{
	"item": [
		{
			"name": "Hunter's Bow",
			"source": "BB",
			"page": 51,
			"type": "Item",
			"level": 3,
			"traits": [
				"evocation",
				"magical"
			],
			"price": {
				"amount": 60,
				"coin": "gp"
			},
			"category": "Weapon",
			"entries": [
				"Stealthy hunters and rogues can use this {@runeItem shortbow||+1 weapon potency||+1 magic shortbow} to attack from hiding. If you use this bow to {@action Strike} a target that can't see you and you get a critical hit, the target takes an extra {@dice 1d6} damage (this is in addition to sneak attack damage if you're a rogue)."
			]
		},
		{
			"name": "Poisonous Dagger",
			"source": "BB",
			"page": 51,
			"type": "Item",
			"level": 5,
			"traits": [
				"magical",
				"necromancy",
				"poison"
			],
			"price": {
				"amount": 150,
				"coin": "gp"
			},
			"category": "Weapon",
			"entries": [
				"This {@runeItem dagger||+1 weapon potency||striking||+1 striking dagger} has an image of a snake emblazoned on its blade. When you critically succeed at an attack roll with the dagger, magical fangs emerge and poison the target, dealing {@damage 1d4} {@condition persistent damage||persistent poison damage}."
			]
		},
		{
			"name": "Smoking Sword",
			"source": "BB",
			"page": 51,
			"type": "Item",
			"level": 3,
			"traits": [
				"evocation",
				"fire",
				"magical"
			],
			"price": {
				"amount": 60,
				"coin": "gp"
			},
			"category": "Weapon",
			"entries": [
				"Smoke constantly belches from this {@runeItem longsword||+1 weapon potency||+1 magic longsword}. Any hit with this sword deals 1 extra fire damage. You can use a special action while holding the sword to command the blade's edges to light on fire.",
				{
					"name": "Stoke Flames",
					"type": "ability",
					"style": "compact",
					"activity": {
						"number": 1,
						"unit": "action"
					},
					"traits": [
						"concentrate"
					],
					"entries": [
						"Until the end of your turn, the blade deals {@dice 1d6} extra fire damage instead of just 1. After you use this action, you can't use it again for 10 minutes."
					]
				}
			]
		},
		{
			"name": "Storm Hammer",
			"source": "BB",
			"page": 51,
			"type": "Item",
			"level": 3,
			"traits": [
				"electricity",
				"evocation",
				"magical"
			],
			"price": {
				"amount": 60,
				"coin": "gp"
			},
			"category": "Weapon",
			"entries": [
				"Sparks of crackling electricity arc from this {@runeItem warhammer||+1 weapon potency||+1 magic warhammer}, and the head thrums with distant thunder. Any hit with this hammer deals 1 extra electricity damage. You can use a special action while holding the hammer to transform the sparks into lightning bolts.",
				{
					"name": "Electrify",
					"type": "ability",
					"style": "compact",
					"activity": {
						"number": 1,
						"unit": "action"
					},
					"traits": [
						"concentrate"
					],
					"entries": [
						"Until the end of your turn, the hammer deals {@dice 1d6} extra electricity damage instead of just 1. After you use this action, you can't use it again for 10 minutes."
					]
				}
			]
		},
		{
			"name": "Green Wyrmling Breath Potion",
			"source": "BB",
			"page": 53,
			"type": "Item",
			"level": 5,
			"traits": [
				"consumable",
				"evocation",
				"magical",
				"poison",
				"potion"
			],
			"price": {
				"amount": 30,
				"coin": "gp"
			},
			"usage": "held in 1 hand",
			"category": "Potion",
			"entries": [
				"This liquid contains blood from a wyrmling green dragon. For 1 hour after you drink it, you can unleash a cloud of poison as a breath weapon. Exhaling dragon breath uses a single action. The breath weapon deals {@damage 2d6} poison damage in a 15-foot cone, and each creature in the area must attempt a DC 23 basic Fortitude save. After you use the breath weapon, you can't do so again for {@dice 1d4} rounds."
			]
		},
		{
			"name": "Pyrite Rat",
			"source": "BB",
			"page": 54,
			"type": "Item",
			"level": 2,
			"traits": [
				"conjuration",
				"magical"
			],
			"price": {
				"amount": 32,
				"coin": "gp"
			},
			"usage": "held in 1 hand",
			"category": "Held",
			"entries": [
				"This lustrous, rat-shaped pyrite statuette is 1 inch tall. When activated, the statuette transforms into a flesh-and-blood giant rat. You can use the following action when you hold the {@italic pyrite rat}. You can use this action only once per day, and the rat remains transformed for 1 hour.",
				{
					"name": "Transform Statue",
					"activity": {
						"number": 2,
						"unit": "action"
					},
					"components": [],
					"traits": [
						"concentrate",
						"manipulate"
					],
					"entries": [
						"You place the statue on solid ground and speak the rat's secret name, causing the statuette to transform into a living {@creature Rat, Giant||giant rat}. In creature form, the giant rat acts on your turn. It gets 2 actions and can't use reactions. You have to spend an action each turn to tell it what to do; otherwise, it tries to run away from danger or cowers where it is. If the rat is slain while in animal form, it reverts to its statue shape and can't be transformed again until 1 week has passed. If the figurine is destroyed while in its statue form, it's shattered and its magical properties are lost forever."
					],
					"type": "ability"
				}
			]
		},
		{
			"name": "Belt of Good Health",
			"source": "BB",
			"page": 54,
			"type": "Item",
			"level": 4,
			"traits": [
				"magical",
				"necromancy"
			],
			"price": {
				"amount": 85,
				"coin": "gp"
			},
			"usage": "worn belt",
			"category": "Worn",
			"entries": [
				"When you put on this belt, its silver buckle begins to glow, which slowly spreads into the heart-shaped jewel in the center. You increase your maximum Hit Points and current Hit Points by 4.",
				"If you remove the belt, you immediately decrease both your maximum and current HP by 4."
			]
		},
		{
			"name": "Skeleton Key",
			"source": "BB",
			"page": 54,
			"type": "Item",
			"level": "3",
			"traits": [
				"magical",
				"transmutation"
			],
			"price": {
				"amount": 12,
				"coin": "gp"
			},
			"entries": [
				"A grinning skull tops the bow of this macabre key. This key can be used in place of {@item thieves' tools} when attempting to {@action Pick a Lock}, and it grants a +1 item bonus to the {@skill Thievery} check.",
				"If the skeleton key becomes {@condition broken} due to a critical failure on the check, it works as normal {@item thieves' tools} and loses its benefits until {@action Repair||Repaired}. Once per day, when you're using the key to Pick a Lock, you can activate the key to magically make the lock easier to overcome. You gain a +4 status bonus to your attempt to Pick the Lock, and for 1 minute, anyone who tries to Pick the Lock or break it with {@skill Athletics} gains a +4 status bonus on their checks."
			]
		},
		{
			"name": "Ventriloquist's Ring",
			"source": "BB",
			"page": 55,
			"type": "Item",
			"level": "3",
			"traits": [
				"illusion",
				"magical"
			],
			"price": {
				"amount": 30,
				"coin": "gp"
			},
			"usage": "worn headwear",
			"category": "Worn",
			"entries": [
				"This elegant copper ring has miniature images of songbirds engraved around its circumference, and while you wear it, you sometimes can swear that you hear the sound of songbirds singing from somewhere within 60 feet, even when you're sure there aren't any birds around. You gain a +1 item bonus to {@skill Deception} checks.",
				{
					"name": "Ventriloquism",
					"type": "ability",
					"activity": {
						"number": 2,
						"unit": "action"
					},
					"components": [],
					"traits": [
						"concentrate"
					],
					"entries": [
						"You can throw your voice for 10 minutes. Whenever you speak or make any other sound vocally, you can make your vocalization seem to originate from somewhere else within 60 feet, and you can change that apparent location freely as you vocalize. Any creature that hears the sound can attempt a DC 19 Perception check to overcome the illusion and determine the truth."
					]
				}
			]
		},
		{
			"name": "Hat of the Magi",
			"source": "BB",
			"page": 55,
			"type": "Item",
			"level": "3",
			"traits": [
				"arcane",
				"conjuration"
			],
			"price": {
				"amount": 50,
				"coin": "gp"
			},
			"usage": "worn headwear",
			"category": "Worn",
			"entries": [
				"This hat comes in many forms, such as a colorful turban or a pointy hat with a brim, and can bear symbols or runes. In all its forms, the hat is the symbol of a stylish and professional mage. It grants you a +1 item bonus to {@skill Arcana} checks and allows you to cast the {@spell detect magic} wizard cantrip as often as you like, using the normal actions to do so."
			]
		},
		{
			"name": "Invisibility Potion",
			"source": "BB",
			"page": 52,
			"type": "Item",
			"level": 4,
			"traits": [
				"consumable",
				"illusion",
				"magical",
				"potion"
			],
			"price": {
				"coin": "gp",
				"amount": 20
			},
			"usage": "held in 1 hand",
			"category": "Potion",
			"entries": [
				"When you drink this potion, you turn {@condition invisible} for 10 minutes. Creatures can't see you, but they might be able for 10 minutes. Creatures can't see you, but they might be able to {@action Seek} to figure out your location (though they still need to succeed at a DC {@flatDC 11} flat check to target you). If you attack a creature or use another hostile action, the potion's magic ends as soon as your hostile action is completed."
			]
		},
		{
			"name": "Holy Water",
			"source": "BB",
			"page": 53,
			"type": "Item",
			"level": 1,
			"traits": [
				"consumable",
				"divine",
				"good",
				"splash"
			],
			"price": {
				"amount": 3,
				"coin": "gp"
			},
			"usage": "held in 1 hand",
			"category": "Consumable",
			"entries": [
				"This vial contains magical water blessed by a good deity. You can throw it as a ranged {@action Strike}. {@italic Holy water} is a simple thrown weapon with a range increment of 20 feet. It shatters on a hit, dealing {@damage 1d6+1} good damage to the target and 1 good damage to every other creature within 5 feet of the target. {@italic Holy water} damages only undead."
			]
		},
		{
			"name": "Bracelet of Dashing",
			"source": "BB",
			"page": 54,
			"type": "Item",
			"level": 3,
			"traits": [
				"magical",
				"transmutation"
			],
			"price": {
				"amount": 58,
				"coin": "gp"
			},
			"usage": "worn",
			"category": "Worn",
			"entries": [
				"This jangling, silvery bracelet makes you lighter on your feet, giving you a +1 item bonus to {@skill Acrobatics} checks. Once per day, you can use the following action.",
				{
					"type": "ability",
					"activity": {
						"number": 1,
						"unit": "action"
					},
					"components": [],
					"traits": [
						"concentrate"
					],
					"entries": [
						"Increase your Speed by 10 feet for 1 minute."
					]
				}
			]
		},
		{
			"name": "Demon Mask",
			"source": "BB",
			"page": 54,
			"type": "Item",
			"level": 4,
			"traits": [
				"enchantment",
				"magical"
			],
			"price": {
				"amount": 85,
				"coin": "gp"
			},
			"usage": "worn mask",
			"category": "Worn",
			"entries": [
				"This terrifying mask resembles the visage of a leering demon and grants a +1 item bonus to {@skill Intimidation} checks. Once per day, you can use the following activity.",
				{
					"name": "Terrify",
					"activity": {
						"number": 2,
						"unit": "action"
					},
					"components": [],
					"traits": [
						"manipulate"
					],
					"entries": [
						"The mask casts a {@spell fear} spell with a DC of 20. You choose the target."
					],
					"type": "ability"
				}
			]
		},
		{
			"name": "Goggles of Night",
			"source": "BB",
			"page": 55,
			"type": "Item",
			"level": 5,
			"traits": [
				"magical",
				"transmutation"
			],
			"price": {
				"amount": 150,
				"coin": "gp"
			},
			"usage": "worn eyepiece",
			"category": "Worn",
			"entries": [
				"The opaque crystal lenses of these sleek goggles don't obscure vision, but rather enhance it. While wearing the goggles, you gain a +1 item bonus to {@skill Perception} checks involving sight. Once per day, you can use the following action.",
				{
					"name": "Go Dark",
					"activity": {
						"number": 1,
						"unit": "action"
					},
					"components": [],
					"traits": [
						"manipulate"
					],
					"entries": [
						"You carefully rotate the lenses 90 degrees, and you gain {@ability darkvision}. For 1 hour, you can see just as well in darkness as you can in the light."
					],
					"type": "ability"
				}
			]
		},
		{
			"name": "Hand of the Mage",
			"source": "BB",
			"page": 55,
			"type": "Item",
			"level": 2,
			"traits": [
				"evocation",
				"magical"
			],
			"price": {
				"amount": 30,
				"coin": "gp"
			},
			"usage": "worn",
			"category": "Worn",
			"entries": [
				"This mummified elf hand hangs on a golden chain, its gnarled fingers locked in a peculiar pattern.",
				{
					"name": "Mage Hand",
					"activity": {
						"number": 2,
						"unit": "action"
					},
					"components": [],
					"traits": [
						"concentrate"
					],
					"entries": [
						"You cast the {@spell mage hand} wizard spell."
					],
					"type": "ability"
				}
			]
		},
		{
			"name": "Hat of Disguise",
			"source": "BB",
			"page": 55,
			"type": "Item",
			"level": 2,
			"traits": [
				"illusion",
				"magical"
			],
			"price": {
				"amount": 30,
				"coin": "gp"
			},
			"usage": "worn headwear",
			"category": "Worn",
			"entries": [
				"This ordinary-looking hat allows you to cloak yourself in illusions\u2014perfect for pretending to be someone you're not. Once per day, you can use the following activity.",
				{
					"name": "Illusory Disguise",
					"activity": {
						"number": 1,
						"unit": "minute"
					},
					"traits": [
						"manipulate"
					],
					"entries": [
						"Over the course of 1 minute, the hat changes your visual appearance to look like another type of creature you choose. You're still roughly the same height and weight, and the disguise doesn't change your voice, scent, or mannerisms, only your visual appearance. The disguise isn't good enough to impersonate a specific person. While setting up the disguise, you can magically alter the hat to appear as a comb, ribbon, helm, or other piece of headwear. If someone tries to see through your disguise, they need to {@action Seek} against your {@skill Deception} DC, but you get a +4 status bonus to your DC (making your DC 14 + your {@skill Deception})."
					],
					"type": "ability"
				}
			]
		},
		{
			"name": "Healer's Gloves",
			"source": "BB",
			"page": 55,
			"type": "Item",
			"level": 4,
			"traits": [
				"magical",
				"necromancy"
			],
			"price": {
				"amount": 80,
				"coin": "gp"
			},
			"usage": "worn gloves",
			"category": "Worn",
			"entries": [
				"These clean white gloves never show signs of blood, even when used to stitch up wounds or treat other ailments. They give you a +1 item bonus to {@skill Medicine} checks. Once per day, you can use the following action.",
				{
					"name": "Soothe Wounds",
					"activity": {
						"number": 1,
						"unit": "action"
					},
					"components": [],
					"traits": [
						"manipulate"
					],
					"entries": [
						"You heal an adjacent living creature by touching them with the gloves, restoring {@dice 2d6+7} Hit Points to that creature. This is a positive {@trait healing} effect."
					],
					"type": "ability"
				}
			]
		},
		{
			"name": "Necklace of Fireballs",
			"source": "BB",
			"page": 55,
			"type": "Item",
			"level": 5,
			"traits": [
				"evocation",
				"magical"
			],
			"price": {
				"amount": 44,
				"coin": "gp"
			},
			"usage": "worn",
			"category": "Worn",
			"entries": [
				"This hemp string has several lustrous, red beads of various sizes hanging from it. When activated, it briefly appears in its true form: a golden chain with golden spheres attached by fine threads. There's one large sphere and two smaller ones. You can use the beads one at a time to create magical fireballs. When all the beads are gone, the necklace becomes a non-magical hemp string.",
				{
					"name": "Pluck a Sphere",
					"activity": {
						"number": 1,
						"unit": "action"
					},
					"components": [],
					"traits": [
						"manipulate"
					],
					"entries": [
						"You detach a sphere from the necklace, causing it to glow with orange light. If you or anyone else hurls it (an {@action Interact} action with the ranged trait), it detonates where it lands in a 20-foot burst. A large sphere deals {@damage 6d6} fire damage, and a small one deals {@damage 4d6} fire damage. Any creature in the area must attempt a DC 21 basic Reflex save. Your toss can place the center of the fireball anywhere within 70 feet. If no one hurls the sphere by the start of your next turn, it turns into a non-magical red bead."
					],
					"type": "ability"
				}
			]
		}
	]
}
