modeldef "CASTLE.ddmodel" 
{
  scale 128.0
}

//Turret 3 floors #1 (CASTLE_001)
state "S_CASTLE_0010"
{
  model "CASTLE.ddmodel"
  texture "CASTLE.png"
  frame1 0
  frame2 0
}


//Turret 4 floors #1 (CASTLE_002)
state "S_CASTLE_0020"
{
  model "CASTLE.ddmodel"
  texture "CASTLE.png"
  frame1 1
  frame2 1
}


//Turret 5 floors #1 (CASTLE_003)
state "S_CASTLE_0030"
{
  model "CASTLE.ddmodel"
  texture "CASTLE.png"
  frame1 2
  frame2 2
}


//Turret 3 floors #2 (CASTLE_004)
state "S_CASTLE_0040"
{
  model "CASTLE.ddmodel"
  texture "CASTLE.png"
  frame1 3
  frame2 3
}


//Turret 4 floors #2 (CASTLE_005)
state "S_CASTLE_0050"
{
  model "CASTLE.ddmodel"
  texture "CASTLE.png"
  frame1 4
  frame2 4
}


//Turret 5 floors #2 (CASTLE_006)
state "S_CASTLE_0060"
{
  model "CASTLE.ddmodel"
  texture "CASTLE.png"
  frame1 5
  frame2 5
}


//Wall 2 floors (CASTLE_007)
state "S_CASTLE_0070"
{
  model "CASTLE.ddmodel"
  texture "CASTLE.png"
  frame1 6
  frame2 6
}


//Wall 3 floors (CASTLE_008)
state "S_CASTLE_0080"
{
  model "CASTLE.ddmodel"
  texture "CASTLE.png"
  frame1 7
  frame2 7
}


//Gate #1 (CASTLE_009)
state "S_CASTLE_0090"
{
  model "CASTLE.ddmodel"
  texture "CASTLE.png"
  frame1 8
  frame2 8
}


//Gate #2 (CASTLE_010)
state "S_CASTLE_0100"
{
  model "CASTLE.ddmodel"
  texture "CASTLE.png"
  frame1 9
  frame2 9
}


//Gate #3 (CASTLE_011)
state "S_CASTLE_0110"
{
  model "CASTLE.ddmodel"
  texture "CASTLE.png"
  frame1 10
  frame2 10
}


//Gate Wall (CASTLE_012)
state "S_CASTLE_0120"
{
  model "CASTLE.ddmodel"
  texture "CASTLE.png"
  frame1 11
  frame2 11
}


//House 1 floor (CASTLE_013)
state "S_CASTLE_0130"
{
  model "CASTLE.ddmodel"
  texture "CASTLE.png"
  frame1 12
  frame2 12
}


//House 2 floors (CASTLE_014)
state "S_CASTLE_0140"
{
  model "CASTLE.ddmodel"
  texture "CASTLE.png"
  frame1 13
  frame2 13
}


//House 3 floors (CASTLE_015)
state "S_CASTLE_0150"
{
  model "CASTLE.ddmodel"
  texture "CASTLE.png"
  frame1 14
  frame2 14
}


//House 4 floors (CASTLE_016)
state "S_CASTLE_0160"
{
  model "CASTLE.ddmodel"
  texture "CASTLE.png"
  frame1 15
  frame2 15
}


//Flag (CASTLE_017)
state "S_CASTLE_0170"
{
  model "CASTLE.ddmodel"
  texture "CASTLE.png"
  frame1 16
  frame2 16
}

