using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading;
using System.Threading.Tasks;
using System.Windows;
using System.Windows.Controls;
using System.Windows.Data;
using System.Windows.Documents;
using System.Windows.Input;
using System.Windows.Media;
using System.Windows.Media.Imaging;
using System.Windows.Navigation;
using System.Windows.Shapes;

namespace DEADLockWpf
{
    /// <summary>
    /// Interaction logic for MainWindow.xaml
    /// </summary>
    public partial class MainWindow : Window
    {
        public MainWindow()
        {
            InitializeComponent();
        }

        private void Button_Click(object sender, RoutedEventArgs e)
        {
            lock (this)
            {
                var task = Task.Factory.StartNew(() =>
                {
                    Run();
                });

                task.Wait();
            }
        }

        private void Run()
        {
            lock (this)
            {
                Dispatcher.Invoke(() => { txtBlock.Text = "run ....."; });
            }
        }

        private void Button_Click_1(object sender, RoutedEventArgs e)
        {
            var task = Task.Factory.StartNew(() =>
            {
                while (true)
                {
                    Task.Factory.StartNew(() =>
                    {
                        while (true)
                        {

                        }
                    });
                }
            });
        }

        private void Button_Click_2(object sender, RoutedEventArgs e)
        {

        }
    }
}
