## Inspired from https://github.com/github/gitignore/blob/master/UnrealEngine.gitignore
# Visual Studio user specific files
.vs/
enc_temp_folder/

# Compiled Object files
*.slo
*.lo
*.o
*.obj

# Precompiled Headers
*.gch
*.pch
*.ipch

# Compiled Dynamic libraries
*.so
*.dylib
*.dll

# Fortran module files
*.mod

# Compiled Static libraries
*.lai
*.la
*.a
*.lib

# Executables
*.exe
*.out
*.app
*.ipa

# These project files can be generated by the engine
*.xcodeproj
*.sln
*.suo
*.user
*.opensdf
*.sdf
*.VC.db
*.opendb
*.vcxproj*
*.gen.cpp
*.generated.h

# Precompiled Assets
SourceArt/**/*.png
SourceArt/**/*.tga

# Ignore builds, binary, configuration, cache and starter content directories
Build/
Binaries/
Saved/
Intermediate/

DerivedDataCache/
Content/StarterContent/
Content/ExampleContent/
Content/TempTree/

# Don't ignore icon files in Build
!Build/**/*.ico

# Other IDE's stuff and linux/mac
.codelite/
.idea/
.vscode/
.kdev4/
cmake-*/
*.kdev4
*.workspace
*.code-workspace
*.pri
*.pro
*CodeCompletionFolders.txt
*CodeLitePreProcessor.txt
CMakeLists.txt
Makefile
core
.gdb_history
Config/QuickSave_1.txt
Config/QuickSave_0.txt
*.autosave
