///////////////////////////////
// CASTLE_001 (Turret 3 floors #1)
///////////////////////////////
ACTOR CASTLE_001 2143
{
  Radius 64
  Height 384
  Health 100000
  Mass 100000
  Reactiontime 8
  +PRECISESPAWNANGLE
  +NORENDERINTERPOLATE
  States
  {
    Spawn:
    {
      CA01 A -1
      Stop
    }
  }
}


///////////////////////////////
// CASTLE_002 (Turret 4 floors #1)
///////////////////////////////
ACTOR CASTLE_002 2144
{
  Radius 64
  Height 512
  Health 100000
  Mass 100000
  Reactiontime 8
  +PRECISESPAWNANGLE
  +NORENDERINTERPOLATE
  States
  {
    Spawn:
    {
      CA02 A -1
      Stop
    }
  }
}


///////////////////////////////
// CASTLE_003 (Turret 5 floors #1)
///////////////////////////////
ACTOR CASTLE_003 2145
{
  Radius 64
  Height 640
  Health 100000
  Mass 100000
  Reactiontime 8
  +PRECISESPAWNANGLE
  +NORENDERINTERPOLATE
  States
  {
    Spawn:
    {
      CA03 A -1
      Stop
    }
  }
}


///////////////////////////////
// CASTLE_004 (Turret 3 floors #2)
///////////////////////////////
ACTOR CASTLE_004 2146
{
  Radius 64
  Height 384
  Health 100000
  Mass 100000
  Reactiontime 8
  +PRECISESPAWNANGLE
  +NORENDERINTERPOLATE
  States
  {
    Spawn:
    {
      CA04 A -1
      Stop
    }
  }
}


///////////////////////////////
// CASTLE_005 (Turret 4 floors #2)
///////////////////////////////
ACTOR CASTLE_005 2147
{
  Radius 64
  Height 512
  Health 100000
  Mass 100000
  Reactiontime 8
  +PRECISESPAWNANGLE
  +NORENDERINTERPOLATE
  States
  {
    Spawn:
    {
      CA05 A -1
      Stop
    }
  }
}


///////////////////////////////
// CASTLE_006 (Turret 5 floors #2)
///////////////////////////////
ACTOR CASTLE_006 2148
{
  Radius 64
  Height 640
  Health 100000
  Mass 100000
  Reactiontime 8
  +PRECISESPAWNANGLE
  +NORENDERINTERPOLATE
  States
  {
    Spawn:
    {
      CA06 A -1
      Stop
    }
  }
}


///////////////////////////////
// CASTLE_007 (Wall 2 floors)
///////////////////////////////
ACTOR CASTLE_007 2149
{
  Radius 64
  Height 256
  Health 100000
  Mass 100000
  Reactiontime 8
  +PRECISESPAWNANGLE
  +NORENDERINTERPOLATE
  States
  {
    Spawn:
    {
      CA07 A -1
      Stop
    }
  }
}


///////////////////////////////
// CASTLE_008 (Wall 3 floors)
///////////////////////////////
ACTOR CASTLE_008 2150
{
  Radius 64
  Height 384
  Health 100000
  Mass 100000
  Reactiontime 8
  +PRECISESPAWNANGLE
  +NORENDERINTERPOLATE
  States
  {
    Spawn:
    {
      CA08 A -1
      Stop
    }
  }
}


///////////////////////////////
// CASTLE_009 (Gate #1)
///////////////////////////////
ACTOR CASTLE_009 2151
{
  Radius 192
  Height 256
  Health 100000
  Mass 100000
  Reactiontime 8
  +PRECISESPAWNANGLE
  +NORENDERINTERPOLATE
  States
  {
    Spawn:
    {
      CA09 A -1
      Stop
    }
  }
}


///////////////////////////////
// CASTLE_010 (Gate #2)
///////////////////////////////
ACTOR CASTLE_010 2152
{
  Radius 192
  Height 256
  Health 100000
  Mass 100000
  Reactiontime 8
  +PRECISESPAWNANGLE
  +NORENDERINTERPOLATE
  States
  {
    Spawn:
    {
      CA10 A -1
      Stop
    }
  }
}


///////////////////////////////
// CASTLE_011 (Gate #3)
///////////////////////////////
ACTOR CASTLE_011 2153
{
  Radius 192
  Height 256
  Health 100000
  Mass 100000
  Reactiontime 8
  +PRECISESPAWNANGLE
  +NORENDERINTERPOLATE
  States
  {
    Spawn:
    {
      CA11 A -1
      Stop
    }
  }
}


///////////////////////////////
// CASTLE_012 (Gate Wall)
///////////////////////////////
ACTOR CASTLE_012 2154
{
  Radius 64
  Height 512
  Health 100000
  Mass 100000
  Reactiontime 8
  +PRECISESPAWNANGLE
  +NORENDERINTERPOLATE
  States
  {
    Spawn:
    {
      CA12 A -1
      Stop
    }
  }
}


///////////////////////////////
// CASTLE_013 (House 1 floor)
///////////////////////////////
ACTOR CASTLE_013 2155
{
  Radius 64
  Height 128
  Health 100000
  Mass 100000
  Reactiontime 8
  +PRECISESPAWNANGLE
  +NORENDERINTERPOLATE
  States
  {
    Spawn:
    {
      CA13 A -1
      Stop
    }
  }
}


///////////////////////////////
// CASTLE_014 (House 2 floors)
///////////////////////////////
ACTOR CASTLE_014 2156
{
  Radius 64
  Height 256
  Health 100000
  Mass 100000
  Reactiontime 8
  +PRECISESPAWNANGLE
  +NORENDERINTERPOLATE
  States
  {
    Spawn:
    {
      CA14 A -1
      Stop
    }
  }
}


///////////////////////////////
// CASTLE_015 (House 3 floors)
///////////////////////////////
ACTOR CASTLE_015 2157
{
  Radius 64
  Height 384
  Health 100000
  Mass 100000
  Reactiontime 8
  +PRECISESPAWNANGLE
  +NORENDERINTERPOLATE
  States
  {
    Spawn:
    {
      CA15 A -1
      Stop
    }
  }
}


///////////////////////////////
// CASTLE_016 (House 4 floors)
///////////////////////////////
ACTOR CASTLE_016 2158
{
  Radius 64
  Height 512
  Health 100000
  Mass 100000
  Reactiontime 8
  +PRECISESPAWNANGLE
  +NORENDERINTERPOLATE
  States
  {
    Spawn:
    {
      CA16 A -1
      Stop
    }
  }
}


///////////////////////////////
// CASTLE_017 (Flag)
///////////////////////////////
ACTOR CASTLE_017 2159
{
  Radius 8
  Height 48
  Health 1000
  Mass 1000
  Reactiontime 8
  +SOLID
  +PRECISESPAWNANGLE
  +NORENDERINTERPOLATE
  States
  {
    Spawn:
    {
      CA17 A -1
      Stop
    }
  }
}


