////////////////////////////////////////////////////////////////////////////////
// Easyslope items
////////////////////////////////////////////////////////////////////////////////
// RAISEFLOORTOANGLE
ACTOR RAISEFLOORTOANGLE 1150
{
    HEALTH 1000
    REACTIONTIME 8
    RADIUS 16
    HEIGHT 16
    MASS 1000
    SPEED 0
    +NOBLOCKMAP
    +NOCLIP
    +DONTDRAW 
    +NOGRAVITY 
    +PRECISESPAWNANGLE
    States
    {
    Spawn:
        TNT1 A 1 
        Stop
    }
}

////////////////////////////////////////////////////////////////////////////////
// LOWERFLOORTOANGLE 
ACTOR LOWERFLOORTOANGLE 1151
{
    HEALTH 1000
    REACTIONTIME 8
    RADIUS 16
    HEIGHT 16
    MASS 1000
    SPEED 0
    +NOBLOCKMAP
    +NOCLIP
    +DONTDRAW 
    +NOGRAVITY 
    +PRECISESPAWNANGLE
    States
    {
    Spawn:
        TNT1 A 1 
        Stop
    }
}

////////////////////////////////////////////////////////////////////////////////
// RAISECEILINGTOANGLE
ACTOR RAISECEILINGTOANGLE 1152
{
    HEALTH 1000
    REACTIONTIME 8
    RADIUS 16
    HEIGHT 16
    MASS 1000
    SPEED 0
    +NOBLOCKMAP
    +NOCLIP
    +DONTDRAW 
    +NOGRAVITY 
    +PRECISESPAWNANGLE
    States
    {
    Spawn:
        TNT1 A 1 
        Stop
    }
}

////////////////////////////////////////////////////////////////////////////////
// LOWERCEILINGTOANGLE
ACTOR LOWERCEILINGTOANGLE 1153
{
    HEALTH 1000
    REACTIONTIME 8
    RADIUS 16
    HEIGHT 16
    MASS 1000
    SPEED 0
    +NOBLOCKMAP
    +NOCLIP
    +DONTDRAW 
    +NOGRAVITY 
    +PRECISESPAWNANGLE
    States
    {
    Spawn:
        TNT1 A 1 
        Stop
    }
}

////////////////////////////////////////////////////////////////////////////////
// VERTEXRAISEFLOORTOANGLE
ACTOR VERTEXRAISEFLOORTOANGLE 1154
{
    HEALTH 1000
    REACTIONTIME 8
    RADIUS 16
    HEIGHT 16
    MASS 1000
    SPEED 0
    +NOBLOCKMAP
    +NOCLIP
    +DONTDRAW 
    +NOGRAVITY 
    +PRECISESPAWNANGLE
    States
    {
    Spawn:
        TNT1 A 1 
        Stop
    }
}

////////////////////////////////////////////////////////////////////////////////
// VERTEXLOWERFLOORTOANGLE 
ACTOR VERTEXLOWERFLOORTOANGLE 1155
{
    HEALTH 1000
    REACTIONTIME 8
    RADIUS 16
    HEIGHT 16
    MASS 1000
    SPEED 0
    +NOBLOCKMAP
    +NOCLIP
    +DONTDRAW 
    +NOGRAVITY 
    +PRECISESPAWNANGLE
    States
    {
    Spawn:
        TNT1 A 1 
        Stop
    }
}

////////////////////////////////////////////////////////////////////////////////
// VERTEXRAISECEILINGTOANGLE
ACTOR VERTEXRAISECEILINGTOANGLE 1156
{
    HEALTH 1000
    REACTIONTIME 8
    RADIUS 16
    HEIGHT 16
    MASS 1000
    SPEED 0
    +NOBLOCKMAP
    +NOCLIP
    +DONTDRAW 
    +NOGRAVITY 
    +PRECISESPAWNANGLE
    States
    {
    Spawn:
        TNT1 A 1 
        Stop
    }
}

////////////////////////////////////////////////////////////////////////////////
// VERTEXLOWERCEILINGTOANGLE
ACTOR VERTEXLOWERCEILINGTOANGLE 1157
{
    HEALTH 1000
    REACTIONTIME 8
    RADIUS 16
    HEIGHT 16
    MASS 1000
    SPEED 0
    +NOBLOCKMAP
    +NOCLIP
    +DONTDRAW 
    +NOGRAVITY 
    +PRECISESPAWNANGLE
    States
    {
    Spawn:
        TNT1 A 1 
        Stop
    }
}

////////////////////////////////////////////////////////////////////////////////
// FLOORTOANGLE
ACTOR FLOORTOANGLE 1158
{
    HEALTH 1000
    REACTIONTIME 8
    RADIUS 16
    HEIGHT 16
    MASS 1000
    SPEED 0
    +NOBLOCKMAP
    +NOCLIP
    +DONTDRAW 
    +NOGRAVITY 
    +PRECISESPAWNANGLE
    States
    {
    Spawn:
        TNT1 A 1 
        Stop
    }
}

////////////////////////////////////////////////////////////////////////////////
// CEILINGTOANGLE
ACTOR CEILINGTOANGLE 1159
{
    HEALTH 1000
    REACTIONTIME 8
    RADIUS 16
    HEIGHT 16
    MASS 1000
    SPEED 0
    +NOBLOCKMAP
    +NOCLIP
    +DONTDRAW 
    +NOGRAVITY 
    +PRECISESPAWNANGLE
    States
    {
    Spawn:
        TNT1 A 1 
        Stop
    }
}

