// THIS FILE IS GENERATED! DO NOT EDIT IT MANUALLY!
@file:Suppress("PackageDirectoryMismatch", "unused", "FunctionName", "RedundantModalityModifier",
    "UNCHECKED_CAST", "JoinDeclarationAndAssignment", "USELESS_CAST",
    "RemoveRedundantQualifierName", "NOTHING_TO_INLINE", "NON_FINAL_MEMBER_IN_OBJECT",
    "RedundantVisibilityModifier", "RedundantUnitReturnType", "MemberVisibilityCanBePrivate")

package godot

import godot.`annotation`.GodotBaseType
import kotlin.Int
import kotlin.Suppress
import kotlin.Unit

/**
 * [CheckButton] is a toggle button displayed as a check field. It's similar to [CheckBox] in
 * functionality, but it has a different appearance. To follow established UX patterns, it's
 * recommended to use [CheckButton] when toggling it has an **immediate** effect on something. For
 * example, it can be used when pressing it shows or hides advanced settings, without asking the user
 * to confirm this action.
 * See also [BaseButton] which contains common properties and methods associated with this node.
 */
@GodotBaseType
public open class CheckButton : Button() {
  public override fun new(scriptIndex: Int): Unit {
    createNativeObject(ENGINECLASS_CHECKBUTTON, scriptIndex)
  }

  public companion object

  internal object MethodBindings
}
