{
	"_meta": {
		"internalCopies": [
			"creature"
		]
	},
	"creature": [
		{
			"name": "Aapoph Serpentfolk",
			"source": "B2",
			"page": 238,
			"level": 3,
			"traits": [
				"uncommon",
				"ce",
				"medium",
				"humanoid",
				"mutant",
				"serpentfolk"
			],
			"perception": {
				"std": 8
			},
			"senses": [
				{
					"name": "darkvision"
				},
				{
					"type": "imprecise",
					"name": "scent",
					"range": 30
				}
			],
			"languages": {
				"languages": [
					"aklo",
					"undercommon"
				],
				"abilities": [
					"telepathy 100 feet"
				]
			},
			"skills": {
				"acrobatics": {
					"std": 7
				},
				"athletics": {
					"std": 11
				},
				"intimidation": {
					"std": 6
				}
			},
			"abilityMods": {
				"str": 4,
				"dex": 2,
				"con": 3,
				"int": -3,
				"wis": 1,
				"cha": -1
			},
			"items": [
				"scimitar"
			],
			"speed": {
				"walk": 25
			},
			"attacks": [
				{
					"range": "Melee",
					"name": "scimitar",
					"attack": 11,
					"traits": [
						"forceful",
						"sweep"
					],
					"damage": "{@damage 1d6+6} slashing",
					"types": [
						"slashing"
					]
				},
				{
					"range": "Melee",
					"name": "fangs",
					"attack": 11,
					"effects": [
						"serpentfolk venom"
					],
					"damage": "{@damage 1d8+6} piercing plus serpentfolk venom",
					"types": [
						"piercing"
					]
				},
				{
					"range": "Melee",
					"name": "tail",
					"attack": 11,
					"traits": [
						"agile"
					],
					"effects": [
						"Knockdown"
					],
					"damage": "{@damage 1d6+6} bludgeoning plus Knockdown",
					"types": [
						"bludgeoning"
					]
				}
			],
			"abilities": {
				"mid": [
					{
						"activity": {
							"number": 1,
							"unit": "reaction"
						},
						"name": "Attack of Opportunity",
						"generic": {
							"tag": "ability"
						}
					}
				],
				"bot": [
					{
						"type": "affliction",
						"traits": [
							"poison"
						],
						"DC": 20,
						"savingThrow": "Fortitude",
						"maxDuration": "6 rounds",
						"stages": [
							{
								"stage": 1,
								"entry": "{@damage 1d4} poison damage and {@condition enfeebled 1}",
								"duration": "1 round"
							},
							{
								"stage": 2,
								"entry": "{@damage 2d4} poison damage and {@condition enfeebled 1}",
								"duration": "1 round"
							}
						],
						"name": "Serpentfolk Venom"
					},
					{
						"activity": {
							"number": 1,
							"unit": "action"
						},
						"entries": [
							"The aapoph serpentfolk makes one scimitar or fangs {@action Strike} and one tail {@action Strike}, each targeting a different creature. These attacks both count toward the aapoph's multiple attack penalty, but the penalty doesn't increase until after the aapoph makes both attacks."
						],
						"name": "Slithering Attack"
					}
				]
			},
			"hasImages": true,
			"defenses": {
				"ac": {
					"std": 18
				},
				"savingThrows": {
					"fort": {
						"std": 10
					},
					"ref": {
						"std": 7
					},
					"will": {
						"std": 6,
						"status vs. mental": 2
					}
				},
				"hp": [
					{
						"hp": 60
					}
				],
				"resistances": [
					{
						"amount": 5,
						"name": "poison"
					}
				]
			}
		},
		{
			"name": "Adult Brine Dragon",
			"source": "B2",
			"page": 87,
			"level": 12,
			"traits": [
				"uncommon",
				"ln",
				"huge",
				"amphibious",
				"dragon",
				"elemental",
				"water"
			],
			"perception": {
				"std": 23
			},
			"senses": [
				{
					"name": "darkvision"
				},
				{
					"type": "imprecise",
					"name": "scent",
					"range": 60
				}
			],
			"languages": {
				"languages": [
					"aquan",
					"common",
					"draconic",
					"sylvan"
				]
			},
			"skills": {
				"acrobatics": {
					"std": 20
				},
				"athletics": {
					"std": 25
				},
				"deception": {
					"std": 24
				},
				"intimidation": {
					"std": 24
				},
				"nature": {
					"std": 21
				},
				"society": {
					"std": 21
				},
				"survival": {
					"std": 21
				}
			},
			"abilityMods": {
				"str": 7,
				"dex": 2,
				"con": 5,
				"int": 3,
				"wis": 5,
				"cha": 6
			},
			"speed": {
				"walk": 40,
				"fly": 120,
				"swim": 60
			},
			"attacks": [
				{
					"range": "Melee",
					"name": "jaws",
					"attack": 26,
					"traits": [
						"acid",
						"magical",
						"reach <15 feet>"
					],
					"damage": "{@damage 3d10+12} piercing plus {@damage 3d4} acid",
					"types": [
						"acid",
						"piercing"
					]
				},
				{
					"range": "Melee",
					"name": "claw",
					"attack": 26,
					"traits": [
						"agile",
						"magical",
						"reach <10 feet>"
					],
					"damage": "{@damage 3d8+12} slashing",
					"types": [
						"slashing"
					]
				},
				{
					"range": "Melee",
					"name": "tail",
					"attack": 24,
					"traits": [
						"magical",
						"reach <20 feet>"
					],
					"damage": "{@damage 3d12+12} bludgeoning",
					"types": [
						"bludgeoning"
					]
				},
				{
					"range": "Melee",
					"name": "wing",
					"attack": 24,
					"traits": [
						"magical",
						"reach <15 feet>"
					],
					"damage": "{@damage 1d12+12} piercing",
					"types": [
						"piercing"
					]
				}
			],
			"spellcasting": [
				{
					"type": "Innate",
					"tradition": "primal",
					"DC": 32,
					"attack": 24,
					"entry": {
						"2": {
							"spells": [
								{
									"name": "obscuring mist"
								}
							]
						},
						"3": {
							"spells": [
								{
									"name": "hydraulic push",
									"amount": 3
								}
							]
						},
						"4": {
							"spells": [
								{
									"name": "hydraulic torrent"
								}
							]
						}
					}
				}
			],
			"abilities": {
				"mid": [
					{
						"traits": [
							"aura",
							"emotion",
							"fear",
							"mental"
						],
						"entries": [
							"90 feet, {@dc 30}"
						],
						"name": "Frightful Presence",
						"generic": {
							"tag": "ability"
						}
					},
					{
						"activity": {
							"number": 1,
							"unit": "reaction"
						},
						"entries": [
							"The dragon spits a glob of caustic salt water at the creature. The creature takes {@damage 5d6} acid damage ({@dc 30} basic Reflex save). On a failure, the concentrate action is disrupted."
						],
						"name": "Brine Spit",
						"trigger": "A creature the brine dragon observes within 30 feet uses a concentrate action"
					}
				],
				"bot": [
					{
						"activity": {
							"number": 2,
							"unit": "action"
						},
						"traits": [
							"acid",
							"evocation",
							"primal"
						],
						"entries": [
							"The dragon breathes a spray of acidic salt water that deals {@damage 13d6} acid damage in a 100-foot line ({@dc 32} basic Reflex save). They can't use Breath Weapon again for {@dice 1d4} rounds."
						],
						"name": "Breath Weapon"
					},
					{
						"activity": {
							"number": 2,
							"unit": "action"
						},
						"entries": [
							"The dragon makes two claw {@action Strike||Strikes} and one wing {@action Strike} in any order."
						],
						"name": "Draconic Frenzy"
					},
					{
						"entries": [
							"The dragon recharges their Breath Weapon whenever they score a critical hit with a {@action Strike}."
						],
						"name": "Draconic Momentum"
					},
					{
						"activity": {
							"number": 2,
							"unit": "action"
						},
						"entries": [
							"The dragon makes a jaws {@action Strike}. On a hit, the target takes {@damage 4d6} {@condition persistent damage||persistent acid damage}, and is {@condition sickened 2} from the pain of salt and brine in its wounds."
						],
						"name": "Desiccating Bite"
					}
				]
			},
			"hasImages": true,
			"defenses": {
				"ac": {
					"std": 33
				},
				"savingThrows": {
					"fort": {
						"std": 25
					},
					"ref": {
						"std": 20
					},
					"will": {
						"std": 21
					}
				},
				"hp": [
					{
						"hp": 222
					}
				],
				"immunities": [
					"acid",
					"paralyzed",
					"sleep"
				]
			}
		},
		{
			"name": "Adult Cloud Dragon",
			"source": "B2",
			"page": 90,
			"level": 14,
			"traits": [
				"uncommon",
				"n",
				"huge",
				"air",
				"dragon",
				"elemental"
			],
			"perception": {
				"std": 28
			},
			"senses": [
				{
					"name": "darkvision"
				},
				{
					"name": "mist vision"
				},
				{
					"type": "imprecise",
					"name": "scent",
					"range": 60
				}
			],
			"languages": {
				"languages": [
					"auran",
					"common",
					"draconic",
					"jotun"
				]
			},
			"skills": {
				"acrobatics": {
					"std": 23
				},
				"athletics": {
					"std": 28
				},
				"deception": {
					"std": 26
				},
				"diplomacy": {
					"std": 26
				},
				"intimidation": {
					"std": 28
				},
				"nature": {
					"std": 24
				},
				"survival": {
					"std": 26
				}
			},
			"abilityMods": {
				"str": 7,
				"dex": 3,
				"con": 5,
				"int": 4,
				"wis": 6,
				"cha": 6
			},
			"speed": {
				"abilities": [
					"cloud walk"
				],
				"walk": 50,
				"fly": 160
			},
			"attacks": [
				{
					"range": "Melee",
					"name": "jaws",
					"attack": 29,
					"traits": [
						"electricity",
						"magical",
						"reach <15 feet>"
					],
					"damage": "{@damage 3d10+15} piercing plus {@damage 2d12} electricity",
					"types": [
						"electricity",
						"piercing"
					]
				},
				{
					"range": "Melee",
					"name": "claw",
					"attack": 29,
					"traits": [
						"agile",
						"magical",
						"reach <10 feet>"
					],
					"damage": "{@damage 3d10+15} slashing",
					"types": [
						"slashing"
					]
				},
				{
					"range": "Melee",
					"name": "tail",
					"attack": 27,
					"traits": [
						"magical",
						"reach <20 feet>"
					],
					"damage": "{@damage 3d12+15} bludgeoning",
					"types": [
						"bludgeoning"
					]
				},
				{
					"range": "Melee",
					"name": "horn",
					"attack": 27,
					"traits": [
						"deadly <d10>",
						"magical",
						"reach <15 feet>"
					],
					"damage": "{@damage 2d12+13} piercing",
					"types": [
						"piercing"
					]
				}
			],
			"spellcasting": [
				{
					"type": "Innate",
					"tradition": "primal",
					"DC": 36,
					"entry": {
						"2": {
							"spells": [
								{
									"name": "gust of wind",
									"amount": "at will"
								},
								{
									"name": "obscuring mist"
								}
							]
						},
						"3": {
							"spells": [
								{
									"name": "wall of wind"
								}
							]
						}
					}
				}
			],
			"abilities": {
				"top": [
					{
						"entries": [
							"Fog and mist don't impair a cloud dragon's vision; they ignore the {@condition concealed} condition from fog and mist."
						],
						"name": "Mist Vision"
					}
				],
				"mid": [
					{
						"traits": [
							"aura",
							"emotion",
							"fear",
							"mental"
						],
						"entries": [
							"90 feet, {@dc 32}"
						],
						"name": "Frightful Presence",
						"generic": {
							"tag": "ability"
						}
					},
					{
						"activity": {
							"number": 1,
							"unit": "reaction"
						},
						"entries": [
							"The cloud dragon flexes a wing and creates a billowing cloud of mist. The dragon is treated as if they were {@condition hidden} for the purposes of resolving the triggering attack, so normally the attacker must succeed at a DC {@flatDC 11} flat check to target them. The dragon also gains a +4 circumstance bonus to AC against the triggering attack."
						],
						"name": "Deflecting Cloud",
						"trigger": "The dragon is the target of a ranged attack",
						"requirements": "The dragon is aware of the attack and has a free wing"
					}
				],
				"bot": [
					{
						"activity": {
							"number": 2,
							"unit": "action"
						},
						"traits": [
							"electricity",
							"evocation",
							"primal"
						],
						"entries": [
							"The dragon breathes a thundercloud that deals {@damage 15d6} electricity damage in a 50-foot cone ({@dc 35} basic Reflex save). They can't use Breath Weapon again for {@dice 1d4} rounds."
						],
						"name": "Breath Weapon"
					},
					{
						"activity": {
							"number": 1,
							"unit": "action"
						},
						"traits": [
							"polymorph",
							"primal",
							"transmutation"
						],
						"entries": [
							"The cloud dragon's body becomes vaporous and misty. They gain the effects of gaseous form, except their fly Speed remains unchanged. The cloud dragon can use this action again to return to physical form."
						],
						"name": "Cloud Form"
					},
					{
						"entries": [
							"The cloud dragon can tread on clouds or fog as though on solid ground."
						],
						"name": "Cloud Walk"
					},
					{
						"activity": {
							"number": 2,
							"unit": "action"
						},
						"entries": [
							"The dragon makes two claw {@action Strike||Strikes} and one horn {@action Strike} in any order."
						],
						"name": "Draconic Frenzy"
					},
					{
						"entries": [
							"The dragon recharges their Breath Weapon whenever they score a critical hit with a {@action Strike}."
						],
						"name": "Draconic Momentum"
					}
				]
			},
			"hasImages": true,
			"defenses": {
				"ac": {
					"std": 36
				},
				"savingThrows": {
					"fort": {
						"std": 26
					},
					"ref": {
						"std": 23
					},
					"will": {
						"std": 26
					}
				},
				"hp": [
					{
						"hp": 254
					}
				],
				"immunities": [
					"electricity",
					"paralyzed",
					"sleep"
				]
			}
		},
		{
			"name": "Adult Crystal Dragon",
			"source": "B2",
			"page": 92,
			"level": 11,
			"traits": [
				"uncommon",
				"ng",
				"huge",
				"dragon",
				"earth",
				"elemental"
			],
			"perception": {
				"std": 20
			},
			"senses": [
				{
					"name": "darkvision"
				},
				{
					"type": "imprecise",
					"name": "scent",
					"range": 60
				},
				{
					"type": "imprecise",
					"name": "{@ability tremorsense}",
					"range": 30
				}
			],
			"languages": {
				"languages": [
					"common",
					"draconic",
					"terran",
					"undercommon"
				]
			},
			"skills": {
				"acrobatics": {
					"std": 19
				},
				"athletics": {
					"std": 24
				},
				"deception": {
					"std": 22
				},
				"intimidation": {
					"std": 22
				},
				"nature": {
					"std": 19
				},
				"stealth": {
					"std": 21
				},
				"survival": {
					"std": 20
				}
			},
			"abilityMods": {
				"str": 7,
				"dex": 2,
				"con": 5,
				"int": 2,
				"wis": 3,
				"cha": 5
			},
			"speed": {
				"walk": 50,
				"burrow": 35,
				"fly": 120
			},
			"attacks": [
				{
					"range": "Melee",
					"name": "jaws",
					"attack": 24,
					"traits": [
						"sonic",
						"reach <15 feet>"
					],
					"damage": "{@damage 2d8+13} slashing plus {@damage 3d6} piercing",
					"types": [
						"piercing",
						"slashing"
					]
				},
				{
					"range": "Melee",
					"name": "claw",
					"attack": 24,
					"traits": [
						"agile",
						"magical",
						"reach <10 feet>"
					],
					"damage": "{@damage 2d8+13} slashing",
					"types": [
						"slashing"
					]
				},
				{
					"range": "Melee",
					"name": "tail",
					"attack": 22,
					"traits": [
						"magical",
						"reach <20 feet>"
					],
					"damage": "{@damage 1d10+13} slashing",
					"types": [
						"slashing"
					]
				}
			],
			"spellcasting": [
				{
					"type": "Innate",
					"tradition": "primal",
					"DC": 30,
					"entry": {
						"3": {
							"spells": [
								{
									"name": "color spray",
									"amount": 3
								},
								{
									"name": "glitterdust"
								},
								{
									"name": "hypnotic pattern"
								}
							]
						}
					}
				}
			],
			"abilities": {
				"mid": [
					{
						"traits": [
							"aura",
							"emotion",
							"fear",
							"mental"
						],
						"entries": [
							"90 feet, {@dc 30}"
						],
						"name": "Frightful Presence",
						"generic": {
							"tag": "ability"
						}
					},
					{
						"activity": {
							"number": 1,
							"unit": "reaction"
						},
						"entries": [
							"The dragon makes a tail {@action Strike} at the creature with a \u20132 penalty. If it hits, the dragon disrupts the creature's action."
						],
						"name": "Twisting Tail",
						"trigger": "A creature within reach of the dragon's tail uses a move action or leaves a square during a move action it's using"
					}
				],
				"bot": [
					{
						"activity": {
							"number": 2,
							"unit": "action"
						},
						"traits": [
							"evocation",
							"primal"
						],
						"entries": [
							"The dragon breathes a flurry of piercing crystals that deal {@damage 12d6} piercing damage in a 40-foot cone ({@dc 30} basic Reflex save). They can't use Breath Weapon again for {@dice 1d4} rounds."
						],
						"name": "Breath Weapon"
					},
					{
						"activity": {
							"number": 1,
							"unit": "free"
						},
						"traits": [
							"primal",
							"transmutation"
						],
						"trigger": "The crystal dragon damages a creature made of flesh with a jaws {@action Strike}",
						"frequency": {
							"unit": "day",
							"number": 1
						},
						"entries": [
							"The dragon embeds transformative crystals in the creature's flesh. The creature must attempt a {@dc 30} Fortitude save.",
							{
								"type": "successDegree",
								"entries": {
									"Critical Success": "The target is unaffected.",
									"Success": "The target is {@condition slowed 1} for 1 round as portions of its flesh turn crystalline.",
									"Failure": "The target is {@condition slowed 1} and must attempt a Fortitude save at the end of each of its turns; this ongoing save has the {@trait incapacitation} trait. On a failed save, the {@condition slowed} condition value increases by 1 (or by 2 on a critical failure). A successful save reduces the {@condition slowed} condition value by 1. A creature unable to act due to the {@condition slowed} condition from Crystallize Flesh is {@condition petrified} permanently, transforming into a crystalline statue. The effect ends if the creature is {@condition petrified} or the {@condition slowed} condition is removed.",
									"Critical Failure": "As failure, but the target is initially {@condition slowed 2}."
								}
							}
						],
						"name": "Crystallize Flesh"
					},
					{
						"activity": {
							"number": 2,
							"unit": "action"
						},
						"entries": [
							"The dragon makes two claw {@action Strike||Strikes} and one tail {@action Strike} in any order."
						],
						"name": "Draconic Frenzy"
					},
					{
						"entries": [
							"The dragon recharges their Breath Weapon whenever they critically hit with a {@action Strike}."
						],
						"name": "Draconic Momentum"
					}
				]
			},
			"hasImages": true,
			"defenses": {
				"ac": {
					"std": 33
				},
				"savingThrows": {
					"fort": {
						"std": 24
					},
					"ref": {
						"std": 19
					},
					"will": {
						"std": 20
					}
				},
				"hp": [
					{
						"hp": 185
					}
				],
				"immunities": [
					"paralyzed",
					"sleep"
				],
				"weaknesses": [
					{
						"amount": 10,
						"name": "sonic"
					}
				]
			}
		},
		{
			"name": "Adult Magma Dragon",
			"source": "B2",
			"page": 94,
			"level": 13,
			"traits": [
				"uncommon",
				"cn",
				"huge",
				"dragon",
				"elemental",
				"fire"
			],
			"perception": {
				"std": 23
			},
			"senses": [
				{
					"name": "darkvision"
				},
				{
					"type": "imprecise",
					"name": "scent",
					"range": 60
				}
			],
			"languages": {
				"languages": [
					"common",
					"draconic",
					"ignan",
					"terran"
				]
			},
			"skills": {
				"acrobatics": {
					"std": 21
				},
				"athletics": {
					"std": 27
				},
				"deception": {
					"std": 19
				},
				"intimidation": {
					"std": 25
				},
				"nature": {
					"std": 21
				},
				"stealth": {
					"std": 21
				},
				"survival": {
					"std": 23
				}
			},
			"abilityMods": {
				"str": 8,
				"dex": 2,
				"con": 5,
				"int": 2,
				"wis": 4,
				"cha": 4
			},
			"speed": {
				"abilities": [
					"magma swim 40 feet"
				],
				"walk": 40,
				"fly": 140
			},
			"attacks": [
				{
					"range": "Melee",
					"name": "jaws",
					"attack": 27,
					"traits": [
						"fire",
						"magical",
						"reach <15 feet>"
					],
					"damage": "{@damage 3d10+12} piercing plus {@damage 3d6} fire",
					"types": [
						"fire",
						"piercing"
					]
				},
				{
					"range": "Melee",
					"name": "claw",
					"attack": 27,
					"traits": [
						"agile",
						"magical",
						"reach <10 feet>"
					],
					"damage": "{@damage 3d10+12} slashing",
					"types": [
						"slashing"
					]
				},
				{
					"range": "Melee",
					"name": "tail",
					"attack": 25,
					"traits": [
						"magical",
						"reach <20 feet>"
					],
					"damage": "{@damage 3d12+12} bludgeoning",
					"types": [
						"bludgeoning"
					]
				},
				{
					"range": "Melee",
					"name": "horns",
					"attack": 25,
					"traits": [
						"magical",
						"reach <15 feet>"
					],
					"damage": "{@damage 2d10+12} piercing",
					"types": [
						"piercing"
					]
				}
			],
			"spellcasting": [
				{
					"type": "Innate",
					"tradition": "primal",
					"DC": 31,
					"attack": 23,
					"entry": {
						"0": {
							"level": 6,
							"spells": [
								{
									"name": "produce flame"
								}
							]
						},
						"6": {
							"spells": [
								{
									"name": "burning hands",
									"amount": "at will"
								},
								{
									"name": "wall of fire",
									"amount": "at will"
								}
							]
						}
					}
				}
			],
			"abilities": {
				"mid": [
					{
						"traits": [
							"aura",
							"emotion",
							"fear",
							"mental"
						],
						"entries": [
							"90 feet, {@dc 30}"
						],
						"name": "Frightful Presence",
						"generic": {
							"tag": "ability"
						}
					},
					{
						"activity": {
							"number": 1,
							"unit": "reaction"
						},
						"entries": [
							"The dragon raises a wing, gaining a +2 circumstance bonus to AC against the triggering attack. If the dragon is Flying, they descend 10 feet after the attack."
						],
						"name": "Wing Deflection",
						"trigger": "The dragon is targeted with an attack"
					}
				],
				"bot": [
					{
						"activity": {
							"number": 2,
							"unit": "action"
						},
						"traits": [
							"evocation",
							"fire",
							"primal"
						],
						"entries": [
							"The dragon breathes a blast of magma that deals {@damage 9d6} fire damage and {@damage 4d12} bludgeoning damage in a 40-foot cone ({@dc 33} basic Reflex save). They can't use Breath Weapon again for {@dice 1d4} rounds."
						],
						"name": "Breath Weapon"
					},
					{
						"activity": {
							"number": 2,
							"unit": "action"
						},
						"entries": [
							"The dragon makes two claw {@action Strike||Strikes} and one horn {@action Strike} in any order."
						],
						"name": "Draconic Frenzy"
					},
					{
						"entries": [
							"The dragon recharges their Breath Weapon whenever they score a critical hit with a {@action Strike}."
						],
						"name": "Draconic Momentum"
					},
					{
						"entries": [
							"A magma dragon's swim Speed functions only when the dragon is Swimming through magma or molten lava."
						],
						"name": "Magma Swim"
					},
					{
						"activity": {
							"number": 1,
							"unit": "action"
						},
						"entries": [
							"If the next action the dragon uses is Breath Weapon, the magma clings to those it damages. Each creature that fails its save against the Breath Weapon takes {@damage 4d6} {@condition persistent damage||persistent fire damage}, and as long as it has this {@condition persistent damage||persistent fire damage}, it also takes a \u201310-foot status penalty to its Speeds."
						],
						"name": "Volcanic Purge"
					}
				]
			},
			"hasImages": true,
			"defenses": {
				"ac": {
					"std": 34
				},
				"savingThrows": {
					"fort": {
						"std": 26
					},
					"ref": {
						"std": 21
					},
					"will": {
						"std": 23
					},
					"abilities": [
						"+1 status to all saves vs. magic"
					]
				},
				"hp": [
					{
						"hp": 270
					}
				],
				"immunities": [
					"fire",
					"paralyzed",
					"sleep"
				],
				"weaknesses": [
					{
						"amount": 15,
						"name": "cold"
					}
				]
			}
		},
		{
			"name": "Adult Umbral Dragon",
			"source": "B2",
			"foundIn": [
				"Impossible Lands"
			],
			"otherSources": {
				"Expanded": [
					"LOIL|323"
				]
			},
			"page": 96,
			"level": 15,
			"traits": [
				"uncommon",
				"ne",
				"huge",
				"dragon",
				"shadow"
			],
			"perception": {
				"std": 29
			},
			"senses": [
				{
					"name": "greater darkvision"
				},
				{
					"type": "imprecise",
					"name": "scent",
					"range": 60
				}
			],
			"languages": {
				"languages": [
					"common",
					"draconic",
					"necril",
					"shadowtongue"
				]
			},
			"skills": {
				"acrobatics": {
					"std": 25
				},
				"athletics": {
					"std": 31
				},
				"deception": {
					"std": 28
				},
				"intimidation": {
					"std": 28
				},
				"nature": {
					"std": 25
				},
				"stealth": {
					"std": 27
				},
				"survival": {
					"std": 28
				}
			},
			"abilityMods": {
				"str": 8,
				"dex": 4,
				"con": 6,
				"int": 4,
				"wis": 6,
				"cha": 5
			},
			"speed": {
				"walk": 50,
				"fly": 180
			},
			"attacks": [
				{
					"range": "Melee",
					"name": "jaws",
					"attack": 30,
					"traits": [
						"negative",
						"reach <15 feet>"
					],
					"damage": "{@damage 3d10+14} piercing plus {@damage 3d6} negative",
					"types": [
						"negative",
						"piercing"
					]
				},
				{
					"range": "Melee",
					"name": "claw",
					"attack": 30,
					"traits": [
						"agile",
						"magical",
						"reach <10 feet>"
					],
					"damage": "{@damage 3d10+14} slashing",
					"types": [
						"slashing"
					]
				},
				{
					"range": "Melee",
					"name": "tail",
					"attack": 28,
					"traits": [
						"magical",
						"reach <20 feet>"
					],
					"damage": "{@damage 3d12+14} slashing",
					"types": [
						"slashing"
					]
				},
				{
					"range": "Melee",
					"name": "wing",
					"attack": 28,
					"traits": [
						"agile",
						"magical",
						"reach <15 feet>"
					],
					"damage": "{@damage 2d10+14} slashing",
					"types": [
						"slashing"
					]
				}
			],
			"spellcasting": [
				{
					"type": "Innate",
					"tradition": "primal",
					"DC": 36,
					"entry": {
						"0": {
							"level": 7,
							"spells": [
								{
									"name": "detect magic"
								}
							]
						},
						"7": {
							"spells": [
								{
									"name": "darkness",
									"amount": "at will"
								},
								{
									"name": "shadow walk"
								},
								{
									"name": "vampiric exsanguination"
								}
							]
						}
					}
				}
			],
			"abilities": {
				"mid": [
					{
						"traits": [
							"aura",
							"emotion",
							"fear",
							"mental"
						],
						"entries": [
							"90 feet, {@dc 34}"
						],
						"name": "Frightful Presence",
						"generic": {
							"tag": "ability"
						}
					},
					{
						"activity": {
							"number": 1,
							"unit": "reaction"
						},
						"entries": [
							"Jaws only."
						],
						"name": "Attack of Opportunity",
						"generic": {
							"tag": "ability"
						}
					}
				],
				"bot": [
					{
						"activity": {
							"number": 2,
							"unit": "action"
						},
						"entries": [
							"The umbral dragon breathes in one of two ways. They can't use Breath Weapon again for {@dice 1d4} rounds.",
							{
								"type": "list",
								"items": [
									"{@bold Negative} (necromancy, negative, primal) The dragon breathes a blast of darkness in a 40-foot cone that deals {@damage 16d6} negative damage ({@dc 36} basic Reflex save). Undead creatures take {@damage 19d6} force damage instead of the negative damage.",
									{
										"type": "item",
										"entries": [
											"{@bold Shadows} (necromancy, primal, shadow) The dragon breathes a blast of shadows in a 40-foot cone. Each creature within the cone must attempt a {@dc 36} Fortitude save.",
											{
												"type": "successDegree",
												"entries": {
													"Critical Success": "The creature is unaffected.",
													"Success": "The creature is {@condition enfeebled 2} for 1 round.",
													"Failure": "The creature is {@condition enfeebled 2} for 1 minute.",
													"Critical Failure": "The creature is {@condition enfeebled 2} for 1 minute and {@condition blinded} for 1 round."
												}
											}
										]
									}
								]
							},
							{
								"type": "item",
								"entries": [
									"{@bold Shadows} (necromancy, primal, shadow) The dragon breathes a blast of shadows in a 40-foot cone. Each creature within the cone must attempt a {@dc 36} Fortitude save.",
									{
										"type": "successDegree",
										"entries": {
											"Critical Success": "The creature is unaffected.",
											"Success": "The creature is {@condition enfeebled 2} for 1 round.",
											"Failure": "The creature is {@condition enfeebled 2} for 1 minute.",
											"Critical Failure": "The creature is {@condition enfeebled 2} for 1 minute and {@condition blinded} for 1 round."
										}
									}
								]
							}
						],
						"name": "Breath Weapon"
					},
					{
						"activity": {
							"number": 2,
							"unit": "action"
						},
						"entries": [
							"The dragon makes two claw {@action Strike||Strikes} and one wing {@action Strike} in any order."
						],
						"name": "Draconic Frenzy"
					},
					{
						"entries": [
							"The dragon recharges their Breath Weapon whenever they score a critical hit with a {@action Strike}."
						],
						"name": "Draconic Momentum"
					},
					{
						"entries": [
							"An umbral dragon's {@action Strike||Strikes} affect incorporeal creatures with the effects of a {@item ghost touch} property rune, and an umbral dragon's jaws deal an additional {@damage 6d6} force damage to undead."
						],
						"name": "Ghost Bane"
					}
				]
			},
			"hasImages": true,
			"defenses": {
				"ac": {
					"std": 37
				},
				"savingThrows": {
					"fort": {
						"std": 27
					},
					"ref": {
						"std": 25
					},
					"will": {
						"std": 27
					}
				},
				"hp": [
					{
						"hp": 275
					}
				],
				"immunities": [
					"negative",
					"paralyzed",
					"sleep"
				]
			}
		},
		{
			"name": "Ahuizotl",
			"source": "B2",
			"page": 12,
			"level": 6,
			"traits": [
				"uncommon",
				"ne",
				"large",
				"amphibious",
				"beast"
			],
			"perception": {
				"std": 13
			},
			"senses": [
				{
					"name": "darkvision"
				}
			],
			"languages": {
				"languages": [
					"aklo",
					"common"
				]
			},
			"skills": {
				"athletics": {
					"std": 15
				},
				"deception": {
					"std": 15
				},
				"stealth": {
					"std": 15
				}
			},
			"abilityMods": {
				"str": 5,
				"dex": 3,
				"con": 5,
				"int": -1,
				"wis": 3,
				"cha": 3
			},
			"speed": {
				"walk": 25,
				"swim": 35
			},
			"attacks": [
				{
					"range": "Melee",
					"name": "jaws",
					"attack": 17,
					"damage": "{@damage 2d8+8} piercing",
					"types": [
						"piercing"
					]
				},
				{
					"range": "Melee",
					"name": "claw",
					"attack": 17,
					"traits": [
						"agile"
					],
					"damage": "{@damage 2d6+8} slashing",
					"types": [
						"slashing"
					]
				},
				{
					"range": "Melee",
					"name": "tail claw",
					"attack": 17,
					"traits": [
						"agile",
						"reach <10 feet>"
					],
					"effects": [
						"Improved Grab"
					],
					"damage": "{@damage 2d4+8} slashing plus {@ability Improved Grab}",
					"types": [
						"slashing"
					]
				}
			],
			"abilities": {
				"top": [
					{
						"entries": [
							"An ahuizotl can mimic the sounds of a person in distress by attempting a {@skill Deception} check to {@action Lie}.",
							"The ahuizotl has a +4 circumstance bonus to this check."
						],
						"name": "Voice Imitation"
					}
				],
				"bot": [
					{
						"activity": {
							"number": 1,
							"unit": "action"
						},
						"requirements": "The ahuizotl has a Medium or smaller creature {@condition grabbed} with its tail claw",
						"entries": [
							"The ahuizotl attempts an {@skill Athletics} check against the creature's Fortitude DC.",
							{
								"type": "successDegree",
								"entries": {
									"Critical Success": "If the creature is 10 feet away from the ahuizotl, it is dragged into a square adjacent to the ahuizotl. The ahuizotl can make a jaws {@action Strike} against the creature.",
									"Success": "If the creature is 10 feet away from the ahuizotl, it is dragged into a square adjacent to the ahuizotl.",
									"Failure": "The creature is not dragged.",
									"Critical Failure": "The creature is not dragged and the ahuizotl no longer has the creature {@condition grabbed}."
								}
							}
						],
						"name": "Tail Drag"
					}
				]
			},
			"hasImages": true,
			"defenses": {
				"ac": {
					"std": 23
				},
				"savingThrows": {
					"fort": {
						"std": 17
					},
					"ref": {
						"std": 13
					},
					"will": {
						"std": 13
					}
				},
				"hp": [
					{
						"hp": 105
					}
				]
			}
		},
		{
			"name": "Akata",
			"source": "B2",
			"page": 13,
			"level": 1,
			"traits": [
				"rare",
				"n",
				"medium",
				"aberration"
			],
			"perception": {
				"std": 6
			},
			"senses": [
				{
					"name": "darkvision"
				},
				{
					"name": "no hearing"
				},
				{
					"type": "imprecise",
					"name": "scent",
					"range": 30
				}
			],
			"skills": {
				"acrobatics": {
					"std": 7
				},
				"athletics": {
					"std": 7
				},
				"stealth": {
					"std": 7
				}
			},
			"abilityMods": {
				"str": 4,
				"dex": 2,
				"con": 4,
				"int": -4,
				"wis": 3,
				"cha": 0
			},
			"speed": {
				"walk": 30,
				"climb": 15
			},
			"attacks": [
				{
					"range": "Melee",
					"name": "jaws",
					"attack": 9,
					"traits": [
						"agile"
					],
					"effects": [
						"void death"
					],
					"damage": "{@damage 1d6+4} piercing plus void death",
					"types": [
						"piercing"
					]
				}
			],
			"abilities": {
				"top": [
					{
						"entries": [
							"After 3 or more days without eating, an akata can secrete resin that encases it in a noqual cocoon. The cocoon has Hardness 9, 40 HP, and a Broken Threshold of 18. It has resistance 5 to damage from magical sources. As long as the cocoon remains intact, the akata can't be harmed, and it doesn't need to eat or drink. While inside the cocoon, the akata gains lifesense 30 feet. The akata remains in a state of hibernation until it is exposed to extreme heat or senses a living creature, at which point it can burst free of its cocoon in {@dice 1d4} minutes."
						],
						"name": "Hibernation"
					},
					{
						"entries": [
							"An akata has no auditory senses. It is immune to {@trait auditory} effects, automatically critically fails {@skill Perception} checks that require it to hear, and takes a \u20132 status penalty to {@skill Perception} checks (but not initiative rolls) that involve sound but also rely on other senses."
						],
						"name": "No Hearing"
					}
				],
				"mid": [
					{
						"entries": [
							"An akata doesn't breathe and is immune to effects that require breathing (such as an inhaled poison)."
						],
						"name": "No Breath"
					},
					{
						"entries": [
							"Salt water acts as an extremely strong acid to an akata. Full immersion in salt water deals {@damage 4d6} acid damage per round."
						],
						"name": "Salt Water Vulnerability"
					}
				],
				"bot": [
					{
						"type": "affliction",
						"name": "Void Death",
						"traits": [
							"disease"
						],
						"note": "An akata implants its parasitic larval young into any creature it bites, but only Medium or Small humanoids make suitable hosts; all other creatures are immune to this disease",
						"DC": 17,
						"savingThrow": "Fortitude",
						"stages": [
							{
								"stage": 1,
								"entry": "carrier with no ill effect 1",
								"duration": "1 day"
							},
							{
								"stage": 2,
								"entry": "{@condition drained 1}",
								"duration": "1 day"
							},
							{
								"stage": 3,
								"entry": "as stage 2",
								"duration": "1 day"
							},
							{
								"stage": 4,
								"entry": "{@condition drained 2} and {@condition fatigued}",
								"duration": "1 day"
							},
							{
								"stage": 5,
								"entry": "as stage 4",
								"duration": "1 day"
							},
							{
								"stage": 6,
								"entry": "dead and corpse rises as a void zombie",
								"duration": "page 288"
							}
						]
					}
				]
			},
			"hasImages": true,
			"defenses": {
				"ac": {
					"std": 16
				},
				"savingThrows": {
					"fort": {
						"std": 9
					},
					"ref": {
						"std": 5
					},
					"will": {
						"std": 6
					}
				},
				"hp": [
					{
						"hp": 15
					}
				],
				"immunities": [
					"disease"
				],
				"resistances": [
					{
						"amount": 5,
						"name": "fire"
					},
					{
						"amount": 5,
						"name": "poison"
					}
				]
			}
		},
		{
			"name": "Akizendri",
			"source": "B2",
			"page": 204,
			"level": 3,
			"traits": [
				"cn",
				"small",
				"monitor",
				"protean"
			],
			"perception": {
				"std": 8
			},
			"senses": [
				{
					"name": "darkvision"
				},
				{
					"type": "imprecise",
					"name": "entropy sense",
					"range": 30
				}
			],
			"languages": {
				"languages": [
					"abyssal",
					"celestial",
					"protean"
				],
				"abilities": [
					"telepathy (touch)"
				]
			},
			"skills": {
				"acrobatics": {
					"std": 9
				},
				"deception": {
					"std": 10
				},
				"occultism": {
					"std": 11
				},
				"society": {
					"std": 10
				},
				"stealth": {
					"std": 9
				},
				"thievery": {
					"std": 9
				}
			},
			"abilityMods": {
				"str": 3,
				"dex": 4,
				"con": 1,
				"int": 4,
				"wis": 3,
				"cha": 1
			},
			"speed": {
				"abilities": [
					"freedom of movement"
				],
				"walk": 25,
				"fly": 25,
				"swim": 25
			},
			"attacks": [
				{
					"range": "Melee",
					"name": "jaws",
					"attack": 12,
					"traits": [
						"chaotic",
						"finesse",
						"magical"
					],
					"effects": [
						"garbled thoughts"
					],
					"damage": "{@damage 2d8+3} piercing plus {@damage 1d4} chaotic and garbled thoughts",
					"types": [
						"chaotic",
						"piercing"
					]
				},
				{
					"range": "Melee",
					"name": "tail",
					"attack": 12,
					"traits": [
						"chaotic",
						"finesse",
						"magical"
					],
					"effects": [
						"Grab"
					],
					"damage": "{@damage 2d6+3} bludgeoning plus {@damage 1d4} chaotic and Grab",
					"types": [
						"bludgeoning",
						"chaotic"
					]
				}
			],
			"spellcasting": [
				{
					"type": "Innate",
					"tradition": "divine",
					"DC": 20,
					"attack": 12,
					"entry": {
						"0": {
							"level": 2,
							"spells": [
								{
									"name": "acid splash"
								},
								{
									"name": "daze"
								},
								{
									"name": "ghost sound"
								},
								{
									"name": "mage hand"
								},
								{
									"name": "sigil"
								}
							]
						},
						"1": {
							"spells": [
								{
									"name": "detect alignment",
									"amount": "at will",
									"notes": [
										"lawful only"
									]
								}
							]
						},
						"3": {
							"spells": [
								{
									"name": "glyph of warding"
								},
								{
									"name": "secret page"
								}
							]
						},
						"constant": {
							"4": {
								"spells": [
									{
										"name": "freedom of movement"
									}
								]
							}
						}
					}
				}
			],
			"abilities": {
				"top": [
					{
						"traits": [
							"divination",
							"divine",
							"prediction"
						],
						"entries": [
							"An akizendri can anticipate the most likely location of a creature through their supernatural insight into the forces of chaotic probabilities and chance. This grants the akizendri the ability to sense creatures within the listed range. A creature under the effects of nondetection or that is otherwise shielded from divinations and predictions cannot be noticed via entropy sense."
						],
						"name": "Entropy Sense"
					}
				],
				"mid": [
					{
						"traits": [
							"divine",
							"transmutation"
						],
						"entries": [
							"An akizendri's vital organs shift and change shape and position constantly. Immediately after the akizendri takes acid, electricity, or sonic damage, it gains the listed amount of resistance to that damage type. This lasts for 1 hour or until the next time the protean takes damage of one of the other types (in which case its resistance changes to match that type), whichever comes first.",
							"The akizendri is immune to {@trait polymorph} effects unless it is a willing target. If {@condition blinded} or {@condition deafened}, the akizendri automatically recovers at the end of its next turn as new sensory organs grow to replace the compromised ones."
						],
						"name": "Protean Anatomy"
					}
				],
				"bot": [
					{
						"activity": {
							"number": 1,
							"unit": "action"
						},
						"traits": [
							"concentrate",
							"divine",
							"polymorph",
							"transmutation"
						],
						"entries": [
							"The akizendri takes on the appearance of any Small or smaller creature. This doesn't change its Speed or its attack and damage bonuses with its {@action Strike||Strikes}, but might change the damage type its {@action Strike||Strikes} deal."
						],
						"name": "Change Shape",
						"generic": {
							"tag": "ability"
						}
					},
					{
						"activity": {
							"number": 1,
							"unit": "action"
						},
						"entries": [
							"{@damage 1d8+3} bludgeoning, {@dc 20}"
						],
						"name": "Constrict",
						"generic": {
							"tag": "ability"
						}
					},
					{
						"traits": [
							"divine",
							"emotion",
							"enchantment",
							"mental"
						],
						"entries": [
							"A creature hit by the akizendri's bite {@action Strike} must attempt a {@dc 20} Will save.",
							{
								"type": "successDegree",
								"entries": {
									"Success": "The creature is unaffected.",
									"Failure": "The creature is {@condition stupefied 1} for {@dice 1d4} rounds.",
									"Critical Failure": "As failure, but the creature is also {@condition confused} for 1 round."
								}
							}
						],
						"name": "Garbled Thoughts"
					},
					{
						"traits": [
							"divine",
							"transmutation"
						],
						"entries": [
							"When the akizendri casts secret page, it can physically immerse itself in the text, changing the message of the text in the process. It can exit the book at any point by Dismissing secret page, at which point it appears in a space adjacent to the text. If it does so to begin combat, it rolls a {@skill Deception} check for initiative. As long as it remains immersed in the text, the akizendri has no body. It can communicate telepathically with a creature as long as the creature touches the book or scroll that contains the secret page. It can sense nearby creatures using its entropy sense, but not in any other way, nor can it use any attack, manipulate, or move actions or speak aloud. If the object it is immersed in is destroyed, the akizendri reappears in an adjacent square and is {@condition stunned 1}."
						],
						"name": "Text Immersion"
					}
				]
			},
			"hasImages": true,
			"defenses": {
				"ac": {
					"std": 19
				},
				"savingThrows": {
					"fort": {
						"std": 6
					},
					"ref": {
						"std": 11
					},
					"will": {
						"std": 10
					}
				},
				"hp": [
					{
						"hp": 42,
						"abilities": [
							"fast healing 1"
						]
					}
				],
				"weaknesses": [
					{
						"amount": 3,
						"name": "lawful"
					}
				],
				"resistances": [
					{
						"amount": 3,
						"name": "precision"
					},
					{
						"name": "protean anatomy",
						"amount": 6
					}
				]
			}
		},
		{
			"name": "Amoeba Swarm",
			"source": "B2",
			"page": 192,
			"foundIn": [
				"Alkenstar",
				"Mana Wastes"
			],
			"otherSources": {
				"Expanded": [
					"LOIL|323"
				]
			},
			"level": 1,
			"traits": [
				"n",
				"large",
				"amphibious",
				"mindless",
				"ooze",
				"swarm"
			],
			"perception": {
				"std": 3
			},
			"senses": [
				{
					"name": "motion sense",
					"range": 60
				},
				{
					"name": "no vision"
				}
			],
			"skills": {
				"stealth": {
					"std": 1,
					"in water": 3
				}
			},
			"abilityMods": {
				"str": 0,
				"dex": -2,
				"con": 3,
				"int": -5,
				"wis": 0,
				"cha": -5
			},
			"speed": {
				"walk": 5,
				"climb": 5,
				"swim": 10
			},
			"abilities": {
				"top": [
					{
						"entries": [
							"An amoeba swarm can sense nearby creatures through vibration and air or water movement."
						],
						"name": "Motion Sense"
					}
				],
				"bot": [
					{
						"activity": {
							"number": 1,
							"unit": "action"
						},
						"entries": [
							"The amoeba swarm slithers over each creature in its space, dealing {@damage 1d6} acid damage ({@dc 14} basic Reflex save). A creature that critically fails is {@condition sickened 1}."
						],
						"name": "Swarming Slither"
					},
					{
						"entries": [
							"An amoeba's acid damages only organic material\u2014not metal, stone, or other inorganic substances."
						],
						"name": "Weak Acid"
					}
				]
			},
			"defenses": {
				"ac": {
					"std": 9
				},
				"savingThrows": {
					"fort": {
						"std": 8
					},
					"ref": {
						"std": 1
					},
					"will": {
						"std": 3
					}
				},
				"hp": [
					{
						"hp": 35
					}
				],
				"immunities": [
					"acid",
					"mental",
					"precision",
					"critical hits",
					"unconscious",
					"visual"
				]
			}
		},
		{
			"name": "Anancus",
			"source": "B2",
			"page": 116,
			"level": 8,
			"traits": [
				"n",
				"huge",
				"animal"
			],
			"perception": {
				"std": 16
			},
			"senses": [
				{
					"name": "low-light vision"
				},
				{
					"type": "imprecise",
					"name": "scent",
					"range": 30
				}
			],
			"skills": {
				"athletics": {
					"std": 19
				},
				"survival": {
					"std": 16
				}
			},
			"abilityMods": {
				"str": 7,
				"dex": 0,
				"con": 5,
				"int": -4,
				"wis": 2,
				"cha": -2
			},
			"speed": {
				"walk": 40
			},
			"attacks": [
				{
					"range": "Melee",
					"name": "tusk",
					"attack": 19,
					"traits": [
						"reach <15 feet>"
					],
					"damage": "{@damage 2d12+11} piercing",
					"types": [
						"piercing"
					]
				},
				{
					"range": "Melee",
					"name": "foot",
					"attack": 17,
					"traits": [
						"reach <10 feet>"
					],
					"damage": "{@damage 2d10+9} bludgeoning",
					"types": [
						"bludgeoning"
					]
				}
			],
			"abilities": {
				"bot": [
					{
						"activity": {
							"number": 3,
							"unit": "action"
						},
						"entries": [
							"Large or smaller, foot, {@dc 25}"
						],
						"name": "Trample",
						"generic": {
							"tag": "ability"
						}
					},
					{
						"activity": {
							"number": 2,
							"unit": "action"
						},
						"entries": [
							"The anancus sweeps its long tusks back and forth, dealing {@damage 4d6} bludgeoning damage to all creatures in a 15-foot cone, who must make a {@dc 27} basic Reflex save."
						],
						"name": "Tusk Sweep"
					}
				]
			},
			"defenses": {
				"ac": {
					"std": 25
				},
				"savingThrows": {
					"fort": {
						"std": 19
					},
					"ref": {
						"std": 14
					},
					"will": {
						"std": 16
					}
				},
				"hp": [
					{
						"hp": 170
					}
				]
			}
		},
		{
			"name": "Ancient Brine Dragon",
			"source": "B2",
			"page": 88,
			"level": 17,
			"traits": [
				"rare",
				"ln",
				"gargantuan",
				"amphibious",
				"dragon",
				"elemental",
				"water"
			],
			"perception": {
				"std": 32
			},
			"senses": [
				{
					"name": "darkvision"
				},
				{
					"type": "imprecise",
					"name": "scent",
					"range": 60
				}
			],
			"languages": {
				"languages": [
					"aquan",
					"common",
					"draconic",
					"sylvan",
					"utopian"
				]
			},
			"skills": {
				"acrobatics": {
					"std": 28
				},
				"athletics": {
					"std": 32
				},
				"deception": {
					"std": 32
				},
				"intimidation": {
					"std": 34
				},
				"nature": {
					"std": 30
				},
				"society": {
					"std": 30
				},
				"survival": {
					"std": 29
				}
			},
			"abilityMods": {
				"str": 9,
				"dex": 5,
				"con": 6,
				"int": 5,
				"wis": 5,
				"cha": 6
			},
			"speed": {
				"walk": 50,
				"fly": 140,
				"swim": 70
			},
			"attacks": [
				{
					"range": "Melee",
					"name": "jaws",
					"attack": 34,
					"traits": [
						"acid",
						"magical",
						"reach <20 feet>"
					],
					"damage": "{@damage 3d10+17} piercing plus {@damage 5d4} acid",
					"types": [
						"acid",
						"piercing"
					]
				},
				{
					"range": "Melee",
					"name": "claw",
					"attack": 34,
					"traits": [
						"agile",
						"magical",
						"reach <15 feet>"
					],
					"damage": "{@damage 3d10+17} slashing",
					"types": [
						"slashing"
					]
				},
				{
					"range": "Melee",
					"name": "tail",
					"attack": 32,
					"traits": [
						"magical",
						"reach <25 feet>"
					],
					"damage": "{@damage 3d12+17} bludgeoning",
					"types": [
						"bludgeoning"
					]
				},
				{
					"range": "Melee",
					"name": "wing",
					"attack": 32,
					"traits": [
						"magical",
						"reach <20 feet>"
					],
					"damage": "{@damage 2d12+17} piercing",
					"types": [
						"piercing"
					]
				}
			],
			"spellcasting": [
				{
					"type": "Innate",
					"tradition": "primal",
					"DC": 38,
					"attack": 30,
					"entry": {
						"4": {
							"spells": [
								{
									"name": "hydraulic push",
									"amount": "at will"
								},
								{
									"name": "obscuring mist",
									"amount": "at will"
								}
							]
						},
						"5": {
							"spells": [
								{
									"name": "control water",
									"amount": 3
								},
								{
									"name": "mariner's curse"
								}
							]
						},
						"6": {
							"spells": [
								{
									"name": "hydraulic torrent"
								}
							]
						}
					}
				}
			],
			"abilities": {
				"mid": [
					{
						"traits": [
							"aura",
							"emotion",
							"fear",
							"mental"
						],
						"entries": [
							"90 feet, {@dc 36}"
						],
						"name": "Frightful Presence",
						"generic": {
							"tag": "ability"
						}
					},
					{
						"activity": {
							"number": 1,
							"unit": "reaction"
						},
						"entries": [
							"The dragon spits a glob of caustic salt water at the creature. The creature takes {@damage 7d6} acid damage ({@dc 36} basic Reflex save). On a failure, the concentrate action is disrupted."
						],
						"name": "Brine Spit",
						"trigger": "A creature the brine dragon observes within 30 feet uses a concentrate action"
					}
				],
				"bot": [
					{
						"activity": {
							"number": 2,
							"unit": "action"
						},
						"traits": [
							"acid",
							"evocation",
							"primal"
						],
						"entries": [
							"The dragon breathes a spray of acidic salt water that deals {@damage 18d6} acid damage in a 120-foot line ({@dc 38} basic Reflex save). They can't use Breath Weapon again for {@dice 1d4} rounds."
						],
						"name": "Breath Weapon"
					},
					{
						"activity": {
							"number": 1,
							"unit": "action"
						},
						"traits": [
							"attack"
						],
						"entries": [
							"The dragon tries to capsize an adjacent aquatic vessel of their size or smaller. They must succeed at an {@skill Athletics} check with a DC of 35 (reduced by 5 for each size smaller the vessel is than the dragon) or the pilot's {@skill Lore||Sailing Lore} DC, whichever is higher."
						],
						"name": "Capsize"
					},
					{
						"activity": {
							"number": 2,
							"unit": "action"
						},
						"entries": [
							"The dragon makes a jaws {@action Strike}. On a hit, the target takes {@damage 6d6} {@condition persistent damage||persistent acid damage}, and is {@condition sickened 3} from the pain of salt and brine in its wounds."
						],
						"name": "Desiccating Bite"
					},
					{
						"activity": {
							"number": 2,
							"unit": "action"
						},
						"entries": [
							"The dragon makes two claw {@action Strike||Strikes} and one wing {@action Strike} in any order."
						],
						"name": "Draconic Frenzy"
					},
					{
						"entries": [
							"The dragon recharges their Breath Weapon whenever they score a critical hit with a {@action Strike}."
						],
						"name": "Draconic Momentum"
					},
					{
						"traits": [
							"acid"
						],
						"entries": [
							"The brine dragon's body is encrusted with salty, acidic crystals.",
							"When a target takes damage from one of the dragon's melee {@action Strike||Strikes}, it must succeed at a {@dc 38} Fortitude Save or be {@condition stunned 1} ({@condition stunned 3} on a critical failure). The target then becomes temporarily immune for 1 minute."
						],
						"name": "Painful Strikes"
					}
				]
			},
			"hasImages": true,
			"defenses": {
				"ac": {
					"std": 40
				},
				"savingThrows": {
					"fort": {
						"std": 31
					},
					"ref": {
						"std": 30
					},
					"will": {
						"std": 30
					}
				},
				"hp": [
					{
						"hp": 330
					}
				],
				"immunities": [
					"acid",
					"paralyzed",
					"sleep"
				]
			}
		},
		{
			"name": "Ancient Cloud Dragon",
			"source": "B2",
			"page": 90,
			"level": 19,
			"traits": [
				"rare",
				"n",
				"gargantuan",
				"air",
				"dragon",
				"elemental"
			],
			"perception": {
				"std": 34
			},
			"senses": [
				{
					"name": "darkvision"
				},
				{
					"name": "mist vision"
				},
				{
					"type": "imprecise",
					"name": "scent",
					"range": 60
				}
			],
			"languages": {
				"languages": [
					"auran",
					"common",
					"draconic",
					"jotun",
					"sylvan"
				]
			},
			"skills": {
				"acrobatics": {
					"std": 35
				},
				"athletics": {
					"std": 38
				},
				"deception": {
					"std": 34
				},
				"diplomacy": {
					"std": 34
				},
				"intimidation": {
					"std": 36
				},
				"nature": {
					"std": 32
				},
				"stealth": {
					"std": 35
				},
				"survival": {
					"std": 36
				}
			},
			"abilityMods": {
				"str": 9,
				"dex": 5,
				"con": 7,
				"int": 5,
				"wis": 7,
				"cha": 7
			},
			"speed": {
				"abilities": [
					"cloud walk"
				],
				"walk": 60,
				"fly": 160
			},
			"attacks": [
				{
					"range": "Melee",
					"name": "jaws",
					"attack": 36,
					"traits": [
						"electricity",
						"magical",
						"reach <20 feet>",
						"sonic"
					],
					"effects": [
						"thundering bite"
					],
					"damage": "{@damage 3d10+17} piercing plus {@damage 2d12} electricity, {@damage 4d6} sonic, and thundering bite",
					"types": [
						"electricity",
						"piercing",
						"sonic"
					]
				},
				{
					"range": "Melee",
					"name": "claw",
					"attack": 36,
					"traits": [
						"agile",
						"magical",
						"reach <15 feet>"
					],
					"damage": "{@damage 4d10+17} slashing",
					"types": [
						"slashing"
					]
				},
				{
					"range": "Melee",
					"name": "tail",
					"attack": 34,
					"traits": [
						"magical",
						"reach <25 feet>"
					],
					"damage": "{@damage 4d12+17} bludgeoning",
					"types": [
						"bludgeoning"
					]
				},
				{
					"range": "Melee",
					"name": "horn",
					"attack": 34,
					"traits": [
						"deadly <d12>",
						"magical",
						"reach <20 feet>"
					],
					"damage": "{@damage 3d12+17} piercing",
					"types": [
						"piercing"
					]
				}
			],
			"spellcasting": [
				{
					"type": "Innate",
					"tradition": "primal",
					"DC": 42,
					"entry": {
						"4": {
							"spells": [
								{
									"name": "gust of wind",
									"amount": "at will"
								},
								{
									"name": "solid fog"
								},
								{
									"name": "wall of wind",
									"amount": "at will"
								}
							]
						},
						"5": {
							"spells": [
								{
									"name": "cloudkill"
								}
							]
						},
						"8": {
							"spells": [
								{
									"name": "wind walk"
								}
							]
						}
					}
				}
			],
			"abilities": {
				"top": [
					{
						"entries": [
							"Fog and mist don't impair a cloud dragon's vision; they ignore the {@condition concealed} condition from fog and mist."
						],
						"name": "Mist Vision"
					}
				],
				"mid": [
					{
						"traits": [
							"aura",
							"emotion",
							"fear",
							"mental"
						],
						"entries": [
							"90 feet, {@dc 40}"
						],
						"name": "Frightful Presence",
						"generic": {
							"tag": "ability"
						}
					},
					{
						"activity": {
							"number": 1,
							"unit": "reaction"
						},
						"entries": [
							"The cloud dragon flexes a wing and creates a billowing cloud of mist. The dragon is treated as if they were {@condition hidden} for the purposes of resolving the triggering attack, so normally the attacker must succeed at a DC {@flatDC 11} flat check to target them. The dragon also gains a +4 circumstance bonus to AC against the triggering attack."
						],
						"name": "Deflecting Cloud",
						"trigger": "The dragon is the target of a ranged attack",
						"requirements": "The dragon is aware of the attack and has a free wing"
					}
				],
				"bot": [
					{
						"activity": {
							"number": 2,
							"unit": "action"
						},
						"traits": [
							"electricity",
							"evocation",
							"primal"
						],
						"entries": [
							"The dragon breathes a thundercloud that deals {@damage 20d6} electricity damage in a 60-foot cone ({@dc 41} basic Reflex save). This cloud remains in the area for {@dice 1d4} rounds, with the effects of obscuring mist. A creature that ends its turn inside of the cloud takes {@damage 10d6} electricity damage ({@dc 41} basic Reflex save). The cloud dragon can't use Breath Weapon again for {@dice 1d4} rounds."
						],
						"name": "Breath Weapon"
					},
					{
						"activity": {
							"number": 1,
							"unit": "action"
						},
						"entries": [
							"The cloud dragon's body becomes vaporous and misty. They gain the effects of gaseous form, except their fly Speed remains unchanged. The cloud dragon can use this action again to return to physical form."
						],
						"name": "Cloud Form",
						"traits": [
							"polymorph",
							"primal",
							"transmutation"
						]
					},
					{
						"entries": [
							"The cloud dragon can tread on clouds or fog as though on solid ground."
						],
						"name": "Cloud Walk"
					},
					{
						"activity": {
							"number": 2,
							"unit": "action"
						},
						"entries": [
							"The dragon makes two claw {@action Strike||Strikes} and one horn {@action Strike} in any order."
						],
						"name": "Draconic Frenzy"
					},
					{
						"entries": [
							"The dragon recharges their Breath Weapon whenever they score a critical hit with a {@action Strike}."
						],
						"name": "Draconic Momentum"
					},
					{
						"entries": [
							"An ancient cloud dragon's jaws {@action Strike} creates a deafening clap of thunder when it damages a foe. A creature that takes damage from the dragon's jaws {@action Strike} must succeed at a {@dc 41} Fortitude save or be {@condition deafened} for 1 minute (or permanently on a critical failure)."
						],
						"name": "Thundering Bite"
					}
				]
			},
			"hasImages": true,
			"defenses": {
				"ac": {
					"std": 44
				},
				"savingThrows": {
					"fort": {
						"std": 36
					},
					"ref": {
						"std": 32
					},
					"will": {
						"std": 34
					}
				},
				"hp": [
					{
						"hp": 355
					}
				],
				"immunities": [
					"electricity",
					"paralyzed",
					"sleep"
				]
			}
		},
		{
			"name": "Ancient Crystal Dragon",
			"source": "B2",
			"page": 92,
			"level": 16,
			"traits": [
				"rare",
				"ng",
				"gargantuan",
				"dragon",
				"earth",
				"elemental"
			],
			"perception": {
				"std": 28
			},
			"senses": [
				{
					"name": "darkvision"
				},
				{
					"type": "imprecise",
					"name": "scent",
					"range": 60
				},
				{
					"type": "imprecise",
					"name": "{@ability tremorsense}",
					"range": 60
				}
			],
			"languages": {
				"languages": [
					"celestial",
					"common",
					"draconic",
					"terran",
					"undercommon"
				]
			},
			"skills": {
				"acrobatics": {
					"std": 22
				},
				"athletics": {
					"std": 33
				},
				"deception": {
					"std": 29
				},
				"intimidation": {
					"std": 29
				},
				"nature": {
					"std": 27
				},
				"stealth": {
					"std": 28
				},
				"survival": {
					"std": 26
				}
			},
			"abilityMods": {
				"str": 9,
				"dex": 5,
				"con": 6,
				"int": 5,
				"wis": 5,
				"cha": 7
			},
			"speed": {
				"walk": 60,
				"burrow": 40,
				"fly": 140
			},
			"attacks": [
				{
					"range": "Melee",
					"name": "jaws",
					"attack": 33,
					"traits": [
						"magical",
						"reach <20 feet>"
					],
					"damage": "{@damage 3d8+17} slashing plus {@damage 4d6} piercing",
					"types": [
						"piercing",
						"slashing"
					]
				},
				{
					"range": "Melee",
					"name": "claw",
					"attack": 33,
					"traits": [
						"agile",
						"magical",
						"reach <15 feet>"
					],
					"damage": "{@damage 3d8+17} slashing",
					"types": [
						"slashing"
					]
				},
				{
					"range": "Melee",
					"name": "tail",
					"attack": 31,
					"traits": [
						"magical",
						"reach <25 feet>"
					],
					"damage": "{@damage 2d10+17} slashing",
					"types": [
						"slashing"
					]
				}
			],
			"spellcasting": [
				{
					"type": "Innate",
					"tradition": "primal",
					"DC": 37,
					"entry": {
						"0": {
							"level": 7,
							"spells": [
								{
									"name": "dancing lights"
								}
							]
						},
						"5": {
							"spells": [
								{
									"name": "color spray",
									"amount": "at will"
								},
								{
									"name": "glitterdust",
									"amount": "at will"
								},
								{
									"name": "hypnotic pattern",
									"amount": "at will"
								}
							]
						},
						"7": {
							"spells": [
								{
									"name": "prismatic spray"
								}
							]
						}
					}
				}
			],
			"abilities": {
				"mid": [
					{
						"entries": [
							"The dragon gains 2 reactions at the start of each of their turns."
						],
						"name": "Extra Reaction"
					},
					{
						"traits": [
							"aura",
							"emotion",
							"fear",
							"mental"
						],
						"entries": [
							"90 feet, {@dc 37}"
						],
						"name": "Frightful Presence",
						"generic": {
							"tag": "ability"
						}
					},
					{
						"traits": [
							"aura",
							"evocation",
							"incapacitation",
							"primal",
							"visual"
						],
						"entries": [
							"30 feet. A swirling vortex of reflected color and light shimmers around the crystal dragon. Creatures in this aura's emanation are {@condition dazzled}. Each creature that ends its turn in the emanation must succeed at a {@dc 34} Will saving throw or be {@condition stunned 1} (or {@condition stunned 3} on a critical failure). Once a creature succeeds at this save, it is temporarily immune to the stunning effect for 1 minute. The crystal dragon can turn this aura on or off using a single action, which has the {@trait concentrate} trait, and it can choose not to affect allies."
						],
						"name": "Scintillating Aura"
					},
					{
						"activity": {
							"number": 1,
							"unit": "reaction"
						},
						"trigger": "The crystal dragon is targeted by a ranged spell attack roll",
						"entries": [
							"The crystal dragon adjusts a wing to try to reflect the spell and gains a +4 circumstance bonus to AC against the triggering attack. If the attack misses, the spell is reflected back at the caster, who must roll a second ranged spell attack roll against their own AC to determine if the spell hits them instead."
						],
						"name": "Reflect Spell"
					},
					{
						"activity": {
							"number": 1,
							"unit": "reaction"
						},
						"entries": [
							"The dragon makes a tail {@action Strike} at the creature with a \u20132 penalty. If it hits, the dragon disrupts the creature's action."
						],
						"name": "Twisting Tail",
						"trigger": "A creature within reach of the dragon's tail uses a move action or leaves a square during a move action it's using"
					}
				],
				"bot": [
					{
						"activity": {
							"number": 2,
							"unit": "action"
						},
						"traits": [
							"sonic",
							"evocation",
							"primal"
						],
						"entries": [
							"The dragon breathes a flurry of piercing crystals that deals {@damage 17d6} piercing damage in a 50-foot cone ({@dc 38} basic Reflex save)",
							"They can't use Breath Weapon again for {@dice 1d4} rounds."
						],
						"name": "Breath Weapon"
					},
					{
						"activity": {
							"number": 1,
							"unit": "free"
						},
						"traits": [
							"primal",
							"transmutation"
						],
						"trigger": "The crystal dragon damages a creature made of flesh with a jaws {@action Strike}",
						"frequency": {
							"unit": "day",
							"number": 1
						},
						"entries": [
							"The dragon embeds transformative crystals in the creature's flesh. The creature must attempt a {@dc 37} Fortitude save.",
							{
								"type": "successDegree",
								"entries": {
									"Critical Success": "The target is unaffected.",
									"Success": "The target is {@condition slowed 1} for 1 round as portions of its flesh turn crystalline.",
									"Failure": "The target is {@condition slowed 1} and must attempt a Fortitude save at the end of each of its turns; this ongoing save has the {@trait incapacitation} trait. On a failed save, the {@condition slowed} condition value increases by 1 (or by 2 on a critical failure). A successful save reduces the {@condition slowed} condition value by 1. A creature unable to act due to the {@condition slowed} condition from Crystallize Flesh is {@condition petrified} permanently, transforming into a crystalline statue. The effect ends if the creature is {@condition petrified} or the {@condition slowed} condition is removed.",
									"Critical Failure": "As failure, but the target is initially {@condition slowed 2}."
								}
							}
						],
						"name": "Crystallize Flesh"
					},
					{
						"activity": {
							"number": 2,
							"unit": "action"
						},
						"entries": [
							"The dragon makes two claw {@action Strike||Strikes} and one tail {@action Strike} in any order."
						],
						"name": "Draconic Frenzy"
					},
					{
						"entries": [
							"The dragon recharges their Breath Weapon whenever they critically hit with a {@action Strike}."
						],
						"name": "Draconic Momentum"
					}
				]
			},
			"hasImages": true,
			"defenses": {
				"ac": {
					"std": 42
				},
				"savingThrows": {
					"fort": {
						"std": 30
					},
					"ref": {
						"std": 27
					},
					"will": {
						"std": 29
					}
				},
				"hp": [
					{
						"hp": 275
					}
				],
				"immunities": [
					"paralyzed",
					"sleep"
				],
				"weaknesses": [
					{
						"amount": 15,
						"name": "sonic"
					}
				]
			}
		},
		{
			"name": "Ancient Magma Dragon",
			"source": "B2",
			"page": 95,
			"level": 18,
			"traits": [
				"rare",
				"cn",
				"gargantuan",
				"dragon",
				"elemental",
				"fire"
			],
			"perception": {
				"std": 33
			},
			"senses": [
				{
					"name": "darkvision"
				},
				{
					"type": "imprecise",
					"name": "scent",
					"range": 60
				}
			],
			"languages": {
				"languages": [
					"common",
					"draconic",
					"ignan",
					"terran",
					"undercommon"
				]
			},
			"skills": {
				"acrobatics": {
					"std": 28
				},
				"athletics": {
					"std": 36
				},
				"deception": {
					"std": 28
				},
				"intimidation": {
					"std": 34
				},
				"nature": {
					"std": 28
				},
				"stealth": {
					"std": 28
				},
				"survival": {
					"std": 29
				}
			},
			"abilityMods": {
				"str": 8,
				"dex": 4,
				"con": 6,
				"int": 4,
				"wis": 5,
				"cha": 6
			},
			"speed": {
				"abilities": [
					"magma swim 50 feet"
				],
				"walk": 50,
				"fly": 200
			},
			"attacks": [
				{
					"range": "Melee",
					"name": "jaws",
					"attack": 36,
					"traits": [
						"magical",
						"reach <20 feet>"
					],
					"damage": "{@damage 3d10+16} piercing plus {@damage 4d6} fire",
					"types": [
						"fire",
						"piercing"
					]
				},
				{
					"range": "Melee",
					"name": "claw",
					"attack": 36,
					"traits": [
						"agile",
						"magical",
						"reach <15 feet>"
					],
					"damage": "{@damage 3d10+16} slashing",
					"types": [
						"slashing"
					]
				},
				{
					"range": "Melee",
					"name": "tail",
					"attack": 34,
					"traits": [
						"magical",
						"reach <25 feet>"
					],
					"damage": "{@damage 3d12+16} bludgeoning",
					"types": [
						"bludgeoning"
					]
				},
				{
					"range": "Melee",
					"name": "horns",
					"attack": 34,
					"traits": [
						"magical",
						"reach <20 feet>"
					],
					"damage": "{@damage 3d10+16} piercing",
					"types": [
						"piercing"
					]
				}
			],
			"spellcasting": [
				{
					"type": "Innate",
					"tradition": "primal",
					"DC": 40,
					"attack": 32,
					"entry": {
						"0": {
							"level": 8,
							"spells": [
								{
									"name": "produce flame"
								}
							]
						},
						"8": {
							"spells": [
								{
									"name": "burning hands",
									"amount": "at will"
								},
								{
									"name": "fireball"
								},
								{
									"name": "wall of fire",
									"amount": "at will"
								}
							]
						},
						"constant": {
							"4": {
								"spells": [
									{
										"name": "fire shield"
									}
								]
							}
						}
					}
				}
			],
			"abilities": {
				"mid": [
					{
						"traits": [
							"aura",
							"emotion",
							"fear",
							"mental"
						],
						"entries": [
							"90 feet, {@dc 37}"
						],
						"name": "Frightful Presence",
						"generic": {
							"tag": "ability"
						}
					},
					{
						"activity": {
							"number": 1,
							"unit": "reaction"
						},
						"entries": [
							"The dragon raises a wing, gaining a +2 circumstance bonus to AC against the triggering attack. If the dragon is Flying, they descend 10 feet after the attack."
						],
						"name": "Wing Deflection",
						"trigger": "The dragon is targeted with an attack"
					}
				],
				"bot": [
					{
						"activity": {
							"number": 2,
							"unit": "action"
						},
						"traits": [
							"evocation",
							"fire",
							"primal"
						],
						"entries": [
							"The dragon breathes a blast of magma that deals {@damage 10d6} fire damage and {@damage 5d12} bludgeoning damage in a 60-foot cone ({@dc 40} basic Reflex save). They can't use Breath Weapon again for {@dice 1d4} rounds."
						],
						"name": "Breath Weapon"
					},
					{
						"activity": {
							"number": 2,
							"unit": "action"
						},
						"entries": [
							"The dragon makes two claw {@action Strike||Strikes} and one horn {@action Strike} in any order."
						],
						"name": "Draconic Frenzy"
					},
					{
						"entries": [
							"The dragon recharges their Breath Weapon whenever they score a critical hit with a {@action Strike}."
						],
						"name": "Draconic Momentum"
					},
					{
						"entries": [
							"A magma dragon's swim Speed functions only when the dragon is Swimming through magma or molten lava."
						],
						"name": "Magma Swim"
					},
					{
						"activity": {
							"number": 2,
							"unit": "action"
						},
						"entries": [
							"Once per day, the dragon can spit a molten boulder at a target within 120 feet. This deals {@damage 12d6} fire damage and {@damage 5d12} bludgeoning damage, with a {@dc 42} basic Reflex save. If the creature fails its save, it's encased in magma that instantly cools and has Hardness 10, HP 40, and BT 20.",
							"The encased creature can't breathe and is {@condition restrained} ({@action Escape} {@dc 42})."
						],
						"name": "Magma Tomb"
					},
					{
						"activity": {
							"number": 1,
							"unit": "action"
						},
						"entries": [
							"If the next action the dragon uses is Breath Weapon, the magma clings to those it damages. Each creature that fails its save against the Breath Weapon takes {@damage 5d6} {@condition persistent damage||persistent fire damage}, and as long as it has this {@condition persistent damage||persistent fire damage}, it also takes a \u201310-foot status penalty to its Speeds."
						],
						"name": "Volcanic Purge"
					}
				]
			},
			"hasImages": true,
			"defenses": {
				"ac": {
					"std": 42
				},
				"savingThrows": {
					"fort": {
						"std": 34
					},
					"ref": {
						"std": 30
					},
					"will": {
						"std": 31
					},
					"abilities": [
						"+1 status to all saves vs. magic"
					]
				},
				"hp": [
					{
						"hp": 390
					}
				],
				"immunities": [
					"fire",
					"paralyzed",
					"sleep"
				],
				"weaknesses": [
					{
						"amount": 15,
						"name": "cold"
					}
				]
			}
		},
		{
			"name": "Ancient Umbral Dragon",
			"foundIn": [
				"Impossible Lands"
			],
			"otherSources": {
				"Expanded": [
					"LOIL|323"
				]
			},
			"source": "B2",
			"page": 97,
			"level": 20,
			"traits": [
				"rare",
				"ne",
				"gargantuan",
				"dragon",
				"shadow"
			],
			"perception": {
				"std": 36
			},
			"senses": [
				{
					"name": "greater darkvision"
				},
				{
					"type": "imprecise",
					"name": "scent",
					"range": 60
				},
				{
					"type": "imprecise",
					"name": "{@ability tremorsense}",
					"range": 60
				}
			],
			"languages": {
				"languages": [
					"common",
					"daemonic",
					"draconic",
					"necril",
					"shadowtongue"
				]
			},
			"skills": {
				"acrobatics": {
					"std": 33
				},
				"athletics": {
					"std": 38
				},
				"deception": {
					"std": 34
				},
				"intimidation": {
					"std": 36
				},
				"nature": {
					"std": 34
				},
				"stealth": {
					"std": 35
				},
				"survival": {
					"std": 34
				}
			},
			"abilityMods": {
				"str": 10,
				"dex": 5,
				"con": 7,
				"int": 6,
				"wis": 8,
				"cha": 6
			},
			"speed": {
				"walk": 60,
				"fly": 200
			},
			"attacks": [
				{
					"range": "Melee",
					"name": "jaws",
					"attack": 38,
					"traits": [
						"negative",
						"magical",
						"reach <20 feet>"
					],
					"effects": [
						"drain vigor"
					],
					"damage": "{@damage 4d10+18} piercing plus {@damage 4d6} negative and drain vigor",
					"types": [
						"negative",
						"piercing"
					]
				},
				{
					"range": "Melee",
					"name": "claw",
					"attack": 38,
					"traits": [
						"agile magical",
						"reach <15 feet>"
					],
					"damage": "{@damage 4d10+18} slashing",
					"types": [
						"slashing"
					]
				},
				{
					"range": "Melee",
					"name": "tail",
					"attack": 36,
					"traits": [
						"magical",
						"reach <25 feet>"
					],
					"damage": "{@damage 4d12+18} slashing",
					"types": [
						"slashing"
					]
				},
				{
					"range": "Melee",
					"name": "wing",
					"attack": 36,
					"traits": [
						"agile",
						"magical reach <20 feet>"
					],
					"damage": "{@damage 3d10+18} slashing",
					"types": [
						"slashing"
					]
				}
			],
			"spellcasting": [
				{
					"type": "Innate",
					"tradition": "primal",
					"DC": 42,
					"entry": {
						"0": {
							"level": 10,
							"spells": [
								{
									"name": "detect magic"
								}
							]
						},
						"8": {
							"spells": [
								{
									"name": "vampiric exsanguination",
									"amount": "at will"
								}
							]
						},
						"9": {
							"spells": [
								{
									"name": "darkness",
									"amount": "at will"
								},
								{
									"name": "finger of death"
								}
							]
						},
						"10": {
							"spells": [
								{
									"name": "massacre"
								}
							]
						}
					}
				}
			],
			"abilities": {
				"mid": [
					{
						"traits": [
							"aura",
							"emotion",
							"fear",
							"mental"
						],
						"entries": [
							"90 feet, {@dc 40}"
						],
						"name": "Frightful Presence",
						"generic": {
							"tag": "ability"
						}
					},
					{
						"activity": {
							"number": 1,
							"unit": "reaction"
						},
						"entries": [
							"Jaws only."
						],
						"name": "Attack of Opportunity",
						"generic": {
							"tag": "ability"
						}
					}
				],
				"bot": [
					{
						"activity": {
							"number": 2,
							"unit": "action"
						},
						"entries": [
							"The umbral dragon breathes in one of two ways. They can't use Breath Weapon again for {@dice 1d4} rounds.",
							{
								"type": "list",
								"items": [
									"{@bold Negative} (necromancy, negative, primal) The dragon breathes a blast of darkness in a 50-foot cone that deals {@damage 21d6} negative damage ({@dc 42} basic Reflex save). Undead creatures take {@damage 25d6} force damage instead of the negative damage.",
									{
										"type": "item",
										"entries": [
											"{@bold Shadows} (necromancy, primal, shadow) The dragon breathes a blast of shadows in a 50-foot cone. Each creature within the cone must attempt a {@dc 42} Fortitude save.",
											{
												"type": "successDegree",
												"entries": {
													"Critical Success": "The creature is unaffected.",
													"Success": "The creature is {@condition enfeebled 3} for 1 round.",
													"Failure": "The creature is {@condition enfeebled 3} for 1 minute.",
													"Critical Failure": "The creature is {@condition enfeebled 3} for 1 minute and {@condition blinded} for 1 round."
												}
											}
										]
									}
								]
							}
						],
						"name": "Breath Weapon"
					},
					{
						"activity": {
							"number": 2,
							"unit": "action"
						},
						"entries": [
							"The dragon makes two claw {@action Strike||Strikes} and one wing {@action Strike} in any order."
						],
						"name": "Draconic Frenzy"
					},
					{
						"entries": [
							"The dragon recharges their Breath Weapon whenever they score a critical hit with a {@action Strike}."
						],
						"name": "Draconic Momentum"
					},
					{
						"traits": [
							"primal",
							"necromancy"
						],
						"entries": [
							"When the dragon deals negative damage to a living creature with its jaws {@action Strike}, the umbral dragon gains 20 temporary Hit Points and the creature must succeed at a {@dc 41} Fortitude save or become {@condition enfeebled 2}. Further damage dealt by the dragon's jaws {@action Strike} increases the {@condition enfeebled} condition value by 2 on a failed save, to a maximum of {@condition enfeebled 4}."
						],
						"name": "Drain Vigor"
					},
					{
						"entries": [
							"An umbral dragon's {@action Strike||Strikes} affect incorporeal creatures with the effects of a {@item ghost touch} property rune, and an umbral dragon's jaws deal an additional {@damage 8d6} force damage to undead."
						],
						"name": "Ghost Bane"
					}
				]
			},
			"hasImages": true,
			"defenses": {
				"ac": {
					"std": 45
				},
				"savingThrows": {
					"fort": {
						"std": 35
					},
					"ref": {
						"std": 33
					},
					"will": {
						"std": 38
					}
				},
				"hp": [
					{
						"hp": 375
					}
				],
				"immunities": [
					"negative",
					"paralyzed",
					"sleep"
				]
			}
		},
		{
			"name": "Animate Dream",
			"source": "B2",
			"page": 18,
			"level": 8,
			"traits": [
				"uncommon",
				"ne",
				"medium",
				"dream",
				"incorporeal"
			],
			"perception": {
				"std": 14
			},
			"senses": [
				{
					"name": "darkvision"
				}
			],
			"languages": {
				"languages": [],
				"abilities": [
					"telepathy 100 feet"
				]
			},
			"skills": {
				"acrobatics": {
					"std": 14
				},
				"deception": {
					"std": 18
				},
				"intimidation": {
					"std": 18
				},
				"occultism": {
					"std": 12
				},
				"stealth": {
					"std": 18
				}
			},
			"abilityMods": {
				"str": -5,
				"dex": 4,
				"con": 3,
				"int": 0,
				"wis": 2,
				"cha": 6
			},
			"speed": {
				"fly": 40
			},
			"attacks": [
				{
					"range": "Melee",
					"name": "nightmare tendril",
					"attack": 20,
					"traits": [
						"agile",
						"finesse"
					],
					"effects": [
						"endless nightmare"
					],
					"damage": "{@damage 4d8} negative plus endless nightmare",
					"types": [
						"negative"
					]
				}
			],
			"spellcasting": [
				{
					"type": "Innate",
					"tradition": "occult",
					"DC": 26,
					"entry": {
						"3": {
							"spells": [
								{
									"name": "fear"
								}
							]
						},
						"4": {
							"spells": [
								{
									"name": "confusion"
								},
								{
									"name": "dimension door",
									"amount": "at will"
								},
								{
									"name": "nightmare"
								},
								{
									"name": "phantasmal killer"
								},
								{
									"name": "sleep"
								}
							]
						}
					}
				}
			],
			"abilities": {
				"bot": [
					{
						"type": "affliction",
						"name": "Endless Nightmare",
						"traits": [
							"curse",
							"emotion",
							"enchantment",
							"fear",
							"mental",
							"occult"
						],
						"note": "An animate dream's touch fills the victim's mind with terrifying visions",
						"DC": 26,
						"savingThrow": "Fortitude",
						"stages": [
							{
								"stage": 1,
								"entry": "{@condition fatigued}",
								"duration": "1 day"
							},
							{
								"stage": 2,
								"entry": "{@condition fatigued} and {@condition stupefied 1}",
								"duration": "1 day"
							},
							{
								"stage": 3,
								"entry": "The victim falls asleep and can't be awakened as long as they remain at this stage.",
								"duration": "1 day"
							}
						]
					}
				]
			},
			"hasImages": true,
			"defenses": {
				"ac": {
					"std": 24
				},
				"savingThrows": {
					"fort": {
						"std": 15
					},
					"ref": {
						"std": 18
					},
					"will": {
						"std": 14
					}
				},
				"hp": [
					{
						"hp": 110
					}
				],
				"immunities": [
					"poison",
					"precision",
					"disease",
					"paralyzed",
					"sleep"
				],
				"resistances": [
					{
						"amount": 5,
						"name": "all"
					}
				]
			}
		},
		{
			"name": "Ankou",
			"source": "B2",
			"page": 19,
			"level": 14,
			"traits": [
				"le",
				"large",
				"fey"
			],
			"perception": {
				"std": 25
			},
			"senses": [
				{
					"name": "lifesense",
					"range": 120
				},
				{
					"name": "low-light vision"
				}
			],
			"languages": {
				"languages": [
					"aklo",
					"common",
					"sylvan"
				],
				"abilities": [
					"telepathy 100 feet"
				],
				"notes": [
					"(can't speak any languages)"
				]
			},
			"skills": {
				"acrobatics": {
					"std": 28
				},
				"deception": {
					"std": 25
				},
				"intimidation": {
					"std": 27
				},
				"nature": {
					"std": 22
				},
				"stealth": {
					"std": 28
				}
			},
			"abilityMods": {
				"str": 7,
				"dex": 8,
				"con": 4,
				"int": 2,
				"wis": 2,
				"cha": 5
			},
			"speed": {
				"fly": 75
			},
			"attacks": [
				{
					"range": "Melee",
					"name": "claw",
					"attack": 29,
					"traits": [
						"agile",
						"cold iron"
					],
					"damage": "{@damage 3d6+15} slashing",
					"types": [
						"slashing"
					]
				},
				{
					"range": "Melee",
					"name": "wing",
					"attack": 29,
					"traits": [
						"cold iron",
						"reach <10 feet>"
					],
					"damage": "{@damage 2d6+15} piercing plus {@damage 2d6} {@condition persistent damage||persistent bleed}",
					"types": [
						"persistent",
						"piercing"
					]
				}
			],
			"spellcasting": [
				{
					"type": "Innate",
					"tradition": "primal",
					"DC": 34,
					"attack": 26,
					"entry": {
						"1": {
							"spells": [
								{
									"name": "ray of enfeeblement"
								}
							]
						},
						"2": {
							"spells": [
								{
									"name": "silence"
								}
							]
						},
						"4": {
							"spells": [
								{
									"name": "darkness",
									"amount": "at will"
								},
								{
									"name": "dimensional anchor"
								}
							]
						},
						"6": {
							"spells": [
								{
									"name": "true seeing"
								}
							]
						},
						"7": {
							"spells": [
								{
									"name": "prismatic spray"
								},
								{
									"name": "teleport"
								}
							]
						},
						"8": {
							"spells": [
								{
									"name": "discern location"
								}
							]
						}
					}
				}
			],
			"abilities": {
				"bot": [
					{
						"activity": {
							"number": 1,
							"unit": "varies",
							"entry": "{@as 1} to {@as 3}"
						},
						"traits": [
							"illusion",
							"occult",
							"shadow"
						],
						"frequency": {
							"unit": "day",
							"number": 1
						},
						"entries": [
							"For each action spent to use this ability, the ankou creates one shadowy duplicate of themself anywhere within 60 feet of themself. Shadow doubles have the same statistics as an ankou, but they have the summoned trait, have 84 Hit Points, can't use Shadow Doubles or innate spells, and have an attack bonus of +25 for their {@action Strike||Strikes}. A shadow double that attempts a saving throw against a {@trait light} effect can't get a result better than failure. Each double remains for 1 round, until it's reduced to 0 Hit Points, or until it moves further than 120 feet from the ankou, whichever comes first. Each round thereafter, the ankou can spend a single action that has the {@trait concentrate} trait to extend the duration of surviving duplicates by 1 round, to a maximum duration of 1 minute. The ankou can see through the eyes of all of the shadow doubles at once. A character who Seeks can identify an ankou as real or a shadow double with a successful {@dc 39} {@skill Perception} check."
						],
						"name": "Shadow Doubles"
					},
					{
						"entries": [
							"An ankou's {@action Strike||Strikes} deal an additional {@damage 2d6} precision damage to {@condition flat-footed} creatures."
						],
						"name": "Sneak Attack",
						"generic": {
							"tag": "ability"
						}
					}
				]
			},
			"hasImages": true,
			"defenses": {
				"ac": {
					"std": 36
				},
				"savingThrows": {
					"fort": {
						"std": 23
					},
					"ref": {
						"std": 28
					},
					"will": {
						"std": 24
					}
				},
				"hp": [
					{
						"hp": 280
					}
				]
			}
		},
		{
			"name": "Aolaz",
			"source": "B2",
			"page": 21,
			"level": 18,
			"traits": [
				"rare",
				"n",
				"gargantuan",
				"construct"
			],
			"perception": {
				"std": 33
			},
			"senses": [
				{
					"name": "flawless hearing"
				},
				{
					"name": "low-light vision"
				}
			],
			"skills": {
				"athletics": {
					"std": 35
				}
			},
			"abilityMods": {
				"str": 9,
				"dex": 4,
				"con": 8,
				"int": -4,
				"wis": 6,
				"cha": 3
			},
			"speed": {
				"abilities": [
					"air walk",
					"water walk"
				],
				"walk": 50
			},
			"attacks": [
				{
					"range": "Melee",
					"name": "trunk",
					"attack": 35,
					"traits": [
						"magical",
						"reach <20 feet>",
						"sweep",
						"trip"
					],
					"effects": [
						"Grab"
					],
					"damage": "{@damage 5d10+17} bludgeoning plus Grab",
					"types": [
						"bludgeoning"
					]
				},
				{
					"range": "Melee",
					"name": "foot",
					"attack": 33,
					"traits": [
						"magical",
						"reach <10 feet>"
					],
					"damage": "{@damage 5d8+15} bludgeoning",
					"types": [
						"bludgeoning"
					]
				}
			],
			"spellcasting": [
				{
					"type": "Innate",
					"tradition": "arcane",
					"DC": 40,
					"entry": {
						"constant": {
							"9": {
								"spells": [
									{
										"name": "air walk"
									},
									{
										"name": "water walk"
									}
								]
							}
						}
					}
				}
			],
			"abilities": {
				"top": [
					{
						"entries": [
							"An aolaz has an incredible sense of hearing. It can hear any sound made within 1,000 feet as though it were only 5 feet away from the source of the sound, and any sound within 1 mile as though it were only 30 feet away from the source of the sound. An aolaz's hearing is a precise sense."
						],
						"name": "Flawless Hearing"
					}
				],
				"bot": [
					{
						"activity": {
							"number": 1,
							"unit": "action"
						},
						"entries": [
							"The aolaz tucks its head down and rolls up into an armored sphere. While Rolling, an aolaz has AC 44, Fort +37, Ref +29, Will +33, and Speed 100 feet, but it can't use its trunk {@action Strike||Strikes} or its Ultrasonic Blast. It can make foot {@action Strike||Strikes} while rolling, but only as part of a {@ability Trample}. The aolaz can use this action again to unroll and resume its standing form."
						],
						"name": "Roll"
					},
					{
						"activity": {
							"number": 2,
							"unit": "action"
						},
						"entries": [
							"Huge or smaller, foot, {@dc 40}"
						],
						"name": "Trample",
						"generic": {
							"tag": "ability"
						}
					},
					{
						"activity": {
							"number": 1,
							"unit": "action"
						},
						"traits": [
							"arcane",
							"evocation",
							"sonic"
						],
						"entries": [
							"The aolaz releases a tremendous blast of sonic energy from its trunk in a 150-foot line, dealing {@damage 12d10} sonic damage. The frequency of this sound is such that it is completely imperceptible to humanoids, but the damage it wreaks is all too evident. Each creature in the area must attempt a {@dc 40} Fortitude save. The aolaz can't use Ultrasonic Blast again for {@dice 1d4} rounds.",
							{
								"type": "successDegree",
								"entries": {
									"Critical Success": "The creature is unaffected.",
									"Success": "The creature takes half damage and is {@condition stunned 1}.",
									"Failure": "The creature takes full damage and is {@condition stunned 2}.",
									"Critical Failure": "The creature takes double damage and is {@condition stunned 3}."
								}
							}
						],
						"name": "Ultrasonic Blast"
					}
				]
			},
			"hasImages": true,
			"defenses": {
				"ac": {
					"std": 42
				},
				"savingThrows": {
					"fort": {
						"std": 35
					},
					"ref": {
						"std": 27
					},
					"will": {
						"std": 31
					}
				},
				"hp": [
					{
						"hp": 255
					}
				],
				"immunities": [
					"bleed",
					"poison",
					"sonic",
					"death effects",
					"disease",
					"doomed",
					"drained",
					"fatigued",
					"healing",
					"necromancy",
					"nonlethal attacks",
					"paralyzed",
					"sickened",
					"unconscious"
				]
			}
		},
		{
			"name": "Army Ant Swarm",
			"source": "B2",
			"page": 20,
			"level": 5,
			"traits": [
				"n",
				"large",
				"animal",
				"swarm"
			],
			"perception": {
				"std": 11
			},
			"senses": [
				{
					"name": "darkvision"
				},
				{
					"type": "imprecise",
					"name": "scent",
					"range": 30
				}
			],
			"skills": {
				"athletics": {
					"std": 7
				}
			},
			"abilityMods": {
				"str": -2,
				"dex": 4,
				"con": 4,
				"int": -5,
				"wis": 2,
				"cha": -4
			},
			"speed": {
				"walk": 30,
				"climb": 30
			},
			"abilities": {
				"mid": [
					{
						"activity": {
							"number": 1,
							"unit": "reaction"
						},
						"trigger": "A creature leaves the swarm's space",
						"entries": [
							"The swarm takes {@dice 1d6} damage as ants cling to the creature and continue biting, dealing {@damage 3d6} {@condition persistent damage||persistent piercing damage}. High winds or immersion in water reduces the DC of the flat check to end this {@condition persistent damage} to 5. Any area damage dealt to the creature destroys these clinging ants."
						],
						"name": "Cling"
					}
				],
				"bot": [
					{
						"activity": {
							"number": 1,
							"unit": "action"
						},
						"entries": [
							"Each enemy in the swarm's space takes {@damage 3d6} piercing damage ({@dc 21} basic Fortitude save). A creature that fails its save against Swarming Bites becomes {@condition clumsy 1} for 1 round. If the creature attempts a concentrate or manipulate action while affected, it must succeed at a DC {@flatDC 5} flat check or the action is lost; roll the check after spending the action, but before any effects are applied."
						],
						"name": "Swarming Bites"
					}
				]
			},
			"defenses": {
				"ac": {
					"std": 21
				},
				"savingThrows": {
					"fort": {
						"std": 13
					},
					"ref": {
						"std": 11
					},
					"will": {
						"std": 9
					}
				},
				"hp": [
					{
						"hp": 55
					}
				],
				"immunities": [
					"precision",
					"swarm mind"
				],
				"weaknesses": [
					{
						"name": "area"
					}
				],
				"resistances": [
					{
						"name": "bludgeoning",
						"amount": 2
					},
					{
						"name": "piercing",
						"amount": 5
					},
					{
						"name": "slashing",
						"amount": 5
					}
				]
			}
		},
		{
			"name": "Assassin Vine",
			"source": "B2",
			"page": 26,
			"level": 3,
			"traits": [
				"n",
				"large",
				"mindless",
				"plant"
			],
			"perception": {
				"std": 10
			},
			"senses": [
				{
					"name": "low-light vision"
				},
				{
					"name": "{@ability tremorsense}",
					"range": 30
				}
			],
			"skills": {
				"athletics": {
					"std": 9
				},
				"stealth": {
					"std": 9
				}
			},
			"abilityMods": {
				"str": 4,
				"dex": 0,
				"con": 3,
				"int": -5,
				"wis": 3,
				"cha": 0
			},
			"speed": {
				"walk": 5
			},
			"attacks": [
				{
					"range": "Melee",
					"name": "vine",
					"attack": 12,
					"traits": [
						"reach <10 feet>"
					],
					"effects": [
						"Grab"
					],
					"damage": "{@damage 1d8+6} bludgeoning plus Grab",
					"types": [
						"bludgeoning"
					]
				}
			],
			"abilities": {
				"top": [
					{
						"entries": [
							"The assassin vine can {@action Hide} in natural environments even if it doesn't have cover."
						],
						"name": "Camouflage"
					}
				],
				"mid": [
					{
						"activity": {
							"number": 1,
							"unit": "reaction"
						},
						"traits": [
							"primal",
							"transmutation"
						],
						"trigger": "The assassin vine detects a creature within 20 feet via {@ability tremorsense}",
						"entries": [
							"The assassin vine causes vegetation within a 20-foot emanation to writhe for 1 round, turning this area into {@quickref difficult terrain||3|terrain}. When a creature starts its turn in this area, it must attempt a {@dc 20} Reflex save. On a failure, it takes a \u201310-foot circumstance penalty to its Speeds until it leaves the area, and on a critical failure it is also {@condition immobilized} for 1 round. A creature can attempt to {@action Escape} to remove these effects.",
							"Assassin vines are immune to Grasping Foliage."
						],
						"name": "Grasping Foliage"
					}
				],
				"bot": [
					{
						"activity": {
							"number": 1,
							"unit": "action"
						},
						"entries": [
							"{@damage 1d8+4} bludgeoning, {@dc 20}"
						],
						"name": "Constrict",
						"generic": {
							"tag": "ability"
						}
					}
				]
			},
			"hasImages": true,
			"defenses": {
				"ac": {
					"std": 18
				},
				"savingThrows": {
					"fort": {
						"std": 10
					},
					"ref": {
						"std": 7
					},
					"will": {
						"std": 8
					}
				},
				"hp": [
					{
						"hp": 68
					}
				],
				"weaknesses": [
					{
						"amount": 5,
						"name": "fire"
					},
					{
						"amount": 5,
						"name": "slashing"
					}
				]
			}
		},
		{
			"name": "Athach",
			"source": "B2",
			"page": 27,
			"level": 12,
			"traits": [
				"ce",
				"huge",
				"giant",
				"humanoid"
			],
			"perception": {
				"std": 22
			},
			"senses": [
				{
					"name": "darkvision"
				}
			],
			"languages": {
				"languages": [
					"jotun"
				]
			},
			"skills": {
				"athletics": {
					"std": 25
				},
				"intimidation": {
					"std": 21
				}
			},
			"abilityMods": {
				"str": 7,
				"dex": 3,
				"con": 7,
				"int": -1,
				"wis": 4,
				"cha": 3
			},
			"speed": {
				"walk": 40
			},
			"attacks": [
				{
					"range": "Melee",
					"name": "fist",
					"attack": 25,
					"traits": [
						"reach <10 feet>"
					],
					"damage": "{@damage 3d12+13} bludgeoning",
					"types": [
						"bludgeoning"
					]
				},
				{
					"range": "Melee",
					"name": "jaws",
					"attack": 25,
					"effects": [
						"athach venom"
					],
					"damage": "{@damage 3d8+13} piercing plus athach venom",
					"types": [
						"piercing"
					]
				},
				{
					"range": "Melee",
					"name": "claw",
					"attack": 25,
					"traits": [
						"agile"
					],
					"damage": "{@damage 3d8+13} slashing",
					"types": [
						"slashing"
					]
				},
				{
					"range": "Ranged",
					"name": "rock",
					"attack": 25,
					"traits": [
						"brutal",
						"range increment <120 feet>"
					],
					"damage": "{@damage 3d8+13} bludgeoning",
					"types": [
						"bludgeoning"
					]
				}
			],
			"abilities": {
				"mid": [
					{
						"activity": {
							"number": 1,
							"unit": "reaction"
						},
						"entries": [
							"An athach gains an extra reaction at the start of each of its turns that it can use only to make an {@action Attack of Opportunity} with its claw. It can't use more than one Attack of Opportunity triggered by the same action."
						],
						"name": "Attack of Opportunity",
						"generic": {
							"tag": "ability"
						}
					},
					{
						"activity": {
							"number": 1,
							"unit": "reaction"
						},
						"name": "Catch Rock",
						"generic": {
							"tag": "ability"
						}
					}
				],
				"bot": [
					{
						"type": "affliction",
						"name": "Athach Venom",
						"traits": [
							"poison"
						],
						"DC": 32,
						"savingThrow": "Fortitude",
						"maxDuration": "6 rounds",
						"stages": [
							{
								"stage": 1,
								"entry": "{@damage 2d6} poison damage and {@condition enfeebled 1}",
								"duration": null
							},
							{
								"stage": 2,
								"entry": "{@damage 2d6} poison damage and {@condition enfeebled 2}",
								"duration": null
							}
						]
					},
					{
						"activity": {
							"number": 1,
							"unit": "reaction"
						},
						"trigger": "The athach hits a creature with two fist {@action Strike||Strikes}",
						"entries": [
							"The athach makes a claw {@action Strike} with no multiple attack penalty against the creature it hit with its fist {@action Strike||Strikes}. This claw attack does not increase the athach's multiple attack penalty."
						],
						"name": "Swift Claw"
					},
					{
						"activity": {
							"number": 1,
							"unit": "action"
						},
						"name": "Throw Rock",
						"generic": {
							"tag": "ability"
						}
					}
				]
			},
			"hasImages": true,
			"defenses": {
				"ac": {
					"std": 33
				},
				"savingThrows": {
					"fort": {
						"std": 25
					},
					"ref": {
						"std": 20
					},
					"will": {
						"std": 21
					}
				},
				"hp": [
					{
						"hp": 250
					}
				],
				"weaknesses": [
					{
						"amount": 10,
						"name": "cold iron"
					}
				]
			}
		},
		{
			"name": "Attic Whisperer",
			"source": "B2",
			"page": 28,
			"level": 4,
			"traits": [
				"ne",
				"small",
				"undead"
			],
			"perception": {
				"std": 10
			},
			"senses": [
				{
					"name": "darkvision"
				}
			],
			"languages": {
				"languages": [
					"common",
					"necril"
				]
			},
			"skills": {
				"deception": {
					"std": 11
				},
				"society": {
					"std": 10
				},
				"stealth": {
					"std": 13
				}
			},
			"abilityMods": {
				"str": 0,
				"dex": 5,
				"con": 0,
				"int": 2,
				"wis": 4,
				"cha": 3
			},
			"speed": {
				"walk": 20
			},
			"attacks": [
				{
					"range": "Melee",
					"name": "jaws",
					"attack": 15,
					"traits": [
						"agile",
						"finesse"
					],
					"effects": [
						"steal breath"
					],
					"damage": "{@damage 2d8} piercing plus steal breath",
					"types": [
						"piercing"
					]
				},
				{
					"range": "Melee",
					"name": "bony hand (agile)",
					"attack": 13,
					"effects": [
						"steal voice"
					],
					"damage": "{@damage 2d10} negative plus steal voice",
					"types": [
						"negative"
					]
				}
			],
			"abilities": {
				"mid": [
					{
						"traits": [
							"auditory",
							"aura",
							"emotion",
							"enchantment",
							"mental",
							"occult"
						],
						"entries": [
							"10 feet. An attic whisperer enshrouds itself in a tapestry of stolen voices. Each living creature that enters or starts their turn in the aura must succeed at a {@dc 19} Will save or the unnerving, bitter sobs render them distraught and they become {@condition stupefied 1} for as long as they remain within the aura. A creature that succeeds is temporarily immune for 1 hour. The attic whisperer can activate or deactivate the aura with a single free action, which has the {@trait concentrate} trait."
						],
						"name": "Aura of Sobs"
					},
					{
						"activity": {
							"number": 1,
							"unit": "reaction"
						},
						"trigger": "A creature with an active {@trait emotion} effect enters an attic whisperer's aura of sobs",
						"entries": [
							"The attic whisperer attempts to counteract the {@trait emotion} effect, with a counteract modifier of +13."
						],
						"name": "Whispered Despair"
					}
				],
				"bot": [
					{
						"traits": [
							"curse",
							"incapacitation",
							"necromancy",
							"occult"
						],
						"entries": [
							"The attic whisperer siphons the breath from living creatures, sapping their strength. A living creature hit by a jaws {@action Strike} must attempt a {@dc 21} Fortitude save.",
							{
								"type": "successDegree",
								"entries": {
									"Critical Success": "The target is unaffected.",
									"Success": "The target is {@condition enfeebled 1} for 1 round.",
									"Failure": "The target is {@condition enfeebled 1} for 24 hours and {@condition fatigued}.",
									"Critical Failure": "The target is {@condition enfeebled 1} for 24 hours, is {@condition fatigued}, and falls {@condition unconscious}."
								}
							}
						],
						"name": "Steal Breath"
					},
					{
						"traits": [
							"curse",
							"necromancy",
							"occult"
						],
						"entries": [
							"When an attic whisperer hits a living creature with a bony hand {@action Strike}, it tries to pull the victim's voice into its aura. The victim must attempt a {@dc 21} Will save.",
							{
								"type": "successDegree",
								"entries": {
									"Critical Success": "The target is unaffected.",
									"Success": "The target's voice is weak for 1 minute. Anytime it attempts an action with the {@trait auditory} trait, it must succeed at a DC {@flatDC 5} flat check or the action is lost.",
									"Failure": "The target loses the ability to speak for 1 hour, until the curse is removed, or until the attic whisperer is destroyed, whichever comes first. During this time, the attic whisperer can perfectly mimic the target's voice, and the target takes a \u20132 circumstance penalty to saving throws against that attic whisperer's aura of sobs.",
									"Critical Failure": "As failure, but the effects lasts until the attic whisperer is destroyed or the curse is removed."
								}
							}
						],
						"name": "Steal Voice"
					}
				]
			},
			"hasImages": true,
			"defenses": {
				"ac": {
					"std": 21
				},
				"savingThrows": {
					"fort": {
						"std": 8
					},
					"ref": {
						"std": 13
					},
					"will": {
						"std": 12
					}
				},
				"hp": [
					{
						"hp": 60,
						"abilities": [
							"negative healing"
						]
					}
				],
				"immunities": [
					"poison",
					"death effects",
					"disease",
					"paralyzed",
					"unconscious"
				]
			}
		},
		{
			"name": "Augnagar",
			"source": "B2",
			"page": 216,
			"level": 14,
			"traits": [
				"uncommon",
				"ce",
				"huge",
				"fiend",
				"qlippoth"
			],
			"perception": {
				"std": 27
			},
			"senses": [
				{
					"name": "greater darkvision"
				},
				{
					"type": "imprecise",
					"name": "scent",
					"range": 30
				},
				{
					"name": "true seeing"
				}
			],
			"languages": {
				"languages": [
					"abyssal"
				],
				"abilities": [
					"telepathy 100 feet"
				]
			},
			"skills": {
				"acrobatics": {
					"std": 27
				},
				"athletics": {
					"std": 28
				},
				"intimidation": {
					"std": 26
				}
			},
			"abilityMods": {
				"str": 8,
				"dex": 5,
				"con": 8,
				"int": -2,
				"wis": 5,
				"cha": 4
			},
			"speed": {
				"walk": 40,
				"climb": 40,
				"fly": 40
			},
			"attacks": [
				{
					"range": "Melee",
					"name": "bite",
					"attack": 28,
					"traits": [
						"chaotic",
						"magical",
						"reach <10 feet>"
					],
					"effects": [
						"rotting curse"
					],
					"damage": "{@damage 3d12+14} piercing plus {@damage 4d6} {@condition persistent damage||persistent bleed}, {@damage 1d6} chaotic, and rotting curse",
					"types": [
						"chaotic",
						"persistent",
						"piercing"
					]
				},
				{
					"range": "Melee",
					"name": "sting",
					"attack": 28,
					"traits": [
						"agile",
						"chaotic",
						"magical",
						"finesse",
						"reach <15 feet>"
					],
					"damage": "{@damage 3d8+14} slashing plus {@damage 4d6} {@condition persistent damage||persistent bleed} and {@damage 1d6} chaotic",
					"types": [
						"chaotic",
						"persistent",
						"slashing"
					]
				}
			],
			"spellcasting": [
				{
					"type": "Innate",
					"tradition": "occult",
					"DC": 31,
					"entry": {
						"5": {
							"spells": [
								{
									"name": "dimension door",
									"amount": 3
								}
							]
						},
						"constant": {
							"7": {
								"spells": [
									{
										"name": "true seeing"
									}
								]
							}
						}
					}
				}
			],
			"abilities": {
				"bot": [
					{
						"activity": {
							"number": 2,
							"unit": "action"
						},
						"traits": [
							"concentrate",
							"emotion",
							"enchantment",
							"fear",
							"incapacitation",
							"mental",
							"occult",
							"visual"
						],
						"entries": [
							"The augnagar's writhing limbs and flesh seethe and squirm in a disorienting and unsettling manner. Creatures in a 30-foot emanation must attempt a {@dc 34} Will save, after which they are temporarily immune to further Confusing Displays for 1 minute.",
							{
								"type": "successDegree",
								"entries": {
									"Critical Success": "The creature is unaffected.",
									"Success": "The creature is {@condition stupefied 1} for 1 round.",
									"Failure": "The creature is {@condition stupefied 1} and {@condition confused} for 1 minute.",
									"Critical Failure": "As failure, but the creature can't attempt a flat check to recover from confusion whenever it takes damage from an attack or spell."
								}
							}
						],
						"name": "Confusing Display"
					},
					{
						"activity": {
							"number": 2,
							"unit": "action"
						},
						"traits": [
							"necromancy",
							"occult"
						],
						"entries": [
							"Frequency once per day; The augnagar inhales sharply, drawing life force out of creatures in a 50-foot cone. Creatures in the area take {@damage 14d6} negative damage ({@dc 34} basic Fortitude save, and the creature is {@condition fatigued} on a failure). The augnagar becomes {@condition quickened} for 1 round on its next turn, and it can use the extra action only to {@action Stride} or {@action Strike}."
						],
						"name": "Inhale Vitality"
					},
					{
						"type": "affliction",
						"name": "Rotting Curse",
						"traits": [
							"curse",
							"disease",
							"necromancy",
							"occult"
						],
						"DC": 34,
						"savingThrow": "Fortitude",
						"stages": [
							{
								"stage": 1,
								"entry": "{@condition drained 1}",
								"duration": "1 day"
							},
							{
								"stage": 2,
								"entry": "{@condition drained 2} and the creature displays hideous, festering wounds exuding a horrific stench.",
								"duration": null
							}
						]
					}
				]
			},
			"hasImages": true,
			"defenses": {
				"ac": {
					"std": 36
				},
				"savingThrows": {
					"fort": {
						"std": 28
					},
					"ref": {
						"std": 23
					},
					"will": {
						"std": 25
					}
				},
				"hp": [
					{
						"hp": 225
					}
				],
				"immunities": [
					"controlled",
					"fear"
				],
				"weaknesses": [
					{
						"amount": 15,
						"name": "lawful"
					}
				],
				"resistances": [
					{
						"amount": 15,
						"name": "mental"
					},
					{
						"name": "physical",
						"amount": 15,
						"note": "exept cold iron"
					}
				]
			}
		},
		{
			"name": "Augur",
			"source": "B2",
			"page": 280,
			"otherSources": {
				"Originally": [
					"AoA3|82"
				]
			},
			"level": 1,
			"traits": [
				"le",
				"tiny",
				"fiend",
				"velstrac"
			],
			"perception": {
				"std": 8
			},
			"senses": [
				{
					"name": "greater darkvision"
				},
				{
					"name": "painsight"
				}
			],
			"languages": {
				"languages": [
					"common",
					"infernal",
					"shadowtongue (can't speak any language)"
				]
			},
			"skills": {
				"acrobatics": {
					"std": 8
				},
				"deception": {
					"std": 6
				},
				"intimidation": {
					"std": 7
				},
				"religion": {
					"std": 4
				},
				"stealth": {
					"std": 8
				},
				"torture lore": {
					"std": 7
				}
			},
			"abilityMods": {
				"str": -1,
				"dex": 3,
				"con": 1,
				"int": 2,
				"wis": 1,
				"cha": -1
			},
			"speed": {
				"walk": 20,
				"fly": 40
			},
			"attacks": [
				{
					"range": "Melee",
					"name": "blade",
					"attack": 8,
					"traits": [
						"agile",
						"evil",
						"finesse",
						"magical",
						"versatile <P>"
					],
					"damage": "{@dice 1d4-1} slashing plus {@damage 1d4} {@condition persistent damage||persistent bleed}",
					"types": [
						"persistent",
						"slashing"
					]
				}
			],
			"spellcasting": [
				{
					"type": "Innate",
					"tradition": "divine",
					"DC": 17,
					"entry": {
						"0": {
							"level": 1,
							"spells": [
								{
									"name": "mage hand"
								}
							]
						},
						"1": {
							"spells": [
								{
									"name": "harm",
									"amount": 3
								}
							]
						},
						"2": {
							"spells": [
								{
									"name": "augury",
									"amount": 2
								}
							]
						},
						"4": {
							"spells": [
								{
									"name": "read omens",
									"notes": [
										"once per week"
									]
								}
							]
						}
					}
				}
			],
			"abilities": {
				"top": [
					{
						"traits": [
							"divination",
							"divine"
						],
						"entries": [
							"A velstrac automatically knows whether a creature it sees has any of the {@condition doomed}, {@condition dying}, and {@condition wounded} conditions, as well as the value of those conditions."
						],
						"name": "Painsight"
					}
				],
				"mid": [
					{
						"traits": [
							"aura",
							"divine",
							"enchantment",
							"fear",
							"mental",
							"visual"
						],
						"entries": [
							"30 feet. When a creature ends its turn in the aura, it feels the sharp barbs of the augur's blades on its skin. The creature must succeed at a {@dc 17} Will save or become {@condition frightened 1} ({@condition frightened 2} on a critical failure)."
						],
						"name": "Feel the Blades"
					}
				],
				"bot": [
					{
						"activity": {
							"number": 1,
							"unit": "action"
						},
						"traits": [
							"concentrate",
							"divine",
							"enchantment",
							"fear",
							"mental",
							"visual"
						],
						"entries": [
							"The augur stares at a creature they can see within 30 feet. The target must immediately attempt a Will save against feel the blades. After attempting this save, the creature is then temporarily immune until the start of the augur's next turn."
						],
						"name": "Focus Gaze"
					},
					{
						"activity": {
							"number": 2,
							"unit": "action"
						},
						"entries": [
							"The augur Flies or {@action Stride||Strides}, whirling as they move. The augur deals the damage of their blade {@action Strike} to each creature whose space they enter ({@dc 16} basic Reflex save). Each creature is affected only once, even if the augur moves through its space multiple times."
						],
						"name": "Whirling Slice"
					}
				]
			},
			"hasImages": true,
			"defenses": {
				"ac": {
					"std": 17
				},
				"savingThrows": {
					"fort": {
						"std": 4
					},
					"ref": {
						"std": 10
					},
					"will": {
						"std": 7
					}
				},
				"hp": [
					{
						"hp": 14,
						"abilities": [
							"{@ability regeneration} 2 (deactivated by good or silver)"
						]
					}
				],
				"immunities": [
					"cold"
				],
				"weaknesses": [
					{
						"amount": 5,
						"name": "good"
					},
					{
						"amount": 5,
						"name": "silver"
					}
				]
			}
		},
		{
			"name": "Aurumvorax",
			"source": "B2",
			"page": 29,
			"level": 9,
			"traits": [
				"n",
				"small",
				"animal"
			],
			"perception": {
				"std": 18
			},
			"senses": [
				{
					"name": "darkvision"
				},
				{
					"type": "imprecise",
					"name": "scent",
					"range": 30
				}
			],
			"skills": {
				"athletics": {
					"std": 20,
					"to {@action Swim}": 6
				},
				"stealth": {
					"std": 18
				}
			},
			"abilityMods": {
				"str": 6,
				"dex": 2,
				"con": 4,
				"int": -4,
				"wis": 3,
				"cha": 0
			},
			"speed": {
				"walk": 35,
				"burrow": 10
			},
			"attacks": [
				{
					"range": "Melee",
					"name": "jaws",
					"attack": 21,
					"effects": [
						"Grab"
					],
					"damage": "{@damage 2d10+12} piercing plus Grab",
					"types": [
						"piercing"
					]
				},
				{
					"range": "Melee",
					"name": "claw",
					"attack": 21,
					"traits": [
						"agile"
					],
					"effects": [
						"Grab"
					],
					"damage": "{@damage 2d8+12} slashing plus Grab",
					"types": [
						"slashing"
					]
				}
			],
			"abilities": {
				"mid": [
					{
						"entries": [
							"An aurumvorax gains a +4 circumstance bonus to its Fortitude or Reflex DC against {@action Shove} and {@action Trip} attempts, and to its {@skill Athletics} DC against attempts to escape its Grab."
						],
						"name": "Tenacious Stance"
					},
					{
						"activity": {
							"number": 1,
							"unit": "reaction"
						},
						"name": "Ferocity",
						"generic": {
							"tag": "ability"
						}
					}
				],
				"bot": [
					{
						"entries": [
							"When an aurumvorax scores a critical hit, the target takes {@damage 1d6} {@condition persistent damage||persistent bleed damage}."
						],
						"name": "Bleeding Critical"
					},
					{
						"activity": {
							"number": 1,
							"unit": "action"
						},
						"entries": [
							"The aurumvorax makes a jaws {@action Strike} against a creature it has {@condition grabbed}. If the attack hits, the target is knocked {@condition prone} if it is Medium or smaller. In addition, if the target is wearing armor with Hardness 10 or lower, the armor becomes {@condition broken}. If this {@action Strike} breaks a creature's armor or damages a creature that is unarmored or wearing {@condition broken} armor, the target also takes {@damage 1d6} {@condition persistent damage||persistent bleed damage}. This {@action Strike} doesn't further damage armor that's already {@condition broken}."
						],
						"name": "Gnaw Metal"
					},
					{
						"activity": {
							"number": 2,
							"unit": "action"
						},
						"entries": [
							"The aurumvorax makes four claw {@action Strike||Strikes} against a creature it has {@condition grabbed}. Each attack counts toward the aurumvorax's multiple attack penalty, and the multiple attack penalty increases with each attack."
						],
						"name": "Rapid Rake"
					}
				]
			},
			"hasImages": true,
			"defenses": {
				"ac": {
					"std": 28
				},
				"savingThrows": {
					"fort": {
						"std": 19
					},
					"ref": {
						"std": 17
					},
					"will": {
						"std": 16
					}
				},
				"hp": [
					{
						"hp": 170
					}
				]
			}
		},
		{
			"name": "Azuretzi",
			"source": "B2",
			"page": 206,
			"level": 5,
			"traits": [
				"cn",
				"small",
				"monitor",
				"protean"
			],
			"perception": {
				"std": 11
			},
			"senses": [
				{
					"name": "darkvision"
				},
				{
					"type": "imprecise",
					"name": "entropy sense",
					"range": 30
				}
			],
			"languages": {
				"languages": [
					"abyssal",
					"celestial",
					"protean"
				]
			},
			"skills": {
				"acrobatics": {
					"std": 11
				},
				"arcana": {
					"std": 11
				},
				"athletics": {
					"std": 9
				},
				"deception": {
					"std": 13
				},
				"performance": {
					"std": 13
				},
				"stealth": {
					"std": 13
				},
				"survival": {
					"std": 11
				},
				"thievery": {
					"std": 13
				}
			},
			"abilityMods": {
				"str": 2,
				"dex": 4,
				"con": 4,
				"int": 4,
				"wis": 2,
				"cha": 4
			},
			"speed": {
				"abilities": [
					"freedom of movement"
				],
				"walk": 25,
				"fly": 25,
				"swim": 25
			},
			"attacks": [
				{
					"range": "Melee",
					"name": "jaws",
					"attack": 15,
					"traits": [
						"chaotic",
						"finesse",
						"magical"
					],
					"damage": "{@damage 2d10+4} piercing plus {@damage 1d6} chaotic",
					"types": [
						"chaotic",
						"piercing"
					]
				},
				{
					"range": "Melee",
					"name": "claw",
					"attack": 15,
					"traits": [
						"agile",
						"chaotic",
						"finesse",
						"magical"
					],
					"damage": "{@damage 2d8+4} slashing plus {@damage 1d6} chaotic",
					"types": [
						"chaotic",
						"slashing"
					]
				},
				{
					"range": "Melee",
					"name": "tail",
					"attack": 13,
					"traits": [
						"chaotic",
						"magical",
						"reach <15 feet>"
					],
					"effects": [
						"Grab"
					],
					"damage": "{@damage 2d12+4} bludgeoning plus {@damage 1d6} chaotic and Grab",
					"types": [
						"bludgeoning",
						"chaotic"
					]
				}
			],
			"spellcasting": [
				{
					"type": "Innate",
					"tradition": "divine",
					"DC": 22,
					"entry": {
						"1": {
							"spells": [
								{
									"name": "detect alignment",
									"amount": "at will",
									"notes": [
										"lawful only"
									]
								}
							]
						},
						"2": {
							"spells": [
								{
									"name": "hideous laughter"
								}
							]
						},
						"3": {
							"spells": [
								{
									"name": "crisis of faith"
								},
								{
									"name": "dispel magic"
								},
								{
									"name": "shatter"
								}
							]
						},
						"4": {
							"spells": [
								{
									"name": "dimension door"
								}
							]
						},
						"constant": {
							"4": {
								"spells": [
									{
										"name": "freedom of movement"
									}
								]
							}
						}
					}
				}
			],
			"abilities": {
				"top": [
					{
						"traits": [
							"divination",
							"divine",
							"prediction"
						],
						"entries": [
							"An Azuretzi can anticipate the most likely location of a creature through their supernatural insight into the forces of chaotic probabilities and chance. This grants the azuretzi the ability to sense creatures within the listed range. A creature under the effects of nondetection or that is otherwise shielded from divinations and predictions cannot be noticed via entropy sense."
						],
						"name": "Entropy Sense"
					}
				],
				"mid": [
					{
						"traits": [
							"divine",
							"transmutation"
						],
						"entries": [
							"An azuretzi's vital organs shift and change shape and position constantly. Immediately after the azuretzi takes acid, electricity, or sonic damage, it gains the listed amount of resistance to that damage type. This lasts for 1 hour or until the next time the protean takes damage of one of the other types (in which case its resistance changes to match that type), whichever comes first.",
							"The azuretzi is immune to {@trait polymorph} effects unless it is a willing target. If {@condition blinded} or {@condition deafened}, the akizendri automatically recovers at the end of its next turn as new sensory organs grow to replace the compromised ones."
						],
						"name": "Protean Anatomy"
					},
					{
						"activity": {
							"number": 1,
							"unit": "reaction"
						},
						"trigger": "A creature with an active spell effect within 30 feet of the azuretzi fails to resist another azuretzi's Mocking Touch",
						"entries": [
							"The azuretzi attempts to counteract one ongoing spell effect on the target creature with a {@skill Thievery} check. If it is successful, it transfers the ongoing spell effect to itself. The creature then becomes temporarily immune to Spell Pilfer for 24 hours."
						],
						"name": "Spell Pilfer"
					}
				],
				"bot": [
					{
						"activity": {
							"number": 1,
							"unit": "action"
						},
						"entries": [
							"{@damage 1d12+4} bludgeoning, {@dc 22}"
						],
						"name": "Constrict",
						"generic": {
							"tag": "ability"
						}
					},
					{
						"activity": {
							"number": 1,
							"unit": "action"
						},
						"traits": [
							"concentrate",
							"[magical tradition]",
							"polymorph",
							"transmutation"
						],
						"entries": [
							"As {@ability Change Shape}, but an azuretzi can assume the specific form of a Medium or smaller creature it {@action Seek||Seeks} with a successful {@dc 25}."
						],
						"name": "Mimic Form"
					},
					{
						"activity": {
							"number": 2,
							"unit": "action"
						},
						"traits": [
							"abjuration",
							"divine"
						],
						"entries": [
							"The azuretzi mocks a creature's magical ability with a touch. The azuretzi must attempt a {@skill Thievery} check against the target's Will DC.",
							{
								"type": "successDegree",
								"entries": {
									"Critical Success": "The azuretzi chooses one spell of up to 3rd level that the target creature has available to cast. The azuretzi gains that spell as a mock divine innate spell, and it can cast that spell once as an innate divine spell using its own DC and spell attack. It must do so before 24 hours pass or the mock spell is lost. The creature touched cannot cast the mock spell until the azuretzi casts it first or the 24 hour period passes, whichever comes first.",
									"Success": "As critical success, but the azuretzi has 1 hour to cast the mock spell before it is lost, and the creature touched can cast the spell normally.",
									"Failure": "As critical success, but the azuretzi must cast the mock spell before the end of its next turn or it is lost, and the creature touched can cast the spell normally.",
									"Critical Failure": "Mocking Touch has no effect."
								}
							}
						],
						"name": "Mocking Touch"
					}
				]
			},
			"hasImages": true,
			"defenses": {
				"ac": {
					"std": 22
				},
				"savingThrows": {
					"fort": {
						"std": 11
					},
					"ref": {
						"std": 15
					},
					"will": {
						"std": 11
					}
				},
				"hp": [
					{
						"hp": 75,
						"abilities": [
							"fast healing 2"
						]
					}
				],
				"weaknesses": [
					{
						"amount": 5,
						"name": "lawful"
					}
				],
				"resistances": [
					{
						"amount": 5,
						"name": "precision"
					},
					{
						"amount": 8,
						"name": "protean anatomy"
					}
				]
			}
		},
		{
			"name": "Babau",
			"source": "B2",
			"page": 64,
			"level": 6,
			"traits": [
				"ce",
				"medium",
				"demon",
				"fiend"
			],
			"perception": {
				"std": 13
			},
			"senses": [
				{
					"name": "darkvision"
				},
				{
					"name": "see invisibility"
				}
			],
			"languages": {
				"languages": [
					"abyssal",
					"celestial",
					"draconic"
				],
				"abilities": [
					"telepathy 100 feet"
				]
			},
			"skills": {
				"acrobatics": {
					"std": 12
				},
				"athletics": {
					"std": 13
				},
				"intimidation": {
					"std": 14
				},
				"religion": {
					"std": 10
				},
				"stealth": {
					"std": 16
				},
				"thievery": {
					"std": 14
				}
			},
			"abilityMods": {
				"str": 4,
				"dex": 4,
				"con": 4,
				"int": 2,
				"wis": 3,
				"cha": 2
			},
			"items": [
				"+1 longspear"
			],
			"speed": {
				"walk": 25
			},
			"attacks": [
				{
					"range": "Melee",
					"name": "longspear",
					"attack": 17,
					"traits": [
						"evil",
						"magical",
						"reach <10 feet>"
					],
					"damage": "{@damage 1d8+7} piercing plus {@damage 1d6} evil",
					"types": [
						"evil",
						"piercing"
					]
				},
				{
					"range": "Melee",
					"name": "jaws",
					"attack": 16,
					"traits": [
						"evil",
						"magical"
					],
					"damage": "{@damage 1d10+7} piercing plus {@damage 1d6} evil",
					"types": [
						"evil",
						"piercing"
					]
				},
				{
					"range": "Melee",
					"name": "claw",
					"attack": 16,
					"traits": [
						"agile",
						"evil",
						"magical"
					],
					"damage": "{@damage 1d4+7} slashing plus {@damage 1d6} evil",
					"types": [
						"evil",
						"slashing"
					]
				}
			],
			"spellcasting": [
				{
					"type": "Innate",
					"tradition": "divine",
					"DC": 24,
					"entry": {
						"2": {
							"spells": [
								{
									"name": "darkness"
								}
							]
						},
						"4": {
							"spells": [
								{
									"name": "dimension door",
									"amount": "at will"
								}
							]
						},
						"5": {
							"spells": [
								{
									"name": "dimension door"
								}
							]
						},
						"constant": {
							"5": {
								"spells": [
									{
										"name": "see invisibility"
									}
								]
							}
						}
					}
				}
			],
			"abilities": {
				"mid": [
					{
						"entries": [
							"Babaus revel in gore, and when wounds are healed, they recoil in pain. When a creature heals from damage that the babau dealt on their last turn with Grievous {@action Strike}, sneak attack, or a critical hit, the demon takes {@damage 4d6} mental damage. The babau can take this mental damage only once per round."
						],
						"name": "Mercy Vulnerability"
					},
					{
						"activity": {
							"number": 1,
							"unit": "reaction"
						},
						"trigger": "A creature within the babau's reach successfully hits the babau with a {@action Strike}",
						"entries": [
							"The babau excretes a gout of acidic, bloodlike slime against the attacker and its weapon. The attacker must attempt a {@dc 24} Reflex save.",
							{
								"type": "successDegree",
								"entries": {
									"Critical Success": "The attacker is unaffected.",
									"Success": "The attacker takes {@damage 1d6} acid damage.",
									"Failure": "The attacker takes {@damage 2d6} acid damage.",
									"Critical Failure": "As failure, except the weapon used to {@action Strike} the babau becomes {@condition broken}, unless the weapon is made of a material that is immune to acid."
								}
							}
						],
						"name": "Reactive Slime"
					}
				],
				"bot": [
					{
						"activity": {
							"number": 2,
							"unit": "action"
						},
						"entries": [
							"The babau attacks with the intent of creating a particularly horrific and gory wound. The babau makes a melee {@action Strike}. This counts as two attacks when calculating the daemon's multiple attack penalty. If this {@action Strike} hits, the babau deals an additional {@dice 2d6} damage of the same damage type, and the creature struck is {@condition frightened 2}."
						],
						"name": "Grievous Strike"
					},
					{
						"entries": [
							"The babau's {@action Strike||Strikes} deal an extra {@damage 2d6} precision damage to {@condition flat-footed} creatures.",
							"Rituals like planar ally or planar binding are typical for long-term ends, and summon fiend for combat applications. For planar ally, demons."
						],
						"name": "Sneak Attack",
						"generic": {
							"tag": "ability"
						}
					}
				]
			},
			"hasImages": true,
			"defenses": {
				"ac": {
					"std": 24
				},
				"savingThrows": {
					"fort": {
						"std": 14
					},
					"ref": {
						"std": 16
					},
					"will": {
						"std": 11
					}
				},
				"hp": [
					{
						"hp": 130
					}
				],
				"weaknesses": [
					{
						"amount": 5,
						"name": "cold iron"
					},
					{
						"amount": 5,
						"name": "good"
					}
				]
			}
		},
		{
			"name": "Badger",
			"source": "B2",
			"page": 32,
			"level": 0,
			"traits": [
				"n",
				"small",
				"animal"
			],
			"perception": {
				"std": 6
			},
			"senses": [
				{
					"name": "low-light vision"
				},
				{
					"type": "imprecise",
					"name": "scent",
					"range": 30
				}
			],
			"skills": {
				"athletics": {
					"std": 4
				},
				"stealth": {
					"std": 6
				}
			},
			"abilityMods": {
				"str": 0,
				"dex": 1,
				"con": 2,
				"int": -5,
				"wis": 2,
				"cha": -2
			},
			"speed": {
				"walk": 25,
				"burrow": 10
			},
			"attacks": [
				{
					"range": "Melee",
					"name": "jaws",
					"attack": 8,
					"damage": "{@damage 1d8} piercing",
					"types": [
						"piercing"
					]
				},
				{
					"range": "Melee",
					"name": "claw",
					"attack": 8,
					"traits": [
						"agile"
					],
					"damage": "{@damage 1d6} slashing",
					"types": [
						"slashing"
					]
				}
			],
			"abilities": {
				"mid": [
					{
						"activity": {
							"number": 1,
							"unit": "reaction"
						},
						"name": "Ferocity",
						"generic": {
							"tag": "ability"
						}
					}
				]
			},
			"hasImages": true,
			"defenses": {
				"ac": {
					"std": 16
				},
				"savingThrows": {
					"fort": {
						"std": 8
					},
					"ref": {
						"std": 5
					},
					"will": {
						"std": 6
					}
				},
				"hp": [
					{
						"hp": 15
					}
				]
			}
		},
		{
			"name": "Baobhan Sith",
			"source": "B2",
			"page": 33,
			"level": 6,
			"traits": [
				"uncommon",
				"ce",
				"medium",
				"fey"
			],
			"perception": {
				"std": 12
			},
			"senses": [
				{
					"name": "low-light vision"
				}
			],
			"languages": {
				"languages": [
					"aklo",
					"common",
					"sylvan"
				]
			},
			"skills": {
				"acrobatics": {
					"std": 15
				},
				"deception": {
					"std": 15
				},
				"nature": {
					"std": 12
				},
				"performance": {
					"std": 15
				},
				"stealth": {
					"std": 15
				}
			},
			"abilityMods": {
				"str": 3,
				"dex": 5,
				"con": 2,
				"int": 2,
				"wis": 2,
				"cha": 5
			},
			"speed": {
				"walk": 25
			},
			"attacks": [
				{
					"range": "Melee",
					"name": "claw",
					"attack": 17,
					"traits": [
						"agile",
						"finesse"
					],
					"damage": "{@damage 2d6+6} slashing and {@damage 1d6} {@condition persistent damage||persistent bleed}",
					"types": [
						"persistent",
						"slashing"
					]
				}
			],
			"spellcasting": [
				{
					"type": "Innate",
					"tradition": "primal",
					"DC": 24,
					"entry": {
						"3": {
							"spells": [
								{
									"name": "mind reading",
									"amount": "at will"
								}
							]
						}
					}
				}
			],
			"abilities": {
				"bot": [
					{
						"activity": {
							"number": 2,
							"unit": "action"
						},
						"traits": [
							"enchantment",
							"incapacitation",
							"mental",
							"primal",
							"visual"
						],
						"entries": [
							"The baobhan sith sways rhythmically and {@action Stride||Strides} up to their Speed.",
							"Each creature within 30 feet of the baobhan sith at the end of their movement must attempt a {@dc 25} Will save.",
							{
								"type": "successDegree",
								"entries": {
									"Critical Success": "The creature is unaffected and is temporarily immune to Captivating Dance for 24 hours.",
									"Success": "The creature is {@condition slowed 1} for 1 round and is temporarily immune to Captivating Dance for 24 hours.",
									"Failure": "The creature is {@condition fascinated}, and it must spend at least 1 of its actions on each of its turns to move closer to the baobhan sith as expediently as possible, while avoiding obvious dangers. If the creature ends its movement or turn adjacent to the fey, it is {@condition slowed 1} until the end of its next turn.",
									"Critical Failure": "As failure, but the creature must spend each of its actions moving closer to the baobhan sith, and if it ends its movement or turn adjacent to the fey, it is {@condition paralyzed} until the end of its next turn."
								}
							}
						],
						"name": "Captivating Dance"
					},
					{
						"activity": {
							"number": 1,
							"unit": "action"
						},
						"traits": [
							"concentrate",
							"polymorph",
							"primal",
							"transmutation"
						],
						"entries": [
							"The baobhan sith can transform into a large raven, with the effects from the bird option in the {@spell aerial form} spell (Core Rulebook 316)."
						],
						"name": "Change Shape",
						"generic": {
							"tag": "ability"
						}
					},
					{
						"activity": {
							"number": 1,
							"unit": "action"
						},
						"requirements": "A bleeding creature is within the baobhan sith's reach",
						"entries": [
							"The baobhan sith tries to Drink the Blood from the bleeding creature's wounds. The baobhan sith attempts an {@skill Athletics} check against the victim's Fortitude DC. On a success, the victim becomes {@condition drained 1} and the baobhan sith regains 10 HP, gaining any Hit Points in excess of their maximum Hit Points as temporary Hit Points. Drinking Blood from a victim that's already {@condition drained} doesn't restore any Hit Points to the baobhan sith but increases the victim's {@condition drained} value by 1. A victim's {@condition drained} condition decreases by 1 per week. A blood transfusion, which requires 10 minutes, a successful {@dc 20} {@skill Medicine} check, and sufficient blood or a blood donor, reduces the {@condition drained} value by 1."
						],
						"name": "Drink Blood"
					}
				]
			},
			"hasImages": true,
			"defenses": {
				"ac": {
					"std": 24
				},
				"savingThrows": {
					"fort": {
						"std": 12
					},
					"ref": {
						"std": 17
					},
					"will": {
						"std": 14
					}
				},
				"hp": [
					{
						"hp": 105
					}
				]
			}
		},
		{
			"name": "Basidirond",
			"source": "B2",
			"page": 34,
			"foundIn": [
				"Impossible Lands"
			],
			"otherSources": {
				"Expanded": [
					"LOIL|323"
				]
			},
			"level": 5,
			"traits": [
				"n",
				"medium",
				"fungus",
				"mindless"
			],
			"perception": {
				"std": 8
			},
			"senses": [
				{
					"name": "low-light vision"
				},
				{
					"type": "imprecise",
					"name": "{@ability tremorsense}",
					"range": 30
				}
			],
			"skills": {
				"athletics": {
					"std": 13
				},
				"stealth": {
					"std": 13
				}
			},
			"abilityMods": {
				"str": 4,
				"dex": 4,
				"con": 4,
				"int": -5,
				"wis": 1,
				"cha": -3
			},
			"speed": {
				"walk": 20
			},
			"attacks": [
				{
					"range": "Melee",
					"name": "frond",
					"attack": 15,
					"effects": [
						"basidirond spores"
					],
					"damage": "{@damage 2d8+6} bludgeoning plus basidirond spores",
					"types": [
						"bludgeoning"
					]
				}
			],
			"abilities": {
				"mid": [
					{
						"entries": [
							"Although a basidirond is immune to cold damage, any effect that deals cold damage causes it to become {@condition slowed 1} for {@dice 1d4} rounds. During this time, it cannot use its Hallucinogenic Cloud or basidirond spores."
						],
						"name": "Cold Lethargy"
					}
				],
				"bot": [
					{
						"type": "affliction",
						"name": "Basidirond Spores",
						"traits": [
							"disease"
						],
						"DC": 22,
						"savingThrow": "Fortitude",
						"maxDuration": "6 rounds",
						"stages": [
							{
								"stage": 1,
								"entry": "{@damage 1d8} poison damage and {@condition enfeebled 1}",
								"duration": "1 round"
							},
							{
								"stage": 2,
								"entry": "{@damage 1d10} poison damage and {@condition enfeebled 1}",
								"duration": "1 round"
							},
							{
								"stage": 3,
								"entry": "{@damage 1d12} poison damage and {@condition enfeebled 2}",
								"duration": "1 round"
							}
						]
					},
					{
						"activity": {
							"number": 2,
							"unit": "action"
						},
						"traits": [
							"incapacitation",
							"poison",
							"mental"
						],
						"entries": [
							"The basidirond releases a cloud of {@condition invisible} spores in a 20-foot emanation.",
							"Each creature in the area must succeed at a {@dc 22} Fortitude save or experience powerful hallucinations as long as it remains in the cloud, plus an additional {@dice 1d4} rounds after leaving the area. A creature must attempt a new save each round it remains within the area. The cloud persists for 5 rounds unless dispersed before then by a strong wind. Each hallucinating creature rolls {@dice 1d6} each round to determine what it hallucinates that round.",
							"1 The target is sinking in quicksand. It falls {@condition prone} and spends 1 action on its next turn flailing its limbs as if attempting to swim.",
							"2 The target is attacked by a swarm of spiders. It spends 2 actions on its next turn attacking the floor with a melee weapon (drawing a weapon if needed). It is {@condition flat-footed} against all attacks.",
							"3 An item the target is holding turns into a viper. The target Releases the item and spends its next turn {@condition fleeing} from it.",
							"4 The target is suffocating. It holds its breath and is {@condition stunned 3}.",
							"5 The target shrinks to 1/10 its normal size. For 1 round it is {@condition slowed 2} and {@condition enfeebled 4}, and takes a \u201310-foot status penalty to its Speed.",
							"6 The target is melting. It drops everything it's holding and becomes {@condition slowed 2} and {@condition clumsy 4} for 1 round."
						],
						"name": "Hallucinogenic Cloud"
					}
				]
			},
			"hasImages": true,
			"defenses": {
				"ac": {
					"std": 22
				},
				"savingThrows": {
					"fort": {
						"std": 13
					},
					"ref": {
						"std": 11
					},
					"will": {
						"std": 12
					}
				},
				"hp": [
					{
						"hp": 80
					}
				],
				"immunities": [
					"cold",
					"mental"
				],
				"weaknesses": [
					{
						"amount": 5,
						"name": "slashing"
					}
				]
			}
		},
		{
			"name": "Bastion Archon",
			"source": "B2",
			"page": 25,
			"level": 20,
			"traits": [
				"rare",
				"lg",
				"huge",
				"archon",
				"celestial"
			],
			"perception": {
				"std": 37
			},
			"senses": [
				{
					"name": "darkvision"
				},
				{
					"name": "true seeing"
				}
			],
			"languages": {
				"languages": [
					"celestial",
					"draconic",
					"infernal"
				],
				"abilities": [
					"{@spell tongues}"
				]
			},
			"skills": {
				"athletics": {
					"std": 38
				},
				"diplomacy": {
					"std": 34
				},
				"intimidation": {
					"std": 34
				},
				"religion": {
					"std": 32
				}
			},
			"abilityMods": {
				"str": 10,
				"dex": 7,
				"con": 10,
				"int": 6,
				"wis": 8,
				"cha": 6
			},
			"speed": {
				"abilities": [
					"air walk"
				],
				"walk": 70
			},
			"attacks": [
				{
					"range": "Melee",
					"name": "fist",
					"attack": 40,
					"traits": [
						"good",
						"lawful",
						"magical",
						"reach <15 feet>"
					],
					"damage": "{@damage 4d8+20} bludgeoning plus {@damage 2d6} good",
					"types": [
						"bludgeoning",
						"good"
					]
				}
			],
			"spellcasting": [
				{
					"type": "Innate",
					"tradition": "divine",
					"DC": 42,
					"attack": 34,
					"entry": {
						"4": {
							"spells": [
								{
									"name": "dimension door",
									"amount": "at will"
								}
							]
						},
						"7": {
							"spells": [
								{
									"name": "prismatic spray"
								},
								{
									"name": "true target",
									"amount": 3
								},
								{
									"name": "vibrant pattern"
								}
							]
						},
						"10": {
							"spells": [
								{
									"name": "meteor swarm"
								},
								{
									"name": "polar ray"
								},
								{
									"name": "sunburst"
								}
							]
						},
						"constant": {
							"10": {
								"spells": [
									{
										"name": "air walk"
									},
									{
										"name": "true seeing"
									},
									{
										"name": "tongues"
									}
								]
							}
						}
					}
				}
			],
			"abilities": {
				"mid": [
					{
						"traits": [
							"aura",
							"divine",
							"good",
							"healing",
							"necromancy"
						],
						"entries": [
							"50 feet. All good-aligned creatures in the aura have fast healing 30 for as long as they remain in range, and they gain a +2 status bonus to attack rolls and damage rolls."
						],
						"name": "Bastion Aura"
					},
					{
						"traits": [
							"divine",
							"good",
							"healing",
							"necromancy"
						],
						"entries": [
							"If the bastion archon is slain by an evil creature, it explodes in a geyser of holy light, restoring 140 HP to all good-aligned creatures in a 40-foot emanation. The ground in the affected area is also subjected to a level 10 consecrate ritual, and the ground is consecrated for 10 years (or only 24 hours if the ultimate sacrifice took place in Hell, Abaddon, or the Abyss)."
						],
						"name": "Ultimate Sacrifice"
					},
					{
						"activity": {
							"number": 1,
							"unit": "reaction"
						},
						"name": "Retributive Strike",
						"generic": {
							"tag": "ability"
						}
					}
				],
				"bot": [
					{
						"entries": [
							"Once per day, if an archon sees another creature cast {@spell dimension door}, the archon can use dimension door (heightened to 5th level) within 1 round to attempt to follow that creature to the maximum distance of the archon's dimension door. If the archon's dimension door has enough distance, the archon appears the same distance and direction from the creature as before either creature used dimension door."
						],
						"name": "Archon's Door"
					},
					{
						"activity": {
							"number": 1,
							"unit": "free"
						},
						"trigger": "The bastion archon hits a creature with two fist {@action Strike||Strikes} this turn and can use its Holy Beam;",
						"entries": [
							"The bastion archon fires its Holy Beam at only the creature it hit twice. The creature's save result is one degree of success worse than the result it rolled."
						],
						"name": "Blinding Beams"
					},
					{
						"activity": {
							"number": 1,
							"unit": "action"
						},
						"entries": [
							"The bastion archon locks itself in place, becoming voluntarily {@condition immobilized}. While Entrenched, the archon can't be forcibly moved or tripped, and it gains a +2 circumstance bonus to AC and Reflex saves. Entrench ends automatically as soon as the bastion archon uses another move action."
						],
						"name": "Entrench"
					},
					{
						"activity": {
							"number": 2,
							"unit": "action"
						},
						"traits": [
							"divine",
							"good",
							"incapacitation",
							"light"
						],
						"entries": [
							"The bastion archon releases a blinding beam of holy light in a 500-foot line that deals {@damage 20d6} good damage to non-archons in the area, with a {@dc 38} Reflex save. The bastion archon can't use Holy Beam again for {@dice 1d4} rounds.",
							{
								"type": "successDegree",
								"entries": {
									"Critical Success": "The creature is unaffected.",
									"Success": "The creature takes half damage.",
									"Failure": "The creature takes full damage and is {@condition blinded} for {@dice 1d4} rounds.",
									"Critical Failure": "The creature takes double damage and is {@condition blinded} permanently."
								}
							}
						],
						"name": "Holy Beam"
					}
				]
			},
			"hasImages": true,
			"defenses": {
				"ac": {
					"std": 47
				},
				"savingThrows": {
					"fort": {
						"std": 38
					},
					"ref": {
						"std": 31
					},
					"will": {
						"std": 34
					}
				},
				"hp": [
					{
						"hp": 280,
						"abilities": [
							"fast healing 30"
						]
					}
				],
				"weaknesses": [
					{
						"amount": 15,
						"name": "evil"
					}
				]
			}
		},
		{
			"name": "Bebilith",
			"source": "B2",
			"page": 37,
			"level": 10,
			"traits": [
				"ce",
				"huge",
				"beast",
				"fiend"
			],
			"perception": {
				"std": 21
			},
			"senses": [
				{
					"name": "darkvision"
				},
				{
					"type": "imprecise",
					"name": "scent",
					"range": 30
				},
				{
					"name": "scent demons",
					"range": 60
				}
			],
			"languages": {
				"languages": [
					"abyssal (can't speak any language)"
				],
				"abilities": [
					"telepathy 100 feet"
				]
			},
			"skills": {
				"acrobatics": {
					"std": 19
				},
				"athletics": {
					"std": 23
				},
				"intimidation": {
					"std": 21
				},
				"stealth": {
					"std": 19
				}
			},
			"abilityMods": {
				"str": 7,
				"dex": 3,
				"con": 6,
				"int": 3,
				"wis": 5,
				"cha": 5
			},
			"speed": {
				"walk": 35,
				"climb": 15
			},
			"attacks": [
				{
					"range": "Melee",
					"name": "jaws",
					"attack": 23,
					"traits": [
						"magical",
						"reach <10 feet>"
					],
					"damage": "{@damage 2d10+13} piercing plus",
					"types": [
						"piercing"
					]
				},
				{
					"range": "Melee",
					"name": "claw",
					"attack": 23,
					"traits": [
						"agile",
						"magical",
						"reach <15 feet>"
					],
					"damage": "{@damage 2d8+13} slashing",
					"types": [
						"slashing"
					]
				},
				{
					"range": "Ranged",
					"name": "web",
					"attack": 23,
					"traits": [
						"range increment <60 feet>"
					],
					"effects": [
						"dimensional tether"
					]
				}
			],
			"spellcasting": [
				{
					"type": "Innate",
					"tradition": "divine",
					"DC": 29,
					"entry": {
						"7": {
							"spells": [
								{
									"name": "plane shift",
									"notes": [
										"self only"
									]
								}
							]
						}
					}
				}
			],
			"abilities": {
				"top": [
					{
						"entries": [
							"A bebilith can smell demons as a precise sense."
						],
						"name": "Scent Demons"
					}
				],
				"mid": [
					{
						"activity": {
							"number": 1,
							"unit": "reaction"
						},
						"name": "Attack of Opportunity",
						"generic": {
							"tag": "ability"
						}
					}
				],
				"bot": [
					{
						"type": "affliction",
						"name": "Abyssal Rot",
						"traits": [
							"disease",
							"necromancy"
						],
						"note": "The {@condition drained} condition from Abyssal rot is cumulative, to a maximum of {@condition drained 4}",
						"DC": 29,
						"savingThrow": "Fortitude",
						"maxDuration": "6 rounds",
						"stages": [
							{
								"stage": 1,
								"entry": "{@damage 3d6} negative damage",
								"duration": "1 round"
							},
							{
								"stage": 2,
								"entry": "{@damage 3d6} negative damage and {@condition drained 1}",
								"duration": "1 round"
							},
							{
								"stage": 3,
								"entry": "{@damage 3d6} negative damage and {@condition drained 2}",
								"duration": "1 round"
							}
						]
					},
					{
						"entries": [
							"A creature hit by the bebilith's web {@action Strike} is {@condition restrained} and tethered to the bebilith, preventing it from moving further away from the bebilith. The {@condition restrained} creature is also under the effects of a {@spell dimensional anchor} spell ({@dc 29}) with a duration that lasts as long as the creature remains tethered. The bebilith can have only one creature tethered at a time. The DC to {@action Escape} or {@action Force Open} the tether is 29. The tether can be severed with a {@action Strike} (AC 20, Hardness 2, HP 20); this ends the dimensional anchor effect but does not free the {@condition restrained} creature."
						],
						"name": "Dimensional Tether"
					},
					{
						"entries": [
							"Against demons, a bebilith's {@action Strike||Strikes} count as cold iron and good."
						],
						"name": "Penetrating Strike"
					}
				]
			},
			"hasImages": true,
			"defenses": {
				"ac": {
					"std": 30
				},
				"savingThrows": {
					"fort": {
						"std": 22
					},
					"ref": {
						"std": 19
					},
					"will": {
						"std": 19
					}
				},
				"hp": [
					{
						"hp": 200
					}
				],
				"weaknesses": [
					{
						"amount": 10,
						"name": "good"
					}
				]
			}
		},
		{
			"name": "Behemoth Hippopotamus",
			"source": "B2",
			"page": 144,
			"level": 10,
			"traits": [
				"n",
				"huge",
				"animal"
			],
			"perception": {
				"std": 19
			},
			"senses": [
				{
					"name": "low-light vision"
				},
				{
					"type": "imprecise",
					"name": "scent",
					"range": 30
				}
			],
			"skills": {
				"athletics": {
					"std": 23
				},
				"stealth": {
					"std": 18,
					"in water": 20
				},
				"survival": {
					"std": 17
				}
			},
			"abilityMods": {
				"str": 7,
				"dex": 4,
				"con": 7,
				"int": -4,
				"wis": 5,
				"cha": -2
			},
			"speed": {
				"walk": 35,
				"swim": 35
			},
			"attacks": [
				{
					"range": "Melee",
					"name": "jaws",
					"attack": 23,
					"traits": [
						"deadly <d12>",
						"reach <10 feet>"
					],
					"effects": [
						"Grab"
					],
					"damage": "{@damage 2d12+10} piercing plus Grab",
					"types": [
						"piercing"
					]
				},
				{
					"range": "Melee",
					"name": "foot",
					"attack": 21,
					"damage": "{@damage 2d8+9} bludgeoning",
					"types": [
						"bludgeoning"
					]
				}
			],
			"abilities": {
				"top": [
					{
						"entries": [
							"The behemoth hippopotamus can hold its breath for 1 hour."
						],
						"name": "Deep Breath"
					}
				],
				"bot": [
					{
						"activity": {
							"number": 1,
							"unit": "action"
						},
						"entries": [
							"40 feet"
						],
						"name": "Aquatic Ambush",
						"generic": {
							"tag": "ability"
						}
					},
					{
						"activity": {
							"number": 1,
							"unit": "action"
						},
						"traits": [
							"attack"
						],
						"entries": [
							"As hippopotamus ({@dc 30} for a Huge vessel)."
						],
						"name": "Capsize"
					},
					{
						"activity": {
							"number": 1,
							"unit": "action"
						},
						"entries": [
							"The behemoth hippo makes a jaws {@action Strike} targeting two creatures adjacent to each other. Roll the attack and damage once, and apply it to each creature separately."
						],
						"name": "Double Chomp"
					},
					{
						"entries": [
							"Chomp counts as two attacks for the multiple attack penalty."
						],
						"name": "An Engulfing"
					},
					{
						"activity": {
							"number": 1,
							"unit": "action"
						},
						"entries": [
							"Medium, {@damage 2d12+10} bludgeoning, Rupture 26."
						],
						"name": "Swallow Whole",
						"generic": {
							"tag": "ability"
						}
					},
					{
						"activity": {
							"number": 3,
							"unit": "action"
						},
						"entries": [
							"Large or smaller, foot, {@dc 29}"
						],
						"name": "Trample",
						"generic": {
							"tag": "ability"
						}
					}
				]
			},
			"hasImages": true,
			"defenses": {
				"ac": {
					"std": 29
				},
				"savingThrows": {
					"fort": {
						"std": 22
					},
					"ref": {
						"std": 17
					},
					"will": {
						"std": 19
					}
				},
				"hp": [
					{
						"hp": 190
					}
				]
			}
		},
		{
			"name": "Behir",
			"source": "B2",
			"page": 38,
			"foundIn": [
				"Alkenstar",
				"Mana Wastes"
			],
			"otherSources": {
				"Expanded": [
					"LOIL|323"
				]
			},
			"level": 8,
			"traits": [
				"n",
				"huge",
				"beast",
				"electricity"
			],
			"perception": {
				"std": 17
			},
			"senses": [
				{
					"name": "darkvision"
				}
			],
			"languages": {
				"languages": [
					"draconic"
				]
			},
			"skills": {
				"acrobatics": {
					"std": 16
				},
				"athletics": {
					"std": 19
				},
				"intimidation": {
					"std": 18
				},
				"stealth": {
					"std": 18
				},
				"survival": {
					"std": 15
				}
			},
			"abilityMods": {
				"str": 7,
				"dex": 4,
				"con": 5,
				"int": -2,
				"wis": 3,
				"cha": 4
			},
			"speed": {
				"walk": 30,
				"climb": 15
			},
			"attacks": [
				{
					"range": "Melee",
					"name": "jaws",
					"attack": 18,
					"traits": [
						"reach <15 feet>"
					],
					"effects": [
						"Grab"
					],
					"damage": "{@damage 2d12+10} piercing plus Grab",
					"types": [
						"piercing"
					]
				},
				{
					"range": "Melee",
					"name": "claw",
					"attack": 18,
					"traits": [
						"agile"
					],
					"damage": "{@damage 2d6+10} slashing",
					"types": [
						"slashing"
					]
				}
			],
			"abilities": {
				"bot": [
					{
						"activity": {
							"number": 2,
							"unit": "action"
						},
						"traits": [
							"electricity",
							"evocation",
							"primal"
						],
						"entries": [
							"The behir breathes lightning that deals {@damage 9d6} electricity damage in an 60-foot line ({@dc 27} basic Reflex save). It can't use Breath Weapon again for {@dice 1d4} rounds."
						],
						"name": "Breath Weapon"
					},
					{
						"activity": {
							"number": 3,
							"unit": "action"
						},
						"entries": [
							"The behir {@action Stride||Strides} up to its Speed, during which it can walk on air as if it were solid ground, ascending or descending at up to a 45-degree angle. It can make up to four claw {@action Strike||Strikes} at any point during this movement, each against a different target within reach, and it deals an extra {@damage 1d6} electricity damage with each {@action Strike}. These attacks count toward the behir's multiple attack penalty, but the multiple attack penalty doesn't increase until after the behir makes all of its attacks.",
							"If the behir moves half its Speed or less during a Claw Storm, that movement doesn't trigger reactions. The behir can't use Claw Storm if it has a creature wrapped in its coils.",
							"At the end of Claw Storm, it drifts downward up to 60 feet to the ground, landing softly and taking no damage from the fall. If it descends further than 60 feet, it takes damage normally from the remaining fall."
						],
						"name": "Claw Storm"
					},
					{
						"activity": {
							"number": 1,
							"unit": "action"
						},
						"entries": [
							"{@damage 2d6+7} bludgeoning, {@dc 27}"
						],
						"name": "Constrict",
						"generic": {
							"tag": "ability"
						}
					},
					{
						"activity": {
							"number": 1,
							"unit": "action"
						},
						"traits": [
							"attack"
						],
						"entries": [
							"Large, {@damage 2d12+7} bludgeoning, Rupture 21."
						],
						"name": "Swallow Whole",
						"generic": {
							"tag": "ability"
						}
					},
					{
						"activity": {
							"number": 1,
							"unit": "action"
						},
						"requirements": "The behir has a creature either {@condition restrained} or {@condition grabbed} in its jaws",
						"entries": [
							"The behir moves the creature into its coils, freeing its jaws. The creature remains {@condition grabbed} and takes {@damage 1d6+6} slashing damage. The behir's coils can hold as many creatures as will fit in its space."
						],
						"name": "Wrap in Coils"
					}
				]
			},
			"hasImages": true,
			"defenses": {
				"ac": {
					"std": 27
				},
				"savingThrows": {
					"fort": {
						"std": 19
					},
					"ref": {
						"std": 16
					},
					"will": {
						"std": 15
					}
				},
				"hp": [
					{
						"hp": 140
					}
				]
			}
		},
		{
			"name": "Belker",
			"source": "B2",
			"foundIn": [
				"Jalmeray",
				"Nex"
			],
			"otherSources": {
				"Expanded": [
					"LOIL|323"
				]
			},
			"page": 106,
			"level": 6,
			"traits": [
				"ne",
				"large",
				"air",
				"elemental"
			],
			"perception": {
				"std": 14
			},
			"senses": [
				{
					"name": "darkvision"
				},
				{
					"name": "smoke vision"
				}
			],
			"languages": {
				"languages": [
					"auran"
				]
			},
			"skills": {
				"acrobatics": {
					"std": 15
				},
				"stealth": {
					"std": 15,
					"in smoke": 17
				}
			},
			"abilityMods": {
				"str": 2,
				"dex": 5,
				"con": 3,
				"int": -2,
				"wis": 4,
				"cha": 0
			},
			"speed": {
				"walk": 25,
				"fly": 40
			},
			"attacks": [
				{
					"range": "Melee",
					"name": "claw",
					"attack": 17,
					"traits": [
						"agile",
						"finesse"
					],
					"damage": "{@damage 2d10+5} slashing",
					"types": [
						"slashing"
					]
				},
				{
					"range": "Melee",
					"name": "wing",
					"attack": 17,
					"traits": [
						"agile",
						"finesse",
						"reach <10 feet>"
					],
					"damage": "{@damage 2d8+5} bludgeoning",
					"types": [
						"bludgeoning"
					]
				}
			],
			"abilities": {
				"top": [
					{
						"entries": [
							"The belker ignores the {@condition concealed} condition from smoke."
						],
						"name": "Smoke Vision"
					}
				],
				"mid": [
					{
						"entries": [
							"The belker can occupy the same space as other creatures."
						],
						"name": "Smoke Form"
					}
				],
				"bot": [
					{
						"activity": {
							"number": 2,
							"unit": "action"
						},
						"requirements": "The belker occupies the same space as a Medium or smaller creature",
						"entries": [
							"The belker attempts to flow into the creature's lungs; the creature must attempt a {@dc 23} Fortitude save. On a failure, the creature partially inhales the belker and is {@condition immobilized} by the pain of the smoke rasping in its throat and lungs. The creature can attempt to exhale the belker by spending an action coughing and succeeding at a {@dc 23} Fortitude save. Most of the belker remains outside the creature, so the belker can still act normally. If the belker moves out of the creature's space or uses Noxious Fumes again, the creature automatically exhales it."
						],
						"name": "Noxious Fumes"
					},
					{
						"activity": {
							"number": 1,
							"unit": "action"
						},
						"requirements": "The belker is partially inhaled by a creature",
						"entries": [
							"The belker automatically deals its claw damage to the inhaling creature by forming a claw to slash and scrape the creature from within."
						],
						"name": "Smoke Slash"
					}
				]
			},
			"defenses": {
				"ac": {
					"std": 25
				},
				"savingThrows": {
					"fort": {
						"std": 13
					},
					"ref": {
						"std": 17
					},
					"will": {
						"std": 12
					}
				},
				"hp": [
					{
						"hp": 78
					}
				],
				"immunities": [
					"bleed",
					"poison",
					"precision",
					"paralyzed",
					"sleep"
				]
			}
		},
		{
			"name": "Black Bear",
			"source": "B2",
			"page": 36,
			"level": 2,
			"traits": [
				"n",
				"large",
				"animal"
			],
			"perception": {
				"std": 8
			},
			"senses": [
				{
					"name": "low-light vision"
				},
				{
					"type": "imprecise",
					"name": "scent",
					"range": 30
				}
			],
			"skills": {
				"athletics": {
					"std": 9
				},
				"survival": {
					"std": 7
				}
			},
			"abilityMods": {
				"str": 3,
				"dex": 2,
				"con": 3,
				"int": -4,
				"wis": 1,
				"cha": -2
			},
			"speed": {
				"walk": 35
			},
			"attacks": [
				{
					"range": "Melee",
					"name": "jaws",
					"attack": 9,
					"damage": "{@damage 1d8+5} piercing",
					"types": [
						"piercing"
					]
				},
				{
					"range": "Melee",
					"name": "claw",
					"attack": 9,
					"traits": [
						"agile"
					],
					"effects": [
						"Grab"
					],
					"damage": "{@damage 1d6+5} slashing plus Grab",
					"types": [
						"slashing"
					]
				}
			],
			"abilities": {
				"bot": [
					{
						"entries": [
							"The black bear gains +1 circumstance bonus to damage rolls against creatures it has {@condition grabbed}."
						],
						"name": "Mauler"
					}
				]
			},
			"hasImages": true,
			"defenses": {
				"ac": {
					"std": 18
				},
				"savingThrows": {
					"fort": {
						"std": 11
					},
					"ref": {
						"std": 8
					},
					"will": {
						"std": 5
					}
				},
				"hp": [
					{
						"hp": 32
					}
				]
			}
		},
		{
			"name": "Black Scorpion",
			"source": "B2",
			"page": 234,
			"level": 15,
			"traits": [
				"n",
				"gargantuan",
				"animal"
			],
			"perception": {
				"std": 27
			},
			"senses": [
				{
					"name": "darkvision"
				},
				{
					"type": "imprecise",
					"name": "{@ability tremorsense}",
					"range": 90
				}
			],
			"skills": {
				"athletics": {
					"std": 30
				}
			},
			"abilityMods": {
				"str": 9,
				"dex": 4,
				"con": 6,
				"int": -5,
				"wis": 6,
				"cha": -4
			},
			"speed": {
				"walk": 50
			},
			"attacks": [
				{
					"range": "Melee",
					"name": "pincer",
					"attack": 30,
					"traits": [
						"agile",
						"reach <30 feet>"
					],
					"effects": [
						"Grab"
					],
					"damage": "{@damage 3d12+15} slashing plus Grab",
					"types": [
						"slashing"
					]
				},
				{
					"range": "Melee",
					"name": "stinger",
					"attack": 30,
					"traits": [
						"reach <30 feet>"
					],
					"effects": [
						"black scorpion venom"
					],
					"damage": "{@damage 3d8+15} piercing plus black scorpion venom",
					"types": [
						"piercing"
					]
				}
			],
			"abilities": {
				"bot": [
					{
						"type": "affliction",
						"traits": [
							"poison"
						],
						"DC": 36,
						"savingThrow": "Fortitude",
						"maxDuration": "6 rounds",
						"stages": [
							{
								"stage": 1,
								"entry": "{@damage 2d12} poison damage and {@condition clumsy 2}",
								"duration": "1 round"
							},
							{
								"stage": 2,
								"entry": "{@damage 3d12} poison damage, {@condition clumsy 2}, and {@condition slowed 1}",
								"duration": "1 round"
							},
							{
								"stage": 3,
								"entry": "{@damage 4d12} poison damage, {@condition clumsy 4}, and {@condition slowed 2}",
								"duration": "1 round"
							}
						],
						"name": "Black Scorpion Venom"
					},
					{
						"activity": {
							"number": 1,
							"unit": "action"
						},
						"entries": [
							"{@damage 2d12+12} bludgeoning, {@dc 36}"
						],
						"name": "Greater Constrict",
						"generic": {
							"tag": "ability"
						}
					},
					{
						"activity": {
							"number": 2,
							"unit": "action"
						},
						"entries": [
							"The black scorpion makes three stinger {@action Strike||Strikes}, each against a different target. Its multiple attack penalty applies to each attack, but the penalty increases only after all the attacks have been made."
						],
						"name": "Rapid Stinging"
					}
				]
			},
			"defenses": {
				"ac": {
					"std": 38
				},
				"savingThrows": {
					"fort": {
						"std": 29
					},
					"ref": {
						"std": 25
					},
					"will": {
						"std": 25
					}
				},
				"hp": [
					{
						"hp": 275
					}
				]
			}
		},
		{
			"name": "Blindheim",
			"source": "B2",
			"page": 39,
			"level": 2,
			"traits": [
				"n",
				"small",
				"animal"
			],
			"perception": {
				"std": 9
			},
			"senses": [
				{
					"name": "darkvision"
				}
			],
			"skills": {
				"acrobatics": {
					"std": 7
				},
				"athletics": {
					"std": 6,
					"to {@action Leap} or Swim": 9
				},
				"stealth": {
					"std": 7
				}
			},
			"abilityMods": {
				"str": 2,
				"dex": 3,
				"con": 3,
				"int": -4,
				"wis": 1,
				"cha": -2
			},
			"speed": {
				"walk": 25,
				"climb": 15,
				"swim": 15
			},
			"attacks": [
				{
					"range": "Melee",
					"name": "jaws",
					"attack": 10,
					"damage": "{@damage 1d12+2} piercing",
					"types": [
						"piercing"
					]
				},
				{
					"range": "Melee",
					"name": "claw",
					"attack": 11,
					"traits": [
						"agile",
						"finesse"
					],
					"damage": "{@damage 1d8+2} slashing",
					"types": [
						"slashing"
					]
				}
			],
			"abilities": {
				"bot": [
					{
						"activity": {
							"number": 1,
							"unit": "action"
						},
						"traits": [
							"concentrate",
							"light"
						],
						"entries": [
							"Bright light shines from the blindheim's eyes in a 30-foot emanation (also creating dim light to 60 feet). Each creature in the bright light when the blindheim uses this action, or who enters it while the light continues, must attempt a {@dc 18} Fortitude save. It is then temporarily immune for 1 hour. This light remains until the blindheim dims its eyes by using this action again.",
							{
								"type": "successDegree",
								"entries": {
									"Critical Success": "The creature is unaffected.",
									"Success": "The creature is {@condition dazzled} for 1 round.",
									"Failure": "The creature is {@condition blinded} for {@dice 1d4} rounds.",
									"Critical Failure": "The creature is {@condition blinded} for 1 hour."
								}
							}
						],
						"name": "Spotlight"
					}
				]
			},
			"hasImages": true,
			"defenses": {
				"ac": {
					"std": 18
				},
				"savingThrows": {
					"fort": {
						"std": 9
					},
					"ref": {
						"std": 9
					},
					"will": {
						"std": 5
					}
				},
				"hp": [
					{
						"hp": 27
					}
				]
			}
		},
		{
			"name": "Blink Dog",
			"source": "B2",
			"foundIn": [
				"Nex"
			],
			"otherSources": {
				"Expanded": [
					"LOIL|323"
				]
			},
			"page": 40,
			"level": 2,
			"traits": [
				"uncommon",
				"lg",
				"medium",
				"beast"
			],
			"perception": {
				"std": 8
			},
			"senses": [
				{
					"name": "darkvision"
				},
				{
					"type": "imprecise",
					"name": "scent",
					"range": 30
				}
			],
			"languages": {
				"languages": [
					"sylvan"
				]
			},
			"skills": {
				"acrobatics": {
					"std": 8
				},
				"stealth": {
					"std": 8
				},
				"survival": {
					"std": 8
				}
			},
			"abilityMods": {
				"str": 1,
				"dex": 3,
				"con": 2,
				"int": 1,
				"wis": 4,
				"cha": 2
			},
			"speed": {
				"walk": 35
			},
			"attacks": [
				{
					"range": "Melee",
					"name": "jaws (agile, finesse)",
					"attack": 11,
					"damage": "{@damage 1d6+3} piercing",
					"types": [
						"piercing"
					]
				}
			],
			"spellcasting": [
				{
					"type": "Innate",
					"tradition": "occult",
					"DC": 18,
					"entry": {
						"4": {
							"spells": [
								{
									"name": "dimension door"
								}
							]
						},
						"constant": {
							"4": {
								"spells": [
									{
										"name": "blink"
									}
								]
							}
						}
					}
				}
			],
			"abilities": {
				"bot": [
					{
						"entries": [
							"The blink dog's {@action Strike||Strikes} deal an additional {@dice 1d4} damage to creatures within the reach of at least two of the blink dog's allies."
						],
						"name": "Pack Attack"
					}
				]
			},
			"hasImages": true,
			"defenses": {
				"ac": {
					"std": 18
				},
				"savingThrows": {
					"fort": {
						"std": 8
					},
					"ref": {
						"std": 10
					},
					"will": {
						"std": 11
					}
				},
				"hp": [
					{
						"hp": 30
					}
				]
			}
		},
		{
			"name": "Blizzardborn",
			"source": "B2",
			"foundIn": [
				"Jalmeray",
				"Nex"
			],
			"otherSources": {
				"Expanded": [
					"LOIL|323"
				]
			},
			"page": 115,
			"level": 6,
			"traits": [
				"n",
				"medium",
				"cold",
				"elemental",
				"water"
			],
			"perception": {
				"std": 14
			},
			"senses": [
				{
					"name": "darkvision"
				},
				{
					"name": "snow vision"
				}
			],
			"languages": {
				"languages": [
					"aquan"
				]
			},
			"skills": {
				"athletics": {
					"std": 15
				},
				"stealth": {
					"std": 14,
					"in ice or snow": 16
				}
			},
			"abilityMods": {
				"str": 5,
				"dex": 2,
				"con": 4,
				"int": 0,
				"wis": 4,
				"cha": 0
			},
			"speed": {
				"walk": 25,
				"ice burrow": 20
			},
			"attacks": [
				{
					"range": "Melee",
					"name": "ice claw",
					"attack": 17,
					"traits": [
						"versatile bludgeoning"
					],
					"damage": "{@damage 2d6+8} slashing plus {@damage 1d6} {@condition persistent damage||persistent cold}",
					"types": [
						"persistent",
						"slashing"
					]
				}
			],
			"abilities": {
				"top": [
					{
						"entries": [
							"The blizzardborn ignores the {@condition concealed} condition from falling snow."
						],
						"name": "Snow Vision"
					}
				],
				"mid": [
					{
						"activity": {
							"number": 1,
							"unit": "reaction"
						},
						"trigger": "An enemy hits the blizzardborn with an attack that deals physical damage",
						"entries": [
							"A portion of the blizzardborn's body shatters into an explosion of razor sharp ice crystals and blinding snow that deals {@damage 2d6} piercing damage to opponents in a 5-foot emanation ({@dc 24} basic Reflex save). Anyone who fails is also {@condition blinded} for 1 round (or 3 rounds on a critical failure)."
						],
						"name": "Shattering Ice"
					}
				],
				"bot": [
					{
						"entries": [
							"The blizzardborn can {@action Burrow} through ice or snow with a."
						],
						"name": "Ice Burrow"
					}
				]
			},
			"defenses": {
				"ac": {
					"std": 24
				},
				"savingThrows": {
					"fort": {
						"std": 16
					},
					"ref": {
						"std": 12
					},
					"will": {
						"std": 14
					}
				},
				"hp": [
					{
						"hp": 105
					}
				],
				"immunities": [
					"bleed",
					"cold",
					"poison",
					"paralyzed",
					"sleep"
				],
				"weaknesses": [
					{
						"amount": 5,
						"name": "fire"
					}
				]
			}
		},
		{
			"name": "Blodeuwedd",
			"source": "B2",
			"page": 41,
			"level": 6,
			"traits": [
				"uncommon",
				"cn",
				"medium",
				"fey",
				"plant"
			],
			"perception": {
				"std": 14
			},
			"senses": [
				{
					"name": "low-light vision"
				}
			],
			"languages": {
				"languages": [
					"aklo",
					"common",
					"sylvan"
				],
				"abilities": [
					"speak with plants"
				]
			},
			"skills": {
				"acrobatics": {
					"std": 15
				},
				"diplomacy": {
					"std": 15
				},
				"nature": {
					"std": 13
				},
				"performance": {
					"std": 15
				},
				"stealth": {
					"std": 13,
					"in grasslands": 17
				},
				"survival": {
					"std": 11
				}
			},
			"abilityMods": {
				"str": 4,
				"dex": 5,
				"con": 2,
				"int": 3,
				"wis": 2,
				"cha": 5
			},
			"items": [
				"+1 sling"
			],
			"speed": {
				"walk": 25
			},
			"attacks": [
				{
					"range": "Melee",
					"name": "claw",
					"attack": 14,
					"traits": [
						"agile"
					],
					"damage": "{@damage 2d8+7} slashing",
					"types": [
						"slashing"
					]
				},
				{
					"range": "Ranged",
					"name": "sling",
					"attack": 17,
					"traits": [
						"propulsive",
						"range increment <50 feet>"
					],
					"damage": "{@damage 2d6+4} bludgeoning",
					"types": [
						"bludgeoning"
					]
				},
				{
					"range": "Melee",
					"name": "talons",
					"attack": 15,
					"effects": [
						"{@dice 1d3+1}."
					],
					"damage": "{@dice 1d3+1}.",
					"types": []
				}
			],
			"spellcasting": [
				{
					"type": "Innate",
					"tradition": "primal",
					"DC": 25,
					"entry": {
						"0": {
							"level": 4,
							"spells": [
								{
									"name": "dancing lights"
								},
								{
									"name": "tanglefoot"
								}
							]
						},
						"2": {
							"spells": [
								{
									"name": "entangle",
									"amount": 3
								}
							]
						},
						"3": {
							"spells": [
								{
									"name": "wall of thorns"
								}
							]
						},
						"4": {
							"spells": [
								{
									"name": "hallucinatory terrain"
								},
								{
									"name": "modify memory"
								},
								{
									"name": "sleep"
								}
							]
						},
						"constant": {
							"4": {
								"spells": [
									{
										"name": "speak with plants"
									}
								]
							}
						}
					}
				}
			],
			"abilities": {
				"top": [
					{
						"traits": [
							"aura",
							"primal"
						],
						"entries": [
							"A blodeuwedd exudes a 30-foot aura of pollen and irritating allergens. A non-plant living creature that begins its turn in the aura must succeed at a {@dc 22} Fortitude save or become {@condition sickened 2}. A creature that succeeds at its save is then temporarily immune to the allergen aura for 24 hours. A blodeuwedd can suppress this aura or activate it again as a free action."
						],
						"name": "Allergen Aura"
					},
					{
						"entries": [
							"The blodeuwedd can use {@skill Diplomacy} to {@action Make an Impression} on and make very simple Requests of animals."
						],
						"name": "Wild Empathy"
					}
				],
				"bot": [
					{
						"activity": {
							"number": 2,
							"unit": "action"
						},
						"traits": [
							"concentrate",
							"polymorph",
							"primal",
							"transmutation"
						],
						"entries": [
							"A blodeuwedd can take on the appearance of a single unique humanoid or the form of a prairie owl. When in humanoid form, the blodeuwedd loses its claw attack. In owl form, its statistics change as follows: Size Small; Speed fly 60 feet; Melee {@as 1} talons +15, Damage {@dice 1d3+1}.",
							"A blodeuwedd can return to their normal form as a free action."
						],
						"name": "Change Shape",
						"generic": {
							"tag": "ability"
						}
					},
					{
						"entries": [
							"{@action Stride} action taken by a blodeuwedd causes small plants, grasses, and wildflowers to sprout from the ground, though they can suppress this effect if they desire. In a region or terrain that wouldn't normally support plant life, these plants thrive for 1 minute before withering away."
						],
						"name": "Living Footsteps Every"
					},
					{
						"activity": {
							"number": 2,
							"unit": "action"
						},
						"frequency": {
							"unit": "day",
							"number": 1
						},
						"entries": [
							"While surrounded by any field or fertile plain, a blodeuwedd can infuse themself with borrowed life energy from nearby plants and nutrients in the ground. The blodeuwedd gains 15 temporary Hit Points that last for 1 hour."
						],
						"name": "Nature's Infusion"
					}
				]
			},
			"hasImages": true,
			"defenses": {
				"ac": {
					"std": 24
				},
				"savingThrows": {
					"fort": {
						"std": 12
					},
					"ref": {
						"std": 17
					},
					"will": {
						"std": 14
					}
				},
				"hp": [
					{
						"hp": 105
					}
				]
			}
		},
		{
			"name": "Blue-ringed Octopus",
			"source": "B2",
			"page": 187,
			"level": 0,
			"traits": [
				"n",
				"tiny",
				"animal",
				"aquatic"
			],
			"perception": {
				"std": 6
			},
			"senses": [
				{
					"name": "low-light vision"
				}
			],
			"skills": {
				"athletics": {
					"std": 6
				},
				"stealth": {
					"std": 7
				}
			},
			"abilityMods": {
				"str": 0,
				"dex": 3,
				"con": 1,
				"int": -4,
				"wis": 3,
				"cha": 0
			},
			"speed": {
				"swim": 25
			},
			"attacks": [
				{
					"range": "Melee",
					"name": "beak",
					"attack": 7,
					"traits": [
						"finesse"
					],
					"effects": [
						"blue-ringed octopus venom"
					],
					"damage": "{@damage 1d6} piercing plus blue-ringed octopus venom",
					"types": [
						"piercing"
					]
				},
				{
					"range": "Melee",
					"name": "arms",
					"attack": 6,
					"effects": [
						"Grab"
					]
				}
			],
			"abilities": {
				"bot": [
					{
						"type": "affliction",
						"name": "Blue-Ringed Octopus Venom",
						"traits": [
							"poison"
						],
						"DC": 17,
						"savingThrow": "Fortitude",
						"maxDuration": "6 rounds",
						"stages": [
							{
								"stage": 1,
								"entry": "{@damage 1d4} poison damage",
								"duration": "1 round"
							},
							{
								"stage": 2,
								"entry": "{@damage 1d6} poison damage",
								"duration": "1 round"
							},
							{
								"stage": 3,
								"entry": "{@damage 1d6} poison damage and {@condition paralyzed}",
								"duration": "1 round"
							}
						]
					},
					{
						"entries": [
							"The blue-ringed octopus can change the color of its skin to {@action Hide} even if it doesn't have cover."
						],
						"name": "Camouflage"
					},
					{
						"activity": {
							"number": 2,
							"unit": "action"
						},
						"entries": [
							"The blue-ringed octopus moves up to 60 feet in a straight line through the water without triggering reactions."
						],
						"name": "Jet"
					},
					{
						"activity": {
							"number": 1,
							"unit": "action"
						},
						"requirements": "The blue-ringed octopus has a creature {@condition grabbed}",
						"entries": [
							"The blue-ringed octopus makes a beak {@action Strike} against the {@condition grabbed} creature. If it hits, it injects additional poison, causing its venom to gain the {@trait virulent} trait."
						],
						"name": "Toxic Bite"
					}
				]
			},
			"hasImages": true,
			"defenses": {
				"ac": {
					"std": 16
				},
				"savingThrows": {
					"fort": {
						"std": 3
					},
					"ref": {
						"std": 9
					},
					"will": {
						"std": 6
					}
				},
				"hp": [
					{
						"hp": 15
					}
				]
			}
		},
		{
			"name": "Bodak",
			"source": "B2",
			"page": 42,
			"level": 8,
			"traits": [
				"uncommon",
				"ce",
				"medium",
				"undead"
			],
			"perception": {
				"std": 17
			},
			"senses": [
				{
					"name": "darkvision"
				},
				{
					"name": "lifesense",
					"range": 60
				}
			],
			"languages": {
				"languages": [
					"abyssal",
					"common"
				]
			},
			"skills": {
				"acrobatics": {
					"std": 18
				},
				"athletics": {
					"std": 15
				},
				"intimidation": {
					"std": 19
				},
				"stealth": {
					"std": 18
				}
			},
			"abilityMods": {
				"str": 3,
				"dex": 4,
				"con": 1,
				"int": -2,
				"wis": 5,
				"cha": 5
			},
			"speed": {
				"walk": 20
			},
			"attacks": [
				{
					"range": "Melee",
					"name": "fist",
					"attack": 18,
					"traits": [
						"agile",
						"finesse"
					],
					"damage": "{@damage 2d6+6} bludgeoning plus {@damage 1d6} negative",
					"types": [
						"bludgeoning",
						"negative"
					]
				}
			],
			"abilities": {
				"mid": [
					{
						"entries": [
							"If exposed to direct sunlight, the bodak can't use actions with the {@trait death} trait and it becomes {@condition slowed 1}. The {@condition slowed} value increases by 1 each time the bodak ends its turn in sunlight. If the bodak loses all its actions this way, it is destroyed."
						],
						"name": "Sunlight Vulnerability"
					},
					{
						"activity": {
							"number": 1,
							"unit": "reaction"
						},
						"traits": [
							"aura",
							"death",
							"necromancy",
							"occult",
							"visual"
						],
						"trigger": "A living creature within 30 feet that the bodak can perceive with its lifesense starts its turn",
						"entries": [
							"The target must attempt a {@dc 23} Fortitude save. If it fails, the bodak regains 5 Hit Points and the target becomes {@condition drained 1}."
						],
						"name": "Draining Glance"
					}
				],
				"bot": [
					{
						"traits": [
							"necromancy",
							"occult"
						],
						"entries": [
							"Any humanoid who dies while {@condition drained} or {@condition doomed} by a bodak rises as an autonomous bodak 24 hours after its death."
						],
						"name": "Bodak Spawn"
					},
					{
						"activity": {
							"number": 2,
							"unit": "action"
						},
						"traits": [
							"death",
							"necromancy",
							"occult",
							"visual"
						],
						"entries": [
							"The bodak stares at a living creature within 30 feet that it can sense with its lifesense. That creature must attempt a {@dc 26} Fortitude save. If the target becomes {@condition drained}, the bodak gains a number of temporary Hit Points equal to 5 times the value of the {@condition drained} condition the target gained. Multiple exposures to this ability can increase a creature's {@condition drained} condition to a maximum of 4. If the bodak is destroyed, any {@condition doomed} condition a creature has gained from Death Gaze are removed.",
							{
								"type": "successDegree",
								"entries": {
									"Critical Success": "The creature is unaffected.",
									"Success": "The creature is {@condition drained 1}.",
									"Failure": "The creature is {@condition doomed 1} and {@condition drained 2}.",
									"Critical Failure": "The creature is {@condition doomed 1} and {@condition drained 4}. a rare version of the create undead"
								}
							}
						],
						"name": "Death Gaze"
					}
				]
			},
			"hasImages": true,
			"defenses": {
				"ac": {
					"std": 27
				},
				"savingThrows": {
					"fort": {
						"std": 13
					},
					"ref": {
						"std": 16
					},
					"will": {
						"std": 19
					}
				},
				"hp": [
					{
						"hp": 160,
						"abilities": [
							"negative healing"
						]
					}
				],
				"immunities": [
					"poison",
					"death effects",
					"disease",
					"paralyzed",
					"unconscious"
				],
				"weaknesses": [
					{
						"amount": 10,
						"name": "good"
					}
				]
			}
		},
		{
			"name": "Bog Mummy",
			"source": "B2",
			"page": 177,
			"level": 5,
			"traits": [
				"le",
				"medium",
				"mummy",
				"undead"
			],
			"perception": {
				"std": 12
			},
			"senses": [
				{
					"name": "darkvision"
				},
				{
					"type": "imprecise",
					"name": "{@ability tremorsense}",
					"range": 30
				}
			],
			"languages": {
				"languages": [
					"common",
					"necril"
				]
			},
			"skills": {
				"athletics": {
					"std": 12
				},
				"stealth": {
					"std": 11,
					"while buried in a bog": 13
				}
			},
			"abilityMods": {
				"str": 5,
				"dex": 2,
				"con": 0,
				"int": 0,
				"wis": 1,
				"cha": 0
			},
			"speed": {
				"abilities": [
					"burrow 15 feet"
				],
				"walk": 20
			},
			"attacks": [
				{
					"range": "Melee",
					"name": "fist",
					"attack": 14,
					"effects": [
						"{@dice 2d6+5}",
						"bog rot"
					],
					"damage": "{@dice 2d6+5} plus bog rot",
					"types": []
				}
			],
			"abilities": {
				"mid": [
					{
						"traits": [
							"aura",
							"divine",
							"enchantment",
							"mental"
						],
						"entries": [
							"30 feet.",
							"A creature that begins its turn within the area feels as if its lungs were filling with water and must succeed at a {@dc 19} Fortitude save or be unable to speak or breathe. The creature can still hold its breath and can attempt a new saving throw at the end of its turn. A creature that succeeds is temporarily immune to breath of the bog for 24 hours."
						],
						"name": "Breath of the Bog"
					},
					{
						"activity": {
							"number": 1,
							"unit": "reaction"
						},
						"trigger": "A creature walks on top of a bog mummy that lies buried in the mud or peat below",
						"requirements": "Initiative has not yet been rolled",
						"entries": [
							"The bog mummy automatically notices the creature and Burrows before rolling initiative."
						],
						"name": "Rise Up"
					}
				],
				"bot": [
					{
						"type": "affliction",
						"name": "Bog Rot",
						"traits": [
							"curse",
							"disease",
							"divine",
							"necromancy",
							"negative"
						],
						"note": "This affliction can't be reduced below stage 1, nor can the damage from it be healed, until it's successfully treated with remove curse or a similar effect; the affliction can then be removed as normal for a disease. A creature killed by bog rot melts into a noxious sludge and can't be resurrected except by a 7th-level {@ritual resurrect} ritual or similar magic",
						"DC": 21,
						"savingThrow": "Fortitude",
						"stages": [
							{
								"stage": 1,
								"entry": "carrier with no ill effect",
								"duration": "1 minute"
							},
							{
								"stage": 2,
								"entry": "{@damage 3d6} negative damage and {@condition clumsy 1}",
								"duration": "1 day"
							}
						]
					},
					{
						"entries": [
							"121)."
						],
						"name": "Gamemastery Guide"
					}
				]
			},
			"hasImages": true,
			"defenses": {
				"ac": {
					"std": 21
				},
				"savingThrows": {
					"fort": {
						"std": 13
					},
					"ref": {
						"std": 9
					},
					"will": {
						"std": 14
					}
				},
				"hp": [
					{
						"hp": 85,
						"abilities": [
							"negative healing"
						]
					}
				],
				"immunities": [
					"poison",
					"death effects",
					"disease",
					"paralyzed",
					"unconscious"
				],
				"weaknesses": [
					{
						"amount": 5,
						"name": "cold"
					}
				]
			}
		},
		{
			"name": "Bog Strider",
			"source": "B2",
			"page": 43,
			"level": 2,
			"traits": [
				"uncommon",
				"n",
				"medium",
				"aberration"
			],
			"perception": {
				"std": 8
			},
			"senses": [
				{
					"name": "darkvision"
				},
				{
					"name": "wavesense",
					"range": 120
				}
			],
			"languages": {
				"languages": [
					"aquan"
				]
			},
			"skills": {
				"athletics": {
					"std": 8,
					"to {@action Leap} while Water Striding or {@action Swim||Swimming}": 10
				},
				"stealth": {
					"std": 8
				},
				"survival": {
					"std": 8
				}
			},
			"abilityMods": {
				"str": 2,
				"dex": 4,
				"con": 2,
				"int": 0,
				"wis": 2,
				"cha": 0
			},
			"items": [
				"net",
				"spear"
			],
			"speed": {
				"walk": 25,
				"swim": 20
			},
			"attacks": [
				{
					"range": "Melee",
					"name": "spear",
					"attack": 8,
					"damage": "{@damage 1d6+4} piercing",
					"types": [
						"piercing"
					]
				},
				{
					"range": "Melee",
					"name": "mandibles",
					"attack": 8,
					"traits": [
						"agile"
					],
					"damage": "{@damage 1d6+4} piercing",
					"types": [
						"piercing"
					]
				},
				{
					"range": "Ranged",
					"name": "spear",
					"attack": 10,
					"traits": [
						"thrown <20 feet>"
					],
					"damage": "{@damage 1d6+3} piercing",
					"types": [
						"piercing"
					]
				}
			],
			"abilities": {
				"top": [
					{
						"entries": [
							"A bog strider can hold their breath for 2 hours."
						],
						"name": "Deep Breath"
					}
				],
				"bot": [
					{
						"activity": {
							"number": 1,
							"unit": "action"
						},
						"requirements": "The bog strider is holding a net in two hands",
						"entries": [
							"The bog strider hurls their net to hamper a foe. They make a ranged {@action Strike} (with a +10 modifier) against a Medium or smaller creature within 20 feet. On a hit, the target is {@condition flat-footed} and takes a \u201310-foot circumstance penalty to its Speeds. On a critical hit, the creature is instead {@condition restrained}. The DC to {@action Escape} the net is 16. A creature adjacent to the target can {@action Interact} with the net to remove it from the target."
						],
						"name": "Hurl Net"
					},
					{
						"activity": {
							"number": 3,
							"unit": "action"
						},
						"entries": [
							"The bog strider {@action Stride||Strides} up to three times in a straight line across smooth water. They can make a single {@action Strike} against a creature at the end of this movement."
						],
						"name": "Water Sprint"
					},
					{
						"entries": [
							"The bog strider can stand and move on the surface of water or other liquids without falling through. The bog strider can go underwater if they wish, but they must {@action Swim} to do so."
						],
						"name": "Water Stride"
					}
				]
			},
			"hasImages": true,
			"defenses": {
				"ac": {
					"std": 18
				},
				"savingThrows": {
					"fort": {
						"std": 8
					},
					"ref": {
						"std": 10
					},
					"will": {
						"std": 8
					}
				},
				"hp": [
					{
						"hp": 30
					}
				]
			}
		},
		{
			"name": "Bone Prophet",
			"source": "B2",
			"page": 239,
			"level": 8,
			"traits": [
				"uncommon",
				"ne",
				"medium",
				"humanoid",
				"serpentfolk"
			],
			"perception": {
				"std": 15
			},
			"senses": [
				{
					"name": "darkvision"
				},
				{
					"type": "imprecise",
					"name": "scent",
					"range": 30
				}
			],
			"languages": {
				"languages": [
					"aklo",
					"common",
					"necril",
					"undercommon"
				],
				"abilities": [
					"telepathy 100 feet"
				]
			},
			"skills": {
				"arcana": {
					"std": 15
				},
				"deception": {
					"std": 18
				},
				"intimidation": {
					"std": 16
				},
				"occultism": {
					"std": 17
				},
				"religion": {
					"std": 19
				},
				"society": {
					"std": 15
				},
				"stealth": {
					"std": 13
				}
			},
			"abilityMods": {
				"str": 3,
				"dex": 3,
				"con": 2,
				"int": 5,
				"wis": 5,
				"cha": 6
			},
			"items": [
				"invisibility potion",
				"religious symbol of Ydersius",
				"+1 striking staff"
			],
			"speed": {
				"walk": 25
			},
			"attacks": [
				{
					"range": "Melee",
					"name": "staff",
					"attack": 18,
					"traits": [
						"magical",
						"two-hand <d8>"
					],
					"damage": "{@damage 2d4+9} bludgeoning",
					"types": [
						"bludgeoning"
					]
				},
				{
					"range": "Melee",
					"name": "fangs",
					"attack": 17,
					"traits": [
						"finesse"
					],
					"effects": [
						"serpentfolk venom"
					],
					"damage": "{@damage 2d6+9} piercing plus serpentfolk venom",
					"types": [
						"piercing"
					]
				}
			],
			"spellcasting": [
				{
					"type": "Spontaneous",
					"tradition": "divine",
					"DC": 28,
					"attack": 20,
					"entry": {
						"1": {
							"slots": 4,
							"spells": [
								{
									"name": "bane"
								},
								{
									"name": "command"
								},
								{
									"name": "fear"
								},
								{
									"name": "ventriloquism"
								}
							]
						},
						"2": {
							"slots": 4,
							"spells": [
								{
									"name": "darkness"
								},
								{
									"name": "death knell"
								},
								{
									"name": "resist energy"
								},
								{
									"name": "see invisibility"
								}
							]
						},
						"3": {
							"slots": 4,
							"spells": [
								{
									"name": "bind undead"
								},
								{
									"name": "blindness"
								},
								{
									"name": "chilling darkness"
								},
								{
									"name": "vampiric touch"
								}
							]
						},
						"4": {
							"slots": 3,
							"spells": [
								{
									"name": "air walk"
								},
								{
									"name": "harm"
								},
								{
									"name": "read omens"
								},
								{
									"name": "talking corpse"
								}
							]
						}
					}
				},
				{
					"type": "Innate",
					"tradition": "occult",
					"DC": 28,
					"entry": {
						"1": {
							"spells": [
								{
									"name": "ventriloquism",
									"amount": "at will"
								}
							]
						},
						"2": {
							"spells": [
								{
									"name": "mirror image",
									"amount": "at will"
								}
							]
						},
						"3": {
							"spells": [
								{
									"name": "illusory disguise",
									"amount": "at will"
								}
							]
						},
						"5": {
							"spells": [
								{
									"name": "illusory scene"
								},
								{
									"name": "suggestion"
								}
							]
						},
						"6": {
							"spells": [
								{
									"name": "dominate"
								}
							]
						}
					}
				}
			],
			"abilities": {
				"bot": [
					{
						"activity": {
							"number": 3,
							"unit": "action"
						},
						"traits": [
							"divine",
							"necromancy"
						],
						"frequency": {
							"unit": "day",
							"number": 1
						},
						"entries": [
							"The bone prophet animates corpses of snakes, serpentfolk, or similar serpentine creatures within a 30-foot emanation. Any flesh on the bodies sloughs off, and they rise as skeletons. The bone prophet can raise one Large creature as a skeletal giant or up to three Medium creatures as skeletal champions; the equipment and attacks might be different depending on the corpses' possessions (Bestiary 298). These skeletons have the minion trait and are under the bone prophet's control; the bone prophet can give all these minions the same command with a single action that has the {@trait concentrate} trait. Any skeletal minions that still remain after 10 minutes crumble to dust."
						],
						"name": "Raise Serpent"
					},
					{
						"type": "affliction",
						"traits": [
							"poison"
						],
						"DC": 26,
						"savingThrow": "Fortitude",
						"maxDuration": "6 rounds",
						"stages": [
							{
								"stage": 1,
								"entry": "{@damage 1d4} poison damage and {@condition enfeebled 1}",
								"duration": "1 round"
							},
							{
								"stage": 2,
								"entry": "{@damage 2d4} poison damage and {@condition enfeebled 1}",
								"duration": "1 round"
							}
						],
						"name": "Serpentfolk Venom"
					}
				]
			},
			"hasImages": true,
			"defenses": {
				"ac": {
					"std": 27
				},
				"savingThrows": {
					"fort": {
						"std": 14
					},
					"ref": {
						"std": 15
					},
					"will": {
						"std": 19,
						"status vs. mental": 4
					}
				},
				"hp": [
					{
						"hp": 115
					}
				]
			}
		},
		{
			"name": "Bottlenose Dolphin",
			"source": "B2",
			"page": 84,
			"level": 0,
			"traits": [
				"n",
				"medium",
				"animal"
			],
			"perception": {
				"std": 7
			},
			"senses": [
				{
					"name": "aquatic echolocation",
					"range": 120
				},
				{
					"name": "low-light vision"
				}
			],
			"skills": {
				"athletics": {
					"std": 6
				}
			},
			"abilityMods": {
				"str": 2,
				"dex": 3,
				"con": 2,
				"int": -4,
				"wis": 3,
				"cha": 0
			},
			"speed": {
				"swim": 60
			},
			"attacks": [
				{
					"range": "Melee",
					"name": "snout",
					"attack": 6,
					"damage": "{@damage 1d6+2} bludgeoning",
					"types": [
						"bludgeoning"
					]
				},
				{
					"range": "Melee",
					"name": "jaws",
					"attack": 6,
					"damage": "{@damage 1d6+2} piercing",
					"types": [
						"piercing"
					]
				}
			],
			"abilities": {
				"top": [
					{
						"entries": [
							"A bottlenose dolphin can use its hearing as a precise sense at the listed range, but only underwater."
						],
						"name": "Aquatic Echolocation"
					},
					{
						"entries": [
							"A bottlenose dolphin can hold its breath for 2 hours."
						],
						"name": "Deep Breath"
					}
				],
				"bot": [
					{
						"activity": {
							"number": 2,
							"unit": "action"
						},
						"entries": [
							"The bottlenose dolphin Swims twice and then makes a snout {@action Strike}. As long as it moved at least 20 feet, it gains a +1 circumstance bonus to its attack roll. A Large or smaller creature hit by this attack must succeed at a {@dc 16} Fortitude save or be {@condition slowed 1} for 1 round."
						],
						"name": "Ramming Speed"
					}
				]
			},
			"defenses": {
				"ac": {
					"std": 15
				},
				"savingThrows": {
					"fort": {
						"std": 6
					},
					"ref": {
						"std": 7
					},
					"will": {
						"std": 5
					}
				},
				"hp": [
					{
						"hp": 16
					}
				]
			}
		},
		{
			"name": "Bralani",
			"source": "B2",
			"page": 30,
			"level": 6,
			"traits": [
				"cg",
				"medium",
				"azata",
				"celestial"
			],
			"perception": {
				"std": 14
			},
			"senses": [
				{
					"name": "darkvision"
				}
			],
			"languages": {
				"languages": [
					"celestial",
					"draconic",
					"infernal"
				],
				"abilities": [
					"{@spell tongues}"
				]
			},
			"skills": {
				"acrobatics": {
					"std": 13
				},
				"deception": {
					"std": 15
				},
				"diplomacy": {
					"std": 15
				},
				"stealth": {
					"std": 15
				},
				"games lore": {
					"std": 14
				}
			},
			"abilityMods": {
				"str": 5,
				"dex": 5,
				"con": 3,
				"int": 2,
				"wis": 4,
				"cha": 5
			},
			"items": [
				"+1 composite longbow,scimitar"
			],
			"speed": {
				"walk": 30,
				"fly": 80
			},
			"attacks": [
				{
					"range": "Melee",
					"name": "scimitar",
					"attack": 16,
					"traits": [
						"forceful",
						"sweep"
					],
					"damage": "{@damage 1d6+8} slashing plus {@damage 2d6} electricity and {@damage 1d6} good",
					"types": [
						"electricity",
						"good",
						"slashing"
					]
				},
				{
					"range": "Ranged",
					"name": "composite longbow",
					"attack": 18,
					"traits": [
						"deadly <1d10>",
						"reload <0>",
						"volley <30 feet>"
					],
					"effects": [
						"{@dice 1d8+6}"
					],
					"damage": "{@dice 1d8+6} plus {@damage 1d6} electricity and {@damage 1d6} good",
					"types": [
						"electricity",
						"good"
					]
				}
			],
			"spellcasting": [
				{
					"type": "Innate",
					"tradition": "divine",
					"DC": 24,
					"entry": {
						"1": {
							"spells": [
								{
									"name": "gust of wind",
									"amount": "at will"
								}
							]
						},
						"2": {
							"spells": [
								{
									"name": "calm emotions"
								}
							]
						},
						"3": {
							"spells": [
								{
									"name": "heal"
								},
								{
									"name": "lightning bolt"
								},
								{
									"name": "wall of wind"
								}
							]
						},
						"4": {
							"spells": [
								{
									"name": "gaseous form",
									"amount": "at will"
								}
							]
						},
						"constant": {
							"5": {
								"spells": [
									{
										"name": "tongues"
									}
								]
							}
						}
					}
				}
			],
			"abilities": {
				"bot": [
					{
						"traits": [
							"divine",
							"enchantment",
							"mental"
						],
						"entries": [
							"Once per day, a bralani can spend 1 minute to bless willing creatures within 100 feet who are about to participate in a contest. This blessing lasts 24 hours.",
							"If a blessed creature cheats or uses the contest to harm another, the creature grows visibly ill, becoming {@condition sickened 1} and unable to remove this condition for the duration or until they withdraw from the competition. At the end of the contest, participants who competed fairly find it easier to negotiate and understand their opponent's perspective. For 1 hour, they gain a +2 status bonus to {@skill Diplomacy} checks and {@action Recall Knowledge} checks that directly pertain to their opponents."
						],
						"name": "Fair Competition"
					},
					{
						"activity": {
							"number": 2,
							"unit": "action"
						},
						"traits": [
							"air",
							"divine",
							"evocation"
						],
						"entries": [
							"The bralani generates a 20-foot line of scouring wind that deals {@damage 7d6} bludgeoning damage ({@dc 24} basic Reflex save)",
							"It can't use this ability again for {@dice 1d4} rounds."
						],
						"name": "Whirlwind Blast"
					},
					{
						"entries": [
							"A bralani flies at full Speed in gaseous form."
						],
						"name": "Wind Form"
					}
				]
			},
			"hasImages": true,
			"defenses": {
				"ac": {
					"std": 24
				},
				"savingThrows": {
					"fort": {
						"std": 13
					},
					"ref": {
						"std": 17
					},
					"will": {
						"std": 12
					}
				},
				"hp": [
					{
						"hp": 120
					}
				],
				"weaknesses": [
					{
						"amount": 5,
						"name": "cold iron"
					},
					{
						"amount": 5,
						"name": "evil"
					}
				]
			}
		},
		{
			"name": "Brood Leech Swarm",
			"source": "B2",
			"page": 156,
			"level": 4,
			"traits": [
				"n",
				"large",
				"amphibious",
				"animal",
				"swarm"
			],
			"perception": {
				"std": 9
			},
			"senses": [
				{
					"name": "{@ability tremorsense}",
					"range": 30
				}
			],
			"skills": {
				"athletics": {
					"std": 8
				},
				"stealth": {
					"std": 11
				}
			},
			"abilityMods": {
				"str": 0,
				"dex": 3,
				"con": 4,
				"int": -5,
				"wis": 1,
				"cha": -5
			},
			"speed": {
				"walk": 5,
				"swim": 20
			},
			"abilities": {
				"bot": [
					{
						"activity": {
							"number": 1,
							"unit": "action"
						},
						"entries": [
							"Each enemy in the swarm's space takes {@damage 2d6} bleed damage and is exposed to brood leech swarm venom."
						],
						"name": "Blood Draining Bites"
					},
					{
						"type": "affliction",
						"traits": [
							"poison"
						],
						"DC": 21,
						"savingThrow": "Fortitude",
						"maxDuration": "6 rounds",
						"stages": [
							{
								"stage": 1,
								"entry": "{@condition clumsy 1}, {@condition sickened 1}, and \u20135-foot status penalty to Speed",
								"duration": "1 round"
							},
							{
								"stage": 2,
								"entry": "{@condition clumsy 1}, {@condition sickened 1}, and \u201310-foot status penalty to Speed",
								"duration": "1 round"
							}
						],
						"name": "Brood Leech Swarm Venom"
					}
				]
			},
			"defenses": {
				"ac": {
					"std": 19
				},
				"savingThrows": {
					"fort": {
						"std": 12
					},
					"ref": {
						"std": 11
					},
					"will": {
						"std": 9
					}
				},
				"hp": [
					{
						"hp": 40
					}
				],
				"immunities": [
					"precision",
					"swarm mind"
				],
				"weaknesses": [
					{
						"amount": 5,
						"name": "area damage"
					},
					{
						"amount": 5,
						"name": "salt"
					},
					{
						"name": "splash damage",
						"amount": 5
					}
				]
			}
		},
		{
			"name": "Brownie",
			"source": "B2",
			"page": 44,
			"level": 1,
			"traits": [
				"n",
				"tiny",
				"fey"
			],
			"perception": {
				"std": 7
			},
			"senses": [
				{
					"name": "low-light vision"
				}
			],
			"languages": {
				"languages": [
					"common",
					"elven",
					"gnomish",
					"sylvan"
				]
			},
			"skills": {
				"acrobatics": {
					"std": 7
				},
				"crafting": {
					"std": 5
				},
				"deception": {
					"std": 6
				},
				"stealth": {
					"std": 9
				}
			},
			"abilityMods": {
				"str": -2,
				"dex": 4,
				"con": 1,
				"int": 2,
				"wis": 4,
				"cha": 3
			},
			"items": [
				"shortsword"
			],
			"speed": {
				"walk": 20
			},
			"attacks": [
				{
					"range": "Melee",
					"name": "shortsword",
					"attack": 7,
					"traits": [
						"agile",
						"finesse"
					],
					"effects": [
						"{@dice 1d6}"
					],
					"damage": "{@dice 1d6}",
					"types": []
				}
			],
			"spellcasting": [
				{
					"type": "Innate",
					"tradition": "primal",
					"DC": 17,
					"entry": {
						"0": {
							"level": 4,
							"spells": [
								{
									"name": "dancing lights"
								},
								{
									"name": "prestidigitation"
								}
							]
						},
						"1": {
							"spells": [
								{
									"name": "ventriloquism"
								}
							]
						},
						"3": {
							"spells": [
								{
									"name": "mending"
								}
							]
						},
						"4": {
							"spells": [
								{
									"name": "dimension door",
									"notes": [
										"self only"
									]
								}
							]
						}
					}
				}
			],
			"abilities": {
				"bot": [
					{
						"activity": {
							"number": 2,
							"unit": "action"
						},
						"traits": [
							"emotion",
							"enchantment",
							"mental",
							"primal"
						],
						"entries": [
							"The brownie's antics can confuse and disorient a creature. When the brownie uses."
						],
						"name": "Baffling Bluff"
					},
					{
						"entries": [
							"Bluff, it targets a single creature within 30 feet; that creature must attempt a {@dc 17} Will save. The target is temporarily immune to Baffling Bluff for 1 minute.",
							{
								"type": "successDegree",
								"entries": {
									"Critical Success": "The target is unaffected.",
									"Success": "The target is fooled momentarily and is {@condition flat-footed} against the next melee {@action Strike} the brownie makes against it before the end of the brownie's next turn.",
									"Failure": "The target is {@condition confused} for 1 round.",
									"Critical Failure": "The target is {@condition confused} for 1 minute. It can attempt a new save at the end of each of its turns to end the {@condition confused} condition."
								}
							}
						],
						"name": "Baffling"
					}
				]
			},
			"hasImages": true,
			"defenses": {
				"ac": {
					"std": 16
				},
				"savingThrows": {
					"fort": {
						"std": 4
					},
					"ref": {
						"std": 9
					},
					"will": {
						"std": 9
					}
				},
				"hp": [
					{
						"hp": 25
					}
				]
			}
		},
		{
			"name": "Bythos",
			"source": "B2",
			"page": 11,
			"level": 16,
			"traits": [
				"uncommon",
				"ln",
				"large",
				"aeon",
				"monitor"
			],
			"perception": {
				"std": 30
			},
			"senses": [
				{
					"name": "darkvision"
				}
			],
			"languages": {
				"languages": [],
				"abilities": [
					"envisioning"
				]
			},
			"skills": {
				"arcana": {
					"std": 29
				},
				"athletics": {
					"std": 32
				},
				"deception": {
					"std": 25
				},
				"nature": {
					"std": 30
				},
				"occultism": {
					"std": 29
				},
				"religion": {
					"std": 30
				},
				"stealth": {
					"std": 26
				}
			},
			"abilityMods": {
				"str": 8,
				"dex": 4,
				"con": 5,
				"int": 7,
				"wis": 8,
				"cha": 5
			},
			"speed": {
				"fly": 35
			},
			"attacks": [
				{
					"range": "Melee",
					"name": "fist",
					"attack": 32,
					"traits": [
						"lawful",
						"magical",
						"reach <10 feet>"
					],
					"damage": "{@damage 2d8+16} bludgeoning plus {@damage 2d8} cold and {@damage 2d8} lawful",
					"types": [
						"bludgeoning",
						"cold",
						"lawful"
					]
				}
			],
			"spellcasting": [
				{
					"type": "Innate",
					"tradition": "divine",
					"DC": 37,
					"entry": {
						"4": {
							"spells": [
								{
									"name": "dimensional anchor",
									"amount": "at will"
								}
							]
						},
						"6": {
							"spells": [
								{
									"name": "slow"
								}
							]
						},
						"7": {
							"spells": [
								{
									"name": "dimensional anchor"
								},
								{
									"name": "dimensional lock"
								},
								{
									"name": "haste"
								},
								{
									"name": "plane shift"
								}
							]
						},
						"8": {
							"spells": [
								{
									"name": "augury",
									"amount": "at will"
								},
								{
									"name": "teleport"
								}
							]
						}
					}
				}
			],
			"abilities": {
				"top": [
					{
						"entries": [
							"When a bythos conveys information, it does so wordlessly through psychic projections. This acts as telepathy with a range of 100 feet but is understandable to all creatures regardless of whether they have a language. The meaning to non-aeons can be vague and is often mysterious. A bythos can use this ability to communicate flawlessly with any other aeon on the same plane."
						],
						"name": "Envisioning"
					}
				],
				"mid": [
					{
						"traits": [
							"aura",
							"divine",
							"enchantment",
							"emotion",
							"incapacitation",
							"mental",
							"visual"
						],
						"entries": [
							"30 feet. A creature that ends its turn in the aura must attempt a {@dc 34} Will save. If it fails, it's {@condition confused} for 1 round (or {@dice 1d4} rounds on a critical failure)."
						],
						"name": "Confusing Gaze"
					},
					{
						"activity": {
							"number": 1,
							"unit": "free"
						},
						"traits": [
							"fortune"
						],
						"trigger": "The bythos fails or critically fails a check",
						"frequency": {
							"unit": "day",
							"number": 1
						},
						"entries": [
							"The bythos rerolls the triggering check and takes the better result."
						],
						"name": "Temporal Reversion"
					}
				],
				"bot": [
					{
						"activity": {
							"number": 2,
							"unit": "action"
						},
						"traits": [
							"divine",
							"necromancy"
						],
						"entries": [
							"The bythos make two fist {@action Strike||Strikes} against a single target. If both {@action Strike||Strikes} hit, the target attempts a {@dc 37} Fortitude save. Creatures that don't get weaker with age or don't age are immune (GM's discretion). If a creature becomes {@condition clumsy 4}, {@condition drained 4}, and {@condition enfeebled 4} due to Aging {@action Strike||Strikes}, it dies of old age.",
							{
								"type": "successDegree",
								"entries": {
									"Success": "The creature is unaffected.",
									"Failure": "The creature becomes {@condition clumsy 1}, {@condition drained 1}, and {@condition enfeebled 1}, or increases each of these conditions by 1. This effect is cumulative with other aging strikes from bythoses, to a maximum of {@condition clumsy 4}, {@condition drained 4}, and {@condition enfeebled 4}.",
									"Critical Failure": "As failure, but the creature becomes {@condition clumsy 2}, {@condition drained 2}, and {@condition enfeebled 2}, or increases these conditions by 2."
								}
							}
						],
						"name": "Aging Strikes"
					},
					{
						"activity": {
							"number": 1,
							"unit": "action"
						},
						"traits": [
							"concentrate"
						],
						"entries": [
							"The bythos focuses its gaze on a creature it can see within 30 feet. The target must attempt a save against the bythos's confusing gaze. A bythos can't use this ability against the same creature more than once per turn."
						],
						"name": "Focused Gaze"
					},
					{
						"activity": {
							"number": 2,
							"unit": "action"
						},
						"entries": [
							"The bythos makes four fist {@action Strike||Strikes}. Its multiple attack penalty increases normally with each attack."
						],
						"name": "Temporal Flurry"
					},
					{
						"activity": {
							"number": 2,
							"unit": "action"
						},
						"traits": [
							"divine",
							"conjuration",
							"incapacitation",
							"teleportation"
						],
						"entries": [
							"The bythos touches a creature or object to displace it from time. The target attempts a {@dc 37} Fortitude save.",
							{
								"type": "successDegree",
								"entries": {
									"Critical Success": "The target is unaffected.",
									"Success": "Time flows around the target; the target is {@condition slowed 1} for 1 round.",
									"Failure": "The target disappears from the present moment and reappears in the same location {@dice 1d4} rounds later as if no time had passed for it. If a creature or object occupies that space when the target returns, the target appears in the closest available space to its original location.",
									"Critical Failure": "As failure, but the target is {@condition slowed 1} for an extra {@dice 1d4} rounds after it returns."
								}
							}
						],
						"name": "Temporal Strike"
					}
				]
			},
			"hasImages": true,
			"defenses": {
				"ac": {
					"std": 39
				},
				"savingThrows": {
					"fort": {
						"std": 25
					},
					"ref": {
						"std": 26
					},
					"will": {
						"std": 30
					}
				},
				"hp": [
					{
						"hp": 245,
						"abilities": [
							"{@ability regeneration} 15 (deactivated by chaotic)"
						]
					}
				],
				"weaknesses": [
					{
						"amount": 15,
						"name": "chaotic"
					}
				]
			}
		},
		{
			"name": "Cairn Linnorm",
			"source": "B2",
			"page": 166,
			"level": 18,
			"traits": [
				"uncommon",
				"ce",
				"gargantuan",
				"dragon"
			],
			"perception": {
				"std": 30
			},
			"senses": [
				{
					"type": "imprecise",
					"name": "scent",
					"range": 60
				},
				{
					"name": "{@ability darkvision}"
				},
				{
					"name": "{@spell true seeing}"
				}
			],
			"languages": {
				"languages": [
					"aklo",
					"draconic",
					"sylvan"
				]
			},
			"skills": {
				"acrobatics": {
					"std": 32
				},
				"athletics": {
					"std": 35
				}
			},
			"abilityMods": {
				"str": 9,
				"dex": 6,
				"con": 8,
				"int": -2,
				"wis": 6,
				"cha": 7
			},
			"speed": {
				"abilities": [
					"{@spell freedom of movement}"
				],
				"walk": 35,
				"climb": 40,
				"fly": 100,
				"swim": 40
			},
			"attacks": [
				{
					"range": "Melee",
					"name": "jaws",
					"attack": 35,
					"traits": [
						"magical",
						"reach <25 feet>"
					],
					"effects": [
						"cairn linnorm venom"
					],
					"damage": "{@damage 3d12+17} piercing plus cairn linnorm venom",
					"types": [
						"piercing"
					]
				},
				{
					"range": "Melee",
					"name": "claw",
					"attack": 35,
					"traits": [
						"agile",
						"magical",
						"reach <25 feet>"
					],
					"damage": "{@damage 3d8+17} slashing",
					"types": [
						"slashing"
					]
				},
				{
					"range": "Melee",
					"name": "tail",
					"attack": 35,
					"traits": [
						"agile",
						"magical",
						"reach <25 feet>"
					],
					"damage": "{@damage 3d10+17} bludgeoning plus",
					"types": [
						"bludgeoning"
					]
				}
			],
			"spellcasting": [
				{
					"type": "Innate",
					"tradition": "primal",
					"DC": 40,
					"entry": {
						"constant": {
							"7": {
								"spells": [
									{
										"name": "true seeing"
									}
								]
							},
							"8": {
								"spells": [
									{
										"name": "freedom of movement"
									}
								]
							}
						}
					}
				}
			],
			"abilities": {
				"mid": [
					{
						"traits": [
							"curse",
							"primal"
						],
						"entries": [
							"When a creature slays a cairn linnorm, it must succeed at a {@dc 44} Will save or become permanently {@condition enfeebled 2}.",
							"In addition, the victim ages at an accelerated rate, aging 1 year every day, eventually causing it to die of old age if the curse is left untended."
						],
						"name": "Curse of the Crooked Cane"
					},
					{
						"activity": {
							"number": 1,
							"unit": "reaction"
						},
						"entries": [
							"Tail only."
						],
						"name": "Attack of Opportunity",
						"generic": {
							"tag": "ability"
						}
					}
				],
				"bot": [
					{
						"activity": {
							"unit": "free",
							"number": 1
						},
						"name": "Improved Grab",
						"generic": {
							"tag": "ability"
						}
					},
					{
						"activity": {
							"number": 2,
							"unit": "action"
						},
						"traits": [
							"acid",
							"evocation",
							"primal"
						],
						"entries": [
							"The cairn linnorm expels a 60-foot cone of negative energy\u2013infused acid, dealing {@damage 19d6} acid damage to creatures in the area ({@dc 40} basic Reflex save)",
							"The acid also saps the life out of affected creatures. At the beginning of the linnorm's next turn, each creature that failed the Reflex save must succeed at a {@dc 40} Fortitude save or become {@condition drained 1} ({@condition drained 2} on a critical failure). The cairn linnorm can't use Breath Weapon again for {@dice 1d4} rounds."
						],
						"name": "Breath Weapon"
					},
					{
						"type": "affliction",
						"name": "Cairn Linnorm Venom",
						"traits": [
							"acid",
							"poison"
						],
						"DC": 41,
						"savingThrow": "Fortitude",
						"maxDuration": "10 rounds",
						"stages": [
							{
								"stage": 1,
								"entry": "{@damage 6d6} acid damage and {@condition drained 1}",
								"duration": "1 round"
							},
							{
								"stage": 2,
								"entry": "{@damage 8d6} acid damage and {@condition drained 2}",
								"duration": "1 round"
							}
						]
					}
				]
			},
			"hasImages": true,
			"defenses": {
				"ac": {
					"std": 43
				},
				"savingThrows": {
					"fort": {
						"std": 34
					},
					"ref": {
						"std": 30
					},
					"will": {
						"std": 26
					}
				},
				"hp": [
					{
						"hp": 360,
						"abilities": [
							"{@ability regeneration} 15 (deactivated by cold iron)"
						]
					}
				],
				"weaknesses": [
					{
						"amount": 15,
						"name": "cold iron"
					}
				]
			}
		},
		{
			"name": "Cairn Wight",
			"source": "B2",
			"page": 292,
			"level": 4,
			"traits": [
				"uncommon",
				"le",
				"medium",
				"undead",
				"wight"
			],
			"perception": {
				"std": 11
			},
			"senses": [
				{
					"name": "darkvision"
				}
			],
			"languages": {
				"languages": [
					"common",
					"necril"
				]
			},
			"skills": {
				"athletics": {
					"std": 12
				},
				"intimidation": {
					"std": 11
				},
				"religion": {
					"std": 9
				},
				"stealth": {
					"std": 12
				}
			},
			"abilityMods": {
				"str": 4,
				"dex": 2,
				"con": 4,
				"int": 1,
				"wis": 3,
				"cha": 3
			},
			"items": [
				"longsword",
				"studded leather armor"
			],
			"speed": {
				"walk": 25
			},
			"attacks": [
				{
					"range": "Melee",
					"name": "longsword",
					"attack": 14,
					"traits": [
						"versatile <P>"
					],
					"effects": [
						"drain life"
					],
					"damage": "{@damage 1d8+7} slashing plus drain life",
					"types": [
						"slashing"
					]
				},
				{
					"range": "Melee",
					"name": "claw",
					"attack": 14,
					"traits": [
						"agile"
					],
					"effects": [
						"drain life"
					],
					"damage": "{@damage 1d6+7} slashing plus drain life",
					"types": [
						"slashing"
					]
				}
			],
			"abilities": {
				"mid": [
					{
						"activity": {
							"number": 1,
							"unit": "reaction"
						},
						"trigger": "The cairn wight is reduced to 0 Hit Points",
						"entries": [
							"The cairn wight makes a {@action Strike} before being destroyed. It doesn't gain any temporary HP from drain life on this {@action Strike}."
						],
						"name": "Final Spite"
					}
				],
				"bot": [
					{
						"traits": [
							"divine",
							"necromancy"
						],
						"entries": [
							"A living humanoid slain by a cairn wight's weapon or claw {@action Strike} rises as a spawned wight after {@dice 1d4} rounds.",
							"This spawned wight is under the command of the cairn wight that killed it.",
							"It doesn't have drain life or cairn wight spawn and is {@condition clumsy 2} for as long as it is a spawned wight. If its creator dies, the spawned wight becomes a full-fledged, autonomous cairn wight; it regains its free will, gains drain life and cairn wight spawn, and is no longer {@condition clumsy}."
						],
						"name": "Cairn Wight Spawn"
					},
					{
						"traits": [
							"divine",
							"necromancy"
						],
						"entries": [
							"When the cairn wight damages a living creature with a melee {@action Strike}, using an unarmed attack or its bound weapon, the cairn wight gains 5 temporary Hit Points and the creature must succeed at a {@dc 18} Fortitude save or become {@condition drained 1}. Further damage dealt by the cairn wraith increases the {@condition drained} condition value by 1 on a failed save, to a maximum of {@condition drained 4}."
						],
						"name": "Drain Life"
					},
					{
						"activity": {
							"number": 2,
							"unit": "action"
						},
						"traits": [
							"auditory",
							"divine",
							"emotion",
							"fear",
							"mental",
							"necromancy"
						],
						"entries": [
							"The cairn wight chants a low, haunting melody. Living creatures within 50 feet must attempt a {@dc 21} Will save. The cairn wight can't chant a new Funereal Dirge for {@dice 1d4} rounds.",
							{
								"type": "successDegree",
								"entries": {
									"Critical Success": "The creature is unaffected.",
									"Success": "The creature is {@condition frightened 1}.",
									"Failure": "The creature is {@condition frightened 2}.",
									"Critical Failure": "The creature is {@condition frightened 2} and takes a \u20132 status penalty to saving throws against drain life."
								}
							}
						],
						"name": "Funereal Dirge"
					}
				]
			},
			"hasImages": true,
			"defenses": {
				"ac": {
					"std": 20
				},
				"savingThrows": {
					"fort": {
						"std": 12
					},
					"ref": {
						"std": 10
					},
					"will": {
						"std": 11
					}
				},
				"hp": [
					{
						"hp": 67
					}
				],
				"immunities": [
					"poison",
					"death effects",
					"disease",
					"paralyze",
					"unconscious"
				]
			}
		},
		{
			"name": "Calathgar",
			"source": "B2",
			"page": 45,
			"level": 4,
			"traits": [
				"n",
				"small",
				"cold",
				"plant"
			],
			"perception": {
				"std": 10
			},
			"senses": [
				{
					"name": "darkvision"
				},
				{
					"name": "scent",
					"range": 30
				}
			],
			"languages": {
				"languages": [
					"sylvan (can't speak)"
				]
			},
			"skills": {
				"stealth": {
					"std": 13
				},
				"survival": {
					"std": 10
				}
			},
			"abilityMods": {
				"str": 2,
				"dex": 5,
				"con": 2,
				"int": -2,
				"wis": 2,
				"cha": 2
			},
			"speed": {
				"walk": 20,
				"climb": 20
			},
			"attacks": [
				{
					"range": "Melee",
					"name": "flower",
					"attack": 13,
					"traits": [
						"finesse"
					],
					"damage": "{@damage 2d6+4} bludgeoning plus {@damage 1d6} cold",
					"types": [
						"bludgeoning",
						"cold"
					]
				},
				{
					"range": "Melee",
					"name": "tendril",
					"attack": 13,
					"traits": [
						"agile",
						"finesse"
					],
					"damage": "{@damage 2d4+4} slashing plus {@damage 1d4} cold",
					"types": [
						"cold",
						"slashing"
					]
				}
			],
			"abilities": {
				"mid": [
					{
						"entries": [
							"Calathgars are healed by cold. Anytime a calathgar would take cold damage, it instead regains {@dice 1d6} Hit Points (regardless of the amount of damage the {@trait cold} effect would have caused). In severe cold or colder environments (Core Rulebook 518), calathgars gain fast healing 1."
						],
						"name": "Cold Healing"
					},
					{
						"entries": [
							"When a calathgar is reduced to 0 Hit Points, it immediately decays and dies, transforming into a 5-foot patch of mold (or a 10-foot patch of mold if it was killed by fire damage). This patch of mold persists for 1 minute, during which time it deals {@damage 3d6} cold damage to any creature that begins its turn in this area, or {@damage 1d6} cold damage to any creature that begins its turn in an adjacent square. The mold patch decays away after an hour, but it can be destroyed before then (treat each 5-foot square as an object with Hardness 0, 10 Hit Points, BT 5, immunity to cold, piercing, and slashing damage; the mold deals half its regular cold damage once it's {@condition broken})."
						],
						"name": "Mold Mulch"
					}
				],
				"bot": [
					{
						"activity": {
							"number": 2,
							"unit": "action"
						},
						"traits": [
							"cold",
							"evocation",
							"primal"
						],
						"entries": [
							"The calathgar expels thorny, frozen seeds in a 15-foot cone, dealing {@damage 1d6} piercing and {@damage 4d6} cold damage ({@dc 20} basic Reflex save). In mild cold or colder environments (Core Rulebook 518), these seeds cling to living creatures they strike, dealing {@damage 1d4} {@condition persistent damage||persistent cold damage}. The calathgar can't use Seed Spray again for {@dice 1d4} rounds."
						],
						"name": "Seed Spray"
					}
				]
			},
			"hasImages": true,
			"defenses": {
				"ac": {
					"std": 21
				},
				"savingThrows": {
					"fort": {
						"std": 10
					},
					"ref": {
						"std": 13
					},
					"will": {
						"std": 10
					}
				},
				"hp": [
					{
						"hp": 75
					}
				],
				"immunities": [
					"cold"
				],
				"weaknesses": [
					{
						"amount": 5,
						"name": "fire"
					},
					{
						"amount": 5,
						"name": "slashing"
					}
				]
			}
		},
		{
			"name": "Caligni Slayer",
			"source": "B2",
			"page": 46,
			"level": 3,
			"traits": [
				"uncommon",
				"ce",
				"small",
				"caligni",
				"humanoid"
			],
			"perception": {
				"std": 8
			},
			"senses": [
				{
					"name": "greater darkvision"
				}
			],
			"languages": {
				"languages": [
					"caligni",
					"undercommon"
				]
			},
			"skills": {
				"acrobatics": {
					"std": 9
				},
				"arcana": {
					"std": 10
				},
				"athletics": {
					"std": 7
				},
				"occultism": {
					"std": 10
				},
				"stealth": {
					"std": 10
				}
			},
			"abilityMods": {
				"str": 1,
				"dex": 4,
				"con": 1,
				"int": 2,
				"wis": 0,
				"cha": 2
			},
			"items": [
				"black smear poison (2 doses; see below)",
				"kukri"
			],
			"speed": {
				"walk": 25
			},
			"attacks": [
				{
					"range": "Melee",
					"name": "kukri",
					"attack": 11,
					"traits": [
						"agile",
						"finesse",
						"trip"
					],
					"effects": [
						"black smear poison"
					],
					"damage": "{@damage 1d6+3} slashing plus black smear poison",
					"types": [
						"slashing"
					]
				}
			],
			"spellcasting": [
				{
					"type": "Innate",
					"tradition": "occult",
					"DC": 20,
					"attack": 12,
					"entry": {
						"0": {
							"level": 2,
							"spells": [
								{
									"name": "chill touch"
								},
								{
									"name": "daze"
								},
								{
									"name": "detect magic"
								},
								{
									"name": "shield"
								}
							]
						},
						"2": {
							"spells": [
								{
									"name": "darkness",
									"amount": "at will"
								},
								{
									"name": "death knell"
								},
								{
									"name": "phantom pain"
								},
								{
									"name": "spectral hand"
								}
							]
						}
					}
				}
			],
			"abilities": {
				"top": [
					{
						"name": "Light Blindness",
						"generic": {
							"tag": "ability"
						}
					}
				],
				"mid": [
					{
						"traits": [
							"sonic"
						],
						"entries": [
							"When the caligni slayer dies, their body implodes violently into nothingness, dealing {@damage 3d10} sonic damage to creatures in a 10-foot burst. Each creature in the area must attempt a {@dc 20} Fortitude save. The slayer's gear and treasure are unaffected by the implosion and are left in a pile where they died.",
							{
								"type": "successDegree",
								"entries": {
									"Critical Success": "The creature is unaffected.",
									"Success": "The creature takes half damage.",
									"Failure": "The creature takes full damage and is {@condition deafened} for 1 minute.",
									"Critical Failure": "The creature takes double damage and is {@condition deafened} for 24 hours."
								}
							}
						],
						"name": "Death Implosion"
					}
				],
				"bot": [
					{
						"type": "affliction",
						"traits": [
							"poison"
						],
						"DC": 16,
						"savingThrow": "Fortitude",
						"maxDuration": "6 rounds",
						"note": "See Pathfinder Bestiary 51 for full details on this alchemical poison.",
						"stages": [
							{
								"stage": 1,
								"entry": "{@damage 1d6} poison damage and {@condition enfeebled 1}",
								"duration": "1 round"
							},
							{
								"stage": 2,
								"entry": "As stage 1",
								"duration": "1 round"
							},
							{
								"stage": 3,
								"entry": "{@damage 1d6} poison damage and {@condition enfeebled 2}",
								"duration": "1 round"
							}
						],
						"name": "Black Smear Poison"
					},
					{
						"activity": {
							"number": 2,
							"unit": "action"
						},
						"traits": [
							"enchantment",
							"mental",
							"occult"
						],
						"entries": [
							"Each caligni within 30 feet gains a +2 status bonus to attack rolls against {@condition flat-footed} creatures.",
							"This bonus lasts for 1 minute."
						],
						"name": "Call to Blood"
					},
					{
						"traits": [
							"necromancy"
						],
						"entries": [
							"The caligni slayer deals an additional {@damage 2d6} negative damage to {@condition flat-footed} creatures."
						],
						"name": "Soul Harvest"
					}
				]
			},
			"hasImages": true,
			"defenses": {
				"ac": {
					"std": 19
				},
				"savingThrows": {
					"fort": {
						"std": 9
					},
					"ref": {
						"std": 12
					},
					"will": {
						"std": 6
					}
				},
				"hp": [
					{
						"hp": 45
					}
				]
			}
		},
		{
			"name": "Carbuncle",
			"source": "B2",
			"page": 47,
			"level": 1,
			"traits": [
				"rare",
				"n",
				"tiny",
				"beast"
			],
			"perception": {
				"std": 7
			},
			"senses": [
				{
					"name": "darkvision"
				}
			],
			"languages": {
				"languages": [],
				"abilities": [
					"carbuncle empathy 30 feet"
				]
			},
			"skills": {
				"stealth": {
					"std": 3,
					"in grass or undergrowth": 7
				},
				"survival": {
					"std": 6
				}
			},
			"abilityMods": {
				"str": -3,
				"dex": 0,
				"con": 3,
				"int": -2,
				"wis": 3,
				"cha": 0
			},
			"speed": {
				"walk": 15
			},
			"attacks": [
				{
					"range": "Melee",
					"name": "jaws",
					"attack": 5,
					"traits": [
						"finesse"
					],
					"damage": "{@damage 1d6} piercing",
					"types": [
						"piercing"
					]
				}
			],
			"spellcasting": [
				{
					"type": "Innate",
					"tradition": "primal",
					"DC": 18,
					"entry": {
						"1": {
							"spells": [
								{
									"name": "jump",
									"amount": "at will"
								}
							]
						},
						"3": {
							"spells": [
								{
									"name": "levitate",
									"amount": "at will",
									"notes": [
										"self only"
									]
								}
							]
						}
					}
				}
			],
			"abilities": {
				"top": [
					{
						"entries": [
							"The carbuncle can telepathically send mild feelings and sensations to nearby creatures. It can't use this ability to communicate in language or hinder a target, but it might convey a feeling of dread or the scent of food cooking nearby."
						],
						"name": "Carbuncle Empathy"
					}
				],
				"mid": [
					{
						"entries": [
							"Any mental spell can affect a carbuncle, regardless of creature type limitations. Against a {@spell suggestion} spell, a carbuncle always gets an outcome one degree of success worse than it rolled on its saving throw."
						],
						"name": "Easy to Influence"
					},
					{
						"activity": {
							"number": 1,
							"unit": "reaction"
						},
						"traits": [
							"arcane",
							"conjuration",
							"teleportation"
						],
						"trigger": "The carbuncle takes damage",
						"entries": [
							"The carbuncle feigns death by teleporting away and leaving a replica of its corpse behind, creating a colorful flash of light and a croaking sound. The real carbuncle transports to a clear space within 30 feet that it can see, and a hollow shell remains behind. The fake body appears solid until it is touched, at which point it crumbles to dust."
						],
						"name": "Fatal Faker"
					}
				],
				"bot": [
					{
						"activity": {
							"number": 2,
							"unit": "action"
						},
						"traits": [
							"enchantment",
							"incapacitation",
							"mental"
						],
						"frequency": {
							"unit": "day",
							"number": 3
						},
						"entries": [
							"The carbuncle concentrates on a creature it can see and tries to manipulate that creature. The target must attempt a {@dc 18} Will save. The target then becomes temporarily immune for 24 hours.",
							{
								"type": "successDegree",
								"entries": {
									"Critical Success": "The attempt backfires and bolsters the target's mind instead, granting it a +1 status bonus to Will saving throws for 1 hour.",
									"Success": "The target briefly experiences an unusual but harmless sensation like an unexpected flavor or scent, an urge to eat something strange, or an amusing half-forgotten memory.",
									"Failure": "The target is compelled to spend all of its actions on its next turn performing harmless, pointless, and usually embarrassing actions.",
									"Critical Failure": "As failure, but the compulsion persists for 1 minute. The target can attempt a new save at the end of its turn each round to end the effect."
								}
							}
						],
						"name": "Specious Suggestion"
					}
				]
			},
			"hasImages": true,
			"defenses": {
				"ac": {
					"std": 16
				},
				"savingThrows": {
					"fort": {
						"std": 8
					},
					"ref": {
						"std": 3
					},
					"will": {
						"std": 6
					}
				},
				"hp": [
					{
						"hp": 20
					}
				]
			}
		},
		{
			"name": "Carnivorous Blob",
			"source": "B2",
			"foundIn": [
				"Alkenstar",
				"Mana Wastes"
			],
			"otherSources": {
				"Expanded": [
					"LOIL|323"
				]
			},
			"page": 195,
			"level": 13,
			"traits": [
				"n",
				"gargantuan",
				"mindless",
				"ooze"
			],
			"perception": {
				"std": 23
			},
			"senses": [
				{
					"name": "motion sense",
					"range": 240
				},
				{
					"name": "no vision"
				}
			],
			"skills": {
				"athletics": {
					"std": 27
				}
			},
			"abilityMods": {
				"str": 8,
				"dex": -3,
				"con": 6,
				"int": -5,
				"wis": 0,
				"cha": -5
			},
			"speed": {
				"walk": 20,
				"climb": 20,
				"swim": 20
			},
			"attacks": [
				{
					"range": "Melee",
					"name": "pseudopod",
					"attack": 26,
					"traits": [
						"reach <30 feet>"
					],
					"effects": [
						"Grab"
					],
					"damage": "{@damage 2d12+12} bludgeoning plus {@damage 2d6} acid and Grab",
					"types": [
						"acid",
						"bludgeoning"
					]
				}
			],
			"abilities": {
				"top": [
					{
						"entries": [
							"An amoeba swarm can sense nearby creatures through vibration and air or water movement."
						],
						"name": "Motion Sense"
					}
				],
				"mid": [
					{
						"entries": [
							"When a verdurous ooze that has 10 or more HP is hit by an attack that would deal piercing or slashing damage, it splits into two identical oozes, each with half the original's HP. One ooze is in the same space as the original, and the other is in an adjacent, unoccupied space. If no adjacent space is unoccupied, it automatically pushes creatures and objects out of the way to fill a space (the GM decides if an object or creature is too big or heavy to push)."
						],
						"name": "Split"
					},
					{
						"activity": {
							"number": 1,
							"unit": "reaction"
						},
						"trigger": "The carnivorous blob takes damage from any source",
						"entries": [
							"The blob makes a pseudopod {@action Strike} against an adjacent target. If an adjacent creature dealt the triggering damage, that creature is the target of this Reactive {@action Strike}."
						],
						"name": "Reactive Strikes"
					}
				],
				"bot": [
					{
						"entries": [
							"A carnivorous blob's acid damages only flesh\u2014not bone, stone, wood, or other materials\u2014but is nonetheless devastating. Whenever a creature takes damage from this acid, it must succeed at a {@dc 33} Fortitude save or become {@condition drained 1} ({@condition drained 2} on a critical failure). On each subsequent failure, the {@condition drained} condition value increases by 1 (or by 2 on a critical failure), to a maximum of {@condition drained 4}."
						],
						"name": "Carnivorous Blob Acid"
					},
					{
						"activity": {
							"number": 1,
							"unit": "action"
						},
						"entries": [
							"{@damage 2d12} bludgeoning plus {@damage 2d6} acid, {@dc 33}"
						],
						"name": "Constrict",
						"generic": {
							"tag": "ability"
						}
					},
					{
						"activity": {
							"number": 2,
							"unit": "action"
						},
						"entries": [
							"{@dc 33}, {@damage 4d10} acid, {@action Escape} {@dc 33}, Rupture 20."
						],
						"name": "Engulf",
						"generic": {
							"tag": "ability"
						}
					}
				]
			},
			"hasImages": true,
			"defenses": {
				"ac": {
					"std": 20
				},
				"savingThrows": {
					"fort": {
						"std": 25
					},
					"ref": {
						"std": 14
					},
					"will": {
						"std": 19
					}
				},
				"hp": [
					{
						"hp": 300
					}
				],
				"immunities": [
					"acid",
					"mental",
					"piercing",
					"precision",
					"slashing",
					"sonic",
					"critical hits",
					"unconscious",
					"visual"
				]
			}
		},
		{
			"name": "Carrion Golem",
			"source": "B2",
			"page": 128,
			"foundIn": [
				"Nex"
			],
			"otherSources": {
				"Expanded": [
					"LOIL|323"
				]
			},
			"level": 4,
			"traits": [
				"uncommon",
				"n",
				"medium",
				"construct",
				"golem",
				"mindless"
			],
			"perception": {
				"std": 6
			},
			"senses": [
				{
					"name": "darkvision"
				}
			],
			"skills": {
				"athletics": {
					"std": 14
				}
			},
			"abilityMods": {
				"str": 4,
				"dex": -2,
				"con": 3,
				"int": -5,
				"wis": 0,
				"cha": -5
			},
			"speed": {
				"walk": 25
			},
			"attacks": [
				{
					"range": "Melee",
					"name": "jaws",
					"attack": 14,
					"traits": [
						"magical"
					],
					"effects": [
						"filth fever"
					],
					"damage": "{@damage 2d10+4} piercing plus filth fever",
					"types": [
						"piercing"
					]
				},
				{
					"range": "Melee",
					"name": "claw",
					"attack": 14,
					"traits": [
						"agile",
						"magical"
					],
					"effects": [
						"filth fever"
					],
					"damage": "{@damage 2d6+4} slashing plus filth fever",
					"types": [
						"slashing"
					]
				}
			],
			"abilities": {
				"mid": [
					{
						"entries": [
							"harmed by fire ({@dice 4d6}, {@dice 1d8} from areas or {@condition persistent damage}); healed by electricity (area {@dice 1d6} HP); {@condition slowed} by cold."
						],
						"name": "Golem Antimagic",
						"generic": {
							"tag": "ability"
						}
					},
					{
						"traits": [
							"aura",
							"olfactory"
						],
						"entries": [
							"40 feet. A creature entering the aura or starting its turn in the aura must succeed at a {@dc 19} Fortitude save or become {@condition sickened 1} (plus {@condition slowed 1} for as long as it's {@condition sickened} on a critical failure). While within the aura, affected creatures take a \u20132 circumstance penalty to saves against disease and to recover from the {@condition sickened} condition. A creature that succeeds at its save is temporarily immune for 1 minute."
						],
						"name": "Stench"
					},
					{
						"entries": [
							"Casting a {@spell gentle repose} spell on a carrion golem causes it to grow stiff. The golem attempts a {@dc 19} Fortitude save. It's unaffected on a critical success, {@condition slowed 1} for {@dice 1d4} rounds on a success, and on a failure is {@condition immobilized} and {@condition slowed} for {@dice 1d4} rounds."
						],
						"name": "Vulnerable to Gentle Repose"
					}
				],
				"bot": [
					{
						"type": "affliction",
						"name": "Filth Fever",
						"traits": [
							"disease"
						],
						"note": "The {@condition sickened} and {@condition unconscious} conditions from filth fever can't end or be reduced until the disease is cured",
						"DC": 19,
						"savingThrow": "Fortitude",
						"stages": [
							{
								"stage": 1,
								"entry": "carrier with no ill effect",
								"duration": "{@dice 1d4} hours"
							},
							{
								"stage": 2,
								"entry": "{@condition sickened 1}",
								"duration": "1 day"
							},
							{
								"stage": 3,
								"entry": "{@condition sickened 1} and {@condition slowed 1} as long as it remains {@condition sickened}",
								"duration": "1 day"
							},
							{
								"stage": 4,
								"entry": "{@condition unconscious} ",
								"duration": "1 day"
							}
						]
					}
				]
			},
			"hasImages": true,
			"defenses": {
				"ac": {
					"std": 19
				},
				"savingThrows": {
					"fort": {
						"std": 13
					},
					"ref": {
						"std": 8
					},
					"will": {
						"std": 10
					}
				},
				"hp": [
					{
						"hp": 60
					}
				],
				"immunities": [
					"bleed",
					"electricity",
					"death effects",
					"disease",
					"doomed",
					"drained",
					"fatigued",
					"healing",
					"magic (see Golem Antimagic below)",
					"mental",
					"necromancy",
					"nonlethal attacks",
					"paralyzed",
					"poison",
					"sickened",
					"unconscious"
				],
				"resistances": [
					{
						"amount": 5,
						"name": "physical",
						"note": "except adamantine or slashing"
					}
				]
			}
		},
		{
			"name": "Catoblepas",
			"source": "B2",
			"page": 48,
			"level": 12,
			"traits": [
				"ce",
				"large",
				"beast"
			],
			"perception": {
				"std": 22
			},
			"senses": [
				{
					"name": "darkvision"
				}
			],
			"languages": {
				"languages": [
					"aklo"
				]
			},
			"skills": {
				"athletics": {
					"std": 25
				},
				"intimidation": {
					"std": 20
				},
				"stealth": {
					"std": 22,
					"in swamps": 24
				},
				"survival": {
					"std": 20
				}
			},
			"abilityMods": {
				"str": 7,
				"dex": 4,
				"con": 6,
				"int": -2,
				"wis": 4,
				"cha": 2
			},
			"speed": {
				"walk": 35,
				"swim": 20
			},
			"attacks": [
				{
					"range": "Melee",
					"name": "jaws",
					"attack": 25,
					"traits": [
						"magical",
						"reach <10 feet>"
					],
					"damage": "{@damage 3d10+13} piercing",
					"types": [
						"piercing"
					]
				},
				{
					"range": "Melee",
					"name": "antler",
					"attack": 25,
					"traits": [
						"magical",
						"reach <15 feet>"
					],
					"damage": "{@damage 3d12+13} piercing",
					"types": [
						"piercing"
					]
				},
				{
					"range": "Melee",
					"name": "hoof",
					"attack": 23,
					"traits": [
						"magical"
					],
					"damage": "{@damage 3d10+11} bludgeoning",
					"types": [
						"bludgeoning"
					]
				}
			],
			"abilities": {
				"top": [
					{
						"traits": [
							"aura",
							"olfactory"
						],
						"entries": [
							"30 feet. A creature entering the aura or starting its turn in the aura must succeed at a {@dc 30} Fortitude save or become {@condition sickened 1} (plus {@condition slowed 1} for as long as itʼs {@condition sickened} on a critical failure). While within the aura, affected creatures take a \u20132 circumstance penalty to saves against disease and to recover from the {@condition sickened} condition. A creature that succeeds at its save is temporarily immune for 1 minute."
						],
						"name": "Stench"
					}
				],
				"mid": [
					{
						"activity": {
							"number": 1,
							"unit": "reaction"
						},
						"name": "Ferocity",
						"generic": {
							"tag": "ability"
						}
					}
				],
				"bot": [
					{
						"activity": {
							"number": 2,
							"unit": "action"
						},
						"traits": [
							"necromancy",
							"poison",
							"primal"
						],
						"entries": [
							"The catoblepas breathes a 60-foot cone of horrid fumes, dealing {@damage 13d6} poison damage ({@dc 32} basic Fortitude save). The area of this cone is reduced to 30 feet underwater. Targets that fail their saving throw also become {@condition sickened 1} ({@condition sickened 2} on a critical failure). The catoblepas can't use its Breath Weapon again for {@dice 1d4} rounds."
						],
						"name": "Breath Weapon"
					},
					{
						"activity": {
							"number": 3,
							"unit": "action"
						},
						"entries": [
							"Medium or smaller, hoof, {@dc 32}"
						],
						"name": "Trample",
						"generic": {
							"tag": "ability"
						}
					}
				]
			},
			"hasImages": true,
			"defenses": {
				"ac": {
					"std": 33
				},
				"savingThrows": {
					"fort": {
						"std": 24
					},
					"ref": {
						"std": 20
					},
					"will": {
						"std": 22
					}
				},
				"hp": [
					{
						"hp": 215
					}
				],
				"immunities": [
					"poison",
					"disease",
					"olfactory"
				]
			}
		},
		{
			"name": "Catrina",
			"source": "B2",
			"page": 209,
			"level": 5,
			"traits": [
				"n",
				"medium",
				"monitor",
				"psychopomp"
			],
			"perception": {
				"std": 13
			},
			"senses": [
				{
					"name": "darkvision"
				},
				{
					"name": "lifesense",
					"range": 60
				}
			],
			"languages": {
				"languages": [
					"abyssal",
					"celestial",
					"infernal",
					"requian"
				],
				"abilities": [
					"telepathy 120 feet",
					"tongues"
				]
			},
			"skills": {
				"acrobatics": {
					"std": 14
				},
				"diplomacy": {
					"std": 14
				},
				"intimidation": {
					"std": 14
				},
				"medicine": {
					"std": 12
				},
				"occultism": {
					"std": 11
				},
				"religion": {
					"std": 12
				},
				"boneyard lore": {
					"std": 11
				}
			},
			"abilityMods": {
				"str": 0,
				"dex": 5,
				"con": 4,
				"int": 2,
				"wis": 4,
				"cha": 5
			},
			"speed": {
				"walk": 25
			},
			"attacks": [
				{
					"range": "Melee",
					"name": "fist",
					"attack": 14,
					"traits": [
						"agile",
						"finesse"
					],
					"effects": [
						"spirit touch"
					],
					"damage": "{@damage 2d8+2} bludgeoning plus spirit touch",
					"types": [
						"bludgeoning"
					]
				}
			],
			"spellcasting": [
				{
					"type": "Innate",
					"tradition": "divine",
					"DC": 22,
					"entry": {
						"0": {
							"level": 3,
							"spells": [
								{
									"name": "dancing lights"
								}
							]
						},
						"2": {
							"spells": [
								{
									"name": "invisibility",
									"amount": "at will",
									"notes": [
										"self only"
									]
								}
							]
						},
						"3": {
							"spells": [
								{
									"name": "illusory disguise"
								}
							]
						},
						"4": {
							"spells": [
								{
									"name": "dimension door"
								},
								{
									"name": "talking corpse",
									"amount": "at will"
								}
							]
						},
						"constant": {
							"5": {
								"spells": [
									{
										"name": "tongues"
									}
								]
							}
						}
					}
				}
			],
			"abilities": {
				"mid": [
					{
						"traits": [
							"aura",
							"divine",
							"emotion",
							"enchantment",
							"incapacitation"
						],
						"entries": [
							"30 feet. A creature that begins its turn within the area must attempt a {@dc 18} Will save.",
							{
								"type": "successDegree",
								"entries": {
									"Critical Success": "The creature is unaffected and is temporarily immune to calming presence for 24 hours.",
									"Success": "The creature's attack rolls take a \u20131 status penalty for 1 round.",
									"Failure": "Any {@trait emotion} effects that would affect the creature are suppressed and the creature can't use {@condition hostile} actions. If the creature is subjected to hostility from any other creature, it ceases to be affected by calming presence and is temporarily immune to calming presence for 24 hours.",
									"Critical Failure": "As failure, but hostility doesn't end the effect."
								}
							}
						],
						"name": "Calming Presence"
					}
				],
				"bot": [
					{
						"activity": {
							"number": 1,
							"unit": "action"
						},
						"traits": [
							"divine",
							"enchantment",
							"incapacitation",
							"mental"
						],
						"entries": [
							"The catrina telepathically compels a creature within 30 feet to approach and allow the catrina to kiss them, in preparation for using Kiss of Death. The target must attempt a {@dc 22} Will save.",
							{
								"type": "successDegree",
								"entries": {
									"Success": "The creature is unaffected and is temporarily immune to Compel Condemned for 24 hours.",
									"Failure": "The creature must spend each of its actions to move closer to the catrina as quickly as possible, while avoiding obvious dangers. If the compelled creature is adjacent to the catrina, it stays still and doesn't act. If the creature takes any damage, the effect ends and the creature is temporarily immune to Compel Condemned for 24 hours. This effect lasts for 1 round, but if the catrina uses this ability again on subsequent rounds, it extend the duration by 1 round for all affected creatures.",
									"Critical Failure": "As failure, but damage does not end the effect."
								}
							}
						],
						"name": "Compel Condemned"
					},
					{
						"activity": {
							"number": 2,
							"unit": "action"
						},
						"traits": [
							"death",
							"divine",
							"manipulate",
							"necromancy"
						],
						"entries": [
							"The catrina gives a long, passionate kiss to an {@condition unconscious} or willing creature, dealing {@damage 3d6} negative damage.",
							"Any creature damaged by the same catrina's Kiss of Death for 3 consecutive rounds becomes {@condition unconscious} and is {@condition dying 1}."
						],
						"name": "Kiss of Death"
					},
					{
						"entries": [
							"An esobok's {@action Strike||Strikes} affect incorporeal creatures with the effects of a {@item ghost touch} property rune and deal {@damage 1d6} negative damage to living creatures and {@damage 1d6} positive damage to undead."
						],
						"name": "Spirit Touch"
					}
				]
			},
			"hasImages": true,
			"defenses": {
				"ac": {
					"std": 22
				},
				"savingThrows": {
					"fort": {
						"std": 11
					},
					"ref": {
						"std": 12
					},
					"will": {
						"std": 13
					}
				},
				"hp": [
					{
						"hp": 75
					}
				],
				"immunities": [
					"death effects",
					"disease"
				],
				"resistances": [
					{
						"amount": 5,
						"name": "negative"
					},
					{
						"amount": 5,
						"name": "poison"
					}
				]
			}
		},
		{
			"name": "Cave Fisher",
			"source": "B2",
			"page": 49,
			"level": 2,
			"traits": [
				"n",
				"medium",
				"animal"
			],
			"perception": {
				"std": 7
			},
			"senses": [
				{
					"name": "darkvision"
				}
			],
			"skills": {
				"athletics": {
					"std": 10
				},
				"stealth": {
					"std": 9
				}
			},
			"abilityMods": {
				"str": 4,
				"dex": 3,
				"con": 3,
				"int": -5,
				"wis": 1,
				"cha": -3
			},
			"speed": {
				"walk": 15,
				"climb": 15
			},
			"attacks": [
				{
					"range": "Melee",
					"name": "claw",
					"attack": 10,
					"damage": "{@damage 1d10+6} slashing",
					"types": [
						"slashing"
					]
				},
				{
					"range": "Ranged",
					"name": "filament",
					"attack": 11,
					"traits": [
						"range <60 feet>"
					],
					"effects": [
						"sticky filament"
					]
				}
			],
			"abilities": {
				"bot": [
					{
						"activity": {
							"number": 1,
							"unit": "action"
						},
						"entries": [
							"The cave fisher pulls a creature {@condition grabbed} by its filament toward itself, even suspending the target vertically if necessary. The cave fisher attempts an {@skill Athletics} check against the creature's Fortitude DC. On a success, the cave fisher pulls the creature 15 feet closer to it (30 feet closer on a critical success)."
						],
						"name": "Pull Filament"
					},
					{
						"entries": [
							"Any creature hit by the cave fisher's sticky filament is {@condition grabbed}.",
							"The cave fisher can move while it has a creature {@condition grabbed} with its filament, but it automatically releases the creature if the cave fisher moves beyond the filament's 60-foot length. The cave fisher can use only one filament at a time, and it can sever the filament and release any creature {@condition grabbed} by it as a free action. The filament can be severed by a {@action Strike} that deals at least 10 slashing damage to it.",
							"This doesn't deal any damage to the cave fisher itself. The filament has AC 17, and its {@action Escape} DC is 19."
						],
						"name": "Sticky Filament"
					}
				]
			},
			"hasImages": true,
			"defenses": {
				"ac": {
					"std": 18
				},
				"savingThrows": {
					"fort": {
						"std": 9
					},
					"ref": {
						"std": 9
					},
					"will": {
						"std": 7
					}
				},
				"hp": [
					{
						"hp": 30
					}
				]
			}
		},
		{
			"name": "Cave Scorpion",
			"source": "B2",
			"page": 234,
			"level": 1,
			"traits": [
				"n",
				"medium",
				"animal"
			],
			"perception": {
				"std": 7
			},
			"senses": [
				{
					"name": "darkvision"
				},
				{
					"type": "imprecise",
					"name": "{@ability tremorsense}",
					"range": 30
				}
			],
			"skills": {
				"athletics": {
					"std": 7
				},
				"stealth": {
					"std": 7
				}
			},
			"abilityMods": {
				"str": 2,
				"dex": 4,
				"con": 3,
				"int": -5,
				"wis": 2,
				"cha": -4
			},
			"speed": {
				"walk": 30,
				"climb": 15
			},
			"attacks": [
				{
					"range": "Melee",
					"name": "pincer",
					"attack": 9,
					"traits": [
						"agile",
						"finesse"
					],
					"effects": [
						"Grab"
					],
					"damage": "{@damage 1d8+2} slashing plus Grab",
					"types": [
						"slashing"
					]
				},
				{
					"range": "Melee",
					"name": "stinger",
					"attack": 9,
					"traits": [
						"finesse"
					],
					"effects": [
						"cave scorpion venom"
					],
					"damage": "{@damage 1d6+2} piercing plus cave scorpion venom",
					"types": [
						"piercing"
					]
				}
			],
			"abilities": {
				"bot": [
					{
						"type": "affliction",
						"name": "Cave Scorpion Venom",
						"traits": [
							"poison"
						],
						"DC": 17,
						"savingThrow": "Fortitude",
						"maxDuration": "6 rounds",
						"stages": [
							{
								"stage": 1,
								"entry": "{@damage 1d4} poison damage",
								"duration": "1 round"
							},
							{
								"stage": 2,
								"entry": "{@damage 1d6} poison damage and {@condition enfeebled 1}",
								"duration": "1 round"
							},
							{
								"stage": 3,
								"entry": "{@damage 1d8} poison damage and {@condition enfeebled 2}",
								"duration": "1 round"
							}
						]
					}
				]
			},
			"hasImages": true,
			"defenses": {
				"ac": {
					"std": 16
				},
				"savingThrows": {
					"fort": {
						"std": 6
					},
					"ref": {
						"std": 9
					},
					"will": {
						"std": 5
					}
				},
				"hp": [
					{
						"hp": 20
					}
				]
			}
		},
		{
			"name": "Cavern Troll",
			"source": "B2",
			"page": 265,
			"level": 6,
			"traits": [
				"uncommon",
				"ce",
				"large",
				"earth",
				"giant",
				"troll"
			],
			"perception": {
				"std": 14
			},
			"senses": [
				{
					"name": "darkvision"
				}
			],
			"languages": {
				"languages": [
					"jotun",
					"undercommon"
				]
			},
			"skills": {
				"athletics": {
					"std": 16
				},
				"intimidation": {
					"std": 14
				}
			},
			"abilityMods": {
				"str": 6,
				"dex": 2,
				"con": 6,
				"int": -2,
				"wis": 2,
				"cha": 2
			},
			"speed": {
				"walk": 25,
				"burrow": 20,
				"climb": 20
			},
			"attacks": [
				{
					"range": "Melee",
					"name": "jaws",
					"attack": 16,
					"traits": [
						"reach <10 feet>"
					],
					"damage": "{@damage 2d10+8} piercing",
					"types": [
						"piercing"
					]
				},
				{
					"range": "Melee",
					"name": "claw",
					"attack": 16,
					"traits": [
						"agile",
						"reach <10 feet>"
					],
					"damage": "{@damage 2d6+8} slashing",
					"types": [
						"slashing"
					]
				},
				{
					"range": "Ranged",
					"name": "rock",
					"attack": 16,
					"traits": [
						"brutal",
						"range increment <120 feet>"
					],
					"damage": "{@damage 1d12+8} bludgeoning",
					"types": [
						"bludgeoning"
					]
				}
			],
			"abilities": {
				"mid": [
					{
						"entries": [
							"If exposed to direct sunlight, a cavern troll immediately becomes {@condition slowed 1} and can't use reactions or Trample. The {@condition slowed} value increases by 1 each time the cavern troll ends its turn in sunlight. If the cavern troll's actions are reduced to 0 in this way, they become {@condition petrified} until they spends at least 1 minute in darkness. Spells like sunburst that create magical sunlight cannot petrify a cavern troll, but the troll is {@condition slowed 1} for {@dice 1d4} rounds after being exposed to such an effect."
						],
						"name": "Sunlight Petrification"
					},
					{
						"activity": {
							"number": 1,
							"unit": "reaction"
						},
						"name": "Attack of Opportunity",
						"generic": {
							"tag": "ability"
						}
					},
					{
						"activity": {
							"number": 1,
							"unit": "reaction"
						},
						"name": "Catch Rock",
						"generic": {
							"tag": "ability"
						}
					}
				],
				"bot": [
					{
						"activity": {
							"number": 1,
							"unit": "action"
						},
						"traits": [
							"claw"
						],
						"name": "Rend",
						"generic": {
							"tag": "ability"
						}
					},
					{
						"entries": [
							"A cavern troll can burrow through solid stone at a Speed of 10 feet.",
							"It can leave a tunnel if it desires."
						],
						"name": "Rock Tunneler"
					},
					{
						"activity": {
							"number": 1,
							"unit": "action"
						},
						"name": "Throw Rock",
						"generic": {
							"tag": "ability"
						}
					}
				]
			},
			"hasImages": true,
			"defenses": {
				"ac": {
					"std": 22
				},
				"savingThrows": {
					"fort": {
						"std": 18
					},
					"ref": {
						"std": 13
					},
					"will": {
						"std": 8
					}
				},
				"hp": [
					{
						"hp": 135,
						"abilities": [
							"{@ability regeneration} 20 (deactivated by acid or sonic)"
						]
					}
				],
				"immunities": [
					"bleed"
				]
			}
		},
		{
			"name": "Chernobue",
			"source": "B2",
			"page": 214,
			"level": 12,
			"traits": [
				"uncommon",
				"ce",
				"large",
				"fiend",
				"qlippoth"
			],
			"perception": {
				"std": 25
			},
			"senses": [
				{
					"name": "greater darkvision"
				},
				{
					"type": "imprecise",
					"name": "scent",
					"range": 30
				}
			],
			"languages": {
				"languages": [
					"abyssal"
				],
				"abilities": [
					"telepathy 100 feet"
				]
			},
			"skills": {
				"acrobatics": {
					"std": 22
				},
				"athletics": {
					"std": 25
				},
				"intimidation": {
					"std": 25
				},
				"occultism": {
					"std": 22
				}
			},
			"abilityMods": {
				"str": 7,
				"dex": 4,
				"con": 5,
				"int": 4,
				"wis": 7,
				"cha": 5
			},
			"speed": {
				"abilities": [
					"air walk"
				],
				"walk": 30
			},
			"attacks": [
				{
					"range": "Melee",
					"name": "jaws",
					"attack": 26,
					"traits": [
						"chaotic",
						"magical"
					],
					"effects": [
						"rupturing venom"
					],
					"damage": "{@damage 3d10+13} piercing plus {@damage 1d6} chaotic and rupturing venom",
					"types": [
						"chaotic",
						"piercing"
					]
				},
				{
					"range": "Melee",
					"name": "tentacle mouth",
					"attack": 26,
					"traits": [
						"agile",
						"chaotic",
						"magical",
						"reach <15 feet>"
					],
					"damage": "{@damage 3d6+13} piercing plus {@damage 1d6} chaotic",
					"types": [
						"chaotic",
						"piercing"
					]
				}
			],
			"spellcasting": [
				{
					"type": "Innate",
					"tradition": "occult",
					"DC": 32,
					"entry": {
						"0": {
							"level": 6,
							"spells": [
								{
									"name": "daze"
								},
								{
									"name": "detect magic"
								}
							]
						},
						"4": {
							"spells": [
								{
									"name": "darkness",
									"amount": "at will"
								}
							]
						},
						"5": {
							"spells": [
								{
									"name": "subconscious suggestion"
								}
							]
						},
						"6": {
							"spells": [
								{
									"name": "phantasmal calamity"
								},
								{
									"name": "phantom pain"
								}
							]
						},
						"7": {
							"spells": [
								{
									"name": "plane shift",
									"notes": [
										"self only"
									]
								}
							]
						},
						"constant": {
							"4": {
								"spells": [
									{
										"name": "air walk"
									}
								]
							}
						}
					}
				}
			],
			"abilities": {
				"mid": [
					{
						"traits": [
							"aura",
							"necromancy",
							"occult"
						],
						"entries": [
							"30 feet. A lawful or good creature that begins its turn in this aura's emanation must attempt a {@dc 29} Will save or become {@condition sickened 1} (lawful good creatures instead become {@condition sickened 2})",
							"Boiled by Light A chernobue takes {@dice 2d10} points of fire damage each time it starts its turn in an area of bright light."
						],
						"name": "Aura of Order's Ruin"
					},
					{
						"activity": {
							"number": 1,
							"unit": "reaction"
						},
						"trigger": "A creature within 30 feet suffers the effects from stage 2 of rupturing venom",
						"entries": [
							"The chernobue calls out telepathically to the semi-alive toxin, causing it to burst out of the target's body and slither through the air to drain back into one of the chernobue's mouths. The poisoned creature takes {@damage 7d6} bludgeoning damage ({@dc 32} basic Fortitude save) as the venom exits its body, but is thereafter cured of rupturing venom, and the chernobue regains an equal number of Hit Points."
						],
						"name": "Recall Venom"
					}
				],
				"bot": [
					{
						"activity": {
							"number": 2,
							"unit": "action"
						},
						"traits": [
							"concentrate",
							"emotion",
							"enchantment",
							"fear",
							"incapacitation",
							"mental",
							"occult",
							"visual"
						],
						"entries": [
							"The chernobue's eye pulses and its lid peels back to reveal mind-bending awfulness. Creatures in a 30-foot emanation must attempt a {@dc 32} Will save, after which they are temporarily immune to further Paralyzing Displays for 1 minute.",
							{
								"type": "successDegree",
								"entries": {
									"Critical Success": "The creature is unaffected.",
									"Success": "The creature is {@condition slowed 1} for 1 round.",
									"Failure": "The creature is {@condition paralyzed} for {@dice 1d4} rounds. It can attempt a new save to end the effect at the end of each of its turns.",
									"Critical Failure": "As failure, but {@condition paralyzed} for 1 minute."
								}
							}
						],
						"name": "Paralyzing Display"
					},
					{
						"type": "affliction",
						"traits": [
							"poison"
						],
						"DC": 32,
						"savingThrow": "Fortitude",
						"maxDuration": "6 rounds",
						"note": "The thick, orange venom injected by a chernobue is semi-alive, and as it seethes in a creature's body, it deals poison damage in addition to bludgeoning damage as it ruptures flesh",
						"stages": [
							{
								"stage": 1,
								"entry": "{@damage 2d6} poison and {@damage 2d6} bludgeoning",
								"duration": "1 round"
							},
							{
								"stage": 2,
								"entry": "{@damage 2d6} poison, {@damage 2d6} bludgeoning, and {@condition enfeebled 2}",
								"duration": "1 round"
							}
						],
						"name": "Rupturing Venom"
					}
				]
			},
			"hasImages": true,
			"defenses": {
				"ac": {
					"std": 33
				},
				"savingThrows": {
					"fort": {
						"std": 23
					},
					"ref": {
						"std": 18
					},
					"will": {
						"std": 25
					}
				},
				"hp": [
					{
						"hp": 220
					}
				],
				"immunities": [
					"controlled",
					"fear"
				],
				"weaknesses": [
					{
						"amount": 10,
						"name": "lawful"
					}
				],
				"resistances": [
					{
						"amount": 10,
						"name": "mental"
					},
					{
						"amount": 10,
						"name": "physical",
						"note": "except cold iron"
					}
				]
			}
		},
		{
			"name": "Choker",
			"source": "B2",
			"page": 51,
			"level": 2,
			"traits": [
				"ce",
				"small",
				"aberration"
			],
			"perception": {
				"std": 7
			},
			"senses": [
				{
					"name": "darkvision"
				}
			],
			"languages": {
				"languages": [
					"aklo",
					"undercommon"
				]
			},
			"skills": {
				"athletics": {
					"std": 9,
					"to {@action Grapple}": 11
				},
				"stealth": {
					"std": 9
				}
			},
			"abilityMods": {
				"str": 3,
				"dex": 3,
				"con": 1,
				"int": -3,
				"wis": 1,
				"cha": -2
			},
			"speed": {
				"walk": 20,
				"climb": 15
			},
			"attacks": [
				{
					"range": "Melee",
					"name": "arm",
					"attack": 11,
					"traits": [
						"reach <10 feet>"
					],
					"effects": [
						"strangling fingers"
					],
					"damage": "{@damage 1d6+3} bludgeoning plus strangling fingers",
					"types": [
						"bludgeoning"
					]
				}
			],
			"abilities": {
				"mid": [
					{
						"activity": {
							"number": 1,
							"unit": "reaction"
						},
						"traits": [
							"manipulate"
						],
						"trigger": "An enemy targets the choker with an attack",
						"entries": [
							"The choker tries to pull a creature it has {@condition grabbed} or {@condition restrained} into the path of the attack. The choker attempts an {@skill Athletics} check, including its bonus to {@action Grapple}. If it succeeds against the {@condition grabbed} or {@condition restrained} creature's Fortitude DC, the choker redirects the attack to that creature, and the attacker compares its attack roll result against the new target's AC. The choker must move the creature into a space adjacent to itself. The creature must also be moved within the attacker's reach against a melee attack or into a space between itself and the attacker against a ranged attack. The choker can't use this ability to make the attacker target itself, even if it's grabbing or restraining the attacker."
						],
						"name": "Yank"
					}
				],
				"bot": [
					{
						"activity": {
							"number": 1,
							"unit": "action"
						},
						"entries": [
							"{@damage 1d6+3} bludgeoning, {@dc 19}"
						],
						"name": "Constrict",
						"generic": {
							"tag": "ability"
						}
					},
					{
						"entries": [
							"If the choker starts its turn {@condition hidden} from or {@condition undetected} by a creature, that creature is {@condition flat-footed} against the choker's attacks until the end of the turn.",
							"Strangling Fingers Any creature hit by a choker's arm {@action Strike} is automatically {@condition grabbed}, and the choker begins to strangle the target. The creature is suffocating and can't speak as long as it's strangled.",
							"This prevents it from casting spells with a verbal component or activating items with a command component."
						],
						"name": "Hidden Movement"
					}
				]
			},
			"hasImages": true,
			"defenses": {
				"ac": {
					"std": 18
				},
				"savingThrows": {
					"fort": {
						"std": 7
					},
					"ref": {
						"std": 10
					},
					"will": {
						"std": 7
					}
				},
				"hp": [
					{
						"hp": 28
					}
				]
			}
		},
		{
			"name": "Chupacabra",
			"source": "B2",
			"page": 52,
			"level": 3,
			"traits": [
				"n",
				"small",
				"beast"
			],
			"perception": {
				"std": 9
			},
			"senses": [
				{
					"name": "darkvision"
				}
			],
			"languages": {
				"languages": [
					"aklo (can't speak any language)"
				]
			},
			"skills": {
				"acrobatics": {
					"std": 9,
					"to {@action Leap}": 11
				},
				"stealth": {
					"std": 9
				}
			},
			"abilityMods": {
				"str": 3,
				"dex": 4,
				"con": 2,
				"int": -3,
				"wis": 2,
				"cha": -2
			},
			"speed": {
				"walk": 25
			},
			"attacks": [
				{
					"range": "Melee",
					"name": "jaws",
					"attack": 11,
					"traits": [
						"finesse"
					],
					"effects": [
						"Grab"
					],
					"damage": "{@damage 1d10+5} piercing plus Grab",
					"types": [
						"piercing"
					]
				},
				{
					"range": "Melee",
					"name": "claw",
					"attack": 11,
					"traits": [
						"agile",
						"finesse"
					],
					"damage": "{@damage 1d6+5} slashing",
					"types": [
						"slashing"
					]
				}
			],
			"abilities": {
				"bot": [
					{
						"activity": {
							"number": 1,
							"unit": "action"
						},
						"requirements": "The chupacabra has a creature {@condition grabbed}",
						"entries": [
							"The chupacabra sucks blood from the {@condition grabbed} creature. The chupacabra gains the {@condition quickened} condition for 1 minute and can use the extra action only for {@action Strike} and {@action Stride} actions. A chupacabra can't use Chupar again while it is {@condition quickened} in this way. A creature that has its blood {@condition drained} by a chupacabra is {@condition drained 1} until it receives healing (of any kind or amount)."
						],
						"name": "Chupar"
					},
					{
						"activity": {
							"number": 1,
							"unit": "action"
						},
						"entries": [
							"The chupacabra {@action Stride||Strides} and makes a {@action Strike} at the end of that movement. If the chupacabra began this action {@condition hidden}, it remains {@condition hidden} until after this ability's {@action Strike}."
						],
						"name": "Pounce"
					}
				]
			},
			"hasImages": true,
			"defenses": {
				"ac": {
					"std": 20
				},
				"savingThrows": {
					"fort": {
						"std": 9
					},
					"ref": {
						"std": 11
					},
					"will": {
						"std": 7
					}
				},
				"hp": [
					{
						"hp": 45
					}
				]
			}
		},
		{
			"name": "Cockroach Swarm",
			"source": "B2",
			"page": 53,
			"level": 2,
			"traits": [
				"n",
				"small",
				"animal",
				"swarm"
			],
			"perception": {
				"std": 6
			},
			"senses": [
				{
					"name": "darkvision"
				},
				{
					"type": "imprecise",
					"name": "scent",
					"range": 60
				}
			],
			"skills": {
				"acrobatics": {
					"std": 8
				},
				"stealth": {
					"std": 8
				}
			},
			"abilityMods": {
				"str": 2,
				"dex": 4,
				"con": 3,
				"int": -5,
				"wis": 0,
				"cha": -4
			},
			"speed": {
				"walk": 20,
				"climb": 20,
				"fly": 15
			},
			"abilities": {
				"bot": [
					{
						"activity": {
							"number": 1,
							"unit": "action"
						},
						"entries": [
							"Each enemy in the swarm's space takes {@damage 1d8} piercing damage ({@dc 18} basic Reflex save)."
						],
						"name": "Swarming Bites"
					}
				]
			},
			"hasImages": true,
			"defenses": {
				"ac": {
					"std": 18
				},
				"savingThrows": {
					"fort": {
						"std": 9
					},
					"ref": {
						"std": 10
					},
					"will": {
						"std": 6
					}
				},
				"hp": [
					{
						"hp": 20
					}
				],
				"immunities": [
					"precision",
					"swarm mind"
				],
				"weaknesses": [
					{
						"amount": 5,
						"name": "area damage"
					},
					{
						"amount": 5,
						"name": "splash damage"
					}
				]
			}
		},
		{
			"name": "Coil Spy",
			"source": "B2",
			"page": 238,
			"level": 4,
			"traits": [
				"uncommon",
				"ne",
				"medium",
				"humanoid",
				"serpentfolk"
			],
			"perception": {
				"std": 10
			},
			"senses": [
				{
					"name": "darkvision"
				},
				{
					"type": "imprecise",
					"name": "scent",
					"range": 30
				}
			],
			"languages": {
				"languages": [
					"aklo",
					"common",
					"dwarven",
					"gnomish",
					"undercommon"
				],
				"abilities": [
					"telepathy 100 feet"
				]
			},
			"skills": {
				"acrobatics": {
					"std": 10
				},
				"deception": {
					"std": 13
				},
				"diplomacy": {
					"std": 11
				},
				"intimidation": {
					"std": 11
				},
				"occultism": {
					"std": 10
				},
				"society": {
					"std": 10
				},
				"stealth": {
					"std": 12
				},
				"thievery": {
					"std": 12
				}
			},
			"abilityMods": {
				"str": 2,
				"dex": 4,
				"con": 1,
				"int": 4,
				"wis": 2,
				"cha": 5
			},
			"speed": {
				"walk": 25
			},
			"attacks": [
				{
					"range": "Melee",
					"name": "shortsword",
					"attack": 14,
					"traits": [
						"agile",
						"finesse",
						"versatile <S>"
					],
					"effects": [
						"serpentfolk venom"
					],
					"damage": "{@damage 1d6+5} piercing plus serpentfolk venom",
					"types": [
						"piercing"
					]
				},
				{
					"range": "Melee",
					"name": "fangs",
					"attack": 14,
					"traits": [
						"finesse"
					],
					"effects": [
						"serpentfolk venom"
					],
					"damage": "{@damage 1d6+5} piercing plus serpentfolk venom",
					"types": [
						"piercing"
					]
				},
				{
					"range": "Ranged",
					"name": "hand crossbow",
					"attack": 10,
					"traits": [
						"range increment <60 feet>",
						"reload <1>"
					],
					"effects": [
						"serpentfolk venom or hunting spider venom (Core Rulebook 552)"
					],
					"damage": "{@damage 1d6+3} piercing plus serpentfolk venom or hunting spider venom (Core Rulebook 552)",
					"types": [
						"piercing"
					]
				}
			],
			"spellcasting": [
				{
					"type": "Innate",
					"tradition": "occult",
					"DC": 21,
					"entry": {
						"1": {
							"spells": [
								{
									"name": "ventriloquism",
									"amount": "at will"
								}
							]
						},
						"2": {
							"spells": [
								{
									"name": "mirror image",
									"amount": "at will"
								}
							]
						},
						"3": {
							"spells": [
								{
									"name": "illusory disguise",
									"amount": "at will"
								}
							]
						},
						"4": {
							"spells": [
								{
									"name": "suggestion"
								}
							]
						}
					}
				}
			],
			"abilities": {
				"bot": [
					{
						"activity": {
							"number": 1,
							"unit": "action"
						},
						"entries": [
							"The Coil spy {@action Stride||Strides} up to half their Speed and attempts a {@action Feint}, in either order."
						],
						"name": "Deceptive Reposition"
					},
					{
						"entries": [
							"A Coil spy can maintain an ongoing illusory disguise as long as they are conscious without having to re-cast the spell; they need only {@action Cast a Spell||Cast the Spell} again to reassume their illusory disguise if they wish to change their appearance or if the active spell is dispelled. Coil spies typically seek privacy when they need to sleep, as an ongoing illusory disguise ends an hour after they fall {@condition unconscious}."
						],
						"name": "Maintain Disguise"
					},
					{
						"type": "affliction",
						"traits": [
							"poison"
						],
						"DC": 19,
						"savingThrow": "Fortitude",
						"maxDuration": "6 rounds",
						"stages": [
							{
								"stage": 1,
								"entry": "{@damage 1d4} poison damage and {@condition enfeebled 1}",
								"duration": "1 round"
							},
							{
								"stage": 2,
								"entry": "{@damage 2d4} poison damage and {@condition enfeebled 1}",
								"duration": "1 round"
							}
						],
						"name": "Serpentfolk Venom"
					},
					{
						"entries": [
							"The Coil spy's {@action Strike||Strikes} deal an extra {@damage 2d6} precision damage to {@condition flat-footed} creatures."
						],
						"name": "Sneak Attack"
					}
				]
			},
			"hasImages": true,
			"defenses": {
				"ac": {
					"std": 22
				},
				"savingThrows": {
					"fort": {
						"std": 9
					},
					"ref": {
						"std": 12
					},
					"will": {
						"std": 10,
						"status vs. mental": 4
					}
				},
				"hp": [
					{
						"hp": 48
					}
				]
			}
		},
		{
			"name": "Compsognathus",
			"source": "B2",
			"page": 80,
			"level": -1,
			"traits": [
				"n",
				"tiny",
				"animal",
				"dinosaur"
			],
			"perception": {
				"std": 5
			},
			"senses": [
				{
					"name": "low-light vision"
				},
				{
					"type": "imprecise",
					"name": "scent",
					"range": 30
				}
			],
			"skills": {
				"acrobatics": {
					"std": 6
				},
				"stealth": {
					"std": 6
				}
			},
			"abilityMods": {
				"str": 0,
				"dex": 3,
				"con": 2,
				"int": -4,
				"wis": 2,
				"cha": -2
			},
			"speed": {
				"walk": 30,
				"swim": 15
			},
			"attacks": [
				{
					"range": "Melee",
					"name": "jaws",
					"attack": 7,
					"traits": [
						"agile",
						"finesse"
					],
					"effects": [
						"compsognathus venom"
					],
					"damage": "{@damage 1d6} piercing plus compsognathus venom",
					"types": [
						"piercing"
					]
				}
			],
			"abilities": {
				"bot": [
					{
						"type": "affliction",
						"traits": [
							"poison"
						],
						"DC": 16,
						"savingThrow": "Fortitude",
						"maxDuration": "4 rounds",
						"stages": [
							{
								"stage": 1,
								"entry": "{@damage 1d6} poison damage and {@condition enfeebled 1}",
								"duration": "1 round"
							},
							{
								"stage": 2,
								"entry": "{@damage 1d8} poison damage and {@condition enfeebled 1}",
								"duration": "1 round"
							}
						],
						"name": "Compsognathus Venom"
					}
				]
			},
			"defenses": {
				"ac": {
					"std": 15
				},
				"savingThrows": {
					"fort": {
						"std": 4
					},
					"ref": {
						"std": 7
					},
					"will": {
						"std": 4
					}
				},
				"hp": [
					{
						"hp": 8
					}
				]
			}
		},
		{
			"name": "Cornugon",
			"source": "B2",
			"page": 77,
			"otherSources": {
				"Originally": [
					"AoA5|87"
				]
			},
			"level": 16,
			"traits": [
				"le",
				"large",
				"devil",
				"fiend"
			],
			"perception": {
				"std": 28
			},
			"senses": [
				{
					"name": "greater darkvision"
				}
			],
			"languages": {
				"languages": [
					"celestial",
					"common",
					"draconic",
					"infernal"
				],
				"abilities": [
					"telepathy 100 feet"
				]
			},
			"skills": {
				"acrobatics": {
					"std": 28
				},
				"athletics": {
					"std": 32
				},
				"intimidation": {
					"std": 30
				},
				"religion": {
					"std": 28
				},
				"stealth": {
					"std": 26
				},
				"warfare lore": {
					"std": 30
				}
			},
			"abilityMods": {
				"str": 8,
				"dex": 6,
				"con": 7,
				"int": 4,
				"wis": 6,
				"cha": 6
			},
			"items": [
				"+2 greater striking unholy spiked chain"
			],
			"speed": {
				"walk": 25,
				"fly": 50
			},
			"attacks": [
				{
					"range": "Melee",
					"name": "spiked chain",
					"attack": 34,
					"traits": [
						"disarm",
						"evil",
						"finesse",
						"magical",
						"reach <10 feet>",
						"trip"
					],
					"effects": [
						"stunning chain"
					],
					"damage": "{@damage 3d8+16} slashing plus {@damage 2d6} evil and stunning chain",
					"types": [
						"evil",
						"slashing"
					]
				},
				{
					"range": "Melee",
					"name": "claw",
					"attack": 32,
					"traits": [
						"agile",
						"magical",
						"reach <10 feet>"
					],
					"damage": "{@damage 3d10+14} slashing plus {@damage 1d6} evil",
					"types": [
						"evil",
						"slashing"
					]
				},
				{
					"range": "Melee",
					"name": "tail",
					"attack": 32,
					"traits": [
						"magical",
						"reach <10 feet>"
					],
					"effects": [
						"infernal wound"
					],
					"damage": "{@damage 3d8+14} slashing plus {@damage 1d6} evil and infernal wound",
					"types": [
						"evil",
						"slashing"
					]
				}
			],
			"spellcasting": [
				{
					"type": "Innate",
					"tradition": "divine",
					"DC": 36,
					"entry": {
						"4": {
							"spells": [
								{
									"name": "dimension door",
									"amount": "at will"
								}
							]
						},
						"5": {
							"spells": [
								{
									"name": "dimension door"
								}
							]
						},
						"7": {
							"spells": [
								{
									"name": "dispel magic"
								},
								{
									"name": "fireball",
									"amount": 2
								},
								{
									"name": "lightning bolt",
									"amount": 2
								}
							]
						}
					}
				}
			],
			"rituals": [
				{
					"DC": 36,
					"rituals": [
						{
							"name": "infernal pact",
							"source": "B1"
						}
					]
				}
			],
			"abilities": {
				"mid": [
					{
						"traits": [
							"abjuration",
							"aura",
							"divine",
							"evil"
						],
						"entries": [
							"10 feet. A constant {@spell circle of protection} against good is centered on the cornugon."
						],
						"name": "Circle of Protection"
					},
					{
						"traits": [
							"aura",
							"divine",
							"enchantment"
						],
						"entries": [
							"100 feet.",
							"Allied evil creatures in the aura of a level lower than the devil's gain a +1 circumstance bonus to attack rolls, damage rolls, AC, saves, and skill checks."
						],
						"name": "Commander's Aura"
					},
					{
						"traits": [
							"aura",
							"divine",
							"emotion",
							"enchantment",
							"fear",
							"mental"
						],
						"entries": [
							"10 feet, {@dc 34}"
						],
						"name": "Frightful Presence",
						"generic": {
							"tag": "ability"
						}
					},
					{
						"activity": {
							"number": 1,
							"unit": "reaction"
						},
						"name": "Attack of Opportunity",
						"generic": {
							"tag": "ability"
						}
					}
				],
				"bot": [
					{
						"activity": {
							"number": 1,
							"unit": "action"
						},
						"requirements": "The cornugon's last action was a success with a {@i spiked chain} {@action Strike}",
						"entries": [
							"The devil pulls the creature 5 feet closer and grabs it with the spiked chain ({@action Escape} {@dc 42}). The creature is automatically freed if the devil makes another {@i spiked chain} attack or moves away."
						],
						"name": "Chain of Malebolge"
					},
					{
						"traits": [
							"divine",
							"necromancy"
						],
						"entries": [
							"A cornugon's tail {@action Strike} deals {@damage 4d6} {@condition persistent damage||persistent bleed damage}.",
							"The DC of the flat check to stop the bleeding starts at 20 and is reduced to 15 only if someone successfully assists. The DC to {@action Administer First Aid} to a creature with an infernal wound increases by 10. A spellcaster or item using healing magic on an infernally {@condition wounded} creature must succeed at a {@dc 34} counteract check or the magic fails to heal the creature."
						],
						"name": "Infernal Wound"
					},
					{
						"traits": [
							"incapacitation"
						],
						"entries": [
							"If the cornugon critically hits with its {@i spiked chain} {@action Strike}, the target must succeed at a {@dc 34} Fortitude save or be {@condition stunned} for 1 round ({@dice 1d4} rounds on a critical failure)."
						],
						"name": "Stunning Chain"
					}
				]
			},
			"hasImages": true,
			"defenses": {
				"ac": {
					"std": 38
				},
				"savingThrows": {
					"fort": {
						"std": 31
					},
					"ref": {
						"std": 26
					},
					"will": {
						"std": 26
					},
					"abilities": [
						"+1 status to all saves vs. magic"
					]
				},
				"hp": [
					{
						"hp": 300
					}
				],
				"immunities": [
					"fire"
				],
				"weaknesses": [
					{
						"amount": 15,
						"name": "good"
					}
				],
				"resistances": [
					{
						"amount": 15,
						"name": "physical",
						"note": "except silver"
					},
					{
						"amount": 15,
						"name": "poison"
					}
				]
			}
		},
		{
			"name": "Crawling Hand",
			"source": "B2",
			"page": 56,
			"level": -1,
			"traits": [
				"ne",
				"tiny",
				"undead"
			],
			"perception": {
				"std": 5
			},
			"senses": [
				{
					"name": "lifesense",
					"range": 30
				},
				{
					"type": "imprecise",
					"name": "{@ability tremorsense}",
					"range": 30
				}
			],
			"languages": {
				"languages": [
					"common (can't speak any language)"
				]
			},
			"skills": {
				"athletics": {
					"std": 5
				},
				"stealth": {
					"std": 6
				},
				"survival": {
					"std": 2
				}
			},
			"abilityMods": {
				"str": 1,
				"dex": 3,
				"con": 0,
				"int": -4,
				"wis": 0,
				"cha": 0
			},
			"speed": {
				"walk": 30,
				"climb": 30
			},
			"attacks": [
				{
					"range": "Melee",
					"name": "claw",
					"attack": 7,
					"traits": [
						"agile",
						"finesse"
					],
					"effects": [
						"Grab"
					],
					"damage": "{@damage 1d4+1} slashing plus Grab",
					"types": [
						"slashing"
					]
				}
			],
			"abilities": {
				"bot": [
					{
						"entries": [
							"A Medium or smaller creature that is {@condition grabbed} by the crawling hand has difficulty speaking and must spend an extra action to perform any action with the verbal trait."
						],
						"name": "Grip Throat"
					},
					{
						"entries": [
							"A crawling hand can be assigned a quarry by anointing the hand with a drop of the intended quarry's blood. If the hand ever has no quarry, it automatically gains the next creature it damages as its quarry. The hand gains a +1 circumstance bonus to {@skill Perception} checks when it Seeks its quarry, to {@skill Survival} checks when it Tracks its quarry, and damage rolls when it {@action Strike||Strikes} its quarry."
						],
						"name": "Mark Quarry"
					}
				]
			},
			"hasImages": true,
			"defenses": {
				"ac": {
					"std": 12
				},
				"savingThrows": {
					"fort": {
						"std": 2
					},
					"ref": {
						"std": 5
					},
					"will": {
						"std": 2
					}
				},
				"hp": [
					{
						"hp": 8,
						"abilities": [
							"negative healing"
						]
					}
				]
			}
		},
		{
			"name": "Culdewen",
			"source": "B2",
			"page": 57,
			"level": 7,
			"traits": [
				"ce",
				"small",
				"amphibious",
				"fey"
			],
			"perception": {
				"std": 15
			},
			"senses": [
				{
					"name": "low-light vision"
				}
			],
			"languages": {
				"languages": [
					"aquan",
					"common",
					"sylvan"
				]
			},
			"skills": {
				"athletics": {
					"std": 16
				},
				"deception": {
					"std": 16
				},
				"intimidation": {
					"std": 14
				},
				"nature": {
					"std": 12
				},
				"stealth": {
					"std": 15
				},
				"survival": {
					"std": 16
				},
				"sailing lore": {
					"std": 14
				}
			},
			"abilityMods": {
				"str": 4,
				"dex": 5,
				"con": 1,
				"int": -1,
				"wis": 2,
				"cha": 4
			},
			"items": [
				"fish hook",
				"oar (functions as mace)"
			],
			"speed": {
				"walk": 40,
				"swim": 40
			},
			"attacks": [
				{
					"range": "Melee",
					"name": "fish hook",
					"attack": 17,
					"traits": [
						"trip"
					],
					"effects": [
						"hooked"
					],
					"damage": "{@damage 2d10+7} piercing plus hooked",
					"types": [
						"piercing"
					]
				},
				{
					"range": "Melee",
					"name": "oar",
					"attack": 17,
					"traits": [
						"shove"
					],
					"damage": "{@damage 2d6+7} bludgeoning",
					"types": [
						"bludgeoning"
					]
				},
				{
					"range": "Ranged",
					"name": "fish hook",
					"attack": 18,
					"traits": [
						"thrown <30 feet>"
					],
					"effects": [
						"hooked"
					],
					"damage": "{@damage 2d10+7} piercing plus hooked",
					"types": [
						"piercing"
					]
				}
			],
			"abilities": {
				"top": [
					{
						"traits": [
							"curse",
							"enchantment",
							"primal"
						],
						"entries": [
							"A culdewen that captures a creature is compelled to immediately retreat to a secluded place to eat, typically journeying by boat. The travel to the secluded place always takes at least 1 day. Their captive is cursed to vanish on the journey\u2014typically being lost in the water or consumed by aquatic creatures\u2014and can be recovered only by a {@spell wish} spell or similarly powerful magic."
						],
						"name": "Culdewen's Curse"
					}
				],
				"bot": [
					{
						"entries": [
							"A creature struck by the culdewen's fish hook is skewered, taking {@damage 1d4} {@condition persistent damage||persistent bleed damage} as long as the hook remains stuck in it. The fish hook can be removed only if a creature spends an {@action Interact} action and succeeds at a {@dc 25} {@skill Athletics} check to pull it free."
						],
						"name": "Hooked"
					},
					{
						"activity": {
							"number": 1,
							"unit": "action"
						},
						"requirements": "A creature is hooked by the culdewen's fish hook and adjacent to the culdewen",
						"entries": [
							"The culdewen hoists the creature over their shoulder, as though it weighs no more than a fish. Unless the creature is unable to act, the culdewen must attempt an {@skill Athletics} check against the creature's Fortitude DC. On a success, the creature is {@condition restrained} by the culdewen. While hoisting a creature, the culdewen gains a +20-foot status bonus to their Speeds and is compelled to escape with it (see culdewen's curse above)."
						],
						"name": "Land the Fish"
					},
					{
						"activity": {
							"number": 1,
							"unit": "action"
						},
						"traits": [
							"manipulate"
						],
						"entries": [
							"The culdewen pulls the rope attached to their hook. If they have no creature hooked, the fish hook returns to the culdewen's hand. If a creature is hooked, the culdewen attempts an {@skill Athletics} check against the creature's Fortitude DC, pulling it up to 30 feet closer on a success (60 feet on a critical success)."
						],
						"name": "Reel In"
					},
					{
						"activity": {
							"number": 1,
							"unit": "action"
						},
						"traits": [
							"auditory",
							"curse",
							"enchantment",
							"primal"
						],
						"entries": [
							"The culdewen unleashes a string of invectives. Each creature that hears them must attempt a {@dc 25} Will save, with the effects of mariner's curse and is then temporarily immune for 24 hours. Even on a failed save, the curse ends automatically after 1 day."
						],
						"name": "Swear"
					}
				]
			},
			"hasImages": true,
			"defenses": {
				"ac": {
					"std": 25
				},
				"savingThrows": {
					"fort": {
						"std": 14
					},
					"ref": {
						"std": 18
					},
					"will": {
						"std": 13
					}
				},
				"hp": [
					{
						"hp": 105
					}
				]
			}
		},
		{
			"name": "Cythnigot",
			"source": "B2",
			"page": 212,
			"level": 1,
			"traits": [
				"uncommon",
				"ce",
				"tiny",
				"fiend",
				"qlippoth"
			],
			"perception": {
				"std": 5
			},
			"senses": [
				{
					"name": "darkvision"
				}
			],
			"languages": {
				"languages": [
					"abyssal"
				],
				"abilities": [
					"telepathy (touch only)"
				]
			},
			"skills": {
				"acrobatics": {
					"std": 6
				},
				"occultism": {
					"std": 7
				},
				"stealth": {
					"std": 6
				}
			},
			"abilityMods": {
				"str": 1,
				"dex": 3,
				"con": 4,
				"int": 2,
				"wis": 2,
				"cha": 1
			},
			"speed": {
				"walk": 30,
				"fly": 40
			},
			"attacks": [
				{
					"range": "Melee",
					"name": "bite",
					"attack": 8,
					"traits": [
						"agile",
						"chaotic",
						"finesse",
						"magical"
					],
					"effects": [
						"tangle spores"
					],
					"damage": "{@damage 1d10+1} piercing plus {@damage 1d4} chaotic and tangle spores",
					"types": [
						"chaotic",
						"piercing"
					]
				}
			],
			"spellcasting": [
				{
					"type": "Innate",
					"tradition": "occult",
					"DC": 17,
					"entry": {
						"0": {
							"level": 1,
							"spells": [
								{
									"name": "daze"
								},
								{
									"name": "detect magic"
								}
							]
						},
						"1": {
							"spells": [
								{
									"name": "phantom pain"
								}
							]
						},
						"2": {
							"spells": [
								{
									"name": "detect alignment",
									"amount": "at will",
									"notes": [
										"lawful only"
									]
								},
								{
									"name": "paranoia"
								}
							]
						},
						"4": {
							"spells": [
								{
									"name": "read omens"
								}
							]
						}
					}
				}
			],
			"abilities": {
				"bot": [
					{
						"activity": {
							"number": 1,
							"unit": "action"
						},
						"traits": [
							"concentrate",
							"emotion",
							"enchantment",
							"fear",
							"mental",
							"occult",
							"visual"
						],
						"entries": [
							"The cythnigot presents its awful appearance fully, and creatures in a 10-foot emanation must attempt a {@dc 17} Will save. Once a creature attempts this save, it's temporarily immune to further Sickening Displays for 1 minute.",
							{
								"type": "successDegree",
								"entries": {
									"Critical Success": "The creature is unaffected.",
									"Success": "The creature is {@condition flat-footed} until its next turn.",
									"Failure": "The creature is {@condition sickened 1}, and is {@condition flat-footed} for as long as it's {@condition sickened}.",
									"Critical Failure": "The creature is {@condition sickened 2} and is {@condition flat-footed} for as long as it's {@condition sickened}."
								}
							}
						],
						"name": "Sickening Display"
					},
					{
						"type": "affliction",
						"name": "Tangle Spores",
						"traits": [
							"disease"
						],
						"note": "A creature bitten by a cythnigot becomes afflicted by fast-growing spores that swiftly grow into twitching spikes and hideous pallid growths of hairlike fibers. These growths erupt from the bite wound and writhe and wrap around the creature's limbs. Plant creatures take a \u20132 circumstance penalty to save against tangle spores",
						"DC": 17,
						"savingThrow": "Fortitude",
						"maxDuration": "6 rounds",
						"stages": [
							{
								"stage": 1,
								"entry": "{@condition clumsy 1}",
								"duration": "1 round"
							},
							{
								"stage": 2,
								"entry": "{@condition clumsy 1} and {@condition flat-footed}",
								"duration": "1 round"
							},
							{
								"stage": 3,
								"entry": "{@condition clumsy 2}, {@condition flat-footed}, and if you attempt a manipulate action, you must succeed at a DC {@flatDC 5} flat check or it's lost",
								"duration": null
							}
						]
					}
				]
			},
			"hasImages": true,
			"defenses": {
				"ac": {
					"std": 16
				},
				"savingThrows": {
					"fort": {
						"std": 9
					},
					"ref": {
						"std": 6
					},
					"will": {
						"std": 5
					}
				},
				"hp": [
					{
						"hp": 14
					}
				],
				"immunities": [
					"controlled",
					"fear"
				],
				"weaknesses": [
					{
						"amount": 3,
						"name": "lawful"
					}
				]
			}
		},
		{
			"name": "D'ziriak",
			"source": "B2",
			"page": 104,
			"level": 3,
			"traits": [
				"n",
				"medium",
				"aberration",
				"shadow"
			],
			"perception": {
				"std": 10
			},
			"senses": [
				{
					"name": "darkvision"
				}
			],
			"languages": {
				"languages": [
					"d'ziriak",
					"shadowtongue"
				],
				"abilities": [
					"telepathy 100 feet"
				]
			},
			"skills": {
				"arcana": {
					"std": 8
				},
				"athletics": {
					"std": 6
				},
				"occultism": {
					"std": 10
				},
				"stealth": {
					"std": 10
				},
				"survival": {
					"std": 8
				}
			},
			"abilityMods": {
				"str": 1,
				"dex": 3,
				"con": 1,
				"int": 1,
				"wis": 3,
				"cha": 4
			},
			"speed": {
				"walk": 25
			},
			"attacks": [
				{
					"range": "Melee",
					"name": "claw",
					"attack": 12,
					"traits": [
						"agile",
						"finesse"
					],
					"damage": "{@damage 1d10+4} piercing",
					"types": [
						"piercing"
					]
				}
			],
			"spellcasting": [
				{
					"type": "Innate",
					"tradition": "occult",
					"DC": 19,
					"entry": {
						"7": {
							"spells": [
								{
									"name": "plane shift"
								},
								{
									"name": "to Shadow"
								}
							]
						}
					}
				}
			],
			"abilities": {
				"mid": [
					{
						"traits": [
							"aura",
							"light"
						],
						"entries": [
							"20 feet. The colorful runes that decorate a d'ziriak's body create dim light. The natural bioluminescence is specially adapted to the Shadow Plane, able to overcome magical darkness as if it were magical light of the d'ziriak's level."
						],
						"name": "Glow"
					}
				],
				"bot": [
					{
						"activity": {
							"number": 2,
							"unit": "action"
						},
						"traits": [
							"light",
							"visual"
						],
						"entries": [
							"The d'ziriak causes its body to flare with intense colorful light. Non-d'ziriaks in a 20-foot emanation must attempt a {@dc 20} Fortitude save. After using this ability, the d'ziriak loses its glow for 24 hours; during this time it can't use."
						],
						"name": "Dazzling Burst"
					},
					{
						"entries": [
							"Burst again. A creature that attempts this save is immune to all."
						],
						"name": "Dazzling"
					},
					{
						"entries": [
							"Bursts for 1 minute.",
							{
								"type": "successDegree",
								"entries": {
									"Critical Success": "The creature is unaffected.",
									"Success": "The creature is {@condition dazzled} for 1 round.",
									"Failure": "The creature is {@condition dazzled} for 1 minute.",
									"Critical Failure": "The creature is {@condition blinded} for 1 round and {@condition dazzled} for 1 minute."
								}
							}
						],
						"name": "Dazzling"
					},
					{
						"activity": {
							"number": 1,
							"unit": "action"
						},
						"frequency": {
							"unit": "round",
							"number": 1
						},
						"entries": [
							"The d'ziriak makes two claw {@action Strike||Strikes}. If both hit the same creature, combine their damage for the purpose of resistances and weaknesses. This counts as two attacks for the d'ziriak's multiple attack penalty, and the penalty doesn't increase until after both attacks."
						],
						"name": "Double Claw"
					}
				]
			},
			"hasImages": true,
			"defenses": {
				"ac": {
					"std": 19
				},
				"savingThrows": {
					"fort": {
						"std": 6
					},
					"ref": {
						"std": 12
					},
					"will": {
						"std": 10
					}
				},
				"hp": [
					{
						"hp": 45
					}
				]
			}
		},
		{
			"name": "Denizen of Leng",
			"source": "B2",
			"page": 70,
			"level": 8,
			"traits": [
				"ce",
				"medium",
				"aberration",
				"dream"
			],
			"perception": {
				"std": 17
			},
			"senses": [
				{
					"name": "darkvision"
				}
			],
			"languages": {
				"languages": [
					"aklo"
				],
				"abilities": [
					"{@spell tongues}"
				]
			},
			"skills": {
				"acrobatics": {
					"std": 15
				},
				"athletics": {
					"std": 15
				},
				"deception": {
					"std": 19
				},
				"occultism": {
					"std": 18
				},
				"stealth": {
					"std": 17
				},
				"thievery": {
					"std": 17
				},
				"sailing lore": {
					"std": 20
				}
			},
			"abilityMods": {
				"str": 3,
				"dex": 3,
				"con": 4,
				"int": 6,
				"wis": 3,
				"cha": 5
			},
			"items": [
				"+1 striking kukri",
				"Leng ruby worth 30 gp (2)"
			],
			"speed": {
				"walk": 30
			},
			"attacks": [
				{
					"range": "Melee",
					"name": "kukri",
					"attack": 18,
					"traits": [
						"agile",
						"finesse",
						"magical",
						"trip"
					],
					"damage": "{@damage 2d6+6} slashing plus {@damage 1d6} {@condition persistent damage||persistent bleed}",
					"types": [
						"persistent",
						"slashing"
					]
				},
				{
					"range": "Melee",
					"name": "jaws",
					"attack": 17,
					"traits": [
						"agile",
						"finesse"
					],
					"effects": [
						"debilitating bite"
					],
					"damage": "{@damage 2d10+6} piercing plus debilitating bite",
					"types": [
						"piercing"
					]
				}
			],
			"spellcasting": [
				{
					"type": "Innate",
					"tradition": "occult",
					"DC": 27,
					"attack": 19,
					"entry": {
						"0": {
							"level": 4,
							"spells": [
								{
									"name": "chill touch"
								},
								{
									"name": "detect magic"
								},
								{
									"name": "mage hand"
								},
								{
									"name": "message"
								},
								{
									"name": "read aura"
								}
							]
						},
						"2": {
							"spells": [
								{
									"name": "mirror image"
								}
							]
						},
						"3": {
							"spells": [
								{
									"name": "hypnotic pattern"
								},
								{
									"name": "levitate"
								},
								{
									"name": "locate"
								},
								{
									"name": "mind reading"
								}
							]
						},
						"4": {
							"spells": [
								{
									"name": "outcast's curse"
								},
								{
									"name": "phantom pain"
								},
								{
									"name": "suggestion"
								}
							]
						},
						"constant": {
							"4": {
								"spells": [
									{
										"name": "tongues"
									}
								]
							}
						}
					}
				}
			],
			"abilities": {
				"mid": [
					{
						"entries": [
							"Denizens of Leng don't need to breathe."
						],
						"name": "No Breath"
					},
					{
						"entries": [
							"A denizen of Leng maintains a connection to Leng at all times, and when away from Leng, they have fast healing 5.",
							"They lose this ability on Leng or in areas where planar connections do not function. If killed, their body dissolves into nothingness in {@dice 1d4} rounds, leaving behind their equipment. A slain denizen reforms in Leng; they can be permanently killed only when their planar fast healing doesn't function."
						],
						"name": "Planar Fast Healing"
					}
				],
				"bot": [
					{
						"traits": [
							"curse",
							"occult"
						],
						"entries": [
							"A creature that takes damage from a denizen's bite must succeed at a {@dc 27} Fortitude save or become {@condition clumsy 1}. Each time a target fails an additional save against this ability, the condition value increases by 1 (to a maximum of {@condition clumsy 4}). This condition value decreases by 1 every 24 hours."
						],
						"name": "Debilitating Bite"
					},
					{
						"traits": [
							"enchantment",
							"occult"
						],
						"entries": [
							"Many denizens of Leng carry strange rubies mined from quarries in Leng. As long as a creature holds a Leng ruby that it willingly accepted as a gift or payment from a denizen of Leng, any denizen of Leng can target that creature with outcast's curse, phantom pain, or mind reading at a range of 1 mile, and the bearer uses an outcome one degree of success worse than the result of its saving throw against outcast's curse."
						],
						"name": "Leng Ruby"
					}
				]
			},
			"hasImages": true,
			"defenses": {
				"ac": {
					"std": 27
				},
				"savingThrows": {
					"fort": {
						"std": 16
					},
					"ref": {
						"std": 19
					},
					"will": {
						"std": 17
					}
				},
				"hp": [
					{
						"hp": 100,
						"abilities": [
							"planar fast healing 5"
						]
					}
				],
				"immunities": [
					"cold"
				],
				"resistances": [
					{
						"name": "critical hits",
						"amount": 10
					},
					{
						"name": "precision",
						"amount": 10
					}
				]
			}
		},
		{
			"name": "Derghodaemon",
			"source": "B2",
			"page": 60,
			"level": 12,
			"traits": [
				"ne",
				"large",
				"daemon",
				"fiend"
			],
			"perception": {
				"std": 24
			},
			"senses": [
				{
					"name": "darkvision"
				},
				{
					"type": "imprecise",
					"name": "scent",
					"range": 60
				}
			],
			"languages": {
				"languages": [
					"common",
					"daemonic"
				],
				"abilities": [
					"telepathy 100 feet"
				]
			},
			"skills": {
				"acrobatics": {
					"std": 22
				},
				"athletics": {
					"std": 25
				},
				"intimidation": {
					"std": 24
				},
				"stealth": {
					"std": 24
				}
			},
			"abilityMods": {
				"str": 7,
				"dex": 6,
				"con": 5,
				"int": 1,
				"wis": 6,
				"cha": 6
			},
			"speed": {
				"walk": 35
			},
			"attacks": [
				{
					"range": "Melee",
					"name": "claw",
					"attack": 25,
					"traits": [
						"deadly <1d12>",
						"evil",
						"magical",
						"reach <10 feet>"
					],
					"damage": "{@damage 3d8+10} slashing plus {@damage 1d6} evil",
					"types": [
						"evil",
						"slashing"
					]
				},
				{
					"range": "Ranged",
					"name": "swarm spit",
					"attack": 25,
					"traits": [
						"evil",
						"magical",
						"range <60 feet>"
					],
					"damage": "{@damage 2d6+13} piercing plus {@damage 1d6} evil",
					"types": [
						"evil",
						"piercing"
					]
				}
			],
			"spellcasting": [
				{
					"type": "Innate",
					"tradition": "divine",
					"DC": 32,
					"entry": {
						"1": {
							"spells": [
								{
									"name": "detect alignment",
									"amount": "at will",
									"notes": [
										"good only"
									]
								}
							]
						},
						"4": {
							"spells": [
								{
									"name": "dimension door",
									"amount": "at will"
								}
							]
						},
						"5": {
							"spells": [
								{
									"name": "dimension door"
								}
							]
						},
						"6": {
							"spells": [
								{
									"name": "blade barrier"
								},
								{
									"name": "feeblemind",
									"amount": 3
								}
							]
						}
					}
				}
			],
			"abilities": {
				"bot": [
					{
						"activity": {
							"number": 1,
							"unit": "action"
						},
						"traits": [
							"divine",
							"emotion",
							"enchantment",
							"incapacitation",
							"mental",
							"visual"
						],
						"entries": [
							"A non-evil target must succeed at a {@dc 32} Will save or become {@condition confused} for 1 round, or 1 minute on a critical failure. It is temporarily immune for 10 minutes."
						],
						"name": "Derghodaemon's Stare"
					},
					{
						"activity": {
							"number": 1,
							"unit": "action"
						},
						"traits": [
							"claw"
						],
						"name": "Rend",
						"generic": {
							"tag": "ability"
						}
					},
					{
						"activity": {
							"number": 2,
							"unit": "action"
						},
						"entries": [
							"The derghodaemon makes up to five claw {@action Strike||Strikes}, each against a different target. These attacks count toward the derghodaemon's multiple attack penalty, but the penalty doesn't increase until after all the attacks."
						],
						"name": "Savage Assault"
					},
					{
						"activity": {
							"number": 2,
							"unit": "action"
						},
						"entries": [
							"The derghodaemon spews a large swarm, making a swarm spit {@action Strike} against up to two adjacent targets within range. Whether or not the targets are hit, each must attempt a {@dc 31} Reflex save (at a \u20132 circumstance penalty if it was actually hit by the swarm spit). {@condition persistent damage} caused by the swarming infestation ends as soon as the creature takes any amount of damage from an area effect. The derghodaemon can't use this ability for {@dice 1d4} rounds.",
							{
								"type": "successDegree",
								"entries": {
									"Critical Success": "The swarm disperses as soon as it deals its swarm spit {@action Strike} damage.",
									"Success": "The swarm clings to the target and infests it, dealing {@damage 1d6} {@condition persistent damage||persistent piercing damage}.",
									"Failure": "The swarm clings to the target and infests it, dealing {@damage 2d6} {@condition persistent damage||persistent piercing damage}.",
									"Critical Failure": "As failure, but the hissing sounds caused by the infestation also cause the target to become {@condition confused} for 1 round; this additional effect has the auditory, {@trait emotion}, and {@trait mental} traits."
								}
							}
						],
						"name": "Swarming Infestation"
					}
				]
			},
			"hasImages": true,
			"defenses": {
				"ac": {
					"std": 33
				},
				"savingThrows": {
					"fort": {
						"std": 21
					},
					"ref": {
						"std": 24
					},
					"will": {
						"std": 22
					}
				},
				"hp": [
					{
						"hp": 240
					}
				],
				"immunities": [
					"confusion",
					"death effects",
					"swarm attacks"
				]
			}
		},
		{
			"name": "Destrachan",
			"source": "B2",
			"page": 71,
			"level": 8,
			"traits": [
				"ce",
				"large",
				"aberration"
			],
			"perception": {
				"std": 20
			},
			"senses": [
				{
					"name": "echolocation",
					"range": 120
				},
				{
					"name": "no vision"
				}
			],
			"languages": {
				"languages": [
					"destrachan",
					"undercommon (can speak only destrachan)"
				]
			},
			"skills": {
				"athletics": {
					"std": 18
				},
				"stealth": {
					"std": 15
				},
				"survival": {
					"std": 18
				}
			},
			"abilityMods": {
				"str": 6,
				"dex": 3,
				"con": 4,
				"int": 3,
				"wis": 6,
				"cha": 3
			},
			"speed": {
				"walk": 25
			},
			"attacks": [
				{
					"range": "Melee",
					"name": "jaws",
					"attack": 20,
					"damage": "{@damage 2d8+10} piercing plus {@damage 1d8} sonic",
					"types": [
						"piercing",
						"sonic"
					]
				},
				{
					"range": "Melee",
					"name": "claw",
					"attack": 20,
					"traits": [
						"agile"
					],
					"damage": "{@damage 2d8+10} slashing",
					"types": [
						"slashing"
					]
				}
			],
			"abilities": {
				"top": [
					{
						"entries": [
							"A destrachan can use its hearing as a precise sense at the listed range."
						],
						"name": "Echolocation"
					}
				],
				"bot": [
					{
						"activity": {
							"number": 2,
							"unit": "action"
						},
						"traits": [
							"auditory",
							"evocation",
							"occult",
							"sonic"
						],
						"entries": [
							"The destrachan emits a harsh sonic cry that deals {@damage 9d6} sonic damage ({@dc 26} basic Reflex save) in either a 60-foot cone or a 30-foot burst. It can't use Destructive Harmonics again for {@dice 1d4} rounds."
						],
						"name": "Destructive Harmonics"
					},
					{
						"activity": {
							"number": 2,
							"unit": "action"
						},
						"traits": [
							"auditory",
							"evocation",
							"incapacitation",
							"occult"
						],
						"entries": [
							"The destrachan emits a sonic cry in either a 60-foot cone or a 30-foot burst. This discordant ululation resonates along the nerves and bones of living creatures in the area, manifesting as waves of incapacitating pain washing over the victims. Each living creature in the area must attempt a {@dc 26} Fortitude save. The destrachan can't use Painful Harmonics again for {@dice 1d4} rounds.",
							{
								"type": "successDegree",
								"entries": {
									"Critical Success": "The creature is unaffected.",
									"Success": "The creature is {@condition sickened 1} for 1 round.",
									"Failure": "The creature is {@condition deafened} for 3 rounds and {@condition stunned 2}.",
									"Critical Failure": "The creature is {@condition deafened} for 1 minute and {@condition stunned 3}."
								}
							}
						],
						"name": "Painful Harmonics"
					},
					{
						"activity": {
							"number": 2,
							"unit": "action"
						},
						"traits": [
							"evocation",
							"occult",
							"sonic"
						],
						"entries": [
							"The destrachan focuses its harmonics against a single item within 60 feet that is made of crystal, metal, stone, or wood. The target object takes {@damage 7d8} sonic damage. If the item is attended, its bearer can attempt a {@dc 26} basic Reflex save for the item. The destrachan can't use Shattering Harmonics again for {@dice 1d4} rounds."
						],
						"name": "Shattering Harmonics"
					}
				]
			},
			"hasImages": true,
			"defenses": {
				"ac": {
					"std": 27
				},
				"savingThrows": {
					"fort": {
						"std": 16
					},
					"ref": {
						"std": 13
					},
					"will": {
						"std": 18
					}
				},
				"hp": [
					{
						"hp": 135
					}
				],
				"immunities": [
					"blinded",
					"visual"
				]
			}
		},
		{
			"name": "Devourer",
			"source": "B2",
			"page": 78,
			"otherSources": {
				"Originally": [
					"AoA4|79"
				]
			},
			"level": 11,
			"traits": [
				"uncommon",
				"ne",
				"large",
				"undead"
			],
			"perception": {
				"std": 22
			},
			"senses": [
				{
					"name": "darkvision"
				}
			],
			"languages": {
				"languages": [
					"abyssal",
					"celestial",
					"common",
					"infernal",
					"necril"
				]
			},
			"skills": {
				"arcana": {
					"std": 21
				},
				"deception": {
					"std": 21
				},
				"intimidation": {
					"std": 23
				},
				"occultism": {
					"std": 23
				},
				"stealth": {
					"std": 19
				}
			},
			"abilityMods": {
				"str": 7,
				"dex": 3,
				"con": 5,
				"int": 5,
				"wis": 4,
				"cha": 5
			},
			"speed": {
				"walk": 30,
				"fly": 30
			},
			"attacks": [
				{
					"range": "Melee",
					"name": "claw",
					"attack": 24,
					"traits": [
						"agile",
						"reach <10 feet>"
					],
					"effects": [
						"drain life"
					],
					"damage": "{@damage 2d10+13} slashing plus drain life",
					"types": [
						"slashing"
					]
				}
			],
			"spellcasting": [
				{
					"tradition": "occult",
					"type": "Innate",
					"DC": 31,
					"note": "see soul spells below",
					"entry": {
						"1": {
							"spells": [
								{
									"name": "harm"
								}
							]
						},
						"2": {
							"spells": [
								{
									"name": "death knell"
								}
							]
						},
						"3": {
							"spells": [
								{
									"name": "bind undead"
								},
								{
									"name": "paralyze"
								}
							]
						},
						"4": {
							"spells": [
								{
									"name": "confusion"
								},
								{
									"name": "suggestion"
								}
							]
						},
						"6": {
							"spells": [
								{
									"name": "feeblemind"
								},
								{
									"name": "true seeing"
								}
							]
						}
					}
				}
			],
			"rituals": [
				{
					"DC": 31,
					"rituals": [
						{
							"name": "create undead"
						}
					]
				}
			],
			"abilities": {
				"mid": [
					{
						"traits": [
							"abjuration",
							"divine"
						],
						"entries": [
							"A spellcaster who targets a devourer with a {@trait mental} spell, {@spell banishment}, {@spell bind soul}, {@spell divine decree}, {@spell divine wrath}, {@spell possession}, {@spell spirit blast}, or {@spell spirit song} can attempt a counteract check to free a soul the devourer has trapped with Devour Soul. If this counteract attempt succeeds, the trapped soul is released (though the creature remains dead), and the devourer can't use any soul charges from that creature. Devourers are otherwise immune to these spells."
						],
						"name": "Spell Deflection"
					}
				],
				"bot": [
					{
						"activity": {
							"number": 2,
							"unit": "action"
						},
						"traits": [
							"death",
							"divine",
							"necromancy"
						],
						"entries": [
							"The devourer touches a creature within reach, dealing {@damage 8d6} negative damage ({@dc 31} basic Fortitude save). If a creature is slain by this attack, its soul becomes trapped within the devourer. While its soul is trapped, a creature can't be resurrected except by powerful magic such as a {@spell wish} spell. Destroying the devourer or successfully counteracting Devour Soul (see Spell Deflection above) releases the soul. The devourer can hold only one soul at a time. A soul has 5 soul charges per level of the originating creature (see Soul Spells below). The devourer can expend these charges to cast spells. If the soul is freed and the creature returns to life, the creature is {@condition drained 1} for every 5 soul charges expended. If reduced to 0 soul charges, the soul is consumed and can be restored to life only by powerful magic such as {@spell wish}."
						],
						"name": "Devour Soul"
					},
					{
						"traits": [
							"divine",
							"necromancy"
						],
						"entries": [
							"When the devourer damages a living creature with its claw {@action Strike}, the devourer gains 10 temporary Hit Points and the creature must succeed at a {@dc 24} Fortitude save or become {@condition drained 1}. Further damage dealt by the devourer increases the condition value by 1 on a failed save, to a maximum of {@condition drained 4}."
						],
						"name": "Drain Life"
					},
					{
						"entries": [
							"A devourer casts occult innate spells, but to do so it must expend a number of soul charges equal to the spell's level (similar to casting a spell using charges from a staff). It can heighten any spell to a maximum of 6th level by expending more charges as it {@action Cast a Spell||Casts the Spell}. When encountered, a devourer typically has one trapped soul with 10 soul charges."
						],
						"name": "Soul Spells"
					}
				]
			},
			"hasImages": true,
			"defenses": {
				"ac": {
					"std": 31
				},
				"savingThrows": {
					"fort": {
						"std": 20
					},
					"ref": {
						"std": 18
					},
					"will": {
						"std": 24
					}
				},
				"hp": [
					{
						"hp": 175,
						"abilities": [
							"negative healing"
						]
					}
				],
				"immunities": [
					"poison",
					"death effects",
					"disease",
					"paralyzed",
					"spell deflection",
					"unconscious"
				]
			}
		},
		{
			"name": "Dig-widget",
			"foundIn": [
				"Alkenstar",
				"Mana Wastes"
			],
			"otherSources": {
				"Expanded": [
					"LOIL|323"
				]
			},
			"source": "B2",
			"page": 79,
			"level": 5,
			"traits": [
				"n",
				"small",
				"construct",
				"mindless"
			],
			"perception": {
				"std": 9
			},
			"senses": [
				{
					"name": "darkvision"
				},
				{
					"type": "imprecise",
					"name": "{@ability tremorsense}",
					"range": 30
				}
			],
			"skills": {
				"acrobatics": {
					"std": 12
				},
				"athletics": {
					"std": 9,
					"to {@action Leap} or {@action Climb}": 12
				},
				"stealth": {
					"std": 14
				},
				"thievery": {
					"std": 15
				}
			},
			"abilityMods": {
				"str": 2,
				"dex": 5,
				"con": 1,
				"int": -5,
				"wis": 0,
				"cha": -5
			},
			"speed": {
				"walk": 30,
				"burrow": 15
			},
			"attacks": [
				{
					"range": "Melee",
					"name": "drill",
					"attack": 14,
					"traits": [
						"fatal <d10>",
						"finesse"
					],
					"damage": "{@damage 2d6+4} piercing plus {@damage 1d6} {@condition persistent damage||persistent bleed}",
					"types": [
						"persistent",
						"piercing"
					]
				},
				{
					"range": "Melee",
					"name": "corkscrew",
					"attack": 14,
					"traits": [
						"finesse"
					],
					"damage": "{@damage 2d8+4} piercing",
					"types": [
						"piercing"
					]
				}
			],
			"abilities": {
				"top": [
					{
						"entries": [
							"A dig-widget's face consists of a set of infiltrator thieves' tools. They can be salvaged from a destroyed dig-widget with a successful {@dc 20} {@skill Crafting} check. On a failed check, the tools are destroyed."
						],
						"name": "Infiltration Tools"
					}
				],
				"mid": [
					{
						"entries": [
							"A creature with expert proficiency in {@skill Thievery} can attempt a check to {@action Disable a Device} to damage a dig-widget. The DC is 22, and each success deals 20 damage."
						],
						"name": "Mechanical Vulnerability"
					}
				],
				"bot": [
					{
						"activity": {
							"number": 1,
							"unit": "action"
						},
						"entries": [
							"The dig-widget Leaps up 20 feet onto a creature or object and attempts a corkscrew {@action Strike} against it. If the {@action Strike} damages the target, the dig-widget attaches to the target (typically to the back of a creature). This is similar to Grabbing the creature, but the dig-widget moves with that creature rather than holding it in place. While attached, the dig-widget can't use its corkscrew. The dig-widget can be Shoved off, or it can detach itself with an {@action Interact} action."
						],
						"name": "Fastening Leap"
					},
					{
						"entries": [
							"A dig-widget's {@action Strike||Strikes} deal an additional {@damage 1d6} precision damage to {@condition flat-footed} creatures."
						],
						"name": "Sneak Attack",
						"generic": {
							"tag": "ability"
						}
					}
				]
			},
			"hasImages": true,
			"defenses": {
				"ac": {
					"std": 23
				},
				"savingThrows": {
					"fort": {
						"std": 10
					},
					"ref": {
						"std": 14
					},
					"will": {
						"std": 7
					},
					"abilities": [
						"+1 status to all saves vs. magic"
					]
				},
				"hp": [
					{
						"hp": 65
					}
				],
				"immunities": [
					"bleed",
					"death"
				]
			}
		},
		{
			"name": "Doprillu",
			"source": "B2",
			"page": 85,
			"level": 14,
			"traits": [
				"ne",
				"medium",
				"aberration"
			],
			"perception": {
				"std": 22
			},
			"senses": [
				{
					"name": "darkvision"
				},
				{
					"name": "see invisibility"
				}
			],
			"languages": {
				"languages": [
					"aklo",
					"common",
					"undercommon"
				]
			},
			"skills": {
				"acrobatics": {
					"std": 26
				},
				"athletics": {
					"std": 30
				},
				"intimidation": {
					"std": 22
				},
				"stealth": {
					"std": 24
				}
			},
			"abilityMods": {
				"str": 8,
				"dex": 6,
				"con": 7,
				"int": 1,
				"wis": 4,
				"cha": 2
			},
			"speed": {
				"walk": 40,
				"climb": 40
			},
			"attacks": [
				{
					"range": "Melee",
					"name": "fist",
					"attack": 30,
					"traits": [
						"agile",
						"magical"
					],
					"effects": [
						"{@dice 3d8+16}"
					],
					"damage": "{@dice 3d8+16} plus {@damage 2d6} fire and {@ability Improved Grab}",
					"types": [
						"fire"
					]
				}
			],
			"spellcasting": [
				{
					"type": "Innate",
					"tradition": "occult",
					"DC": 28,
					"entry": {
						"constant": {
							"6": {
								"spells": [
									{
										"name": "see invisibility"
									}
								]
							}
						}
					}
				}
			],
			"abilities": {
				"mid": [
					{
						"entries": [
							"A doprillu's unique wooden mask is the source of its power. A doprillu deprived of its mask loses its regeneration and its immunity to {@condition enfeebled} and {@condition slowed}, and it immediately becomes {@condition enfeebled 1}. The {@condition enfeebled} value increases by 1 at the start of each of the doprillu's turns, to a maximum of {@condition enfeebled 4}. If the mask is put back on, the doprillu immediately regains its abilities and loses the {@condition enfeebled} condition. A creature can pull off the mask with a successful {@dc 34} {@skill Athletics} check to {@action Force Open}."
						],
						"name": "Mask of Power"
					},
					{
						"traits": [
							"fire"
						],
						"entries": [
							"Fiery magma runs through the doprillu's veins.",
							"A creature that starts its turn {@condition grabbed} by the doprillu takes {@damage 7d6} fire damage."
						],
						"name": "Volcanic Veins"
					},
					{
						"activity": {
							"number": 1,
							"unit": "reaction"
						},
						"trigger": "The doprillu is the target of a physical ranged attack",
						"requirements": "The doprillu is aware of the attack, isn't {@condition flat-footed} against it, and has a hand free",
						"entries": [
							"The doprillu gains a +4 circumstance bonus to its AC against the triggering attack."
						],
						"name": "Deflect Arrow"
					}
				],
				"bot": [
					{
						"activity": {
							"number": 1,
							"unit": "action"
						},
						"requirements": "The doprillu has a creature {@condition grabbed}",
						"entries": [
							"The doprillu swings the {@condition grabbed} creature as a weapon. This Strike has a +30 attack modifier and deals {@damage 3d8+16} bludgeoning damage. The Strike is magical and has a reach of 10 feet. On a hit, the {@condition grabbed} creature takes half the damage dealt to the target."
						],
						"name": "Body Strike"
					},
					{
						"activity": {
							"number": 2,
							"unit": "action"
						},
						"requirements": "The doprillu has a creature {@condition grabbed}",
						"entries": [
							"The doprillu whirls the {@condition grabbed} creature about, making a Body {@action Strike} against each creature in reach. After that {@action Strike}, the doprillu can hurl the {@condition grabbed} creature up to 50 feet as a ranged {@action Strike}. This {@action Strike} has the same attack modifier and damage as Body {@action Strike}, but has the thrown <20 feet> weapon trait."
						],
						"name": "Whirlwind Throw"
					}
				]
			},
			"hasImages": true,
			"defenses": {
				"ac": {
					"std": 36
				},
				"savingThrows": {
					"fort": {
						"std": 27
					},
					"ref": {
						"std": 28
					},
					"will": {
						"std": 24
					}
				},
				"hp": [
					{
						"hp": 260,
						"abilities": [
							"{@ability regeneration} 20 (deactivated by cold)"
						]
					}
				],
				"immunities": [
					"enfeebled (while wearing its"
				],
				"resistances": [
					{
						"amount": 15,
						"name": "fire"
					}
				]
			}
		},
		{
			"name": "Dracolisk",
			"source": "B2",
			"page": 35,
			"level": 9,
			"traits": [
				"uncommon",
				"n",
				"large",
				"beast",
				"dragon"
			],
			"perception": {
				"std": 18
			},
			"senses": [
				{
					"name": "darkvision"
				},
				{
					"type": "imprecise",
					"name": "{@ability tremorsense}",
					"range": 30
				}
			],
			"skills": {
				"acrobatics": {
					"std": 17
				},
				"athletics": {
					"std": 21
				},
				"stealth": {
					"std": 17
				},
				"survival": {
					"std": 20
				}
			},
			"abilityMods": {
				"str": 6,
				"dex": 2,
				"con": 5,
				"int": -3,
				"wis": 5,
				"cha": 1
			},
			"speed": {
				"walk": 20,
				"fly": 40
			},
			"attacks": [
				{
					"range": "Melee",
					"name": "jaws",
					"attack": 21,
					"damage": "{@damage 2d12+8} piercing",
					"types": [
						"piercing"
					]
				},
				{
					"range": "Melee",
					"name": "claw",
					"attack": 21,
					"traits": [
						"agile"
					],
					"damage": "{@damage 2d10+8} slashing",
					"types": [
						"slashing"
					]
				}
			],
			"abilities": {
				"mid": [
					{
						"entries": [
							"A dracolisk has resistance 10 to the type of damage it produces with its breath weapon (see below)."
						],
						"name": "Draconic Resistance"
					},
					{
						"activity": {
							"number": 1,
							"unit": "reaction"
						},
						"traits": [
							"arcane",
							"aura",
							"transmutation",
							"visual"
						],
						"trigger": "A creature within 30 feet that the dracolisk can see starts its turn",
						"entries": [
							"The target must attempt a {@dc 26} Fortitude save. If it fails, it becomes {@condition slowed 1} for 1 minute as its body stiffens."
						],
						"name": "Petrifying Glance"
					}
				],
				"bot": [
					{
						"activity": {
							"number": 2,
							"unit": "action"
						},
						"traits": [
							"arcane",
							"evocation"
						],
						"entries": [
							"The dracolisk breathes a gout of energy based on its draconic heritage, as noted below. This breath weapon deals {@dice 6d10} damage of the appropriate type, with a {@dc 28} basic save of a type indicated in parenthesis below. The dracolisk can't use Breath Weapon again for {@dice 1d4} rounds."
						],
						"name": "Breath Weapon"
					},
					{
						"traits": [
							"acid"
						],
						"entries": [
							"60-foot line of acid (Reflex)"
						],
						"name": "Black"
					},
					{
						"traits": [
							"electricity"
						],
						"entries": [
							"60-foot line of electricity (Reflex)"
						],
						"name": "Blue"
					},
					{
						"traits": [
							"poison"
						],
						"entries": [
							"30-foot cone of poison (Fortitude)"
						],
						"name": "Green"
					},
					{
						"traits": [
							"fire"
						],
						"entries": [
							"30-foot cone of fire (Reflex)"
						],
						"name": "Red"
					},
					{
						"traits": [
							"cold"
						],
						"entries": [
							"30-foot cone of cold (Reflex)"
						],
						"name": "White"
					},
					{
						"activity": {
							"number": 2,
							"unit": "action"
						},
						"traits": [
							"arcane",
							"concentrate",
							"incapacitation",
							"transmutation",
							"visual"
						],
						"entries": [
							"The dracolisk stares at a creature it can see within 30 feet. That creature must attempt a {@dc 28} Fortitude save. If it fails and has not already been {@condition slowed} by Petrifying Glance or this ability, it becomes {@condition slowed 1}. If the creature already was {@condition slowed} by this ability or Petrifying Glance, a failed save causes the creature to be {@condition petrified} permanently.",
							"A creature {@condition petrified} in this manner can be instantly restored to flesh by being coated (not just splashed) with fresh dracolisk or basilisk blood no more than 1 hour old. A single dracolisk contains enough blood to coat {@dice 1d4+2} Medium creatures in this manner."
						],
						"name": "Petrifying Gaze"
					},
					{
						"activity": {
							"number": 2,
							"unit": "action"
						},
						"entries": [
							"The dracolisk makes a single {@action Strike} with its jaws. If the attack hits, it deals {@damage 4d12+16} piercing damage (versatile S )",
							"This counts as two attacks for its multiple attack penalty."
						],
						"name": "Savage Jaws"
					}
				]
			},
			"hasImages": true,
			"defenses": {
				"ac": {
					"std": 28
				},
				"savingThrows": {
					"fort": {
						"std": 20
					},
					"ref": {
						"std": 17
					},
					"will": {
						"std": 18
					}
				},
				"hp": [
					{
						"hp": 155
					}
				],
				"immunities": [
					"paralyzed",
					"petrified",
					"sleep"
				],
				"resistances": [
					{
						"amount": 10,
						"name": "draconic resistance"
					}
				]
			}
		},
		{
			"name": "Drainberry Bush",
			"source": "B2",
			"page": 99,
			"level": 7,
			"traits": [
				"n",
				"large",
				"plant"
			],
			"perception": {
				"std": 16
			},
			"senses": [
				{
					"name": "lifesense",
					"range": 120
				}
			],
			"languages": {
				"languages": [
					"aklo",
					"common",
					"sylvan (can't speak any language)"
				],
				"abilities": [
					"telepathy 100 feet"
				]
			},
			"skills": {
				"acrobatics": {
					"std": 11
				},
				"athletics": {
					"std": 17
				},
				"diplomacy": {
					"std": 13
				},
				"nature": {
					"std": 17
				},
				"stealth": {
					"std": 11
				}
			},
			"abilityMods": {
				"str": 6,
				"dex": 2,
				"con": 6,
				"int": -2,
				"wis": 4,
				"cha": 2
			},
			"speed": {
				"walk": 25,
				"climb": 20
			},
			"attacks": [
				{
					"range": "Melee",
					"name": "vine",
					"attack": 17,
					"traits": [
						"reach <20 feet>"
					],
					"damage": "{@damage 2d8+10} bludgeoning plus {@ability Improved Grab}",
					"types": [
						"bludgeoning"
					]
				}
			],
			"abilities": {
				"top": [
					{
						"entries": [
							"The drainberry bush can use {@skill Diplomacy} to {@action Make an Impression} on and make very simple Requests of animals and plant creatures."
						],
						"name": "Nature Empathy"
					}
				],
				"bot": [
					{
						"entries": [
							"The drainberry bush must drain blood from living creatures for sustenance. This causes clusters of bright red berries to grow among its branches. Each cluster of berries lasts for 1 day, and a drainberry bush typically has {@dice 1d6+3} clusters when encountered. When consumed, a cluster restores {@dice 2d8+10} Hit Points. This effect has the healing, {@trait necromancy}, and {@trait primal} traits.",
							"A creature can pluck a cluster of berries with a successful unarmed {@action Strike} or {@skill Thievery} check against the bush's AC."
						],
						"name": "Blood Berries"
					},
					{
						"activity": {
							"number": 1,
							"unit": "action"
						},
						"traits": [
							"healing",
							"necromancy",
							"positive",
							"primal"
						],
						"entries": [
							"The bush draws nourishment from one cluster of blood berries, regaining {@dice 2d8+10} HP. That berry cluster wrinkles and dies."
						],
						"name": "Consume Berries"
					},
					{
						"activity": {
							"number": 1,
							"unit": "action"
						},
						"requirements": "The drainberry bush has at least one living creature {@condition grabbed} with one of its vines",
						"entries": [
							"The bush's hollow thorns siphon blood from creatures it has {@condition grabbed}. Each creature must succeed at a {@dc 25} Fortitude save or take {@dice 2d8+10} damage and become {@condition drained 1} (double damage and {@condition drained 2} on a critical failure). For every creature damaged this way, a cluster of blood berries (see above) immediately grows along the bush's branches."
						],
						"name": "Drain Blood"
					},
					{
						"activity": {
							"number": 2,
							"unit": "action"
						},
						"entries": [
							"The drainberry bush makes up to four vine {@action Strike||Strikes}, each against a different target. These attacks count toward the bush's multiple attack penalty, but the multiple attack penalty doesn't increase until after the bush makes all these attacks."
						],
						"name": "Storm of Vines"
					}
				]
			},
			"hasImages": true,
			"defenses": {
				"ac": {
					"std": 23
				},
				"savingThrows": {
					"fort": {
						"std": 17
					},
					"ref": {
						"std": 13
					},
					"will": {
						"std": 13
					}
				},
				"hp": [
					{
						"hp": 135
					}
				],
				"weaknesses": [
					{
						"amount": 5,
						"name": "fire"
					}
				]
			}
		},
		{
			"name": "Draugr",
			"source": "B2",
			"page": 102,
			"level": 2,
			"traits": [
				"ce",
				"medium",
				"undead",
				"water"
			],
			"perception": {
				"std": 7
			},
			"senses": [
				{
					"name": "darkvision"
				}
			],
			"languages": {
				"languages": [
					"common (can't speak any language)"
				]
			},
			"skills": {
				"athletics": {
					"std": 10
				},
				"stealth": {
					"std": 8
				}
			},
			"abilityMods": {
				"str": 4,
				"dex": 2,
				"con": 3,
				"int": -1,
				"wis": 1,
				"cha": 1
			},
			"items": [
				"greataxe",
				"leather armor"
			],
			"speed": {
				"walk": 25,
				"swim": 25
			},
			"attacks": [
				{
					"range": "Melee",
					"name": "greataxe",
					"attack": 10,
					"traits": [
						"sweep"
					],
					"effects": [
						"grotesque gift"
					],
					"damage": "{@damage 1d12+4} slashing plus grotesque gift",
					"types": [
						"slashing"
					]
				},
				{
					"range": "Melee",
					"name": "fist",
					"attack": 10,
					"traits": [
						"agile"
					],
					"effects": [
						"grotesque gift"
					],
					"damage": "{@damage 1d4+4} slashing plus grotesque gift",
					"types": [
						"slashing"
					]
				}
			],
			"abilities": {
				"mid": [
					{
						"traits": [
							"curse",
							"divine",
							"necromancy"
						],
						"entries": [
							"A creature that slays a draugr is subjected to a mariner's curse spell with a save DC of 17. The curse ends if the draugr is buried in a calm sea or after 1 week passes."
						],
						"name": "The Sea's Revenge"
					}
				],
				"bot": [
					{
						"traits": [
							"olfactory"
						],
						"entries": [
							"A draugr's attacks spatter their targets with rancid flesh and rotting seaweed.",
							"A creature damaged by a draugr's {@action Strike} must succeed at a {@dc 15} Fortitude save or become {@condition sickened 1} ({@condition sickened 2} on a critical failure)."
						],
						"name": "Grotesque Gift"
					},
					{
						"activity": {
							"number": 2,
							"unit": "action"
						},
						"entries": [
							"The draugr makes a melee {@action Strike} and compares the attack roll result to the AC of up to two foes, each of whom must be within its melee reach and adjacent to each other. Roll damage only once and apply it to each creature hit. A Swipe counts as two attacks for the draugr's multiple attack penalty."
						],
						"name": "Swipe"
					}
				]
			},
			"hasImages": true,
			"defenses": {
				"ac": {
					"std": 17
				},
				"savingThrows": {
					"fort": {
						"std": 11
					},
					"ref": {
						"std": 6
					},
					"will": {
						"std": 7
					}
				},
				"hp": [
					{
						"hp": 35
					}
				],
				"immunities": [
					"poison",
					"death effects",
					"disease",
					"paralyzed",
					"unconscious"
				],
				"weaknesses": [
					{
						"amount": 5,
						"name": "positive"
					}
				],
				"resistances": [
					{
						"amount": 3,
						"name": "fire"
					}
				]
			}
		},
		{
			"name": "Dread Wraith",
			"source": "B2",
			"page": 298,
			"level": 9,
			"traits": [
				"le",
				"large",
				"incorporeal",
				"undead",
				"wraith"
			],
			"perception": {
				"std": 19
			},
			"senses": [
				{
					"name": "darkvision"
				},
				{
					"name": "lifesense",
					"range": 60
				}
			],
			"languages": {
				"languages": [
					"common",
					"necril"
				]
			},
			"skills": {
				"acrobatics": {
					"std": 19
				},
				"intimidation": {
					"std": 21
				},
				"stealth": {
					"std": 19
				}
			},
			"abilityMods": {
				"str": -5,
				"dex": 6,
				"con": 3,
				"int": 3,
				"wis": 4,
				"cha": 6
			},
			"speed": {
				"fly": 60
			},
			"attacks": [
				{
					"range": "Melee",
					"name": "spectral hand",
					"attack": 21,
					"traits": [
						"finesse",
						"reach <10 feet>"
					],
					"effects": [
						"drain life"
					],
					"damage": "{@damage 2d10+7} negative plus drain life",
					"types": [
						"negative"
					]
				}
			],
			"abilities": {
				"mid": [
					{
						"traits": [
							"aura",
							"negative"
						],
						"entries": [
							"10 feet. A creature entering the aura must succeed at a {@dc 26} Fortitude save or become {@condition drained 1}. It recovers after it has been out of the aura for 1 minute. This {@condition drained} condition value is cumulative with the {@condition drained} value caused by drain life, but not with multiple draining presence auras. A creature that succeeds at its save is temporarily immune to draining presence for 24 hours."
						],
						"name": "Draining Presence"
					},
					{
						"entries": [
							"A dread wraith caught in sunlight is {@condition stunned 2} and {@condition clumsy 2}."
						],
						"name": "Sunlight Powerlessness"
					},
					{
						"activity": {
							"number": 1,
							"unit": "reaction"
						},
						"name": "Attack of Opportunity",
						"generic": {
							"tag": "ability"
						}
					}
				],
				"bot": [
					{
						"activity": {
							"number": 2,
							"unit": "action"
						},
						"entries": [
							"The dread wraith extends its hand toward another wraith creature within 100 feet. The target wraith dissolves and streaks toward the dread wraith in a straight line, dealing {@damage 6d10} negative damage to each creature along the line ({@dc 28} basic Fortitude save). The dread wraith absorbs the essence of the target wraith, becoming {@condition quickened} and gaining a +10-foot status bonus to its fly Speed for a number of rounds equal to the level of the absorbed wraith. It can use its extra action only to {@action Fly} or {@action Strike}. An unwilling target can attempt a {@dc 28} Will save to resist being absorbed."
						],
						"name": "Absorb Wraith"
					},
					{
						"traits": [
							"divine",
							"necromancy"
						],
						"entries": [
							"When the dread wraith damages a living creature with its spectral hand {@action Strike}, the wraith gains 10 temporary Hit Points and the target must succeed at a {@dc 28} Fortitude save or become {@condition drained 1}. Further damage dealt by the wraith increases the {@condition drained} condition value by 1 on a failed save, to a maximum of {@condition drained 4}."
						],
						"name": "Drain Life"
					},
					{
						"traits": [
							"divine",
							"necromancy"
						],
						"entries": [
							"A living humanoid slain by a wraith's spectral hand {@action Strike} rises as a wraith spawn after {@dice 1d4} rounds. This wraith spawn is under the command of the dread wraith that killed it. It doesn't have drain life or wraith spawn. If the creator of the wraith spawn dies, the wraith spawn becomes a full-fledged, autonomous wraith; it regains its free will and gains drain life and wraith spawn."
						],
						"name": "Wraith Spawn"
					}
				]
			},
			"hasImages": true,
			"defenses": {
				"ac": {
					"std": 28
				},
				"savingThrows": {
					"fort": {
						"std": 16
					},
					"ref": {
						"std": 19
					},
					"will": {
						"std": 21
					}
				},
				"hp": [
					{
						"hp": 130,
						"abilities": [
							"negative healing"
						]
					}
				],
				"immunities": [
					"poison",
					"precision",
					"death effects",
					"disease",
					"paralyzed",
					"unconscious"
				],
				"resistances": [
					{
						"amount": 10,
						"name": "all",
						"note": "except force, {@item ghost touch}, or positive; double resistance vs. non-magical"
					}
				]
			}
		},
		{
			"name": "Dream Spider",
			"source": "B2",
			"page": 249,
			"level": 0,
			"traits": [
				"n",
				"small",
				"animal"
			],
			"perception": {
				"std": 6
			},
			"senses": [
				{
					"name": "darkvision"
				},
				{
					"name": "web sense"
				}
			],
			"skills": {
				"acrobatics": {
					"std": 5
				},
				"athletics": {
					"std": 2
				},
				"stealth": {
					"std": 7
				}
			},
			"abilityMods": {
				"str": 0,
				"dex": 3,
				"con": 1,
				"int": -5,
				"wis": 0,
				"cha": -4
			},
			"speed": {
				"walk": 25,
				"climb": 25
			},
			"attacks": [
				{
					"range": "Melee",
					"name": "bite",
					"attack": 7,
					"traits": [
						"finesse"
					],
					"effects": [
						"{@dice 1d6}",
						"dream spider venom"
					],
					"damage": "{@dice 1d6} plus dream spider venom",
					"types": []
				},
				{
					"range": "Ranged",
					"name": "web",
					"attack": 7,
					"traits": [
						"range increment <10 feet>"
					],
					"effects": [
						"web trap plus dream spider venom"
					]
				}
			],
			"abilities": {
				"top": [
					{
						"entries": [
							"The dream spider has imprecise {@ability tremorsense} to detect the vibrations of creatures touching its web."
						],
						"name": "Web Sense"
					}
				],
				"bot": [
					{
						"type": "affliction",
						"name": "Dream Spider Venom",
						"traits": [
							"poison"
						],
						"DC": 16,
						"savingThrow": "Fortitude",
						"maxDuration": "4 rounds",
						"stages": [
							{
								"stage": 1,
								"entry": "{@condition stupefied 1}",
								"duration": "1 round"
							},
							{
								"stage": 2,
								"entry": "{@damage 1d6} poison damage plus {@condition stupefied 1}",
								"duration": "1 round"
							}
						]
					},
					{
						"entries": [
							"A creature hit by the dream spider's web attack is {@condition immobilized} and stuck to the nearest surface until it {@action Escape||Escapes} ({@dc 16})."
						],
						"name": "Web Trap"
					}
				]
			},
			"hasImages": true,
			"defenses": {
				"ac": {
					"std": 16
				},
				"savingThrows": {
					"fort": {
						"std": 5
					},
					"ref": {
						"std": 7
					},
					"will": {
						"std": 4
					}
				},
				"hp": [
					{
						"hp": 15
					}
				]
			}
		},
		{
			"name": "Duneshaker Solifugid",
			"source": "B2",
			"page": 246,
			"otherSources": {
				"Originally": [
					"AoA5|89"
				]
			},
			"level": 18,
			"traits": [
				"n",
				"gargantuan",
				"animal"
			],
			"perception": {
				"std": 30
			},
			"senses": [
				{
					"name": "darkvision"
				},
				{
					"type": "imprecise",
					"name": "{@ability tremorsense}",
					"range": 30
				}
			],
			"skills": {
				"acrobatics": {
					"std": 33
				},
				"athletics": {
					"std": 35
				},
				"stealth": {
					"std": 33,
					"in deserts": 37
				}
			},
			"abilityMods": {
				"str": 9,
				"dex": 7,
				"con": 7,
				"int": -5,
				"wis": 4,
				"cha": -4
			},
			"speed": {
				"walk": 50,
				"burrow": 25,
				"climb": 25
			},
			"attacks": [
				{
					"range": "Melee",
					"name": "jaws",
					"attack": 35,
					"traits": [
						"reach <10 feet>"
					],
					"damage": "{@damage 4d10+17} piercing",
					"types": [
						"piercing"
					]
				},
				{
					"range": "Melee",
					"name": "claw",
					"attack": 35,
					"traits": [
						"agile",
						"reach <20 feet>"
					],
					"damage": "{@damage 3d10+17} slashing",
					"types": [
						"slashing"
					]
				}
			],
			"abilities": {
				"bot": [
					{
						"entries": [
							"Each turn, the first time the duneshaker solifugid is adjacent to a Large or smaller creature during a move action it's using, that creature must succeed at a {@dc 39} Reflex save or fall {@condition prone}."
						],
						"name": "Earth Shaker"
					},
					{
						"activity": {
							"number": 1,
							"unit": "action"
						},
						"entries": [
							"The duneshaker solifugid {@action Stride||Strides} and makes a {@action Strike} at the end of that movement. If the duneshaker solifugid began this action {@condition hidden}, it remains {@condition hidden} until after this ability's {@action Strike}."
						],
						"name": "Pounce"
					},
					{
						"activity": {
							"number": 1,
							"unit": "action"
						},
						"entries": [
							"claw"
						],
						"name": "Rend",
						"generic": {
							"tag": "ability"
						}
					},
					{
						"activity": {
							"number": 2,
							"unit": "action"
						},
						"traits": [
							"poison"
						],
						"entries": [
							"The duneshaker solifugid spews toxic barbs at all creatures in a 30-foot cone. Each creature within the area takes {@damage 10d6} poison damage ({@dc 39} basic Fortitude save). A creature that fails its saving throw is {@condition blinded} for {@dice 1d6} rounds (or permanently on a critical failure). The duneshaker solifugid can't use Venom Spray again for {@dice 1d4} rounds."
						],
						"name": "Venom Spray"
					}
				]
			},
			"hasImages": true,
			"defenses": {
				"ac": {
					"std": 42
				},
				"savingThrows": {
					"fort": {
						"std": 31
					},
					"ref": {
						"std": 33
					},
					"will": {
						"std": 28
					}
				},
				"hp": [
					{
						"hp": 340
					}
				]
			}
		},
		{
			"name": "Dust Mephit",
			"source": "B2",
			"page": 112,
			"level": 1,
			"foundIn": [
				"Jalmeray",
				"Nex"
			],
			"otherSources": {
				"Expanded": [
					"LOIL|323"
				]
			},
			"traits": [
				"uncommon",
				"n",
				"small",
				"air",
				"earth",
				"elemental"
			],
			"perception": {
				"std": 3
			},
			"senses": [
				{
					"name": "darkvision"
				}
			],
			"languages": {
				"languages": [
					"auran",
					"terran"
				]
			},
			"skills": {
				"acrobatics": {
					"std": 7
				},
				"stealth": {
					"std": 7
				}
			},
			"abilityMods": {
				"str": 1,
				"dex": 4,
				"con": 1,
				"int": -2,
				"wis": 0,
				"cha": -1
			},
			"speed": {
				"walk": 20,
				"fly": 35
			},
			"attacks": [
				{
					"range": "Melee",
					"name": "claw",
					"attack": 9,
					"traits": [
						"agile",
						"finesse"
					],
					"damage": "{@damage 1d6+1} slashing",
					"types": [
						"slashing"
					]
				}
			],
			"spellcasting": [
				{
					"type": "Innate",
					"tradition": "arcane",
					"DC": 17,
					"entry": {
						"2": {
							"spells": [
								{
									"name": "glitterdust"
								}
							]
						}
					}
				}
			],
			"abilities": {
				"bot": [
					{
						"activity": {
							"number": 2,
							"unit": "action"
						},
						"traits": [
							"air",
							"arcane",
							"earth"
						],
						"entries": [
							"The dust mephit breathes a cloud of dust in a 15-foot cone that deals {@damage 2d6} slashing damage to each creature within the area ({@dc 17} basic Reflex save). The dust mephit can't use Breath Weapon again for {@dice 1d4} rounds."
						],
						"name": "Breath Weapon"
					}
				]
			},
			"hasImages": true,
			"defenses": {
				"ac": {
					"std": 17
				},
				"savingThrows": {
					"fort": {
						"std": 6
					},
					"ref": {
						"std": 9
					},
					"will": {
						"std": 5
					}
				},
				"hp": [
					{
						"hp": 16,
						"abilities": [
							"fast healing 2 (in dust or sand)"
						]
					}
				],
				"immunities": [
					"bleed",
					"poison",
					"paralyzed",
					"sleep"
				]
			}
		},
		{
			"name": "Dweomercat",
			"source": "B2",
			"foundIn": [
				"Alkenstar",
				"Mana Wastes"
			],
			"otherSources": {
				"Expanded": [
					"LOIL|323"
				]
			},
			"page": 103,
			"level": 7,
			"traits": [
				"uncommon",
				"cn",
				"medium",
				"beast"
			],
			"perception": {
				"std": 15
			},
			"senses": [
				{
					"name": "darkvision"
				},
				{
					"name": "detect magic"
				},
				{
					"type": "imprecise",
					"name": "scent",
					"range": 30
				}
			],
			"languages": {
				"languages": [
					"common",
					"sylvan"
				]
			},
			"skills": {
				"acrobatics": {
					"std": 17
				},
				"arcana": {
					"std": 16
				},
				"nature": {
					"std": 15
				},
				"stealth": {
					"std": 17
				},
				"survival": {
					"std": 15
				}
			},
			"abilityMods": {
				"str": 4,
				"dex": 4,
				"con": 3,
				"int": 3,
				"wis": 4,
				"cha": 5
			},
			"speed": {
				"walk": 35
			},
			"attacks": [
				{
					"range": "Melee",
					"name": "jaws",
					"attack": 17,
					"traits": [
						"magical"
					],
					"effects": [
						"Grab"
					],
					"damage": "{@damage 2d10+7} piercing plus Grab",
					"types": [
						"piercing"
					]
				},
				{
					"range": "Melee",
					"name": "claw",
					"attack": 17,
					"traits": [
						"agile",
						"magical"
					],
					"damage": "{@damage 2d8+7} slashing",
					"types": [
						"slashing"
					]
				}
			],
			"spellcasting": [
				{
					"type": "Innate",
					"tradition": "arcane",
					"DC": 26,
					"entry": {
						"4": {
							"spells": [
								{
									"name": "dimension door",
									"amount": 3
								},
								{
									"name": "dispel magic",
									"amount": "at will"
								},
								{
									"name": "globe of invulnerability"
								}
							]
						},
						"constant": {
							"4": {
								"spells": [
									{
										"name": "detect magic"
									}
								]
							}
						}
					}
				}
			],
			"abilities": {
				"mid": [
					{
						"activity": {
							"number": 1,
							"unit": "reaction"
						},
						"traits": [
							"abjuration",
							"arcane"
						],
						"trigger": "The dweomercat is targeted by a spell or is within the area of a spell as it is cast",
						"entries": [
							"The dweomercat gains an effect related to the school of the triggering spell. This effect occurs before the dweomercat is affected by the triggering spell. The effect lasts for 1 minute, until the dweomercat uses this ability again, or until the dweomercat Dismisses the effect, whichever comes first."
						],
						"name": "Alter Dweomer"
					},
					{
						"entries": [
							"The dweomercat gains a +1 status bonus to AC."
						],
						"name": "Abjuration"
					},
					{
						"entries": [
							"A cloud of fog appears in a 5-foot burst centered on a corner of the dweomercat's space. Anything in the cloud is {@condition concealed}."
						],
						"name": "Conjuration"
					},
					{
						"entries": [
							"The dweomercat gains a +1 status bonus to all skill checks."
						],
						"name": "Divination"
					},
					{
						"entries": [
							"The dweomercat gains a +1 status bonus to all saves."
						],
						"name": "Enchantment"
					},
					{
						"entries": [
							"Magical feedback deals {@damage 4d6} force damage to the triggering spellcaster ({@dc 22} basic Reflex save)."
						],
						"name": "Evocation"
					},
					{
						"entries": [
							"The dweomercat becomes {@condition invisible}. This effect ends if the dweomercat uses a {@condition hostile} action, in addition to the normal end conditions."
						],
						"name": "Illusion"
					},
					{
						"entries": [
							"The dweomercat gains 10 temporary HP."
						],
						"name": "Necromancy"
					},
					{
						"entries": [
							"The dweomercat gains a +1 status bonus to all attack rolls."
						],
						"name": "Transmutation"
					}
				],
				"bot": [
					{
						"activity": {
							"number": 2,
							"unit": "action"
						},
						"traits": [
							"arcane",
							"conjuration",
							"teleportation"
						],
						"prerequisites": "The dweomercat has at least one {@spell dimension door} spell remaining",
						"entries": [
							"The dweomercat casts dimension door, then can make a melee {@action Strike} against one creature adjacent to it at the end of its teleport. If the dweomercat ends its teleport adjacent to a creature under an ongoing spell effect or who cast a spell since the dweomercat's last turn, this does not expend a casting of dimension door."
						],
						"name": "Dweomer Leap"
					},
					{
						"activity": {
							"number": 1,
							"unit": "action"
						},
						"entries": [
							"The dweomercat {@action Stride||Strides} and makes a {@action Strike} at the end of that movement. If the dweomercat began this action {@condition hidden}, it remains {@condition hidden} until after this ability's {@action Strike}."
						],
						"name": "Pounce"
					}
				]
			},
			"hasImages": true,
			"defenses": {
				"ac": {
					"std": 25
				},
				"savingThrows": {
					"fort": {
						"std": 12
					},
					"ref": {
						"std": 17
					},
					"will": {
						"std": 17
					}
				},
				"hp": [
					{
						"hp": 100
					}
				]
			}
		},
		{
			"name": "Earthen Destrier",
			"source": "B2",
			"page": 108,
			"foundIn": [
				"Jalmeray",
				"Nex"
			],
			"otherSources": {
				"Expanded": [
					"LOIL|323"
				]
			},
			"level": 4,
			"traits": [
				"n",
				"large",
				"earth",
				"elemental"
			],
			"perception": {
				"std": 10
			},
			"senses": [
				{
					"name": "darkvision"
				},
				{
					"type": "imprecise",
					"name": "{@ability tremorsense}",
					"range": 60
				}
			],
			"languages": {
				"languages": [
					"terran"
				]
			},
			"skills": {
				"athletics": {
					"std": 12
				}
			},
			"abilityMods": {
				"str": 4,
				"dex": 1,
				"con": 4,
				"int": -1,
				"wis": 3,
				"cha": 0
			},
			"speed": {
				"abilities": [
					"earth glide"
				],
				"walk": 50,
				"burrow": 30
			},
			"attacks": [
				{
					"range": "Melee",
					"name": "lance arm",
					"attack": 14,
					"traits": [
						"deadly <d8>",
						"reach <10 feet>"
					],
					"effects": [
						"lancing charge"
					],
					"damage": "{@damage 2d8+6} piercing and lancing charge",
					"types": [
						"piercing"
					]
				},
				{
					"range": "Melee",
					"name": "hoof",
					"attack": 14,
					"damage": "{@damage 2d6+6} bludgeoning",
					"types": [
						"bludgeoning"
					]
				}
			],
			"abilities": {
				"bot": [
					{
						"entries": [
							"An earthen destrier can {@action Burrow} through earthen matter, including rock. When it does so, it moves at its full burrow Speed, leaving no tunnels or signs of its passing."
						],
						"name": "Earth Glide"
					},
					{
						"entries": [
							"If the destrier moved at least 10 feet directly before its lance arm {@action Strike}, it gains a +2 circumstance bonus to its damage roll."
						],
						"name": "Lancing Charge"
					},
					{
						"activity": {
							"number": 1,
							"unit": "reaction"
						},
						"trigger": "The earthen destrier tramples a creature",
						"entries": [
							"The earthen destrier makes a lance arm {@action Strike} against the creature it's trampling at a \u20135 penalty."
						],
						"name": "Tilting Strike"
					},
					{
						"activity": {
							"number": 3,
							"unit": "action"
						},
						"entries": [
							"Medium or smaller, hoof, {@dc 20}"
						],
						"name": "Trample",
						"generic": {
							"tag": "ability"
						}
					}
				]
			},
			"hasImages": true,
			"defenses": {
				"ac": {
					"std": 20
				},
				"savingThrows": {
					"fort": {
						"std": 14
					},
					"ref": {
						"std": 9
					},
					"will": {
						"std": 10
					}
				},
				"hp": [
					{
						"hp": 72
					}
				]
			}
		},
		{
			"name": "Elasmosaurus",
			"source": "B2",
			"page": 105,
			"level": 7,
			"traits": [
				"n",
				"huge",
				"animal"
			],
			"perception": {
				"std": 16
			},
			"senses": [
				{
					"name": "low-light vision"
				},
				{
					"type": "imprecise",
					"name": "scent",
					"range": 30
				}
			],
			"skills": {
				"athletics": {
					"std": 17
				}
			},
			"abilityMods": {
				"str": 6,
				"dex": 4,
				"con": 6,
				"int": -4,
				"wis": 5,
				"cha": -1
			},
			"speed": {
				"walk": 5,
				"swim": 35
			},
			"attacks": [
				{
					"range": "Melee",
					"name": "jaws",
					"attack": 17,
					"traits": [
						"reach <15 feet>"
					],
					"effects": [
						"Grab"
					],
					"damage": "{@damage 2d12+10} piercing plus Grab",
					"types": [
						"piercing"
					]
				},
				{
					"range": "Melee",
					"name": "paddle",
					"attack": 17,
					"damage": "{@damage 2d6+10} bludgeoning",
					"types": [
						"bludgeoning"
					]
				}
			],
			"abilities": {
				"top": [
					{
						"entries": [
							"The elasmosaurus can hold its breath for 2 hours."
						],
						"name": "Deep Breath"
					}
				],
				"mid": [
					{
						"entries": [
							"An elasmosaurus's long neck allows it to interact with the surface while its body remains submerged underwater. While submerged no deeper than 15 feet underwater, an elasmosaurus can still stick its head up to breathe. An elasmosaurus gains cover against attacks made against creatures who are above the water's surface while it is underwater, even if its head is above the surface."
						],
						"name": "Long Neck"
					},
					{
						"activity": {
							"number": 1,
							"unit": "reaction"
						},
						"entries": [
							"Jaws only."
						],
						"name": "Attack of Opportunity",
						"generic": {
							"tag": "ability"
						}
					}
				],
				"bot": [
					{
						"activity": {
							"number": 1,
							"unit": "action"
						},
						"traits": [
							"attack"
						],
						"entries": [
							"The elasmosaurus attempts an {@skill Athletics} check against a {@condition grabbed} foe's Fortitude DC. If the elasmosaurus succeeds, the foe is forcibly moved 5 feet toward the elasmosaurus's body. If the elasmosaurus critically succeeds, the foe is moved 10 feet towards the elasmosaurus's body."
						],
						"name": "Drag Below"
					},
					{
						"activity": {
							"number": 2,
							"unit": "action"
						},
						"entries": [
							"A swimming elasmosaurus thrashes the area around it as it attempts to flee.",
							"It makes two paddle {@action Strike||Strikes}, each of which must be against separate targets, and each of which takes the normal multiple attack penalty. It then Swims up to its swim Speed. This {@action Swim} does not trigger reactions based on movement."
						],
						"name": "Thrashing Retreat"
					},
					{
						"entries": [
							"Some elementals embody aspects of air such as smoke, lightning, and fog."
						],
						"name": "Elemental, Air"
					}
				]
			},
			"hasImages": true,
			"defenses": {
				"ac": {
					"std": 25
				},
				"savingThrows": {
					"fort": {
						"std": 17
					},
					"ref": {
						"std": 13
					},
					"will": {
						"std": 16
					}
				},
				"hp": [
					{
						"hp": 125
					}
				]
			}
		},
		{
			"name": "Ember Fox",
			"source": "B2",
			"foundIn": [
				"Jalmeray",
				"Nex"
			],
			"otherSources": {
				"Expanded": [
					"LOIL|323"
				]
			},
			"page": 110,
			"level": 2,
			"traits": [
				"ng",
				"small",
				"elemental",
				"fire"
			],
			"perception": {
				"std": 8
			},
			"senses": [
				{
					"name": "darkvision"
				}
			],
			"languages": {
				"languages": [
					"ignan (can't speak any language)"
				]
			},
			"skills": {
				"acrobatics": {
					"std": 8
				},
				"athletics": {
					"std": 5
				},
				"stealth": {
					"std": 8
				}
			},
			"abilityMods": {
				"str": 1,
				"dex": 4,
				"con": 2,
				"int": -2,
				"wis": 2,
				"cha": 1
			},
			"speed": {
				"walk": 30
			},
			"attacks": [
				{
					"range": "Melee",
					"name": "jaws",
					"attack": 10,
					"traits": [
						"agile",
						"finesse"
					],
					"damage": "{@damage 1d4+3} piercing plus {@damage 1d4} {@condition persistent damage||persistent fire}",
					"types": [
						"persistent",
						"piercing"
					]
				}
			],
			"abilities": {
				"mid": [
					{
						"activity": {
							"number": 1,
							"unit": "reaction"
						},
						"trigger": "An adjacent ally is targeted by an effect that deals fire damage",
						"entries": [
							"The ember fox drapes itself across its ally, granting the ally fire resistance 10 against the incoming attack."
						],
						"name": "Cloak in Embers"
					}
				]
			},
			"hasImages": true,
			"defenses": {
				"ac": {
					"std": 18
				},
				"savingThrows": {
					"fort": {
						"std": 6
					},
					"ref": {
						"std": 10
					},
					"will": {
						"std": 8
					}
				},
				"hp": [
					{
						"hp": 35
					}
				],
				"immunities": [
					"bleed",
					"fire",
					"poison",
					"paralyzed",
					"sleep"
				],
				"weaknesses": [
					{
						"amount": 5,
						"name": "cold"
					}
				]
			}
		},
		{
			"name": "Emperor Cobra",
			"source": "B2",
			"page": 245,
			"level": 5,
			"traits": [
				"n",
				"large",
				"animal"
			],
			"perception": {
				"std": 13
			},
			"senses": [
				{
					"name": "low-light vision"
				},
				{
					"type": "imprecise",
					"name": "scent",
					"range": 30
				}
			],
			"skills": {
				"acrobatics": {
					"std": 11
				},
				"athletics": {
					"std": 13
				},
				"survival": {
					"std": 11
				}
			},
			"abilityMods": {
				"str": 6,
				"dex": 4,
				"con": 4,
				"int": -4,
				"wis": 2,
				"cha": -2
			},
			"speed": {
				"walk": 25,
				"climb": 25,
				"swim": 25
			},
			"attacks": [
				{
					"range": "Melee",
					"name": "fangs",
					"attack": 15,
					"traits": [
						"reach <10 feet>"
					],
					"effects": [
						"emperor cobra venom"
					],
					"damage": "{@damage 2d8+8} piercing plus emperor cobra venom",
					"types": [
						"piercing"
					]
				}
			],
			"abilities": {
				"bot": [
					{
						"type": "affliction",
						"traits": [
							"poison"
						],
						"DC": 22,
						"savingThrow": "Fortitude",
						"maxDuration": "6 rounds",
						"stages": [
							{
								"stage": 1,
								"entry": "{@damage 1d6} poison damage and {@condition enfeebled 1}",
								"duration": "1 round"
							},
							{
								"stage": 2,
								"entry": "{@damage 1d8} poison damage and {@condition drained 1}",
								"duration": "1 round"
							},
							{
								"stage": 3,
								"entry": "{@damage 2d6} poison damage and {@condition drained 2}",
								"duration": "1 round"
							}
						],
						"name": "Emperor Cobra Venom"
					},
					{
						"activity": {
							"number": 1,
							"unit": "action"
						},
						"traits": [
							"emotion",
							"fear",
							"mental",
							"visual"
						],
						"entries": [
							"The emperor cobra flares its hood. Each non\u2013emperor cobra creature within a 20-foot emanation must attempt a {@dc 22} Will save.",
							"The creature is then temporarily immune for 1 minute.",
							{
								"type": "successDegree",
								"entries": {
									"Critical Success": "The creature is unaffected.",
									"Success": "The creature is {@condition frightened 1}.",
									"Failure": "The creature is {@condition frightened 2}.",
									"Critical Failure": "The creature is {@condition frightened 3}."
								}
							}
						],
						"name": "Flare Hood"
					}
				]
			},
			"hasImages": true,
			"defenses": {
				"ac": {
					"std": 22
				},
				"savingThrows": {
					"fort": {
						"std": 15
					},
					"ref": {
						"std": 11
					},
					"will": {
						"std": 9
					}
				},
				"hp": [
					{
						"hp": 80
					}
				]
			}
		},
		{
			"name": "Eremite",
			"source": "B2",
			"page": 285,
			"level": 20,
			"traits": [
				"le",
				"medium",
				"fiend",
				"velstrac"
			],
			"perception": {
				"std": 34
			},
			"senses": [
				{
					"name": "greater darkvision"
				},
				{
					"name": "painsight"
				},
				{
					"name": "true seeing"
				}
			],
			"languages": {
				"languages": [
					"common",
					"infernal",
					"shadowtongue"
				],
				"abilities": [
					"telepathy 100 feet"
				]
			},
			"skills": {
				"athletics": {
					"std": 35
				},
				"deception": {
					"std": 38
				},
				"diplomacy": {
					"std": 36
				},
				"intimidation": {
					"std": 40
				},
				"medicine": {
					"std": 36
				},
				"religion": {
					"std": 34
				},
				"stealth": {
					"std": 36
				},
				"torture lore": {
					"std": 36
				}
			},
			"abilityMods": {
				"str": 9,
				"dex": 6,
				"con": 7,
				"int": 6,
				"wis": 6,
				"cha": 10
			},
			"speed": {
				"walk": 30,
				"fly": 50
			},
			"attacks": [
				{
					"range": "Melee",
					"name": "jaws",
					"attack": 39,
					"traits": [
						"evil",
						"magical"
					],
					"effects": [
						"exquisite pain"
					],
					"damage": "{@damage 4d8+19} piercing plus {@damage 2d6} {@condition persistent damage||persistent bleed} and exquisite pain",
					"types": [
						"persistent",
						"piercing"
					]
				},
				{
					"range": "Melee",
					"name": "claw",
					"attack": 39,
					"traits": [
						"agile",
						"evil",
						"magical"
					],
					"effects": [
						"exquisite pain",
						"Improved Grab"
					],
					"damage": "{@damage 3d6+19} slashing plus {@damage 2d6} {@condition persistent damage||persistent bleed}, exquisite pain, and {@ability Improved Grab}",
					"types": [
						"persistent",
						"slashing"
					]
				}
			],
			"spellcasting": [
				{
					"type": "Innate",
					"tradition": "divine",
					"DC": 42,
					"entry": {
						"7": {
							"spells": [
								{
									"name": "dimension door",
									"amount": "at will"
								},
								{
									"name": "dimensional lock"
								},
								{
									"name": "plane shift",
									"notes": [
										"to Material Plane or Shadow Plane only"
									]
								},
								{
									"name": "shadow siphon",
									"amount": "at will"
								},
								{
									"name": "warp mind"
								}
							]
						},
						"9": {
							"spells": [
								{
									"name": "bind soul"
								},
								{
									"name": "blade barrier"
								},
								{
									"name": "harm",
									"amount": 2
								},
								{
									"name": "heal",
									"amount": 2
								},
								{
									"name": "shadow blast"
								},
								{
									"name": "shadow walk",
									"amount": "at will"
								}
							]
						},
						"constant": {
							"9": {
								"spells": [
									{
										"name": "true seeing"
									}
								]
							}
						}
					}
				}
			],
			"abilities": {
				"top": [
					{
						"traits": [
							"divination",
							"divine"
						],
						"entries": [
							"A velstrac automatically knows whether a creature it sees has any of the {@condition doomed}, {@condition dying}, and {@condition wounded} conditions, as well as the value of those conditions."
						],
						"name": "Painsight"
					}
				],
				"mid": [
					{
						"entries": [
							"An eremite's actions can't be disrupted due to damage or {@action Strike||Strikes} (such as {@action Attack of Opportunity})."
						],
						"name": "Ignore Pain"
					},
					{
						"traits": [
							"aura",
							"divine",
							"enchantment",
							"fear",
							"incapacitation",
							"mental",
							"visual"
						],
						"entries": [
							"30 feet. When a creature ends its turn in the aura, it feels compelled to offer pieces of its own flesh to the eremite. The creature must succeed at a {@dc 40} Will save or become {@condition paralyzed} for 1 round."
						],
						"name": "Paralytic Perfection"
					}
				],
				"bot": [
					{
						"activity": {
							"number": 1,
							"unit": "action"
						},
						"traits": [
							"attack"
						],
						"requirements": "The eremite has a creature {@condition grabbed}",
						"entries": [
							"The eremite excises flesh or bone from a creature it has {@condition grabbed}. The target takes {@damage 6d10} {@condition persistent damage||persistent bleed damage}."
						],
						"name": "Evisceration"
					},
					{
						"entries": [
							"An eremite's knowledge of pressure points and pain centers is unsurpassed. A creature hit by an eremite's melee {@action Strike||Strikes} must succeed at a {@dc 40} Fortitude save or be {@condition stunned 2} ({@condition stunned 4} on a critical failure). A creature that critically succeeds is temporarily immune for 24 hours."
						],
						"name": "Exquisite Pain"
					},
					{
						"activity": {
							"number": 1,
							"unit": "action"
						},
						"traits": [
							"concentrate",
							"divine",
							"enchantment",
							"fear",
							"mental",
							"visual"
						],
						"entries": [
							"The eremite stares at a creature they can see within 30 feet. The creature must immediately attempt a Will save against paralytic perfection.",
							"In addition, if the creature was already {@condition paralyzed}, on a failed save, its unnatural longing causes it to become {@condition doomed 1}.",
							"After attempting this save, the creature is then temporarily immune until the start of the eremite's next turn."
						],
						"name": "Focus Gaze"
					},
					{
						"activity": {
							"number": 1,
							"unit": "action"
						},
						"requirements": "The eremite holds a piece of flesh they collected via Evisceration",
						"entries": [
							"The eremite attaches the stolen flesh to themself. They either regain 100 Hit Points; reduce the value of their {@condition clumsy}, {@condition drained}, {@condition enfeebled}, or {@condition stupefied} condition by 3; or reduce the stage of any affliction affecting them by 3."
						],
						"name": "Graft Flesh"
					},
					{
						"traits": [
							"divine",
							"divination"
						],
						"entries": [
							"When an eremite uses plane shift or shadow walk, they arrive at exactly their intended destination."
						],
						"name": "Shadow Traveler"
					}
				]
			},
			"hasImages": true,
			"defenses": {
				"ac": {
					"std": 45
				},
				"savingThrows": {
					"fort": {
						"std": 37
					},
					"ref": {
						"std": 32
					},
					"will": {
						"std": 34
					}
				},
				"hp": [
					{
						"hp": 375,
						"abilities": [
							"{@ability regeneration} 25 (deactivated by good or silver)"
						]
					}
				],
				"weaknesses": [
					{
						"amount": 20,
						"name": "good"
					},
					{
						"amount": 20,
						"name": "silver"
					}
				]
			}
		},
		{
			"name": "Esobok",
			"source": "B2",
			"page": 208,
			"level": 3,
			"traits": [
				"n",
				"medium",
				"monitor",
				"psychopomp"
			],
			"perception": {
				"std": 12
			},
			"senses": [
				{
					"name": "darkvision"
				},
				{
					"name": "lifesense",
					"range": 60
				},
				{
					"type": "imprecise",
					"name": "scent",
					"range": 60
				}
			],
			"languages": {
				"languages": [
					"abyssal",
					"celestial",
					"infernal",
					"requian"
				]
			},
			"skills": {
				"acrobatics": {
					"std": 8
				},
				"athletics": {
					"std": 10
				},
				"intimidation": {
					"std": 9
				},
				"religion": {
					"std": 4
				},
				"stealth": {
					"std": 8
				},
				"survival": {
					"std": 10
				}
			},
			"abilityMods": {
				"str": 3,
				"dex": 3,
				"con": 4,
				"int": -3,
				"wis": 3,
				"cha": 2
			},
			"speed": {
				"walk": 30
			},
			"attacks": [
				{
					"range": "Melee",
					"name": "jaws",
					"attack": 12,
					"traits": [
						"magical"
					],
					"effects": [
						"Grab",
						"spirit touch"
					],
					"damage": "{@damage 1d10+3} piercing plus Grab and spirit touch",
					"types": [
						"piercing"
					]
				},
				{
					"range": "Melee",
					"name": "claw",
					"attack": 12,
					"traits": [
						"agile",
						"magical"
					],
					"effects": [
						"spirit touch"
					],
					"damage": "{@damage 1d6+3} slashing plus spirit touch",
					"types": [
						"slashing"
					]
				}
			],
			"spellcasting": [
				{
					"type": "Innate",
					"tradition": "divine",
					"DC": 17,
					"entry": {
						"2": {
							"spells": [
								{
									"name": "invisibility",
									"amount": 3
								}
							]
						}
					}
				}
			],
			"abilities": {
				"bot": [
					{
						"activity": {
							"number": 1,
							"unit": "action"
						},
						"entries": [
							"The esobok {@action Stride||Strides} and then makes a {@action Strike}. If it began this action {@condition hidden}, it remains {@condition hidden} until after the {@action Strike}."
						],
						"name": "Pounce"
					},
					{
						"entries": [
							"An esobok's {@action Strike||Strikes} affect incorporeal creatures with the effects of a {@item ghost touch} property rune and deal {@damage 1d6} negative damage to living creatures and {@damage 1d6} positive damage to undead."
						],
						"name": "Spirit Touch"
					},
					{
						"activity": {
							"number": 1,
							"unit": "action"
						},
						"traits": [
							"attack",
							"divine",
							"incapacitation",
							"necromancy"
						],
						"entries": [
							"Requirement A creature is {@condition grabbed} by the esobok's jaws; The esobok releases the target from the Grab but wrenches its spirit free as it does so. The creature must attempt a {@dc 20} Will save. Creatures without souls (such as most constructs) and creatures whose bodies and souls are one (such as most celestials, fiends, and monitors) that roll a failure or critical failure on the save get a success instead.",
							{
								"type": "successDegree",
								"entries": {
									"Critical Success": "The creature is unaffected.",
									"Success": "The target is {@condition stunned 1}.",
									"Failure": "The esobok wrenches the target's soul from its body into its jaws. Mindless undead creatures of level 2 or lower are destroyed, other undead creatures are {@condition stunned} for 1 round, and all other creatures are {@condition paralyzed}. At the end of each of its turns, a creature {@condition paralyzed} by this effect can attempt a new save to end the effect. The paralysis ends automatically if the esobok attempts a jaws {@action Strike} or speaks.",
									"Critical Failure": "As failure, but as long as a creature is {@condition stunned} or {@condition paralyzed}, it is also {@condition stupefied 2}."
								}
							}
						],
						"name": "Wrench Spirit"
					}
				]
			},
			"hasImages": true,
			"defenses": {
				"ac": {
					"std": 18
				},
				"savingThrows": {
					"fort": {
						"std": 11
					},
					"ref": {
						"std": 8
					},
					"will": {
						"std": 8
					}
				},
				"hp": [
					{
						"hp": 55
					}
				],
				"immunities": [
					"death effects",
					"disease"
				]
			}
		},
		{
			"name": "Evangelist",
			"source": "B2",
			"page": 282,
			"otherSources": {
				"Originally": [
					"AoA3|83"
				]
			},
			"level": 6,
			"traits": [
				"le",
				"medium",
				"fiend",
				"velstrac"
			],
			"perception": {
				"std": 13
			},
			"senses": [
				{
					"name": "greater darkvision"
				},
				{
					"name": "painsight"
				}
			],
			"languages": {
				"languages": [
					"common",
					"infernal",
					"shadowtongue"
				]
			},
			"skills": {
				"acrobatics": {
					"std": 13
				},
				"athletics": {
					"std": 15
				},
				"crafting": {
					"std": 10
				},
				"intimidation": {
					"std": 15
				},
				"religion": {
					"std": 11
				},
				"torture lore": {
					"std": 12
				}
			},
			"abilityMods": {
				"str": 4,
				"dex": 3,
				"con": 2,
				"int": 0,
				"wis": 1,
				"cha": 1
			},
			"speed": {
				"walk": 25
			},
			"attacks": [
				{
					"range": "Melee",
					"name": "chain",
					"attack": 17,
					"traits": [
						"disarm",
						"evil",
						"magical",
						"reach <10 feet>",
						"trip"
					],
					"effects": [
						"impaling chain"
					],
					"damage": "{@damage 2d8+7} piercing plus {@damage 1d6} {@condition persistent damage||persistent bleed} and impaling chain",
					"types": [
						"persistent",
						"piercing"
					]
				}
			],
			"abilities": {
				"top": [
					{
						"traits": [
							"divination",
							"divine"
						],
						"entries": [
							"A velstrac automatically knows whether a creature it sees has any of the {@condition doomed}, {@condition dying}, and {@condition wounded} conditions, as well as the value of those conditions."
						],
						"name": "Painsight"
					}
				],
				"mid": [
					{
						"traits": [
							"aura",
							"divine",
							"enchantment",
							"fear",
							"mental",
							"visual"
						],
						"entries": [
							"30 feet. When a creature ends its turn in the aura, it sees the face of a departed loved one in place of the evangelist's face. The creature must succeed at a {@dc 21} Will save or become {@condition frightened 2} ({@condition frightened 3} on a critical failure)."
						],
						"name": "Unnerving Gaze"
					},
					{
						"activity": {
							"number": 1,
							"unit": "reaction"
						},
						"name": "Attack of Opportunity",
						"generic": {
							"tag": "ability"
						}
					}
				],
				"bot": [
					{
						"traits": [
							"divine",
							"transmutation"
						],
						"entries": [
							"Chains in the evangelist's vicinity sprout barbs and writhe menacingly. The evangelist can make chain {@action Strike||Strikes} against any creature that is adjacent to an unattended chain within 20 feet, in addition to those within the reach of the evangelist's chain {@action Strike}."
						],
						"name": "Animate Chains"
					},
					{
						"activity": {
							"number": 1,
							"unit": "action"
						},
						"traits": [
							"concentrate",
							"divine",
							"enchantment",
							"fear",
							"mental",
							"visual"
						],
						"entries": [
							"The evangelist stares at a creature they can see within 30 feet. The target must immediately attempt a Will save against unnerving gaze. In addition, if the creature was already {@condition frightened}, on a failed save, the evangelist is {@condition concealed} from the creature for as long as the creature remains {@condition frightened}. After attempting this save, the creature is then temporarily immune until the start of the evangelist's next turn."
						],
						"name": "Focus Gaze"
					},
					{
						"entries": [
							"When the evangelist critically hits with a chain {@action Strike}, the target is impaled and anchored in place, becoming {@condition grabbed} by the chain. The creature is unable to recover from {@condition persistent damage||persistent bleed damage} until it gets free ({@dc 25} {@action Escape})."
						],
						"name": "Impaling Chain"
					}
				]
			},
			"hasImages": true,
			"defenses": {
				"ac": {
					"std": 24
				},
				"savingThrows": {
					"fort": {
						"std": 15
					},
					"ref": {
						"std": 14
					},
					"will": {
						"std": 11
					},
					"abilities": [
						"+1 status to all saves vs. magic"
					]
				},
				"hp": [
					{
						"hp": 90,
						"abilities": [
							"{@ability regeneration} 10 (deactivated by good or silver)"
						]
					}
				],
				"immunities": [
					"cold"
				],
				"weaknesses": [
					{
						"amount": 5,
						"name": "good"
					},
					{
						"amount": 5,
						"name": "silver"
					}
				]
			}
		},
		{
			"name": "Fen Mosquito Swarm",
			"source": "B2",
			"page": 175,
			"level": 3,
			"traits": [
				"n",
				"large",
				"animal",
				"swarm"
			],
			"perception": {
				"std": 8
			},
			"senses": [
				{
					"name": "darkvision"
				}
			],
			"skills": {
				"acrobatics": {
					"std": 6
				},
				"stealth": {
					"std": 8
				}
			},
			"abilityMods": {
				"str": 0,
				"dex": 4,
				"con": 3,
				"int": -5,
				"wis": 0,
				"cha": -5
			},
			"speed": {
				"walk": 5,
				"fly": 25
			},
			"abilities": {
				"bot": [
					{
						"type": "affliction",
						"name": "Pyrexic Malaria",
						"traits": [
							"disease"
						],
						"note": "The victim can't reduce its {@condition sickened} condition while it's affected by pyrexic malaria",
						"DC": 20,
						"savingThrow": "Fortitude",
						"onset": "4 days",
						"stages": [
							{
								"stage": 1,
								"entry": "{@condition sickened 1}",
								"duration": "1 day"
							},
							{
								"stage": 2,
								"entry": "{@condition enfeebled 1} and {@condition sickened 1}",
								"duration": "1 day"
							},
							{
								"stage": 3,
								"entry": "as stage 2",
								"duration": "1 day"
							},
							{
								"stage": 4,
								"entry": "{@condition unconscious} ",
								"duration": "1 day"
							}
						]
					},
					{
						"activity": {
							"number": 1,
							"unit": "action"
						},
						"entries": [
							"Each enemy in the swarm's space takes {@damage 1d6} piercing damage ({@dc 20} basic Reflex save) and is exposed to pyrexic malaria. Creatures that fail the saving throw also take {@damage 1d4} {@condition persistent damage||persistent bleed damage}."
						],
						"name": "Swarming Bites"
					}
				]
			},
			"hasImages": true,
			"defenses": {
				"ac": {
					"std": 19
				},
				"savingThrows": {
					"fort": {
						"std": 8
					},
					"ref": {
						"std": 11
					},
					"will": {
						"std": 5
					}
				},
				"hp": [
					{
						"hp": 25
					}
				],
				"immunities": [
					"precision",
					"swarm mind"
				],
				"weaknesses": [
					{
						"amount": 5,
						"name": "area damage"
					},
					{
						"name": "splash damage"
					}
				]
			}
		},
		{
			"name": "Fetchling Scout",
			"source": "B2",
			"page": 117,
			"level": 1,
			"traits": [
				"n",
				"medium",
				"fetchling",
				"humanoid",
				"shadow"
			],
			"perception": {
				"std": 5
			},
			"senses": [
				{
					"name": "darkvision"
				}
			],
			"languages": {
				"languages": [
					"common",
					"shadowtongue"
				]
			},
			"skills": {
				"acrobatics": {
					"std": 7
				},
				"athletics": {
					"std": 4
				},
				"deception": {
					"std": 5
				},
				"diplomacy": {
					"std": 5
				},
				"society": {
					"std": 3
				},
				"stealth": {
					"std": 7
				},
				"thievery": {
					"std": 7
				}
			},
			"abilityMods": {
				"str": 1,
				"dex": 4,
				"con": 2,
				"int": 0,
				"wis": 0,
				"cha": 2
			},
			"items": [
				"chain shirt",
				"dagger"
			],
			"speed": {
				"walk": 25
			},
			"attacks": [
				{
					"range": "Melee",
					"name": "dagger",
					"attack": 9,
					"traits": [
						"agile",
						"finesse",
						"versatile <S>"
					],
					"damage": "{@damage 1d4+1} piercing",
					"types": [
						"piercing"
					]
				},
				{
					"range": "Ranged",
					"name": "dagger",
					"attack": 9,
					"traits": [
						"agile",
						"finesse",
						"thrown <10 feet>",
						"versatile <S>"
					],
					"damage": "{@damage 1d4+1} piercing",
					"types": [
						"piercing"
					]
				}
			],
			"spellcasting": [
				{
					"type": "Innate",
					"tradition": "occult",
					"DC": 15,
					"entry": {
						"1": {
							"spells": [
								{
									"name": "illusory disguise"
								}
							]
						}
					}
				}
			],
			"abilities": {
				"mid": [
					{
						"entries": [
							"When the fetchling scout is {@condition concealed} as a result of dim light, the flat check to target them has a DC of 7, not 5."
						],
						"name": "Shadow Blending"
					}
				],
				"bot": [
					{
						"activity": {
							"number": 1,
							"unit": "action"
						},
						"traits": [
							"illusion",
							"occult",
							"shadow"
						],
						"requirements": "The fetchling is in dim light",
						"entries": [
							"The fetchling {@action Stride||Strides}. They have a +10-foot status bonus to their Speed during this {@action Stride}. The DC from shadow blending increases to 11 during this {@action Stride}, and the fetchling remains concealed by dim light until the end of the movement, even if they leave dim light during the {@action Stride}."
						],
						"name": "Shadow Stride"
					},
					{
						"generic": {
							"tag": "ability"
						},
						"entries": [
							"The fetchling scout's {@action Strike||Strikes} deal an additional {@damage 1d6} precision damage to {@condition flat-footed} creatures."
						],
						"name": "Sneak Attack"
					}
				]
			},
			"hasImages": true,
			"defenses": {
				"ac": {
					"std": 18
				},
				"savingThrows": {
					"fort": {
						"std": 5
					},
					"ref": {
						"std": 9
					},
					"will": {
						"std": 5
					}
				},
				"hp": [
					{
						"hp": 18
					}
				]
			}
		},
		{
			"name": "Filth Fire",
			"source": "B2",
			"page": 110,
			"foundIn": [
				"Jalmeray",
				"Nex"
			],
			"otherSources": {
				"Expanded": [
					"LOIL|323"
				]
			},
			"level": 4,
			"traits": [
				"ne",
				"medium",
				"elemental",
				"fire"
			],
			"perception": {
				"std": 11
			},
			"senses": [
				{
					"name": "darkvision"
				},
				{
					"name": "smoke vision"
				}
			],
			"languages": {
				"languages": [
					"ignan (can't speak any language)"
				]
			},
			"skills": {
				"acrobatics": {
					"std": 13
				},
				"athletics": {
					"std": 9
				}
			},
			"abilityMods": {
				"str": 1,
				"dex": 5,
				"con": 4,
				"int": -2,
				"wis": 3,
				"cha": 0
			},
			"speed": {
				"walk": 25
			},
			"attacks": [
				{
					"range": "Melee",
					"name": "burning lash",
					"attack": 13,
					"traits": [
						"finesse"
					],
					"damage": "{@damage 2d6+3} bludgeoning plus {@damage 1d6} {@condition persistent damage||persistent fire}",
					"types": [
						"bludgeoning",
						"persistent"
					]
				},
				{
					"range": "Ranged",
					"name": "ember ball",
					"attack": 13,
					"traits": [
						"fire",
						"range increment <20 feet>"
					],
					"damage": "{@damage 1d6+3} bludgeoning plus {@damage 1d6} {@condition persistent damage||persistent fire}",
					"types": [
						"bludgeoning",
						"persistent"
					]
				}
			],
			"abilities": {
				"top": [
					{
						"entries": [
							"The filth fire ignores the {@condition concealed} condition from smoke."
						],
						"name": "Smoke Vision"
					}
				],
				"bot": [
					{
						"activity": {
							"number": 2,
							"unit": "action"
						},
						"entries": [
							"Toxic materials and churning rubbish within the filth fire's body explode in one of three ways. The filth fire chooses the effect, but it can't make the same choice twice in a row.",
							{
								"type": "list",
								"items": [
									"{@bold Fiery Beam} (evocation, fire, primal) The filth fire expels a 30-foot line of flame that deals {@damage 3d6} fire damage with a {@dc 21} basic Reflex save.",
									"{@bold Shrapnel Blast} (evocation, primal) The filth fire shoots jagged rubbish out in a 5-foot emanation that deals {@damage 2d12} piercing damage with a {@dc 21} basic Reflex save.",
									"{@bold Toxic Fumes} (evocation, poison, primal) The filth fire belches a 15-foot cone of toxic smoke that deals {@damage 2d6} poison damage ({@dc 21} basic Fortitude save). A creature that fails is also {@condition sickened 1} (or {@condition sickened 2} on a critical failure)."
								]
							}
						],
						"name": "Noxious Burst"
					}
				]
			},
			"defenses": {
				"ac": {
					"std": 21
				},
				"savingThrows": {
					"fort": {
						"std": 12
					},
					"ref": {
						"std": 13
					},
					"will": {
						"std": 9
					}
				},
				"hp": [
					{
						"hp": 70
					}
				],
				"immunities": [
					"bleed",
					"fire",
					"poison",
					"paralyzed",
					"sleep"
				]
			}
		},
		{
			"name": "Fire Jellyfish Swarm",
			"source": "B2",
			"page": 152,
			"level": 6,
			"traits": [
				"n",
				"large",
				"animal",
				"aquatic",
				"mindless",
				"swarm"
			],
			"perception": {
				"std": 10
			},
			"senses": [
				{
					"name": "low-light vision"
				}
			],
			"skills": {
				"acrobatics": {
					"std": 15
				}
			},
			"abilityMods": {
				"str": -4,
				"dex": 5,
				"con": 4,
				"int": -5,
				"wis": 0,
				"cha": -5
			},
			"speed": {
				"swim": 20
			},
			"abilities": {
				"bot": [
					{
						"entries": [
							"Fire jellyfish swarms use {@skill Acrobatics} to {@action Swim}."
						],
						"name": "Agile Swimmer"
					},
					{
						"activity": {
							"number": 1,
							"unit": "action"
						},
						"traits": [
							"poison"
						],
						"entries": [
							"Each enemy in the swarm's space takes {@damage 3d8} poison damage ({@dc 24} basic Reflex save) and is exposed to fire jelly venom."
						],
						"name": "Burning Swarm"
					},
					{
						"type": "affliction",
						"name": "Fire Jelly Venom",
						"traits": [
							"poison"
						],
						"DC": 24,
						"savingThrow": "Fortitude",
						"maxDuration": "6 rounds",
						"stages": [
							{
								"stage": 1,
								"entry": "{@condition clumsy 1}",
								"duration": "1 round"
							},
							{
								"stage": 2,
								"entry": "{@condition clumsy 2}",
								"duration": "1 round"
							},
							{
								"stage": 3,
								"entry": "{@condition clumsy 3}",
								"duration": "1 round"
							}
						]
					}
				]
			},
			"defenses": {
				"ac": {
					"std": 13
				},
				"savingThrows": {
					"fort": {
						"std": 16
					},
					"ref": {
						"std": 15
					},
					"will": {
						"std": 10
					}
				},
				"hp": [
					{
						"hp": 155
					}
				],
				"immunities": [
					"mental",
					"precision",
					"swarm mind"
				],
				"weaknesses": [
					{
						"amount": 7,
						"name": "area damage"
					},
					{
						"name": "splash"
					}
				]
			}
		},
		{
			"name": "Fire Yai",
			"source": "B2",
			"page": 190,
			"level": 14,
			"traits": [
				"ne",
				"large",
				"fiend",
				"fire",
				"giant",
				"humanoid",
				"oni"
			],
			"perception": {
				"std": 26
			},
			"senses": [
				{
					"name": "greater darkvision"
				}
			],
			"languages": {
				"languages": [
					"common",
					"jotun"
				]
			},
			"skills": {
				"acrobatics": {
					"std": 23
				},
				"arcana": {
					"std": 23
				},
				"athletics": {
					"std": 27
				},
				"crafting": {
					"std": 25
				},
				"deception": {
					"std": 27
				},
				"intimidation": {
					"std": 27
				},
				"nature": {
					"std": 25
				}
			},
			"abilityMods": {
				"str": 8,
				"dex": 6,
				"con": 6,
				"int": 4,
				"wis": 6,
				"cha": 8
			},
			"items": [
				"+1 resilient breastplate",
				"+2 striking katana"
			],
			"speed": {
				"walk": 40,
				"fly": 40
			},
			"attacks": [
				{
					"range": "Melee",
					"name": "katana",
					"attack": 30,
					"traits": [
						"deadly <1d8>",
						"magical",
						"reach <10 feet>",
						"two-hand <d10>",
						"versatile <P>"
					],
					"damage": "{@damage 2d6+16} slashing plus {@damage 2d6} fire",
					"types": [
						"fire",
						"slashing"
					]
				},
				{
					"range": "Melee",
					"name": "fist",
					"attack": 28,
					"traits": [
						"agile",
						"evil",
						"magical",
						"reach <10 feet>"
					],
					"damage": "{@damage 2d6+16} bludgeoning plus {@damage 2d6} fire and {@damage 2d6} {@condition persistent damage||persistent fire}",
					"types": [
						"bludgeoning",
						"fire",
						"persistent"
					]
				},
				{
					"range": "Ranged",
					"name": "fire missile",
					"attack": 26,
					"traits": [
						"evil",
						"fire",
						"magical",
						"range increment <60 feet>"
					],
					"damage": "{@damage 2d10+16} fire plus {@damage 2d6} {@condition persistent damage||persistent fire}",
					"types": [
						"fire",
						"persistent"
					]
				}
			],
			"spellcasting": [
				{
					"type": "Innate",
					"tradition": "primal",
					"DC": 34,
					"entry": {
						"2": {
							"spells": [
								{
									"name": "invisibility",
									"amount": "at will",
									"notes": [
										"self only"
									]
								}
							]
						},
						"4": {
							"spells": [
								{
									"name": "charm",
									"amount": 3
								},
								{
									"name": "darkness"
								},
								{
									"name": "gaseous form"
								}
							]
						},
						"6": {
							"spells": [
								{
									"name": "fireball",
									"amount": 3
								}
							]
						},
						"7": {
							"spells": [
								{
									"name": "fireball"
								},
								{
									"name": "fiery body"
								},
								{
									"name": "flame strike"
								},
								{
									"name": "wall of fire"
								}
							]
						}
					}
				}
			],
			"abilities": {
				"mid": [
					{
						"activity": {
							"number": 1,
							"unit": "reaction"
						},
						"name": "Attack of Opportunity",
						"generic": {
							"tag": "ability"
						}
					}
				],
				"bot": [
					{
						"activity": {
							"number": 1,
							"unit": "action"
						},
						"traits": [
							"concentrate",
							"polymorph",
							"primal",
							"transmutation"
						],
						"entries": [
							"The fire yai takes on the appearance of a {@creature fire giant}. This doesn't change their Speed or {@action Strike} attack and damage."
						],
						"name": "Change Shape",
						"generic": {
							"tag": "ability"
						}
					},
					{
						"activity": {
							"number": 2,
							"unit": "action"
						},
						"entries": [
							"The fire yai attempts a katana {@action Strike}. If it hits, the fire yai attempts an {@skill Athletics} check against the target creature's Fortitude DC.",
							{
								"type": "successDegree",
								"entries": {
									"Critical Success": "The fire yai {@action Stride||Strides} or Flies up to half its Speed in any direction. The struck creature takes {@damage 4d6} {@condition persistent damage||persistent bleed damage} and is pushed along with the yai an equal distance. The creature is {@condition grabbed} until the yai's next turn or until the yai makes a katana {@action Strike}.",
									"Success": "As critical success, but the creature takes {@damage 2d6} {@condition persistent damage||persistent bleed damage}.",
									"Failure": "The struck creature is pushed back 5 feet.",
									"Critical Failure": "The struck creature is unaffected."
								}
							}
						],
						"name": "Impaling Push"
					},
					{
						"activity": {
							"number": 2,
							"unit": "action"
						},
						"traits": [
							"concentrate",
							"primal",
							"transmutation"
						],
						"entries": [
							"The fire yai transforms into a cloud of smoke and then Flies up to its fly speed. This movement does not trigger reactions, and the fire yai can move through spaces occupied by other creatures. The fire yai returns to its physical form after this move, and must end the movement in a space in which it can fit. All creatures in spaces through which the fire yai moves with Smoke Form must succeed at a {@dc 34} Fortitude save or become {@condition sickened 3}. The fire yai cannot use Smoke Form for {@dice 1d4} rounds."
						],
						"name": "Smoke Form"
					}
				]
			},
			"hasImages": true,
			"defenses": {
				"ac": {
					"std": 36
				},
				"savingThrows": {
					"fort": {
						"std": 28
					},
					"ref": {
						"std": 26
					},
					"will": {
						"std": 24
					}
				},
				"hp": [
					{
						"hp": 250,
						"abilities": [
							"{@ability regeneration} 15 (deactivated by acid or cold)"
						]
					}
				],
				"immunities": [
					"fire"
				]
			}
		},
		{
			"name": "Fjord Linnorm",
			"source": "B2",
			"page": 165,
			"level": 16,
			"traits": [
				"uncommon",
				"ce",
				"gargantuan",
				"amphibious",
				"dragon"
			],
			"perception": {
				"std": 28
			},
			"senses": [
				{
					"name": "darkvision"
				},
				{
					"type": "imprecise",
					"name": "scent",
					"range": 60
				},
				{
					"name": "true seeing"
				}
			],
			"languages": {
				"languages": [
					"aklo",
					"draconic",
					"sylvan"
				]
			},
			"skills": {
				"acrobatics": {
					"std": 27
				},
				"athletics": {
					"std": 33
				},
				"stealth": {
					"std": 29
				}
			},
			"abilityMods": {
				"str": 9,
				"dex": 5,
				"con": 8,
				"int": -3,
				"wis": 6,
				"cha": 7
			},
			"speed": {
				"abilities": [
					"freedom of movement"
				],
				"walk": 35,
				"fly": 75,
				"swim": 50
			},
			"attacks": [
				{
					"range": "Melee",
					"name": "jaws",
					"attack": 33,
					"traits": [
						"magical",
						"reach <20 feet>"
					],
					"effects": [
						"fjord linnorm venom"
					],
					"damage": "{@damage 3d12+17} piercing plus fjord linnorm venom",
					"types": [
						"piercing"
					]
				},
				{
					"range": "Melee",
					"name": "claw",
					"attack": 33,
					"traits": [
						"agile",
						"magical",
						"reach <20 feet>"
					],
					"damage": "{@damage 3d10+17} slashing",
					"types": [
						"slashing"
					]
				},
				{
					"range": "Melee",
					"name": "tail",
					"attack": 33,
					"traits": [
						"agile",
						"magical",
						"reach <25 feet>"
					],
					"effects": [
						"Improved Grab"
					],
					"damage": "{@damage 3d6+15} bludgeoning plus {@ability Improved Grab}",
					"types": [
						"bludgeoning"
					]
				}
			],
			"spellcasting": [
				{
					"type": "Innate",
					"tradition": "primal",
					"DC": 37,
					"entry": {
						"constant": {}
					}
				}
			],
			"abilities": {
				"mid": [
					{
						"traits": [
							"curse",
							"primal",
							"water"
						],
						"entries": [
							"When a creature slays a fjord linnorm, it must succeed at a {@dc 41} Will save or become unable to ever breathe underwater (either via a natural ability or a spell such as water breathing). In addition, the victim can hold its breath only half as long as normal, and whenever it holds its breath it becomes {@condition sickened 2}."
						],
						"name": "Curse of Stolen Breath"
					},
					{
						"activity": {
							"number": 1,
							"unit": "reaction"
						},
						"entries": [
							"Tail only."
						],
						"name": "Attack of Opportunity",
						"generic": {
							"tag": "ability"
						}
					}
				],
				"bot": [
					{
						"activity": {
							"number": 2,
							"unit": "action"
						},
						"traits": [
							"cold",
							"evocation",
							"primal"
						],
						"entries": [
							"The fjord linnorm expels a 120-foot line of icy bile, dealing {@damage 17d6} cold damage to creatures within the area ({@dc 37} basic Reflex save)",
							"Any creature that fails its save is covered by the ice, which freezes and fuses with the creature's skin, giving it a \u201310-foot penalty to Speed. A creature can {@action Escape} or {@action Force Open} the ice ({@dc 34}) to free itself; otherwise, the ice remains for 1 minute. The fjord linnorm can't use Breath Weapon again for {@dice 1d4} rounds."
						],
						"name": "Breath Weapon"
					},
					{
						"type": "affliction",
						"name": "Fjord Linnorm Venom",
						"traits": [
							"cold",
							"poison"
						],
						"DC": 37,
						"savingThrow": "Fortitude",
						"maxDuration": "10 rounds",
						"stages": [
							{
								"stage": 1,
								"entry": "{@damage 4d6} cold damage and {@condition clumsy 1}",
								"duration": "1 round"
							},
							{
								"stage": 2,
								"entry": "{@damage 6d6} cold damage and {@condition clumsy 2}",
								"duration": "1 round"
							}
						]
					}
				]
			},
			"hasImages": true,
			"defenses": {
				"ac": {
					"std": 40
				},
				"savingThrows": {
					"fort": {
						"std": 30
					},
					"ref": {
						"std": 28
					},
					"will": {
						"std": 24
					}
				},
				"hp": [
					{
						"hp": 315,
						"abilities": [
							"{@ability regeneration} 10 (deactivated"
						]
					}
				],
				"immunities": [
					"cold",
					"curse",
					"paralyzed",
					"sleep"
				],
				"weaknesses": [
					{
						"name": "cold"
					}
				]
			}
		},
		{
			"name": "Flytrap Leshy",
			"source": "B2",
			"page": 161,
			"level": 4,
			"traits": [
				"n",
				"small",
				"leshy",
				"plant"
			],
			"perception": {
				"std": 11
			},
			"senses": [
				{
					"name": "darkvision"
				}
			],
			"languages": {
				"languages": [
					"common",
					"druidic",
					"sylvan"
				],
				"abilities": [
					"speak with plants (carnivorous plants only)"
				]
			},
			"skills": {
				"athletics": {
					"std": 12
				},
				"nature": {
					"std": 10
				},
				"stealth": {
					"std": 12
				}
			},
			"abilityMods": {
				"str": 4,
				"dex": 2,
				"con": 1,
				"int": 0,
				"wis": 3,
				"cha": 2
			},
			"speed": {
				"walk": 25
			},
			"attacks": [
				{
					"range": "Melee",
					"name": "flytrap mouth",
					"attack": 13,
					"traits": [
						"versatile <S>"
					],
					"effects": [
						"flytrap toxin"
					],
					"damage": "{@damage 1d8+6} piercing plus {@damage 1d6} acid and flytrap toxin",
					"types": [
						"acid",
						"piercing"
					]
				},
				{
					"range": "Melee",
					"name": "flytrap hand",
					"attack": 13,
					"traits": [
						"agile",
						"versatile <S>"
					],
					"effects": [
						"flytrap toxin"
					],
					"damage": "{@damage 1d6+6} piercing plus {@damage 1d6} acid and flytrap toxin",
					"types": [
						"acid",
						"piercing"
					]
				},
				{
					"range": "Ranged",
					"name": "spittle",
					"attack": 11,
					"traits": [
						"acid",
						"range increment <10 feet>"
					],
					"effects": [
						"flytrap toxin"
					],
					"damage": "{@damage 1d6+6} acid plus flytrap toxin",
					"types": [
						"acid"
					]
				}
			],
			"spellcasting": [
				{
					"type": "Innate",
					"tradition": "primal",
					"DC": 21,
					"entry": {
						"2": {
							"spells": [
								{
									"name": "pass without trace"
								}
							]
						},
						"4": {
							"spells": [
								{
									"name": "speak with plants"
								}
							]
						}
					}
				}
			],
			"abilities": {
				"mid": [
					{
						"activity": {
							"number": 1,
							"unit": "reaction"
						},
						"name": "Attack of Opportunity",
						"generic": {
							"tag": "ability"
						}
					},
					{
						"traits": [
							"healing"
						],
						"entries": [
							"As sunflower leshy, except plants regain {@dice 3d6} Hit Points and the area sprouts flytraps instead of sunflowers."
						],
						"name": "Verdant Burst"
					}
				],
				"bot": [
					{
						"activity": {
							"number": 1,
							"unit": "action"
						},
						"traits": [
							"polymorph",
							"primal",
							"transmutation"
						],
						"entries": [
							"A flytrap leshy can combine itself with an adjacent and willing flytrap leshy that is not currently affected by Amalgam. The leshy using Amalgam physically merges with the target, restoring {@dice 3d8} Hit Points to the target. The leshy can {@action Sustain a Spell} to continue Amalgam, but once they stop, the target leshy takes {@dice 3d8} damage. If the target leshy dies, Amalgam ends at once and the original leshy gains the {@condition dying} condition or increases their {@condition dying} condition value by 1 if they were already {@condition dying}. As long as Amalgam is sustained, the target leshy gains a +1 status bonus to attack rolls and saving throws, its AC increases to 21, and it gains an additional reaction at the start of each turn."
						],
						"name": "Amalgam"
					},
					{
						"activity": {
							"number": 1,
							"unit": "action"
						},
						"traits": [
							"concentrate",
							"polymorph",
							"primal",
							"transmutation"
						],
						"entries": [
							"The flytrap leshy transforms into a Small flytrap. This ability otherwise uses the effects of tree shape."
						],
						"name": "Change Shape",
						"generic": {
							"tag": "ability"
						}
					},
					{
						"type": "affliction",
						"name": "Flytrap Toxin",
						"traits": [
							"poison"
						],
						"DC": 19,
						"savingThrow": "Fortitude",
						"maxDuration": "6 rounds",
						"stages": [
							{
								"stage": 1,
								"entry": "{@condition sickened 1} ",
								"duration": "1 round"
							},
							{
								"stage": 2,
								"entry": "{@condition sickened 2}",
								"duration": "1 round"
							}
						]
					}
				]
			},
			"hasImages": true,
			"defenses": {
				"ac": {
					"std": 20
				},
				"savingThrows": {
					"fort": {
						"std": 9
					},
					"ref": {
						"std": 12
					},
					"will": {
						"std": 13
					}
				},
				"hp": [
					{
						"hp": 72
					}
				],
				"resistances": [
					{
						"amount": 5,
						"name": "acid"
					}
				]
			}
		},
		{
			"name": "Froghemoth",
			"source": "B2",
			"page": 122,
			"level": 13,
			"traits": [
				"uncommon",
				"n",
				"huge",
				"aberration",
				"amphibious"
			],
			"perception": {
				"std": 25
			},
			"senses": [
				{
					"name": "darkvision"
				},
				{
					"name": "otherworldly vision",
					"range": 30
				}
			],
			"skills": {
				"acrobatics": {
					"std": 23
				},
				"athletics": {
					"std": 27
				},
				"stealth": {
					"std": 27,
					"in swamps": 30
				}
			},
			"abilityMods": {
				"str": 8,
				"dex": 6,
				"con": 7,
				"int": -4,
				"wis": 6,
				"cha": 4
			},
			"speed": {
				"walk": 20,
				"swim": 30
			},
			"attacks": [
				{
					"range": "Melee",
					"name": "jaws",
					"attack": 27,
					"traits": [
						"reach <10 feet>"
					],
					"effects": [
						"Improved Grab"
					],
					"damage": "{@damage 3d12+14} piercing plus {@ability Improved Grab}",
					"types": [
						"piercing"
					]
				},
				{
					"range": "Melee",
					"name": "tentacle",
					"attack": 27,
					"traits": [
						"agile",
						"reach <15 feet>"
					],
					"effects": [
						"Improved Grab"
					],
					"damage": "{@damage 3d8+14} bludgeoning plus {@ability Improved Grab}",
					"types": [
						"bludgeoning"
					]
				},
				{
					"range": "Melee",
					"name": "tongue",
					"attack": 27,
					"traits": [
						"agile",
						"reach <30 feet>"
					],
					"effects": [
						"barbed tongue"
					],
					"damage": "{@damage 2d10+14} piercing plus barbed tongue",
					"types": [
						"piercing"
					]
				}
			],
			"abilities": {
				"top": [
					{
						"entries": [
							"A froghemoth's alien eyes allow it to perceive creatures within 30 feet, even if they are {@condition invisible} or ethereal. It can still be fooled by successful {@skill Stealth} checks to {@action Hide}, but it has {@skill Perception} {@dc 38} in such cases. It also sees through and is unaffected by illusions with the {@trait visual} trait if they are within 30 feet."
						],
						"name": "Otherworldly Vision"
					}
				],
				"mid": [
					{
						"entries": [
							"Though a froghemoth is immune to electricity damage, it is {@condition slowed 1} for 1 round whenever it would have otherwise taken electricity damage."
						],
						"name": "Electric Torpor"
					}
				],
				"bot": [
					{
						"activity": {
							"number": 1,
							"unit": "action"
						},
						"name": "Aquatic Ambush",
						"generic": {
							"tag": "ability"
						}
					},
					{
						"entries": [
							"A creature hit by the froghemoth's tongue becomes {@condition grabbed} by the froghemoth. The creature isn't {@condition immobilized}, but it can't move beyond the reach of the froghemoth's tongue. A creature can sever the tongue with a successful {@action Strike} against AC 31 that deals at least 15 slashing damage. This deals no damage to the froghemoth but prevents it from using its tongue {@action Strike} until it regrows its tongue, which takes 1 minute."
						],
						"name": "Barbed Tongue"
					},
					{
						"activity": {
							"number": 2,
							"unit": "action"
						},
						"entries": [
							"The froghemoth makes up to four tentacle {@action Strike||Strikes}, each against a different target. These count toward the froghemoth's multiple attack penalty, but the multiple attack penalty doesn't increase until after all the attacks."
						],
						"name": "Flailing Tentacles"
					},
					{
						"activity": {
							"number": 1,
							"unit": "action"
						},
						"entries": [
							"{@dice 3d6+12}, {@dc 33}"
						],
						"name": "Greater Constrict",
						"generic": {
							"tag": "ability"
						}
					},
					{
						"activity": {
							"number": 2,
							"unit": "action"
						},
						"entries": [
							"The froghemoth pulls a creature {@condition grabbed} by its tongue toward itself. The froghemoth rolls an {@skill Athletics} check against the creature's Fortitude DC. On a success, the froghemoth pulls the creature into an adjacent space, and if it critically succeeds it can also make a bite {@action Strike} against the creature after the pull."
						],
						"name": "Retract Tongue"
					},
					{
						"activity": {
							"number": 1,
							"unit": "action"
						},
						"traits": [
							"attack"
						],
						"entries": [
							"Large, {@damage 3d6+9} bludgeoning, Rupture 24."
						],
						"name": "Swallow Whole",
						"generic": {
							"tag": "ability"
						}
					}
				]
			},
			"hasImages": true,
			"defenses": {
				"ac": {
					"std": 32,
					"abilities": "all-around vision"
				},
				"savingThrows": {
					"fort": {
						"std": 26
					},
					"ref": {
						"std": 21
					},
					"will": {
						"std": 23
					}
				},
				"hp": [
					{
						"hp": 285
					}
				],
				"immunities": [
					"electricity"
				]
			}
		},
		{
			"name": "Frost Troll",
			"source": "B2",
			"page": 264,
			"level": 4,
			"traits": [
				"uncommon",
				"ce",
				"large",
				"cold",
				"giant",
				"troll"
			],
			"perception": {
				"std": 12
			},
			"senses": [
				{
					"name": "darkvision"
				}
			],
			"languages": {
				"languages": [
					"common",
					"jotun"
				]
			},
			"skills": {
				"athletics": {
					"std": 13
				},
				"intimidation": {
					"std": 10
				},
				"survival": {
					"std": 10
				}
			},
			"abilityMods": {
				"str": 5,
				"dex": 2,
				"con": 5,
				"int": 0,
				"wis": 2,
				"cha": 2
			},
			"items": [
				"hatchet"
			],
			"speed": {
				"abilities": [
					"ice stride"
				],
				"walk": 30
			},
			"attacks": [
				{
					"range": "Melee",
					"name": "jaws",
					"attack": 13,
					"traits": [
						"reach <10 feet>"
					],
					"damage": "{@damage 2d8+7} piercing",
					"types": [
						"piercing"
					]
				},
				{
					"range": "Melee",
					"name": "hatchet",
					"attack": 13,
					"traits": [
						"agile",
						"reach <10 feet>",
						"sweep"
					],
					"damage": "{@damage 2d6+7} slashing",
					"types": [
						"slashing"
					]
				},
				{
					"range": "Melee",
					"name": "claw",
					"attack": 13,
					"traits": [
						"agile",
						"reach <10 feet>"
					],
					"damage": "{@damage 2d4+7} slashing",
					"types": [
						"slashing"
					]
				},
				{
					"range": "Ranged",
					"name": "hatchet",
					"attack": 10,
					"traits": [
						"agile",
						"sweep",
						"thrown <10 feet>"
					],
					"damage": "{@damage 2d6+7} slashing",
					"types": [
						"slashing"
					]
				}
			],
			"abilities": {
				"mid": [
					{
						"activity": {
							"number": 1,
							"unit": "reaction"
						},
						"name": "Attack of Opportunity",
						"generic": {
							"tag": "ability"
						}
					}
				],
				"bot": [
					{
						"entries": [
							"A frost troll isn't impeded by {@quickref difficult terrain||3|terrain} caused by snow or ice, nor do they need to attempt {@skill Acrobatics} checks to keep from falling on slippery ice."
						],
						"name": "Ice Stride"
					},
					{
						"activity": {
							"number": 1,
							"unit": "action"
						},
						"traits": [
							"claw"
						],
						"name": "Rend",
						"generic": {
							"tag": "ability"
						}
					}
				]
			},
			"hasImages": true,
			"defenses": {
				"ac": {
					"std": 19
				},
				"savingThrows": {
					"fort": {
						"std": 13
					},
					"ref": {
						"std": 10
					},
					"will": {
						"std": 8
					}
				},
				"hp": [
					{
						"hp": 90,
						"abilities": [
							"{@ability regeneration} 15 (deactivated by acid or fire)"
						]
					}
				],
				"immunities": [
					"cold"
				],
				"weaknesses": [
					{
						"amount": 10,
						"name": "fire"
					}
				]
			}
		},
		{
			"name": "Frost Worm",
			"source": "B2",
			"page": 123,
			"level": 12,
			"traits": [
				"n",
				"huge",
				"animal",
				"cold"
			],
			"perception": {
				"std": 22
			},
			"senses": [
				{
					"name": "darkvision"
				}
			],
			"skills": {
				"athletics": {
					"std": 25
				},
				"stealth": {
					"std": 20,
					"in ice and snow": 24
				}
			},
			"abilityMods": {
				"str": 7,
				"dex": 4,
				"con": 6,
				"int": -4,
				"wis": 4,
				"cha": 0
			},
			"speed": {
				"walk": 25,
				"burrow": 10
			},
			"attacks": [
				{
					"range": "Melee",
					"name": "jaws",
					"attack": 25,
					"damage": "{@damage 3d8+10} piercing plus {@damage 2d6} {@condition persistent damage||persistent cold}",
					"types": [
						"persistent",
						"piercing"
					]
				}
			],
			"abilities": {
				"mid": [
					{
						"traits": [
							"cold",
							"evocation",
							"primal"
						],
						"entries": [
							"When a frost worm dies, it explodes in a 100-foot burst of searing cold blood. All creatures and objects in range take {@damage 10d8} cold damage ({@dc 29} basic Reflex save)."
						],
						"name": "Death Throes"
					},
					{
						"traits": [
							"aura",
							"cold",
							"evocation",
							"primal"
						],
						"entries": [
							"5 feet. A creature that enters or begins its turn in the emanation takes {@damage 3d6} cold damage ({@dc 29} basic Reflex save)."
						],
						"name": "Worm Chill"
					},
					{
						"activity": {
							"number": 1,
							"unit": "reaction"
						},
						"traits": [
							"cold"
						],
						"trigger": "The frost worm takes piercing or slashing damage",
						"entries": [
							"The frost worm's freezing blood sprays out on a random creature within 10 feet of the frost worm. That creature takes {@damage 7d6} cold damage ({@dc 29} basic Reflex save)."
						],
						"name": "Freezing Blood"
					}
				],
				"bot": [
					{
						"activity": {
							"number": 2,
							"unit": "action"
						},
						"traits": [
							"cold",
							"evocation",
							"primal"
						],
						"entries": [
							"The frost worm exhales a blast of frost, dealing {@damage 13d6} cold damage to creatures in a 50-foot cone ({@dc 32} basic Reflex save). It can't use Breath Weapon again for {@dice 1d4} rounds."
						],
						"name": "Breath Weapon"
					},
					{
						"activity": {
							"number": 1,
							"unit": "action"
						},
						"traits": [
							"auditory",
							"concentrate",
							"enchantment",
							"mental",
							"primal"
						],
						"entries": [
							"The frost worm emits a hypnotic trill. Each non\u2013frost worm creature within 100 feet must attempt a {@dc 32} Will save. The effects of Worm Trill last for 1 round, but if the frost worm uses this ability again on subsequent rounds, it extends this duration by 1 round for any creature already affected.",
							{
								"type": "successDegree",
								"entries": {
									"Success": "The creature is unaffected and is immune to Worm Trill for 24 hours.",
									"Failure": "The creature is {@condition fascinated} by the frost worm.",
									"Critical Failure": "As failure, but the {@condition fascinated} condition doesn't end if the frost worm uses {@condition hostile} actions against the creature."
								}
							}
						],
						"name": "Worm Trill"
					}
				]
			},
			"hasImages": true,
			"defenses": {
				"ac": {
					"std": 33
				},
				"savingThrows": {
					"fort": {
						"std": 24
					},
					"ref": {
						"std": 22
					},
					"will": {
						"std": 20
					}
				},
				"hp": [
					{
						"hp": 225
					}
				],
				"immunities": [
					"cold"
				],
				"weaknesses": [
					{
						"amount": 15,
						"name": "fire"
					}
				]
			}
		},
		{
			"name": "Ghonhatine",
			"source": "B2",
			"page": 119,
			"level": 10,
			"foundIn": [
				"Alkenstar",
				"Mana Wastes",
				"Nex"
			],
			"otherSources": {
				"Expanded": [
					"LOIL|323"
				]
			},
			"traits": [
				"ce",
				"large",
				"aberration"
			],
			"perception": {
				"std": 19
			},
			"senses": [
				{
					"name": "darkvision"
				},
				{
					"type": "imprecise",
					"name": "scent",
					"range": 30
				}
			],
			"languages": {
				"languages": [
					"undercommon"
				]
			},
			"skills": {
				"athletics": {
					"std": 21
				},
				"intimidation": {
					"std": 19
				},
				"stealth": {
					"std": 19
				}
			},
			"abilityMods": {
				"str": 7,
				"dex": 3,
				"con": 6,
				"int": -2,
				"wis": 5,
				"cha": 3
			},
			"speed": {
				"walk": 35
			},
			"attacks": [
				{
					"range": "Melee",
					"name": "jaws",
					"attack": 23,
					"traits": [
						"reach <10 feet>"
					],
					"damage": "{@damage 2d12+10} piercing plus {@damage 1d6} {@condition persistent damage||persistent acid}",
					"types": [
						"persistent",
						"piercing"
					]
				},
				{
					"range": "Melee",
					"name": "claw",
					"attack": 23,
					"traits": [
						"agile",
						"reach <10 feet>"
					],
					"damage": "{@damage 2d10+10} slashing",
					"types": [
						"slashing"
					]
				},
				{
					"range": "Ranged",
					"name": "vomit",
					"attack": 19,
					"traits": [
						"acid",
						"range increment <20 feet>"
					],
					"effects": [
						"fleshgout"
					],
					"damage": "{@damage 5d6} acid plus fleshgout",
					"types": [
						"acid"
					]
				}
			],
			"abilities": {
				"mid": [
					{
						"traits": [
							"aura",
							"olfactory"
						],
						"entries": [
							"30 feet. A creature entering the aura or starting its turn in the aura must succeed at a {@dc 26} Fortitude save or become {@condition sickened 1} (plus {@condition slowed 1} for as long as it's {@condition sickened} on a critical failure). While within the aura, affected creatures take a \u20132 circumstance penalty to saves against disease and to recover from the {@condition sickened} condition. A creature that succeeds at its save is temporarily immune for 1 minute."
						],
						"name": "Stench"
					}
				],
				"bot": [
					{
						"activity": {
							"number": 1,
							"unit": "action"
						},
						"traits": [
							"manipulate"
						],
						"requirements": "The ghonhatine is adjacent to the corpse of a creature that died within the last hour",
						"entries": [
							"The ghonhatine devours a chunk of the corpse. For 1 minute, the ghonhatine gains fast healing 5 and a +2 status bonus to damage rolls. It can gain these benefits from any given corpse only once."
						],
						"name": "Feed"
					},
					{
						"type": "affliction",
						"name": "Fleshgout",
						"traits": [
							"disease"
						],
						"note": "A ghonhatine's vomit carries an awful disease that, over time, can cause a suffering creature's flesh to develop painful boils that eventually slough away, leaving gaping wounds",
						"DC": 28,
						"savingThrow": "Fortitude",
						"stages": [
							{
								"stage": 1,
								"entry": "carrier with no ill effect",
								"duration": "{@dice 1d4} hours"
							},
							{
								"stage": 2,
								"entry": "{@condition enfeebled 1} and {@condition drained 1}",
								"duration": "1 day"
							},
							{
								"stage": 3,
								"entry": "{@condition enfeebled 2} and {@condition drained 2}",
								"duration": "1 day"
							},
							{
								"stage": 4,
								"entry": "{@condition enfeebled 2} and {@condition drained 3}",
								"duration": "1 day"
							},
							{
								"stage": 5,
								"entry": "{@condition drained 4}, {@condition enfeebled 2}, and {@condition unconscious} ",
								"duration": "1 day"
							}
						]
					}
				]
			},
			"hasImages": true,
			"defenses": {
				"ac": {
					"std": 30
				},
				"savingThrows": {
					"fort": {
						"std": 22
					},
					"ref": {
						"std": 17
					},
					"will": {
						"std": 19
					}
				},
				"hp": [
					{
						"hp": 175
					}
				],
				"immunities": [
					"disease"
				],
				"resistances": [
					{
						"amount": 10,
						"name": "acid"
					}
				]
			}
		},
		{
			"name": "Giant Amoeba",
			"source": "B2",
			"page": 192,
			"level": 1,
			"traits": [
				"n",
				"small",
				"amphibious",
				"mindless",
				"ooze"
			],
			"perception": {
				"std": 4
			},
			"senses": [
				{
					"name": "motion sense",
					"range": 60
				},
				{
					"name": "no vision"
				}
			],
			"skills": {
				"athletics": {
					"std": 6
				},
				"stealth": {
					"std": 3
				}
			},
			"abilityMods": {
				"str": 3,
				"dex": -2,
				"con": 2,
				"int": -5,
				"wis": 0,
				"cha": -5
			},
			"speed": {
				"walk": 10,
				"climb": 10,
				"swim": 10
			},
			"attacks": [
				{
					"range": "Melee",
					"name": "pseudopod",
					"attack": 8,
					"effects": [
						"Grab"
					],
					"damage": "{@damage 1d6} acid plus Grab",
					"types": [
						"acid"
					]
				}
			],
			"abilities": {
				"top": [
					{
						"entries": [
							"An amoeba swarm can sense nearby creatures through vibration and air or water movement."
						],
						"name": "Motion Sense"
					}
				],
				"bot": [
					{
						"activity": {
							"number": 1,
							"unit": "action"
						},
						"entries": [
							"{@damage 1d4} bludgeoning plus {@damage 1d4} acid, {@dc 17}"
						],
						"name": "Constrict",
						"generic": {
							"tag": "ability"
						}
					},
					{
						"activity": {
							"number": 3,
							"unit": "action"
						},
						"requirements": "The giant amoeba begins its turn with a target its size or smaller {@condition grabbed}",
						"entries": [
							"The giant amoeba maintains the Grab and extends pseudopods to surround the creature and pull it inside the amoeba's body. This thereafter has the same effect as if the amoeba had Engulfed the creature ({@dc 17}, {@damage 1d6} acid, {@action Escape} {@dc 17}, Rupture 3)."
						],
						"name": "Envelop"
					},
					{
						"entries": [
							"An amoeba's acid damages only organic material\u2014not metal, stone, or other inorganic substances."
						],
						"name": "Weak Acid"
					}
				]
			},
			"hasImages": true,
			"defenses": {
				"ac": {
					"std": 8
				},
				"savingThrows": {
					"fort": {
						"std": 7
					},
					"ref": {
						"std": 3
					},
					"will": {
						"std": 5
					}
				},
				"hp": [
					{
						"hp": 45
					}
				],
				"immunities": [
					"acid",
					"mental",
					"precision",
					"critical hits",
					"unconscious",
					"visual"
				]
			}
		},
		{
			"name": "Giant Ant",
			"source": "B2",
			"page": 20,
			"level": 2,
			"traits": [
				"n",
				"medium",
				"animal"
			],
			"perception": {
				"std": 7
			},
			"senses": [
				{
					"name": "darkvision"
				},
				{
					"type": "imprecise",
					"name": "scent",
					"range": 30
				}
			],
			"skills": {
				"athletics": {
					"std": 8
				},
				"survival": {
					"std": 7
				}
			},
			"abilityMods": {
				"str": 4,
				"dex": 1,
				"con": 4,
				"int": -5,
				"wis": 1,
				"cha": -4
			},
			"speed": {
				"walk": 40,
				"climb": 20
			},
			"attacks": [
				{
					"range": "Melee",
					"name": "mandibles",
					"attack": 11,
					"effects": [
						"Grab"
					],
					"damage": "{@damage 1d8+4} slashing plus Grab",
					"types": [
						"slashing"
					]
				},
				{
					"range": "Melee",
					"name": "stinger",
					"attack": 11,
					"traits": [
						"agile"
					],
					"effects": [
						"giant ant venom"
					],
					"damage": "{@damage 1d6+4} piercing plus giant ant venom",
					"types": [
						"piercing"
					]
				}
			],
			"abilities": {
				"bot": [
					{
						"type": "affliction",
						"name": "Giant Ant Venom",
						"traits": [
							"poison"
						],
						"DC": 18,
						"savingThrow": "Fortitude",
						"maxDuration": "4 rounds",
						"stages": [
							{
								"stage": 1,
								"entry": "{@damage 1d8} poison and {@condition enfeebled 1}",
								"duration": "1 round"
							},
							{
								"stage": 2,
								"entry": "{@damage 1d10} poison and {@condition enfeebled 2}",
								"duration": "1 round"
							},
							{
								"stage": 3,
								"entry": "{@damage 1d12} poison and {@condition enfeebled 3}",
								"duration": "1 round"
							}
						]
					},
					{
						"activity": {
							"number": 1,
							"unit": "action"
						},
						"requirements": "The giant ant has a Large or smaller creature {@condition grabbed}",
						"entries": [
							"The giant ant {@action Stride||Strides} up to its full Speed, carrying the {@condition grabbed} creature with it. It is {@condition encumbered} if the {@condition grabbed} creature is Medium or larger."
						],
						"name": "Haul Away"
					}
				]
			},
			"hasImages": true,
			"defenses": {
				"ac": {
					"std": 18
				},
				"savingThrows": {
					"fort": {
						"std": 10
					},
					"ref": {
						"std": 7
					},
					"will": {
						"std": 5
					}
				},
				"hp": [
					{
						"hp": 30
					}
				]
			}
		},
		{
			"name": "Giant Badger",
			"source": "B2",
			"page": 32,
			"level": 2,
			"traits": [
				"n",
				"medium",
				"animal"
			],
			"perception": {
				"std": 8
			},
			"senses": [
				{
					"name": "low-light vision"
				},
				{
					"type": "imprecise",
					"name": "scent",
					"range": 30
				}
			],
			"skills": {
				"athletics": {
					"std": 8
				},
				"stealth": {
					"std": 7
				}
			},
			"abilityMods": {
				"str": 4,
				"dex": 1,
				"con": 3,
				"int": -4,
				"wis": 3,
				"cha": -1
			},
			"speed": {
				"walk": 25,
				"burrow": 10
			},
			"attacks": [
				{
					"range": "Melee",
					"name": "jaws",
					"attack": 11,
					"damage": "{@damage 1d8+4} piercing",
					"types": [
						"piercing"
					]
				},
				{
					"range": "Melee",
					"name": "claw",
					"attack": 11,
					"traits": [
						"agile"
					],
					"damage": "{@damage 1d6+4} slashing",
					"types": [
						"slashing"
					]
				}
			],
			"abilities": {
				"mid": [
					{
						"activity": {
							"number": 1,
							"unit": "reaction"
						},
						"name": "Ferocity",
						"generic": {
							"tag": "ability"
						}
					}
				],
				"bot": [
					{
						"activity": {
							"number": 1,
							"unit": "action"
						},
						"traits": [
							"concentrate",
							"emotion",
							"mental"
						],
						"entries": [
							"The giant badger enters a state of pure rage that lasts for 1 minute, until there are no enemies it can perceive, or until it falls {@condition unconscious}, whichever comes first.",
							"While raging, the giant badger has AC 17, its jaws {@action Strike} deals {@dice 1d8+8} damage, and its claw {@action Strike} deals {@dice 1d6+6} damage. While raging, the giant badger also can't use actions that have the {@trait concentrate} trait except for {@action Seek}.",
							"After it has stopped raging, a giant badger can't use Badger Rage again for 1 minute."
						],
						"name": "Badger Rage"
					}
				]
			},
			"hasImages": true,
			"defenses": {
				"ac": {
					"std": 18
				},
				"savingThrows": {
					"fort": {
						"std": 10
					},
					"ref": {
						"std": 6
					},
					"will": {
						"std": 8
					}
				},
				"hp": [
					{
						"hp": 30
					}
				]
			}
		},
		{
			"name": "Giant Chameleon",
			"source": "B2",
			"page": 168,
			"level": 3,
			"traits": [
				"n",
				"large",
				"animal"
			],
			"perception": {
				"std": 10
			},
			"senses": [
				{
					"name": "low-light vision"
				}
			],
			"skills": {
				"athletics": {
					"std": 10
				},
				"stealth": {
					"std": 10,
					"to {@action Hide}": 13
				}
			},
			"abilityMods": {
				"str": 5,
				"dex": 3,
				"con": 1,
				"int": -4,
				"wis": 3,
				"cha": -2
			},
			"speed": {
				"walk": 30,
				"climb": 20
			},
			"abilities": {
				"top": [
					{
						"entries": [
							"The giant chameleon can change its coloration to match its surroundings. It doesn't need cover to attempt to {@action Hide} with a {@skill Stealth} check."
						],
						"name": "Camouflage"
					}
				],
				"bot": [
					{
						"entries": [
							"If the giant chameleon hits a creature with a tongue {@action Strike}, that creature becomes {@condition grabbed} by the giant chameleon. The target isn't {@condition immobilized}, but it can't move beyond the reach of the giant chameleon's tongue. A creature can sever the tongue with an attack that hits AC 15 and deals at least 4 slashing damage. Though this doesn't deal any damage to the giant chameleon, it prevents it from using its tongue {@action Strike} until it regrows its tongue, which takes a week."
						],
						"name": "Tongue Grab"
					}
				]
			},
			"defenses": {
				"ac": {
					"std": 18,
					"abilities": "all-around vision"
				},
				"savingThrows": {
					"fort": {
						"std": 8
					},
					"ref": {
						"std": 12
					},
					"will": {
						"std": 8
					}
				},
				"hp": [
					{
						"hp": 60
					}
				]
			}
		},
		{
			"name": "Giant Cockroach",
			"source": "B2",
			"page": 53,
			"level": 1,
			"traits": [
				"n",
				"small",
				"animal"
			],
			"perception": {
				"std": 6
			},
			"senses": [
				{
					"name": "darkvision"
				},
				{
					"type": "imprecise",
					"name": "scent",
					"range": 60
				}
			],
			"skills": {
				"acrobatics": {
					"std": 6
				},
				"stealth": {
					"std": 8
				}
			},
			"abilityMods": {
				"str": 1,
				"dex": 3,
				"con": 1,
				"int": -5,
				"wis": 1,
				"cha": -1
			},
			"speed": {
				"walk": 25,
				"climb": 25,
				"fly": 15
			},
			"attacks": [
				{
					"range": "Melee",
					"name": "mandibles",
					"attack": 8,
					"traits": [
						"agile",
						"finesse"
					],
					"damage": "{@damage 1d6+1} piercing",
					"types": [
						"piercing"
					]
				}
			],
			"abilities": {
				"mid": [
					{
						"activity": {
							"number": 1,
							"unit": "reaction"
						},
						"trigger": "The giant cockroach is targeted by a melee attack",
						"entries": [
							"The giant cockroach gains a +2 circumstance bonus to AC against the triggering attack. After the attack resolves, the cockroach {@action Stride||Strides}, Climbs, or Flies up to 10 feet."
						],
						"name": "Scurry"
					}
				]
			},
			"defenses": {
				"ac": {
					"std": 16
				},
				"savingThrows": {
					"fort": {
						"std": 6
					},
					"ref": {
						"std": 8
					},
					"will": {
						"std": 4
					}
				},
				"hp": [
					{
						"hp": 20
					}
				]
			}
		},
		{
			"name": "Giant Crab",
			"source": "B2",
			"page": 55,
			"level": 2,
			"traits": [
				"n",
				"medium",
				"animal",
				"aquatic"
			],
			"perception": {
				"std": 8
			},
			"senses": [
				{
					"name": "darkvision"
				}
			],
			"skills": {
				"acrobatics": {
					"std": 7
				},
				"athletics": {
					"std": 8
				},
				"stealth": {
					"std": 7
				}
			},
			"abilityMods": {
				"str": 4,
				"dex": 3,
				"con": 1,
				"int": -4,
				"wis": 2,
				"cha": -3
			},
			"speed": {
				"walk": 25,
				"swim": 15
			},
			"attacks": [
				{
					"range": "Melee",
					"name": "claw",
					"attack": 10,
					"effects": [
						"Grab"
					],
					"damage": "{@damage 1d10+4} slashing plus Grab",
					"types": [
						"slashing"
					]
				}
			],
			"abilities": {
				"mid": [
					{
						"entries": [
							"If a creature critically succeeds on a check to {@action Trip} the giant crab, the crab is flipped over onto its back in addition to the usual effects. A giant crab that is flipped onto its back has a particularly hard time defending itself; instead of taking the normal \u20132 circumstance penalty to AC for being {@condition flat-footed}, it takes a \u20134 circumstance penalty to AC."
						],
						"name": "Vulnerable to Prone"
					},
					{
						"activity": {
							"number": 1,
							"unit": "reaction"
						},
						"trigger": "A creature that the giant crab can see targets the crab with an attack",
						"entries": [
							"The giant crab scuttles to the side and gains a +2 circumstance bonus to AC against the triggering attack. After the attack resolves, the crab can {@action Stride} up to its speed in a straight line as part of the reaction."
						],
						"name": "Scuttle"
					}
				],
				"bot": [
					{
						"activity": {
							"number": 1,
							"unit": "action"
						},
						"entries": [
							"{@damage 1d6+4} bludgeoning, {@dc 18}"
						],
						"name": "Constrict",
						"generic": {
							"tag": "ability"
						}
					}
				]
			},
			"hasImages": true,
			"defenses": {
				"ac": {
					"std": 19
				},
				"savingThrows": {
					"fort": {
						"std": 7
					},
					"ref": {
						"std": 9
					},
					"will": {
						"std": 8
					}
				},
				"hp": [
					{
						"hp": 24
					}
				],
				"resistances": [
					{
						"amount": 3,
						"name": "physical",
						"note": "except bludgeoning"
					}
				]
			}
		},
		{
			"name": "Giant Crawling Hand",
			"source": "B2",
			"page": 56,
			"level": 5,
			"traits": [
				"ne",
				"medium",
				"undead"
			],
			"perception": {
				"std": 12
			},
			"senses": [
				{
					"name": "lifesense",
					"range": 30
				},
				{
					"type": "imprecise",
					"name": "{@ability tremorsense}",
					"range": 30
				}
			],
			"languages": {
				"languages": [
					"common (can't speak any language)"
				]
			},
			"skills": {
				"athletics": {
					"std": 13
				},
				"stealth": {
					"std": 11
				},
				"survival": {
					"std": 12
				}
			},
			"abilityMods": {
				"str": 4,
				"dex": 2,
				"con": 4,
				"int": -4,
				"wis": 3,
				"cha": 0
			},
			"speed": {
				"walk": 20
			},
			"attacks": [
				{
					"range": "Melee",
					"name": "claw",
					"attack": 15,
					"effects": [
						"Grab"
					],
					"damage": "{@damage 2d6+7} slashing plus Grab",
					"types": [
						"slashing"
					]
				}
			],
			"abilities": {
				"mid": [
					{
						"activity": {
							"number": 1,
							"unit": "reaction"
						},
						"trigger": "The giant crawling hand takes piercing or slashing damage",
						"entries": [
							"A random creature adjacent to the giant crawling hand is sprayed with vile pus that deals {@damage 4d6} negative damage. The affected creature must attempt a {@dc 21} Reflex save.",
							{
								"type": "successDegree",
								"entries": {
									"Critical Success": "The creature takes no damage.",
									"Success": "The creature takes half damage and becomes {@condition sickened 1}.",
									"Failure": "The creature takes full damage and becomes {@condition sickened 2}.",
									"Critical Failure": "The creature takes double damage and becomes {@condition sickened 3}."
								}
							}
						],
						"name": "Pus Burst"
					}
				],
				"bot": [
					{
						"entries": [
							"A crawling hand can be assigned a quarry by anointing the hand with a drop of the intended quarry's blood. If the hand ever has no quarry, it automatically gains the next creature it damages as its quarry. The hand gains a +1 circumstance bonus to {@skill Perception} checks when it Seeks its quarry, to {@skill Survival} checks when it Tracks its quarry, and damage rolls when it {@action Strike||Strikes} its quarry."
						],
						"name": "Mark Quarry"
					}
				]
			},
			"hasImages": true,
			"defenses": {
				"ac": {
					"std": 22
				},
				"savingThrows": {
					"fort": {
						"std": 13
					},
					"ref": {
						"std": 11
					},
					"will": {
						"std": 10
					}
				},
				"hp": [
					{
						"hp": 75,
						"abilities": [
							"negative healing"
						]
					}
				],
				"immunities": [
					"poison",
					"death effects",
					"disease",
					"paralyzed",
					"unconscious",
					"visual"
				]
			}
		},
		{
			"name": "Giant Dragonfly",
			"source": "B2",
			"page": 98,
			"level": 4,
			"traits": [
				"n",
				"medium",
				"animal"
			],
			"perception": {
				"std": 11
			},
			"senses": [
				{
					"name": "darkvision"
				},
				{
					"type": "imprecise",
					"name": "wavesense",
					"range": 30
				}
			],
			"skills": {
				"acrobatics": {
					"std": 10,
					"to {@action Maneuver in Flight}": 12
				},
				"athletics": {
					"std": 12
				},
				"stealth": {
					"std": 12
				}
			},
			"abilityMods": {
				"str": 4,
				"dex": 4,
				"con": 2,
				"int": -5,
				"wis": 3,
				"cha": 0
			},
			"speed": {
				"walk": 20,
				"fly": 60
			},
			"attacks": [
				{
					"range": "Melee",
					"name": "mandibles",
					"attack": 14,
					"effects": [
						"Grab"
					],
					"damage": "{@damage 1d12+7} piercing plus Grab",
					"types": [
						"piercing"
					]
				}
			],
			"abilities": {
				"bot": [
					{
						"activity": {
							"number": 1,
							"unit": "action"
						},
						"requirements": "The giant dragonfly has a Medium or smaller creature {@condition grabbed} in its mandibles",
						"entries": [
							"The dragonfly tries to transfer the {@condition grabbed} creature to be clutched by its legs. The giant dragonfly attempts an {@skill Athletics} check against the creature's Reflex DC. On a success, it transfers the creature (which remains {@condition grabbed}) to its legs, freeing its mandibles to attack. The dragonfly can have only one creature clutched at a time."
						],
						"name": "Clutch"
					},
					{
						"entries": [
							"The giant dragonfly can {@action Fly} at half Speed while it has a creature {@condition grabbed} or {@condition restrained} by Clutch, carrying that creature along with it."
						],
						"name": "Snatch"
					},
					{
						"activity": {
							"number": 2,
							"unit": "action"
						},
						"entries": [
							"The giant dragonfly Flies up to its Speed and makes one mandible {@action Strike} at any point during that movement."
						],
						"name": "Swoop"
					}
				]
			},
			"hasImages": true,
			"defenses": {
				"ac": {
					"std": 21
				},
				"savingThrows": {
					"fort": {
						"std": 12
					},
					"ref": {
						"std": 14
					},
					"will": {
						"std": 9
					}
				},
				"hp": [
					{
						"hp": 60
					}
				]
			}
		},
		{
			"name": "Giant Dragonfly Nymph",
			"source": "B2",
			"page": 98,
			"level": 3,
			"traits": [
				"n",
				"small",
				"animal",
				"aquatic"
			],
			"perception": {
				"std": 8
			},
			"senses": [
				{
					"name": "low-light vision"
				},
				{
					"type": "imprecise",
					"name": "wavesense",
					"range": 30
				}
			],
			"skills": {
				"athletics": {
					"std": 10
				},
				"stealth": {
					"std": 9,
					"in water": 11
				}
			},
			"abilityMods": {
				"str": 3,
				"dex": 2,
				"con": 4,
				"int": -5,
				"wis": 1,
				"cha": -5
			},
			"speed": {
				"walk": 10,
				"swim": 30
			},
			"attacks": [
				{
					"range": "Melee",
					"name": "mandibles",
					"attack": 12,
					"traits": [
						"agile"
					],
					"damage": "{@damage 1d10+6} piercing",
					"types": [
						"piercing"
					]
				}
			],
			"abilities": {
				"bot": [
					{
						"activity": {
							"number": 1,
							"unit": "action"
						},
						"entries": [
							"The giant dragonfly nymph extends its jaws to a surprising distance. The dragonfly nymph makes a mandibles {@action Strike} with a reach of 10 feet, but the mandibles lose the {@trait agile} trait for this {@action Strike}."
						],
						"name": "Extend Mandibles"
					}
				]
			},
			"hasImages": true,
			"defenses": {
				"ac": {
					"std": 19
				},
				"savingThrows": {
					"fort": {
						"std": 11
					},
					"ref": {
						"std": 9
					},
					"will": {
						"std": 6
					}
				},
				"hp": [
					{
						"hp": 46
					}
				]
			}
		},
		{
			"name": "Giant Fly",
			"foundIn": [
				"Geb"
			],
			"otherSources": {
				"Expanded": [
					"LOIL|323"
				]
			},
			"source": "B2",
			"page": 120,
			"level": 1,
			"traits": [
				"n",
				"medium",
				"animal"
			],
			"perception": {
				"std": 8
			},
			"senses": [
				{
					"name": "darkvision"
				},
				{
					"type": "imprecise",
					"name": "{@ability tremorsense}",
					"range": 30
				}
			],
			"skills": {
				"acrobatics": {
					"std": 7
				},
				"athletics": {
					"std": 6
				}
			},
			"abilityMods": {
				"str": 3,
				"dex": 4,
				"con": 3,
				"int": -5,
				"wis": 3,
				"cha": -5
			},
			"speed": {
				"walk": 20,
				"climb": 20,
				"fly": 40
			},
			"attacks": [
				{
					"range": "Melee",
					"name": "mandibles",
					"attack": 8,
					"effects": [
						"fly pox"
					],
					"damage": "{@damage 1d6+3} piercing plus fly pox",
					"types": [
						"piercing"
					]
				}
			],
			"abilities": {
				"mid": [
					{
						"activity": {
							"number": 1,
							"unit": "reaction"
						},
						"trigger": "The giant fly is targeted with a melee or ranged attack by an attacker it can see",
						"entries": [
							"The giant fly gains a +2 circumstance bonus against the triggering attack. If the attack misses, the giant insect can {@action Fly} up to its fly Speed."
						],
						"name": "Avoid the Swat"
					}
				],
				"bot": [
					{
						"type": "affliction",
						"name": "Fly Pox",
						"traits": [
							"disease",
							"virulent"
						],
						"note": "A giant fly could carry any disease, but most transmit a virulent but not fatal infection called {@action Fly} Pox with their bite",
						"DC": 16,
						"savingThrow": "Fortitude",
						"onset": "1 day",
						"stages": [
							{
								"stage": 1,
								"entry": "{@condition enfeebled 1}",
								"duration": "1 day"
							},
							{
								"stage": 2,
								"entry": "as stage 1",
								"duration": "1 day"
							},
							{
								"stage": 3,
								"entry": "{@condition enfeebled 2}",
								"duration": "1 day"
							},
							{
								"stage": 4,
								"entry": "as stage 3",
								"duration": null
							},
							{
								"stage": 5,
								"entry": "{@condition enfeebled 2} and {@condition fatigued}",
								"duration": "1 day"
							}
						]
					}
				]
			},
			"hasImages": true,
			"defenses": {
				"ac": {
					"std": 17
				},
				"savingThrows": {
					"fort": {
						"std": 6
					},
					"ref": {
						"std": 9
					},
					"will": {
						"std": 6
					}
				},
				"hp": [
					{
						"hp": 20
					}
				]
			}
		},
		{
			"name": "Giant Frog",
			"source": "B2",
			"page": 121,
			"level": 1,
			"traits": [
				"n",
				"medium",
				"animal"
			],
			"perception": {
				"std": 7
			},
			"senses": [
				{
					"name": "low-light vision"
				}
			],
			"skills": {
				"acrobatics": {
					"std": 5
				},
				"athletics": {
					"std": 6,
					"to {@action High Jump} or Long Jump": 10
				},
				"stealth": {
					"std": 7
				}
			},
			"abilityMods": {
				"str": 3,
				"dex": 2,
				"con": 3,
				"int": -4,
				"wis": 2,
				"cha": -1
			},
			"speed": {
				"walk": 25,
				"swim": 25
			},
			"attacks": [
				{
					"range": "Melee",
					"name": "jaws",
					"attack": 8,
					"effects": [
						"Grab"
					],
					"damage": "{@damage 1d6+3} piercing plus Grab",
					"types": [
						"piercing"
					]
				},
				{
					"range": "Melee",
					"name": "tongue",
					"attack": 8,
					"traits": [
						"reach <15 feet>"
					],
					"effects": [
						"tongue grab"
					],
					"damage": "tongue grab",
					"types": []
				}
			],
			"abilities": {
				"bot": [
					{
						"entries": [
							"Spear frogs are not {@condition flat-footed} when Balancing on a narrow surface, and they gain a +4 bonus to Reflex saves to avoid falling."
						],
						"name": "Sticky Feet"
					},
					{
						"entries": [
							"A creature hit by the giant frog's tongue becomes {@condition grabbed} by the giant frog. The creature isn't {@condition immobilized}, but it can't move beyond the reach of the frog's tongue. A creature can sever the tongue with a {@action Strike} against AC 13 that deals at least 2 slashing damage. This deals no damage to the frog but prevents it from using its tongue {@action Strike} until it regrows its tongue, which takes a week."
						],
						"name": "Tongue Grab"
					}
				]
			},
			"hasImages": true,
			"defenses": {
				"ac": {
					"std": 15
				},
				"savingThrows": {
					"fort": {
						"std": 8
					},
					"ref": {
						"std": 7
					},
					"will": {
						"std": 5
					}
				},
				"hp": [
					{
						"hp": 30
					}
				]
			}
		},
		{
			"name": "Giant Hippocampus",
			"source": "B2",
			"page": 142,
			"level": 8,
			"traits": [
				"uncommon",
				"n",
				"huge",
				"animal",
				"aquatic"
			],
			"perception": {
				"std": 16
			},
			"senses": [
				{
					"name": "darkvision"
				},
				{
					"type": "imprecise",
					"name": "scent",
					"range": 30
				}
			],
			"skills": {
				"acrobatics": {
					"std": 14
				},
				"athletics": {
					"std": 20
				}
			},
			"abilityMods": {
				"str": 6,
				"dex": 4,
				"con": 7,
				"int": -4,
				"wis": 4,
				"cha": 1
			},
			"speed": {
				"walk": 10,
				"swim": 80
			},
			"attacks": [
				{
					"range": "Melee",
					"name": "tail",
					"attack": 18,
					"traits": [
						"reach <15 feet>"
					],
					"damage": "{@damage 2d6+10} bludgeoning",
					"types": [
						"bludgeoning"
					]
				}
			],
			"abilities": {
				"mid": [
					{
						"activity": {
							"number": 1,
							"unit": "reaction"
						},
						"entries": [
							"{@dc 28}"
						],
						"name": "Buck",
						"generic": {
							"tag": "ability"
						}
					}
				],
				"bot": [
					{
						"activity": {
							"number": 2,
							"unit": "action"
						},
						"entries": [
							"The hippocampus makes a tail {@action Strike}, then Swims with a +10-foot circumstance bonus to its swim Speed. It gains a +2 circumstance bonus to AC against reactions triggered by this movement."
						],
						"name": "Sudden Retreat"
					}
				]
			},
			"defenses": {
				"ac": {
					"std": 27
				},
				"savingThrows": {
					"fort": {
						"std": 18
					},
					"ref": {
						"std": 16
					},
					"will": {
						"std": 14
					}
				},
				"hp": [
					{
						"hp": 170
					}
				]
			}
		},
		{
			"name": "Giant Jellyfish",
			"source": "B2",
			"page": 152,
			"level": 7,
			"traits": [
				"n",
				"large",
				"animal",
				"aquatic",
				"mindless"
			],
			"perception": {
				"std": 12
			},
			"senses": [
				{
					"name": "darkvision"
				}
			],
			"skills": {
				"acrobatics": {
					"std": 15
				},
				"athletics": {
					"std": 17
				},
				"stealth": {
					"std": 15
				}
			},
			"abilityMods": {
				"str": 6,
				"dex": 4,
				"con": 6,
				"int": -5,
				"wis": 0,
				"cha": -5
			},
			"speed": {
				"swim": 20
			},
			"attacks": [
				{
					"range": "Melee",
					"name": "tentacle",
					"attack": 18,
					"traits": [
						"agile",
						"reach <20 feet>"
					],
					"effects": [
						"jellyfish venom"
					],
					"damage": "{@damage 2d8+8} bludgeoning plus jellyfish venom",
					"types": [
						"bludgeoning"
					]
				}
			],
			"abilities": {
				"bot": [
					{
						"type": "affliction",
						"traits": [
							"poison"
						],
						"DC": 25,
						"savingThrow": "Fortitude",
						"maxDuration": "6 rounds",
						"stages": [
							{
								"stage": 1,
								"entry": "{@damage 2d8} poison damage and {@condition clumsy 1}",
								"duration": "1 round"
							},
							{
								"stage": 2,
								"entry": "{@damage 3d6} poison damage and {@condition clumsy 2}",
								"duration": "1 round"
							},
							{
								"stage": 3,
								"entry": "{@damage 2d10} poison damage and {@condition paralyzed}",
								"duration": "1 round"
							}
						],
						"name": "Jellyfish Venom"
					},
					{
						"entries": [
							"A giant jellyfish can fit into tight spaces as if it were a Medium creature. It can move at its full Speed while {@action Squeeze||Squeezing}."
						],
						"name": "Squeeze"
					}
				]
			},
			"hasImages": true,
			"defenses": {
				"ac": {
					"std": 15
				},
				"savingThrows": {
					"fort": {
						"std": 17
					},
					"ref": {
						"std": 15
					},
					"will": {
						"std": 1
					}
				},
				"hp": [
					{
						"hp": 165
					}
				],
				"immunities": [
					"mental",
					"precision"
				],
				"weaknesses": [
					{
						"amount": 5,
						"name": "piercing"
					},
					{
						"amount": 5,
						"name": "slashing"
					}
				]
			}
		},
		{
			"name": "Giant Leech",
			"source": "B2",
			"page": 156,
			"level": 2,
			"traits": [
				"n",
				"medium",
				"amphibious",
				"animal"
			],
			"perception": {
				"std": 5
			},
			"senses": [
				{
					"name": "{@ability tremorsense}",
					"range": 30
				}
			],
			"skills": {
				"athletics": {
					"std": 8
				},
				"stealth": {
					"std": 7
				}
			},
			"abilityMods": {
				"str": 4,
				"dex": 1,
				"con": 3,
				"int": -5,
				"wis": 1,
				"cha": -5
			},
			"speed": {
				"walk": 5,
				"swim": 20
			},
			"attacks": [
				{
					"range": "Melee",
					"name": "mouth",
					"attack": 10,
					"effects": [
						"Grab"
					],
					"damage": "{@damage 1d4+6} piercing plus Grab",
					"types": [
						"piercing"
					]
				}
			],
			"abilities": {
				"bot": [
					{
						"activity": {
							"number": 1,
							"unit": "action"
						},
						"requirements": "The giant leech has a creature {@condition grabbed} or {@condition restrained}",
						"entries": [
							"The giant leech drains blood from the creature it has {@condition grabbed}. This deals {@dice 2d4} damage. A creature that has its blood {@condition drained} by a giant leech is {@condition drained 1} until it receives any kind or amount of healing."
						],
						"name": "Blood Drain"
					}
				]
			},
			"hasImages": true,
			"defenses": {
				"ac": {
					"std": 17
				},
				"savingThrows": {
					"fort": {
						"std": 9
					},
					"ref": {
						"std": 7
					},
					"will": {
						"std": 5
					}
				},
				"hp": [
					{
						"hp": 32
					}
				]
			}
		},
		{
			"name": "Giant Maggot",
			"source": "B2",
			"page": 120,
			"level": 0,
			"traits": [
				"n",
				"medium",
				"animal"
			],
			"perception": {
				"std": 3
			},
			"senses": [
				{
					"name": "no vision"
				},
				{
					"name": "{@ability tremorsense}",
					"range": 30
				}
			],
			"skills": {
				"athletics": {
					"std": 4
				}
			},
			"abilityMods": {
				"str": 2,
				"dex": -1,
				"con": 3,
				"int": -5,
				"wis": 1,
				"cha": -5
			},
			"speed": {
				"walk": 10
			},
			"attacks": [
				{
					"range": "Melee",
					"name": "mandibles",
					"attack": 6,
					"effects": [
						"Grab"
					],
					"damage": "{@damage 1d8+2} piercing plus Grab",
					"types": [
						"piercing"
					]
				}
			],
			"abilities": {
				"mid": [
					{
						"activity": {
							"number": 1,
							"unit": "reaction"
						},
						"trigger": "The giant maggot takes damage",
						"entries": [
							"The giant maggot regurgitates its rancid, foul meal. All creatures in a 5-foot emanation must succeed at a {@dc 16} Fortitude save or become {@condition sickened 1} (or {@condition sickened 2} on a critical failure). The giant maggot can't use Regurgitation again until it spends at least an hour feeding on a corpse."
						],
						"name": "Regurgitation"
					}
				],
				"bot": [
					{
						"activity": {
							"number": 1,
							"unit": "action"
						},
						"requirements": "The giant maggot has {@condition Grabbed} a creature",
						"entries": [
							"The giant maggot deals {@damage 1d8+2} slashing damage to the {@condition grabbed} creature as it chews the creature's flesh ({@dc 19} basic Reflex save)."
						],
						"name": "Gnaw Flesh"
					}
				]
			},
			"defenses": {
				"ac": {
					"std": 13
				},
				"savingThrows": {
					"fort": {
						"std": 9
					},
					"ref": {
						"std": 3
					},
					"will": {
						"std": 3
					}
				},
				"hp": [
					{
						"hp": 18
					}
				]
			}
		},
		{
			"name": "Giant Mosquito",
			"source": "B2",
			"page": 175,
			"level": 6,
			"traits": [
				"n",
				"medium",
				"animal"
			],
			"perception": {
				"std": 17
			},
			"senses": [
				{
					"name": "darkvision"
				},
				{
					"type": "imprecise",
					"name": "scent",
					"range": 60
				}
			],
			"skills": {
				"acrobatics": {
					"std": 13
				},
				"stealth": {
					"std": 13
				}
			},
			"abilityMods": {
				"str": 4,
				"dex": 5,
				"con": 2,
				"int": -5,
				"wis": 2,
				"cha": -5
			},
			"speed": {
				"walk": 20,
				"fly": 50
			},
			"attacks": [
				{
					"range": "Melee",
					"name": "proboscis",
					"attack": 17,
					"traits": [
						"finesse"
					],
					"effects": [
						"Grab",
						"septic malaria"
					],
					"damage": "{@damage 2d10+7} piercing plus Grab and septic malaria",
					"types": [
						"piercing"
					]
				}
			],
			"abilities": {
				"bot": [
					{
						"activity": {
							"number": 1,
							"unit": "action"
						},
						"requirements": "The giant mosquito has a creature {@condition grabbed}",
						"entries": [
							"The giant mosquito uses its proboscis to drain blood from the {@condition grabbed} creature. This deals {@dice 3d6} damage, and the giant mosquito gains temporary Hit Points equal to the damage dealt. A creature that has its blood {@condition drained} by a giant mosquito is {@condition drained 1} until it receives healing of any kind or amount."
						],
						"name": "Blood Drain"
					},
					{
						"type": "affliction",
						"name": "Septic Malaria",
						"traits": [
							"disease"
						],
						"note": "The victim can't reduce its {@condition sickened} condition while it's affected by septic malaria",
						"DC": 24,
						"savingThrow": "Fortitude",
						"onset": "1 day",
						"stages": [
							{
								"stage": 1,
								"entry": "{@condition sickened 1}",
								"duration": "1 day"
							},
							{
								"stage": 2,
								"entry": "{@condition drained 1} and {@condition sickened 1}",
								"duration": "1 day"
							},
							{
								"stage": 3,
								"entry": "as stage 2",
								"duration": "1 day"
							},
							{
								"stage": 4,
								"entry": "{@condition unconscious} ",
								"duration": "1 day"
							}
						]
					}
				]
			},
			"defenses": {
				"ac": {
					"std": 24
				},
				"savingThrows": {
					"fort": {
						"std": 14
					},
					"ref": {
						"std": 17
					},
					"will": {
						"std": 12
					}
				},
				"hp": [
					{
						"hp": 80
					}
				]
			}
		},
		{
			"name": "Giant Slug",
			"source": "B2",
			"page": 244,
			"level": 8,
			"traits": [
				"n",
				"huge",
				"animal"
			],
			"perception": {
				"std": 14
			},
			"senses": [
				{
					"name": "no hearing"
				},
				{
					"type": "imprecise",
					"name": "scent",
					"range": 60
				}
			],
			"skills": {
				"athletics": {
					"std": 19
				}
			},
			"abilityMods": {
				"str": 7,
				"dex": -1,
				"con": 7,
				"int": -5,
				"wis": 2,
				"cha": -4
			},
			"speed": {
				"walk": 20,
				"climb": 15
			},
			"attacks": [
				{
					"range": "Melee",
					"name": "radula",
					"attack": 21,
					"traits": [
						"reach <15 feet>"
					],
					"effects": [
						"mucus"
					],
					"damage": "{@damage 2d10+10} slashing plus mucus",
					"types": [
						"slashing"
					]
				},
				{
					"range": "Melee",
					"name": "foot",
					"attack": 21,
					"traits": [
						"reach <10 feet>"
					],
					"effects": [
						"mucus"
					],
					"damage": "{@damage 2d8+10} bludgeoning plus mucus",
					"types": [
						"bludgeoning"
					]
				},
				{
					"range": "Ranged",
					"name": "disgorged mucus",
					"attack": 17,
					"traits": [
						"brutal",
						"range increment <50 feet>",
						"splash"
					],
					"effects": [
						"mucus"
					],
					"damage": "{@damage 3d6} acid damage plus mucus and {@damage 1d6} acid {@trait splash} damage",
					"types": [
						"acid"
					]
				}
			],
			"abilities": {
				"bot": [
					{
						"entries": [
							"The giant slug can fit through tight spaces as if it were a Large creature. While {@action Squeeze||Squeezing}, it can move at its full Speed. It can {@action Squeeze} through spaces that typically fit only a Medium creature, but it does so at the usual Speed for {@action Squeeze||Squeezing}."
						],
						"name": "Malleable"
					},
					{
						"entries": [
							"Any creature hit by the giant slug or that moves into its mucus trail is coated in sticky, caustic mucus.",
							"It takes {@damage 1d4} {@condition persistent damage||persistent acid damage} and takes a \u20135-foot status penalty to its Speeds while the damage persists."
						],
						"name": "Mucus"
					},
					{
						"entries": [
							"Any square the giant slug moves into is coated in mucus. These spaces are {@quickref difficult terrain||3|terrain}, and any creature that moves into one or ends its turn in one is subjected to the slug's mucus. After an hour, the mucus dries and the area is no longer {@quickref difficult terrain||3|terrain}."
						],
						"name": "Mucus Trail"
					},
					{
						"activity": {
							"number": 3,
							"unit": "action"
						},
						"entries": [
							"Large or smaller, foot, {@dc 27}"
						],
						"name": "Trample",
						"generic": {
							"tag": "ability"
						}
					}
				]
			},
			"hasImages": true,
			"defenses": {
				"ac": {
					"std": 25
				},
				"savingThrows": {
					"fort": {
						"std": 21
					},
					"ref": {
						"std": 11
					},
					"will": {
						"std": 14
					}
				},
				"hp": [
					{
						"hp": 165
					}
				],
				"weaknesses": [
					{
						"amount": 5,
						"name": "salt"
					}
				]
			}
		},
		{
			"name": "Giant Snapping Turtle",
			"source": "B2",
			"page": 269,
			"level": 9,
			"traits": [
				"n",
				"gargantuan",
				"animal"
			],
			"perception": {
				"std": 17
			},
			"senses": [
				{
					"name": "low-light vision"
				},
				{
					"type": "imprecise",
					"name": "scent",
					"range": 30
				}
			],
			"skills": {
				"athletics": {
					"std": 20
				}
			},
			"abilityMods": {
				"str": 7,
				"dex": 0,
				"con": 4,
				"int": -4,
				"wis": 4,
				"cha": -2
			},
			"speed": {
				"walk": 20,
				"swim": 40
			},
			"attacks": [
				{
					"range": "Melee",
					"name": "jaws",
					"attack": 22,
					"effects": [
						"Improved Grab"
					],
					"damage": "{@damage 2d12+10} piercing plus {@ability Improved Grab}",
					"types": [
						"piercing"
					]
				}
			],
			"abilities": {
				"top": [
					{
						"entries": [
							"The giant snapping turtle can hold its breath for 2 hours."
						],
						"name": "Deep Breath"
					}
				],
				"bot": [
					{
						"activity": {
							"number": 1,
							"unit": "action"
						},
						"traits": [
							"attack",
							"move"
						],
						"entries": [
							"The turtle tries to capsize an adjacent aquatic vessel of its size or smaller. The turtle must succeed at a {@dc 35} {@skill Athletics} check (reduced by 5 for each size smaller the vessel is than the turtle) or the pilot's {@skill Lore||Sailing Lore} DC, whichever is higher."
						],
						"name": "Capsize"
					},
					{
						"activity": {
							"number": 1,
							"unit": "action"
						},
						"entries": [
							"The snapping turtle retracts its limbs and head into its shell and ends its turn. This increases its AC to 30, but it can't act except to reemerge, which it can do as a single action."
						],
						"name": "Shell Defense"
					},
					{
						"activity": {
							"number": 1,
							"unit": "action"
						},
						"entries": [
							"Large, {@damage 2d12+7} bludgeoning, Rupture 30."
						],
						"name": "Swallow Whole",
						"generic": {
							"tag": "ability"
						}
					}
				]
			},
			"hasImages": true,
			"defenses": {
				"ac": {
					"std": 28
				},
				"savingThrows": {
					"fort": {
						"std": 19
					},
					"ref": {
						"std": 15
					},
					"will": {
						"std": 19
					}
				},
				"hp": [
					{
						"hp": 170
					}
				]
			}
		},
		{
			"name": "Giant Solifugid",
			"source": "B2",
			"page": 246,
			"otherSources": {
				"Originally": [
					"AoA5|89"
				]
			},
			"level": 1,
			"traits": [
				"n",
				"medium",
				"animal"
			],
			"perception": {
				"std": 7
			},
			"senses": [
				{
					"name": "darkvision"
				}
			],
			"skills": {
				"acrobatics": {
					"std": 8
				},
				"athletics": {
					"std": 6
				},
				"stealth": {
					"std": 6,
					"in deserts": 10
				}
			},
			"abilityMods": {
				"str": 1,
				"dex": 3,
				"con": 3,
				"int": -5,
				"wis": 1,
				"cha": -4
			},
			"speed": {
				"walk": 35,
				"climb": 25
			},
			"attacks": [
				{
					"range": "Melee",
					"name": "jaws",
					"attack": 8,
					"damage": "{@damage 1d10+1} piercing",
					"types": [
						"piercing"
					]
				},
				{
					"range": "Melee",
					"name": "claw",
					"attack": 8,
					"traits": [
						"agile",
						"reach <10 feet>"
					],
					"damage": "{@damage 1d8+1} slashing",
					"types": [
						"slashing"
					]
				}
			],
			"abilities": {
				"bot": [
					{
						"activity": {
							"number": 1,
							"unit": "action"
						},
						"entries": [
							"The giant solifugid {@action Stride||Strides} and makes a {@action Strike} at the end of that movement.",
							"If the giant solifugid began this action {@condition hidden}, it remains {@condition hidden} until after this ability's {@action Strike}."
						],
						"name": "Pounce"
					},
					{
						"activity": {
							"number": 1,
							"unit": "action"
						},
						"entries": [
							"claw"
						],
						"name": "Rend",
						"generic": {
							"tag": "ability"
						}
					}
				]
			},
			"hasImages": true,
			"defenses": {
				"ac": {
					"std": 16
				},
				"savingThrows": {
					"fort": {
						"std": 6
					},
					"ref": {
						"std": 8
					},
					"will": {
						"std": 4
					}
				},
				"hp": [
					{
						"hp": 20
					}
				]
			}
		},
		{
			"name": "Giant Squid",
			"source": "B2",
			"page": 254,
			"level": 9,
			"traits": [
				"n",
				"huge",
				"animal",
				"aquatic"
			],
			"perception": {
				"std": 21
			},
			"senses": [
				{
					"name": "darkvision"
				}
			],
			"skills": {
				"athletics": {
					"std": 20
				},
				"stealth": {
					"std": 18
				}
			},
			"abilityMods": {
				"str": 7,
				"dex": 3,
				"con": 4,
				"int": -4,
				"wis": 6,
				"cha": -2
			},
			"speed": {
				"swim": 40
			},
			"attacks": [
				{
					"range": "Melee",
					"name": "beak",
					"attack": 21,
					"damage": "{@damage 2d12+11} piercing",
					"types": [
						"piercing"
					]
				},
				{
					"range": "Melee",
					"name": "barbed tentacles",
					"attack": 21,
					"traits": [
						"agile",
						"reach <25 feet>"
					],
					"effects": [
						"Grab"
					],
					"damage": "{@damage 2d10+11} slashing plus Grab",
					"types": [
						"slashing"
					]
				},
				{
					"range": "Melee",
					"name": "arm",
					"attack": 21,
					"traits": [
						"agile",
						"reach <10 feet>"
					],
					"effects": [
						"Improved Grab"
					],
					"damage": "{@damage 2d8+11} bludgeoning plus {@ability Improved Grab}",
					"types": [
						"bludgeoning"
					]
				}
			],
			"abilities": {
				"bot": [
					{
						"activity": {
							"number": 1,
							"unit": "action"
						},
						"entries": [
							"{@damage 1d10+10} bludgeoning, {@dc 25}"
						],
						"name": "Constrict",
						"generic": {
							"tag": "ability"
						}
					},
					{
						"activity": {
							"number": 2,
							"unit": "action"
						},
						"traits": [
							"move"
						],
						"entries": [
							"The giant squid moves up to 200 feet in a straight line through the water without triggering any reactions."
						],
						"name": "Jet"
					},
					{
						"activity": {
							"number": 2,
							"unit": "action"
						},
						"entries": [
							"The giant squid makes up to four arm {@action Strike||Strikes}, each with a different arm and against a different target.",
							"The giant squid then makes a beak {@action Strike} against one creature that it {@condition grabbed} during Ravenous Embrace.",
							"Each arm {@action Strike} counts separately for the squid's multiple attack penalty, but the penalty doesn't increase until the squid has made all of its arm {@action Strike||Strikes}; the beak {@action Strike} uses the multiple attack penalty as normal."
						],
						"name": "Ravenous Embrace"
					}
				]
			},
			"hasImages": true,
			"defenses": {
				"ac": {
					"std": 28
				},
				"savingThrows": {
					"fort": {
						"std": 15
					},
					"ref": {
						"std": 18
					},
					"will": {
						"std": 21
					}
				},
				"hp": [
					{
						"hp": 155
					}
				]
			}
		},
		{
			"name": "Giant Tick",
			"source": "B2",
			"page": 260,
			"level": 1,
			"traits": [
				"n",
				"small",
				"animal"
			],
			"perception": {
				"std": 6
			},
			"senses": [
				{
					"name": "darkvision"
				}
			],
			"skills": {
				"athletics": {
					"std": 6
				},
				"stealth": {
					"std": 6
				}
			},
			"abilityMods": {
				"str": 1,
				"dex": 3,
				"con": 4,
				"int": -5,
				"wis": 1,
				"cha": -5
			},
			"speed": {
				"walk": 15,
				"climb": 15
			},
			"attacks": [
				{
					"range": "Melee",
					"name": "hypostome",
					"attack": 8,
					"traits": [
						"finesse"
					],
					"effects": [
						"{@dice 1d6+1}",
						"attach",
						"tick fever"
					],
					"damage": "{@dice 1d6+1} plus attach and tick fever",
					"types": []
				}
			],
			"abilities": {
				"bot": [
					{
						"entries": [
							"When the giant tick {@action Strike||Strikes} a creature larger than itself, its barbed hypostome attaches it to that creature. This is similar to Grabbing the creature, but the giant tick moves with that creature rather than holding it in place. The giant tick is {@condition flat-footed} while attached. If the giant tick is killed or pushed away while attached to a creature on which it has used Blood Drain, that creature takes 1 {@condition persistent damage||persistent bleed damage}. Escaping the attachment or removing the giant tick in other ways doesn't cause bleed damage."
						],
						"name": "Attach"
					},
					{
						"activity": {
							"number": 1,
							"unit": "action"
						},
						"requirements": "The giant tick is attached to a creature",
						"entries": [
							"The giant tick uses its hypostome to drain blood from the creature it's attached to. This deals {@dice 1d4} damage, and the giant tick gains temporary Hit Points equal to the damage dealt. A creature that has its blood {@condition drained} by a giant tick is {@condition drained 1} until it receives healing (of any kind or amount)."
						],
						"name": "Blood Drain"
					},
					{
						"type": "affliction",
						"name": "Tick Fever",
						"traits": [
							"disease"
						],
						"DC": 17,
						"savingThrow": "Fortitude",
						"onset": "1 day",
						"stages": [
							{
								"stage": 1,
								"entry": "{@condition enfeebled}",
								"duration": "1 day"
							},
							{
								"stage": 2,
								"entry": "{@condition enfeebled 2}.",
								"duration": "1 day"
							}
						]
					}
				]
			},
			"hasImages": true,
			"defenses": {
				"ac": {
					"std": 16
				},
				"savingThrows": {
					"fort": {
						"std": 9
					},
					"ref": {
						"std": 6
					},
					"will": {
						"std": 4
					}
				},
				"hp": [
					{
						"hp": 20
					}
				]
			}
		},
		{
			"name": "Giant Toad",
			"source": "B2",
			"page": 261,
			"level": 2,
			"traits": [
				"n",
				"large",
				"animal"
			],
			"perception": {
				"std": 8
			},
			"senses": [
				{
					"name": "low-light vision"
				},
				{
					"type": "imprecise",
					"name": "scent",
					"range": 30
				}
			],
			"skills": {
				"athletics": {
					"std": 9,
					"to {@action High Jump} or Long Jump": 11
				},
				"stealth": {
					"std": 6
				}
			},
			"abilityMods": {
				"str": 5,
				"dex": 2,
				"con": 3,
				"int": -4,
				"wis": 2,
				"cha": -2
			},
			"speed": {
				"walk": 25
			},
			"attacks": [
				{
					"range": "Melee",
					"name": "bite",
					"attack": 11,
					"effects": [
						"Grab"
					],
					"damage": "{@damage 1d8+5} piercing plus Grab",
					"types": [
						"piercing"
					]
				},
				{
					"range": "Melee",
					"name": "tongue",
					"attack": 11,
					"traits": [
						"reach <10 feet>"
					],
					"effects": [
						"tongue grab"
					]
				}
			],
			"abilities": {
				"mid": [
					{
						"entries": [
							"Any creature that hits the giant toad with an unarmed {@action Strike} or otherwise touches the toad is exposed to giant toad poison."
						],
						"name": "Poisonous Warts"
					}
				],
				"bot": [
					{
						"type": "affliction",
						"name": "Giant Toad Poison",
						"traits": [
							"poison"
						],
						"DC": 19,
						"savingThrow": "Fortitude",
						"maxDuration": "6 rounds",
						"stages": [
							{
								"stage": 1,
								"entry": "{@condition stupefied 1}",
								"duration": "1 round"
							},
							{
								"stage": 2,
								"entry": "{@condition stupefied 1} and {@condition confused}",
								"duration": "1 round"
							}
						]
					},
					{
						"activity": {
							"number": 1,
							"unit": "action"
						},
						"traits": [
							"attack"
						],
						"entries": [
							"Medium, {@damage 1d8+2} bludgeoning, Rupture 8."
						],
						"name": "Swallow Whole",
						"generic": {
							"tag": "ability"
						}
					},
					{
						"entries": [
							"A creature hit by the giant toad's tongue becomes {@condition grabbed} by the giant toad. The creature isn't {@condition immobilized}, but it can't move beyond the reach of the toad's tongue. A creature can sever the tongue with a successful {@action Strike} against AC 15 that deals at least 6 slashing damage. This deals no damage to the toad but prevents it from using its tongue {@action Strike} until it regrows its tongue, which takes a week."
						],
						"name": "Tongue Grab"
					}
				]
			},
			"hasImages": true,
			"defenses": {
				"ac": {
					"std": 17
				},
				"savingThrows": {
					"fort": {
						"std": 9
					},
					"ref": {
						"std": 8
					},
					"will": {
						"std": 6
					}
				},
				"hp": [
					{
						"hp": 36
					}
				]
			}
		},
		{
			"name": "Giant Whiptail Centipede",
			"source": "B2",
			"page": 50,
			"level": 3,
			"traits": [
				"n",
				"huge",
				"animal"
			],
			"perception": {
				"std": 9
			},
			"senses": [
				{
					"name": "darkvision"
				}
			],
			"skills": {
				"acrobatics": {
					"std": 8
				},
				"athletics": {
					"std": 10
				},
				"stealth": {
					"std": 8
				}
			},
			"abilityMods": {
				"str": 4,
				"dex": 2,
				"con": 4,
				"int": -5,
				"wis": 2,
				"cha": -4
			},
			"speed": {
				"walk": 30,
				"climb": 30
			},
			"attacks": [
				{
					"range": "Melee",
					"name": "mandibles",
					"attack": 11,
					"traits": [
						"reach <10 feet>"
					],
					"effects": [
						"whiptail centipede venom"
					],
					"damage": "{@damage 1d10+6} piercing plus whiptail centipede venom",
					"types": [
						"piercing"
					]
				},
				{
					"range": "Melee",
					"name": "tail",
					"attack": 11,
					"traits": [
						"agile",
						"reach <15 feet>"
					],
					"effects": [
						"Knockdown"
					],
					"damage": "{@damage 1d6+6} bludgeoning plus Knockdown",
					"types": [
						"bludgeoning"
					]
				}
			],
			"abilities": {
				"mid": [
					{
						"activity": {
							"number": 1,
							"unit": "reaction"
						},
						"entries": [
							"Tail only."
						],
						"name": "Attack of Opportunity",
						"generic": {
							"tag": "ability"
						}
					}
				],
				"bot": [
					{
						"activity": {
							"number": 1,
							"unit": "action"
						},
						"entries": [
							"The giant whiptail centipede {@action Stride||Strides} or {@action Step||Steps}. During this movement, it can pass through spaces as narrow as 5 feet without {@action Squeeze||Squeezing}."
						],
						"name": "Undulate"
					},
					{
						"type": "affliction",
						"name": "Whiptail Centipede Venom",
						"traits": [
							"poison"
						],
						"DC": 19,
						"savingThrow": "Fortitude",
						"maxDuration": "6 rounds",
						"stages": [
							{
								"stage": 1,
								"entry": "{@damage 1d10} poison damage and {@condition clumsy 1}",
								"duration": "1 round"
							},
							{
								"stage": 2,
								"entry": "{@damage 2d10} poison damage and {@condition clumsy 1}",
								"duration": "1 round"
							},
							{
								"stage": 3,
								"entry": "{@damage 2d10} poison damage and {@condition clumsy 2}",
								"duration": "1 round"
							}
						]
					}
				]
			},
			"defenses": {
				"ac": {
					"std": 19
				},
				"savingThrows": {
					"fort": {
						"std": 11
					},
					"ref": {
						"std": 9
					},
					"will": {
						"std": 7
					}
				},
				"hp": [
					{
						"hp": 45
					}
				]
			}
		},
		{
			"name": "Giant Wolverine",
			"source": "B2",
			"page": 295,
			"level": 4,
			"traits": [
				"n",
				"large",
				"animal"
			],
			"perception": {
				"std": 9
			},
			"senses": [
				{
					"name": "low-light vision"
				},
				{
					"type": "imprecise",
					"name": "scent",
					"range": 30
				}
			],
			"skills": {
				"athletics": {
					"std": 12
				},
				"stealth": {
					"std": 11
				}
			},
			"abilityMods": {
				"str": 6,
				"dex": 3,
				"con": 3,
				"int": -4,
				"wis": 3,
				"cha": 0
			},
			"speed": {
				"walk": 25,
				"climb": 10
			},
			"attacks": [
				{
					"range": "Melee",
					"name": "jaws",
					"attack": 12,
					"effects": [
						"Grab"
					],
					"damage": "{@damage 2d6+8} piercing plus Grab",
					"types": [
						"piercing"
					]
				},
				{
					"range": "Melee",
					"name": "claw",
					"attack": 12,
					"traits": [
						"agile"
					],
					"damage": "{@damage 2d4+8} slashing",
					"types": [
						"slashing"
					]
				}
			],
			"abilities": {
				"bot": [
					{
						"activity": {
							"number": 1,
							"unit": "action"
						},
						"requirements": "The wolverine has a creature {@condition grabbed} from its jaws {@action Strike}",
						"entries": [
							"The wolverine chews violently on the creature, dealing {@damage 2d6} piercing damage ({@dc 21} basic Fortitude save). A creature that fails its save also takes {@damage 2d6} {@condition persistent damage||persistent bleed damage}."
						],
						"name": "Gnaw"
					},
					{
						"activity": {
							"number": 1,
							"unit": "action"
						},
						"entries": [
							"The wolverine {@action Stride||Strides} and makes a {@action Strike} at the end of that movement. If the wolverine begins this action {@condition hidden}, it remains {@condition hidden} until after the attack."
						],
						"name": "Pounce"
					},
					{
						"activity": {
							"number": 1,
							"unit": "action"
						},
						"traits": [
							"claw"
						],
						"name": "Rend",
						"generic": {
							"tag": "ability"
						}
					},
					{
						"activity": {
							"number": 1,
							"unit": "action"
						},
						"entries": [
							"The giant wolverine enters a state of pure rage that lasts either for 1 minute, until there are no enemies it can perceive, or until it falls {@condition unconscious}, whichever comes first. While raging, the giant wolverine has AC 20, its jaws Strike deals {@damage 2d6+11} damage, and its claw Strike deals {@damage 2d4+11} damage. While raging, the giant wolverine can't use actions that have the {@trait concentrate} trait, except for {@action Seek}. After it's stopped raging, a giant wolverine can't use Wolverine Rage again for 1 minute."
						],
						"name": "Wolverine Rage"
					}
				]
			},
			"hasImages": true,
			"defenses": {
				"ac": {
					"std": 21
				},
				"savingThrows": {
					"fort": {
						"std": 13
					},
					"ref": {
						"std": 11
					},
					"will": {
						"std": 9
					}
				},
				"hp": [
					{
						"hp": 65
					}
				]
			}
		},
		{
			"name": "Glass Golem",
			"source": "B2",
			"foundIn": [
				"Nex"
			],
			"otherSources": {
				"Expanded": [
					"LOIL|323"
				]
			},
			"page": 131,
			"level": 8,
			"traits": [
				"uncommon",
				"n",
				"large",
				"construct",
				"golem",
				"mindless"
			],
			"perception": {
				"std": 14
			},
			"senses": [
				{
					"name": "darkvision"
				}
			],
			"skills": {
				"acrobatics": {
					"std": 16
				},
				"athletics": {
					"std": 19
				},
				"stealth": {
					"std": 14
				}
			},
			"abilityMods": {
				"str": 5,
				"dex": 4,
				"con": 5,
				"int": -5,
				"wis": 0,
				"cha": -5
			},
			"speed": {
				"walk": 25
			},
			"attacks": [
				{
					"range": "Melee",
					"name": "bladed limb",
					"attack": 20,
					"traits": [
						"agile",
						"magical",
						"versatile <P>"
					],
					"damage": "{@damage 2d6+8} slashing plus {@damage 1d6} bleed",
					"types": [
						"bleed",
						"slashing"
					]
				}
			],
			"abilities": {
				"mid": [
					{
						"entries": [
							"harmed by sonic ({@dice 6d6}, {@dice 2d6} from areas or {@condition persistent damage}); healed by fire (area {@dice 2d6} HP); {@condition slowed} by cold."
						],
						"name": "Golem Antimagic",
						"generic": {
							"tag": "ability"
						}
					},
					{
						"entries": [
							"A glass golem is affected by the {@spell shatter} spell as though the golem were an unattended object."
						],
						"name": "Vulnerable to Shatter"
					},
					{
						"activity": {
							"number": 1,
							"unit": "reaction"
						},
						"traits": [
							"abjuration",
							"arcane"
						],
						"trigger": "The glass golem is targeted by a spell",
						"entries": [
							"The glass golem positions its magical, reflective surfaces to turn the spell back on the caster. It tries to counteract the spell by attempting an {@skill Acrobatics} check for its counteract check. If it successfully counteract the spell, the effect is turned back on the caster."
						],
						"name": "Spell Reflection"
					}
				],
				"bot": [
					{
						"activity": {
							"number": 2,
							"unit": "action"
						},
						"traits": [
							"evocation",
							"light",
							"visual"
						],
						"entries": [
							"The glass golem creates waves of scintillating luminosity that cast bright light in a 60-foot emanation (and dim light for the next 60 feet). The light lasts until the start of the glass golem's next turn, after which the glass golem can't use Dazzling Brilliance for {@dice 1d4} rounds. A creature within the bright light or that enters the bright light must attempt a {@dc 23} Will save.",
							{
								"type": "successDegree",
								"entries": {
									"Success": "The creature is unaffected.",
									"Failure": "The creature is {@condition dazzled} for 1 round.",
									"Critical Failure": "The creature is {@condition blinded} for 1 round and then {@condition dazzled} for an additional 4 rounds."
								}
							}
						],
						"name": "Dazzling Brilliance"
					}
				]
			},
			"hasImages": true,
			"defenses": {
				"ac": {
					"std": 26
				},
				"savingThrows": {
					"fort": {
						"std": 17
					},
					"ref": {
						"std": 16
					},
					"will": {
						"std": 14
					}
				},
				"hp": [
					{
						"hp": 135
					}
				],
				"immunities": [
					"bleed",
					"death effects",
					"disease",
					"doomed",
					"drained",
					"fatigued",
					"healing",
					"magic (see Golem Antimagic below)",
					"mental",
					"necromancy",
					"nonlethal attacks",
					"paralyzed",
					"poison",
					"sickened",
					"unconscious"
				],
				"resistances": [
					{
						"amount": 10,
						"name": "physical",
						"note": "except adamantine or bludgeoning"
					}
				]
			}
		},
		{
			"name": "Gorgon",
			"source": "B2",
			"page": 132,
			"level": 8,
			"traits": [
				"uncommon",
				"n",
				"large",
				"beast"
			],
			"perception": {
				"std": 19
			},
			"senses": [
				{
					"name": "darkvision"
				},
				{
					"type": "imprecise",
					"name": "scent",
					"range": 30
				}
			],
			"skills": {
				"athletics": {
					"std": 19
				}
			},
			"abilityMods": {
				"str": 7,
				"dex": 3,
				"con": 6,
				"int": -4,
				"wis": 5,
				"cha": 3
			},
			"speed": {
				"walk": 25
			},
			"attacks": [
				{
					"range": "Melee",
					"name": "horn",
					"attack": 20,
					"damage": "{@damage 2d12+10} piercing",
					"types": [
						"piercing"
					]
				},
				{
					"range": "Melee",
					"name": "hoof",
					"attack": 18,
					"damage": "{@damage 2d6+10} bludgeoning",
					"types": [
						"bludgeoning"
					]
				}
			],
			"abilities": {
				"bot": [
					{
						"activity": {
							"number": 2,
							"unit": "action"
						},
						"traits": [
							"earth",
							"incapacitation",
							"primal",
							"transmutation"
						],
						"entries": [
							"The gorgon breathes a 60-foot cone of green gas. Each creature in the area must attempt a {@dc 25} Fortitude save. The gorgon can't use Breath Weapon again for {@dice 1d4} rounds.",
							{
								"type": "successDegree",
								"entries": {
									"Critical Success": "The creature is unaffected.",
									"Success": "The creature's body hardens and stiffens, causing it to become {@condition slowed 1} for 1 round.",
									"Failure": "The creature becomes {@condition petrified} for 1 minute. It can attempt a new save at the end of each of its turns.",
									"Critical Failure": "The creature becomes {@condition petrified} permanently."
								}
							}
						],
						"name": "Breath Weapon"
					},
					{
						"activity": {
							"number": 2,
							"unit": "action"
						},
						"entries": [
							"The gorgon {@action Stride||Strides} twice, then makes a horn {@action Strike}. If it moved at least 20 feet from its starting position, the {@action Strike}'s damage is increased to {@dice 3d12+12}."
						],
						"name": "Powerful Charge"
					},
					{
						"activity": {
							"number": 3,
							"unit": "action"
						},
						"entries": [
							"Medium or smaller, hoof, {@dc 26}"
						],
						"name": "Trample",
						"generic": {
							"tag": "ability"
						}
					}
				]
			},
			"hasImages": true,
			"defenses": {
				"ac": {
					"std": 28
				},
				"savingThrows": {
					"fort": {
						"std": 18
					},
					"ref": {
						"std": 13
					},
					"will": {
						"std": 17
					}
				},
				"hp": [
					{
						"hp": 135
					}
				]
			}
		},
		{
			"name": "Gosreg",
			"source": "B2",
			"page": 133,
			"level": 11,
			"traits": [
				"uncommon",
				"ce",
				"medium",
				"aberration"
			],
			"perception": {
				"std": 21
			},
			"senses": [
				{
					"name": "darkvision"
				},
				{
					"name": "thoughtsense",
					"range": 60
				}
			],
			"languages": {
				"languages": [
					"aklo",
					"common",
					"undercommon"
				],
				"abilities": [
					"telepathy 100 feet"
				]
			},
			"skills": {
				"deception": {
					"std": 24
				},
				"diplomacy": {
					"std": 22
				},
				"occultism": {
					"std": 23
				},
				"society": {
					"std": 19
				},
				"stealth": {
					"std": 23
				}
			},
			"abilityMods": {
				"str": 3,
				"dex": 6,
				"con": 3,
				"int": 6,
				"wis": 5,
				"cha": 7
			},
			"speed": {
				"walk": 25
			},
			"attacks": [
				{
					"range": "Melee",
					"name": "jaws",
					"attack": 21,
					"traits": [
						"finesse"
					],
					"damage": "{@damage 2d10+7} piercing plus {@damage 1d10} mental",
					"types": [
						"mental",
						"piercing"
					]
				},
				{
					"range": "Melee",
					"name": "claw",
					"attack": 21,
					"traits": [
						"agile",
						"finesse"
					],
					"damage": "{@damage 2d8+7} slashing",
					"types": [
						"slashing"
					]
				}
			],
			"spellcasting": [
				{
					"type": "Innate",
					"tradition": "occult",
					"DC": 30,
					"attack": 22,
					"entry": {
						"0": {
							"level": 6,
							"spells": [
								{
									"name": "mage hand"
								},
								{
									"name": "telekinetic projectile"
								}
							]
						},
						"2": {
							"spells": [
								{
									"name": "undetectable alignment"
								}
							]
						},
						"4": {
							"spells": [
								{
									"name": "nightmare"
								},
								{
									"name": "suggestion",
									"amount": 3
								}
							]
						},
						"5": {
							"spells": [
								{
									"name": "mind probe"
								},
								{
									"name": "sending"
								},
								{
									"name": "subconscious suggestion"
								},
								{
									"name": "synaptic pulse"
								}
							]
						},
						"6": {
							"spells": [
								{
									"name": "phantasmal calamity"
								},
								{
									"name": "phantom pain"
								}
							]
						}
					}
				}
			],
			"abilities": {
				"top": [
					{
						"traits": [
							"divination",
							"mental",
							"occult"
						],
						"entries": [
							"The gosreg senses a creature's mental essence as a precise sense with the listed range; it cannot sense mindless creatures with thoughtsense."
						],
						"name": "Thoughtsense"
					}
				],
				"mid": [
					{
						"traits": [
							"aura",
							"mental",
							"occult"
						],
						"entries": [
							"30 feet. Gosregs project a field of discordant energy that unsettles the minds of thinking creatures. Any non-mindless creature within 30 feet of a gosreg takes a \u20131 status penalty to Will saves."
						],
						"name": "Unsettled Aura"
					}
				],
				"bot": [
					{
						"activity": {
							"number": 1,
							"unit": "action"
						},
						"traits": [
							"concentrate",
							"occult",
							"polymorph",
							"transmutation"
						],
						"entries": [
							"The gosreg takes on the appearance of any Small or Medium humanoid.",
							"This doesn't change its Speed or its attack and damage modifiers with its {@action Strike||Strikes}, but it might change the damage type its {@action Strike||Strikes} deal (typically to bludgeoning)."
						],
						"name": "Change Shape",
						"generic": {
							"tag": "ability"
						}
					},
					{
						"activity": {
							"number": 2,
							"unit": "action"
						},
						"traits": [
							"illusion",
							"mental",
							"occult"
						],
						"entries": [
							"A gosreg concentrates its field of discordant mental energy and projects it into the mind of an enemy within 60 feet. The target takes {@damage 6d6} mental damage ({@dc 30} basic Will save). On a critical failure, the creature is also {@condition confused} for {@dice 1d4} rounds."
						],
						"name": "Mind Bolt"
					}
				]
			},
			"hasImages": true,
			"defenses": {
				"ac": {
					"std": 31
				},
				"savingThrows": {
					"fort": {
						"std": 18
					},
					"ref": {
						"std": 23
					},
					"will": {
						"std": 22
					}
				},
				"hp": [
					{
						"hp": 195
					}
				],
				"immunities": [
					"confused"
				],
				"resistances": [
					{
						"amount": 10,
						"name": "mental"
					}
				]
			}
		},
		{
			"name": "Granite Glyptodont",
			"source": "B2",
			"page": 109,
			"level": 8,
			"foundIn": [
				"Jalmeray",
				"Nex"
			],
			"otherSources": {
				"Expanded": [
					"LOIL|323"
				]
			},
			"traits": [
				"n",
				"large",
				"earth",
				"elemental"
			],
			"perception": {
				"std": 17
			},
			"senses": [
				{
					"name": "darkvision"
				},
				{
					"type": "imprecise",
					"name": "{@ability tremorsense}",
					"range": 90
				}
			],
			"skills": {
				"athletics": {
					"std": 18
				}
			},
			"abilityMods": {
				"str": 6,
				"dex": 1,
				"con": 6,
				"int": 0,
				"wis": 5,
				"cha": 0
			},
			"speed": {
				"abilities": [
					"earth glide"
				],
				"walk": 30,
				"burrow": 20
			},
			"attacks": [
				{
					"range": "Melee",
					"name": "tail",
					"attack": 20,
					"traits": [
						"forceful",
						"reach <10 feet>",
						"versatile piercing"
					],
					"effects": [
						"calcification"
					],
					"damage": "{@damage 2d12+9} bludgeoning plus calcification",
					"types": [
						"bludgeoning"
					]
				}
			],
			"abilities": {
				"bot": [
					{
						"traits": [
							"incapacitation",
							"primal",
							"transmutation"
						],
						"entries": [
							"A blow from a granite glyptodont's tail hardens the flesh of the creature struck. The target must succeed at a {@dc 26} Fortitude saving throw or become {@condition slowed 1} (or {@condition slowed 2} on a critical failure). Further failed saves against calcification increase the value of the {@condition slowed} condition. Once a creature's actions are reduced to 0 by calcification, that creature becomes {@condition petrified}. If the creature isn't {@condition petrified}, the {@condition slowed} conditions end once 1 minute passes without the creature failing a save against calcification.",
							"Every 24 hours after it was {@condition petrified}, the creature can attempt a {@dc 26} Fortitude save to recover. On a success, it becomes flesh again, but is {@condition slowed 1} for the next 24 hours. On a critical success, the creature recovers and isn't {@condition slowed}.",
							"On a failure, the creature remains {@condition petrified}, but can try again in 24 hours.",
							"On a critical failure, the petrification is permanent, and the creature can't attempt any more saves."
						],
						"name": "Calcification"
					},
					{
						"entries": [
							"A living boulder can {@action Burrow} through earthen matter, including rock.",
							"When it does so, it moves at its full burrow Speed, leaving no tunnels or signs of its passing."
						],
						"name": "Earth Glide"
					},
					{
						"entries": [
							"Fire elementals sometimes incorporate burning materials into their being, or possibly superheated materials such as molten rock or searing smoke."
						],
						"name": "Elemental, Fire"
					}
				]
			},
			"hasImages": true,
			"defenses": {
				"ac": {
					"std": 28
				},
				"savingThrows": {
					"fort": {
						"std": 18
					},
					"ref": {
						"std": 13
					},
					"will": {
						"std": 17
					}
				},
				"hp": [
					{
						"hp": 145
					}
				]
			}
		},
		{
			"name": "Gray Ooze",
			"source": "B2",
			"page": 194,
			"foundIn": [
				"Alkenstar",
				"Mana Wastes"
			],
			"otherSources": {
				"Expanded": [
					"LOIL|323"
				]
			},
			"level": 4,
			"traits": [
				"n",
				"medium",
				"mindless",
				"ooze"
			],
			"perception": {
				"std": 8
			},
			"senses": [
				{
					"name": "motion sense",
					"range": 60
				},
				{
					"name": "no vision"
				}
			],
			"skills": {
				"athletics": {
					"std": 11
				},
				"stealth": {
					"std": 10,
					"in moist environments": 12
				}
			},
			"abilityMods": {
				"str": 5,
				"dex": 2,
				"con": 4,
				"int": -5,
				"wis": 0,
				"cha": -5
			},
			"speed": {
				"walk": 10,
				"climb": 10
			},
			"attacks": [
				{
					"range": "Melee",
					"name": "pseudopod",
					"attack": 13,
					"traits": [
						"agile"
					],
					"effects": [
						"Grab"
					],
					"damage": "{@damage 1d6+5} bludgeoning plus {@damage 1d6} acid and Grab",
					"types": [
						"acid",
						"bludgeoning"
					]
				}
			],
			"abilities": {
				"top": [
					{
						"entries": [
							"An amoeba swarm can sense nearby creatures through vibration and air or water movement."
						],
						"name": "Motion Sense"
					},
					{
						"activity": {
							"number": 1,
							"unit": "reaction"
						},
						"trigger": "A creature enters a space occupied by a gray ooze",
						"requirements": "Initiative has not yet been rolled",
						"entries": [
							"The gray ooze automatically notices the creature, then makes a pseudopod {@action Strike} against one creature adjacent to itself before rolling initiative."
						],
						"name": "Puddled Ambush"
					}
				],
				"bot": [
					{
						"activity": {
							"number": 1,
							"unit": "action"
						},
						"entries": [
							"{@damage 1d6} bludgeoning plus {@damage 1d6} acid, {@dc 21}"
						],
						"name": "Constrict",
						"generic": {
							"tag": "ability"
						}
					},
					{
						"entries": [
							"A gray ooze's acid damages only metal and organic materials, not stone."
						],
						"name": "Gray Ooze Acid"
					}
				]
			},
			"defenses": {
				"ac": {
					"std": 14
				},
				"savingThrows": {
					"fort": {
						"std": 12
					},
					"ref": {
						"std": 10
					},
					"will": {
						"std": 8
					}
				},
				"hp": [
					{
						"hp": 60
					}
				],
				"immunities": [
					"acid",
					"mental",
					"precision",
					"critical hits",
					"unconscious",
					"visual"
				]
			}
		},
		{
			"name": "Grendel",
			"source": "B2",
			"page": 136,
			"level": 19,
			"traits": [
				"unique",
				"ce",
				"large",
				"humanoid"
			],
			"perception": {
				"std": 35
			},
			"senses": [
				{
					"name": "darkvision"
				},
				{
					"name": "keen hearing",
					"range": 120
				}
			],
			"languages": {
				"languages": [
					"common"
				]
			},
			"skills": {
				"acrobatics": {
					"std": 34
				},
				"athletics": {
					"std": 39
				},
				"intimidation": {
					"std": 34
				},
				"stealth": {
					"std": 34
				},
				"survival": {
					"std": 33
				}
			},
			"abilityMods": {
				"str": 10,
				"dex": 5,
				"con": 7,
				"int": 0,
				"wis": 6,
				"cha": 5
			},
			"speed": {
				"walk": 40
			},
			"attacks": [
				{
					"range": "Melee",
					"name": "fist",
					"attack": 37,
					"traits": [
						"agile",
						"magical",
						"reach <10 feet>"
					],
					"effects": [
						"Improved Grab"
					],
					"damage": "{@damage 4d8+18} bludgeoning plus {@ability Improved Grab}",
					"types": [
						"bludgeoning"
					]
				},
				{
					"range": "Melee",
					"name": "jaws",
					"attack": 37,
					"traits": [
						"magical",
						"reach <10 feet>",
						"versatile <B>"
					],
					"damage": "{@damage 4d10+18} piercing",
					"types": [
						"piercing"
					]
				},
				{
					"range": "Ranged",
					"name": "rock",
					"attack": 37,
					"traits": [
						"brutal",
						"range increment <150 feet>"
					],
					"damage": "{@damage 2d12+18} bludgeoning",
					"types": [
						"bludgeoning"
					]
				}
			],
			"abilities": {
				"top": [
					{
						"entries": [
							"Grendel's hearing is a precise sense to a range of 120 feet."
						],
						"name": "Keen Hearing"
					}
				],
				"mid": [
					{
						"traits": [
							"aura",
							"emotion",
							"fear",
							"mental"
						],
						"entries": [
							"60 feet, {@dc 38}"
						],
						"name": "Frightful Presence",
						"generic": {
							"tag": "ability"
						}
					},
					{
						"activity": {
							"number": 1,
							"unit": "reaction"
						},
						"entries": [
							"Grendel gains an extra reaction at the start of each of his turns that he can use only to make an {@action Attack of Opportunity} with his claw. He can't use more than one {@action Attack of Opportunity} triggered by the same action."
						],
						"name": "Attack of Opportunity",
						"generic": {
							"tag": "ability"
						}
					},
					{
						"activity": {
							"number": 1,
							"unit": "reaction"
						},
						"name": "Ferocity",
						"generic": {
							"tag": "ability"
						}
					},
					{
						"activity": {
							"number": 1,
							"unit": "reaction"
						},
						"trigger": "Grendel would take {@condition persistent damage} or gain one of the following conditions: {@condition blinded}, {@condition clumsy}, {@condition confused}, {@condition controlled}, {@condition dazzled}, {@condition deafened}, {@condition doomed}, {@condition drained}, {@condition enfeebled}, {@condition fascinated}, {@condition fatigued}, {@condition fleeing}, {@condition frightened}, {@condition paralyzed}, {@condition petrified}, {@condition sickened}, {@condition slowed}, {@condition stunned}, or {@condition stupefied}",
						"entries": [
							"The {@condition persistent damage} or condition from the triggering effect doesn't affect Grendel."
						],
						"name": "Unstoppable"
					}
				],
				"bot": [
					{
						"entries": [
							"Grendel's fist {@action Strike||Strikes} deal 18 bludgeoning damage on a failure (but no damage on a critical failure)."
						],
						"name": "Hands of the Murderer"
					},
					{
						"activity": {
							"number": 1,
							"unit": "action"
						},
						"requirements": "Grendel is grabbing a creature",
						"entries": [
							"Grendel makes a bludgeoning jaws {@action Strike} against the creature he's grabbing. On a hit, the creature also takes {@damage 2d6} {@condition persistent damage||persistent bleed damage} and becomes {@condition wounded 1}, or increases its {@condition wounded} value by 1 if already {@condition wounded}. On a critical hit, the creature instead becomes {@condition wounded 2}, or increases its {@condition wounded} value by 2 if already {@condition wounded}. If a creature dies from Tooth Grind, Grendel regains 40 HP; this is a {@trait healing} effect."
						],
						"name": "Tooth Grind"
					},
					{
						"activity": {
							"number": 1,
							"unit": "action"
						},
						"name": "Throw Rock",
						"generic": {
							"tag": "ability"
						}
					}
				]
			},
			"hasImages": true,
			"defenses": {
				"ac": {
					"std": 44
				},
				"savingThrows": {
					"fort": {
						"std": 36
					},
					"ref": {
						"std": 32
					},
					"will": {
						"std": 31
					}
				},
				"hp": [
					{
						"hp": 360
					}
				],
				"resistances": [
					{
						"amount": 15,
						"name": "all",
						"note": "except unarmed attacks"
					}
				]
			}
		},
		{
			"name": "Grimstalker",
			"source": "B2",
			"page": 137,
			"level": 5,
			"traits": [
				"ce",
				"medium",
				"fey"
			],
			"perception": {
				"std": 12
			},
			"senses": [
				{
					"name": "low-light vision"
				}
			],
			"languages": {
				"languages": [
					"aklo",
					"common"
				]
			},
			"skills": {
				"acrobatics": {
					"std": 13
				},
				"intimidation": {
					"std": 13
				},
				"nature": {
					"std": 11
				},
				"stealth": {
					"std": 13
				},
				"survival": {
					"std": 12
				}
			},
			"abilityMods": {
				"str": 4,
				"dex": 4,
				"con": 2,
				"int": 2,
				"wis": 3,
				"cha": 2
			},
			"speed": {
				"abilities": [
					"woodland stride"
				],
				"walk": 40,
				"climb": 20
			},
			"attacks": [
				{
					"range": "Melee",
					"name": "claw",
					"attack": 15,
					"traits": [
						"agile"
					],
					"effects": [
						"grimstalker sap"
					],
					"damage": "{@damage 2d6+7} slashing plus grimstalker sap",
					"types": [
						"slashing"
					]
				}
			],
			"spellcasting": [
				{
					"type": "Innate",
					"tradition": "primal",
					"DC": 22,
					"attack": 14,
					"entry": {
						"0": {
							"level": 3,
							"spells": [
								{
									"name": "tanglefoot"
								}
							]
						},
						"2": {
							"spells": [
								{
									"name": "entangle"
								},
								{
									"name": "pass without trace"
								},
								{
									"name": "tree shape"
								}
							]
						},
						"3": {
							"spells": [
								{
									"name": "earthbind"
								},
								{
									"name": "wall of thorns"
								}
							]
						}
					}
				}
			],
			"abilities": {
				"top": [
					{
						"entries": [
							"A grimstalker can {@action Hide} in natural environments, even if it doesn't have cover."
						],
						"name": "Camouflage"
					}
				],
				"bot": [
					{
						"type": "affliction",
						"name": "Grimstalker Sap",
						"traits": [
							"poison"
						],
						"DC": 22,
						"savingThrow": "Fortitude",
						"maxDuration": "6 rounds",
						"stages": [
							{
								"stage": 1,
								"entry": "{@damage 1d6} poison damage",
								"duration": "1 round"
							},
							{
								"stage": 2,
								"entry": "{@damage 1d6} poison damage and {@condition clumsy 1} ",
								"duration": "1 round"
							},
							{
								"stage": 3,
								"entry": "{@damage 2d6} poison damage and {@condition clumsy 2}",
								"duration": "1 round"
							}
						]
					},
					{
						"entries": [
							"A grimstalker can always find a path, almost as if foliage parts before it. A grimstalker ignores {@quickref difficult terrain||3|terrain} caused by plants, such as bushes, vines, and undergrowth. Even plants manipulated by magic don't impede its progress."
						],
						"name": "Woodland Stride"
					}
				]
			},
			"hasImages": true,
			"defenses": {
				"ac": {
					"std": 22
				},
				"savingThrows": {
					"fort": {
						"std": 9
					},
					"ref": {
						"std": 15
					},
					"will": {
						"std": 12
					}
				},
				"hp": [
					{
						"hp": 60
					}
				]
			}
		},
		{
			"name": "Grindylow",
			"source": "B2",
			"page": 138,
			"level": 0,
			"traits": [
				"ce",
				"small",
				"aberration",
				"amphibious"
			],
			"perception": {
				"std": 5
			},
			"senses": [
				{
					"name": "darkvision"
				}
			],
			"languages": {
				"languages": [
					"aquan"
				]
			},
			"skills": {
				"athletics": {
					"std": 5
				},
				"stealth": {
					"std": 7
				},
				"survival": {
					"std": 5
				}
			},
			"abilityMods": {
				"str": 1,
				"dex": 3,
				"con": 2,
				"int": -1,
				"wis": 3,
				"cha": 0
			},
			"items": [
				"spear"
			],
			"speed": {
				"walk": 10,
				"swim": 25
			},
			"attacks": [
				{
					"range": "Melee",
					"name": "bite",
					"attack": 7,
					"traits": [
						"finesse"
					],
					"damage": "{@damage 1d6+1} piercing",
					"types": [
						"piercing"
					]
				},
				{
					"range": "Melee",
					"name": "tentacle",
					"attack": 7,
					"traits": [
						"agile",
						"finesse",
						"trip"
					],
					"effects": [
						"Grab"
					],
					"damage": "{@damage 1d4+1} bludgeoning plus Grab",
					"types": [
						"bludgeoning"
					]
				},
				{
					"range": "Melee",
					"name": "spear",
					"attack": 5,
					"damage": "{@damage 1d6+1} piercing",
					"types": [
						"piercing"
					]
				},
				{
					"range": "Ranged",
					"name": "spear",
					"attack": 7,
					"traits": [
						"thrown <20 feet>"
					],
					"damage": "{@damage 1d6+1} piercing",
					"types": [
						"piercing"
					]
				}
			],
			"abilities": {
				"mid": [
					{
						"activity": {
							"number": 1,
							"unit": "reaction"
						},
						"entries": [
							"A grindylow gains 1 extra reaction at the start of each of its turns that it can use only to make an Attack of Opportunity with a tentacle. It can't use more than one Attack of Opportunity triggered by the same choice."
						],
						"name": "Attack of Opportunity",
						"generic": {
							"tag": "ability"
						}
					}
				],
				"bot": [
					{
						"entries": [
							"When a grindylow Grabs a creature larger than itself, it attaches to that creature. The {@condition grabbed} creature is not {@condition immobilized}, but if it moves, the grindylow moves with it. If the creature is Medium or smaller, it takes a \u20135-foot status penalty to its Speeds while the grindylow is attached. The grindylow is {@condition flat-footed} while it is attached to a creature."
						],
						"name": "Clinging Suckers"
					},
					{
						"activity": {
							"number": 2,
							"unit": "action"
						},
						"traits": [
							"move"
						],
						"entries": [
							"The grindylow moves up to 60 feet in a straight line through the water without triggering reactions."
						],
						"name": "Jet"
					}
				]
			},
			"hasImages": true,
			"defenses": {
				"ac": {
					"std": 15
				},
				"savingThrows": {
					"fort": {
						"std": 6
					},
					"ref": {
						"std": 7
					},
					"will": {
						"std": 5
					}
				},
				"hp": [
					{
						"hp": 14
					}
				]
			}
		},
		{
			"name": "Grippli Scout",
			"source": "B2",
			"page": 139,
			"otherSources": {
				"Originally": [
					"AoA2|86"
				]
			},
			"level": 1,
			"traits": [
				"n",
				"small",
				"grippli",
				"humanoid"
			],
			"perception": {
				"std": 8
			},
			"senses": [
				{
					"name": "darkvision"
				}
			],
			"languages": {
				"languages": [
					"common",
					"grippli"
				]
			},
			"skills": {
				"acrobatics": {
					"std": 7
				},
				"athletics": {
					"std": 4
				},
				"nature": {
					"std": 6
				},
				"stealth": {
					"std": 7,
					"in forests": 9
				},
				"survival": {
					"std": 6
				}
			},
			"abilityMods": {
				"str": 1,
				"dex": 4,
				"con": 2,
				"int": 0,
				"wis": 3,
				"cha": -1
			},
			"items": [
				"dart (5)",
				"leather armor",
				"net",
				"sickle"
			],
			"speed": {
				"abilities": [
					"jungle stride"
				],
				"walk": 25,
				"climb": 20
			},
			"attacks": [
				{
					"range": "Melee",
					"name": "sickle",
					"attack": 9,
					"traits": [
						"agile",
						"finesse",
						"trip"
					],
					"damage": "{@damage 1d4+1} slashing",
					"types": [
						"slashing"
					]
				},
				{
					"range": "Ranged",
					"name": "dart",
					"attack": 9,
					"traits": [
						"agile",
						"thrown <20 feet>"
					],
					"damage": "{@damage 1d4+1} piercing",
					"types": [
						"piercing"
					]
				}
			],
			"abilities": {
				"bot": [
					{
						"activity": {
							"number": 1,
							"unit": "action"
						},
						"requirements": "The grippli is wielding a net in two hands",
						"entries": [
							"The grippli makes a ranged {@action Strike} (with a +9 modifier) against a Medium or smaller creature within 20 feet. On a hit, the target is {@condition flat-footed} and takes a \u201310-foot circumstance penalty to its Speeds. On a critical hit, the creature is {@condition restrained} instead. The DC to {@action Escape} the net is 16. A creature adjacent to the target can {@action Interact} with the net to remove it."
						],
						"name": "Hurl Net"
					},
					{
						"entries": [
							"Gripplis ignore {@quickref difficult terrain||3|terrain} in forests and jungles."
						],
						"name": "Jungle Stride"
					}
				]
			},
			"hasImages": true,
			"defenses": {
				"ac": {
					"std": 18
				},
				"savingThrows": {
					"fort": {
						"std": 7
					},
					"ref": {
						"std": 9
					},
					"will": {
						"std": 6
					}
				},
				"hp": [
					{
						"hp": 20
					}
				]
			}
		},
		{
			"name": "Grodair",
			"source": "B2",
			"page": 140,
			"level": 5,
			"traits": [
				"cn",
				"medium",
				"amphibious",
				"beast",
				"fey",
				"water"
			],
			"perception": {
				"std": 13
			},
			"senses": [
				{
					"name": "darkvision"
				}
			],
			"languages": {
				"languages": [
					"aquan",
					"sylvan"
				]
			},
			"skills": {
				"athletics": {
					"std": 13
				},
				"nature": {
					"std": 13
				},
				"survival": {
					"std": 11
				}
			},
			"abilityMods": {
				"str": 4,
				"dex": 2,
				"con": 4,
				"int": 1,
				"wis": 2,
				"cha": 2
			},
			"speed": {
				"walk": 25,
				"swim": 50
			},
			"attacks": [
				{
					"range": "Melee",
					"name": "jaws",
					"attack": 15,
					"damage": "{@damage 2d8+7} piercing",
					"types": [
						"piercing"
					]
				},
				{
					"range": "Melee",
					"name": "tentacle",
					"attack": 15,
					"effects": [
						"Knockdown"
					],
					"damage": "{@damage 1d10+7} bludgeoning plus Knockdown",
					"types": [
						"bludgeoning"
					]
				},
				{
					"range": "Ranged",
					"name": "water jet",
					"attack": 13,
					"traits": [
						"range increment <60 feet>"
					],
					"damage": "{@damage 3d6} bludgeoning plus Push 10 feet",
					"types": [
						"bludgeoning"
					]
				}
			],
			"spellcasting": [
				{
					"type": "Innate",
					"tradition": "primal",
					"DC": 22,
					"entry": {
						"5": {
							"spells": [
								{
									"name": "control water"
								}
							]
						}
					}
				}
			],
			"abilities": {
				"mid": [
					{
						"traits": [
							"conjuration",
							"primal",
							"water"
						],
						"entries": [
							"When a grodair dies, its body explodes in a blast of pressurized water that deals {@damage 4d6} bludgeoning damage to creatures within a 15-foot emanation ({@dc 22} basic Reflex save). A creature that fails its save is pushed 5 feet (or 10 feet on a critical failure)."
						],
						"name": "Death Flood"
					}
				],
				"bot": [
					{
						"activity": {
							"number": 1,
							"unit": "action"
						},
						"traits": [
							"primal",
							"transmutation",
							"water"
						],
						"entries": [
							"The grodair transforms all soil, sand, or similar sediment in a 10-foot emanation into mud for 1 round. This mud is {@quickref difficult terrain||3|terrain} for creatures other than grodairs."
						],
						"name": "Muddy Field"
					},
					{
						"activity": {
							"number": 1,
							"unit": "action"
						},
						"traits": [
							"conjuration",
							"manipulate",
							"primal",
							"water"
						],
						"entries": [
							"The grodair causes water to pour from a magical sac on its spine, either a stream of water at a rate of 1 gallon per round, or a fountain in a 5-foot-long stream at a rate of 5 gallons per round. It can stop the flow of water as a single action."
						],
						"name": "Organ of Endless Water"
					}
				]
			},
			"hasImages": true,
			"defenses": {
				"ac": {
					"std": 20
				},
				"savingThrows": {
					"fort": {
						"std": 15
					},
					"ref": {
						"std": 9
					},
					"will": {
						"std": 11
					}
				},
				"hp": [
					{
						"hp": 88
					}
				]
			}
		},
		{
			"name": "Gylou",
			"source": "B2",
			"page": 76,
			"level": 14,
			"traits": [
				"le",
				"medium",
				"devil",
				"fiend"
			],
			"perception": {
				"std": 28
			},
			"senses": [
				{
					"name": "greater darkvision"
				},
				{
					"name": "true seeing"
				}
			],
			"languages": {
				"languages": [
					"celestial",
					"common",
					"draconic",
					"infernal"
				],
				"abilities": [
					"telepathy 100 feet"
				]
			},
			"skills": {
				"acrobatics": {
					"std": 27
				},
				"arcana": {
					"std": 25
				},
				"athletics": {
					"std": 28
				},
				"deception": {
					"std": 30
				},
				"diplomacy": {
					"std": 28
				},
				"religion": {
					"std": 26
				},
				"stealth": {
					"std": 27
				}
			},
			"abilityMods": {
				"str": 4,
				"dex": 7,
				"con": 4,
				"int": 5,
				"wis": 6,
				"cha": 8
			},
			"speed": {
				"walk": 35,
				"climb": 35
			},
			"attacks": [
				{
					"range": "Melee",
					"name": "claw",
					"attack": 30,
					"traits": [
						"agile",
						"evil",
						"finesse",
						"magical"
					],
					"damage": "{@damage 3d8+12} slashing plus {@damage 1d6} evil",
					"types": [
						"evil",
						"slashing"
					]
				},
				{
					"range": "Melee",
					"name": "tentacle",
					"attack": 30,
					"traits": [
						"evil",
						"magical",
						"reach <10 feet>"
					],
					"effects": [
						"Grab"
					],
					"damage": "{@damage 3d12+12} bludgeoning plus Grab",
					"types": [
						"bludgeoning"
					]
				}
			],
			"spellcasting": [
				{
					"type": "Innate",
					"tradition": "divine",
					"DC": 36,
					"attack": 28,
					"entry": {
						"4": {
							"spells": [
								{
									"name": "charm",
									"amount": 3
								},
								{
									"name": "dimension door",
									"amount": "at will"
								},
								{
									"name": "enthrall",
									"amount": "at will"
								}
							]
						},
						"5": {
							"spells": [
								{
									"name": "black tentacles"
								},
								{
									"name": "dimension door"
								},
								{
									"name": "illusory object",
									"amount": "at will"
								}
							]
						},
						"7": {
							"spells": [
								{
									"name": "dispel magic"
								},
								{
									"name": "dominate"
								}
							]
						},
						"constant": {
							"7": {
								"spells": [
									{
										"name": "true seeing"
									}
								]
							}
						}
					}
				}
			],
			"abilities": {
				"bot": [
					{
						"activity": {
							"number": 1,
							"unit": "action"
						},
						"traits": [
							"concentrate",
							"divine",
							"polymorph",
							"transmutation"
						],
						"entries": [
							"The gylou adopts the appearance of any Small or Medium humanoid.",
							"This doesn't change their Speed or the attack and damage modifiers of their {@action Strike||Strikes}, but it might change the damage type their {@action Strike||Strikes} deal (typically to bludgeoning)."
						],
						"name": "Change Shape",
						"generic": {
							"tag": "ability"
						}
					},
					{
						"activity": {
							"number": 1,
							"unit": "reaction"
						},
						"trigger": "The gylou attempts a skill check but hasn't rolled yet",
						"frequency": {
							"unit": "day",
							"number": 1
						},
						"entries": [
							"The gylou demonstrates a preternatural ability for the task at hand. They use their {@skill Deception} modifier for the triggering check and for all skill checks using the same skill thereafter until the next time the gylou uses this ability or until 24 hours have passed, whichever happens first."
						],
						"name": "Indispensable Savvy"
					},
					{
						"activity": {
							"number": 1,
							"unit": "action"
						},
						"traits": [
							"attack"
						],
						"requirements": "The gylou has a Medium or smaller creature {@condition grabbed}",
						"entries": [
							"The gylou transfers the {@condition grabbed} creature into their lower body's net of encaging tentacles, freeing their limbs and tentacles to make {@action Strike||Strikes}. This has the same effects as Swallow Whole (Medium, {@damage 2d12+12} bludgeoning, Rupture 30), except the encaged creature is not at risk of suffocation, and the gylou can bring the encaged creature with them when they cast {@spell dimension door}. A gylou can have only one creature encaged at a time."
						],
						"name": "Tentacle Encage"
					}
				]
			},
			"hasImages": true,
			"defenses": {
				"ac": {
					"std": 36
				},
				"savingThrows": {
					"fort": {
						"std": 22
					},
					"ref": {
						"std": 25
					},
					"will": {
						"std": 28
					}
				},
				"hp": [
					{
						"hp": 240
					}
				],
				"immunities": [
					"fire"
				],
				"weaknesses": [
					{
						"amount": 10,
						"name": "good"
					}
				],
				"resistances": [
					{
						"amount": 10,
						"name": "physical",
						"note": "except silver"
					}
				]
			}
		},
		{
			"name": "Hadrosaurid",
			"source": "B2",
			"page": 82,
			"level": 4,
			"traits": [
				"n",
				"huge",
				"animal",
				"dinosaur"
			],
			"perception": {
				"std": 13
			},
			"senses": [
				{
					"name": "low-light vision"
				},
				{
					"type": "imprecise",
					"name": "scent",
					"range": 30
				}
			],
			"skills": {
				"athletics": {
					"std": 12
				},
				"stealth": {
					"std": 10
				}
			},
			"abilityMods": {
				"str": 6,
				"dex": 2,
				"con": 3,
				"int": -4,
				"wis": 1,
				"cha": 0
			},
			"speed": {
				"walk": 30
			},
			"abilities": {
				"bot": [
					{
						"activity": {
							"number": 2,
							"unit": "action"
						},
						"frequency": {
							"unit": "minute",
							"number": 1
						},
						"entries": [
							"The hadrosaurid {@action Stride||Strides} twice. It has a +20-foot circumstance bonus to its Speed during these {@action Stride||Strides}."
						],
						"name": "Sprint"
					},
					{
						"activity": {
							"number": 3,
							"unit": "action"
						},
						"entries": [
							"Large or smaller, foot, {@dc 21}"
						],
						"name": "Trample",
						"generic": {
							"tag": "ability"
						}
					}
				]
			},
			"hasImages": true,
			"defenses": {
				"ac": {
					"std": 21
				},
				"savingThrows": {
					"fort": {
						"std": 12
					},
					"ref": {
						"std": 10
					},
					"will": {
						"std": 11
					}
				},
				"hp": [
					{
						"hp": 60
					}
				]
			}
		},
		{
			"name": "Hamatula",
			"source": "B2",
			"page": 74,
			"level": 11,
			"traits": [
				"le",
				"medium",
				"devil",
				"fiend"
			],
			"perception": {
				"std": 24
			},
			"senses": [
				{
					"name": "greater darkvision"
				}
			],
			"languages": {
				"languages": [
					"celestial",
					"draconic",
					"infernal"
				],
				"abilities": [
					"telepathy 100 feet"
				]
			},
			"skills": {
				"acrobatics": {
					"std": 23
				},
				"arcana": {
					"std": 18
				},
				"intimidation": {
					"std": 21
				},
				"religion": {
					"std": 20
				},
				"stealth": {
					"std": 23
				},
				"survival": {
					"std": 22
				}
			},
			"abilityMods": {
				"str": 7,
				"dex": 6,
				"con": 5,
				"int": 1,
				"wis": 5,
				"cha": 4
			},
			"speed": {
				"walk": 25,
				"fly": 30
			},
			"attacks": [
				{
					"range": "Melee",
					"name": "barb",
					"attack": 24,
					"traits": [
						"evil",
						"magical"
					],
					"effects": [
						"bloodletting"
					],
					"damage": "{@damage 3d8+13} piercing plus {@damage 1d6} evil and bloodletting",
					"types": [
						"evil",
						"piercing"
					]
				},
				{
					"range": "Ranged",
					"name": "hurled barb",
					"attack": 23,
					"traits": [
						"evil",
						"magical",
						"range increment <60 feet>"
					],
					"effects": [
						"bloodletting"
					],
					"damage": "{@damage 2d8+13} piercing plus {@damage 1d6} evil and bloodletting",
					"types": [
						"evil",
						"piercing"
					]
				}
			],
			"spellcasting": [
				{
					"type": "Innate",
					"tradition": "divine",
					"DC": 27,
					"attack": 21,
					"entry": {
						"0": {
							"level": 5,
							"spells": [
								{
									"name": "produce flame"
								}
							]
						},
						"3": {
							"spells": [
								{
									"name": "harm"
								},
								{
									"name": "paralyze",
									"amount": 2
								}
							]
						},
						"4": {
							"spells": [
								{
									"name": "dimension door",
									"amount": "at will"
								}
							]
						},
						"5": {
							"spells": [
								{
									"name": "dimension door"
								},
								{
									"name": "glyph of warding",
									"amount": "at will"
								}
							]
						}
					}
				}
			],
			"abilities": {
				"mid": [
					{
						"activity": {
							"number": 1,
							"unit": "reaction"
						},
						"entries": [
							"Barb only. A hamatula gains an extra reaction at the start of each of its turns that it can use only to make an {@action Attack of Opportunity}. It can't use more than one {@action Attack of Opportunity} triggered by the same action. In addition to the normal trigger, a hamatula can make an {@action Attack of Opportunity} against a creature that touches it or an adjacent creature that attempts a melee {@action Strike} against it."
						],
						"name": "Attack of Opportunity",
						"generic": {
							"tag": "ability"
						}
					}
				],
				"bot": [
					{
						"entries": [
							"On a critical hit, the hamatula's barbs deal {@damage 3d6} {@condition persistent damage||persistent bleed damage}."
						],
						"name": "Bloodletting"
					},
					{
						"activity": {
							"number": 1,
							"unit": "free"
						},
						"traits": [
							"divine",
							"emotion",
							"enchantment",
							"fear",
							"mental"
						],
						"trigger": "The hamatula hits a creature with a barb {@action Strike}",
						"entries": [
							"The creature struck must succeed at a {@dc 27} Will save or become {@condition frightened 2} (or {@condition frightened 3} on a critical failure). Regardless of the result of its saving throw, the creature is then temporarily immune to Frightful {@action Strike} for 24 hours."
						],
						"name": "Frightful Strike"
					},
					{
						"activity": {
							"number": 2,
							"unit": "action"
						},
						"entries": [
							"The hamatula makes a barb {@action Strike}, then {@action Stride||Strides} up to half its Speed without triggering reactions. If the {@action Strike} hits, the hamatula impales the target with one of its barbs and snaps the barb free as it moves away from the target. This deals an additional {@damage 2d8} piercing damage to the target and pins it to an adjacent surface, rendering it {@condition immobilized} ({@action Escape} {@dc 29})."
						],
						"name": "Impaling Barb"
					},
					{
						"entries": [
							"A hamatula's glyph of warding innate spell can contain any common spell from the Core Rulebook that meets the criteria in glyph of warding; the hamatula doesn't need to provide the spell."
						],
						"name": "Warden of Erebus"
					}
				]
			},
			"hasImages": true,
			"defenses": {
				"ac": {
					"std": 31
				},
				"savingThrows": {
					"fort": {
						"std": 23
					},
					"ref": {
						"std": 20
					},
					"will": {
						"std": 20
					}
				},
				"hp": [
					{
						"hp": 165
					}
				],
				"immunities": [
					"fire"
				],
				"weaknesses": [
					{
						"amount": 10,
						"name": "good"
					}
				],
				"resistances": [
					{
						"amount": 10,
						"name": "physical",
						"note": "except silver"
					},
					{
						"amount": 10,
						"name": "poison"
					}
				]
			}
		},
		{
			"name": "Hellcat",
			"source": "B2",
			"page": 141,
			"level": 7,
			"traits": [
				"le",
				"large",
				"beast",
				"fiend"
			],
			"perception": {
				"std": 16
			},
			"senses": [
				{
					"name": "darkvision"
				},
				{
					"type": "imprecise",
					"name": "scent",
					"range": 30
				}
			],
			"languages": {
				"languages": [
					"infernal (can't speak any language)"
				],
				"abilities": [
					"telepathy 100 feet"
				]
			},
			"skills": {
				"acrobatics": {
					"std": 17
				},
				"athletics": {
					"std": 17
				},
				"intimidation": {
					"std": 14
				},
				"stealth": {
					"std": 17
				},
				"survival": {
					"std": 14
				}
			},
			"abilityMods": {
				"str": 6,
				"dex": 4,
				"con": 4,
				"int": 0,
				"wis": 3,
				"cha": 1
			},
			"speed": {
				"walk": 35
			},
			"attacks": [
				{
					"range": "Melee",
					"name": "jaws",
					"attack": 18,
					"damage": "{@damage 2d12+7} piercing",
					"types": [
						"piercing"
					]
				},
				{
					"range": "Melee",
					"name": "claw",
					"attack": 18,
					"traits": [
						"agile"
					],
					"damage": "{@damage 2d8+7} slashing",
					"types": [
						"slashing"
					]
				}
			],
			"abilities": {
				"mid": [
					{
						"activity": {
							"number": 1,
							"unit": "reaction"
						},
						"traits": [
							"divine",
							"illusion"
						],
						"trigger": "The hellcat begins its turn in bright light",
						"entries": [
							"The hellcat becomes {@condition invisible} until its no longer in bright light. If the hellcat uses a {@condition hostile} action, the invisibility ends after that {@condition hostile} action is completed."
						],
						"name": "Fade into the Light"
					}
				],
				"bot": [
					{
						"entries": [
							"The hellcat deals an additional {@damage 1d6} precision damage to {@condition frightened} creatures."
						],
						"name": "Fearful Attack"
					},
					{
						"activity": {
							"number": 1,
							"unit": "action"
						},
						"traits": [
							"concentrate",
							"divine",
							"divination"
						],
						"entries": [
							"The hellcat telepathically link its senses to all other hellcats within 100 feet for 10 minutes. It loses this contact with any hellcat that moves out of a 100-foot radius. While linked to at least one ally, the hellcat can't be flanked and gains a +2 status bonus to Will saving throws."
						],
						"name": "Infernal Mindlink"
					},
					{
						"activity": {
							"number": 2,
							"unit": "action"
						},
						"traits": [
							"auditory",
							"emotion",
							"fear",
							"mental"
						],
						"entries": [
							"The hellcat produces a low growl to disorient and frighten foes. The hellcat can cause this vocalization to originate from somewhere else within 30 feet. Non-fiends in a 15-foot burst must attempt a {@dc 25} Will save. The hellcat can't issue another Menacing Growl for {@dice 1d4} rounds.",
							{
								"type": "successDegree",
								"entries": {
									"Critical Success": "The creature is unaffected and is temporarily immune for 24 hours.",
									"Success": "The creature is {@condition frightened 1}.",
									"Failure": "The creature is {@condition frightened 2}.",
									"Critical Failure": "The creature is {@condition frightened 4}."
								}
							}
						],
						"name": "Menacing Growl"
					},
					{
						"activity": {
							"number": 1,
							"unit": "action"
						},
						"entries": [
							"The hellcat {@action Stride||Strides} and makes a {@action Strike} at the end of that movement. If the hellcat began this action {@condition hidden}, it remains {@condition hidden} until after the ability's {@action Strike}."
						],
						"name": "Pounce"
					}
				]
			},
			"hasImages": true,
			"defenses": {
				"ac": {
					"std": 25
				},
				"savingThrows": {
					"fort": {
						"std": 15
					},
					"ref": {
						"std": 17
					},
					"will": {
						"std": 12
					}
				},
				"hp": [
					{
						"hp": 110
					}
				],
				"weaknesses": [
					{
						"amount": 5,
						"name": "good"
					}
				],
				"resistances": [
					{
						"amount": 10,
						"name": "fire"
					},
					{
						"amount": 5,
						"name": "physical"
					}
				]
			}
		},
		{
			"name": "Hezrou",
			"source": "B2",
			"page": 67,
			"level": 11,
			"traits": [
				"ce",
				"large",
				"amphibious",
				"demon",
				"fiend"
			],
			"perception": {
				"std": 21
			},
			"senses": [
				{
					"name": "darkvision"
				}
			],
			"languages": {
				"languages": [
					"abyssal",
					"celestial",
					"draconic"
				],
				"abilities": [
					"telepathy 100 feet"
				]
			},
			"skills": {
				"arcana": {
					"std": 21
				},
				"athletics": {
					"std": 24
				},
				"intimidation": {
					"std": 23
				},
				"stealth": {
					"std": 20,
					"in swamps": 24
				}
			},
			"abilityMods": {
				"str": 7,
				"dex": 3,
				"con": 6,
				"int": 4,
				"wis": 5,
				"cha": 4
			},
			"speed": {
				"walk": 30,
				"swim": 30
			},
			"attacks": [
				{
					"range": "Melee",
					"name": "jaws (evil, magical, reach <10 feet>)",
					"attack": 24,
					"effects": [
						"Grab"
					],
					"damage": "{@damage 2d12+13} piercing plus {@damage 1d6} evil and Grab",
					"types": [
						"evil",
						"piercing"
					]
				},
				{
					"range": "Melee",
					"name": "claw (agile, evil, magical, reach <10 feet>)",
					"attack": 24,
					"damage": "{@damage 2d8+13} slashing plus {@damage 1d6} evil",
					"types": [
						"evil",
						"slashing"
					]
				}
			],
			"spellcasting": [
				{
					"type": "Innate",
					"tradition": "divine",
					"DC": 27,
					"entry": {
						"4": {
							"spells": [
								{
									"name": "dimension door",
									"amount": "at will"
								},
								{
									"name": "divine wrath",
									"amount": "at will"
								},
								{
									"name": "gaseous form"
								}
							]
						},
						"5": {
							"spells": [
								{
									"name": "Abyssal plague"
								},
								{
									"name": "dimension door"
								}
							]
						},
						"6": {
							"spells": [
								{
									"name": "divine wrath"
								},
								{
									"name": "paranoia"
								}
							]
						}
					}
				}
			],
			"abilities": {
				"mid": [
					{
						"entries": [
							"A hezrou revels in the foulness it exudes and becomes distraught when contaminations are purified. The first time in a round when a contamination is purified (such as via purify food and drink) or a toxin is neutralized (such as via neutralize poison) within 30 feet of a hezrou, the demon takes {@damage 6d6} mental damage."
						],
						"name": "Purity Vulnerability"
					},
					{
						"traits": [
							"aura",
							"olfactory"
						],
						"entries": [
							"30 feet. A creature entering the aura or starting its turn in the aura must succeed at a {@dc 27} Fortitude save or become {@condition sickened 1} (plus {@condition slowed 1} for as long as itʼs {@condition sickened} on a critical failure). While within the aura, affected creatures take a \u20132 circumstance penalty to saves against disease and to recover from the {@condition sickened} condition. A creature that succeeds at its save is temporarily immune for 1 minute."
						],
						"name": "Stench"
					}
				],
				"bot": [
					{
						"activity": {
							"number": 1,
							"unit": "action"
						},
						"traits": [
							"poison"
						],
						"requirements": "The hezrou is grappling a creature",
						"entries": [
							"Toxic fluids spurt from burst boils and weeping wens on the hezrou's body. A creature {@condition grabbed} or {@condition restrained} by the hezrou takes {@damage 2d12+6} poison damage ({@dc 30} basic Fortitude save)."
						],
						"name": "Poisonous Pustules"
					}
				]
			},
			"hasImages": true,
			"defenses": {
				"ac": {
					"std": 31
				},
				"savingThrows": {
					"fort": {
						"std": 23
					},
					"ref": {
						"std": 18
					},
					"will": {
						"std": 22
					}
				},
				"hp": [
					{
						"hp": 245
					}
				],
				"weaknesses": [
					{
						"amount": 10,
						"name": "cold iron"
					},
					{
						"amount": 10,
						"name": "good"
					}
				]
			}
		},
		{
			"name": "Hippocampus",
			"source": "B2",
			"page": 142,
			"level": 1,
			"traits": [
				"n",
				"large",
				"animal",
				"aquatic"
			],
			"perception": {
				"std": 6
			},
			"senses": [
				{
					"name": "darkvision"
				},
				{
					"type": "imprecise",
					"name": "scent",
					"range": 30
				}
			],
			"skills": {
				"acrobatics": {
					"std": 4
				},
				"athletics": {
					"std": 7
				}
			},
			"abilityMods": {
				"str": 4,
				"dex": 1,
				"con": 4,
				"int": -4,
				"wis": 3,
				"cha": 1
			},
			"speed": {
				"walk": 5,
				"swim": 40
			},
			"attacks": [
				{
					"range": "Melee",
					"name": "tail",
					"attack": 7,
					"traits": [
						"reach <10 feet>"
					],
					"damage": "{@damage 1d6+4} bludgeoning",
					"types": [
						"bludgeoning"
					]
				}
			],
			"abilities": {
				"mid": [
					{
						"activity": {
							"number": 1,
							"unit": "reaction"
						},
						"entries": [
							"{@dc 17}"
						],
						"name": "Buck",
						"generic": {
							"tag": "ability"
						}
					}
				],
				"bot": [
					{
						"activity": {
							"number": 2,
							"unit": "action"
						},
						"entries": [
							"The hippocampus makes a tail {@action Strike}, then Swims with a +10-foot circumstance bonus to its swim Speed. It gains a +2 circumstance bonus to AC against reactions triggered by this movement."
						],
						"name": "Sudden Retreat"
					}
				]
			},
			"hasImages": true,
			"defenses": {
				"ac": {
					"std": 16
				},
				"savingThrows": {
					"fort": {
						"std": 9
					},
					"ref": {
						"std": 4
					},
					"will": {
						"std": 6
					}
				},
				"hp": [
					{
						"hp": 24
					}
				]
			}
		},
		{
			"name": "Hippogriff",
			"source": "B2",
			"page": 143,
			"level": 2,
			"traits": [
				"n",
				"large",
				"animal"
			],
			"perception": {
				"std": 8
			},
			"senses": [
				{
					"name": "darkvision"
				},
				{
					"type": "imprecise",
					"name": "scent",
					"range": 30
				}
			],
			"skills": {
				"acrobatics": {
					"std": 7
				},
				"athletics": {
					"std": 7
				},
				"survival": {
					"std": 6
				}
			},
			"abilityMods": {
				"str": 3,
				"dex": 3,
				"con": 2,
				"int": -4,
				"wis": 2,
				"cha": 0
			},
			"speed": {
				"walk": 30,
				"fly": 65
			},
			"attacks": [
				{
					"range": "Melee",
					"name": "beak",
					"attack": 9,
					"damage": "{@damage 1d10+3} piercing",
					"types": [
						"piercing"
					]
				},
				{
					"range": "Melee",
					"name": "talon",
					"attack": 9,
					"traits": [
						"agile"
					],
					"damage": "{@damage 1d6+3} slashing",
					"types": [
						"slashing"
					]
				},
				{
					"range": "Melee",
					"name": "wing",
					"attack": 9,
					"traits": [
						"reach <10 feet>"
					],
					"damage": "{@damage 1d6+3} bludgeoning",
					"types": [
						"bludgeoning"
					]
				}
			],
			"abilities": {
				"mid": [
					{
						"activity": {
							"number": 1,
							"unit": "reaction"
						},
						"entries": [
							"{@dc 17}"
						],
						"name": "Buck",
						"generic": {
							"tag": "ability"
						}
					}
				],
				"bot": [
					{
						"activity": {
							"number": 2,
							"unit": "action"
						},
						"entries": [
							"The hippogriff Flies up to its fly speed and makes two talon {@action Strike||Strikes} at any point during that movement. Each {@action Strike} must target a different creature. The attacks take the normal multiple attack penalty."
						],
						"name": "Flying Strafe"
					}
				]
			},
			"hasImages": true,
			"defenses": {
				"ac": {
					"std": 18
				},
				"savingThrows": {
					"fort": {
						"std": 8
					},
					"ref": {
						"std": 9
					},
					"will": {
						"std": 6
					}
				},
				"hp": [
					{
						"hp": 32
					}
				]
			}
		},
		{
			"name": "Hippopotamus",
			"source": "B2",
			"page": 144,
			"level": 5,
			"traits": [
				"n",
				"large",
				"animal"
			],
			"perception": {
				"std": 11
			},
			"senses": [
				{
					"name": "low-light vision"
				},
				{
					"type": "imprecise",
					"name": "scent",
					"range": 30
				}
			],
			"skills": {
				"athletics": {
					"std": 13
				},
				"stealth": {
					"std": 11,
					"in water": 13
				},
				"survival": {
					"std": 11
				}
			},
			"abilityMods": {
				"str": 6,
				"dex": 2,
				"con": 6,
				"int": -4,
				"wis": 4,
				"cha": -2
			},
			"speed": {
				"walk": 25,
				"swim": 20
			},
			"attacks": [
				{
					"range": "Melee",
					"name": "jaws",
					"attack": 15,
					"traits": [
						"deadly <d10>"
					],
					"damage": "{@damage 2d8+8} piercing",
					"types": [
						"piercing"
					]
				},
				{
					"range": "Melee",
					"name": "foot",
					"attack": 13,
					"damage": "{@damage 1d10+8} bludgeoning",
					"types": [
						"bludgeoning"
					]
				}
			],
			"abilities": {
				"top": [
					{
						"entries": [
							"The hippopotamus can hold its breath for 5 minutes."
						],
						"name": "Deep Breath"
					}
				],
				"bot": [
					{
						"activity": {
							"number": 1,
							"unit": "action"
						},
						"entries": [
							"30 feet"
						],
						"name": "Aquatic Ambush",
						"generic": {
							"tag": "ability"
						}
					},
					{
						"activity": {
							"number": 1,
							"unit": "action"
						},
						"traits": [
							"attack"
						],
						"entries": [
							"The hippopotamus tries to capsize an adjacent aquatic vessel of its size or smaller. The hippopotamus must succeed at an {@skill Athletics} check with a DC of 25 (reduced by 5 for each size smaller the vessel is than the hippo) or the pilot's {@skill Lore||Sailing Lore} DC, whichever is higher."
						],
						"name": "Capsize"
					},
					{
						"activity": {
							"number": 3,
							"unit": "action"
						},
						"entries": [
							"Medium or smaller, foot, {@dc 23}"
						],
						"name": "Trample",
						"generic": {
							"tag": "ability"
						}
					}
				]
			},
			"hasImages": true,
			"defenses": {
				"ac": {
					"std": 21
				},
				"savingThrows": {
					"fort": {
						"std": 15
					},
					"ref": {
						"std": 9
					},
					"will": {
						"std": 11
					}
				},
				"hp": [
					{
						"hp": 85
					}
				]
			}
		},
		{
			"name": "Hodag",
			"source": "B2",
			"page": 145,
			"level": 6,
			"traits": [
				"uncommon",
				"n",
				"large",
				"beast"
			],
			"perception": {
				"std": 14
			},
			"senses": [
				{
					"name": "darkvision"
				},
				{
					"type": "imprecise",
					"name": "scent",
					"range": 30
				}
			],
			"languages": {
				"languages": [
					"common (can't speak any language)"
				]
			},
			"skills": {
				"athletics": {
					"std": 15
				},
				"stealth": {
					"std": 14,
					"in forests": 16
				},
				"survival": {
					"std": 12
				}
			},
			"abilityMods": {
				"str": 5,
				"dex": 4,
				"con": 5,
				"int": -2,
				"wis": 4,
				"cha": 0
			},
			"speed": {
				"walk": 25,
				"burrow": 15
			},
			"attacks": [
				{
					"range": "Melee",
					"name": "jaws",
					"attack": 17,
					"damage": "{@damage 2d8+8} piercing",
					"types": [
						"piercing"
					]
				},
				{
					"range": "Melee",
					"name": "claw",
					"attack": 17,
					"traits": [
						"agile"
					],
					"damage": "{@damage 2d6+8} slashing",
					"types": [
						"slashing"
					]
				},
				{
					"range": "Melee",
					"name": "spiked tail",
					"attack": 17,
					"traits": [
						"reach <10 feet>",
						"versatile <P>"
					],
					"effects": [
						"Knockdown"
					],
					"damage": "{@damage 2d6+8} bludgeoning plus Knockdown",
					"types": [
						"bludgeoning"
					]
				}
			],
			"abilities": {
				"top": [
					{
						"entries": [
							"A hodag sweeps the ground behind it with its tail as it moves, obscuring its tracks. The DCs of checks to {@action Track} a hodag are increased by 10."
						],
						"name": "Trackless"
					}
				],
				"mid": [
					{
						"activity": {
							"number": 1,
							"unit": "reaction"
						},
						"name": "Ferocity",
						"generic": {
							"tag": "ability"
						}
					}
				],
				"bot": [
					{
						"activity": {
							"number": 2,
							"unit": "action"
						},
						"entries": [
							"The hodag makes two claw {@action Strike||Strikes} and one jaws {@action Strike} in any order."
						],
						"name": "Rip and Tear"
					},
					{
						"activity": {
							"number": 2,
							"unit": "action"
						},
						"entries": [
							"The hodag {@action Stride||Strides}, then makes a {@action Strike} against a target in reach. If it moves at least 20 feet and succeeds at its {@action Strike}, the hodag deals damage normally and then attempts an {@skill Athletics} check against the creature's Fortitude DC to toss the enemy into the air. On a success, the tossed creature is thrown <10 feet> in a straight line in the direction of the hodag's choice and then lands {@condition prone}. If the creature is knocked into a solid object, it takes {@damage 1d6} bludgeoning damage as well before landing {@condition prone}. The hodag can instead toss a creature straight up in the air. The creature lands in the same square where it started, takes {@damage 1d6} bludgeoning damage, and lands {@condition prone}."
						],
						"name": "Toss"
					}
				]
			},
			"hasImages": true,
			"defenses": {
				"ac": {
					"std": 24
				},
				"savingThrows": {
					"fort": {
						"std": 17
					},
					"ref": {
						"std": 14
					},
					"will": {
						"std": 12
					}
				},
				"hp": [
					{
						"hp": 90
					}
				]
			}
		},
		{
			"name": "Hound Archon",
			"source": "B2",
			"page": 22,
			"level": 4,
			"traits": [
				"lg",
				"medium",
				"archon",
				"celestial"
			],
			"perception": {
				"std": 13
			},
			"senses": [
				{
					"name": "darkvision"
				}
			],
			"languages": {
				"languages": [
					"celestial",
					"draconic",
					"infernal"
				],
				"abilities": [
					"{@spell tongues}"
				]
			},
			"skills": {
				"athletics": {
					"std": 12
				},
				"intimidation": {
					"std": 10
				},
				"religion": {
					"std": 9
				},
				"stealth": {
					"std": 10
				}
			},
			"abilityMods": {
				"str": 4,
				"dex": 2,
				"con": 4,
				"int": 0,
				"wis": 3,
				"cha": 2
			},
			"items": [
				"greatsword",
				"full plate"
			],
			"speed": {
				"walk": 35
			},
			"attacks": [
				{
					"range": "Melee",
					"name": "greatsword",
					"attack": 14,
					"traits": [
						"good",
						"magical",
						"versatile <P>"
					],
					"damage": "{@damage 1d12+6} slashing plus {@damage 1d6} good",
					"types": [
						"good",
						"slashing"
					]
				},
				{
					"range": "Melee",
					"name": "jaws",
					"attack": 14,
					"traits": [
						"agile",
						"good",
						"magical"
					],
					"damage": "{@damage 1d6+6} piercing plus {@damage 1d6} good",
					"types": [
						"good",
						"piercing"
					]
				}
			],
			"spellcasting": [
				{
					"type": "Innate",
					"tradition": "divine",
					"DC": 19,
					"entry": {
						"0": {
							"level": 2,
							"spells": [
								{
									"name": "message"
								}
							]
						},
						"4": {
							"spells": [
								{
									"name": "dimension door"
								}
							]
						},
						"constant": {
							"5": {
								"spells": [
									{
										"name": "tongues"
									}
								]
							}
						}
					}
				}
			],
			"abilities": {
				"mid": [
					{
						"activity": {
							"number": 1,
							"unit": "reaction"
						},
						"name": "Retributive Strike",
						"generic": {
							"tag": "ability"
						}
					}
				],
				"bot": [
					{
						"entries": [
							"Once per day, if an archon sees another creature cast {@spell dimension door}, the archon can use dimension door (heightened to 5th level) within 1 round to attempt to follow that creature to the maximum distance of the archon's dimension door. If the archon's dimension door has enough distance, the archon appears the same distance and direction from the creature as before either creature used dimension door."
						],
						"name": "Archon's Door"
					},
					{
						"activity": {
							"number": 1,
							"unit": "action"
						},
						"traits": [
							"concentrate",
							"divine",
							"polymorph",
							"transmutation"
						],
						"entries": [
							"A hound archon can take the appearance of any canid animal of Small to Large size. This doesn't change their Speed or the attack and damage bonuses for their {@action Strike||Strikes}, but if the canid's bite attack has the Knockdown ability, then the hound archon's bite attack gains that ability while they are in that form."
						],
						"name": "Change Shape",
						"generic": {
							"tag": "ability"
						}
					},
					{
						"activity": {
							"number": 2,
							"unit": "action"
						},
						"entries": [
							"The hound archon carefully makes one greatsword {@action Strike} and one jaws {@action Strike} in any order. These attacks count toward the hound archon's multiple attack penalty, but the multiple attack penalty doesn't increase until after all the attacks."
						],
						"name": "Diligent Assault"
					}
				]
			},
			"hasImages": true,
			"defenses": {
				"ac": {
					"std": 22
				},
				"savingThrows": {
					"fort": {
						"std": 14
					},
					"ref": {
						"std": 8
					},
					"will": {
						"std": 11
					}
				},
				"hp": [
					{
						"hp": 70
					}
				],
				"weaknesses": [
					{
						"amount": 5,
						"name": "evil"
					}
				]
			}
		},
		{
			"name": "Hound of Tindalos",
			"source": "B2",
			"page": 146,
			"level": 7,
			"traits": [
				"rare",
				"ne",
				"medium",
				"aberration",
				"time"
			],
			"perception": {
				"std": 17
			},
			"senses": [
				{
					"name": "greater darkvision"
				}
			],
			"languages": {
				"languages": [
					"aklo"
				]
			},
			"skills": {
				"acrobatics": {
					"std": 17
				},
				"athletics": {
					"std": 15
				},
				"occultism": {
					"std": 17
				},
				"stealth": {
					"std": 17
				},
				"survival": {
					"std": 13,
					"to {@action Track}": 17
				}
			},
			"abilityMods": {
				"str": 4,
				"dex": 6,
				"con": 2,
				"int": 6,
				"wis": 4,
				"cha": 2
			},
			"speed": {
				"walk": 30,
				"fly": 30
			},
			"attacks": [
				{
					"range": "Melee",
					"name": "jaws",
					"attack": 17,
					"damage": "{@damage 2d10+7} piercing",
					"types": [
						"piercing"
					]
				},
				{
					"range": "Melee",
					"name": "claw",
					"attack": 17,
					"traits": [
						"agile"
					],
					"damage": "{@damage 2d8+7} slashing",
					"types": [
						"slashing"
					]
				}
			],
			"spellcasting": [
				{
					"type": "Innate",
					"tradition": "occult",
					"DC": 21,
					"entry": {
						"2": {
							"spells": [
								{
									"name": "invisibility",
									"notes": [
										"self only"
									]
								}
							]
						},
						"3": {
							"spells": [
								{
									"name": "haste"
								},
								{
									"name": "slow"
								}
							]
						},
						"4": {
							"spells": [
								{
									"name": "dimensional anchor"
								}
							]
						},
						"8": {
							"spells": [
								{
									"name": "discern location"
								}
							]
						}
					}
				}
			],
			"abilities": {
				"mid": [
					{
						"traits": [
							"mental"
						],
						"entries": [
							"Whenever a creature targets the hound with a {@trait mental} effect, that creature takes {@damage 4d6} mental damage ({@dc 25} basic Will save). On a critical failure, it also becomes {@condition confused} for {@dice 1d4} rounds."
						],
						"name": "Otherworldly Mind"
					},
					{
						"traits": [
							"aura",
							"evocation",
							"occult",
							"visual"
						],
						"entries": [
							"30 feet. The hound of Tindalos's eyes glow balefully, causing painful but bloodless wounds to rip open in the body of a creature that meets its awful gaze. When a creature ends its turn in the aura's emanation, it takes {@damage 4d6} slashing damage ({@dc 25} basic Fortitude save). A creature that critically succeeds at its save is temporarily immune for 24 hours."
						],
						"name": "Ripping Gaze"
					},
					{
						"entries": [
							"When a hound of Tindalos is not adjacent to a structural angle of 90o (or more acute), its resistance to physical damage is suppressed and it becomes {@condition sickened 1}. It can't recover from this {@condition sickened} condition, but the condition ends automatically once the hound is again adjacent to a suitable angle."
						],
						"name": "Vulnerable to Curved Space"
					}
				],
				"bot": [
					{
						"activity": {
							"number": 1,
							"unit": "action"
						},
						"entries": [
							"The hound of Tindalos casts a 4th-level {@spell dimension door} spell, but it must transport itself into a space adjacent to an angle of 90o (or more acute) in the structure or environment around it. For example, it could teleport to a space adjacent to a wall (using the angle between the wall and floor) or a corner in a room, or adjacent to a sizable tree growing straight up out of the ground, but not to a flat plain or a room with only curved corners and edges.",
							"Once per day, the hound can use this ability to plane shift to or from the Dimension of Time, with the same restrictions on what angles it can appear next to."
						],
						"name": "Angled Entry"
					}
				]
			},
			"hasImages": true,
			"defenses": {
				"ac": {
					"std": 25
				},
				"savingThrows": {
					"fort": {
						"std": 13
					},
					"ref": {
						"std": 17
					},
					"will": {
						"std": 15
					}
				},
				"hp": [
					{
						"hp": 90
					}
				],
				"immunities": [
					"controlled",
					"emotion"
				],
				"resistances": [
					{
						"amount": 10,
						"name": "mental"
					},
					{
						"amount": 10,
						"name": "poison"
					},
					{
						"amount": 10,
						"name": "physical"
					}
				]
			}
		},
		{
			"name": "Ice Golem",
			"source": "B2",
			"page": 129,
			"foundIn": [
				"Nex"
			],
			"otherSources": {
				"Expanded": [
					"LOIL|323"
				]
			},
			"level": 5,
			"traits": [
				"uncommon",
				"n",
				"medium",
				"cold",
				"construct",
				"golem",
				"mindless"
			],
			"perception": {
				"std": 9
			},
			"senses": [
				{
					"name": "darkvision"
				}
			],
			"skills": {
				"athletics": {
					"std": 15
				}
			},
			"abilityMods": {
				"str": 5,
				"dex": 0,
				"con": 4,
				"int": -5,
				"wis": 0,
				"cha": -5
			},
			"speed": {
				"walk": 25
			},
			"attacks": [
				{
					"range": "Melee",
					"name": "fist",
					"attack": 15,
					"traits": [
						"magical",
						"versatile <P>"
					],
					"damage": "{@damage 2d6+7} bludgeoning plus {@damage 1d6} cold",
					"types": [
						"bludgeoning",
						"cold"
					]
				}
			],
			"abilities": {
				"mid": [
					{
						"entries": [
							"harmed by fire ({@dice 4d6}, {@dice 1d10} from areas or {@condition persistent damage}); healed by cold (area {@dice 1d6} HP); {@condition slowed} by water."
						],
						"name": "Golem Antimagic",
						"generic": {
							"tag": "ability"
						}
					},
					{
						"traits": [
							"arcane",
							"cold",
							"evocation"
						],
						"entries": [
							"When an ice golem is destroyed, its body explodes in a blast of frigid air and razor-sharp ice, dealing {@damage 2d6} slashing damage and {@damage 2d6} cold damage to creatures in a 20-foot emanation, with a {@dc 19} basic Reflex save."
						],
						"name": "Icy Demise"
					},
					{
						"entries": [
							"An ice golem can be targeted with endure elements even if it's not willing. If it is targeted, for 1 round it can't use Breath Weapon or benefit from creeping cold, and its fist attack doesn't deal cold damage."
						],
						"name": "Vulnerable to Endure Elements"
					}
				],
				"bot": [
					{
						"activity": {
							"number": 2,
							"unit": "action"
						},
						"traits": [
							"arcane",
							"cold",
							"evocation"
						],
						"entries": [
							"The ice golem exhales a blast of freezing mist that deals {@damage 6d6} cold damage in a 30-foot cone ({@dc 22} basic Reflex save). It can't use Breath Weapon again for {@dice 1d4} rounds."
						],
						"name": "Breath Weapon"
					},
					{
						"traits": [
							"arcane",
							"cold",
							"evocation"
						],
						"entries": [
							"When the ice golem gets a critical hit with a fist {@action Strike}, the target also takes {@damage 2d6} {@condition persistent damage||persistent cold damage} and is {@condition slowed 1} for 1 round."
						],
						"name": "Creeping Cold"
					}
				]
			},
			"hasImages": true,
			"defenses": {
				"ac": {
					"std": 21
				},
				"savingThrows": {
					"fort": {
						"std": 15
					},
					"ref": {
						"std": 11
					},
					"will": {
						"std": 9
					}
				},
				"hp": [
					{
						"hp": 80
					}
				],
				"immunities": [
					"bleed",
					"cold",
					"electricity",
					"death effects",
					"disease",
					"doomed",
					"drained",
					"fatigued",
					"healing",
					"magic (see Golem Antimagic below)",
					"mental",
					"necromancy",
					"nonlethal attacks",
					"paralyzed",
					"poison",
					"sickened",
					"unconscious"
				],
				"resistances": [
					{
						"amount": 5,
						"name": "physical",
						"note": "except adamantine and slashing"
					}
				]
			}
		},
		{
			"name": "Ice Mephit",
			"source": "B2",
			"page": 112,
			"foundIn": [
				"Jalmeray",
				"Nex"
			],
			"otherSources": {
				"Expanded": [
					"LOIL|323"
				]
			},
			"level": 1,
			"traits": [
				"uncommon",
				"n",
				"small",
				"air",
				"elemental",
				"water"
			],
			"perception": {
				"std": 3
			},
			"senses": [
				{
					"name": "darkvision"
				}
			],
			"languages": {
				"languages": [
					"aquan",
					"auran"
				]
			},
			"skills": {
				"acrobatics": {
					"std": 7
				},
				"intimidation": {
					"std": 5
				}
			},
			"abilityMods": {
				"str": 0,
				"dex": 4,
				"con": 0,
				"int": -2,
				"wis": 0,
				"cha": 2
			},
			"speed": {
				"walk": 20,
				"fly": 25
			},
			"attacks": [
				{
					"range": "Melee",
					"name": "claw",
					"attack": 9,
					"traits": [
						"agile",
						"finesse"
					],
					"damage": "{@damage 1d4} slashing and {@damage 1d4} cold",
					"types": [
						"cold",
						"slashing"
					]
				}
			],
			"abilities": {
				"bot": [
					{
						"activity": {
							"number": 2,
							"unit": "action"
						},
						"traits": [
							"arcane",
							"cold"
						],
						"entries": [
							"The ice mephit breathes shards of ice in a 15-foot cone that deals {@damage 1d6} cold damage and {@damage 1d6} piercing damage to each creature within the area ({@dc 17} basic Reflex save). The ice mephit can't use Breath Weapon again for {@dice 1d4} rounds."
						],
						"name": "Breath Weapon"
					}
				]
			},
			"defenses": {
				"ac": {
					"std": 17
				},
				"savingThrows": {
					"fort": {
						"std": 5
					},
					"ref": {
						"std": 9
					},
					"will": {
						"std": 3
					}
				},
				"hp": [
					{
						"hp": 18,
						"abilities": [
							"fast healing 2 (while touching ice or snow)"
						]
					}
				],
				"immunities": [
					"bleed",
					"cold",
					"poison",
					"paralyzed",
					"sleep"
				],
				"weaknesses": [
					{
						"amount": 3,
						"name": "fire"
					}
				]
			}
		},
		{
			"name": "Ice Yai",
			"source": "B2",
			"page": 189,
			"level": 13,
			"traits": [
				"ce",
				"large",
				"cold",
				"fiend",
				"giant",
				"humanoid",
				"oni"
			],
			"perception": {
				"std": 26
			},
			"senses": [
				{
					"name": "greater darkvision"
				}
			],
			"languages": {
				"languages": [
					"common",
					"jotun"
				]
			},
			"skills": {
				"acrobatics": {
					"std": 24
				},
				"arcana": {
					"std": 23
				},
				"athletics": {
					"std": 25
				},
				"deception": {
					"std": 27
				},
				"intimidation": {
					"std": 27
				},
				"nature": {
					"std": 24
				},
				"stealth": {
					"std": 26
				}
			},
			"abilityMods": {
				"str": 8,
				"dex": 5,
				"con": 5,
				"int": 4,
				"wis": 5,
				"cha": 8
			},
			"speed": {
				"walk": 40,
				"fly": 40
			},
			"attacks": [
				{
					"range": "Melee",
					"name": "fist",
					"attack": 27,
					"traits": [
						"agile",
						"evil",
						"magical",
						"reach <10 feet>"
					],
					"effects": [
						"frozen strike"
					],
					"damage": "{@damage 2d8+16} bludgeoning plus {@damage 2d6} cold and frozen strike",
					"types": [
						"bludgeoning",
						"cold"
					]
				},
				{
					"range": "Ranged",
					"name": "ice missile",
					"attack": 25,
					"traits": [
						"cold",
						"evil",
						"magical",
						"range increment <60 feet>"
					],
					"effects": [
						"frozen strike"
					],
					"damage": "{@damage 2d10+12} cold and frozen strike",
					"types": [
						"cold"
					]
				}
			],
			"spellcasting": [
				{
					"type": "Innate",
					"tradition": "primal",
					"DC": 33,
					"entry": {
						"2": {
							"spells": [
								{
									"name": "invisibility",
									"amount": "at will",
									"notes": [
										"self only"
									]
								}
							]
						},
						"4": {
							"spells": [
								{
									"name": "charm",
									"amount": 3
								},
								{
									"name": "darkness"
								},
								{
									"name": "gaseous form"
								},
								{
									"name": "solid fog"
								}
							]
						},
						"6": {
							"spells": [
								{
									"name": "cone of cold",
									"amount": 3
								}
							]
						},
						"7": {
							"spells": [
								{
									"name": "cone of cold"
								},
								{
									"name": "wall of ice"
								}
							]
						}
					}
				}
			],
			"abilities": {
				"mid": [
					{
						"activity": {
							"number": 1,
							"unit": "reaction"
						},
						"name": "Attack of Opportunity",
						"generic": {
							"tag": "ability"
						}
					},
					{
						"activity": {
							"number": 1,
							"unit": "reaction"
						},
						"trigger": "The ice yai is targeted by a ranged {@action Strike} or spell attack roll that doesn't have the {@trait fire} trait",
						"entries": [
							"The ice yai creates a reflective blockade of ice, gaining a +4 circumstance bonus to AC against the triggering attack roll. If the attack misses, the ice yai redirects the attack to another creature within 20 feet of the yai. The attacker rerolls the attack roll against the new target."
						],
						"name": "Icy Deflection"
					}
				],
				"bot": [
					{
						"activity": {
							"number": 1,
							"unit": "action"
						},
						"traits": [
							"concentrate",
							"polymorph",
							"primal",
							"transmutation"
						],
						"entries": [
							"The ice yai takes on the appearance of an {@creature frost giant}. This doesn't change their Speed or {@action Strike} attack and damage."
						],
						"name": "Change Shape",
						"generic": {
							"tag": "ability"
						}
					},
					{
						"activity": {
							"number": 1,
							"unit": "action"
						},
						"frequency": {
							"unit": "round",
							"number": 1
						},
						"entries": [
							"The ice yai makes two fist {@action Strike||Strikes}."
						],
						"name": "Double Punch"
					},
					{
						"entries": [
							"On a critical hit with a fist {@action Strike} or a hit with an ice missile {@action Strike}, the target creature must attempt a {@dc 33} Fortitude save.",
							{
								"type": "successDegree",
								"entries": {
									"Critical Success": "The creature is unaffected.",
									"Success": "The creature is {@condition slowed 1} for 1 round.",
									"Failure": "The creature is {@condition slowed 2} for 1 round.",
									"Critical Failure": "The creature is {@condition slowed 3} for 1 round."
								}
							}
						],
						"name": "Frozen Strike"
					}
				]
			},
			"defenses": {
				"ac": {
					"std": 34
				},
				"savingThrows": {
					"fort": {
						"std": 21
					},
					"ref": {
						"std": 25
					},
					"will": {
						"std": 23
					}
				},
				"hp": [
					{
						"hp": 230,
						"abilities": [
							"{@ability regeneration} 15 (deactivated by acid or fire)"
						]
					}
				],
				"weaknesses": [
					{
						"amount": 15,
						"name": "fire"
					}
				]
			},
			"hasImages": true
		},
		{
			"name": "Icewyrm",
			"source": "B2",
			"page": 115,
			"foundIn": [
				"Jalmeray",
				"Nex"
			],
			"otherSources": {
				"Expanded": [
					"LOIL|323"
				]
			},
			"level": 10,
			"traits": [
				"n",
				"huge",
				"amphibious",
				"cold",
				"elemental",
				"water"
			],
			"perception": {
				"std": 19
			},
			"senses": [
				{
					"name": "darkvision"
				}
			],
			"languages": {
				"languages": [
					"aquan"
				]
			},
			"skills": {
				"athletics": {
					"std": 21
				}
			},
			"abilityMods": {
				"str": 7,
				"dex": 7,
				"con": 5,
				"int": -1,
				"wis": 5,
				"cha": 3
			},
			"speed": {
				"walk": 25,
				"ice burrow": 20,
				"swim": 60
			},
			"attacks": [
				{
					"range": "Melee",
					"name": "jaws",
					"attack": 23,
					"traits": [
						"reach <15 feet>"
					],
					"damage": "{@damage 2d12+13} piercing",
					"types": [
						"piercing"
					]
				},
				{
					"range": "Melee",
					"name": "tail",
					"attack": 23,
					"traits": [
						"agile",
						"reach <15 feet>"
					],
					"damage": "{@damage 2d6+13} slashing plus {@damage 1d6} {@condition persistent damage||persistent cold}",
					"types": [
						"persistent",
						"slashing"
					]
				},
				{
					"range": "Ranged",
					"name": "ice shard",
					"attack": 23,
					"traits": [
						"range increment <60 feet>"
					],
					"damage": "{@damage 1d6+13} piercing plus {@damage 1d6} {@condition persistent damage||persistent cold}",
					"types": [
						"persistent",
						"piercing"
					]
				}
			],
			"abilities": {
				"mid": [
					{
						"traits": [
							"cold"
						],
						"entries": [
							"When the icewyrm dies, it explodes, dealing {@damage 8d6} cold damage to each creature in a 10-foot emanation ({@dc 27} basic Reflex save)."
						],
						"name": "Explosion"
					}
				],
				"bot": [
					{
						"activity": {
							"number": 2,
							"unit": "action"
						},
						"traits": [
							"cold",
							"evocation",
							"primal"
						],
						"entries": [
							"The icewyrm breathes a 60-foot line of freezing shards of razor-sharp ice, dealing {@damage 3d12} cold damage and {@damage 3d12} piercing damage to every creature in the line ({@dc 29} basic Reflex save). The icewyrm can't use Breath Weapon again for {@dice 1d4} rounds."
						],
						"name": "Breath Weapon"
					},
					{
						"entries": [
							"The icewyrm can {@action Burrow} through ice or snow with a Speed of 20 feet. It moves at its full burrow Speed, leaving no tunnels or signs of its passing."
						],
						"name": "Ice Burrow"
					}
				]
			},
			"hasImages": true,
			"defenses": {
				"ac": {
					"std": 30
				},
				"savingThrows": {
					"fort": {
						"std": 20
					},
					"ref": {
						"std": 21
					},
					"will": {
						"std": 17
					}
				},
				"hp": [
					{
						"hp": 185
					}
				],
				"immunities": [
					"bleed",
					"cold",
					"poison",
					"paralyzed",
					"sleep"
				],
				"weaknesses": [
					{
						"amount": 10,
						"name": "fire"
					}
				]
			}
		},
		{
			"name": "Icicle Snake",
			"source": "B2",
			"page": 114,
			"foundIn": [
				"Jalmeray",
				"Nex"
			],
			"otherSources": {
				"Expanded": [
					"LOIL|323"
				]
			},
			"level": 2,
			"traits": [
				"n",
				"small",
				"cold",
				"elemental",
				"water"
			],
			"perception": {
				"std": 7
			},
			"senses": [
				{
					"name": "darkvision"
				}
			],
			"skills": {
				"athletics": {
					"std": 7
				},
				"stealth": {
					"std": 7
				}
			},
			"abilityMods": {
				"str": 1,
				"dex": 3,
				"con": 2,
				"int": -4,
				"wis": 1,
				"cha": 0
			},
			"speed": {
				"walk": 25,
				"climb": 20
			},
			"attacks": [
				{
					"range": "Melee",
					"name": "jaws",
					"attack": 9,
					"traits": [
						"finesse"
					],
					"damage": "{@damage 1d6+1} piercing plus {@damage 1d6} {@condition persistent damage||persistent cold}",
					"types": [
						"persistent",
						"piercing"
					]
				}
			],
			"abilities": {
				"bot": [
					{
						"activity": {
							"number": 1,
							"unit": "action"
						},
						"traits": [
							"concentrate"
						],
						"entries": [
							"Until the next time it acts, the icicle snake appears to be an unassuming icicle. It has an automatic result of 27 on {@skill Deception} checks and DCs to pass as an icicle."
						],
						"name": "Icicle"
					}
				]
			},
			"hasImages": true,
			"defenses": {
				"ac": {
					"std": 18
				},
				"savingThrows": {
					"fort": {
						"std": 8
					},
					"ref": {
						"std": 9
					},
					"will": {
						"std": 5
					}
				},
				"hp": [
					{
						"hp": 35
					}
				],
				"immunities": [
					"bleed",
					"cold",
					"poison",
					"paralyzed",
					"sleep"
				]
			}
		},
		{
			"name": "Ifrit Pyrochemist",
			"source": "B2",
			"page": 200,
			"foundIn": [
				"Jalmeray"
			],
			"otherSources": {
				"Expanded": [
					"LOIL|323"
				]
			},
			"level": 1,
			"traits": [
				"le",
				"medium",
				"human",
				"humanoid",
				"ifrit"
			],
			"perception": {
				"std": 3
			},
			"languages": {
				"languages": [
					"common",
					"ignan"
				]
			},
			"skills": {
				"acrobatics": {
					"std": 6
				},
				"crafting": {
					"std": 6
				},
				"intimidation": {
					"std": 4
				},
				"nature": {
					"std": 3
				},
				"survival": {
					"std": 3
				},
				"thievery": {
					"std": 6
				}
			},
			"abilityMods": {
				"str": 0,
				"dex": 3,
				"con": 2,
				"int": 3,
				"wis": 0,
				"cha": 1
			},
			"items": [
				"alchemist's tools",
				"dagger",
				"flint and steel",
				"formula book",
				"studded leather"
			],
			"speed": {
				"walk": 25
			},
			"attacks": [
				{
					"range": "Melee",
					"name": "dagger",
					"attack": 8,
					"traits": [
						"agile",
						"finesse",
						"thrown <10 feet>",
						"versatile <S>"
					],
					"damage": "{@damage 1d4} piercing",
					"types": [
						"piercing"
					]
				},
				{
					"range": "Ranged",
					"name": "lesser alchemist's fire",
					"attack": 8,
					"traits": [
						"range increment <30 feet>"
					],
					"damage": "{@damage 1d8} fire plus 1 {@condition persistent damage||persistent fire damage} and 1 fire {@trait splash} damage",
					"types": [
						"fire",
						"persistent"
					]
				}
			],
			"abilities": {
				"top": [
					{
						"entries": [
							"An ifrit pyrochemist carries the following infused items, which last for 24 hours or until the next time the pyrochemist makes their daily preparations: lesser alchemist's fire (5), lesser elixir of life (2), lesser smokestick."
						],
						"name": "Infused Items"
					}
				],
				"bot": [
					{
						"activity": {
							"number": 1,
							"unit": "action"
						},
						"entries": [
							"The ifrit pyrochemist draws an alchemical bomb with an {@action Interact} action and throws it as a ranged {@action Strike}."
						],
						"name": "Quick Bomber"
					}
				]
			},
			"defenses": {
				"ac": {
					"std": 18
				},
				"savingThrows": {
					"fort": {
						"std": 5
					},
					"ref": {
						"std": 6
					},
					"will": {
						"std": 3
					}
				},
				"hp": [
					{
						"hp": 18
					}
				]
			},
			"hasImages": true
		},
		{
			"name": "Iguanodon",
			"source": "B2",
			"page": 82,
			"level": 6,
			"traits": [
				"n",
				"huge",
				"animal",
				"dinosaur"
			],
			"perception": {
				"std": 14
			},
			"senses": [
				{
					"name": "low-light vision"
				},
				{
					"type": "imprecise",
					"name": "scent",
					"range": 30
				}
			],
			"skills": {
				"athletics": {
					"std": 15
				}
			},
			"abilityMods": {
				"str": 7,
				"dex": 4,
				"con": 4,
				"int": -4,
				"wis": 4,
				"cha": 0
			},
			"speed": {
				"walk": 25
			},
			"attacks": [
				{
					"range": "Melee",
					"name": "thumb spike",
					"attack": 17,
					"traits": [
						"deadly <d10>",
						"reach <10 feet>"
					],
					"damage": "{@damage 2d8+9} piercing",
					"types": [
						"piercing"
					]
				},
				{
					"range": "Melee",
					"name": "tail",
					"attack": 15,
					"traits": [
						"reach <15 feet>"
					],
					"damage": "{@damage 2d10+9} bludgeoning",
					"types": [
						"bludgeoning"
					]
				}
			],
			"abilities": {
				"bot": [
					{
						"activity": {
							"number": 2,
							"unit": "action"
						},
						"entries": [
							"The iguanodon makes a thumb spike {@action Strike} at an adjacent foe and then {@action Stride||Strides} up to 15 feet, dragging its thumb spike across the foe to gouge out a brutal wound. If this {@action Strike} hits, it deals an extra {@dice 1d8} points of slashing damage and the following {@action Stride} does not trigger reactions from the creature struck. This thumb spike {@action Strike} counts as two attacks when calculating the iguanodon's multiple attack penalty."
						],
						"name": "Gouging Lunge"
					}
				]
			},
			"hasImages": true,
			"defenses": {
				"ac": {
					"std": 24
				},
				"savingThrows": {
					"fort": {
						"std": 16
					},
					"ref": {
						"std": 12
					},
					"will": {
						"std": 14
					}
				},
				"hp": [
					{
						"hp": 95
					}
				]
			}
		},
		{
			"name": "Imentesh",
			"source": "B2",
			"page": 207,
			"level": 10,
			"traits": [
				"cn",
				"large",
				"monitor",
				"protean"
			],
			"perception": {
				"std": 19
			},
			"senses": [
				{
					"name": "darkvision"
				},
				{
					"type": "imprecise",
					"name": "entropy sense",
					"range": 60
				}
			],
			"languages": {
				"languages": [
					"abyssal",
					"celestial",
					"protean"
				],
				"abilities": [
					"{@spell tongues}"
				]
			},
			"skills": {
				"acrobatics": {
					"std": 17
				},
				"athletics": {
					"std": 19
				},
				"deception": {
					"std": 21
				},
				"diplomacy": {
					"std": 19
				},
				"performance": {
					"std": 21
				},
				"stealth": {
					"std": 21
				},
				"thievery": {
					"std": 17
				}
			},
			"abilityMods": {
				"str": 7,
				"dex": 5,
				"con": 5,
				"int": 7,
				"wis": 3,
				"cha": 5
			},
			"speed": {
				"abilities": [
					"freedom of movement"
				],
				"walk": 25,
				"fly": 25,
				"swim": 25
			},
			"attacks": [
				{
					"range": "Melee",
					"name": "jaws",
					"attack": 23,
					"traits": [
						"chaotic",
						"magical",
						"reach <10 feet>"
					],
					"effects": [
						"warpwave strike"
					],
					"damage": "{@damage 2d10+11} piercing plus {@damage 1d6} chaotic and warpwave strike",
					"types": [
						"chaotic",
						"piercing"
					]
				},
				{
					"range": "Melee",
					"name": "claw",
					"attack": 23,
					"traits": [
						"agile",
						"chaotic",
						"magical",
						"reach <10 feet>"
					],
					"damage": "{@damage 2d6+11} slashing plus {@damage 1d6} chaotic",
					"types": [
						"chaotic",
						"slashing"
					]
				},
				{
					"range": "Melee",
					"name": "tail",
					"attack": 23,
					"traits": [
						"chaotic",
						"magical",
						"reach <15 feet>"
					],
					"effects": [
						"Grab"
					],
					"damage": "{@damage 2d10+11} bludgeoning plus {@damage 1d6} chaotic and Grab",
					"types": [
						"bludgeoning",
						"chaotic"
					]
				}
			],
			"spellcasting": [
				{
					"type": "Innate",
					"tradition": "divine",
					"DC": 29,
					"entry": {
						"1": {
							"spells": [
								{
									"name": "detect alignment",
									"amount": "at will",
									"notes": [
										"lawful only"
									]
								}
							]
						},
						"3": {
							"spells": [
								{
									"name": "haste"
								},
								{
									"name": "mending"
								},
								{
									"name": "shrink item"
								},
								{
									"name": "slow"
								}
							]
						},
						"4": {
							"spells": [
								{
									"name": "creation"
								},
								{
									"name": "dimension door",
									"amount": "at will"
								},
								{
									"name": "shatter"
								}
							]
						},
						"5": {
							"spells": [
								{
									"name": "dimension door"
								},
								{
									"name": "dispel magic"
								},
								{
									"name": "divine wrath",
									"notes": [
										"chaotic"
									]
								},
								{
									"name": "sending"
								}
							]
						},
						"constant": {
							"4": {
								"spells": [
									{
										"name": "freedom of movement"
									}
								]
							},
							"5": {
								"spells": [
									{
										"name": "tongues"
									}
								]
							}
						}
					}
				}
			],
			"abilities": {
				"top": [
					{
						"traits": [
							"divination",
							"divine",
							"prediction"
						],
						"entries": [
							"An akizendri can anticipate the most likely location of a creature through their supernatural insight into the forces of chaotic probabilities and chance. This grants the akizendri the ability to sense creatures within the listed range. A creature under the effects of nondetection or that is otherwise shielded from divinations and predictions cannot be noticed via entropy sense."
						],
						"name": "Entropy Sense"
					}
				],
				"mid": [
					{
						"traits": [
							"divine",
							"transmutation"
						],
						"entries": [
							"An akizendri's vital organs shift and change shape and position constantly. Immediately after the akizendri takes acid, electricity, or sonic damage, it gains the listed amount of resistance to that damage type. This lasts for 1 hour or until the next time the protean takes damage of one of the other types (in which case its resistance changes to match that type), whichever comes first.",
							"The akizendri is immune to {@trait polymorph} effects unless it is a willing target. If {@condition blinded} or {@condition deafened}, the akizendri automatically recovers at the end of its next turn as new sensory organs grow to replace the compromised ones."
						],
						"name": "Protean Anatomy"
					}
				],
				"bot": [
					{
						"activity": {
							"number": 1,
							"unit": "action"
						},
						"traits": [
							"concentrate",
							"divine",
							"polymorph",
							"transmutation"
						],
						"entries": [
							"The imentesh takes the appearance of any Large or smaller creature. This doesn't change its Speed or its attack and damage bonuses with its {@action Strike||Strikes}, but might change the damage type its {@action Strike||Strikes} deal."
						],
						"name": "Change Shape",
						"generic": {
							"tag": "ability"
						}
					},
					{
						"activity": {
							"number": 1,
							"unit": "action"
						},
						"entries": [
							"{@damage 1d10+11} bludgeoning, {@dc 29}"
						],
						"name": "Constrict",
						"generic": {
							"tag": "ability"
						}
					},
					{
						"activity": {
							"number": 1,
							"unit": "action"
						},
						"traits": [
							"divine",
							"transmutation"
						],
						"entries": [
							"An imentesh inflicts a warpwave on a creature within 100 feet (page 204; ({@dc 29} Fortitude save to resist)."
						],
						"name": "Inflict Warpwave"
					},
					{
						"entries": [
							"An imentesh's {@action Strike||Strikes} deal an additional {@damage 2d6} precision damage to {@condition flat-footed} targets."
						],
						"name": "Sneak Attack",
						"generic": {
							"tag": "ability"
						}
					},
					{
						"traits": [
							"divine",
							"transmutation"
						],
						"entries": [
							"Any creature struck and damaged by an imentesh's jaws {@action Strike} must succeed at a {@dc 29} Fortitude save or be subject to a warpwave (page 204)."
						],
						"name": "Warpwave Strike"
					}
				]
			},
			"hasImages": true,
			"defenses": {
				"ac": {
					"std": 30
				},
				"savingThrows": {
					"fort": {
						"std": 21
					},
					"ref": {
						"std": 19
					},
					"will": {
						"std": 17
					}
				},
				"hp": [
					{
						"hp": 175,
						"abilities": [
							"fast healing 5"
						]
					}
				],
				"weaknesses": [
					{
						"amount": 10,
						"name": "lawful"
					}
				],
				"resistances": [
					{
						"amount": 10,
						"name": "precision"
					},
					{
						"name": "protean anatomy",
						"amount": 15
					}
				]
			}
		},
		{
			"name": "Intellect Devourer",
			"source": "B2",
			"page": 147,
			"level": 8,
			"traits": [
				"uncommon",
				"ce",
				"small",
				"aberration"
			],
			"perception": {
				"std": 16
			},
			"senses": [
				{
					"name": "darkvision"
				},
				{
					"name": "lifesense",
					"range": 60
				}
			],
			"languages": {
				"languages": [
					"aklo",
					"common",
					"undercommon (can't speak any languages)"
				],
				"abilities": [
					"telepathy 100 feet"
				]
			},
			"skills": {
				"athletics": {
					"std": 14
				},
				"deception": {
					"std": 20
				},
				"diplomacy": {
					"std": 16
				},
				"occultism": {
					"std": 17
				},
				"society": {
					"std": 17
				},
				"stealth": {
					"std": 18
				}
			},
			"abilityMods": {
				"str": 2,
				"dex": 4,
				"con": 4,
				"int": 5,
				"wis": 4,
				"cha": 6
			},
			"speed": {
				"walk": 35
			},
			"attacks": [
				{
					"range": "Melee",
					"name": "talon",
					"attack": 18,
					"traits": [
						"agile",
						"finesse"
					],
					"damage": "{@damage 2d10+5} slashing",
					"types": [
						"slashing"
					]
				}
			],
			"spellcasting": [
				{
					"type": "Innate",
					"tradition": "occult",
					"DC": 27,
					"entry": {
						"0": {
							"level": 4,
							"spells": [
								{
									"name": "daze"
								},
								{
									"name": "detect magic"
								},
								{
									"name": "read aura"
								}
							]
						},
						"2": {
							"spells": [
								{
									"name": "gentle repose"
								},
								{
									"name": "invisibility",
									"amount": "at will",
									"notes": [
										"self only"
									]
								},
								{
									"name": "paranoia",
									"amount": "at will"
								}
							]
						},
						"3": {
							"spells": [
								{
									"name": "soothe",
									"amount": 3
								}
							]
						},
						"4": {
							"spells": [
								{
									"name": "confusion"
								},
								{
									"name": "globe of invulnerability"
								}
							]
						}
					}
				}
			],
			"abilities": {
				"bot": [
					{
						"activity": {
							"number": 3,
							"unit": "action"
						},
						"traits": [
							"manipulate",
							"necromancy",
							"occult",
							"possession"
						],
						"entries": [
							"The intellect devourer reduces in size and burrows into the brain of a creature dead for no longer than 1 day.",
							"At the start of the intellect devourer's next turn, the body revives at its maximum Hit Points, {@condition controlled} by the devourer. The intellect devourer is conscious and can sense everything the possessed body could. Any effect that ends the possession kills the host body with the same effects as Exit Body. The intellect devourer can't use any of the host creature's spells with Body Thief but can use its own spells. The host body slowly decays while inhabited by the intellect devourer, becoming uninhabitable after 7 days unless preserved with gentle repose or a similar effect."
						],
						"name": "Body Thief"
					},
					{
						"activity": {
							"number": 1,
							"unit": "action"
						},
						"traits": [
							"move"
						],
						"requirements": "The intellect devourer is controlling a body with Body Thief",
						"entries": [
							"The intellect devourer leaves its host body, which dies instantly and is no longer a suitable host for any Body Thief ability. The intellect devourer appears at full size in an adjacent space."
						],
						"name": "Exit Body"
					},
					{
						"activity": {
							"number": 3,
							"unit": "action"
						},
						"entries": [
							"The intellect devourer makes two talon {@action Strike||Strikes} against a {@condition paralyzed}, {@condition restrained}, or {@condition unconscious} creature, using the same attack modifier as its highest attack modifier. These {@action Strike||Strikes} gain the {@trait death} trait. If Ravage kills the target, the intellect devourer may use Body Thief against it as a free action."
						],
						"name": "Ravage"
					},
					{
						"entries": [
							"While an intellect devourer uses Body Thief, it gains the ability to understand and speak all languages known by the host, as well as knowledge of the host body's abilities, identity, role in society, and personality. However, it does not gain the specific memories or knowledge of the host body."
						],
						"name": "Stolen Identity"
					}
				]
			},
			"hasImages": true,
			"defenses": {
				"ac": {
					"std": 26
				},
				"savingThrows": {
					"fort": {
						"std": 14
					},
					"ref": {
						"std": 16
					},
					"will": {
						"std": 18
					}
				},
				"hp": [
					{
						"hp": 130
					}
				]
			}
		},
		{
			"name": "Interlocutor",
			"source": "B2",
			"page": 284,
			"otherSources": {
				"Originally": [
					"AoA3|84"
				]
			},
			"level": 12,
			"traits": [
				"le",
				"large",
				"fiend",
				"velstrac"
			],
			"perception": {
				"std": 24
			},
			"senses": [
				{
					"name": "greater darkvision"
				},
				{
					"name": "painsight"
				}
			],
			"languages": {
				"languages": [
					"common",
					"infernal",
					"shadowtongue"
				]
			},
			"skills": {
				"athletics": {
					"std": 25
				},
				"crafting": {
					"std": 22,
					"sculpting flesh": 24
				},
				"intimidation": {
					"std": 25
				},
				"medicine": {
					"std": 26
				},
				"religion": {
					"std": 22
				},
				"stealth": {
					"std": 19
				},
				"torture lore": {
					"std": 20
				}
			},
			"abilityMods": {
				"str": 7,
				"dex": 3,
				"con": 5,
				"int": 2,
				"wis": 6,
				"cha": 5
			},
			"speed": {
				"walk": 40
			},
			"attacks": [
				{
					"range": "Melee",
					"name": "claw",
					"attack": 25,
					"traits": [
						"deadly <2d10>",
						"evil",
						"magical",
						"reach <10 feet>"
					],
					"damage": "{@damage 3d10+13} slashing plus {@damage 2d6} {@condition persistent damage||persistent bleed}",
					"types": [
						"persistent",
						"slashing"
					]
				}
			],
			"spellcasting": [
				{
					"type": "Innate",
					"tradition": "divine",
					"DC": 33,
					"entry": {
						"0": {
							"level": 6,
							"spells": [
								{
									"name": "stabilize"
								}
							]
						},
						"4": {
							"spells": [
								{
									"name": "heal",
									"amount": 2
								},
								{
									"name": "restoration",
									"amount": 2
								}
							]
						},
						"5": {
							"spells": [
								{
									"name": "breath of life"
								}
							]
						},
						"7": {
							"spells": [
								{
									"name": "plane shift",
									"notes": [
										"self only",
										"to the Material Plane or Shadow Plane only"
									]
								}
							]
						}
					}
				}
			],
			"abilities": {
				"top": [
					{
						"traits": [
							"divination",
							"divine"
						],
						"entries": [
							"A velstrac automatically knows whether a creature it sees has any of the {@condition doomed}, {@condition dying}, and {@condition wounded} conditions, as well as the value of those conditions."
						],
						"name": "Painsight"
					}
				],
				"mid": [
					{
						"traits": [
							"aura",
							"divine",
							"enchantment",
							"fear",
							"mental",
							"visual"
						],
						"entries": [
							"30 feet. When a creature ends its turn in the aura, it sees pieces of its own body amid the interlocutor's form. The creature must succeed at a {@dc 29} Will save or become {@condition stunned 1}."
						],
						"name": "Glimpse of Stolen Flesh"
					},
					{
						"activity": {
							"number": 1,
							"unit": "reaction"
						},
						"name": "Attack of Opportunity",
						"generic": {
							"tag": "ability"
						}
					}
				],
				"bot": [
					{
						"activity": {
							"number": 1,
							"unit": "action"
						},
						"traits": [
							"concentrate",
							"divine",
							"enchantment",
							"fear",
							"mental",
							"visual"
						],
						"entries": [
							"The interlocutor stares at a creature they can see within 30 feet. The creature must immediately attempt a Will save against glimpse of stolen flesh. In addition, if the creature was already {@condition stunned}, on a failed save, it feels its internal organs twist and writhe, and is {@condition clumsy 2} for 1 minute. After attempting this save, the creature is then temporarily immune until the start of the interlocutor's next turn."
						],
						"name": "Focus Gaze"
					},
					{
						"activity": {
							"number": 1,
							"unit": "action"
						},
						"entries": [
							"This functions as the Rend ability, dealing claw damage. In addition, if the target is a living creature with organs and muscle, the interlocutor opens a precise wound.",
							"Until the creature is restored to its maximum Hit Points, thus closing the wound, {@action Strike||Strikes} against the creature deal {@dice 1d6} extra precision damage."
						],
						"name": "Surgical Rend"
					}
				]
			},
			"hasImages": true,
			"defenses": {
				"ac": {
					"std": 33
				},
				"savingThrows": {
					"fort": {
						"std": 23
					},
					"ref": {
						"std": 21
					},
					"will": {
						"std": 26
					},
					"abilities": [
						"+1 status to all saves vs. magic"
					]
				},
				"hp": [
					{
						"hp": 215,
						"abilities": [
							"{@ability regeneration} 20 (deactivated by good or silver)"
						]
					}
				],
				"immunities": [
					"cold"
				],
				"weaknesses": [
					{
						"amount": 15,
						"name": "good"
					},
					{
						"amount": 15,
						"name": "silver"
					}
				]
			}
		},
		{
			"name": "Invidiak",
			"source": "B2",
			"page": 65,
			"level": 7,
			"traits": [
				"ce",
				"medium",
				"demon",
				"fiend",
				"incorporeal"
			],
			"perception": {
				"std": 15
			},
			"senses": [
				{
					"name": "darkvision"
				}
			],
			"languages": {
				"languages": [
					"abyssal",
					"common"
				],
				"abilities": [
					"telepathy 100 feet"
				]
			},
			"skills": {
				"acrobatics": {
					"std": 15
				},
				"deception": {
					"std": 18
				},
				"religion": {
					"std": 13
				},
				"society": {
					"std": 15
				},
				"stealth": {
					"std": 17
				}
			},
			"abilityMods": {
				"str": -5,
				"dex": 4,
				"con": 3,
				"int": 2,
				"wis": 2,
				"cha": 5
			},
			"speed": {
				"fly": 30
			},
			"attacks": [
				{
					"range": "Melee",
					"name": "claw",
					"attack": 13,
					"traits": [
						"agile",
						"evil",
						"finesse",
						"magical"
					],
					"damage": "{@damage 2d8} cold plus {@damage 2d6} evil",
					"types": [
						"cold",
						"evil"
					]
				}
			],
			"spellcasting": [
				{
					"type": "Innate",
					"tradition": "divine",
					"DC": 26,
					"entry": {
						"3": {
							"spells": [
								{
									"name": "fear"
								}
							]
						},
						"4": {
							"spells": [
								{
									"name": "darkness"
								},
								{
									"name": "dimension door",
									"amount": "at will"
								}
							]
						},
						"5": {
							"spells": [
								{
									"name": "dimension door"
								},
								{
									"name": "shadow blast"
								}
							]
						},
						"7": {
							"spells": [
								{
									"name": "possession",
									"notes": [
										"range touch"
									]
								}
							]
						}
					}
				}
			],
			"abilities": {
				"mid": [
					{
						"entries": [
							"If an invidiak attempts to possess a creature and the creature rolls a critical success on its saving throw to resist possession, or if an invidiak's possession of a creature is ended prematurely, such as via a successful dispel magic, the invidiak takes {@damage 6d6} mental damage and cannot use possession for 24 hours."
						],
						"name": "Exorcism Vulnerability"
					}
				],
				"bot": [
					{
						"entries": [
							"Each invidiak has a particular type of creature they prefer possessing, chosen from the following list: aberration, animal, beast, or any humanoid (such as dwarf)\u2014in most cases, the favored type of target is human. When an invidiak uses possession against a favored host, the duration of possession increases to unlimited, and the effect lasts until dispelled or until the invidiak dismisses it."
						],
						"name": "Favored Host"
					},
					{
						"activity": {
							"number": 2,
							"unit": "action"
						},
						"traits": [
							"divine",
							"illusion"
						],
						"entries": [
							"The invidiak {@action Stride||Strides} up to twice their speed. If the invidiak ends their movement in an area of dim light, they become {@condition hidden} as long as they don't move and the lighting in the area they're in doesn't grow brighter than dim light."
						],
						"name": "Shadow Blend"
					},
					{
						"entries": [
							"An invidiak leaves no body behind when using possession."
						],
						"name": "Unbodied Possession"
					}
				]
			},
			"hasImages": true,
			"defenses": {
				"ac": {
					"std": 22
				},
				"savingThrows": {
					"fort": {
						"std": 15
					},
					"ref": {
						"std": 16
					},
					"will": {
						"std": 13
					}
				},
				"hp": [
					{
						"hp": 90
					}
				],
				"immunities": [
					"poison",
					"precision",
					"disease"
				],
				"weaknesses": [
					{
						"amount": 5,
						"name": "cold iron"
					},
					{
						"amount": 5,
						"name": "good"
					}
				]
			}
		},
		{
			"name": "Irlgaunt",
			"source": "B2",
			"foundIn": [
				"Nex"
			],
			"otherSources": {
				"Expanded": [
					"LOIL|323"
				]
			},
			"page": 148,
			"level": 13,
			"traits": [
				"ne",
				"large",
				"aberration",
				"earth"
			],
			"perception": {
				"std": 24
			},
			"senses": [
				{
					"name": "darkvision"
				}
			],
			"languages": {
				"languages": [
					"aklo",
					"common",
					"jotun",
					"terran"
				]
			},
			"skills": {
				"acrobatics": {
					"std": 25
				},
				"athletics": {
					"std": 26
				},
				"deception": {
					"std": 23
				},
				"stealth": {
					"std": 27
				},
				"survival": {
					"std": 22
				}
			},
			"abilityMods": {
				"str": 7,
				"dex": 8,
				"con": 5,
				"int": 4,
				"wis": 5,
				"cha": 4
			},
			"speed": {
				"abilities": [
					"stone step"
				],
				"walk": 30,
				"climb": 30
			},
			"attacks": [
				{
					"range": "Melee",
					"name": "jaws",
					"attack": 26,
					"damage": "{@damage 3d8+13} piercing plus {@damage 2d6} acid",
					"types": [
						"acid",
						"piercing"
					]
				},
				{
					"range": "Melee",
					"name": "legs",
					"attack": 26,
					"traits": [
						"agile"
					],
					"damage": "{@damage 3d10+13} bludgeoning",
					"types": [
						"bludgeoning"
					]
				}
			],
			"spellcasting": [
				{
					"type": "Innate",
					"tradition": "primal",
					"DC": 31,
					"entry": {
						"4": {
							"spells": [
								{
									"name": "meld into stone",
									"amount": "at will"
								},
								{
									"name": "shape stone",
									"amount": "at will"
								}
							]
						},
						"6": {
							"spells": [
								{
									"name": "stone tell"
								}
							]
						}
					}
				}
			],
			"abilities": {
				"bot": [
					{
						"activity": {
							"number": 2,
							"unit": "action"
						},
						"traits": [
							"acid",
							"evocation",
							"primal"
						],
						"entries": [
							"The irlgaunt violently regurgitates a melonsized clot of brittle stone supernaturally infused with digestive enzymes. The stone and acid explode on impact within a range of 30 feet, dealing {@damage 7d6} piercing damage and {@damage 7d6} acid damage to creatures in a 20-foot burst ({@dc 33} basic Reflex save). The irlgaunt can't Regurgitate Gastroliths for {@dice 1d4} rounds."
						],
						"name": "Regurgitate Gastrolith"
					},
					{
						"entries": [
							"The irlgaunt ignores {@quickref difficult terrain||3|terrain} composed of rocks and stone."
						],
						"name": "Stone Step"
					}
				]
			},
			"hasImages": true,
			"defenses": {
				"ac": {
					"std": 34
				},
				"savingThrows": {
					"fort": {
						"std": 22
					},
					"ref": {
						"std": 25
					},
					"will": {
						"std": 24
					}
				},
				"hp": [
					{
						"hp": 265,
						"abilities": [
							"Immunities acid"
						]
					}
				],
				"immunities": [
					"acid"
				]
			}
		},
		{
			"name": "Irnakurse",
			"source": "B2",
			"foundIn": [
				"Alkenstar",
				"Mana Wastes",
				"Nex"
			],
			"otherSources": {
				"Expanded": [
					"LOIL|323"
				]
			},
			"page": 118,
			"level": 9,
			"traits": [
				"ce",
				"large",
				"aberration"
			],
			"perception": {
				"std": 18
			},
			"senses": [
				{
					"name": "darkvision"
				}
			],
			"languages": {
				"languages": [
					"abyssal",
					"elven",
					"undercommon (can't speak"
				]
			},
			"skills": {
				"acrobatics": {
					"std": 20
				},
				"athletics": {
					"std": 20
				},
				"stealth": {
					"std": 20
				}
			},
			"abilityMods": {
				"str": 5,
				"dex": 5,
				"con": 3,
				"int": -2,
				"wis": 3,
				"cha": 4
			},
			"speed": {
				"walk": 15
			},
			"attacks": [
				{
					"range": "Melee",
					"name": "jaws",
					"attack": 20,
					"traits": [
						"reach <10 feet>"
					],
					"damage": "{@damage 2d12+11} piercing",
					"types": [
						"piercing"
					]
				},
				{
					"range": "Melee",
					"name": "tentacle",
					"attack": 20,
					"traits": [
						"agile",
						"reach <20 feet>"
					],
					"effects": [
						"mind lash"
					],
					"damage": "{@damage 2d8+11} slashing plus mind lash",
					"types": [
						"slashing"
					]
				}
			],
			"abilities": {
				"mid": [
					{
						"activity": {
							"number": 1,
							"unit": "reaction"
						},
						"name": "Attack of Opportunity",
						"generic": {
							"tag": "ability"
						}
					}
				],
				"bot": [
					{
						"traits": [
							"emotion",
							"enchantment",
							"mental",
							"occult"
						],
						"entries": [
							"A non-evil creature hit by an irnakurse's tentacle is overwhelmed with corrupted images of a ruined life and must succeed at a {@dc 28} Will save or be {@condition stunned 2} (or {@condition stunned 4} on a critical failure). After attempting this save, a creature is temporarily immune to Mind Lash for 24 hours."
						],
						"name": "Mind Lash"
					},
					{
						"activity": {
							"number": 1,
							"unit": "action"
						},
						"traits": [
							"tentacle"
						],
						"name": "Rend",
						"generic": {
							"tag": "ability"
						}
					},
					{
						"activity": {
							"number": 2,
							"unit": "action"
						},
						"traits": [
							"auditory",
							"concentrate",
							"emotion",
							"enchantment",
							"mental",
							"occult"
						],
						"frequency": {
							"unit": "day",
							"number": 1
						},
						"entries": [
							"The irnakurse unleashes an alien shriek of nightmarish horror and pain. All non-evil creatures within a 10-foot emanation must attempt a {@dc 28} Will save. The irnakurse can."
						],
						"name": "Soul Scream"
					},
					{
						"entries": [
							"Scream for up to 6 rounds; each time it does, it repeats the effect.",
							{
								"type": "successDegree",
								"entries": {
									"Critical Success": "The creature is unaffected, and is temporarily immune to Soul Scream for 24 hours.",
									"Success": "The creature is {@condition stupefied 1} for 1 round.",
									"Failure": "The creature is {@condition stupefied 1}. Further failed saves against Soul Scream increase the condition value by 1, to a maximum of {@condition stupefied 4}. Each time the character gets a full night's rest, the {@condition stupefied} condition gained from Soul Scream decreases by 1.",
									"Critical Failure": "As failure, except the {@condition stupefied} value increases by 2 instead of by 1."
								}
							}
						],
						"name": "Sustain Soul"
					},
					{
						"activity": {
							"number": 2,
							"unit": "action"
						},
						"entries": [
							"The irnakurse makes up to four tentacle {@action Strike||Strikes}, each against a different target. These attacks count toward the irnakurse's multiple attack penalty, but the multiple attack penalty doesn't increase until after it makes all of its attacks."
						],
						"name": "Storm of Tentacles"
					}
				]
			},
			"hasImages": true,
			"defenses": {
				"ac": {
					"std": 28
				},
				"savingThrows": {
					"fort": {
						"std": 20
					},
					"ref": {
						"std": 18
					},
					"will": {
						"std": 16
					}
				},
				"hp": [
					{
						"hp": 152
					}
				]
			}
		},
		{
			"name": "Isqulug",
			"source": "B2",
			"page": 149,
			"level": 11,
			"traits": [
				"uncommon",
				"ne",
				"medium",
				"aberration",
				"amphibious"
			],
			"perception": {
				"std": 24
			},
			"senses": [
				{
					"name": "greater darkvision"
				},
				{
					"name": "host scent",
					"range": 30
				}
			],
			"languages": {
				"languages": [
					"aklo"
				]
			},
			"skills": {
				"acrobatics": {
					"std": 22
				},
				"athletics": {
					"std": 24
				},
				"nature": {
					"std": 22
				},
				"survival": {
					"std": 22
				}
			},
			"abilityMods": {
				"str": 7,
				"dex": 5,
				"con": 7,
				"int": 3,
				"wis": 7,
				"cha": 5
			},
			"speed": {
				"abilities": [
					"swamp stride"
				],
				"walk": 25,
				"swim": 25
			},
			"attacks": [
				{
					"range": "Melee",
					"name": "tentacle",
					"attack": 22,
					"traits": [
						"agile",
						"reach <10 feet>"
					],
					"effects": [
						"isqulugia"
					],
					"damage": "{@damage 2d12+11} bludgeoning plus isqulugia",
					"types": [
						"bludgeoning"
					]
				}
			],
			"spellcasting": [
				{
					"type": "Innate",
					"tradition": "primal",
					"DC": 30,
					"attack": 22,
					"entry": {
						"0": {
							"level": 5,
							"spells": [
								{
									"name": "dancing lights"
								}
							]
						},
						"4": {
							"spells": [
								{
									"name": "fly"
								}
							]
						},
						"5": {
							"spells": [
								{
									"name": "control water"
								},
								{
									"name": "entangle",
									"amount": "at will"
								},
								{
									"name": "hallucinatory terrain"
								},
								{
									"name": "obscuring mist",
									"amount": "at will"
								}
							]
						},
						"6": {
							"spells": [
								{
									"name": "tangling creepers"
								}
							]
						},
						"constant": {
							"1": {
								"spells": [
									{
										"name": "pass without trace"
									}
								]
							}
						}
					}
				}
			],
			"abilities": {
				"top": [
					{
						"entries": [
							"An isqulug can precisely sense any creature infected with isqulugia within 30 feet, and knows the current stage of the disease."
						],
						"name": "Host Scent"
					}
				],
				"bot": [
					{
						"activity": {
							"number": 2,
							"unit": "action"
						},
						"entries": [
							"The isqulug expels larvae from the hivemind in its head in a 30-foot cone. Creatures in this area take {@damage 6d10} piercing damage as the swarm feeds on their flesh ({@dc 30} basic Reflex save). Any creature that takes damage is exposed to isqulugia.",
							"The isqulug becomes {@condition stupefied 1} for {@dice 1d4} rounds, during which it can't Expel Infestation."
						],
						"name": "Expel Infestation"
					},
					{
						"type": "affliction",
						"name": "Isqulugia",
						"traits": [
							"disease",
							"incapacitation",
							"primal",
							"transmutation",
							"virulent"
						],
						"note": "Isqulugia's {@condition sickened}, {@condition slowed}, and {@condition paralyzed} conditions can't be removed until this affliction is removed",
						"DC": 30,
						"savingThrow": "Fortitude",
						"stages": [
							{
								"stage": 1,
								"entry": "{@condition sickened 1}",
								"duration": "1 hour"
							},
							{
								"stage": 2,
								"entry": "{@condition fatigued} and {@condition sickened 2}",
								"duration": "1 day"
							},
							{
								"stage": 3,
								"entry": "{@condition fatigued} and {@condition slowed 1}",
								"duration": "1 day"
							},
							{
								"stage": 4,
								"entry": "{@condition paralyzed}",
								"duration": "1 day"
							},
							{
								"stage": 5,
								"entry": "the creature dies, and its body violently transforms into a new isqulug.",
								"duration": null
							}
						]
					},
					{
						"entries": [
							"The isqulug can {@action Squeeze} through tight spaces as if it were a Small creature. While {@action Squeeze||Squeezing}, it can move at its full Speed. The isqulug can even {@action Squeeze} through spaces that typically fit only a Tiny creature, but does so at the standard speed for {@action Squeeze||Squeezing}."
						],
						"name": "Malleability"
					},
					{
						"entries": [
							"An isqulug ignores {@quickref difficult terrain||3|terrain} that's caused by typical features of swamps."
						],
						"name": "Swamp Stride"
					}
				]
			},
			"hasImages": true,
			"defenses": {
				"ac": {
					"std": 31,
					"abilities": "all-around vision"
				},
				"savingThrows": {
					"fort": {
						"std": 24
					},
					"ref": {
						"std": 20
					},
					"will": {
						"std": 18
					}
				},
				"hp": [
					{
						"hp": 230,
						"abilities": [
							"{@ability regeneration} 10 (deactivated by cold)"
						]
					}
				],
				"immunities": [
					"swarm mind"
				],
				"weaknesses": [
					{
						"amount": 10,
						"name": "cold"
					}
				]
			}
		},
		{
			"name": "Jabberwock",
			"source": "B2",
			"page": 151,
			"level": 23,
			"traits": [
				"rare",
				"ce",
				"huge",
				"dragon",
				"tane"
			],
			"perception": {
				"std": 40
			},
			"senses": [
				{
					"name": "darkvision"
				},
				{
					"name": "scent",
					"range": 120
				},
				{
					"name": "true seeing"
				}
			],
			"languages": {
				"languages": [
					"aklo",
					"common",
					"draconic",
					"gnomish",
					"sylvan"
				]
			},
			"skills": {
				"acrobatics": {
					"std": 40
				},
				"athletics": {
					"std": 44
				},
				"intimidation": {
					"std": 41
				},
				"nature": {
					"std": 38
				},
				"survival": {
					"std": 40
				}
			},
			"abilityMods": {
				"str": 11,
				"dex": 7,
				"con": 10,
				"int": 4,
				"wis": 9,
				"cha": 8
			},
			"speed": {
				"walk": 35,
				"fly": 60
			},
			"attacks": [
				{
					"range": "Melee",
					"name": "jaws",
					"attack": 42,
					"traits": [
						"deadly <2d12>",
						"magical",
						"reach <15 feet>"
					],
					"damage": "{@damage 4d12+19} piercing",
					"types": [
						"piercing"
					]
				},
				{
					"range": "Melee",
					"name": "claw",
					"attack": 42,
					"traits": [
						"agile",
						"magical",
						"reach <15 feet>"
					],
					"effects": [
						"Improved Grab"
					],
					"damage": "{@damage 4d8+19} slashing plus {@ability Improved Grab}",
					"types": [
						"slashing"
					]
				},
				{
					"range": "Melee",
					"name": "tail",
					"attack": 42,
					"traits": [
						"magical",
						"reach <15 feet>"
					],
					"effects": [
						"Improved Knockdown"
					],
					"damage": "{@damage 4d10+19} bludgeoning plus {@ability Improved Knockdown}",
					"types": [
						"bludgeoning"
					]
				},
				{
					"range": "Melee",
					"name": "wing",
					"attack": 40,
					"traits": [
						"magical",
						"agile",
						"reach <15 feet>"
					],
					"damage": "{@damage 4d8+19} bludgeoning",
					"types": [
						"bludgeoning"
					]
				},
				{
					"range": "Ranged",
					"name": "eyes of flame",
					"attack": 42,
					"traits": [
						"fire",
						"magical",
						"range increment <60 feet>"
					],
					"damage": "{@damage 10d6} fire plus {@damage 4d6} {@condition persistent damage||persistent fire}",
					"types": [
						"persistent"
					]
				}
			],
			"abilities": {
				"top": [
					{
						"entries": [
							"The jabberwock always treats the plane it is currently located on as its home plane."
						],
						"name": "Planar Acclimation"
					}
				],
				"mid": [
					{
						"traits": [
							"aura",
							"emotion",
							"fear",
							"mental"
						],
						"entries": [
							"100 feet, {@dc 43}"
						],
						"name": "Frightful Presence",
						"generic": {
							"tag": "ability"
						}
					},
					{
						"entries": [
							"A jabberwock damaged by a vorpal weapon becomes {@condition frightened 2} (or {@condition frightened 4} on a critical hit)."
						],
						"name": "Vorpal Fear"
					},
					{
						"activity": {
							"number": 1,
							"unit": "reaction"
						},
						"trigger": "A creature within the jabberwock's reach uses a manipulate action or a move action, leaves a square during a move action, makes a ranged attack, or uses a concentrate action",
						"entries": [
							"The jabberwock makes a claw {@action Strike} against the triggering creature. If the {@action Strike} hits, the jabberwock disrupts the triggering action."
						],
						"name": "Claws That Catch"
					}
				],
				"bot": [
					{
						"activity": {
							"number": 2,
							"unit": "action"
						},
						"entries": [
							"The jabberwock creates a blast of strange noises and shouted nonsense in the various languages it knows (and invariably some languages it doesn't know), creating one of two effects. The jabberwock can't Burble again for 1d4 rounds.",
							{
								"type": "list",
								"items": [
									"{@bold Confusion} (aura, emotion, enchantment, mental, primal) 60 feet. Each creature in the emanation must succeed at a {@dc 46} Will save or become confused for {@dice 1d4} rounds.",
									"{@bold Sonic Beam} (evocation, primal, sonic) The jabberwock focuses its Burbling into a 60 foot line of sonic energy that deals {@damage 24d6} sonic damage to creatures in the area ({@dc 46} basic Reflex save)."
								]
							}
						],
						"name": "Burble"
					},
					{
						"entries": [
							"If the jabberwock makes a jaws attack and rolls a natural 19 on the d20 roll, the attack is a critical hit. This has no effect if the 19 would be a failure."
						],
						"name": "Jaws That Bite"
					},
					{
						"activity": {
							"number": 1,
							"unit": "reaction"
						},
						"trigger": "The jabberwock Flies or makes a wing {@action Strike}",
						"entries": [
							"The jabberwock's wings whiffle, creating severe winds within a 30-foot emanation. These winds move outward from the jabberwock, and they persist until the start of the jabberwock's next turn. During this time, flight of any kind in the emanation requires a successful {@dc 43} {@skill Acrobatics} check to {@action Maneuver in Flight}, and creatures flying toward the jabberwock are moving through greater difficult terrain. Creatures on the ground in the emanation must succeed at a {@dc 43} {@skill Athletics} check to approach the jabberwock."
						],
						"traits": [
							"aura"
						],
						"name": "Whiffling"
					}
				]
			},
			"hasImages": true,
			"defenses": {
				"ac": {
					"std": 49
				},
				"savingThrows": {
					"fort": {
						"std": 39
					},
					"ref": {
						"std": 37
					},
					"will": {
						"std": 40
					}
				},
				"hp": [
					{
						"hp": 500,
						"abilities": [
							"{@ability regeneration} 25 (deactivated by vorpal weapons)"
						]
					}
				],
				"immunities": [
					"paralyzed",
					"sleep"
				],
				"weaknesses": [
					{
						"amount": 20,
						"name": "vorpal weapons"
					},
					{
						"name": "vorpal fear"
					}
				],
				"resistances": [
					{
						"amount": 20,
						"name": "fire"
					}
				]
			}
		},
		{
			"name": "Jotund Troll",
			"source": "B2",
			"page": 267,
			"level": 15,
			"traits": [
				"rare",
				"ce",
				"huge",
				"giant",
				"mutant",
				"troll"
			],
			"perception": {
				"std": 29
			},
			"senses": [
				{
					"name": "darkvision"
				}
			],
			"languages": {
				"languages": [
					"jotun"
				]
			},
			"skills": {
				"athletics": {
					"std": 29
				},
				"intimidation": {
					"std": 27
				}
			},
			"abilityMods": {
				"str": 8,
				"dex": 4,
				"con": 8,
				"int": -1,
				"wis": 6,
				"cha": 4
			},
			"speed": {
				"walk": 30,
				"climb": 20
			},
			"attacks": [
				{
					"range": "Melee",
					"name": "jaws",
					"attack": 29,
					"traits": [
						"reach <15 feet>"
					],
					"damage": "{@damage 3d12+14} piercing",
					"types": [
						"piercing"
					]
				},
				{
					"range": "Melee",
					"name": "claw",
					"attack": 29,
					"traits": [
						"agile",
						"reach <15 feet>"
					],
					"damage": "{@damage 3d10+14} slashing",
					"types": [
						"slashing"
					]
				},
				{
					"range": "Ranged",
					"name": "rock",
					"attack": 30,
					"traits": [
						"brutal",
						"range increment <120 feet>"
					],
					"damage": "{@damage 2d12+14} bludgeoning",
					"types": [
						"bludgeoning"
					]
				}
			],
			"abilities": {
				"mid": [
					{
						"entries": [
							"A jotund troll ordinarily has nine heads, and they can use regeneration to regrow a head that is severed from an effect like a vorpal weapon. After regaining Hit Points from regeneration, the jotund troll attempts a DC {@flatDC 8} flat check. On a success, one missing head is fully restored; on a critical success, two missing heads are fully restored. If a jotund troll loses their last remaining head, they die immediately."
						],
						"name": "Head Regrowth"
					},
					{
						"entries": [
							"A jotund troll gains an extra reaction per round for each of their heads beyond the first, which they can use only to make Attacks of Opportunity with their jaws or to Fast Swallow. They can't use more than 1 reaction for the same triggering action, even if a creature leaves several squares within their reach, and the jotund troll must use a different head for each {@action Attack of Opportunity} they make. Whenever one of the jotund troll's heads is severed, the troll loses 1 of their extra reactions per round."
						],
						"name": "Multiple Opportunities"
					},
					{
						"activity": {
							"number": 1,
							"unit": "reaction"
						},
						"name": "Attack of Opportunity",
						"generic": {
							"tag": "ability"
						}
					},
					{
						"activity": {
							"number": 1,
							"unit": "reaction"
						},
						"name": "Catch Rock",
						"generic": {
							"tag": "ability"
						}
					}
				],
				"bot": [
					{
						"activity": {
							"number": 2,
							"unit": "action"
						},
						"traits": [
							"auditory",
							"emotion",
							"enchantment",
							"incapacitation",
							"mental",
							"primal"
						],
						"entries": [
							"The jotund troll emits a cacophonous roar from all their heads with a mystical power that distorts the listener's mind. Each non-troll creature within 100 feet must attempt a {@dc 34} Will save. The jotund troll can't use Cacophonous Roar for {@dice 1d4} rounds.",
							{
								"type": "successDegree",
								"entries": {
									"Critical Success": "The creature is unaffected and is temporarily immune to Cacophonous Roar for 24 hours.",
									"Success": "The creature is {@condition stupefied 1} for 1 round.",
									"Failure": "The creature is {@condition confused} for 1 round.",
									"Critical Failure": "The creature is {@condition confused} for {@dice 1d4} rounds."
								}
							}
						],
						"name": "Cacophonous Roar"
					},
					{
						"activity": {
							"number": 1,
							"unit": "reaction"
						},
						"trigger": "The jotund troll Grabs a creature with their jaws",
						"entries": [
							"The troll uses {@ability Swallow Whole}."
						],
						"name": "Fast Swallow"
					},
					{
						"activity": {
							"number": 2,
							"unit": "action"
						},
						"entries": [
							"The jotund troll makes a number of jaws {@action Strike||Strikes} up to their number of heads, each against a different target. These attacks count toward the troll's multiple attack penalty, but the penalty doesn't increase until after the jotund troll makes all of these attacks."
						],
						"name": "Ravenous Jaws"
					},
					{
						"activity": {
							"number": 1,
							"unit": "action"
						},
						"traits": [
							"claw"
						],
						"name": "Rend",
						"generic": {
							"tag": "ability"
						}
					},
					{
						"activity": {
							"number": 1,
							"unit": "action"
						},
						"traits": [
							"attack"
						],
						"entries": [
							"Medium, {@damage 3d12+8} bludgeoning, Rupture 36."
						],
						"name": "Swallow Whole",
						"generic": {
							"tag": "ability"
						}
					},
					{
						"activity": {
							"number": 1,
							"unit": "action"
						},
						"name": "Throw Rock",
						"generic": {
							"tag": "ability"
						}
					}
				]
			},
			"hasImages": true,
			"defenses": {
				"ac": {
					"std": 35,
					"abilities": "all-around vision"
				},
				"savingThrows": {
					"fort": {
						"std": 31
					},
					"ref": {
						"std": 23
					},
					"will": {
						"std": 23
					}
				},
				"hp": [
					{
						"hp": 360,
						"abilities": [
							"{@ability regeneration} 40 (deactivated by acid or fire)"
						]
					}
				],
				"weaknesses": [
					{
						"amount": 10,
						"name": "fire"
					}
				]
			}
		},
		{
			"name": "Jyoti",
			"source": "B2",
			"page": 153,
			"level": 9,
			"traits": [
				"n",
				"medium",
				"fire",
				"humanoid",
				"positive"
			],
			"perception": {
				"std": 21
			},
			"senses": [
				{
					"name": "darkvision"
				}
			],
			"languages": {
				"languages": [
					"common",
					"jyoti"
				]
			},
			"skills": {
				"acrobatics": {
					"std": 20
				},
				"intimidation": {
					"std": 18
				},
				"occultism": {
					"std": 20
				},
				"society": {
					"std": 18
				}
			},
			"abilityMods": {
				"str": 3,
				"dex": 5,
				"con": 4,
				"int": 5,
				"wis": 6,
				"cha": 3
			},
			"items": [
				"+1 striking longspear"
			],
			"speed": {
				"walk": 25,
				"fly": 60
			},
			"attacks": [
				{
					"range": "Melee",
					"name": "flaming ghost touch longspear",
					"attack": 20,
					"traits": [
						"magical",
						"reach <10 feet>"
					],
					"damage": "{@damage 2d8+6} piercing plus {@damage 1d6} fire",
					"types": [
						"fire",
						"piercing"
					]
				},
				{
					"range": "Melee",
					"name": "beak",
					"attack": 21,
					"traits": [
						"finesse"
					],
					"damage": "{@damage 2d12+6} piercing plus {@damage 1d6} fire",
					"types": [
						"fire",
						"piercing"
					]
				},
				{
					"range": "Melee",
					"name": "talon",
					"attack": 21,
					"traits": [
						"agile",
						"finesse"
					],
					"damage": "{@damage 2d8+6} slashing plus {@damage 1d6} fire",
					"types": [
						"fire",
						"slashing"
					]
				}
			],
			"spellcasting": [
				{
					"type": "Innate",
					"tradition": "occult",
					"DC": 28,
					"attack": 20,
					"entry": {
						"0": {
							"level": 5,
							"spells": [
								{
									"name": "disrupt undead"
								},
								{
									"name": "light"
								}
							]
						},
						"2": {
							"spells": [
								{
									"name": "restoration",
									"amount": 3
								}
							]
						},
						"3": {
							"spells": [
								{
									"name": "heal",
									"amount": 3
								}
							]
						},
						"4": {
							"spells": [
								{
									"name": "dimension door"
								},
								{
									"name": "heal"
								},
								{
									"name": "searing light"
								}
							]
						},
						"5": {
							"spells": [
								{
									"name": "banishment"
								},
								{
									"name": "breath of life"
								}
							]
						}
					}
				}
			],
			"abilities": {
				"mid": [
					{
						"entries": [
							"Positive {@trait healing} effects always heal the jyoti for the maximum amount. It doesn't gain the automatic Hit Points or temporary Hit Points from being on a plane with the positive planar essence."
						],
						"name": "Positive Energy Affinity"
					}
				],
				"bot": [
					{
						"traits": [
							"evocation",
							"fire",
							"occult"
						],
						"entries": [
							"The jyoti breathes a blast of searing flame infused with positive energy in a 40-foot cone that deals {@damage 8d6} fire damage plus {@damage 4d6} positive damage to creatures in the area ({@dc 28} basic Reflex save)",
							"The jyoti can't use Breath Weapon again for {@dice 1d4} rounds."
						],
						"name": "Breath Weapon"
					},
					{
						"traits": [
							"occult",
							"evocation"
						],
						"entries": [
							"Any weapon a jyoti wields becomes a flaming {@item ghost touch} weapon while the jyoti holds it."
						],
						"name": "Infuse Weapons"
					}
				]
			},
			"hasImages": true,
			"defenses": {
				"ac": {
					"std": 28
				},
				"savingThrows": {
					"fort": {
						"std": 15
					},
					"ref": {
						"std": 18
					},
					"will": {
						"std": 21
					}
				},
				"hp": [
					{
						"hp": 155
					}
				],
				"immunities": [
					"poison",
					"death effects",
					"disease"
				],
				"resistances": [
					{
						"amount": 10,
						"name": "fire"
					},
					{
						"amount": 10,
						"name": "negative"
					}
				]
			}
		},
		{
			"name": "Kelpie",
			"source": "B2",
			"page": 154,
			"level": 4,
			"traits": [
				"ne",
				"large",
				"amphibious",
				"fey"
			],
			"perception": {
				"std": 11
			},
			"senses": [
				{
					"name": "low-light vision"
				}
			],
			"languages": {
				"languages": [
					"aquan",
					"common",
					"sylvan"
				]
			},
			"skills": {
				"athletics": {
					"std": 11
				},
				"deception": {
					"std": 14
				},
				"stealth": {
					"std": 10
				}
			},
			"abilityMods": {
				"str": 5,
				"dex": 2,
				"con": 3,
				"int": -1,
				"wis": 3,
				"cha": 4
			},
			"speed": {
				"walk": 35,
				"swim": 35
			},
			"attacks": [
				{
					"range": "Melee",
					"name": "jaws",
					"attack": 13,
					"effects": [
						"Grab"
					],
					"damage": "{@damage 2d6+7} bludgeoning plus Grab",
					"types": [
						"bludgeoning"
					]
				}
			],
			"abilities": {
				"bot": [
					{
						"activity": {
							"number": 2,
							"unit": "action"
						},
						"traits": [
							"concentrate",
							"emotion",
							"enchantment",
							"incapacitation",
							"mental",
							"primal"
						],
						"entries": [
							"The kelpie instills an overwhelming attraction to itself within the mind of a single creature within 60 feet. The target perceives the kelpie as a desirable person (if the kelpie is in humanoid form) or a valuable steed (if the kelpie is in equine form) and must attempt a {@dc 23} Will saving throw.",
							{
								"type": "successDegree",
								"entries": {
									"Critical Success": "The creature is unaffected and is temporarily immune to Captivating Lure for 24 hours.",
									"Success": "The creature is {@condition stupefied 1} for 1 round and is then temporarily immune to Captivating Lure for 24 hours.",
									"Failure": "The creature is {@condition fascinated}, and it must spend each of its actions to move closer to the kelpie as expediently as possible while avoiding obvious dangers. If a captivated creature is adjacent to the kelpie, it either attempts to mount the kelpie (if the kelpie is in equine form) or stays still and doesn't act. If the creature is attacked by the kelpie, or if it can't breathe water and enters an area of water, the creature is freed from captivation at the end of the kelpie's turn.",
									"Critical Failure": "As failure, but the target doesn't consider water a danger and will enter an area of water even if it can't swim or breathe water. If it is attacked by the kelpie or starts to drown, it can attempt a new save at the start of its next turn, but it isn't freed automatically."
								}
							}
						],
						"name": "Captivating Lure"
					},
					{
						"activity": {
							"number": 1,
							"unit": "action"
						},
						"traits": [
							"concentrate",
							"polymorph",
							"primal",
							"transmutation"
						],
						"entries": [
							"The kelpie can take on the appearance of any Medium or Large animal of an equine nature (such as a horse, hippocampus, or pony), or any Small or Medium humanoid. This doesn't change its Speeds or its attack and damage modifiers with its {@action Strike||Strikes}."
						],
						"name": "Change Shape",
						"generic": {
							"tag": "ability"
						}
					}
				]
			},
			"hasImages": true,
			"defenses": {
				"ac": {
					"std": 21
				},
				"savingThrows": {
					"fort": {
						"std": 11
					},
					"ref": {
						"std": 12
					},
					"will": {
						"std": 14
					}
				},
				"hp": [
					{
						"hp": 60
					}
				],
				"weaknesses": [
					{
						"amount": 5,
						"name": "cold iron"
					}
				]
			}
		},
		{
			"name": "Korred",
			"source": "B2",
			"page": 155,
			"level": 4,
			"traits": [
				"uncommon",
				"cn",
				"small",
				"fey"
			],
			"perception": {
				"std": 12
			},
			"senses": [
				{
					"name": "low-light vision"
				}
			],
			"languages": {
				"languages": [
					"common",
					"sylvan"
				]
			},
			"skills": {
				"acrobatics": {
					"std": 11
				},
				"crafting": {
					"std": 11
				},
				"deception": {
					"std": 13
				},
				"performance": {
					"std": 13
				},
				"stealth": {
					"std": 11
				}
			},
			"abilityMods": {
				"str": 4,
				"dex": 3,
				"con": 2,
				"int": 1,
				"wis": 2,
				"cha": 5
			},
			"items": [
				"club",
				"pouch with 5 rocks"
			],
			"speed": {
				"walk": 25
			},
			"attacks": [
				{
					"range": "Melee",
					"name": "club",
					"attack": 14,
					"damage": "{@damage 2d6+7} bludgeoning",
					"types": [
						"bludgeoning"
					]
				},
				{
					"range": "Ranged",
					"name": "rock",
					"attack": 14,
					"traits": [
						"brutal",
						"range increment <20 feet>"
					],
					"damage": "{@damage 1d6+7} bludgeoning",
					"types": [
						"bludgeoning"
					]
				},
				{
					"range": "Ranged",
					"name": "club",
					"attack": 14,
					"traits": [
						"thrown <10 feet>"
					],
					"damage": "{@damage 2d6+7} bludgeoning",
					"types": [
						"bludgeoning"
					]
				}
			],
			"spellcasting": [
				{
					"type": "Innate",
					"tradition": "primal",
					"DC": 21,
					"entry": {
						"4": {
							"spells": [
								{
									"name": "shape stone",
									"amount": "at will"
								},
								{
									"name": "shatter",
									"amount": "at will"
								}
							]
						},
						"6": {
							"spells": [
								{
									"name": "stone tell"
								}
							]
						}
					}
				}
			],
			"abilities": {
				"mid": [
					{
						"traits": [
							"aura",
							"primal",
							"transmutation"
						],
						"entries": [
							"5 feet.",
							"The korred's long, animated hair reaches out and interferes with creatures in the area. The korred can select which targets are affected by their animated hair. An affected creature that ends its turn in the emanation must succeed at a {@dc 18} Reflex save or become {@condition clumsy 1} ({@condition clumsy 2} on a critical failure) as long as it remains in the aura."
						],
						"name": "Animated Hair"
					}
				],
				"bot": [
					{
						"activity": {
							"number": 1,
							"unit": "action"
						},
						"traits": [
							"incapacitation",
							"primal",
							"transmutation"
						],
						"entries": [
							"The korred causes a long, tangled length of their hair to detach from their body and snake out to coil around an adjacent creature. The creature must attempt a {@dc 21} Reflex save. The korred cannot use Hair Snare again for {@dice 1d4} rounds.",
							{
								"type": "successDegree",
								"entries": {
									"Success": "The creature is unaffected.",
									"Failure": "The hair wraps around the creature. The creature takes a \u201310-foot circumstance penalty to all of its Speeds until it {@action Escape||Escapes} ({@dc 21}) or until the korred uses Hair Snare again (at which point the previous snare drops to the ground, no longer animated).",
									"Critical Failure": "The creature is {@condition immobilized} until it {@action Escape||Escapes} ({@dc 21}) or the korred uses Hair Snare again."
								}
							}
						],
						"name": "Hair Snare"
					},
					{
						"activity": {
							"number": 2,
							"unit": "action"
						},
						"traits": [
							"auditory",
							"evocation",
							"incapacitation",
							"primal",
							"sonic"
						],
						"entries": [
							"Frequency three times per day; The korred unleashes an otherworldly laugh. Each non-fey creature within a 30-foot burst must attempt a {@dc 21} Fortitude save. On a failure, the creature is {@condition slowed 1} for 1 round (or {@condition stunned 1} on a critical failure)."
						],
						"name": "Otherworldly Laugh"
					},
					{
						"activity": {
							"number": 2,
							"unit": "action"
						},
						"traits": [
							"conjuration",
							"earth",
							"primal",
							"teleportation"
						],
						"entries": [
							"The korred steps into a block of stone large enough for them to fit inside and instantly teleports to any other stone within 30 feet that has the same minimum size. Once the korred enters the stone, they instantly know the rough locations of other sufficiently large stones within 30 feet.",
							"They can exit from the original stone, if they prefer. They can't carry extradimensional spaces with them when they Stone {@action Stride}; if the korred attempts to do so, Stone {@action Stride} fails."
						],
						"name": "Stone Stride"
					},
					{
						"activity": {
							"number": 1,
							"unit": "action"
						},
						"name": "Throw Rock",
						"generic": {
							"tag": "ability"
						}
					}
				]
			},
			"hasImages": true,
			"defenses": {
				"ac": {
					"std": 21
				},
				"savingThrows": {
					"fort": {
						"std": 10
					},
					"ref": {
						"std": 13
					},
					"will": {
						"std": 10
					}
				},
				"hp": [
					{
						"hp": 65
					}
				],
				"weaknesses": [
					{
						"amount": 5,
						"name": "cold iron"
					}
				]
			}
		},
		{
			"name": "Leng Spider",
			"source": "B2",
			"page": 157,
			"level": 13,
			"traits": [
				"uncommon",
				"ce",
				"huge",
				"aberration",
				"dream"
			],
			"perception": {
				"std": 24
			},
			"senses": [
				{
					"name": "darkvision"
				},
				{
					"name": "detect magic"
				},
				{
					"name": "greater web sense"
				}
			],
			"languages": {
				"languages": [
					"aklo"
				],
				"abilities": [
					"{@spell tongues}"
				]
			},
			"skills": {
				"acrobatics": {
					"std": 24
				},
				"athletics": {
					"std": 27
				},
				"crafting": {
					"std": 22,
					"to make traps": 26
				},
				"deception": {
					"std": 22
				},
				"occultism": {
					"std": 26
				},
				"religion": {
					"std": 24
				},
				"stealth": {
					"std": 26
				}
			},
			"abilityMods": {
				"str": 6,
				"dex": 7,
				"con": 5,
				"int": 7,
				"wis": 5,
				"cha": 5
			},
			"speed": {
				"abilities": [
					"air walk"
				],
				"walk": 40,
				"climb": 40
			},
			"attacks": [
				{
					"range": "Melee",
					"name": "web war flail",
					"attack": 27,
					"traits": [
						"disarm",
						"magical",
						"reach <15 feet>",
						"sweep",
						"trip"
					],
					"damage": "{@damage 3d10+14} bludgeoning",
					"types": [
						"bludgeoning"
					]
				},
				{
					"range": "Melee",
					"name": "fangs",
					"attack": 27,
					"traits": [
						"reach <10 feet>"
					],
					"damage": "{@damage 3d12+14} piercing plus",
					"types": [
						"piercing"
					]
				},
				{
					"range": "Melee",
					"name": "leg",
					"attack": 27,
					"traits": [
						"agile",
						"reach <10 feet>"
					],
					"damage": "{@damage 3d8+14} slashing",
					"types": [
						"slashing"
					]
				},
				{
					"range": "Ranged",
					"name": "web bola",
					"attack": 28,
					"traits": [
						"magical",
						"nonlethal",
						"ranged trip",
						"thrown <20 feet>"
					],
					"damage": "{@damage 2d6+14} bludgeoning",
					"types": [
						"bludgeoning"
					]
				}
			],
			"spellcasting": [
				{
					"type": "Innate",
					"tradition": "occult",
					"DC": 33,
					"entry": {
						"0": {
							"level": 7,
							"spells": [
								{
									"name": "detect magic"
								}
							]
						},
						"4": {
							"spells": [
								{
									"name": "charm",
									"amount": 3
								},
								{
									"name": "freedom of movement"
								}
							]
						},
						"6": {
							"spells": [
								{
									"name": "illusory scene"
								},
								{
									"name": "mislead"
								}
							]
						},
						"7": {
							"spells": [
								{
									"name": "dispel magic"
								},
								{
									"name": "veil"
								},
								{
									"name": "warp mind"
								}
							]
						},
						"constant": {
							"7": {
								"spells": [
									{
										"name": "air walk"
									},
									{
										"name": "tongues"
									}
								]
							}
						}
					}
				}
			],
			"abilities": {
				"top": [
					{
						"entries": [
							"While touching its webs, the Leng spider has precise {@ability tremorsense} to detect the vibrations of creatures touching its web."
						],
						"name": "Greater Web Sense"
					}
				],
				"bot": [
					{
						"activity": {
							"number": 1,
							"unit": "action"
						},
						"traits": [
							"manipulate"
						],
						"entries": [
							"The Leng spider creates a weapon by applying a cord of webbing to heavy objects, such as rocks or chunks of metal, either attaching two heavy objects together to create a web bola or fastening one to its leg to create a web war flail."
						],
						"name": "Create Web Weaponry"
					},
					{
						"activity": {
							"number": 1,
							"unit": "action"
						},
						"traits": [
							"move"
						],
						"entries": [
							"The Leng spider moves straight down up to 120 feet, suspended by a web line. It can hang from the web or drop off. The distance it Descends on a Web doesn't count when calculating falling damage. The web can be severed by a {@action Strike} that deals slashing damage (AC 30, Hardness 15, 25 HP), causing the Leng spider to fall."
						],
						"name": "Descend on a Web"
					},
					{
						"activity": {
							"number": 1,
							"unit": "action"
						},
						"traits": [
							"manipulate"
						],
						"entries": [
							"Frequency three times per day; The Leng spider spins a web within 20 feet of itself to create a grasping snare, stunning snare, or warning snare. The Leng spider's web provides all the raw materials it needs. All save and {@action Escape} DCs associated with web traps use the Leng spider's {@skill Crafting} DC for traps ({@dc 36}). A web trap decays after 24 hours."
						],
						"name": "Lay Web Trap"
					},
					{
						"type": "affliction",
						"name": "Leng Spider Venom",
						"traits": [
							"poison"
						],
						"DC": 33,
						"savingThrow": "Fortitude",
						"maxDuration": "6 rounds",
						"stages": [
							{
								"stage": 1,
								"entry": "{@damage 2d6} poison damage and {@condition drained 1}",
								"duration": "1 round"
							},
							{
								"stage": 2,
								"entry": "{@damage 2d6} poison damage, {@condition confused}, and {@condition drained 2} ",
								"duration": "1 round"
							}
						]
					}
				]
			},
			"hasImages": true,
			"defenses": {
				"ac": {
					"std": 34
				},
				"savingThrows": {
					"fort": {
						"std": 22
					},
					"ref": {
						"std": 26
					},
					"will": {
						"std": 24
					}
				},
				"hp": [
					{
						"hp": 235,
						"abilities": [
							"fast healing 10"
						]
					}
				],
				"immunities": [
					"cold",
					"confused"
				]
			}
		},
		{
			"name": "Leprechaun",
			"source": "B2",
			"page": 158,
			"level": 2,
			"traits": [
				"cn",
				"small",
				"fey"
			],
			"perception": {
				"std": 11
			},
			"senses": [
				{
					"name": "low-light vision"
				}
			],
			"languages": {
				"languages": [
					"common",
					"sylvan"
				]
			},
			"skills": {
				"acrobatics": {
					"std": 8
				},
				"deception": {
					"std": 9
				},
				"nature": {
					"std": 7
				},
				"performance": {
					"std": 9
				},
				"thievery": {
					"std": 8
				},
				"gold lore": {
					"std": 7
				}
			},
			"abilityMods": {
				"str": 1,
				"dex": 4,
				"con": 1,
				"int": 3,
				"wis": 3,
				"cha": 4
			},
			"speed": {
				"walk": 30
			},
			"attacks": [
				{
					"range": "Melee",
					"name": "club",
					"attack": 7,
					"damage": "{@damage 1d6+3} bludgeoning",
					"types": [
						"bludgeoning"
					]
				}
			],
			"spellcasting": [
				{
					"type": "Innate",
					"tradition": "primal",
					"DC": 18,
					"attack": 10,
					"entry": {
						"0": {
							"level": 2,
							"spells": [
								{
									"name": "dancing lights"
								},
								{
									"name": "ghost sound"
								},
								{
									"name": "mage hand"
								},
								{
									"name": "prestidigitation"
								},
								{
									"name": "telekinetic projectile"
								}
							]
						},
						"1": {
							"spells": [
								{
									"name": "color spray"
								},
								{
									"name": "shillelagh"
								},
								{
									"name": "ventriloquism"
								}
							]
						},
						"2": {
							"spells": [
								{
									"name": "illusory creature"
								},
								{
									"name": "illusory object"
								},
								{
									"name": "invisibility",
									"notes": [
										"self only"
									]
								}
							]
						}
					}
				}
			],
			"abilities": {
				"bot": [
					{
						"activity": {
							"number": 2,
							"unit": "action"
						},
						"traits": [
							"conjuration",
							"manipulate",
							"primal"
						],
						"frequency": {
							"unit": "day",
							"number": 3
						},
						"entries": [
							"The leprechaun produces an item out of their hat, from behind their jacket, from within a hole in a tree stump, or from any other unexpected location. This conjured item must be no more than 1 Bulk and must be made of relatively commonplace material (such as cloth, wood, stone, or even low-value metal like iron or lead). It can't rely on intricate artistry or complex moving parts, never fulfills a Cost or the like, and can't be made of precious materials or materials with a rarity of uncommon or higher. The created object is temporary and lasts for 1 hour or until the leprechaun creates a new item, whichever comes first."
						],
						"name": "Create Object"
					},
					{
						"entries": [
							"When a leprechaun uses their innate spells to deceive, trick, or humiliate a creature, the spell DC increases to 20 and the attack modifier to +11."
						],
						"name": "Leprechaun Magic"
					}
				]
			},
			"hasImages": true,
			"defenses": {
				"ac": {
					"std": 18
				},
				"savingThrows": {
					"fort": {
						"std": 8
					},
					"ref": {
						"std": 11
					},
					"will": {
						"std": 10
					}
				},
				"hp": [
					{
						"hp": 25
					}
				]
			}
		},
		{
			"name": "Lerritan",
			"source": "B2",
			"page": 159,
			"level": 21,
			"traits": [
				"ne",
				"gargantuan",
				"earth",
				"elemental",
				"fire"
			],
			"perception": {
				"std": 35
			},
			"senses": [
				{
					"name": "low-light vision"
				}
			],
			"languages": {
				"languages": [
					"common",
					"ignan",
					"jotun",
					"terran"
				]
			},
			"skills": {
				"athletics": {
					"std": 41
				},
				"crafting": {
					"std": 33
				},
				"intimidation": {
					"std": 35
				},
				"religion": {
					"std": 36
				},
				"survival": {
					"std": 38
				}
			},
			"abilityMods": {
				"str": 10,
				"dex": 5,
				"con": 7,
				"int": 2,
				"wis": 7,
				"cha": 4
			},
			"items": [
				"+3 greater striking warhammer"
			],
			"speed": {
				"walk": 50
			},
			"attacks": [
				{
					"range": "Melee",
					"name": "warhammer",
					"attack": 40,
					"traits": [
						"magical",
						"reach <25 feet>",
						"shove"
					],
					"damage": "{@damage 4d12+18} bludgeoning plus {@damage 2d6} {@condition persistent damage||persistent fire damage}",
					"types": [
						"bludgeoning",
						"persistent"
					]
				},
				{
					"range": "Melee",
					"name": "jaws",
					"attack": 39,
					"traits": [
						"agile",
						"reach <25 feet>"
					],
					"damage": "{@damage 4d10+18} piercing plus {@damage 2d6} {@condition persistent damage||persistent fire damage}",
					"types": [
						"persistent",
						"piercing"
					]
				},
				{
					"range": "Ranged",
					"name": "rock",
					"attack": 39,
					"traits": [
						"brutal",
						"range increment <120 feet>"
					],
					"damage": "{@damage 4d6+18} bludgeoning plus {@damage 2d6} {@condition persistent damage||persistent fire}",
					"types": [
						"bludgeoning",
						"persistent"
					]
				}
			],
			"spellcasting": [
				{
					"type": "Innate",
					"tradition": "primal",
					"DC": 46,
					"entry": {
						"0": {
							"level": 10,
							"spells": [
								{
									"name": "produce flame"
								}
							]
						},
						"7": {
							"spells": [
								{
									"name": "plane shift",
									"notes": [
										"to the {@place Material Plane}, {@place Plane of Fire}, or {@place Plane of Earth} only"
									]
								}
							]
						},
						"8": {
							"spells": [
								{
									"name": "earthquake"
								}
							]
						},
						"9": {
							"spells": [
								{
									"name": "meteor swarm"
								},
								{
									"name": "fireball"
								}
							]
						},
						"10": {
							"spells": [
								{
									"name": "cataclysm"
								}
							]
						}
					}
				}
			],
			"abilities": {
				"mid": [
					{
						"traits": [
							"aura",
							"evocation",
							"fire",
							"primal"
						],
						"entries": [
							"100 feet. Creatures in the emanation cannot recover from {@condition persistent damage||persistent fire damage}."
						],
						"name": "Tenacious Flames"
					},
					{
						"activity": {
							"number": 1,
							"unit": "reaction"
						},
						"name": "Attack of Opportunity",
						"generic": {
							"tag": "ability"
						}
					}
				],
				"bot": [
					{
						"activity": {
							"number": 1,
							"unit": "action"
						},
						"entries": [
							"A lerritan can break stony scales off its body to throw; these scales reform at the end of each round, so the lerritan is never without a supply of rocks to hurl."
						],
						"name": "Throw Rock",
						"generic": {
							"tag": "ability"
						}
					},
					{
						"activity": {
							"number": 2,
							"unit": "action"
						},
						"traits": [
							"earth",
							"evocation",
							"fire",
							"primal"
						],
						"entries": [
							"The volcano on the lerritan's back erupts and sends lava bombs raining down in a 30-foot emanation, dealing {@damage 12d12} fire damage.",
							"Each creature in the area must attempt a {@dc 46} Reflex saving throw. The lava globules quickly cool into heavy stones, transforming the area into {@quickref greater difficult terrain||3|terrain} for non-lerritans. The lerritan can't use Volcanic Eruption for {@dice 1d4} rounds.",
							{
								"type": "successDegree",
								"entries": {
									"Critical Success": "The creature is unaffected.",
									"Success": "The creature takes half damage and is {@condition encumbered} for 1 round.",
									"Failure": "The creature takes full damage and is {@condition immobilized} ({@action Escape} {@dc 46}).",
									"Critical Failure": "The creature takes double damage and is encased in a rocky crust with lava on the inside. The creature is {@condition restrained} ({@action Escape} {@dc 46}), can't breathe, takes {@damage 3d12} {@condition persistent damage||persistent fire damage}, and can't recover from this {@condition persistent damage||persistent fire damage} until freed."
								}
							}
						],
						"name": "Volcanic Eruption"
					}
				]
			},
			"hasImages": true,
			"defenses": {
				"ac": {
					"std": 46
				},
				"savingThrows": {
					"fort": {
						"std": 38
					},
					"ref": {
						"std": 34
					},
					"will": {
						"std": 36
					}
				},
				"hp": [
					{
						"hp": 490
					}
				],
				"immunities": [
					"fire",
					"poison",
					"paralyzed",
					"sleep"
				],
				"weaknesses": [
					{
						"amount": 20,
						"name": "cold"
					}
				]
			}
		},
		{
			"name": "Leucrotta",
			"source": "B2",
			"page": 162,
			"level": 5,
			"foundIn": [
				"Impossible Lands"
			],
			"otherSources": {
				"Expanded": [
					"LOIL|323"
				]
			},
			"traits": [
				"ce",
				"large",
				"beast"
			],
			"perception": {
				"std": 11
			},
			"senses": [
				{
					"name": "darkvision"
				},
				{
					"type": "imprecise",
					"name": "scent",
					"range": 30
				}
			],
			"languages": {
				"languages": [
					"common"
				],
				"notes": [
					"one additional language (usually {@language gnoll})"
				]
			},
			"skills": {
				"athletics": {
					"std": 13
				},
				"deception": {
					"std": 13
				},
				"stealth": {
					"std": 11
				}
			},
			"abilityMods": {
				"str": 6,
				"dex": 2,
				"con": 4,
				"int": 0,
				"wis": 2,
				"cha": 4
			},
			"speed": {
				"walk": 50,
				"climb": 25
			},
			"attacks": [
				{
					"range": "Melee",
					"name": "jagged jaws",
					"attack": 15,
					"traits": [
						"fatal <d10>"
					],
					"damage": "{@damage 2d8+8} slashing",
					"types": [
						"slashing"
					]
				},
				{
					"range": "Melee",
					"name": "hoof",
					"attack": 13,
					"traits": [
						"agile"
					],
					"damage": "{@damage 2d4+8} bludgeoning",
					"types": [
						"bludgeoning"
					]
				}
			],
			"abilities": {
				"top": [
					{
						"entries": [
							"A leucrotta can learn any language it hears spoken for at least 10 minutes, adding it to its languages known and replacing the language it previously learned using this ability. Typically, a leucrotta knows Gnoll as the language granted by this ability."
						],
						"name": "Language Adaptation"
					}
				],
				"bot": [
					{
						"activity": {
							"number": 2,
							"unit": "action"
						},
						"traits": [
							"aura",
							"enchantment",
							"incapacitation",
							"linguistic",
							"mental",
							"primal"
						],
						"entries": [
							"60 feet; The leucrotta utters a plaintive cry to draw its prey closer. Each creature within the emanation that was deceived by Sound Mimicry must succeed at a {@dc 19} Will save or become {@condition fascinated} and compelled to move toward the sound of the leucrotta's voice on their turn. {@condition Fascinated} creatures are also {@condition flat-footed}. If the attacks, the {@condition fascinated} condition ends only for the creature that is attacked.",
							"If the leucrotta speaks a creature's name while using its Luring Cry, that creature takes a \u20132 circumstance penalty to their saving throw to resist the ability. On a successful save, a creature is temporarily immune to Luring Cry for 24 hours."
						],
						"requirements": "The leucrotta's last action was Sound Mimicry",
						"name": "Luring Cry"
					},
					{
						"activity": {
							"number": 1,
							"unit": "action"
						},
						"entries": [
							"The leucrotta perfectly imitates voices and speech and attempts a {@skill Deception} check against listeners' Will DC to fool them. The leucrotta gains a +4 bonus to this {@skill Deception} check if it has listened to the creature it's imitating for at least 10 minutes at any point in the last 24 hours. The leucrotta can't duplicate voice-based abilities or spells, though it can perfectly mimic the sound of verbal spellcasting and can attempt to deceive constructs or undead that respond to voice commands. The leucrotta can't imitate speech in languages it doesn't know."
						],
						"name": "Sound Mimicry"
					}
				]
			},
			"hasImages": true,
			"defenses": {
				"ac": {
					"std": 21
				},
				"savingThrows": {
					"fort": {
						"std": 15
					},
					"ref": {
						"std": 9
					},
					"will": {
						"std": 11
					}
				},
				"hp": [
					{
						"hp": 85
					}
				]
			}
		},
		{
			"name": "Leydroth",
			"foundIn": [
				"Impossible Lands"
			],
			"otherSources": {
				"Expanded": [
					"LOIL|323"
				]
			},
			"source": "B2",
			"page": 163,
			"level": 17,
			"traits": [
				"uncommon",
				"ne",
				"large",
				"beast"
			],
			"perception": {
				"std": 30
			},
			"senses": [
				{
					"name": "darkvision"
				},
				{
					"type": "imprecise",
					"name": "magic sense",
					"range": 60
				}
			],
			"languages": {
				"languages": [
					"aklo"
				]
			},
			"skills": {
				"acrobatics": {
					"std": 32
				},
				"deception": {
					"std": 28
				},
				"intimidation": {
					"std": 28
				},
				"stealth": {
					"std": 32
				},
				"survival": {
					"std": 30
				}
			},
			"abilityMods": {
				"str": 8,
				"dex": 7,
				"con": 9,
				"int": -3,
				"wis": 5,
				"cha": 5
			},
			"speed": {
				"walk": 50
			},
			"attacks": [
				{
					"range": "Melee",
					"name": "jaws",
					"attack": 33,
					"traits": [
						"magical",
						"reach <10 feet>"
					],
					"damage": "{@damage 3d10+16} piercing plus {@damage 1d10} {@condition persistent damage||persistent bleed}",
					"types": [
						"persistent",
						"piercing"
					]
				},
				{
					"range": "Melee",
					"name": "claw",
					"attack": 33,
					"traits": [
						"agile",
						"magical",
						"reach <10 feet>"
					],
					"damage": "{@damage 3d10+16} slashing",
					"types": [
						"slashing"
					]
				},
				{
					"range": "Melee",
					"name": "horn sweep",
					"attack": 33,
					"traits": [
						"magical",
						"reach <10 feet>",
						"sweep",
						"versatile <P>"
					],
					"damage": "{@damage 3d12+16} bludgeoning",
					"types": [
						"bludgeoning"
					]
				}
			],
			"spellcasting": [
				{
					"type": "Innate",
					"tradition": "primal",
					"DC": 38,
					"entry": {
						"7": {
							"spells": [
								{
									"name": "dispel magic",
									"amount": "at will"
								}
							]
						},
						"9": {
							"spells": [
								{
									"name": "disjunction",
									"amount": 2
								}
							]
						}
					}
				}
			],
			"abilities": {
				"top": [
					{
						"traits": [
							"primal"
						],
						"entries": [
							"The leydroth detects the source and school of each source of magic within 60 feet as an imprecise sense."
						],
						"name": "Magic Sense"
					}
				],
				"mid": [
					{
						"activity": {
							"number": 1,
							"unit": "reaction"
						},
						"traits": [
							"abjuration",
							"primal"
						],
						"trigger": "A creature within 60 feet Casts a Spell",
						"entries": [
							"The leydroth attempts an {@skill Intimidation} check to counteract the triggering spell."
						],
						"name": "Menace to Magic"
					}
				],
				"bot": [
					{
						"activity": {
							"number": 2,
							"unit": "action"
						},
						"traits": [
							"abjuration",
							"auditory",
							"emotion",
							"fear",
							"mental",
							"primal"
						],
						"entries": [
							"The leydroth unleashes a bestial roar that reverberates within a 30-foot emanation. It rolls an {@skill Intimidation} check and compares the result to the Will DC of each creature in the area, with the effects of {@action Demoralize}. It also uses this result to attempt to counteract each spell or {@trait magical} effect in the area, plus one item or effect on each creature in the area, with the effects of dispel magic. The leydroth can't use Dispelling Roar again for {@dice 1d4} rounds."
						],
						"name": "Dispelling Roar"
					},
					{
						"activity": {
							"number": 1,
							"unit": "free"
						},
						"traits": [
							"abjuration",
							"primal"
						],
						"trigger": "The leydroth hits a creature, object, or spell effect with a {@action Strike}",
						"frequency": {
							"unit": "round",
							"number": 1
						},
						"entries": [
							"The leydroth casts its innate dispel magic, targeting one effect on the creature struck."
						],
						"name": "Dispelling Strike"
					},
					{
						"traits": [
							"primal"
						],
						"entries": [
							"Any time a leydroth counteracts a spell or item, the spell's caster or the creature holding the item takes {@damage 8d6} mental damage ({@dc 38} basic Will save)."
						],
						"name": "Spell Feedback"
					}
				]
			},
			"hasImages": true,
			"defenses": {
				"ac": {
					"std": 40,
					"abilities": "or 36 vs. non-magical"
				},
				"savingThrows": {
					"fort": {
						"std": 32
					},
					"ref": {
						"std": 30
					},
					"will": {
						"std": 28
					}
				},
				"hp": [
					{
						"hp": 315
					}
				],
				"resistances": [
					{
						"amount": 15,
						"name": "all"
					}
				]
			}
		},
		{
			"name": "Living Boulder",
			"source": "B2",
			"page": 108,
			"foundIn": [
				"Jalmeray",
				"Nex"
			],
			"otherSources": {
				"Expanded": [
					"LOIL|323"
				]
			},
			"level": 2,
			"traits": [
				"n",
				"small",
				"earth",
				"elemental"
			],
			"perception": {
				"std": 6
			},
			"senses": [
				{
					"name": "darkvision"
				},
				{
					"name": "{@ability tremorsense}",
					"range": 30
				}
			],
			"skills": {
				"athletics": {
					"std": 8
				},
				"stealth": {
					"std": 5,
					"in rocky areas": 7
				}
			},
			"abilityMods": {
				"str": 4,
				"dex": -1,
				"con": 4,
				"int": -4,
				"wis": 2,
				"cha": -1
			},
			"speed": {
				"abilities": [
					"earth glide"
				],
				"walk": 20,
				"burrow": 20
			},
			"attacks": [
				{
					"range": "Melee",
					"name": "jaws",
					"attack": 10,
					"damage": "{@damage 1d8+6} piercing",
					"types": [
						"piercing"
					]
				}
			],
			"abilities": {
				"bot": [
					{
						"entries": [
							"A living boulder can {@action Burrow} through earthen matter, including rock.",
							"When it does so, it moves at its full burrow Speed, leaving no tunnels or signs of its passing."
						],
						"name": "Earth Glide"
					},
					{
						"activity": {
							"number": 2,
							"unit": "action"
						},
						"entries": [
							"The living boulder {@action Stride||Strides} twice, and can then make a {@action Strike} with its jaws. This jaws {@action Strike} gains Knockdown."
						],
						"name": "Rolling Charge"
					}
				]
			},
			"defenses": {
				"ac": {
					"std": 17
				},
				"savingThrows": {
					"fort": {
						"std": 10
					},
					"ref": {
						"std": 5
					},
					"will": {
						"std": 8
					}
				},
				"hp": [
					{
						"hp": 36
					}
				]
			}
		},
		{
			"name": "Living Thunderclap",
			"foundIn": [
				"Jalmeray",
				"Nex"
			],
			"otherSources": {
				"Expanded": [
					"LOIL|323"
				]
			},
			"source": "B2",
			"page": 106,
			"level": 4,
			"traits": [
				"n",
				"medium",
				"air",
				"elemental"
			],
			"perception": {
				"std": 9
			},
			"senses": [
				{
					"name": "darkvision"
				}
			],
			"languages": {
				"languages": [
					"auran"
				]
			},
			"skills": {
				"acrobatics": {
					"std": 12
				},
				"stealth": {
					"std": 12
				}
			},
			"abilityMods": {
				"str": 3,
				"dex": 4,
				"con": 2,
				"int": -3,
				"wis": 1,
				"cha": 0
			},
			"speed": {
				"abilities": [
					"swiftness"
				],
				"fly": 50
			},
			"attacks": [
				{
					"range": "Melee",
					"name": "gust",
					"attack": 14,
					"traits": [
						"agile",
						"finesse"
					],
					"damage": "{@damage 2d6+6} bludgeoning plus Push 5 feet",
					"types": [
						"bludgeoning"
					]
				},
				{
					"range": "Ranged",
					"name": "lightning bolt",
					"attack": 14,
					"traits": [
						"electricity",
						"range increment <50 feet>"
					],
					"damage": "{@damage 2d12} electricity",
					"types": [
						"electricity"
					]
				}
			],
			"abilities": {
				"bot": [
					{
						"entries": [
							"The living thunderclap doesn't trigger reactions when it moves."
						],
						"name": "Swiftness"
					},
					{
						"activity": {
							"number": 2,
							"unit": "action"
						},
						"traits": [
							"electricity",
							"evocation",
							"primal",
							"sonic"
						],
						"entries": [
							"The living thunderclap emits a bolt of lightning that crashes with deafening thunder. The living thunderclap makes a lightning bolt {@action Strike} that deals {@damage 1d12} electricity damage. If it hits, the target and any creatures within a 15-foot emanation around the target take {@damage 2d6} sonic damage and must attempt a {@dc 18} basic Fortitude save. Any creature that fails its save is also {@condition deafened} for {@dice 1d4} rounds."
						],
						"name": "Thunderbolt"
					}
				]
			},
			"hasImages": true,
			"defenses": {
				"ac": {
					"std": 22
				},
				"savingThrows": {
					"fort": {
						"std": 10
					},
					"ref": {
						"std": 12
					},
					"will": {
						"std": 9
					}
				},
				"hp": [
					{
						"hp": 50
					}
				]
			}
		},
		{
			"name": "Lunar Naga",
			"source": "B2",
			"page": 178,
			"foundIn": [
				"Jalmeray"
			],
			"otherSources": {
				"Expanded": [
					"LOIL|323"
				]
			},
			"level": 6,
			"traits": [
				"uncommon",
				"n",
				"large",
				"aberration"
			],
			"perception": {
				"std": 16
			},
			"senses": [
				{
					"name": "darkvision"
				}
			],
			"languages": {
				"languages": [
					"aklo",
					"celestial",
					"common"
				]
			},
			"skills": {
				"acrobatics": {
					"std": 14
				},
				"deception": {
					"std": 15
				},
				"diplomacy": {
					"std": 15
				},
				"nature": {
					"std": 13
				},
				"survival": {
					"std": 14
				},
				"astronomy lore": {
					"std": 11
				}
			},
			"abilityMods": {
				"str": 2,
				"dex": 4,
				"con": 4,
				"int": 1,
				"wis": 4,
				"cha": 3
			},
			"speed": {
				"walk": 25
			},
			"attacks": [
				{
					"range": "Melee",
					"name": "fangs",
					"attack": 16,
					"traits": [
						"agile",
						"finesse"
					],
					"effects": [
						"lunar naga venom"
					],
					"damage": "{@damage 2d6+8} piercing plus lunar naga venom",
					"types": [
						"piercing"
					]
				}
			],
			"spellcasting": [
				{
					"type": "Spontaneous",
					"tradition": "primal",
					"DC": 24,
					"attack": 16,
					"entry": {
						"0": {
							"level": 3,
							"spells": [
								{
									"name": "dancing lights"
								},
								{
									"name": "daze"
								},
								{
									"name": "detect magic"
								},
								{
									"name": "mage hand"
								},
								{
									"name": "read aura"
								}
							]
						},
						"1": {
							"slots": 4,
							"spells": [
								{
									"name": "charm"
								},
								{
									"name": "fleet step"
								},
								{
									"name": "heal"
								},
								{
									"name": "spider sting"
								}
							]
						},
						"2": {
							"slots": 4,
							"spells": [
								{
									"name": "humanoid form"
								},
								{
									"name": "glitterdust"
								},
								{
									"name": "invisibility"
								},
								{
									"name": "web"
								}
							]
						},
						"3": {
							"slots": 4,
							"spells": [
								{
									"name": "heal"
								},
								{
									"name": "lightning bolt"
								},
								{
									"name": "slow"
								}
							]
						}
					}
				}
			],
			"abilities": {
				"bot": [
					{
						"activity": {
							"number": 2,
							"unit": "action"
						},
						"traits": [
							"concentrate",
							"enchantment",
							"incapacitation",
							"mental",
							"primal",
							"visual"
						],
						"frequency": {
							"unit": "day",
							"number": 1
						},
						"entries": [
							"The lunar naga twists the coils of their serpentine body, causing the starlike motes on their scales to shift and move as they glow brighter, creating a mesmerizing swirl of light and darkness. All creatures within a 30-foot emanation must succeed at a {@dc 21} Will save or become {@condition fascinated} until the end of the naga's next turn (on a critical failure, {@condition fascinated} creatures drop whatever items they are carrying as well). The lunar naga can {@action Sustain a Spell} on Hypnosis. If the naga moves, affected creatures are compelled to remain within 30 feet of the naga and must spend each of its actions moving closer to the naga as expediently as possible on its next turn. If a creature is unable to end its turn within 30 feet of the naga, the effect ends for that creature."
						],
						"name": "Hypnosis"
					},
					{
						"type": "affliction",
						"traits": [
							"poison",
							"sleep"
						],
						"DC": 24,
						"savingThrow": "Fortitude",
						"maxDuration": "6 rounds",
						"note": "Once a creature falls {@condition unconscious} from lunar naga venom, they remain asleep for {@dice 1d8} hours unless woken.",
						"stages": [
							{
								"stage": 1,
								"entry": "{@condition stupefied 1}",
								"duration": "1 round"
							},
							{
								"stage": 2,
								"entry": "as stage 1",
								"duration": "1 round"
							},
							{
								"stage": 3,
								"entry": "{@condition stupefied 2}",
								"duration": "1 round"
							},
							{
								"stage": 4,
								"entry": "{@condition unconscious}",
								"duration": "1 round"
							}
						],
						"name": "Lunar Naga Venom"
					}
				]
			},
			"hasImages": true,
			"defenses": {
				"ac": {
					"std": 24
				},
				"savingThrows": {
					"fort": {
						"std": 15
					},
					"ref": {
						"std": 16
					},
					"will": {
						"std": 17
					}
				},
				"hp": [
					{
						"hp": 100
					}
				]
			}
		},
		{
			"name": "Lurker in Light",
			"source": "B2",
			"page": 169,
			"level": 5,
			"traits": [
				"ne",
				"small",
				"fey"
			],
			"perception": {
				"std": 13
			},
			"senses": [
				{
					"name": "low-light vision"
				}
			],
			"languages": {
				"languages": [
					"aklo",
					"common",
					"sylvan"
				]
			},
			"skills": {
				"acrobatics": {
					"std": 14
				},
				"nature": {
					"std": 11
				},
				"occultism": {
					"std": 11
				},
				"stealth": {
					"std": 14
				},
				"survival": {
					"std": 13
				}
			},
			"abilityMods": {
				"str": 0,
				"dex": 5,
				"con": 2,
				"int": 2,
				"wis": 4,
				"cha": 2
			},
			"speed": {
				"walk": 25,
				"fly": 25
			},
			"attacks": [
				{
					"range": "Melee",
					"name": "claw",
					"attack": 14,
					"traits": [
						"agile",
						"finesse"
					],
					"damage": "{@damage 2d6+2} slashing",
					"types": [
						"slashing"
					]
				},
				{
					"range": "Ranged",
					"name": "mote of light",
					"attack": 14,
					"traits": [
						"agile",
						"magical",
						"range increment <10 feet>"
					],
					"effects": [
						"lurker's glow"
					],
					"damage": "{@damage 2d4+2} force plus lurker's glow",
					"types": [
						"force"
					]
				}
			],
			"spellcasting": [
				{
					"type": "Innate",
					"tradition": "primal",
					"DC": 22,
					"attack": 14,
					"entry": {
						"0": {
							"level": 3,
							"spells": [
								{
									"name": "dancing lights"
								},
								{
									"name": "ghost sound"
								},
								{
									"name": "light"
								},
								{
									"name": "mage hand"
								}
							]
						},
						"3": {
							"spells": [
								{
									"name": "blindness"
								},
								{
									"name": "searing light"
								},
								{
									"name": "summon fey"
								}
							]
						},
						"4": {
							"spells": [
								{
									"name": "dimension door",
									"notes": [
										"only when in bright light",
										"and only to an area in bright light"
									]
								},
								{
									"name": "summon fey"
								}
							]
						}
					}
				}
			],
			"abilities": {
				"bot": [
					{
						"activity": {
							"number": 1,
							"unit": "reaction"
						},
						"trigger": "The lurker in light uses a {@trait move} action",
						"requirements": "The lurker in light is in an area of bright light",
						"entries": [
							"The lurker in light becomes {@condition invisible} until it enters an area of dim light or darkness, or until it uses a hostile action."
						],
						"name": "Lurker's Glow"
					},
					{
						"traits": [
							"evocation",
							"light",
							"primal"
						],
						"entries": [
							"A creature that takes damage from a lurker in light's mote of light must attempt a {@dc 22} Will save.",
							{
								"type": "successDegree",
								"entries": {
									"Success": "The creature is unaffected and is temporarily immune to lurker's glow for 24 hours.",
									"Failure": "The creature is lined in golden light for 1 minute and can't be {@condition concealed} during this time. If the creature becomes {@condition invisible}, it is {@condition concealed} rather than being {@condition undetected}.",
									"Critical Failure": "As failure, but the creature sheds bright light in a 20-foot emanation for the duration of the effect. In addition, the creature is {@condition dazzled} on its first turn after failing this save."
								}
							}
						],
						"name": "Lurker's Glow"
					},
					{
						"activity": {
							"number": 1,
							"unit": "action"
						},
						"traits": [
							"conjuration",
							"primal"
						],
						"requirements": "The lurker in light has reduced a living creature to 0 Hit Points on this turn or its previous turn and has a summon fey innate spell available",
						"entries": [
							"The lurker in light casts summon fey with only a verbal component, using the act of slaughter to replace the normal material and somatic components for the spell. If the fey creature summoned has the same alignment as the lurker in light, the lurker in light can sustain the {@spell summon fey} spell for up to 1 hour instead of 1 minute."
						],
						"name": "Ritual Gate"
					},
					{
						"entries": [
							"A lurker in light's {@action Strike||Strikes} deal an additional {@damage 2d6} precision damage to {@condition flat-footed} creatures."
						],
						"name": "Sneak Attack",
						"generic": {
							"tag": "ability"
						}
					}
				]
			},
			"hasImages": true,
			"defenses": {
				"ac": {
					"std": 22
				},
				"savingThrows": {
					"fort": {
						"std": 9
					},
					"ref": {
						"std": 14
					},
					"will": {
						"std": 13
					}
				},
				"hp": [
					{
						"hp": 72
					}
				],
				"immunities": [
					"blinded"
				]
			}
		},
		{
			"name": "Magma Scorpion",
			"source": "B2",
			"page": 111,
			"foundIn": [
				"Jalmeray",
				"Nex"
			],
			"otherSources": {
				"Expanded": [
					"LOIL|323"
				]
			},
			"level": 8,
			"traits": [
				"n",
				"large",
				"elemental",
				"fire"
			],
			"perception": {
				"std": 18
			},
			"senses": [
				{
					"name": "darkvision"
				},
				{
					"name": "smoke vision"
				}
			],
			"skills": {
				"athletics": {
					"std": 18
				}
			},
			"abilityMods": {
				"str": 6,
				"dex": 3,
				"con": 5,
				"int": -4,
				"wis": 4,
				"cha": 0
			},
			"speed": {
				"walk": 40,
				"climb": 30
			},
			"attacks": [
				{
					"range": "Melee",
					"name": "pincer",
					"attack": 20,
					"traits": [
						"agile",
						"reach <10 feet>"
					],
					"effects": [
						"Grab"
					],
					"damage": "{@damage 2d6+9} bludgeoning plus {@damage 1d6} {@condition persistent damage||persistent fire} and Grab",
					"types": [
						"bludgeoning",
						"persistent"
					]
				},
				{
					"range": "Melee",
					"name": "tail sting",
					"attack": 20,
					"traits": [
						"reach <10 feet>"
					],
					"effects": [
						"magma scorpion venom"
					],
					"damage": "{@damage 1d10+9} piercing plus {@damage 1d6} {@condition persistent damage||persistent fire} and magma scorpion venom",
					"types": [
						"persistent",
						"piercing"
					]
				},
				{
					"range": "Ranged",
					"name": "magma spit",
					"attack": 17,
					"traits": [
						"fire",
						"range increment <40 feet>"
					],
					"damage": "{@damage 1d6+9} fire plus {@damage 1d6} {@condition persistent damage||persistent fire}",
					"types": [
						"fire",
						"persistent"
					]
				}
			],
			"abilities": {
				"top": [
					{
						"entries": [
							"The magma scorpion ignores the {@condition concealed} condition from smoke."
						],
						"name": "Smoke Vision"
					}
				],
				"bot": [
					{
						"type": "affliction",
						"name": "Magma Scorpion Venom",
						"traits": [
							"fire",
							"injury",
							"poison"
						],
						"DC": 26,
						"savingThrow": "Fortitude",
						"maxDuration": "6 rounds",
						"stages": [
							{
								"stage": 1,
								"entry": "{@damage 2d6} fire damage and {@condition enfeebled 1}",
								"duration": "1 round"
							},
							{
								"stage": 2,
								"entry": "{@damage 3d6} fire damage and {@condition enfeebled 2}",
								"duration": "1 round"
							}
						]
					},
					{
						"entries": [
							"Mephits are small, weak creatures that serve at the whims of other elemental entities.",
							"The mephits presented here are less common than air mephits, earth mephits, and the like, as they are a blend of two different elements rather than focusing on one alone."
						],
						"name": "Elemental, Mephit"
					}
				]
			},
			"hasImages": true,
			"defenses": {
				"ac": {
					"std": 28
				},
				"savingThrows": {
					"fort": {
						"std": 19
					},
					"ref": {
						"std": 14
					},
					"will": {
						"std": 16
					}
				},
				"hp": [
					{
						"hp": 155
					}
				],
				"immunities": [
					"bleed",
					"fire",
					"poison",
					"paralyzed",
					"sleep"
				]
			}
		},
		{
			"name": "Mandragora",
			"source": "B2",
			"foundIn": [
				"Nex"
			],
			"otherSources": {
				"Expanded": [
					"LOIL|323"
				]
			},
			"page": 170,
			"level": 4,
			"traits": [
				"ce",
				"small",
				"plant"
			],
			"perception": {
				"std": 11
			},
			"senses": [
				{
					"name": "blood scent"
				},
				{
					"name": "low-light vision"
				}
			],
			"languages": {
				"languages": [
					"abyssal",
					"common"
				]
			},
			"skills": {
				"acrobatics": {
					"std": 10
				},
				"athletics": {
					"std": 10
				},
				"stealth": {
					"std": 12,
					"in vegetation": 20
				}
			},
			"abilityMods": {
				"str": 2,
				"dex": 5,
				"con": 3,
				"int": -1,
				"wis": 2,
				"cha": 0
			},
			"speed": {
				"walk": 30,
				"burrow": 10,
				"climb": 30
			},
			"attacks": [
				{
					"range": "Melee",
					"name": "jaws",
					"attack": 14,
					"traits": [
						"finesse"
					],
					"effects": [
						"Grab"
					],
					"damage": "{@damage 2d8+4} piercing plus Grab",
					"types": [
						"piercing"
					]
				},
				{
					"range": "Melee",
					"name": "thorny vine",
					"attack": 14,
					"traits": [
						"agile",
						"finesse",
						"reach <10 feet>"
					],
					"effects": [
						"mandragora venom"
					],
					"damage": "{@damage 2d4+4} slashing plus mandragora venom",
					"types": [
						"slashing"
					]
				}
			],
			"abilities": {
				"top": [
					{
						"entries": [
							"A mandragora can smell creatures with blood as an imprecise sense at a range of 30 feet, and it can smell demons, fey, and sorcerers with blood as a precise sense at a range of 30 feet."
						],
						"name": "Blood Scent"
					}
				],
				"mid": [
					{
						"entries": [
							"Whenever a mandragora begins its turn in an area of magical darkness, it is {@condition slowed 1} on that turn."
						],
						"name": "Vulnerability to Supernatural Darkness"
					}
				],
				"bot": [
					{
						"activity": {
							"number": 1,
							"unit": "action"
						},
						"requirements": "The mandragora has a creature {@condition grabbed}",
						"entries": [
							"The mandragora drains blood from the creature it has {@condition grabbed}, dealing {@dice 2d6} damage. If the creature is a demon, fey, or sorcerer, the mandragora gains temporary Hit Points equal to the damage dealt. A creature that has its blood {@condition drained} by a mandragora is {@condition drained 1} until it receives healing of any kind or amount."
						],
						"name": "Blood Drain"
					},
					{
						"type": "affliction",
						"traits": [
							"poison"
						],
						"DC": 21,
						"savingThrow": "Fortitude",
						"maxDuration": "6 rounds",
						"stages": [
							{
								"stage": 1,
								"entry": "{@damage 1d6} poison damage and {@condition stupefied 1}",
								"duration": "1 round"
							},
							{
								"stage": 2,
								"entry": "{@damage 1d6} poison damage, {@condition confused}, and {@condition stupefied 1}",
								"duration": "1 round"
							},
							{
								"stage": 3,
								"entry": "{@damage 2d6} poison damage, {@condition confused}, and {@condition stupefied 1}",
								"duration": "1 round"
							}
						],
						"name": "Mandragora Venom"
					},
					{
						"activity": {
							"number": 1,
							"unit": "action"
						},
						"traits": [
							"auditory",
							"evocation",
							"mental",
							"primal"
						],
						"entries": [
							"Frequency once per day; The mandragora emits an unsettling shriek.",
							"Each non-mandragora creature within 30 feet must attempt a {@dc 25} Will save.",
							{
								"type": "successDegree",
								"entries": {
									"Critical Success": "The creature is unaffected.",
									"Success": "The creature is {@condition sickened 1}.",
									"Failure": "The creature is {@condition sickened 2}.",
									"Critical Failure": "The creature is {@condition sickened 2} and {@condition slowed 1}. As long as the creature remains {@condition sickened}, this {@condition slowed} condition value can't be reduced below 1."
								}
							}
						],
						"name": "Piercing Shriek"
					}
				]
			},
			"hasImages": true,
			"defenses": {
				"ac": {
					"std": 21
				},
				"savingThrows": {
					"fort": {
						"std": 11
					},
					"ref": {
						"std": 13
					},
					"will": {
						"std": 8
					}
				},
				"hp": [
					{
						"hp": 60
					}
				],
				"weaknesses": [
					{
						"amount": 5,
						"name": "fire"
					}
				],
				"resistances": [
					{
						"amount": 5,
						"name": "bludgeoning"
					},
					{
						"amount": 5,
						"name": "electricity"
					}
				]
			}
		},
		{
			"name": "Manta Ray",
			"source": "B2",
			"page": 226,
			"level": 1,
			"traits": [
				"n",
				"large",
				"animal",
				"aquatic"
			],
			"perception": {
				"std": 6
			},
			"senses": [
				{
					"type": "imprecise",
					"name": "electrolocation",
					"range": 30
				},
				{
					"name": "low-light vision"
				}
			],
			"skills": {
				"athletics": {
					"std": 8
				}
			},
			"abilityMods": {
				"str": 3,
				"dex": 3,
				"con": 4,
				"int": -4,
				"wis": 1,
				"cha": -1
			},
			"speed": {
				"swim": 40
			},
			"attacks": [
				{
					"range": "Melee",
					"name": "tail",
					"attack": 8,
					"traits": [
						"agile"
					],
					"damage": "{@damage 1d8+3} bludgeoning",
					"types": [
						"bludgeoning"
					]
				}
			],
			"abilities": {
				"top": [
					{
						"entries": [
							"A stingray in water can use its electrolocation as an imprecise sense at the listed range to detect living creatures that are in the same body of water as itself."
						],
						"name": "Electrolocation"
					}
				],
				"bot": [
					{
						"activity": {
							"number": 2,
							"unit": "action"
						},
						"entries": [
							"The manta ray Swims twice. It has a +10-foot circumstance bonus to its Speed during these actions."
						],
						"name": "Swift Swimmer"
					}
				]
			},
			"hasImages": true,
			"defenses": {
				"ac": {
					"std": 16
				},
				"savingThrows": {
					"fort": {
						"std": 6
					},
					"ref": {
						"std": 9
					},
					"will": {
						"std": 6
					}
				},
				"hp": [
					{
						"hp": 24
					}
				]
			}
		},
		{
			"name": "Marrmora",
			"source": "B2",
			"page": 171,
			"level": 15,
			"traits": [
				"ne",
				"medium",
				"fey",
				"fire"
			],
			"perception": {
				"std": 27
			},
			"senses": [
				{
					"name": "low-light vision"
				}
			],
			"languages": {
				"languages": [
					"common",
					"elven",
					"sylvan"
				]
			},
			"skills": {
				"acrobatics": {
					"std": 25
				},
				"athletics": {
					"std": 25
				},
				"deception": {
					"std": 30
				},
				"intimidation": {
					"std": 30
				},
				"nature": {
					"std": 30
				},
				"stealth": {
					"std": 27
				},
				"survival": {
					"std": 27
				}
			},
			"abilityMods": {
				"str": 6,
				"dex": 4,
				"con": 8,
				"int": 4,
				"wis": 6,
				"cha": 8
			},
			"speed": {
				"walk": 30,
				"fly": 30
			},
			"attacks": [
				{
					"range": "Melee",
					"name": "claw",
					"attack": 29,
					"damage": "{@damage 3d6+14} slashing plus {@damage 3d6} fire and {@damage 1d6} {@condition persistent damage||persistent fire}",
					"types": [
						"fire",
						"persistent",
						"slashing"
					]
				},
				{
					"range": "Ranged",
					"name": "flame jet",
					"attack": 29,
					"traits": [
						"fire",
						"range increment <40 feet>"
					],
					"damage": "{@damage 6d6} fire plus {@damage 2d6} {@condition persistent damage||persistent fire}",
					"types": [
						"fire",
						"persistent"
					]
				}
			],
			"spellcasting": [
				{
					"type": "Innate",
					"tradition": "primal",
					"DC": 36,
					"attack": 28,
					"entry": {
						"0": {
							"level": 8,
							"spells": [
								{
									"name": "produce flame"
								}
							]
						},
						"6": {
							"spells": [
								{
									"name": "fire shield",
									"amount": 3
								},
								{
									"name": "fireball",
									"amount": 3
								},
								{
									"name": "tree shape",
									"amount": "at will",
									"notes": [
										"appears as a burnt, dead tree"
									]
								}
							]
						},
						"7": {
							"spells": [
								{
									"name": "elemental form",
									"notes": [
										"fire elemental only"
									]
								},
								{
									"name": "volcanic eruption"
								},
								{
									"name": "wall of fire"
								}
							]
						},
						"8": {
							"spells": [
								{
									"name": "fire shield"
								},
								{
									"name": "fireball"
								}
							]
						}
					}
				}
			],
			"abilities": {
				"mid": [
					{
						"traits": [
							"aura",
							"emotion",
							"enchantment",
							"mental",
							"primal"
						],
						"entries": [
							"30 feet.",
							"A creature that enters or begins its turn in this aura's emanation must attempt a {@dc 33} Will save. Regardless of the result of the saving throw, the creature is temporarily immune for 1 minute.",
							{
								"type": "successDegree",
								"entries": {
									"Critical Success": "The creature is unaffected.",
									"Success": "The creature loses any resistance to fire for 1 round.",
									"Failure": "The creature loses any resistance to fire for 1 hour.",
									"Critical Failure": "The creature loses any resistance to fire for 1 hour and gains weakness 15 to fire for the same duration."
								}
							}
						],
						"name": "Fascination of Flame"
					},
					{
						"activity": {
							"number": 1,
							"unit": "reaction"
						},
						"trigger": "The marrmora is targeted by a fire spell or effect, or is in the area of a {@trait fire} effect",
						"entries": [
							"The marrmora is healed by the fire damage, regaining Hit Points equal to half the damage the {@trait fire} effect would have dealt."
						],
						"name": "Absorb Flame"
					}
				],
				"bot": [
					{
						"activity": {
							"number": 1,
							"unit": "action"
						},
						"requirements": "The marrmora is not under the effect of fire shield",
						"entries": [
							"The marrmora makes a claw {@action Strike}. If it hits, it can immediately cast one of its available fire shield innate spells as a free action."
						],
						"name": "Igniting Assault"
					}
				]
			},
			"hasImages": true,
			"defenses": {
				"ac": {
					"std": 37
				},
				"savingThrows": {
					"fort": {
						"std": 29
					},
					"ref": {
						"std": 25
					},
					"will": {
						"std": 27
					}
				},
				"hp": [
					{
						"hp": 280
					}
				],
				"immunities": [
					"fire"
				],
				"weaknesses": [
					{
						"amount": 15,
						"name": "cold iron"
					}
				],
				"resistances": [
					{
						"amount": 10,
						"name": "physical"
					}
				]
			}
		},
		{
			"name": "Marsh Giant",
			"source": "B2",
			"page": 125,
			"level": 8,
			"traits": [
				"ce",
				"large",
				"amphibious",
				"giant",
				"humanoid"
			],
			"perception": {
				"std": 16
			},
			"senses": [
				{
					"name": "low-light vision"
				}
			],
			"languages": {
				"languages": [
					"aklo",
					"common",
					"jotun"
				]
			},
			"skills": {
				"athletics": {
					"std": 18
				},
				"intimidation": {
					"std": 15
				},
				"religion": {
					"std": 17
				}
			},
			"abilityMods": {
				"str": 6,
				"dex": 3,
				"con": 4,
				"int": 0,
				"wis": 3,
				"cha": 1
			},
			"items": [
				"+1 striking gaff",
				"sack with 5 rocks"
			],
			"speed": {
				"walk": 35,
				"swim": 20
			},
			"attacks": [
				{
					"range": "Melee",
					"name": "gaff",
					"attack": 20,
					"traits": [
						"magical",
						"reach <10 feet>",
						"trip",
						"versatile <P>"
					],
					"damage": "{@damage 2d6+14} bludgeoning",
					"types": [
						"bludgeoning"
					]
				},
				{
					"range": "Melee",
					"name": "fist",
					"attack": 20,
					"traits": [
						"agile",
						"reach <10 feet>"
					],
					"damage": "{@damage 2d6+14} bludgeoning",
					"types": [
						"bludgeoning"
					]
				},
				{
					"range": "Ranged",
					"name": "rock",
					"attack": 20,
					"traits": [
						"brutal",
						"range increment <120 feet>"
					],
					"damage": "{@damage 2d6+14} bludgeoning",
					"types": [
						"bludgeoning"
					]
				}
			],
			"spellcasting": [
				{
					"type": "Innate",
					"tradition": "occult",
					"DC": 23,
					"entry": {
						"2": {
							"spells": [
								{
									"name": "augury"
								},
								{
									"name": "obscuring mist"
								}
							]
						},
						"5": {
							"spells": [
								{
									"name": "mariner's curse"
								}
							]
						}
					}
				}
			],
			"abilities": {
				"mid": [
					{
						"activity": {
							"number": 1,
							"unit": "reaction"
						},
						"name": "Catch Rock",
						"generic": {
							"tag": "ability"
						}
					}
				],
				"bot": [
					{
						"activity": {
							"number": 1,
							"unit": "action"
						},
						"requirements": "A creature adjacent to the marsh giant is {@condition prone} in water at least 1 foot deep",
						"entries": [
							"The marsh giant uses its gaff to shake the creature back and forth and hold it underwater. The giant attempts an {@skill Athletics} check against the target's Fortitude DC.",
							{
								"type": "successDegree",
								"entries": {
									"Critical Success": "The target takes {@damage 6d6+14} piercing damage and loses 5 rounds' worth of air if they were holding their breath.",
									"Success": "The target takes {@damage 3d6+14} piercing damage and loses 3 rounds' worth of air if they were holding their breath.",
									"Failure": "The target is unaffected.",
									"Critical Failure": "As failure, but the giant drops its gaff as well."
								}
							}
						],
						"name": "Hook Shake"
					},
					{
						"activity": {
							"number": 1,
							"unit": "action"
						},
						"name": "Throw Rock",
						"generic": {
							"tag": "ability"
						}
					},
					{
						"activity": {
							"number": 2,
							"unit": "action"
						},
						"entries": [
							"The marsh giant makes a melee {@action Strike} with its gaff. If it hits, it twists and yanks the gaff to create an awful wound, dealing {@damage 3d6} {@condition persistent damage||persistent bleed damage} to the creature."
						],
						"name": "Twist the Hook"
					}
				]
			},
			"hasImages": true,
			"defenses": {
				"ac": {
					"std": 27
				},
				"savingThrows": {
					"fort": {
						"std": 18
					},
					"ref": {
						"std": 13
					},
					"will": {
						"std": 17
					}
				},
				"hp": [
					{
						"hp": 150
					}
				]
			}
		},
		{
			"name": "Marut",
			"source": "B2",
			"page": 10,
			"level": 15,
			"traits": [
				"ln",
				"large",
				"aeon",
				"inevitable",
				"monitor"
			],
			"perception": {
				"std": 26
			},
			"senses": [
				{
					"name": "darkvision"
				},
				{
					"name": "true seeing"
				}
			],
			"languages": {
				"languages": [
					"celestial",
					"infernal",
					"utopian"
				],
				"abilities": [
					"truespeech"
				]
			},
			"skills": {
				"athletics": {
					"std": 31
				},
				"diplomacy": {
					"std": 27
				},
				"intimidation": {
					"std": 29
				},
				"religion": {
					"std": 26
				},
				"survival": {
					"std": 28
				},
				"axis lore": {
					"std": 22
				}
			},
			"abilityMods": {
				"str": 8,
				"dex": 4,
				"con": 6,
				"int": 1,
				"wis": 5,
				"cha": 6
			},
			"speed": {
				"abilities": [
					"air walk"
				],
				"walk": 25
			},
			"attacks": [
				{
					"range": "Melee",
					"name": "fist",
					"attack": 30,
					"traits": [
						"lawful",
						"magical",
						"reach <10 feet>"
					],
					"effects": [
						"fists of thunder",
						"lightning"
					],
					"damage": "{@damage 3d8+11} bludgeoning plus {@damage 1d6} lawful and fists of thunder and lightning",
					"types": [
						"bludgeoning",
						"lawful"
					]
				}
			],
			"spellcasting": [
				{
					"type": "Innate",
					"tradition": "divine",
					"DC": 37,
					"entry": {
						"4": {
							"spells": [
								{
									"name": "dimension door",
									"amount": "at will"
								}
							]
						},
						"5": {
							"spells": [
								{
									"name": "command"
								},
								{
									"name": "locate"
								}
							]
						},
						"7": {
							"spells": [
								{
									"name": "fear"
								},
								{
									"name": "plane shift"
								},
								{
									"name": "wall of force"
								}
							]
						},
						"8": {
							"spells": [
								{
									"name": "chain lightning"
								},
								{
									"name": "dispel magic"
								},
								{
									"name": "earthquake"
								},
								{
									"name": "harm"
								}
							]
						},
						"constant": {
							"8": {
								"spells": [
									{
										"name": "air walk"
									},
									{
										"name": "true seeing"
									}
								]
							}
						}
					}
				}
			],
			"abilities": {
				"top": [
					{
						"entries": [
							"A zelekhut can speak with and understand any creature with a language."
						],
						"name": "Truespeech"
					}
				],
				"mid": [
					{
						"activity": {
							"number": 1,
							"unit": "reaction"
						},
						"name": "Attack of Opportunity",
						"generic": {
							"tag": "ability"
						}
					}
				],
				"bot": [
					{
						"entries": [
							"The marut is anathema to beings that unnaturally extend their existence, including undead. Its fists bypass such creatures' resistances to damage and apply the creatures' highest weakness to damage. If a marut kills a creature that rejuvenates, like a lich or ghost, it always knows that the creature isn't fully defeated."
						],
						"name": "Final End"
					},
					{
						"traits": [
							"divine",
							"evocation",
							"incapacitation"
						],
						"entries": [
							"Each time the marut makes a fist {@action Strike}, it chooses either lightning or thunder. If it chooses lightning, the attack deals an additional {@damage 2d12} electricity damage and the target must succeed at a {@dc 33} Fortitude save or be {@condition blinded} for 1 minute. If it chooses thunder, the attack deals an additional {@damage 3d8} sonic damage and the target must succeed at a {@dc 36} Fortitude save or be {@condition deafened} for 1 minute."
						],
						"name": "Fists of Thunder and Lightning"
					}
				]
			},
			"hasImages": true,
			"defenses": {
				"ac": {
					"std": 37
				},
				"savingThrows": {
					"fort": {
						"std": 27
					},
					"ref": {
						"std": 25
					},
					"will": {
						"std": 26
					}
				},
				"hp": [
					{
						"hp": 230,
						"abilities": [
							"{@ability regeneration} 15 (deactivated by chaotic)"
						]
					}
				],
				"immunities": [
					"poison",
					"death effects",
					"disease",
					"emotion",
					"unconscious"
				],
				"weaknesses": [
					{
						"amount": 15,
						"name": "chaotic"
					}
				]
			}
		},
		{
			"name": "Mastodon",
			"source": "B2",
			"page": 116,
			"level": 9,
			"traits": [
				"n",
				"huge",
				"animal"
			],
			"perception": {
				"std": 17
			},
			"senses": [
				{
					"name": "low-light vision"
				},
				{
					"type": "imprecise",
					"name": "scent",
					"range": 30
				}
			],
			"skills": {
				"athletics": {
					"std": 21
				},
				"survival": {
					"std": 17
				}
			},
			"abilityMods": {
				"str": 8,
				"dex": 0,
				"con": 5,
				"int": -4,
				"wis": 2,
				"cha": -2
			},
			"speed": {
				"walk": 45
			},
			"attacks": [
				{
					"range": "Melee",
					"name": "tusk",
					"attack": 21,
					"traits": [
						"reach <15 feet>"
					],
					"damage": "{@damage 3d8+12} piercing",
					"types": [
						"piercing"
					]
				},
				{
					"range": "Melee",
					"name": "trunk",
					"attack": 21,
					"traits": [
						"reach <15 feet>"
					],
					"effects": [
						"grabbing trunk"
					]
				},
				{
					"range": "Melee",
					"name": "foot",
					"attack": 21,
					"traits": [
						"reach <10 feet>"
					],
					"damage": "{@damage 2d10+12} bludgeoning",
					"types": [
						"bludgeoning"
					]
				}
			],
			"abilities": {
				"bot": [
					{
						"activity": {
							"number": 1,
							"unit": "action"
						},
						"entries": [
							"The mastodon makes two tusk {@action Strike||Strikes}, each against a different creature. This counts as one attack for the mastodon's multiple attack penalty, and the penalty doesn't increase until after both attacks."
						],
						"name": "Dual Tusks"
					},
					{
						"entries": [
							"A Medium or smaller creature hit by the mastodon's trunk is {@condition grabbed}. If the mastodon moves, it can bring the {@condition grabbed} creature along with it."
						],
						"name": "Grabbing Trunk"
					},
					{
						"activity": {
							"number": 3,
							"unit": "action"
						},
						"entries": [
							"Large or smaller, foot, {@dc 27}"
						],
						"name": "Trample",
						"generic": {
							"tag": "ability"
						}
					}
				]
			},
			"hasImages": true,
			"defenses": {
				"ac": {
					"std": 26
				},
				"savingThrows": {
					"fort": {
						"std": 20
					},
					"ref": {
						"std": 13
					},
					"will": {
						"std": 17
					}
				},
				"hp": [
					{
						"hp": 175
					}
				]
			}
		},
		{
			"name": "Megalania",
			"source": "B2",
			"page": 168,
			"level": 7,
			"traits": [
				"n",
				"huge",
				"animal"
			],
			"perception": {
				"std": 15
			},
			"senses": [
				{
					"name": "low-light vision"
				},
				{
					"type": "imprecise",
					"name": "scent",
					"range": 60
				}
			],
			"skills": {
				"athletics": {
					"std": 18
				},
				"stealth": {
					"std": 15,
					"in undergrowth": 17
				}
			},
			"abilityMods": {
				"str": 7,
				"dex": 2,
				"con": 4,
				"int": -4,
				"wis": 2,
				"cha": -2
			},
			"speed": {
				"walk": 25,
				"swim": 25
			},
			"abilities": {
				"bot": [
					{
						"type": "affliction",
						"name": "Megalania Venom",
						"traits": [
							"poison"
						],
						"DC": 25,
						"savingThrow": "Fortitude",
						"maxDuration": "6 rounds",
						"stages": [
							{
								"stage": 1,
								"entry": "{@damage 1d6} poison damage and {@condition clumsy 1}",
								"duration": "1 round"
							},
							{
								"stage": 2,
								"entry": "{@damage 2d6} poison damage, {@condition clumsy 2}, and {@condition flat-footed}",
								"duration": "1 round"
							},
							{
								"stage": 3,
								"entry": "{@damage 2d6} poison damage, {@condition clumsy 3}, and {@condition flat-footed}",
								"duration": "1 round"
							}
						]
					},
					{
						"traits": [
							"attack"
						],
						"entries": [
							"Large, {@damage 2d10+7} bludgeoning, Rupture 16."
						],
						"name": "Swallow Whole",
						"generic": {
							"tag": "ability"
						}
					}
				]
			},
			"hasImages": true,
			"defenses": {
				"ac": {
					"std": 25
				},
				"savingThrows": {
					"fort": {
						"std": 17
					},
					"ref": {
						"std": 15
					},
					"will": {
						"std": 13
					}
				},
				"hp": [
					{
						"hp": 125
					}
				]
			}
		},
		{
			"name": "Meladaemon",
			"source": "B2",
			"page": 59,
			"level": 11,
			"traits": [
				"ne",
				"large",
				"daemon",
				"fiend"
			],
			"perception": {
				"std": 21
			},
			"senses": [
				{
					"name": "darkvision"
				},
				{
					"type": "imprecise",
					"name": "lifesense",
					"range": 30
				}
			],
			"languages": {
				"languages": [
					"common",
					"daemonic"
				],
				"abilities": [
					"telepathy 100 feet"
				]
			},
			"skills": {
				"acrobatics": {
					"std": 20
				},
				"deception": {
					"std": 23
				},
				"intimidation": {
					"std": 23
				},
				"religion": {
					"std": 20
				},
				"stealth": {
					"std": 23
				},
				"survival": {
					"std": 19
				}
			},
			"abilityMods": {
				"str": 7,
				"dex": 5,
				"con": 6,
				"int": 3,
				"wis": 4,
				"cha": 6
			},
			"speed": {
				"walk": 25,
				"fly": 50
			},
			"attacks": [
				{
					"range": "Melee",
					"name": "bite",
					"attack": 24,
					"traits": [
						"evil",
						"magical",
						"reach <10 feet>"
					],
					"effects": [
						"{@dice 2d12+13}",
						"daemonic famine"
					],
					"damage": "{@dice 2d12+13} plus {@damage 1d6} evil and daemonic famine",
					"types": [
						"evil"
					]
				},
				{
					"range": "Melee",
					"name": "claw",
					"attack": 24,
					"traits": [
						"agile",
						"evil",
						"magical",
						"reach <10 feet>"
					],
					"effects": [
						"Grab",
						"withering touch"
					],
					"damage": "{@damage 2d8+13} slashing plus {@damage 1d6} evil, Grab, and withering touch",
					"types": [
						"evil",
						"slashing"
					]
				}
			],
			"spellcasting": [
				{
					"type": "Innate",
					"tradition": "divine",
					"DC": 31,
					"entry": {
						"1": {
							"spells": [
								{
									"name": "detect alignment",
									"amount": "at will",
									"notes": [
										"good only"
									]
								}
							]
						},
						"4": {
							"spells": [
								{
									"name": "dimension door",
									"amount": "at will"
								}
							]
						},
						"5": {
							"spells": [
								{
									"name": "dimension door"
								},
								{
									"name": "fear"
								},
								{
									"name": "magic missile",
									"amount": "at will"
								}
							]
						},
						"6": {
							"spells": [
								{
									"name": "phantom pain"
								}
							]
						}
					}
				}
			],
			"abilities": {
				"mid": [
					{
						"traits": [
							"aura",
							"divine"
						],
						"entries": [
							"20 feet. A meladaemon emanates an aura of intense hunger. Each round a creature begins its turn in the aura, it must attempt a {@dc 27} Fortitude save. On a failure, the creature takes {@damage 1d6} negative damage ({@dice 2d6} on a critical failure) and becomes {@condition fatigued}. This fatigue ends as soon as the creature eats any food."
						],
						"name": "Consumptive Aura"
					},
					{
						"activity": {
							"number": 1,
							"unit": "reaction"
						},
						"trigger": "The meladaemon is attacked by an adjacent creature and the attack misses",
						"entries": [
							"The meladaemon swipes at the triggering creature, which must immediately attempt a save against the meladaemon's withering touch."
						],
						"name": "Withering Opportunity"
					}
				],
				"bot": [
					{
						"type": "affliction",
						"name": "Daemonic Famine",
						"traits": [
							"disease"
						],
						"DC": 29,
						"savingThrow": "Fortitude",
						"stages": [
							{
								"stage": 1,
								"entry": "carrier",
								"duration": "1 day"
							},
							{
								"stage": 2,
								"entry": "{@condition enfeebled 1}",
								"duration": "1 day"
							},
							{
								"stage": 3,
								"entry": "{@condition enfeebled 2}",
								"duration": "1 day"
							},
							{
								"stage": 4,
								"entry": "as stage 3",
								"duration": null
							},
							{
								"stage": 5,
								"entry": "{@condition enfeebled 3} ",
								"duration": "1 week"
							}
						]
					},
					{
						"traits": [
							"divine",
							"evil",
							"necromancy"
						],
						"entries": [
							"When the meladaemon hits with a claw {@action Strike} or a creature begins its turn {@condition grabbed} by the meladaemon, the creature must attempt a {@dc 30} Fortitude save.",
							"On a failure, the creature takes {@damage 1d6} negative damage and becomes {@condition fatigued}. This fatigue ends when the creature drinks."
						],
						"name": "Withering Touch"
					}
				]
			},
			"hasImages": true,
			"defenses": {
				"ac": {
					"std": 31
				},
				"savingThrows": {
					"fort": {
						"std": 23
					},
					"ref": {
						"std": 20
					},
					"will": {
						"std": 19
					}
				},
				"hp": [
					{
						"hp": 225
					}
				],
				"immunities": [
					"death effects"
				],
				"weaknesses": [
					{
						"amount": 10,
						"name": "good"
					}
				]
			}
		},
		{
			"name": "Melody on the Wind",
			"foundIn": [
				"Jalmeray",
				"Nex"
			],
			"otherSources": {
				"Expanded": [
					"LOIL|323"
				]
			},
			"source": "B2",
			"page": 107,
			"level": 10,
			"traits": [
				"n",
				"huge",
				"air",
				"elemental"
			],
			"perception": {
				"std": 21
			},
			"senses": [
				{
					"name": "darkvision"
				}
			],
			"languages": {
				"languages": [
					"auran"
				]
			},
			"skills": {
				"acrobatics": {
					"std": 22
				},
				"performance": {
					"std": 22
				},
				"stealth": {
					"std": 22
				}
			},
			"abilityMods": {
				"str": 4,
				"dex": 6,
				"con": 2,
				"int": 2,
				"wis": 5,
				"cha": 6
			},
			"speed": {
				"abilities": [
					"swiftness"
				],
				"fly": 100
			},
			"attacks": [
				{
					"range": "Melee",
					"name": "wind gust",
					"attack": 23,
					"traits": [
						"agile",
						"finesse"
					],
					"effects": [
						"Push"
					],
					"damage": "{@damage 2d10+10} bludgeoning plus Push",
					"types": [
						"bludgeoning"
					]
				},
				{
					"range": "Ranged",
					"name": "solid refrain",
					"attack": 23,
					"traits": [
						"range increment <70 feet>"
					],
					"damage": "{@damage 2d8+10} sonic",
					"types": [
						"sonic"
					]
				}
			],
			"abilities": {
				"mid": [
					{
						"activity": {
							"number": 1,
							"unit": "reaction"
						},
						"trigger": "A {@condition hostile} creature within 30 feet creates an effect with the {@trait auditory} trait that provides bonuses to itself or its allies",
						"entries": [
							"The melody on the wind recreates the {@trait auditory} effect, gaining the bonuses for itself and its allies as long as the original effect persists."
						],
						"name": "Hostile Duet"
					},
					{
						"activity": {
							"number": 1,
							"unit": "reaction"
						},
						"trigger": "The melody on the wind is targeted by a spell with the {@trait auditory} trait",
						"entries": [
							"The melody on the wind attempts to counteract the spell. If it succeeds, the spell effect is caught in a blast of wind that sweeps it back to its origin, affecting the caster. Targets of the triggering effect other than the melody on the wind are still affected normally."
						],
						"name": "Retune"
					}
				],
				"bot": [
					{
						"activity": {
							"number": 1,
							"unit": "action"
						},
						"traits": [
							"auditory",
							"concentrate",
							"enchantment",
							"mental",
							"primal"
						],
						"entries": [
							"The melody on the wind sings in a sonorous chorus. Any creature in a 30-foot emanation must attempt a {@dc 30} Will save to resist becoming {@condition fascinated} by the melody on the wind. A creature that succeeds at its save is temporarily immune for 24 hours.",
							{
								"type": "successDegree",
								"entries": {
									"Critical Success": "The creature is unaffected.",
									"Success": "The creature is {@condition fascinated} for 1 round.",
									"Failure": "The creature is {@condition fascinated} for {@dice 1d4} rounds."
								}
							}
						],
						"name": "Mesmerizing Melody"
					},
					{
						"entries": [
							"The melody on the wind's movement doesn't trigger reactions."
						],
						"name": "Swiftness"
					},
					{
						"entries": [
							"Certain earth elementals manifest as specific types of material, be they boulders, sand, or crystals."
						],
						"name": "Elemental, Earth"
					}
				]
			},
			"hasImages": true,
			"defenses": {
				"ac": {
					"std": 30
				},
				"savingThrows": {
					"fort": {
						"std": 16
					},
					"ref": {
						"std": 22
					},
					"will": {
						"std": 19
					}
				},
				"hp": [
					{
						"hp": 170
					}
				],
				"immunities": [
					"bleed",
					"poison",
					"paralyzed",
					"sleep"
				]
			}
		},
		{
			"name": "Mist Stalker",
			"source": "B2",
			"foundIn": [
				"Jalmeray",
				"Nex"
			],
			"otherSources": {
				"Expanded": [
					"LOIL|323"
				]
			},
			"page": 114,
			"level": 4,
			"traits": [
				"n",
				"medium",
				"amphibious",
				"elemental",
				"water"
			],
			"perception": {
				"std": 13
			},
			"senses": [
				{
					"name": "darkvision"
				},
				{
					"name": "mist vision"
				}
			],
			"languages": {
				"languages": [
					"aquan"
				]
			},
			"skills": {
				"athletics": {
					"std": 11
				},
				"stealth": {
					"std": 12
				}
			},
			"abilityMods": {
				"str": 4,
				"dex": 4,
				"con": 2,
				"int": 1,
				"wis": 5,
				"cha": 0
			},
			"speed": {
				"walk": 20,
				"climb": 20,
				"swim": 30
			},
			"attacks": [
				{
					"range": "Melee",
					"name": "tentacle",
					"attack": 14,
					"traits": [
						"finesse",
						"sweep",
						"reach <10 feet>"
					],
					"effects": [
						"Grab"
					],
					"damage": "{@damage 2d8+4} bludgeoning plus Grab",
					"types": [
						"bludgeoning"
					]
				}
			],
			"abilities": {
				"top": [
					{
						"traits": [
							"aura",
							"conjuration",
							"primal",
							"water"
						],
						"entries": [
							"15 feet. The mist stalker is surrounded by mist. Creatures in the aura are {@condition concealed}. If wind disperses the aura, it returns automatically at the start of the mist stalker's turn. This cloud is suppressed in water."
						],
						"name": "Mist Cloud"
					},
					{
						"entries": [
							"The mist stalker ignores the {@condition concealed} condition from mist and fog."
						],
						"name": "Mist Vision"
					}
				],
				"bot": [
					{
						"activity": {
							"number": 1,
							"unit": "action"
						},
						"entries": [
							"{@damage 1d8+4} bludgeoning, {@dc 21}"
						],
						"name": "Constrict",
						"generic": {
							"tag": "ability"
						}
					},
					{
						"activity": {
							"number": 1,
							"unit": "action"
						},
						"traits": [
							"primal",
							"transmutation",
							"water"
						],
						"entries": [
							"The mist stalker makes its mist cloud congeal, causing the aura to be {@quickref difficult terrain||3|terrain} until the start of the mist stalker's next turn.",
							"In addition, the mist stalker can make the mist even thicker around a single Medium or smaller creature within the cloud. The creature must succeed at a {@dc 20} Reflex save or become {@condition immobilized} until it {@action Escape||Escapes} or it is no longer in the mist cloud's emanation."
						],
						"name": "Solidify Mist"
					}
				]
			},
			"defenses": {
				"ac": {
					"std": 20
				},
				"savingThrows": {
					"fort": {
						"std": 10
					},
					"ref": {
						"std": 12
					},
					"will": {
						"std": 11
					}
				},
				"hp": [
					{
						"hp": 58
					}
				]
			}
		},
		{
			"name": "Mohrg",
			"source": "B2",
			"page": 172,
			"level": 8,
			"traits": [
				"ce",
				"medium",
				"undead"
			],
			"perception": {
				"std": 17
			},
			"senses": [
				{
					"name": "darkvision"
				}
			],
			"languages": {
				"languages": [
					"common",
					"necril"
				]
			},
			"skills": {
				"acrobatics": {
					"std": 16
				},
				"athletics": {
					"std": 18
				},
				"intimidation": {
					"std": 19
				},
				"society": {
					"std": 15
				},
				"stealth": {
					"std": 18
				}
			},
			"abilityMods": {
				"str": 6,
				"dex": 4,
				"con": 4,
				"int": 1,
				"wis": 3,
				"cha": 5
			},
			"speed": {
				"walk": 25
			},
			"attacks": [
				{
					"range": "Melee",
					"name": "claw",
					"attack": 20,
					"effects": [
						"Grab"
					],
					"damage": "{@damage 2d10+9} slashing plus Grab",
					"types": [
						"slashing"
					]
				},
				{
					"range": "Melee",
					"name": "tongue",
					"attack": 20,
					"traits": [
						"agile"
					],
					"effects": [
						"paralysis"
					]
				}
			],
			"abilities": {
				"mid": [
					{
						"traits": [
							"occult",
							"necromancy"
						],
						"entries": [
							"A living creature slain by a mohrg that had a lower level than the mohrg rises as a {@creatureTemplate mohrg spawn|B2} after {@dice 1d4} rounds, on its turn. This {@creatureTemplate mohrg spawn|B2} is under the command of the mohrg that created it. If the creator of the {@creatureTemplate mohrg spawn|B2} is destroyed, the {@creatureTemplate mohrg spawn|B2} is destroyed as well, immediately collapsing into a pile of decayed flesh and bones."
						],
						"name": "Mohrg Spawn"
					}
				],
				"bot": [
					{
						"traits": [
							"occult",
							"incapacitation",
							"necromancy"
						],
						"entries": [
							"A living creature hit by a mohrg's tongue {@action Strike} must succeed at a {@dc 26} Fortitude save or become {@condition paralyzed}. The creature can attempt a new save at the end of each of its turns, and the DC cumulatively decreases by 1 on each attempt."
						],
						"name": "Paralysis"
					}
				]
			},
			"hasImages": true,
			"defenses": {
				"ac": {
					"std": 28
				},
				"savingThrows": {
					"fort": {
						"std": 18
					},
					"ref": {
						"std": 16
					},
					"will": {
						"std": 13
					}
				},
				"hp": [
					{
						"hp": 120,
						"abilities": [
							"negative healing"
						]
					}
				],
				"immunities": [
					"poison",
					"death effects",
					"disease",
					"paralyzed",
					"unconscious"
				],
				"resistances": [
					{
						"amount": 10,
						"name": "piercing"
					},
					{
						"amount": 5,
						"name": "slashing"
					}
				]
			}
		},
		{
			"name": "Monadic Deva",
			"source": "B2",
			"page": 15,
			"level": 12,
			"traits": [
				"ng",
				"medium",
				"angel",
				"celestial"
			],
			"perception": {
				"std": 25
			},
			"senses": [
				{
					"name": "darkvision"
				}
			],
			"languages": {
				"languages": [
					"celestial",
					"draconic",
					"infernal"
				],
				"abilities": [
					"{@spell tongues}"
				]
			},
			"skills": {
				"arcana": {
					"std": 25
				},
				"diplomacy": {
					"std": 24
				},
				"intimidation": {
					"std": 22
				},
				"occultism": {
					"std": 20
				},
				"religion": {
					"std": 25
				},
				"survival": {
					"std": 22
				}
			},
			"abilityMods": {
				"str": 7,
				"dex": 4,
				"con": 5,
				"int": 4,
				"wis": 4,
				"cha": 5
			},
			"items": [
				"+1 striking mace"
			],
			"speed": {
				"walk": 30,
				"fly": 60
			},
			"attacks": [
				{
					"range": "Melee",
					"name": "holy mace",
					"attack": 28,
					"traits": [
						"good",
						"magical",
						"shove"
					],
					"effects": [
						"solid blow"
					],
					"damage": "{@damage 2d6+15} bludgeoning plus {@damage 1d6} force and {@damage 1d6} good plus solid blow",
					"types": [
						"bludgeoning",
						"force",
						"good"
					]
				}
			],
			"spellcasting": [
				{
					"type": "Innate",
					"tradition": "divine",
					"DC": 31,
					"entry": {
						"1": {
							"spells": [
								{
									"name": "detect alignment",
									"amount": "at will",
									"notes": [
										"evil only"
									]
								}
							]
						},
						"2": {
							"spells": [
								{
									"name": "invisibility",
									"amount": "at will",
									"notes": [
										"self only"
									]
								}
							]
						},
						"4": {
							"spells": [
								{
									"name": "charm"
								}
							]
						},
						"5": {
							"spells": [
								{
									"name": "creation"
								},
								{
									"name": "remove fear"
								}
							]
						},
						"6": {
							"spells": [
								{
									"name": "divine wrath"
								},
								{
									"name": "heal"
								},
								{
									"name": "paralyze"
								},
								{
									"name": "remove curse"
								},
								{
									"name": "remove disease"
								}
							]
						},
						"constant": {
							"5": {
								"spells": [
									{
										"name": "tongues"
									}
								]
							}
						}
					}
				}
			],
			"abilities": {
				"mid": [
					{
						"traits": [
							"abjuration",
							"aura",
							"divine"
						],
						"entries": [
							"20 feet. Allies in the aura gain a +2 status bonus to saving throws against {@trait death} effects and effects that target or manipulate their souls."
						],
						"name": "Spiritual Warden"
					}
				],
				"bot": [
					{
						"traits": [
							"divine",
							"evocation"
						],
						"entries": [
							"Any weapon gains the effect of a holy property rune while a monadic deva wields it."
						],
						"name": "Holy Armaments"
					},
					{
						"activity": {
							"number": 1,
							"unit": "action"
						},
						"traits": [
							"auditory",
							"divine",
							"enchantment",
							"good",
							"incapacitation"
						],
						"entries": [
							"The monadic deva speaks a word to cause a creature's soul to recoil at its sins or an undead creature to recoil at its lack of a soul. One non-good living or undead target within 40 feet takes {@damage 5d10} good damage and must attempt a {@dc 32} Fortitude save.",
							"Regardless of the outcome, the target is then temporarily immune for 10 minutes.",
							{
								"type": "successDegree",
								"entries": {
									"Critical Success": "The target is unaffected.",
									"Success": "The target takes half damage and is {@condition stunned 1}.",
									"Failure": "The target takes full damage and is {@condition stunned 2}.",
									"Critical Failure": "The target takes double damage and is {@condition stunned 4}."
								}
							}
						],
						"name": "Rebuke Soul"
					},
					{
						"traits": [
							"divine",
							"evocation",
							"force"
						],
						"entries": [
							"When a monadic deva hits a target for the second time during its turn with its mace, it deals an additional {@damage 2d12} force damage as its weapon shimmers with ripples of power."
						],
						"name": "Solid Blow"
					}
				]
			},
			"hasImages": true,
			"defenses": {
				"ac": {
					"std": 33
				},
				"savingThrows": {
					"fort": {
						"std": 24
					},
					"ref": {
						"std": 21
					},
					"will": {
						"std": 20
					}
				},
				"hp": [
					{
						"hp": 245
					}
				],
				"immunities": [
					"death effects"
				],
				"weaknesses": [
					{
						"amount": 10,
						"name": "evil"
					}
				]
			}
		},
		{
			"name": "Moonflower",
			"source": "B2",
			"page": 173,
			"level": 8,
			"traits": [
				"uncommon",
				"n",
				"huge",
				"plant"
			],
			"perception": {
				"std": 16
			},
			"senses": [
				{
					"name": "darkvision"
				}
			],
			"languages": {
				"languages": [],
				"abilities": [
					"telepathy 1 mile (other moonflowers only)"
				]
			},
			"skills": {
				"athletics": {
					"std": 19
				},
				"stealth": {
					"std": 14,
					"in thick vegetation": 18
				}
			},
			"abilityMods": {
				"str": 7,
				"dex": 0,
				"con": 4,
				"int": -2,
				"wis": 4,
				"cha": 3
			},
			"speed": {
				"walk": 20
			},
			"attacks": [
				{
					"range": "Melee",
					"name": "bite",
					"attack": 20,
					"traits": [
						"reach <15 feet>"
					],
					"effects": [
						"Grab"
					],
					"damage": "{@damage 2d10+10} piercing plus Grab",
					"types": [
						"piercing"
					]
				},
				{
					"range": "Melee",
					"name": "root",
					"attack": 20,
					"traits": [
						"agile",
						"reach <15 feet>"
					],
					"damage": "{@damage 2d8+10} bludgeoning",
					"types": [
						"bludgeoning"
					]
				}
			],
			"abilities": {
				"bot": [
					{
						"activity": {
							"number": 2,
							"unit": "action"
						},
						"traits": [
							"evocation",
							"light",
							"primal",
							"visual"
						],
						"entries": [
							"50 feet. The moonflower releases a pulse of bright light. Each non-moonflower creature in the emanation must attempt a {@dc 23} Fortitude save. The moonflower can't use Light Pulse again for {@dice 1d4} rounds.",
							{
								"type": "successDegree",
								"entries": {
									"Success": "The creature is unaffected.",
									"Failure": "The creature is {@condition dazzled} for {@dice 1d4} rounds.",
									"Critical Failure": "The creature is {@condition blinded} for {@dice 1d4} rounds."
								}
							}
						],
						"name": "Light Pulse"
					},
					{
						"activity": {
							"number": 1,
							"unit": "reaction"
						},
						"trigger": "The moonflower has swallowed a creature",
						"entries": [
							"The swallowed creature is wrapped in a tight cocoon and extruded from the moonflower's body into an adjacent square. The creature continues to be Swallowed Whole. It can't use {@skill Acrobatics} to {@action Escape} a pod, but other creatures can attempt to Rupture the pod. The cocooned creature takes half damage from any damage dealt to the cocoon. Once the cocoon is Ruptured, it deflates and decays."
						],
						"name": "Pod Prison"
					},
					{
						"entries": [
							"Should a Small or larger creature die within a pod prison, the pod transforms into an adult moonflower with full Hit Points after {@dice 1d4} hours of growth. The newly formed moonflower has its own consciousness, but some aspect of its trunk or blossoms resembles the creature that died within. The dead creature's equipment remains inside the new moonflower and can be retrieved if the moonflower is slain."
						],
						"name": "Pod Spawn"
					},
					{
						"activity": {
							"number": 1,
							"unit": "action"
						},
						"traits": [
							"attack"
						],
						"entries": [
							"Large, {@damage 2d10+10} bludgeoning and {@damage 2d6} acid, Rupture 21."
						],
						"name": "Swallow Whole",
						"generic": {
							"tag": "ability"
						}
					}
				]
			},
			"hasImages": true,
			"defenses": {
				"ac": {
					"std": 24
				},
				"savingThrows": {
					"fort": {
						"std": 18
					},
					"ref": {
						"std": 10
					},
					"will": {
						"std": 16
					}
				},
				"hp": [
					{
						"hp": 120,
						"abilities": [
							"fast healing 10"
						]
					}
				],
				"immunities": [
					"electricity"
				],
				"weaknesses": [
					{
						"amount": 10,
						"name": "fire"
					}
				]
			}
		},
		{
			"name": "Morlock",
			"source": "B2",
			"page": 174,
			"level": 2,
			"traits": [
				"ce",
				"medium",
				"humanoid"
			],
			"perception": {
				"std": 7
			},
			"senses": [
				{
					"name": "darkvision"
				}
			],
			"languages": {
				"languages": [
					"undercommon"
				]
			},
			"skills": {
				"acrobatics": {
					"std": 7
				},
				"athletics": {
					"std": 8,
					"Climbing": 11
				},
				"crafting": {
					"std": 8
				},
				"stealth": {
					"std": 9
				}
			},
			"abilityMods": {
				"str": 4,
				"dex": 3,
				"con": 1,
				"int": -2,
				"wis": 3,
				"cha": 1
			},
			"items": [
				"club"
			],
			"speed": {
				"walk": 30,
				"climb": 20
			},
			"attacks": [
				{
					"range": "Melee",
					"name": "club",
					"attack": 9,
					"damage": "{@damage 1d6+4} bludgeoning",
					"types": [
						"bludgeoning"
					]
				},
				{
					"range": "Melee",
					"name": "jaws",
					"attack": 9,
					"traits": [
						"agile"
					],
					"damage": "{@damage 1d4+4} piercing",
					"types": [
						"piercing"
					]
				},
				{
					"range": "Ranged",
					"name": "club",
					"attack": 8,
					"traits": [
						"range increment <10 feet>"
					],
					"damage": "{@damage 1d6+4} bludgeoning",
					"types": [
						"bludgeoning"
					]
				}
			],
			"abilities": {
				"top": [
					{
						"name": "Light Blindness",
						"generic": {
							"tag": "ability"
						}
					}
				],
				"bot": [
					{
						"activity": {
							"number": 2,
							"unit": "action"
						},
						"entries": [
							"The morlock tinkers with an adjacent construct or mechanical hazard. They attempt a {@skill Crafting} check against the construct's or hazard's Fortitude DC. The morlock can't succeed if the target's level is more than double the morlock's.",
							{
								"type": "successDegree",
								"entries": {
									"Critical Success": "The target gains {@dice 4d6} HP and a +1 circumstance bonus to attack rolls for 1 minute.",
									"Success": "The target gains {@dice 2d6} HP.",
									"Critical Failure": "The morlock injures itself, taking {@dice 2d6} damage (typically bludgeoning, piercing, or slashing, but potentially a different type at the GM's discretion)."
								}
							}
						],
						"name": "Instinctual Tinker"
					},
					{
						"activity": {
							"number": 2,
							"unit": "action"
						},
						"entries": [
							"The morlock {@action Stride||Strides} up to twice its Speed, during which it attempts a {@action High Jump} or a {@action Long Jump}. At any point during its movement, the morlock can make a melee {@action Strike} against an enemy in its reach. The morlock then can't use {@action Leap} Attack for 1 round."
						],
						"name": "Leap Attack"
					},
					{
						"entries": [
							"A morlock's {@action Strike||Strikes} deal an extra {@damage 1d6} precision damage to {@condition flat-footed} creatures."
						],
						"name": "Sneak Attack",
						"generic": {
							"tag": "ability"
						}
					},
					{
						"entries": [
							"A morlock can share the same space as another morlock, but no more than two morlocks can occupy the same space. When morlocks share the same space, they gain a +1 circumstance bonus to attack rolls."
						],
						"name": "Swarming Stance"
					}
				]
			},
			"hasImages": true,
			"defenses": {
				"ac": {
					"std": 17
				},
				"savingThrows": {
					"fort": {
						"std": 7
					},
					"ref": {
						"std": 11
					},
					"will": {
						"std": 9
					}
				},
				"hp": [
					{
						"hp": 38
					}
				]
			}
		},
		{
			"name": "Movanic Deva",
			"source": "B2",
			"page": 14,
			"level": 10,
			"traits": [
				"ng",
				"medium",
				"angel",
				"celestial"
			],
			"perception": {
				"std": 22
			},
			"senses": [
				{
					"name": "darkvision"
				}
			],
			"languages": {
				"languages": [
					"celestial",
					"draconic",
					"infernal"
				],
				"abilities": [
					"{@spell tongues}"
				]
			},
			"skills": {
				"athletics": {
					"std": 20
				},
				"diplomacy": {
					"std": 22
				},
				"intimidation": {
					"std": 22
				},
				"nature": {
					"std": 22
				},
				"religion": {
					"std": 19
				},
				"stealth": {
					"std": 17
				},
				"survival": {
					"std": 17
				}
			},
			"abilityMods": {
				"str": 6,
				"dex": 4,
				"con": 4,
				"int": 4,
				"wis": 5,
				"cha": 5
			},
			"items": [
				"+1 striking bastard sword"
			],
			"speed": {
				"walk": 30,
				"fly": 40
			},
			"attacks": [
				{
					"range": "Melee",
					"name": "flaming bastard sword",
					"attack": 23,
					"traits": [
						"good",
						"magical",
						"two-hand <d12>"
					],
					"damage": "{@damage 2d8+9} slashing plus {@damage 1d6} fire and {@damage 1d6} good",
					"types": [
						"fire",
						"good",
						"slashing"
					]
				}
			],
			"spellcasting": [
				{
					"type": "Innate",
					"tradition": "divine",
					"DC": 29,
					"entry": {
						"1": {
							"spells": [
								{
									"name": "detect alignment",
									"amount": "at will",
									"notes": [
										"evil only"
									]
								}
							]
						},
						"2": {
							"spells": [
								{
									"name": "invisibility",
									"amount": "at will",
									"notes": [
										"self only"
									]
								}
							]
						},
						"4": {
							"spells": [
								{
									"name": "create food"
								},
								{
									"name": "heal",
									"amount": 3
								}
							]
						},
						"5": {
							"spells": [
								{
									"name": "divine wrath"
								},
								{
									"name": "remove curse"
								},
								{
									"name": "remove disease"
								},
								{
									"name": "remove fear"
								}
							]
						},
						"constant": {
							"5": {
								"spells": [
									{
										"name": "tongues"
									}
								]
							}
						}
					}
				}
			],
			"abilities": {
				"mid": [
					{
						"traits": [
							"abjuration",
							"aura",
							"divine"
						],
						"entries": [
							"20 feet. Allies in the movanic deva's aura gain a +1 status bonus to all saving throws, resistance 10 to positive and negative damage, and are unharmed by the effects of a plane's {@trait positive} and {@trait negative} traits. Animals in the aura of 12th level or lower don't attack the movanic deva or the deva's allies unless they are {@condition controlled} or otherwise forced to attack."
						],
						"name": "Aura of Vitality"
					}
				],
				"bot": [
					{
						"activity": {
							"number": 2,
							"unit": "action"
						},
						"traits": [
							"divine",
							"transmutation"
						],
						"frequency": {
							"unit": "day",
							"number": 1
						},
						"entries": [
							"The movanic deva attempts to unravel unwelcome magic effects on allies within its aura of vitality to protect them from malevolent forces. The movanic deva attempts a counteract check against as many spell effects affecting allies in the area as it wishes with a +19 counteract modifier and a counteract level of 4, rolling once for the selected effects."
						],
						"name": "Dispelling Field"
					},
					{
						"traits": [
							"divine",
							"transmutation"
						],
						"entries": [
							"When a movanic deva wields a weapon, that weapon gains the effect of a flaming rune."
						],
						"name": "Flaming Armaments"
					}
				]
			},
			"hasImages": true,
			"defenses": {
				"ac": {
					"std": 30
				},
				"savingThrows": {
					"fort": {
						"std": 21
					},
					"ref": {
						"std": 17
					},
					"will": {
						"std": 19
					}
				},
				"hp": [
					{
						"hp": 195
					}
				],
				"immunities": [
					"negative"
				],
				"weaknesses": [
					{
						"amount": 10,
						"name": "evil"
					}
				]
			}
		},
		{
			"name": "Mudwretch",
			"source": "B2",
			"page": 176,
			"level": 2,
			"traits": [
				"n",
				"medium",
				"earth",
				"elemental",
				"water"
			],
			"perception": {
				"std": 9
			},
			"senses": [
				{
					"name": "darkvision"
				}
			],
			"languages": {
				"languages": [
					"terran"
				]
			},
			"skills": {
				"athletics": {
					"std": 8
				},
				"stealth": {
					"std": 6
				}
			},
			"abilityMods": {
				"str": 4,
				"dex": 0,
				"con": 3,
				"int": -2,
				"wis": 3,
				"cha": 0
			},
			"speed": {
				"walk": 20,
				"swim": 20
			},
			"attacks": [
				{
					"range": "Melee",
					"name": "fist",
					"attack": 10,
					"traits": [
						"agile"
					],
					"effects": [
						"Grab"
					],
					"damage": "{@damage 1d8+4} bludgeoning plus Grab",
					"types": [
						"bludgeoning"
					]
				}
			],
			"abilities": {
				"top": [
					{
						"traits": [
							"aura"
						],
						"entries": [
							"10 feet. The ground in the area is {@quickref difficult terrain||3|terrain} for all non-mudwretch creatures."
						],
						"name": "Muddy Field"
					}
				],
				"mid": [
					{
						"entries": [
							"If a mudwretch takes any damage from horrid wilting or a similar effect, takes 10 or more fire damage from a single effect, or spends more than 24 hours outside of a source of sufficient hydration (such as a swamp, river, well, or recent rainfall), it becomes dehydrated. While dehydrated, the mudwretch can't Spew Mud, is {@condition sickened 2}, and is {@condition slowed 1} until it either fully immerses in water, spends 1 minute in the rain, or rehydrates in another way (such as via Gory Hydration)."
						],
						"name": "Susceptible to Desiccation"
					}
				],
				"bot": [
					{
						"activity": {
							"number": 1,
							"unit": "action"
						},
						"entries": [
							"{@damage 1d8+2} bludgeoning, {@dc 18}"
						],
						"name": "Constrict",
						"generic": {
							"tag": "ability"
						}
					},
					{
						"activity": {
							"number": 1,
							"unit": "reaction"
						},
						"trigger": "The mudwretch deals Constrict damage to a living creature that has blood",
						"requirements": "The mudwretch is dehydrated",
						"entries": [
							"The mudwretch squeezes harder, dealing {@damage 1d6} {@condition persistent damage||persistent bleed damage} to the target. The mudwretch absorbs this blood, removing any penalties it had as a result of being dehydrated."
						],
						"name": "Gory Hydration"
					},
					{
						"activity": {
							"number": 1,
							"unit": "action"
						},
						"traits": [
							"concentrate"
						],
						"entries": [
							"Until it next acts, the mudwretch appears to be an ordinary puddle of mud.",
							"It has an automatic result of 20 on {@skill Deception} checks to pass as a mud puddle and can make a fist {@action Strike} against a creature that walks onto the mud puddle as a reaction."
						],
						"name": "Mud Puddle"
					},
					{
						"activity": {
							"number": 2,
							"unit": "action"
						},
						"traits": [
							"conjuration",
							"primal"
						],
						"entries": [
							"The mudwretch spews a 20-foot line of pressurized mud that deals {@damage 2d10} bludgeoning damage ({@dc 18} basic Reflex save). On a critical failure, a creature also takes a \u201310-foot status penalty to its Speeds for 1 round. The mudwretch can't Spew Mud again for {@dice 1d4} rounds."
						],
						"name": "Spew Mud"
					}
				]
			},
			"hasImages": true,
			"defenses": {
				"ac": {
					"std": 16
				},
				"savingThrows": {
					"fort": {
						"std": 11
					},
					"ref": {
						"std": 4
					},
					"will": {
						"std": 9
					}
				},
				"hp": [
					{
						"hp": 40
					}
				],
				"immunities": [
					"bleed",
					"poison",
					"critical hits",
					"paralyzed",
					"sleep"
				],
				"weaknesses": [
					{
						"amount": 5,
						"name": "fire"
					}
				],
				"resistances": [
					{
						"amount": 3,
						"name": "acid"
					},
					{
						"name": "physical",
						"amount": 3,
						"note": "except bludgeoning"
					}
				]
			}
		},
		{
			"name": "Nabasu",
			"source": "B2",
			"page": 66,
			"level": 8,
			"traits": [
				"ce",
				"medium",
				"demon",
				"fiend"
			],
			"perception": {
				"std": 17
			},
			"senses": [
				{
					"name": "darkvision"
				}
			],
			"languages": {
				"languages": [
					"abyssal",
					"celestial",
					"draconic"
				],
				"abilities": [
					"telepathy 100 feet"
				]
			},
			"skills": {
				"acrobatics": {
					"std": 18
				},
				"arcana": {
					"std": 16
				},
				"religion": {
					"std": 16
				},
				"stealth": {
					"std": 18
				},
				"survival": {
					"std": 17
				}
			},
			"abilityMods": {
				"str": 6,
				"dex": 4,
				"con": 6,
				"int": 2,
				"wis": 3,
				"cha": 4
			},
			"speed": {
				"walk": 25,
				"fly": 50
			},
			"attacks": [
				{
					"range": "Melee",
					"name": "jaws",
					"attack": 20,
					"traits": [
						"evil",
						"magical"
					],
					"damage": "{@damage 2d12+9} piercing plus {@damage 1d6} evil",
					"types": [
						"evil",
						"piercing"
					]
				},
				{
					"range": "Melee",
					"name": "claw",
					"attack": 20,
					"traits": [
						"agile",
						"evil",
						"magical"
					],
					"damage": "{@damage 2d8+9} slashing plus {@damage 1d6} evil",
					"types": [
						"evil",
						"slashing"
					]
				}
			],
			"spellcasting": [
				{
					"type": "Innate",
					"tradition": "divine",
					"DC": 26,
					"entry": {
						"4": {
							"spells": [
								{
									"name": "dimension door",
									"amount": "at will"
								},
								{
									"name": "grim tendrils"
								},
								{
									"name": "paralyze"
								},
								{
									"name": "vampiric touch"
								}
							]
						},
						"5": {
							"spells": [
								{
									"name": "dimension door"
								}
							]
						}
					}
				}
			],
			"abilities": {
				"mid": [
					{
						"traits": [
							"aura",
							"divine",
							"necromancy",
							"visual"
						],
						"entries": [
							"30 feet. When a non-demon ends its turn in the aura, it must attempt a {@dc 23} Fortitude save. If it fails, it becomes {@condition drained 1}."
						],
						"name": "Death-Stealing Gaze"
					},
					{
						"entries": [
							"A nabasu denied food suffers painful backlash as their demonic nature feeds on their own corrupted spirituality. If a nabasu's Consume Death is disrupted (such as by a fighter using Disruptive Stance) or a creature resists the effect with a critical success, the nabasu takes {@damage 4d6} mental damage."
						],
						"name": "Starvation Vulnerability"
					}
				],
				"bot": [
					{
						"activity": {
							"number": 1,
							"unit": "action"
						},
						"traits": [
							"concentrate",
							"divine",
							"necromancy",
							"visual"
						],
						"entries": [
							"The nabasu focuses their death-stealing gaze upon a single target they can see within 30 feet. The target must immediately attempt a Fortitude save against death-stealing gaze.",
							{
								"type": "successDegree",
								"entries": {
									"Critical Success": "The creature is unaffected and the nabasu suffers starvation vulnerability.",
									"Success": "The creature is unaffected.",
									"Failure": "The creature is affected by deathstealing gaze and becomes {@condition drained 1}. If the creature was already {@condition drained 1} by the death-stealing gaze before attempting the save, a failed save increases the value of the {@condition drained} condition by 1, to a maximum of {@condition drained 4}. The nabasu gains 10 temporary Hit Points, and the {@condition drained} creature is temporarily immune until the start of the nabasu's next turn.",
									"Critical Failure": "As failure, but the creature increases the amount of drain by 2."
								}
							}
						],
						"name": "Consume Death"
					},
					{
						"entries": [
							"A creature that dies while suffering drain from a nabasu's death-stealing gaze rises as a ghoul (Pathfinder Bestiary 168) the next midnight."
						],
						"name": "Stolen Death"
					}
				]
			},
			"hasImages": true,
			"defenses": {
				"ac": {
					"std": 27
				},
				"savingThrows": {
					"fort": {
						"std": 19
					},
					"ref": {
						"std": 16
					},
					"will": {
						"std": 16
					}
				},
				"hp": [
					{
						"hp": 165
					}
				],
				"weaknesses": [
					{
						"amount": 5,
						"name": "cold iron"
					},
					{
						"amount": 5,
						"name": "good"
					}
				]
			}
		},
		{
			"name": "Nalfeshnee",
			"source": "B2",
			"page": 68,
			"otherSources": {
				"Originally": [
					"AoA5|86"
				]
			},
			"level": 14,
			"traits": [
				"ce",
				"huge",
				"demon",
				"fiend"
			],
			"perception": {
				"std": 25
			},
			"senses": [
				{
					"name": "darkvision"
				},
				{
					"name": "true seeing"
				}
			],
			"languages": {
				"languages": [
					"abyssal",
					"celestial",
					"draconic"
				],
				"abilities": [
					"telepathy 100 feet"
				]
			},
			"skills": {
				"arcana": {
					"std": 25
				},
				"athletics": {
					"std": 28
				},
				"deception": {
					"std": 26
				},
				"diplomacy": {
					"std": 24
				},
				"intimidation": {
					"std": 28
				},
				"religion": {
					"std": 25
				},
				"abyss lore": {
					"std": 25
				}
			},
			"abilityMods": {
				"str": 8,
				"dex": 2,
				"con": 8,
				"int": 5,
				"wis": 5,
				"cha": 4
			},
			"speed": {
				"walk": 30,
				"fly": 40
			},
			"attacks": [
				{
					"range": "Melee",
					"name": "jaws",
					"attack": 29,
					"traits": [
						"magical",
						"reach <15 feet>"
					],
					"damage": "{@damage 3d12+14} piercing",
					"types": [
						"piercing"
					]
				},
				{
					"range": "Melee",
					"name": "claw",
					"attack": 29,
					"traits": [
						"agile",
						"magical",
						"reach <15 feet>"
					],
					"damage": "{@damage 3d8+14} slashing",
					"types": [
						"slashing"
					]
				}
			],
			"spellcasting": [
				{
					"type": "Innate",
					"tradition": "divine",
					"DC": 34,
					"entry": {
						"4": {
							"spells": [
								{
									"name": "dimension door",
									"amount": "at will"
								}
							]
						},
						"5": {
							"spells": [
								{
									"name": "dimension door"
								},
								{
									"name": "illusory object",
									"amount": "at will"
								}
							]
						},
						"6": {
							"spells": [
								{
									"name": "dispel magic",
									"amount": "at will"
								},
								{
									"name": "divine wrath",
									"amount": "at will"
								}
							]
						},
						"constant": {
							"6": {
								"spells": [
									{
										"name": "true seeing"
									}
								]
							}
						}
					}
				}
			],
			"rituals": [
				{
					"DC": 34,
					"rituals": [
						{
							"name": "Abyssal pact",
							"source": "B1"
						}
					]
				}
			],
			"abilities": {
				"mid": [
					{
						"entries": [
							"A nalfeshnee's greed is such that losing possessions causes them harm. If an item is stolen from a nalfeshnee, the demon takes {@damage 3d6+10} mental damage."
						],
						"name": "Forfeiture Aversion"
					},
					{
						"activity": {
							"number": 1,
							"unit": "reaction"
						},
						"trigger": "A creature critically fails a weapon {@action Strike} against the nalfeshnee",
						"entries": [
							"The nalfeshnee attempts to {@action Disarm} the weapon used in the triggering {@action Strike} at a \u20132 circumstance penalty. On a success, the nalfeshnee steals the weapon."
						],
						"name": "Greedy Grab"
					}
				],
				"bot": [
					{
						"activity": {
							"number": 1,
							"unit": "action"
						},
						"traits": [
							"conjuration",
							"divine",
							"extradimensional"
						],
						"entries": [
							"The nalfeshnee steals all unattended items glowing with its Light of Avarice into an extradimensional space. The demon can {@action Interact} to regurgitate any number of these items into their hand or onto the ground. If the demon dies, is affected by a {@trait teleportation} effect, or consumes an extradimensional space (such as a {@item bag of holding (generic)}), they vomit up all the items."
						],
						"name": "Claim Wealth"
					},
					{
						"activity": {
							"number": 2,
							"unit": "action"
						},
						"traits": [
							"divine",
							"enchantment",
							"light",
							"mental"
						],
						"frequency": {
							"unit": "hour",
							"number": 1
						},
						"entries": [
							"Beams of unholy light shoot from the nalfeshnee toward four items within 60 feet. If someone is holding or wearing a targeted item, they can keep it from being affected with a successful {@dc 34} Reflex save. For 1 minute, the affected items glow in nauseating colors. Any non-demon is {@condition sickened 2} and {@condition slowed 1} as long as it holds, wears, or touches a glowing item. Recovering from the sickness requires a successful {@dc 29} Will save instead of a Fortitude save. Ending the sickness this way ends the {@condition slowed} condition and makes the creature temporarily immune to Light of Avarice for 24 hours. If the creature removes or drops the item, both conditions end immediately but the creature doesn't become immune to Light of Avarice."
						],
						"name": "Light of Avarice"
					}
				]
			},
			"hasImages": true,
			"defenses": {
				"ac": {
					"std": 34
				},
				"savingThrows": {
					"fort": {
						"std": 28
					},
					"ref": {
						"std": 22
					},
					"will": {
						"std": 23
					},
					"abilities": [
						"+1 status to all saves vs. magic"
					]
				},
				"hp": [
					{
						"hp": 365
					}
				],
				"weaknesses": [
					{
						"amount": 15,
						"name": "cold iron"
					},
					{
						"amount": 15,
						"name": "good"
					}
				]
			}
		},
		{
			"name": "Necrophidius",
			"source": "B2",
			"page": 180,
			"level": 3,
			"traits": [
				"n",
				"medium",
				"construct",
				"mindless"
			],
			"perception": {
				"std": 9
			},
			"senses": [
				{
					"name": "darkvision"
				}
			],
			"skills": {
				"acrobatics": {
					"std": 9
				},
				"athletics": {
					"std": 10
				},
				"stealth": {
					"std": 9
				}
			},
			"abilityMods": {
				"str": 3,
				"dex": 4,
				"con": 0,
				"int": -5,
				"wis": 2,
				"cha": -5
			},
			"speed": {
				"walk": 25
			},
			"attacks": [
				{
					"range": "Melee",
					"name": "jaws",
					"attack": 8,
					"traits": [
						"agile",
						"finesse"
					],
					"effects": [
						"necrophidic paralysis"
					],
					"damage": "{@damage 1d10+3} piercing plus necrophidic paralysis",
					"types": [
						"piercing"
					]
				}
			],
			"abilities": {
				"bot": [
					{
						"activity": {
							"number": 3,
							"unit": "action"
						},
						"traits": [
							"enchantment",
							"mental",
							"occult",
							"visual"
						],
						"entries": [
							"The necrophidius sways, its serpentine form undulating and clattering in a hypnotic rhythm. Each creature that witnesses the dance must attempt a {@dc 18} Will save.",
							{
								"type": "successDegree",
								"entries": {
									"Critical Success": "The creature is unaffected and is temporarily immune for 24 hours.",
									"Success": "The creature is unnerved by the swaying and becomes {@condition flat-footed} until the end of the necrophidius's next turn.",
									"Failure": "The creature is distracted by the swaying, becoming {@condition stunned 1}. After it recovers, it is {@condition flat-footed} until the end of the necrophidius's next turn.",
									"Critical Failure": "As failure, but {@condition stunned 3}."
								}
							}
						],
						"name": "Dance of Death"
					},
					{
						"traits": [
							"incapacitation",
							"occult",
							"necromancy"
						],
						"entries": [
							"A living creature bitten by a necrophidius must succeed at a {@dc 20} Fortitude save or become {@condition paralyzed}. It can attempt a new save at the end of each of its turns, and the DC cumulatively decreases by 1 for each save attempted. A creature that succeeds at this save is temporarily immune to necrophidic paralysis for 24 hours."
						],
						"name": "Necrophidic Paralysis"
					}
				]
			},
			"hasImages": true,
			"defenses": {
				"ac": {
					"std": 19
				},
				"savingThrows": {
					"fort": {
						"std": 7
					},
					"ref": {
						"std": 11
					},
					"will": {
						"std": 9
					}
				},
				"hp": [
					{
						"hp": 50
					}
				],
				"immunities": [
					"bleed",
					"mental",
					"poison",
					"death effects",
					"disease",
					"doomed",
					"drained",
					"fatigued",
					"healing",
					"necromancy",
					"nonlethal attacks",
					"paralyzed",
					"sickened",
					"unconscious"
				]
			}
		},
		{
			"name": "Neothelid",
			"source": "B2",
			"page": 181,
			"level": 15,
			"traits": [
				"uncommon",
				"ce",
				"gargantuan",
				"aberration"
			],
			"perception": {
				"std": 29
			},
			"senses": [
				{
					"name": "greater darkvision"
				},
				{
					"name": "thoughtsense",
					"range": 100
				}
			],
			"languages": {
				"languages": [
					"aklo",
					"alghollthu",
					"undercommon"
				],
				"abilities": [
					"telepathy 100 feet"
				]
			},
			"skills": {
				"acrobatics": {
					"std": 25
				},
				"athletics": {
					"std": 28
				},
				"deception": {
					"std": 29
				},
				"diplomacy": {
					"std": 27
				},
				"intimidation": {
					"std": 29
				},
				"occultism": {
					"std": 29
				}
			},
			"abilityMods": {
				"str": 9,
				"dex": 4,
				"con": 6,
				"int": 8,
				"wis": 6,
				"cha": 8
			},
			"speed": {
				"walk": 30,
				"fly": 50
			},
			"attacks": [
				{
					"range": "Melee",
					"name": "jaws",
					"attack": 28,
					"traits": [
						"reach <15 feet>"
					],
					"damage": "{@damage 3d12+13} piercing plus {@ability Improved Grab}",
					"types": [
						"piercing"
					]
				},
				{
					"range": "Melee",
					"name": "rasping tongue",
					"attack": 28,
					"traits": [
						"agile",
						"fatal <d10>",
						"reach <25 feet>"
					],
					"damage": "{@damage 3d8+13} slashing",
					"types": [
						"slashing"
					]
				}
			],
			"spellcasting": [
				{
					"type": "Innate",
					"tradition": "occult",
					"DC": 38,
					"attack": 30,
					"entry": {
						"0": {
							"level": 8,
							"spells": [
								{
									"name": "daze"
								},
								{
									"name": "detect magic"
								},
								{
									"name": "mage hand"
								},
								{
									"name": "telekinetic projectile"
								}
							]
						},
						"5": {
							"spells": [
								{
									"name": "mind probe",
									"amount": "at will"
								},
								{
									"name": "telekinetic haul",
									"amount": "at will"
								}
							]
						},
						"6": {
							"spells": [
								{
									"name": "scrying",
									"amount": 3
								},
								{
									"name": "suggestion",
									"amount": "at will"
								}
							]
						},
						"7": {
							"spells": [
								{
									"name": "phantasmal calamity"
								},
								{
									"name": "teleport"
								}
							]
						},
						"8": {
							"spells": [
								{
									"name": "charm"
								},
								{
									"name": "suggestion"
								},
								{
									"name": "summon entity"
								}
							]
						}
					}
				}
			],
			"rituals": [
				{
					"DC": 38,
					"rituals": [
						{
							"name": "geas"
						},
						{
							"name": "inveigle"
						}
					]
				}
			],
			"abilities": {
				"top": [
					{
						"traits": [
							"divination",
							"mental",
							"occult"
						],
						"entries": [
							"The neothelid uses its mind as a precise sense at the listed range to notice all non-mindless creatures."
						],
						"name": "Thoughtsense"
					}
				],
				"mid": [
					{
						"activity": {
							"number": 1,
							"unit": "reaction"
						},
						"traits": [
							"conjuration",
							"occult",
							"teleportation"
						],
						"trigger": "A creature the neothelid is aware of uses a {@trait teleportation} effect",
						"entries": [
							"The neothelid creates an extradimensional wormhole at the triggering creature's initial location that persists for up to 1 minute.",
							"If the neothelid moves into the wormhole's space, the neothelid teleports to the same destination as the triggering creature."
						],
						"name": "Dimensional Wormhole"
					}
				],
				"bot": [
					{
						"activity": {
							"number": 2,
							"unit": "action"
						},
						"traits": [
							"acid",
							"evocation",
							"occult"
						],
						"entries": [
							"The neothelid breathes a spray of acid that deals {@damage 16d6} acid damage in a 60-foot cone ({@dc 38} basic Reflex save). The neothelid can't use Breath Weapon again for {@dice 1d4} rounds."
						],
						"name": "Breath Weapon"
					},
					{
						"activity": {
							"number": 1,
							"unit": "reaction"
						},
						"trigger": "A creature fails a Will save against a spell or effect created by the neothelid",
						"entries": [
							"The neothelid casts a {@spell suggestion} spell it has available on the creature that failed its Will save."
						],
						"name": "Instant Suggestion"
					},
					{
						"activity": {
							"number": 2,
							"unit": "action"
						},
						"entries": [
							"The neothelid's four tongues lash out in a frenzy at several targets. It makes up to four rasping tongue {@action Strike||Strikes}, each against a different target. These attacks count toward the neothelid's multiple attack penalty, but the multiple attack penalty doesn't increase until after the neothelid makes all of its attacks."
						],
						"name": "Lashing Tongues"
					},
					{
						"activity": {
							"number": 1,
							"unit": "action"
						},
						"entries": [
							"Large, {@damage 2d12} bludgeoning plus {@damage 2d12} acid, Rupture 27."
						],
						"name": "Swallow Whole",
						"generic": {
							"tag": "ability"
						}
					}
				]
			},
			"hasImages": true,
			"defenses": {
				"ac": {
					"std": 37
				},
				"savingThrows": {
					"fort": {
						"std": 27
					},
					"ref": {
						"std": 23
					},
					"will": {
						"std": 29
					}
				},
				"hp": [
					{
						"hp": 345
					}
				],
				"immunities": [
					"acid"
				],
				"weaknesses": [
					{
						"amount": 15,
						"name": "cold iron"
					}
				],
				"resistances": [
					{
						"amount": 15,
						"name": "mental"
					}
				]
			}
		},
		{
			"name": "Nereid",
			"source": "B2",
			"page": 182,
			"level": 10,
			"traits": [
				"cn",
				"medium",
				"aquatic",
				"fey",
				"water"
			],
			"perception": {
				"std": 20
			},
			"senses": [
				{
					"name": "low-light vision"
				}
			],
			"languages": {
				"languages": [
					"aquan",
					"common",
					"sylvan"
				]
			},
			"skills": {
				"athletics": {
					"std": 12,
					"to {@action Swim}": 18
				},
				"deception": {
					"std": 20
				},
				"diplomacy": {
					"std": 22
				},
				"stealth": {
					"std": 22
				}
			},
			"abilityMods": {
				"str": 0,
				"dex": 7,
				"con": 5,
				"int": 3,
				"wis": 5,
				"cha": 7
			},
			"speed": {
				"walk": 25,
				"swim": 50
			},
			"attacks": [
				{
					"range": "Melee",
					"name": "poisonous touch",
					"attack": 23,
					"traits": [
						"agile",
						"finesse",
						"magical"
					],
					"damage": "{@damage 6d6} poison",
					"types": [
						"poison"
					]
				}
			],
			"spellcasting": [
				{
					"type": "Innate",
					"tradition": "primal",
					"DC": 29,
					"entry": {
						"4": {
							"spells": [
								{
									"name": "suggestion"
								}
							]
						},
						"5": {
							"spells": [
								{
									"name": "control water"
								},
								{
									"name": "elemental form",
									"amount": 3,
									"notes": [
										"water only"
									]
								}
							]
						},
						"6": {
							"spells": [
								{
									"name": "summon elemental",
									"notes": [
										"water elementals only"
									]
								}
							]
						}
					}
				}
			],
			"abilities": {
				"mid": [
					{
						"traits": [
							"primal",
							"transmutation",
							"water"
						],
						"entries": [
							"When underwater, the nereid's body is {@condition invisible}. The nereid can dismiss or resume this transparency as an action that has the {@trait concentrate} trait."
						],
						"name": "Watery Transparency"
					}
				],
				"bot": [
					{
						"activity": {
							"number": 2,
							"unit": "action"
						},
						"traits": [
							"conjuration",
							"incapacitation",
							"primal",
							"water"
						],
						"entries": [
							"The nereid touches a creature and causes water from its own body to flow into the creature's lungs. If the creature cannot breathe water, it must attempt a {@dc 29} Fortitude save.",
							{
								"type": "successDegree",
								"entries": {
									"Success": "The creature is unaffected and is temporarily immune to Drowning Touch for 24 hours.",
									"Failure": "The creature becomes {@condition sickened 3} as it chokes on the water.",
									"Critical Failure": "The creature chokes on the water and runs out of air. It falls {@condition unconscious} and starts drowning (Pathfinder Core Rulebook 478). If the creature is above water, it recovers from drowning as soon as it succeeds at a saving throw against suffocation."
								}
							}
						],
						"name": "Drowning Touch"
					},
					{
						"activity": {
							"number": 3,
							"unit": "action"
						},
						"traits": [
							"conjuration",
							"primal"
						],
						"entries": [
							"The nereid divests themself of part of their connection to the First World and imbues this essence into a flowing shawl that enables them to function on land. The nereid can {@action Dismiss} this effect as long as they are touching the shawl. As long as the shawl exists, the nereid gains the {@trait amphibious} trait. A nonnereid who carries the shawl also gains the {@trait amphibious} trait. If a nereid's shawl is destroyed rather than Dismissed, the nereid can't Manifest a Shawl for 24 hours."
						],
						"name": "Manifest Shawl"
					}
				]
			},
			"hasImages": true,
			"defenses": {
				"ac": {
					"std": 30
				},
				"savingThrows": {
					"fort": {
						"std": 16
					},
					"ref": {
						"std": 22
					},
					"will": {
						"std": 18
					}
				},
				"hp": [
					{
						"hp": 175
					}
				],
				"immunities": [
					"poison"
				],
				"weaknesses": [
					{
						"amount": 10,
						"name": "cold iron"
					}
				]
			}
		},
		{
			"name": "Nixie",
			"source": "B2",
			"page": 183,
			"level": 1,
			"traits": [
				"n",
				"small",
				"aquatic",
				"fey"
			],
			"perception": {
				"std": 6
			},
			"senses": [
				{
					"name": "low-light vision"
				}
			],
			"languages": {
				"languages": [
					"aquan",
					"sylvan"
				]
			},
			"skills": {
				"athletics": {
					"std": 6
				},
				"nature": {
					"std": 5
				},
				"stealth": {
					"std": 8
				}
			},
			"abilityMods": {
				"str": 0,
				"dex": 3,
				"con": 1,
				"int": 0,
				"wis": 1,
				"cha": 4
			},
			"speed": {
				"walk": 20,
				"swim": 30
			},
			"attacks": [
				{
					"range": "Melee",
					"name": "claw",
					"attack": 7,
					"traits": [
						"agile",
						"finesse"
					],
					"damage": "{@damage 1d6} slashing",
					"types": [
						"slashing"
					]
				}
			],
			"abilities": {
				"top": [
					{
						"entries": [
							"The nixie can use {@skill Diplomacy} to {@action Make an Impression} on and make very simple Requests of aquatic or amphibious animals."
						],
						"name": "Wild Empathy"
					}
				],
				"bot": [
					{
						"activity": {
							"number": 3,
							"unit": "action"
						},
						"traits": [
							"divination",
							"primal"
						],
						"frequency": {
							"unit": "day",
							"number": 1
						},
						"entries": [
							"The nixie can duplicate any 1st-level spell or produce any effect with a power level in line with a 1st-level spell, but only in response to the request or desire of a non-fey creature. The creature whose desire is granted can never again benefit from that particular nixie's Grant Desire ability."
						],
						"name": "Grant Desire"
					}
				]
			},
			"hasImages": true,
			"defenses": {
				"ac": {
					"std": 16
				},
				"savingThrows": {
					"fort": {
						"std": 6
					},
					"ref": {
						"std": 10
					},
					"will": {
						"std": 6
					}
				},
				"hp": [
					{
						"hp": 25
					}
				]
			}
		},
		{
			"name": "Norn",
			"source": "B2",
			"page": 184,
			"level": 20,
			"traits": [
				"rare",
				"ln",
				"large",
				"fey"
			],
			"perception": {
				"std": 41
			},
			"senses": [
				{
					"name": "detect magic"
				},
				{
					"name": "greater darkvision"
				},
				{
					"name": "lifesense",
					"range": 120
				},
				{
					"name": "true seeing"
				}
			],
			"languages": {
				"languages": [
					"common",
					"jotun",
					"sylvan"
				],
				"abilities": [
					"{@spell tongues}"
				]
			},
			"skills": {
				"crafting": {
					"std": 36
				},
				"deception": {
					"std": 35
				},
				"intimidation": {
					"std": 37
				},
				"medicine": {
					"std": 38
				},
				"occultism": {
					"std": 34
				},
				"performance": {
					"std": 31
				},
				"religion": {
					"std": 34
				},
				"lore": {
					"std": 28,
					"note": "all"
				}
			},
			"abilityMods": {
				"str": 7,
				"dex": 6,
				"con": 6,
				"int": 6,
				"wis": 10,
				"cha": 7
			},
			"speed": {
				"walk": 35,
				"fly": 35
			},
			"attacks": [
				{
					"range": "Melee",
					"name": "norn shears",
					"attack": 38,
					"traits": [
						"deadly <2d12>",
						"magical",
						"reach <10 feet>",
						"versatile <P>"
					],
					"effects": [
						"sever fate"
					],
					"damage": "{@damage 4d6+15} slashing plus {@damage 5d6} negative and sever fate",
					"types": [
						"negative",
						"slashing"
					]
				},
				{
					"range": "Melee",
					"name": "hand of fate",
					"attack": 38,
					"traits": [
						"agile",
						"magical",
						"reach <10 feet>"
					],
					"effects": [
						"sever fate"
					],
					"damage": "{@damage 4d10+15} negative plus sever fate",
					"types": [
						"negative"
					]
				}
			],
			"spellcasting": [
				{
					"type": "Innate",
					"tradition": "occult",
					"DC": 42,
					"entry": {
						"7": {
							"spells": [
								{
									"name": "dispel magic",
									"amount": "at will"
								},
								{
									"name": "read omens",
									"amount": "at will"
								},
								{
									"name": "spellwrack",
									"amount": "at will"
								}
							]
						},
						"8": {
							"spells": [
								{
									"name": "maze"
								},
								{
									"name": "wind walk"
								}
							]
						},
						"9": {
							"spells": [
								{
									"name": "power word kill"
								},
								{
									"name": "retrocognition"
								},
								{
									"name": "weird"
								}
							]
						},
						"10": {
							"spells": [
								{
									"name": "time stop"
								}
							]
						},
						"constant": {
							"10": {
								"spells": [
									{
										"name": "detect magic"
									},
									{
										"name": "mind blank"
									},
									{
										"name": "tongues"
									},
									{
										"name": "true seeing"
									}
								]
							}
						}
					}
				}
			],
			"rituals": [
				{
					"DC": 42,
					"rituals": [
						{
							"name": "geas"
						},
						{
							"name": "legend lore"
						}
					]
				}
			],
			"abilities": {
				"top": [
					{
						"traits": [
							"fortune"
						],
						"entries": [
							"A norn automatically rolls a 20 when she rolls initiative."
						],
						"name": "Sense Fate"
					},
					{
						"entries": [
							"This functions as the {@ability coven} ability, except only norns can join a triumvirate, and it functions only as long as exactly three norns are part of the triumvirate. A triumvirate grants the following spells: {@spell alter reality} (once per day), {@spell cataclysm}, {@spell discern location}, {@spell foresight}, and {@spell revival}."
						],
						"name": "Triumvirate"
					}
				],
				"bot": [
					{
						"entries": [
							"When a creature is subject to a {@trait fortune} effect from a norn and a {@trait misfortune} effect from any source other than a norn (or vice versa), the norn's effect automatically counteracts the other effect and then takes place normally, rather than the two effects canceling each other out. If both the {@trait fortune} and {@trait misfortune} effect are from a norn, then the two cancel each other out as normal. At the GM's discretion, powerful entities related to fate or luck, like Desna, Magdh, or Pharasma, count as a norn for the purpose of this ability."
						],
						"name": "Fated"
					},
					{
						"traits": [
							"necromancy",
							"occult"
						],
						"entries": [
							"When a norn deals negative damage with a {@action Strike}, she regains 10 Hit Points. The target must succeed at a {@dc 39} Fortitude save or become {@condition drained 1} ({@condition drained 2} on a critical failure). Further negative damage dealt by the norn increases the {@condition drained} condition value by 1 on a failed save (or by 2 on a critical failure), to a maximum of {@condition drained 4}."
						],
						"name": "Sever Fate"
					},
					{
						"activity": {
							"number": 1,
							"unit": "reaction"
						},
						"traits": [
							"divination",
							"occult"
						],
						"trigger": "A creature within 120 feet attempts a saving throw",
						"entries": [
							"The creature rolls the saving throw twice, and then the norn decides which result applies. If the norn chooses the lower roll, this is a {@trait misfortune} effect; if she chooses the higher roll, it's a {@trait fortune} effect; if they're the same, she decides which trait to apply."
						],
						"name": "Shift Fate"
					},
					{
						"activity": {
							"number": 2,
							"unit": "action"
						},
						"traits": [
							"death",
							"manipulate",
							"necromancy",
							"occult"
						],
						"frequency": {
							"unit": "day",
							"number": 3
						},
						"entries": [
							"The norn produces a golden thread linked to the fate of a creature within 100 feet of her, then snips it short with her shears. The target takes 100 negative damage ({@dc 42} basic Fortitude save). If the target is reduced to 0 Hit Points from this damage, the thread is completely severed and the creature dies immediately. A creature slain by Snip Thread can't be restored to life except by miracle, wish, or similarly powerful magic; or by divine intervention. Regardless of the outcome of their saving throw, a creature targeted by Snip Thread then becomes temporarily immune for 24 hours. The norn can't use Snip Thread again for {@dice 1d4} rounds."
						],
						"name": "Snip Thread"
					}
				]
			},
			"hasImages": true,
			"defenses": {
				"ac": {
					"std": 46
				},
				"savingThrows": {
					"fort": {
						"std": 34
					},
					"ref": {
						"std": 30
					},
					"will": {
						"std": 38
					}
				},
				"hp": [
					{
						"hp": 375,
						"abilities": [
							"{@ability regeneration} 20 (deactivated by cold iron)"
						]
					}
				],
				"immunities": [
					"flat-footed",
					"negative"
				]
			}
		},
		{
			"name": "Nuckelavee",
			"source": "B2",
			"page": 186,
			"level": 9,
			"traits": [
				"ne",
				"large",
				"amphibious",
				"fey"
			],
			"perception": {
				"std": 16
			},
			"senses": [
				{
					"name": "low-light vision"
				}
			],
			"languages": {
				"languages": [
					"aklo",
					"common",
					"sylvan"
				]
			},
			"skills": {
				"athletics": {
					"std": 19
				},
				"intimidation": {
					"std": 19
				},
				"nature": {
					"std": 16
				},
				"stealth": {
					"std": 18
				},
				"survival": {
					"std": 16
				}
			},
			"abilityMods": {
				"str": 6,
				"dex": 3,
				"con": 4,
				"int": 1,
				"wis": 3,
				"cha": 4
			},
			"items": [
				"+1 striking bastard sword"
			],
			"speed": {
				"walk": 40,
				"swim": 40
			},
			"attacks": [
				{
					"range": "Melee",
					"name": "bastard sword",
					"attack": 21,
					"traits": [
						"magical",
						"reach <10 feet>",
						"two-hand <d12>"
					],
					"effects": [
						"mortasheen"
					],
					"damage": "{@damage 2d8+12} slashing plus {@damage 1d6} poison and mortasheen",
					"types": [
						"poison",
						"slashing"
					]
				},
				{
					"range": "Melee",
					"name": "jaws",
					"attack": 20,
					"traits": [
						"agile"
					],
					"effects": [
						"mortasheen"
					],
					"damage": "{@damage 2d8+12} piercing plus {@damage 1d6} poison and mortasheen",
					"types": [
						"piercing",
						"poison"
					]
				},
				{
					"range": "Melee",
					"name": "hoof",
					"attack": 20,
					"effects": [
						"mortasheen"
					],
					"damage": "{@damage 2d6+12} bludgeoning plus mortasheen",
					"types": [
						"bludgeoning"
					]
				}
			],
			"spellcasting": [
				{
					"type": "Innate",
					"tradition": "primal",
					"DC": 28,
					"entry": {
						"3": {
							"spells": [
								{
									"name": "stinking cloud"
								}
							]
						},
						"5": {
							"spells": [
								{
									"name": "control water"
								}
							]
						}
					}
				}
			],
			"abilities": {
				"mid": [
					{
						"traits": [
							"aura",
							"emotion",
							"fear",
							"mental"
						],
						"entries": [
							"30 feet, {@dc 25}"
						],
						"name": "Frightful Presence",
						"generic": {
							"tag": "ability"
						}
					},
					{
						"entries": [
							"Unpolluted fresh water burns a nuckelavee like acid, dealing {@dice 1d6} damage to it and causing it to be {@condition sickened 2}. A nuckelavee can't heal from damage when it's in an area that isn't polluted (subject to GM discretion)."
						],
						"name": "Purity Vulnerability"
					},
					{
						"activity": {
							"number": 1,
							"unit": "reaction"
						},
						"name": "Attack of Opportunity",
						"generic": {
							"tag": "ability"
						}
					}
				],
				"bot": [
					{
						"activity": {
							"number": 2,
							"unit": "action"
						},
						"traits": [
							"disease",
							"necromancy",
							"poison",
							"primal"
						],
						"entries": [
							"The nuckelavee breathes a 30-foot cone of foulness, dealing {@damage 8d6} negative damage ({@dc 28} basic Fortitude save) to living creatures in the area.",
							"A creature that fails also takes {@damage 2d6} {@condition persistent damage||persistent bleed damage}.",
							"The nuckelavee can't use Breath Weapon again for {@dice 1d4} rounds."
						],
						"name": "Breath Weapon"
					},
					{
						"type": "affliction",
						"name": "Mortasheen",
						"traits": [
							"disease"
						],
						"note": "The target can't recover from the {@condition fatigued} condition caused by mortasheen until the disease is cured. Mortasheen gains the {@trait virulent} trait against animals and plants",
						"DC": 28,
						"savingThrow": "Fortitude",
						"stages": [
							{
								"stage": 1,
								"entry": "Carrier with no ill effect",
								"duration": "1 day"
							},
							{
								"stage": 2,
								"entry": "{@condition drained 1} and {@condition fatigued}",
								"duration": "1 day"
							},
							{
								"stage": 3,
								"entry": "{@condition drained 2} and {@condition fatigued} ",
								"duration": "1 day"
							}
						]
					},
					{
						"activity": {
							"number": 3,
							"unit": "action"
						},
						"entries": [
							"Medium or smaller, hoof, {@dc 28}"
						],
						"name": "Trample",
						"generic": {
							"tag": "ability"
						}
					}
				]
			},
			"hasImages": true,
			"defenses": {
				"ac": {
					"std": 28
				},
				"savingThrows": {
					"fort": {
						"std": 19
					},
					"ref": {
						"std": 16
					},
					"will": {
						"std": 20
					}
				},
				"hp": [
					{
						"hp": 190
					}
				],
				"immunities": [
					"poison",
					"disease"
				],
				"weaknesses": [
					{
						"amount": 10,
						"name": "cold iron"
					}
				]
			}
		},
		{
			"name": "Nuglub",
			"source": "B2",
			"page": 135,
			"level": 2,
			"traits": [
				"ce",
				"small",
				"fey",
				"gremlin"
			],
			"perception": {
				"std": 5
			},
			"senses": [
				{
					"name": "darkvision"
				}
			],
			"languages": {
				"languages": [
					"undercommon"
				]
			},
			"skills": {
				"acrobatics": {
					"std": 8
				},
				"crafting": {
					"std": 5,
					"traps": 7
				},
				"intimidation": {
					"std": 7
				},
				"stealth": {
					"std": 8
				}
			},
			"abilityMods": {
				"str": 1,
				"dex": 4,
				"con": 3,
				"int": -1,
				"wis": -1,
				"cha": 1
			},
			"speed": {
				"walk": 30,
				"climb": 20
			},
			"attacks": [
				{
					"range": "Melee",
					"name": "bite",
					"attack": 11,
					"traits": [
						"finesse"
					],
					"effects": [
						"Grab"
					],
					"damage": "{@damage 1d8+1} piercing plus Grab",
					"types": [
						"piercing"
					]
				},
				{
					"range": "Melee",
					"name": "claw",
					"attack": 11,
					"traits": [
						"agile",
						"finesse"
					],
					"damage": "{@damage 1d6+1} slashing",
					"types": [
						"slashing"
					]
				}
			],
			"abilities": {
				"mid": [
					{
						"activity": {
							"number": 1,
							"unit": "reaction"
						},
						"trigger": "A Medium creature within the nuglub's reach leaves a square during its move action",
						"entries": [
							"The nuglub lashes out at the triggering creature's knees and tries to knock them {@condition prone}. The nuglub makes an {@skill Acrobatics} check against the creature's Reflex DC. On a success, the target falls and lands {@condition prone}."
						],
						"name": "Kneecapper"
					}
				],
				"bot": [
					{
						"entries": [
							"A nuglub's {@action Strike||Strikes} deal an additional {@damage 1d6} precision damage to {@condition flat-footed} targets, or {@dice 1d10} if the target is {@condition prone}."
						],
						"name": "Sneak Attack",
						"generic": {
							"tag": "ability"
						}
					}
				]
			},
			"hasImages": true,
			"defenses": {
				"ac": {
					"std": 18
				},
				"savingThrows": {
					"fort": {
						"std": 9
					},
					"ref": {
						"std": 10
					},
					"will": {
						"std": 5
					}
				},
				"hp": [
					{
						"hp": 34
					}
				],
				"weaknesses": [
					{
						"amount": 2,
						"name": "cold iron"
					}
				]
			}
		},
		{
			"name": "Nyogoth",
			"source": "B2",
			"page": 214,
			"level": 10,
			"traits": [
				"uncommon",
				"ce",
				"medium",
				"fiend",
				"qlippoth"
			],
			"perception": {
				"std": 19
			},
			"senses": [
				{
					"name": "darkvision"
				}
			],
			"languages": {
				"languages": [
					"abyssal"
				],
				"abilities": [
					"telepathy 100 ft."
				]
			},
			"skills": {
				"acrobatics": {
					"std": 21
				},
				"athletics": {
					"std": 21
				},
				"intimidation": {
					"std": 19
				},
				"occultism": {
					"std": 16
				},
				"stealth": {
					"std": 21
				}
			},
			"abilityMods": {
				"str": 7,
				"dex": 5,
				"con": 6,
				"int": 0,
				"wis": 5,
				"cha": 3
			},
			"speed": {
				"walk": 5,
				"fly": 25
			},
			"attacks": [
				{
					"range": "Melee",
					"name": "jaws",
					"attack": 23,
					"traits": [
						"chaotic",
						"magical"
					],
					"effects": [
						"Grab"
					],
					"damage": "{@damage 2d6+13} piercing plus {@damage 2d6} acid, {@damage 1d6} chaotic, and Grab",
					"types": [
						"acid",
						"chaotic",
						"piercing"
					]
				},
				{
					"range": "Melee",
					"name": "tentacle mouth",
					"attack": 23,
					"traits": [
						"agile",
						"chaotic",
						"magical",
						"reach <10 feet>"
					],
					"effects": [
						"Grab"
					],
					"damage": "{@damage 2d6+13} piercing plus {@damage 1d6} acid, {@damage 1d6} chaotic, and Grab",
					"types": [
						"acid",
						"chaotic",
						"piercing"
					]
				}
			],
			"spellcasting": [
				{
					"type": "Innate",
					"tradition": "occult",
					"DC": 26,
					"attack": 20,
					"entry": {
						"3": {
							"spells": [
								{
									"name": "fear",
									"amount": "at will"
								}
							]
						},
						"4": {
							"spells": [
								{
									"name": "acid arrow",
									"amount": "at will"
								},
								{
									"name": "dimension door"
								}
							]
						},
						"5": {
							"spells": [
								{
									"name": "cloudkill"
								}
							]
						}
					}
				}
			],
			"abilities": {
				"mid": [
					{
						"activity": {
							"number": 1,
							"unit": "reaction"
						},
						"trigger": "The nyogoth takes piercing or slashing damage",
						"entries": [
							"The nyogoth sprays its acidic blood on adjacent creatures, dealing {@damage 6d6} acid damage ({@dc 29} basic Reflex save)."
						],
						"name": "Caustic Blood"
					}
				],
				"bot": [
					{
						"activity": {
							"number": 1,
							"unit": "action"
						},
						"requirements": "The nyogoth has {@condition grabbed} a creature",
						"entries": [
							"The nyogoth slavers and chews at the {@condition grabbed} creature, dealing {@damage 2d6+7} slashing and {@damage 1d6} acid damage ({@dc 29} basic Fortitude save)."
						],
						"name": "Feeding Frenzy"
					},
					{
						"activity": {
							"number": 2,
							"unit": "action"
						},
						"traits": [
							"concentrate",
							"emotion",
							"enchantment",
							"fear",
							"incapacitation",
							"mental",
							"occult",
							"visual"
						],
						"entries": [
							"The nyogoth untangles its tentacles and prolapses its many mouths, turning itself inside out in a truly nauseating display.",
							"Creatures in a 30-foot emanation must attempt a {@dc 29} Will save, after which they are temporarily immune to further Nauseating Displays for 1 minute.",
							{
								"type": "successDegree",
								"entries": {
									"Critical Success": "The creature is unaffected.",
									"Success": "The creature is {@condition sickened 1}.",
									"Failure": "The creature is {@condition stunned 3} and {@condition sickened 1}.",
									"Critical Failure": "The creature is {@condition stunned 5} and {@condition sickened 2}."
								}
							}
						],
						"name": "Nauseating Display"
					}
				]
			},
			"hasImages": true,
			"defenses": {
				"ac": {
					"std": 29
				},
				"savingThrows": {
					"fort": {
						"std": 20
					},
					"ref": {
						"std": 19
					},
					"will": {
						"std": 16
					}
				},
				"hp": [
					{
						"hp": 175
					}
				],
				"immunities": [
					"acid",
					"controlled",
					"fear"
				],
				"weaknesses": [
					{
						"amount": 10,
						"name": "lawful"
					}
				],
				"resistances": [
					{
						"amount": 10,
						"name": "mental"
					},
					{
						"amount": 10,
						"name": "physical",
						"note": "except cold iron"
					}
				]
			}
		},
		{
			"name": "Ogre Spider",
			"source": "B2",
			"page": 249,
			"level": 5,
			"traits": [
				"n",
				"huge",
				"animal"
			],
			"perception": {
				"std": 13
			},
			"senses": [
				{
					"name": "darkvision"
				},
				{
					"name": "web sense"
				}
			],
			"skills": {
				"acrobatics": {
					"std": 13
				},
				"athletics": {
					"std": 13
				}
			},
			"abilityMods": {
				"str": 6,
				"dex": 4,
				"con": 4,
				"int": -5,
				"wis": 2,
				"cha": -4
			},
			"speed": {
				"walk": 30,
				"climb": 30
			},
			"attacks": [
				{
					"range": "Melee",
					"name": "bite",
					"attack": 15,
					"effects": [
						"{@dice 2d8+8}",
						"ogre spider venom"
					],
					"damage": "{@dice 2d8+8} plus ogre spider venom",
					"types": []
				},
				{
					"range": "Ranged",
					"name": "web",
					"attack": 13,
					"traits": [
						"range increment <30 feet>"
					],
					"effects": [
						"web trap"
					]
				}
			],
			"abilities": {
				"top": [
					{
						"entries": [
							"The ogre spider has imprecise {@ability tremorsense} to detect the vibrations of creatures touching its web."
						],
						"name": "Web Sense"
					}
				],
				"bot": [
					{
						"entries": [
							"An ogre spider can fit through tight spaces as if it were a Large creature. While {@action Squeeze||Squeezing}, it can move at its full speed."
						],
						"name": "Eerie Flexibility"
					},
					{
						"type": "affliction",
						"traits": [
							"poison"
						],
						"DC": 22,
						"savingThrow": "Fortitude",
						"maxDuration": "6 rounds",
						"stages": [
							{
								"stage": 1,
								"entry": "{@damage 1d6} poison damage",
								"duration": "1 round"
							},
							{
								"stage": 2,
								"entry": "{@damage 1d6} poison damage, {@condition clumsy 1}, and {@condition enfeebled 1}",
								"duration": "1 round"
							},
							{
								"stage": 3,
								"entry": "{@damage 2d6} poison damage, {@condition clumsy 1}, and {@condition enfeebled 1}",
								"duration": "1 round"
							},
							{
								"stage": 4,
								"entry": "{@damage 2d6} poison damage, {@condition clumsy 2}, and {@condition enfeebled 2}",
								"duration": "1 round"
							}
						],
						"name": "Ogre Spider Venom"
					},
					{
						"entries": [
							"A creature hit by the ogre spider's web attack is {@condition immobilized} and stuck to the nearest surface until it {@action Escape||Escapes} ({@dc 22})."
						],
						"name": "Web Trap"
					}
				]
			},
			"defenses": {
				"ac": {
					"std": 23
				},
				"savingThrows": {
					"fort": {
						"std": 15
					},
					"ref": {
						"std": 13
					},
					"will": {
						"std": 9
					}
				},
				"hp": [
					{
						"hp": 70
					}
				]
			}
		},
		{
			"name": "Olethrodaemon",
			"source": "B2",
			"page": 63,
			"level": 20,
			"traits": [
				"ne",
				"gargantuan",
				"daemon",
				"fiend"
			],
			"perception": {
				"std": 33
			},
			"senses": [
				{
					"name": "darkvision"
				},
				{
					"name": "true seeing"
				},
				{
					"type": "imprecise",
					"name": "{@ability tremorsense}",
					"range": 120
				}
			],
			"languages": {
				"languages": [
					"common",
					"daemonic"
				],
				"abilities": [
					"telepathy 100 feet"
				]
			},
			"skills": {
				"athletics": {
					"std": 40
				},
				"intimidation": {
					"std": 38
				},
				"religion": {
					"std": 34
				}
			},
			"abilityMods": {
				"str": 10,
				"dex": 6,
				"con": 7,
				"int": 2,
				"wis": 6,
				"cha": 8
			},
			"items": [
				"soul gem (4)"
			],
			"speed": {
				"walk": 35,
				"burrow": 35,
				"fly": 40
			},
			"attacks": [
				{
					"range": "Melee",
					"name": "jaws",
					"attack": 38,
					"traits": [
						"evil",
						"magical",
						"reach <10 feet>"
					],
					"effects": [
						"Grab"
					],
					"damage": "{@damage 4d12+17} piercing plus {@damage 1d6} evil and Grab",
					"types": [
						"evil",
						"piercing"
					]
				},
				{
					"range": "Melee",
					"name": "claw",
					"attack": 38,
					"traits": [
						"agile",
						"evil",
						"magical",
						"reach <15 feet>"
					],
					"effects": [
						"Grab"
					],
					"damage": "{@damage 4d8+17} slashing plus {@damage 1d6} evil and Grab",
					"types": [
						"evil",
						"slashing"
					]
				}
			],
			"spellcasting": [
				{
					"type": "Innate",
					"tradition": "divine",
					"DC": 42,
					"attack": 34,
					"entry": {
						"1": {
							"spells": [
								{
									"name": "detect alignment",
									"amount": "at will",
									"notes": [
										"good only"
									]
								}
							]
						},
						"4": {
							"spells": [
								{
									"name": "dimension door",
									"amount": "at will"
								}
							]
						},
						"5": {
							"spells": [
								{
									"name": "dimension door"
								}
							]
						},
						"9": {
							"spells": [
								{
									"name": "disintegrate",
									"amount": 3
								},
								{
									"name": "disjunction"
								},
								{
									"name": "wail of the banshee"
								}
							]
						},
						"10": {
							"spells": [
								{
									"name": "cataclysm"
								},
								{
									"name": "massacre"
								}
							]
						},
						"constant": {}
					}
				}
			],
			"abilities": {
				"mid": [
					{
						"traits": [
							"aura",
							"death",
							"divine"
						],
						"entries": [
							"60 feet. Any creature that begins its turn in the aura is {@condition doomed 1} for as long as it remains in the aura and for 1 hour thereafter."
						],
						"name": "Aura of Doom"
					}
				],
				"bot": [
					{
						"activity": {
							"number": 1,
							"unit": "varies",
							"entry": "{@as 2} to {@as 3}"
						},
						"traits": [
							"divine",
							"negative"
						],
						"entries": [
							"The daemon expels a shrieking black cloud of smoke from its mouth in a 120-foot line or a 60-foot cone",
							"(or both a line and a cone in the same direction if it spends 3 actions). Living creatures in the area take {@damage 24d6} negative damage ({@dc 45} basic Reflex save)",
							"The olethrodaemon can't use Apocalypse Breath again for {@dice 1d4} rounds."
						],
						"name": "Apocalypse Breath"
					},
					{
						"activity": {
							"number": 2,
							"unit": "action"
						},
						"traits": [
							"manipulate"
						],
						"requirements": "The olethrodaemon has a soul gem",
						"entries": [
							"The olethrodaemon crushes the soul gem in one hand and regains the use of Apocalypse Breath or any one of its innate spells."
						],
						"name": "Soul Crush"
					},
					{
						"activity": {
							"number": 1,
							"unit": "action"
						},
						"traits": [
							"attack"
						],
						"entries": [
							"Huge, {@damage 4d10+10} bludgeoning and {@condition drained 2}, Rupture 43. An olethrodaemon has numerous stomachs connected by labyrinthine digestive organs. Swallowed creatures cannot {@action Escape}, but can attempt to cut their way out with a {@dice 1d6} roll. On a roll of 1\u20133, the creature cuts into yet another stomach.",
							"On a roll of 4\u20136, the creature manages to cut its way out of the olethrodaemon."
						],
						"name": "Swallow Whole",
						"generic": {
							"tag": "ability"
						}
					}
				]
			},
			"hasImages": true,
			"defenses": {
				"ac": {
					"std": 44
				},
				"savingThrows": {
					"fort": {
						"std": 35
					},
					"ref": {
						"std": 32
					},
					"will": {
						"std": 34
					}
				},
				"hp": [
					{
						"hp": 450
					}
				],
				"immunities": [
					"death effects"
				],
				"weaknesses": [
					{
						"amount": 20,
						"name": "good"
					}
				]
			}
		},
		{
			"name": "Onidoshi",
			"source": "B2",
			"page": 188,
			"level": 8,
			"traits": [
				"le",
				"large",
				"fiend",
				"giant",
				"humanoid",
				"oni"
			],
			"perception": {
				"std": 17
			},
			"senses": [
				{
					"name": "darkvision"
				}
			],
			"languages": {
				"languages": [
					"common",
					"jotun"
				]
			},
			"skills": {
				"acrobatics": {
					"std": 15
				},
				"arcana": {
					"std": 13
				},
				"athletics": {
					"std": 16
				},
				"deception": {
					"std": 18
				},
				"intimidation": {
					"std": 18
				},
				"nature": {
					"std": 17
				}
			},
			"abilityMods": {
				"str": 6,
				"dex": 3,
				"con": 4,
				"int": 3,
				"wis": 3,
				"cha": 4
			},
			"items": [
				"breastplate",
				"composite shortbow with 20 arrows",
				"+1 striking falchion"
			],
			"speed": {
				"walk": 30,
				"fly": 30
			},
			"attacks": [
				{
					"range": "Melee",
					"name": "falchion",
					"attack": 21,
					"traits": [
						"forceful",
						"magical",
						"reach <10 feet>",
						"sweep"
					],
					"damage": "{@damage 2d10+9} slashing",
					"types": [
						"slashing"
					]
				},
				{
					"range": "Melee",
					"name": "fist",
					"attack": 20,
					"traits": [
						"agile",
						"evil",
						"magical",
						"reach <10 feet>"
					],
					"damage": "{@damage 2d8+9} bludgeoning",
					"types": [
						"bludgeoning"
					]
				},
				{
					"range": "Ranged",
					"name": "composite shortbow",
					"attack": 17,
					"traits": [
						"deadly <1d10>",
						"range increment <100 feet>",
						"reload <0>"
					],
					"damage": "{@damage 2d6+9} piercing",
					"types": [
						"piercing"
					]
				}
			],
			"spellcasting": [
				{
					"type": "Innate",
					"tradition": "primal",
					"DC": 24,
					"entry": {
						"2": {
							"spells": [
								{
									"name": "darkness"
								},
								{
									"name": "invisibility",
									"amount": "at will",
									"notes": [
										"self only"
									]
								}
							]
						},
						"3": {
							"spells": [
								{
									"name": "fear"
								}
							]
						},
						"4": {
							"spells": [
								{
									"name": "charm"
								},
								{
									"name": "gaseous form"
								},
								{
									"name": "sleep"
								}
							]
						},
						"5": {
							"spells": [
								{
									"name": "cone of cold"
								}
							]
						}
					}
				}
			],
			"abilities": {
				"mid": [
					{
						"activity": {
							"number": 1,
							"unit": "reaction"
						},
						"name": "Attack of Opportunity",
						"generic": {
							"tag": "ability"
						}
					}
				],
				"bot": [
					{
						"activity": {
							"number": 1,
							"unit": "action"
						},
						"traits": [
							"concentrate",
							"polymorph",
							"primal",
							"transmutation"
						],
						"entries": [
							"The onidoshi takes on the appearance of an {@creature ogre}. This doesn't change their Speed or {@action Strike} attack and damage."
						],
						"name": "Change Shape",
						"generic": {
							"tag": "ability"
						}
					}
				]
			},
			"hasImages": true,
			"defenses": {
				"ac": {
					"std": 27
				},
				"savingThrows": {
					"fort": {
						"std": 18
					},
					"ref": {
						"std": 15
					},
					"will": {
						"std": 15
					}
				},
				"hp": [
					{
						"hp": 125,
						"abilities": [
							"{@ability regeneration} 7 (deactivated by acid or fire)"
						]
					}
				]
			}
		},
		{
			"name": "Ooze Mephit",
			"source": "B2",
			"foundIn": [
				"Jalmeray",
				"Nex"
			],
			"otherSources": {
				"Expanded": [
					"LOIL|323"
				]
			},
			"page": 113,
			"level": 1,
			"traits": [
				"uncommon",
				"n",
				"small",
				"amphibious",
				"earth",
				"elemental",
				"water"
			],
			"perception": {
				"std": 3
			},
			"senses": [
				{
					"name": "darkvision"
				}
			],
			"languages": {
				"languages": [
					"aquan",
					"terran"
				]
			},
			"skills": {
				"athletics": {
					"std": 6
				},
				"diplomacy": {
					"std": 7
				}
			},
			"abilityMods": {
				"str": 3,
				"dex": 1,
				"con": 2,
				"int": -2,
				"wis": 0,
				"cha": 2
			},
			"speed": {
				"walk": 20,
				"fly": 20
			},
			"attacks": [
				{
					"range": "Melee",
					"name": "fist",
					"attack": 8,
					"damage": "{@damage 1d6+3} bludgeoning",
					"types": [
						"bludgeoning"
					]
				}
			],
			"spellcasting": [
				{
					"type": "Innate",
					"tradition": "arcane",
					"DC": 17,
					"entry": {
						"1": {
							"spells": [
								{
									"name": "grease"
								}
							]
						}
					}
				}
			],
			"abilities": {
				"bot": [
					{
						"activity": {
							"number": 2,
							"unit": "action"
						},
						"traits": [
							"arcane",
							"poison"
						],
						"entries": [
							"The ooze mephit spits toxic slime in a 15-foot cone that deals {@damage 2d6} poison damage to each creature within the area ({@dc 17} basic Reflex save). The ooze mephit can't use Breath Weapon again for {@dice 1d4} rounds."
						],
						"name": "Breath Weapon"
					}
				]
			},
			"hasImages": true,
			"defenses": {
				"ac": {
					"std": 14
				},
				"savingThrows": {
					"fort": {
						"std": 7
					},
					"ref": {
						"std": 4
					},
					"will": {
						"std": 3
					}
				},
				"hp": [
					{
						"hp": 24,
						"abilities": [
							"fast healing 2 (while touching mud or slime)"
						]
					}
				],
				"immunities": [
					"bleed",
					"poison",
					"paralyzed",
					"sleep"
				]
			}
		},
		{
			"name": "Orca",
			"source": "B2",
			"page": 84,
			"level": 5,
			"traits": [
				"n",
				"huge",
				"animal"
			],
			"perception": {
				"std": 12
			},
			"senses": [
				{
					"name": "aquatic echolocation",
					"range": 120
				},
				{
					"name": "low-light vision"
				}
			],
			"skills": {
				"athletics": {
					"std": 14
				},
				"stealth": {
					"std": 13
				}
			},
			"abilityMods": {
				"str": 7,
				"dex": 2,
				"con": 5,
				"int": -4,
				"wis": 3,
				"cha": 0
			},
			"speed": {
				"swim": 60
			},
			"attacks": [
				{
					"range": "Melee",
					"name": "jaws",
					"attack": 13,
					"effects": [
						"Grab"
					],
					"damage": "{@damage 2d8+9} piercing plus Grab",
					"types": [
						"piercing"
					]
				}
			],
			"abilities": {
				"top": [
					{
						"entries": [
							"An orca can use its hearing as a precise sense at the listed range, but only underwater."
						],
						"name": "Aquatic Echolocation"
					},
					{
						"entries": [
							"An orca can hold its breath for 2 hours."
						],
						"name": "Deep Breath"
					}
				],
				"bot": [
					{
						"activity": {
							"number": 1,
							"unit": "action"
						},
						"entries": [
							"30 feet. An orca can travel no further than 5 feet onto land as part of an Aquatic Ambush. After it does so, it is {@condition prone} until it Crawls to return to the water."
						],
						"name": "Aquatic Ambush",
						"generic": {
							"tag": "ability"
						}
					},
					{
						"activity": {
							"number": 2,
							"unit": "action"
						},
						"entries": [
							"The orca Swims up to its swim Speed, then Leaps vertically out of the water up to 25 feet in the air, making a {@action Strike} against a creature at any point during the jump (this lets it attack a creature within 30 feet of the water's surface). After the {@action Strike}, the orca splashes back down into the water."
						],
						"name": "Breach"
					}
				]
			},
			"hasImages": true,
			"defenses": {
				"ac": {
					"std": 21
				},
				"savingThrows": {
					"fort": {
						"std": 14
					},
					"ref": {
						"std": 11
					},
					"will": {
						"std": 12
					}
				},
				"hp": [
					{
						"hp": 75
					}
				]
			}
		},
		{
			"name": "Oread Guard",
			"source": "B2",
			"page": 201,
			"foundIn": [
				"Jalmeray"
			],
			"otherSources": {
				"Expanded": [
					"LOIL|323"
				]
			},
			"level": 1,
			"traits": [
				"ln",
				"medium",
				"human",
				"humanoid",
				"oread"
			],
			"perception": {
				"std": 7
			},
			"languages": {
				"languages": [
					"common",
					"terran"
				]
			},
			"skills": {
				"athletics": {
					"std": 7
				},
				"crafting": {
					"std": 3
				},
				"medicine": {
					"std": 5
				},
				"society": {
					"std": 3
				},
				"survival": {
					"std": 5
				}
			},
			"abilityMods": {
				"str": 4,
				"dex": 1,
				"con": 2,
				"int": 0,
				"wis": 2,
				"cha": 0
			},
			"items": [
				"bastard sword",
				"full plate",
				"light hammer",
				"steel shield (Hardness 5, HP 20, BT 10)"
			],
			"speed": {
				"walk": 20
			},
			"attacks": [
				{
					"range": "Melee",
					"name": "bastard sword",
					"attack": 9,
					"traits": [
						"two-hand <d12>"
					],
					"damage": "{@damage 1d8+4} slashing",
					"types": [
						"slashing"
					]
				},
				{
					"range": "Ranged",
					"name": "light hammer",
					"attack": 6,
					"traits": [
						"agile",
						"thrown <20 feet>"
					],
					"damage": "{@damage 1d6+4} bludgeoning",
					"types": [
						"bludgeoning"
					]
				}
			],
			"abilities": {
				"mid": [
					{
						"activity": {
							"number": 1,
							"unit": "reaction"
						},
						"name": "Attack of Opportunity",
						"generic": {
							"tag": "ability"
						}
					},
					{
						"activity": {
							"number": 1,
							"unit": "reaction"
						},
						"name": "Shield Block",
						"generic": {
							"tag": "ability"
						}
					}
				],
				"bot": [
					{
						"activity": {
							"number": 2,
							"unit": "action"
						},
						"frequency": {
							"unit": "round",
							"number": 1
						},
						"entries": [
							"The guard makes a melee {@action Strike}. This counts as two attacks when calculating the guard's multiple attack penalty. If this {@action Strike} hits, the guard deals an extra die of weapon damage."
						],
						"name": "Power Attack"
					}
				]
			},
			"defenses": {
				"ac": {
					"std": 19,
					"with shield raised": 21
				},
				"savingThrows": {
					"fort": {
						"std": 7
					},
					"ref": {
						"std": 6
					},
					"will": {
						"std": 5
					}
				},
				"hp": [
					{
						"hp": 20
					}
				]
			},
			"hasImages": true
		},
		{
			"name": "Ostiarius",
			"source": "B2",
			"page": 281,
			"level": 5,
			"traits": [
				"le",
				"medium",
				"fiend",
				"velstrac"
			],
			"perception": {
				"std": 15
			},
			"senses": [
				{
					"name": "greater darkvision"
				},
				{
					"name": "painsight"
				},
				{
					"name": "sense portal"
				}
			],
			"languages": {
				"languages": [
					"common",
					"infernal",
					"shadowtongue"
				],
				"abilities": [
					"telepathy 100 feet"
				]
			},
			"skills": {
				"acrobatics": {
					"std": 13
				},
				"deception": {
					"std": 12
				},
				"diplomacy": {
					"std": 12
				},
				"intimidation": {
					"std": 16
				},
				"religion": {
					"std": 11
				},
				"torture lore": {
					"std": 11
				}
			},
			"abilityMods": {
				"str": 0,
				"dex": 4,
				"con": 2,
				"int": 2,
				"wis": 4,
				"cha": 5
			},
			"speed": {
				"walk": 25
			},
			"attacks": [
				{
					"range": "Melee",
					"name": "claw",
					"attack": 13,
					"traits": [
						"agile",
						"evil",
						"finesse",
						"magical"
					],
					"damage": "{@damage 2d6+2} slashing plus {@damage 2d6} {@condition persistent damage||persistent bleed}",
					"types": [
						"persistent",
						"slashing"
					]
				}
			],
			"spellcasting": [
				{
					"type": "Innate",
					"tradition": "divine",
					"DC": 24,
					"entry": {
						"0": {
							"level": 3,
							"spells": [
								{
									"name": "shield"
								}
							]
						},
						"2": {
							"spells": [
								{
									"name": "calm emotions",
									"amount": "at will"
								},
								{
									"name": "darkness"
								},
								{
									"name": "silence"
								}
							]
						},
						"3": {
							"spells": [
								{
									"name": "enthrall"
								},
								{
									"name": "wanderer's guide"
								}
							]
						}
					}
				}
			],
			"abilities": {
				"top": [
					{
						"traits": [
							"divination",
							"divine"
						],
						"entries": [
							"A velstrac automatically knows whether a creature it sees has any of the {@condition doomed}, {@condition dying}, and {@condition wounded} conditions, as well as the value of those conditions."
						],
						"name": "Painsight"
					},
					{
						"traits": [
							"divination",
							"divine"
						],
						"entries": [
							"The ostiarius always knows the direction and distance to the closest portal between the Shadow."
						],
						"name": "Sense Portal"
					},
					{
						"entries": [
							"This sense functions only on these two planes."
						],
						"name": "Plane and the Material Plane."
					}
				],
				"mid": [
					{
						"traits": [
							"aura",
							"divine",
							"enchantment",
							"mental",
							"visual"
						],
						"entries": [
							"30 feet. When a creature ends its turn in the aura, it hears the wounds on the ostiarius's body whisper obscene truths. The creature must succeed at a {@dc 21} Will save or become {@condition sickened 1}."
						],
						"name": "Whispering Wounds"
					}
				],
				"bot": [
					{
						"activity": {
							"number": 1,
							"unit": "action"
						},
						"traits": [
							"auditory",
							"divine",
							"emotion",
							"enchantment",
							"linguistic",
							"mental"
						],
						"entries": [
							"The ostiarius inspires their willing allies and themself by whispering words of courage from their wounds.",
							"The ostiarius and their allies in a 50-foot emanation gain a +1 status bonus to attack rolls, damage rolls, and saves against {@trait fear} effects.",
							"The ostiarius can Sustain Compel Courage. Non-velstracs who accept this compelled courage find bleeding wounds opening on their own bodies to whisper in thanks. They take 1 {@condition persistent damage||persistent bleed damage} and can't attempt a flat check to end this damage as long as they're compelled."
						],
						"name": "Compel Courage"
					},
					{
						"activity": {
							"number": 1,
							"unit": "action"
						},
						"traits": [
							"concentrate",
							"divine",
							"enchantment",
							"fear",
							"mental",
							"visual"
						],
						"entries": [
							"The ostiarius stares at a creature they can see within 30 feet. The creature must immediately attempt a Will save against whispering wounds. In addition, if the creature was already {@condition sickened} and fails its save, the creature is {@condition fascinated} by the ostiarius and can't use {@condition hostile} actions. This fascination lasts for 1 round or until the ostiarius takes any {@condition hostile} action against the creature or the creature's allies. Whether the creature succeeds at or fails the save, it is temporarily immune for 1 hour."
						],
						"name": "Focus Gaze"
					}
				]
			},
			"hasImages": true,
			"defenses": {
				"ac": {
					"std": 21
				},
				"savingThrows": {
					"fort": {
						"std": 9
					},
					"ref": {
						"std": 15
					},
					"will": {
						"std": 13
					}
				},
				"hp": [
					{
						"hp": 67,
						"abilities": [
							"{@ability regeneration} 5 (deactivated by good or silver)"
						]
					}
				],
				"immunities": [
					"cold"
				],
				"weaknesses": [
					{
						"amount": 5,
						"name": "good"
					},
					{
						"amount": 5,
						"name": "silver"
					}
				]
			}
		},
		{
			"name": "Osyluth",
			"source": "B2",
			"page": 74,
			"otherSources": {
				"Originally": [
					"AoA3|78"
				]
			},
			"level": 9,
			"traits": [
				"le",
				"large",
				"devil",
				"fiend"
			],
			"perception": {
				"std": 21
			},
			"senses": [
				{
					"name": "greater darkvision"
				}
			],
			"languages": {
				"languages": [
					"celestial",
					"draconic",
					"infernal"
				],
				"abilities": [
					"telepathy 100 feet"
				]
			},
			"skills": {
				"arcana": {
					"std": 18
				},
				"deception": {
					"std": 19
				},
				"intimidation": {
					"std": 21
				},
				"religion": {
					"std": 17
				},
				"stealth": {
					"std": 20
				}
			},
			"abilityMods": {
				"str": 5,
				"dex": 5,
				"con": 4,
				"int": 3,
				"wis": 4,
				"cha": 4
			},
			"speed": {
				"walk": 35,
				"fly": 30
			},
			"attacks": [
				{
					"range": "Melee",
					"name": "jaws",
					"attack": 21,
					"traits": [
						"evil",
						"magical"
					],
					"damage": "{@damage 2d10+11} piercing plus {@damage 1d6} evil",
					"types": [
						"evil",
						"piercing"
					]
				},
				{
					"range": "Melee",
					"name": "claw",
					"attack": 21,
					"traits": [
						"agile",
						"evil",
						"magical",
						"reach <10 feet>"
					],
					"damage": "{@damage 2d6+11} slashing plus {@damage 1d6} evil",
					"types": [
						"evil",
						"slashing"
					]
				},
				{
					"range": "Melee",
					"name": "stinger",
					"attack": 21,
					"traits": [
						"evil",
						"magical",
						"reach <15 feet>"
					],
					"effects": [
						"osyluth venom"
					],
					"damage": "{@damage 1d10+11} piercing plus {@damage 1d6} evil and osyluth venom",
					"types": [
						"evil",
						"piercing"
					]
				},
				{
					"range": "Ranged",
					"name": "bone shard",
					"attack": 21,
					"traits": [
						"evil",
						"magical",
						"range increment <30 feet>"
					],
					"damage": "{@damage 2d6+8} piercing",
					"types": [
						"piercing"
					]
				}
			],
			"spellcasting": [
				{
					"type": "Innate",
					"tradition": "divine",
					"DC": 25,
					"entry": {
						"2": {
							"spells": [
								{
									"name": "invisibility",
									"amount": "at will",
									"notes": [
										"self only"
									]
								}
							]
						},
						"4": {
							"spells": [
								{
									"name": "dimension door",
									"amount": "at will"
								},
								{
									"name": "dimensional anchor",
									"amount": 2
								},
								{
									"name": "discern lies"
								},
								{
									"name": "zone of truth"
								}
							]
						},
						"5": {
							"spells": [
								{
									"name": "dimension door"
								},
								{
									"name": "phantom pain"
								}
							]
						}
					}
				}
			],
			"rituals": [
				{
					"DC": 25,
					"rituals": [
						{
							"name": "infernal pact",
							"source": "B1"
						}
					]
				}
			],
			"abilities": {
				"bot": [
					{
						"type": "affliction",
						"name": "Osyluth Venom",
						"traits": [
							"poison"
						],
						"DC": 25,
						"savingThrow": "Fortitude",
						"maxDuration": "6 rounds",
						"stages": [
							{
								"stage": 1,
								"entry": "{@damage 2d6} poison damage, {@condition enfeebled 1}",
								"duration": "1 round"
							},
							{
								"stage": 2,
								"entry": "{@damage 3d6} poison damage and {@condition enfeebled 1}",
								"duration": "1 round"
							},
							{
								"stage": 3,
								"entry": "{@damage 3d6} poison damage and {@condition enfeebled 2}",
								"duration": "1 round"
							}
						],
						"entries": [
							"Once a creature reaches stage 3, it takes a \u20134 status penalty to Will saves against attempts to {@action Coerce} it for 1 hour (this is a {@trait mental} effect)."
						]
					},
					{
						"entries": [
							"The osyluth can cast innate {@spell invisibility} using only 1 action."
						],
						"name": "Quick Invisibility"
					},
					{
						"entries": [
							"An osyluth deals an extra {@dice 2d6} damage whenever they {@action Strike} an {@condition enfeebled}, {@condition frightened}, or {@condition prone} creature."
						],
						"name": "Sadistic Strike"
					},
					{
						"activity": {
							"number": 1,
							"unit": "action"
						},
						"traits": [
							"linguistic",
							"mental"
						],
						"entries": [
							"The osyluth telepathically questions a creature affected by {@spell zone of truth}. After 1 round, if the creature intentionally refuses to answer the question, it takes {@damage 2d6} mental damage."
						],
						"name": "Stygian Inquisitor"
					},
					{
						"activity": {
							"number": 1,
							"unit": "action"
						},
						"entries": [
							"The osyluth sweeps their tail in a 15-foot cone. Each creature in the cone must succeed at a {@dc 26} Reflex save or be knocked {@condition prone}."
						],
						"name": "Tail Sweep"
					}
				]
			},
			"hasImages": true,
			"defenses": {
				"ac": {
					"std": 28
				},
				"savingThrows": {
					"fort": {
						"std": 17
					},
					"ref": {
						"std": 18
					},
					"will": {
						"std": 17
					},
					"abilities": [
						"+1 status to all saves vs. magic"
					]
				},
				"hp": [
					{
						"hp": 135
					}
				],
				"immunities": [
					"fire"
				],
				"weaknesses": [
					{
						"amount": 10,
						"name": "good"
					}
				],
				"resistances": [
					{
						"amount": 10,
						"name": "physical",
						"note": "except silver"
					},
					{
						"amount": 10,
						"name": "poison"
					}
				]
			}
		},
		{
			"name": "Pachycephalosaurus",
			"source": "B2",
			"page": 81,
			"level": 3,
			"traits": [
				"n",
				"large",
				"animal",
				"dinosaur"
			],
			"perception": {
				"std": 10
			},
			"senses": [
				{
					"name": "low-light vision"
				},
				{
					"type": "imprecise",
					"name": "scent",
					"range": 30
				}
			],
			"skills": {
				"athletics": {
					"std": 11
				},
				"intimidation": {
					"std": 7
				}
			},
			"abilityMods": {
				"str": 4,
				"dex": 3,
				"con": 4,
				"int": -4,
				"wis": 3,
				"cha": 0
			},
			"speed": {
				"walk": 35
			},
			"attacks": [
				{
					"range": "Melee",
					"name": "skull",
					"attack": 11,
					"traits": [
						"forceful",
						"reach <10 feet>"
					],
					"damage": "{@damage 1d10+6} bludgeoning",
					"types": [
						"bludgeoning"
					]
				}
			],
			"abilities": {
				"bot": [
					{
						"activity": {
							"number": 2,
							"unit": "action"
						},
						"entries": [
							"The pachycephalosaurus {@action Stride||Strides} up to its Speed. If it ends its movement within melee reach of a target, it can make a skull {@action Strike} against that target. If the pachycephalosaurus critically hits with this {@action Strike}, the creature hit is {@condition stunned 1}."
						],
						"name": "Clobbering Charge"
					},
					{
						"activity": {
							"number": 1,
							"unit": "reaction"
						},
						"traits": [
							"attack"
						],
						"trigger": "The pachycephalosaurus damages a Medium or smaller foe with its skull {@action Strike}",
						"entries": [
							"The pachycephalosaurus digs in and flings its head up, shoving its foe away. It attempts an {@skill Athletics} check against the target's Fortitude DC.",
							{
								"type": "successDegree",
								"entries": {
									"Critical Success": "The pachycephalosaurus pushes the opponent up to 10 feet away from itself and knocks the target {@condition prone}.",
									"Success": "The pachycephalosaurus pushes the opponent back 5 feet.",
									"Failure": "The pachycephalosaurus fails to push the opponent.",
									"Critical Failure": "As failure, but the failed attempt leaves the pachycephalosaurus {@condition flat-footed} for 1 round."
								}
							}
						],
						"name": "Sudden Shove"
					}
				]
			},
			"hasImages": true,
			"defenses": {
				"ac": {
					"std": 19
				},
				"savingThrows": {
					"fort": {
						"std": 12
					},
					"ref": {
						"std": 11
					},
					"will": {
						"std": 7
					}
				},
				"hp": [
					{
						"hp": 65
					}
				]
			}
		},
		{
			"name": "Peluda",
			"source": "B2",
			"page": 196,
			"level": 10,
			"traits": [
				"le",
				"large",
				"dragon",
				"fire"
			],
			"perception": {
				"std": 21
			},
			"senses": [
				{
					"name": "darkvision"
				}
			],
			"languages": {
				"languages": [
					"draconic"
				]
			},
			"skills": {
				"athletics": {
					"std": 23
				},
				"intimidation": {
					"std": 19
				}
			},
			"abilityMods": {
				"str": 7,
				"dex": 3,
				"con": 5,
				"int": -2,
				"wis": 5,
				"cha": 3
			},
			"speed": {
				"walk": 30,
				"swim": 30
			},
			"attacks": [
				{
					"range": "Melee",
					"name": "jaws",
					"attack": 23,
					"traits": [
						"reach <10 feet>"
					],
					"damage": "{@damage 2d12+13} piercing",
					"types": [
						"piercing"
					]
				},
				{
					"range": "Melee",
					"name": "quill",
					"attack": 23,
					"traits": [
						"agile",
						"reach <10 feet>"
					],
					"effects": [
						"peluda venom"
					],
					"damage": "{@damage 2d6} piercing plus peluda venom",
					"types": [
						"piercing"
					]
				},
				{
					"range": "Melee",
					"name": "tail",
					"attack": 23,
					"traits": [
						"reach <15 feet>",
						"versatile piercing"
					],
					"effects": [
						"Improved Knockdown"
					],
					"damage": "{@damage 2d6+13} bludgeoning plus Improved Knockdown",
					"types": [
						"bludgeoning"
					]
				}
			],
			"abilities": {
				"mid": [
					{
						"entries": [
							"If the peluda takes 30 or more slashing damage from a critical hit, the attacker severs the peluda's tail. The peluda takes {@damage 2d6} {@condition persistent damage||persistent bleed damage} and can't make tail attacks until their tail grows back (in about 1 week)."
						],
						"name": "Vulnerable Tail"
					},
					{
						"activity": {
							"number": 1,
							"unit": "reaction"
						},
						"trigger": "A creature within 10 feet attempts a melee {@action Strike} against the peluda",
						"entries": [
							"The peluda shifts their position and makes a quill {@action Strike} against the attacking creature. This {@action Strike} doesn't count toward the peluda's multiple attack penalty, and the peluda's multiple attack penalty doesn't apply to this {@action Strike}."
						],
						"name": "Quill Thrust"
					}
				],
				"bot": [
					{
						"activity": {
							"number": 2,
							"unit": "action"
						},
						"traits": [
							"evocation",
							"fire",
							"primal"
						],
						"entries": [
							"The peluda breathes a torrent of flames that deals {@damage 7d10} fire damage in a 60-foot line ({@dc 29} basic Reflex save). They can't use their Breath Weapon again for {@dice 1d4} rounds."
						],
						"name": "Breath Weapon"
					},
					{
						"type": "affliction",
						"name": "Peluda Venom",
						"traits": [
							"poison"
						],
						"DC": 29,
						"savingThrow": "Fortitude",
						"maxDuration": "6 rounds",
						"stages": [
							{
								"stage": 1,
								"entry": "{@damage 2d6} poison and {@condition flat-footed}",
								"duration": "1 round"
							},
							{
								"stage": 2,
								"entry": "{@damage 2d6} poison, {@condition enfeebled 1}, and {@condition flat-footed}",
								"duration": "1 round"
							},
							{
								"stage": 3,
								"entry": "{@damage 2d6} poison, {@condition enfeebled 2}, and {@condition flat-footed}",
								"duration": "1 round"
							}
						]
					},
					{
						"activity": {
							"number": 2,
							"unit": "action"
						},
						"entries": [
							"The peluda bristles their quills and shakes, sending dozens of spear-like barbs in every direction. All creatures within 30 feet take {@damage 11d6} piercing damage ({@dc 29} basic Reflex save) and are exposed to peluda venom if they take any damage. The peluda can't use Quill Barrage again for 1 minute."
						],
						"name": "Quill Barrage"
					}
				]
			},
			"hasImages": true,
			"defenses": {
				"ac": {
					"std": 30
				},
				"savingThrows": {
					"fort": {
						"std": 21
					},
					"ref": {
						"std": 17
					},
					"will": {
						"std": 19
					}
				},
				"hp": [
					{
						"hp": 170
					}
				],
				"immunities": [
					"fire",
					"paralyzed",
					"sleep"
				]
			}
		},
		{
			"name": "Peryton",
			"source": "B2",
			"page": 197,
			"level": 4,
			"traits": [
				"ce",
				"medium",
				"beast"
			],
			"perception": {
				"std": 13
			},
			"senses": [
				{
					"name": "darkvision"
				}
			],
			"languages": {
				"languages": [
					"common"
				]
			},
			"skills": {
				"acrobatics": {
					"std": 11
				},
				"intimidation": {
					"std": 11
				},
				"stealth": {
					"std": 11
				}
			},
			"abilityMods": {
				"str": 4,
				"dex": 3,
				"con": 2,
				"int": 0,
				"wis": 5,
				"cha": 3
			},
			"speed": {
				"walk": 25,
				"fly": 50
			},
			"attacks": [
				{
					"range": "Melee",
					"name": "antler",
					"attack": 14,
					"traits": [
						"deadly <d8>"
					],
					"damage": "{@damage 1d12+7} piercing",
					"types": [
						"piercing"
					]
				},
				{
					"range": "Melee",
					"name": "fangs",
					"attack": 14,
					"traits": [
						"agile"
					],
					"damage": "{@damage 1d8+7} slashing",
					"types": [
						"slashing"
					]
				}
			],
			"abilities": {
				"bot": [
					{
						"activity": {
							"number": 1,
							"unit": "action"
						},
						"traits": [
							"attack",
							"emotion",
							"fear",
							"visual"
						],
						"entries": [
							"The peryton rips out the heart of an adjacent corpse with their jaws.",
							"The creature must have died in the last minute. As the peryton rips the heart free and swallows it whole, they regain {@dice 2d6} HP, and any non-peryton that witnesses this event must succeed at a {@dc 21} Will save or become {@condition frightened 1} (or {@condition frightened 2} on a critical failure)."
						],
						"name": "Heart Ripper"
					},
					{
						"activity": {
							"number": 1,
							"unit": "action"
						},
						"traits": [
							"necromancy",
							"occult",
							"shadow"
						],
						"requirements": "The target must be casting a shadow",
						"entries": [
							"The peryton Flies, going no higher than 20 feet over the target creature. The target creature must succeed at a {@dc 21} Will save or the peryton's shadow changes to match that cast by the target creature. With their shadow so transformed, the peryton gains a +2 status bonus to attack and damage rolls against that creature. In addition, each time the peryton successfully {@action Strike||Strikes} that creature, the creature must succeed at a {@dc 21} Will save or become {@condition frightened 1}, or increase its {@condition frightened} condition by 1 if it's already {@condition frightened}. This is an {@trait emotion} and {@trait fear} effect. The shadow remains transformed for 1 hour or until the peryton Mimics a Shadow again, whichever comes first."
						],
						"name": "Mimic Shadow"
					}
				]
			},
			"hasImages": true,
			"defenses": {
				"ac": {
					"std": 21
				},
				"savingThrows": {
					"fort": {
						"std": 8
					},
					"ref": {
						"std": 11
					},
					"will": {
						"std": 13
					}
				},
				"hp": [
					{
						"hp": 60
					}
				]
			}
		},
		{
			"name": "Petitioner (Abaddon)",
			"source": "B2",
			"page": 198,
			"_copy": {
				"name": "Petitioner",
				"source": "B2",
				"_mod": {
					"traits": [
						{
							"mode": "insertArr",
							"items": [
								"ne"
							]
						},
						{
							"mode": "removeArr",
							"items": "varies"
						}
					]
				}
			},
			"defenses": {
				"ac": {
					"std": 15
				},
				"savingThrows": {
					"fort": {
						"std": 7
					},
					"ref": {
						"std": 7
					},
					"will": {
						"std": 7
					}
				},
				"hp": [
					{
						"hp": 22,
						"abilities": [
							"{@ability fast healing} 5"
						]
					}
				]
			},
			"description": "The hunted appear as Medium sized versions of themselves from their prior lives, and they exist to be pursued and consumed by daemons.",
			"abilities": {
				"bot": []
			},
			"attacks": [
				{
					"range": "Melee",
					"name": "fist",
					"attack": 7,
					"damage": "{@damage 1d8+2} bludgeoning",
					"types": [
						"bludgeoning"
					]
				}
			],
			"languages": {
				"languages": [
					"daemonic"
				]
			}
		},
		{
			"name": "Petitioner (Abyss)",
			"source": "B2",
			"page": 198,
			"_copy": {
				"name": "Petitioner",
				"source": "B2",
				"_mod": {
					"traits": [
						{
							"mode": "insertArr",
							"items": [
								"ce"
							]
						},
						{
							"mode": "removeArr",
							"items": "varies"
						}
					]
				}
			},
			"defenses": {
				"ac": {
					"std": 15
				},
				"savingThrows": {
					"fort": {
						"std": 7
					},
					"ref": {
						"std": 7
					},
					"will": {
						"std": 7
					}
				},
				"hp": [
					{
						"hp": 22
					}
				],
				"immunities": [
					"disease",
					"poison"
				]
			},
			"description": "The larvae appear as maggot-like grubs with the face the petitioners had in life.",
			"abilities": {
				"bot": []
			},
			"attacks": [
				{
					"range": "Melee",
					"name": "jaws",
					"attack": 7,
					"damage": "{@damage 1d8+2} piercing",
					"types": [
						"piercing"
					]
				}
			],
			"languages": {
				"languages": [
					"abyssal"
				]
			}
		},
		{
			"name": "Petitioner (Axis)",
			"source": "B2",
			"page": 198,
			"_copy": {
				"name": "Petitioner",
				"source": "B2",
				"_mod": {
					"traits": [
						{
							"mode": "insertArr",
							"items": [
								"ln"
							]
						},
						{
							"mode": "removeArr",
							"items": "varies"
						}
					]
				}
			},
			"defenses": {
				"ac": {
					"std": 15
				},
				"savingThrows": {
					"fort": {
						"std": 7
					},
					"ref": {
						"std": 7
					},
					"will": {
						"std": 7
					}
				},
				"hp": [
					{
						"hp": 22
					}
				],
				"immunities": [
					"emotion",
					"fear"
				]
			},
			"description": "The unmade appear as parchment-skinned humanoids covered in lines of close black script.",
			"abilities": {
				"bot": []
			},
			"attacks": [
				{
					"range": "Melee",
					"name": "fist",
					"attack": 7,
					"damage": "{@damage 1d8+2} bludgeoning",
					"types": [
						"bludgeoning"
					]
				}
			],
			"speed": {
				"walk": 25
			},
			"languages": {
				"languages": [
					"utopian"
				]
			}
		},
		{
			"name": "Petitioner (Astral Plane)",
			"source": "B2",
			"page": 198,
			"_copy": {
				"name": "Petitioner",
				"source": "B2",
				"_mod": {
					"traits": [
						{
							"mode": "insertArr",
							"items": [
								"any"
							]
						},
						{
							"mode": "removeArr",
							"items": "varies"
						}
					]
				}
			},
			"defenses": {
				"ac": {
					"std": 15
				},
				"savingThrows": {
					"fort": {
						"std": 7
					},
					"ref": {
						"std": 7
					},
					"will": {
						"std": 7
					}
				},
				"hp": [
					{
						"hp": 22
					}
				]
			},
			"description": "The untethered appear as astrally projected versions of their mortal forms, yet they lack a silver cord.",
			"abilities": {
				"bot": []
			},
			"attacks": [
				{
					"range": "Melee",
					"name": "fist",
					"attack": 7,
					"damage": "{@damage 1d8+2} bludgeoning",
					"types": [
						"bludgeoning"
					]
				}
			],
			"speed": {
				"fly": 20,
				"walk": 25
			},
			"languages": {
				"notes": [
					"any one spoken in life (such as {@language common})"
				]
			}
		},
		{
			"name": "Petitioner (Boneyard)",
			"source": "B2",
			"page": 198,
			"_copy": {
				"name": "Petitioner",
				"source": "B2",
				"_mod": {
					"traits": [
						{
							"mode": "insertArr",
							"items": [
								"n"
							]
						},
						{
							"mode": "removeArr",
							"items": "varies"
						}
					]
				}
			},
			"defenses": {
				"ac": {
					"std": 15
				},
				"savingThrows": {
					"fort": {
						"std": 7
					},
					"ref": {
						"std": 7
					},
					"will": {
						"std": 7
					}
				},
				"hp": [
					{
						"hp": 22
					}
				],
				"resistances": [
					{
						"amount": 3,
						"name": "piercing"
					},
					{
						"amount": 3,
						"name": "slashing"
					}
				]
			},
			"description": "The dead appear as animated skeletons of the type of creature they were when they were alive.",
			"abilities": {
				"bot": []
			},
			"attacks": [
				{
					"range": "Melee",
					"name": "claw",
					"attack": 7,
					"damage": "{@damage 1d8+2} slashing",
					"types": [
						"slashing"
					]
				}
			],
			"speed": {
				"walk": 25
			},
			"languages": {
				"languages": [
					"requian"
				]
			}
		},
		{
			"name": "Petitioner (Dead Vault)",
			"source": "B2",
			"page": 198,
			"_copy": {
				"name": "Petitioner",
				"source": "B2",
				"_mod": {
					"traits": [
						{
							"mode": "insertArr",
							"items": [
								"ce"
							]
						},
						{
							"mode": "removeArr",
							"items": "varies"
						}
					]
				}
			},
			"defenses": {
				"ac": {
					"std": 15
				},
				"savingThrows": {
					"fort": {
						"std": 7
					},
					"ref": {
						"std": 7
					},
					"will": {
						"std": 7
					}
				},
				"hp": [
					{
						"hp": 22
					}
				]
			},
			"description": "The caged are sent to Rovagug's prison plane, the Dead Vault; they appear as chained versions of their mortal bodies, save that their faces are hideous insectile visages.",
			"abilities": {
				"bot": [
					{
						"activity": {
							"number": 1,
							"unit": "action"
						},
						"entries": [
							"bite"
						],
						"name": "Rend",
						"generic": {
							"tag": "ability"
						}
					}
				]
			},
			"attacks": [
				{
					"range": "Melee",
					"name": "bite",
					"attack": 7,
					"damage": "{@damage 1d8+2} piercing",
					"types": [
						"piercing"
					]
				}
			],
			"speed": {
				"walk": 25
			},
			"languages": {
				"languages": [
					"abyssal"
				]
			}
		},
		{
			"name": "Petitioner",
			"source": "B2",
			"page": 198,
			"level": 1,
			"traits": [
				"medium",
				"petitioner",
				"varies"
			],
			"perception": {
				"std": 7
			},
			"senses": [
				{
					"name": "darkvision"
				}
			],
			"languages": {
				"notes": [
					"see Planar Incarnation"
				]
			},
			"skills": {
				"athletics": {
					"std": 7
				},
				"planar lore": {
					"std": 7
				}
			},
			"abilityMods": {
				"str": 2,
				"dex": 2,
				"con": 2,
				"int": 2,
				"wis": 2,
				"cha": 2
			},
			"speed": {
				"walk": 25
			},
			"abilities": {
				"bot": [
					{
						"entries": [
							"All petitioners are formed from and personify the nature of the plane on which they manifest, and their statistics are adjusted as summarized below. They also gain any trait associated with creatures from their plane.",
							{
								"type": "list",
								"style": "list-no-bullets-indent",
								"items": [
									"{@b {@creature Petitioner (Abaddon)|B2|Abaddon} (the Hunted)} The hunted appear as Medium sized versions of themselves from their prior lives, and they exist to be pursued and consumed by daemons; {@b Alignment} {@trait NE}; {@b Language} {@language Daemonic}; {@b Additional Ability} {@ability fast healing} 5; {@b Melee} fist {@dice 1d20+7|+7}, Damage {@dice 1d8+2} bludgeoning",
									"{@b {@creature Petitioner (Abyss)|B2|Abyss} (the Larvae)} The larvae appear as maggot-like grubs with the face the petitioners had in life; {@b Alignment} {@trait CE}; {@b Language} {@language Abyssal}; {@b Additional Ability} immune to disease and poison; {@b Melee} jaws {@dice 1d20+7|+7}, Damage {@dice 1d8+2} piercing",
									"{@b {@creature Petitioner (Astral Plane)|B2|Astral Plane} (the Untethered)} The untethered appear as astrally projected versions of their mortal forms, yet they lack a silver cord; {@b Alignment} any; {@b Language} any one spoken in life (such as {@language Common}); {@b Additional Ability} fly Speed 20 feet; {@b Melee} fist {@dice 1d20+7|+7}, Damage {@dice 1d8+2} bludgeoning",
									"{@b {@creature Petitioner (Axis)|B2|Axis} (the Unmade)} The unmade appear as parchment-skinned humanoids covered in lines of close black script; {@b Alignment} {@trait LN}; {@b Language} {@language Utopian}; {@b Additional Ability} immune to emotion and fear; {@b Melee} fist {@dice 1d20+7|+7}, Damage {@dice 1d8+2} bludgeoning",
									"{@b {@creature Petitioner (Boneyard)|B2|Boneyard} (the Dead)} The dead appear as animated skeletons of the type of creature they were when they were alive; {@b Alignment} {@trait N}; {@b Language} {@language Requian}; {@b Additional Ability} resist piercing and slashing 3; {@b Melee} claw {@dice 1d20+7|+7}, Damage {@dice 1d8+2} slashing",
									"{@b {@creature Petitioner (Dead Vault)|B2|Dead Vault} (the Caged)} The caged are sent to Rovagug's prison plane, the Dead Vault; they appear as chained versions of their mortal bodies, save that their faces are hideous insectile visages; {@b Alignment} {@trait CE}; {@b Language} {@language Abyssal}; {@b Additional Ability} Rend [one-action] bite; {@b Melee} bite {@dice 1d20+7|+7}, Damage {@dice 1d8+2} piercing",
									"{@b Dimension of Dreams (the Dreamers)} The dreamers appear as their ideal appearance, age, and gender from their mortal bodies; {@b Alignment} any; {@b Language} {@language Aklo}; {@b Additional Ability} {@dice 1d20+1|+1} circumstance bonus on all saving throws; {@b Melee} fist {@dice 1d20+7|+7}, Damage {@dice 1d8+2} bludgeoning",
									"{@b Elysium (the Chosen)} The chosen appear as idealized versions of their mortal selves with glowing eyes; {@b Alignment} {@trait CG}; {@b Language} {@language Celestial}; {@b Additional Ability} immune to blindness and dazzled; {@b Melee} fist {@dice 1d20+7|+7}, Damage {@dice 1d8+2} bludgeoning",
									"{@b Ethereal Plane (the Terrorized)} The terrorized appear as sickly, haunted-looking versions of their mortal selves; {@b Alignment} any; {@b Language} any one spoken in life (such as {@language Common}); {@b Additional Ability} immune to bleed and death effects; {@b Melee} fist {@dice 1d20+7|+7}, Damage {@dice 1d8+2} bludgeoning",
									"{@b Heaven (the Elect)} The elect have golden halos and ghostly wings, but they otherwise appear as their mortal forms; {@b Alignment} {@trait LG}; {@b Language} {@language Celestial}; {@b Additional Ability} fly Speed 20 feet; {@b Melee} wing {@dice 1d20+7|+7}, Damage {@dice 1d8+2} bludgeoning",
									"{@b Hell (the Damned)} The damned look like terribly scarred or mutilated versions of their mortal selves; {@b Alignment} {@trait LE}; {@b Language} {@language Infernal}; {@b Additional Ability} immune to fire; {@b Melee} jaws {@dice 1d20+7|+7}, Damage {@dice 1d8+2} piercing",
									"{@b Maelstrom (the Shapeless)} The shapeless appear as half-melted reflections of their former mortal selves; {@b Alignment} {@trait CN}; {@b Language} {@language Protean}; {@b Additional Ability} immune to critical hits and precision; {@b Melee} fist {@dice 1d20+7|+7}, Damage {@dice 1d8+2} bludgeoning",
									"{@b Material Plane (the Remnants)} The remnants are among the rarest of petitioners; they appear as plain, bland versions of the ancestry of their mortal lives; {@b Alignment} any; {@b Language} any one spoken in life (such as {@language Common}); {@b Additional Ability} ferocity; {@b Melee} fist {@dice 1d20+7|+7}, Damage {@dice 1d8+2} bludgeoning",
									"{@b Nirvana (the Cleansed)} The cleansed take on animal forms that match their personalities in life; {@b Alignment} {@trait NG}; {@b Language} {@language Celestial}; {@b Additional Ability} speed 35 feet; {@b Melee} claw {@dice 1d20+7|+7}, Damage {@dice 1d8+2} slashing",
									"{@b Plane of Air (the Air Pneuma)} Air pneuma appear as versions of their mortal selves composed of air; {@b Alignment} any; {@b Language} {@language Auran}; {@b Additional Ability} fly Speed 20 feet; {@b Melee} gust {@dice 1d20+7|+7} ({@trait air}), Damage {@dice 1d8+2} bludgeoning",
									"{@b Plane of Earth (the Earth Pneuma)} Earth pneuma appear as versions of their mortal selves built of earth or stone; {@b Alignment} any; {@b Language} {@language Terran}; {@b Additional Ability} burrow Speed 20 feet; {@b Melee} fist {@dice 1d20+7|+7} ({@trait earth}), Damage {@dice 1d8+2} bludgeoning",
									"{@b Plane of Fire (the Fire Pneuma)} Fire pneuma appear as versions of their mortal selves shaped from flame; {@b Alignment} any; {@b Language} {@language Ignan}; {@b Additional Ability} immunity to fire; {@b Melee} cinder {@dice 1d20+7|+7} ({@trait fire}), Damage {@dice 1d8+2} fire",
									"{@b Plane of Water (the Water Pneuma)} Water pneuma appear as versions of their mortal selves formed of flowing water; {@b Alignment} any; {@b Language} {@language Aquan}; {@b Additional Ability} {@ability amphibious}, swim Speed 20 feet; {@b Melee} current {@dice 1d20+7|+7} ({@trait water}), Damage {@dice 1d8+2} bludgeoning",
									"{@b Positive Energy Plane (the Enlightened)} The enlightened appear as diaphanous, radiant versions of their mortal selves; {@b Alignment} any good; {@b Language} {@language Jyoti}; Additional Ability {@ability fast healing} 5; {@b Melee} glowing touch {@dice 1d20+7|+7}, Damage {@dice 1d8+2} positive",
									"{@b Shadow Plane (the Mutilated)} The mutilated appear as they did in their mortal lives, yet are covered in wounds or partially adorned or wrapped in chains; {@b Alignment} any evil; {@b Language} {@language Shadowtongue}; {@b Additional Ability} immune to bleed and fear; {@b Melee} chain {@dice 1d20+7|+7}, Damage {@dice 1d8+2} bludgeoning"
								]
							}
						],
						"name": "Planar Incarnation"
					}
				]
			},
			"hasImages": true,
			"defenses": {
				"ac": {
					"std": 15
				},
				"savingThrows": {
					"fort": {
						"std": 7
					},
					"ref": {
						"std": 7
					},
					"will": {
						"std": 7
					}
				},
				"hp": [
					{
						"hp": 22
					}
				]
			}
		},
		{
			"name": "Piscodaemon",
			"source": "B2",
			"page": 58,
			"level": 10,
			"traits": [
				"ne",
				"medium",
				"amphibious",
				"daemon",
				"fiend"
			],
			"perception": {
				"std": 19
			},
			"senses": [
				{
					"name": "darkvision"
				},
				{
					"name": "see invisibility"
				}
			],
			"languages": {
				"languages": [
					"common",
					"daemonic"
				],
				"abilities": [
					"telepathy 100 feet"
				]
			},
			"skills": {
				"athletics": {
					"std": 22
				},
				"intimidation": {
					"std": 19
				},
				"medicine": {
					"std": 17
				},
				"stealth": {
					"std": 22
				},
				"survival": {
					"std": 19
				}
			},
			"abilityMods": {
				"str": 6,
				"dex": 4,
				"con": 6,
				"int": 2,
				"wis": 3,
				"cha": 3
			},
			"speed": {
				"walk": 25,
				"swim": 40
			},
			"attacks": [
				{
					"range": "Melee",
					"name": "claw",
					"attack": 23,
					"traits": [
						"evil",
						"magical"
					],
					"effects": [
						"Grab"
					],
					"damage": "{@damage 2d10+12} slashing plus {@damage 1d6} evil and Grab",
					"types": [
						"evil",
						"slashing"
					]
				},
				{
					"range": "Melee",
					"name": "tentacle",
					"attack": 23,
					"traits": [
						"agile",
						"evil",
						"magical"
					],
					"effects": [
						"piscovenom"
					],
					"damage": "{@damage 2d6+12} bludgeoning plus {@damage 1d6} evil and piscovenom",
					"types": [
						"bludgeoning",
						"evil"
					]
				}
			],
			"spellcasting": [
				{
					"type": "Innate",
					"tradition": "divine",
					"DC": 29,
					"entry": {
						"1": {
							"spells": [
								{
									"name": "detect alignment",
									"amount": "at will",
									"notes": [
										"good only"
									]
								},
								{
									"name": "detect poison",
									"amount": "at will"
								}
							]
						},
						"4": {
							"spells": [
								{
									"name": "dimension door",
									"amount": "at will"
								},
								{
									"name": "stinking cloud",
									"amount": 3
								}
							]
						},
						"5": {
							"spells": [
								{
									"name": "dimension door"
								}
							]
						},
						"constant": {
							"2": {
								"spells": [
									{
										"name": "see invisibility"
									}
								]
							}
						}
					}
				}
			],
			"abilities": {
				"mid": [
					{
						"activity": {
							"number": 1,
							"unit": "reaction"
						},
						"name": "Attack of Opportunity",
						"generic": {
							"tag": "ability"
						}
					},
					{
						"activity": {
							"number": 1,
							"unit": "reaction"
						},
						"traits": [
							"divine",
							"misfortune",
							"necromancy",
							"poison"
						],
						"trigger": "A creature within 30 feet attempts a saving throw against piscovenom",
						"entries": [
							"The creature takes an additional {@damage 2d8} poison damage even if it succeeds at its save."
						],
						"name": "Enhance Venom"
					}
				],
				"bot": [
					{
						"activity": {
							"number": 1,
							"unit": "action"
						},
						"entries": [
							"{@damage 2d10+6} bludgeoning, {@dc 30}"
						],
						"name": "Constrict",
						"generic": {
							"tag": "ability"
						}
					},
					{
						"activity": {
							"number": 2,
							"unit": "action"
						},
						"entries": [
							"The piscodaemon makes two claw {@action Strike||Strikes} against the same creature. If both hit, the creature takes {@damage 2d10} {@condition persistent damage||persistent bleed damage} and is exposed to piscovenom."
						],
						"name": "Gory Rend"
					},
					{
						"type": "affliction",
						"name": "Piscovenom",
						"traits": [
							"poison"
						],
						"DC": 30,
						"savingThrow": "Fortitude",
						"maxDuration": "6 rounds",
						"stages": [
							{
								"stage": 1,
								"entry": "{@damage 1d8} poison and {@condition enfeebled 1}",
								"duration": "1 round"
							},
							{
								"stage": 2,
								"entry": "{@damage 2d8} poison and {@condition enfeebled 1}",
								"duration": "1 round"
							},
							{
								"stage": 3,
								"entry": "{@damage 4d8} poison and {@condition enfeebled 2}",
								"duration": "1 round"
							}
						]
					}
				]
			},
			"hasImages": true,
			"defenses": {
				"ac": {
					"std": 28
				},
				"savingThrows": {
					"fort": {
						"std": 22
					},
					"ref": {
						"std": 16
					},
					"will": {
						"std": 19
					}
				},
				"hp": [
					{
						"hp": 200
					}
				],
				"immunities": [
					"poison",
					"death effects"
				],
				"weaknesses": [
					{
						"amount": 10,
						"name": "good"
					}
				]
			}
		},
		{
			"name": "Planetar",
			"source": "B2",
			"page": 16,
			"level": 16,
			"traits": [
				"uncommon",
				"ng",
				"large",
				"angel",
				"celestial"
			],
			"perception": {
				"std": 28,
				"to detect illusions": 32
			},
			"senses": [
				{
					"name": "darkvision"
				},
				{
					"name": "true seeing"
				}
			],
			"languages": {
				"languages": [
					"celestial",
					"draconic",
					"infernal"
				],
				"abilities": [
					"{@spell tongues}"
				]
			},
			"skills": {
				"athletics": {
					"std": 32
				},
				"intimidation": {
					"std": 32
				},
				"religion": {
					"std": 32
				}
			},
			"abilityMods": {
				"str": 8,
				"dex": 3,
				"con": 6,
				"int": 5,
				"wis": 6,
				"cha": 6
			},
			"items": [
				"+2 greater striking greatsword"
			],
			"speed": {
				"walk": 25,
				"fly": 60
			},
			"attacks": [
				{
					"range": "Melee",
					"name": "holy greatsword",
					"attack": 32,
					"traits": [
						"good",
						"magical",
						"versatile <P>"
					],
					"damage": "{@damage 3d12+16} slashing plus {@damage 1d6} good",
					"types": [
						"good",
						"slashing"
					]
				}
			],
			"spellcasting": [
				{
					"type": "Innate",
					"tradition": "divine",
					"DC": 37,
					"attack": 29,
					"entry": {
						"2": {
							"spells": [
								{
									"name": "invisibility",
									"amount": "at will",
									"notes": [
										"self only"
									]
								},
								{
									"name": "remove paralysis"
								}
							]
						},
						"5": {
							"spells": [
								{
									"name": "breath of life"
								},
								{
									"name": "death ward"
								},
								{
									"name": "freedom of movement"
								},
								{
									"name": "restoration",
									"amount": 3
								}
							]
						},
						"6": {
							"spells": [
								{
									"name": "blade barrier"
								},
								{
									"name": "dispel magic",
									"amount": "at will"
								}
							]
						},
						"7": {
							"spells": [
								{
									"name": "charm"
								},
								{
									"name": "plane shift"
								},
								{
									"name": "power word blind"
								},
								{
									"name": "remove fear",
									"amount": "at will"
								}
							]
						},
						"8": {
							"spells": [
								{
									"name": "dispel magic"
								},
								{
									"name": "divine wrath"
								},
								{
									"name": "earthquake"
								},
								{
									"name": "heal"
								},
								{
									"name": "power word stun"
								},
								{
									"name": "sunburst"
								}
							]
						},
						"constant": {
							"5": {
								"spells": [
									{
										"name": "detect alignment",
										"notes": [
											"evil only"
										]
									},
									{
										"name": "tongues"
									},
									{
										"name": "true seeing"
									}
								]
							}
						}
					}
				}
			],
			"rituals": [
				{
					"DC": 37,
					"rituals": [
						{
							"name": "angelic messenger",
							"source": "B1"
						},
						{
							"name": "call spirit"
						},
						{
							"name": "resurrect"
						}
					]
				}
			],
			"abilities": {
				"mid": [
					{
						"traits": [
							"aura",
							"divine",
							"evocation"
						],
						"entries": [
							"20 feet. Allies in the planetar's aura gain a +2 status bonus to AC against evil creatures and a +2 status bonus to damage rolls against evil creatures. The area in the aura is {@quickref difficult terrain||3|terrain} for evil creatures."
						],
						"name": "Aura of Righteousness"
					}
				],
				"bot": [
					{
						"activity": {
							"number": 2,
							"unit": "action"
						},
						"entries": [
							"The planetar makes a greatsword {@action Strike} against a target it detects as evil. If the target is evil, the {@action Strike} deals three extra weapon damage dice and deals {@damage 1d6} {@condition persistent damage||persistent good damage} to the target.",
							"The planetar can convert all the physical damage from the attack into good damage."
						],
						"name": "Blade of Justice"
					},
					{
						"activity": {
							"number": 1,
							"unit": "action"
						},
						"traits": [
							"concentrate",
							"divine",
							"polymorph",
							"transmutation"
						],
						"entries": [
							"The planetar can take on the appearance of any Small or Medium humanoid. This doesn't change their Speed or {@action Strike||Strikes}."
						],
						"name": "Change Shape",
						"generic": {
							"tag": "ability"
						}
					},
					{
						"traits": [
							"divine",
							"evocation"
						],
						"entries": [
							"Any weapon gains the effect of a holy property rune while a planetar wields it."
						],
						"name": "Holy Armaments"
					}
				]
			},
			"hasImages": true,
			"defenses": {
				"ac": {
					"std": 39
				},
				"savingThrows": {
					"fort": {
						"std": 28
					},
					"ref": {
						"std": 25
					},
					"will": {
						"std": 28
					}
				},
				"hp": [
					{
						"hp": 300,
						"abilities": [
							"{@ability regeneration} 15 (deactivated by evil)"
						]
					}
				],
				"weaknesses": [
					{
						"amount": 15,
						"name": "evil"
					}
				]
			}
		},
		{
			"name": "Polar Bear",
			"source": "B2",
			"page": 36,
			"level": 5,
			"traits": [
				"n",
				"large",
				"animal"
			],
			"perception": {
				"std": 12
			},
			"senses": [
				{
					"name": "low-light vision"
				},
				{
					"type": "imprecise",
					"name": "scent",
					"range": 60
				}
			],
			"skills": {
				"athletics": {
					"std": 14
				},
				"stealth": {
					"std": 10
				},
				"survival": {
					"std": 10
				}
			},
			"abilityMods": {
				"str": 5,
				"dex": 1,
				"con": 5,
				"int": -4,
				"wis": 1,
				"cha": -1
			},
			"speed": {
				"walk": 35,
				"swim": 15
			},
			"attacks": [
				{
					"range": "Melee",
					"name": "jaws",
					"attack": 15,
					"damage": "{@damage 2d8+7} piercing",
					"types": [
						"piercing"
					]
				},
				{
					"range": "Melee",
					"name": "claw",
					"attack": 15,
					"traits": [
						"agile"
					],
					"effects": [
						"Grab"
					],
					"damage": "{@damage 2d6+7} slashing plus Grab",
					"types": [
						"slashing"
					]
				}
			],
			"abilities": {
				"bot": [
					{
						"entries": [
							"The polar bear's {@action Strike||Strikes} deal an additional {@damage 1d6} precision damage to {@condition flat-footed} creatures."
						],
						"name": "Sneak Attack",
						"generic": {
							"tag": "ability"
						}
					},
					{
						"entries": [
							"The polar bear gains a +3 circumstance bonus to damage rolls against creatures it has {@condition grabbed}."
						],
						"name": "Mauler"
					}
				]
			},
			"defenses": {
				"ac": {
					"std": 22
				},
				"savingThrows": {
					"fort": {
						"std": 14
					},
					"ref": {
						"std": 10
					},
					"will": {
						"std": 10
					}
				},
				"hp": [
					{
						"hp": 73
					}
				]
			}
		},
		{
			"name": "Purrodaemon",
			"source": "B2",
			"page": 62,
			"level": 18,
			"traits": [
				"ne",
				"large",
				"daemon",
				"fiend"
			],
			"perception": {
				"std": 33
			},
			"senses": [
				{
					"name": "darkvision"
				},
				{
					"name": "true seeing"
				}
			],
			"languages": {
				"languages": [
					"common",
					"daemonic"
				],
				"abilities": [
					"telepathy 100 feet"
				]
			},
			"skills": {
				"athletics": {
					"std": 37
				},
				"intimidation": {
					"std": 35
				},
				"religion": {
					"std": 30
				},
				"stealth": {
					"std": 34
				},
				"survival": {
					"std": 33
				},
				"warfare lore": {
					"std": 32
				}
			},
			"abilityMods": {
				"str": 9,
				"dex": 6,
				"con": 7,
				"int": 4,
				"wis": 7,
				"cha": 7
			},
			"items": [
				"+2 greater striking glaive",
				"soul gem (2)",
				"steeped weapon (7\u201310)"
			],
			"speed": {
				"walk": 25,
				"fly": 50
			},
			"attacks": [
				{
					"range": "Melee",
					"name": "glaive",
					"attack": 37,
					"traits": [
						"deadly <d8>",
						"evil",
						"forceful",
						"magical",
						"reach <15 feet>"
					],
					"damage": "{@damage 3d8+17} slashing plus {@damage 2d6} evil and {@damage 4d6} {@condition persistent damage||persistent bleed}",
					"types": [
						"evil",
						"persistent",
						"slashing"
					]
				},
				{
					"range": "Ranged",
					"name": "hurled weapon",
					"attack": 35,
					"traits": [
						"deadly <1d10>",
						"evil",
						"magical",
						"propulsive",
						"range <120 feet>"
					],
					"damage": "{@damage 2d10+12} piercing plus {@damage 1d6} evil and {@damage 4d6} {@condition persistent damage||persistent bleed}",
					"types": [
						"evil",
						"persistent",
						"piercing"
					]
				}
			],
			"spellcasting": [
				{
					"type": "Innate",
					"tradition": "divine",
					"DC": 37,
					"entry": {
						"1": {
							"spells": [
								{
									"name": "detect alignment",
									"amount": "at will",
									"notes": [
										"good only"
									]
								}
							]
						},
						"4": {
							"spells": [
								{
									"name": "dimension door",
									"amount": "at will"
								}
							]
						},
						"5": {
							"spells": [
								{
									"name": "dimension door"
								}
							]
						},
						"7": {
							"spells": [
								{
									"name": "flame strike"
								},
								{
									"name": "teleport"
								}
							]
						},
						"9": {
							"spells": [
								{
									"name": "bind soul"
								},
								{
									"name": "blade barrier"
								},
								{
									"name": "chain lightning"
								}
							]
						},
						"constant": {
							"6": {
								"spells": [
									{
										"name": "true seeing"
									}
								]
							}
						}
					}
				}
			],
			"abilities": {
				"bot": [
					{
						"activity": {
							"number": 1,
							"unit": "action"
						},
						"traits": [
							"divine",
							"evocation"
						],
						"entries": [
							"The purrodaemon causes a weapon that has steeped in their flesh (see Steep Weapon) to telekinetically launch from their flesh. The purrodaemon makes a hurled weapon {@action Strike} without using their hands."
						],
						"name": "Hurl Weapon"
					},
					{
						"activity": {
							"number": 1,
							"unit": "action"
						},
						"traits": [
							"evocation"
						],
						"requirements": "A steeped weapon that's no longer sheathed in the purrodaemon's body is within 120 feet of the daemon",
						"entries": [
							"The steeped weapon swiftly flies through the air to resheath itself in the purrodaemon's body. If a creature is along this flight path, the purrodaemon can make a hurled weapon {@action Strike} against the target; if it hits, the weapon drops to the ground in a square adjacent to the creature."
						],
						"name": "Recall Weapon"
					},
					{
						"activity": {
							"number": 1,
							"unit": "action"
						},
						"traits": [
							"manipulate"
						],
						"entries": [
							"The purrodaemon sheathes a weapon in their own flesh. This deals no damage to the purrodaemon, which can have up to 10 weapons sheathed in their body at a time. A steeped weapon must be one that deals piercing or slashing damage.",
							"If a purrodaemon {@action Interact||Interacts} to crush a soul gem, one weapon of their choice sheathed in their flesh becomes enchanted with the daemon's fiendish power and becomes a +2 greater striking weapon that can be used in place of their glaive or hurled at targets (with a +2 item bonus to the hurled weapon's attack modifier and an extra d10 of damage). This magical quality fades 24 hours after it ceases being sheathed in the daemon's living body. A steeped weapon can be Disarmed."
						],
						"name": "Steep Weapon"
					},
					{
						"activity": {
							"number": 1,
							"unit": "reaction"
						},
						"trigger": "The purrodaemon is hit with a weapon that deals piercing damage",
						"requirements": "The purrodaemon has fewer than 10 weapons sheathed in their body",
						"entries": [
							"The purrodaemon seizes the triggering weapon. The weapon's wielder must attempt a {@dc 40} Reflex save. On a failure, the weapon is disarmed and falls to an adjacent square. On a critical failure, the weapon is sheathed in the purrodaemon's body as though the daemon had used Steep Weapon. an ability. Cacodaemons (Pathfinder Bestiary 70) are the most common also be created by spells like bind soul. If a daemon crushes a soul gem."
						],
						"name": "Twist the Blade"
					}
				]
			},
			"hasImages": true,
			"defenses": {
				"ac": {
					"std": 43
				},
				"savingThrows": {
					"fort": {
						"std": 33
					},
					"ref": {
						"std": 30
					},
					"will": {
						"std": 29
					}
				},
				"hp": [
					{
						"hp": 335
					}
				],
				"immunities": [
					"bleed",
					"death effects"
				],
				"weaknesses": [
					{
						"amount": 15,
						"name": "good"
					}
				]
			}
		},
		{
			"name": "Quetz Couatl",
			"source": "B2",
			"page": 54,
			"level": 10,
			"traits": [
				"uncommon",
				"lg",
				"large",
				"beast",
				"couatl"
			],
			"perception": {
				"std": 21
			},
			"senses": [
				{
					"name": "darkvision"
				},
				{
					"name": "detect alignment"
				}
			],
			"languages": {
				"languages": [
					"celestial",
					"common",
					"draconic"
				],
				"abilities": [
					"telepathy 100 feet"
				]
			},
			"skills": {
				"acrobatics": {
					"std": 16
				},
				"arcana": {
					"std": 19
				},
				"diplomacy": {
					"std": 22
				},
				"nature": {
					"std": 22
				},
				"occultism": {
					"std": 19
				},
				"religion": {
					"std": 22
				},
				"survival": {
					"std": 16
				}
			},
			"abilityMods": {
				"str": 7,
				"dex": 3,
				"con": 5,
				"int": 6,
				"wis": 5,
				"cha": 5
			},
			"speed": {
				"walk": 15,
				"fly": 50
			},
			"attacks": [
				{
					"range": "Melee",
					"name": "jaws",
					"attack": 23,
					"traits": [
						"magical"
					],
					"effects": [
						"quetz couatl venom",
						"Grab"
					],
					"damage": "{@damage 2d10+13} piercing plus quetz couatl venom and Grab",
					"types": [
						"piercing"
					]
				}
			],
			"spellcasting": [
				{
					"type": "Innate",
					"tradition": "divine",
					"DC": 29,
					"entry": {
						"2": {
							"spells": [
								{
									"name": "invisibility",
									"amount": "at will",
									"notes": [
										"self only"
									]
								}
							]
						},
						"3": {
							"spells": [
								{
									"name": "mind reading",
									"amount": "at will"
								}
							]
						},
						"4": {
							"spells": [
								{
									"name": "charm"
								},
								{
									"name": "gaseous form"
								}
							]
						},
						"5": {
							"spells": [
								{
									"name": "breath of life"
								},
								{
									"name": "divine wrath"
								}
							]
						},
						"7": {
							"spells": [
								{
									"name": "ethereal jaunt",
									"amount": "at will"
								},
								{
									"name": "plane shift",
									"notes": [
										"self only"
									]
								}
							]
						},
						"constant": {}
					}
				}
			],
			"abilities": {
				"bot": [
					{
						"activity": {
							"number": 1,
							"unit": "action"
						},
						"entries": [
							"{@damage 2d10+7} bludgeoning, {@dc 29}"
						],
						"name": "Greater Constrict",
						"generic": {
							"tag": "ability"
						}
					},
					{
						"type": "affliction",
						"name": "Quetz Couatl Venom",
						"traits": [
							"poison"
						],
						"note": "A quetz couatl's venom deals good damage rather than poison damage to fiends",
						"DC": 29,
						"savingThrow": "Fortitude",
						"maxDuration": "6 rounds",
						"stages": [
							{
								"stage": 1,
								"entry": "{@damage 2d6} poison damage and {@condition enfeebled 1}",
								"duration": "1 round"
							},
							{
								"stage": 2,
								"entry": "{@damage 2d8} poison damage, {@condition enfeebled 1}, and {@condition flat-footed}",
								"duration": "1 round"
							},
							{
								"stage": 3,
								"entry": "{@damage 2d10} poison damage, {@condition enfeebled 2}, and {@condition flat-footed}",
								"duration": "1 round"
							}
						]
					},
					{
						"activity": {
							"number": 2,
							"unit": "action"
						},
						"traits": [
							"divine",
							"enchantment",
							"incapacitation",
							"mental",
							"visual"
						],
						"entries": [
							"The quetz couatl spreads its multicolored wings and radiant plumage. Each enemy within 30 feet must attempt a {@dc 29} Will save.",
							{
								"type": "successDegree",
								"entries": {
									"Critical Success": "The creature is unaffected and is temporarily immune to Radiant Wings for 24 hours.",
									"Success": "The creature is {@condition dazzled} for 1 round.",
									"Failure": "The creature is {@condition dazzled} for 1 minute.",
									"Critical Failure": "As failure, but if the creature is evil, it is also {@condition stunned 3}."
								}
							}
						],
						"name": "Radiant Wings"
					},
					{
						"activity": {
							"number": 1,
							"unit": "action"
						},
						"requirements": "The quetz couatl has a",
						"entries": [
							"Medium or smaller creature {@condition grabbed} or {@condition restrained} in its jaws; The quetz couatl moves the creature into its coils, freeing its fangs to make attacks, then uses."
						],
						"name": "Wrap in Coils"
					},
					{
						"entries": [
							"Constrict against the creature. The quetz couatl can hold as many creatures in its coils as will fit in its space."
						],
						"name": "Greater"
					}
				]
			},
			"hasImages": true,
			"defenses": {
				"ac": {
					"std": 30
				},
				"savingThrows": {
					"fort": {
						"std": 19
					},
					"ref": {
						"std": 19
					},
					"will": {
						"std": 21
					}
				},
				"hp": [
					{
						"hp": 175
					}
				]
			}
		},
		{
			"name": "Quickling",
			"source": "B2",
			"page": 218,
			"level": 3,
			"traits": [
				"uncommon",
				"ce",
				"small",
				"fey"
			],
			"perception": {
				"std": 9
			},
			"senses": [
				{
					"name": "low-light vision"
				}
			],
			"languages": {
				"languages": [
					"aklo",
					"common",
					"sylvan"
				]
			},
			"skills": {
				"acrobatics": {
					"std": 13
				},
				"crafting": {
					"std": 8
				},
				"deception": {
					"std": 8
				},
				"nature": {
					"std": 8
				},
				"stealth": {
					"std": 11
				},
				"survival": {
					"std": 6
				},
				"thievery": {
					"std": 11
				}
			},
			"abilityMods": {
				"str": 0,
				"dex": 4,
				"con": 1,
				"int": 3,
				"wis": 1,
				"cha": 3
			},
			"items": [
				"lethargy poison (3 doses)",
				"shortsword"
			],
			"speed": {
				"walk": 100
			},
			"attacks": [
				{
					"range": "Melee",
					"name": "shortsword",
					"attack": 11,
					"traits": [
						"agile",
						"finesse",
						"versatile <S>"
					],
					"effects": [
						"lethargy poison"
					],
					"damage": "{@damage 1d6+2} piercing plus lethargy poison",
					"types": [
						"piercing"
					]
				}
			],
			"spellcasting": [
				{
					"type": "Innate",
					"tradition": "primal",
					"DC": 20,
					"entry": {
						"0": {
							"level": 2,
							"spells": [
								{
									"name": "dancing lights"
								},
								{
									"name": "prestidigitation"
								}
							]
						},
						"1": {
							"spells": [
								{
									"name": "ventriloquism"
								}
							]
						},
						"2": {
							"spells": [
								{
									"name": "shatter"
								}
							]
						}
					}
				}
			],
			"abilities": {
				"mid": [
					{
						"entries": [
							"The quickling takes a \u20132 status penalty to saving throws against effects that cause the {@condition slowed} condition. If the quickling ever becomes {@condition slowed}, they lose their supernatural speed, can't Fade from View, and become {@condition sickened 1} for the duration of the slow. They also can't reduce this {@condition sickened} condition for the duration of the {@condition slowed} effect."
						],
						"name": "Slow Susceptibility"
					},
					{
						"activity": {
							"number": 1,
							"unit": "reaction"
						},
						"trigger": "The quickling is targeted by a {@action Strike}",
						"entries": [
							"The quickling darts aside, gaining a +2 circumstance bonus to AC, then {@action Stride||Strides} up to half their Speed after the {@action Strike} resolves."
						],
						"name": "Can't Catch Me"
					}
				],
				"bot": [
					{
						"entries": [
							"The quickling's {@action Strike||Strikes} deal an extra {@damage 1d6} precision damage to {@condition flat-footed} creatures."
						],
						"name": "Sneak Attack",
						"generic": {
							"tag": "ability"
						}
					},
					{
						"entries": [
							"The quickling's speed, combined with nearly instantaneous acceleration and deceleration, enables them to move in astonishing ways. As long as they have a firm surface to travel across, they can {@action Stride} their full movement vertically or horizontally. They can even run across unstable surfaces, such as water, in the same way, although dangerous surfaces (acid, lava, etc.) harm them as normal. They must end their movement on a horizontal surface capable of bearing their weight or else they fall."
						],
						"name": "Supernatural Speed"
					}
				]
			},
			"hasImages": true,
			"defenses": {
				"ac": {
					"std": 22
				},
				"savingThrows": {
					"fort": {
						"std": 6
					},
					"ref": {
						"std": 13
					},
					"will": {
						"std": 8
					}
				},
				"hp": [
					{
						"hp": 25
					}
				],
				"weaknesses": [
					{
						"amount": 5,
						"name": "cold iron"
					}
				]
			}
		},
		{
			"name": "Quoppopak",
			"source": "B2",
			"page": 219,
			"level": 11,
			"traits": [
				"ne",
				"large",
				"aberration",
				"aquatic"
			],
			"perception": {
				"std": 22
			},
			"senses": [
				{
					"name": "low-light vision"
				}
			],
			"languages": {
				"languages": [
					"aquan"
				]
			},
			"skills": {
				"acrobatics": {
					"std": 23
				},
				"athletics": {
					"std": 22
				},
				"stealth": {
					"std": 23
				}
			},
			"abilityMods": {
				"str": 7,
				"dex": 6,
				"con": 5,
				"int": -2,
				"wis": 5,
				"cha": 0
			},
			"speed": {
				"walk": 15,
				"swim": 40,
				"water glide": 30
			},
			"attacks": [
				{
					"range": "Melee",
					"name": "beak",
					"attack": 24,
					"traits": [
						"reach <10 feet>"
					],
					"damage": "{@damage 3d8+13} piercing",
					"types": [
						"piercing"
					]
				},
				{
					"range": "Melee",
					"name": "tentacle",
					"attack": 24,
					"traits": [
						"agile",
						"reach <15 feet>"
					],
					"effects": [
						"Grab"
					],
					"damage": "{@damage 2d8+13} bludgeoning plus Grab",
					"types": [
						"bludgeoning"
					]
				},
				{
					"range": "Melee",
					"name": "ventral tube",
					"attack": 24,
					"traits": [
						"reach <10 feet>"
					],
					"damage": "{@damage 2d6+13} slashing plus {@damage 1d6} {@condition persistent damage||persistent bleed}",
					"types": [
						"persistent",
						"slashing"
					]
				},
				{
					"range": "Ranged",
					"name": "water jet",
					"attack": 23,
					"traits": [
						"range <100 feet>",
						"water"
					],
					"damage": "{@damage 2d6+13} bludgeoning plus",
					"types": [
						"bludgeoning"
					]
				}
			],
			"abilities": {
				"mid": [
					{
						"activity": {
							"number": 1,
							"unit": "reaction"
						},
						"entries": [
							"Tentacle only."
						],
						"name": "Attack of Opportunity",
						"generic": {
							"tag": "ability"
						}
					}
				],
				"bot": [
					{
						"activity": {
							"number": 2,
							"unit": "action"
						},
						"requirements": "The quoppopak's ventral tube is in water",
						"entries": [
							"The quoppopak uses Tentacle Stab against a creature within reach; if either of these {@action Strike||Strikes} hits, the creature must attempt a {@dc 30} Reflex save. On a failed save, the quoppopak shoots water through its tentacles into the creature, dealing {@damage 2d6+5} bludgeoning damage and making the creature {@condition sickened 1} as its internal organs fill with water (double damage and {@condition sickened 2} on a critical failure)."
						],
						"name": "Flooding Thrust"
					},
					{
						"activity": {
							"number": 1,
							"unit": "action"
						},
						"frequency": {
							"unit": "round",
							"number": 1
						},
						"entries": [
							"The quoppopak makes two tentacle {@action Strike||Strikes} against the same creature. These {@action Strike||Strikes} deal piercing damage instead of bludgeoning, and the quoppopak can't Grab with them. Its multiple attack penalty doesn't increase until after both attacks."
						],
						"name": "Tentacle Stab"
					},
					{
						"entries": [
							"The quoppopak can stand and move on the surface of water or other liquids without falling through. It can go underwater if it wishes, but it must {@action Swim} to do so."
						],
						"name": "Water Glide"
					}
				]
			},
			"hasImages": true,
			"defenses": {
				"ac": {
					"std": 31
				},
				"savingThrows": {
					"fort": {
						"std": 22
					},
					"ref": {
						"std": 23
					},
					"will": {
						"std": 18
					}
				},
				"hp": [
					{
						"hp": 195
					}
				]
			}
		},
		{
			"name": "Radiant Warden",
			"source": "B2",
			"page": 220,
			"level": 17,
			"traits": [
				"uncommon",
				"n",
				"gargantuan",
				"construct"
			],
			"perception": {
				"std": 30
			},
			"senses": [
				{
					"name": "darkvision"
				}
			],
			"skills": {
				"arcana": {
					"std": 32
				},
				"athletics": {
					"std": 33
				},
				"occultism": {
					"std": 32
				},
				"astronomy lore": {
					"std": 36
				}
			},
			"abilityMods": {
				"str": 9,
				"dex": 6,
				"con": 5,
				"int": 6,
				"wis": 5,
				"cha": 0
			},
			"speed": {
				"walk": 30,
				"fly": 30
			},
			"attacks": [
				{
					"range": "Melee",
					"name": "hammer",
					"attack": 32,
					"traits": [
						"magical",
						"reach <15 feet>",
						"shove"
					],
					"effects": [
						"radiant blow"
					],
					"damage": "{@damage 3d12+15} bludgeoning plus radiant blow",
					"types": [
						"bludgeoning"
					]
				},
				{
					"range": "Ranged",
					"name": "radiant beam",
					"attack": 32,
					"traits": [
						"magical",
						"reach <15 feet>"
					],
					"damage": "{@damage 4d10} force",
					"types": [
						"force"
					]
				}
			],
			"spellcasting": [
				{
					"type": "Innate",
					"tradition": "occult",
					"DC": 38,
					"entry": {
						"5": {
							"spells": [
								{
									"name": "dimension door",
									"amount": "at will"
								}
							]
						},
						"7": {
							"spells": [
								{
									"name": "dimensional lock"
								},
								{
									"name": "prismatic spray"
								}
							]
						},
						"8": {
							"spells": [
								{
									"name": "collective transposition",
									"amount": 3
								},
								{
									"name": "scintillating pattern"
								}
							]
						},
						"9": {
							"spells": [
								{
									"name": "teleport"
								}
							]
						}
					}
				}
			],
			"abilities": {
				"mid": [
					{
						"traits": [
							"abjuration",
							"aura",
							"occult"
						],
						"entries": [
							"60 feet. A creature that uses a teleportation ability within the aura's emanation or enters it via a teleportation ability must succeed a {@dc 38} Will save or become {@condition sickened 1} and have its destination changed to a point of the radiant warden's choosing within the emanation. On a successful save, the creature arrives as intended but is still {@condition sickened 1}."
						],
						"name": "Gatekeeper Aura"
					}
				],
				"bot": [
					{
						"activity": {
							"number": 1,
							"unit": "action"
						},
						"traits": [
							"concentrate"
						],
						"entries": [
							"Until it acts, the radiant warden appears to be an orrery (or similar large mechanical contraption, such as a telescope). It has an automatic result of 53 on {@skill Deception} checks and DCs to convincingly pass as such a machine."
						],
						"name": "Orrery"
					},
					{
						"activity": {
							"number": 2,
							"unit": "action"
						},
						"traits": [
							"evocation",
							"force",
							"occult"
						],
						"entries": [
							"The radiant warden releases a 50-foot cone of bright energy that deals {@damage 10d12} force damage ({@dc 38} basic Reflex save). The radiant warden can't use Radiant Blast for {@dice 1d4} rounds."
						],
						"name": "Radiant Blast"
					},
					{
						"entries": [
							"When a creature is hit by the radiant warden's hammer {@action Strike}, a flash of radiant energy attempts to anchor the creature in place. The creature must attempt a {@dc 38} Will save; on a failure, the creature can't use any {@trait teleportation} effects for 1 minute.",
							"On a critical failure, the creature is also permanently {@condition blinded}."
						],
						"name": "Radiant Blow"
					}
				]
			},
			"hasImages": true,
			"defenses": {
				"ac": {
					"std": 40
				},
				"savingThrows": {
					"fort": {
						"std": 32
					},
					"ref": {
						"std": 29
					},
					"will": {
						"std": 28
					}
				},
				"hp": [
					{
						"hp": 300
					}
				],
				"immunities": [
					"bleed",
					"poison",
					"death effects",
					"disease",
					"doomed",
					"drained",
					"fatigued",
					"necromancy",
					"nonlethal attacks",
					"paralyzed",
					"sickened",
					"unconscious"
				],
				"resistances": [
					{
						"amount": 15,
						"name": "mental"
					},
					{
						"amount": 15,
						"name": "physical",
						"note": "except adamantine"
					}
				]
			}
		},
		{
			"name": "Raven",
			"source": "B2",
			"page": 221,
			"level": -1,
			"traits": [
				"n",
				"tiny",
				"animal"
			],
			"perception": {
				"std": 5
			},
			"senses": [
				{
					"name": "low-light vision"
				}
			],
			"skills": {
				"acrobatics": {
					"std": 5
				},
				"thievery": {
					"std": 5
				}
			},
			"abilityMods": {
				"str": -3,
				"dex": 3,
				"con": 0,
				"int": -4,
				"wis": 3,
				"cha": 0
			},
			"speed": {
				"walk": 10,
				"fly": 40
			},
			"attacks": [
				{
					"range": "Melee",
					"name": "beak",
					"attack": 7,
					"traits": [
						"finesse"
					],
					"damage": "{@damage 1d6} piercing",
					"types": [
						"piercing"
					]
				}
			],
			"abilities": {
				"top": [
					{
						"entries": [
							"A raven can use simple items as tools, such as poking a stick at an opening to tease out a piece of food.",
							"They are also quite adept at stealing objects. A raven can't use {@skill Thievery} to {@action Palm an Object}, {@action Disable a Device}, or {@action Pick a Lock}, but it can use {@skill Thievery} to {@action Steal} light objects that it can carry in its beak or talons or to accomplish other relatively simple tasks."
						],
						"name": "Cunning"
					}
				]
			},
			"hasImages": true,
			"defenses": {
				"ac": {
					"std": 15
				},
				"savingThrows": {
					"fort": {
						"std": 2
					},
					"ref": {
						"std": 7
					},
					"will": {
						"std": 5
					}
				},
				"hp": [
					{
						"hp": 7
					}
				]
			}
		},
		{
			"name": "Raven Swarm",
			"source": "B2",
			"page": 221,
			"level": 3,
			"traits": [
				"n",
				"large",
				"animal",
				"swarm"
			],
			"perception": {
				"std": 9
			},
			"senses": [
				{
					"name": "low-light vision"
				}
			],
			"skills": {
				"acrobatics": {
					"std": 10
				},
				"thievery": {
					"std": 10
				}
			},
			"abilityMods": {
				"str": 0,
				"dex": 3,
				"con": 0,
				"int": -4,
				"wis": 4,
				"cha": 0
			},
			"speed": {
				"walk": 10,
				"fly": 40
			},
			"abilities": {
				"bot": [
					{
						"entries": [
							"There are few things as dangerously persistent in the natural world as an angry unkindness of ravens. A raven swarm can hound its prey through most barriers. Simple latches, unsecured chimney flues, loosely shuttered windows, and similar obstacles rarely keep an unkindness away. A raven swarm attempts a {@skill Thievery} check to bypass many of these simple obstructions, typically against {@dc 20}."
						],
						"name": "Enraged Cunning"
					},
					{
						"activity": {
							"number": 1,
							"unit": "action"
						},
						"entries": [
							"The ravens' angry pecking deals {@damage 1d8} piercing damage to each enemy in the swarm's space ({@dc 20} basic Reflex save). A creature that critically fails its save is {@condition blinded} for {@dice 1d4} rounds as the ravens focus their attacks on the target's vulnerable face."
						],
						"name": "Swarming Beaks"
					}
				]
			},
			"defenses": {
				"ac": {
					"std": 19
				},
				"savingThrows": {
					"fort": {
						"std": 7
					},
					"ref": {
						"std": 12
					},
					"will": {
						"std": 9
					}
				},
				"hp": [
					{
						"hp": 30
					}
				],
				"immunities": [
					"precision",
					"swarm mind"
				],
				"weaknesses": [
					{
						"name": "area"
					}
				]
			}
		},
		{
			"name": "Ravener",
			"source": "B2",
			"page": 224,
			"level": 21,
			"traits": [
				"rare",
				"ce",
				"gargantuan",
				"dragon",
				"fire",
				"undead"
			],
			"perception": {
				"std": 37
			},
			"senses": [
				{
					"name": "darkvision"
				},
				{
					"type": "imprecise",
					"name": "scent",
					"range": 60
				},
				{
					"name": "smoke vision"
				},
				{
					"name": "soulsense",
					"range": 60
				}
			],
			"languages": {
				"languages": [
					"abyssal",
					"common",
					"draconic",
					"dwarven",
					"jotun",
					"necril",
					"orcish"
				]
			},
			"skills": {
				"acrobatics": {
					"std": 32
				},
				"arcana": {
					"std": 37
				},
				"athletics": {
					"std": 39
				},
				"deception": {
					"std": 38
				},
				"diplomacy": {
					"std": 38
				},
				"intimidation": {
					"std": 40
				},
				"stealth": {
					"std": 35
				}
			},
			"abilityMods": {
				"str": 9,
				"dex": 5,
				"con": 9,
				"int": 5,
				"wis": 6,
				"cha": 8
			},
			"speed": {
				"walk": 60,
				"fly": 180
			},
			"attacks": [
				{
					"range": "Melee",
					"name": "jaws",
					"attack": 39,
					"traits": [
						"fire",
						"magical",
						"reach <20 feet>"
					],
					"damage": "{@damage 4d10+17} piercing plus {@damage 3d6} fire and {@damage 2d6} negative",
					"types": [
						"fire",
						"negative",
						"piercing"
					]
				},
				{
					"range": "Melee",
					"name": "claw",
					"attack": 39,
					"traits": [
						"agile",
						"magical",
						"reach <15 feet>"
					],
					"damage": "{@damage 4d8+17} slashing plus {@damage 2d6} negative",
					"types": [
						"negative",
						"slashing"
					]
				},
				{
					"range": "Melee",
					"name": "tail",
					"attack": 37,
					"traits": [
						"magical",
						"reach <25 feet>"
					],
					"damage": "{@damage 4d10+15} slashing plus {@damage 2d6} negative",
					"types": [
						"negative",
						"slashing"
					]
				},
				{
					"range": "Melee",
					"name": "wing",
					"attack": 37,
					"traits": [
						"agile",
						"magical",
						"reach <20 feet>"
					],
					"damage": "{@damage 3d8+15} slashing plus {@damage 2d6} negative",
					"types": [
						"negative",
						"slashing"
					]
				}
			],
			"spellcasting": [
				{
					"type": "Innate",
					"tradition": "arcane",
					"DC": 44,
					"entry": {
						"4": {
							"spells": [
								{
									"name": "suggestion",
									"amount": "at will"
								}
							]
						},
						"8": {
							"spells": [
								{
									"name": "wall of fire",
									"amount": "at will"
								}
							]
						}
					}
				}
			],
			"abilities": {
				"top": [
					{
						"entries": [
							"Smoke doesn't impair an ancient red ravener's vision; it ignores the {@condition concealed} condition from smoke."
						],
						"name": "Smoke Vision"
					}
				],
				"mid": [
					{
						"traits": [
							"aura",
							"emotion",
							"fear",
							"mental"
						],
						"entries": [
							"90 feet, {@dc 42}"
						],
						"name": "Cowering Fear"
					},
					{
						"traits": [
							"arcane",
							"aura",
							"evocation",
							"fire"
						],
						"entries": [
							"10 feet, {@damage 4d6} fire damage ({@dc 41} basic Reflex save)"
						],
						"name": "Dragon Heat"
					},
					{
						"entries": [
							"200 HP. An intangible field of necromantic energy protects a ravener from total destruction. A soul ward has 150 maximum Hit Points, or 200 if the ravener is level 21 or higher. Whenever a ravener would be reduced below 1 Hit Point, all damage in excess of what would reduce them to 1 Hit Point is instead dealt to their soul ward. If this damage reduces the soul ward to fewer than 0 Hit Points, the ravener is destroyed. A soul ward's Hit Points can be restored only via specific ravener abilities such as Consume Soul, ravenous breath, or vicious criticals. A ravener who goes more than a week without successfully using Consume Soul to feed on a dying creature starves, and their soul ward loses {@damage 1d4} Hit Points each day until they feed. If the ravener's soul ward loses all its Hit Points while the ravener still has more than 1 HP, they become a ravener husk."
						],
						"name": "Soul Ward"
					},
					{
						"activity": {
							"number": 1,
							"unit": "reaction"
						},
						"entries": [
							"Jaws only."
						],
						"name": "Attack of Opportunity",
						"generic": {
							"tag": "ability"
						}
					},
					{
						"traits": [
							"divine",
							"necromancy"
						],
						"trigger": "The ravener takes excess damage to their soul ward but still has at least 51 Hit Points in their soul ward;",
						"activity": {
							"number": 1,
							"unit": "free"
						},
						"entries": [
							"The ravener draws deeply into their soul ward, discorporating their body into soul energy in order to escape. They take 50 damage to their soul ward and their physical body vanishes, reappearing {@dice 1d4} hours later in a random location within 1 mile from the location where they used Discorporate."
						],
						"name": "Discorporate"
					},
					{
						"activity": {
							"number": 1,
							"unit": "reaction"
						},
						"traits": [
							"abjuration",
							"arcane"
						],
						"trigger": "A creature within 100 feet casts a fire spell, or a fire spell otherwise comes into effect from a source within 100 feet",
						"entries": [
							"The ravener makes all the choices to determine the targets, destination, and other effects of the spell, as though they were the caster."
						],
						"name": "Redirect Fire"
					}
				],
				"bot": [
					{
						"activity": {
							"number": 1,
							"unit": "free"
						},
						"traits": [
							"death",
							"divine",
							"necromancy"
						],
						"trigger": "A living creature within 30 feet of the ravener dies",
						"entries": [
							"The ravener tears the creature's soul from its body with their maw and gulps it down. The dying creature must attempt a {@dc 44} Fortitude save.",
							{
								"type": "successDegree",
								"entries": {
									"Critical Success": "The creature is unaffected.",
									"Success": "The ravener tears off a small chunk of the creature's soul. If the victim is restored to life, they are {@condition drained 1} in addition to any other side effects of returning to life. The ravener adds a number of Hit Points to their soul ward equal to half the creature's level.",
									"Failure": "As success, but the creature's soul is ravaged. The creature is {@condition drained 3} and the ravener adds a number of Hit Points to their soul ward equal to the creature's level.",
									"Critical Failure": "As failure, but the ravener devours the entire soul. The victim can't be restored to life as long as the ravener exists except via a 10th-level effect such as {@spell miracle} or {@spell wish}, and the ravener adds a number of Hit Points to their soul ward equal to twice the creature's level."
								}
							}
						],
						"name": "Consume Soul"
					},
					{
						"activity": {
							"number": 1,
							"unit": "action"
						},
						"traits": [
							"arcane",
							"concentrate",
							"transmutation"
						],
						"entries": [
							"The ravener attempts to take control of a magical fire or a fire spell within 100 feet. If it succeeds at a counteract check (counteract level 10, counteract modifier +34), the original caster loses control of the spell or magical fire, control is transferred to the ravener, and this action counts as the ravener having Sustained the Spell with the action (if applicable). The ravener can choose to end the spell instead of taking control, if they choose."
						],
						"name": "Manipulate Flames"
					},
					{
						"activity": {
							"number": 2,
							"unit": "action"
						},
						"traits": [
							"arcane",
							"evocation",
							"fire"
						],
						"entries": [
							"The ravener breathes a blast of flame that deals {@damage 20d6} fire damage plus {@damage 4d6} {@condition persistent damage||persistent negative damage} ({@dc 44} basic Reflex save). A creature that fails its save is also {@condition drained 1} (or {@condition drained 2} on a critical failure). If a creature is {@condition drained} by the ravener's Ravenous Breath Weapon, the ravener's soul ward gains 5 HP. The ravener can't use Breath Weapon again for {@dice 1d4} rounds."
						],
						"name": "Ravenous Breath Weapon"
					},
					{
						"entries": [
							"The ravener treats an attack roll as a critical hit on a roll of 19 or 20, as long as the attack roll was a success. Additionally, whenever the ravener makes a critical hit with one of their {@action Strike|Strikes}, the target must succeed on a Fortitude save or gain the {@condition drained 1} condition. If the target already has a {@condition drained} value of greater than 0, their {@condition drained} value instead increases by 1, to a maximum of {@condition drained 4}. Whenever the ravener applies drain to a creature in this way, their soul ward gains 5 Hit Points."
						],
						"name": "Vicious Criticals"
					}
				]
			},
			"hasImages": true,
			"defenses": {
				"ac": {
					"std": 47
				},
				"savingThrows": {
					"fort": {
						"std": 38
					},
					"ref": {
						"std": 34
					},
					"will": {
						"std": 37
					}
				},
				"hp": [
					{
						"hp": 500,
						"abilities": [
							"negative healing"
						]
					}
				],
				"immunities": [
					"fire",
					"poison",
					"death effects",
					"disease",
					"paralyzed",
					"sleep"
				],
				"weaknesses": [
					{
						"amount": 20,
						"name": "cold"
					},
					{
						"amount": 20,
						"name": "good"
					}
				]
			}
		},
		{
			"name": "Ravener Husk",
			"source": "B2",
			"page": 224,
			"level": 14,
			"traits": [
				"rare",
				"ce",
				"gargantuan",
				"dragon",
				"undead"
			],
			"perception": {
				"std": 26
			},
			"senses": [
				{
					"name": "darkvision"
				},
				{
					"name": "soulsense",
					"range": 60
				}
			],
			"skills": {
				"acrobatics": {
					"std": 22
				},
				"athletics": {
					"std": 28
				}
			},
			"abilityMods": {
				"str": 8,
				"dex": 0,
				"con": 6,
				"int": -5,
				"wis": 4,
				"cha": 4
			},
			"speed": {
				"walk": 60,
				"fly": 180
			},
			"attacks": [
				{
					"range": "Melee",
					"name": "jaws",
					"attack": 30,
					"traits": [
						"magical",
						"reach <15 feet>"
					],
					"damage": "{@damage 3d8+16} piercing plus {@damage 2d6} negative",
					"types": [
						"negative",
						"piercing"
					]
				},
				{
					"range": "Melee",
					"name": "claw",
					"attack": 30,
					"traits": [
						"agile",
						"magical",
						"reach <10 feet>"
					],
					"damage": "{@damage 3d4+16} slashing plus {@damage 2d6} negative",
					"types": [
						"negative",
						"slashing"
					]
				}
			],
			"abilities": {
				"mid": [
					{
						"traits": [
							"aura",
							"emotion",
							"fear",
							"mental"
						],
						"entries": [
							"90 feet, {@dc 31}"
						],
						"name": "Frightful Presence",
						"generic": {
							"tag": "ability"
						}
					},
					{
						"activity": {
							"number": 1,
							"unit": "reaction"
						},
						"trigger": "The ravener husk takes any amount of bludgeoning damage",
						"entries": [
							"The ravener's brittle bones shatter, spraying bone shards everywhere. Every creature within a 10-foot emanation of the ravener husk takes {@damage 7d6} piercing damage ({@dc 31} basic Reflex save)."
						],
						"name": "Boneshatter"
					}
				],
				"bot": [
					{
						"activity": {
							"number": 2,
							"unit": "action"
						},
						"traits": [
							"divine",
							"evocation",
							"negative"
						],
						"entries": [
							"The ravener husk breathes a torrent of negative energy that deals {@damage 16d6} negative damage in a 40-foot cone ({@dc 34} basic Reflex save). They can't use Breath Weapon again for {@dice 1d4} rounds."
						],
						"name": "Breath Weapon"
					},
					{
						"activity": {
							"number": 3,
							"unit": "action"
						},
						"traits": [
							"divine",
							"necromancy"
						],
						"frequency": {
							"unit": "day",
							"number": 1
						},
						"entries": [
							"The ravener husk makes a jaws {@action Strike} against a deceased creature that has been dead no longer than 1 minute, was good aligned, and was at least level 15 in life. The ravener attempts a DC {@flatDC 5} flat check; if successful, they transform back into a ravener with 1 Hit Point in their soul ward."
						],
						"name": "Ravenous Repast"
					}
				]
			},
			"hasImages": true,
			"defenses": {
				"ac": {
					"std": 35
				},
				"savingThrows": {
					"fort": {
						"std": 28
					},
					"ref": {
						"std": 22
					},
					"will": {
						"std": 26
					}
				},
				"hp": [
					{
						"hp": 325,
						"abilities": [
							"negative healing"
						]
					}
				],
				"immunities": [
					"poison",
					"death effects",
					"disease",
					"paralyzed",
					"sleep"
				],
				"weaknesses": [
					{
						"amount": 10,
						"name": "good"
					}
				]
			}
		},
		{
			"name": "Reef Octopus",
			"source": "B2",
			"page": 187,
			"level": 1,
			"traits": [
				"n",
				"small",
				"animal",
				"aquatic"
			],
			"perception": {
				"std": 7
			},
			"senses": [
				{
					"name": "low-light vision"
				}
			],
			"skills": {
				"athletics": {
					"std": 6
				},
				"stealth": {
					"std": 9
				}
			},
			"abilityMods": {
				"str": 1,
				"dex": 4,
				"con": 1,
				"int": -4,
				"wis": 1,
				"cha": 0
			},
			"speed": {
				"walk": 10,
				"swim": 30
			},
			"attacks": [
				{
					"range": "Melee",
					"name": "beak",
					"attack": 9,
					"traits": [
						"finesse"
					],
					"effects": [
						"reef octopus venom"
					],
					"damage": "{@damage 1d10+1} piercing plus reef octopus venom",
					"types": [
						"piercing"
					]
				},
				{
					"range": "Melee",
					"name": "arm",
					"attack": 9,
					"traits": [
						"agile",
						"finesse"
					],
					"effects": [
						"Grab"
					],
					"damage": "{@damage 1d6+1} bludgeoning plus Grab",
					"types": [
						"bludgeoning"
					]
				}
			],
			"abilities": {
				"bot": [
					{
						"entries": [
							"The blue-ringed octopus can change the color of its skin to {@action Hide} even if it doesn't have cover."
						],
						"name": "Camouflage"
					},
					{
						"activity": {
							"number": 1,
							"unit": "action"
						},
						"entries": [
							"The reef octopus emits a cloud of dark-brown ink in a 10-foot emanation. This cloud has no effect outside of water. Creatures inside the cloud are {@condition hidden} and can't use their sense of smell. The cloud dissipates after 1 minute. The octopus can't use Ink Cloud again for {@dice 2d6} rounds."
						],
						"name": "Ink Cloud"
					},
					{
						"activity": {
							"number": 2,
							"unit": "action"
						},
						"entries": [
							"The reef octopus moves up to 80 feet in a straight line through the water without triggering reactions."
						],
						"name": "Jet"
					},
					{
						"type": "affliction",
						"name": "Reef Octopus Venom",
						"traits": [
							"poison"
						],
						"DC": 17,
						"savingThrow": "Fortitude",
						"maxDuration": "6 rounds",
						"stages": [
							{
								"stage": 1,
								"entry": "{@damage 1d4} poison damage and {@condition flat-footed}",
								"duration": "1 round"
							},
							{
								"stage": 2,
								"entry": "{@damage 1d6} poison damage and {@condition flat-footed}",
								"duration": "1 round"
							},
							{
								"stage": 3,
								"entry": "{@damage 1d8} poison damage and {@condition flat-footed}",
								"duration": "1 round"
							}
						]
					},
					{
						"activity": {
							"number": 2,
							"unit": "action"
						},
						"entries": [
							"The reef octopus makes up to four arm {@action Strike||Strikes} with different arms, each against a different target. These attacks count toward the octopus's multiple attack penalty, but the multiple attack penalty doesn't increase until after it makes all of its attacks."
						],
						"name": "Writhing Arms"
					}
				]
			},
			"defenses": {
				"ac": {
					"std": 17
				},
				"savingThrows": {
					"fort": {
						"std": 6
					},
					"ref": {
						"std": 9
					},
					"will": {
						"std": 7
					}
				},
				"hp": [
					{
						"hp": 20
					}
				]
			}
		},
		{
			"name": "Revenant",
			"foundIn": [
				"Impossible Lands"
			],
			"otherSources": {
				"Expanded": [
					"LOIL|323"
				]
			},
			"source": "B2",
			"page": 227,
			"level": 6,
			"traits": [
				"ln",
				"medium",
				"undead"
			],
			"perception": {
				"std": 14
			},
			"senses": [
				{
					"name": "darkvision"
				},
				{
					"name": "sense murderer"
				}
			],
			"languages": {
				"notes": [
					"any one spoken in life by their murderer (typically {@language common})"
				]
			},
			"skills": {
				"athletics": {
					"std": 15
				},
				"intimidation": {
					"std": 14
				}
			},
			"abilityMods": {
				"str": 5,
				"dex": 3,
				"con": 4,
				"int": 0,
				"wis": 3,
				"cha": 2
			},
			"speed": {
				"walk": 25
			},
			"attacks": [
				{
					"range": "Melee",
					"name": "claw",
					"attack": 17,
					"traits": [
						"agile"
					],
					"effects": [
						"Grab"
					],
					"damage": "{@damage 2d8+5} slashing plus Grab",
					"types": [
						"slashing"
					]
				}
			],
			"abilities": {
				"top": [
					{
						"traits": [
							"divination",
							"occult",
							"scrying"
						],
						"entries": [
							"A revenant knows the direction of their murderer (as long as both are on the same plane), but not the distance."
						],
						"name": "Sense Murderer"
					}
				],
				"mid": [
					{
						"traits": [
							"emotion",
							"mental",
							"visual"
						],
						"entries": [
							"If a revenant sees their own reflection or any object that was important to them in life, they must attempt a {@dc 25} Will save.",
							{
								"type": "successDegree",
								"entries": {
									"Critical Success": "The revenant is unaffected and can no longer be affected by that reflection or object in this way.",
									"Success": "The revenant is distracted by self-loathing and becomes {@condition slowed 1} for 1 round.",
									"Failure": "The revenant becomes {@condition fascinated} by the source that triggered their self-loathing and does everything they can to destroy it until the end of the revenant's next turn.",
									"Critical Failure": "The revenant becomes {@condition immobilized} as long as the source of their self-loathing is apparent, until they're attacked, or until they see their murderer."
								}
							}
						],
						"name": "Self-Loathing"
					},
					{
						"traits": [
							"emotion",
							"necromancy",
							"occult"
						],
						"entries": [
							"If the revenant's murderer dies, the revenant is immediately destroyed. A revenant that can't sense their murderer must attempt a DC {@flatDC 11} flat check once every 24 hours to avoid becoming {@condition immobilized} and {@condition prone}; they immediately rise again once they can sense their murderer. A murderer who becomes undead does not trigger the revenant's destruction until the murderer is finally destroyed. The revenant gains a +2 status bonus to checks and DCs against their murderer."
						],
						"name": "Undying Vendetta"
					}
				],
				"bot": [
					{
						"activity": {
							"number": 2,
							"unit": "action"
						},
						"traits": [
							"auditory",
							"emotion",
							"fear",
							"incapacitation",
							"mental"
						],
						"entries": [
							"The revenant wails horribly. Each creature within a 60-foot burst must attempt a {@dc 23} Will save. Regardless of the outcome of their saving throw, affected creatures are then immune to Baleful Shriek for 1 hour. The revenant's murderer never improves their degree of success due to this ability's {@trait incapacitation} trait. The revenant can't use Baleful Shriek again for {@dice 1d4} rounds.",
							{
								"type": "successDegree",
								"entries": {
									"Critical Success": "The creature is unaffected.",
									"Success": "The creature is {@condition frightened 2}.",
									"Failure": "The creature is {@condition frightened 2} and {@condition paralyzed} for 1 round.",
									"Critical Failure": "The creature is {@condition frightened 3} and {@condition paralyzed} for {@dice 1d4} rounds."
								}
							}
						],
						"name": "Baleful Shriek"
					},
					{
						"activity": {
							"number": 1,
							"unit": "action"
						},
						"entries": [
							"{@damage 2d6+5} bludgeoning, {@dc 24}"
						],
						"name": "Constrict",
						"generic": {
							"tag": "ability"
						}
					}
				]
			},
			"hasImages": true,
			"defenses": {
				"ac": {
					"std": 23
				},
				"savingThrows": {
					"fort": {
						"std": 14
					},
					"ref": {
						"std": 13
					},
					"will": {
						"std": 17
					}
				},
				"hp": [
					{
						"hp": 115,
						"abilities": [
							"negative healing"
						]
					}
				],
				"immunities": [
					"poison",
					"death effects",
					"disease",
					"paralyzed",
					"sleep"
				],
				"resistances": [
					{
						"amount": 5,
						"name": "physical",
						"note": "except slashing"
					}
				]
			}
		},
		{
			"name": "Rhinoceros",
			"source": "B2",
			"page": 228,
			"level": 4,
			"traits": [
				"n",
				"large",
				"animal"
			],
			"perception": {
				"std": 9
			},
			"senses": [
				{
					"type": "imprecise",
					"name": "scent",
					"range": 30
				}
			],
			"skills": {
				"athletics": {
					"std": 12
				},
				"survival": {
					"std": 10
				}
			},
			"abilityMods": {
				"str": 6,
				"dex": 0,
				"con": 4,
				"int": -4,
				"wis": 3,
				"cha": -1
			},
			"speed": {
				"walk": 35
			},
			"attacks": [
				{
					"range": "Melee",
					"name": "horn",
					"attack": 14,
					"damage": "{@damage 2d8+6} piercing",
					"types": [
						"piercing"
					]
				},
				{
					"range": "Melee",
					"name": "foot",
					"attack": 12,
					"damage": "{@damage 2d6+6} bludgeoning",
					"types": [
						"bludgeoning"
					]
				}
			],
			"abilities": {
				"bot": [
					{
						"activity": {
							"number": 2,
							"unit": "action"
						},
						"entries": [
							"The rhinoceros {@action Stride||Strides} twice, then makes a horn {@action Strike}. As long as the rhinoceros moved at least 20 feet, the {@action Strike}'s damage increases to {@dice 3d8+6}. A Medium or smaller creature struck by this attack must succeed at a {@dc 21} Reflex save or be automatically Shoved back 5 feet and knocked {@condition prone} by the force of the blow."
						],
						"name": "Rhinoceros Charge"
					},
					{
						"activity": {
							"number": 3,
							"unit": "action"
						},
						"entries": [
							"Medium or smaller, foot, {@dc 18}"
						],
						"name": "Trample",
						"generic": {
							"tag": "ability"
						}
					}
				]
			},
			"defenses": {
				"ac": {
					"std": 22
				},
				"savingThrows": {
					"fort": {
						"std": 14
					},
					"ref": {
						"std": 8
					},
					"will": {
						"std": 11
					}
				},
				"hp": [
					{
						"hp": 70
					}
				]
			}
		},
		{
			"name": "Rusalka",
			"source": "B2",
			"page": 229,
			"otherSources": {
				"Originally": [
					"AoA3|81"
				]
			},
			"level": 12,
			"traits": [
				"ne",
				"medium",
				"aquatic",
				"fey",
				"water"
			],
			"perception": {
				"std": 22
			},
			"senses": [
				{
					"name": "low-light vision"
				}
			],
			"languages": {
				"languages": [
					"common",
					"sylvan"
				]
			},
			"skills": {
				"acrobatics": {
					"std": 21
				},
				"athletics": {
					"std": 22
				},
				"deception": {
					"std": 25
				},
				"diplomacy": {
					"std": 21
				},
				"nature": {
					"std": 21
				},
				"performance": {
					"std": 23,
					"to sing": 25
				},
				"stealth": {
					"std": 25
				}
			},
			"abilityMods": {
				"str": 4,
				"dex": 5,
				"con": 3,
				"int": 1,
				"wis": 3,
				"cha": 7
			},
			"speed": {
				"abilities": [
					"water walk"
				],
				"walk": 25,
				"swim": 50
			},
			"attacks": [
				{
					"range": "Melee",
					"name": "tresses",
					"attack": 24,
					"traits": [
						"agile",
						"finesse",
						"reach <15 feet>"
					],
					"damage": "{@damage 3d8+10} bludgeoning plus {@ability Improved Grab}",
					"types": [
						"bludgeoning"
					]
				}
			],
			"spellcasting": [
				{
					"type": "Innate",
					"tradition": "primal",
					"DC": 35,
					"entry": {
						"2": {
							"spells": [
								{
									"name": "invisibility",
									"amount": "at will"
								},
								{
									"name": "obscuring mist",
									"amount": "at will"
								}
							]
						},
						"5": {
							"spells": [
								{
									"name": "charm",
									"amount": "at will"
								},
								{
									"name": "control water",
									"amount": "at will"
								}
							]
						},
						"constant": {
							"6": {
								"spells": [
									{
										"name": "water walk"
									}
								]
							}
						}
					}
				}
			],
			"abilities": {
				"mid": [
					{
						"entries": [
							"A rusalka is {@condition concealed} while underwater."
						],
						"name": "Blurred Form"
					}
				],
				"bot": [
					{
						"activity": {
							"number": 1,
							"unit": "action"
						},
						"traits": [
							"auditory",
							"concentrate",
							"enchantment",
							"incapacitation",
							"mental",
							"primal"
						],
						"entries": [
							"The rusalka cries out a compelling invitation. Each non-fey creature within a 300-foot emanation must attempt a {@dc 27} Will save. The effect lasts for 1 round, but if the rusalka uses Beckoning Call again on subsequent rounds, the duration extends by 1 round for all affected creatures. Once a creature succeeds at any save against Beckoning Call, that creature is temporarily immune for 24 hours.",
							{
								"type": "successDegree",
								"entries": {
									"Success": "The creature is unaffected.",
									"Failure": "The creature is {@condition fascinated} and must spend each of its actions to move closer to the rusalka, avoiding obvious dangers. If a beckoned creature is adjacent to the rusalka, it stays still and doesn't act. If attacked by the rusalka, the creature is freed from captivation at the end of the rusalka's turn.",
									"Critical Failure": "As failure, but if attacked by the rusalka, the creature can attempt a new save only at the start of its next turn, rather than being freed at the end of the rusalka's turn."
								}
							}
						],
						"name": "Beckoning Call"
					},
					{
						"activity": {
							"number": 1,
							"unit": "action"
						},
						"entries": [
							"{@damage 2d8+10} bludgeoning, {@dc 32}"
						],
						"name": "Constrict",
						"generic": {
							"tag": "ability"
						}
					},
					{
						"entries": [
							"A rusalka can have up to eight creatures {@condition grabbed} within their tresses at a time."
						],
						"name": "Entangling Tresses"
					},
					{
						"activity": {
							"number": 1,
							"unit": "action"
						},
						"entries": [
							"The rusalka attempts an {@skill Athletics} check against each {@condition grabbed} creature's Fortitude DC. The rusalka moves each creature they succeed against up to 10 feet and each creature they critically succeed against up to 20 feet. This movement must all be within reach of its tresses."
						],
						"name": "Flowing Hair"
					},
					{
						"activity": {
							"number": 1,
							"unit": "action"
						},
						"traits": [
							"emotion",
							"enchantment",
							"mental",
							"primal"
						],
						"entries": [
							"The rusalka touches a creature within 5 feet using their hand, stirring up memories of regret and shame. The target must attempt a {@dc 35} Will save.",
							{
								"type": "successDegree",
								"entries": {
									"Critical Success": "The target is unaffected.",
									"Success": "The target is {@condition sickened 1}.",
									"Failure": "The creature is {@condition sickened 1} and {@condition stunned 1}.",
									"Critical Failure": "The creature is {@condition sickened 1} and {@condition stunned 1}, and it must use its first action on its next turn to {@action Strike} itself, automatically hitting."
								}
							}
						],
						"name": "Shameful Touch"
					}
				]
			},
			"hasImages": true,
			"defenses": {
				"ac": {
					"std": 33
				},
				"savingThrows": {
					"fort": {
						"std": 21
					},
					"ref": {
						"std": 25
					},
					"will": {
						"std": 21
					}
				},
				"hp": [
					{
						"hp": 230
					}
				],
				"weaknesses": [
					{
						"amount": 15,
						"name": "cold iron"
					}
				],
				"resistances": [
					{
						"amount": 10,
						"name": "fire"
					}
				]
			}
		},
		{
			"name": "Sacristan",
			"source": "B2",
			"page": 283,
			"level": 10,
			"traits": [
				"le",
				"medium",
				"fiend",
				"velstrac"
			],
			"perception": {
				"std": 19
			},
			"senses": [
				{
					"name": "greater darkvision"
				},
				{
					"name": "painsight"
				}
			],
			"languages": {
				"languages": [
					"common",
					"infernal",
					"shadowtongue"
				]
			},
			"skills": {
				"acrobatics": {
					"std": 19
				},
				"athletics": {
					"std": 22
				},
				"intimidation": {
					"std": 18
				},
				"stealth": {
					"std": 21
				},
				"torture lore": {
					"std": 16
				}
			},
			"abilityMods": {
				"str": 6,
				"dex": 5,
				"con": 6,
				"int": 0,
				"wis": 3,
				"cha": 2
			},
			"speed": {
				"walk": 25
			},
			"attacks": [
				{
					"range": "Melee",
					"name": "barbed chain",
					"attack": 22,
					"traits": [
						"evil",
						"magical",
						"reach <10 feet>",
						"trip",
						"versatile <S>"
					],
					"damage": "{@damage 2d8+9} piercing plus {@damage 1d6} evil and {@damage 2d6} {@condition persistent damage||persistent bleed}",
					"types": [
						"evil",
						"persistent",
						"piercing"
					]
				}
			],
			"spellcasting": [
				{
					"type": "Innate",
					"tradition": "divine",
					"DC": 29,
					"entry": {
						"3": {
							"spells": [
								{
									"name": "fear"
								}
							]
						},
						"5": {
							"spells": [
								{
									"name": "chilling darkness"
								}
							]
						}
					}
				}
			],
			"abilities": {
				"top": [
					{
						"traits": [
							"divination",
							"divine"
						],
						"entries": [
							"A velstrac automatically knows whether a creature it sees has any of the {@condition doomed}, {@condition dying}, and {@condition wounded} conditions, as well as the value of those conditions."
						],
						"name": "Painsight"
					}
				],
				"mid": [
					{
						"traits": [
							"aura",
							"divine",
							"enchantment",
							"fear",
							"mental",
							"visual"
						],
						"entries": [
							"30 feet. When a creature ends its turn in the aura, it sees a vision of the sacristan groveling in pitiable servitude. The creature must succeed at a {@dc 27} Will save or become {@condition stunned 1}."
						],
						"name": "Staggering Servitude"
					},
					{
						"activity": {
							"number": 1,
							"unit": "reaction"
						},
						"name": "Attack of Opportunity",
						"generic": {
							"tag": "ability"
						}
					}
				],
				"bot": [
					{
						"activity": {
							"number": 1,
							"unit": "action"
						},
						"traits": [
							"concentrate",
							"divine",
							"enchantment",
							"fear",
							"mental",
							"visual"
						],
						"entries": [
							"The sacristan stares at a creature they can see within 30 feet. The creature must immediately attempt a Will save against staggering servitude. In addition, if the creature was already {@condition stunned}, on a failed save its revulsion toward the sacristan's presence causes it to be {@condition stupefied 2} for 1 minute. After attempting this save, the creature is then temporarily immune until the start of the sacristan's next turn."
						],
						"name": "Focus Gaze"
					},
					{
						"activity": {
							"number": 3,
							"unit": "action"
						},
						"traits": [
							"aura",
							"concentrate",
							"darkness",
							"divine",
							"evocation",
							"mental",
							"sonic"
						],
						"frequency": {
							"unit": "hour",
							"number": 1
						},
						"entries": [
							"The sacristan opens their mouth to unloose the wailing howls and mind-twisting darkness of the Shadow Plane. This creates a 30-foot emanation of darkness and wailing sounds around the sacristan. Creatures with {@ability darkvision} can't see through this darkness. The sacristan can Sustain Shadow Scream for up to 1 minute. Non-velstrac creatures in the area when the ability is used, as well as those who enter or start their turn in the area, must attempt a {@dc 28} Will save.",
							{
								"type": "successDegree",
								"entries": {
									"Critical Success": "The creature is unaffected and is then temporarily immune for 24 hours.",
									"Success": "The creature is {@condition deafened} for 1 round.",
									"Failure": "The creature is {@condition confused} and {@condition deafened} for 1 round.",
									"Critical Failure": "The creature takes 20 mental damage, and is {@condition confused} and {@condition deafened} for 1 round."
								}
							}
						],
						"name": "Shadow Scream"
					}
				]
			},
			"hasImages": true,
			"defenses": {
				"ac": {
					"std": 30
				},
				"savingThrows": {
					"fort": {
						"std": 22
					},
					"ref": {
						"std": 19
					},
					"will": {
						"std": 17
					}
				},
				"hp": [
					{
						"hp": 175,
						"abilities": [
							"{@ability regeneration} 10 (deactivated by good or silver)"
						]
					}
				],
				"immunities": [
					"cold"
				]
			}
		},
		{
			"name": "Sand Sentry",
			"foundIn": [
				"Jalmeray",
				"Nex"
			],
			"otherSources": {
				"Expanded": [
					"LOIL|323"
				]
			},
			"source": "B2",
			"page": 109,
			"level": 6,
			"traits": [
				"n",
				"medium",
				"earth",
				"elemental"
			],
			"perception": {
				"std": 14
			},
			"senses": [
				{
					"name": "darkvision"
				},
				{
					"type": "imprecise",
					"name": "{@ability tremorsense}",
					"range": 60
				}
			],
			"languages": {
				"languages": [
					"terran"
				]
			},
			"skills": {
				"acrobatics": {
					"std": 14
				},
				"stealth": {
					"std": 14,
					"in sand": 17
				}
			},
			"abilityMods": {
				"str": 5,
				"dex": 2,
				"con": 4,
				"int": 0,
				"wis": 2,
				"cha": 1
			},
			"speed": {
				"abilities": [
					"earth glide"
				],
				"walk": 25,
				"burrow": 50
			},
			"attacks": [
				{
					"range": "Melee",
					"name": "fist",
					"attack": 17,
					"effects": [
						"blinding sand"
					],
					"damage": "{@damage 2d8+8} bludgeoning plus blinding sand",
					"types": [
						"bludgeoning"
					]
				}
			],
			"abilities": {
				"mid": [
					{
						"entries": [
							"When the sand sentry takes fire or lightning damage, its outer layer of sand fuses into sheets of hardened glass for 1 minute. This increases the sand sentry's AC to 26 and grants it resistance 5 to acid, cold, electricity, fire, force, piercing, and slashing damage. A sand sentry can't use earth glide while glass armor is active."
						],
						"name": "Glass Armor"
					}
				],
				"bot": [
					{
						"entries": [
							"A living boulder can {@action Burrow} through earthen matter, including rock.",
							"When it does so, it moves at its full burrow Speed, leaving no tunnels or signs of its passing."
						],
						"name": "Earth Glide"
					},
					{
						"entries": [
							"When the sand sentry critically hits with a fist {@action Strike}, the target is {@condition blinded} for 1 round."
						],
						"name": "Blinding Sand"
					}
				]
			},
			"defenses": {
				"ac": {
					"std": 24
				},
				"savingThrows": {
					"fort": {
						"std": 16
					},
					"ref": {
						"std": 12
					},
					"will": {
						"std": 14
					}
				},
				"hp": [
					{
						"hp": 94
					}
				],
				"immunities": [
					"bleed",
					"poison",
					"paralyzed",
					"sleep"
				]
			}
		},
		{
			"name": "Sandpoint Devil",
			"source": "B2",
			"page": 230,
			"level": 8,
			"traits": [
				"unique",
				"ne",
				"large",
				"beast",
				"fiend"
			],
			"perception": {
				"std": 16
			},
			"senses": [
				{
					"name": "greater darkvision"
				},
				{
					"type": "imprecise",
					"name": "scent",
					"range": 30
				}
			],
			"languages": {
				"languages": [
					"abyssal",
					"varisian"
				]
			},
			"skills": {
				"acrobatics": {
					"std": 16
				},
				"athletics": {
					"std": 18
				},
				"intimidation": {
					"std": 18
				},
				"stealth": {
					"std": 18
				},
				"survival": {
					"std": 16
				}
			},
			"abilityMods": {
				"str": 6,
				"dex": 4,
				"con": 5,
				"int": 0,
				"wis": 4,
				"cha": 3
			},
			"speed": {
				"walk": 35,
				"fly": 50
			},
			"attacks": [
				{
					"range": "Melee",
					"name": "jaws",
					"attack": 20,
					"damage": "{@damage 2d10+12} piercing",
					"types": [
						"piercing"
					]
				},
				{
					"range": "Melee",
					"name": "hoof",
					"attack": 20,
					"traits": [
						"agile",
						"versatile <S>"
					],
					"damage": "{@damage 2d6+12} bludgeoning",
					"types": [
						"bludgeoning"
					]
				}
			],
			"spellcasting": [
				{
					"type": "Innate",
					"tradition": "occult",
					"DC": 23,
					"attack": 15,
					"entry": {
						"0": {
							"level": 4,
							"spells": [
								{
									"name": "produce flame"
								}
							]
						},
						"1": {
							"spells": [
								{
									"name": "gust of wind",
									"amount": "at will"
								}
							]
						},
						"2": {
							"spells": [
								{
									"name": "obscuring mist"
								}
							]
						},
						"3": {
							"spells": [
								{
									"name": "stinking cloud"
								}
							]
						},
						"4": {
							"spells": [
								{
									"name": "dimension door"
								},
								{
									"name": "phantasmal killer"
								}
							]
						}
					}
				}
			],
			"abilities": {
				"mid": [
					{
						"activity": {
							"number": 1,
							"unit": "reaction"
						},
						"entries": [
							"Hoof only."
						],
						"name": "Attack of Opportunity",
						"generic": {
							"tag": "ability"
						}
					}
				],
				"bot": [
					{
						"activity": {
							"number": 2,
							"unit": "action"
						},
						"traits": [
							"curse",
							"evocation",
							"fire",
							"occult"
						],
						"entries": [
							"The Sandpoint Devil breathes a 30-foot cone of flame that deals {@damage 6d10} fire damage. Each creature in the area must attempt a {@dc 26} Reflex save. The."
						],
						"name": "Accursed Breath"
					},
					{
						"entries": [
							"Devil can't use Accursed Breath for {@dice 1d4} rounds.",
							{
								"type": "successDegree",
								"entries": {
									"Critical Success": "The creature is unaffected.",
									"Success": "The creature takes half damage.",
									"Failure": "The creature takes full damage and is {@condition sickened 2} by the agonizing pain of its burns.",
									"Critical Failure": "The creature takes full damage and is cursed. The victim's flesh appears charred and burned, and the pain of being burned alive never fully vanishes. The cursed creature takes a \u20132 status penalty to all checks from the constant pain. Healing doesn't alter the appearance of the burns or lessen the penalty, but removing the curse does."
								}
							}
						],
						"name": "Sandpoint"
					},
					{
						"activity": {
							"number": 2,
							"unit": "action"
						},
						"traits": [
							"auditory",
							"emotion",
							"enchantment",
							"fear",
							"mental",
							"occult"
						],
						"entries": [
							"The Sandpoint Devil unleashes a bloodcurdling howl that can be heard for miles. Each creature within a 100-foot emanation must succeed at a {@dc 26} Will save or become {@condition frightened 2} ({@condition frightened 3} and {@condition fleeing} as long as it remains {@condition frightened} on a critical failure). Creatures that attempt this Will save are then immune to Devil's Howl for 24 hours."
						],
						"name": "Devil's Howl"
					},
					{
						"activity": {
							"number": 3,
							"unit": "action"
						},
						"entries": [
							"Medium or smaller, hoof, {@dc 23}"
						],
						"name": "Trample",
						"generic": {
							"tag": "ability"
						}
					}
				]
			},
			"hasImages": true,
			"defenses": {
				"ac": {
					"std": 27
				},
				"savingThrows": {
					"fort": {
						"std": 19
					},
					"ref": {
						"std": 14
					},
					"will": {
						"std": 16
					}
				},
				"hp": [
					{
						"hp": 165
					}
				],
				"immunities": [
					"fire",
					"fear"
				],
				"weaknesses": [
					{
						"amount": 5,
						"name": "cold iron"
					}
				]
			}
		},
		{
			"name": "Sard",
			"source": "B2",
			"page": 231,
			"level": 19,
			"traits": [
				"rare",
				"ce",
				"gargantuan",
				"electricity",
				"plant",
				"tane"
			],
			"perception": {
				"std": 35
			},
			"senses": [
				{
					"name": "low-light vision"
				},
				{
					"name": "{@ability tremorsense}",
					"range": 120
				}
			],
			"languages": {
				"languages": [
					"aklo",
					"arboreal",
					"common",
					"sylvan"
				]
			},
			"skills": {
				"acrobatics": {
					"std": 33
				},
				"athletics": {
					"std": 37
				},
				"nature": {
					"std": 31
				}
			},
			"abilityMods": {
				"str": 10,
				"dex": 6,
				"con": 6,
				"int": 2,
				"wis": 6,
				"cha": 6
			},
			"speed": {
				"walk": 40,
				"climb": 25
			},
			"attacks": [
				{
					"range": "Melee",
					"name": "trunk",
					"attack": 37,
					"traits": [
						"fatal <d12>",
						"reach <20 feet>"
					],
					"damage": "{@damage 4d6+18} bludgeoning plus {@damage 3d6} {@condition persistent damage||persistent electricity}",
					"types": [
						"bludgeoning",
						"persistent"
					]
				},
				{
					"range": "Melee",
					"name": "branch",
					"attack": 37,
					"traits": [
						"agile",
						"reach <20 feet>"
					],
					"effects": [
						"sard venom"
					],
					"damage": "{@damage 4d8+18} piercing plus sard venom",
					"types": [
						"piercing"
					]
				},
				{
					"range": "Melee",
					"name": "root",
					"attack": 37,
					"traits": [
						"reach <10 feet>"
					],
					"damage": "{@damage 4d6+18} bludgeoning plus {@damage 1d6} electricity",
					"types": [
						"bludgeoning",
						"electricity"
					]
				},
				{
					"range": "Ranged",
					"name": "thorn",
					"attack": 35,
					"traits": [
						"deadly <d10>",
						"primal",
						"propulsive",
						"range <180 feet>"
					],
					"effects": [
						"sard venom"
					],
					"damage": "{@damage 4d4+16} piercing plus sard venom",
					"types": [
						"piercing"
					]
				}
			],
			"spellcasting": [
				{
					"type": "Innate",
					"tradition": "primal",
					"DC": 41,
					"entry": {
						"7": {
							"spells": [
								{
									"name": "chain lightning",
									"amount": 3
								}
							]
						},
						"8": {
							"spells": [
								{
									"name": "punishing winds"
								},
								{
									"name": "tree stride"
								}
							]
						},
						"9": {
							"spells": [
								{
									"name": "storm of vengeance"
								}
							]
						}
					}
				}
			],
			"abilities": {
				"top": [
					{
						"entries": [
							"The sard treats the plane it is located on as its home plane."
						],
						"name": "Planar Acclimation"
					}
				],
				"mid": [
					{
						"traits": [
							"electricity",
							"evocation",
							"primal"
						],
						"entries": [
							"When the sard dies, its body explodes in a 30-foot emanation.",
							"All creatures in the area take {@damage 10d6} electricity damage and {@damage 10d6} piercing damage ({@dc 43} basic Reflex save). Any creature that takes piercing damage is also exposed to sard venom."
						],
						"name": "Splintering Death"
					}
				],
				"bot": [
					{
						"activity": {
							"number": 1,
							"unit": "reaction"
						},
						"traits": [
							"curse",
							"necromancy",
							"primal"
						],
						"trigger": "The sard is about to damage a creature that has electricity resistance",
						"entries": [
							"An instant before the target takes the electricity damage from the triggering event, the sard's electrical sparks glow red. The target must succeed at a {@dc 41} Will save or lose any electricity resistance it has until this curse is lifted."
						],
						"name": "Lightning-Struck Curse"
					},
					{
						"type": "affliction",
						"traits": [
							"poison",
							"primal",
							"virulent"
						],
						"DC": 41,
						"savingThrow": "Fortitude",
						"maxDuration": "10 rounds",
						"stages": [
							{
								"stage": 1,
								"entry": "{@damage 2d6} electricity damage, {@damage 2d6} poison damage, and {@condition clumsy 2}",
								"duration": "1 round"
							},
							{
								"stage": 2,
								"entry": "{@damage 3d6} electricity damage, {@damage 3d6} poison damage, {@condition clumsy 2}, and {@condition slowed 1}",
								"duration": "1 round"
							},
							{
								"stage": 3,
								"entry": "{@damage 4d6} electricity damage, {@damage 4d6} poison damage, {@condition clumsy 2}, and {@condition slowed 2}",
								"duration": "1 round"
							}
						],
						"name": "Sard Venom"
					},
					{
						"activity": {
							"number": 2,
							"unit": "action"
						},
						"entries": [
							"The sard makes up to four thorn {@action Strike||Strikes}, each against a different target. The sard's multiple attack penalty doesn't increase until after all the attacks have been made."
						],
						"name": "Thorn Volley"
					},
					{
						"activity": {
							"number": 3,
							"unit": "action"
						},
						"entries": [
							"Huge or smaller, root, {@dc 39}"
						],
						"name": "Trample",
						"generic": {
							"tag": "ability"
						}
					}
				]
			},
			"hasImages": true,
			"defenses": {
				"ac": {
					"std": 43
				},
				"savingThrows": {
					"fort": {
						"std": 35
					},
					"ref": {
						"std": 31
					},
					"will": {
						"std": 33
					}
				},
				"hp": [
					{
						"hp": 400,
						"abilities": [
							"fast healing 15"
						]
					}
				],
				"weaknesses": [
					{
						"amount": 15,
						"name": "cold iron"
					}
				],
				"resistances": [
					{
						"amount": 15,
						"name": "fire"
					},
					{
						"amount": 15,
						"name": "physical"
					}
				]
			}
		},
		{
			"name": "Sarglagon",
			"source": "B2",
			"page": 73,
			"level": 8,
			"traits": [
				"le",
				"large",
				"amphibious",
				"devil",
				"fiend"
			],
			"perception": {
				"std": 18
			},
			"senses": [
				{
					"name": "greater darkvision"
				},
				{
					"name": "see invisibility"
				}
			],
			"languages": {
				"languages": [
					"celestial",
					"infernal"
				],
				"abilities": [
					"telepathy 100 feet"
				]
			},
			"skills": {
				"arcana": {
					"std": 14
				},
				"athletics": {
					"std": 18
				},
				"deception": {
					"std": 15
				},
				"diplomacy": {
					"std": 15
				},
				"intimidation": {
					"std": 17
				},
				"stealth": {
					"std": 15
				}
			},
			"abilityMods": {
				"str": 6,
				"dex": 3,
				"con": 4,
				"int": 2,
				"wis": 4,
				"cha": 3
			},
			"speed": {
				"walk": 25,
				"fly": 25,
				"swim": 30
			},
			"attacks": [
				{
					"range": "Melee",
					"name": "fangs",
					"attack": 20,
					"traits": [
						"evil",
						"magical"
					],
					"damage": "{@damage 2d12+9} piercing plus {@damage 1d6} evil",
					"types": [
						"evil",
						"piercing"
					]
				},
				{
					"range": "Melee",
					"name": "tentacle arm",
					"attack": 20,
					"traits": [
						"agile",
						"evil",
						"magical"
					],
					"effects": [
						"sarglagon venom"
					],
					"damage": "{@damage 2d8+9} bludgeoning plus {@damage 1d6} evil and sarglagon venom",
					"types": [
						"bludgeoning",
						"evil"
					]
				}
			],
			"spellcasting": [
				{
					"type": "Innate",
					"tradition": "divine",
					"DC": 23,
					"attack": 18,
					"entry": {
						"4": {
							"spells": [
								{
									"name": "dimension door",
									"amount": "at will"
								},
								{
									"name": "freedom of movement"
								},
								{
									"name": "hydraulic torrent"
								}
							]
						},
						"5": {
							"spells": [
								{
									"name": "control water"
								},
								{
									"name": "dimension door"
								}
							]
						},
						"constant": {
							"2": {
								"spells": [
									{
										"name": "see invisibility"
									}
								]
							}
						}
					}
				}
			],
			"abilities": {
				"mid": [
					{
						"traits": [
							"aura",
							"divine",
							"incapacitation",
							"transmutation"
						],
						"entries": [
							"10 feet. A creature that enters the heavy aura must attempt a {@dc 23} Will save. It is then temporarily immune for 10 minutes.",
							{
								"type": "successDegree",
								"entries": {
									"Success": "The creature is unaffected.",
									"Failure": "The creature is {@condition encumbered} while it remains in the area. If the creature is already {@condition encumbered}, it is {@condition immobilized} while it remains within the aura.",
									"Critical Failure": "As failure, but the effect persists for 3 rounds after leaving the aura."
								}
							}
						],
						"name": "Heavy Aura"
					},
					{
						"activity": {
							"number": 1,
							"unit": "reaction"
						},
						"trigger": "A creature or object within the sarglagon's reach is targeted by an attack",
						"entries": [
							"The sarglagon interposes themself, giving the creature or object standard cover against the attack (+2 circumstance bonus to AC), or greater cover (+4 circumstance bonus to AC) if the sarglagon was already granting it lesser cover."
						],
						"name": "Stygian Guardian"
					}
				],
				"bot": [
					{
						"activity": {
							"number": 2,
							"unit": "action"
						},
						"traits": [
							"conjuration",
							"divine",
							"incapacitation"
						],
						"entries": [
							"The sarglagon conjures murky water to fill the lungs of a creature that can't breathe water within 30 feet. The target must attempt a {@dc 26} Fortitude save.",
							{
								"type": "successDegree",
								"entries": {
									"Critical Success": "The target is unaffected.",
									"Success": "The target coughs up water and is {@condition sickened 1}.",
									"Failure": "The target is holding its breath (Core Rulebook 478). The only action it can take is to attempt a Fortitude save against Drown to expel the water, which is a single action.",
									"Critical Failure": "The target falls {@condition unconscious} and begins suffocating. If the target succeeds at its Fortitude save while suffocating, it coughs up the water and can breathe again."
								}
							}
						],
						"name": "Drown"
					},
					{
						"type": "affliction",
						"name": "Sarglagon Venom",
						"traits": [
							"poison"
						],
						"DC": 26,
						"savingThrow": "Fortitude",
						"maxDuration": "6 rounds",
						"stages": [
							{
								"stage": 1,
								"entry": "{@damage 2d6} poison damage and {@condition clumsy 1}",
								"duration": "1 round"
							},
							{
								"stage": 2,
								"entry": "{@damage 3d6} poison damage and {@condition clumsy 2}",
								"duration": "1 round"
							}
						]
					}
				]
			},
			"hasImages": true,
			"defenses": {
				"ac": {
					"std": 27
				},
				"savingThrows": {
					"fort": {
						"std": 18
					},
					"ref": {
						"std": 13
					},
					"will": {
						"std": 16
					}
				},
				"hp": [
					{
						"hp": 120
					}
				],
				"immunities": [
					"fire"
				],
				"weaknesses": [
					{
						"amount": 5,
						"name": "good"
					}
				],
				"resistances": [
					{
						"amount": 5,
						"name": "physical",
						"note": "except silver"
					},
					{
						"amount": 10,
						"name": "poison"
					}
				]
			}
		},
		{
			"name": "Scarecrow",
			"source": "B2",
			"page": 232,
			"level": 4,
			"traits": [
				"n",
				"medium",
				"construct"
			],
			"perception": {
				"std": 11
			},
			"senses": [
				{
					"name": "darkvision"
				}
			],
			"skills": {
				"athletics": {
					"std": 12
				}
			},
			"abilityMods": {
				"str": 5,
				"dex": 2,
				"con": 3,
				"int": -4,
				"wis": 3,
				"cha": -2
			},
			"speed": {
				"walk": 20
			},
			"attacks": [
				{
					"range": "Melee",
					"name": "claw",
					"attack": 13,
					"traits": [
						"versatile <S>"
					],
					"effects": [
						"clawing fear"
					],
					"damage": "{@damage 2d6+7} bludgeoning plus clawing fear",
					"types": [
						"bludgeoning"
					]
				}
			],
			"abilities": {
				"mid": [
					{
						"traits": [
							"aura",
							"emotion",
							"fear",
							"mental",
							"occult",
							"visual"
						],
						"entries": [
							"40 feet. The scarecrow's eyes flicker with an unnerving glow. A creature can't reduce its {@condition frightened} condition below 1 as long as it is in the aura's emanation.",
							"When a creature enters or starts its turn in the aura, it must attempt a {@dc 18} Will save. Birds and other avian creatures take a \u20132 circumstance penalty to this save.",
							{
								"type": "successDegree",
								"entries": {
									"Critical Success": "The creature is unaffected and is then temporarily immune for 24 hours.",
									"Success": "The creature is {@condition frightened 1}.",
									"Failure": "The creature is {@condition frightened 2} and is {@condition fascinated} by the scarecrow until the end of its next turn.",
									"Critical Failure": "As failure, but {@condition frightened 3}."
								}
							}
						],
						"name": "Scarecrow's Leer"
					}
				],
				"bot": [
					{
						"activity": {
							"number": 1,
							"unit": "free"
						},
						"traits": [
							"concentrate",
							"mental",
							"occult"
						],
						"entries": [
							"The scarecrow's head bursts into ghostly, heatless flame that sheds bright light in a 20-foot emanation (and dim light to the next 20 feet). If the scarecrow uses this ability on the first round of combat, any creature that has not acted yet is startled and becomes {@condition flat-footed} against the scarecrow for 1 round. It can suppress the light by using this action again."
						],
						"name": "Baleful Glow"
					},
					{
						"entries": [
							"The scarecrow's strikes deal an additional {@damage 1d6} mental damage to {@condition frightened} creatures."
						],
						"name": "Clawing Fear"
					},
					{
						"activity": {
							"number": 1,
							"unit": "action"
						},
						"traits": [
							"concentrate"
						],
						"entries": [
							"Until it acts, the scarecrow resembles an ordinary scarecrow. It has an automatic result of 32 on {@skill Deception} checks and DCs to pass as an ordinary scarecrow."
						],
						"name": "Mundane Appearance"
					}
				]
			},
			"hasImages": true,
			"defenses": {
				"ac": {
					"std": 19
				},
				"savingThrows": {
					"fort": {
						"std": 13
					},
					"ref": {
						"std": 8
					},
					"will": {
						"std": 11
					}
				},
				"hp": [
					{
						"hp": 60
					}
				],
				"immunities": [
					"bleed",
					"mental",
					"poison",
					"death effects",
					"disease",
					"doomed",
					"drained",
					"fatigued",
					"healing",
					"necromancy",
					"nonlethal attacks",
					"paralyzed",
					"sickened",
					"unconscious"
				],
				"weaknesses": [
					{
						"amount": 5,
						"name": "fire"
					}
				]
			}
		},
		{
			"name": "Sceaduinar",
			"source": "B2",
			"page": 233,
			"level": 7,
			"traits": [
				"rare",
				"ne",
				"medium",
				"aberration",
				"negative"
			],
			"perception": {
				"std": 15
			},
			"senses": [
				{
					"name": "greater darkvision"
				},
				{
					"name": "lifesense",
					"range": 120
				}
			],
			"languages": {
				"languages": [
					"aklo"
				]
			},
			"skills": {
				"acrobatics": {
					"std": 17
				},
				"athletics": {
					"std": 13
				},
				"intimidation": {
					"std": 13
				},
				"occultism": {
					"std": 15
				},
				"stealth": {
					"std": 17
				}
			},
			"abilityMods": {
				"str": 2,
				"dex": 6,
				"con": 4,
				"int": 2,
				"wis": 4,
				"cha": 0
			},
			"speed": {
				"walk": 30,
				"fly": 60
			},
			"attacks": [
				{
					"range": "Melee",
					"name": "jaws",
					"attack": 18,
					"traits": [
						"agile",
						"finesse",
						"magical"
					],
					"effects": [
						"drain life"
					],
					"damage": "{@damage 2d6+4} piercing plus {@damage 2d6} negative and drain life",
					"types": [
						"negative",
						"piercing"
					]
				},
				{
					"range": "Melee",
					"name": "wing",
					"attack": 18,
					"traits": [
						"agile",
						"finesse",
						"magical",
						"reach <10 feet>"
					],
					"damage": "{@damage 2d6+4} slashing plus {@damage 2d6} negative",
					"types": [
						"negative",
						"slashing"
					]
				}
			],
			"spellcasting": [
				{
					"type": "Innate",
					"tradition": "occult",
					"DC": 25,
					"entry": {
						"0": {
							"level": 4,
							"spells": [
								{
									"name": "chill touch"
								}
							]
						},
						"2": {
							"spells": [
								{
									"name": "silence"
								}
							]
						},
						"3": {
							"spells": [
								{
									"name": "grim tendrils"
								},
								{
									"name": "harm",
									"amount": 3
								}
							]
						},
						"4": {
							"spells": [
								{
									"name": "darkness"
								},
								{
									"name": "dimension door"
								},
								{
									"name": "dispel magic"
								},
								{
									"name": "harm"
								}
							]
						}
					}
				}
			],
			"abilities": {
				"mid": [
					{
						"entries": [
							"Sceaduinars have neither souls nor the ability to create. A sceaduinar is immune to effects that target a soul (such as bind soul or resurrect) or that require knowledge of a creature's identity (such as scrying), and critically fails {@skill Crafting} checks."
						],
						"name": "Void Child"
					},
					{
						"activity": {
							"number": 1,
							"unit": "reaction"
						},
						"trigger": "A creature attempts a melee attack against a sceaduinar or an",
						"entries": [
							"{@skill Acrobatics} check to {@action Tumble Through} the sceaduinar's space; The sceaduinar flexes its wings to emit a brief pulse of negative energy that deals {@damage 4d6} negative damage to the triggering creature ({@dc 22} basic Reflex save)."
						],
						"name": "Wing Flash"
					}
				],
				"bot": [
					{
						"traits": [
							"necromancy",
							"occult"
						],
						"entries": [
							"When the sceaduinar damages a living creature with its jaws {@action Strike}, the sceaduinar gains 5 temporary Hit Points and the creature must succeed at a {@dc 25} Fortitude save or become {@condition drained 1}. Further damage dealt to the creature by the sceaduinar increases the {@condition drained} value by 1 on a failed save, to a maximum of {@condition drained 4}."
						],
						"name": "Drain Life"
					},
					{
						"entries": [
							"Negative damage dealt by a sceaduinar damages undead and creatures with negative healing as if it were positive damage.",
							"The sceaduinar's melee {@action Strike||Strikes} have the benefits of the {@item ghost touch} property rune on attacks against incorporeal undead."
						],
						"name": "Entropic Touch"
					}
				]
			},
			"hasImages": true,
			"defenses": {
				"ac": {
					"std": 25
				},
				"savingThrows": {
					"fort": {
						"std": 16
					},
					"ref": {
						"std": 18
					},
					"will": {
						"std": 14
					}
				},
				"hp": [
					{
						"hp": 100,
						"abilities": [
							"negative healing"
						]
					}
				],
				"immunities": [
					"death effects",
					"drained"
				],
				"weaknesses": [
					{
						"amount": 10,
						"name": "good"
					}
				],
				"resistances": [
					{
						"name": "physical",
						"amount": 5,
						"note": "except adamantine"
					}
				]
			}
		},
		{
			"name": "Scythe Tree",
			"source": "B2",
			"foundIn": [
				"Alkenstar",
				"Mana Wastes"
			],
			"otherSources": {
				"Expanded": [
					"LOIL|323"
				]
			},
			"page": 235,
			"level": 6,
			"traits": [
				"ce",
				"huge",
				"plant"
			],
			"perception": {
				"std": 14
			},
			"senses": [
				{
					"name": "lifesense",
					"range": 30
				},
				{
					"name": "low-light vision"
				}
			],
			"languages": {
				"languages": [
					"aklo",
					"arboreal",
					"sylvan"
				]
			},
			"skills": {
				"athletics": {
					"std": 15
				},
				"stealth": {
					"std": 12
				}
			},
			"abilityMods": {
				"str": 7,
				"dex": 2,
				"con": 4,
				"int": 0,
				"wis": 2,
				"cha": 0
			},
			"speed": {
				"walk": 15
			},
			"attacks": [
				{
					"range": "Melee",
					"name": "scythe branch",
					"attack": 18,
					"traits": [
						"backswing",
						"deadly <d10>",
						"reach <15 feet>"
					],
					"damage": "{@damage 2d10+9} slashing",
					"types": [
						"slashing"
					]
				}
			],
			"abilities": {
				"mid": [
					{
						"entries": [
							"A scythe tree takes 5 additional damage from axes."
						],
						"name": "Axe Vulnerability"
					},
					{
						"activity": {
							"number": 1,
							"unit": "reaction"
						},
						"trigger": "A creature rolls a critical failure on a melee weapon {@action Strike} against the scythe tree",
						"entries": [
							"The scythe tree attempts to {@action Disarm} the creature."
						],
						"name": "Ripping Disarm"
					}
				],
				"bot": [
					{
						"activity": {
							"number": 1,
							"unit": "action"
						},
						"traits": [
							"concentrate"
						],
						"entries": [
							"Until the scythe tree acts, it appears to be a dead tree. It has an automatic result of 35 on {@skill Deception} checks and DCs to pass as a dead tree."
						],
						"name": "Dead Tree"
					},
					{
						"activity": {
							"number": 1,
							"unit": "action"
						},
						"requirements": "The scythe tree is using Dead Tree in forested terrain, and a creature that hasn't detected it is within 30 feet",
						"entries": [
							"The scythe tree {@action Stride||Strides} up to 25 feet toward the triggering creature. Once the creature is in reach, the scythe tree makes a scythe branch {@action Strike} against it. The creature is {@condition flat-footed} against this {@action Strike}."
						],
						"name": "Woodland Ambush"
					}
				]
			},
			"hasImages": true,
			"defenses": {
				"ac": {
					"std": 24
				},
				"savingThrows": {
					"fort": {
						"std": 17
					},
					"ref": {
						"std": 8
					},
					"will": {
						"std": 9
					}
				},
				"hp": [
					{
						"hp": 105
					}
				],
				"resistances": [
					{
						"amount": 5,
						"name": "bludgeoning"
					},
					{
						"amount": 5,
						"name": "piercing"
					}
				]
			}
		},
		{
			"name": "Sea Drake",
			"source": "B2",
			"page": 101,
			"level": 6,
			"traits": [
				"ne",
				"large",
				"amphibious",
				"dragon",
				"water"
			],
			"perception": {
				"std": 14
			},
			"senses": [
				{
					"name": "darkvision"
				},
				{
					"type": "imprecise",
					"name": "scent",
					"range": 30
				}
			],
			"languages": {
				"languages": [
					"draconic"
				]
			},
			"skills": {
				"acrobatics": {
					"std": 14
				},
				"athletics": {
					"std": 16
				},
				"stealth": {
					"std": 12
				}
			},
			"abilityMods": {
				"str": 6,
				"dex": 2,
				"con": 4,
				"int": -1,
				"wis": 2,
				"cha": 0
			},
			"speed": {
				"walk": 15,
				"fly": 40,
				"swim": 50
			},
			"attacks": [
				{
					"range": "Melee",
					"name": "jaws",
					"attack": 17,
					"effects": [
						"briny wound"
					],
					"damage": "{@damage 2d8+9} piercing plus briny wound",
					"types": [
						"piercing"
					]
				},
				{
					"range": "Melee",
					"name": "tail",
					"attack": 17,
					"traits": [
						"agile",
						"reach <10 feet>"
					],
					"damage": "{@damage 2d6+9} bludgeoning",
					"types": [
						"bludgeoning"
					]
				}
			],
			"abilities": {
				"mid": [
					{
						"activity": {
							"number": 1,
							"unit": "reaction"
						},
						"traits": [
							"electricity"
						],
						"trigger": "An adjacent creature deals piercing or slashing damage to the sea drake",
						"entries": [
							"An arc of electricity courses through the sea drake's blood. The triggering creature takes {@damage 1d6} electricity damage."
						],
						"name": "Electrified Blood"
					}
				],
				"bot": [
					{
						"activity": {
							"number": 2,
							"unit": "action"
						},
						"traits": [
							"arcane",
							"electricity",
							"evocation"
						],
						"entries": [
							"The sea drake spews a ball of electricity that strikes a primary target within 100 feet, dealing {@damage 7d6} electricity damage ({@dc 24} basic Reflex save). The lightning then arcs to up to three secondary targets within 30 feet of the primary target, striking the closest available targets first. The secondary bolts each strike one secondary target and deal the same rolled damage value as the primary bolt ({@dc 22} basic Reflex save). The sea drake can't use Ball Lightning Breath again for {@dice 1d6} rounds."
						],
						"name": "Ball Lightning Breath"
					},
					{
						"entries": [
							"A sea drake's saliva carries a large quantity of salt, making its bite wounds even more painful. When a creature takes damage from a sea drake's jaws {@action Strike}, the creature must attempt a {@dc 24} Fortitude save; the creature is then temporarily immune to briny wound for 1 minute.",
							{
								"type": "successDegree",
								"entries": {
									"Critical Success": "The creature is unaffected.",
									"Success": "The creature is {@condition sickened 1}.",
									"Failure": "The creature is {@condition sickened 2}.",
									"Critical Failure": "The creature is {@condition sickened 2} and {@condition slowed 1} as long as it's {@condition sickened}."
								}
							}
						],
						"name": "Briny Wound"
					},
					{
						"activity": {
							"number": 1,
							"unit": "action"
						},
						"traits": [
							"attack"
						],
						"entries": [
							"The drake tries to capsize an adjacent aquatic vessel of its size or smaller. The drake must succeed at an {@skill Athletics} check with a DC of 25 (reduced by 5 for each size smaller the vessel is than the drake) or the pilot's {@skill Lore||Sailing Lore} DC, whichever is higher."
						],
						"name": "Capsize"
					},
					{
						"activity": {
							"number": 2,
							"unit": "action"
						},
						"entries": [
							"The sea drake makes one jaws {@action Strike} and two tail {@action Strike||Strikes} in any order."
						],
						"name": "Draconic Frenzy"
					},
					{
						"name": "Speed Surge",
						"activity": {
							"number": 1,
							"unit": "action"
						},
						"frequency": {
							"number": 3,
							"unit": "day"
						},
						"entries": [
							"The sea drake {@action Stride||Strides} or {@action Fly||Flies} twice."
						]
					}
				]
			},
			"hasImages": true,
			"defenses": {
				"ac": {
					"std": 24
				},
				"savingThrows": {
					"fort": {
						"std": 16
					},
					"ref": {
						"std": 14
					},
					"will": {
						"std": 12
					}
				},
				"hp": [
					{
						"hp": 95
					}
				],
				"immunities": [
					"electricity",
					"paralyzed",
					"sleep"
				]
			}
		},
		{
			"name": "Sea Snake",
			"source": "B2",
			"page": 245,
			"level": 0,
			"traits": [
				"n",
				"small",
				"animal"
			],
			"perception": {
				"std": 5
			},
			"senses": [
				{
					"name": "low-light vision"
				},
				{
					"type": "imprecise",
					"name": "scent",
					"range": 30
				}
			],
			"skills": {
				"athletics": {
					"std": 2,
					"to {@action Swim}": 6
				},
				"stealth": {
					"std": 5
				},
				"survival": {
					"std": 5
				}
			},
			"abilityMods": {
				"str": 0,
				"dex": 3,
				"con": 1,
				"int": -4,
				"wis": 1,
				"cha": -2
			},
			"speed": {
				"walk": 15,
				"swim": 25
			},
			"attacks": [
				{
					"range": "Melee",
					"name": "fangs",
					"attack": 7,
					"traits": [
						"agile",
						"finesse"
					],
					"effects": [
						"sea snake venom"
					],
					"damage": "{@damage 1d8} piercing plus sea snake venom",
					"types": [
						"piercing"
					]
				}
			],
			"abilities": {
				"top": [
					{
						"entries": [
							"The sea snake can hold its breath for about an hour."
						],
						"name": "Deep Breath"
					}
				],
				"mid": [
					{
						"activity": {
							"number": 1,
							"unit": "reaction"
						},
						"trigger": "A creature within the sea snake's reach uses a move action",
						"entries": [
							"The sea snake makes a bite {@action Strike} against the attacker."
						],
						"name": "Lash Out"
					}
				],
				"bot": [
					{
						"type": "affliction",
						"traits": [
							"poison"
						],
						"DC": 16,
						"savingThrow": "Fortitude",
						"maxDuration": "10 rounds",
						"stages": [
							{
								"stage": 1,
								"entry": "{@damage 1d6} poison damage",
								"duration": "1 round"
							},
							{
								"stage": 2,
								"entry": "{@damage 1d6} poison damage and {@condition enfeebled 1}",
								"duration": "1 round"
							}
						],
						"name": "Sea Snake Venom"
					}
				]
			},
			"defenses": {
				"ac": {
					"std": 16
				},
				"savingThrows": {
					"fort": {
						"std": 5
					},
					"ref": {
						"std": 9
					},
					"will": {
						"std": 3
					}
				},
				"hp": [
					{
						"hp": 15
					}
				]
			}
		},
		{
			"name": "Shadow Drake",
			"source": "B2",
			"foundIn": [
				"Impossible Lands"
			],
			"otherSources": {
				"Expanded": [
					"LOIL|323"
				]
			},
			"page": 100,
			"level": 2,
			"traits": [
				"ce",
				"tiny",
				"dragon",
				"shadow"
			],
			"perception": {
				"std": 6
			},
			"senses": [
				{
					"name": "darkvision"
				},
				{
					"type": "imprecise",
					"name": "scent",
					"range": 30
				}
			],
			"languages": {
				"languages": [
					"draconic"
				]
			},
			"skills": {
				"acrobatics": {
					"std": 8
				},
				"stealth": {
					"std": 8
				},
				"thievery": {
					"std": 8
				}
			},
			"abilityMods": {
				"str": 1,
				"dex": 4,
				"con": 1,
				"int": -1,
				"wis": 0,
				"cha": 2
			},
			"speed": {
				"walk": 15,
				"fly": 60
			},
			"attacks": [
				{
					"range": "Melee",
					"name": "jaws",
					"attack": 11,
					"traits": [
						"finesse"
					],
					"damage": "{@damage 1d10+3} piercing",
					"types": [
						"piercing"
					]
				},
				{
					"range": "Melee",
					"name": "tail",
					"attack": 11,
					"traits": [
						"agile",
						"finesse"
					],
					"damage": "{@damage 1d8+3} bludgeoning",
					"types": [
						"bludgeoning"
					]
				}
			],
			"abilities": {
				"top": [
					{
						"name": "Light Blindness",
						"generic": {
							"tag": "ability"
						}
					},
					{
						"entries": [
							"The shadow drake's form shifts and blends reflexively with surrounding shadows. A shadow drake gains an additional reaction each round, but it can use this reaction only for Shadow Evade."
						],
						"name": "Shadow Blend"
					},
					{
						"activity": {
							"number": 1,
							"unit": "reaction"
						},
						"trigger": "A creature attacks the shadow drake while it is in an area of dim light",
						"entries": [
							"The shadow drake further obscures its position. The attacker must succeed at a DC {@flatDC 11} flat check in order to affect the shadow drake, as if the drake were {@condition Hidden} for the triggering attack."
						],
						"name": "Shadow Evade"
					}
				],
				"bot": [
					{
						"activity": {
							"number": 2,
							"unit": "action"
						},
						"entries": [
							"The shadow drake makes one bite {@action Strike} and two tail {@action Strike||Strikes} in any order."
						],
						"name": "Draconic Frenzy"
					},
					{
						"activity": {
							"number": 2,
							"unit": "action"
						},
						"traits": [
							"arcane",
							"cold",
							"evocation",
							"shadow"
						],
						"entries": [
							"A shadow drake spits a ball of black liquid that explodes into a cloud of frigid black shadow. This attack has a range of 40 feet and explodes in a 5-foot-radius burst.",
							"Creatures within the burst take {@damage 3d6} cold damage ({@dc 18} basic Reflex save). The explosion of shadow also snuffs out mundane light sources the size of a torch, lantern, or smaller, and attempts to counteract magical light with a +10 counteract modifier. The shadow drake can't use Shadow Breath again for {@dice 1d6} rounds."
						],
						"name": "Shadow Breath"
					},
					{
						"name": "Speed Surge",
						"activity": {
							"number": 1,
							"unit": "action"
						},
						"frequency": {
							"number": 3,
							"unit": "day"
						},
						"entries": [
							"The shadow drake {@action Stride||Strides} or {@action Fly||Flies} twice."
						]
					}
				]
			},
			"hasImages": true,
			"defenses": {
				"ac": {
					"std": 17
				},
				"savingThrows": {
					"fort": {
						"std": 7
					},
					"ref": {
						"std": 10
					},
					"will": {
						"std": 6
					}
				},
				"hp": [
					{
						"hp": 28
					}
				],
				"immunities": [
					"paralyzed",
					"sleep"
				]
			}
		},
		{
			"name": "Shadow Giant",
			"source": "B2",
			"page": 127,
			"otherSources": {
				"Originally": [
					"AoA3|79"
				]
			},
			"level": 13,
			"traits": [
				"le",
				"large",
				"giant",
				"humanoid",
				"shadow"
			],
			"perception": {
				"std": 20
			},
			"senses": [
				{
					"name": "darkvision"
				}
			],
			"languages": {
				"languages": [
					"common",
					"jotun",
					"shadowtongue"
				]
			},
			"skills": {
				"athletics": {
					"std": 27
				},
				"intimidation": {
					"std": 22
				},
				"stealth": {
					"std": 21,
					"to {@action Hide} in dim light": 23
				}
			},
			"abilityMods": {
				"str": 8,
				"dex": 2,
				"con": 5,
				"int": 0,
				"wis": 1,
				"cha": 3
			},
			"items": [
				"+1 resilient breastplate",
				"sack with 5 rocks",
				"+1 striking spiked chain"
			],
			"speed": {
				"walk": 35
			},
			"attacks": [
				{
					"range": "Melee",
					"name": "spiked chain",
					"attack": 27,
					"traits": [
						"disarm",
						"reach <10 feet>",
						"trip"
					],
					"effects": [
						"pall of shadow"
					],
					"damage": "{@damage 3d8+18} slashing plus pall of shadow",
					"types": [
						"slashing"
					]
				},
				{
					"range": "Melee",
					"name": "fist",
					"attack": 26,
					"traits": [
						"agile",
						"reach <10 feet>"
					],
					"effects": [
						"pall of shadow"
					],
					"damage": "{@damage 3d8+18} bludgeoning plus pall of shadow",
					"types": [
						"bludgeoning"
					]
				},
				{
					"range": "Ranged",
					"name": "rock",
					"attack": 26,
					"traits": [
						"brutal",
						"range increment <120 feet>"
					],
					"damage": "{@damage 2d8+18} bludgeoning",
					"types": [
						"bludgeoning"
					]
				}
			],
			"abilities": {
				"mid": [
					{
						"activity": {
							"number": 1,
							"unit": "reaction"
						},
						"name": "Attack of Opportunity",
						"generic": {
							"tag": "ability"
						}
					},
					{
						"activity": {
							"number": 1,
							"unit": "reaction"
						},
						"name": "Catch Rock",
						"generic": {
							"tag": "ability"
						}
					}
				],
				"bot": [
					{
						"traits": [
							"divine",
							"necromancy",
							"shadow"
						],
						"entries": [
							"When a shadow giant hits with a melee {@action Strike}, the target must succeed at a {@dc 30} Fortitude save or become {@condition drained 1} and take a \u20131 status penalty to {@skill Perception} checks involving sight as long as they remain {@condition drained}. On a critical failure, this condition doesn't heal naturally and can be removed only with magic."
						],
						"name": "Pall of Shadow"
					},
					{
						"activity": {
							"number": 1,
							"unit": "action"
						},
						"traits": [
							"divine",
							"illusion",
							"shadow"
						],
						"entries": [
							"The shadow giant becomes shrouded in shadows and becomes {@condition concealed}. As the nature of this effect leaves the giant's location obvious, it can't use this concealment to {@action Hide} or {@action Sneak}. This effect lasts for 1 minute or until it is exposed to direct sunlight, whichever comes first."
						],
						"name": "Shadowcloak"
					},
					{
						"activity": {
							"number": 1,
							"unit": "action"
						},
						"name": "Throw Rock",
						"generic": {
							"tag": "ability"
						}
					}
				]
			},
			"hasImages": true,
			"defenses": {
				"ac": {
					"std": 33
				},
				"savingThrows": {
					"fort": {
						"std": 25
					},
					"ref": {
						"std": 20
					},
					"will": {
						"std": 23
					}
				},
				"hp": [
					{
						"hp": 275
					}
				]
			}
		},
		{
			"name": "Shoal Linnorm",
			"source": "B2",
			"page": 164,
			"level": 15,
			"traits": [
				"uncommon",
				"ce",
				"gargantuan",
				"amphibious",
				"dragon"
			],
			"perception": {
				"std": 27
			},
			"senses": [
				{
					"name": "darkvision"
				},
				{
					"type": "imprecise",
					"name": "scent",
					"range": 60
				},
				{
					"name": "true seeing"
				}
			],
			"languages": {
				"languages": [
					"aklo",
					"draconic",
					"sylvan"
				]
			},
			"skills": {
				"acrobatics": {
					"std": 28
				},
				"athletics": {
					"std": 31
				},
				"stealth": {
					"std": 28
				}
			},
			"abilityMods": {
				"str": 8,
				"dex": 5,
				"con": 7,
				"int": -3,
				"wis": 6,
				"cha": 7
			},
			"speed": {
				"abilities": [
					"freedom of movement"
				],
				"walk": 35,
				"fly": 100,
				"swim": 100
			},
			"attacks": [
				{
					"range": "Melee",
					"name": "jaws",
					"attack": 31,
					"traits": [
						"magical",
						"reach <20 feet>"
					],
					"effects": [
						"shoal linnorm venom"
					],
					"damage": "{@damage 3d12+16} piercing plus shoal linnorm venom",
					"types": [
						"piercing"
					]
				},
				{
					"range": "Melee",
					"name": "claw",
					"attack": 31,
					"traits": [
						"agile",
						"magical",
						"reach <15 feet>"
					],
					"damage": "{@damage 3d8+16} slashing",
					"types": [
						"slashing"
					]
				},
				{
					"range": "Melee",
					"name": "tail",
					"attack": 31,
					"traits": [
						"magical",
						"reach <25 feet>"
					],
					"effects": [
						"Improved Grab"
					],
					"damage": "{@damage 4d6+16} bludgeoning plus {@ability Improved Grab}",
					"types": [
						"bludgeoning"
					]
				}
			],
			"spellcasting": [
				{
					"type": "Innate",
					"tradition": "primal",
					"DC": 36,
					"entry": {
						"constant": {
							"6": {
								"spells": [
									{
										"name": "true seeing"
									}
								]
							},
							"7": {
								"spells": [
									{
										"name": "freedom of movement"
									}
								]
							}
						}
					}
				}
			],
			"abilities": {
				"mid": [
					{
						"traits": [
							"curse",
							"primal",
							"water"
						],
						"entries": [
							"When a creature slays a shoal linnorm, it must succeed at a {@dc 38} Will save or become cursed. As long as the curse of drowning persists, the character must spend 3 actions when drinking any liquid.",
							"Attempting to drink liquid faster causes the victim to begin drowning, immediately running out of air and falling {@condition unconscious}."
						],
						"name": "Curse of Drowning"
					},
					{
						"activity": {
							"number": 1,
							"unit": "reaction"
						},
						"entries": [
							"Tail only."
						],
						"name": "Attack of Opportunity",
						"generic": {
							"tag": "ability"
						}
					}
				],
				"bot": [
					{
						"activity": {
							"number": 2,
							"unit": "action"
						},
						"traits": [
							"evocation",
							"fire",
							"primal",
							"water"
						],
						"entries": [
							"The shoal linnorm exhales scalding steam that deals {@damage 12d8} fire damage in a 60-foot cone ({@dc 36} basic Reflex save). The steam lingers until the end of the linnorm's next turn; anyone who enters the area or begins their turn in the area takes {@damage 6d8} fire damage ({@dc 36} Reflex save negates)",
							"During this time, the steam is so thick that it impedes movement as well as sight, turning the area into {@quickref difficult terrain||3|terrain}. All creatures in the steam become {@condition concealed}, and all creatures outside the steam become {@condition concealed} to creatures within it. The shoal linnorm can't use Breath Weapon again for {@dice 1d4} rounds."
						],
						"name": "Breath Weapon"
					},
					{
						"type": "affliction",
						"name": "Shoal Linnorm Venom",
						"traits": [
							"fire",
							"poison"
						],
						"DC": 36,
						"savingThrow": "Fortitude",
						"maxDuration": "10 rounds",
						"stages": [
							{
								"stage": 1,
								"entry": "{@damage 4d6} fire damage and {@condition enfeebled 1}",
								"duration": "1 round"
							},
							{
								"stage": 2,
								"entry": "{@damage 6d6} fire damage and {@condition enfeebled 2}",
								"duration": "1 round"
							}
						]
					}
				]
			},
			"hasImages": true,
			"defenses": {
				"ac": {
					"std": 38
				},
				"savingThrows": {
					"fort": {
						"std": 29
					},
					"ref": {
						"std": 25
					},
					"will": {
						"std": 22
					}
				},
				"hp": [
					{
						"hp": 295,
						"abilities": [
							"{@ability regeneration} 10 (deactivated"
						]
					}
				],
				"immunities": [
					"fire",
					"curse",
					"paralyzed",
					"sleep"
				],
				"weaknesses": [
					{
						"amount": 10,
						"name": "cold iron"
					}
				]
			}
		},
		{
			"name": "Shocker Lizard",
			"source": "B2",
			"page": 240,
			"level": 2,
			"traits": [
				"n",
				"small",
				"animal"
			],
			"perception": {
				"std": 7
			},
			"senses": [
				{
					"name": "greater electrolocation",
					"range": 20
				},
				{
					"name": "low-light vision"
				}
			],
			"skills": {
				"acrobatics": {
					"std": 8
				},
				"athletics": {
					"std": 5
				},
				"stealth": {
					"std": 8
				}
			},
			"abilityMods": {
				"str": 1,
				"dex": 4,
				"con": 3,
				"int": -4,
				"wis": 3,
				"cha": 0
			},
			"speed": {
				"walk": 35,
				"climb": 15,
				"swim": 15
			},
			"attacks": [
				{
					"range": "Melee",
					"name": "jaws",
					"attack": 10,
					"traits": [
						"agile",
						"finesse"
					],
					"damage": "{@damage 1d8+3} piercing",
					"types": [
						"piercing"
					]
				},
				{
					"range": "Ranged",
					"name": "shock",
					"attack": 10,
					"traits": [
						"nonlethal",
						"range increment <5 feet>"
					],
					"damage": "{@damage 2d6} electricity",
					"types": [
						"electricity"
					]
				}
			],
			"abilities": {
				"top": [
					{
						"entries": [
							"A shocker lizard can sense minute electrical charges in living creatures, which it can use as a precise sense at a range of 20 feet. This distance increases to 100 feet against any creature that has used an {@trait electricity} effect within the last minute."
						],
						"name": "Greater Electrolocation"
					}
				],
				"bot": [
					{
						"activity": {
							"number": 1,
							"unit": "reaction"
						},
						"trigger": "A shocker lizard within 20 feet makes a shock {@action Strike} or uses Discharge",
						"entries": [
							"The shocker lizard lends some of its electrical power to the nearby lizard. This either causes the other lizard's shock {@action Strike} to lose the {@trait nonlethal} trait or increases the DC of its Discharge to 20."
						],
						"name": "Amplify Voltage"
					},
					{
						"activity": {
							"number": 2,
							"unit": "action"
						},
						"traits": [
							"electricity"
						],
						"entries": [
							"The shocker lizard releases a blast of lightning from its body. Creatures within a 10-foot emanation take {@damage 3d6} electricity damage ({@dc 18} basic Reflex save). The shocker lizard can't use Discharge for {@dice 1d4} rounds."
						],
						"name": "Discharge"
					},
					{
						"activity": {
							"number": 3,
							"unit": "action"
						},
						"traits": [
							"electricity",
							"evocation",
							"primal"
						],
						"entries": [
							"The shocker lizard hunkers down and begins to spark with electricity, which it releases in a 10-foot emanation that deals {@damage 3d8} electricity damage ({@dc 18} basic Reflex save). The shocker lizard can't use."
						],
						"name": "Shocking Burst"
					},
					{
						"entries": [
							"Burst again for 1 minute.",
							"Up to four shocker lizards can combine their Shocking Bursts. In this case, the lizards can delay the release of their electricity until any other shocker lizard within 30 feet completes its Shocking Burst. The combined Shocking Bursts create an emanation with the combined area from all participating shocker lizards. For each additional shocker lizard that joins the burst, the damage increases by {@damage 3d8} and the save DC increases by 1 (to a maximum of four lizards dealing {@dice 12d8} damage with a {@dc 21} save)."
						],
						"name": "Shocking"
					}
				]
			},
			"hasImages": true,
			"defenses": {
				"ac": {
					"std": 18
				},
				"savingThrows": {
					"fort": {
						"std": 7
					},
					"ref": {
						"std": 10
					},
					"will": {
						"std": 7
					}
				},
				"hp": [
					{
						"hp": 32
					}
				]
			}
		},
		{
			"name": "Shoggti",
			"source": "B2",
			"page": 213,
			"level": 7,
			"traits": [
				"uncommon",
				"ce",
				"large",
				"amphibious",
				"fiend",
				"qlippoth"
			],
			"perception": {
				"std": 13
			},
			"senses": [
				{
					"name": "darkvision"
				}
			],
			"languages": {
				"languages": [
					"abyssal"
				],
				"abilities": [
					"telepathy 100 feet"
				]
			},
			"skills": {
				"acrobatics": {
					"std": 17
				},
				"intimidation": {
					"std": 17
				},
				"occultism": {
					"std": 15
				},
				"stealth": {
					"std": 15
				}
			},
			"abilityMods": {
				"str": 6,
				"dex": 4,
				"con": 2,
				"int": 4,
				"wis": 2,
				"cha": 6
			},
			"speed": {
				"walk": 25,
				"swim": 25
			},
			"attacks": [
				{
					"range": "Melee",
					"name": "bite",
					"attack": 18,
					"traits": [
						"chaotic",
						"magical",
						"reach <10 feet>"
					],
					"damage": "{@damage 2d12+8} piercing plus {@damage 1d6} chaotic",
					"types": [
						"chaotic",
						"piercing"
					]
				},
				{
					"range": "Melee",
					"name": "pincer",
					"attack": 18,
					"traits": [
						"agile",
						"chaotic",
						"magical",
						"reach <10 feet>",
						"versatile <B>"
					],
					"effects": [
						"Grab"
					],
					"damage": "{@damage 2d8+8} slashing plus {@damage 1d6} chaotic and Grab",
					"types": [
						"chaotic",
						"slashing"
					]
				}
			],
			"spellcasting": [
				{
					"type": "Innate",
					"tradition": "occult",
					"DC": 23,
					"entry": {
						"0": {
							"level": 4,
							"spells": [
								{
									"name": "daze"
								},
								{
									"name": "detect magic"
								}
							]
						},
						"1": {
							"spells": [
								{
									"name": "charm",
									"amount": 3
								}
							]
						},
						"2": {
							"spells": [
								{
									"name": "paranoia"
								}
							]
						},
						"4": {
							"spells": [
								{
									"name": "charm"
								},
								{
									"name": "dimension door"
								}
							]
						}
					}
				}
			],
			"abilities": {
				"bot": [
					{
						"activity": {
							"number": 1,
							"unit": "action"
						},
						"traits": [
							"attack",
							"enchantment",
							"mental",
							"occult",
							"open"
						],
						"entries": [
							"The shoggti caresses a creature with a tentacle and supernaturally erodes the creature's capability for thought as it does so. The target must succeed at a {@dc 25} Will save or become {@condition stupefied 2}, with an unlimited duration. The target can attempt the save to remove the {@condition stupefied} condition again once per day when it makes its daily preparations."
						],
						"name": "Braincloud"
					},
					{
						"activity": {
							"number": 1,
							"unit": "action"
						},
						"entries": [
							"{@damage 1d10+8} bludgeoning, {@dc 25}"
						],
						"name": "Constrict",
						"generic": {
							"tag": "ability"
						}
					},
					{
						"activity": {
							"number": 2,
							"unit": "action"
						},
						"traits": [
							"concentrate",
							"emotion",
							"enchantment",
							"fear",
							"mental",
							"occult",
							"visual"
						],
						"entries": [
							"The shoggti writhes its tentacles and shifts its coloration to put on an unnaturally fascinating hypnotic display. Creatures in a 30-foot emanation must attempt a {@dc 25} Will save, after which they are temporarily immune to further Fascinating Displays for 1 minute.",
							{
								"type": "successDegree",
								"entries": {
									"Critical Success": "The creature is unaffected.",
									"Success": "The creature is {@condition sickened 1}.",
									"Failure": "The creature is {@condition fascinated} for 1 minute. Once the fascination effect ends, the creature is {@condition sickened 1}.",
									"Critical Failure": "The creature is {@condition fascinated} for 1 minute, can't use reactions while {@condition fascinated}, and is {@condition sickened 2} once the fascination ends."
								}
							}
						],
						"name": "Fascinating Display"
					}
				]
			},
			"hasImages": true,
			"defenses": {
				"ac": {
					"std": 25
				},
				"savingThrows": {
					"fort": {
						"std": 16
					},
					"ref": {
						"std": 12
					},
					"will": {
						"std": 14
					}
				},
				"hp": [
					{
						"hp": 105
					}
				],
				"immunities": [
					"controlled",
					"fear"
				],
				"weaknesses": [
					{
						"amount": 5,
						"name": "lawful"
					}
				]
			}
		},
		{
			"name": "Skaveling",
			"source": "B2",
			"page": 241,
			"level": 5,
			"traits": [
				"ce",
				"large",
				"undead"
			],
			"perception": {
				"std": 15
			},
			"senses": [
				{
					"name": "darkvision"
				},
				{
					"name": "echolocation",
					"range": 40
				}
			],
			"skills": {
				"acrobatics": {
					"std": 13
				},
				"athletics": {
					"std": 13
				},
				"intimidation": {
					"std": 11
				}
			},
			"abilityMods": {
				"str": 6,
				"dex": 4,
				"con": 2,
				"int": 1,
				"wis": 6,
				"cha": 2
			},
			"speed": {
				"walk": 15,
				"fly": 30
			},
			"attacks": [
				{
					"range": "Melee",
					"name": "fangs",
					"attack": 15,
					"effects": [
						"ghoul fever",
						"paralysis"
					],
					"damage": "{@damage 2d8+8} plus ghoul fever and paralysis"
				},
				{
					"range": "Melee",
					"name": "wing",
					"attack": 15,
					"traits": [
						"agile"
					],
					"damage": "{@damage 2d4+8} plus skrik nettle venom"
				}
			],
			"abilities": {
				"top": [
					{
						"entries": [
							"A skaveling can use its hearing as a precise sense at the listed range."
						],
						"name": "Echolocation"
					}
				],
				"bot": [
					{
						"activity": {
							"number": 2,
							"unit": "action"
						},
						"traits": [
							"auditory",
							"emotion",
							"fear",
							"mental",
							"necromancy",
							"occult"
						],
						"entries": [
							"The skaveling unleashes a horrifying screech that chills the very bones of those close enough to feel it.",
							"The screech can be heard for miles, but each creature in a 20-foot emanation must also attempt a {@dc 22} Will save. The skaveling can't use Bone-Chilling Screech again for {@dice 1d4} rounds.",
							{
								"type": "successDegree",
								"entries": {
									"Critical Success": "The creature is unaffected and is temporarily immune to Bone-"
								}
							}
						],
						"name": "Bone-Chilling Screech"
					},
					{
						"entries": [
							"Screech for 24 hours.",
							{
								"type": "successDegree",
								"entries": {
									"Success": "The creature is {@condition frightened 1}.",
									"Failure": "The creature is {@condition frightened 2}.",
									"Critical Failure": "The creature is {@condition frightened 2} and {@condition stunned 1} by fear."
								}
							}
						],
						"name": "Chilling"
					},
					{
						"type": "affliction",
						"name": "Ghoul Fever",
						"traits": [
							"disease"
						],
						"DC": 22,
						"savingThrow": "Fortitude",
						"stages": [
							{
								"stage": 1,
								"entry": "carrier with no ill effect",
								"duration": "1 day"
							},
							{
								"stage": 2,
								"entry": "{@damage 2d6} negative damage and regains half as many Hit Points from all healing",
								"duration": "1 day"
							},
							{
								"stage": 3,
								"entry": "as stage 2",
								"duration": "1 day"
							},
							{
								"stage": 4,
								"entry": "{@damage 2d6} negative damage and gains no benefit from healing",
								"duration": "1 day"
							},
							{
								"stage": 5,
								"entry": "as stage 4 ",
								"duration": "1 day"
							}
						]
					},
					{
						"traits": [
							"incapacitation",
							"occult",
							"necromancy"
						],
						"entries": [
							"Any creature hit by the skaveling's {@action Strike||Strikes} must attempt a {@dc 22} Fortitude save.",
							{
								"type": "successDegree",
								"entries": {
									"Critical Success": "The creature is unaffected.",
									"Success": "The creature is {@condition slowed 1}.",
									"Failure": "The creature is {@condition paralyzed}. It can attempt a new save at the end of each of its turns, and the DC cumulatively decreases by 1 on each save. into a standard potion of flying."
								}
							}
						],
						"name": "Paralysis"
					}
				]
			},
			"hasImages": true,
			"defenses": {
				"ac": {
					"std": 22
				},
				"savingThrows": {
					"fort": {
						"std": 11
					},
					"ref": {
						"std": 13
					},
					"will": {
						"std": 15
					}
				},
				"hp": [
					{
						"hp": 80
					}
				]
			}
		},
		{
			"name": "Skrik Nettle",
			"source": "B2",
			"page": 242,
			"level": 6,
			"traits": [
				"n",
				"large",
				"aberration"
			],
			"perception": {
				"std": 16
			},
			"senses": [
				{
					"name": "motionsense",
					"range": 30
				}
			],
			"skills": {
				"acrobatics": {
					"std": 16
				}
			},
			"abilityMods": {
				"str": 4,
				"dex": 5,
				"con": 2,
				"int": -4,
				"wis": 4,
				"cha": 0
			},
			"speed": {
				"walk": 10,
				"fly": 25
			},
			"attacks": [
				{
					"range": "Melee",
					"name": "beak",
					"attack": 17,
					"traits": [
						"agile",
						"finesse",
						"reach <10 feet>"
					],
					"effects": [
						"skrik nettle venom"
					],
					"damage": "{@damage 2d8+6} piercing plus skrik nettle venom",
					"types": [
						"piercing"
					]
				}
			],
			"abilities": {
				"top": [
					{
						"entries": [
							"A flying skrik nettle can detect the movement of nearby creatures and objects from the tiny gusts of wind created by their movements. This is a precise sense at the listed range, but it works only against creatures and objects that moved through air in the previous round."
						],
						"name": "Motionsense"
					}
				],
				"mid": [
					{
						"activity": {
							"number": 1,
							"unit": "reaction"
						},
						"trigger": "The skrik nettle takes piercing or slashing damage",
						"entries": [
							"The skrik nettle ejects its venom onto an adjacent creature. That creature is exposed to skrik nettle venom."
						],
						"name": "Spill Venom"
					}
				],
				"bot": [
					{
						"activity": {
							"number": 1,
							"unit": "action"
						},
						"traits": [
							"evocation",
							"primal"
						],
						"entries": [
							"The skrik nettle attempts to counteract (with a modifier of +17) a single effect currently levitating a creature it can detect with its motionsense."
						],
						"name": "Negate Levitation"
					},
					{
						"type": "affliction",
						"name": "Skrik Nettle Venom",
						"traits": [
							"evocation",
							"poison",
							"primal"
						],
						"DC": 27,
						"savingThrow": "Fortitude",
						"maxDuration": "6 rounds",
						"stages": [
							{
								"stage": 1,
								"entry": "{@condition clumsy 1} and levitate upward 5 feet",
								"duration": "1 round"
							},
							{
								"stage": 2,
								"entry": "{@condition clumsy 2} and levitate upward 10 feet",
								"duration": "1 round"
							}
						]
					}
				]
			},
			"hasImages": true,
			"defenses": {
				"ac": {
					"std": 22
				},
				"savingThrows": {
					"fort": {
						"std": 10
					},
					"ref": {
						"std": 17
					},
					"will": {
						"std": 14
					}
				},
				"hp": [
					{
						"hp": 130,
						"abilities": [
							"fast healing 5"
						]
					}
				],
				"weaknesses": [
					{
						"amount": 5,
						"name": "piercing"
					},
					{
						"amount": 5,
						"name": "slashing"
					}
				]
			}
		},
		{
			"name": "Skulk",
			"source": "B2",
			"page": 243,
			"level": 1,
			"traits": [
				"ce",
				"medium",
				"humanoid",
				"skulk"
			],
			"perception": {
				"std": 5
			},
			"senses": [
				{
					"name": "low-light vision"
				}
			],
			"languages": {
				"languages": [
					"common"
				]
			},
			"skills": {
				"acrobatics": {
					"std": 6
				},
				"deception": {
					"std": 6
				},
				"society": {
					"std": 4
				},
				"stealth": {
					"std": 8
				},
				"thievery": {
					"std": 6
				}
			},
			"abilityMods": {
				"str": 0,
				"dex": 3,
				"con": 2,
				"int": 1,
				"wis": 2,
				"cha": 1
			},
			"items": [
				"{@item dagger} (2)",
				"{@item shortsword}"
			],
			"speed": {
				"walk": 25
			},
			"attacks": [
				{
					"range": "Melee",
					"name": "shortsword",
					"attack": 8,
					"traits": [
						"agile",
						"finesse",
						"versatile <S>"
					],
					"damage": "{@damage 1d6+2} piercing",
					"types": [
						"piercing"
					]
				},
				{
					"range": "Ranged",
					"name": "dagger",
					"attack": 8,
					"traits": [
						"agile",
						"thrown <10 feet>",
						"versatile <S>"
					],
					"damage": "{@damage 1d4+2} piercing",
					"types": [
						"piercing"
					]
				}
			],
			"abilities": {
				"top": [
					{
						"entries": [
							"The skulk gains the benefit of the {@action Cover Tracks} action in forests and subterranean settings without moving at half Speed."
						],
						"name": "Camouflaged Step"
					},
					{
						"entries": [
							"The skulk's skin shifts and changes to match the surroundings. As long as most of their body is not covered by clothing or armor, the skulk gains a +2 circumstance bonus to {@skill Stealth} checks to {@action Hide}."
						],
						"name": "Chameleon Skin"
					}
				],
				"bot": [
					{
						"entries": [
							"A skulk's {@action Strike||Strikes} deal an extra {@damage 1d6} precision damage to {@condition flat-footed} creatures."
						],
						"name": "Sneak Attack",
						"generic": {
							"tag": "ability"
						}
					}
				]
			},
			"hasImages": true,
			"defenses": {
				"ac": {
					"std": 16
				},
				"savingThrows": {
					"fort": {
						"std": 7
					},
					"ref": {
						"std": 8
					},
					"will": {
						"std": 5
					}
				},
				"hp": [
					{
						"hp": 21
					}
				]
			}
		},
		{
			"name": "Slime Mold",
			"foundIn": [
				"Alkenstar",
				"Mana Wastes"
			],
			"otherSources": {
				"Expanded": [
					"LOIL|323"
				]
			},
			"source": "B2",
			"page": 193,
			"level": 2,
			"traits": [
				"n",
				"large",
				"fungus",
				"mindless",
				"ooze"
			],
			"perception": {
				"std": 6
			},
			"senses": [
				{
					"name": "motion sense",
					"range": 60
				},
				{
					"name": "no vision"
				}
			],
			"skills": {
				"athletics": {
					"std": 7
				},
				"stealth": {
					"std": 6,
					"amid decaying plant matter or fungus": 8
				}
			},
			"abilityMods": {
				"str": 3,
				"dex": 0,
				"con": 5,
				"int": -5,
				"wis": 0,
				"cha": -5
			},
			"speed": {
				"walk": 10,
				"climb": 10
			},
			"attacks": [
				{
					"range": "Melee",
					"name": "pseudopod",
					"attack": 8,
					"effects": [
						"slime rot"
					],
					"damage": "{@damage 1d8+3} bludgeoning plus slime rot",
					"types": [
						"bludgeoning"
					]
				}
			],
			"abilities": {
				"top": [
					{
						"entries": [
							"An amoeba swarm can sense nearby creatures through vibration and air or water movement."
						],
						"name": "Motion Sense"
					}
				],
				"bot": [
					{
						"type": "affliction",
						"name": "Slime Rot",
						"traits": [
							"disease"
						],
						"DC": 18,
						"savingThrow": "Fortitude",
						"onset": "{@dice 1d4} days",
						"stages": [
							{
								"stage": 1,
								"entry": "{@condition enfeebled 1} and {@condition sickened 1}",
								"duration": "1 day"
							},
							{
								"stage": 2,
								"entry": "as stage 1",
								"duration": "1 day"
							},
							{
								"stage": 3,
								"entry": "{@condition drained 1}, {@condition enfeebled 2}, and {@condition sickened 2}",
								"duration": "1 day"
							},
							{
								"stage": 4,
								"entry": "as stage 3 ",
								"duration": "1 day"
							}
						]
					}
				]
			},
			"hasImages": true,
			"defenses": {
				"ac": {
					"std": 12
				},
				"savingThrows": {
					"fort": {
						"std": 11
					},
					"ref": {
						"std": 3
					},
					"will": {
						"std": 4
					}
				},
				"hp": [
					{
						"hp": 60
					}
				]
			}
		},
		{
			"name": "Snapping Turtle",
			"source": "B2",
			"page": 269,
			"level": -1,
			"traits": [
				"n",
				"tiny",
				"animal"
			],
			"perception": {
				"std": 3
			},
			"senses": [
				{
					"name": "low-light vision"
				},
				{
					"type": "imprecise",
					"name": "scent",
					"range": 30
				}
			],
			"skills": {
				"athletics": {
					"std": 5
				},
				"stealth": {
					"std": 3,
					"in water": 5
				}
			},
			"abilityMods": {
				"str": 1,
				"dex": -1,
				"con": 4,
				"int": -4,
				"wis": 1,
				"cha": -2
			},
			"speed": {
				"walk": 10,
				"swim": 20
			},
			"abilities": {
				"top": [
					{
						"entries": [
							"The snapping turtle can hold its breath for 30 minutes."
						],
						"name": "Deep Breath"
					}
				],
				"bot": [
					{
						"activity": {
							"number": 1,
							"unit": "action"
						},
						"requirements": "The snapping turtle damaged a creature with a jaws",
						"entries": [
							"{@action Strike} in its previous action; The snapping turtle clenches its jaws down and automatically deals an additional {@damage 1d4} bludgeoning damage to the creature it just bit."
						],
						"name": "Clench Jaws"
					},
					{
						"activity": {
							"number": 1,
							"unit": "action"
						},
						"entries": [
							"The snapping turtle retracts its limbs and head into its shell and ends its turn. This increases its AC to 18, but it can't act except to reemerge, which it can do as a single action."
						],
						"name": "Shell Defense"
					}
				]
			},
			"defenses": {
				"ac": {
					"std": 16
				},
				"savingThrows": {
					"fort": {
						"std": 8
					},
					"ref": {
						"std": 1
					},
					"will": {
						"std": 3
					}
				},
				"hp": [
					{
						"hp": 9
					}
				]
			}
		},
		{
			"name": "Solar",
			"source": "B2",
			"page": 16,
			"level": 23,
			"traits": [
				"rare",
				"ng",
				"large",
				"angel",
				"celestial"
			],
			"perception": {
				"std": 40
			},
			"senses": [
				{
					"name": "darkvision"
				},
				{
					"name": "true seeing"
				}
			],
			"languages": {
				"languages": [
					"celestial",
					"draconic",
					"infernal"
				],
				"abilities": [
					"{@spell tongues}"
				]
			},
			"skills": {
				"arcana": {
					"std": 38
				},
				"athletics": {
					"std": 43
				},
				"diplomacy": {
					"std": 43
				},
				"religion": {
					"std": 43
				},
				"stealth": {
					"std": 36
				},
				"survival": {
					"std": 46
				}
			},
			"abilityMods": {
				"str": 10,
				"dex": 6,
				"con": 8,
				"int": 5,
				"wis": 9,
				"cha": 10
			},
			"items": [
				"+3 major striking greatsword",
				"+3 major striking longbow"
			],
			"speed": {
				"walk": 35,
				"fly": 100
			},
			"attacks": [
				{
					"range": "Melee",
					"name": "holy greatsword",
					"attack": 44,
					"traits": [
						"good",
						"magical",
						"versatile <P>"
					],
					"damage": "{@damage 4d12+22} slashing plus {@damage 2d6} good",
					"types": [
						"good",
						"slashing"
					]
				},
				{
					"range": "Ranged",
					"name": "holy longbow",
					"attack": 40,
					"traits": [
						"deadly <d10>",
						"good",
						"magical",
						"propulsive",
						"range increment <100 feet>",
						"volley <30 feet>"
					],
					"effects": [
						"arrow of mortality"
					],
					"damage": "{@damage 4d8+17} piercing plus {@damage 2d6} good and arrow of mortality",
					"types": [
						"good",
						"piercing"
					]
				}
			],
			"abilities": {
				"mid": [
					{
						"traits": [
							"abjuration",
							"aura",
							"divine"
						],
						"entries": [
							"20 feet. Allies in the solar's aura gain a +2 status bonus to AC against evil creatures and a +2 status bonus to saves against effects from evil creatures. The bonus increases to +4 against control by evil creatures and attacks by evil summoned creatures. When the solar or an ally is hit by an attack from a creature in the aura, that foe must succeed at a {@dc 43} Will save or be {@condition blinded} for 1 minute (this is an {@trait incapacitation} effect). It's then temporarily immune for 1 minute."
						],
						"name": "Aura of Protection"
					}
				],
				"bot": [
					{
						"activity": {
							"number": 1,
							"unit": "reaction"
						},
						"trigger": "The solar hits with a melee weapon",
						"entries": [
							"{@action Strike} while Animate Weapon is not already in effect; The solar's weapon leaps into the air and moves with the solar as if held with both hands. The weapon gains the effects of the dancing weapon rune for 1 minute."
						],
						"name": "Animate Weapon"
					},
					{
						"entries": [
							"The solar doesn't need to provide ammunition for their bow. When they draw their bow, they create a magical arrow of light that sheds bright light in a 20-foot radius until the end of the solar's next turn. On a critical hit with the arrow, if the target has 75 or fewer Hit Points after taking the damage, it drops to 0 Hit Points and becomes {@condition dying 1} (or, if it was already {@condition dying}, increases its {@condition dying} value by 3)."
						],
						"name": "Arrow of Mortality"
					},
					{
						"activity": {
							"number": 1,
							"unit": "action"
						},
						"traits": [
							"concentrate",
							"divine",
							"polymorph",
							"transmutation"
						],
						"entries": [
							"The solar can take on the appearance of any Small or Medium humanoid. This doesn't change their Speed or {@action Strike||Strikes}."
						],
						"name": "Change Shape",
						"generic": {
							"tag": "ability"
						}
					},
					{
						"traits": [
							"divine",
							"evocation"
						],
						"entries": [
							"Any weapon gains the effect of a holy property rune while a solar wields it."
						],
						"name": "Holy Armaments"
					}
				]
			},
			"hasImages": true,
			"defenses": {
				"ac": {
					"std": 49
				},
				"savingThrows": {
					"fort": {
						"std": 40
					},
					"ref": {
						"std": 34
					},
					"will": {
						"std": 37
					}
				},
				"hp": [
					{
						"hp": 500,
						"abilities": [
							"{@ability regeneration} 20 (deactivated by evil)"
						]
					}
				],
				"weaknesses": [
					{
						"amount": 25,
						"name": "evil"
					}
				]
			}
		},
		{
			"name": "Soul Eater",
			"source": "B2",
			"page": 247,
			"level": 7,
			"traits": [
				"uncommon",
				"ne",
				"medium",
				"fiend"
			],
			"perception": {
				"std": 15
			},
			"senses": [
				{
					"name": "greater darkvision"
				}
			],
			"languages": {
				"languages": [
					"daemonic"
				]
			},
			"skills": {
				"acrobatics": {
					"std": 17
				},
				"intimidation": {
					"std": 15
				},
				"stealth": {
					"std": 17
				},
				"abaddon lore": {
					"std": 12
				}
			},
			"abilityMods": {
				"str": 0,
				"dex": 6,
				"con": 4,
				"int": -1,
				"wis": 4,
				"cha": 4
			},
			"speed": {
				"walk": 25,
				"fly": 60
			},
			"attacks": [
				{
					"range": "Melee",
					"name": "claw",
					"attack": 19,
					"traits": [
						"agile",
						"finesse"
					],
					"effects": [
						"mind-numbing touch"
					],
					"damage": "{@damage 2d6+3} slashing plus {@damage 2d6} negative and mind-numbing touch",
					"types": [
						"negative",
						"slashing"
					]
				}
			],
			"abilities": {
				"top": [
					{
						"traits": [
							"detection",
							"divine",
							"divination"
						],
						"entries": [
							"A conjured soul eater forms a mental link with its conjurer. While both are on the same plane, the soul eater knows the location of its conjurer per its find target ability. If the soul eater's target dies before the soul eater can drain its soul, or if the soul eater is defeated (but not destroyed) by the target, the soul eater returns to its conjurer and tries to kill them."
						],
						"name": "Caster Link"
					},
					{
						"traits": [
							"detection",
							"divine",
							"divination"
						],
						"entries": [
							"When a soul eater is conjured to the Material Plane to find a specific creature, it gains the benefits of a 5th-level {@spell locate} spell that isn't blocked by lead or running water. The conjurer must have seen the target and must speak the target's name while conjuring the soul eater in order to grant this ability."
						],
						"name": "Find Target"
					}
				],
				"bot": [
					{
						"activity": {
							"number": 3,
							"unit": "action"
						},
						"traits": [
							"death",
							"divine",
							"manipulate",
							"necromancy"
						],
						"requirements": "The soul eater is adjacent to a {@condition dying} creature",
						"entries": [
							"The soul eater attempts to devour the {@condition dying} creature's soul. The creature must attempt a {@dc 25} Will save. A creature that dies as a result of Drain Soul can't be restored to life except by a spell or ritual of 8th level or higher. If the soul eater that used Drain Soul on a creature is slain within 100 feet of that creature's corpse and the creature has been dead no longer than 1 minute, the creature's soul returns to its body and is restored to life, leaving the creature {@condition unconscious} and {@condition dying 1} but no longer {@condition doomed}.",
							{
								"type": "successDegree",
								"entries": {
									"Critical Success": "The creature is unaffected.",
									"Success": "The creature becomes {@condition doomed 1}, or increases its {@condition doomed} value by 1 if it was already {@condition doomed}.",
									"Failure": "As success, but {@condition doomed 2}.",
									"Critical Failure": "As success, but {@condition doomed 3}."
								}
							}
						],
						"name": "Drain Soul"
					},
					{
						"traits": [
							"curse",
							"divine",
							"necromancy"
						],
						"entries": [
							"When a soul eater hits a creature with its claw {@action Strike}, the creature must succeed at a {@dc 23} Fortitude save or become {@condition stupefied 1} ({@condition stupefied 2} on a critical failure). Further damage dealt by the soul eater increases the {@condition stupefied} value by 1 on a failed save, to a maximum of {@condition stupefied 4}. This condition value decreases by 1 each time the creature gets a full night's rest. As long as the creature is {@condition stupefied} by a soul eater, rest does not decrease any {@condition doomed} value that creature might have."
						],
						"name": "Mind-Numbing Touch"
					}
				]
			},
			"hasImages": true,
			"defenses": {
				"ac": {
					"std": 26
				},
				"savingThrows": {
					"fort": {
						"std": 13
					},
					"ref": {
						"std": 19
					},
					"will": {
						"std": 15
					}
				},
				"hp": [
					{
						"hp": 80
					}
				],
				"immunities": [
					"poison",
					"precision",
					"critical hits",
					"disease",
					"paralyzed",
					"sleep"
				],
				"weaknesses": [
					{
						"amount": 10,
						"name": "good"
					}
				]
			}
		},
		{
			"name": "Spark Bat",
			"foundIn": [
				"Jalmeray",
				"Nex"
			],
			"otherSources": {
				"Expanded": [
					"LOIL|323"
				]
			},
			"source": "B2",
			"page": 106,
			"level": 2,
			"traits": [
				"n",
				"tiny",
				"air",
				"elemental"
			],
			"perception": {
				"std": 7
			},
			"senses": [
				{
					"name": "darkvision"
				}
			],
			"skills": {
				"acrobatics": {
					"std": 9
				},
				"stealth": {
					"std": 9
				}
			},
			"abilityMods": {
				"str": 0,
				"dex": 3,
				"con": 1,
				"int": -4,
				"wis": 1,
				"cha": 0
			},
			"speed": {
				"walk": 5,
				"fly": 50
			},
			"attacks": [
				{
					"range": "Melee",
					"name": "jaws",
					"attack": 11,
					"traits": [
						"agile",
						"finesse"
					],
					"damage": "{@damage 1d4+5} electricity",
					"types": [
						"electricity"
					]
				}
			],
			"abilities": {
				"bot": [
					{
						"entries": [
							"The spark bat transforms into lightning that arcs to a large piece of metal within 100 feet, such as a suit of metal armor or a metal weapon. The bat then returns to its normal form in a space adjacent to the metal. This movement doesn't trigger reactions."
						],
						"traits": [
							"move",
							"electricity",
							"primal",
							"transmutation"
						],
						"name": "Arc Lightning"
					}
				]
			},
			"defenses": {
				"ac": {
					"std": 19
				},
				"savingThrows": {
					"fort": {
						"std": 5
					},
					"ref": {
						"std": 11
					},
					"will": {
						"std": 7
					}
				},
				"hp": [
					{
						"hp": 18
					}
				]
			}
		},
		{
			"name": "Spear Frog",
			"source": "B2",
			"page": 121,
			"level": 0,
			"traits": [
				"n",
				"tiny",
				"animal"
			],
			"perception": {
				"std": 6
			},
			"senses": [
				{
					"name": "low-light vision"
				}
			],
			"skills": {
				"acrobatics": {
					"std": 5
				},
				"athletics": {
					"std": 0,
					"to Climb, High Jump, Long Jump, and Swim": 6
				}
			},
			"abilityMods": {
				"str": -2,
				"dex": 3,
				"con": 1,
				"int": -4,
				"wis": 2,
				"cha": 0
			},
			"speed": {
				"walk": 20,
				"climb": 20,
				"swim": 20
			},
			"attacks": [
				{
					"range": "Melee",
					"name": "jaws",
					"attack": 7,
					"traits": [
						"agile",
						"finesse"
					],
					"effects": [
						"spear frog venom"
					],
					"damage": "{@damage 1d6} piercing plus spear frog venom",
					"types": [
						"piercing"
					]
				}
			],
			"abilities": {
				"mid": [
					{
						"entries": [
							"Anytime a creature touches the spear frog or an adjacent creature {@action Strike||Strikes} the spear frog with a melee attack, that creature is exposed to spear frog venom."
						],
						"name": "Toxic Skin"
					}
				],
				"bot": [
					{
						"type": "affliction",
						"name": "Spear Frog Venom",
						"traits": [
							"poison"
						],
						"DC": 15,
						"savingThrow": "Fortitude",
						"maxDuration": "6 rounds",
						"stages": [
							{
								"stage": 1,
								"entry": "{@damage 1d4} poison damage",
								"duration": "1 round"
							},
							{
								"stage": 2,
								"entry": "{@damage 1d6} poison damage and {@condition enfeebled 1}",
								"duration": "1 round"
							}
						]
					},
					{
						"entries": [
							"Spear frogs are not {@condition flat-footed} when Balancing on a narrow surface, and they gain a +4 bonus to Reflex saves to avoid falling."
						],
						"name": "Sticky Feet"
					}
				]
			},
			"defenses": {
				"ac": {
					"std": 14
				},
				"savingThrows": {
					"fort": {
						"std": 5
					},
					"ref": {
						"std": 7
					},
					"will": {
						"std": 6
					}
				},
				"hp": [
					{
						"hp": 12
					}
				]
			}
		},
		{
			"name": "Specter",
			"source": "B2",
			"page": 248,
			"level": 7,
			"traits": [
				"le",
				"medium",
				"incorporeal",
				"undead"
			],
			"perception": {
				"std": 15
			},
			"senses": [
				{
					"name": "darkvision"
				}
			],
			"languages": {
				"languages": [
					"common",
					"necril"
				],
				"abilities": [
					"telepathy 100 feet (with spectral thralls only)"
				]
			},
			"skills": {
				"acrobatics": {
					"std": 17
				},
				"intimidation": {
					"std": 15
				},
				"stealth": {
					"std": 17
				}
			},
			"abilityMods": {
				"str": -5,
				"dex": 6,
				"con": 4,
				"int": 0,
				"wis": 4,
				"cha": 4
			},
			"speed": {
				"fly": 40
			},
			"attacks": [
				{
					"range": "Melee",
					"name": "vile touch",
					"attack": 18,
					"traits": [
						"finesse"
					],
					"effects": [
						"spectral corruption"
					],
					"damage": "{@damage 6d6} negative plus spectral corruption",
					"types": [
						"negative"
					]
				}
			],
			"abilities": {
				"mid": [
					{
						"traits": [
							"aura",
							"emotion",
							"fear",
							"mental"
						],
						"entries": [
							"30 feet, {@dc 22}"
						],
						"name": "Frightful Presence",
						"generic": {
							"tag": "ability"
						}
					},
					{
						"entries": [
							"A specter that goes for more than a month without dealing negative damage to a living humanoid becomes desperate and almost feral. It changes alignment from lawful evil to chaotic evil, loses control of any corrupted thralls it might have, and becomes {@condition quickened}. It can use its additional action only to make vile touch {@action Strike||Strikes} against humanoid targets.",
							"At the end of any turn in which it deals any amount of negative damage to a living humanoid, it reverts to lawful evil and is no longer {@condition quickened}, but any thralls it lost control of remain free."
						],
						"name": "Pain Starvation"
					},
					{
						"entries": [
							"A specter caught in sunlight is {@condition clumsy 2} and {@condition slowed 2} for as long as it remains in the sunlight."
						],
						"name": "Sunlight Powerlessness"
					}
				],
				"bot": [
					{
						"traits": [
							"curse",
							"divine",
							"enchantment",
							"incapacitation",
							"mental"
						],
						"entries": [
							"When the specter damages a living creature with its vile touch {@action Strike}, the specter gains 5 temporary Hit Points and the target creature must attempt a {@dc 25} Will save to avoid becoming corrupted.",
							{
								"type": "successDegree",
								"entries": {
									"Critical Success": "The creature is unaffected and is temporarily immune to spectral corruption for 1 minute.",
									"Success": "The creature is {@condition stupefied 2} for 1 hour.",
									"Failure": "The creature succumbs to the corruption and becomes a spectral thrall. The creature is {@condition controlled} by the specter, obeying the specter's telepathic or spoken orders, though a spectral thrall does not obey obviously self-destructive orders. It can attempt a new Will save at the end of each of its turns; on a success, it is no longer {@condition controlled} by the specter but becomes {@condition stupefied 2} for 1 hour.",
									"Critical Failure": "As failure, but the creature remains a thrall to the specter until the curse is removed or until the specter succumbs to pain starvation; it can't attempt new Will saves to recover on its own. called shiver (Gamemastery Guide"
								}
							}
						],
						"name": "Spectral Corruption"
					}
				]
			},
			"hasImages": true,
			"defenses": {
				"ac": {
					"std": 25
				},
				"savingThrows": {
					"fort": {
						"std": 13
					},
					"ref": {
						"std": 17
					},
					"will": {
						"std": 15
					}
				},
				"hp": [
					{
						"hp": 95,
						"abilities": [
							"negative healing"
						]
					}
				],
				"immunities": [
					"poison",
					"precision",
					"death effects",
					"disease",
					"paralyzed",
					"unconscious"
				],
				"resistances": [
					{
						"amount": 5,
						"name": "all",
						"note": "except force, {@item ghost touch}, or positive; double resistance vs. non-magical"
					}
				]
			}
		},
		{
			"name": "Spinosaurus",
			"source": "B2",
			"page": 83,
			"level": 11,
			"traits": [
				"n",
				"gargantuan",
				"animal",
				"dinosaur"
			],
			"perception": {
				"std": 21
			},
			"senses": [
				{
					"name": "low-light vision"
				},
				{
					"type": "imprecise",
					"name": "scent",
					"range": 30
				}
			],
			"skills": {
				"acrobatics": {
					"std": 19
				},
				"athletics": {
					"std": 23,
					"to {@action Swim}": 25
				}
			},
			"abilityMods": {
				"str": 8,
				"dex": 4,
				"con": 6,
				"int": -4,
				"wis": 2,
				"cha": 1
			},
			"speed": {
				"walk": 40,
				"swim": 30
			},
			"attacks": [
				{
					"range": "Melee",
					"name": "bite",
					"attack": 23,
					"traits": [
						"deadly <d12>",
						"reach <20 feet>"
					],
					"effects": [
						"Grab"
					],
					"damage": "{@damage 2d12+14} piercing plus Grab",
					"types": [
						"piercing"
					]
				},
				{
					"range": "Melee",
					"name": "claw",
					"attack": 23,
					"traits": [
						"agile",
						"reach <15 feet>"
					],
					"damage": "{@damage 2d8+14} slashing",
					"types": [
						"slashing"
					]
				}
			],
			"abilities": {
				"top": [
					{
						"entries": [
							"A spinosaurus can hold its breath for 2 hours."
						],
						"name": "Deep Breath"
					}
				],
				"bot": [
					{
						"activity": {
							"number": 1,
							"unit": "action"
						},
						"requirements": "The spinosaurus has a creature {@condition grabbed} in its jaws",
						"entries": [
							"The spinosaurus reaches up and slashes with its claws at the creature it has {@condition grabbed}, dealing {@damage 4d8} slashing damage ({@dc 30} basic Reflex save) and {@damage 1d6} {@condition persistent damage||persistent bleed damage}."
						],
						"name": "Rip and Tear"
					},
					{
						"activity": {
							"number": 2,
							"unit": "action"
						},
						"traits": [
							"incapacitation"
						],
						"requirements": "The spinosaurus is swimming on the surface of water",
						"entries": [
							"With a powerful lunge to the side, the spinosaurus uses its sail to slap the surface of the water, creating a crushing wave of water that deals {@damage 6d6} bludgeoning damage in a 30-foot cone. Each creature in the water in the area must attempt a {@dc 30} Reflex save.",
							{
								"type": "successDegree",
								"entries": {
									"Critical Success": "The creature is unaffected.",
									"Success": "The creature takes half damage.",
									"Failure": "The creature takes full damage and is {@condition slowed 1} until the end of its next turn.",
									"Critical Failure": "The creature takes double damage and is {@condition stunned 3}."
								}
							}
						],
						"name": "Staggering Sail"
					},
					{
						"activity": {
							"number": 1,
							"unit": "action"
						},
						"traits": [
							"attack"
						],
						"entries": [
							"Medium, {@damage 2d12+12} bludgeoning, Rupture 19."
						],
						"name": "Swallow Whole",
						"generic": {
							"tag": "ability"
						}
					}
				]
			},
			"hasImages": true,
			"defenses": {
				"ac": {
					"std": 30
				},
				"savingThrows": {
					"fort": {
						"std": 23
					},
					"ref": {
						"std": 21
					},
					"will": {
						"std": 19
					}
				},
				"hp": [
					{
						"hp": 200
					}
				]
			}
		},
		{
			"name": "Spiral Centurion",
			"source": "B2",
			"page": 250,
			"foundIn": [
				"Nex"
			],
			"otherSources": {
				"Expanded": [
					"LOIL|323"
				]
			},
			"level": 11,
			"traits": [
				"n",
				"medium",
				"construct",
				"mindless"
			],
			"perception": {
				"std": 20
			},
			"senses": [
				{
					"name": "darkvision"
				}
			],
			"skills": {
				"acrobatics": {
					"std": 23
				},
				"athletics": {
					"std": 23
				}
			},
			"abilityMods": {
				"str": 6,
				"dex": 6,
				"con": 5,
				"int": -5,
				"wis": 2,
				"cha": -5
			},
			"speed": {
				"walk": 40
			},
			"attacks": [
				{
					"range": "Melee",
					"name": "blade",
					"attack": 23,
					"traits": [
						"agile",
						"sweep"
					],
					"damage": "{@damage 2d12+12} slashing",
					"types": [
						"slashing"
					]
				}
			],
			"abilities": {
				"mid": [
					{
						"entries": [
							"A spiral centurion's top-like design makes it susceptible to effects that would cause it to fall {@condition prone}. The DC of any attempt to knock the spiral centurion {@condition prone} is reduced by 5. If the spiral centurion attempts a check or saving throw to resist being knocked {@condition prone}, it takes a \u20135 status penalty. A spiral centurion that has been knocked {@condition prone} can't use any actions other than to attempt to {@action Stand}, but it must succeed at a {@dc 30} {@skill Acrobatics} check to do so."
						],
						"name": "Top-Heavy"
					}
				],
				"bot": [
					{
						"activity": {
							"number": 2,
							"unit": "action"
						},
						"entries": [
							"The spiral centurion hurls one of its blades with an angled spin to ensure a swooping flight path. The blade deals {@damage 6d6} slashing damage to each creature in a 40-foot line ({@dc 30} basic Reflex save). At the start of the spiral centurion's next turn, the blade swoops around and returns along the same flight path, again dealing {@damage 6d6} slashing damage ({@dc 30} basic Reflex save) to each creature along the same line."
						],
						"name": "Hurl Blade"
					},
					{
						"activity": {
							"number": 1,
							"unit": "action"
						},
						"requirements": "The spiral centurion has not acted yet this turn",
						"entries": [
							"The spiral centurion {@action Stride||Strides} up to its Speed. It then gains a +2 circumstance bonus to attack and damage rolls until the end of its turn."
						],
						"name": "Rev Up"
					},
					{
						"activity": {
							"number": 3,
							"unit": "action"
						},
						"entries": [
							"Medium or smaller, blade, {@dc 30}"
						],
						"name": "Trample",
						"generic": {
							"tag": "ability"
						}
					},
					{
						"activity": {
							"number": 3,
							"unit": "action"
						},
						"entries": [
							"The spiral centurion spins furiously in place, its blades extended to slice through nearby creatures. It makes up to five melee blade {@action Strike||Strikes}. No single creature can be targeted by more than one blade {@action Strike} during one use of this ability. These attacks count toward the spiral centurion's multiple attack penalty, but the multiple attack penalty doesn't increase until after all the attacks are made."
						],
						"name": "Whirling Death"
					}
				]
			},
			"hasImages": true,
			"defenses": {
				"ac": {
					"std": 31
				},
				"savingThrows": {
					"fort": {
						"std": 22
					},
					"ref": {
						"std": 25
					},
					"will": {
						"std": 16
					}
				},
				"hardness": 10,
				"hp": [
					{
						"hp": 170
					}
				],
				"immunities": [
					"bleed",
					"mental",
					"poison",
					"death effects",
					"disease",
					"doomed",
					"drained",
					"fatigued",
					"healing",
					"necromancy",
					"nonlethal attacks",
					"paralyzed",
					"sickened",
					"unconscious"
				]
			}
		},
		{
			"name": "Spirit Naga",
			"source": "B2",
			"foundIn": [
				"Jalmeray"
			],
			"otherSources": {
				"Expanded": [
					"LOIL|323"
				]
			},
			"page": 179,
			"level": 9,
			"traits": [
				"uncommon",
				"ne",
				"large",
				"aberration"
			],
			"perception": {
				"std": 18
			},
			"senses": [
				{
					"name": "darkvision"
				}
			],
			"languages": {
				"languages": [
					"aklo",
					"common"
				]
			},
			"skills": {
				"acrobatics": {
					"std": 18
				},
				"athletics": {
					"std": 16
				},
				"deception": {
					"std": 17
				},
				"intimidation": {
					"std": 19
				},
				"occultism": {
					"std": 20
				},
				"stealth": {
					"std": 20
				}
			},
			"abilityMods": {
				"str": 3,
				"dex": 4,
				"con": 3,
				"int": 1,
				"wis": 3,
				"cha": 5
			},
			"speed": {
				"walk": 25,
				"swim": 15
			},
			"attacks": [
				{
					"range": "Melee",
					"name": "fangs",
					"attack": 19,
					"traits": [
						"agile",
						"finesse"
					],
					"effects": [
						"spirit naga venom"
					],
					"damage": "{@damage 2d8+9} piercing plus spirit naga venom",
					"types": [
						"piercing"
					]
				}
			],
			"spellcasting": [
				{
					"type": "Spontaneous",
					"tradition": "occult",
					"DC": 28,
					"attack": 20,
					"entry": {
						"0": {
							"level": 5,
							"spells": [
								{
									"name": "daze"
								},
								{
									"name": "detect magic"
								},
								{
									"name": "mage hand"
								},
								{
									"name": "read aura"
								},
								{
									"name": "sigil"
								}
							]
						},
						"1": {
							"slots": 4,
							"spells": [
								{
									"name": "charm"
								},
								{
									"name": "command"
								},
								{
									"name": "grim tendrils"
								},
								{
									"name": "unseen servant"
								}
							]
						},
						"2": {
							"slots": 4,
							"spells": [
								{
									"name": "blur"
								},
								{
									"name": "humanoid form"
								},
								{
									"name": "mirror image"
								},
								{
									"name": "telekinetic maneuver"
								}
							]
						},
						"3": {
							"slots": 4,
							"spells": [
								{
									"name": "dream message"
								},
								{
									"name": "mind reading"
								},
								{
									"name": "paralyze"
								},
								{
									"name": "vampiric touch"
								}
							]
						},
						"4": {
							"slots": 4,
							"spells": [
								{
									"name": "clairvoyance"
								},
								{
									"name": "confusion"
								},
								{
									"name": "fly"
								},
								{
									"name": "modify memory"
								}
							]
						},
						"5": {
							"slots": 3,
							"spells": [
								{
									"name": "black tentacles"
								},
								{
									"name": "sending"
								},
								{
									"name": "subconscious suggestion"
								}
							]
						}
					}
				}
			],
			"abilities": {
				"top": [
					{
						"entries": [
							"A spirit naga adds hallucination, mind probe, and suggestion to their coven's spells."
						],
						"name": "Coven",
						"generic": {
							"tag": "ability"
						}
					}
				],
				"bot": [
					{
						"type": "affliction",
						"traits": [
							"poison"
						],
						"DC": 28,
						"savingThrow": "Fortitude",
						"maxDuration": "6 rounds",
						"stages": [
							{
								"stage": 1,
								"entry": "{@damage 2d6} poison damage and {@condition stupefied 1}",
								"duration": "1 round"
							},
							{
								"stage": 2,
								"entry": "{@damage 2d6} poison damage and {@condition stupefied 2}",
								"duration": "1 round"
							}
						],
						"name": "Spirit Naga Venom"
					}
				]
			},
			"hasImages": true,
			"defenses": {
				"ac": {
					"std": 28
				},
				"savingThrows": {
					"fort": {
						"std": 15
					},
					"ref": {
						"std": 20
					},
					"will": {
						"std": 18
					}
				},
				"hp": [
					{
						"hp": 160
					}
				]
			}
		},
		{
			"name": "Sportlebore Swarm",
			"source": "B2",
			"page": 251,
			"level": 7,
			"traits": [
				"n",
				"large",
				"animal",
				"swarm"
			],
			"perception": {
				"std": 13
			},
			"senses": [
				{
					"name": "low-light vision"
				}
			],
			"skills": {
				"acrobatics": {
					"std": 17
				},
				"stealth": {
					"std": 17
				}
			},
			"abilityMods": {
				"str": 2,
				"dex": 6,
				"con": 4,
				"int": -4,
				"wis": 2,
				"cha": 4
			},
			"speed": {
				"walk": 35,
				"fly": 35
			},
			"abilities": {
				"mid": [
					{
						"activity": {
							"number": 1,
							"unit": "reaction"
						},
						"trigger": "A creature in the sportlebore swarm's area speaks, uses a verbal component, or opens its mouth",
						"entries": [
							"A portion of the sportlebore swarm attempts to surge down the throat of the triggering creature, which must attempt a {@dc 25} Fortitude save.",
							{
								"type": "successDegree",
								"entries": {
									"Critical Success": "The creature is unaffected.",
									"Success": "The creature gets a mouthful of sportlebores. It spits the insects out and avoids further damage, but it can't speak for 1 round, and if it was performing a verbal spellcasting action, the spell fails and the caster wastes the action.",
									"Failure": "The creature takes {@damage 4d6} piercing damage from sportlebore bites, can't speak for 1 round, and loses a spell as noted under Success.",
									"Critical Failure": "As failure, but the creature is also exposed to sportlebore infestation."
								}
							}
						],
						"name": "Pour Down Throat"
					}
				],
				"bot": [
					{
						"activity": {
							"number": 1,
							"unit": "action"
						},
						"entries": [
							"Each creature in the sportlebore swarm's area takes {@damage 4d6} piercing damage ({@dc 25} basic Reflex save)."
						],
						"name": "Swarming Bites"
					}
				]
			},
			"hasImages": true,
			"defenses": {
				"ac": {
					"std": 25
				},
				"savingThrows": {
					"fort": {
						"std": 15
					},
					"ref": {
						"std": 17
					},
					"will": {
						"std": 13
					}
				},
				"hp": [
					{
						"hp": 85
					}
				],
				"immunities": [
					"precision",
					"swarm mind"
				],
				"weaknesses": [
					{
						"amount": 7,
						"name": "area damage"
					},
					{
						"name": "splash"
					}
				],
				"resistances": [
					{
						"amount": 3,
						"name": "bludgeoning"
					},
					{
						"amount": 7,
						"name": "piercing"
					},
					{
						"amount": 7,
						"name": "slashing"
					}
				]
			}
		},
		{
			"name": "Spriggan Bully",
			"source": "B2",
			"page": 252,
			"level": 3,
			"traits": [
				"ce",
				"small",
				"gnome",
				"humanoid",
				"spriggan"
			],
			"perception": {
				"std": 10
			},
			"senses": [
				{
					"name": "low-light vision"
				}
			],
			"languages": {
				"languages": [
					"aklo",
					"common",
					"gnome"
				]
			},
			"skills": {
				"acrobatics": {
					"std": 9
				},
				"athletics": {
					"std": 8
				},
				"intimidation": {
					"std": 10
				},
				"society": {
					"std": 8
				},
				"stealth": {
					"std": 11
				},
				"survival": {
					"std": 10
				},
				"thievery": {
					"std": 9
				}
			},
			"abilityMods": {
				"str": 3,
				"dex": 4,
				"con": 2,
				"int": 1,
				"wis": 3,
				"cha": 1
			},
			"items": [
				"crossbow (10 bolts)",
				"morningstar"
			],
			"speed": {
				"walk": 20
			},
			"attacks": [
				{
					"range": "Melee",
					"name": "morningstar",
					"attack": 10,
					"traits": [
						"versatile <P>"
					],
					"damage": "{@damage 1d6+6} bludgeoning",
					"types": [
						"bludgeoning"
					]
				},
				{
					"range": "Ranged",
					"name": "crossbow",
					"attack": 11,
					"traits": [
						"range increment <120 feet>",
						"reload <1>"
					],
					"damage": "{@damage 1d8} piercing",
					"types": [
						"piercing"
					]
				}
			],
			"spellcasting": [
				{
					"type": "Innate",
					"tradition": "primal",
					"DC": 20,
					"entry": {
						"0": {
							"level": 2,
							"spells": [
								{
									"name": "dancing lights"
								}
							]
						},
						"1": {
							"spells": [
								{
									"name": "fear"
								}
							]
						},
						"2": {
							"spells": [
								{
									"name": "shatter"
								}
							]
						}
					}
				}
			],
			"abilities": {
				"mid": [
					{
						"activity": {
							"number": 1,
							"unit": "reaction"
						},
						"traits": [
							"polymorph",
							"primal",
							"transmutation"
						],
						"trigger": "The spriggan bully takes damage",
						"entries": [
							"The spriggan bully grows to Large size, along with their equipment (which returns to natural size if removed). The spriggan bully's reach increases by 5 feet. They regain 5 Hit Points and gain a +2 status bonus to melee attacks and damage rolls. This effect continues until the end of the spriggan bully's next turn, but on any turn in which the spriggan bully deals damage to another creature and is not {@condition fatigued}, the effect extends until the end of the following turn. When Enraged Growth ends, the spriggan bully is {@condition fatigued} for 1 hour."
						],
						"name": "Enraged Growth"
					}
				],
				"bot": [
					{
						"activity": {
							"number": 1,
							"unit": "action"
						},
						"entries": [
							"The spriggan bully makes a morningstar {@action Strike} with a +2 circumstance bonus to its attack roll. This attack is nonlethal."
						],
						"name": "Bully's Bludgeon"
					},
					{
						"entries": [
							"The spriggan bully's {@action Strike||Strikes} deal an additional {@damage 1d6} precision damage to {@condition flat-footed} creatures."
						],
						"name": "Sneak Attack",
						"generic": {
							"tag": "ability"
						}
					}
				]
			},
			"hasImages": true,
			"defenses": {
				"ac": {
					"std": 19
				},
				"savingThrows": {
					"fort": {
						"std": 9
					},
					"ref": {
						"std": 11
					},
					"will": {
						"std": 8
					}
				},
				"hp": [
					{
						"hp": 48
					}
				]
			}
		},
		{
			"name": "Spriggan Warlord",
			"source": "B2",
			"page": 253,
			"level": 7,
			"traits": [
				"ce",
				"small",
				"gnome",
				"humanoid",
				"spriggan"
			],
			"perception": {
				"std": 14
			},
			"senses": [
				{
					"name": "low-light vision"
				}
			],
			"languages": {
				"languages": [
					"aklo",
					"common",
					"gnome"
				]
			},
			"skills": {
				"acrobatics": {
					"std": 15
				},
				"athletics": {
					"std": 17
				},
				"intimidation": {
					"std": 17
				},
				"society": {
					"std": 12
				},
				"stealth": {
					"std": 17
				},
				"survival": {
					"std": 14
				},
				"thievery": {
					"std": 15
				}
			},
			"abilityMods": {
				"str": 6,
				"dex": 4,
				"con": 4,
				"int": 1,
				"wis": 3,
				"cha": 4
			},
			"items": [
				"+1 crossbow (10 bolts)",
				"+1 morningstar"
			],
			"speed": {
				"walk": 20
			},
			"attacks": [
				{
					"range": "Melee",
					"name": "morningstar",
					"attack": 18,
					"traits": [
						"magical",
						"versatile <P>"
					],
					"damage": "{@damage 2d6+9} bludgeoning",
					"types": [
						"bludgeoning"
					]
				},
				{
					"range": "Ranged",
					"name": "crossbow",
					"attack": 18,
					"traits": [
						"magical",
						"range increment <120 feet>",
						"reload <0>"
					],
					"damage": "{@damage 2d8} piercing",
					"types": [
						"piercing"
					]
				}
			],
			"spellcasting": [
				{
					"type": "Innate",
					"tradition": "primal",
					"DC": 25,
					"entry": {
						"0": {
							"level": 4,
							"spells": [
								{
									"name": "dancing lights"
								}
							]
						},
						"2": {
							"spells": [
								{
									"name": "blur"
								}
							]
						},
						"3": {
							"spells": [
								{
									"name": "dispel magic"
								},
								{
									"name": "fear"
								}
							]
						},
						"4": {
							"spells": [
								{
									"name": "fly"
								},
								{
									"name": "shatter"
								}
							]
						}
					}
				}
			],
			"abilities": {
				"mid": [
					{
						"activity": {
							"number": 1,
							"unit": "reaction"
						},
						"traits": [
							"polymorph",
							"primal",
							"transmutation"
						],
						"trigger": "The spriggan warlord takes damage",
						"entries": [
							"The spriggan warlord grows to size Large, along with their equipment (which returns to natural size if removed). The spriggan warlord's reach increases by 5 feet. They regain 15 Hit Points and gain a +2 status bonus to melee attack and damage rolls. This effect continues until the end of the spriggan warlord's next turn, but on any turn in which the spriggan warlord deals damage to another creature and is not {@condition fatigued}, the effect extends until the end of the following turn. When Enraged Growth ends, the spriggan warlord is {@condition fatigued} for 1 hour."
						],
						"name": "Enraged Growth"
					}
				],
				"bot": [
					{
						"activity": {
							"number": 1,
							"unit": "action"
						},
						"entries": [
							"The spriggan warlord makes a morningstar {@action Strike} with a +2 circumstance bonus to its attack roll. This attack is nonlethal."
						],
						"name": "Bully's Bludgeon"
					},
					{
						"entries": [
							"The spriggan warlord's {@action Strike||Strikes} deal an additional {@damage 2d6} precision damage to {@condition flat-footed} creatures."
						],
						"name": "Sneak Attack",
						"generic": {
							"tag": "ability"
						}
					},
					{
						"entries": [
							"A spriggan warlord has access to the critical specialization effects for crossbows and morningstars, and the reload of any crossbow they wield is reduced by 1 (to a minimum of 0)."
						],
						"name": "Warlord's Training"
					}
				]
			},
			"hasImages": true,
			"defenses": {
				"ac": {
					"std": 25
				},
				"savingThrows": {
					"fort": {
						"std": 13
					},
					"ref": {
						"std": 17
					},
					"will": {
						"std": 14
					}
				},
				"hp": [
					{
						"hp": 120
					}
				]
			}
		},
		{
			"name": "Star Archon",
			"source": "B2",
			"page": 24,
			"level": 19,
			"traits": [
				"lg",
				"medium",
				"archon",
				"celestial"
			],
			"perception": {
				"std": 35
			},
			"senses": [
				{
					"name": "darkvision"
				},
				{
					"name": "true seeing"
				}
			],
			"languages": {
				"languages": [
					"celestial",
					"draconic",
					"infernal"
				],
				"abilities": [
					"{@spell tongues}"
				]
			},
			"skills": {
				"acrobatics": {
					"std": 31
				},
				"arcana": {
					"std": 33
				},
				"athletics": {
					"std": 37
				},
				"diplomacy": {
					"std": 33
				},
				"intimidation": {
					"std": 33
				},
				"occultism": {
					"std": 33
				},
				"religion": {
					"std": 37
				},
				"society": {
					"std": 33
				},
				"warfare lore": {
					"std": 39
				}
			},
			"abilityMods": {
				"str": 8,
				"dex": 9,
				"con": 6,
				"int": 9,
				"wis": 9,
				"cha": 6
			},
			"items": [
				"+2 greater resilient full plate",
				"+2 greater striking returning starknife"
			],
			"speed": {
				"walk": 35,
				"fly": 75
			},
			"attacks": [
				{
					"range": "Melee",
					"name": "returning starknife",
					"attack": 38,
					"traits": [
						"agile",
						"deadly <1d8>",
						"finesse",
						"good",
						"magical",
						"reach <10 feet>",
						"versatile <S>"
					],
					"damage": "{@damage 3d4+16} piercing plus {@damage 2d6} good and {@damage 3d6} fire",
					"types": [
						"fire",
						"good",
						"piercing"
					]
				},
				{
					"range": "Ranged",
					"name": "starknife",
					"attack": 38,
					"traits": [
						"agile",
						"deadly <1d8>",
						"good",
						"magical",
						"thrown <60 feet>",
						"versatile <S>"
					],
					"damage": "{@damage 3d4+16} piercing plus {@damage 2d6} good and {@damage 3d6} fire",
					"types": [
						"fire",
						"good",
						"piercing"
					]
				}
			],
			"spellcasting": [
				{
					"type": "Innate",
					"tradition": "divine",
					"DC": 43,
					"entry": {
						"4": {
							"spells": [
								{
									"name": "dimension door",
									"amount": "at will"
								}
							]
						},
						"5": {
							"spells": [
								{
									"name": "sending"
								}
							]
						},
						"7": {
							"spells": [
								{
									"name": "heal"
								},
								{
									"name": "prismatic spray"
								}
							]
						},
						"9": {
							"spells": [
								{
									"name": "blindness"
								},
								{
									"name": "implosion"
								},
								{
									"name": "sunburst"
								}
							]
						},
						"constant": {
							"5": {
								"spells": [
									{
										"name": "tongues"
									}
								]
							},
							"6": {
								"spells": [
									{
										"name": "true seeing"
									}
								]
							}
						}
					}
				}
			],
			"abilities": {
				"mid": [
					{
						"traits": [
							"divine",
							"evocation",
							"light",
							"visual"
						],
						"entries": [
							"Whenever the star archon takes slashing damage, bright light pours from their wounds. Non-archons within 10 feet must attempt a {@dc 38} Fortitude save. On a failure, a creature is {@condition dazzled} for 1 round. On a critical failure, the creature is {@condition blinded} for {@dice 1d4} rounds instead. The creature is then temporarily immune for 1 round."
						],
						"name": "Blinding Soul"
					},
					{
						"traits": [
							"death",
							"divine",
							"evocation",
							"fire",
							"good"
						],
						"entries": [
							"When killed, the star archon explodes in a blinding flash of holy energy that deals {@damage 12d6} fire damage and {@damage 12d6} good damage to anything in a 100-foot emanation, with a {@dc 40} basic Reflex save. A non-archon creature that sees the explosion and critically fails its save is permanently {@condition blinded} as well. The slain star archon reincarnates {@dice 1d4} rounds later as a shield archon (Bestiary 29)."
						],
						"name": "Explosive Rebirth"
					},
					{
						"activity": {
							"number": 1,
							"unit": "reaction"
						},
						"entries": [
							"A star archon can also make a {@action Retributive Strike} by throwing its starknife, and the enemy and ally can be within 60 feet instead of 15 feet."
						],
						"name": "Retributive Strike",
						"generic": {
							"tag": "ability"
						}
					}
				],
				"bot": [
					{
						"entries": [
							"Once per day, if an archon sees another creature cast {@spell dimension door}, the archon can use dimension door (heightened to 5th level) within 1 round to attempt to follow that creature to the maximum distance of the archon's dimension door. If the archon's dimension door has enough distance, the archon appears the same distance and direction from the creature as before either creature used dimension door."
						],
						"name": "Archon's Door"
					},
					{
						"activity": {
							"number": 2,
							"unit": "action"
						},
						"entries": [
							"The star archon calculates a celestial constellation and sends their starknife flying along that path from one foe to the next. It makes a starknife {@action Strike} against a target within 60 feet. If the {@action Strike} hits, it can make another {@action Strike} at a different target within 60 feet of the first target, and so on, until it misses with a {@action Strike} or runs out of targets it hasn't attacked within range of the most recent target. The star archon can attack a given target only once per use of this ability. These attacks don't apply any range increment penalty, and the star archon resolves all the attacks before increasing the multiple attack penalty."
						],
						"name": "Prudent Asterism"
					}
				]
			},
			"hasImages": true,
			"defenses": {
				"ac": {
					"std": 43
				},
				"savingThrows": {
					"fort": {
						"std": 31
					},
					"ref": {
						"std": 34
					},
					"will": {
						"std": 34
					}
				},
				"hp": [
					{
						"hp": 400
					}
				],
				"weaknesses": [
					{
						"amount": 15,
						"name": "evil"
					}
				],
				"resistances": [
					{
						"amount": 15,
						"name": "fire"
					}
				]
			}
		},
		{
			"name": "Steam Mephit",
			"source": "B2",
			"page": 113,
			"foundIn": [
				"Jalmeray",
				"Nex"
			],
			"otherSources": {
				"Expanded": [
					"LOIL|323"
				]
			},
			"level": 1,
			"traits": [
				"uncommon",
				"n",
				"small",
				"elemental",
				"fire",
				"water"
			],
			"perception": {
				"std": 3
			},
			"senses": [
				{
					"name": "darkvision"
				},
				{
					"name": "steam vision"
				}
			],
			"languages": {
				"languages": [
					"aquan",
					"ignan"
				]
			},
			"skills": {
				"acrobatics": {
					"std": 7
				},
				"intimidation": {
					"std": 6
				}
			},
			"abilityMods": {
				"str": 1,
				"dex": 2,
				"con": 4,
				"int": -2,
				"wis": 0,
				"cha": 0
			},
			"speed": {
				"walk": 20,
				"fly": 25,
				"swim": 25
			},
			"attacks": [
				{
					"range": "Melee",
					"name": "claw",
					"attack": 7,
					"traits": [
						"agile",
						"finesse"
					],
					"damage": "{@damage 1d6+1} slashing",
					"types": [
						"slashing"
					]
				}
			],
			"spellcasting": [
				{
					"type": "Innate",
					"tradition": "arcane",
					"DC": 17,
					"entry": {
						"2": {
							"spells": [
								{
									"name": "obscuring mist"
								}
							]
						}
					}
				}
			],
			"abilities": {
				"top": [
					{
						"entries": [
							"The steam mephit ignores the {@condition concealed} condition from mist and steam."
						],
						"name": "Steam Vision"
					}
				],
				"bot": [
					{
						"activity": {
							"number": 2,
							"unit": "action"
						},
						"traits": [
							"arcane",
							"conjuration",
							"fire",
							"water"
						],
						"entries": [
							"Frequency once per day; The steam mephit calls down a rain boiling water that surrounds them in a 10-foot emanation.",
							"Creatures in the area take {@damage 2d8} fire damage ({@dc 17} basic Reflex save), and small unattended flames (such as {@item torch||torches}) are extinguished."
						],
						"name": "Boiling Rain"
					},
					{
						"activity": {
							"number": 2,
							"unit": "action"
						},
						"traits": [
							"arcane",
							"fire"
						],
						"entries": [
							"The steam mephit spits a cloud of steam in a 15-foot cone that deals {@damage 2d6} fire damage to each creature within the area ({@dc 17} basic Reflex save). The steam mephit can't use Breath Weapon again for {@dice 1d4} rounds."
						],
						"name": "Breath Weapon"
					},
					{
						"entries": [
							"Water elementals that become infused with cold or mist have increased mobility in regions outside of bodies of water."
						],
						"name": "Elemental, Water"
					}
				]
			},
			"defenses": {
				"ac": {
					"std": 16
				},
				"savingThrows": {
					"fort": {
						"std": 9
					},
					"ref": {
						"std": 7
					},
					"will": {
						"std": 5
					}
				},
				"hp": [
					{
						"hp": 19,
						"abilities": [
							"fast healing 2 (in boiling water or steam)"
						]
					}
				],
				"immunities": [
					"bleed",
					"fire",
					"poison",
					"paralyzed",
					"sleep"
				],
				"weaknesses": [
					{
						"amount": 3,
						"name": "cold"
					}
				]
			}
		},
		{
			"name": "Stingray",
			"source": "B2",
			"page": 226,
			"level": 0,
			"traits": [
				"n",
				"medium",
				"animal",
				"aquatic"
			],
			"perception": {
				"std": 6
			},
			"senses": [
				{
					"type": "imprecise",
					"name": "electrolocation",
					"range": 30
				},
				{
					"name": "low-light vision"
				}
			],
			"skills": {
				"athletics": {
					"std": 5
				},
				"stealth": {
					"std": 7
				}
			},
			"abilityMods": {
				"str": 1,
				"dex": 3,
				"con": 1,
				"int": -4,
				"wis": 1,
				"cha": -4
			},
			"speed": {
				"swim": 30
			},
			"attacks": [
				{
					"range": "Melee",
					"name": "sting",
					"attack": 7,
					"traits": [
						"agile",
						"finesse"
					],
					"effects": [
						"stingray venom"
					],
					"damage": "{@damage 1d6+1} piercing plus stingray venom",
					"types": [
						"piercing"
					]
				}
			],
			"abilities": {
				"top": [
					{
						"entries": [
							"A stingray in water can use its electrolocation as an imprecise sense at the listed range to detect living creatures that are in the same body of water as itself."
						],
						"name": "Electrolocation"
					}
				],
				"bot": [
					{
						"type": "affliction",
						"name": "Stingray Venom",
						"traits": [
							"poison"
						],
						"DC": 16,
						"savingThrow": "Fortitude",
						"maxDuration": "4 rounds",
						"stages": [
							{
								"stage": 1,
								"entry": "{@damage 1d4} poison damage",
								"duration": "1 round"
							},
							{
								"stage": 2,
								"entry": "{@damage 1d6} poison damage and {@condition clumsy 1}",
								"duration": "1 round"
							}
						]
					}
				]
			},
			"defenses": {
				"ac": {
					"std": 16
				},
				"savingThrows": {
					"fort": {
						"std": 5
					},
					"ref": {
						"std": 7
					},
					"will": {
						"std": 5
					}
				},
				"hp": [
					{
						"hp": 15
					}
				]
			}
		},
		{
			"name": "Striding Fire",
			"foundIn": [
				"Jalmeray",
				"Nex"
			],
			"otherSources": {
				"Expanded": [
					"LOIL|323"
				]
			},
			"source": "B2",
			"page": 111,
			"level": 6,
			"traits": [
				"cn",
				"medium",
				"elemental",
				"fire"
			],
			"perception": {
				"std": 14
			},
			"senses": [
				{
					"name": "darkvision"
				},
				{
					"name": "smoke vision"
				}
			],
			"languages": {
				"languages": [
					"ignan"
				]
			},
			"skills": {
				"acrobatics": {
					"std": 15
				},
				"athletics": {
					"std": 12
				}
			},
			"abilityMods": {
				"str": 2,
				"dex": 5,
				"con": 3,
				"int": 0,
				"wis": 4,
				"cha": 1
			},
			"speed": {
				"walk": 50
			},
			"attacks": [
				{
					"range": "Melee",
					"name": "fist",
					"attack": 17,
					"traits": [
						"agile",
						"finesse"
					],
					"damage": "{@damage 2d8+5} bludgeoning plus {@damage 1d6} {@condition persistent damage||persistent fire}",
					"types": [
						"bludgeoning",
						"persistent"
					]
				}
			],
			"abilities": {
				"top": [
					{
						"entries": [
							"The striding fire ignores the {@condition concealed} condition from smoke."
						],
						"name": "Smoke Vision"
					}
				],
				"bot": [
					{
						"activity": {
							"number": 2,
							"unit": "action"
						},
						"traits": [
							"evocation",
							"fire",
							"primal"
						],
						"entries": [
							"The striding fire {@action Stride||Strides} up to double its Speed in a straight line. Its movement during this {@action Stride} doesn't trigger reactions. Any creature the striding fire was adjacent to at any point during this {@action Stride} must attempt a {@dc 24} basic Reflex save. If it critically fails, it is knocked {@condition prone} by a wave of heated air. The striding fire can't use Burning Rush for {@dice 1d4} rounds."
						],
						"name": "Burning Rush"
					}
				]
			},
			"defenses": {
				"ac": {
					"std": 24
				},
				"savingThrows": {
					"fort": {
						"std": 11
					},
					"ref": {
						"std": 17
					},
					"will": {
						"std": 14
					}
				},
				"hp": [
					{
						"hp": 115
					}
				],
				"immunities": [
					"bleed",
					"fire",
					"poison",
					"paralyzed",
					"sleep"
				]
			}
		},
		{
			"name": "Stygira",
			"source": "B2",
			"page": 255,
			"level": 7,
			"traits": [
				"uncommon",
				"le",
				"medium",
				"earth",
				"fey"
			],
			"perception": {
				"std": 17
			},
			"senses": [
				{
					"name": "gemsight"
				}
			],
			"languages": {
				"languages": [
					"aklo",
					"cyclops",
					"jotun",
					"terran"
				]
			},
			"skills": {
				"athletics": {
					"std": 15
				},
				"deception": {
					"std": 15
				},
				"nature": {
					"std": 17
				},
				"occultism": {
					"std": 17
				},
				"gem lore": {
					"std": 17
				}
			},
			"abilityMods": {
				"str": 4,
				"dex": 4,
				"con": 5,
				"int": 4,
				"wis": 6,
				"cha": 2
			},
			"items": [
				"gemstone (worth 25 gp)"
			],
			"speed": {
				"walk": 25
			},
			"attacks": [
				{
					"range": "Melee",
					"name": "claw",
					"attack": 17,
					"traits": [
						"agile"
					],
					"effects": [
						"stone curse"
					],
					"damage": "{@damage 2d6+10} slashing plus stone curse",
					"types": [
						"slashing"
					]
				}
			],
			"spellcasting": [
				{
					"type": "Innate",
					"tradition": "occult",
					"DC": 25,
					"entry": {
						"0": {
							"level": 4,
							"spells": [
								{
									"name": "know direction"
								},
								{
									"name": "read aura"
								}
							]
						},
						"2": {
							"spells": [
								{
									"name": "augury"
								},
								{
									"name": "undetectable alignment"
								}
							]
						},
						"3": {
							"spells": [
								{
									"name": "clairaudience"
								},
								{
									"name": "earthbind"
								}
							]
						},
						"4": {
							"spells": [
								{
									"name": "clairvoyance"
								},
								{
									"name": "read omens"
								},
								{
									"name": "shape stone"
								}
							]
						}
					}
				}
			],
			"abilities": {
				"top": [
					{
						"entries": [
							"As long as the stygira holds a gemstone, they can see through the gem with {@ability darkvision} and the effects of true seeing. The stygira is blind when they are not holding a gem in a hand."
						],
						"name": "Gemsight"
					}
				],
				"mid": [
					{
						"entries": [
							"A stygira in an area of bright light is {@condition sickened 1}."
						],
						"name": "Light Sickness"
					}
				],
				"bot": [
					{
						"activity": {
							"number": 1,
							"unit": "action"
						},
						"traits": [
							"emotion",
							"fear",
							"mental",
							"primal"
						],
						"entries": [
							"The stygira holds aloft a gem and gazes into the mind of a creature within 30 feet, infusing the creature's thoughts with visions of the creature's own dead body slowly petrifying.",
							"The creature must succeed at a {@dc 25} Will save or become {@condition frightened 1} ({@condition frightened 2} on a critical failure)."
						],
						"name": "Gem Gaze"
					},
					{
						"traits": [
							"curse",
							"primal",
							"transmutation"
						],
						"entries": [
							"Wounds dealt by the stygira's claws leave the flesh bleached of color and turn the blood that runs from them dark gray. Each time a creature is damaged by the stygira's claw {@action Strike}, it must succeed at a {@dc 25} Fortitude save or become permanently {@condition slowed 1} ({@condition slowed 2} on a critical failure) as its flesh stiffens like stone. If a creature is reduced to 0 Hit Points from the stygira's claw {@action Strike} and fails the saving throw against stone curse, it is {@condition petrified}. A creature that spends 8 hours in direct sunlight can attempt a new saving throw to remove the effects of stone curse, even if it has been {@condition petrified}."
						],
						"name": "Stone Curse"
					}
				]
			},
			"hasImages": true,
			"defenses": {
				"ac": {
					"std": 26
				},
				"savingThrows": {
					"fort": {
						"std": 15
					},
					"ref": {
						"std": 13
					},
					"will": {
						"std": 19
					}
				},
				"hp": [
					{
						"hp": 80
					}
				],
				"immunities": [
					"paralyzed",
					"petrified",
					"visual"
				],
				"weaknesses": [
					{
						"amount": 5,
						"name": "cold iron"
					}
				],
				"resistances": [
					{
						"amount": 10,
						"name": "physical",
						"note": "except adamantine"
					}
				]
			}
		},
		{
			"name": "Suli Dune Dancer",
			"source": "B2",
			"page": 202,
			"foundIn": [
				"Jalmeray"
			],
			"otherSources": {
				"Expanded": [
					"LOIL|323"
				]
			},
			"level": 1,
			"traits": [
				"n",
				"medium",
				"human",
				"humanoid",
				"suli"
			],
			"perception": {
				"std": 5
			},
			"languages": {
				"languages": [
					"aquan",
					"auran",
					"common",
					"ignan",
					"terran"
				]
			},
			"skills": {
				"acrobatics": {
					"std": 5
				},
				"deception": {
					"std": 6
				},
				"diplomacy": {
					"std": 7
				},
				"occultism": {
					"std": 4
				},
				"performance": {
					"std": 7
				},
				"society": {
					"std": 4
				}
			},
			"abilityMods": {
				"str": 2,
				"dex": 2,
				"con": 0,
				"int": 1,
				"wis": 0,
				"cha": 4
			},
			"items": [
				"scimitar",
				"tambourine"
			],
			"speed": {
				"walk": 25
			},
			"attacks": [
				{
					"range": "Melee",
					"name": "scimitar",
					"attack": 7,
					"traits": [
						"forceful",
						"sweep"
					],
					"damage": "{@damage 1d6+2} slashing",
					"types": [
						"slashing"
					]
				}
			],
			"spellcasting": [
				{
					"type": "Spontaneous",
					"tradition": "occult",
					"DC": 17,
					"attack": 9,
					"entry": {
						"0": {
							"level": 1,
							"spells": [
								{
									"name": "detect magic"
								},
								{
									"name": "guidance"
								},
								{
									"name": "inspire courage"
								},
								{
									"name": "mage hand"
								},
								{
									"name": "shield"
								},
								{
									"name": "telekinetic projectile"
								}
							]
						}
					}
				}
			],
			"abilities": {
				"mid": [
					{
						"activity": {
							"number": 1,
							"unit": "reaction"
						},
						"trigger": "An enemy is about to damage the dune dancer with cold, electricity, or fire, or with a spell that has the air, earth, {@trait fire}, or {@trait water} trait",
						"entries": [
							"The dune dancer gain resistance 2 against the triggering damage."
						],
						"name": "Elemental Bulwark"
					}
				],
				"bot": [
					{
						"activity": {
							"number": 2,
							"unit": "action"
						},
						"entries": [
							"Elemental magic fills the dune dancer's body or weapon. The dune dancer chooses one element and makes a melee {@action Strike}. The Strike deals an additional {@dice 1d4} damage of the indicated type and has the trait corresponding to the element: {@b Air} electricity, {@b Earth} bludgeoning, {@b Fire} fire, or {@b Water} cold."
						],
						"name": "Elemental Assault"
					}
				]
			},
			"defenses": {
				"ac": {
					"std": 15
				},
				"savingThrows": {
					"fort": {
						"std": 3
					},
					"ref": {
						"std": 5
					},
					"will": {
						"std": 5
					}
				},
				"hp": [
					{
						"hp": 16
					}
				]
			}
		},
		{
			"name": "Sunflower Leshy",
			"source": "B2",
			"page": 160,
			"level": 1,
			"traits": [
				"n",
				"small",
				"leshy",
				"plant"
			],
			"perception": {
				"std": 7
			},
			"senses": [
				{
					"name": "darkvision"
				}
			],
			"languages": {
				"languages": [
					"common",
					"druidic",
					"sylvan"
				],
				"abilities": [
					"speak with plants (sunflowers only)"
				]
			},
			"skills": {
				"acrobatics": {
					"std": 6
				},
				"diplomacy": {
					"std": 8
				},
				"nature": {
					"std": 5
				},
				"stealth": {
					"std": 7,
					"in plains": 9
				}
			},
			"abilityMods": {
				"str": 0,
				"dex": 3,
				"con": 1,
				"int": 0,
				"wis": 2,
				"cha": 3
			},
			"speed": {
				"walk": 25
			},
			"attacks": [
				{
					"range": "Melee",
					"name": "tendril",
					"attack": 6,
					"traits": [
						"agile",
						"finesse"
					],
					"damage": "{@damage 1d8} bludgeoning",
					"types": [
						"bludgeoning"
					]
				},
				{
					"range": "Ranged",
					"name": "seed",
					"attack": 6,
					"traits": [
						"range increment <20 feet>"
					],
					"damage": "{@damage 1d6} bludgeoning",
					"types": [
						"bludgeoning"
					]
				}
			],
			"spellcasting": [
				{
					"type": "Innate",
					"tradition": "primal",
					"DC": 17,
					"entry": {
						"4": {
							"spells": [
								{
									"name": "speak with plants"
								}
							]
						}
					}
				}
			],
			"abilities": {
				"mid": [
					{
						"activity": {
							"number": 1,
							"unit": "free"
						},
						"traits": [
							"aura",
							"evocation",
							"light",
							"primal"
						],
						"requirements": "The sunflower leshy begins its turn in an area of bright light",
						"entries": [
							"The sunflower leshy reflects the sun or another source of bright light from their face. Each creature that ends its turn in a 20-foot emanation must attempt a {@dc 16} Will save.",
							{
								"type": "successDegree",
								"entries": {
									"Success": "The creature is unaffected and is temporarily immune to heliotrope for 24 hours.",
									"Failure": "The creature is distracted by the light, becoming {@condition flat-footed} for 1 round.",
									"Critical Failure": "As failure, but the creature is also {@condition dazzled} for 1 round."
								}
							}
						],
						"name": "Heliotrope"
					},
					{
						"traits": [
							"healing"
						],
						"entries": [
							"When a sunflower leshy dies, a burst of primal energy explodes from its body, restoring {@dice 1d8} Hit Points to each plant creature in a 30-foot emanation.",
							"This area immediately fills with sunflowers, becoming {@quickref difficult terrain||3|terrain}. If the terrain is not a viable environment for these sunflowers, they wither after 24 hours."
						],
						"name": "Verdant Burst"
					}
				],
				"bot": [
					{
						"activity": {
							"number": 1,
							"unit": "action"
						},
						"traits": [
							"concentrate",
							"polymorph",
							"primal",
							"transmutation"
						],
						"entries": [
							"The sunflower leshy transforms into a Small flower. This ability otherwise uses the effects of tree shape."
						],
						"name": "Change Shape",
						"generic": {
							"tag": "ability"
						}
					},
					{
						"activity": {
							"number": 2,
							"unit": "action"
						},
						"traits": [
							"conjuration",
							"primal"
						],
						"entries": [
							"The sunflower leshy launches a deluge of seeds from their head in a 15-foot cone, dealing {@damage 2d6} bludgeoning damage to creatures within the area ({@dc 16} basic Reflex save). It gains a +2 status bonus to this damage against {@condition dazzled} creatures. The sunflower leshy can't use Seed Spray again for {@dice 1d4} rounds."
						],
						"name": "Seed Spray"
					}
				]
			},
			"hasImages": true,
			"defenses": {
				"ac": {
					"std": 16
				},
				"savingThrows": {
					"fort": {
						"std": 4
					},
					"ref": {
						"std": 10
					},
					"will": {
						"std": 7
					}
				},
				"hp": [
					{
						"hp": 20
					}
				]
			}
		},
		{
			"name": "Sylph Sneak",
			"source": "B2",
			"page": 202,
			"level": 1,
			"traits": [
				"cg",
				"medium",
				"human",
				"humanoid",
				"sylph"
			],
			"perception": {
				"std": 5
			},
			"languages": {
				"languages": [
					"auran",
					"common"
				]
			},
			"skills": {
				"acrobatics": {
					"std": 7
				},
				"deception": {
					"std": 6
				},
				"diplomacy": {
					"std": 6
				},
				"society": {
					"std": 4
				},
				"stealth": {
					"std": 7
				},
				"thievery": {
					"std": 7
				}
			},
			"abilityMods": {
				"str": 0,
				"dex": 4,
				"con": 1,
				"int": 1,
				"wis": 0,
				"cha": 3
			},
			"items": [
				"leather armor",
				"starknife"
			],
			"speed": {
				"walk": 25
			},
			"attacks": [
				{
					"range": "Melee",
					"name": "starknife",
					"attack": 9,
					"traits": [
						"agile",
						"deadly <d6>",
						"finesse",
						"versatile <S>"
					],
					"effects": [
						"{@dice 1d4+4}"
					],
					"damage": "{@dice 1d4+4}",
					"types": []
				},
				{
					"range": "Ranged",
					"name": "starknife",
					"attack": 9,
					"traits": [
						"agile",
						"deadly <d6>",
						"thrown <30 feet>",
						"versatile <S>"
					],
					"effects": [
						"{@dice 1d4+1}"
					],
					"damage": "{@dice 1d4+1}",
					"types": []
				}
			],
			"abilities": {
				"mid": [
					{
						"activity": {
							"number": 1,
							"unit": "reaction"
						},
						"traits": [
							"air",
							"evocation",
							"primal"
						],
						"trigger": "The sylph sneak is the target of a physical ranged attack",
						"requirements": "The sylph sneak is aware of the attack",
						"entries": [
							"A swift gale whips up between the sylph sneak and the source of the ranged attack, giving the sneak a +3 status bonus to AC against the triggering attack. If the attack misses, the wind deflected it. The wind can't deflect unusually large or heavy ranged projectiles (such as boulders or ballista bolts)."
						],
						"name": "Deflecting Gale"
					}
				],
				"bot": [
					{
						"entries": [
							"The sylph sneak's {@action Strike||Strikes} deal {@dice 1d6} extra precision damage to {@condition flat-footed} creatures."
						],
						"name": "Sneak Attack",
						"generic": {
							"tag": "ability"
						}
					},
					{
						"entries": [
							"On the first round of combat, creatures that haven't acted yet are {@condition flat-footed} to the sylph sneak."
						],
						"name": "Surprise Attacker"
					},
					{
						"entries": [
							"When the sylph sneak attacks with a thrown weapon, the range increment increases by 10 feet."
						],
						"name": "Wind's Guidance"
					}
				]
			},
			"defenses": {
				"ac": {
					"std": 18
				},
				"savingThrows": {
					"fort": {
						"std": 4
					},
					"ref": {
						"std": 9
					},
					"will": {
						"std": 8
					}
				},
				"hp": [
					{
						"hp": 17
					}
				]
			},
			"hasImages": true
		},
		{
			"name": "Taiga Giant",
			"source": "B2",
			"page": 126,
			"level": 12,
			"traits": [
				"cn",
				"huge",
				"giant",
				"humanoid"
			],
			"perception": {
				"std": 23
			},
			"senses": [
				{
					"name": "low-light vision"
				},
				{
					"name": "see invisibility"
				}
			],
			"languages": {
				"languages": [
					"common",
					"jotun"
				]
			},
			"skills": {
				"athletics": {
					"std": 22
				},
				"religion": {
					"std": 20
				},
				"stealth": {
					"std": 10,
					"in undergrowth": 22
				},
				"survival": {
					"std": 25
				},
				"genealogy lore": {
					"std": 16
				}
			},
			"abilityMods": {
				"str": 7,
				"dex": 1,
				"con": 5,
				"int": 1,
				"wis": 4,
				"cha": 2
			},
			"items": [
				"+1 striking longspear",
				"sack with 5 rocks"
			],
			"speed": {
				"walk": 30
			},
			"attacks": [
				{
					"range": "Melee",
					"name": "longspear",
					"attack": 26,
					"traits": [
						"magical",
						"reach <20 feet>"
					],
					"damage": "{@damage 2d8+15} piercing",
					"types": [
						"piercing"
					]
				},
				{
					"range": "Melee",
					"name": "fist",
					"attack": 25,
					"traits": [
						"agile",
						"reach <15 feet>"
					],
					"damage": "{@damage 3d6+15} bludgeoning",
					"types": [
						"bludgeoning"
					]
				},
				{
					"range": "Ranged",
					"name": "rock",
					"attack": 25,
					"traits": [
						"brutal",
						"range increment <120 feet>"
					],
					"damage": "{@damage 2d10+15} bludgeoning",
					"types": [
						"bludgeoning"
					]
				}
			],
			"abilities": {
				"top": [
					{
						"entries": [
							"A taiga giant can see {@condition invisible} creatures and objects as translucent shapes, and they are {@condition concealed} to the taiga giant."
						],
						"name": "See Invisibility"
					}
				],
				"mid": [
					{
						"activity": {
							"number": 1,
							"unit": "reaction"
						},
						"name": "Catch Rock",
						"generic": {
							"tag": "ability"
						}
					},
					{
						"activity": {
							"number": 1,
							"unit": "reaction"
						},
						"trigger": "The taiga giant has Ancestral Guardian active and would take energy or mental damage",
						"entries": [
							"The taiga giant's ancestral spirits intervene and protect the giant from taking up to 20 energy damage or 30 mental damage. The giant takes any remaining damage; if it does, the spirits depart and the giant is no longer protected by the ancestors."
						],
						"name": "Guardian Spirit"
					}
				],
				"bot": [
					{
						"activity": {
							"number": 1,
							"unit": "action"
						},
						"traits": [
							"concentrate"
						],
						"requirements": "The taiga giant must be protected by the ancestors",
						"entries": [
							"The taiga giant calls upon their ancestors' spirits to rise up and protect them, causing a cloak of spectral faces to shimmer and swirl around them. The taiga giant's AC increases to 34 until the start of its next turn. Protected by the Ancestors (divine) A taiga giant's prayers to their ancestors grant them spiritual protection. If a taiga giant loses this protection (such as by taking too much damage when using Guardian Spirit, or if the ancestors are counteracted by dispel magic), it loses its immunity to the {@condition controlled} condition and its status bonus to saving throws against {@trait enchantment} and {@trait illusion} effects. A taiga giant can once again be Protected by the Ancestors by performing a 10-minute prayer as an activity that has the {@trait concentrate} trait."
						],
						"name": "Ancestral Guardian"
					},
					{
						"activity": {
							"number": 1,
							"unit": "action"
						},
						"name": "Throw Rock",
						"generic": {
							"tag": "ability"
						}
					}
				]
			},
			"hasImages": true,
			"defenses": {
				"ac": {
					"std": 32
				},
				"savingThrows": {
					"fort": {
						"std": 25
					},
					"ref": {
						"std": 20
					},
					"will": {
						"std": 22
					}
				},
				"hp": [
					{
						"hp": 230
					}
				],
				"immunities": [
					"controlled"
				]
			}
		},
		{
			"name": "Taiga Linnorm",
			"source": "B2",
			"page": 167,
			"level": 19,
			"traits": [
				"uncommon",
				"ce",
				"gargantuan",
				"dragon"
			],
			"perception": {
				"std": 33
			},
			"senses": [
				{
					"name": "darkvision"
				},
				{
					"type": "imprecise",
					"name": "scent",
					"range": 60
				},
				{
					"name": "true seeing"
				}
			],
			"languages": {
				"languages": [
					"aklo",
					"draconic",
					"sylvan"
				]
			},
			"skills": {
				"acrobatics": {
					"std": 33
				},
				"athletics": {
					"std": 37
				},
				"stealth": {
					"std": 35
				}
			},
			"abilityMods": {
				"str": 10,
				"dex": 6,
				"con": 8,
				"int": -2,
				"wis": 6,
				"cha": 7
			},
			"speed": {
				"abilities": [
					"freedom of movement"
				],
				"walk": 40,
				"fly": 100,
				"swim": 50
			},
			"attacks": [
				{
					"range": "Melee",
					"name": "jaws",
					"attack": 37,
					"traits": [
						"magical",
						"reach <25 feet>"
					],
					"effects": [
						"taiga linnorm venom"
					],
					"damage": "{@damage 4d12+18} piercing plus taiga linnorm venom",
					"types": [
						"piercing"
					]
				},
				{
					"range": "Melee",
					"name": "claw",
					"attack": 37,
					"traits": [
						"agile",
						"magical",
						"reach <25 feet>"
					],
					"damage": "{@damage 4d8+18} slashing",
					"types": [
						"slashing"
					]
				},
				{
					"range": "Melee",
					"name": "tail",
					"attack": 37,
					"traits": [
						"agile",
						"magical",
						"reach <30 feet>"
					],
					"damage": "{@damage 5d6+18} bludgeoning plus",
					"types": [
						"bludgeoning"
					]
				}
			],
			"spellcasting": [
				{
					"type": "Innate",
					"tradition": "primal",
					"DC": 41,
					"entry": {
						"constant": {
							"8": {
								"spells": [
									{
										"name": "true seeing"
									}
								]
							},
							"9": {
								"spells": [
									{
										"name": "freedom of movement"
									}
								]
							}
						}
					}
				}
			],
			"abilities": {
				"mid": [
					{
						"traits": [
							"curse",
							"electricity",
							"primal"
						],
						"entries": [
							"When a creature slays a taiga linnorm, it must succeed at a {@dc 46} Will save or permanently gain weakness 20 to electricity."
						],
						"name": "Curse of Endless Storms"
					},
					{
						"entries": [
							"Any creature that makes a melee attack against a taiga linnorm is stabbed by the taiga linnorm's spines and takes {@damage 1d6} piercing damage per attack. A melee weapon with reach protects the user against these spines."
						],
						"name": "Spines"
					},
					{
						"activity": {
							"number": 1,
							"unit": "reaction"
						},
						"entries": [
							"Tail only."
						],
						"name": "Attack of Opportunity",
						"generic": {
							"tag": "ability"
						}
					}
				],
				"bot": [
					{
						"activity": {
							"number": 1,
							"unit": "free"
						},
						"name": "Improved Grab",
						"generic": {
							"tag": "ability"
						}
					},
					{
						"activity": {
							"number": 2,
							"unit": "action"
						},
						"traits": [
							"electricity",
							"evocation",
							"primal"
						],
						"entries": [
							"The taiga linnorm breathes a 60-foot cone of electrified vapor, dealing {@damage 20d6} electricity damage to creatures in the area ({@dc 41} basic Reflex save). The electrified mist persists for {@dice 1d4} rounds, dealing {@damage 6d6} electricity damage ({@dc 41} basic Reflex save) to each creature that ends its turn in the mist. The taiga linnorm can't use Breath Weapon again for {@dice 1d4} rounds."
						],
						"name": "Breath Weapon"
					},
					{
						"type": "affliction",
						"traits": [
							"electricity",
							"poison"
						],
						"DC": 42,
						"savingThrow": "Fortitude",
						"maxDuration": "10 rounds",
						"stages": [
							{
								"stage": 1,
								"entry": "{@damage 7d6} electricity damage and {@condition drained 1}",
								"duration": "1 round"
							},
							{
								"stage": 2,
								"entry": "{@damage 10d6} electricity damage and {@condition drained 2}",
								"duration": "1 round"
							}
						],
						"name": "Taiga Linnorm Venom"
					}
				]
			},
			"hasImages": true,
			"defenses": {
				"ac": {
					"std": 44
				},
				"savingThrows": {
					"fort": {
						"std": 35
					},
					"ref": {
						"std": 31
					},
					"will": {
						"std": 29
					}
				},
				"hp": [
					{
						"hp": 385,
						"abilities": [
							"{@ability regeneration} 15 (deactivated by cold iron)"
						]
					}
				],
				"weaknesses": [
					{
						"amount": 15,
						"name": "cold iron"
					}
				]
			}
		},
		{
			"name": "Tatzlwyrm",
			"source": "B2",
			"page": 256,
			"level": 2,
			"traits": [
				"n",
				"medium",
				"dragon"
			],
			"perception": {
				"std": 8
			},
			"senses": [
				{
					"name": "darkvision"
				}
			],
			"languages": {
				"languages": [
					"draconic"
				]
			},
			"skills": {
				"acrobatics": {
					"std": 7
				},
				"athletics": {
					"std": 8
				},
				"crafting": {
					"std": 4
				},
				"intimidation": {
					"std": 6
				},
				"stealth": {
					"std": 7
				}
			},
			"abilityMods": {
				"str": 4,
				"dex": 1,
				"con": 3,
				"int": -3,
				"wis": 2,
				"cha": 0
			},
			"speed": {
				"walk": 30,
				"climb": 30
			},
			"attacks": [
				{
					"range": "Melee",
					"name": "jaws",
					"attack": 10,
					"traits": [
						"magical"
					],
					"damage": "{@damage 1d8+6} piercing",
					"types": [
						"piercing"
					]
				},
				{
					"range": "Melee",
					"name": "claw",
					"attack": 10,
					"traits": [
						"agile",
						"magical"
					],
					"damage": "{@damage 1d6+6} slashing",
					"types": [
						"slashing"
					]
				}
			],
			"abilities": {
				"top": [
					{
						"entries": [
							"A tatzlwyrm's green, gray, and brown scales provide it natural camouflage. In areas of dense undergrowth, a tatzlwyrm can move at its full Speed when Sneaking, and it gains a +4 circumstance bonus to {@action Hide}."
						],
						"name": "Natural Camouflage"
					}
				],
				"bot": [
					{
						"activity": {
							"number": 1,
							"unit": "action"
						},
						"entries": [
							"The tatzlwyrm belches a puff of poisonous vapor into the face of an adjacent creature, which must attempt a {@dc 15} Fortitude save; the creature takes a \u20132 circumstance penalty to this save if it's {@condition grabbed} or {@condition flat-footed}. The tatzlwyrm can't use Poison Gasp again for 2 rounds.",
							{
								"type": "successDegree",
								"entries": {
									"Critical Success": "The target is unaffected.",
									"Success": "The target is {@condition sickened 1}.",
									"Failure": "The target takes {@damage 2d6} poison damage and is {@condition enfeebled 1} for 1 round.",
									"Critical Failure": "The target takes {@damage 4d6} poison damage and is {@condition enfeebled 1} for 1 minute."
								}
							}
						],
						"name": "Poison Gasp"
					}
				]
			},
			"hasImages": true,
			"defenses": {
				"ac": {
					"std": 18
				},
				"savingThrows": {
					"fort": {
						"std": 11
					},
					"ref": {
						"std": 5
					},
					"will": {
						"std": 8
					}
				},
				"hp": [
					{
						"hp": 30
					}
				]
			}
		},
		{
			"name": "Tendriculos",
			"foundIn": [
				"Impossible Lands"
			],
			"otherSources": {
				"Expanded": [
					"LOIL|323"
				]
			},
			"source": "B2",
			"page": 257,
			"level": 7,
			"traits": [
				"n",
				"huge",
				"fungus",
				"plant"
			],
			"perception": {
				"std": 15
			},
			"senses": [
				{
					"name": "low-light vision"
				}
			],
			"languages": {
				"languages": [
					"sylvan (can't speak any language)"
				]
			},
			"skills": {
				"athletics": {
					"std": 17
				},
				"stealth": {
					"std": 14
				}
			},
			"abilityMods": {
				"str": 7,
				"dex": 2,
				"con": 5,
				"int": -2,
				"wis": 3,
				"cha": 0
			},
			"speed": {
				"walk": 20
			},
			"attacks": [
				{
					"range": "Melee",
					"name": "bite",
					"attack": 18,
					"traits": [
						"reach <10 feet>"
					],
					"effects": [
						"Grab"
					],
					"damage": "{@damage 2d10+11} piercing plus Grab",
					"types": [
						"piercing"
					]
				},
				{
					"range": "Melee",
					"name": "tentacle",
					"attack": 18,
					"traits": [
						"agile",
						"reach <15 feet>"
					],
					"effects": [
						"Grab"
					],
					"damage": "{@damage 2d6+11} bludgeoning plus Grab",
					"types": [
						"bludgeoning"
					]
				}
			],
			"abilities": {
				"mid": [
					{
						"activity": {
							"number": 1,
							"unit": "reaction"
						},
						"entries": [
							"Tentacle only."
						],
						"name": "Attack of Opportunity",
						"generic": {
							"tag": "ability"
						}
					}
				],
				"bot": [
					{
						"activity": {
							"number": 1,
							"unit": "action"
						},
						"requirements": "A creature the tendriculos has Swallowed",
						"entries": [
							"Whole has taken damage since the end of the tendriculos's last turn, and the tendriculos hasn't used any other actions this turn; The tendriculos regains {@dice 3d8} HP and recovers from the {@condition fatigued} and {@condition slowed} conditions. It reduces any {@condition enfeebled} value it has by 2."
						],
						"name": "Rampant Growth"
					},
					{
						"activity": {
							"number": 1,
							"unit": "action"
						},
						"traits": [
							"attack"
						],
						"entries": [
							"Large, {@damage 2d10+7} acid plus tendriculos venom, Rupture 14."
						],
						"name": "Swallow Whole",
						"generic": {
							"tag": "ability"
						}
					},
					{
						"type": "affliction",
						"name": "Tendriculos Venom",
						"traits": [
							"incapacitation",
							"poison"
						],
						"DC": 21,
						"savingThrow": "Fortitude",
						"maxDuration": "6 rounds",
						"stages": [
							{
								"stage": 1,
								"entry": "{@condition clumsy 2}",
								"duration": "1 round"
							},
							{
								"stage": 2,
								"entry": "{@condition clumsy 2} and {@condition slowed 2}",
								"duration": "1 round"
							},
							{
								"stage": 3,
								"entry": "{@condition paralyzed}",
								"duration": "1 round"
							}
						]
					}
				]
			},
			"hasImages": true,
			"defenses": {
				"ac": {
					"std": 25
				},
				"savingThrows": {
					"fort": {
						"std": 17
					},
					"ref": {
						"std": 12
					},
					"will": {
						"std": 13
					}
				},
				"hp": [
					{
						"hp": 120
					}
				],
				"immunities": [
					"acid"
				],
				"weaknesses": [
					{
						"amount": 5,
						"name": "fire"
					}
				],
				"resistances": [
					{
						"amount": 5,
						"name": "piercing"
					},
					{
						"amount": 5,
						"name": "slashing"
					}
				]
			}
		},
		{
			"name": "Thanadaemon",
			"source": "B2",
			"page": 61,
			"level": 13,
			"traits": [
				"ne",
				"medium",
				"daemon",
				"fiend"
			],
			"perception": {
				"std": 26
			},
			"senses": [
				{
					"name": "darkvision"
				},
				{
					"name": "true seeing"
				}
			],
			"languages": {
				"languages": [
					"common",
					"daemonic"
				],
				"abilities": [
					"telepathy 100 feet"
				]
			},
			"skills": {
				"arcana": {
					"std": 22
				},
				"deception": {
					"std": 26
				},
				"intimidation": {
					"std": 26
				},
				"religion": {
					"std": 22
				},
				"styx lore": {
					"std": 24
				}
			},
			"abilityMods": {
				"str": 6,
				"dex": 6,
				"con": 4,
				"int": 3,
				"wis": 5,
				"cha": 7
			},
			"items": [
				"+1 striking bo staff",
				"soul gem (2)"
			],
			"speed": {
				"abilities": [
					"air walk"
				],
				"walk": 25
			},
			"attacks": [
				{
					"range": "Melee",
					"name": "bo staff",
					"attack": 28,
					"traits": [
						"evil",
						"magical",
						"parry",
						"reach <10 feet>",
						"trip"
					],
					"effects": [
						"draining strike"
					],
					"damage": "{@damage 3d8+14} bludgeoning plus {@damage 1d6} negative, {@damage 1d6} evil, and draining strike",
					"types": [
						"bludgeoning",
						"evil",
						"negative"
					]
				},
				{
					"range": "Melee",
					"name": "claw",
					"attack": 27,
					"traits": [
						"agile",
						"evil",
						"finesse",
						"magical"
					],
					"effects": [
						"draining strike"
					],
					"damage": "{@damage 3d6+14} slashing plus {@damage 1d6} evil and draining strike",
					"types": [
						"evil",
						"slashing"
					]
				}
			],
			"spellcasting": [
				{
					"type": "Innate",
					"tradition": "divine",
					"DC": 34,
					"entry": {
						"1": {
							"spells": [
								{
									"name": "detect alignment",
									"amount": "at will",
									"notes": [
										"good only"
									]
								}
							]
						},
						"4": {
							"spells": [
								{
									"name": "dimension door",
									"amount": "at will"
								}
							]
						},
						"5": {
							"spells": [
								{
									"name": "dimension door"
								}
							]
						},
						"6": {
							"spells": [
								{
									"name": "slow"
								},
								{
									"name": "vampiric exsanguination",
									"amount": 2
								}
							]
						},
						"7": {
							"spells": [
								{
									"name": "finger of death"
								},
								{
									"name": "plane shift",
									"amount": "at will",
									"notes": [
										"self plus skiff and passengers only",
										"Astral, Ethereal and evil planes only"
									]
								},
								{
									"name": "teleport"
								}
							]
						},
						"constant": {
							"7": {
								"spells": [
									{
										"name": "air walk"
									},
									{
										"name": "true seeing"
									}
								]
							}
						}
					}
				}
			],
			"abilities": {
				"mid": [
					{
						"traits": [
							"aura",
							"divine",
							"emotion",
							"enchantment",
							"fear",
							"mental",
							"visual"
						],
						"entries": [
							"30 feet. When a creature ends its turn in the aura, it must attempt a {@dc 30} Will save. If the creature fails, it becomes {@condition frightened 2}. The creature is then temporarily immune to terrifying gaze (but not Focus Gaze) for 24 hours."
						],
						"name": "Terrifying Gaze"
					}
				],
				"bot": [
					{
						"traits": [
							"divine",
							"necromancy"
						],
						"entries": [
							"When a thanadaemon damages a living creature with a melee {@action Strike}, the creature must succeed at a {@dc 33} Fortitude save or become {@condition drained 1}. Further damage dealt by the thanadaemon increases the {@condition drained} condition value by 1 on a failed save, to a maximum of {@condition drained 4}."
						],
						"name": "Draining Strike"
					},
					{
						"activity": {
							"number": 1,
							"unit": "action"
						},
						"traits": [
							"concentrate",
							"divine",
							"fear",
							"visual"
						],
						"entries": [
							"The thanadaemon glares at a single creature they can see within 30 feet. The target must immediately attempt a {@dc 33} Will save against the thanadaemon's terrifying gaze. If the target was already {@condition frightened}, a failed save causes it to become {@condition fleeing} for {@dice 1d4} rounds. After attempting its save, the creature is temporarily immune to this ability until the start of the thanadaemon's next turn."
						],
						"name": "Focus Gaze"
					},
					{
						"activity": {
							"number": 2,
							"unit": "action"
						},
						"traits": [
							"manipulate"
						],
						"requirements": "The thanadaemon has a soul gem",
						"entries": [
							"The thanadaemon crushes the soul gem in one hand and gains fast healing 15 for 1 minute."
						],
						"name": "Soul Crush"
					}
				]
			},
			"hasImages": true,
			"defenses": {
				"ac": {
					"std": 34
				},
				"savingThrows": {
					"fort": {
						"std": 21
					},
					"ref": {
						"std": 23
					},
					"will": {
						"std": 26
					}
				},
				"hp": [
					{
						"hp": 270
					}
				],
				"immunities": [
					"death effects"
				],
				"weaknesses": [
					{
						"amount": 10,
						"name": "good"
					}
				]
			}
		},
		{
			"name": "Theletos",
			"source": "B2",
			"page": 8,
			"level": 7,
			"traits": [
				"ln",
				"medium",
				"aeon",
				"monitor"
			],
			"perception": {
				"std": 18
			},
			"senses": [
				{
					"name": "darkvision"
				}
			],
			"languages": {
				"languages": [],
				"abilities": [
					"envisioning"
				]
			},
			"skills": {
				"arcana": {
					"std": 16
				},
				"intimidation": {
					"std": 16
				},
				"religion": {
					"std": 18
				},
				"stealth": {
					"std": 15
				}
			},
			"abilityMods": {
				"str": 4,
				"dex": 4,
				"con": 3,
				"int": 3,
				"wis": 5,
				"cha": 3
			},
			"speed": {
				"walk": 25,
				"fly": 25
			},
			"attacks": [
				{
					"range": "Melee",
					"name": "fist",
					"attack": 17,
					"traits": [
						"lawful",
						"magical"
					],
					"damage": "{@damage 2d10+4} bludgeoning plus {@damage 1d6} lawful",
					"types": [
						"bludgeoning",
						"lawful"
					]
				},
				{
					"range": "Melee",
					"name": "tentacle",
					"attack": 17,
					"traits": [
						"agile",
						"lawful",
						"magical"
					],
					"effects": [
						"fate drain"
					],
					"damage": "{@damage 2d8+4} slashing plus {@damage 1d6} lawful and fate drain",
					"types": [
						"lawful",
						"slashing"
					]
				}
			],
			"spellcasting": [
				{
					"type": "Innate",
					"tradition": "divine",
					"DC": 25,
					"attack": 17,
					"entry": {
						"4": {
							"spells": [
								{
									"name": "augury",
									"amount": "at will"
								},
								{
									"name": "charm"
								},
								{
									"name": "dispel magic"
								},
								{
									"name": "enthrall"
								},
								{
									"name": "outcast's curse"
								},
								{
									"name": "remove curse"
								},
								{
									"name": "suggestion"
								},
								{
									"name": "touch of idiocy"
								}
							]
						}
					}
				}
			],
			"abilities": {
				"top": [
					{
						"entries": [
							"When a theletos conveys information, it does so wordlessly through psychic projections. This acts as telepathy with a range of 100 feet but is understandable to all creatures regardless of whether they have a language. The meaning to non-aeons can be vague and is often mysterious. A theletos can use this ability to communicate flawlessly with any other aeon on the same plane."
						],
						"name": "Envisioning"
					}
				],
				"bot": [
					{
						"traits": [
							"curse",
							"divine",
							"mental"
						],
						"entries": [
							"A creature damaged by the theletos's tentacle must succeed at a {@dc 22} Will save or become {@condition stupefied 1}. As long as the creature is {@condition stupefied}, it can no longer benefit from {@trait fortune} effects. If the target fails additional saves against this ability, the condition value increases by 1 (to a maximum of {@condition stupefied 4}). This condition value decreases by 1 every 24 hours."
						],
						"name": "Fate Drain"
					},
					{
						"activity": {
							"number": 2,
							"unit": "action"
						},
						"traits": [
							"curse",
							"divine",
							"mental",
							"misfortune"
						],
						"entries": [
							"The theletos releases a 60-foot cone of energy from its center.",
							"Creatures in the cone become overwhelmed with the knowledge of various fates that destiny has in store for them and lack of clear pathways to these potential futures. They must succeed at a {@dc 26} Will save or be {@condition slowed 1} indefinitely. An affected creature can choose to roll twice when it attempts an attack, saving throw, or skill check and take the lower result.",
							"Regardless of the outcome, that creature is no longer {@condition slowed} after that roll. The theletos can't use Wrath of Fate again for {@dice 1d4} rounds."
						],
						"name": "Wrath of Fate"
					}
				]
			},
			"hasImages": true,
			"defenses": {
				"ac": {
					"std": 25
				},
				"savingThrows": {
					"fort": {
						"std": 16
					},
					"ref": {
						"std": 13
					},
					"will": {
						"std": 18
					}
				},
				"hp": [
					{
						"hp": 125
					}
				]
			}
		},
		{
			"name": "Thrasfyr",
			"source": "B2",
			"foundIn": [
				"Nex"
			],
			"otherSources": {
				"Expanded": [
					"LOIL|323"
				]
			},
			"page": 258,
			"level": 17,
			"traits": [
				"rare",
				"ce",
				"huge",
				"beast",
				"fire",
				"tane"
			],
			"perception": {
				"std": 31
			},
			"senses": [
				{
					"name": "darkvision"
				},
				{
					"name": "see invisibility"
				}
			],
			"languages": {
				"languages": [
					"aklo",
					"sylvan"
				]
			},
			"skills": {
				"athletics": {
					"std": 34
				},
				"intimidation": {
					"std": 31
				}
			},
			"abilityMods": {
				"str": 9,
				"dex": 5,
				"con": 9,
				"int": -3,
				"wis": 6,
				"cha": 6
			},
			"speed": {
				"abilities": [
					"air walk"
				],
				"walk": 40,
				"climb": 40
			},
			"attacks": [
				{
					"range": "Melee",
					"name": "chain",
					"attack": 34,
					"traits": [
						"magical",
						"reach <15 feet>"
					],
					"effects": [
						"Improved"
					],
					"damage": "{@damage 3d10+17} bludgeoning plus Improved",
					"types": [
						"bludgeoning"
					]
				}
			],
			"abilities": {
				"top": [
					{
						"entries": [
							"The thrasfyr always treats the plane it is located on as its home plane."
						],
						"name": "Planar Acclimation"
					}
				]
			},
			"hasImages": true,
			"defenses": {
				"ac": {
					"std": 40
				},
				"savingThrows": {
					"fort": {
						"std": 35
					},
					"ref": {
						"std": 28
					},
					"will": {
						"std": 27
					}
				},
				"hp": [
					{
						"hp": 350,
						"abilities": [
							"{@ability regeneration} 25 (deactivated by acid or cold)"
						]
					}
				],
				"immunities": [
					"fire"
				],
				"weaknesses": [
					{
						"name": "cold"
					}
				]
			}
		},
		{
			"name": "Thulgant",
			"source": "B2",
			"page": 217,
			"level": 18,
			"traits": [
				"uncommon",
				"ce",
				"large",
				"fiend",
				"qlippoth"
			],
			"perception": {
				"std": 30
			},
			"senses": [
				{
					"name": "greater darkvision"
				},
				{
					"name": "true seeing"
				}
			],
			"languages": {
				"languages": [
					"abyssal"
				],
				"abilities": [
					"telepathy 100 feet"
				]
			},
			"skills": {
				"acrobatics": {
					"std": 32
				},
				"athletics": {
					"std": 35
				},
				"occultism": {
					"std": 33
				},
				"stealth": {
					"std": 32
				}
			},
			"abilityMods": {
				"str": 9,
				"dex": 6,
				"con": 6,
				"int": 5,
				"wis": 6,
				"cha": 9
			},
			"speed": {
				"abilities": [
					"freedom of movement"
				],
				"walk": 30,
				"climb": 30,
				"fly": 50
			},
			"attacks": [
				{
					"range": "Melee",
					"name": "stinger",
					"attack": 35,
					"traits": [
						"reach <10 feet>"
					],
					"effects": [
						"thulgant venom"
					],
					"damage": "{@damage 3d12+17} piercing plus {@damage 3d6} mental, {@damage 1d6} chaotic, and thulgant venom",
					"types": [
						"chaotic",
						"mental",
						"piercing"
					]
				},
				{
					"range": "Melee",
					"name": "tentacle",
					"attack": 35,
					"traits": [
						"agile",
						"reach <10 feet>"
					],
					"effects": [
						"Grab"
					],
					"damage": "{@damage 3d8+17} bludgeoning plus {@damage 2d6} acid, {@damage 1d6} chaotic, and Grab",
					"types": [
						"acid",
						"bludgeoning",
						"chaotic"
					]
				}
			],
			"spellcasting": [
				{
					"type": "Innate",
					"tradition": "occult",
					"DC": 40,
					"entry": {
						"0": {
							"level": 9,
							"spells": [
								{
									"name": "daze"
								},
								{
									"name": "detect magic"
								}
							]
						},
						"7": {
							"spells": [
								{
									"name": "plane shift"
								}
							]
						},
						"8": {
							"spells": [
								{
									"name": "dispel magic"
								},
								{
									"name": "divine aura",
									"notes": [
										"chaotic only"
									]
								},
								{
									"name": "divine decree",
									"notes": [
										"chaotic only"
									]
								},
								{
									"name": "phantom pain",
									"amount": 3
								}
							]
						},
						"9": {
							"spells": [
								{
									"name": "flesh to stone",
									"amount": 3
								},
								{
									"name": "phantasmal calamity"
								}
							]
						},
						"constant": {
							"4": {
								"spells": [
									{
										"name": "freedom of movement"
									}
								]
							},
							"6": {
								"spells": [
									{
										"name": "true seeing"
									}
								]
							}
						}
					}
				}
			],
			"rituals": [
				{
					"DC": 40,
					"rituals": [
						{
							"name": "imprisonment",
							"level": 9
						}
					]
				}
			],
			"abilities": {
				"bot": [
					{
						"activity": {
							"number": 1,
							"unit": "action"
						},
						"traits": [
							"divination",
							"occult"
						],
						"entries": [
							"The thulgant causes a demon within 30 feet to suffer the effect of its sinful vulnerability."
						],
						"name": "Demon Hunter"
					},
					{
						"activity": {
							"number": 1,
							"unit": "action"
						},
						"entries": [
							"{@damage 2d6+17} bludgeoning and {@damage 1d6} acid, {@dc 40}"
						],
						"name": "Greater Constrict",
						"generic": {
							"tag": "ability"
						}
					},
					{
						"activity": {
							"number": 1,
							"unit": "action"
						},
						"requirements": "The thulgant hits the same enemy with two consecutive sting {@action Strike||Strikes} in the same round",
						"entries": [
							"The thulgant deals {@damage 3d12+17} mental damage to the enemy. If the enemy is affected by thulgant venom, that poison gains the {@trait virulent} trait."
						],
						"name": "Mind-Rending Sting"
					},
					{
						"activity": {
							"number": 2,
							"unit": "action"
						},
						"traits": [
							"concentrate",
							"emotion",
							"enchantment",
							"fear",
							"incapacitation",
							"mental",
							"occult",
							"visual"
						],
						"entries": [
							"The thulgant rises up on its twitching limbs and presents its numerous tentacles and stingers in a horrifying display of awfulness.",
							"Creatures in a 30-foot emanation must attempt a {@dc 40} Will save, after which they are temporarily immune to further Stunning Displays for 1 minute.",
							{
								"type": "successDegree",
								"entries": {
									"Critical Success": "The creature is unaffected.",
									"Success": "The creature is {@condition stunned 1}.",
									"Failure": "The creature is {@condition stunned 4}.",
									"Critical Failure": "The creature is {@condition stunned 8}."
								}
							}
						],
						"name": "Stunning Display"
					},
					{
						"type": "affliction",
						"name": "Thulgant Venom",
						"traits": [
							"poison"
						],
						"DC": 40,
						"savingThrow": "Fortitude",
						"maxDuration": "6 rounds",
						"stages": [
							{
								"stage": 1,
								"entry": "{@damage 3d6} poison damage and the victim gains one of the following at random: {@condition clumsy 1}, {@condition enfeebled 1}, or {@condition stupefied 1}",
								"duration": "1 round"
							},
							{
								"stage": 2,
								"entry": "{@damage 6d6} poison damage and the victim gains two of the following at random: {@condition clumsy 2}, {@condition enfeebled 2}, or {@condition stupefied 2}",
								"duration": "1 round"
							},
							{
								"stage": 3,
								"entry": "{@damage 9d6} poison damage and the victim gains all three of the following: {@condition clumsy 3}, {@condition enfeebled 3}, and {@condition stupefied 3}",
								"duration": "1 round"
							}
						]
					}
				]
			},
			"hasImages": true,
			"defenses": {
				"ac": {
					"std": 42
				},
				"savingThrows": {
					"fort": {
						"std": 30
					},
					"ref": {
						"std": 28
					},
					"will": {
						"std": 32
					}
				},
				"hp": [
					{
						"hp": 305,
						"abilities": [
							"fast healing 10"
						]
					}
				],
				"immunities": [
					"controlled",
					"fear"
				],
				"weaknesses": [
					{
						"amount": 15,
						"name": "lawful"
					}
				]
			}
		},
		{
			"name": "Thunderbird",
			"source": "B2",
			"page": 259,
			"level": 11,
			"traits": [
				"uncommon",
				"n",
				"gargantuan",
				"air",
				"beast",
				"electricity"
			],
			"perception": {
				"std": 22
			},
			"senses": [
				{
					"name": "darkvision"
				},
				{
					"name": "stormsight"
				}
			],
			"languages": {
				"languages": [
					"auran",
					"common"
				]
			},
			"skills": {
				"acrobatics": {
					"std": 22
				},
				"athletics": {
					"std": 23
				},
				"intimidation": {
					"std": 20
				},
				"nature": {
					"std": 20
				}
			},
			"abilityMods": {
				"str": 8,
				"dex": 3,
				"con": 7,
				"int": 3,
				"wis": 5,
				"cha": 3
			},
			"speed": {
				"walk": 25,
				"fly": 80
			},
			"attacks": [
				{
					"range": "Melee",
					"name": "beak",
					"attack": 24,
					"damage": "{@damage 2d6+12} piercing plus {@damage 3d6} electricity",
					"types": [
						"electricity",
						"piercing"
					]
				},
				{
					"range": "Melee",
					"name": "talon",
					"attack": 24,
					"traits": [
						"agile"
					],
					"damage": "{@damage 2d8+12} slashing",
					"types": [
						"slashing"
					]
				},
				{
					"range": "Ranged",
					"name": "thunderbolt",
					"attack": 23,
					"traits": [
						"range <200 feet>"
					],
					"effects": [
						"thunderstrike"
					],
					"damage": "{@damage 3d6} electricity and {@damage 3d6} sonic plus thunderstrike",
					"types": [
						"electricity",
						"sonic"
					]
				}
			],
			"abilities": {
				"top": [
					{
						"entries": [
							"Wind, precipitation, and clouds don't impair a thunderbird's vision; it ignores the {@condition concealed} condition from storms, mist, precipitation, and the like."
						],
						"name": "Stormsight"
					}
				],
				"mid": [
					{
						"traits": [
							"air",
							"aura",
							"evocation",
							"primal",
							"water"
						],
						"entries": [
							"100 feet. The thunderbird is surrounded by a cyclone of wind and driving rain. This area is {@quickref greater difficult terrain||3|terrain} for flying creatures, who must successfully {@action Maneuver in Flight} ({@dc 27}) or be blown 30 feet away from the thunderbird. Creatures on the ground must succeed at a {@dc 27} Reflex save to perform any move action and are knocked {@condition prone} on a critical failure. The driving rain in the storm aura imposes a \u20132 circumstance penalty on {@skill Perception} checks and extinguishes smaller flames. A thunderbird can deactivate or activate the storm aura as a free action with the {@trait concentrate} trait."
						],
						"name": "Storm Aura"
					},
					{
						"activity": {
							"number": 1,
							"unit": "reaction"
						},
						"trigger": "A creature enters the thunderbird's reach or uses a move action within their reach",
						"entries": [
							"A lightning bolt dancing on the thunderbird's body leaps onto the creature, dealing {@damage 8d6} electricity damage ({@dc 30} basic Reflex save)."
						],
						"name": "Reactive Shock"
					}
				],
				"bot": [
					{
						"activity": {
							"number": 2,
							"unit": "action"
						},
						"traits": [
							"evocation",
							"primal"
						],
						"entries": [
							"The thunderbird spreads their wings and blasts their foe with thunderous bolts of lightning.",
							"Each creature in a 30-foot emanation takes {@damage 6d6} electricity damage and {@damage 6d6} sonic damage ({@dc 30} basic Reflex save). The thunderbird can't use Lightning Blast for {@dice 1d4} rounds."
						],
						"name": "Lightning Blast"
					},
					{
						"entries": [
							"A thunderbird can move in wind with ease. They don't treat wind as {@quickref difficult terrain||3|terrain} or need to {@action Maneuver in Flight} in high winds."
						],
						"name": "Stormflight"
					},
					{
						"entries": [
							"A creature that takes damage from a thunderbird's thunderbolt {@action Strike} must succeed at a {@dc 28} Fortitude save or be knocked {@condition prone} and {@condition deafened} for 1 round."
						],
						"name": "Thunderstrike"
					}
				]
			},
			"hasImages": true,
			"defenses": {
				"ac": {
					"std": 31
				},
				"savingThrows": {
					"fort": {
						"std": 24
					},
					"ref": {
						"std": 20
					},
					"will": {
						"std": 22
					}
				},
				"hp": [
					{
						"hp": 200
					}
				],
				"immunities": [
					"electricity"
				],
				"resistances": [
					{
						"amount": 10,
						"name": "sonic"
					}
				]
			}
		},
		{
			"name": "Tick Swarm",
			"source": "B2",
			"page": 260,
			"level": 9,
			"traits": [
				"n",
				"large",
				"animal",
				"swarm"
			],
			"perception": {
				"std": 18
			},
			"senses": [
				{
					"name": "darkvision"
				}
			],
			"skills": {
				"athletics": {
					"std": 16
				},
				"stealth": {
					"std": 19
				}
			},
			"abilityMods": {
				"str": 1,
				"dex": 6,
				"con": 4,
				"int": -5,
				"wis": 3,
				"cha": -5
			},
			"speed": {
				"walk": 25,
				"climb": 25
			},
			"abilities": {
				"mid": [
					{
						"activity": {
							"number": 1,
							"unit": "reaction"
						},
						"trigger": "A creature leaves the swarm's space",
						"entries": [
							"The swarm takes {@dice 1d6} damage as ticks cling to the creature and continue biting, dealing {@damage 3d6} {@condition persistent damage||persistent piercing damage}. Immersion in water reduces the DC of the flat check to end this {@condition persistent damage} to 5, and any area damage dealt to the creature destroys these clinging ticks."
						],
						"name": "Cling"
					}
				],
				"bot": [
					{
						"activity": {
							"number": 1,
							"unit": "action"
						},
						"entries": [
							"Each enemy in the swarm's space takes {@damage 3d6} piercing damage ({@dc 28} basic Reflex save) plus Cling and exposure to tick fever."
						],
						"name": "Swarming Bites"
					},
					{
						"traits": [
							"disease"
						],
						"entries": [
							"As giant tick but {@dc 27}."
						],
						"name": "Tick Fever"
					}
				]
			},
			"defenses": {
				"ac": {
					"std": 28
				},
				"savingThrows": {
					"fort": {
						"std": 19
					},
					"ref": {
						"std": 19
					},
					"will": {
						"std": 14
					}
				},
				"hp": [
					{
						"hp": 130
					}
				],
				"immunities": [
					"precision",
					"swarm"
				],
				"weaknesses": [
					{
						"amount": 10,
						"name": "area damage"
					},
					{
						"name": "splash"
					}
				],
				"resistances": [
					{
						"amount": 5,
						"name": "bludgeoning"
					},
					{
						"amount": 10,
						"name": "piercing"
					},
					{
						"amount": 10,
						"name": "slashing"
					}
				]
			}
		},
		{
			"name": "Titan Centipede",
			"source": "B2",
			"page": 50,
			"level": 9,
			"traits": [
				"n",
				"gargantuan",
				"animal"
			],
			"perception": {
				"std": 18
			},
			"senses": [
				{
					"name": "darkvision"
				}
			],
			"skills": {
				"acrobatics": {
					"std": 16
				},
				"athletics": {
					"std": 21
				}
			},
			"abilityMods": {
				"str": 8,
				"dex": 1,
				"con": 5,
				"int": -5,
				"wis": 5,
				"cha": -4
			},
			"speed": {
				"walk": 50,
				"climb": 50
			},
			"attacks": [
				{
					"range": "Melee",
					"name": "mandibles",
					"attack": 21,
					"traits": [
						"reach <20 feet>"
					],
					"effects": [
						"titan centipede venom"
					],
					"damage": "{@damage 2d10+12} piercing plus titan centipede venom",
					"types": [
						"piercing"
					]
				},
				{
					"range": "Melee",
					"name": "foot",
					"attack": 19,
					"damage": "{@damage 2d8+10} bludgeoning",
					"types": [
						"bludgeoning"
					]
				}
			],
			"abilities": {
				"bot": [
					{
						"entries": [
							"When a titan centipede scores a critical hit with its mandibles, the target is painfully pierced with barbed spines and bristles, taking {@damage 1d6} {@condition persistent damage||persistent bleed damage} and becoming {@condition flat-footed} as long as the bleed damage continues."
						],
						"name": "Impaling Critical"
					},
					{
						"type": "affliction",
						"name": "Titan Centipede Venom",
						"traits": [
							"poison"
						],
						"DC": 28,
						"savingThrow": "Fortitude",
						"maxDuration": "6 rounds",
						"stages": [
							{
								"stage": 1,
								"entry": "{@damage 2d6} poison damage and {@condition clumsy 2}",
								"duration": "1 round"
							},
							{
								"stage": 2,
								"entry": "{@damage 2d8} poison damage, {@condition clumsy 2}, and {@condition slowed 1}",
								"duration": "1 round"
							},
							{
								"stage": 3,
								"entry": "{@damage 2d10} poison damage, {@condition clumsy 2}, and {@condition slowed 2}",
								"duration": "1 round"
							}
						]
					},
					{
						"activity": {
							"number": 3,
							"unit": "action"
						},
						"entries": [
							"Huge or smaller, foot, {@dc 28}"
						],
						"name": "Trample",
						"generic": {
							"tag": "ability"
						}
					},
					{
						"activity": {
							"number": 1,
							"unit": "action"
						},
						"entries": [
							"The titan centipede {@action Stride||Strides} up to its Speed or {@action Step||Steps}.",
							"During this movement, it can pass through spaces as narrow as 10 feet without {@action Squeeze||Squeezing}."
						],
						"name": "Undulate"
					}
				]
			},
			"hasImages": true,
			"defenses": {
				"ac": {
					"std": 28
				},
				"savingThrows": {
					"fort": {
						"std": 20
					},
					"ref": {
						"std": 16
					},
					"will": {
						"std": 18
					}
				},
				"hp": [
					{
						"hp": 155
					}
				]
			}
		},
		{
			"name": "Totenmaske",
			"source": "B2",
			"page": 262,
			"level": 7,
			"traits": [
				"ne",
				"medium",
				"undead"
			],
			"perception": {
				"std": 15
			},
			"senses": [
				{
					"name": "darkvision"
				}
			],
			"languages": {
				"languages": [
					"common",
					"necril"
				]
			},
			"skills": {
				"acrobatics": {
					"std": 15
				},
				"deception": {
					"std": 17
				},
				"stealth": {
					"std": 17
				},
				"thievery": {
					"std": 15
				}
			},
			"abilityMods": {
				"str": 4,
				"dex": 6,
				"con": 2,
				"int": 1,
				"wis": 2,
				"cha": 3
			},
			"speed": {
				"walk": 40
			},
			"attacks": [
				{
					"range": "Melee",
					"name": "jaws",
					"attack": 18,
					"traits": [
						"finesse"
					],
					"damage": "{@damage 2d6+7} piercing plus {@damage 2d6} negative",
					"types": [
						"negative",
						"piercing"
					]
				},
				{
					"range": "Melee",
					"name": "claw",
					"attack": 18,
					"traits": [
						"agile",
						"finesse"
					],
					"damage": "{@damage 2d8+7} slashing",
					"types": [
						"slashing"
					]
				}
			],
			"abilities": {
				"bot": [
					{
						"activity": {
							"number": 1,
							"unit": "action"
						},
						"traits": [
							"divine",
							"necromancy"
						],
						"requirements": "The totenmaske hit the same enemy with two claw {@action Strike||Strikes} this turn and is still adjacent to it",
						"entries": [
							"The totenmaske drains flesh from the creature's body. The creature becomes {@condition sickened 2} and {@condition drained 1} unless it succeeds at a {@dc 25} Fortitude save ({@condition sickened 2} and {@condition drained 2} on a critical failure)."
						],
						"name": "Drink Flesh"
					},
					{
						"activity": {
							"number": 1,
							"unit": "action"
						},
						"traits": [
							"concentrate",
							"divine",
							"polymorph",
							"transmutation"
						],
						"entries": [
							"The totenmaske takes the appearance of a Medium or smaller humanoid creature. This is either its form from before it became undead, or the form of the last creature it successfully hit with Drink Flesh. This doesn't change the totenmaske's Speed or the attack and damage bonuses for its {@action Strike|Strikes}, but might change the damage type its {@action Strike|Strikes} deal (typically to bludgeoning)."
						],
						"name": "Living Form"
					}
				]
			},
			"hasImages": true,
			"defenses": {
				"ac": {
					"std": 25
				},
				"savingThrows": {
					"fort": {
						"std": 15
					},
					"ref": {
						"std": 17
					},
					"will": {
						"std": 13
					}
				},
				"hp": [
					{
						"hp": 128,
						"abilities": [
							"negative healing"
						]
					}
				]
			}
		},
		{
			"name": "Triton",
			"source": "B2",
			"page": 263,
			"level": 2,
			"traits": [
				"ng",
				"medium",
				"amphibious",
				"humanoid"
			],
			"perception": {
				"std": 8
			},
			"senses": [
				{
					"name": "darkvision"
				}
			],
			"languages": {
				"languages": [
					"aquan",
					"common"
				]
			},
			"skills": {
				"athletics": {
					"std": 8
				},
				"crafting": {
					"std": 4
				},
				"diplomacy": {
					"std": 6
				},
				"nature": {
					"std": 6
				},
				"stealth": {
					"std": 9
				}
			},
			"abilityMods": {
				"str": 4,
				"dex": 3,
				"con": 1,
				"int": 0,
				"wis": 2,
				"cha": 0
			},
			"items": [
				"conch shell",
				"shell armor (hide armor)",
				"trident"
			],
			"speed": {
				"walk": 5,
				"swim": 35
			},
			"attacks": [
				{
					"range": "Melee",
					"name": "trident",
					"attack": 10,
					"damage": "{@damage 1d8+6} piercing",
					"types": [
						"piercing"
					]
				},
				{
					"range": "Ranged",
					"name": "trident",
					"attack": 9,
					"traits": [
						"thrown <20 feet>"
					],
					"damage": "{@damage 1d8+6} piercing",
					"types": [
						"piercing"
					]
				}
			],
			"abilities": {
				"bot": [
					{
						"activity": {
							"number": 1,
							"unit": "action"
						},
						"entries": [
							"The triton {@action Interact||Interacts} to raise their trident, gaining a +1 circumstance bonus to AC until the start of their next turn. During this time, any of their allies also gains the bonus while adjacent to the triton."
						],
						"name": "Defender of the Seas"
					},
					{
						"activity": {
							"number": 3,
							"unit": "action"
						},
						"traits": [
							"conjuration",
							"primal"
						],
						"frequency": {
							"unit": "day",
							"number": 1
						},
						"entries": [
							"The triton blows into a conch shell, casting a 2ndlevel {@spell summon animal} spell. The triton can summon only an aquatic creature, such as a dolphin (page 84), octopus (page 187), ray (page 226), sea snake (page 245), or electric eel (Bestiary 142). This creature remains until it is slain, the triton Dismisses it, or the triton summons another ally."
						],
						"name": "Summon Aquatic Ally"
					}
				]
			},
			"hasImages": true,
			"defenses": {
				"ac": {
					"std": 18
				},
				"savingThrows": {
					"fort": {
						"std": 5
					},
					"ref": {
						"std": 11
					},
					"will": {
						"std": 8
					}
				},
				"hp": [
					{
						"hp": 30
					}
				]
			}
		},
		{
			"name": "Trollhound",
			"source": "B2",
			"page": 268,
			"level": 3,
			"traits": [
				"n",
				"medium",
				"beast",
				"troll"
			],
			"perception": {
				"std": 6
			},
			"senses": [
				{
					"name": "darkvision"
				},
				{
					"type": "imprecise",
					"name": "scent",
					"range": 30
				}
			],
			"skills": {
				"acrobatics": {
					"std": 6
				},
				"athletics": {
					"std": 11
				},
				"stealth": {
					"std": 8
				},
				"survival": {
					"std": 6
				}
			},
			"abilityMods": {
				"str": 4,
				"dex": 1,
				"con": 5,
				"int": -4,
				"wis": 1,
				"cha": -2
			},
			"speed": {
				"walk": 35
			},
			"attacks": [
				{
					"range": "Melee",
					"name": "jaws",
					"attack": 11,
					"effects": [
						"Knockdown",
						"bloodfire fever"
					],
					"damage": "{@damage 1d12+4} piercing plus Knockdown and bloodfire fever",
					"types": [
						"piercing"
					]
				}
			],
			"abilities": {
				"bot": [
					{
						"type": "affliction",
						"name": "Bloodfire Fever",
						"traits": [
							"disease"
						],
						"DC": 18,
						"savingThrow": "Fortitude",
						"stages": [
							{
								"stage": 1,
								"entry": "carrier with no ill effect",
								"duration": "1 day"
							},
							{
								"stage": 2,
								"entry": "{@condition enfeebled 1}",
								"duration": "1 day"
							},
							{
								"stage": 3,
								"entry": "{@condition enfeebled 1} and {@condition clumsy 1}",
								"duration": "1 day"
							},
							{
								"stage": 4,
								"entry": "{@condition enfeebled 2} and {@condition clumsy 2}",
								"duration": "1 day"
							},
							{
								"stage": 5,
								"entry": "{@condition enfeebled 2}, {@condition clumsy 2}, and {@condition fatigued}",
								"duration": "1 day"
							}
						]
					},
					{
						"entries": [
							"The trollhound deals an extra {@dice 1d6} damage to any creature within reach of at least two of the trollhound's allies."
						],
						"name": "Pack Attack"
					}
				]
			},
			"hasImages": true,
			"defenses": {
				"ac": {
					"std": 17
				},
				"savingThrows": {
					"fort": {
						"std": 14
					},
					"ref": {
						"std": 8
					},
					"will": {
						"std": 6
					}
				},
				"hp": [
					{
						"hp": 65,
						"abilities": [
							"{@ability regeneration} 15 (deactivated by acid or fire)"
						]
					}
				]
			}
		},
		{
			"name": "Trumpet Archon",
			"source": "B2",
			"page": 23,
			"level": 14,
			"traits": [
				"lg",
				"medium",
				"archon",
				"celestial"
			],
			"perception": {
				"std": 26
			},
			"senses": [
				{
					"name": "darkvision"
				}
			],
			"languages": {
				"languages": [
					"celestial",
					"draconic",
					"infernal"
				],
				"abilities": [
					"{@spell tongues}"
				]
			},
			"skills": {
				"acrobatics": {
					"std": 25
				},
				"diplomacy": {
					"std": 29
				},
				"intimidation": {
					"std": 28
				},
				"nature": {
					"std": 23
				},
				"performance": {
					"std": 31
				},
				"religion": {
					"std": 23
				},
				"stealth": {
					"std": 25
				}
			},
			"abilityMods": {
				"str": 7,
				"dex": 5,
				"con": 5,
				"int": 3,
				"wis": 6,
				"cha": 8
			},
			"items": [
				"+2 striking bastard sword",
				"+1 resilient full plate",
				"virtuoso trumpet"
			],
			"speed": {
				"walk": 35,
				"fly": 60
			},
			"attacks": [
				{
					"range": "Melee",
					"name": "bastard sword",
					"attack": 29,
					"traits": [
						"good",
						"magical",
						"versatile <P>"
					],
					"damage": "{@damage 2d12+13} slashing plus {@damage 2d6} sonic and {@damage 1d6} good",
					"types": [
						"good",
						"slashing",
						"sonic"
					]
				}
			],
			"spellcasting": [
				{
					"type": "Innate",
					"tradition": "divine",
					"DC": 34,
					"entry": {
						"0": {
							"level": 6,
							"spells": [
								{
									"name": "message"
								}
							]
						},
						"3": {
							"spells": [
								{
									"name": "circle of protection",
									"amount": 2
								}
							]
						},
						"4": {
							"spells": [
								{
									"name": "dimension door",
									"amount": "at will"
								}
							]
						},
						"5": {
							"spells": [
								{
									"name": "banishment"
								},
								{
									"name": "breath of life"
								}
							]
						},
						"6": {
							"spells": [
								{
									"name": "heroism"
								},
								{
									"name": "zealous conviction"
								}
							]
						},
						"7": {
							"spells": [
								{
									"name": "heal",
									"amount": 2
								},
								{
									"name": "sound burst"
								}
							]
						},
						"constant": {
							"5": {
								"spells": [
									{
										"name": "tongues"
									}
								]
							}
						}
					}
				}
			],
			"abilities": {
				"mid": [
					{
						"activity": {
							"number": 1,
							"unit": "reaction"
						},
						"name": "Retributive Strike",
						"generic": {
							"tag": "ability"
						}
					}
				],
				"bot": [
					{
						"entries": [
							"Once per day, if an archon sees another creature cast {@spell dimension door}, the archon can use dimension door (heightened to 5th level) within 1 round to attempt to follow that creature to the maximum distance of the archon's dimension door. If the archon's dimension door has enough distance, the archon appears the same distance and direction from the creature as before either creature used dimension door."
						],
						"name": "Archon's Door"
					},
					{
						"activity": {
							"number": 1,
							"unit": "action"
						},
						"traits": [
							"auditory",
							"divine",
							"emotion",
							"enchantment",
							"linguistic",
							"mental"
						],
						"entries": [
							"The trumpet archon offers an ally praise or encouragement. The archon attempts to counteract one {@trait emotion} effect on the ally (with a counteract modifier of +24), and the archon and the ally both gain a +1 status bonus to attack rolls and saving throws for 1 round."
						],
						"name": "Kind Word"
					},
					{
						"activity": {
							"number": 1,
							"unit": "action"
						},
						"traits": [
							"auditory",
							"divine",
							"emotion",
							"enchantment",
							"mental"
						],
						"entries": [
							"The trumpet archon blows mightily on their horn, creating a tone of such beauty and grandeur those who hear it are {@condition paralyzed} in awe. Non-archons within 100 feet must attempt a {@dc 34} Fortitude save.",
							"They are temporarily immune for 10 minutes.",
							{
								"type": "successDegree",
								"entries": {
									"Critical Success": "The creature is unaffected.",
									"Success": "The creature is {@condition flat-footed}.",
									"Failure": "The creature is {@condition stunned 1} and {@condition flat-footed} as long as it's {@condition stunned}.",
									"Critical Failure": "The creature is {@condition paralyzed} for 1 round."
								}
							}
						],
						"name": "Trumpet Blast"
					}
				]
			},
			"hasImages": true,
			"defenses": {
				"ac": {
					"std": 36
				},
				"savingThrows": {
					"fort": {
						"std": 24
					},
					"ref": {
						"std": 24
					},
					"will": {
						"std": 27
					}
				},
				"hp": [
					{
						"hp": 285
					}
				],
				"weaknesses": [
					{
						"amount": 15,
						"name": "evil"
					}
				],
				"resistances": [
					{
						"amount": 15,
						"name": "sonic"
					}
				]
			}
		},
		{
			"name": "Twigjack",
			"source": "B2",
			"page": 270,
			"level": 3,
			"traits": [
				"ce",
				"tiny",
				"fey",
				"plant"
			],
			"perception": {
				"std": 9
			},
			"senses": [
				{
					"name": "darkvision"
				}
			],
			"languages": {
				"languages": [
					"common",
					"sylvan"
				]
			},
			"skills": {
				"acrobatics": {
					"std": 11
				},
				"athletics": {
					"std": 9
				},
				"nature": {
					"std": 7
				},
				"stealth": {
					"std": 11
				}
			},
			"abilityMods": {
				"str": 2,
				"dex": 4,
				"con": 2,
				"int": 0,
				"wis": 2,
				"cha": 1
			},
			"speed": {
				"walk": 25
			},
			"attacks": [
				{
					"range": "Melee",
					"name": "claw",
					"attack": 11,
					"traits": [
						"agile",
						"finesse"
					],
					"damage": "{@damage 1d10+4} slashing",
					"types": [
						"slashing"
					]
				},
				{
					"range": "Ranged",
					"name": "splinter",
					"attack": 11,
					"traits": [
						"deadly <1d6>",
						"range increment <30 feet>"
					],
					"damage": "{@damage 1d6+4} piercing",
					"types": [
						"piercing"
					]
				}
			],
			"abilities": {
				"bot": [
					{
						"activity": {
							"number": 3,
							"unit": "action"
						},
						"traits": [
							"conjuration",
							"plant",
							"primal",
							"teleportation"
						],
						"requirements": "The twigjack is in undergrowth",
						"entries": [
							"The twigjack scrambles into the undergrowth and instantly teleports to a square of undergrowth within 60 feet. This movement doesn't trigger reactions."
						],
						"name": "Bramble Jump"
					},
					{
						"activity": {
							"number": 2,
							"unit": "action"
						},
						"entries": [
							"The twigjack sprays a barrage of splinters and brambles from its body in a 15-foot cone, dealing {@damage 4d6} piercing damage ({@dc 20} basic Reflex save). It can't use Splinter Spray again for {@dice 1d4} rounds."
						],
						"name": "Splinter Spray"
					}
				]
			},
			"hasImages": true,
			"defenses": {
				"ac": {
					"std": 19
				},
				"savingThrows": {
					"fort": {
						"std": 9
					},
					"ref": {
						"std": 11
					},
					"will": {
						"std": 7
					}
				},
				"hp": [
					{
						"hp": 50
					}
				]
			}
		},
		{
			"name": "Two-headed Troll",
			"source": "B2",
			"page": 266,
			"level": 8,
			"traits": [
				"uncommon",
				"ce",
				"large",
				"giant",
				"troll"
			],
			"perception": {
				"std": 18
			},
			"senses": [
				{
					"name": "darkvision"
				}
			],
			"languages": {
				"languages": [
					"jotun"
				]
			},
			"skills": {
				"athletics": {
					"std": 18
				},
				"intimidation": {
					"std": 17
				}
			},
			"abilityMods": {
				"str": 6,
				"dex": 1,
				"con": 6,
				"int": -2,
				"wis": 4,
				"cha": 3
			},
			"items": [
				"club"
			],
			"speed": {
				"walk": 30
			},
			"attacks": [
				{
					"range": "Melee",
					"name": "jaws",
					"attack": 18,
					"traits": [
						"reach <10 feet>"
					],
					"damage": "{@damage 2d12+8} piercing",
					"types": [
						"piercing"
					]
				},
				{
					"range": "Melee",
					"name": "claw",
					"attack": 18,
					"traits": [
						"agile",
						"reach <10 feet>"
					],
					"damage": "{@damage 2d8+8} slashing",
					"types": [
						"slashing"
					]
				},
				{
					"range": "Melee",
					"name": "club",
					"attack": 18,
					"traits": [
						"reach <10 feet>"
					],
					"damage": "{@damage 2d6+8} bludgeoning",
					"types": [
						"bludgeoning"
					]
				},
				{
					"range": "Ranged",
					"name": "club",
					"attack": 13,
					"traits": [
						"thrown <10 feet>"
					],
					"damage": "{@damage 2d6+8} bludgeoning",
					"types": [
						"bludgeoning"
					]
				}
			],
			"abilities": {
				"top": [
					{
						"entries": [
							"Each of a two-headed troll's heads rolls their own initiative and has their own turn. Neither head can {@action Delay}. At the start of a head's turn, that head gets 2 actions and 1 reaction. Each brain controls one of the troll's arms, but both can move the legs. Any ability that would sever a two-headed troll's head (such as the vorpal weapon property) doesn't cause the two-headed troll to die if they still have their other head, but does cause them to lose the turns, actions, and reactions of the severed head.",
							"Mental effects that target a single creature affect only one of the troll's heads."
						],
						"name": "Independent Brains"
					}
				],
				"mid": [
					{
						"entries": [
							"A two-headed troll's regeneration can regrow a severed head. After regaining Hit Points from regeneration, the two-headed troll attempts a DC {@flatDC 10} flat check. On a success, the missing head is fully restored. If a two-headed troll loses their last remaining head, they die immediately."
						],
						"name": "Head Regrowth"
					},
					{
						"activity": {
							"number": 1,
							"unit": "reaction"
						},
						"name": "Attack of Opportunity",
						"generic": {
							"tag": "ability"
						}
					}
				],
				"bot": [
					{
						"activity": {
							"number": 1,
							"unit": "action"
						},
						"requirements": "One of the troll's heads hit the same enemy with two consecutive claw {@action Strike||Strikes} in the same round",
						"entries": [
							"The other head uses their reaction to make a jaws {@action Strike} against the creature that was hit."
						],
						"name": "Reactive Chomp"
					}
				]
			},
			"hasImages": true,
			"defenses": {
				"ac": {
					"std": 24
				},
				"savingThrows": {
					"fort": {
						"std": 20
					},
					"ref": {
						"std": 15
					},
					"will": {
						"std": 14
					}
				},
				"hp": [
					{
						"hp": 190,
						"abilities": [
							"{@ability regeneration} 25 (deactivated by acid or fire)"
						]
					}
				],
				"weaknesses": [
					{
						"amount": 10,
						"name": "fire"
					}
				]
			}
		},
		{
			"name": "Umonlee",
			"source": "B2",
			"page": 271,
			"level": 15,
			"traits": [
				"uncommon",
				"n",
				"huge",
				"amphibious",
				"beast",
				"cold"
			],
			"perception": {
				"std": 25
			},
			"senses": [
				{
					"name": "darkvision"
				},
				{
					"type": "imprecise",
					"name": "{@ability tremorsense}",
					"range": 80
				}
			],
			"languages": {
				"languages": [
					"aklo"
				]
			},
			"skills": {
				"athletics": {
					"std": 31
				},
				"stealth": {
					"std": 24
				}
			},
			"abilityMods": {
				"str": 8,
				"dex": 3,
				"con": 7,
				"int": -3,
				"wis": 2,
				"cha": 3
			},
			"speed": {
				"walk": 50,
				"burrow": 25,
				"swim": 40
			},
			"attacks": [
				{
					"range": "Melee",
					"name": "jaws",
					"attack": 31,
					"traits": [
						"reach <10 feet>"
					],
					"damage": "{@damage 3d6+16} piercing plus {@damage 3d6} cold",
					"types": [
						"cold",
						"piercing"
					]
				},
				{
					"range": "Melee",
					"name": "pincers",
					"attack": 31,
					"traits": [
						"agile",
						"reach <15 feet>"
					],
					"effects": [
						"Improved Grab"
					],
					"damage": "{@damage 3d8+16} slashing plus {@ability Improved Grab}",
					"types": [
						"slashing"
					]
				}
			],
			"abilities": {
				"bot": [
					{
						"activity": {
							"number": 2,
							"unit": "action"
						},
						"traits": [
							"cold",
							"evocation",
							"incapacitation",
							"primal"
						],
						"entries": [
							"The umonlee breathes a cone of extremely cold air that damages its prey and can freeze them to the ground. Its breath deals {@damage 12d8} cold damage to creatures in the 50-foot cone ({@dc 38} Reflex save). The umonlee can't use Freezing Breath again for {@dice 1d4} rounds.",
							{
								"type": "successDegree",
								"entries": {
									"Critical Success": "The creature is unaffected.",
									"Success": "The creature takes half damage and is {@condition slowed 1} for 1 round.",
									"Failure": "The creature takes full damage and is {@condition slowed 1} for 1 round. If the creature is standing on the ground, it's {@condition immobilized} as thick ice forms around it, and it can't recover from being {@condition slowed}. The creature remains {@condition immobilized} and {@condition slowed 1} until it manages to {@action Escape} ({@dc 36}) or deal 30 damage to the ice, which has weakness 10 to fire.",
									"Critical Failure": "As failure, except the creature takes double damage and the ice holding it in place requires 60 damage to break."
								}
							}
						],
						"name": "Freezing Breath"
					},
					{
						"activity": {
							"number": 1,
							"unit": "action"
						},
						"entries": [
							"{@damage 2d10+8} bludgeoning, {@dc 36}"
						],
						"name": "Greater Constrict",
						"generic": {
							"tag": "ability"
						}
					}
				]
			},
			"hasImages": true,
			"defenses": {
				"ac": {
					"std": 39
				},
				"savingThrows": {
					"fort": {
						"std": 28
					},
					"ref": {
						"std": 26
					},
					"will": {
						"std": 23
					}
				},
				"hp": [
					{
						"hp": 320
					}
				],
				"immunities": [
					"cold"
				],
				"weaknesses": [
					{
						"amount": 15,
						"name": "fire"
					}
				]
			}
		},
		{
			"name": "Undine Hydromancer",
			"source": "B2",
			"page": 203,
			"foundIn": [
				"Jalmeray"
			],
			"otherSources": {
				"Expanded": [
					"LOIL|323"
				]
			},
			"level": 1,
			"traits": [
				"cg",
				"medium",
				"amphibious",
				"human",
				"humanoid",
				"undine"
			],
			"perception": {
				"std": 5
			},
			"languages": {
				"languages": [
					"aquan",
					"common"
				]
			},
			"skills": {
				"arcana": {
					"std": 3
				},
				"athletics": {
					"std": 3
				},
				"diplomacy": {
					"std": 7
				},
				"intimidation": {
					"std": 7
				},
				"nature": {
					"std": 5
				},
				"survival": {
					"std": 5
				}
			},
			"abilityMods": {
				"str": 0,
				"dex": 2,
				"con": 1,
				"int": 0,
				"wis": 2,
				"cha": 4
			},
			"items": [
				"dagger"
			],
			"speed": {
				"walk": 25,
				"swim": 25
			},
			"attacks": [
				{
					"range": "Melee",
					"name": "dagger",
					"attack": 7,
					"traits": [
						"agile",
						"finesse",
						"versatile <S>"
					],
					"damage": "{@damage 1d4} piercing",
					"types": [
						"piercing"
					]
				},
				{
					"range": "Ranged",
					"name": "dagger",
					"attack": 7,
					"traits": [
						"agile",
						"thrown <10 feet>",
						"versatile <S>"
					],
					"damage": "{@damage 1d4} piercing",
					"types": [
						"piercing"
					]
				}
			],
			"defenses": {
				"ac": {
					"std": 16
				},
				"savingThrows": {
					"fort": {
						"std": 4
					},
					"ref": {
						"std": 5
					},
					"will": {
						"std": 7
					}
				},
				"hp": [
					{
						"hp": 15
					}
				]
			},
			"spellcasting": [
				{
					"type": "Spontaneous",
					"tradition": "primal",
					"DC": 17,
					"attack": 9,
					"entry": {
						"0": {
							"level": 1,
							"spells": [
								{
									"name": "acid splash"
								},
								{
									"name": "detect magic"
								},
								{
									"name": "know direction"
								},
								{
									"name": "stabilize"
								},
								{
									"name": "tanglefoot"
								}
							]
						},
						"1": {
							"spells": [
								{
									"name": "create water"
								},
								{
									"name": "heal"
								},
								{
									"name": "hydraulic push"
								}
							]
						}
					}
				},
				{
					"name": "Sorcerer Bloodline Spells",
					"type": "Focus",
					"fp": 1,
					"DC": 17,
					"attack": 9,
					"entry": {
						"1": {
							"spells": [
								{
									"name": "elemental toss"
								}
							]
						}
					}
				}
			],
			"hasImages": true
		},
		{
			"name": "Urdefhan Tormentor",
			"source": "B2",
			"page": 273,
			"level": 5,
			"traits": [
				"ne",
				"medium",
				"humanoid",
				"urdefhan"
			],
			"perception": {
				"std": 13
			},
			"senses": [
				{
					"name": "greater darkvision"
				}
			],
			"languages": {
				"languages": [
					"aklo",
					"daemonic",
					"undercommon"
				]
			},
			"skills": {
				"acrobatics": {
					"std": 8
				},
				"crafting": {
					"std": 9
				},
				"intimidation": {
					"std": 11
				},
				"occultism": {
					"std": 11
				},
				"religion": {
					"std": 13
				}
			},
			"abilityMods": {
				"str": 3,
				"dex": 1,
				"con": 3,
				"int": 2,
				"wis": 4,
				"cha": 2
			},
			"items": [
				"warhammer"
			],
			"speed": {
				"walk": 25
			},
			"attacks": [
				{
					"range": "Melee",
					"name": "warhammer",
					"attack": 12,
					"traits": [
						"shove"
					],
					"damage": "{@damage 1d8+5} bludgeoning",
					"types": [
						"bludgeoning"
					]
				},
				{
					"range": "Melee",
					"name": "jaws",
					"attack": 14,
					"damage": "{@damage 2d6+5} piercing plus",
					"types": [
						"piercing"
					]
				}
			],
			"abilities": {
				"mid": [
					{
						"traits": [
							"divine",
							"necromancy",
							"negative"
						],
						"entries": [
							"When an urdefhan dies, its {@condition invisible} flesh quickly rots away and sublimates into a foul-smelling gas that fills a 5-foot emanation around the body. This gas deals {@damage 5d6} negative damage to creatures in this area as their flesh curdles and rots as well ({@dc 21} basic Fortitude save)."
						],
						"name": "Necrotic Decay"
					}
				]
			},
			"hasImages": true,
			"defenses": {
				"ac": {
					"std": 21
				},
				"savingThrows": {
					"fort": {
						"std": 11
					},
					"ref": {
						"std": 10
					},
					"will": {
						"std": 15
					}
				},
				"hp": [
					{
						"hp": 77,
						"abilities": [
							"negative healing"
						]
					}
				],
				"immunities": [
					"death effects",
					"disease",
					"fear"
				],
				"weaknesses": [
					{
						"amount": 5,
						"name": "positive"
					}
				]
			}
		},
		{
			"name": "Urdefhan Warrior",
			"source": "B2",
			"page": 272,
			"level": 3,
			"traits": [
				"ne",
				"medium",
				"humanoid",
				"urdefhan"
			],
			"perception": {
				"std": 9
			},
			"senses": [
				{
					"name": "greater darkvision"
				}
			],
			"languages": {
				"languages": [
					"aklo",
					"daemonic",
					"undercommon"
				]
			},
			"skills": {
				"athletics": {
					"std": 10
				},
				"intimidation": {
					"std": 9
				},
				"religion": {
					"std": 7
				},
				"survival": {
					"std": 7
				}
			},
			"abilityMods": {
				"str": 3,
				"dex": 1,
				"con": 2,
				"int": 0,
				"wis": 2,
				"cha": 2
			},
			"items": [
				"composite longbow (20 arrows)",
				"rhoka sword",
				"studded leather"
			],
			"speed": {
				"walk": 25
			},
			"attacks": [
				{
					"range": "Melee",
					"name": "rhoka sword",
					"attack": 12,
					"traits": [
						"deadly <1d8>",
						"two-hand 1d10"
					],
					"damage": "{@damage 1d8+6} slashing",
					"types": [
						"slashing"
					]
				},
				{
					"range": "Melee",
					"name": "jaws",
					"attack": 12,
					"effects": [
						"Wicked Bite"
					],
					"damage": "{@damage 1d6+6} piercing plus Wicked Bite",
					"types": [
						"piercing"
					]
				},
				{
					"range": "Ranged",
					"name": "composite longbow",
					"attack": 10,
					"traits": [
						"deadly <1d10>",
						"propulsive",
						"range increment <100 feet>",
						"volley <30 feet>"
					],
					"damage": "{@damage 1d8+4} piercing",
					"types": [
						"piercing"
					]
				}
			],
			"abilities": {
				"mid": [
					{
						"traits": [
							"divine",
							"necromancy",
							"negative"
						],
						"entries": [
							"When an urdefhan dies, its {@condition invisible} flesh quickly rots away and sublimates into a foul-smelling gas that fills a 5-foot emanation around the body. This gas deals {@damage 3d6} negative damage to creatures in this area as their flesh curdles and rots as well ({@dc 17} basic Fortitude save)."
						],
						"name": "Necrotic Decay"
					},
					{
						"activity": {
							"number": 1,
							"unit": "reaction"
						},
						"name": "Attack of Opportunity",
						"generic": {
							"tag": "ability"
						}
					}
				],
				"bot": [
					{
						"activity": {
							"number": 2,
							"unit": "action"
						},
						"entries": [
							"The urdefhan makes one rhoka sword {@action Strike} and one jaws {@action Strike} against a single creature. Its multiple attack penalty doesn't increase until after both attacks."
						],
						"name": "Ravenous Attack"
					},
					{
						"activity": {
							"number": 1,
							"unit": "action"
						},
						"requirements": "The urdefhan damaged a creature with a jaws {@action Strike} on its last action",
						"entries": [
							"The urdefhan maintains contact, turning the creature's flesh translucent around the site of the injury. The urdefhan chooses one of two options, each of which requires a {@dc 20} Fortitude save. If the jaws {@action Strike} was a critical hit, the creature suffers both effects, using the same save result for both.",
							{
								"type": "list",
								"items": [
									"{@bold Drain Blood} The urdefhan drinks some of the creature's blood. On a failed save, the creature is {@condition drained 1} and the urdefhan regains 5 HP (or, on a critical failure, it's {@condition drained 2} and the urdefhan regains 10 HP).",
									"{@bold Drain Vitality} (necromancy) The urdefhan draws out some of the creature's vital essence. The creature becomes {@condition enfeebled 1} for 1 hour on a failed save (or {@condition enfeebled 2} for 1 hour on a critical failure)."
								]
							}
						],
						"name": "Wicked Bite"
					}
				]
			},
			"hasImages": true,
			"defenses": {
				"ac": {
					"std": 18
				},
				"savingThrows": {
					"fort": {
						"std": 9
					},
					"ref": {
						"std": 8
					},
					"will": {
						"std": 9
					}
				},
				"hp": [
					{
						"hp": 55,
						"abilities": [
							"negative healing"
						]
					}
				],
				"immunities": [
					"death effects",
					"disease",
					"fear"
				],
				"weaknesses": [
					{
						"amount": 5,
						"name": "positive"
					}
				]
			}
		},
		{
			"name": "Vampire Squid",
			"source": "B2",
			"page": 254,
			"level": 0,
			"traits": [
				"n",
				"small",
				"animal",
				"aquatic"
			],
			"perception": {
				"std": 7
			},
			"senses": [
				{
					"name": "darkvision"
				}
			],
			"skills": {
				"athletics": {
					"std": 4
				},
				"stealth": {
					"std": 7
				}
			},
			"abilityMods": {
				"str": 0,
				"dex": 3,
				"con": 0,
				"int": -4,
				"wis": 3,
				"cha": -2
			},
			"speed": {
				"swim": 25
			},
			"attacks": [
				{
					"range": "Melee",
					"name": "beak",
					"attack": 7,
					"traits": [
						"finesse"
					],
					"damage": "{@damage 1d8} piercing",
					"types": [
						"piercing"
					]
				},
				{
					"range": "Melee",
					"name": "tentacles",
					"attack": 7,
					"traits": [
						"agile",
						"finesse"
					],
					"damage": "{@damage 1d6} bludgeoning",
					"types": [
						"bludgeoning"
					]
				}
			],
			"abilities": {
				"bot": [
					{
						"activity": {
							"number": 1,
							"unit": "action"
						},
						"requirements": "The vampire squid is in water",
						"frequency": {
							"unit": "day",
							"number": 1
						},
						"entries": [
							"The vampire squid ejects a cloud of bioluminescent mucus in a 15-foot cone. Non-squid creatures within the cloud must attempt a {@dc 16} Fortitude save or become {@condition sickened 1}. The glowing mucus remains in the area for 1 minute, and any creature that ends its turn in the area must succeed at a {@dc 13} Fortitude save or become {@condition sickened 1}."
						],
						"name": "Glowing Mucus"
					}
				]
			},
			"defenses": {
				"ac": {
					"std": 16
				},
				"savingThrows": {
					"fort": {
						"std": 4
					},
					"ref": {
						"std": 8
					},
					"will": {
						"std": 6
					}
				},
				"hp": [
					{
						"hp": 15
					}
				]
			}
		},
		{
			"name": "Vampiric Mist",
			"source": "B2",
			"foundIn": [
				"Alkenstar",
				"Mana Wastes"
			],
			"otherSources": {
				"Expanded": [
					"LOIL|323"
				]
			},
			"page": 278,
			"level": 3,
			"traits": [
				"ne",
				"medium",
				"aberration"
			],
			"perception": {
				"std": 9
			},
			"senses": [
				{
					"name": "darkvision"
				},
				{
					"type": "imprecise",
					"name": "sense blood",
					"range": 60
				}
			],
			"languages": {
				"languages": [
					"aklo"
				]
			},
			"skills": {
				"acrobatics": {
					"std": 10
				},
				"stealth": {
					"std": 10
				}
			},
			"abilityMods": {
				"str": -5,
				"dex": 5,
				"con": 3,
				"int": -1,
				"wis": 2,
				"cha": 0
			},
			"speed": {
				"fly": 40
			},
			"attacks": [
				{
					"range": "Melee",
					"name": "misty tendril",
					"attack": 10,
					"traits": [
						"agile",
						"finesse"
					],
					"effects": [
						"blood siphon"
					],
					"damage": "{@damage 2d6} slashing damage plus {@damage 1d6} {@condition persistent damage||persistent bleed damage} and blood siphon",
					"types": [
						"persistent",
						"slashing"
					]
				}
			],
			"abilities": {
				"top": [
					{
						"entries": [
							"A vampiric mist's body is composed of a semisolid red mist similar in consistency to thick foam. This enables a vampiric mist to move through spaces as narrow as 1 inch in diameter with no reduction to its Speed. However, a vampiric mist can't wear or interact with objects. It also can't enter water or other fluids, and it's treated as Tiny for the purpose of how wind affects it."
						],
						"name": "Misty Form"
					},
					{
						"entries": [
							"A vampiric mist can sense creatures that have blood within 60 feet.",
							"It can sense exposed blood within a mile."
						],
						"name": "Sense Blood"
					}
				],
				"bot": [
					{
						"entries": [
							"When a vampiric mist damages a creature with a misty tendril {@action Strike}, the creature must attempt a {@dc 20} Fortitude save. If the {@action Strike} was a critical hit, the outcome of the creature's save is one degree worse than the result of the saving throw.",
							"Any temporary Hit Points the vampiric mist gains from Blood Siphon fade after 1 hour.",
							{
								"type": "successDegree",
								"entries": {
									"Success": "The creature is unaffected.",
									"Failure": "The creature is {@condition drained 1}, and the vampiric mist gains 5 temporary Hit Points.",
									"Critical Failure": "The creature is {@condition drained 2}. The vampiric mist gains 10 temporary Hit Points and takes on an intense red until the end of its next turn. During this time, it gains a +2 status bonus to AC and saves and is {@condition quickened}. It can use its extra action only to {@action Strike}."
								}
							}
						],
						"name": "Blood Siphon"
					}
				]
			},
			"hasImages": true,
			"defenses": {
				"ac": {
					"std": 18
				},
				"savingThrows": {
					"fort": {
						"std": 8
					},
					"ref": {
						"std": 12
					},
					"will": {
						"std": 9
					}
				},
				"hp": [
					{
						"hp": 35
					}
				],
				"immunities": [
					"precision"
				],
				"weaknesses": [
					{
						"amount": 5,
						"name": "fire"
					}
				]
			}
		},
		{
			"name": "Vanth",
			"source": "B2",
			"page": 210,
			"level": 7,
			"traits": [
				"n",
				"medium",
				"monitor",
				"psychopomp"
			],
			"perception": {
				"std": 15
			},
			"senses": [
				{
					"name": "darkvision"
				},
				{
					"name": "lifesense",
					"range": 60
				}
			],
			"languages": {
				"languages": [
					"abyssal",
					"celestial",
					"infernal",
					"requian"
				]
			},
			"skills": {
				"acrobatics": {
					"std": 17
				},
				"athletics": {
					"std": 17
				},
				"intimidation": {
					"std": 15
				},
				"occultism": {
					"std": 13
				},
				"religion": {
					"std": 13
				},
				"stealth": {
					"std": 17
				},
				"boneyard lore": {
					"std": 15
				}
			},
			"abilityMods": {
				"str": 6,
				"dex": 4,
				"con": 2,
				"int": 2,
				"wis": 4,
				"cha": 2
			},
			"items": [
				"+1 scythe"
			],
			"speed": {
				"walk": 25,
				"fly": 40
			},
			"attacks": [
				{
					"range": "Melee",
					"name": "scythe",
					"attack": 18,
					"traits": [
						"deadly <d10>",
						"magical",
						"trip"
					],
					"effects": [
						"spirit touch"
					],
					"damage": "{@damage 1d10+8} slashing plus spirit touch",
					"types": [
						"slashing"
					]
				},
				{
					"range": "Melee",
					"name": "jaws",
					"attack": 17,
					"traits": [
						"agile"
					],
					"effects": [
						"spirit touch"
					],
					"damage": "{@damage 1d6+8} slashing plus spirit touch",
					"types": [
						"slashing"
					]
				}
			],
			"spellcasting": [
				{
					"type": "Innate",
					"tradition": "divine",
					"DC": 22,
					"entry": {
						"2": {
							"spells": [
								{
									"name": "invisibility",
									"amount": "at will",
									"notes": [
										"self only"
									]
								}
							]
						},
						"3": {
							"spells": [
								{
									"name": "locate",
									"amount": 3
								},
								{
									"name": "searing light",
									"amount": 3
								}
							]
						},
						"4": {
							"spells": [
								{
									"name": "dimension door",
									"amount": "at will"
								}
							]
						},
						"5": {
							"spells": [
								{
									"name": "dimension door"
								}
							]
						}
					}
				}
			],
			"abilities": {
				"mid": [
					{
						"traits": [
							"aura",
							"emotion",
							"fear",
							"mental"
						],
						"entries": [
							"20 feet, {@dc 22}"
						],
						"name": "Frightful Presence",
						"generic": {
							"tag": "ability"
						}
					},
					{
						"activity": {
							"number": 1,
							"unit": "reaction"
						},
						"name": "Attack of Opportunity",
						"generic": {
							"tag": "ability"
						}
					}
				],
				"bot": [
					{
						"traits": [
							"divine",
							"evocation"
						],
						"entries": [
							"A vanth's scythe is its symbol of office and gains a measure of its personal power. This scythe becomes a +1 scythe and is treated as if it were adamantine while the vanth wields it. A vanth whose scythe is taken or destroyed can infuse a new one with an hour of work."
						],
						"name": "Infuse Weapon"
					},
					{
						"entries": [
							"A vanth's {@action Strike||Strikes} affect incorporeal creatures with the effects of a {@item ghost touch} property rune and deal {@damage 2d6} negative damage to living creatures and {@damage 2d6} positive damage to undead."
						],
						"name": "Spirit Touch"
					},
					{
						"activity": {
							"number": 2,
							"unit": "action"
						},
						"traits": [
							"curse",
							"divine",
							"enchantment",
							"misfortune"
						],
						"frequency": {
							"unit": "day",
							"number": 3
						},
						"entries": [
							"The vanth bestows a curse on a creature by touching it with its scythe. The creature must attempt a {@dc 25} Will save.",
							{
								"type": "successDegree",
								"entries": {
									"Critical Success": "The target is unaffected and is temporarily immune to Vanth's Curse for 24 hours.",
									"Success": "The target feels a momentary shudder of doom and is {@condition stupefied 1} for 1 minute by the distracting sensation.",
									"Failure": "The target becomes morose and glum as it accepts its own inevitable fate. For 1 hour, the target is {@condition stupefied 2}. Each time the target gains the {@condition dying} condition, the {@condition stupefied} condition value increases by 1, to a maximum value of {@condition stupefied 4}.",
									"Critical Failure": "As failure, but the effect is permanent."
								}
							}
						],
						"name": "Vanth's Curse"
					}
				]
			},
			"hasImages": true,
			"defenses": {
				"ac": {
					"std": 27
				},
				"savingThrows": {
					"fort": {
						"std": 15
					},
					"ref": {
						"std": 13
					},
					"will": {
						"std": 17
					}
				},
				"hp": [
					{
						"hp": 105
					}
				],
				"immunities": [
					"death effects",
					"disease"
				],
				"resistances": [
					{
						"amount": 10,
						"name": "negative"
					},
					{
						"amount": 10,
						"name": "poison"
					}
				]
			}
		},
		{
			"name": "Vaspercham",
			"source": "B2",
			"page": 279,
			"level": 17,
			"traits": [
				"ce",
				"huge",
				"aberration",
				"aquatic"
			],
			"perception": {
				"std": 30
			},
			"senses": [
				{
					"name": "darkvision"
				},
				{
					"name": "see invisibility"
				}
			],
			"languages": {
				"languages": [
					"aklo"
				]
			},
			"skills": {
				"arcana": {
					"std": 33
				},
				"athletics": {
					"std": 33
				},
				"deception": {
					"std": 31
				},
				"intimidation": {
					"std": 29
				},
				"sea lore": {
					"std": 33
				}
			},
			"abilityMods": {
				"str": 8,
				"dex": 4,
				"con": 6,
				"int": 8,
				"wis": 5,
				"cha": 6
			},
			"speed": {
				"walk": 20,
				"swim": 50
			},
			"attacks": [
				{
					"range": "Melee",
					"name": "tentacle",
					"attack": 33,
					"traits": [
						"agile",
						"magical",
						"reach <20 feet>"
					],
					"effects": [
						"hallucinatory brine"
					],
					"damage": "{@damage 3d10+16} bludgeoning plus hallucinatory brine",
					"types": [
						"bludgeoning"
					]
				},
				{
					"range": "Ranged",
					"name": "water blast",
					"attack": 33,
					"traits": [
						"brutal",
						"magical",
						"range increment <100 feet>",
						"water"
					],
					"effects": [
						"hallucinatory brine"
					],
					"damage": "{@damage 2d8+16} bludgeoning plus hallucinatory brine",
					"types": [
						"bludgeoning"
					]
				}
			],
			"spellcasting": [
				{
					"type": "Innate",
					"tradition": "arcane",
					"DC": 41,
					"entry": {
						"5": {
							"spells": [
								{
									"name": "control water",
									"amount": "at will"
								}
							]
						},
						"6": {
							"spells": [
								{
									"name": "spellwrack",
									"amount": 3
								}
							]
						},
						"7": {
							"spells": [
								{
									"name": "regenerate"
								}
							]
						},
						"8": {
							"spells": [
								{
									"name": "lightning bolt"
								}
							]
						},
						"9": {
							"spells": [
								{
									"name": "cone of cold"
								},
								{
									"name": "spell immunity"
								}
							]
						},
						"constant": {
							"7": {
								"spells": [
									{
										"name": "see invisibility"
									}
								]
							}
						}
					}
				}
			],
			"abilities": {
				"mid": [
					{
						"traits": [
							"arcane",
							"aura",
							"transmutation"
						],
						"entries": [
							"30 feet. A vaspercham's shell distorts nearby magic. Any creature in the aura who {@action Cast a Spell||Casts a Spell} must attempt a {@dc 37} Will save.",
							{
								"type": "successDegree",
								"entries": {
									"Critical Success": "The spell is unaffected and the caster is temporarily immune to the magic-warping aura for 1 minute.",
									"Success": "The spell is unaffected, but if the spell allows a saving throw, the vaspercham gains a +1 circumstance bonus to save against it.",
									"Failure": "If the spell has a target and there are one or more viable targets within its range, the spell's target changes, determined randomly by the GM. If there is no other possible target within range or the spell has no target, the spell is disrupted.",
									"Critical Failure": "The caster instead Casts another Spell, choosing randomly from their spell repertoire, prepared spells, or available focus spells (as appropriate) and selecting any targets at random."
								}
							}
						],
						"name": "Magic-Warping Aura"
					}
				],
				"bot": [
					{
						"traits": [
							"arcane",
							"illusion",
							"mental"
						],
						"entries": [
							"A creature hit by the vaspercham's {@action Strike||Strikes} or Mindwarping Tide must attempt a {@dc 38} Fortitude save. On a failure, the creature is overwhelmed with phantasmal visions, becoming {@condition confused} for 1 round (1 minute on a critical failure)."
						],
						"name": "Hallucinatory Brine"
					},
					{
						"activity": {
							"number": 1,
							"unit": "action"
						},
						"traits": [
							"concentrate"
						],
						"entries": [
							"The vaspercham releases an effusion of noxious water from its shell. Creatures within a 15-foot emanation must save against the vaspercham's hallucinatory brine."
						],
						"name": "Mindwarping Tide"
					},
					{
						"activity": {
							"number": 2,
							"unit": "action"
						},
						"entries": [
							"The vaspercham makes four tentacle {@action Strike||Strikes}, each against a different target. These attacks count toward the vaspercham's multiple attack penalty, but the multiple attack penalty doesn't increase until after the vaspercham makes all of their attacks."
						],
						"name": "Whipping Tentacles"
					}
				]
			},
			"hasImages": true,
			"defenses": {
				"ac": {
					"std": 41
				},
				"savingThrows": {
					"fort": {
						"std": 31
					},
					"ref": {
						"std": 25
					},
					"will": {
						"std": 32
					}
				},
				"hp": [
					{
						"hp": 335
					}
				],
				"weaknesses": [
					{
						"amount": 15,
						"name": "fire"
					}
				],
				"resistances": [
					{
						"amount": 10,
						"name": "cold"
					},
					{
						"amount": 10,
						"name": "electricity"
					}
				]
			}
		},
		{
			"name": "Veranallia",
			"source": "B2",
			"page": 31,
			"level": 20,
			"traits": [
				"cg",
				"medium",
				"azata",
				"celestial"
			],
			"perception": {
				"std": 38
			},
			"senses": [
				{
					"name": "darkvision"
				},
				{
					"type": "imprecise",
					"name": "{@ability tremorsense}",
					"range": 120
				}
			],
			"languages": {
				"languages": [
					"celestial",
					"draconic",
					"infernal"
				],
				"abilities": [
					"{@spell speak with animals}",
					"speak with"
				]
			},
			"skills": {
				"athletics": {
					"std": 34
				},
				"deception": {
					"std": 36
				},
				"diplomacy": {
					"std": 38
				},
				"intimidation": {
					"std": 36
				},
				"medicine": {
					"std": 36
				},
				"nature": {
					"std": 34
				},
				"survival": {
					"std": 38
				},
				"elysium lore": {
					"std": 36
				}
			},
			"abilityMods": {
				"str": 8,
				"dex": 6,
				"con": 8,
				"int": 6,
				"wis": 10,
				"cha": 8
			},
			"items": [
				"+3 greater striking sickle"
			],
			"speed": {
				"walk": 40,
				"fly": 40
			},
			"attacks": [
				{
					"range": "Melee",
					"name": "sickle",
					"attack": 39,
					"traits": [
						"agile",
						"finesse",
						"trip"
					],
					"damage": "{@damage 3d4+16} slashing plus {@damage 4d6} cold and {@damage 1d6} good",
					"types": [
						"cold",
						"good",
						"slashing"
					]
				},
				{
					"range": "Melee",
					"name": "vine",
					"attack": 39,
					"traits": [
						"reach <20 feet>"
					],
					"effects": [
						"Improved Grab"
					],
					"damage": "{@damage 4d12+16} bludgeoning plus {@damage 1d6} good and {@ability Improved Grab}",
					"types": [
						"bludgeoning",
						"good"
					]
				}
			],
			"spellcasting": [
				{
					"type": "Innate",
					"tradition": "divine",
					"DC": 42,
					"attack": 32,
					"entry": {
						"6": {
							"spells": [
								{
									"name": "baleful polymorph",
									"amount": "at will"
								},
								{
									"name": "tangling creepers",
									"amount": "at will"
								}
							]
						},
						"8": {
							"spells": [
								{
									"name": "polar ray",
									"amount": "at will"
								},
								{
									"name": "sunburst",
									"amount": "at will"
								}
							]
						},
						"9": {
							"spells": [
								{
									"name": "nature's enmity"
								},
								{
									"name": "regenerate",
									"amount": 3
								},
								{
									"name": "storm of vengeance"
								},
								{
									"name": "tree stride",
									"amount": "at will"
								}
							]
						},
						"10": {
							"spells": [
								{
									"name": "cataclysm"
								},
								{
									"name": "primal phenomenon",
									"notes": [
										"once per year"
									]
								},
								{
									"name": "revival"
								}
							]
						},
						"constant": {
							"9": {
								"spells": [
									{
										"name": "endure elements"
									},
									{
										"name": "speak with animals"
									},
									{
										"name": "speak with plants"
									},
									{
										"name": "tongues"
									}
								]
							}
						}
					}
				}
			],
			"abilities": {
				"bot": [
					{
						"activity": {
							"number": 3,
							"unit": "action"
						},
						"frequency": {
							"unit": "day",
							"number": 3
						},
						"entries": [
							"The veranallia dramatically alters weather patterns in the surrounding area, producing any of the results of a successful 9th-level control weather ritual."
						],
						"name": "Alter Weather"
					},
					{
						"traits": [
							"divine",
							"necromancy"
						],
						"frequency": {
							"unit": "day",
							"number": 1
						},
						"entries": [
							"The veranallia spends a minute to encase a creature that has been dead for no more than a year in a cocoon. After 24 hours, the creature is restored to life, and the cocoon explodes in a shower of colorful blossoms. If the veranallia's chooses, Rebirth can change the creature's ancestry or heritage, typically into an aasimar."
						],
						"name": "Rebirth"
					}
				]
			},
			"hasImages": true,
			"defenses": {
				"ac": {
					"std": 45
				},
				"savingThrows": {
					"fort": {
						"std": 36
					},
					"ref": {
						"std": 34
					},
					"will": {
						"std": 38
					}
				},
				"hp": [
					{
						"hp": 475
					}
				],
				"weaknesses": [
					{
						"amount": 20,
						"name": "cold iron"
					},
					{
						"amount": 20,
						"name": "evil"
					}
				]
			}
		},
		{
			"name": "Verdurous Ooze",
			"source": "B2",
			"page": 194,
			"foundIn": [
				"Alkenstar",
				"Mana Wastes"
			],
			"otherSources": {
				"Expanded": [
					"LOIL|323"
				]
			},
			"level": 6,
			"traits": [
				"n",
				"medium",
				"mindless",
				"ooze"
			],
			"perception": {
				"std": 8
			},
			"senses": [
				{
					"name": "motion sense",
					"range": 60
				},
				{
					"name": "no vision"
				}
			],
			"skills": {
				"athletics": {
					"std": 15
				},
				"stealth": {
					"std": 4,
					"in tall grass or undergrowth": 10
				}
			},
			"abilityMods": {
				"str": 5,
				"dex": -4,
				"con": 5,
				"int": -5,
				"wis": 0,
				"cha": -5
			},
			"speed": {
				"walk": 15
			},
			"attacks": [
				{
					"range": "Melee",
					"name": "pseudopod",
					"attack": 15,
					"effects": [
						"Grab"
					],
					"damage": "{@damage 2d6+7} bludgeoning plus {@damage 1d6} acid and Grab",
					"types": [
						"acid",
						"bludgeoning"
					]
				}
			],
			"abilities": {
				"top": [
					{
						"entries": [
							"An amoeba swarm can sense nearby creatures through vibration and air or water movement."
						],
						"name": "Motion Sense"
					}
				],
				"mid": [
					{
						"entries": [
							"A creature that hits a verdurous ooze with a metal weapon or unarmed attack must attempt a {@dc 21} Reflex save. On a failure, the weapon or creature takes {@damage 2d4} acid damage (after dealing damage to the ooze as normal). Thrown weapons take this damage automatically with no save."
						],
						"name": "Corrosive Surface"
					},
					{
						"traits": [
							"aura",
							"primal",
							"transmutation"
						],
						"entries": [
							"20 feet. The verdurous ooze constantly emits supernatural vapors that cause nearby plants to grow rapidly and writhe and grasp at anything and everything within the emanation. This area becomes {@quickref difficult terrain||3|terrain} for non\u2013verdurous ooze creatures. When a creature starts its turn in this aura, it must succeed at a {@dc 21} Reflex save or take a \u201310-foot circumstance penalty to its Speeds until it leaves the emanation."
						],
						"name": "Enliven Foliage"
					},
					{
						"entries": [
							"When a verdurous ooze that has 10 or more HP is hit by an attack that would deal piercing or slashing damage, it splits into two identical oozes, each with half the original's HP. One ooze is in the same space as the original, and the other is in an adjacent, unoccupied space. If no adjacent space is unoccupied, it automatically pushes creatures and objects out of the way to fill a space (the GM decides if an object or creature is too big or heavy to push)."
						],
						"name": "Split"
					}
				],
				"bot": [
					{
						"activity": {
							"number": 1,
							"unit": "action"
						},
						"entries": [
							"{@damage 2d6} bludgeoning plus {@damage 1d6} acid, {@dc 24}"
						],
						"name": "Constrict",
						"generic": {
							"tag": "ability"
						}
					},
					{
						"activity": {
							"number": 2,
							"unit": "action"
						},
						"traits": [
							"incapacitation",
							"mental",
							"poison",
							"sleep"
						],
						"entries": [
							"The verdurous ooze adjusts its aura of supernatural vapors to affect living creatures within a 20-foot emanation, forcing them to attempt a {@dc 24} Will save.",
							{
								"type": "successDegree",
								"entries": {
									"Critical Success": "The creature is unaffected and becomes temporarily immune to Sleep Gas for 24 hours.",
									"Success": "The creature is {@condition stupefied 1} for 1 round.",
									"Failure": "The creature falls {@condition unconscious}. If it's still {@condition unconscious} after 1 minute, it wakes up automatically.",
									"Critical Failure": "The creature falls {@condition unconscious}. If it's still {@condition unconscious} after 1 hour, it wakes up automatically."
								}
							}
						],
						"name": "Sleep Gas"
					},
					{
						"entries": [
							"A verdurous ooze's acid damages only metal and flesh\u2014not bone, stone, or other materials."
						],
						"name": "Verdurous Ooze Acid"
					}
				]
			},
			"hasImages": true,
			"defenses": {
				"ac": {
					"std": 12
				},
				"savingThrows": {
					"fort": {
						"std": 17
					},
					"ref": {
						"std": 8
					},
					"will": {
						"std": 10
					}
				},
				"hp": [
					{
						"hp": 157
					}
				],
				"immunities": [
					"acid",
					"mental",
					"piercing",
					"precision",
					"slashing",
					"critical hits",
					"unconscious",
					"visual"
				]
			}
		},
		{
			"name": "Vexgit",
			"source": "B2",
			"page": 134,
			"level": 1,
			"traits": [
				"le",
				"tiny",
				"fey",
				"gremlin"
			],
			"perception": {
				"std": 6
			},
			"senses": [
				{
					"name": "darkvision"
				}
			],
			"languages": {
				"languages": [
					"undercommon"
				]
			},
			"skills": {
				"acrobatics": {
					"std": 7
				},
				"athletics": {
					"std": 6
				},
				"crafting": {
					"std": 6,
					"traps": 8
				},
				"nature": {
					"std": 6
				},
				"stealth": {
					"std": 5
				},
				"thievery": {
					"std": 7
				}
			},
			"abilityMods": {
				"str": 1,
				"dex": 4,
				"con": 2,
				"int": 1,
				"wis": 1,
				"cha": 0
			},
			"items": [
				"maul"
			],
			"speed": {
				"walk": 20,
				"climb": 20
			},
			"attacks": [
				{
					"range": "Melee",
					"name": "maul",
					"attack": 8,
					"traits": [
						"shove"
					],
					"damage": "{@damage 1d12+1} bludgeoning plus",
					"types": [
						"bludgeoning"
					]
				}
			],
			"abilities": {
				"top": [
					{
						"entries": [
							"A creature that can hear gains a +2 circumstance bonus to its {@skill Perception} DC against a vexgit's attempts to {@action Sneak}."
						],
						"name": "Clacking Exoskeleton"
					}
				]
			},
			"hasImages": true,
			"defenses": {
				"ac": {
					"std": 16
				},
				"savingThrows": {
					"fort": {
						"std": 5
					},
					"ref": {
						"std": 9
					},
					"will": {
						"std": 6
					}
				},
				"hp": [
					{
						"hp": 24
					}
				]
			}
		},
		{
			"name": "Violet Fungus",
			"source": "B2",
			"page": 286,
			"level": 3,
			"traits": [
				"n",
				"medium",
				"fungus",
				"mindless"
			],
			"perception": {
				"std": 8
			},
			"senses": [
				{
					"name": "no vision"
				},
				{
					"name": "{@ability tremorsense}",
					"range": 60
				}
			],
			"skills": {
				"stealth": {
					"std": 9
				}
			},
			"abilityMods": {
				"str": 4,
				"dex": 0,
				"con": 3,
				"int": -5,
				"wis": 1,
				"cha": -2
			},
			"speed": {
				"walk": 10
			},
			"attacks": [
				{
					"range": "Melee",
					"name": "tentacle",
					"attack": 11,
					"traits": [
						"agile",
						"reach <10 feet>"
					],
					"effects": [
						"violet rot"
					],
					"damage": "{@damage 1d10+4} bludgeoning plus violet rot",
					"types": [
						"bludgeoning"
					]
				}
			],
			"abilities": {
				"bot": [
					{
						"type": "affliction",
						"traits": [
							"poison"
						],
						"DC": 20,
						"savingThrow": "Fortitude",
						"maxDuration": "6 rounds",
						"stages": [
							{
								"stage": 1,
								"entry": "{@damage 1d6} poison plus {@condition enfeebled 1}",
								"duration": "1 round"
							},
							{
								"stage": 2,
								"entry": "{@damage 1d6} poison plus {@condition enfeebled 1} and {@condition drained 1}",
								"duration": "1 round"
							},
							{
								"stage": 3,
								"entry": "{@damage 2d6} poison plus {@condition enfeebled 1} and {@condition drained 1}",
								"duration": "1 round"
							}
						],
						"name": "Violet Rot"
					}
				]
			},
			"hasImages": true,
			"defenses": {
				"ac": {
					"std": 17
				},
				"savingThrows": {
					"fort": {
						"std": 10
					},
					"ref": {
						"std": 7
					},
					"will": {
						"std": 6
					}
				},
				"hp": [
					{
						"hp": 60
					}
				],
				"immunities": [
					"bleed",
					"mental",
					"poison",
					"fatigued",
					"sleep",
					"unconscious"
				]
			}
		},
		{
			"name": "Viper Vine",
			"source": "B2",
			"page": 287,
			"level": 13,
			"traits": [
				"n",
				"large",
				"plant"
			],
			"perception": {
				"std": 22
			},
			"senses": [
				{
					"name": "low-light vision"
				},
				{
					"type": "imprecise",
					"name": "{@ability tremorsense}",
					"range": 60
				}
			],
			"skills": {
				"athletics": {
					"std": 27
				},
				"stealth": {
					"std": 24
				}
			},
			"abilityMods": {
				"str": 8,
				"dex": 5,
				"con": 7,
				"int": -4,
				"wis": 5,
				"cha": -3
			},
			"speed": {
				"walk": 20
			},
			"attacks": [
				{
					"range": "Melee",
					"name": "jaws",
					"attack": 27,
					"traits": [
						"reach <10 feet>"
					],
					"damage": "{@damage 3d6+11} piercing plus {@damage 3d6} poison",
					"types": [
						"piercing",
						"poison"
					]
				},
				{
					"range": "Melee",
					"name": "vine",
					"attack": 27,
					"traits": [
						"agile",
						"reach <15 feet>"
					],
					"effects": [
						"Grab"
					],
					"damage": "{@damage 3d10+11} bludgeoning plus Grab",
					"types": [
						"bludgeoning"
					]
				}
			],
			"abilities": {
				"mid": [
					{
						"entries": [
							"When exposed to a {@trait cold} effect, the viper vine is overwhelmed by lethargy, becoming {@condition slowed 1} for {@dice 1d4} rounds."
						],
						"name": "Cold Vulnerability"
					}
				],
				"bot": [
					{
						"activity": {
							"number": 1,
							"unit": "action"
						},
						"traits": [
							"enchantment",
							"incapacitation",
							"mental",
							"poison"
						],
						"entries": [
							"The viper vine releases a 60-foot emanation of {@condition invisible} pollen that stays in the air for 5 rounds unless dispersed by a moderate or stronger wind. Each creature that enters or starts its turn in the area must attempt a {@dc 33} Will save or be captivated. The viper vine can't use Captivating Pollen for {@dice 1d4} rounds.",
							{
								"type": "successDegree",
								"entries": {
									"Critical Success": "The creature is unaffected and is temporarily immune to Captivating Pollen for 24 hours.",
									"Success": "The creature is {@condition sickened 1}.",
									"Failure": "The creature is {@condition fascinated}, and it must spend each of its actions to move closer to the viper vine as expediently as possible while avoiding obvious dangers. If a captivated creature is adjacent to the viper vine, it stays still and doesn't act. It ceases to be {@condition fascinated} if it's no longer in the pollen aura at the end of its turn.",
									"Critical Failure": "As failure, plus the creature is {@condition stupefied 2} for 24 hours."
								}
							}
						],
						"name": "Captivating Pollen"
					},
					{
						"activity": {
							"number": 1,
							"unit": "action"
						},
						"entries": [
							"{@damage 3d8+8} bludgeoning, {@dc 33}"
						],
						"name": "Constrict",
						"generic": {
							"tag": "ability"
						}
					}
				]
			},
			"hasImages": true,
			"defenses": {
				"ac": {
					"std": 33
				},
				"savingThrows": {
					"fort": {
						"std": 26
					},
					"ref": {
						"std": 24
					},
					"will": {
						"std": 22
					}
				},
				"hp": [
					{
						"hp": 270
					}
				],
				"resistances": [
					{
						"amount": 15,
						"name": "poison"
					}
				]
			}
		},
		{
			"name": "Void Zombie",
			"source": "B2",
			"page": 288,
			"level": 1,
			"traits": [
				"rare",
				"n",
				"medium",
				"undead"
			],
			"perception": {
				"std": 3
			},
			"senses": [
				{
					"name": "darkvision"
				}
			],
			"skills": {
				"athletics": {
					"std": 6
				}
			},
			"abilityMods": {
				"str": 3,
				"dex": -2,
				"con": 2,
				"int": -5,
				"wis": 0,
				"cha": -2
			},
			"speed": {
				"walk": 25
			},
			"attacks": [
				{
					"range": "Melee",
					"name": "fist",
					"attack": 8,
					"damage": "{@damage 1d6+3} bludgeoning",
					"types": [
						"bludgeoning"
					]
				},
				{
					"range": "Melee",
					"name": "feeding tendril",
					"attack": 6,
					"traits": [
						"agile"
					],
					"effects": [
						"Feed on Blood"
					],
					"damage": "{@damage 1d4+3} piercing plus Feed on Blood",
					"types": [
						"piercing"
					]
				}
			],
			"abilities": {
				"mid": [
					{
						"entries": [
							"Salt water acts as an extremely strong acid on the larval akata inside the void zombie. Full immersion in salt water deals {@damage 4d6} acid damage per round. On any round in which the void zombie takes damage due to its salt water weakness, the larval akata retreats to the depths of the void zombie's body, causing the void zombie to become {@condition slowed 1} until the end of its next turn."
						],
						"name": "Salt Water Vulnerability"
					}
				],
				"bot": [
					{
						"activity": {
							"number": 1,
							"unit": "action"
						},
						"requirements": "The void zombie's previous action was a successful feeding tendril {@action Strike} against the target creature",
						"entries": [
							"The void zombie uses its feeding tendril to drain blood from the creature struck. The void zombie regains 4 Hit Points, and the creature is {@condition drained 1} until it receives healing of any kind or amount."
						],
						"name": "Feed on Blood"
					}
				]
			},
			"hasImages": true,
			"defenses": {
				"ac": {
					"std": 13
				},
				"savingThrows": {
					"fort": {
						"std": 7
					},
					"ref": {
						"std": 3
					},
					"will": {
						"std": 5
					}
				},
				"hp": [
					{
						"hp": 26,
						"abilities": [
							"negative healing"
						]
					}
				],
				"immunities": [
					"poison",
					"death effects",
					"disease",
					"paralyzed"
				],
				"weaknesses": [
					{
						"amount": 5,
						"name": "salt water"
					},
					{
						"amount": 2,
						"name": "slashing"
					}
				]
			}
		},
		{
			"name": "Vrolikai",
			"source": "B2",
			"page": 69,
			"level": 19,
			"traits": [
				"uncommon",
				"ce",
				"large",
				"demon",
				"fiend"
			],
			"perception": {
				"std": 33
			},
			"senses": [
				{
					"name": "darkvision"
				},
				{
					"name": "true seeing"
				}
			],
			"languages": {
				"languages": [
					"abyssal",
					"celestial",
					"draconic",
					"necril"
				],
				"abilities": [
					"telepathy 100 feet"
				]
			},
			"skills": {
				"acrobatics": {
					"std": 37
				},
				"arcana": {
					"std": 33
				},
				"deception": {
					"std": 35
				},
				"intimidation": {
					"std": 37
				},
				"religion": {
					"std": 33
				},
				"stealth": {
					"std": 33
				},
				"survival": {
					"std": 33
				}
			},
			"abilityMods": {
				"str": 8,
				"dex": 6,
				"con": 9,
				"int": 6,
				"wis": 6,
				"cha": 8
			},
			"speed": {
				"walk": 35,
				"fly": 50
			},
			"attacks": [
				{
					"range": "Melee",
					"name": "jaws",
					"attack": 38,
					"traits": [
						"evil",
						"magical",
						"reach <10 feet>"
					],
					"damage": "{@damage 4d12+16} piercing plus {@damage 1d6} evil",
					"types": [
						"evil",
						"piercing"
					]
				},
				{
					"range": "Melee",
					"name": "black flame knife",
					"attack": 38,
					"traits": [
						"agile",
						"chaotic",
						"evil",
						"magical"
					],
					"damage": "{@damage 3d4+16} piercing plus {@damage 2d6} negative plus {@damage 1d6} evil",
					"types": [
						"evil",
						"negative",
						"piercing"
					]
				},
				{
					"range": "Melee",
					"name": "stinger",
					"attack": 38,
					"traits": [
						"evil",
						"magical",
						"reach <15 feet>"
					],
					"effects": [
						"mindwarping"
					],
					"damage": "{@damage 4d8+16} piercing plus {@damage 1d6} evil plus mindwarping",
					"types": [
						"evil",
						"piercing"
					]
				}
			],
			"spellcasting": [
				{
					"type": "Innate",
					"tradition": "divine",
					"DC": 43,
					"entry": {
						"5": {
							"spells": [
								{
									"name": "dimension door",
									"amount": "at will"
								}
							]
						},
						"7": {
							"spells": [
								{
									"name": "paralyze"
								},
								{
									"name": "regenerate"
								}
							]
						},
						"9": {
							"spells": [
								{
									"name": "massacre"
								},
								{
									"name": "power word kill"
								},
								{
									"name": "vampiric exsanguination"
								}
							]
						},
						"constant": {}
					}
				}
			],
			"abilities": {
				"mid": [
					{
						"traits": [
							"aura",
							"divine",
							"necromancy",
							"visual"
						],
						"entries": [
							"30 feet. When a non-demon ends its turn in the aura, it must attempt a {@dc 38} Fortitude save. If it fails, it becomes {@condition drained 1}."
						],
						"name": "Death-Stealing Gaze"
					}
				],
				"bot": [
					{
						"entries": [
							"A vrolikai can manifest a dagger-shaped blade of what looks like crystallized black flame in each of their four hands. These weapons function as +2 greater striking daggers, although they fade away into nothingness 1 minute after a vrolikai no longer carries them."
						],
						"name": "Black Flame Knives"
					},
					{
						"activity": {
							"number": 1,
							"unit": "action"
						},
						"traits": [
							"concentrate",
							"divine",
							"necromancy",
							"visual"
						],
						"entries": [
							"The vrolikai focuses their death-stealing gaze upon a single target they can see within 30 feet. The target must immediately attempt a Fortitude save against death-stealing gaze.",
							{
								"type": "successDegree",
								"entries": {
									"Success": "The creature is unaffected.",
									"Failure": "The creature is affected by deathstealing gaze and becomes {@condition drained 1}. If the creature was already {@condition drained 1} by the death-stealing gaze before attempting the save, a failed save increases the value of the {@condition drained} condition by 1, to a maximum of {@condition drained 4}. The vrolikai gains 10 temporary Hit Points, and the {@condition drained} creature is temporarily immune until the start of the vrolikai's next turn.",
									"Critical Failure": "As failure, but the creature increases the amount of drain by 2."
								}
							}
						],
						"name": "Consume Death"
					},
					{
						"activity": {
							"number": 2,
							"unit": "action"
						},
						"entries": [
							"The vrolikai attacks a single target with all of its black flame knives. The demon makes a black flame knife {@action Strike}. On a successful attack, the vrolikai deals the damage from a black flame knife {@action Strike} to the target, plus an additional {@damage 2d6} negative damage for every black flame knife they wield beyond the first (typically {@damage 6d6} extra damage). Even on a failed attack, the vrolikai deals the damage from one black flame knife to the target, though they still miss completely on a critical failure. On a critical hit, the victim becomes {@condition drained 2} as the focused attack drains pure life essence as well as damage. This counts toward the vrolikai's multiple attack penalty as a number of attacks equal to the number of black flame knives the demon wields."
						],
						"name": "Focused Flames"
					},
					{
						"traits": [
							"emotion",
							"enchantment",
							"mental"
						],
						"entries": [
							"The sting of a vrolikai is mind-warping. A creature struck must attempt a {@dc 44} Will save.",
							{
								"type": "successDegree",
								"entries": {
									"Critical Success": "The creature is unaffected.",
									"Success": "The creature becomes {@condition stupefied 1} for 1 minute.",
									"Failure": "The creature becomes {@condition stupefied 1}. Further failed saves against mindwarping increase the condition value by 1, to a maximum of {@condition stupefied 4}.",
									"Critical Failure": "As failure, but the creature also becomes {@condition confused} for 1 minute."
								}
							}
						],
						"name": "Mindwarping"
					},
					{
						"entries": [
							"A creature that dies while suffering drain from a nabasu's death-stealing gaze rises as a ghoul (Pathfinder Bestiary 168) the next midnight."
						],
						"name": "Stolen Death"
					}
				]
			},
			"hasImages": true,
			"defenses": {
				"ac": {
					"std": 44
				},
				"savingThrows": {
					"fort": {
						"std": 34
					},
					"ref": {
						"std": 31
					},
					"will": {
						"std": 31
					}
				},
				"hp": [
					{
						"hp": 375
					}
				],
				"immunities": [
					"death effects"
				],
				"weaknesses": [
					{
						"amount": 15,
						"name": "cold iron"
					},
					{
						"amount": 15,
						"name": "good"
					}
				]
			}
		},
		{
			"name": "Vrykolakas Ancient",
			"source": "B2",
			"page": 277,
			"level": 13,
			"foundIn": [
				"Geb"
			],
			"otherSources": {
				"Expanded": [
					"LOIL|323"
				]
			},
			"traits": [
				"uncommon",
				"ne",
				"medium",
				"undead",
				"vampire"
			],
			"perception": {
				"std": 23
			},
			"senses": [
				{
					"name": "darkvision"
				}
			],
			"languages": {
				"languages": [
					"common"
				]
			},
			"skills": {
				"acrobatics": {
					"std": 24
				},
				"athletics": {
					"std": 29
				},
				"deception": {
					"std": 27
				},
				"intimidation": {
					"std": 27
				},
				"religion": {
					"std": 19
				},
				"stealth": {
					"std": 26
				},
				"survival": {
					"std": 23
				}
			},
			"abilityMods": {
				"str": 8,
				"dex": 5,
				"con": 4,
				"int": 0,
				"wis": 4,
				"cha": 8
			},
			"speed": {
				"walk": 40,
				"climb": 20
			},
			"attacks": [
				{
					"range": "Melee",
					"name": "fangs",
					"attack": 27,
					"effects": [
						"Drink Blood"
					],
					"damage": "{@damage 3d10+17} piercing plus Drink Blood",
					"types": [
						"piercing"
					]
				},
				{
					"range": "Melee",
					"name": "claw",
					"attack": 27,
					"traits": [
						"agile"
					],
					"damage": "{@damage 3d6+17} slashing",
					"types": [
						"slashing"
					]
				}
			],
			"spellcasting": [
				{
					"type": "Innate",
					"tradition": "divine",
					"DC": 33,
					"entry": {
						"3": {
							"spells": [
								{
									"name": "fear",
									"amount": 3
								}
							]
						},
						"7": {
							"spells": [
								{
									"name": "vampiric touch",
									"amount": 3
								}
							]
						}
					}
				}
			],
			"abilities": {
				"top": [
					{
						"traits": [
							"divine",
							"enchantment",
							"mental"
						],
						"generic": {
							"tag": "ability",
							"source": "B1"
						},
						"name": "Children of the Night"
					},
					{
						"name": "Swift Tracker",
						"entries": [
							"The vrykolakas moves at full Speed while {@action Track||Tracking}."
						]
					}
				],
				"mid": [
					{
						"traits": [
							"aura",
							"divine",
							"necromancy"
						],
						"entries": [
							"{@dc 33}"
						],
						"name": "Pestilential Aura"
					},
					{
						"name": "Vrykolakas Vulnerabilities",
						"generic": {
							"tag": "ability",
							"source": "B2"
						}
					},
					{
						"activity": {
							"number": 1,
							"unit": "free"
						},
						"traits": [
							"divine",
							"incapacitation",
							"mental",
							"necromancy",
							"possession"
						],
						"entries": [
							"{@dc 33}"
						],
						"name": "Feral Possession"
					}
				],
				"bot": [
					{
						"activity": {
							"number": 1,
							"unit": "action"
						},
						"traits": [
							"concentrate",
							"divine",
							"polymorph",
							"transmutation"
						],
						"name": "Change Shape",
						"generic": {
							"tag": "ability"
						}
					},
					{
						"traits": [
							"divine",
							"downtime",
							"necromancy"
						],
						"generic": {
							"tag": "ability",
							"source": "B1"
						},
						"name": "Create Spawn"
					},
					{
						"activity": {
							"number": 1,
							"unit": "action"
						},
						"traits": [
							"divine",
							"enchantment",
							"incapacitation",
							"mental"
						],
						"entries": [
							"{@dc 33}"
						],
						"name": "Dominate Animal"
					},
					{
						"activity": {
							"number": 1,
							"unit": "action"
						},
						"traits": [
							"divine",
							"necromancy"
						],
						"entries": [
							"When Drinking Blood, the vrykolakas ancient regains 25 HP."
						],
						"name": "Drink Blood"
					},
					{
						"activity": {
							"number": 1,
							"unit": "action"
						},
						"traits": [
							"claw"
						],
						"name": "Rend",
						"generic": {
							"tag": "ability"
						}
					},
					{
						"activity": {
							"number": 1,
							"unit": "action"
						},
						"requirements": "The vrykolakas ancient's last action was to Drink Blood",
						"entries": [
							"The vrykolakas ancient makes two claw {@action Strike||Strikes}. Both count toward its multiple attack penalty, but the penalty increases only after it makes both attacks. If it hits with both claws, the target takes {@damage 1d6} {@condition persistent damage||persistent bleed damage}."
						],
						"name": "Sanguine Mauling"
					},
					{
						"activity": {
							"number": 2,
							"unit": "action"
						},
						"traits": [
							"manipulate"
						],
						"requirements": "The vrykolakas ancient is adjacent to an {@condition unconscious} creature",
						"entries": [
							"The vrykolakas ancient steals the creature's breath. The {@condition unconscious} creature begins suffocating, can't be awakened for 1 round, and must attempt a {@dc 33} Fortitude save. If a creature is targeted with this ability in consecutive rounds, the save DC decreases by 2 each round after the first.",
							{
								"type": "successDegree",
								"entries": {
									"Critical Success": "The target immediately awakens and is then temporarily immune to {@action Steal} Breath for 24 hours.",
									"Success": "The target is unaffected.",
									"Failure": "The target takes {@dice 1d10} damage.",
									"Critical Failure": "The target is reduced to 0 HP and becomes {@condition dying 1}."
								}
							}
						],
						"name": "Steal Breath"
					}
				]
			},
			"hasImages": true,
			"defenses": {
				"ac": {
					"std": 34
				},
				"savingThrows": {
					"fort": {
						"std": 23
					},
					"ref": {
						"std": 24
					},
					"will": {
						"std": 21
					}
				},
				"hp": [
					{
						"hp": 250,
						"abilities": [
							"negative healing"
						]
					}
				],
				"immunities": [
					"poison",
					"death effects",
					"disease",
					"paralyze",
					"sleep"
				]
			}
		},
		{
			"name": "Vrykolakas Master",
			"source": "B2",
			"foundIn": [
				"Geb"
			],
			"otherSources": {
				"Expanded": [
					"LOIL|323"
				]
			},
			"page": 276,
			"level": 10,
			"traits": [
				"ne",
				"medium",
				"undead",
				"vampire"
			],
			"perception": {
				"std": 19
			},
			"senses": [
				{
					"name": "darkvision"
				}
			],
			"languages": {
				"languages": [
					"common"
				]
			},
			"skills": {
				"acrobatics": {
					"std": 19
				},
				"athletics": {
					"std": 23
				},
				"deception": {
					"std": 19
				},
				"intimidation": {
					"std": 21
				},
				"stealth": {
					"std": 21
				},
				"survival": {
					"std": 17
				}
			},
			"abilityMods": {
				"str": 7,
				"dex": 5,
				"con": 3,
				"int": -2,
				"wis": 3,
				"cha": 5
			},
			"speed": {
				"walk": 40,
				"climb": 20
			},
			"attacks": [
				{
					"range": "Melee",
					"name": "fangs",
					"attack": 23,
					"damage": "{@damage 2d12+13} piercing plus",
					"types": [
						"piercing"
					]
				}
			],
			"abilities": {
				"top": [
					{
						"traits": [
							"divine",
							"enchantment",
							"mental"
						],
						"generic": {
							"tag": "ability",
							"source": "B1"
						},
						"name": "Children of the Night"
					},
					{
						"name": "Swift Tracker",
						"entries": [
							"The vrykolakas moves at full Speed while {@action Track||Tracking}."
						]
					}
				],
				"mid": [
					{
						"traits": [
							"aura",
							"divine",
							"necromancy"
						],
						"entries": [
							"{@dc 29}"
						],
						"name": "Pestilential Aura"
					},
					{
						"name": "Vrykolakas Vulnerabilities",
						"generic": {
							"tag": "ability",
							"source": "B2"
						}
					},
					{
						"activity": {
							"number": 1,
							"unit": "free"
						},
						"traits": [
							"divine",
							"incapacitation",
							"mental",
							"necromancy",
							"possession"
						],
						"entries": [
							"{@dc 29}"
						],
						"name": "Feral Possession"
					}
				]
			},
			"hasImages": true,
			"defenses": {
				"ac": {
					"std": 30
				},
				"savingThrows": {
					"fort": {
						"std": 19
					},
					"ref": {
						"std": 21
					},
					"will": {
						"std": 17
					}
				},
				"hp": [
					{
						"hp": 190,
						"abilities": [
							"negative healing"
						]
					}
				],
				"immunities": [
					"poison",
					"death effects",
					"disease",
					"paralyze",
					"sleep"
				]
			}
		},
		{
			"name": "Vrykolakas Spawn",
			"source": "B2",
			"page": 276,
			"foundIn": [
				"Geb"
			],
			"otherSources": {
				"Expanded": [
					"LOIL|323"
				]
			},
			"level": 6,
			"traits": [
				"ne",
				"medium",
				"undead",
				"vampire"
			],
			"perception": {
				"std": 14
			},
			"senses": [
				{
					"name": "darkvision"
				}
			],
			"languages": {
				"languages": [
					"common"
				]
			},
			"skills": {
				"acrobatics": {
					"std": 14
				},
				"athletics": {
					"std": 15
				},
				"stealth": {
					"std": 14
				},
				"survival": {
					"std": 11
				}
			},
			"abilityMods": {
				"str": 5,
				"dex": 4,
				"con": 2,
				"int": -3,
				"wis": 2,
				"cha": 2
			},
			"speed": {
				"walk": 40,
				"climb": 20
			},
			"attacks": [
				{
					"range": "Melee",
					"name": "fangs",
					"attack": 17,
					"effects": [
						"Drink Blood"
					],
					"damage": "{@damage 2d8+8} piercing plus Drink Blood",
					"types": [
						"piercing"
					]
				},
				{
					"range": "Melee",
					"name": "claw",
					"attack": 17,
					"traits": [
						"agile"
					],
					"damage": "{@damage 2d6+8} slashing",
					"types": [
						"slashing"
					]
				}
			],
			"abilities": {
				"mid": [
					{
						"name": "Vrykolakas Vulnerabilities",
						"generic": {
							"tag": "ability",
							"source": "B2"
						}
					},
					{
						"activity": {
							"number": 1,
							"unit": "free"
						},
						"traits": [
							"divine",
							"incapacitation",
							"mental",
							"necromancy",
							"possession"
						],
						"entries": [
							"{@dc 24}"
						],
						"name": "Feral Possession"
					}
				],
				"bot": [
					{
						"activity": {
							"number": 1,
							"unit": "action"
						},
						"traits": [
							"divine",
							"necromancy"
						],
						"entries": [
							"When Drinking Blood, the vrykolakas spawn regains 10 HP."
						],
						"name": "Drink Blood"
					},
					{
						"activity": {
							"number": 1,
							"unit": "action"
						},
						"traits": [
							"claw"
						],
						"name": "Rend",
						"generic": {
							"tag": "ability"
						}
					}
				]
			},
			"hasImages": true,
			"defenses": {
				"ac": {
					"std": 24
				},
				"savingThrows": {
					"fort": {
						"std": 14
					},
					"ref": {
						"std": 16
					},
					"will": {
						"std": 12
					}
				},
				"hp": [
					{
						"hp": 99,
						"abilities": [
							"negative healing"
						]
					}
				],
				"immunities": [
					"poison",
					"death effects",
					"disease",
					"paralyze",
					"sleep"
				]
			}
		},
		{
			"name": "Water Orm",
			"source": "B2",
			"page": 289,
			"level": 10,
			"traits": [
				"rare",
				"n",
				"huge",
				"aquatic",
				"beast",
				"water"
			],
			"perception": {
				"std": 21
			},
			"senses": [
				{
					"name": "darkvision"
				}
			],
			"languages": {
				"languages": [
					"aquan (can't speak any language)"
				]
			},
			"skills": {
				"athletics": {
					"std": 22
				},
				"stealth": {
					"std": 23
				}
			},
			"abilityMods": {
				"str": 8,
				"dex": 5,
				"con": 5,
				"int": -3,
				"wis": 5,
				"cha": 0
			},
			"speed": {
				"walk": 20,
				"swim": 50
			},
			"attacks": [
				{
					"range": "Melee",
					"name": "jaws",
					"attack": 24,
					"traits": [
						"reach <15 feet>"
					],
					"effects": [
						"Grab"
					],
					"damage": "{@damage 2d10+11} piercing plus Grab",
					"types": [
						"piercing"
					]
				},
				{
					"range": "Melee",
					"name": "tail",
					"attack": 24,
					"traits": [
						"agile",
						"reach <15 feet>"
					],
					"damage": "{@damage 2d6+11} bludgeoning",
					"types": [
						"bludgeoning"
					]
				}
			],
			"abilities": {
				"top": [
					{
						"entries": [
							"A water orm can go for 10 years without feeding. Beyond this limit, the water orm's hunger causes it to become {@condition slowed 1}, but doesn't otherwise impact its lifespan. A water orm that's {@condition slowed} as a result of starvation can remove this condition by using Swallow Whole to gulp down a meal."
						],
						"name": "Slow Metabolism"
					},
					{
						"traits": [
							"abjuration",
							"primal"
						],
						"entries": [
							"A water orm automatically tries to counteract any detection, revelation, or scrying divination attempted against it, using its {@skill Stealth} modifier for the counteract check."
						],
						"name": "Undetectable"
					}
				],
				"bot": [
					{
						"activity": {
							"number": 1,
							"unit": "action"
						},
						"traits": [
							"attack"
						],
						"entries": [
							"Large, {@damage 2d8+8} bludgeoning, Rupture 22."
						],
						"name": "Swallow Whole",
						"generic": {
							"tag": "ability"
						}
					},
					{
						"activity": {
							"number": 3,
							"unit": "action"
						},
						"traits": [
							"primal",
							"transmutation",
							"water"
						],
						"entries": [
							"A water orm can dissolve into water, appearing only as a long, dark, serpentine stretch of water. While in this form, a water orm's swim Speed increases to 600 feet, it automatically succeeds at {@skill Athletics} checks to swim, and it gains a +4 circumstance bonus to {@skill Stealth} checks in water. A water orm can remain in this form for 8 hours, but it can't enter salt water when using this ability. A water orm can return to its normal form using a single action which has the {@trait concentrate} trait."
						],
						"name": "Water Travel"
					}
				]
			},
			"hasImages": true,
			"defenses": {
				"ac": {
					"std": 30
				},
				"savingThrows": {
					"fort": {
						"std": 21
					},
					"ref": {
						"std": 19
					},
					"will": {
						"std": 17
					}
				},
				"hp": [
					{
						"hp": 170
					}
				]
			}
		},
		{
			"name": "Water Yai",
			"source": "B2",
			"page": 191,
			"level": 17,
			"traits": [
				"ce",
				"huge",
				"fiend",
				"giant",
				"humanoid",
				"oni",
				"water"
			],
			"perception": {
				"std": 32
			},
			"senses": [
				{
					"name": "greater darkvision"
				}
			],
			"languages": {
				"languages": [
					"common",
					"jotun"
				]
			},
			"skills": {
				"acrobatics": {
					"std": 30
				},
				"arcana": {
					"std": 29
				},
				"athletics": {
					"std": 33
				},
				"deception": {
					"std": 32
				},
				"intimidation": {
					"std": 32
				},
				"nature": {
					"std": 29
				},
				"performance": {
					"std": 33
				}
			},
			"abilityMods": {
				"str": 9,
				"dex": 6,
				"con": 6,
				"int": 5,
				"wis": 9,
				"cha": 6
			},
			"items": [
				"+2 greater striking longspear"
			],
			"speed": {
				"abilities": [
					"water walk"
				],
				"walk": 40,
				"fly": 40,
				"swim": 50
			},
			"attacks": [
				{
					"range": "Melee",
					"name": "longspear",
					"attack": 35,
					"traits": [
						"evil",
						"magical",
						"reach <20 feet>"
					],
					"damage": "{@damage 3d8+15} piercing plus {@damage 2d6} electricity",
					"types": [
						"electricity",
						"piercing"
					]
				},
				{
					"range": "Melee",
					"name": "kimono",
					"attack": 33,
					"traits": [
						"electricity",
						"evil",
						"magical",
						"reach <15 feet>"
					],
					"effects": [
						"Enveloping Kimono"
					],
					"damage": "{@damage 3d12+12} electricity plus Enveloping Kimono",
					"types": [
						"electricity"
					]
				},
				{
					"range": "Melee",
					"name": "fist",
					"attack": 33,
					"traits": [
						"agile",
						"evil",
						"magical",
						"reach <15 feet>"
					],
					"damage": "{@damage 3d8+15} bludgeoning plus {@damage 2d6} electricity",
					"types": [
						"bludgeoning",
						"electricity"
					]
				},
				{
					"range": "Ranged",
					"name": "electric missile",
					"attack": 30,
					"traits": [
						"electricity",
						"evil",
						"magical",
						"range increment <60 feet>"
					],
					"damage": "{@damage 3d12+12} electricity plus {@condition flat-footed} for 1 round",
					"types": [
						"electricity",
						"round"
					]
				}
			],
			"spellcasting": [
				{
					"type": "Innate",
					"tradition": "primal",
					"DC": 38,
					"entry": {
						"2": {
							"spells": [
								{
									"name": "invisibility",
									"amount": "at will",
									"notes": [
										"self only"
									]
								}
							]
						},
						"4": {
							"spells": [
								{
									"name": "charm",
									"amount": 3
								},
								{
									"name": "darkness"
								}
							]
						},
						"5": {
							"spells": [
								{
									"name": "control water",
									"amount": "at will"
								}
							]
						},
						"8": {
							"spells": [
								{
									"name": "hydraulic torrent"
								}
							]
						},
						"9": {
							"spells": [
								{
									"name": "chain lightning"
								},
								{
									"name": "horrid wilting"
								}
							]
						},
						"constant": {
							"9": {
								"spells": [
									{
										"name": "water walk"
									}
								]
							}
						}
					}
				}
			],
			"abilities": {
				"mid": [
					{
						"activity": {
							"number": 1,
							"unit": "reaction"
						},
						"name": "Attack of Opportunity",
						"generic": {
							"tag": "ability"
						}
					},
					{
						"activity": {
							"number": 1,
							"unit": "reaction"
						},
						"trigger": "A creature within 100 feet casts a fire spell",
						"entries": [
							"The water yai flourishes their kimono and attempts a {@skill Performance} check to counteract the spell before it comes into effect. If the yai counters the spell, the triggering creature takes {@damage 9d6} electricity damage from electrified water that sprays from the kimono ({@dc 35} basic Reflex save)."
						],
						"name": "Shocking Douse"
					}
				],
				"bot": [
					{
						"activity": {
							"number": 1,
							"unit": "action"
						},
						"traits": [
							"concentrate",
							"polymorph",
							"primal",
							"transmutation"
						],
						"entries": [
							"The water yai takes on the appearance of an {@creature storm giant}. This doesn't change their Speed or {@action Strike} attack and damage. The yai can also turn into a puddle of water, with the effects of gaseous form except they retain their land Speed, double their swim Speed, and can't fly."
						],
						"name": "Change Shape",
						"generic": {
							"tag": "ability"
						}
					},
					{
						"activity": {
							"number": 1,
							"unit": "action"
						},
						"traits": [
							"electricity",
							"manipulate",
							"primal",
							"transmutation",
							"water"
						],
						"requirements": "The water yai's last action was a successful kimono {@action Strike}",
						"entries": [
							"The water yai extends a portion of their kimono to attempt to envelop a creature within 15 feet. The water yai must attempt a {@skill Performance} check against the creature's Reflex DC.",
							{
								"type": "successDegree",
								"entries": {
									"Critical Success": "The creature takes {@damage 20d6} electricity damage and is {@condition grabbed} until the end of its next turn.",
									"Success": "As critical success, but only {@damage 10d6} electricity damage.",
									"Failure": "The target takes {@damage 5d6} electricity damage but is not {@condition grabbed}.",
									"Critical Failure": "The target is unaffected."
								}
							}
						],
						"name": "Enveloping Kimono"
					}
				]
			},
			"hasImages": true,
			"defenses": {
				"ac": {
					"std": 40
				},
				"savingThrows": {
					"fort": {
						"std": 27
					},
					"ref": {
						"std": 29
					},
					"will": {
						"std": 34
					}
				},
				"hp": [
					{
						"hp": 295,
						"abilities": [
							"{@ability regeneration} 15 (deactivated by acid and fire)"
						]
					}
				]
			}
		},
		{
			"name": "Wereboar",
			"source": "B2",
			"page": 290,
			"level": 2,
			"traits": [
				"cn",
				"medium",
				"beast",
				"human",
				"humanoid",
				"werecreature"
			],
			"perception": {
				"std": 8
			},
			"senses": [
				{
					"name": "low-light vision"
				},
				{
					"type": "imprecise",
					"name": "scent",
					"range": 30
				}
			],
			"languages": {
				"languages": [
					"common"
				],
				"abilities": [
					"boar empathy"
				]
			},
			"skills": {
				"acrobatics": {
					"std": 7
				},
				"athletics": {
					"std": 8
				},
				"intimidation": {
					"std": 5
				},
				"survival": {
					"std": 7
				}
			},
			"abilityMods": {
				"str": 4,
				"dex": 1,
				"con": 4,
				"int": 0,
				"wis": 2,
				"cha": -1
			},
			"items": [
				"dagger (2)",
				"studded leather armor"
			],
			"speed": {
				"walk": 25
			},
			"attacks": [
				{
					"range": "Melee",
					"name": "dagger",
					"attack": 10,
					"traits": [
						"agile",
						"versatile <S>"
					],
					"damage": "{@damage 1d4+6} piercing",
					"types": [
						"piercing"
					]
				},
				{
					"range": "Melee",
					"name": "tusk",
					"attack": 10,
					"effects": [
						"curse of the wereboar"
					],
					"damage": "{@damage 1d8+6} piercing plus curse of the wereboar",
					"types": [
						"piercing"
					]
				},
				{
					"range": "Melee",
					"name": "claw",
					"attack": 10,
					"traits": [
						"agile"
					],
					"damage": "{@damage 1d4+6} piercing",
					"types": [
						"piercing"
					]
				},
				{
					"range": "Ranged",
					"name": "dagger",
					"attack": 7,
					"traits": [
						"agile",
						"thrown <10 feet>",
						"versatile <S>"
					],
					"damage": "{@damage 1d4+4} piercing",
					"types": [
						"piercing"
					]
				}
			],
			"abilities": {
				"top": [
					{
						"traits": [
							"divination",
							"primal"
						],
						"entries": [
							"The wereboar can communicate with boars and pigs."
						],
						"name": "Boar Empathy"
					}
				],
				"mid": [
					{
						"activity": {
							"number": 1,
							"unit": "reaction"
						},
						"name": "Ferocity",
						"generic": {
							"tag": "ability"
						}
					}
				],
				"bot": [
					{
						"activity": {
							"number": 2,
							"unit": "action"
						},
						"entries": [
							"The wereboar {@action Stride||Strides} twice and then makes a melee {@action Strike}. As long as they moved at least 20 feet, they gain a +2 circumstance bonus to their attack roll."
						],
						"name": "Boar Charge"
					},
					{
						"activity": {
							"number": 1,
							"unit": "action"
						},
						"traits": [
							"concentrate",
							"polymorph",
							"primal",
							"transmutation"
						],
						"entries": [
							"Human with fist +10 for {@damage 1d4+2} bludgeoning, or boar with Speed 40 feet and tusk for {@damage 2d6+4} piercing."
						],
						"name": "Change Shape",
						"generic": {
							"tag": "ability"
						}
					},
					{
						"traits": [
							"curse",
							"necromancy",
							"primal"
						],
						"entries": [
							"Saving Throw {@dc 18} Fortitude."
						],
						"name": "Curse of the Wereboar"
					},
					{
						"traits": [
							"polymorph",
							"primal",
							"transmutation"
						],
						"generic": {
							"tag": "ability"
						},
						"name": "Moon Frenzy"
					}
				]
			},
			"hasImages": true,
			"defenses": {
				"ac": {
					"std": 18
				},
				"savingThrows": {
					"fort": {
						"std": 10
					},
					"ref": {
						"std": 5
					},
					"will": {
						"std": 8
					}
				},
				"hp": [
					{
						"hp": 45
					}
				],
				"weaknesses": [
					{
						"amount": 5,
						"name": "silver"
					}
				]
			}
		},
		{
			"name": "Weretiger",
			"source": "B2",
			"page": 291,
			"level": 4,
			"traits": [
				"ne",
				"large",
				"beast",
				"human",
				"humanoid",
				"werecreature"
			],
			"perception": {
				"std": 11
			},
			"senses": [
				{
					"name": "low-light vision"
				},
				{
					"type": "imprecise",
					"name": "scent",
					"range": 30
				}
			],
			"languages": {
				"languages": [
					"common"
				],
				"abilities": [
					"tiger empathy"
				]
			},
			"skills": {
				"acrobatics": {
					"std": 11
				},
				"athletics": {
					"std": 12
				},
				"deception": {
					"std": 7
				},
				"society": {
					"std": 10
				},
				"stealth": {
					"std": 11
				}
			},
			"abilityMods": {
				"str": 4,
				"dex": 3,
				"con": 3,
				"int": 0,
				"wis": 3,
				"cha": -1
			},
			"speed": {
				"walk": 25
			},
			"attacks": [
				{
					"range": "Melee",
					"name": "jaws",
					"attack": 14,
					"effects": [
						"curse of the weretiger",
						"Grab"
					],
					"damage": "{@damage 2d6+7} piercing plus curse of the weretiger and {@ability Grab}",
					"types": [
						"piercing"
					]
				},
				{
					"range": "Melee",
					"name": "claw",
					"attack": 14,
					"traits": [
						"agile"
					],
					"damage": "{@damage 2d4+7} slashing and {@ability Grab}",
					"types": [
						"slashing"
					]
				}
			],
			"abilities": {
				"top": [
					{
						"traits": [
							"divination",
							"primal"
						],
						"entries": [
							"The weretiger can communicate with felines."
						],
						"name": "Tiger Empathy"
					}
				],
				"mid": [
					{
						"activity": {
							"number": 1,
							"unit": "reaction"
						},
						"name": "Attack of Opportunity",
						"generic": {
							"tag": "ability"
						}
					}
				],
				"bot": [
					{
						"activity": {
							"number": 1,
							"unit": "action"
						},
						"traits": [
							"concentrate",
							"polymorph",
							"primal",
							"transmutation"
						],
						"entries": [
							"Human with fist +14 for {@damage 1d4+7} bludgeoning, or tiger with Speed 30 feet and Wrestle (Bestiary page 53)."
						],
						"name": "Change Shape",
						"generic": {
							"tag": "ability"
						}
					},
					{
						"traits": [
							"curse",
							"necromancy",
							"primal"
						],
						"entries": [
							"Saving Throw {@dc 21} Fortitude."
						],
						"name": "Curse of the Weretiger"
					},
					{
						"traits": [
							"polymorph",
							"primal",
							"transmutation"
						],
						"generic": {
							"tag": "ability"
						},
						"name": "Moon Frenzy"
					},
					{
						"activity": {
							"number": 1,
							"unit": "action"
						},
						"entries": [
							"The weretiger {@action Stride||Strides} and makes a {@action Strike} at the end of that movement. If the weretiger began this action hidden, they remain hidden until after this ability's {@action Strike}."
						],
						"name": "Pounce"
					},
					{
						"activity": {
							"number": 1,
							"unit": "action"
						},
						"entries": [
							"claw"
						],
						"name": "Rend",
						"generic": {
							"tag": "ability"
						}
					}
				]
			},
			"hasImages": true,
			"defenses": {
				"ac": {
					"std": 21
				},
				"savingThrows": {
					"fort": {
						"std": 11
					},
					"ref": {
						"std": 13
					},
					"will": {
						"std": 9
					}
				},
				"hp": [
					{
						"hp": 75
					}
				],
				"weaknesses": [
					{
						"amount": 5,
						"name": "silver"
					}
				]
			}
		},
		{
			"name": "Witchfire",
			"source": "B2",
			"page": 293,
			"level": 9,
			"traits": [
				"uncommon",
				"ce",
				"medium",
				"incorporeal",
				"spirit",
				"undead"
			],
			"perception": {
				"std": 18
			},
			"senses": [
				{
					"name": "darkvision"
				}
			],
			"languages": {
				"languages": [
					"aklo",
					"common",
					"necril"
				]
			},
			"skills": {
				"acrobatics": {
					"std": 17
				},
				"deception": {
					"std": 19
				},
				"intimidation": {
					"std": 21
				},
				"occultism": {
					"std": 18
				},
				"stealth": {
					"std": 19
				}
			},
			"abilityMods": {
				"str": -5,
				"dex": 6,
				"con": 0,
				"int": 3,
				"wis": 3,
				"cha": 6
			},
			"speed": {
				"fly": 40
			},
			"attacks": [
				{
					"range": "Melee",
					"name": "witchflame caress",
					"attack": 21,
					"traits": [
						"agile",
						"evil",
						"finesse",
						"magical"
					],
					"effects": [
						"witchflame"
					],
					"damage": "{@damage 3d6} fire plus {@damage 3d6} negative and witchflame",
					"types": [
						"fire",
						"negative"
					]
				},
				{
					"range": "Ranged",
					"name": "witchflame bolt",
					"attack": 21,
					"traits": [
						"evil",
						"magical",
						"range <100 feet>"
					],
					"effects": [
						"witchflame"
					],
					"damage": "{@damage 2d6} fire plus {@damage 2d6} negative and witchflame",
					"types": [
						"fire",
						"negative"
					]
				}
			],
			"spellcasting": [
				{
					"type": "Innate",
					"tradition": "occult",
					"DC": 28,
					"entry": {
						"0": {
							"level": 5,
							"spells": [
								{
									"name": "dancing lights"
								},
								{
									"name": "ghost sound"
								}
							]
						},
						"2": {
							"spells": [
								{
									"name": "illusory disguise",
									"amount": "at will"
								}
							]
						},
						"3": {
							"spells": [
								{
									"name": "phantom pain"
								}
							]
						},
						"4": {
							"spells": [
								{
									"name": "invisibility"
								},
								{
									"name": "phantasmal killer"
								}
							]
						},
						"5": {
							"spells": [
								{
									"name": "crushing despair"
								}
							]
						},
						"6": {
							"spells": [
								{
									"name": "summon entity",
									"notes": [
										"will-o'-wisp only"
									]
								}
							]
						}
					}
				}
			],
			"abilities": {
				"top": [
					{
						"entries": [
							"The witchfire adds nightmare, phantasmal killer, phantasmal calamity, and summon entity to their coven's spells. A coven can contain one or more witchfires, but it must also include at least one living creature capable of forming a coven; three witchfires cannot form a coven."
						],
						"name": "Coven",
						"generic": {
							"tag": "ability"
						}
					}
				],
				"mid": [
					{
						"activity": {
							"number": 1,
							"unit": "reaction"
						},
						"trigger": "A creature makes a melee",
						"entries": [
							"{@action Strike} against or touches the witchfire; The witchfire makes a witchflame caress {@action Strike} against the triggering creature."
						],
						"name": "Opportune Witchflame"
					}
				],
				"bot": [
					{
						"traits": [
							"curse",
							"fire",
							"necromancy",
							"occult"
						],
						"entries": [
							"Any creature that takes negative damage from a witchfire's {@action Strike} must attempt a {@dc 26} Will save.",
							{
								"type": "successDegree",
								"entries": {
									"Critical Success": "The creature is unaffected and is temporarily immune to witchflame for 1 hour.",
									"Success": "The creature appears to catch fire with sickly green flames. These flames deal no damage on their own, but as long as the flames burn, the creature can't be {@condition concealed} ({@condition invisible} creatures are {@condition concealed} rather than being {@condition undetected}) and gains weakness 5 to fire for 1 round.",
									"Failure": "As success, but the effect is permanent until removed.",
									"Critical Failure": "As failure, but the creature gains weakness 10 to fire."
								}
							}
						],
						"name": "Witchflame"
					},
					{
						"activity": {
							"number": 2,
							"unit": "action"
						},
						"traits": [
							"fire",
							"necromancy",
							"occult"
						],
						"requirements": "A creature within 30 feet of the witchfire burns with witchflame",
						"entries": [
							"The witchfire's eyes and mouth glow brightly, and the witchflame on the target creature momentarily burns much hotter, dealing {@damage 5d6} fire damage and {@damage 5d6} negative damage to that creature ({@dc 28} basic Fortitude save). The witchfire can't use Witchflame Kindling for {@dice 1d4} rounds."
						],
						"name": "Witchflame Kindling"
					}
				]
			},
			"hasImages": true,
			"defenses": {
				"ac": {
					"std": 28
				},
				"savingThrows": {
					"fort": {
						"std": 15
					},
					"ref": {
						"std": 21
					},
					"will": {
						"std": 18
					}
				},
				"hp": [
					{
						"hp": 125,
						"abilities": [
							"negative healing"
						]
					}
				],
				"immunities": [
					"fire",
					"poison",
					"precision",
					"death effects",
					"disease",
					"paralyzed",
					"unconscious"
				],
				"resistances": [
					{
						"amount": 10,
						"name": "all"
					}
				]
			}
		},
		{
			"name": "Witchwyrd",
			"source": "B2",
			"page": 294,
			"otherSources": {
				"Originally": [
					"AoA5|90"
				]
			},
			"level": 6,
			"traits": [
				"uncommon",
				"ln",
				"medium",
				"humanoid"
			],
			"perception": {
				"std": 12
			},
			"senses": [
				{
					"name": "darkvision"
				}
			],
			"languages": {
				"languages": [
					"common",
					"draconic"
				],
				"notes": [
					"one or more planar languages"
				],
				"abilities": [
					"{@spell tongues}"
				]
			},
			"skills": {
				"arcana": {
					"std": 16
				},
				"deception": {
					"std": 15
				},
				"diplomacy": {
					"std": 15
				},
				"intimidation": {
					"std": 15
				},
				"desert lore": {
					"std": 14
				},
				"notes": [
					"one or more Lore skills related to a specific plane"
				]
			},
			"abilityMods": {
				"str": 3,
				"dex": 3,
				"con": 1,
				"int": 4,
				"wis": 3,
				"cha": 5
			},
			"items": [
				"+1 ranseur"
			],
			"speed": {
				"walk": 25
			},
			"attacks": [
				{
					"range": "Melee",
					"name": "ranseur",
					"attack": 16,
					"traits": [
						"disarm",
						"magical",
						"reach <10 feet>"
					],
					"damage": "{@damage 1d10+6} piercing",
					"types": [
						"piercing"
					]
				},
				{
					"range": "Melee",
					"name": "fist",
					"attack": 15,
					"traits": [
						"agile",
						"nonlethal"
					],
					"effects": [
						"Grab"
					],
					"damage": "{@damage 1d6+6} bludgeoning plus Grab",
					"types": [
						"bludgeoning"
					]
				}
			],
			"spellcasting": [
				{
					"type": "Innate",
					"tradition": "arcane",
					"DC": 23,
					"entry": {
						"0": {
							"level": 3,
							"spells": [
								{
									"name": "detect magic"
								}
							]
						},
						"1": {
							"spells": [
								{
									"name": "floating disk",
									"amount": "at will"
								},
								{
									"name": "unseen servant",
									"amount": "at will"
								}
							]
						},
						"2": {
							"spells": [
								{
									"name": "mirror image"
								}
							]
						},
						"3": {
							"spells": [
								{
									"name": "dispel magic"
								}
							]
						},
						"4": {
							"spells": [
								{
									"name": "resist energy",
									"amount": 2
								},
								{
									"name": "suggestion"
								},
								{
									"name": "resilient sphere"
								}
							]
						},
						"5": {
							"spells": [
								{
									"name": "dimension door"
								}
							]
						},
						"constant": {
							"5": {
								"spells": [
									{
										"name": "tongues"
									}
								]
							}
						}
					}
				}
			],
			"abilities": {
				"mid": [
					{
						"activity": {
							"number": 1,
							"unit": "reaction"
						},
						"traits": [
							"arcane",
							"evocation",
							"force"
						],
						"trigger": "A {@spell magic missile} is fired at the witchwyrd, and the witchwyrd is aware of it and has a free hand",
						"frequency": {
							"unit": "round",
							"number": 1
						},
						"entries": [
							"The witchwyrd \"catches\" the missile, absorbing it and causing that hand to glow while it holds this energy. A hand that's holding energy can't be used for any other purpose except to use Force Bolt. The energy lasts for 6 rounds or until it is released."
						],
						"name": "Absorb Force"
					}
				],
				"bot": [
					{
						"activity": {
							"number": 1,
							"unit": "varies",
							"entry": "{@as 1} to {@as 3}"
						},
						"traits": [
							"arcane",
							"evocation",
							"force"
						],
						"entries": [
							"The witchwyrd fires one {@spell magic missile} per action spent (dealing {@damage 1d4+1} force damage each). They can't spend more actions on this ability than they have free hands. If they use a hand that has Absorbed Force, that hand hurls two missiles instead of one, expending the held energy."
						],
						"name": "Force Bolt"
					}
				]
			},
			"hasImages": true,
			"defenses": {
				"ac": {
					"std": 22
				},
				"savingThrows": {
					"fort": {
						"std": 13
					},
					"ref": {
						"std": 13
					},
					"will": {
						"std": 15
					}
				},
				"hp": [
					{
						"hp": 110
					}
				],
				"resistances": [
					{
						"amount": 5,
						"name": "force"
					}
				]
			}
		},
		{
			"name": "Wolverine",
			"source": "B2",
			"page": 295,
			"level": 2,
			"traits": [
				"n",
				"medium",
				"animal"
			],
			"perception": {
				"std": 8
			},
			"senses": [
				{
					"name": "low-light vision"
				},
				{
					"type": "imprecise",
					"name": "scent",
					"range": 30
				}
			],
			"skills": {
				"athletics": {
					"std": 7
				},
				"stealth": {
					"std": 7
				}
			},
			"abilityMods": {
				"str": 3,
				"dex": 3,
				"con": 3,
				"int": -4,
				"wis": 0,
				"cha": -2
			},
			"speed": {
				"walk": 25,
				"burrow": 10,
				"climb": 10
			},
			"attacks": [
				{
					"range": "Melee",
					"name": "jaws",
					"attack": 11,
					"damage": "{@damage 1d8+5} piercing",
					"types": [
						"piercing"
					]
				},
				{
					"range": "Melee",
					"name": "claw",
					"attack": 11,
					"traits": [
						"agile"
					],
					"damage": "{@damage 1d6+5} slashing",
					"types": [
						"slashing"
					]
				}
			],
			"abilities": {
				"bot": [
					{
						"activity": {
							"number": 1,
							"unit": "action"
						},
						"entries": [
							"The wolverine {@action Stride||Strides} and makes a {@action Strike} at the end of that movement. If the wolverine begins this action {@condition hidden}, it remains {@condition hidden} until after the attack."
						],
						"name": "Pounce"
					},
					{
						"activity": {
							"number": 1,
							"unit": "action"
						},
						"traits": [
							"claw"
						],
						"name": "Rend",
						"generic": {
							"tag": "ability"
						}
					},
					{
						"activity": {
							"number": 1,
							"unit": "action"
						},
						"traits": [
							"concentrate",
							"emotion",
							"mental"
						],
						"entries": [
							"The wolverine enters a state of pure rage that lasts either for 1 minute, until there are no enemies it can perceive, or until it falls {@condition unconscious}, whichever comes first. While raging, the wolverine has AC 17, its jaws {@action Strike} deals {@dice 1d8+7} damage, and its claw {@action Strike} deals {@dice 1d6+7} damage. While raging, the wolverine can't use actions that have the {@trait concentrate} trait, except for {@action Seek}.",
							"After it's stopped raging, a wolverine can't use Wolverine {@action Rage} again for 1 minute."
						],
						"name": "Wolverine Rage"
					}
				]
			},
			"hasImages": true,
			"defenses": {
				"ac": {
					"std": 18
				},
				"savingThrows": {
					"fort": {
						"std": 9
					},
					"ref": {
						"std": 7
					},
					"will": {
						"std": 6
					}
				},
				"hp": [
					{
						"hp": 34
					}
				]
			}
		},
		{
			"name": "Wood Giant",
			"source": "B2",
			"page": 124,
			"level": 6,
			"traits": [
				"cg",
				"large",
				"giant",
				"humanoid"
			],
			"perception": {
				"std": 15
			},
			"senses": [
				{
					"name": "low-light vision"
				}
			],
			"languages": {
				"languages": [
					"common",
					"jotun",
					"sylvan"
				],
				"abilities": [
					"{@spell speak with animals}"
				]
			},
			"skills": {
				"acrobatics": {
					"std": 13
				},
				"athletics": {
					"std": 15
				},
				"nature": {
					"std": 14
				},
				"stealth": {
					"std": 13,
					"in forests": 15
				},
				"survival": {
					"std": 13
				},
				"forest lore": {
					"std": 14
				}
			},
			"abilityMods": {
				"str": 5,
				"dex": 5,
				"con": 4,
				"int": 2,
				"wis": 3,
				"cha": 1
			},
			"items": [
				"hide armor",
				"+1 composite longbow (20 arrows)",
				"shortsword"
			],
			"speed": {
				"walk": 35
			},
			"attacks": [
				{
					"range": "Melee",
					"name": "shortsword",
					"attack": 17,
					"traits": [
						"agile",
						"reach <10 feet>",
						"versatile <S>"
					],
					"damage": "{@damage 1d8+11} piercing",
					"types": [
						"piercing"
					]
				},
				{
					"range": "Melee",
					"name": "fist",
					"attack": 17,
					"traits": [
						"agile",
						"reach <10 feet>"
					],
					"damage": "{@damage 1d6+11} bludgeoning",
					"types": [
						"bludgeoning"
					]
				},
				{
					"range": "Ranged",
					"name": "composite longbow",
					"attack": 18,
					"traits": [
						"deadly <d10>",
						"range increment <100 feet>",
						"reload <0>",
						"volley <30 feet>"
					],
					"damage": "{@damage 1d8+8} piercing",
					"types": [
						"piercing"
					]
				},
				{
					"range": "Ranged",
					"name": "rock",
					"attack": 17,
					"traits": [
						"brutal",
						"range increment <120 feet>"
					],
					"damage": "{@damage 2d6+11} bludgeoning",
					"types": [
						"bludgeoning"
					]
				}
			],
			"spellcasting": [
				{
					"type": "Innate",
					"tradition": "primal",
					"DC": 23,
					"entry": {
						"2": {
							"spells": [
								{
									"name": "entangle"
								},
								{
									"name": "tree shape"
								}
							]
						},
						"3": {
							"spells": [
								{
									"name": "earthbind"
								}
							]
						},
						"4": {
							"spells": [
								{
									"name": "speak with plants"
								}
							]
						},
						"constant": {
							"2": {
								"spells": [
									{
										"name": "pass without trace"
									},
									{
										"name": "speak"
									}
								]
							}
						}
					}
				}
			],
			"abilities": {
				"mid": [
					{
						"activity": {
							"number": 1,
							"unit": "reaction"
						},
						"name": "Catch Rock",
						"generic": {
							"tag": "ability"
						}
					}
				],
				"bot": [
					{
						"activity": {
							"number": 1,
							"unit": "action"
						},
						"entries": [
							"The wood giant shoots an arrow at a target so that it glances off the first target to strike another target behind the first one. The wood giant chooses two targets in a direct line, one of which must be giving lesser cover to the other, then makes a single ranged {@action Strike} with its longbow against both targets. This attack ignores the lesser cover the first target provides to the second. The wood giant rolls damage only once, and applies it to each creature it hits."
						],
						"name": "Piercing Shot"
					},
					{
						"entries": [
							"Shot counts as two attacks for the wood giant's multiple attack penalty."
						],
						"name": "Piercing"
					},
					{
						"activity": {
							"number": 1,
							"unit": "action"
						},
						"name": "Throw Rock",
						"generic": {
							"tag": "ability"
						}
					}
				]
			},
			"hasImages": true,
			"defenses": {
				"ac": {
					"std": 24
				},
				"savingThrows": {
					"fort": {
						"std": 17
					},
					"ref": {
						"std": 14
					},
					"will": {
						"std": 13
					}
				},
				"hp": [
					{
						"hp": 120
					}
				]
			}
		},
		{
			"name": "Wood Golem",
			"source": "B2",
			"page": 130,
			"foundIn": [
				"Nex"
			],
			"otherSources": {
				"Expanded": [
					"LOIL|323"
				]
			},
			"level": 6,
			"traits": [
				"uncommon",
				"n",
				"medium",
				"construct",
				"golem",
				"mindless"
			],
			"perception": {
				"std": 12
			},
			"senses": [
				{
					"name": "darkvision"
				}
			],
			"skills": {
				"athletics": {
					"std": 17
				}
			},
			"abilityMods": {
				"str": 5,
				"dex": 4,
				"con": 3,
				"int": -5,
				"wis": 0,
				"cha": -5
			},
			"speed": {
				"walk": 25
			},
			"attacks": [
				{
					"range": "Melee",
					"name": "fist",
					"attack": 17,
					"traits": [
						"magical"
					],
					"damage": "{@damage 2d8+8} bludgeoning",
					"types": [
						"bludgeoning"
					]
				},
				{
					"range": "Ranged",
					"name": "splinter",
					"attack": 16,
					"traits": [
						"magical",
						"range increment <30 feet>"
					],
					"damage": "{@damage 2d4+8} piercing",
					"types": [
						"piercing"
					]
				}
			],
			"abilities": {
				"mid": [
					{
						"entries": [
							"harmed by fire ({@dice 4d8}, {@dice 2d6} from areas or {@condition persistent damage}); healed by plant (area {@dice 2d6} HP); {@condition slowed} by earth."
						],
						"name": "Golem Antimagic",
						"generic": {
							"tag": "ability"
						}
					},
					{
						"entries": [
							"A wood golem targeted by shape wood takes {@dice 2d8} damage per spell level, with a basic Fortitude save against the caster's spell DC. On a critical failure, the golem is also {@condition immobilized} for {@dice 1d4} rounds."
						],
						"name": "Vulnerable to Shape Wood"
					},
					{
						"activity": {
							"number": 1,
							"unit": "reaction"
						},
						"traits": [
							"arcane",
							"transmutation"
						],
						"trigger": "The wood golem takes physical damage",
						"entries": [
							"A jagged, sizable splinter of wood lances out at the golem's attacker. The golem makes a splinter {@action Strike} against an adjacent creature without triggering reactions."
						],
						"name": "Splinter"
					}
				],
				"bot": [
					{
						"activity": {
							"number": 2,
							"unit": "action"
						},
						"traits": [
							"arcane",
							"evocation"
						],
						"entries": [
							"The wood golem makes up to four splinter {@action Strike||Strikes}, each against a different target. These attacks count toward the wood golem's multiple attack penalty, but the multiple attack penalty doesn't increase until after the wood golem makes all of its attacks."
						],
						"name": "Splinter Volley"
					}
				]
			},
			"hasImages": true,
			"defenses": {
				"ac": {
					"std": 23
				},
				"savingThrows": {
					"fort": {
						"std": 15
					},
					"ref": {
						"std": 16
					},
					"will": {
						"std": 12
					}
				},
				"hp": [
					{
						"hp": 95
					}
				],
				"immunities": [
					"bleed",
					"death effects",
					"disease",
					"doomed",
					"drained",
					"fatigued",
					"healing",
					"magic (see Golem Antimagic below)",
					"mental",
					"necromancy",
					"nonlethal attacks",
					"paralyzed",
					"poison",
					"sickened",
					"unconscious"
				],
				"resistances": [
					{
						"amount": 5,
						"name": "physical",
						"note": "except adamantine"
					}
				]
			}
		},
		{
			"name": "Woolly Rhinoceros",
			"source": "B2",
			"page": 228,
			"level": 6,
			"traits": [
				"n",
				"large",
				"animal"
			],
			"perception": {
				"std": 11
			},
			"senses": [
				{
					"type": "imprecise",
					"name": "scent",
					"range": 30
				}
			],
			"skills": {
				"athletics": {
					"std": 16
				},
				"survival": {
					"std": 13
				}
			},
			"abilityMods": {
				"str": 6,
				"dex": 1,
				"con": 5,
				"int": -4,
				"wis": 3,
				"cha": -1
			},
			"speed": {
				"walk": 35
			},
			"attacks": [
				{
					"range": "Melee",
					"name": "horn",
					"attack": 16,
					"traits": [
						"reach <10 feet>"
					],
					"damage": "{@damage 2d12+6} piercing",
					"types": [
						"piercing"
					]
				},
				{
					"range": "Melee",
					"name": "foot",
					"attack": 16,
					"damage": "{@damage 2d8+6} bludgeoning",
					"types": [
						"bludgeoning"
					]
				}
			],
			"abilities": {
				"mid": [
					{
						"entries": [
							"The woolly rhinoceros treats environmental {@trait cold} effects as if they were one step less extreme."
						],
						"name": "Cold Adaptation"
					},
					{
						"activity": {
							"number": 1,
							"unit": "reaction"
						},
						"name": "Ferocity",
						"generic": {
							"tag": "ability"
						}
					}
				],
				"bot": [
					{
						"activity": {
							"number": 2,
							"unit": "action"
						},
						"entries": [
							"As rhinoceros, except {@dice 3d12+6} damage and {@dc 24}"
						],
						"name": "Rhinoceros Charge"
					},
					{
						"activity": {
							"number": 3,
							"unit": "action"
						},
						"entries": [
							"Medium or smaller, foot, {@dc 21}"
						],
						"name": "Trample",
						"generic": {
							"tag": "ability"
						}
					}
				]
			},
			"defenses": {
				"ac": {
					"std": 25
				},
				"savingThrows": {
					"fort": {
						"std": 17
					},
					"ref": {
						"std": 11
					},
					"will": {
						"std": 15
					}
				},
				"hp": [
					{
						"hp": 100
					}
				]
			},
			"hasImages": true
		},
		{
			"name": "Worm That Walks Cultist",
			"source": "B2",
			"page": 297,
			"level": 14,
			"traits": [
				"uncommon",
				"ce",
				"medium",
				"aberration",
				"swarm"
			],
			"perception": {
				"std": 25
			},
			"senses": [
				{
					"name": "darkvision"
				},
				{
					"type": "imprecise",
					"name": "{@ability tremorsense}",
					"range": 30
				}
			],
			"languages": {
				"languages": [
					"aklo",
					"common"
				]
			},
			"skills": {
				"acrobatics": {
					"std": 24
				},
				"deception": {
					"std": 28
				},
				"intimidation": {
					"std": 26
				},
				"occultism": {
					"std": 27
				},
				"society": {
					"std": 23
				},
				"stealth": {
					"std": 28
				}
			},
			"abilityMods": {
				"str": 5,
				"dex": 8,
				"con": 5,
				"int": 5,
				"wis": 4,
				"cha": 8
			},
			"speed": {
				"walk": 30
			},
			"attacks": [
				{
					"range": "Melee",
					"name": "tendril",
					"attack": 29,
					"traits": [
						"reach <10 feet>"
					],
					"damage": "{@damage 4d8+14} {@condition persistent damage||persistent piercing damage}",
					"types": [
						"persistent"
					]
				}
			],
			"spellcasting": [
				{
					"type": "Spontaneous",
					"tradition": "occult",
					"DC": 34,
					"attack": 26,
					"entry": {
						"0": {
							"level": 7,
							"spells": [
								{
									"name": "daze"
								},
								{
									"name": "detect magic"
								},
								{
									"name": "light"
								},
								{
									"name": "mage hand"
								},
								{
									"name": "shield"
								}
							]
						},
						"1": {
							"slots": 4,
							"spells": [
								{
									"name": "charm"
								},
								{
									"name": "illusory disguise"
								},
								{
									"name": "mindlink"
								},
								{
									"name": "ray of enfeeblement"
								}
							]
						},
						"2": {
							"slots": 4,
							"spells": [
								{
									"name": "comprehend language"
								},
								{
									"name": "illusory creature"
								},
								{
									"name": "mirror image"
								},
								{
									"name": "undetectable alignment"
								}
							]
						},
						"3": {
							"slots": 4,
							"spells": [
								{
									"name": "dream message"
								},
								{
									"name": "haste"
								},
								{
									"name": "hypercognition"
								},
								{
									"name": "slow"
								}
							]
						},
						"4": {
							"slots": 4,
							"spells": [
								{
									"name": "dimension door"
								},
								{
									"name": "modify memory"
								},
								{
									"name": "suggestion"
								},
								{
									"name": "veil"
								}
							]
						},
						"5": {
							"slots": 4,
							"spells": [
								{
									"name": "black tentacles"
								},
								{
									"name": "mind probe"
								},
								{
									"name": "phantom pain"
								},
								{
									"name": "subconscious suggestion"
								}
							]
						},
						"6": {
							"slots": 4,
							"spells": [
								{
									"name": "dispel magic"
								},
								{
									"name": "dominate"
								},
								{
									"name": "paranoia"
								},
								{
									"name": "summon entity"
								}
							]
						},
						"7": {
							"slots": 3,
							"spells": [
								{
									"name": "phantasmal killer"
								},
								{
									"name": "visions of danger"
								},
								{
									"name": "warp mind"
								}
							]
						}
					}
				}
			],
			"abilities": {
				"mid": [
					{
						"entries": [
							"When the worm that walks is reduced to 0 HP, it discorporates and the component worms that make up its body disperse in every direction. If even a single worm escapes, the worm that walks will eventually re-form using a process that typically takes {@dice 1d10} days.",
							"While the exact circumstances and surroundings determine how long the worm that walks's foes have to dispatch the fleeing worms before they escape, usually its foes have only a single round. Typically, this requires the application of an area effect or splash weapon within 1 round to the space where the worm that walks collapsed. After any amount of area or {@trait splash} damage is dealt to that space, the character dealing the damage must attempt a DC {@flatDC 15} flat check. Each subsequent area or {@trait splash} damage effect performed on the area reduces the DC of this flat check by 2, to a minimum of DC {@flatDC 5}. If any of these flat checks succeed, none of the worms escape, and the worm that walks is destroyed permanently. At the GM's discretion, clever means of trapping or otherwise detaining the vermin may extend the time allowed to finish off the worm that walks."
						],
						"name": "Discorporate"
					}
				],
				"bot": [
					{
						"activity": {
							"number": 1,
							"unit": "action"
						},
						"entries": [
							"{@damage 5d8} piercing, {@dc 32}"
						],
						"name": "Squirming Embrace"
					},
					{
						"activity": {
							"number": 1,
							"unit": "action"
						},
						"traits": [
							"concentrate"
						],
						"entries": [
							"The worm that walks collapses into a shapeless swarm of worms. It drops all held, worn, and carried items. While discorporated, the worm that walks can't use attack actions and can't cast spells, but it can move through areas small enough for its individual worms to fit without having to {@action Squeeze}. It can use the same action to coalesce back into its normal form."
						],
						"name": "Swarm Shape"
					}
				]
			},
			"defenses": {
				"ac": {
					"std": 36,
					"abilities": "all-around vision"
				},
				"savingThrows": {
					"fort": {
						"std": 23
					},
					"ref": {
						"std": 28
					},
					"will": {
						"std": 26
					}
				},
				"hp": [
					{
						"hp": 200,
						"abilities": [
							"fast healing 10"
						]
					}
				],
				"immunities": [
					"poison",
					"precision",
					"disease",
					"paralyzed",
					"swarm mind",
					"unconscious"
				],
				"weaknesses": [
					{
						"amount": 10,
						"name": "area damage"
					},
					{
						"amount": 10,
						"name": "splash damage"
					}
				],
				"resistances": [
					{
						"amount": 10,
						"name": "physical"
					}
				]
			},
			"hasImages": true
		},
		{
			"name": "Xill",
			"source": "B2",
			"page": 299,
			"level": 6,
			"traits": [
				"uncommon",
				"le",
				"medium",
				"aberration",
				"ethereal"
			],
			"perception": {
				"std": 15
			},
			"senses": [
				{
					"name": "darkvision"
				}
			],
			"languages": {
				"languages": [
					"aklo"
				]
			},
			"skills": {
				"acrobatics": {
					"std": 15
				},
				"athletics": {
					"std": 14
				},
				"deception": {
					"std": 12
				},
				"intimidation": {
					"std": 14
				},
				"stealth": {
					"std": 15
				},
				"warfare lore": {
					"std": 12
				}
			},
			"abilityMods": {
				"str": 4,
				"dex": 5,
				"con": 3,
				"int": 0,
				"wis": 3,
				"cha": 0
			},
			"items": [
				"breastplate",
				"+1 longbow (40 arrows)",
				"scimitar (2)",
				"steel shield (Hardness 5, HP 20, BT 10)"
			],
			"speed": {
				"walk": 35
			},
			"attacks": [
				{
					"range": "Melee",
					"name": "scimitar",
					"attack": 16,
					"traits": [
						"forceful",
						"sweep"
					],
					"damage": "{@damage 2d6+7} slashing",
					"types": [
						"slashing"
					]
				},
				{
					"range": "Melee",
					"name": "bite",
					"attack": 16,
					"effects": [
						"xill paralysis"
					],
					"damage": "{@damage 2d8+7} piercing plus xill paralysis",
					"types": [
						"piercing"
					]
				},
				{
					"range": "Ranged",
					"name": "longbow",
					"attack": 17,
					"traits": [
						"deadly <1d10>",
						"magical",
						"range <100 feet>",
						"reload <0>",
						"volley <30 feet>"
					],
					"damage": "{@damage 2d8} piercing",
					"types": [
						"piercing"
					]
				}
			],
			"spellcasting": [
				{
					"type": "Innate",
					"tradition": "occult",
					"DC": 24,
					"entry": {
						"7": {
							"spells": [
								{
									"name": "plane shift",
									"notes": [
										"to Ethereal Plane or Material Plane only",
										"self only"
									]
								}
							]
						}
					}
				}
			],
			"abilities": {
				"mid": [
					{
						"activity": {
							"number": 1,
							"unit": "reaction"
						},
						"name": "Attack of Opportunity",
						"generic": {
							"tag": "ability"
						}
					},
					{
						"activity": {
							"number": 1,
							"unit": "reaction"
						},
						"name": "Shield Block",
						"generic": {
							"tag": "ability"
						}
					}
				],
				"bot": [
					{
						"activity": {
							"number": 1,
							"unit": "action"
						},
						"traits": [
							"flourish"
						],
						"entries": [
							"The xill makes two scimitar {@action Strike||Strikes} against a single target. If both hit, combine their damage for the purpose of the target's resistances and weaknesses. The xill applies its multiple attack penalty to each strike normally."
						],
						"name": "Double Slash"
					},
					{
						"activity": {
							"number": 2,
							"unit": "action"
						},
						"traits": [
							"manipulate"
						],
						"requirements": "The xill is adjacent to a {@condition unconscious}, willing, or {@condition paralyzed} creature",
						"entries": [
							"The xill implants xill eggs in the creature's flesh."
						],
						"name": "Implant"
					},
					{
						"type": "affliction",
						"traits": [
							"disease"
						],
						"note": "The {@condition sickened} condition from xill eggs doesn't improve on its own until the disease is cured or runs its course. It can be cured with a 10-minute operation that requires a successful {@dc 26} {@skill Medicine} check and deals {@damage 4d6} slashing damage to the host",
						"DC": 24,
						"savingThrow": "Fortitude",
						"maxDuration": "24 hours",
						"stages": [
							{
								"stage": 1,
								"entry": "infested with no ill effect",
								"duration": "8 hours"
							},
							{
								"stage": 2,
								"entry": "{@condition sickened 1}",
								"duration": "8 hours"
							},
							{
								"stage": 3,
								"entry": "{@condition sickened 2}",
								"duration": "4 hours"
							},
							{
								"stage": 3,
								"entry": "{@condition sickened 2} and {@damage 2d6} {@condition persistent damage||persistent bleed damage} as larval xills burrow out of the body and immediately fade away into the {@place Ethereal Plane}",
								"duration": "1 hour"
							}
						],
						"name": "Xill Eggs"
					},
					{
						"traits": [
							"incapacitation",
							"occult"
						],
						"entries": [
							"A creature hit by the xill's bite {@action Strike} must attempt a {@dc 24} Fortitude save.",
							{
								"type": "successDegree",
								"entries": {
									"Critical Success": "The creature is unaffected and is immune to xill paralysis for 1 minute.",
									"Success": "The creature is {@condition slowed 1} for 1 round.",
									"Failure": "The creature is {@condition paralyzed} for 1 round.",
									"Critical Failure": "The creature is {@condition paralyzed}. It can attempt a new save at the end of each of its turns to recover, and the save DC decreases by 1 each round."
								}
							}
						],
						"name": "Xill Paralysis"
					}
				]
			},
			"hasImages": true,
			"defenses": {
				"ac": {
					"std": 24,
					"with shield raised": 26
				},
				"savingThrows": {
					"fort": {
						"std": 15
					},
					"ref": {
						"std": 17
					},
					"will": {
						"std": 11
					}
				},
				"hp": [
					{
						"hp": 100
					}
				]
			}
		},
		{
			"name": "Yamaraj",
			"source": "B2",
			"page": 211,
			"level": 20,
			"traits": [
				"uncommon",
				"n",
				"huge",
				"monitor",
				"psychopomp"
			],
			"perception": {
				"std": 37
			},
			"senses": [
				{
					"name": "darkvision"
				},
				{
					"name": "lifesense",
					"range": 240
				},
				{
					"name": "true seeing"
				}
			],
			"languages": {
				"languages": [
					"abyssal",
					"celestial",
					"infernal",
					"requian"
				],
				"abilities": [
					"telepathy 120 feet",
					"tongues"
				]
			},
			"skills": {
				"acrobatics": {
					"std": 33
				},
				"athletics": {
					"std": 36
				},
				"deception": {
					"std": 34
				},
				"diplomacy": {
					"std": 34
				},
				"intimidation": {
					"std": 36
				},
				"occultism": {
					"std": 38
				},
				"religion": {
					"std": 38
				},
				"society": {
					"std": 38
				},
				"boneyard lore": {
					"std": 40
				},
				"legal lore": {
					"std": 40
				}
			},
			"abilityMods": {
				"str": 10,
				"dex": 7,
				"con": 7,
				"int": 10,
				"wis": 7,
				"cha": 6
			},
			"speed": {
				"walk": 35,
				"fly": 50,
				"swim": 30
			},
			"attacks": [
				{
					"range": "Melee",
					"name": "jaws",
					"attack": 38,
					"traits": [
						"magical",
						"reach <15 feet>"
					],
					"effects": [
						"Improved Grab",
						"yamaraj venom",
						"spirit touch"
					],
					"damage": "{@damage 4d8+18} piercing plus {@ability Improved Grab} and yamaraj venom and spirit touch",
					"types": [
						"piercing"
					]
				},
				{
					"range": "Melee",
					"name": "claw",
					"attack": 38,
					"traits": [
						"agile",
						"magical",
						"reach <15 feet>"
					],
					"effects": [
						"spirit touch"
					],
					"damage": "{@damage 4d4+18} slashing plus spirit touch",
					"types": [
						"slashing"
					]
				},
				{
					"range": "Melee",
					"name": "tail",
					"attack": 38,
					"traits": [
						"magical",
						"reach <20 feet>"
					],
					"effects": [
						"spirit touch"
					],
					"damage": "{@damage 4d10+18} bludgeoning plus spirit touch",
					"types": [
						"bludgeoning"
					]
				}
			],
			"spellcasting": [
				{
					"type": "Innate",
					"tradition": "divine",
					"DC": 44,
					"entry": {
						"5": {
							"spells": [
								{
									"name": "dimension door",
									"amount": "at will"
								},
								{
									"name": "mind probe",
									"amount": "at will"
								}
							]
						},
						"8": {
							"spells": [
								{
									"name": "chain lightning",
									"amount": 3
								},
								{
									"name": "dispel magic",
									"amount": 3
								},
								{
									"name": "spirit song"
								},
								{
									"name": "wall of force"
								}
							]
						},
						"9": {
							"spells": [
								{
									"name": "bind soul"
								},
								{
									"name": "harm"
								},
								{
									"name": "heal"
								},
								{
									"name": "wail of the banshee"
								}
							]
						},
						"10": {
							"spells": [
								{
									"name": "miracle"
								},
								{
									"name": "revival"
								}
							]
						},
						"constant": {
							"10": {
								"spells": [
									{
										"name": "true seeing"
									}
								]
							}
						}
					}
				}
			],
			"abilities": {
				"mid": [
					{
						"traits": [
							"aura",
							"emotion",
							"fear",
							"mental"
						],
						"entries": [
							"60 feet, {@dc 39}"
						],
						"name": "Frightful Presence",
						"generic": {
							"tag": "ability"
						}
					},
					{
						"entries": [
							"Whenever a yamaraj would take electricity damage if not for its immunity, its fast healing increases to 40 on its next turn.",
							"During that turn, if it uses its breath weapon, the beetles crackle with electricity and deal {@dice 2d12} additional electricity damage."
						],
						"name": "Lightning Drinker"
					}
				],
				"bot": [
					{
						"activity": {
							"number": 2,
							"unit": "action"
						},
						"traits": [
							"divine",
							"evocation"
						],
						"entries": [
							"The yamaraj breathes a blast of beetles in a 50-foot cone that deals {@damage 14d8} slashing damage and {@damage 4d8} {@condition persistent damage||persistent slashing damage} to creatures in the area ({@dc 42} Reflex save). It can't use Breath Weapon again for {@dice 1d4} rounds.",
							{
								"type": "successDegree",
								"entries": {
									"Critical Success": "The creature takes no damage.",
									"Success": "The creature takes half damage and is {@condition sickened 1}.",
									"Failure": "The creature takes full damage and is {@condition sickened 2}.",
									"Critical Failure": "The creature takes double damage and is {@condition sickened 3}."
								}
							}
						],
						"name": "Breath Weapon"
					},
					{
						"entries": [
							"A yamaraj's {@spell miracle} spells are used only to pronounce judgment, typically either to restore a dead or destroyed creature to life, bind a creature to the Boneyard, or banish a creature from the Boneyard."
						],
						"name": "Final Judgment"
					},
					{
						"entries": [
							"A yamaraj's {@action Strike||Strikes} affect incorporeal creatures with the effects of a {@item ghost touch} property rune and deal {@damage 3d6} negative damage to living creatures and {@damage 3d6} positive damage to undead."
						],
						"name": "Spirit Touch"
					},
					{
						"type": "affliction",
						"name": "Yamaraj Venom",
						"traits": [
							"poison"
						],
						"note": "While a creature is {@condition clumsy} from this poison, it is {@condition doomed} with the same value",
						"DC": 42,
						"savingThrow": "Fortitude",
						"maxDuration": "10 rounds",
						"stages": [
							{
								"stage": 1,
								"entry": "{@damage 3d8} poison damage and {@condition clumsy 1}",
								"duration": "1 round"
							},
							{
								"stage": 2,
								"entry": "{@damage 5d8} poison damage and {@condition clumsy 2}",
								"duration": "1 round"
							},
							{
								"stage": 3,
								"entry": "{@damage 7d8} poison damage and {@condition clumsy 3}",
								"duration": "1 round"
							}
						]
					}
				]
			},
			"hasImages": true,
			"defenses": {
				"ac": {
					"std": 45
				},
				"savingThrows": {
					"fort": {
						"std": 33
					},
					"ref": {
						"std": 31
					},
					"will": {
						"std": 35
					}
				},
				"hp": [
					{
						"hp": 375,
						"abilities": [
							"fast healing 20",
							"lightning drinker"
						]
					}
				],
				"immunities": [
					"electricity",
					"death effects",
					"disease"
				],
				"resistances": [
					{
						"amount": 20,
						"name": "negative"
					},
					{
						"amount": 20,
						"name": "poison"
					}
				]
			}
		},
		{
			"name": "Yellow Musk Brute",
			"source": "B2",
			"page": 301,
			"level": 2,
			"traits": [
				"n",
				"large",
				"mindless",
				"plant"
			],
			"perception": {
				"std": 4
			},
			"senses": [
				{
					"name": "low-light vision"
				}
			],
			"skills": {
				"athletics": {
					"std": 9
				}
			},
			"abilityMods": {
				"str": 5,
				"dex": -3,
				"con": 4,
				"int": -5,
				"wis": 0,
				"cha": -2
			},
			"speed": {
				"walk": 25
			},
			"attacks": [
				{
					"range": "Melee",
					"name": "fist",
					"attack": 11,
					"traits": [
						"reach <10 feet>"
					],
					"damage": "{@damage 1d12+5} bludgeoning plus Improved Push 5 feet",
					"types": [
						"bludgeoning"
					]
				}
			],
			"abilities": {
				"top": [
					{
						"entries": [
							"A yellow musk thrall is permanently {@condition slowed 1} and can't use reactions."
						],
						"name": "Slow"
					}
				],
				"mid": [
					{
						"traits": [
							"aura"
						],
						"entries": [
							"5 feet. Grasping tendrils extend out from the brute. When the brute ends its movement next to a creature, or a creature ends its turn next to the brute, that creature must succeed at a {@dc 15} Reflex save or be {@condition grabbed} by the tendrils."
						],
						"name": "Entangling Tendrils"
					}
				],
				"bot": [
					{
						"activity": {
							"number": 1,
							"unit": "free"
						},
						"entries": [
							"Creeper tendrils tear through the brute's limbs, causing its forearms to tear loose. The brute's melee reach increases by 5 feet."
						],
						"name": "Limb Extension",
						"trigger": "The yellow musk thrall is reduced to 15 HP or fewer"
					},
					{
						"entries": [
							"When the brute strikes a creature, that creature is exposed to yellow musk creeper pollen, as Spray Pollen ({@dc 15}). The creature is {@condition fascinated} by the yellow musk creeper that spawned the brute, not by the brute itself."
						],
						"name": "Pollen Touch"
					}
				]
			},
			"defenses": {
				"ac": {
					"std": 15
				},
				"savingThrows": {
					"fort": {
						"std": 10
					},
					"ref": {
						"std": 3
					},
					"will": {
						"std": 6
					}
				},
				"hp": [
					{
						"hp": 45
					}
				],
				"immunities": [
					"mental"
				],
				"weaknesses": [
					{
						"amount": 10,
						"name": "fire"
					}
				]
			}
		},
		{
			"name": "Yellow Musk Creeper",
			"source": "B2",
			"page": 300,
			"level": 2,
			"traits": [
				"n",
				"medium",
				"mindless",
				"plant"
			],
			"perception": {
				"std": 4
			},
			"senses": [
				{
					"type": "imprecise",
					"name": "{@ability tremorsense}",
					"range": 30
				}
			],
			"skills": {
				"stealth": {
					"std": 6
				}
			},
			"abilityMods": {
				"str": 3,
				"dex": 2,
				"con": 4,
				"int": -5,
				"wis": 0,
				"cha": -1
			},
			"speed": {
				"walk": 5
			},
			"attacks": [
				{
					"range": "Melee",
					"name": "tendril",
					"attack": 9,
					"traits": [
						"reach <10 feet>"
					],
					"damage": "{@damage 1d10+3} piercing",
					"types": [
						"piercing"
					]
				}
			],
			"abilities": {
				"bot": [
					{
						"activity": {
							"number": 3,
							"unit": "action"
						},
						"traits": [
							"manipulate",
							"mental"
						],
						"entries": [
							"The creeper bores dozens of tendrils into the brain of a Small, Medium, or Large humanoid creature that's {@condition unconscious}, willing, or {@condition fascinated} by Spray Pollen, and within reach of the creeper's tendrils. The creature must succeed at a {@dc 18} Fortitude save or become {@condition stupefied 1} ({@condition stupefied 2} on a critical failure). Subsequent failed saves against Bore into Brain increase the {@condition stupefied} value. If the creature reaches {@condition stupefied 5}, it is turned into a yellow musk thrall (see below). Boring into a creature's brain doesn't end fascination caused by Spray Pollen."
						],
						"name": "Bore into Brain"
					},
					{
						"activity": {
							"number": 2,
							"unit": "action"
						},
						"traits": [
							"mental",
							"poison"
						],
						"entries": [
							"The yellow musk creeper blasts yellow pollen in either a 30-foot line or a 15-foot cone. Each creature in the emanation must attempt a {@dc 20} Will save. Once a creature succeeds at any save against."
						],
						"name": "Spray Pollen"
					},
					{
						"entries": [
							"Pollen, it becomes temporarily immune for 24 hours.",
							{
								"type": "successDegree",
								"entries": {
									"Success": "The creature is unaffected.",
									"Failure": "The creature is {@condition fascinated}. For as long as it is {@condition fascinated}, it must spend each of its actions to move closer to the yellow musk creeper as expediently as possible, while avoiding obvious dangers. If the creature is adjacent to the yellow musk creeper, it stays still and doesn't act.",
									"Critical Failure": "As failure, but the condition doesn't end automatically. The creature can attempt a new save at the end of each of its turns. On a success, the {@condition fascinated} condition and other effects end."
								}
							}
						],
						"name": "Spray"
					}
				]
			},
			"hasImages": true,
			"defenses": {
				"ac": {
					"std": 18
				},
				"savingThrows": {
					"fort": {
						"std": 10
					},
					"ref": {
						"std": 6
					},
					"will": {
						"std": 4
					}
				},
				"hp": [
					{
						"hp": 34
					}
				],
				"immunities": [
					"mental"
				]
			}
		},
		{
			"name": "Yellow Musk Thrall",
			"source": "B2",
			"page": 301,
			"level": -1,
			"traits": [
				"n",
				"medium",
				"mindless",
				"plant"
			],
			"perception": {
				"std": 0
			},
			"senses": [
				{
					"name": "low-light vision"
				}
			],
			"skills": {
				"athletics": {
					"std": 5
				}
			},
			"abilityMods": {
				"str": 3,
				"dex": -2,
				"con": 2,
				"int": -5,
				"wis": 0,
				"cha": -2
			},
			"speed": {
				"walk": 25
			},
			"attacks": [
				{
					"range": "Melee",
					"name": "fist",
					"attack": 7,
					"effects": [
						"Grab",
						"pollen touch"
					],
					"damage": "{@damage 1d4+3} bludgeoning plus Grab and pollen touch",
					"types": [
						"bludgeoning"
					]
				}
			],
			"abilities": {
				"top": [
					{
						"entries": [
							"A yellow musk thrall is permanently {@condition slowed 1} and can't use reactions."
						],
						"name": "Slow"
					}
				],
				"mid": [
					{
						"traits": [
							"aura"
						],
						"entries": [
							"5 feet. Grasping tendrils extend out from the thrall. When the thrall ends its movement next to a creature, or a creature ends its turn next to the thrall, that creature must succeed at a {@dc 14} Reflex save or be {@condition grabbed} by the tendrils."
						],
						"name": "Entangling Tendrils"
					}
				],
				"bot": [
					{
						"activity": {
							"number": 1,
							"unit": "free"
						},
						"trigger": "The yellow musk thrall is reduced to 4 HP or fewer",
						"entries": [
							"Creeper tendrils tear through the thrall's limbs, causing its forearms to tear loose. The thrall's melee reach increases by 5 feet."
						],
						"name": "Limb Extension"
					},
					{
						"entries": [
							"When the thrall strikes a creature, that creature is exposed to yellow musk creeper pollen, as Spray Pollen ({@dc 14}). The creature is {@condition fascinated} by the yellow musk creeper that spawned the thrall, not by the thrall itself."
						],
						"name": "Pollen Touch"
					}
				]
			},
			"hasImages": true,
			"defenses": {
				"ac": {
					"std": 14
				},
				"savingThrows": {
					"fort": {
						"std": 6
					},
					"ref": {
						"std": 0
					},
					"will": {
						"std": 2
					}
				},
				"hp": [
					{
						"hp": 12
					}
				],
				"immunities": [
					"mental"
				],
				"weaknesses": [
					{
						"amount": 5,
						"name": "fire"
					}
				]
			}
		},
		{
			"name": "Yeth Hound",
			"source": "B2",
			"page": 302,
			"level": 3,
			"traits": [
				"ce",
				"medium",
				"beast",
				"fiend"
			],
			"perception": {
				"std": 9
			},
			"senses": [
				{
					"name": "darkvision"
				},
				{
					"type": "imprecise",
					"name": "scent",
					"range": 30
				}
			],
			"languages": {
				"languages": [
					"abyssal (can't speak any language)"
				]
			},
			"skills": {
				"acrobatics": {
					"std": 8
				},
				"athletics": {
					"std": 9
				},
				"stealth": {
					"std": 10
				},
				"survival": {
					"std": 8
				}
			},
			"abilityMods": {
				"str": 4,
				"dex": 3,
				"con": 2,
				"int": -2,
				"wis": 3,
				"cha": 1
			},
			"speed": {
				"abilities": [
					"air walk"
				],
				"walk": 40
			},
			"attacks": [
				{
					"range": "Melee",
					"name": "jaws",
					"attack": 11,
					"effects": [
						"Knockdown",
						"sinister bite"
					],
					"damage": "{@damage 1d8+6} piercing plus {@damage 1d6} evil, Knockdown, and sinister bite",
					"types": [
						"evil",
						"piercing"
					]
				}
			],
			"spellcasting": [
				{
					"type": "Innate",
					"tradition": "divine",
					"DC": 20,
					"entry": {
						"constant": {
							"4": {
								"spells": [
									{
										"name": "air walk"
									}
								]
							}
						}
					}
				}
			],
			"abilities": {
				"bot": [
					{
						"activity": {
							"number": 3,
							"unit": "action"
						},
						"traits": [
							"auditory",
							"concentrate",
							"divine",
							"enchantment",
							"fear",
							"mental"
						],
						"entries": [
							"The yeth hound emits an unearthly howl audible up to 300 feet away. Any nonfiend creature that hears the howl must succeed at a {@dc 20} Will save or become {@condition frightened 1}. Any creature that critically fails and is within 60 feet of the yeth hound is instead {@condition frightened 3} and {@condition fleeing} for {@dice 1d4} rounds (or until it recovers from its {@condition frightened} condition). Whether it succeeds or fails the saving throw, the creature is then temporarily immune to Bay for 24 hours."
						],
						"name": "Bay"
					},
					{
						"entries": [
							"A good creature bitten by a yeth hound must attempt a {@dc 20} Will save. On a critical success, the creature is temporarily immune to sinister bite for 1 minute. A creature that fails becomes {@condition frightened 1}, or increases the value of its {@condition frightened} condition by 1 if already {@condition frightened}."
						],
						"name": "Sinister Bite"
					}
				]
			},
			"hasImages": true,
			"defenses": {
				"ac": {
					"std": 18
				},
				"savingThrows": {
					"fort": {
						"std": 9
					},
					"ref": {
						"std": 12
					},
					"will": {
						"std": 12
					}
				},
				"hp": [
					{
						"hp": 55
					}
				]
			}
		},
		{
			"name": "Young Brine Dragon",
			"source": "B2",
			"page": 87,
			"level": 8,
			"traits": [
				"uncommon",
				"ln",
				"large",
				"amphibious",
				"dragon",
				"elemental",
				"water"
			],
			"perception": {
				"std": 16
			},
			"senses": [
				{
					"name": "darkvision"
				},
				{
					"type": "imprecise",
					"name": "scent",
					"range": 60
				}
			],
			"languages": {
				"languages": [
					"aquan",
					"common",
					"draconic"
				]
			},
			"skills": {
				"acrobatics": {
					"std": 14
				},
				"athletics": {
					"std": 18
				},
				"deception": {
					"std": 18
				},
				"intimidation": {
					"std": 18
				},
				"nature": {
					"std": 16
				},
				"society": {
					"std": 16
				},
				"survival": {
					"std": 14
				}
			},
			"abilityMods": {
				"str": 6,
				"dex": 2,
				"con": 4,
				"int": 2,
				"wis": 2,
				"cha": 4
			},
			"speed": {
				"walk": 30,
				"fly": 100,
				"swim": 50
			},
			"attacks": [
				{
					"range": "Melee",
					"name": "jaws",
					"attack": 20,
					"traits": [
						"acid",
						"reach <10 feet>"
					],
					"damage": "{@damage 2d10+8} piercing plus {@damage 2d4} acid",
					"types": [
						"acid",
						"piercing"
					]
				},
				{
					"range": "Melee",
					"name": "claw",
					"attack": 20,
					"traits": [
						"agile"
					],
					"damage": "{@damage 2d8+8} slashing",
					"types": [
						"slashing"
					]
				},
				{
					"range": "Melee",
					"name": "tail",
					"attack": 18,
					"traits": [
						"reach <15 feet>"
					],
					"damage": "{@damage 2d12+8} bludgeoning",
					"types": [
						"bludgeoning"
					]
				},
				{
					"range": "Melee",
					"name": "wing",
					"attack": 18,
					"traits": [
						"agile",
						"reach <10 feet>"
					],
					"damage": "{@damage 1d12+8} piercing",
					"types": [
						"piercing"
					]
				}
			],
			"spellcasting": [
				{
					"type": "Innate",
					"tradition": "primal",
					"DC": 26,
					"attack": 18,
					"entry": {
						"1": {
							"spells": [
								{
									"name": "hydraulic push",
									"amount": 2
								}
							]
						},
						"2": {
							"spells": [
								{
									"name": "obscuring mist"
								}
							]
						}
					}
				}
			],
			"abilities": {
				"mid": [
					{
						"traits": [
							"aura",
							"emotion",
							"fear",
							"mental"
						],
						"entries": [
							"90 feet, {@dc 24}"
						],
						"name": "Frightful Presence",
						"generic": {
							"tag": "ability"
						}
					},
					{
						"activity": {
							"number": 1,
							"unit": "reaction"
						},
						"trigger": "A creature the brine dragon observes within 30 feet uses a concentrate action",
						"entries": [
							"The dragon spits a glob of caustic salt water at the creature. The creature takes {@damage 3d6} acid damage ({@dc 26} basic Reflex save). On a failure, the concentrate action is disrupted."
						],
						"name": "Brine Spit"
					}
				],
				"bot": [
					{
						"activity": {
							"number": 2,
							"unit": "action"
						},
						"traits": [
							"acid",
							"evocation",
							"primal"
						],
						"entries": [
							"The dragon breathes a spray of acidic salt water that deals {@damage 9d6} acid damage in an 80-foot line ({@dc 26} basic Reflex save). They can't use Breath Weapon again for {@dice 1d4} rounds."
						],
						"name": "Breath Weapon"
					},
					{
						"activity": {
							"number": 2,
							"unit": "action"
						},
						"entries": [
							"The dragon makes two claw {@action Strike||Strikes} and one wing {@action Strike} in any order."
						],
						"name": "Draconic Frenzy"
					},
					{
						"entries": [
							"The dragon recharges their Breath Weapon whenever they score a critical hit with a {@action Strike}."
						],
						"name": "Draconic Momentum"
					}
				]
			},
			"hasImages": true,
			"defenses": {
				"ac": {
					"std": 27
				},
				"savingThrows": {
					"fort": {
						"std": 18
					},
					"ref": {
						"std": 16
					},
					"will": {
						"std": 16
					}
				},
				"hp": [
					{
						"hp": 142
					}
				],
				"immunities": [
					"acid",
					"paralyzed",
					"sleep"
				]
			}
		},
		{
			"name": "Young Cloud Dragon",
			"source": "B2",
			"page": 89,
			"level": 10,
			"traits": [
				"uncommon",
				"n",
				"large",
				"air",
				"dragon",
				"elemental"
			],
			"perception": {
				"std": 22
			},
			"senses": [
				{
					"name": "darkvision"
				},
				{
					"name": "mist vision"
				},
				{
					"type": "imprecise",
					"name": "scent",
					"range": 60
				}
			],
			"languages": {
				"languages": [
					"auran",
					"common",
					"draconic"
				]
			},
			"skills": {
				"acrobatics": {
					"std": 20
				},
				"athletics": {
					"std": 21
				},
				"deception": {
					"std": 20
				},
				"diplomacy": {
					"std": 18
				},
				"intimidation": {
					"std": 22
				},
				"nature": {
					"std": 18
				},
				"stealth": {
					"std": 18
				},
				"survival": {
					"std": 16
				}
			},
			"abilityMods": {
				"str": 7,
				"dex": 2,
				"con": 5,
				"int": 2,
				"wis": 4,
				"cha": 4
			},
			"speed": {
				"abilities": [
					"cloud walk"
				],
				"walk": 40,
				"fly": 140
			},
			"attacks": [
				{
					"range": "Melee",
					"name": "jaws",
					"attack": 23,
					"traits": [
						"electricity",
						"reach <10 feet>"
					],
					"damage": "{@damage 2d10+13} piercing plus {@damage 1d12} electricity",
					"types": [
						"electricity",
						"piercing"
					]
				},
				{
					"range": "Melee",
					"name": "claw",
					"attack": 23,
					"traits": [
						"agile"
					],
					"damage": "{@damage 2d8+13} slashing",
					"types": [
						"slashing"
					]
				},
				{
					"range": "Melee",
					"name": "tail",
					"attack": 21,
					"traits": [
						"reach <15 feet>"
					],
					"damage": "{@damage 2d12+13} bludgeoning",
					"types": [
						"bludgeoning"
					]
				},
				{
					"range": "Melee",
					"name": "horn",
					"attack": 21,
					"traits": [
						"deadly <d8>",
						"reach <10 feet>"
					],
					"damage": "{@damage 1d12+11} piercing",
					"types": [
						"piercing"
					]
				}
			],
			"spellcasting": [
				{
					"type": "Innate",
					"tradition": "primal",
					"DC": 29,
					"entry": {
						"1": {
							"spells": [
								{
									"name": "gust of wind",
									"amount": "at will"
								}
							]
						},
						"2": {
							"spells": [
								{
									"name": "obscuring mist"
								}
							]
						}
					}
				}
			],
			"abilities": {
				"top": [
					{
						"entries": [
							"Fog and mist don't impair a cloud dragon's vision; they ignore the {@condition concealed} condition from fog and mist."
						],
						"name": "Mist Vision"
					}
				],
				"mid": [
					{
						"traits": [
							"aura",
							"emotion",
							"fear",
							"mental"
						],
						"entries": [
							"90 feet, {@dc 26}"
						],
						"name": "Frightful Presence",
						"generic": {
							"tag": "ability"
						}
					},
					{
						"activity": {
							"number": 1,
							"unit": "reaction"
						},
						"trigger": "The dragon is the target of a ranged attack",
						"requirements": "The dragon is aware of the attack and has a free wing",
						"entries": [
							"The cloud dragon flexes a wing and creates a billowing cloud of mist. The dragon is treated as if they were {@condition hidden} for the purposes of resolving the triggering attack, so normally the attacker must succeed at a DC {@flatDC 11} flat check to target them. The dragon also gains a +4 circumstance bonus to AC against the triggering attack."
						],
						"name": "Deflecting Cloud"
					}
				],
				"bot": [
					{
						"activity": {
							"number": 2,
							"unit": "action"
						},
						"traits": [
							"electricity",
							"evocation",
							"primal"
						],
						"entries": [
							"The dragon breathes a thundercloud that deals {@damage 11d6} electricity damage in a 40-foot cone ({@dc 29} basic Reflex save). They can't use Breath Weapon again for {@dice 1d4} rounds."
						],
						"name": "Breath Weapon"
					},
					{
						"entries": [
							"The cloud dragon can tread on clouds or fog as though on solid ground."
						],
						"name": "Cloud Walk"
					},
					{
						"activity": {
							"number": 2,
							"unit": "action"
						},
						"entries": [
							"The dragon makes two claw {@action Strike||Strikes} and one horn {@action Strike} in any order."
						],
						"name": "Draconic Frenzy"
					},
					{
						"entries": [
							"The dragon recharges their Breath Weapon whenever they score a critical hit with a {@action Strike}."
						],
						"name": "Draconic Momentum"
					}
				]
			},
			"hasImages": true,
			"defenses": {
				"ac": {
					"std": 30
				},
				"savingThrows": {
					"fort": {
						"std": 21
					},
					"ref": {
						"std": 18
					},
					"will": {
						"std": 20
					}
				},
				"hp": [
					{
						"hp": 175
					}
				],
				"immunities": [
					"electricity",
					"paralyzed",
					"sleep"
				]
			}
		},
		{
			"name": "Young Crystal Dragon",
			"source": "B2",
			"page": 91,
			"level": 7,
			"traits": [
				"uncommon",
				"ng",
				"large",
				"dragon",
				"earth",
				"elemental"
			],
			"perception": {
				"std": 15
			},
			"senses": [
				{
					"name": "darkvision"
				},
				{
					"type": "imprecise",
					"name": "scent",
					"range": 60
				},
				{
					"type": "imprecise",
					"name": "{@ability tremorsense}",
					"range": 30
				}
			],
			"languages": {
				"languages": [
					"common",
					"draconic",
					"terran"
				]
			},
			"skills": {
				"acrobatics": {
					"std": 14
				},
				"athletics": {
					"std": 16
				},
				"deception": {
					"std": 15
				},
				"intimidation": {
					"std": 15
				},
				"nature": {
					"std": 15
				},
				"stealth": {
					"std": 18
				},
				"survival": {
					"std": 15
				}
			},
			"abilityMods": {
				"str": 5,
				"dex": 1,
				"con": 3,
				"int": 1,
				"wis": 2,
				"cha": 4
			},
			"speed": {
				"walk": 40,
				"burrow": 30,
				"fly": 100
			},
			"attacks": [
				{
					"range": "Melee",
					"name": "jaws",
					"attack": 18,
					"traits": [
						"sonic",
						"reach <10 feet>"
					],
					"damage": "{@damage 2d8+8} slashing plus {@damage 2d6} piercing",
					"types": [
						"piercing",
						"slashing"
					]
				},
				{
					"range": "Melee",
					"name": "claw",
					"attack": 18,
					"traits": [
						"agile"
					],
					"damage": "{@damage 2d6+8} slashing",
					"types": [
						"slashing"
					]
				},
				{
					"range": "Melee",
					"name": "tail",
					"attack": 16,
					"traits": [
						"reach <15 feet>"
					],
					"damage": "{@damage 1d10+8} slashing",
					"types": [
						"slashing"
					]
				}
			],
			"spellcasting": [
				{
					"type": "Innate",
					"tradition": "primal",
					"DC": 25,
					"entry": {
						"0": {
							"level": 3,
							"spells": [
								{
									"name": "dancing lights"
								}
							]
						},
						"3": {
							"spells": [
								{
									"name": "color spray"
								}
							]
						}
					}
				},
				{
					"type": "Prepared",
					"tradition": "primal",
					"DC": 25,
					"attack": 18,
					"entry": {
						"0": {
							"level": 3,
							"spells": [
								{
									"name": "acid splash"
								},
								{
									"name": "detect magic"
								},
								{
									"name": "light"
								},
								{
									"name": "prestidigitation"
								},
								{
									"name": "telekinetic projectile"
								}
							]
						},
						"1": {
							"spells": [
								{
									"name": "grease"
								},
								{
									"name": "mending"
								},
								{
									"name": "pass without trace"
								}
							]
						},
						"2": {
							"spells": [
								{
									"name": "faerie fire"
								},
								{
									"name": "glitterdust"
								},
								{
									"name": "shatter"
								}
							]
						},
						"3": {
							"spells": [
								{
									"name": "earthbind"
								},
								{
									"name": "meld into stone"
								}
							]
						}
					}
				}
			],
			"abilities": {
				"mid": [
					{
						"traits": [
							"aura",
							"emotion",
							"fear",
							"mental"
						],
						"entries": [
							"90 feet, {@dc 25}"
						],
						"name": "Frightful Presence",
						"generic": {
							"tag": "ability"
						}
					},
					{
						"activity": {
							"number": 1,
							"unit": "reaction"
						},
						"trigger": "A creature within reach of the dragon's tail uses a move action or leaves a square during a move action it's using",
						"entries": [
							"The dragon makes a tail {@action Strike} at the creature with a \u20132 penalty. If it hits, the dragon disrupts the creature's action."
						],
						"name": "Twisting Tail"
					}
				],
				"bot": [
					{
						"activity": {
							"number": 2,
							"unit": "action"
						},
						"traits": [
							"evocation",
							"primal"
						],
						"entries": [
							"The dragon breathes a flurry of piercing crystals that deal {@damage 8d6} piercing damage in a 30-foot cone ({@dc 25} basic Reflex save). They can't use Breath Weapon again for {@dice 1d4} rounds."
						],
						"name": "Breath Weapon"
					},
					{
						"activity": {
							"number": 2,
							"unit": "action"
						},
						"entries": [
							"The dragon makes two claw {@action Strike||Strikes} and one tail {@action Strike} in any order."
						],
						"name": "Draconic Frenzy"
					},
					{
						"entries": [
							"The dragon recharges their Breath Weapon whenever they critically hit with a {@action Strike}."
						],
						"name": "Draconic Momentum"
					}
				]
			},
			"hasImages": true,
			"defenses": {
				"ac": {
					"std": 27
				},
				"savingThrows": {
					"fort": {
						"std": 16
					},
					"ref": {
						"std": 14
					},
					"will": {
						"std": 15
					}
				},
				"hp": [
					{
						"hp": 105
					}
				],
				"immunities": [
					"paralyzed",
					"sleep"
				],
				"weaknesses": [
					{
						"amount": 5,
						"name": "sonic"
					}
				]
			}
		},
		{
			"name": "Young Magma Dragon",
			"source": "B2",
			"page": 94,
			"level": 9,
			"traits": [
				"uncommon",
				"cn",
				"large",
				"dragon",
				"elemental",
				"fire"
			],
			"perception": {
				"std": 18
			},
			"senses": [
				{
					"name": "darkvision"
				},
				{
					"type": "imprecise",
					"name": "scent",
					"range": 60
				}
			],
			"languages": {
				"languages": [
					"common",
					"draconic",
					"ignan"
				]
			},
			"skills": {
				"acrobatics": {
					"std": 16
				},
				"athletics": {
					"std": 19
				},
				"deception": {
					"std": 14
				},
				"intimidation": {
					"std": 18
				},
				"nature": {
					"std": 15
				},
				"stealth": {
					"std": 16
				},
				"survival": {
					"std": 18
				}
			},
			"abilityMods": {
				"str": 6,
				"dex": 1,
				"con": 4,
				"int": 0,
				"wis": 3,
				"cha": 3
			},
			"speed": {
				"abilities": [
					"magma swim"
				],
				"walk": 30,
				"fly": 100,
				"swim": 30
			},
			"attacks": [
				{
					"range": "Melee",
					"name": "jaws",
					"attack": 21,
					"traits": [
						"fire",
						"reach <10 feet>"
					],
					"damage": "{@damage 2d10+10} piercing plus {@damage 2d6} fire",
					"types": [
						"fire",
						"piercing"
					]
				},
				{
					"range": "Melee",
					"name": "claw",
					"attack": 21,
					"traits": [
						"agile"
					],
					"damage": "{@damage 2d10+10} slashing",
					"types": [
						"slashing"
					]
				},
				{
					"range": "Melee",
					"name": "tail",
					"attack": 19,
					"traits": [
						"reach <15 feet>"
					],
					"damage": "{@damage 2d12+10} bludgeoning",
					"types": [
						"bludgeoning"
					]
				},
				{
					"range": "Melee",
					"name": "horns",
					"attack": 19,
					"traits": [
						"reach <10 feet>"
					],
					"damage": "{@damage 1d10+10} piercing",
					"types": [
						"piercing"
					]
				}
			],
			"spellcasting": [
				{
					"type": "Innate",
					"tradition": "primal",
					"DC": 26,
					"attack": 18,
					"entry": {
						"0": {
							"level": 4,
							"spells": [
								{
									"name": "produce flame"
								}
							]
						},
						"4": {
							"spells": [
								{
									"name": "burning hands",
									"amount": "at will"
								}
							]
						}
					}
				}
			],
			"abilities": {
				"mid": [
					{
						"traits": [
							"aura",
							"emotion",
							"fear",
							"mental"
						],
						"entries": [
							"90 feet, {@dc 24}"
						],
						"name": "Frightful Presence",
						"generic": {
							"tag": "ability"
						}
					},
					{
						"activity": {
							"number": 1,
							"unit": "reaction"
						},
						"trigger": "The dragon is targeted with an attack",
						"entries": [
							"The dragon raises a wing, gaining a +2 circumstance bonus to AC against the triggering attack. If the dragon is Flying, they descend 10 feet after the attack."
						],
						"name": "Wing Deflection"
					}
				],
				"bot": [
					{
						"activity": {
							"number": 2,
							"unit": "action"
						},
						"traits": [
							"evocation",
							"fire",
							"primal"
						],
						"entries": [
							"The dragon breathes a blast of magma that deals {@damage 5d6} fire damage and {@damage 3d12} bludgeoning damage in a 30-foot cone ({@dc 28} basic Reflex save). They can't use Breath Weapon again for {@dice 1d4} rounds."
						],
						"name": "Breath Weapon"
					},
					{
						"activity": {
							"number": 2,
							"unit": "action"
						},
						"entries": [
							"The dragon makes two claw {@action Strike||Strikes} and one horn {@action Strike} in any order."
						],
						"name": "Draconic Frenzy"
					},
					{
						"entries": [
							"The dragon recharges their Breath Weapon whenever they score a critical hit with a {@action Strike}."
						],
						"name": "Draconic Momentum"
					},
					{
						"entries": [
							"A magma dragon's swim Speed functions only when the dragon is Swimming through magma or molten lava."
						],
						"name": "Magma Swim"
					}
				]
			},
			"hasImages": true,
			"defenses": {
				"ac": {
					"std": 28
				},
				"savingThrows": {
					"fort": {
						"std": 19
					},
					"ref": {
						"std": 16
					},
					"will": {
						"std": 18
					}
				},
				"hp": [
					{
						"hp": 175
					}
				],
				"immunities": [
					"fire",
					"paralyzed",
					"sleep"
				],
				"weaknesses": [
					{
						"amount": 10,
						"name": "cold"
					}
				]
			}
		},
		{
			"name": "Young Umbral Dragon",
			"source": "B2",
			"foundIn": [
				"Impossible Lands"
			],
			"otherSources": {
				"Expanded": [
					"LOIL|323"
				]
			},
			"page": 96,
			"level": 11,
			"traits": [
				"uncommon",
				"ne",
				"large",
				"dragon",
				"shadow"
			],
			"perception": {
				"std": 22
			},
			"senses": [
				{
					"name": "greater darkvision"
				},
				{
					"type": "imprecise",
					"name": "scent",
					"range": 60
				}
			],
			"languages": {
				"languages": [
					"common",
					"draconic",
					"shadowtongue"
				]
			},
			"skills": {
				"acrobatics": {
					"std": 18
				},
				"athletics": {
					"std": 22
				},
				"deception": {
					"std": 22
				},
				"intimidation": {
					"std": 22
				},
				"nature": {
					"std": 20
				},
				"stealth": {
					"std": 20
				},
				"survival": {
					"std": 22
				}
			},
			"abilityMods": {
				"str": 7,
				"dex": 3,
				"con": 5,
				"int": 3,
				"wis": 5,
				"cha": 3
			},
			"speed": {
				"walk": 40,
				"fly": 140
			},
			"attacks": [
				{
					"range": "Melee",
					"name": "jaws",
					"attack": 24,
					"traits": [
						"negative",
						"reach <10 feet>"
					],
					"damage": "{@damage 2d10+13} piercing plus {@damage 2d6} negative",
					"types": [
						"negative",
						"piercing"
					]
				},
				{
					"range": "Melee",
					"name": "claw",
					"attack": 24,
					"traits": [
						"agile"
					],
					"damage": "{@damage 2d10+13} slashing",
					"types": [
						"slashing"
					]
				},
				{
					"range": "Melee",
					"name": "tail",
					"attack": 22,
					"traits": [
						"reach <15 feet>"
					],
					"damage": "{@damage 2d12+13} slashing",
					"types": [
						"slashing"
					]
				},
				{
					"range": "Melee",
					"name": "wing",
					"attack": 22,
					"traits": [
						"reach <10 feet>"
					],
					"damage": "{@damage 1d10+13} slashing",
					"types": [
						"slashing"
					]
				}
			],
			"spellcasting": [
				{
					"type": "Innate",
					"tradition": "primal",
					"DC": 30,
					"entry": {
						"0": {
							"level": 4,
							"spells": [
								{
									"name": "detect magic"
								}
							]
						},
						"4": {
							"spells": [
								{
									"name": "darkness",
									"amount": 3
								}
							]
						}
					}
				}
			],
			"abilities": {
				"mid": [
					{
						"traits": [
							"aura",
							"emotion",
							"fear",
							"mental"
						],
						"entries": [
							"90 feet, {@dc 26}"
						],
						"name": "Frightful Presence",
						"generic": {
							"tag": "ability"
						}
					},
					{
						"activity": {
							"number": 1,
							"unit": "reaction"
						},
						"entries": [
							"Jaws only."
						],
						"name": "Attack of Opportunity",
						"generic": {
							"tag": "ability"
						}
					}
				],
				"bot": [
					{
						"activity": {
							"number": 2,
							"unit": "action"
						},
						"traits": [
							"necromancy",
							"negative",
							"primal"
						],
						"entries": [
							"The dragon breathes a blast of darkness that deals {@damage 12d6} negative energy damage in a 30-foot cone ({@dc 30} basic Reflex save). They can't use Breath Weapon again for {@dice 1d4} rounds. Undead creatures take {@damage 14d6} force damage instead of the negative damage."
						],
						"name": "Breath Weapon"
					},
					{
						"activity": {
							"number": 2,
							"unit": "action"
						},
						"entries": [
							"The dragon makes two claw {@action Strike||Strikes} and one wing {@action Strike} in any order."
						],
						"name": "Draconic Frenzy"
					},
					{
						"entries": [
							"The dragon recharges their Breath Weapon whenever they score a critical hit with a {@action Strike}."
						],
						"name": "Draconic Momentum"
					},
					{
						"entries": [
							"An umbral dragon's {@action Strike||Strikes} affect incorporeal creatures with the effects of a {@item ghost touch} property rune, and an umbral dragon's jaws deal an additional {@damage 4d6} force damage to undead."
						],
						"name": "Ghost Bane"
					}
				]
			},
			"hasImages": true,
			"defenses": {
				"ac": {
					"std": 31
				},
				"savingThrows": {
					"fort": {
						"std": 22
					},
					"ref": {
						"std": 20
					},
					"will": {
						"std": 22
					}
				},
				"hp": [
					{
						"hp": 195
					}
				],
				"immunities": [
					"negative",
					"paralyzed",
					"sleep"
				]
			}
		},
		{
			"name": "Zebub",
			"source": "B2",
			"page": 72,
			"level": 3,
			"traits": [
				"le",
				"small",
				"devil",
				"fiend"
			],
			"perception": {
				"std": 12
			},
			"senses": [
				{
					"name": "greater darkvision"
				}
			],
			"languages": {
				"languages": [
					"celestial",
					"draconic",
					"infernal"
				],
				"abilities": [
					"telepathy 100 feet"
				]
			},
			"skills": {
				"acrobatics": {
					"std": 10
				},
				"arcana": {
					"std": 7
				},
				"deception": {
					"std": 8
				},
				"religion": {
					"std": 9
				},
				"stealth": {
					"std": 10
				}
			},
			"abilityMods": {
				"str": 1,
				"dex": 4,
				"con": 1,
				"int": 0,
				"wis": 3,
				"cha": 1
			},
			"speed": {
				"walk": 15,
				"fly": 50
			},
			"attacks": [
				{
					"range": "Melee",
					"name": "mandibles",
					"attack": 12,
					"traits": [
						"evil",
						"finesse",
						"magical"
					],
					"effects": [
						"Cocytan filth"
					],
					"damage": "{@damage 1d10+3} piercing plus {@damage 1d6} evil and Cocytan filth",
					"types": [
						"evil",
						"piercing"
					]
				}
			],
			"spellcasting": [
				{
					"type": "Innate",
					"tradition": "divine",
					"DC": 17,
					"entry": {
						"0": {
							"level": 2,
							"spells": [
								{
									"name": "message"
								}
							]
						},
						"2": {
							"spells": [
								{
									"name": "invisibility",
									"amount": "at will",
									"notes": [
										"self only"
									]
								},
								{
									"name": "summon animal",
									"notes": [
										"swarm creatures only"
									]
								}
							]
						},
						"4": {
							"spells": [
								{
									"name": "dimension door",
									"amount": "at will"
								}
							]
						},
						"5": {
							"spells": [
								{
									"name": "dimension door"
								}
							]
						}
					}
				}
			],
			"abilities": {
				"bot": [
					{
						"type": "affliction",
						"name": "Cocytan Filth",
						"traits": [
							"disease",
							"virulent"
						],
						"DC": 18,
						"savingThrow": "Fortitude",
						"onset": "{@dice 1d4} days",
						"stages": [
							{
								"stage": 1,
								"entry": "{@condition enfeebled 1}",
								"duration": "1 day"
							},
							{
								"stage": 2,
								"entry": "{@condition enfeebled 2}",
								"duration": "1 day"
							},
							{
								"stage": 3,
								"entry": "{@condition enfeebled 3}",
								"duration": "1 day"
							}
						]
					},
					{
						"activity": {
							"number": 3,
							"unit": "action"
						},
						"traits": [
							"divine",
							"divination"
						],
						"entries": [
							"The zebub records everything they see, and though they don't remember all observations, they can pass them along to another creature. The zebub replays 10 minutes of witnessed events to a touched willing creature, which receives the memories in a flash of information. By remaining in contact, the zebub can spend additional 3-action activities to replay more information. After relaying their visions to another, the zebub can't ever recall those events again."
						],
						"name": "Infernal Eye"
					},
					{
						"entries": [
							"The zebub's {@action Strike||Strikes} deal an additional {@damage 1d6} precision damage to {@condition flat-footed} creatures."
						],
						"name": "Sneak Attack",
						"generic": {
							"tag": "ability"
						}
					}
				]
			},
			"hasImages": true,
			"defenses": {
				"ac": {
					"std": 20
				},
				"savingThrows": {
					"fort": {
						"std": 8
					},
					"ref": {
						"std": 10
					},
					"will": {
						"std": 8
					}
				},
				"hp": [
					{
						"hp": 30
					}
				],
				"immunities": [
					"fire"
				],
				"weaknesses": [
					{
						"amount": 5,
						"name": "good"
					}
				],
				"resistances": [
					{
						"amount": 5,
						"name": "physical"
					}
				]
			}
		},
		{
			"name": "Zelekhut",
			"source": "B2",
			"page": 9,
			"level": 9,
			"traits": [
				"ln",
				"large",
				"aeon",
				"inevitable",
				"monitor"
			],
			"perception": {
				"std": 21
			},
			"senses": [
				{
					"name": "darkvision"
				},
				{
					"name": "true seeing"
				}
			],
			"languages": {
				"languages": [
					"celestial",
					"infernal",
					"utopian"
				],
				"abilities": [
					"truespeech"
				]
			},
			"skills": {
				"acrobatics": {
					"std": 18
				},
				"athletics": {
					"std": 21
				},
				"diplomacy": {
					"std": 16
				},
				"survival": {
					"std": 21,
					"when tracking": 23
				},
				"axis lore": {
					"std": 15
				}
			},
			"abilityMods": {
				"str": 6,
				"dex": 5,
				"con": 4,
				"int": 0,
				"wis": 3,
				"cha": 3
			},
			"speed": {
				"walk": 40,
				"fly": 40
			},
			"attacks": [
				{
					"range": "Melee",
					"name": "chain",
					"attack": 21,
					"traits": [
						"lawful",
						"magical",
						"reach <10 feet>"
					],
					"effects": [
						"Knockdown"
					],
					"damage": "{@damage 2d10+6} slashing plus {@damage 2d6} electricity and {@damage 1d6} lawful plus Knockdown",
					"types": [
						"electricity",
						"lawful",
						"slashing"
					]
				}
			],
			"spellcasting": [
				{
					"type": "Innate",
					"tradition": "divine",
					"DC": 28,
					"entry": {
						"4": {
							"spells": [
								{
									"name": "clairaudience"
								},
								{
									"name": "clairvoyance"
								},
								{
									"name": "dimensional anchor"
								},
								{
									"name": "dispel magic"
								},
								{
									"name": "paralyze",
									"amount": 3
								}
							]
						},
						"5": {
							"spells": [
								{
									"name": "locate"
								}
							]
						},
						"constant": {
							"6": {
								"spells": [
									{
										"name": "true seeing"
									}
								]
							}
						}
					}
				}
			],
			"rituals": [
				{
					"DC": 32,
					"rituals": [
						{
							"name": "geas"
						}
					]
				}
			],
			"abilities": {
				"top": [
					{
						"entries": [
							"A zelekhut can speak with and understand any creature with a language."
						],
						"name": "Truespeech"
					}
				],
				"mid": [
					{
						"activity": {
							"number": 1,
							"unit": "reaction"
						},
						"name": "Attack of Opportunity",
						"generic": {
							"tag": "ability"
						}
					}
				],
				"bot": [
					{
						"activity": {
							"number": 2,
							"unit": "action"
						},
						"entries": [
							"The zelekhut makes two chain {@action Strike||Strikes}, each targeting a different creature. Each {@action Strike} counts toward the zelekhut's multiple attack penalty, but the penalty doesn't increase until after it has made both attacks. If the zelekhut subsequently uses the Knockdown action, it affects all creatures it hit with Double Attack."
						],
						"name": "Double Attack"
					}
				]
			},
			"hasImages": true,
			"defenses": {
				"ac": {
					"std": 28
				},
				"savingThrows": {
					"fort": {
						"std": 17
					},
					"ref": {
						"std": 20
					},
					"will": {
						"std": 18
					}
				},
				"hp": [
					{
						"hp": 160
					}
				],
				"immunities": [
					"death"
				],
				"weaknesses": [
					{
						"amount": 10,
						"name": "chaotic"
					}
				]
			}
		},
		{
			"name": "Zomok",
			"source": "B2",
			"page": 303,
			"level": 16,
			"traits": [
				"n",
				"gargantuan",
				"dragon",
				"plant"
			],
			"perception": {
				"std": 28
			},
			"senses": [
				{
					"name": "darkvision"
				},
				{
					"type": "imprecise",
					"name": "{@ability tremorsense}",
					"range": 60
				}
			],
			"languages": {
				"languages": [
					"arboreal",
					"common",
					"sylvan",
					"terran"
				],
				"abilities": [
					"speak with plants"
				]
			},
			"skills": {
				"acrobatics": {
					"std": 27
				},
				"athletics": {
					"std": 33
				},
				"nature": {
					"std": 29
				},
				"stealth": {
					"std": 29
				},
				"survival": {
					"std": 30
				}
			},
			"abilityMods": {
				"str": 9,
				"dex": 5,
				"con": 9,
				"int": 3,
				"wis": 6,
				"cha": 6
			},
			"speed": {
				"abilities": [
					"pass without trace"
				],
				"walk": 30,
				"fly": 80
			},
			"attacks": [
				{
					"range": "Melee",
					"name": "jaws",
					"attack": 33,
					"traits": [
						"magical",
						"reach <15 feet>"
					],
					"effects": [
						"Improved Grab"
					],
					"damage": "{@damage 3d12+17} piercing plus {@ability Improved Grab}",
					"types": [
						"piercing"
					]
				},
				{
					"range": "Melee",
					"name": "claw",
					"attack": 33,
					"traits": [
						"agile",
						"magical",
						"reach <15 feet>"
					],
					"damage": "{@damage 3d8+17} slashing",
					"types": [
						"slashing"
					]
				},
				{
					"range": "Melee",
					"name": "tail",
					"attack": 33,
					"traits": [
						"magical",
						"reach <20 feet>"
					],
					"damage": "{@damage 3d10+17} bludgeoning",
					"types": [
						"bludgeoning"
					]
				}
			],
			"spellcasting": [
				{
					"type": "Innate",
					"tradition": "primal",
					"DC": 34,
					"attack": 26,
					"entry": {
						"6": {
							"spells": [
								{
									"name": "tangling creepers"
								}
							]
						},
						"7": {
							"spells": [
								{
									"name": "wall of thorns"
								}
							]
						},
						"8": {
							"spells": [
								{
									"name": "charm",
									"notes": [
										"plant creatures only"
									]
								}
							]
						},
						"constant": {
							"1": {
								"spells": [
									{
										"name": "pass"
									}
								]
							},
							"4": {
								"spells": [
									{
										"name": "speak with plants"
									}
								]
							}
						}
					}
				}
			],
			"abilities": {
				"bot": [
					{
						"activity": {
							"number": 2,
							"unit": "action"
						},
						"traits": [
							"conjuration",
							"earth",
							"primal"
						],
						"entries": [
							"The zomok blasts forth a 60-foot cone of earth and gravel, dealing {@damage 17d6} bludgeoning damage ({@dc 34} basic Reflex save); {@condition prone} creatures take a \u20132 circumstance penalty to this saving throw. Creatures touching the ground that fail their saves take a 10-foot circumstance penalty to their Speeds and are {@condition restrained} ({@action Escape} {@dc 34}) on a critical failure. The zomok can't use Entombing Breath again for {@dice 1d4} rounds.",
							"The bodies of creatures slain by Entombing Breath instantly decompose and are destroyed\u2014they can be restored to life only by a 7th-level or higher spell or ritual that restores life. The creature's equipment is unharmed but buried under 5 feet of earth."
						],
						"name": "Entombing Breath"
					},
					{
						"activity": {
							"number": 1,
							"unit": "action"
						},
						"traits": [
							"conjuration",
							"healing",
							"necromancy",
							"primal",
							"teleportation"
						],
						"frequency": {
							"unit": "day",
							"number": 3
						},
						"entries": [
							"The zomok teleports itself with the effects of a 5th-level {@spell dimension door} spell, but the zomok must begin and end the {@trait teleportation} effect in forest terrain. The zomok regains {@dice 10d10} Hit Points during this teleportation. Creatures swallowed by the zomok are left behind. The zomok can't use Forest {@action Step} again for {@dice 1d6+1} rounds."
						],
						"name": "Forest Step"
					},
					{
						"activity": {
							"number": 1,
							"unit": "action"
						},
						"traits": [
							"attack"
						],
						"entries": [
							"Huge, {@damage 3d12+9} bludgeoning, Rupture 35."
						],
						"name": "Swallow Whole",
						"generic": {
							"tag": "ability"
						}
					},
					{
						"activity": {
							"number": 3,
							"unit": "action"
						},
						"entries": [
							"Huge or smaller, tail, {@dc 32}"
						],
						"name": "Trample",
						"generic": {
							"tag": "ability"
						}
					}
				]
			},
			"hasImages": true,
			"defenses": {
				"ac": {
					"std": 39
				},
				"savingThrows": {
					"fort": {
						"std": 31
					},
					"ref": {
						"std": 25
					},
					"will": {
						"std": 28
					}
				},
				"hp": [
					{
						"hp": 310
					}
				],
				"immunities": [
					"poison",
					"paralyzed",
					"sleep",
					"stunned"
				],
				"weaknesses": [
					{
						"amount": 15,
						"name": "fire"
					}
				]
			}
		},
		{
			"name": "Zyss Serpentfolk",
			"source": "B2",
			"page": 237,
			"level": 2,
			"traits": [
				"uncommon",
				"ne",
				"medium",
				"humanoid",
				"serpentfolk"
			],
			"perception": {
				"std": 8
			},
			"senses": [
				{
					"name": "darkvision"
				},
				{
					"type": "imprecise",
					"name": "scent",
					"range": 30
				}
			],
			"languages": {
				"languages": [
					"aklo",
					"common",
					"undercommon"
				],
				"abilities": [
					"telepathy 100 feet"
				]
			},
			"skills": {
				"acrobatics": {
					"std": 8
				},
				"arcana": {
					"std": 8
				},
				"deception": {
					"std": 9
				},
				"occultism": {
					"std": 8
				},
				"society": {
					"std": 8
				}
			},
			"abilityMods": {
				"str": -1,
				"dex": 4,
				"con": 2,
				"int": 4,
				"wis": 2,
				"cha": 3
			},
			"items": [
				"dagger",
				"shortbow (30 arrows)"
			],
			"speed": {
				"walk": 25
			},
			"attacks": [
				{
					"range": "Melee",
					"name": "fangs",
					"attack": 10,
					"traits": [
						"finesse"
					],
					"effects": [
						"serpentfolk venom"
					],
					"damage": "{@damage 1d6+1} piercing plus serpentfolk venom",
					"types": [
						"piercing"
					]
				},
				{
					"range": "Melee",
					"name": "dagger",
					"attack": 10,
					"traits": [
						"agile",
						"finesse",
						"versatile <S>"
					],
					"effects": [
						"serpentfolk venom"
					],
					"damage": "{@damage 1d4+1} piercing plus serpentfolk venom",
					"types": [
						"piercing"
					]
				},
				{
					"range": "Ranged",
					"name": "shortbow",
					"attack": 10,
					"traits": [
						"deadly <1d10>",
						"range increment <60 feet>"
					],
					"effects": [
						"serpentfolk venom"
					],
					"damage": "{@damage 1d6+2} piercing plus serpentfolk venom",
					"types": [
						"piercing"
					]
				}
			],
			"spellcasting": [
				{
					"type": "Innate",
					"tradition": "occult",
					"DC": 18,
					"entry": {
						"1": {
							"spells": [
								{
									"name": "illusory disguise",
									"amount": "at will"
								},
								{
									"name": "ventriloquism",
									"amount": "at will"
								}
							]
						},
						"2": {
							"spells": [
								{
									"name": "mirror image",
									"amount": "at will"
								}
							]
						},
						"4": {
							"spells": [
								{
									"name": "suggestion"
								}
							]
						}
					}
				}
			],
			"abilities": {
				"bot": [
					{
						"type": "affliction",
						"traits": [
							"poison"
						],
						"DC": 16,
						"savingThrow": "Fortitude",
						"maxDuration": "6 rounds",
						"stages": [
							{
								"stage": 1,
								"entry": "{@damage 1d4} poison damage and {@condition enfeebled 1}",
								"duration": "1 round"
							},
							{
								"stage": 2,
								"entry": "{@damage 2d4} poison damage and {@condition enfeebled 1}",
								"duration": "1 round"
							}
						],
						"name": "Serpentfolk Venom"
					}
				]
			},
			"hasImages": true,
			"defenses": {
				"ac": {
					"std": 18
				},
				"savingThrows": {
					"fort": {
						"std": 6
					},
					"ref": {
						"std": 8
					},
					"will": {
						"std": 8,
						"status vs. mental": 4
					}
				},
				"hp": [
					{
						"hp": 25
					}
				]
			}
		}
	]
}
