{
	"feat": [
		{
			"name": "Alkenstar Agent Dedication",
			"source": "OoA1",
			"page": 78,
			"level": 2,
			"featType": {
				"archetype": [
					"Alkenstar Agent"
				]
			},
			"traits": [
				"uncommon",
				"archetype",
				"dedication"
			],
			"prerequisites": "trained in {@skill Deception} and at least one firearm",
			"access": "You have been initiated by the grand duchess of Alkenstar or one of her agents.",
			"entries": [
				"You put on the persona of a rough and tumble outlaw, but your real goals are to report threats to Alkenstar back to the grand duchess. You become an expert in {@skill Deception} and trained in your choice of {@skill Lore||Underworld Lore} or {@skill Lore||Legal Lore}; if you were already trained, you become an expert instead. You gain the {@feat Lie to Me} skill feat."
			],
			"special": [
				"You can't select another dedication feat until you've gained two other feats from the Alkenstar Agent archetype."
			]
		},
		{
			"name": "Loose Cannon",
			"source": "OoA1",
			"page": 78,
			"featType": {
				"archetype": [
					"Alkenstar Agent"
				]
			},
			"activity": {
				"number": 1,
				"unit": "action"
			},
			"level": 4,
			"traits": [
				"archetype"
			],
			"prerequisites": "{@archetype Alkenstar Agent Dedication|OoA1}",
			"entries": [
				"Your unpredictable gunfire often catches enemies off guard or hits unprotected areas. Make a ranged {@action Strike} with a firearm against a creature that you haven't already attacked on this turn. You gain a circumstance bonus to damage on this {@action Strike} equal to the number of weapon damage dice. The {@action Strike} gains the following failure effect.",
				{
					"type": "successDegree",
					"entries": {
						"Failure": [
							"The firearm misfires, but it doesn't cause the other critical failure effects listed below."
						],
						"Critical Failure": [
							"The firearm misfires and also explodes.",
							"It becomes {@condition broken}, and it deals its normal weapon damage to all creatures in a 20-foot burst centered on the firearm, with a basic Reflex save against your class DC. This damage includes any from the weapon's fundamental and property runes."
						]
					}
				}
			]
		},
		{
			"name": "Prepare Papers",
			"source": "OoA1",
			"page": 78,
			"level": 7,
			"featType": {
				"archetype": [
					"Alkenstar Agent"
				]
			},
			"traits": [
				"archetype",
				"skill"
			],
			"prerequisites": "{@archetype Alkenstar Agent Dedication|OoA1}, master in {@skill Society}",
			"entries": [
				"You're practiced at creating forgeries that establish your outlaw credentials or augment your legal authority. You can {@action Create Forgery||Create a Forgery} as an exploration activity. It takes you about 1 hour per page of the document that you're forging. This time is reduced to 10 minutes per page if you're legendary in {@skill Society}."
			]
		},
		{
			"name": "Flash Your Badge",
			"source": "OoA1",
			"page": 78,
			"featType": {
				"archetype": [
					"Alkenstar Agent"
				]
			},
			"activity": {
				"number": 2,
				"unit": "action"
			},
			"level": 10,
			"traits": [
				"archetype"
			],
			"prerequisites": "{@archetype Alkenstar Agent Dedication|OoA1}, master in {@skill Intimidation}",
			"entries": [
				"You make a fearsome show of your authority. Roll {@skill Intimidation} checks to {@action Demoralize} each creature in a 30-foot cone. When you do so, {@action Demoralize} gains the {@trait visual} trait, and creatures are affected if they can see you. If a target creature hasn't broken a law in the past week (as determined by the GM), the result of your check against that creature is one degree of success worse than the result you rolled."
			]
		},
		{
			"name": "Black Powder Flash",
			"source": "OoA1",
			"page": 79,
			"activity": {
				"number": 2,
				"unit": "action"
			},
			"featType": {
				"archetype": [
					"Martial Artist"
				]
			},
			"level": 10,
			"traits": [
				"archetype",
				"visual"
			],
			"prerequisites": "{@feat Powder Punch Stance|OoA1}",
			"requirements": "You're in {@feat Powder Punch Stance|OoA1}.",
			"entries": [
				"You ignite a pinch of black powder in a foe's face. Choose an adjacent creature. It must attempt a Fortitude save against your class DC.",
				{
					"type": "successDegree",
					"entries": {
						"Critical Success": [
							"The creature is unaffected."
						],
						"Success": [
							"The creature is {@condition dazzled} for 1 round."
						],
						"Failure": [
							"The creature is {@condition blinded} for 1 round and {@condition dazzled} for 1 minute. The creature can rub its eyes as an {@action Interact} action to end this {@condition blinded} condition."
						],
						"Critical Failure": [
							"The creature is {@condition blinded} for 1 round and {@condition dazzled} for 1 hour."
						]
					}
				}
			]
		},
		{
			"name": "Inured to Alchemy",
			"source": "OoA1",
			"page": 79,
			"level": 4,
			"traits": [
				"uncommon",
				"alchemist",
				"barbarian",
				"fighter"
			],
			"prerequisites": "expert in Fortitude saves",
			"access": "You're from Alkenstar or the Mana Wastes.",
			"entries": [
				"You've developed control over how your body processes alchemical poisons and drugs. Each of your successful saving throws against an alchemical poison, a drug, or an addiction reduces the stage by 2, or by 1 for a virulent alchemical poison, drug, or addiction. Each critical success reduces the stage by 3, or by 2 for a virulent alchemical poison, drug, or addiction."
			]
		},
		{
			"name": "Pain Tolerance",
			"source": "OoA1",
			"page": 79,
			"level": 6,
			"traits": [
				"uncommon",
				"barbarian",
				"fighter"
			],
			"prerequisites": "expert in Fortitude saves",
			"access": "You're from Alkenstar or the Mana Wastes.",
			"entries": [
				"You gain resistance to mental damage equal to half your level and a +1 circumstance bonus to saving throws against effects that would make you {@condition clumsy}, {@condition drained}, or {@condition enfeebled}."
			]
		},
		{
			"name": "Powder Punch Stance",
			"source": "OoA1",
			"page": 79,
			"level": 2,
			"traits": [
				"uncommon",
				"archetype",
				"stance"
			],
			"featType": {
				"archetype": [
					"Martial Artist"
				]
			},
			"prerequisites": "{@feat Martial Artist Dedication|APG}",
			"access": "You're from Alkenstar or the Mana Wastes.",
			"entries": [
				"You infuse your handwraps with black powder. On your first melee {@action Strike} each round with an unarmed attack, {@item knuckle duster|G&G}, or {@item black powder knuckle dusters|G&G}, you deal an additional 1 fire damage. If you critically succeed at an attempt to {@action Shove} while in this stance, the target is pushed back an additional 5 feet."
			],
			"leadsTo": [
				"Black Powder Flash|OoA1",
				"Thunder Clap|OoA1"
			]
		},
		{
			"name": "Thunder Clap",
			"source": "OoA1",
			"page": 79,
			"activity": {
				"number": 2,
				"unit": "action"
			},
			"featType": {
				"archetype": [
					"Martial Artist"
				]
			},
			"level": 6,
			"traits": [
				"archetype",
				"sonic"
			],
			"prerequisites": "{@feat Powder Punch Stance|OoA1}",
			"requirements": "You're in {@feat Powder Punch Stance|OoA1}.",
			"entries": [
				"You slam your hands together to unleash a deafening blast. Creatures in a 15-foot cone take {@damage 3d6} sonic damage, with a basic Fortitude save against your class DC.",
				"Creatures that critically fail their save are also {@condition deafened} for 1 minute. You can't use this ability again for {@dice 1d4} rounds as your hands recover from the thunderous vibrations. At 8th level, and every 2 levels thereafter, the damage from Thunder Clap increases by {@dice 1d6}."
			]
		}
	]
}
