/******************************************************************************
*                 SOFA, Simulation Open-Framework Architecture                *
*                    (c) 2006 INRIA, USTL, UJF, CNRS, MGH                     *
*                                                                             *
* This program is free software; you can redistribute it and/or modify it     *
* under the terms of the GNU Lesser General Public License as published by    *
* the Free Software Foundation; either version 2.1 of the License, or (at     *
* your option) any later version.                                             *
*                                                                             *
* This program is distributed in the hope that it will be useful, but WITHOUT *
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or       *
* FITNESS FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License *
* for more details.                                                           *
*                                                                             *
* You should have received a copy of the GNU Lesser General Public License    *
* along with this program. If not, see <http://www.gnu.org/licenses/>.        *
*******************************************************************************
* Authors: The SOFA Team and external contributors (see Authors.txt)          *
*                                                                             *
* Contact information: contact@sofa-framework.org                             *
******************************************************************************/
#include <sofa/component/collision/detection/algorithm/BruteForceDetection.h>

#include <sofa/core/ObjectFactory.h>
#include <numeric>

namespace sofa::component::collision::detection::algorithm
{

void registerBruteForceDetection(sofa::core::ObjectFactory* factory)
{
    factory->registerObjects(core::ObjectRegistrationData("Combination of brute force broad phase and BVH narrow phase collision detection.")
        .add<BruteForceDetection>());
}

void BruteForceDetection::init()
{
    const std::string broadPhaseComponentsString = sofa::core::ObjectFactory::getInstance()->listClassesDerivedFrom<sofa::core::collision::BroadPhaseDetection>();
    const std::string narrowPhaseComponentsString = sofa::core::ObjectFactory::getInstance()->listClassesDerivedFrom<sofa::core::collision::NarrowPhaseDetection>();

    msg_deprecated() << "As a replacement, use a BroadPhase component, such as [" << broadPhaseComponentsString
                     << "]," << msgendl
                     << "  AND a NarrowPhase component, such as [" << narrowPhaseComponentsString << "]." << msgendl
                     << "  " << BruteForceBroadPhase::GetClass()->className << " and " << BVHNarrowPhase::GetClass()->className << " have been automatically added to your scene for backward compatibility.";
}

} // namespace sofa::component::collision::detection::algorithm
