#ifndef GODOT_JVM_NAMES_H
#define GODOT_JVM_NAMES_H

// keep in sync with godot.tools.common.constants.FileExtensions.GodotKotlinJvm.registrationFile

#define GODOT_JVM_REGISTRATION_FILE_EXTENSION "gdj"
#define GODOT_JVM_SCRIPT_NAME "GdjScript"
#define GODOT_JVM_LANGUAGE_NAME "Gdj"

#define GODOT_KOTLIN_SCRIPT_EXTENSION "kt"
#define GODOT_KOTLIN_SCRIPT_NAME "KotlinScript"
#define GODOT_KOTLIN_LANGUAGE_NAME "Kotlin"

#define GODOT_JAVA_SCRIPT_EXTENSION "java"
#define GODOT_JAVA_SCRIPT_NAME "JavaScript"
#define GODOT_JAVA_LANGUAGE_NAME "Java"

#define GODOT_KOTLIN_PACKAGE "godot"

#define PACKAGE_TEMPLATE "%PACKAGE%"
#define BASE_TEMPLATE "%BASE%"
#define CLASS_TEMPLATE "%CLASS%"

#endif// GODOT_JVM_NAMES_H
