///////////////////////////////
// MT_DECORATION32 (TREE1)
///////////////////////////////
ACTOR MT_DECORATION32 32
{
  Radius 16
  Height 120
  Health 1000
  Mass 1000
  Reactiontime 8
  Scale 2
  +SOLID
  +NORENDERINTERPOLATE
  States
  {
    Spawn:
    {
      S020 A -1
      Stop
    }
  }
}

///////////////////////////////
// MT_DECORATION33 (TREE2)
///////////////////////////////
ACTOR MT_DECORATION33 33
{
  Radius 24
  Height 76
  Health 1000
  Mass 1000
  Reactiontime 8
  Scale 2
  +SOLID
  +NORENDERINTERPOLATE
  States
  {
    Spawn:
    {
      S021 A -1
      Stop
    }
  }
}


///////////////////////////////
// MT_DECORATION34 (TREE3)
///////////////////////////////
ACTOR MT_DECORATION34 34
{
  Radius 16
  Height 100
  Health 1000
  Mass 1000
  Reactiontime 8
  Scale 2
  +SOLID
  +NORENDERINTERPOLATE
  States
  {
    Spawn:
    {
      S022 A -1
      Stop
    }
  }
}


///////////////////////////////
// TREE3_SMALL
///////////////////////////////
ACTOR TREE3_SMALL 2160
{
  Radius 12
  Height 75
  Health 1000
  Mass 1000
  Reactiontime 8
  Scale 1.5
  +SOLID
  +NORENDERINTERPOLATE
  States
  {
    Spawn:
    {
      S022 A -1
      Stop
    }
  }
}


///////////////////////////////
// MT_DECORATION35 (TREE4)
///////////////////////////////
ACTOR MT_DECORATION35 35
{
  Radius 16
  Height 76
  Health 1000
  Mass 1000
  Reactiontime 8
  Scale 2
  +SOLID
  +NORENDERINTERPOLATE
  States
  {
    Spawn:
    {
      S023 A -1
      Stop
    }
  }
}


///////////////////////////////
// MT_DECORATION36 (RIGHTLAMP)
///////////////////////////////
ACTOR MT_DECORATION36 36
{
  Radius 8
  Height 196
  Health 1000
  Mass 1000
  Reactiontime 8
  Scale 2
  +SOLID
  +NORENDERINTERPOLATE
  States
  {
    Spawn:
    {
      S024 A -1
      Stop
    }
  }
}


///////////////////////////////
// MT_DECORATION37 (LEFTLAMP)
///////////////////////////////
ACTOR MT_DECORATION37 37
{
  Radius 8
  Height 196
  Health 1000
  Mass 1000
  Reactiontime 8
  Scale 2
  +SOLID
  +NORENDERINTERPOLATE
  States
  {
    Spawn:
    {
      S025 A -1
      Stop
    }
  }
}


///////////////////////////////
// MT_DECORATION38 (TREE5)
///////////////////////////////
ACTOR MT_DECORATION38 38
{
  Radius 16
  Height 76
  Health 1000
  Mass 1000
  Reactiontime 8
  Scale 2
  +SOLID
  +NORENDERINTERPOLATE
  States
  {
    Spawn:
    {
      S026 A -1
      Stop
    }
  }
}

///////////////////////////////
// MT_DECORATION39 (TREE6)
///////////////////////////////
ACTOR MT_DECORATION39 39
{
  Radius 16
  Height 76
  Health 1000
  Mass 1000
  Reactiontime 8
  Scale 2
  +SOLID
  +NORENDERINTERPOLATE
  States
  {
    Spawn:
    {
      S027 A -1
      Stop
    }
  }
}

///////////////////////////////
// MT_DECORATION40 (TREE7)
///////////////////////////////
ACTOR MT_DECORATION40 40
{
  Radius 16
  Height 64
  Health 1000
  Mass 1000
  Reactiontime 8
  Scale 2
  +SOLID
  +NORENDERINTERPOLATE
  States
  {
    Spawn:
    {
      S028 A -1
      Stop
    }
  }
}


///////////////////////////////
// MT_DECORATION41 (TREE8)
///////////////////////////////
ACTOR MT_DECORATION41 41
{
  Radius 16
  Height 76
  Health 1000
  Mass 1000
  Reactiontime 8
  Scale 2
  +SOLID
  +NORENDERINTERPOLATE
  States
  {
    Spawn:
    {
      S029 A -1
      Stop
    }
  }
}


///////////////////////////////
// MT_DECORATION42 (TREE9)
///////////////////////////////
ACTOR MT_DECORATION42 42
{
  Radius 32
  Height 144
  Health 1000
  Mass 1000
  Reactiontime 8
  Scale 2
  +SOLID
  +NORENDERINTERPOLATE
  States
  {
    Spawn:
    {
      S02A A -1
      Stop
    }
  }
}


///////////////////////////////
// MT_DECORATION43 (CABIN1)
///////////////////////////////
ACTOR MT_DECORATION43 43
{
  Radius 64
  Height 64
  Health 1000
  Mass 1000
  Reactiontime 8
  Scale 2
  +SOLID
  +NORENDERINTERPOLATE
  States
  {
    Spawn:
    {
      S02B A -1
      Stop
    }
  }
}


///////////////////////////////
// MT_DECORATION44 (TREE10)
///////////////////////////////
ACTOR MT_DECORATION44 44
{
  Radius 16
  Height 96
  Health 1000
  Mass 1000
  Reactiontime 8
  Scale 2
  +SOLID
  +NORENDERINTERPOLATE
  States
  {
    Spawn:
    {
      S02C A -1
      Stop
    }
  }
}


///////////////////////////////
// MT_DECORATION45 (BUSH1)
///////////////////////////////
ACTOR MT_DECORATION45 45
{
  Radius 20
  Height 24
  Health 1000
  Mass 1000
  Reactiontime 8
  Scale 2
  +NORENDERINTERPOLATE
  States
  {
    Spawn:
    {
      S02D A -1
      Stop
    }
  }
}


///////////////////////////////
// MT_DECORATION46 (BUSH2)
///////////////////////////////
ACTOR MT_DECORATION46 46
{
  Radius 12
  Height 16
  Health 1000
  Mass 1000
  Reactiontime 8
  Scale 2
  +NORENDERINTERPOLATE
  States
  {
    Spawn:
    {
      S02E A -1
      Stop
    }
  }
}


///////////////////////////////
// MT_DECORATION47 (ROCK1)
///////////////////////////////
ACTOR MT_DECORATION47 47
{
  Radius 20
  Height 24
  Health 1000
  Mass 1000
  Reactiontime 8
  Scale 2
  +SOLID
  +NORENDERINTERPOLATE
  States
  {
    Spawn:
    {
      S02F A -1
      Stop
    }
  }
}

