modeldef "cargo1.ddmodel" 
{
  scale 256.0               // Remember to define the scale of the model
}

state S_CARGO_10 {          // State S_CARGO_10 is automatically generated, it's the state #0 of mobj CARGO_1
  model "cargo1.ddmodel"    // The model
  texture "cargo1.png"      // The texture
  frame1 0
  frame2 0
}

state S_CARGO_20 {          // State S_CARGO_20 is automatically generated, it's the state #0 of mobj CARGO_2
  model "cargo1.ddmodel"    // The model
  texture "cargo1.png"      // The texture
  frame1 1
  frame2 1
}

state S_CARGO_30 {          // State S_CARGO_30 is automatically generated, it's the state #0 of mobj CARGO_3
  model "cargo1.ddmodel"    // The model
  texture "cargo1.png"      // The texture
  frame1 2
  frame2 2
}

state S_CARGO_40 {          // State S_CARGO_40 is automatically generated, it's the state #0 of mobj CARGO_4
  model "cargo1.ddmodel"    // The model
  texture "cargo1.png"      // The texture
  frame1 3
  frame2 3
}

state S_CARGO_50 {          // State S_CARGO_50 is automatically generated, it's the state #0 of mobj CARGO_5
  model "cargo1.ddmodel"    // The model
  texture "cargo1.png"      // The texture
  frame1 4
  frame2 4
}

state S_CARGO_60 {          // State S_CARGO_60 is automatically generated, it's the state #0 of mobj CARGO_6
  model "cargo1.ddmodel"    // The model
  texture "cargo1.png"      // The texture
  frame1 5
  frame2 5
}

state S_CARGO_70 {          // State S_CARGO_70 is automatically generated, it's the state #0 of mobj CARGO_7
  model "cargo1.ddmodel"    // The model
  texture "cargo1.png"      // The texture
  frame1 6
  frame2 6
}

state S_CARGO_80 {          // State S_CARGO_80 is automatically generated, it's the state #0 of mobj CARGO_8
  model "cargo1.ddmodel"    // The model
  texture "cargo1.png"      // The texture
  frame1 7
  frame2 7
}

state S_CARGO_90 {          // State S_CARGO_90 is automatically generated, it's the state #0 of mobj CARGO_9
  model "cargo1.ddmodel"    // The model
  texture "cargo1.png"      // The texture
  frame1 8
  frame2 8
}

state S_CARGO_100 {          // State S_CARGO_90 is automatically generated, it's the state #0 of mobj CARGO_10
  model "cargo1.ddmodel"    // The model
  texture "cargo1.png"      // The texture
  frame1 9
  frame2 9
}
