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    The primary goals of this format is to allow a simple XML format 
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    associated with the data types.
    
    Example:
    
    ... ado.net/XML headers & schema ...
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    <data name="Name1"><value>this is my long string</value><comment>this is a comment</comment></data>
    <data name="Color1" type="System.Drawing.Color, System.Drawing">Blue</data>
    <data name="Bitmap1" mimetype="application/x-microsoft.net.object.binary.base64">
        <value>[base64 mime encoded serialized .NET Framework object]</value>
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    <data name="Icon1" type="System.Drawing.Icon, System.Drawing" mimetype="application/x-microsoft.net.object.bytearray.base64">
        <value>[base64 mime encoded string representing a byte array form of the .NET Framework object]</value>
        <comment>This is a comment</comment>
    </data>
                
    There are any number of "resheader" rows that contain simple 
    name/value pairs.
    
    Each data row contains a name, and value. The row also contains a 
    type or mimetype. Type corresponds to a .NET class that support 
    text/value conversion through the TypeConverter architecture. 
    Classes that don't support this are serialized and stored with the 
    mimetype set.
    
    The mimetype is used for serialized objects, and tells the 
    ResXResourceReader how to depersist the object. This is currently not 
    extensible. For a given mimetype the value must be set accordingly:
    
    Note - application/x-microsoft.net.object.binary.base64 is the format 
    that the ResXResourceWriter will generate, however the reader can 
    read any of the formats listed below.
    
    mimetype: application/x-microsoft.net.object.binary.base64
    value   : The object must be serialized with 
            : System.Runtime.Serialization.Formatters.Binary.BinaryFormatter
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    mimetype: application/x-microsoft.net.object.soap.base64
    value   : The object must be serialized with 
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    mimetype: application/x-microsoft.net.object.bytearray.base64
    value   : The object must be serialized into a byte array 
            : using a System.ComponentModel.TypeConverter
            : and then encoded with base64 encoding.
    -->
  <xsd:schema xmlns="" xmlns:xsd="http://www.w3.org/2001/XMLSchema" xmlns:msdata="urn:schemas-microsoft-com:xml-msdata" id="root">
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          <xsd:element name="assembly">
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              <xsd:attribute name="alias" type="xsd:string"/>
              <xsd:attribute name="name" type="xsd:string"/>
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          </xsd:element>
          <xsd:element name="data">
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  <resheader name="resmimetype">
    <value>text/microsoft-resx</value>
  </resheader>
  <resheader name="version">
    <value>2.0</value>
  </resheader>
  <resheader name="reader">
    <value>System.Resources.ResXResourceReader, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
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  <resheader name="writer">
    <value>System.Resources.ResXResourceWriter, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
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  <data name="ContextMenuExitTitle" xml:space="preserve">
    <value>退出</value>
  </data>
  <data name="ContextMenuNoDevices" xml:space="preserve">
    <value>找不到播放设备</value>
  </data>
  <data name="ContextMenuSendFeedback" xml:space="preserve">
    <value>提交反馈</value>
  </data>
  <data name="FullWindowTitleText" xml:space="preserve">
    <value>音量合成器</value>
  </data>
  <data name="LegacyVolumeMixerText" xml:space="preserve">
    <value>音量合成器</value>
  </data>
  <data name="NoDevicesPanelContent" xml:space="preserve">
    <value>似乎没有任何播放设备。</value>
  </data>
  <data name="NoDeviceTrayText" xml:space="preserve">
    <value>EarTrumpet: 没有播放设备</value>
  </data>
  <data name="PlaybackDevicesText" xml:space="preserve">
    <value>播放设备</value>
  </data>
  <data name="RecordingDevicesText" xml:space="preserve">
    <value>录制设备</value>
  </data>
  <data name="SettingsWindowText" xml:space="preserve">
    <value>设置</value>
  </data>
  <data name="SoundsControlPanelText" xml:space="preserve">
    <value>声音</value>
  </data>
  <data name="TroubleshootEarTrumpetText" xml:space="preserve">
    <value>收集故障排除数据</value>
  </data>
  <data name="HotkeyDescriptionText" xml:space="preserve">
    <value>你的快捷键</value>
  </data>
  <data name="DefaultDeviceText" xml:space="preserve">
    <value>始终使用默认播放设备</value>
  </data>
  <data name="AboutTitle" xml:space="preserve">
    <value>关于</value>
  </data>
  <data name="WebsiteText" xml:space="preserve">
    <value>了解更多</value>
  </data>
  <data name="AppOrDeviceFormatAccessibleText" xml:space="preserve">
    <value>音量 {Volume}% - {Name}</value>
  </data>
  <data name="AppOrDeviceMutedFormatAccessibleText" xml:space="preserve">
    <value>静音 - {Name}</value>
  </data>
  <data name="AppsListAccessibleText" xml:space="preserve">
    <value>应用</value>
  </data>
  <data name="CloseButtonAccessibleText" xml:space="preserve">
    <value>关闭</value>
  </data>
  <data name="CollapseAccessibleText" xml:space="preserve">
    <value>折叠并仅显示默认播放设备</value>
  </data>
  <data name="DefaultHotkeyDescriptionText" xml:space="preserve">
    <value>默认快捷键</value>
  </data>
  <data name="ExpandAccessibleText" xml:space="preserve">
    <value>展开显示所有播放设备</value>
  </data>
  <data name="SettingsCategoryTitle" xml:space="preserve">
    <value>通用</value>
  </data>
  <data name="MoveButtonAccessibleText" xml:space="preserve">
    <value>指定此应用的播放设备</value>
  </data>
  <data name="SettingsOpenEarTrumpetText" xml:space="preserve">
    <value>打开任务栏浮出面板</value>
  </data>
  <data name="SettingsUseLegacyEarTrumpetIcon" xml:space="preserve">
    <value>使用经典 EarTrumpet 图标</value>
  </data>
  <data name="MoreCommandsAccessibleText" xml:space="preserve">
    <value>更多命令</value>
  </data>
  <data name="MutedText" xml:space="preserve">
    <value>静音</value>
  </data>
  <data name="OpenSoundSettingsText" xml:space="preserve">
    <value>声音设置</value>
  </data>
  <data name="WindowsLegacyMenuText" xml:space="preserve">
    <value>Windows 旧版声音设置</value>
  </data>
  <data name="AboutThisAddonText" xml:space="preserve">
    <value>关于 {Name} 加载项</value>
  </data>
  <data name="AddonNameText" xml:space="preserve">
    <value>名称:</value>
  </data>
  <data name="AddonUninstallButtonText" xml:space="preserve">
    <value>打开 Windows 设置</value>
  </data>
  <data name="AddonUninstallDescriptionText" xml:space="preserve">
    <value>此加载项可通过 Windows「设置」应用移除。</value>
  </data>
  <data name="AddonUninstallTitle" xml:space="preserve">
    <value>卸载</value>
  </data>
  <data name="DefaultManagementGroupName" xml:space="preserve">
    <value>管理</value>
  </data>
  <data name="LegacySettingsPageText" xml:space="preserve">
    <value>旧版设置</value>
  </data>
  <data name="PublisherText" xml:space="preserve">
    <value>发布者:</value>
  </data>
  <data name="SettingsDescriptionText" xml:space="preserve">
    <value>配置快捷键与获取帮助</value>
  </data>
  <data name="SettingsTitle" xml:space="preserve">
    <value>EarTrumpet 设置</value>
  </data>
  <data name="ShortcutsPageText" xml:space="preserve">
    <value>快捷键</value>
  </data>
  <data name="VersionText" xml:space="preserve">
    <value>版本:</value>
  </data>
  <data name="FindASettingText" xml:space="preserve">
    <value>查找设置</value>
  </data>
  <data name="SearchBoxNoResultsText" xml:space="preserve">
    <value>没有结果</value>
  </data>
  <data name="SettingsOpenMixerText" xml:space="preserve">
    <value>打开音量合成器</value>
  </data>
  <data name="ToggleSwitchOffText" xml:space="preserve">
    <value>关</value>
  </data>
  <data name="ToggleSwitchOnText" xml:space="preserve">
    <value>开</value>
  </data>
  <data name="HomeButtonText" xml:space="preserve">
    <value>主页</value>
  </data>
  <data name="ProjectADescription" xml:space="preserve">
    <value>即将推出</value>
  </data>
  <data name="ProjectATitle" xml:space="preserve">
    <value>即将推出</value>
  </data>
  <data name="SettingsOpenSettingsText" xml:space="preserve">
    <value>打开设置</value>
  </data>
  <data name="CloseButtonText" xml:space="preserve">
    <value>关闭</value>
  </data>
  <data name="WelcomeDialogHeaderText" xml:space="preserve">
    <value>欢迎使用 EarTrumpet</value>
  </data>
  <data name="CriticalFailureDialogHeaderText" xml:space="preserve">
    <value>EarTrumpet 无法启动</value>
  </data>
  <data name="CriticalFailureFontLookupHelpText" xml:space="preserve">
    <value>您的系统上存在损坏的字体，使得 EarTrumpet 无法启动。

是否现在打开 [https://eartrumpet.app/jmp/fixfonts] 以获取相关信息？</value>
  </data>
  <data name="ToggleMuteToolTip" xml:space="preserve">
    <value>静音/取消静音</value>
  </data>
  <data name="PrivacyPolicyText" xml:space="preserve">
    <value>隐私策略</value>
  </data>
  <data name="PrivacyCheckboxText" xml:space="preserve">
    <value>将崩溃数据发送给 EarTrumpet 团队</value>
  </data>
  <data name="ActionAdditionalText" xml:space="preserve">
    <value>和</value>
  </data>
  <data name="ActionVerbText" xml:space="preserve">
    <value>执行</value>
  </data>
  <data name="AddActionText" xml:space="preserve">
    <value>添加动作</value>
  </data>
  <data name="AddConditionText" xml:space="preserve">
    <value>添加条件</value>
  </data>
  <data name="AddonDescriptionText" xml:space="preserve">
    <value>设置热键与自动化</value>
  </data>
  <data name="AddTriggerText" xml:space="preserve">
    <value>添加触发器</value>
  </data>
  <data name="AppEventTrigger_AddText" xml:space="preserve">
    <value>某应用会话被添加、移除、开始播放声音……</value>
  </data>
  <data name="AppEventTrigger_LinkText" xml:space="preserve">
    <value>{App} 在 {Device} 上 {Option}</value>
  </data>
  <data name="AudioAppEventKind_Added" xml:space="preserve">
    <value>被添加</value>
  </data>
  <data name="AudioAppEventKind_Muted" xml:space="preserve">
    <value>被静音</value>
  </data>
  <data name="AudioAppEventKind_NotPlayingSound" xml:space="preserve">
    <value>停止播放声音</value>
  </data>
  <data name="AudioAppEventKind_PlayingSound" xml:space="preserve">
    <value>开始播放声音</value>
  </data>
  <data name="AudioAppEventKind_Removed" xml:space="preserve">
    <value>被移除</value>
  </data>
  <data name="AudioAppEventKind_Unmuted" xml:space="preserve">
    <value>被取消静音</value>
  </data>
  <data name="AudioDeviceEventKind_Added" xml:space="preserve">
    <value>被添加</value>
  </data>
  <data name="AudioDeviceEventKind_BecomingDefault" xml:space="preserve">
    <value>成为默认设备</value>
  </data>
  <data name="AudioDeviceEventKind_LeavingDefault" xml:space="preserve">
    <value>不再是默认设备</value>
  </data>
  <data name="AudioDeviceEventKind_Removed" xml:space="preserve">
    <value>被移除</value>
  </data>
  <data name="BoolValue_False" xml:space="preserve">
    <value>false</value>
  </data>
  <data name="BoolValue_True" xml:space="preserve">
    <value>true</value>
  </data>
  <data name="ComparisonBoolKind_Is" xml:space="preserve">
    <value>是</value>
  </data>
  <data name="ComparisonBoolKind_IsNot" xml:space="preserve">
    <value>不是</value>
  </data>
  <data name="ConditionAdditionalText" xml:space="preserve">
    <value>和</value>
  </data>
  <data name="ConditionsHelpText" xml:space="preserve">
    <value>配置过滤器是可选的，但此功能可以帮你实现更高级的动作。当所有条件都为真时，动作才能执行。</value>
  </data>
  <data name="ConditionVerbText" xml:space="preserve">
    <value>高级筛选</value>
  </data>
  <data name="ContextMenuTrigger_AddText" xml:space="preserve">
    <value>我点击此动作对应的上下文菜单项</value>
  </data>
  <data name="ContextMenuTrigger_LinkText" xml:space="preserve">
    <value>我点击此动作对应的上下文菜单项</value>
  </data>
  <data name="DefaultDeviceCondition_AddText" xml:space="preserve">
    <value>当某设备是或不是默认播放设备</value>
  </data>
  <data name="DefaultDeviceCondition_LinkText" xml:space="preserve">
    <value>{Device} {Option} 默认设备</value>
  </data>
  <data name="DefaultPlaybackDeviceText" xml:space="preserve">
    <value>默认播放设备</value>
  </data>
  <data name="DeviceEventTrigger_AddText" xml:space="preserve">
    <value>某音频设备被添加、移除、设为默认设备……</value>
  </data>
  <data name="DeviceEventTrigger_LinkText" xml:space="preserve">
    <value>{Device} {Option}</value>
  </data>
  <data name="EarTrumpetEventKind_Shutdown" xml:space="preserve">
    <value>结束</value>
  </data>
  <data name="EarTrumpetEventKind_Startup" xml:space="preserve">
    <value>启动</value>
  </data>
  <data name="EditText" xml:space="preserve">
    <value>编辑</value>
  </data>
  <data name="EtaXmlFileText" xml:space="preserve">
    <value>EarTrumpet Actions XML</value>
  </data>
  <data name="EventTrigger_AddText" xml:space="preserve">
    <value>EarTrumpet 启动或结束</value>
  </data>
  <data name="EventTrigger_LinkText" xml:space="preserve">
    <value> EarTrumpet {Option}</value>
  </data>
  <data name="EveryAppText" xml:space="preserve">
    <value>所有应用</value>
  </data>
  <data name="ExportHeaderText" xml:space="preserve">
    <value>导出</value>
  </data>
  <data name="ExportHelpText" xml:space="preserve">
    <value>将你的动作保存到文件。</value>
  </data>
  <data name="ForegroundAppText" xml:space="preserve">
    <value>前台应用</value>
  </data>
  <data name="HotkeyTrigger_AddText" xml:space="preserve">
    <value>某热键被按下</value>
  </data>
  <data name="HotkeyTrigger_EmptyText" xml:space="preserve">
    <value>(请设置热键)</value>
  </data>
  <data name="HotkeyTrigger_LinkText" xml:space="preserve">
    <value>{Hotkey} 被按下</value>
  </data>
  <data name="ImportAndExportTitle" xml:space="preserve">
    <value>导入和导出</value>
  </data>
  <data name="ImportHeaderText" xml:space="preserve">
    <value>导入</value>
  </data>
  <data name="ImportHelpText" xml:space="preserve">
    <value>从文件中恢复你的动作。</value>
  </data>
  <data name="MuteKind_Mute" xml:space="preserve">
    <value>静音</value>
  </data>
  <data name="MuteKind_ToggleMute" xml:space="preserve">
    <value>静音/取消静音</value>
  </data>
  <data name="MuteKind_Unmute" xml:space="preserve">
    <value>取消静音</value>
  </data>
  <data name="MyActionsText" xml:space="preserve">
    <value>动作</value>
  </data>
  <data name="NewActionText" xml:space="preserve">
    <value>新建动作</value>
  </data>
  <data name="OptionalText" xml:space="preserve">
    <value>(可选)</value>
  </data>
  <data name="PlaybackDeviceGroupText" xml:space="preserve">
    <value>播放</value>
  </data>
  <data name="ProcessCondition_AddText" xml:space="preserve">
    <value>当某进程正在运行或没有运行</value>
  </data>
  <data name="ProcessCondition_EmptyText" xml:space="preserve">
    <value>(请输入进程名称)</value>
  </data>
  <data name="ProcessCondition_LinkText" xml:space="preserve">
    <value>当 {Text} {Option}</value>
  </data>
  <data name="ProcessCondition_PromptText" xml:space="preserve">
    <value>进程名称 (例如：notepad)</value>
  </data>
  <data name="ProcessEventKind_Start" xml:space="preserve">
    <value>启动</value>
  </data>
  <data name="ProcessEventKind_Stop" xml:space="preserve">
    <value>结束</value>
  </data>
  <data name="ProcessStateKind_NotRunning" xml:space="preserve">
    <value>没有运行</value>
  </data>
  <data name="ProcessStateKind_Running" xml:space="preserve">
    <value>正在运行</value>
  </data>
  <data name="ProcessTrigger_AddText" xml:space="preserve">
    <value>某进程启动或结束</value>
  </data>
  <data name="ProcessTrigger_EmptyText" xml:space="preserve">
    <value>(请输入进程名称)</value>
  </data>
  <data name="ProcessTrigger_LinkText" xml:space="preserve">
    <value>当 {Text} {Option}</value>
  </data>
  <data name="ProcessTrigger_PromptText" xml:space="preserve">
    <value>进程名称 (例如：notepad)</value>
  </data>
  <data name="RecordingDeviceGroupText" xml:space="preserve">
    <value>录制</value>
  </data>
  <data name="RemoveText" xml:space="preserve">
    <value>移除</value>
  </data>
  <data name="RequiredText" xml:space="preserve">
    <value>(必填)</value>
  </data>
  <data name="SetAppMuteAction_AddText" xml:space="preserve">
    <value>将某应用静音或取消静音</value>
  </data>
  <data name="SetAppMuteAction_LinkText" xml:space="preserve">
    <value>在 {Device} 上将 {App} {Option}</value>
  </data>
  <data name="SetAppVolumeAction_AddText" xml:space="preserve">
    <value>调整某应用的音量</value>
  </data>
  <data name="SetAppVolumeAction_LinkText" xml:space="preserve">
    <value>在 {Device} 上将 {App} 的音量 {Option} 为 {Volume}</value>
  </data>
  <data name="SetAppVolumeAction_LinkTextIncrement" xml:space="preserve">
    <value>在 {Device} 上将 {App} 的音量 {Option} {Volume}</value>
  </data>
  <data name="SetDefaultDeviceAction_AddText" xml:space="preserve">
    <value>设置默认播放设备</value>
  </data>
  <data name="SetDefaultDeviceAction_LinkText" xml:space="preserve">
    <value>将 {Device} 设置为默认播放设备</value>
  </data>
  <data name="SetDeviceMuteAction_AddText" xml:space="preserve">
    <value>将某设备静音或取消静音</value>
  </data>
  <data name="SetDeviceMuteAction_LinkText" xml:space="preserve">
    <value>将 {Device} {Option}</value>
  </data>
  <data name="SetDeviceMuteAction_LinkTextToggle" xml:space="preserve">
    <value>将 {Device} {Option}</value>
  </data>
  <data name="SetDeviceVolumeAction_AddText" xml:space="preserve">
    <value>调整某设备音量</value>
  </data>
  <data name="SetDeviceVolumeAction_LinkText" xml:space="preserve">
    <value>将 {Device} 的音量 {Option} 为 {Volume}</value>
  </data>
  <data name="SetDeviceVolumeAction_LinkTextIncrement" xml:space="preserve">
    <value>将 {Device} 的音量 {Option} {Volume}</value>
  </data>
  <data name="SetVariableAction_AddText" xml:space="preserve">
    <value>设置某局部变量</value>
  </data>
  <data name="SetVariableAction_EmptyText" xml:space="preserve">
    <value>(请设置变量名称)</value>
  </data>
  <data name="SetVariableAction_LinkText" xml:space="preserve">
    <value>将变量 {Text} 设置为 {Option}</value>
  </data>
  <data name="SetVariableAction_PromptText" xml:space="preserve">
    <value>输入变量名称 (例如：isInGameMode)</value>
  </data>
  <data name="SetVolumeKind_Decrement" xml:space="preserve">
    <value>调低</value>
  </data>
  <data name="SetVolumeKind_Increment" xml:space="preserve">
    <value>调高</value>
  </data>
  <data name="SetVolumeKind_Set" xml:space="preserve">
    <value>调整</value>
  </data>
  <data name="TriggerAdditionalText" xml:space="preserve">
    <value>或</value>
  </data>
  <data name="TriggerVerbText" xml:space="preserve">
    <value>当</value>
  </data>
  <data name="VariableCondition_AddText" xml:space="preserve">
    <value>当某局部变量值为 true 或 false</value>
  </data>
  <data name="VariableCondition_EmptyText" xml:space="preserve">
    <value>(请输入变量名称)</value>
  </data>
  <data name="VariableCondition_LinkText" xml:space="preserve">
    <value>变量 {Text} 值为 {Option}</value>
  </data>
  <data name="VariableCondition_PromptText" xml:space="preserve">
    <value>输入变量名称 (例如：isInGameMode)</value>
  </data>
  <data name="ToolbarDeleteText" xml:space="preserve">
    <value>删除</value>
  </data>
  <data name="ToolbarEditText" xml:space="preserve">
    <value>编辑</value>
  </data>
  <data name="ToolbarSaveText" xml:space="preserve">
    <value>保存</value>
  </data>
  <data name="ChooseADeviceTitle" xml:space="preserve">
    <value>选择设备</value>
  </data>
  <data name="ChooseAnAppTitle" xml:space="preserve">
    <value>选择应用</value>
  </data>
  <data name="DeleteActionDialogNoText" xml:space="preserve">
    <value>取消</value>
  </data>
  <data name="DeleteActionDialogText" xml:space="preserve">
    <value>删除此动作？</value>
  </data>
  <data name="DeleteActionDialogTitle" xml:space="preserve">
    <value>删除</value>
  </data>
  <data name="DeleteActionDialogYesText" xml:space="preserve">
    <value>删除</value>
  </data>
  <data name="LeavingPageDialogNoText" xml:space="preserve">
    <value>取消</value>
  </data>
  <data name="LeavingPageDialogText" xml:space="preserve">
    <value>不保存就离开吗？</value>
  </data>
  <data name="LeavingPageDialogTitle" xml:space="preserve">
    <value>保存</value>
  </data>
  <data name="LeavingPageDialogYesText" xml:space="preserve">
    <value>离开</value>
  </data>
  <data name="RemoveActionButtonText" xml:space="preserve">
    <value>移除此动作</value>
  </data>
  <data name="RemoveActionDescriptionText" xml:space="preserve">
    <value>此操作无法撤消。</value>
  </data>
  <data name="RemoveActionHeadingText" xml:space="preserve">
    <value>移除动作</value>
  </data>
  <data name="RemoveButtonAccessibleName" xml:space="preserve">
    <value>移除</value>
  </data>
  <data name="ChooseAnAppHelpText" xml:space="preserve">
    <value>以上应用最近播放过声音。</value>
  </data>
  <data name="SettingsAbsoluteVolumeDownText" xml:space="preserve">
    <value>降低所有设备的音量</value>
  </data>
  <data name="SettingsAbsoluteVolumeUpText" xml:space="preserve">
    <value>提高所有设备的音量</value>
  </data>
  <data name="OpenAppsVolume_Windows10_Text" xml:space="preserve">
    <value>应用音量和设备首选项</value>
  </data>
  <data name="OpenAppsVolume_Windows11_Text" xml:space="preserve">
    <value>音量合成器</value>
  </data>
  <data name="MouseSettingsPageText" xml:space="preserve">
    <value>鼠标设置</value>
  </data>
  <data name="SettingsUseScrollWheelInTray" xml:space="preserve">
    <value>鼠标指针悬停在 EarTrumpet 图标上时，使用滚轮调节音量</value>
  </data>
  <data name="SettingsUseGlobalMouseWheelHook" xml:space="preserve">
    <value>浮出面板打开时，使用滚轮调节音量</value>
  </data>
</root>