{
	"_meta": {
		"internalCopies": [
			"creature"
		]
	},
	"creature": [
		{
			"name": "Avarek",
			"source": "AoE3",
			"page": 80,
			"level": 8,
			"traits": [
				"uncommon",
				"ne",
				"small",
				"amphibious",
				"fey"
			],
			"perception": {
				"std": 16
			},
			"senses": [
				{
					"name": "darkvision"
				}
			],
			"languages": {
				"languages": [
					"aquan",
					"common",
					"undercommon"
				],
				"abilities": [
					"{@spell speak with animals}"
				]
			},
			"skills": {
				"acrobatics": {
					"std": 17
				},
				"athletics": {
					"std": 14,
					"to {@action Climb} or {@action Swim}": 16
				},
				"deception": {
					"std": 17
				},
				"nature": {
					"std": 16
				},
				"stealth": {
					"std": 19
				},
				"survival": {
					"std": 16
				},
				"thievery": {
					"std": 19
				},
				"sailing lore": {
					"std": 15
				}
			},
			"abilityMods": {
				"str": 2,
				"dex": 5,
				"con": 4,
				"int": 3,
				"wis": 4,
				"cha": 3
			},
			"items": [
				"+1 striking dagger"
			],
			"speed": {
				"walk": 20,
				"climb": 20,
				"swim": 50
			},
			"attacks": [
				{
					"range": "Melee",
					"name": "dagger",
					"attack": 20,
					"traits": [
						"agile",
						"finesse",
						"magical",
						"versatile <S>"
					],
					"damage": "{@damage 2d4+4} piercing",
					"types": [
						"piercing"
					]
				},
				{
					"range": "Melee",
					"name": "spine",
					"attack": 16,
					"damage": "{@damage 2d6+4} piercing plus {@damage 1d6} {@condition persistent damage||persistent bleed}",
					"types": [
						"persistent",
						"piercing"
					]
				},
				{
					"range": "Ranged",
					"name": "dagger",
					"attack": 20,
					"traits": [
						"agile",
						"finesse",
						"magical",
						"thrown <10 feet>",
						"versatile <S>"
					],
					"damage": "{@damage 2d4+4} piercing",
					"types": [
						"piercing"
					]
				}
			],
			"spellcasting": [
				{
					"type": "Innate",
					"tradition": "primal",
					"DC": 30,
					"attack": 22,
					"entry": {
						"0": {
							"level": 4,
							"spells": [
								{
									"name": "prestidigitation"
								}
							]
						},
						"1": {
							"spells": [
								{
									"name": "grease",
									"amount": "at will"
								},
								{
									"name": "gust of wind",
									"amount": "at will"
								}
							]
						},
						"2": {
							"spells": [
								{
									"name": "hydraulic push",
									"amount": "at will"
								},
								{
									"name": "invisibility",
									"notes": [
										"self only"
									]
								},
								{
									"name": "shatter"
								},
								{
									"name": "ventriloquism",
									"amount": "at will"
								}
							]
						},
						"4": {
							"spells": [
								{
									"name": "confusion"
								},
								{
									"name": "hydraulic torrent"
								},
								{
									"name": "suggestion"
								}
							]
						},
						"constant": {
							"4": {
								"spells": [
									{
										"name": "speak with animals"
									}
								]
							}
						}
					}
				}
			],
			"abilities": {
				"bot": [
					{
						"activity": {
							"number": 1,
							"unit": "action"
						},
						"entries": [
							"The avarek withdraws beneath its spines, presenting a defensive, spiky exterior. It gains a +2 circumstance bonus to spine {@action Strike||Strikes} and AC. Any adjacent creature that attempts a melee attack against the avarek takes {@damage 1d6} piercing damage per attack, regardless of whether the attack hits. Prickly Defense lasts until the avarek uses a move action or makes a {@action Strike} with any weapon other than its spines."
						],
						"name": "Prickly Defense"
					},
					{
						"activity": {
							"number": 2,
							"unit": "action"
						},
						"entries": [
							"The avarek curls into a ball and rolls rapidly, impaling enemies with its spines. The avarek {@action Stride||Strides} twice and makes up to two spine {@action Strike||Strikes} at any point during its movement, each against a different target within reach. These attacks count toward the avarek's multiple attack penalty, but the penalty doesn't increase until after the avarek makes all the attacks."
						],
						"name": "Rolling Assault"
					},
					{
						"entries": [
							"The avarek's {@action Strike||Strikes} deal an additional {@damage 2d6} precision damage to {@condition flat-footed} creatures."
						],
						"name": "Sneak Attack",
						"generic": {
							"tag": "ability"
						}
					}
				]
			},
			"defenses": {
				"ac": {
					"std": 26
				},
				"savingThrows": {
					"fort": {
						"std": 16
					},
					"ref": {
						"std": 19
					},
					"will": {
						"std": 16
					}
				},
				"hp": [
					{
						"hp": 150
					}
				],
				"weaknesses": [
					{
						"amount": 8,
						"name": "cold iron"
					}
				]
			},
			"hasImages": true
		},
		{
			"name": "Barnacle Ghoul",
			"source": "AoE3",
			"page": 83,
			"level": 9,
			"traits": [
				"uncommon",
				"ne",
				"medium",
				"ghoul",
				"undead"
			],
			"perception": {
				"std": 17
			},
			"senses": [
				{
					"name": "darkvision"
				}
			],
			"languages": {
				"languages": [
					"aquan",
					"common",
					"necril"
				]
			},
			"skills": {
				"acrobatics": {
					"std": 19
				},
				"athletics": {
					"std": 19,
					"to {@action Grapple}": 21
				},
				"stealth": {
					"std": 19
				},
				"survival": {
					"std": 17
				}
			},
			"abilityMods": {
				"str": 6,
				"dex": 6,
				"con": 3,
				"int": 1,
				"wis": 4,
				"cha": 4
			},
			"speed": {
				"walk": 25,
				"climb": 10,
				"swim": 40
			},
			"attacks": [
				{
					"range": "Melee",
					"name": "jaws",
					"attack": 21,
					"traits": [
						"finesse"
					],
					"effects": [
						"fill lungs",
						"paralysis"
					],
					"damage": "{@damage 2d10+10} piercing plus fill lungs and paralysis",
					"types": [
						"piercing"
					]
				},
				{
					"range": "Melee",
					"name": "claw",
					"attack": 21,
					"traits": [
						"agile",
						"finesse"
					],
					"effects": [
						"{@dice 2d6+10}",
						"Grab",
						"paralysis"
					],
					"damage": "{@dice 2d6+10} plus Grab and paralysis",
					"types": []
				},
				{
					"range": "Ranged",
					"name": "water jet",
					"activity": {
						"number": 2,
						"unit": "action"
					},
					"attack": 21,
					"traits": [
						"range increment <10 feet>"
					],
					"effects": [
						"{@dice 2d6+10}",
						"fill lungs"
					],
					"damage": "{@dice 2d6+10} plus fill lungs",
					"types": []
				}
			],
			"abilities": {
				"mid": [
					{
						"activity": {
							"number": 1,
							"unit": "reaction"
						},
						"trigger": "A creature {@condition grabbed} by the barnacle ghoul critically fails a skill check to {@action Escape}",
						"entries": [
							"The barnacle ghoul makes a claw {@action Strike} against the triggering creature."
						],
						"name": "Tear Flesh"
					}
				],
				"bot": [
					{
						"activity": {
							"number": 1,
							"unit": "action"
						},
						"traits": [
							"manipulate"
						],
						"requirements": "The barnacle ghoul is adjacent to the corpse of a creature that died within the last hour.",
						"entries": [
							"The barnacle ghoul regains {@dice 5d6} Hit Points. It can regain Hit Points from any given corpse only once."
						],
						"name": "Consume Flesh"
					},
					{
						"type": "affliction",
						"name": "Fill Lungs",
						"traits": [
							"curse",
							"necromancy"
						],
						"DC": 26,
						"savingThrow": "Fortitude",
						"stages": [
							{
								"stage": 1,
								"entry": "{@condition sickened|CRB|sickened 1}",
								"duration": "1 round"
							},
							{
								"stage": 2,
								"entry": "{@condition sickened|CRB|sickened 2}",
								"duration": "1 round"
							},
							{
								"stage": 3,
								"entry": "{@condition sickened|CRB|sickened 3}",
								"duration": "1 round"
							},
							{
								"stage": 4,
								"entry": "drowning and cannot reduce below stage 4 until the water is purged {@action Administer First Aid} (which stops the creature from drowning and returns the creature to stage 3; stage 2 on a critical success) or a {@trait magical} effect that removes curses or the {@condition sickened} condition (which stops the creature from drowning and ends the curse). If the creature dies from drowning, it rises as a barnacle ghoul the next midnight."
							}
						]
					},
					{
						"activity": {
							"number": 1,
							"unit": "action"
						},
						"traits": [
							"move"
						],
						"entries": [
							"The barnacle ghoul Swims up to 20 feet. This movement doesn't trigger reactions."
						],
						"name": "Nimble Swim"
					},
					{
						"traits": [
							"incapacitation",
							"occult",
							"necromancy"
						],
						"entries": [
							"See Ghoul Abilities; {@dc 26}."
						],
						"name": "Paralysis"
					}
				]
			},
			"defenses": {
				"ac": {
					"std": 28
				},
				"savingThrows": {
					"fort": {
						"std": 16
					},
					"ref": {
						"std": 21
					},
					"will": {
						"std": 17
					}
				},
				"hp": [
					{
						"hp": 155,
						"abilities": [
							"negative healing"
						]
					}
				],
				"immunities": [
					"death effects",
					"disease",
					"paralyzed",
					"poison",
					"unconscious"
				]
			},
			"hasImages": true
		},
		{
			"name": "Bloody Berleth",
			"source": "AoE3",
			"page": 21,
			"level": 11,
			"traits": [
				"unique",
				"ne",
				"medium",
				"human",
				"humanoid",
				"orc"
			],
			"description": "Male half-orc gang leader",
			"perception": {
				"std": 24
			},
			"senses": [
				{
					"name": "low-light vision"
				}
			],
			"languages": {
				"languages": [
					"common",
					"orcish"
				]
			},
			"skills": {
				"athletics": {
					"std": 22
				},
				"deception": {
					"std": 22
				},
				"diplomacy": {
					"std": 18
				},
				"intimidation": {
					"std": 22
				},
				"stealth": {
					"std": 17
				},
				"gang lore": {
					"std": 18
				}
			},
			"abilityMods": {
				"str": 5,
				"dex": 2,
				"con": 4,
				"int": 1,
				"wis": 1,
				"cha": 3
			},
			"items": [
				"+1 chain mail",
				"moderate elixir of life",
				"heavy crossbow (with 4 spellstrike arrows [type III, blindness; {@dc 24}])",
				"greater juggernaut mutagen",
				"ring of lies",
				"+1 striking shovel (same stats as a scythe, but with the versatile B trait)",
				"greater smokestick",
				"moderate tanglefoot bag"
			],
			"speed": {
				"walk": 20
			},
			"attacks": [
				{
					"range": "Melee",
					"name": "shovel",
					"attack": 24,
					"traits": [
						"deadly <1d10>",
						"magical",
						"trip",
						"versatile <B>"
					],
					"damage": "{@damage 2d10+11} slashing",
					"types": [
						"slashing"
					]
				},
				{
					"range": "Ranged",
					"name": "heavy crossbow",
					"attack": 19,
					"traits": [
						"range increment <120 feet>",
						"reload <2>"
					],
					"damage": "{@damage 1d10} piercing",
					"types": [
						"piercing"
					]
				}
			],
			"abilities": {
				"bot": [
					{
						"activity": {
							"number": 1,
							"unit": "action"
						},
						"requirements": "Berleth has just used his shovel to {@action Trip} a creature",
						"entries": [
							"Berleth brutally brings his shovel down on the {@condition prone} foe, making a shovel {@action Strike}. On a hit, the {@action Strike} deals damage as normal, plus the target must make a {@dc 30} Fortitude save.",
							{
								"type": "successDegree",
								"entries": {
									"Critical Success": "The creature is unaffected.",
									"Success": "The creature is {@condition stunned|CRB|stunned 1}.",
									"Failure": "The creature is {@condition stunned|CRB|stunned 2}.",
									"Critical Failure": "The creature is {@condition stunned|CRB|stunned 2} and {@condition clumsy|CRB|clumsy 1} for 1 minute."
								}
							}
						],
						"name": "Concussive Beatdown"
					},
					{
						"activity": {
							"number": 2,
							"unit": "action"
						},
						"entries": [
							"Berleth plunges his shovel through a creature's neck as though it were peat moss. He makes a shovel {@action Strike} against an adjacent {@condition unconscious} or {@condition immobilized} creature. On a hit, the creature is {@condition wounded|CRB|wounded 2} (possibly {@condition dying})."
						],
						"name": "Decapitate"
					},
					{
						"activity": {
							"number": 1,
							"unit": "reaction"
						},
						"trigger": "Berleth is reduced to 0 HP",
						"frequency": {
							"unit": "day",
							"number": 1
						},
						"entries": [
							"Berleth makes a final shovel {@action Strike} before {@condition dying}."
						],
						"name": "Final Blow"
					}
				]
			},
			"defenses": {
				"ac": {
					"std": 30
				},
				"savingThrows": {
					"fort": {
						"std": 23
					},
					"ref": {
						"std": 21
					},
					"will": {
						"std": 20
					}
				},
				"hp": [
					{
						"hp": 245
					}
				]
			}
		},
		{
			"name": "Bregdi",
			"source": "AoE3",
			"page": 81,
			"level": 9,
			"traits": [
				"uncommon",
				"n",
				"large",
				"animal",
				"aquatic"
			],
			"perception": {
				"std": 18
			},
			"senses": [
				{
					"name": "low-light vision"
				},
				{
					"type": "imprecise",
					"name": "scent",
					"range": 30
				}
			],
			"skills": {
				"acrobatics": {
					"std": 17
				},
				"athletics": {
					"std": 21
				},
				"stealth": {
					"std": 17
				},
				"survival": {
					"std": 18
				}
			},
			"abilityMods": {
				"str": 6,
				"dex": 4,
				"con": 4,
				"int": -4,
				"wis": 3,
				"cha": -3
			},
			"speed": {
				"walk": 20,
				"swim": 40
			},
			"attacks": [
				{
					"range": "Melee",
					"name": "jaws",
					"attack": 21,
					"traits": [
						"reach <10 feet>"
					],
					"damage": "{@damage 2d12+8} piercing",
					"types": [
						"piercing"
					]
				},
				{
					"range": "Melee",
					"name": "hook claw",
					"attack": 21,
					"traits": [
						"agile",
						"reach <10 feet>"
					],
					"effects": [
						"Grab"
					],
					"damage": "{@damage 2d8+8} piercing plus Grab",
					"types": [
						"piercing"
					]
				}
			],
			"abilities": {
				"top": [
					{
						"entries": [
							"The bregdi can breathe air for up to 10 minutes, or up to an hour so long as its skin remains wet."
						],
						"name": "Partial Amphibian"
					}
				],
				"bot": [
					{
						"activity": {
							"number": 1,
							"unit": "action"
						},
						"name": "Aquatic Ambush",
						"generic": {
							"tag": "ability"
						}
					},
					{
						"activity": {
							"number": 1,
							"unit": "action"
						},
						"traits": [
							"attack"
						],
						"entries": [
							"The bregdi tries to capsize an adjacent aquatic vessel of its size or smaller. It must succeed at an {@skill Athletics} check with a DC of 35 (reduced by 5 for each size smaller the vessel is than the bregdi) or the pilot's {@skill Lore||Sailing Lore} DC, whichever is higher."
						],
						"name": "Capsize"
					},
					{
						"activity": {
							"number": 1,
							"unit": "action"
						},
						"traits": [
							"attack"
						],
						"entries": [
							"Medium, {@damage 2d8+7} bludgeoning, Rupture 18."
						],
						"name": "Swallow Whole",
						"generic": {
							"tag": "ability"
						}
					},
					{
						"activity": {
							"number": 1,
							"unit": "action"
						},
						"entries": [
							"The bregdi pulls a creature it can reach or a creature holding something it can reach (such as a fishing line in the water). The bregdi attempts an {@skill Athletics} check against the creature's Fortitude DC. On a success, it pulls the creature into an adjacent space. On a critical success, the bregdi can also make a jaws {@action Strike} against the creature pulled into an adjacent space."
						],
						"name": "Tug"
					}
				]
			},
			"defenses": {
				"ac": {
					"std": 27
				},
				"savingThrows": {
					"fort": {
						"std": 20
					},
					"ref": {
						"std": 18
					},
					"will": {
						"std": 17
					}
				},
				"hp": [
					{
						"hp": 180
					}
				]
			},
			"hasImages": true
		},
		{
			"name": "Casino Bouncer",
			"source": "AoE3",
			"page": 24,
			"level": 8,
			"traits": [
				"uncommon",
				"n",
				"medium",
				"human",
				"humanoid"
			],
			"perception": {
				"std": 20
			},
			"languages": {
				"languages": [
					"common"
				]
			},
			"skills": {
				"athletics": {
					"std": 20
				},
				"diplomacy": {
					"std": 15
				},
				"intimidation": {
					"std": 19
				},
				"society": {
					"std": 16
				}
			},
			"abilityMods": {
				"str": 4,
				"dex": 2,
				"con": 5,
				"int": 0,
				"wis": 2,
				"cha": 1
			},
			"items": [
				"chain shirt",
				"+1 striking sap"
			],
			"speed": {
				"walk": 25
			},
			"attacks": [
				{
					"range": "Melee",
					"name": "fist",
					"attack": 20,
					"traits": [
						"agile",
						"finesse",
						"nonlethal",
						"unarmed"
					],
					"effects": [
						"Grab"
					],
					"damage": "{@damage 2d6+6} bludgeoning plus Grab",
					"types": [
						"bludgeoning"
					]
				},
				{
					"range": "Melee",
					"name": "sap",
					"attack": 21,
					"traits": [
						"agile",
						"magical",
						"nonlethal"
					],
					"damage": "{@damage 2d6+6} bludgeoning",
					"types": [
						"bludgeoning"
					]
				}
			],
			"abilities": {
				"mid": [
					{
						"activity": {
							"number": 1,
							"unit": "reaction"
						},
						"name": "Attack of Opportunity",
						"generic": {
							"tag": "ability"
						}
					}
				],
				"bot": [
					{
						"activity": {
							"number": 2,
							"unit": "action"
						},
						"requirements": "The casino bouncer has {@ability Grab||Grabbed} a {@trait Medium} or smaller target and is wielding a nonlethal weapon in the other hand",
						"entries": [
							"The casino bouncer makes a {@action Strike} against the {@condition grabbed} target with the nonlethal weapon. If the Strike hits, it deals damage as usual and the casino bouncer moves the target 5 feet (this is forced movement) and Steps into the space the target had just occupied."
						],
						"name": "Escort from the Premises"
					},
					{
						"activity": {
							"number": 1,
							"unit": "action"
						},
						"traits": [
							"concentrate",
							"emotion",
							"mental",
							"visual"
						],
						"entries": [
							"The casino bouncer attempts to {@action Demoralize} a creature with a mere glance. The casino bouncer doesn't take a penalty to their {@skill Intimidation} check if the target doesn't speak the same language. If the bouncer rolls a critical success, the target can't reduce the value of its {@condition frightened} condition until {@dice 1d4} rounds have passed."
						],
						"name": "Intimidating Stare"
					}
				]
			},
			"defenses": {
				"ac": {
					"std": 27
				},
				"savingThrows": {
					"fort": {
						"std": 19
					},
					"ref": {
						"std": 13
					},
					"will": {
						"std": 13
					}
				},
				"hp": [
					{
						"hp": 150
					}
				]
			}
		},
		{
			"name": "Diobel Sweeper Tough",
			"source": "AoE3",
			"page": 8,
			"level": 7,
			"traits": [
				"uncommon",
				"n",
				"medium",
				"human",
				"humanoid"
			],
			"perception": {
				"std": 17
			},
			"languages": {
				"languages": [
					"common"
				]
			},
			"skills": {
				"athletics": {
					"std": 17
				},
				"intimidation": {
					"std": 13
				},
				"gang lore": {
					"std": 13
				}
			},
			"abilityMods": {
				"str": 4,
				"dex": 4,
				"con": 4,
				"int": 0,
				"wis": 2,
				"cha": 0
			},
			"items": [
				"+1 morningstar",
				"moderate bottled lightning (2)",
				"moderate frost vials (2)",
				"sling (with 3 spellstrike bullets [type I, magic missile]",
				"moderate tanglefoot bag"
			],
			"speed": {
				"walk": 25
			},
			"attacks": [
				{
					"range": "Melee",
					"name": "morningstar",
					"attack": 18,
					"traits": [
						"magical",
						"versatile <P>"
					],
					"damage": "{@damage 1d6+8} bludgeoning",
					"types": [
						"bludgeoning"
					]
				},
				{
					"range": "Ranged",
					"name": "sling",
					"attack": 17,
					"traits": [
						"range increment <50 feet>",
						"propulsive",
						"reload <1>"
					],
					"damage": "{@damage 1d6+6} bludgeoning plus {@damage 3d4+3 force}",
					"types": [
						"bludgeoning",
						"force"
					]
				},
				{
					"range": "Ranged",
					"name": "bomb",
					"attack": 19,
					"traits": [
						"alchemical",
						"bomb",
						"range increment <30 feet>"
					],
					"damage": "{@damage 2d6} cold or electricity plus 2 {@trait splash}",
					"types": [
						"cold",
						"electricity",
						"splash"
					]
				}
			],
			"abilities": {
				"bot": [
					{
						"entries": [
							"Whenever the gang tough makes a successful melee {@action Strike} against a {@condition frightened} creature, the {@action Strike} deals an extra weapon die of damage."
						],
						"name": "Bullyrag Beatdown"
					},
					{
						"entries": [
							"When the gang tough's {@action Strike} with a bludgeoning weapon is a critical hit and deals damage, the target becomes {@condition frightened|CRB|frightened 1}."
						],
						"name": "Frightening Critical"
					},
					{
						"activity": {
							"number": 1,
							"unit": "action"
						},
						"entries": [
							"The Diobel Sweeper tough {@action Interact||Interacts} to draw a bomb, then {@action Strike||Strikes} with it."
						],
						"name": "Quick Bomber"
					}
				]
			},
			"defenses": {
				"ac": {
					"std": 24
				},
				"savingThrows": {
					"fort": {
						"std": 17
					},
					"ref": {
						"std": 17
					},
					"will": {
						"std": 13
					}
				},
				"hp": [
					{
						"hp": 125
					}
				]
			}
		},
		{
			"name": "Eberark",
			"source": "AoE3",
			"page": 82,
			"level": 10,
			"traits": [
				"ne",
				"huge",
				"beast",
				"fire"
			],
			"perception": {
				"std": 19
			},
			"senses": [
				{
					"name": "low-light vision"
				},
				{
					"type": "imprecise",
					"name": "scent",
					"range": 30
				}
			],
			"languages": {
				"languages": [
					"common",
					"ignan"
				]
			},
			"skills": {
				"acrobatics": {
					"std": 18
				},
				"athletics": {
					"std": 21
				},
				"intimidation": {
					"std": 21
				},
				"stealth": {
					"std": 18
				},
				"survival": {
					"std": 19
				}
			},
			"abilityMods": {
				"str": 7,
				"dex": 4,
				"con": 5,
				"int": 2,
				"wis": 3,
				"cha": 3
			},
			"speed": {
				"walk": 40
			},
			"attacks": [
				{
					"range": "Melee",
					"name": "jaws",
					"attack": 23,
					"traits": [
						"magical",
						"reach <15 feet>"
					],
					"damage": "{@damage 2d10+11} piercing",
					"types": [
						"piercing"
					]
				},
				{
					"range": "Melee",
					"name": "claw",
					"attack": 23,
					"traits": [
						"agile",
						"fire",
						"magical",
						"reach <15 feet>"
					],
					"damage": "{@damage 2d6+11} slashing plus {@damage 1d4} fire",
					"types": [
						"fire",
						"slashing"
					]
				},
				{
					"range": "Ranged",
					"name": "spit",
					"attack": 21,
					"traits": [
						"agile",
						"range increment <30 feet>"
					],
					"effects": [
						"incendiary spit"
					]
				}
			],
			"abilities": {
				"bot": [
					{
						"activity": {
							"number": 1,
							"unit": "action"
						},
						"traits": [
							"auditory",
							"emotion",
							"fear",
							"mental"
						],
						"entries": [
							"The eberark utters crude insults and growls threateningly. Each creature within 30 feet must attempt a {@dc 27} Will save. The creature is then temporarily immune for 10 minutes.",
							{
								"type": "successDegree",
								"entries": {
									"Critical Success": "The creature is unaffected.",
									"Success": "The creature is {@condition frightened|CRB|frightened 1}.",
									"Failure": "The creature is {@condition frightened|CRB|frightened 2} and {@condition paralyzed} for 1 round.",
									"Critical Failure": "The creature is {@condition frightened|CRB|frightened 4} and {@condition paralyzed} for {@dice 1d4} rounds."
								}
							}
						],
						"name": "Arrogant Taunts"
					},
					{
						"entries": [
							"A creature hit by the eberark's spit becomes coated in a slippery, flammable oil. The creature must succeed at a {@dc 27} Reflex save or become {@condition clumsy|CRB|clumsy 2} for as long as they are coated in incendiary spit. Creatures affected by incendiary spit that take fire damage catch fire, taking {@damage 3d6} {@condition persistent damage||persistent fire damage}. Once this {@condition persistent damage||persistent fire damage} ends, the spit has burned away.",
							"The spit also wears off naturally after one hour or can be washed off with soap, water, and one minute of work."
						],
						"name": "Incendiary Spit"
					},
					{
						"activity": {
							"number": 2,
							"unit": "action"
						},
						"traits": [
							"fire"
						],
						"entries": [
							"The eberark {@action Stride||Strides} twice, leaving a trail of magical fire behind it as it moves. Squares the eberark moves through catch fire, creating a 5-foot-tall wall of flame that burns for 1 round. The wall of flame conceals creatures and objects on the other side of it. Any creature that enters or starts its turn in the wall of flame takes {@damage 6d6} fire damage ({@dc 27} basic Reflex save)."
						],
						"name": "Trail of Flame"
					}
				]
			},
			"defenses": {
				"ac": {
					"std": 30
				},
				"savingThrows": {
					"fort": {
						"std": 22
					},
					"ref": {
						"std": 19
					},
					"will": {
						"std": 16
					}
				},
				"hp": [
					{
						"hp": 275
					}
				]
			},
			"hasImages": true
		},
		{
			"name": "Franca Laurentz",
			"source": "AoE3",
			"page": 87,
			"level": 13,
			"traits": [
				"unique",
				"cn",
				"medium",
				"elf",
				"human",
				"humanoid"
			],
			"perception": {
				"std": 26
			},
			"languages": {
				"languages": [
					"common",
					"hallit"
				]
			},
			"skills": {
				"acrobatics": {
					"std": 26
				},
				"deception": {
					"std": 22
				},
				"intimidation": {
					"std": 22
				},
				"society": {
					"std": 20
				},
				"stealth": {
					"std": 28
				},
				"thievery": {
					"std": 28
				},
				"absalom lore": {
					"std": 20
				}
			},
			"abilityMods": {
				"str": 3,
				"dex": 5,
				"con": 3,
				"int": 1,
				"wis": 2,
				"cha": 3
			},
			"items": [
				"blackfinger blight (2 doses; page 78)",
				"+1 striking crossbow (with 3 shining bolts and 2 explosive bolts)",
				"crowbar",
				"greater darkvision elixir",
				"moderate elixir of life",
				"grappling hook",
				"infiltrator thieves' tools",
				"+1 leather armor",
				"+1 striking shortsword",
				"sunrods (3)",
				"88 gp"
			],
			"speed": {
				"walk": 30
			},
			"attacks": [
				{
					"range": "Melee",
					"name": "shortsword",
					"attack": 27,
					"traits": [
						"agile",
						"finesse",
						"magical",
						"versatile <S>"
					],
					"damage": "{@damage 2d6+9} piercing",
					"types": [
						"piercing"
					]
				},
				{
					"range": "Ranged",
					"name": "crossbow",
					"attack": 27,
					"traits": [
						"magical",
						"range <120 feet>",
						"reload <1>"
					],
					"damage": "{@damage 2d8} piercing",
					"types": [
						"piercing"
					]
				}
			],
			"abilities": {
				"mid": [
					{
						"activity": {
							"number": 1,
							"unit": "reaction"
						},
						"trigger": "The attack roll for a {@action Strike} targeting Franca fails or critically fails",
						"entries": [
							"Franca can choose to either {@action Step} or redirect the attack to a creature that is adjacent to her and within the reach of the triggering attack. The attacker rerolls the {@action Strike}'s attack roll against the new target."
						],
						"name": "Deflective Dodge"
					}
				],
				"bot": [
					{
						"activity": {
							"number": 2,
							"unit": "action"
						},
						"entries": [
							"Franca quickly slashes at nearby foes, aiming to maim rather than disable. She makes up to three melee {@action Strike||Strikes}, each against a different creature within reach. These {@action Strike||Strikes} count toward Franca's multiple attack penalty, but the penalty doesn't increase until after all three {@action Strike||Strikes} are made. On a hit, the {@action Strike} deals 3 {@condition persistent damage||persistent bleed damage} instead of its normal damage. On a critical hit, the creature is {@condition flat-footed} until the beginning of Franca's next turn or until they spend an action to remove the condition, whichever comes first."
						],
						"name": "Bloody Rebel"
					},
					{
						"activity": {
							"number": 1,
							"unit": "action"
						},
						"requirements": "Franca's last action was a melee {@action Strike} that dealt sneak attack damage to a {@condition flat-footed} target",
						"entries": [
							"Franca deals 6 {@condition persistent damage||persistent bleed damage} to the target creature, and the target is {@condition slowed|CRB|slowed 1}."
						],
						"name": "Hamstring"
					},
					{
						"entries": [
							"Franca's {@action Strike||Strikes} deal an additional {@damage 3d6} precision damage to {@condition flat-footed} creatures."
						],
						"name": "Sneak Attack"
					},
					{
						"activity": {
							"number": 1,
							"unit": "action"
						},
						"entries": [
							"Franca uncorks and flings a dose of poison at a bleeding foe. She retrieves a poison from her inventory, then splashes it at a creature within 10 feet that is currently taking {@condition persistent damage||persistent bleed damage}. The creature must succeed at a {@dc 32} Reflex save or be exposed to the poison."
						],
						"name": "Splash Poison"
					}
				]
			},
			"defenses": {
				"ac": {
					"std": 35
				},
				"savingThrows": {
					"fort": {
						"std": 22
					},
					"ref": {
						"std": 26
					},
					"will": {
						"std": 19
					},
					"abilities": [
						"+2 circumstance bonus to saves vs. poison"
					]
				},
				"hp": [
					{
						"hp": 195
					}
				]
			}
		},
		{
			"name": "Gage Carlyle",
			"source": "AoE3",
			"page": 89,
			"level": 11,
			"traits": [
				"unique",
				"n",
				"medium",
				"human",
				"humanoid"
			],
			"perception": {
				"std": 24
			},
			"languages": {
				"languages": [
					"common",
					"dwarven",
					"elven",
					"gnomish",
					"halfling"
				]
			},
			"skills": {
				"arcana": {
					"std": 19
				},
				"deception": {
					"std": 24
				},
				"diplomacy": {
					"std": 22
				},
				"intimidation": {
					"std": 20
				},
				"occultism": {
					"std": 19
				},
				"performance": {
					"std": 22
				},
				"society": {
					"std": 23
				},
				"thievery": {
					"std": 21
				}
			},
			"abilityMods": {
				"str": 0,
				"dex": 2,
				"con": 1,
				"int": 4,
				"wis": 5,
				"cha": 5
			},
			"items": [
				"apartment key",
				"+2 greater striking dagger",
				"+2 greater striking hand crossbow with 10 bolts",
				"+2 leather armor",
				"vault key"
			],
			"speed": {
				"walk": 25
			},
			"attacks": [
				{
					"range": "Melee",
					"name": "dagger",
					"attack": 22,
					"traits": [
						"agile",
						"finesse",
						"magical",
						"thrown <10 feet>",
						"versatile <S>"
					],
					"damage": "{@damage 3d4+3} piercing",
					"types": [
						"piercing"
					]
				},
				{
					"range": "Ranged",
					"name": "hand crossbow",
					"attack": 22,
					"traits": [
						"magical",
						"range <60 feet>",
						"reload <1>"
					],
					"damage": "{@damage 3d6} piercing",
					"types": [
						"piercing"
					]
				}
			],
			"abilities": {
				"bot": [
					{
						"entries": [
							"When Gage gets a critical success using the {@action Lie} action, the target's attitude toward him improves by one step, as though he'd succeeded at using {@skill Diplomacy} to {@action Make an Impression}. This works only once per conversation, and if he critically succeeds against multiple targets using the same result, he chooses one creature's attitude to improve. To use this ability, Gage must be lying to impart seemingly important information, inflate his status, or ingratiate himself, which trivial or irrelevant lies can't achieve."
						],
						"name": "Charming Liar"
					},
					{
						"entries": [
							"When Gage meets a group of up to five people, he can immediately attempt a {@skill Diplomacy} check to {@action Make an Impression}, comparing the result to the Will DC of each target. He takes a \u20133 penalty on this check, and it is possible to get different degrees of success for each target. If he fails or critically fails, he can engage in 1 minute of conversation and attempt a new check at the end of that time rather than accepting the failure or critical failure result."
						],
						"name": "Smooth Operator"
					}
				]
			},
			"defenses": {
				"ac": {
					"std": 24
				},
				"savingThrows": {
					"fort": {
						"std": 18
					},
					"ref": {
						"std": 21
					},
					"will": {
						"std": 24
					}
				},
				"hp": [
					{
						"hp": 120
					}
				]
			}
		},
		{
			"name": "Iroran Skeleton",
			"source": "AoE3",
			"page": 52,
			"level": 11,
			"traits": [
				"uncommon",
				"ne",
				"medium",
				"mindless",
				"skeleton",
				"undead"
			],
			"perception": {
				"std": 18
			},
			"skills": {
				"acrobatics": {
					"std": 24
				},
				"athletics": {
					"std": 21
				},
				"intimidation": {
					"std": 20
				}
			},
			"abilityMods": {
				"str": 6,
				"dex": 7,
				"con": 5,
				"int": -5,
				"wis": 4,
				"cha": 3
			},
			"speed": {
				"walk": 45
			},
			"attacks": [
				{
					"range": "Melee",
					"name": "claw",
					"attack": 24,
					"traits": [
						"agile",
						"finesse"
					],
					"damage": "{@damage 4d6+12} slashing",
					"types": [
						"slashing"
					]
				}
			],
			"abilities": {
				"mid": [
					{
						"activity": {
							"number": 1,
							"unit": "reaction"
						},
						"trigger": "The Iroran skeleton is critically hit",
						"entries": [
							"The Iroran skeleton collapses into a pile of bones and the attack deals damage for a hit, rather than a critical hit. The skeleton can reform in a standing position as an action, but until it does, it is {@condition immobilized} and {@condition flat-footed}."
						],
						"name": "Collapse"
					}
				],
				"bot": [
					{
						"activity": {
							"number": 1,
							"unit": "action"
						},
						"traits": [
							"flourish"
						],
						"entries": [
							"The Iroran skeleton makes two claw {@action Strike||Strikes}.",
							"If both hit the same creature, the damage is combined for the purpose of resistances and weaknesses. The multiple attack penalty applies to the {@action Strike||Strikes} as normal."
						],
						"name": "Flurry of Claws"
					},
					{
						"entries": [
							"The Iroran skeleton can {@action Stride} along vertical surfaces, such as walls, as long as it begins and ends its movement on a horizontal surface."
						],
						"name": "Wall Run"
					},
					{
						"entries": [
							"The Iroran skeleton can {@action Stride} across liquid surfaces. If it ends its movement on a liquid surface, it falls in as normal."
						],
						"name": "Water Step"
					},
					{
						"activity": {
							"number": 2,
							"unit": "action"
						},
						"entries": [
							"The Iroran skeleton makes a single {@action Strike} and compares the result to the AC of all creatures within its reach, dealing damage to each creature hit."
						],
						"name": "Whirlwind Kick"
					}
				]
			},
			"defenses": {
				"ac": {
					"std": 31
				},
				"savingThrows": {
					"fort": {
						"std": 18
					},
					"ref": {
						"std": 24
					},
					"will": {
						"std": 17
					}
				},
				"hp": [
					{
						"hp": 210,
						"abilities": [
							"negative healing"
						]
					}
				],
				"immunities": [
					"death effects",
					"disease"
				],
				"resistances": [
					{
						"name": "cold"
					}
				]
			}
		},
		{
			"name": "Maurrisa Jonne",
			"source": "AoE3",
			"page": 91,
			"level": 10,
			"traits": [
				"unique",
				"n",
				"medium",
				"human",
				"humanoid"
			],
			"description": "Female {@ancestry human} ex-brawler/gang leader",
			"perception": {
				"std": 20
			},
			"languages": {
				"languages": [
					"common"
				]
			},
			"skills": {
				"acrobatics": {
					"std": 19
				},
				"athletics": {
					"std": 22
				},
				"deception": {
					"std": 18
				},
				"diplomacy": {
					"std": 18
				},
				"intimidation": {
					"std": 18
				},
				"gang lore": {
					"std": 16
				},
				"sports lore": {
					"std": 16
				}
			},
			"abilityMods": {
				"str": 4,
				"dex": 3,
				"con": 4,
				"int": 0,
				"wis": 2,
				"cha": 2
			},
			"items": [
				"+1 striking handwraps of mighty blows",
				"+1 studded leather"
			],
			"speed": {
				"walk": 25
			},
			"attacks": [
				{
					"range": "Melee",
					"name": "fist",
					"attack": 22,
					"traits": [
						"agile",
						"finesse",
						"unarmed"
					],
					"effects": [
						"Grab"
					],
					"damage": "{@damage 2d6+10} bludgeoning plus Grab",
					"types": [
						"bludgeoning"
					]
				}
			],
			"abilities": {
				"mid": [
					{
						"activity": {
							"number": 1,
							"unit": "reaction"
						},
						"name": "Attack of Opportunity",
						"generic": {
							"tag": "ability"
						}
					},
					{
						"activity": {
							"number": 1,
							"unit": "reaction"
						},
						"trigger": "A creature misses two consecutive melee {@action Strike||Strikes} against Maurrisa",
						"entries": [
							"Maurrisa takes advantage of a flailing foe's opening. She can either {@action Step} 5 feet or make a melee {@action Strike} against the triggering creature."
						],
						"name": "Duck and Weave"
					},
					{
						"activity": {
							"number": 1,
							"unit": "reaction"
						},
						"traits": [
							"incapacitation"
						],
						"trigger": "Maurrisa can make an {@action Attack of Opportunity}",
						"entries": [
							"Maurrisa chops her opponent on the back of the head or neck, possibly concussing them. The target must attempt a {@dc 26} Fortitude save. On a failure, the creature takes damage as if hit by Maurrisa's fist {@action Strike}, and is {@condition stunned|CRB|stunned 1}. On a critical failure, the creature is {@condition stunned|CRB|stunned 3} instead."
						],
						"name": "Rabbit Punch"
					}
				]
			},
			"defenses": {
				"ac": {
					"std": 29
				},
				"savingThrows": {
					"fort": {
						"std": 20
					},
					"ref": {
						"std": 19
					},
					"will": {
						"std": 18
					},
					"abilities": [
						"+1 status bonus to saves vs. {@trait incapacitation} effects",
						"+2 status bonus to saves vs. {@action Shove} and {@action Trip}"
					]
				},
				"hp": [
					{
						"hp": 230
					}
				]
			}
		},
		{
			"name": "Ravenile Rager",
			"source": "AoE3",
			"page": 84,
			"level": 14,
			"hasImages": true,
			"traits": [
				"rare",
				"ne",
				"large",
				"humanoid",
				"lizardfolk"
			],
			"perception": {
				"std": 25
			},
			"languages": {
				"languages": [
					"common",
					"draconic",
					"iruxi"
				]
			},
			"skills": {
				"acrobatics": {
					"std": 25
				},
				"athletics": {
					"std": 28
				},
				"intimidation": {
					"std": 28
				},
				"survival": {
					"std": 23
				}
			},
			"abilityMods": {
				"str": 8,
				"dex": 4,
				"con": 5,
				"int": -1,
				"wis": 1,
				"cha": 0
			},
			"items": [
				"+1 resilient studded leather"
			],
			"speed": {
				"walk": 20,
				"swim": 10
			},
			"attacks": [
				{
					"range": "Melee",
					"name": "jaws",
					"attack": 29,
					"traits": [
						"reach <10 feet>"
					],
					"damage": "{@damage 3d10+12} piercing",
					"types": [
						"piercing"
					]
				},
				{
					"range": "Melee",
					"name": "claw",
					"attack": 29,
					"traits": [
						"agile",
						"reach <10 feet>"
					],
					"damage": "{@damage 3d8+8} slashing",
					"types": [
						"slashing"
					]
				}
			],
			"abilities": {
				"top": [
					{
						"entries": [
							"A ravenile can hold their breath for 20 minutes."
						],
						"name": "Deep Breath"
					}
				],
				"mid": [
					{
						"activity": {
							"number": 1,
							"unit": "reaction"
						},
						"name": "Attack of Opportunity",
						"generic": {
							"tag": "ability"
						}
					}
				],
				"bot": [
					{
						"activity": {
							"number": 1,
							"unit": "action"
						},
						"traits": [
							"concentrate"
						],
						"requirements": "The ravenile's regeneration is currently active",
						"entries": [
							"The ravenile regains 20 HP."
						],
						"name": "Forced Regeneration"
					},
					{
						"activity": {
							"number": 2,
							"unit": "action"
						},
						"requirements": "The ravenile's regeneration is currently deactivated",
						"entries": [
							"The ravenile makes a melee {@action Strike}. This counts as two attacks for the ravenile's multiple attack penalty. If this {@action Strike} hits, the ravenile deals an extra die of weapon damage and the target falls {@condition prone}."
						],
						"name": "Furious Wallop"
					},
					{
						"activity": {
							"number": 1,
							"unit": "action"
						},
						"traits": [
							"claw"
						],
						"name": "Rend",
						"generic": {
							"tag": "ability"
						}
					}
				]
			},
			"defenses": {
				"ac": {
					"std": 24
				},
				"savingThrows": {
					"fort": {
						"std": 29
					},
					"ref": {
						"std": 26
					},
					"will": {
						"std": 23
					}
				},
				"hp": [
					{
						"hp": 306,
						"abilities": [
							"{@ability regeneration} 20 (deactivated by fire)"
						]
					}
				],
				"weaknesses": [
					{
						"amount": 10,
						"name": "fire"
					}
				]
			}
		},
		{
			"name": "Scathka",
			"source": "AoE3",
			"page": 43,
			"level": 12,
			"traits": [
				"unique",
				"ne",
				"medium",
				"elf",
				"human",
				"humanoid"
			],
			"description": "Pangender half-elf occultist",
			"perception": {
				"std": 23
			},
			"languages": {
				"languages": [
					"common",
					"draconic",
					"elven",
					"shadowtongue"
				]
			},
			"skills": {
				"arcana": {
					"std": 25
				},
				"deception": {
					"std": 20
				},
				"diplomacy": {
					"std": 20
				},
				"occultism": {
					"std": 25
				},
				"society": {
					"std": 23
				},
				"stealth": {
					"std": 22
				}
			},
			"abilityMods": {
				"str": 1,
				"dex": 4,
				"con": 0,
				"int": 5,
				"wis": 4,
				"cha": 2
			},
			"items": [
				"+1 striking dagger",
				"+1 leather armor",
				"spellbook",
				"wand of manifold missiles (3rd level)"
			],
			"speed": {
				"walk": 25
			},
			"attacks": [
				{
					"range": "Melee",
					"name": "dagger",
					"attack": 23,
					"traits": [
						"agile",
						"finesse",
						"magical",
						"versatile <S>"
					],
					"damage": "{@damage 2d4+1} piercing",
					"types": [
						"piercing"
					]
				},
				{
					"range": "Ranged",
					"name": "dagger",
					"attack": 23,
					"traits": [
						"agile",
						"magical",
						"thrown <10 feet>"
					],
					"damage": "{@damage 2d4+1} piercing",
					"types": [
						"piercing"
					]
				}
			],
			"spellcasting": [
				{
					"type": "Prepared",
					"tradition": "arcane",
					"DC": 33,
					"attack": 25,
					"entry": {
						"0": {
							"level": 6,
							"spells": [
								{
									"name": "daze"
								},
								{
									"name": "ghost sound"
								},
								{
									"name": "ray of frost"
								},
								{
									"name": "shield"
								}
							]
						},
						"1": {
							"spells": [
								{
									"name": "grim tendrils"
								},
								{
									"name": "magic missile",
									"amount": 2
								},
								{
									"name": "ray of enfeeblement"
								}
							]
						},
						"2": {
							"spells": [
								{
									"name": "mirror image"
								},
								{
									"name": "see invisibility"
								},
								{
									"name": "spectral hand",
									"amount": 2
								}
							]
						},
						"3": {
							"spells": [
								{
									"name": "blindness"
								},
								{
									"name": "ghostly weapon"
								},
								{
									"name": "paralyze"
								},
								{
									"name": "vampiric touch"
								}
							]
						},
						"4": {
							"spells": [
								{
									"name": "blink"
								},
								{
									"name": "phantasmal killer"
								},
								{
									"name": "spell immunity"
								},
								{
									"name": "weapon storm"
								}
							]
						},
						"5": {
							"spells": [
								{
									"name": "black tentacles"
								},
								{
									"name": "cone of cold"
								},
								{
									"name": "shadow siphon"
								},
								{
									"name": "shadow walk"
								}
							]
						},
						"6": {
							"spells": [
								{
									"name": "mislead"
								},
								{
									"name": "phantasmal calamity"
								},
								{
									"name": "vampiric exsanguination"
								}
							]
						}
					}
				}
			],
			"abilities": {
				"bot": [
					{
						"activity": {
							"number": 1,
							"unit": "free"
						},
						"frequency": {
							"unit": "day",
							"number": 1
						},
						"requirements": "Scathka hasn't acted yet on their turn",
						"entries": [
							"On their turn, Scathka casts one spell they've prepared and already cast this day without spending a spell slot. Scathka must still {@action Cast a Spell||Cast the Spell} and meet the spell's other requirements."
						],
						"name": "Drain Wand"
					},
					{
						"activity": {
							"number": 2,
							"unit": "action"
						},
						"traits": [
							"cold",
							"manipulate",
							"occult",
							"shadow"
						],
						"requirements": "Scathka is wielding a dagger",
						"entries": [
							"Scathka draws a shadowy glyph on the dagger's blade and flings it at a nearby foe. Scathka makes a ranged {@action Strike} with the dagger with the range increment increased to 30 feet. If the {@action Strike} hits, it deals {@damage 8d6} cold damage (double damage on a critical success) and the target must succeed at a {@dc 32} Fortitude save or be {@condition slowed|CRB|slowed 1} until the end of its next turn (or {@dice 1d4} rounds on a critical failure). The dagger loses its shadowy magic as soon as the attack is resolved."
						],
						"name": "Throw Shadow Blade"
					}
				]
			},
			"defenses": {
				"ac": {
					"std": 31
				},
				"savingThrows": {
					"fort": {
						"std": 16
					},
					"ref": {
						"std": 22
					},
					"will": {
						"std": 24
					}
				},
				"hp": [
					{
						"hp": 210
					}
				]
			}
		},
		{
			"name": "Shikwashim Mercenary",
			"source": "AoE3",
			"page": 52,
			"level": 9,
			"traits": [
				"uncommon",
				"ne",
				"medium",
				"humanoid",
				"lizardfolk"
			],
			"perception": {
				"std": 18
			},
			"languages": {
				"languages": [
					"common",
					"draconic",
					"iruxi"
				]
			},
			"skills": {
				"acrobatics": {
					"std": 19
				},
				"athletics": {
					"std": 19
				},
				"stealth": {
					"std": 19
				},
				"survival": {
					"std": 17
				}
			},
			"abilityMods": {
				"str": 4,
				"dex": 4,
				"con": 3,
				"int": 1,
				"wis": 2,
				"cha": 0
			},
			"speed": {
				"walk": 25,
				"swim": 15
			},
			"attacks": [
				{
					"range": "Melee",
					"name": "scimitar",
					"attack": 20,
					"traits": [
						"forceful",
						"magical",
						"sweep"
					],
					"damage": "{@damage 2d6+10} slashing",
					"types": [
						"slashing"
					]
				},
				{
					"range": "Melee",
					"name": "jaws",
					"attack": 19,
					"damage": "{@damage 1d6+10} piercing",
					"types": [
						"piercing"
					]
				},
				{
					"range": "Melee",
					"name": "tail",
					"attack": 19,
					"traits": [
						"agile"
					],
					"damage": "{@damage 1d4+10} bludgeoning",
					"types": [
						"bludgeoning"
					]
				},
				{
					"range": "Ranged",
					"name": "javelin",
					"attack": 19,
					"traits": [
						"thrown <30 feet>"
					],
					"damage": "{@damage 1d6+10} piercing",
					"types": [
						"piercing"
					]
				}
			],
			"abilities": {
				"top": [
					{
						"entries": [
							"Shikwashim mercenary can hold their breath for 20 minutes."
						],
						"name": "Deep Breath A"
					}
				],
				"mid": [
					{
						"activity": {
							"number": 1,
							"unit": "reaction"
						},
						"name": "Attack of Opportunity",
						"generic": {
							"tag": "ability"
						}
					},
					{
						"activity": {
							"number": 1,
							"unit": "reaction"
						},
						"name": "Shield Block",
						"generic": {
							"tag": "ability"
						}
					}
				],
				"bot": [
					{
						"activity": {
							"number": 1,
							"unit": "action"
						},
						"traits": [
							"auditory or visual",
							"concentrate"
						],
						"entries": [
							"With a sharp whistle or wave of their hand, the mercenary distracts an opponent so one of the mercenary's allies can land a clean blow. The mercenary chooses a target and an ally, both of whom must be within 30 feet of the mercenary. The target is {@condition flat-footed} against the first {@action Strike} the mercenary's ally makes on its next turn; if the ally doesn't {@action Strike} that target, the effect is lost. Depending on how the mercenary distracts their foe, this action gains either the {@trait auditory} or {@trait visual} trait."
						],
						"name": "Coordinated Distraction"
					},
					{
						"entries": [
							"Shikwashim mercenary's multiple attack penalty for attacks against humans is \u20133 (\u20132 with an agile weapon) on their second attack per turn or \u20136 (\u20134 with an agile weapon) on their third or subsequent attack per turn."
						],
						"name": "Human Hunter A"
					},
					{
						"activity": {
							"number": 2,
							"unit": "action"
						},
						"entries": [
							"The Shikwashim mercenary makes a melee {@action Strike}. If it hits, it deals an extra die of damage.",
							"This counts as two attacks for the mercenary's multiple attack penalty."
						],
						"name": "Powerful Swipe"
					},
					{
						"entries": [
							"Non-lizardfolk creatures in {@quickref difficult terrain||3|terrain} and non-lizardfolk creatures that are in water and lack a {@action Swim} speed are {@condition flat-footed} to a Shikwashim mercenary."
						],
						"name": "Terrain Advantage"
					}
				]
			},
			"defenses": {
				"ac": {
					"std": 27,
					"with shield raised": 29
				},
				"savingThrows": {
					"fort": {
						"std": 20
					},
					"ref": {
						"std": 19
					},
					"will": {
						"std": 15
					}
				},
				"hp": [
					{
						"hp": 155
					}
				]
			}
		},
		{
			"name": "Svartalfar Killer",
			"source": "AoE3",
			"page": 85,
			"level": 8,
			"traits": [
				"uncommon",
				"le",
				"medium",
				"fey"
			],
			"perception": {
				"std": 16
			},
			"senses": [
				{
					"name": "darkvision"
				}
			],
			"languages": {
				"languages": [
					"aklo",
					"common",
					"elven",
					"sylvan"
				]
			},
			"skills": {
				"acrobatics": {
					"std": 18
				},
				"arcana": {
					"std": 16
				},
				"deception": {
					"std": 18
				},
				"intimidation": {
					"std": 18
				},
				"occultism": {
					"std": 16
				},
				"stealth": {
					"std": 18
				},
				"thievery": {
					"std": 14
				}
			},
			"abilityMods": {
				"str": 1,
				"dex": 6,
				"con": 2,
				"int": 4,
				"wis": 2,
				"cha": 3
			},
			"items": [
				"crossbow with 20 bolts",
				"+1 striking elven curve blade",
				"graveroot (2)",
				"leather armor"
			],
			"speed": {
				"walk": 25
			},
			"attacks": [
				{
					"range": "Melee",
					"name": "elven curve blade",
					"attack": 21,
					"traits": [
						"finesse",
						"forceful"
					],
					"damage": "{@damage 2d8+5} slashing",
					"types": [
						"slashing"
					]
				},
				{
					"range": "Ranged",
					"name": "crossbow",
					"attack": 20,
					"traits": [
						"range increment <120 feet>",
						"reload <1>"
					],
					"damage": "{@damage 1d8+4} piercing",
					"types": [
						"piercing"
					]
				}
			],
			"spellcasting": [
				{
					"type": "Innate",
					"tradition": "arcane",
					"DC": 26,
					"attack": 18,
					"entry": {
						"0": {
							"level": 4,
							"spells": [
								{
									"name": "acid splash"
								},
								{
									"name": "chill touch"
								},
								{
									"name": "electric arc"
								},
								{
									"name": "produce flame"
								}
							]
						},
						"1": {
							"spells": [
								{
									"name": "ray of enfeeblement"
								},
								{
									"name": "true strike"
								}
							]
						},
						"2": {
							"spells": [
								{
									"name": "invisibility",
									"amount": 2
								}
							]
						},
						"3": {
							"spells": [
								{
									"name": "shocking grasp"
								}
							]
						}
					}
				}
			],
			"abilities": {
				"bot": [
					{
						"activity": {
							"number": 2,
							"unit": "action"
						},
						"entries": [
							"The svartalfar killer fades into shadow, {@action Stride||Strides} up to twice its Speed, and reforms. This movement doesn't trigger reactions, but the svartalfar killer must begin and end in an area of dim light or darkness."
						],
						"name": "Shadow Step"
					},
					{
						"entries": [
							"A svartalfar killer deals an extra {@damage 2d6} precision damage to {@condition flat-footed} creatures."
						],
						"name": "Sneak Attack",
						"generic": {
							"tag": "ability"
						}
					},
					{
						"activity": {
							"number": 2,
							"unit": "action"
						},
						"entries": [
							"The svartalfar killer chooses {@spell acid splash}, {@spell produce flame}, {@spell ray of enfeeblement}, or {@spell shocking grasp} and makes a melee {@action Strike}. If the svartalfar killer hits, they cast the chosen spell through the weapon at the same target. The spell's attack roll is the same result as the {@action Strike}."
						],
						"name": "Spell-Imbued Blade"
					}
				]
			},
			"defenses": {
				"ac": {
					"std": 27
				},
				"savingThrows": {
					"fort": {
						"std": 11
					},
					"ref": {
						"std": 19
					},
					"will": {
						"std": 16
					}
				},
				"hp": [
					{
						"hp": 135
					}
				],
				"weaknesses": [
					{
						"amount": 10,
						"name": "cold iron"
					}
				]
			},
			"hasImages": true
		},
		{
			"name": "Yvelle",
			"source": "AoE3",
			"page": 17,
			"_copy": {
				"name": "Tonla",
				"source": "AoE3",
				"_preserve": {
					"description": true
				}
			}
		},
		{
			"name": "Tonla",
			"source": "AoE3",
			"page": 17,
			"level": 9,
			"traits": [
				"uncommon",
				"ne",
				"medium",
				"human",
				"humanoid"
			],
			"description": "Female Diobel Sweeper chemist",
			"perception": {
				"std": 21
			},
			"languages": {
				"languages": [
					"common",
					"gnomish",
					"halfling"
				]
			},
			"skills": {
				"crafting": {
					"std": 21
				},
				"deception": {
					"std": 16
				},
				"stealth": {
					"std": 19
				},
				"alchemy lore": {
					"std": 21
				}
			},
			"abilityMods": {
				"str": 2,
				"dex": 4,
				"con": 3,
				"int": 4,
				"wis": 0,
				"cha": 1
			},
			"items": [
				"moderate acid flasks (3)",
				"moderate alchemist's fires (3)",
				"alchemist's tools",
				"formula book",
				"+1 striking sickle",
				"+1 studded leather"
			],
			"speed": {
				"walk": 25
			},
			"attacks": [
				{
					"range": "Melee",
					"name": "sickle",
					"attack": 20,
					"traits": [
						"agile",
						"finesse",
						"trip"
					],
					"damage": "{@damage 2d4+8} slashing",
					"types": [
						"slashing"
					]
				},
				{
					"range": "Ranged",
					"name": "moderate acid flask",
					"attack": 22,
					"traits": [
						"acid",
						"alchemical",
						"bomb",
						"consumable",
						"range increment <20 feet>",
						"splash"
					],
					"damage": "{@damage 2d6} {@condition persistent damage||persistent acid} plus 2 acid {@trait splash}",
					"types": [
						"acid",
						"persistent"
					]
				},
				{
					"range": "Ranged",
					"name": "moderate alchemist's fire",
					"attack": 22,
					"traits": [
						"alchemical",
						"bomb",
						"consumable",
						"fire",
						"range increment <20 feet>",
						"splash"
					],
					"damage": "{@damage 2d8} fire plus 2 {@condition persistent damage||persistent fire} and 2 fire {@trait splash}",
					"types": [
						"fire",
						"persistent"
					]
				}
			],
			"abilities": {
				"bot": [
					{
						"activity": {
							"number": 2,
							"unit": "action"
						},
						"traits": [
							"manipulate"
						],
						"requirements": "The chemist has at least one bomb in their possession",
						"entries": [
							"The chemist adds a hasty mix of noxious substances to the bomb and makes a ranged {@action Strike} with it. If it hits and deals damage, the target must attempt a {@dc 27} Fortitude save or become {@condition stupefied|CRB|stupefied 2} for {@dice 1d6} rounds; if the result of the save is a critical failure, this increases to {@condition stupefied|CRB|stupefied 3}. For the next 24 hours, the affected target takes a \u20132 circumstance penalty (\u20133 on a critical failure) to additional Fortitude saving throws against the same chemist's Crude Bombs."
						],
						"name": "Dirty Bomb"
					},
					{
						"activity": {
							"number": 1,
							"unit": "action"
						},
						"requirements": "The chemist has their alchemist's tools, formula book, and a free hand",
						"entries": [
							"The chemist creates a moderate acid flask or alchemist's fire that they must use before the end of their next turn or else it becomes inert."
						],
						"name": "Quick Brew"
					}
				]
			},
			"defenses": {
				"ac": {
					"std": 27
				},
				"savingThrows": {
					"fort": {
						"std": 20
					},
					"ref": {
						"std": 21
					},
					"will": {
						"std": 15
					}
				},
				"hp": [
					{
						"hp": 155
					}
				]
			}
		},
		{
			"name": "Washboard Dog Tough",
			"source": "AoE3",
			"page": 8,
			"level": 7,
			"traits": [
				"uncommon",
				"n",
				"medium",
				"human",
				"humanoid"
			],
			"perception": {
				"std": 17
			},
			"languages": {
				"languages": [
					"common"
				]
			},
			"skills": {
				"athletics": {
					"std": 17
				},
				"intimidation": {
					"std": 13
				},
				"gang lore": {
					"std": 13
				}
			},
			"abilityMods": {
				"str": 4,
				"dex": 3,
				"con": 4,
				"int": 0,
				"wis": 2,
				"cha": 0
			},
			"items": [
				"+1 morningstar",
				"chain shirt",
				"heavy crossbow with 10 bolts",
				"steel shield"
			],
			"speed": {
				"walk": 25
			},
			"attacks": [
				{
					"range": "Melee",
					"name": "morningstar",
					"attack": 18,
					"traits": [
						"magical",
						"versatile <P>"
					],
					"damage": "{@damage 1d6+8} bludgeoning",
					"types": [
						"bludgeoning"
					]
				},
				{
					"range": "Melee",
					"name": "shield bash",
					"attack": 18,
					"damage": "{@damage 1d4+6} bludgeoning",
					"types": [
						"bludgeoning"
					]
				},
				{
					"range": "Ranged",
					"name": "heavy crossbow",
					"attack": 16,
					"traits": [
						"range increment <120 feet>",
						"reload <2>"
					],
					"damage": "{@damage 1d10} piercing",
					"types": [
						"piercing"
					]
				}
			],
			"abilities": {
				"mid": [
					{
						"activity": {
							"number": 1,
							"unit": "reaction"
						},
						"name": "Shield Block",
						"generic": {
							"tag": "ability"
						}
					}
				],
				"bot": [
					{
						"entries": [
							"Whenever the gang tough makes a successful melee {@action Strike} against a {@condition frightened} creature, the {@action Strike} deals an extra weapon die of damage."
						],
						"name": "Bullyrag Beatdown"
					},
					{
						"entries": [
							"When the gang tough's {@action Strike} with a bludgeoning weapon is a critical hit and deals damage, the target becomes {@condition frightened|CRB|frightened 1}."
						],
						"name": "Frightening Critical"
					},
					{
						"activity": {
							"number": 1,
							"unit": "action"
						},
						"traits": [
							"auditory",
							"manipulate"
						],
						"entries": [
							"The Washboard Dog scrapes their weapon up and down their washboard shield, making such a clatter that it's hard to hear anything over the din. Until the beginning of the Washboard Dog tough's next turn, all creatures within 30 feet gain a +1 circumstance bonus to any saves to resist auditory spells or abilities."
						],
						"name": "Scraping Clamor"
					}
				]
			},
			"defenses": {
				"ac": {
					"std": 25
				},
				"savingThrows": {
					"fort": {
						"std": 17
					},
					"ref": {
						"std": 16
					},
					"will": {
						"std": 13
					}
				},
				"hp": [
					{
						"hp": 125
					}
				]
			}
		}
	]
}
