modeldef "LIGHTHOUSE.ddmodel" 
{
  scale 384.0                // Remember to define the scale of the model
}

state S_LIGHTHOUSE0 {        // State S_LIGHTHOUSE0 is automatically generated, it's the state #0 of mobj LIGHTHOUSE
  model "LIGHTHOUSE.ddmodel" // The model
  texture "LIGHTHOUSE.png"   // The texture
  frame 0
}
