weaponDef
{
	// This basically fills out weaponInfo_t
	client {
		missileTrailFunc	"PyroSmokeTrail"					// supports "GrenadeTrail", "RocketTrail", "PyroSmokeTrail" and "DynamiteTrail" (we REALLY want a particle system for this)
		missileDlight		200

        //missileSound		"sound/weapons/rocket/rocket_fly.wav" // we may add a new sound for this
        missileDlightColor	0.75 0.3 0.0
	}
}
