{
	"spell": [
		{
			"name": "Glass Sand",
			"source": "TEC",
			"page": 61,
			"level": 3,
			"traits": [
				"uncommon",
				"earth",
				"evocation"
			],
			"traditions": [
				"arcane",
				"primal"
			],
			"cast": {
				"number": 2,
				"unit": "action"
			},
			"components": [
				[
					"S",
					"M"
				]
			],
			"area": {
				"entry": "60-foot cone",
				"types": [
					"Cone"
				]
			},
			"savingThrow": {
				"type": [
					"R"
				]
			},
			"entries": [
				"You throw a handful of sand that transforms into jagged shards of glass. Creatures in the area take {@damage 4d6} slashing damage and must attempt a Reflex save.",
				{
					"type": "successDegree",
					"entries": {
						"Critical Success": [
							"The target is unaffected."
						],
						"Success": [
							"The target takes half damage"
						],
						"Failure": [
							"The target takes full damage and 1 {@condition persistent damage||persistent bleed damage}."
						],
						"Critical Failure": [
							"The target takes double damage and 2 {@condition persistent damage||persistent bleed damage}."
						]
					}
				}
			],
			"heightened": {
				"plusX": {
					"1": [
						"The damage increases by {@damage 2d6}."
					]
				}
			}
		}
	]
}
