# kengine_skeleton

Components to represent skeletons and helpers to manipulate them.

* [data](data)
	* [bone_names](data/bone_names.md): a [model entity](../model/)'s skeleton (i.e. the bone names)
	* [skeleton](data/bone_matrices.md): an entity's skeleton
* [helpers](helpers)
	* [get_bone_index](helpers/get_bone_index.md)
	* [get_bone_matrix](helpers/get_bone_matrix.md)
	* [set_bone_matrix](helpers/set_bone_matrix.md)