animgroup
{
	animfile "animations/human/base/body.mdx"
	{
		#include "animations/human/base/body.aninc"
	}
	animfile "animations/human/base/mortar.mdx"
	{
		#include "animations/human/base/mortar.aninc"
	}
	animfile "animations/human/base/akimbo.mdx"
	{
		#include "animations/human/base/akimbo.aninc"
	}
	animfile "animations/human/base/prone_pistol.mdx"
	{
		#include "animations/human/base/prone_pistol.aninc"
	}	
	animfile "animations/human/base/prone_rifle.mdx"
	{
		#include "animations/human/base/prone_rifle.aninc"
	}	
	animfile "animations/human/base/prone_dual_pistols.mdx"
	{
		#include "animations/human/base/prone_dual_pistols.aninc"
	}		
	animfile "animations/human/base/prone_mortar.mdx"
	{
		#include "animations/human/base/prone_mortar.aninc"
	}
	animfile "animations/human/base/binocs.mdx"
	{
		#include "animations/human/base/binocs.aninc"
	}
	animfile "animations/human/base/no_juice.mdx"
	{
		#include "animations/human/base/no_juice.aninc"
	}
	animfile "animations/human/base/swim.mdx"
	{
		#include "animations/human/base/swim.aninc"
	}
}
