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    Version 2.0
    
    The primary goals of this format is to allow a simple XML format 
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    associated with the data types.
    
    Example:
    
    ... ado.net/XML headers & schema ...
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    <resheader name="version">2.0</resheader>
    <resheader name="reader">System.Resources.ResXResourceReader, System.Windows.Forms, ...</resheader>
    <resheader name="writer">System.Resources.ResXResourceWriter, System.Windows.Forms, ...</resheader>
    <data name="Name1"><value>this is my long string</value><comment>this is a comment</comment></data>
    <data name="Color1" type="System.Drawing.Color, System.Drawing">Blue</data>
    <data name="Bitmap1" mimetype="application/x-microsoft.net.object.binary.base64">
        <value>[base64 mime encoded serialized .NET Framework object]</value>
    </data>
    <data name="Icon1" type="System.Drawing.Icon, System.Drawing" mimetype="application/x-microsoft.net.object.bytearray.base64">
        <value>[base64 mime encoded string representing a byte array form of the .NET Framework object]</value>
        <comment>This is a comment</comment>
    </data>
                
    There are any number of "resheader" rows that contain simple 
    name/value pairs.
    
    Each data row contains a name, and value. The row also contains a 
    type or mimetype. Type corresponds to a .NET class that support 
    text/value conversion through the TypeConverter architecture. 
    Classes that don't support this are serialized and stored with the 
    mimetype set.
    
    The mimetype is used for serialized objects, and tells the 
    ResXResourceReader how to depersist the object. This is currently not 
    extensible. For a given mimetype the value must be set accordingly:
    
    Note - application/x-microsoft.net.object.binary.base64 is the format 
    that the ResXResourceWriter will generate, however the reader can 
    read any of the formats listed below.
    
    mimetype: application/x-microsoft.net.object.binary.base64
    value   : The object must be serialized with 
            : System.Runtime.Serialization.Formatters.Binary.BinaryFormatter
            : and then encoded with base64 encoding.
    
    mimetype: application/x-microsoft.net.object.soap.base64
    value   : The object must be serialized with 
            : System.Runtime.Serialization.Formatters.Soap.SoapFormatter
            : and then encoded with base64 encoding.

    mimetype: application/x-microsoft.net.object.bytearray.base64
    value   : The object must be serialized into a byte array 
            : using a System.ComponentModel.TypeConverter
            : and then encoded with base64 encoding.
    -->
  <xsd:schema xmlns="" xmlns:xsd="http://www.w3.org/2001/XMLSchema" xmlns:msdata="urn:schemas-microsoft-com:xml-msdata" id="root">
    <xsd:import namespace="http://www.w3.org/XML/1998/namespace"/>
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          <xsd:element name="assembly">
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              <xsd:attribute name="alias" type="xsd:string"/>
              <xsd:attribute name="name" type="xsd:string"/>
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          </xsd:element>
          <xsd:element name="data">
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  <resheader name="resmimetype">
    <value>text/microsoft-resx</value>
  </resheader>
  <resheader name="version">
    <value>2.0</value>
  </resheader>
  <resheader name="reader">
    <value>System.Resources.ResXResourceReader, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
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  <resheader name="writer">
    <value>System.Resources.ResXResourceWriter, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
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  <data name="ACAdapterConnectedAutomationPipelineTrigger_DisplayName" xml:space="preserve">
    <value>ACアタブタが接続された時</value>
  </data>
  <data name="ACAdapterDisconnectedAutomationPipelineTrigger_DisplayName" xml:space="preserve">
    <value>ACアダプタが切断された時</value>
  </data>
  <data name="DeactivateGPUAutomationStepState_KillApps" xml:space="preserve">
    <value>アプリを強制終了</value>
  </data>
  <data name="DeactivateGPUAutomationStepState_RestartGPU" xml:space="preserve">
    <value>GPUを再起動</value>
  </data>
  <data name="Delay_Second" xml:space="preserve">
    <value>{0} 秒</value>
  </data>
  <data name="Delay_Second_Many" xml:space="preserve">
    <value>{0} 秒</value>
  </data>
  <data name="LowWattageACAdapterConnectedAutomationPipelineTrigger_DisplayName" xml:space="preserve">
    <value>低出力なACアダプタが接続された時</value>
  </data>
  <data name="OnStartupAutomationPipelineTrigger_DisplayName" xml:space="preserve">
    <value>起動した時</value>
  </data>
  <data name="PowerModeAutomationPipelineTrigger_DisplayName" xml:space="preserve">
    <value>電源モードが変更された時</value>
  </data>
  <data name="ProcessesAreRunningAutomationPipelineTrigger_DisplayName" xml:space="preserve">
    <value>アプリケーションが起動した時</value>
  </data>
  <data name="ProcessesStopRunningAutomationPipelineTrigger_DisplayName" xml:space="preserve">
    <value>アプリケーションが終了した時</value>
  </data>
  <data name="TimeAutomationPipelineTrigger_DisplayName" xml:space="preserve">
    <value>時間になったら</value>
  </data>
  <data name="ExternalDisplayConnectedAutomationPipelineTrigger_DisplayName" xml:space="preserve">
    <value>外部ディスプレイが接続された時</value>
  </data>
  <data name="ExternalDisplayDisconnectedAutomationPipelineTrigger_DisplayName" xml:space="preserve">
    <value>外部ディスプレイが切断された時</value>
  </data>
  <data name="DisplayOnAutomationPipelineTrigger_DisplayName" xml:space="preserve">
    <value>ディスプレイがオンになった時</value>
  </data>
  <data name="DisplayOffAutomationPipelineTrigger_DisplayName" xml:space="preserve">
    <value>ディスプレイがオフになった時</value>
  </data>
  <data name="LidOpenedAutomationPipelineTrigger_DisplayName" xml:space="preserve">
    <value>蓋が開いた時</value>
  </data>
  <data name="LidClosedAutomationPipelineTrigger_DisplayName" xml:space="preserve">
    <value>蓋が閉じた時</value>
  </data>
  <data name="GamesStopAutomationPipelineTrigger_DisplayName" xml:space="preserve">
    <value>ゲーム終了が終了した時</value>
  </data>
  <data name="GamesAreRunningAutomationPipelineTrigger_DisplayName" xml:space="preserve">
    <value>ゲームが起動した時</value>
  </data>
  <data name="UserInactivityAutomationPipelineTrigger_DisplayName_Zero" xml:space="preserve">
    <value>ユーザーがアクティブになった時</value>
  </data>
  <data name="UserInactivityAutomationPipelineTrigger_DisplayName" xml:space="preserve">
    <value>ユーザーが非アクティブになった時</value>
  </data>
  <data name="DeactivateGpuQuickAction_Title" xml:space="preserve">
    <value>GPUを非アクティブ化</value>
    <comment>The display name of the default Quick Action that is presented to the user upon first installation.</comment>
  </data>
  <data name="OverclockDiscreteGPUAutomationStepState_Off" xml:space="preserve">
    <value>オフ</value>
  </data>
  <data name="OverclockDiscreteGPUAutomationStepState_On" xml:space="preserve">
    <value>オン</value>
  </data>
  <data name="GodModePresetChangedAutomationPipelineTrigger_DisplayName" xml:space="preserve">
    <value>カスタムモードのプリセットが変更された時</value>
  </data>
  <data name="PeriodicActionPipelineTrigger_DisplayName" xml:space="preserve">
    <value>定期的なアクション</value>
    <comment>The display name of the periodic automation action.</comment>
  </data>
  <data name="WiFiConnectedAutomationPipelineTrigger_DisplayName" xml:space="preserve">
    <value>WiFiが接続された時</value>
  </data>
  <data name="WiFiDisconnectedAutomationPipelineTrigger_DisplayName" xml:space="preserve">
    <value>WiFiが切断された時</value>
  </data>
  <data name="OnResumeAutomationPipelineTrigger_DisplayName" xml:space="preserve">
    <value>再開時</value>
  </data>
  <data name="HDROffAutomationPipelineTrigger_DisplayName" xml:space="preserve">
    <value>HDRがオフになった時</value>
  </data>
  <data name="HDROnAutomationPipelineTrigger_DisplayName" xml:space="preserve">
    <value>HDRがオンになった時</value>
  </data>
  <data name="MacroAutomationStepState_Off" xml:space="preserve">
	  <value>オフ</value>
  </data>
  <data name="MacroAutomationStepState_On" xml:space="preserve">
	  <value>オン</value>
  </data>
  <data name="DeviceDisconnectedAutomationPipelineTrigger_DisplayName" xml:space="preserve">
	  <value>デバイスが切断された時</value>
  </data>
  <data name="DeviceConnectedAutomationPipelineTrigger_DisplayName" xml:space="preserve">
	  <value>デバイスが接続された時</value>
  </data>
</root>