///////////////////////////////
// SAIL_001
///////////////////////////////
ACTOR SAIL_001 2081
{
  Radius 64
  Height 64
  Health 1000
  Mass 1000
  Reactiontime 8
  +PRECISESPAWNANGLE
  States
  {
    Spawn:
    {
      SAIL A -1
      Stop
    }
  }
}


///////////////////////////////
// SAIL_002
///////////////////////////////
ACTOR SAIL_002 2082
{
  Radius 64
  Height 64
  Health 1000
  Mass 1000
  Reactiontime 8
  +PRECISESPAWNANGLE
  States
  {
    Spawn:
    {
      SAIL B -1
      Stop
    }
  }
}


///////////////////////////////
// SAIL_003
///////////////////////////////
ACTOR SAIL_003 2083
{
  Radius 64
  Height 64
  Health 1000
  Mass 1000
  Reactiontime 8
  +PRECISESPAWNANGLE
  States
  {
    Spawn:
    {
      SAIL C -1
      Stop
    }
  }
}


///////////////////////////////
// SAIL_004
///////////////////////////////
ACTOR SAIL_004 2084
{
  Radius 64
  Height 64
  Health 1000
  Mass 1000
  Reactiontime 8
  +PRECISESPAWNANGLE
  States
  {
    Spawn:
    {
      SAIL D -1
      Stop
    }
  }
}


///////////////////////////////
// SAIL_005
///////////////////////////////
ACTOR SAIL_005 2085
{
  Radius 64
  Height 64
  Health 1000
  Mass 1000
  Reactiontime 8
  +PRECISESPAWNANGLE
  States
  {
    Spawn:
    {
      SAIL E -1
      Stop
    }
  }
}


///////////////////////////////
// SAIL_006
///////////////////////////////
ACTOR SAIL_006 2086
{
  Radius 64
  Height 64
  Health 1000
  Mass 1000
  Reactiontime 8
  +PRECISESPAWNANGLE
  States
  {
    Spawn:
    {
      SAIL F -1
      Stop
    }
  }
}


///////////////////////////////
// SAIL_007
///////////////////////////////
ACTOR SAIL_007 2087
{
  Radius 64
  Height 64
  Health 1000
  Mass 1000
  Reactiontime 8
  +PRECISESPAWNANGLE
  States
  {
    Spawn:
    {
      SAIL G -1
      Stop
    }
  }
}


///////////////////////////////
// SAIL_008
///////////////////////////////
ACTOR SAIL_008 2088
{
  Radius 64
  Height 64
  Health 1000
  Mass 1000
  Reactiontime 8
  +PRECISESPAWNANGLE
  States
  {
    Spawn:
    {
      SAIL H -1
      Stop
    }
  }
}


///////////////////////////////
// SAIL_009
///////////////////////////////
ACTOR SAIL_009 2089
{
  Radius 64
  Height 64
  Health 1000
  Mass 1000
  Reactiontime 8
  +PRECISESPAWNANGLE
  States
  {
    Spawn:
    {
      SAIL I -1
      Stop
    }
  }
}


///////////////////////////////
// SAIL_010
///////////////////////////////
ACTOR SAIL_010 2090
{
  Radius 64
  Height 64
  Health 1000
  Mass 1000
  Reactiontime 8
  +PRECISESPAWNANGLE
  States
  {
    Spawn:
    {
      SAIL J -1
      Stop
    }
  }
}


///////////////////////////////
// SAIL_011
///////////////////////////////
ACTOR SAIL_011 2091
{
  Radius 64
  Height 64
  Health 1000
  Mass 1000
  Reactiontime 8
  +PRECISESPAWNANGLE
  States
  {
    Spawn:
    {
      SAIL K -1
      Stop
    }
  }
}


///////////////////////////////
// SAIL_012
///////////////////////////////
ACTOR SAIL_012 2092
{
  Radius 64
  Height 64
  Health 1000
  Mass 1000
  Reactiontime 8
  +PRECISESPAWNANGLE
  States
  {
    Spawn:
    {
      SAIL L -1
      Stop
    }
  }
}


///////////////////////////////
// SAIL_013
///////////////////////////////
ACTOR SAIL_013 2093
{
  Radius 64
  Height 64
  Health 1000
  Mass 1000
  Reactiontime 8
  +PRECISESPAWNANGLE
  States
  {
    Spawn:
    {
      SAIL M -1
      Stop
    }
  }
}


///////////////////////////////
// SAIL_014
///////////////////////////////
ACTOR SAIL_014 2094
{
  Radius 64
  Height 64
  Health 1000
  Mass 1000
  Reactiontime 8
  +PRECISESPAWNANGLE
  States
  {
    Spawn:
    {
      SAIL N -1
      Stop
    }
  }
}


///////////////////////////////
// SAIL_015
///////////////////////////////
ACTOR SAIL_015 2095
{
  Radius 64
  Height 64
  Health 1000
  Mass 1000
  Reactiontime 8
  +PRECISESPAWNANGLE
  States
  {
    Spawn:
    {
      SAIL O -1
      Stop
    }
  }
}


///////////////////////////////
// SAIL_016
///////////////////////////////
ACTOR SAIL_016 2096
{
  Radius 64
  Height 64
  Health 1000
  Mass 1000
  Reactiontime 8
  +PRECISESPAWNANGLE
  States
  {
    Spawn:
    {
      SAIL P -1
      Stop
    }
  }
}


