{
	"spell": [
		{
			"name": "Acid Grip",
			"source": "PC1",
			"remaster": true,
			"page": 316,
			"level": 2,
			"traits": [
				"acid",
				"concentrate",
				"manipulate"
			],
			"traditions": [
				"arcane",
				"primal"
			],
			"cast": {
				"number": 2,
				"unit": "action"
			},
			"range": {
				"number": 120,
				"unit": "feet"
			},
			"targets": "1 creature",
			"savingThrow": {
				"type": [
					"R"
				]
			},
			"entries": [
				"An ephemeral, taloned hand grips the target, burning it with magical acid. The target takes {@damage 2d8} acid damage plus {@damage 1d6} {@condition persistent damage||persistent acid damage} depending on its Reflex save. A creature taking {@condition persistent damage} from this spell takes a \u201310-foot status bonus to its Speeds.",
				{
					"type": "successDegree",
					"entries": {
						"Critical Success": "The creature is unaffected.",
						"Success": "The creature takes half damage and no {@condition persistent damage}, and the claw moves it up to 5 feet in a direction of your choice.",
						"Failure": "The creature takes full damage and {@condition persistent damage}, and the claw moves it up to 10 feet in a direction of your choice.",
						"Critical Failure": "The creature takes double damage and full {@condition persistent damage}, and the claw moves it up to 20 feet in a direction of your choice."
					}
				}
			],
			"heightened": {
				"plusX": {
					"2": [
						"The initial damage increases by {@scaledamage 2d8|4,6,8,10|2d8}, and the {@condition persistent damage||persistent acid damage} increases by {@scaledamage 1d6|4,6,8,10|1d6}."
					]
				}
			}
		},
		{
			"name": "Aerial Form",
			"source": "PC1",
			"remaster": true,
			"page": 314,
			"level": 4,
			"traits": [
				"concentrate",
				"manipulate",
				"polymorph"
			],
			"traditions": [
				"arcane",
				"primal"
			],
			"cast": {
				"number": 2,
				"unit": "action"
			},
			"duration": {
				"dismiss": true,
				"number": 1,
				"unit": "minute"
			},
			"entries": [
				"You harness your mastery of primal forces to reshape your body into a Medium flying animal battle form. When you cast this spell, choose bat, bird, pterosaur, or wasp. You can decide the specific type of animal (such as an owl or eagle for bird), but this has no effect on the form's Size or statistics. While in this form, you gain the {@trait animal} trait. You can {@action Dismiss} the spell.",
				"You gain the following statistics and abilities regardless of which battle form you choose:",
				{
					"type": "list",
					"items": [
						"AC = 18 + your level. Ignore your armor's check penalty and Speed reduction.",
						"5 temporary Hit Points.",
						"Low-light vision.",
						"One or more unarmed melee attacks specific to the battle form you choose, which are the only attacks you can {@action Strike} with. You're trained with them. Your attack modifier is +16, and your damage bonus is +5. These attacks are Dexterity based (for the purpose of the {@condition clumsy} condition, for example). If your attack modifier for Dexterity-based unarmed attacks is higher, you can use it instead.",
						"{@skill Acrobatics} modifier of +16, unless your own modifier is higher."
					]
				},
				"You also gain specific abilities based on the form you choose:",
				{
					"type": "list",
					"items": [
						"{@bold Bat} Speed 20 feet, fly Speed 30 feet; precise echolocation 40 feet; {@b Melee} {@as 1} fangs, {@b Damage} {@damage 2d8} piercing; {@b Melee} {@as 1} wing ({@trait agile}), {@b Damage} {@damage 2d6} bludgeoning.",
						"{@bold Bird} Speed 10 feet, fly Speed 50 feet; {@b Melee} {@as 1} beak, {@b Damage} {@damage 2d8} piercing; {@b Melee} {@as 1} talon ({@trait agile}), {@b Damage} {@damage 1d10} slashing.",
						"{@bold Pterosaur} Speed 10 feet, fly Speed 40 feet; imprecise {@ability scent} 30 feet; {@b Melee} {@as 1} beak, {@b Damage} {@damage 3d6} piercing.",
						"{@bold Wasp} Speed 20 feet, fly Speed 40 feet; {@b Melee} {@as 1} stinger, {@b Damage} {@damage 1d8} piercing plus {@damage 1d6} {@condition persistent damage||persistent poison}."
					]
				}
			],
			"heightened": {
				"X": {
					"5": [
						"Your battle form is Large and your fly Speed gains a +10-foot status bonus. You must have enough space to expand into or the spell is lost. You instead gain 10 temporary HP, attack modifier +18, damage bonus +8, and {@skill Acrobatics} +20."
					],
					"6": [
						"Your battle form is Huge, your fly Speed gains a +15-foot status bonus, and your attacks have 10-foot reach. You must have enough space to expand into or the spell is lost. You instead gain AC = 21 + your level, 15 temporary HP, attack modifier +21, damage bonus +4 and double damage dice (including {@condition persistent damage}), and {@skill Acrobatics} +23."
					]
				}
			},
			"miscTags": [
				"BF"
			]
		},
		{
			"name": "Air Bubble",
			"source": "PC1",
			"remaster": true,
			"page": 314,
			"level": 1,
			"traits": [
				"air",
				"concentrate"
			],
			"traditions": [
				"arcane",
				"divine",
				"primal"
			],
			"spellLists": [
				"Elemental"
			],
			"cast": {
				"number": 1,
				"unit": "reaction"
			},
			"trigger": "A creature within range enters an environment where it can't breathe.",
			"range": {
				"number": 60,
				"unit": "feet"
			},
			"targets": "the triggering creature",
			"duration": {
				"number": 1,
				"unit": "minute"
			},
			"entries": [
				"A bubble of pure air appears around the target's head, allowing it to breathe normally. The effect ends as soon as the target returns to an environment where it can breathe normally."
			]
		},
		{
			"name": "Alarm",
			"source": "PC1",
			"remaster": true,
			"page": 314,
			"level": 1,
			"traits": [
				"concentrate",
				"manipulate"
			],
			"traditions": [
				"arcane",
				"divine",
				"occult",
				"primal"
			],
			"cast": {
				"number": 10,
				"unit": "minute"
			},
			"range": {
				"number": 1,
				"unit": "touch"
			},
			"area": {
				"types": [
					"Burst"
				],
				"entry": "20-foot burst"
			},
			"duration": {
				"number": 8,
				"unit": "hour"
			},
			"entries": [
				"You ward an area to alert you when creatures enter without your permission. When you cast {@spell alarm}, select a password. Whenever a Small or larger corporeal creature enters the spell's area without speaking the password, alarm sends your choice of a mental alert (in which case the spell gains the {@trait mental} trait) or an audible alarm with the sound and volume of a hand bell (in which case the spell gains the {@trait auditory} trait). Either option automatically awakens you, and the bell allows each creature in the area to attempt a DC 15 {@skill Perception} check to wake up. A creature aware of the alarm must succeed at a {@skill Stealth} check against the spell's DC or trigger the spell when moving into the area."
			],
			"heightened": {
				"X": {
					"3": [
						"You can specify criteria for which creatures sound the {@spell alarm} spell\u2014for instance, orcs or masked people."
					]
				}
			}
		},
		{
			"name": "Animal Form",
			"source": "PC1",
			"remaster": true,
			"page": 315,
			"level": 2,
			"traits": [
				"concentrate",
				"manipulate",
				"polymorph"
			],
			"traditions": [
				"primal"
			],
			"cast": {
				"number": 2,
				"unit": "action"
			},
			"duration": {
				"dismiss": true,
				"number": 1,
				"unit": "minute"
			},
			"entries": [
				"You call upon primal energy to transform yourself into a Medium animal battle form. When you first cast this spell, choose ape, bear, bull, canine, cat, deer, frog, shark, or snake. You can decide the specific type of animal (such as lion or snow leopard for cat), but this has no effect on the form's Size or statistics. While in this form, you gain the {@trait animal} trait. You can {@action Dismiss} the spell.",
				"You gain the following statistics and abilities regardless of which battle form you choose:",
				{
					"type": "list",
					"items": [
						"AC = 16 + your level. Ignore your armor's check penalty and Speed reduction.",
						"5 temporary Hit Points.",
						"{@ability Low-light vision} and imprecise {@ability scent} 30 feet.",
						"One or more unarmed melee attacks specific to the battle form you choose, which are the only attacks you can {@action Strike} with. You're trained with them. Your attack modifier is +9, and your damage bonus is +1. These attacks are Strength based (for the purpose of the {@condition enfeebled} condition, for example). If your unarmed attack bonus is higher, you can use it instead.",
						"{@skill Athletics} modifier of +9, unless your own modifier is higher."
					]
				},
				"You also gain specific abilities based on the type of animal you choose:",
				{
					"type": "list",
					"items": [
						"{@bold Ape} Speed 25 feet, climb Speed 20 feet; {@b Melee} {@as 1} fist, {@b Damage} {@damage 2d6} bludgeoning.",
						"{@bold Bear} Speed 30 feet; {@b Melee} {@as 1} jaws, {@b Damage} {@damage 2d8} piercing; {@b Melee} {@as 1} claw ({@trait agile}), {@b Damage} {@damage 1d8} slashing.",
						"{@bold Bull} Speed 30 feet; {@b Melee} {@as 1} horn, {@b Damage} {@damage 2d8} piercing.",
						"{@bold Canine} Speed 40 feet; {@b Melee} {@as 1} jaws, {@b Damage} {@damage 2d8} piercing.",
						"{@bold Cat} Speed 40 feet; {@b Melee} {@as 1} jaws, {@b Damage} {@damage 2d6} piercing; {@b Melee} {@as 1} claw ({@trait agile}), {@b Damage} {@damage 1d10} slashing.",
						"{@bold Deer} Speed 50 feet; {@b Melee} {@as 1} antler, {@b Damage} {@damage 2d6} piercing.",
						"{@bold Frog} Speed 25 feet, swim Speed 25 feet; {@b Melee} {@as 1} jaws, {@b Damage} {@damage 2d6} bludgeoning; {@b Melee} {@as 1} tongue ({@trait reach <15 feet>}), {@b Damage} {@damage 2d4} bludgeoning.",
						"{@bold Shark} swim Speed 35 feet; {@b Melee} {@as 1} jaws, {@b Damage} {@damage 2d8} piercing; breathe underwater but not in air.",
						"{@bold Snake} Speed 20 feet, climb Speed 20 feet, swim Speed 20 feet; {@b Melee} {@as 1} fangs, {@b Damage} {@damage 2d4} piercing plus {@damage 1d6} poison."
					]
				}
			],
			"heightened": {
				"X": {
					"3": [
						"You instead gain 10 temporary HP, AC = 17 + your level, attack modifier +14, damage bonus +5, and {@skill Athletics} +14."
					],
					"4": [
						"Your battle form is Large and your attacks have 10-foot reach. You must have enough space to expand into or the spell is lost. You instead gain 15 temporary HP, AC = 18 + your level, attack modifier +16, damage bonus +9, and {@skill Athletics} +16."
					],
					"5": [
						"Your battle form is Huge and your attacks have 15-foot reach. You must have enough space to expand into or the spell is lost. You instead gain 20 temporary HP, AC = 18 + your level, attack modifier +18, damage bonus +7 and double the number of damage dice, and {@skill Athletics} +20."
					]
				}
			},
			"miscTags": [
				"BF"
			]
		},
		{
			"name": "Animal Messenger",
			"source": "PC1",
			"remaster": true,
			"page": 315,
			"level": 2,
			"traits": [
				"concentrate",
				"manipulate",
				"mental"
			],
			"traditions": [
				"primal"
			],
			"cast": {
				"number": 1,
				"unit": "minute"
			},
			"range": {
				"number": 120,
				"unit": "feet"
			},
			"duration": {
				"entry": "see text",
				"unit": "special"
			},
			"entries": [
				"You offer a gift of food, and an ordinary Tiny wild animal within range approaches to eat it. You imprint the image, direction, and distance of an obvious place or landmark well known to you within the animal. Optionally, you can attach a small object or note up to light Bulk to it. The animal does its best to reach the destination; if it makes it there, it waits nearby until the duration expires, allowing other nonhostile creatures to approach it and remove the attached object. The spell ends after 24 hours or when a creature removes the attached object, whichever happens first.",
				"If there are no Tiny wild animals in range, the spell is lost."
			]
		},
		{
			"name": "Ant Haul",
			"source": "PC1",
			"remaster": true,
			"page": 315,
			"level": 1,
			"traits": [
				"concentrate",
				"manipulate"
			],
			"traditions": [
				"arcane",
				"primal"
			],
			"cast": {
				"number": 2,
				"unit": "action"
			},
			"range": {
				"number": 1,
				"unit": "touch"
			},
			"targets": "1 creature",
			"duration": {
				"number": 8,
				"unit": "hour"
			},
			"entries": [
				"You reinforce the target's musculoskeletal system to bear more weight. The target can carry 3 more Bulk than normal before becoming {@condition encumbered} and up to a maximum of 6 more Bulk."
			]
		},
		{
			"name": "Aqueous Orb",
			"source": "PC1",
			"remaster": true,
			"page": 315,
			"level": 3,
			"traits": [
				"concentrate",
				"manipulate",
				"water"
			],
			"traditions": [
				"arcane",
				"primal"
			],
			"spellLists": [
				"Elemental"
			],
			"cast": {
				"number": 2,
				"unit": "action"
			},
			"components": [
				[]
			],
			"range": {
				"number": 60,
				"unit": "feet"
			},
			"area": {
				"types": [
					"Misc."
				],
				"entry": "1 10-foot square"
			},
			"savingThrow": {
				"type": [
					"R"
				]
			},
			"duration": {
				"number": 1,
				"unit": "minute",
				"sustained": true
			},
			"entries": [
				"A sphere of water 10 feet in diameter forms in an unoccupied space in range, either on the ground or on the surface of a liquid. When you Cast this Spell and each time you {@action Sustain a Spell||Sustain it}, you can roll the orb, moving it up to 10 feet along the ground or the surface of a liquid. The orb can move through the spaces of any creatures or obstacles that wouldn't stop the flow of water. It extinguishes non-magical fires it moves through of its size or smaller, and it attempts to counteract any magical fires it moves through. If it fails to counteract a given fire, it can't counteract that fire for the duration of the spell.",
				"The orb can engulf Large or smaller creatures it moves through, and it can contain as many creatures as fit in its space. The orb can try to engulf the same creature only once per turn, even if you roll it onto a creature's space more than once. Any Large or smaller creature whose space the orb tries to move through can attempt a Reflex save.",
				{
					"type": "successDegree",
					"entries": {
						"Success": "The creature can either let the orb pass (remaining in its space or moving out of the orb's path into a space of the creature's choice) or allow itself to be pushed in front of the orb to the end of the orb's movement.",
						"Failure": "The creature is engulfed in the orb. It moves along with the orb and must hold its breath or begin suffocating (unless it can breathe in water). An engulfed Medium or smaller creature and anyone trying to affect that creature follow the normal rules for aquatic battles. An engulfed Large creature is usually big enough that parts of it stick out from the water, and it can reach out of the water. The creature can get free either by Swimming with a successful DC 10 Athletics check or by Escaping against your spell DC. A freed creature exits the orb's space and can immediately breathe.",
						"Critical Failure": "As failure, but the creature can't Swim to get free."
					}
				}
			]
		},
		{
			"name": "Artic Rift",
			"source": "PC1",
			"remaster": true,
			"page": 316,
			"level": 8,
			"traits": [
				"cold",
				"concentrate",
				"manipulate"
			],
			"traditions": [
				"arcane",
				"primal"
			],
			"cast": {
				"number": 2,
				"unit": "action"
			},
			"components": [
				[]
			],
			"area": {
				"types": [
					"Line"
				],
				"entry": "120-foot line"
			},
			"savingThrow": {
				"type": [
					"F"
				]
			},
			"entries": [
				"A jagged crack opens in the air, dealing {@damage 12d8} cold damage as it draws away warmth. Each creature along the rift must attempt a Fortitude save",
				{
					"type": "successDegree",
					"entries": {
						"Critical Success": "The creature is unaffected.",
						"Success": "The creature takes half damage.",
						"Failure": "The creature takes full damage and is {@condition Slowed||slowed 1} until the start of your next turn.",
						"Critical Failure": "The creature takes double damage, is {@condition Immobilized||immobilized} by a layer of ice, and is {@condition Slowed||slowed 1} as long as its immobilized.  The ice is an object with 60 Hit Points, Hardness 5, immunity to cold damage, and vulnerability 10 to fire.  It has object immunity and is destroyed if the target {@action Escape||Escapes}."
					}
				}
			],
			"heightened": {
				"plusX": {
					"1": [
						"The damage increases by {@scaledamage 12d8|8,9,10|1d8}. and the ice's Hit Points increase by 5"
					]
				}
			}
		},
		{
			"name": "Augury",
			"source": "PC1",
			"remaster": true,
			"page": 316,
			"level": 2,
			"traits": [
				"concentrate",
				"manipulate",
				"prediction"
			],
			"traditions": [
				"divine",
				"occult"
			],
			"cast": {
				"number": 10,
				"unit": "minute"
			},
			"entries": [
				"You gain a vague glimpse of the future. During the casting of this spell, ask about the results of a particular course of action. The spell can predict results up to 30 minutes into the future and reveal the GM's best guess among the following outcomes: good, bad, mixed (the results will be a mix of good and bad), and nothing (there won't be particularly good or bad results).",
				"The GM rolls a secret DC {@flatDC 6} flat check. On a failure, the result is always \"nothing.\" This makes it impossible to tell whether a \"nothing\" result is accurate. If anyone asks about the same topic as the first casting of augury during an additional casting, the GM uses the secret roll result from the first casting. If circumstances change, though, it's possible to get a different result."
			]
		},
		{
			"name": "Avatar",
			"source": "PC1",
			"remaster": true,
			"page": 316,
			"level": 10,
			"traits": [
				"concentrate",
				"manipulate",
				"polymorph"
			],
			"traditions": [
				"divine"
			],
			"cast": {
				"number": 2,
				"unit": "action"
			},
			"duration": {
				"dismiss": true,
				"number": 1,
				"unit": "minute"
			},
			"entries": [
				"You transform into an avatar of your deity, assuming a {@trait Huge} battle form. You must have space to expand or the spell is lost.",
				"You have hands in this battle form and can take manipulate actions. You can {@action Dismiss} this spell.",
				"You gain the following statistics and abilities regardless of which deity's battle form you assume:",
				{
					"type": "list",
					"items": [
						"AC = 25 + your level. Ignore your armor's check penalty and Speed reduction.",
						"30 temporary Hit Points.",
						"{@ability Darkvision}.",
						"One or more attacks specific to your deity's battle form, which are the only attacks you can {@action Strike} with. You're trained with them. Your attack modifier is +33, and you use the listed damage. Melee attacks are Strength based (for the purposes of the {@condition enfeebled} condition, for example) unless they have the {@trait finesse} trait, and all ranged attacks are Dexterity based. Attacks that deal vitality or void damage don't heal creatures.",
						"{@skill Athletics} modifier of +35, unless your own is higher."
					]
				},
				"You also gain the specific abilities listed for your deity below:",
				{
					"type": "list",
					"items": [
						"{@note You can see all {@filter deities battle forms|deities||Miscellaneous=Has Battle Form} on the {@pf2etools Deities|deities.html} page.}"
					]
				}
			],
			"miscTags": [
				"BF"
			]
		},
		{
			"name": "Bane",
			"source": "PC1",
			"remaster": true,
			"page": 317,
			"level": 1,
			"traits": [
				"aura",
				"concentrate",
				"manipulate",
				"mental"
			],
			"traditions": [
				"divine",
				"occult"
			],
			"cast": {
				"number": 2,
				"unit": "action"
			},
			"area": {
				"types": [
					"Emanation"
				],
				"entry": "10-foot emanation"
			},
			"savingThrow": {
				"type": [
					"W"
				]
			},
			"duration": {
				"number": 1,
				"unit": "minute"
			},
			"entries": [
				"You fill the minds of your enemies with doubt. Targets that fail their Will saves take a \u20131 status penalty to attack rolls as long as they are in the area. Once per round on subsequent turns, you can {@action Sustain a Spell||Sustain the spell} to increase the emanation's radius by 10 feet and force enemies in the area that weren't yet affected to attempt another saving throw. Bane can counteract {@spell bless}."
			]
		},
		{
			"name": "Banishment",
			"source": "PC1",
			"remaster": true,
			"page": 317,
			"level": 5,
			"traits": [
				"concentrate",
				"incapacitation",
				"manipulate"
			],
			"traditions": [
				"arcane",
				"divine",
				"occult",
				"primal"
			],
			"spellLists": [
				"Elemental"
			],
			"cast": {
				"number": 2,
				"unit": "action"
			},
			"range": {
				"number": 30,
				"unit": "feet"
			},
			"targets": "1 creature that isn't on its home plane",
			"savingThrow": {
				"type": [
					"W"
				]
			},
			"entries": [
				"You send the target back to its home plane. The target must attempt a Will save. You can spend an extra action while {@action Cast a Spell||Casting this Spell} and add a material component to give the creature a \u20132 circumstance penalty to its save. The component must be a specially gathered object that is anathema to the creature, and not from a spell component pouch. This spell fails if you aren't on your home plane when you cast it.",
				{
					"type": "successDegree",
					"entries": {
						"Critical Success": "The target resists being banished and you are {@condition stunned 1}.",
						"Success": "The target resists being banished.",
						"Failure": "The target is banished.",
						"Critical Failure": "The target is banished and can't return by any means to the plane it's banished from for 1 week."
					}
				}
			],
			"heightened": {
				"X": {
					"9": [
						"You can target up to 10 creatures. The extra material component affects targets to which it is anathema."
					]
				}
			}
		},
		{
			"name": "Bind Undead",
			"source": "PC1",
			"remaster": true,
			"page": 318,
			"level": 3,
			"traits": [
				"concentrate",
				"manipulate"
			],
			"traditions": [
				"arcane",
				"divine",
				"occult"
			],
			"cast": {
				"number": 2,
				"unit": "action"
			},
			"range": {
				"number": 30,
				"unit": "feet"
			},
			"targets": "1 mindless undead creature with a level no greater than bind undead's spell level",
			"duration": {
				"number": 1,
				"unit": "day"
			},
			"entries": [
				"With a word of necromantic power, you seize control of the target. It gains the minion trait. If you or an ally uses any {@condition hostile} actions against the target, the spell ends."
			]
		},
		{
			"name": "Blazing Bolt",
			"source": "PC1",
			"remaster": true,
			"page": 318,
			"level": 2,
			"traits": [
				"attack",
				"concentration",
				"fire",
				"manipulate"
			],
			"traditions": [
				"arcane",
				"primal"
			],
			"spellLists": [
				"Elemental"
			],
			"cast": {
				"number": 1,
				"unit": "varies",
				"entry": "{@as 1} to {@as 3}"
			},
			"components": [
				[]
			],
			"range": {
				"number": 60,
				"unit": "feet"
			},
			"targets": "1 or more creatures",
			"entries": [
				"You fire a ray of heat and flame. Make a spell attack roll against a single creature. On a hit, the target takes {@damage 2d6} fire damage, and on a critical hit, the target takes double damage.",
				"For each additional action you use when {@action Cas Spell||Casting the Spell}, you can fire an additional ray at a different target, to a maximum of three rays targeting three different targets for 3 actions. These attacks each increase your multiple attack penalty, but you don't increase your multiple attack penalty until after you make all the spell attack rolls for blazing bolt. If you spend 2 or more actions {@action Cast a Spell||Casting the Spell}, the damage increases to {@damage 4d6} fire damage on a hit, and it still deals double damage on a critical hit."
			],
			"heightened": {
				"plusX": {
					"1": [
						"The damage to each target increases by {@scaledamage 2d6|2-10|1d6} for the 1-action version, or by {@scaledamage 4d6|2-10|2d6} for the 2-action and 3-action versions."
					]
				}
			}
		},
		{
			"name": "Bless",
			"source": "PC1",
			"remaster": true,
			"page": 318,
			"level": 1,
			"traits": [
				"aura",
				"concentrate",
				"manipulate",
				"mental"
			],
			"traditions": [
				"divine",
				"occult"
			],
			"cast": {
				"number": 2,
				"unit": "action"
			},
			"area": {
				"types": [
					"Emanation"
				],
				"entry": "15-foot emanation"
			},
			"duration": {
				"number": 1,
				"unit": "minute"
			},
			"entries": [
				"Blessings from beyond help your companions strike true. You and your allies in the area gain a +1 status bonus to attack rolls while within the emanation. Once per round on subsequent turns, you can {@action Sustain a Spell||Sustain the spell} to increase the emanation's radius by 10 feet. Bless can counteract {@spell bane}."
			]
		},
		{
			"name": "Blessed Boundary",
			"source": "PC1",
			"remaster": true,
			"page": 318,
			"level": 6,
			"traits": [
				"concentrate",
				"force",
				"manipulate",
				"sanctified"
			],
			"traditions": [
				"divine"
			],
			"cast": {
				"number": 3,
				"unit": "action"
			},
			"range": {
				"number": 120,
				"unit": "feet"
			},
			"area": {
				"types": [
					"Burst"
				],
				"entry": "up to a 60-foot burst"
			},
			"savingThrow": {
				"type": [
					"R"
				]
			},
			"duration": {
				"number": 1,
				"unit": "minute"
			},
			"entries": [
				"Manifestations of divine force appear in the hundreds, swirling in a massive, protective sphere. These typically look like spiky fragments, but often take on an appearance themed to the deity of the caster. The sphere is hollow, with the manifestations forming a shell 2 inches deep on the outer edge. You can choose to make the burst smaller, in 5-foot increments, when you cast it.",
				"The shell provides cover and can intersect solid terrain without affecting it. The shell deals {@damage 7d8} force damage to each creature who intersects with the shell when the sphere's created, or who attempts to move through the shell. The creature also takes the damage at the end of its turn, but only if it didn't already take damage from the shell that turn. The effects are determined by a creature's Reflex save.",
				{
					"type": "successDegree",
					"entries": {
						"Critical Success": "The creature is unaffected.",
						"Success": "The creature takes half damage.",
						"Failure": "The creature takes full damage and is pushed up to 10 feet in the direction of your choice, and ends its movement.",
						"Critical Failure": "The creature takes double damage, is pushed up to 20 feet in the direction of your choice, and ends its movement."
					}
				}
			],
			"heightened": {
				"plusX": {
					"1": [
						"The damage increases by {@scaledamage 7d8|6-10|1d8}."
					]
				}
			}
		},
		{
			"name": "Blindness",
			"source": "PC1",
			"remaster": true,
			"page": 318,
			"level": 3,
			"traits": [
				"concentrate",
				"incapacitation",
				"manipulate"
			],
			"traditions": [
				"arcane",
				"divine",
				"occult",
				"primal"
			],
			"cast": {
				"number": 2,
				"unit": "action"
			},
			"range": {
				"number": 30,
				"unit": "feet"
			},
			"targets": "1 creature",
			"savingThrow": {
				"type": [
					"F"
				]
			},
			"entries": [
				"You blind the target. The effect is determined by the target's Fortitude save. The target then becomes temporarily immune for 1 minute.",
				{
					"type": "successDegree",
					"entries": {
						"Critical Success": "The target is unaffected.",
						"Success": "The target is {@condition blinded} until its next turn begins.",
						"Failure": "The target is {@condition blinded} for 1 minute.",
						"Critical Failure": "The target is {@condition blinded} permanently."
					}
				}
			]
		},
		{
			"name": "Blood Vendetta",
			"source": "PC1",
			"remaster": true,
			"page": 318,
			"level": 2,
			"traits": [
				"curse"
			],
			"traditions": [
				"arcane",
				"divine",
				"occult"
			],
			"cast": {
				"number": 1,
				"unit": "reaction"
			},
			"trigger": "A creature deals piercing, slashing, or {@condition persistent damage||persistent bleed damage} to you",
			"requirements": "You can bleed.",
			"range": {
				"number": 30,
				"unit": "feet"
			},
			"targets": "the triggering creature",
			"savingThrow": {
				"type": [
					"W"
				]
			},
			"duration": {
				"entry": "varies",
				"unit": "special"
			},
			"entries": [
				"You curse the target, punishing it for having the audacity to spill your blood. The target takes {@damage 2d6} {@condition persistent damage||persistent bleed damage} and must attempt a Will save.",
				{
					"type": "successDegree",
					"entries": {
						"Critical Success": "The target is unaffected.",
						"Success": "The target takes half the {@condition persistent damage||persistent bleed damage}.",
						"Failure": "The target takes the full {@condition persistent damage||persistent bleed damage}. Until the bleeding stops, the target has weakness 1 to piercing and slashing damage.",
						"Critical Failure": "As failure, but the target takes double the {@condition persistent damage||persistent bleed damage}."
					}
				}
			],
			"heightened": {
				"plusX": {
					"2": [
						"The {@condition persistent damage||persistent bleed damage} increases by {@dice 2d6}."
					]
				}
			}
		},
		{
			"name": "Blur",
			"source": "PC1",
			"remaster": true,
			"page": 318,
			"level": 2,
			"traits": [
				"illusion",
				"visual"
			],
			"traditions": [
				"arcane",
				"occult"
			],
			"cast": {
				"number": 2,
				"unit": "action"
			},
			"range": {
				"number": 1,
				"unit": "touch"
			},
			"targets": "1 creature",
			"duration": {
				"number": 1,
				"unit": "minute"
			},
			"entries": [
				"The target's form appears blurry. It becomes {@condition concealed}. As the nature of this effect still leaves the target's location obvious, the target can't use this concealment to {@action Hide} or {@action Sneak}."
			]
		},
		{
			"name": "Breath of Life",
			"source": "PC1",
			"remaster": true,
			"page": 319,
			"level": 5,
			"traits": [
				"concentrate",
				"healing",
				"vitality"
			],
			"traditions": [
				"divine"
			],
			"cast": {
				"number": 1,
				"unit": "reaction"
			},
			"trigger": "A living creature within range would die.",
			"range": {
				"number": 60,
				"unit": "feet"
			},
			"targets": "the triggering creature",
			"entries": [
				"Your blessing revives a creature at the moment of its death. You prevent the target from {@condition dying} and restore {@dice 5d8} Hit Points to the target. You can't use breath of life if the triggering effect was {@spell disintegrate} or a {@trait death} effect."
			],
			"heightened": {
				"plusX": {
					"2": [
						"The healing increases by {@scaledamage 5d8|5,7,9|1d8}."
					]
				}
			}
		},
		{
			"name": "Breathe Fire",
			"source": "PC1",
			"remaster": true,
			"page": 319,
			"level": 1,
			"traits": [
				"concentrate",
				"fire",
				"manipulate"
			],
			"traditions": [
				"arcane",
				"primal"
			],
			"spellLists": [
				"Elemental"
			],
			"cast": {
				"number": 2,
				"unit": "action"
			},
			"area": {
				"types": [
					"Cone"
				],
				"entry": "15-foot cone"
			},
			"savingThrow": {
				"type": [
					"R"
				],
				"basic": true
			},
			"entries": [
				"A gout of flame sprays from your mouth. You deal {@damage 2d6} fire damage to creatures in the area with a basic Reflex save."
			],
			"heightened": {
				"plusX": {
					"1": [
						"The damage increases by {@scaledamage 2d6|1-10|2d6}."
					]
				}
			}
		},
		{
			"name": "Calm",
			"source": "PC1",
			"remaster": true,
			"page": 319,
			"level": 2,
			"traits": [
				"concentrate",
				"emotion",
				"incapacitation",
				"manipulate",
				"mental"
			],
			"traditions": [
				"divine",
				"occult"
			],
			"cast": {
				"number": 2,
				"unit": "action"
			},
			"range": {
				"number": 120,
				"unit": "feet"
			},
			"area": {
				"types": [
					"Burst"
				],
				"entry": "10-foot burst"
			},
			"savingThrow": {
				"type": [
					"W"
				]
			},
			"duration": {
				"number": 1,
				"unit": "minute",
				"sustained": true
			},
			"entries": [
				"You forcibly calm creatures in the area, soothing them into a nonviolent state; each creature must attempt a Will save.",
				{
					"type": "successDegree",
					"entries": {
						"Critical Success": "The creature is unaffected.",
						"Success": "Calming urges impose a \u20131 status penalty to the creature's attack rolls.",
						"Failure": "Any {@trait emotion} effects that would affect the creature are suppressed and the creature can't use {@condition hostile} actions. If the target is subject to hostility from any other creature, it ceases to be affected by calm emotions.",
						"Critical Failure": "As failure, but hostility doesn't end the effect."
					}
				}
			]
		},
		{
			"name": "Canticle of Everlasting Grief",
			"source": "PC1",
			"remaster": true,
			"page": 319,
			"level": 8,
			"traits": [
				"auditory",
				"concentrate",
				"curse",
				"emotion",
				"fear",
				"manipulate",
				"mental"
			],
			"traditions": [
				"divine",
				"occult"
			],
			"cast": {
				"number": 2,
				"unit": "action"
			},
			"range": {
				"number": 120,
				"unit": "feet"
			},
			"targets": "1 creature",
			"savingThrow": {
				"type": [
					"W"
				]
			},
			"duration": {
				"entry": "varies",
				"unit": "special"
			},
			"entries": [
				"You create a melody distilled from pure grief, conveying the inevitable loss of everything your target cherishes, audible to only them. The target takes {@damage 10d6} mental damage depending on its Will save. A creature cursed by this spell can't benefit from circumstance or status bonuses, for the duration noted in the degree of success.",
				{
					"type": "successDegree",
					"entries": {
						"Critical Success": "The target is unaffected.",
						"Success": "The target takes half damage, is {@condition frightened 1}, and is cursed for one round.",
						"Failure": "The target takes full damage, is {@condition frightened 3}, and is cursed for 1 week.",
						"Critical Failure": "The target takes double damage and is {@condition frightened 4}, and is cursed for an unlimited duration. While the curse remains, the target's allies are also affected by the curse while within 15 feet of the creature."
					}
				}
			]
		},
		{
			"name": "Cataclysm",
			"source": "PC1",
			"remaster": true,
			"page": 322,
			"level": 10,
			"traits": [
				"acid",
				"air",
				"cold",
				"concentrate",
				"earth",
				"electricity",
				"fire",
				"manipulate",
				"water"
			],
			"traditions": [
				"arcane",
				"primal"
			],
			"spellLists": [
				"Elemental"
			],
			"cast": {
				"number": 2,
				"unit": "action"
			},
			"range": {
				"number": 1000,
				"unit": "feet"
			},
			"area": {
				"types": [
					"Burst"
				],
				"entry": "60-foot burst"
			},
			"savingThrow": {
				"type": [
					"R"
				],
				"basic": true
			},
			"entries": [
				"You call upon the unimaginable power of world-ending cataclysms, ripping a small piece of each cataclysm and combining them together into one horrifically powerful attack.",
				"The following effects come down upon all creatures in the area. Treat the resistances of creatures in the area as if they were 10 lower for the purpose of determining the cataclysm's damage. Each creature attempts one basic Reflex save that applies to all six types of damage.",
				{
					"type": "list",
					"items": [
						"Flesh-dissolving acid rain deals {@damage 3d10} acid damage.",
						"A roaring earthquake shakes and bludgeons creatures on the ground, dealing {@damage 3d10} bludgeoning damage.",
						"A blast of freezing wind deals {@damage 3d10} cold damage.",
						"Incredible lightning lashes the area, dealing {@damage 3d10} electricity damage.",
						"Beating winds churn across the sky, dealing {@damage 3d10} bludgeoning damage to creatures flying in the area.",
						"An instant tsunami sweeps over creatures in the area, dealing {@damage 3d10} bludgeoning damage with the {@trait water} trait (doubled for creatures swimming in the area).",
						"A massive wildfire burns in a sudden inferno, dealing {@damage 3d10} fire damage."
					]
				}
			]
		},
		{
			"name": "Caustic Blast",
			"source": "PC1",
			"remaster": true,
			"page": 319,
			"level": 1,
			"traits": [
				"acid",
				"cantrip",
				"concentrate",
				"manipulate"
			],
			"traditions": [
				"arcane",
				"primal"
			],
			"cast": {
				"number": 2,
				"unit": "action"
			},
			"range": {
				"number": 30,
				"unit": "feet"
			},
			"area": {
				"types": [
					"Burst"
				],
				"entry": "5-foot burst"
			},
			"savingThrow": {
				"type": [
					"R"
				],
				"basic": true
			},
			"entries": [
				"You fling a large glob of acid that immediately detonates, spraying nearby creatures. Creatures in the area take {@damage 1d8} acid damage with a basic Reflex save; on a critical failure, the creature also takes 1 {@condition persistent damage||persistent acid damage}."
			],
			"heightened": {
				"plusX": {
					"2": [
						"The initial damage increases by {@scaledamage 1d8|1,3,5,7,9|1d8}, and the {@condition persistent damage||persistent damage} on a critical failure increases by 1."
					]
				}
			}
		},
		{
			"name": "Chain Lightning",
			"source": "PC1",
			"remaster": true,
			"page": 319,
			"level": 6,
			"traits": [
				"concentrate",
				"electricity",
				"manipulate"
			],
			"traditions": [
				"arcane",
				"primal"
			],
			"cast": {
				"number": 2,
				"unit": "action"
			},
			"range": {
				"number": 500,
				"unit": "feet"
			},
			"targets": "1 creature, plus any number of additional creatures",
			"savingThrow": {
				"type": [
					"R"
				]
			},
			"entries": [
				"You discharge a powerful bolt of lightning at the target, dealing {@damage 8d12} electricity damage. The target must attempt a basic Reflex save. The electricity arcs to another creature within 30 feet of the first target, jumps to another creature within 30 feet of that target, and so on. You can end the chain at any point. You can't target the same creature more than once, and you must have line of effect to all targets. Roll the damage only once, and apply it to each target (halving or doubling as appropriate for its saving throw outcome). The chain ends if any one of the targets critically succeeds at its save."
			],
			"heightened": {
				"plusX": {
					"1": [
						"The damage increases by {@scaledamage 8d12|6-10|1d12}."
					]
				}
			}
		},
		{
			"name": "Charm",
			"source": "PC1",
			"remaster": true,
			"page": 320,
			"level": 1,
			"traits": [
				"concentrate",
				"emotion",
				"incapacitation",
				"manipulate",
				"mental"
			],
			"traditions": [
				"arcane",
				"occult",
				"primal"
			],
			"cast": {
				"number": 2,
				"unit": "action"
			},
			"range": {
				"number": 30,
				"unit": "feet"
			},
			"targets": "1 creature",
			"savingThrow": {
				"type": [
					"W"
				]
			},
			"duration": {
				"dismiss": true,
				"number": 1,
				"unit": "hour"
			},
			"entries": [
				"To the target, your words are honey and your visage seems bathed in a dreamy haze. It must attempt a Will save, with a +4 circumstance bonus if you or your allies recently threatened it or used {@condition hostile} actions against it.",
				"You can {@action Dismiss} the spell. If you use {@condition hostile} actions against the target, the spell ends. When the spell ends, the target doesn't necessarily realize it was charmed unless its friendship with you or the actions you convinced it to take clash with its expectations, meaning you could potentially convince the target to continue being your friend via mundane means.",
				{
					"type": "successDegree",
					"entries": {
						"Critical Success": "The target is unaffected and aware you tried to charm it.",
						"Success": "The target is unaffected but thinks your spell was something harmless instead of charm, unless it identifies the spell (see Identifying Spells on page 305).",
						"Failure": "The target's attitude becomes {@condition friendly} toward you. If it was {@condition friendly}, it becomes {@condition helpful}. It can't use {@condition hostile} actions against you.",
						"Critical Failure": "The target's attitude becomes {@condition helpful} toward you, and it can't use {@condition hostile} actions against you."
					}
				}
			],
			"heightened": {
				"X": {
					"4": [
						"The duration lasts until your next daily preparations."
					],
					"8": [
						"The duration lasts until your next daily preparations, and you can target up to 10 creatures."
					]
				}
			}
		},
		{
			"name": "Chilling Darkness",
			"source": "PC1",
			"remaster": true,
			"page": 320,
			"level": 3,
			"traits": [
				"attack",
				"cold",
				"concentrate",
				"darkness",
				"manipulate",
				"unholy"
			],
			"traditions": [
				"divine"
			],
			"cast": {
				"number": 2,
				"unit": "action"
			},
			"range": {
				"number": 120,
				"unit": "feet"
			},
			"targets": "1 creature",
			"entries": [
				"You shoot an utterly cold ray of darkness tinged with unholy energy. Make a ranged spell attack. The ray deals {@damage 5d6} cold damage.  If the target has the {@trait holy} trait, you deal an extra {@damage 5d6} spirit damage.",
				{
					"type": "successDegree",
					"entries": {
						"Critical Success": "The target takes double damage.",
						"Success": "The target takes full damage."
					}
				},
				"If the ray passes through an area of magical light or targets a creature affected by magical light, chilling darkness attempts to {@quickref counteract||3|counteracting} the light. If you need to determine whether the ray passes through an area of light, draw a line between yourself and the spell's target."
			],
			"heightened": {
				"plusX": {
					"1": [
						"The cold damage increases by {@scaledamage 5d6|3-10|2d6}, and the spirit damage against holy creatures increases by {@scaledamage 5d6|3-10|2d6}."
					]
				}
			}
		},
		{
			"name": "Clairaudience",
			"source": "PC1",
			"remaster": true,
			"page": 320,
			"level": 3,
			"traits": [
				"concentrate",
				"manipulate",
				"scrying"
			],
			"traditions": [
				"arcane",
				"occult"
			],
			"cast": {
				"number": 1,
				"unit": "minute"
			},
			"range": {
				"number": 500,
				"unit": "feet"
			},
			"duration": {
				"number": 10,
				"unit": "minute"
			},
			"entries": [
				"You create an {@condition invisible} floating ear at a location within range (even if it's outside your line of sight or line of effect). It can't move, but you can hear through the ear as if using your normal auditory senses."
			]
		},
		{
			"name": "Clairvoyance",
			"source": "PC1",
			"remaster": true,
			"page": 320,
			"level": 4,
			"traits": [
				"concentrate",
				"manipulate",
				"scrying"
			],
			"traditions": [
				"arcane",
				"occult"
			],
			"cast": {
				"number": 1,
				"unit": "minute"
			},
			"range": {
				"number": 500,
				"unit": "feet"
			},
			"duration": {
				"number": 10,
				"unit": "minute"
			},
			"entries": [
				"You create an {@condition invisible} floating eye at a location within range (even if it's outside your line of sight or line of effect). The eye can't move, but you can see in all directions from that point as if using your normal visual senses."
			]
		},
		{
			"name": "Cleanse Affliction",
			"source": "PC1",
			"remaster": true,
			"page": 320,
			"level": 2,
			"traits": [
				"concentrate",
				"healing",
				"manipulate"
			],
			"traditions": [
				"divine",
				"occult",
				"primal"
			],
			"cast": {
				"number": 2,
				"unit": "action"
			},
			"range": {
				"number": 1,
				"unit": "touch"
			},
			"targets": "1 willing creature",
			"entries": [
				"Gentle restorative magic pushes back the effects of toxins and more complex maladies. Choose an {@quickref affliction||3|afflictions} on the target, such as a {@trait curse}, {@trait disease}, or {@trait poison}. If it has advanced past stage one, reduce the stage by one. This reduction can be applied only once to a given case of an affliction, with the case ending when it's completely cured. Although the reduction can't occur again, heightened versions of this spell attempt to {@quickref counteract||3|counteracting} with each casting."
			],
			"heightened": {
				"X": {
					"3": [
						"Attempt to {@quickref counteract||3|counteracting} the affliction if it is a {@trait disease} or {@trait poison}."
					],
					"4": [
						"Attempt to {@quickref counteract||3|counteracting} the affliction if it is a {@trait curse}, {@trait disease} or {@trait poison}."
					]
				}
			}
		},
		{
			"name": "Cleanse Cuisine",
			"source": "PC1",
			"remaster": true,
			"page": 320,
			"level": 1,
			"traits": [
				"concentrate",
				"manipulate"
			],
			"traditions": [
				"divine",
				"primal"
			],
			"cast": {
				"number": 2,
				"unit": "action"
			},
			"range": {
				"number": 10,
				"unit": "feet"
			},
			"targets": "1 cubic foot",
			"entries": [
				"You transform all food and beverages in the area into delicious fare, changing water into wine or another fine beverage, or enhancing the food's taste and ingredients to make it a gourmet treat. You can also choose to remove all toxins and contaminations from the food. This spell doesn't prevent future contamination, natural decay, or spoilage, nor does it make the food any more nutritious."
			],
			"heightened": {
				"plusX": {
					"2": [
						"Add another cubic foot to the area, which must be contiguous with the rest."
					]
				}
			}
		},
		{
			"name": "Clear Mind",
			"source": "PC1",
			"remaster": true,
			"page": 320,
			"level": 2,
			"traits": [
				"concentrate",
				"healing",
				"manipulate",
				"mental"
			],
			"traditions": [
				"divine",
				"occult",
				"primal"
			],
			"cast": {
				"number": 2,
				"unit": "action"
			},
			"range": {
				"number": 1,
				"unit": "touch"
			},
			"targets": "1 willing creature",
			"entries": [
				"You drive mental contamination from the target's mind. Attempt to {@quickref counteract||3|counteracting} an effect of your choice imposing one of these conditions on the target: {@condition fleeing}, {@condition frightened}, and {@condition stupefied}. If you failed to counteract the effect but you would have if its counteract rank were 2 lower, instead suppress the effect until the beginning of your next turn. The effect's duration doesn't elapse while it's suppressed. This spell can't counteract or suppress conditions that are part of {@trait curse||curses}, {@trait disease||diseases}, or a natural state of the target."
			],
			"heightened": {
				"X": {
					"4": [
						"Add {@condition confused}, {@condition controlled}, and {@condition slowed} to the list of conditions."
					],
					"6": [
						"Add {@condition doomed} to the list of conditions."
					],
					"8": [
						"Add {@condition stunned} to the list of conditions."
					]
				}
			}
		},
		{
			"name": "Command",
			"source": "PC1",
			"remaster": true,
			"page": 321,
			"level": 1,
			"traits": [
				"auditory",
				"concentrate",
				"linguistic",
				"manipulate",
				"mental"
			],
			"traditions": [
				"arcane",
				"divine",
				"occult"
			],
			"cast": {
				"number": 2,
				"unit": "action"
			},
			"range": {
				"number": 30,
				"unit": "feet"
			},
			"targets": "1 creature",
			"savingThrow": {
				"type": [
					"W"
				]
			},
			"duration": {
				"entry": "until the end of the target's next turn",
				"number": 1,
				"unit": "turn"
			},
			"entries": [
				"You shout a command that's hard to ignore. You can command the target to approach you, run away (as if it had the {@condition fleeing} condition), release what it's holding, {@action Drop Prone}, or stand in place. It can't {@action Delay} or take any reactions until it has obeyed your command. The effects depend on the target's Will save.",
				{
					"type": "successDegree",
					"entries": {
						"Success": "The creature is unaffected.",
						"Failure": "For the first action on its next turn, the creature must use a single action to do as you command.",
						"Critical Failure": "The target must use all its actions on its next turn to obey your command."
					}
				}
			],
			"heightened": {
				"X": {
					"5": [
						"You can target up to 10 creatures."
					]
				}
			}
		},
		{
			"name": "Confusion",
			"source": "PC1",
			"remaster": true,
			"page": 321,
			"level": 4,
			"traits": [
				"concentrate",
				"emotion",
				"manipulate",
				"mental"
			],
			"traditions": [
				"arcane",
				"occult"
			],
			"cast": {
				"number": 2,
				"unit": "action"
			},
			"range": {
				"number": 30,
				"unit": "feet"
			},
			"targets": "1 creature",
			"savingThrow": {
				"type": [
					"W"
				]
			},
			"duration": {
				"dismiss": true,
				"number": 1,
				"unit": "minute"
			},
			"entries": [
				"You befuddle your target with strange impulses, causing it to act randomly. The effects are determined by the target's Will save. You can {@action Dismiss} the spell.",
				{
					"type": "successDegree",
					"entries": {
						"Critical Success": "The target is unaffected.",
						"Success": "The target babbles incoherently and is {@condition stunned 1}.",
						"Failure": "The target is {@condition confused} for 1 minute. It can attempt a new save at the end of each of its turns to end the confusion.",
						"Critical Failure": "The target is {@condition confused} for 1 minute, with no save to end early."
					}
				}
			],
			"heightened": {
				"X": {
					"8": [
						"You can target up to 10 creatures."
					]
				}
			}
		},
		{
			"name": "Contingency",
			"source": "PC1",
			"remaster": true,
			"page": 321,
			"level": 7,
			"traits": [
				"concentrate",
				"manipulate"
			],
			"traditions": [
				"arcane"
			],
			"cast": {
				"number": 10,
				"unit": "minute"
			},
			"duration": {
				"entry": "until your next daily preparations",
				"unit": "special"
			},
			"entries": [
				"You prepare a spell that will trigger later. While casting contingency, you also cast another spell of 4th level or lower with a casting time of no more than 3 actions. This companion spell must be one that can affect you. You must make any decisions for the spell when you cast {@spell contingency}, such as choosing a damage type for {@spell resist energy}. During the casting, choose a trigger under which the spell will be cast, using the same restrictions as for the trigger of a {@action Ready} action. Once contingency is cast, you can cause the companion spell to come into effect as a reaction with that trigger. It affects only you, even if it would affect more creatures. If you define complicated conditions, as determined by the GM, the trigger might fail. If you cast {@spell contingency} again, the newer casting supersedes the older."
			],
			"heightened": {
				"X": {
					"8": [
						"You can choose a spell of 5th level or lower."
					],
					"9": [
						"You can choose a spell of 6th level or lower."
					],
					"10": [
						"You can choose a spell of 7th level or lower."
					]
				}
			}
		},
		{
			"name": "Control Water",
			"source": "PC1",
			"remaster": true,
			"page": 321,
			"level": 5,
			"traits": [
				"concentrate",
				"manipulate",
				"water"
			],
			"traditions": [
				"arcane",
				"primal"
			],
			"spellLists": [
				"Elemental"
			],
			"cast": {
				"number": 2,
				"unit": "action"
			},
			"range": {
				"number": 500,
				"unit": "feet"
			},
			"area": {
				"types": [
					"Misc."
				],
				"entry": "50 feet long by 50 feet wide"
			},
			"savingThrow": {
				"type": [
					"F"
				],
				"entry": "(see text)"
			},
			"duration": {
				"number": 1,
				"unit": "hour"
			},
			"entries": [
				"By imposing your will upon the water, you can raise or lower the level of water in the chosen area by 10 feet. Creatures that have the {@trait water} and that are in the area when you {@action Cast a Spell||Cast the Spell} must attempt a Fortitude save, with the effects of the of {@spell slow} spell."
			]
		},
		{
			"name": "Cozy Cabin",
			"source": "PC1",
			"remaster": true,
			"page": 321,
			"level": 3,
			"traits": [
				"concentrate",
				"manipulate",
				"wood"
			],
			"traditions": [
				"arcane",
				"occult"
			],
			"cast": {
				"number": 1,
				"unit": "minute"
			},
			"range": {
				"number": 30,
				"unit": "feet"
			},
			"duration": {
				"dismiss": true,
				"number": 12,
				"unit": "hour"
			},
			"entries": [
				"You shape a cabin 20 feet on each side and 10 feet high. This cabin has the {@trait structure} trait and the same restrictions as magic items that create structures. The walls of the hut are simple and wooden, with small, square glass windows, and it has one wooden door. It doesn't include its own lock, but it has a fastener to which a lock can be applied.",
				"The interior contains three cots, one chamber pot, and a small fireplace holding a magical fire. The interior is lit with a small magical light that you can light or extinguish at will using a single action, which has the {@action Sustain a Spell||Sustain} action. The climate inside the hut is comfortable and allows creatures inside it to withstand most {@condition hostile} weather conditions, but incredible heat or cold, powerful storms, and winds of hurricane force or greater destroy the hut. Other creatures can freely enter and exit the hut without damaging it, but if you exit the hut, the spell ends. You can {@action Dismiss} the spell."
			]
		},
		{
			"name": "Create Food",
			"source": "PC1",
			"remaster": true,
			"page": 321,
			"level": 2,
			"traits": [
				"concentrate",
				"manipulate"
			],
			"traditions": [
				"arcane",
				"divine",
				"primal"
			],
			"cast": {
				"number": 1,
				"unit": "hour"
			},
			"range": {
				"number": 30,
				"unit": "feet"
			},
			"entries": [
				"You create enough food to feed six Medium creatures for a day. This food is bland and unappealing, but it is nourishing. After 1 day, if no one has eaten the food, it decays and becomes inedible. Most Small creatures eat one-quarter as much as a Medium creature (one-sixteenth as much for most Tiny creatures), and most Large creatures eat 10 times as much (100 times as much for Huge creatures and so on)."
			],
			"heightened": {
				"X": {
					"4": [
						"You can feed 12 Medium creatures."
					],
					"6": [
						"You can feed 50 Medium creatures."
					],
					"8": [
						"You can feed 200 Medium creatures."
					]
				}
			}
		},
		{
			"name": "Create Water",
			"source": "PC1",
			"remaster": true,
			"page": 322,
			"level": 1,
			"traits": [
				"concentrate",
				"manipulate",
				"water"
			],
			"traditions": [
				"arcane",
				"divine",
				"primal"
			],
			"spellLists": [
				"Elemental"
			],
			"cast": {
				"number": 2,
				"unit": "action"
			},
			"range": {
				"number": 0,
				"unit": "feet"
			},
			"entries": [
				"As you cup your hands, water begins to flow forth from them. You create 2 gallons of water. If no one drinks it, it evaporates after 1 day."
			]
		},
		{
			"name": "Creation",
			"source": "PC1",
			"remaster": true,
			"page": 322,
			"level": 4,
			"traits": [
				"concentrate",
				"manipulate"
			],
			"traditions": [
				"arcane",
				"primal"
			],
			"cast": {
				"number": 1,
				"unit": "minute"
			},
			"range": {
				"number": 0,
				"unit": "feet"
			},
			"duration": {
				"number": 1,
				"unit": "hour"
			},
			"entries": [
				"You conjure a temporary object from magical energy. It must consist of earthen or plant-derived matter (such as wood, paper, brick, or stone) and 5 cubic feet or smaller. It can't rely on intricate artistry or complex moving parts, never fulfills a cost or the like, and can't be made of precious materials or materials with a rarity of uncommon or higher. It is obviously temporarily conjured, and thus can't be sold or passed off as a genuine item. The spell gains the appropriate trait for the item created, typically {@trait earth}, {@trait plant}, or {@trait wood}."
			],
			"heightened": {
				"X": {
					"5": [
						"The item is metal and can include common minerals, like feldspar or quartz. The spell gains the {@trait metal} trait if used to create a metal object"
					]
				}
			}
		},
		{
			"name": "Crisis of Faith",
			"source": "PC1",
			"remaster": true,
			"page": 322,
			"level": 3,
			"traits": [
				"concentrate",
				"manipulate",
				"mental"
			],
			"traditions": [
				"divine"
			],
			"cast": {
				"number": 2,
				"unit": "action"
			},
			"range": {
				"number": 30,
				"unit": "feet"
			},
			"targets": "1 creature",
			"savingThrow": {
				"type": [
					"W"
				]
			},
			"entries": [
				"You assault the target's faith, riddling the creature with doubt and mental turmoil that deal {@damage 6d6} mental damage, or {@damage 6d8} mental damage if it can cast divine spells. The effects are determined by its Will save.",
				{
					"type": "successDegree",
					"entries": {
						"Critical Success": "The target is unaffected.",
						"Success": "The target takes half damage.",
						"Failure": "The target takes full damage; if the target can cast divine spells, it's {@condition stupefied 1} for 1 round.",
						"Critical Failure": "The target takes double damage, is {@condition stupefied 1} for 1 round, and can't cast divine spells for 1 round."
					}
				},
				"To many deities, casting this spell on a follower of your own deity without significant cause is anathema."
			],
			"heightened": {
				"plusX": {
					"1": [
						"The damage increases by {@scaledamage 6d6|3-10|2d6} (or by {@scaledamage 6d8|3-10|2d8} if the target is a divine spellcaster)."
					]
				}
			}
		},
		{
			"name": "Cursed Metamorphosis",
			"source": "PC1",
			"remaster": true,
			"page": 322,
			"level": 6,
			"traits": [
				"concentrate",
				"curse",
				"incapacitation",
				"manipulate",
				"polymorph"
			],
			"traditions": [
				"arcane",
				"occult",
				"primal"
			],
			"cast": {
				"number": 2,
				"unit": "action"
			},
			"components": [
				[]
			],
			"range": {
				"number": 30,
				"unit": "feet"
			},
			"targets": "1 creature",
			"savingThrow": {
				"type": [
					"F"
				]
			},
			"duration": {
				"entry": "varies",
				"unit": "special"
			},
			"entries": [
				"You transform the target creature into a harmless animal appropriate to the area, with effects based on its Fortitude save.",
				{
					"type": "successDegree",
					"entries": {
						"Critical Success": "The target is unaffected.",
						"Success": "The target's body gains minor features of the harmless animal. Its insides churn as they partially transform, causing it to be {@condition sickened 1}. When it recovers from the {@condition sickened} condition, its features revert to normal.",
						"Failure": "The target transforms for 1 minute but keeps its mind. If it spends all its actions on its turn concentrating on its original form, it can attempt a Will save to end the effect immediately.",
						"Critical Failure": "The target is transformed into the chosen harmless animal, body and mind, for an unlimited duration."
					}
				}
			]
		},
		{
			"name": "Darkness",
			"source": "PC1",
			"remaster": true,
			"page": 322,
			"level": 2,
			"traits": [
				"concentrate",
				"darkness",
				"manipulate"
			],
			"traditions": [
				"arcane",
				"divine",
				"occult",
				"primal"
			],
			"cast": {
				"number": 3,
				"unit": "action"
			},
			"range": {
				"number": 120,
				"unit": "feet"
			},
			"area": {
				"types": [
					"Burst"
				],
				"entry": "20-foot burst"
			},
			"duration": {
				"number": 1,
				"unit": "minute"
			},
			"entries": [
				"You create a shroud of darkness that prevents light from penetrating or emanating within the area. Light does not enter the area and any non-magical light sources, such as a torch or lantern, do not emanate any light while inside the area, even if their light radius would extend beyond the darkness. This also suppresses magical light of your {@spell darkness} spell's level or lower. Light can't pass through, so creatures in the area can't see outside. From outside, it appears as a globe of pure darkness."
			],
			"heightened": {
				"X": {
					"4": [
						"Even creatures with {@ability darkvision} (but not {@ability darkvision||greater darkvision}) can barely see through the darkness. They treat targets seen through the darkness as {@condition concealed}."
					]
				}
			}
		},
		{
			"name": "Darkvision",
			"source": "PC1",
			"remaster": true,
			"page": 322,
			"level": 2,
			"traits": [
				"concentrate",
				"manipulate"
			],
			"traditions": [
				"arcane",
				"divine",
				"occult",
				"primal"
			],
			"spellLists": [
				"Elemental"
			],
			"cast": {
				"number": 2,
				"unit": "action"
			},
			"duration": {
				"number": 1,
				"unit": "hour"
			},
			"entries": [
				"You grant yourself supernatural sight in areas of darkness. You gain {@ability darkvision}."
			],
			"heightened": {
				"X": {
					"3": [
						"The spell's range is touch and it targets 1 willing creature."
					],
					"5": [
						"The spell's range is touch and it targets 1 willing creature. The duration is until your next daily preparations."
					]
				}
			}
		},
		{
			"name": "Daze",
			"source": "PC1",
			"remaster": true,
			"page": 322,
			"level": 1,
			"traits": [
				"cantrip",
				"concentrate",
				"manipulate",
				"mental",
				"nonlethal"
			],
			"traditions": [
				"arcane",
				"divine",
				"occult"
			],
			"cast": {
				"number": 2,
				"unit": "action"
			},
			"range": {
				"number": 60,
				"unit": "feet"
			},
			"targets": "1 creature",
			"savingThrow": {
				"type": [
					"W"
				]
			},
			"duration": {
				"number": 1,
				"unit": "round"
			},
			"entries": [
				"You push into the target's mind and daze it with a mental jolt. The jolt deals {@damage 1d6} mental damage, with a basic Will save. If the target critically fails the save, it is also {@condition stunned 1}."
			],
			"heightened": {
				"plusX": {
					"2": [
						"The damage increases by {@scaledamage 1d6|1-10|1d6}."
					]
				}
			}
		},
		{
			"name": "Deafness",
			"source": "PC1",
			"remaster": true,
			"page": 322,
			"level": 2,
			"traits": [
				"concentrate",
				"manipulate"
			],
			"traditions": [
				"arcane",
				"divine",
				"occult",
				"primal"
			],
			"cast": {
				"number": 2,
				"unit": "action"
			},
			"range": {
				"number": 30,
				"unit": "feet"
			},
			"targets": "1 creature",
			"savingThrow": {
				"type": [
					"F"
				]
			},
			"entries": [
				"The target loses hearing; it must attempt a Fortitude save. The target is then temporarily immune for 1 minute.",
				{
					"type": "successDegree",
					"entries": {
						"Critical Success": "The target is unaffected.",
						"Success": "The target is {@condition deafened} for 1 round.",
						"Failure": "The target is {@condition deafened} for 10 minutes.",
						"Critical Failure": "The target is {@condition deafened} permanently."
					}
				}
			]
		},
		{
			"name": "Desiccate",
			"source": "PC1",
			"remaster": true,
			"page": 323,
			"level": 8,
			"traits": [
				"concentrate",
				"manipulate",
				"void"
			],
			"traditions": [
				"arcane",
				"primal"
			],
			"spellLists": [
				"Elemental"
			],
			"cast": {
				"number": 2,
				"unit": "action"
			},
			"range": {
				"number": 500,
				"unit": "feet"
			},
			"targets": "any number of living creatures",
			"savingThrow": {
				"type": [
					"F"
				],
				"basic": true
			},
			"entries": [
				"You pull the moisture from the targets' bodies, dealing {@damage 10d10} void damage. Creatures made of water (such as water elementals) and plant creatures use the outcome for one degree of success worse than the result of their saving throw. Creatures whose bodies contain no significant moisture (such as earth elementals) are immune to desiccate."
			],
			"heightened": {
				"plusX": {
					"1": [
						"The damage increases by {@scaledamage 10d10|8-10|1d10}."
					]
				}
			}
		},
		{
			"name": "Detect Magic",
			"source": "PC1",
			"remaster": true,
			"page": 323,
			"level": 1,
			"traits": [
				"cantrip",
				"concentrate",
				"detection",
				"manipulation"
			],
			"traditions": [
				"arcane",
				"divine",
				"occult",
				"primal"
			],
			"spellLists": [
				"Elemental"
			],
			"cast": {
				"number": 2,
				"unit": "action"
			},
			"area": {
				"types": [
					"Emanation"
				],
				"entry": "30-foot emanation"
			},
			"entries": [
				"You send out a pulse that registers the presence of magic. You receive no information beyond the presence or absence of magic. You can choose to ignore magic you're fully aware of, such as the magic items and ongoing spells of you and your allies.",
				"You detect illusion magic only if that magic's effect has a lower rank than the rank of your {@spell detect magic} spell. However, items that have an illusion aura but aren't deceptive in appearance (such as an invisibility potion) typically are detected normally."
			],
			"heightened": {
				"X": {
					"3": [
						"You learn the rank or level of the most powerful magical effect the spell detects, as determined by the GM."
					],
					"4": [
						"As 3rd level, but you also pinpoint the source of the highest-level magic. Like for an imprecise sense, you don't learn the exact location, but can narrow down the source to within a 5-foot cube (or the nearest if larger than that)."
					]
				}
			}
		},
		{
			"name": "Detect Poison",
			"source": "PC1",
			"remaster": true,
			"page": 323,
			"level": 1,
			"traits": [
				"uncommon",
				"concentrate",
				"detection",
				"manipulate"
			],
			"traditions": [
				"divine",
				"primal"
			],
			"cast": {
				"number": 2,
				"unit": "action"
			},
			"range": {
				"number": 30,
				"unit": "feet"
			},
			"targets": "1 object or creature",
			"entries": [
				"You detect whether a creature is venomous or poisonous, or if an object is poison or has been poisoned. You do not ascertain whether the target is poisonous in multiple ways, nor do you learn the type or types of poison. Certain substances, like lead and alcohol, are poisons and so mask other poisons."
			],
			"heightened": {
				"X": {
					"2": [
						"You learn the number and types of poison."
					]
				}
			}
		},
		{
			"name": "Detect Scrying",
			"source": "PC1",
			"remaster": true,
			"page": 324,
			"level": 4,
			"traits": [
				"uncommon",
				"concentrate",
				"detection",
				"manipulate"
			],
			"traditions": [
				"arcane",
				"occult"
			],
			"cast": {
				"number": 2,
				"unit": "action"
			},
			"area": {
				"types": [
					"Emanation"
				],
				"entry": "30-foot emanation"
			},
			"duration": {
				"number": 1,
				"unit": "hour"
			},
			"entries": [
				"By reading trace auras, you detect the presence of {@trait scrying} effects in the area. If detect scrying is higher rank than a {@trait scrying} effect, you gain a glimpse of the scrying creature and learn its approximate distance and direction."
			],
			"heightened": {
				"X": {
					"6": [
						"The duration is until your next daily preparations."
					]
				}
			}
		},
		{
			"name": "Detonate Magic",
			"source": "PC1",
			"remaster": true,
			"page": 324,
			"level": 9,
			"traits": [
				"uncommon",
				"concentrate",
				"manipulate"
			],
			"traditions": [
				"arcane",
				"primal"
			],
			"cast": {
				"number": 2,
				"unit": "action"
			},
			"range": {
				"number": 120,
				"unit": "feet"
			},
			"targets": "1 magic item or spell effect",
			"savingThrow": {
				"type": [
					"R"
				],
				"basic": true
			},
			"entries": [
				"You cause the magic within the target to dissipate in a destructive explosion. You attempt to {@quickref counteract||3|counteracting} the target. If the attempt succeeds, an explosion of magical force deals {@damage 8d6} force damage with a basic Reflex save. If you successfully counteract the magic of an item, it's deactivated for 1 week (or destroyed on a critical success) and the explosion is a 5-foot emanation from the item. If you successfully counteract a spell, the effect ends and the explosion affects either all creatures in the spells' area or the target of the spell and all creatures in a 5-foot emanation around it."
			]
		},
		{
			"name": "Dinosaur Form",
			"source": "PC1",
			"remaster": true,
			"page": 324,
			"level": 4,
			"traits": [
				"concentrate",
				"manipulate",
				"polymorph"
			],
			"traditions": [
				"primal"
			],
			"cast": {
				"number": 2,
				"unit": "action"
			},
			"duration": {
				"dismiss": true,
				"number": 1,
				"unit": "minute"
			},
			"entries": [
				"You channel the primal forces of nature to transform into a Large animal battle form, specifically that of a powerful and terrifying dinosaur. You must have space to expand or the spell is lost.",
				"When you {@action Cast a Spell||cast this spell}, choose a listed battle form. You can decide the specific type of animal, but this has no effect on the form's Size or statistics. While in this form, you gain the {@trait animal} and {@trait dinosaur} traits. You can {@action Dismiss} the spell.",
				"You gain the following statistics and abilities regardless of which battle form you choose:",
				{
					"type": "list",
					"items": [
						"AC = 18 + your level. Ignore your armor's check penalty and Speed reduction.",
						"15 temporary Hit Points.",
						"{@ability Low-light vision} and imprecise {@ability scent} 30 feet.",
						"One or more unarmed melee attacks specific to the battle form you choose, which are the only attacks you can {@action Strike} with. You're trained with them. Your attack modifier is +16, and your damage bonus is +9. These attacks are Strength based (for the purpose of the {@condition enfeebled} condition, for example). If your unarmed attack modifier is higher, you can use it instead.",
						"{@skill Athletics} modifier of +18, unless your own modifier is higher."
					]
				},
				"You also gain specific abilities based on the form you choose:",
				{
					"type": "list",
					"items": [
						"{@bold Ankylosaurus} Speed 25 feet; {@b Melee} {@as 1} tail ({@trait backswing}, {@trait reach <10 feet>}), {@b Damage} {@damage 2d6} bludgeoning; {@b Melee} {@as 1} foot, {@b Damage} {@damage 2d6} bludgeoning.",
						"{@bold Brontosaurus} Speed 25 feet; {@b Melee} {@as 1} tail ({@trait reach <15 feet>}), {@b Damage} {@damage 2d6} bludgeoning; {@b Melee} {@as 1} foot, {@b Damage} {@damage 2d8} bludgeoning.",
						"{@bold Deinonychus} Speed 40 feet; {@b Melee} {@as 1} talon ({@trait agile}), {@b Damage} {@damage 2d4} piercing plus 1 {@condition persistent damage||persistent bleed}; {@b Melee} {@as 1} jaws, {@b Damage} {@damage 1d10} piercing.",
						"{@bold Stegosaurus} Speed 30 feet; {@b Melee} {@as 1} tail ({@trait reach <10 feet>}), {@b Damage} {@damage 2d8} piercing.",
						"{@bold Triceratops} Speed 30 feet; {@b Melee} {@as 1} horn, {@b Damage} {@damage 2d8} piercing, plus {@damage 1d6} {@condition persistent damage||persistent bleed} on a critical hit; {@b Melee} {@as 1} foot, {@b Damage} {@damage 2d6} bludgeoning.",
						"{@bold Tyrannosaurus} Speed 30 feet; {@b Melee} {@as 1} jaws ({@trait deadly <d12>}, {@trait reach <10 feet>}), {@b Damage} {@damage 1d12} piercing; {@b Melee} {@as 1} tail ({@trait reach <10 feet>}), {@b Damage} {@damage 1d10} bludgeoning."
					]
				}
			],
			"heightened": {
				"X": {
					"5": [
						"Your battle form is Huge and your attacks have 15-foot reach, or 20-foot reach if they started with 15-foot reach. You instead gain 20 temporary HP, an attack modifier of +18, a damage bonus of +6, double the damage dice, and {@skill Athletics} +21."
					],
					"7": [
						"Your battle form is Gargantuan and your attacks have 20-foot reach, or 25-foot reach if they started with 15-foot reach. You instead gain AC = 21 + your level, 25 temporary HP, an attack modifier of +25, a damage bonus of +15, double the damage dice, and {@skill Athletics} +25."
					]
				}
			},
			"miscTags": [
				"BF"
			]
		},
		{
			"name": "Disappearance",
			"source": "PC1",
			"remaster": true,
			"page": 324,
			"level": 8,
			"traits": [
				"illusion",
				"manipulate",
				"subtle"
			],
			"traditions": [
				"arcane",
				"occult"
			],
			"cast": {
				"number": 2,
				"unit": "action"
			},
			"range": {
				"number": 1,
				"unit": "touch"
			},
			"targets": "1 creature",
			"duration": {
				"number": 10,
				"unit": "minute"
			},
			"entries": [
				"You shroud a creature from others' senses. The target becomes {@condition undetected}, not just to sight but to all senses, allowing the target to count as {@condition invisible} no matter what precise and imprecise senses an observer might have. It's still possible for a creature to find the target by {@action Seek||Seeking}, looking for disturbed dust, hearing gaps in the sound spectrum, or finding some other way to discover the presence of an otherwise-undetectable creature."
			]
		},
		{
			"name": "Disguise Magic",
			"source": "PC1",
			"remaster": true,
			"page": 324,
			"level": 1,
			"traits": [
				"concentrate",
				"illusion",
				"manipulate"
			],
			"traditions": [
				"arcane",
				"occult"
			],
			"cast": {
				"number": 1,
				"unit": "minute"
			},
			"range": {
				"number": 30,
				"unit": "feet"
			},
			"targets": "1 item or spell effect",
			"duration": {
				"entry": "until your next daily preparations",
				"unit": "special",
				"dismiss": true
			},
			"entries": [
				"You alter how an item's or spell's magical aura appears to effects like {@spell detect magic}. You can hide the auras entirely, have an item register as a {@trait common} item of lower level, or make a spell register as a common spell of the same or lower rank. You can {@action Dismiss} the spell.",
				"A caster using {@spell detect magic} or {@spell read aura} of an equal or higher rank can attempt to {@quickref disbelieve the illusion|CRB|2|disbelieving illusions|0} from magic aura using the skill matching the tradition of the spell ({@skill Arcana} for {@trait arcane}, {@skill Religion} for {@trait divine}, {@skill Occultism} for {@trait occult}, or {@skill Nature} for {@trait primal}). Further attempts by the same caster get the same result as the initial check to disbelieve."
			],
			"heightened": {
				"X": {
					"2": [
						"You can {@action Cast a Spell||Cast this Spell} on a creature, disguising all items and spell effects on it."
					]
				}
			}
		},
		{
			"name": "Disintegrate",
			"source": "PC1",
			"remaster": true,
			"page": 325,
			"level": 6,
			"traits": [
				"attack",
				"concentrate",
				"manipulate"
			],
			"traditions": [
				"arcane"
			],
			"cast": {
				"number": 2,
				"unit": "action"
			},
			"range": {
				"number": 120,
				"unit": "feet"
			},
			"targets": "1 creature, unattended object, or force construct",
			"savingThrow": {
				"type": [
					"F"
				]
			},
			"entries": [
				"A black tracer bolt flies toward your target, and upon making contact intensifies into a powerful destructive beam. Make a spell attack against the target. If you hit an object or {@trait force} construct (such as a {@spell wall of force}), it's destroyed with no save unless it's an {@trait artifact} or similarly powerful. A single casting can destroy no more than a 10-foot cube of matter.",
				"If you hit a creature, it takes {@damage 12d10} damage (no damage type) with a basic Fortitude save. If you critically hit, the target gets a result one degree of success worse than the outcome of its Fortitude save. A creature reduced to 0 HP is blasted to fine powder; its gear remains."
			],
			"heightened": {
				"plusX": {
					"1": [
						"The damage increases by {@scaledamage 10d10|6-10|2d10}."
					]
				}
			}
		},
		{
			"name": "Dispel Magic",
			"source": "PC1",
			"remaster": true,
			"page": 325,
			"level": 2,
			"traits": [
				"concentrate",
				"manipulate"
			],
			"traditions": [
				"arcane",
				"divine",
				"occult",
				"primal"
			],
			"spellLists": [
				"Elemental"
			],
			"cast": {
				"number": 2,
				"unit": "action"
			},
			"range": {
				"number": 120,
				"unit": "feet"
			},
			"targets": "1 spell effect or unattended magic item",
			"entries": [
				"You unravel the magic behind a spell or effect. Attempt a {@quickref counteract||3|counteracting} check against the target. If you succeed against a spell effect, you counteract it. If you succeed against a magic item, the item becomes a mundane item of its type for 10 minutes. This doesn't change the item's non-magical properties. If the target is an {@trait artifact} or similar item, you automatically fail."
			]
		},
		{
			"name": "Dispelling Globe",
			"source": "PC1",
			"remaster": true,
			"page": 325,
			"level": 4,
			"traits": [
				"uncommon",
				"concentrate",
				"manipulate"
			],
			"traditions": [
				"arcane",
				"divine",
				"occult"
			],
			"cast": {
				"number": 2,
				"unit": "action"
			},
			"area": {
				"types": [
					"Burst"
				],
				"entry": "10-foot burst centered on one corner of your space"
			},
			"duration": {
				"number": 10,
				"unit": "minute"
			},
			"entries": [
				"You create an immobile globe around yourself. It attempts to {@quickref counteract||3|counteracting} any spell from outside the globe whose area or targets enter into it, as if the globe were a {@spell dispel magic} spell 1 rank lower than its actual spell rank. If the counteract attempt succeeds, it prevents only the portion of the spell that would have entered the globe (so if the spell also has targets outside the globe, or part of its area is beyond the globe, those targets or that area are affected normally). You must form the sphere in an unbroken open space, so its edges don't pass through any creatures or objects, or the spell is lost (though creatures can enter the globe after the spell is cast)."
			]
		},
		{
			"name": "Divine Decree",
			"source": "PC1",
			"remaster": true,
			"page": 325,
			"level": 7,
			"traits": [
				"concentrate",
				"manipulate",
				"sanctified",
				"spirit"
			],
			"traditions": [
				"divine"
			],
			"cast": {
				"number": 2,
				"unit": "action"
			},
			"range": {
				"number": 40,
				"unit": "feet"
			},
			"area": {
				"types": [
					"Emanation"
				],
				"entry": "40-foot emanation"
			},
			"savingThrow": {
				"type": [
					"F"
				]
			},
			"duration": {
				"entry": "varies",
				"unit": "special"
			},
			"entries": [
				"You utter a potent litany from your faith, a mandate that harms those who oppose your ideals. You deal {@damage 7d10} spirit damage to your enemies in the area; each enemy must attempt a Fortitude save.",
				{
					"type": "successDegree",
					"entries": {
						"Critical Success": "The creature is unaffected.",
						"Success": "The creature takes half damage.",
						"Failure": "The creature takes full damage and is {@condition enfeebled 2} for 1 minute.",
						"Critical Failure": "The creature takes double damage and is {@condition enfeebled 2} for 1 minute. On your home plane and the creature is not, the creature is sent back to its home plane. A creature of 10th-level or lower must attempt a Will save or be {@condition paralyzed} for 1 minute; if it critical fails, it dies."
					}
				}
			],
			"heightened": {
				"plusX": {
					"1": [
						"The damage increases by {@scaledamage 7d10|7-10|1d10}, and the level of creatures that must attempt a second save on a critical failure increases by 2."
					]
				}
			}
		},
		{
			"name": "Divine Immolation",
			"source": "PC1",
			"remaster": true,
			"page": 325,
			"level": 5,
			"traits": [
				"concentrate",
				"fire",
				"manipulate",
				"sanctified",
				"spirit"
			],
			"traditions": [
				"divine"
			],
			"spellLists": [
				"Elemental"
			],
			"cast": {
				"number": 2,
				"unit": "action"
			},
			"range": {
				"number": 120,
				"unit": "feet"
			},
			"area": {
				"types": [
					"Burst"
				],
				"entry": "20-foot burst"
			},
			"savingThrow": {
				"type": [
					"R"
				]
			},
			"entries": [
				"Divine flames scour creatures within the area. Creatures take {@damage 6d6} fire damage and {@damage 2d6} {@condition persistent damage|| persistent fire} damage. The divine power within the flames scorches the spirit as well; a creature takes spirit damage instead of fire damage from divine immolation if that would be more detrimental to the creature (as determined by the GM).",
				{
					"type": "successDegree",
					"entries": {
						"Critical Success": "The creature is unaffected.",
						"Success": "The creature takes half damage and no {@condition persistent damage}.",
						"Failure": "The creature takes full damage and {@condition persistent damage}.",
						"Critical Failure": "The creature takes double damage and double {@condition persistent damage}."
					}
				}
			],
			"heightened": {
				"plusX": {
					"1": [
						"The damage increases by {@scaledamage 6d6|5-10|1d6} and {@condition persistent damage} increases by {@scaledamage 2d6|5-10|1d6}."
					]
				}
			}
		},
		{
			"name": "Divine Inspiration",
			"source": "PC1",
			"remaster": true,
			"page": 325,
			"level": 8,
			"traits": [
				"concentrate",
				"manipulate",
				"mental"
			],
			"traditions": [
				"divine"
			],
			"cast": {
				"number": 2,
				"unit": "action"
			},
			"range": {
				"number": 1,
				"unit": "touch"
			},
			"targets": "1 willing creature",
			"entries": [
				"You infuse a target with spiritual energy, refreshing its magic. If it prepares spells, it recovers one 6th-level or lower spell it previously cast today and can cast that spell again. If it spontaneously casts spells, it recovers one of its 6th-level or lower spell slots. If it has a focus pool, it regains its Focus Points, as if it had {@action Refocus||Refocused}."
			]
		},
		{
			"name": "Divine Lance",
			"source": "PC1",
			"remaster": true,
			"page": 325,
			"level": 1,
			"traits": [
				"attack",
				"cantrip",
				"concentrate",
				"manipulate",
				"sanctified",
				"spirit"
			],
			"traditions": [
				"divine"
			],
			"cast": {
				"number": 2,
				"unit": "action"
			},
			"range": {
				"number": 60,
				"unit": "feet"
			},
			"targets": "1 creature",
			"entries": [
				"You unleash a beam of divine energy. Make a ranged spell attack against the target's AC. On a hit, the target takes {@damage 2d4} spirit damage (double damage on a critical hit)."
			],
			"heightened": {
				"plusX": {
					"1": [
						"The damage increases by {@scaledamage 2d4|1-10|1d4}."
					]
				}
			}
		},
		{
			"name": "Divine Wrath",
			"source": "PC1",
			"remaster": true,
			"page": 326,
			"level": 4,
			"traits": [
				"concentrate",
				"manipulate",
				"sanctified",
				"spirit"
			],
			"traditions": [
				"divine"
			],
			"cast": {
				"number": 2,
				"unit": "action"
			},
			"range": {
				"number": 120,
				"unit": "feet"
			},
			"area": {
				"types": [
					"Burst"
				],
				"entry": "20-foot burst"
			},
			"savingThrow": {
				"type": [
					"F"
				]
			},
			"entries": [
				"You channel the fury of divinity against your foes. You deal {@damage 4d10} spirit damage to enemies in the area, depending on a Fortitude save.",
				{
					"type": "successDegree",
					"entries": {
						"Critical Success": "The creature is unaffected.",
						"Success": "The creature takes half damage.",
						"Failure": "The creature takes full damage and is {@condition sickened 1}.",
						"Critical Failure": "The creature takes full damage and is {@condition sickened 2}; while it is {@condition sickened}, it is also {@condition slowed 1}."
					}
				}
			],
			"heightened": {
				"plusX": {
					"1": [
						"The damage increases by {@scaledamage 4d10|4-10|1d10}."
					]
				}
			}
		},
		{
			"name": "Dizzying Colors",
			"source": "PC1",
			"remaster": true,
			"page": 326,
			"level": 1,
			"traits": [
				"concentrate",
				"illusion",
				"incapacitation",
				"manipulate",
				"visual"
			],
			"traditions": [
				"arcane",
				"occult"
			],
			"cast": {
				"number": 2,
				"unit": "action"
			},
			"area": {
				"types": [
					"Cone"
				],
				"entry": "15-foot cone"
			},
			"savingThrow": {
				"type": [
					"W"
				]
			},
			"duration": {
				"entry": "1 or more rounds (see below)",
				"number": 1,
				"unit": "round"
			},
			"entries": [
				"You unleash a swirling multitude of colors that overwhelms creatures based on their Will saves.",
				{
					"type": "successDegree",
					"entries": {
						"Critical Success": "The creature is unaffected.",
						"Success": "The creature is {@condition dazzled} for 1 round.",
						"Failure": "The creature is {@condition stunned 1}, {@condition blinded} for 1 round, and {@condition dazzled} for 1 minute.",
						"Critical Failure": "The creature is {@condition stunned} for 1 round and {@condition blinded} for 1 minute."
					}
				}
			]
		},
		{
			"name": "Dominate",
			"source": "PC1",
			"remaster": true,
			"page": 326,
			"level": 6,
			"traits": [
				"uncommon",
				"concentrate",
				"incapacitation",
				"manipulate",
				"mental"
			],
			"traditions": [
				"arcane",
				"occult"
			],
			"cast": {
				"number": 2,
				"unit": "action"
			},
			"range": {
				"number": 30,
				"unit": "feet"
			},
			"targets": "1 creature",
			"savingThrow": {
				"type": [
					"W"
				]
			},
			"duration": {
				"entry": "until your next daily preparations",
				"unit": "special"
			},
			"entries": [
				"You take command of the target, forcing it to obey your orders. If you issue an obviously self-destructive order, the target doesn't act until you issue a new order. The effect depends on its Will save.",
				{
					"type": "successDegree",
					"entries": {
						"Critical Success": "The target is unaffected.",
						"Success": "The target is {@condition stunned 1} as it fights off your commands.",
						"Failure": "You control the target. It gains the {@condition controlled} condition, but it can attempt a Will save at the end of each of its turns. On a success, the spell ends.",
						"Critical Failure": "As a failure, but the target receives a new save only if you give it a new order that is against its nature, such as killing its allies."
					}
				}
			],
			"heightened": {
				"X": {
					"10": [
						"The duration is unlimited."
					]
				}
			}
		},
		{
			"name": "Dragon Form",
			"source": "PC1",
			"remaster": true,
			"page": 326,
			"level": 6,
			"traits": [
				"concentrate",
				"manipulate",
				"polymorph"
			],
			"traditions": [
				"arcane",
				"divine",
				"occult",
				"primal"
			],
			"cast": {
				"number": 2,
				"unit": "action"
			},
			"duration": {
				"dismiss": true,
				"number": 1,
				"unit": "minute"
			},
			"entries": [
				"Calling upon powerful transformative magic, you gain a Large dragon battle form. When you cast this spell, choose one type of common dragon or another type to which your GM allows access. While in this form, you gain the {@trait dragon} trait. You have hands in this battle form and can take {@trait manipulate} actions. You can {@action Dismiss} the spell.",
				"You gain the following statistics and abilities regardless of which battle form you choose:",
				{
					"type": "list",
					"items": [
						"AC = 18 + your level. Ignore your armor's check penalty and Speed reduction.",
						"10 temporary Hit Points.",
						"Speed 40 feet, fly Speed 100 feet. You gain any of the following Speeds the chosen dragon has, but with the listed amount: burrow 20 feet, climb 40 feet, swim 60 feet.",
						"Resistance 10 against the damage type of your breath weapon (see below).",
						"{@ability Darkvision} and imprecise {@ability scent} 60 feet.",
						"The following unarmed melee attacks, which are the only attacks you can {@action Strike} with. You're trained with them. Your attack modifier is +22, and your damage bonus is +6. These attacks are Strength based (for the purpose of the {@condition enfeebled} condition, for example). If your unarmed attack modifier is higher, you can use it instead. See below for more on these attacks. {@bold Melee} {@as 1} jaws, {@bold Damage} {@damage 2d12} piercing plus {@damage 2d6} damage of the same type as your Dragon Breath (see below); {@bold Melee} {@as 1} claw ({@trait agile}), {@bold Damage} {@damage 3d10} slashing; {@bold Melee} {@as 1} tail ({@trait reach} 10 feet), {@bold Damage} {@damage 3d10} bludgeoning.",
						"{@skill Athletics} modifier of +23, unless your own modifier is higher.",
						"{@bold Breath Weapon} {@as 2} You exhale deadly magical energy in an area, dealing {@damage 10d6} damage to each creature in the area with a basic save against your spell DC. The shape, damage type, and save type match that of your chosen dragon's breath. If the chosen dragon's breath can deal more than one type of damage, choose one when you cast dragon form. The shape is a 30-foot cone or a 100-foot line. Once activated, Dragon Breath can't be used again for {@dice 1d4} rounds. Dragon Breath has the tradition trait matching the type of dragon and the damage trait matching the type of damage it deals, if applicable.",
						"{@bold Tradition Resistance} If the dragon's magical tradition matches that of your dragon form spell, you gain the listed ability. {@trait Arcane} resistance 5 against magic; {@trait divine} resistance 10 to {@trait spirit}, {@trait vitality}, and {@trait void}; {@trait occult} resistance 10 to {@trait mental}; {@trait primal} resistance 5 to physical damage."
					]
				},
				"The dragons from Monster Core use the following specifications for dragon form:",
				{
					"type": "table",
					"colSizes": [
						1,
						1,
						1,
						1
					],
					"rows": [
						[
							"Dragon",
							"Tradition",
							"Speeds",
							"Dragon Breath"
						],
						[
							"Adamantine",
							"Primal",
							"Burrow",
							"Cone of bludgeoning"
						],
						[
							"Conspirator",
							"Occult",
							"Climb",
							"Cone of poison"
						],
						[
							"Diabolic",
							"Divine",
							"\u2014",
							"Cone of fire"
						],
						[
							"Empyreal",
							"Divine",
							"-",
							"Cone of spirit"
						],
						[
							"Fortune",
							"Arcane",
							"\u2014",
							"Cone of force"
						],
						[
							"Horned",
							"Primal",
							"Swim",
							"Cone of poison"
						],
						[
							"Mirage",
							"Arcane",
							"Climb",
							"Cone of mental"
						],
						[
							"Omen",
							"Occult",
							"\u2014",
							"Cone of mental"
						]
					]
				}
			],
			"heightened": {
				"X": {
					"8": [
						"Your battle form is Huge, you gain a +20-foot status bonus to your fly Speed, and your attacks have 10-foot reach (or 15-foot reach if they previously had 10-foot reach). You instead gain AC = 21 + your level, 15 temporary HP, an attack modifier of +28, a damage bonus of +12, {@skill Athletics} +28. Your Dragon Breath deals an additional {@scaledamage 10d6|6,8|4d6} damage."
					]
				}
			},
			"miscTags": [
				"BF"
			]
		},
		{
			"name": "Dream Message",
			"source": "PC1",
			"remaster": true,
			"page": 326,
			"level": 3,
			"traits": [
				"concentrate",
				"manipulate",
				"mental"
			],
			"traditions": [
				"arcane",
				"divine",
				"occult"
			],
			"cast": {
				"number": 10,
				"unit": "minute"
			},
			"range": {
				"number": 1,
				"unit": "planetary"
			},
			"targets": "1 creature you know by name and have met in person",
			"duration": {
				"entry": "until your next daily preparations",
				"unit": "special"
			},
			"entries": [
				"You send a message to your target's dream. The message is one-way, up to 1 minute of speech (roughly 150 words). If the target is asleep, they receive the message instantly. If not, they receive it the next time they sleep. As soon as they receive it, the spell ends, and you know the message was sent."
			],
			"heightened": {
				"X": {
					"4": [
						"You can target up to 10 creatures you know by name and have met in person. You must send the same message to all of them; the spell ends for each creature individually."
					]
				}
			}
		},
		{
			"name": "Dreaming Potential",
			"source": "PC1",
			"remaster": true,
			"page": 327,
			"level": 5,
			"traits": [
				"concentrate",
				"manipulate",
				"mental"
			],
			"traditions": [
				"occult"
			],
			"cast": {
				"number": 10,
				"unit": "minute"
			},
			"range": {
				"number": 1,
				"unit": "touch"
			},
			"targets": "1 willing sleeping creature",
			"duration": {
				"number": 8,
				"unit": "hour"
			},
			"entries": [
				"You draw the target into a lucid dream where it can explore the endless possibilities of its own potential within the everchanging backdrop of its dreamscape. If it sleeps the full 8 hours uninterrupted, when it wakes, it counts as having spent a day of downtime retraining, though it can't use dreaming potential for any retraining that would require either an instructor or specialized knowledge it can't access within the dream."
			]
		},
		{
			"name": "Duplicate Foe",
			"source": "PC1",
			"remaster": true,
			"page": 327,
			"level": 7,
			"traits": [
				"concentrate",
				"manipulate"
			],
			"traditions": [
				"arcane",
				"occult"
			],
			"cast": {
				"number": 3,
				"unit": "action"
			},
			"range": {
				"number": 30,
				"unit": "feet"
			},
			"targets": "1 enemy of level 15 or lower",
			"savingThrow": {
				"type": [
					"F"
				]
			},
			"duration": {
				"number": 1,
				"unit": "minute",
				"sustained": true
			},
			"entries": [
				"You try to create a temporary duplicate of an enemy to fight on your behalf. The target can attempt a Fortitude save to disrupt the spell. The duplicate appears in an unoccupied space adjacent to the target and has the target's attack modifier, AC, saving throw modifiers, {@skill Perception}, and skill modifiers, but it has only 70 Hit Points and lacks the target's special abilities, including immunities, resistances, and weaknesses. It has no magic items except weapon potency runes.",
				"The duplicate gains the minion trait, and it can only {@action Stride} and {@action Strike}. Its {@action Strike||Strikes} deal the target's normal damage but don't apply added effects, since it doesn't have special abilities. The spell automatically ends if the duplicate's Hit Points drop to 0.",
				"The duplicate attacks your enemies to the best of its abilities. You can also try to give it additional instructions; when you {@action Sustain a Spell||Sustain the Spell}, you can also Command a Minion as part of your action, but the GM determines whether the duplicate follows your command.",
				"The duplicate is unstable, so each turn after it takes its actions, it loses {@dice 4d6} Hit Points. It's not a living creature, and it can never regain its lost Hit Points in any way.",
				{
					"type": "successDegree",
					"entries": {
						"Critical Success": "You fail to create a duplicate.",
						"Success": "The duplicate deals half damage with its {@action Strike||Strikes} and the duration is reduced to a maximum of 2 rounds.",
						"Failure": "The duplicate works as described."
					}
				}
			],
			"heightened": {
				"plusX": {
					"1": [
						"The level of creature you can target increases by 2. The duplicate has 10 more HP."
					]
				}
			}
		},
		{
			"name": "Earthbind",
			"source": "PC1",
			"remaster": true,
			"page": 327,
			"level": 3,
			"traits": [
				"concentrate",
				"earth",
				"manipulate"
			],
			"traditions": [
				"arcane",
				"primal"
			],
			"spellLists": [
				"Elemental"
			],
			"cast": {
				"number": 2,
				"unit": "action"
			},
			"range": {
				"number": 120,
				"unit": "feet"
			},
			"targets": "1 flying creature",
			"savingThrow": {
				"type": [
					"F"
				]
			},
			"duration": {
				"entry": "varies",
				"unit": "special"
			},
			"entries": [
				"Using the weight of earth, you hamper a target's flight, with effects based on its Fortitude save. If the creature reaches the ground safely, it doesn't take falling damage.",
				{
					"type": "successDegree",
					"entries": {
						"Critical Success": "The target is unaffected.",
						"Success": "The target falls safely up to 120 feet.",
						"Failure": "The target falls safely up to 120 feet. If it hits the ground, it can't {@action Fly}, levitate, or otherwise leave the ground for 1 round.",
						"Critical Failure": "The target falls safely up to 120 feet. If it hits the ground, it can't {@action Fly}, levitate, or otherwise leave the ground for 1 minute."
					}
				}
			]
		},
		{
			"name": "Earthquake",
			"source": "PC1",
			"remaster": true,
			"page": 327,
			"level": 8,
			"traits": [
				"concentrate",
				"earth",
				"manipulate"
			],
			"traditions": [
				"arcane",
				"primal"
			],
			"spellLists": [
				"Elemental"
			],
			"cast": {
				"number": 2,
				"unit": "action"
			},
			"range": {
				"number": 500,
				"unit": "feet"
			},
			"area": {
				"types": [
					"Burst"
				],
				"entry": "60-foot burst"
			},
			"duration": {
				"number": 1,
				"unit": "round"
			},
			"entries": [
				"You shake the ground, topple creatures into fissures, and collapse structures. The GM might add additional effects in certain areas. Cliffs might collapse, causing creatures to fall, or a lake might drain as fissures open up below its surface, leaving a morass of quicksand.",
				{
					"type": "list",
					"items": [
						"{@bold Shaking Ground} The ground is {@quickref difficult terrain||3|terrain}, and creatures on it take a \u20132 circumstance penalty to attack rolls, AC, and skill checks.",
						"{@bold Fissures} Each creature on the ground must attempt a Reflex save at the start of its turn to keep its footing and avoid falling into 40-foot-deep fissures that open beneath it. The fissures are permanent, and their sides require DC 15 {@skill Athletics} to {@action Climb}.",
						"{@bold Collapse Structures} and ceilings might collapse. The GM rolls a flat check for each (DC 16 for a sturdy structure, DC 14 for an average structure and most natural formations, DC 9 for a shoddy structure, all adjusted higher or lower as the GM sees fit). A collapse deals {@damage 11d6} bludgeoning damage to each creature caught in it with a basic Reflex save. A creature falls {@condition prone} unless it critically succeeds and falls into a fissure if it critically fails."
					]
				}
			],
			"heightened": {
				"X": {
					"10": [
						"You create a massive earthquake that can devastate a settlement. The range increases to half a mile and the area to a quarter-mile burst."
					]
				}
			}
		},
		{
			"name": "Eclipse Burst",
			"source": "PC1",
			"remaster": true,
			"page": 328,
			"level": 7,
			"traits": [
				"cold",
				"concentrate",
				"darkness",
				"manipulate",
				"void"
			],
			"traditions": [
				"arcane",
				"divine",
				"primal"
			],
			"cast": {
				"number": 2,
				"unit": "action"
			},
			"range": {
				"number": 500,
				"unit": "feet"
			},
			"area": {
				"types": [
					"Burst"
				],
				"entry": "60-foot burst"
			},
			"savingThrow": {
				"type": [
					"R"
				]
			},
			"entries": [
				"A globe of freezing darkness explodes in the area, dealing {@damage 8d10} cold damage to creatures in the area, plus {@damage 8d4} additional void damage to living creatures. Creatures in the area must attempt a Reflex save.",
				"If the globe overlaps with an area of magical light or affects a creature affected by magical light, eclipse burst attempts to counteract the {@trait light} effect.",
				{
					"type": "successDegree",
					"entries": {
						"Critical Success": "The creature or object is unaffected.",
						"Success": "The creature or object takes half damage.",
						"Failure": "The creature or object takes full damage.",
						"Critical Failure": "The creature or object takes double damage. If it's a creature, it becomes {@condition blinded} by the darkness for an unlimited duration."
					}
				}
			],
			"heightened": {
				"plusX": {
					"1": [
						"The cold damage increases by {@scaledamage 8d10|7-10|1d10} and the void damage against the living increases by {@scaledamage 8d4|7-10|1d4}."
					]
				}
			}
		},
		{
			"name": "Electric Arc",
			"source": "PC1",
			"remaster": true,
			"page": 328,
			"level": 1,
			"traits": [
				"cantrip",
				"concentrate",
				"electricity",
				"manipulate"
			],
			"traditions": [
				"arcane",
				"primal"
			],
			"cast": {
				"number": 2,
				"unit": "action"
			},
			"range": {
				"number": 30,
				"unit": "feet"
			},
			"targets": "1 or 2 creatures",
			"savingThrow": {
				"type": [
					"R"
				],
				"basic": true
			},
			"entries": [
				"An arc of lightning leaps from one target to another. Each target takes {@damage 2d4} electricity damage with a basic Reflex save."
			],
			"heightened": {
				"plusX": {
					"1": [
						"The damage increases by {@scaledamage 2d4|1-10|1d4}."
					]
				}
			}
		},
		{
			"name": "Elemental Form",
			"source": "PC1",
			"remaster": true,
			"page": 328,
			"level": 5,
			"traits": [
				"concentrate",
				"manipulate",
				"polymorph"
			],
			"traditions": [
				"arcane",
				"primal"
			],
			"spellLists": [
				"Elemental"
			],
			"cast": {
				"number": 2,
				"unit": "action"
			},
			"duration": {
				"dismiss": true,
				"number": 1,
				"unit": "minute"
			},
			"entries": [
				"You call upon the power of the planes to transform into a Medium elemental battle form. When you cast this spell, choose a listed element. While in this form, you gain the corresponding trait and the {@trait elemental} trait. You have hands in this battle form and can take {@trait manipulate} actions. You can {@action Dismiss} the spell.",
				"You gain the following statistics and abilities regardless of which battle form you choose:",
				{
					"type": "list",
					"items": [
						"AC = 19 + your level. Ignore your armor's check penalty and Speed reduction.",
						"10 temporary Hit Points.",
						"{@ability Darkvision}.",
						"One or more unarmed melee attacks specific to the battle form you choose, which are the only attacks you can {@action Strike} with. You're trained with them. Your attack modifier is +18, and your damage bonus is +9. These are Dexterity based ({@trait air}, {@trait fire}, or {@trait metal}) or Strength based ({@trait earth}, {@trait water}, or {@trait wood}). If your corresponding unarmed attack modifier is higher, you can use it instead.",
						"{@skill Acrobatics} ({@trait air}, {@trait fire}, or {@trait metal}) or {@skill Athletics} ({@trait earth}, {@trait water}, or {@trait wood}) modifier of +20; ignore this change if your own modifier is higher."
					]
				},
				"You gain specific abilities based on the type of elemental you choose:",
				{
					"type": "list",
					"items": [
						"{@bold Air} fly Speed 80 feet, movement doesn't trigger reactions; {@b Melee} {@as 1} gust, {@b Damage} {@damage 1d4} bludgeoning.",
						"{@bold Earth} Speed 20 feet, burrow Speed 20 feet; {@b Melee} {@as 1} boulder, {@b Damage} {@damage 2d10} bludgeoning.",
						"{@bold Fire} Speed 50 feet; fire resistance 10, weakness 5 to cold and 5 to water; {@b Melee} {@as 1} tendril, {@b Damage} {@damage 1d8} fire plus {@damage 1d4} {@condition persistent damage||persistent fire}.",
						"{@bold Metal} Speed 40 feet, fly 20 feet; {@b Melee} {@as 1} blade ({@trait versatile} piercing), {@b Damage} {@damage 1d8} slashing plus {@damage 1d4} electricity.",
						"{@bold Water} Speed 20 feet, swim Speed 60 feet; fire resistance 5; {@b Melee} {@as 1} wave, {@b Damage} {@damage 1d12} bludgeoning, and you can spend an action immediately after a hit to push the target 5 feet with the effects of a successful {@action Shove}.",
						"{@bold Wood} Speed 20 feet, climb 30 feet; {@b Melee} {@as 1} branch, {@b Damage} {@damage 2d10} bludgeoning."
					]
				}
			],
			"heightened": {
				"X": {
					"6": [
						"Your battle form is Large and your attacks have 10-foot reach. You must have space to expand or the spell is lost. You instead gain AC = 22 + your level, 15 temporary HP, an attack modifier of +23, a damage bonus of +13, and {@skill Acrobatics} or {@skill Athletics} +23."
					],
					"7": [
						"Your battle form is Huge and your attacks have 15-foot reach. You must have space to expand or the spell is lost. You instead gain AC = 22 + your level, 20 temporary HP, an attack modifier of +25, a damage bonus of +11, double the number of damage dice (including {@condition persistent damage}), and {@skill Acrobatics} or {@skill Athletics} +25."
					]
				}
			},
			"miscTags": [
				"BF"
			]
		},
		{
			"name": "Embedded Message",
			"source": "PC1",
			"remaster": true,
			"page": 328,
			"level": 2,
			"traits": [
				"concentrate",
				"illusion",
				"manipulate"
			],
			"traditions": [
				"arcane",
				"occult"
			],
			"cast": {
				"number": 2,
				"unit": "action"
			},
			"range": {
				"number": 1,
				"unit": "touch"
			},
			"targets": "1 object or willing creature",
			"duration": {
				"unit": "unlimited"
			},
			"entries": [
				"You specify a trigger and a message up to 25 words long. When the specified trigger occurs within 30 feet of the target, illusory text of your message circles the target accompanied by a disembodied voice. You can choose a language you know for the text and speech, and can choose what the voice sounds like. Once the message is completed, the spell ends."
			],
			"heightened": {
				"X": {
					"4": [
						"You can add a simple sensory component to emphasize the message, such as an odor, visual effect, or physical sensation. This addition is obviously illusory and part of the message, lasting only while the message is being read."
					],
					"6": [
						"As 4th rank, but you can choose how many times the spell repeats the message before it ends; there is no limit to the number of repetitions."
					]
				}
			}
		},
		{
			"name": "Energy Aegis",
			"source": "PC1",
			"remaster": true,
			"page": 328,
			"level": 7,
			"traits": [
				"concentrate",
				"manipulate"
			],
			"traditions": [
				"arcane",
				"divine",
				"occult",
				"primal"
			],
			"spellLists": [
				"Elemental"
			],
			"cast": {
				"number": 1,
				"unit": "minute"
			},
			"range": {
				"number": 1,
				"unit": "touch"
			},
			"targets": "1 creature",
			"duration": {
				"entry": "until your next daily preparations",
				"unit": "special"
			},
			"entries": [
				"You protect the target with a powerful, long-lasting energy barrier. The target gains resistance 5 to acid, cold, electricity, fire, force, void, vitality and sonic damage."
			],
			"heightened": {
				"X": {
					"9": [
						"The resistances increase to 10."
					]
				}
			}
		},
		{
			"name": "Enfeeble",
			"source": "PC1",
			"remaster": true,
			"page": 329,
			"level": 1,
			"traits": [
				"concentrate",
				"manipulate"
			],
			"traditions": [
				"arcane",
				"divine",
				"occult"
			],
			"cast": {
				"number": 2,
				"unit": "action"
			},
			"range": {
				"number": 30,
				"unit": "feet"
			},
			"targets": "1 creature",
			"savingThrow": {
				"type": [
					"F"
				]
			},
			"duration": {
				"entry": "varies",
				"unit": "special"
			},
			"entries": [
				"You sap the target's strength, depending on its Fortitude save.",
				{
					"type": "successDegree",
					"entries": {
						"Critical Success": "The target is unaffected.",
						"Success": "The target becomes {@condition enfeebled 1} until the start of your next turn.",
						"Failure": "The target becomes {@condition enfeebled 2} for 1 minute.",
						"Critical Failure": "The target becomes {@condition enfeebled 3} for 1 minute."
					}
				}
			]
		},
		{
			"name": "Enlarge",
			"source": "PC1",
			"remaster": true,
			"page": 329,
			"level": 2,
			"traits": [
				"concentrate",
				"manipulate",
				"polymorph"
			],
			"traditions": [
				"arcane",
				"primal"
			],
			"cast": {
				"number": 2,
				"unit": "action"
			},
			"range": {
				"number": 30,
				"unit": "feet"
			},
			"targets": "1 willing creature",
			"duration": {
				"number": 5,
				"unit": "minute"
			},
			"entries": [
				"Bolstered by magical power, the target grows to size Large. Its equipment grows with it but returns to natural size if removed. The creature is {@condition clumsy 1}. Its reach increases by 5 feet (or by 10 feet if it started out Tiny), and it gains a +2 status bonus to melee damage. This spell has no effect on a Large or larger creature."
			],
			"heightened": {
				"X": {
					"4": [
						"The creature instead grows to size Huge. The status bonus to melee damage is +4 and the creature's reach increases by 10 feet (or 15 feet if the creature started out Tiny). The spell has no effect on a Huge or larger creature."
					],
					"6": [
						"Choose either the 2nd-level or 4th-level version of this spell and apply its effects to 10 willing creatures."
					]
				}
			}
		},
		{
			"name": "Entangling Flora",
			"source": "PC1",
			"remaster": true,
			"page": 329,
			"level": 2,
			"traits": [
				"concentrate",
				"manipulate",
				"plant",
				"wood"
			],
			"traditions": [
				"arcane",
				"primal"
			],
			"cast": {
				"number": 2,
				"unit": "action"
			},
			"range": {
				"number": 120,
				"unit": "feet"
			},
			"area": {
				"types": [
					"Burst"
				],
				"entry": "all squares in a 20-foot burst that contain plants or fungi"
			},
			"duration": {
				"number": 1,
				"unit": "minute"
			},
			"entries": [
				"Plants or fungi burst out or quickly grow, entangling creatures. The surfaces in the area counts as {@quickref difficult terrain||3|terrain}. Each round that a creature starts its turn in the area, it must attempt a Reflex save. On a failure, it takes a \u201310-foot circumstance penalty to its Speeds until it leaves the area, and on a critical failure, it is also {@condition immobilized} for 1 round. Creatures can attempt to {@action Escape} to remove these effects."
			]
		},
		{
			"name": "Enthrall",
			"source": "PC1",
			"remaster": true,
			"page": 329,
			"level": 3,
			"traits": [
				"auditory",
				"concentrate",
				"emotion",
				"manipulate"
			],
			"traditions": [
				"arcane",
				"occult"
			],
			"cast": {
				"number": 2,
				"unit": "action"
			},
			"range": {
				"number": 120,
				"unit": "feet"
			},
			"targets": "all creatures in range",
			"savingThrow": {
				"type": [
					"W"
				]
			},
			"duration": {
				"unit": "unlimited",
				"sustained": true
			},
			"entries": [
				"Your words fascinate your targets. You speak or sing without interruption throughout the casting and duration. Targets who notice your speech or song might give their undivided attention; each target must attempt a Will save. The GM might grant a circumstance bonus (to a maximum of +4) if the target is of an opposing religion, ancestry, or political leaning, or is otherwise unlikely to agree with what you're saying.",
				"Each creature that comes within range has to attempt a save when you {@action Sustain a Spell||Sustain the Spell}. If you're speaking, enthrall gains the {@trait linguistic} trait.",
				{
					"type": "successDegree",
					"entries": {
						"Critical Success": "The target is unaffected and notices that you tried to use magic.",
						"Success": "The target needn't pay attention but doesn't notice you tried to use magic (it might notice others are enthralled).",
						"Failure": "The target is {@condition fascinated} with you. It can attempt another Will save if it witnesses actions or speech with which it disagrees. If it succeeds, it's no longer {@condition fascinated} and is temporarily immune for 1 hour. If the target is subject to a {@condition hostile} act, or if another creature succeeds at a {@skill Diplomacy} or {@skill Intimidation} check against it, the fascination ends immediately.",
						"Critical Failure": "As failure, but the target can't attempt a save to end the fascination if it disagrees with you."
					}
				}
			]
		},
		{
			"name": "Environmental Endurance",
			"source": "PC1",
			"remaster": true,
			"page": 329,
			"level": 2,
			"traits": [
				"concentrate",
				"manipulate"
			],
			"traditions": [
				"arcane",
				"divine",
				"primal"
			],
			"spellLists": [
				"Elemental"
			],
			"cast": {
				"number": 10,
				"unit": "minute"
			},
			"range": {
				"number": 1,
				"unit": "touch"
			},
			"targets": "1 willing creature",
			"duration": {
				"entry": "until your next daily preparations",
				"unit": "special"
			},
			"entries": [
				"You shield the target against dangerous temperatures. Choose severe cold or heat. The target is protected from the temperature you chose (but not extreme cold or heat)."
			],
			"heightened": {
				"X": {
					"3": [
						"The target is protected from severe cold and heat."
					],
					"5": [
						"The target is protected from severe cold, severe heat, extreme cold, and extreme heat."
					]
				}
			}
		},
		{
			"name": "Everlight",
			"source": "PC1",
			"remaster": true,
			"page": 329,
			"level": 2,
			"traits": [
				"concentrate",
				"light",
				"manipulate"
			],
			"traditions": [
				"arcane",
				"divine",
				"occult",
				"primal"
			],
			"spellLists": [
				"Elemental"
			],
			"cast": {
				"number": 3,
				"unit": "action"
			},
			"range": {
				"number": 1,
				"unit": "touch"
			},
			"targets": "a gemstone worth 6 gp or more",
			"duration": {
				"unit": "unlimited"
			},
			"entries": [
				"The gemstone you touch glows, spreading {@quickref bright light|crb|3|light} with a color of your choice in a 20-foot radius (and {@quickref dim light|crb|3|light} for the next 20 feet). The spell ends immediately if the gemstone is broken."
			]
		},
		{
			"name": "Execute",
			"source": "PC1",
			"remaster": true,
			"page": 329,
			"level": 7,
			"traits": [
				"concentrate",
				"death",
				"manipulate",
				"void"
			],
			"traditions": [
				"divine",
				"primal"
			],
			"cast": {
				"number": 2,
				"unit": "action"
			},
			"range": {
				"number": 30,
				"unit": "feet"
			},
			"targets": "1 creature",
			"savingThrow": {
				"type": [
					"F"
				],
				"basic": true
			},
			"entries": [
				"You point at a creature and invoke the demise of all things. The target takes 70 void damage with a basic Fortitude save. If the target is {@trait undead} or otherwise has {@trait void} healing, the spell loses the {@trait death} and void traits and gains the {@trait vitality} trait, and the target takes 70 vitality damage with a basic Fortitude save."
			],
			"heightened": {
				"plusX": {
					"1": [
						"The damage increases by {@scaledamage 70|7-10|10}."
					]
				}
			}
		},
		{
			"name": "Fabricated Truth",
			"source": "PC1",
			"remaster": true,
			"page": 330,
			"level": 10,
			"traits": [
				"concentrate",
				"incapacitation",
				"manipulate",
				"mental"
			],
			"traditions": [
				"occult"
			],
			"cast": {
				"number": 3,
				"unit": "action"
			},
			"range": {
				"number": 100,
				"unit": "feet"
			},
			"targets": "up to 5 creatures",
			"savingThrow": {
				"type": [
					"W"
				]
			},
			"duration": {
				"entry": "varies",
				"unit": "special"
			},
			"entries": [
				"Choose a single statement you want the targets to believe. The fact could be narrow, such as \"a dragon is circling overhead and wants to kill me\"; wide-reaching, such as \"all humanoids are disguised abominations\"; or conceptual, such as \"if I don't live a kinder life, I'll be punished in the afterlife.\" The targets' experiences color how they react to this \"truth\" and how their behavior changes. If the statement changes what they perceive, they treat the change as a sudden revelation.",
				"The effect of the spell depends on the targets' Will saves. If a target is already subject to fabricated truth, your spell tries to counteract it. If the counteract check fails, the outcome of the target's saving throw can't be worse than a success.",
				{
					"type": "successDegree",
					"entries": {
						"Critical Success": "The target doesn't believe the statement, and it knows you tried to trick it.",
						"Success": "The target doesn't believe the statement or realize you tried to trick it.",
						"Failure": "The target believes the statement for a duration of 1 week.",
						"Critical Failure": "The target believes the statement with unlimited duration."
					}
				}
			]
		},
		{
			"name": "Falling Stars",
			"source": "PC1",
			"remaster": true,
			"page": 330,
			"level": 9,
			"traits": [
				"concentrate",
				"manipulate"
			],
			"traditions": [
				"arcane",
				"primal"
			],
			"spellLists": [
				"Elemental"
			],
			"cast": {
				"number": 2,
				"unit": "action"
			},
			"range": {
				"number": 500,
				"unit": "feet"
			},
			"area": {
				"types": [
					"Burst"
				],
				"entry": "4 40-foot bursts"
			},
			"savingThrow": {
				"type": [
					"R"
				],
				"basic": true
			},
			"entries": [
				"You reach into the skies and call down an array of falling stars that explode upon colliding with the ground. Choose for the falling stars to be airbursts ({@trait sonic}), asteroids ({@trait fire}), comets ({@trait cold}), or plasma ({@trait electricity}). The spell gains the trait of the falling star type you chose. The four stars' central 10-foot bursts can't overlap. Each falling star deals {@damage 6d10} bludgeoning damage to each creature in the 10-foot burst at the center of its area of effect before exploding, dealing {@damage 14d6} energy damage of the type you chose to each creature in its 40-foot burst. A creature in any of the areas attempts one basic Reflex save against the spell no matter how many overlapping explosions it's caught in and can take each type of damage only once."
			],
			"heightened": {
				"plusX": {
					"1": [
						"The bludgeoning damage increases by {@scaledamage 6d10|9,10|1d10}, and the energy damage increases by {@scaledamage 14d6|9,10|2d6}."
					]
				}
			}
		},
		{
			"name": "False Vision",
			"source": "PC1",
			"remaster": true,
			"page": 330,
			"level": 5,
			"traits": [
				"uncommon",
				"concentrate",
				"illusion",
				"manipulate"
			],
			"traditions": [
				"arcane",
				"occult"
			],
			"cast": {
				"number": 10,
				"unit": "minute"
			},
			"range": {
				"number": 1,
				"unit": "touch"
			},
			"area": {
				"types": [
					"Burst"
				],
				"entry": "100-foot burst"
			},
			"duration": {
				"entry": "until your next daily preparations",
				"unit": "special"
			},
			"entries": [
				"You create a false image that fools any attempts to scry on an area. Any {@spell scrying} spell sees, hears, smells, and otherwise detects whatever you wish within the area, rather than what is actually in the area. You can {@action Sustain a Spell||Sustain the Spell} each round to change the illusion as you desire, including playing out a complex scene. If the {@spell scrying} spell is of a higher level than false vision, the scryer can attempt a {@skill Perception} check to {@quickref disbelieve the illusion|CRB|2|disbelieving illusions|0}, though even if they're successful, they can't learn what's truly going on in the area."
			]
		},
		{
			"name": "False Vitality",
			"source": "PC1",
			"remaster": true,
			"page": 331,
			"level": 2,
			"traits": [
				"concentrate",
				"manipulate"
			],
			"traditions": [
				"arcane",
				"occult"
			],
			"cast": {
				"number": 2,
				"unit": "action"
			},
			"duration": {
				"number": 8,
				"unit": "hour"
			},
			"entries": [
				"You augment your flesh with the energies typically used to manipulate the undead. You gain 10 temporary Hit Points."
			],
			"heightened": {
				"plusX": {
					"1": [
						"The temporary Hit Points increase by {@scaledamage 10|2-10|3}."
					]
				}
			},
			"miscTags": [
				"THP"
			]
		},
		{
			"name": "Fear",
			"source": "PC1",
			"remaster": true,
			"page": 331,
			"level": 1,
			"traits": [
				"concentrate",
				"emotion",
				"fear",
				"manipulate",
				"mental"
			],
			"traditions": [
				"arcane",
				"divine",
				"occult",
				"primal"
			],
			"cast": {
				"number": 2,
				"unit": "action"
			},
			"range": {
				"number": 30,
				"unit": "feet"
			},
			"targets": "1 creature",
			"savingThrow": {
				"type": [
					"W"
				]
			},
			"duration": {
				"entry": "varies",
				"unit": "special"
			},
			"entries": [
				"You plant fear in the target; it must attempt a Will save.",
				{
					"type": "successDegree",
					"entries": {
						"Critical Success": "The target is unaffected.",
						"Success": "The target is {@condition frightened 1}.",
						"Failure": "The target is {@condition frightened 2}.",
						"Critical Failure": "The target is {@condition frightened 3} and {@condition fleeing} for 1 round."
					}
				}
			],
			"heightened": {
				"X": {
					"3": [
						"You can target up to five creatures."
					]
				}
			}
		},
		{
			"name": "Feet to Fins",
			"source": "PC1",
			"remaster": true,
			"page": 331,
			"level": 3,
			"traits": [
				"concentrate",
				"manipulate",
				"morph"
			],
			"traditions": [
				"arcane",
				"primal"
			],
			"spellLists": [
				"Elemental"
			],
			"cast": {
				"number": 2,
				"unit": "action"
			},
			"range": {
				"number": 1,
				"unit": "touch"
			},
			"targets": "1 willing creature",
			"duration": {
				"number": 10,
				"unit": "minute"
			},
			"entries": [
				"The target's feet transform into fins, improving mobility in the water but reducing it on land. The target gains a swim Speed equal to its normal land Speed, but its land Speed becomes 5 feet."
			],
			"heightened": {
				"X": {
					"6": [
						"The spell lasts until your next daily preparations."
					]
				}
			}
		},
		{
			"name": "Field of Life",
			"source": "PC1",
			"remaster": true,
			"page": 331,
			"level": 6,
			"traits": [
				"concentrate",
				"healing",
				"manipulate",
				"vitality"
			],
			"traditions": [
				"divine",
				"primal"
			],
			"cast": {
				"number": 2,
				"unit": "action"
			},
			"range": {
				"number": 30,
				"unit": "feet"
			},
			"area": {
				"types": [
					"Burst"
				],
				"entry": "20-foot burst"
			},
			"duration": {
				"number": 1,
				"unit": "minute",
				"sustained": true
			},
			"entries": [
				"A field of vitality energy fills the area, exuding warmth and rejuvenating those within. Each living creature that starts its turn in the area regains {@dice 1d8} Hit Points, and any undead creature that starts its turn in the area takes {@damage 1d8} vitality damage."
			],
			"heightened": {
				"X": {
					"8": [
						"The healing and damage increase to {@dice 1d10}."
					],
					"9": [
						"The healing and damage increase to {@dice 1d12}."
					]
				}
			}
		},
		{
			"name": "Fiery Body",
			"source": "PC1",
			"remaster": true,
			"page": 331,
			"level": 7,
			"traits": [
				"concentrate",
				"fire",
				"manipulate",
				"polymorph"
			],
			"traditions": [
				"arcane",
				"primal"
			],
			"spellLists": [
				"Elemental"
			],
			"cast": {
				"number": 2,
				"unit": "action"
			},
			"duration": {
				"number": 1,
				"unit": "minute"
			},
			"entries": [
				"You become living flame, giving you fire immunity, resistance 10 to precision damage, and weakness 5 to cold and to water. Any creature that touches you or damages you with an unarmed attack or non-reach melee weapon takes {@damage 3d6} fire damage.",
				"Your unarmed attacks deal {@damage 1d4} additional fire damage, and your fire spells deal one additional die of fire damage (of the same damage die the spell uses). You can cast {@spell ignition} as an innate spell; the casting is reduced from 2 actions to 1.",
				"In fire form, you have a fly Speed of 40 feet and don't need to breathe."
			],
			"heightened": {
				"X": {
					"9": [
						"Creatures touching you take {@damage 4d6} fire damage instead of 3d6, your unarmed attacks deal {@scaledamage 1d4|7,9|2d4} additional fire damage, and you have a fly Speed of 60 feet."
					]
				}
			}
		},
		{
			"name": "Figment",
			"source": "PC1",
			"remaster": true,
			"page": 331,
			"level": 1,
			"traits": [
				"cantrip",
				"concentrate",
				"illusion",
				"manipulate",
				"subtle"
			],
			"traditions": [
				"arcane",
				"occult"
			],
			"cast": {
				"number": 2,
				"unit": "action"
			},
			"range": {
				"number": 30,
				"unit": "feet"
			},
			"duration": {
				"unit": "unlimited",
				"sustained": true
			},
			"entries": [
				"You create a simple illusory sound or vision. A sound adds the {@trait auditory} trait to the spell and the sound can't include intelligible words or elaborate music. A vision adds the {@trait visual} trait, can be no larger than a 5-foot cube, and is clearly crude and undetailed if viewed from within 15 feet. When you {@action Cast a Spell||Cast} or {@action Sustain a Spell||Sustain the Spell}, you can attempt to {@action Create a Diversion} with the illusion, gaining a +2 circumstance bonus to your {@skill Deception} check. If the attempt fails against a creature, that creature disbelieves the figment."
			]
		},
		{
			"name": "Fire Shield",
			"source": "PC1",
			"remaster": true,
			"page": 331,
			"level": 4,
			"traits": [
				"concentrate",
				"fire",
				"manipulate"
			],
			"traditions": [
				"arcane",
				"primal"
			],
			"spellLists": [
				"Elemental"
			],
			"cast": {
				"number": 2,
				"unit": "action"
			},
			"duration": {
				"number": 1,
				"unit": "minute"
			},
			"entries": [
				"You create a hovering shield made of fire. As long as the shield persists, its heat grants you cold resistance 5 and makes you immune to {@quickref mild and severe environmental cold||4|temperature}. You can {@action Raise a Shield} with the fire shield as a normal shield to gain a +1 circumstance bonus to AC. You can use the {@feat Shield Block} reaction with the fire shield, which has Hardness 10, is immune to fire, and has 40 HP (with no Broken Threshold), and its Hardness is halved against effects that have the {@trait water} trait. If you {@feat Shield Block} a melee attack that is either an unarmed attack or made by an adjacent attacker, the attacker takes {@damage 2d6} fire damage."
			],
			"heightened": {
				"plusX": {
					"2": [
						"The cold resistance increases by {@scaledamage 5|4,6,8,10|5}, the HP increases by {@scaledamage 40|4,6,8,10|10}, and the fire damage increases by {@scaledamage 2d6|4,6,8,10|1d6}."
					]
				}
			}
		},
		{
			"name": "Fireball",
			"source": "PC1",
			"remaster": true,
			"page": 331,
			"level": 3,
			"traits": [
				"concentrate",
				"fire",
				"manipulate"
			],
			"traditions": [
				"arcane",
				"primal"
			],
			"spellLists": [
				"Elemental"
			],
			"cast": {
				"number": 2,
				"unit": "action"
			},
			"range": {
				"number": 500,
				"unit": "feet"
			},
			"area": {
				"types": [
					"Burst"
				],
				"entry": "20-foot burst"
			},
			"savingThrow": {
				"type": [
					"R"
				],
				"basic": true
			},
			"entries": [
				"A roaring blast of fire appears at a spot you designate, dealing {@damage 6d6} fire damage."
			],
			"heightened": {
				"plusX": {
					"1": [
						"The damage increases by {@scaledamage 6d6|3-10|2d6}."
					]
				}
			}
		},
		{
			"name": "Fleet Step",
			"source": "PC1",
			"remaster": true,
			"page": 338,
			"level": 1,
			"traits": [
				"concentrate",
				"manipulate"
			],
			"traditions": [
				"arcane",
				"primal"
			],
			"cast": {
				"number": 2,
				"unit": "action"
			},
			"duration": {
				"number": 1,
				"unit": "minute"
			},
			"entries": [
				"You gain a +30-foot status bonus to your Speed."
			]
		},
		{
			"name": "Flicker",
			"source": "PC1",
			"remaster": true,
			"page": 332,
			"level": 4,
			"traits": [
				"concentrate",
				"manipulate",
				"teleportation"
			],
			"traditions": [
				"arcane",
				"occult"
			],
			"cast": {
				"number": 2,
				"unit": "action"
			},
			"duration": {
				"number": 1,
				"unit": "minute"
			},
			"entries": [
				"You flicker quickly between your current plane and another. You gain resistance 5 to all damage, except force. At the end of each of your turns, you automatically teleport 10 feet in a random direction, as determined by the GM. You can {@action Sustain a Spell||Sustain the spell} to teleport in this way."
			],
			"heightened": {
				"plusX": {
					"2": [
						"The resistance increases by 3."
					]
				}
			}
		},
		{
			"name": "Floating Flame",
			"source": "PC1",
			"remaster": true,
			"page": 332,
			"level": 2,
			"traits": [
				"concentrate",
				"fire",
				"manipulate"
			],
			"traditions": [
				"arcane",
				"primal"
			],
			"spellLists": [
				"Elemental"
			],
			"cast": {
				"number": 2,
				"unit": "action"
			},
			"range": {
				"number": 30,
				"unit": "feet"
			},
			"area": {
				"types": [
					"Misc."
				],
				"entry": "1 5-foot square"
			},
			"savingThrow": {
				"basic": true,
				"type": [
					"R"
				]
			},
			"duration": {
				"number": 1,
				"unit": "minute",
				"sustained": true
			},
			"entries": [
				"You create a fire that burns without fuel and moves to your commands. The flame deals {@damage 3d6} fire damage to each creature in the square in which it appears, with a basic Reflex save. When you {@action Sustain a Spell||Sustain this spell}, you can levitate the flame up to 10 feet. It then deals damage to each creature whose space it shared at any point during its flight. This uses the same damage and save, and you roll the damage once each time you {@action Sustain a Spell||Sustain}. A given creature can take damage from floating flame only once per round."
			],
			"heightened": {
				"plusX": {
					"1": [
						"The damage increases by {@scaledamage 3d6|2-10|1d6}."
					]
				}
			}
		},
		{
			"name": "Fly",
			"source": "PC1",
			"remaster": true,
			"page": 332,
			"level": 4,
			"traits": [
				"concentrate",
				"manipulate"
			],
			"traditions": [
				"arcane",
				"divine",
				"occult",
				"primal"
			],
			"spellLists": [
				"Elemental"
			],
			"cast": {
				"number": 2,
				"unit": "action"
			},
			"range": {
				"number": 1,
				"unit": "touch"
			},
			"targets": "1 creature",
			"duration": {
				"number": 5,
				"unit": "minute"
			},
			"entries": [
				"The target can soar through the air, gaining a fly Speed equal to its Speed or 20 feet, whichever is greater."
			],
			"heightened": {
				"X": {
					"7": [
						"The duration increases to 1 hour."
					]
				}
			}
		},
		{
			"name": "Forbidding Ward",
			"source": "PC1",
			"remaster": true,
			"page": 332,
			"level": 1,
			"traits": [
				"cantrip",
				"concentrate",
				"manipulate"
			],
			"traditions": [
				"divine",
				"occult"
			],
			"cast": {
				"number": 2,
				"unit": "action"
			},
			"range": {
				"number": 30,
				"unit": "feet"
			},
			"targets": "1 ally and 1 enemy",
			"duration": {
				"number": 1,
				"unit": "minute",
				"sustained": true
			},
			"entries": [
				"You ward an ally against the attacks and {@condition hostile} spells from the target enemy. The target ally gains a +1 status bonus to Armor Class and saving throws against the target enemy's attacks, spells, and other effects."
			],
			"heightened": {
				"X": {
					"6": [
						"The status bonus increases to +2."
					]
				}
			}
		},
		{
			"name": "Force Barrage",
			"source": "PC1",
			"remaster": true,
			"page": 332,
			"level": 1,
			"traits": [
				"concentrate",
				"force",
				"manipulate"
			],
			"traditions": [
				"arcane",
				"occult"
			],
			"cast": {
				"number": 1,
				"unit": "varies",
				"entry": "{@as 1} to {@as 3}"
			},
			"range": {
				"number": 120,
				"unit": "feet"
			},
			"targets": "1 creature",
			"entries": [
				"You fire a shard of solidified magic toward a creature that you can see. It automatically hits and deals {@damage 1d4+1} force damage. For each additional action you use when {@action Cast a Spell||Casting the Spell}, increase the number of shards you shoot by one, to a maximum of three shards for 3 actions. You choose the target for each shard individually. If you shoot more than one shard at the same target, combine the damage before applying bonuses or penalties to damage, resistances, weaknesses, and so forth."
			],
			"heightened": {
				"plusX": {
					"2": [
						"You fire one additional shard with each action you spend."
					]
				}
			}
		},
		{
			"name": "Foresight",
			"source": "PC1",
			"remaster": true,
			"page": 332,
			"level": 9,
			"traits": [
				"concentrate",
				"manipulate",
				"mental",
				"prediction"
			],
			"traditions": [
				"arcane",
				"divine",
				"occult"
			],
			"cast": {
				"number": 2,
				"unit": "action"
			},
			"range": {
				"number": 1,
				"unit": "touch"
			},
			"targets": "1 creature",
			"duration": {
				"number": 1,
				"unit": "hour"
			},
			"entries": [
				"You gain a sixth sense that warns you of danger that might befall the target of the spell. If you choose a creature other than yourself as the target, you create a psychic link through which you can inform the target of danger. This link is a {@trait mental} effect. Due to the amount of information this spell requires you to process, you can't have more than one {@spell foresight} spell in effect at a time. Casting foresight again ends the previous foresight. While foresight is in effect, the target gains a +2 status bonus to initiative rolls and isn't {@condition flat-footed} against {@condition undetected} creatures or when flanked. In addition, you gain the following reaction.",
				{
					"type": "ability",
					"style": "compact",
					"name": "Foresight",
					"activity": {
						"number": 1,
						"unit": "reaction"
					},
					"trigger": "The target of foresight defends against a {@condition hostile} creature or other danger.",
					"entries": [
						"If the {@condition hostile} creature or danger forces the target to roll dice (a saving throw, for example), the target rolls twice and uses the higher result, and this spell gains the {@trait fortune} trait. But if the {@condition hostile} creature or danger is rolling against the target (an attack roll or skill check, for example), that {@condition hostile} creature or danger rolls twice and uses the lower result, and this spell gains the {@trait misfortune} trait."
					]
				}
			]
		},
		{
			"name": "Freeze Time",
			"source": "PC1",
			"remaster": true,
			"page": 332,
			"level": 10,
			"traits": [
				"concentrate",
				"manipulate"
			],
			"traditions": [
				"arcane",
				"occult"
			],
			"cast": {
				"number": 3,
				"unit": "action"
			},
			"entries": [
				"You temporarily stop time for everything but yourself, allowing you to use several actions in what appears to others to be no time at all. Immediately after casting time stop, you can use up to 9 actions in 3 sets of up to 3 actions each. After each set of actions, 1 round passes, but only for you, effects specifically targeting or affecting you, and effects you create during the stoppage. All other creatures and objects are invulnerable to your attacks, and you can't target or affect them with anything. Once you have finished your actions, time begins to flow again for the rest of the world. If you created an effect with a duration that extends beyond the time stop's duration, such as wall of fire, it immediately affects others again, but it doesn't have any of the effects that happen only when you first cast the spell."
			]
		},
		{
			"name": "Frostbite",
			"source": "PC1",
			"remaster": true,
			"page": 332,
			"level": 1,
			"traits": [
				"cantrip",
				"cold",
				"concentrate",
				"manipulate"
			],
			"traditions": [
				"arcane",
				"primal"
			],
			"cast": {
				"number": 2,
				"unit": "action"
			},
			"range": {
				"number": 60,
				"unit": "feet"
			},
			"targets": "1 creature",
			"savingThrow": {
				"type": [
					"F"
				]
			},
			"entries": [
				"An orb of biting cold coalesces around your target, freezing its body. The target takes {@damage 2d4} cold damage with a basic Fortitude save. On a critical failure, the target also gains weakness 1 to bludgeoning until the start of your next turn."
			],
			"heightened": {
				"plusX": {
					"1": [
						"The damage increases by {@scaledamage 2d4|1-10|1d4} and the weakness on a critical failure increases by 1."
					]
				}
			}
		},
		{
			"name": "Gate",
			"source": "PC1",
			"remaster": true,
			"page": 333,
			"level": 10,
			"traits": [
				"uncommon",
				"concentrate",
				"manipulate",
				"teleportation"
			],
			"traditions": [
				"arcane",
				"divine",
				"occult"
			],
			"spellLists": [
				"Elemental"
			],
			"cast": {
				"number": 2,
				"unit": "action"
			},
			"range": {
				"number": 120,
				"unit": "feet"
			},
			"duration": {
				"number": 1,
				"unit": "minute",
				"sustained": true
			},
			"entries": [
				"You tear open a rift to another plane, creating a portal that creatures can travel through in either direction. This portal is vertical and circular, with a radius of 40 feet. The portal appears at a location of your choice on the destination plane, assuming you have a clear idea of both the destination's location on the plane and what the destination looks like. If you attempt to create a gate into or out of the realm of a deity or another powerful being, that being can prevent the gate from forming."
			]
		},
		{
			"name": "Gecko Grip",
			"source": "PC1",
			"remaster": true,
			"page": 333,
			"level": 2,
			"traits": [
				"concentrate",
				"manipulate"
			],
			"traditions": [
				"arcane",
				"primal"
			],
			"cast": {
				"number": 2,
				"unit": "action"
			},
			"range": {
				"number": 1,
				"unit": "touch"
			},
			"targets": "1 creature",
			"duration": {
				"number": 10,
				"unit": "minute"
			},
			"entries": [
				"Tiny clinging hairs sprout across the creature's hands and feet, offering purchase on nearly any surface. The target gains a climb Speed equal to its Speed."
			],
			"heightened": {
				"X": {
					"5": [
						"The duration increases to 1 hour."
					]
				}
			}
		},
		{
			"name": "Gentle Landing",
			"source": "PC1",
			"remaster": true,
			"page": 333,
			"level": 1,
			"traits": [
				"air",
				"concentrate"
			],
			"traditions": [
				"arcane",
				"primal"
			],
			"spellLists": [
				"Elemental"
			],
			"cast": {
				"number": 1,
				"unit": "reaction"
			},
			"trigger": "A creature within range is falling.",
			"range": {
				"number": 60,
				"unit": "feet"
			},
			"targets": "1 falling creature",
			"duration": {
				"number": 1,
				"unit": "minute"
			},
			"entries": [
				"You raise a magical updraft to arrest a fall. The target's fall slows to 60 feet per round, and the portion of the fall during the spell's duration doesn't count when calculating falling damage. If the target reaches the ground while the spell is in effect, it takes no damage from the fall. The spell ends as soon as the target lands."
			]
		},
		{
			"name": "Ghostly Carrier",
			"source": "PC1",
			"remaster": true,
			"page": 333,
			"level": 2,
			"traits": [
				"concentrate",
				"manipulate"
			],
			"traditions": [
				"arcane",
				"occult"
			],
			"cast": {
				"number": 2,
				"unit": "action"
			},
			"range": {
				"number": 120,
				"unit": "feet"
			},
			"duration": {
				"number": 1,
				"unit": "minute"
			},
			"entries": [
				"You create a Tiny, semi-corporeal figure with a form you choose. It hovers near you for the duration. When you {@action Cast a Spell} that has a range of touch, you can have the carrier move within range, deliver the spell to a creature there, and return to you. If the carrier must attempt a spell attack roll, it uses your normal bonuses. The carrier has your AC and saves, but it is destroyed by any damage."
			]
		},
		{
			"name": "Ghostly Weapon",
			"source": "PC1",
			"remaster": true,
			"page": 333,
			"level": 3,
			"traits": [
				"concentrate",
				"manipulate"
			],
			"traditions": [
				"arcane",
				"occult"
			],
			"cast": {
				"number": 2,
				"unit": "action"
			},
			"range": {
				"number": 1,
				"unit": "touch"
			},
			"targets": "1 weapon that is either unattended or wielded by you or a willing ally",
			"duration": {
				"number": 5,
				"unit": "minute"
			},
			"entries": [
				"The target weapon becomes translucent and ghostly, and it can affect material and incorporeal creatures and objects. It gains the effects of the {@item ghost touch} property rune (GM Core 238), meaning it is {@trait magical} if it wasn't already, is especially effective against {@trait incorporeal} creatures, and can be wielded by a corporeal or incorporeal creature."
			]
		},
		{
			"name": "Goblin Pox",
			"source": "PC1",
			"remaster": true,
			"page": 333,
			"level": 1,
			"traits": [
				"disease",
				"concentrate",
				"manipulate"
			],
			"traditions": [
				"arcane",
				"primal"
			],
			"cast": {
				"number": 2,
				"unit": "action"
			},
			"range": {
				"number": 1,
				"unit": "touch"
			},
			"targets": "1 creature",
			"savingThrow": {
				"type": [
					"F"
				]
			},
			"entries": [
				"Your touch afflicts the target with goblin pox, an irritating allergenic rash. The target must attempt a Fortitude save.",
				{
					"type": "successDegree",
					"entries": {
						"Critical Success": "The target is unaffected.",
						"Success": "The target is {@condition sickened 1}.",
						"Failure": "The target is afflicted with goblin pox at stage 1.",
						"Critical Failure": "The target is afflicted with goblin pox at stage 2."
					}
				},
				{
					"type": "affliction",
					"name": "Goblin Pox",
					"traits": [
						"disease"
					],
					"level": 1,
					"note": "Goblins and goblin dogs are immune.",
					"stages": [
						{
							"stage": 1,
							"entry": "{@condition sickened 1}",
							"duration": "1 round"
						},
						{
							"stage": 2,
							"entry": "{@condition sickened 1} and {@condition slowed 1}",
							"duration": "1 round"
						},
						{
							"stage": 3,
							"entry": "{@condition sickened 1} and the creature can't reduce its {@condition sickened} value below 1",
							"duration": "1 day"
						}
					]
				}
			]
		},
		{
			"name": "Gouging Claw",
			"source": "PC1",
			"remaster": true,
			"page": 333,
			"level": 1,
			"traits": [
				"attack",
				"cantrip",
				"concentrate",
				"manipulate",
				"morph"
			],
			"traditions": [
				"arcane",
				"primal"
			],
			"cast": {
				"number": 2,
				"unit": "action"
			},
			"range": {
				"number": 1,
				"unit": "touch"
			},
			"targets": "1 creature",
			"entries": [
				"You temporarily morph your limb into a clawed appendage. Make a melee spell attack roll against your target's AC. If you hit, you deal your choice of {@damage 2d6} slashing damage or {@damage 2d6} piercing damage, plus 2 {@condition persistent damage||persistent bleed} damage. On a critical success, you deal double damage and double bleed damage."
			],
			"heightened": {
				"plusX": {
					"1": [
						"The damage increases by {@scaledamage 2d6|1-10|1d6} and the {@condition persistent damage||persistent bleed damage} increases by 1."
					]
				}
			}
		},
		{
			"name": "Grease",
			"source": "PC1",
			"remaster": true,
			"page": 333,
			"level": 1,
			"traits": [
				"concentrate",
				"manipulate"
			],
			"traditions": [
				"arcane",
				"primal"
			],
			"cast": {
				"number": 2,
				"unit": "action"
			},
			"range": {
				"number": 30,
				"unit": "feet"
			},
			"area": {
				"types": [
					"Misc."
				],
				"entry": "4 contiguous 5-foot squares or"
			},
			"targets": "1 object of 1 Bulk or less",
			"duration": {
				"number": 1,
				"unit": "minute"
			},
			"entries": [
				"You conjure grease, choosing area or target.",
				{
					"type": "list",
					"items": [
						"{@bold Area} All solid ground in the area is covered with grease. Each creature standing on the greasy surface must succeed at a Reflex save or an {@skill Acrobatics} check against your spell DC or fall {@condition prone}. Creatures using an action to move onto the greasy surface during the spell's duration must attempt either a Reflex save or an {@skill Acrobatics} check to {@action Balance}. A creature that {@action Step||Steps} or Crawls doesn't have to attempt a check or save.",
						"{@bold Target} If you cast the spell on an unattended object, anyone trying to pick up the object must succeed at an {@skill Acrobatics} check or Reflex save against your spell DC to do so. If you target an attended object, the creature that has the object must attempt an {@skill Acrobatics} check or Reflex save. On a failure, the holder or wielder takes a \u20132 circumstance penalty to all checks that involve using the object; on a critical failure, the holder or wielder releases the item. The object lands in an adjacent square of the GM's choice. If you cast this spell on a worn object, the wearer gains a +2 circumstance bonus to Fortitude saves against attempts to grapple them."
					]
				}
			]
		},
		{
			"name": "Grim Tendrils",
			"source": "PC1",
			"remaster": true,
			"page": 334,
			"level": 1,
			"traits": [
				"concentrate",
				"manipulate",
				"void"
			],
			"traditions": [
				"arcane",
				"occult"
			],
			"cast": {
				"number": 2,
				"unit": "action"
			},
			"area": {
				"types": [
					"Line"
				],
				"entry": "30-foot line"
			},
			"savingThrow": {
				"type": [
					"F"
				]
			},
			"entries": [
				"Tendrils of darkness curl out from your fingertips and race through the air. You deal {@damage 2d4} void damage and 1 {@condition persistent damage||persistent bleed damage} to living creatures in the line. Each living creature in the line must attempt a Fortitude save.",
				{
					"type": "successDegree",
					"entries": {
						"Critical Success": "The creature is unaffected.",
						"Success": "The creature takes half the void damage and no {@condition persistent damage||persistent bleed damage}.",
						"Failure": "The creature takes full damage.",
						"Critical Failure": "The creature takes double void damage and double {@condition persistent damage||persistent bleed damage}."
					}
				}
			],
			"heightened": {
				"plusX": {
					"1": [
						"The void damage increases by {@scaledamage 2d4|1-10|2d4}, and the {@condition persistent damage||persistent bleed damage} increases by 1."
					]
				}
			}
		},
		{
			"name": "Guidance",
			"source": "PC1",
			"remaster": true,
			"page": 334,
			"level": 1,
			"traits": [
				"cantrip",
				"concentrate"
			],
			"traditions": [
				"divine",
				"occult",
				"primal"
			],
			"cast": {
				"number": 1,
				"unit": "action"
			},
			"range": {
				"number": 30,
				"unit": "feet"
			},
			"targets": "1 creature",
			"duration": {
				"entry": "until the start of your next turn",
				"number": 1,
				"unit": "round"
			},
			"entries": [
				"You ask for divine guidance, granting the target a +1 status bonus to one attack roll, {@skill Perception} check, saving throw, or skill check the target attempts before the duration ends. The target chooses which roll to use the bonus on before rolling. If the target uses the bonus, the spell ends. Either way, the target is then temporarily immune for 1 hour."
			]
		},
		{
			"name": "Gust of Wind",
			"source": "PC1",
			"remaster": true,
			"page": 334,
			"level": 1,
			"traits": [
				"air",
				"concentrate",
				"manipulate"
			],
			"traditions": [
				"arcane",
				"primal"
			],
			"spellLists": [
				"Elemental"
			],
			"cast": {
				"number": 2,
				"unit": "action"
			},
			"area": {
				"types": [
					"Line"
				],
				"entry": "60-foot line"
			},
			"duration": {
				"entry": "until the start of your next turn",
				"number": 1,
				"unit": "round"
			},
			"entries": [
				"A violent wind issues forth from your palm, blowing from the point where you are when you cast the spell to the line's opposite end. The wind extinguishes small non-magical fires, disperses fog and mist, blows objects of light Bulk or less around, and pushes larger objects. Large or smaller creatures in the area must attempt a Fortitude save. Large or smaller creatures that later move into the gust must attempt the save on entering.",
				{
					"type": "successDegree",
					"entries": {
						"Critical Success": "The creature is unaffected.",
						"Success": "The creature can't move against the wind.",
						"Failure": "The creature is knocked {@condition prone}. If it was flying, it suffers the effects of critical failure instead.",
						"Critical Failure": "The creature is pushed 30 feet in the wind's direction, knocked {@condition prone}, and takes {@damage 2d6} bludgeoning damage."
					}
				}
			]
		},
		{
			"name": "Hallucination",
			"source": "PC1",
			"remaster": true,
			"page": 334,
			"level": 5,
			"traits": [
				"illusion",
				"incapacitation",
				"manipulate",
				"mental",
				"subtle"
			],
			"traditions": [
				"arcane",
				"occult"
			],
			"cast": {
				"number": 2,
				"unit": "action"
			},
			"range": {
				"number": 30,
				"unit": "feet"
			},
			"targets": "1 creature",
			"duration": {
				"number": 1,
				"unit": "hour"
			},
			"entries": [
				"The target consistently detects one thing as another, can't detect something that's there, or detects something that's not there, though it doesn't alter their beliefs. You choose which of these effects applies, and you determine the specifics of the hallucination. For example, you could make the target see all elves as humans, be unable to detect the presence of their brother, see their beloved pocket watch on their person even when it isn't, or see a tower in the center of town.",
				"The target can attempt an initial Will save, with effects below. They also receive a Will save to {@quickref disbelieve the hallucination|CRB|2|disbelieving illusions|0} every time they {@action Seek} or directly interact with the hallucination. For example, the target could attempt to {@quickref disbelieve the hallucination|CRB|2|disbelieving illusions|0} each time they interacted with an elf, bumped into their brother accidentally, tried to check their pocket watch, or studied the tower. The target can attempt to disbelieve with a large circumstance bonus in situations determined by the GM, such as if the target attempted to climb the nonexistent tower.",
				{
					"type": "successDegree",
					"entries": {
						"Critical Success": "The creature is unaffected.",
						"Success": "The creature perceives what you chose until it disbelieves, but it knows what the hallucination is.",
						"Failure": "The creature perceives what you chose until it disbelieves.",
						"Critical Failure": "The creature perceives what you chose until it disbelieves, and it trusts its false senses, taking a \u20134 circumstance penalty to saves to disbelieve."
					}
				}
			],
			"heightened": {
				"X": {
					"6": [
						"Choose to either target up to 10 creatures or change the spell's duration to until your next daily preparations."
					],
					"8": [
						"Choose to either target any number of creatures or change the spell's duration to unlimited."
					]
				}
			}
		},
		{
			"name": "Harm",
			"source": "PC1",
			"remaster": true,
			"page": 334,
			"level": 1,
			"traits": [
				"manipulate",
				"void"
			],
			"traditions": [
				"divine"
			],
			"cast": {
				"number": 1,
				"unit": "varies",
				"entry": "{@as 1} to {@as 3}"
			},
			"range": {
				"entry": "varies",
				"unit": "unknown"
			},
			"targets": "1 living creature or 1 willing undead creature",
			"entries": [
				"You channel void energy to harm the living or heal the undead. If the target is a living creature, you deal {@damage 1d8} void damage to it, and it gets a basic Fortitude save. If the target is a willing undead creature, you restore that amount of Hit Points. The number of actions you spend when {@action Cast a Spell||Casting this Spell} determines its targets, range, area, and other parameters.",
				"{@b {@as 1}} The spell has a range of touch.",
				"{@b {@as 2} ({@trait concentrate})} The spell has a range of 30 feet. If you're healing an undead creature, increase the Hit Points restored by 8.",
				"{@b {@as 3} ({@trait concentrate})} You disperse void energy in a 30-foot emanation. This targets all living and undead creatures in the area."
			],
			"heightened": {
				"plusX": {
					"1": [
						"The amount of healing or damage increases by {@scaledamage 1d8|1-10|1d8}, and the extra healing for the 2-action version increases by {@scaledamage 8|1-10|8}."
					]
				}
			}
		},
		{
			"name": "Haste",
			"source": "PC1",
			"remaster": true,
			"page": 335,
			"level": 3,
			"traits": [
				"concentrate",
				"manipulate"
			],
			"traditions": [
				"arcane",
				"occult",
				"primal"
			],
			"cast": {
				"number": 2,
				"unit": "action"
			},
			"range": {
				"number": 30,
				"unit": "feet"
			},
			"targets": "1 creature",
			"duration": {
				"number": 1,
				"unit": "minute"
			},
			"entries": [
				"Magic empowers the target to act faster. It gains the {@condition quickened} condition and can use the extra action each round only for {@action Strike} and {@action Stride} actions."
			],
			"heightened": {
				"X": {
					"7": [
						"You can target up to 6 creatures."
					]
				}
			}
		},
		{
			"name": "Heal",
			"source": "PC1",
			"remaster": true,
			"page": 335,
			"level": 1,
			"traits": [
				"healing",
				"manipulate",
				"vitality"
			],
			"traditions": [
				"divine",
				"primal"
			],
			"cast": {
				"number": 1,
				"unit": "varies",
				"entry": "{@as 1} to {@as 3}"
			},
			"range": {
				"entry": "varies",
				"unit": "unknown"
			},
			"targets": "1 willing living creature or 1 undead creature",
			"entries": [
				"You channel vital energy to heal the living or damage the undead. If the target is a willing living creature, you restore {@damage 1d8} Hit Points. If the target is undead, you deal that amount of vitality damage to it, and it gets a basic Fortitude save. The number of actions you spend when {@action Cast a Spell||Casting this Spell} determines its targets, range, area, and other parameters.",
				"{@b {@as 1}} The spell has a range of touch.",
				"{@b {@as 2} ({@trait concentrate})} The spell has a range of 30 feet. If you're healing a living creature, increase the Hit Points restored by 8.",
				"{@b {@as 3} ({@trait concentrate})} You disperse vital energy in a 30-foot emanation. This targets all living and undead creatures in the burst."
			],
			"heightened": {
				"plusX": {
					"1": [
						"The amount of healing or damage increases by {@scaledamage 1d8|1-10|1d8}, and the extra healing for the 2-action version increases by {@scaledamage 8|1-10|8}."
					]
				}
			}
		},
		{
			"name": "Heroism",
			"source": "PC1",
			"remaster": true,
			"page": 335,
			"level": 3,
			"traits": [
				"concentrate",
				"manipulate",
				"mental"
			],
			"traditions": [
				"divine",
				"occult"
			],
			"cast": {
				"number": 2,
				"unit": "action"
			},
			"range": {
				"number": 1,
				"unit": "touch"
			},
			"targets": "1 creature",
			"duration": {
				"number": 10,
				"unit": "minute"
			},
			"entries": [
				"You unlock the target's inner heroism, granting it a +1 status bonus to attack rolls, {@skill Perception} checks, saving throws, and skill checks."
			],
			"heightened": {
				"X": {
					"6": [
						"The status bonus increases to +2."
					],
					"9": [
						"The status bonus increases to +3."
					]
				}
			}
		},
		{
			"name": "Hidden Mind",
			"source": "PC1",
			"remaster": true,
			"page": 335,
			"level": 8,
			"traits": [
				"uncommon",
				"concentrate",
				"manipulate"
			],
			"traditions": [
				"arcane",
				"occult"
			],
			"cast": {
				"number": 2,
				"unit": "action"
			},
			"range": {
				"number": 30,
				"unit": "feet"
			},
			"targets": "1 creature",
			"duration": {
				"entry": "until your next daily preparations",
				"unit": "special"
			},
			"entries": [
				"Powerful wards hide a creature from divination magic. The target gains a +4 status bonus to saves against {@trait mental} effects. Hidden Mind attempts to counteract any detection, {@trait revelation}, and {@trait scrying} effects as if its spell level were 1 higher than its actual level. On a success, the {@trait divination} effect functions normally except that it detects nothing about the target and its possessions. For instance, detect magic would still detect other magic in the area, but not any magic on the target."
			]
		},
		{
			"name": "Holy Light",
			"source": "PC1",
			"remaster": true,
			"page": 335,
			"level": 3,
			"traits": [
				"attack",
				"concentrate",
				"fire",
				"holy",
				"light",
				"manipulate"
			],
			"traditions": [
				"divine",
				"primal"
			],
			"spellLists": [
				"Elemental"
			],
			"cast": {
				"number": 2,
				"unit": "action"
			},
			"range": {
				"number": 120,
				"unit": "feet"
			},
			"targets": "1 creature",
			"entries": [
				"You shoot a blazing ray of light tinged with holy energy. Make a ranged spell attack. The ray deals {@damage 5d6} fire damage. If the target has the {@trait unholy}, you deal an extra {@damage 5d6} spirit damage.",
				{
					"type": "successDegree",
					"entries": {
						"Critical Success": "The target takes double damage.",
						"Success": "The target takes full damage."
					}
				},
				"If the light passes through an area of magical darkness or targets a creature affected by magical darkness, holy light attempts to counteract the darkness. If you need to determine whether the light passes through an area of darkness, draw a line between yourself and the spell's target."
			],
			"heightened": {
				"plusX": {
					"1": [
						"The fire damage increases by {@scaledamage 5d6|3-10|2d6}, and the spirit damage against unholy creatures increases by {@scaledamage 5d6|3-10|2d6}."
					]
				}
			}
		},
		{
			"name": "Honeyed Words",
			"source": "PC1",
			"remaster": true,
			"page": 335,
			"level": 4,
			"traits": [
				"concentrate",
				"manipulate",
				"mental"
			],
			"traditions": [
				"occult"
			],
			"cast": {
				"number": 2,
				"unit": "action"
			},
			"duration": {
				"number": 10,
				"unit": "minute"
			},
			"entries": [
				"Falsehoods pass your lips as smoothly as silk. You gain a +4 status bonus to {@skill Deception} checks to {@action Lie} and against {@skill Perception} checks to discern if you are telling the truth, and you add your level even if you're untrained. If the implausibility of your lies prompts a circumstance penalty or a DC increase, reduce that penalty or increase by half."
			]
		},
		{
			"name": "Howling Blizzard",
			"source": "PC1",
			"remaster": true,
			"page": 335,
			"level": 5,
			"traits": [
				"air",
				"cold",
				"concentrate",
				"manipulate"
			],
			"traditions": [
				"arcane",
				"primal"
			],
			"cast": {
				"number": 2,
				"unit": "varies",
				"entry": "{@as 2} to {@as 3}"
			},
			"area": {
				"types": [
					"Misc."
				],
				"entry": "varies"
			},
			"savingThrow": {
				"type": [
					"R"
				],
				"basic": true
			},
			"entries": [
				"Freezing winds extend from your hands, pushing away from you with great force. If you {@action Cast a Spell||Cast this Spell} with 2 actions, it has an area of a 60-foot cone; if you Cast this Spell with 3 actions, it has a range of 500 feet and an area of a 30-foot burst. Each creature in the area takes {@damage 10d6} cold damage with a basic Reflex save. Snowdrifts and icy gales fill the area until the start of your next turn, making the area {@quickref difficult terrain||3|terrain}."
			],
			"heightened": {
				"plusX": {
					"1": [
						"The damage increases by {@scaledamage 10d6|5-10|2d6}."
					]
				}
			}
		},
		{
			"name": "Humanoid Form",
			"source": "PC1",
			"remaster": true,
			"page": 335,
			"level": 2,
			"traits": [
				"concentrate",
				"manipulate",
				"polymorph"
			],
			"traditions": [
				"arcane",
				"occult",
				"primal"
			],
			"cast": {
				"number": 2,
				"unit": "action"
			},
			"duration": {
				"dismiss": true,
				"number": 10,
				"unit": "minute"
			},
			"entries": [
				"You transform your appearance to that of a Small or Medium humanoid, such as a dwarf, elf, goblin, halfling, human, or orc. You gain the {@trait humanoid} trait in addition to your other traits while in this form, as well as any trait related to the creature's kind (such as goblin or human). If this transformation reduces your size, it reduces your reach accordingly (as the {@spell shrink} spell). This transformation doesn't change your statistics in any way, and you don't gain any special abilities of the humanoid form you assume. You can still wear and use your gear, which changes size (if necessary) to match your new form. If items leave your person, they return to their usual size.",
				"Humanoid form grants you a +4 status bonus to {@skill Deception} checks to pass as a generic member of the chosen ancestry, and you add your level even if you're untrained, but you can't make yourself look like a specific person. If you want to {@action Impersonate} an individual, you still need to create a disguise, though the GM won't factor in the difference in ancestry when determining the DC of your {@skill Deception} check. You can {@action Dismiss} this spell."
			],
			"heightened": {
				"X": {
					"3": [
						"You gain {@ability darkvision} or {@ability low-light vision} if the form you assume has that ability."
					],
					"5": [
						"You can take on the appearance of a Large humanoid. If this increases your size, you gain the effects of the {@spell enlarge} spell."
					]
				}
			}
		},
		{
			"name": "Hydraulic Push",
			"source": "PC1",
			"remaster": true,
			"page": 336,
			"level": 1,
			"traits": [
				"attack",
				"concentrate",
				"manipulate",
				"water"
			],
			"traditions": [
				"arcane",
				"primal"
			],
			"spellLists": [
				"Elemental"
			],
			"cast": {
				"number": 2,
				"unit": "action"
			},
			"range": {
				"number": 60,
				"unit": "feet"
			},
			"targets": "1 creature or unattended object",
			"entries": [
				"You call forth a powerful blast of pressurized water that bludgeons the target and knocks it back. Make a ranged spell attack roll.",
				{
					"type": "successDegree",
					"entries": {
						"Critical Success": "The target takes {@damage 6d6} bludgeoning damage and is knocked back 10 feet.",
						"Success": "The target takes {@damage 3d6} bludgeoning damage and is knocked back 5 feet."
					}
				}
			],
			"heightened": {
				"plusX": {
					"1": [
						"The damage increases by {@scaledamage 3d6|1-10|2d6}."
					]
				}
			}
		},
		{
			"name": "Hydraulic Torrent",
			"source": "PC1",
			"remaster": true,
			"page": 336,
			"level": 4,
			"traits": [
				"concentrate",
				"manipulate",
				"water"
			],
			"traditions": [
				"primal"
			],
			"spellLists": [
				"Elemental"
			],
			"cast": {
				"number": 2,
				"unit": "action"
			},
			"area": {
				"types": [
					"Line"
				],
				"entry": "60-foot line"
			},
			"savingThrow": {
				"type": [
					"F"
				]
			},
			"entries": [
				"A swirling torrent of water manifests along a straight line, battering those that are its path and possibly pushing them away from you. The torrent deals {@damage 8d6} bludgeoning damage. Each creature in the area must attempt a basic Fortitude save. Creatures that fail the save are also knocked back 5 feet (10 feet on a critical failure)."
			],
			"heightened": {
				"plusX": {
					"1": [
						"The damage increases by {@scaledamage 8d6|4-10|2d6}."
					]
				}
			}
		},
		{
			"name": "Hypercognition",
			"source": "PC1",
			"remaster": true,
			"page": 336,
			"level": 3,
			"traits": [
				"concentrate"
			],
			"traditions": [
				"occult"
			],
			"cast": {
				"number": 1,
				"unit": "action"
			},
			"entries": [
				"You rapidly catalog and collate information relevant to your current situation. You can instantly use up to 6 {@action Recall Knowledge} actions as part of {@action Cast a Spell||Casting this Spell}. For these actions, you can't use any special abilities, reactions, or free actions that trigger when you {@action Recall Knowledge}."
			]
		},
		{
			"name": "Hypnotize",
			"source": "PC1",
			"remaster": true,
			"page": 336,
			"level": 3,
			"traits": [
				"illusion",
				"manipulate",
				"subtle",
				"visual"
			],
			"traditions": [
				"arcane",
				"occult"
			],
			"cast": {
				"number": 2,
				"unit": "action"
			},
			"range": {
				"number": 120,
				"unit": "feet"
			},
			"area": {
				"types": [
					"Burst"
				],
				"entry": "10-foot burst"
			},
			"savingThrow": {
				"type": [
					"W"
				]
			},
			"duration": {
				"number": 1,
				"unit": "minute",
				"sustained": true
			},
			"entries": [
				"You create a cloud of mesmerizing patterns and colors that hovers in the air. Creatures are {@condition dazzled} while inside the cloud. In addition, a creature must attempt a Will saving throw if it is inside the cloud when you cast it, when it enters the cloud, when it ends its turn within the cloud, or if it uses a {@action Seek} or {@action Interact} action on the cloud. A creature currently {@condition fascinated} by hypnotize doesn't attempt new saves.",
				{
					"type": "successDegree",
					"entries": {
						"Success": "The target is unaffected.",
						"Failure": "The target is {@condition fascinated} by the cloud.",
						"Critical Failure": "The target is {@condition fascinated} by the cloud. While it remains {@condition fascinated}, it can't use reactions."
					}
				}
			]
		},
		{
			"name": "Ignition",
			"source": "PC1",
			"remaster": true,
			"page": 336,
			"level": 1,
			"traits": [
				"attack",
				"cantrip",
				"concentrate",
				"fire",
				"manipulate"
			],
			"traditions": [
				"arcane",
				"primal"
			],
			"spellLists": [
				"Elemental"
			],
			"cast": {
				"number": 2,
				"unit": "action"
			},
			"range": {
				"number": 30,
				"unit": "feet"
			},
			"targets": "1 creature",
			"entries": [
				"You snap your fingers and point at a target, which begins to smolder. Make a spell attack roll against the target's AC, dealing {@damage 2d4} ({@damage 2d6} if melee) fire damage on a hit. If the target is within your melee reach, you can choose to make a melee spell attack with the flame instead of a ranged spell attack, which increases all the spell's damage dice to d6s.",
				{
					"type": "successDegree",
					"entries": {
						"Critical Success": "The target takes double damage and {@damage 1d4} ({@damage 1d6} if melee) persistent fire damage.",
						"Success": "The target takes full damage."
					}
				}
			],
			"heightened": {
				"plusX": {
					"1": [
						"Increase the damage by {@scaledamage 2d4|1-10|1d4} ({@scaledamage 2d6|1-10|1d6} if melee) and the {@condition persistent damage} on a critical hit by {@scaledamage 2d4|1-10|1d4} ({@scaledamage 2d6|1-10|1d6} if melee)."
					]
				}
			}
		},
		{
			"name": "Ill Omen",
			"source": "PC1",
			"remaster": true,
			"page": 336,
			"level": 1,
			"traits": [
				"concentrate",
				"curse",
				"manipulate",
				"misfortune"
			],
			"traditions": [
				"occult"
			],
			"cast": {
				"number": 2,
				"unit": "action"
			},
			"range": {
				"number": 30,
				"unit": "feet"
			},
			"targets": "1 creature",
			"duration": {
				"number": 1,
				"unit": "round"
			},
			"entries": [
				"The target is struck with misfortune, which throws it off balance. The target must attempt a Will save.",
				{
					"type": "successDegree",
					"entries": {
						"Success": "The target is unaffected.",
						"Failure": "The first time during the duration that the target attempts an attack roll or skill check, it must roll twice and use the worse result.",
						"Critical Failure": "Every time during the duration that the target attempts an attack roll or skill check, it must roll twice and use the worse result."
					}
				}
			]
		},
		{
			"name": "Illusory Creature",
			"source": "PC1",
			"remaster": true,
			"page": 336,
			"level": 2,
			"traits": [
				"auditory",
				"concentrate",
				"illusion",
				"manipulate",
				"olfactory",
				"visual"
			],
			"traditions": [
				"arcane",
				"occult"
			],
			"cast": {
				"number": 2,
				"unit": "action"
			},
			"range": {
				"number": 500,
				"unit": "feet"
			},
			"duration": {
				"unit": "unlimited",
				"sustained": true
			},
			"entries": [
				"You create an illusory image of a Large or smaller creature. It generates the appropriate sounds, smells, and feels believable to the touch. If you and the image are ever farther than 500 feet apart, the spell ends.",
				"The image can't speak, but you can use your actions to speak through the creature, with the spell disguising your voice as appropriate. You might need to attempt a Deception or Performance check to mimic the creature, as determined by the GM. This is especially likely if you're trying to imitate a specific person and engage with someone that person knows.",
				"In combat, the illusion can use 2 actions per turn, which it uses when you {@action Sustain a Spell||Sustain the spell}. It uses your spell attack modifier for attack rolls and your spell DC for its AC. Its saving throw modifiers are equal to your spell DC \u2013 10. It is substantial enough that it can flank other creatures. If the image is hit by an attack or fails a save, the spell ends.",
				"The illusion can cause damage by making the target believe the illusion's attacks are real, but it cannot otherwise directly affect the physical world. If the illusory creature hits with a {@action Strike}, the target takes {@damage 3d4} mental damage. The illusion's Strikes are {@trait nonlethal}. If the damage doesn't correspond to the image of the monster\u2014for example, if an illusory Large dragon deals only 5 damage\u2014the GM might allow the target to attempt an immediate Perception check to disbelieve the spell. Any relevant resistances and weaknesses apply if the target thinks they do, as judged by the GM. For example, if the illusion wields a warhammer and attacks a creature resistant to bludgeoning damage, the creature would take less mental damage. However, illusory damage does not deactivate regeneration or trigger other effects that require a certain damage type. The GM should track illusory damage dealt by the illusion.",
				"Any creature that touches the image or uses the {@action Seek} action to examine it can attempt to {@quickref disbelieve your illusion||2|disbelieving illusions}. When a creature disbelieves the illusion, it recovers from half the damage it had taken from it (if any) and doesn't take any further damage from it."
			],
			"heightened": {
				"plusX": {
					"1": [
						"The damage of the image's {@action Strike||Strikes} increases by {@scaledamage 3d4|2-10|1d4}, and the maximum size of creature you can create increases by one (to a maximum of Gargantuan)."
					]
				}
			}
		},
		{
			"name": "Illusory Disguise",
			"source": "PC1",
			"remaster": true,
			"page": 337,
			"level": 1,
			"traits": [
				"concentrate",
				"illusion",
				"manipulate",
				"visual"
			],
			"traditions": [
				"arcane",
				"occult"
			],
			"cast": {
				"number": 2,
				"unit": "action"
			},
			"targets": "1 willing creature",
			"duration": {
				"dismiss": true,
				"number": 1,
				"unit": "hour"
			},
			"entries": [
				"You create an illusion that causes the target to appear as another creature of the same body shape, and with roughly similar height (within 6 inches) and weight (within 50 pounds). The disguise is typically good enough to hide their identity, but not to impersonate a specific individual. The spell changes their appearance and voice, but not mannerisms. You can change the appearance of its clothing and worn items, such as making its armor look like a dress. Held items are unaffected, and any worn item removed from the creature returns to its true appearance.",
				"Casting illusory disguise counts as setting up a disguise for the {@action Impersonate} use of {@skill Deception}; it ignores any circumstance penalties you might take for disguising yourself as a dissimilar creature, gives you a +4 status bonus to {@skill Deception} checks to prevent others from seeing through your disguise, and lets the target add its level even if its untrained. You can {@action Dismiss} this spell."
			],
			"heightened": {
				"X": {
					"3": [
						"The target can appear as any creature of the same size, even a specific individual. You must have seen an individual to replicate its appearance, and must have heard its voice to replicate its voice."
					],
					"4": [
						"You can target up to 10 willing creatures. If you target multiple creatures, you can choose a different disguise for each target, but none can impersonate a specific individual. You can {@action Dismiss} each disguise individually or all collectively."
					],
					"7": [
						"As 4th, but you can choose disguises that impersonate specific individuals. You must have seen an individual to replicate its appearance, and must have heard its voice to replicate its voice."
					]
				}
			}
		},
		{
			"name": "Illusory Object",
			"source": "PC1",
			"remaster": true,
			"page": 337,
			"level": 1,
			"traits": [
				"concentrate",
				"illusion",
				"manipulate",
				"visual"
			],
			"traditions": [
				"arcane",
				"occult"
			],
			"cast": {
				"number": 2,
				"unit": "action"
			},
			"range": {
				"number": 500,
				"unit": "feet"
			},
			"area": {
				"types": [
					"Burst"
				],
				"entry": "20-foot burst"
			},
			"duration": {
				"number": 10,
				"unit": "minute"
			},
			"entries": [
				"You create an illusory visual image of a stationary object. The entire image must fit within the spell's area. The object appears to animate naturally, but it doesn't make sounds or generate smells. For example, water would appear to pour down an illusory waterfall, but it would be silent.",
				"Any creature that touches the image or uses the {@action Seek} action to examine it can attempt to {@quickref disbelieve your illusion|CRB|2|disbelieving illusions|0}."
			],
			"heightened": {
				"X": {
					"2": [
						"Your image makes appropriate sounds, generates normal smells, and feels right to the touch. The spell gains the {@trait auditory} and {@trait olfactory} trait. The duration increases to 1 hour."
					],
					"5": [
						"As the 2nd-level version, but the duration is unlimited."
					]
				}
			}
		},
		{
			"name": "Illusory Scene",
			"source": "PC1",
			"remaster": true,
			"page": 337,
			"level": 5,
			"traits": [
				"auditory",
				"concentrate",
				"illusion",
				"manipulate",
				"olfactory",
				"visual"
			],
			"traditions": [
				"arcane",
				"occult"
			],
			"cast": {
				"number": 10,
				"unit": "minute"
			},
			"range": {
				"number": 500,
				"unit": "feet"
			},
			"area": {
				"types": [
					"Burst"
				],
				"entry": "30-foot burst"
			},
			"duration": {
				"number": 1,
				"unit": "hour"
			},
			"entries": [
				"You form an imaginary scene that includes up to 10 discrete creatures or objects of various sizes, all of which must be within the spell's area. These elements generate appropriate sounds and smells, and they feel right to the touch. Elements of an illusory scene are incapable of speech. Unlike with the {@spell illusory creature} spell, creatures in your scene lack combat abilities and statistics. Your scene doesn't include changes to the environment around it, though you can place your scene within the illusory environment of a {@spell hallucinatory terrain} spell.",
				"When you create the scene, you can choose to have it be static or follow a program. Though a static scene is stationary, it includes basic natural movement. For example, wind blowing on an illusory piece of paper would rustle it. A program can be up to 1 minute long and repeats when finished. For instance, you could create a scene of two orcs fighting each other, and the fight would go the same way for each repetition. If you create a loop, the two fighters end up in the same place at the start of the scene and at the end of it, but you can smooth the program so it's hard to tell when the loop ends and begins. Anyone observing the scene for more than a few minutes almost always notices it looping. You're unable to alter the program after you create the illusion.",
				"Any creature that touches any part of the image or uses the {@action Seek} action to examine it can attempt to {@quickref disbelieve your illusion|CRB|2|disbelieving illusions|0}. If they interact with a portion of the illusion, they disbelieve only that portion. They disbelieve the entire scene only on a critical success."
			],
			"heightened": {
				"X": {
					"6": [
						"Creatures or objects in your scene can speak. You must speak the specific lines for each actor when creating your program. The spell disguises your voice for each actor."
					],
					"8": [
						"As the 6th-level version, and the duration is unlimited."
					]
				}
			}
		},
		{
			"name": "Impaling Spike",
			"source": "PC1",
			"remaster": true,
			"page": 221,
			"level": 5,
			"traits": [
				"concentrate",
				"manipulate",
				"metal"
			],
			"traditions": [
				"arcane",
				"primal"
			],
			"cast": {
				"number": 2,
				"unit": "action"
			},
			"range": {
				"number": 30,
				"unit": "feet"
			},
			"targets": "1 creature",
			"savingThrow": {
				"type": [
					"R"
				]
			},
			"duration": {
				"number": 1,
				"unit": "minute"
			},
			"entries": [
				"You conjure a spike that thrusts up from the earth beneath a target creature, potentially impaling it. The spike is made of cold iron and deals {@damage 8d6} piercing damage. The target must attempt a Reflex save.",
				{
					"type": "successDegree",
					"entries": {
						"Critical Success": "The target dodges the spike and is unaffected.",
						"Success": "The target is struck by the spike and takes half damage.",
						"Failure": "The target is impaled through a leg or another non-vital body part. The creature takes full damage and, if it's standing on solid ground, becomes {@condition immobilized}. It can attempt to {@action Escape} (the DC is your spell DC). While it remains impaled, it takes damage from any weakness to cold iron it has at the end of each of its turns.",
						"Critical Failure": "As failure, but the creature is impaled through a vital organ or its center of mass, taking double damage, and it is {@condition off-guard} as long as it's impaled."
					}
				}
			],
			"heightened": {
				"plusX": {
					"1": [
						"The damage increases by {@scaledamage 8d6|5-10|2d6}."
					]
				}
			}
		},
		{
			"name": "Implosion",
			"source": "PC1",
			"remaster": true,
			"page": 338,
			"level": 9,
			"traits": [
				"concentrate",
				"manipulate"
			],
			"traditions": [
				"arcane",
				"primal"
			],
			"cast": {
				"number": 2,
				"unit": "action"
			},
			"range": {
				"number": 30,
				"unit": "feet"
			},
			"targets": "1 corporeal creature",
			"savingThrow": {
				"type": [
					"F"
				],
				"basic": true
			},
			"duration": {
				"number": 1,
				"unit": "minute",
				"sustained": true
			},
			"entries": [
				"You crush the target by causing it to collapse in on itself, dealing 75 damage. The first time you {@action Sustain a Spell||Sustain the Spell}, you must choose a new target to be subject to the same effect; the same creature can never be targeted more than once with a single casting of this spell. You also can't affect more than one creature per turn with implosion. You can't target a creature that's incorporeal, gaseous, or liquid, or one that otherwise lacks a solid form."
			],
			"heightened": {
				"plusX": {
					"1": [
						"The damage increases by {@scaledamage 75|9,10|10}."
					]
				}
			}
		},
		{
			"name": "Indestructibility",
			"source": "PC1",
			"remaster": true,
			"page": 338,
			"level": 10,
			"traits": [
				"concentrate",
				"manipulate"
			],
			"traditions": [
				"arcane",
				"divine",
				"occult",
				"primal"
			],
			"spellLists": [
				"Elemental"
			],
			"cast": {
				"number": 2,
				"unit": "action"
			},
			"duration": {
				"entry": "until the start of your next turn",
				"number": 1,
				"unit": "round"
			},
			"entries": [
				"You sever yourself from cause and effect. For the duration of the spell, you are immune to any effect or damage that would harm you, excluding effects caused by artifacts, deific power, and similarly powerful sources. You can still be affected by anything you're willing to have affect you."
			]
		},
		{
			"name": "Infuse Vitality",
			"source": "PC1",
			"remaster": true,
			"page": 338,
			"level": 1,
			"traits": [
				"concentrate",
				"manipulate",
				"vitality"
			],
			"traditions": [
				"divine"
			],
			"cast": {
				"number": 1,
				"unit": "varies",
				"entry": "{@as 1} to {@as 3}"
			},
			"range": {
				"number": 30,
				"unit": "feet"
			},
			"targets": "1 to 3 willing creatures",
			"duration": {
				"number": 1,
				"unit": "minute"
			},
			"entries": [
				"You empower attacks with vital energy. The number of targets is equal to the number of actions you spent {@action Cast a Spell||casting this spell}. Each target's unarmed and weapon Strikes deal an extra {@damage 1d4} vitality damage. (This damage typically damages only undead, as explained on page 409). If you have the {@trait holy} trait, you can add that trait to this spell and to the Strikes affected by the spell."
			],
			"heightened": {
				"X": {
					"3": [
						"The damage increases to {@dice 2d4} damage."
					],
					"5": [
						"Target up to three weapons, and the damage increases to {@dice 3d4} damage."
					]
				}
			}
		},
		{
			"name": "Insect Form",
			"source": "PC1",
			"remaster": true,
			"page": 338,
			"level": 3,
			"traits": [
				"concentrate",
				"manipulate",
				"polymorph"
			],
			"traditions": [
				"arcane",
				"primal"
			],
			"cast": {
				"number": 2,
				"unit": "action"
			},
			"duration": {
				"dismiss": true,
				"number": 1,
				"unit": "minute"
			},
			"entries": [
				"You envision a simple bug and transform into a Medium animal battle form. When you cast this spell, choose ant, beetle, centipede, mantis, scorpion, or spider. You can decide the specific type of animal (such as such as a ladybug or scarab for beetle), but this has no effect on the form's Size or statistics. While in this form, you gain the {@trait animal} trait. You can {@action Dismiss} this spell.",
				"You gain the following statistics and abilities regardless of which battle form you choose:",
				{
					"type": "list",
					"items": [
						"AC = 18 + your level. Ignore your armor's check penalty and Speed reduction.",
						"10 temporary Hit Points.",
						"Low-light vision.",
						"One or more attacks specific to the battle form you choose, which are the only attacks you can {@action Strike} with. You're trained with them. Your attack modifier is +13, and your damage bonus is +2. These attacks are Strength based (for the purpose of the {@condition enfeebled} condition). If your unarmed attack modifier is higher, you can use it instead.",
						"{@skill Athletics} modifier of +13, unless your own is higher."
					]
				},
				"You also gain specific abilities based on the form you choose:",
				{
					"type": "list",
					"items": [
						"{@bold Ant} Speed 30 feet, climb Speed 30 feet; {@b Melee} {@as 1} mandibles, {@b Damage} {@damage 2d6} bludgeoning.",
						"{@bold Beetle} Speed 25 feet; {@b Melee} {@as 1} mandibles, {@b Damage} {@damage 2d10} bludgeoning.",
						"{@bold Centipede} Speed 25 feet, climb Speed 25 feet; {@ability darkvision}; {@b Melee} {@as 1} mandibles, {@b Damage} {@damage 1d8} piercing plus {@damage 1d4} {@condition persistent damage||persistent poison}.",
						"{@bold Mantis} Speed 40 feet; imprecise {@ability scent} 30 feet; {@b Melee} {@as 1} foreleg, {@b Damage} {@damage 2d8} bludgeoning.",
						"{@bold Scorpion} Speed 40 feet; {@ability darkvision}, imprecise {@ability tremorsense} 60 feet; {@b Melee} {@as 1} stinger, {@b Damage} {@damage 1d8} piercing plus {@damage 1d4} {@condition persistent damage||persistent poison}; {@b Melee} {@as 1} pincer ({@trait agile}), {@b Damage} {@damage 1d6} bludgeoning.",
						"{@bold Spider} Speed 25 feet, climb Speed 25 feet; {@ability darkvision}; {@b Melee} {@as 1} fangs, {@b Damage} {@damage 1d6} piercing plus {@damage 1d4} {@condition persistent damage||persistent poison}; {@b Ranged} {@as 1} web ({@trait range increment <20 feet>}), {@b Damage} entangles the target for 1 round."
					]
				}
			],
			"heightened": {
				"X": {
					"4": [
						"Your battle form is Large, and your attacks have 10-foot reach. You must have enough space to expand into or the spell is lost. You instead gain 15 temporary HP, attack modifier +16, damage bonus +6, and {@skill Athletics} +16."
					],
					"5": [
						"Your battle form is Huge, and your attacks have 15-foot reach. You must have enough space to expand into or the spell is lost. You instead gain 20 temporary HP, attack modifier +18, damage bonus +2 and double damage dice (including {@condition persistent damage}), and {@skill Athletics} +20."
					]
				}
			},
			"miscTags": [
				"BF"
			]
		},
		{
			"name": "Interplanar Teleport",
			"source": "PC1",
			"remaster": true,
			"page": 339,
			"level": 7,
			"traits": [
				"uncommon",
				"concentrate",
				"manipulate",
				"teleportation"
			],
			"traditions": [
				"arcane",
				"divine",
				"occult",
				"primal"
			],
			"spellLists": [
				"Elemental"
			],
			"cast": {
				"number": 10,
				"unit": "minute"
			},
			"range": {
				"number": 5,
				"unit": "feet"
			},
			"targets": "up to 8 willing creatures",
			"entries": [
				"You and your allies traverse the barriers between planes of existence. The targets move to another plane, such as the Plane of Fire, the Netherworld, or the Outer Rifts. You must know the destination plane exists and use a magic planar key created from material from that plane as a locus for the spell. While the planar keys for most prominent planes are uncommon, just like the spell interplanar teleport, more obscure planes and demiplanes often have rare or possibly even unique planar keys.",
				"The spell is highly imprecise, and you appear {@dice 1d20*25|1d20×25} miles from the last place one of the targets (of your choice) was located the last time that target traveled to the plane. If it's the first time traveling to a particular plane for all targets, you appear at a random location on the plane. Interplanar teleport doesn't provide a means of return travel, though casting interplanar teleport again allows you to return to your previous plane unless there are extenuating circumstances."
			]
		},
		{
			"name": "Invisibility",
			"source": "PC1",
			"remaster": true,
			"page": 339,
			"level": 2,
			"traits": [
				"illusion",
				"manipulate",
				"subtle"
			],
			"traditions": [
				"arcane",
				"occult"
			],
			"cast": {
				"number": 2,
				"unit": "action"
			},
			"range": {
				"number": 1,
				"unit": "touch"
			},
			"targets": "1 creature",
			"duration": {
				"number": 10,
				"unit": "minute"
			},
			"entries": [
				"Illusions bend light around the target, rendering it {@condition invisible}. This makes it {@condition undetected} to all creatures, though the creatures can attempt to find the target, making it {@condition hidden} to them instead. If the target uses a {@condition hostile} action, the spell ends after that hostile action is completed."
			],
			"heightened": {
				"X": {
					"4": [
						"The spell lasts 1 minute, but it doesn't end if the target uses a {@condition hostile} action."
					]
				}
			}
		},
		{
			"name": "Invoke Spirits",
			"source": "PC1",
			"remaster": true,
			"page": 340,
			"level": 5,
			"traits": [
				"concentrate",
				"emotion",
				"fear",
				"manipulate",
				"mental",
				"void"
			],
			"traditions": [
				"arcane",
				"divine",
				"occult"
			],
			"cast": {
				"number": 2,
				"unit": "action"
			},
			"range": {
				"number": 120,
				"unit": "feet"
			},
			"area": {
				"types": [
					"Burst"
				],
				"entry": "10-foot burst"
			},
			"savingThrow": {
				"type": [
					"W"
				]
			},
			"duration": {
				"number": 1,
				"unit": "minute",
				"sustained": true
			},
			"entries": [
				"Ragged apparitions of the dead rise to stalk the living. They deal {@damage 2d4} mental damage and {@damage 2d4} void damage to each living creature in the area, with a basic Will save. Additionally, creatures that critically fail the save are {@condition frightened 2} and are {@condition fleeing} for 1 round.",
				"On subsequent rounds, the first time you {@action Sustain a Spell||Sustain the Spell} each round, you can move the area up to 30 feet within the range of the spell. Living creatures in the new area must attempt saves with the same effects as above, except that critically failing doesn't make them flee."
			],
			"heightened": {
				"plusX": {
					"2": [
						"The mental damage and void damage each increase by {@scaledamage 2d4|5,7,9|1d4}."
					]
				}
			}
		},
		{
			"name": "Item Facade",
			"source": "PC1",
			"remaster": true,
			"page": 340,
			"level": 1,
			"traits": [
				"concentrate",
				"illusion",
				"manipulate",
				"visual"
			],
			"traditions": [
				"arcane",
				"occult"
			],
			"cast": {
				"number": 2,
				"unit": "action"
			},
			"range": {
				"number": 1,
				"unit": "touch"
			},
			"targets": "1 object no more than 10 feet by 10 feet by 10 feet",
			"duration": {
				"number": 1,
				"unit": "hour"
			},
			"entries": [
				"You make the target object look and feel as though it were in much better or worse physical condition. When you cast this spell, decide whether you want to make the object look decrepit or perfect. An item made to look decrepit appears {@condition broken} and shoddy. An intact item made to look better appears as though it's brand new and highly polished or well maintained. A {@condition broken} item appears to be intact and functional. Destroyed items can't be affected by this spell. A creature that {@action Interact||Interacts} with the item can attempt to {@quickref disbelieve the illusion|CRB|2|disbelieving illusions|0}."
			],
			"heightened": {
				"X": {
					"2": [
						"The duration is 24 hours."
					],
					"3": [
						"The duration is unlimited."
					]
				}
			}
		},
		{
			"name": "Jump",
			"source": "PC1",
			"remaster": true,
			"page": 340,
			"level": 1,
			"traits": [
				"manipulate",
				"move"
			],
			"traditions": [
				"arcane",
				"primal"
			],
			"cast": {
				"number": 1,
				"unit": "action"
			},
			"entries": [
				"Your legs surge with strength, ready to leap high and far. You jump 30 feet in any direction without touching the ground. You must land on a space of solid ground within 30 feet of you, or else you fall after using your next action."
			],
			"heightened": {
				"X": {
					"3": [
						"The range becomes touch, the target changes to one touched creature, and the duration becomes 1 minute, allowing the target to jump as described whenever it takes the {@action Leap} action."
					]
				}
			}
		},
		{
			"name": "Knock",
			"source": "PC1",
			"remaster": true,
			"page": 340,
			"level": 2,
			"traits": [
				"concentrate",
				"manipulate"
			],
			"traditions": [
				"arcane",
				"occult"
			],
			"cast": {
				"number": 2,
				"unit": "action"
			},
			"range": {
				"number": 30,
				"unit": "feet"
			},
			"targets": "1 door, lock, or container",
			"duration": {
				"number": 1,
				"unit": "minute"
			},
			"entries": [
				"You make the target easier to open. Knock grants a +4 status bonus to any creature that tries to open the target door, lock, or container with an {@skill Athletics} or a {@skill Thievery} check. You can attempt a {@skill Thievery} check to open the target as part of casting knock, and you add your level even if you're untrained.",
				"Knock counteracts lock."
			]
		},
		{
			"name": "Know the Way",
			"source": "PC1",
			"remaster": true,
			"page": 340,
			"level": 1,
			"traits": [
				"cantrip",
				"concentrate",
				"detection",
				"manipulate"
			],
			"traditions": [
				"divine",
				"occult",
				"primal"
			],
			"cast": {
				"number": 2,
				"unit": "action"
			},
			"entries": [
				"In your mind's eye, you magically reorient yourself. You immediately know which direction is north (if it exists at your current location), and you can choose a location you were at within the last 24 hours and learn what direction it lies."
			],
			"heightened": {
				"X": {
					"3": [
						"You can choose a location you were at within the last week."
					],
					"7": [
						"You can choose a location you were at regardless of how long ago you were there."
					]
				}
			}
		},
		{
			"name": "Laughing Fit",
			"source": "PC1",
			"remaster": true,
			"page": 340,
			"level": 2,
			"traits": [
				"concentrate",
				"emotion",
				"manipulate",
				"mental"
			],
			"traditions": [
				"arcane",
				"occult"
			],
			"cast": {
				"number": 2,
				"unit": "action"
			},
			"range": {
				"number": 30,
				"unit": "feet"
			},
			"targets": "1 living creature",
			"savingThrow": {
				"type": [
					"W"
				]
			},
			"duration": {
				"unit": "unlimited",
				"sustained": true
			},
			"entries": [
				"The target is overtaken with uncontrollable laughter. It must attempt a Will save.",
				{
					"type": "successDegree",
					"entries": {
						"Critical Success": "The target is unaffected.",
						"Success": "The target is plagued with uncontrollable laugher. It can't use reactions.",
						"Failure": "The target is {@condition slowed 1} and can't use reactions.",
						"Critical Failure": "The target falls {@condition prone} and can't use actions or reactions for 1 round. It then suffers the failure effects."
					}
				}
			]
		},
		{
			"name": "Levitate",
			"source": "PC1",
			"remaster": true,
			"page": 340,
			"level": 3,
			"traits": [
				"concentrate",
				"manipulate"
			],
			"traditions": [
				"arcane",
				"occult"
			],
			"spellLists": [
				"Elemental"
			],
			"cast": {
				"number": 2,
				"unit": "action"
			},
			"range": {
				"number": 1,
				"unit": "touch"
			},
			"targets": "1 unattended object or willing creature",
			"duration": {
				"number": 5,
				"unit": "minute"
			},
			"entries": [
				"You defy gravity and levitate the target 5 feet off the ground. You can {@action Sustain a Spell||Sustain the Spell} to move the target up or down 10 feet. A creature floating in the air from levitate takes a \u20132 circumstance penalty to attack rolls. A floating creature can spend an {@action Interact} action to stabilize itself and negate this penalty for the remainder of its turn. If the target is adjacent to a fixed object or terrain of suitable stability, it can move across the surface by climbing (if the surface is vertical, like a wall) or crawling (if the surface is horizontal, such as a ceiling). The GM determines which surfaces can be climbed or crawled across."
			]
		},
		{
			"name": "Light",
			"source": "PC1",
			"remaster": true,
			"page": 340,
			"level": 1,
			"traits": [
				"cantrip",
				"concentrate",
				"light",
				"manipulate"
			],
			"traditions": [
				"arcane",
				"divine",
				"occult",
				"primal"
			],
			"spellLists": [
				"Elemental"
			],
			"cast": {
				"number": 2,
				"unit": "action"
			},
			"range": {
				"number": 120,
				"unit": "feet"
			},
			"duration": {
				"entry": "until your next daily preparations",
				"unit": "special"
			},
			"entries": [
				"You create an orb of light that sheds {@quickref bright light||3|bright light} in a 20-foot radius (and {@quickref dim light||3|dim light} for the next 20 feet) in a color you choose. If you create the light in the same space as a willing creature, you can attach the light to the creature, causing it to float near that creature as it moves. You can {@action Sustain a Spell||Sustain the spell} to move the light up to 60 feet; you can attach or detach it from a creature as part of this movement.",
				"You can {@action Dismiss||Dismiss the spell}. If you {@action Cast a Spell||Cast the Spell} while you already have four light spells active, you must choose one of the existing spells to end."
			],
			"heightened": {
				"X": {
					"4": [
						"The orb sheds {@quickref bright light||3|bright light} in a 60-foot radius (and {@quickref dim light||3|dim light} for the next 60 feet)."
					]
				}
			}
		},
		{
			"name": "Lightning Bolt",
			"source": "PC1",
			"remaster": true,
			"page": 341,
			"level": 3,
			"traits": [
				"concentrate",
				"electricity",
				"manipulate"
			],
			"traditions": [
				"arcane",
				"primal"
			],
			"cast": {
				"number": 2,
				"unit": "action"
			},
			"area": {
				"types": [
					"Line"
				],
				"entry": "120-foot line"
			},
			"savingThrow": {
				"type": [
					"R"
				],
				"basic": true
			},
			"entries": [
				"A bolt of lightning strikes outward from your hand, dealing {@damage 4d12} electricity damage."
			],
			"heightened": {
				"plusX": {
					"1": [
						"The damage increases by {@scaledamage 4d12|3-10|1d12}."
					]
				}
			}
		},
		{
			"name": "Liminal Doorway",
			"source": "PC1",
			"remaster": true,
			"page": 341,
			"level": 4,
			"traits": [
				"uncommon",
				"concentrate",
				"extradimensional",
				"manipulate"
			],
			"traditions": [
				"arcane",
				"occult"
			],
			"cast": {
				"number": 10,
				"unit": "minute"
			},
			"range": {
				"number": 1,
				"unit": "touch"
			},
			"duration": {
				"number": 8,
				"unit": "hour"
			},
			"entries": [
				"You draw a chalk doorway on an unbroken surface, which opens into an {@trait extradimensional} space. Any creature treating the drawing as an actual door can Interact to touch the doorknob and pass through. The warped, chalk-drawn room beyond the door is 20 feet in width, depth, and height. The space is unadorned and empty, with chalk lines indicating the corners of the walls.",
				"If the drawing is scrubbed away, the underlying surface is broken, or a creature attempts to enter the space that would put it over capacity, the space begins to collapse. The space ejects one creature at random each round, depositing it on the nearest open ground, until all creatures are returned outside."
			]
		},
		{
			"name": "Locate",
			"source": "PC1",
			"remaster": true,
			"page": 341,
			"level": 3,
			"traits": [
				"uncommon",
				"concentrate",
				"detection",
				"manipulate"
			],
			"traditions": [
				"arcane",
				"divine",
				"occult"
			],
			"cast": {
				"number": 10,
				"unit": "minute"
			},
			"range": {
				"number": 500,
				"unit": "feet"
			},
			"targets": "1 specific object or type of object",
			"duration": {
				"unit": "unlimited",
				"sustained": true
			},
			"entries": [
				"You learn the direction to the target (if you picked a specific object, such as \"my mother's sword\") or the nearest target (if you picked a type of object, such as \"swords\"). If the target is a specific object, you must have {@condition observed} it directly with your own senses. If it's a type of object, you still need to have an accurate mental image of the type of object. If there's lead or running water between you and the target, this spell can't locate the object. This means you might find a type of object farther away if the nearest one is behind lead or running water."
			],
			"heightened": {
				"X": {
					"5": [
						"You can target a specific creature or ancestry instead of an object, but you must have met or seen up close the creature or ancestry you want to target."
					]
				}
			}
		},
		{
			"name": "Lock",
			"source": "PC1",
			"remaster": true,
			"page": 341,
			"level": 1,
			"traits": [
				"concentrate",
				"manipulate"
			],
			"traditions": [
				"arcane",
				"divine",
				"occult"
			],
			"cast": {
				"number": 2,
				"unit": "action"
			},
			"range": {
				"number": 1,
				"unit": "touch"
			},
			"targets": "1 lock, or a door or container with a latch",
			"duration": {
				"entry": "until your next daily preparations",
				"dismiss": true,
				"unit": "special"
			},
			"entries": [
				"The target's latch mechanism clinks shut, held fast by unseen magical restraints. When you magically lock a target, you set an {@skill Athletics} and {@skill Thievery} DC to open it equal to your spell DC or the base lock DC with a +4 status bonus, whichever is higher. Any key or combination that once opened a lock affected by this spell does not do so for the duration of the spell, though the key or combination does grant a +4 circumstance bonus to checks to open the door.",
				"If the target is opened, the spell ends. Assuming the target is not barred or locked in some additional way, you can unlock and open it with an {@action Interact} action during which you touch the target. This does not end the spell. You can {@action Dismiss} this spell at any time and from any distance."
			],
			"heightened": {
				"X": {
					"2": [
						"The duration increases to unlimited, but you must expend 6 gp worth of precious metals as an additional cost."
					]
				}
			}
		},
		{
			"name": "Mad Monkeys",
			"source": "PC1",
			"remaster": true,
			"page": 341,
			"level": 3,
			"traits": [
				"concentrate",
				"manipulate"
			],
			"traditions": [
				"primal"
			],
			"cast": {
				"number": 2,
				"unit": "action"
			},
			"range": {
				"number": 30,
				"unit": "feet"
			},
			"area": {
				"types": [
					"Burst"
				],
				"entry": "5-foot burst"
			},
			"duration": {
				"number": 1,
				"unit": "minute",
				"sustained": true
			},
			"entries": [
				"Magical monkey spirits fill the area as they pile and climb on top of one another. Because the monkeys are magical spirits, they can't be attacked or hurt. Casting calm emotions or a similar effect over the monkeys makes them docile, causing them to cease making mischief for the duration of mad monkeys.",
				"Choose the kind of mischief your monkeys make when you {@action Cast a Spell||Cast the Spell}. They produce the effect listed for that mischief when you {@action Cast a Spell||Cast the Spell} and the first time each round you {@action Sustain a Spell||Sustain the Spell}. When you {@action Sustain a Spell||Sustain the Spell}, you can move the area of the monkeys by 5 feet.",
				{
					"type": "list",
					"items": [
						"{@bold Flagrant Burglary} The monkeys try to {@action Steal} any one item from one creature in the area. Use your spell DC \u2013 10 as the monkeys' {@skill Thievery} modifier. Their attempt relies more on distraction than subtlety, so the victim knows what item the monkeys were trying to take and whether it was taken. Getting a stolen item from the monkeys\u2014even for the caster\u2014requires {@action Steal||Stealing} it from them or {@action Disarm||Disarming} them, using your spell DC. When the spell ends, any stolen items fall to the ground in any square of the spell's area you choose.",
						"{@bold Raucous Din} The monkeys screech loudly, potentially deafening creatures in the spell's area. Each creature in the spell's area must attempt a Fortitude save."
					]
				},
				{
					"type": "successDegree",
					"entries": {
						"Critical Success": "The creature is unaffected and is temporarily immune for 10 minutes.",
						"Success": "The creature is unaffected.",
						"Failure": "The creature is {@condition deafened} for 1 round.",
						"Critical Failure": "the creature is {@condition deafened} for 1 minute."
					}
				}
			]
		},
		{
			"name": "Magic Passage",
			"source": "PC1",
			"remaster": true,
			"page": 342,
			"level": 5,
			"traits": [
				"uncommon",
				"concentrate",
				"earth",
				"manipulate"
			],
			"traditions": [
				"arcane",
				"primal"
			],
			"spellLists": [
				"Elemental"
			],
			"cast": {
				"number": 2,
				"unit": "action"
			},
			"range": {
				"number": 1,
				"unit": "touch"
			},
			"area": {
				"types": [
					"Misc."
				],
				"entry": "5-foot-wide, 10-foot-tall, 10-foot-deep section of wooden, plaster, or stone wall"
			},
			"duration": {
				"number": 1,
				"unit": "hour"
			},
			"entries": [
				"You create a visible tunnel through the wall in the chosen area, replacing the area with empty space. If the wall is thicker than 10 feet, the tunnel ends 10 feet in. Even a small layer of metal in the wall prevents this spell from functioning. This spell doesn't reduce the integrity of the structure. When the spell ends, anyone inside the tunnel is shunted to the nearest exit."
			],
			"heightened": {
				"X": {
					"7": [
						"The tunnel can be up to 20 feet deep. The areas of the wall that contain your tunnel's entrance appear completely normal (unless viewed with true seeing or a similar effect), despite the tunnel's existence. The tunnel's entrance functions as a solid wall, but you can specify a password or a trigger (page 303), allowing creatures to enter the tunnel freely."
					]
				}
			}
		},
		{
			"name": "Manifestation",
			"source": "PC1",
			"remaster": true,
			"page": 342,
			"level": 10,
			"traits": [
				"concentrate",
				"manipulate"
			],
			"traditions": [
				"arcane",
				"divine",
				"occult",
				"primal"
			],
			"cast": {
				"number": 3,
				"unit": "action"
			},
			"entries": [
				"You spin secrets from the fundaments of magic, shaping them into a power with nearly unlimited potential. You duplicate a spell of 9th rank or lower of the tradition from which you cast manifestation, or a spell of 7th rank or lower from any tradition. Though you can normally choose only spells that are {@trait common} or to which you have access, the GM might allow broader options."
			]
		},
		{
			"name": "Mariner's Curse",
			"source": "PC1",
			"remaster": true,
			"page": 342,
			"level": 5,
			"traits": [
				"concentrate",
				"curse",
				"manipulate"
			],
			"traditions": [
				"arcane",
				"occult",
				"primal"
			],
			"spellLists": [
				"Elemental"
			],
			"cast": {
				"number": 2,
				"unit": "action"
			},
			"range": {
				"number": 1,
				"unit": "touch"
			},
			"targets": "1 creature",
			"savingThrow": {
				"type": [
					"W"
				]
			},
			"entries": [
				"You afflict the target with the curse of the roiling, unforgiving sea. The target must attempt a Will save.",
				{
					"type": "successDegree",
					"entries": {
						"Critical Success": "The target is unaffected.",
						"Success": "The target becomes {@condition sickened 1}. Reducing its {@condition sickened} condition to 0 ends the curse.",
						"Failure": "The target becomes {@condition sickened 1} and can't reduce its {@condition sickened} condition below 1 while the curse remains. The curse can be lifted by remove curse or similar magic. Whenever the target is {@condition sickened} and on the water at least a mile from shore, it is also {@condition slowed 1}.",
						"Critical Failure": "As failure, but the target becomes {@condition sickened 2}."
					}
				}
			]
		},
		{
			"name": "Marvelous Mount",
			"source": "PC1",
			"remaster": true,
			"page": 342,
			"level": 2,
			"traits": [
				"concentrate",
				"manipulate"
			],
			"traditions": [
				"arcane",
				"divine",
				"occult",
				"primal"
			],
			"cast": {
				"number": 10,
				"unit": "minute"
			},
			"range": {
				"number": 30,
				"unit": "feet"
			},
			"targets": "one creature",
			"duration": {
				"number": 8,
				"unit": "hour"
			},
			"entries": [
				"You conjure a Large fantastical creature to serve as a mount for the target. The mount is the target's {@trait minion} (page 301), has a Speed of 40 feet, and can bear the target with any carried possessions. It can't carry any other creature. The mount uses the target's AC and saves, but it's destroyed if it takes more than 10 damage at one time, ending the spell."
			],
			"heightened": {
				"X": {
					"3": [
						"The mount can walk on water, but it must end its turn on solid ground or sink."
					],
					"4": [
						"The mount has a Speed of 60 feet and can walk on water."
					],
					"5": [
						"The mount has a Speed of 60 feet and can walk on water. It also has a fly Speed of 60 feet, but it must end its turn on a surface or fall."
					],
					"6": [
						"The mount has a Speed and a fly Speed of 80 feet."
					]
				}
			}
		},
		{
			"name": "Mask of Terror",
			"source": "PC1",
			"remaster": true,
			"page": 342,
			"level": 7,
			"traits": [
				"concentrate",
				"emotion",
				"fear",
				"illusion",
				"manipulate",
				"mental",
				"visual"
			],
			"traditions": [
				"arcane",
				"occult",
				"primal"
			],
			"cast": {
				"number": 2,
				"unit": "action"
			},
			"range": {
				"number": 30,
				"unit": "feet"
			},
			"targets": "1 creature",
			"duration": {
				"number": 1,
				"unit": "minute"
			},
			"entries": [
				"The target appears to be a gruesome and terrifying creature. The effect is unique to each observer, so a human viewing the target might see a demon with bloody fangs, but a demon observing the target might see a glowing angelic visage.",
				"When any creature attempts a {@condition hostile} action against the target, the creature must attempt a Will save. It is then temporarily immune until the end of its next turn.",
				{
					"type": "successDegree",
					"entries": {
						"Success": "The creature is unaffected.",
						"Failure": "The creature becomes {@condition frightened 2} before using its action.",
						"Critical Failure": "The creature becomes {@condition frightened 2}, and its action fails and is wasted."
					}
				}
			],
			"heightened": {
				"X": {
					"8": [
						"You can target up to 5 creatures. If a creature uses a {@condition hostile} action or reaction that affects multiple targets simultaneously, it needs to attempt only one save against mask of terror."
					]
				}
			}
		},
		{
			"name": "Massacre",
			"source": "PC1",
			"remaster": true,
			"page": 342,
			"level": 9,
			"traits": [
				"concentrate",
				"death",
				"manipulate",
				"void"
			],
			"traditions": [
				"arcane",
				"divine",
				"primal"
			],
			"cast": {
				"number": 2,
				"unit": "action"
			},
			"area": {
				"types": [
					"Line"
				],
				"entry": "60-foot line"
			},
			"savingThrow": {
				"type": [
					"F"
				]
			},
			"entries": [
				"You unleash a wave of death to snuff out the life force of those in its path. Each creature of 17th level or lower in the line must attempt a Fortitude save. If the damage from massacre reduces a creature to 0 Hit Points, that creature dies instantly. If massacre doesn't kill even a single creature, the void energy violently explodes back toward you, dealing an additional 30 void damage to every creature in the line (even those above 17th level) and 30 void damage to you.",
				{
					"type": "successDegree",
					"entries": {
						"Critical Success": "The creature is unaffected.",
						"Success": "The creature takes {@damage 9d6} negative damage.",
						"Failure": "The creature takes 100 negative damage.",
						"Critical Failure": "The creature dies."
					}
				}
			],
			"heightened": {
				"X": {
					"10": [
						"The spell can affect creatures up to 19th level. Increase the damage to {@damage 10d6} on a success, and to 115 on a failure."
					]
				}
			}
		},
		{
			"name": "Mending",
			"source": "PC1",
			"remaster": true,
			"page": 343,
			"level": 1,
			"traits": [
				"concentrate",
				"manipulate"
			],
			"traditions": [
				"arcane",
				"divine",
				"occult",
				"primal"
			],
			"spellLists": [
				"Elemental"
			],
			"cast": {
				"number": 10,
				"unit": "minute"
			},
			"range": {
				"number": 1,
				"unit": "touch"
			},
			"targets": "non-magical object of light Bulk or less",
			"entries": [
				"You repair the target item. You restore 5 Hit Points per spell level to the target, potentially removing the {@condition broken} condition if this repairs it past the item's {@condition Broken} Threshold. You can't replace lost pieces or repair an object that's been completely destroyed."
			],
			"heightened": {
				"X": {
					"2": [
						"You can target a non-magical object of 1 Bulk or less."
					],
					"3": [
						"You can target a non-magical object of 2 Bulk or less, or a magical object of 1 Bulk or less."
					]
				}
			}
		},
		{
			"name": "Message",
			"source": "PC1",
			"remaster": true,
			"page": 343,
			"level": 1,
			"traits": [
				"auditory",
				"cantrip",
				"concentrate",
				"illusion",
				"linguistic",
				"mental",
				"subtle"
			],
			"traditions": [
				"arcane",
				"divine",
				"occult"
			],
			"spellLists": [
				"Elemental"
			],
			"cast": {
				"number": 1,
				"unit": "action"
			},
			"range": {
				"number": 120,
				"unit": "feet"
			},
			"targets": "1 creature",
			"duration": {
				"entry": "see below",
				"unit": "special"
			},
			"entries": [
				"You mouth words quietly, but instead of coming out of your mouth, they're transferred directly to the ears of the target. While others can't hear your words any better than if you normally mouthed them, the target can hear your words as if they were standing next to you. The target can give a brief response as a reaction, or as a free action on their next turn if they wish, but they must be able to see you and be within range to do so. If they respond, their response is delivered directly to your ear, just like the original message."
			],
			"heightened": {
				"X": {
					"3": [
						"The spell's range increases to 500 feet."
					]
				}
			}
		},
		{
			"name": "Metamorphosis",
			"source": "PC1",
			"remaster": true,
			"page": 343,
			"level": 9,
			"traits": [
				"concentrate",
				"manipulate",
				"polymorph"
			],
			"traditions": [
				"arcane",
				"primal"
			],
			"cast": {
				"number": 2,
				"unit": "action"
			},
			"duration": {
				"dismiss": true,
				"number": 1,
				"unit": "minute"
			},
			"entries": [
				"Harnessing your mastery of transformative magic, you take on a mutable form. You transform yourself into any form you could choose with a {@trait polymorph} spell in your spell repertoire or that you could prepare of 8th level or lower (including any 8th-level or lower heightened versions of spells you know). You gain 40 temporary Hit Points rather than the amount normally granted by the form.",
				"You can {@action Sustain a Spell|Sustain the spell} to enter a new form you haven't used during this metamorphosis. This replenishes your temporary Hit Points from this spell."
			]
		},
		{
			"name": "Migration",
			"source": "PC1",
			"remaster": true,
			"page": 343,
			"level": 8,
			"traits": [
				"concentrate",
				"manipulate",
				"polymorph"
			],
			"traditions": [
				"primal"
			],
			"spellLists": [
				"Elemental"
			],
			"cast": {
				"number": 10,
				"unit": "minute"
			},
			"range": {
				"number": 20,
				"unit": "feet"
			},
			"targets": "you and up to five creatures",
			"duration": {
				"number": 8,
				"unit": "hour"
			},
			"entries": [
				"The targets naturally take on animal forms most fitting their movement and environment. Each target gains a land, burrow, climb, fly, and swim Speed of 40 feet, and can transform into a Tiny or Small animal most appropriate for a given movement and environment. It also gains immunity to mild, severe, and extreme cold and heat, along with any other immunities common to the local wildlife, at the GM's discretion. In exploration mode, a target can move much faster, at a travel Speed of 20 miles per hour.",
				"A target can't {@action Strike}, {@action Cast a Spell||cast spells}, or use most {@trait manipulate} actions in animal form, but it can resume its normal shape by {@action Sustain a Spell||Sustaining the spell}. It can Sustain the spell again to resume animal form."
			]
		},
		{
			"name": "Mind Probe",
			"source": "PC1",
			"remaster": true,
			"page": 343,
			"level": 5,
			"traits": [
				"uncommon",
				"concentrate",
				"linguistic",
				"manipulate",
				"mental"
			],
			"traditions": [
				"arcane",
				"occult"
			],
			"cast": {
				"number": 1,
				"unit": "minute"
			},
			"range": {
				"number": 30,
				"unit": "feet"
			},
			"targets": "1 creature",
			"savingThrow": {
				"type": [
					"W"
				]
			},
			"duration": {
				"number": 1,
				"unit": "minute",
				"sustained": true
			},
			"entries": [
				"You cast your thoughts through a creature's mind, sifting for information. You access the target's memories and knowledge unless it fends you off with a Will save.",
				{
					"type": "successDegree",
					"entries": {
						"Success": "The target is unaffected.",
						"Failure": "Each round of the spell's duration, you can {@action Sustain a Spell||Sustain the Spell} to ask a different question and attempt to uncover the answer. For each question, the target can attempt a {@skill Deception} check against your spell DC; if the target succeeds, you don't learn the answer, and on a critical success, the target gives you a false answer that you believe is truthful Once you've asked the target a given question, asking it again, even with a separate casting of mind probe, produces the same result.",
						"Critical Failure": "As failure, and the target takes a \u20134 circumstance penalty to {@skill Deception} checks against your questions."
					}
				}
			]
		},
		{
			"name": "Mind Reading",
			"source": "PC1",
			"remaster": true,
			"page": 343,
			"level": 3,
			"traits": [
				"uncommon",
				"concentrate",
				"detection",
				"manipulate",
				"mental"
			],
			"traditions": [
				"arcane",
				"occult"
			],
			"cast": {
				"number": 2,
				"unit": "action"
			},
			"range": {
				"number": 30,
				"unit": "feet"
			},
			"targets": "1 creature",
			"savingThrow": {
				"type": [
					"W"
				]
			},
			"duration": {
				"entry": "1 round or sustained up to 1 minute",
				"number": 1,
				"unit": "minute",
				"sustained": true
			},
			"entries": [
				"With a cursory mental touch, you attempt to read the target's mind. It must attempt a Will save. The target then becomes temporarily immune to your mind reading for 1 hour.",
				{
					"type": "successDegree",
					"entries": {
						"Critical Success": "The target perceives vague surface thoughts from you when you {@action Cast a Spell||Cast the Spell}.",
						"Success": "You find out whether the target's Intelligence modifier is higher than, equal to, or lower than yours.",
						"Failure": "You perceive vague surface thoughts from the target when you {@action Cast a Spell||Cast the Spell}, and you find out whether its Intelligence modifier is higher than, equal to, or lower than yours.",
						"Critical Failure": "As failure, and for the duration of the spell, you can {@action Sustain a Spell||Sustain the Spell} to detect the target's surface thoughts again. The target doesn't receive any additional saves."
					}
				}
			]
		},
		{
			"name": "Mindlink",
			"source": "PC1",
			"remaster": true,
			"page": 344,
			"level": 1,
			"traits": [
				"concentrate",
				"manipulate",
				"mental"
			],
			"traditions": [
				"occult"
			],
			"cast": {
				"number": 2,
				"unit": "action"
			},
			"range": {
				"number": 1,
				"unit": "touch"
			},
			"targets": "1 willing creature",
			"entries": [
				"You link your mind to the target's mind and mentally impart to that target an amount of information in an instant that could otherwise be communicated in 10 minutes."
			]
		},
		{
			"name": "Mirage",
			"source": "PC1",
			"remaster": true,
			"page": 344,
			"level": 4,
			"traits": [
				"uncommon",
				"concentrate",
				"illusion",
				"manipulate"
			],
			"traditions": [
				"arcane",
				"occult",
				"primal"
			],
			"cast": {
				"number": 10,
				"unit": "minute"
			},
			"range": {
				"number": 500,
				"unit": "feet"
			},
			"area": {
				"types": [
					"Burst"
				],
				"entry": "50-foot burst"
			},
			"duration": {
				"entry": "until your next daily preparations",
				"unit": "special"
			},
			"entries": [
				"You create an illusion that causes natural terrain to look, sound, feel, and smell like a different kind of terrain. This doesn't disguise any structures or creatures in the area.",
				"Any creature that touches the illusion or uses the {@action Seek} action to examine it can attempt to {@quickref disbelieve your illusion|CRB|2|disbelieving illusions|0}."
			],
			"heightened": {
				"X": {
					"5": [
						"Your image can also disguise structures or create illusory structures (but still doesn't disguise creatures)."
					]
				}
			}
		},
		{
			"name": "Mislead",
			"source": "PC1",
			"remaster": true,
			"page": 344,
			"level": 6,
			"traits": [
				"concentrate",
				"illusion",
				"manipulate"
			],
			"traditions": [
				"arcane",
				"occult"
			],
			"cast": {
				"number": 2,
				"unit": "action"
			},
			"duration": {
				"number": 1,
				"unit": "minute",
				"sustained": true
			},
			"entries": [
				"You turn yourself {@condition invisible} and create an illusory duplicate of yourself. When you {@action Sustain a Spell||Sustain the Spell}, you can mentally dictate a course of action for your duplicate to follow that round. Your duplicate acts as though it had your full number of actions, though it can't actually affect anything in the environment. Both the duplicate and your invisibility persist for the spell's duration. Performing a {@condition hostile} action doesn't end mislead's invisibility, just like a 4th-level {@spell invisibility} spell. A creature that determines the duplicate is an illusion doesn't necessarily know you're {@condition invisible}, and one that can see your {@condition invisible} form doesn't necessarily know your duplicate is an illusion.",
				"If you {@action Cast a Spell}, {@trait attack}, or otherwise {@action interact} with another creature, as a part of that action you can attempt a {@skill Deception} check against observers' {@skill Perception} DCs to convince them your duplicate used that action. This doesn't fool anyone who's aware your duplicate is an illusion, nor does it work if the attack obviously couldn't have come from the duplicate. For instance, if you fired a ray, you could make it look like it came from the duplicate as long as the duplicate was positioned appropriately, but if you attacked with a sword and your duplicate was across the room from the target, your {@skill Deception} check would automatically fail."
			]
		},
		{
			"name": "Mist",
			"source": "PC1",
			"remaster": true,
			"page": 344,
			"level": 2,
			"traits": [
				"concentrate",
				"manipulate",
				"water"
			],
			"traditions": [
				"arcane",
				"primal"
			],
			"spellLists": [
				"Elemental"
			],
			"cast": {
				"number": 3,
				"unit": "action"
			},
			"range": {
				"number": 120,
				"unit": "feet"
			},
			"area": {
				"types": [
					"Burst"
				],
				"entry": "20-foot burst"
			},
			"duration": {
				"dismiss": true,
				"number": 1,
				"unit": "minute"
			},
			"entries": [
				"You call forth a cloud of mist. All creatures within the mist become {@condition concealed}, and all creatures outside the mist become {@condition concealed} to creatures within it. You can {@action Dismiss} the cloud."
			]
		},
		{
			"name": "Moment of Renewal",
			"source": "PC1",
			"remaster": true,
			"page": 344,
			"level": 8,
			"traits": [
				"concentrate",
				"healing",
				"manipulate"
			],
			"traditions": [
				"divine",
				"primal"
			],
			"cast": {
				"number": 2,
				"unit": "action"
			},
			"range": {
				"number": 1,
				"unit": "touch"
			},
			"targets": "up to 6 creatures",
			"entries": [
				"The targets experience a day's worth of recovery in an instant. Any detrimental effects that would be gone after 24 hours end, though this doesn't shorten the duration of any active spells affecting the targets. The targets regain Hit Points and recover from conditions as if they had taken 24 hours of rest, but they do not make their daily preparations again or gain any benefits of rest other than healing. The targets are then temporarily immune for 1 day."
			]
		},
		{
			"name": "Monstrosity Form",
			"source": "PC1",
			"remaster": true,
			"page": 344,
			"level": 8,
			"traits": [
				"concentrate",
				"manipulate",
				"polymorph"
			],
			"traditions": [
				"arcane",
				"primal"
			],
			"cast": {
				"number": 2,
				"unit": "action"
			},
			"duration": {
				"dismiss": true,
				"number": 1,
				"unit": "minute"
			},
			"entries": [
				"You transform into the shape of a legendary monster, assuming a Huge battle form. You must have enough space to expand into or the spell is lost. When you cast this spell, choose phoenix, purple worm, or sea serpent. While in this form, you gain the {@trait beast} trait (for phoenix) or the {@trait animal} trait (for cave worm or sea serpent). You can {@action Dismiss} the spell.",
				"You gain the following statistics and abilities regardless of which battle form you choose:",
				{
					"type": "list",
					"items": [
						"AC = 20 + your level. Ignore your armor's check penalty and Speed reduction.",
						"20 temporary Hit Points.",
						"{@ability Darkvision}.",
						"One or more unarmed melee attacks specific to the battle form you choose, which are the only attacks you can {@action Strike} with. You're trained with them. Your attack modifier is +28, and you use the listed damage. These attacks are Strength based (for the purpose of the {@condition enfeebled} condition, for example). If your unarmed attack modifier is higher, you can use it instead.",
						"{@skill Athletics} modifier of +30, unless your own modifier is higher."
					]
				},
				"You also gain specific abilities based on the type of monster you choose:",
				{
					"type": "list",
					"items": [
						"{@bold Cave Worm} Speed 40 feet, burrow Speed 30 feet, swim Speed 20 feet; {@b Melee} {@as 1} jaws ({@trait reach <10 feet>}), {@b Damage} {@damage 2d12+20} piercing; {@b Melee} {@as 1} stinger ({@trait agile}, {@trait reach <10 feet>}), {@b Damage} {@damage 2d8+15} piercing plus {@damage 2d6} {@condition persistent damage||persistent poison}; {@b Melee} {@as 1} body ({@trait reach <10 feet>}) {@b Damage} {@damage 2d8+20} bludgeoning; {@b Inexorable} You automatically recover from the {@condition paralyzed}, {@condition slowed}, and {@condition stunned} conditions at the end of each of your turns. You're also immune to being {@condition immobilized} and ignore {@quickref difficult terrain||3|terrain} and {@quickref greater difficult terrain||3|terrain}.",
						"{@bold Phoenix} Speed 30 feet, fly Speed 90 feet; {@b Melee} {@as 1} beak ({@trait reach <15 feet>}), {@b Damage} {@damage 2d6+12} piercing plus {@damage 2d4} fire and {@damage 2d4} {@condition persistent damage||persistent fire}; {@b Melee} {@as 1} talon ({@trait agile}, {@trait reach <15 feet>}), {@b Damage} {@damage 2d8+12} slashing; {@b Shroud of Flame} ({@trait aura}, {@trait evocation}, {@trait fire}, {@trait primal}) 20 feet. You gain an aura of fire that extends out from you. A creature that enters or ends its turn within the aura takes {@damage 2d6} fire damage. A creature can take this damage only once per turn. You can use a single action, which has the {@trait concentrate} trait, to activate or deactivate this aura.",
						"{@bold Sea Serpent} Speed 20 feet, swim Speed 90 feet; {@b Melee} {@as 1} jaws ({@trait reach <15 feet>}), {@b Damage} {@damage 2d12+20} piercing; {@b Melee} {@as 1} tail ({@trait reach <25 feet>}), {@b Damage} {@damage 2d8+20} bludgeoning; {@b Spine Rake} {@as 2} ({@trait move}) You extend your spines and {@action Swim} or {@action Stride}. Each creature you're adjacent to at any point during your movement takes {@damage 4d8+10} slashing damage (basic Reflex against your spell DC)."
					]
				}
			],
			"heightened": {
				"X": {
					"9": [
						"You instead gain AC = 22 + your level, 25 temporary HP, attack modifier +31, increase damage by one damage die, and {@skill Athletics} +33."
					]
				}
			},
			"miscTags": [
				"BF"
			]
		},
		{
			"name": "Moon Frenzy",
			"source": "PC1",
			"remaster": true,
			"page": 345,
			"level": 5,
			"traits": [
				"concentrate",
				"manipulate",
				"morph"
			],
			"traditions": [
				"primal"
			],
			"cast": {
				"number": 2,
				"unit": "action"
			},
			"range": {
				"number": 30,
				"unit": "feet"
			},
			"targets": "up to 5 willing creatures",
			"duration": {
				"number": 1,
				"unit": "minute"
			},
			"entries": [
				"A feral aspect overcomes the targets, making them tough and savage. Targets gain 5 temporary Hit Points, a +10-foot status bonus to their Speeds, and weakness 5 to silver. They also grow vicious fangs and claws, which are unarmed attacks. The fangs deal {@damage 2d8} piercing damage; the claws deal {@damage 2d6} slashing damage and have the {@trait agile} and {@trait finesse} traits. The targets use their highest weapon or unarmed attack proficiency with these attacks, and if they have weapon specialization or greater weapon specialization, they add this damage as well. On a critical hit with one of these unarmed attacks, the creature struck takes {@damage 1d4} {@condition persistent damage||persistent bleed damage}.",
				"The targets can't use concentrate actions unless those actions also have the {@trait rage} trait, with the exception of {@action Seek}. A creature can attempt to end the spell's effect on itself by using a single action, which has the {@trait rage} trait, to attempt a Will save against your spell DC; on a success, it ends the spell's effect on itself.",
				"If a target is in the light of a full moon, it also grows by one size if it were Medium or smaller. This increases the reach of a Medium or Tiny creature by 5 feet."
			],
			"heightened": {
				"X": {
					"6": [
						"The temporary Hit Points increase to 10, the silver weakness to 10, and the damage dealt by the attacks to three dice."
					],
					"10": [
						"The temporary Hit Points increase to 20, the silver weakness to 20, and the damage dealt by the attacks to four dice."
					]
				}
			},
			"miscTags": [
				"THP"
			]
		},
		{
			"name": "Mountain Resilience",
			"source": "PC1",
			"remaster": true,
			"page": 346,
			"level": 4,
			"traits": [
				"concentrate",
				"earth",
				"manipulate"
			],
			"traditions": [
				"arcane",
				"primal"
			],
			"spellLists": [
				"Elemental"
			],
			"cast": {
				"number": 2,
				"unit": "action"
			},
			"range": {
				"number": 1,
				"unit": "touch"
			},
			"targets": "1 creature",
			"duration": {
				"number": 20,
				"unit": "minute"
			},
			"entries": [
				"The target's skin hardens like the stone of a mountain face. It gains resistance 5 to physical damage, except adamantine. Each time the target is hit by a bludgeoning, piercing, or slashing attack, mountain resilience's duration decreases by 1 minute."
			],
			"heightened": {
				"X": {
					"6": [
						"The resistance increases to 10."
					],
					"8": [
						"The resistance increases to 15."
					],
					"10": [
						"The resistance increases to 20."
					]
				}
			}
		},
		{
			"name": "Mystic Armor",
			"source": "PC1",
			"remaster": true,
			"page": 346,
			"level": 1,
			"traits": [
				"concentrate",
				"manipulate"
			],
			"traditions": [
				"arcane",
				"divine",
				"occult",
				"primal"
			],
			"spellLists": [
				"Elemental"
			],
			"cast": {
				"number": 2,
				"unit": "action"
			},
			"duration": {
				"entry": "until your next daily preparations",
				"unit": "special"
			},
			"entries": [
				"You ward yourself with shimmering magical energy, gaining a +1 item bonus to AC and a maximum Dexterity modifier of +5. While wearing mystic armor, you use your unarmored proficiency to calculate your AC."
			],
			"heightened": {
				"X": {
					"4": [
						"You gain a +1 item bonus to saving throws."
					],
					"6": [
						"The item bonus to AC increases to +2, and you gain a +1 item bonus to saving throws."
					],
					"8": [
						"The item bonus to AC increases to +2, and you gain a +2 item bonus to saving throws."
					],
					"10": [
						"The item bonus to AC increases to +3, and you gain a +3 item bonus to saving throws."
					]
				}
			}
		},
		{
			"name": "Nature Incarnate",
			"source": "PC1",
			"remaster": true,
			"page": 346,
			"level": 10,
			"traits": [
				"concentrate",
				"manipulate",
				"polymorph"
			],
			"traditions": [
				"primal"
			],
			"cast": {
				"number": 2,
				"unit": "action"
			},
			"duration": {
				"dismiss": true,
				"number": 1,
				"unit": "minute"
			},
			"entries": [
				"The primal power of the world flows through you. You transform into an incarnation of nature, either a green man or a kaiju. Your battle form is Medium for a green man or Gargantuan (30-foot-by-30-foot space) for a kaiju. You must have enough space to expand into or the spell is lost. While in this form, you gain the {@trait plant} trait (for a green man) or the {@trait beast} trait (for a kaiju). You can {@action Dismiss} the spell.",
				"You gain the following statistics and abilities regardless of which battle form you choose:",
				{
					"type": "list",
					"items": [
						"AC = 25 + your level. Ignore your armor's check penalty and Speed reduction.",
						"30 temporary Hit Points.",
						"{@ability Darkvision}.",
						"One or more attacks specific to the battle form you choose, which are the only attacks you can {@action Strike} with. You're trained with them. Your attack modifier is +34, and you use the listed damage. These attacks are Strength based (for the purpose of the {@condition enfeebled} condition, for example). If your unarmed attack modifier is higher, you can use it instead.",
						"{@skill Athletics} modifier of +36, unless your own modifier is higher. You also gain specific abilities based on the type of incarnation you choose:",
						"{@bold Green Man} Speed 40 feet, climb Speed 40 feet; {@b Melee} {@as 1} vines ({@trait reach <30 feet>}, {@trait versatile <P>}), {@b Damage} {@damage 6d8+12} bludgeoning; {@b Ranged} {@as 1} thorns (range 100 feet), {@b Damage} {@damage 6d6+6} piercing; Green Caress (aura, primal, transmutation) 60 feet. Enemies other than plants must succeed at a Fortitude save against your spell DC or become {@condition clumsy 1} for 1 round ({@condition clumsy 2} on a critical failure).",
						"{@bold Kaiju} Speed 50 feet; resistance 5 to physical damage; {@b Melee} {@as 1} jaws ({@trait reach <30 feet>}), {@b Damage} {@damage 6d10+10} piercing; {@b Melee} {@as 1} claws ({@trait agile}, {@trait reach <30 feet>}), {@b Damage} {@damage 6d8+8} slashing; {@b Melee} {@as 1} foot ({@trait agile}, {@trait reach <15 feet>}), {@b Damage} {@damage 6d6+10} bl!udgeoning; Unstoppable You are immune to being {@condition immobilized} and ignore {@quickref difficult terrain||3|terrain} and {@quickref greater difficult terrain||3|terrain}; Trample {@as 3} You move up to double your Speed and move through the spaces of Huge or smaller creatures, trampling each creature whose space you enter. A trampled creature takes foot damage with a basic Reflex save against your spell DC."
					]
				}
			],
			"miscTags": [
				"BF"
			]
		},
		{
			"name": "Nature's Pathway",
			"source": "PC1",
			"remaster": true,
			"page": 346,
			"level": 5,
			"traits": [
				"uncommon",
				"concentrate",
				"manipulate",
				"mental",
				"plant",
				"teleportation"
			],
			"traditions": [
				"primal"
			],
			"cast": {
				"number": 1,
				"unit": "minute"
			},
			"entries": [
				"You step into a living tree with a trunk big enough for you to fit inside it and instantly teleport to any tree of the same species within 5 miles that also has a sufficiently large trunk. Once you enter the first tree, you instantly know the rough locations of other sufficiently large trees of the same species within range and can exit from the original tree, if you prefer. You can't carry extradimensional spaces with you; if you attempt to do so, the spell fails."
			],
			"heightened": {
				"X": {
					"6": [
						"The tree you exit can be up to 50 miles away."
					],
					"8": [
						"The tree you exit can be up to 500 miles away."
					],
					"9": [
						"The tree you exit can be anywhere on the same planet."
					]
				}
			}
		},
		{
			"name": "Never Mind",
			"source": "PC1",
			"remaster": true,
			"page": 346,
			"level": 6,
			"traits": [
				"concentrate",
				"curse",
				"incapacitation",
				"manipulate",
				"mental"
			],
			"traditions": [
				"arcane",
				"occult"
			],
			"cast": {
				"number": 2,
				"unit": "action"
			},
			"range": {
				"number": 30,
				"unit": "feet"
			},
			"targets": "1 creature",
			"savingThrow": {
				"type": [
					"W"
				]
			},
			"duration": {
				"entry": "varies",
				"unit": "special"
			},
			"entries": [
				"You drastically reduce the target's mental faculties. The target must attempt a Will save. The effects of this curse can be removed only through effects that target curses.",
				{
					"type": "successDegree",
					"entries": {
						"Critical Success": "The target is unaffected.",
						"Success": "The target is {@condition stupefied 2} for 1 round.",
						"Failure": "The target is {@condition stupefied 4} with an unlimited duration.",
						"Critical Failure": "The target's intellect is permanently reduced below that of an animal, and it treats its Charisma, Intelligence, and Wisdom modifiers as \u20135. It loses all class abilities that require mental faculties, including all spellcasting. If the target is a PC, they become an NPC under the GM's control."
					}
				}
			]
		},
		{
			"name": "Nightmare",
			"source": "PC1",
			"remaster": true,
			"page": 346,
			"level": 4,
			"traits": [
				"concentrate",
				"illusion",
				"manipulate",
				"mental"
			],
			"traditions": [
				"arcane",
				"occult"
			],
			"cast": {
				"number": 10,
				"unit": "minute"
			},
			"range": {
				"number": 1,
				"unit": "planetary"
			},
			"targets": "1 creature you know by name",
			"savingThrow": {
				"type": [
					"W"
				]
			},
			"duration": {
				"number": 1,
				"unit": "day"
			},
			"entries": [
				"You send disturbing nightmares to your target. The next time the target falls asleep, it must attempt a Will save. If you know the target only by name and have never met them, the target gets a +4 circumstance bonus to the Will save.",
				{
					"type": "successDegree",
					"entries": {
						"Critical Success": "The target is unaffected and is temporarily immune for 1 week.",
						"Success": "The target experiences the nightmares but suffers no adverse effects other than unpleasant memories.",
						"Failure": "The target experiences the nightmares and awakens {@condition fatigued}.",
						"Critical Failure": "The target experiences the nightmares, awakens {@condition fatigued}, and is {@condition drained 2} until it is no longer {@condition fatigued}."
					}
				}
			]
		},
		{
			"name": "Noise Blast",
			"source": "PC1",
			"remaster": true,
			"page": 347,
			"level": 2,
			"traits": [
				"concentrate",
				"manipulate",
				"sonic"
			],
			"traditions": [
				"divine",
				"occult"
			],
			"cast": {
				"number": 2,
				"unit": "action"
			},
			"range": {
				"number": 30,
				"unit": "feet"
			},
			"area": {
				"types": [
					"Burst"
				],
				"entry": "10-foot burst"
			},
			"savingThrow": {
				"type": [
					"F"
				]
			},
			"entries": [
				"A cacophonous noise blasts out, dealing {@damage 2d10} sonic damage.",
				"Each creature must attempt a Fortitude save.",
				{
					"type": "successDegree",
					"entries": {
						"Critical Success": "The creature is unaffected.",
						"Success": "The creature takes half damage.",
						"Failure": "The creature takes full damage and is {@condition deafened} for 1 round.",
						"Critical Failure": "The creature takes double damage, is {@condition deafened} for 1 minute, and is {@condition stunned 1}."
					}
				}
			],
			"heightened": {
				"plusX": {
					"1": [
						"The damage increases by {@damage 1d10}."
					]
				}
			}
		},
		{
			"name": "Oaken Resilience",
			"source": "PC1",
			"remaster": true,
			"page": 347,
			"level": 2,
			"traits": [
				"concentrate",
				"manipulate",
				"plant",
				"wood"
			],
			"traditions": [
				"arcane",
				"primal"
			],
			"cast": {
				"number": 2,
				"unit": "action"
			},
			"range": {
				"number": 1,
				"unit": "touch"
			},
			"targets": "1 willing creature",
			"duration": {
				"dismiss": true,
				"number": 10,
				"unit": "minute"
			},
			"entries": [
				"The target's skin becomes tough, with a consistency like bark or wood. The target gains resistance 2 to bludgeoning and piercing damage and weakness 3 to fire. After the target takes fire damage, it can {@action dismiss} the spell as a free action triggered by taking the damage; doing so doesn't reduce the fire damage the target was dealt."
			],
			"heightened": {
				"plusX": {
					"2": [
						"The resistances increase by 2, and the weakness increases by 3."
					]
				}
			}
		},
		{
			"name": "One with Plants",
			"source": "PC1",
			"remaster": true,
			"page": 347,
			"level": 2,
			"traits": [
				"concentrate",
				"manipulate",
				"plant",
				"polymorph",
				"wood"
			],
			"traditions": [
				"primal"
			],
			"cast": {
				"number": 2,
				"unit": "action"
			},
			"duration": {
				"dismiss": true,
				"entry": "10 minutes or 8 hours",
				"number": 8,
				"unit": "hour"
			},
			"entries": [
				"You can either transform into a plant or merge with plant matter. While transformed, you can't move or affect anything outside the plant, but you can {@action Cast a Spell||cast spells} as long as they don't require {@quickref line of effect||3|line of effect} beyond the plant. You can {@action Dismiss} this spell.",
				{
					"type": "list",
					"items": [
						"{@b Merge with Plants} The spell's duration is 10 minutes. While {@action Cast a Spell||casting the spell}, you must touch a plant with enough volume to fit you and your possessions or the spell is disrupted. While merged, you can hear, but not see, what's going on outside the plant. If the plant takes damage while you're inside it, you're expelled from the plant and take {@damage 10d6} damage. {@spell Magic passage} expels you without dealing damage. The spell ends if you're ever outside the plant.",
						"{@b Turn into a Plant} The spell's duration is 8 hours. You become a Large plant\u2014typically a tree. {@skill Perception} checks don't reveal your true nature, but a successful {@skill Nature} or {@skill Survival} check against your spell DC reveals that you appear to be a plant that is strangely new to the area. While in this form, you can observe everything around you, using your normal senses. As a plant, your AC is 20, and only status bonuses, status penalties, circumstance bonuses, and circumstance penalties affect you. Any successes and critical successes you roll on Reflex saves are failures."
					]
				}
			]
		},
		{
			"name": "One with Stone",
			"source": "PC1",
			"remaster": true,
			"page": 347,
			"level": 3,
			"traits": [
				"concentrate",
				"earth",
				"manipulate",
				"polymorph"
			],
			"traditions": [
				"arcane",
				"primal"
			],
			"spellLists": [
				"Elemental"
			],
			"cast": {
				"number": 2,
				"unit": "action"
			},
			"duration": {
				"dismiss": true,
				"entry": "10 minutes or 8 hours",
				"number": 8,
				"unit": "hour"
			},
			"entries": [
				"You can either transform into a stone or merge with stone. This spell has the same effects as {@spell one with plants}, but lets you merge with or turn into stone. A stone you turn into has AC 23. You can {@action Dismiss} this spell."
			]
		},
		{
			"name": "Outcast's Curse",
			"source": "PC1",
			"remaster": true,
			"page": 347,
			"level": 4,
			"traits": [
				"concentrate",
				"curse",
				"manipulate",
				"mental",
				"misfortune"
			],
			"traditions": [
				"arcane",
				"divine",
				"occult"
			],
			"cast": {
				"number": 2,
				"unit": "action"
			},
			"range": {
				"number": 1,
				"unit": "touch"
			},
			"targets": "1 creature",
			"savingThrow": {
				"type": [
					"W"
				]
			},
			"entries": [
				"You afflict the target with a curse that makes its presence abrasive and off-putting. The target must attempt a Will save.",
				{
					"type": "successDegree",
					"entries": {
						"Critical Success": "The target is unaffected.",
						"Success": "For 10 minutes, the target must roll twice and use the worse result whenever attempting a {@skill Deception}, {@skill Diplomacy}, {@skill Intimidation}, or {@skill Performance} check, and creatures they encounter have an initial attitude toward them of one step worse (for instance, {@condition unfriendly} instead of {@condition indifferent}).",
						"Failure": "As success, but the effect is permanent.",
						"Critical Failure": "As failure, and creatures that the target encounters have an initial attitude toward them of two steps worse."
					}
				}
			]
		},
		{
			"name": "Overwhelming Presence",
			"source": "PC1",
			"remaster": true,
			"page": 347,
			"level": 9,
			"traits": [
				"auditory",
				"concentrate",
				"incapacitation",
				"manipulate",
				"mental",
				"visual"
			],
			"traditions": [
				"divine",
				"occult"
			],
			"cast": {
				"number": 2,
				"unit": "action"
			},
			"area": {
				"types": [
					"Burst"
				],
				"entry": "40-foot burst"
			},
			"targets": "any number of creatures",
			"savingThrow": {
				"type": [
					"W"
				]
			},
			"duration": {
				"entry": "until full tribute is paid",
				"unit": "special"
			},
			"entries": [
				"You surround yourself with supernatural splendor, appearing to be a god or similarly majestic being, with an appearance, regalia, and iconography of your choice. Targets must attempt a Will save. Regardless of the outcome, the target is then temporarily immune for 1 minute.",
				{
					"type": "successDegree",
					"entries": {
						"Critical Success": "The target is unaffected.",
						"Success": "The target must pay tribute to you two times. Paying tribute requires that the target spend a single action, which has either the {@trait move} trait (as they bow) or {@trait manipulate} trait (as they offer up a token in their hands). They must pay tribute at least once on each of their turns, if possible.",
						"Failure": "As success, but the target must pay tribute a total of six times.",
						"Critical Failure": "As failure, but the target must spend all its actions paying tribute, and they cannot take other actions until the tribute is fully paid."
					}
				}
			]
		},
		{
			"name": "Paralyze",
			"source": "PC1",
			"remaster": true,
			"page": 348,
			"level": 3,
			"traits": [
				"concentrate",
				"incapacitation",
				"manipulate",
				"mental"
			],
			"traditions": [
				"arcane",
				"occult"
			],
			"cast": {
				"number": 2,
				"unit": "action"
			},
			"range": {
				"number": 30,
				"unit": "feet"
			},
			"targets": "1 creature",
			"savingThrow": {
				"type": [
					"W"
				]
			},
			"duration": {
				"entry": "varies",
				"unit": "special"
			},
			"entries": [
				"You block the target's motor impulses before they can leave its mind, freezing the target in place. The target must attempt a Will save.",
				{
					"type": "successDegree",
					"entries": {
						"Critical Success": "The target is unaffected.",
						"Success": "The target is {@condition stunned 1}.",
						"Failure": "The target is {@condition paralyzed} for 1 round.",
						"Critical Failure": "The target is {@condition paralyzed} for 4 rounds. At the end of each of its turns, it can attempt a new Will save to reduce the remaining duration by 1 round, or end it entirely on a critical success."
					}
				}
			],
			"heightened": {
				"X": {
					"7": [
						"You can target up to 10 creatures."
					]
				}
			}
		},
		{
			"name": "Paranoia",
			"source": "PC1",
			"remaster": true,
			"page": 348,
			"level": 2,
			"traits": [
				"concentrate",
				"illusion",
				"manipulate",
				"mental"
			],
			"traditions": [
				"arcane",
				"occult"
			],
			"cast": {
				"number": 2,
				"unit": "action"
			},
			"range": {
				"number": 30,
				"unit": "feet"
			},
			"targets": "1 creature",
			"savingThrow": {
				"type": [
					"W"
				]
			},
			"duration": {
				"number": 1,
				"unit": "minute"
			},
			"entries": [
				"You cause the target to see all other creatures as dire threats. The target is stricken by intense paranoia toward all creatures around it and must attempt a Will save.",
				{
					"type": "successDegree",
					"entries": {
						"Critical Success": "The target is unaffected.",
						"Success": "The target believes everyone it sees is a potential threat. It becomes {@condition unfriendly} to all creatures to which it wasn't already {@condition hostile}, even those that were previously allies. It treats no one as an ally. The spell ends after 1 round.",
						"Failure": "As success, but the effect lasts 1 minute.",
						"Critical Failure": "As failure, except the target believes that everyone it sees is a mortal enemy. It uses its reactions and free actions against everyone, regardless of whether they were previously its allies, as determined by the GM. It otherwise acts as rationally as it normally does and likely prefers to attack creatures that are actively attacking or hindering it over those leaving it alone."
					}
				}
			],
			"heightened": {
				"X": {
					"6": [
						"You can target up to 5 creatures."
					]
				}
			}
		},
		{
			"name": "Peaceful Bubble",
			"source": "PC1",
			"remaster": true,
			"page": 348,
			"level": 4,
			"traits": [
				"uncommon",
				"concentrate",
				"manipulate"
			],
			"traditions": [
				"arcane",
				"occult"
			],
			"cast": {
				"number": 10,
				"unit": "minute"
			},
			"range": {
				"number": 1,
				"unit": "touch"
			},
			"area": {
				"types": [
					"Burst"
				],
				"entry": "100-foot burst"
			},
			"duration": {
				"number": 24,
				"unit": "hour"
			},
			"entries": [
				"An opaque shell of drifting, iridescent runes covers the area, creating a bubble. You can choose to make the burst smaller,n 10-foot increments. The runes don't block travel, but those inside the bubble can't perceive those outside it and vice versa. {@trait Detection} and {@trait scrying} effects are likewise blocked.",
				"Creatures sleeping within the bubble are immune to dreams sent by spells. Those sleeping 8 hours reduce their {@condition doomed} condition by 2 instead of 1."
			]
		},
		{
			"name": "Peaceful Rest",
			"source": "PC1",
			"remaster": true,
			"page": 348,
			"level": 2,
			"traits": [
				"concentrate",
				"manipulate"
			],
			"traditions": [
				"arcane",
				"divine",
				"occult",
				"primal"
			],
			"spellLists": [
				"Elemental"
			],
			"cast": {
				"number": 2,
				"unit": "action"
			},
			"range": {
				"number": 1,
				"unit": "touch"
			},
			"targets": "1 corpse",
			"duration": {
				"entry": "until your next daily preparations",
				"unit": "special"
			},
			"entries": [
				"The targeted corpse doesn't decay, nor can it be transformed into an undead. If the corpse is subject to a spell that requires the corpse to have died within a certain amount of time (for example, {@spell raise dead}), do not count the duration of peaceful rest against that time. This spell also prevents ordinary bugs and pests (such as maggots) from consuming the body."
			],
			"heightened": {
				"X": {
					"5": [
						"The spell's duration is unlimited, but the spell takes one more action to cast and requires a cost (embalming fluid worth 6 gp)."
					]
				}
			}
		},
		{
			"name": "Pest Form",
			"source": "PC1",
			"remaster": true,
			"page": 348,
			"level": 1,
			"traits": [
				"concentrate",
				"manipulate",
				"polymorph"
			],
			"traditions": [
				"arcane",
				"primal"
			],
			"cast": {
				"number": 2,
				"unit": "action"
			},
			"duration": {
				"dismiss": true,
				"number": 10,
				"unit": "minute"
			},
			"entries": [
				"You transform into a the battle form of a Tiny animal, such as a cat, insect, lizard, or rat. You can decide the specific type of animal (such as a rat or praying mantis), but this has no effect on the form's Size or statistics. While in this form, you gain the {@trait animal} trait, and you can't make {@action Strike||Strikes}. You can {@action Dismiss} the spell.",
				"You gain the following statistics and abilities:",
				{
					"type": "list",
					"items": [
						"AC = 15 + your level. Ignore your armor's check penalty and Speed reduction.",
						"Speed 20 feet.",
						"Weakness 5 to physical damage. (If you take physical damage in this form, you take 5 additional damage.)",
						"{@ability Low-light vision} and imprecise {@ability scent} 30 feet.",
						"{@skill Acrobatics} and {@skill Stealth} modifiers of +10, unless your own modifier is higher; {@skill Athletics} modifier \u20134."
					]
				}
			],
			"heightened": {
				"X": {
					"4": [
						"You can turn into a flying creature, such as a bird, which grants you a fly Speed of 20 feet."
					]
				}
			},
			"miscTags": [
				"BF"
			]
		},
		{
			"name": "Pet Cache",
			"source": "PC1",
			"remaster": true,
			"page": 348,
			"level": 1,
			"traits": [
				"extradimensional",
				"manipulate"
			],
			"traditions": [
				"arcane",
				"divine",
				"occult",
				"primal"
			],
			"spellLists": [
				"Elemental"
			],
			"cast": {
				"number": 1,
				"unit": "action"
			},
			"range": {
				"number": 1,
				"unit": "touch"
			},
			"targets": "1 willing creature that is your companion",
			"duration": {
				"dismiss": true,
				"number": 8,
				"unit": "hour"
			},
			"entries": [
				"You open your cloak or create a gap with your hands, drawing the target into a pocket dimension just large enough for its basic comfort. No other creature can enter this extradimensional space, and the target can bring along objects only if they were designed to be worn by a creature of its kind. The space has enough air, food, and water to sustain the target for the duration.",
				"You can {@action Dismiss} the spell. The spell also ends if you die or enter an extradimensional space. When the spell ends, the target reappears in the nearest unoccupied space (outside of any extradimensional space you may have entered)."
			]
		},
		{
			"name": "Petrify",
			"source": "PC1",
			"remaster": true,
			"page": 349,
			"level": 6,
			"traits": [
				"concentrate",
				"earth",
				"manipulate"
			],
			"traditions": [
				"arcane",
				"primal"
			],
			"spellLists": [
				"Elemental"
			],
			"cast": {
				"number": 2,
				"unit": "action"
			},
			"range": {
				"number": 120,
				"unit": "feet"
			},
			"targets": "1 creature made of organic material",
			"savingThrow": {
				"type": [
					"F"
				]
			},
			"duration": {
				"entry": "varies",
				"unit": "special"
			},
			"entries": [
				"The target's body slowly turns into a stone statue. The target must attempt a Fortitude save.",
				{
					"type": "successDegree",
					"entries": {
						"Critical Success": "The target is unaffected.",
						"Success": "The target is {@condition slowed 1} for 1 round as stone begins to form on their body.",
						"Failure": "The target is {@condition slowed 1} and must attempt a Fortitude save at the end of each of its turns; this ongoing save has the {@trait incapacitation} trait. On a failed save, the {@condition slowed} condition increases by 1 (or 2 on a critical failure) as stone growths creep across their body. A successful save reduces the {@condition slowed} condition by 1. When a creature becomes fully unable to act due to the slowed condition from petrify, the spell then ends in a flash of gray light, leaving the target petrified permanently as they become a statue. The spell also ends if the {@condition slowed} condition is removed, which causes the stone to break off harmlessly.",
						"Critical Failure": "As failure, but the target is initially {@condition slowed 2}."
					}
				}
			]
		},
		{
			"name": "Phantasmagoria",
			"source": "PC1",
			"remaster": true,
			"page": 349,
			"level": 9,
			"traits": [
				"concentrate",
				"illusion",
				"manipulate",
				"mental"
			],
			"traditions": [
				"arcane",
				"occult"
			],
			"cast": {
				"number": 2,
				"unit": "action"
			},
			"range": {
				"number": 120,
				"unit": "feet"
			},
			"targets": "any number of creatures",
			"savingThrow": {
				"type": [
					"W"
				]
			},
			"entries": [
				"You fill the targets' minds with endless images, like countless dreams and lives colliding with each other. The onrushing information deals {@damage 16d6} mental damage to each target, depending on its Will save.",
				{
					"type": "successDegree",
					"entries": {
						"Critical Success": "The target is unaffected.",
						"Success": "The target takes half damage and can't use reactions until the start of your next turn.",
						"Failure": "The target takes full damage and is {@condition confused} until the start of your next turn.",
						"Critical Failure": "The target takes double damage and is {@condition confused} for 1 minute."
					}
				}
			]
		},
		{
			"name": "Phantasmal Calamity",
			"source": "PC1",
			"remaster": true,
			"page": 349,
			"level": 6,
			"traits": [
				"concentrate",
				"illusion",
				"manipulate",
				"mental"
			],
			"traditions": [
				"arcane",
				"occult"
			],
			"cast": {
				"number": 2,
				"unit": "action"
			},
			"range": {
				"number": 500,
				"unit": "feet"
			},
			"area": {
				"types": [
					"Burst"
				],
				"entry": "30-foot burst"
			},
			"savingThrow": {
				"type": [
					"W"
				]
			},
			"entries": [
				"A vision of apocalyptic destruction fills the mind of each creature in the area. The vision deals {@damage 11d6} mental damage (basic Will save). On a critical failure, the creature must also succeed at a Reflex save or believe it's trapped (stuck in a fissure, adrift at sea, or some other fate in keeping with its vision). If it fails the second save, it's also {@condition stunned} for 1 minute. It can attempt a new Will save at the end of each of its turns, and on a success, it {@quickref disbelieves the illusion|CRB|2|disbelieving illusions|0} and recovers from the {@condition stunned} condition."
			],
			"heightened": {
				"plusX": {
					"1": [
						"The damage increases by {@scaledamage 11d6|6-10|2d6}."
					]
				}
			}
		},
		{
			"name": "Phantasmal Minion",
			"source": "PC1",
			"remaster": true,
			"page": 349,
			"level": 1,
			"traits": [
				"concentrate",
				"manipulate",
				"summon"
			],
			"traditions": [
				"arcane",
				"occult"
			],
			"cast": {
				"number": 3,
				"unit": "action"
			},
			"range": {
				"number": 60,
				"unit": "feet"
			},
			"duration": {
				"unit": "unlimited",
				"sustained": true
			},
			"entries": [
				"You summon a {@creature phantasmal minion|crb} (see below). The minion is roughly the shape of a humanoid. You can choose to have it be {@condition invisible} or have an ephemeral appearance, but it's obviously a {@trait magical} effect, not a real creature.",
				{
					"type": "pf2-sample-box",
					"name": "",
					"entries": [
						{
							"type": "data",
							"tag": "creature",
							"name": "Phantasmal Minion",
							"source": "PC1"
						}
					]
				}
			],
			"miscTags": [
				"SM"
			]
		},
		{
			"name": "Phantom Pain",
			"source": "PC1",
			"remaster": true,
			"page": 349,
			"level": 1,
			"traits": [
				"concentrate",
				"illusion",
				"manipulate",
				"mental",
				"nonlethal"
			],
			"traditions": [
				"occult"
			],
			"cast": {
				"number": 2,
				"unit": "action"
			},
			"range": {
				"number": 30,
				"unit": "feet"
			},
			"targets": "1 creature",
			"savingThrow": {
				"type": [
					"W"
				]
			},
			"duration": {
				"number": 1,
				"unit": "minute"
			},
			"entries": [
				"Illusory pain wracks the target, dealing {@damage 2d4} mental damage and {@damage 1d4} {@condition persistent damage||persistent mental damage} with a Will save.",
				{
					"type": "successDegree",
					"entries": {
						"Critical Success": "The target is unaffected.",
						"Success": "The target takes full initial damage but no {@condition persistent damage}, and the spell ends immediately.",
						"Failure": "The target takes full initial and {@condition persistent damage}, and the target is {@condition sickened 1}. If the target recovers from being {@condition sickened}, the {@condition persistent damage} ends and the spell ends.",
						"Critical Failure": "As failure, but the target is {@condition sickened 2}."
					}
				}
			],
			"heightened": {
				"plusX": {
					"1": [
						"The damage increases by {@scaledamage 2d4|1-10|2d4} and the {@condition persistent damage} by {@scaledamage 1d4|1-10|1d4}."
					]
				}
			}
		},
		{
			"name": "Pinpoint",
			"source": "PC1",
			"remaster": true,
			"page": 349,
			"level": 8,
			"traits": [
				"uncommon",
				"concentrate",
				"detection",
				"manipulate"
			],
			"traditions": [
				"arcane",
				"divine",
				"occult"
			],
			"cast": {
				"number": 10,
				"unit": "minute"
			},
			"range": {
				"number": 1,
				"unit": "unlimited"
			},
			"targets": "1 creature or object",
			"entries": [
				"You learn the name of the target's exact location (including the building, community, and country) and plane of existence. You can target a creature only if you've seen it in person, have one of its significant belongings, or have a piece of its body. To target an object, you must have touched it or have a fragment of it. Pinpoint automatically overcomes protections against detection and divination of lower level than this spell, even if they would normally have a chance to block it."
			]
		},
		{
			"name": "Planar Palace",
			"source": "PC1",
			"remaster": true,
			"page": 350,
			"level": 7,
			"traits": [
				"uncommon",
				"concentrate",
				"extradimensional",
				"manipulate"
			],
			"traditions": [
				"arcane",
				"occult"
			],
			"cast": {
				"number": 1,
				"unit": "minute"
			},
			"range": {
				"number": 30,
				"unit": "feet"
			},
			"duration": {
				"entry": "until your next daily preparations",
				"unit": "special"
			},
			"entries": [
				"You conjure an extradimensional demiplane consisting of a spacious dwelling with a single entrance. The entrance connects to the plane where you {@action Cast a Spell||Cast the Spell}, appearing anywhere within the spell's range as a faint, shimmering, vertical rectangle 5 feet wide and 10 feet high. You designate who can enter when you cast the spell. Once inside, you can shut the entrance, making it {@condition invisible}. You and the creatures you designated can reopen the door at will, just like opening a physical door.",
				"Inside, the demiplane appears to be a mansion featuring a magnificent foyer and numerous opulent chambers. The mansion can have any floor plan you imagine as you {@action Cast a Spell||Cast the Spell}, provided it fits within a space 40 feet wide, 40 feet deep, and 30 feet tall. While the entrance to the mansion is closed, effects from outside the mansion fail to penetrate it, and vice versa, except for plane shift, which can be used to enter the mansion. You can use scrying magic and similar effects to observe the outside only if they're capable of crossing planes.",
				"A staff of up to 24 servants attends to anyone within the mansion. These are like the servant created by the {@spell phantasmal minion} spell, though they're visible, with an appearance you determine during casting. The mansion is stocked with enough food to serve a nine-course banquet to 150 people."
			]
		},
		{
			"name": "Planar Seal",
			"source": "PC1",
			"remaster": true,
			"page": 350,
			"level": 7,
			"traits": [
				"uncommon",
				"concentrate",
				"manipulate"
			],
			"traditions": [
				"arcane",
				"divine",
				"occult"
			],
			"spellLists": [
				"Elemental"
			],
			"cast": {
				"number": 2,
				"unit": "action"
			},
			"range": {
				"number": 120,
				"unit": "feet"
			},
			"area": {
				"types": [
					"Burst"
				],
				"entry": "60-foot burst"
			},
			"duration": {
				"entry": "until your next daily preparations",
				"unit": "special"
			},
			"entries": [
				"You create a visible magical barrier that attempts to {@quickref counteract|crb|3|counteracting} {@trait teleportation} effects and planar travel into or out of the area, including items that allow access to extradimensional spaces. Planar seal tries to counteract any attempt to summon a creature into the area but doesn't stop the creature from departing when the summoning ends."
			]
		},
		{
			"name": "Planar Tether",
			"source": "PC1",
			"remaster": true,
			"page": 350,
			"level": 4,
			"traits": [
				"concentrate",
				"manipulate"
			],
			"traditions": [
				"arcane",
				"divine",
				"occult"
			],
			"cast": {
				"number": 2,
				"unit": "action"
			},
			"range": {
				"number": 30,
				"unit": "feet"
			},
			"targets": "1 creature",
			"savingThrow": {
				"type": [
					"W"
				]
			},
			"duration": {
				"entry": "varies",
				"unit": "special"
			},
			"entries": [
				"You stitch the target to its current plane. While the target is affected by planar tether, the spell attempts to {@quickref counteract|crb|3|counteracting} any {@trait teleportation} effect that would move the target, or any effect that would transport it to a different plane. Planar tether's duration is determined by the target's Will save.",
				{
					"type": "successDegree",
					"entries": {
						"Critical Success": "The target is unaffected.",
						"Success": "The duration is 1 minute.",
						"Failure": "The duration is 10 minutes.",
						"Critical Failure": "The duration is 1 hour."
					}
				}
			]
		},
		{
			"name": "Plant Form",
			"source": "PC1",
			"remaster": true,
			"page": 350,
			"level": 5,
			"traits": [
				"concentrate",
				"manipulate",
				"plant",
				"polymorph",
				"wood"
			],
			"traditions": [
				"primal"
			],
			"cast": {
				"number": 2,
				"unit": "action"
			},
			"duration": {
				"dismiss": true,
				"number": 1,
				"unit": "minute"
			},
			"entries": [
				"Taking inspiration from verdant creatures, you transform into a Large plant battle form. You must have space to expand into or the spell is lost. When you {@action Cast a Spell||cast this spell}, choose a listed battle form. You can substitute a similar specific plant to turn into (such as a pitcher plant instead of a flytrap), but this has no effect on the form's Size or statistics. While in this form, you gain the {@trait plant} trait. You can {@action Dismiss} the spell.",
				"You gain the following statistics and abilities regardless of which battle form you choose:",
				{
					"type": "list",
					"items": [
						"AC = 19 + your level. Ignore your armor's check penalty and Speed reduction.",
						"12 temporary Hit Points.",
						"Resistance 10 to poison.",
						"Low-light vision.",
						"One or more unarmed melee attacks specific to the battle form you choose, which are the only attacks you can {@action Strike} with. You're trained with them. Your attack modifier is +17, and your damage bonus is +11. These attacks are Strength based (for the purpose of the {@condition enfeebled} condition, for example). If your unarmed attack modifier is higher, you can use it instead.",
						"{@skill Athletics} modifier of +19, unless your own modifier is higher."
					]
				},
				"You also gain specific abilities based on the type of plant you choose:",
				{
					"type": "list",
					"items": [
						"{@bold Arboreal} Speed 30 feet; {@b Melee} {@as 1} branch ({@trait reach <15 feet>}), {@b Damage} {@damage 2d10} bludgeoning; {@b Melee} {@as 1} foot, {@b Damage} {@damage 2d8} bludgeoning; you can speak in this form, but you still can't {@action Cast a Spell} or supply verbal components.",
						"{@bold Flytrap} Speed 15 feet; resistance 10 to acid; {@b Melee} {@as 1} leaf ({@trait reach <10 feet>}), {@b Damage} {@damage 2d8} piercing, and you can spend an action after a hit to Grab the target."
					]
				}
			],
			"heightened": {
				"X": {
					"6": [
						"Your battle form is Huge, and the reach of your attacks increases by 5 feet. You instead gain AC = 22 + your level, 24 temporary HP, attack modifier +21, damage bonus +16, and {@skill Athletics} +22."
					]
				}
			},
			"miscTags": [
				"BF"
			]
		},
		{
			"name": "Possession",
			"source": "PC1",
			"remaster": true,
			"page": 350,
			"level": 7,
			"traits": [
				"uncommon",
				"concentrate",
				"incapacitation",
				"manipulate",
				"mental",
				"possession"
			],
			"traditions": [
				"occult"
			],
			"cast": {
				"number": 2,
				"unit": "action"
			},
			"range": {
				"number": 30,
				"unit": "feet"
			},
			"targets": "1 living creature",
			"savingThrow": {
				"type": [
					"W"
				]
			},
			"duration": {
				"dismiss": true,
				"number": 1,
				"unit": "minute"
			},
			"entries": [
				"You send your mind and soul into the target's body, attempting to take control. The target must attempt a Will save. If you want to exert less control over the target, you can choose to use the effects of any degree of success more favorable to the target.",
				"While you're possessing a target, your own body is {@condition unconscious} and can't wake up normally. You can sense everything the possessed target does. You can {@action Dismiss} this spell. If the possessed body dies, the spell ends and you must succeed at a Fortitude save against your spell DC or be {@condition paralyzed} for 1 hour, or 24 hours on a critical failure. If the spell ends during an encounter, you act just before the possessed creature's initiative count.",
				{
					"type": "successDegree",
					"entries": {
						"Critical Success": "The target is unaffected.",
						"Success": "You possess the target but can't control it. You ride along in the body while the spell lasts.",
						"Failure": "You possess the target and take partial control of it. You no longer have a separate turn; instead, you might control the target. At the start of each of the target's turns, it attempts another Will save. If it fails, it's {@condition controlled} by you on that turn; if it succeeds, it chooses its own actions; and if it critically succeeds, it forces you out and the spell ends.",
						"Critical Failure": "You possess the target fully, and it can only watch as you manipulate it like a puppet. The target is {@condition controlled} by you."
					}
				}
			],
			"heightened": {
				"X": {
					"9": [
						"The duration is 10 minutes, and you can physically enter the creature's body, protecting your physical body while the spell lasts."
					]
				}
			}
		},
		{
			"name": "Prestidigitation",
			"source": "PC1",
			"remaster": true,
			"page": 351,
			"level": 1,
			"traits": [
				"cantrip",
				"concentrate",
				"manipulate"
			],
			"traditions": [
				"arcane",
				"divine",
				"occult",
				"primal"
			],
			"spellLists": [
				"Elemental"
			],
			"cast": {
				"number": 2,
				"unit": "action"
			},
			"range": {
				"number": 10,
				"unit": "feet"
			},
			"targets": "1 object (cook, lift, or tidy only)",
			"duration": {
				"unit": "unlimited",
				"sustained": true
			},
			"entries": [
				"The simplest magic does your bidding. You can perform simple {@trait magical} effects for as long as you {@action Sustain a Spell||Sustain the Spell}. Each time you {@action Sustain a Spell||Sustain the Spell}, you can choose one of four options.",
				{
					"type": "list",
					"items": [
						"{@bold Cook} Cool, warm, or flavor 1 pound of nonliving material.",
						"{@bold Lift} Slowly lift an unattended object of light Bulk or less 1 foot off the ground.",
						"{@bold Make} Create a temporary object of negligible Bulk, made of congealed magical substance. The object looks crude and artificial and is extremely fragile\u2014it can't be used as a tool, weapon, or spell component.",
						"{@bold Tidy} Color, clean, or soil an object of light Bulk or less"
					]
				},
				"You can affect an object of 1 Bulk with 10 rounds of concentration, and a larger object a 1 minute per Bulk.",
				"Prestidigitation can't deal damage or cause adverse conditions. Any actual change to an object (beyond what is noted above) persists only as long as you {@action Sustain a Spell||Sustain the Spell}."
			]
		},
		{
			"name": "Project Image",
			"source": "PC1",
			"remaster": true,
			"page": 351,
			"level": 7,
			"traits": [
				"concentrate",
				"illusion",
				"manipulate",
				"mental"
			],
			"traditions": [
				"arcane",
				"occult"
			],
			"cast": {
				"number": 2,
				"unit": "action"
			},
			"range": {
				"number": 30,
				"unit": "feet"
			},
			"duration": {
				"number": 1,
				"unit": "minute",
				"sustained": true
			},
			"entries": [
				"You project an illusory image of yourself. You must stay within range of the image, and if at any point you can't see the image, the spell ends. Whenever you {@action Cast a Spell} other than one whose area is an emanation, you can cause the spell effect to originate from either yourself or the image. Because the image is an illusion, it can't benefit from spells, though visual manifestations of the spell appear. The image has the same AC and saves as you. If it is hit by an attack or fails a save, the spell ends."
			],
			"heightened": {
				"plusX": {
					"2": [
						"The maximum duration you can {@action Sustain a Spell||Sustain the Spell} increases to 10 minutes."
					]
				}
			}
		},
		{
			"name": "Protection",
			"source": "PC1",
			"remaster": true,
			"page": 351,
			"level": 1,
			"traits": [
				"concentrate",
				"manipulate"
			],
			"traditions": [
				"divine",
				"occult"
			],
			"cast": {
				"number": 2,
				"unit": "action"
			},
			"range": {
				"number": 1,
				"unit": "touch"
			},
			"targets": "1 creature",
			"duration": {
				"number": 1,
				"unit": "minute"
			},
			"entries": [
				"You ward a creature against harm. The target gains a +1 status bonus to Armor Class and saving throws."
			],
			"heightened": {
				"X": {
					"3": [
						"You can choose to have the benefits also affect all your allies in a 10-foot emanation around the target."
					]
				}
			}
		},
		{
			"name": "Pummeling Rubble",
			"source": "PC1",
			"remaster": true,
			"page": 351,
			"level": 1,
			"traits": [
				"concentrate",
				"earth",
				"manipulate"
			],
			"traditions": [
				"arcane",
				"primal"
			],
			"spellLists": [
				"Elemental"
			],
			"cast": {
				"number": 2,
				"unit": "action"
			},
			"area": {
				"types": [
					"Cone"
				],
				"entry": "15-foot cone"
			},
			"savingThrow": {
				"type": [
					"R"
				]
			},
			"entries": [
				"A spray of heavy rocks flies through the air in front of you. The rubble deals {@damage 2d4} bludgeoning damage to each creature in the area. Each creature must attempt a Reflex save.",
				{
					"type": "successDegree",
					"entries": {
						"Critical Success": "The creature is unaffected.",
						"Success": "The creature takes half damage.",
						"Failure": "The creature takes full damage and is pushed 5 feet away from you.",
						"Critical Failure": "The creature takes double damage and is pushed 10 feet away from you."
					}
				}
			],
			"heightened": {
				"plusX": {
					"1": [
						"Increase the damage by {@scaledamage 2d4|1-10|2d4}."
					]
				}
			}
		},
		{
			"name": "Punishing Winds",
			"source": "PC1",
			"remaster": true,
			"page": 351,
			"level": 8,
			"traits": [
				"air",
				"concentrate",
				"manipulate"
			],
			"traditions": [
				"primal"
			],
			"spellLists": [
				"Elemental"
			],
			"cast": {
				"number": 3,
				"unit": "action"
			},
			"range": {
				"number": 100,
				"unit": "feet"
			},
			"area": {
				"types": [
					"Cylinder"
				],
				"entry": "30-foot radius, 100-foot-tall cylinder"
			},
			"duration": {
				"number": 1,
				"unit": "minute",
				"sustained": true
			},
			"entries": [
				"Violent winds and a powerful downdraft fill the area, forming a cyclone. All flying creatures in the area descend 40 feet. The entire area is {@quickref greater difficult terrain||3|terrain} for Flying creatures, and {@quickref difficult terrain||3|terrain} for creatures on the ground or Climbing. Any creature that ends its turn Flying within the area descends 20 feet. Any creature pushed into a surface by this spell's winds takes bludgeoning damage as though it had fallen.",
				"The squares at the outside vertical edges of the cylinder prevent creatures from leaving. These squares are {@quickref greater difficult terrain||3|terrain}, and a creature attempting to push through must succeed at an {@skill Athletics} check or {@skill Acrobatics} check to {@action Maneuver in Flight} against your spell DC to get through. A creature that fails ends its current action but can try again."
			]
		},
		{
			"name": "Quandary",
			"source": "PC1",
			"remaster": true,
			"page": 351,
			"level": 8,
			"traits": [
				"concentrate",
				"extradimensional",
				"manipulate",
				"teleportation"
			],
			"traditions": [
				"arcane",
				"occult"
			],
			"cast": {
				"number": 2,
				"unit": "action"
			},
			"range": {
				"number": 30,
				"unit": "feet"
			},
			"targets": "1 creature",
			"duration": {
				"unit": "unlimited",
				"sustained": true
			},
			"entries": [
				"You transport the target into an extraplanar puzzle room of mysterious origin, locking them there. Once each turn as a single action, the target can attempt an {@skill Occultism} check, {@skill Perception} check, or {@skill Thievery} check against your spell DC to solve the puzzle. {@trait Teleportation} effects can't carry the target outside the puzzle room unless they can also traverse the planes, such as {@spell interplanar teleport}. When the spell ends, the target returns to the space it occupied when it was banished, or to the nearest space if the original is now filled.",
				{
					"type": "successDegree",
					"entries": {
						"Critical Success": "The target solves the puzzle and escapes.",
						"Success": "The target is on the right path to the solution. If the target was already on the right path, it solves the puzzle and escapes.",
						"Failure": "The target makes no progress toward a solution.",
						"Critical Failure": "The target makes no progress and, if it was on the right path, it no longer is."
					}
				}
			]
		},
		{
			"name": "Raise Dead",
			"source": "PC1",
			"remaster": true,
			"page": 352,
			"level": 6,
			"traits": [
				"uncommon",
				"concentrate",
				"healing",
				"manipulate"
			],
			"traditions": [
				"divine"
			],
			"cast": {
				"number": 10,
				"unit": "minute"
			},
			"cost": "gemstones worth a total value of the target's level (minimum 1) × 200 gp",
			"range": {
				"number": 10,
				"unit": "feet"
			},
			"targets": "1 dead creature of 13th level or lower",
			"entries": [
				"You attempt to call forth the dead creature's soul, requiring the creature's body to be present and relatively intact. The creature must have died within the past 3 days. If {@deity Pharasma} has decided that the creature's time has come (at the GM's discretion), or if the creature doesn't wish to return to life, this spell automatically fails, but the diamonds aren't consumed in the casting.",
				"If the spell is successful, the creature returns to life with 1 Hit Point, no spells prepared or spell slots available, no points in any pools or any other daily resources, and still with any long-term debilitations of the old body. The time spent in the Boneyard leaves the target temporarily debilitated, making it {@condition clumsy 2}, {@condition drained 2}, and {@condition enfeebled 2} for 1 week; these conditions can't be removed or reduced by any means until the week has passed. The creature is also permanently changed by its time in the afterlife, such as a slight personality shift, a streak of white in the hair, or a strange new birthmark."
			],
			"heightened": {
				"X": {
					"7": [
						"The maximum level of the target increases to 15. The cost increases to the target's level (minimum 1) × 400 gp."
					],
					"8": [
						"The maximum level the target increases to 17. The cost increases to the target's level (minimum 1) × 800 gp."
					],
					"9": [
						"The maximum level of the target increases to 19. The cost increases to the target's level (minimum 1) × 1,600 gp."
					],
					"10": [
						"The maximum level the target increases to 21. The cost increases to the target's level (minimum 1) × 3,200 gp."
					]
				}
			}
		},
		{
			"name": "Read Aura",
			"source": "PC1",
			"remaster": true,
			"page": 352,
			"level": 1,
			"traits": [
				"cantrip",
				"concentrate",
				"detection",
				"manipulate"
			],
			"traditions": [
				"arcane",
				"divine",
				"occult",
				"primal"
			],
			"spellLists": [
				"Elemental"
			],
			"cast": {
				"number": 1,
				"unit": "minute"
			},
			"range": {
				"number": 30,
				"unit": "feet"
			},
			"targets": "1 object",
			"entries": [
				"You focus on the target object, opening your mind to perceive magical auras. When the casting is complete, you know whether that item is {@trait magical}. You or anyone you advise about the aura gains a +2 circumstance bonus to {@action Identify Magic} on the item. If the object is illusory, you detect this only if the effect's rank is lower than the rank of your read aura spell."
			],
			"heightened": {
				"X": {
					"3": [
						"You can target up to 10 objects."
					],
					"6": [
						"You can target any number of objects."
					]
				}
			}
		},
		{
			"name": "Read Omens",
			"source": "PC1",
			"remaster": true,
			"page": 352,
			"level": 4,
			"traits": [
				"uncommon",
				"concentrate",
				"manipulate",
				"prediction"
			],
			"traditions": [
				"divine",
				"occult"
			],
			"cast": {
				"number": 10,
				"unit": "minute"
			},
			"entries": [
				"You peek into the future. Choose a particular goal, event, or activity that will occur within 1 week. You learn a cryptic clue or piece of advice that could help with the chosen event, often in the form of a rhyme or omen."
			]
		},
		{
			"name": "Regenerate",
			"source": "PC1",
			"remaster": true,
			"page": 363,
			"level": 7,
			"traits": [
				"concentrate",
				"healing",
				"manipulate",
				"vitality"
			],
			"traditions": [
				"divine",
				"primal"
			],
			"cast": {
				"number": 2,
				"unit": "action"
			},
			"range": {
				"number": 1,
				"unit": "touch"
			},
			"targets": "1 willing living creature",
			"duration": {
				"number": 1,
				"unit": "minute"
			},
			"entries": [
				"An infusion of vitality energy grants a creature continuous healing. The target temporarily gains {@ability regeneration} 15, which restores 15 Hit Points to it at the start of each of its turns. While it has {@ability regeneration}, the target can't die from damage and its {@condition dying} condition can't increase to a value that would kill it (this stops most creatures from going beyond {@condition dying 3}), though if its {@condition wounded} value becomes 4 or higher, it stays {@condition unconscious} until its wounds are treated. If the target takes acid or fire damage, its regeneration deactivates until after the end of its next turn.",
				"Each time the creature regains Hit Points from regeneration, it also regrows one damaged or ruined organ (if any). During the spell's duration, the creature can also reattach severed body parts by spending an {@action Interact} action to hold the body part to the area it was severed from."
			],
			"heightened": {
				"X": {
					"9": [
						"The regeneration increases to 20."
					]
				}
			}
		},
		{
			"name": "Remake",
			"source": "PC1",
			"remaster": true,
			"page": 352,
			"level": 10,
			"traits": [
				"uncommon",
				"concentrate",
				"manipulate"
			],
			"traditions": [
				"arcane",
				"divine",
				"occult",
				"primal"
			],
			"spellLists": [
				"Elemental"
			],
			"cast": {
				"number": 1,
				"unit": "hour"
			},
			"cost": "a remnant of the item",
			"range": {
				"number": 5,
				"unit": "feet"
			},
			"entries": [
				"You fully re-create an object from nothing, even if the object was destroyed. To do so, you must be able to picture the object in your mind. Additionally, the material component must be a remnant of the item, no matter how small or insignificant (even a speck of dust that remains from {@spell disintegrate} is enough). The spell fails if your imagination relied on too much guesswork; if the object would be too large to fit in a 5-foot cube; if the object still exists and you were simply not aware of it; or if the object is an artifact, has a level over 20, or has similar vast magical power.",
				"The item reassembles in perfect condition. Even if your mental image was of a damaged or weathered object, the new one is in this perfected form. If the object was magical, this spell typically restores its constant magical properties, but not any temporary ones, such as charges or one-time uses. An item with charges or uses per day has all of its uses expended when remade, but it replenishes them normally thereafter."
			]
		},
		{
			"name": "Repulsion",
			"source": "PC1",
			"remaster": true,
			"page": 353,
			"level": 6,
			"traits": [
				"aura",
				"concentrate",
				"manipulate",
				"mental"
			],
			"traditions": [
				"arcane",
				"divine",
				"occult"
			],
			"cast": {
				"number": 2,
				"unit": "action"
			},
			"range": {
				"number": 40,
				"unit": "feet"
			},
			"savingThrow": {
				"type": [
					"W"
				]
			},
			"duration": {
				"number": 1,
				"unit": "minute"
			},
			"entries": [
				"You manifest an aura that prevents creatures from approaching you. When casting the spell, you can make the area any radius you choose, up to 40 feet. A creature must attempt a Will save if it's within the area when you cast the spell or as soon as it enters the area while the spell is in effect. Once a creature has attempted the save, it uses the same result for that casting of repulsion. Any restrictions on a creature's movement apply only if it voluntarily moves toward you. For example, if you move closer to a creature, it doesn't then need to move away.",
				{
					"type": "successDegree",
					"entries": {
						"Critical Success": "The creature's movement is not restricted.",
						"Success": "The creature treats each square in the area as {@quickref difficult terrain||3|terrain} when moving closer to you.",
						"Failure": "The creature can't move closer to you within the area."
					}
				}
			]
		},
		{
			"name": "Resist Energy",
			"source": "PC1",
			"remaster": true,
			"page": 353,
			"level": 2,
			"traits": [
				"concentrate",
				"manipulate"
			],
			"traditions": [
				"arcane",
				"divine",
				"occult",
				"primal"
			],
			"spellLists": [
				"Elemental"
			],
			"cast": {
				"number": 2,
				"unit": "action"
			},
			"range": {
				"number": 1,
				"unit": "touch"
			},
			"targets": "1 creature",
			"duration": {
				"number": 10,
				"unit": "minute"
			},
			"entries": [
				"A shield of elemental energy protects a creature against one type of energy damage. Choose acid, cold, electricity, fire, or sonic damage. The target and its gear gain resistance 5 against the damage type you chose."
			],
			"heightened": {
				"X": {
					"4": [
						"The resistance increases to 10, and you can target up to two creatures."
					],
					"7": [
						"The resistance increases to 15, and you can target up to five creatures."
					]
				}
			}
		},
		{
			"name": "Retrocognition",
			"source": "PC1",
			"remaster": true,
			"page": 353,
			"level": 7,
			"traits": [
				"concentrate",
				"manipulate"
			],
			"traditions": [
				"occult"
			],
			"cast": {
				"number": 1,
				"unit": "minute"
			},
			"duration": {
				"unit": "unlimited",
				"sustained": true
			},
			"entries": [
				"Opening your mind to mental echoes, you gain impressions from past events that occurred in your current location. Retrocognition reveals psychic impressions from events that occurred over the course of the last day throughout the first minute of the duration, followed by impressions from the next day back the next minute, and so on. These echoes don't play out like a vision but instead reveal impressions of emotions and metaphors that provide cryptic clues and details of the past. If you witness a traumatic or turbulent event through an impression, the spell ends unless you succeed at a Will save with a DC of at least 30 and possibly as much as 50, depending on the severity of the event. The GM determines whether an event is traumatic and chooses the DC."
			],
			"heightened": {
				"X": {
					"8": [
						"You gain impressions of events that occurred over the previous year for each minute you concentrate, instead of the previous day, though the details diminish, making it harder to distinguish impressions from all but the most major events."
					],
					"9": [
						"You gain impressions of events that occurred over the previous century for each minute you concentrate, instead of the previous day, though the details diminish, making it almost impossible to distinguish impressions from all but the most major events."
					]
				}
			}
		},
		{
			"name": "Revealing Light",
			"source": "PC1",
			"remaster": true,
			"page": 353,
			"level": 2,
			"traits": [
				"concentrate",
				"light",
				"manipulate"
			],
			"traditions": [
				"arcane",
				"divine",
				"occult",
				"primal"
			],
			"spellLists": [
				"Elemental"
			],
			"cast": {
				"number": 2,
				"unit": "action"
			},
			"range": {
				"number": 120,
				"unit": "feet"
			},
			"area": {
				"types": [
					"Burst"
				],
				"entry": "10-foot burst"
			},
			"duration": {
				"entry": "varies",
				"unit": "special"
			},
			"entries": [
				"A wave of magical light washes over the area. You choose the appearance of the light, such as colorful, heatless flames or sparkling motes. A creature affected by revealing light is {@condition dazzled}. If the creature was {@condition invisible}, it becomes {@condition concealed} instead. If the creature was already {@condition concealed} for any other reason, it is no longer concealed.",
				{
					"type": "successDegree",
					"entries": {
						"Critical Success": "The target is unaffected.",
						"Success": "The light affects the creature for 2 rounds.",
						"Failure": "The light affects the creature for 1 minute.",
						"Critical Failure": "The light affects the creature for 10 minutes."
					}
				}
			]
		},
		{
			"name": "Revival",
			"source": "PC1",
			"remaster": true,
			"page": 353,
			"level": 10,
			"traits": [
				"concentrate",
				"healing",
				"manipulate",
				"vitality"
			],
			"traditions": [
				"divine",
				"primal"
			],
			"cast": {
				"number": 2,
				"unit": "action"
			},
			"range": {
				"number": 30,
				"unit": "feet"
			},
			"targets": "dead creatures and living creatures of your choice within range",
			"duration": {
				"number": 1,
				"unit": "minute",
				"sustained": true
			},
			"entries": [
				"A burst of healing energy soothes living creatures and temporarily rouses those recently slain. All living targets regain {@dice 10d8+40} Hit Points. In addition, you return any number of dead targets to life temporarily, with the same effects and limitations as {@spell raise dead}. The raised creatures have a number of temporary Hit Points equal to the Hit Points you gave living creatures, but no normal Hit Points. The raised creatures can't regain Hit Points or gain temporary Hit Points in other ways, and once revival's duration ends, they lose all temporary Hit Points and die. Revival can't resurrect creatures killed by {@spell disintegrate} or a {@trait death} effect. It has no effect on undead."
			],
			"miscTags": [
				"THP"
			]
		},
		{
			"name": "Rewrite Memory",
			"source": "PC1",
			"remaster": true,
			"page": 353,
			"level": 4,
			"traits": [
				"uncommon",
				"concentrate",
				"manipulate",
				"mental"
			],
			"traditions": [
				"occult"
			],
			"cast": {
				"number": 2,
				"unit": "action"
			},
			"range": {
				"number": 30,
				"unit": "feet"
			},
			"targets": "1 creature",
			"savingThrow": {
				"type": [
					"W"
				]
			},
			"duration": {
				"unit": "unlimited"
			},
			"entries": [
				"You alter the target's memories, either erasing a memory, enhancing a memory's clarity, altering a memory, or adding a false memory. The target can attempt a Will save to resist the spell.",
				{
					"type": "successDegree",
					"entries": {
						"Critical Success": "The target is unaffected and realizes you tried to alter its memory.",
						"Success": "The target is unaffected but thinks your spell was something harmless instead of modify memory, unless it identifies the spell.",
						"Failure": "During the first 5 minutes of the spell's duration, you can {@action Sustain a Spell||Sustain the Spell} to modify a memory once each round. When you do, you imagine up to 6 seconds of memory to modify, to a maximum of 5 continuous minutes of memory."
					}
				},
				"Any memories you've altered remain changed as long as the spell is active. If the target moves out of range before the 5 minutes is up, you can't alter any further memories."
			],
			"heightened": {
				"X": {
					"6": [
						"You can cast the spell on a willing target to suppress all memory of a particular topic, detailed in 50 words or fewer. The effect is permanent, and it patches these omissions with an indistinct haze."
					]
				}
			}
		},
		{
			"name": "Ring of Truth",
			"source": "PC1",
			"remaster": true,
			"page": 354,
			"level": 3,
			"traits": [
				"uncommon",
				"concentrate",
				"detection",
				"manipulate",
				"mental"
			],
			"traditions": [
				"divine",
				"occult"
			],
			"cast": {
				"number": 2,
				"unit": "action"
			},
			"range": {
				"number": 30,
				"unit": "feet"
			},
			"area": {
				"types": [
					"Burst"
				],
				"entry": "20-foot burst"
			},
			"savingThrow": {
				"type": [
					"W"
				]
			},
			"duration": {
				"number": 10,
				"unit": "minute"
			},
			"entries": [
				"You designate an area in which lies are revealed. Creatures in the area also take a \u20132 status penalty to {@skill Deception} checks. Each time a creature in the area speaks a true statement, the soft ring of a bell sounds in the area. Creatures are aware of the magic; therefore, they can avoid answering questions to which they would normally respond with a lie, or they can be evasive as long as they remain within the boundaries of the truth. If a creature is in the area when the spell is cast or later enters the area, that creature attempts a Will save. It uses the results of this initial save if it leaves and reenters the area.",
				{
					"type": "successDegree",
					"entries": {
						"Critical Success": "The target is so convincing that the bell rings even if they lie.",
						"Success": "If the target lies and succeeds at their {@skill Deception} check against all targets, the bell still rings.",
						"Failure": "The bell accurately sees through their {@skill deception} and will never ring if they lie."
					}
				}
			]
		},
		{
			"name": "Runic Body",
			"source": "PC1",
			"remaster": true,
			"page": 354,
			"level": 1,
			"traits": [
				"concentrate",
				"manipulate"
			],
			"traditions": [
				"arcane",
				"divine",
				"occult",
				"primal"
			],
			"cast": {
				"number": 2,
				"unit": "action"
			},
			"range": {
				"number": 1,
				"unit": "touch"
			},
			"targets": "1 willing creature",
			"duration": {
				"number": 1,
				"unit": "minute"
			},
			"entries": [
				"Glowing runes appear on the target's body. All its unarmed attacks become {@item +1 weapon potency||+1} {@item striking} unarmed attacks, gaining a +1 item bonus to attack rolls and increasing the number of damage dice to two."
			],
			"heightened": {
				"X": {
					"6": [
						"The unarmed attacks are {@item +2 weapon potency||+2} {@item greater striking}."
					],
					"9": [
						"The unarmed attacks are {@item +3 weapon potency||+3} {@item major striking}."
					]
				}
			}
		},
		{
			"name": "Runic Weapon",
			"source": "PC1",
			"remaster": true,
			"page": 354,
			"level": 1,
			"traits": [
				"concentrate",
				"manipulate"
			],
			"traditions": [
				"arcane",
				"divine",
				"occult",
				"primal"
			],
			"spellLists": [
				"Elemental"
			],
			"cast": {
				"number": 2,
				"unit": "action"
			},
			"range": {
				"number": 1,
				"unit": "touch"
			},
			"targets": "1 weapon that is unattended or wielded by a willing creature",
			"duration": {
				"number": 1,
				"unit": "minute"
			},
			"entries": [
				"The weapon glimmers with magic and energy. The target becomes a {@item +1 weapon potency||+1} {@item striking} weapon, gaining a +1 item bonus to attack rolls and increasing the number of weapon damage dice to two."
			],
			"heightened": {
				"X": {
					"6": [
						"The weapon is {@item +2 weapon potency||+2} {@item greater striking}."
					],
					"9": [
						"The weapon is {@item +3 weapon potency||+3} {@item major striking}."
					]
				}
			}
		},
		{
			"name": "Safe Passage",
			"source": "PC1",
			"remaster": true,
			"page": 355,
			"level": 3,
			"traits": [
				"concentrate",
				"manipulate"
			],
			"traditions": [
				"arcane",
				"divine",
				"primal"
			],
			"spellLists": [
				"Elemental"
			],
			"cast": {
				"number": 3,
				"unit": "action"
			},
			"range": {
				"number": 1,
				"unit": "touch"
			},
			"area": {
				"types": [
					"Misc."
				],
				"entry": "10-foot-wide, 10-foot-tall, 60-foot-long section of terrain"
			},
			"duration": {
				"number": 1,
				"unit": "minute",
				"sustained": true
			},
			"entries": [
				"You make passage through the area safe for a brief amount of time. Anyone passing through the area gains the following benefits against harmful effects of the terrain and environment, including {@quickref environmental damage|CRB|4|environmental damage|0}, {@quickref hazardous terrain|CRB|3|hazardous terrain|0}, and {@quickref hazards||4|hazards} in the area. The spell grants a +2 status bonus to AC and saves against such effects, and resistance 5 to all damage from such effects. Furthermore, the spell prevents anything in the area that's prone to collapse, such as a rickety bridge or an unstable ceiling, from collapsing, except under extreme strain that would collapse a normal structure of its type.",
				"Safe passage protects only against harm, not inconvenience, and it doesn't reduce {@quickref difficult terrain|CRB|3|difficult terrain|0}, remove the {@condition concealed} condition caused by precipitation, or the like, nor does it protect against creatures within the spell's area."
			],
			"heightened": {
				"X": {
					"5": [
						"The granted resistance increases to 10, and the area can be 120 feet long."
					],
					"8": [
						"The granted resistance increases to 15, and the area can be 500 feet long."
					]
				}
			}
		},
		{
			"name": "Sanctuary",
			"source": "PC1",
			"remaster": true,
			"page": 355,
			"level": 1,
			"traits": [
				"concentrate",
				"manipulate"
			],
			"traditions": [
				"divine",
				"occult"
			],
			"cast": {
				"number": 2,
				"unit": "action"
			},
			"range": {
				"number": 1,
				"unit": "touch"
			},
			"targets": "1 creature",
			"duration": {
				"number": 1,
				"unit": "minute"
			},
			"entries": [
				"You ward a creature with protective energy that deters enemy attacks. Creatures attempting to attack the target must attempt a Will save each time. If the target uses a {@condition hostile} action, the spell ends.",
				{
					"type": "successDegree",
					"entries": {
						"Critical Success": "Sanctuary ends.",
						"Success": "The creature can attempt its attack and any other attacks against the target this turn.",
						"Failure": "The creature can't attack the target and wastes the action. It can't attempt further attacks against the target this turn.",
						"Critical Failure": "The creature wastes the action and can't attempt to attack the target for the rest of sanctuary's duration."
					}
				}
			]
		},
		{
			"name": "Scouting Eye",
			"source": "PC1",
			"remaster": true,
			"page": 355,
			"level": 5,
			"traits": [
				"concentrate",
				"manipulate",
				"scrying"
			],
			"traditions": [
				"arcane",
				"divine",
				"occult"
			],
			"cast": {
				"number": 1,
				"unit": "minute"
			},
			"range": {
				"entry": "see text",
				"unit": "unknown"
			},
			"duration": {
				"unit": "unlimited",
				"sustained": true
			},
			"entries": [
				"You create an {@condition invisible}, floating eye, 1 inch in diameter, at a location you can see within 500 feet. It sees in all directions with your normal visual senses and continuously transmits what it sees to you.",
				"The first time you {@action Sustain a Spell||Sustain the Spell} each round, you can either move the eye up to 30 feet, seeing only things in front of the eye, or move it up to 10 feet, seeing everything in all directions around it. There is no limit to how far from you the eye can move, but the spell ends immediately if you and the eye ever cease to be on the same plane of existence. You can attempt {@action Seek} actions through the eye if you want to attempt {@skill Perception} checks with it. Any damage dealt to the eye destroys it and ends the spell."
			]
		},
		{
			"name": "Scrying",
			"source": "PC1",
			"remaster": true,
			"page": 355,
			"level": 6,
			"traits": [
				"uncommon",
				"concentrate",
				"manipulate",
				"scrying"
			],
			"traditions": [
				"arcane",
				"occult"
			],
			"cast": {
				"number": 10,
				"unit": "minute"
			},
			"range": {
				"number": 1,
				"unit": "planetary"
			},
			"targets": "1 creature",
			"savingThrow": {
				"type": [
					"W"
				]
			},
			"duration": {
				"number": 10,
				"unit": "minute",
				"sustained": true
			},
			"entries": [
				"You magically spy on a creature of your choice. Scrying works like clairvoyance (page 324), except that the image you receive is less precise, insufficient for teleport and similar spells. Instead of creating an eye in a set location within 500 feet, you instead create an eye that manifests just above the target. You can choose a target either by name or by touching one of its possessions or a piece of its body. If you haven't met the target in person, scrying's DC is 2 lower, and if you are unaware of the target's identity (perhaps because you found an unknown creature's fang at a crime scene), the DC is instead 10 lower.",
				"The effect of scrying depends on the target's Will save.",
				{
					"type": "successDegree",
					"entries": {
						"Critical Success": "The spell fails and the target is temporarily immune for 1 week. The target also gains a glimpse of you and learns its rough distance and direction from you.",
						"Success": "The spell fails and the target is temporarily immune for 1 day.",
						"Failure": "The spell succeeds.",
						"Critical Failure": "The spell succeeds, and the eye follows the target if it moves, traveling up to 60 feet per round."
					}
				}
			]
		},
		{
			"name": "See the Unseen",
			"source": "PC1",
			"remaster": true,
			"page": 355,
			"level": 2,
			"traits": [
				"concentrate",
				"manipulate",
				"revelation"
			],
			"traditions": [
				"arcane",
				"divine",
				"occult"
			],
			"cast": {
				"number": 2,
				"unit": "action"
			},
			"duration": {
				"number": 10,
				"unit": "minute"
			},
			"entries": [
				"Your gaze pierces through {@trait illusion||illusions} and finds {@condition invisible} creatures and spirits. You can see invisible creatures as though they weren't invisible, although their features are blurred, making them {@condition concealed} and difficult to {@action Recall Knowledge||identify}. You can also see {@trait incorporeal} creatures, like {@trait ghost||ghosts}, phased through an object from within 10 feet of an object's surface as blurry shapes seen through those objects. Subtler clues also grant you a +2 status bonus to checks you make to {@quickref disbelieve illusions|CRB|2|disbelieving illusions|0}."
			],
			"heightened": {
				"X": {
					"5": [
						"The spell has a duration of 8 hours."
					]
				}
			}
		},
		{
			"name": "Seize Soul",
			"source": "PC1",
			"remaster": true,
			"page": 355,
			"level": 9,
			"traits": [
				"uncommon",
				"concentrate",
				"manipulate",
				"unholy"
			],
			"traditions": [
				"divine",
				"occult"
			],
			"cast": {
				"number": 2,
				"unit": "action"
			},
			"requirements": "Item worth at least the target's level × 100 gp",
			"range": {
				"number": 30,
				"unit": "feet"
			},
			"targets": "1 creature that died within the last minute",
			"duration": {
				"unit": "unlimited"
			},
			"entries": [
				"You trap the target's soul in the item before the soul can pass on to the afterlife. The item used to contain the soul can be anything as long as it's of the appropriate value. The item has AC 16 and its normal Hardness and HP. Destroying (not just breaking) an item or counteracting seize soul releases the soul to the afterlife.",
				"While the soul is in the item, the target can't be returned to life through any means, even powerful magic such as a {@ritual wish} ritual. If the item is destroyed or seize soul is counteracted on the item, the soul is freed. An item can't hold more than one soul, and any attempt wastes the spell.",
				"You can also target an item that has had a soul trapped it in with a second casting of seize soul, which destroys the item and either releases the soul or relocates it to a different item, whichever you choose. This fails if the target is an artifact or the trapped soul is a creature of 19th level or higher."
			]
		},
		{
			"name": "Sending",
			"source": "PC1",
			"remaster": true,
			"page": 356,
			"level": 5,
			"traits": [
				"concentrate",
				"manipulate",
				"mental"
			],
			"traditions": [
				"arcane",
				"divine",
				"occult"
			],
			"cast": {
				"number": 3,
				"unit": "action"
			},
			"range": {
				"number": 1,
				"unit": "planetary"
			},
			"targets": "1 creature you know well",
			"entries": [
				"You send the creature a mental message of 25 words or fewer, and it can respond immediately with its own message of 25 words or fewer."
			]
		},
		{
			"name": "Shadow Blast",
			"source": "PC1",
			"remaster": true,
			"page": 356,
			"level": 5,
			"traits": [
				"concentrate",
				"manipulate",
				"shadow"
			],
			"traditions": [
				"divine",
				"occult"
			],
			"cast": {
				"number": 2,
				"unit": "action"
			},
			"range": {
				"entry": "varies",
				"unit": "unknown"
			},
			"area": {
				"types": [
					"Misc."
				],
				"entry": "varies"
			},
			"savingThrow": {
				"type": [
					"R",
					"W"
				],
				"basic": true
			},
			"entries": [
				"You shape the shadow substance of the Netherworld into a blast. Choose {@trait acid}, {@quickref bludgeoning|CRB|1|damage|0}, {@trait cold}, {@trait electricity}, {@trait fire}, {@trait force}, {@quickref piercing|CRB|1|damage|0}, {@quickref slashing|CRB|1|damage|0}, {@trait sonic}, or {@trait spirit} damage, and choose a 30-foot cone, a 15-foot burst within 120 feet, or a 50-foot line. The blast deals {@damage 6d8} damage of the type you chose to each creature in the area."
			],
			"heightened": {
				"plusX": {
					"1": [
						"The damage increases by {@scaledamage 6d8|5-10|1d8}."
					]
				}
			}
		},
		{
			"name": "Shape Stone",
			"source": "PC1",
			"remaster": true,
			"page": 356,
			"level": 4,
			"traits": [
				"concentrate",
				"earth",
				"manipulate"
			],
			"traditions": [
				"arcane",
				"primal"
			],
			"spellLists": [
				"Elemental"
			],
			"cast": {
				"number": 2,
				"unit": "action"
			},
			"range": {
				"number": 1,
				"unit": "touch"
			},
			"targets": "cube of stone 10 feet across or smaller",
			"entries": [
				"You shape the stone into a rough shape of your choice. The shaping process is too crude to produce intricate parts, fine details, moving pieces, or the like. Any creatures standing atop the stone when you reshape it must each attempt a Reflex save or {@skill Acrobatics} check.",
				{
					"type": "successDegree",
					"entries": {
						"Success": "The creature is unaffected.",
						"Failure": "The creature falls {@condition prone} atop the stone.",
						"Critical Failure": "The creature falls off the stone (if applicable) and lands {@condition prone}."
					}
				}
			]
		},
		{
			"name": "Shape Wood",
			"source": "PC1",
			"remaster": true,
			"page": 356,
			"level": 2,
			"traits": [
				"concentrate",
				"manipulate",
				"plant"
			],
			"traditions": [
				"arcane",
				"primal"
			],
			"cast": {
				"number": 2,
				"unit": "action"
			},
			"range": {
				"number": 1,
				"unit": "touch"
			},
			"targets": "an unworked piece of wood up to 20 cubic feet in volume",
			"entries": [
				"You shape the wood into a rough shape of your choice. The shaping power is too crude to produce with intricate parts, fine details, moving pieces, or the like. You cannot use this spell to enhance the value of the wooden object you are shaping."
			]
		},
		{
			"name": "Share Life",
			"source": "PC1",
			"remaster": true,
			"page": 356,
			"level": 2,
			"traits": [
				"concentrate",
				"manipulate"
			],
			"traditions": [
				"divine"
			],
			"cast": {
				"number": 2,
				"unit": "action"
			},
			"range": {
				"number": 30,
				"unit": "feet"
			},
			"targets": "1 creature",
			"duration": {
				"number": 10,
				"unit": "minute"
			},
			"entries": [
				"You forge a temporary link between the target's life essence and your own. The target takes half damage from all effects that deal Hit Point damage, and you take the remainder of the damage. When you take damage through this link, you don't apply any resistances, weaknesses, or other abilities you have to that damage; you simply take that amount of damage. The spell ends if the target is ever more than 30 feet away from you. If either you or the target is reduced to 0 Hit Points, any damage from this spell is resolved and then the spell ends."
			]
		},
		{
			"name": "Shatter",
			"source": "PC1",
			"remaster": true,
			"page": 356,
			"level": 2,
			"traits": [
				"concentrate",
				"manipulate",
				"sonic"
			],
			"traditions": [
				"occult",
				"primal"
			],
			"cast": {
				"number": 2,
				"unit": "action"
			},
			"range": {
				"number": 30,
				"unit": "feet"
			},
			"targets": "1 unattended object",
			"entries": [
				"A high-frequency sonic attack shatters a nearby object. You deal {@damage 2d10} sonic damage to the object, ignoring the object's Hardness if it is 4 or lower."
			],
			"heightened": {
				"plusX": {
					"1": [
						"The damage increases by {@scaledamage 2d10|2-10|1d10}, and the Hardness the spell ignores increases by 2."
					]
				}
			}
		},
		{
			"name": "Shield",
			"source": "PC1",
			"remaster": true,
			"page": 356,
			"level": 1,
			"traits": [
				"cantrip",
				"concentrate",
				"force"
			],
			"traditions": [
				"arcane",
				"divine",
				"occult"
			],
			"spellLists": [
				"Elemental"
			],
			"cast": {
				"number": 1,
				"unit": "action"
			},
			"duration": {
				"entry": "until the start of your next turn",
				"number": 1,
				"unit": "round"
			},
			"entries": [
				"You raise a magical shield of force. This counts as using the {@action Raise a Shield} action, giving you a +1 circumstance bonus to AC until the start of your next turn, but it doesn't require a hand to use.",
				"While the spell is in effect, you can use the {@feat Shield Block} reaction with your magic shield. The shield has Hardness 5. You can use the spell's reaction to reduce damage from any spell or magical effect, even if it doesn't deal physical damage. After you use {@feat Shield Block}, the spell ends and you can't cast it again for 10 minutes."
			],
			"heightened": {
				"plusX": {
					"2": [
						"The shield Hardness increases by {@scaledamage 5|3,5,7,9|5}."
					]
				}
			}
		},
		{
			"name": "Shrink",
			"source": "PC1",
			"remaster": true,
			"page": 356,
			"level": 2,
			"traits": [
				"concentrate",
				"manipulate",
				"polymorph"
			],
			"traditions": [
				"arcane",
				"primal"
			],
			"cast": {
				"number": 2,
				"unit": "action"
			},
			"range": {
				"number": 30,
				"unit": "feet"
			},
			"targets": "1 willing creature",
			"duration": {
				"number": 5,
				"unit": "minute"
			},
			"entries": [
				"You warp space to make a creature smaller. The target shrinks to become Tiny in size. Its equipment shrinks with it but returns to its original size if removed. The creature's reach changes to 0 feet. This spell has no effect on a Tiny creature."
			],
			"heightened": {
				"X": {
					"6": [
						"The spell can target up to 10 creatures."
					]
				}
			}
		},
		{
			"name": "Sigil",
			"source": "PC1",
			"remaster": true,
			"page": 357,
			"level": 1,
			"traits": [
				"cantrip",
				"concentrate",
				"manipulate"
			],
			"traditions": [
				"arcane",
				"divine",
				"occult",
				"primal"
			],
			"spellLists": [
				"Elemental"
			],
			"cast": {
				"number": 2,
				"unit": "action"
			},
			"range": {
				"number": 1,
				"unit": "touch"
			},
			"targets": "1 creature or object",
			"duration": {
				"entry": "unlimited (see below)",
				"unit": "unlimited"
			},
			"entries": [
				"You harmlessly place your unique magical sigil, which is about 1 square inch in size, on the targeted creature or object. The mark can be visible or {@condition invisible}, and you can change it from one state to another by using an {@action Interact} action to touch the target. The mark can be scrubbed or scraped off with 5 minutes of work. If it's on a creature, it fades naturally over the course of a week. The time before the mark fades increases depending on your heightened level."
			],
			"heightened": {
				"X": {
					"3": [
						"The sigil instead fades after 1 month."
					],
					"5": [
						"The sigil instead fades after 1 year."
					],
					"7": [
						"The sigil never fades."
					]
				}
			}
		},
		{
			"name": "Silence",
			"source": "PC1",
			"remaster": true,
			"page": 357,
			"level": 2,
			"traits": [
				"illusion",
				"manipulate",
				"subtle"
			],
			"traditions": [
				"divine",
				"occult"
			],
			"cast": {
				"number": 2,
				"unit": "action"
			},
			"range": {
				"number": 1,
				"unit": "touch"
			},
			"targets": "1 willing creature",
			"duration": {
				"number": 1,
				"unit": "minute"
			},
			"entries": [
				"The target makes no sound, preventing creatures from noticing it using hearing alone. The target can't use {@trait sonic} attacks, nor can it use {@trait auditory} actions. This also prevents the target from casting spells due to the magical words involved in casting, with the exception of {@trait subtle} spells."
			],
			"heightened": {
				"X": {
					"4": [
						"The spell creates an {@trait aura} in a 10-foot emanation around the touched creature, silencing all sound in or passing through it. While within the aura, creatures are subject to the same effects as the target. Depending upon the position of the effect, a creature might notice the lack of sound reaching it (blocking off the noise coming from a party, for example)."
					]
				}
			}
		},
		{
			"name": "Sleep",
			"source": "PC1",
			"remaster": true,
			"page": 357,
			"level": 1,
			"traits": [
				"concentrate",
				"incapacitation",
				"manipulate",
				"mental",
				"sleep"
			],
			"traditions": [
				"arcane",
				"occult"
			],
			"cast": {
				"number": 2,
				"unit": "action"
			},
			"range": {
				"number": 30,
				"unit": "feet"
			},
			"area": {
				"types": [
					"Burst"
				],
				"entry": "5-foot burst"
			},
			"savingThrow": {
				"type": [
					"W"
				]
			},
			"entries": [
				"Each creature in the area becomes drowsy, possibly nodding off. A creature that falls {@condition unconscious} from this spell doesn't fall {@condition prone} or release what it's holding. This spell doesn't prevent creatures from waking up due to a successful {@skill Perception} check, limiting its utility in combat.",
				{
					"type": "successDegree",
					"entries": {
						"Critical Success": "The creature is unaffected.",
						"Success": "The creature takes a \u20131 status penalty to {@skill Perception} checks for 1 round.",
						"Failure": "The creature falls {@condition unconscious}. If it's still {@condition unconscious} after 1 minute, it wakes up automatically.",
						"Critical Failure": "The creature falls {@condition unconscious}. If it's still {@condition unconscious} after 1 hour, it wakes up automatically."
					}
				}
			],
			"heightened": {
				"X": {
					"4": [
						"The creatures fall {@condition unconscious} for 1 round on a failure or 1 minute on a critical failure. They fall {@condition prone} and release what they're holding, and they can't attempt {@skill Perception} checks to wake up. When the duration ends, the creature is sleeping normally instead of automatically waking up."
					]
				}
			}
		},
		{
			"name": "Slither",
			"source": "PC1",
			"remaster": true,
			"page": 357,
			"level": 5,
			"traits": [
				"concentrate",
				"manipulate",
				"shadow"
			],
			"traditions": [
				"arcane",
				"occult"
			],
			"cast": {
				"number": 3,
				"unit": "action"
			},
			"range": {
				"number": 120,
				"unit": "feet"
			},
			"area": {
				"types": [
					"Burst"
				],
				"entry": "20-foot burst"
			},
			"savingThrow": {
				"type": [
					"R"
				]
			},
			"duration": {
				"dismiss": true,
				"number": 1,
				"unit": "minute"
			},
			"entries": [
				"A mass of snakes made of shadow rise up to capture creatures in the area. Each creature in the area when you {@action Cast a Spell||Cast the Spell} takes {@damage 3d6} piercing damage and {@damage 1d6} {@condition persistent damage||persistent poison damage} from a biting snake, and it's {@condition grabbed} or {@condition restrained} depending on its Reflex save. A creature that ends its turn in the area must also attempt this save, even if it's already {@condition grabbed} or {@condition restrained} by the snakes. You can {@action dismiss} the spell.",
				{
					"type": "successDegree",
					"entries": {
						"Success": "The target is unaffected.",
						"Failure": "The creature takes full damage and is {@condition grabbed} by a snake. The snakes' {@action Escape} DC is equal to your spell DC. A creature can attack a snake to release the creature. A snake's AC is equal to your spell DC, and it's destroyed if it takes 12 or more damage at once. New snakes continually regrow as long as the spell lasts, so destroying snakes doesn't prevent slither from capturing more creatures.",
						"Critical Failure": "As failure, but the creature takes double damage and is {@condition restrained} by a snake."
					}
				}
			],
			"heightened": {
				"plusX": {
					"2": [
						"The {@condition persistent damage||persistent poison damage} increases by {@scaledamage 1d6|5,7,9|1d6} and snake HP increases by 6."
					]
				}
			}
		},
		{
			"name": "Slow",
			"source": "PC1",
			"remaster": true,
			"page": 357,
			"level": 3,
			"traits": [
				"concentrate",
				"manipulate"
			],
			"traditions": [
				"arcane",
				"occult",
				"primal"
			],
			"cast": {
				"number": 2,
				"unit": "action"
			},
			"range": {
				"number": 30,
				"unit": "feet"
			},
			"targets": "1 creature",
			"savingThrow": {
				"type": [
					"F"
				]
			},
			"duration": {
				"entry": "varies",
				"number": 1,
				"unit": "minute"
			},
			"entries": [
				"You dilate the flow of time around the target, slowing its actions.",
				{
					"type": "successDegree",
					"entries": {
						"Critical Success": "The target is unaffected.",
						"Success": "The target is {@condition slowed 1} for 1 round.",
						"Failure": "The target is {@condition slowed 1} for 1 minute.",
						"Critical Failure": "The target is {@condition slowed 2} for 1 minute."
					}
				}
			],
			"heightened": {
				"X": {
					"6": [
						"You can target up to 10 creatures."
					]
				}
			}
		},
		{
			"name": "Soothe",
			"source": "PC1",
			"remaster": true,
			"page": 357,
			"level": 1,
			"traits": [
				"concentrate",
				"emotion",
				"healing",
				"manipulate",
				"mental"
			],
			"traditions": [
				"occult"
			],
			"cast": {
				"number": 2,
				"unit": "action"
			},
			"range": {
				"number": 30,
				"unit": "feet"
			},
			"targets": "1 willing creature",
			"duration": {
				"number": 1,
				"unit": "minute"
			},
			"entries": [
				"You grace the target's mind, boosting its mental defenses and healing its wounds. The target regains {@dice 1d10+4} Hit Points when you {@action Cast a Spell||Cast the Spell} and gains a +2 status bonus to saves against {@trait mental} effects for the duration."
			],
			"heightened": {
				"plusX": {
					"1": [
						"The amount of healing increases by {@scaledice 1d10+4|1-10|1d10+4}."
					]
				}
			}
		},
		{
			"name": "Sound Body",
			"source": "PC1",
			"remaster": true,
			"page": 357,
			"level": 2,
			"traits": [
				"concentrate",
				"healing",
				"manipulate",
				"vitality"
			],
			"traditions": [
				"divine",
				"occult",
				"primal"
			],
			"cast": {
				"number": 2,
				"unit": "action"
			},
			"range": {
				"number": 1,
				"unit": "touch"
			},
			"targets": "1 willing creature",
			"entries": [
				"You send a surge of healing energy to restore the target's body. Attempt to {@quickref counteract||3|counteracting} an effect of your choice imposing one of these conditions on the target: {@condition blinded}, {@condition dazzled}, {@condition deafened}, {@condition enfeebled}, or {@condition sickened}. If you didn't counteract the effect, but you would have if its counteract rank were 2 lower, instead suppress the effect until the beginning of your next turn. The effect's duration doesn't elapse while it's suppressed.",
				"This spell can't counteract or suppress curses, diseases, or conditions that are part of the target's normal state."
			],
			"heightened": {
				"X": {
					"4": [
						"Add {@condition drained} and {@condition slowed} to the list of conditions."
					],
					"6": [
						"Add {@condition stunned} to the list of conditions."
					]
				}
			}
		},
		{
			"name": "Speak with Animals",
			"source": "PC1",
			"remaster": true,
			"page": 358,
			"level": 2,
			"traits": [
				"concentrate",
				"manipulate"
			],
			"traditions": [
				"primal"
			],
			"cast": {
				"number": 2,
				"unit": "action"
			},
			"duration": {
				"number": 1,
				"unit": "hour"
			},
			"entries": [
				"You can ask questions of, receive answers from, and use the {@skill Diplomacy} skill with animals. The spell doesn't make them more {@condition friendly} than normal. Cunning animals are likely to be terse and evasive, while less intelligent ones often make inane comments."
			]
		},
		{
			"name": "Speak with Plants",
			"source": "PC1",
			"remaster": true,
			"page": 358,
			"level": 3,
			"traits": [
				"concentrate",
				"manipulate",
				"plant",
				"wood"
			],
			"traditions": [
				"divine",
				"occult",
				"primal"
			],
			"cast": {
				"number": 2,
				"unit": "action"
			},
			"duration": {
				"number": 1,
				"unit": "hour"
			},
			"entries": [
				"You can ask questions of and receive answers from plants and fungi, but the spell doesn't make them more {@condition friendly} or intelligent than normal. Most normal plants and fungi have a distinctive view of the world around them, so they don't recognize details about creatures or know anything about the world beyond their immediate vicinity. Cunning plant monsters are likely to be terse and evasive, while less intelligent ones often make inane comments."
			],
			"heightened": {
				"X": {
					"4": [
						"The duration is 8 hours."
					]
				}
			}
		},
		{
			"name": "Speak with Stones",
			"source": "PC1",
			"remaster": true,
			"page": 358,
			"level": 5,
			"traits": [
				"concentrate",
				"manipulate",
				"earth"
			],
			"traditions": [
				"divine",
				"occult",
				"primal"
			],
			"spellLists": [
				"Elemental"
			],
			"cast": {
				"number": 2,
				"unit": "action"
			},
			"duration": {
				"number": 1,
				"unit": "hour"
			},
			"entries": [
				"You can ask questions of and receive answers from natural or worked stone. While stone is not intelligent, you speak with the natural spirits of the stone, which have a personality colored by the type of stone, as well as by the type of structure the stone is part of, for worked stone. A stone's perspective, perception, and knowledge give it a worldview different enough from a human's that it doesn't consider the same details important. Stones can mostly answer questions about creatures that touched them in the past and what is concealed beneath or behind them."
			],
			"heightened": {
				"X": {
					"6": [
						"The duration is 8 hours."
					]
				}
			}
		},
		{
			"name": "Spellwrack",
			"source": "PC1",
			"remaster": true,
			"page": 358,
			"level": 6,
			"traits": [
				"concentrate",
				"curse",
				"force",
				"manipulate"
			],
			"traditions": [
				"arcane",
				"divine",
				"occult"
			],
			"cast": {
				"number": 2,
				"unit": "action"
			},
			"range": {
				"number": 30,
				"unit": "feet"
			},
			"targets": "1 creature",
			"savingThrow": {
				"type": [
					"W"
				]
			},
			"entries": [
				"You cause any spells cast on the target to spill out their energy in harmful surges. The target must attempt a Will save.",
				{
					"type": "successDegree",
					"entries": {
						"Critical Success": "The target is unaffected.",
						"Success": "Whenever the target becomes affected by a spell with a duration, the target takes {@damage 2d12} {@condition persistent damage||persistent force damage}. Each time it takes {@condition persistent damage||persistent force damage} from spellwrack, it reduces the remaining duration of spells affecting it by 1 round. Only a successful {@skill Arcana} check against your spell DC can help the target recover from the {@condition persistent damage}; the curse and the {@condition persistent damage} end after 1 minute.",
						"Failure": "As success, but the curse and {@condition persistent damage} do not end on their own.",
						"Critical Failure": "As failure, but the {@condition persistent damage||persistent force damage} is {@dice 4d12}."
					}
				}
			]
		},
		{
			"name": "Spider Sting",
			"source": "PC1",
			"remaster": true,
			"page": 358,
			"level": 1,
			"traits": [
				"concentrate",
				"manipulate",
				"poison"
			],
			"traditions": [
				"arcane",
				"primal"
			],
			"cast": {
				"number": 2,
				"unit": "action"
			},
			"range": {
				"number": 1,
				"unit": "touch"
			},
			"targets": "1 creature",
			"savingThrow": {
				"type": [
					"F"
				]
			},
			"entries": [
				"You magically duplicate a spider's venomous sting. You deal {@damage 1d4} piercing damage to the touched creature and afflict it with spider venom. The target must attempt a Fortitude save.",
				{
					"type": "successDegree",
					"entries": {
						"Critical Success": "The target is unaffected.",
						"Success": "The target takes {@damage 1d4} poison damage.",
						"Failure": "The target is afflicted with spider venom at stage 1.",
						"Critical Failure": "The target is afflicted with spider venom at stage 2."
					}
				},
				{
					"type": "affliction",
					"name": "Spider Venom",
					"traits": [
						"poison"
					],
					"level": 1,
					"maxDuration": "4 rounds",
					"stages": [
						{
							"stage": 1,
							"entry": "{@damage 1d4} poison damage and {@condition enfeebled 1}",
							"duration": "1 round"
						},
						{
							"stage": 2,
							"entry": "{@damage 1d4} poison damage and {@condition enfeebled 2}",
							"duration": "1 round"
						}
					]
				}
			]
		},
		{
			"name": "Spirit Blast",
			"source": "PC1",
			"remaster": true,
			"page": 358,
			"level": 6,
			"traits": [
				"concentrate",
				"manipulate",
				"spirit"
			],
			"traditions": [
				"divine",
				"occult"
			],
			"cast": {
				"number": 2,
				"unit": "action"
			},
			"range": {
				"number": 30,
				"unit": "feet"
			},
			"targets": "1 creature",
			"savingThrow": {
				"type": [
					"F"
				],
				"basic": true
			},
			"entries": [
				"You concentrate ethereal energy and attack a creature's spirit, dealing {@damage 16d6} spirit damage with a basic Fortitude save."
			],
			"heightened": {
				"plusX": {
					"1": [
						"The damage increases by {@scaledamage 16d6|6-10|2d6}."
					]
				}
			}
		},
		{
			"name": "Spirit Link",
			"source": "PC1",
			"remaster": true,
			"page": 358,
			"level": 1,
			"traits": [
				"concentrate",
				"healing",
				"manipulate",
				"spirit"
			],
			"traditions": [
				"divine",
				"occult"
			],
			"cast": {
				"number": 2,
				"unit": "action"
			},
			"range": {
				"number": 30,
				"unit": "feet"
			},
			"targets": "1 willing creature",
			"duration": {
				"dismiss": true,
				"number": 10,
				"unit": "minute"
			},
			"entries": [
				"You form a spiritual link with another creature, allowing you to take in its pain. When you {@action Cast a Spell||Cast this Spell} and at the start of each of your turns, if the target is below maximum Hit Points, it regains 2 Hit Points (or the difference between its current and maximum Hit Points, if that's lower). You lose as many Hit Points as the target regained.",
				"This is a spiritual transfer, so no effects apply that would increase the Hit Points the target regains or decrease the Hit Points you lose. This transfer also ignores any temporary Hit Points you or the target have. Since this effect doesn't involve vitality or negative energy, spirit link works even if you or the target is undead. While the duration persists, you gain no benefit from regeneration or fast healing. You can {@action Dismiss} this spell, and if you're ever at 0 Hit Points, spirit link ends automatically."
			],
			"heightened": {
				"plusX": {
					"1": [
						"The number of Hit Points transferred each time increases by 2."
					]
				}
			}
		},
		{
			"name": "Spiritual Armament",
			"source": "PC1",
			"remaster": true,
			"page": 359,
			"level": 2,
			"traits": [
				"concentrate",
				"manipulate",
				"sanctified",
				"spirit"
			],
			"traditions": [
				"divine",
				"occult"
			],
			"cast": {
				"number": 2,
				"unit": "action"
			},
			"range": {
				"number": 120,
				"unit": "feet"
			},
			"duration": {
				"number": 1,
				"unit": "minute",
				"sustained": true
			},
			"entries": [
				"You create a ghostly, magical echo of one weapon you're wielding or wearing and fling it. Attempt a spell attack roll against the target's AC, dealing {@damage 2d8} damage on a hit (or double damage on a critical hit). The damage type is the same as the chosen weapon (or any of its types for a versatile weapon). The attack deals {@trait spirit} damage instead if that would be more detrimental to the creature (as determined by the GM). This attack uses and contributes to your multiple attack penalty. After the attack, the weapon returns to your side. If you {@trait sanctified||sanctify} the spell, the attacks are sanctified as well.",
				"Each time you {@action Sustain a Spell||Sustain the spell}, you can repeat the attack against any creature within 120 feet."
			],
			"heightened": {
				"plusX": {
					"2": [
						"The weapon's damage increases by {@scaledamage 1d8|2,4,6,8,10|1d8}."
					]
				}
			}
		},
		{
			"name": "Spiritual Guardian",
			"source": "PC1",
			"remaster": true,
			"page": 359,
			"level": 5,
			"traits": [
				"concentrate",
				"manipulate",
				"sanctified",
				"spirit"
			],
			"traditions": [
				"divine"
			],
			"cast": {
				"number": 2,
				"unit": "action"
			},
			"range": {
				"number": 120,
				"unit": "feet"
			},
			"duration": {
				"number": 1,
				"unit": "minute",
				"sustained": true
			},
			"entries": [
				"A Medium guardian made of magical force appears in an unoccupied space in range. The spiritual guardian is translucent and wields a ghostly echo of one weapon you're wielding or wearing. If you have a deity, the guardian takes the form of one of your deity's attendants or servitors. If you {@trait sanctified||sanctify} the spell, the guardian's attacks are sanctified as well. Creatures can move through the guardian's space but can't end their movement in it. You and your allies can flank with the guardian. The guardian doesn't have any other attributes a creature would normally have, aside from 50 Hit Points that it can't recover by any means and that it can lose only when protecting a creature (see below).",
				"When you {@action Cast a Spell||Cast the Spell} and each time you {@action Sustain a Spell||Sustain} it, you can have the guardian move to any unoccupied space within 120 feet of you and either attack or protect.",
				{
					"type": "list",
					"items": [
						"{@b Attack} The guardian makes a melee spell attack against an adjacent creature, dealing {@damage 3d8} damage on a hit (or double damage on a critical hit). The damage type is the same as the chosen weapon (or any of its types for a versatile weapon). The attack deals {@trait spirit} damage instead if that would be more detrimental to the creature (as determined by the GM). This attack uses and contributes to your multiple attack penalty.",
						"{@b Protect} The guardian protects a creature of your choice. Each time the chosen creature would take damage and the guardian is adjacent to it, the guardian takes the first 10 damage instead of the ally. This protection lasts until you command the guardian to attack or to protect a different creature, or the guardian is destroyed."
					]
				}
			],
			"heightened": {
				"plusX": {
					"2": [
						"The guardian's damage increases by {@scaledamage 2d8|5,7,9|1d8}, and its Hit Points increase by {@scaledice 50|5,7,9|20}."
					]
				}
			}
		},
		{
			"name": "Stabilize",
			"source": "PC1",
			"remaster": true,
			"page": 359,
			"level": 1,
			"traits": [
				"cantrip",
				"concentrate",
				"healing",
				"manipulate",
				"vitality"
			],
			"traditions": [
				"divine",
				"primal"
			],
			"cast": {
				"number": 2,
				"unit": "action"
			},
			"range": {
				"number": 30,
				"unit": "feet"
			},
			"targets": "1 {@condition dying} creature",
			"entries": [
				"Life energy shuts death's door. The target loses the {@condition dying} condition, though it remains {@condition unconscious} at 0 Hit Points."
			]
		},
		{
			"name": "Status",
			"source": "PC1",
			"remaster": true,
			"page": 359,
			"level": 2,
			"traits": [
				"concentrate",
				"detection",
				"manipulate"
			],
			"traditions": [
				"divine",
				"occult",
				"primal"
			],
			"cast": {
				"number": 2,
				"unit": "action"
			},
			"range": {
				"number": 1,
				"unit": "touch"
			},
			"targets": "1 willing living creature",
			"duration": {
				"entry": "until your next daily preparations",
				"unit": "special"
			},
			"entries": [
				"As long as you and the target are on the same plane of existence and both alive, you remain aware of its present state. You know the target's direction from you, distance from you, and any conditions affecting it."
			],
			"heightened": {
				"X": {
					"4": [
						"The spell's range increases to 30 feet, and you can target up to 10 creatures."
					]
				}
			}
		},
		{
			"name": "Stupefy",
			"source": "PC1",
			"remaster": true,
			"page": 359,
			"level": 2,
			"traits": [
				"concentrate",
				"manipulate",
				"mental"
			],
			"traditions": [
				"arcane",
				"occult"
			],
			"cast": {
				"number": 2,
				"unit": "action"
			},
			"range": {
				"number": 1,
				"unit": "touch"
			},
			"targets": "1 creature",
			"savingThrow": {
				"type": [
					"W"
				]
			},
			"duration": {
				"entry": "varies",
				"number": 1,
				"unit": "minute"
			},
			"entries": [
				"You dull the target's mind, depending on its Will save.",
				{
					"type": "successDegree",
					"entries": {
						"Critical Success": "The target is unaffected.",
						"Success": "The target is stupefied 1 until the start of your next turn.",
						"Failure": "The target is {@condition stupefied 2} for 1 minute.",
						"Critical Failure": "The target is {@condition stupefied 3} for 1 minute."
					}
				}
			]
		},
		{
			"name": "Subconscious Suggestion",
			"source": "PC1",
			"remaster": true,
			"page": 359,
			"level": 5,
			"traits": [
				"concentrate",
				"incapacitation",
				"linguistic",
				"manipulate",
				"mental",
				"subtle"
			],
			"traditions": [
				"arcane",
				"occult"
			],
			"cast": {
				"number": 2,
				"unit": "action"
			},
			"range": {
				"number": 30,
				"unit": "feet"
			},
			"targets": "1 creature",
			"savingThrow": {
				"type": [
					"W"
				]
			},
			"duration": {
				"entry": "varies",
				"unit": "special"
			},
			"entries": [
				"You implant a subconscious suggestion deep within the target's mind for them to follow when a trigger you specify occurs (as described on page 305). You suggest a course of action to the target. Your directive must be phrased in such a way as to seem like a logical course of action to the target, and it can't be self-destructive or obviously against the target's self-interest. The target must attempt a Will save.",
				{
					"type": "successDegree",
					"entries": {
						"Critical Success": "The target is unaffected and knows you tried to control it.",
						"Success": "The target is unaffected and thinks you were talking to them normally, not casting a spell on them.",
						"Failure": "The suggestion remains in the target's subconscious until the next time you prepare. If the trigger occurs before then, the target immediately follows your suggestion. The effect has a duration of 1 minute, or until the target has completed a finite suggestion or the suggestion becomes self-destructive or has other obvious negative effects.",
						"Critical Failure": "As failure, but the duration is 1 hour."
					}
				}
			],
			"heightened": {
				"X": {
					"9": [
						"You can target up to 10 creatures."
					]
				}
			}
		},
		{
			"name": "Suggestion",
			"source": "PC1",
			"remaster": true,
			"page": 374,
			"level": 4,
			"traits": [
				"concentrate",
				"incapacitation",
				"linguistic",
				"manipulate",
				"mental",
				"subtle"
			],
			"traditions": [
				"arcane",
				"occult"
			],
			"cast": {
				"number": 2,
				"unit": "action"
			},
			"range": {
				"number": 30,
				"unit": "feet"
			},
			"targets": "1 creature",
			"savingThrow": {
				"type": [
					"W"
				]
			},
			"duration": {
				"entry": "varies",
				"unit": "special"
			},
			"entries": [
				"Your honeyed words are difficult for creatures to resist. You suggest a course of action to the target, which must be phrased in such a way as to seem like a logical course of action to the target and can't be self-destructive or obviously against the target's self-interest. The target must attempt a Will save.",
				{
					"type": "successDegree",
					"entries": {
						"Critical Success": "The target is unaffected and knows you tried to control it.",
						"Success": "The target is unaffected.",
						"Failure": "The target immediately follows your suggestion. The spell has a duration of 1 minute, or until the target has completed a finite suggestion or the suggestion becomes self-destructive or has other obvious negative effects.",
						"Critical Failure": "As failure, but the base duration is 1 hour."
					}
				}
			],
			"heightened": {
				"X": {
					"8": [
						"You can target up to 10 creatures."
					]
				}
			}
		},
		{
			"name": "Summon Animal",
			"source": "PC1",
			"remaster": true,
			"page": 360,
			"level": 1,
			"traits": [
				"concentrate",
				"manipulate",
				"summon"
			],
			"traditions": [
				"arcane",
				"primal"
			],
			"cast": {
				"number": 3,
				"unit": "action"
			},
			"range": {
				"number": 30,
				"unit": "feet"
			},
			"duration": {
				"number": 1,
				"unit": "minute",
				"sustained": true
			},
			"entries": [
				"You summon a creature that has the {@trait animal} trait and whose level is \u20131 to fight for you."
			],
			"heightened": {
				"plusX": {
					"1": [
						"As listed on the {@trait summon} trait."
					]
				}
			},
			"miscTags": [
				"SM"
			]
		},
		{
			"name": "Summon Celestial",
			"source": "PC1",
			"remaster": true,
			"page": 360,
			"level": 5,
			"traits": [
				"concentrate",
				"holy",
				"manipulate",
				"summon"
			],
			"traditions": [
				"divine"
			],
			"cast": {
				"number": 3,
				"unit": "action"
			},
			"range": {
				"number": 30,
				"unit": "feet"
			},
			"duration": {
				"number": 1,
				"unit": "minute",
				"sustained": true
			},
			"entries": [
				"You summon a creature that has the {@trait celestial} trait and whose level is 5 to fight for you. The GM might determine your deity restricts the specific types of celestials you can summon in certain cases. For instance, Calistria doesn't typically allow her followers to summon aeons."
			],
			"heightened": {
				"plusX": {
					"1": [
						"As listed on the {@trait summon} trait."
					]
				}
			},
			"miscTags": [
				"SM"
			]
		},
		{
			"name": "Summon Construct",
			"source": "PC1",
			"remaster": true,
			"page": 360,
			"level": 1,
			"traits": [
				"concentrate",
				"manipulate",
				"summon"
			],
			"traditions": [
				"arcane"
			],
			"cast": {
				"number": 3,
				"unit": "action"
			},
			"range": {
				"number": 30,
				"unit": "feet"
			},
			"duration": {
				"number": 1,
				"unit": "minute",
				"sustained": true
			},
			"entries": [
				"You summon a creature that has the {@trait construct} trait and whose level is \u20131 to fight for you."
			],
			"heightened": {
				"plusX": {
					"1": [
						"As listed on the {@trait summon} trait."
					]
				}
			},
			"miscTags": [
				"SM"
			]
		},
		{
			"name": "Summon Dragon",
			"source": "PC1",
			"remaster": true,
			"page": 360,
			"level": 5,
			"traits": [
				"concentrate",
				"manipulate",
				"summon"
			],
			"traditions": [
				"arcane",
				"divine",
				"occult",
				"primal"
			],
			"cast": {
				"number": 3,
				"unit": "action"
			},
			"range": {
				"number": 30,
				"unit": "feet"
			},
			"duration": {
				"number": 1,
				"unit": "minute",
				"sustained": true
			},
			"entries": [
				"You summon a creature that has the {@trait dragon} trait and whose level is 5 to fight for you. If the dragon has a magical tradition trait (arcane, divine, occult, or primal), you can summon it only if you're using that tradition to cast summon dragon."
			],
			"heightened": {
				"plusX": {
					"1": [
						"As listed on the {@trait summon} trait."
					]
				}
			},
			"miscTags": [
				"SM"
			]
		},
		{
			"name": "Summon Elemental",
			"source": "PC1",
			"remaster": true,
			"page": 360,
			"level": 2,
			"traits": [
				"concentrate",
				"manipulate",
				"summon"
			],
			"traditions": [
				"arcane",
				"primal"
			],
			"cast": {
				"number": 3,
				"unit": "action"
			},
			"range": {
				"number": 30,
				"unit": "feet"
			},
			"duration": {
				"number": 1,
				"unit": "minute",
				"sustained": true
			},
			"entries": [
				"You summon a creature that has the {@trait elemental} trait and whose level is 1 to fight for you."
			],
			"heightened": {
				"plusX": {
					"1": [
						"As listed on the {@trait summon} trait."
					]
				}
			},
			"miscTags": [
				"SM"
			]
		},
		{
			"name": "Summon Entity",
			"source": "PC1",
			"remaster": true,
			"page": 360,
			"level": 5,
			"traits": [
				"concentrate",
				"manipulate",
				"summon"
			],
			"traditions": [
				"occult"
			],
			"cast": {
				"number": 3,
				"unit": "action"
			},
			"range": {
				"number": 30,
				"unit": "feet"
			},
			"duration": {
				"number": 1,
				"unit": "minute",
				"sustained": true
			},
			"entries": [
				"You summon a creature that has the {@trait aberration} trait and whose level is 5 to fight for you."
			],
			"heightened": {
				"plusX": {
					"1": [
						"As listed on the {@trait summon} trait."
					]
				}
			},
			"miscTags": [
				"SM"
			]
		},
		{
			"name": "Summon Fey",
			"source": "PC1",
			"remaster": true,
			"page": 360,
			"level": 1,
			"traits": [
				"concentrate",
				"manipulate",
				"summon"
			],
			"traditions": [
				"occult",
				"primal"
			],
			"cast": {
				"number": 3,
				"unit": "action"
			},
			"range": {
				"number": 30,
				"unit": "feet"
			},
			"duration": {
				"number": 1,
				"unit": "minute",
				"sustained": true
			},
			"entries": [
				"You summon a creature that has the {@trait fey} trait and whose level is \u20131 to fight for you."
			],
			"heightened": {
				"plusX": {
					"1": [
						"As listed on the {@trait summon} trait."
					]
				}
			},
			"miscTags": [
				"SM"
			]
		},
		{
			"name": "Summon Fiend",
			"source": "PC1",
			"remaster": true,
			"page": 361,
			"level": 5,
			"traits": [
				"concentrate",
				"manipulate",
				"summon",
				"unholy"
			],
			"traditions": [
				"divine"
			],
			"cast": {
				"number": 3,
				"unit": "action"
			},
			"range": {
				"number": 30,
				"unit": "feet"
			},
			"duration": {
				"number": 1,
				"unit": "minute",
				"sustained": true
			},
			"entries": [
				"You summon a creature that has the {@trait fiend} trait and whose level is 5 to fight for you. The GM might determine your deity restricts the specific types of fiends you can summon in certain cases. For instance, archdevils typically allow their followers to summon devils, but not other fiends."
			],
			"heightened": {
				"plusX": {
					"1": [
						"As listed on the {@trait summon} trait."
					]
				}
			},
			"miscTags": [
				"SM"
			]
		},
		{
			"name": "Summon Giant",
			"source": "PC1",
			"remaster": true,
			"page": 361,
			"level": 5,
			"traits": [
				"concentrate",
				"manipulate",
				"summon"
			],
			"traditions": [
				"primal"
			],
			"cast": {
				"number": 3,
				"unit": "action"
			},
			"range": {
				"number": 30,
				"unit": "feet"
			},
			"duration": {
				"number": 1,
				"unit": "minute",
				"sustained": true
			},
			"entries": [
				"You summon a creature that has the {@trait giant} trait and whose level is 5 to fight for you."
			],
			"heightened": {
				"plusX": {
					"1": [
						"As listed on the {@trait summon} trait."
					]
				}
			},
			"miscTags": [
				"SM"
			]
		},
		{
			"name": "Summon Instrument",
			"source": "PC1",
			"remaster": true,
			"page": 361,
			"level": 1,
			"traits": [
				"cantrip",
				"concentrate",
				"manipulate"
			],
			"traditions": [
				"arcane",
				"divine",
				"occult"
			],
			"cast": {
				"number": 3,
				"unit": "action"
			},
			"duration": {
				"number": 1,
				"unit": "hour"
			},
			"entries": [
				"You materialize a {@item handheld musical instrument} in your grasp. The instrument is typical for its type, but it plays only for you. The instrument vanishes when the spell ends. If you cast summon instrument again, any instrument you previously summoned disappears."
			],
			"heightened": {
				"X": {
					"5": [
						"The instrument is instead a {@item virtuoso handheld musical instrument||virtuoso handheld instrument}."
					]
				}
			}
		},
		{
			"name": "Summon Monitor",
			"source": "PC1",
			"remaster": true,
			"page": 361,
			"level": 5,
			"traits": [
				"concentrate",
				"manipulate",
				"summon"
			],
			"traditions": [
				"divine"
			],
			"cast": {
				"number": 3,
				"unit": "action"
			},
			"range": {
				"number": 30,
				"unit": "feet"
			},
			"duration": {
				"number": 1,
				"unit": "minute",
				"sustained": true
			},
			"entries": [
				"You summon a creature that has the {@trait monitor} trait and whose level is 5 to fight for you. The GM might determine your deity restricts the specific types of monitors you can summon in certain cases. For instance, Urgathoa typically doesn't allow her followers to summon psychopomps."
			],
			"heightened": {
				"plusX": {
					"1": [
						"As listed on the {@trait summon} trait."
					]
				}
			},
			"miscTags": [
				"SM"
			]
		},
		{
			"name": "Summon Plant Or Fungus",
			"source": "PC1",
			"remaster": true,
			"page": 361,
			"level": 1,
			"traits": [
				"concentrate",
				"manipulate",
				"summon"
			],
			"traditions": [
				"primal"
			],
			"cast": {
				"number": 3,
				"unit": "action"
			},
			"range": {
				"number": 30,
				"unit": "feet"
			},
			"duration": {
				"number": 1,
				"unit": "minute",
				"sustained": true
			},
			"entries": [
				"You summon a creature that has the {@trait plant} or {@trait fungus} trait and whose level is \u20131 to fight for you."
			],
			"heightened": {
				"plusX": {
					"1": [
						"As listed on the {@trait summon} trait."
					]
				}
			},
			"miscTags": [
				"SM"
			]
		},
		{
			"name": "Summon Undead",
			"source": "PC1",
			"remaster": true,
			"page": 361,
			"level": 1,
			"traits": [
				"concentrate",
				"manipulate",
				"summon"
			],
			"traditions": [
				"arcane",
				"divine",
				"occult"
			],
			"cast": {
				"number": 3,
				"unit": "action"
			},
			"range": {
				"number": 30,
				"unit": "feet"
			},
			"duration": {
				"number": 1,
				"unit": "minute",
				"sustained": true
			},
			"entries": [
				"You summon a creature that has the {@trait undead} trait and whose level is \u20131 to fight for you."
			],
			"heightened": {
				"plusX": {
					"1": [
						"As listed on the {@trait summon} trait."
					]
				}
			},
			"miscTags": [
				"SM"
			]
		},
		{
			"name": "Sunburst",
			"source": "PC1",
			"remaster": true,
			"page": 361,
			"level": 7,
			"traits": [
				"concentrate",
				"fire",
				"light",
				"manipulate",
				"vitality"
			],
			"traditions": [
				"divine",
				"primal"
			],
			"spellLists": [
				"Elemental"
			],
			"cast": {
				"number": 2,
				"unit": "action"
			},
			"range": {
				"number": 500,
				"unit": "feet"
			},
			"area": {
				"types": [
					"Burst"
				],
				"entry": "60-foot burst"
			},
			"savingThrow": {
				"type": [
					"R"
				]
			},
			"entries": [
				"A powerful globe of searing sunlight explodes in the area, dealing {@damage 8d10} fire damage to creatures in the area, plus {@damage 8d10} additional vitality damage to undead creatures. Each creature in the area must attempt a Reflex save.",
				{
					"type": "successDegree",
					"entries": {
						"Critical Success": "The creature is unaffected.",
						"Success": "The creature takes half damage.",
						"Failure": "The creature takes full damage.",
						"Critical Failure": "The creature takes full damage and becomes {@condition blinded} permanently."
					}
				},
				"If the globe overlaps with an area of magical darkness, sunburst attempts to {@quickref counteract||3|counteracting} the {@trait darkness} effect."
			],
			"heightened": {
				"plusX": {
					"1": [
						"The fire damage increases by {@scaledamage 8d10|7-10|1d10}, and the vitality damage against undead increases by {@scaledamage 8d10|7-10|1d10}."
					]
				}
			}
		},
		{
			"name": "Sure Footing",
			"source": "PC1",
			"remaster": true,
			"page": 361,
			"level": 2,
			"traits": [
				"concentrate",
				"healing",
				"manipulate"
			],
			"traditions": [
				"divine",
				"occult",
				"primal"
			],
			"cast": {
				"number": 2,
				"unit": "action"
			},
			"range": {
				"number": 1,
				"unit": "touch"
			},
			"targets": "1 willing creature",
			"entries": [
				"You free the target's limbs from ailments that impede mobility. Attempt to {@quickref counteract||3|counteracting} an effect of your choice imposing one of these conditions on the target: {@condition clumsy}, {@condition grabbed}, or {@condition paralyzed}. If you didn't counteract the effect, but you would have if its counteract rank were 2 lower, instead suppress the effect until the beginning of your next turn. The effect's duration doesn't elapse while it's suppressed.",
				"This spell can't counteract or suppress curses, diseases, or conditions that are part of the target's normal state."
			],
			"heightened": {
				"X": {
					"4": [
						"Add {@condition immobilized}, {@condition slowed}, and {@condition restrained} to the list of conditions."
					],
					"6": [
						"Add {@condition petrified} to the list of conditions."
					],
					"8": [
						"Add stunned to the list of conditions."
					]
				}
			}
		},
		{
			"name": "Sure Strike",
			"source": "PC1",
			"remaster": true,
			"page": 361,
			"level": 1,
			"traits": [
				"concentrate",
				"fortune"
			],
			"traditions": [
				"arcane",
				"occult"
			],
			"cast": {
				"number": 1,
				"unit": "action"
			},
			"duration": {
				"entry": "until the end of your turn",
				"number": 1,
				"unit": "turn"
			},
			"entries": [
				"A glimpse into the future ensures your next blow strikes true. The next time you make an attack roll before the end of your turn, roll the attack twice and use the better result. The attack ignores circumstance penalties to the attack roll and any flat check required due to the target being {@condition concealed} or {@condition hidden}."
			]
		},
		{
			"name": "Synaptic Pulse",
			"source": "PC1",
			"remaster": true,
			"page": 362,
			"level": 5,
			"traits": [
				"concentrate",
				"incapacitation",
				"manipulate",
				"mental"
			],
			"traditions": [
				"occult"
			],
			"cast": {
				"number": 2,
				"unit": "action"
			},
			"area": {
				"types": [
					"Emanation"
				],
				"entry": "30-foot emanation"
			},
			"savingThrow": {
				"type": [
					"W"
				]
			},
			"duration": {
				"number": 1,
				"unit": "round"
			},
			"entries": [
				"You emit a pulsating mental blast that penetrates the minds of all enemies in the area. Each enemy in the area must attempt a Will save.",
				{
					"type": "successDegree",
					"entries": {
						"Critical Success": "The creature is unaffected.",
						"Success": "The creature is {@condition stunned 1}.",
						"Failure": "The creature is {@condition stunned 2}.",
						"Critical Failure": "The creature is {@condition stunned} for 1 round."
					}
				}
			]
		},
		{
			"name": "Tailwind",
			"source": "PC1",
			"remaster": true,
			"page": 362,
			"level": 1,
			"traits": [
				"air",
				"concentrate",
				"manipulate"
			],
			"traditions": [
				"arcane",
				"primal"
			],
			"cast": {
				"number": 2,
				"unit": "action"
			},
			"duration": {
				"number": 1,
				"unit": "hour"
			},
			"entries": [
				"The wind at your back pushes you to find new horizons. You gain a +10-foot status bonus to your Speed."
			],
			"heightened": {
				"X": {
					"2": [
						"The duration increases to 8 hours."
					]
				}
			}
		},
		{
			"name": "Talking Corpse",
			"source": "PC1",
			"remaster": true,
			"page": 362,
			"level": 4,
			"traits": [
				"uncommon",
				"concentrate",
				"manipulate"
			],
			"traditions": [
				"divine",
				"occult"
			],
			"cast": {
				"number": 10,
				"unit": "minute"
			},
			"range": {
				"number": 1,
				"unit": "touch"
			},
			"targets": "1 corpse",
			"savingThrow": {
				"type": [
					"W"
				]
			},
			"duration": {
				"number": 10,
				"unit": "minute"
			},
			"entries": [
				"You grant the target corpse a semblance of life, which it uses to speak the answers to three questions posed to it. This spell calls on the physical body's latent memories rather than summoning back the deceased's spirit, so the corpse must be mostly intact for the spell to function. The more damage the corpse has taken, the more inaccurate or patchwork its answers are, and it must have a throat and mouth to speak at all. If anyone has previously cast this spell on the corpse in the last week, the spell automatically fails. The corpse can attempt a Will save to resist answering the questions using the statistics of the original creature at its time of death, with the following effects.",
				{
					"type": "successDegree",
					"entries": {
						"Critical Success": "The target can lie or refuse to answer your questions, and the target's spirit haunts you for 24 hours, bothering you and causing you to be unable to gain any rest for that time.",
						"Success": "The target can provide false information or refuse to answer your questions.",
						"Failure": "The target must answer truthfully, but its answers can be brief, cryptic, and repetitive. It can still mislead you or attempt to stall so that the spell's duration runs out before you can ask all your questions.",
						"Critical Failure": "As failure, but the target's answers are more direct and less repetitive, though still cryptic. It takes a \u20132 status penalty to {@skill Deception} checks to deceive or mislead you."
					}
				}
			]
		},
		{
			"name": "Tangle Vine",
			"source": "PC1",
			"remaster": true,
			"page": 362,
			"level": 1,
			"traits": [
				"attack",
				"cantrip",
				"concentrate",
				"manipulate",
				"plant",
				"wood"
			],
			"traditions": [
				"arcane",
				"primal"
			],
			"cast": {
				"number": 2,
				"unit": "action"
			},
			"range": {
				"number": 30,
				"unit": "feet"
			},
			"targets": "1 creature",
			"entries": [
				"A vine appears from thin air, flicking from your hand and lashing itself to the target. Attempt a spell attack roll against the target.",
				{
					"type": "successDegree",
					"entries": {
						"Critical Success": "The target gains the {@condition immobilized} condition and takes a \u201310-foot circumstance penalty to its Speeds for 1 round. It can attempt to {@action Escape} against your spell DC to remove the penalty and the {@condition immobilized} condition.",
						"Success": "The target takes a \u201310-foot circumstance penalty to its Speeds for 1 round. It can attempt to {@action Escape} against your spell DC to remove the penalty.",
						"Failure": "The target is unaffected."
					}
				}
			],
			"heightened": {
				"X": {
					"2": [
						"The effects last for 2 rounds."
					],
					"4": [
						"The effects last for 1 minute."
					]
				}
			}
		},
		{
			"name": "Tangling Creepers",
			"source": "PC1",
			"remaster": true,
			"page": 362,
			"level": 6,
			"traits": [
				"concentrate",
				"manipulate",
				"plant",
				"wood"
			],
			"traditions": [
				"arcane",
				"primal"
			],
			"cast": {
				"number": 3,
				"unit": "action"
			},
			"range": {
				"number": 500,
				"unit": "feet"
			},
			"area": {
				"types": [
					"Burst"
				],
				"entry": "40-foot burst"
			},
			"duration": {
				"number": 10,
				"unit": "minute"
			},
			"entries": [
				"Dense, twitching creepers sprout from every surface and fill any bodies of water in the area. Any creature moving on the land, or Climbing or Swimming within the creepers, takes a \u201310-foot circumstance penalty to its Speeds while in the area. Once per round, you can make a vine lash out from any square within the expanse of creepers by using a single action, which has the {@trait concentrate} trait. This vine has a 15-foot reach. Make a melee spell attack roll against the target. If the attack succeeds, the vine pulls the target into the creepers and makes it {@condition immobilized} for 1 round or until the creature {@action Escape||Escapes} (against your spell DC), whichever comes first."
			]
		},
		{
			"name": "Telekinetic Hand",
			"source": "PC1",
			"remaster": true,
			"page": 362,
			"level": 1,
			"traits": [
				"cantrip",
				"concentrate",
				"manipulate"
			],
			"traditions": [
				"arcane",
				"occult"
			],
			"spellLists": [
				"Elemental"
			],
			"cast": {
				"number": 2,
				"unit": "action"
			},
			"range": {
				"number": 30,
				"unit": "feet"
			},
			"targets": "1 unattended object of light Bulk or less",
			"duration": {
				"unit": "unlimited",
				"sustained": true
			},
			"entries": [
				"You create a floating, magical hand, either {@condition invisible} or ghostlike, that grasps the target object and levitates it slowly up to 20 feet in any direction. When you {@action Sustain a Spell||Sustain the Spell}, you can move the object an additional 20 feet. If the object is in the air when the spell ends, the object falls."
			],
			"heightened": {
				"X": {
					"3": [
						"You can target an unattended object with a Bulk of 1 or less."
					],
					"5": [
						"The range increases to 60 feet, and you can target an unattended object with a Bulk of 1 or less."
					],
					"7": [
						"The range increases to 60 feet, and you can target an unattended object with a Bulk of 2 or less."
					]
				}
			}
		},
		{
			"name": "Telekinetic Haul",
			"source": "PC1",
			"remaster": true,
			"page": 362,
			"level": 5,
			"traits": [
				"concentrate",
				"manipulate"
			],
			"traditions": [
				"arcane",
				"occult"
			],
			"cast": {
				"number": 2,
				"unit": "action"
			},
			"range": {
				"number": 120,
				"unit": "feet"
			},
			"targets": "1 unattended object of up to 80 Bulk with no dimension longer than 20 feet",
			"duration": {
				"number": 1,
				"unit": "minute",
				"sustained": true
			},
			"entries": [
				"You move the target up to 20 feet, potentially suspending it in midair. When you {@action Sustain a Spell||Sustain the Spell}, you can do so again, or you can choose a different eligible target to move."
			]
		},
		{
			"name": "Telekinetic Maneuver",
			"source": "PC1",
			"remaster": true,
			"page": 363,
			"level": 2,
			"traits": [
				"attack",
				"concentrate",
				"force",
				"manipulate"
			],
			"traditions": [
				"arcane",
				"occult"
			],
			"cast": {
				"number": 2,
				"unit": "action"
			},
			"range": {
				"number": 60,
				"unit": "feet"
			},
			"targets": "1 creature",
			"entries": [
				"With a rush of telekinetic power, you move a foe or something they carry. You can attempt to {@action Disarm}, {@action Reposition|PC1}, {@action Shove}, or {@action Trip} the target using a spell attack roll instead of an {@skill Athletics} check."
			]
		},
		{
			"name": "Telekinetic Projectile",
			"source": "PC1",
			"remaster": true,
			"page": 363,
			"level": 1,
			"traits": [
				"attack",
				"cantrip",
				"concentrate",
				"manipulate"
			],
			"traditions": [
				"arcane",
				"occult"
			],
			"cast": {
				"number": 2,
				"unit": "action"
			},
			"range": {
				"number": 30,
				"unit": "feet"
			},
			"targets": "1 creature",
			"entries": [
				"You hurl a loose, unattended object that is within range and that has 1 Bulk or less at the target. Make a spell attack roll against the target's AC. If you hit, you deal {@damage 2d6} bludgeoning, piercing, or slashing damage\u2014as appropriate for the object you hurled. No specific traits or magic properties of the hurled item affect the attack or the damage.",
				{
					"type": "successDegree",
					"entries": {
						"Critical Success": "You deal double damage.",
						"Success": "You deal full damage."
					}
				}
			],
			"heightened": {
				"plusX": {
					"1": [
						"The damage increases by {@scaledamage 2d6|1-10|1d6}."
					]
				}
			}
		},
		{
			"name": "Telepathy",
			"source": "PC1",
			"remaster": true,
			"page": 363,
			"level": 4,
			"traits": [
				"concentrate",
				"linguistic",
				"manipulate",
				"mental"
			],
			"traditions": [
				"arcane",
				"occult"
			],
			"cast": {
				"number": 2,
				"unit": "action"
			},
			"duration": {
				"number": 10,
				"unit": "minute"
			},
			"entries": [
				"You can communicate telepathically with creatures within 30 feet. Once you establish a connection by communicating with a creature, the communication is two-way. You can communicate only with creatures that share a language with you."
			],
			"heightened": {
				"X": {
					"6": [
						"You can communicate telepathically with creatures using shared mental imagery even if you don't share a language. Telepathy loses the {@trait linguistic} trait."
					]
				}
			}
		},
		{
			"name": "Teleport",
			"source": "PC1",
			"remaster": true,
			"page": 363,
			"level": 6,
			"traits": [
				"uncommon",
				"concentrate",
				"manipulate",
				"teleportation"
			],
			"traditions": [
				"arcane",
				"occult"
			],
			"spellLists": [
				"Elemental"
			],
			"cast": {
				"number": 10,
				"unit": "minute"
			},
			"range": {
				"number": 100,
				"unit": "mile"
			},
			"targets": "you and up to 4 targets touched, either willing creatures or objects roughly the size of a creature.",
			"entries": [
				"You and the targets are instantly transported to any location within range, as long as you can identify the location precisely both by its position relative to your starting position and by its appearance (or other identifying features). Incorrect knowledge of the location's appearance usually causes the spell to fail, but it could instead lead to teleporting to an unwanted location or some other unusual mishap determined by the GM. Teleport is not precise over great distances. The targets appear at a distance from the intended destination equal to roughly 1 percent of the total distance traveled, in a direction determined by the GM. For short journeys, this lack of precision is irrelevant, but for long distances this could be up to 1 mile."
			],
			"heightened": {
				"X": {
					"7": [
						"You and the other targets can travel to any location within 1,000 miles."
					],
					"8": [
						"You and the other targets can travel to any location on the same planet. If you travel more than 1,000 miles, you arrive only 10 miles off target."
					],
					"9": [
						"You and the other targets can travel to any location on another planet within the same solar system. Assuming you have accurate knowledge of the location's position and appearance, you arrive on the new planet 100 miles off target."
					],
					"10": [
						"As the 9th-level version, but you and the other targets can travel to any planet within the same galaxy."
					]
				}
			}
		},
		{
			"name": "Thunderstrike",
			"source": "PC1",
			"remaster": true,
			"page": 363,
			"level": 1,
			"traits": [
				"concentrate",
				"electricity",
				"manipulate",
				"sonic"
			],
			"traditions": [
				"arcane",
				"primal"
			],
			"cast": {
				"number": 2,
				"unit": "action"
			},
			"range": {
				"number": 120,
				"unit": "feet"
			},
			"targets": "1 creature",
			"savingThrow": {
				"type": [
					"R"
				],
				"basic": true
			},
			"entries": [
				"You call down a tendril of lightning that cracks with thunder, dealing {@damage 1d12} electricity damage and {@damage 1d4} sonic damage to the target with a basic Reflex save. A target wearing metal armor or made of metal takes a \u20131 circumstance bonus to its save, and if damaged by the spell is {@condition clumsy 1} for 1 round."
			],
			"heightened": {
				"plusX": {
					"1": [
						"The damage increases by {@scaledamage 1d12|2-10|1d12} electricity, and {@scaledamage 1d4|2-10|1d4} sonic."
					]
				}
			}
		},
		{
			"name": "Toxic Cloud",
			"source": "PC1",
			"remaster": true,
			"page": 363,
			"level": 5,
			"traits": [
				"concentrate",
				"death",
				"manipulate",
				"poison"
			],
			"traditions": [
				"arcane",
				"primal"
			],
			"cast": {
				"number": 3,
				"unit": "action"
			},
			"range": {
				"number": 120,
				"unit": "feet"
			},
			"area": {
				"types": [
					"Burst"
				],
				"entry": "20-foot burst"
			},
			"savingThrow": {
				"type": [
					"F"
				],
				"basic": true
			},
			"duration": {
				"dismiss": true,
				"number": 1,
				"unit": "minute"
			},
			"entries": [
				"You conjure a poisonous fog. This functions as {@spell mist}, except the area moves 10 feet away from you each round. A breathing creature that starts its turn in the area takes {@damage 6d8} poison damage with a basic Fortitude save. You can {@action Dismiss} the spell."
			],
			"heightened": {
				"plusX": {
					"1": [
						"The damage increases by {@scaledamage 6d8|5-10|1d8}."
					]
				}
			}
		},
		{
			"name": "Translate",
			"source": "PC1",
			"remaster": true,
			"page": 363,
			"level": 2,
			"traits": [
				"concentrate",
				"manipulate"
			],
			"traditions": [
				"arcane",
				"divine",
				"occult"
			],
			"cast": {
				"number": 2,
				"unit": "action"
			},
			"range": {
				"number": 30,
				"unit": "feet"
			},
			"targets": "1 creature",
			"duration": {
				"number": 1,
				"unit": "hour"
			},
			"entries": [
				"The target can understand the meaning of a single language it is hearing or reading when you {@action Cast a Spell||cast the spell}. This doesn't let it understand codes, language couched in metaphor, and the like (subject to GM discretion). If the target can hear multiple languages and knows that, it can choose which language to understand; otherwise, choose one of the languages randomly."
			],
			"heightened": {
				"X": {
					"3": [
						"The target can also speak the language."
					],
					"4": [
						"You can target up to 10 creatures, and targets can also speak the language."
					]
				}
			}
		},
		{
			"name": "Translocate",
			"source": "PC1",
			"remaster": true,
			"page": 363,
			"level": 4,
			"traits": [
				"concentrate",
				"manipulate",
				"teleportation"
			],
			"traditions": [
				"arcane",
				"occult"
			],
			"cast": {
				"number": 2,
				"unit": "action"
			},
			"range": {
				"number": 120,
				"unit": "feet"
			},
			"entries": [
				"You instantly transport yourself and any items you're wearing and holding from your current space to an unoccupied space within range you can see. If this would bring another creature with you\u2014even if you're carrying it in an extradimensional container\u2014the spell is lost."
			],
			"heightened": {
				"X": {
					"5": [
						"The range increases to 1 mile. You don't need to be able to see your destination, as long as you have been there in the past and know its relative location and distance from you. You are temporarily immune for 1 hour."
					]
				}
			}
		},
		{
			"name": "Tree of Seasons",
			"source": "PC1",
			"remaster": true,
			"page": 364,
			"level": 6,
			"traits": [
				"concentrate",
				"manipulate",
				"plant",
				"wood"
			],
			"traditions": [
				"primal"
			],
			"spellLists": [
				"Elemental"
			],
			"cast": {
				"number": 2,
				"unit": "action"
			},
			"savingThrow": {
				"type": [
					"R"
				],
				"basic": true
			},
			"duration": {
				"number": 1,
				"unit": "minute"
			},
			"entries": [
				"You cause a Small tree to instantly sprout in an unoccupied space on the ground. Four seedpods grow from the tree, each filled with the magic of a different one of the four seasons. A creature can Interact to pluck one of the pods, and can then either throw it up to 30 feet as part of the same action or do so with a separate {@action Interact} action later. When thrown, a pod explodes in a 5-foot burst, dealing {@damage 6d6} damage with a basic Reflex save against your spell DC. The damage type depends on the season of the pod: {@trait electricity} for spring, {@trait fire} for summer, {@trait poison} for autumn, or {@trait cold} for winter. When the spell ends, the tree withers away and any remaining pods rot, leaving behind non-magical seeds."
			],
			"heightened": {
				"plusX": {
					"1": [
						"The burst's damage increases to {@scaledamage 6d6|6-10|1d6}."
					]
				}
			}
		},
		{
			"name": "True Target",
			"source": "PC1",
			"remaster": true,
			"page": 364,
			"level": 7,
			"traits": [
				"concentrate",
				"fortune",
				"prediction"
			],
			"traditions": [
				"arcane",
				"occult"
			],
			"cast": {
				"number": 1,
				"unit": "action"
			},
			"range": {
				"number": 60,
				"unit": "feet"
			},
			"targets": "4 creatures",
			"duration": {
				"entry": "until the start of your next turn",
				"number": 1,
				"unit": "round"
			},
			"entries": [
				"You delve into the possible futures of the next few seconds to understand all the ways your foe might avoid harm, then cast out a vision of that future to those around you. Designate a creature. The first time each target makes an attack roll against that creature during true target's duration, the attacker rolls twice and uses the better result. The attacker also ignores circumstance penalties to the attack roll and any flat check required due to the designated creature being {@condition concealed} or {@condition hidden}."
			]
		},
		{
			"name": "Truesight",
			"source": "PC1",
			"remaster": true,
			"page": 364,
			"level": 6,
			"traits": [
				"concentrate",
				"manipulate",
				"revelation"
			],
			"traditions": [
				"arcane",
				"divine",
				"occult",
				"primal"
			],
			"spellLists": [
				"Elemental"
			],
			"cast": {
				"number": 2,
				"unit": "action"
			},
			"duration": {
				"number": 10,
				"unit": "minute"
			},
			"entries": [
				"You see things within 60 feet as they actually are. The GM rolls a secret counteract check against any illusion or transmutation in the area, but only for the purpose of determining whether you see through it (for instance, if the check succeeds against a polymorph spell, you can see the creature's true form, but you don't end the polymorph spell)."
			]
		},
		{
			"name": "Truespeech",
			"source": "PC1",
			"remaster": true,
			"page": 364,
			"level": 5,
			"traits": [
				"uncommon",
				"concentrate",
				"manipulate"
			],
			"traditions": [
				"arcane",
				"divine",
				"occult"
			],
			"cast": {
				"number": 2,
				"unit": "action"
			},
			"range": {
				"number": 1,
				"unit": "touch"
			},
			"targets": "1 creature",
			"duration": {
				"number": 1,
				"unit": "hour"
			},
			"entries": [
				"The target can understand all words regardless of language and also speak the languages of other creatures. When in a mixed group of creatures, each time the target speaks, it can choose a creature and speak in a language that creature understands, even if the target doesn't know what language that is."
			],
			"heightened": {
				"X": {
					"7": [
						"The duration is 8 hours."
					]
				}
			}
		},
		{
			"name": "Umbral Journey",
			"source": "PC1",
			"remaster": true,
			"page": 364,
			"level": 5,
			"traits": [
				"uncommon",
				"concentrate",
				"manipulate",
				"shadow",
				"teleportation"
			],
			"traditions": [
				"arcane",
				"occult"
			],
			"cast": {
				"number": 1,
				"unit": "minute"
			},
			"range": {
				"number": 1,
				"unit": "touch"
			},
			"targets": "you and up to 10 willing creatures touched",
			"duration": {
				"dismiss": true,
				"number": 8,
				"unit": "hour"
			},
			"entries": [
				"You move partially into the Netherworld, using its warped nature to speed your travels. Each hour, you cover roughly as much ground as you normally would in 3 days. The landmarks are vague and symbolic rather than concrete, leaving you within a mile of your intended destination when you {@action Dismiss} the spell or its duration ends."
			]
		},
		{
			"name": "Uncontrollable Dance",
			"source": "PC1",
			"remaster": true,
			"page": 364,
			"level": 8,
			"traits": [
				"concentrate",
				"incapacitation",
				"manipulate",
				"mental"
			],
			"traditions": [
				"arcane",
				"occult"
			],
			"cast": {
				"number": 2,
				"unit": "action"
			},
			"range": {
				"number": 1,
				"unit": "touch"
			},
			"targets": "1 creature",
			"savingThrow": {
				"type": [
					"W"
				]
			},
			"duration": {
				"entry": "varies",
				"unit": "special"
			},
			"entries": [
				"The target is overcome with an all-consuming urge to dance. For the duration of the spell, the target is {@condition off-guard} and can't use reactions. While affected, the creature can't use actions with the {@trait move} trait except to dance, using the {@action Stride} action to move up to half its Speed.",
				{
					"type": "successDegree",
					"entries": {
						"Critical Success": "The target is unaffected.",
						"Success": "The spell's duration is 3 rounds, and the target must spend at least 1 action each turn dancing.",
						"Failure": "The spell's duration is 1 minute, and the target must spend at least 2 actions each turn dancing.",
						"Critical Failure": "The spell's duration is 1 minute, and the target must spend all its actions each turn dancing."
					}
				}
			]
		},
		{
			"name": "Unfathomable Song",
			"source": "PC1",
			"remaster": true,
			"page": 364,
			"level": 9,
			"traits": [
				"auditory",
				"concentrate",
				"emotion",
				"fear",
				"incapacitation",
				"manipulate",
				"mental"
			],
			"traditions": [
				"occult"
			],
			"cast": {
				"number": 2,
				"unit": "action"
			},
			"range": {
				"number": 120,
				"unit": "feet"
			},
			"targets": "up to 5 creatures",
			"savingThrow": {
				"type": [
					"W"
				]
			},
			"duration": {
				"number": 1,
				"unit": "minute",
				"sustained": true
			},
			"entries": [
				"Fleeting notes of a strange and unnatural song fill the air, overtaking the mind. Each target must attempt a Will save when you cast the spell, and again the first time you {@action Sustain a Spell||Sustain this Spell} each round. A creature needs to attempt only one save against the song each round, and you have to keep the same targets when you {@action Sustain a Spell||Sustain the Spell}.",
				{
					"type": "successDegree",
					"entries": {
						"Critical Success": "The target is unaffected, can't be affected on subsequent rounds, and is temporarily immune for 1 minute.",
						"Success": "The target is unaffected this round, but it can be affected on subsequent rounds.",
						"Failure": "Roll {@dice 1d4|||onTable} on the table below.",
						"Critical Failure": "Roll {@dice 1d4+1|||onTable} on the table below."
					}
				},
				{
					"type": "table",
					"colSizes": [
						1,
						4
					],
					"rollable": true,
					"rows": [
						[
							"Result",
							"Effect"
						],
						[
							"1",
							"The target is {@condition frightened||frightened 2}."
						],
						[
							"2",
							"The target is {@condition confused} for 1 round."
						],
						[
							"3",
							"The target is {@condition stupefied||stupefied 4} for 1 round."
						],
						[
							"4",
							"The target is {@condition blinded} for 1 round."
						],
						[
							"5",
							"The target is {@condition stunned} for 1 round and {@condition stupefied||stupefied 1} for an unlimited duration."
						]
					]
				}
			]
		},
		{
			"name": "Unfettered Movement",
			"source": "PC1",
			"remaster": true,
			"page": 365,
			"level": 4,
			"traits": [
				"concentrate",
				"manipulate"
			],
			"traditions": [
				"arcane",
				"divine",
				"primal"
			],
			"cast": {
				"number": 2,
				"unit": "action"
			},
			"range": {
				"number": 1,
				"unit": "touch"
			},
			"targets": "1 creature touched",
			"duration": {
				"number": 10,
				"unit": "minute"
			},
			"entries": [
				"You repel hindrances that would affect a creature. While under this spell's effect, the target ignores effects that would give them a circumstance penalty to Speed. When they attempt to {@action Escape} an effect that has them {@condition immobilized}, {@condition grabbed}, or {@condition restrained}, they automatically succeed unless the effect is magical and of a higher rank than the unfettered movement spell."
			]
		},
		{
			"name": "Unfettered Pack",
			"source": "PC1",
			"remaster": true,
			"page": 365,
			"level": 7,
			"traits": [
				"concentrate",
				"manipulate"
			],
			"traditions": [
				"primal"
			],
			"spellLists": [
				"Elemental"
			],
			"cast": {
				"number": 2,
				"unit": "action"
			},
			"range": {
				"number": 30,
				"unit": "feet"
			},
			"targets": "up to 10 creatures",
			"duration": {
				"number": 1,
				"unit": "hour"
			},
			"entries": [
				"You free those who travel alongside you from environmental hindrances. Targets don't take circumstance penalties to Speed from vegetation, rubble, winds, or other properties of the environment, whether or not the environment is magical, and they ignore {@quickref difficult terrain||3|terrain} from such environmental properties."
			],
			"heightened": {
				"X": {
					"9": [
						"The targets also ignore {@quickref greater difficult terrain||3|terrain} from environmental properties."
					]
				}
			}
		},
		{
			"name": "Unrelenting Observation",
			"source": "PC1",
			"remaster": true,
			"page": 365,
			"level": 8,
			"traits": [
				"concentrate",
				"manipulate",
				"scrying"
			],
			"traditions": [
				"arcane",
				"occult"
			],
			"cast": {
				"number": 2,
				"unit": "action"
			},
			"range": {
				"number": 100,
				"unit": "feet"
			},
			"area": {
				"types": [
					"Burst"
				],
				"entry": "20-foot burst"
			},
			"targets": "1 creature or object tracked and up to 5 other willing creatures",
			"duration": {
				"entry": "varies",
				"unit": "special"
			},
			"entries": [
				"This spell grants perfect sight based on scrying, allowing several willing targets to track the exact movements or position of one creature or object. Choose one target creature or object in the area to be tracked. It becomes the sensor for the spell. Up to five willing creatures of your choice in the area can see a ghostly image of this creature or object when it's out of their sight. They can perceive the creature or object perfectly, allowing them to ignore the {@condition concealed} or {@condition invisible} condition, though physical barriers still provide cover.",
				"The tracking creatures can see the tracked creature or object through all barriers other than lead or running water, which block their vision. Distance doesn't matter, though the creature or object might move so far away it becomes too small to perceive. The tracking creatures don't see any of the environment around the target, though they do see any gear a creature is wearing or holding, and they can tell if it removes objects from its person.",
				"If the target to be tracked is willing, the duration is 1 hour. If you try to track an unwilling creature, the target must attempt a Will save.",
				{
					"type": "successDegree",
					"entries": {
						"Critical Success": "The creature or object is unaffected.",
						"Success": "As described, and the duration is 1 minute.",
						"Failure": "As described, and the duration is 1 hour."
					}
				}
			]
		},
		{
			"name": "Vampiric Exsanguination",
			"source": "PC1",
			"remaster": true,
			"page": 365,
			"level": 6,
			"traits": [
				"concentrate",
				"death",
				"manipulate",
				"void"
			],
			"traditions": [
				"arcane",
				"divine",
				"occult"
			],
			"cast": {
				"number": 2,
				"unit": "action"
			},
			"area": {
				"types": [
					"Cone"
				],
				"entry": "30-foot cone"
			},
			"savingThrow": {
				"type": [
					"F"
				],
				"basic": true
			},
			"entries": [
				"You draw in the blood and life force of other creatures through your outstretched arms. You deal {@damage 12d6} void damage to living creatures in the area.",
				"You gain temporary Hit Points equal to half the damage a single creature takes from this spell; calculate these temporary Hit Points using the creature that took the most damage. You lose any remaining temporary Hit Points after 1 minute."
			],
			"heightened": {
				"plusX": {
					"1": [
						"The damage increases by {@scaledamage 12d6|6-10|2d6}."
					]
				}
			},
			"miscTags": [
				"THP"
			]
		},
		{
			"name": "Vampiric Feast",
			"source": "PC1",
			"remaster": true,
			"page": 365,
			"level": 3,
			"traits": [
				"concentrate",
				"death",
				"manipulate",
				"void"
			],
			"traditions": [
				"arcane",
				"divine",
				"occult"
			],
			"cast": {
				"number": 2,
				"unit": "action"
			},
			"range": {
				"number": 1,
				"unit": "touch"
			},
			"targets": "1 living creature",
			"savingThrow": {
				"type": [
					"F"
				],
				"basic": true
			},
			"entries": [
				"Your touch leeches the lifeblood out of a target to empower yourself. You deal {@damage 6d6} void damage to the target. You gain temporary Hit Points equal to half the void damage the target takes (after applying resistances and the like). You lose any remaining temporary Hit Points after 1 minute."
			],
			"heightened": {
				"plusX": {
					"1": [
						"The damage increases by {@scaledamage 6d6|3-10|2d6}."
					]
				}
			},
			"miscTags": [
				"THP"
			]
		},
		{
			"name": "Vanishing Tracks",
			"source": "PC1",
			"remaster": true,
			"page": 365,
			"level": 1,
			"traits": [
				"concentrate",
				"manipulate"
			],
			"traditions": [
				"primal"
			],
			"cast": {
				"number": 2,
				"unit": "action"
			},
			"duration": {
				"number": 1,
				"unit": "hour"
			},
			"entries": [
				"You obscure the tracks you leave behind and make it harder for others to find you. The DC of checks to {@action Track} you gains a +4 status bonus or is equal to your spell DC, whichever results in a higher DC."
			],
			"heightened": {
				"X": {
					"2": [
						"The duration increases to 8 hours."
					],
					"4": [
						"The duration increases to 8 hours. The spell has a range of 20 feet and an area of a 20-foot-emanation, affecting up to 10 creatures of your choice within that area."
					]
				}
			}
		},
		{
			"name": "Vapor Form",
			"source": "PC1",
			"remaster": true,
			"page": 365,
			"level": 4,
			"traits": [
				"air",
				"concentrate",
				"manipulate",
				"polymorph"
			],
			"traditions": [
				"arcane",
				"occult",
				"primal"
			],
			"spellLists": [
				"Elemental"
			],
			"cast": {
				"number": 2,
				"unit": "action"
			},
			"range": {
				"number": 1,
				"unit": "touch"
			},
			"targets": "1 willing creature",
			"duration": {
				"dismiss": true,
				"number": 5,
				"unit": "minute"
			},
			"entries": [
				"The target transforms into a vaporous state. In this state, the target is amorphous. It loses any item bonus to AC and all other effects and bonuses from armor, and it uses its proficiency modifier for unarmored defense. It gains resistance 8 to physical damage and is immune to precision damage. It can't cast spells, activate items, or use actions that have the {@trait attack} or {@trait manipulate} trait. It gains a fly Speed of 10 feet and can slip through tiny cracks. The target can {@action Dismiss||Dismiss the spell}."
			]
		},
		{
			"name": "Veil of Privacy",
			"source": "PC1",
			"remaster": true,
			"page": 366,
			"level": 3,
			"traits": [
				"uncommon",
				"concentrate",
				"manipulate"
			],
			"traditions": [
				"arcane",
				"occult",
				"primal"
			],
			"cast": {
				"number": 10,
				"unit": "minute"
			},
			"range": {
				"number": 1,
				"unit": "touch"
			},
			"targets": "1 creature or object",
			"duration": {
				"number": 8,
				"unit": "hour"
			},
			"entries": [
				"You erect protective wards that make the target difficult to detect via magic. Veil of Privacy attempts to counteract all detection, revelation, and scrying divinations made against the target or the target's gear throughout the duration, counting cantrips as 1st-level spells for this purpose. Successfully counteracting a divination that targets an area or multiple targets negates the effects only for veil of privacy's target."
			]
		},
		{
			"name": "Ventriloquism",
			"source": "PC1",
			"remaster": true,
			"page": 366,
			"level": 1,
			"traits": [
				"auditory",
				"concentrate",
				"illusion",
				"manipulate"
			],
			"traditions": [
				"arcane",
				"divine",
				"occult",
				"primal"
			],
			"spellLists": [
				"Elemental"
			],
			"cast": {
				"number": 2,
				"unit": "action"
			},
			"duration": {
				"number": 10,
				"unit": "minute"
			},
			"entries": [
				"Whenever you speak or make any other sound vocally, you can make your vocalization seem to originate from somewhere else within 60 feet, and you can change that apparent location freely as you vocalize. Any creature that hears the sound can attempt to {@quickref disbelieve your illusion|CRB|2|disbelieving illusions|0}."
			],
			"heightened": {
				"X": {
					"2": [
						"The spell's duration increases to 1 hour, and you can also change the tone, quality, and other aspects of your voice. Before a creature can attempt to {@quickref disbelieve your illusion|CRB|2|disbelieving illusions|0}, it must actively attempt a {@skill Perception} check or otherwise use actions to interact with the sound."
					]
				}
			}
		},
		{
			"name": "Vibrant Pattern",
			"source": "PC1",
			"remaster": true,
			"page": 366,
			"level": 6,
			"traits": [
				"illusion",
				"incapacitation",
				"manipulate",
				"subtle",
				"visual"
			],
			"traditions": [
				"arcane",
				"occult"
			],
			"cast": {
				"number": 2,
				"unit": "action"
			},
			"range": {
				"number": 120,
				"unit": "feet"
			},
			"area": {
				"types": [
					"Burst"
				],
				"entry": "10-foot burst"
			},
			"savingThrow": {
				"type": [
					"W"
				]
			},
			"duration": {
				"number": 1,
				"unit": "minute",
				"sustained": true
			},
			"entries": [
				"You create a pattern of lights that pulses with intensity. Creatures are {@condition dazzled} while inside the pattern.",
				"In addition, a creature must attempt a Will saving throw if it's inside the pattern when you cast it, enters the pattern, ends its turn within the pattern, or uses a {@action Seek} or {@action Interact} action on the pattern. A creature currently {@condition blinded} by the pattern doesn't need to attempt new saving throws.",
				{
					"type": "successDegree",
					"entries": {
						"Success": "The creature is unaffected.",
						"Failure": "The creature is {@condition blinded} by the pattern. If it exits the pattern, it can attempt a new save to recover from the {@condition blinded} condition at the end of each of its turns, to a maximum duration of 1 minute.",
						"Critical Failure": "The creature is {@condition blinded} for 1 minute."
					}
				}
			]
		},
		{
			"name": "Vision of Death",
			"source": "PC1",
			"remaster": true,
			"page": 366,
			"level": 4,
			"traits": [
				"concentrate",
				"death",
				"emotion",
				"fear",
				"manipulate",
				"mental"
			],
			"traditions": [
				"arcane",
				"occult"
			],
			"cast": {
				"number": 2,
				"unit": "action"
			},
			"range": {
				"number": 120,
				"unit": "feet"
			},
			"targets": "1 living creature",
			"savingThrow": {
				"type": [
					"W"
				]
			},
			"entries": [
				"You force the target to see a vision of its own {@trait death}. It takes {@damage 8d6} mental damage with a Will save. If the target is reduced to 0 HP by this spell, its vision becomes reality and kills it instantly.",
				{
					"type": "successDegree",
					"entries": {
						"Critical Success": "The target is unaffected.",
						"Success": "The target takes half damage and is {@condition frightened 1}.",
						"Failure": "The target takes full damage and is {@condition frightened 2}.",
						"Critical Failure": "The target double damage, is {@condition frightened 4} and is {@condition fleeing} for as long as it is {@condition frightened}."
					}
				}
			],
			"heightened": {
				"plusX": {
					"1": [
						"The damage increases by {@scaledamage 8d6|4-10|2d6}."
					]
				}
			}
		},
		{
			"name": "Vital Beacon",
			"source": "PC1",
			"remaster": true,
			"page": 366,
			"level": 4,
			"traits": [
				"concentrate",
				"healing",
				"manipulate",
				"vitality"
			],
			"traditions": [
				"divine",
				"primal"
			],
			"cast": {
				"number": 1,
				"unit": "minute"
			},
			"duration": {
				"entry": "until your next daily preparations",
				"unit": "special"
			},
			"entries": [
				"Vitality radiates outward from you, allowing others to supplicate and receive healing. Once per round, either you or an ally can use an {@action Interact} action to supplicate and lay hands upon you to regain Hit Points. Each time the beacon heals someone, it decreases in strength. It restores {@dice 4d10} Hit Points to the first creature, {@dice 4d8} Hit Points to the second, {@dice 4d6} Hit Points to the third, and {@dice 4d4} Hit Points to the fourth, after which the spell ends. You can have only one vital beacon active at a time."
			],
			"heightened": {
				"plusX": {
					"1": [
						"The beacon restores one additional die of Hit Points each time it heals, using the same die size as the others for that step."
					]
				}
			}
		},
		{
			"name": "Vitality Lash",
			"source": "PC1",
			"remaster": true,
			"page": 366,
			"level": 1,
			"traits": [
				"cantrip",
				"concentrate",
				"manipulate",
				"vitality"
			],
			"traditions": [
				"divine",
				"primal"
			],
			"cast": {
				"number": 2,
				"unit": "action"
			},
			"range": {
				"number": 30,
				"unit": "feet"
			},
			"targets": "1 creature that is undead or otherwise has {@trait void} healing",
			"savingThrow": {
				"type": [
					"F"
				]
			},
			"entries": [
				"You demolish the target's corrupted essence with energy from Creation's Forge. You deal {@damage 2d6} vitality damage with a basic Fortitude save. If the creature critically fails the save, it is also {@condition enfeebled} 1 until the start of your next turn."
			],
			"heightened": {
				"plusX": {
					"1": [
						"The damage increases by {@scaledamage 2d6|1-10|1d6}."
					]
				}
			}
		},
		{
			"name": "Void Warp",
			"source": "PC1",
			"remaster": true,
			"page": 366,
			"level": 1,
			"traits": [
				"cantrip",
				"concentrate",
				"manipulate",
				"void"
			],
			"traditions": [
				"arcane",
				"divine",
				"occult"
			],
			"cast": {
				"number": 2,
				"unit": "action"
			},
			"range": {
				"number": 30,
				"unit": "feet"
			},
			"targets": "1 living creature",
			"savingThrow": {
				"basic": true,
				"type": [
					"F"
				]
			},
			"entries": [
				"You call upon the Void to harm life force. The target takes {@damage 2d4} void damage with a basic Fortitude save. On a critical failure, the target is also enfeebled 1 until the start of your next turn."
			],
			"heightened": {
				"plusX": {
					"1": [
						"The damage increases by {@scaledamage 2d4|1-10|1d4}."
					]
				}
			}
		},
		{
			"name": "Volcanic Eruption",
			"source": "PC1",
			"remaster": true,
			"page": 366,
			"level": 7,
			"traits": [
				"concentrate",
				"manipulate",
				"fire"
			],
			"traditions": [
				"primal"
			],
			"spellLists": [
				"Elemental"
			],
			"cast": {
				"number": 2,
				"unit": "action"
			},
			"range": {
				"number": 120,
				"unit": "feet"
			},
			"area": {
				"types": [
					"Cylinder"
				],
				"entry": "5-foot radius, 80-foot-tall cylinder"
			},
			"savingThrow": {
				"type": [
					"R"
				]
			},
			"entries": [
				"The ground opens up, spraying a column of lava high into the air in a vertical cylinder, dealing {@damage 14d6} fire damage to creatures in the area. The lava rapidly cools and encases creatures in the area. A creature encased in rock is {@condition clumsy 1} and takes a \u201310-foot status penalty to its Speeds. All normal terrain is {@quickref difficult terrain||3|terrain} to a flying creature, and such creatures immediately descend 20 feet the moment they're encased, but they don't take damage from this fall. A creature encased in rock can attempt to {@action Escape} against your spell DC to end the effect. Otherwise, the creature remains encased until it takes a total of 50 damage, freeing it from the rock.",
				"Additionally, creatures in the area and those within 5 feet of the lava column automatically take {@damage 3d6} fire damage from the intense heat, regardless of the results of their saving throws.",
				{
					"type": "successDegree",
					"entries": {
						"Critical Success": "The creature is unaffected.",
						"Success": "The creature takes half damage.",
						"Failure": "The creature takes full damage and is encased.",
						"Critical Failure": "The creature takes double damage and is encased."
					}
				}
			],
			"heightened": {
				"plusX": {
					"1": [
						"The damage in the area increases by {@scaledamage 14d6|7-10|2d6}, and the damage from the intense heat increases by {@scaledamage 3d6|7-10|1d6}."
					]
				}
			}
		},
		{
			"name": "Wails of the Damned",
			"source": "PC1",
			"remaster": true,
			"page": 367,
			"level": 9,
			"traits": [
				"auditory",
				"concentrate",
				"death",
				"manipulate",
				"void"
			],
			"traditions": [
				"divine",
				"occult"
			],
			"cast": {
				"number": 2,
				"unit": "action"
			},
			"area": {
				"types": [
					"Emanation"
				],
				"entry": "40-foot emanation"
			},
			"savingThrow": {
				"type": [
					"F"
				]
			},
			"entries": [
				"You howl the lament of damned souls. Each living enemy in the area takes {@damage 8d10} void damage depending on its Fortitude save.",
				{
					"type": "successDegree",
					"entries": {
						"Critical Success": "The target is unaffected.",
						"Success": "The target takes full damage.",
						"Failure": "The target takes full damage and is {@condition drained} {@dice 1d4}.",
						"Critical Failure": "The target takes double damage and is {@condition drained 4}."
					}
				}
			]
		},
		{
			"name": "Wall of Fire",
			"source": "PC1",
			"remaster": true,
			"page": 367,
			"level": 4,
			"traits": [
				"concentrate",
				"fire",
				"manipulate"
			],
			"traditions": [
				"arcane",
				"primal"
			],
			"spellLists": [
				"Elemental"
			],
			"cast": {
				"number": 3,
				"unit": "action"
			},
			"range": {
				"number": 120,
				"unit": "feet"
			},
			"duration": {
				"number": 1,
				"unit": "minute"
			},
			"entries": [
				"You raise a blazing wall that burns creatures passing through it. You create either a 5-foot-thick wall of flame in a straight line up to 60 feet long and 10 feet high, or a 5-foot-thick, 10-foot-radius ring of flame with the same height. The wall stands vertically in either form; if you wish, the wall can be of a shorter length or height. Everything on each side of the wall is {@condition concealed} from creatures on the opposite side. Any creature that crosses the wall or is occupying the wall's area at the start of its turn takes {@damage 4d6} fire damage."
			],
			"heightened": {
				"plusX": {
					"1": [
						"The fire damage increases by {@scaledamage 4d6|4-10|1d6}."
					]
				}
			}
		},
		{
			"name": "Wall of Force",
			"source": "PC1",
			"remaster": true,
			"page": 367,
			"level": 6,
			"traits": [
				"concentrate",
				"force",
				"manipulate"
			],
			"traditions": [
				"arcane",
				"occult"
			],
			"cast": {
				"number": 3,
				"unit": "action"
			},
			"range": {
				"number": 30,
				"unit": "feet"
			},
			"duration": {
				"number": 1,
				"unit": "minute"
			},
			"entries": [
				"You form an {@condition invisible} wall of pure magical force up to 50 feet long and up to 20 feet high. The wall has no discernible thickness. You must create the wall in an unbroken open space so its edges don't pass through any creatures or objects, or the spell is lost. The wall has AC 10, Hardness 30, and 60 Hit Points, and it's immune to critical hits and precision damage. The wall blocks physical effects from passing through it, and because it's made of force, it blocks incorporeal and ethereal creatures as well. {@trait Teleportation} effects can pass through the barrier, as can {@trait visual} effects (since the wall is {@condition invisible})",
				"Wall of force is immune to counteracting effects of its level or lower, but the wall is automatically destroyed by a {@spell disintegrate} spell of any level or by contact with a rod of cancellation or sphere of annihilation."
			],
			"heightened": {
				"plusX": {
					"2": [
						"The Hit Points of the wall increases by 20."
					]
				}
			}
		},
		{
			"name": "Wall of Ice",
			"source": "PC1",
			"remaster": true,
			"page": 367,
			"level": 5,
			"traits": [
				"cold",
				"concentrate",
				"manipulate",
				"water"
			],
			"traditions": [
				"arcane",
				"primal"
			],
			"spellLists": [
				"Elemental"
			],
			"cast": {
				"number": 3,
				"unit": "action"
			},
			"range": {
				"number": 120,
				"unit": "feet"
			},
			"duration": {
				"number": 1,
				"unit": "minute"
			},
			"entries": [
				"You sculpt a barrier of ice that blocks sight and, once shattered, freezes foes. You create either a 1-foot-thick wall of ice in a straight line up to 60 feet long and 10 feet high (the wall doesn't have to be vertical, but it must be anchored on both sides to a solid surface) or a 1-foot-thick, 10-foot radius hemisphere of ice. The ice that makes up the wall is opaque. If you wish, the wall can be of a smaller length, height, or radius. You must create the wall in an unbroken open space so its edges don't pass through any creatures or objects, or the spell is lost.",
				"Each 10-foot-by-10-foot section of the wall has AC 10, Hardness 10, and 40 Hit Points, and it's immune to critical hits, cold damage, and precision damage. A section also has weakness to fire 15; a section of the wall destroyed by fire melts, evaporating into water and steam. A section destroyed by means other than fire leaves behind a chilling mass of ice that is {@quickref difficult terrain||3|terrain} and deals {@damage 2d6} cold damage to any creature passing through it."
			],
			"heightened": {
				"plusX": {
					"2": [
						"The Hit Points of each section of the wall increase by 10, and the cold damage dealt to creatures crossing a destroyed section increases by {@scaledamage 2d6|5,7,9|1d6}."
					]
				}
			}
		},
		{
			"name": "Wall of Stone",
			"source": "PC1",
			"remaster": true,
			"page": 367,
			"level": 5,
			"traits": [
				"concentrate",
				"earth",
				"manipulate"
			],
			"traditions": [
				"arcane",
				"primal"
			],
			"spellLists": [
				"Elemental"
			],
			"cast": {
				"number": 3,
				"unit": "action"
			},
			"range": {
				"number": 120,
				"unit": "feet"
			},
			"entries": [
				"You shape a wall of solid stone. You create a 1-inch-thick wall of stone up to 120 feet long, and 20 feet high. You can shape the wall's path, placing each 5 feet of the wall on the border between squares. The wall doesn't need to stand vertically, so you can use it to form a bridge or set of stairs, for example. You must conjure the wall in an unbroken open space so its edges don't pass through any creatures or objects, or the spell is lost.",
				"Each 10-foot-by-10-foot section of the wall has AC 10, Hardness 14, and 50 Hit Points, and it's immune to critical hits and precision damage. A destroyed section of the wall can be moved through, but the rubble created from it is {@quickref difficult terrain||3|terrain}."
			],
			"heightened": {
				"plusX": {
					"2": [
						"The Hit Points of each section of the wall increase by 15."
					]
				}
			}
		},
		{
			"name": "Wall of Thorns",
			"source": "PC1",
			"remaster": true,
			"page": 367,
			"level": 3,
			"traits": [
				"concentrate",
				"manipulate",
				"plant",
				"wood"
			],
			"traditions": [
				"arcane",
				"primal"
			],
			"cast": {
				"number": 3,
				"unit": "action"
			},
			"range": {
				"number": 60,
				"unit": "feet"
			},
			"duration": {
				"number": 1,
				"unit": "minute"
			},
			"entries": [
				"Over the course of a minute, you cause a thick wall of thorny brambles to grow from the ground. You create a 5-footthick wall of brambles and thorns in a straight line up to 60 feet long and 10 feet high. You must create the wall in an unbroken open space so its edges don't pass through any creatures or objects, or the spell is lost. The wall stands vertically. If you wish, the wall can be of a shorter length or height. Everything on each side of the wall has cover from creatures on the opposite side, and the wall's spaces are {@quickref difficult terrain||3|terrain}. For every move action a creature uses to enter at least one of the wall's spaces, that creature takes {@damage 3d4} piercing damage.",
				"Each 10-foot-by-10-foot section of the wall has AC 10, Hardness 10, and 20 Hit Points. It's immune to critical hits and precision damage. A destroyed section can be moved through freely."
			],
			"heightened": {
				"plusX": {
					"1": [
						"The Hit Points of each section of the wall increase by 5, and the piercing damage increases by {@scaledamage 3d4|3-10|1d4}."
					]
				}
			}
		},
		{
			"name": "Wall of Wind",
			"source": "PC1",
			"remaster": true,
			"page": 368,
			"level": 3,
			"traits": [
				"air",
				"concentrate",
				"manipulate"
			],
			"traditions": [
				"arcane",
				"primal"
			],
			"spellLists": [
				"Elemental"
			],
			"cast": {
				"number": 3,
				"unit": "action"
			},
			"range": {
				"number": 120,
				"unit": "feet"
			},
			"duration": {
				"number": 1,
				"unit": "minute"
			},
			"entries": [
				"You create a barrier of gusting winds that hinders anything moving through it. The wall of swirling winds is 5 feet thick, 60 feet long, and 30 feet high. The wall stands vertically, but you can shape its path. Though the wall of wind distorts the air, it does not hamper sight. The wall has the following effects.",
				{
					"type": "list",
					"items": [
						"Ammunition from physical ranged attacks\u2014such as arrows, bolts, sling bullets, and other objects of similar size\u2014can't pass through the wall. Attacks with bigger ranged weapons, such as javelins, take a \u20132 circumstance penalty to their attack rolls if their paths pass through the wall. Massive ranged weapons and spell effects that don't create physical objects pass through the wall with no penalty.",
						"The wall is {@quickref difficult terrain||3|terrain} to creatures attempting to move overland through it. Gases, including creatures in gaseous form, can't pass through the wall.",
						"A creature that attempts to fly through the wall using a move action must attempt a Fortitude save."
					]
				},
				{
					"type": "successDegree",
					"entries": {
						"Critical Success": "The creature can move through the wall normally this turn.",
						"Success": "The flying creature can move through the wall this turn, but the wall is {@quickref difficult terrain||3|terrain}.",
						"Failure": "The wall stops the movement of the flying creature, and any remaining movement from its current action is wasted.",
						"Critical Failure": "As failure, and the creature is pushed 10 feet away from the wall."
					}
				}
			]
		},
		{
			"name": "Warp Mind",
			"source": "PC1",
			"remaster": true,
			"page": 368,
			"level": 7,
			"traits": [
				"concentrate",
				"emotion",
				"incapacitation",
				"manipulate",
				"mental"
			],
			"traditions": [
				"arcane",
				"occult"
			],
			"cast": {
				"number": 2,
				"unit": "action"
			},
			"range": {
				"number": 120,
				"unit": "feet"
			},
			"targets": "1 creature",
			"savingThrow": {
				"type": [
					"W"
				]
			},
			"entries": [
				"You scramble a creature's mental faculties and sensory input.",
				"The target must attempt a Will saving throw. Regardless of the result of that save, the target is then temporarily immune for 10 minutes. Warp mind's effects happen instantly, so {@spell dispel magic} and other effects that counteract spells can't counteract them. However, {@ritual wish} rituals and abilities that can remove non-magical effects can still counteract the effects.",
				{
					"type": "successDegree",
					"entries": {
						"Critical Success": "The target is unaffected.",
						"Success": "The target spends the first action on its next turn with the {@condition confused} condition.",
						"Failure": "The target is {@condition confused} for 1 minute.",
						"Critical Failure": "The target is {@condition confused} permanently."
					}
				}
			]
		},
		{
			"name": "Water Breathing",
			"source": "PC1",
			"remaster": true,
			"page": 369,
			"level": 2,
			"traits": [
				"concentrate",
				"manipulate",
				"water"
			],
			"traditions": [
				"arcane",
				"divine",
				"primal"
			],
			"spellLists": [
				"Elemental"
			],
			"cast": {
				"number": 1,
				"unit": "minute"
			},
			"range": {
				"number": 30,
				"unit": "feet"
			},
			"targets": "up to 5 creatures",
			"duration": {
				"number": 1,
				"unit": "hour"
			},
			"entries": [
				"The targets can breathe underwater."
			],
			"heightened": {
				"X": {
					"3": [
						"The duration increases to 8 hours."
					],
					"4": [
						"The duration increases to until your next daily preparations."
					]
				}
			}
		},
		{
			"name": "Water Walk",
			"source": "PC1",
			"remaster": true,
			"page": 369,
			"level": 2,
			"traits": [
				"concentrate",
				"manipulate",
				"water"
			],
			"traditions": [
				"arcane",
				"divine",
				"primal"
			],
			"spellLists": [
				"Elemental"
			],
			"cast": {
				"number": 2,
				"unit": "action"
			},
			"range": {
				"number": 1,
				"unit": "touch"
			},
			"targets": "1 creature",
			"duration": {
				"number": 10,
				"unit": "minute"
			},
			"entries": [
				"The target can walk on the surface of water and other liquids without falling through. It can go underwater if it wishes, but in that case it must {@action Swim} normally. This spell doesn't grant the ability to breathe underwater."
			],
			"heightened": {
				"X": {
					"4": [
						"The spell's range increases to 30 feet, the duration increases to 1 hour, and you can target up to 10 creatures."
					]
				}
			}
		},
		{
			"name": "Wave of Despair",
			"source": "PC1",
			"remaster": true,
			"page": 369,
			"level": 5,
			"traits": [
				"concentrate",
				"emotion",
				"manipulate",
				"mental"
			],
			"traditions": [
				"arcane",
				"occult"
			],
			"cast": {
				"number": 2,
				"unit": "action"
			},
			"area": {
				"types": [
					"Cone"
				],
				"entry": "30-foot cone"
			},
			"savingThrow": {
				"type": [
					"W"
				]
			},
			"duration": {
				"entry": "1 or more rounds",
				"number": 1,
				"unit": "round"
			},
			"entries": [
				"You inflict despair on creatures in the area. The effects for each creature are determined by its Will save.",
				{
					"type": "successDegree",
					"entries": {
						"Critical Success": "The creature is unaffected.",
						"Success": "For 1 round, the creature can't use reactions and must attempt another save at the start of its turn; on a failure, it is {@condition slowed 1} for that turn as it sobs uncontrollably.",
						"Failure": "As success, but the {@condition slowed 1} duration is 1 minute.",
						"Critical Failure": "As failure, and the creature is automatically {@condition slowed 1} for 1 minute."
					}
				}
			],
			"heightened": {
				"X": {
					"7": [
						"The area increases to a 60-foot cone."
					]
				}
			}
		},
		{
			"name": "Weapon Storm",
			"source": "PC1",
			"remaster": true,
			"page": 369,
			"level": 4,
			"traits": [
				"concentrate",
				"manipulate"
			],
			"traditions": [
				"arcane",
				"primal"
			],
			"cast": {
				"number": 2,
				"unit": "action"
			},
			"area": {
				"types": [
					"Cone",
					"Emanation"
				],
				"entry": "30-foot cone or 10-foot emanation"
			},
			"savingThrow": {
				"type": [
					"R"
				]
			},
			"entries": [
				"You swing a weapon you're holding, and the weapon magically multiplies into duplicates that swipe at all creatures in either a cone or an emanation. This flurry deals four dice of damage to creatures in the area. This damage has the same type as the weapon and uses the same die size. Determine the die size as if you were attacking with the weapon; for instance, if you were wielding a two-hand weapon in both hands, you'd use its two-hand damage die.",
				{
					"type": "successDegree",
					"entries": {
						"Critical Success": "The creature is unaffected.",
						"Success": "The target takes half damage.",
						"Failure": "The target takes full damage.",
						"Critical Failure": "The target takes double damage and is subject to the weapon's critical specialization effect."
					}
				}
			],
			"heightened": {
				"plusX": {
					"1": [
						"Add another damage die."
					]
				}
			}
		},
		{
			"name": "Wrathful Storm",
			"source": "PC1",
			"remaster": true,
			"page": 369,
			"level": 9,
			"traits": [
				"air",
				"cold",
				"concentrate",
				"electricity",
				"manipulate"
			],
			"traditions": [
				"primal"
			],
			"spellLists": [
				"Elemental"
			],
			"cast": {
				"number": 3,
				"unit": "action"
			},
			"range": {
				"number": 800,
				"unit": "feet"
			},
			"area": {
				"types": [
					"Burst"
				],
				"entry": "400-foot burst"
			},
			"duration": {
				"number": 1,
				"unit": "minute",
				"sustained": true
			},
			"entries": [
				"A massive storm cloud forms in the air above the area, spreading rain and gales. The wind imposes a \u20134 circumstance penalty to physical ranged attacks. The air in the area is greater difficult terrain for flying creatures. When you {@action Cast a Spell||Cast this Spell} and the first time each round you {@action Sustain a Spell||Sustain} it on subsequent rounds, you can choose one of the following storm effects. You can't choose the same effect twice in a row.",
				{
					"type": "list",
					"items": [
						"{@bold Blizzard} The driving snow deals {@damage 4d8} cold damage to each creature in or below the storm with no save. Everything in or beneath the cloud is concealed by driving snow and any ground is {@quickref difficult terrain||3|terrain}.",
						"{@bold Hail} The storm deals {@damage 4d10} bludgeoning damage to creatures beneath it with a basic Fortitude save.",
						"{@bold Lightning} Choose up to 10 creatures in or below the storm to be struck by lightning. Each of them takes {@damage 7d6} electricity damage with a basic Reflex save.",
						"{@bold Tornado} A roughly cylindrical whirlwind appears in or below the cloud in a 30-foot radius. Each creature in the whirlwind is thrown 40 feet upward."
					]
				}
			],
			"heightened": {
				"X": {
					"10": [
						"The range increases to 2,000 feet, and the cloud is a 1,000-foot burst."
					]
				}
			}
		},
		{
			"name": "Zealous Conviction",
			"source": "PC1",
			"remaster": true,
			"page": 369,
			"level": 6,
			"traits": [
				"concentrate",
				"emotion",
				"manipulate",
				"mental"
			],
			"traditions": [
				"divine",
				"occult"
			],
			"cast": {
				"number": 2,
				"unit": "action"
			},
			"range": {
				"number": 30,
				"unit": "feet"
			},
			"targets": "up to 10 willing creatures",
			"duration": {
				"number": 10,
				"unit": "minute"
			},
			"entries": [
				"You bypass your targets' rational minds, instilling them with unshakable conviction and zeal. The targets each gain 12 temporary Hit Points and a +2 status bonus to Will saves against {@trait mental} effects, as their faith overrides the signals from their own bodies and minds. If you tell a target to do something, it must comply with your request, though if it would normally find the task repugnant, it can attempt a Will save at the end of its turn each round due to the cognitive dissonance. On a success, it ends the spell's effects on itself entirely."
			],
			"heightened": {
				"X": {
					"9": [
						"The temporary Hit Points increase to 18, and the status bonus to Will saves increases to +3."
					]
				}
			},
			"miscTags": [
				"THP"
			]
		},
		{
			"source": "PC1",
			"name": "Tempest Surge",
			"page": 382,
			"focus": true,
			"level": 4,
			"cast": {
				"number": 2,
				"unit": "action"
			},
			"traits": [
				"uncommon",
				"air",
				"concentrate",
				"druid",
				"electricity",
				"focus",
				"manipulate"
			],
			"range": {
				"number": 30,
				"unit": "feet"
			},
			"targets": "1 creature",
			"savingThrow": {
				"basic": true,
				"type": [
					"R"
				]
			},
			"entries": [
				"You surround a foe in a swirling storm of violent winds, roiling clouds, and crackling lightning. The storm deals {@damage 1d12} electricity damage to the target with a basic Reflex save. On a failure, the target also is {@condition clumsy 2} for 1 round."
			],
			"heightened": {
				"plusX": {
					"1": [
						"The initial damage increases by {@scaledice 1d12|1-10|1d12}."
					]
				}
			},
			"remaster": true
		}
	]
}
