{
	"feat": [
		{
			"name": "Glass Skin",
			"source": "OoA3",
			"page": 77,
			"level": 10,
			"traits": [
				"rare",
				"abjuration",
				"aftermath"
			],
			"prerequisites": "You were present at the death of the medusa Alethsia, whose vitrumantic powers were passed on to you in the wake of her destruction.",
			"entries": [
				"Even if vitrumancy is a mystery to you, your blood and flesh know the secrets of the art of arcane glass. Patches of your skin to flicker into glass without warning. By focusing the effect, you can concentrate the glass into a powerful protective layer of magical obsidian. Once per day, you can cast {@spell stoneskin} on yourself as an innate primal spell, though the spell covers you in a layer of glass instead of stone.",
				"During this innate stoneskin, you gain the Shatter Glass reaction. At 18th level, the {@spell stoneskin} is heightened to 6th level instead of 4th.",
				{
					"name": "Shatter Glass",
					"activity": {
						"number": 1,
						"unit": "reaction"
					},
					"trigger": "An adjacent creature {@action Strike||Strikes} you with a melee weapon or unarmed attack and deals damage",
					"requirements": "Your innate stoneskin from Glass Skin is active",
					"entries": [
						"You shatter some of the glass on your skin to damage your attacker. The attacker takes {@dice 3d10} damage and the duration of the {@spell stoneskin} decreases by 1 minute. At 14th level, the damage increases to {@dice 4d10}, and at 18th level, the damage increases to {@dice 5d10}."
					],
					"type": "ability"
				}
			]
		},
		{
			"name": "Clockwork Reanimator Dedication",
			"source": "OoA3",
			"page": 78,
			"level": 2,
			"traits": [
				"rare",
				"archetype",
				"dedication"
			],
			"featType": {
				"archetype": [
					"Clockwork Reanimator"
				]
			},
			"prerequisites": "trained in {@skill Crafting}",
			"entries": [
				"You can animate corpses through cunning engineering. You gain a prototype construct companion to serve as a {@trait minion}. Unlike normal construct companions, yours is a corpse animated by clockwork gears and technological prowess."
			],
			"special": [
				"You can't select another dedication feat until you've gained two other feats from the clockwork reanimator archetype. If you retrain out of this feat, you lose the rituals learned from it."
			],
			"leadsTo": [
				"Advanced Reanimated Companion|OoA3",
				"Incredible Reanimated Companion|OoA3",
				"Paragon Reanimated Companion|OoA3",
				"Hijack Undead|OoA3",
				"Improved Hijack Undead|OoA3",
				"It's Alive!|OoA3",
				"Self-Destruct|OoA3",
				"Unwind Death|OoA3",
				"Zombie Horde|OoA3"
			]
		},
		{
			"name": "Advanced Reanimated Companion",
			"source": "OoA3",
			"page": 78,
			"level": 4,
			"traits": [
				"archetype"
			],
			"featType": {
				"archetype": [
					"Clockwork Reanimator"
				]
			},
			"prerequisites": "{@feat Clockwork Reanimator Dedication|OoA3}",
			"entries": [
				"Your corpselike construct companion becomes much more powerful and can act with limited autonomy to follow your greater directives. It becomes an advanced construct companion. During an encounter, even if you don't use the Command an Animal action, your construct companion can still use 1 action on your turn that round to {@action Stride} or {@action Strike}."
			],
			"leadsTo": [
				"Incredible Reanimated Companion|OoA3",
				"Paragon Reanimated Companion|OoA3"
			]
		},
		{
			"name": "Hijack Undead",
			"source": "OoA3",
			"page": 79,
			"activity": {
				"number": 3,
				"unit": "action"
			},
			"level": 4,
			"traits": [
				"archetype"
			],
			"featType": {
				"archetype": [
					"Clockwork Reanimator"
				]
			},
			"prerequisites": "{@feat Clockwork Reanimator Dedication|OoA3}",
			"frequency": {
				"number": 1,
				"unit": "hour"
			},
			"entries": [
				"Your clockwork devices can commandeer the bodies of undead, bending them to your will. Make a melee {@action Strike} against an adjacent undead creature. On a success, instead of taking damage, the target becomes {@condition controlled} by you if its level is equal to or lower than your level \u2013 3. It can attempt a Will saving throw against the higher of your class DC or spell DC to resist being {@condition controlled} by you. If the target is already under someone else's command, the controlling creature also rolls a saving throw, and the undead uses the better result.",
				{
					"type": "successDegree",
					"entries": {
						"Critical Success": [
							"The target is unaffected and temporarily immune for 24 hours."
						],
						"Success": [
							"The target is unaffected."
						],
						"Failure": [
							"The undead creature becomes a {@trait minion} under your control for 1 minute. The control ends if you or an ally attacks the {@trait minion} undead."
						],
						"Critical Failure": [
							"As failure, but the duration is 1 hour."
						]
					}
				}
			],
			"leadsTo": [
				"Improved Hijack Undead|OoA3"
			]
		},
		{
			"name": "It's Alive!",
			"source": "OoA3",
			"page": 79,
			"level": 6,
			"traits": [
				"archetype"
			],
			"featType": {
				"archetype": [
					"Clockwork Reanimator"
				]
			},
			"prerequisites": "{@feat Clockwork Reanimator Dedication|OoA3}",
			"entries": [
				"You've mastered the use of electrical energy to power your clockwork creations. Whenever your construct companion takes electricity damage, it gains temporary Hit Points equal to either half the electricity damage it took or your level, whichever is lower. These temporary Hit Points last for up to 1 minute."
			]
		},
		{
			"name": "Incredible Reanimated Companion",
			"source": "OoA3",
			"page": 79,
			"level": 8,
			"traits": [
				"archetype"
			],
			"prerequisites": "{@feat Advanced Reanimated Companion|OoA3}",
			"entries": [
				"You imbue the necrotized flesh of your reanimated construct companion with strange chemicals and fine-tune the clockwork within, enhancing all its capabilities. It becomes an incredible construct companion."
			],
			"leadsTo": [
				"Paragon Reanimated Companion|OoA3"
			]
		},
		{
			"name": "Self-Destruct",
			"source": "OoA3",
			"page": 79,
			"activity": {
				"number": 1,
				"unit": "reaction"
			},
			"level": 12,
			"traits": [
				"archetype"
			],
			"featType": {
				"archetype": [
					"Clockwork Reanimator"
				]
			},
			"prerequisites": "{@feat Clockwork Reanimator Dedication|OoA3}",
			"trigger": "Your reanimated clockwork companion is reduced to 0 Hit Points.",
			"requirements": "You're within 60 feet of your reanimated clockwork companion.",
			"entries": [
				"You've installed a self-destruct device within your construct companion, which you can trigger with a special device from up to 60 feet away. When you activate the device, your reanimated construct companion explodes, dealing {@damage 2d6} fire damage per level to all creatures in a 30-foot radius. Creatures caught in the blast can attempt a basic Reflex save, with a DC equal to the higher of your class DC or spell DC."
			]
		},
		{
			"name": "Improved Hijack Undead",
			"source": "OoA3",
			"page": 79,
			"level": 14,
			"traits": [
				"archetype"
			],
			"featType": {
				"archetype": [
					"Clockwork Reanimator"
				]
			},
			"prerequisites": "{@feat Clockwork Reanimator Dedication|OoA3}, {@feat Hijack Undead|OoA3}",
			"entries": [
				"Undead creatures find it all but impossible to resist your commands. When you use {@feat Hijack Undead|OoA3}, if the undead fails its save, it becomes your {@trait minion} for 10 minutes. If it critically fails, it becomes your {@trait minion} for 24 hours."
			]
		},
		{
			"name": "Paragon Reanimated Companion",
			"source": "OoA3",
			"page": 79,
			"level": 14,
			"traits": [
				"archetype"
			],
			"prerequisites": "{@feat Incredible Reanimated Companion|OoA3}",
			"entries": [
				"You have reached the pinnacle of necromantic science, creating a mechanical zombie unlike any the world has seen before. Your reanimated construct companion becomes a paragon construct companion."
			]
		},
		{
			"name": "Unwind Death",
			"source": "OoA3",
			"page": 79,
			"activity": {
				"number": 3,
				"unit": "action"
			},
			"level": 16,
			"traits": [
				"archetype"
			],
			"featType": {
				"archetype": [
					"Clockwork Reanimator"
				]
			},
			"prerequisites": "{@feat Clockwork Reanimator Dedication|OoA3}",
			"requirements": "The target's body must be mostly intact.",
			"entries": [
				"Combining necromancy with the mysterious temporal powers of clockwork, you wind a creature backward from the moment of its death. Attempt a DC 40 {@skill Crafting} check to revive a dead creature that has been dead for no more than 3 rounds. If you succeed, the target returns to life with the effects of raise dead, except it still has the {@condition wounded} condition it had before {@condition dying}, increased by 1 (or {@condition wounded||wounded 1} if it wasn't {@condition wounded} before {@condition dying}). Whether you succeed or fail, the target is then temporarily immune to Unwind Death for 1 day."
			]
		},
		{
			"name": "Zombie Horde",
			"source": "OoA3",
			"page": 79,
			"activity": {
				"number": 3,
				"unit": "action"
			},
			"level": 20,
			"traits": [
				"archetype"
			],
			"featType": {
				"archetype": [
					"Clockwork Reanimator"
				]
			},
			"prerequisites": "{@feat Clockwork Reanimator Dedication|OoA3}",
			"entries": [
				"You built your reanimated construct companion of modular components from various corpses. Its unique makeup enables your companion to split into dozens or even hundreds of much smaller corpse constructs. Acting as one, this shambling swarm can overwhelm your enemies.",
				"You Command your reanimated construct companion.",
				"Instead of its normal actions, the companion splits into a horde of Small and Tiny construct companions within a 30-foot emanation from its original space. The horde makes a {@action Strike} against each foe within the emanation with a +2 circumstance bonus to its attack rolls. The multiple attack penalty doesn't increase until after the companion makes all the attacks. The miniature companions recombine into a single companion of their original size at any location within the emanation."
			]
		}
	]
}
