{
	"background": [
		{
			"name": "Acolyte",
			"source": "CRB",
			"page": 60,
			"entries": [
				"You spent your early days in a religious monastery or cloister. You may have traveled out into the world to spread the message of your religion or because you cast away the teachings of your faith, but deep down you'll always carry within you the lessons you learned.",
				"Choose two ability boosts. One must be to Intelligence or Wisdom, and one is a free ability boost.",
				"You're trained in the {@skill Religion} skill and the {@skill Lore||Scribing Lore} skill. You gain the {@feat Student of the Canon} skill feat."
			],
			"boosts": [
				"intelligence",
				"wisdom",
				"free"
			],
			"skills": [
				"religion"
			],
			"lore": [
				"Scribing"
			],
			"feats": [
				"Student of the Canon"
			]
		},
		{
			"name": "Acrobat",
			"source": "CRB",
			"page": 60,
			"entries": [
				"In a circus or on the streets, you earned your pay by performing as an acrobat. You might have turned to adventuring when the money dried up, or simply decided to put your skills to better use.",
				"Choose two ability boosts. One must be to Strength or Dexterity, and one is a free ability boost.",
				"You're trained in the {@skill Acrobatics} skill and the {@skill Lore||Circus Lore} skill. You gain the {@feat Steady Balance} skill feat."
			],
			"boosts": [
				"strength",
				"dexterity",
				"free"
			],
			"skills": [
				"acrobatics"
			],
			"lore": [
				"Circus"
			],
			"feats": [
				"Steady Balance"
			]
		},
		{
			"name": "Animal Whisperer",
			"source": "CRB",
			"page": 60,
			"entries": [
				"You have always felt a connection to animals, and it was only a small leap to learn to train them. As you travel, you continuously encounter different creatures, befriending them along the way.",
				"Choose two ability boosts. One must be to Wisdom or Charisma, and one is a free ability boost.",
				"You're trained in the {@skill Nature} skill and a {@skill Lore} skill related to one terrain inhabited by animals you like (such as {@skill Lore||Plains Lore} or {@skill Lore||Swamp Lore}). You gain the {@feat Train Animal} skill feat."
			],
			"boosts": [
				"wisdom",
				"charisma",
				"free"
			],
			"skills": [
				"nature"
			],
			"lore": [
				"Plains",
				"Swamp"
			],
			"feats": [
				"Train Animal"
			]
		},
		{
			"name": "Artisan",
			"source": "CRB",
			"page": 60,
			"entries": [
				"As an apprentice, you practiced a particular form of building or crafting, developing specialized skill. You might have been a blacksmith's apprentice toiling over the forge for countless hours, a young tailor sewing garments of all kinds, or a shipwright shaping the hulls of ships.",
				"Choose two ability boosts. One must be to Strength or Intelligence, and one is a free ability boost.",
				"You're trained in the {@skill Crafting} skill and the {@skill Lore||Guild Lore} skill.",
				"You gain the {@feat Specialty Crafting} skill feat."
			],
			"boosts": [
				"strength",
				"intelligence",
				"free"
			],
			"skills": [
				"crafting"
			],
			"lore": [
				"Guild"
			],
			"feats": [
				"Specialty Crafting"
			]
		},
		{
			"name": "Artist",
			"source": "CRB",
			"page": 60,
			"entries": [
				"Your art is your greatest passion, whatever form it takes.",
				"Adventuring might help you find inspiration, or simply be a way to survive until you become a world-famous artist.",
				"Choose two ability boosts. One must be to Dexterity or Charisma, and one is a free ability boost.",
				"You're trained in the {@skill Crafting} skill and the {@skill Lore||Art Lore} skill. You gain the {@feat Specialty Crafting} skill feat."
			],
			"boosts": [
				"dexterity",
				"charisma",
				"free"
			],
			"skills": [
				"crafting"
			],
			"lore": [
				"Art"
			],
			"feats": [
				"Specialty Crafting"
			]
		},
		{
			"name": "Barkeep",
			"source": "CRB",
			"page": 60,
			"entries": [
				"You have five specialties: hefting barrels, drinking, polishing steins, drinking, and drinking. You worked in a bar, where you learned how to hold your liquor and rowdily socialize.",
				"Choose two ability boosts. One must be to Constitution or Charisma, and one is a free ability boost.",
				"You're trained in the {@skill Diplomacy} skill and the {@skill Lore||Alcohol Lore} skill. You gain the {@feat Hobnobber} skill feat."
			],
			"boosts": [
				"constitution",
				"charisma",
				"free"
			],
			"skills": [
				"diplomacy"
			],
			"lore": [
				"Alcohol"
			],
			"feats": [
				"Hobnobber"
			]
		},
		{
			"name": "Barrister",
			"source": "CRB",
			"page": 60,
			"entries": [
				"Piles of legal manuals, stern teachers, and experience in the courtroom have instructed you in legal matters. You're capable of mounting a prosecution or defense in court, and you tend to keep abreast of local laws, as you never can tell when you might need to know them on short notice.",
				"Choose two ability boosts. One must be to Intelligence or Charisma, and one is a free ability boost.",
				"You're trained in the {@skill Diplomacy} skill and the {@skill Lore||Legal Lore} skill.",
				"You gain the {@feat Group Impression} skill feat."
			],
			"boosts": [
				"intelligence",
				"charisma",
				"free"
			],
			"skills": [
				"diplomacy"
			],
			"lore": [
				"Legal"
			],
			"feats": [
				"Group Impression"
			]
		},
		{
			"name": "Bounty Hunter",
			"source": "CRB",
			"page": 61,
			"entries": [
				"Bringing in lawbreakers lined your pockets. Maybe you had an altruistic motive and sought to bring in criminals to make the streets safer, or maybe the coin was motivation enough. Your techniques for hunting down criminals transfer easily to the life of an adventurer.",
				"Choose two ability boosts. One must be to Strength or Wisdom, and one is a free ability boost.",
				"You're trained in the {@skill Survival} skill and the {@skill Lore||Legal Lore} skill.",
				"You gain the {@feat Experienced Tracker} skill feat."
			],
			"boosts": [
				"strength",
				"wisdom",
				"free"
			],
			"skills": [
				"survival"
			],
			"lore": [
				"Legal"
			],
			"feats": [
				"Experienced Tracker"
			]
		},
		{
			"name": "Charlatan",
			"source": "CRB",
			"page": 61,
			"entries": [
				"You traveled from place to place, peddling false fortunes and snake oil in one town, pretending to be royalty in exile to seduce a wealthy heir in the next. Becoming an adventurer might be your next big scam or an attempt to put your talents to use for a greater cause. Perhaps it's a bit of both, as you realize that after pretending to be a hero, you've become the mask.",
				"Choose two ability boosts. One must be to Intelligence or Charisma, and one is a free ability boost.",
				"You're trained in the {@skill Deception} skill and the {@skill Lore||Underworld Lore} skill. You gain the {@feat Charming Liar} skill feat."
			],
			"boosts": [
				"intelligence",
				"charisma",
				"free"
			],
			"skills": [
				"deception"
			],
			"lore": [
				"Underworld"
			],
			"feats": [
				"Charming Liar"
			]
		},
		{
			"name": "Criminal",
			"source": "CRB",
			"page": 61,
			"entries": [
				"As an unscrupulous independent or as a member of an underworld organization, you lived a life of crime. You might have become an adventurer to seek redemption, to escape the law, or simply to get access to bigger and better loot.",
				"Choose two ability boosts. One must be to Dexterity or Intelligence, and one is a free ability boost.",
				"You're trained in the {@skill Stealth} skill and the {@skill Lore||Underworld Lore} skill. You gain the {@feat Experienced Smuggler} skill feat."
			],
			"boosts": [
				"dexterity",
				"intelligence",
				"free"
			],
			"skills": [
				"stealth"
			],
			"lore": [
				"Underworld"
			],
			"feats": [
				"Experienced Smuggler"
			]
		},
		{
			"name": "Detective",
			"source": "CRB",
			"page": 61,
			"entries": [
				"You solved crimes as a police inspector or took jobs for wealthy clients as a private investigator. You might have become an adventurer as part of your next big mystery, but likely it was due to the consequences or aftermath of a prior case.",
				"Choose two ability boosts. One must be to Intelligence or Wisdom, and one is a free ability boost.",
				"You're trained in the {@skill Society} skill and the {@skill Lore||Underworld Lore} skill. You gain the {@feat Streetwise} skill feat."
			],
			"boosts": [
				"intelligence",
				"wisdom",
				"free"
			],
			"skills": [
				"society"
			],
			"lore": [
				"Underworld"
			],
			"feats": [
				"Streetwise"
			]
		},
		{
			"name": "Emissary",
			"source": "CRB",
			"page": 61,
			"entries": [
				"As a diplomat or messenger, you traveled to lands far and wide. Communicating with new people and forming alliances were your stock and trade.",
				"Choose two ability boosts. One must be to Intelligence or Charisma, and one is a free ability boost.",
				"You're trained in the {@skill Society} skill and a {@skill Lore} skill related to one city you've visited often. You gain the {@feat Multilingual} skill feat."
			],
			"boosts": [
				"intelligence",
				"charisma",
				"free"
			],
			"skills": [
				"society"
			],
			"feats": [
				"Multilingual"
			]
		},
		{
			"name": "Entertainer",
			"source": "CRB",
			"page": 61,
			"entries": [
				"Through an education in the arts or sheer dogged practice, you learned to entertain crowds. You might have been an actor, a dancer, a musician, a street magician, or any other sort of performer.",
				"Choose two ability boosts. One must be to Dexterity or Charisma, and one is a free ability boost.",
				"You're trained in the {@skill Performance} skill and the {@skill Lore||Theater Lore} skill. You gain the {@feat Fascinating Performance} skill feat."
			],
			"boosts": [
				"dexterity",
				"charisma",
				"free"
			],
			"skills": [
				"performance"
			],
			"lore": [
				"Theater"
			],
			"feats": [
				"Fascinating Performance"
			]
		},
		{
			"name": "Farmhand",
			"source": "CRB",
			"page": 62,
			"entries": [
				"With a strong back and an understanding of seasonal cycles, you tilled the land and tended crops. Your farm could have been razed by invaders, you could have lost the family tying you to the land, or you might have simply tired of the drudgery, but at some point you became an adventurer.",
				"Choose two ability boosts. One must be to Constitution or Wisdom, and one is a free ability boost.",
				"You're trained in the {@skill Athletics} skill and the {@skill Lore||Farming Lore} skill. You gain the {@feat Assurance} skill feat with {@skill Athletics}."
			],
			"boosts": [
				"constitution",
				"wisdom",
				"free"
			],
			"skills": [
				"athletics"
			],
			"lore": [
				"Farming"
			],
			"feats": [
				"Assurance"
			]
		},
		{
			"name": "Field Medic",
			"source": "CRB",
			"page": 62,
			"entries": [
				"In the chaotic rush of battle, you learned to adapt to rapidly changing conditions as you administered to battle casualties.",
				"You patched up soldiers, guards, or other combatants, and learned a fair amount about the logistics of war.",
				"Choose two ability boosts. One must be to Constitution or Wisdom, and one is a free ability boost.",
				"You're trained in the {@skill Medicine} skill and the {@skill Lore||Warfare Lore} skill. You gain the {@feat Battle Medicine} skill feat."
			],
			"boosts": [
				"constitution",
				"wisdom",
				"free"
			],
			"skills": [
				"medicine"
			],
			"lore": [
				"Warfare"
			],
			"feats": [
				"Battle Medicine"
			]
		},
		{
			"name": "Fortune Teller",
			"source": "CRB",
			"page": 62,
			"entries": [
				"The strands of fate are clear to you, as you have learned many traditional forms by which laypeople can divine the future.",
				"You might have used these skills to guide your community, or simply to make money. But even the slightest peek into these practices connects you to the occult mysteries of the universe.",
				"Choose two ability boosts. One must be to Intelligence or Charisma, and one is a free ability boost.",
				"You're trained in the {@skill Occultism} skill and the {@skill Lore||Fortune-Telling Lore} skill. You gain the {@feat Oddity Identification} skill feat."
			],
			"boosts": [
				"intelligence",
				"charisma",
				"free"
			],
			"skills": [
				"occultism"
			],
			"lore": [
				"Fortune-Telling"
			],
			"feats": [
				"Oddity Identification"
			]
		},
		{
			"name": "Gambler",
			"source": "CRB",
			"page": 62,
			"entries": [
				"The thrill of the win drew you into games of chance. This might have been a lucrative sideline that paled in comparison to the real risks of adventuring, or you might have fallen on hard times due to your gambling and pursued adventuring as a way out of a spiral.",
				"Choose two ability boosts. One must be to Dexterity or Charisma, and one is a free ability boost.",
				"You're trained in the {@skill Deception} skill and the {@skill Lore||Games Lore} skill. You gain the {@feat Lie to Me} skill feat."
			],
			"boosts": [
				"dexterity",
				"charisma",
				"free"
			],
			"skills": [
				"deception"
			],
			"lore": [
				"Games"
			],
			"feats": [
				"Lie to Me"
			]
		},
		{
			"name": "Gladiator",
			"source": "CRB",
			"page": 62,
			"entries": [
				"The bloody games of the arena taught you the art of combat.",
				"Before you attained true fame, you departed\u2014or escaped\u2014the arena to explore the world. Your skill at drawing both blood and a crowd's attention pay off in a new adventuring life.",
				"Choose two ability boosts. One must be to Strength or Charisma, and one is a free ability boost.",
				"You're trained in the {@skill Performance} skill and the {@skill Lore||Gladiatorial Lore} skill. You gain the {@feat Impressive Performance} skill feat."
			],
			"boosts": [
				"strength",
				"charisma",
				"free"
			],
			"skills": [
				"performance"
			],
			"lore": [
				"Gladiatorial"
			],
			"feats": [
				"Impressive Performance"
			]
		},
		{
			"name": "Guard",
			"source": "CRB",
			"page": 62,
			"entries": [
				"You served in the guard, out of either patriotism or the need for coin. Either way, you know how to get a difficult suspect to talk.",
				"However you left the guard, you might think of adventuring as a way to use your skills on a wider stage.",
				"Choose two ability boosts. One must be to Strength or Charisma, and one is a free ability boost.",
				"You're trained in the {@skill Intimidation} skill and the {@skill Lore||Legal Lore} or {@skill Lore||Warfare Lore} skill. You gain the {@feat Quick Coercion} skill feat."
			],
			"boosts": [
				"strength",
				"charisma",
				"free"
			],
			"skills": [
				"intimidation"
			],
			"lore": [
				"Legal",
				"Warfare"
			],
			"feats": [
				"Quick Coercion"
			]
		},
		{
			"name": "Herbalist",
			"source": "CRB",
			"page": 62,
			"entries": [
				"As a formally trained apothecary or a rural practitioner of folk medicine, you learned the healing properties of various herbs.",
				"You're adept at collecting the right natural cures in all sorts of environments and preparing them properly.",
				"Choose two ability boosts. One must be to Constitution or Wisdom, and one is a free ability boost.",
				"You're trained in the {@skill Nature} skill and the {@skill Lore||Herbalism Lore} skill. You gain the {@feat Natural Medicine} skill feat."
			],
			"boosts": [
				"constitution",
				"wisdom",
				"free"
			],
			"skills": [
				"nature",
				"medicine"
			],
			"lore": [
				"Herbalism"
			],
			"feats": [
				"Natural Medicine"
			]
		},
		{
			"name": "Hermit",
			"source": "CRB",
			"page": 62,
			"entries": [
				"In an isolated place\u2014like a cave, remote oasis, or secluded mansion\u2014you lived a life of solitude. Adventuring might represent your first foray out among other people in some time.",
				"This might be a welcome reprieve from solitude or an unwanted change, but in either case, you're likely still rough around the edges.",
				"Choose two ability boosts. One must be to Constitution or Intelligence, and one is a free ability boost.",
				"You're trained in the {@skill Nature} or {@skill Occultism} skill, plus a {@skill Lore} skill related to the terrain you lived in as a hermit (such as {@skill Lore||Cave Lore} or {@skill Lore||Desert Lore}). You gain the {@feat Dubious Knowledge} skill feat."
			],
			"boosts": [
				"constitution",
				"intelligence",
				"free"
			],
			"skills": [
				"nature",
				"occultism"
			],
			"lore": [
				"Cave",
				"Desert"
			],
			"feats": [
				"Dubious Knowledge"
			]
		},
		{
			"name": "Hunter",
			"source": "CRB",
			"page": 62,
			"entries": [
				"You stalked and took down animals and other creatures of the wild. Skinning animals, harvesting their flesh, and cooking them were also part of your training, all of which can give you useful resources while you adventure.",
				"Choose two ability boosts. One must be to Dexterity or Wisdom, and one is a free ability boost.",
				"You're trained in the {@skill Survival} skill and the {@skill Lore||Tanning Lore} skill. You gain the {@feat Survey Wildlife} skill feat."
			],
			"boosts": [
				"dexterity",
				"wisdom",
				"free"
			],
			"skills": [
				"survival"
			],
			"lore": [
				"Tanning"
			],
			"feats": [
				"Survey Wildlife"
			]
		},
		{
			"name": "Laborer",
			"source": "CRB",
			"page": 62,
			"entries": [
				"You've spent years performing arduous physical labor. It was a difficult life, but you somehow survived. You may have embraced adventuring as an easier method to make your way in the world, or you might adventure under someone else's command.",
				"Choose two ability boosts. One must be to Strength or Constitution, and one is a free ability boost.",
				"You're trained in the {@skill Athletics} skill and the {@skill Lore||Labor Lore} skill.",
				"You gain the {@feat Hefty Hauler} skill feat in {@skill Athletics}."
			],
			"boosts": [
				"strength",
				"constitution",
				"free"
			],
			"skills": [
				"athletics"
			],
			"lore": [
				"Labor"
			],
			"feats": [
				"Hefty Hauler"
			]
		},
		{
			"name": "Martial Disciple",
			"source": "CRB",
			"page": 63,
			"entries": [
				"You dedicated yourself to intense training and rigorous study to become a great warrior. The school you attended might have been a traditionalist monastery, an elite military academy, or the local branch of a prestigious mercenary organization.",
				"Choose two ability boosts. One must be to Strength or Dexterity, and one is a free ability boost.",
				"You're trained in your choice of the {@skill Acrobatics} or {@skill Athletics} skill. You gain a skill feat: {@feat Cat Fall} if you chose {@skill Acrobatics} or {@feat Quick Jump} if you chose {@skill Athletics}. You're also trained in the {@skill Lore||Warfare Lore} skill."
			],
			"boosts": [
				"strength",
				"dexterity",
				"free"
			],
			"skills": [
				"acrobatics",
				"athletics"
			],
			"lore": [
				"Warfare"
			]
		},
		{
			"name": "Merchant",
			"source": "CRB",
			"page": 63,
			"entries": [
				"In a dusty shop, market stall, or merchant caravan, you bartered wares for coin and trade goods. The skills you picked up still apply in the adventuring life, in which a good deal on a suit of armor could prevent your death.",
				"Choose two ability boosts. One must be to Intelligence or Charisma, and one is a free ability boost.",
				"You're trained in the {@skill Diplomacy} skill and the {@skill Lore||Mercantile Lore} skill. You gain the {@feat Bargain Hunter} skill feat."
			],
			"boosts": [
				"intelligence",
				"charisma",
				"free"
			],
			"skills": [
				"diplomacy"
			],
			"lore": [
				"Mercantile"
			],
			"feats": [
				"Bargain Hunter"
			]
		},
		{
			"name": "Miner",
			"source": "CRB",
			"page": 63,
			"entries": [
				"You earned a living wrenching precious minerals from the lightless depths of the earth. Adventuring might have seemed lucrative or glamorous compared to this backbreaking labor\u2014and if you have to head back underground, this time you plan to do so armed with a real weapon instead of a miner's pick.",
				"Choose two ability boosts. One must be to Strength or Wisdom, and one is a free ability boost.",
				"You're trained in the {@skill Survival} skill and the {@skill Lore||Mining Lore} skill. You gain the {@feat Terrain Expertise} skill feat with underground terrain."
			],
			"boosts": [
				"strength",
				"wisdom",
				"free"
			],
			"skills": [
				"survival"
			],
			"lore": [
				"Mining"
			],
			"feats": [
				"Terrain Expertise"
			]
		},
		{
			"name": "Noble",
			"source": "CRB",
			"page": 63,
			"entries": [
				"To the common folk, the life of a noble seems one of idyllic luxury, but growing up as a noble or member of the aspiring gentry, you know the reality: a noble's lot is obligation and intrigue. Whether you seek to escape your duties by adventuring or to better your station, you have traded silks and pageantry for an adventurer's life.",
				"Choose two ability boosts. One must be to Intelligence or Charisma, and one is a free ability boost.",
				"You're trained in the {@skill Society} skill and your choice of the {@skill Lore||Genealogy Lore} or {@skill Lore||Heraldry Lore} skill. You gain the {@feat Courtly Graces} skill feat."
			],
			"boosts": [
				"intelligence",
				"charisma",
				"free"
			],
			"skills": [
				"society"
			],
			"lore": [
				"Genealogy",
				"Heraldry"
			],
			"feats": [
				"Courtly Graces"
			]
		},
		{
			"name": "Nomad",
			"source": "CRB",
			"page": 63,
			"entries": [
				"Traveling far and wide, you picked up basic tactics for surviving on the road and in unknown lands, getting by with few supplies and even fewer comforts. As an adventurer, you travel still, often into even more dangerous places.",
				"Choose two ability boosts. One must be to Constitution or Wisdom, and one is a free ability boost.",
				"You're trained in the {@skill Survival} skill and a {@skill Lore} skill related to one terrain you traveled in (such as {@skill Lore||Desert Lore} or {@skill Lore||Swamp Lore}). You gain the {@feat Assurance} skill feat with {@skill Survival}."
			],
			"boosts": [
				"constitution",
				"wisdom",
				"free"
			],
			"skills": [
				"survival"
			],
			"lore": [
				"Desert",
				"Swamp"
			],
			"feats": [
				"Assurance"
			]
		},
		{
			"name": "Prisoner",
			"source": "CRB",
			"page": 63,
			"entries": [
				"You might have been imprisoned for crimes (whether you were guilty or not), or enslaved for some part of your upbringing.",
				"In your adventuring life, you take full advantage of your newfound freedom.",
				"Choose two ability boosts. One must be to Strength or Constitution, and one is a free ability boost.",
				"You're trained in the {@skill Stealth} skill and the {@skill Lore||Underworld Lore} skill. You gain the {@feat Experienced Smuggler} skill feat."
			],
			"boosts": [
				"strength",
				"constitution",
				"free"
			],
			"skills": [
				"stealth"
			],
			"lore": [
				"Underworld"
			],
			"feats": [
				"Experienced Smuggler"
			]
		},
		{
			"name": "Sailor",
			"source": "CRB",
			"page": 63,
			"entries": [
				"You heard the call of the sea from a young age. Perhaps you signed onto a merchant's vessel, joined the navy, or even fell in with a crew of pirates and scalawags.",
				"Choose two ability boosts. One must be to Strength or Dexterity, and one is a free ability boost.",
				"You're trained in the {@skill Athletics} skill and the {@skill Lore||Sailing Lore} skill.",
				"You gain the {@feat Underwater Marauder} skill feat."
			],
			"boosts": [
				"strength",
				"dexterity",
				"free"
			],
			"skills": [
				"athletics"
			],
			"lore": [
				"Sailing"
			],
			"feats": [
				"Underwater Marauder"
			]
		},
		{
			"name": "Scholar",
			"source": "CRB",
			"page": 63,
			"entries": [
				"You have a knack for learning, and sequestered yourself from the outside world to learn all you could. You read about so many wondrous places and things in your books, and always dreamed about one day seeing the real things.",
				"Eventually, that curiosity led you to leave your studies and become an adventurer.",
				"Choose two ability boosts. One must be to Intelligence or Wisdom, and one is a free ability boost.",
				"You're trained in your choice of the {@skill Arcana}, {@skill Nature}, {@skill Occultism}, or {@skill Religion} skill, and gain the {@feat Assurance} skill feat in your chosen skill. You're also trained in the {@skill Lore||Academia Lore} skill."
			],
			"boosts": [
				"intelligence",
				"wisdom",
				"free"
			],
			"skills": [
				"nature",
				"occultism",
				"religion",
				"arcana"
			],
			"lore": [
				"Academia"
			],
			"feats": [
				"Assurance"
			]
		},
		{
			"name": "Scout",
			"source": "CRB",
			"page": 64,
			"entries": [
				"You called the wilderness home as you found trails and guided travelers. Your wanderlust could have called you to the adventuring life, or perhaps you served as a scout for soldiers and found you liked battle.",
				"Choose two ability boosts. One must be to Dexterity or Wisdom, and one is a free ability boost.",
				"You're trained in the {@skill Survival} skill and a {@skill Lore} skill related to one terrain you scouted in (such as {@skill Lore||Forest Lore} or {@skill Lore||Cavern Lore}). You gain the {@feat Forager} skill feat."
			],
			"boosts": [
				"dexterity",
				"wisdom",
				"free"
			],
			"skills": [
				"survival"
			],
			"lore": [
				"Forest",
				"Cavern"
			],
			"feats": [
				"Forager"
			]
		},
		{
			"name": "Street Urchin",
			"source": "CRB",
			"page": 64,
			"entries": [
				"You eked out a living by picking pockets on the streets of a major city, never knowing where you'd find your next meal. While some folk adventure for the glory, you do so to survive.",
				"Choose two ability boosts. One must be to Dexterity or Constitution, and one is a free ability boost.",
				"You're trained in {@skill Thievery} and a {@skill Lore} skill for the city you lived in as a street urchin (such as {@skill Lore||Absalom Lore} or {@skill Lore||Magnimar Lore}). You gain the {@feat Pickpocket} skill feat."
			],
			"boosts": [
				"dexterity",
				"constitution",
				"free"
			],
			"skills": [
				"thievery"
			],
			"lore": [
				"Absalom",
				"Magnimar"
			],
			"feats": [
				"Pickpocket"
			]
		},
		{
			"name": "Tinker",
			"source": "CRB",
			"page": 64,
			"entries": [
				"Creating all sorts of minor inventions scratches your itch for problem-solving. Your engineering skills take a particularly creative bent, and no one know what you'll come up with next.",
				"It might be a genius device with tremendous potential... or it might explode.",
				"Choose two ability boosts. One must be to Dexterity or Intelligence, and one is a free ability boost.",
				"You're trained in the {@skill Crafting} skill and the {@skill Lore||Engineering Lore} skill. You gain the {@feat Specialty Crafting} skill feat."
			],
			"boosts": [
				"dexterity",
				"intelligence",
				"free"
			],
			"skills": [
				"crafting"
			],
			"lore": [
				"Engineering"
			],
			"feats": [
				"Specialty Crafting"
			]
		},
		{
			"name": "Warrior",
			"source": "CRB",
			"page": 64,
			"entries": [
				"In your younger days, you waded into battle as a mercenary, a warrior defending a nomadic people, or a member of a militia or army. You might have wanted to break out from the regimented structure of these forces, or you could have always been as independent a warrior as you are now.",
				"Choose two ability boosts. One must be to Strength or Constitution, and one is a free ability boost.",
				"You're trained in the {@skill Intimidation} skill and the {@skill Lore||Warfare Lore} skill. You gain the {@feat Intimidating Glare} skill feat."
			],
			"boosts": [
				"strength",
				"constitution",
				"free"
			],
			"skills": [
				"intimidation"
			],
			"lore": [
				"Warfare"
			],
			"feats": [
				"Intimidating Glare"
			]
		}
	]
}
