{
	"creature": [
		{
			"name": "Tanglebones",
			"source": "Mal",
			"page": 71,
			"level": 7,
			"traits": [
				"rare",
				"ce",
				"large",
				"undead"
			],
			"perception": {
				"std": 17
			},
			"senses": [
				{
					"name": "darkvision"
				}
			],
			"languages": {
				"languages": [
					"necril"
				]
			},
			"skills": {
				"acrobatics": {
					"std": 14
				},
				"athletics": {
					"std": 17
				},
				"stealth": {
					"std": 15
				}
			},
			"abilityMods": {
				"str": 6,
				"dex": 3,
				"con": 4,
				"int": -2,
				"wis": 6,
				"cha": 2
			},
			"defenses": {
				"ac": {
					"std": 24
				},
				"savingThrows": {
					"fort": {
						"std": 15
					},
					"ref": {
						"std": 12
					},
					"will": {
						"std": 17
					}
				},
				"hp": [
					{
						"hp": 145,
						"abilities": [
							"negative healing"
						]
					}
				],
				"weaknesses": [
					{
						"name": "bludgeoning",
						"amount": 7
					}
				],
				"immunities": [
					"death effects",
					"disease",
					"paralyze",
					"poison",
					"unconscious"
				]
			},
			"speed": {
				"walk": 25
			},
			"attacks": [
				{
					"range": "Melee",
					"traits": [
						"agile",
						"reach <10 feet>"
					],
					"name": "claw",
					"attack": 17,
					"damage": "{@damage 2d8+8} slashing plus Grab"
				},
				{
					"range": "Ranged",
					"traits": [
						"brutal",
						"range 30 feet"
					],
					"name": "hurled bone",
					"attack": 17,
					"damage": "{@damage 2d4+8} bludgeoning"
				}
			],
			"abilities": {
				"mid": [
					{
						"name": "Ectoplasmic Filament",
						"activity": {
							"number": 1,
							"unit": "reaction"
						},
						"trigger": "A creature within the tanglebone's reach uses an action with the {@trait manipulate} trait or a {@trait move} action, or leaves a square during a {@trait move} action it's using",
						"entries": [
							"A filament of black, oily ectoplasm lashes out at the triggering creature, dealing {@damage 2d8+8} slashing damage (DC 25 basic Reflex save). If the filament deals damage, the tanglebones gains {@dice 2d8} temporary Hit Points."
						]
					}
				],
				"bot": [
					{
						"name": "Eerie Flexibility",
						"entries": [
							"A tanglebones can shift and adjust its mass to fit into smaller areas, allowing it to fit through tight spaces as if it were a Medium creature. While {@action Squeeze||Squeezing}, it can move at its full Speed."
						]
					},
					{
						"name": "Gnaw",
						"activity": {
							"number": 1,
							"unit": "action"
						},
						"requirements": "The tanglebones has {@condition Grabbed} a foe",
						"enntries": [
							"The tanglebones gnaws and chews on the {@condition grabbed} target with its many skulls, dealing {@damage 2d6+8} piercing damage (DC 23 basic Fortitude save). On a critical failure, the creature is also {@condition sickened||sickened 1} from the pain."
						]
					},
					{
						"name": "Skeletal Storm",
						"activity": {
							"number": 2,
							"unit": "action"
						},
						"entries": [
							"The tanglebones makes a single claw {@action Strike} against every creature in reach. These attacks count toward the tanglebones' multiple attack penalty, but the multiple attack penalty doesn't increase until after the tanglebones makes all its attacks."
						]
					},
					{
						"name": "Sprawled Bones",
						"activity": {
							"number": 1,
							"unit": "action"
						},
						"traits": [
							"concentrate"
						],
						"entries": [
							"Until the next time it acts, the tanglebones appears as a sprawling mass of bones. It has an automatic result of 35 on {@skill Deception} checks and DCs to pass as a grisly but seemingly harmless mess."
						]
					}
				]
			},
			"hasImages": true
		},
		{
			"name": "Algea",
			"source": "Mal",
			"page": 70,
			"level": 11,
			"traits": [
				"n",
				"large",
				"monitor",
				"psychopomp",
				"swarm"
			],
			"perception": {
				"std": 22
			},
			"senses": [
				{
					"name": "darkvision"
				},
				{
					"name": "lifesense ",
					"range": {
						"unit": "feet",
						"number": 60
					}
				},
				{
					"name": "see magic"
				}
			],
			"languages": {
				"languages": [
					"abyssal",
					"aklo",
					"celestial",
					"infernal",
					"requian"
				]
			},
			"skills": {
				"acrobatics": {
					"std": 22
				},
				"boneyard lore": {
					"std": 21
				},
				"occultism": {
					"std": 21
				},
				"religion": {
					"std": 20
				},
				"stealth": {
					"std": 22
				}
			},
			"abilityMods": {
				"str": -1,
				"dex": 7,
				"con": 5,
				"int": 2,
				"wis": 5,
				"cha": 3
			},
			"defenses": {
				"ac": {
					"std": 30
				},
				"savingThrows": {
					"fort": {
						"std": 18
					},
					"ref": {
						"std": 24
					},
					"will": {
						"std": 22
					},
					"abilities": [
						"+1 status to all saves vs. magic"
					]
				},
				"hp": [
					{
						"hp": 144
					}
				],
				"immunities": [
					"death effects",
					"disease",
					"precision",
					"swarm mind"
				],
				"weaknesses": [
					{
						"name": "area damage",
						"amount": 5
					},
					{
						"name": "splash damage",
						"amount": 5
					}
				],
				"resistances": [
					{
						"name": "bludgeoning",
						"amount": 10
					},
					{
						"name": "negative",
						"amount": 10
					},
					{
						"name": "piercing",
						"amount": 10
					},
					{
						"name": "poison",
						"amount": 10
					},
					{
						"name": "slashing",
						"amount": 5
					}
				]
			},
			"speed": {
				"walk": 15,
				"fly": 40
			},
			"spellcasting": [
				{
					"tradition": "divine",
					"type": "Innate",
					"DC": 30,
					"attack": 22,
					"entry": {
						"2": {
							"spells": [
								{
									"name": "invisibility"
								}
							]
						},
						"4": {
							"spells": [
								{
									"name": "confusion"
								},
								{
									"name": "talking corpse"
								}
							]
						},
						"7": {
							"spells": [
								{
									"name": "plane shift",
									"notes": [
										"self and soul caged creature only",
										"to the Boneyard only"
									]
								}
							]
						}
					}
				}
			],
			"rituals": [
				{
					"DC": 30,
					"rituals": [
						{
							"name": "call spirit"
						}
					]
				}
			],
			"abilities": {
				"top": [
					{
						"name": "See Magic",
						"entries": [
							"An algea can see magic auras on creatures or objects that it can observe it can't see magic auras on creatures or objects that are {@condition hidden} from its view. It learns the schools of magic for all spells affecting creatures."
						]
					}
				],
				"mid": [
					{
						"name": "Grieving Aura",
						"traits": [
							"aura",
							"divine",
							"emotion",
							"enchantment",
							"mental"
						],
						"entries": [
							"30 feet. A creature that begins its turn in the aura must attempt a DC 27 Will save. Undead take a \u20132 circumstance penalty to this saving throw. The creature is then temporarily immune to the grieving aura for 1 hour.",
							{
								"type": "successDegree",
								"entries": {
									"Success": [
										"The creature is unaffected."
									],
									"Failure": [
										"For 1 round, the creature can't use reactions and is {@condition slowed||slowed 1} for that turn as it sobs uncontrollably."
									],
									"Critical Failure": [
										"As failure, but the effects lasts while the creature remains in the aura plus 1 minute."
									]
								}
							}
						]
					}
				],
				"bot": [
					{
						"name": "Drain Magic",
						"traits": [
							"abjuration",
							"divine"
						],
						"entries": [
							"Whenever a creature fails its save against Frenzied Beaks, the algea attempts to counter a spell effect active on that creature (6th level, counteract check {@dice 1d20+22|+22}). The algea can choose which effect to attempt to counteract for each creature."
						]
					},
					{
						"name": "Frenzied Beaks",
						"activity": {
							"number": 1,
							"unit": "action"
						},
						"entries": [
							"Each foe in the swarm's space takes {@damage 5d6} piercing damage (DC 30 basic Reflex) and is exposed to drain magic. This damage affects {@trait incorporeal} creatures as if it had the effects of a {@item ghost touch} property rune."
						]
					},
					{
						"name": "Soul Cage",
						"traits": [
							"divine",
							"incapacitation",
							"necromancy"
						],
						"entries": [
							"An {@trait incorporeal} {@trait undead} damaged by Frenzied Beaks must attempt a DC 30 Will save.",
							{
								"type": "successDegree",
								"entries": {
									"Critical Success": [
										"The undead is unaffected and is temporarily immune for 24 hours."
									],
									"Success": [
										"The undead takes a \u201310-foot status penalty to Speeds for 1 round."
									],
									"Failure": [
										"As success, but the undead is also {@condition immobilized} for 1 round, although it can attempt to {@action Escape} (DC 30)."
									],
									"Critical Failure": [
										"The undead is {@condition restrained} for 1 round. The algea can attempt to {@spell plane shift} with the {@condition restrained} creature even if that creature isn't willing, but an unwilling creature can attempt a Will save to resist {@spell plane shift}. If it succeeds, the algea plane shifts and leaves the {@trait incorporeal} creature behind, which is then no longer {@condition restrained}."
									]
								}
							}
						]
					}
				]
			},
			"hasImages": true
		},
		{
			"name": "Ioseff Xarwin",
			"source": "Mal",
			"page": 54,
			"description": "Male {@ancestry human} {@creature ghost}",
			"level": 9,
			"traits": [
				"unique",
				"ce",
				"medium",
				"ghost",
				"incorporeal",
				"spirit",
				"undead"
			],
			"perception": {
				"std": 16
			},
			"senses": [
				{
					"name": "darkvision"
				}
			],
			"languages": {
				"languages": [
					"aklo",
					"common",
					"infernal"
				]
			},
			"skills": {
				"arcana": {
					"std": 17
				},
				"astronomy lore": {
					"std": 21
				},
				"cheliax lore": {
					"std": 17
				},
				"deception": {
					"std": 19
				},
				"intimidation": {
					"std": 19
				},
				"occultism": {
					"std": 21
				},
				"society": {
					"std": 19
				},
				"stealth": {
					"std": 18
				}
			},
			"abilityMods": {
				"str": -5,
				"dex": 3,
				"con": 0,
				"int": 6,
				"wis": 3,
				"cha": 4
			},
			"defenses": {
				"ac": {
					"std": 29
				},
				"savingThrows": {
					"fort": {
						"std": 15
					},
					"ref": {
						"std": 18
					},
					"will": {
						"std": 18
					}
				},
				"hp": [
					{
						"hp": 112,
						"abilities": [
							"negative healing",
							"rejuvenation"
						]
					}
				],
				"immunities": [
					"death effects",
					"disease",
					"paralyzed",
					"poison",
					"precision",
					"unconscious"
				],
				"resistances": [
					{
						"name": "all damage",
						"amount": 10,
						"note": "except force, ghost touch, or positive, double resistance vs. non-magical"
					}
				]
			},
			"speed": {
				"fly": 25
			},
			"attacks": [
				{
					"range": "Melee",
					"traits": [
						"agile",
						"finesse",
						"magical",
						"reach <10 feet>"
					],
					"name": "bloody ectoplasmic lash",
					"attack": 19,
					"damage": "{@damage 2d8+7} negative"
				}
			],
			"spellcasting": [
				{
					"tradition": "occult",
					"type": "Innate",
					"DC": 28,
					"attack": 20,
					"entry": {
						"0": {
							"level": 5,
							"spells": [
								{
									"name": "daze"
								},
								{
									"name": "ghost sound"
								},
								{
									"name": "light"
								},
								{
									"name": "mage hand"
								},
								{
									"name": "telekinetic projectile"
								}
							]
						},
						"1": {
							"spells": [
								{
									"name": "command"
								},
								{
									"name": "fear"
								},
								{
									"name": "ray of enfeeblement"
								}
							]
						},
						"2": {
							"spells": [
								{
									"name": "gentle repose"
								},
								{
									"name": "mirror image"
								},
								{
									"name": "telekinetic maneuver"
								}
							]
						},
						"3": {
							"spells": [
								{
									"name": "dream message"
								},
								{
									"name": "paralyze"
								},
								{
									"name": "slow"
								}
							]
						},
						"4": {
							"spells": [
								{
									"name": "grim tendrils"
								},
								{
									"name": "nightmare"
								},
								{
									"name": "phantasmal killer"
								}
							]
						},
						"5": {
							"spells": [
								{
									"name": "banishment"
								},
								{
									"name": "summon entity"
								}
							]
						}
					}
				}
			],
			"rituals": [
				{
					"DC": 28,
					"rituals": [
						{
							"name": "extract brain",
							"source": "Mal"
						},
						{
							"name": "inveigle"
						}
					]
				}
			],
			"abilities": {
				"top": [
					{
						"name": "Site Bound",
						"generic": {
							"tag": "ability"
						}
					}
				],
				"mid": [
					{
						"name": "Recoil",
						"entries": [
							"If a character forcefully presents Fulvia's ring to Ioseff as an action with the {@trait manipulate} trait, he must attempt a DC 26 Will save he's thereafter immune to Recoil for 24 hours.",
							{
								"type": "successDegree",
								"entries": {
									"Critical Success": [
										"Ioseff is unaffected."
									],
									"Success": [
										"Ioseff takes {@damage 4d6} mental damage and is {@condition frightened||frightened 1}."
									],
									"Failure": [
										"Ioseff takes {@damage 8d6} mental damage and is {@condition frightened||frightened 2}."
									],
									"Critical Failure": [
										"Ioseff takes {@damage 8d6} mental damage, is {@condition frightened||frightened 2}, and is {@condition stunned||stunned 3}."
									]
								}
							}
						]
					},
					{
						"name": "Rejuvenation",
						"traits": [
							"divine",
							"necromancy"
						],
						"entries": [
							"See Putting Ioseff to Rest on page 55 for details on how to stop his ghost from rejuvenating."
						],
						"generic": {
							"tag": "ability",
							"add_hash": "Ghost"
						}
					},
					{
						"name": "Shame",
						"entries": [
							"Ioseff takes a \u20131 item penalty to attack rolls and saving throws against a character who carries Fulvia's ring (area {@b C13}). This penalty doubles to \u20132 against a character who wears Fulvia's ring. At the start of their turn, a character who possesses Fulvia's ring can attempt a secret DC 20 {@skill Perception} check; on a success, they sense a faint compulsion fueled by outrage to present Fulvia's ring to the ghost."
						]
					}
				],
				"bot": [
					{
						"name": "Incite Insurrection",
						"activity": {
							"number": 1,
							"unit": "reaction"
						},
						"trigger": "A creature within 30 feet of Ioseff fails a saving throw against one of his spells",
						"entries": [
							"Ioseff infuses the magic of his spell with the agonies of his own death. In addition to any effects caused by the triggering spell, the target must also attempt a DC 28 Fortitude save or contract internal insurrection at stage 1 (stage 2 on a critical failure); see page 67 for details of this eerie alien affliction."
						]
					},
					{
						"name": "Malevolent Possession",
						"activity": {
							"number": 2,
							"unit": "action"
						},
						"entries": [
							"As ghost, DC 28 Will save. A character who carries Fulvia's ring on their person gains a +4 item bonus to their save and treats the result of the save as one degree of success better than their rolled result. If Ioseff attempts to use this ability on a character who wears Fulvia's ring, he can attempt a {@skill Perception} check against the ring-wearer's {@skill Stealth} DC to notice the ring in time to avoid the attempt; on a success, he loses the two actions he took to make the attempt but avoids further effects. If he doesn't notice the ring and attempts to possess the ring-wearer, the ring-wearer automatically gains a critical success on their Will save, Ioseff is {@condition stunned||stunned 3}, and he can't use Malevolent Possession again for 24 hours."
						],
						"generic": {
							"tag": "ability"
						}
					},
					{
						"name": "Phantasmal Amputation",
						"activity": {
							"number": 1,
							"unit": "action"
						},
						"traits": [
							"necromancy",
							"occult"
						],
						"frequency": {
							"number": 1,
							"unit": "day"
						},
						"entries": [
							"Ioseff holds up the stump of his left arm, and the streaming blood begins to form a ghostly hand that he then uses to point out a humanoid creature within 30 feet. That creature must attempt a DC 28 Fortitude save.",
							{
								"type": "successDegree",
								"entries": {
									"Critical Success": [
										"The creature is {@condition sickened||sickened 1} by a sudden, agonizing pain in their left hand."
									],
									"Success": [
										"As critical success, but the creature also takes {@damage 2d6} slashing damage and is {@condition clumsy||clumsy 1} for 1 round as they feel as if their left hand just got lopped off by a hatchet."
									],
									"Failure": [
										"The creature is {@condition sickened||sickened 2}, takes {@damage 5d6} slashing damage, and is {@condition clumsy||clumsy 2} for 1 minute as they feel as if their left hand just got lopped off by a hatchet."
									],
									"Critical Failure": [
										"The PC is {@condition sickened||sickened 3} and takes {@damage 8d6} slashing damage and {@damage 2d6} bleed damage as their left hand appears to detach and fall to the floor before instantly decaying into bones. The PC is {@condition clumsy||clumsy 2} and {@condition wounded||wounded 1}. As soon as this {@condition wounded} condition is removed, the PC's hand miraculously returns and the {@condition clumsy} condition ends."
									]
								}
							}
						]
					}
				]
			}
		},
		{
			"name": "Ixirizmid",
			"source": "Mal",
			"page": 50,
			"description": "Variant {@creature mi-go|B3}",
			"level": 8,
			"traits": [
				"unique",
				"ne",
				"medium",
				"fungus"
			],
			"perception": {
				"std": 17
			},
			"senses": [
				{
					"name": "low-light vision,"
				},
				{
					"name": "tremorsense",
					"type": "precise",
					"unit": "feet",
					"number": 30
				}
			],
			"languages": {
				"languages": [
					"aklo",
					"common",
					"mi-go"
				]
			},
			"skills": {
				"acrobatics": {
					"std": 16
				},
				"arcana": {
					"std": 18
				},
				"athletics": {
					"std": 15
				},
				"deception": {
					"std": 17,
					"to {@action Impersonate}": 21
				},
				"medicine": {
					"std": 21
				},
				"occultism": {
					"std": 18
				},
				"religion": {
					"std": 17
				},
				"stealth": {
					"std": 16
				},
				"thievery": {
					"std": 16
				}
			},
			"abilityMods": {
				"str": 3,
				"dex": 6,
				"con": 4,
				"int": 6,
				"wis": 5,
				"cha": 3
			},
			"defenses": {
				"ac": {
					"std": 26
				},
				"savingThrows": {
					"fort": {
						"std": 14
					},
					"ref": {
						"std": 18
					},
					"will": {
						"std": 17
					}
				},
				"hp": [
					{
						"hp": 170
					}
				],
				"immunities": [
					"cold"
				],
				"weaknesses": [
					{
						"name": "slashing",
						"amount": 5
					}
				]
			},
			"speed": {
				"walk": 25,
				"fly": 40
			},
			"attacks": [
				{
					"range": "Melee",
					"traits": [
						"agile",
						"finesse"
					],
					"name": "claw",
					"attack": 18,
					"damage": "{@damage 2d8+5} slashing plus Grab"
				}
			],
			"rituals": [
				{
					"rituals": [
						{
							"name": "extract brain",
							"source": "Mal"
						}
					]
				}
			],
			"abilities": {
				"mid": [
					{
						"name": "No Breath",
						"entries": [
							"Ixirizmid doesn't breathe and is immune to effects that require breathing (such as an {@trait inhaled} {@trait poison})."
						]
					}
				],
				"bot": [
					{
						"name": "Clever Disguises",
						"entries": [
							"Ixirizmid can use {@skill Deception} to impersonate any Medium humanoid creature, although creating such a disguise takes 1 hour. They can't impersonate a specific individual with this ability."
						]
					},
					{
						"name": "Eviscerate",
						"activity": {
							"number": 1,
							"unit": "action"
						},
						"traits": [
							"manipulate"
						],
						"entries": [
							"Ixirizmid performs a swift and painful surgery on a creature it has {@condition grabbed} or {@condition restrained}, or who's otherwise {@condition immobilized}. They roll a {@skill Medicine} check against the target's Fortitude DC. Regardless of the result, the target then becomes temporarily immune to Eviscerate for 24 hours.",
							{
								"type": "successDegree",
								"entries": {
									"Critical Success": [
										"The target takes {@damage 8d6} slashing damage, is {@condition slowed||slowed 1} for 1 round, and becomes {@condition clumsy||clumsy 1}, {@condition enfeebled||enfeebled 1}, or {@condition stupefied||stupefied 1} (the mi-go chooses) for 24 hours."
									],
									"Success": [
										"The target takes {@damage 5d6} slashing damage and is {@condition slowed||slowed 1} for 1 round by the pain."
									],
									"Failure": [
										"The target takes {@damage 3d6} slashing damage."
									],
									"Critical Failure": [
										"The target takes no damage."
									]
								}
							}
						]
					},
					{
						"name": "Sneak Attack",
						"entries": [
							"Ixirizmid deals an additional {@damage 1d6} precision damage to {@condition flat-footed} creatures."
						],
						"generic": {
							"tag": "ability"
						}
					}
				]
			}
		},
		{
			"name": "Yianyin",
			"source": "Mal",
			"page": 49,
			"description": "Variant {@creature catrina|B2|catrina psychopomp}",
			"perception": {
				"std": 16
			},
			"senses": [
				{
					"name": "darkvision"
				},
				{
					"name": "lifesense",
					"range": {
						"number": 60,
						"unit": "feet"
					}
				}
			],
			"level": 7,
			"traits": [
				"unique",
				"ne",
				"medium",
				"monitor",
				"psychopomp"
			],
			"languages": {
				"languages": [
					"abyssal",
					"celestial",
					"infernal",
					"requian"
				],
				"abilities": [
					"telepathy 120 feet",
					"{@spell tongues}"
				]
			},
			"skills": {
				"acrobatics": {
					"std": 17
				},
				"boneyard lore": {
					"std": 16
				},
				"diplomacy": {
					"std": 17
				},
				"intimidation": {
					"std": 17
				},
				"medicine": {
					"std": 16
				},
				"occultism": {
					"std": 14
				},
				"religion": {
					"std": 16
				}
			},
			"abilityMods": {
				"str": 0,
				"dex": 6,
				"con": 5,
				"int": 3,
				"wis": 5,
				"cha": 6
			},
			"defenses": {
				"ac": {
					"std": 25
				},
				"savingThrows": {
					"fort": {
						"std": 14
					},
					"ref": {
						"std": 17
					},
					"will": {
						"std": 16
					},
					"abilities": [
						"+1 status to all saves vs. magic"
					]
				},
				"hp": [
					{
						"hp": 115
					}
				],
				"immunities": [
					"death effects",
					"disease"
				],
				"resistances": [
					{
						"name": "negative",
						"amount": 7
					},
					{
						"name": "poison",
						"amount": 7
					}
				]
			},
			"speed": {
				"walk": 25
			},
			"attacks": [
				{
					"range": "Melee",
					"traits": [
						"agile",
						"finesse"
					],
					"name": "fist",
					"attack": 18,
					"damage": "{@damage 2d8+2} bludgeoning plus corrupted touch"
				}
			],
			"spellcasting": [
				{
					"tradition": "occult",
					"type": "Innate",
					"DC": 25,
					"entry": {
						"0": {
							"level": 4,
							"spells": [
								{
									"name": "dancing lights"
								}
							]
						},
						"2": {
							"spells": [
								{
									"name": "invisibility",
									"amount": "at will",
									"notes": [
										"self only"
									]
								}
							]
						},
						"3": {
							"spells": [
								{
									"name": "illusory disguise"
								}
							]
						},
						"4": {
							"spells": [
								{
									"name": "confusion"
								},
								{
									"name": "phantasmal killer"
								}
							]
						},
						"constant": {
							"5": {
								"spells": [
									{
										"name": "tongues"
									}
								]
							}
						}
					}
				}
			],
			"abilities": {
				"mid": [
					{
						"name": "Unnerving Presence",
						"traits": [
							"aura",
							"divine",
							"fear",
							"emotion",
							"enchantment",
							"incapacitation"
						],
						"entries": [
							"30 feet. A creature that begins its turn within the aura must attempt a DC 22 Will save.",
							{
								"type": "successDegree",
								"entries": {
									"Critical Success": [
										"The creature is unaffected and becomes temporarily immune to unnerving presence for 24 hours."
									],
									"Success": [
										"The creature's attack rolls take a \u20131 status penalty for 1 round."
									],
									"Failure": [
										"The creature feels Yianyin's eyeless gaze upon them but knows that something far more dangerous and monstrous watches them through those empty sockets. The overwhelming presence of this alien intelligence causes the creature to become {@condition slowed||slowed 1} for 1 round as they shake and tremble with fear."
									],
									"Critical Failure": [
										"As failure, but the creature is instead {@condition stunned||stunned 1} and knows the name of what watches from those empty eyes: Tchekuth."
									]
								}
							}
						]
					}
				],
				"bot": [
					{
						"activity": {
							"number": 1,
							"unit": "action"
						},
						"traits": [
							"divine",
							"enchantment",
							"incapacitation",
							"mental"
						],
						"entries": [
							"The catrina telepathically compels a creature within 30 feet to approach and allow the catrina to kiss them, in preparation for using Kiss of Death. The target must attempt a {@dc 25} Will save.",
							{
								"type": "successDegree",
								"entries": {
									"Success": "The creature is unaffected and is temporarily immune to Compel Condemned for 24 hours.",
									"Failure": "The creature must spend each of its actions to move closer to the catrina as quickly as possible, while avoiding obvious dangers. If the compelled creature is adjacent to the catrina, it stays still and doesn't act. If the creature takes any damage, the effect ends and the creature is temporarily immune to Compel Condemned for 24 hours. This effect lasts for 1 round, but if the catrina uses this ability again on subsequent rounds, it extend the duration by 1 round for all affected creatures.",
									"Critical Failure": "As failure, but damage does not end the effect."
								}
							}
						],
						"name": "Compel Condemned"
					},
					{
						"name": "Corrupted Touch",
						"entries": [
							"Yianyin's Strikes deal {@damage 2d6} negative damage to living creatures. A creature critically hit by Yianyin's {@action Strike} must attempt a DC 18 Fortitude save or become {@condition drained||drained 1} ({@condition drained||drained 2} on a critical failure) as rot spreads throughout their flesh."
						]
					},
					{
						"activity": {
							"number": 2,
							"unit": "action"
						},
						"traits": [
							"death",
							"divine",
							"manipulate",
							"necromancy"
						],
						"entries": [
							"The catrina gives a long, passionate kiss to an {@condition unconscious} or willing creature, dealing {@damage 4d6} negative damage.",
							"Any creature damaged by the same catrina's Kiss of Death for 3 consecutive rounds becomes {@condition unconscious} and is {@condition dying 1}."
						],
						"name": "Kiss of Death"
					}
				]
			}
		},
		{
			"name": "Esobok Ghouls",
			"source": "Mal",
			"page": 46,
			"description": "Variant {@creature ghoul}",
			"level": 5,
			"traits": [
				"rare",
				"ce",
				"medium",
				"ghoul",
				"undead"
			],
			"perception": {
				"std": 14
			},
			"senses": [
				{
					"name": "darkvision"
				},
				{
					"name": "lifesense",
					"range": {
						"unit": "feet",
						"number": 60
					}
				},
				{
					"name": "scent",
					"type": "imprecise",
					"range": {
						"unit": "feet",
						"number": 60
					}
				}
			],
			"languages": {
				"languages": [
					"abyssal",
					"celestial",
					"infernal",
					"requian"
				]
			},
			"skills": {
				"acrobatics": {
					"std": 13
				},
				"athletics": {
					"std": 12
				},
				"intimidation": {
					"std": 11
				},
				"religion": {
					"std": 6
				},
				"stealth": {
					"std": 13
				},
				"survival": {
					"std": 12
				}
			},
			"abilityMods": {
				"str": 3,
				"dex": 4,
				"con": 4,
				"int": -3,
				"wis": 3,
				"cha": 2
			},
			"defenses": {
				"ac": {
					"std": 21
				},
				"savingThrows": {
					"fort": {
						"std": 15
					},
					"ref": {
						"std": 13
					},
					"will": {
						"std": 10
					}
				},
				"hp": [
					{
						"hp": 90,
						"abilities": [
							"negative healing"
						]
					}
				],
				"immunities": [
					"death effects",
					"disease",
					"paralyzed",
					"poison",
					"unconscious"
				]
			},
			"speed": {
				"walk": 30
			},
			"attacks": [
				{
					"range": "Melee",
					"traits": [
						"magical"
					],
					"name": "jaws",
					"attack": 14,
					"damage": "{@dice 1d10+7} plus corrupted touch, ghoul fever, and paralysis"
				},
				{
					"range": "Melee",
					"traits": [
						"agile",
						"magical"
					],
					"name": "claw",
					"attack": 14,
					"damage": "{@damage 1d6+7} slashing plus corrupted touch and paralysis"
				}
			],
			"spellcasting": [
				{
					"tradition": "divine",
					"type": "Innate",
					"DC": 22,
					"entry": {
						"2": {
							"spells": [
								{
									"name": "invisibility",
									"amount": 3,
									"notes": [
										"self only"
									]
								}
							]
						}
					}
				}
			],
			"abilities": {
				"bot": [
					{
						"name": "Pounce",
						"activity": {
							"number": 1,
							"unit": "action"
						},
						"entries": [
							"The esobok ghoul {@action Stride||Strides} and then makes a claw {@action Strike}. If it began this action {@condition hidden}, it remains {@condition hidden} until after the {@action Strike}."
						]
					},
					{
						"activity": {
							"number": 1,
							"unit": "action"
						},
						"traits": [
							"manipulate"
						],
						"requirements": "The ghoul is adjacent to the corpse of a creature that died within the last hour.",
						"entries": [
							"The ghoul regains {@dice 3d6} Hit Points. It can regain Hit Points from any given corpse only once."
						],
						"name": "Consume Flesh"
					},
					{
						"name": "Corrupted Touch",
						"entries": [
							"An esobok ghoul's {@action Strike||Strikes} deal {@damage 1d6} negative damage to living creatures. A creature critically hit by an esobok ghoul's {@action Strike} must attempt a DC 18 Fortitude save or become {@condition drained||drained 1} ({@condition drained||drained 2} on a critical failure) as rot spreads throughout their flesh."
						]
					},
					{
						"type": "affliction",
						"savingThrow": "Fortitude",
						"DC": 22,
						"stages": [
							{
								"stage": 1,
								"entry": "carrier with no ill effect",
								"duration": "1 day"
							},
							{
								"stage": 2,
								"entry": "{@damage 2d6} negative damage and regains half as many Hit Points from all healing",
								"duration": "1 day"
							},
							{
								"stage": 3,
								"entry": "as stage 2",
								"duration": "1 day"
							},
							{
								"stage": 4,
								"entry": "{@damage 2d6} negative damage and gains no benefit from healing",
								"duration": "1 day"
							},
							{
								"stage": 5,
								"entry": "as stage 4",
								"duration": "1 day"
							},
							{
								"stage": 6,
								"entry": "dead, and rises as a {@creature ghoul|b1} the next midnight"
							}
						],
						"name": "Ghoul Fever"
					},
					{
						"traits": [
							"incapacitation",
							"occult",
							"necromancy"
						],
						"entries": [
							"Any living, non-elf creature hit by a ghoul's attack must succeed at a {@dc 22} Fortitude save or become {@condition paralyzed}. It can attempt a new save at the end of each of its turns, and the DC cumulatively decreases by 1 on each such save."
						],
						"name": "Paralysis"
					}
				]
			}
		},
		{
			"name": "Xarwin's Manifestation",
			"source": "Mal",
			"page": 43,
			"description": "Variant {@creature wraith}",
			"level": 7,
			"traits": [
				"unique",
				"ce",
				"medium",
				"incorporeal",
				"undead",
				"wraith"
			],
			"perception": {
				"std": 14
			},
			"senses": [
				{
					"name": "darkvision"
				},
				{
					"name": "lifesense",
					"range": {
						"unit": "feet",
						"number": 60
					}
				}
			],
			"languages": {
				"languages": [
					"aklo",
					"common",
					"infernal"
				]
			},
			"skills": {
				"acrobatics": {
					"std": 14
				},
				"intimidation": {
					"std": 17
				},
				"stealth": {
					"std": 16
				}
			},
			"abilityMods": {
				"str": -5,
				"dex": 3,
				"con": 0,
				"int": 6,
				"wis": 3,
				"cha": 4
			},
			"defenses": {
				"ac": {
					"std": 24
				},
				"savingThrows": {
					"fort": {
						"std": 11
					},
					"ref": {
						"std": 14
					},
					"will": {
						"std": 16
					},
					"abilities": [
						"+1 status to all saves vs positive"
					]
				},
				"hp": [
					{
						"hp": 90,
						"abilities": [
							"negative healing"
						]
					}
				],
				"immunities": [
					"death effects",
					"disease",
					"paralyzed",
					"poison",
					"precision",
					"unconscious"
				],
				"resistances": [
					{
						"name": "all",
						"amount": 5,
						"note": "except force, ghost touch, or positive; double resistance vs. non-magical)"
					}
				]
			},
			"speed": {
				"fly": 40
			},
			"attacks": [
				{
					"range": "Melee",
					"traits": [
						"finesse"
					],
					"name": "spectral hand",
					"attack": 17,
					"damage": "{@damage 2d8+7} negative plus drain memory"
				}
			],
			"abilities": {
				"top": [
					{
						"name": "Manor Bound",
						"entries": [
							"The manifestation can't leave Xarwin Manor or the dungeons below."
						]
					}
				],
				"mid": [
					{
						"name": "Recoil",
						"entries": [
							"If a character forcefully presents Fulvia's ring to Xarwin's manifestation as an action with the {@trait manipulate} trait, he must attempt a DC 26 Will save.",
							{
								"type": "successDegree",
								"entries": {
									"Critical Success": [
										"Xarwin's manifestation is unaffected."
									],
									"Success": [
										"Xarwin's manifestation takes {@damage 4d6} mental damage and is {@condition frightened||frightened 1}."
									],
									"Failure": [
										"Xarwin's manifestation takes {@damage 8d6} mental damage, is {@condition frightened||frightened 2}, and flees as long as he remains {@condition frightened}."
									],
									"Critical Failure": [
										"Xarwin's manifestation is destroyed."
									]
								}
							}
						]
					}
				],
				"bot": [
					{
						"name": "Drain Memory",
						"traits": [
							"necromancy",
							"occult"
						],
						"entries": [
							"When the manifestation damages a living creature with its spectral hand {@action Strike}, the manifestation gains 5 temporary Hit Points, and the target must succeed at a DC 23 Fortitude save or become {@condition stupefied||stupefied 1}. Each time it deals damage to a creature, that creature's {@condition stupefied} condition increases by 1 on a failed save, to a maximum of {@condition stupefied||stupefied 4}."
						]
					},
					{
						"name": "Haunting Touch",
						"entries": [
							"When the manifestation critically hits a creature with its spectral hand {@action Strike}, the creature's {@condition malevolence|Mal} condition value increases by 1."
						]
					}
				]
			}
		},
		{
			"name": "Undead Brain Collector",
			"source": "Mal",
			"page": 42,
			"description": "Variant {@creature brain collector}",
			"perception": {
				"std": 17
			},
			"senses": [
				{
					"name": "darkvision"
				}
			],
			"level": 7,
			"traits": [
				"unique",
				"ce",
				"large",
				"aberration",
				"undead"
			],
			"languages": {
				"languages": [
					"abyssal",
					"aklo",
					"common",
					"draconic",
					"protean",
					"undercommon"
				],
				"abilities": [
					"telepathy 100 feet"
				]
			},
			"skills": {
				"acrobatics": {
					"std": 16
				},
				"athletics": {
					"std": 17
				},
				"occultism": {
					"std": 12
				},
				"stealth": {
					"std": 16
				}
			},
			"abilityMods": {
				"str": 6,
				"dex": 3,
				"con": 5,
				"int": -1,
				"wis": 4,
				"cha": 0
			},
			"defenses": {
				"ac": {
					"std": 24
				},
				"savingThrows": {
					"fort": {
						"std": 18
					},
					"ref": {
						"std": 12
					},
					"will": {
						"std": 15
					},
					"abilities": [
						"+1 status to all saves vs. magic"
					]
				},
				"hp": [
					{
						"hp": 130,
						"abilities": [
							"negative healing"
						]
					}
				],
				"immunities": [
					"death effects",
					"disease",
					"paralyzed",
					"poison",
					"unconscious"
				]
			},
			"speed": {
				"walk": 25
			},
			"attacks": [
				{
					"range": "Melee",
					"name": "jaws",
					"attack": 18,
					"damage": "{@damage 2d10+8} piercing plus mind-rotting toxin"
				},
				{
					"range": "Melee",
					"traits": [
						"agile"
					],
					"name": "claw",
					"attack": 18,
					"damage": "{@damage 2d8+8} slashing"
				}
			],
			"abilities": {
				"mid": [
					{
						"name": "Absorb Phantom Brain",
						"activity": {
							"number": 1,
							"unit": "reaction"
						},
						"traits": [
							"necromancy"
						],
						"trigger": "The undead brain collector possesses at least 1 phantom brain after using Brainlash",
						"entries": [
							"The undead brain collector absorbs {@dice 1d4} of its phantom brains, gaining {@dice 1d8} temporary hit points for each brain it absorbed."
						]
					}
				],
				"bot": [
					{
						"name": "Brainlash",
						"activity": {
							"number": 2,
							"unit": "action"
						},
						"traits": [
							"mental",
							"necromancy",
							"occult"
						],
						"entries": [
							"The undead brain collector extrudes a writhing tangle of ectoplasm from its bursted brain blisters. These ectoplasmic strands lash out at all living targets within 30 feet. Targets in this area must attempt a DC 25 Will save. After the undead brain collector uses this ability, seven phantom brains glow and shimmer where its brain blisters once were. It can't use Brainlash again until all seven phantom brains are Absorbed.",
							{
								"type": "successDegree",
								"entries": {
									"Critical Success": [
										"The creature is unaffected."
									],
									"Success": [
										"The creature takes {@damage 4d6} mental damage."
									],
									"Failure": [
										"The creature takes {@damage 8d6} mental damage."
									],
									"Critical Failure": [
										"The creature takes {@damage 8d6} mental damage and is {@condition confused}."
									]
								}
							}
						]
					},
					{
						"type": "affliction",
						"name": "Mind-Rotting Toxin",
						"traits": [
							"poison"
						],
						"DC": 25,
						"savingThrow": "Fortitude",
						"maxDuration": "6 rounds",
						"stages": [
							{
								"stage": 1,
								"entry": "{@damage 1d6} negative and {@condition stupefied||stupefied 1}",
								"duration": "1 round"
							},
							{
								"stage": 2,
								"entry": "{@damage 1d6} negative, {@condition stupefied||stupefied 1}, and {@condition slowed||slowed 1}",
								"duration": "1 round"
							},
							{
								"stage": 3,
								"entry": "{@damage 2d6} negative, {@condition stupefied||stupefied 2}, and {@condition slowed||slowed 1}",
								"duration": "1 round"
							}
						]
					}
				]
			}
		},
		{
			"name": "Corrupted Nosois",
			"source": "Mal",
			"page": 41,
			"description": "Variant {@creature nosoi}",
			"level": 2,
			"traits": [
				"rare",
				"ne",
				"tiny",
				"monitor",
				"psychopomp"
			],
			"perception": {
				"std": 8
			},
			"senses": [
				{
					"name": "darkvision"
				},
				{
					"name": "lifesense",
					"range": {
						"unit": "feet",
						"number": 60
					}
				}
			],
			"languages": {
				"languages": [
					"abyssal",
					"celestial",
					"infernal",
					"requian"
				]
			},
			"skills": {
				"acrobatics": {
					"std": 8
				},
				"stealth": {
					"std": 8
				}
			},
			"abilityMods": {
				"str": -1,
				"dex": 3,
				"con": 1,
				"int": 1,
				"wis": 2,
				"cha": 3
			},
			"defenses": {
				"ac": {
					"std": 18
				},
				"savingThrows": {
					"fort": {
						"std": 6
					},
					"ref": {
						"std": 10
					},
					"will": {
						"std": 8
					}
				},
				"hp": [
					{
						"hp": 28,
						"abilities": [
							"negative healing"
						]
					}
				],
				"immunities": [
					"death effects",
					"disease"
				],
				"resistances": [
					{
						"name": "negative",
						"amount": 3
					}
				]
			},
			"speed": {
				"walk": 15,
				"fly": 40
			},
			"attacks": [
				{
					"range": "Melee",
					"traits": [
						"finesse",
						"magical"
					],
					"name": "beak",
					"attack": 8,
					"damage": "{@damage 1d4+1} piercing plus corrupted touch"
				}
			],
			"abilities": {
				"top": [
					{
						"traits": [
							"divination",
							"divine"
						],
						"entries": [
							"A psychopomp senses the vital essence of living and undead creatures within the listed range."
						],
						"name": "Lifesense",
						"generic": {
							"tag": "ability",
							"name": "Lifesense",
							"source": "B1",
							"page": "abilities.html",
							"hash": "lifesense_b1"
						}
					}
				],
				"bot": [
					{
						"name": "Corrupted Touch",
						"entries": [
							"A corrupted nosoi's {@action Strike||Strikes} deal {@damage 1d6} negative damage to living creatures. A creature critically hit by a corrupted nosoi's {@action Strike} must attempt a DC 18 Fortitude save or become {@condition drained||drained 1} ({@condition drained||drained 2} on a critical failure) as rot spreads through their flesh."
						]
					},
					{
						"name": "Haunting Melody",
						"activity": {
							"number": 1,
							"unit": "action"
						},
						"traits": [
							"auditory",
							"concentrate",
							"divine",
							"enchantment",
							"incapacitation",
							"mental"
						],
						"entries": [
							"As psychopomp, but those who are targeted instead hear the refrain mentioned above in their native language, rather than an entrancing song."
						]
					}
				]
			}
		},
		{
			"name": "Haunted Nosoi",
			"source": "Mal",
			"page": 40,
			"description": "Variant {@creature nosoi}",
			"level": 2,
			"traits": [
				"unique",
				"n",
				"tiny",
				"monitor",
				"psychopomp",
				"undead"
			],
			"perception": {
				"std": 8
			},
			"senses": [
				{
					"name": "darkvision"
				},
				{
					"name": "lifesense",
					"range": {
						"unit": "feet",
						"number": 60
					}
				}
			],
			"languages": {
				"notes": [
					"truespeech"
				]
			},
			"skills": {
				"acrobatics": {
					"std": 8
				}
			},
			"abilityMods": {
				"str": -1,
				"dex": 3,
				"con": 1,
				"int": -3,
				"wis": 2,
				"cha": 3
			},
			"defenses": {
				"ac": {
					"std": 18
				},
				"savingThrows": {
					"fort": {
						"std": 6
					},
					"ref": {
						"std": 10
					},
					"will": {
						"std": 8
					}
				},
				"hp": [
					{
						"hp": 28
					}
				],
				"immunities": [
					"death effects",
					"disease",
					"paralyzed",
					"poison",
					"unconscious"
				],
				"weaknesses": [
					{
						"name": "slashing",
						"amount": 3
					}
				],
				"resistances": [
					{
						"name": "negative",
						"amount": 3
					}
				]
			},
			"speed": {
				"walk": 15,
				"fly": 40
			},
			"attacks": [
				{
					"range": "Melee",
					"traits": [
						"finesse",
						"magical"
					],
					"name": "beak",
					"attack": 8,
					"damage": "{@damage 1d4+1} piercing"
				}
			],
			"abilities": {
				"top": [
					{
						"traits": [
							"divination",
							"divine"
						],
						"entries": [
							"A psychopomp senses the vital essence of living and undead creatures within the listed range."
						],
						"name": "Lifesense",
						"generic": {
							"tag": "ability",
							"name": "Lifesense",
							"source": "B1",
							"page": "abilities.html",
							"hash": "lifesense_b1"
						}
					},
					{
						"name": "Truespeech",
						"entries": [
							"The haunted nosoi speaks in {@language Requian|B1}, the language of psychopomps, but all creatures hear its words in their native languages."
						]
					}
				],
				"mid": [
					{
						"name": "Vengeful Burst",
						"activity": {
							"number": 1,
							"unit": "reaction"
						},
						"traits": [
							"divine",
							"necromancy"
						],
						"trigger": "The haunted nosoi is destroyed or it enters a square adjacent to a corrupted psychopomp in area {@b D5}",
						"entries": [
							"The haunted nosoi dies as it explodes into a burst of positive energy. This heals all living creatures within 10 feet for {@dice 3d6} damage, and if triggered in area {@b D5}, the Vengeful Burst deals {@damage 2d12} negative damage to any corrupted psychopomps in that area (DC 18 basic Will save)."
						]
					}
				]
			}
		},
		{
			"name": "Anitoli Nostraema",
			"source": "Mal",
			"page": 33,
			"description": "Variant {@creature attic whisperer|B2}",
			"level": 6,
			"traits": [
				"unique",
				"ne",
				"small",
				"undead"
			],
			"perception": {
				"std": 15
			},
			"senses": [
				{
					"name": "darkvision"
				}
			],
			"languages": {
				"languages": [
					"aklo",
					"common"
				]
			},
			"skills": {
				"deception": {
					"std": 14
				},
				"occultism": {
					"std": 13
				},
				"stealth": {
					"std": 15
				}
			},
			"abilityMods": {
				"str": 0,
				"dex": 5,
				"con": 2,
				"int": 3,
				"wis": 5,
				"cha": 4
			},
			"defenses": {
				"ac": {
					"std": 23
				},
				"savingThrows": {
					"fort": {
						"std": 12
					},
					"ref": {
						"std": 17
					},
					"will": {
						"std": 15
					}
				},
				"hp": [
					{
						"hp": 95,
						"abilities": [
							"negative healing"
						]
					}
				],
				"immunities": [
					"death effects",
					"disease",
					"paralyzed",
					"poison",
					"unconscious"
				]
			},
			"speed": {
				"walk": 20
			},
			"attacks": [
				{
					"range": "Melee",
					"traits": [
						"agile",
						"finesse"
					],
					"name": "jaws",
					"attack": 17,
					"damage": "{@damage 3d8} piercing plus steal breath"
				},
				{
					"range": "Melee",
					"traits": [
						"agile"
					],
					"name": "bony hand",
					"attack": 17,
					"damage": "{@damage 2d12} negative plus steal voice"
				}
			],
			"abilities": {
				"mid": [
					{
						"traits": [
							"auditory",
							"aura",
							"emotion",
							"enchantment",
							"mental",
							"occult"
						],
						"entries": [
							"10 feet. An attic whisperer enshrouds itself in a tapestry of stolen voices. Each living creature that enters or starts their turn in the aura must succeed at a {@dc 21} Will save or the unnerving, bitter sobs render them distraught and they become {@condition stupefied 1} for as long as they remain within the aura. A creature that succeeds is temporarily immune for 1 hour. The attic whisperer can activate or deactivate the aura with a single free action, which has the {@trait concentrate} trait."
						],
						"name": "Aura of Sobs"
					},
					{
						"activity": {
							"number": 1,
							"unit": "reaction"
						},
						"trigger": "A creature with an active {@trait emotion} effect enters an attic whisperer's aura of sobs",
						"entries": [
							"The attic whisperer attempts to counteract the {@trait emotion} effect, with a counteract modifier of +13."
						],
						"name": "Whispered Despair"
					}
				],
				"bot": [
					{
						"traits": [
							"curse",
							"incapacitation",
							"necromancy",
							"occult"
						],
						"entries": [
							"The attic whisperer siphons the breath from living creatures, sapping their strength. A living creature hit by a jaws {@action Strike} must attempt a {@dc 24} Fortitude save.",
							{
								"type": "successDegree",
								"entries": {
									"Critical Success": "The target is unaffected.",
									"Success": "The target is {@condition enfeebled 1} for 1 round.",
									"Failure": "The target is {@condition enfeebled 1} for 24 hours and {@condition fatigued}.",
									"Critical Failure": "The target is {@condition enfeebled 1} for 24 hours, is {@condition fatigued}, and falls {@condition unconscious}."
								}
							}
						],
						"name": "Steal Breath"
					},
					{
						"traits": [
							"curse",
							"necromancy",
							"occult"
						],
						"entries": [
							"When an attic whisperer hits a living creature with a bony hand {@action Strike}, it tries to pull the victim's voice into its aura. The victim must attempt a {@dc 24} Will save.",
							{
								"type": "successDegree",
								"entries": {
									"Critical Success": "The target is unaffected.",
									"Success": "The target's voice is weak for 1 minute. Anytime it attempts an action with the {@trait auditory} trait, it must succeed at a DC {@flatDC 5} flat check or the action is lost.",
									"Failure": "The target loses the ability to speak for 1 hour, until the curse is removed, or until the attic whisperer is destroyed, whichever comes first. During this time, the attic whisperer can perfectly mimic the target's voice, and the target takes a \u20132 circumstance penalty to saving throws against that attic whisperer's aura of sobs.",
									"Critical Failure": "As failure, but the effects lasts until the attic whisperer is destroyed or the curse is removed."
								}
							}
						],
						"name": "Steal Voice"
					}
				]
			}
		},
		{
			"name": "Nils Kelveken",
			"source": "Mal",
			"page": 23,
			"description": "Variant {@creature skeletal champion}",
			"level": 5,
			"traits": [
				"unique",
				"ce",
				"medium",
				"skeleton",
				"undead"
			],
			"perception": {
				"std": 13
			},
			"senses": [
				{
					"name": "darkvision"
				}
			],
			"languages": {
				"languages": [
					"common",
					"necril"
				]
			},
			"skills": {
				"acrobatics": {
					"std": 11
				},
				"athletics": {
					"std": 12
				},
				"crafting": {
					"std": 11
				},
				"intimidation": {
					"std": 11
				},
				"stealth": {
					"std": 13
				}
			},
			"abilityMods": {
				"str": 5,
				"dex": 4,
				"con": 2,
				"int": 0,
				"wis": 4,
				"cha": 2
			},
			"items": [
				"hammer",
				"hand drill",
				"leather carpenter's apron (functions as leather armor)",
				"key ring (contains keys to all non-secret doors on the ground floor)"
			],
			"defenses": {
				"ac": {
					"std": 23
				},
				"savingThrows": {
					"fort": {
						"std": 9
					},
					"ref": {
						"std": 15
					},
					"will": {
						"std": 13
					}
				},
				"hp": [
					{
						"hp": 55,
						"abilities": [
							"negative healing"
						]
					}
				],
				"immunities": [
					"death effects",
					"disease",
					"paralyzed",
					"poison",
					"unconscious"
				],
				"resistances": [
					{
						"name": "cold",
						"amount": 5
					},
					{
						"name": "electricity",
						"amount": 5
					},
					{
						"name": "fire",
						"amount": 5
					},
					{
						"name": "piercing",
						"amount": 5
					},
					{
						"name": "slashing",
						"amount": 5
					}
				]
			},
			"speed": {
				"walk": 25
			},
			"attacks": [
				{
					"range": "Melee",
					"name": "hand drill",
					"attack": 14,
					"damage": "{@damage 1d6+7} piercing plus {@damage 2d6} negative"
				}
			],
			"abilities": {
				"bot": [
					{
						"name": "Drill Deeper",
						"activity": {
							"number": 1,
							"unit": "action"
						},
						"traits": [
							"manipulate"
						],
						"requirements": "Nils Kelveken hit a creature with a hand drill {@action Strike} with his previous action",
						"entries": [
							"Nils grabs the drill and twists, drilling deeper into the victim. He automatically deals {@damage 1d8} piercing damage, and the creature being drilled into must succeed at a DC 22 Fortitude save to avoid taking an additional {@damage 1d6} {@condition persistent damage||persistent bleed damage} ({@dice 2d6} on a critical failure)."
						]
					},
					{
						"name": "I Seen What Ye Did!",
						"activity": {
							"number": 1,
							"unit": "action"
						},
						"traits": [
							"auditory",
							"emotion",
							"enchantment",
							"fear",
							"linguistic",
							"mental",
							"occult"
						],
						"entries": [
							"Nils Strides up to his speed toward a target within 30 feet, shrieking \"I seen what ye did! \" at them as he approaches. The target must attempt a DC 22 Will save.",
							{
								"type": "successDegree",
								"entries": {
									"Critical Success": [
										"The target is unaffected."
									],
									"Success": [
										"The target becomes disturbed at what Nils might have seen and becomes {@condition frightened||frightened 1}."
									],
									"Failure": [
										"As success, but the target is {@condition frightened||frightened 2}."
									],
									"Critical Failure": [
										"The target falls into a phantasmagoric nightmare state where time seems to slow down as they can think of nothing but running away, yet as fast as they try to flee, Nils can catch up with ease. The target is {@condition slowed||slowed 2} at the start of its next turn and {@condition fleeing} until the end of its next turn."
									]
								}
							}
						]
					}
				]
			}
		}
	]
}
