{
	"disease": [
		{
			"name": "Ayrzul's Blight",
			"source": "WoW3",
			"remaster": true,
			"page": 33,
			"type": "Disease",
			"level": 13,
			"traits": [
				"uncommon",
				"disease",
				"earth",
				"primal"
			],
			"entries": [
				"Radioactive elemental energy courses through sap and blood, petrifies bark and bone, withers flesh, and mutates life. Creatures with the {@trait wood} or {@trait plant} trait treat critical successes against the disease as successes. The {@condition drained} condition caused by Ayrzul's Blight can't be healed until the disease is removed. Ayrzul's Blight presents with obvious but varying symptoms, from coughing up black dust to suddenly becoming covered in itchy patches of flaky stone.",
				{
					"type": "affliction",
					"DC": 32,
					"savingThrow": "Fortitude",
					"onset": "1 day",
					"stages": [
						{
							"stage": 1,
							"entry": "{@condition drained||drained 1}",
							"duration": "1 day"
						},
						{
							"stage": 2,
							"entry": "{@condition drained||drained 2}",
							"duration": "1 day"
						},
						{
							"stage": 3,
							"entry": "{@condition drained||drained 3}",
							"duration": "1 day"
						},
						{
							"stage": 4,
							"entry": "{@condition drained||drained 4}",
							"duration": "1 day"
						},
						{
							"stage": 5,
							"entry": "mutation (on a failure) or death (on a critical failure)"
						}
					]
				}
			]
		},
		{
			"name": "Leechlichen",
			"source": "WoW3",
			"remaster": true,
			"page": 21,
			"type": "Disease",
			"level": 11,
			"traits": [
				"uncommon",
				"disease"
			],
			"entries": [
				"Patches of petrified lichen grow on your limbs and slowly eat away your flesh. Damage and the enfeebled condition caused by leechlichen can't be healed until the disease is removed.",
				{
					"type": "affliction",
					"DC": 28,
					"savingThrow": "Fortitude",
					"stages": [
						{
							"stage": 1,
							"entry": "{@damage 3d6} void damage and {@condition enfeebled||enfeebled 1}",
							"duration": "1 day"
						},
						{
							"stage": 2,
							"entry": "{@damage 3d6} void damage and {@condition enfeebled||enfeebled 2}",
							"duration": "1 day"
						},
						{
							"stage": 3,
							"entry": "{@damage 3d6} void damage and {@condition enfeebled||enfeebled 2}",
							"duration": "1 day"
						},
						{
							"stage": 4,
							"entry": "{@damage 5d6} void damage and {@condition enfeebled||enfeebled 3}",
							"duration": "1 day"
						},
						{
							"stage": 5,
							"entry": "{@condition petrified}"
						}
					]
				}
			]
		},
		{
			"name": "Rust Creep",
			"source": "Rust",
			"page": 19,
			"type": "Disease",
			"level": 2,
			"traits": [
				"rare",
				"disease",
				"divine",
				"transmutation"
			],
			"entries": [
				"Those afflicted by rust creep develop uncomfortable rustcolored bruises on their flesh and endure full-body aches like those one might experience after a long workout. As the affliction progresses, their bodies\u2014as well as the clothing and items they wear or carry\u2014increasingly break down until a painful death occurs. If a character successfully resists contracting rust creep, or recovers from a case of rust creep, they are temporarily immune to future rust creep infections for 24 hours.",
				{
					"type": "affliction",
					"DC": 15,
					"savingThrow": "Fortitude",
					"stages": [
						{
							"stage": 1,
							"entry": "\u22121 status penalty to {@skill Athletics} checks",
							"duration": "1 day"
						},
						{
							"stage": 2,
							"entry": "as stage 1",
							"duration": "1 day"
						},
						{
							"stage": 3,
							"entry": "{@condition enfeebled|| enfeebled 1}",
							"duration": "1 day"
						},
						{
							"stage": 4,
							"entry": "{@condition enfeebled|| enfeebled 1} and {@condition stupefied|| stupefied 1}, plus any armor, clothing and items you carry and that are of a level equal to or less than the disease become {@condition broken} as the decay spreads to them.",
							"duration": "1 day; {@condition broken} items remain {@condition broken}"
						},
						{
							"stage": 5,
							"entry": "{@condition unconscious}"
						},
						{
							"stage": 6,
							"entry": "{@condition unconscious}"
						},
						{
							"stage": 7,
							"entry": "death"
						}
					]
				}
			]
		},
		{
			"name": "Blightburn Sickness",
			"source": "TV",
			"page": 45,
			"type": "Disease",
			"level": "Level Varies",
			"traits": [
				"disease"
			],
			"entries": [
				"Caused by exposure to blightburn crystal, blightburn sickness burns and dissolves the afflicted creature from within. The target can't recover from the disease's {@condition drained} or {@condition sickened} condition except by magic. It's typically a 15th-level affliction (DC 32 Fortitude), but exposure to other forms of blightburn can change it.",
				{
					"type": "affliction",
					"onset": "{@dice 1d4} days",
					"stages": [
						{
							"stage": 1,
							"entry": "{@condition drained 1}",
							"duration": "1 day"
						},
						{
							"stage": 2,
							"entry": "{@condition drained 1} and {@condition sickened 1}",
							"duration": "1 day"
						},
						{
							"stage": 3,
							"entry": "{@condition drained 2} and {@condition sickened 2}",
							"duration": "1 week"
						},
						{
							"stage": 4,
							"entry": "{@condition drained 3} and {@condition sickened 3}",
							"duration": "1 month"
						},
						{
							"stage": 5,
							"entry": "increase {@condition drained} condition by 1",
							"duration": "1 year"
						}
					]
				}
			]
		},
		{
			"name": "Dysentery",
			"source": "AoA2",
			"page": 71,
			"type": "Disease",
			"level": 4,
			"traits": [
				"disease"
			],
			"entries": [
				"The victim suffers from violent nausea and gradual dehydration, and can't recover from the sickened condition from dysentery until the disease is cured.",
				{
					"type": "affliction",
					"DC": 19,
					"savingThrow": "Fortitude",
					"onset": "1 day",
					"stages": [
						{
							"stage": 1,
							"entry": "{@condition sickened 1}",
							"duration": "1 day"
						},
						{
							"stage": 2,
							"entry": "{@condition fatigued} and {@condition sickened 1}",
							"duration": "1 day"
						}
					]
				}
			]
		},
		{
			"name": "Malaria",
			"source": "AoA2",
			"page": 71,
			"type": "Disease",
			"level": 7,
			"traits": [
				"disease"
			],
			"entries": [
				"The victim has a fever and flu-like symptoms, and can't recover from the {@condition fatigued} condition from malaria until the disease is cured.",
				{
					"type": "affliction",
					"DC": 23,
					"savingThrow": "Fortitude",
					"onset": "{@dice 1d6+6} days",
					"stages": [
						{
							"stage": 1,
							"entry": "{@condition fatigued}",
							"duration": "1 day"
						},
						{
							"stage": 2,
							"entry": "{@condition enfeebled 1}",
							"duration": "1 day"
						}
					]
				}
			]
		},
		{
			"name": "Addictive Exhaustion",
			"source": "LOMM",
			"page": 65,
			"type": "Disease",
			"level": 15,
			"traits": [
				"unique",
				"disease"
			],
			"entries": [
				"Addictive exhaustion results from exposure to {@creature Kuworsys|LOMM}'s spores, through close proximity with the monster or in fungus-filled pits throughout Kuworsys's lair. At the onset, afflicted creatures find themselves gradually becoming disinterested in life. As the disease worsens, they become hyper-focused on a single activity. As the disease reaches its final stages, sustenance and rest provide no relief for them.",
				{
					"type": "affliction",
					"savingThrow": "Fortitude",
					"DC": 32,
					"stages": [
						{
							"stage": 1,
							"entry": "The creature is {@condition sickened||sickened 1}. One skill of the creature's choice doesn't suffer the status penalty from this sickened condition to its skill checks",
							"duration": "1 day"
						},
						{
							"stage": 2,
							"entry": "As Stage 1, but the creature is {@condition sickened||sickened 2} and is {@condition fatigued}",
							"duration": "1 day"
						},
						{
							"stage": 3,
							"entry": "As Stage 2, but the creature is {@condition sickened||sickened 3} and has incurable hunger and thirst, in addition to being {@condition fatigued} (1 day)",
							"duration": "1 day"
						}
					]
				}
			]
		},
		{
			"name": "Waterborne Zombie Rot",
			"source": "BotD",
			"page": 197,
			"type": "Disease",
			"level": 1,
			"traits": [
				"disease"
			],
			"entries": [
				"Typically carried by plague zombies, this version of the disease is found in water supplies tainted by a zombie corpse.",
				{
					"type": "affliction",
					"savingThrow": "Fortitude",
					"DC": 16,
					"onset": "1 hour",
					"stages": [
						{
							"stage": 1,
							"entry": "carrier with no ill effect",
							"duration": "1 day"
						},
						{
							"stage": 2,
							"entry": "{@damage 1d6} negative damage",
							"duration": "1 day"
						},
						{
							"stage": 3,
							"entry": "{@damage 1d6} negative damage",
							"duration": "1 day"
						},
						{
							"stage": 4,
							"entry": "{@damage 1d6} negative damage",
							"duration": "1 day"
						},
						{
							"stage": 5,
							"entry": "dead, rising as a {@creature plague zombie} immediately. An infected creature can't heal damage it takes from zombie rot until it has been cured of the disease."
						}
					]
				}
			]
		},
		{
			"name": "Poison Sedum",
			"source": "OoA1",
			"page": 31,
			"type": "Disease",
			"traits": [
				"rare",
				"contact",
				"environmental",
				"poison"
			],
			"entries": [
				"This green-and-blue stalk is topped with a clump of small flowers resembling broccoli. It's covered in a mildly toxic resin that sticks to flesh, fur, and equipment alike, causing affected creatures to break out in an itchy rash.",
				{
					"type": "affliction",
					"DC": 16,
					"savingThrow": "Fortitude",
					"onset": "1 day",
					"maxDuration": "2 weeks",
					"stages": [
						{
							"stage": 1,
							"entry": "{@condition sickened||sickened 1}, and the {@condition sickened} condition can't go below 1",
							"duration": "1 day"
						},
						{
							"stage": 2,
							"entry": "as stage 1, but also {@condition clumsy||clumsy 1}",
							"duration": "1 day"
						}
					]
				}
			]
		},
		{
			"name": "Blinding Sickness",
			"source": "GMG",
			"page": 119,
			"type": "Disease",
			"level": 7,
			"traits": [
				"disease"
			],
			"entries": [
				"Endemic to jungles of the Mwangi Expanse, blinding sickness is transmitted by dirty water or the bites of certain creatures.",
				{
					"type": "affliction",
					"DC": 23,
					"savingThrow": "Fortitude",
					"stages": [
						{
							"stage": 1,
							"entry": "carrier with no effects",
							"duration": "1 day"
						},
						{
							"stage": 2,
							"entry": "{@condition enfeebled|| enfeebled 1}",
							"duration": "1 day"
						},
						{
							"stage": 3,
							"entry": "{@condition enfeebled|| enfeebled 2}",
							"duration": "1 day"
						},
						{
							"stage": 4,
							"entry": "{@condition enfeebled|| enfeebled 2} and permanently blinded",
							"duration": "1 day"
						},
						{
							"stage": 5,
							"entry": "{@condition enfeebled|| enfeebled 4}"
						},
						{
							"stage": 6,
							"entry": "death"
						}
					]
				}
			]
		},
		{
			"name": "Bog Rot",
			"source": "GMG",
			"page": 118,
			"type": "Disease",
			"level": 0,
			"traits": [
				"disease"
			],
			"entries": [
				"Sometimes called bog foot, bog rot is caused by having waterlogged feet for an extended period of time. In addition to the usual cures for an affliction, bog rot can be cured through amputation of the affected appendages.",
				{
					"type": "affliction",
					"DC": 13,
					"savingThrow": "Fortitude",
					"onset": "1 day",
					"stages": [
						{
							"stage": 1,
							"entry": "{@condition clumsy||clumsy 1}",
							"duration": "1 day"
						},
						{
							"stage": 2,
							"entry": "{@condition clumsy||clumsy 1} and a \u20135-foot status penalty to Speed",
							"duration": "1 day"
						},
						{
							"stage": 3,
							"entry": "{@condition clumsy||clumsy 2} and a \u201310-foot status penalty to Speed",
							"duration": "1 day"
						}
					]
				}
			]
		},
		{
			"name": "Bone Chill",
			"source": "GMG",
			"page": 118,
			"type": "Disease",
			"level": 5,
			"traits": [
				"disease",
				"necromancy",
				"primal"
			],
			"entries": [
				"If you are wounded and exposed to persistent cold, you might contract bonechill.",
				{
					"type": "affliction",
					"DC": 20,
					"savingThrow": "Fortitude",
					"onset": "1 day",
					"stages": [
						{
							"stage": 1,
							"entry": "{@condition clumsy|| clumsy 1}",
							"duration": "1 day"
						},
						{
							"stage": 2,
							"entry": "{@condition clumsy|| clumsy 2} and can't heal cold damage until this disease is cured",
							"duration": "1 day"
						},
						{
							"stage": 3,
							"entry": "{@condition clumsy|| clumsy 3} and all cold temperature effects are one step more severe for the victim ({@book {@i Core Rulebook} 517|CRB|10|Temperature})",
							"duration": "1 day"
						},
						{
							"stage": 4,
							"entry": "{@condition paralyzed} and all cold temperature effects are one step more severe for the victim",
							"duration": "1 day"
						}
					]
				}
			]
		},
		{
			"name": "Brain Worms",
			"source": "GMG",
			"page": 119,
			"type": "Disease",
			"level": 11,
			"traits": [
				"disease",
				"virulent"
			],
			"entries": [
				"Scholars suspect these brain parasites have an otherworldly or extraplanar origin. Though transmitted by the bites of infected targets, the disease remains relatively rare\u2014most hosts are killed by the effects before they can pass it on. While infected, whenever you attack due to confusion, you bite your target (if you don't have a jaws or fangs attack, you deal piercing damage as an unarmed attack with damage equal to your lowest unarmed attack).",
				{
					"type": "affliction",
					"DC": 28,
					"savingThrow": "Fortitude",
					"onset": "1 day",
					"stages": [
						{
							"stage": 1,
							"entry": "{@condition stupefied||stupefied 2}",
							"duration": "1 day"
						},
						{
							"stage": 2,
							"entry": "{@condition stupefied||stupefied 2}, and whenever you take damage, you must succeed at a Will save against the disease's DC or become {@condition confused} for 1 round",
							"duration": "1 day"
						},
						{
							"stage": 3,
							"entry": "{@condition stupefied||stupefied 3}, and whenever you take damage, you must succeed at a Will save against the disease's DC or become {@condition confused} for 1 minute",
							"duration": "1 day"
						},
						{
							"stage": 4,
							"entry": "{@condition stupefied||stupefied 4} and {@condition confused}, damage does not end the confused condition",
							"duration": "1 day"
						},
						{
							"stage": 5,
							"entry": "{@condition unconscious}",
							"duration": "1 day"
						},
						{
							"stage": 6,
							"entry": "death"
						}
					]
				}
			]
		},
		{
			"name": "Bubonic Plague",
			"source": "GMG",
			"page": 118,
			"type": "Disease",
			"level": 3,
			"traits": [
				"disease"
			],
			"entries": [
				"This widespread illness can sweep through entire communities, leaving few unaffected. The first indication of the disease is a telltale swelling of glands. In some cases, the disease can move into your lungs (pneumonic plague) or blood (septicemic plague), which is even more fatal. If you have bubonic plague, you can't remove the fatigued condition while affected.",
				{
					"type": "affliction",
					"DC": 17,
					"savingThrow": "Fortitude",
					"onset": "1 day",
					"stages": [
						{
							"stage": 1,
							"entry": "{@condition fatigued}",
							"duration": "1 day"
						},
						{
							"stage": 2,
							"entry": "{@condition enfeebled||enfeebled 2} and {@condition fatigued}",
							"duration": "1 day"
						},
						{
							"stage": 3,
							"entry": "{@condition enfeebled||enfeebled 3}, {@condition fatigued}, and take {@dice 1d6} {@condition persistent damage||persistent bleed damage} every {@dice 1d20} minutes",
							"duration": "1 day"
						}
					]
				}
			]
		},
		{
			"name": "Choking Death",
			"source": "GMG",
			"page": 118,
			"type": "Disease",
			"level": 6,
			"traits": [
				"disease"
			],
			"entries": [
				"This disease is capable of wiping out nations or even entire continents. A few pockets of the disease still remain in Iobaria, keeping that region's population sparse.",
				{
					"type": "affliction",
					"DC": 22,
					"savingThrow": "Fortitude",
					"onset": "1 day",
					"stages": [
						{
							"stage": 1,
							"entry": "hoarse voice but no other symptoms",
							"duration": "1 day"
						},
						{
							"stage": 2,
							"entry": "{@condition drained|| drained 1}",
							"duration": "1 day"
						},
						{
							"stage": 3,
							"entry": "{@condition drained|| drained 2} and can't speak",
							"duration": "1 day"
						},
						{
							"stage": 4,
							"entry": "death"
						}
					]
				}
			]
		},
		{
			"name": "Ghast Fever",
			"source": "B1",
			"page": 169,
			"type": "Disease",
			"traits": [
				"disease"
			],
			"entries": [
				{
					"type": "affliction",
					"savingThrow": "Fortitude",
					"stages": [
						{
							"stage": 1,
							"entry": "carrier with no ill effect",
							"duration": "1 day"
						},
						{
							"stage": 2,
							"entry": "{@damage 3d8} negative damage and regains half as many Hit Points from all healing",
							"duration": "1 day"
						},
						{
							"stage": 3,
							"entry": "as stage 2",
							"duration": "1 day"
						},
						{
							"stage": 4,
							"entry": "{@damage 3d8} negative damage and gains no benefit from healing",
							"duration": "1 day"
						},
						{
							"stage": 5,
							"entry": "as stage 4",
							"duration": "1 day"
						},
						{
							"stage": 6,
							"entry": "dead, and rises as a {@creature ghast|b1} the next midnight"
						}
					]
				}
			]
		},
		{
			"name": "Ghoul Fever",
			"source": "B1",
			"page": 168,
			"type": "Disease",
			"traits": [
				"disease"
			],
			"entries": [
				{
					"type": "affliction",
					"savingThrow": "Fortitude",
					"stages": [
						{
							"stage": 1,
							"entry": "carrier with no ill effect",
							"duration": "1 day"
						},
						{
							"stage": 2,
							"entry": "{@damage 2d6} negative damage and regains half as many Hit Points from all healing",
							"duration": "1 day"
						},
						{
							"stage": 3,
							"entry": "as stage 2",
							"duration": "1 day"
						},
						{
							"stage": 4,
							"entry": "{@damage 2d6} negative damage and gains no benefit from healing",
							"duration": "1 day"
						},
						{
							"stage": 5,
							"entry": "as stage 4",
							"duration": "1 day"
						},
						{
							"stage": 6,
							"entry": "dead, and rises as a {@creature ghoul|b1} the next midnight"
						}
					]
				}
			]
		},
		{
			"name": "Malaria",
			"source": "GMG",
			"page": 118,
			"type": "Disease",
			"level": 2,
			"traits": [
				"disease"
			],
			"entries": [
				"A pernicious disease spread by bloodsucking insects, malaria sometimes enters long periods of dormancy. If you succumb to malaria, you may continue to be periodically affected by the disease, even if you're cured. You can't reduce your sickened condition while affected with malaria.",
				{
					"type": "affliction",
					"DC": 16,
					"savingThrow": "Fortitude",
					"onset": "10 days",
					"stages": [
						{
							"stage": 1,
							"entry": "{@condition sickened||sickened 1}",
							"duration": "1 day"
						},
						{
							"stage": 2,
							"entry": "{@condition sickened||sickened 2}",
							"duration": "1 day"
						},
						{
							"stage": 3,
							"entry": "{@condition sickened||sickened 2}, and disease recurs every {@dice 1d4} months even if cured",
							"duration": "1 day"
						},
						{
							"stage": 4,
							"entry": "unconscious",
							"duration": "1 day"
						},
						{
							"stage": 5,
							"entry": "death"
						}
					]
				}
			]
		},
		{
			"name": "Nightmare Fever",
			"source": "GMG",
			"page": 119,
			"type": "Disease",
			"level": 8,
			"traits": [
				"disease",
				"necromancy",
				"occult"
			],
			"entries": [
				"Thought to be caused by a night hag's curse, nightmare fever inflicts you with terrible nightmares, and you awaken with the wounds you received in your dreams. Some versions cause you to dream of being wounded by bludgeoning or piercing weapons, in which case you take that type of damage instead. Damage and the fatigued condition caused by the disease can't be healed until the disease is removed.",
				{
					"type": "affliction",
					"DC": 25,
					"savingThrow": "Will",
					"stages": [
						{
							"stage": 1,
							"entry": "{@dice 2d6} slashing damage and {@condition fatigued}",
							"duration": "1 day"
						},
						{
							"stage": 2,
							"entry": "{@dice 4d6} slashing damage and {@condition fatigued}",
							"duration": "1 day"
						},
						{
							"stage": 3,
							"entry": "{@dice 4d6} slashing damage, {@condition fatigued}, and whenever you take slashing damage, you must succeed at a Will save against the disease's DC or become {@condition frightened||frightened 2}",
							"duration": "1 day"
						},
						{
							"stage": 4,
							"entry": "{@dice 6d6} slashing damage, {@condition fatigued}, and whenever you take slashing damage, you must succeed at a Will save against the disease's DC or become {@condition paralyzed}",
							"duration": "1 day"
						},
						{
							"stage": 5,
							"entry": "{@dice 6d6} slashing damage and {@condition unconscious}"
						}
					]
				}
			]
		},
		{
			"name": "Scarlet Fever",
			"source": "GMG",
			"page": 118,
			"type": "Disease",
			"level": 1,
			"traits": [
				"disease"
			],
			"entries": [
				"The relatively simple sore throat caused by this disease leads many victims to initially dismiss it as a mild illness, but scarlet fever can be deadly if left untreated. You can't reduce your sickened condition while affected with scarlet fever.",
				{
					"type": "affliction",
					"DC": 13,
					"savingThrow": "Fortitude",
					"onset": "2 days",
					"stages": [
						{
							"stage": 1,
							"entry": "{@condition sickened||sickened 1}",
							"duration": "1 day"
						},
						{
							"stage": 2,
							"entry": "{@condition sickened||sickened 2}",
							"duration": "1 day"
						},
						{
							"stage": 3,
							"entry": "{@condition sickened||sickened 3} and can't speak",
							"duration": "1 day"
						},
						{
							"stage": 4,
							"entry": "death"
						}
					]
				}
			]
		},
		{
			"name": "Scarlet Leprosy",
			"source": "GMG",
			"page": 118,
			"type": "Disease",
			"level": 4,
			"traits": [
				"disease",
				"virulent"
			],
			"entries": [
				"Scarlet leprosy is widely feared for its devastating effects, crushing bones and organs while making recovery nearly impossible. Damage taken from scarlet leprosy can't be healed until the disease is cured.",
				{
					"type": "affliction",
					"DC": 19,
					"savingThrow": "Fortitude",
					"onset": "1 day",
					"stages": [
						{
							"stage": 1,
							"entry": "{@dice 2d6} bludgeoning damage",
							"duration": "1 day"
						},
						{
							"stage": 2,
							"entry": "{@dice 2d6} bludgeoning damage, and whenever you gain the {@condition wounded} condition, increase the condition value by 1",
							"duration": "1 day"
						},
						{
							"stage": 3,
							"entry": "{@dice 4d6} bludgeoning damage and can't heal any Hit Point damage",
							"duration": "1 day"
						}
					]
				}
			]
		},
		{
			"name": "Sewer Haze",
			"source": "GMG",
			"page": 119,
			"type": "Disease",
			"level": 7,
			"traits": [
				"disease",
				"virulent"
			],
			"entries": [
				"Many healers and alchemists suspect that sewer haze has a supernatural origin, given its association with particularly strong otyughs.",
				{
					"type": "affliction",
					"DC": 23,
					"savingThrow": "Fortitude",
					"onset": "2 days",
					"stages": [
						{
							"stage": 1,
							"entry": "{@condition stupefied|| stupefied 2}",
							"duration": "1 day"
						},
						{
							"stage": 2,
							"entry": "{@condition drained|| drained 2} and {@condition stupefied|| stupefied 2}",
							"duration": "1 day"
						},
						{
							"stage": 3,
							"entry": "{@condition drained|| drained 3} and {@condition stupefied|| stupefied 3}",
							"duration": "1 day"
						}
					]
				}
			]
		},
		{
			"name": "Tetanus",
			"source": "GMG",
			"page": 118,
			"type": "Disease",
			"level": 1,
			"traits": [
				"disease"
			],
			"entries": [
				"An infection introduced through open wounds, tetanus can produce stiffness, muscle spasms strong enough to break bones, and ultimately death.",
				{
					"type": "affliction",
					"DC": 14,
					"savingThrow": "Fortitude",
					"onset": "10 days",
					"stages": [
						{
							"stage": 1,
							"entry": "{@condition clumsy||clumsy 1}",
							"duration": "1 week"
						},
						{
							"stage": 2,
							"entry": "{@condition clumsy||clumsy 2} and can't speak",
							"duration": "1 day"
						},
						{
							"stage": 3,
							"entry": "{@condition paralyzed} with spasms",
							"duration": "1 day"
						},
						{
							"stage": 4,
							"entry": "death"
						}
					]
				}
			]
		},
		{
			"name": "Tuberculosis",
			"source": "GMG",
			"page": 118,
			"type": "Disease",
			"level": 1,
			"traits": [
				"disease"
			],
			"entries": [
				"An extended respiratory disease, tuberculosis can pose particular challenges to spellcasters and some performers due to the intense coughing fits it produces.",
				{
					"type": "affliction",
					"DC": 15,
					"savingThrow": "Fortitude",
					"onset": "1 week",
					"stages": [
						{
							"stage": 1,
							"entry": "carrier with no effects",
							"duration": "1 week"
						},
						{
							"stage": 2,
							"entry": "coughing requires you to succeed at a DC {@flatDC 5} flat check to {@action Cast a Spell} with a verbal component or {@action Activate an Item} with a command component",
							"duration": "1 week"
						},
						{
							"stage": 3,
							"entry": "{@condition fatigued}, can't recover from the fatigued condition, and coughing requires a successful DC {@flatDC 15} flat check to {@action Cast a Spell} with a verbal component or {@action Activate an Item} with a command component",
							"duration": "1 week"
						},
						{
							"stage": 4,
							"entry": "{@condition unconscious}",
							"duration": "1 week"
						},
						{
							"stage": 5,
							"entry": "death"
						}
					]
				}
			]
		}
	],
	"curse": [
		{
			"name": "Blackfrost",
			"source": "GW3",
			"page": 76,
			"type": "Curse",
			"traits": [
				"uncommon",
				"cold",
				"curse",
				"disease",
				"necromancy",
				"occult"
			],
			"entries": [
				"This affliction can't be reduced below stage 1, nor the damage from it healed, until successfully treated with {@spell remove curse} or a similar effect; the affliction can then be removed as a normal disease. A creature that dies from cold damage while cursed with blackfrost rises as a {@creature blackfrost dead|GW3} after 24 hours.",
				{
					"type": "affliction",
					"savingThrow": "Fortitude",
					"DC": 27,
					"stages": [
						{
							"stage": 1,
							"entry": "{@damage 4d6} cold damage",
							"duration": "1 minute"
						},
						{
							"stage": 2,
							"entry": "weakness to cold 5 and {@condition drained 1}",
							"duration": "1 day"
						},
						{
							"stage": 3,
							"entry": "weakness to cold 10 and {@condition drained 2}",
							"duration": "1 day"
						}
					]
				}
			]
		},
		{
			"name": "Soulforged Corruption",
			"source": "SoM",
			"page": 234,
			"type": "Curse",
			"traits": [
				"curse",
				"divine",
				"enchantment"
			],
			"entries": [
				"A successful {@spell remove curse} spell, rather than ending this curse, reduces its stage by 1 (to a minimum of stage 1).",
				{
					"type": "affliction",
					"level": "your level",
					"savingThrow": "Will",
					"DC": "save against a {@table DC Adjustments||very hard} {@table DCs by Level||DC of the curse's level}",
					"stages": [
						{
							"stage": 1,
							"entry": "You suffer the effects of your armament's corruption flaw. If you try to manifest the armament's essence form, you must attempt a DC {@flatDC 5} flat check. If you fail, only the normal form manifests, and you can't try to manifest that armament's essence form again that day",
							"duration": "1 day"
						},
						{
							"stage": 2,
							"entry": "You suffer the effects of your armament's corruption flaw, and any attempt to activate the armament's essence form fails",
							"duration": "1 day"
						},
						{
							"stage": 3,
							"entry": "You permanently destroy your soulforged armament. You can't have a new soulforged armament until you remove the curse entirely with the {@ritual purify soul path|SoM} ritual",
							"duration": "1 day"
						}
					]
				}
			]
		},
		{
			"name": "Moon Hag's Eye",
			"page": 11,
			"source": "GW2",
			"level": 10,
			"type": "Curse",
			"traits": [
				"uncommon",
				"curse",
				"enchantment",
				"occult",
				"visual"
			],
			"entries": [
				"The pupil and iris in your left eye turn yellowish white, pocked with wheat-colored dots like the craters of the moon. This curse enables you to pierce the veil of night, but only at the cost of some of your daylight vision.",
				{
					"type": "affliction",
					"savingThrow": "Will",
					"DC": 29,
					"entries": [
						"You gain {@ability low-light vision}, or {@ability darkvision} if you already had {@ability low-light vision}. In daylight, you take a \u20131 status penalty to vision-based {@skill Perception} checks."
					]
				}
			]
		},
		{
			"name": "Face at the Foot of the Bed",
			"source": "SoG2",
			"page": 25,
			"level": 5,
			"type": "Curse",
			"traits": [
				"rare",
				"curse",
				"magical",
				"necromancy"
			],
			"entries": [
				"You've come face-to-face with your own ghost, and something is keeping it trapped.",
				{
					"type": "affliction",
					"savingThrow": "Will",
					"DC": 19,
					"entries": [
						"You realize that you've witnessed your own ghost, peering back from the future in an attempt to warn you of what will soon kill you, only for that same unknown force to tear your ghost away and leave you cursed with the conviction that what will eventually kill you now knows where you are. You suffer a \u20131 penalty to all saving throws against {@trait fear} effects. Additionally, each time you're reduced to 0 Hit Points, you grow that much closer to your true death and become {@condition stupefied 1} for the next 24 hours. This duration doesn't stack but does reset each time you nearly die."
					]
				}
			]
		},
		{
			"name": "Soul Degradation",
			"type": "Curse",
			"level": 7,
			"source": "SoG3",
			"page": 25,
			"traits": [
				"rare",
				"curse",
				"magical"
			],
			"entries": [
				"The PC's sense of self becomes subsumed by ghostly desires, eventually rendering them a senseless shell. Soul degradation doesn't increase or decrease its stage over the passage of time. Instead, each time a {@ritual transmigrate|SoG3|transmigrated} PC recovers from the {@condition dying} condition, they must attempt a new saving throw against this curse. Certain events or effects that the PCs might encounter in Chapter 3 of this adventure can also force them to save against soul degradation. Once the effects of transmigration end for a PC, they immediately and fully recover from soul degradation.",
				{
					"type": "affliction",
					"savingThrow": "Will",
					"DC": 23,
					"stages": [
						{
							"stage": 1,
							"entry": "weakness 5 to positive damage"
						},
						{
							"stage": 2,
							"entry": "weakness 10 to positive damage"
						},
						{
							"stage": 3,
							"entry": "weakness 10 to positive damage, and each time the PC critically fails an attack roll or skill check they're {@condition stunned 1} as their mind obsesses over the failure"
						},
						{
							"stage": 4,
							"entry": "as stage 3"
						},
						{
							"stage": 5,
							"entry": "as stage 3"
						},
						{
							"stage": 6,
							"entry": "The PC is reduced to an unthinking {@trait haunt}. Until the curse is removed or the duration of the {@ritual transmigrate|SoG3} ritual ends, they repeat a short loop of actions and are no longer under the control of the player (unlimited duration)."
						}
					]
				}
			]
		},
		{
			"name": "Obnubilate Curse",
			"source": "GW1",
			"page": 79,
			"type": "Curse",
			"level": 10,
			"traits": [
				"curse",
				"enchantment",
				"incapacitation",
				"magical",
				"mental",
				"shadow"
			],
			"entries": [
				"Only elves can be afflicted with this magical curse; other creatures are immune. An elf who touches the Shadewither Key must save against the curse. Victims quickly fall {@condition unconscious}; then, over several days, they slowly blacken and shrivel like rotting fruit until they die. The corpse of an elf killed by the obnubilate curse is dry and charcoal-like; it collapses into ash at the slightest touch.",
				{
					"type": "affliction",
					"DC": 27,
					"savingThrow": "Fortitude",
					"onset": "1 minute",
					"stages": [
						{
							"stage": 1,
							"entry": "{@condition unconscious} and {@damage 3d6} mental damage",
							"duration": "1 day"
						},
						{
							"stage": 2,
							"entry": "{@condition unconscious} and {@damage 6d6} mental damage",
							"duration": "2 days"
						},
						{
							"stage": 3,
							"entry": "{@condition unconscious} and {@damage 6d6} mental damage",
							"duration": "2 days"
						},
						{
							"stage": 4,
							"entry": "{@condition unconscious} and {@damage 6d6} mental damage, permanent loss of most recent year of memory",
							"duration": "1 day"
						},
						{
							"stage": 5,
							"entry": "{@condition unconscious} and {@damage 6d6} mental damage, permanent loss of all memory",
							"duration": "1 day"
						},
						{
							"stage": 6,
							"entry": "death"
						}
					]
				}
			]
		},
		{
			"name": "Curse of Biting Swarms",
			"source": "LOIL",
			"page": 176,
			"type": "Curse",
			"level": 5,
			"traits": [
				"curse",
				"transmutation",
				"magical"
			],
			"entries": [
				"You emit a deathlike stench that attracts swarms of carrion-eating insects.",
				{
					"type": "affliction",
					"DC": 20,
					"savingThrow": "Fortitude",
					"entries": [
						"You smell like a charnel house, making it easy for creatures with scent to notice you; they gain a +2 circumstance bonus to their {@skill Perception} against you. Additionally, the first time you're exposed to sunlight each day, biting insects attack you, scattering once they've taken damage. You then become {@condition sickened 1} and {@condition drained 1} until the next time you take a full night's rest. These conditions can't be reduced below 1 by other means."
					]
				}
			]
		},
		{
			"name": "Boatman's Toll Curse",
			"source": "LOIL",
			"page": 176,
			"type": "Curse",
			"level": 20,
			"traits": [
				"curse",
				"death",
				"magical",
				"necromancy"
			],
			"entries": [
				"Your soul is treated as collateral for the crimes you've committed. This punishment is reserved for those who have committed truly heinous acts, such as using holy magic against an important undead citizen or conspiring with enemies of the state.",
				{
					"type": "affliction",
					"DC": 43,
					"savingThrow": "Will",
					"entries": [
						"A tattoo of a skull with coins on its eyes etches itself into your skin, dealing {@damage 6d10} cold damage and {@damage 6d10} negative damage and causing you to become {@condition drained 4}. If the tattoo is ever removed or destroyed by any means, it reappears after 24 hours and deals its damage again unless this curse is removed first. If you're reduced to 0 Hit Points while the tattoo is on your body, you die immediately, and your soul is banished to {@plane Abaddon}. You can't be revived, reincarnated, raised as an undead, or otherwise come back to life unless the boatman Charon relinquishes your soul."
					]
				}
			]
		},
		{
			"name": "Lord's Arrogance",
			"source": "LOIL",
			"page": 176,
			"type": "Curse",
			"level": 7,
			"traits": [
				"curse",
				"enchantment",
				"magical",
				"mental"
			],
			"entries": [
				"You're filled with the unearned confidence of a young noble and carry yourself as if you can do no wrong.",
				{
					"type": "affliction",
					"DC": 23,
					"savingThrow": "Will",
					"entries": [
						"Whenever you make a {@action Recall Knowledge} check or a {@skill Perception} check that would give you information (such as to {@action Sense Motive}), you always receive at least one piece of false information that you believe with absolute confidence, even on a success or better. If you attempt to act on this false information, you receive a \u20131 circumstance penalty on any skill checks you attempt."
					]
				}
			]
		},
		{
			"name": "Consummate Liar",
			"source": "LOIL",
			"page": 176,
			"type": "Curse",
			"level": 14,
			"traits": [
				"curse",
				"enchantment",
				"magical",
				"mental"
			],
			"entries": [
				"It becomes your first instinct to answer every question with an obvious and blatant lie, no matter how trivial.",
				{
					"type": "affliction",
					"DC": 31,
					"savingThrow": "Will",
					"entries": [
						"Whenever you're asked a question directly, you must attempt a DC 32 Will save. On a failure, you spout an obvious lie with an automatic failure at your {@skill Deception} check. If you succeed, you can choose your words carefully and answer however you wish, but if you choose to answer truthfully, the agony of telling the truth causes you to take {@damage 3d8} mental damage."
					]
				}
			]
		},
		{
			"name": "Curse of the Rotting Heart",
			"source": "LOIL",
			"page": 176,
			"type": "Curse",
			"level": 9,
			"traits": [
				"curse",
				"transmutation",
				"magical"
			],
			"entries": [
				"A shriveled, spectral heart appears inside your body, beating alongside your own.",
				{
					"type": "affliction",
					"DC": 25,
					"savingThrow": "Will",
					"entries": [
						"You're harmed by positive energy as if you were undead, harmed by negative energy as if you were living, and can't be healed by either one. All other forms of magical healing, such as the {@spell soothe} spell, restore only half the normal amount of Hit Points. Alchemical healing, healing with the {@skill Medicine} skill, and other non-magical methods continue to heal you normally."
					]
				}
			]
		},
		{
			"name": "Curse of Petulant Whispers",
			"source": "LOIL",
			"page": 176,
			"type": "Curse",
			"level": 2,
			"traits": [
				"auditory",
				"curse",
				"illusion",
				"magical"
			],
			"entries": [
				"A cruel, ghostly voice follows you, whispering your transgressions to anyone you encounter.",
				{
					"type": "affliction",
					"DC": 16,
					"savingThrow": "Will",
					"entries": [
						"Whenever you try to speak to another creature who doesn't know you well, they hear whispers in a language they understand that reveal hints and phrases related to the things about which you feel most guilty. You have a \u20132 circumstance bonus to {@skill Diplomacy} checks to {@action Make an Impression} against those creatures, and if you roll a failure on your check, you get a critical failure instead."
					]
				}
			]
		},
		{
			"name": "Slithering",
			"source": "Sli",
			"page": 7,
			"type": "Curse",
			"level": 15,
			"traits": [
				"unique",
				"curse",
				"virulent"
			],
			"entries": [
				{
					"type": "affliction",
					"DC": 37,
					"savingThrow": "Fortitude",
					"onset": "{@dice 1d6×10} minutes",
					"note": "Non-humans can't progress beyond Stage 1",
					"stages": [
						{
							"stage": 1,
							"entry": "carrier with no symptoms, but anyone who touches or is touched by the carrier (skin-to-skin contact) must save against the curse",
							"duration": "{@dice 1d4} days"
						},
						{
							"stage": 2,
							"entry": "The target dies and transforms into an ooze with a level no greater than the target's level plus 1 for each day since the target contracted the curse."
						}
					]
				}
			]
		},
		{
			"name": "Enforced Hospitality",
			"source": "DA",
			"page": 163,
			"level": 13,
			"type": "Curse",
			"traits": [
				"rare",
				"curse",
				"enchantment",
				"magical",
				"mental"
			],
			"entries": [
				"Cast upon the rude or inconsiderate, this curse compels you to offer a genuine and warm greeting to each new creature you meet.",
				{
					"type": "affliction",
					"savingThrow": "Will",
					"DC": 31,
					"entries": [
						"This curse compels you to great those you meet as though they were old friends. Whenever you come across a creature (or group of creatures) for the first time, you must spend 1 action greeting them or become {@condition slowed 1} for 1 minute, even if the creature is obviously {@condition hostile}. No matter your intention, your greeting comes across as warm and genuine, and it grants you a +1 circumstance bonus to {@skill Diplomacy} checks to {@action Make an Impression}."
					]
				}
			],
			"temptedCurse": [
				"Your compulsion to greet newcomers intensifies. You must greet every individual creature you meet for the first time by spending 1 action greeting them or become {@condition slowed 1} for 1 minute. If you meet more creatures than you have actions, you can continue spending actions greeting creatures across multiple turns. For example, if you encountered six bandits, you could greet three bandits on the first round and three bandits on the second round, and you wouldn't become {@condition slowed} unless you took another action before you finished greeting them. For 1 minute or until you take a hostile action, you gain the effects of a 7th-level {@spell sanctuary} against creatures you've greeted in this way (DC 31)."
			]
		},
		{
			"name": "Forbidding Knowledge",
			"source": "DA",
			"page": 163,
			"level": 10,
			"type": "Curse",
			"traits": [
				"rare",
				"abjuration",
				"curse",
				"magical"
			],
			"entries": [
				"Information you never should have known lingers everpresent in your mind.",
				{
					"type": "affliction",
					"savingThrow": "Will",
					"DC": 28,
					"entries": [
						"This curse is acquired when encountering forbidden knowledge. This curse is always associated with a specific piece or topic of knowledge, such as a demon lord's plan to overtake a government or the true name of a powerful wizard. Your tongue trips when you try to tell another this knowledge, and your hand stalls when you attempt to write it. Any attempt at communicating it fails, even as you can't stop thinking about it."
					]
				}
			],
			"temptedCurse": [
				"When you activate the tempted curse, you must spend 2 actions to attempt to speak the triggering knowledge. This allows you to redirect the curse's energy and cast {@spell silence} heightened to 4th level, centered on yourself. You are still unable to speak the knowledge clearly, but you can convey a single word to an adjacent creature. You gain the {@condition stupefied 2} condition for the remainder of the day. This condition can't be reduced until the next time you perform your daily preparations, at which point it ends."
			]
		},
		{
			"name": "Rage of the Excommunicant",
			"source": "DA",
			"page": 163,
			"level": 10,
			"type": "Curse",
			"traits": [
				"rare",
				"curse",
				"enchantment",
				"magical",
				"mental"
			],
			"entries": [
				"Placed upon heretics or those who broke faith, this curse causes symbols of your former faith to burn you upon sight.",
				{
					"type": "affliction",
					"savingThrow": "Will",
					"DC": 27,
					"entries": [
						"This curse is always associated with a specific deity, and is typically experienced only by one of their former clerics or champions. The sight of that deity's religious symbol burns you, dealing {@damage 1d6} damage every round you look upon it. You can avert your eyes to avoid losing Hit Points once you know where the symbol is located. In addition, the curse hardens you against that god. You gain a +1 status bonus to saving throws and AC versus divine spells cast by that deity's clergy."
					]
				}
			],
			"temptedCurse": [
				"The sight of the deity's religious symbol burns you with the god's rage. You can activate the tempted curse upon viewing the deity's symbol. You are {@condition quickened 1} for 1 minute and can use the extra action each round only to {@action Strike} and {@action Stride}. For the rest of the day, whenever you see the deity's religious symbol, you lose {@damage 2d6} Hit Points."
			]
		},
		{
			"name": "Swarming Words",
			"source": "DA",
			"page": 162,
			"level": 9,
			"type": "Curse",
			"traits": [
				"rare",
				"curse",
				"magical",
				"conjuration"
			],
			"entries": [
				"Placed upon those who use magic to cause harm, this curse causes a shower of bugs to fall from your lips whenever you speak, foiling your spellcasting.",
				{
					"type": "affliction",
					"savingThrow": "Will",
					"DC": 26,
					"entries": [
						"The crawling within your mouth never stops as cockroaches, ants, and other insects nest in your body. Whenever you attempt to {@action Cast a Spell} with a verbal component or otherwise use an activity that has the {@trait auditory} trait, you must attempt a DC {@flatDC 5} flat check. On a failure, the insects counteract your activity as they crowd your mouth and muffle the sound."
					]
				}
			],
			"temptedCurse": [
				"The insects multiply into a cascade. When you activate the tempted curse, you must spend 2 actions to cast a 5th-level {@spell vomit swarm} to free the vermin inside you. For 1 minute after unleashing the swarm, you are not affected by the curse, but afterward, the swarming worsens. For the rest of the day, whenever you attempt to {@action Cast a Spell} with a verbal component or otherwise use an activity that has the {@trait auditory} trait, you must attempt a DC {@flatDC 10} flat check. On a failure, the insects counteract your activity."
			]
		},
		{
			"name": "Sinful Tongue",
			"source": "DA",
			"page": 162,
			"level": 7,
			"type": "Curse",
			"traits": [
				"rare",
				"curse",
				"magical",
				"enchantment",
				"mental"
			],
			"entries": [
				"This curse is typically used as punishment by good clergy. The curse causes you to envision your wrongdoings whenever you attempt to lie or deceive, a burden that can be cured only by confessing your past transgressions.",
				{
					"type": "affliction",
					"savingThrow": "Will",
					"DC": 23,
					"traits": [
						"misfortune"
					],
					"entries": [
						"The weight of guilt distracts you, making it hard for you to deceive people. Whenever you attempt a {@skill Deception} check, roll the check twice and take the worse result."
					]
				}
			],
			"temptedCurse": [
				"You begin to confess your sins, beginning from youthful indiscretions and ending with the present day. While you confess, all creatures within 30 feet must succeed at a DC 23 Will save or gain the {@condition fascinated} condition as they listen. You must spend at least 2 actions per round, which have the {@trait concentrate} trait, listing your wrongdoings. This is an {@trait auditory}, {@trait enchantment}, {@trait emotion}, and {@trait mental} effect. Once you stop confessing your sins, or after 10 minutes if you haven't finished confessing your sins, the effect ends, and you can't confess again until your next daily preparations. Your conscience is clearer having confessed, and you take only a \u20132 status penalty to {@skill Deception} checks."
			]
		},
		{
			"name": "Boastful Prince's Scourge",
			"source": "DA",
			"page": 162,
			"level": 7,
			"type": "Curse",
			"traits": [
				"rare",
				"curse",
				"magical",
				"polymorph",
				"transmutation"
			],
			"entries": [
				"Used as a punishment against the vain or the arrogant, this curse slowly transforms you into a frog in note just body, but mind as well.",
				{
					"type": "affliction",
					"savingThrow": "Will",
					"DC": 23,
					"entries": [
						"Your features slowly morph into that of a frog's as you grow a prominent vocal sac. You gain the {@trait amphibious} trait and can breathe both air and water. You are {@condition stupefied 1} as long as you are under the effect of this curse, and you can't reduce your {@condition stupefied} value below 1."
					]
				}
			],
			"temptedCurse": [
				"You transform fully, as {@spell animal form}, giving you the specific abilities of a frog. The duration of this casting is until you make your daily preparations, and you can't {@action Dismiss} the spell. While you are under the effect of {@spell animal form} due to this curse, you have all the usual limitations of {@spell animal form}, including the fact that you can't speak (though you can still understand any languages you know)."
			]
		},
		{
			"name": "Unraveling Skin",
			"source": "DA",
			"page": 162,
			"type": "Curse",
			"level": 5,
			"traits": [
				"rare",
				"curse",
				"magical",
				"necromancy"
			],
			"entries": [
				"Often used to protect ancient tomes, this curse causes your skin to shed like weathered paper, cracking and bleeding at the slightest touch.",
				{
					"type": "affliction",
					"savingThrow": "Fortitude",
					"DC": 20,
					"entries": [
						"Seeping wounds cover your body as this curse makes your skin brittle. Any time you would gain the {@condition wounded} condition, increase the value by 1. Any time you take bleed damage, increase the amount of damage by 1."
					]
				}
			],
			"temptedCurse": [
				"Your skin falls from your body and exposes your raw flesh beneath, but the curse holds your flesh together as its magic increases. You gain resistance to {@condition persistent damage||persistent bleed damage} equal to half your level and are {@condition doomed 1}."
			]
		},
		{
			"name": "Thief's Burden",
			"source": "DA",
			"page": 162,
			"level": 1,
			"type": "Curse",
			"traits": [
				"rare",
				"curse",
				"magical",
				"transmutation"
			],
			"entries": [
				"This ward placed on valuables aims to bog down thieves and prevent them from fleeing.",
				{
					"type": "affliction",
					"savingThrow": "Fortitude",
					"DC": 15,
					"entries": [
						"This curse causes stolen items to weigh you down. While the curse is in effect, you treat any stolen items you carry as 1 Bulk heavier. This increase in Bulk remains in effect until the curse is lifted or the item is returned to its owner."
					]
				}
			],
			"temptedCurse": [
				"Your pockets weigh you down as you dream of filling them with riches. You are encumbered, but you double your total maximum carrying capacity."
			]
		},
		{
			"name": "Graveknight's Curse",
			"source": "B1",
			"page": 191,
			"type": "Curse",
			"traits": [
				"arcane",
				"curse",
				"necromancy"
			],
			"entries": [
				"This curse affects anyone who wears a graveknight's armor for at least 1 hour.",
				{
					"type": "affliction",
					"savingThrow": "Will",
					"onset": "1 hour",
					"stages": [
						{
							"stage": 1,
							"entry": "{@condition doomed 1} and cannot remove the armor",
							"duration": "1 day"
						},
						{
							"stage": 2,
							"entry": "{@condition doomed 2}, hampered 10, and cannot remove the armor",
							"duration": "1 day"
						},
						{
							"stage": 3,
							"entry": "dies and transforms into the armor's graveknight",
							"duration": "1 day"
						}
					]
				}
			]
		},
		{
			"name": "Coward's Roots",
			"source": "GMG",
			"page": 116,
			"type": "Curse",
			"level": 4,
			"traits": [
				"curse",
				"enchantment",
				"fear",
				"magical",
				"mental"
			],
			"entries": [
				"You find all courage stolen from your heart. When faced with something frightening, you flee in terror or stand frozen in place.",
				{
					"type": "affliction",
					"DC": 20,
					"savingThrow": "Will",
					"entries": [
						"At the start of your turn, if you are {@condition frightened}, you become your choice of {@condition immobilized} or {@condition fleeing} until the end of that turn."
					]
				}
			]
		},
		{
			"name": "Curse of Nightmares",
			"source": "GMG",
			"page": 116,
			"type": "Curse",
			"level": 2,
			"traits": [
				"curse",
				"illusion",
				"magical",
				"mental"
			],
			"entries": [
				"This curse plagues you with terrible nightmares whenever you sleep, preventing you from resting properly.",
				{
					"type": "affliction",
					"DC": 16,
					"savingThrow": "Will",
					"entries": [
						"You must rest for 12 hours instead of 8 to avoid becoming {@condition fatigued} and can't gain any benefits from resting or long-term rest. You can still make your daily preparations."
					]
				}
			]
		},
		{
			"name": "Curse of Slumber",
			"source": "GMG",
			"page": 117,
			"type": "Curse",
			"level": 11,
			"traits": [
				"curse",
				"incapacitation",
				"magical",
				"necromancy",
				"sleep"
			],
			"entries": [
				"This legendary curse sends you into a sleep indistinguishable from death.",
				{
					"type": "affliction",
					"DC": 28,
					"savingThrow": "Fortitude",
					"entries": [
						"You fall asleep for 1 round (or permanently on a critical failure) and seem to be dead; a creature must succeed at a DC 30 {@skill Medicine} check to realize you are alive. Noise doesn't awaken you, but taking damage gives you a new saving throw against the curse."
					]
				}
			]
		},
		{
			"name": "Curse of the Ravenous",
			"source": "GMG",
			"page": 116,
			"type": "Curse",
			"level": 5,
			"traits": [
				"curse",
				"magical",
				"transmutation"
			],
			"entries": [
				"This hideous curse kills through constant hunger. You become gaunt and repeatedly gnash your teeth.",
				{
					"type": "affliction",
					"DC": 20,
					"savingThrow": "Fortitude",
					"entries": [
						"No matter how much you eat, you aren't satiated. After 1 day, you begin starving ({@book {@i Core Rulebook} 500|CRB|10|Starvation and Thirst}). Each week, you receive a new saving throw against the curse."
					]
				}
			]
		},
		{
			"name": "Curse of the Werecreature",
			"source": "B1",
			"page": 329,
			"type": "Curse",
			"traits": [
				"curse",
				"necromancy",
				"primal"
			],
			"entries": [
				"This curse affects only humanoids.",
				{
					"type": "affliction",
					"savingThrow": "Fortitude",
					"DC": "is the standard DC for the {@table DCs by Level||werecreature's new level \u2013 1}",
					"entries": [
						"On each full moon, the cursed creature must succeed at another Fortitude save or turn into the same kind of {@filter werecreature|bestiary||creature=werecreature} until dawn. The creature is under the GM's control and goes on a rampage for half the night before falling {@condition unconscious} until dawn."
					]
				}
			]
		},
		{
			"name": "Grave Curse",
			"source": "GMG",
			"page": 117,
			"type": "Curse",
			"level": "Level Varies",
			"traits": [
				"curse",
				"necromancy",
				"magical"
			],
			"entries": [
				"A grave curse punishes you for stealing from a tomb or other resting place.",
				{
					"type": "affliction",
					"DC": "equal to a {@table DC Adjustments||high} {@table DCs by level||spell DC for a monster of its level};",
					"savingThrow": "Will",
					"entries": [
						"You are hounded by undead creatures of the same level as the curse. Every night, you must attempt a DC {@flatDC 15} flat check. On a failure, an incorporeal undead manifests to hassle and harry you throughout the night, retreating before it can take much damage and often preventing you from gaining a full night's rest. Whenever you enter a graveyard or other area where bodies are buried, you must succeed at the same flat check or a body animates as a corporeal undead (typically a skeleton or zombie) to attack you.",
						"These undead are temporary and exist only to harry you; if you take control of the undead, move on, or otherwise avoid their attacks, incorporeal undead discorporate and corporeal undead collapse into ordinary corpses. The curse can be removed by returning the stolen items to their resting place."
					]
				}
			]
		},
		{
			"name": "Oath of the Flesh",
			"source": "GMG",
			"page": 117,
			"type": "Curse",
			"level": 7,
			"traits": [
				"abjuration",
				"curse",
				"magical"
			],
			"entries": [
				"When you swear an oath, you must obey that oath or suffer terrible consequences.",
				{
					"type": "affliction",
					"DC": 23,
					"savingThrow": "Fortitude",
					"entries": [
						"Each time you make a promise to someone, an ornate symbol representing that promise is magically carved into your flesh. Breaking any of these promises causes the symbol tattoo to grow into a gaping wound, dealing {@dice 3d6} slashing damage to you; damage from the curse can't be healed as long as the curse is still in effect."
					]
				}
			]
		},
		{
			"name": "Reviled of Nature",
			"source": "GMG",
			"page": 117,
			"type": "Curse",
			"level": 18,
			"traits": [
				"curse",
				"emotion",
				"enchantment",
				"magical",
				"mental"
			],
			"entries": [
				"This curse makes the hunter into the hunted, drawing the ire of animals wherever you go.",
				{
					"type": "affliction",
					"DC": 38,
					"savingThrow": "Will",
					"entries": [
						"Creatures of the natural world abhor you. Whenever an animal becomes aware of you, it must attempt a Will save against the curse. On a failure, it attacks you and fights to the death."
					]
				}
			]
		},
		{
			"name": "Reviling Earth",
			"source": "GMG",
			"page": 117,
			"type": "Curse",
			"level": 12,
			"traits": [
				"curse",
				"death",
				"magical",
				"necromancy"
			],
			"entries": [
				"A reviling earth curse usually appears across a specific geographical region, such as a ruined town, a necromancer's domain, or a similar area.",
				{
					"type": "affliction",
					"DC": 30,
					"savingThrow": "Fortitude",
					"entries": [
						"When you enter the area, you become {@condition doomed||doomed 1}, or {@condition doomed||doomed 2} on a critical failure."
					]
				}
			]
		},
		{
			"name": "Sellsword's Folly",
			"source": "GMG",
			"page": 117,
			"type": "Curse",
			"level": 9,
			"traits": [
				"curse",
				"emotion",
				"enchantment",
				"magical",
				"mental"
			],
			"entries": [
				"Even the most experienced combat veteran becomes as reckless as a rookie when suffering from sellsword's folly.",
				{
					"type": "affliction",
					"DC": 26,
					"savingThrow": "Will",
					"entries": [
						"The chaos of combat overwhelms you. Each time you roll initiative for a combat encounter, you must attempt a new saving throw against the curse; on a failure, you become {@condition confused} for 1 round. This is an {@trait incapacitation} effect."
					]
				}
			]
		},
		{
			"name": "Slayer's Haunt",
			"source": "GMG",
			"page": 116,
			"type": "Curse",
			"level": 4,
			"traits": [
				"curse",
				"illusion",
				"magical",
				"visual"
			],
			"entries": [
				"You are haunted by all those you have killed.",
				{
					"type": "affliction",
					"DC": 19,
					"savingThrow": "Will",
					"entries": [
						"You see all creatures around you as those you have slain, still bearing their wounds. You can't identify, {@action Recall Knowledge} about, or otherwise interact with these creatures in any way that involves seeing their true form without first succeeding at a Will save against the curse's DC to see through the illusion. On a critical failure for such a Will save, you become {@condition frightened||frightened 1}."
					]
				}
			]
		},
		{
			"name": "Spirit Anchor",
			"source": "GMG",
			"page": 117,
			"type": "Curse",
			"level": 13,
			"traits": [
				"curse",
				"magical",
				"necromancy",
				"negative"
			],
			"entries": [
				"This curse prevents your soul from moving on after death.",
				{
					"type": "affliction",
					"DC": 31,
					"savingThrow": "Fortitude",
					"entries": [
						"If you die while affected, your spirit is anchored to the Material Plane, and you become a ghost or other incorporeal undead."
					]
				}
			]
		},
		{
			"name": "Sword of Anathema",
			"source": "GMG",
			"page": 117,
			"type": "Curse",
			"level": 20,
			"traits": [
				"curse",
				"divine",
				"evocation"
			],
			"entries": [
				"With divine intervention, followers of a deity can bestow this curse upon an enemy of the faith.",
				{
					"type": "affliction",
					"DC": 40,
					"savingThrow": "Will",
					"entries": [
						"You are marked by the deity invoked as an enemy of the church. You gain weakness 10 to damage dealt by worshippers of that deity."
					]
				}
			]
		},
		{
			"name": "Theft of Thought",
			"source": "GMG",
			"page": 116,
			"type": "Curse",
			"level": 3,
			"traits": [
				"curse",
				"enchantment",
				"magical",
				"mental"
			],
			"entries": [
				"This curse protects a single book and activates against any creature who {@action steal||Steals} it.",
				{
					"type": "affliction",
					"DC": 18,
					"savingThrow": "Will",
					"entries": [
						"You begin to lose details from your memories, as well as a portion of your procedural memory. After being cursed, the first time you attempt a check using a skill in which you are trained or better, your proficiency rank in the skill used decreases by one rank for as long as you are cursed."
					]
				}
			]
		},
		{
			"name": "Thief's Retribution",
			"source": "GMG",
			"page": 117,
			"type": "Curse",
			"level": 19,
			"traits": [
				"conjuration",
				"curse",
				"magical"
			],
			"entries": [
				"This punishment causes you to lose something dear to you whenever you rob or steal. If you have nothing to lose, the curse exacts its punishment upon your body instead.",
				{
					"type": "affliction",
					"DC": 39,
					"savingThrow": "Fortitude",
					"entries": [
						"Each time you steal something, you lose something more valuable\u2014this item is whisked away and can't be found again. Typically this item is one of greater monetary value, but it might be one of greater value in another sense, such as one of greater emotional value, or something you need to complete a task. If you aren't carrying anything of greater value at the time of the theft, you lose one of your limbs instead, taking {@dice 10d6} slashing damage and losing use of that limb. The damage can't be healed, nor the limb restored, until the stolen item is returned, even through use of spells like {@spell regenerate}."
					]
				}
			]
		},
		{
			"name": "Unending Thirst",
			"source": "GMG",
			"page": 117,
			"type": "Curse",
			"level": 15,
			"traits": [
				"curse",
				"transmutation",
				"magical"
			],
			"entries": [
				"This curse kills through dehydration in the same vein as the curse of the ravenous, but with deadly speed.",
				{
					"type": "affliction",
					"DC": 32,
					"savingThrow": "Fortitude",
					"entries": [
						"You gain no benefit from drinking water or other liquids and begin suffering from thirst ({@book {@i Core Rulebook} 500|CRB|10|Starvation and Thirst}). Each day, you receive a new saving throw against the curse."
					]
				}
			]
		},
		{
			"name": "Wizard's Ward",
			"source": "GMG",
			"page": 116,
			"type": "Curse",
			"level": 6,
			"traits": [
				"abjuration",
				"curse",
				"magical"
			],
			"entries": [
				"A wizard's ward is placed upon a single book, usually a spellbook. If you damage the book, you must attempt a save against the curse's effect.",
				{
					"type": "affliction",
					"DC": 22,
					"savingThrow": "Will",
					"entries": [
						"You take {@dice 5d6} damage of the same damage type as the damage you dealt to the book, and the damage can't be healed as long as the curse lasts. Repairing the book, including replacing any missing text, ends this curse."
					]
				}
			]
		},
		{
			"name": "Yellow Silt Curse",
			"source": "OoA2",
			"page": 71,
			"type": "Curse",
			"level": 6,
			"traits": [
				"curse",
				"enchantment",
				"fear",
				"magical",
				"mental"
			],
			"entries": [
				"You never forget the eerie song and frightening movements of the yellow silt. You need to make this save after each full day you spend in the Baffled Lowlands, increasing the save DC by 1 for each consecutive day.",
				{
					"type": "affliction",
					"DC": 22,
					"savingThrow": "Will",
					"entries": [
						"Whenever you gain the{@condition frightened} condition while in the Baffled Lowlands, increase the value of that condition by 1 (maximum{@condition frightened 4}). If you can see anything yellow when you become {@condition frightened}, you are also {@condition confused} for 1 round."
					]
				}
			]
		}
	]
}
