{
	"relicGift": [
		{
			"name": "Creative Spark",
			"tier": "minor",
			"source": "LOHh",
			"page": 114,
			"traits": [
				"conjuration",
				"fire"
			],
			"aspects": [
				"forge"
			],
			"entries": [
				{
					"type": "ability",
					"style": "compact",
					"activity": {
						"number": 2,
						"unit": "action"
					},
					"components": [
						"command",
						"{@action Interact}"
					],
					"frequency": {
						"number": 1,
						"unit": "day"
					},
					"entries": [
						"You strike the relic against a piece of flint and summon a {@creature fire wisp|B3} to assist you, which appears in an unoccupied square next to you. The fire wisp doesn't act in combat, but it can assist you while you {@action Craft} items. You gain a +1 bonus to {@skill Crafting} checks involving blacksmithing and general metalworking, increasing to +2 at 9th level and +3 at 17th level. Once per day, when you roll a critical failure on a {@skill Crafting} check related to blacksmithing, you get a failure instead. The wisp replaces the need for a forge while blacksmithing, but you still require other equipment and tools. The wisp remains for up to 10 minutes or until you {@action Dismiss} it. You can extend this duration by an additional 10 minutes if you feed the wisp one light Bulk worth of charcoal or firewood, or one pint of oil."
					]
				}
			],
			"miscTags": [
				"grantsAbility"
			]
		},
		{
			"name": "Forge Wield",
			"tier": "minor",
			"source": "LOHh",
			"page": 114,
			"traits": [
				"transmutation"
			],
			"aspects": [
				"forge"
			],
			"entries": [
				{
					"type": "ability",
					"style": "compact",
					"activity": {
						"number": 2,
						"unit": "action"
					},
					"components": [
						"command",
						"{@action Interact}"
					],
					"frequency": {
						"number": 1,
						"unit": "day"
					},
					"entries": [
						"You strike the relic against a non-magical metal object of 4 Bulk or less, repairing it. The object's edges glow white hot, and you restore 5 Hit Points to the object per level of the relic. If this repairs the item above its Broken Threshold, it is no longer broken. This ability cannot replace lost pieces or restore something that's been completely destroyed."
					]
				}
			],
			"miscTags": [
				"grantsAbility"
			]
		},
		{
			"name": "Work Harden",
			"tier": "minor",
			"source": "LOHh",
			"page": 114,
			"traits": [
				"abjuration"
			],
			"aspects": [
				"forge"
			],
			"entries": [
				{
					"type": "ability",
					"style": "compact",
					"activity": {
						"number": 2,
						"unit": "action"
					},
					"components": [
						"command",
						"{@action Interact}"
					],
					"frequency": {
						"number": 1,
						"unit": "day"
					},
					"entries": [
						"You strike the relic against a shield or armor made of metal, and steam pours from it like it's just been quenched. The target item hardens for 10 minutes, increasing its item bonus to AC by 1 if it's armor or its Hardness by 5 if it's a shield."
					]
				}
			],
			"miscTags": [
				"grantsAbility"
			]
		},
		{
			"name": "Elements of Creation",
			"tier": "major",
			"source": "LOHh",
			"page": 114,
			"traits": [
				"air",
				"conjuration",
				"earth",
				"water"
			],
			"aspects": [
				"forge"
			],
			"prerequisites": "{@relicGift creative spark|LOHh} gift",
			"entries": [
				{
					"type": "ability",
					"style": "compact",
					"activity": {
						"number": 2,
						"unit": "action"
					},
					"components": [
						"command",
						"{@action Interact}"
					],
					"frequency": {
						"number": 1,
						"unit": "day"
					},
					"entries": [
						"When you activate {@relicGift creative spark|LOHh}, you can choose to summon an {@creature air wisp|B3}, a {@creature water wisp|B3}, and an {@creature earth wisp|B3} in unoccupied squares next to you, in addition to the {@creature fire wisp|B3}. Unlike a typical earth wisp, the summoned earth wisp takes the form of a small iron creature resembling an anvil crossed with a horned beetle. Like the fire wisp, these additional wisps don't act in combat but can assist you while you {@action Craft} items. While all four wisps are assisting you, the bonus you gain from {@relicGift creative spark|LOHh} is doubled, and your outcome for {@skill Crafting} checks related to blacksmithing is one degree of success better than your roll. In addition, being assisted by all four wisps replaces the need for any equipment other than blacksmithing tools when crafting metal items. The wisps last for up to 10 minutes or until you {@action Dismiss} them all together as an action. If you extend the duration of the fire wisp, it also extends the duration for the other wisps."
					]
				}
			],
			"miscTags": [
				"grantsPassive"
			]
		},
		{
			"name": "Molten Crucible",
			"tier": "major",
			"source": "LOHh",
			"page": 114,
			"traits": [
				"fire",
				"transmutation"
			],
			"aspects": [
				"forge"
			],
			"entries": [
				{
					"type": "ability",
					"style": "compact",
					"activity": {
						"number": 3,
						"unit": "action"
					},
					"components": [
						"command",
						"{@action Interact}"
					],
					"frequency": {
						"number": 1,
						"unit": "day"
					},
					"entries": [
						"You strike your relic against a weapon, armor, or shield made of metal. The item becomes red hot and, over the next 10 minutes, transforms into a different base item from the same category. This changes the item's base form while retaining its same materials, runes, and magical properties. Both base items must have an item level of 1 or less, and weapons must require the same number of hands. Specific items can't be changed in this way unless the GM expressly allows it. For example, a {@runeItem mace||+2 weapon potency||+2 cold iron mace} can become a {@runeItem longsword||+2 weapon potency||+2 cold iron longsword}, or {@item chain mail} can become {@item half plate}, but a {@item moonlit chain} can't be affected in this way."
					]
				}
			],
			"miscTags": [
				"grantsAbility"
			]
		},
		{
			"name": "Living Forge",
			"tier": "grand",
			"source": "LOHh",
			"page": 114,
			"traits": [
				"polymorph",
				"transmutation"
			],
			"aspects": [
				"forge"
			],
			"entries": [
				{
					"type": "ability",
					"style": "compact",
					"activity": {
						"number": 2,
						"unit": "action"
					},
					"components": [
						"command",
						"{@action Interact}"
					],
					"frequency": {
						"number": 1,
						"unit": "day"
					},
					"entries": [
						"The relic is absorbed into your body, and you transform into an elemental being of red-hot steel. You gain the effects of 7th-level {@spell elemental form} and use the statistics for the forge battle form. In this form, you can re-shape your limbs into different objects, such as a blade or hammer, by using an {@action Interact} action. Changing your limbs in this way allows you to choose between bludgeoning, physical, or slashing damage.",
						{
							"type": "list",
							"items": [
								"{@b Forge} Speed 30 feet; fire resistance 10, weakness 5 to cold and water; {@b Melee} {@as 1} forgestrike, {@b Damage} {@damage 1d10} {@trait modular}; {@damage 1d4} {@condition persistent damage||persistent fire}."
							]
						}
					]
				}
			],
			"miscTags": [
				"grantsAbility"
			]
		},
		{
			"name": "Intelligent Relic",
			"source": "TV",
			"page": 200,
			"tier": "minor",
			"traits": [
				"intelligent"
			],
			"aspects": [
				"any"
			],
			"entries": [
				"Your relic becomes an intelligent item. It has an alignment within one step of yours on each axis if not matching yours. It gains an alignment trait matching its alignment. The relic possesses precise sight at a range of 30 feet and imprecise hearing at a range of 30 feet. It is trained in {@skill Perception}, increasing its proficiency when you increase yours. Choose whether it can speak aloud or communicate with you telepathically. It knows languages fitting its backstory, usually from among those you know. The relic is also trained in three skills, increasing one skill's proficiency each time the relic gains a new gift. Your relic's mental ability scores begin at +3, +2, and +1, arranged as you choose. The relic is also trained in Will saves, and its proficiency increases as yours does. Each time you gain a new gift, increase one of the relic's mental ability scores by 2 or two by 1. The relic otherwise functions as normal for an intelligent item."
			],
			"miscTags": [
				"altersRelic"
			]
		},
		{
			"name": "Time Reversal",
			"source": "TV",
			"page": 200,
			"tier": "grand",
			"traits": [
				"divination"
			],
			"aspects": [
				"time"
			],
			"entries": [
				{
					"type": "ability",
					"style": "compact",
					"activity": {
						"number": 1,
						"unit": "action"
					},
					"components": [
						"command"
					],
					"frequency": {
						"number": 1,
						"unit": "day"
					},
					"entries": [
						"The relic casts {@spell time beacon|som} on you."
					]
				}
			],
			"miscTags": [
				"grantsAbility"
			]
		},
		{
			"name": "Time Jump",
			"source": "TV",
			"page": 200,
			"tier": "major",
			"traits": [
				"transmutation"
			],
			"aspects": [
				"time"
			],
			"entries": [
				{
					"type": "ability",
					"style": "compact",
					"activity": {
						"number": 1,
						"unit": "action"
					},
					"components": [
						"command"
					],
					"frequency": {
						"number": 1,
						"unit": "day"
					},
					"entries": [
						"Your relic casts {@spell time jump|som} on you to your specifications."
					]
				}
			],
			"miscTags": [
				"grantsAbility"
			]
		},
		{
			"name": "Temporal Pulse",
			"source": "TV",
			"page": 200,
			"tier": "major",
			"traits": [
				"transmutation"
			],
			"aspects": [
				"time"
			],
			"entries": [
				{
					"type": "ability",
					"style": "compact",
					"activity": {
						"number": 2,
						"unit": "action"
					},
					"components": [
						"command",
						"envision"
					],
					"frequency": {
						"number": 1,
						"unit": "day"
					},
					"entries": [
						"You make time shudder around you, stealing it from enemies and granting it to allies. Creatures of your choice within 30 feet must attempt a Will save. For each creature you render {@condition slowed} with this gift, you can render one ally within 30 feet, including you, {@condition quickened} for 1 round.",
						{
							"type": "successDegree",
							"entries": {
								"Success": "The creature is unaffected.",
								"Failure": "The creature is {@condition slowed 1}.",
								"Critical Failure": "The creature is {@condition slowed 2}."
							}
						}
					]
				}
			],
			"miscTags": [
				"grantsAbility"
			]
		},
		{
			"name": "Precognition",
			"source": "TV",
			"page": 200,
			"tier": "major",
			"traits": [
				"divination",
				"prediction"
			],
			"aspects": [
				"time"
			],
			"entries": [
				{
					"type": "ability",
					"style": "compact",
					"activity": {
						"number": 1,
						"unit": "reaction"
					},
					"components": [
						"envision"
					],
					"frequency": {
						"number": 1,
						"unit": "day"
					},
					"trigger": "Your turn starts",
					"entries": [
						"You analyze diverging time streams to determine the best course of action. Resolve two turns as if they occurred, then choose which one happens. The other does not occur."
					]
				}
			],
			"miscTags": [
				"grantsAbility"
			]
		},
		{
			"name": "Sands of the Hourglass",
			"source": "TV",
			"page": 200,
			"tier": "minor",
			"traits": [
				"transmutation"
			],
			"aspects": [
				"time"
			],
			"prerequisites": "The relic is 5th level or higher.",
			"entries": [
				{
					"type": "ability",
					"style": "compact",
					"activity": {
						"number": 2,
						"unit": "action"
					},
					"components": [
						"command",
						"{@action Interact}"
					],
					"frequency": {
						"number": 1,
						"unit": "hour"
					},
					"entries": [
						"You target one creature within 30 feet, temporarily imposing the decrepitude of time on it. The target must attempt a Fortitude saving throw. The {@condition clumsy} and {@condition enfeebled} conditions last 1 minute.",
						{
							"type": "successDegree",
							"entries": {
								"Critical Success": "The target is unaffected.",
								"Success": "The target becomes {@condition clumsy 1} and {@condition enfeebled 1}.",
								"Failure": "The target becomes {@condition clumsy 2}, {@condition enfeebled 2}, and {@condition drained 1}.",
								"Critical Failure": "The target becomes {@condition clumsy 3}, {@condition enfeebled 3}, and {@condition drained 2}."
							}
						}
					]
				}
			],
			"miscTags": [
				"grantsAbility"
			]
		},
		{
			"name": "Borrow Time",
			"source": "TV",
			"page": 200,
			"tier": "minor",
			"traits": [
				"transmutation"
			],
			"aspects": [
				"time"
			],
			"entries": [
				{
					"type": "ability",
					"style": "compact",
					"activity": {
						"number": 2,
						"unit": "action"
					},
					"components": [
						"command",
						"{@action Interact}"
					],
					"entries": [
						"You point the relic at a creature within 30 feet, imbuing it with urgency. The creature gains the {@condition quickened} condition for 1 round. After the condition ends, the creature is {@condition slowed 1} for 1 round and temporarily immune to this gift until you next perform your daily preparations."
					]
				}
			],
			"miscTags": [
				"grantsAbility"
			]
		},
		{
			"name": "Against All Odds",
			"source": "TV",
			"page": 200,
			"tier": "grand",
			"traits": [
				"abjuration",
				"fortune"
			],
			"aspects": [
				"luck"
			],
			"entries": [
				{
					"type": "ability",
					"style": "compact",
					"activity": {
						"number": 1,
						"unit": "reaction"
					},
					"components": [
						"envision"
					],
					"frequency": {
						"interval": 10,
						"number": 1,
						"unit": "minute"
					},
					"trigger": "You attempt a skill check with a DC that is at least 15 higher than your bonus in the skill",
					"entries": [
						"You roll twice and take the better result."
					]
				}
			],
			"miscTags": [
				"grantsAbility"
			]
		},
		{
			"name": "Steal Luck",
			"source": "TV",
			"page": 199,
			"tier": "major",
			"traits": [
				"contingency",
				"divination"
			],
			"aspects": [
				"luck"
			],
			"entries": [
				{
					"type": "ability",
					"style": "compact",
					"activity": {
						"number": 1,
						"unit": "reaction"
					},
					"components": [
						"envision"
					],
					"frequency": {
						"number": 1,
						"unit": "day"
					},
					"trigger": "You or a creature within 30 feet of you rolls two d20s for a {@trait fortune} or {@trait misfortune} effect and you like the higher roll",
					"entries": [
						"You steal the higher of the two numbers the triggering target rolled; the target must use the other result. Until you make your next daily preparations, you can substitute that number for one d20 roll made for a saving throw or skill check you have to make against an effect created by an enemy, hazard, or the environment. Doing so is a fortune effect. If you fail to do so before your next daily preparations, you lose the stored number."
					]
				}
			],
			"miscTags": [
				"grantsAbility"
			]
		},
		{
			"name": "Clean Luck",
			"source": "TV",
			"page": 199,
			"tier": "major",
			"traits": [
				"abjuration",
				"fortune"
			],
			"aspects": [
				"luck"
			],
			"entries": [
				{
					"type": "ability",
					"style": "compact",
					"activity": {
						"number": 1,
						"unit": "reaction"
					},
					"components": [
						"envision"
					],
					"frequency": {
						"interval": 10,
						"number": 1,
						"unit": "minute"
					},
					"trigger": "You attempt a d20 roll affected by a {@trait misfortune} effect",
					"entries": [
						"Negate the {@trait misfortune} effect. Any other {@trait fortune} effect still applies."
					]
				}
			],
			"miscTags": [
				"grantsAbility"
			]
		},
		{
			"name": "Whammy",
			"source": "TV",
			"page": 199,
			"tier": "minor",
			"traits": [
				"misfortune",
				"transmutation"
			],
			"aspects": [
				"luck"
			],
			"entries": [
				{
					"type": "ability",
					"style": "compact",
					"activity": {
						"number": 1,
						"unit": "reaction"
					},
					"frequency": {
						"number": 1,
						"unit": "day"
					},
					"trigger": "An enemy within 30 feet rolls a success on an attack roll, saving throw, or skill check",
					"components": [
						"envision"
					],
					"entries": [
						"Your relic sends out a wave of bad luck, forcing the creature to reroll and take the worse result."
					]
				}
			],
			"miscTags": [
				"grantsAbility"
			]
		},
		{
			"name": "Swap Luck",
			"source": "TV",
			"page": 199,
			"tier": "minor",
			"traits": [
				"abjuration"
			],
			"aspects": [
				"luck"
			],
			"entries": [
				{
					"type": "ability",
					"style": "compact",
					"activity": {
						"number": 1,
						"unit": "reaction"
					},
					"frequency": {
						"number": 1,
						"unit": "hour"
					},
					"trigger": "You roll a failure or critical failure on a saving throw against an effect with multiple targets",
					"components": [
						"envision"
					],
					"entries": [
						"You swap rolls with another target who's willing to swap with you. Each of you determines the new results with your new rolls."
					]
				}
			],
			"miscTags": [
				"grantsAbility"
			]
		},
		{
			"name": "Beginner's Luck",
			"source": "TV",
			"page": 199,
			"tier": "minor",
			"traits": [
				"divination",
				"fortune"
			],
			"aspects": [
				"luck"
			],
			"entries": [
				{
					"type": "ability",
					"style": "compact",
					"activity": {
						"number": 1,
						"unit": "reaction"
					},
					"frequency": {
						"number": 1,
						"unit": "day"
					},
					"trigger": "You attempt a d20 roll you're untrained in",
					"components": [
						"envision"
					],
					"entries": [
						"You treat your proficiency bonus as equal to half your level, or if the relic is 7th level or higher, as equal to your level. Then, roll twice, taking the better of the two results. This doesn't allow you to use a skill's trained actions."
					]
				}
			],
			"miscTags": [
				"grantsAbility"
			]
		},
		{
			"name": "Quickening Emotion",
			"source": "TV",
			"page": 199,
			"tier": "grand",
			"traits": [
				"emotion",
				"enchantment",
				"mental"
			],
			"aspects": [
				"emotion"
			],
			"entries": [
				{
					"type": "ability",
					"style": "compact",
					"activity": {
						"number": 1,
						"unit": "reaction"
					},
					"trigger": "You are the target of an {@trait emotion} effect from a hostile source",
					"components": [
						"command",
						"{@action Interact}"
					],
					"entries": [
						"The relic attempts a counteract check. If the check succeeds, the relic absorbs the effect completely, negating it. Instead, you're {@condition quickened} for up to 1 minute, but no longer than the triggering effect's duration. You then become temporarily immune to this effect for 1 hour."
					]
				}
			],
			"miscTags": [
				"grantsAbility"
			]
		},
		{
			"name": "Fervent Spell",
			"source": "TV",
			"page": 199,
			"tier": "major",
			"traits": [
				"emotion",
				"enchantment",
				"mental"
			],
			"aspects": [
				"emotion"
			],
			"prerequisites": "{@relicGift fervor|TV} gift",
			"entries": [
				"While the relic's fervor gift lasts, you have access to the spell provided by the emotional state, which you can cast using your own spell slots. You also have access to the following activation.",
				{
					"type": "ability",
					"style": "compact",
					"activity": {
						"number": 1,
						"unit": "action"
					},
					"components": [
						"command",
						"{@action Interact}"
					],
					"entries": [
						"The relic {@action Cast a Spell||Casts the Spell} associated with its emotional fervor at the spell's lowest level."
					]
				}
			],
			"miscTags": [
				"grantsAbility"
			]
		},
		{
			"name": "Emotion Conduit",
			"source": "TV",
			"page": 199,
			"tier": "major",
			"traits": [
				"emotion",
				"enchantment",
				"mental"
			],
			"aspects": [
				"emotion"
			],
			"entries": [
				{
					"type": "ability",
					"style": "compact",
					"activity": {
						"number": 2,
						"unit": "action"
					},
					"components": [
						"command",
						"{@action Interact}"
					],
					"entries": [
						"You channel your relic's emotion at a target within 30 feet, overpowering an {@trait emotion} effect on that creature. The relic attempts a counteract check. If the check succeeds, the target feels a sudden rush of the relic's emotion, and the counteracted effect ends on the target. The target is temporarily immune to your relic's emotion conduit until you make your next daily preparations."
					]
				}
			],
			"miscTags": [
				"grantsAbility"
			]
		},
		{
			"name": "Fervor",
			"source": "TV",
			"page": 199,
			"tier": "minor",
			"traits": [
				"emotion",
				"enchantment",
				"mental"
			],
			"aspects": [
				"emotion"
			],
			"entries": [
				{
					"type": "ability",
					"style": "compact",
					"activity": {
						"number": 1,
						"unit": "action"
					},
					"components": [
						"command"
					],
					"frequency": {
						"number": 1,
						"unit": "hour"
					},
					"entries": [
						"You gain the emotional fervor benefits for your relic's emotional state (see {@archetype Cathartic Mage|SoM|Cathartic Mage Archetype}) for the next 3 rounds, but ignore the spell associated with the fervor. The feeling wears off quickly, so you experience no emotional fallout."
					]
				}
			],
			"miscTags": [
				"grantsAbility"
			]
		},
		{
			"name": "Emotion Surge",
			"source": "TV",
			"page": 199,
			"tier": "minor",
			"traits": [
				"emotion",
				"enchantment",
				"mental"
			],
			"aspects": [
				"emotion"
			],
			"entries": [
				{
					"type": "ability",
					"style": "compact",
					"activity": {
						"number": 1,
						"unit": "action"
					},
					"components": [
						"command"
					],
					"frequency": {
						"number": 1,
						"unit": "hour"
					},
					"entries": [
						"A surge of emotion emanates from your relic, granting a +1 status bonus to skill checks determined by the relic's emotion. This bonus lasts for 1 minute.",
						{
							"type": "list",
							"style": "list-hang-notitle",
							"items": [
								"{@b Anger:} {@skill Athletics} checks",
								"{@b Awe:} {@skill Performance} checks",
								"{@b Dedication:} Checks to {@action Recall Knowledge}",
								"{@b Fear:} {@skill Stealth} checks",
								"{@b Hatred:} {@skill Intimidation} checks",
								"{@b Joy:} {@skill Diplomacy} checks",
								"{@b Love:} {@skill Medicine} checks",
								"{@b Misery:} {@skill Survival} checks",
								"{@b Pride:} {@skill Society} checks",
								"{@b Remorse:} {@skill Deception} checks"
							]
						}
					]
				}
			],
			"miscTags": [
				"grantsAbility"
			]
		},
		{
			"name": "Dominant Emotion",
			"source": "TV",
			"page": 198,
			"tier": "minor",
			"traits": [
				"emotion",
				"enchantment",
				"mental"
			],
			"aspects": [
				"emotion"
			],
			"entries": [
				{
					"type": "ability",
					"style": "compact",
					"activity": {
						"number": 1,
						"unit": "reaction"
					},
					"components": [
						"envision"
					],
					"frequency": {
						"number": 1,
						"unit": "hour"
					},
					"trigger": "You would be adversely affected by an {@trait emotion} effect",
					"entries": [
						"The relic tries to neutralize the triggering effect with its own emotion, attempting a counteract check. If the check succeeds, you feel a sudden rush of the relic's emotion and the counteracted effect doesn't take hold of you."
					]
				}
			],
			"miscTags": [
				"grantsAbility"
			]
		},
		{
			"name": "Artistic Perfection",
			"source": "TV",
			"page": 198,
			"tier": "grand",
			"traits": [
				"transmutation"
			],
			"aspects": [
				"artistry"
			],
			"entries": [
				"Your relic enhances your skill with {@skill Crafting} or {@skill Performance}. (Choose one.) If you succeed at a check with the chosen skill, you get a critical success instead."
			],
			"miscTags": [
				"grantsPassive"
			]
		},
		{
			"name": "Enthralling",
			"source": "TV",
			"page": 198,
			"tier": "major",
			"traits": [
				"auditory",
				"emotion",
				"enchantment"
			],
			"aspects": [
				"artistry"
			],
			"entries": [
				{
					"type": "ability",
					"style": "compact",
					"activity": {
						"number": 2,
						"unit": "action"
					},
					"components": [
						"command",
						"envision"
					],
					"frequency": {
						"number": 1,
						"unit": "day"
					},
					"entries": [
						"You speak at length about or demonstrate your craft, or you enact a performance. The relic casts enthrall at a level equal to half its own. If you have legendary proficiency in {@skill Crafting} or {@skill Performance}, creatures can't critically succeed on their saves against this spell. You can use {@action Sustain an Activation} to sustain the effect as you would the spell."
					]
				}
			],
			"miscTags": [
				"grantsAbility"
			]
		},
		{
			"name": "Charming",
			"source": "TV",
			"page": 198,
			"tier": "major",
			"traits": [
				"auditory",
				"emotion",
				"enchantment",
				"incapacitation",
				"mental"
			],
			"aspects": [
				"artistry"
			],
			"entries": [
				{
					"type": "ability",
					"style": "compact",
					"activity": {
						"number": 2,
						"unit": "action"
					},
					"components": [
						"command",
						"envision"
					],
					"frequency": {
						"number": 1,
						"unit": "day"
					},
					"entries": [
						"You create a vision (envision) of a token you could have crafted or make a short performance (command) to inspire an ally within 60 feet. This otherwise works as the {@spell inspire competence} cantrip."
					]
				}
			],
			"miscTags": [
				"grantsAbility"
			]
		},
		{
			"name": "Muse",
			"source": "TV",
			"page": 198,
			"tier": "minor",
			"traits": [
				"divination"
			],
			"aspects": [
				"artistry"
			],
			"prerequisites": "The relic is 3rd level or higher.",
			"entries": [
				"The relic guides you in your art like a muse, giving you inspirational ideas and providing an item bonus to {@skill Crafting} or {@skill Performance} checks. (Choose one. If your relic allows you to do so, you can take this gift again to choose the other.) If the relic is 3rd level or higher, you gain a +1 item bonus. Once the relic attains 9th level, the bonus increases to +2. The bonus increases to +3 when the relic is 17th level."
			],
			"miscTags": [
				"grantsPassive"
			]
		},
		{
			"name": "Inspiring",
			"source": "TV",
			"page": 198,
			"tier": "minor",
			"traits": [
				"enchantment",
				"mental",
				"emotion"
			],
			"aspects": [
				"artistry"
			],
			"entries": [
				{
					"type": "ability",
					"style": "compact",
					"activity": {
						"number": 1,
						"unit": "action"
					},
					"components": [
						"varies"
					],
					"entries": [
						"You create a vision (envision) of a token you could have crafted or make a short performance (command) to inspire an ally within 60 feet. This otherwise works as the {@spell inspire competence} cantrip."
					]
				}
			],
			"miscTags": [
				"grantsAbility"
			]
		},
		{
			"name": "Fascinating",
			"source": "TV",
			"page": 198,
			"tier": "minor",
			"traits": [
				"enchantment",
				"mental"
			],
			"aspects": [
				"artistry"
			],
			"entries": [
				"You gain the {@feat Fascinating Performance} skill feat while wearing or wielding the relic, even if you don't meet its prerequisites. If you critically succeed against an observer, that target doesn't become temporarily immune to this effect."
			],
			"miscTags": [
				"grantsPassive"
			]
		},
		{
			"name": "Major Slick",
			"source": "CRB",
			"page": 583,
			"tier": "major",
			"traits": [
				"transmutation"
			],
			"aspects": [
				"shadow"
			],
			"prerequisites": "The relic is a suit of armor.",
			"entries": [
				"{@note The relic gains the {@item major slick} rune.}"
			],
			"itemTypes": [
				"Armor"
			],
			"miscTags": [
				"grantsPassive",
				"isRune"
			]
		},
		{
			"name": "Greater Slick",
			"source": "CRB",
			"page": 583,
			"tier": "major",
			"traits": [
				"transmutation"
			],
			"aspects": [
				"shadow"
			],
			"prerequisites": "The relic is a suit of armor.",
			"entries": [
				"{@note The relic gains the {@item greater slick} rune.}"
			],
			"itemTypes": [
				"Armor"
			],
			"miscTags": [
				"grantsPassive",
				"isRune"
			]
		},
		{
			"name": "Slick",
			"source": "CRB",
			"page": 583,
			"tier": "minor",
			"traits": [
				"transmutation"
			],
			"aspects": [
				"shadow"
			],
			"prerequisites": "The relic is a suit of armor.",
			"entries": [
				"{@note The relic gains the {@item slick} rune.}"
			],
			"itemTypes": [
				"Armor"
			],
			"miscTags": [
				"grantsPassive",
				"isRune"
			]
		},
		{
			"name": "Major Shadow",
			"source": "CRB",
			"page": 583,
			"tier": "grand",
			"traits": [
				"transmutation"
			],
			"aspects": [
				"shadow"
			],
			"prerequisites": "The relic is a suit of armor.",
			"entries": [
				"{@note The relic gains the {@item major shadow} rune.}"
			],
			"itemTypes": [
				"Armor"
			],
			"miscTags": [
				"grantsPassive",
				"isRune"
			]
		},
		{
			"name": "Greater Shadow",
			"source": "CRB",
			"page": 583,
			"tier": "major",
			"traits": [
				"transmutation"
			],
			"aspects": [
				"shadow"
			],
			"prerequisites": "The relic is a suit of armor.",
			"entries": [
				"{@note The relic gains the {@item greater shadow} rune.}"
			],
			"itemTypes": [
				"Armor"
			],
			"miscTags": [
				"grantsPassive",
				"isRune"
			]
		},
		{
			"name": "Shadow",
			"source": "CRB",
			"page": 583,
			"tier": "minor",
			"traits": [
				"transmutation"
			],
			"aspects": [
				"shadow"
			],
			"prerequisites": "The relic is a suit of armor.",
			"entries": [
				"{@note The relic gains the {@item shadow} rune.}"
			],
			"itemTypes": [
				"Armor"
			],
			"miscTags": [
				"grantsPassive",
				"isRune"
			]
		},
		{
			"name": "Glamered",
			"source": "CRB",
			"page": 583,
			"tier": "minor",
			"traits": [
				"illusion"
			],
			"aspects": [
				"life"
			],
			"prerequisites": "The relic is a suit of armor.",
			"entries": [
				"{@note The relic gains the {@item glamered} rune.}"
			],
			"itemTypes": [
				"Armor"
			],
			"miscTags": [
				"grantsAbility",
				"isRune"
			]
		},
		{
			"name": "Greater Disrupting",
			"source": "CRB",
			"page": 584,
			"tier": "major",
			"traits": [
				"necromancy"
			],
			"aspects": [
				"life"
			],
			"prerequisites": "The relic is a weapon.",
			"entries": [
				"{@note The relic gains the {@item greater disrupting} rune.}"
			],
			"itemTypes": [
				"Weapon"
			],
			"miscTags": [
				"grantsPassive",
				"isRune"
			]
		},
		{
			"name": "Disrupting",
			"source": "CRB",
			"page": 584,
			"tier": "minor",
			"traits": [
				"necromancy"
			],
			"aspects": [
				"life"
			],
			"prerequisites": "The relic is a weapon.",
			"entries": [
				"{@note The relic gains the {@item disrupting} rune.}"
			],
			"itemTypes": [
				"Weapon"
			],
			"miscTags": [
				"grantsPassive",
				"isRune"
			]
		},
		{
			"name": "Greater Flaming",
			"source": "CRB",
			"page": 584,
			"tier": "major",
			"traits": [
				"conjuration",
				"fire"
			],
			"aspects": [
				"fire"
			],
			"prerequisites": "The relic is a weapon.",
			"entries": [
				"{@note The relic gains the {@item greater flaming} rune.}"
			],
			"itemTypes": [
				"Weapon"
			],
			"miscTags": [
				"grantsPassive",
				"isRune"
			]
		},
		{
			"name": "Flaming",
			"source": "CRB",
			"page": 584,
			"tier": "minor",
			"traits": [
				"conjuration",
				"fire"
			],
			"aspects": [
				"fire"
			],
			"prerequisites": "The relic is a weapon.",
			"entries": [
				"{@note The relic gains the {@item flaming} rune.}"
			],
			"itemTypes": [
				"Weapon"
			],
			"miscTags": [
				"grantsPassive",
				"isRune"
			]
		},
		{
			"name": "Unholy",
			"source": "CRB",
			"page": 585,
			"tier": "minor",
			"traits": [
				"evil",
				"evocation"
			],
			"aspects": [
				"fiend"
			],
			"prerequisites": "The relic is a weapon.",
			"entries": [
				"{@note The relic gains the {@item unholy} rune.}"
			],
			"itemTypes": [
				"Weapon"
			],
			"miscTags": [
				"grantsPassive",
				"isRune"
			]
		},
		{
			"name": "Shifting",
			"source": "CRB",
			"page": 585,
			"tier": "minor",
			"traits": [
				"transmutation"
			],
			"aspects": [
				"earth",
				"plant",
				"water"
			],
			"prerequisites": "The relic is a weapon.",
			"entries": [
				"{@note The relic gains the {@item shifting} rune.}"
			],
			"itemTypes": [
				"Weapon"
			],
			"miscTags": [
				"grantsAbility",
				"isRune"
			]
		},
		{
			"name": "Wounding",
			"source": "CRB",
			"page": 585,
			"tier": "minor",
			"traits": [
				"necromancy"
			],
			"aspects": [
				"death"
			],
			"prerequisites": "The relic is a weapon.",
			"entries": [
				"{@note The relic gains the {@item wounding} rune.}"
			],
			"itemTypes": [
				"Weapon"
			],
			"miscTags": [
				"grantsPassive",
				"isRune"
			]
		},
		{
			"name": "Ghost Touch",
			"source": "CRB",
			"page": 584,
			"tier": "minor",
			"traits": [
				"transmutation"
			],
			"aspects": [
				"death"
			],
			"prerequisites": "The relic is a weapon.",
			"entries": [
				"{@note The relic gains the {@item ghost touch} rune.}"
			],
			"itemTypes": [
				"Weapon"
			],
			"miscTags": [
				"grantsPassive",
				"isRune"
			]
		},
		{
			"name": "Greater Fortification",
			"source": "CRB",
			"page": 582,
			"tier": "grand",
			"traits": [
				"abjuration"
			],
			"aspects": [
				"earth"
			],
			"prerequisites": "The relic is a suit of armor.",
			"entries": [
				"{@note The relic gains the {@item greater fortification} rune.}"
			],
			"itemTypes": [
				"Armor"
			],
			"miscTags": [
				"grantsPassive",
				"isRune"
			]
		},
		{
			"name": "Fortification",
			"source": "CRB",
			"page": 582,
			"tier": "major",
			"traits": [
				"abjuration"
			],
			"aspects": [
				"earth"
			],
			"prerequisites": "The relic is a suit of armor.",
			"entries": [
				"{@note The relic gains the {@item fortification} rune.}"
			],
			"itemTypes": [
				"Armor"
			],
			"miscTags": [
				"grantsPassive",
				"isRune"
			]
		},
		{
			"name": "Holy",
			"source": "CRB",
			"page": 584,
			"tier": "major",
			"traits": [
				"evocation",
				"good"
			],
			"aspects": [
				"celestial"
			],
			"prerequisites": "The relic is a weapon.",
			"entries": [
				"{@note The relic gains the {@item holy} rune.}"
			],
			"itemTypes": [
				"Weapon"
			],
			"miscTags": [
				"grantsAbility",
				"grantsPassive",
				"isRune"
			]
		},
		{
			"name": "Axiomatic",
			"source": "CRB",
			"page": 583,
			"tier": "major",
			"traits": [
				"evocation",
				"lawful"
			],
			"aspects": [
				{
					"name": "celestial",
					"note": "{@trait archon}-themed"
				},
				{
					"name": "fiend",
					"note": "{@trait devil}-themed"
				}
			],
			"prerequisites": "The relic is a weapon.",
			"entries": [
				"{@note The relic gains the {@item axiomatic} rune.}"
			],
			"itemTypes": [
				"Weapon"
			],
			"miscTags": [
				"grantsPassive",
				"isRune"
			]
		},
		{
			"name": "Anarchic",
			"source": "CRB",
			"page": 583,
			"tier": "major",
			"traits": [
				"chaotic",
				"evocation"
			],
			"aspects": [
				{
					"name": "celestial",
					"note": "{@trait azata}-themed"
				},
				{
					"name": "fiend",
					"note": "{@trait demon}-themed"
				}
			],
			"prerequisites": "The relic is a weapon.",
			"entries": [
				"{@note The relic gains the {@item anarchic} rune.}"
			],
			"itemTypes": [
				"Weapon"
			],
			"miscTags": [
				"grantsPassive",
				"isRune"
			]
		},
		{
			"name": "Greater Thundering",
			"source": "CRB",
			"page": 585,
			"tier": "grand",
			"traits": [
				"evocation",
				"sonic"
			],
			"aspects": [
				"air"
			],
			"prerequisites": "The relic is a weapon.",
			"entries": [
				"{@note The relic gains the {@item greater thundering} rune.}"
			],
			"itemTypes": [
				"Weapon"
			],
			"miscTags": [
				"grantsPassive",
				"isRune"
			]
		},
		{
			"name": "Greater Shock",
			"source": "CRB",
			"page": 585,
			"tier": "grand",
			"traits": [
				"electricity",
				"evocation"
			],
			"aspects": [
				"air"
			],
			"prerequisites": "The relic is a weapon.",
			"entries": [
				"{@note The relic gains the {@item greater shock} rune.}"
			],
			"itemTypes": [
				"Weapon"
			],
			"miscTags": [
				"grantsPassive",
				"isRune"
			]
		},
		{
			"name": "Thundering",
			"source": "CRB",
			"page": 585,
			"tier": "major",
			"traits": [
				"evocation",
				"sonic"
			],
			"aspects": [
				"air"
			],
			"prerequisites": "The relic is a weapon.",
			"entries": [
				"{@note The relic gains the {@item thundering} rune.}"
			],
			"itemTypes": [
				"Weapon"
			],
			"miscTags": [
				"grantsPassive",
				"isRune"
			]
		},
		{
			"name": "Shock",
			"source": "CRB",
			"page": 585,
			"tier": "major",
			"traits": [
				"electricity",
				"evocation"
			],
			"aspects": [
				"air"
			],
			"prerequisites": "The relic is a weapon.",
			"entries": [
				"{@note The relic gains the {@item shock} rune.}"
			],
			"itemTypes": [
				"Weapon"
			],
			"miscTags": [
				"grantsPassive",
				"isRune"
			]
		},
		{
			"name": "Dancing",
			"source": "CRB",
			"page": 584,
			"tier": "major",
			"traits": [
				"uncommon",
				"evocation"
			],
			"aspects": [
				"air"
			],
			"prerequisites": "The relic is a weapon.",
			"entries": [
				"{@note The relic gains the {@item dancing} rune.}"
			],
			"itemTypes": [
				"Weapon"
			],
			"miscTags": [
				"grantsAbility",
				"isRune"
			]
		},
		{
			"name": "Returning",
			"source": "CRB",
			"page": 584,
			"tier": "minor",
			"traits": [
				"evocation"
			],
			"aspects": [
				"air"
			],
			"prerequisites": "The relic is a weapon.",
			"entries": [
				"{@note The relic gains the {@item returning} rune.}"
			],
			"itemTypes": [
				"Weapon"
			],
			"miscTags": [
				"grantsPassive",
				"isRune"
			]
		},
		{
			"name": "Ethereal",
			"source": "CRB",
			"page": 582,
			"tier": "grand",
			"traits": [
				"uncommon",
				"conjuration"
			],
			"aspects": [
				"air",
				"shadow"
			],
			"prerequisites": "The relic is a suit of armor.",
			"entries": [
				"{@note The relic gains the {@item ethereal} rune.}"
			],
			"itemTypes": [
				"Armor"
			],
			"miscTags": [
				"grantsAbility",
				"isRune"
			]
		},
		{
			"name": "Energy-Resistant",
			"add_hash": "Acid",
			"source": "CRB",
			"page": 582,
			"tier": "minor",
			"traits": [
				"abjuration"
			],
			"aspects": [
				"earth",
				"fiend"
			],
			"prerequisites": "The relic is a suit of armor.",
			"entries": [
				"{@note The relic gains the {@item energy-resistant} (acid damage) rune.}"
			],
			"itemTypes": [
				"Armor"
			],
			"miscTags": [
				"grantsPassive",
				"isRune"
			]
		},
		{
			"name": "Greater Energy-Resistant",
			"add_hash": "Acid",
			"source": "CRB",
			"page": 582,
			"tier": "minor",
			"traits": [
				"abjuration"
			],
			"aspects": [
				"earth",
				"fiend"
			],
			"prerequisites": "The relic is a suit of armor.",
			"entries": [
				"{@note The relic gains the {@item greater energy-resistant} (acid damage) rune.}"
			],
			"itemTypes": [
				"Armor"
			],
			"miscTags": [
				"grantsPassive",
				"isRune"
			]
		},
		{
			"name": "Energy-Resistant",
			"add_hash": "Fire",
			"source": "CRB",
			"page": 582,
			"tier": "minor",
			"traits": [
				"abjuration"
			],
			"aspects": [
				"fiend",
				"fire",
				"water"
			],
			"prerequisites": "The relic is a suit of armor.",
			"entries": [
				"{@note The relic gains the {@item energy-resistant} (fire damage) rune.}"
			],
			"itemTypes": [
				"Armor"
			],
			"miscTags": [
				"grantsPassive",
				"isRune"
			]
		},
		{
			"name": "Greater Energy-Resistant",
			"add_hash": "Fire",
			"source": "CRB",
			"page": 582,
			"tier": "minor",
			"traits": [
				"abjuration"
			],
			"aspects": [
				"fiend",
				"fire",
				"water"
			],
			"prerequisites": "The relic is a suit of armor.",
			"entries": [
				"{@note The relic gains the {@item greater energy-resistant} (fire damage) rune.}"
			],
			"itemTypes": [
				"Armor"
			],
			"miscTags": [
				"grantsPassive",
				"isRune"
			]
		},
		{
			"name": "Energy-Resistant",
			"add_hash": "Cold",
			"source": "CRB",
			"page": 582,
			"tier": "minor",
			"traits": [
				"abjuration"
			],
			"aspects": [
				"air",
				"fiend",
				"water"
			],
			"prerequisites": "The relic is a suit of armor.",
			"entries": [
				"{@note The relic gains the {@item energy-resistant} (cold damage) rune.}"
			],
			"itemTypes": [
				"Armor"
			],
			"miscTags": [
				"grantsPassive",
				"isRune"
			]
		},
		{
			"name": "Greater Energy-Resistant",
			"add_hash": "Cold",
			"source": "CRB",
			"page": 582,
			"tier": "minor",
			"traits": [
				"abjuration"
			],
			"aspects": [
				"air",
				"fiend",
				"water"
			],
			"prerequisites": "The relic is a suit of armor.",
			"entries": [
				"{@note The relic gains the {@item greater energy-resistant} (cold damage) rune.}"
			],
			"itemTypes": [
				"Armor"
			],
			"miscTags": [
				"grantsPassive",
				"isRune"
			]
		},
		{
			"name": "Greater Energy-Resistant",
			"add_hash": "Electricity",
			"source": "CRB",
			"page": 582,
			"tier": "major",
			"traits": [
				"abjuration"
			],
			"aspects": [
				"air"
			],
			"prerequisites": "The relic is a suit of armor.",
			"entries": [
				"{@note The relic gains the {@item greater energy-resistant} (electricity damage) rune.}"
			],
			"itemTypes": [
				"Armor"
			],
			"miscTags": [
				"grantsPassive",
				"isRune"
			]
		},
		{
			"name": "Energy-Resistant",
			"add_hash": "Electricity",
			"source": "CRB",
			"page": 582,
			"tier": "major",
			"traits": [
				"abjuration"
			],
			"aspects": [
				"air"
			],
			"prerequisites": "The relic is a suit of armor.",
			"entries": [
				"{@note The relic gains the {@item energy-resistant} (electricity damage) rune.}"
			],
			"itemTypes": [
				"Armor"
			],
			"miscTags": [
				"grantsPassive",
				"isRune"
			]
		},
		{
			"name": "Invisibility",
			"source": "CRB",
			"page": 584,
			"tier": "major",
			"traits": [
				"illusion"
			],
			"aspects": [
				"air",
				"mind"
			],
			"prerequisites": "The relic is a suit of armor.",
			"entries": [
				"{@note The relic gains the {@item invisibility} rune.}"
			],
			"itemTypes": [
				"Armor"
			],
			"miscTags": [
				"grantsAbility",
				"isRune"
			]
		},
		{
			"name": "Deadly Spark",
			"source": "GMG",
			"page": 96,
			"tier": "minor",
			"traits": [
				"air",
				"electricity",
				"evocation"
			],
			"aspects": [
				"air"
			],
			"entries": [
				{
					"type": "ability",
					"style": "compact",
					"activity": {
						"number": 2,
						"unit": "action"
					},
					"components": [
						"command",
						"{@action Interact}"
					],
					"entries": [
						"A spark flashes out from the relic toward a creature within 20 feet. This spark deals {@damage 1d12} electricity damage (basic Reflex save). The damage increases by {@damage 1d12} at 6th level and by another {@damage 1d12} every 4 levels thereafter."
					]
				}
			],
			"miscTags": [
				"grantsAbility"
			]
		},
		{
			"name": "Feather Steps",
			"source": "GMG",
			"page": 96,
			"tier": "minor",
			"traits": [
				"air",
				"transmutation"
			],
			"aspects": [
				"air"
			],
			"prerequisites": "The relic is a worn item.",
			"entries": [
				"While wearing the relic, you do not trigger traps that use weight or pressure plates as a trigger. Also, whenever you fall, you reduce the falling damage by the level of the relic. If this would reduce the falling damage to 0, you land on your feet and are not {@condition prone}. The relic grants a +1 item bonus to {@skill Athletics} checks made to Jump, increasing to +2 at 9th level and +3 at 17th level."
			],
			"itemTypes": [
				"Worn Item"
			],
			"miscTags": [
				"grantsPassive"
			]
		},
		{
			"name": "Wind Barrier",
			"source": "GMG",
			"page": 96,
			"tier": "minor",
			"traits": [
				"abjuration",
				"air"
			],
			"aspects": [
				"air"
			],
			"entries": [
				{
					"type": "ability",
					"style": "compact",
					"activity": {
						"number": 1,
						"unit": "action"
					},
					"components": [
						"command"
					],
					"entries": [
						"An invisible barrier of air deflects ranged attacks, granting you a +2 circumstance bonus to AC against ranged attacks until the beginning of your next turn. At 13th level, this increases to a +3 circumstance bonus to AC against ranged attacks."
					]
				}
			],
			"miscTags": [
				"grantsAbility"
			]
		},
		{
			"name": "Lightning Storm",
			"source": "GMG",
			"page": 96,
			"tier": "major",
			"traits": [
				"air",
				"electricity",
				"evocation"
			],
			"aspects": [
				"air"
			],
			"entries": [
				{
					"type": "ability",
					"style": "compact",
					"activity": {
						"number": 2,
						"unit": "action"
					},
					"components": [
						"command"
					],
					"entries": [
						"The relic surrounds you with a storm of wind, rain, and lightning in a 30-foot emanation. This storm is difficult terrain for creatures other than you. Any creature other than you that enters or starts its turn in the storm takes {@damage 1d12} electricity damage, with a basic Reflex save ({@damage 2d12} damage at 15th level). You can {@action sustain an activation||Sustain this Activation} up to 1 minute."
					]
				}
			],
			"miscTags": [
				"grantsAbility"
			]
		},
		{
			"name": "Propelling Winds",
			"source": "GMG",
			"page": 96,
			"tier": "major",
			"traits": [
				"air",
				"transmutation"
			],
			"aspects": [
				"air"
			],
			"entries": [
				{
					"type": "ability",
					"style": "compact",
					"activity": {
						"number": 2,
						"unit": "action"
					},
					"components": [
						"command",
						"{@action Interact}"
					],
					"frequency": {
						"unit": "hour",
						"number": 1
					},
					"entries": [
						"The relic casts {@spell fly} targeting you."
					]
				}
			],
			"miscTags": [
				"grantsAbility"
			]
		},
		{
			"name": "Living Storm",
			"source": "GMG",
			"page": 96,
			"tier": "grand",
			"traits": [
				"air",
				"electricity",
				"evocation"
			],
			"aspects": [
				"air"
			],
			"entries": [
				"The relic grants you a fly Speed equal to your Speed or 60 feet, whichever is greater. In addition, a creature that {@action strike||Strikes} you with a melee attack takes 5 electricity damage, and you can cast 5th-level {@spell lightning bolt} as an innate spell."
			],
			"miscTags": [
				"grantsAbility",
				"grantsPassive"
			]
		},
		{
			"name": "Beast Senses",
			"source": "GMG",
			"page": 96,
			"tier": "minor",
			"traits": [
				"transmutation"
			],
			"aspects": [
				"beast"
			],
			"prerequisites": "The relic is a worn item.",
			"entries": [
				"The relic grants you an animal's acute senses as long as you wear it. You gain {@ability low-light vision}. If you already have {@ability low-light vision}, you instead gain {@ability darkvision}. At 10th level, the relic grants you imprecise {@ability scent} with a range of 10 feet."
			],
			"itemTypes": [
				"Worn Item"
			],
			"miscTags": [
				"grantsPassive"
			]
		},
		{
			"name": "Call of the Wild",
			"source": "GMG",
			"page": 96,
			"tier": "minor",
			"traits": [
				"transmutation"
			],
			"aspects": [
				"beast"
			],
			"entries": [
				{
					"type": "ability",
					"style": "compact",
					"activity": {
						"number": 2,
						"unit": "action"
					},
					"components": [
						"command",
						"{@action Interact}"
					],
					"frequency": {
						"unit": "day",
						"number": 1
					},
					"entries": [
						"Your relic summons a creature to fight at your side, casting {@spell summon animal} with a level of half the item's level rounded up. You can {@action sustain an activation||Sustain this Activation} as you would the spell."
					]
				}
			],
			"miscTags": [
				"grantsAbility"
			]
		},
		{
			"name": "Feral Claws",
			"source": "GMG",
			"page": 97,
			"tier": "minor",
			"traits": [
				"morph",
				"transmutation"
			],
			"aspects": [
				"beast"
			],
			"prerequisites": "The relic is a worn item.",
			"entries": [
				{
					"type": "ability",
					"style": "compact",
					"activity": {
						"number": 1,
						"unit": "action"
					},
					"components": [
						"command"
					],
					"entries": [
						"Your hands transform into a pair of claws. These grant you a claw unarmed attack that deals {@damage 1d6} slashing damage and has the {@trait agile} and {@trait finesse} traits. This lasts until you {@action Dismiss} the effect."
					]
				}
			],
			"itemTypes": [
				"Worn Item"
			],
			"miscTags": [
				"grantsAbility"
			]
		},
		{
			"name": "Form of Fury",
			"source": "GMG",
			"page": 97,
			"tier": "major",
			"traits": [
				"transmutation"
			],
			"aspects": [
				"beast"
			],
			"prerequisites": "The relic is a worn item.",
			"entries": [
				{
					"type": "ability",
					"style": "compact",
					"activity": {
						"number": 2,
						"unit": "action"
					},
					"components": [
						"command",
						"envision"
					],
					"frequency": {
						"number": 2,
						"unit": "day"
					},
					"entries": [
						"Calling upon the bestial nature within, you change  shape into that of an animal. The relic casts {@spell animal form} on you, transforming you into the same type of animal every time, chosen when the gift is gained; the spell level is half the item's level, rounded down.",
						"At 11th level, the spell is 5th level, and the spell level goes up by 1 for every 2 levels beyond that."
					]
				}
			],
			"itemTypes": [
				"Worn Item"
			],
			"miscTags": [
				"grantsAbility"
			]
		},
		{
			"name": "Track of the Beast",
			"source": "GMG",
			"page": 97,
			"tier": "major",
			"traits": [
				"transmutation"
			],
			"aspects": [
				"beast"
			],
			"entries": [
				"The spirit of an animal fills you. The relic gives one of the following benefits, chosen by the GM when the relic gains this gift.",
				{
					"type": "list",
					"items": [
						"A +10-foot status bonus to your land Speed.",
						"A climb Speed equal to your land Speed.",
						"A swim Speed equal to your land Speed."
					]
				}
			],
			"miscTags": [
				"grantsPassive"
			]
		},
		{
			"name": "Form of Vengeance",
			"source": "GMG",
			"page": 97,
			"tier": "grand",
			"traits": [
				"transmutation"
			],
			"aspects": [
				"beast"
			],
			"prerequisites": "{@relicGift form of fury} gift",
			"entries": [
				"Whenever you use the relic's {@relicGift form of fury} activation, it can cast {@spell aerial form} or {@spell dinosaur form} instead of {@spell animal form}. Like {@relicGift form of fury}, these spells also turn you into the same type of animal each time (so you have three forms you can assume in total, one from each spell). The spell level is the same as defined in {@relicGift form of fury}.",
				"While transformed, you can switch from one of the three forms to another by {@action sustain an activation||Sustaining the Activation}. This doesn't change the duration."
			],
			"itemTypes": [
				"Worn Item"
			],
			"miscTags": [
				"grantsAbility"
			]
		},
		{
			"name": "Divine Retribution",
			"source": "GMG",
			"page": 97,
			"tier": "minor",
			"traits": [
				"evocation"
			],
			"aspects": [
				"celestial"
			],
			"prerequisites": "The relic is a weapon.",
			"entries": [
				{
					"type": "ability",
					"style": "compact",
					"activity": {
						"number": 2,
						"unit": "action"
					},
					"components": [
						"command"
					],
					"entries": [
						"Drawing upon divine fury, you single out a target that damaged you or an ally within the past round and fill your relic with divine vengeance against them. Make a {@action Strike} against that foe, dealing an additional damage die on a hit. If the target is {@trait evil}, it is also {@condition enfeebled 1} until the start of your next turn on a hit (or {@condition enfeebled 2} on a critical hit)."
					]
				}
			],
			"itemTypes": [
				"Weapon"
			],
			"miscTags": [
				"grantsAbility"
			]
		},
		{
			"name": "Heaven's Grace",
			"source": "GMG",
			"page": 98,
			"tier": "minor",
			"traits": [
				"abjuration"
			],
			"aspects": [
				"celestial"
			],
			"prerequisites": "The relic is a worn item.",
			"entries": [
				"The heavens protect you from harm. While wearing the relic, you gain a +1 status bonus to AC against attacks by {@trait fiend||fiends} and resistance to an energy type corresponding to the relic's celestial origin (such as sonic resistance from a {@creature choral} angel). The resistance is equal to half the relic's level (minimum 1)."
			],
			"itemTypes": [
				"Worn Item"
			],
			"miscTags": [
				"grantsPassive"
			]
		},
		{
			"name": "Word of Faith",
			"source": "GMG",
			"page": 98,
			"tier": "minor",
			"traits": [
				"healing",
				"necromancy",
				"positive"
			],
			"aspects": [
				"celestial"
			],
			"entries": [
				{
					"type": "ability",
					"style": "compact",
					"activity": {
						"number": 2,
						"unit": "action"
					},
					"components": [
						"command",
						"{@action Interact}"
					],
					"frequency": {
						"number": 1,
						"unit": "hour"
					},
					"entries": [
						"Placing your hand on yourself or an ally, you heal their wounds and bolster their spirit. The target regains {@damage 1d8} HP per item level and reduces their {@condition frightened} value by 1."
					]
				}
			],
			"miscTags": [
				"grantsAbility"
			]
		},
		{
			"name": "Holy Light",
			"source": "GMG",
			"page": 98,
			"tier": "major",
			"traits": [
				"evocation",
				"good"
			],
			"aspects": [
				"celestial"
			],
			"entries": [
				{
					"type": "ability",
					"style": "compact",
					"activity": {
						"number": 2,
						"unit": "action"
					},
					"components": [
						"command",
						"{@action Interact}"
					],
					"entries": [
						"Your relic shines with holy light. This creates bright light in a 30-foot emanation around the item. {@trait Evil} creatures in the area are {@condition frightened 1}, and can't lower their {@condition frightened} value below 1 as long as they remain in the light. {@trait fiend||Fiends} in the area increase any weakness to good damage they have by 5. You can {@action sustain an activation||Sustain this Activation} for up to 1 minute."
					]
				}
			],
			"miscTags": [
				"grantsAbility"
			]
		},
		{
			"name": "Righteous Call",
			"source": "GMG",
			"page": 98,
			"tier": "major",
			"traits": [
				"evocation",
				"good"
			],
			"aspects": [
				"celestial"
			],
			"entries": [
				{
					"type": "ability",
					"style": "compact",
					"activity": {
						"number": 2,
						"unit": "action"
					},
					"components": [
						"command",
						"{@action Interact}"
					],
					"frequency": {
						"number": 1,
						"unit": "day"
					},
					"entries": [
						"Holy magic fills your armaments, making them true weapons against evil. For 1 minute, your weapons and unarmed attacks gain the {@item holy} weapon rune while you hold them. If a weapon is at its limit on property runes, you can choose one property rune on the weapon to go dormant while the {@item holy} rune takes effect. In addition, any successful {@action strike||Strikes} your allies make while they're within 30 feet of you deal 1 additional good damage."
					]
				}
			],
			"miscTags": [
				"grantsAbility"
			]
		},
		{
			"name": "Angelic Vessel",
			"source": "GMG",
			"page": 98,
			"tier": "grand",
			"traits": [
				"conjuration",
				"good"
			],
			"aspects": [
				"celestial"
			],
			"entries": [
				{
					"type": "ability",
					"style": "compact",
					"activity": {
						"number": 2,
						"unit": "action"
					},
					"components": [
						"command",
						"{@action Interact}"
					],
					"frequency": {
						"number": 1,
						"unit": "day"
					},
					"entries": [
						"At your invitation, a celestial imbues your body with the divine. You gain 50 additional Hit Points, increasing both your maximum and current Hit Points, as well as weakness 10 to evil damage. If the relic has the {@relicGift righteous call} gift, this activation grants the effects of that gift as well, without expending its daily use.",
						"You can {@action Dismiss} the effect. If you do, you can unleash a wave of holy power, causing the relic to cast an 8th-level {@spell divine decree}, choosing {@trait good} for the alignment."
					]
				}
			],
			"miscTags": [
				"grantsAbility"
			]
		},
		{
			"name": "Death Gaze",
			"source": "GMG",
			"page": 98,
			"tier": "minor",
			"traits": [
				"necromancy",
				"negative"
			],
			"aspects": [
				"death"
			],
			"entries": [
				{
					"type": "ability",
					"style": "compact",
					"activity": {
						"number": 2,
						"unit": "action"
					},
					"components": [
						"envision",
						"{@action Interact}"
					],
					"entries": [
						"Your stare causes a creature's flesh to rot and wither away. Target a creature you can see within 30 feet. Your stare deals {@damage 1d6} negative damage to the creature for every 2 levels the relic has (minimum {@damage 1d6}; basic Fortitude save). An {@trait undead} creature or other creature with {@ability negative healing|b2} targeted this way is instead healed {@damage 1d6} HP per level of the relic and is temporarily immune to this effect for 10 minutes."
					]
				}
			],
			"miscTags": [
				"grantsAbility"
			]
		},
		{
			"name": "Living Death",
			"source": "GMG",
			"page": 98,
			"tier": "minor",
			"traits": [
				"necromancy"
			],
			"aspects": [
				"death"
			],
			"entries": [
				"You stand on the threshold between the living and the dead. If you attempt a saving throw against an effect that would deal negative damage to you, such as {@spell harm}, your outcome is one degree of success better than what you rolled. If you roll a critical success and the effect is capable of healing undead, you regain HP equal to half the spell's full damage. Any {@trait positive} spell or effect that would heal you has only half the normal effect. All these effects apply only if you are a living creature."
			],
			"miscTags": [
				"grantsPassive"
			]
		},
		{
			"name": "Shroud of the Afterlife",
			"source": "GMG",
			"page": 98,
			"tier": "minor",
			"traits": [
				"necromancy",
				"negative"
			],
			"aspects": [
				"death"
			],
			"entries": [
				{
					"type": "ability",
					"style": "compact",
					"activity": {
						"number": 1,
						"unit": "action"
					},
					"components": [
						"envision",
						"{@action Interact}"
					],
					"frequency": {
						"number": 1,
						"unit": "day"
					},
					"entries": [
						"You shroud yourself with powers from beyond the living realm for 1 minute. While this shroud is active, you take on a pallid appearance and gain poison resistance equal to half the relic's level and a +1 status bonus to saving throws against death effects, diseases, effects that would make you {@condition paralyzed}, {@trait poison}, and {@trait sleep} effects. In addition, the DC for your recovery checks is 9 + your dying value instead of 10 + your dying value."
					]
				}
			],
			"miscTags": [
				"grantsAbility"
			]
		},
		{
			"name": "Pierce the Veil",
			"source": "GMG",
			"page": 99,
			"tier": "major",
			"traits": [
				"necromancy"
			],
			"aspects": [
				"death"
			],
			"prerequisites": "{@relicGift living death} gift",
			"entries": [
				"The relic allows you to pierce the veil between life and death. While you are holding or wearing the relic, you have the {@ability negative healing|b2} ability (as though you were {@trait undead}; positive energy harms you and negative energy heals you). In addition, whenever you are healed by a {@trait negative} spell or effect, you gain resistance 5 to all damage (except force, {@item ghost touch}, and positive) until the start of your next turn. Finally, you gain a +2 item bonus to all saves against {@trait death} effects while you are the bearer of the relic; this increases to a +3 item bonus at 13th level."
			],
			"miscTags": [
				"grantsPassive"
			]
		},
		{
			"name": "Tide of Death",
			"source": "GMG",
			"page": 99,
			"tier": "major",
			"traits": [
				"necromancy",
				"negative"
			],
			"aspects": [
				"death"
			],
			"prerequisites": "{@relicGift death gaze} gift",
			"entries": [
				"You can {@action activate an item||Activate} {@relicGift death gaze} with 3 actions instead of 2. If you do, it targets all living creatures within 30 feet except for you. If you have the {@ability negative healing|b2} ability, you can include yourself to be healed."
			],
			"miscTags": [
				"grantsAbility"
			]
		},
		{
			"name": "Grim Specter",
			"source": "GMG",
			"page": 99,
			"tier": "grand",
			"traits": [
				"necromancy"
			],
			"aspects": [
				"death"
			],
			"entries": [
				{
					"type": "ability",
					"style": "compact",
					"activity": {
						"number": 2,
						"unit": "action"
					},
					"components": [
						"command",
						"envision"
					],
					"frequency": {
						"number": 1,
						"unit": "day"
					},
					"entries": [
						"You can call upon the terrifying powers that fuel your relic to transform yourself into a specter of death. You become {@trait incorporeal}, having no physical body. You are immune to effects that require a physical body, including precision damage as well as exposure to most diseases and poisons. You also have resistance to all damage equal to half the relic's level; force damage, {@item ghost touch} attacks, negative damage, and positive damage ignore this resistance, and the resistance doubles against non-magical damage.",
						"You can move through solid objects. When inside an object, you can't perceive, attack, or {@action Interact} with anything outside it, and you're always {@condition slowed 1} on turns you start in an object. Corporeal creatures can pass through you but can't end their movement in your space. You can't attempt Strength-based checks against corporeal creatures or objects, unless those objects have the {@item ghost touch} property rune. Likewise, corporeal creatures can't attempt Strength-based checks against you.",
						"You can {@action sustain an activation||Sustain the Activation} up to 1 minute."
					]
				}
			],
			"miscTags": [
				"grantsAbility"
			]
		},
		{
			"name": "Ease Burden",
			"source": "GMG",
			"page": 99,
			"tier": "minor",
			"traits": [
				"earth",
				"transmutation"
			],
			"aspects": [
				"earth"
			],
			"entries": [
				"Your relic draws strength from the earth underfoot to lighten your load. As long as your relic is on your person and you are standing on the ground, you can carry 1 more Bulk than normal before becoming {@condition encumbered}, and you increase your maximum Bulk by 2. At 6th level and every 4 levels thereafter, increase the Bulk you can carry before becoming {@condition encumbered} by 1 and your maximum Bulk by 2."
			],
			"miscTags": [
				"grantsPassive"
			]
		},
		{
			"name": "Rolling Geode",
			"source": "GMG",
			"page": 99,
			"tier": "minor",
			"traits": [
				"conjuration",
				"earth"
			],
			"aspects": [
				"earth"
			],
			"entries": [
				{
					"type": "ability",
					"style": "compact",
					"activity": {
						"number": 2,
						"unit": "action"
					},
					"components": [
						"command",
						"envision"
					],
					"frequency": {
						"number": 1,
						"unit": "hour"
					},
					"entries": [
						"Stone and crystal form a sphere that chases your foes. You create a geode in an unoccupied square within 30 feet. You can spend a single action, which has the {@trait concentrate} trait, to move the geode up to 30 feet along the ground. If the geode enters a creature's space, the creature must succeed at a basic Reflex save or take {@damage 2d6} bludgeoning damage; a creature can take damage this way only once per turn, even if you roll the geode through its space multiple times. The geode persists for up to 1 minute or until destroyed or {@action dismiss||Dismissed}; it has AC 5, Hardness 10, and 40 Hit Points, and is immune to critical hits and precision damage."
					]
				}
			],
			"miscTags": [
				"grantsAbility"
			]
		},
		{
			"name": "Shattered Earth",
			"source": "GMG",
			"page": 99,
			"tier": "minor",
			"traits": [
				"earth",
				"evocation"
			],
			"aspects": [
				"earth"
			],
			"entries": [
				{
					"type": "ability",
					"style": "compact",
					"activity": {
						"number": 2,
						"unit": "action"
					},
					"components": [
						"command",
						"{@action Interact}"
					],
					"frequency": {
						"number": 1,
						"unit": "hour"
					},
					"entries": [
						"Seismic pulses from your relic ripple through the nearby ground, shaking sharp fragments to the surface. A 10-foot-radius patch of stone or earth within 60 feet is transformed into difficult terrain. A creature that enters an affected square during a move action must succeed at an {@skill Acrobatics} check or Reflex save or take {@damage 1d6} piercing damage; it needs to roll only once per {@trait move} action even if it moves through several squares. At 6th level and every 4 levels thereafter, increase the damage by {@damage 1d6}."
					]
				}
			],
			"miscTags": [
				"grantsAbility"
			]
		},
		{
			"name": "Raise Ramparts",
			"source": "GMG",
			"page": 99,
			"tier": "major",
			"traits": [
				"conjuration",
				"earth"
			],
			"aspects": [
				"earth"
			],
			"entries": [
				{
					"type": "ability",
					"style": "compact",
					"activity": {
						"number": 3,
						"unit": "action"
					},
					"components": [
						"command",
						"{@action Interact}"
					],
					"frequency": {
						"number": 1,
						"unit": "hour"
					},
					"entries": [
						"Your relic reshapes the earth around you. You cast 5th-level {@spell wall of stone}."
					]
				}
			],
			"miscTags": [
				"grantsAbility"
			]
		},
		{
			"name": "Underground Bounty",
			"source": "GMG",
			"page": 99,
			"tier": "major",
			"traits": [
				"conjuration",
				"earth"
			],
			"aspects": [
				"earth"
			],
			"entries": [
				"Your relic produces metals and stones to empower your weapons. Each day during your daily preparations, your relic conjures a magical shard of {@item silver (generic)||silver}, {@item cold iron (generic)||cold iron}, gold, or a non-precious stone or metal material of your choice (such as bronze or granite). If your relic is a weapon, it immediately absorbs the shard, causing it to gain a magical sheen of that metal or stone until your next daily preparations. If your relic is not a weapon, the shard is not immediately used, and you can touch it to a stone or metal weapon using an {@action Interact} action to give it a magical sheen of that metal or stone for 10 minutes. While coated in the magical sheen, the weapon interacts with weaknesses, resistances, and the like as if it were made of the stone or metal from the shard rather than its own. The sheen and the shard are obviously magical in nature, and if you don't use the shard, it disappears when you make your next daily preparations. At 17th level, add {@item adamantine (generic)||adamantine} and {@item mithral (generic)||mithral} to the available options."
			],
			"miscTags": [
				"grantsAbility"
			]
		},
		{
			"name": "Living Statue",
			"source": "GMG",
			"page": 100,
			"tier": "grand",
			"traits": [
				"earth",
				"transmutation"
			],
			"aspects": [
				"earth"
			],
			"entries": [
				"Your relic's energies have given you control over the boundary between flesh and stone. You can cast 6th-level {@spell flesh to stone} and {@spell stone to flesh} as innate spells, each once per day. As long as you are standing on the earth, your body reflexively petrifies at the moment you are struck, granting you resistance 5 to physical damage (except {@item adamantine (generic)||adamantine}). This increases to 8 in caves or subterranean environments."
			],
			"miscTags": [
				"grantsAbility",
				"grantsPassive"
			]
		},
		{
			"name": "Curse Wound",
			"source": "GMG",
			"page": 100,
			"tier": "minor",
			"traits": [
				"curse",
				"evil",
				"necromancy"
			],
			"aspects": [
				"fiend"
			],
			"prerequisites": "The relic is a weapon.",
			"entries": [
				{
					"type": "ability",
					"style": "compact",
					"activity": {
						"number": 1,
						"unit": "reaction"
					},
					"components": [
						"command"
					],
					"trigger": "Your {@action Strike} with your relic deals damage to a creature within 60 feet",
					"entries": [
						"The evil within your relic curses an enemy's wound to ensure they won't heal. The triggering creature must attempt a Will save or be unable to restore the Hit Points lost by damage from the triggering {@action Strike} until its next daily preparations. If you use Curse Wound on a creature already affected by your Curse Wound, your previous application expires."
					]
				}
			],
			"itemTypes": [
				"Weapon"
			],
			"miscTags": [
				"grantsAbility"
			]
		},
		{
			"name": "Fiendish Defiance",
			"source": "GMG",
			"page": 100,
			"tier": "minor",
			"traits": [
				"abjuration"
			],
			"aspects": [
				"fiend"
			],
			"prerequisites": "The relic is a worn item.",
			"entries": [
				"The fiendish power of your relic offers you more protection against {@trait celestial||celestials} and allows you to ignore harm. While wearing the relic, you gain a +1 status bonus to AC against attacks by {@trait celestial||celestials} and resistance to an energy type corresponding to the relic's fiendish origin (such as fire resistance from a {@trait devil}). The resistance is equal to half the relic's level (minimum 1)."
			],
			"itemTypes": [
				"Worn Item"
			],
			"miscTags": [
				"grantsPassive"
			]
		},
		{
			"name": "Little Helper",
			"source": "GMG",
			"page": 100,
			"tier": "minor",
			"traits": [
				"divination",
				"evil"
			],
			"aspects": [
				"fiend"
			],
			"entries": [
				"Your relic awakens to sapience, developing a personality (usually one that clashes with your own). Your relic has an alignment corresponding to the type of {@trait fiend} associated with the item, precise vision and imprecise hearing each out to 30 feet, the ability to understand and speak one language you know, and Intelligence, Wisdom, and Charisma modifiers of {@d20 +0}. Your item's total {@skill Perception} and Will modifiers are equal to your proficiency modifiers in {@skill Perception} and Will, respectively. It is trained in the {@skill Lore} associated with its {@trait fiend} type (such as {@skill lore||Demon Lore}), for a total modifier of 2 + the relic's level. Unlike most {@trait intelligent} items, the relic has no actions or reactions and can't use any of its own activations."
			],
			"miscTags": [
				"altersRelic"
			]
		},
		{
			"name": "Fiendish Bargain",
			"source": "GMG",
			"page": 100,
			"tier": "major",
			"traits": [
				"divination",
				"evil"
			],
			"aspects": [
				"fiend"
			],
			"entries": [
				{
					"type": "ability",
					"style": "compact",
					"activity": {
						"number": 1,
						"unit": "action"
					},
					"components": [
						"command"
					],
					"frequency": {
						"number": 1,
						"unit": "hour"
					},
					"entries": [
						"You bargain with the evil force empowering your relic for a boon, though you must trade something in return. Select one of the following benefits to gain.",
						{
							"type": "list",
							"items": [
								"Your relic attempts to counteract a harmful condition affecting you.",
								"You regain {@damage 3d8+16} Hit Points. This is a {@trait healing} effect.",
								"You gain a +2 status bonus to attack rolls for 1 minute."
							]
						},
						"One of the following {@dice 1d4|randomly determined} effects occurs to you in payment, after applying the benefit.",
						{
							"type": "list",
							"items": [
								"You are {@condition stupefied 1} for 1 minute.",
								"You are {@condition clumsy 1} for 1 minute.",
								"You lose {@damage 1d8} Hit Points.",
								"You take a \u20131 penalty to damage rolls for 1 minute."
							]
						}
					]
				}
			],
			"miscTags": [
				"grantsAbility"
			]
		},
		{
			"name": "Profane Fervor",
			"source": "GMG",
			"page": 100,
			"tier": "major",
			"traits": [
				"evil",
				"evocation"
			],
			"aspects": [
				"fiend"
			],
			"entries": [
				{
					"type": "ability",
					"style": "compact",
					"activity": {
						"number": 2,
						"unit": "action"
					},
					"components": [
						"command",
						"{@action Interact}"
					],
					"frequency": {
						"number": 1,
						"unit": "day"
					},
					"entries": [
						"Profane energies twist your weapons, filling them with rage toward everything good. For 1 minute, your weapons and unarmed attacks gain the {@item unholy} weapon rune while you hold them. If a weapon is at its limit on property runes, you can choose one property rune on the weapon to go dormant while the {@item unholy} rune takes effect. In addition, successful {@action strike||Strikes} your allies make while they're within 30 feet of you deal 1 additional evil damage."
					]
				}
			],
			"miscTags": [
				"grantsAbility"
			]
		},
		{
			"name": "Command Legion",
			"source": "GMG",
			"page": 100,
			"tier": "grand",
			"traits": [
				"conjuration"
			],
			"aspects": [
				"fiend"
			],
			"entries": [
				{
					"type": "ability",
					"style": "compact",
					"activity": {
						"number": 2,
						"unit": "action"
					},
					"components": [
						"command",
						"envision"
					],
					"frequency": {
						"number": 1,
						"unit": "day"
					},
					"entries": [
						"Your relic opens a gate within itself, overwhelming your enemies with fiends. You cast 6th-level {@spell summon fiend}, but summon two fiends instead of one, and you can command them both with 1 action to {@action Sustain a Spell}. If the relic has the {@relicGift profane fervor} gift, this activation grants the effects of that gift as well, without expending its daily use. For the next minute, you can use the following activation.",
						{
							"type": "ability",
							"style": "compact",
							"activity": {
								"number": 1,
								"unit": "free"
							},
							"components": [
								"envision"
							],
							"trigger": "One of the fiends summoned by command legion is banished",
							"entries": [
								"You summon that same fiend again in an adjacent space. The fiend returns at full Hit Points and all conditions, spells, and other effects on it end before you summon it again. However, it does not recover any limited-use abilities it used before, such as innate spells or abilities with a Frequency entry."
							]
						}
					]
				}
			],
			"miscTags": [
				"grantsAbility"
			]
		},
		{
			"name": "Flare Bolt",
			"source": "GMG",
			"page": 101,
			"tier": "minor",
			"traits": [
				"evocation",
				"fire"
			],
			"aspects": [
				"fire"
			],
			"entries": [
				{
					"type": "ability",
					"style": "compact",
					"activity": {
						"number": 2,
						"unit": "action"
					},
					"components": [
						"command",
						"{@action Interact}"
					],
					"frequency": {
						"number": 1,
						"unit": "day"
					},
					"entries": [
						"A bolt of flames scorches out from the relic. Make a spell attack roll with your relic against a target within 30 feet. The bolt deals {@damage 1d6} fire damage for every 2 levels the relic has (minimum {@damage 1d6}).",
						{
							"type": "successDegree",
							"entries": {
								"Critical Success": "The bolt deals double damage, as well as {@condition persistent damage||persistent fire damage} equal to the level of the relic.",
								"Success": "The bolt deals full damage."
							}
						}
					]
				}
			],
			"miscTags": [
				"grantsAbility"
			]
		},
		{
			"name": "Heat Haze",
			"source": "GMG",
			"page": 101,
			"tier": "minor",
			"traits": [
				"abjuration",
				"fire"
			],
			"aspects": [
				"fire"
			],
			"entries": [
				"Your relic's heat keeps the air around you pleasantly warm. While you are holding or wearing the relic, it protects you from severe environmental cold. At 9th level, it also protects you from extreme cold, and at 17th level, it protects you from incredible cold. At 4th level, the relic also gains the following activation.",
				{
					"type": "ability",
					"style": "compact",
					"activity": {
						"number": 2,
						"unit": "action"
					},
					"components": [
						"command",
						"envision"
					],
					"frequency": {
						"number": 1,
						"unit": "day"
					},
					"entries": [
						"Your relic erratically elevates the air temperature around you, creating heat shimmers that distort your appearance and grant you the {@condition concealed} condition for 1 minute. As the nature of this effect still leaves your location obvious, you can't use this concealment to {@action Hide} or {@action Sneak}."
					]
				}
			],
			"miscTags": [
				"grantsAbility",
				"grantsPassive"
			]
		},
		{
			"name": "Incandescent Sight",
			"source": "GMG",
			"page": 101,
			"tier": "minor",
			"traits": [
				"divination",
				"fire"
			],
			"aspects": [
				"fire"
			],
			"entries": [
				{
					"type": "ability",
					"style": "compact",
					"activity": {
						"number": 2,
						"unit": "action"
					},
					"components": [
						"command",
						"envision"
					],
					"frequency": {
						"number": 1,
						"unit": "day"
					},
					"entries": [
						"Your eyes become attuned to heat signatures as your vision extends into the infrared, granting you a heatsight precise sense for 1 minute. Your heatsight can see temperature gradients out to a range of 30 feet, allowing you to detect living creatures and warm objects even in the dark. Warm objects block your heatsight even if they are transparent, such as hot water."
					]
				}
			],
			"miscTags": [
				"grantsAbility"
			]
		},
		{
			"name": "Jet Propulsion",
			"source": "GMG",
			"page": 101,
			"tier": "major",
			"traits": [
				"evocation",
				"fire"
			],
			"aspects": [
				"fire"
			],
			"entries": [
				{
					"type": "ability",
					"style": "compact",
					"activity": {
						"number": 1,
						"unit": "action"
					},
					"components": [
						"envision"
					],
					"frequency": {
						"number": 1,
						"unit": "hour"
					},
					"entries": [
						"Flames from your relic channel through your body, erupting from your feet, hands, or other limbs with enough force to blast you across the ground and propel you through the air. For 1 minute, you gain a +10-foot status bonus to your Speed and gain a fly Speed equal to your new Speed or 20 feet, whichever is greater. You must end your turn on solid ground, or you fall."
					]
				}
			],
			"miscTags": [
				"grantsAbility"
			]
		},
		{
			"name": "Searing Wave",
			"source": "GMG",
			"page": 101,
			"tier": "major",
			"traits": [
				"evocation",
				"fire"
			],
			"aspects": [
				"fire"
			],
			"entries": [
				{
					"type": "ability",
					"style": "compact",
					"activity": {
						"number": 2,
						"unit": "action"
					},
					"components": [
						"command",
						"{@action Interact}"
					],
					"entries": [
						"You allow a portion of the fire magic housed in your relic to escape in a direction of your choice. You deal {@damage 1d10} fire damage for every 2 levels of the relic to all creatures in a 30-foot cone (basic Reflex). You can't use Searing Wave again for {@dice 1d4} rounds."
					]
				}
			],
			"miscTags": [
				"grantsAbility"
			]
		},
		{
			"name": "Blazing Soul",
			"source": "GMG",
			"page": 101,
			"tier": "grand",
			"traits": [
				"evocation",
				"fire"
			],
			"aspects": [
				"fire"
			],
			"entries": [
				"Fire magic suffuses your body and soul, protecting you from lesser flames and allowing you to kindle even the smallest sparks into powerful infernos. You gain fire resistance 10. The first time each hour you are targeted by a {@trait fire} effect that would deal damage, you regain {@damage 1d8} HP for every counteract level of the effect, in addition to taking the damage.",
				{
					"type": "ability",
					"style": "compact",
					"activity": {
						"number": 1,
						"unit": "reaction"
					},
					"components": [
						"envision"
					],
					"trigger": "A creature within 60 feet is critically hit or critically fails a save against a {@trait fire} effect and is not reduced to 0 Hit Points",
					"entries": [
						"Flames roar forth from the triggering creature, dealing {@damage 6d6} fire damage to all creatures in a 15-foot burst centered on it, including that creature (basic Reflex). You aren't affected by the activation, though your allies are. If this damage reduces the triggering creature to 0 Hit Points, it is reduced to a fine ash, though its gear remains. You can't use this activation again for {@dice 1d4} rounds."
					]
				}
			],
			"miscTags": [
				"grantsAbility",
				"grantsPassive"
			]
		},
		{
			"name": "Bestow Life",
			"source": "GMG",
			"page": 101,
			"tier": "minor",
			"traits": [
				"positive",
				"transmutation"
			],
			"aspects": [
				"life"
			],
			"entries": [
				{
					"type": "ability",
					"style": "compact",
					"activity": {
						"number": 2,
						"unit": "action"
					},
					"components": [
						"command",
						"envision"
					],
					"frequency": {
						"number": 1,
						"unit": "day"
					},
					"entries": [
						"An infusion of positive energy from your relic can temporarily animate an unliving object. You transform an adjacent inanimate object into an animated object with a level equal to one-half the relic's level and appropriate to the object (so a broom would become an {@creature animated broom}). The object pursues a single simple noncombat task you state when you use Bestow Life, ignoring any subsequent commands. The object is mindless and pursues the task single-mindedly and uncreatively. The object remains animated for 1 hour."
					]
				}
			],
			"miscTags": [
				"grantsAbility"
			]
		},
		{
			"name": "Healing Wave",
			"source": "GMG",
			"page": 102,
			"tier": "minor",
			"traits": [
				"healing",
				"necromancy",
				"positive"
			],
			"aspects": [
				"life"
			],
			"entries": [
				{
					"type": "ability",
					"style": "compact",
					"activity": {
						"number": 2,
						"unit": "action"
					},
					"components": [
						"envision"
					],
					"frequency": {
						"number": 1,
						"unit": "hour"
					},
					"entries": [
						"You release a wave of positive energy in a 15-foot cone. You and each living target in the area regain {@damage 1d4} HP per level of the relic."
					]
				}
			],
			"miscTags": [
				"grantsAbility"
			]
		},
		{
			"name": "Overflowing Life",
			"source": "GMG",
			"page": 102,
			"tier": "minor",
			"traits": [
				"healing",
				"necromancy",
				"positive"
			],
			"aspects": [
				"life"
			],
			"entries": [
				"Life force flows through you, and positive energy causes your vital essence to burst through your skin like beads of liquid light. You gain an item bonus equal to half the relic's level (minimum 1) to the Hit Points you recover from {@trait positive} {@trait healing} spells; this bonus applies only the first time per casting that a particular spell heals you."
			],
			"miscTags": [
				"grantsPassive"
			]
		},
		{
			"name": "Inextinguishable",
			"source": "GMG",
			"page": 102,
			"tier": "major",
			"traits": [
				"necromancy",
				"positive"
			],
			"aspects": [
				"life"
			],
			"entries": [
				"Your connection to life force makes you more difficult to snuff out than others. You die from the {@condition dying} condition at {@condition dying 5}, rather than {@condition dying 4}. If you roll a success on a save against a {@trait death} or {@trait negative} effect, you get a critical success instead."
			],
			"miscTags": [
				"grantsPassive"
			]
		},
		{
			"name": "Vital Siphon",
			"source": "GMG",
			"page": 102,
			"tier": "major",
			"traits": [
				"healing",
				"necromancy",
				"positive"
			],
			"aspects": [
				"life"
			],
			"entries": [
				{
					"type": "ability",
					"style": "compact",
					"activity": {
						"number": 1,
						"unit": "reaction"
					},
					"components": [
						"envision"
					],
					"trigger": "An ally within 60 feet regains more Hit Points than it is currently down via a targeted {@trait positive} {@trait healing} effect without a duration",
					"entries": [
						"Your relic acts as a relay for vitality. You or an adjacent willing creature regain a number of Hit Points equal to the amount in excess of the triggering creature's maximum Hit Points; for instance, if the triggering creature was missing 5 Hit Points and was targeted by a heal spell that restored 12 Hit Points, you or an adjacent willing creature would regain the remaining 7 Hit Points."
					]
				}
			],
			"miscTags": [
				"grantsAbility"
			]
		},
		{
			"name": "Life Everlasting",
			"source": "GMG",
			"page": 102,
			"tier": "grand",
			"traits": [
				"healing",
				"necromancy",
				"positive"
			],
			"aspects": [
				"life"
			],
			"entries": [
				{
					"type": "ability",
					"style": "compact",
					"activity": {
						"number": 2,
						"unit": "action"
					},
					"components": [
						"envision"
					],
					"frequency": {
						"number": 1,
						"unit": "day"
					},
					"entries": [
						"Massive amounts of positive energy surge forth. For 1 minute, you emit {@trait positive} energy in a 10-foot emanation centered on you. At the end of your turn, you (if you are living) and allied living creatures in the emanation regain 10 Hit Points. If you or an allied creature would die due to an increased {@condition dying} value, you can {@action Dismiss} the activation as a free action to prevent the death; if you do, their {@condition dying} value doesn't increase."
					]
				}
			],
			"miscTags": [
				"grantsAbility"
			]
		},
		{
			"name": "Linguistic Nexus",
			"source": "GMG",
			"page": 102,
			"tier": "minor",
			"traits": [
				"divination",
				"mental"
			],
			"aspects": [
				"mind"
			],
			"entries": [
				"Your relic grants you a powerful neural plasticity, and as a result, you can learn languages more easily. You learn an additional language of your choice for every 2 levels of the relic (minimum 1). You can {@action retraining||retrain} one of the languages from the relic with only a single week of downtime."
			],
			"miscTags": [
				"grantsPassive"
			]
		},
		{
			"name": "Recalculate",
			"source": "GMG",
			"page": 102,
			"tier": "minor",
			"traits": [
				"divination",
				"mental"
			],
			"aspects": [
				"mind"
			],
			"entries": [
				{
					"type": "ability",
					"style": "compact",
					"activity": {
						"number": 1,
						"unit": "reaction"
					},
					"components": [
						"envision"
					],
					"trigger": "You fail an attack roll",
					"entries": [
						"Analysis of angles, probabilities, and myriad other factors flows from your relic into your mind after you miss an attack, preparing you for the next one. You gain a +1 circumstance bonus to your next attack roll against the target you missed, as long as it is made before the beginning of your next turn."
					]
				}
			],
			"miscTags": [
				"grantsAbility"
			]
		},
		{
			"name": "Repository of Knowledge",
			"source": "GMG",
			"page": 102,
			"tier": "minor",
			"traits": [
				"divination",
				"mental"
			],
			"aspects": [
				"mind"
			],
			"entries": [
				"Your relic is imbued with the psychic impressions of ages past. While the relic is on your person, you are trained in 3 additional {@skill Lore} skills of the GM's choice that fit the relic's history, decided at the time of gaining this gift. If the relic is 9th level, you instead have expert proficiency in these {@skill Lore} skills, and if the relic is 17th level, you have master proficiency in these {@skill Lore} skills."
			],
			"miscTags": [
				"grantsPassive"
			]
		},
		{
			"name": "Perception Filter",
			"source": "GMG",
			"page": 102,
			"tier": "major",
			"traits": [
				"divination",
				"mental"
			],
			"aspects": [
				"mind"
			],
			"entries": [
				{
					"type": "ability",
					"style": "compact",
					"activity": {
						"number": 2,
						"unit": "action"
					},
					"components": [
						"envision"
					],
					"frequency": {
						"number": 1,
						"unit": "day"
					},
					"entries": [
						"Your relic reaches into the minds of nearby creatures and blocks your presence from their perceptions. For the next 10 minutes, a creature that enters a 120-foot-radius emanation, centered on you, must attempt a {@trait secret} Will save, after which the creature is then temporarily immune for 1 day.",
						{
							"type": "successDegree",
							"entries": {
								"Critical Success": "The creature is unaffected.",
								"Success": "The creature takes a \u20132 status penalty to {@skill Perception} checks to Seek or otherwise detect you.",
								"Failure": "You filter all of the creature's senses, making it difficult for it to notice you. When you are {@condition hidden} or {@condition undetected} from the creature, it doesn't observe you as soon as you do anything other than {@action Hide}, {@action Sneak}, or {@action Step}. If it rolls a {@skill Perception} check to {@action Seek} or otherwise detect you, it gets the outcome one degree of success worse than what it rolled, and if you roll a {@skill Stealth} check to {@action Hide}, {@action Sneak}, or otherwise escape its attention, you get the outcome one degree of success better than what you rolled against the creature. If you use a hostile action toward the creature, the effect ends for that creature after your hostile action is completed.",
								"Critical Failure": "As failure, but the effect doesn't end for that creature if you use a hostile action against it."
							}
						}
					]
				}
			],
			"miscTags": [
				"grantsAbility"
			]
		},
		{
			"name": "Psychic Scream",
			"source": "GMG",
			"page": 103,
			"tier": "major",
			"traits": [
				"divination",
				"mental"
			],
			"aspects": [
				"mind"
			],
			"entries": [
				{
					"type": "ability",
					"style": "compact",
					"activity": {
						"number": 2,
						"unit": "action"
					},
					"components": [
						"envision"
					],
					"entries": [
						"Your thoughts build before spilling forth in a powerful telepathic scream. Enemies within a 20-foot-radius burst centered on you must attempt a basic Will save or take {@damage 1d10} mental damage for every 2 levels of the relic. On a critical failure, they are also {@condition stupefied 1} for 1 minute."
					]
				}
			],
			"miscTags": [
				"grantsAbility"
			]
		},
		{
			"name": "Mental Bastion",
			"source": "GMG",
			"page": 103,
			"tier": "grand",
			"traits": [
				"mental"
			],
			"aspects": [
				"mind"
			],
			"entries": [
				"Your relic takes over some of your mental processes and enhances others. You gain {@ability telepathy}; if you already have {@ability telepathy}, you instead increase its range by 30 feet. Whenever you would become {@condition stupefied}, reduce the value by 1. You are permanently {@condition quickened} and can use the additional action to {@action Recall Knowledge}."
			],
			"miscTags": [
				"grantsPassive"
			]
		},
		{
			"name": "Apothecary's Garden",
			"source": "GMG",
			"page": 103,
			"tier": "minor",
			"traits": [
				"healing",
				"necromancy",
				"plant"
			],
			"aspects": [
				"plant"
			],
			"entries": [
				"Your relic grows potent natural medicines. Each night, two medicinal herbs (or other plants) grow from your relic and can be harmlessly harvested during your next daily preparations. A living creature that consumes an herb with an {@action Interact} action regains {@damage 1d8} Hit Points for every 2 relic levels (minimum {@damage 1d8}). At 9th level, the relic grows three herbs each night, and at 17th level, the relic grows four herbs each night. Herbs wither away 1 day after being harvested."
			],
			"miscTags": [
				"altersRelic"
			]
		},
		{
			"name": "Pollen Spray",
			"source": "GMG",
			"page": 103,
			"tier": "minor",
			"traits": [
				"evocation",
				"plant"
			],
			"aspects": [
				"plant"
			],
			"entries": [
				{
					"type": "ability",
					"style": "compact",
					"activity": {
						"number": 2,
						"unit": "action"
					},
					"components": [
						"command",
						"{@action Interact}"
					],
					"entries": [
						"Pollen and poison spores spray from your relic, dealing {@damage 1d6} poison damage for every 2 relic levels (minimum {@damage 1d6}) to all creatures in a 15-foot cone (basic Fortitude save). On a critical failure, targets are also {@condition dazzled} for 1 round. You can't use Pollen Spray again for {@dice 1d4} rounds."
					]
				}
			],
			"miscTags": [
				"grantsAbility"
			]
		},
		{
			"name": "Sprout Ally",
			"source": "GMG",
			"page": 103,
			"tier": "minor",
			"traits": [
				"plant"
			],
			"aspects": [
				"plant"
			],
			"entries": [
				{
					"type": "ability",
					"style": "compact",
					"activity": {
						"number": 2,
						"unit": "action"
					},
					"components": [
						"command",
						"{@action Interact}"
					],
					"frequency": {
						"number": 1,
						"unit": "day"
					},
					"entries": [
						"Your relic rapidly matures and animates nearby plant matter into an ally to fight by you, casting {@spell summon plant or fungus}, with a level of half the item's level rounded up. You can {@action sustain an activation||Sustain this Activation} as you would the spell."
					]
				}
			],
			"miscTags": [
				"grantsAbility"
			]
		},
		{
			"name": "Grappling Vine",
			"source": "GMG",
			"page": 103,
			"tier": "major",
			"traits": [
				"plant",
				"transmutation"
			],
			"aspects": [
				"plant"
			],
			"entries": [
				{
					"type": "ability",
					"style": "compact",
					"activity": {
						"number": 1,
						"unit": "action"
					},
					"components": [
						"{@action Interact}"
					],
					"entries": [
						"Your relic launches a sticky, multi-stranded vine at a target within 50 feet. Make an attack roll as you would when using a {@item grappling hook}, but if you roll a critical failure on the check to secure the vine, you get a failure instead. Once the vine is anchored, creatures receive a +1 status bonus to {@skill Athletics} checks to {@action Climb} the vine, and they gain a +5-foot status bonus to the distance they move with a successful check while {@action climb||Climbing} using the vine.",
						"The vine lasts for 1 day or until you use Grappling Vine again, at which point your older vine withers."
					]
				}
			],
			"miscTags": [
				"grantsAbility"
			]
		},
		{
			"name": "Petal Dance",
			"source": "GMG",
			"page": 103,
			"tier": "major",
			"traits": [
				"plant",
				"transmutation"
			],
			"aspects": [
				"plant"
			],
			"entries": [
				{
					"type": "ability",
					"style": "compact",
					"activity": {
						"number": 2,
						"unit": "action"
					},
					"components": [
						"envision"
					],
					"frequency": {
						"number": 1,
						"unit": "hour"
					},
					"entries": [
						"You discorporate into a cloud of petals and leaves. This grants you the {@trait swarm} trait, immunity to falling damage, resistance 5 to bludgeoning and slashing damage, and weakness 5 to area and {@trait splash} damage. You can fit into spaces only a few inches wide, moving your constituent petals through the gap. You don't gain the {@ability swarm mind} ability, so you are still affected normally by {@trait mental} effects. As a swarm, you can't speak, {@action cast a spell||cast spells}, use {@trait manipulate} actions requiring your hands, {@action activate an item||activate} your magic items, or make any of your {@action strike||Strikes} with your normal body. You remain in this form for 1 minute or until you {@action Dismiss} the activation. At 13th level, the relic gains a reaction that triggers when you fall or take damage, applying this gift's resistances, weaknesses, and immunity to falling damage to the triggering effect."
					]
				}
			],
			"miscTags": [
				"grantsAbility"
			]
		},
		{
			"name": "Megaflora",
			"source": "GMG",
			"page": 104,
			"tier": "grand",
			"traits": [
				"conjuration",
				"plant"
			],
			"aspects": [
				"plant"
			],
			"entries": [
				{
					"type": "ability",
					"style": "compact",
					"activity": {
						"number": 2,
						"unit": "action"
					},
					"components": [
						"command",
						"{@action Interact}"
					],
					"frequency": {
						"number": 1,
						"unit": "day"
					},
					"entries": [
						"With a pulse of natural energy, your relic grows massive plants in an instant. The megaflora is of one of the following types, chosen by the GM when the relic gains this gift. A megaflora appears in an unoccupied 10-foot space within 30 feet and has 50 Hit Points, weakness to fire 5, 37 AC, {@d20 +20} Reflex, and {@d20 +30} Fortitude. It persists for 1 minute or until reduced to 0 Hit Points.",
						{
							"type": "list",
							"items": [
								{
									"type": "item",
									"name": "Corpseflower",
									"entry": "A single putrid-smelling flower grows at the target location. While the flower persists, each round at the end of your turn, all creatures in a 20-foot burst centered on the plant except you must succeed at a Fortitude save or be {@condition sickened 2} (also {@condition stunned 2} on a critical failure). This is a {@trait poison} effect."
								},
								{
									"type": "item",
									"name": "Thorns",
									"entry": "A 10-foot-tall thorned plant or bamboo stalk grows at the target location. While the stalk persists, each round at the end of your turn, sharp stakes erupt from the ground, dealing {@damage 6d8} piercing damage to all creatures in a 20-foot burst centered on the plant except you (basic Reflex)."
								},
								{
									"type": "item",
									"name": "Tree of Life",
									"entry": "A large tree bearing life-giving fruit grows at the target location. While the tree persists, living creatures within reach of the tree can use an {@action Interact} action to pick and eat one of the tree's fruits, regaining {@damage 2d8+5} Hit Points; picking a fruit without eating it causes the fruit to instantly vanish. This is a {@trait healing} effect, and a given creature can heal from the tree only once per round."
								}
							]
						}
					]
				}
			],
			"miscTags": [
				"grantsAbility"
			]
		},
		{
			"name": "Encompassing Darkness",
			"source": "GMG",
			"page": 104,
			"tier": "minor",
			"traits": [
				"conjuration",
				"shadow"
			],
			"aspects": [
				"shadow"
			],
			"entries": [
				"The shadows at your feet can hold objects. You can {@action Interact} with your shadow to store or remove objects, just like you would a mundane container. Your shadow can contain 3 Bulk of objects, which don't count toward the Bulk you are carrying. At 6th level, and every 4 levels thereafter, you can store 1 additional Bulk of objects in your shadow. While the items are in your shadow and can be detected normally, you gain a +4 circumstance bonus to {@skill Stealth} checks to {@action conceal an object||Conceal the Objects} unless someone knows to check your shadow for items."
			],
			"miscTags": [
				"grantsAbility"
			]
		},
		{
			"name": "Obscure",
			"source": "GMG",
			"page": 104,
			"tier": "minor",
			"traits": [
				"illusion",
				"shadow"
			],
			"aspects": [
				"shadow"
			],
			"entries": [
				"Your relic absorbs light and wraps shadow around you, hiding you in darkness. As long as you are in dim light in an area of shadows, you can attempt a {@skill Stealth} check to {@action Hide}, even if you aren't {@condition concealed} against the creature, such as with a creature with {@ability darkvision}."
			],
			"miscTags": [
				"grantsPassive"
			]
		},
		{
			"name": "Shadow Smith",
			"source": "GMG",
			"page": 104,
			"tier": "minor",
			"traits": [
				"conjuration",
				"shadow"
			],
			"aspects": [
				"shadow"
			],
			"entries": [
				{
					"type": "ability",
					"style": "compact",
					"activity": {
						"number": 1,
						"unit": "action"
					},
					"components": [
						"{@action Interact}"
					],
					"entries": [
						"Your relic pulls at nearby shadows, twisting them into the shape of a simple weapon or a simple tool or item, such as a {@item rope  (50 feet)||rope} or {@item crowbar}. It lasts until it is used for a single activity, until you use shadow smith again, or for 1 minute, whichever comes first, after which it dissipates."
					]
				}
			],
			"miscTags": [
				"grantsAbility"
			]
		},
		{
			"name": "Dancing Shadow",
			"source": "GMG",
			"page": 104,
			"tier": "major",
			"traits": [
				"evocation",
				"shadow"
			],
			"aspects": [
				"shadow"
			],
			"prerequisites": "The relic is a weapon.",
			"entries": [
				{
					"type": "ability",
					"style": "compact",
					"activity": {
						"number": 2,
						"unit": "action"
					},
					"components": [
						"command",
						"{@action Interact}"
					],
					"frequency": {
						"number": 1,
						"unit": "hour"
					},
					"entries": [
						"Your relic's shadow detaches from your relic and dances through the air to attack an enemy. When you {@action activate an item||Activate the relic}, designate a target. The relic's shadow flies up to 60 feet until it is adjacent to that foe and then makes a {@action Strike} against it, dealing {@damage 5d8} damage on a success or double that on a critical success; the damage type is of any type normally dealt by your relic. The shadow uses your attack bonus with the relic, and it uses and contributes to your multiple attack penalty. While this activation is in effect, you can use a single action, which has the {@trait attack} and {@trait concentrate} traits, to mentally direct the shadow to make another {@action Strike} against the same target. The shadow lasts until that target is reduced to 0 Hit Points, that target moves more than 400 feet from you, or that target moves to an area where no shadow could be cast, such as an area of complete darkness, whichever comes first.",
						"The shadow doesn't take up space, grant {@quickref flanking|crb|3|flanking}, or have any other attributes a creature would, and it automatically follows the chosen foe. The shadow can't make any attack other than its {@action Strike}, and feats or spells that affect weapons do not apply to it."
					]
				}
			],
			"itemTypes": [
				"Weapon"
			],
			"miscTags": [
				"grantsAbility"
			]
		},
		{
			"name": "Dark Roads",
			"source": "GMG",
			"page": 104,
			"tier": "major",
			"traits": [
				"conjuration",
				"shadow",
				"teleportation"
			],
			"aspects": [
				"shadow"
			],
			"entries": [
				{
					"type": "ability",
					"style": "compact",
					"activity": {
						"number": 2,
						"unit": "action"
					},
					"components": [
						"command",
						"envision"
					],
					"entries": [
						"Your relic creates a path from your shadow to a nearby one, teleporting you and any items you're wearing or holding from your current space to an unoccupied one within 30 feet that you can see. You can't use the dark roads gift again for {@dice 1d4} rounds.",
						"If the destination is not within an area of bright light, the range is instead 60 feet. If this would bring another creature with you\u2014even if you're carrying it in an extradimensional container\u2014the gift fails."
					]
				}
			],
			"miscTags": [
				"grantsAbility"
			]
		},
		{
			"name": "Umbral Body",
			"source": "GMG",
			"page": 105,
			"tier": "grand",
			"traits": [
				"shadow",
				"transmutation"
			],
			"aspects": [
				"shadow"
			],
			"entries": [
				{
					"type": "ability",
					"style": "compact",
					"activity": {
						"number": 2,
						"unit": "action"
					},
					"components": [
						"command",
						"{@action Interact}"
					],
					"entries": [
						"Shadowy essence infuses your body, and you can reshape wisps of yourself into a variety of damaging shadows. This has the effect of a 6th-level {@spell shadow blast}, choosing from only bludgeoning, slashing, or piercing damage. You can't use this activation again for {@action 1d4} rounds."
					]
				}
			],
			"miscTags": [
				"grantsAbility"
			]
		},
		{
			"name": "Lashing Currents",
			"source": "GMG",
			"page": 105,
			"tier": "minor",
			"traits": [
				"evocation",
				"water"
			],
			"aspects": [
				"water"
			],
			"prerequisites": "The relic is a weapon.",
			"entries": [
				"Water collects at the tip of your relic. You can adjust your grip on your relic with an {@action Interact} action to allow you to make lashing current weapon {@action strike||Strikes} with your relic, which deal {@damage 1d4} bludgeoning damage; have the {@trait disarm}, {@trait finesse}, {@trait reach <10>}, {@trait trip}, and {@trait versatile <S>} traits; and are in the {@group flail} group. Your lashing current {@action strike||Strikes} gain the benefit of your relic's fundamental and property runes, though any property runes that would not be applicable to the lashing currents are not applied. You can use another {@action Interact} action to return to your normal grip and make {@action strike||Strikes} with the relic."
			],
			"itemTypes": [
				"Weapon"
			],
			"miscTags": [
				"grantsAbility"
			]
		},
		{
			"name": "Monsoon Curtain",
			"source": "GMG",
			"page": 105,
			"tier": "minor",
			"traits": [
				"air",
				"conjuration",
				"water"
			],
			"aspects": [
				"water"
			],
			"entries": [
				{
					"type": "ability",
					"style": "compact",
					"activity": {
						"number": 3,
						"unit": "action"
					},
					"components": [
						"command",
						"envision"
					],
					"frequency": {
						"number": 1,
						"unit": "day"
					},
					"entries": [
						"You call down a curtain of violent rain in a location within 120 feet. The wall is 5 feet thick, 30 feet long, up to 30 feet high, and lasts for 1 minute. The wall stands vertically, but you can shape its path. The wall has the following effects.",
						{
							"type": "list",
							"items": [
								"If a {@trait fire} effect crosses through the wall, it either uses the outcome one degree of success worse than the result of its attack roll or its targets use the outcome one degree of success better than the result of their saving throw, as appropriate.",
								"Creatures with a weakness to water that cross the wall or start their turn in the wall take damage equal to their weakness.",
								"The wall imposes a \u20132 status penalty to {@skill Perception} checks to sense creatures or objects on the other side."
							]
						}
					]
				}
			],
			"miscTags": [
				"grantsAbility"
			]
		},
		{
			"name": "Tidal Crash",
			"source": "GMG",
			"page": 105,
			"tier": "minor",
			"traits": [
				"evocation",
				"water"
			],
			"aspects": [
				"water"
			],
			"entries": [
				{
					"type": "ability",
					"style": "compact",
					"activity": {
						"number": 2,
						"unit": "action"
					},
					"components": [
						"command",
						"envision"
					],
					"frequency": {
						"number": 1,
						"unit": "day"
					},
					"entries": [
						"Your relic spews forth a dense sphere of water. Make a spell attack roll against a target within 30 feet. On a success, you deal {@damage 2d10} bludgeoning damage plus 2 bludgeoning {@trait splash} damage. At 3rd level and every 2 levels thereafter, increase the initial damage by {@damage 1d10} and the {@trait splash} damage by 1."
					]
				}
			],
			"miscTags": [
				"grantsAbility"
			]
		},
		{
			"name": "Bottomless Reservoir",
			"source": "GMG",
			"page": 105,
			"tier": "major",
			"traits": [
				"conjuration",
				"extradimensional",
				"water"
			],
			"aspects": [
				"water"
			],
			"entries": [
				{
					"type": "ability",
					"style": "compact",
					"activity": {
						"number": 1,
						"unit": "action"
					},
					"components": [
						"{@action Interact}"
					],
					"entries": [
						"Your relic can absorb and release water, storing it in a endless reservoir. You either touch your relic to an adjacent body of water and absorb 1 gallon of it into the reservoir, or you release 1 gallon of a liquid from the reservoir. You can add another action to the activation to absorb water from a touched creature made entirely of water, like a water elemental. If you do, it takes {@damage 1d6} damage per relic level (basic Fortitude save)."
					]
				},
				{
					"type": "ability",
					"style": "compact",
					"activity": {
						"number": 1,
						"unit": "reaction"
					},
					"components": [
						"{@action Interact}"
					],
					"trigger": "You are targeted by an {@trait acid} or {@trait water} effect",
					"entries": [
						"Your relic attempts to {@quickref counteract|crb|3|counteracting} the effect, expending 1 gallon of stored liquid. At the GM's discretion, you can use this ability on effects made of other liquids, such as blood."
					]
				}
			],
			"miscTags": [
				"grantsAbility"
			]
		},
		{
			"name": "Flowing Footsteps",
			"source": "GMG",
			"page": 105,
			"tier": "major",
			"traits": [
				"transmutation",
				"water"
			],
			"aspects": [
				"water"
			],
			"entries": [
				"Your relic ensures no water impedes your movement. You gain the effects of the {@spell water walk} spell, and the ability to breathe water. You also gain a swim Speed equal to your Speed or 15 feet, whichever is higher."
			],
			"miscTags": [
				"grantsPassive"
			]
		},
		{
			"name": "Ripples and Waves",
			"source": "GMG",
			"page": 105,
			"tier": "grand",
			"traits": [
				"water"
			],
			"aspects": [
				"water"
			],
			"entries": [
				"You become attuned to the ebb and flow of all things. You gain {@ability wavesense} 60 as a precise sense and can cast 5th-level {@spell hydraulic push} at will as an innate spell.",
				{
					"type": "ability",
					"style": "compact",
					"activity": {
						"number": 2,
						"unit": "action"
					},
					"components": [
						"command",
						"envision"
					],
					"frequency": {
						"number": 1,
						"unit": "day"
					},
					"entries": [
						"Ankle-deep water floods outward from you, filling a 60-foot emanation centered on you for 1 minute. Enemies within the area without a swim Speed treat the area as difficult terrain for movement on land. While the effect persists, you can have any {@trait water} effects you generate originate from any point within the emanation, in addition to their normal range and area."
					]
				}
			],
			"miscTags": [
				"grantsAbility",
				"grantsPassive"
			]
		},
		{
			"name": "Breath of Dragons",
			"source": "SoM",
			"page": 230,
			"tier": "minor",
			"traits": [
				"evocation"
			],
			"aspects": [
				"dragon"
			],
			"entries": [
				{
					"type": "ability",
					"style": "compact",
					"activity": {
						"number": 2,
						"unit": "action"
					},
					"components": [
						"command",
						"envision"
					],
					"frequency": {
						"number": 1,
						"unit": "day"
					},
					"entries": [
						"You breathe out a cone or line of energy. You deal {@damage 2d6} damage for every 2 levels of the soul seed to all creatures in either a 30-foot cone or an 80-foot line, with a basic Reflex save. The shape is whichever is appropriate for the soul seed's draconic origin, as is the damage type. This ability has the trait matching the damage type."
					]
				}
			],
			"miscTags": [
				"grantsAbility",
				"soulSeed"
			]
		},
		{
			"name": "Draconic Resistance",
			"source": "SoM",
			"page": 230,
			"tier": "minor",
			"traits": [
				"abjuration"
			],
			"aspects": [
				"dragon"
			],
			"entries": [
				"You grow scales that guard against draconic attacks. You gain a +1 status bonus to AC against attacks from {@trait dragon||dragons} and resistance to an energy type corresponding to the soul seed's draconic origin (such as fire resistance from a red dragon) equal to half the relic's level (minimum resistance 1)."
			],
			"miscTags": [
				"grantsPassive",
				"soulSeed"
			]
		},
		{
			"name": "Dragon Strike",
			"source": "SoM",
			"page": 230,
			"tier": "minor",
			"traits": [
				"evocation"
			],
			"aspects": [
				"dragon"
			],
			"entries": [
				{
					"type": "ability",
					"style": "compact",
					"activity": {
						"number": 1,
						"unit": "action"
					},
					"components": [
						"command"
					],
					"frequency": {
						"number": 1,
						"unit": "hour"
					},
					"entries": [
						"Ghostly images of draconic claws form around your hands and linger in the air when you attack. For 1 minute, when you make a successful {@trait unarmed} melee {@action Strike}, you deal an additional {@damage 1d6} slashing damage.",
						"At 11th level, you can use the ability once per 10 minutes instead of once per hour."
					]
				}
			],
			"miscTags": [
				"grantsAbility",
				"soulSeed"
			]
		},
		{
			"name": "Draconic Arrogance",
			"source": "SoM",
			"page": 230,
			"tier": "major",
			"traits": [
				"enchantment",
				"fortune"
			],
			"aspects": [
				"dragon"
			],
			"entries": [
				{
					"type": "ability",
					"style": "compact",
					"activity": {
						"number": 1,
						"unit": "reaction"
					},
					"components": [
						"command"
					],
					"trigger": "You're about to roll a saving throw",
					"frequency": {
						"number": 1,
						"unit": "day"
					},
					"entries": [
						"You laugh at fate and revel in your draconic arrogance. If you roll a critical success on the saving throw, you can attempt to {@action Demoralize} the creature that created the effect that forced you to roll the saving throw (if any). If you roll a success, you critically succeed instead. If you roll a failure (but not a critical failure), you succeed instead. If you roll a critical failure, however, you're forced to face your own hubris and become {@condition frightened 2}."
					]
				}
			],
			"miscTags": [
				"grantsAbility",
				"soulSeed"
			]
		},
		{
			"name": "Wyrm's Flight",
			"source": "SoM",
			"page": 230,
			"tier": "major",
			"traits": [
				"transmutation"
			],
			"aspects": [
				"dragon"
			],
			"entries": [
				{
					"type": "ability",
					"style": "compact",
					"activity": {
						"number": 2,
						"unit": "action"
					},
					"components": [
						"command",
						"envision"
					],
					"frequency": {
						"number": 1,
						"unit": "day"
					},
					"entries": [
						"Ghostly draconic wings grant you a fly Speed equal to your Speed or 20 feet, whichever is greater. This lasts for 10 minutes or until you {@action Dismiss} the effect.",
						"At 17th level, you can {@action activate an item||Activate} and {@action Dismiss} the ability as often as you want, and it has unlimited duration."
					]
				}
			],
			"miscTags": [
				"grantsAbility",
				"soulSeed"
			]
		},
		{
			"name": "Draconic Ascendance",
			"source": "SoM",
			"page": 231,
			"tier": "grand",
			"traits": [
				"transmutation"
			],
			"aspects": [
				"dragon"
			],
			"entries": [
				{
					"type": "ability",
					"style": "compact",
					"activity": {
						"number": 2,
						"unit": "action"
					},
					"components": [
						"command",
						"envision"
					],
					"frequency": {
						"number": 1,
						"unit": "day"
					},
					"entries": [
						"The soul seed casts 8th-level {@spell dragon form} targeting you; you must take the dragon form corresponding to the soul seed's draconic origin."
					]
				}
			],
			"miscTags": [
				"grantsAbility",
				"soulSeed"
			]
		},
		{
			"name": "Absorb Injury",
			"source": "SoM",
			"page": 231,
			"tier": "minor",
			"traits": [
				"necromancy"
			],
			"aspects": [
				"soul"
			],
			"entries": [
				{
					"type": "ability",
					"style": "compact",
					"activity": {
						"number": 1,
						"unit": "reaction"
					},
					"components": [
						"envision"
					],
					"trigger": "An ally within 30 feet takes damage",
					"frequency": {
						"number": 1,
						"unit": "day"
					},
					"entries": [
						"You forge a conduit to your ally's soul and absorb the injury to protect them. You receive the damage instead of your ally; you also take any additional effects associated with the transferred damage, such as poison on the blade, conditions, or {@condition persistent damage||persistent fire damage} from a critical hit with a {@item flaming (generic)||flaming} rune."
					]
				}
			],
			"miscTags": [
				"grantsAbility",
				"soulSeed"
			]
		},
		{
			"name": "Force Blast",
			"source": "SoM",
			"page": 231,
			"tier": "minor",
			"traits": [
				"evocation"
			],
			"aspects": [
				"soul"
			],
			"entries": [
				{
					"type": "ability",
					"style": "compact",
					"activity": {
						"number": 2,
						"unit": "action"
					},
					"components": [
						"command",
						"envision"
					],
					"entries": [
						"A blast of force envelops a creature of your choosing within 30 feet. This blast deals {@damage 1d6} force damage, with a basic Fortitude save.",
						"The damage increases by {@damage 1d6} at 3rd level and every 2 levels thereafter."
					]
				}
			],
			"miscTags": [
				"grantsAbility",
				"soulSeed"
			]
		},
		{
			"name": "Soul Puppet",
			"source": "SoM",
			"page": 231,
			"tier": "minor",
			"traits": [
				"necromancy"
			],
			"aspects": [
				"soul"
			],
			"entries": [
				{
					"type": "ability",
					"style": "compact",
					"activity": {
						"number": 3,
						"unit": "action"
					},
					"components": [
						"command",
						"envision"
					],
					"frequency": {
						"number": 1,
						"unit": "day"
					},
					"entries": [
						"You bind loose souls, briefly animating an {@trait undead} creature. The soul seed casts {@spell animate dead|APG} at a level equal to half the soul seed's level rounded up. You can {@action sustain an activation||Sustain this Activation} as you would the spell."
					]
				}
			],
			"miscTags": [
				"grantsAbility",
				"soulSeed"
			]
		},
		{
			"name": "Cleanse Soul",
			"source": "SoM",
			"page": 231,
			"tier": "major",
			"traits": [
				"necromancy"
			],
			"aspects": [
				"soul"
			],
			"entries": [
				{
					"type": "ability",
					"style": "compact",
					"activity": {
						"number": 1,
						"unit": "minute"
					},
					"components": [
						"command",
						"envision"
					],
					"frequency": {
						"number": 1,
						"unit": "day"
					},
					"entries": [
						"You cleanse a soul of curses. The soul seed attempts to {@quickref counteract|crb|3|counteracting} all {@trait curse||curses} on you or another creature you touch throughout the activation. The target's soul is bolstered against further {@trait curse||curses}, and they gain a +2 status bonus to saving throws against {@trait curse||curses} for 1 hour."
					]
				}
			],
			"miscTags": [
				"grantsAbility",
				"soulSeed"
			]
		},
		{
			"name": "Spirit Blink",
			"source": "SoM",
			"page": 231,
			"tier": "major",
			"traits": [
				"conjuration",
				"teleportation"
			],
			"aspects": [
				"soul"
			],
			"entries": [
				{
					"type": "ability",
					"style": "compact",
					"activity": {
						"number": 2,
						"unit": "action"
					},
					"components": [
						"command",
						"envision"
					],
					"frequency": {
						"number": 1,
						"unit": "day"
					},
					"entries": [
						"You blink between the realm of mortals and the {@plane Ethereal Plane}. This grants you the effects of {@spell blink}, except the resistance is equal to the soul seed's level instead of 5."
					]
				}
			],
			"miscTags": [
				"grantsAbility",
				"soulSeed"
			]
		},
		{
			"name": "Soul Magic",
			"source": "SoM",
			"page": 231,
			"tier": "grand",
			"traits": [
				"enchantment",
				"mental"
			],
			"aspects": [
				"soul"
			],
			"entries": [
				{
					"type": "ability",
					"style": "compact",
					"activity": {
						"number": 1,
						"unit": "action"
					},
					"components": [
						"envision"
					],
					"frequency": {
						"number": 1,
						"unit": "day"
					},
					"entries": [
						"You infuse yourself or a willing creature that you touch with spiritual energy. This has the effect of {@spell divine inspiration}."
					]
				}
			],
			"miscTags": [
				"grantsAbility",
				"soulSeed"
			]
		}
	]
}
