#include "ui/menudef.h"
#include "ui/menumacros.h"

// Defines //
#define WINDOW_X		0
#define WINDOW_Y		0
#define WINDOW_WIDTH	__WINDOW_WIDTH
#define WINDOW_HEIGHT	480
#define GROUP_NAME		"grpQuit"

// Quit Menu //
menuDef {
	name		"quit"
	visible		0
	fullscreen	0
	rect		WINDOW_X WINDOW_Y WINDOW_WIDTH WINDOW_HEIGHT
	style		WINDOW_STYLE_FILLED
	popup

	fadeClamp	0.5
	fadeAmount  0.075

	onOpen {
		setitemcolor background backcolor 0 0 0 0 ;
		fadein background
	}

	onESC {
		close quit ;
#ifdef FUI
		open main
#else
		open ingame_main
#endif // FUI
	}

// Background //
	itemDef {
		name		"background"
		rect		0 0 WINDOW_WIDTH 480
		style		WINDOW_STYLE_FILLED
		background	"ui/assets/fadebox.tga"
		backcolor	0 0 0 0
		visible		1
		decoration
	}

// Subwindows //
#define SUBWINDOW_WIDTH		192
#define SUBWINDOW_HEIGHT	80
#define SUBWINDOW_X			.5*(WINDOW_WIDTH-SUBWINDOW_WIDTH)
#define SUBWINDOW_Y			.5*(WINDOW_HEIGHT-SUBWINDOW_HEIGHT)

	SUBWINDOWBLACK( SUBWINDOW_X, SUBWINDOW_Y, SUBWINDOW_WIDTH, SUBWINDOW_HEIGHT, _("EXIT GAME") )
	LABEL( SUBWINDOW_X+2, SUBWINDOW_Y+16, (SUBWINDOW_WIDTH)-4, 10, _("Yeah, right, like YOU have"), .2, ITEM_ALIGN_CENTER, .5*((SUBWINDOW_WIDTH)-4), 8 )
	LABEL( SUBWINDOW_X+2, SUBWINDOW_Y+28, (SUBWINDOW_WIDTH)-4, 10, _("anything better to do!"), .2, ITEM_ALIGN_CENTER, .5*((SUBWINDOW_WIDTH)-4), 8 )

#ifdef FUI
	BUTTON( SUBWINDOW_X+6, SUBWINDOW_Y+SUBWINDOW_HEIGHT-24, .5*(SUBWINDOW_WIDTH-18), 18, _("YES"), .3, 14, close quit ; close main ; open credits_quit )
	BUTTON( SUBWINDOW_X+6+.5*(SUBWINDOW_WIDTH-18)+6, SUBWINDOW_Y+SUBWINDOW_HEIGHT-24, .5*(SUBWINDOW_WIDTH-18), 18, _("NO"), .3, 14, close quit ; open main )
#else
	BUTTON( SUBWINDOW_X+6, SUBWINDOW_Y+SUBWINDOW_HEIGHT-24, .5*(SUBWINDOW_WIDTH-18), 18, _("YES"), .3, 14, close quit ; close ingame_main ; open credits_quit )
	BUTTON( SUBWINDOW_X+6+.5*(SUBWINDOW_WIDTH-18)+6, SUBWINDOW_Y+SUBWINDOW_HEIGHT-24, .5*(SUBWINDOW_WIDTH-18), 18, _("NO"), .3, 14, close quit ; open ingame_main )
#endif // FUI

}
