,{
    "result": "gasoline",
    "type" : "recipe",
    "category": "CC_CHEM",
    "subcategory": "CSC_CHEM_FUEL",
    "skill_used": "cooking",
    "difficulty": 1,
	"result_mult": 4,
	"autolearn": true,
    "time": 60,
     "tools":[[ [ "goo_jerrycan", 24 ]]],
	 "components":[[["water", 1]]]
  },{
    "result": "battery",
    "type" : "recipe",
    "category": "CC_CHEM",
    "subcategory": "CSC_CHEM_FUEL",
    "skill_used": "cooking",
    "difficulty": 1,
	"result_mult": 4,
	"autolearn": true,
    "time": 60,
     "tools":[[ [ "solar_recharger", 100 ]]]
  },
  {
    "id": "goo_jerrycan",
    "type": "TOOL_ARMOR",
    "covers": [
      "torso"
    ],
    "warmth": 5,
    "encumbrance": 30,
    "flags": [
      "OVERSIZE",
      "BELTED"
    ],
    "coverage": 40,
    "material_thickness": 2,
    "symbol": ")",
    "color": "light_red",
    "name": "Goo jerrycan",
    "category": "other",
    "description": "A former plastic jerrycan taken over by the gasoline goo. Now it fills the jerry can with gasoline when exposed to the sun. Unload to enjoy!",
    "price": 1250,
    "weight": 1854,
    "volume": 40,
    "to_hit": -2,
    "material": [ "plastic" ],
    "max_charges": 10000,
    "initial_charges": 0,
    "charges_per_use": 0,
    "turns_per_charge": 0,
    "ammo": [ "gasoline" ],
    "artifact_data": {
      "charge_type": "ARTC_SOLAR"
    }
  },
  {
    "id": "solar_recharger",
    "type": "TOOL",
    "symbol": ",",
    "color": "light_gray",
    "name": "Solar Battery Recharger",
    "description": "A makeshift solar battery recharger made from a modified rechargeable battery mod. Input batteries, put in the sun, batteries charge, take them out, simple.",
    "price": 200,
    "material": [ "steel" ],
    "weight": 283,
    "volume": 5,
    "to_hit": 0,
    "max_charges": 100,
    "initial_charges": 0,
    "charges_per_use": 0,
    "turns_per_charge": 0,
    "ammo": [ "battery" ],
    "artifact_data": {
      "charge_type": "ARTC_SOLAR"
    }
  },
  {
    "type": "recipe",
    "result": "goo_jerrycan",
    "category": "CC_OTHER",
    "subcategory": "CSC_OTHER_OTHER",
    "difficulty": 0,
    "time": 2000,
    "reversible": false,
    "autolearn": true,
    "book_learn": [
      [
        "recipe_surv",
        0
      ]
    ],
    "components": [
      [
        [
          "jerrycan",
          1
        ]
      ],
      [
        [
          "gas_slime_scrap",
          10
        ]
      ]
    ]
  },
  {
    "type": "recipe",
    "result": "solar_recharger",
    "category": "CC_ELECTRONIC",
    "skill_used": "electronics",
    "skills_required": [
      "fabrication",
      3
    ],
    "difficulty": 4,
    "time": 15000,
    "reversible": false,
    "autolearn": false,
    "book_learn": [
      [
        "manual_electronics",
        2
      ],
      [
        "mag_electronics",
        2
      ],
      [
        "manual_electronics",
        2
      ],
      [
        "recipe_surv",
        1
      ]
    ],
    "tools": [
      [
        [
          "soldering_iron",
          25
        ],
        [
          "toolset",
          25
        ]
      ]
    ],
    "components": [
      [
        [
          "sheet_metal",
          1
        ]
      ],
      [
        [
          "solar_cell",
          4
        ]
      ],
      [
        [
          "solder_wire",
          2
        ]
      ],
      [
        [
          "scrap",
          2
        ]
      ]
    ]
  },
  {
    "type": "profession",
    "id": "bio_weapon_hunter",
    "name": "Bio-Weapon Hunter",
    "description": "The culmination of the Super Soldier project. You have been created to not only single handedly take on any mission, but to track down and take down what started it all, the Bio-Weapons. Will you follow through?",
    "points": 18,
    "CBMs": [
      "bio_carbon",
      "bio_ears",
      "bio_sunglasses",
      "bio_ups",
      "bio_cqb",
      "bio_sword",
      "bio_shock",
      "bio_nanobots",
      "bio_painkiller",
      "bio_flashlight",
      "bio_night_vision",
      "bio_tools"
      "bio_evap",
      "bio_recycler",
      "bio_torsionratchet",
      "bio_furnace",
      "bio_power_storage_mkII",
      "bio_power_storage_mkII"
    ],
    "traits": [ "SUPER_SOLDIER_MARKER" ],
    "skills": [
      { "level": 3, "name": "computer" },
      { "level": 3, "name": "melee" },
      { "level": 3, "name": "cutting" },
      { "level": 3, "name": "unarmed" },
      { "level": 3, "name": "dodge" },
      { "level": 3, "name": "gun" },
      { "level": 3, "name": "rifle" },
	  { "level": 3, "name": "survival" },
      { "level": 3, "name": "cooking" },
      { "level": 3, "name": "tailor" },
      { "level": 3, "name": "swimming" }
	  { "level": 3, "name": "mechanics" },
      { "level": 3, "name": "cooking" },
      { "level": 3, "name": "firstaid" },
      { "level": 3, "name": "fabrication" }
    ],
    "items": {
      "both": {
        "items": [
          "undershirt",
          "arm_warmers",
          "leg_warmers",
          "pants_army",
          "jacket_army",
          "balclava",
          "tac_helmet",
          "gloves_liner",
          "gloves_tactical",
          "socks",
          "boots_combat",
		  "molle_pack",
          "2lcanteen",
          "mre_veggy_box",
		  "mil_mess_kit",
          "e_tool",
          "tent_kit",
          "rollmat",
          "militarymap",
          "biomap",
		  "id_military",
		  "id_science"
        ],
        "entries": [ { "item": "arc_laser_rifle", "contents-item": "shoulder_strap" } ]
      },
      "male": [ "boxer_shorts" ],
      "female": [ "sports_bra", "boxer_shorts" ]
    },
    "flags": [ "SCEN_ONLY" ]
  },
  {
    "type": "npc_class",
    "id": "NC_BIO_WEAPON",
    "name": "Bio-Weapon",
    "job_description": "I am here to find answers...",
    "common": false,
    "bonus_str": { "rng": [ 2, 4 ] },
    "bonus_dex": { "rng": [ 2, 4 ] },
    "bonus_int": { "rng": [ 0, 2 ] },
    "bonus_per": { "rng": [ 0, 2 ] },
    "skills": [
      { "skill": "ALL", "level": { "mul": [ { "one_in": 3 }, { "sum": [ { "dice": [ 2, 3 ] }, { "constant": -2 } ] } ] } },
      { "skill": "dodge", "bonus": { "rng": [ 2, 4 ] } },
      { "skill": "melee", "bonus": { "rng": [ 2, 4 ] } },
      { "skill": "unarmed", "bonus": { "rng": [ 2, 4 ] } },
      { "skill": "rifle", "bonus": { "rng": [ 3, 6 ] } },
      { "skill": "gun", "bonus": { "rng": [ 3, 6 ] } },
      { "skill": "cutting", "bonus": { "rng": [ 2, 4 ] } },
      { "skill": "stabbing", "bonus": { "rng": [ 2, 4 ] } }
    ],
    "//": "Weapon is in carry group to ensure ammo is matched up with it.",
    "worn_override": "NC_BIO_WEAPON_worn",
    "carry_override": "NC_BIO_WEAPON_carry",
    "weapon_override": "EMPTY_GROUP",
    "//": "Not quite the bio-weapon mutations, because these are generic ones.",
    "traits": [
      [ "BIO_WEAPON_GENERIC", 100 ],
      [ "THICKSKIN", 100 ],
      [ "GOODHEARING", 100 ],
      [ "QUICK", 80 ],
      [ "DEFT", 80 ],
      [ "NIGHTVISION", 100 ],
      [ "CLAWS", 50 ],
      [ "REGEN", 80 ],
      [ "STR_UP", 45 ],
      [ "PER_UP", 45 ],
      [ "INT_UP", 45 ],
      [ "DEX_UP", 45 ],
      [ "STR_UP_2", 10 ],
      [ "PER_UP_2", 10 ],
      [ "INT_UP_2", 10 ],
      [ "DEX_UP_2", 10 ],
      [ "HUNGER", 100 ]
    ]
}
