{
	"item": [
		{
			"name": "Conducting",
			"source": "LOAG",
			"page": 140,
			"type": "Rune",
			"level": 7,
			"traits": [
				"evocation",
				"magical"
			],
			"price": {
				"coin": "gp",
				"amount": 300
			},
			"usage": "etched onto a weapon",
			"category": "Rune",
			"appliesTo": [
				"Weapon"
			],
			"entries": [
				"A conducting weapon can channel energy through it. The weapon gains the resonant weapon trait, except that when you {@action Conduct Energy|LOAG}, the weapon deals an additional {@dice 1d8} damage of the selected type instead of 1 additional damage per die; if the weapon already had the resonant weapon trait, it deals {@dice 1d8} damage plus 1 damage per die instead. On a critical hit, the weapon deals {@damage 1d8} {@condition persistent damage} of the same type."
			]
		},
		{
			"name": "Soaring",
			"source": "LOAG",
			"page": 140,
			"type": "Rune",
			"level": 14,
			"traits": [
				"abjuration",
				"magical"
			],
			"price": {
				"coin": "gp",
				"amount": 3750
			},
			"usage": "etched onto armor",
			"category": "Rune",
			"appliesTo": [
				"Armor"
			],
			"entries": [
				"A set of soaring armor helps you fly faster and protects you and nearby allies from falling. While wearing soaring armor, you gain a +10-foot item bonus to your fly Speed, if you have one. As normal, if your fly Speed is based on your land Speed and you already have an item bonus to your land Speed, these bonuses aren't cumulative.",
				{
					"type": "ability",
					"style": "compact",
					"activity": {
						"number": 1,
						"unit": "reaction"
					},
					"components": [
						"command"
					],
					"trigger": "You or a creature within 60 feet of you is falling",
					"entries": [
						"You cast {@spell feather fall} on the triggering creature."
					]
				}
			]
		}
	]
}
