{
	"spell": [
		{
			"name": "Admonishing Ray",
			"source": "AoE2",
			"page": 76,
			"level": 1,
			"traits": [
				"attack",
				"necromancy",
				"nonlethal"
			],
			"traditions": [
				"arcane",
				"divine"
			],
			"cast": {
				"number": 2,
				"unit": "action"
			},
			"components": [
				[
					"S",
					"V"
				]
			],
			"range": {
				"number": 60,
				"unit": "feet"
			},
			"targets": "1 creature",
			"entries": [
				"A ray of energy bludgeons your target into submission without causing lasting harm. When you cast this spell, you choose whether the ray feels like a strong punch or slap. Make a spell attack roll. The ray deals {@damage 2d6} bludgeoning damage.",
				{
					"type": "successDegree",
					"entries": {
						"Critical Success": "The target takes double damage.",
						"Success": "The target takes full damage."
					}
				}
			],
			"heightened": {
				"plusX": {
					"1": [
						"The damage increases by {@damage 2d6}."
					]
				}
			}
		},
		{
			"name": "Magical Fetters",
			"source": "AoE2",
			"page": 77,
			"level": 3,
			"traits": [
				"uncommon",
				"conjuration",
				"incapacitation"
			],
			"traditions": [
				"arcane",
				"occult"
			],
			"cast": {
				"number": 2,
				"unit": "action"
			},
			"components": [
				[
					"S",
					"V"
				]
			],
			"range": {
				"number": 60,
				"unit": "feet"
			},
			"targets": "1 creature",
			"savingThrow": {
				"type": [
					"R"
				]
			},
			"duration": {
				"entry": "see below",
				"unit": "special"
			},
			"entries": [
				"Ghostly manacles launch from your outstretched hand and clasp around the target's limbs, impeding its movements.",
				"The target must attempt a Reflex save.",
				{
					"type": "successDegree",
					"entries": {
						"Critical Success": "The target is unaffected.",
						"Success": "The target is {@condition clumsy|CRB|clumsy 1} and takes a \u201310-foot status penalty to its Speed for 1 round.",
						"Failure": "The target is {@condition clumsy|CRB|clumsy 3} and takes a \u201310-foot status penalty to its Speed for 1 minute.",
						"Critical Failure": "As failure, but the target is also {@condition slowed|CRB|slowed 1} for the duration."
					}
				}
			]
		},
		{
			"name": "Maze of Locked Doors",
			"source": "AoE2",
			"page": 77,
			"level": 7,
			"traits": [
				"uncommon",
				"conjuration",
				"extradimensional",
				"incapacitation",
				"teleportation"
			],
			"traditions": [
				"arcane",
				"occult"
			],
			"cast": {
				"number": 2,
				"unit": "action"
			},
			"components": [
				[
					"S",
					"V"
				]
			],
			"range": {
				"number": 120,
				"unit": "feet"
			},
			"targets": "1 creature",
			"savingThrow": {
				"type": [
					"W"
				]
			},
			"duration": {
				"unit": "unlimited",
				"sustained": true
			},
			"entries": [
				"The target of your spell is drawn into a long, twisting, extradimensional hallway blocked at 30-foot intervals with high-grade darkwood doors (Hardness 20, HP 80, BT 40, {@skill Athletics} DC 30 to {@action Force Open}) secured with average locks (DC 25 {@skill Thievery}, 4 successful checks required). A creature trapped within this hallway can escape only when the spell expires, or when they successfully pass through the number of doors determined by their save, either by breaking through the doors or picking the locks (or any combination of these, if the target must pass through multiple doors to escape). {@trait Teleportation} effects of 6th level or lower are automatically suppressed within the extradimensional hallway; higher-level {@trait teleportation} effects require the caster to succeed at a counteract check against your spell DC or they fail.",
				{
					"type": "successDegree",
					"entries": {
						"Critical Success": "The target is unaffected.",
						"Success": "The target is trapped for 1 round, or until it bypasses 1 door.",
						"Failure": "The target is trapped for 1 minute, or until it bypasses 2 doors.",
						"Critical Failure": "The target it trapped for 10 minutes, or until it bypasses 3 doors."
					}
				}
			]
		},
		{
			"name": "Putrefy Food And Drink",
			"source": "AoE2",
			"page": 77,
			"level": 1,
			"traits": [
				"necromancy"
			],
			"traditions": [
				"divine",
				"primal"
			],
			"cast": {
				"number": 2,
				"unit": "action"
			},
			"components": [
				[
					"S",
					"V"
				]
			],
			"range": {
				"number": 1,
				"unit": "touch"
			},
			"targets": "1 cubic foot of clean food or water",
			"entries": [
				"You cause otherwise edible food to rot and spoil instantly, and water and other liquids to become brackish and undrinkable. Holy water, unholy water, and similar food and drink of significance are spoiled by this spell, unless they are associated with a deity of decay or putrefaction, but it has no effect on creatures of any type, potions, or alchemical elixirs. One cubic foot of liquid is roughly 8 gallons."
			],
			"heightened": {
				"X": {
					"2": [
						"You can target an alchemical elixir with this spell, attempting a counteract check against it. If you succeed, the elixir spoils and becomes a mundane item."
					],
					"3": [
						"You can target a potion or alchemical elixir with this spell, attempting a counteract check against it. If you succeed, the elixir or potion spoils and becomes a mundane item."
					]
				}
			}
		},
		{
			"name": "Speaking Sky",
			"source": "AoE2",
			"page": 79,
			"focus": true,
			"level": 6,
			"traits": [
				"uncommon",
				"air",
				"divination"
			],
			"cast": {
				"number": 2,
				"unit": "action"
			},
			"components": [
				[
					"S",
					"V"
				]
			],
			"duration": {
				"number": 1,
				"unit": "round"
			},
			"entries": [
				"The air speaks to you. You can precisely sense any motion within 60 feet through vibration and air movement."
			]
		},
		{
			"name": "Steal the Sky",
			"source": "AoE2",
			"page": 79,
			"focus": true,
			"level": 5,
			"traits": [
				"uncommon",
				"air",
				"evocation"
			],
			"cast": {
				"number": 1,
				"unit": "reaction"
			},
			"components": [
				[
					"V"
				]
			],
			"trigger": "You make a successful unarmed {@action Strike} against a flying creature",
			"targets": "the creature you hit",
			"savingThrow": {
				"type": [
					"F"
				]
			},
			"entries": [
				"You deny a flying creature the support of the air.",
				{
					"type": "successDegree",
					"entries": {
						"Critical Success": "The creature is unaffected.",
						"Success": "The target descends 60 feet. If it hits a surface, it takes bludgeoning damage as if it had fallen.",
						"Failure": "As success, and if the target hits a surface, it falls {@condition prone} and can't {@action Fly}, levitate, or otherwise leave the ground for 1 minute.",
						"Critical Failure": "As failure, and the creature takes double damage from hitting a surface."
					}
				}
			],
			"heightened": {
				"plusX": {
					"1": [
						"Increase the distance the creature must descend by 20 feet."
					]
				}
			}
		}
	]
}
