<?xml version="1.0" encoding="utf-8"?>
<root>
  <!-- 
    Microsoft ResX Schema 
    
    Version 2.0
    
    The primary goals of this format is to allow a simple XML format 
    that is mostly human readable. The generation and parsing of the 
    various data types are done through the TypeConverter classes 
    associated with the data types.
    
    Example:
    
    ... ado.net/XML headers & schema ...
    <resheader name="resmimetype">text/microsoft-resx</resheader>
    <resheader name="version">2.0</resheader>
    <resheader name="reader">System.Resources.ResXResourceReader, System.Windows.Forms, ...</resheader>
    <resheader name="writer">System.Resources.ResXResourceWriter, System.Windows.Forms, ...</resheader>
    <data name="Name1"><value>this is my long string</value><comment>this is a comment</comment></data>
    <data name="Color1" type="System.Drawing.Color, System.Drawing">Blue</data>
    <data name="Bitmap1" mimetype="application/x-microsoft.net.object.binary.base64">
        <value>[base64 mime encoded serialized .NET Framework object]</value>
    </data>
    <data name="Icon1" type="System.Drawing.Icon, System.Drawing" mimetype="application/x-microsoft.net.object.bytearray.base64">
        <value>[base64 mime encoded string representing a byte array form of the .NET Framework object]</value>
        <comment>This is a comment</comment>
    </data>
                
    There are any number of "resheader" rows that contain simple 
    name/value pairs.
    
    Each data row contains a name, and value. The row also contains a 
    type or mimetype. Type corresponds to a .NET class that support 
    text/value conversion through the TypeConverter architecture. 
    Classes that don't support this are serialized and stored with the 
    mimetype set.
    
    The mimetype is used for serialized objects, and tells the 
    ResXResourceReader how to depersist the object. This is currently not 
    extensible. For a given mimetype the value must be set accordingly:
    
    Note - application/x-microsoft.net.object.binary.base64 is the format 
    that the ResXResourceWriter will generate, however the reader can 
    read any of the formats listed below.
    
    mimetype: application/x-microsoft.net.object.binary.base64
    value   : The object must be serialized with 
            : System.Runtime.Serialization.Formatters.Binary.BinaryFormatter
            : and then encoded with base64 encoding.
    
    mimetype: application/x-microsoft.net.object.soap.base64
    value   : The object must be serialized with 
            : System.Runtime.Serialization.Formatters.Soap.SoapFormatter
            : and then encoded with base64 encoding.

    mimetype: application/x-microsoft.net.object.bytearray.base64
    value   : The object must be serialized into a byte array 
            : using a System.ComponentModel.TypeConverter
            : and then encoded with base64 encoding.
    -->
  <xsd:schema xmlns="" xmlns:xsd="http://www.w3.org/2001/XMLSchema" xmlns:msdata="urn:schemas-microsoft-com:xml-msdata" id="root">
    <xsd:import namespace="http://www.w3.org/XML/1998/namespace"/>
    <xsd:element name="root" msdata:IsDataSet="true">
      <xsd:complexType>
        <xsd:choice maxOccurs="unbounded">
          <xsd:element name="metadata">
            <xsd:complexType>
              <xsd:sequence>
                <xsd:element name="value" type="xsd:string" minOccurs="0"/>
              </xsd:sequence>
              <xsd:attribute name="name" use="required" type="xsd:string"/>
              <xsd:attribute name="type" type="xsd:string"/>
              <xsd:attribute name="mimetype" type="xsd:string"/>
              <xsd:attribute ref="xml:space"/>
            </xsd:complexType>
          </xsd:element>
          <xsd:element name="assembly">
            <xsd:complexType>
              <xsd:attribute name="alias" type="xsd:string"/>
              <xsd:attribute name="name" type="xsd:string"/>
            </xsd:complexType>
          </xsd:element>
          <xsd:element name="data">
            <xsd:complexType>
              <xsd:sequence>
                <xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1"/>
                <xsd:element name="comment" type="xsd:string" minOccurs="0" msdata:Ordinal="2"/>
              </xsd:sequence>
              <xsd:attribute name="name" type="xsd:string" use="required" msdata:Ordinal="1"/>
              <xsd:attribute name="type" type="xsd:string" msdata:Ordinal="3"/>
              <xsd:attribute name="mimetype" type="xsd:string" msdata:Ordinal="4"/>
              <xsd:attribute ref="xml:space"/>
            </xsd:complexType>
          </xsd:element>
          <xsd:element name="resheader">
            <xsd:complexType>
              <xsd:sequence>
                <xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1"/>
              </xsd:sequence>
              <xsd:attribute name="name" type="xsd:string" use="required"/>
            </xsd:complexType>
          </xsd:element>
        </xsd:choice>
      </xsd:complexType>
    </xsd:element>
  </xsd:schema>
  <resheader name="resmimetype">
    <value>text/microsoft-resx</value>
  </resheader>
  <resheader name="version">
    <value>2.0</value>
  </resheader>
  <resheader name="reader">
    <value>System.Resources.ResXResourceReader, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
  </resheader>
  <resheader name="writer">
    <value>System.Resources.ResXResourceWriter, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
  </resheader>
  <data name="AccentColorSource_Custom" xml:space="preserve">
    <value>カスタム</value>
  </data>
  <data name="AccentColorSource_System" xml:space="preserve">
    <value>システム</value>
  </data>
  <data name="AlwaysOnUSBState_Off" xml:space="preserve">
    <value>オフ</value>
  </data>
  <data name="AlwaysOnUSBState_OnAlways" xml:space="preserve">
    <value>常時オン</value>
  </data>
  <data name="AlwaysOnUSBState_OnWhenSleeping" xml:space="preserve">
    <value>スリープ時オン</value>
  </data>
  <data name="AutorunState_Disabled" xml:space="preserve">
    <value>無効</value>
  </data>
  <data name="AutorunState_Enabled" xml:space="preserve">
    <value>有効</value>
  </data>
  <data name="AutorunState_EnabledDelayed" xml:space="preserve">
    <value>有効（遅延）</value>
  </data>
  <data name="BatteryState_Conservation" xml:space="preserve">
    <value>節電</value>
  </data>
  <data name="BatteryState_Normal" xml:space="preserve">
    <value>通常</value>
  </data>
  <data name="BatteryState_RapidCharge" xml:space="preserve">
    <value>急速充電</value>
  </data>
  <data name="FlipToStartState_Off" xml:space="preserve">
    <value>オフ</value>
    <comment>Informs the user that Flip to Start is or will be turned off.</comment>
  </data>
  <data name="FlipToStartState_On" xml:space="preserve">
    <value>オン</value>
    <comment>Informs the user that Flip to Start is or will be turned on.</comment>
  </data>
  <data name="FnLockState_Off" xml:space="preserve">
    <value>オフ</value>
    <comment>Informs the user that Fn Lock is or will be turned off.</comment>
  </data>
  <data name="FnLockState_On" xml:space="preserve">
    <value>オン</value>
    <comment>Informs the user that Fn Lock is or will be turned on.</comment>
  </data>
  <data name="GPUController_PoweredOff" xml:space="preserve">
    <value>電源オフ</value>
  </data>
  <data name="GPUController_PoweredOn" xml:space="preserve">
    <value>電源オン</value>
  </data>
  <data name="HDRState_Off" xml:space="preserve">
    <value>オフ</value>
    <comment>Informs the user that HDR is or will be turned off.</comment>
  </data>
  <data name="HDRState_On" xml:space="preserve">
    <value>オン</value>
    <comment>Informs the user that HDR is or will be turned on.</comment>
  </data>
  <data name="HybridModeState_Off" xml:space="preserve">
    <value>dGPU</value>
  </data>
  <data name="HybridModeState_On" xml:space="preserve">
    <value>ハイブリッド</value>
  </data>
  <data name="HybridModeState_OnAuto" xml:space="preserve">
    <value>ハイブリッド - 自動</value>
  </data>
  <data name="HybridModeState_OnIGPUOnly" xml:space="preserve">
    <value>ハイブリッド - iGPU</value>
  </data>
  <data name="MicrophoneState_Off" xml:space="preserve">
    <value>オフ</value>
    <comment>Informs the user that the microphone is or will be turned off.</comment>
  </data>
  <data name="MicrophoneState_On" xml:space="preserve">
    <value>オン</value>
    <comment>Informs the user that the microphone is or will be turned on.</comment>
  </data>
  <data name="NotificationPosition_BottomCenter" xml:space="preserve">
    <value>中央下部</value>
  </data>
  <data name="NotificationPosition_BottomLeft" xml:space="preserve">
    <value>左下部</value>
  </data>
  <data name="NotificationPosition_BottomRight" xml:space="preserve">
    <value>右下部</value>
  </data>
  <data name="NotificationPosition_Center" xml:space="preserve">
    <value>中央</value>
  </data>
  <data name="NotificationPosition_CenterLeft" xml:space="preserve">
    <value>左中央</value>
  </data>
  <data name="NotificationPosition_CenterRight" xml:space="preserve">
    <value>右中央</value>
  </data>
  <data name="NotificationPosition_TopCenter" xml:space="preserve">
    <value>中央上部</value>
  </data>
  <data name="NotificationPosition_TopLeft" xml:space="preserve">
    <value>左上部</value>
  </data>
  <data name="NotificationPosition_TopRight" xml:space="preserve">
    <value>右上部</value>
  </data>
  <data name="OneLevelWhiteKeyboardBacklightState_Off" xml:space="preserve">
    <value>オフ</value>
    <comment>Informs the user that One Level White Keyboard Backlight is or will be turned off.</comment>
  </data>
  <data name="OneLevelWhiteKeyboardBacklightState_On" xml:space="preserve">
    <value>オン</value>
    <comment>Informs the user that One Level White Keyboard Backlight is or will be turned on.</comment>
  </data>
  <data name="OverdriveState_Off" xml:space="preserve">
    <value>オフ</value>
    <comment>Informs the user that Overdrive is or will be turned off.</comment>
  </data>
  <data name="OverdriveState_On" xml:space="preserve">
    <value>オン</value>
    <comment>Informs the user that Overdrive is or will be turned on.</comment>
  </data>
  <data name="PowerModeState_Balance" xml:space="preserve">
    <value>バランス</value>
  </data>
  <data name="PowerModeState_GodMode" xml:space="preserve">
    <value>カスタム</value>
  </data>
  <data name="PowerModeState_Performance" xml:space="preserve">
    <value>パフォーマンス</value>
  </data>
  <data name="PowerModeState_Quiet" xml:space="preserve">
    <value>静音</value>
  </data>
  <data name="RGBKeyboardBacklightSpeed_Fast" xml:space="preserve">
    <value>高速</value>
  </data>
  <data name="RGBKeyboardBacklightSpeed_Fastest" xml:space="preserve">
    <value>超高速</value>
  </data>
  <data name="RGBKeyboardBacklightSpeed_Slow" xml:space="preserve">
    <value>低速</value>
  </data>
  <data name="RGBKeyboardBacklightSpeed_Slowest" xml:space="preserve">
    <value>超低速</value>
  </data>
  <data name="RGBKeyboardBacklightBrightness_High" xml:space="preserve">
    <value>明るい</value>
  </data>
  <data name="RGBKeyboardBacklightBrightness_Low" xml:space="preserve">
    <value>暗い</value>
  </data>
  <data name="RGBKeyboardBacklightEffect_Breath" xml:space="preserve">
    <value>点滅</value>
  </data>
  <data name="RGBKeyboardBacklightEffect_Smooth" xml:space="preserve">
    <value>グラデーション</value>
  </data>
  <data name="RGBKeyboardBacklightEffect_Static" xml:space="preserve">
    <value>静的</value>
  </data>
  <data name="RGBKeyboardBacklightEffect_WaveLTR" xml:space="preserve">
    <value>ウェーブ（左へ）</value>
  </data>
  <data name="RGBKeyboardBacklightEffect_WaveRTL" xml:space="preserve">
    <value>ウェーブ（右へ）</value>
  </data>
  <data name="RGBKeyboardBacklightPreset_Off" xml:space="preserve">
    <value>オフ</value>
  </data>
  <data name="RGBKeyboardBacklightPreset_One" xml:space="preserve">
    <value>プリセット 1</value>
  </data>
  <data name="RGBKeyboardBacklightPreset_Three" xml:space="preserve">
    <value>プリセット 3</value>
  </data>
  <data name="RGBKeyboardBacklightPreset_Two" xml:space="preserve">
    <value>プリセット 2</value>
  </data>
  <data name="SpectrumKeyboardBacklightBrightness_High" xml:space="preserve">
    <value>明るい</value>
  </data>
  <data name="SpectrumKeyboardBacklightBrightness_Low" xml:space="preserve">
    <value>暗い</value>
  </data>
  <data name="SpectrumKeyboardBacklightBrightness_Medium" xml:space="preserve">
    <value>普通</value>
  </data>
  <data name="SpectrumKeyboardBacklightBrightness_Off" xml:space="preserve">
    <value>オフ</value>
  </data>
  <data name="SpectrumKeyboardBacklightDirection_BottomToTop" xml:space="preserve">
    <value>下から上へ</value>
  </data>
  <data name="SpectrumKeyboardBacklightDirection_Clockwise" xml:space="preserve">
    <value>時計回り</value>
  </data>
  <data name="SpectrumKeyboardBacklightDirection_CounterClockwise" xml:space="preserve">
    <value>反時計回り</value>
  </data>
  <data name="SpectrumKeyboardBacklightDirection_LeftToRight" xml:space="preserve">
    <value>左から右へ</value>
  </data>
  <data name="SpectrumKeyboardBacklightDirection_RightToLeft" xml:space="preserve">
    <value>右から左へ</value>
  </data>
  <data name="SpectrumKeyboardBacklightDirection_TopToBottom" xml:space="preserve">
    <value>上から下へ</value>
  </data>
  <data name="SpectrumKeyboardBacklightEffectType_Always" xml:space="preserve">
    <value>常時</value>
  </data>
  <data name="SpectrumKeyboardBacklightEffectType_ColorChange" xml:space="preserve">
    <value>色を変更</value>
  </data>
  <data name="SpectrumKeyboardBacklightEffectType_Rain" xml:space="preserve">
    <value>雨</value>
  </data>
  <data name="SpectrumKeyboardBacklightEffectType_Smooth" xml:space="preserve">
    <value>グラデーション</value>
  </data>
  <data name="SpectrumKeyboardBacklightEffectType_Type" xml:space="preserve">
    <value>タイプ</value>
  </data>
  <data name="SpectrumKeyboardBacklightSpeed_Speed1" xml:space="preserve">
    <value>遅い</value>
  </data>
  <data name="SpectrumKeyboardBacklightSpeed_Speed2" xml:space="preserve">
    <value>普通</value>
  </data>
  <data name="SpectrumKeyboardBacklightSpeed_Speed3" xml:space="preserve">
    <value>速い</value>
  </data>
  <data name="Theme_Dark" xml:space="preserve">
    <value>ダーク</value>
  </data>
  <data name="Theme_Light" xml:space="preserve">
    <value>ライト</value>
  </data>
  <data name="Theme_System" xml:space="preserve">
    <value>システム</value>
  </data>
  <data name="TouchpadLockState_Off" xml:space="preserve">
    <value>オフ</value>
    <comment>Informs the user that Touchpad Lock is or will be turned off.</comment>
  </data>
  <data name="TouchpadLockState_On" xml:space="preserve">
    <value>オン</value>
    <comment>Informs the user that Touchpad Lock is or will be turned on.</comment>
  </data>
  <data name="WhiteKeyboardBacklightState_High" xml:space="preserve">
    <value>明るい</value>
  </data>
  <data name="WhiteKeyboardBacklightState_Low" xml:space="preserve">
    <value>暗い</value>
  </data>
  <data name="WhiteKeyboardBacklightState_Off" xml:space="preserve">
    <value>オフ</value>
  </data>
  <data name="WinKeyState_Off" xml:space="preserve">
    <value>オフ</value>
    <comment>Informs the user that WinLock is or will be turned on.</comment>
  </data>
  <data name="WinKeyState_On" xml:space="preserve">
    <value>オン</value>
    <comment>Informs the user that WinLock is or will be turned on.</comment>
  </data>
  <data name="PortsBacklightState_Off" xml:space="preserve">
    <value>オフ</value>
  </data>
  <data name="PortsBacklightState_On" xml:space="preserve">
    <value>オン</value>
  </data>
  <data name="PanelLogoBacklightState_On" xml:space="preserve">
    <value>オン</value>
  </data>
  <data name="PanelLogoBacklightState_Off" xml:space="preserve">
    <value>オフ</value>
  </data>
  <data name="InstantBootState_Off" xml:space="preserve">
    <value>オフ</value>
  </data>
  <data name="InstantBootState_AcAdapter" xml:space="preserve">
    <value>ACアダプタ</value>
  </data>
  <data name="InstantBootState_UsbPowerDelivery" xml:space="preserve">
    <value>USB Power Delivery</value>
  </data>
  <data name="InstantBootState_AcAdapterAndUsbPowerDelivery" xml:space="preserve">
    <value>AC と USB PD</value>
  </data>
  <data name="NotificationDuration_Long" xml:space="preserve">
    <value>長い</value>
  </data>
  <data name="NotificationDuration_Normal" xml:space="preserve">
    <value>普通</value>
  </data>
  <data name="NotificationDuration_Short" xml:space="preserve">
    <value>短い</value>
  </data>
  <data name="ModifierKey_Shift" xml:space="preserve">
    <value>Shift</value>
  </data>
  <data name="ModifierKey_Ctrl" xml:space="preserve">
    <value>Ctrl</value>
  </data>
  <data name="ModifierKey_Alt" xml:space="preserve">
    <value>Alt</value>
  </data>
  <data name="BatteryNightChargeState_On" xml:space="preserve">
    <value>オン</value>
  </data>
  <data name="BatteryNightChargeState_Off" xml:space="preserve">
    <value>オフ</value>
  </data>
  <data name="SpeakerState_Mute" xml:space="preserve">
    <value>ミュート</value>
  </data>
  <data name="SpeakerState_Unmute" xml:space="preserve">
    <value>ミュート解除</value>
  </data>
  <data name="PowerModeMappingMode_Disabled" xml:space="preserve">
    <value>無効</value>
  </data>
  <data name="PowerModeMappingMode_WindowsPowerMode" xml:space="preserve">
    <value>Windows電源モード</value>
  </data>
  <data name="PowerModeMappingMode_WindowsPowerPlan" xml:space="preserve">
    <value>Windows電源プラン</value>
  </data>
  <data name="RGBKeyboardBacklightPreset_Four" xml:space="preserve">
    <value>プリセット 4</value>
  </data>
</root>