# Contributors

Since its initial release in 2013, many people and groups have contributed to the project, from bug reports to major feature additions. If your name is missing from the list, please send an email to [josh@fullscreenmario.com](mailto:josh@fullscreenmario.com).

Names are sorted within groups by last name. Groups are in order of commit magnitude.

#### [Josh Goldberg](http://github.com/JoshuaKGoldberg)
* Project lead


### Feature Adders

* [Kentucky JavaScript Users Group](http://kyjsug.org/)
    * November 2013: [Added gamepad support](https://github.com/JoshuaKGoldberg/FullScreenMario/pull/91)

* [Geoffrey Alary](https://github.com/Geoffrey-A)
    * Fall 2015: [Upgraded ImageReadr to SpriteMakr](https://github.com/FullScreenShenanigans/SpriteMakr)
    * September 2015: [Fix for theme after piping](https://github.com/FullScreenShenanigans/FullScreenMario/pull/300), [Fix for fiery paddling sprites](https://github.com/FullScreenShenanigans/FullScreenMario/pull/301)
    * August 2015: [PixelRendr bug with large palette sizes](https://github.com/FullScreenShenanigans/FullScreenMario/pull/297)
    * July 2015: [Small fixes for map 8-4](https://github.com/FullScreenShenanigans/FullScreenMario/pull/283)

* [Aaron Grant](https://github.com/blamonet)
    * November 2013: [Added loop option to playTheme](https://github.com/JoshuaKGoldberg/FullScreenMario/commit/6f370aa9852a75b45bd80b996b913a31ae0cf3db)
    * November 2013: [Added logic to unset sound.used if resume is false](https://github.com/JoshuaKGoldberg/FullScreenMario/commit/abdf9893414cefb43a8377dd1d671a7a8031d2f4)
    * November 2013: [Various bug fixes](https://github.com/JoshuaKGoldberg/FullScreenMario/commits?author=blamonet) (missing map entries, horizontal pipe entrances, audio playing/resuming, character behavior)

* [Alexander Mistakidis](https://github.com/aamistak)
    * November 2013: [Renamed `mario` to `player`](https://github.com/JoshuaKGoldberg/FullScreenMario/commits?author=aamistak)
    * November 2013: [Added Luigi as sprite option](https://github.com/JoshuaKGoldberg/FullScreenMario/commits?author=aamistak)
    * November 2013: [Bug fix for numFire as int/string](https://github.com/JoshuaKGoldberg/FullScreenMario/commit/4524bbc6c2122fd010d0ab43c9c3ea1beac6ccd4)

* [Joe Pringle](https://github.com/joechip504/)
    * March 2015: [Supported MapsHandlr expansion](https://github.com/FullScreenShenanigans/FullScreenPokemon/commits?author=joechip504)

* [Umigatsu](https://github.com/Umigatsu)
    * February 2014: [Added initial key mappings menu](https://github.com/JoshuaKGoldberg/FullScreenMario/commits?author=Umigatsu)


### Bug Fixers

* [Christopher Best](https://github.com/sirctseb)
    * October 2013: [Bug fix for 8-1 pipe exit point](https://github.com/JoshuaKGoldberg/FullScreenMario/commit/85693eec817e47169e774011129d7fd195200e14)

* [Jason Francis Gardino](https://github.com/halfspiral)
    * October 2013: [Bug fix for shells not hitting Mario after enemy](https://github.com/JoshuaKGoldberg/FullScreenMario/commit/b2145925fb18bcf0226dee57c889af31dfc966be)

* [Gus Knight](https://github.com/waddlesplash)
    * October 2013: [Bug fix for Firefox JIT](https://github.com/JoshuaKGoldberg/FullScreenMario/commit/f91ec89f05ae4cbd86dc19c4228b5b603394f3c9)

* [Erkan Özkök](https://github.com/nozkok)
    * October 2015: [Bug fix for touch input pipes for B](https://github.com/FullScreenShenanigans/FullScreenMario/pull/318)

* [Bryce Pauken](https://github.com/brycepauken)
    * October 2013: [Bug fix for Mario skid reversal direction](https://github.com/JoshuaKGoldberg/FullScreenMario/commit/e9889a5814d9773d5642b3c89a8550028f99779f)

* [Yanick Rochon](https://github.com/yanickrochon)
    * April 2015: [Bug fix for uglify in Grunt](https://github.com/FullScreenShenanigans/FullScreenMario/commits?author=yanickrochon) 

* [Sebastian Schürmann](https://github.com/sebs)
    * March 2015: [Bug fix for Grunt builds](https://github.com/FullScreenShenanigans/FullScreenMario/commits?author=sebs)

* [Dustin Shahidehpour](https://github.com/dshahidehpour)
    * October 2013: [Bug fix for fireball/enemy collision sound](https://github.com/JoshuaKGoldberg/FullScreenMario/commit/a3170090a631fc143510f21d30a770552a12e2ad)

* [Lex Tas](https://github.com/creative-mind)
    * October 2013: [Bug fix for duplicate line](https://github.com/JoshuaKGoldberg/FullScreenMario/commits?author=creative-mind)

* [Chris Van](https://github.com/cvan)
    * September 2014: [Bug fix for mute status storage](https://github.com/FullScreenShenanigans/FullScreenMario/commits?author=cvan)

* [dwilhelmi](https://github.com/dwilhelmi)
    * October 2013: [Bug fix for jumping noises during pipes](https://github.com/JoshuaKGoldberg/FullScreenMario/commit/31de10f57df488d617a8388636a3bc99e2b89ac0)
    * October 2013: [Bug fix for missing end-level fireworks](https://github.com/JoshuaKGoldberg/FullScreenMario/commit/f32d6e7453ef30a60de37a5e0bd6bfc8d484c9ee)
    * October 2013: [Bug fix for fireball/solid collision sound](https://github.com/JoshuaKGoldberg/FullScreenMario/commit/f32d6e7453ef30a60de37a5e0bd6bfc8d484c9ee) 


### Miscellaneous

* [Jan Hasebos](https://github.com/janjtv)
    * May 2015: [Added castle strech failed sounds](https://github.com/FullScreenShenanigans/FullScreenMario/commits?author=janjtv)

* [Chase Southard](https://github.com/chaserx)
    * October 2013: [Style fixups for triggers.js](https://github.com/JoshuaKGoldberg/FullScreenMario/commit/9fd72bcbdc24d15534688c911d8e4dce846a85d8)

* [Friedel Ziegelmayer](https://github.com/Dignifiedquire)
    * November 2013: [Added codio.com instructions](https://github.com/JoshuaKGoldberg/FullScreenMario/commit/01e73aeb6b2b6b91c79fbb9c268b7100b01ebd3e)
