{
	"creature": [
		{
			"name": "Willowshore Waldgeist",
			"level": 7,
			"source": "SoG3",
			"page": 10,
			"traits": [
				"rare",
				"ne",
				"large",
				"incorporeal",
				"spirit",
				"undead"
			],
			"description": "Variant {@creature waldgeist|BotD}",
			"perception": {
				"std": 16
			},
			"senses": [
				{
					"name": "{@ability darkvision}"
				}
			],
			"languages": {
				"languages": [
					"arboreal",
					"common",
					"sylvan"
				],
				"abilities": [
					"{@spell speak with plants}"
				]
			},
			"skills": {
				"acrobatics": {
					"std": 14
				},
				"intimidation": {
					"std": 14
				},
				"nature": {
					"std": 16
				},
				"stealth": {
					"std": 16
				}
			},
			"abilityMods": {
				"str": -5,
				"dex": 5,
				"con": 3,
				"int": 2,
				"wis": 5,
				"cha": 3
			},
			"defenses": {
				"ac": {
					"std": 24
				},
				"savingThrows": {
					"fort": {
						"std": 12
					},
					"ref": {
						"std": 14
					},
					"will": {
						"std": 16
					}
				},
				"hp": [
					{
						"hp": 88,
						"abilities": [
							"{@ability negative healing|B2}"
						]
					}
				],
				"immunities": [
					"death effects",
					"disease",
					"paralyzed",
					"poison",
					"precision",
					"unconscious"
				],
				"resistances": [
					{
						"amount": 5,
						"name": "all damage",
						"note": "except force, {@item ghost touch}, or positive; double resistance vs. non-magical"
					}
				]
			},
			"speed": {
				"fly": 30
			},
			"attacks": [
				{
					"range": "Melee",
					"name": "lignifying root",
					"attack": 16,
					"damage": "{@damage 2d8+5} negative plus lignify",
					"effects": [
						"lignify"
					],
					"types": [
						"negative"
					]
				}
			],
			"spellcasting": [
				{
					"type": "Innate",
					"tradition": "primal",
					"DC": 22,
					"attack": 14,
					"entry": {
						"0": {
							"level": 4,
							"spells": [
								{
									"name": "tanglefoot"
								}
							]
						},
						"3": {
							"spells": [
								{
									"name": "wall of thorns"
								}
							]
						},
						"constant": {
							"4": {
								"spells": [
									{
										"name": "speak with plants"
									}
								]
							}
						}
					}
				}
			],
			"abilities": {
				"mid": [
					{
						"name": "Fleeting Existence",
						"entries": [
							"These waldgeists are only fleeting manifestations of a failed exorcism. They vanish after 1 minute has passed from their first manifestation in the mindscape."
						]
					}
				],
				"bot": [
					{
						"name": "Lignify",
						"traits": [
							"incapacitation",
							"primal",
							"transmutation"
						],
						"entries": [
							"The touch of a waldgeist transforms flesh into wood. A living creature damaged by the waldgeist's lignifying root {@action Strike} must succeed at a {@dc 22} Fortitude save or become {@condition slowed 1} (or slowed 2 on a critical failure). Further failed saves against lignify increases the slowed condition. Once a creature's actions are reduced to 0 by lignify, that creature becomes {@condition petrified}, except they're transformed into wood instead of stone."
						]
					}
				]
			}
		},
		{
			"name": "Familiar Shadow",
			"level": 4,
			"source": "SoG3",
			"page": 11,
			"traits": [
				"ce",
				"medium",
				"incorporeal",
				"undead"
			],
			"description": "Variant {@creature shadow}",
			"perception": {
				"std": 10
			},
			"senses": [
				{
					"name": "darkvision"
				}
			],
			"languages": {
				"languages": [
					"necril"
				]
			},
			"skills": {
				"acrobatics": {
					"std": 10
				},
				"stealth": {
					"std": 14
				}
			},
			"abilityMods": {
				"str": -5,
				"dex": 4,
				"con": 0,
				"int": -2,
				"wis": 2,
				"cha": 3
			},
			"defenses": {
				"ac": {
					"std": 20
				},
				"savingThrows": {
					"fort": {
						"std": 8
					},
					"ref": {
						"std": 14
					},
					"will": {
						"std": 12
					}
				},
				"hp": [
					{
						"hp": 40
					}
				],
				"immunities": [
					"death effects",
					"disease",
					"paralyzed",
					"poison",
					"precision",
					"unconscious"
				],
				"weaknesses": [
					{
						"name": "light vulnerability"
					}
				],
				"resistances": [
					{
						"amount": 5,
						"name": "all",
						"note": "except force, {@item ghost touch}, or positive; double resistance against non-magical"
					}
				]
			},
			"speed": {
				"fly": 30
			},
			"attacks": [
				{
					"range": "Melee",
					"name": "shadow hand",
					"attack": 15,
					"traits": [
						"finesse",
						"magical"
					],
					"damage": "{@damage 2d6+3} negative",
					"types": [
						"negative"
					]
				}
			],
			"abilities": {
				"mid": [
					{
						"name": "Light Vulnerability",
						"entries": [
							"An object shedding magical light (such as from the {@spell light} spell) is treated as magical when used to attack the shadow."
						]
					},
					{
						"name": "Infest Shadow",
						"traits": [
							"curse",
							"necromancy"
						],
						"entries": [
							"When a familiar shadow pulls free the shadow of the PC that they duplicate, it twists and writhes for a moment before it immediately slithers back around the character. The infested shadow seems to writhe and twist on its own, as if willfully ignoring the actions of the character to whom it's attached. The infested shadow has a habit of making distracting and embarrassing motions, and imparts a \u20132 status penalty to its attached PC's {@skill Deception}, {@skill Diplomacy}, and {@skill Stealth} checks. If the PC is in a situation where they aren't casting a shadow (such as when they're in complete darkness or {@condition invisible}),these penalties are suppressed, but return as soon as their infested shadow does. If a PC with an infested shadow gains the {@condition dying} condition, the shadow breaks free and becomes a shadow spawn (which functions the same as a shadow spawn created by a typical {@creature shadow}). This shadow spawn won't attack the creature it spawned from, but any other targets are fair game. If the dying character recovers, their shadow spawn immediately dies and their shadow returns to normal\u2014otherwise the only way to be rid of this strange curse is through the use of a spell like {@spell remove curse}."
						]
					}
				],
				"bot": [
					{
						"name": "Shadow Spawn",
						"entries": [
							"When a creature's shadow is pulled free by Steal Shadow, it becomes a shadow spawn under the command of the shadow that created it. This shadow spawn doesn't have Steal Shadow and is perpetually and incurably {@condition clumsy 2}. If the creature the shadow spawn was pulled from dies, the shadow spawn becomes a full-fledged, autonomous shadow. If the creature recovers from its enfeeblement, its shadow returns to it and the shadow spawn is extinguished."
						]
					},
					{
						"name": "Slink in Shadows",
						"entries": [
							"The shadow can {@action Hide} or end its {@action Sneak} in a creature's or object's shadow."
						]
					},
					{
						"name": "Steal Shadow",
						"activity": {
							"number": 1,
							"unit": "action"
						},
						"traits": [
							"divine",
							"necromancy"
						],
						"requirements": "The shadow hit a living PC with a shadow hand {@action Strike} on its previous action",
						"entries": [
							"The shadow pulls at the target's shadow, making the creature {@condition enfeebled 1}. This is cumulative with other {@condition enfeebled} conditions from shadows, to a maximum of {@condition enfeebled 4}. If this increases a creature's {@condition enfeebled} value to 3 or more, the target's shadow is separated from its body (see shadow spawn). {@condition Enfeebled} from Steal Shadow decreases by 1 every hour. This ability only functions against the PC who the shadow appears to duplicate."
						]
					}
				]
			}
		},
		{
			"name": "Rin",
			"level": 8,
			"source": "SoG3",
			"page": 30,
			"traits": [
				"unique",
				"cn",
				"small",
				"ghost",
				"incorporeal",
				"kitsune",
				"spirit",
				"undead"
			],
			"description": "Female kitsune {@trait ghost|B1}",
			"perception": {
				"std": 15
			},
			"senses": [
				{
					"name": "{@ability darkvision}"
				}
			],
			"languages": {
				"languages": [
					"common"
				]
			},
			"skills": {
				"stealth": {
					"std": 18
				},
				"survival": {
					"std": 17
				}
			},
			"abilityMods": {
				"str": -5,
				"dex": 6,
				"con": 2,
				"int": 0,
				"wis": 3,
				"cha": 6
			},
			"defenses": {
				"ac": {
					"std": 26
				},
				"savingThrows": {
					"fort": {
						"std": 13
					},
					"ref": {
						"std": 19
					},
					"will": {
						"std": 13
					}
				},
				"hp": [
					{
						"hp": 100,
						"abilities": [
							"{@ability negative healing|B2}",
							"{@ability rejuvenation (ghost)}"
						]
					}
				],
				"immunities": [
					"death effects",
					"disease",
					"paralyzed",
					"poison",
					"precision",
					"unconscious"
				],
				"resistances": [
					{
						"amount": 10,
						"name": "all damage",
						"note": "except force, {@item ghost touch}, or positive; double resistance vs. non-magical"
					}
				]
			},
			"speed": {
				"walk": 30
			},
			"attacks": [
				{
					"range": "Melee",
					"name": "burning touch",
					"attack": 18,
					"traits": [
						"agile",
						"finesse"
					],
					"damage": "{@damage 2d8+12} fire plus foxfire curse",
					"types": [
						"fire"
					]
				}
			],
			"abilities": {
				"top": [
					{
						"name": "Mindscape Bound",
						"generic": {
							"tag": "ability",
							"name": "Site Bound",
							"source": "B1",
							"page": "abilities.html",
							"hash": "site%20bound_b1"
						},
						"entries": [
							"Rin is bound to the Willowshore mindscape and can travel anywhere within its borders."
						]
					}
				],
				"bot": [
					{
						"name": "Change Shape",
						"generic": {
							"tag": "ability",
							"name": "Change Shape",
							"source": "B1",
							"page": "abilities.html",
							"hash": "change%20shape_b1"
						},
						"traits": [
							"divine",
							"polymorph",
							"transmutation",
							"concentrate"
						],
						"entries": [
							"Rin transforms into the tailless form of a specific {@trait small} {@trait human}. The tailless form can't be altered and resembles her fox-like humanoid form."
						]
					},
					{
						"name": "Foxfire Curse",
						"traits": [
							"curse",
							"fire",
							"evocation",
							"primal"
						],
						"entries": [
							"A creature damaged by Rin's burning touch must succeed at a {@dc 25} Will save or become affected by this curse. During a cursed creature's moments of triumph, they become limned with spectral flames that punish their allies. Whenever the cursed creature scores a critical hit, each ally within their reach takes {@damage 1d6} {@condition persistent damage||persistent fire damage} as the cursed creature's hubris sears them."
						]
					}
				]
			}
		},
		{
			"name": "Exorcist",
			"level": 8,
			"source": "SoG3",
			"page": 48,
			"traits": [
				"rare",
				"ln",
				"medium",
				"human",
				"humanoid"
			],
			"description": "Human priest",
			"perception": {
				"std": 16
			},
			"languages": {
				"languages": [
					"common"
				]
			},
			"skills": {
				"diplomacy": {
					"std": 14
				},
				"intimidation": {
					"std": 16
				},
				"medicine": {
					"std": 16
				},
				"occultism": {
					"std": 15
				},
				"religion": {
					"std": 18
				}
			},
			"abilityMods": {
				"str": 2,
				"dex": 2,
				"con": 3,
				"int": 1,
				"wis": 4,
				"cha": 2
			},
			"items": [
				"{@item hide||hide armor}",
				"key (opens all gates except Earth gate)",
				"{@runeItem spear||+1 weapon potency||striking|}",
				"{@item torch}"
			],
			"defenses": {
				"ac": {
					"std": 24
				},
				"savingThrows": {
					"fort": {
						"std": 15
					},
					"ref": {
						"std": 14
					},
					"will": {
						"std": 18
					}
				},
				"hp": [
					{
						"hp": 135
					}
				]
			},
			"speed": {
				"walk": 25
			},
			"attacks": [
				{
					"range": "Melee",
					"name": "spear",
					"attack": 17,
					"traits": [
						"magical",
						"reach"
					],
					"damage": "{@damage 2d6+5} piercing",
					"types": [
						"piercing"
					]
				},
				{
					"range": "Melee",
					"name": "torch",
					"attack": 16,
					"traits": [
						"agile",
						"finesse",
						"shove"
					],
					"damage": "{@damage 1d4+5} bludgeoning plus {@damage 1d6} fire",
					"types": [
						"bludgeoning",
						"fire"
					]
				}
			],
			"spellcasting": [
				{
					"type": "prepared",
					"tradition": "divine",
					"DC": 26,
					"attack": 18,
					"entry": {
						"0": {
							"level": 4,
							"spells": [
								{
									"name": "detect magic"
								},
								{
									"name": "divine lance"
								},
								{
									"name": "produce flame"
								},
								{
									"name": "read aura"
								},
								{
									"name": "sigil"
								}
							]
						},
						"1": {
							"spells": [
								{
									"name": "bane"
								},
								{
									"name": "command"
								},
								{
									"name": "sanctuary"
								}
							]
						},
						"2": {
							"spells": [
								{
									"name": "gentle repose"
								},
								{
									"name": "heal"
								},
								{
									"name": "spiritual weapon"
								}
							]
						},
						"3": {
							"spells": [
								{
									"name": "dispel magic"
								},
								{
									"name": "heal"
								},
								{
									"name": "searing light"
								}
							]
						},
						"4": {
							"spells": [
								{
									"name": "divine wrath"
								},
								{
									"name": "talking corpse"
								}
							]
						}
					}
				}
			],
			"rituals": [
				{
					"rituals": [
						{
							"name": "consecrate"
						}
					]
				}
			],
			"abilities": {
				"bot": [
					{
						"name": "Purifying Flame",
						"activity": {
							"number": 2,
							"unit": "action"
						},
						"traits": [
							"divine",
							"fire",
							"evocation"
						],
						"entries": [
							"The exorcist attempts to {@action Strike} a creature with their torch, attacking with great precision and causing the torch's fires to flare up. This Strike gains a +2 status bonus to its attack roll and inflicts an additional {@damage 2d6} fire damage on a hit instead of just {@damage 1d6} fire damage. An {@trait undead}, {@trait spirit}, or {@ritual transmigrate|SoG3|transmigrated} creature hit by this attack must also attempt a {@dc 26} Will save.",
							{
								"type": "successDegree",
								"entries": {
									"Critical Success": "The creature is unaffected by this additional effect, and some of the fire flares back onto the exorcist, inflicting {@damage 2d6} fire damage to the exorcist ({@dc 26} basic Reflex save).",
									"Success": "The creature is unaffected by this additional effect.",
									"Failure": "The purifying flames cause the creature to become {@condition clumsy 1} and {@condition stupefied 1} until the end of its next turn.",
									"Critical Failure": "As failure, but {@condition clumsy 2} and {@condition stupefied 2} for 1 minute."
								}
							}
						]
					},
					{
						"name": "Torch Wielder",
						"entries": [
							"The exorcist treats a torch as a {@item light mace} that deals an additional {@damage 1d6} fire damage on a hit."
						]
					}
				]
			}
		},
		{
			"name": "Shrine Maiden",
			"level": 9,
			"source": "SoG3",
			"page": 50,
			"traits": [
				"rare",
				"ln",
				"medium",
				"human",
				"humanoid"
			],
			"description": "Human spiritualist",
			"perception": {
				"std": 20
			},
			"languages": {
				"languages": [
					"celestial",
					"common"
				]
			},
			"skills": {
				"intimidation": {
					"std": 16
				},
				"occultism": {
					"std": 17
				},
				"performance": {
					"std": 18
				},
				"religion": {
					"std": 19
				}
			},
			"abilityMods": {
				"str": 1,
				"dex": 3,
				"con": 1,
				"int": 2,
				"wis": 4,
				"cha": 3
			},
			"items": [
				"{@runeItem leather||+1 armor potency||+1 leather armor}",
				"{@item holy water} (3)",
				"key ring (includes a key that opens all gates except Earth gate, the key to Earth gate, and a key that unlocks all interior doors except those leading into {@creature Mago Kai|SoG3}'s quarters and the treasury)",
				"{@item light mace}",
				"{@runeItem composite shortbow||+1 weapon potency||striking|} (20 arrows)"
			],
			"defenses": {
				"ac": {
					"std": 27
				},
				"savingThrows": {
					"fort": {
						"std": 14
					},
					"ref": {
						"std": 18
					},
					"will": {
						"std": 19
					}
				},
				"hp": [
					{
						"hp": 152
					}
				]
			},
			"speed": {
				"walk": 25
			},
			"attacks": [
				{
					"range": "Melee",
					"name": "light mace",
					"attack": 18,
					"damage": "{@damage 1d4+5} bludgeoning",
					"types": [
						"bludgeoning"
					]
				},
				{
					"range": "Ranged",
					"name": "composite shortbow",
					"attack": 19,
					"traits": [
						"deadly <d10>",
						"magical",
						"propulsive",
						"range increment <60 feet>"
					],
					"damage": "{@damage 2d6+5} piercing",
					"types": [
						"piercing"
					]
				}
			],
			"spellcasting": [
				{
					"type": "spontaneous",
					"tradition": "divine",
					"DC": 25,
					"attack": 17,
					"entry": {
						"0": {
							"level": 5,
							"spells": [
								{
									"name": "chill touch"
								},
								{
									"name": "disrupt undead"
								},
								{
									"name": "divine lance"
								},
								{
									"name": "forbidding ward"
								},
								{
									"name": "shield"
								},
								{
									"name": "stabilize"
								}
							]
						},
						"1": {
							"slots": 3,
							"spells": [
								{
									"name": "bless"
								},
								{
									"name": "purify food and drink"
								},
								{
									"name": "sanctuary"
								}
							]
						},
						"2": {
							"slots": 3,
							"spells": [
								{
									"name": "augury"
								},
								{
									"name": "remove fear"
								},
								{
									"name": "see invisibility"
								}
							]
						},
						"3": {
							"slots": 3,
							"spells": [
								{
									"name": "dispel magic"
								},
								{
									"name": "heal"
								},
								{
									"name": "searing light"
								}
							]
						},
						"4": {
							"slots": 3,
							"spells": [
								{
									"name": "dimensional anchor"
								},
								{
									"name": "heal"
								},
								{
									"name": "holy cascade"
								}
							]
						},
						"5": {
							"slots": 2,
							"spells": [
								{
									"name": "divine wrath"
								},
								{
									"name": "sending"
								}
							]
						}
					}
				}
			],
			"rituals": [
				{
					"rituals": [
						{
							"name": "consecrate"
						}
					]
				}
			],
			"abilities": {
				"bot": [
					{
						"name": "Spiritual Arrows",
						"activity": {
							"number": 2,
							"unit": "action"
						},
						"traits": [
							"divine",
							"evocation"
						],
						"frequency": {
							"unit": "day",
							"number": 1
						},
						"entries": [
							"The shrine maiden nocks an arrow and whispers a chant before unleashing a torrent of holy power in the form of dozens of ghostly glowing arrows. Creatures in a 60-foot line take {@damage 10d6} force damage ({@dc 28} basic Reflex save). On a critical failure, the creature is also {@condition immobilized} ({@action Escape} {@dc 28}) for 1 minute."
						]
					},
					{
						"name": "Twang",
						"activity": {
							"number": 2,
							"unit": "action"
						},
						"traits": [
							"divine",
							"evocation",
							"manipulate",
							"sonic"
						],
						"entries": [
							"The shrine maiden strums her bowstring, creating a pulse of energy that lashes out at a target within 20 feet. That creature must attempt a {@dc 28} Fortitude save.",
							{
								"type": "successDegree",
								"entries": {
									"Critical Success": "No effect.",
									"Success": "The target is pushed 5 feet back from the shrine maiden.",
									"Failure": "The target is pushed 10 feet back from the shrine maiden and falls {@condition prone}.",
									"Critical Failure": "The target is flung 15 feet away from the shrine maiden, falls {@condition prone}, and is {@condition slowed 1} for 1 round."
								}
							}
						]
					}
				]
			}
		},
		{
			"name": "Animated Axe",
			"level": 5,
			"source": "SoG3",
			"page": 60,
			"traits": [
				"ln",
				"tiny",
				"construct",
				"mindless"
			],
			"description": "Variant animated object (Pathfinder Bestiary 20)",
			"perception": {
				"std": 9
			},
			"senses": [
				{
					"name": "{@ability darkvision}"
				}
			],
			"skills": {
				"acrobatics": {
					"std": 13
				}
			},
			"abilityMods": {
				"str": 5,
				"dex": 4,
				"con": 2,
				"int": -5,
				"wis": 0,
				"cha": -5
			},
			"defenses": {
				"ac": {
					"std": 23,
					"when broken": 19
				},
				"savingThrows": {
					"fort": {
						"std": 11
					},
					"ref": {
						"std": 13
					},
					"will": {
						"std": 7
					}
				},
				"hp": [
					{
						"hp": 65
					}
				],
				"hardness": 8,
				"immunities": [
					"bleed",
					"death effects",
					"disease",
					"doomed",
					"drained",
					"fatigued",
					"healing",
					"mental",
					"necromancy",
					"nonlethal attacks",
					"paralyzed",
					"poison",
					"sickened",
					"unconscious"
				]
			},
			"speed": {
				"fly": 20
			},
			"attacks": [
				{
					"range": "Melee",
					"name": "battle axe",
					"attack": 14,
					"traits": [
						"sweep"
					],
					"damage": "{@damage 1d8+7} slashing plus {@damage 1d6} {@condition persistent damage||persistent bleed}",
					"types": [
						"slashing"
					]
				}
			],
			"abilities": {
				"mid": [
					{
						"name": "Construct Armor",
						"entries": [
							"Like normal objects, an animated axe has Hardness. This Hardness reduces any damage it takes by an amount equal to the Hardness. Once an animated axe is reduced to less than half its Hit Points, or immediately upon being damaged by a critical hit, its construct armor breaks and its Armor Class is reduced to 19."
						]
					}
				]
			}
		},
		{
			"name": "Akashti",
			"alias": [
				"Sobbing Nindoru"
			],
			"level": 10,
			"source": "SoG3",
			"page": 82,
			"traits": [
				"rare",
				"ce",
				"medium",
				"fiend",
				"nindoru|SoG2"
			],
			"perception": {
				"std": 19
			},
			"senses": [
				{
					"name": "{@ability darkvision}"
				}
			],
			"languages": {
				"languages": [
					"aklo",
					"common",
					"necril"
				]
			},
			"skills": {
				"deception": {
					"std": 23
				},
				"diplomacy": {
					"std": 21
				},
				"occultism": {
					"std": 17
				},
				"society": {
					"std": 19
				},
				"stealth": {
					"std": 21
				}
			},
			"abilityMods": {
				"str": 5,
				"dex": 5,
				"con": 3,
				"int": 3,
				"wis": 3,
				"cha": 7
			},
			"defenses": {
				"ac": {
					"std": 27
				},
				"savingThrows": {
					"fort": {
						"std": 17
					},
					"ref": {
						"std": 21
					},
					"will": {
						"std": 19
					}
				},
				"hp": [
					{
						"hp": 175
					}
				],
				"immunities": [
					"death effects"
				],
				"weaknesses": [
					{
						"amount": 10,
						"name": "silver"
					}
				],
				"resistances": [
					{
						"amount": 10,
						"name": "negative"
					}
				]
			},
			"speed": {
				"walk": 25
			},
			"attacks": [
				{
					"range": "Melee",
					"name": "claw",
					"attack": 21,
					"traits": [
						"agile",
						"finesse",
						"magical"
					],
					"damage": "{@damage 2d6+11} slashing plus {@damage 1d6} mental",
					"types": [
						"slashing",
						"mental"
					]
				}
			],
			"spellcasting": [
				{
					"type": "Innate",
					"tradition": "occult",
					"DC": 29,
					"attack": 21,
					"entry": {
						"0": {
							"level": 5,
							"spells": [
								{
									"name": "daze"
								},
								{
									"name": "ghost sound"
								},
								{
									"name": "message"
								}
							]
						},
						"2": {
							"spells": [
								{
									"name": "item facade"
								}
							]
						},
						"4": {
							"spells": [
								{
									"name": "glibness"
								},
								{
									"name": "phantom pain"
								},
								{
									"name": "talking corpse"
								}
							]
						},
						"5": {
							"spells": [
								{
									"name": "crushing despair"
								},
								{
									"name": "illusory creature"
								}
							]
						}
					}
				}
			],
			"abilities": {
				"mid": [
					{
						"name": "Soul Shred",
						"entries": [
							"Creatures killed by an akashti are difficult to bring back to life or animate as {@trait undead}. The akashti automatically attempts to {@quickref counteract|CRB|3|counteracting|0} any attempt to resurrect or animate any creature that it has killed (counteract modifier +19, counteract level 5). If the akashti who slew the creature is itself slain, the creature can be brought back from death or become undead normally."
						]
					}
				],
				"bot": [
					{
						"name": "Manifest Body",
						"activity": {
							"number": 10,
							"unit": "minute"
						},
						"traits": [
							"concentrate",
							"conjuration",
							"occult"
						],
						"frequency": {
							"unit": "day",
							"number": 1
						},
						"entries": [
							"The akashti manifests a hollow {@trait humanoid} body around its slender skeletal frame over the course of 10 minutes of concentration. If this time is spent within 10 feet of a humanoid body that has been dead for less than a week, the akashti's manifested body looks identical to that of the dead humanoid when they lived and functions as a disguise of that creature. If the akashti can consume a portion of the body it's duplicating, it gains a +4 circumstance bonus to {@skill Deception} checks to {@action Impersonate} the creature. While wearing a manifested body, the akashti loses its claw {@action Strike}, and its voice sounds like that of the dead creature; it doesn't possess any of the dead creature's memories or skills and must rely on deception to continue the charade in the face of scrutiny. An akashti's manifested body decays swiftly if it doesn't take 10 minutes once per day to maintain the manifestation of the false flesh. The body has 10 Hit Points and the same defenses as the akashti. When the body is destroyed, the akashti emerges unharmed and the fleshy shell left behind scatters into a cloud of red butterflies that swiftly fade into red mist."
						]
					},
					{
						"name": "Stunning Despair",
						"activity": {
							"number": 2,
							"unit": "action"
						},
						"traits": [
							"auditory",
							"enchantment",
							"incapacitation",
							"mental",
							"occult"
						],
						"entries": [
							"The akashti unleashes overwhelming sobs of despair. Creatures within 30 feet must attempt a {@dc 29} Will save or become {@condition stunned 1} (stunned 3 on a critical failure). The akashti can't use Stunning Despair again for {@dice 1d4} rounds."
						]
					}
				]
			}
		},
		{
			"name": "Kagekuma",
			"alias": [
				"Lurking Nindoru"
			],
			"level": 8,
			"source": "SoG3",
			"page": 83,
			"traits": [
				"rare",
				"ce",
				"medium",
				"fiend",
				"nindoru|SoG2"
			],
			"perception": {
				"std": 16
			},
			"senses": [
				{
					"name": "{@ability darkvision}"
				}
			],
			"languages": {
				"languages": [
					"aklo",
					"common",
					"necril"
				]
			},
			"skills": {
				"deception": {
					"std": 18,
					"to {@action Impersonate} a peasant or laborer": 20
				},
				"occultism": {
					"std": 15
				},
				"society": {
					"std": 17
				},
				"stealth": {
					"std": 18
				},
				"survival": {
					"std": 16
				},
				"thievery": {
					"std": 18
				}
			},
			"abilityMods": {
				"str": 4,
				"dex": 6,
				"con": 3,
				"int": 3,
				"wis": 6,
				"cha": 4
			},
			"items": [
				"{@condition broken} {@item kusarigama|TV}"
			],
			"defenses": {
				"ac": {
					"std": 25,
					"with bundle": 27
				},
				"savingThrows": {
					"fort": {
						"std": 15
					},
					"ref": {
						"std": 16
					},
					"will": {
						"std": 18
					}
				},
				"hp": [
					{
						"hp": 135
					}
				],
				"immunities": [
					"death effects"
				],
				"weaknesses": [
					{
						"amount": 5,
						"name": "silver"
					}
				],
				"resistances": [
					{
						"amount": 5,
						"name": "negative"
					}
				]
			},
			"speed": {
				"walk": 25,
				"speedNote": "(or 15 feet with bundle)"
			},
			"attacks": [
				{
					"range": "Melee",
					"name": "kusarigama",
					"attack": 19,
					"traits": [
						"disarm",
						"magical",
						"monk",
						"reach",
						"trip",
						"versatile <B>"
					],
					"damage": "{@damage 2d8+7} slashing plus {@damage 1d6} mental",
					"types": [
						"slashing",
						"mental"
					]
				},
				{
					"range": "Melee",
					"name": "bite",
					"attack": 18,
					"traits": [
						"agile",
						"reach <10 feet>"
					],
					"damage": "{@damage 2d6+7} piercing plus {@damage 1d6} mental",
					"types": [
						"piercing",
						"mental"
					]
				}
			],
			"spellcasting": [
				{
					"type": "Innate",
					"tradition": "occult",
					"DC": 26,
					"attack": 18,
					"entry": {
						"0": {
							"level": 4,
							"spells": [
								{
									"name": "daze"
								},
								{
									"name": "message"
								},
								{
									"name": "telekinetic projectile"
								}
							]
						},
						"2": {
							"spells": [
								{
									"name": "blur"
								},
								{
									"name": "item facade"
								}
							]
						},
						"3": {
							"spells": [
								{
									"name": "fear"
								},
								{
									"name": "nondetection"
								}
							]
						},
						"4": {
							"spells": [
								{
									"name": "dimension door"
								},
								{
									"name": "modify memory"
								}
							]
						}
					}
				}
			],
			"abilities": {
				"mid": [
					{
						"name": "Soul Shred",
						"entries": [
							"Creatures killed by a kagekuma are difficult to bring back to life or animate as {@trait undead}. The kagekuma automatically attempts to {@quickref counteract|CRB|3|counteracting|0} any attempt to resurrect or animate any creature that it has killed (counteract modifier +16, counteract level 4). If the kagekuma who slew the creature is itself slain, the creature can be brought back from death or become undead normally."
						]
					}
				],
				"bot": [
					{
						"name": "Manifest Bundle",
						"activity": {
							"number": 2,
							"unit": "action"
						},
						"traits": [
							"concentrate",
							"conjuration",
							"occult"
						],
						"frequency": {
							"unit": "hour",
							"number": 1
						},
						"entries": [
							"The kagekuma manifests a large bundle of straw, reeds, rope, yarn, hair, or the like, all lashed together with cords and strapped to its back. The kagekuma's AC increases to 27 as long as its bundle remains manifested, but its Speed is reduced to 15 feet."
						]
					},
					{
						"name": "Ruin Wielder",
						"entries": [
							"When a kagekuma wields a {@condition broken} non-magical weapon, they do not take any of the disadvantages of the weapon being broken. While the kagekuma wields it, the weapon becomes a +1 striking weapon that deals an additional {@damage 1d6} mental damage on a successful hit."
						]
					},
					{
						"name": "Shadow Bite",
						"activity": {
							"number": 2,
							"unit": "action"
						},
						"traits": [
							"necromancy",
							"occult"
						],
						"requirements": "The kagekuma is casting a shadow",
						"entries": [
							"The kagekuma targets an adjacent creature that's casting a shadow, then its shadow feeds on that creature's shadow. If the kagekuma has a manifested bundle, observers (including the creature whose shadow is being bitten) can notice the kagekuma's Shadow Bite only if they succeed at a {@dc 38} {@skill Perception} check. The target must succeed at a {@dc 26} Fortitude save or become {@condition drained 1} (drained 2 on a critical failure)."
						]
					},
					{
						"name": "Shed Bundle",
						"activity": {
							"number": 2,
							"unit": "action"
						},
						"requirements": "The kagekuma has a manifested bundle",
						"frequency": {
							"unit": "day",
							"number": 1
						},
						"entries": [
							"The kagekuma causes its bundle to vanish, {@action stride||Strides}, and then attempts a kusarigama {@action Strike} and a bite {@action Strike}."
						]
					}
				]
			}
		},
		{
			"name": "Martial Noppera-Bo Impersonator",
			"level": 6,
			"source": "SoG3",
			"page": 84,
			"traits": [
				"rare",
				"ce",
				"medium",
				"aberration"
			],
			"perception": {
				"std": 14
			},
			"senses": [
				{
					"name": "no face"
				}
			],
			"languages": {
				"languages": [
					"common"
				],
				"abilities": [
					"telepathy 30 feet"
				]
			},
			"skills": {
				"acrobatics": {
					"std": 12
				},
				"athletics": {
					"std": 12
				},
				"deception": {
					"std": 14
				},
				"intimidation": {
					"std": 14
				}
			},
			"abilityMods": {
				"str": 4,
				"dex": 4,
				"con": 4,
				"int": 4,
				"wis": 4,
				"cha": 4
			},
			"speed": {
				"walk": 25
			},
			"defenses": {
				"ac": {
					"std": 22
				},
				"savingThrows": {
					"fort": {
						"std": 17
					},
					"ref": {
						"std": 14
					},
					"will": {
						"std": 11
					}
				},
				"hp": [
					{
						"hp": 93
					}
				],
				"immunities": [
					"inhaled",
					"olfactory",
					"visual"
				],
				"weaknesses": [
					{
						"name": "sensitive hearing"
					}
				]
			},
			"attacks": [
				{
					"range": "Melee",
					"name": "false weapon",
					"attack": 17,
					"damage": "{@damage 2d8+10} mental",
					"types": [
						"mental"
					]
				},
				{
					"range": "Ranged",
					"name": "false weapon",
					"attack": 17,
					"damage": "{@damage 2d4+10} mental",
					"types": [
						"mental"
					]
				}
			],
			"abilities": {
				"top": [
					{
						"name": "No Face",
						"entries": [
							"The Noppera-bo has no sense of vision, but their sense of hearing is precise. They don't breathe and are immune to effects that require breathing. They gain sustenance by absorbing fluids through their skin\u2014traditionally by immersing their hands or faceless head into the fluid to \"drink\" through osmosis; they can also benefit from consumables, such as potions or elixirs, in this way."
						]
					}
				],
				"mid": [
					{
						"name": "Sensitive Hearing",
						"entries": [
							"As long as a noppera-bo is {@condition deafened}, they're {@condition slowed 1}."
						]
					}
				],
				"bot": [
					{
						"name": "False Weapon",
						"entries": [
							"A noppera-bo impersonator carries a +1 striking weapon that looks identical to the favored weapon of the PC being impersonated. If the PC favors unarmed strikes, it appears as hand wraps. If the PC favors a ranged weapon, then the noppera-bo impersonator has no melee weapon and instead uses the ranged weapon rules above; otherwise, the noppera-bo impersonator has no ranged weapon. If the PCs favors no weapon, then the noppera-bo wields a {@item club} as its false weapon. This false weapon is only partially real and inflicts only mental damage when it hits; it gains none of the original weapon's traits or magical enhancements. If a noppera-bo impersonator's false weapon is broken, disarmed, or set down, it fades away. The noppera-bo impersonator can {@action craft} a replacement false weapon by spending 10 minutes to recreate one."
						]
					},
					{
						"name": "Impersonated Abilities",
						"entries": [
							"The noppera-bo impersonator gains one of the following abilities of your choice.",
							{
								"type": "list",
								"style": "list-no-bullets",
								"items": [
									"{@indentSubsequent {@b Armored} The noppera-bo appears to be heavily armored, and they increase their AC to 24.}",
									"{@indentSubsequent {@b {@ability Attack of Opportunity} {@as r}}}",
									"{@indentSubsequent {@b Shield Carrier} The noppera-bo carries a {@item minor sturdy shield} (that transforms into a useless prop if it's destroyed, dropped, or upon the noppera-bo's death), and they gain the {@feat Shield Block} general feat.}",
									"{@indentSubsequent {@b Weapon Perk} The noppera-bo chooses one of these weapon traits to add to their false weapon: {@trait agile}, {@trait deadly <d8>}, {@trait forceful}, {@trait parry}, {@trait reach}, {@trait shove}, {@trait sweep}, or {@trait trip}.}"
								]
							}
						]
					}
				]
			}
		},
		{
			"name": "Skilled Noppera-Bo Impersonator",
			"level": 6,
			"source": "SoG3",
			"page": 84,
			"traits": [
				"rare",
				"ce",
				"medium",
				"aberration"
			],
			"perception": {
				"std": 14
			},
			"senses": [
				{
					"name": "no face"
				}
			],
			"languages": {
				"languages": [
					"common"
				],
				"abilities": [
					"telepathy 30 feet"
				]
			},
			"skills": {
				"acrobatics": {
					"std": 14
				},
				"athletics": {
					"std": 14
				},
				"deception": {
					"std": 16
				},
				"intimidation": {
					"std": 16
				}
			},
			"abilityMods": {
				"str": 4,
				"dex": 4,
				"con": 4,
				"int": 4,
				"wis": 4,
				"cha": 4
			},
			"speed": {
				"walk": 25
			},
			"defenses": {
				"ac": {
					"std": 22
				},
				"savingThrows": {
					"fort": {
						"std": 11
					},
					"ref": {
						"std": 17
					},
					"will": {
						"std": 14
					}
				},
				"hp": [
					{
						"hp": 93
					}
				],
				"immunities": [
					"inhaled",
					"olfactory",
					"visual"
				],
				"weaknesses": [
					{
						"name": "sensitive hearing"
					}
				]
			},
			"attacks": [
				{
					"range": "Melee",
					"name": "false weapon",
					"attack": 15,
					"damage": "{@damage 2d8+8} mental",
					"types": [
						"mental"
					]
				},
				{
					"range": "Ranged",
					"name": "false weapon",
					"attack": 15,
					"damage": "{@damage 2d4+8} mental",
					"types": [
						"mental"
					]
				}
			],
			"abilities": {
				"top": [
					{
						"name": "No Face",
						"entries": [
							"The Noppera-bo has no sense of vision, but their sense of hearing is precise. They don't breathe and are immune to effects that require breathing. They gain sustenance by absorbing fluids through their skin\u2014traditionally by immersing their hands or faceless head into the fluid to \"drink\" through osmosis; they can also benefit from consumables, such as potions or elixirs, in this way."
						]
					}
				],
				"mid": [
					{
						"name": "Sensitive Hearing",
						"entries": [
							"As long as a noppera-bo is {@condition deafened}, they're {@condition slowed 1}."
						]
					}
				],
				"bot": [
					{
						"name": "False Weapon",
						"entries": [
							"A noppera-bo impersonator carries a +1 striking weapon that looks identical to the favored weapon of the PC being impersonated. If the PC favors unarmed strikes, it appears as hand wraps. If the PC favors a ranged weapon, then the noppera-bo impersonator has no melee weapon and instead uses the ranged weapon rules above; otherwise, the noppera-bo impersonator has no ranged weapon. If the PCs favors no weapon, then the noppera-bo wields a {@item club} as its false weapon. This false weapon is only partially real and inflicts only mental damage when it hits; it gains none of the original weapon's traits or magical enhancements. If a noppera-bo impersonator's false weapon is broken, disarmed, or set down, it fades away. The noppera-bo impersonator can {@action craft} a replacement false weapon by spending 10 minutes to recreate one."
						]
					},
					{
						"name": "Impersonated Abilities",
						"entries": [
							"The noppera-bo impersonator gains one of the following abilities of your choice.",
							{
								"type": "list",
								"style": "list-no-bullets",
								"items": [
									"{@indentSubsequent {@b Commander} The noppera-bo impersonator gains a minion that they can command. This creature takes the form of the impersonated PC's animal companion, eidolon, or other fighting companion creature; choose a 4th-level creature that approximates the impersonated companion creature's abilities. This creature gains the {@trait minion} trait.}",
									"{@indentSubsequent {@b Elemental Attack {@as 2}} Choose from {@trait air}, {@trait earth}, {@trait fire}, {@trait metal}, {@trait water}, or {@trait wood} (this choice can't be changed once you select it for the impersonator). The noppera-bo impersonator targets a creature within 60 feet and creates a detonation of that element; that creature takes {@damage 4d6} slashing (air), bludgeoning (earth, water, or wood), piercing (metal), or fire (fire) damage ({@dc 24} basic Reflex save). Elemental Attack gains the appropriate elemental trait.}",
									"{@indentSubsequent {@b {@ability Sneak Attack}} The noppera-bo impersonator deals an additional {@damage 1d6} precision damage to flat-footed creatures.}",
									"{@indentSubsequent {@b Weapon Perk} The noppera-bo impersonator chooses one of the following weapon traits to add to their false weapon: {@trait agile}, {@trait backstabber}, {@trait disarm}, {@trait finesse}, {@trait sweep}, or {@trait trip}.}"
								]
							}
						]
					}
				]
			}
		},
		{
			"name": "Spellcasting Noppera-Bo Impersonator",
			"level": 6,
			"source": "SoG3",
			"page": 84,
			"traits": [
				"rare",
				"ce",
				"medium",
				"aberration"
			],
			"perception": {
				"std": 14
			},
			"senses": [
				{
					"name": "no face"
				}
			],
			"languages": {
				"languages": [
					"common"
				],
				"abilities": [
					"telepathy 30 feet"
				]
			},
			"skills": {
				"acrobatics": {
					"std": 12
				},
				"athletics": {
					"std": 12
				},
				"deception": {
					"std": 14
				},
				"intimidation": {
					"std": 14
				}
			},
			"abilityMods": {
				"str": 4,
				"dex": 4,
				"con": 4,
				"int": 4,
				"wis": 4,
				"cha": 4
			},
			"speed": {
				"walk": 25
			},
			"defenses": {
				"ac": {
					"std": 22
				},
				"savingThrows": {
					"fort": {
						"std": 14
					},
					"ref": {
						"std": 11
					},
					"will": {
						"std": 17
					}
				},
				"hp": [
					{
						"hp": 93
					}
				],
				"immunities": [
					"inhaled",
					"olfactory",
					"visual"
				],
				"weaknesses": [
					{
						"name": "sensitive hearing"
					}
				]
			},
			"attacks": [
				{
					"range": "Melee",
					"name": "false weapon",
					"attack": 15,
					"damage": "{@damage 2d8+8} mental",
					"types": [
						"mental"
					]
				},
				{
					"range": "Ranged",
					"name": "false weapon",
					"attack": 15,
					"damage": "{@damage 2d4+8} mental",
					"types": [
						"mental"
					]
				}
			],
			"abilities": {
				"top": [
					{
						"name": "No Face",
						"entries": [
							"The Noppera-bo has no sense of vision, but their sense of hearing is precise. They don't breathe and are immune to effects that require breathing. They gain sustenance by absorbing fluids through their skin\u2014traditionally by immersing their hands or faceless head into the fluid to \"drink\" through osmosis; they can also benefit from consumables, such as potions or elixirs, in this way."
						]
					}
				],
				"mid": [
					{
						"name": "Sensitive Hearing",
						"entries": [
							"As long as a noppera-bo is {@condition deafened}, they're {@condition slowed 1}."
						]
					}
				],
				"bot": [
					{
						"name": "False Weapon",
						"entries": [
							"A noppera-bo impersonator carries a +1 striking weapon that looks identical to the favored weapon of the PC being impersonated. If the PC favors unarmed strikes, it appears as hand wraps. If the PC favors a ranged weapon, then the noppera-bo impersonator has no melee weapon and instead uses the ranged weapon rules above; otherwise, the noppera-bo impersonator has no ranged weapon. If the PCs favors no weapon, then the noppera-bo wields a {@item club} as its false weapon. This false weapon is only partially real and inflicts only mental damage when it hits; it gains none of the original weapon's traits or magical enhancements. If a noppera-bo impersonator's false weapon is broken, disarmed, or set down, it fades away. The noppera-bo impersonator can {@action craft} a replacement false weapon by spending 10 minutes to recreate one."
						]
					},
					{
						"name": "Impersonated Spellcasting",
						"entries": [
							"The noppera-bo impersonator gains one of the following suites of innate spells, matching the spellcasting tradition utilized by the PC being impersonated. You can adjust the spells to make a more perfect fit for the impersonation.",
							{
								"type": "list",
								"style": "list-no-bullets",
								"items": [
									"{@indentSubsequent {@b Arcane Innate Spells} {@dc 24}, attack {@hit +16}; {@b 3rd} {@spell fireball}, {@spell slow}; {@b 2nd} {@spell acid arrow}, {@spell mirror image}; {@b 1st} {@spell magic missile}, {@spell ray of enfeeblement}; {@b Cantrips (3rd)} {@spell electric arc}, {@spell ray of frost}}",
									"{@indentSubsequent {@b Divine Innate Spells} {@dc 24}, attack {@hit +16}; {@b 3rd} {@spell heal}, {@spell vampiric touch}; {@b 2nd} {@spell dispel magic}, {@spell sound burst}; {@b 1st} {@spell bane}, {@spell command}; {@b Cantrips (3rd)} {@spell chill touch}, {@spell shield}}",
									"{@indentSubsequent {@b Occult Innate Spells} {@dc 24}, attack {@hit +16}; {@b 3rd} {@spell paralyze}, {@spell phantom pain}; {@b 2nd} {@spell illusory creature}, {@spell paranoia}; {@b 1st} {@spell color spray}, {@spell soothe}; {@b Cantrips (3rd)} {@spell daze}, {@spell telekinetic projectile}}",
									"{@indentSubsequent {@b Primal Innate Spells} {@dc 24}, attack {@hit +16}; {@b 3rd} {@spell lightning bolt}, {@spell wall of thorns}; {@b 2nd} {@spell flaming sphere}, {@spell web}; {@b 1st} {@spell grease}, {@spell spider sting}; {@b Cantrips (3rd)} {@spell acid splash}, {@spell tanglefoot}}"
								]
							}
						]
					}
				]
			}
		},
		{
			"name": "Shimmerthief",
			"level": 7,
			"source": "SoG3",
			"page": 86,
			"traits": [
				"uncommon",
				"cn",
				"medium",
				"beast"
			],
			"perception": {
				"std": 15
			},
			"senses": [
				{
					"name": "echolocation",
					"range": 120
				},
				{
					"name": "shimmervision"
				}
			],
			"languages": {
				"languages": [
					"draconic"
				]
			},
			"skills": {
				"stealth": {
					"std": 17
				},
				"survival": {
					"std": 17
				}
			},
			"abilityMods": {
				"str": 4,
				"dex": 6,
				"con": 3,
				"int": 0,
				"wis": 4,
				"cha": 0
			},
			"defenses": {
				"ac": {
					"std": 25
				},
				"savingThrows": {
					"fort": {
						"std": 12
					},
					"ref": {
						"std": 17
					},
					"will": {
						"std": 15
					}
				},
				"hp": [
					{
						"hp": 119
					}
				],
				"immunities": [
					"blinded",
					"dazzled",
					"visual"
				]
			},
			"speed": {
				"walk": 25
			},
			"attacks": [
				{
					"range": "Melee",
					"name": "jaws",
					"attack": 17,
					"damage": "{@damage 2d8+10} piercing",
					"types": [
						"piercing"
					]
				},
				{
					"range": "Melee",
					"name": "claw",
					"attack": 17,
					"traits": [
						"agile"
					],
					"damage": "{@damage 2d6+10} slashing",
					"types": [
						"slashing"
					]
				}
			],
			"spellcasting": [
				{
					"type": "Innate",
					"tradition": "primal",
					"DC": 25,
					"attack": 17,
					"entry": {
						"2": {
							"spells": [
								{
									"name": "blur"
								},
								{
									"name": "darkness",
									"amount": "at will"
								}
							]
						},
						"4": {
							"spells": [
								{
									"name": "darkness"
								}
							]
						}
					}
				}
			],
			"abilities": {
				"top": [
					{
						"name": "Echolocation",
						"entries": [
							"A shimmerthief can use their hearing as a precise sense at the listed range."
						]
					},
					{
						"name": "Shimmervision",
						"entries": [
							"A shimmerthief's sight allows them to sense sources of light from the same distance as creatures with standard vision but doesn't allow them to make out details. They can't detect anything other than light sources using this vision."
						]
					}
				],
				"mid": [
					{
						"name": "Gleam Theft",
						"traits": [
							"aura",
							"darkness",
							"primal"
						],
						"entries": [
							"10 feet. A shimmerthief constantly absorbs ambient light. Bright light in their aura becomes dim light, and dim light becomes darkness. A shimmerthief can suppress or activate this aura as a single action with the {@trait concentrate} trait."
						]
					}
				],
				"bot": [
					{
						"name": "Drain Light",
						"activity": {
							"number": 2,
							"unit": "action"
						},
						"traits": [
							"abjuration",
							"darkness",
							"primal"
						],
						"entries": [
							"The shimmerthief targets a light source within 30 feet, then attempts to {@quickref counteract|CRB|3|counteracting|0} it with a spell attack roll. If they succeed, the shimmerthief regains {@dice 2d8+10} Hit Points ({@dice 4d8+20} Hit Points on a critical success)."
						]
					},
					{
						"name": "Lasting Darkness",
						"activity": {
							"number": 1,
							"unit": "reaction"
						},
						"frequency": {
							"unit": "day",
							"number": 1
						},
						"trigger": "The shimmerthief casts {@spell darkness} as a 2nd-level spell",
						"entries": [
							"The duration of the shimmerthief's {@spell darkness} increases to 24 hours."
						]
					},
					{
						"name": "Unnerving Shriek",
						"activity": {
							"number": 2,
							"unit": "action"
						},
						"traits": [
							"auditory",
							"emotion",
							"enchantment",
							"fear",
							"mental",
							"primal"
						],
						"entries": [
							"The shimmerthief releases an unearthly wail, forcing creatures within 60 feet to attempt a DC 24 Will save.",
							{
								"type": "successDegree",
								"entries": {
									"Critical Success": "The creature is unaffected.",
									"Success": "The creature is {@condition frightened 1}.",
									"Failure": "The creature is {@condition frightened 2}.",
									"Critical Failure": "The creature is {@condition frightened 2} and {@condition fleeing} for as long as it remains frightened."
								}
							}
						]
					}
				]
			}
		},
		{
			"name": "Silsyche",
			"level": 6,
			"source": "SoG3",
			"page": 87,
			"traits": [
				"uncommon",
				"cn",
				"small",
				"incorporeal",
				"kami",
				"spirit"
			],
			"perception": {
				"std": 14
			},
			"senses": [
				{
					"name": "{@ability darkvision}"
				}
			],
			"languages": {
				"languages": [
					"common"
				]
			},
			"skills": {
				"acrobatics": {
					"std": 13
				},
				"stealth": {
					"std": 15
				}
			},
			"abilityMods": {
				"str": -5,
				"dex": 5,
				"con": 4,
				"int": 2,
				"wis": 4,
				"cha": 0
			},
			"defenses": {
				"ac": {
					"std": 23
				},
				"savingThrows": {
					"fort": {
						"std": 14
					},
					"ref": {
						"std": 17
					},
					"will": {
						"std": 12
					}
				},
				"hp": [
					{
						"hp": 68,
						"abilities": [
							"{@ability rejuvenation (ghost)}"
						]
					}
				],
				"immunities": [
					"death effects",
					"disease",
					"paralyzed",
					"poison",
					"unconscious"
				],
				"resistances": [
					{
						"amount": 5,
						"name": "all damage",
						"note": "except force, {@item ghost touch}, or positive; double resistance vs. non-magical"
					}
				]
			},
			"speed": {
				"fly": 30
			},
			"attacks": [
				{
					"range": "Melee",
					"name": "touch",
					"attack": 15,
					"traits": [
						"agile",
						"finesse",
						"magical"
					],
					"damage": "{@damage 2d8+6} mental",
					"types": [
						"mental"
					]
				}
			],
			"spellcasting": [
				{
					"type": "Innate",
					"tradition": "occult",
					"DC": 24,
					"attack": 16,
					"entry": {
						"0": {
							"level": 3,
							"spells": [
								{
									"name": "dancing lights"
								},
								{
									"name": "mage hand"
								},
								{
									"name": "telekinetic projectile"
								}
							]
						},
						"2": {
							"spells": [
								{
									"name": "illusory object",
									"amount": 3
								}
							]
						},
						"3": {
							"spells": [
								{
									"name": "item facade"
								}
							]
						}
					}
				}
			],
			"abilities": {
				"mid": [
					{
						"name": "Inhabit Home",
						"traits": [
							"divine",
							"transmutation"
						],
						"entries": [
							"The silsyche inhabits a modest building and controls it. While the building is possessed, its decor shifts to reflect the silsyche's mood, such as being filled with bright light (when the silsyche is happy) or appearing old and filthy (if they're depressed). A silsyche can't willingly leave their home; if forced out of their home, the silsyche takes {@damage 3d10} force damage ({@dc 25} basic Fortitude save) at the start of each of their turns."
						]
					},
					{
						"name": "Rejuvenation",
						"generic": {
							"tag": "ability",
							"add_hash": "Ghost",
							"name": "Rejuvenation",
							"source": "B1",
							"page": "abilities.html",
							"hash": "rejuvenation%20(ghost)_b1"
						},
						"traits": [
							"divine",
							"necromancy"
						],
						"entries": [
							"When a silsyche is slain, they re-form after {@dice 2d4} days within the abandoned home that serves as their domain. A silsyche can be permanently killed only if their home is completely destroyed."
						]
					}
				],
				"bot": [
					{
						"name": "Hallucinatory Home",
						"activity": {
							"number": 3,
							"unit": "action"
						},
						"traits": [
							"charm",
							"divine",
							"emotion",
							"illusion",
							"mental"
						],
						"frequency": {
							"unit": "day",
							"number": 1
						},
						"entries": [
							"The silsyche creates a hospitable but illusory environment in an attempt to entice their targets into staying, including food and amenities. Creatures in the building must attempt a {@dc 24} Will save.",
							{
								"type": "successDegree",
								"entries": {
									"Critical Success": "The creature is unaffected.",
									"Success": "The creature perceives the home to be as the silsyche's illusion presents it but isn't compelled to stay.",
									"Failure": "The creature becomes {@condition fascinated} with the building and refuses to leave. The creature can attempt another Will save at the end of each turn. On a success, they're no longer fascinated.",
									"Critical Failure": "As failure, but the creature becomes {@condition hostile} to anyone who tries to make them leave the building. The creature can only attempt another Will save to end the effect at the end of any turn in which they attack an ally."
								}
							}
						]
					}
				]
			}
		},
		{
			"name": "Heh Shan-Bao",
			"level": 9,
			"source": "SoG3",
			"page": 89,
			"traits": [
				"unique",
				"ln",
				"medium",
				"human",
				"humanoid"
			],
			"description": "Male {@ancestry human} governor",
			"perception": {
				"std": 15
			},
			"languages": {
				"languages": [
					"aklo",
					"celestial",
					"common",
					"draconic",
					"minkaian",
					"nagaji",
					"samsaran",
					"tengu"
				]
			},
			"skills": {
				"arcana": {
					"std": 19
				},
				"crafting": {
					"std": 17
				},
				"deception": {
					"std": 17
				},
				"diplomacy": {
					"std": 19
				},
				"intimidation": {
					"std": 17
				},
				"religion": {
					"std": 13
				},
				"society": {
					"std": 19
				},
				"willowshore lore": {
					"std": 19
				}
			},
			"abilityMods": {
				"str": 3,
				"dex": 2,
				"con": 1,
				"int": 4,
				"wis": 0,
				"cha": 4
			},
			"items": [
				"{@item greater choker of elocution} (grants Celestial, Draconic, and Nagaji)",
				"{@runeItem longsword||+1 weapon potency||striking|}",
				"{@runeItem padded armor||+1 armor potency||resilient|}",
				"ritual notes and journals held within a {@item gloves of storing||glove of storing}"
			],
			"defenses": {
				"ac": {
					"std": 25
				},
				"savingThrows": {
					"fort": {
						"std": 15
					},
					"ref": {
						"std": 18
					},
					"will": {
						"std": 16
					}
				},
				"hp": [
					{
						"hp": 135
					}
				]
			},
			"speed": {
				"walk": 30
			},
			"attacks": [
				{
					"range": "Melee",
					"name": "longsword",
					"attack": 17,
					"traits": [
						"magical",
						"versatile <P>"
					],
					"damage": "{@damage 2d8+5} slashing",
					"types": [
						"slashing"
					]
				}
			],
			"abilities": {
				"top": [
					{
						"name": "Temporary Scrolls",
						"entries": [
							"scroll of {@spell crisis of faith} (4th level), scroll of {@spell fire shield}, scroll of {@spell flame strike}, scroll of {@spell haste}, scroll of {@spell hydraulic torrent}, scroll of {@spell illusory creature} (5th level), scroll of {@spell illusory scene}, scroll of {@spell mirror image}, scroll of {@spell soothe} (4th level)"
						]
					}
				],
				"bot": [
					{
						"name": "Esoteric Lore",
						"entries": [
							"Heh Shan-Bao can attempt to {@action Recall Knowledge} on any topic with a {@hit +15} modifier."
						]
					},
					{
						"name": "Reflecting Ward",
						"traits": [
							"abjuration",
							"occult"
						],
						"activity": {
							"number": 1,
							"unit": "reaction"
						},
						"frequency": {
							"unit": "day",
							"number": 2
						},
						"trigger": "Heh Shan-Bao would take any form of energy damage",
						"entries": [
							"One of the many otherwise non-magical {@trait fulu||fulus} Heh Shan-Bao keeps on his person flashes with golden light and crumbles to ash, granting him resistance 10 to the triggering damage type for 1 minute, or until he uses this ability again."
						]
					},
					{
						"name": "Scroll Esoterica",
						"entries": [
							"Heh Shan-Bao creates a set of nine temporary scrolls each morning that lose their magic after 24 hours. On a typical day, the governor has the scrolls listed above under Temporary Scrolls available for use."
						]
					},
					{
						"name": "Scroll Thaumaturgy",
						"entries": [
							"Heh Shan-Bao's magical training allows him to activate scrolls of any tradition despite having no actual spellcasting power of his own. His spell DC is {@dc 28}, and his spell attack is {@hit +20} for any scroll he uses."
						]
					}
				]
			}
		},
		{
			"name": "Mago Kai",
			"level": 11,
			"source": "SoG3",
			"page": 91,
			"traits": [
				"unique",
				"n",
				"medium",
				"human",
				"humanoid"
			],
			"description": "Male {@ancestry human} fighter",
			"perception": {
				"std": 17
			},
			"languages": {
				"languages": [
					"common"
				]
			},
			"skills": {
				"athletics": {
					"std": 22
				},
				"crafting": {
					"std": 16
				},
				"deception": {
					"std": 19
				},
				"intimidation": {
					"std": 21
				},
				"ghost lore": {
					"std": 18
				},
				"society": {
					"std": 16
				},
				"sze lore": {
					"std": 18
				}
			},
			"abilityMods": {
				"str": 5,
				"dex": 2,
				"con": 4,
				"int": 1,
				"wis": 0,
				"cha": 4
			},
			"items": [
				"{@item buzzsaw axe|SoM}",
				"{@runeItem lamellar breastplate|TV|+1 armor potency||resilient|}",
				"{@item hatchet||hatchets} (5)",
				"Karahai fortress key (opens all locks in Karahai)",
				"temple bell ringer"
			],
			"defenses": {
				"ac": {
					"std": 29
				},
				"savingThrows": {
					"fort": {
						"std": 24
					},
					"ref": {
						"std": 18
					},
					"will": {
						"std": 21
					}
				},
				"hp": [
					{
						"hp": 220
					}
				]
			},
			"speed": {
				"walk": 20
			},
			"attacks": [
				{
					"range": "Melee",
					"name": "buzzsaw axe",
					"attack": 24,
					"traits": [
						"sweep"
					],
					"damage": "{@damage 2d8+11} slashing plus {@damage 2d6} mental",
					"types": [
						"slashing",
						"mental"
					]
				},
				{
					"range": "Melee",
					"name": "headbutt",
					"attack": 22,
					"traits": [
						"agile",
						"nonlethal",
						"press"
					],
					"damage": "{@damage 2d4+11} bludgeoning plus {@damage 2d6} mental",
					"types": [
						"bludgeoning",
						"mental"
					]
				},
				{
					"range": "Ranged",
					"name": "hatchet",
					"attack": 19,
					"traits": [
						"agile",
						"sweep",
						"thrown <10 feet>"
					],
					"damage": "{@damage 1d6+11} slashing",
					"types": [
						"slashing"
					]
				}
			],
			"abilities": {
				"mid": [
					{
						"name": "Attack of Opportunity",
						"activity": {
							"number": 1,
							"unit": "reaction"
						},
						"generic": {
							"tag": "ability",
							"name": "Attack of Opportunity",
							"source": "B1",
							"page": "abilities.html",
							"hash": "attack%20of%20opportunity_b1"
						}
					}
				],
				"bot": [
					{
						"name": "Ghost Killer",
						"entries": [
							"Mago Kai had intricate magical tattoos inscribed on his back and chest to interact more easily with his ghostly masters. Weapons and unarmed attacks wielded by Mago Kai function as {@item ghost touch} weapons, and he inflicts an additional {@damage 2d6} mental damage with melee {@action strike||Strikes} against {@trait incorporeal} creatures or {@ritual transmigrate|SoG3|transmigrated} PCs."
						]
					}
				]
			}
		}
	]
}
