{
	"class": [
		{
			"name": "Ranger",
			"source": "CRB",
			"page": 167,
			"keyAbility": "Strength or Dexterity",
			"hp": 10,
			"initialProficiencies": {
				"perception": "E",
				"fort": "E",
				"ref": "E",
				"will": "T",
				"skills": {
					"t": [
						{
							"skill": [
								"Nature"
							]
						},
						{
							"skill": [
								"Survival"
							]
						}
					],
					"add": 4
				},
				"attacks": {
					"t": [
						"simple weapons",
						"martial weapons",
						"unarmed attacks"
					]
				},
				"defenses": {
					"t": [
						"light armor",
						"medium armor",
						"unarmored defense"
					]
				},
				"classDc": {
					"prof": "t",
					"entry": "Trained in ranger class DC"
				}
			},
			"advancement": {
				"classFeats": [
					1,
					2,
					4,
					6,
					8,
					10,
					12,
					14,
					16,
					18,
					20
				],
				"skillFeats": [
					2,
					4,
					6,
					8,
					10,
					12,
					14,
					16,
					18,
					20
				],
				"generalFeats": [
					3,
					7,
					11,
					15,
					19
				],
				"ancestryFeats": [
					5,
					9,
					13,
					17
				],
				"skillIncrease": [
					3,
					5,
					7,
					9,
					11,
					13,
					15,
					17,
					19
				],
				"abilityBoosts": [
					5,
					10,
					15,
					20
				]
			},
			"classFeatures": [
				"Ancestry and Background|Ranger|CRB|1",
				"Initial Proficiencies|Ranger|CRB|1",
				"Hunt Prey|Ranger|CRB|1",
				{
					"classFeature": "Hunter's Edge|Ranger|CRB|1",
					"gainSubclassFeature": true
				},
				"Ranger Feats|Ranger|CRB|1",
				"Skill Feats|Ranger|CRB|2",
				"General Feats|Ranger|CRB|3",
				"Iron Will|Ranger|CRB|3",
				"Skill Increases|Ranger|CRB|3",
				"Ability Boosts|Ranger|CRB|5",
				"Ancestry Feats|Ranger|CRB|5",
				"Trackless Step|Ranger|CRB|5",
				"Weapon Expertise|Ranger|CRB|5",
				"Evasion|Ranger|CRB|7",
				"Vigilant Senses|Ranger|CRB|7",
				"Weapon Specialization|Ranger|CRB|7",
				"Nature's Edge|Ranger|CRB|9",
				"Ranger Expertise|Ranger|CRB|9",
				"Juggernaut|Ranger|CRB|11",
				"Medium Armor Expertise|Ranger|CRB|11",
				"Wild Stride|Ranger|CRB|11",
				"Weapon Mastery|Ranger|CRB|13",
				"Greater Weapon Specialization|Ranger|CRB|15",
				"Improved Evasion|Ranger|CRB|15",
				"Incredible Senses|Ranger|CRB|15",
				{
					"classFeature": "Masterful Hunter|Ranger|CRB|17",
					"gainSubclassFeature": true
				},
				"Second Skin|Ranger|CRB|19",
				"Swift Prey|Ranger|CRB|19"
			],
			"subclasses": [
				{
					"name": "Flurry",
					"type": "Hunter's Edge",
					"shortName": "Flurry",
					"source": "CRB",
					"page": 168,
					"subclassFeatures": [
						"Hunter's Edge|Ranger|CRB|Flurry|CRB|1",
						"Masterful Hunter|Ranger|CRB|Flurry|CRB|17"
					]
				},
				{
					"name": "Precision",
					"type": "Hunter's Edge",
					"shortName": "Precision",
					"source": "CRB",
					"page": 168,
					"subclassFeatures": [
						"Hunter's Edge|Ranger|CRB|Precision|CRB|1",
						"Masterful Hunter|Ranger|CRB|Precision|CRB|17"
					]
				},
				{
					"name": "Outwit",
					"type": "Hunter's Edge",
					"shortName": "Outwit",
					"source": "CRB",
					"page": 168,
					"subclassFeatures": [
						"Hunter's Edge|Ranger|CRB|Outwit|CRB|1",
						"Masterful Hunter|Ranger|CRB|Outwit|CRB|17"
					]
				}
			],
			"flavor": [
				"Some rangers believe civilization wears down the soul, but still needs to be protected from wild creatures. Others say nature needs to be protected from the greedy, who wish to tame its beauty and plunder its treasures. You could champion either goal, or both. You might be a scout, tracker, or hunter of fugitives or beasts, haunting the edge of civilization or exploring the wilds. You know how to live off the land and are skilled at spotting and taking down both opportune prey and hated enemies."
			],
			"fluff": [
				{
					"type": "pf2-h3",
					"page": 167,
					"name": "During Combat Encounters...",
					"entries": [
						"You can single out particular foes to hunt, making you better at defeating them. You target and brutalize your chosen foe with either a bow or melee weapons, while supporting your allies with your skills."
					]
				},
				{
					"type": "pf2-h3",
					"page": 167,
					"name": "During social encounters...",
					"entries": [
						"When you speak, it's with the voice of practical experience, especially involving wilderness exploration."
					]
				},
				{
					"type": "pf2-h3",
					"page": 167,
					"name": "While exploring...",
					"entries": [
						"You guide your allies through the wilderness or follow tracks. You keep an eye out for trouble, constantly alert for danger even when it's not overt."
					]
				},
				{
					"type": "pf2-h3",
					"page": 167,
					"name": "In downtime...",
					"entries": [
						"You craft weapons and train animals in preparation for your next venture. If you prefer to get outside, you might go on hunts or scout nearby areas to better understand your environment."
					]
				},
				{
					"type": "pf2-h3",
					"page": 167,
					"name": "You Might...",
					"entries": [
						{
							"type": "list",
							"items": [
								"Respect the raw power of nature and understand how to make the best of its bounty.",
								"Enjoy the thrill of the hunt.",
								"Scout out ahead of the party, reconnoitering dangers before combat begins."
							]
						}
					]
				},
				{
					"type": "pf2-h3",
					"page": 167,
					"name": "Others Probably...",
					"entries": [
						{
							"type": "list",
							"items": [
								"Call upon you to protect them from the wilds or the encroachment of civilization.",
								"Expect you to be a quiet or taciturn loner.",
								"Think there is something dangerous and wild about you."
							]
						}
					]
				}
			],
			"summary": {
				"text": "The ranger is a master of using their surroundings, traps, and animal allies to harry enemies.",
				"images": [
					"https://2e.aonprd.com/Images/Classes/Iconic_Harsk.png"
				],
				"keyAbility": "Dexterity or Strength",
				"sndAbility": "Constitution, Wisdom"
			}
		}
	],
	"classFeature": [
		{
			"name": "Ancestry and Background",
			"source": "CRB",
			"page": 168,
			"className": "Ranger",
			"classSource": "CRB",
			"level": 1,
			"entries": [
				"In addition to what you get from your class at 1st level, you have the benefits of your selected ancestry and background, as described in Chapter 2."
			]
		},
		{
			"name": "Initial Proficiencies",
			"source": "CRB",
			"page": 168,
			"className": "Ranger",
			"classSource": "CRB",
			"level": 1,
			"entries": [
				"At 1st level, you gain a number of proficiencies that represent your basic training. These proficiencies are noted at the start of this class."
			]
		},
		{
			"name": "Hunt Prey",
			"source": "CRB",
			"page": 168,
			"className": "Ranger",
			"classSource": "CRB",
			"level": 1,
			"entries": [
				"When you focus your attention on a single foe, you become unstoppable in your pursuit. You gain the {@action Hunt Prey} action.",
				{
					"type": "data",
					"tag": "action",
					"name": "Hunt Prey",
					"source": "CRB"
				}
			]
		},
		{
			"name": "Hunter's Edge",
			"source": "CRB",
			"page": 168,
			"className": "Ranger",
			"classSource": "CRB",
			"level": 1,
			"entries": [
				"You have trained for countless hours to become a more skilled hunter and tracker, gaining an additional benefit when you {@action Hunt Prey} depending on the focus of your training. Choose a hunter's edge."
			]
		},
		{
			"name": "Ranger Feats",
			"source": "CRB",
			"page": 168,
			"className": "Ranger",
			"classSource": "CRB",
			"level": 1,
			"entries": [
				"At 1st level and every even-numbered level, you gain a {@filter ranger class feat|feats||type=class|Class=ranger|level=[1;1]}."
			]
		},
		{
			"name": "Skill Feats",
			"source": "CRB",
			"page": 168,
			"className": "Ranger",
			"classSource": "CRB",
			"level": 2,
			"entries": [
				"At 2nd level and every 2 levels thereafter, you gain a {@filter skill feat|feats||type=skill;!archetype}. Skill feats appear in Chapter 5 and have the skill trait. You must be trained or better in the corresponding skill to select a skill feat."
			]
		},
		{
			"name": "General Feats",
			"source": "CRB",
			"page": 168,
			"className": "Ranger",
			"classSource": "CRB",
			"level": 3,
			"entries": [
				"At 3rd level and every 4 levels thereafter, you gain a {@filter general feat|feats||type=general|level=[1;3]}."
			]
		},
		{
			"name": "Iron Will",
			"source": "CRB",
			"page": 168,
			"className": "Ranger",
			"classSource": "CRB",
			"level": 3,
			"entries": [
				"Your training has hardened your resolve. Your proficiency rank for Will saves increases to expert."
			]
		},
		{
			"name": "Skill Increases",
			"source": "CRB",
			"page": 168,
			"className": "Ranger",
			"classSource": "CRB",
			"level": 3,
			"entries": [
				"At 3rd level and every 2 levels thereafter, you gain a skill increase. You can use this increase to either become trained in one skill, or become an expert in one skill in which you're already trained.",
				"At 7th level, you can use skill increases to become a master in a skill in which you're already an expert, and at 15th level, you can use them to become legendary in a skill in which you're already a master."
			]
		},
		{
			"name": "Ability Boosts",
			"source": "CRB",
			"page": 169,
			"className": "Ranger",
			"classSource": "CRB",
			"level": 5,
			"entries": [
				"At 5th level and every 5 levels thereafter, you boost four different ability scores. You can use these ability boosts to increase your ability scores above 18. Boosting an ability score increases it by 1 if it's already 18 or above, or by 2 if it starts out below 18."
			]
		},
		{
			"name": "Ancestry Feats",
			"source": "CRB",
			"page": 169,
			"className": "Ranger",
			"classSource": "CRB",
			"level": 5,
			"entries": [
				"In addition to the ancestry feat you started with, you gain an {@filter ancestry feat|feats||type=ancestry} at 5th level and every 4 levels thereafter. The list of ancestry feats available to you can be found in your ancestry's entry in Chapter 2."
			]
		},
		{
			"name": "Weapon Expertise",
			"source": "CRB",
			"page": 169,
			"className": "Ranger",
			"classSource": "CRB",
			"level": 5,
			"entries": [
				"You've dedicated yourself to learning the intricacies of your weapons. Your proficiency ranks for simple and martial weapons and unarmed attacks increases to expert. You gain access to the critical specialization effects of all simple and martial weapons and unarmed attacks when attacking your hunted prey."
			]
		},
		{
			"name": "Trackless Step",
			"source": "CRB",
			"page": 169,
			"className": "Ranger",
			"classSource": "CRB",
			"level": 5,
			"entries": [
				"When you move through natural terrains, you are difficult to track. You always gain the benefits of the {@action Cover Tracks} action in such terrains, without moving at half your Speed."
			]
		},
		{
			"name": "Evasion",
			"source": "CRB",
			"page": 169,
			"className": "Ranger",
			"classSource": "CRB",
			"level": 7,
			"entries": [
				"You've learned to move quickly to avoid explosions, dragons' breath, and worse. Your proficiency rank for Reflex saves increases to master. When you roll a success on a Reflex save, you get a critical success instead."
			]
		},
		{
			"name": "Vigilant Senses",
			"source": "CRB",
			"page": 169,
			"className": "Ranger",
			"classSource": "CRB",
			"level": 7,
			"entries": [
				"Through your adventuring, you've developed keen awareness and attention to detail. Your proficiency rank for {@skill Perception} increases to master."
			]
		},
		{
			"name": "Weapon Specialization",
			"source": "CRB",
			"page": 169,
			"className": "Ranger",
			"classSource": "CRB",
			"level": 7,
			"entries": [
				"You've learned how to inflict greater injuries with the weapons you know best. You deal 2 additional damage with weapons and unarmed attacks in which you are an expert. This damage increases to 3 if you're a master, and to 4 if you're legendary."
			]
		},
		{
			"name": "Nature's Edge",
			"source": "CRB",
			"page": 169,
			"className": "Ranger",
			"classSource": "CRB",
			"level": 9,
			"entries": [
				"You always find the weak points in your foes' defenses when they're on unfavorable terrain. Enemies are {@condition flat-footed} to you if they're in natural {@quickref difficult terrain||3|terrain} or in {@quickref difficult terrain||3|terrain} resulting from a snare."
			]
		},
		{
			"name": "Ranger Expertise",
			"source": "CRB",
			"page": 169,
			"className": "Ranger",
			"classSource": "CRB",
			"level": 9,
			"entries": [
				"You've practiced your techniques to make them harder to resist. Your proficiency rank for your ranger class DC increases to expert."
			]
		},
		{
			"name": "Juggernaut",
			"source": "CRB",
			"page": 169,
			"className": "Ranger",
			"classSource": "CRB",
			"level": 11,
			"entries": [
				"Your body is accustomed to physical hardship and resistant to ailments. Your proficiency rank for Fortitude saves increases to master. When you roll a success on a Fortitude save, you get a critical success instead."
			]
		},
		{
			"name": "Medium Armor Expertise",
			"source": "CRB",
			"page": 169,
			"className": "Ranger",
			"classSource": "CRB",
			"level": 11,
			"entries": [
				"You've learned to defend yourself better against attacks. Your proficiency ranks for light armor, medium armor, and unarmored defense increase to expert."
			]
		},
		{
			"name": "Wild Stride",
			"source": "CRB",
			"page": 169,
			"className": "Ranger",
			"classSource": "CRB",
			"level": 11,
			"entries": [
				"You move quickly through obstacles, whether they're tumbled stone, tangled undergrowth, or sucking mud. You can ignore the effects of non-magical {@quickref difficult terrain||3|terrain}. As normal for ignoring {@quickref difficult terrain||3|terrain}, this also lets you treat the hindrances of {@quickref greater difficult terrain||3|terrain} as those of {@quickref difficult terrain||3|terrain}."
			]
		},
		{
			"name": "Weapon Mastery",
			"source": "CRB",
			"page": 169,
			"className": "Ranger",
			"classSource": "CRB",
			"level": 13,
			"entries": [
				"You fully understand the intricacies of your weapons. Your proficiency ranks for simple and martial weapons and unarmed attacks increase to master."
			]
		},
		{
			"name": "Greater Weapon Specialization",
			"source": "CRB",
			"page": 169,
			"className": "Ranger",
			"classSource": "CRB",
			"level": 15,
			"entries": [
				"Your damage from weapon specialization increases to 4 with weapons and unarmed attacks in which you're an expert, 6 if you're a master, and 8 if you're legendary."
			]
		},
		{
			"name": "Improved Evasion",
			"source": "CRB",
			"page": 169,
			"className": "Ranger",
			"classSource": "CRB",
			"level": 15,
			"entries": [
				"Your ability to elude danger is matchless. Your proficiency rank for Reflex saves increases to legendary. When you roll a critical failure on a Reflex save, you get a failure instead. When you roll a failure on a Reflex save against a damaging effect, you take half damage."
			]
		},
		{
			"name": "Incredible Senses",
			"source": "CRB",
			"page": 170,
			"className": "Ranger",
			"classSource": "CRB",
			"level": 15,
			"entries": [
				"You notice things almost impossible for an ordinary person to detect. Your proficiency rank for {@skill Perception} increases to legendary."
			]
		},
		{
			"name": "Masterful Hunter",
			"source": "CRB",
			"page": 170,
			"className": "Ranger",
			"classSource": "CRB",
			"level": 17,
			"entries": [
				"You have honed your abilities as a hunter to incredible levels. Your proficiency rank for your ranger class DC increases to master. When using a ranged weapon that you have master proficiency in, you can ignore the penalty if attacking your hunted prey within the weapon's second and third range increments.",
				"If you have master proficiency in {@skill Perception}, you gain a +4 circumstance bonus to {@skill Perception} checks when you {@action Seek} your prey, and if you have master proficiency in {@skill Survival}, you gain a +4 circumstance bonus to {@skill Survival} checks when you {@action Track} your prey. You also gain an additional benefit depending on your hunter's edge."
			]
		},
		{
			"name": "Second Skin",
			"source": "CRB",
			"page": 170,
			"className": "Ranger",
			"classSource": "CRB",
			"level": 19,
			"entries": [
				"Your armor has become akin to a second skin for you. Your proficiency ranks for light armor, medium armor, and unarmored defense increase to master. When wearing light or medium armor, you can rest normally, rather than receiving poor rest that leaves you fatigued."
			]
		},
		{
			"name": "Swift Prey",
			"source": "CRB",
			"page": 170,
			"className": "Ranger",
			"classSource": "CRB",
			"level": 19,
			"entries": [
				"You size up your prey with only a glance. You can use {@action Hunt Prey} as a free action if it's your first action of your turn."
			]
		}
	],
	"subclassFeature": [
		{
			"name": "Hunter's Edge",
			"source": "CRB",
			"page": 168,
			"className": "Ranger",
			"classSource": "CRB",
			"subclassShortName": "Flurry",
			"subclassSource": "CRB",
			"level": 1,
			"entries": [
				{
					"type": "pf2-options",
					"style": "pf2-p",
					"skipSort": true,
					"items": [
						{
							"type": "item",
							"name": "Flurry",
							"entries": [
								"You have trained to unleash a devastating flurry of attacks upon your prey. Your multiple attack penalty for attacks against your hunted prey is \u20133 (\u20132 with an {@trait agile} weapon) on your second attack of the turn instead of \u20135, and \u20136 (\u20134 with an {@trait agile} weapon) on your third or subsequent attack of the turn, instead of \u201310."
							]
						}
					]
				}
			]
		},
		{
			"name": "Hunter's Edge",
			"source": "CRB",
			"page": 168,
			"className": "Ranger",
			"classSource": "CRB",
			"subclassShortName": "Outwit",
			"subclassSource": "CRB",
			"level": 1,
			"entries": [
				{
					"type": "pf2-options",
					"style": "pf2-p",
					"skipSort": true,
					"items": [
						{
							"type": "item",
							"name": "Outwit",
							"entries": [
								"You are talented at outwitting and evading your prey. You gain a +2 circumstance bonus to {@skill Deception} checks, {@skill Intimidation} checks, {@skill Stealth} checks, and any checks to {@action Recall Knowledge} about the prey, and a +1 circumstance bonus to AC against your prey's attacks."
							]
						}
					]
				}
			]
		},
		{
			"name": "Hunter's Edge",
			"source": "CRB",
			"page": 168,
			"className": "Ranger",
			"classSource": "CRB",
			"subclassShortName": "Precision",
			"subclassSource": "CRB",
			"level": 1,
			"entries": [
				{
					"type": "pf2-options",
					"style": "pf2-p",
					"skipSort": true,
					"items": [
						{
							"type": "item",
							"name": "Precision",
							"entries": [
								"You have trained to aim for your prey's weak points. The first time you hit your hunted prey in a round, you also deal {@dice 1d8} additional precision damage. (Precision damage increases the damage you already deal, using the same type, but is ineffective against creatures that lack vital organs or weak points.) At 11th level, the extra damage increases to {@dice 2d8} precision damage, and at 19th level, the extra damage increases to {@dice 3d8} precision damage."
							]
						}
					]
				}
			]
		},
		{
			"name": "Masterful Hunter",
			"source": "CRB",
			"page": 170,
			"className": "Ranger",
			"classSource": "CRB",
			"subclassShortName": "Flurry",
			"subclassSource": "CRB",
			"level": 17,
			"entries": [
				{
					"type": "pf2-options",
					"style": "pf2-p",
					"skipSort": true,
					"items": [
						{
							"type": "item",
							"name": "Flurry",
							"entries": [
								"You can blend your weapon mastery with skillful targeting to make a series of precise attacks. If you have master proficiency with your weapon, your multiple attack penalty for attacks against your hunted prey is \u20132 (\u20131 with an {@trait agile} weapon) on your second attack of the turn, and \u20134 (\u20132 with an {@trait agile} weapon) on your third and subsequent attacks of the turn."
							]
						}
					]
				}
			]
		},
		{
			"name": "Masterful Hunter",
			"source": "CRB",
			"page": 170,
			"className": "Ranger",
			"classSource": "CRB",
			"subclassShortName": "Outwit",
			"subclassSource": "CRB",
			"level": 17,
			"entries": [
				{
					"type": "pf2-options",
					"style": "pf2-p",
					"skipSort": true,
					"items": [
						{
							"type": "item",
							"name": "Outwit",
							"entries": [
								"Your mastery of skills allows you to overwhelm your prey. If you have master proficiency in {@skill Deception}, {@skill Intimidation}, {@skill Stealth}, or the skill you use to {@action Recall Knowledge} about your prey, increase the circumstance bonus against the prey with that skill from +2 to +4. If you have master proficiency with your armor, increase the circumstance bonus to AC against the prey from +1 to +2."
							]
						}
					]
				}
			]
		},
		{
			"name": "Masterful Hunter",
			"source": "CRB",
			"page": 170,
			"className": "Ranger",
			"classSource": "CRB",
			"subclassShortName": "Precision",
			"subclassSource": "CRB",
			"level": 17,
			"entries": [
				{
					"type": "pf2-options",
					"style": "pf2-p",
					"skipSort": true,
					"items": [
						{
							"type": "item",
							"name": "Precision",
							"entries": [
								"Your weapon mastery allows you to hit your prey's vital areas multiple times. The second time in a round you hit your hunted prey, you also deal {@dice 1d8} precision damage. At 19th level, your second hit in a round against your hunted prey deals {@damage 2d8} precision damage, and your third hit in a round against your hunted prey deals {@damage 1d8} precision damage."
							]
						}
					]
				}
			]
		}
	]
}
