***[OLES]*** Done:
-------------------------
        *   PS for everything even for R1           (?)
        *   OPT:        one pass detail textures
        *   NF:         d-lighting
                hemisphere
                    - xrLC tesselation
                    - EQ-ps:            base * (diffuse.rgb + lmap*diffuse.a)
                    - EQ-vs-light:      diffuse.rgb = (lights(pos,norm) + fonarik(s) + hemi_color*diffuse.a), diffuse.a = lmap_scale
                    - EQ-vs-fog:        ???
                    - VS for everything
                    - PS for everything
                    - 32bit normals for everything
                    - 16bit lmap-TC for level
                    - LMAP geom:    3*4(pos) + 4(norm.hemi) + 2*4(tc0) + 2*2(tc1)                   = 28bytes = ~ideal
                    - VLIGHT geom:  3*4(pos) + 4(norm)      + 2*4(tc0) + 4(diffuse.rgb + hemi)      = 28bytes = ~ideal
        *   xrLC - hemisphere (R1)
        *     level.details
        *      
        *   MEM:        wallmarks shouldn't use connectivity        ( - 16 bytes per CFORM triangle)
        *   MEM:        / level.details
        *   MEM:        string-docking / sharing
        *   OPT+MEM:    C++ LUA + xr_malloc, etc.
        *   OPT:        xrRenderR1/R2 - statistical flow analysis LOG (datch levels - yarigra, etc.)
        *   OPT:        move 90% of per-object info/calc into per-slot (vis-detection, etc)

    bugs/features:
        *   BUG:        models/model_trans          - 
        *   BUG:        vert_aref                   - 
        *   BUG:        5-color-lods

***[OLES]*** Done:
-------------------------
        *   BUG:           ( )
        *   OPT:        ref-str for constant lookups
        *   OPT+MEM:    Animation sharing
        *   NEW:        
        *   NEW:        sub-rendering
        *   NEW:        projective texturing in ps1_1
        *   BUG:        projector -
        *   NEW:        sound cache
        *   NEW:        R1/R2 shared scene-graph
        *   NEW:        scripted shaders
        *   NEW:        4tap shadow filter
        *   OPT:        fast pixel correct projection
        *   NEW:        4tap projection filter
        *   NEW:        2tap duality filter
        *   BUG:        sun source shadowing
        *   BUG:          
        *   NEW:shader:      - , - 


***[OLES]*** In progress:
-------------------------
        2.       ,  ,  
        3.      ???

        ---         (   )   ( )
        ---            (   )
        ---         "+ " "  " 
                           ("" )
        ---        "+ " "  "
                    (         .    
                        ("" )
        ---         "+ "
        ---         "+ "   
                     
        ---P          .     
                       

        -------------      ---------------------
        ---P     (  ) .    .
        --------------------------------------------------------------

        *   conditional shading                     (#define :)
        *   detail textures on characters
        *   per-character ambient
        *   dynamic-glow

        bugs/features:
        *    transluency   (test_light)
        *   BUG: full path inside FS - should be relative!

        to think:
        *    (lmaps) /  /  ( scattering) /  () / + (, ) / flare+sun effs
        *    

***[AlexMX]*** In progress:
---------------------------
        +        
        +   Self-reference in _vector2<T>, _vector3<T>, _vector4<T>, _matrix<T>, etc.
        *   .OGG vorbis + params
               (?? ?)
        *   #include in "system.ltx"

***[???]*** TODO:
---------------------------
        new:
        *   save material-translate table in xrLC and use in xr3DA (level_load.cpp) - u16(trans)-u32(global)-u16(index)
        *   O(1) AI node search
        *   SW - VIPM (. )

        *   smooth lerping of tree-lods

        *   wallmark  
        *   ,   

        *   xrLC - optimize cform               ( )
        *   hierrarchical profiler
        *   R2 - shaders            (ATI rm/ nvCG FX)
        *   R2 - light materials    (3D tex)

        *     + 
        *     

        *   'fast' strings

        *   progressive+hierrarchical volume shrink for ISpatial

        *      - (12  +       ? :)


        bugs/features:
        *       Zoom-
        *   dynamic_cast<ISpatial>(this)  

        to think:
        *    
        *    
        *   PVS ???
        *    .  ???
        *      ???

          :
        *   









Sanya : 250-03-70; 488-81-66
Oles:   oles@astral.ntu-kpi.kiev.ua, ICQ#: 36842658, 417-49-05
Zaya:   -250-62-66, +562-05-28
AlexMX: 418-72-13(), 463-69-36(work2) alexmx22@hotmail.com
Viktor  514-82-64(random)
AlexRR: 553-51-86

-----------------------
// 32554 (05356)  -  
// litvin@newmail.ru
-----------------------
// Andy -   :)
// 2473180 - 
// 2712100 - 

// 2663511 - Vadya
-----------------------
// Yura(2)
// 413-0995
-----------------------

 Andy -  .  .
 ,          .
vadya@astral.ntu-kpi.kiev.ua

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