<?xml version="1.0" encoding="utf-8"?>
<root>
  <!-- 
    Microsoft ResX Schema 
    
    Version 2.0
    
    The primary goals of this format is to allow a simple XML format 
    that is mostly human readable. The generation and parsing of the 
    various data types are done through the TypeConverter classes 
    associated with the data types.
    
    Example:
    
    ... ado.net/XML headers & schema ...
    <resheader name="resmimetype">text/microsoft-resx</resheader>
    <resheader name="version">2.0</resheader>
    <resheader name="reader">System.Resources.ResXResourceReader, System.Windows.Forms, ...</resheader>
    <resheader name="writer">System.Resources.ResXResourceWriter, System.Windows.Forms, ...</resheader>
    <data name="Name1"><value>this is my long string</value><comment>this is a comment</comment></data>
    <data name="Color1" type="System.Drawing.Color, System.Drawing">Blue</data>
    <data name="Bitmap1" mimetype="application/x-microsoft.net.object.binary.base64">
        <value>[base64 mime encoded serialized .NET Framework object]</value>
    </data>
    <data name="Icon1" type="System.Drawing.Icon, System.Drawing" mimetype="application/x-microsoft.net.object.bytearray.base64">
        <value>[base64 mime encoded string representing a byte array form of the .NET Framework object]</value>
        <comment>This is a comment</comment>
    </data>
                
    There are any number of "resheader" rows that contain simple 
    name/value pairs.
    
    Each data row contains a name, and value. The row also contains a 
    type or mimetype. Type corresponds to a .NET class that support 
    text/value conversion through the TypeConverter architecture. 
    Classes that don't support this are serialized and stored with the 
    mimetype set.
    
    The mimetype is used for serialized objects, and tells the 
    ResXResourceReader how to depersist the object. This is currently not 
    extensible. For a given mimetype the value must be set accordingly:
    
    Note - application/x-microsoft.net.object.binary.base64 is the format 
    that the ResXResourceWriter will generate, however the reader can 
    read any of the formats listed below.
    
    mimetype: application/x-microsoft.net.object.binary.base64
    value   : The object must be serialized with 
            : System.Runtime.Serialization.Formatters.Binary.BinaryFormatter
            : and then encoded with base64 encoding.
    
    mimetype: application/x-microsoft.net.object.soap.base64
    value   : The object must be serialized with 
            : System.Runtime.Serialization.Formatters.Soap.SoapFormatter
            : and then encoded with base64 encoding.

    mimetype: application/x-microsoft.net.object.bytearray.base64
    value   : The object must be serialized into a byte array 
            : using a System.ComponentModel.TypeConverter
            : and then encoded with base64 encoding.
    -->
  <xsd:schema xmlns="" xmlns:xsd="http://www.w3.org/2001/XMLSchema" xmlns:msdata="urn:schemas-microsoft-com:xml-msdata" id="root">
    <xsd:import namespace="http://www.w3.org/XML/1998/namespace"/>
    <xsd:element name="root" msdata:IsDataSet="true">
      <xsd:complexType>
        <xsd:choice maxOccurs="unbounded">
          <xsd:element name="metadata">
            <xsd:complexType>
              <xsd:sequence>
                <xsd:element name="value" type="xsd:string" minOccurs="0"/>
              </xsd:sequence>
              <xsd:attribute name="name" use="required" type="xsd:string"/>
              <xsd:attribute name="type" type="xsd:string"/>
              <xsd:attribute name="mimetype" type="xsd:string"/>
              <xsd:attribute ref="xml:space"/>
            </xsd:complexType>
          </xsd:element>
          <xsd:element name="assembly">
            <xsd:complexType>
              <xsd:attribute name="alias" type="xsd:string"/>
              <xsd:attribute name="name" type="xsd:string"/>
            </xsd:complexType>
          </xsd:element>
          <xsd:element name="data">
            <xsd:complexType>
              <xsd:sequence>
                <xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1"/>
                <xsd:element name="comment" type="xsd:string" minOccurs="0" msdata:Ordinal="2"/>
              </xsd:sequence>
              <xsd:attribute name="name" type="xsd:string" use="required" msdata:Ordinal="1"/>
              <xsd:attribute name="type" type="xsd:string" msdata:Ordinal="3"/>
              <xsd:attribute name="mimetype" type="xsd:string" msdata:Ordinal="4"/>
              <xsd:attribute ref="xml:space"/>
            </xsd:complexType>
          </xsd:element>
          <xsd:element name="resheader">
            <xsd:complexType>
              <xsd:sequence>
                <xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1"/>
              </xsd:sequence>
              <xsd:attribute name="name" type="xsd:string" use="required"/>
            </xsd:complexType>
          </xsd:element>
        </xsd:choice>
      </xsd:complexType>
    </xsd:element>
  </xsd:schema>
  <resheader name="resmimetype">
    <value>text/microsoft-resx</value>
  </resheader>
  <resheader name="version">
    <value>2.0</value>
  </resheader>
  <resheader name="reader">
    <value>System.Resources.ResXResourceReader, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
  </resheader>
  <resheader name="writer">
    <value>System.Resources.ResXResourceWriter, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
  </resheader>
  <data name="AccentColorSource_Custom" xml:space="preserve">
    <value>Niestandardowy</value>
  </data>
  <data name="AccentColorSource_System" xml:space="preserve">
    <value>System</value>
  </data>
  <data name="AlwaysOnUSBState_Off" xml:space="preserve">
    <value>Wyłączone</value>
  </data>
  <data name="AlwaysOnUSBState_OnAlways" xml:space="preserve">
    <value>Włączone, zawsze</value>
  </data>
  <data name="AlwaysOnUSBState_OnWhenSleeping" xml:space="preserve">
    <value>Włączone w trakcie uśpienia</value>
  </data>
  <data name="AutorunState_Disabled" xml:space="preserve">
    <value>Wyłączone</value>
  </data>
  <data name="AutorunState_Enabled" xml:space="preserve">
    <value>Włączone</value>
  </data>
  <data name="AutorunState_EnabledDelayed" xml:space="preserve">
    <value>Włączone (z opóźnieniem)</value>
  </data>
  <data name="BatteryState_Conservation" xml:space="preserve">
    <value>Oszczędzanie żywotności</value>
  </data>
  <data name="BatteryState_Normal" xml:space="preserve">
    <value>Normalny</value>
  </data>
  <data name="BatteryState_RapidCharge" xml:space="preserve">
    <value>Szybkie ładowanie</value>
  </data>
  <data name="FlipToStartState_Off" xml:space="preserve">
    <value>Wyłączone</value>
    <comment>Informs the user that Flip to Start is or will be turned off.</comment>
  </data>
  <data name="FlipToStartState_On" xml:space="preserve">
    <value>Włączone</value>
    <comment>Informs the user that Flip to Start is or will be turned on.</comment>
  </data>
  <data name="FnLockState_Off" xml:space="preserve">
    <value>Wyłączone</value>
    <comment>Informs the user that Fn Lock is or will be turned off.</comment>
  </data>
  <data name="FnLockState_On" xml:space="preserve">
    <value>Włączone</value>
    <comment>Informs the user that Fn Lock is or will be turned on.</comment>
  </data>
  <data name="GPUController_PoweredOff" xml:space="preserve">
    <value>Wyłączony</value>
  </data>
  <data name="GPUController_PoweredOn" xml:space="preserve">
    <value>Włączony</value>
  </data>
  <data name="HDRState_Off" xml:space="preserve">
    <value>Wyłączone</value>
    <comment>Informs the user that HDR is or will be turned off.</comment>
  </data>
  <data name="HDRState_On" xml:space="preserve">
    <value>Włączone</value>
    <comment>Informs the user that HDR is or will be turned on.</comment>
  </data>
  <data name="HybridModeState_Off" xml:space="preserve">
    <value>dGPU</value>
  </data>
  <data name="HybridModeState_On" xml:space="preserve">
    <value>Hybrydowy</value>
  </data>
  <data name="HybridModeState_OnAuto" xml:space="preserve">
    <value>Hybrydowy-Auto</value>
  </data>
  <data name="HybridModeState_OnIGPUOnly" xml:space="preserve">
    <value>Hybrydowy-iGPU</value>
  </data>
  <data name="MicrophoneState_Off" xml:space="preserve">
    <value>Wyłączone</value>
    <comment>Informs the user that the microphone is or will be turned off.</comment>
  </data>
  <data name="MicrophoneState_On" xml:space="preserve">
    <value>Włączone</value>
    <comment>Informs the user that the microphone is or will be turned on.</comment>
  </data>
  <data name="NotificationPosition_BottomCenter" xml:space="preserve">
    <value>Wyśrodkowany na dole</value>
  </data>
  <data name="NotificationPosition_BottomLeft" xml:space="preserve">
    <value>Dolny lewy róg</value>
  </data>
  <data name="NotificationPosition_BottomRight" xml:space="preserve">
    <value>Prawy dolny róg</value>
  </data>
  <data name="NotificationPosition_Center" xml:space="preserve">
    <value>Wyśrodkowany</value>
  </data>
  <data name="NotificationPosition_CenterLeft" xml:space="preserve">
    <value>Wyśrodkowane po lewej</value>
  </data>
  <data name="NotificationPosition_CenterRight" xml:space="preserve">
    <value>Wyśrodkowane po prawej</value>
  </data>
  <data name="NotificationPosition_TopCenter" xml:space="preserve">
    <value>Wyśrodkowany na górze</value>
  </data>
  <data name="NotificationPosition_TopLeft" xml:space="preserve">
    <value>Lewy górny róg</value>
  </data>
  <data name="NotificationPosition_TopRight" xml:space="preserve">
    <value>Prawy górny róg</value>
  </data>
  <data name="OneLevelWhiteKeyboardBacklightState_Off" xml:space="preserve">
    <value>Wyłączone</value>
    <comment>Informs the user that One Level White Keyboard Backlight is or will be turned off.</comment>
  </data>
  <data name="OneLevelWhiteKeyboardBacklightState_On" xml:space="preserve">
    <value>Włączone</value>
    <comment>Informs the user that One Level White Keyboard Backlight is or will be turned on.</comment>
  </data>
  <data name="OverdriveState_Off" xml:space="preserve">
    <value>Wyłączone</value>
    <comment>Informs the user that Overdrive is or will be turned off.</comment>
  </data>
  <data name="OverdriveState_On" xml:space="preserve">
    <value>Włączone</value>
    <comment>Informs the user that Overdrive is or will be turned on.</comment>
  </data>
  <data name="PowerModeState_Balance" xml:space="preserve">
    <value>Zrównoważony</value>
  </data>
  <data name="PowerModeState_GodMode" xml:space="preserve">
    <value>Niestandardowy</value>
  </data>
  <data name="PowerModeState_Performance" xml:space="preserve">
    <value>Wydajny</value>
  </data>
  <data name="PowerModeState_Quiet" xml:space="preserve">
    <value>Cichy</value>
  </data>
  <data name="RGBKeyboardBacklightSpeed_Fast" xml:space="preserve">
    <value>Szybko</value>
  </data>
  <data name="RGBKeyboardBacklightSpeed_Fastest" xml:space="preserve">
    <value>Najszybszy</value>
  </data>
  <data name="RGBKeyboardBacklightSpeed_Slow" xml:space="preserve">
    <value>Wolny</value>
  </data>
  <data name="RGBKeyboardBacklightSpeed_Slowest" xml:space="preserve">
    <value>Najwolniejszy</value>
  </data>
  <data name="RGBKeyboardBacklightBrightness_High" xml:space="preserve">
    <value>Wysoki</value>
  </data>
  <data name="RGBKeyboardBacklightBrightness_Low" xml:space="preserve">
    <value>Niski</value>
  </data>
  <data name="RGBKeyboardBacklightEffect_Breath" xml:space="preserve">
    <value>Oddech</value>
  </data>
  <data name="RGBKeyboardBacklightEffect_Smooth" xml:space="preserve">
    <value>Łagodny</value>
  </data>
  <data name="RGBKeyboardBacklightEffect_Static" xml:space="preserve">
    <value>Statyczny</value>
  </data>
  <data name="RGBKeyboardBacklightEffect_WaveLTR" xml:space="preserve">
    <value>Fala z lewej</value>
  </data>
  <data name="RGBKeyboardBacklightEffect_WaveRTL" xml:space="preserve">
    <value>Fala z prawej</value>
  </data>
  <data name="RGBKeyboardBacklightPreset_Off" xml:space="preserve">
    <value>Wyłączone</value>
  </data>
  <data name="RGBKeyboardBacklightPreset_One" xml:space="preserve">
    <value>Ustawienie 1</value>
  </data>
  <data name="RGBKeyboardBacklightPreset_Three" xml:space="preserve">
    <value>Ustawienie 3</value>
  </data>
  <data name="RGBKeyboardBacklightPreset_Two" xml:space="preserve">
    <value>Ustawienie 2</value>
  </data>
  <data name="SpectrumKeyboardBacklightBrightness_High" xml:space="preserve">
    <value>Wysoki</value>
  </data>
  <data name="SpectrumKeyboardBacklightBrightness_Low" xml:space="preserve">
    <value>Niski</value>
  </data>
  <data name="SpectrumKeyboardBacklightBrightness_Medium" xml:space="preserve">
    <value>Średni</value>
  </data>
  <data name="SpectrumKeyboardBacklightBrightness_Off" xml:space="preserve">
    <value>Wyłączone</value>
  </data>
  <data name="SpectrumKeyboardBacklightDirection_BottomToTop" xml:space="preserve">
    <value>Od dołu do góry</value>
  </data>
  <data name="SpectrumKeyboardBacklightDirection_Clockwise" xml:space="preserve">
    <value>Zgodny z ruchem wskazówek zegara</value>
  </data>
  <data name="SpectrumKeyboardBacklightDirection_CounterClockwise" xml:space="preserve">
    <value>Odwrotnie do ruchu wskazówek zegara</value>
  </data>
  <data name="SpectrumKeyboardBacklightDirection_LeftToRight" xml:space="preserve">
    <value>Z lewej do prawej</value>
  </data>
  <data name="SpectrumKeyboardBacklightDirection_RightToLeft" xml:space="preserve">
    <value>Od prawej do lewej</value>
  </data>
  <data name="SpectrumKeyboardBacklightDirection_TopToBottom" xml:space="preserve">
    <value>Od góry do dołu</value>
  </data>
  <data name="SpectrumKeyboardBacklightEffectType_Always" xml:space="preserve">
    <value>Zawsze</value>
  </data>
  <data name="SpectrumKeyboardBacklightEffectType_AudioBounce" xml:space="preserve">
    <value>Podbicie Audio</value>
  </data>
  <data name="SpectrumKeyboardBacklightEffectType_AudioRipple" xml:space="preserve">
    <value>Fala</value>
  </data>
  <data name="SpectrumKeyboardBacklightEffectType_AuroraSync" xml:space="preserve">
    <value>AuroraSync</value>
  </data>
  <data name="SpectrumKeyboardBacklightEffectType_ColorChange" xml:space="preserve">
    <value>Zmiana kolorów</value>
  </data>
  <data name="SpectrumKeyboardBacklightEffectType_ColorPulse" xml:space="preserve">
    <value>Pulsujące kolory</value>
  </data>
  <data name="SpectrumKeyboardBacklightEffectType_ColorWave" xml:space="preserve">
    <value>Falujące kolory</value>
  </data>
  <data name="SpectrumKeyboardBacklightEffectType_Rain" xml:space="preserve">
    <value>Deszcz</value>
  </data>
  <data name="SpectrumKeyboardBacklightEffectType_RainbowScrew" xml:space="preserve">
    <value>Deszcz skręcony</value>
  </data>
  <data name="SpectrumKeyboardBacklightEffectType_RainbowWave" xml:space="preserve">
    <value>Deszczowa fala</value>
  </data>
  <data name="SpectrumKeyboardBacklightEffectType_Ripple" xml:space="preserve">
    <value>Fala</value>
  </data>
  <data name="SpectrumKeyboardBacklightEffectType_Smooth" xml:space="preserve">
    <value>Łagodny</value>
  </data>
  <data name="SpectrumKeyboardBacklightEffectType_Type" xml:space="preserve">
    <value>Rodzaj</value>
  </data>
  <data name="SpectrumKeyboardBacklightSpeed_Speed1" xml:space="preserve">
    <value>Wolny</value>
  </data>
  <data name="SpectrumKeyboardBacklightSpeed_Speed2" xml:space="preserve">
    <value>Średni</value>
  </data>
  <data name="SpectrumKeyboardBacklightSpeed_Speed3" xml:space="preserve">
    <value>Szybki</value>
  </data>
  <data name="Theme_Dark" xml:space="preserve">
    <value>Ciemny</value>
  </data>
  <data name="Theme_Light" xml:space="preserve">
    <value>Jasny</value>
  </data>
  <data name="Theme_System" xml:space="preserve">
    <value>System</value>
  </data>
  <data name="TouchpadLockState_Off" xml:space="preserve">
    <value>Wyłączone</value>
    <comment>Informs the user that Touchpad Lock is or will be turned off.</comment>
  </data>
  <data name="TouchpadLockState_On" xml:space="preserve">
    <value>Włączone</value>
    <comment>Informs the user that Touchpad Lock is or will be turned on.</comment>
  </data>
  <data name="WhiteKeyboardBacklightState_High" xml:space="preserve">
    <value>Wysoki</value>
  </data>
  <data name="WhiteKeyboardBacklightState_Low" xml:space="preserve">
    <value>Niski</value>
  </data>
  <data name="WhiteKeyboardBacklightState_Off" xml:space="preserve">
    <value>Wyłączone</value>
  </data>
  <data name="WinKeyState_Off" xml:space="preserve">
    <value>Wyłączone</value>
    <comment>Informs the user that WinLock is or will be turned on.</comment>
  </data>
  <data name="WinKeyState_On" xml:space="preserve">
    <value>Włączone</value>
    <comment>Informs the user that WinLock is or will be turned on.</comment>
  </data>
  <data name="PortsBacklightState_Off" xml:space="preserve">
    <value>Wyłączone</value>
  </data>
  <data name="PortsBacklightState_On" xml:space="preserve">
    <value>Włączone</value>
  </data>
  <data name="PanelLogoBacklightState_On" xml:space="preserve">
    <value>Włączone</value>
  </data>
  <data name="PanelLogoBacklightState_Off" xml:space="preserve">
    <value>Wyłączone</value>
  </data>
  <data name="InstantBootState_Off" xml:space="preserve">
    <value>Wyłączone</value>
  </data>
  <data name="InstantBootState_AcAdapter" xml:space="preserve">
    <value>Zasilacz sieciowy</value>
  </data>
  <data name="InstantBootState_UsbPowerDelivery" xml:space="preserve">
    <value>USB Power Delivery</value>
  </data>
  <data name="InstantBootState_AcAdapterAndUsbPowerDelivery" xml:space="preserve">
    <value>Sieciowe i PD</value>
  </data>
  <data name="NotificationDuration_Long" xml:space="preserve">
    <value>Długi</value>
  </data>
  <data name="NotificationDuration_Normal" xml:space="preserve">
    <value>Normalny</value>
  </data>
  <data name="NotificationDuration_Short" xml:space="preserve">
    <value>Krótki</value>
  </data>
  <data name="ModifierKey_Shift" xml:space="preserve">
    <value>Shift</value>
  </data>
  <data name="ModifierKey_Ctrl" xml:space="preserve">
    <value>Ctrl</value>
  </data>
  <data name="ModifierKey_Alt" xml:space="preserve">
    <value>Alt</value>
  </data>
  <data name="BatteryNightChargeState_On" xml:space="preserve">
    <value>Włączone</value>
  </data>
  <data name="BatteryNightChargeState_Off" xml:space="preserve">
    <value>Wyłączone</value>
  </data>
  <data name="SpeakerState_Mute" xml:space="preserve">
    <value>Wyciszenie</value>
  </data>
  <data name="SpeakerState_Unmute" xml:space="preserve">
    <value>Wyłącz wyciszenie</value>
  </data>
  <data name="PowerModeMappingMode_Disabled" xml:space="preserve">
    <value>Wyłączone</value>
  </data>
  <data name="PowerModeMappingMode_WindowsPowerMode" xml:space="preserve">
    <value>Tryb zasilania systemu Windows</value>
  </data>
  <data name="PowerModeMappingMode_WindowsPowerPlan" xml:space="preserve">
    <value>Plan zasilania systemu Windows</value>
  </data>
  <data name="RGBKeyboardBacklightPreset_Four" xml:space="preserve">
    <value>Ustawienie 4</value>
  </data>
</root>