{
	"_meta": {
		"dependencies": {
			"creature": [
				"B1",
				"B3"
			]
		},
		"internalCopies": [
			"creature"
		]
	},
	"creature": [
		{
			"name": "Cliffhunter Pteranodon",
			"source": "GW1",
			"_copy": {
				"name": "Pteranodon",
				"source": "B1",
				"_mod": {
					"abilities.bot": [
						{
							"mode": "insertArr",
							"items": {
								"name": "Pluck",
								"activity": {
									"number": 1,
									"unit": "free"
								},
								"frequency": {
									"number": 1,
									"unit": "round"
								},
								"trigger": "The pteranodon's last action this turn was a successful beak {@action Strike}. The pteranodon can use this ability mid-Swoop",
								"entries": [
									"The pteranodon attempts to fling the struck creature into harm's way. The pteranodon makes an {@skill Athletics} check against the target's Fortitude DC.",
									{
										"type": "successDegree",
										"entries": {
											"Success": [
												"The target creature is flung 15 feet in a direction of the pteranodon's choosing and potentially falls or takes damage accordingly. The creature cannot use the {@action Grab an Edge} reaction."
											],
											"Failure": [
												"The pteranodon fails to move the target creature."
											],
											"Critical Failure": [
												"As failure, but the pteranodon's {@condition clumsy} movement leaves it open to attack. The pteranodon's turn ends, and it becomes {@condition flat-footed} until the beginning of its next turn."
											]
										}
									}
								]
							}
						}
					]
				}
			},
			"page": 48,
			"description": "Variant {@creature pteranodon|b1}"
		},
		{
			"name": "Amelekana",
			"source": "GW1",
			"page": 84,
			"level": 4,
			"traits": [
				"uncommon",
				"n",
				"large",
				"amphibious",
				"beast"
			],
			"perception": {
				"std": 14
			},
			"senses": [
				{
					"name": "lifesense ",
					"range": 100
				}
			],
			"skills": {
				"acrobatics": {
					"std": 10
				},
				"athletics": {
					"std": 10
				},
				"stealth": {
					"std": 12
				},
				"survival": {
					"std": 12
				}
			},
			"abilityMods": {
				"str": 5,
				"dex": 1,
				"con": 4,
				"int": -3,
				"wis": 4,
				"cha": 0
			},
			"defenses": {
				"ac": {
					"std": 21
				},
				"savingThrows": {
					"fort": {
						"std": 14
					},
					"ref": {
						"std": 11
					},
					"will": {
						"std": 14
					}
				},
				"hp": [
					{
						"hp": 72
					}
				]
			},
			"speed": {
				"walk": 20,
				"swim": 20
			},
			"attacks": [
				{
					"range": "Melee",
					"name": "pseudopod",
					"attack": 13,
					"damage": "{@damage 2d4+8} bludgeoning"
				},
				{
					"range": "Ranged",
					"name": "lob amoeba",
					"attack": 14,
					"damage": "{@damage 2d4+8} bludgeoning plus lob amoeba"
				}
			],
			"abilities": {
				"mid": [
					{
						"name": "Reflective Shell",
						"entries": [
							"An amelekana submerged in water gains a +4 circumstance bonus to {@skill Stealth} checks. If the water is moving, this bonus increases to +8."
						]
					}
				],
				"bot": [
					{
						"name": "Lob Amoeba",
						"activity": {
							"number": 1,
							"unit": "action"
						},
						"entries": [
							"The amelekana flings a symbiotic amoeba at a target within 40 feet\u2014this is a ranged attack that doesn't count toward the amelekana's multiple attack penalty, and its multiple attack penalty doesn't apply to this attack.",
							{
								"type": "successDegree",
								"entries": {
									"Success": [
										"The target takes {@damage 2d4+8} bludgeoning damage and the symbiotic amoeba lands in a square adjacent to the target."
									],
									"Failure": [
										"The target takes no damage, but the symbiotic amoeba still spawns in a square adjacent to the target."
									],
									"Critical Failure": [
										"The target takes no damage and the lobbed amoeba dies on impact."
									]
								}
							}
						]
					},
					{
						"name": "Symbiotic Amoeba",
						"entries": [
							"An amoeba produced by the amelekana is a Tiny, mindless, semi-independent creature {@condition controlled} by the amelekana. It has the {@trait minion} trait, AC 15, 1 Hit Point, and the same skills and saving throws as the amelekana. Each round, the amelekana can Command a Minion to make an amoeba {@action Step} or {@action Swim} 20 feet and make a pseudopod {@action Strike} (Melee pseudopod +13, Damage {@damage 2d4} acid). If an amelekana is killed, its symbiotic amoebas are also killed by the host creature's psychic backlash. An amelekana can have up to three extant symbiotic amoebas at a time."
						]
					}
				]
			},
			"hasImages": true
		},
		{
			"name": "Oaksteward Enforcers",
			"source": "GW1",
			"page": 0,
			"description": "Human druids",
			"level": 0,
			"traits": [
				"rare",
				"ln",
				"medium",
				"human",
				"humanoid"
			],
			"perception": {
				"std": 6
			},
			"languages": {
				"languages": [
					"common",
					"druidic"
				]
			},
			"skills": {
				"intimidation": {
					"std": 5
				},
				"nature": {
					"std": 6
				}
			},
			"abilityMods": {
				"str": 2,
				"dex": 4,
				"con": 0,
				"int": -2,
				"wis": 4,
				"cha": 0
			},
			"items": [
				"dagger",
				"leather armor",
				"staff"
			],
			"defenses": {
				"ac": {
					"std": 16
				},
				"savingThrows": {
					"fort": {
						"std": 4
					},
					"ref": {
						"std": 6
					},
					"will": {
						"std": 8
					}
				},
				"hp": [
					{
						"hp": 15
					}
				]
			},
			"speed": {
				"walk": 25
			},
			"attacks": [
				{
					"range": "Melee",
					"traits": [
						"two-hand d8"
					],
					"name": "staff",
					"attack": 6,
					"damage": "{@damage 1d4+2} bludgeoning"
				},
				{
					"range": "Melee",
					"traits": [
						"agile",
						"finesse",
						"versatile S"
					],
					"name": "dagger",
					"attack": 6,
					"damage": "{@damage 1d4+2} piercing"
				},
				{
					"range": "Ranged",
					"traits": [
						"agile",
						"finesse",
						"thrown 10 feet",
						"versatile S"
					],
					"name": "dagger",
					"attack": 6,
					"damage": "{@damage 1d4+2} piercing"
				},
				{
					"range": "Melee",
					"traits": [
						"agile",
						"finesse"
					],
					"name": "claw",
					"attack": 7,
					"damage": "{@damage 1d6+2} slashing"
				}
			],
			"spellcasting": [
				{
					"type": "Prepared",
					"name": "Druid Prepared Spells",
					"DC": 16,
					"attack": 8,
					"entry": {
						"0": {
							"level": 1,
							"spells": [
								{
									"name": "light"
								},
								{
									"name": "ray of frost"
								},
								{
									"name": "stabilize"
								},
								{
									"name": "tanglefoot"
								}
							]
						},
						"1": {
							"spells": [
								{
									"name": "magic fang"
								},
								{
									"name": "shillelagh"
								}
							]
						}
					}
				}
			],
			"abilities": {
				"bot": [
					{
						"name": "Wild Shape",
						"activity": {
							"number": 2,
							"unit": "action"
						},
						"traits": [
							"morph",
							"primal",
							"transmutation"
						],
						"frequency": {
							"number": 1,
							"unit": "day"
						},
						"entries": [
							"The Oaksteward's hands transform into wild claws for 1 minute. The Oaksteward gains the following {@action Strike}."
						]
					}
				]
			}
		},
		{
			"name": "Leiko",
			"source": "GW1",
			"page": 37,
			"description": "Female {@creature shae|B3} experimenter",
			"level": 4,
			"_copy": {
				"name": "Shae",
				"source": "B3",
				"_mod": {
					"*": [
						{
							"mode": "replaceTxt",
							"replace": "The shae are",
							"with": "Leiko is"
						},
						{
							"mode": "replaceTxt",
							"replace": "The shae",
							"with": "Leiko"
						},
						{
							"mode": "replaceTxt",
							"replace": "shae are",
							"with": "Leiko is"
						}
					]
				}
			}
		},
		{
			"name": "The Looksee Man",
			"source": "GW1",
			"page": 0,
			"description": "Male fetchling engineer",
			"level": 4,
			"traits": [
				"unique",
				"ne",
				"medium",
				"fetchling",
				"humanoid",
				"shadow"
			],
			"perception": {
				"std": 14
			},
			"senses": [
				{
					"name": "darkvision"
				}
			],
			"languages": {
				"languages": [
					"aklo",
					"common",
					"draconic",
					"d'ziriak",
					"shadowtongue",
					"sylvan"
				]
			},
			"skills": {
				"acrobatics": {
					"std": 10
				},
				"arcana": {
					"std": 12
				},
				"crafting": {
					"std": 12
				},
				"medicine": {
					"std": 10
				},
				"nature": {
					"std": 8
				},
				"occultism": {
					"std": 12
				},
				"stealth": {
					"std": 10
				}
			},
			"abilityMods": {
				"str": 0,
				"dex": 4,
				"con": 2,
				"int": 4,
				"wis": 3,
				"cha": -2
			},
			"items": [
				"dagger",
				"greater stalk goggles",
				"padded armor",
				"ring with {@deity Nethys} mask sigil (bonded item worth 4 gp)",
				"spellbook"
			],
			"defenses": {
				"ac": {
					"std": 21
				},
				"savingThrows": {
					"fort": {
						"std": 11
					},
					"ref": {
						"std": 14
					},
					"will": {
						"std": 14
					}
				},
				"hp": [
					{
						"hp": 70
					}
				]
			},
			"speed": {
				"abilities": [
					"during this {@action Stride}. The DC from shadow blending increases to 11 during this {@action Stride}",
					"and the Looksee Man remains {@condition concealed} by dim light until the end of the movement",
					"even if he leaves dim light during the {@action Stride}."
				]
			},
			"attacks": [
				{
					"range": "Melee",
					"traits": [
						"agile",
						"finesse",
						"versatile S"
					],
					"name": "dagger",
					"attack": 12,
					"damage": "{@damage 1d4} piercing"
				},
				{
					"range": "Ranged",
					"traits": [
						"agile",
						"finesse",
						"thrown 10 feet",
						"versatile S"
					],
					"name": "dagger",
					"attack": 12,
					"damage": "{@damage 1d4} piercing"
				}
			],
			"spellcasting": [
				{
					"type": "Prepared",
					"name": "Wizard Prepared Spells",
					"DC": 21,
					"attack": 14,
					"entry": {
						"0": {
							"level": 2,
							"spells": [
								{
									"name": "mage hand"
								},
								{
									"name": "shield"
								},
								{
									"name": "tanglefoot"
								}
							]
						},
						"1": {
							"spells": [
								{
									"name": "magic missile"
								},
								{
									"name": "shocking grasp"
								}
							]
						},
						"2": {
							"spells": [
								{
									"name": "acid arrow"
								},
								{
									"name": "scorching ray",
									"notes": [
										"2"
									]
								},
								{
									"name": "spider climb"
								}
							]
						}
					}
				},
				{
					"tradition": "occult",
					"type": "Innate",
					"DC": 21,
					"entry": {
						"1": {
							"spells": [
								{
									"name": "illusory disguise"
								}
							]
						}
					}
				},
				{
					"tradition": "Transmutation School Spell",
					"type": "Focus",
					"fp": 1,
					"entry": {
						"1": {
							"spells": [
								{
									"name": "physical boost"
								}
							]
						}
					}
				}
			],
			"abilities": {
				"mid": [
					{
						"name": "Shadow Blending",
						"entries": [
							"When the Looksee Man is {@condition concealed} as a result of dim light, the flat check to target him has a DC of 7, not 5."
						]
					},
					{
						"name": "Stalk Goggles Specialist",
						"entries": [
							"As long as he wears his greater stalk goggles, the Looksee Man can't be flanked by creatures of 4th level or lower."
						]
					},
					{
						"name": "Shadow Stride",
						"activity": {
							"number": 1,
							"unit": "action"
						},
						"traits": [
							"illusion",
							"occult",
							"shadow"
						],
						"requirements": "The Looksee Man is in dim light",
						"entries": [
							"The Looksee Man Strides. He has a +10-foot status bonus to his Speed during this Stride. The DC from shadow blending increases to 11 during this Stride, and the Looksee Man remains concealed by dim light until the end of the movement, even if he leaves dim light during the Stride."
						]
					}
				]
			}
		},
		{
			"name": "Tree Fisher",
			"source": "GW1",
			"page": 0,
			"level": 3,
			"traits": [
				"uncommon",
				"n",
				"medium",
				"animal"
			],
			"perception": {
				"std": 9
			},
			"senses": [
				{
					"name": "low-light vision"
				}
			],
			"skills": {
				"athletics": {
					"std": 12
				},
				"stealth": {
					"std": 11
				}
			},
			"abilityMods": {
				"str": 4,
				"dex": 3,
				"con": 3,
				"int": -5,
				"wis": 1,
				"cha": -3
			},
			"defenses": {
				"ac": {
					"std": 19
				},
				"savingThrows": {
					"fort": {
						"std": 10
					},
					"ref": {
						"std": 10
					},
					"will": {
						"std": 8
					}
				},
				"hp": [
					{
						"hp": 45
					}
				]
			},
			"speed": {
				"walk": 15,
				"climb": 15
			},
			"attacks": [
				{
					"range": "Melee",
					"name": "claw",
					"attack": 11,
					"damage": "{@damage 2d6+5} slashing"
				},
				{
					"range": "Ranged",
					"traits": [
						"range 60 feet"
					],
					"name": "harpoon",
					"attack": 12,
					"damage": "{@damage 2d6+5} piercing plus barbed filament"
				}
			],
			"abilities": {
				"bot": [
					{
						"name": "Barbed Filament",
						"entries": [
							"A creature hit by the tree fisher's barbed filament is {@condition grabbed}. The tree fisher can move while it has a creature {@condition grabbed} with its filament, but automatically releases the Grab if the tree fisher moves beyond the filament's 60-foot length. A creature {@condition grabbed} by the filament at the beginning of its turn takes 5 bleed damage.",
							"The tree fisher can sever the filament and release any creature {@condition grabbed} by it as a free action. The filament can be severed by a {@action Strike} that deals at least 10 slashing damage to it. This doesn't deal any damage to the tree fisher itself. The filament has AC 17, and its {@action Escape} DC is 19. The tree fisher has only one harpoon; if the filament is severed, the tree fisher loses this ability and its ranged attack for 1 week as it fashions a new harpoon."
						]
					}
				]
			}
		},
		{
			"name": "Quarry Constructs",
			"source": "GW1",
			"page": 0,
			"level": 2,
			"traits": [
				"n",
				"large",
				"construct",
				"earth",
				"mindless"
			],
			"perception": {
				"std": 8
			},
			"senses": [
				{
					"name": "darkvision"
				}
			],
			"skills": {
				"athletics": {
					"std": 9
				}
			},
			"abilityMods": {
				"str": 4,
				"dex": -2,
				"con": 5,
				"int": -5,
				"wis": 0,
				"cha": -5
			},
			"items": [
				"warhammer"
			],
			"defenses": {
				"ac": {
					"std": 18,
					"when broken)": 14,
					"abilities": [
						"",
						"construct armor"
					]
				},
				"savingThrows": {
					"fort": {
						"std": 11
					},
					"ref": {
						"std": 4
					},
					"will": {
						"std": 4
					}
				},
				"hp": [
					{
						"hp": 23
					}
				],
				"hardness": 4,
				"immunities": [
					"bleed",
					"death effects",
					"disease",
					"doomed",
					"drained",
					"fatigued",
					"healing",
					"mental",
					"necromancy",
					"nonlethal attacks",
					"paralyzed",
					"poison",
					"sickened",
					"unconscious"
				]
			},
			"speed": {
				"walk": 20
			},
			"attacks": [
				{
					"range": "Melee",
					"traits": [
						"shove"
					],
					"name": "warhammer",
					"attack": 10,
					"damage": "{@damage 1d8+4} bludgeoning"
				}
			],
			"abilities": {
				"mid": [
					{
						"name": "Construct Armor",
						"entries": [
							"Like normal objects, a quarry construct has Hardness. This Hardness reduces any damage it takes by an amount equal to the Hardness. Once a quarry construct is reduced to less than half its Hit Points, or immediately upon being damaged by a critical hit, its construct armor breaks and its Armor Class is reduced to 14."
						]
					}
				]
			}
		},
		{
			"name": "Desa-Desa",
			"source": "GW1",
			"page": 85,
			"level": 2,
			"traits": [
				"uncommon",
				"n",
				"small",
				"animal"
			],
			"perception": {
				"std": 10
			},
			"senses": [
				{
					"name": "low-light vision"
				}
			],
			"skills": {
				"acrobatics": {
					"std": 8
				},
				"athletics": {
					"std": 7
				},
				"stealth": {
					"std": 9
				},
				"survival": {
					"std": 8
				}
			},
			"abilityMods": {
				"str": 2,
				"dex": 5,
				"con": 1,
				"int": -4,
				"wis": 4,
				"cha": 1
			},
			"defenses": {
				"ac": {
					"std": 18
				},
				"savingThrows": {
					"fort": {
						"std": 5
					},
					"ref": {
						"std": 11
					},
					"will": {
						"std": 8
					}
				},
				"hp": [
					{
						"hp": 34
					}
				],
				"weaknesses": [
					{
						"name": "electricity",
						"amount": 2
					}
				],
				"resistances": [
					{
						"name": "fire",
						"amount": 4
					}
				]
			},
			"speed": {
				"walk": 40,
				"climb": 20
			},
			"attacks": [
				{
					"range": "Melee",
					"name": "bite",
					"attack": 11,
					"damage": "{@damage 1d4+2} piercing plus bubble venom"
				}
			],
			"abilities": {
				"mid": [
					{
						"name": "Volatile Gasses",
						"entries": [
							"Whenever a desa-desa takes electricity damage, it must attempt a"
						]
					},
					{
						"name": "DC 18",
						"entries": [
							"Fortitude save. On a failure, the sparks cause the desa-desa to immediately use Fire Blast if it can, and the desa-desa becomes {@condition flat-footed} for 1 round."
						]
					}
				],
				"bot": [
					{
						"name": "Bubble Venom",
						"traits": [
							"arcane",
							"poison"
						],
						"entries": [
							"A creature bit by a desa-desa breaks out in large, painful blisters which expand and pop as water in the victim's body turns into volatile gasses. Magical healing of any kind counteracts the bubble venom;",
							{
								"type": "affliction",
								"DC": 18,
								"savingThrow": "Fortitude",
								"maxDuration": "6 rounds",
								"stages": [
									{
										"stage": 1,
										"entry": "weakness to fire 2 and {@damage 1d6} piercing",
										"duration": "1 round"
									},
									{
										"stage": 2,
										"entry": "weakness to fire 4 and {@damage 2d6} piercing",
										"duration": "1 round"
									}
								]
							}
						]
					},
					{
						"name": "Fire Blast",
						"activity": {
							"number": 2,
							"unit": "action"
						},
						"traits": [
							"arcane",
							"evocation",
							"fire"
						],
						"entries": [
							"The desa-desa releases a burst of explosive gasses in all directions, dealing {@damage 3d6} fire damage to all creatures in a 5-foot emanation. The desa-desa can't use Fire Blast again for {@dice 1d4} rounds."
						]
					}
				]
			},
			"hasImages": true
		},
		{
			"name": "Temagyr",
			"source": "GW1",
			"page": 86,
			"level": 1,
			"traits": [
				"uncommon",
				"ce",
				"medium",
				"fey"
			],
			"perception": {
				"std": 9
			},
			"senses": [
				{
					"name": "greater darkvision"
				}
			],
			"languages": {
				"languages": [
					"aklo",
					"sylvan"
				],
				"notes": [
					"(can't speak any language)"
				]
			},
			"skills": {
				"acrobatics": {
					"std": 7
				},
				"athletics": {
					"std": 7
				},
				"stealth": {
					"std": 8
				}
			},
			"abilityMods": {
				"str": 2,
				"dex": 3,
				"con": 2,
				"int": -2,
				"wis": 3,
				"cha": 1
			},
			"defenses": {
				"ac": {
					"std": 16
				},
				"savingThrows": {
					"fort": {
						"std": 8
					},
					"ref": {
						"std": 10
					},
					"will": {
						"std": 5
					}
				},
				"hp": [
					{
						"hp": 25
					}
				],
				"weaknesses": [
					{
						"name": "cold iron",
						"amount": 3
					}
				]
			},
			"speed": {
				"walk": 40
			},
			"attacks": [
				{
					"range": "Melee",
					"name": "bite",
					"attack": 9,
					"damage": "{@damage 1d4+4} piercing"
				}
			],
			"abilities": {
				"mid": [
					{
						"name": "Attack of Opportunity",
						"activity": {
							"number": 1,
							"unit": "reaction"
						},
						"generic": {
							"tag": "ability"
						}
					},
					{
						"name": "Cloak of Shadows",
						"entries": [
							"Temagyrs are constantly surrounded by shifting shadows. A temagyr can always {@action Hide} in dim light or darkness."
						]
					}
				],
				"bot": [
					{
						"name": "Shadow Bite",
						"activity": {
							"number": 1,
							"unit": "action"
						},
						"frequency": {
							"number": 1,
							"unit": "round"
						},
						"entries": [
							"The temagyr attempts to tear away and swallow a gobbet of shadow from a creature within reach. The creature must attempt a DC 17 Fortitude save.",
							{
								"type": "successDegree",
								"entries": {
									"Success": [
										"The target takes no damage."
									],
									"Failure": [
										"The target takes {@damage 1d4+4} piercing damage and the temagyr gains 2 temporary Hit Points for 1 minute."
									],
									"Critical Failure": [
										"The target takes {@damage 2d4+8} piercing damage and the temagyr gains 4 temporary Hit Points for 1 minute."
									]
								}
							}
						]
					},
					{
						"name": "Umbral Leap",
						"activity": {
							"number": 2,
							"unit": "action"
						},
						"traits": [
							"conjuration",
							"primal",
							"teleportation"
						],
						"frequency": {
							"number": 1,
							"unit": "day"
						},
						"entries": [
							"The temagyr bends light and darkness to leap into a creature's shadow. The temagyr targets a creature that it can see who is in dim or brighter light within 120 feet. The temagyr teleports to a space adjacent to the target creature."
						]
					}
				]
			},
			"hasImages": true
		},
		{
			"name": "Ocluai",
			"source": "GW1",
			"page": 88,
			"level": 3,
			"traits": [
				"uncommon",
				"ce",
				"medium",
				"fey"
			],
			"perception": {
				"std": 12
			},
			"senses": [
				{
					"name": "greater darkvision"
				}
			],
			"languages": {
				"languages": [
					"aklo",
					"common",
					"sylvan"
				],
				"notes": [
					"(can't speak any language; telepathy 100 feet, images only)"
				]
			},
			"skills": {
				"acrobatics": {
					"std": 10
				},
				"deception": {
					"std": 8
				},
				"intimidation": {
					"std": 10
				},
				"nature": {
					"std": 8
				},
				"stealth": {
					"std": 10
				}
			},
			"abilityMods": {
				"str": 1,
				"dex": 4,
				"con": 0,
				"int": 2,
				"wis": 4,
				"cha": 1
			},
			"defenses": {
				"ac": {
					"std": 18
				},
				"savingThrows": {
					"fort": {
						"std": 6
					},
					"ref": {
						"std": 12
					},
					"will": {
						"std": 12
					}
				},
				"hp": [
					{
						"hp": 55
					}
				],
				"weaknesses": [
					{
						"name": "cold iron",
						"amount": 5
					}
				]
			},
			"speed": {
				"fly": 25
			},
			"attacks": [
				{
					"range": "Melee",
					"name": "talon",
					"attack": 10,
					"damage": "{@damage 3d4+3} slashing"
				}
			],
			"abilities": {
				"mid": [
					{
						"name": "Lost in the Dark",
						"traits": [
							"aura",
							"darkness",
							"enchantment",
							"mental"
						],
						"entries": [
							"60 feet. An ocluai's presence distorts nearby creatures' senses of direction. Nonmagical bright light within the aura becomes dim light, and nonmagical dim light with the aura becomes darkness. Any non-gorga within range of the ocluai's aura that attempts to move must declare where they intend to move. Before moving, however, the creature must attempt a secret DC 20 Will saving throw. An ocluai can exempt specific creatures from this effect. Magical light anywhere within the ocluai's aura increases the light level as normal and reduces the Will save DC by 5.",
							{
								"type": "successDegree",
								"entries": {
									"Success": [
										"The creature moves normally."
									],
									"Failure": [
										"The creature moves the intended distance, but not in the right direction.",
										"The ocluai chooses the creature's destination and route, which could be a straight line or could include multiple changes in direction. If the path is blocked or would go through obviously dangerous terrain (such as off a cliff or through a fire), the movement ends before the blockage or danger."
									],
									"Critical Failure": [
										"As failure, but if the creature's path would lead them into obviously dangerous terrain, they must succeed at a second Will save to end their movement just before they would enter the danger."
									]
								}
							}
						]
					}
				],
				"bot": [
					{
						"name": "Corner of the Eye",
						"activity": {
							"number": 2,
							"unit": "action"
						},
						"traits": [
							"illusion",
							"mental",
							"primal",
							"visual"
						],
						"entries": [
							"The ocluai creates a wave of disturbing illusory images in a 10-foot burst centered on a point within 60 feet. Any creature caught in this burst takes {@damage 3d6} mental damage (DC 20 basic Will save) as their peripheral vision churns with terrifying visions of worm-eaten corpses and monsters ready to pounce."
						]
					}
				]
			},
			"hasImages": true
		},
		{
			"name": "Immolis",
			"source": "GW1",
			"page": 88,
			"level": 3,
			"traits": [
				"uncommon",
				"n",
				"medium",
				"beast"
			],
			"perception": {
				"std": 12
			},
			"senses": [
				{
					"name": "heatsense ",
					"range": 120
				}
			],
			"languages": {
				"languages": [
					"immolis"
				],
				"abilities": [
					"telepathy 100 feet"
				]
			},
			"skills": {
				"acrobatics": {
					"std": 10
				},
				"athletics": {
					"std": 10
				},
				"intimidation": {
					"std": 9
				},
				"stealth": {
					"std": 10
				},
				"survival": {
					"std": 9
				}
			},
			"abilityMods": {
				"str": 3,
				"dex": 4,
				"con": 0,
				"int": -3,
				"wis": 3,
				"cha": 0
			},
			"defenses": {
				"ac": {
					"std": 19
				},
				"savingThrows": {
					"fort": {
						"std": 6
					},
					"ref": {
						"std": 12
					},
					"will": {
						"std": 9
					}
				},
				"hp": [
					{
						"hp": 50
					}
				]
			},
			"speed": {
				"walk": 40,
				"climb": 40
			},
			"attacks": [
				{
					"range": "Melee",
					"name": "jaws",
					"attack": 10,
					"damage": "{@damage 1d10+5} slashing"
				}
			],
			"abilities": {
				"top": [
					{
						"name": "Heatsense",
						"entries": [
							"An immolis can sense creatures whose bodies are hotter than their surroundings as a precise sense at the listed range. Creatures that produce no heat\u2014such as many undead or constructs\u2014are {@condition concealed} to an immolis, as are creatures who successfully mask their body heat (such as by submerging themselves in cold water)."
						]
					}
				],
				"bot": [
					{
						"name": "Heat Beam",
						"activity": {
							"number": 1,
							"unit": "action"
						},
						"traits": [
							"evocation",
							"fire",
							"occult"
						],
						"entries": [
							"The immolis targets a living creature within 30 feet and directs a beam of volatile psychic energy toward it, increasing the rate at which the creature's body produces heat. The target must attempt a DC 20 Fortitude save. The second and third time an immolis uses Heat Beam in the same round, the DC lowers to 16 or 12, respectively.",
							{
								"type": "successDegree",
								"entries": {
									"Success": [
										"The creature is unaffected."
									],
									"Failure": [
										"The creature takes {@damage 2d6+5} fire damage."
									],
									"Critical Failure": [
										"The creature takes {@damage 4d6+5} fire damage and 5 {@condition persistent damage||persistent fire damage}."
									]
								}
							}
						]
					}
				]
			},
			"hasImages": true
		},
		{
			"name": "Kareq",
			"source": "GW1",
			"page": 89,
			"level": 5,
			"traits": [
				"uncommon",
				"n",
				"large",
				"animal"
			],
			"perception": {
				"std": 15
			},
			"senses": [
				{
					"name": "low-light vision"
				}
			],
			"skills": {
				"acrobatics": {
					"std": 12
				},
				"athletics": {
					"std": 13
				},
				"intimidation": {
					"std": 13
				},
				"stealth": {
					"std": 12
				},
				"survival": {
					"std": 10
				}
			},
			"abilityMods": {
				"str": 5,
				"dex": 2,
				"con": 4,
				"int": -4,
				"wis": 3,
				"cha": 0
			},
			"defenses": {
				"ac": {
					"std": 22
				},
				"savingThrows": {
					"fort": {
						"std": 15
					},
					"ref": {
						"std": 13
					},
					"will": {
						"std": 10
					}
				},
				"hp": [
					{
						"hp": 95
					}
				],
				"immunities": [
					"sonic"
				]
			},
			"speed": {
				"walk": 40,
				"climb": 20
			},
			"attacks": [
				{
					"range": "Melee",
					"name": "claw",
					"attack": 14,
					"damage": "{@damage 2d10+5} slashing"
				}
			],
			"abilities": {
				"bot": [
					{
						"name": "Boomstrike",
						"activity": {
							"number": 2,
							"unit": "action"
						},
						"entries": [
							"The kareq beats its legs against its reverberation chamber, creating a blast of sound concentrated enough to ignite the air around it. The kareq chooses to affect either a 30- foot cone (which deals sonic damage) or a 60-foot line (which deals fire damage). Affected creatures must attempt a DC 21 Fortitude save.",
							{
								"type": "successDegree",
								"entries": {
									"Success": [
										"The creature takes no damage."
									],
									"Failure": [
										"The creature takes {@dice 3d6} damage of the appropriate type."
									],
									"Critical Failure": [
										"The creature takes {@dice 6d6} damage of the appropriate type and either is {@condition deafened} for 1 minute (if sonic damage) or takes {@damage 1d6} {@condition persistent damage||persistent fire damage} (if fire damage)."
									]
								}
							}
						]
					}
				]
			},
			"hasImages": true
		},
		{
			"name": "Bolan Nogasso",
			"source": "GW1",
			"page": 90,
			"description": "Male {@ancestry human} druid",
			"level": 2,
			"traits": [
				"unique",
				"ne",
				"medium",
				"human",
				"humanoid"
			],
			"perception": {
				"std": 11
			},
			"languages": {
				"languages": [
					"common",
					"druidic",
					"sylvan"
				]
			},
			"skills": {
				"acrobatics": {
					"std": 7
				},
				"athletics": {
					"std": 7
				},
				"intimidation": {
					"std": 8
				},
				"nature": {
					"std": 8
				},
				"stealth": {
					"std": 5
				},
				"survival": {
					"std": 8
				}
			},
			"abilityMods": {
				"str": 2,
				"dex": 2,
				"con": 0,
				"int": 0,
				"wis": 4,
				"cha": 2
			},
			"items": [
				"dagger",
				"hide armor",
				"leaf mask",
				"+1 staff"
			],
			"defenses": {
				"ac": {
					"std": 18
				},
				"savingThrows": {
					"fort": {
						"std": 8
					},
					"ref": {
						"std": 8
					},
					"will": {
						"std": 11
					}
				},
				"hp": [
					{
						"hp": 40
					}
				]
			},
			"speed": {
				"abilities": [
					"until the beginning of Bolan's next turn."
				]
			},
			"attacks": [
				{
					"range": "Melee",
					"traits": [
						"magical",
						"reach 10 feet [with wild morph]",
						"two-hand d8"
					],
					"name": "staff",
					"attack": 9,
					"damage": "{@damage 1d8+3} bludgeoning"
				}
			],
			"spellcasting": [
				{
					"type": "Prepared",
					"name": "Druid Prepared Spells",
					"DC": 18,
					"attack": 10,
					"entry": {
						"0": {
							"level": 1,
							"spells": [
								{
									"name": "acid splash"
								},
								{
									"name": "guidance"
								},
								{
									"name": "light"
								},
								{
									"name": "ray of frost"
								},
								{
									"name": "tanglefoot"
								}
							]
						},
						"1": {
							"spells": [
								{
									"name": "burning hands"
								},
								{
									"name": "fleet step"
								},
								{
									"name": "shillelagh"
								},
								{
									"name": "summon fey"
								}
							]
						}
					}
				},
				{
					"type": "Focus",
					"name": "Druid Order Spells",
					"DC": 18,
					"attack": 10,
					"fp": 1,
					"entry": {
						"1": {
							"spells": [
								{
									"name": "wild morph",
									"notes": [
										"Plant Shape"
									]
								}
							]
						}
					}
				}
			],
			"abilities": {
				"mid": [
					{
						"name": "Guardian Thorns",
						"activity": {
							"number": 2,
							"unit": "action"
						},
						"traits": [
							"conjuration",
							"primal"
						],
						"entries": [
							"Bolan compels plant-based materials within 10 feet of him to grow sharp thorns and spiky branches. This ability affects all walls, floors, and large objects made from dead organic material, such as wood. Affected areas become difficult terrain. Non-fey and non-plant creatures in the affected area or those who move through an affected square take {@damage 2d10} piercing damage (DC 18 basic Reflex save). This ability does not affect stone, dirt, living plants, or other materials. The effect ends when Bolan moves out of his square."
						]
					},
					{
						"name": "Item Treachery",
						"activity": {
							"number": 1,
							"unit": "action"
						},
						"traits": [
							"primal",
							"transmutation"
						],
						"entries": [
							"Bolan targets a held item (such as a bow stave, wooden shield, or scroll) within 60 feet composed, at least partially, of wood, cotton, or other dead plant matter. The plant-based part of this item animates and attempts to wriggle free of its holder's grasp. The holder must attempt a DC 18 Reflex save.",
							{
								"type": "successDegree",
								"entries": {
									"Success": [
										"The creature holds onto the item with no ill effect."
									],
									"Failure": [
										"The creature struggles to hold onto the item.",
										"Until the start of the creature's next turn, attempts to {@action Disarm} the creature of that item gain a +2 circumstance bonus, and the creature takes a \u20132 circumstance penalty to attacks with the item or other checks requiring a firm grasp on the item."
									],
									"Critical Failure": [
										"The creature drops the item into the creature's space or drops the object in an adjacent square of Bolan's choice, at which point the item returns to normal."
									]
								}
							}
						]
					},
					{
						"name": "Vengeful Fibers",
						"activity": {
							"number": 1,
							"unit": "action"
						},
						"traits": [
							"primal",
							"transmutation"
						],
						"entries": [
							"A piece of clothing animates and attacks its wearer at Bolan's command. Bolan targets a creature within 60 feet wearing clothing made from plants, such as cotton, hemp, or grass. The clothing chokes its wearer, restricts their movement, and abrades their skin. The target takes {@damage 2d10} bludgeoning damage (DC 18 basic Fortitude save). A creature that takes damage in this way is also {@condition flat-footed} and takes a \u201310-foot circumstance penalty to"
						]
					}
				]
			},
			"hasImages": true
		},
		{
			"name": "Kaneepo the Slim",
			"source": "GW1",
			"page": 93,
			"level": 4,
			"traits": [
				"unique",
				"ce",
				"medium",
				"fey"
			],
			"perception": {
				"std": 14
			},
			"languages": {
				"languages": [
					"common",
					"sylvan"
				],
				"abilities": [
					"telepathy 100 feet"
				]
			},
			"skills": {
				"arcana": {
					"std": 10
				},
				"first world lore": {
					"std": 10
				},
				"intimidation": {
					"std": 12
				},
				"occultism": {
					"std": 12
				},
				"stealth": {
					"std": 12
				},
				"survival": {
					"std": 8
				}
			},
			"abilityMods": {
				"str": 3,
				"dex": 5,
				"con": 2,
				"int": 2,
				"wis": 3,
				"cha": 4
			},
			"items": [
				"Shadewither Key (page 79)"
			],
			"defenses": {
				"ac": {
					"std": 20
				},
				"savingThrows": {
					"fort": {
						"std": 9
					},
					"ref": {
						"std": 14
					},
					"will": {
						"std": 14
					}
				},
				"hp": [
					{
						"hp": 80
					}
				],
				"immunities": [
					"fear"
				],
				"weaknesses": [
					{
						"name": "cold iron",
						"amount": 5
					}
				]
			},
			"speed": {
				"walk": 30
			},
			"attacks": [
				{
					"range": "Melee",
					"name": "claw",
					"attack": 14,
					"damage": "{@damage 1d6+1} slashing plus shadowfeed"
				}
			],
			"spellcasting": [
				{
					"tradition": "primal",
					"type": "Innate",
					"DC": 21,
					"entry": {
						"3": {
							"spells": [
								{
									"name": "mind reading"
								},
								{
									"name": "paralyze"
								}
							]
						}
					}
				}
			],
			"abilities": {
				"mid": [
					{
						"name": "Phasic Defenses",
						"activity": {
							"number": 1,
							"unit": "reaction"
						},
						"requirements": "Kaneepo hasn't Slimstepped since the beginning of their last turn",
						"trigger": "Kaneepo would take damage from an attack",
						"entries": [
							"Kaneepo Slimsteps, taking no damage if their new square would move them out of the range or area of the attack."
						]
					}
				],
				"bot": [
					{
						"name": "Create Breach",
						"entries": [
							"Once per day, Kaneepo can tear open the fabric between planes, creating a portal between the Thinlands and a point anywhere in Sevenarches. This portal lasts for up to 1 hour, but Kaneepo can close it at will."
						]
					},
					{
						"name": "Shadowfeed",
						"traits": [
							"fear",
							"emotion",
							"mental"
						],
						"entries": [
							"Whenever Kaneepo hits a creature with an attack, Kaneepo's flayed strips of flesh wrap around the target's shadow, causing the victim's body to wither. The struck creature must attempt a DC 21 Fortitude saving throw.",
							{
								"type": "successDegree",
								"entries": {
									"Success": [
										"The creature is unaffected."
									],
									"Failure": [
										"The creature takes {@damage 3d6} mental damage and is {@condition frightened||frightened 1}."
									],
									"Critical Failure": [
										"The creature takes {@damage 6d6} mental damage and is {@condition frightened||frightened 2}."
									]
								}
							}
						]
					},
					{
						"name": "Shadow Pull",
						"activity": {
							"number": 2,
							"unit": "action"
						},
						"entries": [
							"All creatures in a 60-foot line are affected by Kaneepo's shadowfeed ability."
						]
					},
					{
						"name": "Slimstep",
						"activity": {
							"number": 1,
							"unit": "action"
						},
						"traits": [
							"conjuration",
							"primal",
							"shadow",
							"teleportation"
						],
						"requirements": "Kaneepo is in dim light or darkness",
						"frequency": {
							"number": 1,
							"unit": "round"
						},
						"entries": [
							"Kaneepo instantly transports themself from one shadow to another.",
							"Kaneepo teleports themself and any items they're holding to a clear space within 30 feet that's in dim light or darkness. If this would bring any other creature with Kaneepo, the ability is disrupted."
						]
					}
				]
			},
			"hasImages": true
		}
	]
}
