{
	"spell": [
		{
			"name": "Blood Feast",
			"source": "EC4",
			"page": 74,
			"level": 5,
			"traits": [
				"uncommon",
				"necromancy"
			],
			"traditions": [
				"arcane",
				"divine",
				"occult"
			],
			"cast": {
				"number": 2,
				"unit": "action"
			},
			"components": [
				[
					"S",
					"V"
				]
			],
			"range": {
				"number": 1,
				"unit": "touch"
			},
			"targets": "1 creature",
			"entries": [
				"Your head splits vertically into an enormous maw, which feasts upon the target's blood, dealing {@damage 12d6} piercing damage, depending on your spell attack roll. After the spell, your head sews back together as if it had never split apart. You gain temporary Hit Points for 1 minute equal to half the piercing damage the target takes.",
				"If you are a gug, increase the piercing damage by {@dice 2d6} and increase the {@condition persistent damage||persistent bleed damage} you deal on a critical hit by {@dice 1d8}. This spell doesn't alter a gug's appearance.",
				{
					"type": "successDegree",
					"entries": {
						"Critical Success": "The creature takes double damage and {@damage 1d8} {@condition persistent damage||persistent bleed damage}.",
						"Success": "The creature takes full damage.",
						"Failure": "You miss and the creature takes no damage."
					}
				}
			],
			"heightened": {
				"plusX": {
					"1": [
						"The piercing damage increases by {@damage 2d6}, and the {@condition persistent damage||persistent bleed damage} on a critical increases by 1."
					]
				}
			}
		},
		{
			"name": "Entrancing Eyes",
			"source": "EC4",
			"page": 74,
			"level": 7,
			"traits": [
				"uncommon",
				"enchantment",
				"mental",
				"visual"
			],
			"traditions": [
				"arcane"
			],
			"cast": {
				"number": 2,
				"unit": "action"
			},
			"components": [
				[
					"S",
					"V"
				]
			],
			"area": {
				"types": [
					"Emanation"
				],
				"entry": "30-foot emanation centered on you"
			},
			"duration": {
				"number": 1,
				"unit": "minute",
				"sustained": true
			},
			"entries": [
				"Your eyes glow with an entrancing radiance that captivates those who meet your gaze. Any creature that ends its turn within the emanation must attempt a Will save.",
				{
					"type": "successDegree",
					"entries": {
						"Critical Success": "The target is unaffected and becomes immune to this particular casting of the spell. Success The target is unaffected.",
						"Failure": "Until the end of its next turn, the target is {@condition stupefied|CRB|stupefied 2} and {@condition fascinated}.",
						"Critical Failure": "Until the end of its next turn, the target is {@condition stupefied|CRB|stupefied 4}, {@condition fascinated}, and can't take reactions. In addition, all creatures and objects other than you are {@condition concealed} from the target. During any round you {@action Sustain a Spell||Sustain the Spell}, you can use a single action, which has the {@trait manipulate} trait, to focus your entrancing eyes on a single creature you can see within 30 feet. This creature must immediately make a Will save against the spell as if it were ending its turn in the emanation. If the creature was already {@condition fascinated} by your entrancing eyes before its save, a failed save causes it to be {@condition paralyzed} for 1 round. You can't use this action to focus on the same creature more than once per round."
					}
				}
			]
		},
		{
			"name": "Necrotic Radiation",
			"source": "EC4",
			"page": 75,
			"level": 4,
			"traits": [
				"uncommon",
				"necromancy",
				"negative"
			],
			"traditions": [
				"arcane",
				"divine",
				"occult"
			],
			"cast": {
				"number": 2,
				"unit": "action"
			},
			"components": [
				[
					"M",
					"S"
				]
			],
			"range": {
				"number": 1,
				"unit": "touch"
			},
			"targets": "one object or one 10-footsquare area",
			"duration": {
				"number": 24,
				"unit": "hour"
			},
			"entries": [
				"You imbue the touched object or space with slow-acting necrotic radiation. If you cast the spell on an object, any creature ending its turn holding or carrying the object takes {@damage 2d6} negative damage. If you cast the spell on an area, any creature ending its turn in the area takes {@damage 2d6} negative damage. You can attempt to use this spell on an attended object by touching the object. If you do, the creature attempts a Reflex save to reduce the effect.",
				{
					"type": "successDegree",
					"entries": {
						"Critical Success": "The object is unaffected.",
						"Success": "The creature pulls the object away quickly. The spell only lasts 1 minute.",
						"Failure": "The creature manages to slightly protect the object. The spell lasts 10 minutes.",
						"Critical Failure": "The spell lasts the full 24 hours."
					}
				}
			],
			"heightened": {
				"plusX": {
					"2": [
						"Increase the radiation's negative damage by {@dice 1d6}."
					]
				}
			}
		}
	]
}
