{
	"creature": [
		{
			"name": "Keznin Nevarmo",
			"source": "NGD",
			"page": 8,
			"level": 9,
			"traits": [
				"unique",
				"ne",
				"medium",
				"humanoid",
				"tengu"
			],
			"perception": {
				"std": 18
			},
			"senses": [
				{
					"name": "low-light vision"
				}
			],
			"languages": {
				"languages": [
					"common",
					"elven",
					"tengu"
				]
			},
			"skills": {
				"diplomacy": {
					"std": 18
				},
				"medicine": {
					"std": 17
				},
				"nature": {
					"std": 21
				},
				"religion": {
					"std": 17
				},
				"society": {
					"std": 19
				},
				"survival": {
					"std": 17
				}
			},
			"abilityMods": {
				"str": 0,
				"dex": 3,
				"con": 0,
				"int": 4,
				"wis": 4,
				"cha": 3
			},
			"items": [
				"expanded healer's tools",
				"moderate antidote (2)",
				"moderate antiplague (2)",
				"moderate elixir of life (3)",
				"religious symbol of {@deity Pharasma}"
			],
			"speed": {
				"walk": 25
			},
			"attacks": [
				{
					"range": "Melee",
					"traits": [
						"finesse",
						"unarmed"
					],
					"name": "beak",
					"attack": 19,
					"damage": "{@damage 1d6+4} piercing"
				},
				{
					"range": "Melee",
					"traits": [
						"magical",
						"two-hand <d8>"
					],
					"name": "staff",
					"attack": 16,
					"damage": "{@damage 1d4+4} bludgeoning"
				}
			],
			"abilities": {
				"top": [
					{
						"name": "Expert Herbalist",
						"entries": [
							"Keznin can use {@skill Nature} instead of {@skill Medicine} to {@action Treat Disease}, {@action Treat Poison}, and {@action Treat Wounds}, and he can use {@skill Nature} instead of {@skill Crafting} to craft alchemical items with the {@trait healing} trait, antidotes, and antiplagues."
						]
					}
				],
				"bot": [
					{
						"name": "Risky Treatment",
						"activity": {
							"number": 1,
							"unit": "reaction"
						},
						"traits": [
							"concentrate",
							"fortune",
							"manipulate"
						],
						"trigger": "Keznin rolls a critical failure on a check to {@action Treat Disease}, {@action Treat Poison}, or {@action Treat Wounds}",
						"entries": [
							"Keznin gives an emergency application of dangerous herbs to avert further harm. The creature Keznin is treating takes {@damage 2d6} poison damage, and Keznin rerolls the check."
						]
					}
				]
			},
			"description": "Male tengu herbalist (Pathfinder Bestiary 310)",
			"defenses": {
				"ac": {
					"std": 26
				},
				"savingThrows": {
					"fort": {
						"std": 15
					},
					"ref": {
						"std": 18
					},
					"will": {
						"std": 21
					}
				},
				"hp": [
					{
						"hp": 150
					}
				]
			}
		},
		{
			"name": "Gray Gardener Enforcer",
			"source": "NGD",
			"page": 14,
			"level": 17,
			"traits": [
				"rare",
				"ne",
				"medium",
				"human",
				"humanoid",
				"mortic"
			],
			"perception": {
				"std": 28
			},
			"senses": [
				{
					"name": "darkvision"
				}
			],
			"languages": {
				"languages": [
					"common",
					"necril"
				]
			},
			"skills": {
				"athletics": {
					"std": 34
				},
				"intimidation": {
					"std": 31
				},
				"medicine": {
					"std": 30
				},
				"society": {
					"std": 30
				},
				"stealth": {
					"std": 30
				}
			},
			"abilityMods": {
				"str": 7,
				"dex": 3,
				"con": 5,
				"int": 3,
				"wis": 5,
				"cha": 4
			},
			"items": [
				"executioner's hood",
				"+2 greater striking spiked chain",
				"studded leather armor"
			],
			"speed": {
				"walk": 25
			},
			"attacks": [
				{
					"range": "Melee",
					"traits": [
						"disarm",
						"trip"
					],
					"name": "spiked chain",
					"attack": 35,
					"damage": "{@damage 3d8+13} slashing plus {@damage 2d8} bleed and Grab"
				},
				{
					"range": "Melee",
					"traits": [
						"agile"
					],
					"name": "fist",
					"attack": 33,
					"damage": "{@damage 3d8+13} bludgeoning"
				}
			],
			"abilities": {
				"top": [
					{
						"name": "Nourishing Feast The Gray",
						"entries": [
							"Gardener enforcer spends 1 hour consuming 1 Bulk of raw meat to reverse their body's putrescence. For 1 hour, the Gray Gardener enforcer appears to be a pale, bloated human. They have an automatic result of 32 on {@skill Deception} checks and DCs to pass as a non-mortic human. While under the effects of Nourishing Feast, Rotting Flesh ceases to function."
						]
					}
				],
				"mid": [
					{
						"name": "Anonymity The Gray",
						"entries": [
							"Gardener enforcer has a +2 circumstance bonus to {@skill Deception} checks and saving throws to conceal their identity and a +2 circumstance bonus to their {@skill Deception} DC against effects that ferret out information about the Gray Gardener's identity."
						]
					},
					{
						"name": "Consecration Vulnerability A Gray",
						"entries": [
							"Gardener enforcer in a place of worship dedicated to a non-evil deity or on sacred ground, such as an area blessed by sanctified ground, is {@condition slowed||slowed 1}."
						]
					},
					{
						"name": "Rotting Flesh",
						"entries": [
							"Any creature that hits the Gray Gardener enforcer with an unarmed attack, tries to {@action Grapple} them, or otherwise touches the gurgist is covered with rotten flesh and putrid fluids. The creature must succeed at a"
						]
					},
					{
						"name": "{@dc 36}",
						"entries": [
							"Fortitude save or become {@condition sickened||sickened 1} ({@condition sickened||sickened 2} on a critical failure)."
						]
					},
					{
						"name": "Gardener's Resolve",
						"activity": {
							"number": 1,
							"unit": "reaction"
						},
						"trigger": "The Gray Gardener enforcer rolls a failure (but not a critical failure) on a Will save against an effect with the {@trait mental} or {@trait fear} trait",
						"requirements": "The Gray Gardener enforcer's features are obscured by a mask or hood",
						"entries": [
							"The Gray Gardener enforcer takes {@damage 3d8} mental damage, and the saving throw is a success."
						]
					}
				],
				"bot": [
					{
						"name": "Chain Garotte The Gray",
						"entries": [
							"Gardener enforcer's spiked chain {@action Strike} deals {@damage 2d8} {@condition persistent damage||persistent bleed damage}, and they can use it to Grab up to two foes. The enforcer can still attack with their spiked chain if they Grab one creature, but not when they Grab two."
						]
					},
					{
						"name": "Greater Constrict",
						"activity": {
							"number": 1,
							"unit": "action"
						},
						"entries": [
							"{@damage 3d8+7} slashing, {@dc 38}"
						],
						"generic": {
							"tag": "ability"
						}
					},
					{
						"name": "Death Gasp",
						"activity": {
							"number": 1,
							"unit": "action"
						},
						"traits": [
							"divine",
							"necromancy"
						],
						"entries": [
							"The Gray Gardener enforcer draws in a deep breath and holds it, temporarily suspending their biological processes and becoming undead. The Gray Gardener enforcer gains the {@trait undead} trait and becomes immune to bleed, {@trait death} effects, disease, {@condition paralyzed}, poison, and sleep. Any such effects the Gray Gardener is currently suffering from are suspended but take effect again once they take a breath.",
							"Death Gasp lasts as long as the Gray Gardener enforcer holds their breath (up to 10 rounds; Pathfinder Core Rulebook 478)."
						]
					}
				]
			},
			"description": "Gurgist (Pathfinder Bestiary 3 175) Gray Gardener",
			"defenses": {
				"ac": {
					"std": 39
				},
				"savingThrows": {
					"fort": {
						"std": 26
					},
					"ref": {
						"std": 27
					},
					"will": {
						"std": 30
					}
				},
				"hp": [
					{
						"hp": 350,
						"abilities": [
							"negative healing"
						]
					}
				],
				"weaknesses": [
					{
						"name": "slashing",
						"amount": 15
					}
				]
			}
		},
		{
			"name": "Gray Gardener Assassin",
			"source": "NGD",
			"page": 20,
			"level": 14,
			"traits": [
				"rare",
				"ne",
				"medium",
				"human",
				"humanoid"
			],
			"perception": {
				"std": 26
			},
			"languages": {
				"languages": [
					"common"
				]
			},
			"skills": {
				"acrobatics": {
					"std": 25
				},
				"athletics": {
					"std": 26
				},
				"deception": {
					"std": 25
				},
				"intimidation": {
					"std": 25
				},
				"society": {
					"std": 22
				},
				"stealth": {
					"std": 27,
					"to {@action Hide}": 29
				}
			},
			"abilityMods": {
				"str": 4,
				"dex": 5,
				"con": 2,
				"int": 0,
				"wis": 4,
				"cha": 3
			},
			"items": [
				"executioner's hood",
				"+2 striking hand crossbow (10 bolts)",
				"+2 striking kukri",
				"shadow essence poison (3)",
				"studded leather"
			],
			"speed": {
				"walk": 25
			},
			"attacks": [
				{
					"range": "Melee",
					"traits": [
						"agile",
						"finesse",
						"trip"
					],
					"name": "kukri",
					"attack": 29,
					"damage": "{@damage 2d6+8} slashing"
				},
				{
					"range": "Ranged",
					"traits": [
						"range increment <60 feet>",
						"reload <1>"
					],
					"name": "hand crossbow",
					"attack": 29,
					"damage": "{@damage 2d6+4} piercing"
				}
			],
			"abilities": {
				"mid": [
					{
						"name": "Anonymity",
						"entries": [
							"As Gray Gardener enforcer (page 14)."
						]
					},
					{
						"name": "Gardener's Resolve",
						"activity": {
							"number": 1,
							"unit": "reaction"
						},
						"entries": [
							"As Gray Gardener enforcer (page 14)."
						]
					}
				],
				"bot": [
					{
						"name": "Instant Opening",
						"activity": {
							"number": 1,
							"unit": "action"
						},
						"traits": [
							"concentrate"
						],
						"entries": [
							"The Gray Gardener assassin distracts a creature within 30 feet, using a few choice words or gestures. The creature is {@condition flat-footed} against the assassin's attacks until the end of the assassin's next turn.",
							"Depending on the distraction, this action gains either the auditory or the {@trait visual} trait."
						]
					},
					{
						"name": "Mark for Death",
						"activity": {
							"number": 3,
							"unit": "action"
						},
						"entries": [
							"The Gray Gardener assassin designates a single creature they can see and hear as their mark. This effect lasts until the mark dies or the assassin uses Mark for Death again. The assassin gains a +2 circumstance bonus to {@skill Perception} checks to {@action Seek} the mark and on {@skill Deception} checks to {@action Feint} against the mark.",
							"The assassin's melee and ranged {@action Strike||Strikes} gain the {@trait deadly <d8>} weapon traits when attacking the mark."
						]
					},
					{
						"name": "Poison Weapon",
						"activity": {
							"number": 1,
							"unit": "action"
						},
						"traits": [
							"manipulate"
						],
						"requirements": "The Gray Gardener assassin is wielding a piercing or slashing weapon and has a free hand",
						"entries": [
							"The assassin applies a poison to the weapon."
						]
					},
					{
						"name": "Quick Draw",
						"activity": {
							"number": 1,
							"unit": "action"
						},
						"entries": [
							"The Gray Gardener assassin {@action Interact||Interacts} to draw a weapon and then {@action Strike||Strikes} with that weapon."
						],
						"generic": {
							"tag": "feat",
							"add_hash": "Ranger"
						}
					},
					{
						"name": "Sneak Attack The Gray",
						"entries": [
							"Gardener assassin deals an additional {@damage 6d6} precision damage to {@condition flat-footed} creatures."
						]
					},
					{
						"name": "Surprise Attack",
						"entries": [
							"On the first round of combat, creatures that haven't acted yet are {@condition flat-footed} to the Gray Gardener assassin."
						]
					}
				]
			},
			"description": "Human killer",
			"defenses": {
				"ac": {
					"std": 36
				},
				"savingThrows": {
					"fort": {
						"std": 22
					},
					"ref": {
						"std": 27
					},
					"will": {
						"std": 26
					}
				},
				"hp": [
					{
						"hp": 255
					}
				]
			}
		},
		{
			"name": "Gray Gardener Director General",
			"source": "NGD",
			"page": 21,
			"level": 16,
			"traits": [
				"rare",
				"le",
				"medium",
				"human",
				"humanoid"
			],
			"perception": {
				"std": 28
			},
			"languages": {
				"languages": [
					"common",
					"elven",
					"infernal",
					"requian"
				]
			},
			"skills": {
				"acrobatics": {
					"std": 27
				},
				"deception": {
					"std": 31
				},
				"diplomacy": {
					"std": 29
				},
				"intimidation": {
					"std": 31
				},
				"occultism": {
					"std": 28
				},
				"society": {
					"std": 28
				},
				"stealth": {
					"std": 27
				}
			},
			"abilityMods": {
				"str": 2,
				"dex": 5,
				"con": 1,
				"int": 4,
				"wis": 2,
				"cha": 5
			},
			"items": [
				"+1 resilient glamered breastplate",
				"ceramic mask",
				"+2 striking dagger (2)",
				"+2 greater striking sword cane (Advanced Player's Guide 248)"
			],
			"speed": {
				"walk": 25
			},
			"attacks": [
				{
					"range": "Melee",
					"traits": [
						"agile",
						"concealable",
						"finesse"
					],
					"name": "sword cane",
					"attack": 32,
					"damage": "{@damage 3d6+8} piercing"
				},
				{
					"range": "Melee",
					"traits": [
						"agile",
						"finesse",
						"versatile S"
					],
					"name": "dagger",
					"attack": 32,
					"damage": "{@damage 2d4+8} piercing"
				},
				{
					"range": "Ranged",
					"traits": [
						"agile",
						"thrown <10 feet>",
						"versatile S"
					],
					"name": "dagger",
					"attack": 32,
					"damage": "{@damage 2d4+8} piercing"
				}
			],
			"abilities": {
				"mid": [
					{
						"name": "Anonymity",
						"entries": [
							"As Gray Gardener enforcer (page 14)."
						]
					},
					{
						"name": "Gardener's Resolve",
						"activity": {
							"number": 1,
							"unit": "reaction"
						},
						"entries": [
							"As Gray Gardener enforcer (page 14)."
						]
					}
				],
				"bot": [
					{
						"name": "Quick Draw",
						"activity": {
							"number": 1,
							"unit": "action"
						},
						"entries": [
							"The director general {@action Interact||Interacts} to draw a weapon, and then {@action Strike||Strikes} with that weapon."
						],
						"generic": {
							"tag": "feat",
							"add_hash": "Ranger"
						}
					},
					{
						"name": "Skewer the Fearful",
						"entries": [
							"The director general's {@action Strike||Strikes} deal an additional {@damage 4d6} precision damage to {@condition frightened} creatures.",
							"If the {@action Strike} against a {@condition frightened} creature is a critical hit, the creature doesn't automatically reduce its {@condition frightened} condition at the end of its next turn."
						]
					},
					{
						"name": "Stern Glare",
						"activity": {
							"number": 1,
							"unit": "free"
						},
						"traits": [
							"concentrate",
							"visual"
						],
						"trigger": "The director general's turn begins",
						"entries": [
							"The director general attempts to {@action Demoralize} a creature within 60 feet that they can see and that can see the director general."
						]
					},
					{
						"name": "Whispers of Superiority",
						"activity": {
							"number": 1,
							"unit": "action"
						},
						"traits": [
							"audible",
							"concentrate",
							"mental"
						],
						"entries": [
							"The director general utters a few words to a non-{@condition frightened} target within 60 feet that can hear them, bolstering the target's indignation of cowards. The target creature must succeed at a {@dc 39} Will save, or it doesn't count {@condition frightened} creatures as allies and can't {@action Aid} them or flank with them. This effect lasts for 1 round (1 minute on a critical failure)."
						]
					}
				]
			},
			"description": "Human administrator",
			"defenses": {
				"ac": {
					"std": 39
				},
				"savingThrows": {
					"fort": {
						"std": 26
					},
					"ref": {
						"std": 27
					},
					"will": {
						"std": 30
					}
				},
				"hp": [
					{
						"hp": 300
					}
				]
			}
		},
		{
			"name": "Guillotine Golem",
			"source": "NGD",
			"page": 32,
			"level": 18,
			"traits": [
				"rare",
				"n",
				"medium",
				"construct",
				"golem",
				"mindless"
			],
			"perception": {
				"std": 28
			},
			"senses": [
				{
					"name": "darkvision"
				}
			],
			"skills": {
				"athletics": {
					"std": 38
				}
			},
			"abilityMods": {
				"str": 9,
				"dex": 0,
				"con": 6,
				"int": -5,
				"wis": 0,
				"cha": -5
			},
			"speed": {
				"walk": 20
			},
			"attacks": [
				{
					"range": "Melee",
					"traits": [
						"magical",
						"reach <10 feet>"
					],
					"name": "blade",
					"attack": 36,
					"damage": "{@damage 3d12+15} slashing plus decapitation"
				}
			],
			"abilities": {
				"mid": [
					{
						"name": "Golem",
						"entries": [
							"Antimagic harmed by acid ({@dice 9d10}, {@dice 3d8} from areas and {@condition persistent damage}); healed by electricity (area {@dice 3d8} HP); {@condition slowed} by fire"
						]
					},
					{
						"name": "Vulnerable to Neutralize Poison",
						"entries": [
							"Casting neutralize poison on the golem deactivates its Breath Weapon for 1 minute."
						]
					},
					{
						"name": "Vulnerable to Rust",
						"entries": [
							"Magical rusting effects, like a rust monster's antennae, affect the guillotine golem normally."
						]
					}
				],
				"bot": [
					{
						"name": "Breath Weapon",
						"activity": {
							"number": 2,
							"unit": "action"
						},
						"traits": [
							"necromancy",
							"occult",
							"poison"
						],
						"entries": [
							"The guillotine golem emits poisonous gas in a 10-foot radius centered on the corner of one of the golem's squares. The gas persists for 1 round. Any creature in the area (or that later enters the area) is exposed to the golem's poison. The golem can't use its Breath Weapon again for {@dice 1d4} rounds."
						]
					},
					{
						"name": "Decapitation",
						"entries": [
							"If the guillotine golem critically hits a creature with its blade {@action Strike}, the creature must succeed at a {@dc 40} Fortitude save or be decapitated, {@condition dying} instantly unless it can survive without a head."
						]
					},
					{
						"name": "Guillotine Golem Poison",
						"traits": [
							"poison"
						],
						"entries": [
							"Any {@condition drained} value from this poison is reduced by 1 every hour.",
							{
								"type": "affliction",
								"DC": 40,
								"savingThrow": "Fortitude",
								"maxDuration": "4 rounds",
								"stages": [
									{
										"stage": 1,
										"entry": "{@damage 3d6} poison and {@condition drained||drained 1}",
										"duration": "1 round"
									},
									{
										"stage": 2,
										"entry": "{@damage 5d6} poison and {@condition drained||drained 2}",
										"duration": "1 round"
									},
									{
										"stage": 3,
										"entry": "{@damage 10d6} poison and {@condition drained||drained 3}",
										"duration": "1 round"
									}
								]
							}
						]
					},
					{
						"name": "Inexorable March",
						"activity": {
							"number": 1,
							"unit": "action"
						},
						"entries": [
							"The guillotine golem Strides up to its Speed, pushing back each creature whose space it moves into and damaging them if they try to stop its movement.",
							"A creature can attempt to bar the way by succeeding at a"
						]
					},
					{
						"name": "{@dc 44}",
						"entries": [
							"Fortitude save. On a critical success, the resisting creature takes no damage; otherwise, it is damaged as if hit by the golem's blade {@action Strike}."
						]
					}
				]
			},
			"description": "Variant iron golem (Pathfinder Bestiary 188)",
			"defenses": {
				"ac": {
					"std": 42
				},
				"savingThrows": {
					"fort": {
						"std": 33
					},
					"ref": {
						"std": 28
					},
					"will": {
						"std": 29
					}
				},
				"hp": [
					{
						"hp": 270
					}
				],
				"immunities": [
					"bleed",
					"death effects",
					"disease",
					"doomed",
					"drained",
					"fatigued",
					"fire",
					"healing",
					"magic (see below)",
					"mental",
					"necromancy",
					"nonlethal attacks",
					"paralyzed",
					"poison",
					"sickened",
					"unconscious"
				],
				"resistances": [
					{
						"name": "physical",
						"amount": 20,
						"note": "except adamantine"
					}
				]
			}
		},
		{
			"name": "Worm Prophet",
			"source": "NGD",
			"page": 47,
			"level": 18,
			"traits": [
				"rare",
				"le",
				"medium",
				"human",
				"humanoid"
			],
			"perception": {
				"std": 28
			},
			"languages": {
				"languages": [
					"aklo",
					"common",
					"requian",
					"undercommon"
				]
			},
			"skills": {
				"arcana": {
					"std": 32
				},
				"crafting": {
					"std": 32
				},
				"deception": {
					"std": 36
				},
				"diplomacy": {
					"std": 32
				},
				"intimidation": {
					"std": 32
				},
				"occultism": {
					"std": 34
				},
				"performance": {
					"std": 32
				},
				"religion": {
					"std": 32
				},
				"society": {
					"std": 34
				}
			},
			"abilityMods": {
				"str": 1,
				"dex": 3,
				"con": 0,
				"int": 6,
				"wis": 4,
				"cha": 6
			},
			"items": [
				"+1 resilient chain shirt",
				"silver veil",
				"+2 greater striking dagger"
			],
			"speed": {
				"walk": 25
			},
			"attacks": [
				{
					"range": "Melee",
					"traits": [
						"agile",
						"finesse",
						"versatile S"
					],
					"name": "dagger",
					"attack": 32,
					"damage": "{@damage 3d4+8} piercing"
				},
				{
					"range": "Ranged",
					"traits": [
						"agile",
						"thrown <10 feet>",
						"versatile S"
					],
					"name": "dagger",
					"attack": 32,
					"damage": "{@damage 3d4+8} piercing"
				}
			],
			"spellcasting": [
				{
					"tradition": "divine",
					"type": "Prepared",
					"DC": 40,
					"attack": 32,
					"entry": {
						"0": {
							"level": 9,
							"spells": [
								{
									"name": "detect magic"
								},
								{
									"name": "divine lance"
								},
								{
									"name": "forbidding ward"
								},
								{
									"name": "light"
								},
								{
									"name": "message"
								}
							]
						},
						"1": {
							"spells": [
								{
									"name": "bane"
								},
								{
									"name": "mending"
								},
								{
									"name": "sanctuary"
								}
							]
						},
						"2": {
							"spells": [
								{
									"name": "calm emotions"
								},
								{
									"name": "death knell"
								},
								{
									"name": "enhance victuals"
								}
							]
						},
						"3": {
							"spells": [
								{
									"name": "locate"
								},
								{
									"name": "neutralize poison"
								},
								{
									"name": "zone of truth"
								}
							]
						},
						"4": {
							"spells": [
								{
									"name": "charm"
								},
								{
									"name": "dream message"
								},
								{
									"name": "freedom of movement"
								}
							]
						},
						"5": {
							"spells": [
								{
									"name": "death ward"
								},
								{
									"name": "drop dead"
								},
								{
									"name": "mind probe"
								}
							]
						},
						"6": {
							"spells": [
								{
									"name": "restoration"
								},
								{
									"name": "spellwrack"
								},
								{
									"name": "true seeing"
								}
							]
						},
						"7": {
							"spells": [
								{
									"name": "resist energy"
								},
								{
									"name": "spiritual guardian"
								},
								{
									"name": "warp mind"
								}
							]
						},
						"8": {
							"slots": 4,
							"spells": [
								{
									"name": "discern location"
								},
								{
									"name": "spirit blast"
								},
								{
									"name": "spiritual epidemic"
								}
							]
						},
						"9": {
							"spells": [
								{
									"name": "dispel magic"
								},
								{
									"name": "divine vessel"
								},
								{
									"name": "harm",
									"amount": 7
								},
								{
									"name": "zealous conviction"
								}
							]
						}
					}
				},
				{
					"name": "Cleric Domain Spells",
					"type": "Focus",
					"fp": 2,
					"DC": 40,
					"entry": {
						"9": {
							"spells": [
								{
									"name": "commanding lash"
								},
								{
									"name": "touch of obedience"
								}
							]
						}
					}
				}
			],
			"abilities": {
				"mid": [
					{
						"name": "Anonymity",
						"entries": [
							"As Gray Gardener enforcer (page 14)."
						]
					},
					{
						"name": "Invaded",
						"entries": [
							"The worm prophet is subject to the conqueror worm's Mental Invader effect (page 67)."
						]
					},
					{
						"name": "Gardener's Resolve",
						"activity": {
							"number": 1,
							"unit": "reaction"
						},
						"entries": [
							"As Gray Gardener enforcer (page 14)."
						]
					}
				],
				"bot": [
					{
						"name": "Capture Spirit",
						"activity": {
							"number": 1,
							"unit": "reaction"
						},
						"trigger": "A target affected by one of the worm prophet's necromancy spells dies within 60 feet of the worm prophet",
						"entries": [
							"The worm prophet harnesses a bit of the departing victim's soul, and the worm prophet is {@condition quickened||quickened 1} for 1 minute. They can use this extra action only to {@action Step}, {@action Stride}, or {@action Sustain a Spell}."
						]
					},
					{
						"name": "Steady Spellcasting",
						"entries": [
							"If a reaction would disrupt the worm prophet's spellcasting action, the worm prophet attempts a DC {@flatDC 15} flat check. On a success, the action isn't disrupted."
						]
					}
				]
			},
			"description": "Human Gray Gardener high cultist",
			"defenses": {
				"ac": {
					"std": 42
				},
				"savingThrows": {
					"fort": {
						"std": 27
					},
					"ref": {
						"std": 30
					},
					"will": {
						"std": 33
					}
				},
				"hp": [
					{
						"hp": 335
					}
				]
			}
		},
		{
			"name": "Conqueror Worm",
			"source": "NGD",
			"page": 66,
			"level": 21,
			"traits": [
				"rare",
				"ne",
				"gargantuan",
				"aberration"
			],
			"perception": {
				"std": 37
			},
			"senses": [
				{
					"name": "greater darkvision"
				},
				{
					"name": "tremorsense",
					"range": 100,
					"type": "precise"
				},
				{
					"name": "true seeing"
				}
			],
			"languages": {
				"languages": [
					"abyssal",
					"aklo",
					"celestial",
					"common",
					"draconic"
				]
			},
			"skills": {
				"arcana": {
					"std": 37
				},
				"athletics": {
					"std": 39
				},
				"deception": {
					"std": 41
				},
				"diplomacy": {
					"std": 39
				},
				"intimidation": {
					"std": 41
				},
				"occultism": {
					"std": 39
				},
				"religion": {
					"std": 35
				},
				"society": {
					"std": 41
				}
			},
			"abilityMods": {
				"str": 10,
				"dex": 5,
				"con": 7,
				"int": 10,
				"wis": 6,
				"cha": 10
			},
			"speed": {
				"walk": 40,
				"burrow": 30,
				"abilities": [
					"air walk"
				]
			},
			"attacks": [
				{
					"range": "Melee",
					"traits": [
						"acid",
						"magical",
						"reach <20 feet>"
					],
					"name": "jaws",
					"attack": 39,
					"damage": "{@damage 4d10+18} piercing plus {@damage 2d6} acid and Improved Grab"
				}
			],
			"spellcasting": [
				{
					"tradition": "occult",
					"type": "Spontaneous",
					"DC": 48,
					"attack": 38,
					"entry": {
						"0": {
							"level": 10,
							"spells": [
								{
									"name": "daze"
								},
								{
									"name": "detect magic"
								},
								{
									"name": "mage hand"
								},
								{
									"name": "shield"
								},
								{
									"name": "telekinetic projectile"
								}
							]
						},
						"1": {
							"slots": 4,
							"spells": [
								{
									"name": "mindlink"
								},
								{
									"name": "sanctuary"
								},
								{
									"name": "true strike"
								},
								{
									"name": "ventriloquism"
								}
							]
						},
						"2": {
							"slots": 4,
							"spells": [
								{
									"name": "death knell"
								},
								{
									"name": "misdirection"
								},
								{
									"name": "status"
								},
								{
									"name": "telepathic maneuver"
								}
							]
						},
						"3": {
							"slots": 4,
							"spells": [
								{
									"name": "enthrall"
								},
								{
									"name": "fear"
								},
								{
									"name": "hypercognition"
								},
								{
									"name": "nondetection"
								}
							]
						},
						"4": {
							"slots": 4,
							"spells": [
								{
									"name": "confusion"
								},
								{
									"name": "dream message"
								},
								{
									"name": "modify memory"
								},
								{
									"name": "outcast's curse"
								}
							]
						},
						"5": {
							"slots": 4,
							"spells": [
								{
									"name": "dimension door"
								},
								{
									"name": "mind probe"
								},
								{
									"name": "sending"
								},
								{
									"name": "synesthesia"
								}
							]
						},
						"6": {
							"slots": 4,
							"spells": [
								{
									"name": "dominate"
								},
								{
									"name": "feeblemind"
								},
								{
									"name": "scrying"
								},
								{
									"name": "zealous conviction"
								}
							]
						},
						"7": {
							"slots": 4,
							"spells": [
								{
									"name": "magic missile"
								},
								{
									"name": "possession"
								},
								{
									"name": "project image"
								},
								{
									"name": "warp mind"
								}
							]
						},
						"8": {
							"slots": 4,
							"spells": [
								{
									"name": "discern location"
								},
								{
									"name": "dispel magic"
								},
								{
									"name": "mind blank"
								},
								{
									"name": "unrelenting observation"
								}
							]
						},
						"9": {
							"slots": 4,
							"spells": [
								{
									"name": "foresight"
								},
								{
									"name": "overwhelming presence"
								},
								{
									"name": "subconscious suggestion"
								},
								{
									"name": "telepathic demand"
								}
							]
						},
						"10": {
							"slots": 2,
							"spells": [
								{
									"name": "fabricated truth"
								},
								{
									"name": "time stop"
								}
							]
						}
					}
				},
				{
					"tradition": "occult",
					"type": "Innate",
					"DC": 48,
					"entry": {
						"9": {
							"spells": [
								{
									"name": "mind reading",
									"amount": "at will"
								}
							]
						},
						"10": {
							"spells": [
								{
									"name": "dominate"
								}
							]
						},
						"constant": {
							"9": {
								"spells": [
									{
										"name": "air walk"
									},
									{
										"name": "true seeing"
									}
								]
							}
						}
					}
				}
			],
			"abilities": {
				"top": [
					{
						"name": "Dwarven, Elven, Halfling, Infernal, Undercommon",
						"entries": [
							"telepathy 200 feet"
						]
					},
					{
						"name": "Convincing Telepathy",
						"traits": [
							"enchantment",
							"mental",
							"occult"
						],
						"entries": [
							"When a conqueror worm communicates telepathically, its overwhelming will bolsters its lies. Its {@skill Deception} checks and {@skill Deception} DCs aren't penalized for elaborate or unbelievable telepathic lies."
						]
					}
				],
				"mid": [
					{
						"name": "Mental Invader",
						"activity": {
							"number": 1,
							"unit": "reaction"
						},
						"traits": [
							"enchantment",
							"mental",
							"occult"
						],
						"trigger": "A creature communicates telepathically with the conqueror worm (even to respond to the conqueror worm's telepathy or through a mental spell like sending) or fails a saving throw against a mental spell cast by the conqueror worm",
						"entries": [
							"The conqueror worm infects the mind of the creature, allowing it to mentally contact the creature from afar.",
							"The creature must attempt a {@dc 48} Will saving throw and is temporarily immune for 1 year.",
							{
								"type": "successDegree",
								"entries": {
									"Critical Success": [
										"The target is unaffected and can't be affected by the conqueror worm's Mental Invader ever again."
									],
									"Success": [
										"The target is {@condition stupefied||stupefied 1} for 1 minute."
									],
									"Failure": [
										"As success, and the conqueror worm can target the creature with telepathy and mental spells regardless of distance, so long as the worm and target are on the same plane.",
										"This bond is permanent and can be {@condition broken} only by miracle, wish, or similar magic. The conqueror worm can maintain a maximum of 10 connections with Mental Invader. If another creature would be infected, the worm must choose to one of its existing connections end, or if the worm prefers to keep its current 10 connections, the new creature isn't infected instead."
									],
									"Critical Failure": [
										"As failure, and for as long as the mental link lasts, the target uses an outcome one degree of success worse than the result of its saving throw against mental spells cast by the conqueror worm."
									]
								}
							}
						]
					},
					{
						"name": "Telepathic Escape",
						"traits": [
							"enchantment",
							"incapacitation",
							"mental",
							"occult",
							"possession"
						],
						"entries": [
							"When the conqueror worm dies, it telepathically projects its consciousness into a creature infected by its Mental Invader ability and who is on the same plane as the conqueror worm. The creature must succeed at a {@dc 48} Will save or it is overtaken by the conqueror worm. This has the same effect as the {@spell possession} spell with an unlimited duration, except the conqueror worm has wholly foregone its physical body. A host body possessed by a conqueror worm undergoes terrible changes. Every day, the host must succeed at a {@dc 48} Will save or become permanently {@condition stupefied||stupefied 1} (or increase its {@condition stupefied} value by 1) and increasingly pale, balding, and bloated.",
							"When the host reaches {@condition stupefied||stupefied 4}, an ectoplasmic cocoon forms around it. Over the next 24 hours, the host undergoes a swift metamorphosis and emerges as a new conqueror worm with all the memories of its previous incarnation. At this point, the host is dead and can't be restored except by miracle, wish, or similar magic. Before that point, however, this horrid transformation can be ended by any effect that expels the conqueror worm's possession, meaning would be slayers of a conqueror worm had best locate its consciousness and end the possession before it's too late and the worm rises again."
						]
					}
				],
				"bot": [
					{
						"name": "Breath Weapon",
						"activity": {
							"number": 2,
							"unit": "action"
						},
						"traits": [
							"evocation",
							"acid",
							"occult"
						],
						"entries": [
							"The conqueror worm disgorges acid in a 120-foot-line that deals {@damage 14d10} acid damage to all creatures in the area ({@dc 44} basic Reflex save). It can't use Breath Weapon again for {@dice 1d4} rounds."
						]
					},
					{
						"name": "Fast Swallow",
						"activity": {
							"number": 1,
							"unit": "reaction"
						},
						"trigger": "The conqueror worm Grabs a creature",
						"entries": [
							"The worm uses Swallow Whole."
						]
					},
					{
						"name": "Muster Minions",
						"activity": {
							"number": 3,
							"unit": "action"
						},
						"traits": [
							"conjuration",
							"teleportation"
						],
						"entries": [
							"The conqueror worm selects up to three willing creatures subject to its Mental Invader ability that are on the same plane and teleports them to squares adjacent to the worm of the worm's choosing."
						]
					},
					{
						"name": "Swallow Whole",
						"activity": {
							"number": 1,
							"unit": "action"
						},
						"entries": [
							"Huge, {@damage 4d10+10} bludgeoning plus {@damage 2d6} acid, Rupture 44"
						],
						"generic": {
							"tag": "ability"
						}
					}
				]
			},
			"defenses": {
				"ac": {
					"std": 46
				},
				"savingThrows": {
					"fort": {
						"std": 35
					},
					"ref": {
						"std": 32
					},
					"will": {
						"std": 38
					}
				},
				"hp": [
					{
						"hp": 460
					}
				],
				"immunities": [
					"acid",
					"disease",
					"mental"
				],
				"weaknesses": [
					{
						"name": "good",
						"amount": 20
					},
					{
						"name": "piercing",
						"amount": 20
					}
				],
				"resistances": [
					{
						"name": "acid",
						"amount": 20
					}
				]
			}
		},
		{
			"name": "Gray Death",
			"source": "NGD",
			"page": 68,
			"level": 20,
			"traits": [
				"rare",
				"ne",
				"huge",
				"incorporeal",
				"spirit",
				"undead"
			],
			"perception": {
				"std": 33
			},
			"senses": [
				{
					"name": "darkvision"
				},
				{
					"name": "lifesense",
					"range": 10
				}
			],
			"languages": {
				"languages": [
					"common"
				],
				"abilities": [
					"telepathy 100 feet"
				]
			},
			"skills": {
				"intimidation": {
					"std": 40
				},
				"occultism": {
					"std": 34
				},
				"performance": {
					"std": 38
				},
				"society": {
					"std": 34
				}
			},
			"abilityMods": {
				"str": -5,
				"dex": 7,
				"con": 4,
				"int": 6,
				"wis": 7,
				"cha": 10
			},
			"speed": {
				"fly": 60
			},
			"attacks": [
				{
					"range": "Melee",
					"traits": [
						"finesse",
						"magical",
						"reach <15 feet>"
					],
					"name": "hand",
					"attack": 38,
					"damage": "{@damage 4d10+16} negative plus life sap"
				}
			],
			"abilities": {
				"top": [
					{
						"name": "Lifesense",
						"traits": [
							"divination",
							"occult"
						],
						"entries": [
							"A gray death senses the vital essence of living creatures within range."
						],
						"generic": {
							"tag": "ability"
						}
					}
				],
				"mid": [
					{
						"name": "Soul Bleed",
						"traits": [
							"aura",
							"necromancy",
							"occult"
						],
						"entries": [
							"1,000 feet. Creatures that begin their turn in the area take {@damage 5d6} negative damage and must succeed at a {@dc 42} Fortitude save or become {@condition doomed||doomed 1}. If the creature is 13th level or lower, this {@condition doomed} condition from soul bleed is cumulative, increasing by 1 with each failed save until the creature dies (typically at {@condition doomed||doomed 4})."
						]
					}
				],
				"bot": [
					{
						"name": "Flailing Touch",
						"activity": {
							"number": 2,
							"unit": "action"
						},
						"entries": [
							"The gray death makes up to four hand {@action Strike||Strikes}, each against a different target it can reach. It increases its reach to 100 feet with these {@action Strike||Strikes}. These {@action Strike||Strikes} count as one attack for the gray death's multiple attack penalty, and the penalty doesn't increase until after the attacks."
						]
					},
					{
						"name": "Life Sap",
						"entries": [
							"A creature damaged by the gray death's hand {@action Strike} must succeed at a {@dc 42} Fortitude save or become {@condition drained||drained 1}, and {@condition paralyzed} for 1 round on a critical failure."
						]
					},
					{
						"name": "Resentful Possession",
						"activity": {
							"number": 1,
							"unit": "action"
						},
						"traits": [
							"curse",
							"occult",
							"enchantment",
							"mental",
							"possession"
						],
						"frequency": {
							"number": 1,
							"unit": "round"
						},
						"entries": [
							"The gray death chooses a living creature within 30 feet. The target must succeed at a {@dc 42} Will save or a fragment of embittered soul-stuff lodges within the target's spirit and turns it against its allies. While the target has this fragment, it doesn't count as anyone's ally for the purposes of providing flanking, and a would-be ally casting a spell that normally works only on an ally on the creature must succeed at a {@dc 42} counteract check (level 20) or the spell has no effect. The fragment fades after 24 hours."
						]
					},
					{
						"name": "Spectral Lurker",
						"entries": [
							"The gray death isn't {@condition slowed||slowed 1} when it starts its turn inside an object."
						]
					}
				]
			},
			"defenses": {
				"ac": {
					"std": 44
				},
				"savingThrows": {
					"fort": {
						"std": 31
					},
					"ref": {
						"std": 35
					},
					"will": {
						"std": 33
					}
				},
				"hp": [
					{
						"hp": 330
					}
				],
				"immunities": [
					"disease",
					"fear",
					"paralyzed",
					"poison",
					"precision",
					"unconscious"
				],
				"weaknesses": [
					{
						"name": "mental",
						"amount": 15
					}
				],
				"resistances": [
					{
						"name": "all damage",
						"amount": 15,
						"note": "except force, {@item ghost touch}, or positive; double resistance vs. non-magical"
					}
				]
			}
		},
		{
			"name": "Riekanoy",
			"source": "NGD",
			"page": 69,
			"level": 19,
			"traits": [
				"rare",
				"ne",
				"medium",
				"amphibious",
				"fey",
				"water"
			],
			"perception": {
				"std": 31
			},
			"senses": [
				{
					"name": "low-light vision"
				},
				{
					"name": "true seeing"
				}
			],
			"languages": {
				"languages": [
					"aquan",
					"common",
					"sylvan"
				]
			},
			"skills": {
				"acrobatics": {
					"std": 35
				},
				"athletics": {
					"std": 31
				},
				"deception": {
					"std": 35
				},
				"nature": {
					"std": 33
				},
				"performance": {
					"std": 37
				},
				"stealth": {
					"std": 35
				},
				"survival": {
					"std": 33
				}
			},
			"abilityMods": {
				"str": 6,
				"dex": 10,
				"con": 2,
				"int": 3,
				"wis": 6,
				"cha": 10
			},
			"speed": {
				"walk": 25,
				"swim": 50,
				"abilities": [
					"water walk"
				]
			},
			"attacks": [
				{
					"range": "Melee",
					"traits": [
						"agile",
						"finesse",
						"reach <15 feet>"
					],
					"name": "hair",
					"attack": 24,
					"damage": "{@damage 4d10+12} bludgeoning plus Improved Grab"
				}
			],
			"spellcasting": [
				{
					"tradition": "primal",
					"type": "Innate",
					"DC": 41,
					"attack": 33,
					"entry": {
						"2": {
							"spells": [
								{
									"name": "invisibility",
									"amount": "at will"
								},
								{
									"name": "obscuring mist",
									"amount": "at will"
								}
							]
						},
						"5": {
							"spells": [
								{
									"name": "control water",
									"amount": "at will"
								}
							]
						},
						"6": {
							"spells": [
								{
									"name": "baleful polymorph",
									"amount": 3,
									"notes": [
										"aquatic animals only"
									]
								}
							]
						},
						"8": {
							"spells": [
								{
									"name": "charm",
									"amount": "at will"
								},
								{
									"name": "fire seeds",
									"amount": 3
								}
							]
						},
						"9": {
							"spells": [
								{
									"name": "hydraulic torrent"
								},
								{
									"name": "nature's enmity"
								}
							]
						},
						"constant": {
							"9": {
								"spells": [
									{
										"name": "true seeing"
									},
									{
										"name": "water walk"
									}
								]
							}
						}
					}
				}
			],
			"abilities": {
				"top": [
					{
						"name": "Sinuous Initiative",
						"entries": [
							"A riekanoy's swaying motions propel it into the fray with grace. While a riekanoy can act and isn't {@condition immobilized}, it can roll {@skill Performance} for initiative."
						]
					}
				],
				"bot": [
					{
						"name": "Beckoning Dance",
						"activity": {
							"number": 1,
							"unit": "action"
						},
						"traits": [
							"concentrate",
							"enchantment",
							"incapacitation",
							"mental",
							"primal",
							"visual"
						],
						"entries": [
							"The riekanoy sways in a compelling fashion. Each non-fey creature within a 300-foot emanation that can see the riekanoy must attempt a {@dc 38} Will save. The effect lasts for 1 round, but if the riekanoy uses Beckoning Dance again on subsequent rounds, the duration extends by 1 round for all affected creatures. Once a creature succeeds at any save against Beckoning Dance, that creature is temporarily immune for 24 hours.",
							{
								"type": "successDegree",
								"entries": {
									"Success": [
										"The creature is unaffected."
									],
									"Failure": [
										"The creature is {@condition fascinated} and must spend each of its actions to move closer to the riekanoy, avoiding obvious dangers. If a beckoned creature is adjacent to the riekanoy, it stays still and doesn't act. If attacked by the riekanoy, the creature is freed from captivation at the end of the riekanoy's turn."
									],
									"Critical Failure": [
										"As failure, but if attacked by the riekanoy, the creature can attempt a new save only at the start of its next turn, rather than being freed at the end of the riekanoy's turn."
									]
								}
							}
						]
					},
					{
						"name": "Constrict",
						"activity": {
							"number": 1,
							"unit": "action"
						},
						"entries": [
							"{@damage 3d10+12} bludgeoning, {@dc 41}"
						],
						"generic": {
							"tag": "ability"
						}
					},
					{
						"name": "Entangling Hair",
						"entries": [
							"A riekanoy can have up to eight creatures {@condition grabbed} within their hair at a time."
						]
					},
					{
						"name": "Waving Hair",
						"activity": {
							"number": 1,
							"unit": "action"
						},
						"entries": [
							"The riekanoy attempts an {@skill Acrobatics} check against each {@condition grabbed} creature's Reflex DC. The riekanoy moves each creature they succeed against up to 10 feet and each creature they critically succeed against up to 20 feet. This movement must all be within reach of its hair."
						]
					}
				]
			},
			"defenses": {
				"ac": {
					"std": 45
				},
				"savingThrows": {
					"fort": {
						"std": 28
					},
					"ref": {
						"std": 37
					},
					"will": {
						"std": 32
					}
				},
				"hp": [
					{
						"hp": 410
					}
				],
				"weaknesses": [
					{
						"name": "cold iron",
						"amount": 20
					}
				],
				"resistances": [
					{
						"name": "fire",
						"amount": 20
					}
				]
			}
		},
		{
			"name": "Chakanaj",
			"source": "NGD",
			"page": 70,
			"level": 14,
			"traits": [
				"rare",
				"ne",
				"tiny",
				"fiend",
				"sahkil"
			],
			"perception": {
				"std": 25,
				"to {@action Sense Motive}": 29
			},
			"senses": [
				{
					"name": "darkvision"
				},
				{
					"name": "true seeing"
				}
			],
			"languages": {
				"languages": [
					"abyssal",
					"celestial",
					"infernal",
					"requian"
				],
				"abilities": [
					"telepathy 100 feet"
				]
			},
			"skills": {
				"acrobatics": {
					"std": 28
				},
				"deception": {
					"std": 27,
					"to {@action Impersonate} clothing": 31
				},
				"intimidation": {
					"std": 25
				},
				"religion": {
					"std": 25
				},
				"stealth": {
					"std": 30
				},
				"thievery": {
					"std": 26
				}
			},
			"abilityMods": {
				"str": 0,
				"dex": 8,
				"con": 4,
				"int": 2,
				"wis": 5,
				"cha": 7
			},
			"speed": {
				"walk": 10,
				"fly": 40
			},
			"attacks": [
				{
					"range": "Melee",
					"traits": [
						"agile",
						"finesse",
						"magical"
					],
					"name": "leg",
					"attack": 29,
					"damage": "{@damage 3d6+14} slashing plus {@damage 2d6} evil"
				}
			],
			"spellcasting": [
				{
					"tradition": "divine",
					"type": "Innate",
					"DC": 34,
					"entry": {
						"0": {
							"level": 7,
							"spells": [
								{
									"name": "dancing lights"
								},
								{
									"name": "daze"
								},
								{
									"name": "guidance"
								}
							]
						},
						"5": {
							"spells": [
								{
									"name": "illusory object",
									"amount": 3
								}
							]
						},
						"7": {
							"spells": [
								{
									"name": "fear",
									"amount": "at will"
								},
								{
									"name": "mask of terror",
									"amount": "at will",
									"notes": [
										"self only"
									]
								}
							]
						},
						"constant": {
							"7": {
								"spells": [
									{
										"name": "true seeing"
									}
								]
							}
						}
					}
				}
			],
			"abilities": {
				"top": [
					{
						"name": "Ear for Secrets",
						"entries": [
							"A chakanaj knows when a creature within 30 feet lies unless that creature critically succeeds on its {@skill Perception} check to lie to the chakanaj. This ability doesn't reveal the truth."
						]
					},
					{
						"name": "Easy to Call",
						"entries": [
							"A sahkil's level is considered 2 lower for the purpose of being conjured by the planar binding ritual (and potentially other rituals, at the GM's discretion), but is always free to attack or leave instead of negotiate unless the primary caster's check is a critical success."
						]
					}
				],
				"mid": [
					{
						"name": "Retaliate",
						"activity": {
							"number": 1,
							"unit": "reaction"
						},
						"trigger": "A creature within the chakanaj's reach attacks its host",
						"requirements": "The chakanaj is Bonded with a Host",
						"entries": [
							"The chakanaj makes a leg {@action Strike} against the triggering creature. If the chakanaj was Impersonating clothing when it makes this strike, the Impersonation ends."
						]
					}
				],
				"bot": [
					{
						"name": "Bond with Host",
						"activity": {
							"number": 1,
							"unit": "action"
						},
						"traits": [
							"concentrate",
							"move"
						],
						"requirements": "The chakanaj is Bonded with a Host",
						"entries": [
							"The chakanaj interposes itself between the host and its foes, granting its host a +2 circumstance bonus to AC until the start of the chakanaj's next turn."
						],
						"area": {
							"entry": "effects apply to both the chakanaj and the host, as normal for an area of effect. Interpose {@as 1}",
							"types": [
								"Misc."
							]
						}
					},
					{
						"name": "Peel Away",
						"activity": {
							"number": 1,
							"unit": "action"
						},
						"traits": [
							"concentrate",
							"move"
						],
						"entries": [
							"The chakanaj removes itself from its host, peeling off the host's body and enters an adjacent space."
						],
						"requirements": "The chakanaj is Bonded with a Host"
					},
					{
						"name": "Skip Between",
						"activity": {
							"number": 1,
							"unit": "action"
						},
						"traits": [
							"conjuration",
							"divine",
							"teleportation"
						],
						"entries": [
							"The chakanaj sahkil moves from the Material Plane to the Ethereal Plane or vice versa, with the effects of ethereal jaunt except the effect has an unlimited duration and can be Dismissed. A summoned sahkil can't use Skip Between."
						]
					}
				]
			},
			"defenses": {
				"ac": {
					"std": 36
				},
				"savingThrows": {
					"fort": {
						"std": 22
					},
					"ref": {
						"std": 28
					},
					"will": {
						"std": 25
					}
				},
				"hp": [
					{
						"hp": 300
					}
				],
				"immunities": [
					"fear"
				],
				"weaknesses": [
					{
						"name": "good",
						"amount": 15
					}
				]
			}
		},
		{
			"name": "Tumblak",
			"source": "NGD",
			"page": 71,
			"level": 18,
			"traits": [
				"rare",
				"ne",
				"medium",
				"fiend",
				"incorporeal",
				"sahkil"
			],
			"perception": {
				"std": 33
			},
			"senses": [
				{
					"name": "darkvision"
				},
				{
					"name": "true seeing"
				}
			],
			"languages": {
				"languages": [
					"abyssal",
					"celestial",
					"infernal",
					"requian"
				],
				"abilities": [
					"telepathy 100 feet"
				]
			},
			"skills": {
				"athletics": {
					"std": 35
				},
				"deception": {
					"std": 31
				},
				"grave lore": {
					"std": 28
				},
				"intimidation": {
					"std": 35
				},
				"religion": {
					"std": 29
				},
				"stealth": {
					"std": 31
				}
			},
			"abilityMods": {
				"str": 9,
				"dex": 5,
				"con": 6,
				"int": 2,
				"wis": 5,
				"cha": 9
			},
			"speed": {
				"fly": 40
			},
			"attacks": [
				{
					"range": "Melee",
					"traits": [
						"magical",
						"reach <10 feet>"
					],
					"name": "fist",
					"attack": 35,
					"damage": "{@damage 3d12+17} bludgeoning plus {@damage 2d6} evil and Entombing Echoes"
				}
			],
			"spellcasting": [
				{
					"tradition": "divine",
					"type": "Innate",
					"DC": 40,
					"entry": {
						"0": {
							"level": 9,
							"spells": [
								{
									"name": "detect magic"
								}
							]
						},
						"9": {
							"spells": [
								{
									"name": "dispel magic"
								},
								{
									"name": "earthbind",
									"amount": "at will"
								},
								{
									"name": "fear",
									"amount": "at will"
								},
								{
									"name": "mask of terror",
									"amount": "at will",
									"notes": [
										"self only"
									]
								},
								{
									"name": "nightmare",
									"amount": "at will"
								}
							]
						},
						"constant": {
							"9": {
								"spells": [
									{
										"name": "true seeing"
									}
								]
							}
						}
					}
				}
			],
			"abilities": {
				"top": [
					{
						"name": "Easy to Call",
						"entries": [
							"As chakanaj."
						]
					},
					{
						"name": "Focused Force",
						"entries": [
							"Unlike most incorporeal creatures, a tumblak can make Strength-based checks against physical creatures and objects if it chooses, though such creatures still can't make Strength-based checks against the tumblak."
						]
					}
				],
				"mid": [
					{
						"name": "Gasping Aura",
						"traits": [
							"air",
							"aura",
							"divine",
							"transmutation"
						],
						"entries": [
							"100 feet.",
							"Creatures within the aura must succeed at a {@dc 37} Fortitude save. On a failure, they can't breathe and must hold their breath to avoid suffocation until they leave the aura. The tumblak can activate or deactivate the aura with a single free action, which has the {@trait concentrate} trait."
						]
					},
					{
						"name": "No",
						"entries": [
							"Breath Tumblaks don't need to breathe."
						]
					}
				],
				"bot": [
					{
						"name": "Claustrophobic Nightmares",
						"traits": [
							"curse",
							"divine",
							"enchantment",
							"mental"
						],
						"entries": [
							"A creature {@condition fatigued} by the tumblak's {@spell nightmare} spell is subject to paralyzing glimpses of being buried alive. Anyone using an effect that would remove the {@condition fatigued} condition through a means other than a full night's rest must succeed on a {@dc 44} counteract check or the {@condition fatigued} condition isn't removed. When the {@condition fatigued} creature enters a stressful situation, such as rolling initiative in combat or entering a high-stakes negotiation, it is affected by Entombing Echoes."
						]
					},
					{
						"name": "Entombing Echoes",
						"traits": [
							"divine",
							"emotion",
							"enchantment",
							"incapacitation",
							"mental"
						],
						"entries": [
							"A creature struck by the tumblak's fist or impacted by Claustrophobic Nightmares must succeed on a {@dc 44} Will save or feel itself confined on all sides. The creature is {@condition immobilized} and {@condition flat-footed} until it Escapes ({@dc 44})."
						]
					},
					{
						"name": "Skip Between",
						"activity": {
							"number": 1,
							"unit": "action"
						},
						"traits": [
							"conjuration",
							"divine",
							"teleportation"
						],
						"entries": [
							"As chakanaj."
						]
					}
				]
			},
			"defenses": {
				"ac": {
					"std": 42
				},
				"savingThrows": {
					"fort": {
						"std": 33
					},
					"ref": {
						"std": 28
					},
					"will": {
						"std": 31
					}
				},
				"hp": [
					{
						"hp": 305
					}
				],
				"immunities": [
					"disease",
					"fear",
					"poison",
					"precision"
				],
				"weaknesses": [
					{
						"name": "good",
						"amount": 15
					}
				],
				"resistances": [
					{
						"name": "physical",
						"amount": 15,
						"note": "except force or {@item ghost touch}; double resistance vs. non-magical"
					}
				]
			}
		}
	]
}
