{
	"spell": [
		{
			"name": "Hallowed Ground",
			"source": "BotD",
			"page": 25,
			"focus": true,
			"level": 1,
			"traits": [
				"uncommon",
				"good",
				"necromancy",
				"positive"
			],
			"cast": {
				"number": 2,
				"unit": "action"
			},
			"components": [
				[
					"S",
					"V"
				]
			],
			"range": {
				"unit": "feet",
				"number": 60
			},
			"area": {
				"entry": "10-foot burst",
				"types": [
					"Burst"
				]
			},
			"duration": {
				"number": 1,
				"unit": "minute"
			},
			"entries": [
				"One small space becomes inhospitable to undead as you fill it with life-infused benevolent magic. Each undead creature in the area takes {@damage 1d6} positive damage and {@damage 1d4} good damage when you {@action Cast a Spell||Cast the Spell}, with a basic Fortitude save. After that, undead creatures have weakness 1 to positive damage and your necromancy spells while in the area.",
				"This spell also automatically attempts to counteract any attempt to raise undead in the area (if either the undead would appear in the area or the effect's caster or creator is in it). If you Cast this Spell again, any previous hallowed ground you had cast ends."
			],
			"heightened": {
				"plusX": {
					"2": [
						"The positive damage increases by {@damage 1d6}, good damage increases by {@damage 1d4}, and weakness increases by 1."
					]
				}
			}
		},
		{
			"name": "Eyes of the Dead",
			"source": "BotD",
			"page": 35,
			"focus": true,
			"level": 3,
			"traits": [
				"uncommon",
				"divination",
				"mental"
			],
			"cast": {
				"number": 3,
				"unit": "action"
			},
			"components": [
				[
					"S",
					"M",
					"V"
				]
			],
			"range": {
				"unit": "mile",
				"number": 1
			},
			"targets": "one undead creature under your control",
			"duration": {
				"sustained": true,
				"number": 1,
				"unit": "minute"
			},
			"entries": [
				"You enter a magical trance that allows you to perceive through the senses of the target creature. You attempt {@skill Perception} checks using your own {@skill Perception}, but you have any special senses the target has, such as low-light vision or darkvision.",
				"The spell doesn't grant any special method of communication with the target.",
				"For the duration of the trance, your own senses are muted, though you can still communicate. This lack of awareness makes you {@condition flat-footed}. You can't take actions with the {@trait attack} or {@trait move} traits, nor can you cast spells."
			],
			"heightened": {
				"X": {
					"6": [
						"The range increases to 100 miles and the duration to sustained up to 10 minutes. You can communicate telepathically with the target for the duration of the trance, though the target is under no compulsion to follow commands if it wasn't already."
					]
				}
			}
		},
		{
			"name": "Shambling Horror",
			"source": "BotD",
			"page": 35,
			"focus": true,
			"level": 6,
			"traits": [
				"uncommon",
				"evil",
				"necromancy"
			],
			"cast": {
				"number": 3,
				"unit": "action"
			},
			"components": [
				[
					"S",
					"M",
					"V"
				]
			],
			"range": {
				"unit": "touch"
			},
			"targets": "1 corpse of a Gargantuan or smaller creature that has a level no greater than your level \u2013 4 and has died since the last sunrise",
			"duration": {
				"number": 10,
				"unit": "minute"
			},
			"entries": [
				"You reanimate the corpse of a fallen creature as an undead minion under your control. The reanimated creature is an undead skeleton (Bestiary 298, Bestiary 3 236, page 146) or zombie (Bestiary 340, Bestiary 3 302, page 170). Choose a skeleton or zombie stat block of the same size as the original creature and of a level no higher than the creature's original level. The shambling horror keeps Speeds it had in life, as well as melee {@action Strike||Strikes} that deal only physical damage. These attacks use the highest attack modifier from the skeleton or zombie you choose. Some of the skeleton's or zombie's abilities might not make sense for the shambling horror, and some abilities the creature had in life might not persist in undeath; the GM makes the final choice of what abilities the horror has.",
				"A shambling horror has the {@trait minion} trait. You can't control more than one shambling horror at the same time\u2014if you create a new one while one is already under your control, you must choose one to release, causing it to lose the {@trait minion} trait. Shambling horrors that have been released expire when the spell duration does. After the duration expires, you can cast shambling horror again on the same corpse to animate it once more. However, after the next sunrise, you can no longer animate the corpse as a shambling horror."
			]
		},
		{
			"name": "Subjugate Undead",
			"source": "BotD",
			"page": 35,
			"focus": true,
			"level": 3,
			"traits": [
				"uncommon",
				"mental",
				"necromancy"
			],
			"cast": {
				"number": 3,
				"unit": "action"
			},
			"components": [
				[
					"S",
					"M",
					"V"
				]
			],
			"range": {
				"unit": "feet",
				"number": 30
			},
			"targets": "one undead creature with a level of no more than your level \u2013 4",
			"savingThrow": {
				"type": [
					"W"
				]
			},
			"duration": {
				"entry": "varies",
				"unit": "special"
			},
			"entries": [
				"You attempt to seize control of the target. It can attempt a Will save to resist the effect. If the target is already being {@condition controlled} by another creature, the controlling creature also rolls a saving throw and the undead uses the better result. Casting subjugate undead again ends any previous subjugate undead you cast.",
				{
					"type": "successDegree",
					"entries": {
						"Critical Success": "The target is unaffected and is temporarily immune for 24 hours.",
						"Success": "The target is unaffected.",
						"Failure": "The undead creature becomes a {@trait minion} under your control for 1 minute. The spell is dismissed if you or an ally takes a hostile action against the {@trait minion} undead.",
						"Critical Failure": "As failure, except the duration is 10 minutes."
					}
				}
			]
		}
	]
}
