/*
 * Ory Identities API
 *
 * This is the API specification for Ory Identities with features such as registration, login, recovery, account verification, profile settings, password reset, identity management, session management, email and sms delivery, and more.
 *
 * API version:
 * Contact: office@ory.sh
 */

// Code generated by OpenAPI Generator (https://openapi-generator.tech); DO NOT EDIT.

package client

import (
	"encoding/json"
)

// UiNodeTextAttributes struct for UiNodeTextAttributes
type UiNodeTextAttributes struct {
	// A unique identifier
	Id string `json:"id"`
	// NodeType represents this node's types. It is a mirror of `node.type` and is primarily used to allow compatibility with OpenAPI 3.0.  In this struct it technically always is \"text\". text Text input Input img Image a Anchor script Script
	NodeType string `json:"node_type"`
	Text     UiText `json:"text"`
}

// NewUiNodeTextAttributes instantiates a new UiNodeTextAttributes object
// This constructor will assign default values to properties that have it defined,
// and makes sure properties required by API are set, but the set of arguments
// will change when the set of required properties is changed
func NewUiNodeTextAttributes(id string, nodeType string, text UiText) *UiNodeTextAttributes {
	this := UiNodeTextAttributes{}
	this.Id = id
	this.NodeType = nodeType
	this.Text = text
	return &this
}

// NewUiNodeTextAttributesWithDefaults instantiates a new UiNodeTextAttributes object
// This constructor will only assign default values to properties that have it defined,
// but it doesn't guarantee that properties required by API are set
func NewUiNodeTextAttributesWithDefaults() *UiNodeTextAttributes {
	this := UiNodeTextAttributes{}
	return &this
}

// GetId returns the Id field value
func (o *UiNodeTextAttributes) GetId() string {
	if o == nil {
		var ret string
		return ret
	}

	return o.Id
}

// GetIdOk returns a tuple with the Id field value
// and a boolean to check if the value has been set.
func (o *UiNodeTextAttributes) GetIdOk() (*string, bool) {
	if o == nil {
		return nil, false
	}
	return &o.Id, true
}

// SetId sets field value
func (o *UiNodeTextAttributes) SetId(v string) {
	o.Id = v
}

// GetNodeType returns the NodeType field value
func (o *UiNodeTextAttributes) GetNodeType() string {
	if o == nil {
		var ret string
		return ret
	}

	return o.NodeType
}

// GetNodeTypeOk returns a tuple with the NodeType field value
// and a boolean to check if the value has been set.
func (o *UiNodeTextAttributes) GetNodeTypeOk() (*string, bool) {
	if o == nil {
		return nil, false
	}
	return &o.NodeType, true
}

// SetNodeType sets field value
func (o *UiNodeTextAttributes) SetNodeType(v string) {
	o.NodeType = v
}

// GetText returns the Text field value
func (o *UiNodeTextAttributes) GetText() UiText {
	if o == nil {
		var ret UiText
		return ret
	}

	return o.Text
}

// GetTextOk returns a tuple with the Text field value
// and a boolean to check if the value has been set.
func (o *UiNodeTextAttributes) GetTextOk() (*UiText, bool) {
	if o == nil {
		return nil, false
	}
	return &o.Text, true
}

// SetText sets field value
func (o *UiNodeTextAttributes) SetText(v UiText) {
	o.Text = v
}

func (o UiNodeTextAttributes) MarshalJSON() ([]byte, error) {
	toSerialize := map[string]interface{}{}
	if true {
		toSerialize["id"] = o.Id
	}
	if true {
		toSerialize["node_type"] = o.NodeType
	}
	if true {
		toSerialize["text"] = o.Text
	}
	return json.Marshal(toSerialize)
}

type NullableUiNodeTextAttributes struct {
	value *UiNodeTextAttributes
	isSet bool
}

func (v NullableUiNodeTextAttributes) Get() *UiNodeTextAttributes {
	return v.value
}

func (v *NullableUiNodeTextAttributes) Set(val *UiNodeTextAttributes) {
	v.value = val
	v.isSet = true
}

func (v NullableUiNodeTextAttributes) IsSet() bool {
	return v.isSet
}

func (v *NullableUiNodeTextAttributes) Unset() {
	v.value = nil
	v.isSet = false
}

func NewNullableUiNodeTextAttributes(val *UiNodeTextAttributes) *NullableUiNodeTextAttributes {
	return &NullableUiNodeTextAttributes{value: val, isSet: true}
}

func (v NullableUiNodeTextAttributes) MarshalJSON() ([]byte, error) {
	return json.Marshal(v.value)
}

func (v *NullableUiNodeTextAttributes) UnmarshalJSON(src []byte) error {
	v.isSet = true
	return json.Unmarshal(src, &v.value)
}
