#ifndef INCLUDE_GRAPHICS_H
#define INCLUDE_GRAPHICS_H

#include "graphics_h/backgrounds/bg_1.h"
#include "graphics_h/backgrounds/bg_2.h"
#include "graphics_h/backgrounds/bg_3.h"
#include "graphics_h/backgrounds/bg_4.h"
#include "graphics_h/backgrounds/bg_treasure_hut.h"
#include "graphics_h/archer.h"
#include "graphics_h/arrow.h"
#include "graphics_h/arrow_funnyjoke.h"
#include "graphics_h/bm_empty.h"
#include "graphics_h/bm_full.h"
#include "graphics_h/burninate_message_fire.h"
#include "graphics_h/burninate_text.h"
#include "graphics_h/cottage.h"
#include "graphics_h/cottage_fire.h"
#include "graphics_h/death_message.h"
#include "graphics_h/end_of_level_flash.h"
#include "graphics_h/end_of_level_trogdor.h"
#include "graphics_h/game_over_banner.h"
#include "graphics_h/game_over_text.h"
#include "graphics_h/game_over_trogdor.h"
#include "graphics_h/heart.h"
#include "graphics_h/jonathan_howe.h"
#include "graphics_h/kerrek.h"
#include "graphics_h/kerrek_smoked.h"
#include "graphics_h/knight.h"
#include "graphics_h/knight_funnyjoke.h"
#include "graphics_h/level_beaten_smoke.h"
#include "graphics_h/level_beaten_trogdor_scaled.h"
#include "graphics_h/loot.h"
#include "graphics_h/menu_cursor.h"
#if defined(THREEDS) || defined(PSP)
#include "graphics_h/overlays/basement_bottom_240p.h"
#include "graphics_h/overlays/basement_left_240p.h"
#include "graphics_h/overlays/basement_right_240p.h"
#include "graphics_h/overlays/basement_top_240p.h"
#include "graphics_h/overlays/compy_bottom_240p.h"
#include "graphics_h/overlays/compy_left_240p.h"
#include "graphics_h/overlays/compy_right_240p.h"
#include "graphics_h/overlays/compy_top_240p.h"
#include "graphics_h/overlays/strong_badia_bottom_240p.h"
#include "graphics_h/overlays/strong_badia_left_240p.h"
#include "graphics_h/overlays/strong_badia_right_240p.h"
#include "graphics_h/overlays/strong_badia_top_240p.h"
#include "graphics_h/options_menu_240p.h"
#else
#include "graphics_h/overlays/basement_bottom.h"
#include "graphics_h/overlays/basement_left.h"
#include "graphics_h/overlays/basement_right.h"
#include "graphics_h/overlays/basement_top.h"
#include "graphics_h/overlays/compy_bottom.h"
#include "graphics_h/overlays/compy_left.h"
#include "graphics_h/overlays/compy_right.h"
#include "graphics_h/overlays/compy_top.h"
#include "graphics_h/overlays/strong_badia_bottom.h"
#include "graphics_h/overlays/strong_badia_left.h"
#include "graphics_h/overlays/strong_badia_right.h"
#include "graphics_h/overlays/strong_badia_top.h"
#include "graphics_h/options_menu.h"
#endif
#include "graphics_h/peasant.h"
#include "graphics_h/peasantometer.h"
#include "graphics_h/strong_bad.h"
#include "graphics_h/strong_bad_ending.h"
#include "graphics_h/title_screen.h"
#include "graphics_h/trogdor.h"
#include "graphics_h/trogdor_bighead.h"
#include "graphics_h/trogdor_dead.h"
#include "graphics_h/trogdor_ending.h"
#include "graphics_h/trogdor_fire.h"
#include "graphics_h/trogdor_flexing.h"
#include "graphics_h/trogdor_logo.h"
#include "graphics_h/videlectrix_logo_big.h"

#endif