1 - Loading a sprite

  • Let's start ! this demo explain how to create a TIGLView and load a sprite.

    # myView.xml
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    <Alloy>
      <Window>
        <TIGLView module="fr.dzzd.tigl" onInit="init" onResize="resize" />
      </Window>
    </Alloy>
    


    # myView.js
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    /*
     * Init must be declared as an attribute of the Alloy tag TIGLView (eg: onInit="init")
     */
    var spriteId;
    function init()
    {
    	/*
    	* For Alloy project, at runtime "assets" folder become "Resources" folder
    	*/
    	spriteId = this.addSprite({url: "Resources/sprite.png"});
    }
    
    function resize(e)
    {
    	/*
    	 * Center sprite
    	 */
    	this.setEntityPositionById(spriteId, e.width * 0.5 - 100, e.height * 0.5 - 125);
    }