{
	"feat": [
		{
			"name": "Aerial Piledriver",
			"source": "LOTGB",
			"page": 127,
			"activity": {
				"number": 2,
				"unit": "action"
			},
			"level": 10,
			"featType": {
				"archetype": [
					"Wrestler"
				]
			},
			"traits": [
				"archetype",
				"attack"
			],
			"prerequisites": "{@feat Wrestler Dedication|LOTGB}",
			"requirements": "You have a creature {@condition grabbed} or {@condition restrained}.",
			"entries": [
				"Heaving both yourself and your opponent into the air, you bring them crashing to the ground. Make an unarmed melee {@action Strike} against the creature you have {@condition grabbed} or {@condition restrained}.",
				"This {@action Strike} deals {@damage 1d6} additional damage per weapon damage die, and it has the following additional effects on a success, failure, and critical failure.",
				{
					"type": "successDegree",
					"entries": {
						"Success": "The target lands {@condition prone}.",
						"Failure": "You lose your grip on the target, and it is no longer {@condition grabbed} or {@condition restrained} by you.",
						"Critical Failure": "You lose both your grip on the target and your balance. You fall {@condition prone}, and the target is no longer {@condition grabbed} or {@condition restrained} by you."
					}
				}
			]
		},
		{
			"name": "Agile Hand",
			"source": "LOTGB",
			"page": 122,
			"level": 4,
			"featType": {
				"archetype": [
					"Spell Trickster"
				]
			},
			"traits": [
				"archetype"
			],
			"prerequisites": "{@feat Spell Trickster Dedication|LOTGB}, ability to cast {@spell mage hand}",
			"entries": [
				"When you cast {@spell mage hand}, you can modify its target to be a set of thieves' tools. When you {@action Cast a Spell||Cast the Spell} in this way, the tools move up to 20 feet towards a device or lock. After you {@action Sustain a Spell||Sustain the Spell} on future turns, you can use the tools to attempt {@skill Thievery} checks to {@action Disable a Device} or {@action Pick a Lock} within the spell's range, but you take a \u20132 penalty to your {@skill Thievery} check. If you critically fail, the spell ends and you can't use this modification again for 24 hours."
			],
			"leadsTo": [
				"Larcenous Hand|LOTGB"
			]
		},
		{
			"name": "Animate Net",
			"source": "LOTGB",
			"page": 123,
			"level": 6,
			"featType": {
				"archetype": [
					"Spell Trickster"
				]
			},
			"traits": [
				"archetype"
			],
			"prerequisites": "{@feat Spell Trickster Dedication|LOTGB}, ability to cast {@spell animate rope|APG} APG",
			"entries": [
				"When you cast {@spell animate rope|APG}, you can modify its target to be 1 net. If you do, replace the spell's standard effects with the following: You cause a net to animate and throw itself at a Medium or smaller creature within 20 feet of the net. Attempt a spell attack roll against the target's Reflex DC. On a success, the target is {@condition flat-footed} and takes a \u201310-foot circumstance penalty to its Speeds until it Escapes; on a critical success, it's also {@condition immobilized} until it Escapes. The {@action Escape} DC is equal to your spell DC as long as the spell lasts. Once the spell ends, the {@action Escape} DC returns to the normal DC for a net (usually 16), and a creature adjacent to the target can {@action Interact} to remove the net."
			]
		},
		{
			"name": "Barrier Shield",
			"source": "LOTGB",
			"page": 122,
			"level": 4,
			"featType": {
				"archetype": [
					"Spell Trickster"
				]
			},
			"traits": [
				"archetype"
			],
			"prerequisites": "{@feat Spell Trickster Dedication|LOTGB}, ability to cast {@spell shield}",
			"entries": [
				"When you cast {@spell shield}, you can modify the spell to create a solid barrier you can use for cover, but not for blocking.",
				"You can't use the {@feat Shield Block} reaction when the spell is modified in this way, but you (and only you) can spend an action to {@action Take Cover} to gain standard cover from it."
			]
		},
		{
			"name": "Basic Captivator Spellcasting",
			"source": "LOTGB",
			"page": 120,
			"level": 4,
			"featType": {
				"archetype": [
					"Captivator"
				]
			},
			"traits": [
				"archetype"
			],
			"prerequisites": "{@feat Captivator Dedication|LOTGB}",
			"entries": [
				"Your innate ability to fascinate others develops into full-fledged spellcasting. This spellcasting comes naturally and instinctively to you, rather than as a product of training.",
				"Choose a {@filter 1st-level occult spell from either the enchantment or illusion school|spells||Level=1|Tradition & Spell List=Occult|School=E;I}. You can {@action Cast a Spell||Cast this Spell} as an occult innate spell. At 6th level, you gain a {@filter 2nd-level spell|spells||Level=2|Tradition & Spell List=Occult|School=E;I}, and at 8th level, you gain a {@filter 3rd-level spell|spells||Level=3|Tradition & Spell List=Occult|School=E;I}. Each of these spells must be from either the enchantment or illusion school."
			],
			"leadsTo": [
				"Captivating Intensity|LOTGB",
				"Countercharm|LOTGB",
				"Expert Captivator Spellcasting|LOTGB",
				"Master Captivator Spellcasting|LOTGB"
			]
		},
		{
			"name": "Beacon Mark",
			"source": "LOTGB",
			"page": 124,
			"level": 8,
			"featType": {
				"archetype": [
					"Spell Trickster"
				]
			},
			"traits": [
				"archetype"
			],
			"prerequisites": "{@feat Tracing Sigil|LOTGB}",
			"entries": [
				"When you cast {@spell sigil}, you can modify the spell to add the following heightened entry.",
				"{@b Heightened (4th)} You attune yourself to the marked target.",
				"While the spell lasts, you can spend a single action, which has the concentrate, {@trait detection}, and {@trait divination} traits, to attempt to locate the target, learning the direction to the target as long as you are within 1 mile of it. If the target is a creature or a creature is in possession of the target object, the creature can attempt a Will saving throw against your spell DC. If it succeeds, your attempt to locate the target fails and you can't attempt this again for 1 day. You can only have a single target marked with a sigil modified in this way. If you {@action Cast a Spell||Cast this Spell} again on a second target, the {@spell sigil} spell on the first target ends, and your mark fades."
			]
		},
		{
			"name": "Captivating Intensity",
			"source": "LOTGB",
			"page": 121,
			"level": 6,
			"featType": {
				"archetype": [
					"Captivator"
				]
			},
			"traits": [
				"archetype"
			],
			"prerequisites": "{@feat Basic Captivator Spellcasting|LOTGB}",
			"entries": [
				"Your ability to captivate others has grown, and you can use your captivator abilities more often. You seem to never run out of the ability to fascinate or distract. You can cast each occult innate spell granted by captivator archetype feats one additional time per day. You can do this for spells of all levels granted, other than your two highest spell levels from non-cantrip captivator spells. If you have {@feat Heightened Captivation|LOTGB}, you can {@action Cast a Spell||Cast the chosen Spell} a second time each day, though one of the two times you cast it, it's heightened two levels lower than your highest level of non-cantrip captivator spells, as long as the spell can be cast at that spell level."
			]
		},
		{
			"name": "Captivator Dedication",
			"source": "LOTGB",
			"page": 120,
			"level": 4,
			"featType": {
				"archetype": [
					"Captivator"
				]
			},
			"traits": [
				"archetype",
				"dedication"
			],
			"prerequisites": "Charisma 14, trained in {@skill Deception} or {@skill Diplomacy}",
			"entries": [
				"Your ability to captivate others borders on the preternatural.",
				"You are seldom at a loss in social situations, and you can create minor enchantments or illusions. Choose {@skill Deception} or {@skill Diplomacy}. You become trained in that skill, or become an expert if you were already trained.",
				"Choose two cantrips from the occult list; each cantrip must be from either the enchantment or illusion school. You gain access to the {@action Cast a Spell} activity and can cast these spells as occult innate spells. You're trained in occult spell attack rolls and spell DCs. If you have a hand free, you can usually replace material components with somatic components, so you don't need to use a spell component pouch. Your key spellcasting ability for these spells is Charisma."
			],
			"special": [
				"You can't select another dedication feat until you have gained two other feats from the captivator archetype."
			],
			"leadsTo": [
				"Basic Captivator Spellcasting|LOTGB",
				"Captivating Intensity|LOTGB",
				"Countercharm|LOTGB",
				"Expert Captivator Spellcasting|LOTGB",
				"Master Captivator Spellcasting|LOTGB",
				"Effortless Captivation|LOTGB",
				"Heightened Captivation|LOTGB",
				"Look Again|LOTGB",
				"Reactive Charm|LOTGB"
			]
		},
		{
			"name": "Choking Smoke",
			"source": "LOTGB",
			"page": 125,
			"level": 12,
			"featType": {
				"archetype": [
					"Spell Trickster"
				]
			},
			"traits": [
				"archetype"
			],
			"prerequisites": "{@feat Smoldering Explosion|LOTGB}",
			"entries": [
				"When you cast {@spell fireball} heightened to at least 6th level, you can modify the spell's standard effects as follows: Reduce the spell's damage by {@dice 6d6}. Your fireball leaves behind a lingering cloud of toxic smoke in its area. While it's smoke instead of mist, this cloud otherwise has the effects of {@spell stinking cloud}."
			]
		},
		{
			"name": "Clinch Strike",
			"source": "LOTGB",
			"page": 127,
			"activity": {
				"number": 1,
				"unit": "reaction"
			},
			"level": 6,
			"featType": {
				"archetype": [
					"Wrestler"
				]
			},
			"traits": [
				"archetype"
			],
			"prerequisites": "{@feat Wrestler Dedication|LOTGB}",
			"trigger": "A creature you had {@condition grabbed} or {@condition restrained} successfully {@action Escape||Escapes}",
			"entries": [
				"Your opponents can't slip your grasp without receiving further punishment. Make an unarmed melee {@action Strike} against the triggering creature."
			]
		},
		{
			"name": "Confounding Image",
			"source": "LOTGB",
			"page": 123,
			"level": 6,
			"featType": {
				"archetype": [
					"Spell Trickster"
				]
			},
			"traits": [
				"archetype"
			],
			"prerequisites": "{@feat Spell Trickster Dedication|LOTGB}, ability to cast {@spell mirror image}",
			"entries": [
				"When you cast {@spell mirror image}, you can modify its duration to be sustained up to 1 minute and modify its range to 30 feet. If you do, replace the spell's standard effects with the following: You create an illusory duplicate of yourself that appears in an unoccupied square within range. The image takes up space and has a reach of 5 feet, and your allies can flank with the image. It doesn't have any other attributes a creature would normally have other than an AC equal to your spell DC and saving throw modifiers equal to your spell DC \u2013 10. If the image is hit by an attack or fails a save, or if you ever move more than 30 feet from it, the spell ends. Creatures can move through its space without hindrance. When you {@action Sustain a Spell||Sustain the Spell}, you can move the image to an unoccupied square within range."
			]
		},
		{
			"name": "Countercharm",
			"source": "LOTGB",
			"page": 121,
			"activity": {
				"number": 1,
				"unit": "reaction"
			},
			"level": 8,
			"featType": {
				"archetype": [
					"Captivator"
				]
			},
			"traits": [
				"archetype"
			],
			"prerequisites": "{@feat Basic Captivator Spellcasting|LOTGB}",
			"trigger": "A creature Casts a Spell from the enchantment or illusion school.",
			"requirements": "You have an innate non-cantrip captivator spell of the same school.",
			"entries": [
				"Your enchantments and illusions are so dominant that you can use them to counteract similar magic cast by others.",
				"When a foe casts an enchantment or illusion spell and you can see its manifestations, you can use your own innate magic to disrupt it. You lose an innate, non-cantrip spell of the same school as the triggering spell as if you had {@action Cast a Spell||Cast the Spell}. You then attempt to counteract the triggering spell with your spell."
			]
		},
		{
			"name": "Cunning Tinker",
			"source": "LOTGB",
			"page": 64,
			"level": 5,
			"traits": [
				"poppet"
			],
			"entries": [
				"Time spent tending to your own form has unlocked your ability to fix other things.",
				"You can cast 1st-level {@spell mending} once per day as an arcane innate spell. At 7th level, the spell is heightened to 2nd level, and every 3 levels thereafter, the spell is heightened an additional spell level. Even though you're alive and not an object, and you can't normally recover Hit Points from effects that repair objects (like the {@action Repair} skill), you can target yourself with this innate spell and use it to recover Hit Points."
			]
		},
		{
			"name": "Directed Poison",
			"source": "LOTGB",
			"page": 125,
			"level": 12,
			"featType": {
				"archetype": [
					"Spell Trickster"
				]
			},
			"traits": [
				"archetype"
			],
			"prerequisites": "{@feat Spell Trickster Dedication|LOTGB}, ability to cast {@spell cloudkill}",
			"entries": [
				"When you cast {@spell cloudkill}, modify its duration to be sustained up to 1 minute, and modify its standard effect to include the following: The cloud doesn't move away from you each round.",
				"Once per round when you {@action Sustain a Spell||Sustain the Spell}, you can move the cloud 10 feet in the direction of your choice."
			]
		},
		{
			"name": "Disengaging Twist",
			"source": "LOTGB",
			"page": 126,
			"activity": {
				"number": 1,
				"unit": "reaction"
			},
			"level": 4,
			"featType": {
				"archetype": [
					"Wrestler"
				]
			},
			"traits": [
				"archetype"
			],
			"prerequisites": "{@feat Wrestler Dedication|LOTGB}",
			"trigger": "A creature gives you the {@condition grabbed} or {@condition restrained} condition.",
			"entries": [
				"Your ability to twist your opponents' bodies into painful locks and holds makes you particularly adept at escaping such predicaments. Attempt an {@skill Athletics} check to {@action Escape} the triggering condition. You gain a +2 circumstance bonus to this check."
			]
		},
		{
			"name": "Disk Rider",
			"source": "LOTGB",
			"page": 123,
			"level": 6,
			"featType": {
				"archetype": [
					"Spell Trickster"
				]
			},
			"traits": [
				"archetype"
			],
			"prerequisites": "{@feat Spell Trickster Dedication|LOTGB}, ability to cast {@spell floating disk}",
			"entries": [
				"When you cast {@spell floating disk}, you can modify its duration to be sustained, up to 10 minutes. If you do, add the following heightened entry to its effects.",
				"{@b Heightened (3rd)} The disk can hold up to 10 Bulk. The spell no longer ends if you ride atop the disk (though it does if any other creature rides atop it, including if the creature is riding on you). If you are riding the disk, it changes its capacity to hold you, plus additional Bulk equal to the maximum you could carry without being {@condition encumbered}. If you ride atop the disk, you can direct it to move along the ground up to 30 feet or your Speed, whichever is slower, each time you {@action Sustain a Spell||Sustain the Spell}. While you ride atop it, the disk can move over liquids as long as it ends its movement on solid ground. If it ends its movement on a surface that can't support it, the spell ends."
			]
		},
		{
			"name": "Drenching Mist",
			"source": "LOTGB",
			"page": 123,
			"level": 6,
			"featType": {
				"archetype": [
					"Spell Trickster"
				]
			},
			"traits": [
				"archetype"
			],
			"prerequisites": "{@feat Spell Trickster Dedication|LOTGB}, ability to cast {@spell obscuring mist}",
			"entries": [
				"When you cast {@spell obscuring mist}, you can modify it to add the following heightened entry to its effects.",
				"{@b Heightened (3rd)} Your mist is particularly laden with moisture. Non-magical fires within the area are automatically extinguished. Choose one magical fire or fire spell in the area and attempt to counteract it."
			]
		},
		{
			"name": "Effortless Captivation",
			"source": "LOTGB",
			"page": 121,
			"activity": {
				"number": 1,
				"unit": "free"
			},
			"level": 14,
			"featType": {
				"archetype": [
					"Captivator"
				]
			},
			"traits": [
				"archetype",
				"metamagic"
			],
			"prerequisites": "{@feat Captivator Dedication|LOTGB}",
			"trigger": "Your turn begins.",
			"entries": [
				"You maintain your innate enchantments and illusions with hardly a thought. You immediately gain the effects of the {@action Sustain a Spell} action, which you can use only to extend the duration of an enchantment or illusion spell."
			]
		},
		{
			"name": "Elbow Breaker",
			"source": "LOTGB",
			"page": 126,
			"activity": {
				"number": 1,
				"unit": "action"
			},
			"level": 4,
			"featType": {
				"archetype": [
					"Wrestler"
				]
			},
			"traits": [
				"archetype"
			],
			"prerequisites": "{@feat Wrestler Dedication|LOTGB}",
			"requirements": "You have a creature {@condition grabbed} or {@condition restrained}.",
			"entries": [
				"You bend your opponent's body or limbs into agonizing positions that make it difficult for them to maintain their grip.",
				"Make an unarmed melee {@action Strike} against the creature you have {@condition grabbed} or {@condition restrained}. This {@action Strike} has the following effects in addition to its usual effects.",
				{
					"type": "successDegree",
					"entries": {
						"Critical Success": "You knock one held item out of the creature's grasp. It falls to the ground in the creature's space.",
						"Success": "You weaken your opponent's grasp on one held item. Until the start of that creature's turn, attempts to {@action Disarm} the opponent of that item gain a +2 circumstance bonus, and Wrestler"
					}
				}
			]
		},
		{
			"name": "Expert Captivator Spellcasting",
			"source": "LOTGB",
			"page": 121,
			"level": 10,
			"featType": {
				"archetype": [
					"Captivator"
				]
			},
			"traits": [
				"archetype"
			],
			"prerequisites": "{@feat Basic Captivator Spellcasting|LOTGB}",
			"entries": [
				"You learn more powerful spells to enchant and deceive.",
				"You learn a {@filter 4th-level occult spell|spells||Level=4|Tradition & Spell List=Occult|School=E;I}. At 12th level, you learn a {@filter 5th-level spell|spells||Level=5|Tradition & Spell List=Occult|School=E;I}, and at 14th level, you learn a {@filter 6th-level spell|spells||Level=6|Tradition & Spell List=Occult|School=E;I}.",
				"Each of these spells must come from either the enchantment or illusion school. You {@action Cast a Spell||Cast these Spells} as occult innate spells.",
				"You become an expert with spell attack rolls and spell DCs for occult spells."
			],
			"leadsTo": [
				"Master Captivator Spellcasting|LOTGB"
			]
		},
		{
			"name": "Forceful Push",
			"source": "LOTGB",
			"page": 122,
			"level": 4,
			"featType": {
				"archetype": [
					"Spell Trickster"
				]
			},
			"traits": [
				"archetype",
				"attack"
			],
			"prerequisites": "{@feat Spell Trickster Dedication|LOTGB}, ability to cast {@spell mage hand}",
			"entries": [
				"When you cast {@spell mage hand}, you can modify its target to be 1 creature. If you do, replace its standard effects with the following: You push your foe telekinetically. Make a spell attack roll against the target's Fortitude DC. On a success, you push the target 5 feet away from you. On a critical success, you push the target 10 feet away from you."
			]
		},
		{
			"name": "Form Lock",
			"source": "LOTGB",
			"page": 127,
			"activity": {
				"number": 1,
				"unit": "action"
			},
			"level": 14,
			"featType": {
				"archetype": [
					"Wrestler"
				]
			},
			"traits": [
				"archetype",
				"attack"
			],
			"prerequisites": "{@feat Wrestler Dedication|LOTGB}",
			"requirements": "You have a creature {@condition grabbed} or {@condition restrained}.",
			"entries": [
				"Your ability to manipulate your enemy's body is potent enough that you can tear and break apart alternate forms. Attempt an {@skill Athletics} check to counteract a {@trait polymorph} effect currently affecting the creature you have {@condition grabbed} or {@condition restrained}. If the target is somehow under the effect of multiple {@trait polymorph} effects, you can choose which one to attempt to counteract; the GM chooses randomly if the separate effects aren't obvious. The target is then temporarily immune for 1 day."
			]
		},
		{
			"name": "Harmless Doll",
			"source": "LOTGB",
			"page": 63,
			"level": 1,
			"traits": [
				"poppet"
			],
			"entries": [
				"You look like nothing more than an ordinary toy, doll, or statuette, and you can fool others with your innocuous appearance. You gain the trained proficiency rank in {@skill Deception} (or another skill if you're already trained in {@skill Deception}), and you can {@action Impersonate} an inanimate toy or a mindless poppet. You can {@action Hide} without any cover or concealment from creatures that don't realize you're alive, so long as you're in a location where a toy of your shape wouldn't be out of place, like a carnival booth, city street, or toy shop (at the GM's discretion). If you succeed, onlookers still see you, but they mistake you for an inanimate toy. After being fooled once, they realize you're alive, and you can't {@action Hide} from them in that way again."
			]
		},
		{
			"name": "Heightened Captivation",
			"source": "LOTGB",
			"page": 121,
			"level": 8,
			"featType": {
				"archetype": [
					"Captivator"
				]
			},
			"traits": [
				"archetype",
				"metamagic"
			],
			"prerequisites": "{@feat Captivator Dedication|LOTGB}",
			"entries": [
				"You can infuse your enchantments and illusions with more power. Choose one of your spells granted by captivator archetype feats; this spell can't be from your highest level of non-cantrip captivator spells. The spell you choose is heightened to the highest level of captivator spell you can cast, not including cantrips. You can't later change the spell that is heightened by this feat."
			],
			"special": [
				"You can select this feat more than once. Each time you select it, you choose a different spell."
			]
		},
		{
			"name": "Helpful Poppet",
			"source": "LOTGB",
			"page": 63,
			"level": 1,
			"traits": [
				"poppet"
			],
			"entries": [
				"You're particularly skilled at helping others with a task. You gain a +2 circumstance bonus on checks to {@action Aid}, and you don't give your ally a \u20131 circumstance penalty to their check if you critically fail your attempt to {@action Aid}."
			]
		},
		{
			"name": "Histrionic Injury",
			"source": "LOTGB",
			"page": 64,
			"activity": {
				"number": 1,
				"unit": "reaction"
			},
			"level": 5,
			"traits": [
				"mental",
				"poppet"
			],
			"frequency": {
				"unit": "hour",
				"number": 1
			},
			"trigger": "A creature you can see damages you with a melee {@action Strike}.",
			"entries": [
				"You respond with a startled look, dramatic pratfall, or theatrical arm-flailing that stymies your attacker. The attacker must succeed at a Will saving throw against your class DC or spell DC, whichever is higher, or become {@condition stupefied|CRB|stupefied 1} for 1 round ({@condition stupefied|CRB|stupefied 2} on a critical failure)."
			]
		},
		{
			"name": "Impossible Gossip",
			"source": "LOTGB",
			"page": 65,
			"level": 13,
			"traits": [
				"uncommon",
				"poppet"
			],
			"entries": [
				"You can speak to inanimate objects, finding a magical spark within them similar to the one that animated you. You can cast {@spell stone tell} once per day as an arcane innate spell, but instead of speaking with natural or worked stone, you speak with toys, statues, or other three-dimensional inanimate objects crafted to mimic a creature's appearance, regardless of their composition. The GM has discretion over which objects you can speak with and what they know, although objects generally have a good opinion of those who have cared for them and a poor opinion of those who have neglected or ignored them."
			]
		},
		{
			"name": "Inescapable Grasp",
			"source": "LOTGB",
			"page": 127,
			"level": 12,
			"featType": {
				"archetype": [
					"Wrestler"
				]
			},
			"traits": [
				"archetype"
			],
			"prerequisites": "{@feat Wrestler Dedication|LOTGB}",
			"entries": [
				"Your grasp has a supernatural quality to it, preventing your foes from easily escaping\u2014with or without magical assistance.",
				"If a creature you have {@condition grabbed} attempts to use a teleportation spell or effect, it must succeed at a DC {@flatDC 15} flat check or the spell fails. If a creature you have {@condition grabbed} attempts to {@action Escape} while under the effect of freedom of movement, it must succeed at a DC {@flatDC 15} flat check or be forced to roll the {@action Escape} attempt normally, rather than automatically succeeding."
			]
		},
		{
			"name": "Larcenous Hand",
			"source": "LOTGB",
			"page": 124,
			"level": 8,
			"featType": {
				"archetype": [
					"Spell Trickster"
				]
			},
			"traits": [
				"archetype"
			],
			"prerequisites": "{@feat Agile Hand|LOTGB}, {@feat Pickpocket} skill feat",
			"entries": [
				"When you cast {@spell mage hand}, you can remove its duration, modify its range to 20 feet, and modify its target to be an attended object within the spell's Bulk limit that wouldn't be time-consuming to remove. Add the following to the spell's standard effects: If the creature attending the object is willing to have you take the item, mage hand carries the item to you.",
				"If the creature is unwilling, you must attempt to {@action Steal} the target object with a {@skill Thievery} check. The usual restrictions on attempts to {@action Steal} an object apply, including the restrictions that you can't steal objects that would be extremely noticeable or time-consuming to remove (like worn shoes or armor or actively wielded objects) and you can't {@action Steal} from a creature in combat or otherwise on guard. On a successful {@action Steal} check, the mage hand carries the item to you, and on a critical failure, you can't use this modification again for 1 hour.",
				"If you're a master in {@skill Thievery}, you can attempt to {@action Steal} from a creature in combat or otherwise on guard, though if you do so, the spell's casting time increases by 1 action."
			]
		},
		{
			"name": "Lingering Flames",
			"source": "LOTGB",
			"page": 124,
			"level": 8,
			"featType": {
				"archetype": [
					"Spell Trickster"
				]
			},
			"traits": [
				"archetype"
			],
			"prerequisites": "{@feat Spell Trickster Dedication|LOTGB}, ability to cast {@spell fireball}",
			"entries": [
				"When you cast {@spell fireball}, you can modify its effects, decreasing the base damage to {@dice 5d6} and causing it to deal 2 {@condition persistent damage||persistent fire damage} to creatures that fail their save, doubled as normal on a critical failure. If you do, replace its heightened entry with the following.",
				"{@b Heightened (+1)} The damage is increased by {@dice 1d6} and the {@condition persistent damage||persistent fire damage} is increased by 2."
			]
		},
		{
			"name": "Look Again",
			"source": "LOTGB",
			"page": 121,
			"activity": {
				"number": 1,
				"unit": "action"
			},
			"level": 18,
			"featType": {
				"archetype": [
					"Captivator"
				]
			},
			"traits": [
				"archetype",
				"metamagic"
			],
			"prerequisites": "{@feat Captivator Dedication|LOTGB}",
			"frequency": {
				"unit": "day",
				"number": 1
			},
			"entries": [
				"If your illusions or enchantments fail to ensnare the minds of others, you can cast them again. If your next action is to cast an innate enchantment or illusion spell and it fails to affect any targets, you do not lose the spell. You must use the same number of actions to recast the same spell on your following turn; if you can't, or choose not to, you waste that number of actions with no effect. After this second casting, you lose the spell whether it affected any targets or not.",
				"Look Again works only with spells that require targets and doesn't do anything if you cast a targeted spell but didn't select any targets."
			]
		},
		{
			"name": "Master Captivator Spellcasting",
			"source": "LOTGB",
			"page": 121,
			"level": 16,
			"featType": {
				"archetype": [
					"Captivator"
				]
			},
			"traits": [
				"archetype"
			],
			"prerequisites": "{@feat Expert Captivator Spellcasting|LOTGB}",
			"entries": [
				"You master the most powerful spells that enchant and deceive.",
				"You learn a {@filter 7th-level occult spell|spells||Level=7|Tradition & Spell List=Occult|School=E;I}. At 18th level, you learn an {@filter 8th-level spell|spells||Level=8|Tradition & Spell List=Occult|School=E;I} spell, and at 20th level, you learn a {@filter 9th-level spell|spells||Level=9|Tradition & Spell List=Occult|School=E;I}.",
				"Each of these spells must come from either the enchantment or illusion school. You cast these spells as occult innate spells.",
				"You become a master with spell attack rolls and spell DCs for occult spells."
			]
		},
		{
			"name": "Nothing But Fluff",
			"source": "LOTGB",
			"page": 64,
			"level": 5,
			"traits": [
				"poppet"
			],
			"prerequisites": "stuffed poppet heritage",
			"entries": [
				"Your fluffy interior lacks specific organs and struts, with few weak spots to injure. You gain resistance to precision damage equal to half your level."
			]
		},
		{
			"name": "Obscured Terrain",
			"source": "LOTGB",
			"page": 124,
			"level": 6,
			"featType": {
				"archetype": [
					"Spell Trickster"
				]
			},
			"traits": [
				"archetype"
			],
			"prerequisites": "{@feat Spell Trickster Dedication|LOTGB}, ability to cast {@spell obscuring mist}",
			"entries": [
				"When you cast {@spell obscuring mist}, you can modify the spell to replace its standard effects with the following: You cause a cloud of thick fog to blanket the area, making it difficult to see the ground. The area within the fog is {@quickref difficult terrain||3|terrain} for creatures that can't see through fog or mist. You can {@action Dismiss} the cloud."
			]
		},
		{
			"name": "Quadruped",
			"source": "LOTGB",
			"page": 63,
			"level": 1,
			"traits": [
				"poppet"
			],
			"entries": [
				"You were crafted in a form with four legs rather than two. Your Speed is 30 feet."
			],
			"special": [
				"You can take this feat only at 1st level, and you can't retrain into or out of this feat."
			]
		},
		{
			"name": "Reactive Charm",
			"source": "LOTGB",
			"page": 121,
			"activity": {
				"number": 1,
				"unit": "reaction"
			},
			"level": 10,
			"featType": {
				"archetype": [
					"Captivator"
				]
			},
			"traits": [
				"archetype"
			],
			"prerequisites": "{@feat Captivator Dedication|LOTGB}",
			"frequency": {
				"unit": "day",
				"number": 1
			},
			"trigger": "You are the target of a spell or attack.",
			"entries": [
				"You're so charming and distracting that when pressed, you can cast a simple enchantment in time to foil an attacker. You cast any of your 1st-level enchantment spells that normally take two actions or fewer to cast. This takes effect before the triggering spell or attack, and if the attacker is affected by your spell, it can make different decisions based on the effects (for instance, if you charm the attacker and it becomes {@condition friendly} to you, it can choose a different target than you for its attack or spell). The attacking creature must be in range of your chosen spell, and if your spell requires targets, the attacking creature must be a valid target. Your spell affects only the attacking creature, even if it would normally affect more targets or an area."
			]
		},
		{
			"name": "Reanimating Spark",
			"source": "LOTGB",
			"page": 65,
			"level": 13,
			"traits": [
				"poppet"
			],
			"frequency": {
				"unit": "day",
				"number": 1
			},
			"trigger": "You have the {@condition dying} condition and are about to attempt a recovery check.",
			"entries": [
				"The magic that animates you strains to keep you alive.",
				"You're restored to 1 Hit Point, lose the {@condition dying} and {@condition unconscious} conditions, and can act normally on this turn. You gain or increase the {@condition wounded} condition as normal when losing the {@condition dying} condition in this way."
			]
		},
		{
			"name": "Restitch",
			"source": "LOTGB",
			"page": 65,
			"level": 17,
			"traits": [
				"poppet"
			],
			"entries": [
				"You've learned how to sew even the most terrible tears and wounds together. You can cast {@spell regenerate} as a 7th-level arcane innate spell once per day."
			]
		},
		{
			"name": "Running Tackle",
			"source": "LOTGB",
			"page": 127,
			"activity": {
				"number": 2,
				"unit": "action"
			},
			"level": 8,
			"featType": {
				"archetype": [
					"Wrestler"
				]
			},
			"traits": [
				"archetype",
				"open"
			],
			"prerequisites": "{@feat Wrestler Dedication|LOTGB}",
			"entries": [
				"You charge toward your opponent, throwing your body at them in a vicious tackle. {@action Stride} up to your Speed and then make an unarmed melee {@action Strike}. If you hit, you can attempt to {@action Shove} the target."
			]
		},
		{
			"name": "Scaling Poppet",
			"source": "LOTGB",
			"page": 65,
			"level": 9,
			"traits": [
				"poppet"
			],
			"entries": [
				"Your construction integrates ropes, hooks, or other tools to help you move across steep surfaces. You gain a climb Speed of 15 feet."
			]
		},
		{
			"name": "Scattered Fire",
			"source": "LOTGB",
			"page": 124,
			"level": 8,
			"featType": {
				"archetype": [
					"Spell Trickster"
				]
			},
			"traits": [
				"archetype"
			],
			"prerequisites": "{@feat Spell Trickster Dedication|LOTGB}, ability to cast {@spell fireball}",
			"entries": [
				"When you cast {@spell fireball}, you can modify its area to be two non-overlapping 10-foot bursts."
			]
		},
		{
			"name": "Sealed Poppet",
			"source": "LOTGB",
			"page": 64,
			"level": 5,
			"traits": [
				"poppet"
			],
			"entries": [
				"You've reinforced your interior parts with sealant or other flame-retardant materials, protecting you from fire. You no longer have the weakness to fire from the flammable ability."
			],
			"special": [
				"You can't take this feat if you're a stuffed poppet."
			]
		},
		{
			"name": "Shining Arms",
			"source": "LOTGB",
			"page": 122,
			"level": 4,
			"featType": {
				"archetype": [
					"Spell Trickster"
				]
			},
			"traits": [
				"archetype"
			],
			"prerequisites": "{@feat Spell Trickster Dedication|LOTGB}, ability to cast {@spell light}",
			"entries": [
				"When you cast {@spell light}, you can modify its target to be 1 melee weapon, either unattended or possessed by you or a willing ally, and modify its duration to be 1 minute. If you do, add the following to its effects: When a creature wielding the weapon critically hits a foe, you can {@action Dismiss||Dismiss the Spell} as a reaction, causing the foe to be {@condition dazzled} for 1 round. After you use this reaction, you can't use this modification again for 10 minutes."
			]
		},
		{
			"name": "Shiny Button Eyes",
			"source": "LOTGB",
			"page": 64,
			"level": 1,
			"traits": [
				"poppet"
			],
			"entries": [
				"You've polished your eyes to reflect the smallest details in dimmest light. You gain the {@feat Canny Acumen} skill feat as a bonus feat, but you must choose {@skill Perception}.",
				"Additionally, you gain a +1 circumstance bonus to {@skill Perception} checks against visual illusions."
			]
		},
		{
			"name": "Siphoning Touch",
			"source": "LOTGB",
			"page": 124,
			"level": 8,
			"featType": {
				"archetype": [
					"Spell Trickster"
				]
			},
			"traits": [
				"archetype"
			],
			"prerequisites": "{@feat Spell Trickster Dedication|LOTGB}, ability to cast {@spell vampiric touch}",
			"entries": [
				"When you cast {@spell vampiric touch}, you can modify its standard effects as follows: Instead of gaining the temporary Hit Points yourself, you can grant the temporary Hit Points to an ally within 30 feet. After 1 minute, the ally loses any of these temporary Hit Points that remain."
			]
		},
		{
			"name": "Smoldering Explosion",
			"source": "LOTGB",
			"page": 124,
			"level": 8,
			"featType": {
				"archetype": [
					"Spell Trickster"
				]
			},
			"traits": [
				"archetype"
			],
			"prerequisites": "{@feat Spell Trickster Dedication|LOTGB}, ability to cast {@spell fireball}",
			"entries": [
				"When you cast {@spell fireball} heightened to at least 4th level, you can modify the spell to add the following to its standard effects: Your {@spell fireball} leaves behind a brief cloud of smoke in its area. While it's smoke instead of mist, this cloud otherwise has the effects of {@spell obscuring mist}, except that it lasts only 1 round."
			],
			"leadsTo": [
				"Choking Smoke|LOTGB"
			]
		},
		{
			"name": "Soaring Poppet",
			"source": "LOTGB",
			"page": 65,
			"level": 17,
			"traits": [
				"poppet"
			],
			"entries": [
				"Your construction has flaps of cloth or wicker that can keep you aloft. You gain a fly Speed of 15 feet."
			]
		},
		{
			"name": "Spark of Independence",
			"source": "LOTGB",
			"page": 64,
			"activity": {
				"number": 2,
				"unit": "action"
			},
			"level": 5,
			"traits": [
				"poppet"
			],
			"entries": [
				"You touch a creature with the {@trait minion} trait and share the heightened sense of autonomy you've discovered. The minion is {@condition quickened} for 1 round and is then temporarily immune for 10 minutes. It can use this extra action to {@action Step}, {@action Stride}, or {@action Strike}."
			]
		},
		{
			"name": "Spell Trickster Dedication",
			"source": "LOTGB",
			"page": 122,
			"level": 2,
			"featType": {
				"archetype": [
					"Spell Trickster"
				]
			},
			"traits": [
				"archetype",
				"dedication"
			],
			"prerequisites": "Able to cast spells; trained in {@skill Arcana}, {@skill Nature}, {@skill Occultism}, or {@skill Religion}",
			"entries": [
				"Your experience with magic and its traditions lets you specialize in the casting of certain spells, customizing familiar spells to create novel effects. Whenever you gain a feat from this archetype, you either learn to modify the effects of a single spell, or you change one of the modifications from a previous feat. Each time you {@action Cast a Spell||Cast the Spell} corresponding to the feat you chose, you decide whether to cast its normal or modified version. You can only apply one modification to a spell at a time, even if you know more than one modification for that spell. Besides modifications mentioned in the feat, the spell functions as normal.",
				"Choose up to two 4th-level spell trickster archetype feats for which you meet the spell-casting prerequisite. You gain those feats, ignoring their level prerequisite."
			],
			"special": [
				"You can't select another dedication feat until you have gained two other feats from the spell trickster archetype. The two feats you gain from taking the dedication don't count toward this total."
			],
			"leadsTo": [
				"Agile Hand|LOTGB",
				"Larcenous Hand|LOTGB",
				"Animate Net|LOTGB",
				"Barrier Shield|LOTGB",
				"Confounding Image|LOTGB",
				"Directed Poison|LOTGB",
				"Disk Rider|LOTGB",
				"Drenching Mist|LOTGB",
				"Forceful Push|LOTGB",
				"Lingering Flames|LOTGB",
				"Obscured Terrain|LOTGB",
				"Scattered Fire|LOTGB",
				"Shining Arms|LOTGB",
				"Siphoning Touch|LOTGB",
				"Smoldering Explosion|LOTGB",
				"Choking Smoke|LOTGB",
				"Steal Vitality|LOTGB",
				"Summon Ensemble|LOTGB",
				"Surrounding Flames|LOTGB",
				"Toppling Tentacles|LOTGB",
				"Tracing Sigil|LOTGB",
				"Beacon Mark|LOTGB",
				"Uneasy Rest|LOTGB",
				"Volatile Grease|LOTGB",
				"Wild Lights|LOTGB"
			]
		},
		{
			"name": "Spinebreaker",
			"source": "LOTGB",
			"page": 127,
			"activity": {
				"number": 1,
				"unit": "action"
			},
			"level": 10,
			"featType": {
				"archetype": [
					"Wrestler"
				]
			},
			"traits": [
				"archetype"
			],
			"prerequisites": "{@feat Wrestler Dedication|LOTGB}",
			"requirements": "You have a creature {@condition grabbed} or {@condition restrained}.",
			"entries": [
				"You squeeze your opponent in a vicious bear hug, putting intense pressure on their nerves, joints, or other pain points.",
				"Attempt an {@skill Athletics} check to {@action Grapple} the creature you have {@condition grabbed} or {@condition restrained}, with the following effects instead of the usual effects.",
				{
					"type": "successDegree",
					"entries": {
						"Critical Success": "The target is {@condition clumsy|CRB|clumsy 2} until the end of its next turn and {@condition clumsy|CRB|clumsy 1} for 1 minute.",
						"Success": "The target is {@condition clumsy|CRB|clumsy 1} until the end of its next turn."
					}
				}
			]
		},
		{
			"name": "Squirm Free",
			"source": "LOTGB",
			"page": 65,
			"activity": {
				"number": 1,
				"unit": "reaction"
			},
			"level": 13,
			"traits": [
				"poppet"
			],
			"trigger": "A creature grabs, immobilizes, or restrains you.",
			"entries": [
				"You're used to slipping out of a bigger creature's grasp or escaping a child's overly enthusiastic hug. You attempt to {@action Escape}."
			]
		},
		{
			"name": "Steal Vitality",
			"source": "LOTGB",
			"page": 125,
			"level": 8,
			"featType": {
				"archetype": [
					"Spell Trickster"
				]
			},
			"traits": [
				"archetype"
			],
			"prerequisites": "{@feat Spell Trickster Dedication|LOTGB}, ability to cast {@spell vampiric touch}",
			"entries": [
				"When you cast {@spell vampiric touch}, you can modify its standard effects as follows: Instead of gaining temporary Hit Points, if your target fails or critically fails its saving throw, you can attempt a counteract check to remove the {@condition clumsy} or {@condition enfeebled} conditions on yourself, using the source of that condition to determine the counteract level and DC. If the condition was caused by an ongoing effect and you don't remove that effect, the condition returns at the end of your next turn."
			]
		},
		{
			"name": "Strangle",
			"source": "LOTGB",
			"page": 127,
			"activity": {
				"number": 1,
				"unit": "action"
			},
			"level": 8,
			"featType": {
				"archetype": [
					"Wrestler"
				]
			},
			"traits": [
				"archetype"
			],
			"prerequisites": "{@feat Wrestler Dedication|LOTGB}",
			"requirements": "You have a creature {@condition grabbed} or {@condition restrained}.",
			"entries": [
				"You twist and squeeze the breath out of your foe. Make an unarmed melee {@action Strike} against the creature you have {@condition grabbed} or {@condition restrained}. On a success, you gain a circumstance bonus to damage equal to the number of weapon damage dice and the target can barely speak until the start of your next turn or until it Escapes, whichever comes first. While it can barely speak, the target can't vocalize above a hoarse whisper, and it must succeed at a DC {@flatDC 10} flat check or lose any action that requires speech, For an action requiring speech that is also a manipulate action, like {@action Cast a Spell||Casting a Spell} with somatic and verbal components, the target just rolls a single DC {@flatDC 10} flat check, rather than an additional DC {@flatDC 5} flat check for being {@condition grabbed}."
			]
		},
		{
			"name": "Submission Hold",
			"source": "LOTGB",
			"page": 127,
			"activity": {
				"number": 1,
				"unit": "action"
			},
			"level": 8,
			"featType": {
				"archetype": [
					"Wrestler"
				]
			},
			"traits": [
				"archetype"
			],
			"prerequisites": "{@feat Wrestler Dedication|LOTGB}",
			"requirements": "You have a creature {@condition grabbed} or {@condition restrained}.",
			"entries": [
				"Your iron grip slowly saps your opponent's strength. Attempt an {@skill Athletics} check to {@action Grapple} the creature you have {@condition grabbed} or {@condition restrained}, with the following effects instead of the usual effects.",
				{
					"type": "successDegree",
					"entries": {
						"Critical Success": "The target is {@condition enfeebled|CRB|enfeebled 2} until the end of its next turn and {@condition enfeebled|CRB|enfeebled 1} for 1 minute.",
						"Success": "The target is {@condition enfeebled|CRB|enfeebled 1} until the end of its next turn."
					}
				}
			]
		},
		{
			"name": "Summon Ensemble",
			"source": "LOTGB",
			"page": 123,
			"level": 4,
			"featType": {
				"archetype": [
					"Spell Trickster"
				]
			},
			"traits": [
				"archetype"
			],
			"prerequisites": "{@feat Spell Trickster Dedication|LOTGB}, ability to cast {@spell summon instrument|APG}",
			"entries": [
				"When you cast {@spell summon instrument|APG}, you can modify its duration to be sustained, up to 1 minute. When you do, you summon a number of instruments equal to your spellcasting ability modifier that hover around you and play of their own accord. Once per turn when you {@action Sustain a Spell||Sustain the Spell}, choose an opponent within 30 feet who can hear your performance.",
				"The target must attempt a Will save against the spell's DC; on a failure, it becomes distracted by your performance and becomes {@condition flat-footed} for 1 round. The target is then temporarily immune for 24 hours."
			]
		},
		{
			"name": "Suplex",
			"source": "LOTGB",
			"page": 127,
			"activity": {
				"number": 1,
				"unit": "action"
			},
			"level": 4,
			"featType": {
				"archetype": [
					"Wrestler"
				]
			},
			"traits": [
				"archetype"
			],
			"prerequisites": "{@feat Wrestler Dedication|LOTGB}",
			"requirements": "You have a creature {@condition grabbed} or {@condition restrained}.",
			"entries": [
				"Flexing your entire body, you heave your opponent over your head and slam them into the ground. Make an unarmed melee {@action Strike} against the creature you have {@condition grabbed} or {@condition restrained}; on a success, the target lands {@condition prone}, and on a critical success, the target lands {@condition prone} and takes an additional {@damage 2d6} bludgeoning damage. Regardless of whether the {@action Strike} is successful, you immediately release your hold on the target."
			]
		},
		{
			"name": "Surrounding Flames",
			"source": "LOTGB",
			"page": 125,
			"level": 10,
			"featType": {
				"archetype": [
					"Spell Trickster"
				]
			},
			"traits": [
				"archetype"
			],
			"prerequisites": "{@feat Spell Trickster Dedication|LOTGB}, ability to cast {@spell wall of fire}",
			"entries": [
				"When you cast {@spell wall of fire}, you can modify its standard effects as follows: Instead of a 5-foot-thick, 10-foot-radius ring of flame, you can form the wall into a 10-foot-radius hemisphere of fire."
			]
		},
		{
			"name": "Swimming Poppet",
			"source": "LOTGB",
			"page": 65,
			"level": 5,
			"traits": [
				"poppet"
			],
			"entries": [
				"Your fins, flippers, or other accessories assist with steering you through water. You gain a swim Speed of 15 feet."
			]
		},
		{
			"name": "Toppling Tentacles",
			"source": "LOTGB",
			"page": 125,
			"level": 10,
			"featType": {
				"archetype": [
					"Spell Trickster"
				]
			},
			"traits": [
				"archetype"
			],
			"prerequisites": "{@feat Spell Trickster Dedication|LOTGB}, ability to cast {@spell black tentacles}",
			"entries": [
				"When you cast {@spell black tentacles}, replace the spell's standard effects with the following: Tentacles slither along the ground in the area, attempting to hinder anyone within. Sticky black tentacles attempt to {@action Trip} each creature in the area. Attempt spell attack rolls against the Reflex DCs of each affected creature. Any creature you succeed against is knocked {@condition prone} and takes {@damage 3d6} bludgeoning damage. Whenever a creature ends its turn in the area, the tentacles attempt to {@action Trip} that creature if it isn't already {@condition prone}, and they deal {@damage 1d6} bludgeoning damage to any creature already {@condition prone}. Creatures treat the spell's area as {@quickref difficult terrain||3|terrain}."
			]
		},
		{
			"name": "Tracing Sigil",
			"source": "LOTGB",
			"page": 123,
			"level": 4,
			"featType": {
				"archetype": [
					"Spell Trickster"
				]
			},
			"traits": [
				"archetype"
			],
			"prerequisites": "{@feat Spell Trickster Dedication|LOTGB}, ability to cast {@spell sigil}",
			"entries": [
				"When you cast {@spell sigil}, you can modify the spell to add the following to its standard effects: The target leaves a magical trail that you and others can try to follow. You and other creatures can attempt to {@action Track} the target, substituting an {@skill Arcana}, {@skill Nature}, {@skill Occultism}, or {@skill Religion} check (whichever matches the magical tradition of your {@spell sigil} spell) for the {@skill Survival} check. Much like {@action Track||Tracking} with {@skill Survival}, this must take place somewhere the target has been and follow the trail; it doesn't allow anyone to find the target from a distance. You can only have a single target marked with a modified sigil in this way. If you use this ability again on a second target, the {@spell sigil} spell on the first target ends, and your mark fades."
			],
			"leadsTo": [
				"Beacon Mark|LOTGB"
			]
		},
		{
			"name": "Uneasy Rest",
			"source": "LOTGB",
			"page": 124,
			"level": 6,
			"featType": {
				"archetype": [
					"Spell Trickster"
				]
			},
			"traits": [
				"archetype"
			],
			"prerequisites": "{@feat Spell Trickster Dedication|LOTGB}, ability to cast {@spell sleep}",
			"entries": [
				"When you cast {@spell sleep}, you can modify the spell to add the following to its standard effects: Subjects of your spell experience troubled dreams. When a target that failed or critically failed its saving throw wakes up, it is {@condition frightened|CRB|frightened 1}."
			]
		},
		{
			"name": "Volatile Grease",
			"source": "LOTGB",
			"page": 124,
			"level": 6,
			"featType": {
				"archetype": [
					"Spell Trickster"
				]
			},
			"traits": [
				"archetype"
			],
			"prerequisites": "{@feat Spell Trickster Dedication|LOTGB}, ability to cast {@spell grease}",
			"entries": [
				"When you cast {@spell grease}, you can modify its target to be 1 creature. If you do, replace the spell's standard effects with the following: You splash the target with combustible grease. The target must attempt a Reflex save.",
				{
					"type": "successDegree",
					"entries": {
						"Critical Success": "The target is unaffected.",
						"Success": "The target is splattered with grease and gains weakness 2 to fire until the end of your next turn. The target or an adjacent creature can rub off the combustible grease with an {@action Interact} action, ending the effect.",
						"Failure": "As success, except the weakness to fire lasts for 1 minute."
					}
				}
			],
			"footer": {
				"Heightened (+2)": "The weakness increases by 1."
			}
		},
		{
			"name": "Wash Out",
			"source": "LOTGB",
			"page": 64,
			"level": 1,
			"traits": [
				"poppet"
			],
			"entries": [
				"Toxins seep out of your artificial body quickly. Each time you succeed at a Fortitude save against an ongoing poison, you reduce its stage by 2, or by 1 against a virulent poison. Each critical success you achieve against an ongoing poison reduces its stage by 3, or by 2 against a virulent poison."
			]
		},
		{
			"name": "Wheedle And Jig",
			"source": "LOTGB",
			"page": 65,
			"level": 9,
			"traits": [
				"poppet"
			],
			"entries": [
				"You make capering motions and silly sounds to captivate onlookers. You can cast {@spell enthrall} as a 3rd-level arcane innate spell once per day."
			]
		},
		{
			"name": "Wild Lights",
			"source": "LOTGB",
			"page": 123,
			"level": 4,
			"featType": {
				"archetype": [
					"Spell Trickster"
				]
			},
			"traits": [
				"archetype"
			],
			"prerequisites": "{@feat Spell Trickster Dedication|LOTGB}, ability to cast {@spell dancing lights}",
			"entries": [
				"When you cast {@spell dancing lights}, you can modify its duration to be 1 minute and modify its standard effects to create a single floating light in the shape of a Tiny creature, instead of up to four floating lights. The creature hovers over your head unless you spend a single action that has the {@trait concentrate} trait to direct the light to move up to 30 feet, in which case it remains there until you direct it again. If you direct it back to your head, it hovers there and follows you again until you direct it elsewhere. If the light ever moves beyond 120 feet of you, it winks out immediately."
			]
		},
		{
			"name": "Wrestler Dedication",
			"source": "LOTGB",
			"page": 126,
			"level": 2,
			"featType": {
				"archetype": [
					"Wrestler"
				]
			},
			"traits": [
				"archetype",
				"dedication"
			],
			"prerequisites": "trained in {@skill Athletics}, unarmed attacks, and unarmored defense",
			"entries": [
				"Your training in the wrestling arts has made you particularly adept at moving, striking, and grappling while unencumbered.",
				"You become an expert in {@skill Athletics} and gain the {@feat Titan Wrestler} skill feat. You don't take the \u20132 circumstance penalty for making a lethal attack with your nonlethal unarmed attacks. In addition, you gain a +2 circumstance bonus to your Fortitude DC when resisting an opponent's attempts to {@action Grapple} you or Swallow you Whole."
			],
			"special": [
				"You can't select another dedication feat until you have gained two other feats from the wrestler archetype."
			],
			"leadsTo": [
				"Aerial Piledriver|LOTGB",
				"Clinch Strike|LOTGB",
				"Disengaging Twist|LOTGB",
				"Elbow Breaker|LOTGB",
				"Form Lock|LOTGB",
				"Inescapable Grasp|LOTGB",
				"Running Tackle|LOTGB",
				"Spinebreaker|LOTGB",
				"Strangle|LOTGB",
				"Submission Hold|LOTGB",
				"Suplex|LOTGB"
			]
		}
	]
}
