VAR_MAXHPAMOUNT#Max HP + %d#
VAR_MAXSPAMOUNT#Max SP + %d#
VAR_STRAMOUNT#STR + %d#
VAR_AGIAMOUNT#AGI + %d#
VAR_VITAMOUNT#VIT + %d#
VAR_INTAMOUNT#INT + %d#
VAR_DEXAMOUNT#DEX + %d#
VAR_LUKAMOUNT#LUK + %d#
VAR_MAXHPPERCENT#Max HP + %d%%#
VAR_MAXSPPERCENT#Max SP + %d%%#
VAR_HPACCELERATION#Increase HP recovery speed by %d%%#
VAR_SPACCELERATION#Increase SP recovery speed by %d%%#
VAR_ATKPERCENT#ATK + %d%%#
VAR_MAGICATKPERCENT#MATK + %d%%#
VAR_PLUSASPD#ASPD + %d#
VAR_PLUSASPDPERCENT#Increase ASPD
(Decrease delay after attack by %d%%)#
VAR_ATTPOWER#ATK + %d#
VAR_HITSUCCESSVALUE#HIT + %d#
VAR_ATTMPOWER#MATK + %d#
VAR_ITEMDEFPOWER#DEF + %d#
VAR_MDEFPOWER#MDEF + %d#
VAR_AVOIDSUCCESSVALUE#FLEE + %d#
VAR_PLUSAVOIDSUCCESSVALUE#Perfect Dodge +%d#
VAR_CRITICALSUCCESSVALUE#CRIT + %d#
ATTR_TOLERACE_NOTHING#Increase resistance against
Neutral property attack by %d%%#
ATTR_TOLERACE_WATER#Increase resistance against
Water property attack by %d%%#
ATTR_TOLERACE_GROUND#Increase resistance against
Earth property attack by %d%%#
ATTR_TOLERACE_FIRE#Increase resistance against
Fire property attack by %d%%#
ATTR_TOLERACE_WIND#Increase resistance against
Wind property attack by %d%%#
ATTR_TOLERACE_POISON#Increase resistance against
Poison property attack by %d%%#
ATTR_TOLERACE_SAINT#Increase resistance against
Holy property attack by %d%%#
ATTR_TOLERACE_DARKNESS#Increase resistance against
Shadow property attack by %d%%#
ATTR_TOLERACE_TELEKINESIS#Increase resistance against
Ghost property attack by %d%%#
ATTR_TOLERACE_UNDEAD#Increase resistance against
Undead property attack by %d%%#
ATTR_TOLERACE_ALLBUTNOTHING#Increase resistance against
All property attack (Except Neutral) by %d%%#
DAMAGE_PROPERTY_NOTHING_USER#Decrease physical damage taken from
Neutral property enemies by %d%%#
DAMAGE_PROPERTY_NOTHING_TARGET#Increase physical damage to
Neutral property enemies by %d%%#
DAMAGE_PROPERTY_WATER_USER#Decrease physical damage taken from
Water property enemies by %d%%#
DAMAGE_PROPERTY_WATER_TARGET#Increase physical damage to
Water property enemies by %d%%#
DAMAGE_PROPERTY_GROUND_USER#Decrease physical damage taken from
Earth property enemies by %d%%#
DAMAGE_PROPERTY_GROUND_TARGET#Increase physical damage to
Earth property enemies by %d%%#
DAMAGE_PROPERTY_FIRE_USER#Decrease physical damage taken from
Fire property enemies by %d%%#
DAMAGE_PROPERTY_FIRE_TARGET#Increase physical damage to
Fire property enemies by %d%%#
DAMAGE_PROPERTY_WIND_USER#Decrease physical damage taken from
Wind property enemies by %d%%#
DAMAGE_PROPERTY_WIND_TARGET#Increase physical damage to
Wind property enemies by %d%%#
DAMAGE_PROPERTY_POISON_USER#Decrease physical damage taken from
Poison property enemies by %d%%#
DAMAGE_PROPERTY_POISON_TARGET#Increase physical damage to
Poison property enemies by %d%%#
DAMAGE_PROPERTY_SAINT_USER#Decrease physical damage taken from
Holy property enemies by %d%%#
DAMAGE_PROPERTY_SAINT_TARGET#Increase physical damage to
Holy property enemies by %d%%#
DAMAGE_PROPERTY_DARKNESS_USER#Decrease physical damage taken from
Shadow property enemies by %d%%#
DAMAGE_PROPERTY_DARKNESS_TARGET#Increase physical damage to
Shadow property enemies by %d%%#
DAMAGE_PROPERTY_TELEKINESIS_USER#Decrease physical damage taken from
Ghost property enemies by %d%%#
DAMAGE_PROPERTY_TELEKINESIS_TARGET#Increase physical damage to
Ghost property enemies by %d%%#
DAMAGE_PROPERTY_UNDEAD_USER#Decrease physical damage taken from
Undead property enemies by %d%%#
DAMAGE_PROPERTY_UNDEAD_TARGET#Increase physical damage to
Undead property enemies by %d%%#
MDAMAGE_PROPERTY_NOTHING_USER#Decrease magic damage taken from
Neutral property enemies by %d%%#
MDAMAGE_PROPERTY_NOTHING_TARGET#Increase magic damage to
Neutral property enemies by %d%%#
MDAMAGE_PROPERTY_WATER_USER#Decrease magic damage taken from
Water property enemies by %d%%#
MDAMAGE_PROPERTY_WATER_TARGET#Increase magic damage to
Water property enemies by %d%%#
MDAMAGE_PROPERTY_GROUND_USER#Decrease magic damage taken from
Earth property enemies by %d%%#
MDAMAGE_PROPERTY_GROUND_TARGET#Increase magic damage to
Earth property enemies by %d%%#
MDAMAGE_PROPERTY_FIRE_USER#Decrease magic damage taken from
Fire property enemies by %d%%#
MDAMAGE_PROPERTY_FIRE_TARGET#Increase magic damage to
Fire property enemies by %d%%#
MDAMAGE_PROPERTY_WIND_USER#Decrease magic damage taken from
Wind property enemies by %d%%#
MDAMAGE_PROPERTY_WIND_TARGET#Increase magic damage to
Wind property enemies by %d%%#
MDAMAGE_PROPERTY_POISON_USER#Decrease magic damage taken from
Poison property enemies by %d%%#
MDAMAGE_PROPERTY_POISON_TARGET#Increase magic damage to
Poison property enemies by %d%%#
MDAMAGE_PROPERTY_SAINT_USER#Decrease magic damage taken from
Holy property enemies by %d%%#
MDAMAGE_PROPERTY_SAINT_TARGET#Increase magic damage to
Holy property enemies by %d%%#
MDAMAGE_PROPERTY_DARKNESS_USER#Decrease magic damage taken from
Shadow property enemies by %d%%#
MDAMAGE_PROPERTY_DARKNESS_TARGET#Increase magic damage to
Shadow property enemies by %d%%#
MDAMAGE_PROPERTY_TELEKINESIS_USER#Decrease magic damage taken from
Ghost property enemies by %d%%#
MDAMAGE_PROPERTY_TELEKINESIS_TARGET#Increase magic damage to
Ghost property enemies by %d%%#
MDAMAGE_PROPERTY_UNDEAD_USER#Decrease magic damage taken from
Undead property enemies by %d%%#
MDAMAGE_PROPERTY_UNDEAD_TARGET#Increase magic damage to
Undead property enemies by %d%%#
BODY_ATTR_NOTHING#Permanent armor Property: Neutral#
BODY_ATTR_WATER#Permanent armor Property: Water#
BODY_ATTR_GROUND#Permanent armor Property: Earth#
BODY_ATTR_FIRE#Permanent armor Property: Fire#
BODY_ATTR_WIND#Permanent armor Property: Wind#
BODY_ATTR_POISON#Permanent armor Property: Poison#
BODY_ATTR_SAINT#Permanent armor Property: Holy#
BODY_ATTR_DARKNESS#Permanent armor Property: Shadow#
BODY_ATTR_TELEKINESIS#Permanent armor Property: Ghost#
BODY_ATTR_UNDEAD#Permanent armor Property: Undead#
RACE_TOLERACE_NOTHING#Increase resistance against
Formless monsters by %d%%#
RACE_TOLERACE_UNDEAD#Increase resistance against
Undead monsters by %d%%#
RACE_TOLERACE_ANIMAL#Increase resistance against
Beast monsters by %d%%#
RACE_TOLERACE_PLANT#Increase resistance against
Plant monsters by %d%%#
RACE_TOLERACE_INSECT#Increase resistance against
Insect monsters by %d%%#
RACE_TOLERACE_FISHS#Increase resistance against
Fish monsters by %d%%#
RACE_TOLERACE_DEVIL#Increase resistance against
Demon monsters by %d%%#
RACE_TOLERACE_HUMAN#Increase resistance against
Demi-human monsters by %d%%#
RACE_TOLERACE_ANGEL#Increase resistance against
Angel monsters by %d%%#
RACE_TOLERACE_DRAGON#Increase resistance against
Dragon monsters by %d%%#
RACE_DAMAGE_NOTHING#Increase physical damage to
Formless monsters by %d%%#
RACE_DAMAGE_UNDEAD#Increase physical damage to
Undead monsters by %d%%#
RACE_DAMAGE_ANIMAL#Increase physical damage to
Beast monsters by %d%%#
RACE_DAMAGE_PLANT#Increase physical damage to
Plant monsters by %d%%#
RACE_DAMAGE_INSECT#Increase physical damage to
Insect monsters by %d%%#
RACE_DAMAGE_FISHS#Increase physical damage to
Fish monsters by %d%%#
RACE_DAMAGE_DEVIL#Increase physical damage to
Demon monsters by %d%%#
RACE_DAMAGE_HUMAN#Increase physical damage to
Demi-human monsters by %d%%#
RACE_DAMAGE_ANGEL#Increase physical damage to
Angel monsters by %d%%#
RACE_DAMAGE_DRAGON#Increase physical damage to
Dragon monsters by %d%%#
RACE_MDAMAGE_NOTHING#Increase magic damage to
Formless monsters by %d%%#
RACE_MDAMAGE_UNDEAD#Increase magic damage to
Undead monsters by %d%%#
RACE_MDAMAGE_ANIMAL#Increase magic damage to
Beast monsters by %d%%#
RACE_MDAMAGE_PLANT#Increase magic damage to
Plant monsters by %d%%#
RACE_MDAMAGE_INSECT#Increase magic damage to
Insect monsters by %d%%#
RACE_MDAMAGE_FISHS#Increase magic damage to
Fish monsters by %d%%#
RACE_MDAMAGE_DEVIL#Increase magic damage to
Demon monsters by %d%%#
RACE_MDAMAGE_HUMAN#Increase magic damage to
Demi-human monsters by %d%%#
RACE_MDAMAGE_ANGEL#Increase magic damage to
Angel monsters by %d%%#
RACE_MDAMAGE_DRAGON#Increase magic damage to
Dragon monsters by %d%%#
RACE_CRI_PERCENT_NOTHING#CRIT +%d to Formless monsters#
RACE_CRI_PERCENT_UNDEAD#CRIT +%d to Undead monsters#
RACE_CRI_PERCENT_ANIMAL#CRIT +%d to Beast monsters#
RACE_CRI_PERCENT_PLANT#CRIT +%d to Plant monsters#
RACE_CRI_PERCENT_INSECT#CRIT +%d to Insect monsters#
RACE_CRI_PERCENT_FISHS#CRIT +%d to Fish monsters#
RACE_CRI_PERCENT_DEVIL#CRIT +%d to Demon monsters#
RACE_CRI_PERCENT_HUMAN#CRIT +%d to Demi-human monsters#
RACE_CRI_PERCENT_ANGEL#CRIT +%d to Angel monsters#
RACE_CRI_PERCENT_DRAGON#CRIT +%d to Dragon monsters#
RACE_IGNORE_DEF_PERCENT_NOTHING#Ignores DEF of
Formless monsters by %d%%#
RACE_IGNORE_DEF_PERCENT_UNDEAD#Ignores DEF of
Undead monsters by %d%%#
RACE_IGNORE_DEF_PERCENT_ANIMAL#Ignores DEF of
Beast monsters by %d%%#
RACE_IGNORE_DEF_PERCENT_PLANT#Ignores DEF of
Plant monsters by %d%%#
RACE_IGNORE_DEF_PERCENT_INSECT#Ignores DEF of
Formless monsters by %d%%#
RACE_IGNORE_DEF_PERCENT_FISHS#Ignores DEF of
Fish monsters by %d%%#
RACE_IGNORE_DEF_PERCENT_DEVIL#Ignores DEF of
Demon monsters by %d%%#
RACE_IGNORE_DEF_PERCENT_HUMAN#Ignores DEF of
Demi-human monsters by %d%%#
RACE_IGNORE_DEF_PERCENT_ANGEL#Ignores DEF of
Angel monsters by %d%%#
RACE_IGNORE_DEF_PERCENT_DRAGON#Ignores DEF of
Dragon monsters by %d%%#
RACE_IGNORE_MDEF_PERCENT_NOTHING#Ignores MDEF of
Formless monsters by %d%%#
RACE_IGNORE_MDEF_PERCENT_UNDEAD#Ignores MDEF of
Undead monsters by %d%%#
RACE_IGNORE_MDEF_PERCENT_ANIMAL#Ignores MDEF of
Beast monsters by %d%%#
RACE_IGNORE_MDEF_PERCENT_PLANT#Ignores MDEF of
Plant monsters by %d%%#
RACE_IGNORE_MDEF_PERCENT_INSECT#Ignores MDEF of
Insect monsters by %d%%#
RACE_IGNORE_MDEF_PERCENT_FISHS#Ignores MDEF of
Fish monsters by %d%%#
RACE_IGNORE_MDEF_PERCENT_DEVIL#Ignores MDEF of
Devil monsters by %d%%#
RACE_IGNORE_MDEF_PERCENT_HUMAN#Ignores MDEF of
Demi-human monsters by %d%%#
RACE_IGNORE_MDEF_PERCENT_ANGEL#Ignores MDEF of
Angel monsters by %d%%#
RACE_IGNORE_MDEF_PERCENT_DRAGON#Ignores MDEF of
Dragon monsters by %d%%#
CLASS_DAMAGE_NORMAL_TARGET#Increase physical damage to
Normal enemies by %d%%#
CLASS_DAMAGE_BOSS_TARGET#Increase physical damage to
Boss monsters by %d%%#
CLASS_DAMAGE_NORMAL_USER#Decrease physical damage taken from
Normal enemies by %d%%#
CLASS_DAMAGE_BOSS_USER#Decrease physical damage taken from
Boss monsters by %d%%#
CLASS_MDAMAGE_NORMAL#Increase magic damage to
Normal enemies by %d%%#
CLASS_MDAMAGE_BOSS#Increase magic damage to
Boss monsters by %d%%#
CLASS_IGNORE_DEF_PERCENT_NORMAL#Ignores DEF of
Normal enemies by %d%%#
CLASS_IGNORE_DEF_PERCENT_BOSS#Ignores DEF of
Boss monsters by %d%%#
CLASS_IGNORE_MDEF_PERCENT_NORMAL#Ignores MDEF of
Normal enemies by %d%%#
CLASS_IGNORE_MDEF_PERCENT_BOSS#Ignores MDEF of
Boss monsters by %d%%#
DAMAGE_SIZE_SMALL_TARGET#Increase physical damage to
Small enemies by %d%%#
DAMAGE_SIZE_MIDIUM_TARGET#Increase physical damage to
Medium enemies by %d%%#
DAMAGE_SIZE_LARGE_TARGET#Increase physical damage to
Large enemies by %d%%#
DAMAGE_SIZE_SMALL_USER#Decrease damage taken from
Small enemies by %d%%#
DAMAGE_SIZE_MIDIUM_USER#Decrease damage taken from
Medium enemies by %d%%#
DAMAGE_SIZE_LARGE_USER#Decrease damage taken from
Large enemies by %d%%#
DAMAGE_SIZE_PERFECT#Remove weapon penalty#
DAMAGE_CRI_TARGET#Increase critical damage by %d%%#
DAMAGE_CRI_USER#Decrease critical damage taken by %d%%#
RANGE_ATTACK_DAMAGE_TARGET#Increase ranged physical damage by %d%%#
RANGE_ATTACK_DAMAGE_USER#Decrease ranged physical damage taken by %d%%#
HEAL_VALUE#Increase healing effect by %d%%#
HEAL_MODIFY_PERCENT#Increase healing receive by %d%%#
DEC_SPELL_CAST_TIME#Decrease variable cast time by %d%%#
DEC_SPELL_DELAY_TIME#Decrease delay after skill by %d%%#
DEC_SP_CONSUMPTION#Decrease Skill SP Consumption by %d%%#
WEAPON_ATTR_NOTHING#Permanent weapon Property: Neutral#
WEAPON_ATTR_WATER#Permanent weapon Property: Water#
WEAPON_ATTR_GROUND#Permanent weapon Property: Earth#
WEAPON_ATTR_FIRE#Permanent weapon Property: Fire#
WEAPON_ATTR_WIND#Permanent weapon Property: Wind#
WEAPON_ATTR_POISON#Permanent weapon Property: Poison#
WEAPON_ATTR_SAINT#Permanent weapon Property: Holy#
WEAPON_ATTR_DARKNESS#Permanent weapon Property: Shadow#
WEAPON_ATTR_TELEKINESIS#Permanent weapon Property: Ghost#
WEAPON_ATTR_UNDEAD#Permanent weapon Property: Undead#
WEAPON_INDESTRUCTIBLE#Undestroyable Weapon#
BODY_INDESTRUCTIBLE#Undestroyable Armor#
MDAMAGE_SIZE_SMALL_TARGET#Increase magic damage to
Small enemies by %d%%#
MDAMAGE_SIZE_MIDIUM_TARGET#Increase magic damage to
Medium enemies by %d%%#
MDAMAGE_SIZE_LARGE_TARGET#Increase magic damage to
Large enemies by %d%%#
MDAMAGE_SIZE_SMALL_USER#Decrease magic damage taken from
Small enemies by %d%%#
MDAMAGE_SIZE_MIDIUM_USER#Decrease magic damage taken from
Medium enemies by %d%%#
MDAMAGE_SIZE_LARGE_USER#Decrease magic damage taken from
Large enemies by %d%%#
ATTR_TOLERACE_ALL#Increase resistance against
All property attack by %d%%#
RACE_WEAPON_TOLERACE_NOTHING#Increase resistance against
Formless monsters by %d%%#
RACE_WEAPON_TOLERACE_UNDEAD#Increase resistance against
Undead monsters by %d%%#
RACE_WEAPON_TOLERACE_ANIMAL#Increase resistance against
Beast monsters by %d%%#
RACE_WEAPON_TOLERACE_PLANT#Increase resistance against
Plant monsters by %d%%#
RACE_WEAPON_TOLERACE_INSECT#Increase resistance against
Insect monsters by %d%%#
RACE_WEAPON_TOLERACE_FISHS#Increase resistance against
Fish monsters by %d%%#
RACE_WEAPON_TOLERACE_DEVIL#Increase resistance against
Demon monsters by %d%%#
RACE_WEAPON_TOLERACE_HUMAN#Increase resistance against
Demi-human monsters by %d%%#
RACE_WEAPON_TOLERACE_ANGEL#Increase resistance against
Angel monsters by %d%%#
RACE_WEAPON_TOLERACE_DRAGON#Increase resistance against
Dragon monsters by %d%%#
RANGE_WEAPON_ATTACK_DAMAGE_TARGET#Increase ranged physical damage by %d%%#
RANGE_WEAPON_ATTACK_DAMAGE_USER#Decrease ranged physical damage taken by %d%%#
RACE_TOLERACE_PLAYER_HUMAN#Increase resistance against
Human Players by %d%%#
RACE_TOLERACE_PLAYER_DORAM#Increase resistance against
Doram Players by %d%%#
RACE_DAMAGE_PLAYER_HUMAN#Increase physical damage to
Human Players by %d%%#
RACE_DAMAGE_PLAYER_DORAM#Increase physical damage to
Doram Players by %d%%#
RACE_MDAMAGE_PLAYER_HUMAN#Increase magic damage to
Human Players by %d%%#
RACE_MDAMAGE_PLAYER_DORAM#Increase magic damage to
Doram Players by %d%%#
RACE_CRI_PERCENT_PLAYER_HUMAN#CRIT +%d to Human Players#
RACE_CRI_PERCENT_PLAYER_DORAM#CRIT +%d to Doram Players#
RACE_IGNORE_DEF_PERCENT_PLAYER_HUMAN#Ignores DEF of
Human Players by %d%%#
RACE_IGNORE_DEF_PERCENT_PLAYER_DORAM#Ignores DEF of
Doram Players by %d%%#
RACE_IGNORE_MDEF_PERCENT_PLAYER_HUMAN#Ignores MDEF of
Human Players by %d%%#
RACE_IGNORE_MDEF_PERCENT_PLAYER_DORAM#Ignores MDEF of
Doram Players by %d%%#
REFLECT_DAMAGE_PERCENT#Decrease reflected damage taken by %d%%#
MELEE_ATTACK_DAMAGE_TARGET#Increase Melee physical damage by %d%%#
MELEE_ATTACK_DAMAGE_USER#Decrease Melee physical damage taken by %d%%#
ADDSKILLMDAMAGE_NOTHING#Increase Neutral property
magic damage by %d%%#
ADDSKILLMDAMAGE_WATER#Increase Water property
magic damage by %d%%#
ADDSKILLMDAMAGE_GROUND#Increase Earth property
magic damage by %d%%#
ADDSKILLMDAMAGE_FIRE#Increase Fire property
magic damage by %d%%#
ADDSKILLMDAMAGE_WIND#Increase Wind property
magic damage by %d%%#
ADDSKILLMDAMAGE_POISON#Increase Poison property
magic damage by %d%%#
ADDSKILLMDAMAGE_SAINT#Increase Holy property
magic damage by %d%%#
ADDSKILLMDAMAGE_DARKNESS#Increase Shadow property
magic damage by %d%%#
ADDSKILLMDAMAGE_TELEKINESIS#Increase Ghost property
magic damage by %d%%#
ADDSKILLMDAMAGE_UNDEAD#Increase Undead property
magic damage by %d%%#
ADDSKILLMDAMAGE_ALL#Increase All property
magic damage by %d%%#
ADDEXPPERCENT_KILLRACE_NOTHING#Increase EXP from
Formless monsters by %d%%#
ADDEXPPERCENT_KILLRACE_UNDEAD#Increase EXP from
Undead monsters by %d%%#
ADDEXPPERCENT_KILLRACE_ANIMAL#Increase EXP from
Beast monsters by %d%%#
ADDEXPPERCENT_KILLRACE_PLANT#Increase EXP from
Plant monsters by %d%%#
ADDEXPPERCENT_KILLRACE_INSECT#Increase EXP from
Insect monsters by %d%%#
ADDEXPPERCENT_KILLRACE_FISHS#Increase EXP from
Fish monsters by %d%%#
ADDEXPPERCENT_KILLRACE_DEVIL#Increase EXP from
Demon monsters by %d%%#
ADDEXPPERCENT_KILLRACE_HUMAN#Increase EXP from
Demi-human monsters by %d%%#
ADDEXPPERCENT_KILLRACE_ANGEL#Increase EXP from
Angel monsters by %d%%#
ADDEXPPERCENT_KILLRACE_DRAGON#Increase EXP from
Dragon monsters by %d%%#
ADDEXPPERCENT_KILLRACE_ALL#Increase EXP from
All monsters by %d%%#
