{
	"creature": [
		{
			"name": "Stone Sister",
			"source": "LOIL",
			"page": 338,
			"level": 6,
			"traits": [
				"rare",
				"n",
				"medium",
				"undead"
			],
			"perception": {
				"std": 11
			},
			"senses": [
				{
					"name": "darkvision"
				}
			],
			"languages": {
				"languages": [
					"celestial",
					"drooni (can't speak)"
				]
			},
			"skills": {
				"athletics": {
					"std": 17
				},
				"deception": {
					"std": 14
				},
				"intimidation": {
					"std": 14
				},
				"stealth": {
					"std": 12
				}
			},
			"abilityMods": {
				"str": 5,
				"dex": 2,
				"con": 2,
				"int": 0,
				"wis": 1,
				"cha": 4
			},
			"items": [
				"scimitar"
			],
			"defenses": {
				"ac": {
					"std": 24
				},
				"savingThrows": {
					"fort": {
						"std": 17
					},
					"ref": {
						"std": 11
					},
					"will": {
						"std": 11
					}
				},
				"hp": [
					{
						"hp": 75,
						"abilities": [
							"negative healing",
							"reconstitution",
							"stone flesh"
						]
					}
				],
				"immunities": [
					"death effects",
					"disease",
					"paralyzed",
					"poison",
					"unconscious"
				],
				"resistances": [
					{
						"name": "physical",
						"amount": 5,
						"note": "except adamantine"
					}
				]
			},
			"speed": {
				"walk": 25
			},
			"attacks": [
				{
					"range": "Melee",
					"traits": [
						"earth",
						"forceful",
						"sweep"
					],
					"name": "scimitar",
					"attack": 17,
					"damage": "{@damage 1d6+8} slashing plus {@damage 1d6} bludgeoning and curse of stone"
				},
				{
					"range": "Melee",
					"traits": [
						"agile",
						"earth"
					],
					"name": "fist",
					"attack": 17,
					"damage": "{@damage 2d6+8} bludgeoning plus curse of stone"
				}
			],
			"abilities": {
				"mid": [
					{
						"name": "Reconstitution Until",
						"entries": [
							"Geb's curse is {@condition broken}, any stone sister who's destroyed gradually reforms in her original shape. A stone sister who's reduced to 0 Hit Points will reform after 24 hours, while one reduced to rubble or dust might take a year or more to reform. Stone sisters who are removed from the Field of Maidens always attempt to return to it when they reconstitute."
						]
					},
					{
						"name": "Stone Flesh",
						"entries": [
							"A stone sister is made of a bizarre stone that never stops bleeding from numerous cracks along her skin. She reacts to certain spells in unique ways, as listed below.",
							{
								"type": "list",
								"items": [
									"Spells that alter earth, such as shape stone, either deal {@dice 3d10} points of damage or heal {@dice 3d10} Hit Points, as decided by the caster. If the spell is specifically harmful or beneficial to earth and stone, the GM might decide it can only harm the stone sister, or only heal her.",
									"Stone to flesh doesn't revert a stone sister to flesh and blood but instead weakens her. She loses her resistance to physical damage for 1 minute. If she's reduced to 0 Hit Points during this time, she's permanently destroyed and can't reform."
								]
							}
						]
					},
					{
						"name": "Attack of Opportunity",
						"activity": {
							"number": 1,
							"unit": "reaction"
						},
						"generic": {
							"tag": "ability"
						}
					}
				],
				"bot": [
					{
						"name": "Curse of Stone",
						"traits": [
							"curse"
						],
						"entries": [
							"The creature must succeed at a {@dc 21} Fortitude save or become {@condition clumsy||clumsy 2} ({@condition clumsy||clumsy 3} on a critical failure) and gain a +1 status bonus to AC as their skin hardens to stone. The {@condition clumsy} condition can be temporarily relieved for 24 hours by casting stone to flesh on the cursed creature but can't be removed or reduced by any other means short of removing the curse; during this time, the cursed creature also no longer receives the status bonus to AC."
						]
					},
					{
						"name": "Statue",
						"activity": {
							"number": 1,
							"unit": "action"
						},
						"traits": [
							"concentrate"
						],
						"entries": [
							"Until the next time she acts, the stone sister appears to be a statue. She has an automatic result of 34 on {@skill Deception} checks and DCs to pass as a statue. Since the Field of Maidens is filled with thousands of statues just like her, most of which aren't stone sisters, it's incredibly difficult to recognize her true nature."
						]
					}
				]
			},
			"hasImages": true
		},
		{
			"name": "Quantium Golem",
			"source": "LOIL",
			"page": 335,
			"level": 20,
			"traits": [
				"rare",
				"n",
				"gargantuan",
				"construct",
				"golem",
				"mindless"
			],
			"perception": {
				"std": 36
			},
			"senses": [
				{
					"name": "darkvision"
				},
				{
					"name": "defender's link"
				},
				{
					"name": "lifesense",
					"range": 120
				}
			],
			"skills": {
				"athletics": {
					"std": 38
				}
			},
			"abilityMods": {
				"str": 10,
				"dex": 8,
				"con": 7,
				"int": -5,
				"wis": 8,
				"cha": -5
			},
			"items": [
				"+3 greater striking bastard sword"
			],
			"defenses": {
				"ac": {
					"std": 47
				},
				"savingThrows": {
					"fort": {
						"std": 35
					},
					"ref": {
						"std": 32
					},
					"will": {
						"std": 32
					}
				},
				"hp": [
					{
						"hp": 325
					}
				],
				"immunities": [
					"bleed",
					"death effects",
					"disease",
					"doomed",
					"drained",
					"fatigued",
					"fire",
					"healing",
					"magic (below)",
					"mental",
					"necromancy",
					"nonlethal attacks",
					"paralyzed",
					"poison",
					"sickened",
					"unconscious"
				],
				"resistances": [
					{
						"name": "physical",
						"amount": 20,
						"note": "except adamantine"
					}
				]
			},
			"speed": {
				"walk": 50
			},
			"attacks": [
				{
					"range": "Melee",
					"traits": [
						"magical",
						"two-handed <d12>"
					],
					"name": "bastard sword",
					"attack": 39,
					"damage": "{@damage 3d8+18} slashing"
				},
				{
					"range": "Ranged",
					"traits": [
						"magical",
						"range <120 feet>"
					],
					"name": "eye beam",
					"attack": 36,
					"damage": "{@damage 4d8} fire plus {@dice 4d8} energy (see Twin Defenders)"
				}
			],
			"abilities": {
				"top": [
					{
						"name": "Defender's Link Each",
						"entries": [
							"Quantium golem automatically knows the Hit Points, conditions, afflictions, and location of the other."
						]
					}
				],
				"mid": [
					{
						"name": "Golem",
						"entries": [
							"Antimagic harmed by sonic ({@dice 9d10}, {@dice 3d10} from area or {@condition persistent damage}); healed by fire (area {@dice 3d10} HP); {@condition slowed} by cold"
						]
					},
					{
						"name": "Paired Reconstruction",
						"entries": [
							"When reduced to 0 HP, the Quantium golem is destroyed; however, it magically reforms 24 hours later at full HP and free of all conditions and afflictions unless its twin golem is also destroyed."
						]
					},
					{
						"name": "Vulnerable to Banishment",
						"entries": [
							"Casting a {@spell banishment} spell on a Quantium golem disrupts its connection to the Crux of Nex. If targeted by such a spell, the golem is {@condition enfeebled||enfeebled 1} and {@condition slowed||slowed 1} for {@dice 1d4} rounds."
						]
					}
				],
				"bot": [
					{
						"name": "Lambent Beam",
						"activity": {
							"number": 2,
							"unit": "action"
						},
						"traits": [
							"arcane",
							"evocation"
						],
						"entries": [
							"The Quantium golem's eyes take on a brilliant glow and it unleashes an arc of destruction dealing {@damage 10d6} fire damage and {@damage 10d6} energy damage (see Twin Defenders) to creatures in a 120-foot line ({@dc 42} basic Reflex save). The Quantium golem can't use Lambent Beam for {@dice 1d4} rounds."
						]
					},
					{
						"name": "Twin Defenders",
						"entries": [
							"The Quantium golems were created by Nex as a matched set: one of crimson and one of emerald, each a unique entity. The crimson golem is imbued with blazing fire and crackling lightning; its eye beam and Lambent Beam abilities deal fire and electricity damage. The emerald golem is charged with caustic power and flame; its eye beam and Lambent Beam abilities deal acid and fire damage."
						]
					}
				]
			},
			"hasImages": true
		},
		{
			"name": "Benthic Reaver",
			"source": "LOIL",
			"page": 324,
			"level": 21,
			"traits": [
				"unique",
				"ce",
				"gargantuan",
				"cold",
				"undead"
			],
			"perception": {
				"std": 41
			},
			"senses": [
				{
					"name": "darkvision"
				},
				{
					"name": "true seeing"
				}
			],
			"languages": {
				"languages": [
					"common",
					"necril"
				]
			},
			"skills": {
				"arcana": {
					"std": 37
				},
				"athletics": {
					"std": 43
				},
				"nature": {
					"std": 37
				}
			},
			"abilityMods": {
				"str": 10,
				"dex": 8,
				"con": 7,
				"int": 6,
				"wis": 8,
				"cha": 6
			},
			"defenses": {
				"ac": {
					"std": 46,
					"notes": [
						"all-around vision"
					]
				},
				"savingThrows": {
					"fort": {
						"std": 38
					},
					"ref": {
						"std": 35
					},
					"will": {
						"std": 33
					}
				},
				"hp": [
					{
						"hp": 500,
						"abilities": [
							"(negative healing)"
						]
					}
				],
				"immunities": [
					"bleed",
					"cold",
					"death effects",
					"disease",
					"negative",
					"paralyzed",
					"poison",
					"precision",
					"unconscious"
				],
				"weaknesses": [
					{
						"name": "good",
						"amount": 20
					}
				],
				"resistances": [
					{
						"name": "physical",
						"amount": 10,
						"note": "except adamantine"
					}
				]
			},
			"speed": {
				"walk": 30,
				"swim": 60
			},
			"attacks": [
				{
					"range": "Melee",
					"traits": [
						"reach <15 feet>"
					],
					"name": "jaws",
					"attack": 39,
					"damage": "{@damage 4d12+18} piercing plus {@damage 2d6} cold and {@damage 2d6} negative"
				},
				{
					"range": "Melee",
					"traits": [
						"agile",
						"reach <15 feet>"
					],
					"name": "fin",
					"attack": 39,
					"damage": "{@damage 4d8+18} slashing plus {@damage 2d6} negative"
				},
				{
					"range": "Melee",
					"traits": [
						"reach <30 feet>"
					],
					"name": "tail",
					"attack": 39,
					"damage": "{@damage 4d10+18} slashing plus {@damage 2d6} negative and {@ability Improved Knockdown}"
				},
				{
					"range": "Ranged",
					"traits": [
						"range <150 feet>"
					],
					"name": "eye beam",
					"attack": 37,
					"damage": "{@damage 4d12+8} cold plus {@damage 4d6} negative and numbing ice"
				}
			],
			"spellcasting": [
				{
					"tradition": "arcane",
					"type": "Innate",
					"DC": 41,
					"entry": {
						"constant": {
							"9": {
								"spells": [
									{
										"name": "true seeing"
									}
								]
							}
						}
					}
				}
			],
			"abilities": {
				"top": [
					{
						"name": "Comfort of the Deep",
						"traits": [
							"downtime"
						],
						"entries": [
							"The benthic reaver spends 1 day submerged in seawater and restores itself to full Hit Points."
						]
					}
				],
				"mid": [
					{
						"name": "Intense Chill",
						"traits": [
							"arcane",
							"aura",
							"cold",
							"evocation"
						],
						"entries": [
							"30 feet. {@damage 5d6} cold damage ({@dc 41} basic Reflex save). On a failure, the creature takes a \u2212315-foot status penalty to its Speeds for 1 round."
						]
					},
					{
						"name": "Tail Sweep",
						"activity": {
							"number": 1,
							"unit": "reaction"
						},
						"trigger": "A creature moves from beyond the reach of the benthic reaver's tail to within the reach of the benthic reaver's tail",
						"entries": [
							"The benthic reaver makes a tail {@action Strike} against the triggering creature and can use {@ability Improved Knockdown} if the attack hits, even if it isn't the benthic reaver's turn. If the benthic reaver knocks the target {@condition prone}, it disrupts the triggering {@trait move} action."
						]
					}
				],
				"bot": [
					{
						"name": "Numbing Ice",
						"traits": [
							"cold"
						],
						"entries": [
							"A creature who takes damage from the benthic reaver's eye beam {@action Strike} must succeed at a {@dc 41} Fortitude save or become {@condition slowed||slowed 2} as cold stiffens its limbs. A flying creature who fails its save also descends safely to the ground below. This is forced movement."
						]
					},
					{
						"name": "Song of the Lost",
						"activity": {
							"number": 1,
							"unit": "action"
						},
						"traits": [
							"arcane",
							"auditory",
							"emotion",
							"enchantment",
							"fear",
							"mental"
						],
						"entries": [
							"The benthic reaver unleashes a cry of mourning. All creatures within 60 feet must attempt a {@dc 41} Will save to resist. The benthic reaver can't use Song of the Lost for {@dice 1d4} rounds.",
							{
								"type": "successDegree",
								"entries": {
									"Critical Success": [
										"The creature is unaffected."
									],
									"Success": [
										"The creature is {@condition frightened||frightened 1}."
									],
									"Failure": [
										"The creature is {@condition frightened||frightened 2}."
									],
									"Critical Failure": [
										"As failure, but the creature is also {@condition stunned||stunned 1} with sympathy."
									]
								}
							}
						]
					},
					{
						"name": "Tail Sweep",
						"activity": {
							"unit": "action",
							"number": 2
						},
						"entries": [
							"The benthic reaver makes a tail {@action Strike} against each enemy within its reach. These attacks count toward the benthic reaver's multiple attack penalty, but the multiple attack penalty doesn't increase until after the benthic reaver makes all its attacks."
						]
					}
				]
			},
			"hasImages": true
		},
		{
			"name": "Clockwork Cannoneer",
			"source": "LOIL",
			"page": 325,
			"level": 15,
			"traits": [
				"rare",
				"n",
				"huge",
				"clockwork",
				"construct",
				"mindless"
			],
			"perception": {
				"std": 25
			},
			"senses": [
				{
					"name": "darkvision"
				}
			],
			"skills": {
				"athletics": {
					"std": 30
				}
			},
			"abilityMods": {
				"str": 7,
				"dex": 8,
				"con": 6,
				"int": -5,
				"wis": 4,
				"cha": -5
			},
			"defenses": {
				"ac": {
					"std": 38
				},
				"savingThrows": {
					"fort": {
						"std": 27
					},
					"ref": {
						"std": 29
					},
					"will": {
						"std": 23
					}
				},
				"hp": [
					{
						"hp": 250
					}
				],
				"immunities": [
					"death effects",
					"disease",
					"doomed",
					"drained",
					"fatigued",
					"healing",
					"mental",
					"necromancy",
					"nonlethal attacks",
					"paralyzed",
					"poison",
					"sickened",
					"unconscious"
				],
				"weaknesses": [
					{
						"name": "electricity",
						"amount": 15
					},
					{
						"name": "orichalcum",
						"amount": 15
					}
				],
				"resistances": [
					{
						"name": "physical",
						"amount": 10,
						"note": "except adamantine or orichalcum"
					}
				]
			},
			"speed": {
				"walk": 25
			},
			"attacks": [
				{
					"range": "Melee",
					"traits": [
						"backswing",
						"shove"
					],
					"name": "bore",
					"attack": 28,
					"damage": "{@damage 3d12+12} bludgeoning"
				},
				{
					"range": "Ranged",
					"traits": [
						"range increment <100 feet>"
					],
					"name": "cannonball",
					"attack": 29,
					"damage": "{@damage 6d12} bludgeoning"
				}
			],
			"abilities": {
				"top": [
					{
						"name": "Wind-Up",
						"entries": [
							"24 hours, {@dc 33}, standby"
						],
						"generic": {
							"tag": "ability",
							"source": "B3"
						}
					}
				],
				"bot": [
					{
						"name": "Bombard",
						"activity": {
							"number": 2,
							"unit": "action"
						},
						"traits": [
							"fire"
						],
						"entries": [
							"The clockwork cannoneer launches an explosive shot up to a range of 200 feet that explodes in a 20-foot burst. Creatures within the burst take {@damage 5d10} bludgeoning damage ({@dc 36} basic Reflex save)."
						]
					},
					{
						"name": "Muzzleburn",
						"entries": [
							"The heat from a discharged cannon sears those who touch its metal shell. The clockwork cannoneer's bore {@action Strike} deal an additional {@damage 2d6} fire damage until the end of its next turn after it makes a cannonball {@action Strike} or uses its Bombard or Powder Blast abilities."
						]
					},
					{
						"name": "Powder Blast",
						"activity": {
							"number": 2,
							"unit": "action"
						},
						"traits": [
							"fire"
						],
						"entries": [
							"The clockwork cannoneer spews flames from one of its cannons, dealing {@damage 8d6} fire damage in a 30-foot cone ({@dc 36} basic Reflex save). Those that fail the save also take {@damage 2d6} {@condition persistent damage||persistent fire damage}."
						]
					}
				]
			},
			"hasImages": true
		},
		{
			"name": "Cursed King",
			"source": "LOIL",
			"page": 326,
			"level": 10,
			"traits": [
				"ce",
				"medium",
				"mummy",
				"undead"
			],
			"perception": {
				"std": 20
			},
			"senses": [
				{
					"name": "darkvision"
				}
			],
			"languages": {
				"languages": [
					"necril"
				],
				"notes": [
					"plus any two ancient languages (can't speak)"
				]
			},
			"skills": {
				"athletics": {
					"std": 23
				},
				"intimidation": {
					"std": 17
				},
				"stealth": {
					"std": 17
				}
			},
			"abilityMods": {
				"str": 7,
				"dex": 3,
				"con": 4,
				"int": -4,
				"wis": 4,
				"cha": 3
			},
			"defenses": {
				"ac": {
					"std": 29
				},
				"savingThrows": {
					"fort": {
						"std": 20
					},
					"ref": {
						"std": 20
					},
					"will": {
						"std": 16
					}
				},
				"hp": [
					{
						"hp": 210,
						"abilities": [
							"negative healing"
						]
					}
				],
				"immunities": [
					"death effects",
					"disease",
					"paralyzed",
					"poison",
					"unconscious"
				],
				"weaknesses": [
					{
						"name": "fire",
						"amount": 10
					}
				]
			},
			"speed": {
				"walk": 25
			},
			"attacks": [
				{
					"range": "Melee",
					"name": "jaws",
					"attack": 23,
					"damage": "{@damage 2d12+13} piercing plus Grab"
				},
				{
					"range": "Melee",
					"traits": [
						"agile"
					],
					"name": "fist",
					"attack": 23,
					"damage": "{@damage 2d8+13} bludgeoning"
				}
			],
			"abilities": {
				"mid": [
					{
						"name": "False Authority",
						"traits": [
							"aura",
							"emotion",
							"fear",
							"mental"
						],
						"entries": [
							"30 feet. When a creature enters or ends its turn within the cursed king's aura, it must attempt a {@dc 26} Will save. If it fails, it becomes {@condition frightened||frightened 2}. If it critically fails, it's cowed into submission; in addition to becoming {@condition frightened||frightened 2}, it must use its first action on its turn to kneel or flee from the cursed king. A creature who succeeds at its saving throw becomes immune to the king's false authority for 24 hours."
						]
					},
					{
						"name": "Usurper's Curse",
						"traits": [
							"curse"
						],
						"entries": [
							"When a creature slays a cursed king, it must attempt a {@dc 29} Will save. On a failure, it suffers the effects of the usurper's curse."
						]
					},
					{
						"name": "Deadly Pursuit",
						"activity": {
							"number": 1,
							"unit": "reaction"
						},
						"trigger": "A creature within the cursed king's reach attempts to move away",
						"entries": [
							"The cursed king Strides up to its Speed, keeping the creature within reach until the creature stops or the cursed king has moved its full Speed. If the creature is still within reach, the cursed king makes a jaws {@action Strike} against it."
						]
					}
				],
				"bot": [
					{
						"name": "Berserk",
						"entries": [
							"At the beginning of each of its turns in combat, a cursed king must attempt a DC {@flatDC 2} flat check. If it succeeds, the DC increases by 1. If it fails, it immediately goes berserk, becoming mindless for the rest of its turn, immune to all {@trait mental} effects, and attacking the nearest creature it can reach. While it's berserk, each of its unarmed attacks gain the deadly d8 trait. At the end of a turn it failed this flat check or whenever the combat encounter ends, the DC resets to 2.",
							"Usurper's Curse (curse, necromancy, polymorph) {@dc 30} Will saving throw. On a failure, the creature who killed the cursed king becomes {@condition stupefied||stupefied 1}. On a critical failure, it becomes {@condition stupefied||stupefied 2}. As long as that creature remains cursed, it can't remove or decrease the value of the {@condition stupefied} condition in any way. Afflicted creatures must attempt the saving throw again every 24 hours, increasing the {@condition stupefied} condition by 1 on a failure or 2 on a critical failure. If the condition ever increases past {@condition stupefied||stupefied 4}, they transform, body and mind, into the same animal as the cursed king's head, similar to the critical failure effect of baleful polymorph."
						]
					}
				]
			},
			"hasImages": true
		},
		{
			"name": "Fleshforged Conformer",
			"source": "LOIL",
			"page": 327,
			"level": 8,
			"traits": [
				"cn",
				"medium",
				"aberration"
			],
			"perception": {
				"std": 19
			},
			"senses": [
				{
					"name": "darkvision"
				}
			],
			"languages": {
				"languages": [
					"aklo",
					"common"
				],
				"notes": [
					"two other languages"
				]
			},
			"skills": {
				"arcana": {
					"std": 15
				},
				"deception": {
					"std": 17
				},
				"fleshwarp lore": {
					"std": 17
				},
				"medicine": {
					"std": 17
				},
				"occultism": {
					"std": 15
				},
				"society": {
					"std": 15
				},
				"stealth": {
					"std": 18
				}
			},
			"abilityMods": {
				"str": 0,
				"dex": 6,
				"con": 3,
				"int": 3,
				"wis": 3,
				"cha": 3
			},
			"defenses": {
				"ac": {
					"std": 26
				},
				"savingThrows": {
					"fort": {
						"std": 17
					},
					"ref": {
						"std": 18
					},
					"will": {
						"std": 13
					}
				},
				"hp": [
					{
						"hp": 145,
						"abilities": [
							"regeneration 10 (deactivated by cold iron)"
						]
					}
				],
				"weaknesses": [
					{
						"name": "cold iron",
						"amount": 10
					}
				]
			},
			"speed": {
				"walk": 25
			},
			"attacks": [
				{
					"range": "Melee",
					"traits": [
						"agile",
						"finesse"
					],
					"name": "fanged-maw finger",
					"attack": 20,
					"damage": "{@damage 2d10+3} piercing plus {@damage 1d8} {@condition persistent damage||persistent bleed}"
				}
			],
			"spellcasting": [
				{
					"tradition": "occult",
					"type": "Innate",
					"DC": 25,
					"entry": {
						"0": {
							"level": 4,
							"spells": [
								{
									"name": "detect magic"
								},
								{
									"name": "read aura"
								}
							]
						},
						"2": {
							"spells": [
								{
									"name": "blood vendetta",
									"source": "APG"
								},
								{
									"name": "charitable urge",
									"source": "APG"
								}
							]
						}
					}
				}
			],
			"abilities": {
				"bot": [
					{
						"name": "Conformance",
						"activity": {
							"number": 1,
							"unit": "action"
						},
						"traits": [
							"concentrate",
							"occult",
							"polymorph",
							"transmutation"
						],
						"entries": [
							"The conformer contorts and reshapes their body into a desired form. The conformer takes on the specific appearance of any Small, Medium, or Large humanoid or animal that they've {@condition observed} and whose appearance they remember. This doesn't change the conformer's Speed or their attack and damage bonus with their Strikes, but might change the damage type their Strikes deal."
						]
					},
					{
						"name": "Surgical Detachment",
						"activity": {
							"number": 1,
							"unit": "action"
						},
						"traits": [
							"concentrate",
							"manipulate",
							"morph",
							"occult",
							"transmutation"
						],
						"entries": [
							"The conformer detaches part of their body to serve them as an autonomous organism. For the next 24 hours, the conformer gains the loyal service of a fleshforged skinskitter (page 329). As long as they remain within 1 mile of each other, the conformer can use the Surgical Detachment action again to empathically direct the actions of their skinskitter servant as well as perceive through its senses. Due to how taxing this process is, the conformer can have only one skinskitter servant at a time."
						]
					},
					{
						"name": "Tissue Siphon",
						"activity": {
							"number": 1,
							"unit": "action"
						},
						"traits": [
							"manipulate",
							"occult",
							"transmutation"
						],
						"requirements": "The conformer is within reach of an {@condition unconscious} or willing creature, or a creature taking {@condition persistent damage||persistent bleed damage}",
						"entries": [
							"The conformer touches and absorbs some of the creature's flesh. The target must attempt a {@dc 26} Fortitude save; on a failure, they become {@condition drained||drained 1} and take damage from their {@condition persistent damage||persistent bleed damage}, even though it isn't the end of their turn."
						]
					},
					{
						"name": "Wear Flesh",
						"activity": {
							"number": 1,
							"unit": "action"
						},
						"traits": [
							"transmutation",
							"occult"
						],
						"requirements": "The conformer has used Tissue Siphon to absorb flesh within the last hour",
						"entries": [
							"The conformer expends the flesh they've absorbed to transform their body, reproducing the effects of one of the following spells: {@spell adapt self|LOGM} (Gods & Magic 112), {@spell enlarge}, {@spell shifting form} (Core Rulebook 407), {@spell tentacular limbs} (Core Rulebook 405), or {@spell unusual anatomy} (Core Rulebook 405). The Wear Flesh action gains the traits of the spell it's reproducing, and the conformer can {@action Sustain a Spell} on these effects."
						]
					}
				]
			},
			"hasImages": true
		},
		{
			"name": "Fleshforged Dreadnought",
			"source": "LOIL",
			"page": 328,
			"level": 18,
			"traits": [
				"rare",
				"n",
				"gargantuan",
				"construct",
				"mindless"
			],
			"perception": {
				"std": 29
			},
			"senses": [
				{
					"name": "darkvision"
				}
			],
			"skills": {
				"athletics": {
					"std": 38
				}
			},
			"abilityMods": {
				"str": 10,
				"dex": 6,
				"con": 9,
				"int": -5,
				"wis": 5,
				"cha": -5
			},
			"defenses": {
				"ac": {
					"std": 42
				},
				"savingThrows": {
					"fort": {
						"std": 35
					},
					"ref": {
						"std": 28
					},
					"will": {
						"std": 27
					}
				},
				"hp": [
					{
						"hp": 300,
						"abilities": [
							"regeneration 20 (deactivated by cold iron)"
						]
					}
				],
				"immunities": [
					"bleed",
					"death effects",
					"disease",
					"doomed",
					"drained",
					"fatigued",
					"healing",
					"mental",
					"necromancy",
					"nonlethal attacks",
					"paralyzed",
					"poison",
					"sickened",
					"unconscious"
				],
				"resistances": [
					{
						"name": "acid",
						"amount": 20
					}
				]
			},
			"speed": {
				"walk": 30
			},
			"attacks": [
				{
					"range": "Melee",
					"traits": [
						"reach <15 feet>"
					],
					"name": "battering ram",
					"attack": 35,
					"damage": "{@damage 7d8+10} bludgeoning plus Improved Push 15 feet"
				},
				{
					"range": "Melee",
					"traits": [
						"agile",
						"reach <10 feet>"
					],
					"name": "claw",
					"attack": 35,
					"damage": "{@damage 4d8+18} slashing"
				},
				{
					"range": "Ranged",
					"traits": [
						"range increment <120 feet>"
					],
					"name": "ballista",
					"attack": 33,
					"damage": "{@damage 4d12+8} piercing"
				}
			],
			"abilities": {
				"top": [
					{
						"name": "Scaling Spikes",
						"entries": [
							"A fleshforged dreadnought is covered in handholds and footholds that make it easy to climb. Creatures of Medium or smaller size can {@action Climb} the dreadnought, sharing one of its spaces as they do so. The DC to {@action Climb} a fleshforged dreadnought is 15, and creatures move 5 more feet on a success and 10 more feet on a critical success, to a maximum of their Speed when Climbing the construct."
						]
					}
				],
				"mid": [
					{
						"name": "Caustic Leak",
						"activity": {
							"number": 1,
							"unit": "free"
						},
						"traits": [
							"acid",
							"arcane",
							"evocation"
						],
						"frequency": {
							"number": 1,
							"unit": "turn"
						},
						"trigger": "The fleshforged dreadnought is damaged by a non-reach piercing or slashing melee {@action Strike}",
						"entries": [
							"Corrosive fluid sprays the attacker, dealing {@damage 8d6} acid damage ({@dc 40} basic Reflex save)."
						]
					}
				],
				"bot": [
					{
						"name": "Destructive Charge",
						"activity": {
							"number": 2,
							"unit": "action"
						},
						"entries": [
							"The fleshforged dreadnought Strides up to twice its speed and makes a battering ram {@action Strike} against a structure or unattended object. The {@action Strike} ignores 20 points of the target's Hardness."
						]
					},
					{
						"name": "Drown in Ichor",
						"activity": {
							"number": 2,
							"unit": "action"
						},
						"traits": [
							"acid",
							"arcane",
							"evocation"
						],
						"entries": [
							"The fleshforged dreadnought releases a wave of caustic fluid from vents in its sides.",
							"Creatures within a 20-foot emanation take {@damage 8d6} acid damage ({@dc 40} basic Reflex save). Creatures who fail their saves also take {@damage 3d6} {@condition persistent damage||persistent acid damage}."
						]
					},
					{
						"name": "Trample",
						"activity": {
							"number": 3,
							"unit": "action"
						},
						"traits": [
							"attack"
						],
						"entries": [
							"Huge or smaller, battering ram, {@dc 44}"
						],
						"generic": {
							"tag": "ability"
						}
					}
				]
			},
			"hasImages": true
		},
		{
			"name": "Skinskitter",
			"source": "LOIL",
			"page": 329,
			"level": 1,
			"traits": [
				"cn",
				"small",
				"aberration",
				"amphibious",
				"mindless"
			],
			"perception": {
				"std": 7
			},
			"senses": [
				{
					"name": "a taste for skin",
					"range": 60,
					"type": "precise"
				}
			],
			"skills": {
				"acrobatics": {
					"std": 7
				},
				"athletics": {
					"std": 5
				},
				"stealth": {
					"std": 7,
					"in blood or water": 9
				}
			},
			"abilityMods": {
				"str": 2,
				"dex": 4,
				"con": 1,
				"int": -5,
				"wis": 0,
				"cha": -5
			},
			"defenses": {
				"ac": {
					"std": 16
				},
				"savingThrows": {
					"fort": {
						"std": 6
					},
					"ref": {
						"std": 9
					},
					"will": {
						"std": 5
					}
				},
				"hp": [
					{
						"hp": 20
					}
				],
				"immunities": [
					"mental"
				],
				"weaknesses": [
					{
						"name": "cold iron",
						"amount": 2
					}
				]
			},
			"speed": {
				"walk": 20,
				"swim": 20
			},
			"attacks": [
				{
					"range": "Melee",
					"traits": [
						"finesse"
					],
					"name": "nail",
					"attack": 9,
					"damage": "{@damage 1d8+1} piercing plus Grab"
				}
			],
			"abilities": {
				"top": [
					{
						"name": "A Taste for Skin",
						"entries": [
							"A skinskitter tastes skin (including leather), hair, claws, and nails within 60 feet."
						]
					}
				],
				"mid": [
					{
						"name": "Shuddering Skitter",
						"activity": {
							"number": 1,
							"unit": "reaction"
						},
						"frequency": {
							"number": 1,
							"unit": "day"
						},
						"trigger": "The skinskitter is reduced to 0 HP",
						"entries": [
							"The fear of death agitates the skinskitter, precipitating a sudden existential awakening of consciousness. The skinskitter is reduced to 1 HP, loses the {@trait mindless} trait and immunity to {@trait mental} effects for the next 24 hours, gains the ability to speak one language (typically Osiriani or Vudrani), and takes two of the following actions in any order: {@action Hide},"
						]
					},
					{
						"name": "Sneak, Step, Stride, or Take Cover.",
						"entries": [
							"In addition, the square occupied by the skinskitter before using Shuddering Skitter becomes difficult terrain, as they disgorge a shower of halfdigested calluses, chewed nails, and entangled hair in their skittering wake."
						]
					}
				],
				"bot": [
					{
						"name": "Share the Skin",
						"activity": {
							"number": 1,
							"unit": "action"
						},
						"requirements": "A {@condition grabbed}, {@condition paralyzed}, {@condition restrained}, {@condition unconscious}, or willing creature is within the skinskitter's reach",
						"entries": [
							"The skinskitter scrapes and shears away large sheets of the victim's skin. This requires an {@skill Athletics} check against the victim's Fortitude DC if the victim is {@condition grabbed} and is automatic for any of the other conditions. The massive pain causes the victim to become {@condition clumsy||clumsy 1} for 1 minute, and the skinskitter drapes itself in the flapping skin, granting it 10 temporary Hit Points for 1 minute."
						]
					}
				]
			},
			"hasImages": true
		},
		{
			"name": "Kasesh",
			"source": "LOIL",
			"page": 330,
			"level": 3,
			"traits": [
				"uncommon",
				"ln",
				"small",
				"earth",
				"elemental"
			],
			"perception": {
				"std": 10
			},
			"senses": [
				{
					"name": "darkvision"
				},
				{
					"name": "tremorsense",
					"range": 60,
					"type": "precise"
				}
			],
			"languages": {
				"languages": [
					"common",
					"terran"
				]
			},
			"skills": {
				"arcana": {
					"std": 11
				},
				"architectural lore": {
					"std": 13
				},
				"nature": {
					"std": 10
				},
				"stealth": {
					"std": 9
				}
			},
			"abilityMods": {
				"str": -1,
				"dex": 2,
				"con": 1,
				"int": 4,
				"wis": 3,
				"cha": 2
			},
			"defenses": {
				"ac": {
					"std": 19
				},
				"savingThrows": {
					"fort": {
						"std": 8
					},
					"ref": {
						"std": 9
					},
					"will": {
						"std": 10
					}
				},
				"hp": [
					{
						"hp": 35
					}
				],
				"immunities": [
					"bleed",
					"paralyzed",
					"poison",
					"sleep"
				]
			},
			"speed": {
				"walk": 20,
				"burrow": 20,
				"abilities": [
					"earth glide"
				]
			},
			"attacks": [
				{
					"range": "Ranged",
					"traits": [
						"evocation",
						"primal",
						"range increment <60 feet>",
						"versatile <B>"
					],
					"name": "earthen shard",
					"attack": 9,
					"damage": "{@damage 1d10+2} piercing"
				}
			],
			"spellcasting": [
				{
					"tradition": "primal",
					"type": "Innate",
					"DC": 20,
					"attack": 12,
					"entry": {
						"0": {
							"level": 2,
							"spells": [
								{
									"name": "detect magic"
								},
								{
									"name": "telekinetic projectile"
								}
							]
						},
						"1": {
							"spells": [
								{
									"name": "mindlink"
								},
								{
									"name": "share lore"
								},
								{
									"name": "shockwave",
									"amount": 2
								}
							]
						},
						"2": {
							"spells": [
								{
									"name": "glitterdust"
								},
								{
									"name": "pummeling rubble",
									"amount": 2
								}
							]
						}
					}
				}
			],
			"abilities": {
				"mid": [
					{
						"name": "Earth Block",
						"activity": {
							"number": 1,
							"unit": "reaction"
						},
						"trigger": "The kasesh takes physical damage while adjacent to stone or earth",
						"entries": [
							"A rampart of stone or crystal emerges from a nearby surface, blocking the attack. The kasesh gains resistance physical 5 against the attack."
						]
					}
				],
				"bot": [
					{
						"name": "Gestalt",
						"traits": [
							"mental",
							"primal",
							"transmutation"
						],
						"entries": [
							"Two or more kaseshi can combine their scribed words to create something greater than either one alone. This has the effects of the Coven ability but no ritual is necessary, simply close proximity for 8 hours.",
							"All gestalts grant the following spells, which the gestalt can cast at any level up to 5th: {@spell creation}, {@spell strange geometry|APG}, and {@spell telekinetic haul}. Individual kaseshi also grant additional spells to any gestalt they join\u2014this one grants meld into stone and shape stone."
						]
					}
				]
			},
			"hasImages": true
		},
		{
			"name": "Kashrishi Evaluator",
			"source": "LOIL",
			"page": 331,
			"level": 4,
			"traits": [
				"rare",
				"ln",
				"small",
				"kashrishi"
			],
			"perception": {
				"std": 13
			},
			"languages": {
				"languages": [
					"common",
					"kashrishi"
				]
			},
			"skills": {
				"diplomacy": {
					"std": 12
				},
				"nature": {
					"std": 11
				},
				"occultism": {
					"std": 10
				},
				"survival": {
					"std": 9
				}
			},
			"abilityMods": {
				"str": 0,
				"dex": 2,
				"con": 0,
				"int": 2,
				"wis": 3,
				"cha": 4
			},
			"items": [
				"dagger"
			],
			"defenses": {
				"ac": {
					"std": 20
				},
				"savingThrows": {
					"fort": {
						"std": 8
					},
					"ref": {
						"std": 10
					},
					"will": {
						"std": 13
					}
				},
				"hp": [
					{
						"hp": 50
					}
				]
			},
			"speed": {
				"walk": 25
			},
			"attacks": [
				{
					"range": "Melee",
					"traits": [
						"agile",
						"finesse",
						"thrown <10 feet>",
						"versatile <S>"
					],
					"name": "dagger",
					"attack": 10,
					"damage": "{@damage 1d4+2} piercing"
				}
			],
			"spellcasting": [
				{
					"tradition": "occult",
					"type": "Spontaneous",
					"DC": 21,
					"attack": 13,
					"entry": {
						"0": {
							"level": 2,
							"spells": [
								{
									"name": "daze"
								},
								{
									"name": "message"
								},
								{
									"name": "read aura"
								},
								{
									"name": "shield"
								},
								{
									"name": "telekinetic projectile"
								}
							]
						},
						"1": {
							"spells": [
								{
									"name": "mindlink"
								},
								{
									"name": "phantom pain"
								},
								{
									"name": "soothe"
								}
							]
						},
						"2": {
							"spells": [
								{
									"name": "calm emotions"
								},
								{
									"name": "phantom pain"
								},
								{
									"name": "telekinetic maneuver"
								}
							]
						}
					}
				}
			],
			"abilities": {
				"mid": [
					{
						"name": "Empathic Sense",
						"entries": [
							"Kashrishi evaluators can get a vague sense of the current emotional state of all other creatures within 15 feet of them, as long as the kashrishi evaluator is aware of those creatures. This manifests as a general feeling of happiness, anger, or fear, without any specific details. Additionally, any creature who succeeds at masking or faking their emotions using {@skill Deception} projects the deceptive emotions instead of their true feelings. For those that kashrishi have an emotional connection with, physical touch can heighten this sense to greater degrees of detail and understanding, increasing with the strength of their bond."
						]
					}
				],
				"bot": [
					{
						"name": "Evaluate Discordance",
						"activity": {
							"number": 2,
							"unit": "action"
						},
						"traits": [
							"emotion",
							"enchantment",
							"mental",
							"occult"
						],
						"frequency": {
							"number": 1,
							"unit": "day"
						},
						"entries": [
							"The kashrishi evaluator assesses the disharmony between themself and a creature within 30 feet and then sparks the discordance, sending psychic energy to overwhelm the target's feelings. This deals {@damage 6d6} mental damage ({@dc 21} basic Will save). On a critical failure, the target also becomes {@condition stunned||stunned 1}."
						]
					}
				]
			},
			"hasImages": true
		},
		{
			"name": "Mutant Gnoll Hulk",
			"source": "LOIL",
			"page": 333,
			"level": 9,
			"traits": [
				"ce",
				"large",
				"gnoll",
				"humanoid",
				"mutant"
			],
			"perception": {
				"std": 17
			},
			"senses": [
				{
					"name": "magic hunger",
					"range": 30,
					"type": "precise"
				}
			],
			"languages": {
				"languages": [
					"common",
					"gnoll"
				]
			},
			"skills": {
				"acrobatics": {
					"std": 18
				},
				"athletics": {
					"std": 21
				},
				"intimidation": {
					"std": 16
				},
				"survival": {
					"std": 15
				}
			},
			"abilityMods": {
				"str": 6,
				"dex": 3,
				"con": 4,
				"int": 2,
				"wis": 2,
				"cha": 3
			},
			"items": [
				"+1 striking battle axe",
				"composite longbow (20 arrows)",
				"leather armor"
			],
			"defenses": {
				"ac": {
					"std": 26
				},
				"savingThrows": {
					"fort": {
						"std": 21
					},
					"ref": {
						"std": 18
					},
					"will": {
						"std": 15
					}
				},
				"hp": [
					{
						"hp": 195
					}
				]
			},
			"speed": {
				"walk": 25
			},
			"attacks": [
				{
					"range": "Melee",
					"traits": [
						"magical",
						"sweep",
						"reach <10 feet>"
					],
					"name": "battle axe",
					"attack": 22,
					"damage": "{@damage 2d8+12} slashing"
				},
				{
					"range": "Melee",
					"traits": [
						"reach <10 feet>"
					],
					"name": "maw",
					"attack": 21,
					"damage": "{@damage 2d12+12} piercing"
				},
				{
					"range": "Ranged",
					"traits": [
						"deadly <d10>",
						"volley <30 feet>"
					],
					"name": "composite longbow",
					"attack": 18,
					"damage": "{@damage 1d8+9} piercing"
				}
			],
			"abilities": {
				"mid": [
					{
						"name": "Vengeful Bite",
						"activity": {
							"number": 1,
							"unit": "reaction"
						},
						"trigger": "A creature critically hits the mutant with a melee unarmed Strike or a non-reach melee Strike",
						"entries": [
							"The mutant makes a maw Strike against the triggering creature."
						]
					}
				],
				"bot": [
					{
						"name": "Pack Attack",
						"entries": [
							"A Mana Wastes mutant gnoll hulk deals {@damage 1d4} extra damage to any creature who's within reach of at least two of the Mana Wastes mutant gnoll hulk's allies."
						]
					},
					{
						"name": "Rugged Travel",
						"entries": [
							"A gnoll ignores the first square of difficult terrain it moves into each time it Steps or Strides."
						]
					}
				]
			},
			"hasImages": true
		},
		{
			"name": "Gunpowder Ooze",
			"source": "LOIL",
			"page": 334,
			"level": 14,
			"traits": [
				"n",
				"large",
				"mindless",
				"ooze"
			],
			"perception": {
				"std": 22
			},
			"senses": [
				{
					"name": "motion sense ",
					"range": 120
				},
				{
					"name": "no vision"
				}
			],
			"skills": {
				"athletics": {
					"std": 28
				}
			},
			"abilityMods": {
				"str": 8,
				"dex": 3,
				"con": 6,
				"int": -5,
				"wis": 2,
				"cha": -5
			},
			"defenses": {
				"ac": {
					"std": 29
				},
				"savingThrows": {
					"fort": {
						"std": 28
					},
					"ref": {
						"std": 21
					},
					"will": {
						"std": 24
					}
				},
				"hp": [
					{
						"hp": 400
					}
				],
				"immunities": [
					"critical hits",
					"mental",
					"piercing",
					"precision",
					"slashing",
					"unconscious",
					"visual"
				],
				"weaknesses": [
					{
						"name": "fire",
						"amount": 20
					}
				]
			},
			"speed": {
				"walk": 20,
				"climb": 20
			},
			"attacks": [
				{
					"range": "Melee",
					"traits": [
						"reach <10 feet>"
					],
					"name": "pseudopod",
					"attack": 29,
					"damage": "{@damage 3d12+14} bludgeoning plus gunpowder residue"
				},
				{
					"range": "Ranged",
					"traits": [
						"propulsive",
						"range increment <60 feet>"
					],
					"name": "blast",
					"attack": 26,
					"damage": "{@damage 3d8+10} bludgeoning plus {@damage 3d6} fire and gunpowder residue"
				}
			],
			"abilities": {
				"top": [
					{
						"name": "Motion Sense",
						"entries": [
							"A gunpowder ooze can sense nearby creatures through vibration and air or water movement."
						]
					}
				],
				"mid": [
					{
						"name": "Combust",
						"entries": [
							"Due to the volatile nature of its composition, the gunpowder ooze reacts explosively when exposed to open flame. Any time the gunpowder ooze takes fire damage from a source other than a gunpowder ooze's combust or gunpowder residue, it explodes, dealing {@damage 15d6} fire damage to creatures in a 15- foot emanation including itself ({@dc 34} basic Reflex save). When the gunpowder ooze combusts, it automatically splits as long as it has 10 or more HP."
						]
					},
					{
						"name": "Split",
						"entries": [
							"When a gunpowder ooze that has 10 or more HP is hit by an attack that would deal slashing or piercing damage, it splits into two identical oozes, each with half the original's HP. One ooze is in the same space as the original, and the other is in an adjacent, unoccupied space. If no adjacent space is unoccupied, it automatically pushes creatures and objects out of the way to fill a space (the GM decides if an object or creature is too big or heavy to push)."
						]
					}
				],
				"bot": [
					{
						"name": "Gunpowder Residue",
						"traits": [
							"fire"
						],
						"entries": [
							"A creature hit by the gunpowder ooze's pseudopod or blast is coated in explosive material unless it succeeds at a {@dc 34} Reflex save. If a creature makes an attack with a firearm, takes fire damage, or uses an action, activity, or item with the {@trait fire} trait while coated with the residue, the residue explodes, dealing {@dice 7d6} damage to the creature and all adjacent creatures ({@dc 34} basic Reflex save). The residue remains active for 24 hours, until it's ignited, or until it's scrubbed off (an activity that takes at least 10 minutes and requires soap and water). A creature can only be coated with one layer of gunpowder residue at a time."
						]
					}
				]
			},
			"hasImages": true
		},
		{
			"name": "Ratajin Mastermind",
			"source": "LOIL",
			"page": 336,
			"level": 2,
			"traits": [
				"rare",
				"cg",
				"medium",
				"humanoid",
				"ratajin"
			],
			"perception": {
				"std": 7
			},
			"senses": [
				{
					"name": "low-light vision"
				}
			],
			"languages": {
				"languages": [
					"common",
					"elvish",
					"gnome",
					"ratajin",
					"vudrani"
				]
			},
			"skills": {
				"acrobatics": {
					"std": 7
				},
				"arcana": {
					"std": 7
				},
				"crafting": {
					"std": 7
				},
				"deception": {
					"std": 8
				},
				"diplomacy": {
					"std": 6
				},
				"occultism": {
					"std": 7
				},
				"society": {
					"std": 9
				},
				"stealth": {
					"std": 7
				}
			},
			"abilityMods": {
				"str": 1,
				"dex": 3,
				"con": 0,
				"int": 3,
				"wis": 1,
				"cha": 2
			},
			"items": [
				"leather armor",
				"rapier"
			],
			"defenses": {
				"ac": {
					"std": 18
				},
				"savingThrows": {
					"fort": {
						"std": 6
					},
					"ref": {
						"std": 11
					},
					"will": {
						"std": 7
					}
				},
				"hp": [
					{
						"hp": 30
					}
				]
			},
			"speed": {
				"walk": 25
			},
			"attacks": [
				{
					"range": "Melee",
					"traits": [
						"deadly <d8>",
						"disarm",
						"finesse"
					],
					"name": "rapier",
					"attack": 11,
					"damage": "{@damage 1d6+4} piercing"
				},
				{
					"range": "Ranged",
					"traits": [
						"deadly <d10>",
						"range increment <60 feet>",
						"reload <0>"
					],
					"name": "shortbow",
					"attack": 11,
					"damage": "{@damage 1d6+3} piercing"
				}
			],
			"abilities": {
				"mid": [
					{
						"name": "Outsmart",
						"activity": {
							"number": 1,
							"unit": "reaction"
						},
						"trigger": "A creature attacks while the ratajin mastermind is {@condition flat-footed}",
						"entries": [
							"Due to planning, the ratajin mastermind can react quickly to poor situations.",
							"The ratajin mastermind isn't treated as {@condition flat-footed} to the attack, and the triggering creature is {@condition flat-footed} to the next attack made before the end of the ratajin mastermind's next turn."
						]
					}
				]
			},
			"hasImages": true
		},
		{
			"name": "Spellscar Fext",
			"source": "LOIL",
			"page": 337,
			"level": 7,
			"traits": [
				"uncommon",
				"ce",
				"medium",
				"undead"
			],
			"perception": {
				"std": 15
			},
			"senses": [
				{
					"name": "darkvision"
				},
				{
					"name": "magic sense",
					"range": 30,
					"type": "precise"
				}
			],
			"languages": {
				"languages": [
					"common",
					"necril"
				]
			},
			"skills": {
				"acrobatics": {
					"std": 13
				},
				"arcana": {
					"std": 17
				},
				"athletics": {
					"std": 17
				},
				"occultism": {
					"std": 17
				}
			},
			"abilityMods": {
				"str": 6,
				"dex": 2,
				"con": 1,
				"int": 4,
				"wis": 4,
				"cha": 2
			},
			"defenses": {
				"ac": {
					"std": 25
				},
				"savingThrows": {
					"fort": {
						"std": 12
					},
					"ref": {
						"std": 15
					},
					"will": {
						"std": 17
					},
					"abilities": [
						"+1 status versus magic"
					]
				},
				"hp": [
					{
						"hp": 100,
						"abilities": [
							"(negative healing)",
							"regeneration 10 (deactivated by glass)"
						]
					}
				],
				"immunities": [
					"death effects",
					"disease",
					"paralyzed",
					"poison",
					"unconscious"
				],
				"weaknesses": [
					{
						"name": "glass",
						"amount": 10
					}
				]
			},
			"speed": {
				"walk": 25
			},
			"attacks": [
				{
					"range": "Melee",
					"traits": [
						"agile"
					],
					"name": "fist",
					"attack": 18,
					"damage": "{@damage 2d8+8} bludgeoning"
				}
			],
			"abilities": {
				"top": [
					{
						"name": "Magic Sense",
						"traits": [
							"arcane"
						],
						"entries": [
							"The spellscar fext detects the source and school of each source of magic within 30 feet as an imprecise sense."
						]
					}
				],
				"mid": [
					{
						"name": "Unstable Feedback",
						"activity": {
							"number": 1,
							"unit": "reaction"
						},
						"trigger": "A creature Casts a Spell on the spellscar fext, and the spellscar fext either succeeds at its saving throw versus the spell or the caster fails the spell attack roll against the spellscar fext",
						"entries": [
							"The caster of the triggering spell undergoes a wellspring surge (Secrets of Magic 250). Even if several spellscar fexts use this reaction after succeeding at a save against the same spell, the spellcaster undergoes only one wellspring surge."
						]
					}
				],
				"bot": [
					{
						"name": "Grasp Power",
						"activity": {
							"number": 1,
							"unit": "action"
						},
						"traits": [
							"abjuration",
							"arcane"
						],
						"requirements": "The spellscar fext's last action was a successful fist {@action Strike}",
						"entries": [
							"The spellscar fext attempts a counteract check against a single spell affecting the creature (counteract level 4, counteract modifier +17). If the check is successful, the creature also takes {@damage 6d6} mental damage ({@dc 25} basic Will save)."
						]
					}
				]
			},
			"hasImages": true
		},
		{
			"name": "Ugvashi",
			"source": "LOIL",
			"page": 339,
			"level": 3,
			"traits": [
				"n",
				"medium",
				"animal"
			],
			"perception": {
				"std": 8
			},
			"skills": {
				"athletics": {
					"std": 11
				},
				"survival": {
					"std": 8
				}
			},
			"abilityMods": {
				"str": 4,
				"dex": 1,
				"con": 4,
				"int": -3,
				"wis": 1,
				"cha": 1
			},
			"defenses": {
				"ac": {
					"std": 19
				},
				"savingThrows": {
					"fort": {
						"std": 13
					},
					"ref": {
						"std": 6
					},
					"will": {
						"std": 8
					}
				},
				"hp": [
					{
						"hp": 40
					}
				]
			},
			"speed": {
				"walk": 20
			},
			"attacks": [
				{
					"range": "Melee",
					"name": "body",
					"attack": 12,
					"damage": "{@damage 1d12+4} bludgeoning plus serrated plates"
				},
				{
					"range": "Melee",
					"traits": [
						"agile"
					],
					"name": "claw",
					"attack": 12,
					"damage": "{@damage 1d10+4} slashing"
				}
			],
			"abilities": {
				"bot": [
					{
						"name": "Defensive Curl",
						"activity": {
							"number": 1,
							"unit": "action"
						},
						"entries": [
							"The ugvashi coils into a ball to defend itself.",
							"It gains a +2 circumstance bonus to AC. Any creatures who make unarmed attacks against the ugvashi while it's in its Defensive Curl are exposed to its serrated plates, as if they'd taken damage from the ugvashi's body. The ugvashi can't move while in its Defensive Curl, but it can unfurl as an action."
						]
					},
					{
						"name": "Serrated Plates",
						"entries": [
							"Creatures who take damage from an ugvashi's body must attempt a {@dc 17} Reflex save or take {@damage 1d4} {@condition persistent damage||persistent bleed damage} ({@dice 2d4} on a critical failure)."
						]
					}
				]
			},
			"hasImages": true
		}
	]
}
