{
	"feat": [
		{
			"name": "Sneak Adept",
			"remaster": true,
			"source": "PC1",
			"page": 175,
			"level": 10,
			"traits": [
				"rogue"
			],
			"prerequisites": "master in {@skill Stealth}",
			"entries": [
				"It's almost impossible to spot you. When you roll a failure on a {@action Sneak} action, you get a success instead. You can still critically fail."
			]
		},
		{
			"name": "Camouflage",
			"remaster": true,
			"source": "PC1",
			"page": 221,
			"level": 10,
			"traits": [
				"ranger"
			],
			"prerequisites": "master in {@skill Stealth}",
			"entries": [
				"You alter your appearance to blend in to the wilderness. In natural terrain, you can {@action Hide} and {@action Sneak} even without cover or being {@condition concealed}."
			]
		},
		{
			"name": "Rogue Dedication",
			"remaster": true,
			"source": "PC1",
			"page": 221,
			"level": 2,
			"featType": {
				"archetype": [
					"Rogue"
				]
			},
			"traits": [
				"archetype",
				"dedication",
				"multiclass"
			],
			"prerequisites": "Dexterity +2",
			"entries": [
				"You gain a skill feat and the rogue's surprise attack class feature (page 167). You become trained in light armor. In addition, you become trained in {@skill Stealth} or {@skill Thievery} plus one skill of your choice; if you are already trained in both {@skill Stealth} and {@skill Thievery}, you become trained in an additional skill of your choice. You become trained in rogue class DC."
			]
		},
		{
			"name": "Basic Trickery",
			"remaster": true,
			"source": "PC1",
			"page": 221,
			"level": 4,
			"featType": {
				"archetype": [
					"Rogue"
				]
			},
			"traits": [
				"archetype"
			],
			"prerequisites": "Rogue Dedication",
			"entries": [
				"You gain a 1st- or 2nd-level rogue feat."
			]
		},
		{
			"name": "Sneak Attacker",
			"remaster": true,
			"source": "PC1",
			"page": 221,
			"level": 4,
			"featType": {
				"archetype": [
					"Rogue"
				]
			},
			"traits": [
				"archetype"
			],
			"prerequisites": "Rogue Dedication",
			"entries": [
				"You gain the sneak attack class feature (page 167), except it deals {@dice 1d4} damage, increasing to {@dice 1d6} at 6th level. You don't increase the number of dice as you gain levels."
			]
		},
		{
			"name": "Advanced Trickery",
			"remaster": true,
			"source": "PC1",
			"page": 221,
			"level": 6,
			"featType": {
				"archetype": [
					"Rogue"
				]
			},
			"traits": [
				"archetype"
			],
			"prerequisites": "Basic Trickery",
			"entries": [
				"You gain one rogue feat. For the purpose of meeting its prerequisites, your rogue level is equal to half your character level."
			],
			"special": [
				"You can select this feat more than once. Each time you select it, you gain another rogue feat."
			]
		},
		{
			"name": "Skill Mastery",
			"remaster": true,
			"source": "PC1",
			"page": 221,
			"level": 8,
			"featType": {
				"archetype": [
					"Rogue"
				]
			},
			"traits": [
				"archetype"
			],
			"prerequisites": "Rogue Dedication, trained in at least one skill and expert in at least one skill",
			"entries": [
				"Increase your proficiency rank in one of your skills from expert to master and in another of your skills from trained to expert. You gain a skill feat associated with one of the skills you chose; you must meet all its prerequisites."
			],
			"special": [
				"You can select this feat up to five times."
			]
		},
		{
			"name": "Uncanny Dodge",
			"remaster": true,
			"source": "PC1",
			"page": 221,
			"level": 10,
			"featType": {
				"archetype": [
					"Rogue"
				]
			},
			"traits": [
				"archetype"
			],
			"prerequisites": "Rogue Dedication",
			"entries": [
				"You gain the deny advantage class feature (page 167)."
			]
		},
		{
			"name": "Evasiveness",
			"remaster": true,
			"source": "PC1",
			"page": 221,
			"level": 12,
			"featType": {
				"archetype": [
					"Rogue"
				]
			},
			"traits": [
				"archetype"
			],
			"prerequisites": "Rogue Dedication, expert in Reflex saves",
			"entries": [
				"Your proficiency rank for Reflex saves increases to master."
			]
		},
		{
			"source": "PC1",
			"remaster": true,
			"page": 131,
			"name": "Deimatic Display",
			"activity": {
				"number": 1,
				"unit": "action"
			},
			"traits": [
				"druid"
			],
			"level": 8,
			"prerequisites": "trained in {@skill Intimidation}",
			"entries": [
				"Imitating animal threat displays, you make yourself appear larger and more imposing. Roll one {@skill Intimidation} check to {@action Demoralize} and compare the result to the Will DC of each {@trait animal}, {@trait fungus}, and {@trait plant} creature in a 15-foot cone. When you do, {@action Demoralize} gains the {@trait visual} trait. You don't take a penalty if the creature doesn't understand your language."
			]
		},
		{
			"source": "PC1",
			"remaster": true,
			"page": 141,
			"name": "Aggressive Block",
			"activity": {
				"number": 1,
				"unit": "free"
			},
			"traits": [
				"fighter"
			],
			"level": 2,
			"trigger": "You use the {@feat Shield Block|PC1} reaction, and the opponent that triggered {@feat Shield Block|PC1} is adjacent to you and is your size or smaller.",
			"entries": [
				"You push back as you block, knocking your foe away or off balance. You use your shield to push the triggering creature, either automatically {@action Shove||Shoving} it 5 feet or causing it to become {@condition off-guard|PC1} until the start of your next turn. The triggering creature chooses whether to be moved or become {@condition off-guard|PC1}. If it chooses to be moved, you choose the direction. If the {@action Shove} would cause it to hit a solid object, enter a square of difficult terrain, or enter another creature's space, it must become {@condition off-guard|PC1} instead of being moved."
			]
		},
		{
			"source": "PC1",
			"remaster": true,
			"page": 262,
			"name": "Shield Block",
			"activity": {
				"number": 1,
				"unit": "reaction"
			},
			"level": 1,
			"traits": [
				"general"
			],
			"trigger": "While you have your shield raised, you would take physical damage (bludgeoning, piercing, or slashing) from an attack.",
			"entries": [
				"You snap your shield in place to ward off a blow. Your shield prevents you from taking an amount of damage up to the shield's Hardness. You and the shield each take any remaining damage, possibly breaking or destroying the shield."
			]
		}
	]
}
