{
	"creature": [
		{
			"name": "Azarketi Crab Catcher",
			"source": "LOACLO",
			"page": 396,
			"level": 0,
			"traits": [
				"cg",
				"medium",
				"amphibious",
				"azarketi",
				"humanoid"
			],
			"perception": {
				"std": 6
			},
			"languages": {
				"languages": [
					"common"
				]
			},
			"skills": {
				"athletics": {
					"std": 4,
					"to {@action Swim}": 6
				},
				"diplomacy": {
					"std": 3
				},
				"nature": {
					"std": 3
				},
				"stealth": {
					"std": 5,
					"underwater": 7
				},
				"survival": {
					"std": 5
				},
				"underwater lore": {
					"std": 4
				}
			},
			"abilityMods": {
				"str": 2,
				"dex": 3,
				"con": 2,
				"int": 0,
				"wis": 1,
				"cha": 1
			},
			"items": [
				"crab cage",
				"{@item dagger}",
				"sack"
			],
			"defenses": {
				"ac": {
					"std": 16
				},
				"savingThrows": {
					"fort": {
						"std": 6
					},
					"ref": {
						"std": 9
					},
					"will": {
						"std": 3
					}
				},
				"hp": [
					{
						"hp": 15
					}
				]
			},
			"speed": {
				"walk": 25,
				"swim": 25
			},
			"attacks": [
				{
					"range": "Melee",
					"traits": [
						"agile",
						"thrown <10 feet>",
						"versatile <S>"
					],
					"name": "dagger",
					"attack": 7,
					"damage": "{@damage 1d4+2} piercing"
				},
				{
					"range": "Ranged",
					"traits": [
						"agile",
						"thrown <10 feet>",
						"versatile <S>"
					],
					"name": "dagger",
					"attack": 7,
					"damage": "{@damage 1d4+2} piercing"
				}
			],
			"abilities": {
				"mid": [
					{
						"name": "Hydration",
						"entries": [
							"Azarketi must regularly submerge themselves in water to rehydrate their water-acclimated skin. After the first 24 hours outside of water, they gain a \u20131 status penalty to Fortitude saves as their skin cracks and their gills become painful. After 48 hours, they struggle to breathe air and begin to suffocate until returned to water."
						]
					},
					{
						"name": "Swim Away",
						"activity": {
							"number": 1,
							"unit": "reaction"
						},
						"requirements": "The azarketi crab catcher is swimming",
						"trigger": "The azarketi crab catcher is targeted with an attack and can see the attacker",
						"entries": [
							"The azarketi crab catcher gains a +2 circumstance bonus to AC against the triggering attack. After the attack, they {@action Swim} 5 feet."
						]
					},
					{
						"name": "Submerged Stealth",
						"entries": [
							"While submerged in water, an azarketi crab catcher gains a +2 circumstance bonus on their {@skill Stealth} check, indicated above."
						]
					}
				]
			}
		},
		{
			"name": "Azarketi Sailor",
			"source": "LOACLO",
			"page": 396,
			"level": 2,
			"traits": [
				"cn",
				"medium",
				"amphibious",
				"azarketi",
				"humanoid"
			],
			"perception": {
				"std": 8
			},
			"languages": {
				"languages": [
					"common"
				]
			},
			"skills": {
				"acrobatics": {
					"std": 8
				},
				"athletics": {
					"std": 7,
					"to {@action Swim}": 9
				},
				"nature": {
					"std": 5
				},
				"sailing lore": {
					"std": 6
				},
				"stealth": {
					"std": 8,
					"underwater": 10
				},
				"survival": {
					"std": 7
				}
			},
			"abilityMods": {
				"str": 3,
				"dex": 4,
				"con": 2,
				"int": 0,
				"wis": 1,
				"cha": 1
			},
			"items": [
				"{@item composite longbow} (20 {@item arrow (generic)||arrows})",
				"{@item scimitar}",
				"{@item studded leather}"
			],
			"defenses": {
				"ac": {
					"std": 18
				},
				"savingThrows": {
					"fort": {
						"std": 8
					},
					"ref": {
						"std": 11
					},
					"will": {
						"std": 5
					}
				},
				"hp": [
					{
						"hp": 30
					}
				]
			},
			"speed": {
				"walk": 25,
				"swim": 25
			},
			"attacks": [
				{
					"range": "Melee",
					"traits": [
						"forceful",
						"sweep"
					],
					"name": "scimitar",
					"attack": 9,
					"damage": "{@damage 1d6+5} slashing"
				},
				{
					"range": "Ranged",
					"traits": [
						"deadly <d10>",
						"range increment <100 feet>",
						"volley"
					],
					"name": "composite longbow",
					"attack": 10,
					"damage": "{@damage 1d8+1} piercing"
				}
			],
			"abilities": {
				"mid": [
					{
						"name": "Hydration",
						"entries": [
							"Azarketi must regularly submerge themselves in water to rehydrate their water-acclimated skin. After the first 24 hours outside of water, they gain a \u20131 status penalty to Fortitude saves as their skin cracks and their gills become painful. After 48 hours, they struggle to breathe air and begin to suffocate until returned to water."
						]
					},
					{
						"name": "Sea Legs",
						"traits": [
							"fortune"
						],
						"entries": [
							"An azarketi sailor gains a +1 circumstance bonus to {@skill Acrobatics} checks to {@action Balance} and can roll twice and take the better result on checks to {@action Balance} while aboard a ship."
						]
					},
					{
						"name": "Submerged Stealth",
						"entries": [
							"While submerged in water, an azarketi crab catcher gains a +2 circumstance bonus on their {@skill Stealth} check, indicated above."
						]
					}
				],
				"bot": [
					{
						"name": "Swinging Strike",
						"traits": [
							"move"
						],
						"activity": {
							"number": 2,
							"unit": "action"
						},
						"requirements": "The azarketi sailor is hanging from a rope or vine",
						"entries": [
							"The azarketi sailor swings a distance equal to up to twice their Speed, moving in a straight line, and makes a single {@action Strike} at any point during the movement."
						]
					}
				]
			}
		},
		{
			"name": "Azarketi Tide Tamer",
			"source": "LOACLO",
			"page": 397,
			"level": 7,
			"traits": [
				"n",
				"medium",
				"amphibious",
				"azarketi",
				"humanoid"
			],
			"perception": {
				"std": 15
			},
			"languages": {
				"languages": [
					"common"
				]
			},
			"skills": {
				"athletics": {
					"std": 15,
					"to {@action Swim}": 17
				},
				"intimidation": {
					"std": 15
				},
				"nature": {
					"std": 12
				},
				"stealth": {
					"std": 15,
					"underwater": 17
				},
				"survival": {
					"std": 14
				},
				"underwater lore": {
					"std": 11
				}
			},
			"abilityMods": {
				"str": 4,
				"dex": 4,
				"con": 2,
				"int": 0,
				"wis": 1,
				"cha": 2
			},
			"items": [
				"{@runeItem trident||+1 weapon potency|}",
				"{@item hand crossbow}",
				"{@item studded leather}"
			],
			"defenses": {
				"ac": {
					"std": 25
				},
				"savingThrows": {
					"fort": {
						"std": 15
					},
					"ref": {
						"std": 18
					},
					"will": {
						"std": 12
					}
				},
				"hp": [
					{
						"hp": 115
					}
				]
			},
			"speed": {
				"walk": 25,
				"swim": 25
			},
			"attacks": [
				{
					"range": "Melee",
					"traits": [
						"thrown <20 feet>"
					],
					"name": "trident",
					"attack": 18,
					"damage": "{@damage 1d8+7} piercing"
				},
				{
					"range": "Ranged",
					"traits": [
						"thrown <20 feet>"
					],
					"name": "trident",
					"attack": 18,
					"damage": "{@damage 1d8+7} piercing"
				},
				{
					"range": "Ranged",
					"traits": [
						"range increment <60 feet>",
						"reload <1>"
					],
					"name": "hand crossbow",
					"attack": 17,
					"damage": "{@damage 1d6} piercing"
				}
			],
			"abilities": {
				"mid": [
					{
						"name": "Hydration",
						"entries": [
							"Azarketi must regularly submerge themselves in water to rehydrate their water-acclimated skin. After the first 24 hours outside of water, they gain a \u20131 status penalty to Fortitude saves as their skin cracks and their gills become painful. After 48 hours, they struggle to breathe air and begin to suffocate until returned to water."
						]
					},
					{
						"name": "Speaker of the Oceans",
						"entries": [
							"An azarketi tide tamer can speak with animals that have the {@trait aquatic} or {@trait amphibious} trait."
						]
					},
					{
						"name": "Submerged Stealth",
						"entries": [
							"While submerged in water, an azarketi crab catcher gains a +2 circumstance bonus on their {@skill Stealth} check, indicated above."
						]
					}
				],
				"bot": [
					{
						"name": "Aquatic Predator",
						"entries": [
							"While submerged in water, an azarketi tide tamer takes advantage of the shifting tides to increase the deadliness of their attacks.",
							"They deal {@damage 2d8} additional damage on a successful weapon {@action Strike} while they are underwater."
						]
					}
				]
			}
		}
	]
}
