{
	"item": [
		{
			"name": "Hex Blaster",
			"source": "OoA3",
			"page": 73,
			"type": "Item",
			"level": 11,
			"traits": [
				"unique",
				"curse",
				"emotion",
				"enchantment",
				"fear",
				"magical",
				"mental",
				"occult"
			],
			"price": {
				"amount": 1400,
				"coin": "gp"
			},
			"usage": "held in 2 hands",
			"bulk": 2,
			"category": "Curse",
			"entries": [
				"This +2 striking fearsome arquebus (Advanced Players Guide 260, Guns & Gears 152) is composed of warped and twisted wood engraved with eerie runes. When the weapon fires, the blast sometimes sounds like the cackling of a diabolical witch.",
				{
					"type": "ability",
					"activity": {
						"number": 1,
						"unit": "action"
					},
					"components": [
						"command"
					],
					"frequency": {
						"number": 1,
						"unit": "day"
					},
					"entries": [
						"You afflict a creature you can see with a hex of impending doom. The hex lasts for 1 minute. As long as the creature is hexed, when you hit it with a round from the hex blaster, the creature must attempt a DC 28 Will save at the end of your turn; the creature attempts a single Will save regardless of the number of times you hit it.",
						{
							"type": "successDegree",
							"entries": {
								"Critical Success": [
									"The creature is unaffected."
								],
								"Success": [
									"The creature is {@condition frightened||frightened 1}. It also takes {@damage 1d6} {@condition persistent damage||persistent mental damage}."
								],
								"Failure": [
									"The creature is {@condition frightened||frightened 2}. It also takes {@damage 2d6} {@condition persistent damage||persistent mental damage}."
								],
								"Critical Failure": [
									"The creature is {@condition frightened||frightened 2} and {@condition slowed||slowed 1} for 1 minute. It also takes {@damage 4d6} {@condition persistent damage||persistent mental damage} and is cursed with a hex of impending doom. If the target falls {@condition unconscious} from damage dealt by this {@action Strike} or the {@condition persistent damage||persistent mental damage}, it remains {@condition unconscious} for 1 day or until this curse is removed. After 1 day, if the creature is still {@condition unconscious}, it must succeed at a DC 28 Fortitude save or die; this effect has the {@trait death} and {@trait incapacitation} traits."
								]
							}
						}
					]
				}
			]
		},
		{
			"name": "Lawbringer's Lasso",
			"source": "OoA3",
			"page": 73,
			"type": "Item",
			"level": 4,
			"traits": [
				"uncommon",
				"evocation",
				"lawful",
				"magical"
			],
			"price": {
				"amount": 100,
				"coin": "gp"
			},
			"usage": "held in 2 hands",
			"bulk": 1,
			"category": "Held",
			"entries": [
				"This enchanted lasso is a net (Advanced Player's Guide 249) that can be used to {@action Grapple} creatures up to 30 feet away, requires a DC 18 {@skill Athletics} check to {@action Force Open}, and has an {@action Escape} DC of 18. It's permanently attached to a 30-foot rope.",
				"While using the lawbringer's lasso to {@action Grapple}, you receive a +1 item bonus to {@action Grapple} checks against creatures with the {@trait chaotic} trait. If you roll a critical failure on your attempt to {@action Grapple} a chaotic creature with the lawbringer's lasso, you get a failure instead."
			]
		},
		{
			"name": "Redeemer's Pistol",
			"source": "OoA3",
			"page": 73,
			"type": "Item",
			"level": 11,
			"traits": [
				"unique",
				"abjuration",
				"good",
				"magical",
				"mental"
			],
			"price": {
				"amount": 1400,
				"coin": "gp"
			},
			"usage": "held in 1 hand",
			"bulk": "L",
			"category": "Held",
			"entries": [
				"This +2 striking dueling pistol (Guns & Gears 152) is fashioned from silvery steel that glistens with a radiant light. You can choose to make a nonlethal attack with the redeemer's pistol without taking a \u20132 penalty; if you do so, the attack deals {@dice 1d6} additional mental damage. You can also call forth the redemptive spirit within the gun to pass judgment on your foes.",
				{
					"type": "ability",
					"activity": {
						"number": 1,
						"unit": "reaction"
					},
					"components": [
						"command"
					],
					"frequency": {
						"number": 1,
						"unit": "day"
					},
					"trigger": "An enemy within 30 feet damages you",
					"entries": [
						"The protective spirit within the gun imposes a vision of redemption in your foe's mind. The foe must choose one of the following options.",
						{
							"type": "list",
							"items": [
								"You're unharmed by the triggering damage.",
								"You gain resistance to all damage against the triggering damage equal to 2 + your level. After the damaging effect is applied, the enemy becomes {@condition enfeebled||enfeebled 2} until the end of its next turn and takes 4 {@condition persistent damage||persistent good damage}."
							]
						}
					]
				}
			]
		},
		{
			"name": "Blast Lance",
			"source": "OoA3",
			"page": 74,
			"type": "Item",
			"level": "4+",
			"traits": [
				"uncommon",
				"evocation",
				"fire",
				"magical"
			],
			"usage": "held in 2 hands",
			"bulk": 2,
			"category": "Held",
			"entries": [
				"This weapon is a long +1 lance with a muzzle built into the pointed tip, allowing the user to fire the chamber after a successful melee attack. A barrel running down the length of the lance allows you to load firearm ammunition into the base of the weapon more easily than it might seem from the design. It takes 2 actions to reload a blast lance.",
				{
					"type": "ability",
					"activity": {
						"number": 1,
						"unit": "free"
					},
					"components": [
						"command"
					],
					"trigger": "You strike a foe with the blast lance",
					"requirements": "The blast lance is loaded with a round",
					"entries": [
						"You fire a blast of gunpowder through the weapon that deals {@damage 2d8} fire damage. The foe must attempt a DC 18 Fortitude save.",
						{
							"type": "successDegree",
							"entries": {
								"Critical Success": [
									"The target is unaffected by the blast of gunpowder and the blast lance misfires and jams (Guns & Gears 107, 153)."
								],
								"Success": [
									"The target takes half the fire damage."
								],
								"Failure": [
									"The target takes the full fire damage and is pushed back 5 feet. You can {@action Stride} after it, but you must move the same distance and in the same direction."
								],
								"Critical Failure": [
									"The target takes double damage and is pushed back 10 feet. You can {@action Stride} after it, but you must move the same distance and in the same direction."
								]
							}
						}
					]
				}
			],
			"variants": [
				{
					"level": 4,
					"price": {
						"amount": 100,
						"coin": "gp"
					},
					"entries": [],
					"variantType": "blast lance"
				},
				{
					"level": 8,
					"price": {
						"amount": 500,
						"coin": "gp"
					},
					"entries": [
						"A greater blast lance is a +1 striking lance whose blast deals {@damage 3d8} fire damage instead of {@damage 2d8} fire damage. The Fortitude save DC is 24."
					],
					"variantType": "greater blast lance"
				}
			],
			"generic": "G"
		},
		{
			"name": "Blast Suit",
			"source": "OoA3",
			"page": 74,
			"type": "Item",
			"level": 9,
			"traits": [
				"uncommon",
				"abjuration",
				"invested",
				"magical"
			],
			"price": {
				"amount": 650,
				"coin": "gp"
			},
			"usage": "worn armor",
			"bulk": 2,
			"category": "Armor",
			"entries": [
				"Crafted from heavy steel plating and riveted together with cunning precision, this suit of +1 resilient full plate is specifically designed to protect against sudden explosions. This added layer of security comes at the cost of movement, however.",
				{
					"type": "ability",
					"activity": {
						"number": 1,
						"unit": "reaction"
					},
					"components": [
						"command"
					],
					"trigger": "You're affected by an area effect that requires a Reflex save, or you would take {@trait splash} damage from a scatter weapon",
					"entries": [
						"The blast suit locks together into a rigid bulwark, protecting you from the blast but preventing you from moving from your position under any circumstances. You become {@condition immobilized}, gain a +2 circumstance bonus to your Reflex save against area effects, and gain resistance 5 to all damage you would normally take from area effects and scatter splash damage (this doesn't damage the blast suit). These effects persist for as long as the suit remains in the locked position. You can {@action Interact} with the suit to unlock it."
					]
				}
			]
		},
		{
			"name": "Erraticannon",
			"source": "OoA3",
			"page": 75,
			"type": "Item",
			"level": 9,
			"traits": [
				"rare",
				"magical",
				"transmutation"
			],
			"price": {
				"amount": 700,
				"coin": "gp"
			},
			"usage": "held in 1 hand",
			"bulk": 1,
			"category": "Held",
			"entries": [
				"This +1 striking hand cannon (Guns & Gears 153) is festooned with so many add-ons and modifications it's barely recognizable as a firearm. A large hopper at the top of the gun allows any type of ammunition (including arrows, bolts, stone bullets, and firearm rounds) to be fed into the machine, which converts the ammunition into blasts of raw, destructive energy.",
				"Each time you attack with the weapon, roll {@dice 1d8} to determine the damage type of the {@action Strike}\u2014all of the erraticannon's weapon damage is converted to that damage type for the {@action Strike}. Additionally, roll another d8, and the erraticannon deals {@damage 1d6} additional damage of this second damage type. d8 Damage Type 1 Acid 2 Cold 3 Electricity 4 Fire 5 Sonic 6 Bludgeoning 7 Piercing 8 Slashing",
				{
					"type": "ability",
					"activity": {
						"number": 2,
						"unit": "action"
					},
					"frequency": {
						"number": 1,
						"unit": "day"
					},
					"entries": [
						"You set the erraticannon to maximum power and unleash a blast that deals {@damage 1d6} acid, {@damage 1d6} cold, {@damage 1d6} electricity, {@damage 1d6} fire, {@damage 1d6} sonic, {@damage 1d6} bludgeoning, {@damage 1d6} piercing, and {@damage 1d6} slashing damage to all creatures in a 30-foot cone (DC 25 basic Reflex save)."
					]
				}
			]
		},
		{
			"name": "Reducer Round",
			"source": "OoA3",
			"page": 75,
			"type": "Item",
			"level": 5,
			"traits": [
				"uncommon",
				"consumable",
				"magical",
				"transmutation"
			],
			"price": {
				"amount": 25,
				"coin": "gp"
			},
			"activate": {
				"activity": {
					"number": 1,
					"unit": "action"
				},
				"components": [
					"{@action Interact}"
				]
			},
			"ammunition": [
				"round"
			],
			"category": "Consumable",
			"entries": [
				"This bullet is fashioned from a rubbery substance and stamped with the image of a diminutive ant twitching in surprise. The bullet deals no damage on a successful hit. Instead, the target must attempt a DC 19 Fortitude save.",
				{
					"type": "successDegree",
					"entries": {
						"Success": [
							"The target is unaffected."
						],
						"Failure": [
							"The target shrinks to Tiny size for {@dice 1d4} rounds.",
							"Its reach becomes 0 feet, and it's {@condition enfeebled||enfeebled 1} for this duration."
						],
						"Critical Failure": [
							"The target shrinks to Tiny size for 1 minute.",
							"Its reach becomes 0 feet, and it's {@condition enfeebled||enfeebled 2} for this duration."
						]
					}
				}
			]
		},
		{
			"name": "Star Grenade",
			"source": "OoA3",
			"page": 75,
			"type": "Item",
			"level": "1+",
			"traits": [
				"uncommon",
				"alchemical",
				"bomb",
				"consumable",
				"fire",
				"splash"
			],
			"usage": "held in 1 hand",
			"bulk": "L",
			"activate": {
				"activity": {
					"number": 1,
					"unit": "action"
				},
				"components": [
					"These unusual gunpowder bombs",
					"typically marked with a"
				]
			},
			"category": "Bomb",
			"entries": [
				"symbol of a four-pointed star on their outer surface, explode outward in the shape of a cross whenever they {@action Strike} a target.",
				"When you throw a star grenade, arrange two perpendicular 25-foot lines over the target, both centered on the target and moving straight through the target, not diagonally. Creatures other than the target within these two lines take {@trait splash} damage (typically 8 squares take {@trait splash} damage for a {@trait Medium} creature). Any effect that alters or adjusts the splash area's shape or size, like the alchemist feat Expanded Splash, doesn't apply to star grenades."
			],
			"generic": "G",
			"variants": [
				{
					"level": 1,
					"price": {
						"amount": 3,
						"coin": "gp"
					},
					"entries": [
						"The bomb deals {@damage 1d8} fire damage and 1 {@trait splash} damage."
					],
					"variantType": "lesser"
				},
				{
					"level": 3,
					"price": {
						"amount": 10,
						"coin": "gp"
					},
					"entries": [
						"You gain a +1 item bonus to attack rolls. The bomb deals {@damage 2d8} fire damage and 2 {@trait splash} damage."
					],
					"variantType": "moderate"
				},
				{
					"level": 11,
					"price": {
						"amount": 250,
						"coin": "gp"
					},
					"entries": [
						"You gain a +2 item bonus to attack rolls. The bomb deals {@damage 3d8} fire damage and 3 {@trait splash} damage."
					],
					"variantType": "greater"
				},
				{
					"level": 17,
					"price": {
						"amount": 2500,
						"coin": "gp"
					},
					"entries": [
						"You gain a +3 item bonus to attack rolls. The bomb deals {@damage 4d8} fire damage and 4 {@trait splash} damage."
					],
					"variantType": "major"
				}
			]
		},
		{
			"name": "Corpse Compass",
			"source": "OoA3",
			"page": 76,
			"type": "Item",
			"level": 3,
			"traits": [
				"uncommon",
				"divination",
				"magical",
				"necromancy"
			],
			"price": {
				"amount": 45,
				"coin": "gp"
			},
			"usage": "held in 1 hand",
			"bulk": "L",
			"category": "Held",
			"entries": [
				"This bone compass, made of the bones of sapient creatures that died violent deaths, is eerily effective when it comes to locating corpses. If you know you're Tracking a creature that's dead, you can use the compass's idiosyncrasies to your advantage and gain a +2 item bonus to your {@skill Survival} check to do so. Otherwise, it works as a normal compass."
			]
		},
		{
			"name": "Corpsecaller Round",
			"source": "OoA3",
			"page": 76,
			"type": "Item",
			"level": 9,
			"traits": [
				"uncommon",
				"consumable",
				"magical",
				"necromancy",
				"negative"
			],
			"price": {
				"amount": 130,
				"coin": "gp"
			},
			"activate": {
				"activity": {
					"number": 1,
					"unit": "action"
				},
				"components": [
					"{@action Interact}"
				]
			},
			"ammunition": [
				"round"
			],
			"category": "Consumable",
			"entries": [
				"This bullet is crafted entirely from obsidian and engraved with hair-thin runes. When an activated corpsecaller round hits a target, the struck creature is called to the grave. It takes {@damage 4d10} negative damage with a DC 25 Fortitude saving throw.",
				{
					"type": "successDegree",
					"entries": {
						"Critical Success": [
							"The foe is unaffected."
						],
						"Success": [
							"The foe takes half damage."
						],
						"Failure": [
							"The foe takes full damage and is {@condition doomed||doomed 1}. If the foe dies within the next 24 hours, its corpse is tethered to the Negative Energy Plane, making it easier to raise as an undead. Creatures using the create undead ritual on the foe's corpse receive a +2 circumstance bonus to their primary and secondary skill checks for the ritual."
						],
						"Critical Failure": [
							"As failure, except the foe takes double damage and is {@condition doomed||doomed 2}."
						]
					}
				}
			]
		},
		{
			"name": "Skull Bomb",
			"source": "OoA3",
			"page": 76,
			"type": "Item",
			"level": 8,
			"traits": [
				"uncommon",
				"clockwork",
				"consumable",
				"fire",
				"magical",
				"necromancy"
			],
			"price": {
				"amount": 80,
				"coin": "gp"
			},
			"usage": "held in 1 hand (see text)",
			"bulk": "L",
			"category": "Consumable",
			"entries": [
				"This device is a human-sized skull crafted entirely from metal plating and clockwork gears, which slots easily into a human skeleton in the spot where an ordinary skull would normally be located. While performing a create undead ritual, you can attach this skull bomb to the target creature in place of its own head. In order to do so, the target creature must be Medium and have the {@trait humanoid} trait. The target creature can have only one skull bomb attached in this fashion. The creature gains the following ability.",
				"Throw Skull {@as 2} (manipulate) The creature detaches its skull bomb and hurls the volatile explosive at a point within 30 feet. The skull explodes, dealing {@damage 7d6} fire damage to creatures within a 15-foot burst (DC 24 basic Reflex save). The skull is permanently destroyed and can't be used again, and the throwing creature is permanently {@condition blinded} and headless."
			]
		},
		{
			"name": "Effervescent Decoction",
			"source": "OoA3",
			"page": 76,
			"type": "Item",
			"level": 10,
			"traits": [
				"uncommon",
				"air",
				"consumable",
				"evocation",
				"magical",
				"potion"
			],
			"price": {
				"amount": 160,
				"coin": "gp"
			},
			"usage": "held in 1 hand",
			"bulk": "L",
			"activate": {
				"activity": {
					"number": 1,
					"unit": "action"
				},
				"components": [
					"{@action Interact}"
				]
			},
			"category": "Potion",
			"entries": [
				"This bubbly potion is purportedly made from winds gathered from the Mana Wastes and distilled into a liquor.",
				"For 1 hour after you imbibe the decoction, you can belch fizzy foam around willing creatures or unattended objects, surrounding them with a pink bubble. Once per minute, you can belch a bubble by using two {@action Interact} actions. This has effects similar to a {@spell levitate} spell, except you can't control the bubbles; they rise 10 feet per round on their own. The bubble is sturdy enough to resist minor bumps or heavy winds, but if the item or creature takes any damage, the bubble pops, causing the levitation effect to end. If the creature surrounded by the bubble uses a move action rather than just ride within the bubble, the bubble also pops."
			]
		},
		{
			"name": "Mana-Rattler Liniment",
			"source": "OoA3",
			"page": 77,
			"type": "Item",
			"level": 9,
			"traits": [
				"uncommon",
				"alchemical",
				"consumable",
				"elixir",
				"morph"
			],
			"price": {
				"amount": 110,
				"coin": "gp"
			},
			"usage": "held in 1 hand",
			"bulk": "L",
			"activate": {
				"activity": {
					"number": 1,
					"unit": "action"
				},
				"components": [
					"{@action Interact}"
				]
			},
			"category": "Elixir",
			"entries": [
				"According to reports, as well as Emelett's own marketing pitches, this lotion is derived from rare mana rattlesnakes whose oils ward against poison and disease. When applied, you can attempt to counteract a {@trait poison} or {@trait disease} effect currently afflicting you. The potion has a counteract level of 5 and a +15 modifier for the roll. You also acquire a serpentine appearance, growing fangs and scaly skin. For 1 hour, you gain a fangs unarmed attack that deals {@damage 1d6} piercing damage plus 1 poison damage."
			]
		},
		{
			"name": "Mutagenic Renovator",
			"source": "OoA3",
			"page": 77,
			"type": "Item",
			"level": 10,
			"traits": [
				"uncommon",
				"abjuration",
				"consumable",
				"magical",
				"potion"
			],
			"price": {
				"amount": 180,
				"coin": "gp"
			},
			"usage": "held in 1 hand",
			"bulk": "L",
			"activate": {
				"activity": {
					"number": 1,
					"unit": "action"
				},
				"components": [
					"{@action Interact}"
				]
			},
			"category": "Potion",
			"entries": [
				"This sludgy concoction is said to be derived from liquefied mutant scales. For 1 hour after you imbibe the potion, your skin warps and mutates to grant you resistance 5 to one type of energy damage. When you first drink the potion, choose either acid, cold, electricity, fire, or sonic damage. The potion starts by granting you resistance against this type of damage. Each time you take damage from one of these listed energy types other than the one you currently resist, your skin mutates, causing you to lose the energy resistance previously granted by this potion and gain resistance to the type of energy by which you were most recently damaged, and the potion's duration decreases by 10 minutes. The resistance shifts only after you take the damage, so it doesn't apply to the first instance of damage."
			]
		}
	]
}
