VAR_MAXHPAMOUNT#Max HP + %d#
VAR_MAXSPAMOUNT#Max SP + %d#
VAR_STRAMOUNT#Str + %d#
VAR_AGIAMOUNT#Agi + %d#
VAR_VITAMOUNT#Vit + %d#
VAR_INTAMOUNT#Int + %d#
VAR_DEXAMOUNT#Dex + %d#
VAR_LUKAMOUNT#Luk + %d#
VAR_MAXHPPERCENT#Max HP + %d%%#
VAR_MAXSPPERCENT#Max SP + %d%%#
VAR_HPACCELERATION#HP Recovery + %d%%#
VAR_SPACCELERATION#SP Recovery + %d%%#
VAR_ATKPERCENT#Atk + %d%%#
VAR_MAGICATKPERCENT#Matk + %d%%#
VAR_PLUSASPD#Aspd + %d#
VAR_PLUSASPDPERCENT#Aspd + %d%%#
VAR_ATTPOWER#Atk + %d#
VAR_HITSUCCESSVALUE#Hit + %d#
VAR_ATTMPOWER#Matk + %d#
VAR_ITEMDEFPOWER#Def + %d#
VAR_MDEFPOWER#Mdef + %d#
VAR_AVOIDSUCCESSVALUE#Flee + %d#
VAR_PLUSAVOIDSUCCESSVALUE#Perfect Dodge + %d#
VAR_CRITICALSUCCESSVALUE#Crit + %d#
ATTR_TOLERACE_NOTHING#Neutral Property Resistance +%d%%.#
ATTR_TOLERACE_WATER#Water Property Resistance +%d%%.#
ATTR_TOLERACE_GROUND#Earth Property Resistance +%d%%.#
ATTR_TOLERACE_FIRE#Fire Property Resistance +%d%%.#
ATTR_TOLERACE_WIND#Wind Property Resistance +%d%%.#
ATTR_TOLERACE_POISON#Poison Property Resistance +%d%%.#
ATTR_TOLERACE_SAINT#Holy Property Resistance +%d%%.#
ATTR_TOLERACE_DARKNESS#Shadow Property Resistance +%d%%.#
ATTR_TOLERACE_TELEKINESIS#Ghost Property Resistance +%d%%.#
ATTR_TOLERACE_UNDEAD#Undead Property Resistance +%d%%.#
ATTR_TOLERACE_ALLBUTNOTHING#All Property (except for Neutral) Resistance +%d%%#
DAMAGE_PROPERTY_NOTHING_USER#Neutral Enemies Resistance +%d%%.#
DAMAGE_PROPERTY_NOTHING_TARGET#Damage to Neutral Enemies +%d%%.#
DAMAGE_PROPERTY_WATER_USER#Water Enemy Resistance +%d%%.#
DAMAGE_PROPERTY_WATER_TARGET#Damage to Water Enemies +%d%%.#
DAMAGE_PROPERTY_GROUND_USER#Earth Enemy Resistance +%d%%.#
DAMAGE_PROPERTY_GROUND_TARGET#Damage to Earth Enemies +%d%%.#
DAMAGE_PROPERTY_FIRE_USER#Fire Enemy Resistance +%d%%.#
DAMAGE_PROPERTY_FIRE_TARGET#Damage to Fire Enemies +%d%%.#
DAMAGE_PROPERTY_WIND_USER#Wind Enemy Resistance +%d%%.#
DAMAGE_PROPERTY_WIND_TARGET#Damage to Wind Enemies +%d%%.#
DAMAGE_PROPERTY_POISON_USER#Poison Enemy Resistance +%d%%.#
DAMAGE_PROPERTY_POISON_TARGET#Damage to Poison Enemies +%d%%.#
DAMAGE_PROPERTY_SAINT_USER#Holy Enemy Resistance +%d%%.#
DAMAGE_PROPERTY_SAINT_TARGET#Damage to Holy Enemies +%d%%.#
DAMAGE_PROPERTY_DARKNESS_USER#Shadow Enemy Resistance +%d%%.#
DAMAGE_PROPERTY_DARKNESS_TARGET#Damage to Shadow Enemies +%d%%.#
DAMAGE_PROPERTY_TELEKINESIS_USER#Ghost Enemy Resistance +%d%%.#
DAMAGE_PROPERTY_TELEKINESIS_TARGET#Damage to Ghost Enemies +%d%%.#
DAMAGE_PROPERTY_UNDEAD_USER#Undead Enemy Resistance +%d%%.#
DAMAGE_PROPERTY_UNDEAD_TARGET#Damage to Undead Enemies +%d%%.#
MDAMAGE_PROPERTY_NOTHING_USER#Neutral Enemy Magic Resistance +%d%%.#
MDAMAGE_PROPERTY_NOTHING_TARGET#Magic Damage to Neutral Enemies +%d%%.#
MDAMAGE_PROPERTY_WATER_USER#Water Enemy Magic Resistance +%d%%.#
MDAMAGE_PROPERTY_WATER_TARGET#Magic Damage to Water Enemies +%d%%.#
MDAMAGE_PROPERTY_GROUND_USER#Earth Enemy Magic Resistance +%d%%.#
MDAMAGE_PROPERTY_GROUND_TARGET#Magic Damage to Earth Enemies +%d%%.#
MDAMAGE_PROPERTY_FIRE_USER#Fire Enemy Magic Resistance +%d%%.#
MDAMAGE_PROPERTY_FIRE_TARGET#Magic Damage to Fire Enemies +%d%%.#
MDAMAGE_PROPERTY_WIND_USER#Wind Enemy Magic Resistance +%d%%.#
MDAMAGE_PROPERTY_WIND_TARGET#Magic Damage to Wind Enemies +%d%%.#
MDAMAGE_PROPERTY_POISON_USER#Poison Enemy Magic Resistance +%d%%.#
MDAMAGE_PROPERTY_POISON_TARGET#Magic Damage to Poison Enemies +%d%%.#
MDAMAGE_PROPERTY_SAINT_USER#Holy Enemy Magic Resistance +%d%%.#
MDAMAGE_PROPERTY_SAINT_TARGET#Magic Damage to Holy Enemies +%d%%.#
MDAMAGE_PROPERTY_DARKNESS_USER#Shadow Enemy Magic Resistance +%d%%.#
MDAMAGE_PROPERTY_DARKNESS_TARGET#Magic Damage to Shadow Enemies +%d%%.#
MDAMAGE_PROPERTY_TELEKINESIS_USER#Ghost Enemy Magic Resistance +%d%%.#
MDAMAGE_PROPERTY_TELEKINESIS_TARGET#Magic Damage to Ghost Enemies +%d%%.#
MDAMAGE_PROPERTY_UNDEAD_USER#Undead Enemy Magic Resistance +%d%%.#
MDAMAGE_PROPERTY_UNDEAD_TARGET#Magic Damage to Undead Enemy +%d%%.#
BODY_ATTR_NOTHING#User's Property Neutral.#
BODY_ATTR_WATER#User's Property Water.#
BODY_ATTR_GROUND#User's Property Earth.#
BODY_ATTR_FIRE#User's Property Fire.#
BODY_ATTR_WIND#User's Property Wind.#
BODY_ATTR_POISON#User's Property Poison.#
BODY_ATTR_SAINT#User's Property Holy.#
BODY_ATTR_DARKNESS#User's Property Shadow.#
BODY_ATTR_TELEKINESIS#User's Property Ghost.#
BODY_ATTR_UNDEAD#User's Property Undead.#
RACE_TOLERACE_NOTHING#Formless Enemy Resistance +%d%%.#
RACE_TOLERACE_UNDEAD#Undead Race Enemy Resistance +%d%%.#
RACE_TOLERACE_ANIMAL#Brute Enemy Resistance +%d%%.#
RACE_TOLERACE_PLANT#Plant Enemy Resistance +%d%%.#
RACE_TOLERACE_INSECT#Insect Enemy Resistance +%d%%.#
RACE_TOLERACE_FISHS#Fish Enemy Resistance +%d%%.#
RACE_TOLERACE_DEVIL#Demon Enemy Resistance +%d%%.#
RACE_TOLERACE_HUMAN#Demi-Human Enemy Resistance +%d%%.#
RACE_TOLERACE_ANGEL#Angel Enemy Resistance +%d%%.#
RACE_TOLERACE_DRAGON#Dragon Enemy Resistance +%d%%.#
RACE_DAMAGE_NOTHING#Damage to Formless Enemies +%d%%.#
RACE_DAMAGE_UNDEAD#Damage to Undead Race Enemies +%d%%.#
RACE_DAMAGE_ANIMAL#Damage to Brute Enemies +%d%%.#
RACE_DAMAGE_PLANT#Damage to Plant Enemies +%d%%.#
RACE_DAMAGE_INSECT#Damage to Insect Enemies +%d%%.#
RACE_DAMAGE_FISHS#Damage to Fish Enemies +%d%%.#
RACE_DAMAGE_DEVIL#Damage to Demon Enemies +%d%%.#
RACE_DAMAGE_HUMAN#Damage to Demi-Human Enemies +%d%%.#
RACE_DAMAGE_ANGEL#Damage to Angel Enemies +%d%%.#
RACE_DAMAGE_DRAGON#Damage to Dragon Enemies +%d%%.#
RACE_MDAMAGE_NOTHING#Magic Damage to Formless Enemies +%d%%.#
RACE_MDAMAGE_UNDEAD#Magic Damage to Undead Race Enemies +%d%%.#
RACE_MDAMAGE_ANIMAL#Magic Damage to Brute Enemies +%d%%.#
RACE_MDAMAGE_PLANT#Magic Damage to Plant Enemies +%d%%.#
RACE_MDAMAGE_INSECT#Magic Damage to Insect Enemy +%d%%.#
RACE_MDAMAGE_FISHS#Magic Damage to Fish Enemies +%d%%.#
RACE_MDAMAGE_DEVIL#Magic Damage to Demon Enemies +%d%%.#
RACE_MDAMAGE_HUMAN#Magic Damage to Demi-Human Enemies +%d%%.#
RACE_MDAMAGE_ANGEL#Magic Damage to Angel Enemies +%d%%.#
RACE_MDAMAGE_DRAGON#Magic Damage to Dragon Enemies +%d%%.#
RACE_CRI_PERCENT_NOTHING#Crit + (%d / 10) on Formless Enemies.#
RACE_CRI_PERCENT_UNDEAD#Crit + (%d / 10) on Undead Race Enemies.#
RACE_CRI_PERCENT_ANIMAL#Crit + (%d / 10) on Brute Enemies.#
RACE_CRI_PERCENT_PLANT#Crit + (%d / 10) on Plant Enemies.#
RACE_CRI_PERCENT_INSECT#Crit + (%d / 10) on Insect Enemies.#
RACE_CRI_PERCENT_FISHS#Crit + (%d / 10) on Fish Enemies.#
RACE_CRI_PERCENT_DEVIL#Crit + (%d / 10) on Demon Enemies.#
RACE_CRI_PERCENT_HUMAN#Crit + (%d / 10) on Demi-Human Enemies.#
RACE_CRI_PERCENT_ANGEL#Crit + (%d / 10) on Angel Enemies.#
RACE_CRI_PERCENT_DRAGON#Crit + (%d / 10) on Dragon Enemies.#
RACE_IGNORE_DEF_PERCENT_NOTHING#Bypass %d%% of Def on Formless Enemies.#
RACE_IGNORE_DEF_PERCENT_UNDEAD#Bypass %d%% of Def on Undead Race Enemies.#
RACE_IGNORE_DEF_PERCENT_ANIMAL#Bypass %d%% of Def on Brute Enemies.#
RACE_IGNORE_DEF_PERCENT_PLANT#Bypass %d%% of Def on Plant Enemies.#
RACE_IGNORE_DEF_PERCENT_INSECT#Bypass %d%% of Def on Insect Enemies.#
RACE_IGNORE_DEF_PERCENT_FISHS#Bypass %d%% of Def on Fish Enemies.#
RACE_IGNORE_DEF_PERCENT_DEVIL#Bypass %d%% of Def on Demon Enemies.#
RACE_IGNORE_DEF_PERCENT_HUMAN#Bypass %d%% of Def on Demi-Human Enemies.#
RACE_IGNORE_DEF_PERCENT_ANGEL#Bypass %d%% of Def on Angel Enemies.#
RACE_IGNORE_DEF_PERCENT_DRAGON#Bypass %d%% of Def on Dragon Enemies.#
RACE_IGNORE_MDEF_PERCENT_NOTHING#Bypass %d%% of Mdef on Formless Enemies.#
RACE_IGNORE_MDEF_PERCENT_UNDEAD#Bypass %d%% of Mdef on Undead Race Enemies.#
RACE_IGNORE_MDEF_PERCENT_ANIMAL#Bypass %d%% of Mdef on Brute Enemies.#
RACE_IGNORE_MDEF_PERCENT_PLANT#Bypass %d%% of Mdef on Plant Enemies.#
RACE_IGNORE_MDEF_PERCENT_INSECT#Bypass %d%% of Mdef on Insect Enemies.#
RACE_IGNORE_MDEF_PERCENT_FISHS#Bypass %d%% of Mdef on Fish Enemies.#
RACE_IGNORE_MDEF_PERCENT_DEVIL#Bypass %d%% of Mdef on Demon Enemies.#
RACE_IGNORE_MDEF_PERCENT_HUMAN#Bypass %d%% of Mdef on Demi-Human Enemies.#
RACE_IGNORE_MDEF_PERCENT_ANGEL#Bypass %d%% of Mdef on Angel Enemies.#
RACE_IGNORE_MDEF_PERCENT_DRAGON#Bypass %d%% of Mdef on Dragon Enemies.#
CLASS_DAMAGE_NORMAL_TARGET#Damage to Normal Enemies +%d%%.#
CLASS_DAMAGE_BOSS_TARGET#Damage to Boss Enemies +%d%%.#
CLASS_DAMAGE_NORMAL_USER#Normal Enemy Resistance +%d%%.#
CLASS_DAMAGE_BOSS_USER#Boss Enemy Resistance +%d%%.#
CLASS_MDAMAGE_NORMAL#Magic Damage to Normal Enemies +%d%%.#
CLASS_MDAMAGE_BOSS#Magic Damage to Boss Enemies +%d%%.#
CLASS_IGNORE_DEF_PERCENT_NORMAL#Bypass %d%% of Def on Normal Enemies.#
CLASS_IGNORE_DEF_PERCENT_BOSS#Bypass %d%% of Def on Boss Enemies.#
CLASS_IGNORE_MDEF_PERCENT_NORMAL#Bypass %d%% of Mdef on Normal Enemies.#
CLASS_IGNORE_MDEF_PERCENT_BOSS#Bypass %d%% of Mdef on Boss Enemies.#
DAMAGE_SIZE_SMALL_TARGET#Damage to Small Enemies +%d%%.#
DAMAGE_SIZE_MIDIUM_TARGET#Damage to Medium Enemies +%d%%.#
DAMAGE_SIZE_LARGE_TARGET#Damage to Large Enemies +%d%%.#
DAMAGE_SIZE_SMALL_USER#Small Enemy Resistance +%d%%.#
DAMAGE_SIZE_MIDIUM_USER#Medium Enemy Resistance +%d%%.#
DAMAGE_SIZE_LARGE_USER#Large Enemy Resistance +%d%%.#
DAMAGE_SIZE_PERFECT#Recovers 100% of damage lost from size penalties.#
DAMAGE_CRI_TARGET#Critical Damage +%d%%.#
DAMAGE_CRI_USER#Critical Resistance +%d%%.#
RANGE_ATTACK_DAMAGE_TARGET#Long-Ranged Damage +%d%%.#
RANGE_ATTACK_DAMAGE_USER#Long-Ranged Resistance +%d%%.#
HEAL_VALUE#Skill Healing Recovery Rate +%d%%.#
HEAL_MODIFY_PERCENT#Received Recovery Rate +%d%%.#
DEC_SPELL_CAST_TIME#Variable Casting Time -%d%%#
DEC_SPELL_DELAY_TIME#Cast Delay -%d%%.#
DEC_SP_CONSUMPTION#Skill SP Cost -%d%%.#
WEAPON_ATTR_NOTHING#Property: Neutral#
WEAPON_ATTR_WATER#Property: Water#
WEAPON_ATTR_GROUND#Property: Earth#
WEAPON_ATTR_FIRE#Property: Fire#
WEAPON_ATTR_WIND#Property: Wind#
WEAPON_ATTR_POISON#Property: Poison#
WEAPON_ATTR_SAINT#Property: Holy#
WEAPON_ATTR_DARKNESS#Property: Shadow#
WEAPON_ATTR_TELEKINESIS#Property: Ghost#
WEAPON_ATTR_UNDEAD#Property: Undead#
WEAPON_INDESTRUCTIBLE#Destruction chance removed.#
BODY_INDESTRUCTIBLE#Destruction chance removed.#
MDAMAGE_SIZE_SMALL_TARGET#Magic Damage to Small Enemies +%d%%#
MDAMAGE_SIZE_MIDIUM_TARGET#Magic Damage to Medium Enemies +%d%%#
MDAMAGE_SIZE_LARGE_TARGET#Magic Damage to Large Enemeies +%d%%#
MDAMAGE_SIZE_SMALL_USER#Magic Damage from Small Enemies -%d%%#
MDAMAGE_SIZE_MIDIUM_USER#Magic Damage from Medium Enemies -%d%%#
MDAMAGE_SIZE_LARGE_USER#Magic Damage from Large Enemies -%d%%#
ATTR_TOLERACE_ALL#All property Resistance +%d%%#
RACE_WEAPON_TOLERACE_NOTHING#Formless Monster Resistance +%d%%#
RACE_WEAPON_TOLERACE_UNDEAD#Undead Monster Resistance +%d%%#
RACE_WEAPON_TOLERACE_ANIMAL#Brute Monster Resistance +%d%%#
RACE_WEAPON_TOLERACE_PLANT#Plant Monster Resistance +%d%%#
RACE_WEAPON_TOLERACE_INSECT#Insect Monster Resistance +%d%%#
RACE_WEAPON_TOLERACE_FISHS#Fish Monster Resistance +%d%%#
RACE_WEAPON_TOLERACE_DEVIL#Demon Monster Resistance +%d%%#
RACE_WEAPON_TOLERACE_HUMAN#Demi-Human Monster Resistance +%d%%#
RACE_WEAPON_TOLERACE_ANGEL#Angel Monster Resistance +%d%%#
RACE_WEAPON_TOLERACE_DRAGON#Dragon Monster Resistance +%d%%#
RANGE_WEAPON_ATTACK_DAMAGE_TARGET#Long-Ranged Weapon Physical Damage +%d%%#
RANGE_WEAPON_ATTACK_DAMAGE_USER#Long-Ranged Weapon Physical Damage -%d%%#
RACE_TOLERACE_PLAYER_HUMAN#Human Player Resistance +%d%%#
RACE_TOLERACE_PLAYER_DORAM#Doram Player Resistance +%d%%#
RACE_DAMAGE_PLAYER_HUMAN#Physical Damage to Human Player +%d%%#
RACE_DAMAGE_PLAYER_DORAM#Physical Damage to Doram Player +%d%%#
RACE_MDAMAGE_PLAYER_HUMAN#Magical Damage to Human Player +%d%%#
RACE_MDAMAGE_PLAYER_DORAM#Magical Damage to Doram Player +%d%%#
RACE_CRI_PERCENT_PLAYER_HUMAN#CRI to Human Player +%d#
RACE_CRI_PERCENT_PLAYER_DORAM#CRI to Doram Player +%d#
RACE_IGNORE_DEF_PERCENT_PLAYER_HUMAN#Bypass %d%% of Def on Human Player#
RACE_IGNORE_DEF_PERCENT_PLAYER_DORAM#Bypass %d%% of Def on Doram Player#
RACE_IGNORE_MDEF_PERCENT_PLAYER_HUMAN#Bypass %d%% of MDef on Human Player#
RACE_IGNORE_MDEF_PERCENT_PLAYER_DORAM#Bypass %d%% of MDef on Doram Player#
REFLECT_DAMAGE_PERCENT#Received Reflect Damage -%d%%#
MELEE_ATTACK_DAMAGE_TARGET#Physical Damage +%d%%#
MELEE_ATTACK_DAMAGE_USER#Received Physical Damage -%d%%#
ADDSKILLMDAMAGE_NOTHING#Magical Damage with Neutral Property +%d%%#
ADDSKILLMDAMAGE_WATER#Magical Damage with Water Property +%d%%#
ADDSKILLMDAMAGE_GROUND#Magical Damage with Earth Property +%d%%#
ADDSKILLMDAMAGE_FIRE#Magical Damage with Fire Property +%d%%#
ADDSKILLMDAMAGE_WIND#Magical Damage with Wind Property +%d%%#
ADDSKILLMDAMAGE_POISON#Magical Damage with Poison Property +%d%%#
ADDSKILLMDAMAGE_SAINT#Magical Damage with Holy Property +%d%%#
ADDSKILLMDAMAGE_DARKNESS#Magical Damage with Shadow Property +%d%%#
ADDSKILLMDAMAGE_TELEKINESIS#Magical Damage with Ghost Property +%d%%#
ADDSKILLMDAMAGE_UNDEAD#Magical Damage with Undead Property +%d%%#
ADDEXPPERCENT_KILLRACE_NOTHING#Increases Formless monster acquisition experience by %d%%#
ADDEXPPERCENT_KILLRACE_UNDEAD#Increases Undead monster acquisition experience by %d%%#
ADDEXPPERCENT_KILLRACE_ANIMAL#Increases Brute monster acquisition experience by %d%%#
ADDEXPPERCENT_KILLRACE_PLANT#Increases Plant monster acquisition experience by %d%%#
ADDEXPPERCENT_KILLRACE_INSECT#Increases Insectmonster acquisition experience by %d%%#
ADDEXPPERCENT_KILLRACE_FISHS#Increases Fishmonster acquisition experience by %d%%#
ADDEXPPERCENT_KILLRACE_DEVIL#Increases Demonmonster acquisition experience by %d%%#
ADDEXPPERCENT_KILLRACE_HUMAN#Increases Demi-Human monster acquisition experience by %d%%#
ADDEXPPERCENT_KILLRACE_ANGEL#Increases Angel monster acquisition experience by %d%%#
ADDEXPPERCENT_KILLRACE_DRAGON#Increases Dragon monster acquisition experience by %d%%#
