//////////////////
// SHIP_1
//////////////////
modeldef "SHIP_1.ddmodel" 
{
  scale 1024.0            // Remember to define the scale of the model
}

state S_SHIP_10 {         // State S_SHIP_10 is automatically generated, it's the state #0 of mobj SHIP_1
  model "SHIP_1.ddmodel"  // The model
  texture "SHIP_1.png"    // The texture
  frame 0
}

//////////////////
// SHIP_2
//////////////////
modeldef "SHIP_2.ddmodel" 
{
  scale 1024.0            // Remember to define the scale of the model
}

state S_SHIP_20 {         // State S_SHIP_20 is automatically generated, it's the state #0 of mobj SHIP_2
  model "SHIP_2.ddmodel"  // The model
  texture "SHIP_2.png"    // The texture
  frame 0
}

//////////////////
// SHIP_3
//////////////////
modeldef "SHIP_3.ddmodel" 
{
  scale 1024.0            // Remember to define the scale of the model
}

state S_SHIP_30 {         // State S_SHIP_30 is automatically generated, it's the state #0 of mobj SHIP_3
  model "SHIP_3.ddmodel"  // The model
  texture "SHIP_3.png"    // The texture
  frame 0
}

//////////////////
// SHIP_4
//////////////////
modeldef "SHIP_4.ddmodel" 
{
  scale 1024.0            // Remember to define the scale of the model
}

state S_SHIP_40 {         // State S_SHIP_40 is automatically generated, it's the state #0 of mobj SHIP_4
  model "SHIP_4.ddmodel"  // The model
  texture "SHIP_4.png"    // The texture
  frame 0
}

//////////////////
// SHIP_5
//////////////////
modeldef "SHIP_5.ddmodel" 
{
  scale 1024.0            // Remember to define the scale of the model
}

state S_SHIP_50 {         // State S_SHIP_50 is automatically generated, it's the state #0 of mobj SHIP_5
  model "SHIP_5.ddmodel"  // The model
  texture "SHIP_5.png"    // The texture
  frame 0
}

//////////////////
// SHIP_6
//////////////////
modeldef "SHIP_6.ddmodel" 
{
  scale 1024.0            // Remember to define the scale of the model
}

state S_SHIP_60 {         // State S_SHIP_60 is automatically generated, it's the state #0 of mobj SHIP_6
  model "SHIP_6.ddmodel"  // The model
  texture "SHIP_6.png"    // The texture
  frame 0
}
