////////////////////////////////////////////////////////////////////////////////
// MUSINFO SUPPORT
ACTOR MusicChanger 14165
{
    HEALTH 1000
    REACTIONTIME 8
    RADIUS 16
    HEIGHT 16
    MASS 100
    SPEED 0
    +NOBLOCKMAP +DONTDRAW
    States
    {
    Spawn:
        TNT1 A 1 A_MusicChanger
        Loop
    }
}
   
////////////////////////////////////////////////////////////////////////////////
// AMBIENT SOUND
ACTOR AMBIENTSOUND 1200
{
    HEALTH 1000
    REACTIONTIME 8
    RADIUS 16
    HEIGHT 16
    MASS 100
    SPEED 0
    +NOBLOCKMAP +DONTDRAW
    States
    {
    Spawn:
        TNT1 AAAAAAAAAA 35 // Nothing to do, the engine takes care of playing the sound
        Stop
    }
}

////////////////////////////////////////////////////////////////////////////////
// ENGINE SOUND
ACTOR ENGINESOUND
{
    HEALTH 10000
    REACTIONTIME 8
    RADIUS 16
    HEIGHT 16
    MASS 100
    SPEED 0
    +NOBLOCKMAP +DONTDRAW +NOSECTOR
    States
    {
    Spawn:
        TNT1 A -1
        Stop
    }
}

////////////////////////////////////////////////////////////////////////////////
// MESSAGE SOUND
ACTOR MESSAGESOUND
{
    HEALTH 10000
    REACTIONTIME 8
    RADIUS 16
    HEIGHT 16
    MASS 100
    SPEED 0
    +NOBLOCKMAP +DONTDRAW +NOSECTOR
    States
    {
    Spawn:
        TNT1 A -1
        Stop
    }
}

////////////////////////////////////////////////////////////////////////////////
// UNKNOWN EDITOR THING
ACTOR Unknown
{
  Radius 32
  Height 56
  +NOBLOCKMAP
  +NOHITFLOOR
  DEFAULTTRANSPARENT
  States
  {
  Spawn:
    UNKN A -1
    Stop
  }
}

