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208 | /*
* Import TIGL manager
*/
const TIGLManager /*
* Import TIGL manager & tweenjs(https://github.com/tweenjs/tween.js/)
*/
const TIGLManager = require("tiglmanager");
const Tween = require("tween.cjs");
/*
* Some globals vars
*/
var tm;
var textA;
var sprite;
var textB;
var width;
var height;
var counter = 0;
var tween = null;
/*
* Init must be declared as an attribute of the Alloy tag TIGLView (eg: onInit="init")
*/
function init()
{
/*
* Create and initialise TIGL manager
*/
tm = new TIGLManager(this);
/*
* If font is not specified, Arial font embeded in module will be used
* Also if not specified color default to grey, outline to transparent and fontSize to bitmapfont size
*/
textA = tm.addText({text: ""});
/*
* Ofcourse hierarchy work also on texts
*/
sprite = tm.addSprite({url: "Resources/textBackground.png"});
sprite.px = sprite.width/2;
sprite.py = sprite.height/2;
sprite.parent = textA;
/*
* In addition to commons properties there are some specifics properties for Text :
* - font
* - fontSize
* - color
* - outlineColor
*/
textB = tm.addText({font : "Resources/bitmapfont/KidGame.fnt", text: "KIDGAME FONT!", color: "green", outlineColor: "white", r: 90, fontSize: 64, sx: 0.8, sy: 0.8});
}
/*
* Resize must be declared as an attribute of the Alloy tag TIGLView (eg: onResize="resize")
*/
function resize(e)
{
width = e.width;
height = e.height;
textB.px = textB.width/2;
textB.py = textB.height/2;
textB.x = width - 50;
textB.y = height/2;
textA.x = width/2;
textA.y = height/2;
/*
* As other entities, tweening can be used to animate Text
*/
if(tween)
{
tween.stop();
}
tween = new Tween.Tween(textB)
.to({x: width/2 , y: 50, r: 0, sx: 1.2, sy: 1.5}, 2000)
.easing(Tween.Easing.Elastic.InOut).yoyo(true)
.repeat(Infinity).start();
}
/*
* Loop must be declared as an attribute of the Alloy tag TIGLView (eg: onLoop="loop")
*/
function loop()
{
/*
* Update text entities
*/
textA.text = "C-" + counter++;
textA.px = textA.width/2;
textA.py = 32;
sprite.x = textA.width/2;
sprite.y = textA.height/2 + 8;
textA.r++;
Tween.update(); //Requiere to update tweens
}
= require("tiglmanager");
const Tween = require("tween.cjs");
/*
* Some globals vars
*/
var tm;
var textA;
var sprite;
var textB;
var width;
var height;
var counter = 0;
var tween = null;
/*
* Init must be declared as an attribute of the Alloy tag TIGLView (eg: onInit="init")
*/
function init()
{
/*
* Create and initialise TIGL manager
*/
tm = new TIGLManager(this);
/*
* If font is not specified, Arial font embeded in module will be used
* Also if not specified color default to grey, outline to transparent and fontSize to bitmapfont size
*/
textA = tm.addText({text: ""});
/*
* Ofcourse hierarchy work also on texts
*/
sprite = tm.addSprite({url: "Resources/textBackground.png"});
sprite.px = sprite.width/2;
sprite.py = sprite.height/2;
sprite.parent = textA;
/*
* In addition to commons properties there are some specifics properties for Text :
* - font
* - fontSize
* - color
* - outlineColor
*/
textB = tm.addText({font : "Resources/bitmapfont/KidGame.fnt", text: "KIDGAME FONT!", color: "green", outlineColor: "white", r: 90, fontSize: 64, sx: 0.8, sy: 0.8});
}
/*
* Resize must be declared as an attribute of the Alloy tag TIGLView (eg: onResize="resize")
*/
function resize(e)
{
width = e.width;
height = e.height;
textB.px = textB.width/2;
textB.py = textB.height/2;
textB.x = width - 50;
textB.y = height/2;
textA.x = width/2;
textA.y = height/2;
/*
* As other entities, tweening can be used to animate Text
*/
if(tween)
{
tween.stop();
}
tween = new Tween.Tween(textB)
.to({x: width/2 , y: 50, r: 0, sx: 1.2, sy: 1.5}, 2000)
.easing(Tween.Easing.Elastic.InOut).yoyo(true)
.repeat(Infinity).start();
}
/*
* Loop must be declared as an attribute of the Alloy tag TIGLView (eg: onLoop="loop")
*/
function loop()
{
/*
* Update text entities
*/
textA.text = "C-" + counter++;
textA.px = textA.width/2;
textA.py = 32;
sprite.x = textA.width/2;
sprite.y = textA.height/2 + 8;
textA.r++;
Tween.update(); //Requiere to update tweens
}
|