{
	"item": [
		{
			"name": "Ancestral Echoing",
			"source": "AoA4",
			"page": 73,
			"type": "Rune",
			"level": 15,
			"traits": [
				"rare",
				"dwarf",
				"evocation",
				"magical",
				"saggorak"
			],
			"price": {
				"coin": "gp",
				"amount": 9500
			},
			"usage": "etched onto a weapon",
			"category": "Rune",
			"appliesTo": [
				"Weapon"
			],
			"entries": [
				"The wisdom of this weapon's past owners flows into your mind, amplifying your own abilities with the weapon. Your proficiency rank with this weapon is one step higher than normal, to a maximum of the highest proficiency rank you have in any weapon. For instance, if you had master proficieny with martial weapons and expert proficiency with advanced weapons, you would have master proficiency with advanced weapon that had this rune.",
				"In addition, while wielding the {@i ancestral echoing weapon}, you have expert proficiency in one {@skill Lore} skill relevant to one or more of the weapon's previous owners. This is typically {@skill Lore||Dwarven Lore} but is ultimately determined by the GM depending on the weapon's history."
			]
		},
		{
			"name": "Bloodbane",
			"source": "AoA4",
			"page": 73,
			"type": "Rune",
			"level": 8,
			"traits": [
				"uncommon",
				"dwarf",
				"evocation",
				"magical"
			],
			"usage": "etched onto a clan dagger",
			"category": "Rune",
			"entries": [
				"A {@i bloodbane} clan dagger is especially vicious against the ancestral enemies of the clan. When you damage an appropriate type of creature with the weapon, that creature takes 1 {@condition persistent damage||persistent bleed damage}. The type of creature depends on the clan that made the dagger, but is typically drow, duergar, giant, or orc.",
				"In addition, whenever you inflict {@condition persistent damage||persistent bleed damage} with a {@i bloodbane} weapon (whether from its innate ability or in some other way), the weapon leaves ragged wounds. The bleeding creature must succeed at a DC 25 Fortitude save or become {@condition sickened|CRB|sickened 1}. The creature is then temporarily immune for 1 hour."
			],
			"generic": "G",
			"variants": [
				{
					"variantType": "bloodbane",
					"level": 8,
					"price": {
						"coin": "gp",
						"amount": 475
					},
					"entries": []
				},
				{
					"variantType": "greater bloodbane",
					"level": 13,
					"price": {
						"coin": "gp",
						"amount": 2800
					},
					"entries": [
						"The weapon deals {@damage 1d4} bleed damage to creatures designated as the clan's enemy, and the DC of the Fortitude save to avoid becoming {@condition sickened} is 30."
					]
				}
			]
		},
		{
			"name": "Dragonscale Amulet",
			"source": "AoA4",
			"page": 73,
			"type": "Item",
			"level": 15,
			"traits": [
				"rare",
				"enchantment",
				"invested",
				"magical"
			],
			"price": {
				"coin": "gp",
				"amount": 5800
			},
			"usage": "worn",
			"bulk": "\u2013",
			"category": "Worn",
			"entries": [
				"This amulet is made from the scales of five ancient dragons. You gain resistance 5 to acid, cold, electricity, fire, and poison. If you take damage of one of these types from a dragon's Breath Weapon, the amulet begins to glow brightly; for the next 10 minutes, your resistance against that type of damage increases to 20. If you are subjected to a dragon's frightful presence, you can roll your saving throw twice and use the higher result to determine the aura's effects. This is a {@trait fortune} effect.",
				{
					"type": "ability",
					"activity": {
						"number": 2,
						"unit": "action"
					},
					"components": [
						"command"
					],
					"frequency": {
						"unit": "day",
						"number": 1
					},
					"entries": [
						"You exude an aura that terrifies all foes in a 60-foot radius, as the {@ability frightful presence} ability with a DC 34 Will save."
					]
				}
			]
		},
		{
			"name": "Guiding Chisel",
			"source": "AoA4",
			"page": 74,
			"type": "Item",
			"level": 16,
			"traits": [
				"unique",
				"conjuration",
				"elf",
				"magical"
			],
			"price": {
				"coin": "gp",
				"amount": 10000
			},
			"usage": "held in 1 hand",
			"bulk": 1,
			"category": "Held",
			"entries": [
				"This magical chisel evokes the holy symbol of the elven goddess of art and architecture, {@deity Findeladlara|LOGM}. The {@i Guiding Chisel}'s original function was as a portal key to Duskgate, but as {@deity Alseta|LOGM}'s Ring faded from the collective memories of the elves, the chisel became known and used exclusively for its other abilities. Eventually, elven emissaries gave it to the dwarves of Saggorak as a gesture of friendship.",
				"You gain a +3 item bonus to {@skill Crafting} checks related to stonemasonry. In addition, it takes you only 1 day to {@action Craft} items using the {@i Guiding Chisel} instead of 4 days, and you quadruple the discount you get for spending additional days {@skill Crafting} items with the {@i Guiding Chisel}. If it's unclear whether you could use the {@i Guiding Chisel} to {@action Craft} an item, the GM decides.",
				{
					"type": "ability",
					"activity": {
						"number": 10,
						"unit": "minute"
					},
					"components": [
						"command",
						"envision",
						"{@action Interact}"
					],
					"frequency": {
						"unit": "day",
						"number": 1
					},
					"entries": [
						"You embed the Guiding Chisel in the ground and imagine a building. After 10 minutes, you remove the chisel and the building appears. The building can take any shape you wish, filling up to ten contiguous 10-foot cubes within 1,000 feet of the chisel. The building lasts until you use the chisel to create another building. This building has the {@trait structure} trait."
					]
				}
			]
		},
		{
			"name": "Kin-warding",
			"source": "AoA4",
			"page": 73,
			"type": "Rune",
			"level": 3,
			"traits": [
				"uncommon",
				"abjuration",
				"dwarf",
				"magical"
			],
			"price": {
				"coin": "gp",
				"amount": 52
			},
			"usage": "etched onto a clan dagger",
			"category": "Rune",
			"entries": [
				"A {@i kin-warding} clan dagger can deflect attacks aimed at your allies. When you use the weapon's {@trait parry} trait, you can point the clan dagger at an adjacent ally instead of defending yourself, creating a shield of runes around them. The runic barrier grants your ally the weapon's circumstance bonus to AC, but you do not gain the bonus yourself."
			]
		},
		{
			"name": "Reforging Shield",
			"source": "AoA4",
			"page": 74,
			"type": "Item",
			"level": 15,
			"traits": [
				"rare",
				"abjuration",
				"magical"
			],
			"price": {
				"coin": "gp",
				"amount": 6000
			},
			"usage": "held in 1 hand",
			"bulk": 1,
			"shieldData": {
				"hardness": 15,
				"hp": 120,
				"bt": 60,
				"ac": 2
			},
			"category": "Held",
			"entries": [
				"This steel shield contains a smoldering core of magma that never cools. Whenever the {@i reforging shield}'s current Hit Points are below its Break Threshold, the shield recovers 5 Hit Points at the start of its wielder's turn each round until it is no longer {@condition broken}. Each time a character {@action Repair||Repairs} the shield, the shield recovers double the number of Hit Points. The shield has Hardness 15, HP 120, and BT 60."
			]
		},
		{
			"name": "Rock-braced",
			"source": "AoA4",
			"page": 73,
			"type": "Rune",
			"level": 13,
			"traits": [
				"rare",
				"abjuration",
				"dwarf",
				"magical",
				"saggorak"
			],
			"price": {
				"coin": "gp",
				"amount": 3000
			},
			"usage": "etched onto medium or heavy armor",
			"category": "Rune",
			"appliesTo": [
				"Armor"
			],
			"entries": [
				"{@i Rock-braced} armor makes you as hard to move as a boulder. Whenever another creature attempts to forcibly move you from your space, you gain a +4 item bonus to your Fortitude DC against the check to move you. If the creature would not normally need to attempt a check to move you, then the creature must succeed at an {@skill Athletics} check against your Fortitude DC (including the +4 item bonus) or you are unmoved."
			]
		}
	]
}
