{
	"item": [
		{
			"name": "Dust Pods",
			"source": "EC1",
			"page": 76,
			"type": "Snare",
			"level": 1,
			"traits": [
				"uncommon",
				"consumable",
				"mechanical",
				"snare",
				"trap"
			],
			"price": {
				"coin": "gp",
				"amount": 3
			},
			"category": "Snare",
			"entries": [
				"You hide fragile pods of pollen or other clinging powder that get in the eyes of the first creature that enters the snare's square. The creature must attempt a DC 17 Reflex saving throw. A creature {@condition dazzled} by the pollen can use an {@action Interact} action to attempt a DC {@flatDC 5} flat check to remove the condition.",
				{
					"type": "successDegree",
					"entries": {
						"Critical Success": "The creature is unaffected.",
						"Success": "The creature is {@condition dazzled} for 1 round.",
						"Failure": "The creature is {@condition dazzled} for 10 minutes.",
						"Critical Failure": "The creature is {@condition blinded} for 1 round and {@condition dazzled} for 10 minutes after."
					}
				}
			]
		},
		{
			"name": "Fang Snare",
			"source": "EC1",
			"page": 76,
			"type": "Snare",
			"level": 4,
			"traits": [
				"uncommon",
				"consumable",
				"mechanical",
				"snare",
				"trap"
			],
			"price": {
				"coin": "gp",
				"amount": 15
			},
			"category": "Snare",
			"entries": [
				"You set snake fangs, poison stingers, or other venomous animal parts in the ground where they can be touched or stepped on by a creature that enters the snare's square.",
				"The first creature to enter the square must attempt a DC 20 Reflex saving throw.",
				{
					"type": "successDegree",
					"entries": {
						"Success": "The target is unaffected.",
						"Failure": "The target takes 1 piercing damage and {@damage 2d8} poison damage.",
						"Critical Failure": "The target takes 2 piercing damage and {@damage 4d8} poison damage."
					}
				}
			]
		},
		{
			"name": "Grasping Tree",
			"source": "EC1",
			"page": 76,
			"type": "Snare",
			"level": 3,
			"traits": [
				"uncommon",
				"consumable",
				"mechanical",
				"snare",
				"trap"
			],
			"price": {
				"coin": "gp",
				"amount": 9
			},
			"category": "Snare",
			"entries": [
				"You rig tree branches, thin strands of bark, or other plant matter to close in on a creature that enters the snare's square. The first creature to enter the square must attempt a DC 19 Reflex saving throw.",
				{
					"type": "successDegree",
					"entries": {
						"Critical Success": "The target is unaffected.",
						"Success": "The target takes {@damage 1d4} slashing damage.",
						"Failure": "As success, plus the target is {@condition flat-footed}.",
						"Critical Failure": "The target takes {@damage 2d4} slashing damage and is {@condition immobilized} until it destroys the snare (AC 16, HP 25) or Escapes (DC 19)."
					}
				}
			]
		},
		{
			"name": "Thunder Snare",
			"source": "EC1",
			"page": 76,
			"type": "Snare",
			"level": 2,
			"traits": [
				"auditory",
				"consumable",
				"mechanical",
				"snare",
				"trap"
			],
			"price": {
				"coin": "gp",
				"amount": 6
			},
			"category": "Snare",
			"entries": [
				"The snare makes a thunderous noise when a creature enters the snare's square, which can be heard up to 1,000 feet away. The creature must attempt a DC 18 Fortitude saving throw.",
				{
					"type": "successDegree",
					"entries": {
						"Critical Success": "The target is unaffected.",
						"Success": "The target is {@condition deafened} until the end of its next turn.",
						"Failure": "As success, and the target also takes 1 sonic damage.",
						"Critical Failure": "As success, and the target also takes {@damage 1d4} sonic damage."
					}
				}
			],
			"craftReq": [
				"1 lesser thunderstone."
			]
		},
		{
			"name": "Torrent Snare",
			"source": "EC1",
			"page": 76,
			"type": "Snare",
			"level": 3,
			"traits": [
				"uncommon",
				"consumable",
				"mechanical",
				"snare",
				"trap"
			],
			"price": {
				"coin": "gp",
				"amount": 9
			},
			"category": "Snare",
			"entries": [
				"You pile waterlogged plants or access a nearby source of water to rain down on a Medium or smaller creature that enters the snare's square. When a creature enters the square, the snare's square and all adjacent squares become slippery {@quickref difficult terrain||3|terrain}, and the triggering creature must attempt a DC 19 Reflex saving throw, with the following effects.",
				{
					"type": "successDegree",
					"entries": {
						"Success": "The target is unaffected.",
						"Failure": "The target falls {@condition prone}.",
						"Critical Failure": "The target falls {@condition prone} and is forced into one of the other squares soaked by the snare."
					}
				}
			]
		}
	]
}
