{
	"class": [
		{
			"name": "Inventor",
			"source": "G&G",
			"page": 15,
			"keyAbility": "Intelligence",
			"hp": 8,
			"initialProficiencies": {
				"perception": "T",
				"fort": "E",
				"ref": "T",
				"will": "E",
				"skills": {
					"t": [
						{
							"skill": [
								"Crafting"
							]
						}
					],
					"add": 3
				},
				"attacks": {
					"t": [
						"simple weapons",
						"martial weapons",
						"unarmed attacks"
					]
				},
				"defenses": {
					"t": [
						"light armor",
						"medium armor",
						"unarmored defense"
					]
				},
				"classDc": {
					"prof": "T",
					"entry": "Trained in inventor class DC"
				}
			},
			"advancement": {
				"classFeats": [
					1,
					2,
					4,
					6,
					8,
					10,
					12,
					14,
					16,
					18,
					20
				],
				"skillFeats": [
					2,
					4,
					6,
					8,
					10,
					12,
					14,
					16,
					18,
					20
				],
				"generalFeats": [
					3,
					7,
					11,
					15,
					19
				],
				"ancestryFeats": [
					5,
					9,
					13,
					17
				],
				"skillIncrease": [
					3,
					5,
					7,
					9,
					11,
					13,
					15,
					17,
					19
				],
				"abilityBoosts": [
					5,
					10,
					15,
					20
				]
			},
			"classFeatures": [
				"Ancestry and Background|Inventor|G&G|1",
				"Initial Proficiencies|Inventor|G&G|1",
				"Overdrive|Inventor|G&G|1",
				{
					"classFeature": "Innovation|Inventor|G&G|1",
					"gainSubclassFeature": true
				},
				"Explode|Inventor|G&G|1",
				"Peerless Inventor|Inventor|G&G|1",
				"Shield Block|Inventor|G&G|1",
				"Inventor Feats|Inventor|G&G|1",
				"Skill Feats|Inventor|G&G|2",
				"Expert Overdrive|Inventor|G&G|3",
				"General Feats|Inventor|G&G|3",
				"Reconfigure|Inventor|G&G|3",
				"Skill Increases|Inventor|G&G|3",
				"Ability Boosts|Inventor|G&G|5",
				"Ancestry Feats|Inventor|G&G|5",
				"Inventor Weapon Expertise|Inventor|G&G|5",
				{
					"classFeature": "Breakthrough Innovation|Inventor|G&G|7",
					"gainSubclassFeature": true
				},
				"Lightning Reflexes|Inventor|G&G|7",
				"Master Overdrive|Inventor|G&G|7",
				"Weapon Specialization|Inventor|G&G|7",
				"Inventive Expertise|Inventor|G&G|9",
				"Offensive Boost|Inventor|G&G|9",
				"Medium Armor Expertise|Inventor|G&G|11",
				"Resolve|Inventor|G&G|11",
				"Alertness|Inventor|G&G|13",
				"Complete Reconfiguration|Inventor|G&G|13",
				"Inventor Weapon Mastery|Inventor|G&G|13",
				"Greater Weapon Specialization|Inventor|G&G|15",
				"Legendary Overdrive|Inventor|G&G|15",
				{
					"classFeature": "Revolutionary Innovation|Inventor|G&G|15",
					"gainSubclassFeature": true
				},
				"Inventive Mastery|Inventor|G&G|17",
				"Juggernaut|Inventor|G&G|17",
				"Infinite Invention|Inventor|G&G|19",
				"Medium Armor Mastery|Inventor|G&G|19"
			],
			"subclasses": [
				{
					"name": "Armor",
					"type": "Innovation",
					"shortName": "Armor",
					"source": "G&G",
					"page": 16,
					"subclassFeatures": [
						"Innovation|Inventor|G&G|Armor|G&G|1",
						"Breakthrough Innovation|Inventor|G&G|Armor|G&G|7",
						"Revolutionary Innovation|Inventor|G&G|Armor|G&G|15"
					]
				},
				{
					"name": "Construct",
					"type": "Innovation",
					"shortName": "Construct",
					"source": "G&G",
					"page": 16,
					"subclassFeatures": [
						"Innovation|Inventor|G&G|Construct|G&G|1",
						"Breakthrough Innovation|Inventor|G&G|Construct|G&G|7",
						"Revolutionary Innovation|Inventor|G&G|Construct|G&G|15"
					]
				},
				{
					"name": "Weapon",
					"type": "Innovation",
					"shortName": "Weapon",
					"source": "G&G",
					"page": 16,
					"subclassFeatures": [
						"Innovation|Inventor|G&G|Weapon|G&G|1",
						"Breakthrough Innovation|Inventor|G&G|Weapon|G&G|7",
						"Revolutionary Innovation|Inventor|G&G|Weapon|G&G|15"
					]
				}
			],
			"classFeaturesIntro": [
				{
					"type": "pf2-h2",
					"page": 16,
					"name": "Class Features",
					"entries": [
						"You gain these abilities as an inventor. Abilities gained at higher levels list the level at which you gain them next to the features' names."
					]
				}
			],
			"flavor": [
				"Any tinkerer can follow a diagram to make a device, but you invent the impossible! Every strange contraption you dream up is a unique experiment pushing the edge of possibility, a mysterious machine that seems to work for only you. You're always on the verge of the next great breakthrough, and every trial and tribulation is another opportunity to test and tune. If you can dream it, you can build it."
			],
			"fluff": [
				{
					"type": "pf2-h3",
					"page": 15,
					"name": "During combat Encounters...",
					"entries": [
						"You rely on your inventions as much as possible, testing their functionalities under a variety of conditions. You don't set out to achieve anything as banal as simply winning a fight; you seek to collect valuable data that can be used to improve your creations!"
					]
				},
				{
					"type": "pf2-h3",
					"page": 15,
					"name": "During social encounters...",
					"entries": [
						"You provide useful context when discussing a variety of academic topics, particularly when speaking about those subjects related to crafting and invention. You might often look for opportunities to acquire patronage to fund some of your more expensive or unorthodox experiments. After all, the materials needed to assemble your inventions don't pay for themselves!"
					]
				},
				{
					"type": "pf2-h3",
					"page": 15,
					"name": "While exploring...",
					"entries": [
						"You study the design and construction of the environments you explore ardently, making note of clever traps, ingenious mechanisms, or especially keen architecture you come across for later."
					]
				},
				{
					"type": "pf2-h3",
					"page": 15,
					"name": "In downtime...",
					"entries": [
						"You brainstorm new designs, bringing them to fruition through careful crafting and meticulous attention to detail. You might also modify previous inventions to adjust for data you've collected in the field. You might work as a local smith or tinker where your skills are needed, or you might keep a workshop on the edge of town where the clank and clatter of your experiments attracts less attention."
					]
				},
				{
					"type": "pf2-h3",
					"page": 15,
					"name": "You Might...",
					"entries": [
						{
							"type": "list",
							"items": [
								"Enjoy creating new things the world has never seen before.",
								"Be willing to take a chance on a theory, testing to see if your hypothesis proves accurate. If not, you probably record the results to try again later.",
								"Wear clothes spattered with oil and grime, or venture off on excited and technical tangents when asked simple questions."
							]
						}
					]
				},
				{
					"type": "pf2-h3",
					"page": 15,
					"name": "Others Probably...",
					"entries": [
						{
							"type": "list",
							"items": [
								"Marvel at your inventions and the variety of unbelievable wonder they can bring.",
								"Believe that you're a genius whose work is beyond understanding.",
								"Worry that your inventions might backfire or explode."
							]
						}
					]
				}
			],
			"summary": {
				"text": "The inventor battles enemies with a groundbreaking innovation only they can use.",
				"images": [
					"https://2e.aonprd.com/Images/Classes/Iconic_Droven.png"
				],
				"keyAbility": "Intelligence",
				"sndAbility": "Strength or Dexterity"
			},
			"rarity": "Uncommon",
			"sampleBuilds": [
				{
					"name": "Armor Inventor",
					"source": "G&G",
					"page": 26,
					"entries": [
						"You've created an experimental armor that protects you while you go toe to toe with foes."
					],
					"abilities": [
						"Prioritize Strength for melee combat and Intelligence for your inventor abilities."
					],
					"skills": [
						"Arcana",
						"Athletics",
						"Crafting",
						"Medicine",
						"Occultism",
						"Society"
					],
					"subclass": "Armor",
					"feats": [
						"Tamper",
						"Collapse Armor",
						"Megaton Strike",
						"Clockwork Celerity",
						"Gigaton Strike",
						"Electrify Armor"
					]
				},
				{
					"name": "Weapon Inventor",
					"source": "G&G",
					"page": 30,
					"entries": [
						"You've created an experimental weapon, in this case a bow, to wreak havoc on your foes from afar"
					],
					"abilities": [
						"Prioritize Intelligence for your inventor abilities and Dexterity to hit with your bow innovation."
					],
					"skills": [
						"Acrobatics",
						"Arcana",
						"Crafting",
						"Occultism",
						"Society",
						"Stealth",
						"Thievery"
					],
					"subclass": "Weapon",
					"feats": [
						"Explosive Leap",
						"Searing Restoration",
						"Dual-Form Weapon",
						"Megavolt",
						"Manifold Modifications",
						"Helpful Tinkering",
						"Gigavolt",
						"Unstable Redundancies",
						"Persistent Boost",
						"Devastating Weaponry"
					]
				}
			]
		}
	],
	"classFeature": [
		{
			"name": "Ancestry and Background",
			"source": "G&G",
			"page": 16,
			"level": 1,
			"className": "Inventor",
			"classSource": "G&G",
			"entries": [
				"In addition to what you gain from your chosen class at 1st level, you have the benefits of your selected ancestry and background."
			]
		},
		{
			"name": "Initial Proficiencies",
			"source": "G&G",
			"page": 16,
			"level": 1,
			"className": "Inventor",
			"classSource": "G&G",
			"entries": [
				"At 1st level, you gain a number of proficiencies that represent your basic training. These proficiencies are noted at the start of this class."
			]
		},
		{
			"name": "Overdrive",
			"source": "G&G",
			"page": 16,
			"level": 1,
			"className": "Inventor",
			"classSource": "G&G",
			"entries": [
				"You have a bevy of smaller devices of your own invention, from muscle stimulants to concussive pistons. When it's necessary, you can throw them into overdrive to assist you in combat.",
				{
					"type": "data",
					"tag": "action",
					"name": "Overdrive",
					"source": "G&G"
				}
			]
		},
		{
			"name": "Innovation",
			"source": "G&G",
			"page": 16,
			"level": 1,
			"className": "Inventor",
			"classSource": "G&G",
			"type": "Innovation",
			"subclasses": "Innovation",
			"entries": [
				"While you're always creating inventions, there's one that represents your preeminent work, the one that you hope\u2014with refinement\u2014might change the world. Choose one of the below innovations. Your innovation's level is equal to your level. If your innovation is destroyed, you can spend 1 day of downtime and attempt a {@skill Crafting} check with a high DC for your level; on a success, you rebuild it. An innovation only works due to your constant maintenance and tinkering, and therefore has no market Price.",
				"The innovations you can choose from in this book are as follows."
			]
		},
		{
			"name": "Explode",
			"source": "G&G",
			"page": 19,
			"level": 1,
			"className": "Inventor",
			"classSource": "G&G",
			"entries": [
				"Your innovation is a creation barely held together by your own engineering, always on the edge of completely falling apart. Though this adds risk, it also means you can coax it to perform far beyond its design specifications using special {@trait unstable} actions.",
				"While inventors can learn various unstable actions over their career, all at least know how to make their innovation {@action Explode|G&G}.",
				{
					"type": "data",
					"tag": "action",
					"name": "Explode",
					"source": "G&G"
				}
			]
		},
		{
			"name": "Peerless Inventor",
			"source": "G&G",
			"page": 20,
			"level": 1,
			"className": "Inventor",
			"classSource": "G&G",
			"entries": [
				"You are constantly inventing, and your skill at crafting is unimpeachable. You gain the {@feat Inventor} skill feat, even if you don't meet its prerequisites."
			]
		},
		{
			"name": "Shield Block",
			"source": "G&G",
			"page": 20,
			"level": 1,
			"className": "Inventor",
			"classSource": "G&G",
			"entries": [
				"You gain the {@feat Shield Block} general feat, a reaction that lets you reduce damage with your shield."
			]
		},
		{
			"name": "Inventor Feats",
			"source": "G&G",
			"page": 20,
			"level": 1,
			"className": "Inventor",
			"classSource": "G&G",
			"entries": [
				"At 1st level and every even-numbered level, you gain an {@filter inventor class feat|feats||type=class|Class=inventor|level=[1;1]}. Some features and feats use an assortment of gizmos you keep on your person. For simplicity, these are left abstract, but if you are deprived of your gear for some reason, you might lose access to many feats and features, subject to GM discretion."
			]
		},
		{
			"name": "Skill Feats",
			"source": "G&G",
			"page": 20,
			"level": 2,
			"className": "Inventor",
			"classSource": "G&G",
			"entries": [
				"At 2nd level and every even-numbered level, you gain a {@filter skill feat|feats||type=skill;!archetype}. You must be trained or better in the corresponding skill to select a skill feat."
			]
		},
		{
			"name": "Expert Overdrive",
			"source": "G&G",
			"page": 20,
			"level": 3,
			"className": "Inventor",
			"classSource": "G&G",
			"entries": [
				"You've increased your skill in crafting, and you can put your devices into a more powerful state of overdrive. You become an expert in {@skill Crafting}, and on a successful use of {@action Overdrive|G&G}, you increase the additional damage by 1."
			]
		},
		{
			"name": "General Feats",
			"source": "G&G",
			"page": 20,
			"level": 3,
			"className": "Inventor",
			"classSource": "G&G",
			"entries": [
				"At 3rd level and every 4 levels thereafter, you gain a {@filter general feat|feats||type=general|level=[1;3]}."
			]
		},
		{
			"name": "Reconfigure",
			"source": "G&G",
			"page": 20,
			"level": 3,
			"className": "Inventor",
			"classSource": "G&G",
			"entries": [
				"You've become an expert in all crafts and are always adjusting your inventions. You can attempt to change the modifications on your innovation by spending 1 day of downtime tinkering with it and attempting a {@skill Crafting} check, with a high DC for your level. On a success, you can change one modification you've chosen for your innovation to a different modification of the same kind (initial, breakthrough, or revolutionary).",
				"If you have any modification feats, on a successful check you can choose to instead retrain a modification feat to a different modification feat. The new feat has to meet the standard restrictions for retraining."
			]
		},
		{
			"name": "Skill Increases",
			"source": "G&G",
			"page": 20,
			"level": 3,
			"className": "Inventor",
			"classSource": "G&G",
			"entries": [
				"At 3rd level and every 2 levels thereafter, you gain a skill increase. You can use this increase to either become trained in one skill you're untrained in, or become an expert in one skill in which you're already trained.",
				"At 7th level, you can use skill increases to become a master in a skill in which you're already an expert, and at 15th level, you can use them to become legendary in a skill in which you're already a master."
			]
		},
		{
			"name": "Ability Boosts",
			"source": "G&G",
			"page": 20,
			"level": 5,
			"className": "Inventor",
			"classSource": "G&G",
			"entries": [
				"At 5th level and every 5 levels thereafter, you boost four different ability scores. You can use these ability boosts to increase your ability scores above 18. Boosting an ability score increases it by 1 if it's already 18 or above, or by 2 if it starts out below 18."
			]
		},
		{
			"name": "Ancestry Feats",
			"source": "G&G",
			"page": 20,
			"level": 5,
			"className": "Inventor",
			"classSource": "G&G",
			"entries": [
				"In addition to the ancestry feat you started with, you gain an {@filter ancestry feat|feats||type=ancestry} at 5th level and every 4 levels thereafter."
			]
		},
		{
			"name": "Inventor Weapon Expertise",
			"source": "G&G",
			"page": 20,
			"level": 5,
			"className": "Inventor",
			"classSource": "G&G",
			"entries": [
				"You develop tricks for using your weapons more effectively. Your proficiency ranks for simple and martial weapons and unarmed attacks increase to expert.",
				"If you have a weapon innovation, you gain access to the critical specialization effect with your innovation."
			]
		},
		{
			"name": "Breakthrough Innovation",
			"source": "G&G",
			"page": 20,
			"type": "Innovation",
			"subclasses": "Innovation",
			"level": 7,
			"className": "Inventor",
			"classSource": "G&G",
			"entries": [
				"You've made a breakthrough in your field of study and discovered a powerful new way to enhance your innovation. Choose a breakthrough modification of your innovation's type to apply to your innovation. You can choose an initial modification of your innovation's type instead if you prefer."
			]
		},
		{
			"name": "Lightning Reflexes",
			"source": "G&G",
			"page": 22,
			"level": 7,
			"className": "Inventor",
			"classSource": "G&G",
			"entries": [
				"Your reflexes are lightning fast. Your proficiency rank for Reflex saves increases to expert."
			]
		},
		{
			"name": "Master Overdrive",
			"source": "G&G",
			"page": 22,
			"level": 7,
			"className": "Inventor",
			"classSource": "G&G",
			"entries": [
				"Your mastery of invention and crafting enhances your {@action Overdrive|G&G} even further. You become a master in {@skill Crafting}, and on a successful {@action Overdrive|G&G}, you increase the additional damage by a total of 2, replacing the increase from {@classFeature expert overdrive|Inventor|G&G|3}."
			]
		},
		{
			"name": "Weapon Specialization",
			"source": "G&G",
			"page": 22,
			"level": 7,
			"className": "Inventor",
			"classSource": "G&G",
			"entries": [
				"You've learned how to inflict greater injuries with the weapons you know best. You deal 2 additional damage with weapons and unarmed attacks in which you are an expert. This damage increases to 3 if you're a master, and 4 if you're legendary."
			]
		},
		{
			"name": "Inventive Expertise",
			"source": "G&G",
			"page": 22,
			"level": 9,
			"className": "Inventor",
			"classSource": "G&G",
			"entries": [
				"Through innovation and experimentation, you've made your inventions more effective and reliable. Your proficiency rank for your inventor class DC increases to expert."
			]
		},
		{
			"name": "Offensive Boost",
			"source": "G&G",
			"page": 22,
			"level": 9,
			"className": "Inventor",
			"classSource": "G&G",
			"entries": [
				"You've made additions to your innovation to upgrade your offensive capabilities. Your improvements make any {@action Strike||Strikes} that rely on your innovation deal an additional {@damage 1d6} damage, with a type determined by the boost you choose. If your innovation is armor, the boost applies to your melee unarmed {@action Strike||Strikes} and to your melee {@action Strike||Strikes} with one weapon you choose during daily preparations; if your innovation is a construct, the boost applies to your construct companion's {@action Strike||Strikes}; and if your innovation is a weapon, the boost applies to your {@action Strike||Strikes} with your innovation. You can spend downtime to switch to a different boost in the same way as switching your modification. Choose one of the following boosts, with the damage type in parentheses.",
				{
					"type": "list",
					"items": [
						{
							"type": "item",
							"name": "Chill (Cold)",
							"entries": [
								"Your innovation rapidly absorbs heat, creating an intense chill."
							]
						},
						{
							"type": "item",
							"name": "Ignition (Fire)",
							"entries": [
								"Your innovation shoots out jets of searing flame."
							]
						},
						{
							"type": "item",
							"name": "Jolt (Electricity)",
							"entries": [
								"Your innovation jolts foes with charges of electricity."
							]
						},
						{
							"type": "item",
							"name": "Momentum (Bludgeoning)",
							"entries": [
								"Your innovation slams into foes with added momentum."
							]
						},
						{
							"type": "item",
							"name": "Saws (Slashing)",
							"entries": [
								"Your innovation reveals spinning sawblades during your attacks."
							]
						},
						{
							"type": "item",
							"name": "Spike (Piercing)",
							"entries": [
								"Your innovation reveals wicked spikes during your attacks."
							]
						},
						{
							"type": "item",
							"name": "Vitriol (Acid)",
							"entries": [
								"Your innovation releases spurts of caustic acid."
							]
						}
					]
				}
			]
		},
		{
			"name": "Medium Armor Expertise",
			"source": "G&G",
			"page": 22,
			"level": 11,
			"className": "Inventor",
			"classSource": "G&G",
			"entries": [
				"You've learned to better defend yourself against attacks. Your proficiency ranks for light armor, medium armor, and unarmored defense increase to expert.",
				"If you have a medium or heavy armor innovation, you gain access to the critical specialization effect with your armor innovation."
			]
		},
		{
			"name": "Resolve",
			"source": "G&G",
			"page": 22,
			"level": 11,
			"className": "Inventor",
			"classSource": "G&G",
			"entries": [
				"You've steeled your mind with resolve. Your proficiency rank for Will saves increases to master. When you roll a success on a Will save, you get a critical success instead."
			]
		},
		{
			"name": "Alertness",
			"source": "G&G",
			"page": 22,
			"level": 13,
			"className": "Inventor",
			"classSource": "G&G",
			"entries": [
				"Your attention to detail lets you remain alert to threats around you. Your proficiency rank for Perception increases to expert."
			]
		},
		{
			"name": "Complete Reconfiguration",
			"source": "G&G",
			"page": 22,
			"level": 13,
			"className": "Inventor",
			"classSource": "G&G",
			"entries": [
				"When it comes to crafting and tinkering, you've become incredibly adept at changing your modifications to adjust your innovation's functionality. When you spend downtime to reconfigure your innovation and succeed at your {@skill Crafting} check, you can swap any number of modifications, swap your offensive boost, or retrain any number of modification feats, rather than one. You still must swap a modification only with one of the same type (initial, breakthrough, or revolutionary)."
			]
		},
		{
			"name": "Inventor Weapon Mastery",
			"source": "G&G",
			"page": 22,
			"level": 13,
			"className": "Inventor",
			"classSource": "G&G",
			"entries": [
				"You fully understand your weapons. Your proficiency ranks for simple and martial weapons and unarmed attacks increase to master."
			]
		},
		{
			"name": "Greater Weapon Specialization",
			"source": "G&G",
			"page": 22,
			"level": 15,
			"className": "Inventor",
			"classSource": "G&G",
			"entries": [
				"Your damage from weapon specialization increases to 4 with weapons and unarmed attacks in which you're an expert, 6 if you're a master, and 8 if you're legendary."
			]
		},
		{
			"name": "Legendary Overdrive",
			"source": "G&G",
			"page": 22,
			"level": 15,
			"className": "Inventor",
			"classSource": "G&G",
			"entries": [
				"Your peerless inventing and {@skill Crafting} ability has supercharged your Overdrives. You become legendary in {@skill Crafting}, and on a successful {@action Overdrive|G&G}, you increase the additional damage by a total of 3, replacing the increase from {@classFeature master overdrive|Inventor|G&G|7}."
			]
		},
		{
			"name": "Revolutionary Innovation",
			"source": "G&G",
			"page": 23,
			"type": "Innovation",
			"subclasses": "Innovation",
			"level": 15,
			"className": "Inventor",
			"classSource": "G&G",
			"entries": [
				"You are an unparalleled genius and have discovered a technique that will revolutionize your chosen field\u2014or at least for the time being, your innovation! Choose a revolutionary modification to apply to your innovation. You can also choose an initial or breakthrough modification of the same type instead, if you prefer."
			]
		},
		{
			"name": "Inventive Mastery",
			"source": "G&G",
			"page": 24,
			"level": 17,
			"className": "Inventor",
			"classSource": "G&G",
			"entries": [
				"Your inventions are incredibly effective. Your proficiency rank for your inventor class DC increases to master."
			]
		},
		{
			"name": "Juggernaut",
			"source": "G&G",
			"page": 24,
			"level": 17,
			"className": "Inventor",
			"classSource": "G&G",
			"entries": [
				"Your body is accustomed to physical hardship and resistant to ailments. Your proficiency rank for Fortitude saves increases to master. When you roll a success on a Fortitude save, you get a critical success instead."
			]
		},
		{
			"name": "Infinite Invention",
			"source": "G&G",
			"page": 24,
			"level": 19,
			"className": "Inventor",
			"classSource": "G&G",
			"entries": [
				"Your ability to adjust your innovation has reached impossible heights, and you can use these skills to make major adjustments in your spare time. During your daily preparations, you automatically fix your innovation if it's destroyed or broken, and you can change to a different innovation (armor, construct, weapon, or other type you have access to) and change your modifications and offensive boost.",
				"If you have any feats that had your previous innovation as a prerequisite, you can't use them until you retrain the feats as normal. However, it takes you only 1 day of downtime to retrain such a feat into a feat that has your new innovation as a prerequisite, instead of 1 week."
			]
		},
		{
			"name": "Medium Armor Mastery",
			"source": "G&G",
			"page": 24,
			"level": 19,
			"className": "Inventor",
			"classSource": "G&G",
			"entries": [
				"Your skill with armor improves, helping you avoid more blows. Your proficiency ranks for light and medium armor, as well as for unarmored defense, increase to master."
			]
		}
	],
	"subclassFeature": [
		{
			"name": "Innovation",
			"page": 16,
			"source": "G&G",
			"className": "Inventor",
			"classSource": "G&G",
			"subclassShortName": "Armor",
			"subclassSource": "G&G",
			"level": 1,
			"entries": [
				{
					"name": "Armor",
					"type": "pf2-h4",
					"entries": [
						"Your innovation is a cutting-edge suit of medium armor with a variety of attached gizmos and devices. Choose one of the sets of statistics on Table 2\u20132: Innovation Armor Statistics for your innovation armor (or choose another set of innovation armor statistics to which you have access).",
						{
							"name": "Innovation Armor Statistics",
							"id": "2-2",
							"type": "table",
							"source": "G&G",
							"page": 16,
							"labelRowIdx": [
								0
							],
							"colSizes": [
								2,
								1,
								1,
								1,
								1,
								1,
								1,
								1,
								1
							],
							"colStyles": [
								"text-left",
								"text-center",
								"text-center",
								"text-center",
								"text-center",
								"text-center",
								"text-center",
								"text-center",
								"text-center",
								"text-center"
							],
							"rows": [
								[
									"Medium Armor",
									"AC Bonus",
									"Dex Cap",
									"Check Penalty",
									"Speed Penalty",
									"Strength",
									"Bulk",
									"Group",
									"Armor Traits"
								],
								[
									"{@item Power Suit|G&G}",
									"+4",
									"+1",
									"-2",
									"-5 feet",
									"16",
									"2",
									"{@group composite}",
									"\u2014"
								],
								[
									"{@item Subterfuge Suit|G&G}",
									"+1",
									"+4",
									"-1",
									"\u2014",
									"10",
									"1",
									"{@group composite}",
									"\u2014"
								]
							]
						},
						"Your innovation armor can have fundamental and property runes added to it in the same way as ordinary armor. Because of the unique features of your innovation, everyone except you is untrained in it, even if they would normally be trained (or better) in medium armor.",
						"Choose one {@filter initial armor modification|optionalfeatures||Level=Inventor (Armor) Level 3} to apply to your innovation, either from the following or from other initial armor modifications to which you have access."
					]
				}
			]
		},
		{
			"name": "Innovation",
			"page": 17,
			"source": "G&G",
			"className": "Inventor",
			"classSource": "G&G",
			"subclassShortName": "Construct",
			"subclassSource": "G&G",
			"level": 1,
			"entries": [
				{
					"name": "Construct",
					"type": "pf2-h4",
					"entries": [
						"Your innovation is a mechanical creature, such as a clockwork construct made of cogs and gears. It's a prototype construct companion (page 32), and you can adjust most of its base statistics by taking feats at higher levels, such as Advanced Companion. If you use the {@action Overdrive|G&G} action, your construct gains the same {@action Overdrive|G&G} benefits you do, and it also takes the same amount of fire damage on a critical failure.",
						"You know how to spend additional time directing, controlling, or programming your construct innovation for a more complex plan of action. You can spend 2 actions to Command instead of 1 when commanding your construct companion; your construct companion can then use an additional action (normally 3 actions, rather than 2).",
						"Choose one {@filter initial construct modification|optionalfeatures||Level=Inventor (Construct) Level 3} to apply to your innovation, either from the following or from other initial construct modifications to which you have access. These modifications alter the construct's abilities or form."
					]
				}
			]
		},
		{
			"name": "Innovation",
			"page": 17,
			"source": "G&G",
			"className": "Inventor",
			"classSource": "G&G",
			"subclassShortName": "Weapon",
			"subclassSource": "G&G",
			"level": 1,
			"entries": [
				{
					"name": "Weapon",
					"type": "pf2-h4",
					"entries": [
						"Your innovation is an impossible-looking weapon augmented by numerous unusual mechanisms. It begins with the same statistics as a level 0 common simple or martial weapon of your choice, or another {@filter level 0 simple or martial weapon|items||Category=Weapon|Weapon/Armor Category=Simple; Martial|Level=[0;0]} to which you have access. You can instead use the statistics of a {@filter 1st-level common simple or martial weapon|items||Category=Weapon|Weapon/Armor Category=Simple; Martial|Rarity=Common|Level=[1;1]} of your choice, or another {@filter 1st-level simple or martial weapon|items||Category=Weapon|Weapon/Armor Category=Simple; Martial|Rarity=!Common|Level=[1;1]} to which you have access, but you must pay the monetary Price for the weapon. An innovation weapon can have fundamental and property runes added to it in the same way as an ordinary weapon. Because of the unique features of your innovation, everyone except you is untrained in it, even if they would normally be trained (or better) in simple or martial weapons. If you use the {@action Overdrive|G&G} action, you can choose to change the additional damage from {@action Overdrive|G&G} to fire damage.",
						"Choose one {@filter initial weapon modification|optionalfeatures||Level=Inventor (Weapon) Level 3} to apply to your innovation, either from the following or from other initial weapon modifications to which you have access. These modifications grant additional weapon traits, sometimes with extra abilities. A modification might give your weapon the versatile trait with a damage type that the weapon could already deal, either from its base damage type or from an existing versatile trait. In that case, if you select that modification, you can instead choose to give the weapon the versatile trait for a different damage type: bludgeoning, piercing, or slashing."
					]
				}
			]
		},
		{
			"name": "Breakthrough Innovation",
			"page": 20,
			"source": "G&G",
			"className": "Inventor",
			"classSource": "G&G",
			"subclassShortName": "Armor",
			"subclassSource": "G&G",
			"level": 7,
			"entries": [
				{
					"name": "Breakthrough Armor Modifications",
					"type": "pf2-h4",
					"entries": [
						"{@note You can see the available {@filter armor modifications|optionalfeatures||Level=Inventor (Armor) Level 3;Inventor (Armor) Level 7} on the {@pf2etools Optional Features|optionalfeatures.html} page.}"
					]
				}
			]
		},
		{
			"name": "Breakthrough Innovation",
			"page": 21,
			"source": "G&G",
			"className": "Inventor",
			"classSource": "G&G",
			"subclassShortName": "Construct",
			"subclassSource": "G&G",
			"level": 7,
			"entries": [
				{
					"name": "Breakthrough Construct Modifications",
					"type": "pf2-h4",
					"entries": [
						"{@note You can see the available {@filter construct modifications|optionalfeatures||Level=Inventor (Construct) Level 3;Inventor (Construct) Level 7} on the {@pf2etools Optional Features|optionalfeatures.html} page.}"
					]
				}
			]
		},
		{
			"name": "Breakthrough Innovation",
			"page": 21,
			"source": "G&G",
			"className": "Inventor",
			"classSource": "G&G",
			"subclassShortName": "Weapon",
			"subclassSource": "G&G",
			"level": 7,
			"entries": [
				{
					"name": "Breakthrough Weapon Modifications",
					"type": "pf2-h4",
					"entries": [
						"{@note You can see the available {@filter weapon modifications|optionalfeatures||Level=Inventor (Armor) Level 3;Inventor (Armor) Level 7} on the {@pf2etools Optional Features|optionalfeatures.html} page.}"
					]
				}
			]
		},
		{
			"name": "Revolutionary Innovation",
			"page": 23,
			"source": "G&G",
			"className": "Inventor",
			"classSource": "G&G",
			"subclassShortName": "Armor",
			"subclassSource": "G&G",
			"level": 15,
			"entries": [
				{
					"name": "Revolutionary Armor Modifications",
					"type": "pf2-h4",
					"entries": [
						"{@note You can see the available {@filter armor modifications|optionalfeatures||Level=Inventor (Armor) Level 3;Inventor (Armor) Level 7;Inventor (Armor) Level 15} on the {@pf2etools Optional Features|optionalfeatures.html} page.}"
					]
				}
			]
		},
		{
			"name": "Revolutionary Innovation",
			"page": 23,
			"source": "G&G",
			"className": "Inventor",
			"classSource": "G&G",
			"subclassShortName": "Construct",
			"subclassSource": "G&G",
			"level": 15,
			"entries": [
				{
					"name": "Revolutionary Construct Modifications",
					"type": "pf2-h4",
					"entries": [
						"{@note You can see the available {@filter construct modifications|optionalfeatures||Level=Inventor (Construct) Level 3;Inventor (Construct) Level 7;Inventor (Construct) Level 15} on the {@pf2etools Optional Features|optionalfeatures.html} page.}"
					]
				}
			]
		},
		{
			"name": "Revolutionary Innovation",
			"page": 23,
			"source": "G&G",
			"className": "Inventor",
			"classSource": "G&G",
			"subclassShortName": "Weapon",
			"subclassSource": "G&G",
			"level": 15,
			"entries": [
				{
					"name": "Revolutionary Weapon Modifications",
					"type": "pf2-h4",
					"entries": [
						"{@note You can see the available {@filter weapon modifications|optionalfeatures||Level=Inventor (Weapon) Level 3;Inventor (Weapon) Level 7;Inventor (Weapon) Level 15} on the {@pf2etools Optional Features|optionalfeatures.html} page.}"
					]
				}
			]
		}
	]
}
