [
					"Zephyr Guard"
				]
			},
			"traits": [
				"archetype",
				"skill"
			],
			"prerequisites": "{@feat Zephyr Guard Dedication|AoA5}",
			"entries": [
				"You become trained in your choice of {@skill Lore||Guild Lore}, {@skill Lore||Legal Lore}, {@skill Lore||Mercantile Lore}, or {@skill Lore||Underworld Lore}. You gain a +1 circumstance bonus to {@skill Diplomacy} checks to {@action Gather Information} and to checks made to investigate crimes."
			]
		},
		{
			"name": "Pesh Skin",
			"source": "AoA5",
			"page": 78,
			"activity": {
				"number": 1,
				"unit": "action"
			},
			"level": 12,
			"traits": [
				"uncommon",
				"druid",
				"morph"
			],
			"requirements": "You are transformed into a plant by a polymorph spell.",
			"entries": [
				"Your plant form sprouts hundreds of spines, and your blood causes mild hallucinations in creatures exposed to it. Each time a creature touches you, hits you with an unarmed attack, or hits you with a melee weapon attack while adjacent to you, that creature takes {@damage 1d6} piercing damage. Increase the damage to {@dice 2d6} if the polymorph spell is 8th level or higher, or to {@dice 3d6} if it's 10th level.",
				"When an adjacent creature damages you with piercing or slashing damage, it must succeed at a Fortitude save against your class DC or become {@condition stupefied|CRB|stupefied 1} (or {@condition stupefied|CRB|stupefied 2} on a critical failure) until the end of its next turn.",
				"These benefits last until you're no longer polymorphed into a plant."
			]
		},
		{
			"name": "Relentless Disarm",
			"source": "AoA5",
			"page": 81,
			"level": 6,
			"featType": {
				"archetype": [
					"Zephyr Guard"
				]
			},
			"traits": [
				"archetype"
			],
			"prerequisites": "{@feat Zephyr Guard Dedication|AoA5}, trained in {@skill Athletics}",
			"entries": [
				"When you succeed, but don't critically succeed, at a check to {@action Disarm} a creature, your circumstance bonus to further checks to {@action Disarm} that creature is +4 instead of +2. Other creatures gain only the normal bonus.",
				"When you critically succeed at a {@action Disarm} check, you can immediately {@action Demoralize} your target as a reaction."
			]
		},
		{
			"name": "Shaped Contaminant",
			"source": "AoA5",
			"page": 78,
			"level": 12,
			"traits": [
				"uncommon",
				"alchemist"
			],
			"entries": [
				"Through a combination of careful manipulation and precise breath control, you can deploy inhaled toxins precisely. When you activate an inhaled poison, you can cause it to fill a 20-foot line that's 5 feet tall rather than a 10-foot cube. You gain a +3 status bonus to saving throws against inhaled poisons that you activate."
			]
		},
		{
			"name": "Unfazed Assessment",
			"source": "AoA5",
			"page": 81,
			"activity": {
				"number": 1,
				"unit": "action"
			},
			"level": 8,
			"featType": {
				"archetype": [
					"Zephyr Guard"
				]
			},
			"traits": [
				"archetype"
			],
			"prerequisites": "{@feat Zephyr Guard Dedication|AoA5}, expert in {@skill Perception}",
			"entries": [
				"You have witnessed hundreds of fighting styles and quickly adapt to defend against complicated maneuvers. Choose a creature within 30 feet who you're aware of, and attempt a {@skill Perception} check against that target's Will DC. If you succeed, you size up their fighting style, gaining a +1 circumstance bonus to AC and saving throws against that creature's attacks (or a +2 circumstance bonus for a critical success). These benefits last until the end of your next turn."
			]
		},
		{
			"name": "Zephyr Guard Dedication",
			"source": "AoA5",
			"page": 81,
			"level": 2,
			"featType": {
				"archetype": [
					"Zephyr Guard"
				]
			},
			"traits": [
				"uncommon",
				"archetype",
				"dedication"
			],
			"prerequisites": "member of the Zephyr Guard",
			"access": "You are from Katapesh.",
			"entries": [
				"As a Zephyr Guard, you're always vigilant against crime and threats to the city's safety. You gain a +1 circumstance bonus to {@skill Perception} checks against attempts to {@action Palm an Object}, {@action Steal}, or {@action Conceal an Object} (including you're {@action Seek||Seeking} {@condition concealed} objects). You become trained in {@skill Society} and {@skill Lore||Katapesh Lore}; if you were already trained, you become an expert instead."
			],
			"special": [
				"You can't select another dedication feat until you have gained two other feats from the Zephyr Guard archetype."
			],
			"leadsTo": [
				"Decry Thief|AoA5",
				"Know the Beat|AoA5",
				"Relentless Disarm|AoA5",
				"Unfazed Assessment|AoA5"
			]
		}
	]
}
