target_sources(dxhr PRIVATE
	DRMIndex.cpp
	Resolve.cpp
	ResolveObject.cpp
	ResolveReceiver.cpp
	ResolveSection.cpp
	Specialisation.cpp

	AnimationSection.cpp
	CollisionMeshSection.cpp
	DTPDataSection.cpp
	EmptySection.cpp
	GenericSection.cpp
	MaterialSection.cpp
	ObjectSection.cpp
	RenderResourceSection.cpp
	ScriptSection.cpp
	ShaderLibSection.cpp
	StreamGroupSection.cpp
	WaveSection.cpp)
