modeldef "PYRAMID_1.ddmodel" 
{
  scale 256.0                // Remember to define the scale of the model
}

state S_PYRAMID_10 {         // State S_PYRAMID_10 is automatically generated, it's the state #0 of mobj PYRAMID_1
  model "PYRAMID_1.ddmodel"  // The model
  texture "PYRAMID.png"      // The texture
  frame 0
}

modeldef "PYRAMID_2.ddmodel" 
{
  scale 512.0                // Remember to define the scale of the model
}

state S_PYRAMID_20 {         // State S_PYRAMID_20 is automatically generated, it's the state #0 of mobj PYRAMID_2
  model "PYRAMID_2.ddmodel"  // The model
  texture "PYRAMID.png"      // The texture
  frame 0
}
