# 🧬 3D Mesh

DocArray supports many different modalities including `3D Mesh`.
This section will show you how to load and handle 3D data using DocArray.

A 3D mesh is the structural build of a 3D model consisting of polygons. Most 3D meshes are created via professional software packages, such as commercial suites like [Unity](https://unity.com/), or the open-source [Blender](https://www.blender.org/).

!!! note
    This feature requires `trimesh`. You can install all necessary dependencies via:

    ```cmd
    pip install "docarray[mesh]"
    ```

## Vertices and Faces representation

A 3D mesh can be represented by its vertices and faces:

- **Vertices** are points in a 3D space, represented as a tensor of shape `(n_points, 3)`. 
- **Faces** are triangular surfaces that are defined by three points in 3D space, corresponding to the three vertices of a triangle. They can be represented as a tensor of shape `(n_faces, 3)`. Each number in that tensor refers to an index of a vertex in the tensor of vertices.

### Load vertices and faces

First, let's define our class `MyMesh3D`, which extends [`BaseDoc`][docarray.base_doc.doc.BaseDoc] and provides attributes to store our 3D data:

- The `mesh_url` attribute of type [`Mesh3DUrl`][docarray.typing.url.url_3d.mesh_url.Mesh3DUrl]. 
- The optional `tensors` attribute, of type [`VerticesAndFaces`][docarray.documents.mesh.vertices_and_faces.VerticesAndFaces]
  - The `VerticesAndFaces` class has the attributes `vertices` and `faces`, both of type [`AnyTensor`](../../../../api_references/typing/tensor/tensor). This especially comes in handy later when we want to display our 3D mesh.
 
!!! tip
    Check out our predefined [`Mesh3D`](#getting-started-predefined-docs) to get started and play around with our 3D features.

But for now, let's create a `MyMesh3D` instance with a URL to a remote `.obj` file:

```python
from typing import Optional

from docarray import BaseDoc
from docarray.documents.mesh.vertices_and_faces import VerticesAndFaces
from docarray.typing import Mesh3DUrl


class MyMesh3D(BaseDoc):
    mesh_url: Mesh3DUrl
    tensors: Optional[VerticesAndFaces] = None


doc = MyMesh3D(mesh_url="https://people.sc.fsu.edu/~jburkardt/data/obj/al.obj")
```

To load the vertices and faces information, you can call [`.load()`][docarray.typing.url.url_3d.mesh_url.Mesh3DUrl.load] on the [`Mesh3DUrl`][docarray.typing.url.url_3d.mesh_url.Mesh3DUrl] instance. This will return a [`VerticesAndFaces`][docarray.documents.mesh.vertices_and_faces.VerticesAndFaces] object:

```python
doc.tensors = doc.mesh_url.load()
doc.summary()
```

<details>
    <summary>Output</summary>
    ``` { .text .no-copy }
    📄 MyMesh3D : 9d8c26f ...
    ╭─────────────────────┬────────────────────────────────────────────────────────╮
    │ Attribute           │ Value                                                  │
    ├─────────────────────┼────────────────────────────────────────────────────────┤
    │ mesh_url: Mesh3DUrl │ https://people.sc.fsu.edu/~jburkardt/data/obj/al.o ... │
    │                     │ (length: 52)                                           │
    ╰─────────────────────┴────────────────────────────────────────────────────────╯
    └── 🔶 tensors: VerticesAndFaces
        └── 📄 VerticesAndFaces : 8cae4c4 ...
            ╭───────────────────┬──────────────────────────────────────────────────╮
            │ Attribute         │ Value                                            │
            ├───────────────────┼──────────────────────────────────────────────────┤
            │ vertices: NdArray │ NdArray of shape (3980, 3), dtype: float64       │
            │ faces: NdArray    │ NdArray of shape (7152, 3), dtype: int64         │
            ╰───────────────────┴──────────────────────────────────────────────────╯
    ```
</details>

### Display 3D mesh in notebook

You can display your 3D mesh interactively from its URL as well as a [`VerticesAndFaces`][docarray.documents.mesh.vertices_and_faces.VerticesAndFaces] instance, by calling `.display()` on either one. The latter will always display without color, whereas the display from the URL will show with color if this information is included in the file content.

``` { .python }
doc.mesh_url.display()
```

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h;a++){var q=a*m-f;for(b=0;b<g;b++)p.push(b*l-e,-q,0),k.push(0,0,1),r.push(b/c),r.push(1-a/d)}for(a=0;a<d;a++)for(b=0;b<c;b++)e=b+g*(a+1),f=b+1+g*(a+1),h=b+1+g*a,u.push(b+g*a,e,h),u.push(e,f,h);this.setIndex(u);this.setAttribute(&quot;position&quot;,new y(p,3));this.setAttribute(&quot;normal&quot;,new y(k,3));this.setAttribute(&quot;uv&quot;,new y(r,2))}function vj(a,b,c,d){function e(a,c){b.buffers.color.setClear(a.r,a.g,a.b,c,d)}var f=new A(0),g=0,h,l,m=null,u=0,p=null;return{getClearColor:function(){return f},setClearColor:function(a,
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c.update(h));h.material.uniforms.t2D.value=d;!0===d.matrixAutoUpdate&&d.updateMatrix();h.material.uniforms.uvTransform.value.copy(d.matrix);if(m!==d||u!==d.version||p!==a.toneMapping)h.material.needsUpdate=!0,m=d,u=d.version,p=a.toneMapping;b.unshift(h,h.geometry,h.material,0,0,null)}}}}function wj(a,b,c,d){var e=d.isWebGL2,f;this.setMode=function(a){f=a};this.render=function(b,d){a.drawArrays(f,b,d);c.update(d,f)};this.renderInstances=function(d,h,l,m){if(0!==m){if(e){d=a;var g=&quot;drawArraysInstanced&quot;}else if(d=
b.get(&quot;ANGLE_instanced_arrays&quot;),g=&quot;drawArraysInstancedANGLE&quot;,null===d){console.error(&quot;THREE.WebGLBufferRenderer: using THREE.InstancedBufferGeometry but hardware does not support extension ANGLE_instanced_arrays.&quot;);return}d[g](f,h,l,m);c.update(l,f,m)}}}function xj(a,b,c){function d(b){if(&quot;highp&quot;===b){if(0<a.getShaderPrecisionFormat(35633,36338).precision&&0<a.getShaderPrecisionFormat(35632,36338).precision)return&quot;highp&quot;;b=&quot;mediump&quot;}return&quot;mediump&quot;===b&&0<a.getShaderPrecisionFormat(35633,36337).precision&&
0<a.getShaderPrecisionFormat(35632,36337).precision?&quot;mediump&quot;:&quot;lowp&quot;}var e,f=&quot;undefined&quot;!==typeof WebGL2RenderingContext&&a instanceof WebGL2RenderingContext||&quot;undefined&quot;!==typeof WebGL2ComputeRenderingContext&&a instanceof WebGL2ComputeRenderingContext,g=void 0!==c.precision?c.precision:&quot;highp&quot;,h=d(g);h!==g&&(console.warn(&quot;THREE.WebGLRenderer:&quot;,g,&quot;not supported, using&quot;,h,&quot;instead.&quot;),g=h);c=!0===c.logarithmicDepthBuffer;h=a.getParameter(34930);var l=a.getParameter(35660),m=a.getParameter(3379),u=
a.getParameter(34076),p=a.getParameter(34921),k=a.getParameter(36347),r=a.getParameter(36348),q=a.getParameter(36349),v=0<l,n=f||!!b.get(&quot;OES_texture_float&quot;),w=v&&n,z=f?a.getParameter(36183):0;return{isWebGL2:f,getMaxAnisotropy:function(){if(void 0!==e)return e;var c=b.get(&quot;EXT_texture_filter_anisotropic&quot;);return e=null!==c?a.getParameter(c.MAX_TEXTURE_MAX_ANISOTROPY_EXT):0},getMaxPrecision:d,precision:g,logarithmicDepthBuffer:c,maxTextures:h,maxVertexTextures:l,maxTextureSize:m,maxCubemapSize:u,
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function Jj(a,b){var c=this.cache;if(void 0!==b.x){if(c[0]!==b.x||c[1]!==b.y||c[2]!==b.z||c[3]!==b.w)a.uniform4f(this.addr,b.x,b.y,b.z,b.w),c[0]=b.x,c[1]=b.y,c[2]=b.z,c[3]=b.w}else Pa(c,b)||(a.uniform4fv(this.addr,b),Ia(c,b))}function Kj(a,b){var c=this.cache,d=b.elements;void 0===d?Pa(c,b)||(a.uniformMatrix2fv(this.addr,!1,b),Ia(c,b)):Pa(c,d)||(Eh.set(d),a.uniformMatrix2fv(this.addr,!1,Eh),Ia(c,d))}function Lj(a,b){var c=this.cache,d=b.elements;void 0===d?Pa(c,b)||(a.uniformMatrix3fv(this.addr,!1,
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b))}function Wj(a,b){var c=this.cache;Pa(c,b)||(a.uniform4iv(this.addr,b),Ia(c,b))}function Xj(a,b){var c=this.cache;c[0]!==b&&(a.uniform1ui(this.addr,b),c[0]=b)}function Yj(a){switch(a){case 5126:return Gj;case 35664:return Hj;case 35665:return Ij;case 35666:return Jj;case 35674:return Kj;case 35675:return Lj;case 35676:return Mj;case 5124:case 35670:return Tj;case 35667:case 35671:return Uj;case 35668:case 35672:return Vj;case 35669:case 35673:return Wj;case 5125:return Xj;case 35678:case 36198:case 36298:case 36306:case 35682:return Nj;
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b){b=Kc(b,this.size,4);a.uniform4fv(this.addr,b)}function hk(a,b){b=Kc(b,this.size,4);a.uniformMatrix2fv(this.addr,!1,b)}function ik(a,b){b=Kc(b,this.size,9);a.uniformMatrix3fv(this.addr,!1,b)}function jk(a,b){b=Kc(b,this.size,16);a.uniformMatrix4fv(this.addr,!1,b)}function kk(a,b,c){var d=b.length,e=Ch(c,d);a.uniform1iv(this.addr,e);for(a=0;a!==d;++a)c.safeSetTexture2D(b[a]||Hh,e[a])}function lk(a,b,c){var d=b.length,e=Ch(c,d);a.uniform1iv(this.addr,e);for(a=0;a!==d;++a)c.safeSetTextureCube(b[a]||
Ih,e[a])}function mk(a){switch(a){case 5126:return Zj;case 35664:return ek;case 35665:return fk;case 35666:return gk;case 35674:return hk;case 35675:return ik;case 35676:return jk;case 5124:case 35670:return ak;case 35667:case 35671:return bk;case 35668:case 35672:return ck;case 35669:case 35673:return dk;case 35678:case 36198:case 36298:case 36306:case 35682:return kk;case 35680:case 36300:case 36308:case 36293:return lk}}function nk(a,b,c){this.id=a;this.addr=c;this.cache=[];this.setValue=Yj(b.type)}
function Jh(a,b,c){this.id=a;this.addr=c;this.cache=[];this.size=b.size;this.setValue=mk(b.type)}function Kh(a){this.id=a;this.seq=[];this.map={}}function Eb(a,b){this.seq=[];this.map={};for(var c=a.getProgramParameter(b,35718),d=0;d<c;++d){var e=a.getActiveUniform(b,d),f=a.getUniformLocation(b,e.name),g=this,h=e.name,l=h.length;for(gg.lastIndex=0;;){var m=gg.exec(h),u=gg.lastIndex,p=m[1],k=m[3];&quot;]&quot;===m[2]&&(p|=0);if(void 0===k||&quot;[&quot;===k&&u+2===l){h=g;e=void 0===k?new nk(p,e,f):new Jh(p,e,f);h.seq.push(e);
h.map[e.id]=e;break}else k=g.map[p],void 0===k&&(k=new Kh(p),p=g,g=k,p.seq.push(g),p.map[g.id]=g),g=k}}}function Lh(a,b,c){b=a.createShader(b);a.shaderSource(b,c);a.compileShader(b);return b}function Mh(a){switch(a){case 3E3:return[&quot;Linear&quot;,&quot;( value )&quot;];case 3001:return[&quot;sRGB&quot;,&quot;( value )&quot;];case 3002:return[&quot;RGBE&quot;,&quot;( value )&quot;];case 3004:return[&quot;RGBM&quot;,&quot;( value, 7.0 )&quot;];case 3005:return[&quot;RGBM&quot;,&quot;( value, 16.0 )&quot;];case 3006:return[&quot;RGBD&quot;,&quot;( value, 256.0 )&quot;];case 3007:return[&quot;Gamma&quot;,&quot;( value, float( GAMMA_FACTOR ) )&quot;];
case 3003:return[&quot;LogLuv&quot;,&quot;( value )&quot;];default:throw Error(&quot;unsupported encoding: &quot;+a);}}function Nh(a,b,c){var d=a.getShaderParameter(b,35713),e=a.getShaderInfoLog(b).trim();if(d&&&quot;&quot;===e)return&quot;&quot;;a=a.getShaderSource(b).split(&quot;\n&quot;);for(b=0;b<a.length;b++)a[b]=b+1+&quot;: &quot;+a[b];a=a.join(&quot;\n&quot;);return&quot;THREE.WebGLShader: gl.getShaderInfoLog() &quot;+c+&quot;\n&quot;+e+a}function Kd(a,b){b=Mh(b);return&quot;vec4 &quot;+a+&quot;( vec4 value ) { return &quot;+b[0]+&quot;ToLinear&quot;+b[1]+&quot;; }&quot;}function ok(a,b){b=Mh(b);return&quot;vec4 &quot;+a+&quot;( vec4 value ) { return LinearTo&quot;+
b[0]+b[1]+&quot;; }&quot;}function pk(a,b){switch(b){case 1:b=&quot;Linear&quot;;break;case 2:b=&quot;Reinhard&quot;;break;case 3:b=&quot;Uncharted2&quot;;break;case 4:b=&quot;OptimizedCineon&quot;;break;case 5:b=&quot;ACESFilmic&quot;;break;default:throw Error(&quot;unsupported toneMapping: &quot;+b);}return&quot;vec3 &quot;+a+&quot;( vec3 color ) { return &quot;+b+&quot;ToneMapping( color ); }&quot;}function qk(a){var b=[],c;for(c in a){var d=a[c];!1!==d&&b.push(&quot;#define &quot;+c+&quot; &quot;+d)}return b.join(&quot;\n&quot;)}function Ld(a){return&quot;&quot;!==a}function Oh(a,b){return a.replace(/NUM_DIR_LIGHTS/g,b.numDirLights).replace(/NUM_SPOT_LIGHTS/g,
b.numSpotLights).replace(/NUM_RECT_AREA_LIGHTS/g,b.numRectAreaLights).replace(/NUM_POINT_LIGHTS/g,b.numPointLights).replace(/NUM_HEMI_LIGHTS/g,b.numHemiLights).replace(/NUM_DIR_LIGHT_SHADOWS/g,b.numDirLightShadows).replace(/NUM_SPOT_LIGHT_SHADOWS/g,b.numSpotLightShadows).replace(/NUM_POINT_LIGHT_SHADOWS/g,b.numPointLightShadows)}function Ph(a,b){return a.replace(/NUM_CLIPPING_PLANES/g,b.numClippingPlanes).replace(/UNION_CLIPPING_PLANES/g,b.numClippingPlanes-b.numClipIntersection)}function hg(a,b){a=
O[b];if(void 0===a)throw Error(&quot;Can not resolve #include <&quot;+b+&quot;>&quot;);return a.replace(ig,hg)}function Qh(a,b,c,d){console.warn(&quot;WebGLProgram: #pragma unroll_loop shader syntax is deprecated. Please use #pragma unroll_loop_start syntax instead.&quot;);return jg(a,b,c,d)}function jg(a,b,c,d){a=&quot;&quot;;for(b=parseInt(b);b<parseInt(c);b++)a+=d.replace(/\[ i \]/g,&quot;[ &quot;+b+&quot; ]&quot;).replace(/UNROLLED_LOOP_INDEX/g,b);return a}function Rh(a){var b=&quot;precision &quot;+a.precision+&quot; float;\nprecision &quot;+a.precision+&quot; int;&quot;;&quot;highp&quot;===
a.precision?b+=&quot;\n#define HIGH_PRECISION&quot;:&quot;mediump&quot;===a.precision?b+=&quot;\n#define MEDIUM_PRECISION&quot;:&quot;lowp&quot;===a.precision&&(b+=&quot;\n#define LOW_PRECISION&quot;);return b}function rk(a){var b=&quot;SHADOWMAP_TYPE_BASIC&quot;;1===a.shadowMapType?b=&quot;SHADOWMAP_TYPE_PCF&quot;:2===a.shadowMapType?b=&quot;SHADOWMAP_TYPE_PCF_SOFT&quot;:3===a.shadowMapType&&(b=&quot;SHADOWMAP_TYPE_VSM&quot;);return b}function sk(a){var b=&quot;ENVMAP_TYPE_CUBE&quot;;if(a.envMap)switch(a.envMapMode){case 301:case 302:b=&quot;ENVMAP_TYPE_CUBE&quot;;break;case 306:case 307:b=&quot;ENVMAP_TYPE_CUBE_UV&quot;;
break;case 303:case 304:b=&quot;ENVMAP_TYPE_EQUIREC&quot;;break;case 305:b=&quot;ENVMAP_TYPE_SPHERE&quot;}return b}function tk(a){var b=&quot;ENVMAP_MODE_REFLECTION&quot;;if(a.envMap)switch(a.envMapMode){case 302:case 304:b=&quot;ENVMAP_MODE_REFRACTION&quot;}return b}function uk(a){var b=&quot;ENVMAP_BLENDING_NONE&quot;;if(a.envMap)switch(a.combine){case 0:b=&quot;ENVMAP_BLENDING_MULTIPLY&quot;;break;case 1:b=&quot;ENVMAP_BLENDING_MIX&quot;;break;case 2:b=&quot;ENVMAP_BLENDING_ADD&quot;}return b}function vk(a,b,c){var d=a.getContext(),e=c.defines,f=c.vertexShader,g=c.fragmentShader,
h=rk(c),l=sk(c),m=tk(c),u=uk(c),p=0<a.gammaFactor?a.gammaFactor:1,k=c.isWebGL2?&quot;&quot;:[c.extensionDerivatives||c.envMapCubeUV||c.bumpMap||c.tangentSpaceNormalMap||c.clearcoatNormalMap||c.flatShading||&quot;physical&quot;===c.shaderID?&quot;#extension GL_OES_standard_derivatives : enable&quot;:&quot;&quot;,(c.extensionFragDepth||c.logarithmicDepthBuffer)&&c.rendererExtensionFragDepth?&quot;#extension GL_EXT_frag_depth : enable&quot;:&quot;&quot;,c.extensionDrawBuffers&&c.rendererExtensionDrawBuffers?&quot;#extension GL_EXT_draw_buffers : require&quot;:&quot;&quot;,(c.extensionShaderTextureLOD||
c.envMap)&&c.rendererExtensionShaderTextureLod?&quot;#extension GL_EXT_shader_texture_lod : enable&quot;:&quot;&quot;].filter(Ld).join(&quot;\n&quot;),r=qk(e),q=d.createProgram();c.isRawShaderMaterial?(e=[r].filter(Ld).join(&quot;\n&quot;),0<e.length&&(e+=&quot;\n&quot;),h=[k,r].filter(Ld).join(&quot;\n&quot;),0<h.length&&(h+=&quot;\n&quot;)):(e=[Rh(c),&quot;#define SHADER_NAME &quot;+c.shaderName,r,c.instancing?&quot;#define USE_INSTANCING&quot;:&quot;&quot;,c.supportsVertexTextures?&quot;#define VERTEX_TEXTURES&quot;:&quot;&quot;,&quot;#define GAMMA_FACTOR &quot;+p,&quot;#define MAX_BONES &quot;+c.maxBones,c.useFog&&c.fog?&quot;#define USE_FOG&quot;:
&quot;&quot;,c.useFog&&c.fogExp2?&quot;#define FOG_EXP2&quot;:&quot;&quot;,c.map?&quot;#define USE_MAP&quot;:&quot;&quot;,c.envMap?&quot;#define USE_ENVMAP&quot;:&quot;&quot;,c.envMap?&quot;#define &quot;+m:&quot;&quot;,c.lightMap?&quot;#define USE_LIGHTMAP&quot;:&quot;&quot;,c.aoMap?&quot;#define USE_AOMAP&quot;:&quot;&quot;,c.emissiveMap?&quot;#define USE_EMISSIVEMAP&quot;:&quot;&quot;,c.bumpMap?&quot;#define USE_BUMPMAP&quot;:&quot;&quot;,c.normalMap?&quot;#define USE_NORMALMAP&quot;:&quot;&quot;,c.normalMap&&c.objectSpaceNormalMap?&quot;#define OBJECTSPACE_NORMALMAP&quot;:&quot;&quot;,c.normalMap&&c.tangentSpaceNormalMap?&quot;#define TANGENTSPACE_NORMALMAP&quot;:&quot;&quot;,c.clearcoatMap?&quot;#define USE_CLEARCOATMAP&quot;:
&quot;&quot;,c.clearcoatRoughnessMap?&quot;#define USE_CLEARCOAT_ROUGHNESSMAP&quot;:&quot;&quot;,c.clearcoatNormalMap?&quot;#define USE_CLEARCOAT_NORMALMAP&quot;:&quot;&quot;,c.displacementMap&&c.supportsVertexTextures?&quot;#define USE_DISPLACEMENTMAP&quot;:&quot;&quot;,c.specularMap?&quot;#define USE_SPECULARMAP&quot;:&quot;&quot;,c.roughnessMap?&quot;#define USE_ROUGHNESSMAP&quot;:&quot;&quot;,c.metalnessMap?&quot;#define USE_METALNESSMAP&quot;:&quot;&quot;,c.alphaMap?&quot;#define USE_ALPHAMAP&quot;:&quot;&quot;,c.vertexTangents?&quot;#define USE_TANGENT&quot;:&quot;&quot;,c.vertexColors?&quot;#define USE_COLOR&quot;:&quot;&quot;,c.vertexUvs?&quot;#define USE_UV&quot;:&quot;&quot;,c.uvsVertexOnly?&quot;#define UVS_VERTEX_ONLY&quot;:
&quot;&quot;,c.flatShading?&quot;#define FLAT_SHADED&quot;:&quot;&quot;,c.skinning?&quot;#define USE_SKINNING&quot;:&quot;&quot;,c.useVertexTexture?&quot;#define BONE_TEXTURE&quot;:&quot;&quot;,c.morphTargets?&quot;#define USE_MORPHTARGETS&quot;:&quot;&quot;,c.morphNormals&&!1===c.flatShading?&quot;#define USE_MORPHNORMALS&quot;:&quot;&quot;,c.doubleSided?&quot;#define DOUBLE_SIDED&quot;:&quot;&quot;,c.flipSided?&quot;#define FLIP_SIDED&quot;:&quot;&quot;,c.shadowMapEnabled?&quot;#define USE_SHADOWMAP&quot;:&quot;&quot;,c.shadowMapEnabled?&quot;#define &quot;+h:&quot;&quot;,c.sizeAttenuation?&quot;#define USE_SIZEATTENUATION&quot;:&quot;&quot;,c.logarithmicDepthBuffer?&quot;#define USE_LOGDEPTHBUF&quot;:&quot;&quot;,c.logarithmicDepthBuffer&&
c.rendererExtensionFragDepth?&quot;#define USE_LOGDEPTHBUF_EXT&quot;:&quot;&quot;,&quot;uniform mat4 modelMatrix;&quot;,&quot;uniform mat4 modelViewMatrix;&quot;,&quot;uniform mat4 projectionMatrix;&quot;,&quot;uniform mat4 viewMatrix;&quot;,&quot;uniform mat3 normalMatrix;&quot;,&quot;uniform vec3 cameraPosition;&quot;,&quot;uniform bool isOrthographic;&quot;,&quot;#ifdef USE_INSTANCING&quot;,&quot; attribute mat4 instanceMatrix;&quot;,&quot;#endif&quot;,&quot;attribute vec3 position;&quot;,&quot;attribute vec3 normal;&quot;,&quot;attribute vec2 uv;&quot;,&quot;#ifdef USE_TANGENT&quot;,&quot;\tattribute vec4 tangent;&quot;,&quot;#endif&quot;,&quot;#ifdef USE_COLOR&quot;,&quot;\tattribute vec3 color;&quot;,
&quot;#endif&quot;,&quot;#ifdef USE_MORPHTARGETS&quot;,&quot;\tattribute vec3 morphTarget0;&quot;,&quot;\tattribute vec3 morphTarget1;&quot;,&quot;\tattribute vec3 morphTarget2;&quot;,&quot;\tattribute vec3 morphTarget3;&quot;,&quot;\t#ifdef USE_MORPHNORMALS&quot;,&quot;\t\tattribute vec3 morphNormal0;&quot;,&quot;\t\tattribute vec3 morphNormal1;&quot;,&quot;\t\tattribute vec3 morphNormal2;&quot;,&quot;\t\tattribute vec3 morphNormal3;&quot;,&quot;\t#else&quot;,&quot;\t\tattribute vec3 morphTarget4;&quot;,&quot;\t\tattribute vec3 morphTarget5;&quot;,&quot;\t\tattribute vec3 morphTarget6;&quot;,&quot;\t\tattribute vec3 morphTarget7;&quot;,&quot;\t#endif&quot;,&quot;#endif&quot;,
&quot;#ifdef USE_SKINNING&quot;,&quot;\tattribute vec4 skinIndex;&quot;,&quot;\tattribute vec4 skinWeight;&quot;,&quot;#endif&quot;,&quot;\n&quot;].filter(Ld).join(&quot;\n&quot;),h=[k,Rh(c),&quot;#define SHADER_NAME &quot;+c.shaderName,r,c.alphaTest?&quot;#define ALPHATEST &quot;+c.alphaTest+(c.alphaTest%1?&quot;&quot;:&quot;.0&quot;):&quot;&quot;,&quot;#define GAMMA_FACTOR &quot;+p,c.useFog&&c.fog?&quot;#define USE_FOG&quot;:&quot;&quot;,c.useFog&&c.fogExp2?&quot;#define FOG_EXP2&quot;:&quot;&quot;,c.map?&quot;#define USE_MAP&quot;:&quot;&quot;,c.matcap?&quot;#define USE_MATCAP&quot;:&quot;&quot;,c.envMap?&quot;#define USE_ENVMAP&quot;:&quot;&quot;,c.envMap?&quot;#define &quot;+l:&quot;&quot;,c.envMap?&quot;#define &quot;+m:&quot;&quot;,c.envMap?&quot;#define &quot;+
u:&quot;&quot;,c.lightMap?&quot;#define USE_LIGHTMAP&quot;:&quot;&quot;,c.aoMap?&quot;#define USE_AOMAP&quot;:&quot;&quot;,c.emissiveMap?&quot;#define USE_EMISSIVEMAP&quot;:&quot;&quot;,c.bumpMap?&quot;#define USE_BUMPMAP&quot;:&quot;&quot;,c.normalMap?&quot;#define USE_NORMALMAP&quot;:&quot;&quot;,c.normalMap&&c.objectSpaceNormalMap?&quot;#define OBJECTSPACE_NORMALMAP&quot;:&quot;&quot;,c.normalMap&&c.tangentSpaceNormalMap?&quot;#define TANGENTSPACE_NORMALMAP&quot;:&quot;&quot;,c.clearcoatMap?&quot;#define USE_CLEARCOATMAP&quot;:&quot;&quot;,c.clearcoatRoughnessMap?&quot;#define USE_CLEARCOAT_ROUGHNESSMAP&quot;:&quot;&quot;,c.clearcoatNormalMap?&quot;#define USE_CLEARCOAT_NORMALMAP&quot;:&quot;&quot;,
c.specularMap?&quot;#define USE_SPECULARMAP&quot;:&quot;&quot;,c.roughnessMap?&quot;#define USE_ROUGHNESSMAP&quot;:&quot;&quot;,c.metalnessMap?&quot;#define USE_METALNESSMAP&quot;:&quot;&quot;,c.alphaMap?&quot;#define USE_ALPHAMAP&quot;:&quot;&quot;,c.sheen?&quot;#define USE_SHEEN&quot;:&quot;&quot;,c.vertexTangents?&quot;#define USE_TANGENT&quot;:&quot;&quot;,c.vertexColors?&quot;#define USE_COLOR&quot;:&quot;&quot;,c.vertexUvs?&quot;#define USE_UV&quot;:&quot;&quot;,c.uvsVertexOnly?&quot;#define UVS_VERTEX_ONLY&quot;:&quot;&quot;,c.gradientMap?&quot;#define USE_GRADIENTMAP&quot;:&quot;&quot;,c.flatShading?&quot;#define FLAT_SHADED&quot;:&quot;&quot;,c.doubleSided?&quot;#define DOUBLE_SIDED&quot;:&quot;&quot;,c.flipSided?&quot;#define FLIP_SIDED&quot;:
&quot;&quot;,c.shadowMapEnabled?&quot;#define USE_SHADOWMAP&quot;:&quot;&quot;,c.shadowMapEnabled?&quot;#define &quot;+h:&quot;&quot;,c.premultipliedAlpha?&quot;#define PREMULTIPLIED_ALPHA&quot;:&quot;&quot;,c.physicallyCorrectLights?&quot;#define PHYSICALLY_CORRECT_LIGHTS&quot;:&quot;&quot;,c.logarithmicDepthBuffer?&quot;#define USE_LOGDEPTHBUF&quot;:&quot;&quot;,c.logarithmicDepthBuffer&&c.rendererExtensionFragDepth?&quot;#define USE_LOGDEPTHBUF_EXT&quot;:&quot;&quot;,(c.extensionShaderTextureLOD||c.envMap)&&c.rendererExtensionShaderTextureLod?&quot;#define TEXTURE_LOD_EXT&quot;:&quot;&quot;,&quot;uniform mat4 viewMatrix;&quot;,&quot;uniform vec3 cameraPosition;&quot;,
&quot;uniform bool isOrthographic;&quot;,0!==c.toneMapping?&quot;#define TONE_MAPPING&quot;:&quot;&quot;,0!==c.toneMapping?O.tonemapping_pars_fragment:&quot;&quot;,0!==c.toneMapping?pk(&quot;toneMapping&quot;,c.toneMapping):&quot;&quot;,c.dithering?&quot;#define DITHERING&quot;:&quot;&quot;,c.outputEncoding||c.mapEncoding||c.matcapEncoding||c.envMapEncoding||c.emissiveMapEncoding||c.lightMapEncoding?O.encodings_pars_fragment:&quot;&quot;,c.mapEncoding?Kd(&quot;mapTexelToLinear&quot;,c.mapEncoding):&quot;&quot;,c.matcapEncoding?Kd(&quot;matcapTexelToLinear&quot;,c.matcapEncoding):&quot;&quot;,c.envMapEncoding?Kd(&quot;envMapTexelToLinear&quot;,
c.envMapEncoding):&quot;&quot;,c.emissiveMapEncoding?Kd(&quot;emissiveMapTexelToLinear&quot;,c.emissiveMapEncoding):&quot;&quot;,c.lightMapEncoding?Kd(&quot;lightMapTexelToLinear&quot;,c.lightMapEncoding):&quot;&quot;,c.outputEncoding?ok(&quot;linearToOutputTexel&quot;,c.outputEncoding):&quot;&quot;,c.depthPacking?&quot;#define DEPTH_PACKING &quot;+c.depthPacking:&quot;&quot;,&quot;\n&quot;].filter(Ld).join(&quot;\n&quot;));f=f.replace(ig,hg);f=Oh(f,c);f=Ph(f,c);g=g.replace(ig,hg);g=Oh(g,c);g=Ph(g,c);f=f.replace(Sh,jg).replace(Th,Qh);g=g.replace(Sh,jg).replace(Th,Qh);c.isWebGL2&&!c.isRawShaderMaterial&&(l=
!1,m=/^\s*#version\s+300\s+es\s*\n/,c.isShaderMaterial&&null!==f.match(m)&&null!==g.match(m)&&(l=!0,f=f.replace(m,&quot;&quot;),g=g.replace(m,&quot;&quot;)),e=&quot;#version 300 es\n\n#define attribute in\n#define varying out\n#define texture2D texture\n&quot;+e,h=[&quot;#version 300 es\n\n#define varying in&quot;,l?&quot;&quot;:&quot;out highp vec4 pc_fragColor;&quot;,l?&quot;&quot;:&quot;#define gl_FragColor pc_fragColor&quot;,&quot;#define gl_FragDepthEXT gl_FragDepth\n#define texture2D texture\n#define textureCube texture\n#define texture2DProj textureProj\n#define texture2DLodEXT textureLod\n#define texture2DProjLodEXT textureProjLod\n#define textureCubeLodEXT textureLod\n#define texture2DGradEXT textureGrad\n#define texture2DProjGradEXT textureProjGrad\n#define textureCubeGradEXT textureGrad&quot;].join(&quot;\n&quot;)+
&quot;\n&quot;+h);g=h+g;f=Lh(d,35633,e+f);g=Lh(d,35632,g);d.attachShader(q,f);d.attachShader(q,g);void 0!==c.index0AttributeName?d.bindAttribLocation(q,0,c.index0AttributeName):!0===c.morphTargets&&d.bindAttribLocation(q,0,&quot;position&quot;);d.linkProgram(q);if(a.debug.checkShaderErrors){a=d.getProgramInfoLog(q).trim();l=d.getShaderInfoLog(f).trim();m=d.getShaderInfoLog(g).trim();p=u=!0;if(!1===d.getProgramParameter(q,35714))u=!1,k=Nh(d,f,&quot;vertex&quot;),r=Nh(d,g,&quot;fragment&quot;),console.error(&quot;THREE.WebGLProgram: shader error: &quot;,
d.getError(),&quot;35715&quot;,d.getProgramParameter(q,35715),&quot;gl.getProgramInfoLog&quot;,a,k,r);else if(&quot;&quot;!==a)console.warn(&quot;THREE.WebGLProgram: gl.getProgramInfoLog()&quot;,a);else if(&quot;&quot;===l||&quot;&quot;===m)p=!1;p&&(this.diagnostics={runnable:u,programLog:a,vertexShader:{log:l,prefix:e},fragmentShader:{log:m,prefix:h}})}d.detachShader(q,f);d.detachShader(q,g);d.deleteShader(f);d.deleteShader(g);var v;this.getUniforms=function(){void 0===v&&(v=new Eb(d,q));return v};var n;this.getAttributes=function(){if(void 0===n){for(var a=
{},b=d.getProgramParameter(q,35721),c=0;c<b;c++){var e=d.getActiveAttrib(q,c).name;a[e]=d.getAttribLocation(q,e)}n=a}return n};this.destroy=function(){d.deleteProgram(q);this.program=void 0};this.name=c.shaderName;this.id=wk++;this.cacheKey=b;this.usedTimes=1;this.program=q;this.vertexShader=f;this.fragmentShader=g;return this}function xk(a,b,c){function d(a){if(a)a.isTexture?b=a.encoding:a.isWebGLRenderTarget&&(console.warn(&quot;THREE.WebGLPrograms.getTextureEncodingFromMap: don't use render targets as textures. Use their .texture property instead.&quot;),
b=a.texture.encoding);else var b=3E3;return b}var e=[],f=c.isWebGL2,g=c.logarithmicDepthBuffer,h=c.floatVertexTextures,l=c.precision,m=c.maxVertexUniforms,u=c.vertexTextures,p={MeshDepthMaterial:&quot;depth&quot;,MeshDistanceMaterial:&quot;distanceRGBA&quot;,MeshNormalMaterial:&quot;normal&quot;,MeshBasicMaterial:&quot;basic&quot;,MeshLambertMaterial:&quot;lambert&quot;,MeshPhongMaterial:&quot;phong&quot;,MeshToonMaterial:&quot;toon&quot;,MeshStandardMaterial:&quot;physical&quot;,MeshPhysicalMaterial:&quot;physical&quot;,MeshMatcapMaterial:&quot;matcap&quot;,LineBasicMaterial:&quot;basic&quot;,LineDashedMaterial:&quot;dashed&quot;,
PointsMaterial:&quot;points&quot;,ShadowMaterial:&quot;shadow&quot;,SpriteMaterial:&quot;sprite&quot;},k=&quot;precision isWebGL2 supportsVertexTextures outputEncoding instancing map mapEncoding matcap matcapEncoding envMap envMapMode envMapEncoding envMapCubeUV lightMap lightMapEncoding aoMap emissiveMap emissiveMapEncoding bumpMap normalMap objectSpaceNormalMap tangentSpaceNormalMap clearcoatMap clearcoatRoughnessMap clearcoatNormalMap displacementMap specularMap roughnessMap metalnessMap gradientMap alphaMap combine vertexColors vertexTangents vertexUvs uvsVertexOnly fog useFog fogExp2 flatShading sizeAttenuation logarithmicDepthBuffer skinning maxBones useVertexTexture morphTargets morphNormals maxMorphTargets maxMorphNormals premultipliedAlpha numDirLights numPointLights numSpotLights numHemiLights numRectAreaLights numDirLightShadows numPointLightShadows numSpotLightShadows shadowMapEnabled shadowMapType toneMapping physicallyCorrectLights alphaTest doubleSided flipSided numClippingPlanes numClipIntersection depthPacking dithering sheen&quot;.split(&quot; &quot;);
this.getParameters=function(e,k,x,n,w,z,ha){var q=n.fog;n=e.isMeshStandardMaterial?n.environment:null;n=e.envMap||n;var r=p[e.type];if(ha.isSkinnedMesh){var v=ha.skeleton.bones;if(h)v=1024;else{var E=Math.min(Math.floor((m-20)/4),v.length);E<v.length?(console.warn(&quot;THREE.WebGLRenderer: Skeleton has &quot;+v.length+&quot; bones. This GPU supports &quot;+E+&quot;.&quot;),v=0):v=E}}else v=0;null!==e.precision&&(l=c.getMaxPrecision(e.precision),l!==e.precision&&console.warn(&quot;THREE.WebGLProgram.getParameters:&quot;,e.precision,&quot;not supported, using&quot;,
l,&quot;instead.&quot;));r?(E=eb[r],E={name:e.type,uniforms:Uh.clone(E.uniforms),vertexShader:E.vertexShader,fragmentShader:E.fragmentShader}):E={name:e.type,uniforms:e.uniforms,vertexShader:e.vertexShader,fragmentShader:e.fragmentShader};e.onBeforeCompile(E,a);var ia=a.getRenderTarget();return{isWebGL2:f,shaderID:r,shaderName:E.name,uniforms:E.uniforms,vertexShader:E.vertexShader,fragmentShader:E.fragmentShader,defines:e.defines,isRawShaderMaterial:e.isRawShaderMaterial,isShaderMaterial:e.isShaderMaterial,
precision:l,instancing:!0===ha.isInstancedMesh,supportsVertexTextures:u,outputEncoding:null!==ia?d(ia.texture):a.outputEncoding,map:!!e.map,mapEncoding:d(e.map),matcap:!!e.matcap,matcapEncoding:d(e.matcap),envMap:!!n,envMapMode:n&&n.mapping,envMapEncoding:d(n),envMapCubeUV:!!n&&(306===n.mapping||307===n.mapping),lightMap:!!e.lightMap,lightMapEncoding:d(e.lightMap),aoMap:!!e.aoMap,emissiveMap:!!e.emissiveMap,emissiveMapEncoding:d(e.emissiveMap),bumpMap:!!e.bumpMap,normalMap:!!e.normalMap,objectSpaceNormalMap:1===
e.normalMapType,tangentSpaceNormalMap:0===e.normalMapType,clearcoatMap:!!e.clearcoatMap,clearcoatRoughnessMap:!!e.clearcoatRoughnessMap,clearcoatNormalMap:!!e.clearcoatNormalMap,displacementMap:!!e.displacementMap,roughnessMap:!!e.roughnessMap,metalnessMap:!!e.metalnessMap,specularMap:!!e.specularMap,alphaMap:!!e.alphaMap,gradientMap:!!e.gradientMap,sheen:!!e.sheen,combine:e.combine,vertexTangents:e.normalMap&&e.vertexTangents,vertexColors:e.vertexColors,vertexUvs:!!e.map||!!e.bumpMap||!!e.normalMap||
!!e.specularMap||!!e.alphaMap||!!e.emissiveMap||!!e.roughnessMap||!!e.metalnessMap||!!e.clearcoatMap||!!e.clearcoatRoughnessMap||!!e.clearcoatNormalMap||!!e.displacementMap,uvsVertexOnly:!(e.map||e.bumpMap||e.normalMap||e.specularMap||e.alphaMap||e.emissiveMap||e.roughnessMap||e.metalnessMap||e.clearcoatNormalMap)&&!!e.displacementMap,fog:!!q,useFog:e.fog,fogExp2:q&&q.isFogExp2,flatShading:e.flatShading,sizeAttenuation:e.sizeAttenuation,logarithmicDepthBuffer:g,skinning:e.skinning&&0<v,maxBones:v,
useVertexTexture:h,morphTargets:e.morphTargets,morphNormals:e.morphNormals,maxMorphTargets:a.maxMorphTargets,maxMorphNormals:a.maxMorphNormals,numDirLights:k.directional.length,numPointLights:k.point.length,numSpotLights:k.spot.length,numRectAreaLights:k.rectArea.length,numHemiLights:k.hemi.length,numDirLightShadows:k.directionalShadowMap.length,numPointLightShadows:k.pointShadowMap.length,numSpotLightShadows:k.spotShadowMap.length,numClippingPlanes:w,numClipIntersection:z,dithering:e.dithering,shadowMapEnabled:a.shadowMap.enabled&&
0<x.length,shadowMapType:a.shadowMap.type,toneMapping:e.toneMapped?a.toneMapping:0,physicallyCorrectLights:a.physicallyCorrectLights,premultipliedAlpha:e.premultipliedAlpha,alphaTest:e.alphaTest,doubleSided:2===e.side,flipSided:1===e.side,depthPacking:void 0!==e.depthPacking?e.depthPacking:!1,index0AttributeName:e.index0AttributeName,extensionDerivatives:e.extensions&&e.extensions.derivatives,extensionFragDepth:e.extensions&&e.extensions.fragDepth,extensionDrawBuffers:e.extensions&&e.extensions.drawBuffers,
extensionShaderTextureLOD:e.extensions&&e.extensions.shaderTextureLOD,rendererExtensionFragDepth:f||null!==b.get(&quot;EXT_frag_depth&quot;),rendererExtensionDrawBuffers:f||null!==b.get(&quot;WEBGL_draw_buffers&quot;),rendererExtensionShaderTextureLod:f||null!==b.get(&quot;EXT_shader_texture_lod&quot;),onBeforeCompile:e.onBeforeCompile}};this.getProgramCacheKey=function(b){var c=[];b.shaderID?c.push(b.shaderID):(c.push(b.fragmentShader),c.push(b.vertexShader));if(void 0!==b.defines)for(var d in b.defines)c.push(d),c.push(b.defines[d]);
if(void 0===b.isRawShaderMaterial){for(d=0;d<k.length;d++)c.push(b[k[d]]);c.push(a.outputEncoding);c.push(a.gammaFactor)}c.push(b.onBeforeCompile.toString());return c.join()};this.acquireProgram=function(b,c){for(var d,f=0,g=e.length;f<g;f++){var h=e[f];if(h.cacheKey===c){d=h;++d.usedTimes;break}}void 0===d&&(d=new vk(a,c,b),e.push(d));return d};this.releaseProgram=function(a){if(0===--a.usedTimes){var b=e.indexOf(a);e[b]=e[e.length-1];e.pop();a.destroy()}};this.programs=e}function yk(){var a=new WeakMap;
return{get:function(b){var c=a.get(b);void 0===c&&(c={},a.set(b,c));return c},remove:function(b){a.delete(b)},update:function(b,c,d){a.get(b)[c]=d},dispose:function(){a=new WeakMap}}}function zk(a,b){return a.groupOrder!==b.groupOrder?a.groupOrder-b.groupOrder:a.renderOrder!==b.renderOrder?a.renderOrder-b.renderOrder:a.program!==b.program?a.program.id-b.program.id:a.material.id!==b.material.id?a.material.id-b.material.id:a.z!==b.z?a.z-b.z:a.id-b.id}function Ak(a,b){return a.groupOrder!==b.groupOrder?
a.groupOrder-b.groupOrder:a.renderOrder!==b.renderOrder?a.renderOrder-b.renderOrder:a.z!==b.z?b.z-a.z:a.id-b.id}function Vh(){function a(a,d,e,m,k,p){var g=b[c];void 0===g?(g={id:a.id,object:a,geometry:d,material:e,program:e.program||f,groupOrder:m,renderOrder:a.renderOrder,z:k,group:p},b[c]=g):(g.id=a.id,g.object=a,g.geometry=d,g.material=e,g.program=e.program||f,g.groupOrder=m,g.renderOrder=a.renderOrder,g.z=k,g.group=p);c++;return g}var b=[],c=0,d=[],e=[],f={id:-1};return{opaque:d,transparent:e,
init:function(){c=0;d.length=0;e.length=0},push:function(b,c,f,m,k,p){b=a(b,c,f,m,k,p);(!0===f.transparent?e:d).push(b)},unshift:function(b,c,f,m,k,p){b=a(b,c,f,m,k,p);(!0===f.transparent?e:d).unshift(b)},finish:function(){for(var a=c,d=b.length;a<d;a++){var e=b[a];if(null===e.id)break;e.id=null;e.object=null;e.geometry=null;e.material=null;e.program=null;e.group=null}},sort:function(a,b){1<d.length&&d.sort(a||zk);1<e.length&&e.sort(b||Ak)}}}function Bk(){function a(c){c=c.target;c.removeEventListener(&quot;dispose&quot;,
a);b.delete(c)}var b=new WeakMap;return{get:function(c,d){var e=b.get(c);if(void 0===e){var f=new Vh;b.set(c,new WeakMap);b.get(c).set(d,f);c.addEventListener(&quot;dispose&quot;,a)}else f=e.get(d),void 0===f&&(f=new Vh,e.set(d,f));return f},dispose:function(){b=new WeakMap}}}function Ck(){var a={};return{get:function(b){if(void 0!==a[b.id])return a[b.id];switch(b.type){case &quot;DirectionalLight&quot;:var c={direction:new n,color:new A};break;case &quot;SpotLight&quot;:c={position:new n,direction:new n,color:new A,distance:0,
coneCos:0,penumbraCos:0,decay:0};break;case &quot;PointLight&quot;:c={position:new n,color:new A,distance:0,decay:0};break;case &quot;HemisphereLight&quot;:c={direction:new n,skyColor:new A,groundColor:new A};break;case &quot;RectAreaLight&quot;:c={color:new A,position:new n,halfWidth:new n,halfHeight:new n}}return a[b.id]=c}}}function Dk(){var a={};return{get:function(b){if(void 0!==a[b.id])return a[b.id];switch(b.type){case &quot;DirectionalLight&quot;:var c={shadowBias:0,shadowRadius:1,shadowMapSize:new t};break;case &quot;SpotLight&quot;:c={shadowBias:0,
shadowRadius:1,shadowMapSize:new t};break;case &quot;PointLight&quot;:c={shadowBias:0,shadowRadius:1,shadowMapSize:new t,shadowCameraNear:1,shadowCameraFar:1E3}}return a[b.id]=c}}}function Ek(a,b){return(b.castShadow?1:0)-(a.castShadow?1:0)}function Fk(){for(var a=new Ck,b=Dk(),c={version:0,hash:{directionalLength:-1,pointLength:-1,spotLength:-1,rectAreaLength:-1,hemiLength:-1,numDirectionalShadows:-1,numPointShadows:-1,numSpotShadows:-1},ambient:[0,0,0],probe:[],directional:[],directionalShadow:[],directionalShadowMap:[],
directionalShadowMatrix:[],spot:[],spotShadow:[],spotShadowMap:[],spotShadowMatrix:[],rectArea:[],point:[],pointShadow:[],pointShadowMap:[],pointShadowMatrix:[],hemi:[]},d=0;9>d;d++)c.probe.push(new n);var e=new n,f=new P,g=new P;return{setup:function(d,l,m){for(var h=0,p=0,k=0,r=0;9>r;r++)c.probe[r].set(0,0,0);var q=l=0,v=0,n=0,w=0,z=0,ha=0,U=0;m=m.matrixWorldInverse;d.sort(Ek);r=0;for(var ca=d.length;r<ca;r++){var B=d[r],t=B.color,ia=B.intensity,Ca=B.distance,Ja=B.shadow&&B.shadow.map?B.shadow.map.texture:
null;if(B.isAmbientLight)h+=t.r*ia,p+=t.g*ia,k+=t.b*ia;else if(B.isLightProbe)for(Ja=0;9>Ja;Ja++)c.probe[Ja].addScaledVector(B.sh.coefficients[Ja],ia);else if(B.isDirectionalLight){var H=a.get(B);H.color.copy(B.color).multiplyScalar(B.intensity);H.direction.setFromMatrixPosition(B.matrixWorld);e.setFromMatrixPosition(B.target.matrixWorld);H.direction.sub(e);H.direction.transformDirection(m);B.castShadow&&(ia=B.shadow,t=b.get(B),t.shadowBias=ia.bias,t.shadowRadius=ia.radius,t.shadowMapSize=ia.mapSize,
c.directionalShadow[l]=t,c.directionalShadowMap[l]=Ja,c.directionalShadowMatrix[l]=B.shadow.matrix,z++);c.directional[l]=H;l++}else B.isSpotLight?(H=a.get(B),H.position.setFromMatrixPosition(B.matrixWorld),H.position.applyMatrix4(m),H.color.copy(t).multiplyScalar(ia),H.distance=Ca,H.direction.setFromMatrixPosition(B.matrixWorld),e.setFromMatrixPosition(B.target.matrixWorld),H.direction.sub(e),H.direction.transformDirection(m),H.coneCos=Math.cos(B.angle),H.penumbraCos=Math.cos(B.angle*(1-B.penumbra)),
H.decay=B.decay,B.castShadow&&(ia=B.shadow,t=b.get(B),t.shadowBias=ia.bias,t.shadowRadius=ia.radius,t.shadowMapSize=ia.mapSize,c.spotShadow[v]=t,c.spotShadowMap[v]=Ja,c.spotShadowMatrix[v]=B.shadow.matrix,U++),c.spot[v]=H,v++):B.isRectAreaLight?(H=a.get(B),H.color.copy(t).multiplyScalar(ia),H.position.setFromMatrixPosition(B.matrixWorld),H.position.applyMatrix4(m),g.identity(),f.copy(B.matrixWorld),f.premultiply(m),g.extractRotation(f),H.halfWidth.set(.5*B.width,0,0),H.halfHeight.set(0,.5*B.height,
0),H.halfWidth.applyMatrix4(g),H.halfHeight.applyMatrix4(g),c.rectArea[n]=H,n++):B.isPointLight?(H=a.get(B),H.position.setFromMatrixPosition(B.matrixWorld),H.position.applyMatrix4(m),H.color.copy(B.color).multiplyScalar(B.intensity),H.distance=B.distance,H.decay=B.decay,B.castShadow&&(ia=B.shadow,t=b.get(B),t.shadowBias=ia.bias,t.shadowRadius=ia.radius,t.shadowMapSize=ia.mapSize,t.shadowCameraNear=ia.camera.near,t.shadowCameraFar=ia.camera.far,c.pointShadow[q]=t,c.pointShadowMap[q]=Ja,c.pointShadowMatrix[q]=
B.shadow.matrix,ha++),c.point[q]=H,q++):B.isHemisphereLight&&(H=a.get(B),H.direction.setFromMatrixPosition(B.matrixWorld),H.direction.transformDirection(m),H.direction.normalize(),H.skyColor.copy(B.color).multiplyScalar(ia),H.groundColor.copy(B.groundColor).multiplyScalar(ia),c.hemi[w]=H,w++)}c.ambient[0]=h;c.ambient[1]=p;c.ambient[2]=k;d=c.hash;if(d.directionalLength!==l||d.pointLength!==q||d.spotLength!==v||d.rectAreaLength!==n||d.hemiLength!==w||d.numDirectionalShadows!==z||d.numPointShadows!==
ha||d.numSpotShadows!==U)c.directional.length=l,c.spot.length=v,c.rectArea.length=n,c.point.length=q,c.hemi.length=w,c.directionalShadow.length=z,c.directionalShadowMap.length=z,c.pointShadow.length=ha,c.pointShadowMap.length=ha,c.spotShadow.length=U,c.spotShadowMap.length=U,c.directionalShadowMatrix.length=z,c.pointShadowMatrix.length=ha,c.spotShadowMatrix.length=U,d.directionalLength=l,d.pointLength=q,d.spotLength=v,d.rectAreaLength=n,d.hemiLength=w,d.numDirectionalShadows=z,d.numPointShadows=ha,
d.numSpotShadows=U,c.version=Gk++},state:c}}function Wh(){var a=new Fk,b=[],c=[];return{init:function(){b.length=0;c.length=0},state:{lightsArray:b,shadowsArray:c,lights:a},setupLights:function(d){a.setup(b,c,d)},pushLight:function(a){b.push(a)},pushShadow:function(a){c.push(a)}}}function Hk(){function a(c){c=c.target;c.removeEventListener(&quot;dispose&quot;,a);b.delete(c)}var b=new WeakMap;return{get:function(c,d){if(!1===b.has(c)){var e=new Wh;b.set(c,new WeakMap);b.get(c).set(d,e);c.addEventListener(&quot;dispose&quot;,
a)}else!1===b.get(c).has(d)?(e=new Wh,b.get(c).set(d,e)):e=b.get(c).get(d);return e},dispose:function(){b=new WeakMap}}}function Fb(a){K.call(this);this.type=&quot;MeshDepthMaterial&quot;;this.depthPacking=3200;this.morphTargets=this.skinning=!1;this.displacementMap=this.alphaMap=this.map=null;this.displacementScale=1;this.displacementBias=0;this.wireframe=!1;this.wireframeLinewidth=1;this.fog=!1;this.setValues(a)}function Gb(a){K.call(this);this.type=&quot;MeshDistanceMaterial&quot;;this.referencePosition=new n;this.nearDistance=
1;this.farDistance=1E3;this.morphTargets=this.skinning=!1;this.displacementMap=this.alphaMap=this.map=null;this.displacementScale=1;this.displacementBias=0;this.fog=!1;this.setValues(a)}function Xh(a,b,c){function d(a,b,c){c=a<<0|b<<1|c<<2;var d=p[c];void 0===d&&(d=new Fb({depthPacking:3201,morphTargets:a,skinning:b}),p[c]=d);return d}function e(a,b,c){c=a<<0|b<<1|c<<2;var d=x[c];void 0===d&&(d=new Gb({morphTargets:a,skinning:b}),x[c]=d);return d}function f(b,c,f,g,h,l){var m=b.geometry,p=d,k=b.customDepthMaterial;
!0===f.isPointLight&&(p=e,k=b.customDistanceMaterial);void 0===k?(k=!1,!0===c.morphTargets&&(!0===m.isBufferGeometry?k=m.morphAttributes&&m.morphAttributes.position&&0<m.morphAttributes.position.length:!0===m.isGeometry&&(k=m.morphTargets&&0<m.morphTargets.length)),m=!1,!0===b.isSkinnedMesh&&(!0===c.skinning?m=!0:console.warn(&quot;THREE.WebGLShadowMap: THREE.SkinnedMesh with material.skinning set to false:&quot;,b)),b=p(k,m,!0===b.isInstancedMesh)):b=k;a.localClippingEnabled&&!0===c.clipShadows&&0!==c.clippingPlanes.length&&
(k=b.uuid,p=c.uuid,m=r[k],void 0===m&&(m={},r[k]=m),k=m[p],void 0===k&&(k=b.clone(),m[p]=k),b=k);b.visible=c.visible;b.wireframe=c.wireframe;b.side=3===l?null!==c.shadowSide?c.shadowSide:c.side:null!==c.shadowSide?c.shadowSide:q[c.side];b.clipShadows=c.clipShadows;b.clippingPlanes=c.clippingPlanes;b.clipIntersection=c.clipIntersection;b.wireframeLinewidth=c.wireframeLinewidth;b.linewidth=c.linewidth;!0===f.isPointLight&&!0===b.isMeshDistanceMaterial&&(b.referencePosition.setFromMatrixPosition(f.matrixWorld),
b.nearDistance=g,b.farDistance=h);return b}function g(c,d,e,l,m){if(!1!==c.visible){if(c.layers.test(d.layers)&&(c.isMesh||c.isLine||c.isPoints)&&(c.castShadow||c.receiveShadow&&3===m)&&(!c.frustumCulled||h.intersectsObject(c))){c.modelViewMatrix.multiplyMatrices(e.matrixWorldInverse,c.matrixWorld);var p=b.update(c),k=c.material;if(Array.isArray(k))for(var u=p.groups,x=0,q=u.length;x<q;x++){var r=u[x],v=k[r.materialIndex];v&&v.visible&&(v=f(c,v,l,e.near,e.far,m),a.renderBufferDirect(e,null,p,v,c,
r))}else k.visible&&(v=f(c,k,l,e.near,e.far,m),a.renderBufferDirect(e,null,p,v,c,null))}c=c.children;p=0;for(k=c.length;p<k;p++)g(c[p],d,e,l,m)}}var h=new Hc,l=new t,m=new t,k=new ka,p=[],x=[],r={},q={0:1,1:0,2:2},v=new Ba({defines:{SAMPLE_RATE:.25,HALF_SAMPLE_RATE:.125},uniforms:{shadow_pass:{value:null},resolution:{value:new t},radius:{value:4}},vertexShader:&quot;void main() {\n\tgl_Position = vec4( position, 1.0 );\n}&quot;,fragmentShader:&quot;uniform sampler2D shadow_pass;\nuniform vec2 resolution;\nuniform float radius;\n#include <packing>\nvoid main() {\n  float mean = 0.0;\n  float squared_mean = 0.0;\n\tfloat depth = unpackRGBAToDepth( texture2D( shadow_pass, ( gl_FragCoord.xy  ) / resolution ) );\n  for ( float i = -1.0; i < 1.0 ; i += SAMPLE_RATE) {\n    #ifdef HORIZONAL_PASS\n      vec2 distribution = unpackRGBATo2Half( texture2D( shadow_pass, ( gl_FragCoord.xy + vec2( i, 0.0 ) * radius ) / resolution ) );\n      mean += distribution.x;\n      squared_mean += distribution.y * distribution.y + distribution.x * distribution.x;\n    #else\n      float depth = unpackRGBAToDepth( texture2D( shadow_pass, ( gl_FragCoord.xy + vec2( 0.0,  i )  * radius ) / resolution ) );\n      mean += depth;\n      squared_mean += depth * depth;\n    #endif\n  }\n  mean = mean * HALF_SAMPLE_RATE;\n  squared_mean = squared_mean * HALF_SAMPLE_RATE;\n  float std_dev = sqrt( squared_mean - mean * mean );\n  gl_FragColor = pack2HalfToRGBA( vec2( mean, std_dev ) );\n}&quot;}),
n=v.clone();n.defines.HORIZONAL_PASS=1;var w=new C;w.setAttribute(&quot;position&quot;,new M(new Float32Array([-1,-1,.5,3,-1,.5,-1,3,.5]),3));var z=new S(w,v),ha=this;this.enabled=!1;this.autoUpdate=!0;this.needsUpdate=!1;this.type=1;this.render=function(d,e,f){if(!1!==ha.enabled&&(!1!==ha.autoUpdate||!1!==ha.needsUpdate)&&0!==d.length){var p=a.getRenderTarget(),u=a.getActiveCubeFace(),x=a.getActiveMipmapLevel(),q=a.state;q.setBlending(0);q.buffers.color.setClear(1,1,1,1);q.buffers.depth.setTest(!0);q.setScissorTest(!1);
for(var r=0,E=d.length;r<E;r++){var w=d[r],B=w.shadow;if(void 0===B)console.warn(&quot;THREE.WebGLShadowMap:&quot;,w,&quot;has no shadow.&quot;);else{l.copy(B.mapSize);var t=B.getFrameExtents();l.multiply(t);m.copy(B.mapSize);if(l.x>c||l.y>c)console.warn(&quot;THREE.WebGLShadowMap:&quot;,w,&quot;has shadow exceeding max texture size, reducing&quot;),l.x>c&&(m.x=Math.floor(c/t.x),l.x=m.x*t.x,B.mapSize.x=m.x),l.y>c&&(m.y=Math.floor(c/t.y),l.y=m.y*t.y,B.mapSize.y=m.y);null!==B.map||B.isPointLightShadow||3!==this.type||(t={minFilter:1006,magFilter:1006,
format:1023},B.map=new Ha(l.x,l.y,t),B.map.texture.name=w.name+&quot;.shadowMap&quot;,B.mapPass=new Ha(l.x,l.y,t),B.camera.updateProjectionMatrix());null===B.map&&(t={minFilter:1003,magFilter:1003,format:1023},B.map=new Ha(l.x,l.y,t),B.map.texture.name=w.name+&quot;.shadowMap&quot;,B.camera.updateProjectionMatrix());a.setRenderTarget(B.map);a.clear();t=B.getViewportCount();for(var ca=0;ca<t;ca++){var U=B.getViewport(ca);k.set(m.x*U.x,m.y*U.y,m.x*U.z,m.y*U.w);q.viewport(k);B.updateMatrices(w,ca);h=B.getFrustum();g(e,
f,B.camera,w,this.type)}B.isPointLightShadow||3!==this.type||(w=B,B=f,t=b.update(z),v.uniforms.shadow_pass.value=w.map.texture,v.uniforms.resolution.value=w.mapSize,v.uniforms.radius.value=w.radius,a.setRenderTarget(w.mapPass),a.clear(),a.renderBufferDirect(B,null,t,v,z,null),n.uniforms.shadow_pass.value=w.mapPass.texture,n.uniforms.resolution.value=w.mapSize,n.uniforms.radius.value=w.radius,a.setRenderTarget(w.map),a.clear(),a.renderBufferDirect(B,null,t,n,z,null))}}ha.needsUpdate=!1;a.setRenderTarget(p,
u,x)}}}function Ik(a,b,c){function d(b,c,d){var e=new Uint8Array(4),f=a.createTexture();a.bindTexture(b,f);a.texParameteri(b,10241,9728);a.texParameteri(b,10240,9728);for(b=0;b<d;b++)a.texImage2D(c+b,0,6408,1,1,0,6408,5121,e);return f}function e(c,d){n[c]=1;0===w[c]&&(a.enableVertexAttribArray(c),w[c]=1);z[c]!==d&&((x?a:b.get(&quot;ANGLE_instanced_arrays&quot;))[x?&quot;vertexAttribDivisor&quot;:&quot;vertexAttribDivisorANGLE&quot;](c,d),z[c]=d)}function f(b){!0!==t[b]&&(a.enable(b),t[b]=!0)}function g(b){!1!==t[b]&&(a.disable(b),
t[b]=!1)}function h(b,c,d,e,h,l,m,p){if(0===b)ca&&(g(3042),ca=!1);else if(ca||(f(3042),ca=!0),5!==b){if(b!==B||p!==F){if(100!==y||100!==Ja)a.blendEquation(32774),Ja=y=100;if(p)switch(b){case 1:a.blendFuncSeparate(1,771,1,771);break;case 2:a.blendFunc(1,1);break;case 3:a.blendFuncSeparate(0,0,769,771);break;case 4:a.blendFuncSeparate(0,768,0,770);break;default:console.error(&quot;THREE.WebGLState: Invalid blending: &quot;,b)}else switch(b){case 1:a.blendFuncSeparate(770,771,1,771);break;case 2:a.blendFunc(770,
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g.memory.textures++;var l=!0===b.isWebGLCubeRenderTarget,u=!0===b.isWebGLMultisampleRenderTarget,q=m(b)||Ca;!Ca||1022!==b.texture.format||1015!==b.texture.type&&1016!==b.texture.type||(b.texture.format=1023,console.warn(&quot;THREE.WebGLRenderer: Rendering to textures with RGB format is not supported. Using RGBA format instead.&quot;));if(l)for(e.__webglFramebuffer=[],u=0;6>u;u++)e.__webglFramebuffer[u]=a.createFramebuffer();else if(e.__webglFramebuffer=a.createFramebuffer(),u)if(Ca){e.__webglMultisampledFramebuffer=
a.createFramebuffer();e.__webglColorRenderbuffer=a.createRenderbuffer();a.bindRenderbuffer(36161,e.__webglColorRenderbuffer);u=f.convert(b.texture.format);var r=f.convert(b.texture.type);u=x(b.texture.internalFormat,u,r);r=ia(b);a.renderbufferStorageMultisample(36161,r,u,b.width,b.height);a.bindFramebuffer(36160,e.__webglMultisampledFramebuffer);a.framebufferRenderbuffer(36160,36064,36161,e.__webglColorRenderbuffer);a.bindRenderbuffer(36161,null);b.depthBuffer&&(e.__webglDepthRenderbuffer=a.createRenderbuffer(),
y(e.__webglDepthRenderbuffer,b,!0));a.bindFramebuffer(36160,null)}else console.warn(&quot;THREE.WebGLRenderer: WebGLMultisampleRenderTarget can only be used with WebGL2.&quot;);if(l){c.bindTexture(34067,h.__webglTexture);t(34067,b.texture,q);for(u=0;6>u;u++)B(e.__webglFramebuffer[u],b,36064,34069+u);k(b.texture,q)&&p(34067,b.texture,b.width,b.height);c.bindTexture(34067,null)}else c.bindTexture(3553,h.__webglTexture),t(3553,b.texture,q),B(e.__webglFramebuffer,b,36064,3553),k(b.texture,q)&&p(3553,b.texture,
b.width,b.height),c.bindTexture(3553,null);if(b.depthBuffer){e=d.get(b);h=!0===b.isWebGLCubeRenderTarget;if(b.depthTexture){if(h)throw Error(&quot;target.depthTexture not supported in Cube render targets&quot;);if(b&&b.isWebGLCubeRenderTarget)throw Error(&quot;Depth Texture with cube render targets is not supported&quot;);a.bindFramebuffer(36160,e.__webglFramebuffer);if(!b.depthTexture||!b.depthTexture.isDepthTexture)throw Error(&quot;renderTarget.depthTexture must be an instance of THREE.DepthTexture&quot;);d.get(b.depthTexture).__webglTexture&&
b.depthTexture.image.width===b.width&&b.depthTexture.image.height===b.height||(b.depthTexture.image.width=b.width,b.depthTexture.image.height=b.height,b.depthTexture.needsUpdate=!0);n(b.depthTexture,0);e=d.get(b.depthTexture).__webglTexture;if(1026===b.depthTexture.format)a.framebufferTexture2D(36160,36096,3553,e,0);else if(1027===b.depthTexture.format)a.framebufferTexture2D(36160,33306,3553,e,0);else throw Error(&quot;Unknown depthTexture format&quot;);}else if(h)for(e.__webglDepthbuffer=[],h=0;6>h;h++)a.bindFramebuffer(36160,
e.__webglFramebuffer[h]),e.__webglDepthbuffer[h]=a.createRenderbuffer(),y(e.__webglDepthbuffer[h],b,!1);else a.bindFramebuffer(36160,e.__webglFramebuffer),e.__webglDepthbuffer=a.createRenderbuffer(),y(e.__webglDepthbuffer,b,!1);a.bindFramebuffer(36160,null)}};this.updateRenderTargetMipmap=function(a){var b=a.texture,e=m(a)||Ca;if(k(b,e)){e=a.isWebGLCubeRenderTarget?34067:3553;var f=d.get(b).__webglTexture;c.bindTexture(e,f);p(e,b,a.width,a.height);c.bindTexture(e,null)}};this.updateMultisampleRenderTarget=
function(b){if(b.isWebGLMultisampleRenderTarget)if(Ca){var c=d.get(b);a.bindFramebuffer(36008,c.__webglMultisampledFramebuffer);a.bindFramebuffer(36009,c.__webglFramebuffer);var e=b.width,f=b.height,g=16384;b.depthBuffer&&(g|=256);b.stencilBuffer&&(g|=1024);a.blitFramebuffer(0,0,e,f,0,0,e,f,g,9728);a.bindFramebuffer(36160,c.__webglMultisampledFramebuffer)}else console.warn(&quot;THREE.WebGLRenderer: WebGLMultisampleRenderTarget can only be used with WebGL2.&quot;)};this.safeSetTexture2D=function(a,b){a&&a.isWebGLRenderTarget&&
(!1===P&&(console.warn(&quot;THREE.WebGLTextures.safeSetTexture2D: don't use render targets as textures. Use their .texture property instead.&quot;),P=!0),a=a.texture);n(a,b)};this.safeSetTextureCube=function(a,b){a&&a.isWebGLCubeRenderTarget&&(!1===O&&(console.warn(&quot;THREE.WebGLTextures.safeSetTextureCube: don't use cube render targets as textures. Use their .texture property instead.&quot;),O=!0),a=a.texture);a&&a.isCubeTexture||Array.isArray(a.image)&&6===a.image.length?w(a,b):z(a,b)}}function Zh(a,b,c){var d=
c.isWebGL2;return{convert:function(a){if(1009===a)return 5121;if(1017===a)return 32819;if(1018===a)return 32820;if(1019===a)return 33635;if(1010===a)return 5120;if(1011===a)return 5122;if(1012===a)return 5123;if(1013===a)return 5124;if(1014===a)return 5125;if(1015===a)return 5126;if(1016===a){if(d)return 5131;var c=b.get(&quot;OES_texture_half_float&quot;);return null!==c?c.HALF_FLOAT_OES:null}if(1021===a)return 6406;if(1022===a)return 6407;if(1023===a)return 6408;if(1024===a)return 6409;if(1025===a)return 6410;
if(1026===a)return 6402;if(1027===a)return 34041;if(1028===a)return 6403;if(1029===a)return 36244;if(1030===a)return 33319;if(1031===a)return 33320;if(1032===a)return 36248;if(1033===a)return 36249;if(33776===a||33777===a||33778===a||33779===a)if(c=b.get(&quot;WEBGL_compressed_texture_s3tc&quot;),null!==c){if(33776===a)return c.COMPRESSED_RGB_S3TC_DXT1_EXT;if(33777===a)return c.COMPRESSED_RGBA_S3TC_DXT1_EXT;if(33778===a)return c.COMPRESSED_RGBA_S3TC_DXT3_EXT;if(33779===a)return c.COMPRESSED_RGBA_S3TC_DXT5_EXT}else return null;
if(35840===a||35841===a||35842===a||35843===a)if(c=b.get(&quot;WEBGL_compressed_texture_pvrtc&quot;),null!==c){if(35840===a)return c.COMPRESSED_RGB_PVRTC_4BPPV1_IMG;if(35841===a)return c.COMPRESSED_RGB_PVRTC_2BPPV1_IMG;if(35842===a)return c.COMPRESSED_RGBA_PVRTC_4BPPV1_IMG;if(35843===a)return c.COMPRESSED_RGBA_PVRTC_2BPPV1_IMG}else return null;if(36196===a)return c=b.get(&quot;WEBGL_compressed_texture_etc1&quot;),null!==c?c.COMPRESSED_RGB_ETC1_WEBGL:null;if(37492===a||37496===a)if(c=b.get(&quot;WEBGL_compressed_texture_etc&quot;),
null!==c){if(37492===a)return c.COMPRESSED_RGB8_ETC2;if(37496===a)return c.COMPRESSED_RGBA8_ETC2_EAC}if(37808===a||37809===a||37810===a||37811===a||37812===a||37813===a||37814===a||37815===a||37816===a||37817===a||37818===a||37819===a||37820===a||37821===a||37840===a||37841===a||37842===a||37843===a||37844===a||37845===a||37846===a||37847===a||37848===a||37849===a||37850===a||37851===a||37852===a||37853===a)return c=b.get(&quot;WEBGL_compressed_texture_astc&quot;),null!==c?a:null;if(36492===a)return c=b.get(&quot;EXT_texture_compression_bptc&quot;),
null!==c?a:null;if(1020===a){if(d)return 34042;c=b.get(&quot;WEBGL_depth_texture&quot;);return null!==c?c.UNSIGNED_INT_24_8_WEBGL:null}}}}function Pe(a){aa.call(this);this.cameras=a||[]}function Mc(){F.call(this);this.type=&quot;Group&quot;}function $h(a,b){function c(a){var b=q.get(a.inputSource);b&&(b.targetRay&&b.targetRay.dispatchEvent({type:a.type}),b.grip&&b.grip.dispatchEvent({type:a.type}))}function d(){q.forEach(function(a,b){a.targetRay&&(a.targetRay.dispatchEvent({type:&quot;disconnected&quot;,data:b}),a.targetRay.visible=
!1);a.grip&&(a.grip.dispatchEvent({type:&quot;disconnected&quot;,data:b}),a.grip.visible=!1)});q.clear();a.setFramebuffer(null);a.setRenderTarget(a.getRenderTarget());y.stop();h.isPresenting=!1;h.dispatchEvent({type:&quot;sessionend&quot;})}function e(a){k=a;y.setContext(l);y.start();h.isPresenting=!0;h.dispatchEvent({type:&quot;sessionstart&quot;})}function f(a){for(var b=l.inputSources,c=0;c<r.length;c++)q.set(b[c],r[c]);for(c=0;c<a.removed.length;c++){b=a.removed[c];var d=q.get(b);d&&(d.targetRay&&d.targetRay.dispatchEvent({type:&quot;disconnected&quot;,
data:b}),d.grip&&d.grip.dispatchEvent({type:&quot;disconnected&quot;,data:b}),q.delete(b))}for(c=0;c<a.added.length;c++)if(b=a.added[c],d=q.get(b))d.targetRay&&d.targetRay.dispatchEvent({type:&quot;connected&quot;,data:b}),d.grip&&d.grip.dispatchEvent({type:&quot;connected&quot;,data:b})}function g(a,b){null===b?a.matrixWorld.copy(a.matrix):a.matrixWorld.multiplyMatrices(b.matrixWorld,a.matrix);a.matrixWorldInverse.getInverse(a.matrixWorld)}var h=this,l=null,m=1,k=null,p=&quot;local-floor&quot;,x=null,r=[],q=new Map,v=new aa;v.layers.enable(1);
v.viewport=new ka;var E=new aa;E.layers.enable(2);E.viewport=new ka;var w=new Pe([v,E]);w.layers.enable(1);w.layers.enable(2);var z=null,t=null;this.isPresenting=this.enabled=!1;this.getController=function(a){var b=r[a];void 0===b&&(b={},r[a]=b);void 0===b.targetRay&&(b.targetRay=new Mc,b.targetRay.matrixAutoUpdate=!1,b.targetRay.visible=!1);return b.targetRay};this.getControllerGrip=function(a){var b=r[a];void 0===b&&(b={},r[a]=b);void 0===b.grip&&(b.grip=new Mc,b.grip.matrixAutoUpdate=!1,b.grip.visible=
!1);return b.grip};this.setFramebufferScaleFactor=function(a){m=a;1==h.isPresenting&&console.warn(&quot;WebXRManager: Cannot change framebuffer scale while presenting VR content&quot;)};this.setReferenceSpaceType=function(a){p=a};this.getReferenceSpace=function(){return k};this.getSession=function(){return l};this.setSession=function(a){l=a;null!==l&&(l.addEventListener(&quot;select&quot;,c),l.addEventListener(&quot;selectstart&quot;,c),l.addEventListener(&quot;selectend&quot;,c),l.addEventListener(&quot;squeeze&quot;,c),l.addEventListener(&quot;squeezestart&quot;,
c),l.addEventListener(&quot;squeezeend&quot;,c),l.addEventListener(&quot;end&quot;,d),a=b.getContextAttributes(),a=new XRWebGLLayer(l,b,{antialias:a.antialias,alpha:a.alpha,depth:a.depth,stencil:a.stencil,framebufferScaleFactor:m}),l.updateRenderState({baseLayer:a}),l.requestReferenceSpace(p).then(e),l.addEventListener(&quot;inputsourceschange&quot;,f))};var U=new n,ca=new n;this.getCamera=function(a){w.near=E.near=v.near=a.near;w.far=E.far=v.far=a.far;if(z!==w.near||t!==w.far)l.updateRenderState({depthNear:w.near,depthFar:w.far}),
z=w.near,t=w.far;var b=a.parent,c=w.cameras;g(w,b);for(var d=0;d<c.length;d++)g(c[d],b);a.matrixWorld.copy(w.matrixWorld);a=a.children;d=0;for(b=a.length;d<b;d++)a[d].updateMatrixWorld(!0);U.setFromMatrixPosition(v.matrixWorld);ca.setFromMatrixPosition(E.matrixWorld);d=U.distanceTo(ca);var e=v.projectionMatrix.elements,f=E.projectionMatrix.elements,h=e[14]/(e[10]-1);a=e[14]/(e[10]+1);b=(e[9]+1)/e[5];c=(e[9]-1)/e[5];var m=(e[8]-1)/e[0],p=(f[8]+1)/f[0];f=h*m;e=h*p;p=d/(-m+p);m=p*-m;v.matrixWorld.decompose(w.position,
w.quaternion,w.scale);w.translateX(m);w.translateZ(p);w.matrixWorld.compose(w.position,w.quaternion,w.scale);w.matrixWorldInverse.getInverse(w.matrixWorld);h+=p;p=a+p;w.projectionMatrix.makePerspective(f-m,e+(d-m),b*a/p*h,c*a/p*h,h,p);return w};var B=null,y=new Ah;y.setAnimationLoop(function(b,c){x=c.getViewerPose(k);if(null!==x){var d=x.views,e=l.renderState.baseLayer;a.setFramebuffer(e.framebuffer);for(var f=0;f<d.length;f++){var g=d[f],h=e.getViewport(g),m=w.cameras[f];m.matrix.fromArray(g.transform.matrix);
m.projectionMatrix.fromArray(g.projectionMatrix);m.viewport.set(h.x,h.y,h.width,h.height);0===f&&w.matrix.copy(m.matrix)}}d=l.inputSources;for(f=0;f<r.length;f++)e=r[f],g=d[f],m=h=null,g&&(e.targetRay&&(h=c.getPose(g.targetRaySpace,k),null!==h&&(e.targetRay.matrix.fromArray(h.transform.matrix),e.targetRay.matrix.decompose(e.targetRay.position,e.targetRay.rotation,e.targetRay.scale))),e.grip&&g.gripSpace&&(m=c.getPose(g.gripSpace,k),null!==m&&(e.grip.matrix.fromArray(m.transform.matrix),e.grip.matrix.decompose(e.grip.position,
e.grip.rotation,e.grip.scale)))),e.targetRay&&(e.targetRay.visible=null!==h),e.grip&&(e.grip.visible=null!==m);B&&B(b,c)});this.setAnimationLoop=function(a){B=a};this.dispose=function(){}}function og(a){var b;function c(){ra=new zj(I);Fa=new xj(I,ra,a);!1===Fa.isWebGL2&&(ra.get(&quot;WEBGL_depth_texture&quot;),ra.get(&quot;OES_texture_float&quot;),ra.get(&quot;OES_texture_half_float&quot;),ra.get(&quot;OES_texture_half_float_linear&quot;),ra.get(&quot;OES_standard_derivatives&quot;),ra.get(&quot;OES_element_index_uint&quot;),ra.get(&quot;ANGLE_instanced_arrays&quot;));
ra.get(&quot;OES_texture_float_linear&quot;);qa=new Zh(I,ra,Fa);Y=new Ik(I,ra,Fa);Y.scissor(T.copy(ja).multiplyScalar(Q).floor());Y.viewport(Z.copy(R).multiplyScalar(Q).floor());aa=new Cj(I);X=new yk;ea=new Jk(I,ra,Y,X,Fa,qa,aa);oa=new uj(I,Fa);xa=new Aj(I,oa,aa);sa=new Fj(I,xa,oa,aa);ya=new Ej(I);ta=new xk(H,ra,Fa);wa=new Bk;va=new Hk;pa=new vj(H,Y,sa,ca);Aa=new wj(I,ra,aa,Fa);Ba=new Bj(I,ra,aa,Fa);aa.programs=ta.programs;H.capabilities=Fa;H.extensions=ra;H.properties=X;H.renderLists=wa;H.state=Y;H.info=aa}
function d(a){a.preventDefault();console.log(&quot;THREE.WebGLRenderer: Context Lost.&quot;);G=!0}function e(){console.log(&quot;THREE.WebGLRenderer: Context Restored.&quot;);G=!1;c()}function f(a){a=a.target;a.removeEventListener(&quot;dispose&quot;,f);g(a);X.remove(a)}function g(a){var b=X.get(a).program;a.program=void 0;void 0!==b&&ta.releaseProgram(b)}function h(a,b){a.render(function(a){H.renderBufferImmediate(a,b)})}function l(a,b,c,d){if(!1!==a.visible){if(a.layers.test(b.layers))if(a.isGroup)c=a.renderOrder;else if(a.isLOD)!0===
a.autoUpdate&&a.update(b);else if(a.isLight)A.pushLight(a),a.castShadow&&A.pushShadow(a);else if(a.isSprite){if(!a.frustumCulled||lg.intersectsSprite(a)){d&&Hb.setFromMatrixPosition(a.matrixWorld).applyMatrix4(Md);var e=sa.update(a),f=a.material;f.visible&&C.push(a,e,f,c,Hb.z,null)}}else if(a.isImmediateRenderObject)d&&Hb.setFromMatrixPosition(a.matrixWorld).applyMatrix4(Md),C.push(a,null,a.material,c,Hb.z,null);else if(a.isMesh||a.isLine||a.isPoints)if(a.isSkinnedMesh&&a.skeleton.frame!==aa.render.frame&&
(a.skeleton.update(),a.skeleton.frame=aa.render.frame),!a.frustumCulled||lg.intersectsObject(a))if(d&&Hb.setFromMatrixPosition(a.matrixWorld).applyMatrix4(Md),e=sa.update(a),f=a.material,Array.isArray(f))for(var g=e.groups,h=0,m=g.length;h<m;h++){var p=g[h],k=f[p.materialIndex];k&&k.visible&&C.push(a,e,k,c,Hb.z,p)}else f.visible&&C.push(a,e,f,c,Hb.z,null);a=a.children;h=0;for(m=a.length;h<m;h++)l(a[h],b,c,d)}}function m(a,b,c,d){for(var e=0,f=a.length;e<f;e++){var g=a[e],h=g.object,l=g.geometry,m=
void 0===d?g.material:d;g=g.group;if(c.isArrayCamera){ba=c;for(var p=c.cameras,u=0,q=p.length;u<q;u++){var x=p[u];h.layers.test(x.layers)&&(Y.viewport(Z.copy(x.viewport)),A.setupLights(x),k(h,b,x,l,m,g))}}else ba=null,k(h,b,c,l,m,g)}}function k(a,c,d,e,f,g){a.onBeforeRender(H,c,d,e,f,g);A=va.get(c,ba||d);a.modelViewMatrix.multiplyMatrices(d.matrixWorldInverse,a.matrixWorld);a.normalMatrix.getNormalMatrix(a.modelViewMatrix);if(a.isImmediateRenderObject){var l=x(d,c,f,a);Y.setMaterial(f);fa=b=null;
Oe=!1;h(a,l)}else H.renderBufferDirect(d,c,e,f,a,g);a.onAfterRender(H,c,d,e,f,g);A=va.get(c,ba||d)}function p(a,b,c){var d=X.get(a),e=A.state.lights,h=e.state.version;c=ta.getParameters(a,e.state,A.state.shadowsArray,b,Ua.numPlanes,Ua.numIntersection,c);var l=ta.getProgramCacheKey(c),m=d.program,p=!0;if(void 0===m)a.addEventListener(&quot;dispose&quot;,f);else if(m.cacheKey!==l)g(a);else{if(d.lightsStateVersion!==h)d.lightsStateVersion=h;else if(void 0!==c.shaderID)return;p=!1}p&&(m=ta.acquireProgram(c,l),
d.program=m,d.uniforms=c.uniforms,d.environment=a.isMeshStandardMaterial?b.environment:null,d.outputEncoding=H.outputEncoding,a.program=m);c=m.getAttributes();if(a.morphTargets)for(l=a.numSupportedMorphTargets=0;l<H.maxMorphTargets;l++)0<=c[&quot;morphTarget&quot;+l]&&a.numSupportedMorphTargets++;if(a.morphNormals)for(l=a.numSupportedMorphNormals=0;l<H.maxMorphNormals;l++)0<=c[&quot;morphNormal&quot;+l]&&a.numSupportedMorphNormals++;c=d.uniforms;if(!a.isShaderMaterial&&!a.isRawShaderMaterial||!0===a.clipping)d.numClippingPlanes=
Ua.numPlanes,d.numIntersection=Ua.numIntersection,c.clippingPlanes=Ua.uniform;d.fog=b.fog;d.needsLights=a.isMeshLambertMaterial||a.isMeshToonMaterial||a.isMeshPhongMaterial||a.isMeshStandardMaterial||a.isShadowMaterial||a.isShaderMaterial&&!0===a.lights;d.lightsStateVersion=h;d.needsLights&&(c.ambientLightColor.value=e.state.ambient,c.lightProbe.value=e.state.probe,c.directionalLights.value=e.state.directional,c.directionalLightShadows.value=e.state.directionalShadow,c.spotLights.value=e.state.spot,
c.spotLightShadows.value=e.state.spotShadow,c.rectAreaLights.value=e.state.rectArea,c.pointLights.value=e.state.point,c.pointLightShadows.value=e.state.pointShadow,c.hemisphereLights.value=e.state.hemi,c.directionalShadowMap.value=e.state.directionalShadowMap,c.directionalShadowMatrix.value=e.state.directionalShadowMatrix,c.spotShadowMap.value=e.state.spotShadowMap,c.spotShadowMatrix.value=e.state.spotShadowMatrix,c.pointShadowMap.value=e.state.pointShadowMap,c.pointShadowMatrix.value=e.state.pointShadowMatrix);
a=d.program.getUniforms();a=Eb.seqWithValue(a.seq,c);d.uniformsList=a}function x(a,b,c,d){ea.resetTextureUnits();var e=b.fog,f=c.isMeshStandardMaterial?b.environment:null,g=X.get(c),h=A.state.lights;na&&(mg||a!==V)&&Ua.setState(c.clippingPlanes,c.clipIntersection,c.clipShadows,a,g,a===V&&c.id===Ne);c.version===g.__version?void 0===g.program?p(c,b,d):c.fog&&g.fog!==e?p(c,b,d):g.environment!==f?p(c,b,d):g.needsLights&&g.lightsStateVersion!==h.state.version?p(c,b,d):void 0===g.numClippingPlanes||g.numClippingPlanes===
Ua.numPlanes&&g.numIntersection===Ua.numIntersection?g.outputEncoding!==H.outputEncoding&&p(c,b,d):p(c,b,d):(p(c,b,d),g.__version=c.version);var l=!1,m=!1,k=!1;b=g.program;h=b.getUniforms();var u=g.uniforms;Y.useProgram(b.program)&&(k=m=l=!0);c.id!==Ne&&(Ne=c.id,m=!0);if(l||V!==a){h.setValue(I,&quot;projectionMatrix&quot;,a.projectionMatrix);Fa.logarithmicDepthBuffer&&h.setValue(I,&quot;logDepthBufFC&quot;,2/(Math.log(a.far+1)/Math.LN2));V!==a&&(V=a,k=m=!0);if(c.isShaderMaterial||c.isMeshPhongMaterial||c.isMeshToonMaterial||
c.isMeshStandardMaterial||c.envMap)l=h.map.cameraPosition,void 0!==l&&l.setValue(I,Hb.setFromMatrixPosition(a.matrixWorld));(c.isMeshPhongMaterial||c.isMeshToonMaterial||c.isMeshLambertMaterial||c.isMeshBasicMaterial||c.isMeshStandardMaterial||c.isShaderMaterial)&&h.setValue(I,&quot;isOrthographic&quot;,!0===a.isOrthographicCamera);(c.isMeshPhongMaterial||c.isMeshToonMaterial||c.isMeshLambertMaterial||c.isMeshBasicMaterial||c.isMeshStandardMaterial||c.isShaderMaterial||c.skinning)&&h.setValue(I,&quot;viewMatrix&quot;,
a.matrixWorldInverse)}if(c.skinning&&(h.setOptional(I,d,&quot;bindMatrix&quot;),h.setOptional(I,d,&quot;bindMatrixInverse&quot;),a=d.skeleton))if(l=a.bones,Fa.floatVertexTextures){if(void 0===a.boneTexture){l=Math.sqrt(4*l.length);l=L.ceilPowerOfTwo(l);l=Math.max(l,4);var x=new Float32Array(l*l*4);x.set(a.boneMatrices);var v=new ac(x,l,l,1023,1015);a.boneMatrices=x;a.boneTexture=v;a.boneTextureSize=l}h.setValue(I,&quot;boneTexture&quot;,a.boneTexture,ea);h.setValue(I,&quot;boneTextureSize&quot;,a.boneTextureSize)}else h.setOptional(I,a,
&quot;boneMatrices&quot;);if(m||g.receiveShadow!==d.receiveShadow)g.receiveShadow=d.receiveShadow,h.setValue(I,&quot;receiveShadow&quot;,d.receiveShadow);if(m){h.setValue(I,&quot;toneMappingExposure&quot;,H.toneMappingExposure);h.setValue(I,&quot;toneMappingWhitePoint&quot;,H.toneMappingWhitePoint);g.needsLights&&(m=k,u.ambientLightColor.needsUpdate=m,u.lightProbe.needsUpdate=m,u.directionalLights.needsUpdate=m,u.directionalLightShadows.needsUpdate=m,u.pointLights.needsUpdate=m,u.pointLightShadows.needsUpdate=m,u.spotLights.needsUpdate=
m,u.spotLightShadows.needsUpdate=m,u.rectAreaLights.needsUpdate=m,u.hemisphereLights.needsUpdate=m);e&&c.fog&&(u.fogColor.value.copy(e.color),e.isFog?(u.fogNear.value=e.near,u.fogFar.value=e.far):e.isFogExp2&&(u.fogDensity.value=e.density));if(c.isMeshBasicMaterial)r(u,c);else if(c.isMeshLambertMaterial)r(u,c),c.emissiveMap&&(u.emissiveMap.value=c.emissiveMap);else if(c.isMeshToonMaterial)r(u,c),u.specular.value.copy(c.specular),u.shininess.value=Math.max(c.shininess,1E-4),c.gradientMap&&(u.gradientMap.value=
c.gradientMap),c.emissiveMap&&(u.emissiveMap.value=c.emissiveMap),c.bumpMap&&(u.bumpMap.value=c.bumpMap,u.bumpScale.value=c.bumpScale,1===c.side&&(u.bumpScale.value*=-1)),c.normalMap&&(u.normalMap.value=c.normalMap,u.normalScale.value.copy(c.normalScale),1===c.side&&u.normalScale.value.negate()),c.displacementMap&&(u.displacementMap.value=c.displacementMap,u.displacementScale.value=c.displacementScale,u.displacementBias.value=c.displacementBias);else if(c.isMeshPhongMaterial)r(u,c),u.specular.value.copy(c.specular),
u.shininess.value=Math.max(c.shininess,1E-4),c.emissiveMap&&(u.emissiveMap.value=c.emissiveMap),c.bumpMap&&(u.bumpMap.value=c.bumpMap,u.bumpScale.value=c.bumpScale,1===c.side&&(u.bumpScale.value*=-1)),c.normalMap&&(u.normalMap.value=c.normalMap,u.normalScale.value.copy(c.normalScale),1===c.side&&u.normalScale.value.negate()),c.displacementMap&&(u.displacementMap.value=c.displacementMap,u.displacementScale.value=c.displacementScale,u.displacementBias.value=c.displacementBias);else if(c.isMeshStandardMaterial)r(u,
c,f),c.isMeshPhysicalMaterial?(q(u,c,f),u.reflectivity.value=c.reflectivity,u.clearcoat.value=c.clearcoat,u.clearcoatRoughness.value=c.clearcoatRoughness,c.sheen&&u.sheen.value.copy(c.sheen),c.clearcoatMap&&(u.clearcoatMap.value=c.clearcoatMap),c.clearcoatRoughnessMap&&(u.clearcoatRoughnessMap.value=c.clearcoatRoughnessMap),c.clearcoatNormalMap&&(u.clearcoatNormalScale.value.copy(c.clearcoatNormalScale),u.clearcoatNormalMap.value=c.clearcoatNormalMap,1===c.side&&u.clearcoatNormalScale.value.negate()),
u.transparency.value=c.transparency):q(u,c,f);else if(c.isMeshMatcapMaterial)r(u,c),c.matcap&&(u.matcap.value=c.matcap),c.bumpMap&&(u.bumpMap.value=c.bumpMap,u.bumpScale.value=c.bumpScale,1===c.side&&(u.bumpScale.value*=-1)),c.normalMap&&(u.normalMap.value=c.normalMap,u.normalScale.value.copy(c.normalScale),1===c.side&&u.normalScale.value.negate()),c.displacementMap&&(u.displacementMap.value=c.displacementMap,u.displacementScale.value=c.displacementScale,u.displacementBias.value=c.displacementBias);
else if(c.isMeshDepthMaterial)r(u,c),c.displacementMap&&(u.displacementMap.value=c.displacementMap,u.displacementScale.value=c.displacementScale,u.displacementBias.value=c.displacementBias);else if(c.isMeshDistanceMaterial)r(u,c),c.displacementMap&&(u.displacementMap.value=c.displacementMap,u.displacementScale.value=c.displacementScale,u.displacementBias.value=c.displacementBias),u.referencePosition.value.copy(c.referencePosition),u.nearDistance.value=c.nearDistance,u.farDistance.value=c.farDistance;
else if(c.isMeshNormalMaterial)r(u,c),c.bumpMap&&(u.bumpMap.value=c.bumpMap,u.bumpScale.value=c.bumpScale,1===c.side&&(u.bumpScale.value*=-1)),c.normalMap&&(u.normalMap.value=c.normalMap,u.normalScale.value.copy(c.normalScale),1===c.side&&u.normalScale.value.negate()),c.displacementMap&&(u.displacementMap.value=c.displacementMap,u.displacementScale.value=c.displacementScale,u.displacementBias.value=c.displacementBias);else if(c.isLineBasicMaterial)u.diffuse.value.copy(c.color),u.opacity.value=c.opacity,
c.isLineDashedMaterial&&(u.dashSize.value=c.dashSize,u.totalSize.value=c.dashSize+c.gapSize,u.scale.value=c.scale);else if(c.isPointsMaterial){u.diffuse.value.copy(c.color);u.opacity.value=c.opacity;u.size.value=c.size*Q;u.scale.value=.5*J;c.map&&(u.map.value=c.map);c.alphaMap&&(u.alphaMap.value=c.alphaMap);if(c.map)var n=c.map;else c.alphaMap&&(n=c.alphaMap);void 0!==n&&(!0===n.matrixAutoUpdate&&n.updateMatrix(),u.uvTransform.value.copy(n.matrix))}else if(c.isSpriteMaterial){u.diffuse.value.copy(c.color);
u.opacity.value=c.opacity;u.rotation.value=c.rotation;c.map&&(u.map.value=c.map);c.alphaMap&&(u.alphaMap.value=c.alphaMap);if(c.map)var w=c.map;else c.alphaMap&&(w=c.alphaMap);void 0!==w&&(!0===w.matrixAutoUpdate&&w.updateMatrix(),u.uvTransform.value.copy(w.matrix))}else c.isShadowMaterial&&(u.color.value.copy(c.color),u.opacity.value=c.opacity);void 0!==u.ltc_1&&(u.ltc_1.value=D.LTC_1);void 0!==u.ltc_2&&(u.ltc_2.value=D.LTC_2);Eb.upload(I,g.uniformsList,u,ea);c.isShaderMaterial&&(c.uniformsNeedUpdate=
!1)}c.isShaderMaterial&&!0===c.uniformsNeedUpdate&&(Eb.upload(I,g.uniformsList,u,ea),c.uniformsNeedUpdate=!1);c.isSpriteMaterial&&h.setValue(I,&quot;center&quot;,d.center);h.setValue(I,&quot;modelViewMatrix&quot;,d.modelViewMatrix);h.setValue(I,&quot;normalMatrix&quot;,d.normalMatrix);h.setValue(I,&quot;modelMatrix&quot;,d.matrixWorld);return b}function r(a,b,c){a.opacity.value=b.opacity;b.color&&a.diffuse.value.copy(b.color);b.emissive&&a.emissive.value.copy(b.emissive).multiplyScalar(b.emissiveIntensity);b.map&&(a.map.value=b.map);b.alphaMap&&
(a.alphaMap.value=b.alphaMap);b.specularMap&&(a.specularMap.value=b.specularMap);if(c=b.envMap||c)a.envMap.value=c,a.flipEnvMap.value=c.isCubeTexture?-1:1,a.reflectivity.value=b.reflectivity,a.refractionRatio.value=b.refractionRatio,a.maxMipLevel.value=X.get(c).__maxMipLevel;b.lightMap&&(a.lightMap.value=b.lightMap,a.lightMapIntensity.value=b.lightMapIntensity);b.aoMap&&(a.aoMap.value=b.aoMap,a.aoMapIntensity.value=b.aoMapIntensity);if(b.map)var d=b.map;else b.specularMap?d=b.specularMap:b.displacementMap?
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function q(a,b,c){a.roughness.value=b.roughness;a.metalness.value=b.metalness;b.roughnessMap&&(a.roughnessMap.value=b.roughnessMap);b.metalnessMap&&(a.metalnessMap.value=b.metalnessMap);b.emissiveMap&&(a.emissiveMap.value=b.emissiveMap);b.bumpMap&&(a.bumpMap.value=b.bumpMap,a.bumpScale.value=b.bumpScale,1===b.side&&(a.bumpScale.value*=-1));b.normalMap&&(a.normalMap.value=b.normalMap,a.normalScale.value.copy(b.normalScale),1===b.side&&a.normalScale.value.negate());b.displacementMap&&(a.displacementMap.value=
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void 0!==a.preserveDrawingBuffer?a.preserveDrawingBuffer:!1,y=void 0!==a.powerPreference?a.powerPreference:&quot;default&quot;,F=void 0!==a.failIfMajorPerformanceCaveat?a.failIfMajorPerformanceCaveat:!1,C=null,A=null;this.domElement=v;this.debug={checkShaderErrors:!0};this.sortObjects=this.autoClearStencil=this.autoClearDepth=this.autoClearColor=this.autoClear=!0;this.clippingPlanes=[];this.localClippingEnabled=!1;this.gammaFactor=2;this.outputEncoding=3E3;this.physicallyCorrectLights=!1;this.toneMappingWhitePoint=
this.toneMappingExposure=this.toneMapping=1;this.maxMorphTargets=8;this.maxMorphNormals=4;var H=this,G=!1,M=null,N=0,K=0,O=null,W=null,Ne=-1;var fa=b=null;var Oe=!1;var V=null,ba=null,Z=new ka,T=new ka,da=null,S=v.width,J=v.height,Q=1,la=null,ma=null,R=new ka(0,0,S,J),ja=new ka(0,0,S,J),kg=!1,lg=new Hc,Ua=new yj,na=!1,mg=!1,Md=new P,Hb=new n;try{w={alpha:w,depth:z,stencil:ha,antialias:U,premultipliedAlpha:ca,preserveDrawingBuffer:B,powerPreference:y,failIfMajorPerformanceCaveat:F,xrCompatible:!0};
v.addEventListener(&quot;webglcontextlost&quot;,d,!1);v.addEventListener(&quot;webglcontextrestored&quot;,e,!1);var I=E||v.getContext(&quot;webgl&quot;,w)||v.getContext(&quot;experimental-webgl&quot;,w);if(null===I){if(null!==v.getContext(&quot;webgl&quot;))throw Error(&quot;Error creating WebGL context with your selected attributes.&quot;);throw Error(&quot;Error creating WebGL context.&quot;);}void 0===I.getShaderPrecisionFormat&&(I.getShaderPrecisionFormat=function(){return{rangeMin:1,rangeMax:1,precision:1}})}catch(ai){throw console.error(&quot;THREE.WebGLRenderer: &quot;+
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function(a){void 0!==a&&(Q=a,this.setSize(S,J,!1))};this.getSize=function(a){void 0===a&&(console.warn(&quot;WebGLRenderer: .getsize() now requires a Vector2 as an argument&quot;),a=new t);return a.set(S,J)};this.setSize=function(a,b,c){ua.isPresenting?console.warn(&quot;THREE.WebGLRenderer: Can't change size while VR device is presenting.&quot;):(S=a,J=b,v.width=Math.floor(a*Q),v.height=Math.floor(b*Q),!1!==c&&(v.style.width=a+&quot;px&quot;,v.style.height=b+&quot;px&quot;),this.setViewport(0,0,a,b))};this.getDrawingBufferSize=function(a){void 0===
a&&(console.warn(&quot;WebGLRenderer: .getdrawingBufferSize() now requires a Vector2 as an argument&quot;),a=new t);return a.set(S*Q,J*Q).floor()};this.setDrawingBufferSize=function(a,b,c){S=a;J=b;Q=c;v.width=Math.floor(a*c);v.height=Math.floor(b*c);this.setViewport(0,0,a,b)};this.getCurrentViewport=function(a){void 0===a&&(console.warn(&quot;WebGLRenderer: .getCurrentViewport() now requires a Vector4 as an argument&quot;),a=new ka);return a.copy(Z)};this.getViewport=function(a){return a.copy(R)};this.setViewport=function(a,
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I.bufferData(34962,a.positionArray,35048),Y.enableAttribute(b.position),I.vertexAttribPointer(b.position,3,5126,!1,0,0));a.hasNormals&&(I.bindBuffer(34962,c.normal),I.bufferData(34962,a.normalArray,35048),Y.enableAttribute(b.normal),I.vertexAttribPointer(b.normal,3,5126,!1,0,0));a.hasUvs&&(I.bindBuffer(34962,c.uv),I.bufferData(34962,a.uvArray,35048),Y.enableAttribute(b.uv),I.vertexAttribPointer(b.uv,2,5126,!1,0,0));a.hasColors&&(I.bindBuffer(34962,c.color),I.bufferData(34962,a.colorArray,35048),Y.enableAttribute(b.color),
I.vertexAttribPointer(b.color,3,5126,!1,0,0));Y.disableUnusedAttributes();I.drawArrays(4,0,a.count);a.count=0};var Ga=new ob;this.renderBufferDirect=function(a,c,d,e,f,g){null===c&&(c=Ga);var h=f.isMesh&&0>f.matrixWorld.determinant(),l=x(a,c,e,f);Y.setMaterial(e,h);var m=!1;if(b!==d.id||fa!==l.id||Oe!==(!0===e.wireframe))b=d.id,fa=l.id,Oe=!0===e.wireframe,m=!0;if(e.morphTargets||e.morphNormals)ya.update(f,d,e,l),m=!0;a=d.index;c=d.attributes.position;if(null===a){if(void 0===c||0===c.count)return}else if(0===
a.count)return;var u=1;!0===e.wireframe&&(a=xa.getWireframeAttribute(d),u=2);h=Aa;if(null!==a){var p=oa.get(a);h=Ba;h.setIndex(p)}if(m){if(!1!==Fa.isWebGL2||!f.isInstancedMesh&&!d.isInstancedBufferGeometry||null!==ra.get(&quot;ANGLE_instanced_arrays&quot;)){Y.initAttributes();m=d.attributes;l=l.getAttributes();var k=e.defaultAttributeValues;for(ha in l){var q=l[ha];if(0<=q){var r=m[ha];if(void 0!==r){var n=r.normalized,v=r.itemSize,w=oa.get(r);if(void 0!==w){var E=w.buffer,z=w.type;w=w.bytesPerElement;if(r.isInterleavedBufferAttribute){var B=
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n);break;case 3:I.vertexAttrib3fv(q,n);break;case 4:I.vertexAttrib4fv(q,n);break;default:I.vertexAttrib1fv(q,n)}}}Y.disableUnusedAttributes()}null!==a&&I.bindBuffer(34963,p.buffer)}var ha=d.drawRange.start*u;m=null!==g?g.start*u:0;p=Math.max(ha,m);g=Math.max(0,Math.min(null!==a?a.count:c.count,ha+d.drawRange.count*u,m+(null!==g?g.count*u:Infinity))-1-p+1);0!==g&&(f.isMesh?!0===e.wireframe?(Y.setLineWidth(e.wireframeLinewidth*(null===O?Q:1)),h.setMode(1)):h.setMode(4):f.isLine?(e=e.linewidth,void 0===
e&&(e=1),Y.setLineWidth(e*(null===O?Q:1)),f.isLineSegments?h.setMode(1):f.isLineLoop?h.setMode(2):h.setMode(3)):f.isPoints?h.setMode(0):f.isSprite&&h.setMode(4),f.isInstancedMesh?h.renderInstances(d,p,g,f.count):d.isInstancedBufferGeometry?h.renderInstances(d,p,g,d.maxInstancedCount):h.render(p,g))};this.compile=function(a,b){A=va.get(a,b);A.init();a.traverse(function(a){a.isLight&&(A.pushLight(a),a.castShadow&&A.pushShadow(a))});A.setupLights(b);var c={};a.traverse(function(b){if(b.material)if(Array.isArray(b.material))for(var d=
0;d<b.material.length;d++)!1===b.material[d].uuid in c&&(p(b.material[d],a,b),c[b.material[d].uuid]=!0);else!1===b.material.uuid in c&&(p(b.material,a,b),c[b.material.uuid]=!0)})};var Da=null,za=new Ah;za.setAnimationLoop(function(a){ua.isPresenting||Da&&Da(a)});&quot;undefined&quot;!==typeof window&&za.setContext(window);this.setAnimationLoop=function(a){Da=a;ua.setAnimationLoop(a);za.start()};this.render=function(a,c,d,e){if(void 0!==d){console.warn(&quot;THREE.WebGLRenderer.render(): the renderTarget argument has been removed. Use .setRenderTarget() instead.&quot;);
var f=d}if(void 0!==e){console.warn(&quot;THREE.WebGLRenderer.render(): the forceClear argument has been removed. Use .clear() instead.&quot;);var g=e}c&&c.isCamera?G||(fa=b=null,Oe=!1,Ne=-1,V=null,!0===a.autoUpdate&&a.updateMatrixWorld(),null===c.parent&&c.updateMatrixWorld(),ua.enabled&&ua.isPresenting&&(c=ua.getCamera(c)),A=va.get(a,c),A.init(),a.onBeforeRender(H,a,c,f||O),Md.multiplyMatrices(c.projectionMatrix,c.matrixWorldInverse),lg.setFromProjectionMatrix(Md),mg=this.localClippingEnabled,na=Ua.init(this.clippingPlanes,
mg,c),C=wa.get(a,c),C.init(),l(a,c,0,H.sortObjects),C.finish(),!0===H.sortObjects&&C.sort(la,ma),na&&Ua.beginShadows(),Ea.render(A.state.shadowsArray,a,c),A.setupLights(c),na&&Ua.endShadows(),this.info.autoReset&&this.info.reset(),void 0!==f&&this.setRenderTarget(f),pa.render(C,a,c,g),d=C.opaque,e=C.transparent,a.overrideMaterial?(f=a.overrideMaterial,d.length&&m(d,a,c,f),e.length&&m(e,a,c,f)):(d.length&&m(d,a,c),e.length&&m(e,a,c)),a.onAfterRender(H,a,c),null!==O&&(ea.updateRenderTargetMipmap(O),
ea.updateMultisampleRenderTarget(O)),Y.buffers.depth.setTest(!0),Y.buffers.depth.setMask(!0),Y.buffers.color.setMask(!0),Y.setPolygonOffset(!1),A=C=null):console.error(&quot;THREE.WebGLRenderer.render: camera is not an instance of THREE.Camera.&quot;)};this.setFramebuffer=function(a){M!==a&&null===O&&I.bindFramebuffer(36160,a);M=a};this.getActiveCubeFace=function(){return N};this.getActiveMipmapLevel=function(){return K};this.getRenderTarget=function(){return O};this.setRenderTarget=function(a,b,c){O=a;N=b;
K=c;a&&void 0===X.get(a).__webglFramebuffer&&ea.setupRenderTarget(a);var d=M,e=!1;a?(d=X.get(a).__webglFramebuffer,a.isWebGLCubeRenderTarget?(d=d[b||0],e=!0):d=a.isWebGLMultisampleRenderTarget?X.get(a).__webglMultisampledFramebuffer:d,Z.copy(a.viewport),T.copy(a.scissor),da=a.scissorTest):(Z.copy(R).multiplyScalar(Q).floor(),T.copy(ja).multiplyScalar(Q).floor(),da=kg);W!==d&&(I.bindFramebuffer(36160,d),W=d);Y.viewport(Z);Y.scissor(T);Y.setScissorTest(da);e&&(a=X.get(a.texture),I.framebufferTexture2D(36160,
36064,34069+(b||0),a.__webglTexture,c||0))};this.readRenderTargetPixels=function(a,b,c,d,e,f,g){if(a&&a.isWebGLRenderTarget){var h=X.get(a).__webglFramebuffer;a.isWebGLCubeRenderTarget&&void 0!==g&&(h=h[g]);if(h){g=!1;h!==W&&(I.bindFramebuffer(36160,h),g=!0);try{var l=a.texture,m=l.format,u=l.type;1023!==m&&qa.convert(m)!==I.getParameter(35739)?console.error(&quot;THREE.WebGLRenderer.readRenderTargetPixels: renderTarget is not in RGBA or implementation defined format.&quot;):1009===u||qa.convert(u)===I.getParameter(35738)||
1015===u&&(Fa.isWebGL2||ra.get(&quot;OES_texture_float&quot;)||ra.get(&quot;WEBGL_color_buffer_float&quot;))||1016===u&&(Fa.isWebGL2?ra.get(&quot;EXT_color_buffer_float&quot;):ra.get(&quot;EXT_color_buffer_half_float&quot;))?36053===I.checkFramebufferStatus(36160)?0<=b&&b<=a.width-d&&0<=c&&c<=a.height-e&&I.readPixels(b,c,d,e,qa.convert(m),qa.convert(u),f):console.error(&quot;THREE.WebGLRenderer.readRenderTargetPixels: readPixels from renderTarget failed. Framebuffer not complete.&quot;):console.error(&quot;THREE.WebGLRenderer.readRenderTargetPixels: renderTarget is not in UnsignedByteType or implementation defined type.&quot;)}finally{g&&
I.bindFramebuffer(36160,W)}}}else console.error(&quot;THREE.WebGLRenderer.readRenderTargetPixels: renderTarget is not THREE.WebGLRenderTarget.&quot;)};this.copyFramebufferToTexture=function(a,b,c){void 0===c&&(c=0);var d=Math.pow(2,-c),e=Math.floor(b.image.width*d);d=Math.floor(b.image.height*d);var f=qa.convert(b.format);ea.setTexture2D(b,0);I.copyTexImage2D(3553,c,f,a.x,a.y,e,d,0);Y.unbindTexture()};this.copyTextureToTexture=function(a,b,c,d){var e=b.image.width,f=b.image.height,g=qa.convert(c.format),h=
qa.convert(c.type);ea.setTexture2D(c,0);b.isDataTexture?I.texSubImage2D(3553,d||0,a.x,a.y,e,f,g,h,b.image.data):I.texSubImage2D(3553,d||0,a.x,a.y,g,h,b.image);Y.unbindTexture()};this.initTexture=function(a){ea.setTexture2D(a,0);Y.unbindTexture()};&quot;undefined&quot;!==typeof __THREE_DEVTOOLS__&&__THREE_DEVTOOLS__.dispatchEvent(new CustomEvent(&quot;observe&quot;,{detail:this}))}function Qe(a,b){this.name=&quot;&quot;;this.color=new A(a);this.density=void 0!==b?b:2.5E-4}function Re(a,b,c){this.name=&quot;&quot;;this.color=new A(a);this.near=
void 0!==b?b:1;this.far=void 0!==c?c:1E3}function rb(a,b){this.array=a;this.stride=b;this.count=void 0!==a?a.length/b:0;this.usage=35044;this.updateRange={offset:0,count:-1};this.version=0}function Od(a,b,c,d){this.data=a;this.itemSize=b;this.offset=c;this.normalized=!0===d}function Ib(a){K.call(this);this.type=&quot;SpriteMaterial&quot;;this.color=new A(16777215);this.alphaMap=this.map=null;this.rotation=0;this.transparent=this.sizeAttenuation=!0;this.setValues(a)}function Pd(a){F.call(this);this.type=&quot;Sprite&quot;;
if(void 0===Nc){Nc=new C;var b=new Float32Array([-.5,-.5,0,0,0,.5,-.5,0,1,0,.5,.5,0,1,1,-.5,.5,0,0,1]);b=new rb(b,5);Nc.setIndex([0,1,2,0,2,3]);Nc.setAttribute(&quot;position&quot;,new Od(b,3,0,!1));Nc.setAttribute(&quot;uv&quot;,new Od(b,2,3,!1))}this.geometry=Nc;this.material=void 0!==a?a:new Ib;this.center=new t(.5,.5)}function Se(a,b,c,d,e,f){Oc.subVectors(a,c).addScalar(.5).multiply(d);void 0!==e?(Qd.x=f*Oc.x-e*Oc.y,Qd.y=e*Oc.x+f*Oc.y):Qd.copy(Oc);a.copy(b);a.x+=Qd.x;a.y+=Qd.y;a.applyMatrix4(bi)}function Rd(){F.call(this);
this._currentLevel=0;this.type=&quot;LOD&quot;;Object.defineProperties(this,{levels:{enumerable:!0,value:[]}});this.autoUpdate=!0}function Te(a,b){a&&a.isGeometry&&console.error(&quot;THREE.SkinnedMesh no longer supports THREE.Geometry. Use THREE.BufferGeometry instead.&quot;);S.call(this,a,b);this.type=&quot;SkinnedMesh&quot;;this.bindMode=&quot;attached&quot;;this.bindMatrix=new P;this.bindMatrixInverse=new P}function Ue(a,b){a=a||[];this.bones=a.slice(0);this.boneMatrices=new Float32Array(16*this.bones.length);this.frame=-1;if(void 0===
b)this.calculateInverses();else if(this.bones.length===b.length)this.boneInverses=b.slice(0);else for(console.warn(&quot;THREE.Skeleton boneInverses is the wrong length.&quot;),this.boneInverses=[],a=0,b=this.bones.length;a<b;a++)this.boneInverses.push(new P)}function pg(){F.call(this);this.type=&quot;Bone&quot;}function Ve(a,b,c){S.call(this,a,b);this.instanceMatrix=new M(new Float32Array(16*c),16);this.count=c;this.frustumCulled=!1}function la(a){K.call(this);this.type=&quot;LineBasicMaterial&quot;;this.color=new A(16777215);
this.linewidth=1;this.linejoin=this.linecap=&quot;round&quot;;this.setValues(a)}function Ka(a,b,c){1===c&&console.error(&quot;THREE.Line: parameter THREE.LinePieces no longer supported. Use THREE.LineSegments instead.&quot;);F.call(this);this.type=&quot;Line&quot;;this.geometry=void 0!==a?a:new C;this.material=void 0!==b?b:new la}function ma(a,b){Ka.call(this,a,b);this.type=&quot;LineSegments&quot;}function We(a,b){Ka.call(this,a,b);this.type=&quot;LineLoop&quot;}function Va(a){K.call(this);this.type=&quot;PointsMaterial&quot;;this.color=new A(16777215);this.alphaMap=
this.map=null;this.size=1;this.sizeAttenuation=!0;this.morphTargets=!1;this.setValues(a)}function Pc(a,b){F.call(this);this.type=&quot;Points&quot;;this.geometry=void 0!==a?a:new C;this.material=void 0!==b?b:new Va;this.updateMorphTargets()}function qg(a,b,c,d,e,f,g){var h=rg.distanceSqToPoint(a);h<c&&(c=new n,rg.closestPointToPoint(a,c),c.applyMatrix4(d),a=e.ray.origin.distanceTo(c),a<e.near||a>e.far||f.push({distance:a,distanceToRay:Math.sqrt(h),point:c,index:b,face:null,object:g}))}function sg(a,b,c,d,e,
f,g,h,l){V.call(this,a,b,c,d,e,f,g,h,l);this.format=void 0!==g?g:1022;this.minFilter=void 0!==f?f:1006;this.magFilter=void 0!==e?e:1006;this.generateMipmaps=!1}function Qc(a,b,c,d,e,f,g,h,l,m,u,p){V.call(this,null,f,g,h,l,m,d,e,u,p);this.image={width:b,height:c};this.mipmaps=a;this.generateMipmaps=this.flipY=!1}function Sd(a,b,c,d,e,f,g,h,l){V.call(this,a,b,c,d,e,f,g,h,l);this.needsUpdate=!0}function Td(a,b,c,d,e,f,g,h,l,m){m=void 0!==m?m:1026;if(1026!==m&&1027!==m)throw Error(&quot;DepthTexture format must be either THREE.DepthFormat or THREE.DepthStencilFormat&quot;);
void 0===c&&1026===m&&(c=1012);void 0===c&&1027===m&&(c=1020);V.call(this,null,d,e,f,g,h,m,c,l);this.image={width:a,height:b};this.magFilter=void 0!==g?g:1003;this.minFilter=void 0!==h?h:1003;this.generateMipmaps=this.flipY=!1}function Rc(a){C.call(this);this.type=&quot;WireframeGeometry&quot;;var b=[],c,d,e,f=[0,0],g={},h=[&quot;a&quot;,&quot;b&quot;,&quot;c&quot;];if(a&&a.isGeometry){var l=a.faces;var m=0;for(d=l.length;m<d;m++){var u=l[m];for(c=0;3>c;c++){var p=u[h[c]];var k=u[h[(c+1)%3]];f[0]=Math.min(p,k);f[1]=Math.max(p,k);p=f[0]+
&quot;,&quot;+f[1];void 0===g[p]&&(g[p]={index1:f[0],index2:f[1]})}}for(p in g)m=g[p],h=a.vertices[m.index1],b.push(h.x,h.y,h.z),h=a.vertices[m.index2],b.push(h.x,h.y,h.z)}else if(a&&a.isBufferGeometry)if(h=new n,null!==a.index){l=a.attributes.position;u=a.index;var r=a.groups;0===r.length&&(r=[{start:0,count:u.count,materialIndex:0}]);a=0;for(e=r.length;a<e;++a)for(m=r[a],c=m.start,d=m.count,m=c,d=c+d;m<d;m+=3)for(c=0;3>c;c++)p=u.getX(m+c),k=u.getX(m+(c+1)%3),f[0]=Math.min(p,k),f[1]=Math.max(p,k),p=f[0]+&quot;,&quot;+
f[1],void 0===g[p]&&(g[p]={index1:f[0],index2:f[1]});for(p in g)m=g[p],h.fromBufferAttribute(l,m.index1),b.push(h.x,h.y,h.z),h.fromBufferAttribute(l,m.index2),b.push(h.x,h.y,h.z)}else for(l=a.attributes.position,m=0,d=l.count/3;m<d;m++)for(c=0;3>c;c++)g=3*m+c,h.fromBufferAttribute(l,g),b.push(h.x,h.y,h.z),g=3*m+(c+1)%3,h.fromBufferAttribute(l,g),b.push(h.x,h.y,h.z);this.setAttribute(&quot;position&quot;,new y(b,3))}function Ud(a,b,c){N.call(this);this.type=&quot;ParametricGeometry&quot;;this.parameters={func:a,slices:b,
stacks:c};this.fromBufferGeometry(new Sc(a,b,c));this.mergeVertices()}function Sc(a,b,c){C.call(this);this.type=&quot;ParametricBufferGeometry&quot;;this.parameters={func:a,slices:b,stacks:c};var d=[],e=[],f=[],g=[],h=new n,l=new n,m=new n,u=new n,p=new n,k,r;3>a.length&&console.error(&quot;THREE.ParametricGeometry: Function must now modify a Vector3 as third parameter.&quot;);var q=b+1;for(k=0;k<=c;k++){var v=k/c;for(r=0;r<=b;r++){var E=r/b;a(E,v,l);e.push(l.x,l.y,l.z);0<=E-1E-5?(a(E-1E-5,v,m),u.subVectors(l,m)):(a(E+
1E-5,v,m),u.subVectors(m,l));0<=v-1E-5?(a(E,v-1E-5,m),p.subVectors(l,m)):(a(E,v+1E-5,m),p.subVectors(m,l));h.crossVectors(u,p).normalize();f.push(h.x,h.y,h.z);g.push(E,v)}}for(k=0;k<c;k++)for(r=0;r<b;r++)a=k*q+r+1,h=(k+1)*q+r+1,l=(k+1)*q+r,d.push(k*q+r,a,l),d.push(a,h,l);this.setIndex(d);this.setAttribute(&quot;position&quot;,new y(e,3));this.setAttribute(&quot;normal&quot;,new y(f,3));this.setAttribute(&quot;uv&quot;,new y(g,2))}function Vd(a,b,c,d){N.call(this);this.type=&quot;PolyhedronGeometry&quot;;this.parameters={vertices:a,indices:b,
radius:c,detail:d};this.fromBufferGeometry(new Ga(a,b,c,d));this.mergeVertices()}function Ga(a,b,c,d){function e(a){h.push(a.x,a.y,a.z)}function f(b,c){b*=3;c.x=a[b+0];c.y=a[b+1];c.z=a[b+2]}function g(a,b,c,d){0>d&&1===a.x&&(l[b]=a.x-1);0===c.x&&0===c.z&&(l[b]=d/2/Math.PI+.5)}C.call(this);this.type=&quot;PolyhedronBufferGeometry&quot;;this.parameters={vertices:a,indices:b,radius:c,detail:d};c=c||1;d=d||0;var h=[],l=[];(function(a){for(var c=new n,d=new n,g=new n,h=0;h<b.length;h+=3){f(b[h+0],c);f(b[h+1],d);
f(b[h+2],g);var l,m,k=c,w=d,z=g,t=Math.pow(2,a),U=[];for(m=0;m<=t;m++){U[m]=[];var ca=k.clone().lerp(z,m/t),B=w.clone().lerp(z,m/t),A=t-m;for(l=0;l<=A;l++)U[m][l]=0===l&&m===t?ca:ca.clone().lerp(B,l/A)}for(m=0;m<t;m++)for(l=0;l<2*(t-m)-1;l++)k=Math.floor(l/2),0===l%2?(e(U[m][k+1]),e(U[m+1][k]),e(U[m][k])):(e(U[m][k+1]),e(U[m+1][k+1]),e(U[m+1][k]))}})(d);(function(a){for(var b=new n,c=0;c<h.length;c+=3)b.x=h[c+0],b.y=h[c+1],b.z=h[c+2],b.normalize().multiplyScalar(a),h[c+0]=b.x,h[c+1]=b.y,h[c+2]=b.z})(c);
(function(){for(var a=new n,b=0;b<h.length;b+=3)a.x=h[b+0],a.y=h[b+1],a.z=h[b+2],l.push(Math.atan2(a.z,-a.x)/2/Math.PI+.5,1-(Math.atan2(-a.y,Math.sqrt(a.x*a.x+a.z*a.z))/Math.PI+.5));a=new n;b=new n;for(var c=new n,d=new n,e=new t,f=new t,k=new t,E=0,w=0;E<h.length;E+=9,w+=6){a.set(h[E+0],h[E+1],h[E+2]);b.set(h[E+3],h[E+4],h[E+5]);c.set(h[E+6],h[E+7],h[E+8]);e.set(l[w+0],l[w+1]);f.set(l[w+2],l[w+3]);k.set(l[w+4],l[w+5]);d.copy(a).add(b).add(c).divideScalar(3);var z=Math.atan2(d.z,-d.x);g(e,w+0,a,z);
g(f,w+2,b,z);g(k,w+4,c,z)}for(a=0;a<l.length;a+=6)b=l[a+0],c=l[a+2],d=l[a+4],e=Math.min(b,c,d),.9<Math.max(b,c,d)&&.1>e&&(.2>b&&(l[a+0]+=1),.2>c&&(l[a+2]+=1),.2>d&&(l[a+4]+=1))})();this.setAttribute(&quot;position&quot;,new y(h,3));this.setAttribute(&quot;normal&quot;,new y(h.slice(),3));this.setAttribute(&quot;uv&quot;,new y(l,2));0===d?this.computeVertexNormals():this.normalizeNormals()}function Wd(a,b){N.call(this);this.type=&quot;TetrahedronGeometry&quot;;this.parameters={radius:a,detail:b};this.fromBufferGeometry(new Tc(a,b));this.mergeVertices()}
function Tc(a,b){Ga.call(this,[1,1,1,-1,-1,1,-1,1,-1,1,-1,-1],[2,1,0,0,3,2,1,3,0,2,3,1],a,b);this.type=&quot;TetrahedronBufferGeometry&quot;;this.parameters={radius:a,detail:b}}function Xd(a,b){N.call(this);this.type=&quot;OctahedronGeometry&quot;;this.parameters={radius:a,detail:b};this.fromBufferGeometry(new cc(a,b));this.mergeVertices()}function cc(a,b){Ga.call(this,[1,0,0,-1,0,0,0,1,0,0,-1,0,0,0,1,0,0,-1],[0,2,4,0,4,3,0,3,5,0,5,2,1,2,5,1,5,3,1,3,4,1,4,2],a,b);this.type=&quot;OctahedronBufferGeometry&quot;;this.parameters=
{radius:a,detail:b}}function Yd(a,b){N.call(this);this.type=&quot;IcosahedronGeometry&quot;;this.parameters={radius:a,detail:b};this.fromBufferGeometry(new Uc(a,b));this.mergeVertices()}function Uc(a,b){var c=(1+Math.sqrt(5))/2;Ga.call(this,[-1,c,0,1,c,0,-1,-c,0,1,-c,0,0,-1,c,0,1,c,0,-1,-c,0,1,-c,c,0,-1,c,0,1,-c,0,-1,-c,0,1],[0,11,5,0,5,1,0,1,7,0,7,10,0,10,11,1,5,9,5,11,4,11,10,2,10,7,6,7,1,8,3,9,4,3,4,2,3,2,6,3,6,8,3,8,9,4,9,5,2,4,11,6,2,10,8,6,7,9,8,1],a,b);this.type=&quot;IcosahedronBufferGeometry&quot;;this.parameters=
{radius:a,detail:b}}function Zd(a,b){N.call(this);this.type=&quot;DodecahedronGeometry&quot;;this.parameters={radius:a,detail:b};this.fromBufferGeometry(new Vc(a,b));this.mergeVertices()}function Vc(a,b){var c=(1+Math.sqrt(5))/2,d=1/c;Ga.call(this,[-1,-1,-1,-1,-1,1,-1,1,-1,-1,1,1,1,-1,-1,1,-1,1,1,1,-1,1,1,1,0,-d,-c,0,-d,c,0,d,-c,0,d,c,-d,-c,0,-d,c,0,d,-c,0,d,c,0,-c,0,-d,c,0,-d,-c,0,d,c,0,d],[3,11,7,3,7,15,3,15,13,7,19,17,7,17,6,7,6,15,17,4,8,17,8,10,17,10,6,8,0,16,8,16,2,8,2,10,0,12,1,0,1,18,0,18,16,6,10,2,
6,2,13,6,13,15,2,16,18,2,18,3,2,3,13,18,1,9,18,9,11,18,11,3,4,14,12,4,12,0,4,0,8,11,9,5,11,5,19,11,19,7,19,5,14,19,14,4,19,4,17,1,12,14,1,14,5,1,5,9],a,b);this.type=&quot;DodecahedronBufferGeometry&quot;;this.parameters={radius:a,detail:b}}function $d(a,b,c,d,e,f){N.call(this);this.type=&quot;TubeGeometry&quot;;this.parameters={path:a,tubularSegments:b,radius:c,radialSegments:d,closed:e};void 0!==f&&console.warn(&quot;THREE.TubeGeometry: taper has been removed.&quot;);a=new dc(a,b,c,d,e);this.tangents=a.tangents;this.normals=
a.normals;this.binormals=a.binormals;this.fromBufferGeometry(a);this.mergeVertices()}function dc(a,b,c,d,e){function f(e){u=a.getPointAt(e/b,u);var f=g.normals[e];e=g.binormals[e];for(x=0;x<=d;x++){var m=x/d*Math.PI*2,k=Math.sin(m);m=-Math.cos(m);l.x=m*f.x+k*e.x;l.y=m*f.y+k*e.y;l.z=m*f.z+k*e.z;l.normalize();q.push(l.x,l.y,l.z);h.x=u.x+c*l.x;h.y=u.y+c*l.y;h.z=u.z+c*l.z;r.push(h.x,h.y,h.z)}}C.call(this);this.type=&quot;TubeBufferGeometry&quot;;this.parameters={path:a,tubularSegments:b,radius:c,radialSegments:d,
closed:e};b=b||64;c=c||1;d=d||8;e=e||!1;var g=a.computeFrenetFrames(b,e);this.tangents=g.tangents;this.normals=g.normals;this.binormals=g.binormals;var h=new n,l=new n,m=new t,u=new n,k,x,r=[],q=[],v=[],E=[];for(k=0;k<b;k++)f(k);f(!1===e?b:0);for(k=0;k<=b;k++)for(x=0;x<=d;x++)m.x=k/b,m.y=x/d,v.push(m.x,m.y);(function(){for(x=1;x<=b;x++)for(k=1;k<=d;k++){var a=(d+1)*x+(k-1),c=(d+1)*x+k,e=(d+1)*(x-1)+k;E.push((d+1)*(x-1)+(k-1),a,e);E.push(a,c,e)}})();this.setIndex(E);this.setAttribute(&quot;position&quot;,new y(r,
3));this.setAttribute(&quot;normal&quot;,new y(q,3));this.setAttribute(&quot;uv&quot;,new y(v,2))}function ae(a,b,c,d,e,f,g){N.call(this);this.type=&quot;TorusKnotGeometry&quot;;this.parameters={radius:a,tube:b,tubularSegments:c,radialSegments:d,p:e,q:f};void 0!==g&&console.warn(&quot;THREE.TorusKnotGeometry: heightScale has been deprecated. Use .scale( x, y, z ) instead.&quot;);this.fromBufferGeometry(new Wc(a,b,c,d,e,f));this.mergeVertices()}function Wc(a,b,c,d,e,f){function g(a,b,c,d,e){var f=Math.sin(a);b=c/b*a;c=Math.cos(b);e.x=d*
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thetaStart:e,thetaLength:f};this.fromBufferGeometry(new $c(a,b,c,d,e,f));this.mergeVertices()}function $c(a,b,c,d,e,f){C.call(this);this.type=&quot;RingBufferGeometry&quot;;this.parameters={innerRadius:a,outerRadius:b,thetaSegments:c,phiSegments:d,thetaStart:e,thetaLength:f};a=a||.5;b=b||1;e=void 0!==e?e:0;f=void 0!==f?f:2*Math.PI;c=void 0!==c?Math.max(3,c):8;d=void 0!==d?Math.max(1,d):1;var g=[],h=[],l=[],m=[],k=a,p=(b-a)/d,x=new n,r=new t,q,v;for(q=0;q<=d;q++){for(v=0;v<=c;v++)a=e+v/c*f,x.x=k*Math.cos(a),
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function ad(a,b,c,d){C.call(this);this.type=&quot;LatheBufferGeometry&quot;;this.parameters={points:a,segments:b,phiStart:c,phiLength:d};b=Math.floor(b)||12;c=c||0;d=d||2*Math.PI;d=L.clamp(d,0,2*Math.PI);var e=[],f=[],g=[],h=1/b,l=new n,m=new t,k;for(k=0;k<=b;k++){var p=c+k*h*d;var x=Math.sin(p),r=Math.cos(p);for(p=0;p<=a.length-1;p++)l.x=a[p].x*x,l.y=a[p].y,l.z=a[p].x*r,f.push(l.x,l.y,l.z),m.x=k/b,m.y=p/(a.length-1),g.push(m.x,m.y)}for(k=0;k<b;k++)for(p=0;p<a.length-1;p++)c=p+k*a.length,h=c+a.length,l=c+a.length+
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2))}function ji(a,b){b.shapes=[];if(Array.isArray(a))for(var c=0,d=a.length;c<d;c++)b.shapes.push(a[c].uuid);else b.shapes.push(a.uuid);return b}function bd(a,b){C.call(this);this.type=&quot;EdgesGeometry&quot;;this.parameters={thresholdAngle:b};var c=[];b=Math.cos(L.DEG2RAD*(void 0!==b?b:1));var d=[0,0],e={},f=[&quot;a&quot;,&quot;b&quot;,&quot;c&quot;];if(a.isBufferGeometry){var g=new N;g.fromBufferGeometry(a)}else g=a.clone();g.mergeVertices();g.computeFaceNormals();a=g.vertices;g=g.faces;for(var h=0,l=g.length;h<l;h++)for(var m=g[h],
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heightSegments:e,openEnded:f,thetaStart:g,thetaLength:h};this.fromBufferGeometry(new tb(a,b,c,d,e,f,g,h));this.mergeVertices()}function tb(a,b,c,d,e,f,g,h){function l(c){var e,f=new t,l=new n,u=0,v=!0===c?a:b,z=!0===c?1:-1;var A=q;for(e=1;e<=d;e++)p.push(0,E*z,0),x.push(0,z,0),r.push(.5,.5),q++;var y=q;for(e=0;e<=d;e++){var C=e/d*h+g,D=Math.cos(C);C=Math.sin(C);l.x=v*C;l.y=E*z;l.z=v*D;p.push(l.x,l.y,l.z);x.push(0,z,0);f.x=.5*D+.5;f.y=.5*C*z+.5;r.push(f.x,f.y);q++}for(e=0;e<d;e++)f=A+e,l=y+e,!0===
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[],y=l/e,D=y*(b-a)+a;for(f=0;f<=d;f++){var H=f/d,F=H*h+g,G=Math.sin(F);F=Math.cos(F);t.x=D*G;t.y=-y*c+E;t.z=D*F;p.push(t.x,t.y,t.z);u.set(G,A,F).normalize();x.push(u.x,u.y,u.z);r.push(H,1-y);C.push(q++)}v.push(C)}for(f=0;f<d;f++)for(l=0;l<e;l++)u=v[l+1][f],t=v[l+1][f+1],A=v[l][f+1],k.push(v[l][f],u,A),k.push(u,t,A),B+=6;m.addGroup(w,B,0);w+=B})();!1===f&&(0<a&&l(!0),0<b&&l(!1));this.setIndex(k);this.setAttribute(&quot;position&quot;,new y(p,3));this.setAttribute(&quot;normal&quot;,new y(x,3));this.setAttribute(&quot;uv&quot;,
new y(r,2))}function ke(a,b,c,d,e,f,g){jc.call(this,0,a,b,c,d,e,f,g);this.type=&quot;ConeGeometry&quot;;this.parameters={radius:a,height:b,radialSegments:c,heightSegments:d,openEnded:e,thetaStart:f,thetaLength:g}}function le(a,b,c,d,e,f,g){tb.call(this,0,a,b,c,d,e,f,g);this.type=&quot;ConeBufferGeometry&quot;;this.parameters={radius:a,height:b,radialSegments:c,heightSegments:d,openEnded:e,thetaStart:f,thetaLength:g}}function me(a,b,c,d){N.call(this);this.type=&quot;CircleGeometry&quot;;this.parameters={radius:a,segments:b,thetaStart:c,
thetaLength:d};this.fromBufferGeometry(new cd(a,b,c,d));this.mergeVertices()}function cd(a,b,c,d){C.call(this);this.type=&quot;CircleBufferGeometry&quot;;this.parameters={radius:a,segments:b,thetaStart:c,thetaLength:d};a=a||1;b=void 0!==b?Math.max(3,b):8;c=void 0!==c?c:0;d=void 0!==d?d:2*Math.PI;var e=[],f=[],g=[],h=[],l,m=new n,k=new t;f.push(0,0,0);g.push(0,0,1);h.push(.5,.5);var p=0;for(l=3;p<=b;p++,l+=3){var x=c+p/b*d;m.x=a*Math.cos(x);m.y=a*Math.sin(x);f.push(m.x,m.y,m.z);g.push(0,0,1);k.x=(f[l]/a+1)/
2;k.y=(f[l+1]/a+1)/2;h.push(k.x,k.y)}for(l=1;l<=b;l++)e.push(l,l+1,0);this.setIndex(e);this.setAttribute(&quot;position&quot;,new y(f,3));this.setAttribute(&quot;normal&quot;,new y(g,3));this.setAttribute(&quot;uv&quot;,new y(h,2))}function kc(a){K.call(this);this.type=&quot;ShadowMaterial&quot;;this.color=new A(0);this.transparent=!0;this.setValues(a)}function ub(a){Ba.call(this,a);this.type=&quot;RawShaderMaterial&quot;}function gb(a){K.call(this);this.defines={STANDARD:&quot;&quot;};this.type=&quot;MeshStandardMaterial&quot;;this.color=new A(16777215);this.roughness=
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new ma(a,b);this.add(this.cone);this.update()}function ti(a){var b=[];a&&a.isBone&&b.push(a);for(var c=0;c<a.children.length;c++)b.push.apply(b,ti(a.children[c]));return b}function rc(a){for(var b=ti(a),c=new C,d=[],e=[],f=new A(0,0,1),g=new A(0,1,0),h=0;h<b.length;h++){var l=b[h];l.parent&&l.parent.isBone&&(d.push(0,0,0),d.push(0,0,0),e.push(f.r,f.g,f.b),e.push(g.r,g.g,g.b))}c.setAttribute(&quot;position&quot;,new y(d,3));c.setAttribute(&quot;color&quot;,new y(e,3));d=new la({vertexColors:!0,depthTest:!1,depthWrite:!1,
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a.rotateY(.5*Math.PI);this.material=new Oa({wireframe:!0,fog:!1,toneMapped:!1});void 0===this.color&&(this.material.vertexColors=!0);b=a.getAttribute(&quot;position&quot;);b=new Float32Array(3*b.count);a.setAttribute(&quot;color&quot;,new M(b,3));this.add(new S(a,this.material));this.update()}function wf(a,b,c,d){a=a||10;b=b||10;c=new A(void 0!==c?c:4473924);d=new A(void 0!==d?d:8947848);var e=b/2,f=a/b,g=a/2;a=[];for(var h=[],l=0,m=0,k=-g;l<=b;l++,k+=f){a.push(-g,0,k,g,0,k);a.push(k,0,-g,k,0,g);var p=l===e?c:d;p.toArray(h,
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void 0===b&&(b=1);a=new C;a.setAttribute(&quot;position&quot;,new y([-b,b,0,b,b,0,b,-b,0,-b,-b,0,-b,b,0],3));b=new la({fog:!1,toneMapped:!1});this.lightPlane=new Ka(a,b);this.add(this.lightPlane);a=new C;a.setAttribute(&quot;position&quot;,new y([0,0,0,0,0,1],3));this.targetLine=new Ka(a,b);this.add(this.targetLine);this.update()}function se(a){function b(a,b,d){c(a,d);c(b,d)}function c(a,b){f.push(0,0,0);g.push(b.r,b.g,b.b);void 0===h[a]&&(h[a]=[]);h[a].push(f.length/3-1)}var d=new C,e=new la({color:16777215,vertexColors:!0,
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new y(f,3));d.setAttribute(&quot;color&quot;,new y(g,3));ma.call(this,d,e);this.camera=a;this.camera.updateProjectionMatrix&&this.camera.updateProjectionMatrix();this.matrix=a.matrixWorld;this.matrixAutoUpdate=!1;this.pointMap=h;this.update()}function na(a,b,c,d,e,f,g){yf.set(e,f,g).unproject(d);a=b[a];if(void 0!==a)for(c=c.getAttribute(&quot;position&quot;),b=0,d=a.length;b<d;b++)c.setXYZ(a[b],yf.x,yf.y,yf.z)}function wb(a,b){this.object=a;void 0===b&&(b=16776960);a=new Uint16Array([0,1,1,2,2,3,3,0,4,5,5,6,6,7,7,4,
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this.geometry.computeBoundingSphere()}function ue(a,b,c){this.type=&quot;PlaneHelper&quot;;this.plane=a;this.size=void 0===b?1:b;a=void 0!==c?c:16776960;b=new C;b.setAttribute(&quot;position&quot;,new y([1,-1,1,-1,1,1,-1,-1,1,1,1,1,-1,1,1,-1,-1,1,1,-1,1,1,1,1,0,0,1,0,0,0],3));b.computeBoundingSphere();Ka.call(this,b,new la({color:a,toneMapped:!1}));b=new C;b.setAttribute(&quot;position&quot;,new y([1,1,1,-1,1,1,-1,-1,1,1,1,1,-1,-1,1,1,-1,1],3));b.computeBoundingSphere();this.add(new S(b,new Oa({color:a,opacity:.2,transparent:!0,
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depthBuffer:!1,stencilBuffer:!1},c=vi(b);c.depthBuffer=a?!1:!0;Bf=vi(b);return c}function wi(a){Bf.dispose();T.setRenderTarget(Vg);a.scissorTest=!1;a.setSize(a.width,a.height)}function Ug(a){var b=new ob;b.add(new S(we[0],a));T.compile(b,Wg)}function vi(a){a=new Ha(3*kb,3*kb,a);a.texture.mapping=306;a.texture.name=&quot;PMREM.cubeUv&quot;;a.scissorTest=!0;return a}function Xg(a,b,c,d,e){a.viewport.set(b,c,d,e);a.scissor.set(b,c,d,e)}function xi(a){var b=T.autoClear;T.autoClear=!1;for(var c=1;c<yi;c++)zi(a,
c-1,c,Math.sqrt(Cf[c]*Cf[c]-Cf[c-1]*Cf[c-1]),Ai[(c-1)%Ai.length]);T.autoClear=b}function zi(a,b,c,d,e){Bi(a,Bf,b,c,d,&quot;latitudinal&quot;,e);Bi(Bf,a,c,c,d,&quot;longitudinal&quot;,e)}function Bi(a,b,c,d,e,f,g){&quot;latitudinal&quot;!==f&&&quot;longitudinal&quot;!==f&&console.error(&quot;blur direction must be either latitudinal or longitudinal!&quot;);var h=new ob;h.add(new S(we[d],Af));var l=Af.uniforms,m=Ci[c]-1;m=isFinite(e)?Math.PI/(2*m):2*Math.PI/39;var k=e/m,p=isFinite(e)?1+Math.floor(3*k):20;20<p&&console.warn(&quot;sigmaRadians, &quot;+e+&quot;, is too large and will clip, as it requested &quot;+
p+&quot; samples when the maximum is set to 20&quot;);e=[];for(var n=0,r=0;20>r;++r){var q=r/k;q=Math.exp(-q*q/2);e.push(q);0==r?n+=q:r<p&&(n+=2*q)}for(r=0;r<e.length;r++)e[r]/=n;l.envMap.value=a.texture;l.samples.value=p;l.weights.value=e;l.latitudinal.value=&quot;latitudinal&quot;===f;g&&(l.poleAxis.value=g);l.dTheta.value=m;l.mipInt.value=8-c;l.inputEncoding.value=lb[a.texture.encoding];l.outputEncoding.value=lb[a.texture.encoding];a=Ci[d];q=3*Math.max(0,kb-2*a);Xg(b,q,(0===d?0:2*kb)+2*a*(4<d?d-8+4:0),3*a,2*a);T.setRenderTarget(b);
T.render(h,Wg)}function Di(){var a=new t(1,1);a=new ub({uniforms:{envMap:{value:null},texelSize:{value:a},inputEncoding:{value:lb[3E3]},outputEncoding:{value:lb[3E3]}},vertexShader:Yg(),fragmentShader:&quot;\nprecision mediump float;\nprecision mediump int;\nvarying vec3 vOutputDirection;\nuniform sampler2D envMap;\nuniform vec2 texelSize;\n\n&quot;+Zg()+&quot;\n\n#define RECIPROCAL_PI 0.31830988618\n#define RECIPROCAL_PI2 0.15915494\n\nvoid main() {\n\tgl_FragColor = vec4(0.0);\n\tvec3 outputDirection = normalize(vOutputDirection);\n\tvec2 uv;\n\tuv.y = asin(clamp(outputDirection.y, -1.0, 1.0)) * RECIPROCAL_PI + 0.5;\n\tuv.x = atan(outputDirection.z, outputDirection.x) * RECIPROCAL_PI2 + 0.5;\n\tvec2 f = fract(uv / texelSize - 0.5);\n\tuv -= f * texelSize;\n\tvec3 tl = envMapTexelToLinear(texture2D(envMap, uv)).rgb;\n\tuv.x += texelSize.x;\n\tvec3 tr = envMapTexelToLinear(texture2D(envMap, uv)).rgb;\n\tuv.y += texelSize.y;\n\tvec3 br = envMapTexelToLinear(texture2D(envMap, uv)).rgb;\n\tuv.x -= texelSize.x;\n\tvec3 bl = envMapTexelToLinear(texture2D(envMap, uv)).rgb;\n\tvec3 tm = mix(tl, tr, f.x);\n\tvec3 bm = mix(bl, br, f.x);\n\tgl_FragColor.rgb = mix(tm, bm, f.y);\n\tgl_FragColor = linearToOutputTexel(gl_FragColor);\n}\n\t\t&quot;,
blending:0,depthTest:!1,depthWrite:!1});a.type=&quot;EquirectangularToCubeUV&quot;;return a}function Ei(){var a=new ub({uniforms:{envMap:{value:null},inputEncoding:{value:lb[3E3]},outputEncoding:{value:lb[3E3]}},vertexShader:Yg(),fragmentShader:&quot;\nprecision mediump float;\nprecision mediump int;\nvarying vec3 vOutputDirection;\nuniform samplerCube envMap;\n\n&quot;+Zg()+&quot;\n\nvoid main() {\n\tgl_FragColor = vec4(0.0);\n\tgl_FragColor.rgb = envMapTexelToLinear(textureCube(envMap, vec3( - vOutputDirection.x, vOutputDirection.yz ))).rgb;\n\tgl_FragColor = linearToOutputTexel(gl_FragColor);\n}\n\t\t&quot;,
blending:0,depthTest:!1,depthWrite:!1});a.type=&quot;CubemapToCubeUV&quot;;return a}function Yg(){return&quot;\nprecision mediump float;\nprecision mediump int;\nattribute vec3 position;\nattribute vec2 uv;\nattribute float faceIndex;\nvarying vec3 vOutputDirection;\nvec3 getDirection(vec2 uv, float face) {\n\tuv = 2.0 * uv - 1.0;\n\tvec3 direction = vec3(uv, 1.0);\n\tif (face == 0.0) {\n\t\tdirection = direction.zyx;\n\t\tdirection.z *= -1.0;\n\t} else if (face == 1.0) {\n\t\tdirection = direction.xzy;\n\t\tdirection.z *= -1.0;\n\t} else if (face == 3.0) {\n\t\tdirection = direction.zyx;\n\t\tdirection.x *= -1.0;\n\t} else if (face == 4.0) {\n\t\tdirection = direction.xzy;\n\t\tdirection.y *= -1.0;\n\t} else if (face == 5.0) {\n\t\tdirection.xz *= -1.0;\n\t}\n\treturn direction;\n}\nvoid main() {\n\tvOutputDirection = getDirection(uv, faceIndex);\n\tgl_Position = vec4( position, 1.0 );\n}\n\t&quot;}
function Zg(){return&quot;\nuniform int inputEncoding;\nuniform int outputEncoding;\n\n#include <encodings_pars_fragment>\n\nvec4 inputTexelToLinear(vec4 value){\n\tif(inputEncoding == 0){\n\t\treturn value;\n\t}else if(inputEncoding == 1){\n\t\treturn sRGBToLinear(value);\n\t}else if(inputEncoding == 2){\n\t\treturn RGBEToLinear(value);\n\t}else if(inputEncoding == 3){\n\t\treturn RGBMToLinear(value, 7.0);\n\t}else if(inputEncoding == 4){\n\t\treturn RGBMToLinear(value, 16.0);\n\t}else if(inputEncoding == 5){\n\t\treturn RGBDToLinear(value, 256.0);\n\t}else{\n\t\treturn GammaToLinear(value, 2.2);\n\t}\n}\n\nvec4 linearToOutputTexel(vec4 value){\n\tif(outputEncoding == 0){\n\t\treturn value;\n\t}else if(outputEncoding == 1){\n\t\treturn LinearTosRGB(value);\n\t}else if(outputEncoding == 2){\n\t\treturn LinearToRGBE(value);\n\t}else if(outputEncoding == 3){\n\t\treturn LinearToRGBM(value, 7.0);\n\t}else if(outputEncoding == 4){\n\t\treturn LinearToRGBM(value, 16.0);\n\t}else if(outputEncoding == 5){\n\t\treturn LinearToRGBD(value, 256.0);\n\t}else{\n\t\treturn LinearToGamma(value, 2.2);\n\t}\n}\n\nvec4 envMapTexelToLinear(vec4 color) {\n\treturn inputTexelToLinear(color);\n}\n\t&quot;}
function Fi(a){console.warn(&quot;THREE.ClosedSplineCurve3 has been deprecated. Use THREE.CatmullRomCurve3 instead.&quot;);pa.call(this,a);this.type=&quot;catmullrom&quot;;this.closed=!0}function Gi(a){console.warn(&quot;THREE.SplineCurve3 has been deprecated. Use THREE.CatmullRomCurve3 instead.&quot;);pa.call(this,a);this.type=&quot;catmullrom&quot;}function $g(a){console.warn(&quot;THREE.Spline has been removed. Use THREE.CatmullRomCurve3 instead.&quot;);pa.call(this,a);this.type=&quot;catmullrom&quot;}void 0===Number.EPSILON&&(Number.EPSILON=Math.pow(2,
-52));void 0===Number.isInteger&&(Number.isInteger=function(a){return&quot;number&quot;===typeof a&&isFinite(a)&&Math.floor(a)===a});void 0===Math.sign&&(Math.sign=function(a){return 0>a?-1:0<a?1:+a});!1===&quot;name&quot;in Function.prototype&&Object.defineProperty(Function.prototype,&quot;name&quot;,{get:function(){return this.toString().match(/^\s*function\s*([^\(\s]*)/)[1]}});void 0===Object.assign&&(Object.assign=function(a){if(void 0===a||null===a)throw new TypeError(&quot;Cannot convert undefined or null to object&quot;);for(var b=
Object(a),c=1;c<arguments.length;c++){var d=arguments[c];if(void 0!==d&&null!==d)for(var e in d)Object.prototype.hasOwnProperty.call(d,e)&&(b[e]=d[e])}return b});Object.assign(Ea.prototype,{addEventListener:function(a,b){void 0===this._listeners&&(this._listeners={});var c=this._listeners;void 0===c[a]&&(c[a]=[]);-1===c[a].indexOf(b)&&c[a].push(b)},hasEventListener:function(a,b){if(void 0===this._listeners)return!1;var c=this._listeners;return void 0!==c[a]&&-1!==c[a].indexOf(b)},removeEventListener:function(a,
b){void 0!==this._listeners&&(a=this._listeners[a],void 0!==a&&(b=a.indexOf(b),-1!==b&&a.splice(b,1)))},dispatchEvent:function(a){if(void 0!==this._listeners){var b=this._listeners[a.type];if(void 0!==b){a.target=this;b=b.slice(0);for(var c=0,d=b.length;c<d;c++)b[c].call(this,a)}}}});for(var ta=[],xe=0;256>xe;xe++)ta[xe]=(16>xe?&quot;0&quot;:&quot;&quot;)+xe.toString(16);var L={DEG2RAD:Math.PI/180,RAD2DEG:180/Math.PI,generateUUID:function(){var a=4294967295*Math.random()|0,b=4294967295*Math.random()|0,c=4294967295*Math.random()|
0,d=4294967295*Math.random()|0;return(ta[a&255]+ta[a>>8&255]+ta[a>>16&255]+ta[a>>24&255]+&quot;-&quot;+ta[b&255]+ta[b>>8&255]+&quot;-&quot;+ta[b>>16&15|64]+ta[b>>24&255]+&quot;-&quot;+ta[c&63|128]+ta[c>>8&255]+&quot;-&quot;+ta[c>>16&255]+ta[c>>24&255]+ta[d&255]+ta[d>>8&255]+ta[d>>16&255]+ta[d>>24&255]).toUpperCase()},clamp:function(a,b,c){return Math.max(b,Math.min(c,a))},euclideanModulo:function(a,b){return(a%b+b)%b},mapLinear:function(a,b,c,d,e){return d+(a-b)*(e-d)/(c-b)},lerp:function(a,b,c){return(1-c)*a+c*b},smoothstep:function(a,
b,c){if(a<=b)return 0;if(a>=c)return 1;a=(a-b)/(c-b);return a*a*(3-2*a)},smootherstep:function(a,b,c){if(a<=b)return 0;if(a>=c)return 1;a=(a-b)/(c-b);return a*a*a*(a*(6*a-15)+10)},randInt:function(a,b){return a+Math.floor(Math.random()*(b-a+1))},randFloat:function(a,b){return a+Math.random()*(b-a)},randFloatSpread:function(a){return a*(.5-Math.random())},degToRad:function(a){return a*L.DEG2RAD},radToDeg:function(a){return a*L.RAD2DEG},isPowerOfTwo:function(a){return 0===(a&a-1)&&0!==a},ceilPowerOfTwo:function(a){return Math.pow(2,
Math.ceil(Math.log(a)/Math.LN2))},floorPowerOfTwo:function(a){return Math.pow(2,Math.floor(Math.log(a)/Math.LN2))},setQuaternionFromProperEuler:function(a,b,c,d,e){var f=Math.cos,g=Math.sin,h=f(c/2);c=g(c/2);var l=f((b+d)/2),m=g((b+d)/2),k=f((b-d)/2),p=g((b-d)/2);f=f((d-b)/2);b=g((d-b)/2);&quot;XYX&quot;===e?a.set(h*m,c*k,c*p,h*l):&quot;YZY&quot;===e?a.set(c*p,h*m,c*k,h*l):&quot;ZXZ&quot;===e?a.set(c*k,c*p,h*m,h*l):&quot;XZX&quot;===e?a.set(h*m,c*b,c*f,h*l):&quot;YXY&quot;===e?a.set(c*f,h*m,c*b,h*l):&quot;ZYZ&quot;===e?a.set(c*b,c*f,h*m,h*l):console.warn(&quot;THREE.MathUtils: .setQuaternionFromProperEuler() encountered an unknown order.&quot;)}};
Object.defineProperties(t.prototype,{width:{get:function(){return this.x},set:function(a){this.x=a}},height:{get:function(){return this.y},set:function(a){this.y=a}}});Object.assign(t.prototype,{isVector2:!0,set:function(a,b){this.x=a;this.y=b;return this},setScalar:function(a){this.y=this.x=a;return this},setX:function(a){this.x=a;return this},setY:function(a){this.y=a;return this},setComponent:function(a,b){switch(a){case 0:this.x=b;break;case 1:this.y=b;break;default:throw Error(&quot;index is out of range: &quot;+
a);}return this},getComponent:function(a){switch(a){case 0:return this.x;case 1:return this.y;default:throw Error(&quot;index is out of range: &quot;+a);}},clone:function(){return new this.constructor(this.x,this.y)},copy:function(a){this.x=a.x;this.y=a.y;return this},add:function(a,b){if(void 0!==b)return console.warn(&quot;THREE.Vector2: .add() now only accepts one argument. Use .addVectors( a, b ) instead.&quot;),this.addVectors(a,b);this.x+=a.x;this.y+=a.y;return this},addScalar:function(a){this.x+=a;this.y+=a;return this},
addVectors:function(a,b){this.x=a.x+b.x;this.y=a.y+b.y;return this},addScaledVector:function(a,b){this.x+=a.x*b;this.y+=a.y*b;return this},sub:function(a,b){if(void 0!==b)return console.warn(&quot;THREE.Vector2: .sub() now only accepts one argument. Use .subVectors( a, b ) instead.&quot;),this.subVectors(a,b);this.x-=a.x;this.y-=a.y;return this},subScalar:function(a){this.x-=a;this.y-=a;return this},subVectors:function(a,b){this.x=a.x-b.x;this.y=a.y-b.y;return this},multiply:function(a){this.x*=a.x;this.y*=
a.y;return this},multiplyScalar:function(a){this.x*=a;this.y*=a;return this},divide:function(a){this.x/=a.x;this.y/=a.y;return this},divideScalar:function(a){return this.multiplyScalar(1/a)},applyMatrix3:function(a){var b=this.x,c=this.y;a=a.elements;this.x=a[0]*b+a[3]*c+a[6];this.y=a[1]*b+a[4]*c+a[7];return this},min:function(a){this.x=Math.min(this.x,a.x);this.y=Math.min(this.y,a.y);return this},max:function(a){this.x=Math.max(this.x,a.x);this.y=Math.max(this.y,a.y);return this},clamp:function(a,
b){this.x=Math.max(a.x,Math.min(b.x,this.x));this.y=Math.max(a.y,Math.min(b.y,this.y));return this},clampScalar:function(a,b){this.x=Math.max(a,Math.min(b,this.x));this.y=Math.max(a,Math.min(b,this.y));return this},clampLength:function(a,b){var c=this.length();return this.divideScalar(c||1).multiplyScalar(Math.max(a,Math.min(b,c)))},floor:function(){this.x=Math.floor(this.x);this.y=Math.floor(this.y);return this},ceil:function(){this.x=Math.ceil(this.x);this.y=Math.ceil(this.y);return this},round:function(){this.x=
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lerpVectors:function(a,b,c){return this.subVectors(b,a).multiplyScalar(c).add(a)},equals:function(a){return a.x===this.x&&a.y===this.y},fromArray:function(a,b){void 0===b&&(b=0);this.x=a[b];this.y=a[b+1];return this},toArray:function(a,b){void 0===a&&(a=[]);void 0===b&&(b=0);a[b]=this.x;a[b+1]=this.y;return a},fromBufferAttribute:function(a,b,c){void 0!==c&&console.warn(&quot;THREE.Vector2: offset has been removed from .fromBufferAttribute().&quot;);this.x=a.getX(b);this.y=a.getY(b);return this},rotateAround:function(a,
b){var c=Math.cos(b);b=Math.sin(b);var d=this.x-a.x,e=this.y-a.y;this.x=d*c-e*b+a.x;this.y=d*b+e*c+a.y;return this}});Object.assign(wa.prototype,{isMatrix3:!0,set:function(a,b,c,d,e,f,g,h,l){var m=this.elements;m[0]=a;m[1]=d;m[2]=g;m[3]=b;m[4]=e;m[5]=h;m[6]=c;m[7]=f;m[8]=l;return this},identity:function(){this.set(1,0,0,0,1,0,0,0,1);return this},clone:function(){return(new this.constructor).fromArray(this.elements)},copy:function(a){var b=this.elements;a=a.elements;b[0]=a[0];b[1]=a[1];b[2]=a[2];b[3]=
a[3];b[4]=a[4];b[5]=a[5];b[6]=a[6];b[7]=a[7];b[8]=a[8];return this},extractBasis:function(a,b,c){a.setFromMatrix3Column(this,0);b.setFromMatrix3Column(this,1);c.setFromMatrix3Column(this,2);return this},setFromMatrix4:function(a){a=a.elements;this.set(a[0],a[4],a[8],a[1],a[5],a[9],a[2],a[6],a[10]);return this},multiply:function(a){return this.multiplyMatrices(this,a)},premultiply:function(a){return this.multiplyMatrices(a,this)},multiplyMatrices:function(a,b){var c=a.elements,d=b.elements;b=this.elements;
a=c[0];var e=c[3],f=c[6],g=c[1],h=c[4],l=c[7],m=c[2],k=c[5];c=c[8];var p=d[0],n=d[3],r=d[6],q=d[1],v=d[4],E=d[7],w=d[2],t=d[5];d=d[8];b[0]=a*p+e*q+f*w;b[3]=a*n+e*v+f*t;b[6]=a*r+e*E+f*d;b[1]=g*p+h*q+l*w;b[4]=g*n+h*v+l*t;b[7]=g*r+h*E+l*d;b[2]=m*p+k*q+c*w;b[5]=m*n+k*v+c*t;b[8]=m*r+k*E+c*d;return this},multiplyScalar:function(a){var b=this.elements;b[0]*=a;b[3]*=a;b[6]*=a;b[1]*=a;b[4]*=a;b[7]*=a;b[2]*=a;b[5]*=a;b[8]*=a;return this},determinant:function(){var a=this.elements,b=a[0],c=a[1],d=a[2],e=a[3],
f=a[4],g=a[5],h=a[6],l=a[7];a=a[8];return b*f*a-b*g*l-c*e*a+c*g*h+d*e*l-d*f*h},getInverse:function(a,b){void 0!==b&&console.warn(&quot;THREE.Matrix3: .getInverse() can no longer be configured to throw on degenerate.&quot;);var c=a.elements;a=this.elements;b=c[0];var d=c[1],e=c[2],f=c[3],g=c[4],h=c[5],l=c[6],m=c[7];c=c[8];var k=c*g-h*m,p=h*l-c*f,n=m*f-g*l,r=b*k+d*p+e*n;if(0===r)return this.set(0,0,0,0,0,0,0,0,0);r=1/r;a[0]=k*r;a[1]=(e*m-c*d)*r;a[2]=(h*d-e*g)*r;a[3]=p*r;a[4]=(c*b-e*l)*r;a[5]=(e*f-h*b)*r;a[6]=
n*r;a[7]=(d*l-m*b)*r;a[8]=(g*b-d*f)*r;return this},transpose:function(){var a=this.elements;var b=a[1];a[1]=a[3];a[3]=b;b=a[2];a[2]=a[6];a[6]=b;b=a[5];a[5]=a[7];a[7]=b;return this},getNormalMatrix:function(a){return this.setFromMatrix4(a).getInverse(this).transpose()},transposeIntoArray:function(a){var b=this.elements;a[0]=b[0];a[1]=b[3];a[2]=b[6];a[3]=b[1];a[4]=b[4];a[5]=b[7];a[6]=b[2];a[7]=b[5];a[8]=b[8];return this},setUvTransform:function(a,b,c,d,e,f,g){var h=Math.cos(e);e=Math.sin(e);this.set(c*
h,c*e,-c*(h*f+e*g)+f+a,-d*e,d*h,-d*(-e*f+h*g)+g+b,0,0,1)},scale:function(a,b){var c=this.elements;c[0]*=a;c[3]*=a;c[6]*=a;c[1]*=b;c[4]*=b;c[7]*=b;return this},rotate:function(a){var b=Math.cos(a);a=Math.sin(a);var c=this.elements,d=c[0],e=c[3],f=c[6],g=c[1],h=c[4],l=c[7];c[0]=b*d+a*g;c[3]=b*e+a*h;c[6]=b*f+a*l;c[1]=-a*d+b*g;c[4]=-a*e+b*h;c[7]=-a*f+b*l;return this},translate:function(a,b){var c=this.elements;c[0]+=a*c[2];c[3]+=a*c[5];c[6]+=a*c[8];c[1]+=b*c[2];c[4]+=b*c[5];c[7]+=b*c[8];return this},
equals:function(a){var b=this.elements;a=a.elements;for(var c=0;9>c;c++)if(b[c]!==a[c])return!1;return!0},fromArray:function(a,b){void 0===b&&(b=0);for(var c=0;9>c;c++)this.elements[c]=a[c+b];return this},toArray:function(a,b){void 0===a&&(a=[]);void 0===b&&(b=0);var c=this.elements;a[b]=c[0];a[b+1]=c[1];a[b+2]=c[2];a[b+3]=c[3];a[b+4]=c[4];a[b+5]=c[5];a[b+6]=c[6];a[b+7]=c[7];a[b+8]=c[8];return a}});var nd,Lb={getDataURL:function(a){if(&quot;undefined&quot;==typeof HTMLCanvasElement)return a.src;if(!(a instanceof
HTMLCanvasElement)){void 0===nd&&(nd=document.createElementNS(&quot;http://www.w3.org/1999/xhtml&quot;,&quot;canvas&quot;));nd.width=a.width;nd.height=a.height;var b=nd.getContext(&quot;2d&quot;);a instanceof ImageData?b.putImageData(a,0,0):b.drawImage(a,0,0,a.width,a.height);a=nd}return 2048<a.width||2048<a.height?a.toDataURL(&quot;image/jpeg&quot;,.6):a.toDataURL(&quot;image/png&quot;)}},pj=0;V.DEFAULT_IMAGE=void 0;V.DEFAULT_MAPPING=300;V.prototype=Object.assign(Object.create(Ea.prototype),{constructor:V,isTexture:!0,updateMatrix:function(){this.matrix.setUvTransform(this.offset.x,
this.offset.y,this.repeat.x,this.repeat.y,this.rotation,this.center.x,this.center.y)},clone:function(){return(new this.constructor).copy(this)},copy:function(a){this.name=a.name;this.image=a.image;this.mipmaps=a.mipmaps.slice(0);this.mapping=a.mapping;this.wrapS=a.wrapS;this.wrapT=a.wrapT;this.magFilter=a.magFilter;this.minFilter=a.minFilter;this.anisotropy=a.anisotropy;this.format=a.format;this.internalFormat=a.internalFormat;this.type=a.type;this.offset.copy(a.offset);this.repeat.copy(a.repeat);
this.center.copy(a.center);this.rotation=a.rotation;this.matrixAutoUpdate=a.matrixAutoUpdate;this.matrix.copy(a.matrix);this.generateMipmaps=a.generateMipmaps;this.premultiplyAlpha=a.premultiplyAlpha;this.flipY=a.flipY;this.unpackAlignment=a.unpackAlignment;this.encoding=a.encoding;return this},toJSON:function(a){var b=void 0===a||&quot;string&quot;===typeof a;if(!b&&void 0!==a.textures[this.uuid])return a.textures[this.uuid];var c={metadata:{version:4.5,type:&quot;Texture&quot;,generator:&quot;Texture.toJSON&quot;},uuid:this.uuid,
name:this.name,mapping:this.mapping,repeat:[this.repeat.x,this.repeat.y],offset:[this.offset.x,this.offset.y],center:[this.center.x,this.center.y],rotation:this.rotation,wrap:[this.wrapS,this.wrapT],format:this.format,type:this.type,encoding:this.encoding,minFilter:this.minFilter,magFilter:this.magFilter,anisotropy:this.anisotropy,flipY:this.flipY,premultiplyAlpha:this.premultiplyAlpha,unpackAlignment:this.unpackAlignment};if(void 0!==this.image){var d=this.image;void 0===d.uuid&&(d.uuid=L.generateUUID());
if(!b&&void 0===a.images[d.uuid]){if(Array.isArray(d)){var e=[];for(var f=0,g=d.length;f<g;f++)e.push(Lb.getDataURL(d[f]))}else e=Lb.getDataURL(d);a.images[d.uuid]={uuid:d.uuid,url:e}}c.image=d.uuid}b||(a.textures[this.uuid]=c);return c},dispose:function(){this.dispatchEvent({type:&quot;dispose&quot;})},transformUv:function(a){if(300!==this.mapping)return a;a.applyMatrix3(this.matrix);if(0>a.x||1<a.x)switch(this.wrapS){case 1E3:a.x-=Math.floor(a.x);break;case 1001:a.x=0>a.x?0:1;break;case 1002:a.x=1===Math.abs(Math.floor(a.x)%
2)?Math.ceil(a.x)-a.x:a.x-Math.floor(a.x)}if(0>a.y||1<a.y)switch(this.wrapT){case 1E3:a.y-=Math.floor(a.y);break;case 1001:a.y=0>a.y?0:1;break;case 1002:a.y=1===Math.abs(Math.floor(a.y)%2)?Math.ceil(a.y)-a.y:a.y-Math.floor(a.y)}this.flipY&&(a.y=1-a.y);return a}});Object.defineProperty(V.prototype,&quot;needsUpdate&quot;,{set:function(a){!0===a&&this.version++}});Object.defineProperties(ka.prototype,{width:{get:function(){return this.z},set:function(a){this.z=a}},height:{get:function(){return this.w},set:function(a){this.w=
a}}});Object.assign(ka.prototype,{isVector4:!0,set:function(a,b,c,d){this.x=a;this.y=b;this.z=c;this.w=d;return this},setScalar:function(a){this.w=this.z=this.y=this.x=a;return this},setX:function(a){this.x=a;return this},setY:function(a){this.y=a;return this},setZ:function(a){this.z=a;return this},setW:function(a){this.w=a;return this},setComponent:function(a,b){switch(a){case 0:this.x=b;break;case 1:this.y=b;break;case 2:this.z=b;break;case 3:this.w=b;break;default:throw Error(&quot;index is out of range: &quot;+
a);}return this},getComponent:function(a){switch(a){case 0:return this.x;case 1:return this.y;case 2:return this.z;case 3:return this.w;default:throw Error(&quot;index is out of range: &quot;+a);}},clone:function(){return new this.constructor(this.x,this.y,this.z,this.w)},copy:function(a){this.x=a.x;this.y=a.y;this.z=a.z;this.w=void 0!==a.w?a.w:1;return this},add:function(a,b){if(void 0!==b)return console.warn(&quot;THREE.Vector4: .add() now only accepts one argument. Use .addVectors( a, b ) instead.&quot;),this.addVectors(a,
b);this.x+=a.x;this.y+=a.y;this.z+=a.z;this.w+=a.w;return this},addScalar:function(a){this.x+=a;this.y+=a;this.z+=a;this.w+=a;return this},addVectors:function(a,b){this.x=a.x+b.x;this.y=a.y+b.y;this.z=a.z+b.z;this.w=a.w+b.w;return this},addScaledVector:function(a,b){this.x+=a.x*b;this.y+=a.y*b;this.z+=a.z*b;this.w+=a.w*b;return this},sub:function(a,b){if(void 0!==b)return console.warn(&quot;THREE.Vector4: .sub() now only accepts one argument. Use .subVectors( a, b ) instead.&quot;),this.subVectors(a,b);this.x-=
a.x;this.y-=a.y;this.z-=a.z;this.w-=a.w;return this},subScalar:function(a){this.x-=a;this.y-=a;this.z-=a;this.w-=a;return this},subVectors:function(a,b){this.x=a.x-b.x;this.y=a.y-b.y;this.z=a.z-b.z;this.w=a.w-b.w;return this},multiplyScalar:function(a){this.x*=a;this.y*=a;this.z*=a;this.w*=a;return this},applyMatrix4:function(a){var b=this.x,c=this.y,d=this.z,e=this.w;a=a.elements;this.x=a[0]*b+a[4]*c+a[8]*d+a[12]*e;this.y=a[1]*b+a[5]*c+a[9]*d+a[13]*e;this.z=a[2]*b+a[6]*c+a[10]*d+a[14]*e;this.w=a[3]*
b+a[7]*c+a[11]*d+a[15]*e;return this},divideScalar:function(a){return this.multiplyScalar(1/a)},setAxisAngleFromQuaternion:function(a){this.w=2*Math.acos(a.w);var b=Math.sqrt(1-a.w*a.w);1E-4>b?(this.x=1,this.z=this.y=0):(this.x=a.x/b,this.y=a.y/b,this.z=a.z/b);return this},setAxisAngleFromRotationMatrix:function(a){a=a.elements;var b=a[0];var c=a[4];var d=a[8],e=a[1],f=a[5],g=a[9];var h=a[2];var l=a[6];var m=a[10];if(.01>Math.abs(c-e)&&.01>Math.abs(d-h)&&.01>Math.abs(g-l)){if(.1>Math.abs(c+e)&&.1>
Math.abs(d+h)&&.1>Math.abs(g+l)&&.1>Math.abs(b+f+m-3))return this.set(1,0,0,0),this;a=Math.PI;b=(b+1)/2;f=(f+1)/2;m=(m+1)/2;c=(c+e)/4;d=(d+h)/4;g=(g+l)/4;b>f&&b>m?.01>b?(l=0,c=h=.707106781):(l=Math.sqrt(b),h=c/l,c=d/l):f>m?.01>f?(l=.707106781,h=0,c=.707106781):(h=Math.sqrt(f),l=c/h,c=g/h):.01>m?(h=l=.707106781,c=0):(c=Math.sqrt(m),l=d/c,h=g/c);this.set(l,h,c,a);return this}a=Math.sqrt((l-g)*(l-g)+(d-h)*(d-h)+(e-c)*(e-c));.001>Math.abs(a)&&(a=1);this.x=(l-g)/a;this.y=(d-h)/a;this.z=(e-c)/a;this.w=
Math.acos((b+f+m-1)/2);return this},min:function(a){this.x=Math.min(this.x,a.x);this.y=Math.min(this.y,a.y);this.z=Math.min(this.z,a.z);this.w=Math.min(this.w,a.w);return this},max:function(a){this.x=Math.max(this.x,a.x);this.y=Math.max(this.y,a.y);this.z=Math.max(this.z,a.z);this.w=Math.max(this.w,a.w);return this},clamp:function(a,b){this.x=Math.max(a.x,Math.min(b.x,this.x));this.y=Math.max(a.y,Math.min(b.y,this.y));this.z=Math.max(a.z,Math.min(b.z,this.z));this.w=Math.max(a.w,Math.min(b.w,this.w));
return this},clampScalar:function(a,b){this.x=Math.max(a,Math.min(b,this.x));this.y=Math.max(a,Math.min(b,this.y));this.z=Math.max(a,Math.min(b,this.z));this.w=Math.max(a,Math.min(b,this.w));return this},clampLength:function(a,b){var c=this.length();return this.divideScalar(c||1).multiplyScalar(Math.max(a,Math.min(b,c)))},floor:function(){this.x=Math.floor(this.x);this.y=Math.floor(this.y);this.z=Math.floor(this.z);this.w=Math.floor(this.w);return this},ceil:function(){this.x=Math.ceil(this.x);this.y=
Math.ceil(this.y);this.z=Math.ceil(this.z);this.w=Math.ceil(this.w);return this},round:function(){this.x=Math.round(this.x);this.y=Math.round(this.y);this.z=Math.round(this.z);this.w=Math.round(this.w);return this},roundToZero:function(){this.x=0>this.x?Math.ceil(this.x):Math.floor(this.x);this.y=0>this.y?Math.ceil(this.y):Math.floor(this.y);this.z=0>this.z?Math.ceil(this.z):Math.floor(this.z);this.w=0>this.w?Math.ceil(this.w):Math.floor(this.w);return this},negate:function(){this.x=-this.x;this.y=
-this.y;this.z=-this.z;this.w=-this.w;return this},dot:function(a){return this.x*a.x+this.y*a.y+this.z*a.z+this.w*a.w},lengthSq:function(){return this.x*this.x+this.y*this.y+this.z*this.z+this.w*this.w},length:function(){return Math.sqrt(this.x*this.x+this.y*this.y+this.z*this.z+this.w*this.w)},manhattanLength:function(){return Math.abs(this.x)+Math.abs(this.y)+Math.abs(this.z)+Math.abs(this.w)},normalize:function(){return this.divideScalar(this.length()||1)},setLength:function(a){return this.normalize().multiplyScalar(a)},
lerp:function(a,b){this.x+=(a.x-this.x)*b;this.y+=(a.y-this.y)*b;this.z+=(a.z-this.z)*b;this.w+=(a.w-this.w)*b;return this},lerpVectors:function(a,b,c){return this.subVectors(b,a).multiplyScalar(c).add(a)},equals:function(a){return a.x===this.x&&a.y===this.y&&a.z===this.z&&a.w===this.w},fromArray:function(a,b){void 0===b&&(b=0);this.x=a[b];this.y=a[b+1];this.z=a[b+2];this.w=a[b+3];return this},toArray:function(a,b){void 0===a&&(a=[]);void 0===b&&(b=0);a[b]=this.x;a[b+1]=this.y;a[b+2]=this.z;a[b+3]=
this.w;return a},fromBufferAttribute:function(a,b,c){void 0!==c&&console.warn(&quot;THREE.Vector4: offset has been removed from .fromBufferAttribute().&quot;);this.x=a.getX(b);this.y=a.getY(b);this.z=a.getZ(b);this.w=a.getW(b);return this}});Ha.prototype=Object.assign(Object.create(Ea.prototype),{constructor:Ha,isWebGLRenderTarget:!0,setSize:function(a,b){if(this.width!==a||this.height!==b)this.width=a,this.height=b,this.texture.image.width=a,this.texture.image.height=b,this.dispose();this.viewport.set(0,0,
a,b);this.scissor.set(0,0,a,b)},clone:function(){return(new this.constructor).copy(this)},copy:function(a){this.width=a.width;this.height=a.height;this.viewport.copy(a.viewport);this.texture=a.texture.clone();this.depthBuffer=a.depthBuffer;this.stencilBuffer=a.stencilBuffer;this.depthTexture=a.depthTexture;return this},dispose:function(){this.dispatchEvent({type:&quot;dispose&quot;})}});Zf.prototype=Object.assign(Object.create(Ha.prototype),{constructor:Zf,isWebGLMultisampleRenderTarget:!0,copy:function(a){Ha.prototype.copy.call(this,
a);this.samples=a.samples;return this}});Object.assign(Aa,{slerp:function(a,b,c,d){return c.copy(a).slerp(b,d)},slerpFlat:function(a,b,c,d,e,f,g){var h=c[d+0],l=c[d+1],m=c[d+2];c=c[d+3];d=e[f+0];var k=e[f+1],p=e[f+2];e=e[f+3];if(c!==e||h!==d||l!==k||m!==p){f=1-g;var n=h*d+l*k+m*p+c*e,r=0<=n?1:-1,q=1-n*n;q>Number.EPSILON&&(q=Math.sqrt(q),n=Math.atan2(q,n*r),f=Math.sin(f*n)/q,g=Math.sin(g*n)/q);r*=g;h=h*f+d*r;l=l*f+k*r;m=m*f+p*r;c=c*f+e*r;f===1-g&&(g=1/Math.sqrt(h*h+l*l+m*m+c*c),h*=g,l*=g,m*=g,c*=g)}a[b]=
h;a[b+1]=l;a[b+2]=m;a[b+3]=c}});Object.defineProperties(Aa.prototype,{x:{get:function(){return this._x},set:function(a){this._x=a;this._onChangeCallback()}},y:{get:function(){return this._y},set:function(a){this._y=a;this._onChangeCallback()}},z:{get:function(){return this._z},set:function(a){this._z=a;this._onChangeCallback()}},w:{get:function(){return this._w},set:function(a){this._w=a;this._onChangeCallback()}}});Object.assign(Aa.prototype,{isQuaternion:!0,set:function(a,b,c,d){this._x=a;this._y=
b;this._z=c;this._w=d;this._onChangeCallback();return this},clone:function(){return new this.constructor(this._x,this._y,this._z,this._w)},copy:function(a){this._x=a.x;this._y=a.y;this._z=a.z;this._w=a.w;this._onChangeCallback();return this},setFromEuler:function(a,b){if(!a||!a.isEuler)throw Error(&quot;THREE.Quaternion: .setFromEuler() now expects an Euler rotation rather than a Vector3 and order.&quot;);var c=a._x,d=a._y,e=a._z;a=a.order;var f=Math.cos,g=Math.sin,h=f(c/2),l=f(d/2);f=f(e/2);c=g(c/2);d=g(d/
2);e=g(e/2);&quot;XYZ&quot;===a?(this._x=c*l*f+h*d*e,this._y=h*d*f-c*l*e,this._z=h*l*e+c*d*f,this._w=h*l*f-c*d*e):&quot;YXZ&quot;===a?(this._x=c*l*f+h*d*e,this._y=h*d*f-c*l*e,this._z=h*l*e-c*d*f,this._w=h*l*f+c*d*e):&quot;ZXY&quot;===a?(this._x=c*l*f-h*d*e,this._y=h*d*f+c*l*e,this._z=h*l*e+c*d*f,this._w=h*l*f-c*d*e):&quot;ZYX&quot;===a?(this._x=c*l*f-h*d*e,this._y=h*d*f+c*l*e,this._z=h*l*e-c*d*f,this._w=h*l*f+c*d*e):&quot;YZX&quot;===a?(this._x=c*l*f+h*d*e,this._y=h*d*f+c*l*e,this._z=h*l*e-c*d*f,this._w=h*l*f-c*d*e):&quot;XZY&quot;===a&&(this._x=c*l*f-h*d*
e,this._y=h*d*f-c*l*e,this._z=h*l*e+c*d*f,this._w=h*l*f+c*d*e);!1!==b&&this._onChangeCallback();return this},setFromAxisAngle:function(a,b){b/=2;var c=Math.sin(b);this._x=a.x*c;this._y=a.y*c;this._z=a.z*c;this._w=Math.cos(b);this._onChangeCallback();return this},setFromRotationMatrix:function(a){var b=a.elements,c=b[0];a=b[4];var d=b[8],e=b[1],f=b[5],g=b[9],h=b[2],l=b[6];b=b[10];var m=c+f+b;0<m?(c=.5/Math.sqrt(m+1),this._w=.25/c,this._x=(l-g)*c,this._y=(d-h)*c,this._z=(e-a)*c):c>f&&c>b?(c=2*Math.sqrt(1+
c-f-b),this._w=(l-g)/c,this._x=.25*c,this._y=(a+e)/c,this._z=(d+h)/c):f>b?(c=2*Math.sqrt(1+f-c-b),this._w=(d-h)/c,this._x=(a+e)/c,this._y=.25*c,this._z=(g+l)/c):(c=2*Math.sqrt(1+b-c-f),this._w=(e-a)/c,this._x=(d+h)/c,this._y=(g+l)/c,this._z=.25*c);this._onChangeCallback();return this},setFromUnitVectors:function(a,b){var c=a.dot(b)+1;1E-6>c?(c=0,Math.abs(a.x)>Math.abs(a.z)?(this._x=-a.y,this._y=a.x,this._z=0):(this._x=0,this._y=-a.z,this._z=a.y)):(this._x=a.y*b.z-a.z*b.y,this._y=a.z*b.x-a.x*b.z,this._z=
a.x*b.y-a.y*b.x);this._w=c;return this.normalize()},angleTo:function(a){return 2*Math.acos(Math.abs(L.clamp(this.dot(a),-1,1)))},rotateTowards:function(a,b){var c=this.angleTo(a);if(0===c)return this;this.slerp(a,Math.min(1,b/c));return this},inverse:function(){return this.conjugate()},conjugate:function(){this._x*=-1;this._y*=-1;this._z*=-1;this._onChangeCallback();return this},dot:function(a){return this._x*a._x+this._y*a._y+this._z*a._z+this._w*a._w},lengthSq:function(){return this._x*this._x+
this._y*this._y+this._z*this._z+this._w*this._w},length:function(){return Math.sqrt(this._x*this._x+this._y*this._y+this._z*this._z+this._w*this._w)},normalize:function(){var a=this.length();0===a?(this._z=this._y=this._x=0,this._w=1):(a=1/a,this._x*=a,this._y*=a,this._z*=a,this._w*=a);this._onChangeCallback();return this},multiply:function(a,b){return void 0!==b?(console.warn(&quot;THREE.Quaternion: .multiply() now only accepts one argument. Use .multiplyQuaternions( a, b ) instead.&quot;),this.multiplyQuaternions(a,
b)):this.multiplyQuaternions(this,a)},premultiply:function(a){return this.multiplyQuaternions(a,this)},multiplyQuaternions:function(a,b){var c=a._x,d=a._y,e=a._z;a=a._w;var f=b._x,g=b._y,h=b._z;b=b._w;this._x=c*b+a*f+d*h-e*g;this._y=d*b+a*g+e*f-c*h;this._z=e*b+a*h+c*g-d*f;this._w=a*b-c*f-d*g-e*h;this._onChangeCallback();return this},slerp:function(a,b){if(0===b)return this;if(1===b)return this.copy(a);var c=this._x,d=this._y,e=this._z,f=this._w,g=f*a._w+c*a._x+d*a._y+e*a._z;0>g?(this._w=-a._w,this._x=
-a._x,this._y=-a._y,this._z=-a._z,g=-g):this.copy(a);if(1<=g)return this._w=f,this._x=c,this._y=d,this._z=e,this;a=1-g*g;if(a<=Number.EPSILON)return g=1-b,this._w=g*f+b*this._w,this._x=g*c+b*this._x,this._y=g*d+b*this._y,this._z=g*e+b*this._z,this.normalize(),this._onChangeCallback(),this;a=Math.sqrt(a);var h=Math.atan2(a,g);g=Math.sin((1-b)*h)/a;b=Math.sin(b*h)/a;this._w=f*g+this._w*b;this._x=c*g+this._x*b;this._y=d*g+this._y*b;this._z=e*g+this._z*b;this._onChangeCallback();return this},equals:function(a){return a._x===
this._x&&a._y===this._y&&a._z===this._z&&a._w===this._w},fromArray:function(a,b){void 0===b&&(b=0);this._x=a[b];this._y=a[b+1];this._z=a[b+2];this._w=a[b+3];this._onChangeCallback();return this},toArray:function(a,b){void 0===a&&(a=[]);void 0===b&&(b=0);a[b]=this._x;a[b+1]=this._y;a[b+2]=this._z;a[b+3]=this._w;return a},fromBufferAttribute:function(a,b){this._x=a.getX(b);this._y=a.getY(b);this._z=a.getZ(b);this._w=a.getW(b);return this},_onChange:function(a){this._onChangeCallback=a;return this},
_onChangeCallback:function(){}});var ah=new n,Hi=new Aa;Object.assign(n.prototype,{isVector3:!0,set:function(a,b,c){this.x=a;this.y=b;this.z=c;return this},setScalar:function(a){this.z=this.y=this.x=a;return this},setX:function(a){this.x=a;return this},setY:function(a){this.y=a;return this},setZ:function(a){this.z=a;return this},setComponent:function(a,b){switch(a){case 0:this.x=b;break;case 1:this.y=b;break;case 2:this.z=b;break;default:throw Error(&quot;index is out of range: &quot;+a);}return this},getComponent:function(a){switch(a){case 0:return this.x;
case 1:return this.y;case 2:return this.z;default:throw Error(&quot;index is out of range: &quot;+a);}},clone:function(){return new this.constructor(this.x,this.y,this.z)},copy:function(a){this.x=a.x;this.y=a.y;this.z=a.z;return this},add:function(a,b){if(void 0!==b)return console.warn(&quot;THREE.Vector3: .add() now only accepts one argument. Use .addVectors( a, b ) instead.&quot;),this.addVectors(a,b);this.x+=a.x;this.y+=a.y;this.z+=a.z;return this},addScalar:function(a){this.x+=a;this.y+=a;this.z+=a;return this},
addVectors:function(a,b){this.x=a.x+b.x;this.y=a.y+b.y;this.z=a.z+b.z;return this},addScaledVector:function(a,b){this.x+=a.x*b;this.y+=a.y*b;this.z+=a.z*b;return this},sub:function(a,b){if(void 0!==b)return console.warn(&quot;THREE.Vector3: .sub() now only accepts one argument. Use .subVectors( a, b ) instead.&quot;),this.subVectors(a,b);this.x-=a.x;this.y-=a.y;this.z-=a.z;return this},subScalar:function(a){this.x-=a;this.y-=a;this.z-=a;return this},subVectors:function(a,b){this.x=a.x-b.x;this.y=a.y-b.y;this.z=
a.z-b.z;return this},multiply:function(a,b){if(void 0!==b)return console.warn(&quot;THREE.Vector3: .multiply() now only accepts one argument. Use .multiplyVectors( a, b ) instead.&quot;),this.multiplyVectors(a,b);this.x*=a.x;this.y*=a.y;this.z*=a.z;return this},multiplyScalar:function(a){this.x*=a;this.y*=a;this.z*=a;return this},multiplyVectors:function(a,b){this.x=a.x*b.x;this.y=a.y*b.y;this.z=a.z*b.z;return this},applyEuler:function(a){a&&a.isEuler||console.error(&quot;THREE.Vector3: .applyEuler() now expects an Euler rotation rather than a Vector3 and order.&quot;);
return this.applyQuaternion(Hi.setFromEuler(a))},applyAxisAngle:function(a,b){return this.applyQuaternion(Hi.setFromAxisAngle(a,b))},applyMatrix3:function(a){var b=this.x,c=this.y,d=this.z;a=a.elements;this.x=a[0]*b+a[3]*c+a[6]*d;this.y=a[1]*b+a[4]*c+a[7]*d;this.z=a[2]*b+a[5]*c+a[8]*d;return this},applyNormalMatrix:function(a){return this.applyMatrix3(a).normalize()},applyMatrix4:function(a){var b=this.x,c=this.y,d=this.z;a=a.elements;var e=1/(a[3]*b+a[7]*c+a[11]*d+a[15]);this.x=(a[0]*b+a[4]*c+a[8]*
d+a[12])*e;this.y=(a[1]*b+a[5]*c+a[9]*d+a[13])*e;this.z=(a[2]*b+a[6]*c+a[10]*d+a[14])*e;return this},applyQuaternion:function(a){var b=this.x,c=this.y,d=this.z,e=a.x,f=a.y,g=a.z;a=a.w;var h=a*b+f*d-g*c,l=a*c+g*b-e*d,m=a*d+e*c-f*b;b=-e*b-f*c-g*d;this.x=h*a+b*-e+l*-g-m*-f;this.y=l*a+b*-f+m*-e-h*-g;this.z=m*a+b*-g+h*-f-l*-e;return this},project:function(a){return this.applyMatrix4(a.matrixWorldInverse).applyMatrix4(a.projectionMatrix)},unproject:function(a){return this.applyMatrix4(a.projectionMatrixInverse).applyMatrix4(a.matrixWorld)},
transformDirection:function(a){var b=this.x,c=this.y,d=this.z;a=a.elements;this.x=a[0]*b+a[4]*c+a[8]*d;this.y=a[1]*b+a[5]*c+a[9]*d;this.z=a[2]*b+a[6]*c+a[10]*d;return this.normalize()},divide:function(a){this.x/=a.x;this.y/=a.y;this.z/=a.z;return this},divideScalar:function(a){return this.multiplyScalar(1/a)},min:function(a){this.x=Math.min(this.x,a.x);this.y=Math.min(this.y,a.y);this.z=Math.min(this.z,a.z);return this},max:function(a){this.x=Math.max(this.x,a.x);this.y=Math.max(this.y,a.y);this.z=
Math.max(this.z,a.z);return this},clamp:function(a,b){this.x=Math.max(a.x,Math.min(b.x,this.x));this.y=Math.max(a.y,Math.min(b.y,this.y));this.z=Math.max(a.z,Math.min(b.z,this.z));return this},clampScalar:function(a,b){this.x=Math.max(a,Math.min(b,this.x));this.y=Math.max(a,Math.min(b,this.y));this.z=Math.max(a,Math.min(b,this.z));return this},clampLength:function(a,b){var c=this.length();return this.divideScalar(c||1).multiplyScalar(Math.max(a,Math.min(b,c)))},floor:function(){this.x=Math.floor(this.x);
this.y=Math.floor(this.y);this.z=Math.floor(this.z);return this},ceil:function(){this.x=Math.ceil(this.x);this.y=Math.ceil(this.y);this.z=Math.ceil(this.z);return this},round:function(){this.x=Math.round(this.x);this.y=Math.round(this.y);this.z=Math.round(this.z);return this},roundToZero:function(){this.x=0>this.x?Math.ceil(this.x):Math.floor(this.x);this.y=0>this.y?Math.ceil(this.y):Math.floor(this.y);this.z=0>this.z?Math.ceil(this.z):Math.floor(this.z);return this},negate:function(){this.x=-this.x;
this.y=-this.y;this.z=-this.z;return this},dot:function(a){return this.x*a.x+this.y*a.y+this.z*a.z},lengthSq:function(){return this.x*this.x+this.y*this.y+this.z*this.z},length:function(){return Math.sqrt(this.x*this.x+this.y*this.y+this.z*this.z)},manhattanLength:function(){return Math.abs(this.x)+Math.abs(this.y)+Math.abs(this.z)},normalize:function(){return this.divideScalar(this.length()||1)},setLength:function(a){return this.normalize().multiplyScalar(a)},lerp:function(a,b){this.x+=(a.x-this.x)*
b;this.y+=(a.y-this.y)*b;this.z+=(a.z-this.z)*b;return this},lerpVectors:function(a,b,c){return this.subVectors(b,a).multiplyScalar(c).add(a)},cross:function(a,b){return void 0!==b?(console.warn(&quot;THREE.Vector3: .cross() now only accepts one argument. Use .crossVectors( a, b ) instead.&quot;),this.crossVectors(a,b)):this.crossVectors(this,a)},crossVectors:function(a,b){var c=a.x,d=a.y;a=a.z;var e=b.x,f=b.y;b=b.z;this.x=d*b-a*f;this.y=a*e-c*b;this.z=c*f-d*e;return this},projectOnVector:function(a){var b=
a.lengthSq();if(0===b)return this.set(0,0,0);b=a.dot(this)/b;return this.copy(a).multiplyScalar(b)},projectOnPlane:function(a){ah.copy(this).projectOnVector(a);return this.sub(ah)},reflect:function(a){return this.sub(ah.copy(a).multiplyScalar(2*this.dot(a)))},angleTo:function(a){var b=Math.sqrt(this.lengthSq()*a.lengthSq());if(0===b)return Math.PI/2;a=this.dot(a)/b;return Math.acos(L.clamp(a,-1,1))},distanceTo:function(a){return Math.sqrt(this.distanceToSquared(a))},distanceToSquared:function(a){var b=
this.x-a.x,c=this.y-a.y;a=this.z-a.z;return b*b+c*c+a*a},manhattanDistanceTo:function(a){return Math.abs(this.x-a.x)+Math.abs(this.y-a.y)+Math.abs(this.z-a.z)},setFromSpherical:function(a){return this.setFromSphericalCoords(a.radius,a.phi,a.theta)},setFromSphericalCoords:function(a,b,c){var d=Math.sin(b)*a;this.x=d*Math.sin(c);this.y=Math.cos(b)*a;this.z=d*Math.cos(c);return this},setFromCylindrical:function(a){return this.setFromCylindricalCoords(a.radius,a.theta,a.y)},setFromCylindricalCoords:function(a,
b,c){this.x=a*Math.sin(b);this.y=c;this.z=a*Math.cos(b);return this},setFromMatrixPosition:function(a){a=a.elements;this.x=a[12];this.y=a[13];this.z=a[14];return this},setFromMatrixScale:function(a){var b=this.setFromMatrixColumn(a,0).length(),c=this.setFromMatrixColumn(a,1).length();a=this.setFromMatrixColumn(a,2).length();this.x=b;this.y=c;this.z=a;return this},setFromMatrixColumn:function(a,b){return this.fromArray(a.elements,4*b)},setFromMatrix3Column:function(a,b){return this.fromArray(a.elements,
3*b)},equals:function(a){return a.x===this.x&&a.y===this.y&&a.z===this.z},fromArray:function(a,b){void 0===b&&(b=0);this.x=a[b];this.y=a[b+1];this.z=a[b+2];return this},toArray:function(a,b){void 0===a&&(a=[]);void 0===b&&(b=0);a[b]=this.x;a[b+1]=this.y;a[b+2]=this.z;return a},fromBufferAttribute:function(a,b,c){void 0!==c&&console.warn(&quot;THREE.Vector3: offset has been removed from .fromBufferAttribute().&quot;);this.x=a.getX(b);this.y=a.getY(b);this.z=a.getZ(b);return this}});var od=new n,X=new P,Rk=new n(0,
0,0),Sk=new n(1,1,1),Mb=new n,Df=new n,qa=new n;Object.assign(P.prototype,{isMatrix4:!0,set:function(a,b,c,d,e,f,g,h,l,m,k,p,n,r,q,v){var u=this.elements;u[0]=a;u[4]=b;u[8]=c;u[12]=d;u[1]=e;u[5]=f;u[9]=g;u[13]=h;u[2]=l;u[6]=m;u[10]=k;u[14]=p;u[3]=n;u[7]=r;u[11]=q;u[15]=v;return this},identity:function(){this.set(1,0,0,0,0,1,0,0,0,0,1,0,0,0,0,1);return this},clone:function(){return(new P).fromArray(this.elements)},copy:function(a){var b=this.elements;a=a.elements;b[0]=a[0];b[1]=a[1];b[2]=a[2];b[3]=
a[3];b[4]=a[4];b[5]=a[5];b[6]=a[6];b[7]=a[7];b[8]=a[8];b[9]=a[9];b[10]=a[10];b[11]=a[11];b[12]=a[12];b[13]=a[13];b[14]=a[14];b[15]=a[15];return this},copyPosition:function(a){var b=this.elements;a=a.elements;b[12]=a[12];b[13]=a[13];b[14]=a[14];return this},extractBasis:function(a,b,c){a.setFromMatrixColumn(this,0);b.setFromMatrixColumn(this,1);c.setFromMatrixColumn(this,2);return this},makeBasis:function(a,b,c){this.set(a.x,b.x,c.x,0,a.y,b.y,c.y,0,a.z,b.z,c.z,0,0,0,0,1);return this},extractRotation:function(a){var b=
this.elements,c=a.elements,d=1/od.setFromMatrixColumn(a,0).length(),e=1/od.setFromMatrixColumn(a,1).length();a=1/od.setFromMatrixColumn(a,2).length();b[0]=c[0]*d;b[1]=c[1]*d;b[2]=c[2]*d;b[3]=0;b[4]=c[4]*e;b[5]=c[5]*e;b[6]=c[6]*e;b[7]=0;b[8]=c[8]*a;b[9]=c[9]*a;b[10]=c[10]*a;b[11]=0;b[12]=0;b[13]=0;b[14]=0;b[15]=1;return this},makeRotationFromEuler:function(a){a&&a.isEuler||console.error(&quot;THREE.Matrix4: .makeRotationFromEuler() now expects a Euler rotation rather than a Vector3 and order.&quot;);var b=this.elements,
c=a.x,d=a.y,e=a.z,f=Math.cos(c);c=Math.sin(c);var g=Math.cos(d);d=Math.sin(d);var h=Math.cos(e);e=Math.sin(e);if(&quot;XYZ&quot;===a.order){a=f*h;var l=f*e,m=c*h,k=c*e;b[0]=g*h;b[4]=-g*e;b[8]=d;b[1]=l+m*d;b[5]=a-k*d;b[9]=-c*g;b[2]=k-a*d;b[6]=m+l*d;b[10]=f*g}else&quot;YXZ&quot;===a.order?(a=g*h,l=g*e,m=d*h,k=d*e,b[0]=a+k*c,b[4]=m*c-l,b[8]=f*d,b[1]=f*e,b[5]=f*h,b[9]=-c,b[2]=l*c-m,b[6]=k+a*c,b[10]=f*g):&quot;ZXY&quot;===a.order?(a=g*h,l=g*e,m=d*h,k=d*e,b[0]=a-k*c,b[4]=-f*e,b[8]=m+l*c,b[1]=l+m*c,b[5]=f*h,b[9]=k-a*c,b[2]=-f*d,b[6]=
c,b[10]=f*g):&quot;ZYX&quot;===a.order?(a=f*h,l=f*e,m=c*h,k=c*e,b[0]=g*h,b[4]=m*d-l,b[8]=a*d+k,b[1]=g*e,b[5]=k*d+a,b[9]=l*d-m,b[2]=-d,b[6]=c*g,b[10]=f*g):&quot;YZX&quot;===a.order?(a=f*g,l=f*d,m=c*g,k=c*d,b[0]=g*h,b[4]=k-a*e,b[8]=m*e+l,b[1]=e,b[5]=f*h,b[9]=-c*h,b[2]=-d*h,b[6]=l*e+m,b[10]=a-k*e):&quot;XZY&quot;===a.order&&(a=f*g,l=f*d,m=c*g,k=c*d,b[0]=g*h,b[4]=-e,b[8]=d*h,b[1]=a*e+k,b[5]=f*h,b[9]=l*e-m,b[2]=m*e-l,b[6]=c*h,b[10]=k*e+a);b[3]=0;b[7]=0;b[11]=0;b[12]=0;b[13]=0;b[14]=0;b[15]=1;return this},makeRotationFromQuaternion:function(a){return this.compose(Rk,
a,Sk)},lookAt:function(a,b,c){var d=this.elements;qa.subVectors(a,b);0===qa.lengthSq()&&(qa.z=1);qa.normalize();Mb.crossVectors(c,qa);0===Mb.lengthSq()&&(1===Math.abs(c.z)?qa.x+=1E-4:qa.z+=1E-4,qa.normalize(),Mb.crossVectors(c,qa));Mb.normalize();Df.crossVectors(qa,Mb);d[0]=Mb.x;d[4]=Df.x;d[8]=qa.x;d[1]=Mb.y;d[5]=Df.y;d[9]=qa.y;d[2]=Mb.z;d[6]=Df.z;d[10]=qa.z;return this},multiply:function(a,b){return void 0!==b?(console.warn(&quot;THREE.Matrix4: .multiply() now only accepts one argument. Use .multiplyMatrices( a, b ) instead.&quot;),
this.multiplyMatrices(a,b)):this.multiplyMatrices(this,a)},premultiply:function(a){return this.multiplyMatrices(a,this)},multiplyMatrices:function(a,b){var c=a.elements,d=b.elements;b=this.elements;a=c[0];var e=c[4],f=c[8],g=c[12],h=c[1],l=c[5],m=c[9],k=c[13],p=c[2],n=c[6],r=c[10],q=c[14],v=c[3],t=c[7],w=c[11];c=c[15];var z=d[0],A=d[4],C=d[8],y=d[12],B=d[1],D=d[5],F=d[9],G=d[13],K=d[2],H=d[6],L=d[10],M=d[14],N=d[3],O=d[7],P=d[11];d=d[15];b[0]=a*z+e*B+f*K+g*N;b[4]=a*A+e*D+f*H+g*O;b[8]=a*C+e*F+f*L+
g*P;b[12]=a*y+e*G+f*M+g*d;b[1]=h*z+l*B+m*K+k*N;b[5]=h*A+l*D+m*H+k*O;b[9]=h*C+l*F+m*L+k*P;b[13]=h*y+l*G+m*M+k*d;b[2]=p*z+n*B+r*K+q*N;b[6]=p*A+n*D+r*H+q*O;b[10]=p*C+n*F+r*L+q*P;b[14]=p*y+n*G+r*M+q*d;b[3]=v*z+t*B+w*K+c*N;b[7]=v*A+t*D+w*H+c*O;b[11]=v*C+t*F+w*L+c*P;b[15]=v*y+t*G+w*M+c*d;return this},multiplyScalar:function(a){var b=this.elements;b[0]*=a;b[4]*=a;b[8]*=a;b[12]*=a;b[1]*=a;b[5]*=a;b[9]*=a;b[13]*=a;b[2]*=a;b[6]*=a;b[10]*=a;b[14]*=a;b[3]*=a;b[7]*=a;b[11]*=a;b[15]*=a;return this},determinant:function(){var a=
this.elements,b=a[0],c=a[4],d=a[8],e=a[12],f=a[1],g=a[5],h=a[9],l=a[13],m=a[2],k=a[6],p=a[10],n=a[14];return a[3]*(+e*h*k-d*l*k-e*g*p+c*l*p+d*g*n-c*h*n)+a[7]*(+b*h*n-b*l*p+e*f*p-d*f*n+d*l*m-e*h*m)+a[11]*(+b*l*k-b*g*n-e*f*k+c*f*n+e*g*m-c*l*m)+a[15]*(-d*g*m-b*h*k+b*g*p+d*f*k-c*f*p+c*h*m)},transpose:function(){var a=this.elements;var b=a[1];a[1]=a[4];a[4]=b;b=a[2];a[2]=a[8];a[8]=b;b=a[6];a[6]=a[9];a[9]=b;b=a[3];a[3]=a[12];a[12]=b;b=a[7];a[7]=a[13];a[13]=b;b=a[11];a[11]=a[14];a[14]=b;return this},setPosition:function(a,
b,c){var d=this.elements;a.isVector3?(d[12]=a.x,d[13]=a.y,d[14]=a.z):(d[12]=a,d[13]=b,d[14]=c);return this},getInverse:function(a,b){void 0!==b&&console.warn(&quot;THREE.Matrix4: .getInverse() can no longer be configured to throw on degenerate.&quot;);b=this.elements;var c=a.elements;a=c[0];var d=c[1],e=c[2],f=c[3],g=c[4],h=c[5],l=c[6],m=c[7],k=c[8],p=c[9],n=c[10],r=c[11],q=c[12],v=c[13],t=c[14];c=c[15];var w=p*t*m-v*n*m+v*l*r-h*t*r-p*l*c+h*n*c,z=q*n*m-k*t*m-q*l*r+g*t*r+k*l*c-g*n*c,A=k*v*m-q*p*m+q*h*r-g*v*
r-k*h*c+g*p*c,C=q*p*l-k*v*l-q*h*n+g*v*n+k*h*t-g*p*t,y=a*w+d*z+e*A+f*C;if(0===y)return this.set(0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0);y=1/y;b[0]=w*y;b[1]=(v*n*f-p*t*f-v*e*r+d*t*r+p*e*c-d*n*c)*y;b[2]=(h*t*f-v*l*f+v*e*m-d*t*m-h*e*c+d*l*c)*y;b[3]=(p*l*f-h*n*f-p*e*m+d*n*m+h*e*r-d*l*r)*y;b[4]=z*y;b[5]=(k*t*f-q*n*f+q*e*r-a*t*r-k*e*c+a*n*c)*y;b[6]=(q*l*f-g*t*f-q*e*m+a*t*m+g*e*c-a*l*c)*y;b[7]=(g*n*f-k*l*f+k*e*m-a*n*m-g*e*r+a*l*r)*y;b[8]=A*y;b[9]=(q*p*f-k*v*f-q*d*r+a*v*r+k*d*c-a*p*c)*y;b[10]=(g*v*f-q*h*f+q*d*m-
a*v*m-g*d*c+a*h*c)*y;b[11]=(k*h*f-g*p*f-k*d*m+a*p*m+g*d*r-a*h*r)*y;b[12]=C*y;b[13]=(k*v*e-q*p*e+q*d*n-a*v*n-k*d*t+a*p*t)*y;b[14]=(q*h*e-g*v*e-q*d*l+a*v*l+g*d*t-a*h*t)*y;b[15]=(g*p*e-k*h*e+k*d*l-a*p*l-g*d*n+a*h*n)*y;return this},scale:function(a){var b=this.elements,c=a.x,d=a.y;a=a.z;b[0]*=c;b[4]*=d;b[8]*=a;b[1]*=c;b[5]*=d;b[9]*=a;b[2]*=c;b[6]*=d;b[10]*=a;b[3]*=c;b[7]*=d;b[11]*=a;return this},getMaxScaleOnAxis:function(){var a=this.elements;return Math.sqrt(Math.max(a[0]*a[0]+a[1]*a[1]+a[2]*a[2],a[4]*
a[4]+a[5]*a[5]+a[6]*a[6],a[8]*a[8]+a[9]*a[9]+a[10]*a[10]))},makeTranslation:function(a,b,c){this.set(1,0,0,a,0,1,0,b,0,0,1,c,0,0,0,1);return this},makeRotationX:function(a){var b=Math.cos(a);a=Math.sin(a);this.set(1,0,0,0,0,b,-a,0,0,a,b,0,0,0,0,1);return this},makeRotationY:function(a){var b=Math.cos(a);a=Math.sin(a);this.set(b,0,a,0,0,1,0,0,-a,0,b,0,0,0,0,1);return this},makeRotationZ:function(a){var b=Math.cos(a);a=Math.sin(a);this.set(b,-a,0,0,a,b,0,0,0,0,1,0,0,0,0,1);return this},makeRotationAxis:function(a,
b){var c=Math.cos(b);b=Math.sin(b);var d=1-c,e=a.x,f=a.y;a=a.z;var g=d*e,h=d*f;this.set(g*e+c,g*f-b*a,g*a+b*f,0,g*f+b*a,h*f+c,h*a-b*e,0,g*a-b*f,h*a+b*e,d*a*a+c,0,0,0,0,1);return this},makeScale:function(a,b,c){this.set(a,0,0,0,0,b,0,0,0,0,c,0,0,0,0,1);return this},makeShear:function(a,b,c){this.set(1,b,c,0,a,1,c,0,a,b,1,0,0,0,0,1);return this},compose:function(a,b,c){var d=this.elements,e=b._x,f=b._y,g=b._z,h=b._w,l=e+e,m=f+f,k=g+g;b=e*l;var p=e*m;e*=k;var n=f*m;f*=k;g*=k;l*=h;m*=h;h*=k;k=c.x;var r=
c.y;c=c.z;d[0]=(1-(n+g))*k;d[1]=(p+h)*k;d[2]=(e-m)*k;d[3]=0;d[4]=(p-h)*r;d[5]=(1-(b+g))*r;d[6]=(f+l)*r;d[7]=0;d[8]=(e+m)*c;d[9]=(f-l)*c;d[10]=(1-(b+n))*c;d[11]=0;d[12]=a.x;d[13]=a.y;d[14]=a.z;d[15]=1;return this},decompose:function(a,b,c){var d=this.elements,e=od.set(d[0],d[1],d[2]).length(),f=od.set(d[4],d[5],d[6]).length(),g=od.set(d[8],d[9],d[10]).length();0>this.determinant()&&(e=-e);a.x=d[12];a.y=d[13];a.z=d[14];X.copy(this);a=1/e;d=1/f;var h=1/g;X.elements[0]*=a;X.elements[1]*=a;X.elements[2]*=
a;X.elements[4]*=d;X.elements[5]*=d;X.elements[6]*=d;X.elements[8]*=h;X.elements[9]*=h;X.elements[10]*=h;b.setFromRotationMatrix(X);c.x=e;c.y=f;c.z=g;return this},makePerspective:function(a,b,c,d,e,f){void 0===f&&console.warn(&quot;THREE.Matrix4: .makePerspective() has been redefined and has a new signature. Please check the docs.&quot;);var g=this.elements;g[0]=2*e/(b-a);g[4]=0;g[8]=(b+a)/(b-a);g[12]=0;g[1]=0;g[5]=2*e/(c-d);g[9]=(c+d)/(c-d);g[13]=0;g[2]=0;g[6]=0;g[10]=-(f+e)/(f-e);g[14]=-2*f*e/(f-e);g[3]=
0;g[7]=0;g[11]=-1;g[15]=0;return this},makeOrthographic:function(a,b,c,d,e,f){var g=this.elements,h=1/(b-a),l=1/(c-d),m=1/(f-e);g[0]=2*h;g[4]=0;g[8]=0;g[12]=-((b+a)*h);g[1]=0;g[5]=2*l;g[9]=0;g[13]=-((c+d)*l);g[2]=0;g[6]=0;g[10]=-2*m;g[14]=-((f+e)*m);g[3]=0;g[7]=0;g[11]=0;g[15]=1;return this},equals:function(a){var b=this.elements;a=a.elements;for(var c=0;16>c;c++)if(b[c]!==a[c])return!1;return!0},fromArray:function(a,b){void 0===b&&(b=0);for(var c=0;16>c;c++)this.elements[c]=a[c+b];return this},toArray:function(a,
b){void 0===a&&(a=[]);void 0===b&&(b=0);var c=this.elements;a[b]=c[0];a[b+1]=c[1];a[b+2]=c[2];a[b+3]=c[3];a[b+4]=c[4];a[b+5]=c[5];a[b+6]=c[6];a[b+7]=c[7];a[b+8]=c[8];a[b+9]=c[9];a[b+10]=c[10];a[b+11]=c[11];a[b+12]=c[12];a[b+13]=c[13];a[b+14]=c[14];a[b+15]=c[15];return a}});var Ii=new P,Ji=new Aa;Tb.RotationOrders=&quot;XYZ YZX ZXY XZY YXZ ZYX&quot;.split(&quot; &quot;);Tb.DefaultOrder=&quot;XYZ&quot;;Object.defineProperties(Tb.prototype,{x:{get:function(){return this._x},set:function(a){this._x=a;this._onChangeCallback()}},y:{get:function(){return this._y},
set:function(a){this._y=a;this._onChangeCallback()}},z:{get:function(){return this._z},set:function(a){this._z=a;this._onChangeCallback()}},order:{get:function(){return this._order},set:function(a){this._order=a;this._onChangeCallback()}}});Object.assign(Tb.prototype,{isEuler:!0,set:function(a,b,c,d){this._x=a;this._y=b;this._z=c;this._order=d||this._order;this._onChangeCallback();return this},clone:function(){return new this.constructor(this._x,this._y,this._z,this._order)},copy:function(a){this._x=
a._x;this._y=a._y;this._z=a._z;this._order=a._order;this._onChangeCallback();return this},setFromRotationMatrix:function(a,b,c){var d=L.clamp,e=a.elements;a=e[0];var f=e[4],g=e[8],h=e[1],l=e[5],m=e[9],k=e[2],p=e[6];e=e[10];b=b||this._order;&quot;XYZ&quot;===b?(this._y=Math.asin(d(g,-1,1)),.9999999>Math.abs(g)?(this._x=Math.atan2(-m,e),this._z=Math.atan2(-f,a)):(this._x=Math.atan2(p,l),this._z=0)):&quot;YXZ&quot;===b?(this._x=Math.asin(-d(m,-1,1)),.9999999>Math.abs(m)?(this._y=Math.atan2(g,e),this._z=Math.atan2(h,l)):
(this._y=Math.atan2(-k,a),this._z=0)):&quot;ZXY&quot;===b?(this._x=Math.asin(d(p,-1,1)),.9999999>Math.abs(p)?(this._y=Math.atan2(-k,e),this._z=Math.atan2(-f,l)):(this._y=0,this._z=Math.atan2(h,a))):&quot;ZYX&quot;===b?(this._y=Math.asin(-d(k,-1,1)),.9999999>Math.abs(k)?(this._x=Math.atan2(p,e),this._z=Math.atan2(h,a)):(this._x=0,this._z=Math.atan2(-f,l))):&quot;YZX&quot;===b?(this._z=Math.asin(d(h,-1,1)),.9999999>Math.abs(h)?(this._x=Math.atan2(-m,l),this._y=Math.atan2(-k,a)):(this._x=0,this._y=Math.atan2(g,e))):&quot;XZY&quot;===b?(this._z=
Math.asin(-d(f,-1,1)),.9999999>Math.abs(f)?(this._x=Math.atan2(p,l),this._y=Math.atan2(g,a)):(this._x=Math.atan2(-m,e),this._y=0)):console.warn(&quot;THREE.Euler: .setFromRotationMatrix() given unsupported order: &quot;+b);this._order=b;!1!==c&&this._onChangeCallback();return this},setFromQuaternion:function(a,b,c){Ii.makeRotationFromQuaternion(a);return this.setFromRotationMatrix(Ii,b,c)},setFromVector3:function(a,b){return this.set(a.x,a.y,a.z,b||this._order)},reorder:function(a){Ji.setFromEuler(this);return this.setFromQuaternion(Ji,
a)},equals:function(a){return a._x===this._x&&a._y===this._y&&a._z===this._z&&a._order===this._order},fromArray:function(a){this._x=a[0];this._y=a[1];this._z=a[2];void 0!==a[3]&&(this._order=a[3]);this._onChangeCallback();return this},toArray:function(a,b){void 0===a&&(a=[]);void 0===b&&(b=0);a[b]=this._x;a[b+1]=this._y;a[b+2]=this._z;a[b+3]=this._order;return a},toVector3:function(a){return a?a.set(this._x,this._y,this._z):new n(this._x,this._y,this._z)},_onChange:function(a){this._onChangeCallback=
a;return this},_onChangeCallback:function(){}});Object.assign(He.prototype,{set:function(a){this.mask=1<<a|0},enable:function(a){this.mask=this.mask|1<<a|0},enableAll:function(){this.mask=-1},toggle:function(a){this.mask^=1<<a|0},disable:function(a){this.mask&=~(1<<a|0)},disableAll:function(){this.mask=0},test:function(a){return 0!==(this.mask&a.mask)}});var qj=0,Ki=new n,pd=new Aa,yb=new P,Ef=new n,ye=new n,Tk=new n,Uk=new Aa,Li=new n(1,0,0),Mi=new n(0,1,0),Ni=new n(0,0,1),Vk={type:&quot;added&quot;},Wk={type:&quot;removed&quot;};
F.DefaultUp=new n(0,1,0);F.DefaultMatrixAutoUpdate=!0;F.prototype=Object.assign(Object.create(Ea.prototype),{constructor:F,isObject3D:!0,onBeforeRender:function(){},onAfterRender:function(){},applyMatrix4:function(a){this.matrixAutoUpdate&&this.updateMatrix();this.matrix.premultiply(a);this.matrix.decompose(this.position,this.quaternion,this.scale)},applyQuaternion:function(a){this.quaternion.premultiply(a);return this},setRotationFromAxisAngle:function(a,b){this.quaternion.setFromAxisAngle(a,b)},
setRotationFromEuler:function(a){this.quaternion.setFromEuler(a,!0)},setRotationFromMatrix:function(a){this.quaternion.setFromRotationMatrix(a)},setRotationFromQuaternion:function(a){this.quaternion.copy(a)},rotateOnAxis:function(a,b){pd.setFromAxisAngle(a,b);this.quaternion.multiply(pd);return this},rotateOnWorldAxis:function(a,b){pd.setFromAxisAngle(a,b);this.quaternion.premultiply(pd);return this},rotateX:function(a){return this.rotateOnAxis(Li,a)},rotateY:function(a){return this.rotateOnAxis(Mi,
a)},rotateZ:function(a){return this.rotateOnAxis(Ni,a)},translateOnAxis:function(a,b){Ki.copy(a).applyQuaternion(this.quaternion);this.position.add(Ki.multiplyScalar(b));return this},translateX:function(a){return this.translateOnAxis(Li,a)},translateY:function(a){return this.translateOnAxis(Mi,a)},translateZ:function(a){return this.translateOnAxis(Ni,a)},localToWorld:function(a){return a.applyMatrix4(this.matrixWorld)},worldToLocal:function(a){return a.applyMatrix4(yb.getInverse(this.matrixWorld))},
lookAt:function(a,b,c){a.isVector3?Ef.copy(a):Ef.set(a,b,c);a=this.parent;this.updateWorldMatrix(!0,!1);ye.setFromMatrixPosition(this.matrixWorld);this.isCamera||this.isLight?yb.lookAt(ye,Ef,this.up):yb.lookAt(Ef,ye,this.up);this.quaternion.setFromRotationMatrix(yb);a&&(yb.extractRotation(a.matrixWorld),pd.setFromRotationMatrix(yb),this.quaternion.premultiply(pd.inverse()))},add:function(a){if(1<arguments.length){for(var b=0;b<arguments.length;b++)this.add(arguments[b]);return this}if(a===this)return console.error(&quot;THREE.Object3D.add: object can't be added as a child of itself.&quot;,
a),this;a&&a.isObject3D?(null!==a.parent&&a.parent.remove(a),a.parent=this,this.children.push(a),a.dispatchEvent(Vk)):console.error(&quot;THREE.Object3D.add: object not an instance of THREE.Object3D.&quot;,a);return this},remove:function(a){if(1<arguments.length){for(var b=0;b<arguments.length;b++)this.remove(arguments[b]);return this}b=this.children.indexOf(a);-1!==b&&(a.parent=null,this.children.splice(b,1),a.dispatchEvent(Wk));return this},attach:function(a){this.updateWorldMatrix(!0,!1);yb.getInverse(this.matrixWorld);
null!==a.parent&&(a.parent.updateWorldMatrix(!0,!1),yb.multiply(a.parent.matrixWorld));a.applyMatrix4(yb);a.updateWorldMatrix(!1,!1);this.add(a);return this},getObjectById:function(a){return this.getObjectByProperty(&quot;id&quot;,a)},getObjectByName:function(a){return this.getObjectByProperty(&quot;name&quot;,a)},getObjectByProperty:function(a,b){if(this[a]===b)return this;for(var c=0,d=this.children.length;c<d;c++){var e=this.children[c].getObjectByProperty(a,b);if(void 0!==e)return e}},getWorldPosition:function(a){void 0===
a&&(console.warn(&quot;THREE.Object3D: .getWorldPosition() target is now required&quot;),a=new n);this.updateMatrixWorld(!0);return a.setFromMatrixPosition(this.matrixWorld)},getWorldQuaternion:function(a){void 0===a&&(console.warn(&quot;THREE.Object3D: .getWorldQuaternion() target is now required&quot;),a=new Aa);this.updateMatrixWorld(!0);this.matrixWorld.decompose(ye,a,Tk);return a},getWorldScale:function(a){void 0===a&&(console.warn(&quot;THREE.Object3D: .getWorldScale() target is now required&quot;),a=new n);this.updateMatrixWorld(!0);
this.matrixWorld.decompose(ye,Uk,a);return a},getWorldDirection:function(a){void 0===a&&(console.warn(&quot;THREE.Object3D: .getWorldDirection() target is now required&quot;),a=new n);this.updateMatrixWorld(!0);var b=this.matrixWorld.elements;return a.set(b[8],b[9],b[10]).normalize()},raycast:function(){},traverse:function(a){a(this);for(var b=this.children,c=0,d=b.length;c<d;c++)b[c].traverse(a)},traverseVisible:function(a){if(!1!==this.visible){a(this);for(var b=this.children,c=0,d=b.length;c<d;c++)b[c].traverseVisible(a)}},
traverseAncestors:function(a){var b=this.parent;null!==b&&(a(b),b.traverseAncestors(a))},updateMatrix:function(){this.matrix.compose(this.position,this.quaternion,this.scale);this.matrixWorldNeedsUpdate=!0},updateMatrixWorld:function(a){this.matrixAutoUpdate&&this.updateMatrix();if(this.matrixWorldNeedsUpdate||a)null===this.parent?this.matrixWorld.copy(this.matrix):this.matrixWorld.multiplyMatrices(this.parent.matrixWorld,this.matrix),this.matrixWorldNeedsUpdate=!1,a=!0;for(var b=this.children,c=
0,d=b.length;c<d;c++)b[c].updateMatrixWorld(a)},updateWorldMatrix:function(a,b){var c=this.parent;!0===a&&null!==c&&c.updateWorldMatrix(!0,!1);this.matrixAutoUpdate&&this.updateMatrix();null===this.parent?this.matrixWorld.copy(this.matrix):this.matrixWorld.multiplyMatrices(this.parent.matrixWorld,this.matrix);if(!0===b)for(a=this.children,b=0,c=a.length;b<c;b++)a[b].updateWorldMatrix(!1,!0)},toJSON:function(a){function b(b,c){void 0===b[c.uuid]&&(b[c.uuid]=c.toJSON(a));return c.uuid}function c(a){var b=
[],c;for(c in a){var d=a[c];delete d.metadata;b.push(d)}return b}var d=void 0===a||&quot;string&quot;===typeof a,e={};d&&(a={geometries:{},materials:{},textures:{},images:{},shapes:{}},e.metadata={version:4.5,type:&quot;Object&quot;,generator:&quot;Object3D.toJSON&quot;});var f={};f.uuid=this.uuid;f.type=this.type;&quot;&quot;!==this.name&&(f.name=this.name);!0===this.castShadow&&(f.castShadow=!0);!0===this.receiveShadow&&(f.receiveShadow=!0);!1===this.visible&&(f.visible=!1);!1===this.frustumCulled&&(f.frustumCulled=!1);0!==this.renderOrder&&
(f.renderOrder=this.renderOrder);&quot;{}&quot;!==JSON.stringify(this.userData)&&(f.userData=this.userData);f.layers=this.layers.mask;f.matrix=this.matrix.toArray();!1===this.matrixAutoUpdate&&(f.matrixAutoUpdate=!1);this.isInstancedMesh&&(f.type=&quot;InstancedMesh&quot;,f.count=this.count,f.instanceMatrix=this.instanceMatrix.toJSON());if(this.isMesh||this.isLine||this.isPoints){f.geometry=b(a.geometries,this.geometry);var g=this.geometry.parameters;if(void 0!==g&&void 0!==g.shapes)if(g=g.shapes,Array.isArray(g))for(var h=
0,l=g.length;h<l;h++)b(a.shapes,g[h]);else b(a.shapes,g)}if(void 0!==this.material)if(Array.isArray(this.material)){g=[];h=0;for(l=this.material.length;h<l;h++)g.push(b(a.materials,this.material[h]));f.material=g}else f.material=b(a.materials,this.material);if(0<this.children.length)for(f.children=[],h=0;h<this.children.length;h++)f.children.push(this.children[h].toJSON(a).object);if(d){d=c(a.geometries);h=c(a.materials);l=c(a.textures);var m=c(a.images);g=c(a.shapes);0<d.length&&(e.geometries=d);
0<h.length&&(e.materials=h);0<l.length&&(e.textures=l);0<m.length&&(e.images=m);0<g.length&&(e.shapes=g)}e.object=f;return e},clone:function(a){return(new this.constructor).copy(this,a)},copy:function(a,b){void 0===b&&(b=!0);this.name=a.name;this.up.copy(a.up);this.position.copy(a.position);this.quaternion.copy(a.quaternion);this.scale.copy(a.scale);this.matrix.copy(a.matrix);this.matrixWorld.copy(a.matrixWorld);this.matrixAutoUpdate=a.matrixAutoUpdate;this.matrixWorldNeedsUpdate=a.matrixWorldNeedsUpdate;
this.layers.mask=a.layers.mask;this.visible=a.visible;this.castShadow=a.castShadow;this.receiveShadow=a.receiveShadow;this.frustumCulled=a.frustumCulled;this.renderOrder=a.renderOrder;this.userData=JSON.parse(JSON.stringify(a.userData));if(!0===b)for(b=0;b<a.children.length;b++)this.add(a.children[b].clone());return this}});ob.prototype=Object.assign(Object.create(F.prototype),{constructor:ob,isScene:!0,copy:function(a,b){F.prototype.copy.call(this,a,b);null!==a.background&&(this.background=a.background.clone());
null!==a.environment&&(this.environment=a.environment.clone());null!==a.fog&&(this.fog=a.fog.clone());null!==a.overrideMaterial&&(this.overrideMaterial=a.overrideMaterial.clone());this.autoUpdate=a.autoUpdate;this.matrixAutoUpdate=a.matrixAutoUpdate;return this},toJSON:function(a){var b=F.prototype.toJSON.call(this,a);null!==this.background&&(b.object.background=this.background.toJSON(a));null!==this.environment&&(b.object.environment=this.environment.toJSON(a));null!==this.fog&&(b.object.fog=this.fog.toJSON());
return b},dispose:function(){this.dispatchEvent({type:&quot;dispose&quot;})}});var zb=[new n,new n,new n,new n,new n,new n,new n,new n],ze=new n,bh=new Sa,qd=new n,rd=new n,sd=new n,Nb=new n,Ob=new n,sc=new n,Ae=new n,Ff=new n,Gf=new n,Ub=new n;Object.assign(Sa.prototype,{isBox3:!0,set:function(a,b){this.min.copy(a);this.max.copy(b);return this},setFromArray:function(a){for(var b=Infinity,c=Infinity,d=Infinity,e=-Infinity,f=-Infinity,g=-Infinity,h=0,l=a.length;h<l;h+=3){var m=a[h],k=a[h+1],p=a[h+2];m<b&&(b=
m);k<c&&(c=k);p<d&&(d=p);m>e&&(e=m);k>f&&(f=k);p>g&&(g=p)}this.min.set(b,c,d);this.max.set(e,f,g);return this},setFromBufferAttribute:function(a){for(var b=Infinity,c=Infinity,d=Infinity,e=-Infinity,f=-Infinity,g=-Infinity,h=0,l=a.count;h<l;h++){var m=a.getX(h),k=a.getY(h),p=a.getZ(h);m<b&&(b=m);k<c&&(c=k);p<d&&(d=p);m>e&&(e=m);k>f&&(f=k);p>g&&(g=p)}this.min.set(b,c,d);this.max.set(e,f,g);return this},setFromPoints:function(a){this.makeEmpty();for(var b=0,c=a.length;b<c;b++)this.expandByPoint(a[b]);
return this},setFromCenterAndSize:function(a,b){b=ze.copy(b).multiplyScalar(.5);this.min.copy(a).sub(b);this.max.copy(a).add(b);return this},setFromObject:function(a){this.makeEmpty();return this.expandByObject(a)},clone:function(){return(new this.constructor).copy(this)},copy:function(a){this.min.copy(a.min);this.max.copy(a.max);return this},makeEmpty:function(){this.min.x=this.min.y=this.min.z=Infinity;this.max.x=this.max.y=this.max.z=-Infinity;return this},isEmpty:function(){return this.max.x<
this.min.x||this.max.y<this.min.y||this.max.z<this.min.z},getCenter:function(a){void 0===a&&(console.warn(&quot;THREE.Box3: .getCenter() target is now required&quot;),a=new n);return this.isEmpty()?a.set(0,0,0):a.addVectors(this.min,this.max).multiplyScalar(.5)},getSize:function(a){void 0===a&&(console.warn(&quot;THREE.Box3: .getSize() target is now required&quot;),a=new n);return this.isEmpty()?a.set(0,0,0):a.subVectors(this.max,this.min)},expandByPoint:function(a){this.min.min(a);this.max.max(a);return this},expandByVector:function(a){this.min.sub(a);
this.max.add(a);return this},expandByScalar:function(a){this.min.addScalar(-a);this.max.addScalar(a);return this},expandByObject:function(a){a.updateWorldMatrix(!1,!1);var b=a.geometry;void 0!==b&&(null===b.boundingBox&&b.computeBoundingBox(),bh.copy(b.boundingBox),bh.applyMatrix4(a.matrixWorld),this.union(bh));a=a.children;b=0;for(var c=a.length;b<c;b++)this.expandByObject(a[b]);return this},containsPoint:function(a){return a.x<this.min.x||a.x>this.max.x||a.y<this.min.y||a.y>this.max.y||a.z<this.min.z||
a.z>this.max.z?!1:!0},containsBox:function(a){return this.min.x<=a.min.x&&a.max.x<=this.max.x&&this.min.y<=a.min.y&&a.max.y<=this.max.y&&this.min.z<=a.min.z&&a.max.z<=this.max.z},getParameter:function(a,b){void 0===b&&(console.warn(&quot;THREE.Box3: .getParameter() target is now required&quot;),b=new n);return b.set((a.x-this.min.x)/(this.max.x-this.min.x),(a.y-this.min.y)/(this.max.y-this.min.y),(a.z-this.min.z)/(this.max.z-this.min.z))},intersectsBox:function(a){return a.max.x<this.min.x||a.min.x>this.max.x||
a.max.y<this.min.y||a.min.y>this.max.y||a.max.z<this.min.z||a.min.z>this.max.z?!1:!0},intersectsSphere:function(a){this.clampPoint(a.center,ze);return ze.distanceToSquared(a.center)<=a.radius*a.radius},intersectsPlane:function(a){if(0<a.normal.x){var b=a.normal.x*this.min.x;var c=a.normal.x*this.max.x}else b=a.normal.x*this.max.x,c=a.normal.x*this.min.x;0<a.normal.y?(b+=a.normal.y*this.min.y,c+=a.normal.y*this.max.y):(b+=a.normal.y*this.max.y,c+=a.normal.y*this.min.y);0<a.normal.z?(b+=a.normal.z*
this.min.z,c+=a.normal.z*this.max.z):(b+=a.normal.z*this.max.z,c+=a.normal.z*this.min.z);return b<=-a.constant&&c>=-a.constant},intersectsTriangle:function(a){if(this.isEmpty())return!1;this.getCenter(Ae);Ff.subVectors(this.max,Ae);qd.subVectors(a.a,Ae);rd.subVectors(a.b,Ae);sd.subVectors(a.c,Ae);Nb.subVectors(rd,qd);Ob.subVectors(sd,rd);sc.subVectors(qd,sd);a=[0,-Nb.z,Nb.y,0,-Ob.z,Ob.y,0,-sc.z,sc.y,Nb.z,0,-Nb.x,Ob.z,0,-Ob.x,sc.z,0,-sc.x,-Nb.y,Nb.x,0,-Ob.y,Ob.x,0,-sc.y,sc.x,0];if(!$f(a,qd,rd,sd,Ff))return!1;
a=[1,0,0,0,1,0,0,0,1];if(!$f(a,qd,rd,sd,Ff))return!1;Gf.crossVectors(Nb,Ob);a=[Gf.x,Gf.y,Gf.z];return $f(a,qd,rd,sd,Ff)},clampPoint:function(a,b){void 0===b&&(console.warn(&quot;THREE.Box3: .clampPoint() target is now required&quot;),b=new n);return b.copy(a).clamp(this.min,this.max)},distanceToPoint:function(a){return ze.copy(a).clamp(this.min,this.max).sub(a).length()},getBoundingSphere:function(a){void 0===a&&console.error(&quot;THREE.Box3: .getBoundingSphere() target is now required&quot;);this.getCenter(a.center);
a.radius=.5*this.getSize(ze).length();return a},intersect:function(a){this.min.max(a.min);this.max.min(a.max);this.isEmpty()&&this.makeEmpty();return this},union:function(a){this.min.min(a.min);this.max.max(a.max);return this},applyMatrix4:function(a){if(this.isEmpty())return this;zb[0].set(this.min.x,this.min.y,this.min.z).applyMatrix4(a);zb[1].set(this.min.x,this.min.y,this.max.z).applyMatrix4(a);zb[2].set(this.min.x,this.max.y,this.min.z).applyMatrix4(a);zb[3].set(this.min.x,this.max.y,this.max.z).applyMatrix4(a);
zb[4].set(this.max.x,this.min.y,this.min.z).applyMatrix4(a);zb[5].set(this.max.x,this.min.y,this.max.z).applyMatrix4(a);zb[6].set(this.max.x,this.max.y,this.min.z).applyMatrix4(a);zb[7].set(this.max.x,this.max.y,this.max.z).applyMatrix4(a);this.setFromPoints(zb);return this},translate:function(a){this.min.add(a);this.max.add(a);return this},equals:function(a){return a.min.equals(this.min)&&a.max.equals(this.max)}});var Xk=new Sa;Object.assign(pb.prototype,{set:function(a,b){this.center.copy(a);this.radius=
b;return this},setFromPoints:function(a,b){var c=this.center;void 0!==b?c.copy(b):Xk.setFromPoints(a).getCenter(c);for(var d=b=0,e=a.length;d<e;d++)b=Math.max(b,c.distanceToSquared(a[d]));this.radius=Math.sqrt(b);return this},clone:function(){return(new this.constructor).copy(this)},copy:function(a){this.center.copy(a.center);this.radius=a.radius;return this},empty:function(){return 0>=this.radius},containsPoint:function(a){return a.distanceToSquared(this.center)<=this.radius*this.radius},distanceToPoint:function(a){return a.distanceTo(this.center)-
this.radius},intersectsSphere:function(a){var b=this.radius+a.radius;return a.center.distanceToSquared(this.center)<=b*b},intersectsBox:function(a){return a.intersectsSphere(this)},intersectsPlane:function(a){return Math.abs(a.distanceToPoint(this.center))<=this.radius},clampPoint:function(a,b){var c=this.center.distanceToSquared(a);void 0===b&&(console.warn(&quot;THREE.Sphere: .clampPoint() target is now required&quot;),b=new n);b.copy(a);c>this.radius*this.radius&&(b.sub(this.center).normalize(),b.multiplyScalar(this.radius).add(this.center));
return b},getBoundingBox:function(a){void 0===a&&(console.warn(&quot;THREE.Sphere: .getBoundingBox() target is now required&quot;),a=new Sa);a.set(this.center,this.center);a.expandByScalar(this.radius);return a},applyMatrix4:function(a){this.center.applyMatrix4(a);this.radius*=a.getMaxScaleOnAxis();return this},translate:function(a){this.center.add(a);return this},equals:function(a){return a.center.equals(this.center)&&a.radius===this.radius}});var Ab=new n,ch=new n,Hf=new n,Pb=new n,dh=new n,If=new n,eh=new n;
Object.assign(Vb.prototype,{set:function(a,b){this.origin.copy(a);this.direction.copy(b);return this},clone:function(){return(new this.constructor).copy(this)},copy:function(a){this.origin.copy(a.origin);this.direction.copy(a.direction);return this},at:function(a,b){void 0===b&&(console.warn(&quot;THREE.Ray: .at() target is now required&quot;),b=new n);return b.copy(this.direction).multiplyScalar(a).add(this.origin)},lookAt:function(a){this.direction.copy(a).sub(this.origin).normalize();return this},recast:function(a){this.origin.copy(this.at(a,
Ab));return this},closestPointToPoint:function(a,b){void 0===b&&(console.warn(&quot;THREE.Ray: .closestPointToPoint() target is now required&quot;),b=new n);b.subVectors(a,this.origin);a=b.dot(this.direction);return 0>a?b.copy(this.origin):b.copy(this.direction).multiplyScalar(a).add(this.origin)},distanceToPoint:function(a){return Math.sqrt(this.distanceSqToPoint(a))},distanceSqToPoint:function(a){var b=Ab.subVectors(a,this.origin).dot(this.direction);if(0>b)return this.origin.distanceToSquared(a);Ab.copy(this.direction).multiplyScalar(b).add(this.origin);
return Ab.distanceToSquared(a)},distanceSqToSegment:function(a,b,c,d){ch.copy(a).add(b).multiplyScalar(.5);Hf.copy(b).sub(a).normalize();Pb.copy(this.origin).sub(ch);var e=.5*a.distanceTo(b),f=-this.direction.dot(Hf),g=Pb.dot(this.direction),h=-Pb.dot(Hf),l=Pb.lengthSq(),m=Math.abs(1-f*f);if(0<m){a=f*h-g;b=f*g-h;var k=e*m;0<=a?b>=-k?b<=k?(e=1/m,a*=e,b*=e,f=a*(a+f*b+2*g)+b*(f*a+b+2*h)+l):(b=e,a=Math.max(0,-(f*b+g)),f=-a*a+b*(b+2*h)+l):(b=-e,a=Math.max(0,-(f*b+g)),f=-a*a+b*(b+2*h)+l):b<=-k?(a=Math.max(0,
-(-f*e+g)),b=0<a?-e:Math.min(Math.max(-e,-h),e),f=-a*a+b*(b+2*h)+l):b<=k?(a=0,b=Math.min(Math.max(-e,-h),e),f=b*(b+2*h)+l):(a=Math.max(0,-(f*e+g)),b=0<a?e:Math.min(Math.max(-e,-h),e),f=-a*a+b*(b+2*h)+l)}else b=0<f?-e:e,a=Math.max(0,-(f*b+g)),f=-a*a+b*(b+2*h)+l;c&&c.copy(this.direction).multiplyScalar(a).add(this.origin);d&&d.copy(Hf).multiplyScalar(b).add(ch);return f},intersectSphere:function(a,b){Ab.subVectors(a.center,this.origin);var c=Ab.dot(this.direction),d=Ab.dot(Ab)-c*c;a=a.radius*a.radius;
if(d>a)return null;a=Math.sqrt(a-d);d=c-a;c+=a;return 0>d&&0>c?null:0>d?this.at(c,b):this.at(d,b)},intersectsSphere:function(a){return this.distanceSqToPoint(a.center)<=a.radius*a.radius},distanceToPlane:function(a){var b=a.normal.dot(this.direction);if(0===b)return 0===a.distanceToPoint(this.origin)?0:null;a=-(this.origin.dot(a.normal)+a.constant)/b;return 0<=a?a:null},intersectPlane:function(a,b){a=this.distanceToPlane(a);return null===a?null:this.at(a,b)},intersectsPlane:function(a){var b=a.distanceToPoint(this.origin);
return 0===b||0>a.normal.dot(this.direction)*b?!0:!1},intersectBox:function(a,b){var c=1/this.direction.x;var d=1/this.direction.y;var e=1/this.direction.z,f=this.origin;if(0<=c){var g=(a.min.x-f.x)*c;c*=a.max.x-f.x}else g=(a.max.x-f.x)*c,c*=a.min.x-f.x;if(0<=d){var h=(a.min.y-f.y)*d;d*=a.max.y-f.y}else h=(a.max.y-f.y)*d,d*=a.min.y-f.y;if(g>d||h>c)return null;if(h>g||g!==g)g=h;if(d<c||c!==c)c=d;0<=e?(h=(a.min.z-f.z)*e,a=(a.max.z-f.z)*e):(h=(a.max.z-f.z)*e,a=(a.min.z-f.z)*e);if(g>a||h>c)return null;
if(h>g||g!==g)g=h;if(a<c||c!==c)c=a;return 0>c?null:this.at(0<=g?g:c,b)},intersectsBox:function(a){return null!==this.intersectBox(a,Ab)},intersectTriangle:function(a,b,c,d,e){dh.subVectors(b,a);If.subVectors(c,a);eh.crossVectors(dh,If);b=this.direction.dot(eh);if(0<b){if(d)return null;d=1}else if(0>b)d=-1,b=-b;else return null;Pb.subVectors(this.origin,a);a=d*this.direction.dot(If.crossVectors(Pb,If));if(0>a)return null;c=d*this.direction.dot(dh.cross(Pb));if(0>c||a+c>b)return null;a=-d*Pb.dot(eh);
return 0>a?null:this.at(a/b,e)},applyMatrix4:function(a){this.origin.applyMatrix4(a);this.direction.transformDirection(a);return this},equals:function(a){return a.origin.equals(this.origin)&&a.direction.equals(this.direction)}});var fh=new n,Yk=new n,Zk=new wa;Object.assign(Ta.prototype,{isPlane:!0,set:function(a,b){this.normal.copy(a);this.constant=b;return this},setComponents:function(a,b,c,d){this.normal.set(a,b,c);this.constant=d;return this},setFromNormalAndCoplanarPoint:function(a,b){this.normal.copy(a);
this.constant=-b.dot(this.normal);return this},setFromCoplanarPoints:function(a,b,c){b=fh.subVectors(c,b).cross(Yk.subVectors(a,b)).normalize();this.setFromNormalAndCoplanarPoint(b,a);return this},clone:function(){return(new this.constructor).copy(this)},copy:function(a){this.normal.copy(a.normal);this.constant=a.constant;return this},normalize:function(){var a=1/this.normal.length();this.normal.multiplyScalar(a);this.constant*=a;return this},negate:function(){this.constant*=-1;this.normal.negate();
return this},distanceToPoint:function(a){return this.normal.dot(a)+this.constant},distanceToSphere:function(a){return this.distanceToPoint(a.center)-a.radius},projectPoint:function(a,b){void 0===b&&(console.warn(&quot;THREE.Plane: .projectPoint() target is now required&quot;),b=new n);return b.copy(this.normal).multiplyScalar(-this.distanceToPoint(a)).add(a)},intersectLine:function(a,b){void 0===b&&(console.warn(&quot;THREE.Plane: .intersectLine() target is now required&quot;),b=new n);var c=a.delta(fh),d=this.normal.dot(c);
if(0===d){if(0===this.distanceToPoint(a.start))return b.copy(a.start)}else if(d=-(a.start.dot(this.normal)+this.constant)/d,!(0>d||1<d))return b.copy(c).multiplyScalar(d).add(a.start)},intersectsLine:function(a){var b=this.distanceToPoint(a.start);a=this.distanceToPoint(a.end);return 0>b&&0<a||0>a&&0<b},intersectsBox:function(a){return a.intersectsPlane(this)},intersectsSphere:function(a){return a.intersectsPlane(this)},coplanarPoint:function(a){void 0===a&&(console.warn(&quot;THREE.Plane: .coplanarPoint() target is now required&quot;),
a=new n);return a.copy(this.normal).multiplyScalar(-this.constant)},applyMatrix4:function(a,b){b=b||Zk.getNormalMatrix(a);a=this.coplanarPoint(fh).applyMatrix4(a);b=this.normal.applyMatrix3(b).normalize();this.constant=-a.dot(b);return this},translate:function(a){this.constant-=a.dot(this.normal);return this},equals:function(a){return a.normal.equals(this.normal)&&a.constant===this.constant}});var bb=new n,Bb=new n,gh=new n,Cb=new n,td=new n,ud=new n,Oi=new n,hh=new n,ih=new n,jh=new n;Object.assign(oa,
{getNormal:function(a,b,c,d){void 0===d&&(console.warn(&quot;THREE.Triangle: .getNormal() target is now required&quot;),d=new n);d.subVectors(c,b);bb.subVectors(a,b);d.cross(bb);a=d.lengthSq();return 0<a?d.multiplyScalar(1/Math.sqrt(a)):d.set(0,0,0)},getBarycoord:function(a,b,c,d,e){bb.subVectors(d,b);Bb.subVectors(c,b);gh.subVectors(a,b);a=bb.dot(bb);b=bb.dot(Bb);c=bb.dot(gh);var f=Bb.dot(Bb);d=Bb.dot(gh);var g=a*f-b*b;void 0===e&&(console.warn(&quot;THREE.Triangle: .getBarycoord() target is now required&quot;),e=new n);
if(0===g)return e.set(-2,-1,-1);g=1/g;f=(f*c-b*d)*g;a=(a*d-b*c)*g;return e.set(1-f-a,a,f)},containsPoint:function(a,b,c,d){oa.getBarycoord(a,b,c,d,Cb);return 0<=Cb.x&&0<=Cb.y&&1>=Cb.x+Cb.y},getUV:function(a,b,c,d,e,f,g,h){this.getBarycoord(a,b,c,d,Cb);h.set(0,0);h.addScaledVector(e,Cb.x);h.addScaledVector(f,Cb.y);h.addScaledVector(g,Cb.z);return h},isFrontFacing:function(a,b,c,d){bb.subVectors(c,b);Bb.subVectors(a,b);return 0>bb.cross(Bb).dot(d)?!0:!1}});Object.assign(oa.prototype,{set:function(a,
b,c){this.a.copy(a);this.b.copy(b);this.c.copy(c);return this},setFromPointsAndIndices:function(a,b,c,d){this.a.copy(a[b]);this.b.copy(a[c]);this.c.copy(a[d]);return this},clone:function(){return(new this.constructor).copy(this)},copy:function(a){this.a.copy(a.a);this.b.copy(a.b);this.c.copy(a.c);return this},getArea:function(){bb.subVectors(this.c,this.b);Bb.subVectors(this.a,this.b);return.5*bb.cross(Bb).length()},getMidpoint:function(a){void 0===a&&(console.warn(&quot;THREE.Triangle: .getMidpoint() target is now required&quot;),
a=new n);return a.addVectors(this.a,this.b).add(this.c).multiplyScalar(1/3)},getNormal:function(a){return oa.getNormal(this.a,this.b,this.c,a)},getPlane:function(a){void 0===a&&(console.warn(&quot;THREE.Triangle: .getPlane() target is now required&quot;),a=new Ta);return a.setFromCoplanarPoints(this.a,this.b,this.c)},getBarycoord:function(a,b){return oa.getBarycoord(a,this.a,this.b,this.c,b)},getUV:function(a,b,c,d,e){return oa.getUV(a,this.a,this.b,this.c,b,c,d,e)},containsPoint:function(a){return oa.containsPoint(a,
this.a,this.b,this.c)},isFrontFacing:function(a){return oa.isFrontFacing(this.a,this.b,this.c,a)},intersectsBox:function(a){return a.intersectsTriangle(this)},closestPointToPoint:function(a,b){void 0===b&&(console.warn(&quot;THREE.Triangle: .closestPointToPoint() target is now required&quot;),b=new n);var c=this.a,d=this.b,e=this.c;td.subVectors(d,c);ud.subVectors(e,c);hh.subVectors(a,c);var f=td.dot(hh),g=ud.dot(hh);if(0>=f&&0>=g)return b.copy(c);ih.subVectors(a,d);var h=td.dot(ih),l=ud.dot(ih);if(0<=h&&l<=
h)return b.copy(d);var m=f*l-h*g;if(0>=m&&0<=f&&0>=h)return d=f/(f-h),b.copy(c).addScaledVector(td,d);jh.subVectors(a,e);a=td.dot(jh);var k=ud.dot(jh);if(0<=k&&a<=k)return b.copy(e);f=a*g-f*k;if(0>=f&&0<=g&&0>=k)return m=g/(g-k),b.copy(c).addScaledVector(ud,m);g=h*k-a*l;if(0>=g&&0<=l-h&&0<=a-k)return Oi.subVectors(e,d),m=(l-h)/(l-h+(a-k)),b.copy(d).addScaledVector(Oi,m);e=1/(g+f+m);d=f*e;m*=e;return b.copy(c).addScaledVector(td,d).addScaledVector(ud,m)},equals:function(a){return a.a.equals(this.a)&&
a.b.equals(this.b)&&a.c.equals(this.c)}});var Pi={aliceblue:15792383,antiquewhite:16444375,aqua:65535,aquamarine:8388564,azure:15794175,beige:16119260,bisque:16770244,black:0,blanchedalmond:16772045,blue:255,blueviolet:9055202,brown:10824234,burlywood:14596231,cadetblue:6266528,chartreuse:8388352,chocolate:13789470,coral:16744272,cornflowerblue:6591981,cornsilk:16775388,crimson:14423100,cyan:65535,darkblue:139,darkcyan:35723,darkgoldenrod:12092939,darkgray:11119017,darkgreen:25600,darkgrey:11119017,
darkkhaki:12433259,darkmagenta:9109643,darkolivegreen:5597999,darkorange:16747520,darkorchid:10040012,darkred:9109504,darksalmon:15308410,darkseagreen:9419919,darkslateblue:4734347,darkslategray:3100495,darkslategrey:3100495,darkturquoise:52945,darkviolet:9699539,deeppink:16716947,deepskyblue:49151,dimgray:6908265,dimgrey:6908265,dodgerblue:2003199,firebrick:11674146,floralwhite:16775920,forestgreen:2263842,fuchsia:16711935,gainsboro:14474460,ghostwhite:16316671,gold:16766720,goldenrod:14329120,gray:8421504,
green:32768,greenyellow:11403055,grey:8421504,honeydew:15794160,hotpink:16738740,indianred:13458524,indigo:4915330,ivory:16777200,khaki:15787660,lavender:15132410,lavenderblush:16773365,lawngreen:8190976,lemonchiffon:16775885,lightblue:11393254,lightcoral:15761536,lightcyan:14745599,lightgoldenrodyellow:16448210,lightgray:13882323,lightgreen:9498256,lightgrey:13882323,lightpink:16758465,lightsalmon:16752762,lightseagreen:2142890,lightskyblue:8900346,lightslategray:7833753,lightslategrey:7833753,lightsteelblue:11584734,
lightyellow:16777184,lime:65280,limegreen:3329330,linen:16445670,magenta:16711935,maroon:8388608,mediumaquamarine:6737322,mediumblue:205,mediumorchid:12211667,mediumpurple:9662683,mediumseagreen:3978097,mediumslateblue:8087790,mediumspringgreen:64154,mediumturquoise:4772300,mediumvioletred:13047173,midnightblue:1644912,mintcream:16121850,mistyrose:16770273,moccasin:16770229,navajowhite:16768685,navy:128,oldlace:16643558,olive:8421376,olivedrab:7048739,orange:16753920,orangered:16729344,orchid:14315734,
palegoldenrod:15657130,palegreen:10025880,paleturquoise:11529966,palevioletred:14381203,papayawhip:16773077,peachpuff:16767673,peru:13468991,pink:16761035,plum:14524637,powderblue:11591910,purple:8388736,rebeccapurple:6697881,red:16711680,rosybrown:12357519,royalblue:4286945,saddlebrown:9127187,salmon:16416882,sandybrown:16032864,seagreen:3050327,seashell:16774638,sienna:10506797,silver:12632256,skyblue:8900331,slateblue:6970061,slategray:7372944,slategrey:7372944,snow:16775930,springgreen:65407,
steelblue:4620980,tan:13808780,teal:32896,thistle:14204888,tomato:16737095,turquoise:4251856,violet:15631086,wheat:16113331,white:16777215,whitesmoke:16119285,yellow:16776960,yellowgreen:10145074},za={h:0,s:0,l:0},Jf={h:0,s:0,l:0};Object.assign(A.prototype,{isColor:!0,r:1,g:1,b:1,set:function(a){a&&a.isColor?this.copy(a):&quot;number&quot;===typeof a?this.setHex(a):&quot;string&quot;===typeof a&&this.setStyle(a);return this},setScalar:function(a){this.b=this.g=this.r=a;return this},setHex:function(a){a=Math.floor(a);
this.r=(a>>16&255)/255;this.g=(a>>8&255)/255;this.b=(a&255)/255;return this},setRGB:function(a,b,c){this.r=a;this.g=b;this.b=c;return this},setHSL:function(a,b,c){a=L.euclideanModulo(a,1);b=L.clamp(b,0,1);c=L.clamp(c,0,1);0===b?this.r=this.g=this.b=c:(b=.5>=c?c*(1+b):c+b-c*b,c=2*c-b,this.r=ag(c,b,a+1/3),this.g=ag(c,b,a),this.b=ag(c,b,a-1/3));return this},setStyle:function(a){function b(b){void 0!==b&&1>parseFloat(b)&&console.warn(&quot;THREE.Color: Alpha component of &quot;+a+&quot; will be ignored.&quot;)}var c;if(c=
/^((?:rgb|hsl)a?)\(\s*([^\)]*)\)/.exec(a)){var d=c[2];switch(c[1]){case &quot;rgb&quot;:case &quot;rgba&quot;:if(c=/^(\d+)\s*,\s*(\d+)\s*,\s*(\d+)\s*(,\s*([0-9]*\.?[0-9]+)\s*)?$/.exec(d))return this.r=Math.min(255,parseInt(c[1],10))/255,this.g=Math.min(255,parseInt(c[2],10))/255,this.b=Math.min(255,parseInt(c[3],10))/255,b(c[5]),this;if(c=/^(\d+)%\s*,\s*(\d+)%\s*,\s*(\d+)%\s*(,\s*([0-9]*\.?[0-9]+)\s*)?$/.exec(d))return this.r=Math.min(100,parseInt(c[1],10))/100,this.g=Math.min(100,parseInt(c[2],10))/100,this.b=Math.min(100,
parseInt(c[3],10))/100,b(c[5]),this;break;case &quot;hsl&quot;:case &quot;hsla&quot;:if(c=/^([0-9]*\.?[0-9]+)\s*,\s*(\d+)%\s*,\s*(\d+)%\s*(,\s*([0-9]*\.?[0-9]+)\s*)?$/.exec(d)){d=parseFloat(c[1])/360;var e=parseInt(c[2],10)/100,f=parseInt(c[3],10)/100;b(c[5]);return this.setHSL(d,e,f)}}}else if(c=/^#([A-Fa-f0-9]+)$/.exec(a)){c=c[1];d=c.length;if(3===d)return this.r=parseInt(c.charAt(0)+c.charAt(0),16)/255,this.g=parseInt(c.charAt(1)+c.charAt(1),16)/255,this.b=parseInt(c.charAt(2)+c.charAt(2),16)/255,this;if(6===d)return this.r=
parseInt(c.charAt(0)+c.charAt(1),16)/255,this.g=parseInt(c.charAt(2)+c.charAt(3),16)/255,this.b=parseInt(c.charAt(4)+c.charAt(5),16)/255,this}return a&&0<a.length?this.setColorName(a):this},setColorName:function(a){var b=Pi[a];void 0!==b?this.setHex(b):console.warn(&quot;THREE.Color: Unknown color &quot;+a);return this},clone:function(){return new this.constructor(this.r,this.g,this.b)},copy:function(a){this.r=a.r;this.g=a.g;this.b=a.b;return this},copyGammaToLinear:function(a,b){void 0===b&&(b=2);this.r=Math.pow(a.r,
b);this.g=Math.pow(a.g,b);this.b=Math.pow(a.b,b);return this},copyLinearToGamma:function(a,b){void 0===b&&(b=2);b=0<b?1/b:1;this.r=Math.pow(a.r,b);this.g=Math.pow(a.g,b);this.b=Math.pow(a.b,b);return this},convertGammaToLinear:function(a){this.copyGammaToLinear(this,a);return this},convertLinearToGamma:function(a){this.copyLinearToGamma(this,a);return this},copySRGBToLinear:function(a){this.r=bg(a.r);this.g=bg(a.g);this.b=bg(a.b);return this},copyLinearToSRGB:function(a){this.r=cg(a.r);this.g=cg(a.g);
this.b=cg(a.b);return this},convertSRGBToLinear:function(){this.copySRGBToLinear(this);return this},convertLinearToSRGB:function(){this.copyLinearToSRGB(this);return this},getHex:function(){return 255*this.r<<16^255*this.g<<8^255*this.b<<0},getHexString:function(){return(&quot;000000&quot;+this.getHex().toString(16)).slice(-6)},getHSL:function(a){void 0===a&&(console.warn(&quot;THREE.Color: .getHSL() target is now required&quot;),a={h:0,s:0,l:0});var b=this.r,c=this.g,d=this.b,e=Math.max(b,c,d),f=Math.min(b,c,d),g,h=
(f+e)/2;if(f===e)f=g=0;else{var l=e-f;f=.5>=h?l/(e+f):l/(2-e-f);switch(e){case b:g=(c-d)/l+(c<d?6:0);break;case c:g=(d-b)/l+2;break;case d:g=(b-c)/l+4}g/=6}a.h=g;a.s=f;a.l=h;return a},getStyle:function(){return&quot;rgb(&quot;+(255*this.r|0)+&quot;,&quot;+(255*this.g|0)+&quot;,&quot;+(255*this.b|0)+&quot;)&quot;},offsetHSL:function(a,b,c){this.getHSL(za);za.h+=a;za.s+=b;za.l+=c;this.setHSL(za.h,za.s,za.l);return this},add:function(a){this.r+=a.r;this.g+=a.g;this.b+=a.b;return this},addColors:function(a,b){this.r=a.r+b.r;this.g=a.g+b.g;
this.b=a.b+b.b;return this},addScalar:function(a){this.r+=a;this.g+=a;this.b+=a;return this},sub:function(a){this.r=Math.max(0,this.r-a.r);this.g=Math.max(0,this.g-a.g);this.b=Math.max(0,this.b-a.b);return this},multiply:function(a){this.r*=a.r;this.g*=a.g;this.b*=a.b;return this},multiplyScalar:function(a){this.r*=a;this.g*=a;this.b*=a;return this},lerp:function(a,b){this.r+=(a.r-this.r)*b;this.g+=(a.g-this.g)*b;this.b+=(a.b-this.b)*b;return this},lerpHSL:function(a,b){this.getHSL(za);a.getHSL(Jf);
a=L.lerp(za.h,Jf.h,b);var c=L.lerp(za.s,Jf.s,b);b=L.lerp(za.l,Jf.l,b);this.setHSL(a,c,b);return this},equals:function(a){return a.r===this.r&&a.g===this.g&&a.b===this.b},fromArray:function(a,b){void 0===b&&(b=0);this.r=a[b];this.g=a[b+1];this.b=a[b+2];return this},toArray:function(a,b){void 0===a&&(a=[]);void 0===b&&(b=0);a[b]=this.r;a[b+1]=this.g;a[b+2]=this.b;return a},toJSON:function(){return this.getHex()}});A.NAMES=Pi;Object.assign(Bc.prototype,{clone:function(){return(new this.constructor).copy(this)},
copy:function(a){this.a=a.a;this.b=a.b;this.c=a.c;this.normal.copy(a.normal);this.color.copy(a.color);this.materialIndex=a.materialIndex;for(var b=0,c=a.vertexNormals.length;b<c;b++)this.vertexNormals[b]=a.vertexNormals[b].clone();b=0;for(c=a.vertexColors.length;b<c;b++)this.vertexColors[b]=a.vertexColors[b].clone();return this}});var rj=0;K.prototype=Object.assign(Object.create(Ea.prototype),{constructor:K,isMaterial:!0,onBeforeCompile:function(){},setValues:function(a){if(void 0!==a)for(var b in a){var c=
a[b];if(void 0===c)console.warn(&quot;THREE.Material: '&quot;+b+&quot;' parameter is undefined.&quot;);else if(&quot;shading&quot;===b)console.warn(&quot;THREE.&quot;+this.type+&quot;: .shading has been removed. Use the boolean .flatShading instead.&quot;),this.flatShading=1===c?!0:!1;else{var d=this[b];void 0===d?console.warn(&quot;THREE.&quot;+this.type+&quot;: '&quot;+b+&quot;' is not a property of this material.&quot;):d&&d.isColor?d.set(c):d&&d.isVector3&&c&&c.isVector3?d.copy(c):this[b]=c}}},toJSON:function(a){function b(a){var b=[],c;for(c in a){var d=a[c];delete d.metadata;
b.push(d)}return b}var c=void 0===a||&quot;string&quot;===typeof a;c&&(a={textures:{},images:{}});var d={metadata:{version:4.5,type:&quot;Material&quot;,generator:&quot;Material.toJSON&quot;}};d.uuid=this.uuid;d.type=this.type;&quot;&quot;!==this.name&&(d.name=this.name);this.color&&this.color.isColor&&(d.color=this.color.getHex());void 0!==this.roughness&&(d.roughness=this.roughness);void 0!==this.metalness&&(d.metalness=this.metalness);this.sheen&&this.sheen.isColor&&(d.sheen=this.sheen.getHex());this.emissive&&this.emissive.isColor&&
(d.emissive=this.emissive.getHex());this.emissiveIntensity&&1!==this.emissiveIntensity&&(d.emissiveIntensity=this.emissiveIntensity);this.specular&&this.specular.isColor&&(d.specular=this.specular.getHex());void 0!==this.shininess&&(d.shininess=this.shininess);void 0!==this.clearcoat&&(d.clearcoat=this.clearcoat);void 0!==this.clearcoatRoughness&&(d.clearcoatRoughness=this.clearcoatRoughness);this.clearcoatMap&&this.clearcoatMap.isTexture&&(d.clearcoatMap=this.clearcoatMap.toJSON(a).uuid);this.clearcoatRoughnessMap&&
this.clearcoatRoughnessMap.isTexture&&(d.clearcoatRoughnessMap=this.clearcoatRoughnessMap.toJSON(a).uuid);this.clearcoatNormalMap&&this.clearcoatNormalMap.isTexture&&(d.clearcoatNormalMap=this.clearcoatNormalMap.toJSON(a).uuid,d.clearcoatNormalScale=this.clearcoatNormalScale.toArray());this.map&&this.map.isTexture&&(d.map=this.map.toJSON(a).uuid);this.matcap&&this.matcap.isTexture&&(d.matcap=this.matcap.toJSON(a).uuid);this.alphaMap&&this.alphaMap.isTexture&&(d.alphaMap=this.alphaMap.toJSON(a).uuid);
this.lightMap&&this.lightMap.isTexture&&(d.lightMap=this.lightMap.toJSON(a).uuid);this.aoMap&&this.aoMap.isTexture&&(d.aoMap=this.aoMap.toJSON(a).uuid,d.aoMapIntensity=this.aoMapIntensity);this.bumpMap&&this.bumpMap.isTexture&&(d.bumpMap=this.bumpMap.toJSON(a).uuid,d.bumpScale=this.bumpScale);this.normalMap&&this.normalMap.isTexture&&(d.normalMap=this.normalMap.toJSON(a).uuid,d.normalMapType=this.normalMapType,d.normalScale=this.normalScale.toArray());this.displacementMap&&this.displacementMap.isTexture&&
(d.displacementMap=this.displacementMap.toJSON(a).uuid,d.displacementScale=this.displacementScale,d.displacementBias=this.displacementBias);this.roughnessMap&&this.roughnessMap.isTexture&&(d.roughnessMap=this.roughnessMap.toJSON(a).uuid);this.metalnessMap&&this.metalnessMap.isTexture&&(d.metalnessMap=this.metalnessMap.toJSON(a).uuid);this.emissiveMap&&this.emissiveMap.isTexture&&(d.emissiveMap=this.emissiveMap.toJSON(a).uuid);this.specularMap&&this.specularMap.isTexture&&(d.specularMap=this.specularMap.toJSON(a).uuid);
this.envMap&&this.envMap.isTexture&&(d.envMap=this.envMap.toJSON(a).uuid,d.reflectivity=this.reflectivity,d.refractionRatio=this.refractionRatio,void 0!==this.combine&&(d.combine=this.combine),void 0!==this.envMapIntensity&&(d.envMapIntensity=this.envMapIntensity));this.gradientMap&&this.gradientMap.isTexture&&(d.gradientMap=this.gradientMap.toJSON(a).uuid);void 0!==this.size&&(d.size=this.size);void 0!==this.sizeAttenuation&&(d.sizeAttenuation=this.sizeAttenuation);1!==this.blending&&(d.blending=
this.blending);!0===this.flatShading&&(d.flatShading=this.flatShading);0!==this.side&&(d.side=this.side);this.vertexColors&&(d.vertexColors=!0);1>this.opacity&&(d.opacity=this.opacity);!0===this.transparent&&(d.transparent=this.transparent);d.depthFunc=this.depthFunc;d.depthTest=this.depthTest;d.depthWrite=this.depthWrite;d.stencilWrite=this.stencilWrite;d.stencilWriteMask=this.stencilWriteMask;d.stencilFunc=this.stencilFunc;d.stencilRef=this.stencilRef;d.stencilFuncMask=this.stencilFuncMask;d.stencilFail=
this.stencilFail;d.stencilZFail=this.stencilZFail;d.stencilZPass=this.stencilZPass;this.rotation&&0!==this.rotation&&(d.rotation=this.rotation);!0===this.polygonOffset&&(d.polygonOffset=!0);0!==this.polygonOffsetFactor&&(d.polygonOffsetFactor=this.polygonOffsetFactor);0!==this.polygonOffsetUnits&&(d.polygonOffsetUnits=this.polygonOffsetUnits);this.linewidth&&1!==this.linewidth&&(d.linewidth=this.linewidth);void 0!==this.dashSize&&(d.dashSize=this.dashSize);void 0!==this.gapSize&&(d.gapSize=this.gapSize);
void 0!==this.scale&&(d.scale=this.scale);!0===this.dithering&&(d.dithering=!0);0<this.alphaTest&&(d.alphaTest=this.alphaTest);!0===this.premultipliedAlpha&&(d.premultipliedAlpha=this.premultipliedAlpha);!0===this.wireframe&&(d.wireframe=this.wireframe);1<this.wireframeLinewidth&&(d.wireframeLinewidth=this.wireframeLinewidth);&quot;round&quot;!==this.wireframeLinecap&&(d.wireframeLinecap=this.wireframeLinecap);&quot;round&quot;!==this.wireframeLinejoin&&(d.wireframeLinejoin=this.wireframeLinejoin);!0===this.morphTargets&&
(d.morphTargets=!0);!0===this.morphNormals&&(d.morphNormals=!0);!0===this.skinning&&(d.skinning=!0);!1===this.visible&&(d.visible=!1);!1===this.toneMapped&&(d.toneMapped=!1);&quot;{}&quot;!==JSON.stringify(this.userData)&&(d.userData=this.userData);c&&(c=b(a.textures),a=b(a.images),0<c.length&&(d.textures=c),0<a.length&&(d.images=a));return d},clone:function(){return(new this.constructor).copy(this)},copy:function(a){this.name=a.name;this.fog=a.fog;this.blending=a.blending;this.side=a.side;this.flatShading=
a.flatShading;this.vertexColors=a.vertexColors;this.opacity=a.opacity;this.transparent=a.transparent;this.blendSrc=a.blendSrc;this.blendDst=a.blendDst;this.blendEquation=a.blendEquation;this.blendSrcAlpha=a.blendSrcAlpha;this.blendDstAlpha=a.blendDstAlpha;this.blendEquationAlpha=a.blendEquationAlpha;this.depthFunc=a.depthFunc;this.depthTest=a.depthTest;this.depthWrite=a.depthWrite;this.stencilWriteMask=a.stencilWriteMask;this.stencilFunc=a.stencilFunc;this.stencilRef=a.stencilRef;this.stencilFuncMask=
a.stencilFuncMask;this.stencilFail=a.stencilFail;this.stencilZFail=a.stencilZFail;this.stencilZPass=a.stencilZPass;this.stencilWrite=a.stencilWrite;var b=a.clippingPlanes,c=null;if(null!==b){var d=b.length;c=Array(d);for(var e=0;e!==d;++e)c[e]=b[e].clone()}this.clippingPlanes=c;this.clipIntersection=a.clipIntersection;this.clipShadows=a.clipShadows;this.shadowSide=a.shadowSide;this.colorWrite=a.colorWrite;this.precision=a.precision;this.polygonOffset=a.polygonOffset;this.polygonOffsetFactor=a.polygonOffsetFactor;
this.polygonOffsetUnits=a.polygonOffsetUnits;this.dithering=a.dithering;this.alphaTest=a.alphaTest;this.premultipliedAlpha=a.premultipliedAlpha;this.visible=a.visible;this.toneMapped=a.toneMapped;this.userData=JSON.parse(JSON.stringify(a.userData));return this},dispose:function(){this.dispatchEvent({type:&quot;dispose&quot;})}});Object.defineProperty(K.prototype,&quot;needsUpdate&quot;,{set:function(a){!0===a&&this.version++}});Oa.prototype=Object.create(K.prototype);Oa.prototype.constructor=Oa;Oa.prototype.isMeshBasicMaterial=
!0;Oa.prototype.copy=function(a){K.prototype.copy.call(this,a);this.color.copy(a.color);this.map=a.map;this.lightMap=a.lightMap;this.lightMapIntensity=a.lightMapIntensity;this.aoMap=a.aoMap;this.aoMapIntensity=a.aoMapIntensity;this.specularMap=a.specularMap;this.alphaMap=a.alphaMap;this.envMap=a.envMap;this.combine=a.combine;this.reflectivity=a.reflectivity;this.refractionRatio=a.refractionRatio;this.wireframe=a.wireframe;this.wireframeLinewidth=a.wireframeLinewidth;this.wireframeLinecap=a.wireframeLinecap;
this.wireframeLinejoin=a.wireframeLinejoin;this.skinning=a.skinning;this.morphTargets=a.morphTargets;return this};var ba=new n;Object.defineProperty(M.prototype,&quot;needsUpdate&quot;,{set:function(a){!0===a&&this.version++}});Object.assign(M.prototype,{isBufferAttribute:!0,onUploadCallback:function(){},setUsage:function(a){this.usage=a;return this},copy:function(a){this.name=a.name;this.array=new a.array.constructor(a.array);this.itemSize=a.itemSize;this.count=a.count;this.normalized=a.normalized;this.usage=
a.usage;return this},copyAt:function(a,b,c){a*=this.itemSize;c*=b.itemSize;for(var d=0,e=this.itemSize;d<e;d++)this.array[a+d]=b.array[c+d];return this},copyArray:function(a){this.array.set(a);return this},copyColorsArray:function(a){for(var b=this.array,c=0,d=0,e=a.length;d<e;d++){var f=a[d];void 0===f&&(console.warn(&quot;THREE.BufferAttribute.copyColorsArray(): color is undefined&quot;,d),f=new A);b[c++]=f.r;b[c++]=f.g;b[c++]=f.b}return this},copyVector2sArray:function(a){for(var b=this.array,c=0,d=0,e=
a.length;d<e;d++){var f=a[d];void 0===f&&(console.warn(&quot;THREE.BufferAttribute.copyVector2sArray(): vector is undefined&quot;,d),f=new t);b[c++]=f.x;b[c++]=f.y}return this},copyVector3sArray:function(a){for(var b=this.array,c=0,d=0,e=a.length;d<e;d++){var f=a[d];void 0===f&&(console.warn(&quot;THREE.BufferAttribute.copyVector3sArray(): vector is undefined&quot;,d),f=new n);b[c++]=f.x;b[c++]=f.y;b[c++]=f.z}return this},copyVector4sArray:function(a){for(var b=this.array,c=0,d=0,e=a.length;d<e;d++){var f=a[d];void 0===
f&&(console.warn(&quot;THREE.BufferAttribute.copyVector4sArray(): vector is undefined&quot;,d),f=new ka);b[c++]=f.x;b[c++]=f.y;b[c++]=f.z;b[c++]=f.w}return this},applyMatrix3:function(a){for(var b=0,c=this.count;b<c;b++)ba.x=this.getX(b),ba.y=this.getY(b),ba.z=this.getZ(b),ba.applyMatrix3(a),this.setXYZ(b,ba.x,ba.y,ba.z);return this},applyMatrix4:function(a){for(var b=0,c=this.count;b<c;b++)ba.x=this.getX(b),ba.y=this.getY(b),ba.z=this.getZ(b),ba.applyMatrix4(a),this.setXYZ(b,ba.x,ba.y,ba.z);return this},applyNormalMatrix:function(a){for(var b=
0,c=this.count;b<c;b++)ba.x=this.getX(b),ba.y=this.getY(b),ba.z=this.getZ(b),ba.applyNormalMatrix(a),this.setXYZ(b,ba.x,ba.y,ba.z);return this},transformDirection:function(a){for(var b=0,c=this.count;b<c;b++)ba.x=this.getX(b),ba.y=this.getY(b),ba.z=this.getZ(b),ba.transformDirection(a),this.setXYZ(b,ba.x,ba.y,ba.z);return this},set:function(a,b){void 0===b&&(b=0);this.array.set(a,b);return this},getX:function(a){return this.array[a*this.itemSize]},setX:function(a,b){this.array[a*this.itemSize]=b;
return this},getY:function(a){return this.array[a*this.itemSize+1]},setY:function(a,b){this.array[a*this.itemSize+1]=b;return this},getZ:function(a){return this.array[a*this.itemSize+2]},setZ:function(a,b){this.array[a*this.itemSize+2]=b;return this},getW:function(a){return this.array[a*this.itemSize+3]},setW:function(a,b){this.array[a*this.itemSize+3]=b;return this},setXY:function(a,b,c){a*=this.itemSize;this.array[a+0]=b;this.array[a+1]=c;return this},setXYZ:function(a,b,c,d){a*=this.itemSize;this.array[a+
0]=b;this.array[a+1]=c;this.array[a+2]=d;return this},setXYZW:function(a,b,c,d,e){a*=this.itemSize;this.array[a+0]=b;this.array[a+1]=c;this.array[a+2]=d;this.array[a+3]=e;return this},onUpload:function(a){this.onUploadCallback=a;return this},clone:function(){return(new this.constructor(this.array,this.itemSize)).copy(this)},toJSON:function(){return{itemSize:this.itemSize,type:this.array.constructor.name,array:Array.prototype.slice.call(this.array),normalized:this.normalized}}});Bd.prototype=Object.create(M.prototype);
Bd.prototype.constructor=Bd;Cd.prototype=Object.create(M.prototype);Cd.prototype.constructor=Cd;Dd.prototype=Object.create(M.prototype);Dd.prototype.constructor=Dd;Ed.prototype=Object.create(M.prototype);Ed.prototype.constructor=Ed;Wb.prototype=Object.create(M.prototype);Wb.prototype.constructor=Wb;Fd.prototype=Object.create(M.prototype);Fd.prototype.constructor=Fd;Xb.prototype=Object.create(M.prototype);Xb.prototype.constructor=Xb;y.prototype=Object.create(M.prototype);y.prototype.constructor=y;
Gd.prototype=Object.create(M.prototype);Gd.prototype.constructor=Gd;Object.assign(xh.prototype,{computeGroups:function(a){var b=[],c=void 0;a=a.faces;for(var d=0;d<a.length;d++){var e=a[d];if(e.materialIndex!==c){c=e.materialIndex;void 0!==f&&(f.count=3*d-f.start,b.push(f));var f={start:3*d,materialIndex:c}}}void 0!==f&&(f.count=3*d-f.start,b.push(f));this.groups=b},fromGeometry:function(a){var b=a.faces,c=a.vertices,d=a.faceVertexUvs,e=d[0]&&0<d[0].length,f=d[1]&&0<d[1].length,g=a.morphTargets,h=
g.length;if(0<h){var l=[];for(var m=0;m<h;m++)l[m]={name:g[m].name,data:[]};this.morphTargets.position=l}var k=a.morphNormals,p=k.length;if(0<p){var n=[];for(m=0;m<p;m++)n[m]={name:k[m].name,data:[]};this.morphTargets.normal=n}var r=a.skinIndices,q=a.skinWeights,v=r.length===c.length,E=q.length===c.length;0<c.length&&0===b.length&&console.error(&quot;THREE.DirectGeometry: Faceless geometries are not supported.&quot;);for(m=0;m<b.length;m++){var w=b[m];this.vertices.push(c[w.a],c[w.b],c[w.c]);var z=w.vertexNormals;
3===z.length?this.normals.push(z[0],z[1],z[2]):(z=w.normal,this.normals.push(z,z,z));z=w.vertexColors;3===z.length?this.colors.push(z[0],z[1],z[2]):(z=w.color,this.colors.push(z,z,z));!0===e&&(z=d[0][m],void 0!==z?this.uvs.push(z[0],z[1],z[2]):(console.warn(&quot;THREE.DirectGeometry.fromGeometry(): Undefined vertexUv &quot;,m),this.uvs.push(new t,new t,new t)));!0===f&&(z=d[1][m],void 0!==z?this.uvs2.push(z[0],z[1],z[2]):(console.warn(&quot;THREE.DirectGeometry.fromGeometry(): Undefined vertexUv2 &quot;,m),this.uvs2.push(new t,
new t,new t)));for(z=0;z<h;z++){var y=g[z].vertices;l[z].data.push(y[w.a],y[w.b],y[w.c])}for(z=0;z<p;z++)y=k[z].vertexNormals[m],n[z].data.push(y.a,y.b,y.c);v&&this.skinIndices.push(r[w.a],r[w.b],r[w.c]);E&&this.skinWeights.push(q[w.a],q[w.b],q[w.c])}this.computeGroups(a);this.verticesNeedUpdate=a.verticesNeedUpdate;this.normalsNeedUpdate=a.normalsNeedUpdate;this.colorsNeedUpdate=a.colorsNeedUpdate;this.uvsNeedUpdate=a.uvsNeedUpdate;this.groupsNeedUpdate=a.groupsNeedUpdate;null!==a.boundingSphere&&
(this.boundingSphere=a.boundingSphere.clone());null!==a.boundingBox&&(this.boundingBox=a.boundingBox.clone());return this}});var sj=1,mb=new P,kh=new F,vd=new n,Na=new Sa,Be=new Sa,ea=new n;C.prototype=Object.assign(Object.create(Ea.prototype),{constructor:C,isBufferGeometry:!0,getIndex:function(){return this.index},setIndex:function(a){Array.isArray(a)?this.index=new (65535<yh(a)?Xb:Wb)(a,1):this.index=a},getAttribute:function(a){return this.attributes[a]},setAttribute:function(a,b){this.attributes[a]=
b;return this},deleteAttribute:function(a){delete this.attributes[a];return this},addGroup:function(a,b,c){this.groups.push({start:a,count:b,materialIndex:void 0!==c?c:0})},clearGroups:function(){this.groups=[]},setDrawRange:function(a,b){this.drawRange.start=a;this.drawRange.count=b},applyMatrix4:function(a){var b=this.attributes.position;void 0!==b&&(b.applyMatrix4(a),b.needsUpdate=!0);b=this.attributes.normal;if(void 0!==b){var c=(new wa).getNormalMatrix(a);b.applyNormalMatrix(c);b.needsUpdate=
!0}b=this.attributes.tangent;void 0!==b&&(b.transformDirection(a),b.needsUpdate=!0);null!==this.boundingBox&&this.computeBoundingBox();null!==this.boundingSphere&&this.computeBoundingSphere();return this},rotateX:function(a){mb.makeRotationX(a);this.applyMatrix4(mb);return this},rotateY:function(a){mb.makeRotationY(a);this.applyMatrix4(mb);return this},rotateZ:function(a){mb.makeRotationZ(a);this.applyMatrix4(mb);return this},translate:function(a,b,c){mb.makeTranslation(a,b,c);this.applyMatrix4(mb);
return this},scale:function(a,b,c){mb.makeScale(a,b,c);this.applyMatrix4(mb);return this},lookAt:function(a){kh.lookAt(a);kh.updateMatrix();this.applyMatrix4(kh.matrix);return this},center:function(){this.computeBoundingBox();this.boundingBox.getCenter(vd).negate();this.translate(vd.x,vd.y,vd.z);return this},setFromObject:function(a){var b=a.geometry;if(a.isPoints||a.isLine){a=new y(3*b.vertices.length,3);var c=new y(3*b.colors.length,3);this.setAttribute(&quot;position&quot;,a.copyVector3sArray(b.vertices));
this.setAttribute(&quot;color&quot;,c.copyColorsArray(b.colors));b.lineDistances&&b.lineDistances.length===b.vertices.length&&(a=new y(b.lineDistances.length,1),this.setAttribute(&quot;lineDistance&quot;,a.copyArray(b.lineDistances)));null!==b.boundingSphere&&(this.boundingSphere=b.boundingSphere.clone());null!==b.boundingBox&&(this.boundingBox=b.boundingBox.clone())}else a.isMesh&&b&&b.isGeometry&&this.fromGeometry(b);return this},setFromPoints:function(a){for(var b=[],c=0,d=a.length;c<d;c++){var e=a[c];b.push(e.x,
e.y,e.z||0)}this.setAttribute(&quot;position&quot;,new y(b,3));return this},updateFromObject:function(a){var b=a.geometry;if(a.isMesh){var c=b.__directGeometry;!0===b.elementsNeedUpdate&&(c=void 0,b.elementsNeedUpdate=!1);if(void 0===c)return this.fromGeometry(b);c.verticesNeedUpdate=b.verticesNeedUpdate;c.normalsNeedUpdate=b.normalsNeedUpdate;c.colorsNeedUpdate=b.colorsNeedUpdate;c.uvsNeedUpdate=b.uvsNeedUpdate;c.groupsNeedUpdate=b.groupsNeedUpdate;b.verticesNeedUpdate=!1;b.normalsNeedUpdate=!1;b.colorsNeedUpdate=
!1;b.uvsNeedUpdate=!1;b.groupsNeedUpdate=!1;b=c}!0===b.verticesNeedUpdate&&(c=this.attributes.position,void 0!==c&&(c.copyVector3sArray(b.vertices),c.needsUpdate=!0),b.verticesNeedUpdate=!1);!0===b.normalsNeedUpdate&&(c=this.attributes.normal,void 0!==c&&(c.copyVector3sArray(b.normals),c.needsUpdate=!0),b.normalsNeedUpdate=!1);!0===b.colorsNeedUpdate&&(c=this.attributes.color,void 0!==c&&(c.copyColorsArray(b.colors),c.needsUpdate=!0),b.colorsNeedUpdate=!1);b.uvsNeedUpdate&&(c=this.attributes.uv,void 0!==
c&&(c.copyVector2sArray(b.uvs),c.needsUpdate=!0),b.uvsNeedUpdate=!1);b.lineDistancesNeedUpdate&&(c=this.attributes.lineDistance,void 0!==c&&(c.copyArray(b.lineDistances),c.needsUpdate=!0),b.lineDistancesNeedUpdate=!1);b.groupsNeedUpdate&&(b.computeGroups(a.geometry),this.groups=b.groups,b.groupsNeedUpdate=!1);return this},fromGeometry:function(a){a.__directGeometry=(new xh).fromGeometry(a);return this.fromDirectGeometry(a.__directGeometry)},fromDirectGeometry:function(a){var b=new Float32Array(3*
a.vertices.length);this.setAttribute(&quot;position&quot;,(new M(b,3)).copyVector3sArray(a.vertices));0<a.normals.length&&(b=new Float32Array(3*a.normals.length),this.setAttribute(&quot;normal&quot;,(new M(b,3)).copyVector3sArray(a.normals)));0<a.colors.length&&(b=new Float32Array(3*a.colors.length),this.setAttribute(&quot;color&quot;,(new M(b,3)).copyColorsArray(a.colors)));0<a.uvs.length&&(b=new Float32Array(2*a.uvs.length),this.setAttribute(&quot;uv&quot;,(new M(b,2)).copyVector2sArray(a.uvs)));0<a.uvs2.length&&(b=new Float32Array(2*
a.uvs2.length),this.setAttribute(&quot;uv2&quot;,(new M(b,2)).copyVector2sArray(a.uvs2)));this.groups=a.groups;for(var c in a.morphTargets){b=[];for(var d=a.morphTargets[c],e=0,f=d.length;e<f;e++){var g=d[e],h=new y(3*g.data.length,3);h.name=g.name;b.push(h.copyVector3sArray(g.data))}this.morphAttributes[c]=b}0<a.skinIndices.length&&(c=new y(4*a.skinIndices.length,4),this.setAttribute(&quot;skinIndex&quot;,c.copyVector4sArray(a.skinIndices)));0<a.skinWeights.length&&(c=new y(4*a.skinWeights.length,4),this.setAttribute(&quot;skinWeight&quot;,
c.copyVector4sArray(a.skinWeights)));null!==a.boundingSphere&&(this.boundingSphere=a.boundingSphere.clone());null!==a.boundingBox&&(this.boundingBox=a.boundingBox.clone());return this},computeBoundingBox:function(){null===this.boundingBox&&(this.boundingBox=new Sa);var a=this.attributes.position,b=this.morphAttributes.position;if(void 0!==a){if(this.boundingBox.setFromBufferAttribute(a),b){a=0;for(var c=b.length;a<c;a++)Na.setFromBufferAttribute(b[a]),this.morphTargetsRelative?(ea.addVectors(this.boundingBox.min,
Na.min),this.boundingBox.expandByPoint(ea),ea.addVectors(this.boundingBox.max,Na.max),this.boundingBox.expandByPoint(ea)):(this.boundingBox.expandByPoint(Na.min),this.boundingBox.expandByPoint(Na.max))}}else this.boundingBox.makeEmpty();(isNaN(this.boundingBox.min.x)||isNaN(this.boundingBox.min.y)||isNaN(this.boundingBox.min.z))&&console.error('THREE.BufferGeometry.computeBoundingBox: Computed min/max have NaN values. The &quot;position&quot; attribute is likely to have NaN values.',this)},computeBoundingSphere:function(){null===
this.boundingSphere&&(this.boundingSphere=new pb);var a=this.attributes.position,b=this.morphAttributes.position;if(a){var c=this.boundingSphere.center;Na.setFromBufferAttribute(a);if(b)for(var d=0,e=b.length;d<e;d++){var f=b[d];Be.setFromBufferAttribute(f);this.morphTargetsRelative?(ea.addVectors(Na.min,Be.min),Na.expandByPoint(ea),ea.addVectors(Na.max,Be.max),Na.expandByPoint(ea)):(Na.expandByPoint(Be.min),Na.expandByPoint(Be.max))}Na.getCenter(c);var g=0;d=0;for(e=a.count;d<e;d++)ea.fromBufferAttribute(a,
d),g=Math.max(g,c.distanceToSquared(ea));if(b)for(d=0,e=b.length;d<e;d++){f=b[d];for(var h=this.morphTargetsRelative,l=0,m=f.count;l<m;l++)ea.fromBufferAttribute(f,l),h&&(vd.fromBufferAttribute(a,l),ea.add(vd)),g=Math.max(g,c.distanceToSquared(ea))}this.boundingSphere.radius=Math.sqrt(g);isNaN(this.boundingSphere.radius)&&console.error('THREE.BufferGeometry.computeBoundingSphere(): Computed radius is NaN. The &quot;position&quot; attribute is likely to have NaN values.',this)}},computeFaceNormals:function(){},
computeVertexNormals:function(){var a=this.index,b=this.attributes;if(b.position){var c=b.position.array;if(void 0===b.normal)this.setAttribute(&quot;normal&quot;,new M(new Float32Array(c.length),3));else for(var d=b.normal.array,e=0,f=d.length;e<f;e++)d[e]=0;d=b.normal.array;var g=new n,h=new n,l=new n,m=new n,k=new n;if(a){var p=a.array;e=0;for(f=a.count;e<f;e+=3){a=3*p[e+0];var x=3*p[e+1];var r=3*p[e+2];g.fromArray(c,a);h.fromArray(c,x);l.fromArray(c,r);m.subVectors(l,h);k.subVectors(g,h);m.cross(k);d[a]+=
m.x;d[a+1]+=m.y;d[a+2]+=m.z;d[x]+=m.x;d[x+1]+=m.y;d[x+2]+=m.z;d[r]+=m.x;d[r+1]+=m.y;d[r+2]+=m.z}}else for(e=0,f=c.length;e<f;e+=9)g.fromArray(c,e),h.fromArray(c,e+3),l.fromArray(c,e+6),m.subVectors(l,h),k.subVectors(g,h),m.cross(k),d[e]=m.x,d[e+1]=m.y,d[e+2]=m.z,d[e+3]=m.x,d[e+4]=m.y,d[e+5]=m.z,d[e+6]=m.x,d[e+7]=m.y,d[e+8]=m.z;this.normalizeNormals();b.normal.needsUpdate=!0}},merge:function(a,b){if(a&&a.isBufferGeometry){void 0===b&&(b=0,console.warn(&quot;THREE.BufferGeometry.merge(): Overwriting original geometry, starting at offset=0. Use BufferGeometryUtils.mergeBufferGeometries() for lossless merge.&quot;));
var c=this.attributes,d;for(d in c)if(void 0!==a.attributes[d]){var e=c[d].array,f=a.attributes[d],g=f.array,h=f.itemSize*b;f=Math.min(g.length,e.length-h);for(var l=0;l<f;l++,h++)e[h]=g[l]}return this}console.error(&quot;THREE.BufferGeometry.merge(): geometry not an instance of THREE.BufferGeometry.&quot;,a)},normalizeNormals:function(){for(var a=this.attributes.normal,b=0,c=a.count;b<c;b++)ea.x=a.getX(b),ea.y=a.getY(b),ea.z=a.getZ(b),ea.normalize(),a.setXYZ(b,ea.x,ea.y,ea.z)},toNonIndexed:function(){function a(a,
b){var c=a.array;a=a.itemSize;for(var d=new c.constructor(b.length*a),e,f=0,g=0,h=b.length;g<h;g++){e=b[g]*a;for(var l=0;l<a;l++)d[f++]=c[e++]}return new M(d,a)}if(null===this.index)return console.warn(&quot;THREE.BufferGeometry.toNonIndexed(): Geometry is already non-indexed.&quot;),this;var b=new C,c=this.index.array,d=this.attributes,e;for(e in d){var f=d[e];f=a(f,c);b.setAttribute(e,f)}var g=this.morphAttributes;for(e in g){var h=[],l=g[e];d=0;for(var m=l.length;d<m;d++)f=l[d],f=a(f,c),h.push(f);b.morphAttributes[e]=
h}b.morphTargetsRelative=this.morphTargetsRelative;c=this.groups;d=0;for(e=c.length;d<e;d++)f=c[d],b.addGroup(f.start,f.count,f.materialIndex);return b},toJSON:function(){var a={metadata:{version:4.5,type:&quot;BufferGeometry&quot;,generator:&quot;BufferGeometry.toJSON&quot;}};a.uuid=this.uuid;a.type=this.type;&quot;&quot;!==this.name&&(a.name=this.name);0<Object.keys(this.userData).length&&(a.userData=this.userData);if(void 0!==this.parameters){var b=this.parameters;for(m in b)void 0!==b[m]&&(a[m]=b[m]);return a}a.data={attributes:{}};
b=this.index;null!==b&&(a.data.index={type:b.array.constructor.name,array:Array.prototype.slice.call(b.array)});var c=this.attributes;for(m in c){b=c[m];var d=b.toJSON();&quot;&quot;!==b.name&&(d.name=b.name);a.data.attributes[m]=d}c={};var e=!1;for(m in this.morphAttributes){for(var f=this.morphAttributes[m],g=[],h=0,l=f.length;h<l;h++)b=f[h],d=b.toJSON(),&quot;&quot;!==b.name&&(d.name=b.name),g.push(d);0<g.length&&(c[m]=g,e=!0)}e&&(a.data.morphAttributes=c,a.data.morphTargetsRelative=this.morphTargetsRelative);var m=
this.groups;0<m.length&&(a.data.groups=JSON.parse(JSON.stringify(m)));m=this.boundingSphere;null!==m&&(a.data.boundingSphere={center:m.center.toArray(),radius:m.radius});return a},clone:function(){return(new C).copy(this)},copy:function(a){var b;this.index=null;this.attributes={};this.morphAttributes={};this.groups=[];this.boundingSphere=this.boundingBox=null;this.name=a.name;var c=a.index;null!==c&&this.setIndex(c.clone());c=a.attributes;for(g in c)this.setAttribute(g,c[g].clone());var d=a.morphAttributes;
for(g in d){var e=[],f=d[g];c=0;for(b=f.length;c<b;c++)e.push(f[c].clone());this.morphAttributes[g]=e}this.morphTargetsRelative=a.morphTargetsRelative;var g=a.groups;c=0;for(b=g.length;c<b;c++)d=g[c],this.addGroup(d.start,d.count,d.materialIndex);g=a.boundingBox;null!==g&&(this.boundingBox=g.clone());g=a.boundingSphere;null!==g&&(this.boundingSphere=g.clone());this.drawRange.start=a.drawRange.start;this.drawRange.count=a.drawRange.count;this.userData=a.userData;return this},dispose:function(){this.dispatchEvent({type:&quot;dispose&quot;})}});
var Qi=new P,tc=new Vb,lh=new pb,Yb=new n,Zb=new n,$b=new n,dg=new n,eg=new n,fg=new n,Ke=new n,Le=new n,Me=new n,Cc=new t,Dc=new t,Ec=new t,Hd=new n,Ie=new n;S.prototype=Object.assign(Object.create(F.prototype),{constructor:S,isMesh:!0,copy:function(a){F.prototype.copy.call(this,a);void 0!==a.morphTargetInfluences&&(this.morphTargetInfluences=a.morphTargetInfluences.slice());void 0!==a.morphTargetDictionary&&(this.morphTargetDictionary=Object.assign({},a.morphTargetDictionary));return this},updateMorphTargets:function(){var a=
this.geometry;if(a.isBufferGeometry){a=a.morphAttributes;var b=Object.keys(a);if(0<b.length){var c=a[b[0]];if(void 0!==c)for(this.morphTargetInfluences=[],this.morphTargetDictionary={},a=0,b=c.length;a<b;a++){var d=c[a].name||String(a);this.morphTargetInfluences.push(0);this.morphTargetDictionary[d]=a}}}else a=a.morphTargets,void 0!==a&&0<a.length&&console.error(&quot;THREE.Mesh.updateMorphTargets() no longer supports THREE.Geometry. Use THREE.BufferGeometry instead.&quot;)},raycast:function(a,b){var c=this.geometry,
d=this.material,e=this.matrixWorld;if(void 0!==d&&(null===c.boundingSphere&&c.computeBoundingSphere(),lh.copy(c.boundingSphere),lh.applyMatrix4(e),!1!==a.ray.intersectsSphere(lh)&&(Qi.getInverse(e),tc.copy(a.ray).applyMatrix4(Qi),null===c.boundingBox||!1!==tc.intersectsBox(c.boundingBox))))if(c.isBufferGeometry){var f=c.index;e=c.attributes.position;var g=c.morphAttributes.position,h=c.morphTargetsRelative,l=c.attributes.uv,m=c.attributes.uv2,k=c.groups,p=c.drawRange,n,r;if(null!==f)if(Array.isArray(d)){var q=
0;for(n=k.length;q<n;q++){var v=k[q];var E=d[v.materialIndex];var w=Math.max(v.start,p.start);for(r=c=Math.min(v.start+v.count,p.start+p.count);w<r;w+=3){c=f.getX(w);var z=f.getX(w+1);var y=f.getX(w+2);if(c=Je(this,E,a,tc,e,g,h,l,m,c,z,y))c.faceIndex=Math.floor(w/3),c.face.materialIndex=v.materialIndex,b.push(c)}}}else for(w=Math.max(0,p.start),c=Math.min(f.count,p.start+p.count),q=w,n=c;q<n;q+=3){if(c=f.getX(q),z=f.getX(q+1),y=f.getX(q+2),c=Je(this,d,a,tc,e,g,h,l,m,c,z,y))c.faceIndex=Math.floor(q/
3),b.push(c)}else if(void 0!==e)if(Array.isArray(d))for(q=0,n=k.length;q<n;q++)for(v=k[q],E=d[v.materialIndex],w=Math.max(v.start,p.start),r=c=Math.min(v.start+v.count,p.start+p.count);w<r;w+=3){if(c=w,z=w+1,y=w+2,c=Je(this,E,a,tc,e,g,h,l,m,c,z,y))c.faceIndex=Math.floor(w/3),c.face.materialIndex=v.materialIndex,b.push(c)}else for(w=Math.max(0,p.start),c=Math.min(e.count,p.start+p.count),q=w,n=c;q<n;q+=3)if(c=q,z=q+1,y=q+2,c=Je(this,d,a,tc,e,g,h,l,m,c,z,y))c.faceIndex=Math.floor(q/3),b.push(c)}else if(c.isGeometry)for(e=
Array.isArray(d),g=c.vertices,h=c.faces,c=c.faceVertexUvs[0],0<c.length&&(f=c),p=0,q=h.length;p<q;p++)if(n=h[p],c=e?d[n.materialIndex]:d,void 0!==c&&(l=g[n.a],m=g[n.b],k=g[n.c],c=zh(this,c,a,tc,l,m,k,Hd)))f&&f[p]&&(v=f[p],Cc.copy(v[0]),Dc.copy(v[1]),Ec.copy(v[2]),c.uv=oa.getUV(Hd,l,m,k,Cc,Dc,Ec,new t)),c.face=n,c.faceIndex=p,b.push(c)},clone:function(){return(new this.constructor(this.geometry,this.material)).copy(this)}});var tj=0,nb=new P,mh=new F,Kf=new n;N.prototype=Object.assign(Object.create(Ea.prototype),
{constructor:N,isGeometry:!0,applyMatrix4:function(a){for(var b=(new wa).getNormalMatrix(a),c=0,d=this.vertices.length;c<d;c++)this.vertices[c].applyMatrix4(a);c=0;for(d=this.faces.length;c<d;c++){a=this.faces[c];a.normal.applyMatrix3(b).normalize();for(var e=0,f=a.vertexNormals.length;e<f;e++)a.vertexNormals[e].applyMatrix3(b).normalize()}null!==this.boundingBox&&this.computeBoundingBox();null!==this.boundingSphere&&this.computeBoundingSphere();this.normalsNeedUpdate=this.verticesNeedUpdate=!0;return this},
rotateX:function(a){nb.makeRotationX(a);this.applyMatrix4(nb);return this},rotateY:function(a){nb.makeRotationY(a);this.applyMatrix4(nb);return this},rotateZ:function(a){nb.makeRotationZ(a);this.applyMatrix4(nb);return this},translate:function(a,b,c){nb.makeTranslation(a,b,c);this.applyMatrix4(nb);return this},scale:function(a,b,c){nb.makeScale(a,b,c);this.applyMatrix4(nb);return this},lookAt:function(a){mh.lookAt(a);mh.updateMatrix();this.applyMatrix4(mh.matrix);return this},fromBufferGeometry:function(a){function b(a,
b,d,e){var f=void 0===h?[]:[c.colors[a].clone(),c.colors[b].clone(),c.colors[d].clone()],k=void 0===g?[]:[(new n).fromArray(g,3*a),(new n).fromArray(g,3*b),(new n).fromArray(g,3*d)];e=new Bc(a,b,d,k,f,e);c.faces.push(e);void 0!==l&&c.faceVertexUvs[0].push([(new t).fromArray(l,2*a),(new t).fromArray(l,2*b),(new t).fromArray(l,2*d)]);void 0!==m&&c.faceVertexUvs[1].push([(new t).fromArray(m,2*a),(new t).fromArray(m,2*b),(new t).fromArray(m,2*d)])}var c=this,d=null!==a.index?a.index.array:void 0,e=a.attributes;
if(void 0===e.position)return console.error(&quot;THREE.Geometry.fromBufferGeometry(): Position attribute required for conversion.&quot;),this;var f=e.position.array,g=void 0!==e.normal?e.normal.array:void 0,h=void 0!==e.color?e.color.array:void 0,l=void 0!==e.uv?e.uv.array:void 0,m=void 0!==e.uv2?e.uv2.array:void 0;void 0!==m&&(this.faceVertexUvs[1]=[]);for(e=0;e<f.length;e+=3)c.vertices.push((new n).fromArray(f,e)),void 0!==h&&c.colors.push((new A).fromArray(h,e));var k=a.groups;if(0<k.length)for(e=0;e<k.length;e++){f=
k[e];var p=f.start,x=p;for(p+=f.count;x<p;x+=3)void 0!==d?b(d[x],d[x+1],d[x+2],f.materialIndex):b(x,x+1,x+2,f.materialIndex)}else if(void 0!==d)for(e=0;e<d.length;e+=3)b(d[e],d[e+1],d[e+2]);else for(e=0;e<f.length/3;e+=3)b(e,e+1,e+2);this.computeFaceNormals();null!==a.boundingBox&&(this.boundingBox=a.boundingBox.clone());null!==a.boundingSphere&&(this.boundingSphere=a.boundingSphere.clone());return this},center:function(){this.computeBoundingBox();this.boundingBox.getCenter(Kf).negate();this.translate(Kf.x,
Kf.y,Kf.z);return this},normalize:function(){this.computeBoundingSphere();var a=this.boundingSphere.center,b=this.boundingSphere.radius;b=0===b?1:1/b;var c=new P;c.set(b,0,0,-b*a.x,0,b,0,-b*a.y,0,0,b,-b*a.z,0,0,0,1);this.applyMatrix4(c);return this},computeFaceNormals:function(){for(var a=new n,b=new n,c=0,d=this.faces.length;c<d;c++){var e=this.faces[c],f=this.vertices[e.a],g=this.vertices[e.b];a.subVectors(this.vertices[e.c],g);b.subVectors(f,g);a.cross(b);a.normalize();e.normal.copy(a)}},computeVertexNormals:function(a){void 0===
a&&(a=!0);var b;var c=Array(this.vertices.length);var d=0;for(b=this.vertices.length;d<b;d++)c[d]=new n;if(a){var e=new n,f=new n;a=0;for(d=this.faces.length;a<d;a++){b=this.faces[a];var g=this.vertices[b.a];var h=this.vertices[b.b];var l=this.vertices[b.c];e.subVectors(l,h);f.subVectors(g,h);e.cross(f);c[b.a].add(e);c[b.b].add(e);c[b.c].add(e)}}else for(this.computeFaceNormals(),a=0,d=this.faces.length;a<d;a++)b=this.faces[a],c[b.a].add(b.normal),c[b.b].add(b.normal),c[b.c].add(b.normal);d=0;for(b=
this.vertices.length;d<b;d++)c[d].normalize();a=0;for(d=this.faces.length;a<d;a++)b=this.faces[a],g=b.vertexNormals,3===g.length?(g[0].copy(c[b.a]),g[1].copy(c[b.b]),g[2].copy(c[b.c])):(g[0]=c[b.a].clone(),g[1]=c[b.b].clone(),g[2]=c[b.c].clone());0<this.faces.length&&(this.normalsNeedUpdate=!0)},computeFlatVertexNormals:function(){var a;this.computeFaceNormals();var b=0;for(a=this.faces.length;b<a;b++){var c=this.faces[b];var d=c.vertexNormals;3===d.length?(d[0].copy(c.normal),d[1].copy(c.normal),
d[2].copy(c.normal)):(d[0]=c.normal.clone(),d[1]=c.normal.clone(),d[2]=c.normal.clone())}0<this.faces.length&&(this.normalsNeedUpdate=!0)},computeMorphNormals:function(){var a,b;var c=0;for(b=this.faces.length;c<b;c++){var d=this.faces[c];d.__originalFaceNormal?d.__originalFaceNormal.copy(d.normal):d.__originalFaceNormal=d.normal.clone();d.__originalVertexNormals||(d.__originalVertexNormals=[]);var e=0;for(a=d.vertexNormals.length;e<a;e++)d.__originalVertexNormals[e]?d.__originalVertexNormals[e].copy(d.vertexNormals[e]):
d.__originalVertexNormals[e]=d.vertexNormals[e].clone()}var f=new N;f.faces=this.faces;e=0;for(a=this.morphTargets.length;e<a;e++){if(!this.morphNormals[e]){this.morphNormals[e]={};this.morphNormals[e].faceNormals=[];this.morphNormals[e].vertexNormals=[];d=this.morphNormals[e].faceNormals;var g=this.morphNormals[e].vertexNormals;c=0;for(b=this.faces.length;c<b;c++){var h=new n;var l={a:new n,b:new n,c:new n};d.push(h);g.push(l)}}g=this.morphNormals[e];f.vertices=this.morphTargets[e].vertices;f.computeFaceNormals();
f.computeVertexNormals();c=0;for(b=this.faces.length;c<b;c++)d=this.faces[c],h=g.faceNormals[c],l=g.vertexNormals[c],h.copy(d.normal),l.a.copy(d.vertexNormals[0]),l.b.copy(d.vertexNormals[1]),l.c.copy(d.vertexNormals[2])}c=0;for(b=this.faces.length;c<b;c++)d=this.faces[c],d.normal=d.__originalFaceNormal,d.vertexNormals=d.__originalVertexNormals},computeBoundingBox:function(){null===this.boundingBox&&(this.boundingBox=new Sa);this.boundingBox.setFromPoints(this.vertices)},computeBoundingSphere:function(){null===
this.boundingSphere&&(this.boundingSphere=new pb);this.boundingSphere.setFromPoints(this.vertices)},merge:function(a,b,c){if(a&&a.isGeometry){var d,e=this.vertices.length,f=this.vertices,g=a.vertices,h=this.faces,l=a.faces,m=this.colors,k=a.colors;void 0===c&&(c=0);void 0!==b&&(d=(new wa).getNormalMatrix(b));for(var p=0,n=g.length;p<n;p++){var r=g[p].clone();void 0!==b&&r.applyMatrix4(b);f.push(r)}p=0;for(n=k.length;p<n;p++)m.push(k[p].clone());p=0;for(n=l.length;p<n;p++){g=l[p];var q=g.vertexNormals;
k=g.vertexColors;m=new Bc(g.a+e,g.b+e,g.c+e);m.normal.copy(g.normal);void 0!==d&&m.normal.applyMatrix3(d).normalize();b=0;for(f=q.length;b<f;b++)r=q[b].clone(),void 0!==d&&r.applyMatrix3(d).normalize(),m.vertexNormals.push(r);m.color.copy(g.color);b=0;for(f=k.length;b<f;b++)r=k[b],m.vertexColors.push(r.clone());m.materialIndex=g.materialIndex+c;h.push(m)}p=0;for(n=a.faceVertexUvs.length;p<n;p++)for(c=a.faceVertexUvs[p],void 0===this.faceVertexUvs[p]&&(this.faceVertexUvs[p]=[]),b=0,f=c.length;b<f;b++){d=
c[b];e=[];h=0;for(l=d.length;h<l;h++)e.push(d[h].clone());this.faceVertexUvs[p].push(e)}}else console.error(&quot;THREE.Geometry.merge(): geometry not an instance of THREE.Geometry.&quot;,a)},mergeMesh:function(a){a&&a.isMesh?(a.matrixAutoUpdate&&a.updateMatrix(),this.merge(a.geometry,a.matrix)):console.error(&quot;THREE.Geometry.mergeMesh(): mesh not an instance of THREE.Mesh.&quot;,a)},mergeVertices:function(){var a={},b=[],c=[],d=Math.pow(10,4),e;var f=0;for(e=this.vertices.length;f<e;f++){var g=this.vertices[f];
g=Math.round(g.x*d)+&quot;_&quot;+Math.round(g.y*d)+&quot;_&quot;+Math.round(g.z*d);void 0===a[g]?(a[g]=f,b.push(this.vertices[f]),c[f]=b.length-1):c[f]=c[a[g]]}a=[];f=0;for(e=this.faces.length;f<e;f++)for(d=this.faces[f],d.a=c[d.a],d.b=c[d.b],d.c=c[d.c],d=[d.a,d.b,d.c],g=0;3>g;g++)if(d[g]===d[(g+1)%3]){a.push(f);break}for(f=a.length-1;0<=f;f--)for(d=a[f],this.faces.splice(d,1),c=0,e=this.faceVertexUvs.length;c<e;c++)this.faceVertexUvs[c].splice(d,1);f=this.vertices.length-b.length;this.vertices=b;return f},setFromPoints:function(a){this.vertices=
[];for(var b=0,c=a.length;b<c;b++){var d=a[b];this.vertices.push(new n(d.x,d.y,d.z||0))}return this},sortFacesByMaterialIndex:function(){for(var a=this.faces,b=a.length,c=0;c<b;c++)a[c]._id=c;a.sort(function(a,b){return a.materialIndex-b.materialIndex});var d=this.faceVertexUvs[0],e=this.faceVertexUvs[1],f,g;d&&d.length===b&&(f=[]);e&&e.length===b&&(g=[]);for(c=0;c<b;c++){var h=a[c]._id;f&&f.push(d[h]);g&&g.push(e[h])}f&&(this.faceVertexUvs[0]=f);g&&(this.faceVertexUvs[1]=g)},toJSON:function(){function a(a,
b,c){return c?a|1<<b:a&~(1<<b)}function b(a){var b=a.x.toString()+a.y.toString()+a.z.toString();if(void 0!==m[b])return m[b];m[b]=l.length/3;l.push(a.x,a.y,a.z);return m[b]}function c(a){var b=a.r.toString()+a.g.toString()+a.b.toString();if(void 0!==p[b])return p[b];p[b]=k.length;k.push(a.getHex());return p[b]}function d(a){var b=a.x.toString()+a.y.toString();if(void 0!==r[b])return r[b];r[b]=n.length/2;n.push(a.x,a.y);return r[b]}var e={metadata:{version:4.5,type:&quot;Geometry&quot;,generator:&quot;Geometry.toJSON&quot;}};
e.uuid=this.uuid;e.type=this.type;&quot;&quot;!==this.name&&(e.name=this.name);if(void 0!==this.parameters){var f=this.parameters,g;for(g in f)void 0!==f[g]&&(e[g]=f[g]);return e}f=[];for(g=0;g<this.vertices.length;g++){var h=this.vertices[g];f.push(h.x,h.y,h.z)}h=[];var l=[],m={},k=[],p={},n=[],r={};for(g=0;g<this.faces.length;g++){var q=this.faces[g],v=void 0!==this.faceVertexUvs[0][g],t=0<q.normal.length(),w=0<q.vertexNormals.length,z=1!==q.color.r||1!==q.color.g||1!==q.color.b,y=0<q.vertexColors.length,
A=0;A=a(A,0,0);A=a(A,1,!0);A=a(A,2,!1);A=a(A,3,v);A=a(A,4,t);A=a(A,5,w);A=a(A,6,z);A=a(A,7,y);h.push(A);h.push(q.a,q.b,q.c);h.push(q.materialIndex);v&&(v=this.faceVertexUvs[0][g],h.push(d(v[0]),d(v[1]),d(v[2])));t&&h.push(b(q.normal));w&&(t=q.vertexNormals,h.push(b(t[0]),b(t[1]),b(t[2])));z&&h.push(c(q.color));y&&(q=q.vertexColors,h.push(c(q[0]),c(q[1]),c(q[2])))}e.data={};e.data.vertices=f;e.data.normals=l;0<k.length&&(e.data.colors=k);0<n.length&&(e.data.uvs=[n]);e.data.faces=h;return e},clone:function(){return(new N).copy(this)},
copy:function(a){var b,c,d;this.vertices=[];this.colors=[];this.faces=[];this.faceVertexUvs=[[]];this.morphTargets=[];this.morphNormals=[];this.skinWeights=[];this.skinIndices=[];this.lineDistances=[];this.boundingSphere=this.boundingBox=null;this.name=a.name;var e=a.vertices;var f=0;for(b=e.length;f<b;f++)this.vertices.push(e[f].clone());e=a.colors;f=0;for(b=e.length;f<b;f++)this.colors.push(e[f].clone());e=a.faces;f=0;for(b=e.length;f<b;f++)this.faces.push(e[f].clone());f=0;for(b=a.faceVertexUvs.length;f<
b;f++){var g=a.faceVertexUvs[f];void 0===this.faceVertexUvs[f]&&(this.faceVertexUvs[f]=[]);e=0;for(c=g.length;e<c;e++){var h=g[e],l=[];var m=0;for(d=h.length;m<d;m++)l.push(h[m].clone());this.faceVertexUvs[f].push(l)}}m=a.morphTargets;f=0;for(b=m.length;f<b;f++){d={};d.name=m[f].name;if(void 0!==m[f].vertices)for(d.vertices=[],e=0,c=m[f].vertices.length;e<c;e++)d.vertices.push(m[f].vertices[e].clone());if(void 0!==m[f].normals)for(d.normals=[],e=0,c=m[f].normals.length;e<c;e++)d.normals.push(m[f].normals[e].clone());
this.morphTargets.push(d)}m=a.morphNormals;f=0;for(b=m.length;f<b;f++){d={};if(void 0!==m[f].vertexNormals)for(d.vertexNormals=[],e=0,c=m[f].vertexNormals.length;e<c;e++)g=m[f].vertexNormals[e],h={},h.a=g.a.clone(),h.b=g.b.clone(),h.c=g.c.clone(),d.vertexNormals.push(h);if(void 0!==m[f].faceNormals)for(d.faceNormals=[],e=0,c=m[f].faceNormals.length;e<c;e++)d.faceNormals.push(m[f].faceNormals[e].clone());this.morphNormals.push(d)}e=a.skinWeights;f=0;for(b=e.length;f<b;f++)this.skinWeights.push(e[f].clone());
e=a.skinIndices;f=0;for(b=e.length;f<b;f++)this.skinIndices.push(e[f].clone());e=a.lineDistances;f=0;for(b=e.length;f<b;f++)this.lineDistances.push(e[f]);f=a.boundingBox;null!==f&&(this.boundingBox=f.clone());f=a.boundingSphere;null!==f&&(this.boundingSphere=f.clone());this.elementsNeedUpdate=a.elementsNeedUpdate;this.verticesNeedUpdate=a.verticesNeedUpdate;this.uvsNeedUpdate=a.uvsNeedUpdate;this.normalsNeedUpdate=a.normalsNeedUpdate;this.colorsNeedUpdate=a.colorsNeedUpdate;this.lineDistancesNeedUpdate=
a.lineDistancesNeedUpdate;this.groupsNeedUpdate=a.groupsNeedUpdate;return this},dispose:function(){this.dispatchEvent({type:&quot;dispose&quot;})}});var nh=function(a){function b(b,d,e,f,g,h){a.call(this);this.type=&quot;BoxGeometry&quot;;this.parameters={width:b,height:d,depth:e,widthSegments:f,heightSegments:g,depthSegments:h};this.fromBufferGeometry(new Jd(b,d,e,f,g,h));this.mergeVertices()}a&&(b.__proto__=a);b.prototype=Object.create(a&&a.prototype);return b.prototype.constructor=b}(N),Jd=function(a){function b(b,
d,e,f,g,h){function c(a,b,c,d,e,f,g,h,l,u,t){var w=f/l,z=g/u,y=f/2,E=g/2,B=h/2;g=l+1;var A=u+1,C=f=0,D,F,G=new n;for(F=0;F<A;F++){var K=F*z-E;for(D=0;D<g;D++)G[a]=(D*w-y)*d,G[b]=K*e,G[c]=B,p.push(G.x,G.y,G.z),G[a]=0,G[b]=0,G[c]=0<h?1:-1,x.push(G.x,G.y,G.z),r.push(D/l),r.push(1-F/u),f+=1}for(F=0;F<u;F++)for(D=0;D<l;D++)a=q+D+g*(F+1),b=q+(D+1)+g*(F+1),c=q+(D+1)+g*F,k.push(q+D+g*F,a,c),k.push(a,b,c),C+=6;m.addGroup(v,C,t);v+=C;q+=f}a.call(this);this.type=&quot;BoxBufferGeometry&quot;;this.parameters={width:b,
height:d,depth:e,widthSegments:f,heightSegments:g,depthSegments:h};var m=this;b=b||1;d=d||1;e=e||1;f=Math.floor(f)||1;g=Math.floor(g)||1;h=Math.floor(h)||1;var k=[],p=[],x=[],r=[],q=0,v=0;c(&quot;z&quot;,&quot;y&quot;,&quot;x&quot;,-1,-1,e,d,b,h,g,0);c(&quot;z&quot;,&quot;y&quot;,&quot;x&quot;,1,-1,e,d,-b,h,g,1);c(&quot;x&quot;,&quot;z&quot;,&quot;y&quot;,1,1,b,e,d,f,h,2);c(&quot;x&quot;,&quot;z&quot;,&quot;y&quot;,1,-1,b,e,-d,f,h,3);c(&quot;x&quot;,&quot;y&quot;,&quot;z&quot;,1,-1,b,d,e,f,g,4);c(&quot;x&quot;,&quot;y&quot;,&quot;z&quot;,-1,-1,b,d,-e,f,g,5);this.setIndex(k);this.setAttribute(&quot;position&quot;,new y(p,3));this.setAttribute(&quot;normal&quot;,new y(x,3));this.setAttribute(&quot;uv&quot;,
new y(r,2))}a&&(b.__proto__=a);b.prototype=Object.create(a&&a.prototype);return b.prototype.constructor=b}(C),Uh={clone:Fc,merge:va};Ba.prototype=Object.create(K.prototype);Ba.prototype.constructor=Ba;Ba.prototype.isShaderMaterial=!0;Ba.prototype.copy=function(a){K.prototype.copy.call(this,a);this.fragmentShader=a.fragmentShader;this.vertexShader=a.vertexShader;this.uniforms=Fc(a.uniforms);this.defines=Object.assign({},a.defines);this.wireframe=a.wireframe;this.wireframeLinewidth=a.wireframeLinewidth;
this.lights=a.lights;this.clipping=a.clipping;this.skinning=a.skinning;this.morphTargets=a.morphTargets;this.morphNormals=a.morphNormals;this.extensions=a.extensions;return this};Ba.prototype.toJSON=function(a){var b=K.prototype.toJSON.call(this,a);b.uniforms={};for(var c in this.uniforms){var d=this.uniforms[c].value;b.uniforms[c]=d&&d.isTexture?{type:&quot;t&quot;,value:d.toJSON(a).uuid}:d&&d.isColor?{type:&quot;c&quot;,value:d.getHex()}:d&&d.isVector2?{type:&quot;v2&quot;,value:d.toArray()}:d&&d.isVector3?{type:&quot;v3&quot;,value:d.toArray()}:
d&&d.isVector4?{type:&quot;v4&quot;,value:d.toArray()}:d&&d.isMatrix3?{type:&quot;m3&quot;,value:d.toArray()}:d&&d.isMatrix4?{type:&quot;m4&quot;,value:d.toArray()}:{value:d}}0<Object.keys(this.defines).length&&(b.defines=this.defines);b.vertexShader=this.vertexShader;b.fragmentShader=this.fragmentShader;a={};for(var e in this.extensions)!0===this.extensions[e]&&(a[e]=!0);0<Object.keys(a).length&&(b.extensions=a);return b};db.prototype=Object.assign(Object.create(F.prototype),{constructor:db,isCamera:!0,copy:function(a,b){F.prototype.copy.call(this,
a,b);this.matrixWorldInverse.copy(a.matrixWorldInverse);this.projectionMatrix.copy(a.projectionMatrix);this.projectionMatrixInverse.copy(a.projectionMatrixInverse);return this},getWorldDirection:function(a){void 0===a&&(console.warn(&quot;THREE.Camera: .getWorldDirection() target is now required&quot;),a=new n);this.updateMatrixWorld(!0);var b=this.matrixWorld.elements;return a.set(-b[8],-b[9],-b[10]).normalize()},updateMatrixWorld:function(a){F.prototype.updateMatrixWorld.call(this,a);this.matrixWorldInverse.getInverse(this.matrixWorld)},
updateWorldMatrix:function(a,b){F.prototype.updateWorldMatrix.call(this,a,b);this.matrixWorldInverse.getInverse(this.matrixWorld)},clone:function(){return(new this.constructor).copy(this)}});aa.prototype=Object.assign(Object.create(db.prototype),{constructor:aa,isPerspectiveCamera:!0,copy:function(a,b){db.prototype.copy.call(this,a,b);this.fov=a.fov;this.zoom=a.zoom;this.near=a.near;this.far=a.far;this.focus=a.focus;this.aspect=a.aspect;this.view=null===a.view?null:Object.assign({},a.view);this.filmGauge=
a.filmGauge;this.filmOffset=a.filmOffset;return this},setFocalLength:function(a){a=.5*this.getFilmHeight()/a;this.fov=2*L.RAD2DEG*Math.atan(a);this.updateProjectionMatrix()},getFocalLength:function(){var a=Math.tan(.5*L.DEG2RAD*this.fov);return.5*this.getFilmHeight()/a},getEffectiveFOV:function(){return 2*L.RAD2DEG*Math.atan(Math.tan(.5*L.DEG2RAD*this.fov)/this.zoom)},getFilmWidth:function(){return this.filmGauge*Math.min(this.aspect,1)},getFilmHeight:function(){return this.filmGauge/Math.max(this.aspect,
1)},setViewOffset:function(a,b,c,d,e,f){this.aspect=a/b;null===this.view&&(this.view={enabled:!0,fullWidth:1,fullHeight:1,offsetX:0,offsetY:0,width:1,height:1});this.view.enabled=!0;this.view.fullWidth=a;this.view.fullHeight=b;this.view.offsetX=c;this.view.offsetY=d;this.view.width=e;this.view.height=f;this.updateProjectionMatrix()},clearViewOffset:function(){null!==this.view&&(this.view.enabled=!1);this.updateProjectionMatrix()},updateProjectionMatrix:function(){var a=this.near,b=a*Math.tan(.5*L.DEG2RAD*
this.fov)/this.zoom,c=2*b,d=this.aspect*c,e=-.5*d,f=this.view;if(null!==this.view&&this.view.enabled){var g=f.fullWidth,h=f.fullHeight;e+=f.offsetX*d/g;b-=f.offsetY*c/h;d*=f.width/g;c*=f.height/h}f=this.filmOffset;0!==f&&(e+=a*f/this.getFilmWidth());this.projectionMatrix.makePerspective(e,e+d,b,b-c,a,this.far);this.projectionMatrixInverse.getInverse(this.projectionMatrix)},toJSON:function(a){a=F.prototype.toJSON.call(this,a);a.object.fov=this.fov;a.object.zoom=this.zoom;a.object.near=this.near;a.object.far=
this.far;a.object.focus=this.focus;a.object.aspect=this.aspect;null!==this.view&&(a.object.view=Object.assign({},this.view));a.object.filmGauge=this.filmGauge;a.object.filmOffset=this.filmOffset;return a}});Gc.prototype=Object.create(F.prototype);Gc.prototype.constructor=Gc;Db.prototype=Object.create(Ha.prototype);Db.prototype.constructor=Db;Db.prototype.isWebGLCubeRenderTarget=!0;Db.prototype.fromEquirectangularTexture=function(a,b){this.texture.type=b.type;this.texture.format=b.format;this.texture.encoding=
b.encoding;var c=new ob,d=new Ba({type:&quot;CubemapFromEquirect&quot;,uniforms:Fc({tEquirect:{value:null}}),vertexShader:&quot;varying vec3 vWorldDirection;\nvec3 transformDirection( in vec3 dir, in mat4 matrix ) {\n\treturn normalize( ( matrix * vec4( dir, 0.0 ) ).xyz );\n}\nvoid main() {\n\tvWorldDirection = transformDirection( position, modelMatrix );\n\t#include <begin_vertex>\n\t#include <project_vertex>\n}&quot;,fragmentShader:&quot;uniform sampler2D tEquirect;\nvarying vec3 vWorldDirection;\n#define RECIPROCAL_PI 0.31830988618\n#define RECIPROCAL_PI2 0.15915494\nvoid main() {\n\tvec3 direction = normalize( vWorldDirection );\n\tvec2 sampleUV;\n\tsampleUV.y = asin( clamp( direction.y, - 1.0, 1.0 ) ) * RECIPROCAL_PI + 0.5;\n\tsampleUV.x = atan( direction.z, direction.x ) * RECIPROCAL_PI2 + 0.5;\n\tgl_FragColor = texture2D( tEquirect, sampleUV );\n}&quot;,
side:1,blending:0});d.uniforms.tEquirect.value=b;b=new S(new Jd(5,5,5),d);c.add(b);d=new Gc(1,10,1);d.renderTarget=this;d.renderTarget.texture.name=&quot;CubeCameraTexture&quot;;d.update(a,c);b.geometry.dispose();b.material.dispose();return this};ac.prototype=Object.create(V.prototype);ac.prototype.constructor=ac;ac.prototype.isDataTexture=!0;var wd=new pb,Lf=new n;Object.assign(Hc.prototype,{set:function(a,b,c,d,e,f){var g=this.planes;g[0].copy(a);g[1].copy(b);g[2].copy(c);g[3].copy(d);g[4].copy(e);g[5].copy(f);
return this},clone:function(){return(new this.constructor).copy(this)},copy:function(a){for(var b=this.planes,c=0;6>c;c++)b[c].copy(a.planes[c]);return this},setFromProjectionMatrix:function(a){var b=this.planes,c=a.elements;a=c[0];var d=c[1],e=c[2],f=c[3],g=c[4],h=c[5],l=c[6],m=c[7],k=c[8],p=c[9],n=c[10],r=c[11],q=c[12],v=c[13],t=c[14];c=c[15];b[0].setComponents(f-a,m-g,r-k,c-q).normalize();b[1].setComponents(f+a,m+g,r+k,c+q).normalize();b[2].setComponents(f+d,m+h,r+p,c+v).normalize();b[3].setComponents(f-
d,m-h,r-p,c-v).normalize();b[4].setComponents(f-e,m-l,r-n,c-t).normalize();b[5].setComponents(f+e,m+l,r+n,c+t).normalize();return this},intersectsObject:function(a){var b=a.geometry;null===b.boundingSphere&&b.computeBoundingSphere();wd.copy(b.boundingSphere).applyMatrix4(a.matrixWorld);return this.intersectsSphere(wd)},intersectsSprite:function(a){wd.center.set(0,0,0);wd.radius=.7071067811865476;wd.applyMatrix4(a.matrixWorld);return this.intersectsSphere(wd)},intersectsSphere:function(a){var b=this.planes,
c=a.center;a=-a.radius;for(var d=0;6>d;d++)if(b[d].distanceToPoint(c)<a)return!1;return!0},intersectsBox:function(a){for(var b=this.planes,c=0;6>c;c++){var d=b[c];Lf.x=0<d.normal.x?a.max.x:a.min.x;Lf.y=0<d.normal.y?a.max.y:a.min.y;Lf.z=0<d.normal.z?a.max.z:a.min.z;if(0>d.distanceToPoint(Lf))return!1}return!0},containsPoint:function(a){for(var b=this.planes,c=0;6>c;c++)if(0>b[c].distanceToPoint(a))return!1;return!0}});var D={common:{diffuse:{value:new A(15658734)},opacity:{value:1},map:{value:null},
uvTransform:{value:new wa},uv2Transform:{value:new wa},alphaMap:{value:null}},specularmap:{specularMap:{value:null}},envmap:{envMap:{value:null},flipEnvMap:{value:-1},reflectivity:{value:1},refractionRatio:{value:.98},maxMipLevel:{value:0}},aomap:{aoMap:{value:null},aoMapIntensity:{value:1}},lightmap:{lightMap:{value:null},lightMapIntensity:{value:1}},emissivemap:{emissiveMap:{value:null}},bumpmap:{bumpMap:{value:null},bumpScale:{value:1}},normalmap:{normalMap:{value:null},normalScale:{value:new t(1,
1)}},displacementmap:{displacementMap:{value:null},displacementScale:{value:1},displacementBias:{value:0}},roughnessmap:{roughnessMap:{value:null}},metalnessmap:{metalnessMap:{value:null}},gradientmap:{gradientMap:{value:null}},fog:{fogDensity:{value:2.5E-4},fogNear:{value:1},fogFar:{value:2E3},fogColor:{value:new A(16777215)}},lights:{ambientLightColor:{value:[]},lightProbe:{value:[]},directionalLights:{value:[],properties:{direction:{},color:{}}},directionalLightShadows:{value:[],properties:{shadowBias:{},
shadowRadius:{},shadowMapSize:{}}},directionalShadowMap:{value:[]},directionalShadowMatrix:{value:[]},spotLights:{value:[],properties:{color:{},position:{},direction:{},distance:{},coneCos:{},penumbraCos:{},decay:{}}},spotLightShadows:{value:[],properties:{shadowBias:{},shadowRadius:{},shadowMapSize:{}}},spotShadowMap:{value:[]},spotShadowMatrix:{value:[]},pointLights:{value:[],properties:{color:{},position:{},decay:{},distance:{}}},pointLightShadows:{value:[],properties:{shadowBias:{},shadowRadius:{},
shadowMapSize:{},shadowCameraNear:{},shadowCameraFar:{}}},pointShadowMap:{value:[]},pointShadowMatrix:{value:[]},hemisphereLights:{value:[],properties:{direction:{},skyColor:{},groundColor:{}}},rectAreaLights:{value:[],properties:{color:{},position:{},width:{},height:{}}}},points:{diffuse:{value:new A(15658734)},opacity:{value:1},size:{value:1},scale:{value:1},map:{value:null},alphaMap:{value:null},uvTransform:{value:new wa}},sprite:{diffuse:{value:new A(15658734)},opacity:{value:1},center:{value:new t(.5,
.5)},rotation:{value:0},map:{value:null},alphaMap:{value:null},uvTransform:{value:new wa}}};Id.prototype=Object.create(N.prototype);Id.prototype.constructor=Id;bc.prototype=Object.create(C.prototype);bc.prototype.constructor=bc;var O={alphamap_fragment:&quot;#ifdef USE_ALPHAMAP\n\tdiffuseColor.a *= texture2D( alphaMap, vUv ).g;\n#endif&quot;,alphamap_pars_fragment:&quot;#ifdef USE_ALPHAMAP\n\tuniform sampler2D alphaMap;\n#endif&quot;,alphatest_fragment:&quot;#ifdef ALPHATEST\n\tif ( diffuseColor.a < ALPHATEST ) discard;\n#endif&quot;,
aomap_fragment:&quot;#ifdef USE_AOMAP\n\tfloat ambientOcclusion = ( texture2D( aoMap, vUv2 ).r - 1.0 ) * aoMapIntensity + 1.0;\n\treflectedLight.indirectDiffuse *= ambientOcclusion;\n\t#if defined( USE_ENVMAP ) && defined( STANDARD )\n\t\tfloat dotNV = saturate( dot( geometry.normal, geometry.viewDir ) );\n\t\treflectedLight.indirectSpecular *= computeSpecularOcclusion( dotNV, ambientOcclusion, material.specularRoughness );\n\t#endif\n#endif&quot;,aomap_pars_fragment:&quot;#ifdef USE_AOMAP\n\tuniform sampler2D aoMap;\n\tuniform float aoMapIntensity;\n#endif&quot;,
begin_vertex:&quot;vec3 transformed = vec3( position );&quot;,beginnormal_vertex:&quot;vec3 objectNormal = vec3( normal );\n#ifdef USE_TANGENT\n\tvec3 objectTangent = vec3( tangent.xyz );\n#endif&quot;,bsdfs:&quot;vec2 integrateSpecularBRDF( const in float dotNV, const in float roughness ) {\n\tconst vec4 c0 = vec4( - 1, - 0.0275, - 0.572, 0.022 );\n\tconst vec4 c1 = vec4( 1, 0.0425, 1.04, - 0.04 );\n\tvec4 r = roughness * c0 + c1;\n\tfloat a004 = min( r.x * r.x, exp2( - 9.28 * dotNV ) ) * r.x + r.y;\n\treturn vec2( -1.04, 1.04 ) * a004 + r.zw;\n}\nfloat punctualLightIntensityToIrradianceFactor( const in float lightDistance, const in float cutoffDistance, const in float decayExponent ) {\n#if defined ( PHYSICALLY_CORRECT_LIGHTS )\n\tfloat distanceFalloff = 1.0 / max( pow( lightDistance, decayExponent ), 0.01 );\n\tif( cutoffDistance > 0.0 ) {\n\t\tdistanceFalloff *= pow2( saturate( 1.0 - pow4( lightDistance / cutoffDistance ) ) );\n\t}\n\treturn distanceFalloff;\n#else\n\tif( cutoffDistance > 0.0 && decayExponent > 0.0 ) {\n\t\treturn pow( saturate( -lightDistance / cutoffDistance + 1.0 ), decayExponent );\n\t}\n\treturn 1.0;\n#endif\n}\nvec3 BRDF_Diffuse_Lambert( const in vec3 diffuseColor ) {\n\treturn RECIPROCAL_PI * diffuseColor;\n}\nvec3 F_Schlick( const in vec3 specularColor, const in float dotLH ) {\n\tfloat fresnel = exp2( ( -5.55473 * dotLH - 6.98316 ) * dotLH );\n\treturn ( 1.0 - specularColor ) * fresnel + specularColor;\n}\nvec3 F_Schlick_RoughnessDependent( const in vec3 F0, const in float dotNV, const in float roughness ) {\n\tfloat fresnel = exp2( ( -5.55473 * dotNV - 6.98316 ) * dotNV );\n\tvec3 Fr = max( vec3( 1.0 - roughness ), F0 ) - F0;\n\treturn Fr * fresnel + F0;\n}\nfloat G_GGX_Smith( const in float alpha, const in float dotNL, const in float dotNV ) {\n\tfloat a2 = pow2( alpha );\n\tfloat gl = dotNL + sqrt( a2 + ( 1.0 - a2 ) * pow2( dotNL ) );\n\tfloat gv = dotNV + sqrt( a2 + ( 1.0 - a2 ) * pow2( dotNV ) );\n\treturn 1.0 / ( gl * gv );\n}\nfloat G_GGX_SmithCorrelated( const in float alpha, const in float dotNL, const in float dotNV ) {\n\tfloat a2 = pow2( alpha );\n\tfloat gv = dotNL * sqrt( a2 + ( 1.0 - a2 ) * pow2( dotNV ) );\n\tfloat gl = dotNV * sqrt( a2 + ( 1.0 - a2 ) * pow2( dotNL ) );\n\treturn 0.5 / max( gv + gl, EPSILON );\n}\nfloat D_GGX( const in float alpha, const in float dotNH ) {\n\tfloat a2 = pow2( alpha );\n\tfloat denom = pow2( dotNH ) * ( a2 - 1.0 ) + 1.0;\n\treturn RECIPROCAL_PI * a2 / pow2( denom );\n}\nvec3 BRDF_Specular_GGX( const in IncidentLight incidentLight, const in vec3 viewDir, const in vec3 normal, const in vec3 specularColor, const in float roughness ) {\n\tfloat alpha = pow2( roughness );\n\tvec3 halfDir = normalize( incidentLight.direction + viewDir );\n\tfloat dotNL = saturate( dot( normal, incidentLight.direction ) );\n\tfloat dotNV = saturate( dot( normal, viewDir ) );\n\tfloat dotNH = saturate( dot( normal, halfDir ) );\n\tfloat dotLH = saturate( dot( incidentLight.direction, halfDir ) );\n\tvec3 F = F_Schlick( specularColor, dotLH );\n\tfloat G = G_GGX_SmithCorrelated( alpha, dotNL, dotNV );\n\tfloat D = D_GGX( alpha, dotNH );\n\treturn F * ( G * D );\n}\nvec2 LTC_Uv( const in vec3 N, const in vec3 V, const in float roughness ) {\n\tconst float LUT_SIZE  = 64.0;\n\tconst float LUT_SCALE = ( LUT_SIZE - 1.0 ) / LUT_SIZE;\n\tconst float LUT_BIAS  = 0.5 / LUT_SIZE;\n\tfloat dotNV = saturate( dot( N, V ) );\n\tvec2 uv = vec2( roughness, sqrt( 1.0 - dotNV ) );\n\tuv = uv * LUT_SCALE + LUT_BIAS;\n\treturn uv;\n}\nfloat LTC_ClippedSphereFormFactor( const in vec3 f ) {\n\tfloat l = length( f );\n\treturn max( ( l * l + f.z ) / ( l + 1.0 ), 0.0 );\n}\nvec3 LTC_EdgeVectorFormFactor( const in vec3 v1, const in vec3 v2 ) {\n\tfloat x = dot( v1, v2 );\n\tfloat y = abs( x );\n\tfloat a = 0.8543985 + ( 0.4965155 + 0.0145206 * y ) * y;\n\tfloat b = 3.4175940 + ( 4.1616724 + y ) * y;\n\tfloat v = a / b;\n\tfloat theta_sintheta = ( x > 0.0 ) ? v : 0.5 * inversesqrt( max( 1.0 - x * x, 1e-7 ) ) - v;\n\treturn cross( v1, v2 ) * theta_sintheta;\n}\nvec3 LTC_Evaluate( const in vec3 N, const in vec3 V, const in vec3 P, const in mat3 mInv, const in vec3 rectCoords[ 4 ] ) {\n\tvec3 v1 = rectCoords[ 1 ] - rectCoords[ 0 ];\n\tvec3 v2 = rectCoords[ 3 ] - rectCoords[ 0 ];\n\tvec3 lightNormal = cross( v1, v2 );\n\tif( dot( lightNormal, P - rectCoords[ 0 ] ) < 0.0 ) return vec3( 0.0 );\n\tvec3 T1, T2;\n\tT1 = normalize( V - N * dot( V, N ) );\n\tT2 = - cross( N, T1 );\n\tmat3 mat = mInv * transposeMat3( mat3( T1, T2, N ) );\n\tvec3 coords[ 4 ];\n\tcoords[ 0 ] = mat * ( rectCoords[ 0 ] - P );\n\tcoords[ 1 ] = mat * ( rectCoords[ 1 ] - P );\n\tcoords[ 2 ] = mat * ( rectCoords[ 2 ] - P );\n\tcoords[ 3 ] = mat * ( rectCoords[ 3 ] - P );\n\tcoords[ 0 ] = normalize( coords[ 0 ] );\n\tcoords[ 1 ] = normalize( coords[ 1 ] );\n\tcoords[ 2 ] = normalize( coords[ 2 ] );\n\tcoords[ 3 ] = normalize( coords[ 3 ] );\n\tvec3 vectorFormFactor = vec3( 0.0 );\n\tvectorFormFactor += LTC_EdgeVectorFormFactor( coords[ 0 ], coords[ 1 ] );\n\tvectorFormFactor += LTC_EdgeVectorFormFactor( coords[ 1 ], coords[ 2 ] );\n\tvectorFormFactor += LTC_EdgeVectorFormFactor( coords[ 2 ], coords[ 3 ] );\n\tvectorFormFactor += LTC_EdgeVectorFormFactor( coords[ 3 ], coords[ 0 ] );\n\tfloat result = LTC_ClippedSphereFormFactor( vectorFormFactor );\n\treturn vec3( result );\n}\nvec3 BRDF_Specular_GGX_Environment( const in vec3 viewDir, const in vec3 normal, const in vec3 specularColor, const in float roughness ) {\n\tfloat dotNV = saturate( dot( normal, viewDir ) );\n\tvec2 brdf = integrateSpecularBRDF( dotNV, roughness );\n\treturn specularColor * brdf.x + brdf.y;\n}\nvoid BRDF_Specular_Multiscattering_Environment( const in GeometricContext geometry, const in vec3 specularColor, const in float roughness, inout vec3 singleScatter, inout vec3 multiScatter ) {\n\tfloat dotNV = saturate( dot( geometry.normal, geometry.viewDir ) );\n\tvec3 F = F_Schlick_RoughnessDependent( specularColor, dotNV, roughness );\n\tvec2 brdf = integrateSpecularBRDF( dotNV, roughness );\n\tvec3 FssEss = F * brdf.x + brdf.y;\n\tfloat Ess = brdf.x + brdf.y;\n\tfloat Ems = 1.0 - Ess;\n\tvec3 Favg = specularColor + ( 1.0 - specularColor ) * 0.047619;\tvec3 Fms = FssEss * Favg / ( 1.0 - Ems * Favg );\n\tsingleScatter += FssEss;\n\tmultiScatter += Fms * Ems;\n}\nfloat G_BlinnPhong_Implicit( ) {\n\treturn 0.25;\n}\nfloat D_BlinnPhong( const in float shininess, const in float dotNH ) {\n\treturn RECIPROCAL_PI * ( shininess * 0.5 + 1.0 ) * pow( dotNH, shininess );\n}\nvec3 BRDF_Specular_BlinnPhong( const in IncidentLight incidentLight, const in GeometricContext geometry, const in vec3 specularColor, const in float shininess ) {\n\tvec3 halfDir = normalize( incidentLight.direction + geometry.viewDir );\n\tfloat dotNH = saturate( dot( geometry.normal, halfDir ) );\n\tfloat dotLH = saturate( dot( incidentLight.direction, halfDir ) );\n\tvec3 F = F_Schlick( specularColor, dotLH );\n\tfloat G = G_BlinnPhong_Implicit( );\n\tfloat D = D_BlinnPhong( shininess, dotNH );\n\treturn F * ( G * D );\n}\nfloat GGXRoughnessToBlinnExponent( const in float ggxRoughness ) {\n\treturn ( 2.0 / pow2( ggxRoughness + 0.0001 ) - 2.0 );\n}\nfloat BlinnExponentToGGXRoughness( const in float blinnExponent ) {\n\treturn sqrt( 2.0 / ( blinnExponent + 2.0 ) );\n}\n#if defined( USE_SHEEN )\nfloat D_Charlie(float roughness, float NoH) {\n\tfloat invAlpha  = 1.0 / roughness;\n\tfloat cos2h = NoH * NoH;\n\tfloat sin2h = max(1.0 - cos2h, 0.0078125);\treturn (2.0 + invAlpha) * pow(sin2h, invAlpha * 0.5) / (2.0 * PI);\n}\nfloat V_Neubelt(float NoV, float NoL) {\n\treturn saturate(1.0 / (4.0 * (NoL + NoV - NoL * NoV)));\n}\nvec3 BRDF_Specular_Sheen( const in float roughness, const in vec3 L, const in GeometricContext geometry, vec3 specularColor ) {\n\tvec3 N = geometry.normal;\n\tvec3 V = geometry.viewDir;\n\tvec3 H = normalize( V + L );\n\tfloat dotNH = saturate( dot( N, H ) );\n\treturn specularColor * D_Charlie( roughness, dotNH ) * V_Neubelt( dot(N, V), dot(N, L) );\n}\n#endif&quot;,
bumpmap_pars_fragment:&quot;#ifdef USE_BUMPMAP\n\tuniform sampler2D bumpMap;\n\tuniform float bumpScale;\n\tvec2 dHdxy_fwd() {\n\t\tvec2 dSTdx = dFdx( vUv );\n\t\tvec2 dSTdy = dFdy( vUv );\n\t\tfloat Hll = bumpScale * texture2D( bumpMap, vUv ).x;\n\t\tfloat dBx = bumpScale * texture2D( bumpMap, vUv + dSTdx ).x - Hll;\n\t\tfloat dBy = bumpScale * texture2D( bumpMap, vUv + dSTdy ).x - Hll;\n\t\treturn vec2( dBx, dBy );\n\t}\n\tvec3 perturbNormalArb( vec3 surf_pos, vec3 surf_norm, vec2 dHdxy ) {\n\t\tvec3 vSigmaX = vec3( dFdx( surf_pos.x ), dFdx( surf_pos.y ), dFdx( surf_pos.z ) );\n\t\tvec3 vSigmaY = vec3( dFdy( surf_pos.x ), dFdy( surf_pos.y ), dFdy( surf_pos.z ) );\n\t\tvec3 vN = surf_norm;\n\t\tvec3 R1 = cross( vSigmaY, vN );\n\t\tvec3 R2 = cross( vN, vSigmaX );\n\t\tfloat fDet = dot( vSigmaX, R1 );\n\t\tfDet *= ( float( gl_FrontFacing ) * 2.0 - 1.0 );\n\t\tvec3 vGrad = sign( fDet ) * ( dHdxy.x * R1 + dHdxy.y * R2 );\n\t\treturn normalize( abs( fDet ) * surf_norm - vGrad );\n\t}\n#endif&quot;,
clipping_planes_fragment:&quot;#if NUM_CLIPPING_PLANES > 0\n\tvec4 plane;\n\t#pragma unroll_loop_start\n\tfor ( int i = 0; i < UNION_CLIPPING_PLANES; i ++ ) {\n\t\tplane = clippingPlanes[ i ];\n\t\tif ( dot( vClipPosition, plane.xyz ) > plane.w ) discard;\n\t}\n\t#pragma unroll_loop_end\n\t#if UNION_CLIPPING_PLANES < NUM_CLIPPING_PLANES\n\t\tbool clipped = true;\n\t\t#pragma unroll_loop_start\n\t\tfor ( int i = UNION_CLIPPING_PLANES; i < NUM_CLIPPING_PLANES; i ++ ) {\n\t\t\tplane = clippingPlanes[ i ];\n\t\t\tclipped = ( dot( vClipPosition, plane.xyz ) > plane.w ) && clipped;\n\t\t}\n\t\t#pragma unroll_loop_end\n\t\tif ( clipped ) discard;\n\t#endif\n#endif&quot;,
clipping_planes_pars_fragment:&quot;#if NUM_CLIPPING_PLANES > 0\n\tvarying vec3 vClipPosition;\n\tuniform vec4 clippingPlanes[ NUM_CLIPPING_PLANES ];\n#endif&quot;,clipping_planes_pars_vertex:&quot;#if NUM_CLIPPING_PLANES > 0\n\tvarying vec3 vClipPosition;\n#endif&quot;,clipping_planes_vertex:&quot;#if NUM_CLIPPING_PLANES > 0\n\tvClipPosition = - mvPosition.xyz;\n#endif&quot;,color_fragment:&quot;#ifdef USE_COLOR\n\tdiffuseColor.rgb *= vColor;\n#endif&quot;,color_pars_fragment:&quot;#ifdef USE_COLOR\n\tvarying vec3 vColor;\n#endif&quot;,color_pars_vertex:&quot;#ifdef USE_COLOR\n\tvarying vec3 vColor;\n#endif&quot;,
color_vertex:&quot;#ifdef USE_COLOR\n\tvColor.xyz = color.xyz;\n#endif&quot;,common:&quot;#define PI 3.14159265359\n#define PI2 6.28318530718\n#define PI_HALF 1.5707963267949\n#define RECIPROCAL_PI 0.31830988618\n#define RECIPROCAL_PI2 0.15915494\n#define LOG2 1.442695\n#define EPSILON 1e-6\n#ifndef saturate\n#define saturate(a) clamp( a, 0.0, 1.0 )\n#endif\n#define whiteComplement(a) ( 1.0 - saturate( a ) )\nfloat pow2( const in float x ) { return x*x; }\nfloat pow3( const in float x ) { return x*x*x; }\nfloat pow4( const in float x ) { float x2 = x*x; return x2*x2; }\nfloat average( const in vec3 color ) { return dot( color, vec3( 0.3333 ) ); }\nhighp float rand( const in vec2 uv ) {\n\tconst highp float a = 12.9898, b = 78.233, c = 43758.5453;\n\thighp float dt = dot( uv.xy, vec2( a,b ) ), sn = mod( dt, PI );\n\treturn fract(sin(sn) * c);\n}\n#ifdef HIGH_PRECISION\n\tfloat precisionSafeLength( vec3 v ) { return length( v ); }\n#else\n\tfloat max3( vec3 v ) { return max( max( v.x, v.y ), v.z ); }\n\tfloat precisionSafeLength( vec3 v ) {\n\t\tfloat maxComponent = max3( abs( v ) );\n\t\treturn length( v / maxComponent ) * maxComponent;\n\t}\n#endif\nstruct IncidentLight {\n\tvec3 color;\n\tvec3 direction;\n\tbool visible;\n};\nstruct ReflectedLight {\n\tvec3 directDiffuse;\n\tvec3 directSpecular;\n\tvec3 indirectDiffuse;\n\tvec3 indirectSpecular;\n};\nstruct GeometricContext {\n\tvec3 position;\n\tvec3 normal;\n\tvec3 viewDir;\n#ifdef CLEARCOAT\n\tvec3 clearcoatNormal;\n#endif\n};\nvec3 transformDirection( in vec3 dir, in mat4 matrix ) {\n\treturn normalize( ( matrix * vec4( dir, 0.0 ) ).xyz );\n}\nvec3 inverseTransformDirection( in vec3 dir, in mat4 matrix ) {\n\treturn normalize( ( vec4( dir, 0.0 ) * matrix ).xyz );\n}\nvec3 projectOnPlane(in vec3 point, in vec3 pointOnPlane, in vec3 planeNormal ) {\n\tfloat distance = dot( planeNormal, point - pointOnPlane );\n\treturn - distance * planeNormal + point;\n}\nfloat sideOfPlane( in vec3 point, in vec3 pointOnPlane, in vec3 planeNormal ) {\n\treturn sign( dot( point - pointOnPlane, planeNormal ) );\n}\nvec3 linePlaneIntersect( in vec3 pointOnLine, in vec3 lineDirection, in vec3 pointOnPlane, in vec3 planeNormal ) {\n\treturn lineDirection * ( dot( planeNormal, pointOnPlane - pointOnLine ) / dot( planeNormal, lineDirection ) ) + pointOnLine;\n}\nmat3 transposeMat3( const in mat3 m ) {\n\tmat3 tmp;\n\ttmp[ 0 ] = vec3( m[ 0 ].x, m[ 1 ].x, m[ 2 ].x );\n\ttmp[ 1 ] = vec3( m[ 0 ].y, m[ 1 ].y, m[ 2 ].y );\n\ttmp[ 2 ] = vec3( m[ 0 ].z, m[ 1 ].z, m[ 2 ].z );\n\treturn tmp;\n}\nfloat linearToRelativeLuminance( const in vec3 color ) {\n\tvec3 weights = vec3( 0.2126, 0.7152, 0.0722 );\n\treturn dot( weights, color.rgb );\n}\nbool isPerspectiveMatrix( mat4 m ) {\n  return m[ 2 ][ 3 ] == - 1.0;\n}&quot;,
cube_uv_reflection_fragment:&quot;#ifdef ENVMAP_TYPE_CUBE_UV\n#define cubeUV_maxMipLevel 8.0\n#define cubeUV_minMipLevel 4.0\n#define cubeUV_maxTileSize 256.0\n#define cubeUV_minTileSize 16.0\nfloat getFace(vec3 direction) {\n    vec3 absDirection = abs(direction);\n    float face = -1.0;\n    if (absDirection.x > absDirection.z) {\n      if (absDirection.x > absDirection.y)\n        face = direction.x > 0.0 ? 0.0 : 3.0;\n      else\n        face = direction.y > 0.0 ? 1.0 : 4.0;\n    } else {\n      if (absDirection.z > absDirection.y)\n        face = direction.z > 0.0 ? 2.0 : 5.0;\n      else\n        face = direction.y > 0.0 ? 1.0 : 4.0;\n    }\n    return face;\n}\nvec2 getUV(vec3 direction, float face) {\n    vec2 uv;\n    if (face == 0.0) {\n      uv = vec2(-direction.z, direction.y) / abs(direction.x);\n    } else if (face == 1.0) {\n      uv = vec2(direction.x, -direction.z) / abs(direction.y);\n    } else if (face == 2.0) {\n      uv = direction.xy / abs(direction.z);\n    } else if (face == 3.0) {\n      uv = vec2(direction.z, direction.y) / abs(direction.x);\n    } else if (face == 4.0) {\n      uv = direction.xz / abs(direction.y);\n    } else {\n      uv = vec2(-direction.x, direction.y) / abs(direction.z);\n    }\n    return 0.5 * (uv + 1.0);\n}\nvec3 bilinearCubeUV(sampler2D envMap, vec3 direction, float mipInt) {\n  float face = getFace(direction);\n  float filterInt = max(cubeUV_minMipLevel - mipInt, 0.0);\n  mipInt = max(mipInt, cubeUV_minMipLevel);\n  float faceSize = exp2(mipInt);\n  float texelSize = 1.0 / (3.0 * cubeUV_maxTileSize);\n  vec2 uv = getUV(direction, face) * (faceSize - 1.0);\n  vec2 f = fract(uv);\n  uv += 0.5 - f;\n  if (face > 2.0) {\n    uv.y += faceSize;\n    face -= 3.0;\n  }\n  uv.x += face * faceSize;\n  if(mipInt < cubeUV_maxMipLevel){\n    uv.y += 2.0 * cubeUV_maxTileSize;\n  }\n  uv.y += filterInt * 2.0 * cubeUV_minTileSize;\n  uv.x += 3.0 * max(0.0, cubeUV_maxTileSize - 2.0 * faceSize);\n  uv *= texelSize;\n  vec3 tl = envMapTexelToLinear(texture2D(envMap, uv)).rgb;\n  uv.x += texelSize;\n  vec3 tr = envMapTexelToLinear(texture2D(envMap, uv)).rgb;\n  uv.y += texelSize;\n  vec3 br = envMapTexelToLinear(texture2D(envMap, uv)).rgb;\n  uv.x -= texelSize;\n  vec3 bl = envMapTexelToLinear(texture2D(envMap, uv)).rgb;\n  vec3 tm = mix(tl, tr, f.x);\n  vec3 bm = mix(bl, br, f.x);\n  return mix(tm, bm, f.y);\n}\n#define r0 1.0\n#define v0 0.339\n#define m0 -2.0\n#define r1 0.8\n#define v1 0.276\n#define m1 -1.0\n#define r4 0.4\n#define v4 0.046\n#define m4 2.0\n#define r5 0.305\n#define v5 0.016\n#define m5 3.0\n#define r6 0.21\n#define v6 0.0038\n#define m6 4.0\nfloat roughnessToMip(float roughness) {\n  float mip = 0.0;\n  if (roughness >= r1) {\n    mip = (r0 - roughness) * (m1 - m0) / (r0 - r1) + m0;\n  } else if (roughness >= r4) {\n    mip = (r1 - roughness) * (m4 - m1) / (r1 - r4) + m1;\n  } else if (roughness >= r5) {\n    mip = (r4 - roughness) * (m5 - m4) / (r4 - r5) + m4;\n  } else if (roughness >= r6) {\n    mip = (r5 - roughness) * (m6 - m5) / (r5 - r6) + m5;\n  } else {\n    mip = -2.0 * log2(1.16 * roughness);  }\n  return mip;\n}\nvec4 textureCubeUV(sampler2D envMap, vec3 sampleDir, float roughness) {\n  float mip = clamp(roughnessToMip(roughness), m0, cubeUV_maxMipLevel);\n  float mipF = fract(mip);\n  float mipInt = floor(mip);\n  vec3 color0 = bilinearCubeUV(envMap, sampleDir, mipInt);\n  if (mipF == 0.0) {\n    return vec4(color0, 1.0);\n  } else {\n    vec3 color1 = bilinearCubeUV(envMap, sampleDir, mipInt + 1.0);\n    return vec4(mix(color0, color1, mipF), 1.0);\n  }\n}\n#endif&quot;,
defaultnormal_vertex:&quot;vec3 transformedNormal = objectNormal;\n#ifdef USE_INSTANCING\n\tmat3 m = mat3( instanceMatrix );\n\ttransformedNormal /= vec3( dot( m[ 0 ], m[ 0 ] ), dot( m[ 1 ], m[ 1 ] ), dot( m[ 2 ], m[ 2 ] ) );\n\ttransformedNormal = m * transformedNormal;\n#endif\ntransformedNormal = normalMatrix * transformedNormal;\n#ifdef FLIP_SIDED\n\ttransformedNormal = - transformedNormal;\n#endif\n#ifdef USE_TANGENT\n\tvec3 transformedTangent = ( modelViewMatrix * vec4( objectTangent, 0.0 ) ).xyz;\n\t#ifdef FLIP_SIDED\n\t\ttransformedTangent = - transformedTangent;\n\t#endif\n#endif&quot;,
displacementmap_pars_vertex:&quot;#ifdef USE_DISPLACEMENTMAP\n\tuniform sampler2D displacementMap;\n\tuniform float displacementScale;\n\tuniform float displacementBias;\n#endif&quot;,displacementmap_vertex:&quot;#ifdef USE_DISPLACEMENTMAP\n\ttransformed += normalize( objectNormal ) * ( texture2D( displacementMap, vUv ).x * displacementScale + displacementBias );\n#endif&quot;,emissivemap_fragment:&quot;#ifdef USE_EMISSIVEMAP\n\tvec4 emissiveColor = texture2D( emissiveMap, vUv );\n\temissiveColor.rgb = emissiveMapTexelToLinear( emissiveColor ).rgb;\n\ttotalEmissiveRadiance *= emissiveColor.rgb;\n#endif&quot;,
emissivemap_pars_fragment:&quot;#ifdef USE_EMISSIVEMAP\n\tuniform sampler2D emissiveMap;\n#endif&quot;,encodings_fragment:&quot;gl_FragColor = linearToOutputTexel( gl_FragColor );&quot;,encodings_pars_fragment:&quot;\nvec4 LinearToLinear( in vec4 value ) {\n\treturn value;\n}\nvec4 GammaToLinear( in vec4 value, in float gammaFactor ) {\n\treturn vec4( pow( value.rgb, vec3( gammaFactor ) ), value.a );\n}\nvec4 LinearToGamma( in vec4 value, in float gammaFactor ) {\n\treturn vec4( pow( value.rgb, vec3( 1.0 / gammaFactor ) ), value.a );\n}\nvec4 sRGBToLinear( in vec4 value ) {\n\treturn vec4( mix( pow( value.rgb * 0.9478672986 + vec3( 0.0521327014 ), vec3( 2.4 ) ), value.rgb * 0.0773993808, vec3( lessThanEqual( value.rgb, vec3( 0.04045 ) ) ) ), value.a );\n}\nvec4 LinearTosRGB( in vec4 value ) {\n\treturn vec4( mix( pow( value.rgb, vec3( 0.41666 ) ) * 1.055 - vec3( 0.055 ), value.rgb * 12.92, vec3( lessThanEqual( value.rgb, vec3( 0.0031308 ) ) ) ), value.a );\n}\nvec4 RGBEToLinear( in vec4 value ) {\n\treturn vec4( value.rgb * exp2( value.a * 255.0 - 128.0 ), 1.0 );\n}\nvec4 LinearToRGBE( in vec4 value ) {\n\tfloat maxComponent = max( max( value.r, value.g ), value.b );\n\tfloat fExp = clamp( ceil( log2( maxComponent ) ), -128.0, 127.0 );\n\treturn vec4( value.rgb / exp2( fExp ), ( fExp + 128.0 ) / 255.0 );\n}\nvec4 RGBMToLinear( in vec4 value, in float maxRange ) {\n\treturn vec4( value.rgb * value.a * maxRange, 1.0 );\n}\nvec4 LinearToRGBM( in vec4 value, in float maxRange ) {\n\tfloat maxRGB = max( value.r, max( value.g, value.b ) );\n\tfloat M = clamp( maxRGB / maxRange, 0.0, 1.0 );\n\tM = ceil( M * 255.0 ) / 255.0;\n\treturn vec4( value.rgb / ( M * maxRange ), M );\n}\nvec4 RGBDToLinear( in vec4 value, in float maxRange ) {\n\treturn vec4( value.rgb * ( ( maxRange / 255.0 ) / value.a ), 1.0 );\n}\nvec4 LinearToRGBD( in vec4 value, in float maxRange ) {\n\tfloat maxRGB = max( value.r, max( value.g, value.b ) );\n\tfloat D = max( maxRange / maxRGB, 1.0 );\n\tD = clamp( floor( D ) / 255.0, 0.0, 1.0 );\n\treturn vec4( value.rgb * ( D * ( 255.0 / maxRange ) ), D );\n}\nconst mat3 cLogLuvM = mat3( 0.2209, 0.3390, 0.4184, 0.1138, 0.6780, 0.7319, 0.0102, 0.1130, 0.2969 );\nvec4 LinearToLogLuv( in vec4 value )  {\n\tvec3 Xp_Y_XYZp = cLogLuvM * value.rgb;\n\tXp_Y_XYZp = max( Xp_Y_XYZp, vec3( 1e-6, 1e-6, 1e-6 ) );\n\tvec4 vResult;\n\tvResult.xy = Xp_Y_XYZp.xy / Xp_Y_XYZp.z;\n\tfloat Le = 2.0 * log2(Xp_Y_XYZp.y) + 127.0;\n\tvResult.w = fract( Le );\n\tvResult.z = ( Le - ( floor( vResult.w * 255.0 ) ) / 255.0 ) / 255.0;\n\treturn vResult;\n}\nconst mat3 cLogLuvInverseM = mat3( 6.0014, -2.7008, -1.7996, -1.3320, 3.1029, -5.7721, 0.3008, -1.0882, 5.6268 );\nvec4 LogLuvToLinear( in vec4 value ) {\n\tfloat Le = value.z * 255.0 + value.w;\n\tvec3 Xp_Y_XYZp;\n\tXp_Y_XYZp.y = exp2( ( Le - 127.0 ) / 2.0 );\n\tXp_Y_XYZp.z = Xp_Y_XYZp.y / value.y;\n\tXp_Y_XYZp.x = value.x * Xp_Y_XYZp.z;\n\tvec3 vRGB = cLogLuvInverseM * Xp_Y_XYZp.rgb;\n\treturn vec4( max( vRGB, 0.0 ), 1.0 );\n}&quot;,
envmap_fragment:&quot;#ifdef USE_ENVMAP\n\t#ifdef ENV_WORLDPOS\n\t\tvec3 cameraToFrag;\n\t\t\n\t\tif ( isOrthographic ) {\n\t\t\tcameraToFrag = normalize( vec3( - viewMatrix[ 0 ][ 2 ], - viewMatrix[ 1 ][ 2 ], - viewMatrix[ 2 ][ 2 ] ) );\n\t\t}  else {\n\t\t\tcameraToFrag = normalize( vWorldPosition - cameraPosition );\n\t\t}\n\t\tvec3 worldNormal = inverseTransformDirection( normal, viewMatrix );\n\t\t#ifdef ENVMAP_MODE_REFLECTION\n\t\t\tvec3 reflectVec = reflect( cameraToFrag, worldNormal );\n\t\t#else\n\t\t\tvec3 reflectVec = refract( cameraToFrag, worldNormal, refractionRatio );\n\t\t#endif\n\t#else\n\t\tvec3 reflectVec = vReflect;\n\t#endif\n\t#ifdef ENVMAP_TYPE_CUBE\n\t\tvec4 envColor = textureCube( envMap, vec3( flipEnvMap * reflectVec.x, reflectVec.yz ) );\n\t#elif defined( ENVMAP_TYPE_CUBE_UV )\n\t\tvec4 envColor = textureCubeUV( envMap, reflectVec, 0.0 );\n\t#elif defined( ENVMAP_TYPE_EQUIREC )\n\t\tvec2 sampleUV;\n\t\treflectVec = normalize( reflectVec );\n\t\tsampleUV.y = asin( clamp( reflectVec.y, - 1.0, 1.0 ) ) * RECIPROCAL_PI + 0.5;\n\t\tsampleUV.x = atan( reflectVec.z, reflectVec.x ) * RECIPROCAL_PI2 + 0.5;\n\t\tvec4 envColor = texture2D( envMap, sampleUV );\n\t#elif defined( ENVMAP_TYPE_SPHERE )\n\t\treflectVec = normalize( reflectVec );\n\t\tvec3 reflectView = normalize( ( viewMatrix * vec4( reflectVec, 0.0 ) ).xyz + vec3( 0.0, 0.0, 1.0 ) );\n\t\tvec4 envColor = texture2D( envMap, reflectView.xy * 0.5 + 0.5 );\n\t#else\n\t\tvec4 envColor = vec4( 0.0 );\n\t#endif\n\t#ifndef ENVMAP_TYPE_CUBE_UV\n\t\tenvColor = envMapTexelToLinear( envColor );\n\t#endif\n\t#ifdef ENVMAP_BLENDING_MULTIPLY\n\t\toutgoingLight = mix( outgoingLight, outgoingLight * envColor.xyz, specularStrength * reflectivity );\n\t#elif defined( ENVMAP_BLENDING_MIX )\n\t\toutgoingLight = mix( outgoingLight, envColor.xyz, specularStrength * reflectivity );\n\t#elif defined( ENVMAP_BLENDING_ADD )\n\t\toutgoingLight += envColor.xyz * specularStrength * reflectivity;\n\t#endif\n#endif&quot;,
envmap_common_pars_fragment:&quot;#ifdef USE_ENVMAP\n\tuniform float envMapIntensity;\n\tuniform float flipEnvMap;\n\tuniform int maxMipLevel;\n\t#ifdef ENVMAP_TYPE_CUBE\n\t\tuniform samplerCube envMap;\n\t#else\n\t\tuniform sampler2D envMap;\n\t#endif\n\t\n#endif&quot;,envmap_pars_fragment:&quot;#ifdef USE_ENVMAP\n\tuniform float reflectivity;\n\t#if defined( USE_BUMPMAP ) || defined( USE_NORMALMAP ) || defined( PHONG )\n\t\t#define ENV_WORLDPOS\n\t#endif\n\t#ifdef ENV_WORLDPOS\n\t\tvarying vec3 vWorldPosition;\n\t\tuniform float refractionRatio;\n\t#else\n\t\tvarying vec3 vReflect;\n\t#endif\n#endif&quot;,
envmap_pars_vertex:&quot;#ifdef USE_ENVMAP\n\t#if defined( USE_BUMPMAP ) || defined( USE_NORMALMAP ) ||defined( PHONG )\n\t\t#define ENV_WORLDPOS\n\t#endif\n\t#ifdef ENV_WORLDPOS\n\t\t\n\t\tvarying vec3 vWorldPosition;\n\t#else\n\t\tvarying vec3 vReflect;\n\t\tuniform float refractionRatio;\n\t#endif\n#endif&quot;,envmap_physical_pars_fragment:&quot;#if defined( USE_ENVMAP )\n\t#ifdef ENVMAP_MODE_REFRACTION\n\t\tuniform float refractionRatio;\n\t#endif\n\tvec3 getLightProbeIndirectIrradiance( const in GeometricContext geometry, const in int maxMIPLevel ) {\n\t\tvec3 worldNormal = inverseTransformDirection( geometry.normal, viewMatrix );\n\t\t#ifdef ENVMAP_TYPE_CUBE\n\t\t\tvec3 queryVec = vec3( flipEnvMap * worldNormal.x, worldNormal.yz );\n\t\t\t#ifdef TEXTURE_LOD_EXT\n\t\t\t\tvec4 envMapColor = textureCubeLodEXT( envMap, queryVec, float( maxMIPLevel ) );\n\t\t\t#else\n\t\t\t\tvec4 envMapColor = textureCube( envMap, queryVec, float( maxMIPLevel ) );\n\t\t\t#endif\n\t\t\tenvMapColor.rgb = envMapTexelToLinear( envMapColor ).rgb;\n\t\t#elif defined( ENVMAP_TYPE_CUBE_UV )\n\t\t\tvec4 envMapColor = textureCubeUV( envMap, worldNormal, 1.0 );\n\t\t#else\n\t\t\tvec4 envMapColor = vec4( 0.0 );\n\t\t#endif\n\t\treturn PI * envMapColor.rgb * envMapIntensity;\n\t}\n\tfloat getSpecularMIPLevel( const in float roughness, const in int maxMIPLevel ) {\n\t\tfloat maxMIPLevelScalar = float( maxMIPLevel );\n\t\tfloat sigma = PI * roughness * roughness / ( 1.0 + roughness );\n\t\tfloat desiredMIPLevel = maxMIPLevelScalar + log2( sigma );\n\t\treturn clamp( desiredMIPLevel, 0.0, maxMIPLevelScalar );\n\t}\n\tvec3 getLightProbeIndirectRadiance( const in vec3 viewDir, const in vec3 normal, const in float roughness, const in int maxMIPLevel ) {\n\t\t#ifdef ENVMAP_MODE_REFLECTION\n\t\t  vec3 reflectVec = reflect( -viewDir, normal );\n\t\t  reflectVec = normalize( mix( reflectVec, normal, roughness * roughness) );\n\t\t#else\n\t\t  vec3 reflectVec = refract( -viewDir, normal, refractionRatio );\n\t\t#endif\n\t\treflectVec = inverseTransformDirection( reflectVec, viewMatrix );\n\t\tfloat specularMIPLevel = getSpecularMIPLevel( roughness, maxMIPLevel );\n\t\t#ifdef ENVMAP_TYPE_CUBE\n\t\t\tvec3 queryReflectVec = vec3( flipEnvMap * reflectVec.x, reflectVec.yz );\n\t\t\t#ifdef TEXTURE_LOD_EXT\n\t\t\t\tvec4 envMapColor = textureCubeLodEXT( envMap, queryReflectVec, specularMIPLevel );\n\t\t\t#else\n\t\t\t\tvec4 envMapColor = textureCube( envMap, queryReflectVec, specularMIPLevel );\n\t\t\t#endif\n\t\t\tenvMapColor.rgb = envMapTexelToLinear( envMapColor ).rgb;\n\t\t#elif defined( ENVMAP_TYPE_CUBE_UV )\n\t\t\tvec4 envMapColor = textureCubeUV( envMap, reflectVec, roughness );\n\t\t#elif defined( ENVMAP_TYPE_EQUIREC )\n\t\t\tvec2 sampleUV;\n\t\t\tsampleUV.y = asin( clamp( reflectVec.y, - 1.0, 1.0 ) ) * RECIPROCAL_PI + 0.5;\n\t\t\tsampleUV.x = atan( reflectVec.z, reflectVec.x ) * RECIPROCAL_PI2 + 0.5;\n\t\t\t#ifdef TEXTURE_LOD_EXT\n\t\t\t\tvec4 envMapColor = texture2DLodEXT( envMap, sampleUV, specularMIPLevel );\n\t\t\t#else\n\t\t\t\tvec4 envMapColor = texture2D( envMap, sampleUV, specularMIPLevel );\n\t\t\t#endif\n\t\t\tenvMapColor.rgb = envMapTexelToLinear( envMapColor ).rgb;\n\t\t#elif defined( ENVMAP_TYPE_SPHERE )\n\t\t\tvec3 reflectView = normalize( ( viewMatrix * vec4( reflectVec, 0.0 ) ).xyz + vec3( 0.0,0.0,1.0 ) );\n\t\t\t#ifdef TEXTURE_LOD_EXT\n\t\t\t\tvec4 envMapColor = texture2DLodEXT( envMap, reflectView.xy * 0.5 + 0.5, specularMIPLevel );\n\t\t\t#else\n\t\t\t\tvec4 envMapColor = texture2D( envMap, reflectView.xy * 0.5 + 0.5, specularMIPLevel );\n\t\t\t#endif\n\t\t\tenvMapColor.rgb = envMapTexelToLinear( envMapColor ).rgb;\n\t\t#endif\n\t\treturn envMapColor.rgb * envMapIntensity;\n\t}\n#endif&quot;,
envmap_vertex:&quot;#ifdef USE_ENVMAP\n\t#ifdef ENV_WORLDPOS\n\t\tvWorldPosition = worldPosition.xyz;\n\t#else\n\t\tvec3 cameraToVertex;\n\t\tif ( isOrthographic ) { \n\t\t\tcameraToVertex = normalize( vec3( - viewMatrix[ 0 ][ 2 ], - viewMatrix[ 1 ][ 2 ], - viewMatrix[ 2 ][ 2 ] ) );\n\t\t} else {\n\t\t\tcameraToVertex = normalize( worldPosition.xyz - cameraPosition );\n\t\t}\n\t\tvec3 worldNormal = inverseTransformDirection( transformedNormal, viewMatrix );\n\t\t#ifdef ENVMAP_MODE_REFLECTION\n\t\t\tvReflect = reflect( cameraToVertex, worldNormal );\n\t\t#else\n\t\t\tvReflect = refract( cameraToVertex, worldNormal, refractionRatio );\n\t\t#endif\n\t#endif\n#endif&quot;,
fog_vertex:&quot;#ifdef USE_FOG\n\tfogDepth = -mvPosition.z;\n#endif&quot;,fog_pars_vertex:&quot;#ifdef USE_FOG\n\tvarying float fogDepth;\n#endif&quot;,fog_fragment:&quot;#ifdef USE_FOG\n\t#ifdef FOG_EXP2\n\t\tfloat fogFactor = 1.0 - exp( - fogDensity * fogDensity * fogDepth * fogDepth );\n\t#else\n\t\tfloat fogFactor = smoothstep( fogNear, fogFar, fogDepth );\n\t#endif\n\tgl_FragColor.rgb = mix( gl_FragColor.rgb, fogColor, fogFactor );\n#endif&quot;,fog_pars_fragment:&quot;#ifdef USE_FOG\n\tuniform vec3 fogColor;\n\tvarying float fogDepth;\n\t#ifdef FOG_EXP2\n\t\tuniform float fogDensity;\n\t#else\n\t\tuniform float fogNear;\n\t\tuniform float fogFar;\n\t#endif\n#endif&quot;,
gradientmap_pars_fragment:&quot;#ifdef USE_GRADIENTMAP\n\tuniform sampler2D gradientMap;\n#endif\nvec3 getGradientIrradiance( vec3 normal, vec3 lightDirection ) {\n\tfloat dotNL = dot( normal, lightDirection );\n\tvec2 coord = vec2( dotNL * 0.5 + 0.5, 0.0 );\n\t#ifdef USE_GRADIENTMAP\n\t\treturn texture2D( gradientMap, coord ).rgb;\n\t#else\n\t\treturn ( coord.x < 0.7 ) ? vec3( 0.7 ) : vec3( 1.0 );\n\t#endif\n}&quot;,lightmap_fragment:&quot;#ifdef USE_LIGHTMAP\n\tvec4 lightMapTexel= texture2D( lightMap, vUv2 );\n\treflectedLight.indirectDiffuse += PI * lightMapTexelToLinear( lightMapTexel ).rgb * lightMapIntensity;\n#endif&quot;,
lightmap_pars_fragment:&quot;#ifdef USE_LIGHTMAP\n\tuniform sampler2D lightMap;\n\tuniform float lightMapIntensity;\n#endif&quot;,lights_lambert_vertex:&quot;vec3 diffuse = vec3( 1.0 );\nGeometricContext geometry;\ngeometry.position = mvPosition.xyz;\ngeometry.normal = normalize( transformedNormal );\ngeometry.viewDir = ( isOrthographic ) ? vec3( 0, 0, 1 ) : normalize( -mvPosition.xyz );\nGeometricContext backGeometry;\nbackGeometry.position = geometry.position;\nbackGeometry.normal = -geometry.normal;\nbackGeometry.viewDir = geometry.viewDir;\nvLightFront = vec3( 0.0 );\nvIndirectFront = vec3( 0.0 );\n#ifdef DOUBLE_SIDED\n\tvLightBack = vec3( 0.0 );\n\tvIndirectBack = vec3( 0.0 );\n#endif\nIncidentLight directLight;\nfloat dotNL;\nvec3 directLightColor_Diffuse;\n#if NUM_POINT_LIGHTS > 0\n\t#pragma unroll_loop_start\n\tfor ( int i = 0; i < NUM_POINT_LIGHTS; i ++ ) {\n\t\tgetPointDirectLightIrradiance( pointLights[ i ], geometry, directLight );\n\t\tdotNL = dot( geometry.normal, directLight.direction );\n\t\tdirectLightColor_Diffuse = PI * directLight.color;\n\t\tvLightFront += saturate( dotNL ) * directLightColor_Diffuse;\n\t\t#ifdef DOUBLE_SIDED\n\t\t\tvLightBack += saturate( -dotNL ) * directLightColor_Diffuse;\n\t\t#endif\n\t}\n\t#pragma unroll_loop_end\n#endif\n#if NUM_SPOT_LIGHTS > 0\n\t#pragma unroll_loop_start\n\tfor ( int i = 0; i < NUM_SPOT_LIGHTS; i ++ ) {\n\t\tgetSpotDirectLightIrradiance( spotLights[ i ], geometry, directLight );\n\t\tdotNL = dot( geometry.normal, directLight.direction );\n\t\tdirectLightColor_Diffuse = PI * directLight.color;\n\t\tvLightFront += saturate( dotNL ) * directLightColor_Diffuse;\n\t\t#ifdef DOUBLE_SIDED\n\t\t\tvLightBack += saturate( -dotNL ) * directLightColor_Diffuse;\n\t\t#endif\n\t}\n\t#pragma unroll_loop_end\n#endif\n#if NUM_DIR_LIGHTS > 0\n\t#pragma unroll_loop_start\n\tfor ( int i = 0; i < NUM_DIR_LIGHTS; i ++ ) {\n\t\tgetDirectionalDirectLightIrradiance( directionalLights[ i ], geometry, directLight );\n\t\tdotNL = dot( geometry.normal, directLight.direction );\n\t\tdirectLightColor_Diffuse = PI * directLight.color;\n\t\tvLightFront += saturate( dotNL ) * directLightColor_Diffuse;\n\t\t#ifdef DOUBLE_SIDED\n\t\t\tvLightBack += saturate( -dotNL ) * directLightColor_Diffuse;\n\t\t#endif\n\t}\n\t#pragma unroll_loop_end\n#endif\n#if NUM_HEMI_LIGHTS > 0\n\t#pragma unroll_loop_start\n\tfor ( int i = 0; i < NUM_HEMI_LIGHTS; i ++ ) {\n\t\tvIndirectFront += getHemisphereLightIrradiance( hemisphereLights[ i ], geometry );\n\t\t#ifdef DOUBLE_SIDED\n\t\t\tvIndirectBack += getHemisphereLightIrradiance( hemisphereLights[ i ], backGeometry );\n\t\t#endif\n\t}\n\t#pragma unroll_loop_end\n#endif&quot;,
lights_pars_begin:&quot;uniform bool receiveShadow;\nuniform vec3 ambientLightColor;\nuniform vec3 lightProbe[ 9 ];\nvec3 shGetIrradianceAt( in vec3 normal, in vec3 shCoefficients[ 9 ] ) {\n\tfloat x = normal.x, y = normal.y, z = normal.z;\n\tvec3 result = shCoefficients[ 0 ] * 0.886227;\n\tresult += shCoefficients[ 1 ] * 2.0 * 0.511664 * y;\n\tresult += shCoefficients[ 2 ] * 2.0 * 0.511664 * z;\n\tresult += shCoefficients[ 3 ] * 2.0 * 0.511664 * x;\n\tresult += shCoefficients[ 4 ] * 2.0 * 0.429043 * x * y;\n\tresult += shCoefficients[ 5 ] * 2.0 * 0.429043 * y * z;\n\tresult += shCoefficients[ 6 ] * ( 0.743125 * z * z - 0.247708 );\n\tresult += shCoefficients[ 7 ] * 2.0 * 0.429043 * x * z;\n\tresult += shCoefficients[ 8 ] * 0.429043 * ( x * x - y * y );\n\treturn result;\n}\nvec3 getLightProbeIrradiance( const in vec3 lightProbe[ 9 ], const in GeometricContext geometry ) {\n\tvec3 worldNormal = inverseTransformDirection( geometry.normal, viewMatrix );\n\tvec3 irradiance = shGetIrradianceAt( worldNormal, lightProbe );\n\treturn irradiance;\n}\nvec3 getAmbientLightIrradiance( const in vec3 ambientLightColor ) {\n\tvec3 irradiance = ambientLightColor;\n\t#ifndef PHYSICALLY_CORRECT_LIGHTS\n\t\tirradiance *= PI;\n\t#endif\n\treturn irradiance;\n}\n#if NUM_DIR_LIGHTS > 0\n\tstruct DirectionalLight {\n\t\tvec3 direction;\n\t\tvec3 color;\n\t};\n\tuniform DirectionalLight directionalLights[ NUM_DIR_LIGHTS ];\n\t#if defined( USE_SHADOWMAP ) && NUM_DIR_LIGHT_SHADOWS > 0\n\t\tstruct DirectionalLightShadow {\n\t\t\tfloat shadowBias;\n\t\t\tfloat shadowRadius;\n\t\t\tvec2 shadowMapSize;\n\t\t};\n\t\tuniform DirectionalLightShadow directionalLightShadows[ NUM_DIR_LIGHT_SHADOWS ];\n\t#endif\n\tvoid getDirectionalDirectLightIrradiance( const in DirectionalLight directionalLight, const in GeometricContext geometry, out IncidentLight directLight ) {\n\t\tdirectLight.color = directionalLight.color;\n\t\tdirectLight.direction = directionalLight.direction;\n\t\tdirectLight.visible = true;\n\t}\n#endif\n#if NUM_POINT_LIGHTS > 0\n\tstruct PointLight {\n\t\tvec3 position;\n\t\tvec3 color;\n\t\tfloat distance;\n\t\tfloat decay;\n\t};\n\tuniform PointLight pointLights[ NUM_POINT_LIGHTS ];\n\t#if defined( USE_SHADOWMAP ) && NUM_POINT_LIGHT_SHADOWS > 0\n\t\tstruct PointLightShadow {\n\t\t\tfloat shadowBias;\n\t\t\tfloat shadowRadius;\n\t\t\tvec2 shadowMapSize;\n\t\t\tfloat shadowCameraNear;\n\t\t\tfloat shadowCameraFar;\n\t\t};\n\t\tuniform PointLightShadow pointLightShadows[ NUM_POINT_LIGHT_SHADOWS ];\n\t#endif\n\tvoid getPointDirectLightIrradiance( const in PointLight pointLight, const in GeometricContext geometry, out IncidentLight directLight ) {\n\t\tvec3 lVector = pointLight.position - geometry.position;\n\t\tdirectLight.direction = normalize( lVector );\n\t\tfloat lightDistance = length( lVector );\n\t\tdirectLight.color = pointLight.color;\n\t\tdirectLight.color *= punctualLightIntensityToIrradianceFactor( lightDistance, pointLight.distance, pointLight.decay );\n\t\tdirectLight.visible = ( directLight.color != vec3( 0.0 ) );\n\t}\n#endif\n#if NUM_SPOT_LIGHTS > 0\n\tstruct SpotLight {\n\t\tvec3 position;\n\t\tvec3 direction;\n\t\tvec3 color;\n\t\tfloat distance;\n\t\tfloat decay;\n\t\tfloat coneCos;\n\t\tfloat penumbraCos;\n\t};\n\tuniform SpotLight spotLights[ NUM_SPOT_LIGHTS ];\n\t#if defined( USE_SHADOWMAP ) && NUM_SPOT_LIGHT_SHADOWS > 0\n\t\tstruct SpotLightShadow {\n\t\t\tfloat shadowBias;\n\t\t\tfloat shadowRadius;\n\t\t\tvec2 shadowMapSize;\n\t\t};\n\t\tuniform SpotLightShadow spotLightShadows[ NUM_SPOT_LIGHT_SHADOWS ];\n\t#endif\n\tvoid getSpotDirectLightIrradiance( const in SpotLight spotLight, const in GeometricContext geometry, out IncidentLight directLight  ) {\n\t\tvec3 lVector = spotLight.position - geometry.position;\n\t\tdirectLight.direction = normalize( lVector );\n\t\tfloat lightDistance = length( lVector );\n\t\tfloat angleCos = dot( directLight.direction, spotLight.direction );\n\t\tif ( angleCos > spotLight.coneCos ) {\n\t\t\tfloat spotEffect = smoothstep( spotLight.coneCos, spotLight.penumbraCos, angleCos );\n\t\t\tdirectLight.color = spotLight.color;\n\t\t\tdirectLight.color *= spotEffect * punctualLightIntensityToIrradianceFactor( lightDistance, spotLight.distance, spotLight.decay );\n\t\t\tdirectLight.visible = true;\n\t\t} else {\n\t\t\tdirectLight.color = vec3( 0.0 );\n\t\t\tdirectLight.visible = false;\n\t\t}\n\t}\n#endif\n#if NUM_RECT_AREA_LIGHTS > 0\n\tstruct RectAreaLight {\n\t\tvec3 color;\n\t\tvec3 position;\n\t\tvec3 halfWidth;\n\t\tvec3 halfHeight;\n\t};\n\tuniform sampler2D ltc_1;\tuniform sampler2D ltc_2;\n\tuniform RectAreaLight rectAreaLights[ NUM_RECT_AREA_LIGHTS ];\n#endif\n#if NUM_HEMI_LIGHTS > 0\n\tstruct HemisphereLight {\n\t\tvec3 direction;\n\t\tvec3 skyColor;\n\t\tvec3 groundColor;\n\t};\n\tuniform HemisphereLight hemisphereLights[ NUM_HEMI_LIGHTS ];\n\tvec3 getHemisphereLightIrradiance( const in HemisphereLight hemiLight, const in GeometricContext geometry ) {\n\t\tfloat dotNL = dot( geometry.normal, hemiLight.direction );\n\t\tfloat hemiDiffuseWeight = 0.5 * dotNL + 0.5;\n\t\tvec3 irradiance = mix( hemiLight.groundColor, hemiLight.skyColor, hemiDiffuseWeight );\n\t\t#ifndef PHYSICALLY_CORRECT_LIGHTS\n\t\t\tirradiance *= PI;\n\t\t#endif\n\t\treturn irradiance;\n\t}\n#endif&quot;,
lights_toon_fragment:&quot;ToonMaterial material;\nmaterial.diffuseColor = diffuseColor.rgb;\nmaterial.specularColor = specular;\nmaterial.specularShininess = shininess;\nmaterial.specularStrength = specularStrength;&quot;,lights_toon_pars_fragment:&quot;varying vec3 vViewPosition;\n#ifndef FLAT_SHADED\n\tvarying vec3 vNormal;\n#endif\nstruct ToonMaterial {\n\tvec3\tdiffuseColor;\n\tvec3\tspecularColor;\n\tfloat\tspecularShininess;\n\tfloat\tspecularStrength;\n};\nvoid RE_Direct_Toon( const in IncidentLight directLight, const in GeometricContext geometry, const in ToonMaterial material, inout ReflectedLight reflectedLight ) {\n\tvec3 irradiance = getGradientIrradiance( geometry.normal, directLight.direction ) * directLight.color;\n\t#ifndef PHYSICALLY_CORRECT_LIGHTS\n\t\tirradiance *= PI;\n\t#endif\n\treflectedLight.directDiffuse += irradiance * BRDF_Diffuse_Lambert( material.diffuseColor );\n\treflectedLight.directSpecular += irradiance * BRDF_Specular_BlinnPhong( directLight, geometry, material.specularColor, material.specularShininess ) * material.specularStrength;\n}\nvoid RE_IndirectDiffuse_Toon( const in vec3 irradiance, const in GeometricContext geometry, const in ToonMaterial material, inout ReflectedLight reflectedLight ) {\n\treflectedLight.indirectDiffuse += irradiance * BRDF_Diffuse_Lambert( material.diffuseColor );\n}\n#define RE_Direct\t\t\t\tRE_Direct_Toon\n#define RE_IndirectDiffuse\t\tRE_IndirectDiffuse_Toon\n#define Material_LightProbeLOD( material )\t(0)&quot;,
lights_phong_fragment:&quot;BlinnPhongMaterial material;\nmaterial.diffuseColor = diffuseColor.rgb;\nmaterial.specularColor = specular;\nmaterial.specularShininess = shininess;\nmaterial.specularStrength = specularStrength;&quot;,lights_phong_pars_fragment:&quot;varying vec3 vViewPosition;\n#ifndef FLAT_SHADED\n\tvarying vec3 vNormal;\n#endif\nstruct BlinnPhongMaterial {\n\tvec3\tdiffuseColor;\n\tvec3\tspecularColor;\n\tfloat\tspecularShininess;\n\tfloat\tspecularStrength;\n};\nvoid RE_Direct_BlinnPhong( const in IncidentLight directLight, const in GeometricContext geometry, const in BlinnPhongMaterial material, inout ReflectedLight reflectedLight ) {\n\tfloat dotNL = saturate( dot( geometry.normal, directLight.direction ) );\n\tvec3 irradiance = dotNL * directLight.color;\n\t#ifndef PHYSICALLY_CORRECT_LIGHTS\n\t\tirradiance *= PI;\n\t#endif\n\treflectedLight.directDiffuse += irradiance * BRDF_Diffuse_Lambert( material.diffuseColor );\n\treflectedLight.directSpecular += irradiance * BRDF_Specular_BlinnPhong( directLight, geometry, material.specularColor, material.specularShininess ) * material.specularStrength;\n}\nvoid RE_IndirectDiffuse_BlinnPhong( const in vec3 irradiance, const in GeometricContext geometry, const in BlinnPhongMaterial material, inout ReflectedLight reflectedLight ) {\n\treflectedLight.indirectDiffuse += irradiance * BRDF_Diffuse_Lambert( material.diffuseColor );\n}\n#define RE_Direct\t\t\t\tRE_Direct_BlinnPhong\n#define RE_IndirectDiffuse\t\tRE_IndirectDiffuse_BlinnPhong\n#define Material_LightProbeLOD( material )\t(0)&quot;,
lights_physical_fragment:&quot;PhysicalMaterial material;\nmaterial.diffuseColor = diffuseColor.rgb * ( 1.0 - metalnessFactor );\nvec3 dxy = max( abs( dFdx( geometryNormal ) ), abs( dFdy( geometryNormal ) ) );\nfloat geometryRoughness = max( max( dxy.x, dxy.y ), dxy.z );\nmaterial.specularRoughness = max( roughnessFactor, 0.0525 );material.specularRoughness += geometryRoughness;\nmaterial.specularRoughness = min( material.specularRoughness, 1.0 );\n#ifdef REFLECTIVITY\n\tmaterial.specularColor = mix( vec3( MAXIMUM_SPECULAR_COEFFICIENT * pow2( reflectivity ) ), diffuseColor.rgb, metalnessFactor );\n#else\n\tmaterial.specularColor = mix( vec3( DEFAULT_SPECULAR_COEFFICIENT ), diffuseColor.rgb, metalnessFactor );\n#endif\n#ifdef CLEARCOAT\n\tmaterial.clearcoat = clearcoat;\n\tmaterial.clearcoatRoughness = clearcoatRoughness;\n\t#ifdef USE_CLEARCOATMAP\n\t\tmaterial.clearcoat *= texture2D( clearcoatMap, vUv ).x;\n\t#endif\n\t#ifdef USE_CLEARCOAT_ROUGHNESSMAP\n\t\tmaterial.clearcoatRoughness *= texture2D( clearcoatRoughnessMap, vUv ).y;\n\t#endif\n\tmaterial.clearcoat = saturate( material.clearcoat );\tmaterial.clearcoatRoughness = max( material.clearcoatRoughness, 0.0525 );\n\tmaterial.clearcoatRoughness += geometryRoughness;\n\tmaterial.clearcoatRoughness = min( material.clearcoatRoughness, 1.0 );\n#endif\n#ifdef USE_SHEEN\n\tmaterial.sheenColor = sheen;\n#endif&quot;,
lights_physical_pars_fragment:&quot;struct PhysicalMaterial {\n\tvec3\tdiffuseColor;\n\tfloat\tspecularRoughness;\n\tvec3\tspecularColor;\n#ifdef CLEARCOAT\n\tfloat clearcoat;\n\tfloat clearcoatRoughness;\n#endif\n#ifdef USE_SHEEN\n\tvec3 sheenColor;\n#endif\n};\n#define MAXIMUM_SPECULAR_COEFFICIENT 0.16\n#define DEFAULT_SPECULAR_COEFFICIENT 0.04\nfloat clearcoatDHRApprox( const in float roughness, const in float dotNL ) {\n\treturn DEFAULT_SPECULAR_COEFFICIENT + ( 1.0 - DEFAULT_SPECULAR_COEFFICIENT ) * ( pow( 1.0 - dotNL, 5.0 ) * pow( 1.0 - roughness, 2.0 ) );\n}\n#if NUM_RECT_AREA_LIGHTS > 0\n\tvoid RE_Direct_RectArea_Physical( const in RectAreaLight rectAreaLight, const in GeometricContext geometry, const in PhysicalMaterial material, inout ReflectedLight reflectedLight ) {\n\t\tvec3 normal = geometry.normal;\n\t\tvec3 viewDir = geometry.viewDir;\n\t\tvec3 position = geometry.position;\n\t\tvec3 lightPos = rectAreaLight.position;\n\t\tvec3 halfWidth = rectAreaLight.halfWidth;\n\t\tvec3 halfHeight = rectAreaLight.halfHeight;\n\t\tvec3 lightColor = rectAreaLight.color;\n\t\tfloat roughness = material.specularRoughness;\n\t\tvec3 rectCoords[ 4 ];\n\t\trectCoords[ 0 ] = lightPos + halfWidth - halfHeight;\t\trectCoords[ 1 ] = lightPos - halfWidth - halfHeight;\n\t\trectCoords[ 2 ] = lightPos - halfWidth + halfHeight;\n\t\trectCoords[ 3 ] = lightPos + halfWidth + halfHeight;\n\t\tvec2 uv = LTC_Uv( normal, viewDir, roughness );\n\t\tvec4 t1 = texture2D( ltc_1, uv );\n\t\tvec4 t2 = texture2D( ltc_2, uv );\n\t\tmat3 mInv = mat3(\n\t\t\tvec3( t1.x, 0, t1.y ),\n\t\t\tvec3(    0, 1,    0 ),\n\t\t\tvec3( t1.z, 0, t1.w )\n\t\t);\n\t\tvec3 fresnel = ( material.specularColor * t2.x + ( vec3( 1.0 ) - material.specularColor ) * t2.y );\n\t\treflectedLight.directSpecular += lightColor * fresnel * LTC_Evaluate( normal, viewDir, position, mInv, rectCoords );\n\t\treflectedLight.directDiffuse += lightColor * material.diffuseColor * LTC_Evaluate( normal, viewDir, position, mat3( 1.0 ), rectCoords );\n\t}\n#endif\nvoid RE_Direct_Physical( const in IncidentLight directLight, const in GeometricContext geometry, const in PhysicalMaterial material, inout ReflectedLight reflectedLight ) {\n\tfloat dotNL = saturate( dot( geometry.normal, directLight.direction ) );\n\tvec3 irradiance = dotNL * directLight.color;\n\t#ifndef PHYSICALLY_CORRECT_LIGHTS\n\t\tirradiance *= PI;\n\t#endif\n\t#ifdef CLEARCOAT\n\t\tfloat ccDotNL = saturate( dot( geometry.clearcoatNormal, directLight.direction ) );\n\t\tvec3 ccIrradiance = ccDotNL * directLight.color;\n\t\t#ifndef PHYSICALLY_CORRECT_LIGHTS\n\t\t\tccIrradiance *= PI;\n\t\t#endif\n\t\tfloat clearcoatDHR = material.clearcoat * clearcoatDHRApprox( material.clearcoatRoughness, ccDotNL );\n\t\treflectedLight.directSpecular += ccIrradiance * material.clearcoat * BRDF_Specular_GGX( directLight, geometry.viewDir, geometry.clearcoatNormal, vec3( DEFAULT_SPECULAR_COEFFICIENT ), material.clearcoatRoughness );\n\t#else\n\t\tfloat clearcoatDHR = 0.0;\n\t#endif\n\t#ifdef USE_SHEEN\n\t\treflectedLight.directSpecular += ( 1.0 - clearcoatDHR ) * irradiance * BRDF_Specular_Sheen(\n\t\t\tmaterial.specularRoughness,\n\t\t\tdirectLight.direction,\n\t\t\tgeometry,\n\t\t\tmaterial.sheenColor\n\t\t);\n\t#else\n\t\treflectedLight.directSpecular += ( 1.0 - clearcoatDHR ) * irradiance * BRDF_Specular_GGX( directLight, geometry.viewDir, geometry.normal, material.specularColor, material.specularRoughness);\n\t#endif\n\treflectedLight.directDiffuse += ( 1.0 - clearcoatDHR ) * irradiance * BRDF_Diffuse_Lambert( material.diffuseColor );\n}\nvoid RE_IndirectDiffuse_Physical( const in vec3 irradiance, const in GeometricContext geometry, const in PhysicalMaterial material, inout ReflectedLight reflectedLight ) {\n\treflectedLight.indirectDiffuse += irradiance * BRDF_Diffuse_Lambert( material.diffuseColor );\n}\nvoid RE_IndirectSpecular_Physical( const in vec3 radiance, const in vec3 irradiance, const in vec3 clearcoatRadiance, const in GeometricContext geometry, const in PhysicalMaterial material, inout ReflectedLight reflectedLight) {\n\t#ifdef CLEARCOAT\n\t\tfloat ccDotNV = saturate( dot( geometry.clearcoatNormal, geometry.viewDir ) );\n\t\treflectedLight.indirectSpecular += clearcoatRadiance * material.clearcoat * BRDF_Specular_GGX_Environment( geometry.viewDir, geometry.clearcoatNormal, vec3( DEFAULT_SPECULAR_COEFFICIENT ), material.clearcoatRoughness );\n\t\tfloat ccDotNL = ccDotNV;\n\t\tfloat clearcoatDHR = material.clearcoat * clearcoatDHRApprox( material.clearcoatRoughness, ccDotNL );\n\t#else\n\t\tfloat clearcoatDHR = 0.0;\n\t#endif\n\tfloat clearcoatInv = 1.0 - clearcoatDHR;\n\tvec3 singleScattering = vec3( 0.0 );\n\tvec3 multiScattering = vec3( 0.0 );\n\tvec3 cosineWeightedIrradiance = irradiance * RECIPROCAL_PI;\n\tBRDF_Specular_Multiscattering_Environment( geometry, material.specularColor, material.specularRoughness, singleScattering, multiScattering );\n\tvec3 diffuse = material.diffuseColor * ( 1.0 - ( singleScattering + multiScattering ) );\n\treflectedLight.indirectSpecular += clearcoatInv * radiance * singleScattering;\n\treflectedLight.indirectSpecular += multiScattering * cosineWeightedIrradiance;\n\treflectedLight.indirectDiffuse += diffuse * cosineWeightedIrradiance;\n}\n#define RE_Direct\t\t\t\tRE_Direct_Physical\n#define RE_Direct_RectArea\t\tRE_Direct_RectArea_Physical\n#define RE_IndirectDiffuse\t\tRE_IndirectDiffuse_Physical\n#define RE_IndirectSpecular\t\tRE_IndirectSpecular_Physical\nfloat computeSpecularOcclusion( const in float dotNV, const in float ambientOcclusion, const in float roughness ) {\n\treturn saturate( pow( dotNV + ambientOcclusion, exp2( - 16.0 * roughness - 1.0 ) ) - 1.0 + ambientOcclusion );\n}&quot;,
lights_fragment_begin:&quot;\nGeometricContext geometry;\ngeometry.position = - vViewPosition;\ngeometry.normal = normal;\ngeometry.viewDir = ( isOrthographic ) ? vec3( 0, 0, 1 ) : normalize( vViewPosition );\n#ifdef CLEARCOAT\n\tgeometry.clearcoatNormal = clearcoatNormal;\n#endif\nIncidentLight directLight;\n#if ( NUM_POINT_LIGHTS > 0 ) && defined( RE_Direct )\n\tPointLight pointLight;\n\t#if defined( USE_SHADOWMAP ) && NUM_POINT_LIGHT_SHADOWS > 0\n\tPointLightShadow pointLightShadow;\n\t#endif\n\t#pragma unroll_loop_start\n\tfor ( int i = 0; i < NUM_POINT_LIGHTS; i ++ ) {\n\t\tpointLight = pointLights[ i ];\n\t\tgetPointDirectLightIrradiance( pointLight, geometry, directLight );\n\t\t#if defined( USE_SHADOWMAP ) && ( UNROLLED_LOOP_INDEX < NUM_POINT_LIGHT_SHADOWS )\n\t\tpointLightShadow = pointLightShadows[ i ];\n\t\tdirectLight.color *= all( bvec2( directLight.visible, receiveShadow ) ) ? getPointShadow( pointShadowMap[ i ], pointLightShadow.shadowMapSize, pointLightShadow.shadowBias, pointLightShadow.shadowRadius, vPointShadowCoord[ i ], pointLightShadow.shadowCameraNear, pointLightShadow.shadowCameraFar ) : 1.0;\n\t\t#endif\n\t\tRE_Direct( directLight, geometry, material, reflectedLight );\n\t}\n\t#pragma unroll_loop_end\n#endif\n#if ( NUM_SPOT_LIGHTS > 0 ) && defined( RE_Direct )\n\tSpotLight spotLight;\n\t#if defined( USE_SHADOWMAP ) && NUM_SPOT_LIGHT_SHADOWS > 0\n\tSpotLightShadow spotLightShadow;\n\t#endif\n\t#pragma unroll_loop_start\n\tfor ( int i = 0; i < NUM_SPOT_LIGHTS; i ++ ) {\n\t\tspotLight = spotLights[ i ];\n\t\tgetSpotDirectLightIrradiance( spotLight, geometry, directLight );\n\t\t#if defined( USE_SHADOWMAP ) && ( UNROLLED_LOOP_INDEX < NUM_SPOT_LIGHT_SHADOWS )\n\t\tspotLightShadow = spotLightShadows[ i ];\n\t\tdirectLight.color *= all( bvec2( directLight.visible, receiveShadow ) ) ? getShadow( spotShadowMap[ i ], spotLightShadow.shadowMapSize, spotLightShadow.shadowBias, spotLightShadow.shadowRadius, vSpotShadowCoord[ i ] ) : 1.0;\n\t\t#endif\n\t\tRE_Direct( directLight, geometry, material, reflectedLight );\n\t}\n\t#pragma unroll_loop_end\n#endif\n#if ( NUM_DIR_LIGHTS > 0 ) && defined( RE_Direct )\n\tDirectionalLight directionalLight;\n\t#if defined( USE_SHADOWMAP ) && NUM_DIR_LIGHT_SHADOWS > 0\n\tDirectionalLightShadow directionalLightShadow;\n\t#endif\n\t#pragma unroll_loop_start\n\tfor ( int i = 0; i < NUM_DIR_LIGHTS; i ++ ) {\n\t\tdirectionalLight = directionalLights[ i ];\n\t\tgetDirectionalDirectLightIrradiance( directionalLight, geometry, directLight );\n\t\t#if defined( USE_SHADOWMAP ) && ( UNROLLED_LOOP_INDEX < NUM_DIR_LIGHT_SHADOWS )\n\t\tdirectionalLightShadow = directionalLightShadows[ i ];\n\t\tdirectLight.color *= all( bvec2( directLight.visible, receiveShadow ) ) ? getShadow( directionalShadowMap[ i ], directionalLightShadow.shadowMapSize, directionalLightShadow.shadowBias, directionalLightShadow.shadowRadius, vDirectionalShadowCoord[ i ] ) : 1.0;\n\t\t#endif\n\t\tRE_Direct( directLight, geometry, material, reflectedLight );\n\t}\n\t#pragma unroll_loop_end\n#endif\n#if ( NUM_RECT_AREA_LIGHTS > 0 ) && defined( RE_Direct_RectArea )\n\tRectAreaLight rectAreaLight;\n\t#pragma unroll_loop_start\n\tfor ( int i = 0; i < NUM_RECT_AREA_LIGHTS; i ++ ) {\n\t\trectAreaLight = rectAreaLights[ i ];\n\t\tRE_Direct_RectArea( rectAreaLight, geometry, material, reflectedLight );\n\t}\n\t#pragma unroll_loop_end\n#endif\n#if defined( RE_IndirectDiffuse )\n\tvec3 iblIrradiance = vec3( 0.0 );\n\tvec3 irradiance = getAmbientLightIrradiance( ambientLightColor );\n\tirradiance += getLightProbeIrradiance( lightProbe, geometry );\n\t#if ( NUM_HEMI_LIGHTS > 0 )\n\t\t#pragma unroll_loop_start\n\t\tfor ( int i = 0; i < NUM_HEMI_LIGHTS; i ++ ) {\n\t\t\tirradiance += getHemisphereLightIrradiance( hemisphereLights[ i ], geometry );\n\t\t}\n\t\t#pragma unroll_loop_end\n\t#endif\n#endif\n#if defined( RE_IndirectSpecular )\n\tvec3 radiance = vec3( 0.0 );\n\tvec3 clearcoatRadiance = vec3( 0.0 );\n#endif&quot;,
lights_fragment_maps:&quot;#if defined( RE_IndirectDiffuse )\n\t#ifdef USE_LIGHTMAP\n\t\tvec4 lightMapTexel= texture2D( lightMap, vUv2 );\n\t\tvec3 lightMapIrradiance = lightMapTexelToLinear( lightMapTexel ).rgb * lightMapIntensity;\n\t\t#ifndef PHYSICALLY_CORRECT_LIGHTS\n\t\t\tlightMapIrradiance *= PI;\n\t\t#endif\n\t\tirradiance += lightMapIrradiance;\n\t#endif\n\t#if defined( USE_ENVMAP ) && defined( STANDARD ) && defined( ENVMAP_TYPE_CUBE_UV )\n\t\tiblIrradiance += getLightProbeIndirectIrradiance( geometry, maxMipLevel );\n\t#endif\n#endif\n#if defined( USE_ENVMAP ) && defined( RE_IndirectSpecular )\n\tradiance += getLightProbeIndirectRadiance( geometry.viewDir, geometry.normal, material.specularRoughness, maxMipLevel );\n\t#ifdef CLEARCOAT\n\t\tclearcoatRadiance += getLightProbeIndirectRadiance( geometry.viewDir, geometry.clearcoatNormal, material.clearcoatRoughness, maxMipLevel );\n\t#endif\n#endif&quot;,
lights_fragment_end:&quot;#if defined( RE_IndirectDiffuse )\n\tRE_IndirectDiffuse( irradiance, geometry, material, reflectedLight );\n#endif\n#if defined( RE_IndirectSpecular )\n\tRE_IndirectSpecular( radiance, iblIrradiance, clearcoatRadiance, geometry, material, reflectedLight );\n#endif&quot;,logdepthbuf_fragment:&quot;#if defined( USE_LOGDEPTHBUF ) && defined( USE_LOGDEPTHBUF_EXT )\n\tgl_FragDepthEXT = vIsPerspective == 0.0 ? gl_FragCoord.z : log2( vFragDepth ) * logDepthBufFC * 0.5;\n#endif&quot;,logdepthbuf_pars_fragment:&quot;#if defined( USE_LOGDEPTHBUF ) && defined( USE_LOGDEPTHBUF_EXT )\n\tuniform float logDepthBufFC;\n\tvarying float vFragDepth;\n\tvarying float vIsPerspective;\n#endif&quot;,
logdepthbuf_pars_vertex:&quot;#ifdef USE_LOGDEPTHBUF\n\t#ifdef USE_LOGDEPTHBUF_EXT\n\t\tvarying float vFragDepth;\n\t\tvarying float vIsPerspective;\n\t#else\n\t\tuniform float logDepthBufFC;\n\t#endif\n#endif&quot;,logdepthbuf_vertex:&quot;#ifdef USE_LOGDEPTHBUF\n\t#ifdef USE_LOGDEPTHBUF_EXT\n\t\tvFragDepth = 1.0 + gl_Position.w;\n\t\tvIsPerspective = float( isPerspectiveMatrix( projectionMatrix ) );\n\t#else\n\t\tif ( isPerspectiveMatrix( projectionMatrix ) ) {\n\t\t\tgl_Position.z = log2( max( EPSILON, gl_Position.w + 1.0 ) ) * logDepthBufFC - 1.0;\n\t\t\tgl_Position.z *= gl_Position.w;\n\t\t}\n\t#endif\n#endif&quot;,
map_fragment:&quot;#ifdef USE_MAP\n\tvec4 texelColor = texture2D( map, vUv );\n\ttexelColor = mapTexelToLinear( texelColor );\n\tdiffuseColor *= texelColor;\n#endif&quot;,map_pars_fragment:&quot;#ifdef USE_MAP\n\tuniform sampler2D map;\n#endif&quot;,map_particle_fragment:&quot;#if defined( USE_MAP ) || defined( USE_ALPHAMAP )\n\tvec2 uv = ( uvTransform * vec3( gl_PointCoord.x, 1.0 - gl_PointCoord.y, 1 ) ).xy;\n#endif\n#ifdef USE_MAP\n\tvec4 mapTexel = texture2D( map, uv );\n\tdiffuseColor *= mapTexelToLinear( mapTexel );\n#endif\n#ifdef USE_ALPHAMAP\n\tdiffuseColor.a *= texture2D( alphaMap, uv ).g;\n#endif&quot;,
map_particle_pars_fragment:&quot;#if defined( USE_MAP ) || defined( USE_ALPHAMAP )\n\tuniform mat3 uvTransform;\n#endif\n#ifdef USE_MAP\n\tuniform sampler2D map;\n#endif\n#ifdef USE_ALPHAMAP\n\tuniform sampler2D alphaMap;\n#endif&quot;,metalnessmap_fragment:&quot;float metalnessFactor = metalness;\n#ifdef USE_METALNESSMAP\n\tvec4 texelMetalness = texture2D( metalnessMap, vUv );\n\tmetalnessFactor *= texelMetalness.b;\n#endif&quot;,metalnessmap_pars_fragment:&quot;#ifdef USE_METALNESSMAP\n\tuniform sampler2D metalnessMap;\n#endif&quot;,
morphnormal_vertex:&quot;#ifdef USE_MORPHNORMALS\n\tobjectNormal *= morphTargetBaseInfluence;\n\tobjectNormal += morphNormal0 * morphTargetInfluences[ 0 ];\n\tobjectNormal += morphNormal1 * morphTargetInfluences[ 1 ];\n\tobjectNormal += morphNormal2 * morphTargetInfluences[ 2 ];\n\tobjectNormal += morphNormal3 * morphTargetInfluences[ 3 ];\n#endif&quot;,morphtarget_pars_vertex:&quot;#ifdef USE_MORPHTARGETS\n\tuniform float morphTargetBaseInfluence;\n\t#ifndef USE_MORPHNORMALS\n\tuniform float morphTargetInfluences[ 8 ];\n\t#else\n\tuniform float morphTargetInfluences[ 4 ];\n\t#endif\n#endif&quot;,
morphtarget_vertex:&quot;#ifdef USE_MORPHTARGETS\n\ttransformed *= morphTargetBaseInfluence;\n\ttransformed += morphTarget0 * morphTargetInfluences[ 0 ];\n\ttransformed += morphTarget1 * morphTargetInfluences[ 1 ];\n\ttransformed += morphTarget2 * morphTargetInfluences[ 2 ];\n\ttransformed += morphTarget3 * morphTargetInfluences[ 3 ];\n\t#ifndef USE_MORPHNORMALS\n\ttransformed += morphTarget4 * morphTargetInfluences[ 4 ];\n\ttransformed += morphTarget5 * morphTargetInfluences[ 5 ];\n\ttransformed += morphTarget6 * morphTargetInfluences[ 6 ];\n\ttransformed += morphTarget7 * morphTargetInfluences[ 7 ];\n\t#endif\n#endif&quot;,
normal_fragment_begin:&quot;#ifdef FLAT_SHADED\n\tvec3 fdx = vec3( dFdx( vViewPosition.x ), dFdx( vViewPosition.y ), dFdx( vViewPosition.z ) );\n\tvec3 fdy = vec3( dFdy( vViewPosition.x ), dFdy( vViewPosition.y ), dFdy( vViewPosition.z ) );\n\tvec3 normal = normalize( cross( fdx, fdy ) );\n#else\n\tvec3 normal = normalize( vNormal );\n\t#ifdef DOUBLE_SIDED\n\t\tnormal = normal * ( float( gl_FrontFacing ) * 2.0 - 1.0 );\n\t#endif\n\t#ifdef USE_TANGENT\n\t\tvec3 tangent = normalize( vTangent );\n\t\tvec3 bitangent = normalize( vBitangent );\n\t\t#ifdef DOUBLE_SIDED\n\t\t\ttangent = tangent * ( float( gl_FrontFacing ) * 2.0 - 1.0 );\n\t\t\tbitangent = bitangent * ( float( gl_FrontFacing ) * 2.0 - 1.0 );\n\t\t#endif\n\t\t#if defined( TANGENTSPACE_NORMALMAP ) || defined( USE_CLEARCOAT_NORMALMAP )\n\t\t\tmat3 vTBN = mat3( tangent, bitangent, normal );\n\t\t#endif\n\t#endif\n#endif\nvec3 geometryNormal = normal;&quot;,
normal_fragment_maps:&quot;#ifdef OBJECTSPACE_NORMALMAP\n\tnormal = texture2D( normalMap, vUv ).xyz * 2.0 - 1.0;\n\t#ifdef FLIP_SIDED\n\t\tnormal = - normal;\n\t#endif\n\t#ifdef DOUBLE_SIDED\n\t\tnormal = normal * ( float( gl_FrontFacing ) * 2.0 - 1.0 );\n\t#endif\n\tnormal = normalize( normalMatrix * normal );\n#elif defined( TANGENTSPACE_NORMALMAP )\n\tvec3 mapN = texture2D( normalMap, vUv ).xyz * 2.0 - 1.0;\n\tmapN.xy *= normalScale;\n\t#ifdef USE_TANGENT\n\t\tnormal = normalize( vTBN * mapN );\n\t#else\n\t\tnormal = perturbNormal2Arb( -vViewPosition, normal, mapN );\n\t#endif\n#elif defined( USE_BUMPMAP )\n\tnormal = perturbNormalArb( -vViewPosition, normal, dHdxy_fwd() );\n#endif&quot;,
normalmap_pars_fragment:&quot;#ifdef USE_NORMALMAP\n\tuniform sampler2D normalMap;\n\tuniform vec2 normalScale;\n#endif\n#ifdef OBJECTSPACE_NORMALMAP\n\tuniform mat3 normalMatrix;\n#endif\n#if ! defined ( USE_TANGENT ) && ( defined ( TANGENTSPACE_NORMALMAP ) || defined ( USE_CLEARCOAT_NORMALMAP ) )\n\tvec3 perturbNormal2Arb( vec3 eye_pos, vec3 surf_norm, vec3 mapN ) {\n\t\tvec3 q0 = vec3( dFdx( eye_pos.x ), dFdx( eye_pos.y ), dFdx( eye_pos.z ) );\n\t\tvec3 q1 = vec3( dFdy( eye_pos.x ), dFdy( eye_pos.y ), dFdy( eye_pos.z ) );\n\t\tvec2 st0 = dFdx( vUv.st );\n\t\tvec2 st1 = dFdy( vUv.st );\n\t\tfloat scale = sign( st1.t * st0.s - st0.t * st1.s );\n\t\tvec3 S = normalize( ( q0 * st1.t - q1 * st0.t ) * scale );\n\t\tvec3 T = normalize( ( - q0 * st1.s + q1 * st0.s ) * scale );\n\t\tvec3 N = normalize( surf_norm );\n\t\tmat3 tsn = mat3( S, T, N );\n\t\tmapN.xy *= ( float( gl_FrontFacing ) * 2.0 - 1.0 );\n\t\treturn normalize( tsn * mapN );\n\t}\n#endif&quot;,
clearcoat_normal_fragment_begin:&quot;#ifdef CLEARCOAT\n\tvec3 clearcoatNormal = geometryNormal;\n#endif&quot;,clearcoat_normal_fragment_maps:&quot;#ifdef USE_CLEARCOAT_NORMALMAP\n\tvec3 clearcoatMapN = texture2D( clearcoatNormalMap, vUv ).xyz * 2.0 - 1.0;\n\tclearcoatMapN.xy *= clearcoatNormalScale;\n\t#ifdef USE_TANGENT\n\t\tclearcoatNormal = normalize( vTBN * clearcoatMapN );\n\t#else\n\t\tclearcoatNormal = perturbNormal2Arb( - vViewPosition, clearcoatNormal, clearcoatMapN );\n\t#endif\n#endif&quot;,clearcoat_pars_fragment:&quot;#ifdef USE_CLEARCOATMAP\n\tuniform sampler2D clearcoatMap;\n#endif\n#ifdef USE_CLEARCOAT_ROUGHNESSMAP\n\tuniform sampler2D clearcoatRoughnessMap;\n#endif\n#ifdef USE_CLEARCOAT_NORMALMAP\n\tuniform sampler2D clearcoatNormalMap;\n\tuniform vec2 clearcoatNormalScale;\n#endif&quot;,
packing:&quot;vec3 packNormalToRGB( const in vec3 normal ) {\n\treturn normalize( normal ) * 0.5 + 0.5;\n}\nvec3 unpackRGBToNormal( const in vec3 rgb ) {\n\treturn 2.0 * rgb.xyz - 1.0;\n}\nconst float PackUpscale = 256. / 255.;const float UnpackDownscale = 255. / 256.;\nconst vec3 PackFactors = vec3( 256. * 256. * 256., 256. * 256.,  256. );\nconst vec4 UnpackFactors = UnpackDownscale / vec4( PackFactors, 1. );\nconst float ShiftRight8 = 1. / 256.;\nvec4 packDepthToRGBA( const in float v ) {\n\tvec4 r = vec4( fract( v * PackFactors ), v );\n\tr.yzw -= r.xyz * ShiftRight8;\treturn r * PackUpscale;\n}\nfloat unpackRGBAToDepth( const in vec4 v ) {\n\treturn dot( v, UnpackFactors );\n}\nvec4 pack2HalfToRGBA( vec2 v ) {\n\tvec4 r = vec4( v.x, fract( v.x * 255.0 ), v.y, fract( v.y * 255.0 ));\n\treturn vec4( r.x - r.y / 255.0, r.y, r.z - r.w / 255.0, r.w);\n}\nvec2 unpackRGBATo2Half( vec4 v ) {\n\treturn vec2( v.x + ( v.y / 255.0 ), v.z + ( v.w / 255.0 ) );\n}\nfloat viewZToOrthographicDepth( const in float viewZ, const in float near, const in float far ) {\n\treturn ( viewZ + near ) / ( near - far );\n}\nfloat orthographicDepthToViewZ( const in float linearClipZ, const in float near, const in float far ) {\n\treturn linearClipZ * ( near - far ) - near;\n}\nfloat viewZToPerspectiveDepth( const in float viewZ, const in float near, const in float far ) {\n\treturn (( near + viewZ ) * far ) / (( far - near ) * viewZ );\n}\nfloat perspectiveDepthToViewZ( const in float invClipZ, const in float near, const in float far ) {\n\treturn ( near * far ) / ( ( far - near ) * invClipZ - far );\n}&quot;,
premultiplied_alpha_fragment:&quot;#ifdef PREMULTIPLIED_ALPHA\n\tgl_FragColor.rgb *= gl_FragColor.a;\n#endif&quot;,project_vertex:&quot;vec4 mvPosition = vec4( transformed, 1.0 );\n#ifdef USE_INSTANCING\n\tmvPosition = instanceMatrix * mvPosition;\n#endif\nmvPosition = modelViewMatrix * mvPosition;\ngl_Position = projectionMatrix * mvPosition;&quot;,dithering_fragment:&quot;#ifdef DITHERING\n\tgl_FragColor.rgb = dithering( gl_FragColor.rgb );\n#endif&quot;,dithering_pars_fragment:&quot;#ifdef DITHERING\n\tvec3 dithering( vec3 color ) {\n\t\tfloat grid_position = rand( gl_FragCoord.xy );\n\t\tvec3 dither_shift_RGB = vec3( 0.25 / 255.0, -0.25 / 255.0, 0.25 / 255.0 );\n\t\tdither_shift_RGB = mix( 2.0 * dither_shift_RGB, -2.0 * dither_shift_RGB, grid_position );\n\t\treturn color + dither_shift_RGB;\n\t}\n#endif&quot;,
roughnessmap_fragment:&quot;float roughnessFactor = roughness;\n#ifdef USE_ROUGHNESSMAP\n\tvec4 texelRoughness = texture2D( roughnessMap, vUv );\n\troughnessFactor *= texelRoughness.g;\n#endif&quot;,roughnessmap_pars_fragment:&quot;#ifdef USE_ROUGHNESSMAP\n\tuniform sampler2D roughnessMap;\n#endif&quot;,shadowmap_pars_fragment:&quot;#ifdef USE_SHADOWMAP\n\t#if NUM_DIR_LIGHT_SHADOWS > 0\n\t\tuniform sampler2D directionalShadowMap[ NUM_DIR_LIGHT_SHADOWS ];\n\t\tvarying vec4 vDirectionalShadowCoord[ NUM_DIR_LIGHT_SHADOWS ];\n\t#endif\n\t#if NUM_SPOT_LIGHT_SHADOWS > 0\n\t\tuniform sampler2D spotShadowMap[ NUM_SPOT_LIGHT_SHADOWS ];\n\t\tvarying vec4 vSpotShadowCoord[ NUM_SPOT_LIGHT_SHADOWS ];\n\t#endif\n\t#if NUM_POINT_LIGHT_SHADOWS > 0\n\t\tuniform sampler2D pointShadowMap[ NUM_POINT_LIGHT_SHADOWS ];\n\t\tvarying vec4 vPointShadowCoord[ NUM_POINT_LIGHT_SHADOWS ];\n\t#endif\n\tfloat texture2DCompare( sampler2D depths, vec2 uv, float compare ) {\n\t\treturn step( compare, unpackRGBAToDepth( texture2D( depths, uv ) ) );\n\t}\n\tvec2 texture2DDistribution( sampler2D shadow, vec2 uv ) {\n\t\treturn unpackRGBATo2Half( texture2D( shadow, uv ) );\n\t}\n\tfloat VSMShadow (sampler2D shadow, vec2 uv, float compare ){\n\t\tfloat occlusion = 1.0;\n\t\tvec2 distribution = texture2DDistribution( shadow, uv );\n\t\tfloat hard_shadow = step( compare , distribution.x );\n\t\tif (hard_shadow != 1.0 ) {\n\t\t\tfloat distance = compare - distribution.x ;\n\t\t\tfloat variance = max( 0.00000, distribution.y * distribution.y );\n\t\t\tfloat softness_probability = variance / (variance + distance * distance );\t\t\tsoftness_probability = clamp( ( softness_probability - 0.3 ) / ( 0.95 - 0.3 ), 0.0, 1.0 );\t\t\tocclusion = clamp( max( hard_shadow, softness_probability ), 0.0, 1.0 );\n\t\t}\n\t\treturn occlusion;\n\t}\n\tfloat getShadow( sampler2D shadowMap, vec2 shadowMapSize, float shadowBias, float shadowRadius, vec4 shadowCoord ) {\n\t\tfloat shadow = 1.0;\n\t\tshadowCoord.xyz /= shadowCoord.w;\n\t\tshadowCoord.z += shadowBias;\n\t\tbvec4 inFrustumVec = bvec4 ( shadowCoord.x >= 0.0, shadowCoord.x <= 1.0, shadowCoord.y >= 0.0, shadowCoord.y <= 1.0 );\n\t\tbool inFrustum = all( inFrustumVec );\n\t\tbvec2 frustumTestVec = bvec2( inFrustum, shadowCoord.z <= 1.0 );\n\t\tbool frustumTest = all( frustumTestVec );\n\t\tif ( frustumTest ) {\n\t\t#if defined( SHADOWMAP_TYPE_PCF )\n\t\t\tvec2 texelSize = vec2( 1.0 ) / shadowMapSize;\n\t\t\tfloat dx0 = - texelSize.x * shadowRadius;\n\t\t\tfloat dy0 = - texelSize.y * shadowRadius;\n\t\t\tfloat dx1 = + texelSize.x * shadowRadius;\n\t\t\tfloat dy1 = + texelSize.y * shadowRadius;\n\t\t\tfloat dx2 = dx0 / 2.0;\n\t\t\tfloat dy2 = dy0 / 2.0;\n\t\t\tfloat dx3 = dx1 / 2.0;\n\t\t\tfloat dy3 = dy1 / 2.0;\n\t\t\tshadow = (\n\t\t\t\ttexture2DCompare( shadowMap, shadowCoord.xy + vec2( dx0, dy0 ), shadowCoord.z ) +\n\t\t\t\ttexture2DCompare( shadowMap, shadowCoord.xy + vec2( 0.0, dy0 ), shadowCoord.z ) +\n\t\t\t\ttexture2DCompare( shadowMap, shadowCoord.xy + vec2( dx1, dy0 ), shadowCoord.z ) +\n\t\t\t\ttexture2DCompare( shadowMap, shadowCoord.xy + vec2( dx2, dy2 ), shadowCoord.z ) +\n\t\t\t\ttexture2DCompare( shadowMap, shadowCoord.xy + vec2( 0.0, dy2 ), shadowCoord.z ) +\n\t\t\t\ttexture2DCompare( shadowMap, shadowCoord.xy + vec2( dx3, dy2 ), shadowCoord.z ) +\n\t\t\t\ttexture2DCompare( shadowMap, shadowCoord.xy + vec2( dx0, 0.0 ), shadowCoord.z ) +\n\t\t\t\ttexture2DCompare( shadowMap, shadowCoord.xy + vec2( dx2, 0.0 ), shadowCoord.z ) +\n\t\t\t\ttexture2DCompare( shadowMap, shadowCoord.xy, shadowCoord.z ) +\n\t\t\t\ttexture2DCompare( shadowMap, shadowCoord.xy + vec2( dx3, 0.0 ), shadowCoord.z ) +\n\t\t\t\ttexture2DCompare( shadowMap, shadowCoord.xy + vec2( dx1, 0.0 ), shadowCoord.z ) +\n\t\t\t\ttexture2DCompare( shadowMap, shadowCoord.xy + vec2( dx2, dy3 ), shadowCoord.z ) +\n\t\t\t\ttexture2DCompare( shadowMap, shadowCoord.xy + vec2( 0.0, dy3 ), shadowCoord.z ) +\n\t\t\t\ttexture2DCompare( shadowMap, shadowCoord.xy + vec2( dx3, dy3 ), shadowCoord.z ) +\n\t\t\t\ttexture2DCompare( shadowMap, shadowCoord.xy + vec2( dx0, dy1 ), shadowCoord.z ) +\n\t\t\t\ttexture2DCompare( shadowMap, shadowCoord.xy + vec2( 0.0, dy1 ), shadowCoord.z ) +\n\t\t\t\ttexture2DCompare( shadowMap, shadowCoord.xy + vec2( dx1, dy1 ), shadowCoord.z )\n\t\t\t) * ( 1.0 / 17.0 );\n\t\t#elif defined( SHADOWMAP_TYPE_PCF_SOFT )\n\t\t\tvec2 texelSize = vec2( 1.0 ) / shadowMapSize;\n\t\t\tfloat dx = texelSize.x;\n\t\t\tfloat dy = texelSize.y;\n\t\t\tvec2 uv = shadowCoord.xy;\n\t\t\tvec2 f = fract( uv * shadowMapSize + 0.5 );\n\t\t\tuv -= f * texelSize;\n\t\t\tshadow = (\n\t\t\t\ttexture2DCompare( shadowMap, uv, shadowCoord.z ) +\n\t\t\t\ttexture2DCompare( shadowMap, uv + vec2( dx, 0.0 ), shadowCoord.z ) +\n\t\t\t\ttexture2DCompare( shadowMap, uv + vec2( 0.0, dy ), shadowCoord.z ) +\n\t\t\t\ttexture2DCompare( shadowMap, uv + texelSize, shadowCoord.z ) +\n\t\t\t\tmix( texture2DCompare( shadowMap, uv + vec2( -dx, 0.0 ), shadowCoord.z ), \n\t\t\t\t\t texture2DCompare( shadowMap, uv + vec2( 2.0 * dx, 0.0 ), shadowCoord.z ),\n\t\t\t\t\t f.x ) +\n\t\t\t\tmix( texture2DCompare( shadowMap, uv + vec2( -dx, dy ), shadowCoord.z ), \n\t\t\t\t\t texture2DCompare( shadowMap, uv + vec2( 2.0 * dx, dy ), shadowCoord.z ),\n\t\t\t\t\t f.x ) +\n\t\t\t\tmix( texture2DCompare( shadowMap, uv + vec2( 0.0, -dy ), shadowCoord.z ), \n\t\t\t\t\t texture2DCompare( shadowMap, uv + vec2( 0.0, 2.0 * dy ), shadowCoord.z ),\n\t\t\t\t\t f.y ) +\n\t\t\t\tmix( texture2DCompare( shadowMap, uv + vec2( dx, -dy ), shadowCoord.z ), \n\t\t\t\t\t texture2DCompare( shadowMap, uv + vec2( dx, 2.0 * dy ), shadowCoord.z ),\n\t\t\t\t\t f.y ) +\n\t\t\t\tmix( mix( texture2DCompare( shadowMap, uv + vec2( -dx, -dy ), shadowCoord.z ), \n\t\t\t\t\t\t  texture2DCompare( shadowMap, uv + vec2( 2.0 * dx, -dy ), shadowCoord.z ),\n\t\t\t\t\t\t  f.x ),\n\t\t\t\t\t mix( texture2DCompare( shadowMap, uv + vec2( -dx, 2.0 * dy ), shadowCoord.z ), \n\t\t\t\t\t\t  texture2DCompare( shadowMap, uv + vec2( 2.0 * dx, 2.0 * dy ), shadowCoord.z ),\n\t\t\t\t\t\t  f.x ),\n\t\t\t\t\t f.y )\n\t\t\t) * ( 1.0 / 9.0 );\n\t\t#elif defined( SHADOWMAP_TYPE_VSM )\n\t\t\tshadow = VSMShadow( shadowMap, shadowCoord.xy, shadowCoord.z );\n\t\t#else\n\t\t\tshadow = texture2DCompare( shadowMap, shadowCoord.xy, shadowCoord.z );\n\t\t#endif\n\t\t}\n\t\treturn shadow;\n\t}\n\tvec2 cubeToUV( vec3 v, float texelSizeY ) {\n\t\tvec3 absV = abs( v );\n\t\tfloat scaleToCube = 1.0 / max( absV.x, max( absV.y, absV.z ) );\n\t\tabsV *= scaleToCube;\n\t\tv *= scaleToCube * ( 1.0 - 2.0 * texelSizeY );\n\t\tvec2 planar = v.xy;\n\t\tfloat almostATexel = 1.5 * texelSizeY;\n\t\tfloat almostOne = 1.0 - almostATexel;\n\t\tif ( absV.z >= almostOne ) {\n\t\t\tif ( v.z > 0.0 )\n\t\t\t\tplanar.x = 4.0 - v.x;\n\t\t} else if ( absV.x >= almostOne ) {\n\t\t\tfloat signX = sign( v.x );\n\t\t\tplanar.x = v.z * signX + 2.0 * signX;\n\t\t} else if ( absV.y >= almostOne ) {\n\t\t\tfloat signY = sign( v.y );\n\t\t\tplanar.x = v.x + 2.0 * signY + 2.0;\n\t\t\tplanar.y = v.z * signY - 2.0;\n\t\t}\n\t\treturn vec2( 0.125, 0.25 ) * planar + vec2( 0.375, 0.75 );\n\t}\n\tfloat getPointShadow( sampler2D shadowMap, vec2 shadowMapSize, float shadowBias, float shadowRadius, vec4 shadowCoord, float shadowCameraNear, float shadowCameraFar ) {\n\t\tvec2 texelSize = vec2( 1.0 ) / ( shadowMapSize * vec2( 4.0, 2.0 ) );\n\t\tvec3 lightToPosition = shadowCoord.xyz;\n\t\tfloat dp = ( length( lightToPosition ) - shadowCameraNear ) / ( shadowCameraFar - shadowCameraNear );\t\tdp += shadowBias;\n\t\tvec3 bd3D = normalize( lightToPosition );\n\t\t#if defined( SHADOWMAP_TYPE_PCF ) || defined( SHADOWMAP_TYPE_PCF_SOFT ) || defined( SHADOWMAP_TYPE_VSM )\n\t\t\tvec2 offset = vec2( - 1, 1 ) * shadowRadius * texelSize.y;\n\t\t\treturn (\n\t\t\t\ttexture2DCompare( shadowMap, cubeToUV( bd3D + offset.xyy, texelSize.y ), dp ) +\n\t\t\t\ttexture2DCompare( shadowMap, cubeToUV( bd3D + offset.yyy, texelSize.y ), dp ) +\n\t\t\t\ttexture2DCompare( shadowMap, cubeToUV( bd3D + offset.xyx, texelSize.y ), dp ) +\n\t\t\t\ttexture2DCompare( shadowMap, cubeToUV( bd3D + offset.yyx, texelSize.y ), dp ) +\n\t\t\t\ttexture2DCompare( shadowMap, cubeToUV( bd3D, texelSize.y ), dp ) +\n\t\t\t\ttexture2DCompare( shadowMap, cubeToUV( bd3D + offset.xxy, texelSize.y ), dp ) +\n\t\t\t\ttexture2DCompare( shadowMap, cubeToUV( bd3D + offset.yxy, texelSize.y ), dp ) +\n\t\t\t\ttexture2DCompare( shadowMap, cubeToUV( bd3D + offset.xxx, texelSize.y ), dp ) +\n\t\t\t\ttexture2DCompare( shadowMap, cubeToUV( bd3D + offset.yxx, texelSize.y ), dp )\n\t\t\t) * ( 1.0 / 9.0 );\n\t\t#else\n\t\t\treturn texture2DCompare( shadowMap, cubeToUV( bd3D, texelSize.y ), dp );\n\t\t#endif\n\t}\n#endif&quot;,
shadowmap_pars_vertex:&quot;#ifdef USE_SHADOWMAP\n\t#if NUM_DIR_LIGHT_SHADOWS > 0\n\t\tuniform mat4 directionalShadowMatrix[ NUM_DIR_LIGHT_SHADOWS ];\n\t\tvarying vec4 vDirectionalShadowCoord[ NUM_DIR_LIGHT_SHADOWS ];\n\t#endif\n\t#if NUM_SPOT_LIGHT_SHADOWS > 0\n\t\tuniform mat4 spotShadowMatrix[ NUM_SPOT_LIGHT_SHADOWS ];\n\t\tvarying vec4 vSpotShadowCoord[ NUM_SPOT_LIGHT_SHADOWS ];\n\t#endif\n\t#if NUM_POINT_LIGHT_SHADOWS > 0\n\t\tuniform mat4 pointShadowMatrix[ NUM_POINT_LIGHT_SHADOWS ];\n\t\tvarying vec4 vPointShadowCoord[ NUM_POINT_LIGHT_SHADOWS ];\n\t#endif\n#endif&quot;,
shadowmap_vertex:&quot;#ifdef USE_SHADOWMAP\n\t#if NUM_DIR_LIGHT_SHADOWS > 0\n\t#pragma unroll_loop_start\n\tfor ( int i = 0; i < NUM_DIR_LIGHT_SHADOWS; i ++ ) {\n\t\tvDirectionalShadowCoord[ i ] = directionalShadowMatrix[ i ] * worldPosition;\n\t}\n\t#pragma unroll_loop_end\n\t#endif\n\t#if NUM_SPOT_LIGHT_SHADOWS > 0\n\t#pragma unroll_loop_start\n\tfor ( int i = 0; i < NUM_SPOT_LIGHT_SHADOWS; i ++ ) {\n\t\tvSpotShadowCoord[ i ] = spotShadowMatrix[ i ] * worldPosition;\n\t}\n\t#pragma unroll_loop_end\n\t#endif\n\t#if NUM_POINT_LIGHT_SHADOWS > 0\n\t#pragma unroll_loop_start\n\tfor ( int i = 0; i < NUM_POINT_LIGHT_SHADOWS; i ++ ) {\n\t\tvPointShadowCoord[ i ] = pointShadowMatrix[ i ] * worldPosition;\n\t}\n\t#pragma unroll_loop_end\n\t#endif\n#endif&quot;,
shadowmask_pars_fragment:&quot;float getShadowMask() {\n\tfloat shadow = 1.0;\n\t#ifdef USE_SHADOWMAP\n\t#if NUM_DIR_LIGHT_SHADOWS > 0\n\tDirectionalLightShadow directionalLight;\n\t#pragma unroll_loop_start\n\tfor ( int i = 0; i < NUM_DIR_LIGHT_SHADOWS; i ++ ) {\n\t\tdirectionalLight = directionalLightShadows[ i ];\n\t\tshadow *= receiveShadow ? getShadow( directionalShadowMap[ i ], directionalLight.shadowMapSize, directionalLight.shadowBias, directionalLight.shadowRadius, vDirectionalShadowCoord[ i ] ) : 1.0;\n\t}\n\t#pragma unroll_loop_end\n\t#endif\n\t#if NUM_SPOT_LIGHT_SHADOWS > 0\n\tSpotLightShadow spotLight;\n\t#pragma unroll_loop_start\n\tfor ( int i = 0; i < NUM_SPOT_LIGHT_SHADOWS; i ++ ) {\n\t\tspotLight = spotLightShadows[ i ];\n\t\tshadow *= receiveShadow ? getShadow( spotShadowMap[ i ], spotLight.shadowMapSize, spotLight.shadowBias, spotLight.shadowRadius, vSpotShadowCoord[ i ] ) : 1.0;\n\t}\n\t#pragma unroll_loop_end\n\t#endif\n\t#if NUM_POINT_LIGHT_SHADOWS > 0\n\tPointLightShadow pointLight;\n\t#pragma unroll_loop_start\n\tfor ( int i = 0; i < NUM_POINT_LIGHT_SHADOWS; i ++ ) {\n\t\tpointLight = pointLightShadows[ i ];\n\t\tshadow *= receiveShadow ? getPointShadow( pointShadowMap[ i ], pointLight.shadowMapSize, pointLight.shadowBias, pointLight.shadowRadius, vPointShadowCoord[ i ], pointLight.shadowCameraNear, pointLight.shadowCameraFar ) : 1.0;\n\t}\n\t#pragma unroll_loop_end\n\t#endif\n\t#endif\n\treturn shadow;\n}&quot;,
skinbase_vertex:&quot;#ifdef USE_SKINNING\n\tmat4 boneMatX = getBoneMatrix( skinIndex.x );\n\tmat4 boneMatY = getBoneMatrix( skinIndex.y );\n\tmat4 boneMatZ = getBoneMatrix( skinIndex.z );\n\tmat4 boneMatW = getBoneMatrix( skinIndex.w );\n#endif&quot;,skinning_pars_vertex:&quot;#ifdef USE_SKINNING\n\tuniform mat4 bindMatrix;\n\tuniform mat4 bindMatrixInverse;\n\t#ifdef BONE_TEXTURE\n\t\tuniform highp sampler2D boneTexture;\n\t\tuniform int boneTextureSize;\n\t\tmat4 getBoneMatrix( const in float i ) {\n\t\t\tfloat j = i * 4.0;\n\t\t\tfloat x = mod( j, float( boneTextureSize ) );\n\t\t\tfloat y = floor( j / float( boneTextureSize ) );\n\t\t\tfloat dx = 1.0 / float( boneTextureSize );\n\t\t\tfloat dy = 1.0 / float( boneTextureSize );\n\t\t\ty = dy * ( y + 0.5 );\n\t\t\tvec4 v1 = texture2D( boneTexture, vec2( dx * ( x + 0.5 ), y ) );\n\t\t\tvec4 v2 = texture2D( boneTexture, vec2( dx * ( x + 1.5 ), y ) );\n\t\t\tvec4 v3 = texture2D( boneTexture, vec2( dx * ( x + 2.5 ), y ) );\n\t\t\tvec4 v4 = texture2D( boneTexture, vec2( dx * ( x + 3.5 ), y ) );\n\t\t\tmat4 bone = mat4( v1, v2, v3, v4 );\n\t\t\treturn bone;\n\t\t}\n\t#else\n\t\tuniform mat4 boneMatrices[ MAX_BONES ];\n\t\tmat4 getBoneMatrix( const in float i ) {\n\t\t\tmat4 bone = boneMatrices[ int(i) ];\n\t\t\treturn bone;\n\t\t}\n\t#endif\n#endif&quot;,
skinning_vertex:&quot;#ifdef USE_SKINNING\n\tvec4 skinVertex = bindMatrix * vec4( transformed, 1.0 );\n\tvec4 skinned = vec4( 0.0 );\n\tskinned += boneMatX * skinVertex * skinWeight.x;\n\tskinned += boneMatY * skinVertex * skinWeight.y;\n\tskinned += boneMatZ * skinVertex * skinWeight.z;\n\tskinned += boneMatW * skinVertex * skinWeight.w;\n\ttransformed = ( bindMatrixInverse * skinned ).xyz;\n#endif&quot;,skinnormal_vertex:&quot;#ifdef USE_SKINNING\n\tmat4 skinMatrix = mat4( 0.0 );\n\tskinMatrix += skinWeight.x * boneMatX;\n\tskinMatrix += skinWeight.y * boneMatY;\n\tskinMatrix += skinWeight.z * boneMatZ;\n\tskinMatrix += skinWeight.w * boneMatW;\n\tskinMatrix  = bindMatrixInverse * skinMatrix * bindMatrix;\n\tobjectNormal = vec4( skinMatrix * vec4( objectNormal, 0.0 ) ).xyz;\n\t#ifdef USE_TANGENT\n\t\tobjectTangent = vec4( skinMatrix * vec4( objectTangent, 0.0 ) ).xyz;\n\t#endif\n#endif&quot;,
specularmap_fragment:&quot;float specularStrength;\n#ifdef USE_SPECULARMAP\n\tvec4 texelSpecular = texture2D( specularMap, vUv );\n\tspecularStrength = texelSpecular.r;\n#else\n\tspecularStrength = 1.0;\n#endif&quot;,specularmap_pars_fragment:&quot;#ifdef USE_SPECULARMAP\n\tuniform sampler2D specularMap;\n#endif&quot;,tonemapping_fragment:&quot;#if defined( TONE_MAPPING )\n\tgl_FragColor.rgb = toneMapping( gl_FragColor.rgb );\n#endif&quot;,tonemapping_pars_fragment:&quot;#ifndef saturate\n#define saturate(a) clamp( a, 0.0, 1.0 )\n#endif\nuniform float toneMappingExposure;\nuniform float toneMappingWhitePoint;\nvec3 LinearToneMapping( vec3 color ) {\n\treturn toneMappingExposure * color;\n}\nvec3 ReinhardToneMapping( vec3 color ) {\n\tcolor *= toneMappingExposure;\n\treturn saturate( color / ( vec3( 1.0 ) + color ) );\n}\n#define Uncharted2Helper( x ) max( ( ( x * ( 0.15 * x + 0.10 * 0.50 ) + 0.20 * 0.02 ) / ( x * ( 0.15 * x + 0.50 ) + 0.20 * 0.30 ) ) - 0.02 / 0.30, vec3( 0.0 ) )\nvec3 Uncharted2ToneMapping( vec3 color ) {\n\tcolor *= toneMappingExposure;\n\treturn saturate( Uncharted2Helper( color ) / Uncharted2Helper( vec3( toneMappingWhitePoint ) ) );\n}\nvec3 OptimizedCineonToneMapping( vec3 color ) {\n\tcolor *= toneMappingExposure;\n\tcolor = max( vec3( 0.0 ), color - 0.004 );\n\treturn pow( ( color * ( 6.2 * color + 0.5 ) ) / ( color * ( 6.2 * color + 1.7 ) + 0.06 ), vec3( 2.2 ) );\n}\nvec3 ACESFilmicToneMapping( vec3 color ) {\n\tcolor *= toneMappingExposure;\n\treturn saturate( ( color * ( 2.51 * color + 0.03 ) ) / ( color * ( 2.43 * color + 0.59 ) + 0.14 ) );\n}&quot;,
uv_pars_fragment:&quot;#if ( defined( USE_UV ) && ! defined( UVS_VERTEX_ONLY ) )\n\tvarying vec2 vUv;\n#endif&quot;,uv_pars_vertex:&quot;#ifdef USE_UV\n\t#ifdef UVS_VERTEX_ONLY\n\t\tvec2 vUv;\n\t#else\n\t\tvarying vec2 vUv;\n\t#endif\n\tuniform mat3 uvTransform;\n#endif&quot;,uv_vertex:&quot;#ifdef USE_UV\n\tvUv = ( uvTransform * vec3( uv, 1 ) ).xy;\n#endif&quot;,uv2_pars_fragment:&quot;#if defined( USE_LIGHTMAP ) || defined( USE_AOMAP )\n\tvarying vec2 vUv2;\n#endif&quot;,uv2_pars_vertex:&quot;#if defined( USE_LIGHTMAP ) || defined( USE_AOMAP )\n\tattribute vec2 uv2;\n\tvarying vec2 vUv2;\n\tuniform mat3 uv2Transform;\n#endif&quot;,
uv2_vertex:&quot;#if defined( USE_LIGHTMAP ) || defined( USE_AOMAP )\n\tvUv2 = ( uv2Transform * vec3( uv2, 1 ) ).xy;\n#endif&quot;,worldpos_vertex:&quot;#if defined( USE_ENVMAP ) || defined( DISTANCE ) || defined ( USE_SHADOWMAP )\n\tvec4 worldPosition = vec4( transformed, 1.0 );\n\t#ifdef USE_INSTANCING\n\t\tworldPosition = instanceMatrix * worldPosition;\n\t#endif\n\tworldPosition = modelMatrix * worldPosition;\n#endif&quot;,background_frag:&quot;uniform sampler2D t2D;\nvarying vec2 vUv;\nvoid main() {\n\tvec4 texColor = texture2D( t2D, vUv );\n\tgl_FragColor = mapTexelToLinear( texColor );\n\t#include <tonemapping_fragment>\n\t#include <encodings_fragment>\n}&quot;,
background_vert:&quot;varying vec2 vUv;\nuniform mat3 uvTransform;\nvoid main() {\n\tvUv = ( uvTransform * vec3( uv, 1 ) ).xy;\n\tgl_Position = vec4( position.xy, 1.0, 1.0 );\n}&quot;,cube_frag:&quot;#include <envmap_common_pars_fragment>\nuniform float opacity;\nvarying vec3 vWorldDirection;\n#include <cube_uv_reflection_fragment>\nvoid main() {\n\tvec3 vReflect = vWorldDirection;\n\t#include <envmap_fragment>\n\tgl_FragColor = envColor;\n\tgl_FragColor.a *= opacity;\n\t#include <tonemapping_fragment>\n\t#include <encodings_fragment>\n}&quot;,
cube_vert:&quot;varying vec3 vWorldDirection;\n#include <common>\nvoid main() {\n\tvWorldDirection = transformDirection( position, modelMatrix );\n\t#include <begin_vertex>\n\t#include <project_vertex>\n\tgl_Position.z = gl_Position.w;\n}&quot;,depth_frag:&quot;#if DEPTH_PACKING == 3200\n\tuniform float opacity;\n#endif\n#include <common>\n#include <packing>\n#include <uv_pars_fragment>\n#include <map_pars_fragment>\n#include <alphamap_pars_fragment>\n#include <logdepthbuf_pars_fragment>\n#include <clipping_planes_pars_fragment>\nvarying vec2 vHighPrecisionZW;\nvoid main() {\n\t#include <clipping_planes_fragment>\n\tvec4 diffuseColor = vec4( 1.0 );\n\t#if DEPTH_PACKING == 3200\n\t\tdiffuseColor.a = opacity;\n\t#endif\n\t#include <map_fragment>\n\t#include <alphamap_fragment>\n\t#include <alphatest_fragment>\n\t#include <logdepthbuf_fragment>\n\tfloat fragCoordZ = 0.5 * vHighPrecisionZW[0] / vHighPrecisionZW[1] + 0.5;\n\t#if DEPTH_PACKING == 3200\n\t\tgl_FragColor = vec4( vec3( 1.0 - fragCoordZ ), opacity );\n\t#elif DEPTH_PACKING == 3201\n\t\tgl_FragColor = packDepthToRGBA( fragCoordZ );\n\t#endif\n}&quot;,
depth_vert:&quot;#include <common>\n#include <uv_pars_vertex>\n#include <displacementmap_pars_vertex>\n#include <morphtarget_pars_vertex>\n#include <skinning_pars_vertex>\n#include <logdepthbuf_pars_vertex>\n#include <clipping_planes_pars_vertex>\nvarying vec2 vHighPrecisionZW;\nvoid main() {\n\t#include <uv_vertex>\n\t#include <skinbase_vertex>\n\t#ifdef USE_DISPLACEMENTMAP\n\t\t#include <beginnormal_vertex>\n\t\t#include <morphnormal_vertex>\n\t\t#include <skinnormal_vertex>\n\t#endif\n\t#include <begin_vertex>\n\t#include <morphtarget_vertex>\n\t#include <skinning_vertex>\n\t#include <displacementmap_vertex>\n\t#include <project_vertex>\n\t#include <logdepthbuf_vertex>\n\t#include <clipping_planes_vertex>\n\tvHighPrecisionZW = gl_Position.zw;\n}&quot;,
distanceRGBA_frag:&quot;#define DISTANCE\nuniform vec3 referencePosition;\nuniform float nearDistance;\nuniform float farDistance;\nvarying vec3 vWorldPosition;\n#include <common>\n#include <packing>\n#include <uv_pars_fragment>\n#include <map_pars_fragment>\n#include <alphamap_pars_fragment>\n#include <clipping_planes_pars_fragment>\nvoid main () {\n\t#include <clipping_planes_fragment>\n\tvec4 diffuseColor = vec4( 1.0 );\n\t#include <map_fragment>\n\t#include <alphamap_fragment>\n\t#include <alphatest_fragment>\n\tfloat dist = length( vWorldPosition - referencePosition );\n\tdist = ( dist - nearDistance ) / ( farDistance - nearDistance );\n\tdist = saturate( dist );\n\tgl_FragColor = packDepthToRGBA( dist );\n}&quot;,
distanceRGBA_vert:&quot;#define DISTANCE\nvarying vec3 vWorldPosition;\n#include <common>\n#include <uv_pars_vertex>\n#include <displacementmap_pars_vertex>\n#include <morphtarget_pars_vertex>\n#include <skinning_pars_vertex>\n#include <clipping_planes_pars_vertex>\nvoid main() {\n\t#include <uv_vertex>\n\t#include <skinbase_vertex>\n\t#ifdef USE_DISPLACEMENTMAP\n\t\t#include <beginnormal_vertex>\n\t\t#include <morphnormal_vertex>\n\t\t#include <skinnormal_vertex>\n\t#endif\n\t#include <begin_vertex>\n\t#include <morphtarget_vertex>\n\t#include <skinning_vertex>\n\t#include <displacementmap_vertex>\n\t#include <project_vertex>\n\t#include <worldpos_vertex>\n\t#include <clipping_planes_vertex>\n\tvWorldPosition = worldPosition.xyz;\n}&quot;,
equirect_frag:&quot;uniform sampler2D tEquirect;\nvarying vec3 vWorldDirection;\n#include <common>\nvoid main() {\n\tvec3 direction = normalize( vWorldDirection );\n\tvec2 sampleUV;\n\tsampleUV.y = asin( clamp( direction.y, - 1.0, 1.0 ) ) * RECIPROCAL_PI + 0.5;\n\tsampleUV.x = atan( direction.z, direction.x ) * RECIPROCAL_PI2 + 0.5;\n\tvec4 texColor = texture2D( tEquirect, sampleUV );\n\tgl_FragColor = mapTexelToLinear( texColor );\n\t#include <tonemapping_fragment>\n\t#include <encodings_fragment>\n}&quot;,
equirect_vert:&quot;varying vec3 vWorldDirection;\n#include <common>\nvoid main() {\n\tvWorldDirection = transformDirection( position, modelMatrix );\n\t#include <begin_vertex>\n\t#include <project_vertex>\n}&quot;,linedashed_frag:&quot;uniform vec3 diffuse;\nuniform float opacity;\nuniform float dashSize;\nuniform float totalSize;\nvarying float vLineDistance;\n#include <common>\n#include <color_pars_fragment>\n#include <fog_pars_fragment>\n#include <logdepthbuf_pars_fragment>\n#include <clipping_planes_pars_fragment>\nvoid main() {\n\t#include <clipping_planes_fragment>\n\tif ( mod( vLineDistance, totalSize ) > dashSize ) {\n\t\tdiscard;\n\t}\n\tvec3 outgoingLight = vec3( 0.0 );\n\tvec4 diffuseColor = vec4( diffuse, opacity );\n\t#include <logdepthbuf_fragment>\n\t#include <color_fragment>\n\toutgoingLight = diffuseColor.rgb;\n\tgl_FragColor = vec4( outgoingLight, diffuseColor.a );\n\t#include <tonemapping_fragment>\n\t#include <encodings_fragment>\n\t#include <fog_fragment>\n\t#include <premultiplied_alpha_fragment>\n}&quot;,
linedashed_vert:&quot;uniform float scale;\nattribute float lineDistance;\nvarying float vLineDistance;\n#include <common>\n#include <color_pars_vertex>\n#include <fog_pars_vertex>\n#include <logdepthbuf_pars_vertex>\n#include <clipping_planes_pars_vertex>\nvoid main() {\n\tvLineDistance = scale * lineDistance;\n\t#include <color_vertex>\n\t#include <begin_vertex>\n\t#include <project_vertex>\n\t#include <logdepthbuf_vertex>\n\t#include <clipping_planes_vertex>\n\t#include <fog_vertex>\n}&quot;,meshbasic_frag:&quot;uniform vec3 diffuse;\nuniform float opacity;\n#ifndef FLAT_SHADED\n\tvarying vec3 vNormal;\n#endif\n#include <common>\n#include <color_pars_fragment>\n#include <uv_pars_fragment>\n#include <uv2_pars_fragment>\n#include <map_pars_fragment>\n#include <alphamap_pars_fragment>\n#include <aomap_pars_fragment>\n#include <lightmap_pars_fragment>\n#include <envmap_common_pars_fragment>\n#include <envmap_pars_fragment>\n#include <cube_uv_reflection_fragment>\n#include <fog_pars_fragment>\n#include <specularmap_pars_fragment>\n#include <logdepthbuf_pars_fragment>\n#include <clipping_planes_pars_fragment>\nvoid main() {\n\t#include <clipping_planes_fragment>\n\tvec4 diffuseColor = vec4( diffuse, opacity );\n\t#include <logdepthbuf_fragment>\n\t#include <map_fragment>\n\t#include <color_fragment>\n\t#include <alphamap_fragment>\n\t#include <alphatest_fragment>\n\t#include <specularmap_fragment>\n\tReflectedLight reflectedLight = ReflectedLight( vec3( 0.0 ), vec3( 0.0 ), vec3( 0.0 ), vec3( 0.0 ) );\n\t#ifdef USE_LIGHTMAP\n\t\n\t\tvec4 lightMapTexel= texture2D( lightMap, vUv2 );\n\t\treflectedLight.indirectDiffuse += lightMapTexelToLinear( lightMapTexel ).rgb * lightMapIntensity;\n\t#else\n\t\treflectedLight.indirectDiffuse += vec3( 1.0 );\n\t#endif\n\t#include <aomap_fragment>\n\treflectedLight.indirectDiffuse *= diffuseColor.rgb;\n\tvec3 outgoingLight = reflectedLight.indirectDiffuse;\n\t#include <envmap_fragment>\n\tgl_FragColor = vec4( outgoingLight, diffuseColor.a );\n\t#include <tonemapping_fragment>\n\t#include <encodings_fragment>\n\t#include <fog_fragment>\n\t#include <premultiplied_alpha_fragment>\n}&quot;,
meshbasic_vert:&quot;#include <common>\n#include <uv_pars_vertex>\n#include <uv2_pars_vertex>\n#include <envmap_pars_vertex>\n#include <color_pars_vertex>\n#include <fog_pars_vertex>\n#include <morphtarget_pars_vertex>\n#include <skinning_pars_vertex>\n#include <logdepthbuf_pars_vertex>\n#include <clipping_planes_pars_vertex>\nvoid main() {\n\t#include <uv_vertex>\n\t#include <uv2_vertex>\n\t#include <color_vertex>\n\t#include <skinbase_vertex>\n\t#ifdef USE_ENVMAP\n\t#include <beginnormal_vertex>\n\t#include <morphnormal_vertex>\n\t#include <skinnormal_vertex>\n\t#include <defaultnormal_vertex>\n\t#endif\n\t#include <begin_vertex>\n\t#include <morphtarget_vertex>\n\t#include <skinning_vertex>\n\t#include <project_vertex>\n\t#include <logdepthbuf_vertex>\n\t#include <worldpos_vertex>\n\t#include <clipping_planes_vertex>\n\t#include <envmap_vertex>\n\t#include <fog_vertex>\n}&quot;,
meshlambert_frag:&quot;uniform vec3 diffuse;\nuniform vec3 emissive;\nuniform float opacity;\nvarying vec3 vLightFront;\nvarying vec3 vIndirectFront;\n#ifdef DOUBLE_SIDED\n\tvarying vec3 vLightBack;\n\tvarying vec3 vIndirectBack;\n#endif\n#include <common>\n#include <packing>\n#include <dithering_pars_fragment>\n#include <color_pars_fragment>\n#include <uv_pars_fragment>\n#include <uv2_pars_fragment>\n#include <map_pars_fragment>\n#include <alphamap_pars_fragment>\n#include <aomap_pars_fragment>\n#include <lightmap_pars_fragment>\n#include <emissivemap_pars_fragment>\n#include <envmap_common_pars_fragment>\n#include <envmap_pars_fragment>\n#include <cube_uv_reflection_fragment>\n#include <bsdfs>\n#include <lights_pars_begin>\n#include <fog_pars_fragment>\n#include <shadowmap_pars_fragment>\n#include <shadowmask_pars_fragment>\n#include <specularmap_pars_fragment>\n#include <logdepthbuf_pars_fragment>\n#include <clipping_planes_pars_fragment>\nvoid main() {\n\t#include <clipping_planes_fragment>\n\tvec4 diffuseColor = vec4( diffuse, opacity );\n\tReflectedLight reflectedLight = ReflectedLight( vec3( 0.0 ), vec3( 0.0 ), vec3( 0.0 ), vec3( 0.0 ) );\n\tvec3 totalEmissiveRadiance = emissive;\n\t#include <logdepthbuf_fragment>\n\t#include <map_fragment>\n\t#include <color_fragment>\n\t#include <alphamap_fragment>\n\t#include <alphatest_fragment>\n\t#include <specularmap_fragment>\n\t#include <emissivemap_fragment>\n\treflectedLight.indirectDiffuse = getAmbientLightIrradiance( ambientLightColor );\n\t#ifdef DOUBLE_SIDED\n\t\treflectedLight.indirectDiffuse += ( gl_FrontFacing ) ? vIndirectFront : vIndirectBack;\n\t#else\n\t\treflectedLight.indirectDiffuse += vIndirectFront;\n\t#endif\n\t#include <lightmap_fragment>\n\treflectedLight.indirectDiffuse *= BRDF_Diffuse_Lambert( diffuseColor.rgb );\n\t#ifdef DOUBLE_SIDED\n\t\treflectedLight.directDiffuse = ( gl_FrontFacing ) ? vLightFront : vLightBack;\n\t#else\n\t\treflectedLight.directDiffuse = vLightFront;\n\t#endif\n\treflectedLight.directDiffuse *= BRDF_Diffuse_Lambert( diffuseColor.rgb ) * getShadowMask();\n\t#include <aomap_fragment>\n\tvec3 outgoingLight = reflectedLight.directDiffuse + reflectedLight.indirectDiffuse + totalEmissiveRadiance;\n\t#include <envmap_fragment>\n\tgl_FragColor = vec4( outgoingLight, diffuseColor.a );\n\t#include <tonemapping_fragment>\n\t#include <encodings_fragment>\n\t#include <fog_fragment>\n\t#include <premultiplied_alpha_fragment>\n\t#include <dithering_fragment>\n}&quot;,
meshlambert_vert:&quot;#define LAMBERT\nvarying vec3 vLightFront;\nvarying vec3 vIndirectFront;\n#ifdef DOUBLE_SIDED\n\tvarying vec3 vLightBack;\n\tvarying vec3 vIndirectBack;\n#endif\n#include <common>\n#include <uv_pars_vertex>\n#include <uv2_pars_vertex>\n#include <envmap_pars_vertex>\n#include <bsdfs>\n#include <lights_pars_begin>\n#include <color_pars_vertex>\n#include <fog_pars_vertex>\n#include <morphtarget_pars_vertex>\n#include <skinning_pars_vertex>\n#include <shadowmap_pars_vertex>\n#include <logdepthbuf_pars_vertex>\n#include <clipping_planes_pars_vertex>\nvoid main() {\n\t#include <uv_vertex>\n\t#include <uv2_vertex>\n\t#include <color_vertex>\n\t#include <beginnormal_vertex>\n\t#include <morphnormal_vertex>\n\t#include <skinbase_vertex>\n\t#include <skinnormal_vertex>\n\t#include <defaultnormal_vertex>\n\t#include <begin_vertex>\n\t#include <morphtarget_vertex>\n\t#include <skinning_vertex>\n\t#include <project_vertex>\n\t#include <logdepthbuf_vertex>\n\t#include <clipping_planes_vertex>\n\t#include <worldpos_vertex>\n\t#include <envmap_vertex>\n\t#include <lights_lambert_vertex>\n\t#include <shadowmap_vertex>\n\t#include <fog_vertex>\n}&quot;,
meshmatcap_frag:&quot;#define MATCAP\nuniform vec3 diffuse;\nuniform float opacity;\nuniform sampler2D matcap;\nvarying vec3 vViewPosition;\n#ifndef FLAT_SHADED\n\tvarying vec3 vNormal;\n#endif\n#include <common>\n#include <color_pars_fragment>\n#include <uv_pars_fragment>\n#include <map_pars_fragment>\n#include <alphamap_pars_fragment>\n#include <fog_pars_fragment>\n#include <bumpmap_pars_fragment>\n#include <normalmap_pars_fragment>\n#include <logdepthbuf_pars_fragment>\n#include <clipping_planes_pars_fragment>\nvoid main() {\n\t#include <clipping_planes_fragment>\n\tvec4 diffuseColor = vec4( diffuse, opacity );\n\t#include <logdepthbuf_fragment>\n\t#include <map_fragment>\n\t#include <color_fragment>\n\t#include <alphamap_fragment>\n\t#include <alphatest_fragment>\n\t#include <normal_fragment_begin>\n\t#include <normal_fragment_maps>\n\tvec3 viewDir = normalize( vViewPosition );\n\tvec3 x = normalize( vec3( viewDir.z, 0.0, - viewDir.x ) );\n\tvec3 y = cross( viewDir, x );\n\tvec2 uv = vec2( dot( x, normal ), dot( y, normal ) ) * 0.495 + 0.5;\n\t#ifdef USE_MATCAP\n\t\tvec4 matcapColor = texture2D( matcap, uv );\n\t\tmatcapColor = matcapTexelToLinear( matcapColor );\n\t#else\n\t\tvec4 matcapColor = vec4( 1.0 );\n\t#endif\n\tvec3 outgoingLight = diffuseColor.rgb * matcapColor.rgb;\n\tgl_FragColor = vec4( outgoingLight, diffuseColor.a );\n\t#include <tonemapping_fragment>\n\t#include <encodings_fragment>\n\t#include <fog_fragment>\n\t#include <premultiplied_alpha_fragment>\n}&quot;,
meshmatcap_vert:&quot;#define MATCAP\nvarying vec3 vViewPosition;\n#ifndef FLAT_SHADED\n\tvarying vec3 vNormal;\n#endif\n#include <common>\n#include <uv_pars_vertex>\n#include <color_pars_vertex>\n#include <displacementmap_pars_vertex>\n#include <fog_pars_vertex>\n#include <morphtarget_pars_vertex>\n#include <skinning_pars_vertex>\n#include <logdepthbuf_pars_vertex>\n#include <clipping_planes_pars_vertex>\nvoid main() {\n\t#include <uv_vertex>\n\t#include <color_vertex>\n\t#include <beginnormal_vertex>\n\t#include <morphnormal_vertex>\n\t#include <skinbase_vertex>\n\t#include <skinnormal_vertex>\n\t#include <defaultnormal_vertex>\n\t#ifndef FLAT_SHADED\n\t\tvNormal = normalize( transformedNormal );\n\t#endif\n\t#include <begin_vertex>\n\t#include <morphtarget_vertex>\n\t#include <skinning_vertex>\n\t#include <displacementmap_vertex>\n\t#include <project_vertex>\n\t#include <logdepthbuf_vertex>\n\t#include <clipping_planes_vertex>\n\t#include <fog_vertex>\n\tvViewPosition = - mvPosition.xyz;\n}&quot;,
meshtoon_frag:&quot;#define TOON\nuniform vec3 diffuse;\nuniform vec3 emissive;\nuniform vec3 specular;\nuniform float shininess;\nuniform float opacity;\n#include <common>\n#include <packing>\n#include <dithering_pars_fragment>\n#include <color_pars_fragment>\n#include <uv_pars_fragment>\n#include <uv2_pars_fragment>\n#include <map_pars_fragment>\n#include <alphamap_pars_fragment>\n#include <aomap_pars_fragment>\n#include <lightmap_pars_fragment>\n#include <emissivemap_pars_fragment>\n#include <gradientmap_pars_fragment>\n#include <fog_pars_fragment>\n#include <bsdfs>\n#include <lights_pars_begin>\n#include <lights_toon_pars_fragment>\n#include <shadowmap_pars_fragment>\n#include <bumpmap_pars_fragment>\n#include <normalmap_pars_fragment>\n#include <specularmap_pars_fragment>\n#include <logdepthbuf_pars_fragment>\n#include <clipping_planes_pars_fragment>\nvoid main() {\n\t#include <clipping_planes_fragment>\n\tvec4 diffuseColor = vec4( diffuse, opacity );\n\tReflectedLight reflectedLight = ReflectedLight( vec3( 0.0 ), vec3( 0.0 ), vec3( 0.0 ), vec3( 0.0 ) );\n\tvec3 totalEmissiveRadiance = emissive;\n\t#include <logdepthbuf_fragment>\n\t#include <map_fragment>\n\t#include <color_fragment>\n\t#include <alphamap_fragment>\n\t#include <alphatest_fragment>\n\t#include <specularmap_fragment>\n\t#include <normal_fragment_begin>\n\t#include <normal_fragment_maps>\n\t#include <emissivemap_fragment>\n\t#include <lights_toon_fragment>\n\t#include <lights_fragment_begin>\n\t#include <lights_fragment_maps>\n\t#include <lights_fragment_end>\n\t#include <aomap_fragment>\n\tvec3 outgoingLight = reflectedLight.directDiffuse + reflectedLight.indirectDiffuse + reflectedLight.directSpecular + reflectedLight.indirectSpecular + totalEmissiveRadiance;\n\tgl_FragColor = vec4( outgoingLight, diffuseColor.a );\n\t#include <tonemapping_fragment>\n\t#include <encodings_fragment>\n\t#include <fog_fragment>\n\t#include <premultiplied_alpha_fragment>\n\t#include <dithering_fragment>\n}&quot;,
meshtoon_vert:&quot;#define TOON\nvarying vec3 vViewPosition;\n#ifndef FLAT_SHADED\n\tvarying vec3 vNormal;\n#endif\n#include <common>\n#include <uv_pars_vertex>\n#include <uv2_pars_vertex>\n#include <displacementmap_pars_vertex>\n#include <color_pars_vertex>\n#include <fog_pars_vertex>\n#include <morphtarget_pars_vertex>\n#include <skinning_pars_vertex>\n#include <shadowmap_pars_vertex>\n#include <logdepthbuf_pars_vertex>\n#include <clipping_planes_pars_vertex>\nvoid main() {\n\t#include <uv_vertex>\n\t#include <uv2_vertex>\n\t#include <color_vertex>\n\t#include <beginnormal_vertex>\n\t#include <morphnormal_vertex>\n\t#include <skinbase_vertex>\n\t#include <skinnormal_vertex>\n\t#include <defaultnormal_vertex>\n#ifndef FLAT_SHADED\n\tvNormal = normalize( transformedNormal );\n#endif\n\t#include <begin_vertex>\n\t#include <morphtarget_vertex>\n\t#include <skinning_vertex>\n\t#include <displacementmap_vertex>\n\t#include <project_vertex>\n\t#include <logdepthbuf_vertex>\n\t#include <clipping_planes_vertex>\n\tvViewPosition = - mvPosition.xyz;\n\t#include <worldpos_vertex>\n\t#include <shadowmap_vertex>\n\t#include <fog_vertex>\n}&quot;,
meshphong_frag:&quot;#define PHONG\nuniform vec3 diffuse;\nuniform vec3 emissive;\nuniform vec3 specular;\nuniform float shininess;\nuniform float opacity;\n#include <common>\n#include <packing>\n#include <dithering_pars_fragment>\n#include <color_pars_fragment>\n#include <uv_pars_fragment>\n#include <uv2_pars_fragment>\n#include <map_pars_fragment>\n#include <alphamap_pars_fragment>\n#include <aomap_pars_fragment>\n#include <lightmap_pars_fragment>\n#include <emissivemap_pars_fragment>\n#include <envmap_common_pars_fragment>\n#include <envmap_pars_fragment>\n#include <cube_uv_reflection_fragment>\n#include <fog_pars_fragment>\n#include <bsdfs>\n#include <lights_pars_begin>\n#include <lights_phong_pars_fragment>\n#include <shadowmap_pars_fragment>\n#include <bumpmap_pars_fragment>\n#include <normalmap_pars_fragment>\n#include <specularmap_pars_fragment>\n#include <logdepthbuf_pars_fragment>\n#include <clipping_planes_pars_fragment>\nvoid main() {\n\t#include <clipping_planes_fragment>\n\tvec4 diffuseColor = vec4( diffuse, opacity );\n\tReflectedLight reflectedLight = ReflectedLight( vec3( 0.0 ), vec3( 0.0 ), vec3( 0.0 ), vec3( 0.0 ) );\n\tvec3 totalEmissiveRadiance = emissive;\n\t#include <logdepthbuf_fragment>\n\t#include <map_fragment>\n\t#include <color_fragment>\n\t#include <alphamap_fragment>\n\t#include <alphatest_fragment>\n\t#include <specularmap_fragment>\n\t#include <normal_fragment_begin>\n\t#include <normal_fragment_maps>\n\t#include <emissivemap_fragment>\n\t#include <lights_phong_fragment>\n\t#include <lights_fragment_begin>\n\t#include <lights_fragment_maps>\n\t#include <lights_fragment_end>\n\t#include <aomap_fragment>\n\tvec3 outgoingLight = reflectedLight.directDiffuse + reflectedLight.indirectDiffuse + reflectedLight.directSpecular + reflectedLight.indirectSpecular + totalEmissiveRadiance;\n\t#include <envmap_fragment>\n\tgl_FragColor = vec4( outgoingLight, diffuseColor.a );\n\t#include <tonemapping_fragment>\n\t#include <encodings_fragment>\n\t#include <fog_fragment>\n\t#include <premultiplied_alpha_fragment>\n\t#include <dithering_fragment>\n}&quot;,
meshphong_vert:&quot;#define PHONG\nvarying vec3 vViewPosition;\n#ifndef FLAT_SHADED\n\tvarying vec3 vNormal;\n#endif\n#include <common>\n#include <uv_pars_vertex>\n#include <uv2_pars_vertex>\n#include <displacementmap_pars_vertex>\n#include <envmap_pars_vertex>\n#include <color_pars_vertex>\n#include <fog_pars_vertex>\n#include <morphtarget_pars_vertex>\n#include <skinning_pars_vertex>\n#include <shadowmap_pars_vertex>\n#include <logdepthbuf_pars_vertex>\n#include <clipping_planes_pars_vertex>\nvoid main() {\n\t#include <uv_vertex>\n\t#include <uv2_vertex>\n\t#include <color_vertex>\n\t#include <beginnormal_vertex>\n\t#include <morphnormal_vertex>\n\t#include <skinbase_vertex>\n\t#include <skinnormal_vertex>\n\t#include <defaultnormal_vertex>\n#ifndef FLAT_SHADED\n\tvNormal = normalize( transformedNormal );\n#endif\n\t#include <begin_vertex>\n\t#include <morphtarget_vertex>\n\t#include <skinning_vertex>\n\t#include <displacementmap_vertex>\n\t#include <project_vertex>\n\t#include <logdepthbuf_vertex>\n\t#include <clipping_planes_vertex>\n\tvViewPosition = - mvPosition.xyz;\n\t#include <worldpos_vertex>\n\t#include <envmap_vertex>\n\t#include <shadowmap_vertex>\n\t#include <fog_vertex>\n}&quot;,
meshphysical_frag:&quot;#define STANDARD\n#ifdef PHYSICAL\n\t#define REFLECTIVITY\n\t#define CLEARCOAT\n\t#define TRANSPARENCY\n#endif\nuniform vec3 diffuse;\nuniform vec3 emissive;\nuniform float roughness;\nuniform float metalness;\nuniform float opacity;\n#ifdef TRANSPARENCY\n\tuniform float transparency;\n#endif\n#ifdef REFLECTIVITY\n\tuniform float reflectivity;\n#endif\n#ifdef CLEARCOAT\n\tuniform float clearcoat;\n\tuniform float clearcoatRoughness;\n#endif\n#ifdef USE_SHEEN\n\tuniform vec3 sheen;\n#endif\nvarying vec3 vViewPosition;\n#ifndef FLAT_SHADED\n\tvarying vec3 vNormal;\n\t#ifdef USE_TANGENT\n\t\tvarying vec3 vTangent;\n\t\tvarying vec3 vBitangent;\n\t#endif\n#endif\n#include <common>\n#include <packing>\n#include <dithering_pars_fragment>\n#include <color_pars_fragment>\n#include <uv_pars_fragment>\n#include <uv2_pars_fragment>\n#include <map_pars_fragment>\n#include <alphamap_pars_fragment>\n#include <aomap_pars_fragment>\n#include <lightmap_pars_fragment>\n#include <emissivemap_pars_fragment>\n#include <bsdfs>\n#include <cube_uv_reflection_fragment>\n#include <envmap_common_pars_fragment>\n#include <envmap_physical_pars_fragment>\n#include <fog_pars_fragment>\n#include <lights_pars_begin>\n#include <lights_physical_pars_fragment>\n#include <shadowmap_pars_fragment>\n#include <bumpmap_pars_fragment>\n#include <normalmap_pars_fragment>\n#include <clearcoat_pars_fragment>\n#include <roughnessmap_pars_fragment>\n#include <metalnessmap_pars_fragment>\n#include <logdepthbuf_pars_fragment>\n#include <clipping_planes_pars_fragment>\nvoid main() {\n\t#include <clipping_planes_fragment>\n\tvec4 diffuseColor = vec4( diffuse, opacity );\n\tReflectedLight reflectedLight = ReflectedLight( vec3( 0.0 ), vec3( 0.0 ), vec3( 0.0 ), vec3( 0.0 ) );\n\tvec3 totalEmissiveRadiance = emissive;\n\t#include <logdepthbuf_fragment>\n\t#include <map_fragment>\n\t#include <color_fragment>\n\t#include <alphamap_fragment>\n\t#include <alphatest_fragment>\n\t#include <roughnessmap_fragment>\n\t#include <metalnessmap_fragment>\n\t#include <normal_fragment_begin>\n\t#include <normal_fragment_maps>\n\t#include <clearcoat_normal_fragment_begin>\n\t#include <clearcoat_normal_fragment_maps>\n\t#include <emissivemap_fragment>\n\t#include <lights_physical_fragment>\n\t#include <lights_fragment_begin>\n\t#include <lights_fragment_maps>\n\t#include <lights_fragment_end>\n\t#include <aomap_fragment>\n\tvec3 outgoingLight = reflectedLight.directDiffuse + reflectedLight.indirectDiffuse + reflectedLight.directSpecular + reflectedLight.indirectSpecular + totalEmissiveRadiance;\n\t#ifdef TRANSPARENCY\n\t\tdiffuseColor.a *= saturate( 1. - transparency + linearToRelativeLuminance( reflectedLight.directSpecular + reflectedLight.indirectSpecular ) );\n\t#endif\n\tgl_FragColor = vec4( outgoingLight, diffuseColor.a );\n\t#include <tonemapping_fragment>\n\t#include <encodings_fragment>\n\t#include <fog_fragment>\n\t#include <premultiplied_alpha_fragment>\n\t#include <dithering_fragment>\n}&quot;,
meshphysical_vert:&quot;#define STANDARD\nvarying vec3 vViewPosition;\n#ifndef FLAT_SHADED\n\tvarying vec3 vNormal;\n\t#ifdef USE_TANGENT\n\t\tvarying vec3 vTangent;\n\t\tvarying vec3 vBitangent;\n\t#endif\n#endif\n#include <common>\n#include <uv_pars_vertex>\n#include <uv2_pars_vertex>\n#include <displacementmap_pars_vertex>\n#include <color_pars_vertex>\n#include <fog_pars_vertex>\n#include <morphtarget_pars_vertex>\n#include <skinning_pars_vertex>\n#include <shadowmap_pars_vertex>\n#include <logdepthbuf_pars_vertex>\n#include <clipping_planes_pars_vertex>\nvoid main() {\n\t#include <uv_vertex>\n\t#include <uv2_vertex>\n\t#include <color_vertex>\n\t#include <beginnormal_vertex>\n\t#include <morphnormal_vertex>\n\t#include <skinbase_vertex>\n\t#include <skinnormal_vertex>\n\t#include <defaultnormal_vertex>\n#ifndef FLAT_SHADED\n\tvNormal = normalize( transformedNormal );\n\t#ifdef USE_TANGENT\n\t\tvTangent = normalize( transformedTangent );\n\t\tvBitangent = normalize( cross( vNormal, vTangent ) * tangent.w );\n\t#endif\n#endif\n\t#include <begin_vertex>\n\t#include <morphtarget_vertex>\n\t#include <skinning_vertex>\n\t#include <displacementmap_vertex>\n\t#include <project_vertex>\n\t#include <logdepthbuf_vertex>\n\t#include <clipping_planes_vertex>\n\tvViewPosition = - mvPosition.xyz;\n\t#include <worldpos_vertex>\n\t#include <shadowmap_vertex>\n\t#include <fog_vertex>\n}&quot;,
normal_frag:&quot;#define NORMAL\nuniform float opacity;\n#if defined( FLAT_SHADED ) || defined( USE_BUMPMAP ) || defined( TANGENTSPACE_NORMALMAP )\n\tvarying vec3 vViewPosition;\n#endif\n#ifndef FLAT_SHADED\n\tvarying vec3 vNormal;\n\t#ifdef USE_TANGENT\n\t\tvarying vec3 vTangent;\n\t\tvarying vec3 vBitangent;\n\t#endif\n#endif\n#include <packing>\n#include <uv_pars_fragment>\n#include <bumpmap_pars_fragment>\n#include <normalmap_pars_fragment>\n#include <logdepthbuf_pars_fragment>\n#include <clipping_planes_pars_fragment>\nvoid main() {\n\t#include <clipping_planes_fragment>\n\t#include <logdepthbuf_fragment>\n\t#include <normal_fragment_begin>\n\t#include <normal_fragment_maps>\n\tgl_FragColor = vec4( packNormalToRGB( normal ), opacity );\n}&quot;,
normal_vert:&quot;#define NORMAL\n#if defined( FLAT_SHADED ) || defined( USE_BUMPMAP ) || defined( TANGENTSPACE_NORMALMAP )\n\tvarying vec3 vViewPosition;\n#endif\n#ifndef FLAT_SHADED\n\tvarying vec3 vNormal;\n\t#ifdef USE_TANGENT\n\t\tvarying vec3 vTangent;\n\t\tvarying vec3 vBitangent;\n\t#endif\n#endif\n#include <common>\n#include <uv_pars_vertex>\n#include <displacementmap_pars_vertex>\n#include <morphtarget_pars_vertex>\n#include <skinning_pars_vertex>\n#include <logdepthbuf_pars_vertex>\n#include <clipping_planes_pars_vertex>\nvoid main() {\n\t#include <uv_vertex>\n\t#include <beginnormal_vertex>\n\t#include <morphnormal_vertex>\n\t#include <skinbase_vertex>\n\t#include <skinnormal_vertex>\n\t#include <defaultnormal_vertex>\n#ifndef FLAT_SHADED\n\tvNormal = normalize( transformedNormal );\n\t#ifdef USE_TANGENT\n\t\tvTangent = normalize( transformedTangent );\n\t\tvBitangent = normalize( cross( vNormal, vTangent ) * tangent.w );\n\t#endif\n#endif\n\t#include <begin_vertex>\n\t#include <morphtarget_vertex>\n\t#include <skinning_vertex>\n\t#include <displacementmap_vertex>\n\t#include <project_vertex>\n\t#include <logdepthbuf_vertex>\n\t#include <clipping_planes_vertex>\n#if defined( FLAT_SHADED ) || defined( USE_BUMPMAP ) || defined( TANGENTSPACE_NORMALMAP )\n\tvViewPosition = - mvPosition.xyz;\n#endif\n}&quot;,
points_frag:&quot;uniform vec3 diffuse;\nuniform float opacity;\n#include <common>\n#include <color_pars_fragment>\n#include <map_particle_pars_fragment>\n#include <fog_pars_fragment>\n#include <logdepthbuf_pars_fragment>\n#include <clipping_planes_pars_fragment>\nvoid main() {\n\t#include <clipping_planes_fragment>\n\tvec3 outgoingLight = vec3( 0.0 );\n\tvec4 diffuseColor = vec4( diffuse, opacity );\n\t#include <logdepthbuf_fragment>\n\t#include <map_particle_fragment>\n\t#include <color_fragment>\n\t#include <alphatest_fragment>\n\toutgoingLight = diffuseColor.rgb;\n\tgl_FragColor = vec4( outgoingLight, diffuseColor.a );\n\t#include <tonemapping_fragment>\n\t#include <encodings_fragment>\n\t#include <fog_fragment>\n\t#include <premultiplied_alpha_fragment>\n}&quot;,
points_vert:&quot;uniform float size;\nuniform float scale;\n#include <common>\n#include <color_pars_vertex>\n#include <fog_pars_vertex>\n#include <morphtarget_pars_vertex>\n#include <logdepthbuf_pars_vertex>\n#include <clipping_planes_pars_vertex>\nvoid main() {\n\t#include <color_vertex>\n\t#include <begin_vertex>\n\t#include <morphtarget_vertex>\n\t#include <project_vertex>\n\tgl_PointSize = size;\n\t#ifdef USE_SIZEATTENUATION\n\t\tbool isPerspective = isPerspectiveMatrix( projectionMatrix );\n\t\tif ( isPerspective ) gl_PointSize *= ( scale / - mvPosition.z );\n\t#endif\n\t#include <logdepthbuf_vertex>\n\t#include <clipping_planes_vertex>\n\t#include <worldpos_vertex>\n\t#include <fog_vertex>\n}&quot;,
shadow_frag:&quot;uniform vec3 color;\nuniform float opacity;\n#include <common>\n#include <packing>\n#include <fog_pars_fragment>\n#include <bsdfs>\n#include <lights_pars_begin>\n#include <shadowmap_pars_fragment>\n#include <shadowmask_pars_fragment>\nvoid main() {\n\tgl_FragColor = vec4( color, opacity * ( 1.0 - getShadowMask() ) );\n\t#include <tonemapping_fragment>\n\t#include <encodings_fragment>\n\t#include <fog_fragment>\n}&quot;,shadow_vert:&quot;#include <fog_pars_vertex>\n#include <shadowmap_pars_vertex>\nvoid main() {\n\t#include <begin_vertex>\n\t#include <project_vertex>\n\t#include <worldpos_vertex>\n\t#include <shadowmap_vertex>\n\t#include <fog_vertex>\n}&quot;,
sprite_frag:&quot;uniform vec3 diffuse;\nuniform float opacity;\n#include <common>\n#include <uv_pars_fragment>\n#include <map_pars_fragment>\n#include <alphamap_pars_fragment>\n#include <fog_pars_fragment>\n#include <logdepthbuf_pars_fragment>\n#include <clipping_planes_pars_fragment>\nvoid main() {\n\t#include <clipping_planes_fragment>\n\tvec3 outgoingLight = vec3( 0.0 );\n\tvec4 diffuseColor = vec4( diffuse, opacity );\n\t#include <logdepthbuf_fragment>\n\t#include <map_fragment>\n\t#include <alphamap_fragment>\n\t#include <alphatest_fragment>\n\toutgoingLight = diffuseColor.rgb;\n\tgl_FragColor = vec4( outgoingLight, diffuseColor.a );\n\t#include <tonemapping_fragment>\n\t#include <encodings_fragment>\n\t#include <fog_fragment>\n}&quot;,
sprite_vert:&quot;uniform float rotation;\nuniform vec2 center;\n#include <common>\n#include <uv_pars_vertex>\n#include <fog_pars_vertex>\n#include <logdepthbuf_pars_vertex>\n#include <clipping_planes_pars_vertex>\nvoid main() {\n\t#include <uv_vertex>\n\tvec4 mvPosition = modelViewMatrix * vec4( 0.0, 0.0, 0.0, 1.0 );\n\tvec2 scale;\n\tscale.x = length( vec3( modelMatrix[ 0 ].x, modelMatrix[ 0 ].y, modelMatrix[ 0 ].z ) );\n\tscale.y = length( vec3( modelMatrix[ 1 ].x, modelMatrix[ 1 ].y, modelMatrix[ 1 ].z ) );\n\t#ifndef USE_SIZEATTENUATION\n\t\tbool isPerspective = isPerspectiveMatrix( projectionMatrix );\n\t\tif ( isPerspective ) scale *= - mvPosition.z;\n\t#endif\n\tvec2 alignedPosition = ( position.xy - ( center - vec2( 0.5 ) ) ) * scale;\n\tvec2 rotatedPosition;\n\trotatedPosition.x = cos( rotation ) * alignedPosition.x - sin( rotation ) * alignedPosition.y;\n\trotatedPosition.y = sin( rotation ) * alignedPosition.x + cos( rotation ) * alignedPosition.y;\n\tmvPosition.xy += rotatedPosition;\n\tgl_Position = projectionMatrix * mvPosition;\n\t#include <logdepthbuf_vertex>\n\t#include <clipping_planes_vertex>\n\t#include <fog_vertex>\n}&quot;},
eb={basic:{uniforms:va([D.common,D.specularmap,D.envmap,D.aomap,D.lightmap,D.fog]),vertexShader:O.meshbasic_vert,fragmentShader:O.meshbasic_frag},lambert:{uniforms:va([D.common,D.specularmap,D.envmap,D.aomap,D.lightmap,D.emissivemap,D.fog,D.lights,{emissive:{value:new A(0)}}]),vertexShader:O.meshlambert_vert,fragmentShader:O.meshlambert_frag},phong:{uniforms:va([D.common,D.specularmap,D.envmap,D.aomap,D.lightmap,D.emissivemap,D.bumpmap,D.normalmap,D.displacementmap,D.fog,D.lights,{emissive:{value:new A(0)},
specular:{value:new A(1118481)},shininess:{value:30}}]),vertexShader:O.meshphong_vert,fragmentShader:O.meshphong_frag},standard:{uniforms:va([D.common,D.envmap,D.aomap,D.lightmap,D.emissivemap,D.bumpmap,D.normalmap,D.displacementmap,D.roughnessmap,D.metalnessmap,D.fog,D.lights,{emissive:{value:new A(0)},roughness:{value:.5},metalness:{value:.5},envMapIntensity:{value:1}}]),vertexShader:O.meshphysical_vert,fragmentShader:O.meshphysical_frag},toon:{uniforms:va([D.common,D.specularmap,D.aomap,D.lightmap,
D.emissivemap,D.bumpmap,D.normalmap,D.displacementmap,D.gradientmap,D.fog,D.lights,{emissive:{value:new A(0)},specular:{value:new A(1118481)},shininess:{value:30}}]),vertexShader:O.meshtoon_vert,fragmentShader:O.meshtoon_frag},matcap:{uniforms:va([D.common,D.bumpmap,D.normalmap,D.displacementmap,D.fog,{matcap:{value:null}}]),vertexShader:O.meshmatcap_vert,fragmentShader:O.meshmatcap_frag},points:{uniforms:va([D.points,D.fog]),vertexShader:O.points_vert,fragmentShader:O.points_frag},dashed:{uniforms:va([D.common,
D.fog,{scale:{value:1},dashSize:{value:1},totalSize:{value:2}}]),vertexShader:O.linedashed_vert,fragmentShader:O.linedashed_frag},depth:{uniforms:va([D.common,D.displacementmap]),vertexShader:O.depth_vert,fragmentShader:O.depth_frag},normal:{uniforms:va([D.common,D.bumpmap,D.normalmap,D.displacementmap,{opacity:{value:1}}]),vertexShader:O.normal_vert,fragmentShader:O.normal_frag},sprite:{uniforms:va([D.sprite,D.fog]),vertexShader:O.sprite_vert,fragmentShader:O.sprite_frag},background:{uniforms:{uvTransform:{value:new wa},
t2D:{value:null}},vertexShader:O.background_vert,fragmentShader:O.background_frag},cube:{uniforms:va([D.envmap,{opacity:{value:1}}]),vertexShader:O.cube_vert,fragmentShader:O.cube_frag},equirect:{uniforms:{tEquirect:{value:null}},vertexShader:O.equirect_vert,fragmentShader:O.equirect_frag},distanceRGBA:{uniforms:va([D.common,D.displacementmap,{referencePosition:{value:new n},nearDistance:{value:1},farDistance:{value:1E3}}]),vertexShader:O.distanceRGBA_vert,fragmentShader:O.distanceRGBA_frag},shadow:{uniforms:va([D.lights,
D.fog,{color:{value:new A(0)},opacity:{value:1}}]),vertexShader:O.shadow_vert,fragmentShader:O.shadow_frag}};eb.physical={uniforms:va([eb.standard.uniforms,{clearcoat:{value:0},clearcoatMap:{value:null},clearcoatRoughness:{value:0},clearcoatRoughnessMap:{value:null},clearcoatNormalScale:{value:new t(1,1)},clearcoatNormalMap:{value:null},sheen:{value:new A(0)},transparency:{value:0}}]),vertexShader:O.meshphysical_vert,fragmentShader:O.meshphysical_frag};qb.prototype=Object.create(V.prototype);qb.prototype.constructor=
qb;qb.prototype.isCubeTexture=!0;Object.defineProperty(qb.prototype,&quot;images&quot;,{get:function(){return this.image},set:function(a){this.image=a}});Ic.prototype=Object.create(V.prototype);Ic.prototype.constructor=Ic;Ic.prototype.isDataTexture2DArray=!0;Jc.prototype=Object.create(V.prototype);Jc.prototype.constructor=Jc;Jc.prototype.isDataTexture3D=!0;var Hh=new V,Pj=new Ic,Rj=new Jc,Ih=new qb,Bh=[],Dh=[],Gh=new Float32Array(16),Fh=new Float32Array(9),Eh=new Float32Array(4);Jh.prototype.updateCache=function(a){var b=
this.cache;a instanceof Float32Array&&b.length!==a.length&&(this.cache=new Float32Array(a.length));Ia(b,a)};Kh.prototype.setValue=function(a,b,c){for(var d=this.seq,e=0,f=d.length;e!==f;++e){var g=d[e];g.setValue(a,b[g.id],c)}};var gg=/([\w\d_]+)(\])?(\[|\.)?/g;Eb.prototype.setValue=function(a,b,c,d){b=this.map[b];void 0!==b&&b.setValue(a,c,d)};Eb.prototype.setOptional=function(a,b,c){b=b[c];void 0!==b&&this.setValue(a,c,b)};Eb.upload=function(a,b,c,d){for(var e=0,f=b.length;e!==f;++e){var g=b[e],
h=c[g.id];!1!==h.needsUpdate&&g.setValue(a,h.value,d)}};Eb.seqWithValue=function(a,b){for(var c=[],d=0,e=a.length;d!==e;++d){var f=a[d];f.id in b&&c.push(f)}return c};var wk=0,ig=/^[ \t]*#include +<([\w\d./]+)>/gm,Th=/#pragma unroll_loop[\s]+?for \( int i = (\d+); i < (\d+); i \+\+ \) \{([\s\S]+?)(?=\})\}/g,Sh=/#pragma unroll_loop_start[\s]+?for \( int i = (\d+); i < (\d+); i \+\+ \) \{([\s\S]+?)(?=\})\}[\s]+?#pragma unroll_loop_end/g,Gk=0;Fb.prototype=Object.create(K.prototype);Fb.prototype.constructor=
Fb;Fb.prototype.isMeshDepthMaterial=!0;Fb.prototype.copy=function(a){K.prototype.copy.call(this,a);this.depthPacking=a.depthPacking;this.skinning=a.skinning;this.morphTargets=a.morphTargets;this.map=a.map;this.alphaMap=a.alphaMap;this.displacementMap=a.displacementMap;this.displacementScale=a.displacementScale;this.displacementBias=a.displacementBias;this.wireframe=a.wireframe;this.wireframeLinewidth=a.wireframeLinewidth;return this};Gb.prototype=Object.create(K.prototype);Gb.prototype.constructor=
Gb;Gb.prototype.isMeshDistanceMaterial=!0;Gb.prototype.copy=function(a){K.prototype.copy.call(this,a);this.referencePosition.copy(a.referencePosition);this.nearDistance=a.nearDistance;this.farDistance=a.farDistance;this.skinning=a.skinning;this.morphTargets=a.morphTargets;this.map=a.map;this.alphaMap=a.alphaMap;this.displacementMap=a.displacementMap;this.displacementScale=a.displacementScale;this.displacementBias=a.displacementBias;return this};Pe.prototype=Object.assign(Object.create(aa.prototype),
{constructor:Pe,isArrayCamera:!0});Mc.prototype=Object.assign(Object.create(F.prototype),{constructor:Mc,isGroup:!0});Object.assign($h.prototype,Ea.prototype);Object.assign(Qe.prototype,{isFogExp2:!0,clone:function(){return new Qe(this.color,this.density)},toJSON:function(){return{type:&quot;FogExp2&quot;,color:this.color.getHex(),density:this.density}}});Object.assign(Re.prototype,{isFog:!0,clone:function(){return new Re(this.color,this.near,this.far)},toJSON:function(){return{type:&quot;Fog&quot;,color:this.color.getHex(),
near:this.near,far:this.far}}});Object.defineProperty(rb.prototype,&quot;needsUpdate&quot;,{set:function(a){!0===a&&this.version++}});Object.assign(rb.prototype,{isInterleavedBuffer:!0,onUploadCallback:function(){},setUsage:function(a){this.usage=a;return this},copy:function(a){this.array=new a.array.constructor(a.array);this.count=a.count;this.stride=a.stride;this.usage=a.usage;return this},copyAt:function(a,b,c){a*=this.stride;c*=b.stride;for(var d=0,e=this.stride;d<e;d++)this.array[a+d]=b.array[c+d];return this},
set:function(a,b){void 0===b&&(b=0);this.array.set(a,b);return this},clone:function(){return(new this.constructor).copy(this)},onUpload:function(a){this.onUploadCallback=a;return this}});var uc=new n;Object.defineProperties(Od.prototype,{count:{get:function(){return this.data.count}},array:{get:function(){return this.data.array}}});Object.assign(Od.prototype,{isInterleavedBufferAttribute:!0,applyMatrix4:function(a){for(var b=0,c=this.data.count;b<c;b++)uc.x=this.getX(b),uc.y=this.getY(b),uc.z=this.getZ(b),
uc.applyMatrix4(a),this.setXYZ(b,uc.x,uc.y,uc.z);return this},setX:function(a,b){this.data.array[a*this.data.stride+this.offset]=b;return this},setY:function(a,b){this.data.array[a*this.data.stride+this.offset+1]=b;return this},setZ:function(a,b){this.data.array[a*this.data.stride+this.offset+2]=b;return this},setW:function(a,b){this.data.array[a*this.data.stride+this.offset+3]=b;return this},getX:function(a){return this.data.array[a*this.data.stride+this.offset]},getY:function(a){return this.data.array[a*
this.data.stride+this.offset+1]},getZ:function(a){return this.data.array[a*this.data.stride+this.offset+2]},getW:function(a){return this.data.array[a*this.data.stride+this.offset+3]},setXY:function(a,b,c){a=a*this.data.stride+this.offset;this.data.array[a+0]=b;this.data.array[a+1]=c;return this},setXYZ:function(a,b,c,d){a=a*this.data.stride+this.offset;this.data.array[a+0]=b;this.data.array[a+1]=c;this.data.array[a+2]=d;return this},setXYZW:function(a,b,c,d,e){a=a*this.data.stride+this.offset;this.data.array[a+
0]=b;this.data.array[a+1]=c;this.data.array[a+2]=d;this.data.array[a+3]=e;return this}});Ib.prototype=Object.create(K.prototype);Ib.prototype.constructor=Ib;Ib.prototype.isSpriteMaterial=!0;Ib.prototype.copy=function(a){K.prototype.copy.call(this,a);this.color.copy(a.color);this.map=a.map;this.alphaMap=a.alphaMap;this.rotation=a.rotation;this.sizeAttenuation=a.sizeAttenuation;return this};var Nc,Ce=new n,xd=new n,yd=new n,Oc=new t,Qd=new t,bi=new P,Mf=new n,De=new n,Nf=new n,Ri=new t,oh=new t,Si=
new t;Pd.prototype=Object.assign(Object.create(F.prototype),{constructor:Pd,isSprite:!0,raycast:function(a,b){null===a.camera&&console.error('THREE.Sprite: &quot;Raycaster.camera&quot; needs to be set in order to raycast against sprites.');xd.setFromMatrixScale(this.matrixWorld);bi.copy(a.camera.matrixWorld);this.modelViewMatrix.multiplyMatrices(a.camera.matrixWorldInverse,this.matrixWorld);yd.setFromMatrixPosition(this.modelViewMatrix);a.camera.isPerspectiveCamera&&!1===this.material.sizeAttenuation&&xd.multiplyScalar(-yd.z);
var c=this.material.rotation;if(0!==c){var d=Math.cos(c);var e=Math.sin(c)}c=this.center;Se(Mf.set(-.5,-.5,0),yd,c,xd,e,d);Se(De.set(.5,-.5,0),yd,c,xd,e,d);Se(Nf.set(.5,.5,0),yd,c,xd,e,d);Ri.set(0,0);oh.set(1,0);Si.set(1,1);var f=a.ray.intersectTriangle(Mf,De,Nf,!1,Ce);if(null===f&&(Se(De.set(-.5,.5,0),yd,c,xd,e,d),oh.set(0,1),f=a.ray.intersectTriangle(Mf,Nf,De,!1,Ce),null===f))return;e=a.ray.origin.distanceTo(Ce);e<a.near||e>a.far||b.push({distance:e,point:Ce.clone(),uv:oa.getUV(Ce,Mf,De,Nf,Ri,oh,
Si,new t),face:null,object:this})},clone:function(){return(new this.constructor(this.material)).copy(this)},copy:function(a){F.prototype.copy.call(this,a);void 0!==a.center&&this.center.copy(a.center);return this}});var Of=new n,Ti=new n;Rd.prototype=Object.assign(Object.create(F.prototype),{constructor:Rd,isLOD:!0,copy:function(a){F.prototype.copy.call(this,a,!1);for(var b=a.levels,c=0,d=b.length;c<d;c++){var e=b[c];this.addLevel(e.object.clone(),e.distance)}this.autoUpdate=a.autoUpdate;return this},
addLevel:function(a,b){void 0===b&&(b=0);b=Math.abs(b);for(var c=this.levels,d=0;d<c.length&&!(b<c[d].distance);d++);c.splice(d,0,{distance:b,object:a});this.add(a);return this},getCurrentLevel:function(){return this._currentLevel},getObjectForDistance:function(a){var b=this.levels;if(0<b.length){for(var c=1,d=b.length;c<d&&!(a<b[c].distance);c++);return b[c-1].object}return null},raycast:function(a,b){if(0<this.levels.length){Of.setFromMatrixPosition(this.matrixWorld);var c=a.ray.origin.distanceTo(Of);
this.getObjectForDistance(c).raycast(a,b)}},update:function(a){var b=this.levels;if(1<b.length){Of.setFromMatrixPosition(a.matrixWorld);Ti.setFromMatrixPosition(this.matrixWorld);a=Of.distanceTo(Ti)/a.zoom;b[0].object.visible=!0;for(var c=1,d=b.length;c<d;c++)if(a>=b[c].distance)b[c-1].object.visible=!1,b[c].object.visible=!0;else break;for(this._currentLevel=c-1;c<d;c++)b[c].object.visible=!1}},toJSON:function(a){a=F.prototype.toJSON.call(this,a);!1===this.autoUpdate&&(a.object.autoUpdate=!1);a.object.levels=
[];for(var b=this.levels,c=0,d=b.length;c<d;c++){var e=b[c];a.object.levels.push({object:e.object.uuid,distance:e.distance})}return a}});Te.prototype=Object.assign(Object.create(S.prototype),{constructor:Te,isSkinnedMesh:!0,bind:function(a,b){this.skeleton=a;void 0===b&&(this.updateMatrixWorld(!0),this.skeleton.calculateInverses(),b=this.matrixWorld);this.bindMatrix.copy(b);this.bindMatrixInverse.getInverse(b)},pose:function(){this.skeleton.pose()},normalizeSkinWeights:function(){for(var a=new ka,
b=this.geometry.attributes.skinWeight,c=0,d=b.count;c<d;c++){a.x=b.getX(c);a.y=b.getY(c);a.z=b.getZ(c);a.w=b.getW(c);var e=1/a.manhattanLength();Infinity!==e?a.multiplyScalar(e):a.set(1,0,0,0);b.setXYZW(c,a.x,a.y,a.z,a.w)}},updateMatrixWorld:function(a){S.prototype.updateMatrixWorld.call(this,a);&quot;attached&quot;===this.bindMode?this.bindMatrixInverse.getInverse(this.matrixWorld):&quot;detached&quot;===this.bindMode?this.bindMatrixInverse.getInverse(this.bindMatrix):console.warn(&quot;THREE.SkinnedMesh: Unrecognized bindMode: &quot;+
this.bindMode)},clone:function(){return(new this.constructor(this.geometry,this.material)).copy(this)}});var Ui=new P,$k=new P;Object.assign(Ue.prototype,{calculateInverses:function(){this.boneInverses=[];for(var a=0,b=this.bones.length;a<b;a++){var c=new P;this.bones[a]&&c.getInverse(this.bones[a].matrixWorld);this.boneInverses.push(c)}},pose:function(){var a,b;var c=0;for(b=this.bones.length;c<b;c++)(a=this.bones[c])&&a.matrixWorld.getInverse(this.boneInverses[c]);c=0;for(b=this.bones.length;c<
b;c++)if(a=this.bones[c])a.parent&&a.parent.isBone?(a.matrix.getInverse(a.parent.matrixWorld),a.matrix.multiply(a.matrixWorld)):a.matrix.copy(a.matrixWorld),a.matrix.decompose(a.position,a.quaternion,a.scale)},update:function(){for(var a=this.bones,b=this.boneInverses,c=this.boneMatrices,d=this.boneTexture,e=0,f=a.length;e<f;e++)Ui.multiplyMatrices(a[e]?a[e].matrixWorld:$k,b[e]),Ui.toArray(c,16*e);void 0!==d&&(d.needsUpdate=!0)},clone:function(){return new Ue(this.bones,this.boneInverses)},getBoneByName:function(a){for(var b=
0,c=this.bones.length;b<c;b++){var d=this.bones[b];if(d.name===a)return d}},dispose:function(){this.boneTexture&&(this.boneTexture.dispose(),this.boneTexture=void 0)}});pg.prototype=Object.assign(Object.create(F.prototype),{constructor:pg,isBone:!0});var Vi=new P,Wi=new P,zd=[],Ee=new S;Ve.prototype=Object.assign(Object.create(S.prototype),{constructor:Ve,isInstancedMesh:!0,getMatrixAt:function(a,b){b.fromArray(this.instanceMatrix.array,16*a)},raycast:function(a,b){var c=this.matrixWorld,d=this.count;
Ee.geometry=this.geometry;Ee.material=this.material;if(void 0!==Ee.material)for(var e=0;e<d;e++)this.getMatrixAt(e,Vi),Wi.multiplyMatrices(c,Vi),Ee.matrixWorld=Wi,Ee.raycast(a,zd),0<zd.length&&(zd[0].instanceId=e,zd[0].object=this,b.push(zd[0]),zd.length=0)},setMatrixAt:function(a,b){b.toArray(this.instanceMatrix.array,16*a)},updateMorphTargets:function(){}});la.prototype=Object.create(K.prototype);la.prototype.constructor=la;la.prototype.isLineBasicMaterial=!0;la.prototype.copy=function(a){K.prototype.copy.call(this,
a);this.color.copy(a.color);this.linewidth=a.linewidth;this.linecap=a.linecap;this.linejoin=a.linejoin;return this};var Xi=new n,Yi=new n,Zi=new P,Pf=new Vb,Fe=new pb;Ka.prototype=Object.assign(Object.create(F.prototype),{constructor:Ka,isLine:!0,computeLineDistances:function(){var a=this.geometry;if(a.isBufferGeometry)if(null===a.index){for(var b=a.attributes.position,c=[0],d=1,e=b.count;d<e;d++)Xi.fromBufferAttribute(b,d-1),Yi.fromBufferAttribute(b,d),c[d]=c[d-1],c[d]+=Xi.distanceTo(Yi);a.setAttribute(&quot;lineDistance&quot;,
new y(c,1))}else console.warn(&quot;THREE.Line.computeLineDistances(): Computation only possible with non-indexed BufferGeometry.&quot;);else if(a.isGeometry)for(b=a.vertices,c=a.lineDistances,c[0]=0,d=1,e=b.length;d<e;d++)c[d]=c[d-1],c[d]+=b[d-1].distanceTo(b[d]);return this},raycast:function(a,b){var c=this.geometry,d=this.matrixWorld,e=a.params.Line.threshold;null===c.boundingSphere&&c.computeBoundingSphere();Fe.copy(c.boundingSphere);Fe.applyMatrix4(d);Fe.radius+=e;if(!1!==a.ray.intersectsSphere(Fe)){Zi.getInverse(d);
Pf.copy(a.ray).applyMatrix4(Zi);d=e/((this.scale.x+this.scale.y+this.scale.z)/3);d*=d;var f=new n,g=new n;e=new n;var h=new n,l=this&&this.isLineSegments?2:1;if(c.isBufferGeometry){var k=c.index,u=c.attributes.position.array;if(null!==k){k=k.array;c=0;for(var p=k.length-1;c<p;c+=l){var x=k[c+1];f.fromArray(u,3*k[c]);g.fromArray(u,3*x);x=Pf.distanceSqToSegment(f,g,h,e);x>d||(h.applyMatrix4(this.matrixWorld),x=a.ray.origin.distanceTo(h),x<a.near||x>a.far||b.push({distance:x,point:e.clone().applyMatrix4(this.matrixWorld),
index:c,face:null,faceIndex:null,object:this}))}}else for(c=0,p=u.length/3-1;c<p;c+=l)f.fromArray(u,3*c),g.fromArray(u,3*c+3),x=Pf.distanceSqToSegment(f,g,h,e),x>d||(h.applyMatrix4(this.matrixWorld),x=a.ray.origin.distanceTo(h),x<a.near||x>a.far||b.push({distance:x,point:e.clone().applyMatrix4(this.matrixWorld),index:c,face:null,faceIndex:null,object:this}))}else if(c.isGeometry)for(f=c.vertices,g=f.length,c=0;c<g-1;c+=l)x=Pf.distanceSqToSegment(f[c],f[c+1],h,e),x>d||(h.applyMatrix4(this.matrixWorld),
x=a.ray.origin.distanceTo(h),x<a.near||x>a.far||b.push({distance:x,point:e.clone().applyMatrix4(this.matrixWorld),index:c,face:null,faceIndex:null,object:this}))}},clone:function(){return(new this.constructor(this.geometry,this.material)).copy(this)}});var Qf=new n,Rf=new n;ma.prototype=Object.assign(Object.create(Ka.prototype),{constructor:ma,isLineSegments:!0,computeLineDistances:function(){var a=this.geometry;if(a.isBufferGeometry)if(null===a.index){for(var b=a.attributes.position,c=[],d=0,e=b.count;d<
e;d+=2)Qf.fromBufferAttribute(b,d),Rf.fromBufferAttribute(b,d+1),c[d]=0===d?0:c[d-1],c[d+1]=c[d]+Qf.distanceTo(Rf);a.setAttribute(&quot;lineDistance&quot;,new y(c,1))}else console.warn(&quot;THREE.LineSegments.computeLineDistances(): Computation only possible with non-indexed BufferGeometry.&quot;);else if(a.isGeometry)for(b=a.vertices,c=a.lineDistances,d=0,e=b.length;d<e;d+=2)Qf.copy(b[d]),Rf.copy(b[d+1]),c[d]=0===d?0:c[d-1],c[d+1]=c[d]+Qf.distanceTo(Rf);return this}});We.prototype=Object.assign(Object.create(Ka.prototype),
{constructor:We,isLineLoop:!0});Va.prototype=Object.create(K.prototype);Va.prototype.constructor=Va;Va.prototype.isPointsMaterial=!0;Va.prototype.copy=function(a){K.prototype.copy.call(this,a);this.color.copy(a.color);this.map=a.map;this.alphaMap=a.alphaMap;this.size=a.size;this.sizeAttenuation=a.sizeAttenuation;this.morphTargets=a.morphTargets;return this};var $i=new P,rg=new Vb,Ge=new pb,Sf=new n;Pc.prototype=Object.assign(Object.create(F.prototype),{constructor:Pc,isPoints:!0,raycast:function(a,
b){var c=this.geometry,d=this.matrixWorld,e=a.params.Points.threshold;null===c.boundingSphere&&c.computeBoundingSphere();Ge.copy(c.boundingSphere);Ge.applyMatrix4(d);Ge.radius+=e;if(!1!==a.ray.intersectsSphere(Ge))if($i.getInverse(d),rg.copy(a.ray).applyMatrix4($i),e/=(this.scale.x+this.scale.y+this.scale.z)/3,e*=e,c.isBufferGeometry){var f=c.index;c=c.attributes.position.array;if(null!==f){var g=f.array;f=0;for(var h=g.length;f<h;f++){var l=g[f];Sf.fromArray(c,3*l);qg(Sf,l,e,d,a,b,this)}}else for(f=
0,g=c.length/3;f<g;f++)Sf.fromArray(c,3*f),qg(Sf,f,e,d,a,b,this)}else for(c=c.vertices,f=0,g=c.length;f<g;f++)qg(c[f],f,e,d,a,b,this)},updateMorphTargets:function(){var a=this.geometry;if(a.isBufferGeometry){a=a.morphAttributes;var b=Object.keys(a);if(0<b.length){var c=a[b[0]];if(void 0!==c)for(this.morphTargetInfluences=[],this.morphTargetDictionary={},a=0,b=c.length;a<b;a++){var d=c[a].name||String(a);this.morphTargetInfluences.push(0);this.morphTargetDictionary[d]=a}}}else a=a.morphTargets,void 0!==
a&&0<a.length&&console.error(&quot;THREE.Points.updateMorphTargets() does not support THREE.Geometry. Use THREE.BufferGeometry instead.&quot;)},clone:function(){return(new this.constructor(this.geometry,this.material)).copy(this)}});sg.prototype=Object.assign(Object.create(V.prototype),{constructor:sg,isVideoTexture:!0,update:function(){var a=this.image;a.readyState>=a.HAVE_CURRENT_DATA&&(this.needsUpdate=!0)}});Qc.prototype=Object.create(V.prototype);Qc.prototype.constructor=Qc;Qc.prototype.isCompressedTexture=
!0;Sd.prototype=Object.create(V.prototype);Sd.prototype.constructor=Sd;Sd.prototype.isCanvasTexture=!0;Td.prototype=Object.create(V.prototype);Td.prototype.constructor=Td;Td.prototype.isDepthTexture=!0;Rc.prototype=Object.create(C.prototype);Rc.prototype.constructor=Rc;Ud.prototype=Object.create(N.prototype);Ud.prototype.constructor=Ud;Sc.prototype=Object.create(C.prototype);Sc.prototype.constructor=Sc;Vd.prototype=Object.create(N.prototype);Vd.prototype.constructor=Vd;Ga.prototype=Object.create(C.prototype);
Ga.prototype.constructor=Ga;Wd.prototype=Object.create(N.prototype);Wd.prototype.constructor=Wd;Tc.prototype=Object.create(Ga.prototype);Tc.prototype.constructor=Tc;Xd.prototype=Object.create(N.prototype);Xd.prototype.constructor=Xd;cc.prototype=Object.create(Ga.prototype);cc.prototype.constructor=cc;Yd.prototype=Object.create(N.prototype);Yd.prototype.constructor=Yd;Uc.prototype=Object.create(Ga.prototype);Uc.prototype.constructor=Uc;Zd.prototype=Object.create(N.prototype);Zd.prototype.constructor=
Zd;Vc.prototype=Object.create(Ga.prototype);Vc.prototype.constructor=Vc;$d.prototype=Object.create(N.prototype);$d.prototype.constructor=$d;dc.prototype=Object.create(C.prototype);dc.prototype.constructor=dc;dc.prototype.toJSON=function(){var a=C.prototype.toJSON.call(this);a.path=this.parameters.path.toJSON();return a};ae.prototype=Object.create(N.prototype);ae.prototype.constructor=ae;Wc.prototype=Object.create(C.prototype);Wc.prototype.constructor=Wc;be.prototype=Object.create(N.prototype);be.prototype.constructor=
be;Xc.prototype=Object.create(C.prototype);Xc.prototype.constructor=Xc;var al={triangulate:function(a,b,c){c=c||2;var d=b&&b.length,e=d?b[0]*c:a.length,f=ci(a,0,e,c,!0),g=[];if(!f||f.next===f.prev)return g;var h;if(d){var l=c;d=[];var k;var n=0;for(k=b.length;n<k;n++){var p=b[n]*l;var x=n<k-1?b[n+1]*l:a.length;p=ci(a,p,x,l,!1);p===p.next&&(p.steiner=!0);d.push(Nk(p))}d.sort(Lk);for(n=0;n<d.length;n++){b=d[n];l=f;if(l=Mk(b,l))b=fi(l,b),de(b,b.next);f=de(f,f.next)}}if(a.length>80*c){var r=h=a[0];var q=
d=a[1];for(l=c;l<e;l+=c)n=a[l],b=a[l+1],n<r&&(r=n),b<q&&(q=b),n>h&&(h=n),b>d&&(d=b);h=Math.max(h-r,d-q);h=0!==h?1/h:0}ee(f,g,c,r,q,h);return g}},sb={area:function(a){for(var b=a.length,c=0,d=b-1,e=0;e<b;d=e++)c+=a[d].x*a[e].y-a[e].x*a[d].y;return.5*c},isClockWise:function(a){return 0>sb.area(a)},triangulateShape:function(a,b){var c=[],d=[],e=[];gi(a);hi(c,a);var f=a.length;b.forEach(gi);for(a=0;a<b.length;a++)d.push(f),f+=b[a].length,hi(c,b[a]);b=al.triangulate(c,d);for(a=0;a<b.length;a+=3)e.push(b.slice(a,
a+3));return e}};fc.prototype=Object.create(N.prototype);fc.prototype.constructor=fc;fc.prototype.toJSON=function(){var a=N.prototype.toJSON.call(this);return ii(this.parameters.shapes,this.parameters.options,a)};fb.prototype=Object.create(C.prototype);fb.prototype.constructor=fb;fb.prototype.toJSON=function(){var a=C.prototype.toJSON.call(this);return ii(this.parameters.shapes,this.parameters.options,a)};var Ok={generateTopUV:function(a,b,c,d,e){a=b[3*d];d=b[3*d+1];var f=b[3*e];e=b[3*e+1];return[new t(b[3*
c],b[3*c+1]),new t(a,d),new t(f,e)]},generateSideWallUV:function(a,b,c,d,e,f){a=b[3*c];var g=b[3*c+1];c=b[3*c+2];var h=b[3*d],l=b[3*d+1];d=b[3*d+2];var k=b[3*e],n=b[3*e+1];e=b[3*e+2];var p=b[3*f],x=b[3*f+1];b=b[3*f+2];return.01>Math.abs(g-l)?[new t(a,1-c),new t(h,1-d),new t(k,1-e),new t(p,1-b)]:[new t(g,1-c),new t(l,1-d),new t(n,1-e),new t(x,1-b)]}};ge.prototype=Object.create(N.prototype);ge.prototype.constructor=ge;Zc.prototype=Object.create(fb.prototype);Zc.prototype.constructor=Zc;he.prototype=
Object.create(N.prototype);he.prototype.constructor=he;gc.prototype=Object.create(C.prototype);gc.prototype.constructor=gc;ie.prototype=Object.create(N.prototype);ie.prototype.constructor=ie;$c.prototype=Object.create(C.prototype);$c.prototype.constructor=$c;je.prototype=Object.create(N.prototype);je.prototype.constructor=je;ad.prototype=Object.create(C.prototype);ad.prototype.constructor=ad;hc.prototype=Object.create(N.prototype);hc.prototype.constructor=hc;hc.prototype.toJSON=function(){var a=N.prototype.toJSON.call(this);
return ji(this.parameters.shapes,a)};ic.prototype=Object.create(C.prototype);ic.prototype.constructor=ic;ic.prototype.toJSON=function(){var a=C.prototype.toJSON.call(this);return ji(this.parameters.shapes,a)};bd.prototype=Object.create(C.prototype);bd.prototype.constructor=bd;jc.prototype=Object.create(N.prototype);jc.prototype.constructor=jc;tb.prototype=Object.create(C.prototype);tb.prototype.constructor=tb;ke.prototype=Object.create(jc.prototype);ke.prototype.constructor=ke;le.prototype=Object.create(tb.prototype);
le.prototype.constructor=le;me.prototype=Object.create(N.prototype);me.prototype.constructor=me;cd.prototype=Object.create(C.prototype);cd.prototype.constructor=cd;var ua=Object.freeze({__proto__:null,WireframeGeometry:Rc,ParametricGeometry:Ud,ParametricBufferGeometry:Sc,TetrahedronGeometry:Wd,TetrahedronBufferGeometry:Tc,OctahedronGeometry:Xd,OctahedronBufferGeometry:cc,IcosahedronGeometry:Yd,IcosahedronBufferGeometry:Uc,DodecahedronGeometry:Zd,DodecahedronBufferGeometry:Vc,PolyhedronGeometry:Vd,
PolyhedronBufferGeometry:Ga,TubeGeometry:$d,TubeBufferGeometry:dc,TorusKnotGeometry:ae,TorusKnotBufferGeometry:Wc,TorusGeometry:be,TorusBufferGeometry:Xc,TextGeometry:ge,TextBufferGeometry:Zc,SphereGeometry:he,SphereBufferGeometry:gc,RingGeometry:ie,RingBufferGeometry:$c,PlaneGeometry:Id,PlaneBufferGeometry:bc,LatheGeometry:je,LatheBufferGeometry:ad,ShapeGeometry:hc,ShapeBufferGeometry:ic,ExtrudeGeometry:fc,ExtrudeBufferGeometry:fb,EdgesGeometry:bd,ConeGeometry:ke,ConeBufferGeometry:le,CylinderGeometry:jc,
CylinderBufferGeometry:tb,CircleGeometry:me,CircleBufferGeometry:cd,BoxGeometry:nh,BoxBufferGeometry:Jd});kc.prototype=Object.create(K.prototype);kc.prototype.constructor=kc;kc.prototype.isShadowMaterial=!0;kc.prototype.copy=function(a){K.prototype.copy.call(this,a);this.color.copy(a.color);return this};ub.prototype=Object.create(Ba.prototype);ub.prototype.constructor=ub;ub.prototype.isRawShaderMaterial=!0;gb.prototype=Object.create(K.prototype);gb.prototype.constructor=gb;gb.prototype.isMeshStandardMaterial=
!0;gb.prototype.copy=function(a){K.prototype.copy.call(this,a);this.defines={STANDARD:&quot;&quot;};this.color.copy(a.color);this.roughness=a.roughness;this.metalness=a.metalness;this.map=a.map;this.lightMap=a.lightMap;this.lightMapIntensity=a.lightMapIntensity;this.aoMap=a.aoMap;this.aoMapIntensity=a.aoMapIntensity;this.emissive.copy(a.emissive);this.emissiveMap=a.emissiveMap;this.emissiveIntensity=a.emissiveIntensity;this.bumpMap=a.bumpMap;this.bumpScale=a.bumpScale;this.normalMap=a.normalMap;this.normalMapType=
a.normalMapType;this.normalScale.copy(a.normalScale);this.displacementMap=a.displacementMap;this.displacementScale=a.displacementScale;this.displacementBias=a.displacementBias;this.roughnessMap=a.roughnessMap;this.metalnessMap=a.metalnessMap;this.alphaMap=a.alphaMap;this.envMap=a.envMap;this.envMapIntensity=a.envMapIntensity;this.refractionRatio=a.refractionRatio;this.wireframe=a.wireframe;this.wireframeLinewidth=a.wireframeLinewidth;this.wireframeLinecap=a.wireframeLinecap;this.wireframeLinejoin=
a.wireframeLinejoin;this.skinning=a.skinning;this.morphTargets=a.morphTargets;this.morphNormals=a.morphNormals;this.vertexTangents=a.vertexTangents;return this};lc.prototype=Object.create(gb.prototype);lc.prototype.constructor=lc;lc.prototype.isMeshPhysicalMaterial=!0;lc.prototype.copy=function(a){gb.prototype.copy.call(this,a);this.defines={STANDARD:&quot;&quot;,PHYSICAL:&quot;&quot;};this.clearcoat=a.clearcoat;this.clearcoatMap=a.clearcoatMap;this.clearcoatRoughness=a.clearcoatRoughness;this.clearcoatRoughnessMap=
a.clearcoatRoughnessMap;this.clearcoatNormalMap=a.clearcoatNormalMap;this.clearcoatNormalScale.copy(a.clearcoatNormalScale);this.reflectivity=a.reflectivity;this.sheen=a.sheen?(this.sheen||new A).copy(a.sheen):null;this.transparency=a.transparency;return this};Jb.prototype=Object.create(K.prototype);Jb.prototype.constructor=Jb;Jb.prototype.isMeshPhongMaterial=!0;Jb.prototype.copy=function(a){K.prototype.copy.call(this,a);this.color.copy(a.color);this.specular.copy(a.specular);this.shininess=a.shininess;
this.map=a.map;this.lightMap=a.lightMap;this.lightMapIntensity=a.lightMapIntensity;this.aoMap=a.aoMap;this.aoMapIntensity=a.aoMapIntensity;this.emissive.copy(a.emissive);this.emissiveMap=a.emissiveMap;this.emissiveIntensity=a.emissiveIntensity;this.bumpMap=a.bumpMap;this.bumpScale=a.bumpScale;this.normalMap=a.normalMap;this.normalMapType=a.normalMapType;this.normalScale.copy(a.normalScale);this.displacementMap=a.displacementMap;this.displacementScale=a.displacementScale;this.displacementBias=a.displacementBias;
this.specularMap=a.specularMap;this.alphaMap=a.alphaMap;this.envMap=a.envMap;this.combine=a.combine;this.reflectivity=a.reflectivity;this.refractionRatio=a.refractionRatio;this.wireframe=a.wireframe;this.wireframeLinewidth=a.wireframeLinewidth;this.wireframeLinecap=a.wireframeLinecap;this.wireframeLinejoin=a.wireframeLinejoin;this.skinning=a.skinning;this.morphTargets=a.morphTargets;this.morphNormals=a.morphNormals;return this};mc.prototype=Object.create(K.prototype);mc.prototype.constructor=mc;mc.prototype.isMeshToonMaterial=
!0;mc.prototype.copy=function(a){K.prototype.copy.call(this,a);this.color.copy(a.color);this.specular.copy(a.specular);this.shininess=a.shininess;this.map=a.map;this.gradientMap=a.gradientMap;this.lightMap=a.lightMap;this.lightMapIntensity=a.lightMapIntensity;this.aoMap=a.aoMap;this.aoMapIntensity=a.aoMapIntensity;this.emissive.copy(a.emissive);this.emissiveMap=a.emissiveMap;this.emissiveIntensity=a.emissiveIntensity;this.bumpMap=a.bumpMap;this.bumpScale=a.bumpScale;this.normalMap=a.normalMap;this.normalMapType=
a.normalMapType;this.normalScale.copy(a.normalScale);this.displacementMap=a.displacementMap;this.displacementScale=a.displacementScale;this.displacementBias=a.displacementBias;this.specularMap=a.specularMap;this.alphaMap=a.alphaMap;this.wireframe=a.wireframe;this.wireframeLinewidth=a.wireframeLinewidth;this.wireframeLinecap=a.wireframeLinecap;this.wireframeLinejoin=a.wireframeLinejoin;this.skinning=a.skinning;this.morphTargets=a.morphTargets;this.morphNormals=a.morphNormals;return this};nc.prototype=
Object.create(K.prototype);nc.prototype.constructor=nc;nc.prototype.isMeshNormalMaterial=!0;nc.prototype.copy=function(a){K.prototype.copy.call(this,a);this.bumpMap=a.bumpMap;this.bumpScale=a.bumpScale;this.normalMap=a.normalMap;this.normalMapType=a.normalMapType;this.normalScale.copy(a.normalScale);this.displacementMap=a.displacementMap;this.displacementScale=a.displacementScale;this.displacementBias=a.displacementBias;this.wireframe=a.wireframe;this.wireframeLinewidth=a.wireframeLinewidth;this.skinning=
a.skinning;this.morphTargets=a.morphTargets;this.morphNormals=a.morphNormals;return this};oc.prototype=Object.create(K.prototype);oc.prototype.constructor=oc;oc.prototype.isMeshLambertMaterial=!0;oc.prototype.copy=function(a){K.prototype.copy.call(this,a);this.color.copy(a.color);this.map=a.map;this.lightMap=a.lightMap;this.lightMapIntensity=a.lightMapIntensity;this.aoMap=a.aoMap;this.aoMapIntensity=a.aoMapIntensity;this.emissive.copy(a.emissive);this.emissiveMap=a.emissiveMap;this.emissiveIntensity=
a.emissiveIntensity;this.specularMap=a.specularMap;this.alphaMap=a.alphaMap;this.envMap=a.envMap;this.combine=a.combine;this.reflectivity=a.reflectivity;this.refractionRatio=a.refractionRatio;this.wireframe=a.wireframe;this.wireframeLinewidth=a.wireframeLinewidth;this.wireframeLinecap=a.wireframeLinecap;this.wireframeLinejoin=a.wireframeLinejoin;this.skinning=a.skinning;this.morphTargets=a.morphTargets;this.morphNormals=a.morphNormals;return this};pc.prototype=Object.create(K.prototype);pc.prototype.constructor=
pc;pc.prototype.isMeshMatcapMaterial=!0;pc.prototype.copy=function(a){K.prototype.copy.call(this,a);this.defines={MATCAP:&quot;&quot;};this.color.copy(a.color);this.matcap=a.matcap;this.map=a.map;this.bumpMap=a.bumpMap;this.bumpScale=a.bumpScale;this.normalMap=a.normalMap;this.normalMapType=a.normalMapType;this.normalScale.copy(a.normalScale);this.displacementMap=a.displacementMap;this.displacementScale=a.displacementScale;this.displacementBias=a.displacementBias;this.alphaMap=a.alphaMap;this.skinning=a.skinning;
this.morphTargets=a.morphTargets;this.morphNormals=a.morphNormals;return this};qc.prototype=Object.create(la.prototype);qc.prototype.constructor=qc;qc.prototype.isLineDashedMaterial=!0;qc.prototype.copy=function(a){la.prototype.copy.call(this,a);this.scale=a.scale;this.dashSize=a.dashSize;this.gapSize=a.gapSize;return this};var bl=Object.freeze({__proto__:null,ShadowMaterial:kc,SpriteMaterial:Ib,RawShaderMaterial:ub,ShaderMaterial:Ba,PointsMaterial:Va,MeshPhysicalMaterial:lc,MeshStandardMaterial:gb,
MeshPhongMaterial:Jb,MeshToonMaterial:mc,MeshNormalMaterial:nc,MeshLambertMaterial:oc,MeshDepthMaterial:Fb,MeshDistanceMaterial:Gb,MeshBasicMaterial:Oa,MeshMatcapMaterial:pc,LineDashedMaterial:qc,LineBasicMaterial:la,Material:K}),R={arraySlice:function(a,b,c){return R.isTypedArray(a)?new a.constructor(a.subarray(b,void 0!==c?c:a.length)):a.slice(b,c)},convertArray:function(a,b,c){return!a||!c&&a.constructor===b?a:&quot;number&quot;===typeof b.BYTES_PER_ELEMENT?new b(a):Array.prototype.slice.call(a)},isTypedArray:function(a){return ArrayBuffer.isView(a)&&
!(a instanceof DataView)},getKeyframeOrder:function(a){for(var b=a.length,c=Array(b),d=0;d!==b;++d)c[d]=d;c.sort(function(b,c){return a[b]-a[c]});return c},sortedArray:function(a,b,c){for(var d=a.length,e=new a.constructor(d),f=0,g=0;g!==d;++f)for(var h=c[f]*b,l=0;l!==b;++l)e[g++]=a[h+l];return e},flattenJSON:function(a,b,c,d){for(var e=1,f=a[0];void 0!==f&&void 0===f[d];)f=a[e++];if(void 0!==f){var g=f[d];if(void 0!==g)if(Array.isArray(g)){do g=f[d],void 0!==g&&(b.push(f.time),c.push.apply(c,g)),
f=a[e++];while(void 0!==f)}else if(void 0!==g.toArray){do g=f[d],void 0!==g&&(b.push(f.time),g.toArray(c,c.length)),f=a[e++];while(void 0!==f)}else{do g=f[d],void 0!==g&&(b.push(f.time),c.push(g)),f=a[e++];while(void 0!==f)}}},subclip:function(a,b,c,d,e){e=e||30;a=a.clone();a.name=b;var f=[];for(b=0;b<a.tracks.length;++b){for(var g=a.tracks[b],h=g.getValueSize(),l=[],k=[],n=0;n<g.times.length;++n){var p=g.times[n]*e;if(!(p<c||p>=d))for(l.push(g.times[n]),p=0;p<h;++p)k.push(g.values[n*h+p])}0!==l.length&&
(g.times=R.convertArray(l,g.times.constructor),g.values=R.convertArray(k,g.values.constructor),f.push(g))}a.tracks=f;c=Infinity;for(b=0;b<a.tracks.length;++b)c>a.tracks[b].times[0]&&(c=a.tracks[b].times[0]);for(b=0;b<a.tracks.length;++b)a.tracks[b].shift(-1*c);a.resetDuration();return a}};Object.assign(La.prototype,{evaluate:function(a){var b=this.parameterPositions,c=this._cachedIndex,d=b[c],e=b[c-1];a:{b:{c:{d:if(!(a<d)){for(var f=c+2;;){if(void 0===d){if(a<e)break d;this._cachedIndex=c=b.length;
return this.afterEnd_(c-1,a,e)}if(c===f)break;e=d;d=b[++c];if(a<d)break b}d=b.length;break c}if(a>=e)break a;else{f=b[1];a<f&&(c=2,e=f);for(f=c-2;;){if(void 0===e)return this._cachedIndex=0,this.beforeStart_(0,a,d);if(c===f)break;d=e;e=b[--c-1];if(a>=e)break b}d=c;c=0}}for(;c<d;)e=c+d>>>1,a<b[e]?d=e:c=e+1;d=b[c];e=b[c-1];if(void 0===e)return this._cachedIndex=0,this.beforeStart_(0,a,d);if(void 0===d)return this._cachedIndex=c=b.length,this.afterEnd_(c-1,e,a)}this._cachedIndex=c;this.intervalChanged_(c,
e,d)}return this.interpolate_(c,e,a,d)},settings:null,DefaultSettings_:{},getSettings_:function(){return this.settings||this.DefaultSettings_},copySampleValue_:function(a){var b=this.resultBuffer,c=this.sampleValues,d=this.valueSize;a*=d;for(var e=0;e!==d;++e)b[e]=c[a+e];return b},interpolate_:function(){throw Error(&quot;call to abstract method&quot;);},intervalChanged_:function(){}});Object.assign(La.prototype,{beforeStart_:La.prototype.copySampleValue_,afterEnd_:La.prototype.copySampleValue_});Xe.prototype=
Object.assign(Object.create(La.prototype),{constructor:Xe,DefaultSettings_:{endingStart:2400,endingEnd:2400},intervalChanged_:function(a,b,c){var d=this.parameterPositions,e=a-2,f=a+1,g=d[e],h=d[f];if(void 0===g)switch(this.getSettings_().endingStart){case 2401:e=a;g=2*b-c;break;case 2402:e=d.length-2;g=b+d[e]-d[e+1];break;default:e=a,g=c}if(void 0===h)switch(this.getSettings_().endingEnd){case 2401:f=a;h=2*c-b;break;case 2402:f=1;h=c+d[1]-d[0];break;default:f=a-1,h=b}a=.5*(c-b);d=this.valueSize;
this._weightPrev=a/(b-g);this._weightNext=a/(h-c);this._offsetPrev=e*d;this._offsetNext=f*d},interpolate_:function(a,b,c,d){var e=this.resultBuffer,f=this.sampleValues,g=this.valueSize;a*=g;var h=a-g,l=this._offsetPrev,k=this._offsetNext,n=this._weightPrev,p=this._weightNext,x=(c-b)/(d-b);c=x*x;d=c*x;b=-n*d+2*n*c-n*x;n=(1+n)*d+(-1.5-2*n)*c+(-.5+n)*x+1;x=(-1-p)*d+(1.5+p)*c+.5*x;p=p*d-p*c;for(c=0;c!==g;++c)e[c]=b*f[l+c]+n*f[h+c]+x*f[a+c]+p*f[k+c];return e}});ne.prototype=Object.assign(Object.create(La.prototype),
{constructor:ne,interpolate_:function(a,b,c,d){var e=this.resultBuffer,f=this.sampleValues,g=this.valueSize;a*=g;var h=a-g;b=(c-b)/(d-b);c=1-b;for(d=0;d!==g;++d)e[d]=f[h+d]*c+f[a+d]*b;return e}});Ye.prototype=Object.assign(Object.create(La.prototype),{constructor:Ye,interpolate_:function(a){return this.copySampleValue_(a-1)}});Object.assign(sa,{toJSON:function(a){var b=a.constructor;if(void 0!==b.toJSON)b=b.toJSON(a);else{b={name:a.name,times:R.convertArray(a.times,Array),values:R.convertArray(a.values,
Array)};var c=a.getInterpolation();c!==a.DefaultInterpolation&&(b.interpolation=c)}b.type=a.ValueTypeName;return b}});Object.assign(sa.prototype,{constructor:sa,TimeBufferType:Float32Array,ValueBufferType:Float32Array,DefaultInterpolation:2301,InterpolantFactoryMethodDiscrete:function(a){return new Ye(this.times,this.values,this.getValueSize(),a)},InterpolantFactoryMethodLinear:function(a){return new ne(this.times,this.values,this.getValueSize(),a)},InterpolantFactoryMethodSmooth:function(a){return new Xe(this.times,
this.values,this.getValueSize(),a)},setInterpolation:function(a){switch(a){case 2300:var b=this.InterpolantFactoryMethodDiscrete;break;case 2301:b=this.InterpolantFactoryMethodLinear;break;case 2302:b=this.InterpolantFactoryMethodSmooth}if(void 0===b){b=&quot;unsupported interpolation for &quot;+this.ValueTypeName+&quot; keyframe track named &quot;+this.name;if(void 0===this.createInterpolant)if(a!==this.DefaultInterpolation)this.setInterpolation(this.DefaultInterpolation);else throw Error(b);console.warn(&quot;THREE.KeyframeTrack:&quot;,
b);return this}this.createInterpolant=b;return this},getInterpolation:function(){switch(this.createInterpolant){case this.InterpolantFactoryMethodDiscrete:return 2300;case this.InterpolantFactoryMethodLinear:return 2301;case this.InterpolantFactoryMethodSmooth:return 2302}},getValueSize:function(){return this.values.length/this.times.length},shift:function(a){if(0!==a)for(var b=this.times,c=0,d=b.length;c!==d;++c)b[c]+=a;return this},scale:function(a){if(1!==a)for(var b=this.times,c=0,d=b.length;c!==
d;++c)b[c]*=a;return this},trim:function(a,b){for(var c=this.times,d=c.length,e=0,f=d-1;e!==d&&c[e]<a;)++e;for(;-1!==f&&c[f]>b;)--f;++f;if(0!==e||f!==d)e>=f&&(f=Math.max(f,1),e=f-1),a=this.getValueSize(),this.times=R.arraySlice(c,e,f),this.values=R.arraySlice(this.values,e*a,f*a);return this},validate:function(){var a=!0,b=this.getValueSize();0!==b-Math.floor(b)&&(console.error(&quot;THREE.KeyframeTrack: Invalid value size in track.&quot;,this),a=!1);var c=this.times;b=this.values;var d=c.length;0===d&&(console.error(&quot;THREE.KeyframeTrack: Track is empty.&quot;,
this),a=!1);for(var e=null,f=0;f!==d;f++){var g=c[f];if(&quot;number&quot;===typeof g&&isNaN(g)){console.error(&quot;THREE.KeyframeTrack: Time is not a valid number.&quot;,this,f,g);a=!1;break}if(null!==e&&e>g){console.error(&quot;THREE.KeyframeTrack: Out of order keys.&quot;,this,f,g,e);a=!1;break}e=g}if(void 0!==b&&R.isTypedArray(b))for(f=0,c=b.length;f!==c;++f)if(d=b[f],isNaN(d)){console.error(&quot;THREE.KeyframeTrack: Value is not a valid number.&quot;,this,f,d);a=!1;break}return a},optimize:function(){for(var a=R.arraySlice(this.times),
b=R.arraySlice(this.values),c=this.getValueSize(),d=2302===this.getInterpolation(),e=1,f=a.length-1,g=1;g<f;++g){var h=!1,l=a[g];if(l!==a[g+1]&&(1!==g||l!==l[0]))if(d)h=!0;else{var k=g*c,n=k-c,p=k+c;for(l=0;l!==c;++l){var x=b[k+l];if(x!==b[n+l]||x!==b[p+l]){h=!0;break}}}if(h){if(g!==e)for(a[e]=a[g],h=g*c,k=e*c,l=0;l!==c;++l)b[k+l]=b[h+l];++e}}if(0<f){a[e]=a[f];h=f*c;k=e*c;for(l=0;l!==c;++l)b[k+l]=b[h+l];++e}e!==a.length?(this.times=R.arraySlice(a,0,e),this.values=R.arraySlice(b,0,e*c)):(this.times=
a,this.values=b);return this},clone:function(){var a=R.arraySlice(this.times,0),b=R.arraySlice(this.values,0);a=new this.constructor(this.name,a,b);a.createInterpolant=this.createInterpolant;return a}});Ze.prototype=Object.assign(Object.create(sa.prototype),{constructor:Ze,ValueTypeName:&quot;bool&quot;,ValueBufferType:Array,DefaultInterpolation:2300,InterpolantFactoryMethodLinear:void 0,InterpolantFactoryMethodSmooth:void 0});$e.prototype=Object.assign(Object.create(sa.prototype),{constructor:$e,ValueTypeName:&quot;color&quot;});
dd.prototype=Object.assign(Object.create(sa.prototype),{constructor:dd,ValueTypeName:&quot;number&quot;});af.prototype=Object.assign(Object.create(La.prototype),{constructor:af,interpolate_:function(a,b,c,d){var e=this.resultBuffer,f=this.sampleValues,g=this.valueSize;a*=g;b=(c-b)/(d-b);for(c=a+g;a!==c;a+=4)Aa.slerpFlat(e,0,f,a-g,f,a,b);return e}});oe.prototype=Object.assign(Object.create(sa.prototype),{constructor:oe,ValueTypeName:&quot;quaternion&quot;,DefaultInterpolation:2301,InterpolantFactoryMethodLinear:function(a){return new af(this.times,
this.values,this.getValueSize(),a)},InterpolantFactoryMethodSmooth:void 0});bf.prototype=Object.assign(Object.create(sa.prototype),{constructor:bf,ValueTypeName:&quot;string&quot;,ValueBufferType:Array,DefaultInterpolation:2300,InterpolantFactoryMethodLinear:void 0,InterpolantFactoryMethodSmooth:void 0});ed.prototype=Object.assign(Object.create(sa.prototype),{constructor:ed,ValueTypeName:&quot;vector&quot;});Object.assign(Qa,{parse:function(a){for(var b=[],c=a.tracks,d=1/(a.fps||1),e=0,f=c.length;e!==f;++e)b.push(Qk(c[e]).scale(d));
return new Qa(a.name,a.duration,b)},toJSON:function(a){var b=[],c=a.tracks;a={name:a.name,duration:a.duration,tracks:b,uuid:a.uuid};for(var d=0,e=c.length;d!==e;++d)b.push(sa.toJSON(c[d]));return a},CreateFromMorphTargetSequence:function(a,b,c,d){for(var e=b.length,f=[],g=0;g<e;g++){var h=[],l=[];h.push((g+e-1)%e,g,(g+1)%e);l.push(0,1,0);var k=R.getKeyframeOrder(h);h=R.sortedArray(h,1,k);l=R.sortedArray(l,1,k);d||0!==h[0]||(h.push(e),l.push(l[0]));f.push((new dd(&quot;.morphTargetInfluences[&quot;+b[g].name+
&quot;]&quot;,h,l)).scale(1/c))}return new Qa(a,-1,f)},findByName:function(a,b){var c=a;Array.isArray(a)||(c=a.geometry&&a.geometry.animations||a.animations);for(a=0;a<c.length;a++)if(c[a].name===b)return c[a];return null},CreateClipsFromMorphTargetSequences:function(a,b,c){for(var d={},e=/^([\w-]*?)([\d]+)$/,f=0,g=a.length;f<g;f++){var h=a[f],l=h.name.match(e);if(l&&1<l.length){var k=l[1];(l=d[k])||(d[k]=l=[]);l.push(h)}}a=[];for(k in d)a.push(Qa.CreateFromMorphTargetSequence(k,d[k],b,c));return a},parseAnimation:function(a,
b){if(!a)return console.error(&quot;THREE.AnimationClip: No animation in JSONLoader data.&quot;),null;var c=function(a,b,c,d,e){if(0!==c.length){var f=[],g=[];R.flattenJSON(c,f,g,d);0!==f.length&&e.push(new a(b,f,g))}},d=[],e=a.name||&quot;default&quot;,f=a.length||-1,g=a.fps||30;a=a.hierarchy||[];for(var h=0;h<a.length;h++){var l=a[h].keys;if(l&&0!==l.length)if(l[0].morphTargets){f={};for(var k=0;k<l.length;k++)if(l[k].morphTargets)for(var n=0;n<l[k].morphTargets.length;n++)f[l[k].morphTargets[n]]=-1;for(var p in f){var x=
[],r=[];for(n=0;n!==l[k].morphTargets.length;++n){var q=l[k];x.push(q.time);r.push(q.morphTarget===p?1:0)}d.push(new dd(&quot;.morphTargetInfluence[&quot;+p+&quot;]&quot;,x,r))}f=f.length*(g||1)}else k=&quot;.bones[&quot;+b[h].name+&quot;]&quot;,c(ed,k+&quot;.position&quot;,l,&quot;pos&quot;,d),c(oe,k+&quot;.quaternion&quot;,l,&quot;rot&quot;,d),c(ed,k+&quot;.scale&quot;,l,&quot;scl&quot;,d)}return 0===d.length?null:new Qa(e,f,d)}});Object.assign(Qa.prototype,{resetDuration:function(){for(var a=0,b=0,c=this.tracks.length;b!==c;++b){var d=this.tracks[b];a=Math.max(a,d.times[d.times.length-1])}this.duration=
a;return this},trim:function(){for(var a=0;a<this.tracks.length;a++)this.tracks[a].trim(0,this.duration);return this},validate:function(){for(var a=!0,b=0;b<this.tracks.length;b++)a=a&&this.tracks[b].validate();return a},optimize:function(){for(var a=0;a<this.tracks.length;a++)this.tracks[a].optimize();return this},clone:function(){for(var a=[],b=0;b<this.tracks.length;b++)a.push(this.tracks[b].clone());return new Qa(this.name,this.duration,a)}});var vc={enabled:!1,files:{},add:function(a,b){!1!==
this.enabled&&(this.files[a]=b)},get:function(a){if(!1!==this.enabled)return this.files[a]},remove:function(a){delete this.files[a]},clear:function(){this.files={}}},ki=new vg;Object.assign(W.prototype,{load:function(){},parse:function(){},setCrossOrigin:function(a){this.crossOrigin=a;return this},setPath:function(a){this.path=a;return this},setResourcePath:function(a){this.resourcePath=a;return this}});var cb={};Ra.prototype=Object.assign(Object.create(W.prototype),{constructor:Ra,load:function(a,
b,c,d){void 0===a&&(a=&quot;&quot;);void 0!==this.path&&(a=this.path+a);a=this.manager.resolveURL(a);var e=this,f=vc.get(a);if(void 0!==f)return e.manager.itemStart(a),setTimeout(function(){b&&b(f);e.manager.itemEnd(a)},0),f;if(void 0!==cb[a])cb[a].push({onLoad:b,onProgress:c,onError:d});else{var g=a.match(/^data:(.*?)(;base64)?,(.*)$/);if(g){c=g[1];var h=!!g[2];g=g[3];g=decodeURIComponent(g);h&&(g=atob(g));try{var l=(this.responseType||&quot;&quot;).toLowerCase();switch(l){case &quot;arraybuffer&quot;:case &quot;blob&quot;:var k=new Uint8Array(g.length);
for(h=0;h<g.length;h++)k[h]=g.charCodeAt(h);var n=&quot;blob&quot;===l?new Blob([k.buffer],{type:c}):k.buffer;break;case &quot;document&quot;:n=(new DOMParser).parseFromString(g,c);break;case &quot;json&quot;:n=JSON.parse(g);break;default:n=g}setTimeout(function(){b&&b(n);e.manager.itemEnd(a)},0)}catch(x){setTimeout(function(){d&&d(x);e.manager.itemError(a);e.manager.itemEnd(a)},0)}}else{cb[a]=[];cb[a].push({onLoad:b,onProgress:c,onError:d});var p=new XMLHttpRequest;p.open(&quot;GET&quot;,a,!0);p.addEventListener(&quot;load&quot;,function(b){var c=
this.response,d=cb[a];delete cb[a];if(200===this.status||0===this.status){0===this.status&&console.warn(&quot;THREE.FileLoader: HTTP Status 0 received.&quot;);vc.add(a,c);for(var f=0,g=d.length;f<g;f++){var h=d[f];if(h.onLoad)h.onLoad(c)}}else{f=0;for(g=d.length;f<g;f++)if(h=d[f],h.onError)h.onError(b);e.manager.itemError(a)}e.manager.itemEnd(a)},!1);p.addEventListener(&quot;progress&quot;,function(b){for(var c=cb[a],d=0,e=c.length;d<e;d++){var f=c[d];if(f.onProgress)f.onProgress(b)}},!1);p.addEventListener(&quot;error&quot;,
function(b){var c=cb[a];delete cb[a];for(var d=0,f=c.length;d<f;d++){var g=c[d];if(g.onError)g.onError(b)}e.manager.itemError(a);e.manager.itemEnd(a)},!1);p.addEventListener(&quot;abort&quot;,function(b){var c=cb[a];delete cb[a];for(var d=0,f=c.length;d<f;d++){var g=c[d];if(g.onError)g.onError(b)}e.manager.itemError(a);e.manager.itemEnd(a)},!1);void 0!==this.responseType&&(p.responseType=this.responseType);void 0!==this.withCredentials&&(p.withCredentials=this.withCredentials);p.overrideMimeType&&p.overrideMimeType(void 0!==
this.mimeType?this.mimeType:&quot;text/plain&quot;);for(h in this.requestHeader)p.setRequestHeader(h,this.requestHeader[h]);p.send(null)}e.manager.itemStart(a);return p}},setResponseType:function(a){this.responseType=a;return this},setWithCredentials:function(a){this.withCredentials=a;return this},setMimeType:function(a){this.mimeType=a;return this},setRequestHeader:function(a){this.requestHeader=a;return this}});wg.prototype=Object.assign(Object.create(W.prototype),{constructor:wg,load:function(a,b,c,d){var e=
this,f=new Ra(e.manager);f.setPath(e.path);f.load(a,function(a){b(e.parse(JSON.parse(a)))},c,d)},parse:function(a){for(var b=[],c=0;c<a.length;c++){var d=Qa.parse(a[c]);b.push(d)}return b}});xg.prototype=Object.assign(Object.create(W.prototype),{constructor:xg,load:function(a,b,c,d){function e(e){l.load(a[e],function(a){a=f.parse(a,!0);g[e]={width:a.width,height:a.height,format:a.format,mipmaps:a.mipmaps};k+=1;6===k&&(1===a.mipmapCount&&(h.minFilter=1006),h.format=a.format,h.needsUpdate=!0,b&&b(h))},
c,d)}var f=this,g=[],h=new Qc;h.image=g;var l=new Ra(this.manager);l.setPath(this.path);l.setResponseType(&quot;arraybuffer&quot;);if(Array.isArray(a))for(var k=0,n=0,p=a.length;n<p;++n)e(n);else l.load(a,function(a){a=f.parse(a,!0);if(a.isCubemap)for(var c=a.mipmaps.length/a.mipmapCount,d=0;d<c;d++){g[d]={mipmaps:[]};for(var e=0;e<a.mipmapCount;e++)g[d].mipmaps.push(a.mipmaps[d*a.mipmapCount+e]),g[d].format=a.format,g[d].width=a.width,g[d].height=a.height}else h.image.width=a.width,h.image.height=a.height,
h.mipmaps=a.mipmaps;1===a.mipmapCount&&(h.minFilter=1006);h.format=a.format;h.needsUpdate=!0;b&&b(h)},c,d);return h}});cf.prototype=Object.assign(Object.create(W.prototype),{constructor:cf,load:function(a,b,c,d){var e=this,f=new ac,g=new Ra(this.manager);g.setResponseType(&quot;arraybuffer&quot;);g.setPath(this.path);g.load(a,function(a){if(a=e.parse(a))void 0!==a.image?f.image=a.image:void 0!==a.data&&(f.image.width=a.width,f.image.height=a.height,f.image.data=a.data),f.wrapS=void 0!==a.wrapS?a.wrapS:1001,
f.wrapT=void 0!==a.wrapT?a.wrapT:1001,f.magFilter=void 0!==a.magFilter?a.magFilter:1006,f.minFilter=void 0!==a.minFilter?a.minFilter:1006,f.anisotropy=void 0!==a.anisotropy?a.anisotropy:1,void 0!==a.format&&(f.format=a.format),void 0!==a.type&&(f.type=a.type),void 0!==a.mipmaps&&(f.mipmaps=a.mipmaps,f.minFilter=1008),1===a.mipmapCount&&(f.minFilter=1006),f.needsUpdate=!0,b&&b(f,a)},c,d);return f}});fd.prototype=Object.assign(Object.create(W.prototype),{constructor:fd,load:function(a,b,c,d){function e(){l.removeEventListener(&quot;load&quot;,
e,!1);l.removeEventListener(&quot;error&quot;,f,!1);vc.add(a,this);b&&b(this);g.manager.itemEnd(a)}function f(b){l.removeEventListener(&quot;load&quot;,e,!1);l.removeEventListener(&quot;error&quot;,f,!1);d&&d(b);g.manager.itemError(a);g.manager.itemEnd(a)}void 0!==this.path&&(a=this.path+a);a=this.manager.resolveURL(a);var g=this,h=vc.get(a);if(void 0!==h)return g.manager.itemStart(a),setTimeout(function(){b&&b(h);g.manager.itemEnd(a)},0),h;var l=document.createElementNS(&quot;http://www.w3.org/1999/xhtml&quot;,&quot;img&quot;);l.addEventListener(&quot;load&quot;,
e,!1);l.addEventListener(&quot;error&quot;,f,!1);&quot;data:&quot;!==a.substr(0,5)&&void 0!==this.crossOrigin&&(l.crossOrigin=this.crossOrigin);g.manager.itemStart(a);l.src=a;return l}});df.prototype=Object.assign(Object.create(W.prototype),{constructor:df,load:function(a,b,c,d){function e(c){g.load(a[c],function(a){f.images[c]=a;h++;6===h&&(f.needsUpdate=!0,b&&b(f))},void 0,d)}var f=new qb,g=new fd(this.manager);g.setCrossOrigin(this.crossOrigin);g.setPath(this.path);var h=0;for(c=0;c<a.length;++c)e(c);return f}});
ef.prototype=Object.assign(Object.create(W.prototype),{constructor:ef,load:function(a,b,c,d){var e=new V,f=new fd(this.manager);f.setCrossOrigin(this.crossOrigin);f.setPath(this.path);f.load(a,function(c){e.image=c;c=0<a.search(/\.jpe?g($|\?)/i)||0===a.search(/^data:image\/jpeg/);e.format=c?1022:1023;e.needsUpdate=!0;void 0!==b&&b(e)},c,d);return e}});Object.assign(G.prototype,{getPoint:function(){console.warn(&quot;THREE.Curve: .getPoint() not implemented.&quot;);return null},getPointAt:function(a,b){a=this.getUtoTmapping(a);
return this.getPoint(a,b)},getPoints:function(a){void 0===a&&(a=5);for(var b=[],c=0;c<=a;c++)b.push(this.getPoint(c/a));return b},getSpacedPoints:function(a){void 0===a&&(a=5);for(var b=[],c=0;c<=a;c++)b.push(this.getPointAt(c/a));return b},getLength:function(){var a=this.getLengths();return a[a.length-1]},getLengths:function(a){void 0===a&&(a=this.arcLengthDivisions);if(this.cacheArcLengths&&this.cacheArcLengths.length===a+1&&!this.needsUpdate)return this.cacheArcLengths;this.needsUpdate=!1;var b=
[],c=this.getPoint(0),d,e=0;b.push(0);for(d=1;d<=a;d++){var f=this.getPoint(d/a);e+=f.distanceTo(c);b.push(e);c=f}return this.cacheArcLengths=b},updateArcLengths:function(){this.needsUpdate=!0;this.getLengths()},getUtoTmapping:function(a,b){var c=this.getLengths(),d=c.length;b=b?b:a*c[d-1];for(var e=0,f=d-1,g;e<=f;)if(a=Math.floor(e+(f-e)/2),g=c[a]-b,0>g)e=a+1;else if(0<g)f=a-1;else{f=a;break}a=f;if(c[a]===b)return a/(d-1);e=c[a];return(a+(b-e)/(c[a+1]-e))/(d-1)},getTangent:function(a){var b=a-1E-4;
a+=1E-4;0>b&&(b=0);1<a&&(a=1);b=this.getPoint(b);return this.getPoint(a).clone().sub(b).normalize()},getTangentAt:function(a){a=this.getUtoTmapping(a);return this.getTangent(a)},computeFrenetFrames:function(a,b){var c=new n,d=[],e=[],f=[],g=new n,h=new P,l;for(l=0;l<=a;l++){var k=l/a;d[l]=this.getTangentAt(k);d[l].normalize()}e[0]=new n;f[0]=new n;l=Number.MAX_VALUE;k=Math.abs(d[0].x);var u=Math.abs(d[0].y),p=Math.abs(d[0].z);k<=l&&(l=k,c.set(1,0,0));u<=l&&(l=u,c.set(0,1,0));p<=l&&c.set(0,0,1);g.crossVectors(d[0],
c).normalize();e[0].crossVectors(d[0],g);f[0].crossVectors(d[0],e[0]);for(l=1;l<=a;l++)e[l]=e[l-1].clone(),f[l]=f[l-1].clone(),g.crossVectors(d[l-1],d[l]),g.length()>Number.EPSILON&&(g.normalize(),c=Math.acos(L.clamp(d[l-1].dot(d[l]),-1,1)),e[l].applyMatrix4(h.makeRotationAxis(g,c))),f[l].crossVectors(d[l],e[l]);if(!0===b)for(c=Math.acos(L.clamp(e[0].dot(e[a]),-1,1)),c/=a,0<d[0].dot(g.crossVectors(e[0],e[a]))&&(c=-c),l=1;l<=a;l++)e[l].applyMatrix4(h.makeRotationAxis(d[l],c*l)),f[l].crossVectors(d[l],
e[l]);return{tangents:d,normals:e,binormals:f}},clone:function(){return(new this.constructor).copy(this)},copy:function(a){this.arcLengthDivisions=a.arcLengthDivisions;return this},toJSON:function(){var a={metadata:{version:4.5,type:&quot;Curve&quot;,generator:&quot;Curve.toJSON&quot;}};a.arcLengthDivisions=this.arcLengthDivisions;a.type=this.type;return a},fromJSON:function(a){this.arcLengthDivisions=a.arcLengthDivisions;return this}});Ma.prototype=Object.create(G.prototype);Ma.prototype.constructor=Ma;Ma.prototype.isEllipseCurve=
!0;Ma.prototype.getPoint=function(a,b){b=b||new t;for(var c=2*Math.PI,d=this.aEndAngle-this.aStartAngle,e=Math.abs(d)<Number.EPSILON;0>d;)d+=c;for(;d>c;)d-=c;d<Number.EPSILON&&(d=e?0:c);!0!==this.aClockwise||e||(d=d===c?-c:d-c);c=this.aStartAngle+a*d;a=this.aX+this.xRadius*Math.cos(c);var f=this.aY+this.yRadius*Math.sin(c);0!==this.aRotation&&(c=Math.cos(this.aRotation),d=Math.sin(this.aRotation),e=a-this.aX,f-=this.aY,a=e*c-f*d+this.aX,f=e*d+f*c+this.aY);return b.set(a,f)};Ma.prototype.copy=function(a){G.prototype.copy.call(this,
a);this.aX=a.aX;this.aY=a.aY;this.xRadius=a.xRadius;this.yRadius=a.yRadius;this.aStartAngle=a.aStartAngle;this.aEndAngle=a.aEndAngle;this.aClockwise=a.aClockwise;this.aRotation=a.aRotation;return this};Ma.prototype.toJSON=function(){var a=G.prototype.toJSON.call(this);a.aX=this.aX;a.aY=this.aY;a.xRadius=this.xRadius;a.yRadius=this.yRadius;a.aStartAngle=this.aStartAngle;a.aEndAngle=this.aEndAngle;a.aClockwise=this.aClockwise;a.aRotation=this.aRotation;return a};Ma.prototype.fromJSON=function(a){G.prototype.fromJSON.call(this,
a);this.aX=a.aX;this.aY=a.aY;this.xRadius=a.xRadius;this.yRadius=a.yRadius;this.aStartAngle=a.aStartAngle;this.aEndAngle=a.aEndAngle;this.aClockwise=a.aClockwise;this.aRotation=a.aRotation;return this};gd.prototype=Object.create(Ma.prototype);gd.prototype.constructor=gd;gd.prototype.isArcCurve=!0;var Tf=new n,ph=new yg,qh=new yg,rh=new yg;pa.prototype=Object.create(G.prototype);pa.prototype.constructor=pa;pa.prototype.isCatmullRomCurve3=!0;pa.prototype.getPoint=function(a,b){b=b||new n;var c=this.points,
d=c.length;a*=d-(this.closed?0:1);var e=Math.floor(a);a-=e;this.closed?e+=0<e?0:(Math.floor(Math.abs(e)/d)+1)*d:0===a&&e===d-1&&(e=d-2,a=1);if(this.closed||0<e)var f=c[(e-1)%d];else Tf.subVectors(c[0],c[1]).add(c[0]),f=Tf;var g=c[e%d];var h=c[(e+1)%d];this.closed||e+2<d?c=c[(e+2)%d]:(Tf.subVectors(c[d-1],c[d-2]).add(c[d-1]),c=Tf);if(&quot;centripetal&quot;===this.curveType||&quot;chordal&quot;===this.curveType){var l=&quot;chordal&quot;===this.curveType?.5:.25;d=Math.pow(f.distanceToSquared(g),l);e=Math.pow(g.distanceToSquared(h),
l);l=Math.pow(h.distanceToSquared(c),l);1E-4>e&&(e=1);1E-4>d&&(d=e);1E-4>l&&(l=e);ph.initNonuniformCatmullRom(f.x,g.x,h.x,c.x,d,e,l);qh.initNonuniformCatmullRom(f.y,g.y,h.y,c.y,d,e,l);rh.initNonuniformCatmullRom(f.z,g.z,h.z,c.z,d,e,l)}else&quot;catmullrom&quot;===this.curveType&&(ph.initCatmullRom(f.x,g.x,h.x,c.x,this.tension),qh.initCatmullRom(f.y,g.y,h.y,c.y,this.tension),rh.initCatmullRom(f.z,g.z,h.z,c.z,this.tension));b.set(ph.calc(a),qh.calc(a),rh.calc(a));return b};pa.prototype.copy=function(a){G.prototype.copy.call(this,
a);this.points=[];for(var b=0,c=a.points.length;b<c;b++)this.points.push(a.points[b].clone());this.closed=a.closed;this.curveType=a.curveType;this.tension=a.tension;return this};pa.prototype.toJSON=function(){var a=G.prototype.toJSON.call(this);a.points=[];for(var b=0,c=this.points.length;b<c;b++)a.points.push(this.points[b].toArray());a.closed=this.closed;a.curveType=this.curveType;a.tension=this.tension;return a};pa.prototype.fromJSON=function(a){G.prototype.fromJSON.call(this,a);this.points=[];
for(var b=0,c=a.points.length;b<c;b++){var d=a.points[b];this.points.push((new n).fromArray(d))}this.closed=a.closed;this.curveType=a.curveType;this.tension=a.tension;return this};Wa.prototype=Object.create(G.prototype);Wa.prototype.constructor=Wa;Wa.prototype.isCubicBezierCurve=!0;Wa.prototype.getPoint=function(a,b){b=b||new t;var c=this.v0,d=this.v1,e=this.v2,f=this.v3;b.set(qe(a,c.x,d.x,e.x,f.x),qe(a,c.y,d.y,e.y,f.y));return b};Wa.prototype.copy=function(a){G.prototype.copy.call(this,a);this.v0.copy(a.v0);
this.v1.copy(a.v1);this.v2.copy(a.v2);this.v3.copy(a.v3);return this};Wa.prototype.toJSON=function(){var a=G.prototype.toJSON.call(this);a.v0=this.v0.toArray();a.v1=this.v1.toArray();a.v2=this.v2.toArray();a.v3=this.v3.toArray();return a};Wa.prototype.fromJSON=function(a){G.prototype.fromJSON.call(this,a);this.v0.fromArray(a.v0);this.v1.fromArray(a.v1);this.v2.fromArray(a.v2);this.v3.fromArray(a.v3);return this};hb.prototype=Object.create(G.prototype);hb.prototype.constructor=hb;hb.prototype.isCubicBezierCurve3=
!0;hb.prototype.getPoint=function(a,b){b=b||new n;var c=this.v0,d=this.v1,e=this.v2,f=this.v3;b.set(qe(a,c.x,d.x,e.x,f.x),qe(a,c.y,d.y,e.y,f.y),qe(a,c.z,d.z,e.z,f.z));return b};hb.prototype.copy=function(a){G.prototype.copy.call(this,a);this.v0.copy(a.v0);this.v1.copy(a.v1);this.v2.copy(a.v2);this.v3.copy(a.v3);return this};hb.prototype.toJSON=function(){var a=G.prototype.toJSON.call(this);a.v0=this.v0.toArray();a.v1=this.v1.toArray();a.v2=this.v2.toArray();a.v3=this.v3.toArray();return a};hb.prototype.fromJSON=
function(a){G.prototype.fromJSON.call(this,a);this.v0.fromArray(a.v0);this.v1.fromArray(a.v1);this.v2.fromArray(a.v2);this.v3.fromArray(a.v3);return this};Da.prototype=Object.create(G.prototype);Da.prototype.constructor=Da;Da.prototype.isLineCurve=!0;Da.prototype.getPoint=function(a,b){b=b||new t;1===a?b.copy(this.v2):(b.copy(this.v2).sub(this.v1),b.multiplyScalar(a).add(this.v1));return b};Da.prototype.getPointAt=function(a,b){return this.getPoint(a,b)};Da.prototype.getTangent=function(){return this.v2.clone().sub(this.v1).normalize()};
Da.prototype.copy=function(a){G.prototype.copy.call(this,a);this.v1.copy(a.v1);this.v2.copy(a.v2);return this};Da.prototype.toJSON=function(){var a=G.prototype.toJSON.call(this);a.v1=this.v1.toArray();a.v2=this.v2.toArray();return a};Da.prototype.fromJSON=function(a){G.prototype.fromJSON.call(this,a);this.v1.fromArray(a.v1);this.v2.fromArray(a.v2);return this};Xa.prototype=Object.create(G.prototype);Xa.prototype.constructor=Xa;Xa.prototype.isLineCurve3=!0;Xa.prototype.getPoint=function(a,b){b=b||
new n;1===a?b.copy(this.v2):(b.copy(this.v2).sub(this.v1),b.multiplyScalar(a).add(this.v1));return b};Xa.prototype.getPointAt=function(a,b){return this.getPoint(a,b)};Xa.prototype.copy=function(a){G.prototype.copy.call(this,a);this.v1.copy(a.v1);this.v2.copy(a.v2);return this};Xa.prototype.toJSON=function(){var a=G.prototype.toJSON.call(this);a.v1=this.v1.toArray();a.v2=this.v2.toArray();return a};Xa.prototype.fromJSON=function(a){G.prototype.fromJSON.call(this,a);this.v1.fromArray(a.v1);this.v2.fromArray(a.v2);
return this};Ya.prototype=Object.create(G.prototype);Ya.prototype.constructor=Ya;Ya.prototype.isQuadraticBezierCurve=!0;Ya.prototype.getPoint=function(a,b){b=b||new t;var c=this.v0,d=this.v1,e=this.v2;b.set(pe(a,c.x,d.x,e.x),pe(a,c.y,d.y,e.y));return b};Ya.prototype.copy=function(a){G.prototype.copy.call(this,a);this.v0.copy(a.v0);this.v1.copy(a.v1);this.v2.copy(a.v2);return this};Ya.prototype.toJSON=function(){var a=G.prototype.toJSON.call(this);a.v0=this.v0.toArray();a.v1=this.v1.toArray();a.v2=
this.v2.toArray();return a};Ya.prototype.fromJSON=function(a){G.prototype.fromJSON.call(this,a);this.v0.fromArray(a.v0);this.v1.fromArray(a.v1);this.v2.fromArray(a.v2);return this};ib.prototype=Object.create(G.prototype);ib.prototype.constructor=ib;ib.prototype.isQuadraticBezierCurve3=!0;ib.prototype.getPoint=function(a,b){b=b||new n;var c=this.v0,d=this.v1,e=this.v2;b.set(pe(a,c.x,d.x,e.x),pe(a,c.y,d.y,e.y),pe(a,c.z,d.z,e.z));return b};ib.prototype.copy=function(a){G.prototype.copy.call(this,a);
this.v0.copy(a.v0);this.v1.copy(a.v1);this.v2.copy(a.v2);return this};ib.prototype.toJSON=function(){var a=G.prototype.toJSON.call(this);a.v0=this.v0.toArray();a.v1=this.v1.toArray();a.v2=this.v2.toArray();return a};ib.prototype.fromJSON=function(a){G.prototype.fromJSON.call(this,a);this.v0.fromArray(a.v0);this.v1.fromArray(a.v1);this.v2.fromArray(a.v2);return this};Za.prototype=Object.create(G.prototype);Za.prototype.constructor=Za;Za.prototype.isSplineCurve=!0;Za.prototype.getPoint=function(a,b){b=
b||new t;var c=this.points,d=(c.length-1)*a;a=Math.floor(d);d-=a;var e=c[0===a?a:a-1],f=c[a],g=c[a>c.length-2?c.length-1:a+1];c=c[a>c.length-3?c.length-1:a+2];b.set(li(d,e.x,f.x,g.x,c.x),li(d,e.y,f.y,g.y,c.y));return b};Za.prototype.copy=function(a){G.prototype.copy.call(this,a);this.points=[];for(var b=0,c=a.points.length;b<c;b++)this.points.push(a.points[b].clone());return this};Za.prototype.toJSON=function(){var a=G.prototype.toJSON.call(this);a.points=[];for(var b=0,c=this.points.length;b<c;b++)a.points.push(this.points[b].toArray());
return a};Za.prototype.fromJSON=function(a){G.prototype.fromJSON.call(this,a);this.points=[];for(var b=0,c=a.points.length;b<c;b++){var d=a.points[b];this.points.push((new t).fromArray(d))}return this};var sh=Object.freeze({__proto__:null,ArcCurve:gd,CatmullRomCurve3:pa,CubicBezierCurve:Wa,CubicBezierCurve3:hb,EllipseCurve:Ma,LineCurve:Da,LineCurve3:Xa,QuadraticBezierCurve:Ya,QuadraticBezierCurve3:ib,SplineCurve:Za});vb.prototype=Object.assign(Object.create(G.prototype),{constructor:vb,add:function(a){this.curves.push(a)},
closePath:function(){var a=this.curves[0].getPoint(0),b=this.curves[this.curves.length-1].getPoint(1);a.equals(b)||this.curves.push(new Da(b,a))},getPoint:function(a){var b=a*this.getLength(),c=this.getCurveLengths();for(a=0;a<c.length;){if(c[a]>=b)return b=c[a]-b,a=this.curves[a],c=a.getLength(),a.getPointAt(0===c?0:1-b/c);a++}return null},getLength:function(){var a=this.getCurveLengths();return a[a.length-1]},updateArcLengths:function(){this.needsUpdate=!0;this.cacheLengths=null;this.getCurveLengths()},
getCurveLengths:function(){if(this.cacheLengths&&this.cacheLengths.length===this.curves.length)return this.cacheLengths;for(var a=[],b=0,c=0,d=this.curves.length;c<d;c++)b+=this.curves[c].getLength(),a.push(b);return this.cacheLengths=a},getSpacedPoints:function(a){void 0===a&&(a=40);for(var b=[],c=0;c<=a;c++)b.push(this.getPoint(c/a));this.autoClose&&b.push(b[0]);return b},getPoints:function(a){a=a||12;for(var b=[],c,d=0,e=this.curves;d<e.length;d++){var f=e[d];f=f.getPoints(f&&f.isEllipseCurve?
2*a:f&&(f.isLineCurve||f.isLineCurve3)?1:f&&f.isSplineCurve?a*f.points.length:a);for(var g=0;g<f.length;g++){var h=f[g];c&&c.equals(h)||(b.push(h),c=h)}}this.autoClose&&1<b.length&&!b[b.length-1].equals(b[0])&&b.push(b[0]);return b},copy:function(a){G.prototype.copy.call(this,a);this.curves=[];for(var b=0,c=a.curves.length;b<c;b++)this.curves.push(a.curves[b].clone());this.autoClose=a.autoClose;return this},toJSON:function(){var a=G.prototype.toJSON.call(this);a.autoClose=this.autoClose;a.curves=
[];for(var b=0,c=this.curves.length;b<c;b++)a.curves.push(this.curves[b].toJSON());return a},fromJSON:function(a){G.prototype.fromJSON.call(this,a);this.autoClose=a.autoClose;this.curves=[];for(var b=0,c=a.curves.length;b<c;b++){var d=a.curves[b];this.curves.push((new sh[d.type]).fromJSON(d))}return this}});$a.prototype=Object.assign(Object.create(vb.prototype),{constructor:$a,setFromPoints:function(a){this.moveTo(a[0].x,a[0].y);for(var b=1,c=a.length;b<c;b++)this.lineTo(a[b].x,a[b].y);return this},
moveTo:function(a,b){this.currentPoint.set(a,b);return this},lineTo:function(a,b){var c=new Da(this.currentPoint.clone(),new t(a,b));this.curves.push(c);this.currentPoint.set(a,b);return this},quadraticCurveTo:function(a,b,c,d){a=new Ya(this.currentPoint.clone(),new t(a,b),new t(c,d));this.curves.push(a);this.currentPoint.set(c,d);return this},bezierCurveTo:function(a,b,c,d,e,f){a=new Wa(this.currentPoint.clone(),new t(a,b),new t(c,d),new t(e,f));this.curves.push(a);this.currentPoint.set(e,f);return this},
splineThru:function(a){var b=[this.currentPoint.clone()].concat(a);b=new Za(b);this.curves.push(b);this.currentPoint.copy(a[a.length-1]);return this},arc:function(a,b,c,d,e,f){this.absarc(a+this.currentPoint.x,b+this.currentPoint.y,c,d,e,f);return this},absarc:function(a,b,c,d,e,f){this.absellipse(a,b,c,c,d,e,f);return this},ellipse:function(a,b,c,d,e,f,g,h){this.absellipse(a+this.currentPoint.x,b+this.currentPoint.y,c,d,e,f,g,h);return this},absellipse:function(a,b,c,d,e,f,g,h){a=new Ma(a,b,c,d,
e,f,g,h);0<this.curves.length&&(b=a.getPoint(0),b.equals(this.currentPoint)||this.lineTo(b.x,b.y));this.curves.push(a);a=a.getPoint(1);this.currentPoint.copy(a);return this},copy:function(a){vb.prototype.copy.call(this,a);this.currentPoint.copy(a.currentPoint);return this},toJSON:function(){var a=vb.prototype.toJSON.call(this);a.currentPoint=this.currentPoint.toArray();return a},fromJSON:function(a){vb.prototype.fromJSON.call(this,a);this.currentPoint.fromArray(a.currentPoint);return this}});Kb.prototype=
Object.assign(Object.create($a.prototype),{constructor:Kb,getPointsHoles:function(a){for(var b=[],c=0,d=this.holes.length;c<d;c++)b[c]=this.holes[c].getPoints(a);return b},extractPoints:function(a){return{shape:this.getPoints(a),holes:this.getPointsHoles(a)}},copy:function(a){$a.prototype.copy.call(this,a);this.holes=[];for(var b=0,c=a.holes.length;b<c;b++)this.holes.push(a.holes[b].clone());return this},toJSON:function(){var a=$a.prototype.toJSON.call(this);a.uuid=this.uuid;a.holes=[];for(var b=
0,c=this.holes.length;b<c;b++)a.holes.push(this.holes[b].toJSON());return a},fromJSON:function(a){$a.prototype.fromJSON.call(this,a);this.uuid=a.uuid;this.holes=[];for(var b=0,c=a.holes.length;b<c;b++){var d=a.holes[b];this.holes.push((new $a).fromJSON(d))}return this}});da.prototype=Object.assign(Object.create(F.prototype),{constructor:da,isLight:!0,copy:function(a){F.prototype.copy.call(this,a);this.color.copy(a.color);this.intensity=a.intensity;return this},toJSON:function(a){a=F.prototype.toJSON.call(this,
a);a.object.color=this.color.getHex();a.object.intensity=this.intensity;void 0!==this.groundColor&&(a.object.groundColor=this.groundColor.getHex());void 0!==this.distance&&(a.object.distance=this.distance);void 0!==this.angle&&(a.object.angle=this.angle);void 0!==this.decay&&(a.object.decay=this.decay);void 0!==this.penumbra&&(a.object.penumbra=this.penumbra);void 0!==this.shadow&&(a.object.shadow=this.shadow.toJSON());return a}});ff.prototype=Object.assign(Object.create(da.prototype),{constructor:ff,
isHemisphereLight:!0,copy:function(a){da.prototype.copy.call(this,a);this.groundColor.copy(a.groundColor);return this}});Object.assign(jb.prototype,{_projScreenMatrix:new P,_lightPositionWorld:new n,_lookTarget:new n,getViewportCount:function(){return this._viewportCount},getFrustum:function(){return this._frustum},updateMatrices:function(a){var b=this.camera,c=this.matrix,d=this._projScreenMatrix,e=this._lookTarget,f=this._lightPositionWorld;f.setFromMatrixPosition(a.matrixWorld);b.position.copy(f);
e.setFromMatrixPosition(a.target.matrixWorld);b.lookAt(e);b.updateMatrixWorld();d.multiplyMatrices(b.projectionMatrix,b.matrixWorldInverse);this._frustum.setFromProjectionMatrix(d);c.set(.5,0,0,.5,0,.5,0,.5,0,0,.5,.5,0,0,0,1);c.multiply(b.projectionMatrix);c.multiply(b.matrixWorldInverse)},getViewport:function(a){return this._viewports[a]},getFrameExtents:function(){return this._frameExtents},copy:function(a){this.camera=a.camera.clone();this.bias=a.bias;this.radius=a.radius;this.mapSize.copy(a.mapSize);
return this},clone:function(){return(new this.constructor).copy(this)},toJSON:function(){var a={};0!==this.bias&&(a.bias=this.bias);1!==this.radius&&(a.radius=this.radius);if(512!==this.mapSize.x||512!==this.mapSize.y)a.mapSize=this.mapSize.toArray();a.camera=this.camera.toJSON(!1).object;delete a.camera.matrix;return a}});gf.prototype=Object.assign(Object.create(jb.prototype),{constructor:gf,isSpotLightShadow:!0,updateMatrices:function(a){var b=this.camera,c=2*L.RAD2DEG*a.angle,d=this.mapSize.width/
this.mapSize.height,e=a.distance||b.far;if(c!==b.fov||d!==b.aspect||e!==b.far)b.fov=c,b.aspect=d,b.far=e,b.updateProjectionMatrix();jb.prototype.updateMatrices.call(this,a)}});hf.prototype=Object.assign(Object.create(da.prototype),{constructor:hf,isSpotLight:!0,copy:function(a){da.prototype.copy.call(this,a);this.distance=a.distance;this.angle=a.angle;this.penumbra=a.penumbra;this.decay=a.decay;this.target=a.target.clone();this.shadow=a.shadow.clone();return this}});zg.prototype=Object.assign(Object.create(jb.prototype),
{constructor:zg,isPointLightShadow:!0,updateMatrices:function(a,b){void 0===b&&(b=0);var c=this.camera,d=this.matrix,e=this._lightPositionWorld,f=this._lookTarget,g=this._projScreenMatrix;e.setFromMatrixPosition(a.matrixWorld);c.position.copy(e);f.copy(c.position);f.add(this._cubeDirections[b]);c.up.copy(this._cubeUps[b]);c.lookAt(f);c.updateMatrixWorld();d.makeTranslation(-e.x,-e.y,-e.z);g.multiplyMatrices(c.projectionMatrix,c.matrixWorldInverse);this._frustum.setFromProjectionMatrix(g)}});jf.prototype=
Object.assign(Object.create(da.prototype),{constructor:jf,isPointLight:!0,copy:function(a){da.prototype.copy.call(this,a);this.distance=a.distance;this.decay=a.decay;this.shadow=a.shadow.clone();return this}});hd.prototype=Object.assign(Object.create(db.prototype),{constructor:hd,isOrthographicCamera:!0,copy:function(a,b){db.prototype.copy.call(this,a,b);this.left=a.left;this.right=a.right;this.top=a.top;this.bottom=a.bottom;this.near=a.near;this.far=a.far;this.zoom=a.zoom;this.view=null===a.view?
null:Object.assign({},a.view);return this},setViewOffset:function(a,b,c,d,e,f){null===this.view&&(this.view={enabled:!0,fullWidth:1,fullHeight:1,offsetX:0,offsetY:0,width:1,height:1});this.view.enabled=!0;this.view.fullWidth=a;this.view.fullHeight=b;this.view.offsetX=c;this.view.offsetY=d;this.view.width=e;this.view.height=f;this.updateProjectionMatrix()},clearViewOffset:function(){null!==this.view&&(this.view.enabled=!1);this.updateProjectionMatrix()},updateProjectionMatrix:function(){var a=(this.right-
this.left)/(2*this.zoom),b=(this.top-this.bottom)/(2*this.zoom),c=(this.right+this.left)/2,d=(this.top+this.bottom)/2,e=c-a;c+=a;a=d+b;b=d-b;null!==this.view&&this.view.enabled&&(d=(this.right-this.left)/this.view.fullWidth/this.zoom,b=(this.top-this.bottom)/this.view.fullHeight/this.zoom,e+=d*this.view.offsetX,c=e+d*this.view.width,a-=b*this.view.offsetY,b=a-b*this.view.height);this.projectionMatrix.makeOrthographic(e,c,a,b,this.near,this.far);this.projectionMatrixInverse.getInverse(this.projectionMatrix)},
toJSON:function(a){a=F.prototype.toJSON.call(this,a);a.object.zoom=this.zoom;a.object.left=this.left;a.object.right=this.right;a.object.top=this.top;a.object.bottom=this.bottom;a.object.near=this.near;a.object.far=this.far;null!==this.view&&(a.object.view=Object.assign({},this.view));return a}});kf.prototype=Object.assign(Object.create(jb.prototype),{constructor:kf,isDirectionalLightShadow:!0,updateMatrices:function(a){jb.prototype.updateMatrices.call(this,a)}});lf.prototype=Object.assign(Object.create(da.prototype),
{constructor:lf,isDirectionalLight:!0,copy:function(a){da.prototype.copy.call(this,a);this.target=a.target.clone();this.shadow=a.shadow.clone();return this}});mf.prototype=Object.assign(Object.create(da.prototype),{constructor:mf,isAmbientLight:!0});nf.prototype=Object.assign(Object.create(da.prototype),{constructor:nf,isRectAreaLight:!0,copy:function(a){da.prototype.copy.call(this,a);this.width=a.width;this.height=a.height;return this},toJSON:function(a){a=da.prototype.toJSON.call(this,a);a.object.width=
this.width;a.object.height=this.height;return a}});of.prototype=Object.assign(Object.create(W.prototype),{constructor:of,load:function(a,b,c,d){var e=this,f=new Ra(e.manager);f.setPath(e.path);f.load(a,function(a){b(e.parse(JSON.parse(a)))},c,d)},parse:function(a){function b(a){void 0===c[a]&&console.warn(&quot;THREE.MaterialLoader: Undefined texture&quot;,a);return c[a]}var c=this.textures,d=new bl[a.type];void 0!==a.uuid&&(d.uuid=a.uuid);void 0!==a.name&&(d.name=a.name);void 0!==a.color&&d.color.setHex(a.color);
void 0!==a.roughness&&(d.roughness=a.roughness);void 0!==a.metalness&&(d.metalness=a.metalness);void 0!==a.sheen&&(d.sheen=(new A).setHex(a.sheen));void 0!==a.emissive&&d.emissive.setHex(a.emissive);void 0!==a.specular&&d.specular.setHex(a.specular);void 0!==a.shininess&&(d.shininess=a.shininess);void 0!==a.clearcoat&&(d.clearcoat=a.clearcoat);void 0!==a.clearcoatRoughness&&(d.clearcoatRoughness=a.clearcoatRoughness);void 0!==a.fog&&(d.fog=a.fog);void 0!==a.flatShading&&(d.flatShading=a.flatShading);
void 0!==a.blending&&(d.blending=a.blending);void 0!==a.combine&&(d.combine=a.combine);void 0!==a.side&&(d.side=a.side);void 0!==a.opacity&&(d.opacity=a.opacity);void 0!==a.transparent&&(d.transparent=a.transparent);void 0!==a.alphaTest&&(d.alphaTest=a.alphaTest);void 0!==a.depthTest&&(d.depthTest=a.depthTest);void 0!==a.depthWrite&&(d.depthWrite=a.depthWrite);void 0!==a.colorWrite&&(d.colorWrite=a.colorWrite);void 0!==a.stencilWrite&&(d.stencilWrite=a.stencilWrite);void 0!==a.stencilWriteMask&&(d.stencilWriteMask=
a.stencilWriteMask);void 0!==a.stencilFunc&&(d.stencilFunc=a.stencilFunc);void 0!==a.stencilRef&&(d.stencilRef=a.stencilRef);void 0!==a.stencilFuncMask&&(d.stencilFuncMask=a.stencilFuncMask);void 0!==a.stencilFail&&(d.stencilFail=a.stencilFail);void 0!==a.stencilZFail&&(d.stencilZFail=a.stencilZFail);void 0!==a.stencilZPass&&(d.stencilZPass=a.stencilZPass);void 0!==a.wireframe&&(d.wireframe=a.wireframe);void 0!==a.wireframeLinewidth&&(d.wireframeLinewidth=a.wireframeLinewidth);void 0!==a.wireframeLinecap&&
(d.wireframeLinecap=a.wireframeLinecap);void 0!==a.wireframeLinejoin&&(d.wireframeLinejoin=a.wireframeLinejoin);void 0!==a.rotation&&(d.rotation=a.rotation);1!==a.linewidth&&(d.linewidth=a.linewidth);void 0!==a.dashSize&&(d.dashSize=a.dashSize);void 0!==a.gapSize&&(d.gapSize=a.gapSize);void 0!==a.scale&&(d.scale=a.scale);void 0!==a.polygonOffset&&(d.polygonOffset=a.polygonOffset);void 0!==a.polygonOffsetFactor&&(d.polygonOffsetFactor=a.polygonOffsetFactor);void 0!==a.polygonOffsetUnits&&(d.polygonOffsetUnits=
a.polygonOffsetUnits);void 0!==a.skinning&&(d.skinning=a.skinning);void 0!==a.morphTargets&&(d.morphTargets=a.morphTargets);void 0!==a.morphNormals&&(d.morphNormals=a.morphNormals);void 0!==a.dithering&&(d.dithering=a.dithering);void 0!==a.vertexTangents&&(d.vertexTangents=a.vertexTangents);void 0!==a.visible&&(d.visible=a.visible);void 0!==a.toneMapped&&(d.toneMapped=a.toneMapped);void 0!==a.userData&&(d.userData=a.userData);void 0!==a.vertexColors&&(d.vertexColors=&quot;number&quot;===typeof a.vertexColors?
0<a.vertexColors?!0:!1:a.vertexColors);if(void 0!==a.uniforms)for(var e in a.uniforms){var f=a.uniforms[e];d.uniforms[e]={};switch(f.type){case &quot;t&quot;:d.uniforms[e].value=b(f.value);break;case &quot;c&quot;:d.uniforms[e].value=(new A).setHex(f.value);break;case &quot;v2&quot;:d.uniforms[e].value=(new t).fromArray(f.value);break;case &quot;v3&quot;:d.uniforms[e].value=(new n).fromArray(f.value);break;case &quot;v4&quot;:d.uniforms[e].value=(new ka).fromArray(f.value);break;case &quot;m3&quot;:d.uniforms[e].value=(new wa).fromArray(f.value);case &quot;m4&quot;:d.uniforms[e].value=
(new P).fromArray(f.value);break;default:d.uniforms[e].value=f.value}}void 0!==a.defines&&(d.defines=a.defines);void 0!==a.vertexShader&&(d.vertexShader=a.vertexShader);void 0!==a.fragmentShader&&(d.fragmentShader=a.fragmentShader);if(void 0!==a.extensions)for(var g in a.extensions)d.extensions[g]=a.extensions[g];void 0!==a.shading&&(d.flatShading=1===a.shading);void 0!==a.size&&(d.size=a.size);void 0!==a.sizeAttenuation&&(d.sizeAttenuation=a.sizeAttenuation);void 0!==a.map&&(d.map=b(a.map));void 0!==
a.matcap&&(d.matcap=b(a.matcap));void 0!==a.alphaMap&&(d.alphaMap=b(a.alphaMap));void 0!==a.bumpMap&&(d.bumpMap=b(a.bumpMap));void 0!==a.bumpScale&&(d.bumpScale=a.bumpScale);void 0!==a.normalMap&&(d.normalMap=b(a.normalMap));void 0!==a.normalMapType&&(d.normalMapType=a.normalMapType);void 0!==a.normalScale&&(e=a.normalScale,!1===Array.isArray(e)&&(e=[e,e]),d.normalScale=(new t).fromArray(e));void 0!==a.displacementMap&&(d.displacementMap=b(a.displacementMap));void 0!==a.displacementScale&&(d.displacementScale=
a.displacementScale);void 0!==a.displacementBias&&(d.displacementBias=a.displacementBias);void 0!==a.roughnessMap&&(d.roughnessMap=b(a.roughnessMap));void 0!==a.metalnessMap&&(d.metalnessMap=b(a.metalnessMap));void 0!==a.emissiveMap&&(d.emissiveMap=b(a.emissiveMap));void 0!==a.emissiveIntensity&&(d.emissiveIntensity=a.emissiveIntensity);void 0!==a.specularMap&&(d.specularMap=b(a.specularMap));void 0!==a.envMap&&(d.envMap=b(a.envMap));void 0!==a.envMapIntensity&&(d.envMapIntensity=a.envMapIntensity);
void 0!==a.reflectivity&&(d.reflectivity=a.reflectivity);void 0!==a.refractionRatio&&(d.refractionRatio=a.refractionRatio);void 0!==a.lightMap&&(d.lightMap=b(a.lightMap));void 0!==a.lightMapIntensity&&(d.lightMapIntensity=a.lightMapIntensity);void 0!==a.aoMap&&(d.aoMap=b(a.aoMap));void 0!==a.aoMapIntensity&&(d.aoMapIntensity=a.aoMapIntensity);void 0!==a.gradientMap&&(d.gradientMap=b(a.gradientMap));void 0!==a.clearcoatMap&&(d.clearcoatMap=b(a.clearcoatMap));void 0!==a.clearcoatRoughnessMap&&(d.clearcoatRoughnessMap=
b(a.clearcoatRoughnessMap));void 0!==a.clearcoatNormalMap&&(d.clearcoatNormalMap=b(a.clearcoatNormalMap));void 0!==a.clearcoatNormalScale&&(d.clearcoatNormalScale=(new t).fromArray(a.clearcoatNormalScale));return d},setTextures:function(a){this.textures=a;return this}});var th={decodeText:function(a){if(&quot;undefined&quot;!==typeof TextDecoder)return(new TextDecoder).decode(a);for(var b=&quot;&quot;,c=0,d=a.length;c<d;c++)b+=String.fromCharCode(a[c]);try{return decodeURIComponent(escape(b))}catch(e){return b}},extractUrlBase:function(a){var b=
a.lastIndexOf(&quot;/&quot;);return-1===b?&quot;./&quot;:a.substr(0,b+1)}};pf.prototype=Object.assign(Object.create(C.prototype),{constructor:pf,isInstancedBufferGeometry:!0,copy:function(a){C.prototype.copy.call(this,a);this.maxInstancedCount=a.maxInstancedCount;return this},clone:function(){return(new this.constructor).copy(this)},toJSON:function(){var a=C.prototype.toJSON.call(this);a.maxInstancedCount=this.maxInstancedCount;a.isInstancedBufferGeometry=!0;return a}});qf.prototype=Object.assign(Object.create(M.prototype),
{constructor:qf,isInstancedBufferAttribute:!0,copy:function(a){M.prototype.copy.call(this,a);this.meshPerAttribute=a.meshPerAttribute;return this},toJSON:function(){var a=M.prototype.toJSON.call(this);a.meshPerAttribute=this.meshPerAttribute;a.isInstancedBufferAttribute=!0;return a}});rf.prototype=Object.assign(Object.create(W.prototype),{constructor:rf,load:function(a,b,c,d){var e=this,f=new Ra(e.manager);f.setPath(e.path);f.load(a,function(a){b(e.parse(JSON.parse(a)))},c,d)},parse:function(a){var b=
a.isInstancedBufferGeometry?new pf:new C,c=a.data.index;if(void 0!==c){var d=new uh[c.type](c.array);b.setIndex(new M(d,1))}c=a.data.attributes;for(var e in c){var f=c[e];d=new uh[f.type](f.array);d=new (f.isInstancedBufferAttribute?qf:M)(d,f.itemSize,f.normalized);void 0!==f.name&&(d.name=f.name);b.setAttribute(e,d)}var g=a.data.morphAttributes;if(g)for(e in g){var h=g[e],l=[];c=0;for(var k=h.length;c<k;c++)f=h[c],d=new uh[f.type](f.array),d=new M(d,f.itemSize,f.normalized),void 0!==f.name&&(d.name=
f.name),l.push(d);b.morphAttributes[e]=l}a.data.morphTargetsRelative&&(b.morphTargetsRelative=!0);e=a.data.groups||a.data.drawcalls||a.data.offsets;if(void 0!==e)for(c=0,f=e.length;c!==f;++c)d=e[c],b.addGroup(d.start,d.count,d.materialIndex);c=a.data.boundingSphere;void 0!==c&&(e=new n,void 0!==c.center&&e.fromArray(c.center),b.boundingSphere=new pb(e,c.radius));a.name&&(b.name=a.name);a.userData&&(b.userData=a.userData);return b}});var uh={Int8Array:Int8Array,Uint8Array:Uint8Array,Uint8ClampedArray:&quot;undefined&quot;!==
typeof Uint8ClampedArray?Uint8ClampedArray:Uint8Array,Int16Array:Int16Array,Uint16Array:Uint16Array,Int32Array:Int32Array,Uint32Array:Uint32Array,Float32Array:Float32Array,Float64Array:Float64Array};sf.prototype=Object.assign(Object.create(W.prototype),{constructor:sf,load:function(a,b,c,d){var e=this,f=&quot;&quot;===this.path?th.extractUrlBase(a):this.path;this.resourcePath=this.resourcePath||f;f=new Ra(e.manager);f.setPath(this.path);f.load(a,function(c){var f=null;try{f=JSON.parse(c)}catch(l){void 0!==
d&&d(l);console.error(&quot;THREE:ObjectLoader: Can't parse &quot;+a+&quot;.&quot;,l.message);return}c=f.metadata;void 0===c||void 0===c.type||&quot;geometry&quot;===c.type.toLowerCase()?console.error(&quot;THREE.ObjectLoader: Can't load &quot;+a):e.parse(f,b)},c,d)},parse:function(a,b){var c=this.parseShape(a.shapes);c=this.parseGeometries(a.geometries,c);var d=this.parseImages(a.images,function(){void 0!==b&&b(e)});d=this.parseTextures(a.textures,d);d=this.parseMaterials(a.materials,d);var e=this.parseObject(a.object,c,d);a.animations&&
(e.animations=this.parseAnimations(a.animations));void 0!==a.images&&0!==a.images.length||void 0===b||b(e);return e},parseShape:function(a){var b={};if(void 0!==a)for(var c=0,d=a.length;c<d;c++){var e=(new Kb).fromJSON(a[c]);b[e.uuid]=e}return b},parseGeometries:function(a,b){var c={};if(void 0!==a)for(var d=new rf,e=0,f=a.length;e<f;e++){var g=a[e];switch(g.type){case &quot;PlaneGeometry&quot;:case &quot;PlaneBufferGeometry&quot;:var h=new ua[g.type](g.width,g.height,g.widthSegments,g.heightSegments);break;case &quot;BoxGeometry&quot;:case &quot;BoxBufferGeometry&quot;:case &quot;CubeGeometry&quot;:h=
new ua[g.type](g.width,g.height,g.depth,g.widthSegments,g.heightSegments,g.depthSegments);break;case &quot;CircleGeometry&quot;:case &quot;CircleBufferGeometry&quot;:h=new ua[g.type](g.radius,g.segments,g.thetaStart,g.thetaLength);break;case &quot;CylinderGeometry&quot;:case &quot;CylinderBufferGeometry&quot;:h=new ua[g.type](g.radiusTop,g.radiusBottom,g.height,g.radialSegments,g.heightSegments,g.openEnded,g.thetaStart,g.thetaLength);break;case &quot;ConeGeometry&quot;:case &quot;ConeBufferGeometry&quot;:h=new ua[g.type](g.radius,g.height,g.radialSegments,
g.heightSegments,g.openEnded,g.thetaStart,g.thetaLength);break;case &quot;SphereGeometry&quot;:case &quot;SphereBufferGeometry&quot;:h=new ua[g.type](g.radius,g.widthSegments,g.heightSegments,g.phiStart,g.phiLength,g.thetaStart,g.thetaLength);break;case &quot;DodecahedronGeometry&quot;:case &quot;DodecahedronBufferGeometry&quot;:case &quot;IcosahedronGeometry&quot;:case &quot;IcosahedronBufferGeometry&quot;:case &quot;OctahedronGeometry&quot;:case &quot;OctahedronBufferGeometry&quot;:case &quot;TetrahedronGeometry&quot;:case &quot;TetrahedronBufferGeometry&quot;:h=new ua[g.type](g.radius,g.detail);
break;case &quot;RingGeometry&quot;:case &quot;RingBufferGeometry&quot;:h=new ua[g.type](g.innerRadius,g.outerRadius,g.thetaSegments,g.phiSegments,g.thetaStart,g.thetaLength);break;case &quot;TorusGeometry&quot;:case &quot;TorusBufferGeometry&quot;:h=new ua[g.type](g.radius,g.tube,g.radialSegments,g.tubularSegments,g.arc);break;case &quot;TorusKnotGeometry&quot;:case &quot;TorusKnotBufferGeometry&quot;:h=new ua[g.type](g.radius,g.tube,g.tubularSegments,g.radialSegments,g.p,g.q);break;case &quot;TubeGeometry&quot;:case &quot;TubeBufferGeometry&quot;:h=new ua[g.type]((new sh[g.path.type]).fromJSON(g.path),
g.tubularSegments,g.radius,g.radialSegments,g.closed);break;case &quot;LatheGeometry&quot;:case &quot;LatheBufferGeometry&quot;:h=new ua[g.type](g.points,g.segments,g.phiStart,g.phiLength);break;case &quot;PolyhedronGeometry&quot;:case &quot;PolyhedronBufferGeometry&quot;:h=new ua[g.type](g.vertices,g.indices,g.radius,g.details);break;case &quot;ShapeGeometry&quot;:case &quot;ShapeBufferGeometry&quot;:h=[];for(var l=0,k=g.shapes.length;l<k;l++){var n=b[g.shapes[l]];h.push(n)}h=new ua[g.type](h,g.curveSegments);break;case &quot;ExtrudeGeometry&quot;:case &quot;ExtrudeBufferGeometry&quot;:h=
[];l=0;for(k=g.shapes.length;l<k;l++)n=b[g.shapes[l]],h.push(n);l=g.options.extrudePath;void 0!==l&&(g.options.extrudePath=(new sh[l.type]).fromJSON(l));h=new ua[g.type](h,g.options);break;case &quot;BufferGeometry&quot;:case &quot;InstancedBufferGeometry&quot;:h=d.parse(g);break;case &quot;Geometry&quot;:console.error('THREE.ObjectLoader: Loading &quot;Geometry&quot; is not supported anymore.');break;default:console.warn('THREE.ObjectLoader: Unsupported geometry type &quot;'+g.type+'&quot;');continue}h.uuid=g.uuid;void 0!==g.name&&(h.name=g.name);
!0===h.isBufferGeometry&&void 0!==g.userData&&(h.userData=g.userData);c[g.uuid]=h}return c},parseMaterials:function(a,b){var c={},d={};if(void 0!==a){var e=new of;e.setTextures(b);b=0;for(var f=a.length;b<f;b++){var g=a[b];if(&quot;MultiMaterial&quot;===g.type){for(var h=[],l=0;l<g.materials.length;l++){var k=g.materials[l];void 0===c[k.uuid]&&(c[k.uuid]=e.parse(k));h.push(c[k.uuid])}d[g.uuid]=h}else void 0===c[g.uuid]&&(c[g.uuid]=e.parse(g)),d[g.uuid]=c[g.uuid]}}return d},parseAnimations:function(a){for(var b=
[],c=0;c<a.length;c++){var d=a[c],e=Qa.parse(d);void 0!==d.uuid&&(e.uuid=d.uuid);b.push(e)}return b},parseImages:function(a,b){function c(a){d.manager.itemStart(a);return f.load(a,function(){d.manager.itemEnd(a)},void 0,function(){d.manager.itemError(a);d.manager.itemEnd(a)})}var d=this,e={};if(void 0!==a&&0<a.length){b=new vg(b);var f=new fd(b);f.setCrossOrigin(this.crossOrigin);b=0;for(var g=a.length;b<g;b++){var h=a[b],l=h.url;if(Array.isArray(l)){e[h.uuid]=[];for(var k=0,n=l.length;k<n;k++){var p=
l[k];p=/^(\/\/)|([a-z]+:(\/\/)?)/i.test(p)?p:d.resourcePath+p;e[h.uuid].push(c(p))}}else p=/^(\/\/)|([a-z]+:(\/\/)?)/i.test(h.url)?h.url:d.resourcePath+h.url,e[h.uuid]=c(p)}}return e},parseTextures:function(a,b){function c(a,b){if(&quot;number&quot;===typeof a)return a;console.warn(&quot;THREE.ObjectLoader.parseTexture: Constant should be in numeric form.&quot;,a);return b[a]}var d={};if(void 0!==a)for(var e=0,f=a.length;e<f;e++){var g=a[e];void 0===g.image&&console.warn('THREE.ObjectLoader: No &quot;image&quot; specified for',
g.uuid);void 0===b[g.image]&&console.warn(&quot;THREE.ObjectLoader: Undefined image&quot;,g.image);var h=Array.isArray(b[g.image])?new qb(b[g.image]):new V(b[g.image]);h.needsUpdate=!0;h.uuid=g.uuid;void 0!==g.name&&(h.name=g.name);void 0!==g.mapping&&(h.mapping=c(g.mapping,cl));void 0!==g.offset&&h.offset.fromArray(g.offset);void 0!==g.repeat&&h.repeat.fromArray(g.repeat);void 0!==g.center&&h.center.fromArray(g.center);void 0!==g.rotation&&(h.rotation=g.rotation);void 0!==g.wrap&&(h.wrapS=c(g.wrap[0],aj),
h.wrapT=c(g.wrap[1],aj));void 0!==g.format&&(h.format=g.format);void 0!==g.type&&(h.type=g.type);void 0!==g.encoding&&(h.encoding=g.encoding);void 0!==g.minFilter&&(h.minFilter=c(g.minFilter,bj));void 0!==g.magFilter&&(h.magFilter=c(g.magFilter,bj));void 0!==g.anisotropy&&(h.anisotropy=g.anisotropy);void 0!==g.flipY&&(h.flipY=g.flipY);void 0!==g.premultiplyAlpha&&(h.premultiplyAlpha=g.premultiplyAlpha);void 0!==g.unpackAlignment&&(h.unpackAlignment=g.unpackAlignment);d[g.uuid]=h}return d},parseObject:function(a,
b,c){function d(a){void 0===b[a]&&console.warn(&quot;THREE.ObjectLoader: Undefined geometry&quot;,a);return b[a]}function e(a){if(void 0!==a){if(Array.isArray(a)){for(var b=[],d=0,e=a.length;d<e;d++){var f=a[d];void 0===c[f]&&console.warn(&quot;THREE.ObjectLoader: Undefined material&quot;,f);b.push(c[f])}return b}void 0===c[a]&&console.warn(&quot;THREE.ObjectLoader: Undefined material&quot;,a);return c[a]}}switch(a.type){case &quot;Scene&quot;:var f=new ob;void 0!==a.background&&Number.isInteger(a.background)&&(f.background=new A(a.background));
void 0!==a.fog&&(&quot;Fog&quot;===a.fog.type?f.fog=new Re(a.fog.color,a.fog.near,a.fog.far):&quot;FogExp2&quot;===a.fog.type&&(f.fog=new Qe(a.fog.color,a.fog.density)));break;case &quot;PerspectiveCamera&quot;:f=new aa(a.fov,a.aspect,a.near,a.far);void 0!==a.focus&&(f.focus=a.focus);void 0!==a.zoom&&(f.zoom=a.zoom);void 0!==a.filmGauge&&(f.filmGauge=a.filmGauge);void 0!==a.filmOffset&&(f.filmOffset=a.filmOffset);void 0!==a.view&&(f.view=Object.assign({},a.view));break;case &quot;OrthographicCamera&quot;:f=new hd(a.left,a.right,a.top,a.bottom,
a.near,a.far);void 0!==a.zoom&&(f.zoom=a.zoom);void 0!==a.view&&(f.view=Object.assign({},a.view));break;case &quot;AmbientLight&quot;:f=new mf(a.color,a.intensity);break;case &quot;DirectionalLight&quot;:f=new lf(a.color,a.intensity);break;case &quot;PointLight&quot;:f=new jf(a.color,a.intensity,a.distance,a.decay);break;case &quot;RectAreaLight&quot;:f=new nf(a.color,a.intensity,a.width,a.height);break;case &quot;SpotLight&quot;:f=new hf(a.color,a.intensity,a.distance,a.angle,a.penumbra,a.decay);break;case &quot;HemisphereLight&quot;:f=new ff(a.color,a.groundColor,
a.intensity);break;case &quot;SkinnedMesh&quot;:console.warn(&quot;THREE.ObjectLoader.parseObject() does not support SkinnedMesh yet.&quot;);case &quot;Mesh&quot;:f=d(a.geometry);var g=e(a.material);f=new S(f,g);break;case &quot;InstancedMesh&quot;:f=d(a.geometry);g=e(a.material);var h=a.instanceMatrix;f=new Ve(f,g,a.count);f.instanceMatrix=new M(new Float32Array(h.array),16);break;case &quot;LOD&quot;:f=new Rd;break;case &quot;Line&quot;:f=new Ka(d(a.geometry),e(a.material),a.mode);break;case &quot;LineLoop&quot;:f=new We(d(a.geometry),e(a.material));break;case &quot;LineSegments&quot;:f=
new ma(d(a.geometry),e(a.material));break;case &quot;PointCloud&quot;:case &quot;Points&quot;:f=new Pc(d(a.geometry),e(a.material));break;case &quot;Sprite&quot;:f=new Pd(e(a.material));break;case &quot;Group&quot;:f=new Mc;break;default:f=new F}f.uuid=a.uuid;void 0!==a.name&&(f.name=a.name);void 0!==a.matrix?(f.matrix.fromArray(a.matrix),void 0!==a.matrixAutoUpdate&&(f.matrixAutoUpdate=a.matrixAutoUpdate),f.matrixAutoUpdate&&f.matrix.decompose(f.position,f.quaternion,f.scale)):(void 0!==a.position&&f.position.fromArray(a.position),void 0!==
a.rotation&&f.rotation.fromArray(a.rotation),void 0!==a.quaternion&&f.quaternion.fromArray(a.quaternion),void 0!==a.scale&&f.scale.fromArray(a.scale));void 0!==a.castShadow&&(f.castShadow=a.castShadow);void 0!==a.receiveShadow&&(f.receiveShadow=a.receiveShadow);a.shadow&&(void 0!==a.shadow.bias&&(f.shadow.bias=a.shadow.bias),void 0!==a.shadow.radius&&(f.shadow.radius=a.shadow.radius),void 0!==a.shadow.mapSize&&f.shadow.mapSize.fromArray(a.shadow.mapSize),void 0!==a.shadow.camera&&(f.shadow.camera=
this.parseObject(a.shadow.camera)));void 0!==a.visible&&(f.visible=a.visible);void 0!==a.frustumCulled&&(f.frustumCulled=a.frustumCulled);void 0!==a.renderOrder&&(f.renderOrder=a.renderOrder);void 0!==a.userData&&(f.userData=a.userData);void 0!==a.layers&&(f.layers.mask=a.layers);if(void 0!==a.children)for(h=a.children,g=0;g<h.length;g++)f.add(this.parseObject(h[g],b,c));if(&quot;LOD&quot;===a.type)for(void 0!==a.autoUpdate&&(f.autoUpdate=a.autoUpdate),a=a.levels,h=0;h<a.length;h++){g=a[h];var l=f.getObjectByProperty(&quot;uuid&quot;,
g.object);void 0!==l&&f.addLevel(l,g.distance)}return f}});var cl={UVMapping:300,CubeReflectionMapping:301,CubeRefractionMapping:302,EquirectangularReflectionMapping:303,EquirectangularRefractionMapping:304,SphericalReflectionMapping:305,CubeUVReflectionMapping:306,CubeUVRefractionMapping:307},aj={RepeatWrapping:1E3,ClampToEdgeWrapping:1001,MirroredRepeatWrapping:1002},bj={NearestFilter:1003,NearestMipmapNearestFilter:1004,NearestMipmapLinearFilter:1005,LinearFilter:1006,LinearMipmapNearestFilter:1007,
LinearMipmapLinearFilter:1008};Ag.prototype=Object.assign(Object.create(W.prototype),{constructor:Ag,setOptions:function(a){this.options=a;return this},load:function(a,b,c,d){void 0===a&&(a=&quot;&quot;);void 0!==this.path&&(a=this.path+a);a=this.manager.resolveURL(a);var e=this,f=vc.get(a);if(void 0!==f)return e.manager.itemStart(a),setTimeout(function(){b&&b(f);e.manager.itemEnd(a)},0),f;fetch(a).then(function(a){return a.blob()}).then(function(a){return void 0===e.options?createImageBitmap(a):createImageBitmap(a,
e.options)}).then(function(c){vc.add(a,c);b&&b(c);e.manager.itemEnd(a)}).catch(function(b){d&&d(b);e.manager.itemError(a);e.manager.itemEnd(a)});e.manager.itemStart(a)}});Object.assign(Bg.prototype,{moveTo:function(a,b){this.currentPath=new $a;this.subPaths.push(this.currentPath);this.currentPath.moveTo(a,b);return this},lineTo:function(a,b){this.currentPath.lineTo(a,b);return this},quadraticCurveTo:function(a,b,c,d){this.currentPath.quadraticCurveTo(a,b,c,d);return this},bezierCurveTo:function(a,
b,c,d,e,f){this.currentPath.bezierCurveTo(a,b,c,d,e,f);return this},splineThru:function(a){this.currentPath.splineThru(a);return this},toShapes:function(a,b){function c(a){for(var b=[],c=0,d=a.length;c<d;c++){var e=a[c],f=new Kb;f.curves=e.curves;b.push(f)}return b}function d(a,b){for(var c=b.length,d=!1,e=c-1,f=0;f<c;e=f++){var g=b[e],h=b[f],k=h.x-g.x,l=h.y-g.y;if(Math.abs(l)>Number.EPSILON){if(0>l&&(g=b[f],k=-k,h=b[e],l=-l),!(a.y<g.y||a.y>h.y))if(a.y===g.y){if(a.x===g.x)return!0}else{e=l*(a.x-g.x)-
k*(a.y-g.y);if(0===e)return!0;0>e||(d=!d)}}else if(a.y===g.y&&(h.x<=a.x&&a.x<=g.x||g.x<=a.x&&a.x<=h.x))return!0}return d}var e=sb.isClockWise,f=this.subPaths;if(0===f.length)return[];if(!0===b)return c(f);b=[];if(1===f.length){var g=f[0];var h=new Kb;h.curves=g.curves;b.push(h);return b}var l=!e(f[0].getPoints());l=a?!l:l;h=[];var k=[],n=[],p=0;k[p]=void 0;n[p]=[];for(var t=0,r=f.length;t<r;t++){g=f[t];var q=g.getPoints();var v=e(q);(v=a?!v:v)?(!l&&k[p]&&p++,k[p]={s:new Kb,p:q},k[p].s.curves=g.curves,
l&&p++,n[p]=[]):n[p].push({h:g,p:q[0]})}if(!k[0])return c(f);if(1<k.length){t=!1;a=[];e=0;for(f=k.length;e<f;e++)h[e]=[];e=0;for(f=k.length;e<f;e++)for(g=n[e],v=0;v<g.length;v++){l=g[v];p=!0;for(q=0;q<k.length;q++)d(l.p,k[q].p)&&(e!==q&&a.push({froms:e,tos:q,hole:v}),p?(p=!1,h[q].push(l)):t=!0);p&&h[e].push(l)}0<a.length&&(t||(n=h))}t=0;for(e=k.length;t<e;t++)for(h=k[t].s,b.push(h),a=n[t],f=0,g=a.length;f<g;f++)h.holes.push(a[f].h);return b}});Object.assign(Cg.prototype,{isFont:!0,generateShapes:function(a,
b){void 0===b&&(b=100);var c=[],d=b;b=this.data;var e=Array.from?Array.from(a):String(a).split(&quot;&quot;);d/=b.resolution;var f=(b.boundingBox.yMax-b.boundingBox.yMin+b.underlineThickness)*d;a=[];for(var g=0,h=0,l=0;l<e.length;l++){var k=e[l];if(&quot;\n&quot;===k)g=0,h-=f;else{var n=k;k=d;var p=g,t=h,r=b,q=r.glyphs[n]||r.glyphs[&quot;?&quot;];if(q){n=new Bg;if(q.o){r=q._cachedOutline||(q._cachedOutline=q.o.split(&quot; &quot;));for(var v=0,y=r.length;v<y;)switch(r[v++]){case &quot;m&quot;:var w=r[v++]*k+p;var z=r[v++]*k+t;n.moveTo(w,z);break;
case &quot;l&quot;:w=r[v++]*k+p;z=r[v++]*k+t;n.lineTo(w,z);break;case &quot;q&quot;:var A=r[v++]*k+p;var C=r[v++]*k+t;var D=r[v++]*k+p;var B=r[v++]*k+t;n.quadraticCurveTo(D,B,A,C);break;case &quot;b&quot;:A=r[v++]*k+p,C=r[v++]*k+t,D=r[v++]*k+p,B=r[v++]*k+t,w=r[v++]*k+p,z=r[v++]*k+t,n.bezierCurveTo(D,B,w,z,A,C)}}k={offsetX:q.ha*k,path:n}}else console.error('THREE.Font: character &quot;'+n+'&quot; does not exists in font family '+r.familyName+&quot;.&quot;),k=void 0;g+=k.offsetX;a.push(k.path)}}b=0;for(e=a.length;b<e;b++)Array.prototype.push.apply(c,
a[b].toShapes());return c}});Dg.prototype=Object.assign(Object.create(W.prototype),{constructor:Dg,load:function(a,b,c,d){var e=this,f=new Ra(this.manager);f.setPath(this.path);f.load(a,function(a){try{var c=JSON.parse(a)}catch(l){console.warn(&quot;THREE.FontLoader: typeface.js support is being deprecated. Use typeface.json instead.&quot;),c=JSON.parse(a.substring(65,a.length-2))}a=e.parse(c);b&&b(a)},c,d)},parse:function(a){return new Cg(a)}});var Uf,Ig={getContext:function(){void 0===Uf&&(Uf=new (window.AudioContext||
window.webkitAudioContext));return Uf},setContext:function(a){Uf=a}};tf.prototype=Object.assign(Object.create(W.prototype),{constructor:tf,load:function(a,b,c,d){var e=new Ra(this.manager);e.setResponseType(&quot;arraybuffer&quot;);e.setPath(this.path);e.load(a,function(a){a=a.slice(0);Ig.getContext().decodeAudioData(a,function(a){b(a)})},c,d)}});Object.assign(uf.prototype,{isSphericalHarmonics3:!0,set:function(a){for(var b=0;9>b;b++)this.coefficients[b].copy(a[b]);return this},zero:function(){for(var a=0;9>
a;a++)this.coefficients[a].set(0,0,0);return this},getAt:function(a,b){var c=a.x,d=a.y;a=a.z;var e=this.coefficients;b.copy(e[0]).multiplyScalar(.282095);b.addScaledVector(e[1],.488603*d);b.addScaledVector(e[2],.488603*a);b.addScaledVector(e[3],.488603*c);b.addScaledVector(e[4],1.092548*c*d);b.addScaledVector(e[5],1.092548*d*a);b.addScaledVector(e[6],.315392*(3*a*a-1));b.addScaledVector(e[7],1.092548*c*a);b.addScaledVector(e[8],.546274*(c*c-d*d));return b},getIrradianceAt:function(a,b){var c=a.x,
d=a.y;a=a.z;var e=this.coefficients;b.copy(e[0]).multiplyScalar(.886227);b.addScaledVector(e[1],1.023328*d);b.addScaledVector(e[2],1.023328*a);b.addScaledVector(e[3],1.023328*c);b.addScaledVector(e[4],.858086*c*d);b.addScaledVector(e[5],.858086*d*a);b.addScaledVector(e[6],.743125*a*a-.247708);b.addScaledVector(e[7],.858086*c*a);b.addScaledVector(e[8],.429043*(c*c-d*d));return b},add:function(a){for(var b=0;9>b;b++)this.coefficients[b].add(a.coefficients[b]);return this},addScaledSH:function(a,b){for(var c=
0;9>c;c++)this.coefficients[c].addScaledVector(a.coefficients[c],b);return this},scale:function(a){for(var b=0;9>b;b++)this.coefficients[b].multiplyScalar(a);return this},lerp:function(a,b){for(var c=0;9>c;c++)this.coefficients[c].lerp(a.coefficients[c],b);return this},equals:function(a){for(var b=0;9>b;b++)if(!this.coefficients[b].equals(a.coefficients[b]))return!1;return!0},copy:function(a){return this.set(a.coefficients)},clone:function(){return(new this.constructor).copy(this)},fromArray:function(a,
b){void 0===b&&(b=0);for(var c=this.coefficients,d=0;9>d;d++)c[d].fromArray(a,b+3*d);return this},toArray:function(a,b){void 0===a&&(a=[]);void 0===b&&(b=0);for(var c=this.coefficients,d=0;9>d;d++)c[d].toArray(a,b+3*d);return a}});Object.assign(uf,{getBasisAt:function(a,b){var c=a.x,d=a.y;a=a.z;b[0]=.282095;b[1]=.488603*d;b[2]=.488603*a;b[3]=.488603*c;b[4]=1.092548*c*d;b[5]=1.092548*d*a;b[6]=.315392*(3*a*a-1);b[7]=1.092548*c*a;b[8]=.546274*(c*c-d*d)}});ab.prototype=Object.assign(Object.create(da.prototype),
{constructor:ab,isLightProbe:!0,copy:function(a){da.prototype.copy.call(this,a);this.sh.copy(a.sh);this.intensity=a.intensity;return this},toJSON:function(a){return da.prototype.toJSON.call(this,a)}});Eg.prototype=Object.assign(Object.create(ab.prototype),{constructor:Eg,isHemisphereLightProbe:!0,copy:function(a){ab.prototype.copy.call(this,a);return this},toJSON:function(a){return ab.prototype.toJSON.call(this,a)}});Fg.prototype=Object.assign(Object.create(ab.prototype),{constructor:Fg,isAmbientLightProbe:!0,
copy:function(a){ab.prototype.copy.call(this,a);return this},toJSON:function(a){return ab.prototype.toJSON.call(this,a)}});var cj=new P,dj=new P;Object.assign(mi.prototype,{update:function(a){var b=this._cache;if(b.focus!==a.focus||b.fov!==a.fov||b.aspect!==a.aspect*this.aspect||b.near!==a.near||b.far!==a.far||b.zoom!==a.zoom||b.eyeSep!==this.eyeSep){b.focus=a.focus;b.fov=a.fov;b.aspect=a.aspect*this.aspect;b.near=a.near;b.far=a.far;b.zoom=a.zoom;b.eyeSep=this.eyeSep;var c=a.projectionMatrix.clone(),
d=b.eyeSep/2,e=d*b.near/b.focus,f=b.near*Math.tan(L.DEG2RAD*b.fov*.5)/b.zoom;dj.elements[12]=-d;cj.elements[12]=d;d=-f*b.aspect+e;var g=f*b.aspect+e;c.elements[0]=2*b.near/(g-d);c.elements[8]=(g+d)/(g-d);this.cameraL.projectionMatrix.copy(c);d=-f*b.aspect-e;g=f*b.aspect-e;c.elements[0]=2*b.near/(g-d);c.elements[8]=(g+d)/(g-d);this.cameraR.projectionMatrix.copy(c)}this.cameraL.matrixWorld.copy(a.matrixWorld).multiply(dj);this.cameraR.matrixWorld.copy(a.matrixWorld).multiply(cj)}});Object.assign(Gg.prototype,
{start:function(){this.oldTime=this.startTime=(&quot;undefined&quot;===typeof performance?Date:performance).now();this.elapsedTime=0;this.running=!0},stop:function(){this.getElapsedTime();this.autoStart=this.running=!1},getElapsedTime:function(){this.getDelta();return this.elapsedTime},getDelta:function(){var a=0;if(this.autoStart&&!this.running)return this.start(),0;if(this.running){var b=(&quot;undefined&quot;===typeof performance?Date:performance).now();a=(b-this.oldTime)/1E3;this.oldTime=b;this.elapsedTime+=a}return a}});
var wc=new n,ej=new Aa,dl=new n,xc=new n;Hg.prototype=Object.assign(Object.create(F.prototype),{constructor:Hg,getInput:function(){return this.gain},removeFilter:function(){null!==this.filter&&(this.gain.disconnect(this.filter),this.filter.disconnect(this.context.destination),this.gain.connect(this.context.destination),this.filter=null);return this},getFilter:function(){return this.filter},setFilter:function(a){null!==this.filter?(this.gain.disconnect(this.filter),this.filter.disconnect(this.context.destination)):
this.gain.disconnect(this.context.destination);this.filter=a;this.gain.connect(this.filter);this.filter.connect(this.context.destination);return this},getMasterVolume:function(){return this.gain.gain.value},setMasterVolume:function(a){this.gain.gain.setTargetAtTime(a,this.context.currentTime,.01);return this},updateMatrixWorld:function(a){F.prototype.updateMatrixWorld.call(this,a);a=this.context.listener;var b=this.up;this.timeDelta=this._clock.getDelta();this.matrixWorld.decompose(wc,ej,dl);xc.set(0,
0,-1).applyQuaternion(ej);if(a.positionX){var c=this.context.currentTime+this.timeDelta;a.positionX.linearRampToValueAtTime(wc.x,c);a.positionY.linearRampToValueAtTime(wc.y,c);a.positionZ.linearRampToValueAtTime(wc.z,c);a.forwardX.linearRampToValueAtTime(xc.x,c);a.forwardY.linearRampToValueAtTime(xc.y,c);a.forwardZ.linearRampToValueAtTime(xc.z,c);a.upX.linearRampToValueAtTime(b.x,c);a.upY.linearRampToValueAtTime(b.y,c);a.upZ.linearRampToValueAtTime(b.z,c)}else a.setPosition(wc.x,wc.y,wc.z),a.setOrientation(xc.x,
xc.y,xc.z,b.x,b.y,b.z)}});id.prototype=Object.assign(Object.create(F.prototype),{constructor:id,getOutput:function(){return this.gain},setNodeSource:function(a){this.hasPlaybackControl=!1;this.sourceType=&quot;audioNode&quot;;this.source=a;this.connect();return this},setMediaElementSource:function(a){this.hasPlaybackControl=!1;this.sourceType=&quot;mediaNode&quot;;this.source=this.context.createMediaElementSource(a);this.connect();return this},setMediaStreamSource:function(a){this.hasPlaybackControl=!1;this.sourceType=
&quot;mediaStreamNode&quot;;this.source=this.context.createMediaStreamSource(a);this.connect();return this},setBuffer:function(a){this.buffer=a;this.sourceType=&quot;buffer&quot;;this.autoplay&&this.play();return this},play:function(a){void 0===a&&(a=0);if(!0===this.isPlaying)console.warn(&quot;THREE.Audio: Audio is already playing.&quot;);else if(!1===this.hasPlaybackControl)console.warn(&quot;THREE.Audio: this Audio has no playback control.&quot;);else return this._startedAt=this.context.currentTime+a,a=this.context.createBufferSource(),
a.buffer=this.buffer,a.loop=this.loop,a.loopStart=this.loopStart,a.loopEnd=this.loopEnd,a.onended=this.onEnded.bind(this),a.start(this._startedAt,this._pausedAt+this.offset,this.duration),this.isPlaying=!0,this.source=a,this.setDetune(this.detune),this.setPlaybackRate(this.playbackRate),this.connect()},pause:function(){if(!1===this.hasPlaybackControl)console.warn(&quot;THREE.Audio: this Audio has no playback control.&quot;);else return!0===this.isPlaying&&(this._pausedAt+=Math.max(this.context.currentTime-
this._startedAt,0)*this.playbackRate,this.source.stop(),this.source.onended=null,this.isPlaying=!1),this},stop:function(){if(!1===this.hasPlaybackControl)console.warn(&quot;THREE.Audio: this Audio has no playback control.&quot;);else return this._pausedAt=0,this.source.stop(),this.source.onended=null,this.isPlaying=!1,this},connect:function(){if(0<this.filters.length){this.source.connect(this.filters[0]);for(var a=1,b=this.filters.length;a<b;a++)this.filters[a-1].connect(this.filters[a]);this.filters[this.filters.length-
1].connect(this.getOutput())}else this.source.connect(this.getOutput());return this},disconnect:function(){if(0<this.filters.length){this.source.disconnect(this.filters[0]);for(var a=1,b=this.filters.length;a<b;a++)this.filters[a-1].disconnect(this.filters[a]);this.filters[this.filters.length-1].disconnect(this.getOutput())}else this.source.disconnect(this.getOutput());return this},getFilters:function(){return this.filters},setFilters:function(a){a||(a=[]);!0===this.isPlaying?(this.disconnect(),this.filters=
a,this.connect()):this.filters=a;return this},setDetune:function(a){this.detune=a;if(void 0!==this.source.detune)return!0===this.isPlaying&&this.source.detune.setTargetAtTime(this.detune,this.context.currentTime,.01),this},getDetune:function(){return this.detune},getFilter:function(){return this.getFilters()[0]},setFilter:function(a){return this.setFilters(a?[a]:[])},setPlaybackRate:function(a){if(!1===this.hasPlaybackControl)console.warn(&quot;THREE.Audio: this Audio has no playback control.&quot;);else return this.playbackRate=
a,!0===this.isPlaying&&this.source.playbackRate.setTargetAtTime(this.playbackRate,this.context.currentTime,.01),this},getPlaybackRate:function(){return this.playbackRate},onEnded:function(){this.isPlaying=!1},getLoop:function(){return!1===this.hasPlaybackControl?(console.warn(&quot;THREE.Audio: this Audio has no playback control.&quot;),!1):this.loop},setLoop:function(a){if(!1===this.hasPlaybackControl)console.warn(&quot;THREE.Audio: this Audio has no playback control.&quot;);else return this.loop=a,!0===this.isPlaying&&
(this.source.loop=this.loop),this},setLoopStart:function(a){this.loopStart=a;return this},setLoopEnd:function(a){this.loopEnd=a;return this},getVolume:function(){return this.gain.gain.value},setVolume:function(a){this.gain.gain.setTargetAtTime(a,this.context.currentTime,.01);return this}});var yc=new n,fj=new Aa,el=new n,zc=new n;Jg.prototype=Object.assign(Object.create(id.prototype),{constructor:Jg,getOutput:function(){return this.panner},getRefDistance:function(){return this.panner.refDistance},
setRefDistance:function(a){this.panner.refDistance=a;return this},getRolloffFactor:function(){return this.panner.rolloffFactor},setRolloffFactor:function(a){this.panner.rolloffFactor=a;return this},getDistanceModel:function(){return this.panner.distanceModel},setDistanceModel:function(a){this.panner.distanceModel=a;return this},getMaxDistance:function(){return this.panner.maxDistance},setMaxDistance:function(a){this.panner.maxDistance=a;return this},setDirectionalCone:function(a,b,c){this.panner.coneInnerAngle=
a;this.panner.coneOuterAngle=b;this.panner.coneOuterGain=c;return this},updateMatrixWorld:function(a){F.prototype.updateMatrixWorld.call(this,a);if(!0!==this.hasPlaybackControl||!1!==this.isPlaying)if(this.matrixWorld.decompose(yc,fj,el),zc.set(0,0,1).applyQuaternion(fj),a=this.panner,a.positionX){var b=this.context.currentTime+this.listener.timeDelta;a.positionX.linearRampToValueAtTime(yc.x,b);a.positionY.linearRampToValueAtTime(yc.y,b);a.positionZ.linearRampToValueAtTime(yc.z,b);a.orientationX.linearRampToValueAtTime(zc.x,
b);a.orientationY.linearRampToValueAtTime(zc.y,b);a.orientationZ.linearRampToValueAtTime(zc.z,b)}else a.setPosition(yc.x,yc.y,yc.z),a.setOrientation(zc.x,zc.y,zc.z)}});Object.assign(Kg.prototype,{getFrequencyData:function(){this.analyser.getByteFrequencyData(this.data);return this.data},getAverageFrequency:function(){for(var a=0,b=this.getFrequencyData(),c=0;c<b.length;c++)a+=b[c];return a/b.length}});Object.assign(Lg.prototype,{accumulate:function(a,b){var c=this.buffer,d=this.valueSize;a=a*d+d;
var e=this.cumulativeWeight;if(0===e){for(e=0;e!==d;++e)c[a+e]=c[e];e=b}else e+=b,this._mixBufferRegion(c,a,0,b/e,d);this.cumulativeWeight=e},apply:function(a){var b=this.valueSize,c=this.buffer;a=a*b+b;var d=this.cumulativeWeight,e=this.binding;this.cumulativeWeight=0;1>d&&this._mixBufferRegion(c,a,3*b,1-d,b);d=b;for(var f=b+b;d!==f;++d)if(c[d]!==c[d+b]){e.setValue(c,a);break}},saveOriginalState:function(){var a=this.buffer,b=this.valueSize,c=3*b;this.binding.getValue(a,c);for(var d=b;d!==c;++d)a[d]=
a[c+d%b];this.cumulativeWeight=0},restoreOriginalState:function(){this.binding.setValue(this.buffer,3*this.valueSize)},_select:function(a,b,c,d,e){if(.5<=d)for(d=0;d!==e;++d)a[b+d]=a[c+d]},_slerp:function(a,b,c,d){Aa.slerpFlat(a,b,a,b,a,c,d)},_lerp:function(a,b,c,d,e){for(var f=1-d,g=0;g!==e;++g){var h=b+g;a[h]=a[h]*f+a[c+g]*d}}});var fl=/[\[\]\.:\/]/g,gl=&quot;[^&quot;+&quot;\\[\\]\\.:\\/&quot;.replace(&quot;\\.&quot;,&quot;&quot;)+&quot;]&quot;,hl=/((?:WC+[\/:])*)/.source.replace(&quot;WC&quot;,&quot;[^\\[\\]\\.:\\/]&quot;),il=/(WCOD+)?/.source.replace(&quot;WCOD&quot;,gl),
jl=/(?:\.(WC+)(?:\[(.+)\])?)?/.source.replace(&quot;WC&quot;,&quot;[^\\[\\]\\.:\\/]&quot;),kl=/\.(WC+)(?:\[(.+)\])?/.source.replace(&quot;WC&quot;,&quot;[^\\[\\]\\.:\\/]&quot;),ll=new RegExp(&quot;^&quot;+hl+il+jl+kl+&quot;$&quot;),ml=[&quot;material&quot;,&quot;materials&quot;,&quot;bones&quot;];Object.assign(ni.prototype,{getValue:function(a,b){this.bind();var c=this._bindings[this._targetGroup.nCachedObjects_];void 0!==c&&c.getValue(a,b)},setValue:function(a,b){for(var c=this._bindings,d=this._targetGroup.nCachedObjects_,e=c.length;d!==e;++d)c[d].setValue(a,b)},bind:function(){for(var a=
this._bindings,b=this._targetGroup.nCachedObjects_,c=a.length;b!==c;++b)a[b].bind()},unbind:function(){for(var a=this._bindings,b=this._targetGroup.nCachedObjects_,c=a.length;b!==c;++b)a[b].unbind()}});Object.assign(ya,{Composite:ni,create:function(a,b,c){return a&&a.isAnimationObjectGroup?new ya.Composite(a,b,c):new ya(a,b,c)},sanitizeNodeName:function(a){return a.replace(/\s/g,&quot;_&quot;).replace(fl,&quot;&quot;)},parseTrackName:function(a){var b=ll.exec(a);if(!b)throw Error(&quot;PropertyBinding: Cannot parse trackName: &quot;+
a);b={nodeName:b[2],objectName:b[3],objectIndex:b[4],propertyName:b[5],propertyIndex:b[6]};var c=b.nodeName&&b.nodeName.lastIndexOf(&quot;.&quot;);if(void 0!==c&&-1!==c){var d=b.nodeName.substring(c+1);-1!==ml.indexOf(d)&&(b.nodeName=b.nodeName.substring(0,c),b.objectName=d)}if(null===b.propertyName||0===b.propertyName.length)throw Error(&quot;PropertyBinding: can not parse propertyName from trackName: &quot;+a);return b},findNode:function(a,b){if(!b||&quot;&quot;===b||&quot;.&quot;===b||-1===b||b===a.name||b===a.uuid)return a;if(a.skeleton){var c=
a.skeleton.getBoneByName(b);if(void 0!==c)return c}if(a.children){var d=function(a){for(var c=0;c<a.length;c++){var e=a[c];if(e.name===b||e.uuid===b||(e=d(e.children)))return e}return null};if(a=d(a.children))return a}return null}});Object.assign(ya.prototype,{_getValue_unavailable:function(){},_setValue_unavailable:function(){},BindingType:{Direct:0,EntireArray:1,ArrayElement:2,HasFromToArray:3},Versioning:{None:0,NeedsUpdate:1,MatrixWorldNeedsUpdate:2},GetterByBindingType:[function(a,b){a[b]=this.node[this.propertyName]},
function(a,b){for(var c=this.resolvedProperty,d=0,e=c.length;d!==e;++d)a[b++]=c[d]},function(a,b){a[b]=this.resolvedProperty[this.propertyIndex]},function(a,b){this.resolvedProperty.toArray(a,b)}],SetterByBindingTypeAndVersioning:[[function(a,b){this.targetObject[this.propertyName]=a[b]},function(a,b){this.targetObject[this.propertyName]=a[b];this.targetObject.needsUpdate=!0},function(a,b){this.targetObject[this.propertyName]=a[b];this.targetObject.matrixWorldNeedsUpdate=!0}],[function(a,b){for(var c=
this.resolvedProperty,d=0,e=c.length;d!==e;++d)c[d]=a[b++]},function(a,b){for(var c=this.resolvedProperty,d=0,e=c.length;d!==e;++d)c[d]=a[b++];this.targetObject.needsUpdate=!0},function(a,b){for(var c=this.resolvedProperty,d=0,e=c.length;d!==e;++d)c[d]=a[b++];this.targetObject.matrixWorldNeedsUpdate=!0}],[function(a,b){this.resolvedProperty[this.propertyIndex]=a[b]},function(a,b){this.resolvedProperty[this.propertyIndex]=a[b];this.targetObject.needsUpdate=!0},function(a,b){this.resolvedProperty[this.propertyIndex]=
a[b];this.targetObject.matrixWorldNeedsUpdate=!0}],[function(a,b){this.resolvedProperty.fromArray(a,b)},function(a,b){this.resolvedProperty.fromArray(a,b);this.targetObject.needsUpdate=!0},function(a,b){this.resolvedProperty.fromArray(a,b);this.targetObject.matrixWorldNeedsUpdate=!0}]],getValue:function(a,b){this.bind();this.getValue(a,b)},setValue:function(a,b){this.bind();this.setValue(a,b)},bind:function(){var a=this.node,b=this.parsedPath,c=b.objectName,d=b.propertyName,e=b.propertyIndex;a||(this.node=
a=ya.findNode(this.rootNode,b.nodeName)||this.rootNode);this.getValue=this._getValue_unavailable;this.setValue=this._setValue_unavailable;if(a){if(c){var f=b.objectIndex;switch(c){case &quot;materials&quot;:if(!a.material){console.error(&quot;THREE.PropertyBinding: Can not bind to material as node does not have a material.&quot;,this);return}if(!a.material.materials){console.error(&quot;THREE.PropertyBinding: Can not bind to material.materials as node.material does not have a materials array.&quot;,this);return}a=a.material.materials;
break;case &quot;bones&quot;:if(!a.skeleton){console.error(&quot;THREE.PropertyBinding: Can not bind to bones as node does not have a skeleton.&quot;,this);return}a=a.skeleton.bones;for(c=0;c<a.length;c++)if(a[c].name===f){f=c;break}break;default:if(void 0===a[c]){console.error(&quot;THREE.PropertyBinding: Can not bind to objectName of node undefined.&quot;,this);return}a=a[c]}if(void 0!==f){if(void 0===a[f]){console.error(&quot;THREE.PropertyBinding: Trying to bind to objectIndex of objectName, but is undefined.&quot;,this,a);return}a=
a[f]}}f=a[d];if(void 0===f)console.error(&quot;THREE.PropertyBinding: Trying to update property for track: &quot;+b.nodeName+&quot;.&quot;+d+&quot; but it wasn't found.&quot;,a);else{b=this.Versioning.None;this.targetObject=a;void 0!==a.needsUpdate?b=this.Versioning.NeedsUpdate:void 0!==a.matrixWorldNeedsUpdate&&(b=this.Versioning.MatrixWorldNeedsUpdate);c=this.BindingType.Direct;if(void 0!==e){if(&quot;morphTargetInfluences&quot;===d){if(!a.geometry){console.error(&quot;THREE.PropertyBinding: Can not bind to morphTargetInfluences because node does not have a geometry.&quot;,
this);return}if(a.geometry.isBufferGeometry){if(!a.geometry.morphAttributes){console.error(&quot;THREE.PropertyBinding: Can not bind to morphTargetInfluences because node does not have a geometry.morphAttributes.&quot;,this);return}for(c=0;c<this.node.geometry.morphAttributes.position.length;c++)if(a.geometry.morphAttributes.position[c].name===e){e=c;break}}else{if(!a.geometry.morphTargets){console.error(&quot;THREE.PropertyBinding: Can not bind to morphTargetInfluences because node does not have a geometry.morphTargets.&quot;,
this);return}for(c=0;c<this.node.geometry.morphTargets.length;c++)if(a.geometry.morphTargets[c].name===e){e=c;break}}}c=this.BindingType.ArrayElement;this.resolvedProperty=f;this.propertyIndex=e}else void 0!==f.fromArray&&void 0!==f.toArray?(c=this.BindingType.HasFromToArray,this.resolvedProperty=f):Array.isArray(f)?(c=this.BindingType.EntireArray,this.resolvedProperty=f):this.propertyName=d;this.getValue=this.GetterByBindingType[c];this.setValue=this.SetterByBindingTypeAndVersioning[c][b]}}else console.error(&quot;THREE.PropertyBinding: Trying to update node for track: &quot;+
this.path+&quot; but it wasn't found.&quot;)},unbind:function(){this.node=null;this.getValue=this._getValue_unbound;this.setValue=this._setValue_unbound}});Object.assign(ya.prototype,{_getValue_unbound:ya.prototype.getValue,_setValue_unbound:ya.prototype.setValue});Object.assign(oi.prototype,{isAnimationObjectGroup:!0,add:function(){for(var a=this._objects,b=a.length,c=this.nCachedObjects_,d=this._indicesByUUID,e=this._paths,f=this._parsedPaths,g=this._bindings,h=g.length,k=void 0,m=0,n=arguments.length;m!==
n;++m){var p=arguments[m],t=p.uuid,r=d[t];if(void 0===r){r=b++;d[t]=r;a.push(p);t=0;for(var q=h;t!==q;++t)g[t].push(new ya(p,e[t],f[t]))}else if(r<c){k=a[r];var v=--c;q=a[v];d[q.uuid]=r;a[r]=q;d[t]=v;a[v]=p;t=0;for(q=h;t!==q;++t){var y=g[t],w=y[r];y[r]=y[v];void 0===w&&(w=new ya(p,e[t],f[t]));y[v]=w}}else a[r]!==k&&console.error(&quot;THREE.AnimationObjectGroup: Different objects with the same UUID detected. Clean the caches or recreate your infrastructure when reloading scenes.&quot;)}this.nCachedObjects_=
c},remove:function(){for(var a=this._objects,b=this.nCachedObjects_,c=this._indicesByUUID,d=this._bindings,e=d.length,f=0,g=arguments.length;f!==g;++f){var h=arguments[f],k=h.uuid,m=c[k];if(void 0!==m&&m>=b){var n=b++,p=a[n];c[p.uuid]=m;a[m]=p;c[k]=n;a[n]=h;h=0;for(k=e;h!==k;++h){p=d[h];var t=p[m];p[m]=p[n];p[n]=t}}}this.nCachedObjects_=b},uncache:function(){for(var a=this._objects,b=a.length,c=this.nCachedObjects_,d=this._indicesByUUID,e=this._bindings,f=e.length,g=0,h=arguments.length;g!==h;++g){var k=
arguments[g].uuid,m=d[k];if(void 0!==m)if(delete d[k],m<c){k=--c;var n=a[k],p=--b,t=a[p];d[n.uuid]=m;a[m]=n;d[t.uuid]=k;a[k]=t;a.pop();n=0;for(t=f;n!==t;++n){var r=e[n],q=r[p];r[m]=r[k];r[k]=q;r.pop()}}else for(p=--b,t=a[p],d[t.uuid]=m,a[m]=t,a.pop(),n=0,t=f;n!==t;++n)r=e[n],r[m]=r[p],r.pop()}this.nCachedObjects_=c},subscribe_:function(a,b){var c=this._bindingsIndicesByPath,d=c[a],e=this._bindings;if(void 0!==d)return e[d];var f=this._paths,g=this._parsedPaths,h=this._objects,k=this.nCachedObjects_,
m=Array(h.length);d=e.length;c[a]=d;f.push(a);g.push(b);e.push(m);c=k;for(d=h.length;c!==d;++c)m[c]=new ya(h[c],a,b);return m},unsubscribe_:function(a){var b=this._bindingsIndicesByPath,c=b[a];if(void 0!==c){var d=this._paths,e=this._parsedPaths,f=this._bindings,g=f.length-1,h=f[g];b[a[g]]=c;f[c]=h;f.pop();e[c]=e[g];e.pop();d[c]=d[g];d.pop()}}});Object.assign(pi.prototype,{play:function(){this._mixer._activateAction(this);return this},stop:function(){this._mixer._deactivateAction(this);return this.reset()},
reset:function(){this.paused=!1;this.enabled=!0;this.time=0;this._loopCount=-1;this._startTime=null;return this.stopFading().stopWarping()},isRunning:function(){return this.enabled&&!this.paused&&0!==this.timeScale&&null===this._startTime&&this._mixer._isActiveAction(this)},isScheduled:function(){return this._mixer._isActiveAction(this)},startAt:function(a){this._startTime=a;return this},setLoop:function(a,b){this.loop=a;this.repetitions=b;return this},setEffectiveWeight:function(a){this.weight=a;
this._effectiveWeight=this.enabled?a:0;return this.stopFading()},getEffectiveWeight:function(){return this._effectiveWeight},fadeIn:function(a){return this._scheduleFading(a,0,1)},fadeOut:function(a){return this._scheduleFading(a,1,0)},crossFadeFrom:function(a,b,c){a.fadeOut(b);this.fadeIn(b);if(c){c=this._clip.duration;var d=a._clip.duration,e=c/d;a.warp(1,d/c,b);this.warp(e,1,b)}return this},crossFadeTo:function(a,b,c){return a.crossFadeFrom(this,b,c)},stopFading:function(){var a=this._weightInterpolant;
null!==a&&(this._weightInterpolant=null,this._mixer._takeBackControlInterpolant(a));return this},setEffectiveTimeScale:function(a){this.timeScale=a;this._effectiveTimeScale=this.paused?0:a;return this.stopWarping()},getEffectiveTimeScale:function(){return this._effectiveTimeScale},setDuration:function(a){this.timeScale=this._clip.duration/a;return this.stopWarping()},syncWith:function(a){this.time=a.time;this.timeScale=a.timeScale;return this.stopWarping()},halt:function(a){return this.warp(this._effectiveTimeScale,
0,a)},warp:function(a,b,c){var d=this._mixer,e=d.time,f=this._timeScaleInterpolant,g=this.timeScale;null===f&&(this._timeScaleInterpolant=f=d._lendControlInterpolant());d=f.parameterPositions;f=f.sampleValues;d[0]=e;d[1]=e+c;f[0]=a/g;f[1]=b/g;return this},stopWarping:function(){var a=this._timeScaleInterpolant;null!==a&&(this._timeScaleInterpolant=null,this._mixer._takeBackControlInterpolant(a));return this},getMixer:function(){return this._mixer},getClip:function(){return this._clip},getRoot:function(){return this._localRoot||
this._mixer._root},_update:function(a,b,c,d){if(this.enabled){var e=this._startTime;if(null!==e){b=(a-e)*c;if(0>b||0===c)return;this._startTime=null;b*=c}b*=this._updateTimeScale(a);c=this._updateTime(b);a=this._updateWeight(a);if(0<a){b=this._interpolants;e=this._propertyBindings;for(var f=0,g=b.length;f!==g;++f)b[f].evaluate(c),e[f].accumulate(d,a)}}else this._updateWeight(a)},_updateWeight:function(a){var b=0;if(this.enabled){b=this.weight;var c=this._weightInterpolant;if(null!==c){var d=c.evaluate(a)[0];
b*=d;a>c.parameterPositions[1]&&(this.stopFading(),0===d&&(this.enabled=!1))}}return this._effectiveWeight=b},_updateTimeScale:function(a){var b=0;if(!this.paused){b=this.timeScale;var c=this._timeScaleInterpolant;if(null!==c){var d=c.evaluate(a)[0];b*=d;a>c.parameterPositions[1]&&(this.stopWarping(),0===b?this.paused=!0:this.timeScale=b)}}return this._effectiveTimeScale=b},_updateTime:function(a){var b=this.time+a,c=this._clip.duration,d=this.loop,e=this._loopCount,f=2202===d;if(0===a)return-1===
e?b:f&&1===(e&1)?c-b:b;if(2200===d)a:{if(-1===e&&(this._loopCount=0,this._setEndings(!0,!0,!1)),b>=c)b=c;else if(0>b)b=0;else{this.time=b;break a}this.clampWhenFinished?this.paused=!0:this.enabled=!1;this.time=b;this._mixer.dispatchEvent({type:&quot;finished&quot;,action:this,direction:0>a?-1:1})}else{-1===e&&(0<=a?(e=0,this._setEndings(!0,0===this.repetitions,f)):this._setEndings(0===this.repetitions,!0,f));if(b>=c||0>b){d=Math.floor(b/c);b-=c*d;e+=Math.abs(d);var g=this.repetitions-e;0>=g?(this.clampWhenFinished?
this.paused=!0:this.enabled=!1,this.time=b=0<a?c:0,this._mixer.dispatchEvent({type:&quot;finished&quot;,action:this,direction:0<a?1:-1})):(1===g?(a=0>a,this._setEndings(a,!a,f)):this._setEndings(!1,!1,f),this._loopCount=e,this.time=b,this._mixer.dispatchEvent({type:&quot;loop&quot;,action:this,loopDelta:d}))}else this.time=b;if(f&&1===(e&1))return c-b}return b},_setEndings:function(a,b,c){var d=this._interpolantSettings;c?(d.endingStart=2401,d.endingEnd=2401):(d.endingStart=a?this.zeroSlopeAtStart?2401:2400:2402,d.endingEnd=
b?this.zeroSlopeAtEnd?2401:2400:2402)},_scheduleFading:function(a,b,c){var d=this._mixer,e=d.time,f=this._weightInterpolant;null===f&&(this._weightInterpolant=f=d._lendControlInterpolant());d=f.parameterPositions;f=f.sampleValues;d[0]=e;f[0]=b;d[1]=e+a;f[1]=c;return this}});Mg.prototype=Object.assign(Object.create(Ea.prototype),{constructor:Mg,_bindAction:function(a,b){var c=a._localRoot||this._root,d=a._clip.tracks,e=d.length,f=a._propertyBindings;a=a._interpolants;var g=c.uuid,h=this._bindingsByRootAndName,
k=h[g];void 0===k&&(k={},h[g]=k);for(h=0;h!==e;++h){var m=d[h],n=m.name,p=k[n];if(void 0===p){p=f[h];if(void 0!==p){null===p._cacheIndex&&(++p.referenceCount,this._addInactiveBinding(p,g,n));continue}p=new Lg(ya.create(c,n,b&&b._propertyBindings[h].binding.parsedPath),m.ValueTypeName,m.getValueSize());++p.referenceCount;this._addInactiveBinding(p,g,n)}f[h]=p;a[h].resultBuffer=p.buffer}},_activateAction:function(a){if(!this._isActiveAction(a)){if(null===a._cacheIndex){var b=(a._localRoot||this._root).uuid,
c=a._clip.uuid,d=this._actionsByClip[c];this._bindAction(a,d&&d.knownActions[0]);this._addInactiveAction(a,c,b)}b=a._propertyBindings;c=0;for(d=b.length;c!==d;++c){var e=b[c];0===e.useCount++&&(this._lendBinding(e),e.saveOriginalState())}this._lendAction(a)}},_deactivateAction:function(a){if(this._isActiveAction(a)){for(var b=a._propertyBindings,c=0,d=b.length;c!==d;++c){var e=b[c];0===--e.useCount&&(e.restoreOriginalState(),this._takeBackBinding(e))}this._takeBackAction(a)}},_initMemoryManager:function(){this._actions=
[];this._nActiveActions=0;this._actionsByClip={};this._bindings=[];this._nActiveBindings=0;this._bindingsByRootAndName={};this._controlInterpolants=[];this._nActiveControlInterpolants=0;var a=this;this.stats={actions:{get total(){return a._actions.length},get inUse(){return a._nActiveActions}},bindings:{get total(){return a._bindings.length},get inUse(){return a._nActiveBindings}},controlInterpolants:{get total(){return a._controlInterpolants.length},get inUse(){return a._nActiveControlInterpolants}}}},
_isActiveAction:function(a){a=a._cacheIndex;return null!==a&&a<this._nActiveActions},_addInactiveAction:function(a,b,c){var d=this._actions,e=this._actionsByClip,f=e[b];void 0===f?(f={knownActions:[a],actionByRoot:{}},a._byClipCacheIndex=0,e[b]=f):(b=f.knownActions,a._byClipCacheIndex=b.length,b.push(a));a._cacheIndex=d.length;d.push(a);f.actionByRoot[c]=a},_removeInactiveAction:function(a){var b=this._actions,c=b[b.length-1],d=a._cacheIndex;c._cacheIndex=d;b[d]=c;b.pop();a._cacheIndex=null;b=a._clip.uuid;
c=this._actionsByClip;d=c[b];var e=d.knownActions,f=e[e.length-1],g=a._byClipCacheIndex;f._byClipCacheIndex=g;e[g]=f;e.pop();a._byClipCacheIndex=null;delete d.actionByRoot[(a._localRoot||this._root).uuid];0===e.length&&delete c[b];this._removeInactiveBindingsForAction(a)},_removeInactiveBindingsForAction:function(a){a=a._propertyBindings;for(var b=0,c=a.length;b!==c;++b){var d=a[b];0===--d.referenceCount&&this._removeInactiveBinding(d)}},_lendAction:function(a){var b=this._actions,c=a._cacheIndex,
d=this._nActiveActions++,e=b[d];a._cacheIndex=d;b[d]=a;e._cacheIndex=c;b[c]=e},_takeBackAction:function(a){var b=this._actions,c=a._cacheIndex,d=--this._nActiveActions,e=b[d];a._cacheIndex=d;b[d]=a;e._cacheIndex=c;b[c]=e},_addInactiveBinding:function(a,b,c){var d=this._bindingsByRootAndName,e=d[b],f=this._bindings;void 0===e&&(e={},d[b]=e);e[c]=a;a._cacheIndex=f.length;f.push(a)},_removeInactiveBinding:function(a){var b=this._bindings,c=a.binding,d=c.rootNode.uuid;c=c.path;var e=this._bindingsByRootAndName,
f=e[d],g=b[b.length-1];a=a._cacheIndex;g._cacheIndex=a;b[a]=g;b.pop();delete f[c];0===Object.keys(f).length&&delete e[d]},_lendBinding:function(a){var b=this._bindings,c=a._cacheIndex,d=this._nActiveBindings++,e=b[d];a._cacheIndex=d;b[d]=a;e._cacheIndex=c;b[c]=e},_takeBackBinding:function(a){var b=this._bindings,c=a._cacheIndex,d=--this._nActiveBindings,e=b[d];a._cacheIndex=d;b[d]=a;e._cacheIndex=c;b[c]=e},_lendControlInterpolant:function(){var a=this._controlInterpolants,b=this._nActiveControlInterpolants++,
c=a[b];void 0===c&&(c=new ne(new Float32Array(2),new Float32Array(2),1,this._controlInterpolantsResultBuffer),c.__cacheIndex=b,a[b]=c);return c},_takeBackControlInterpolant:function(a){var b=this._controlInterpolants,c=a.__cacheIndex,d=--this._nActiveControlInterpolants,e=b[d];a.__cacheIndex=d;b[d]=a;e.__cacheIndex=c;b[c]=e},_controlInterpolantsResultBuffer:new Float32Array(1),clipAction:function(a,b){var c=b||this._root,d=c.uuid;c=&quot;string&quot;===typeof a?Qa.findByName(c,a):a;a=null!==c?c.uuid:a;var e=
this._actionsByClip[a],f=null;if(void 0!==e){f=e.actionByRoot[d];if(void 0!==f)return f;f=e.knownActions[0];null===c&&(c=f._clip)}if(null===c)return null;b=new pi(this,c,b);this._bindAction(b,f);this._addInactiveAction(b,a,d);return b},existingAction:function(a,b){var c=b||this._root;b=c.uuid;c=&quot;string&quot;===typeof a?Qa.findByName(c,a):a;a=this._actionsByClip[c?c.uuid:a];return void 0!==a?a.actionByRoot[b]||null:null},stopAllAction:function(){for(var a=this._actions,b=this._nActiveActions,c=this._bindings,
d=this._nActiveBindings,e=this._nActiveBindings=this._nActiveActions=0;e!==b;++e)a[e].reset();for(e=0;e!==d;++e)c[e].useCount=0;return this},update:function(a){a*=this.timeScale;for(var b=this._actions,c=this._nActiveActions,d=this.time+=a,e=Math.sign(a),f=this._accuIndex^=1,g=0;g!==c;++g)b[g]._update(d,a,e,f);a=this._bindings;b=this._nActiveBindings;for(g=0;g!==b;++g)a[g].apply(f);return this},setTime:function(a){for(var b=this.time=0;b<this._actions.length;b++)this._actions[b].time=0;return this.update(a)},
getRoot:function(){return this._root},uncacheClip:function(a){var b=this._actions;a=a.uuid;var c=this._actionsByClip,d=c[a];if(void 0!==d){d=d.knownActions;for(var e=0,f=d.length;e!==f;++e){var g=d[e];this._deactivateAction(g);var h=g._cacheIndex,k=b[b.length-1];g._cacheIndex=null;g._byClipCacheIndex=null;k._cacheIndex=h;b[h]=k;b.pop();this._removeInactiveBindingsForAction(g)}delete c[a]}},uncacheRoot:function(a){a=a.uuid;var b=this._actionsByClip;for(d in b){var c=b[d].actionByRoot[a];void 0!==c&&
(this._deactivateAction(c),this._removeInactiveAction(c))}var d=this._bindingsByRootAndName[a];if(void 0!==d)for(var e in d)a=d[e],a.restoreOriginalState(),this._removeInactiveBinding(a)},uncacheAction:function(a,b){a=this.existingAction(a,b);null!==a&&(this._deactivateAction(a),this._removeInactiveAction(a))}});vf.prototype.clone=function(){return new vf(void 0===this.value.clone?this.value:this.value.clone())};Ng.prototype=Object.assign(Object.create(rb.prototype),{constructor:Ng,isInstancedInterleavedBuffer:!0,
copy:function(a){rb.prototype.copy.call(this,a);this.meshPerAttribute=a.meshPerAttribute;return this}});Object.assign(Og.prototype,{set:function(a,b){this.ray.set(a,b)},setFromCamera:function(a,b){b&&b.isPerspectiveCamera?(this.ray.origin.setFromMatrixPosition(b.matrixWorld),this.ray.direction.set(a.x,a.y,.5).unproject(b).sub(this.ray.origin).normalize(),this.camera=b):b&&b.isOrthographicCamera?(this.ray.origin.set(a.x,a.y,(b.near+b.far)/(b.near-b.far)).unproject(b),this.ray.direction.set(0,0,-1).transformDirection(b.matrixWorld),
this.camera=b):console.error(&quot;THREE.Raycaster: Unsupported camera type.&quot;)},intersectObject:function(a,b,c){c=c||[];Pg(a,this,c,b);c.sort(qi);return c},intersectObjects:function(a,b,c){c=c||[];if(!1===Array.isArray(a))return console.warn(&quot;THREE.Raycaster.intersectObjects: objects is not an Array.&quot;),c;for(var d=0,e=a.length;d<e;d++)Pg(a[d],this,c,b);c.sort(qi);return c}});Object.assign(ri.prototype,{set:function(a,b,c){this.radius=a;this.phi=b;this.theta=c;return this},clone:function(){return(new this.constructor).copy(this)},
copy:function(a){this.radius=a.radius;this.phi=a.phi;this.theta=a.theta;return this},makeSafe:function(){this.phi=Math.max(1E-6,Math.min(Math.PI-1E-6,this.phi));return this},setFromVector3:function(a){return this.setFromCartesianCoords(a.x,a.y,a.z)},setFromCartesianCoords:function(a,b,c){this.radius=Math.sqrt(a*a+b*b+c*c);0===this.radius?this.phi=this.theta=0:(this.theta=Math.atan2(a,c),this.phi=Math.acos(L.clamp(b/this.radius,-1,1)));return this}});Object.assign(si.prototype,{set:function(a,b,c){this.radius=
a;this.theta=b;this.y=c;return this},clone:function(){return(new this.constructor).copy(this)},copy:function(a){this.radius=a.radius;this.theta=a.theta;this.y=a.y;return this},setFromVector3:function(a){return this.setFromCartesianCoords(a.x,a.y,a.z)},setFromCartesianCoords:function(a,b,c){this.radius=Math.sqrt(a*a+c*c);this.theta=Math.atan2(a,c);this.y=b;return this}});var gj=new t;Object.assign(Qg.prototype,{set:function(a,b){this.min.copy(a);this.max.copy(b);return this},setFromPoints:function(a){this.makeEmpty();
for(var b=0,c=a.length;b<c;b++)this.expandByPoint(a[b]);return this},setFromCenterAndSize:function(a,b){b=gj.copy(b).multiplyScalar(.5);this.min.copy(a).sub(b);this.max.copy(a).add(b);return this},clone:function(){return(new this.constructor).copy(this)},copy:function(a){this.min.copy(a.min);this.max.copy(a.max);return this},makeEmpty:function(){this.min.x=this.min.y=Infinity;this.max.x=this.max.y=-Infinity;return this},isEmpty:function(){return this.max.x<this.min.x||this.max.y<this.min.y},getCenter:function(a){void 0===
a&&(console.warn(&quot;THREE.Box2: .getCenter() target is now required&quot;),a=new t);return this.isEmpty()?a.set(0,0):a.addVectors(this.min,this.max).multiplyScalar(.5)},getSize:function(a){void 0===a&&(console.warn(&quot;THREE.Box2: .getSize() target is now required&quot;),a=new t);return this.isEmpty()?a.set(0,0):a.subVectors(this.max,this.min)},expandByPoint:function(a){this.min.min(a);this.max.max(a);return this},expandByVector:function(a){this.min.sub(a);this.max.add(a);return this},expandByScalar:function(a){this.min.addScalar(-a);
this.max.addScalar(a);return this},containsPoint:function(a){return a.x<this.min.x||a.x>this.max.x||a.y<this.min.y||a.y>this.max.y?!1:!0},containsBox:function(a){return this.min.x<=a.min.x&&a.max.x<=this.max.x&&this.min.y<=a.min.y&&a.max.y<=this.max.y},getParameter:function(a,b){void 0===b&&(console.warn(&quot;THREE.Box2: .getParameter() target is now required&quot;),b=new t);return b.set((a.x-this.min.x)/(this.max.x-this.min.x),(a.y-this.min.y)/(this.max.y-this.min.y))},intersectsBox:function(a){return a.max.x<
this.min.x||a.min.x>this.max.x||a.max.y<this.min.y||a.min.y>this.max.y?!1:!0},clampPoint:function(a,b){void 0===b&&(console.warn(&quot;THREE.Box2: .clampPoint() target is now required&quot;),b=new t);return b.copy(a).clamp(this.min,this.max)},distanceToPoint:function(a){return gj.copy(a).clamp(this.min,this.max).sub(a).length()},intersect:function(a){this.min.max(a.min);this.max.min(a.max);return this},union:function(a){this.min.min(a.min);this.max.max(a.max);return this},translate:function(a){this.min.add(a);
this.max.add(a);return this},equals:function(a){return a.min.equals(this.min)&&a.max.equals(this.max)}});var hj=new n,Vf=new n;Object.assign(Rg.prototype,{set:function(a,b){this.start.copy(a);this.end.copy(b);return this},clone:function(){return(new this.constructor).copy(this)},copy:function(a){this.start.copy(a.start);this.end.copy(a.end);return this},getCenter:function(a){void 0===a&&(console.warn(&quot;THREE.Line3: .getCenter() target is now required&quot;),a=new n);return a.addVectors(this.start,this.end).multiplyScalar(.5)},
delta:function(a){void 0===a&&(console.warn(&quot;THREE.Line3: .delta() target is now required&quot;),a=new n);return a.subVectors(this.end,this.start)},distanceSq:function(){return this.start.distanceToSquared(this.end)},distance:function(){return this.start.distanceTo(this.end)},at:function(a,b){void 0===b&&(console.warn(&quot;THREE.Line3: .at() target is now required&quot;),b=new n);return this.delta(b).multiplyScalar(a).add(this.start)},closestPointToPointParameter:function(a,b){hj.subVectors(a,this.start);Vf.subVectors(this.end,
this.start);a=Vf.dot(Vf);a=Vf.dot(hj)/a;b&&(a=L.clamp(a,0,1));return a},closestPointToPoint:function(a,b,c){a=this.closestPointToPointParameter(a,b);void 0===c&&(console.warn(&quot;THREE.Line3: .closestPointToPoint() target is now required&quot;),c=new n);return this.delta(c).multiplyScalar(a).add(this.start)},applyMatrix4:function(a){this.start.applyMatrix4(a);this.end.applyMatrix4(a);return this},equals:function(a){return a.start.equals(this.start)&&a.end.equals(this.end)}});re.prototype=Object.create(F.prototype);
re.prototype.constructor=re;re.prototype.isImmediateRenderObject=!0;var ij=new n;jd.prototype=Object.create(F.prototype);jd.prototype.constructor=jd;jd.prototype.dispose=function(){this.cone.geometry.dispose();this.cone.material.dispose()};jd.prototype.update=function(){this.light.updateMatrixWorld();var a=this.light.distance?this.light.distance:1E3,b=a*Math.tan(this.light.angle);this.cone.scale.set(b,b,a);ij.setFromMatrixPosition(this.light.target.matrixWorld);this.cone.lookAt(ij);void 0!==this.color?
this.cone.material.color.set(this.color):this.cone.material.color.copy(this.light.color)};var Qb=new n,Wf=new P,vh=new P;rc.prototype=Object.create(ma.prototype);rc.prototype.constructor=rc;rc.prototype.isSkeletonHelper=!0;rc.prototype.updateMatrixWorld=function(a){var b=this.bones,c=this.geometry,d=c.getAttribute(&quot;position&quot;);vh.getInverse(this.root.matrixWorld);for(var e=0,f=0;e<b.length;e++){var g=b[e];g.parent&&g.parent.isBone&&(Wf.multiplyMatrices(vh,g.matrixWorld),Qb.setFromMatrixPosition(Wf),
d.setXYZ(f,Qb.x,Qb.y,Qb.z),Wf.multiplyMatrices(vh,g.parent.matrixWorld),Qb.setFromMatrixPosition(Wf),d.setXYZ(f+1,Qb.x,Qb.y,Qb.z),f+=2)}c.getAttribute(&quot;position&quot;).needsUpdate=!0;F.prototype.updateMatrixWorld.call(this,a)};kd.prototype=Object.create(S.prototype);kd.prototype.constructor=kd;kd.prototype.dispose=function(){this.geometry.dispose();this.material.dispose()};kd.prototype.update=function(){void 0!==this.color?this.material.color.set(this.color):this.material.color.copy(this.light.color)};
var nl=new n,jj=new A,kj=new A;ld.prototype=Object.create(F.prototype);ld.prototype.constructor=ld;ld.prototype.dispose=function(){this.children[0].geometry.dispose();this.children[0].material.dispose()};ld.prototype.update=function(){var a=this.children[0];if(void 0!==this.color)this.material.color.set(this.color);else{var b=a.geometry.getAttribute(&quot;color&quot;);jj.copy(this.light.color);kj.copy(this.light.groundColor);for(var c=0,d=b.count;c<d;c++){var e=c<d/2?jj:kj;b.setXYZ(c,e.r,e.g,e.b)}b.needsUpdate=
!0}a.lookAt(nl.setFromMatrixPosition(this.light.matrixWorld).negate())};wf.prototype=Object.assign(Object.create(ma.prototype),{constructor:wf,copy:function(a){ma.prototype.copy.call(this,a);this.geometry.copy(a.geometry);this.material.copy(a.material);return this},clone:function(){return(new this.constructor).copy(this)}});xf.prototype=Object.create(ma.prototype);xf.prototype.constructor=xf;var lj=new n,Xf=new n,mj=new n;md.prototype=Object.create(F.prototype);md.prototype.constructor=md;md.prototype.dispose=
function(){this.lightPlane.geometry.dispose();this.lightPlane.material.dispose();this.targetLine.geometry.dispose();this.targetLine.material.dispose()};md.prototype.update=function(){lj.setFromMatrixPosition(this.light.matrixWorld);Xf.setFromMatrixPosition(this.light.target.matrixWorld);mj.subVectors(Xf,lj);this.lightPlane.lookAt(Xf);void 0!==this.color?(this.lightPlane.material.color.set(this.color),this.targetLine.material.color.set(this.color)):(this.lightPlane.material.color.copy(this.light.color),
this.targetLine.material.color.copy(this.light.color));this.targetLine.lookAt(Xf);this.targetLine.scale.z=mj.length()};var yf=new n,ja=new db;se.prototype=Object.create(ma.prototype);se.prototype.constructor=se;se.prototype.update=function(){var a=this.geometry,b=this.pointMap;ja.projectionMatrixInverse.copy(this.camera.projectionMatrixInverse);na(&quot;c&quot;,b,a,ja,0,0,-1);na(&quot;t&quot;,b,a,ja,0,0,1);na(&quot;n1&quot;,b,a,ja,-1,-1,-1);na(&quot;n2&quot;,b,a,ja,1,-1,-1);na(&quot;n3&quot;,b,a,ja,-1,1,-1);na(&quot;n4&quot;,b,a,ja,1,1,-1);na(&quot;f1&quot;,b,a,ja,
-1,-1,1);na(&quot;f2&quot;,b,a,ja,1,-1,1);na(&quot;f3&quot;,b,a,ja,-1,1,1);na(&quot;f4&quot;,b,a,ja,1,1,1);na(&quot;u1&quot;,b,a,ja,.7,1.1,-1);na(&quot;u2&quot;,b,a,ja,-.7,1.1,-1);na(&quot;u3&quot;,b,a,ja,0,2,-1);na(&quot;cf1&quot;,b,a,ja,-1,0,1);na(&quot;cf2&quot;,b,a,ja,1,0,1);na(&quot;cf3&quot;,b,a,ja,0,-1,1);na(&quot;cf4&quot;,b,a,ja,0,1,1);na(&quot;cn1&quot;,b,a,ja,-1,0,-1);na(&quot;cn2&quot;,b,a,ja,1,0,-1);na(&quot;cn3&quot;,b,a,ja,0,-1,-1);na(&quot;cn4&quot;,b,a,ja,0,1,-1);a.getAttribute(&quot;position&quot;).needsUpdate=!0};var Yf=new Sa;wb.prototype=Object.create(ma.prototype);wb.prototype.constructor=wb;wb.prototype.update=function(a){void 0!==
a&&console.warn(&quot;THREE.BoxHelper: .update() has no longer arguments.&quot;);void 0!==this.object&&Yf.setFromObject(this.object);if(!Yf.isEmpty()){a=Yf.min;var b=Yf.max,c=this.geometry.attributes.position,d=c.array;d[0]=b.x;d[1]=b.y;d[2]=b.z;d[3]=a.x;d[4]=b.y;d[5]=b.z;d[6]=a.x;d[7]=a.y;d[8]=b.z;d[9]=b.x;d[10]=a.y;d[11]=b.z;d[12]=b.x;d[13]=b.y;d[14]=a.z;d[15]=a.x;d[16]=b.y;d[17]=a.z;d[18]=a.x;d[19]=a.y;d[20]=a.z;d[21]=b.x;d[22]=a.y;d[23]=a.z;c.needsUpdate=!0;this.geometry.computeBoundingSphere()}};wb.prototype.setFromObject=
function(a){this.object=a;this.update();return this};wb.prototype.copy=function(a){ma.prototype.copy.call(this,a);this.object=a.object;return this};wb.prototype.clone=function(){return(new this.constructor).copy(this)};te.prototype=Object.create(ma.prototype);te.prototype.constructor=te;te.prototype.updateMatrixWorld=function(a){var b=this.box;b.isEmpty()||(b.getCenter(this.position),b.getSize(this.scale),this.scale.multiplyScalar(.5),F.prototype.updateMatrixWorld.call(this,a))};ue.prototype=Object.create(Ka.prototype);
ue.prototype.constructor=ue;ue.prototype.updateMatrixWorld=function(a){var b=-this.plane.constant;1E-8>Math.abs(b)&&(b=1E-8);this.scale.set(.5*this.size,.5*this.size,b);this.children[0].material.side=0>b?1:0;this.lookAt(this.plane.normal);F.prototype.updateMatrixWorld.call(this,a)};var nj=new n,zf,Sg;xb.prototype=Object.create(F.prototype);xb.prototype.constructor=xb;xb.prototype.setDirection=function(a){.99999<a.y?this.quaternion.set(0,0,0,1):-.99999>a.y?this.quaternion.set(1,0,0,0):(nj.set(a.z,
0,-a.x).normalize(),this.quaternion.setFromAxisAngle(nj,Math.acos(a.y)))};xb.prototype.setLength=function(a,b,c){void 0===b&&(b=.2*a);void 0===c&&(c=.2*b);this.line.scale.set(1,Math.max(1E-4,a-b),1);this.line.updateMatrix();this.cone.scale.set(c,b,c);this.cone.position.y=a;this.cone.updateMatrix()};xb.prototype.setColor=function(a){this.line.material.color.set(a);this.cone.material.color.set(a)};xb.prototype.copy=function(a){F.prototype.copy.call(this,a,!1);this.line.copy(a.line);this.cone.copy(a.cone);
return this};xb.prototype.clone=function(){return(new this.constructor).copy(this)};ve.prototype=Object.create(ma.prototype);ve.prototype.constructor=ve;var kb=Math.pow(2,8),oj=[.125,.215,.35,.446,.526,.582],yi=5+oj.length,lb={3E3:0,3001:1,3002:2,3004:3,3005:4,3006:5,3007:6},Wg=new hd,Af=function(a){var b=new Float32Array(a),c=new n(0,1,0);a=new ub({defines:{n:a},uniforms:{envMap:{value:null},samples:{value:1},weights:{value:b},latitudinal:{value:!1},dTheta:{value:0},mipInt:{value:0},poleAxis:{value:c},
inputEncoding:{value:lb[3E3]},outputEncoding:{value:lb[3E3]}},vertexShader:Yg(),fragmentShader:&quot;\nprecision mediump float;\nprecision mediump int;\nvarying vec3 vOutputDirection;\nuniform sampler2D envMap;\nuniform int samples;\nuniform float weights[n];\nuniform bool latitudinal;\nuniform float dTheta;\nuniform float mipInt;\nuniform vec3 poleAxis;\n\n&quot;+Zg()+&quot;\n\n#define ENVMAP_TYPE_CUBE_UV\n#include <cube_uv_reflection_fragment>\n\nvec3 getSample(float theta, vec3 axis) {\n\tfloat cosTheta = cos(theta);\n\t// Rodrigues' axis-angle rotation\n\tvec3 sampleDirection = vOutputDirection * cosTheta\n\t\t+ cross(axis, vOutputDirection) * sin(theta)\n\t\t+ axis * dot(axis, vOutputDirection) * (1.0 - cosTheta);\n\treturn bilinearCubeUV(envMap, sampleDirection, mipInt);\n}\n\nvoid main() {\n\tvec3 axis = latitudinal ? poleAxis : cross(poleAxis, vOutputDirection);\n\tif (all(equal(axis, vec3(0.0))))\n\t\taxis = vec3(vOutputDirection.z, 0.0, - vOutputDirection.x);\n\taxis = normalize(axis);\n\tgl_FragColor = vec4(0.0);\n\tgl_FragColor.rgb += weights[0] * getSample(0.0, axis);\n\tfor (int i = 1; i < n; i++) {\n\t\tif (i >= samples)\n\t\t\tbreak;\n\t\tfloat theta = dTheta * float(i);\n\t\tgl_FragColor.rgb += weights[i] * getSample(-1.0 * theta, axis);\n\t\tgl_FragColor.rgb += weights[i] * getSample(theta, axis);\n\t}\n\tgl_FragColor = linearToOutputTexel(gl_FragColor);\n}\n\t\t&quot;,
blending:0,depthTest:!1,depthWrite:!1});a.type=&quot;SphericalGaussianBlur&quot;;return a}(20),Rb=null,Sb=null,wh=function(){for(var a=[],b=[],c=[],d=8,e=0;e<yi;e++){var f=Math.pow(2,d);b.push(f);var g=1/f;4<e?g=oj[e-8+4-1]:0==e&&(g=0);c.push(g);g=1/(f-1);f=-g/2;g=1+g/2;var h=[f,f,g,f,g,g,f,f,g,g,f,g];f=new Float32Array(108);g=new Float32Array(72);for(var k=new Float32Array(36),m=0;6>m;m++){var n=m%3*2/3-1,p=2<m?0:-1;f.set([n,p,0,n+2/3,p,0,n+2/3,p+1,0,n,p,0,n+2/3,p+1,0,n,p+1,0],18*m);g.set(h,12*m);k.set([m,
m,m,m,m,m],6*m)}h=new C;h.setAttribute(&quot;position&quot;,new M(f,3));h.setAttribute(&quot;uv&quot;,new M(g,2));h.setAttribute(&quot;faceIndex&quot;,new M(k,1));a.push(h);4<d&&d--}return{_lodPlanes:a,_sizeLods:b,_sigmas:c}}(),we=wh._lodPlanes,Ci=wh._sizeLods,Cf=wh._sigmas,Bf=null,T=null,Vg=null,Ac=(1+Math.sqrt(5))/2,Ad=1/Ac,Ai=[new n(1,1,1),new n(-1,1,1),new n(1,1,-1),new n(-1,1,-1),new n(0,Ac,Ad),new n(0,Ac,-Ad),new n(Ad,0,Ac),new n(-Ad,0,Ac),new n(Ac,Ad,0),new n(-Ac,Ad,0)];Tg.prototype={constructor:Tg,fromScene:function(a,
b,c,d){void 0===b&&(b=0);void 0===c&&(c=.1);void 0===d&&(d=100);Vg=T.getRenderTarget();var e=ui();c=new aa(90,1,c,d);d=[1,1,1,1,-1,1];var f=[1,1,-1,-1,-1,1],g=T.outputEncoding,h=T.toneMapping,k=T.toneMappingExposure,m=T.getClearColor(),n=T.getClearAlpha();T.toneMapping=1;T.toneMappingExposure=1;T.outputEncoding=3E3;a.scale.z*=-1;var p=a.background;if(p&&p.isColor){p.convertSRGBToLinear();var t=Math.min(Math.max(Math.ceil(Math.log2(Math.max(p.r,p.g,p.b))),-128),127);p=p.multiplyScalar(Math.pow(2,-t));
T.setClearColor(p,(t+128)/255);a.background=null}for(p=0;6>p;p++)t=p%3,0==t?(c.up.set(0,d[p],0),c.lookAt(f[p],0,0)):1==t?(c.up.set(0,0,d[p]),c.lookAt(0,f[p],0)):(c.up.set(0,d[p],0),c.lookAt(0,0,f[p])),Xg(e,t*kb,2<p?kb:0,kb,kb),T.setRenderTarget(e),T.render(a,c);T.toneMapping=h;T.toneMappingExposure=k;T.outputEncoding=g;T.setClearColor(m,n);a.scale.z*=-1;0<b&&zi(e,0,0,b);xi(e);wi(e);return e},fromEquirectangular:function(a){a.magFilter=1003;a.minFilter=1003;a.generateMipmaps=!1;return this.fromCubemap(a)},
fromCubemap:function(a){Vg=T.getRenderTarget();var b=ui(a),c=new ob;a.isCubeTexture?null==Sb&&(Sb=Ei()):null==Rb&&(Rb=Di());var d=a.isCubeTexture?Sb:Rb;c.add(new S(we[0],d));d=d.uniforms;d.envMap.value=a;a.isCubeTexture||d.texelSize.value.set(1/a.image.width,1/a.image.height);d.inputEncoding.value=lb[a.encoding];d.outputEncoding.value=lb[a.encoding];Xg(b,0,0,3*kb,2*kb);T.setRenderTarget(b);T.render(c,Wg);xi(b);wi(b);return b},compileCubemapShader:function(){null==Sb&&(Sb=Ei(),Ug(Sb))},compileEquirectangularShader:function(){null==
Rb&&(Rb=Di(),Ug(Rb))},dispose:function(){Af.dispose();null!=Sb&&Sb.dispose();null!=Rb&&Rb.dispose();for(var a=0;a<we.length;a++)we[a].dispose()}};G.create=function(a,b){console.log(&quot;THREE.Curve.create() has been deprecated&quot;);a.prototype=Object.create(G.prototype);a.prototype.constructor=a;a.prototype.getPoint=b;return a};Object.assign(vb.prototype,{createPointsGeometry:function(a){console.warn(&quot;THREE.CurvePath: .createPointsGeometry() has been removed. Use new THREE.Geometry().setFromPoints( points ) instead.&quot;);
a=this.getPoints(a);return this.createGeometry(a)},createSpacedPointsGeometry:function(a){console.warn(&quot;THREE.CurvePath: .createSpacedPointsGeometry() has been removed. Use new THREE.Geometry().setFromPoints( points ) instead.&quot;);a=this.getSpacedPoints(a);return this.createGeometry(a)},createGeometry:function(a){console.warn(&quot;THREE.CurvePath: .createGeometry() has been removed. Use new THREE.Geometry().setFromPoints( points ) instead.&quot;);for(var b=new N,c=0,d=a.length;c<d;c++){var e=a[c];b.vertices.push(new n(e.x,
e.y,e.z||0))}return b}});Object.assign($a.prototype,{fromPoints:function(a){console.warn(&quot;THREE.Path: .fromPoints() has been renamed to .setFromPoints().&quot;);return this.setFromPoints(a)}});Fi.prototype=Object.create(pa.prototype);Gi.prototype=Object.create(pa.prototype);$g.prototype=Object.create(pa.prototype);Object.assign($g.prototype,{initFromArray:function(){console.error(&quot;THREE.Spline: .initFromArray() has been removed.&quot;)},getControlPointsArray:function(){console.error(&quot;THREE.Spline: .getControlPointsArray() has been removed.&quot;)},
reparametrizeByArcLength:function(){console.error(&quot;THREE.Spline: .reparametrizeByArcLength() has been removed.&quot;)}});wf.prototype.setColors=function(){console.error(&quot;THREE.GridHelper: setColors() has been deprecated, pass them in the constructor instead.&quot;)};rc.prototype.update=function(){console.error(&quot;THREE.SkeletonHelper: update() no longer needs to be called.&quot;)};Object.assign(W.prototype,{extractUrlBase:function(a){console.warn(&quot;THREE.Loader: .extractUrlBase() has been deprecated. Use THREE.LoaderUtils.extractUrlBase() instead.&quot;);
return th.extractUrlBase(a)}});W.Handlers={add:function(){console.error(&quot;THREE.Loader: Handlers.add() has been removed. Use LoadingManager.addHandler() instead.&quot;)},get:function(){console.error(&quot;THREE.Loader: Handlers.get() has been removed. Use LoadingManager.getHandler() instead.&quot;)}};Object.assign(sf.prototype,{setTexturePath:function(a){console.warn(&quot;THREE.ObjectLoader: .setTexturePath() has been renamed to .setResourcePath().&quot;);return this.setResourcePath(a)}});Object.assign(Qg.prototype,{center:function(a){console.warn(&quot;THREE.Box2: .center() has been renamed to .getCenter().&quot;);
return this.getCenter(a)},empty:function(){console.warn(&quot;THREE.Box2: .empty() has been renamed to .isEmpty().&quot;);return this.isEmpty()},isIntersectionBox:function(a){console.warn(&quot;THREE.Box2: .isIntersectionBox() has been renamed to .intersectsBox().&quot;);return this.intersectsBox(a)},size:function(a){console.warn(&quot;THREE.Box2: .size() has been renamed to .getSize().&quot;);return this.getSize(a)}});Object.assign(Sa.prototype,{center:function(a){console.warn(&quot;THREE.Box3: .center() has been renamed to .getCenter().&quot;);
return this.getCenter(a)},empty:function(){console.warn(&quot;THREE.Box3: .empty() has been renamed to .isEmpty().&quot;);return this.isEmpty()},isIntersectionBox:function(a){console.warn(&quot;THREE.Box3: .isIntersectionBox() has been renamed to .intersectsBox().&quot;);return this.intersectsBox(a)},isIntersectionSphere:function(a){console.warn(&quot;THREE.Box3: .isIntersectionSphere() has been renamed to .intersectsSphere().&quot;);return this.intersectsSphere(a)},size:function(a){console.warn(&quot;THREE.Box3: .size() has been renamed to .getSize().&quot;);
return this.getSize(a)}});Hc.prototype.setFromMatrix=function(a){console.warn(&quot;THREE.Frustum: .setFromMatrix() has been renamed to .setFromProjectionMatrix().&quot;);return this.setFromProjectionMatrix(a)};Rg.prototype.center=function(a){console.warn(&quot;THREE.Line3: .center() has been renamed to .getCenter().&quot;);return this.getCenter(a)};Object.assign(L,{random16:function(){console.warn(&quot;THREE.Math: .random16() has been deprecated. Use Math.random() instead.&quot;);return Math.random()},nearestPowerOfTwo:function(a){console.warn(&quot;THREE.Math: .nearestPowerOfTwo() has been renamed to .floorPowerOfTwo().&quot;);
return L.floorPowerOfTwo(a)},nextPowerOfTwo:function(a){console.warn(&quot;THREE.Math: .nextPowerOfTwo() has been renamed to .ceilPowerOfTwo().&quot;);return L.ceilPowerOfTwo(a)}});Object.assign(wa.prototype,{flattenToArrayOffset:function(a,b){console.warn(&quot;THREE.Matrix3: .flattenToArrayOffset() has been deprecated. Use .toArray() instead.&quot;);return this.toArray(a,b)},multiplyVector3:function(a){console.warn(&quot;THREE.Matrix3: .multiplyVector3() has been removed. Use vector.applyMatrix3( matrix ) instead.&quot;);return a.applyMatrix3(this)},
multiplyVector3Array:function(){console.error(&quot;THREE.Matrix3: .multiplyVector3Array() has been removed.&quot;)},applyToBufferAttribute:function(a){console.warn(&quot;THREE.Matrix3: .applyToBufferAttribute() has been removed. Use attribute.applyMatrix3( matrix ) instead.&quot;);return a.applyMatrix3(this)},applyToVector3Array:function(){console.error(&quot;THREE.Matrix3: .applyToVector3Array() has been removed.&quot;)}});Object.assign(P.prototype,{extractPosition:function(a){console.warn(&quot;THREE.Matrix4: .extractPosition() has been renamed to .copyPosition().&quot;);
return this.copyPosition(a)},flattenToArrayOffset:function(a,b){console.warn(&quot;THREE.Matrix4: .flattenToArrayOffset() has been deprecated. Use .toArray() instead.&quot;);return this.toArray(a,b)},getPosition:function(){console.warn(&quot;THREE.Matrix4: .getPosition() has been removed. Use Vector3.setFromMatrixPosition( matrix ) instead.&quot;);return(new n).setFromMatrixColumn(this,3)},setRotationFromQuaternion:function(a){console.warn(&quot;THREE.Matrix4: .setRotationFromQuaternion() has been renamed to .makeRotationFromQuaternion().&quot;);
return this.makeRotationFromQuaternion(a)},multiplyToArray:function(){console.warn(&quot;THREE.Matrix4: .multiplyToArray() has been removed.&quot;)},multiplyVector3:function(a){console.warn(&quot;THREE.Matrix4: .multiplyVector3() has been removed. Use vector.applyMatrix4( matrix ) instead.&quot;);return a.applyMatrix4(this)},multiplyVector4:function(a){console.warn(&quot;THREE.Matrix4: .multiplyVector4() has been removed. Use vector.applyMatrix4( matrix ) instead.&quot;);return a.applyMatrix4(this)},multiplyVector3Array:function(){console.error(&quot;THREE.Matrix4: .multiplyVector3Array() has been removed.&quot;)},
rotateAxis:function(a){console.warn(&quot;THREE.Matrix4: .rotateAxis() has been removed. Use Vector3.transformDirection( matrix ) instead.&quot;);a.transformDirection(this)},crossVector:function(a){console.warn(&quot;THREE.Matrix4: .crossVector() has been removed. Use vector.applyMatrix4( matrix ) instead.&quot;);return a.applyMatrix4(this)},translate:function(){console.error(&quot;THREE.Matrix4: .translate() has been removed.&quot;)},rotateX:function(){console.error(&quot;THREE.Matrix4: .rotateX() has been removed.&quot;)},rotateY:function(){console.error(&quot;THREE.Matrix4: .rotateY() has been removed.&quot;)},
rotateZ:function(){console.error(&quot;THREE.Matrix4: .rotateZ() has been removed.&quot;)},rotateByAxis:function(){console.error(&quot;THREE.Matrix4: .rotateByAxis() has been removed.&quot;)},applyToBufferAttribute:function(a){console.warn(&quot;THREE.Matrix4: .applyToBufferAttribute() has been removed. Use attribute.applyMatrix4( matrix ) instead.&quot;);return a.applyMatrix4(this)},applyToVector3Array:function(){console.error(&quot;THREE.Matrix4: .applyToVector3Array() has been removed.&quot;)},makeFrustum:function(a,b,c,d,e,f){console.warn(&quot;THREE.Matrix4: .makeFrustum() has been removed. Use .makePerspective( left, right, top, bottom, near, far ) instead.&quot;);
return this.makePerspective(a,b,d,c,e,f)}});Ta.prototype.isIntersectionLine=function(a){console.warn(&quot;THREE.Plane: .isIntersectionLine() has been renamed to .intersectsLine().&quot;);return this.intersectsLine(a)};Aa.prototype.multiplyVector3=function(a){console.warn(&quot;THREE.Quaternion: .multiplyVector3() has been removed. Use is now vector.applyQuaternion( quaternion ) instead.&quot;);return a.applyQuaternion(this)};Object.assign(Vb.prototype,{isIntersectionBox:function(a){console.warn(&quot;THREE.Ray: .isIntersectionBox() has been renamed to .intersectsBox().&quot;);
return this.intersectsBox(a)},isIntersectionPlane:function(a){console.warn(&quot;THREE.Ray: .isIntersectionPlane() has been renamed to .intersectsPlane().&quot;);return this.intersectsPlane(a)},isIntersectionSphere:function(a){console.warn(&quot;THREE.Ray: .isIntersectionSphere() has been renamed to .intersectsSphere().&quot;);return this.intersectsSphere(a)}});Object.assign(oa.prototype,{area:function(){console.warn(&quot;THREE.Triangle: .area() has been renamed to .getArea().&quot;);return this.getArea()},barycoordFromPoint:function(a,
b){console.warn(&quot;THREE.Triangle: .barycoordFromPoint() has been renamed to .getBarycoord().&quot;);return this.getBarycoord(a,b)},midpoint:function(a){console.warn(&quot;THREE.Triangle: .midpoint() has been renamed to .getMidpoint().&quot;);return this.getMidpoint(a)},normal:function(a){console.warn(&quot;THREE.Triangle: .normal() has been renamed to .getNormal().&quot;);return this.getNormal(a)},plane:function(a){console.warn(&quot;THREE.Triangle: .plane() has been renamed to .getPlane().&quot;);return this.getPlane(a)}});Object.assign(oa,
{barycoordFromPoint:function(a,b,c,d,e){console.warn(&quot;THREE.Triangle: .barycoordFromPoint() has been renamed to .getBarycoord().&quot;);return oa.getBarycoord(a,b,c,d,e)},normal:function(a,b,c,d){console.warn(&quot;THREE.Triangle: .normal() has been renamed to .getNormal().&quot;);return oa.getNormal(a,b,c,d)}});Object.assign(Kb.prototype,{extractAllPoints:function(a){console.warn(&quot;THREE.Shape: .extractAllPoints() has been removed. Use .extractPoints() instead.&quot;);return this.extractPoints(a)},extrude:function(a){console.warn(&quot;THREE.Shape: .extrude() has been removed. Use ExtrudeGeometry() instead.&quot;);
return new fc(this,a)},makeGeometry:function(a){console.warn(&quot;THREE.Shape: .makeGeometry() has been removed. Use ShapeGeometry() instead.&quot;);return new hc(this,a)}});Object.assign(t.prototype,{fromAttribute:function(a,b,c){console.warn(&quot;THREE.Vector2: .fromAttribute() has been renamed to .fromBufferAttribute().&quot;);return this.fromBufferAttribute(a,b,c)},distanceToManhattan:function(a){console.warn(&quot;THREE.Vector2: .distanceToManhattan() has been renamed to .manhattanDistanceTo().&quot;);return this.manhattanDistanceTo(a)},
lengthManhattan:function(){console.warn(&quot;THREE.Vector2: .lengthManhattan() has been renamed to .manhattanLength().&quot;);return this.manhattanLength()}});Object.assign(n.prototype,{setEulerFromRotationMatrix:function(){console.error(&quot;THREE.Vector3: .setEulerFromRotationMatrix() has been removed. Use Euler.setFromRotationMatrix() instead.&quot;)},setEulerFromQuaternion:function(){console.error(&quot;THREE.Vector3: .setEulerFromQuaternion() has been removed. Use Euler.setFromQuaternion() instead.&quot;)},getPositionFromMatrix:function(a){console.warn(&quot;THREE.Vector3: .getPositionFromMatrix() has been renamed to .setFromMatrixPosition().&quot;);
return this.setFromMatrixPosition(a)},getScaleFromMatrix:function(a){console.warn(&quot;THREE.Vector3: .getScaleFromMatrix() has been renamed to .setFromMatrixScale().&quot;);return this.setFromMatrixScale(a)},getColumnFromMatrix:function(a,b){console.warn(&quot;THREE.Vector3: .getColumnFromMatrix() has been renamed to .setFromMatrixColumn().&quot;);return this.setFromMatrixColumn(b,a)},applyProjection:function(a){console.warn(&quot;THREE.Vector3: .applyProjection() has been removed. Use .applyMatrix4( m ) instead.&quot;);return this.applyMatrix4(a)},
fromAttribute:function(a,b,c){console.warn(&quot;THREE.Vector3: .fromAttribute() has been renamed to .fromBufferAttribute().&quot;);return this.fromBufferAttribute(a,b,c)},distanceToManhattan:function(a){console.warn(&quot;THREE.Vector3: .distanceToManhattan() has been renamed to .manhattanDistanceTo().&quot;);return this.manhattanDistanceTo(a)},lengthManhattan:function(){console.warn(&quot;THREE.Vector3: .lengthManhattan() has been renamed to .manhattanLength().&quot;);return this.manhattanLength()}});Object.assign(ka.prototype,
{fromAttribute:function(a,b,c){console.warn(&quot;THREE.Vector4: .fromAttribute() has been renamed to .fromBufferAttribute().&quot;);return this.fromBufferAttribute(a,b,c)},lengthManhattan:function(){console.warn(&quot;THREE.Vector4: .lengthManhattan() has been renamed to .manhattanLength().&quot;);return this.manhattanLength()}});Object.assign(N.prototype,{computeTangents:function(){console.error(&quot;THREE.Geometry: .computeTangents() has been removed.&quot;)},computeLineDistances:function(){console.error(&quot;THREE.Geometry: .computeLineDistances() has been removed. Use THREE.Line.computeLineDistances() instead.&quot;)},
applyMatrix:function(a){console.warn(&quot;THREE.Geometry: .applyMatrix() has been renamed to .applyMatrix4().&quot;);return this.applyMatrix4(a)}});Object.assign(F.prototype,{getChildByName:function(a){console.warn(&quot;THREE.Object3D: .getChildByName() has been renamed to .getObjectByName().&quot;);return this.getObjectByName(a)},renderDepth:function(){console.warn(&quot;THREE.Object3D: .renderDepth has been removed. Use .renderOrder, instead.&quot;)},translate:function(a,b){console.warn(&quot;THREE.Object3D: .translate() has been removed. Use .translateOnAxis( axis, distance ) instead.&quot;);
return this.translateOnAxis(b,a)},getWorldRotation:function(){console.error(&quot;THREE.Object3D: .getWorldRotation() has been removed. Use THREE.Object3D.getWorldQuaternion( target ) instead.&quot;)},applyMatrix:function(a){console.warn(&quot;THREE.Object3D: .applyMatrix() has been renamed to .applyMatrix4().&quot;);return this.applyMatrix4(a)}});Object.defineProperties(F.prototype,{eulerOrder:{get:function(){console.warn(&quot;THREE.Object3D: .eulerOrder is now .rotation.order.&quot;);return this.rotation.order},set:function(a){console.warn(&quot;THREE.Object3D: .eulerOrder is now .rotation.order.&quot;);
this.rotation.order=a}},useQuaternion:{get:function(){console.warn(&quot;THREE.Object3D: .useQuaternion has been removed. The library now uses quaternions by default.&quot;)},set:function(){console.warn(&quot;THREE.Object3D: .useQuaternion has been removed. The library now uses quaternions by default.&quot;)}}});Object.assign(S.prototype,{setDrawMode:function(){console.error(&quot;THREE.Mesh: .setDrawMode() has been removed. The renderer now always assumes THREE.TrianglesDrawMode. Transform your geometry via BufferGeometryUtils.toTrianglesDrawMode() if necessary.&quot;)}});
Object.defineProperties(S.prototype,{drawMode:{get:function(){console.error(&quot;THREE.Mesh: .drawMode has been removed. The renderer now always assumes THREE.TrianglesDrawMode.&quot;);return 0},set:function(){console.error(&quot;THREE.Mesh: .drawMode has been removed. The renderer now always assumes THREE.TrianglesDrawMode. Transform your geometry via BufferGeometryUtils.toTrianglesDrawMode() if necessary.&quot;)}}});Object.defineProperties(Rd.prototype,{objects:{get:function(){console.warn(&quot;THREE.LOD: .objects has been renamed to .levels.&quot;);
return this.levels}}});Object.defineProperty(Ue.prototype,&quot;useVertexTexture&quot;,{get:function(){console.warn(&quot;THREE.Skeleton: useVertexTexture has been removed.&quot;)},set:function(){console.warn(&quot;THREE.Skeleton: useVertexTexture has been removed.&quot;)}});Te.prototype.initBones=function(){console.error(&quot;THREE.SkinnedMesh: initBones() has been removed.&quot;)};Object.defineProperty(G.prototype,&quot;__arcLengthDivisions&quot;,{get:function(){console.warn(&quot;THREE.Curve: .__arcLengthDivisions is now .arcLengthDivisions.&quot;);return this.arcLengthDivisions},
set:function(a){console.warn(&quot;THREE.Curve: .__arcLengthDivisions is now .arcLengthDivisions.&quot;);this.arcLengthDivisions=a}});aa.prototype.setLens=function(a,b){console.warn(&quot;THREE.PerspectiveCamera.setLens is deprecated. Use .setFocalLength and .filmGauge for a photographic setup.&quot;);void 0!==b&&(this.filmGauge=b);this.setFocalLength(a)};Object.defineProperties(da.prototype,{onlyShadow:{set:function(){console.warn(&quot;THREE.Light: .onlyShadow has been removed.&quot;)}},shadowCameraFov:{set:function(a){console.warn(&quot;THREE.Light: .shadowCameraFov is now .shadow.camera.fov.&quot;);
this.shadow.camera.fov=a}},shadowCameraLeft:{set:function(a){console.warn(&quot;THREE.Light: .shadowCameraLeft is now .shadow.camera.left.&quot;);this.shadow.camera.left=a}},shadowCameraRight:{set:function(a){console.warn(&quot;THREE.Light: .shadowCameraRight is now .shadow.camera.right.&quot;);this.shadow.camera.right=a}},shadowCameraTop:{set:function(a){console.warn(&quot;THREE.Light: .shadowCameraTop is now .shadow.camera.top.&quot;);this.shadow.camera.top=a}},shadowCameraBottom:{set:function(a){console.warn(&quot;THREE.Light: .shadowCameraBottom is now .shadow.camera.bottom.&quot;);
this.shadow.camera.bottom=a}},shadowCameraNear:{set:function(a){console.warn(&quot;THREE.Light: .shadowCameraNear is now .shadow.camera.near.&quot;);this.shadow.camera.near=a}},shadowCameraFar:{set:function(a){console.warn(&quot;THREE.Light: .shadowCameraFar is now .shadow.camera.far.&quot;);this.shadow.camera.far=a}},shadowCameraVisible:{set:function(){console.warn(&quot;THREE.Light: .shadowCameraVisible has been removed. Use new THREE.CameraHelper( light.shadow.camera ) instead.&quot;)}},shadowBias:{set:function(a){console.warn(&quot;THREE.Light: .shadowBias is now .shadow.bias.&quot;);
this.shadow.bias=a}},shadowDarkness:{set:function(){console.warn(&quot;THREE.Light: .shadowDarkness has been removed.&quot;)}},shadowMapWidth:{set:function(a){console.warn(&quot;THREE.Light: .shadowMapWidth is now .shadow.mapSize.width.&quot;);this.shadow.mapSize.width=a}},shadowMapHeight:{set:function(a){console.warn(&quot;THREE.Light: .shadowMapHeight is now .shadow.mapSize.height.&quot;);this.shadow.mapSize.height=a}}});Object.defineProperties(M.prototype,{length:{get:function(){console.warn(&quot;THREE.BufferAttribute: .length has been deprecated. Use .count instead.&quot;);
return this.array.length}},dynamic:{get:function(){console.warn(&quot;THREE.BufferAttribute: .dynamic has been deprecated. Use .usage instead.&quot;);return 35048===this.usage},set:function(){console.warn(&quot;THREE.BufferAttribute: .dynamic has been deprecated. Use .usage instead.&quot;);this.setUsage(35048)}}});Object.assign(M.prototype,{setDynamic:function(a){console.warn(&quot;THREE.BufferAttribute: .setDynamic() has been deprecated. Use .setUsage() instead.&quot;);this.setUsage(!0===a?35048:35044);return this},copyIndicesArray:function(){console.error(&quot;THREE.BufferAttribute: .copyIndicesArray() has been removed.&quot;)},
setArray:function(){console.error(&quot;THREE.BufferAttribute: .setArray has been removed. Use BufferGeometry .setAttribute to replace/resize attribute buffers&quot;)}});Object.assign(C.prototype,{addIndex:function(a){console.warn(&quot;THREE.BufferGeometry: .addIndex() has been renamed to .setIndex().&quot;);this.setIndex(a)},addAttribute:function(a,b,c){console.warn(&quot;THREE.BufferGeometry: .addAttribute() has been renamed to .setAttribute().&quot;);return b&&b.isBufferAttribute||b&&b.isInterleavedBufferAttribute?&quot;index&quot;===
a?(console.warn(&quot;THREE.BufferGeometry.addAttribute: Use .setIndex() for index attribute.&quot;),this.setIndex(b),this):this.setAttribute(a,b):(console.warn(&quot;THREE.BufferGeometry: .addAttribute() now expects ( name, attribute ).&quot;),this.setAttribute(a,new M(b,c)))},addDrawCall:function(a,b,c){void 0!==c&&console.warn(&quot;THREE.BufferGeometry: .addDrawCall() no longer supports indexOffset.&quot;);console.warn(&quot;THREE.BufferGeometry: .addDrawCall() is now .addGroup().&quot;);this.addGroup(a,b)},clearDrawCalls:function(){console.warn(&quot;THREE.BufferGeometry: .clearDrawCalls() is now .clearGroups().&quot;);
this.clearGroups()},computeTangents:function(){console.warn(&quot;THREE.BufferGeometry: .computeTangents() has been removed.&quot;)},computeOffsets:function(){console.warn(&quot;THREE.BufferGeometry: .computeOffsets() has been removed.&quot;)},removeAttribute:function(a){console.warn(&quot;THREE.BufferGeometry: .removeAttribute() has been renamed to .deleteAttribute().&quot;);return this.deleteAttribute(a)},applyMatrix:function(a){console.warn(&quot;THREE.BufferGeometry: .applyMatrix() has been renamed to .applyMatrix4().&quot;);return this.applyMatrix4(a)}});
Object.defineProperties(C.prototype,{drawcalls:{get:function(){console.error(&quot;THREE.BufferGeometry: .drawcalls has been renamed to .groups.&quot;);return this.groups}},offsets:{get:function(){console.warn(&quot;THREE.BufferGeometry: .offsets has been renamed to .groups.&quot;);return this.groups}}});Object.defineProperties(Og.prototype,{linePrecision:{get:function(){console.warn(&quot;THREE.Raycaster: .linePrecision has been deprecated. Use .params.Line.threshold instead.&quot;);return this.params.Line.threshold},set:function(a){console.warn(&quot;THREE.Raycaster: .linePrecision has been deprecated. Use .params.Line.threshold instead.&quot;);
this.params.Line.threshold=a}}});Object.defineProperties(rb.prototype,{dynamic:{get:function(){console.warn(&quot;THREE.InterleavedBuffer: .length has been deprecated. Use .usage instead.&quot;);return 35048===this.usage},set:function(a){console.warn(&quot;THREE.InterleavedBuffer: .length has been deprecated. Use .usage instead.&quot;);this.setUsage(a)}}});Object.assign(rb.prototype,{setDynamic:function(a){console.warn(&quot;THREE.InterleavedBuffer: .setDynamic() has been deprecated. Use .setUsage() instead.&quot;);this.setUsage(!0===
a?35048:35044);return this},setArray:function(){console.error(&quot;THREE.InterleavedBuffer: .setArray has been removed. Use BufferGeometry .setAttribute to replace/resize attribute buffers&quot;)}});Object.assign(fb.prototype,{getArrays:function(){console.error(&quot;THREE.ExtrudeBufferGeometry: .getArrays() has been removed.&quot;)},addShapeList:function(){console.error(&quot;THREE.ExtrudeBufferGeometry: .addShapeList() has been removed.&quot;)},addShape:function(){console.error(&quot;THREE.ExtrudeBufferGeometry: .addShape() has been removed.&quot;)}});
Object.defineProperties(vf.prototype,{dynamic:{set:function(){console.warn(&quot;THREE.Uniform: .dynamic has been removed. Use object.onBeforeRender() instead.&quot;)}},onUpdate:{value:function(){console.warn(&quot;THREE.Uniform: .onUpdate() has been removed. Use object.onBeforeRender() instead.&quot;);return this}}});Object.defineProperties(K.prototype,{wrapAround:{get:function(){console.warn(&quot;THREE.Material: .wrapAround has been removed.&quot;)},set:function(){console.warn(&quot;THREE.Material: .wrapAround has been removed.&quot;)}},
overdraw:{get:function(){console.warn(&quot;THREE.Material: .overdraw has been removed.&quot;)},set:function(){console.warn(&quot;THREE.Material: .overdraw has been removed.&quot;)}},wrapRGB:{get:function(){console.warn(&quot;THREE.Material: .wrapRGB has been removed.&quot;);return new A}},shading:{get:function(){console.error(&quot;THREE.&quot;+this.type+&quot;: .shading has been removed. Use the boolean .flatShading instead.&quot;)},set:function(a){console.warn(&quot;THREE.&quot;+this.type+&quot;: .shading has been removed. Use the boolean .flatShading instead.&quot;);
this.flatShading=1===a}},stencilMask:{get:function(){console.warn(&quot;THREE.&quot;+this.type+&quot;: .stencilMask has been removed. Use .stencilFuncMask instead.&quot;);return this.stencilFuncMask},set:function(a){console.warn(&quot;THREE.&quot;+this.type+&quot;: .stencilMask has been removed. Use .stencilFuncMask instead.&quot;);this.stencilFuncMask=a}}});Object.defineProperties(Jb.prototype,{metal:{get:function(){console.warn(&quot;THREE.MeshPhongMaterial: .metal has been removed. Use THREE.MeshStandardMaterial instead.&quot;);return!1},set:function(){console.warn(&quot;THREE.MeshPhongMaterial: .metal has been removed. Use THREE.MeshStandardMaterial instead&quot;)}}});
Object.defineProperties(Ba.prototype,{derivatives:{get:function(){console.warn(&quot;THREE.ShaderMaterial: .derivatives has been moved to .extensions.derivatives.&quot;);return this.extensions.derivatives},set:function(a){console.warn(&quot;THREE. ShaderMaterial: .derivatives has been moved to .extensions.derivatives.&quot;);this.extensions.derivatives=a}}});Object.assign(og.prototype,{clearTarget:function(a,b,c,d){console.warn(&quot;THREE.WebGLRenderer: .clearTarget() has been deprecated. Use .setRenderTarget() and .clear() instead.&quot;);
this.setRenderTarget(a);this.clear(b,c,d)},animate:function(a){console.warn(&quot;THREE.WebGLRenderer: .animate() is now .setAnimationLoop().&quot;);this.setAnimationLoop(a)},getCurrentRenderTarget:function(){console.warn(&quot;THREE.WebGLRenderer: .getCurrentRenderTarget() is now .getRenderTarget().&quot;);return this.getRenderTarget()},getMaxAnisotropy:function(){console.warn(&quot;THREE.WebGLRenderer: .getMaxAnisotropy() is now .capabilities.getMaxAnisotropy().&quot;);return this.capabilities.getMaxAnisotropy()},getPrecision:function(){console.warn(&quot;THREE.WebGLRenderer: .getPrecision() is now .capabilities.precision.&quot;);
return this.capabilities.precision},resetGLState:function(){console.warn(&quot;THREE.WebGLRenderer: .resetGLState() is now .state.reset().&quot;);return this.state.reset()},supportsFloatTextures:function(){console.warn(&quot;THREE.WebGLRenderer: .supportsFloatTextures() is now .extensions.get( 'OES_texture_float' ).&quot;);return this.extensions.get(&quot;OES_texture_float&quot;)},supportsHalfFloatTextures:function(){console.warn(&quot;THREE.WebGLRenderer: .supportsHalfFloatTextures() is now .extensions.get( 'OES_texture_half_float' ).&quot;);
return this.extensions.get(&quot;OES_texture_half_float&quot;)},supportsStandardDerivatives:function(){console.warn(&quot;THREE.WebGLRenderer: .supportsStandardDerivatives() is now .extensions.get( 'OES_standard_derivatives' ).&quot;);return this.extensions.get(&quot;OES_standard_derivatives&quot;)},supportsCompressedTextureS3TC:function(){console.warn(&quot;THREE.WebGLRenderer: .supportsCompressedTextureS3TC() is now .extensions.get( 'WEBGL_compressed_texture_s3tc' ).&quot;);return this.extensions.get(&quot;WEBGL_compressed_texture_s3tc&quot;)},
supportsCompressedTexturePVRTC:function(){console.warn(&quot;THREE.WebGLRenderer: .supportsCompressedTexturePVRTC() is now .extensions.get( 'WEBGL_compressed_texture_pvrtc' ).&quot;);return this.extensions.get(&quot;WEBGL_compressed_texture_pvrtc&quot;)},supportsBlendMinMax:function(){console.warn(&quot;THREE.WebGLRenderer: .supportsBlendMinMax() is now .extensions.get( 'EXT_blend_minmax' ).&quot;);return this.extensions.get(&quot;EXT_blend_minmax&quot;)},supportsVertexTextures:function(){console.warn(&quot;THREE.WebGLRenderer: .supportsVertexTextures() is now .capabilities.vertexTextures.&quot;);
return this.capabilities.vertexTextures},supportsInstancedArrays:function(){console.warn(&quot;THREE.WebGLRenderer: .supportsInstancedArrays() is now .extensions.get( 'ANGLE_instanced_arrays' ).&quot;);return this.extensions.get(&quot;ANGLE_instanced_arrays&quot;)},enableScissorTest:function(a){console.warn(&quot;THREE.WebGLRenderer: .enableScissorTest() is now .setScissorTest().&quot;);this.setScissorTest(a)},initMaterial:function(){console.warn(&quot;THREE.WebGLRenderer: .initMaterial() has been removed.&quot;)},addPrePlugin:function(){console.warn(&quot;THREE.WebGLRenderer: .addPrePlugin() has been removed.&quot;)},
addPostPlugin:function(){console.warn(&quot;THREE.WebGLRenderer: .addPostPlugin() has been removed.&quot;)},updateShadowMap:function(){console.warn(&quot;THREE.WebGLRenderer: .updateShadowMap() has been removed.&quot;)},setFaceCulling:function(){console.warn(&quot;THREE.WebGLRenderer: .setFaceCulling() has been removed.&quot;)},allocTextureUnit:function(){console.warn(&quot;THREE.WebGLRenderer: .allocTextureUnit() has been removed.&quot;)},setTexture:function(){console.warn(&quot;THREE.WebGLRenderer: .setTexture() has been removed.&quot;)},setTexture2D:function(){console.warn(&quot;THREE.WebGLRenderer: .setTexture2D() has been removed.&quot;)},
setTextureCube:function(){console.warn(&quot;THREE.WebGLRenderer: .setTextureCube() has been removed.&quot;)},getActiveMipMapLevel:function(){console.warn(&quot;THREE.WebGLRenderer: .getActiveMipMapLevel() is now .getActiveMipmapLevel().&quot;);return this.getActiveMipmapLevel()}});Object.defineProperties(og.prototype,{shadowMapEnabled:{get:function(){return this.shadowMap.enabled},set:function(a){console.warn(&quot;THREE.WebGLRenderer: .shadowMapEnabled is now .shadowMap.enabled.&quot;);this.shadowMap.enabled=a}},shadowMapType:{get:function(){return this.shadowMap.type},
set:function(a){console.warn(&quot;THREE.WebGLRenderer: .shadowMapType is now .shadowMap.type.&quot;);this.shadowMap.type=a}},shadowMapCullFace:{get:function(){console.warn(&quot;THREE.WebGLRenderer: .shadowMapCullFace has been removed. Set Material.shadowSide instead.&quot;)},set:function(){console.warn(&quot;THREE.WebGLRenderer: .shadowMapCullFace has been removed. Set Material.shadowSide instead.&quot;)}},context:{get:function(){console.warn(&quot;THREE.WebGLRenderer: .context has been removed. Use .getContext() instead.&quot;);return this.getContext()}},
vr:{get:function(){console.warn(&quot;THREE.WebGLRenderer: .vr has been renamed to .xr&quot;);return this.xr}},gammaInput:{get:function(){console.warn(&quot;THREE.WebGLRenderer: .gammaInput has been removed. Set the encoding for textures via Texture.encoding instead.&quot;);return!1},set:function(){console.warn(&quot;THREE.WebGLRenderer: .gammaInput has been removed. Set the encoding for textures via Texture.encoding instead.&quot;)}},gammaOutput:{get:function(){console.warn(&quot;THREE.WebGLRenderer: .gammaOutput has been removed. Set WebGLRenderer.outputEncoding instead.&quot;);
return!1},set:function(a){console.warn(&quot;THREE.WebGLRenderer: .gammaOutput has been removed. Set WebGLRenderer.outputEncoding instead.&quot;);this.outputEncoding=!0===a?3001:3E3}}});Object.defineProperties(Xh.prototype,{cullFace:{get:function(){console.warn(&quot;THREE.WebGLRenderer: .shadowMap.cullFace has been removed. Set Material.shadowSide instead.&quot;)},set:function(){console.warn(&quot;THREE.WebGLRenderer: .shadowMap.cullFace has been removed. Set Material.shadowSide instead.&quot;)}},renderReverseSided:{get:function(){console.warn(&quot;THREE.WebGLRenderer: .shadowMap.renderReverseSided has been removed. Set Material.shadowSide instead.&quot;)},
set:function(){console.warn(&quot;THREE.WebGLRenderer: .shadowMap.renderReverseSided has been removed. Set Material.shadowSide instead.&quot;)}},renderSingleSided:{get:function(){console.warn(&quot;THREE.WebGLRenderer: .shadowMap.renderSingleSided has been removed. Set Material.shadowSide instead.&quot;)},set:function(){console.warn(&quot;THREE.WebGLRenderer: .shadowMap.renderSingleSided has been removed. Set Material.shadowSide instead.&quot;)}}});Object.defineProperties(Ha.prototype,{wrapS:{get:function(){console.warn(&quot;THREE.WebGLRenderTarget: .wrapS is now .texture.wrapS.&quot;);
return this.texture.wrapS},set:function(a){console.warn(&quot;THREE.WebGLRenderTarget: .wrapS is now .texture.wrapS.&quot;);this.texture.wrapS=a}},wrapT:{get:function(){console.warn(&quot;THREE.WebGLRenderTarget: .wrapT is now .texture.wrapT.&quot;);return this.texture.wrapT},set:function(a){console.warn(&quot;THREE.WebGLRenderTarget: .wrapT is now .texture.wrapT.&quot;);this.texture.wrapT=a}},magFilter:{get:function(){console.warn(&quot;THREE.WebGLRenderTarget: .magFilter is now .texture.magFilter.&quot;);return this.texture.magFilter},
set:function(a){console.warn(&quot;THREE.WebGLRenderTarget: .magFilter is now .texture.magFilter.&quot;);this.texture.magFilter=a}},minFilter:{get:function(){console.warn(&quot;THREE.WebGLRenderTarget: .minFilter is now .texture.minFilter.&quot;);return this.texture.minFilter},set:function(a){console.warn(&quot;THREE.WebGLRenderTarget: .minFilter is now .texture.minFilter.&quot;);this.texture.minFilter=a}},anisotropy:{get:function(){console.warn(&quot;THREE.WebGLRenderTarget: .anisotropy is now .texture.anisotropy.&quot;);return this.texture.anisotropy},
set:function(a){console.warn(&quot;THREE.WebGLRenderTarget: .anisotropy is now .texture.anisotropy.&quot;);this.texture.anisotropy=a}},offset:{get:function(){console.warn(&quot;THREE.WebGLRenderTarget: .offset is now .texture.offset.&quot;);return this.texture.offset},set:function(a){console.warn(&quot;THREE.WebGLRenderTarget: .offset is now .texture.offset.&quot;);this.texture.offset=a}},repeat:{get:function(){console.warn(&quot;THREE.WebGLRenderTarget: .repeat is now .texture.repeat.&quot;);return this.texture.repeat},set:function(a){console.warn(&quot;THREE.WebGLRenderTarget: .repeat is now .texture.repeat.&quot;);
this.texture.repeat=a}},format:{get:function(){console.warn(&quot;THREE.WebGLRenderTarget: .format is now .texture.format.&quot;);return this.texture.format},set:function(a){console.warn(&quot;THREE.WebGLRenderTarget: .format is now .texture.format.&quot;);this.texture.format=a}},type:{get:function(){console.warn(&quot;THREE.WebGLRenderTarget: .type is now .texture.type.&quot;);return this.texture.type},set:function(a){console.warn(&quot;THREE.WebGLRenderTarget: .type is now .texture.type.&quot;);this.texture.type=a}},generateMipmaps:{get:function(){console.warn(&quot;THREE.WebGLRenderTarget: .generateMipmaps is now .texture.generateMipmaps.&quot;);
return this.texture.generateMipmaps},set:function(a){console.warn(&quot;THREE.WebGLRenderTarget: .generateMipmaps is now .texture.generateMipmaps.&quot;);this.texture.generateMipmaps=a}}});Object.defineProperties(id.prototype,{load:{value:function(a){console.warn(&quot;THREE.Audio: .load has been deprecated. Use THREE.AudioLoader instead.&quot;);var b=this;(new tf).load(a,function(a){b.setBuffer(a)});return this}},startTime:{set:function(){console.warn(&quot;THREE.Audio: .startTime is now .play( delay ).&quot;)}}});Kg.prototype.getData=
function(){console.warn(&quot;THREE.AudioAnalyser: .getData() is now .getFrequencyData().&quot;);return this.getFrequencyData()};Gc.prototype.updateCubeMap=function(a,b){console.warn(&quot;THREE.CubeCamera: .updateCubeMap() is now .update().&quot;);return this.update(a,b)};Lb.crossOrigin=void 0;Lb.loadTexture=function(a,b,c,d){console.warn(&quot;THREE.ImageUtils.loadTexture has been deprecated. Use THREE.TextureLoader() instead.&quot;);var e=new ef;e.setCrossOrigin(this.crossOrigin);a=e.load(a,c,void 0,d);b&&(a.mapping=b);return a};
Lb.loadTextureCube=function(a,b,c,d){console.warn(&quot;THREE.ImageUtils.loadTextureCube has been deprecated. Use THREE.CubeTextureLoader() instead.&quot;);var e=new df;e.setCrossOrigin(this.crossOrigin);a=e.load(a,c,void 0,d);b&&(a.mapping=b);return a};Lb.loadCompressedTexture=function(){console.error(&quot;THREE.ImageUtils.loadCompressedTexture has been removed. Use THREE.DDSLoader instead.&quot;)};Lb.loadCompressedTextureCube=function(){console.error(&quot;THREE.ImageUtils.loadCompressedTextureCube has been removed. Use THREE.DDSLoader instead.&quot;)};
&quot;undefined&quot;!==typeof __THREE_DEVTOOLS__&&__THREE_DEVTOOLS__.dispatchEvent(new CustomEvent(&quot;register&quot;,{detail:{revision:&quot;115&quot;}}));k.ACESFilmicToneMapping=5;k.AddEquation=100;k.AddOperation=2;k.AdditiveBlending=2;k.AlphaFormat=1021;k.AlwaysDepth=1;k.AlwaysStencilFunc=519;k.AmbientLight=mf;k.AmbientLightProbe=Fg;k.AnimationClip=Qa;k.AnimationLoader=wg;k.AnimationMixer=Mg;k.AnimationObjectGroup=oi;k.AnimationUtils=R;k.ArcCurve=gd;k.ArrayCamera=Pe;k.ArrowHelper=xb;k.Audio=id;k.AudioAnalyser=Kg;k.AudioContext=
Ig;k.AudioListener=Hg;k.AudioLoader=tf;k.AxesHelper=ve;k.AxisHelper=function(a){console.warn(&quot;THREE.AxisHelper has been renamed to THREE.AxesHelper.&quot;);return new ve(a)};k.BackSide=1;k.BasicDepthPacking=3200;k.BasicShadowMap=0;k.BinaryTextureLoader=function(a){console.warn(&quot;THREE.BinaryTextureLoader has been renamed to THREE.DataTextureLoader.&quot;);return new cf(a)};k.Bone=pg;k.BooleanKeyframeTrack=Ze;k.BoundingBoxHelper=function(a,b){console.warn(&quot;THREE.BoundingBoxHelper has been deprecated. Creating a THREE.BoxHelper instead.&quot;);
return new wb(a,b)};k.Box2=Qg;k.Box3=Sa;k.Box3Helper=te;k.BoxBufferGeometry=Jd;k.BoxGeometry=nh;k.BoxHelper=wb;k.BufferAttribute=M;k.BufferGeometry=C;k.BufferGeometryLoader=rf;k.ByteType=1010;k.Cache=vc;k.Camera=db;k.CameraHelper=se;k.CanvasRenderer=function(){console.error(&quot;THREE.CanvasRenderer has been removed&quot;)};k.CanvasTexture=Sd;k.CatmullRomCurve3=pa;k.CineonToneMapping=4;k.CircleBufferGeometry=cd;k.CircleGeometry=me;k.ClampToEdgeWrapping=1001;k.Clock=Gg;k.ClosedSplineCurve3=Fi;k.Color=A;k.ColorKeyframeTrack=
$e;k.CompressedTexture=Qc;k.CompressedTextureLoader=xg;k.ConeBufferGeometry=le;k.ConeGeometry=ke;k.CubeCamera=Gc;k.CubeGeometry=nh;k.CubeReflectionMapping=301;k.CubeRefractionMapping=302;k.CubeTexture=qb;k.CubeTextureLoader=df;k.CubeUVReflectionMapping=306;k.CubeUVRefractionMapping=307;k.CubicBezierCurve=Wa;k.CubicBezierCurve3=hb;k.CubicInterpolant=Xe;k.CullFaceBack=1;k.CullFaceFront=2;k.CullFaceFrontBack=3;k.CullFaceNone=0;k.Curve=G;k.CurvePath=vb;k.CustomBlending=5;k.CylinderBufferGeometry=tb;k.CylinderGeometry=
jc;k.Cylindrical=si;k.DataTexture=ac;k.DataTexture2DArray=Ic;k.DataTexture3D=Jc;k.DataTextureLoader=cf;k.DecrementStencilOp=7683;k.DecrementWrapStencilOp=34056;k.DefaultLoadingManager=ki;k.DepthFormat=1026;k.DepthStencilFormat=1027;k.DepthTexture=Td;k.DirectionalLight=lf;k.DirectionalLightHelper=md;k.DirectionalLightShadow=kf;k.DiscreteInterpolant=Ye;k.DodecahedronBufferGeometry=Vc;k.DodecahedronGeometry=Zd;k.DoubleSide=2;k.DstAlphaFactor=206;k.DstColorFactor=208;k.DynamicBufferAttribute=function(a,
b){console.warn(&quot;THREE.DynamicBufferAttribute has been removed. Use new THREE.BufferAttribute().setUsage( THREE.DynamicDrawUsage ) instead.&quot;);return(new M(a,b)).setUsage(35048)};k.DynamicCopyUsage=35050;k.DynamicDrawUsage=35048;k.DynamicReadUsage=35049;k.EdgesGeometry=bd;k.EdgesHelper=function(a,b){console.warn(&quot;THREE.EdgesHelper has been removed. Use THREE.EdgesGeometry instead.&quot;);return new ma(new bd(a.geometry),new la({color:void 0!==b?b:16777215}))};k.EllipseCurve=Ma;k.EqualDepth=4;k.EqualStencilFunc=
514;k.EquirectangularReflectionMapping=303;k.EquirectangularRefractionMapping=304;k.Euler=Tb;k.EventDispatcher=Ea;k.ExtrudeBufferGeometry=fb;k.ExtrudeGeometry=fc;k.Face3=Bc;k.Face4=function(a,b,c,d,e,f,g){console.warn(&quot;THREE.Face4 has been removed. A THREE.Face3 will be created instead.&quot;);return new Bc(a,b,c,e,f,g)};k.FaceColors=1;k.FileLoader=Ra;k.FlatShading=1;k.Float32Attribute=function(a,b){console.warn(&quot;THREE.Float32Attribute has been removed. Use new THREE.Float32BufferAttribute() instead.&quot;);
return new y(a,b)};k.Float32BufferAttribute=y;k.Float64Attribute=function(a,b){console.warn(&quot;THREE.Float64Attribute has been removed. Use new THREE.Float64BufferAttribute() instead.&quot;);return new Gd(a,b)};k.Float64BufferAttribute=Gd;k.FloatType=1015;k.Fog=Re;k.FogExp2=Qe;k.Font=Cg;k.FontLoader=Dg;k.FrontFaceDirectionCCW=1;k.FrontFaceDirectionCW=0;k.FrontSide=0;k.Frustum=Hc;k.GammaEncoding=3007;k.Geometry=N;k.GeometryUtils={merge:function(a,b,c){console.warn(&quot;THREE.GeometryUtils: .merge() has been moved to Geometry. Use geometry.merge( geometry2, matrix, materialIndexOffset ) instead.&quot;);
if(b.isMesh){b.matrixAutoUpdate&&b.updateMatrix();var d=b.matrix;b=b.geometry}a.merge(b,d,c)},center:function(a){console.warn(&quot;THREE.GeometryUtils: .center() has been moved to Geometry. Use geometry.center() instead.&quot;);return a.center()}};k.GreaterDepth=6;k.GreaterEqualDepth=5;k.GreaterEqualStencilFunc=518;k.GreaterStencilFunc=516;k.GridHelper=wf;k.Group=Mc;k.HalfFloatType=1016;k.HemisphereLight=ff;k.HemisphereLightHelper=ld;k.HemisphereLightProbe=Eg;k.IcosahedronBufferGeometry=Uc;k.IcosahedronGeometry=
Yd;k.ImageBitmapLoader=Ag;k.ImageLoader=fd;k.ImageUtils=Lb;k.ImmediateRenderObject=re;k.IncrementStencilOp=7682;k.IncrementWrapStencilOp=34055;k.InstancedBufferAttribute=qf;k.InstancedBufferGeometry=pf;k.InstancedInterleavedBuffer=Ng;k.InstancedMesh=Ve;k.Int16Attribute=function(a,b){console.warn(&quot;THREE.Int16Attribute has been removed. Use new THREE.Int16BufferAttribute() instead.&quot;);return new Ed(a,b)};k.Int16BufferAttribute=Ed;k.Int32Attribute=function(a,b){console.warn(&quot;THREE.Int32Attribute has been removed. Use new THREE.Int32BufferAttribute() instead.&quot;);
return new Fd(a,b)};k.Int32BufferAttribute=Fd;k.Int8Attribute=function(a,b){console.warn(&quot;THREE.Int8Attribute has been removed. Use new THREE.Int8BufferAttribute() instead.&quot;);return new Bd(a,b)};k.Int8BufferAttribute=Bd;k.IntType=1013;k.InterleavedBuffer=rb;k.InterleavedBufferAttribute=Od;k.Interpolant=La;k.InterpolateDiscrete=2300;k.InterpolateLinear=2301;k.InterpolateSmooth=2302;k.InvertStencilOp=5386;k.JSONLoader=function(){console.error(&quot;THREE.JSONLoader has been removed.&quot;)};k.KeepStencilOp=7680;
k.KeyframeTrack=sa;k.LOD=Rd;k.LatheBufferGeometry=ad;k.LatheGeometry=je;k.Layers=He;k.LensFlare=function(){console.error(&quot;THREE.LensFlare has been moved to /examples/jsm/objects/Lensflare.js&quot;)};k.LessDepth=2;k.LessEqualDepth=3;k.LessEqualStencilFunc=515;k.LessStencilFunc=513;k.Light=da;k.LightProbe=ab;k.LightShadow=jb;k.Line=Ka;k.Line3=Rg;k.LineBasicMaterial=la;k.LineCurve=Da;k.LineCurve3=Xa;k.LineDashedMaterial=qc;k.LineLoop=We;k.LinePieces=1;k.LineSegments=ma;k.LineStrip=0;k.LinearEncoding=3E3;
k.LinearFilter=1006;k.LinearInterpolant=ne;k.LinearMipMapLinearFilter=1008;k.LinearMipMapNearestFilter=1007;k.LinearMipmapLinearFilter=1008;k.LinearMipmapNearestFilter=1007;k.LinearToneMapping=1;k.Loader=W;k.LoaderUtils=th;k.LoadingManager=vg;k.LogLuvEncoding=3003;k.LoopOnce=2200;k.LoopPingPong=2202;k.LoopRepeat=2201;k.LuminanceAlphaFormat=1025;k.LuminanceFormat=1024;k.MOUSE={LEFT:0,MIDDLE:1,RIGHT:2,ROTATE:0,DOLLY:1,PAN:2};k.Material=K;k.MaterialLoader=of;k.Math=L;k.MathUtils=L;k.Matrix3=wa;k.Matrix4=
P;k.MaxEquation=104;k.Mesh=S;k.MeshBasicMaterial=Oa;k.MeshDepthMaterial=Fb;k.MeshDistanceMaterial=Gb;k.MeshFaceMaterial=function(a){console.warn(&quot;THREE.MeshFaceMaterial has been removed. Use an Array instead.&quot;);return a};k.MeshLambertMaterial=oc;k.MeshMatcapMaterial=pc;k.MeshNormalMaterial=nc;k.MeshPhongMaterial=Jb;k.MeshPhysicalMaterial=lc;k.MeshStandardMaterial=gb;k.MeshToonMaterial=mc;k.MinEquation=103;k.MirroredRepeatWrapping=1002;k.MixOperation=1;k.MultiMaterial=function(a){void 0===a&&(a=[]);
console.warn(&quot;THREE.MultiMaterial has been removed. Use an Array instead.&quot;);a.isMultiMaterial=!0;a.materials=a;a.clone=function(){return a.slice()};return a};k.MultiplyBlending=4;k.MultiplyOperation=0;k.NearestFilter=1003;k.NearestMipMapLinearFilter=1005;k.NearestMipMapNearestFilter=1004;k.NearestMipmapLinearFilter=1005;k.NearestMipmapNearestFilter=1004;k.NeverDepth=0;k.NeverStencilFunc=512;k.NoBlending=0;k.NoColors=0;k.NoToneMapping=0;k.NormalBlending=1;k.NotEqualDepth=7;k.NotEqualStencilFunc=517;
k.NumberKeyframeTrack=dd;k.Object3D=F;k.ObjectLoader=sf;k.ObjectSpaceNormalMap=1;k.OctahedronBufferGeometry=cc;k.OctahedronGeometry=Xd;k.OneFactor=201;k.OneMinusDstAlphaFactor=207;k.OneMinusDstColorFactor=209;k.OneMinusSrcAlphaFactor=205;k.OneMinusSrcColorFactor=203;k.OrthographicCamera=hd;k.PCFShadowMap=1;k.PCFSoftShadowMap=2;k.PMREMGenerator=Tg;k.ParametricBufferGeometry=Sc;k.ParametricGeometry=Ud;k.Particle=function(a){console.warn(&quot;THREE.Particle has been renamed to THREE.Sprite.&quot;);return new Pd(a)};
k.ParticleBasicMaterial=function(a){console.warn(&quot;THREE.ParticleBasicMaterial has been renamed to THREE.PointsMaterial.&quot;);return new Va(a)};k.ParticleSystem=function(a,b){console.warn(&quot;THREE.ParticleSystem has been renamed to THREE.Points.&quot;);return new Pc(a,b)};k.ParticleSystemMaterial=function(a){console.warn(&quot;THREE.ParticleSystemMaterial has been renamed to THREE.PointsMaterial.&quot;);return new Va(a)};k.Path=$a;k.PerspectiveCamera=aa;k.Plane=Ta;k.PlaneBufferGeometry=bc;k.PlaneGeometry=Id;k.PlaneHelper=
ue;k.PointCloud=function(a,b){console.warn(&quot;THREE.PointCloud has been renamed to THREE.Points.&quot;);return new Pc(a,b)};k.PointCloudMaterial=function(a){console.warn(&quot;THREE.PointCloudMaterial has been renamed to THREE.PointsMaterial.&quot;);return new Va(a)};k.PointLight=jf;k.PointLightHelper=kd;k.Points=Pc;k.PointsMaterial=Va;k.PolarGridHelper=xf;k.PolyhedronBufferGeometry=Ga;k.PolyhedronGeometry=Vd;k.PositionalAudio=Jg;k.PropertyBinding=ya;k.PropertyMixer=Lg;k.QuadraticBezierCurve=Ya;k.QuadraticBezierCurve3=
ib;k.Quaternion=Aa;k.QuaternionKeyframeTrack=oe;k.QuaternionLinearInterpolant=af;k.REVISION=&quot;115&quot;;k.RGBADepthPacking=3201;k.RGBAFormat=1023;k.RGBAIntegerFormat=1033;k.RGBA_ASTC_10x10_Format=37819;k.RGBA_ASTC_10x5_Format=37816;k.RGBA_ASTC_10x6_Format=37817;k.RGBA_ASTC_10x8_Format=37818;k.RGBA_ASTC_12x10_Format=37820;k.RGBA_ASTC_12x12_Format=37821;k.RGBA_ASTC_4x4_Format=37808;k.RGBA_ASTC_5x4_Format=37809;k.RGBA_ASTC_5x5_Format=37810;k.RGBA_ASTC_6x5_Format=37811;k.RGBA_ASTC_6x6_Format=37812;k.RGBA_ASTC_8x5_Format=
37813;k.RGBA_ASTC_8x6_Format=37814;k.RGBA_ASTC_8x8_Format=37815;k.RGBA_BPTC_Format=36492;k.RGBA_ETC2_EAC_Format=37496;k.RGBA_PVRTC_2BPPV1_Format=35843;k.RGBA_PVRTC_4BPPV1_Format=35842;k.RGBA_S3TC_DXT1_Format=33777;k.RGBA_S3TC_DXT3_Format=33778;k.RGBA_S3TC_DXT5_Format=33779;k.RGBDEncoding=3006;k.RGBEEncoding=3002;k.RGBEFormat=1023;k.RGBFormat=1022;k.RGBIntegerFormat=1032;k.RGBM16Encoding=3005;k.RGBM7Encoding=3004;k.RGB_ETC1_Format=36196;k.RGB_ETC2_Format=37492;k.RGB_PVRTC_2BPPV1_Format=35841;k.RGB_PVRTC_4BPPV1_Format=
35840;k.RGB_S3TC_DXT1_Format=33776;k.RGFormat=1030;k.RGIntegerFormat=1031;k.RawShaderMaterial=ub;k.Ray=Vb;k.Raycaster=Og;k.RectAreaLight=nf;k.RedFormat=1028;k.RedIntegerFormat=1029;k.ReinhardToneMapping=2;k.RepeatWrapping=1E3;k.ReplaceStencilOp=7681;k.ReverseSubtractEquation=102;k.RingBufferGeometry=$c;k.RingGeometry=ie;k.SRGB8_ALPHA8_ASTC_10x10_Format=37851;k.SRGB8_ALPHA8_ASTC_10x5_Format=37848;k.SRGB8_ALPHA8_ASTC_10x6_Format=37849;k.SRGB8_ALPHA8_ASTC_10x8_Format=37850;k.SRGB8_ALPHA8_ASTC_12x10_Format=
37852;k.SRGB8_ALPHA8_ASTC_12x12_Format=37853;k.SRGB8_ALPHA8_ASTC_4x4_Format=37840;k.SRGB8_ALPHA8_ASTC_5x4_Format=37841;k.SRGB8_ALPHA8_ASTC_5x5_Format=37842;k.SRGB8_ALPHA8_ASTC_6x5_Format=37843;k.SRGB8_ALPHA8_ASTC_6x6_Format=37844;k.SRGB8_ALPHA8_ASTC_8x5_Format=37845;k.SRGB8_ALPHA8_ASTC_8x6_Format=37846;k.SRGB8_ALPHA8_ASTC_8x8_Format=37847;k.Scene=ob;k.SceneUtils={createMultiMaterialObject:function(){console.error(&quot;THREE.SceneUtils has been moved to /examples/jsm/utils/SceneUtils.js&quot;)},detach:function(){console.error(&quot;THREE.SceneUtils has been moved to /examples/jsm/utils/SceneUtils.js&quot;)},
attach:function(){console.error(&quot;THREE.SceneUtils has been moved to /examples/jsm/utils/SceneUtils.js&quot;)}};k.ShaderChunk=O;k.ShaderLib=eb;k.ShaderMaterial=Ba;k.ShadowMaterial=kc;k.Shape=Kb;k.ShapeBufferGeometry=ic;k.ShapeGeometry=hc;k.ShapePath=Bg;k.ShapeUtils=sb;k.ShortType=1011;k.Skeleton=Ue;k.SkeletonHelper=rc;k.SkinnedMesh=Te;k.SmoothShading=2;k.Sphere=pb;k.SphereBufferGeometry=gc;k.SphereGeometry=he;k.Spherical=ri;k.SphericalHarmonics3=uf;k.SphericalReflectionMapping=305;k.Spline=$g;k.SplineCurve=
Za;k.SplineCurve3=Gi;k.SpotLight=hf;k.SpotLightHelper=jd;k.SpotLightShadow=gf;k.Sprite=Pd;k.SpriteMaterial=Ib;k.SrcAlphaFactor=204;k.SrcAlphaSaturateFactor=210;k.SrcColorFactor=202;k.StaticCopyUsage=35046;k.StaticDrawUsage=35044;k.StaticReadUsage=35045;k.StereoCamera=mi;k.StreamCopyUsage=35042;k.StreamDrawUsage=35040;k.StreamReadUsage=35041;k.StringKeyframeTrack=bf;k.SubtractEquation=101;k.SubtractiveBlending=3;k.TOUCH={ROTATE:0,PAN:1,DOLLY_PAN:2,DOLLY_ROTATE:3};k.TangentSpaceNormalMap=0;k.TetrahedronBufferGeometry=
Tc;k.TetrahedronGeometry=Wd;k.TextBufferGeometry=Zc;k.TextGeometry=ge;k.Texture=V;k.TextureLoader=ef;k.TorusBufferGeometry=Xc;k.TorusGeometry=be;k.TorusKnotBufferGeometry=Wc;k.TorusKnotGeometry=ae;k.Triangle=oa;k.TriangleFanDrawMode=2;k.TriangleStripDrawMode=1;k.TrianglesDrawMode=0;k.TubeBufferGeometry=dc;k.TubeGeometry=$d;k.UVMapping=300;k.Uint16Attribute=function(a,b){console.warn(&quot;THREE.Uint16Attribute has been removed. Use new THREE.Uint16BufferAttribute() instead.&quot;);return new Wb(a,b)};k.Uint16BufferAttribute=
Wb;k.Uint32Attribute=function(a,b){console.warn(&quot;THREE.Uint32Attribute has been removed. Use new THREE.Uint32BufferAttribute() instead.&quot;);return new Xb(a,b)};k.Uint32BufferAttribute=Xb;k.Uint8Attribute=function(a,b){console.warn(&quot;THREE.Uint8Attribute has been removed. Use new THREE.Uint8BufferAttribute() instead.&quot;);return new Cd(a,b)};k.Uint8BufferAttribute=Cd;k.Uint8ClampedAttribute=function(a,b){console.warn(&quot;THREE.Uint8ClampedAttribute has been removed. Use new THREE.Uint8ClampedBufferAttribute() instead.&quot;);
return new Dd(a,b)};k.Uint8ClampedBufferAttribute=Dd;k.Uncharted2ToneMapping=3;k.Uniform=vf;k.UniformsLib=D;k.UniformsUtils=Uh;k.UnsignedByteType=1009;k.UnsignedInt248Type=1020;k.UnsignedIntType=1014;k.UnsignedShort4444Type=1017;k.UnsignedShort5551Type=1018;k.UnsignedShort565Type=1019;k.UnsignedShortType=1012;k.VSMShadowMap=3;k.Vector2=t;k.Vector3=n;k.Vector4=ka;k.VectorKeyframeTrack=ed;k.Vertex=function(a,b,c){console.warn(&quot;THREE.Vertex has been removed. Use THREE.Vector3 instead.&quot;);return new n(a,
b,c)};k.VertexColors=2;k.VideoTexture=sg;k.WebGLCubeRenderTarget=Db;k.WebGLMultisampleRenderTarget=Zf;k.WebGLRenderTarget=Ha;k.WebGLRenderTargetCube=function(a,b,c){console.warn(&quot;THREE.WebGLRenderTargetCube( width, height, options ) is now WebGLCubeRenderTarget( size, options ).&quot;);return new Db(a,c)};k.WebGLRenderer=og;k.WebGLUtils=Zh;k.WireframeGeometry=Rc;k.WireframeHelper=function(a,b){console.warn(&quot;THREE.WireframeHelper has been removed. Use THREE.WireframeGeometry instead.&quot;);return new ma(new Rc(a.geometry),
new la({color:void 0!==b?b:16777215}))};k.WrapAroundEnding=2402;k.XHRLoader=function(a){console.warn(&quot;THREE.XHRLoader has been renamed to THREE.FileLoader.&quot;);return new Ra(a)};k.ZeroCurvatureEnding=2400;k.ZeroFactor=200;k.ZeroSlopeEnding=2401;k.ZeroStencilOp=0;k.sRGBEncoding=3001;Object.defineProperty(k,&quot;__esModule&quot;,{value:!0})});
THREE.TrackballControls=function(object,domElement){if(domElement===undefined)console.warn('THREE.TrackballControls: The second parameter &quot;domElement&quot; is now mandatory.');if(domElement===document)console.error('THREE.TrackballControls: &quot;document&quot; should not be used as the target &quot;domElement&quot;. Please use &quot;renderer.domElement&quot; instead.');var _this=this;var STATE={NONE:-1,ROTATE:0,ZOOM:1,PAN:2,TOUCH_ROTATE:3,TOUCH_ZOOM_PAN:4};this.object=object;this.domElement=domElement;this.enabled=true;this.screen={left:0,top:0,width:0,height:0};this.rotateSpeed=1.0;this.zoomSpeed=1.2;this.panSpeed=0.3;this.noRotate=false;this.noZoom=false;this.noPan=false;this.staticMoving=false;this.dynamicDampingFactor=0.2;this.minDistance=0;this.maxDistance=Infinity;this.keys=[65 ,83 ,68 ];this.mouseButtons={LEFT:THREE.MOUSE.ROTATE,MIDDLE:THREE.MOUSE.ZOOM,RIGHT:THREE.MOUSE.PAN};this.target=new THREE.Vector3();var EPS=0.000001;var lastPosition=new THREE.Vector3();var lastZoom=1;var _state=STATE.NONE,_keyState=STATE.NONE,_eye=new THREE.Vector3(),_movePrev=new THREE.Vector2(),_moveCurr=new THREE.Vector2(),_lastAxis=new THREE.Vector3(),_lastAngle=0,_zoomStart=new THREE.Vector2(),_zoomEnd=new THREE.Vector2(),_touchZoomDistanceStart=0,_touchZoomDistanceEnd=0,_panStart=new THREE.Vector2(),_panEnd=new THREE.Vector2();this.target0=this.target.clone();this.position0=this.object.position.clone();this.up0=this.object.up.clone();this.zoom0=this.object.zoom;var changeEvent={type:'change'};var startEvent={type:'start'};var endEvent={type:'end'};this.handleResize=function(){var box=this.domElement.getBoundingClientRect();var d=this.domElement.ownerDocument.documentElement;this.screen.left=box.left+window.pageXOffset-d.clientLeft;this.screen.top=box.top+window.pageYOffset-d.clientTop;this.screen.width=box.width;this.screen.height=box.height;};var getMouseOnScreen=(function(){var vector=new THREE.Vector2();return function getMouseOnScreen(pageX,pageY){vector.set((pageX-_this.screen.left)/_this.screen.width,(pageY-_this.screen.top)/_this.screen.height);return vector;};}());var getMouseOnCircle=(function(){var vector=new THREE.Vector2();return function getMouseOnCircle(pageX,pageY){vector.set(((pageX-_this.screen.width*0.5-_this.screen.left)/(_this.screen.width*0.5)),((_this.screen.height+2*(_this.screen.top-pageY))/_this.screen.width));return vector;};}());this.rotateCamera=(function(){var axis=new THREE.Vector3(),quaternion=new THREE.Quaternion(),eyeDirection=new THREE.Vector3(),objectUpDirection=new THREE.Vector3(),objectSidewaysDirection=new THREE.Vector3(),moveDirection=new THREE.Vector3(),angle;return function rotateCamera(){moveDirection.set(_moveCurr.x-_movePrev.x,_moveCurr.y-_movePrev.y,0);angle=moveDirection.length();if(angle){_eye.copy(_this.object.position).sub(_this.target);eyeDirection.copy(_eye).normalize();objectUpDirection.copy(_this.object.up).normalize();objectSidewaysDirection.crossVectors(objectUpDirection,eyeDirection).normalize();objectUpDirection.setLength(_moveCurr.y-_movePrev.y);objectSidewaysDirection.setLength(_moveCurr.x-_movePrev.x);moveDirection.copy(objectUpDirection.add(objectSidewaysDirection));axis.crossVectors(moveDirection,_eye).normalize();angle*=_this.rotateSpeed;quaternion.setFromAxisAngle(axis,angle);_eye.applyQuaternion(quaternion);_this.object.up.applyQuaternion(quaternion);_lastAxis.copy(axis);_lastAngle=angle;}else if(!_this.staticMoving&&_lastAngle){_lastAngle*=Math.sqrt(1.0-_this.dynamicDampingFactor);_eye.copy(_this.object.position).sub(_this.target);quaternion.setFromAxisAngle(_lastAxis,_lastAngle);_eye.applyQuaternion(quaternion);_this.object.up.applyQuaternion(quaternion);}
_movePrev.copy(_moveCurr);};}());this.zoomCamera=function(){var factor;if(_state===STATE.TOUCH_ZOOM_PAN){factor=_touchZoomDistanceStart/_touchZoomDistanceEnd;_touchZoomDistanceStart=_touchZoomDistanceEnd;if(_this.object.isPerspectiveCamera){_eye.multiplyScalar(factor);}else if(_this.object.isOrthographicCamera){_this.object.zoom*=factor;_this.object.updateProjectionMatrix();}else{console.warn('THREE.TrackballControls: Unsupported camera type');}}else{factor=1.0+(_zoomEnd.y-_zoomStart.y)*_this.zoomSpeed;if(factor!==1.0&&factor>0.0){if(_this.object.isPerspectiveCamera){_eye.multiplyScalar(factor);}else if(_this.object.isOrthographicCamera){_this.object.zoom/=factor;_this.object.updateProjectionMatrix();}else{console.warn('THREE.TrackballControls: Unsupported camera type');}}
if(_this.staticMoving){_zoomStart.copy(_zoomEnd);}else{_zoomStart.y+=(_zoomEnd.y-_zoomStart.y)*this.dynamicDampingFactor;}}};this.panCamera=(function(){var mouseChange=new THREE.Vector2(),objectUp=new THREE.Vector3(),pan=new THREE.Vector3();return function panCamera(){mouseChange.copy(_panEnd).sub(_panStart);if(mouseChange.lengthSq()){if(_this.object.isOrthographicCamera){var scale_x=(_this.object.right-_this.object.left)/_this.object.zoom/_this.domElement.clientWidth;var scale_y=(_this.object.top-_this.object.bottom)/_this.object.zoom/_this.domElement.clientWidth;mouseChange.x*=scale_x;mouseChange.y*=scale_y;}
mouseChange.multiplyScalar(_eye.length()*_this.panSpeed);pan.copy(_eye).cross(_this.object.up).setLength(mouseChange.x);pan.add(objectUp.copy(_this.object.up).setLength(mouseChange.y));_this.object.position.add(pan);_this.target.add(pan);if(_this.staticMoving){_panStart.copy(_panEnd);}else{_panStart.add(mouseChange.subVectors(_panEnd,_panStart).multiplyScalar(_this.dynamicDampingFactor));}}};}());this.checkDistances=function(){if(!_this.noZoom||!_this.noPan){if(_eye.lengthSq()>_this.maxDistance*_this.maxDistance){_this.object.position.addVectors(_this.target,_eye.setLength(_this.maxDistance));_zoomStart.copy(_zoomEnd);}
if(_eye.lengthSq()<_this.minDistance*_this.minDistance){_this.object.position.addVectors(_this.target,_eye.setLength(_this.minDistance));_zoomStart.copy(_zoomEnd);}}};this.update=function(){_eye.subVectors(_this.object.position,_this.target);if(!_this.noRotate){_this.rotateCamera();}
if(!_this.noZoom){_this.zoomCamera();}
if(!_this.noPan){_this.panCamera();}
_this.object.position.addVectors(_this.target,_eye);if(_this.object.isPerspectiveCamera){_this.checkDistances();_this.object.lookAt(_this.target);if(lastPosition.distanceToSquared(_this.object.position)>EPS){_this.dispatchEvent(changeEvent);lastPosition.copy(_this.object.position);}}else if(_this.object.isOrthographicCamera){_this.object.lookAt(_this.target);if(lastPosition.distanceToSquared(_this.object.position)>EPS||lastZoom!==_this.object.zoom){_this.dispatchEvent(changeEvent);lastPosition.copy(_this.object.position);lastZoom=_this.object.zoom;}}else{console.warn('THREE.TrackballControls: Unsupported camera type');}};this.reset=function(){_state=STATE.NONE;_keyState=STATE.NONE;_this.target.copy(_this.target0);_this.object.position.copy(_this.position0);_this.object.up.copy(_this.up0);_this.object.zoom=_this.zoom0;_this.object.updateProjectionMatrix();_eye.subVectors(_this.object.position,_this.target);_this.object.lookAt(_this.target);_this.dispatchEvent(changeEvent);lastPosition.copy(_this.object.position);lastZoom=_this.object.zoom;};function keydown(event){if(_this.enabled===false)return;window.removeEventListener('keydown',keydown);if(_keyState!==STATE.NONE){return;}else if(event.keyCode===_this.keys[STATE.ROTATE]&&!_this.noRotate){_keyState=STATE.ROTATE;}else if(event.keyCode===_this.keys[STATE.ZOOM]&&!_this.noZoom){_keyState=STATE.ZOOM;}else if(event.keyCode===_this.keys[STATE.PAN]&&!_this.noPan){_keyState=STATE.PAN;}}
function keyup(){if(_this.enabled===false)return;_keyState=STATE.NONE;window.addEventListener('keydown',keydown,false);}
function mousedown(event){if(_this.enabled===false)return;event.preventDefault();event.stopPropagation();if(_state===STATE.NONE){switch(event.button){case _this.mouseButtons.LEFT:_state=STATE.ROTATE;break;case _this.mouseButtons.MIDDLE:_state=STATE.ZOOM;break;case _this.mouseButtons.RIGHT:_state=STATE.PAN;break;default:_state=STATE.NONE;}}
var state=(_keyState!==STATE.NONE)?_keyState:_state;if(state===STATE.ROTATE&&!_this.noRotate){_moveCurr.copy(getMouseOnCircle(event.pageX,event.pageY));_movePrev.copy(_moveCurr);}else if(state===STATE.ZOOM&&!_this.noZoom){_zoomStart.copy(getMouseOnScreen(event.pageX,event.pageY));_zoomEnd.copy(_zoomStart);}else if(state===STATE.PAN&&!_this.noPan){_panStart.copy(getMouseOnScreen(event.pageX,event.pageY));_panEnd.copy(_panStart);}
document.addEventListener('mousemove',mousemove,false);document.addEventListener('mouseup',mouseup,false);_this.dispatchEvent(startEvent);}
function mousemove(event){if(_this.enabled===false)return;event.preventDefault();event.stopPropagation();var state=(_keyState!==STATE.NONE)?_keyState:_state;if(state===STATE.ROTATE&&!_this.noRotate){_movePrev.copy(_moveCurr);_moveCurr.copy(getMouseOnCircle(event.pageX,event.pageY));}else if(state===STATE.ZOOM&&!_this.noZoom){_zoomEnd.copy(getMouseOnScreen(event.pageX,event.pageY));}else if(state===STATE.PAN&&!_this.noPan){_panEnd.copy(getMouseOnScreen(event.pageX,event.pageY));}}
function mouseup(event){if(_this.enabled===false)return;event.preventDefault();event.stopPropagation();_state=STATE.NONE;document.removeEventListener('mousemove',mousemove);document.removeEventListener('mouseup',mouseup);_this.dispatchEvent(endEvent);}
function mousewheel(event){if(_this.enabled===false)return;if(_this.noZoom===true)return;event.preventDefault();event.stopPropagation();switch(event.deltaMode){case 2:_zoomStart.y-=event.deltaY*0.025;break;case 1:_zoomStart.y-=event.deltaY*0.01;break;default:_zoomStart.y-=event.deltaY*0.00025;break;}
_this.dispatchEvent(startEvent);_this.dispatchEvent(endEvent);}
function touchstart(event){if(_this.enabled===false)return;event.preventDefault();switch(event.touches.length){case 1:_state=STATE.TOUCH_ROTATE;_moveCurr.copy(getMouseOnCircle(event.touches[0].pageX,event.touches[0].pageY));_movePrev.copy(_moveCurr);break;default:_state=STATE.TOUCH_ZOOM_PAN;var dx=event.touches[0].pageX-event.touches[1].pageX;var dy=event.touches[0].pageY-event.touches[1].pageY;_touchZoomDistanceEnd=_touchZoomDistanceStart=Math.sqrt(dx*dx+dy*dy);var x=(event.touches[0].pageX+event.touches[1].pageX)/2;var y=(event.touches[0].pageY+event.touches[1].pageY)/2;_panStart.copy(getMouseOnScreen(x,y));_panEnd.copy(_panStart);break;}
_this.dispatchEvent(startEvent);}
function touchmove(event){if(_this.enabled===false)return;event.preventDefault();event.stopPropagation();switch(event.touches.length){case 1:_movePrev.copy(_moveCurr);_moveCurr.copy(getMouseOnCircle(event.touches[0].pageX,event.touches[0].pageY));break;default:var dx=event.touches[0].pageX-event.touches[1].pageX;var dy=event.touches[0].pageY-event.touches[1].pageY;_touchZoomDistanceEnd=Math.sqrt(dx*dx+dy*dy);var x=(event.touches[0].pageX+event.touches[1].pageX)/2;var y=(event.touches[0].pageY+event.touches[1].pageY)/2;_panEnd.copy(getMouseOnScreen(x,y));break;}}
function touchend(event){if(_this.enabled===false)return;switch(event.touches.length){case 0:_state=STATE.NONE;break;case 1:_state=STATE.TOUCH_ROTATE;_moveCurr.copy(getMouseOnCircle(event.touches[0].pageX,event.touches[0].pageY));_movePrev.copy(_moveCurr);break;}
_this.dispatchEvent(endEvent);}
function contextmenu(event){if(_this.enabled===false)return;event.preventDefault();}
this.dispose=function(){this.domElement.removeEventListener('contextmenu',contextmenu,false);this.domElement.removeEventListener('mousedown',mousedown,false);this.domElement.removeEventListener('wheel',mousewheel,false);this.domElement.removeEventListener('touchstart',touchstart,false);this.domElement.removeEventListener('touchend',touchend,false);this.domElement.removeEventListener('touchmove',touchmove,false);document.removeEventListener('mousemove',mousemove,false);document.removeEventListener('mouseup',mouseup,false);window.removeEventListener('keydown',keydown,false);window.removeEventListener('keyup',keyup,false);};this.domElement.addEventListener('contextmenu',contextmenu,false);this.domElement.addEventListener('mousedown',mousedown,false);this.domElement.addEventListener('wheel',mousewheel,false);this.domElement.addEventListener('touchstart',touchstart,false);this.domElement.addEventListener('touchend',touchend,false);this.domElement.addEventListener('touchmove',touchmove,false);window.addEventListener('keydown',keydown,false);window.addEventListener('keyup',keyup,false);this.handleResize();this.update();};THREE.TrackballControls.prototype=Object.create(THREE.EventDispatcher.prototype);THREE.TrackballControls.prototype.constructor=THREE.TrackballControls;THREE.GLTFLoader=(function(){function GLTFLoader(manager){THREE.Loader.call(this,manager);this.dracoLoader=null;this.ddsLoader=null;}
GLTFLoader.prototype=Object.assign(Object.create(THREE.Loader.prototype),{constructor:GLTFLoader,load:function(url,onLoad,onProgress,onError){var scope=this;var resourcePath;if(this.resourcePath!==''){resourcePath=this.resourcePath;}else if(this.path!==''){resourcePath=this.path;}else{resourcePath=THREE.LoaderUtils.extractUrlBase(url);}
scope.manager.itemStart(url);var _onError=function(e){if(onError){onError(e);}else{console.error(e);}
scope.manager.itemError(url);scope.manager.itemEnd(url);};var loader=new THREE.FileLoader(scope.manager);loader.setPath(this.path);loader.setResponseType('arraybuffer');if(scope.crossOrigin==='use-credentials'){loader.setWithCredentials(true);}
loader.load(url,function(data){try{scope.parse(data,resourcePath,function(gltf){onLoad(gltf);scope.manager.itemEnd(url);},_onError);}catch(e){_onError(e);}},onProgress,_onError);},setDRACOLoader:function(dracoLoader){this.dracoLoader=dracoLoader;return this;},setDDSLoader:function(ddsLoader){this.ddsLoader=ddsLoader;return this;},parse:function(data,path,onLoad,onError){var content;var extensions={};if(typeof data==='string'){content=data;}else{var magic=THREE.LoaderUtils.decodeText(new Uint8Array(data,0,4));if(magic===BINARY_EXTENSION_HEADER_MAGIC){try{extensions[EXTENSIONS.KHR_BINARY_GLTF]=new GLTFBinaryExtension(data);}catch(error){if(onError)onError(error);return;}
content=extensions[EXTENSIONS.KHR_BINARY_GLTF].content;}else{content=THREE.LoaderUtils.decodeText(new Uint8Array(data));}}
var json=JSON.parse(content);if(json.asset===undefined||json.asset.version[0]<2){if(onError)onError(new Error('THREE.GLTFLoader: Unsupported asset. glTF versions >=2.0 are supported.'));return;}
if(json.extensionsUsed){for(var i=0;i<json.extensionsUsed.length;++i){var extensionName=json.extensionsUsed[i];var extensionsRequired=json.extensionsRequired||[];switch(extensionName){case EXTENSIONS.KHR_LIGHTS_PUNCTUAL:extensions[extensionName]=new GLTFLightsExtension(json);break;case EXTENSIONS.KHR_MATERIALS_CLEARCOAT:extensions[extensionName]=new GLTFMaterialsClearcoatExtension();break;case EXTENSIONS.KHR_MATERIALS_UNLIT:extensions[extensionName]=new GLTFMaterialsUnlitExtension();break;case EXTENSIONS.KHR_MATERIALS_PBR_SPECULAR_GLOSSINESS:extensions[extensionName]=new GLTFMaterialsPbrSpecularGlossinessExtension();break;case EXTENSIONS.KHR_DRACO_MESH_COMPRESSION:extensions[extensionName]=new GLTFDracoMeshCompressionExtension(json,this.dracoLoader);break;case EXTENSIONS.MSFT_TEXTURE_DDS:extensions[extensionName]=new GLTFTextureDDSExtension(this.ddsLoader);break;case EXTENSIONS.KHR_TEXTURE_TRANSFORM:extensions[extensionName]=new GLTFTextureTransformExtension();break;case EXTENSIONS.KHR_MESH_QUANTIZATION:extensions[extensionName]=new GLTFMeshQuantizationExtension();break;default:if(extensionsRequired.indexOf(extensionName)>=0){console.warn('THREE.GLTFLoader: Unknown extension &quot;'+extensionName+'&quot;.');}}}}
var parser=new GLTFParser(json,extensions,{path:path||this.resourcePath||'',crossOrigin:this.crossOrigin,manager:this.manager});parser.parse(onLoad,onError);}});function GLTFRegistry(){var objects={};return{get:function(key){return objects[key];},add:function(key,object){objects[key]=object;},remove:function(key){delete objects[key];},removeAll:function(){objects={};}};}
var EXTENSIONS={KHR_BINARY_GLTF:'KHR_binary_glTF',KHR_DRACO_MESH_COMPRESSION:'KHR_draco_mesh_compression',KHR_LIGHTS_PUNCTUAL:'KHR_lights_punctual',KHR_MATERIALS_CLEARCOAT:'KHR_materials_clearcoat',KHR_MATERIALS_PBR_SPECULAR_GLOSSINESS:'KHR_materials_pbrSpecularGlossiness',KHR_MATERIALS_UNLIT:'KHR_materials_unlit',KHR_TEXTURE_TRANSFORM:'KHR_texture_transform',KHR_MESH_QUANTIZATION:'KHR_mesh_quantization',MSFT_TEXTURE_DDS:'MSFT_texture_dds'};function GLTFTextureDDSExtension(ddsLoader){if(!ddsLoader){throw new Error('THREE.GLTFLoader: Attempting to load .dds texture without importing THREE.DDSLoader');}
this.name=EXTENSIONS.MSFT_TEXTURE_DDS;this.ddsLoader=ddsLoader;}
function GLTFLightsExtension(json){this.name=EXTENSIONS.KHR_LIGHTS_PUNCTUAL;var extension=(json.extensions&&json.extensions[EXTENSIONS.KHR_LIGHTS_PUNCTUAL])||{};this.lightDefs=extension.lights||[];}
GLTFLightsExtension.prototype.loadLight=function(lightIndex){var lightDef=this.lightDefs[lightIndex];var lightNode;var color=new THREE.Color(0xffffff);if(lightDef.color!==undefined)color.fromArray(lightDef.color);var range=lightDef.range!==undefined?lightDef.range:0;switch(lightDef.type){case'directional':lightNode=new THREE.DirectionalLight(color);lightNode.target.position.set(0,0,-1);lightNode.add(lightNode.target);break;case'point':lightNode=new THREE.PointLight(color);lightNode.distance=range;break;case'spot':lightNode=new THREE.SpotLight(color);lightNode.distance=range;lightDef.spot=lightDef.spot||{};lightDef.spot.innerConeAngle=lightDef.spot.innerConeAngle!==undefined?lightDef.spot.innerConeAngle:0;lightDef.spot.outerConeAngle=lightDef.spot.outerConeAngle!==undefined?lightDef.spot.outerConeAngle:Math.PI/4.0;lightNode.angle=lightDef.spot.outerConeAngle;lightNode.penumbra=1.0-lightDef.spot.innerConeAngle/lightDef.spot.outerConeAngle;lightNode.target.position.set(0,0,-1);lightNode.add(lightNode.target);break;default:throw new Error('THREE.GLTFLoader: Unexpected light type, &quot;'+lightDef.type+'&quot;.');}
lightNode.position.set(0,0,0);lightNode.decay=2;if(lightDef.intensity!==undefined)lightNode.intensity=lightDef.intensity;lightNode.name=lightDef.name||('light_'+lightIndex);return Promise.resolve(lightNode);};function GLTFMaterialsUnlitExtension(){this.name=EXTENSIONS.KHR_MATERIALS_UNLIT;}
GLTFMaterialsUnlitExtension.prototype.getMaterialType=function(){return THREE.MeshBasicMaterial;};GLTFMaterialsUnlitExtension.prototype.extendParams=function(materialParams,materialDef,parser){var pending=[];materialParams.color=new THREE.Color(1.0,1.0,1.0);materialParams.opacity=1.0;var metallicRoughness=materialDef.pbrMetallicRoughness;if(metallicRoughness){if(Array.isArray(metallicRoughness.baseColorFactor)){var array=metallicRoughness.baseColorFactor;materialParams.color.fromArray(array);materialParams.opacity=array[3];}
if(metallicRoughness.baseColorTexture!==undefined){pending.push(parser.assignTexture(materialParams,'map',metallicRoughness.baseColorTexture));}}
return Promise.all(pending);};function GLTFMaterialsClearcoatExtension(){this.name=EXTENSIONS.KHR_MATERIALS_CLEARCOAT;}
GLTFMaterialsClearcoatExtension.prototype.getMaterialType=function(){return THREE.MeshPhysicalMaterial;};GLTFMaterialsClearcoatExtension.prototype.extendParams=function(materialParams,materialDef,parser){var pending=[];var extension=materialDef.extensions[this.name];if(extension.clearcoatFactor!==undefined){materialParams.clearcoat=extension.clearcoatFactor;}
if(extension.clearcoatTexture!==undefined){pending.push(parser.assignTexture(materialParams,'clearcoatMap',extension.clearcoatTexture));}
if(extension.clearcoatRoughnessFactor!==undefined){materialParams.clearcoatRoughness=extension.clearcoatRoughnessFactor;}
if(extension.clearcoatRoughnessTexture!==undefined){pending.push(parser.assignTexture(materialParams,'clearcoatRoughnessMap',extension.clearcoatRoughnessTexture));}
if(extension.clearcoatNormalTexture!==undefined){pending.push(parser.assignTexture(materialParams,'clearcoatNormalMap',extension.clearcoatNormalTexture));if(extension.clearcoatNormalTexture.scale!==undefined){var scale=extension.clearcoatNormalTexture.scale;materialParams.clearcoatNormalScale=new THREE.Vector2(scale,scale);}}
return Promise.all(pending);};var BINARY_EXTENSION_HEADER_MAGIC='glTF';var BINARY_EXTENSION_HEADER_LENGTH=12;var BINARY_EXTENSION_CHUNK_TYPES={JSON:0x4E4F534A,BIN:0x004E4942};function GLTFBinaryExtension(data){this.name=EXTENSIONS.KHR_BINARY_GLTF;this.content=null;this.body=null;var headerView=new DataView(data,0,BINARY_EXTENSION_HEADER_LENGTH);this.header={magic:THREE.LoaderUtils.decodeText(new Uint8Array(data.slice(0,4))),version:headerView.getUint32(4,true),length:headerView.getUint32(8,true)};if(this.header.magic!==BINARY_EXTENSION_HEADER_MAGIC){throw new Error('THREE.GLTFLoader: Unsupported glTF-Binary header.');}else if(this.header.version<2.0){throw new Error('THREE.GLTFLoader: Legacy binary file detected.');}
var chunkView=new DataView(data,BINARY_EXTENSION_HEADER_LENGTH);var chunkIndex=0;while(chunkIndex<chunkView.byteLength){var chunkLength=chunkView.getUint32(chunkIndex,true);chunkIndex+=4;var chunkType=chunkView.getUint32(chunkIndex,true);chunkIndex+=4;if(chunkType===BINARY_EXTENSION_CHUNK_TYPES.JSON){var contentArray=new Uint8Array(data,BINARY_EXTENSION_HEADER_LENGTH+chunkIndex,chunkLength);this.content=THREE.LoaderUtils.decodeText(contentArray);}else if(chunkType===BINARY_EXTENSION_CHUNK_TYPES.BIN){var byteOffset=BINARY_EXTENSION_HEADER_LENGTH+chunkIndex;this.body=data.slice(byteOffset,byteOffset+chunkLength);}
chunkIndex+=chunkLength;}
if(this.content===null){throw new Error('THREE.GLTFLoader: JSON content not found.');}}
function GLTFDracoMeshCompressionExtension(json,dracoLoader){if(!dracoLoader){throw new Error('THREE.GLTFLoader: No DRACOLoader instance provided.');}
this.name=EXTENSIONS.KHR_DRACO_MESH_COMPRESSION;this.json=json;this.dracoLoader=dracoLoader;this.dracoLoader.preload();}
GLTFDracoMeshCompressionExtension.prototype.decodePrimitive=function(primitive,parser){var json=this.json;var dracoLoader=this.dracoLoader;var bufferViewIndex=primitive.extensions[this.name].bufferView;var gltfAttributeMap=primitive.extensions[this.name].attributes;var threeAttributeMap={};var attributeNormalizedMap={};var attributeTypeMap={};for(var attributeName in gltfAttributeMap){var threeAttributeName=ATTRIBUTES[attributeName]||attributeName.toLowerCase();threeAttributeMap[threeAttributeName]=gltfAttributeMap[attributeName];}
for(attributeName in primitive.attributes){var threeAttributeName=ATTRIBUTES[attributeName]||attributeName.toLowerCase();if(gltfAttributeMap[attributeName]!==undefined){var accessorDef=json.accessors[primitive.attributes[attributeName]];var componentType=WEBGL_COMPONENT_TYPES[accessorDef.componentType];attributeTypeMap[threeAttributeName]=componentType;attributeNormalizedMap[threeAttributeName]=accessorDef.normalized===true;}}
return parser.getDependency('bufferView',bufferViewIndex).then(function(bufferView){return new Promise(function(resolve){dracoLoader.decodeDracoFile(bufferView,function(geometry){for(var attributeName in geometry.attributes){var attribute=geometry.attributes[attributeName];var normalized=attributeNormalizedMap[attributeName];if(normalized!==undefined)attribute.normalized=normalized;}
resolve(geometry);},threeAttributeMap,attributeTypeMap);});});};function GLTFTextureTransformExtension(){this.name=EXTENSIONS.KHR_TEXTURE_TRANSFORM;}
GLTFTextureTransformExtension.prototype.extendTexture=function(texture,transform){texture=texture.clone();if(transform.offset!==undefined){texture.offset.fromArray(transform.offset);}
if(transform.rotation!==undefined){texture.rotation=transform.rotation;}
if(transform.scale!==undefined){texture.repeat.fromArray(transform.scale);}
if(transform.texCoord!==undefined){console.warn('THREE.GLTFLoader: Custom UV sets in &quot;'+this.name+'&quot; extension not yet supported.');}
texture.needsUpdate=true;return texture;};function GLTFMeshStandardSGMaterial(params){THREE.MeshStandardMaterial.call(this);this.isGLTFSpecularGlossinessMaterial=true;var specularMapParsFragmentChunk=['#ifdef USE_SPECULARMAP','	uniform sampler2D specularMap;','#endif'].join('\n');var glossinessMapParsFragmentChunk=['#ifdef USE_GLOSSINESSMAP','	uniform sampler2D glossinessMap;','#endif'].join('\n');var specularMapFragmentChunk=['vec3 specularFactor = specular;','#ifdef USE_SPECULARMAP','	vec4 texelSpecular = texture2D( specularMap, vUv );','	texelSpecular = sRGBToLinear( texelSpecular );','	// reads channel RGB, compatible with a glTF Specular-Glossiness (RGBA) texture','	specularFactor *= texelSpecular.rgb;','#endif'].join('\n');var glossinessMapFragmentChunk=['float glossinessFactor = glossiness;','#ifdef USE_GLOSSINESSMAP','	vec4 texelGlossiness = texture2D( glossinessMap, vUv );','	// reads channel A, compatible with a glTF Specular-Glossiness (RGBA) texture','	glossinessFactor *= texelGlossiness.a;','#endif'].join('\n');var lightPhysicalFragmentChunk=['PhysicalMaterial material;','material.diffuseColor = diffuseColor.rgb;','vec3 dxy = max( abs( dFdx( geometryNormal ) ), abs( dFdy( geometryNormal ) ) );','float geometryRoughness = max( max( dxy.x, dxy.y ), dxy.z );','material.specularRoughness = max( 1.0 - glossinessFactor, 0.0525 );// 0.0525 corresponds to the base mip of a 256 cubemap.','material.specularRoughness += geometryRoughness;','material.specularRoughness = min( material.specularRoughness, 1.0 );','material.specularColor = specularFactor.rgb;',].join('\n');var uniforms={specular:{value:new THREE.Color().setHex(0xffffff)},glossiness:{value:1},specularMap:{value:null},glossinessMap:{value:null}};this._extraUniforms=uniforms;this.onBeforeCompile=function(shader){for(var uniformName in uniforms){shader.uniforms[uniformName]=uniforms[uniformName];}
shader.fragmentShader=shader.fragmentShader.replace('uniform float roughness;','uniform vec3 specular;');shader.fragmentShader=shader.fragmentShader.replace('uniform float metalness;','uniform float glossiness;');shader.fragmentShader=shader.fragmentShader.replace('#include <roughnessmap_pars_fragment>',specularMapParsFragmentChunk);shader.fragmentShader=shader.fragmentShader.replace('#include <metalnessmap_pars_fragment>',glossinessMapParsFragmentChunk);shader.fragmentShader=shader.fragmentShader.replace('#include <roughnessmap_fragment>',specularMapFragmentChunk);shader.fragmentShader=shader.fragmentShader.replace('#include <metalnessmap_fragment>',glossinessMapFragmentChunk);shader.fragmentShader=shader.fragmentShader.replace('#include <lights_physical_fragment>',lightPhysicalFragmentChunk);};Object.defineProperties(this,{specular:{get:function(){return uniforms.specular.value;},set:function(v){uniforms.specular.value=v;}},specularMap:{get:function(){return uniforms.specularMap.value;},set:function(v){uniforms.specularMap.value=v;}},glossiness:{get:function(){return uniforms.glossiness.value;},set:function(v){uniforms.glossiness.value=v;}},glossinessMap:{get:function(){return uniforms.glossinessMap.value;},set:function(v){uniforms.glossinessMap.value=v;if(v){this.defines.USE_GLOSSINESSMAP='';this.defines.USE_ROUGHNESSMAP='';}else{delete this.defines.USE_ROUGHNESSMAP;delete this.defines.USE_GLOSSINESSMAP;}}}});delete this.metalness;delete this.roughness;delete this.metalnessMap;delete this.roughnessMap;this.setValues(params);}
GLTFMeshStandardSGMaterial.prototype=Object.create(THREE.MeshStandardMaterial.prototype);GLTFMeshStandardSGMaterial.prototype.constructor=GLTFMeshStandardSGMaterial;GLTFMeshStandardSGMaterial.prototype.copy=function(source){THREE.MeshStandardMaterial.prototype.copy.call(this,source);this.specularMap=source.specularMap;this.specular.copy(source.specular);this.glossinessMap=source.glossinessMap;this.glossiness=source.glossiness;delete this.metalness;delete this.roughness;delete this.metalnessMap;delete this.roughnessMap;return this;};function GLTFMaterialsPbrSpecularGlossinessExtension(){return{name:EXTENSIONS.KHR_MATERIALS_PBR_SPECULAR_GLOSSINESS,specularGlossinessParams:['color','map','lightMap','lightMapIntensity','aoMap','aoMapIntensity','emissive','emissiveIntensity','emissiveMap','bumpMap','bumpScale','normalMap','normalMapType','displacementMap','displacementScale','displacementBias','specularMap','specular','glossinessMap','glossiness','alphaMap','envMap','envMapIntensity','refractionRatio',],getMaterialType:function(){return GLTFMeshStandardSGMaterial;},extendParams:function(materialParams,materialDef,parser){var pbrSpecularGlossiness=materialDef.extensions[this.name];materialParams.color=new THREE.Color(1.0,1.0,1.0);materialParams.opacity=1.0;var pending=[];if(Array.isArray(pbrSpecularGlossiness.diffuseFactor)){var array=pbrSpecularGlossiness.diffuseFactor;materialParams.color.fromArray(array);materialParams.opacity=array[3];}
if(pbrSpecularGlossiness.diffuseTexture!==undefined){pending.push(parser.assignTexture(materialParams,'map',pbrSpecularGlossiness.diffuseTexture));}
materialParams.emissive=new THREE.Color(0.0,0.0,0.0);materialParams.glossiness=pbrSpecularGlossiness.glossinessFactor!==undefined?pbrSpecularGlossiness.glossinessFactor:1.0;materialParams.specular=new THREE.Color(1.0,1.0,1.0);if(Array.isArray(pbrSpecularGlossiness.specularFactor)){materialParams.specular.fromArray(pbrSpecularGlossiness.specularFactor);}
if(pbrSpecularGlossiness.specularGlossinessTexture!==undefined){var specGlossMapDef=pbrSpecularGlossiness.specularGlossinessTexture;pending.push(parser.assignTexture(materialParams,'glossinessMap',specGlossMapDef));pending.push(parser.assignTexture(materialParams,'specularMap',specGlossMapDef));}
return Promise.all(pending);},createMaterial:function(materialParams){var material=new GLTFMeshStandardSGMaterial(materialParams);material.fog=true;material.color=materialParams.color;material.map=materialParams.map===undefined?null:materialParams.map;material.lightMap=null;material.lightMapIntensity=1.0;material.aoMap=materialParams.aoMap===undefined?null:materialParams.aoMap;material.aoMapIntensity=1.0;material.emissive=materialParams.emissive;material.emissiveIntensity=1.0;material.emissiveMap=materialParams.emissiveMap===undefined?null:materialParams.emissiveMap;material.bumpMap=materialParams.bumpMap===undefined?null:materialParams.bumpMap;material.bumpScale=1;material.normalMap=materialParams.normalMap===undefined?null:materialParams.normalMap;material.normalMapType=THREE.TangentSpaceNormalMap;if(materialParams.normalScale)material.normalScale=materialParams.normalScale;material.displacementMap=null;material.displacementScale=1;material.displacementBias=0;material.specularMap=materialParams.specularMap===undefined?null:materialParams.specularMap;material.specular=materialParams.specular;material.glossinessMap=materialParams.glossinessMap===undefined?null:materialParams.glossinessMap;material.glossiness=materialParams.glossiness;material.alphaMap=null;material.envMap=materialParams.envMap===undefined?null:materialParams.envMap;material.envMapIntensity=1.0;material.refractionRatio=0.98;return material;},};}
function GLTFMeshQuantizationExtension(){this.name=EXTENSIONS.KHR_MESH_QUANTIZATION;}
function GLTFCubicSplineInterpolant(parameterPositions,sampleValues,sampleSize,resultBuffer){THREE.Interpolant.call(this,parameterPositions,sampleValues,sampleSize,resultBuffer);}
GLTFCubicSplineInterpolant.prototype=Object.create(THREE.Interpolant.prototype);GLTFCubicSplineInterpolant.prototype.constructor=GLTFCubicSplineInterpolant;GLTFCubicSplineInterpolant.prototype.copySampleValue_=function(index){var result=this.resultBuffer,values=this.sampleValues,valueSize=this.valueSize,offset=index*valueSize*3+valueSize;for(var i=0;i!==valueSize;i++){result[i]=values[offset+i];}
return result;};GLTFCubicSplineInterpolant.prototype.beforeStart_=GLTFCubicSplineInterpolant.prototype.copySampleValue_;GLTFCubicSplineInterpolant.prototype.afterEnd_=GLTFCubicSplineInterpolant.prototype.copySampleValue_;GLTFCubicSplineInterpolant.prototype.interpolate_=function(i1,t0,t,t1){var result=this.resultBuffer;var values=this.sampleValues;var stride=this.valueSize;var stride2=stride*2;var stride3=stride*3;var td=t1-t0;var p=(t-t0)/td;var pp=p*p;var ppp=pp*p;var offset1=i1*stride3;var offset0=offset1-stride3;var s2=-2*ppp+3*pp;var s3=ppp-pp;var s0=1-s2;var s1=s3-pp+p;for(var i=0;i!==stride;i++){var p0=values[offset0+i+stride];var m0=values[offset0+i+stride2]*td;var p1=values[offset1+i+stride];var m1=values[offset1+i]*td;result[i]=s0*p0+s1*m0+s2*p1+s3*m1;}
return result;};var WEBGL_CONSTANTS={FLOAT:5126,FLOAT_MAT3:35675,FLOAT_MAT4:35676,FLOAT_VEC2:35664,FLOAT_VEC3:35665,FLOAT_VEC4:35666,LINEAR:9729,REPEAT:10497,SAMPLER_2D:35678,POINTS:0,LINES:1,LINE_LOOP:2,LINE_STRIP:3,TRIANGLES:4,TRIANGLE_STRIP:5,TRIANGLE_FAN:6,UNSIGNED_BYTE:5121,UNSIGNED_SHORT:5123};var WEBGL_COMPONENT_TYPES={5120:Int8Array,5121:Uint8Array,5122:Int16Array,5123:Uint16Array,5125:Uint32Array,5126:Float32Array};var WEBGL_FILTERS={9728:THREE.NearestFilter,9729:THREE.LinearFilter,9984:THREE.NearestMipmapNearestFilter,9985:THREE.LinearMipmapNearestFilter,9986:THREE.NearestMipmapLinearFilter,9987:THREE.LinearMipmapLinearFilter};var WEBGL_WRAPPINGS={33071:THREE.ClampToEdgeWrapping,33648:THREE.MirroredRepeatWrapping,10497:THREE.RepeatWrapping};var WEBGL_TYPE_SIZES={'SCALAR':1,'VEC2':2,'VEC3':3,'VEC4':4,'MAT2':4,'MAT3':9,'MAT4':16};var ATTRIBUTES={POSITION:'position',NORMAL:'normal',TANGENT:'tangent',TEXCOORD_0:'uv',TEXCOORD_1:'uv2',COLOR_0:'color',WEIGHTS_0:'skinWeight',JOINTS_0:'skinIndex',};var PATH_PROPERTIES={scale:'scale',translation:'position',rotation:'quaternion',weights:'morphTargetInfluences'};var INTERPOLATION={CUBICSPLINE:undefined,LINEAR:THREE.InterpolateLinear,STEP:THREE.InterpolateDiscrete};var ALPHA_MODES={OPAQUE:'OPAQUE',MASK:'MASK',BLEND:'BLEND'};var MIME_TYPE_FORMATS={'image/png':THREE.RGBAFormat,'image/jpeg':THREE.RGBFormat};function resolveURL(url,path){if(typeof url!=='string'||url==='')return'';if(/^https?:\/\//i.test(path)&&/^\//.test(url)){path=path.replace(/(^https?:\/\/[^\/]+).*/i,'$1');}
if(/^(https?:)?\/\//i.test(url))return url;if(/^data:.*,.*$/i.test(url))return url;if(/^blob:.*$/i.test(url))return url;return path+url;}
function createDefaultMaterial(cache){if(cache['DefaultMaterial']===undefined){cache['DefaultMaterial']=new THREE.MeshStandardMaterial({color:0xFFFFFF,emissive:0x000000,metalness:1,roughness:1,transparent:false,depthTest:true,side:THREE.FrontSide});}
return cache['DefaultMaterial'];}
function addUnknownExtensionsToUserData(knownExtensions,object,objectDef){for(var name in objectDef.extensions){if(knownExtensions[name]===undefined){object.userData.gltfExtensions=object.userData.gltfExtensions||{};object.userData.gltfExtensions[name]=objectDef.extensions[name];}}}
function assignExtrasToUserData(object,gltfDef){if(gltfDef.extras!==undefined){if(typeof gltfDef.extras==='object'){Object.assign(object.userData,gltfDef.extras);}else{console.warn('THREE.GLTFLoader: Ignoring primitive type .extras, '+gltfDef.extras);}}}
function addMorphTargets(geometry,targets,parser){var hasMorphPosition=false;var hasMorphNormal=false;for(var i=0,il=targets.length;i<il;i++){var target=targets[i];if(target.POSITION!==undefined)hasMorphPosition=true;if(target.NORMAL!==undefined)hasMorphNormal=true;if(hasMorphPosition&&hasMorphNormal)break;}
if(!hasMorphPosition&&!hasMorphNormal)return Promise.resolve(geometry);var pendingPositionAccessors=[];var pendingNormalAccessors=[];for(var i=0,il=targets.length;i<il;i++){var target=targets[i];if(hasMorphPosition){var pendingAccessor=target.POSITION!==undefined?parser.getDependency('accessor',target.POSITION):geometry.attributes.position;pendingPositionAccessors.push(pendingAccessor);}
if(hasMorphNormal){var pendingAccessor=target.NORMAL!==undefined?parser.getDependency('accessor',target.NORMAL):geometry.attributes.normal;pendingNormalAccessors.push(pendingAccessor);}}
return Promise.all([Promise.all(pendingPositionAccessors),Promise.all(pendingNormalAccessors)]).then(function(accessors){var morphPositions=accessors[0];var morphNormals=accessors[1];if(hasMorphPosition)geometry.morphAttributes.position=morphPositions;if(hasMorphNormal)geometry.morphAttributes.normal=morphNormals;geometry.morphTargetsRelative=true;return geometry;});}
function updateMorphTargets(mesh,meshDef){mesh.updateMorphTargets();if(meshDef.weights!==undefined){for(var i=0,il=meshDef.weights.length;i<il;i++){mesh.morphTargetInfluences[i]=meshDef.weights[i];}}
if(meshDef.extras&&Array.isArray(meshDef.extras.targetNames)){var targetNames=meshDef.extras.targetNames;if(mesh.morphTargetInfluences.length===targetNames.length){mesh.morphTargetDictionary={};for(var i=0,il=targetNames.length;i<il;i++){mesh.morphTargetDictionary[targetNames[i]]=i;}}else{console.warn('THREE.GLTFLoader: Invalid extras.targetNames length. Ignoring names.');}}}
function createPrimitiveKey(primitiveDef){var dracoExtension=primitiveDef.extensions&&primitiveDef.extensions[EXTENSIONS.KHR_DRACO_MESH_COMPRESSION];var geometryKey;if(dracoExtension){geometryKey='draco:'+dracoExtension.bufferView
+':'+dracoExtension.indices
+':'+createAttributesKey(dracoExtension.attributes);}else{geometryKey=primitiveDef.indices+':'+createAttributesKey(primitiveDef.attributes)+':'+primitiveDef.mode;}
return geometryKey;}
function createAttributesKey(attributes){var attributesKey='';var keys=Object.keys(attributes).sort();for(var i=0,il=keys.length;i<il;i++){attributesKey+=keys[i]+':'+attributes[keys[i]]+';';}
return attributesKey;}
function GLTFParser(json,extensions,options){this.json=json||{};this.extensions=extensions||{};this.options=options||{};this.cache=new GLTFRegistry();this.primitiveCache={};this.textureLoader=new THREE.TextureLoader(this.options.manager);this.textureLoader.setCrossOrigin(this.options.crossOrigin);this.fileLoader=new THREE.FileLoader(this.options.manager);this.fileLoader.setResponseType('arraybuffer');if(this.options.crossOrigin==='use-credentials'){this.fileLoader.setWithCredentials(true);}}
GLTFParser.prototype.parse=function(onLoad,onError){var parser=this;var json=this.json;var extensions=this.extensions;this.cache.removeAll();this.markDefs();Promise.all([this.getDependencies('scene'),this.getDependencies('animation'),this.getDependencies('camera'),]).then(function(dependencies){var result={scene:dependencies[0][json.scene||0],scenes:dependencies[0],animations:dependencies[1],cameras:dependencies[2],asset:json.asset,parser:parser,userData:{}};addUnknownExtensionsToUserData(extensions,result,json);assignExtrasToUserData(result,json);onLoad(result);}).catch(onError);};GLTFParser.prototype.markDefs=function(){var nodeDefs=this.json.nodes||[];var skinDefs=this.json.skins||[];var meshDefs=this.json.meshes||[];var meshReferences={};var meshUses={};for(var skinIndex=0,skinLength=skinDefs.length;skinIndex<skinLength;skinIndex++){var joints=skinDefs[skinIndex].joints;for(var i=0,il=joints.length;i<il;i++){nodeDefs[joints[i]].isBone=true;}}
for(var nodeIndex=0,nodeLength=nodeDefs.length;nodeIndex<nodeLength;nodeIndex++){var nodeDef=nodeDefs[nodeIndex];if(nodeDef.mesh!==undefined){if(meshReferences[nodeDef.mesh]===undefined){meshReferences[nodeDef.mesh]=meshUses[nodeDef.mesh]=0;}
meshReferences[nodeDef.mesh]++;if(nodeDef.skin!==undefined){meshDefs[nodeDef.mesh].isSkinnedMesh=true;}}}
this.json.meshReferences=meshReferences;this.json.meshUses=meshUses;};GLTFParser.prototype.getDependency=function(type,index){var cacheKey=type+':'+index;var dependency=this.cache.get(cacheKey);if(!dependency){switch(type){case'scene':dependency=this.loadScene(index);break;case'node':dependency=this.loadNode(index);break;case'mesh':dependency=this.loadMesh(index);break;case'accessor':dependency=this.loadAccessor(index);break;case'bufferView':dependency=this.loadBufferView(index);break;case'buffer':dependency=this.loadBuffer(index);break;case'material':dependency=this.loadMaterial(index);break;case'texture':dependency=this.loadTexture(index);break;case'skin':dependency=this.loadSkin(index);break;case'animation':dependency=this.loadAnimation(index);break;case'camera':dependency=this.loadCamera(index);break;case'light':dependency=this.extensions[EXTENSIONS.KHR_LIGHTS_PUNCTUAL].loadLight(index);break;default:throw new Error('Unknown type: '+type);}
this.cache.add(cacheKey,dependency);}
return dependency;};GLTFParser.prototype.getDependencies=function(type){var dependencies=this.cache.get(type);if(!dependencies){var parser=this;var defs=this.json[type+(type==='mesh'?'es':'s')]||[];dependencies=Promise.all(defs.map(function(def,index){return parser.getDependency(type,index);}));this.cache.add(type,dependencies);}
return dependencies;};GLTFParser.prototype.loadBuffer=function(bufferIndex){var bufferDef=this.json.buffers[bufferIndex];var loader=this.fileLoader;if(bufferDef.type&&bufferDef.type!=='arraybuffer'){throw new Error('THREE.GLTFLoader: '+bufferDef.type+' buffer type is not supported.');}
if(bufferDef.uri===undefined&&bufferIndex===0){return Promise.resolve(this.extensions[EXTENSIONS.KHR_BINARY_GLTF].body);}
var options=this.options;return new Promise(function(resolve,reject){loader.load(resolveURL(bufferDef.uri,options.path),resolve,undefined,function(){reject(new Error('THREE.GLTFLoader: Failed to load buffer &quot;'+bufferDef.uri+'&quot;.'));});});};GLTFParser.prototype.loadBufferView=function(bufferViewIndex){var bufferViewDef=this.json.bufferViews[bufferViewIndex];return this.getDependency('buffer',bufferViewDef.buffer).then(function(buffer){var byteLength=bufferViewDef.byteLength||0;var byteOffset=bufferViewDef.byteOffset||0;return buffer.slice(byteOffset,byteOffset+byteLength);});};GLTFParser.prototype.loadAccessor=function(accessorIndex){var parser=this;var json=this.json;var accessorDef=this.json.accessors[accessorIndex];if(accessorDef.bufferView===undefined&&accessorDef.sparse===undefined){return Promise.resolve(null);}
var pendingBufferViews=[];if(accessorDef.bufferView!==undefined){pendingBufferViews.push(this.getDependency('bufferView',accessorDef.bufferView));}else{pendingBufferViews.push(null);}
if(accessorDef.sparse!==undefined){pendingBufferViews.push(this.getDependency('bufferView',accessorDef.sparse.indices.bufferView));pendingBufferViews.push(this.getDependency('bufferView',accessorDef.sparse.values.bufferView));}
return Promise.all(pendingBufferViews).then(function(bufferViews){var bufferView=bufferViews[0];var itemSize=WEBGL_TYPE_SIZES[accessorDef.type];var TypedArray=WEBGL_COMPONENT_TYPES[accessorDef.componentType];var elementBytes=TypedArray.BYTES_PER_ELEMENT;var itemBytes=elementBytes*itemSize;var byteOffset=accessorDef.byteOffset||0;var byteStride=accessorDef.bufferView!==undefined?json.bufferViews[accessorDef.bufferView].byteStride:undefined;var normalized=accessorDef.normalized===true;var array,bufferAttribute;if(byteStride&&byteStride!==itemBytes){var ibSlice=Math.floor(byteOffset/byteStride);var ibCacheKey='InterleavedBuffer:'+accessorDef.bufferView+':'+accessorDef.componentType+':'+ibSlice+':'+accessorDef.count;var ib=parser.cache.get(ibCacheKey);if(!ib){array=new TypedArray(bufferView,ibSlice*byteStride,accessorDef.count*byteStride/elementBytes);ib=new THREE.InterleavedBuffer(array,byteStride/elementBytes);parser.cache.add(ibCacheKey,ib);}
bufferAttribute=new THREE.InterleavedBufferAttribute(ib,itemSize,(byteOffset%byteStride)/elementBytes,normalized);}else{if(bufferView===null){array=new TypedArray(accessorDef.count*itemSize);}else{array=new TypedArray(bufferView,byteOffset,accessorDef.count*itemSize);}
bufferAttribute=new THREE.BufferAttribute(array,itemSize,normalized);}
if(accessorDef.sparse!==undefined){var itemSizeIndices=WEBGL_TYPE_SIZES.SCALAR;var TypedArrayIndices=WEBGL_COMPONENT_TYPES[accessorDef.sparse.indices.componentType];var byteOffsetIndices=accessorDef.sparse.indices.byteOffset||0;var byteOffsetValues=accessorDef.sparse.values.byteOffset||0;var sparseIndices=new TypedArrayIndices(bufferViews[1],byteOffsetIndices,accessorDef.sparse.count*itemSizeIndices);var sparseValues=new TypedArray(bufferViews[2],byteOffsetValues,accessorDef.sparse.count*itemSize);if(bufferView!==null){bufferAttribute=new THREE.BufferAttribute(bufferAttribute.array.slice(),bufferAttribute.itemSize,bufferAttribute.normalized);}
for(var i=0,il=sparseIndices.length;i<il;i++){var index=sparseIndices[i];bufferAttribute.setX(index,sparseValues[i*itemSize]);if(itemSize>=2)bufferAttribute.setY(index,sparseValues[i*itemSize+1]);if(itemSize>=3)bufferAttribute.setZ(index,sparseValues[i*itemSize+2]);if(itemSize>=4)bufferAttribute.setW(index,sparseValues[i*itemSize+3]);if(itemSize>=5)throw new Error('THREE.GLTFLoader: Unsupported itemSize in sparse BufferAttribute.');}}
return bufferAttribute;});};GLTFParser.prototype.loadTexture=function(textureIndex){var parser=this;var json=this.json;var options=this.options;var textureLoader=this.textureLoader;var URL=self.URL||self.webkitURL;var textureDef=json.textures[textureIndex];var textureExtensions=textureDef.extensions||{};var source;if(textureExtensions[EXTENSIONS.MSFT_TEXTURE_DDS]){source=json.images[textureExtensions[EXTENSIONS.MSFT_TEXTURE_DDS].source];}else{source=json.images[textureDef.source];}
var sourceURI=source.uri;var isObjectURL=false;if(source.bufferView!==undefined){sourceURI=parser.getDependency('bufferView',source.bufferView).then(function(bufferView){isObjectURL=true;var blob=new Blob([bufferView],{type:source.mimeType});sourceURI=URL.createObjectURL(blob);return sourceURI;});}
return Promise.resolve(sourceURI).then(function(sourceURI){var loader=options.manager.getHandler(sourceURI);if(!loader){loader=textureExtensions[EXTENSIONS.MSFT_TEXTURE_DDS]?parser.extensions[EXTENSIONS.MSFT_TEXTURE_DDS].ddsLoader:textureLoader;}
return new Promise(function(resolve,reject){loader.load(resolveURL(sourceURI,options.path),resolve,undefined,reject);});}).then(function(texture){if(isObjectURL===true){URL.revokeObjectURL(sourceURI);}
texture.flipY=false;if(textureDef.name)texture.name=textureDef.name;if(source.mimeType in MIME_TYPE_FORMATS){texture.format=MIME_TYPE_FORMATS[source.mimeType];}
var samplers=json.samplers||{};var sampler=samplers[textureDef.sampler]||{};texture.magFilter=WEBGL_FILTERS[sampler.magFilter]||THREE.LinearFilter;texture.minFilter=WEBGL_FILTERS[sampler.minFilter]||THREE.LinearMipmapLinearFilter;texture.wrapS=WEBGL_WRAPPINGS[sampler.wrapS]||THREE.RepeatWrapping;texture.wrapT=WEBGL_WRAPPINGS[sampler.wrapT]||THREE.RepeatWrapping;return texture;});};GLTFParser.prototype.assignTexture=function(materialParams,mapName,mapDef){var parser=this;return this.getDependency('texture',mapDef.index).then(function(texture){if(!texture.isCompressedTexture){switch(mapName){case'aoMap':case'emissiveMap':case'metalnessMap':case'normalMap':case'roughnessMap':texture.format=THREE.RGBFormat;break;}}
if(mapDef.texCoord!==undefined&&mapDef.texCoord!=0&&!(mapName==='aoMap'&&mapDef.texCoord==1)){console.warn('THREE.GLTFLoader: Custom UV set '+mapDef.texCoord+' for texture '+mapName+' not yet supported.');}
if(parser.extensions[EXTENSIONS.KHR_TEXTURE_TRANSFORM]){var transform=mapDef.extensions!==undefined?mapDef.extensions[EXTENSIONS.KHR_TEXTURE_TRANSFORM]:undefined;if(transform){texture=parser.extensions[EXTENSIONS.KHR_TEXTURE_TRANSFORM].extendTexture(texture,transform);}}
materialParams[mapName]=texture;});};GLTFParser.prototype.assignFinalMaterial=function(mesh){var geometry=mesh.geometry;var material=mesh.material;var useVertexTangents=geometry.attributes.tangent!==undefined;var useVertexColors=geometry.attributes.color!==undefined;var useFlatShading=geometry.attributes.normal===undefined;var useSkinning=mesh.isSkinnedMesh===true;var useMorphTargets=Object.keys(geometry.morphAttributes).length>0;var useMorphNormals=useMorphTargets&&geometry.morphAttributes.normal!==undefined;if(mesh.isPoints){var cacheKey='PointsMaterial:'+material.uuid;var pointsMaterial=this.cache.get(cacheKey);if(!pointsMaterial){pointsMaterial=new THREE.PointsMaterial();THREE.Material.prototype.copy.call(pointsMaterial,material);pointsMaterial.color.copy(material.color);pointsMaterial.map=material.map;pointsMaterial.sizeAttenuation=false;this.cache.add(cacheKey,pointsMaterial);}
material=pointsMaterial;}else if(mesh.isLine){var cacheKey='LineBasicMaterial:'+material.uuid;var lineMaterial=this.cache.get(cacheKey);if(!lineMaterial){lineMaterial=new THREE.LineBasicMaterial();THREE.Material.prototype.copy.call(lineMaterial,material);lineMaterial.color.copy(material.color);this.cache.add(cacheKey,lineMaterial);}
material=lineMaterial;}
if(useVertexTangents||useVertexColors||useFlatShading||useSkinning||useMorphTargets){var cacheKey='ClonedMaterial:'+material.uuid+':';if(material.isGLTFSpecularGlossinessMaterial)cacheKey+='specular-glossiness:';if(useSkinning)cacheKey+='skinning:';if(useVertexTangents)cacheKey+='vertex-tangents:';if(useVertexColors)cacheKey+='vertex-colors:';if(useFlatShading)cacheKey+='flat-shading:';if(useMorphTargets)cacheKey+='morph-targets:';if(useMorphNormals)cacheKey+='morph-normals:';var cachedMaterial=this.cache.get(cacheKey);if(!cachedMaterial){cachedMaterial=material.clone();if(useSkinning)cachedMaterial.skinning=true;if(useVertexTangents)cachedMaterial.vertexTangents=true;if(useVertexColors)cachedMaterial.vertexColors=true;if(useFlatShading)cachedMaterial.flatShading=true;if(useMorphTargets)cachedMaterial.morphTargets=true;if(useMorphNormals)cachedMaterial.morphNormals=true;this.cache.add(cacheKey,cachedMaterial);}
material=cachedMaterial;}
if(material.aoMap&&geometry.attributes.uv2===undefined&&geometry.attributes.uv!==undefined){geometry.setAttribute('uv2',new THREE.BufferAttribute(geometry.attributes.uv.array,2));}
if(material.normalScale&&!useVertexTangents){material.normalScale.y=-material.normalScale.y;}
if(material.clearcoatNormalScale&&!useVertexTangents){material.clearcoatNormalScale.y=-material.clearcoatNormalScale.y;}
mesh.material=material;};GLTFParser.prototype.loadMaterial=function(materialIndex){var parser=this;var json=this.json;var extensions=this.extensions;var materialDef=json.materials[materialIndex];var materialType;var materialParams={};var materialExtensions=materialDef.extensions||{};var pending=[];if(materialExtensions[EXTENSIONS.KHR_MATERIALS_PBR_SPECULAR_GLOSSINESS]){var sgExtension=extensions[EXTENSIONS.KHR_MATERIALS_PBR_SPECULAR_GLOSSINESS];materialType=sgExtension.getMaterialType();pending.push(sgExtension.extendParams(materialParams,materialDef,parser));}else if(materialExtensions[EXTENSIONS.KHR_MATERIALS_UNLIT]){var kmuExtension=extensions[EXTENSIONS.KHR_MATERIALS_UNLIT];materialType=kmuExtension.getMaterialType();pending.push(kmuExtension.extendParams(materialParams,materialDef,parser));}else{materialType=THREE.MeshStandardMaterial;var metallicRoughness=materialDef.pbrMetallicRoughness||{};materialParams.color=new THREE.Color(1.0,1.0,1.0);materialParams.opacity=1.0;if(Array.isArray(metallicRoughness.baseColorFactor)){var array=metallicRoughness.baseColorFactor;materialParams.color.fromArray(array);materialParams.opacity=array[3];}
if(metallicRoughness.baseColorTexture!==undefined){pending.push(parser.assignTexture(materialParams,'map',metallicRoughness.baseColorTexture));}
materialParams.metalness=metallicRoughness.metallicFactor!==undefined?metallicRoughness.metallicFactor:1.0;materialParams.roughness=metallicRoughness.roughnessFactor!==undefined?metallicRoughness.roughnessFactor:1.0;if(metallicRoughness.metallicRoughnessTexture!==undefined){pending.push(parser.assignTexture(materialParams,'metalnessMap',metallicRoughness.metallicRoughnessTexture));pending.push(parser.assignTexture(materialParams,'roughnessMap',metallicRoughness.metallicRoughnessTexture));}}
if(materialDef.doubleSided===true){materialParams.side=THREE.DoubleSide;}
var alphaMode=materialDef.alphaMode||ALPHA_MODES.OPAQUE;if(alphaMode===ALPHA_MODES.BLEND){materialParams.transparent=true;materialParams.depthWrite=false;}else{materialParams.transparent=false;if(alphaMode===ALPHA_MODES.MASK){materialParams.alphaTest=materialDef.alphaCutoff!==undefined?materialDef.alphaCutoff:0.5;}}
if(materialDef.normalTexture!==undefined&&materialType!==THREE.MeshBasicMaterial){pending.push(parser.assignTexture(materialParams,'normalMap',materialDef.normalTexture));materialParams.normalScale=new THREE.Vector2(1,1);if(materialDef.normalTexture.scale!==undefined){materialParams.normalScale.set(materialDef.normalTexture.scale,materialDef.normalTexture.scale);}}
if(materialDef.occlusionTexture!==undefined&&materialType!==THREE.MeshBasicMaterial){pending.push(parser.assignTexture(materialParams,'aoMap',materialDef.occlusionTexture));if(materialDef.occlusionTexture.strength!==undefined){materialParams.aoMapIntensity=materialDef.occlusionTexture.strength;}}
if(materialDef.emissiveFactor!==undefined&&materialType!==THREE.MeshBasicMaterial){materialParams.emissive=new THREE.Color().fromArray(materialDef.emissiveFactor);}
if(materialDef.emissiveTexture!==undefined&&materialType!==THREE.MeshBasicMaterial){pending.push(parser.assignTexture(materialParams,'emissiveMap',materialDef.emissiveTexture));}
if(materialExtensions[EXTENSIONS.KHR_MATERIALS_CLEARCOAT]){var clearcoatExtension=extensions[EXTENSIONS.KHR_MATERIALS_CLEARCOAT];materialType=clearcoatExtension.getMaterialType();pending.push(clearcoatExtension.extendParams(materialParams,{extensions:materialExtensions},parser));}
return Promise.all(pending).then(function(){var material;if(materialType===GLTFMeshStandardSGMaterial){material=extensions[EXTENSIONS.KHR_MATERIALS_PBR_SPECULAR_GLOSSINESS].createMaterial(materialParams);}else{material=new materialType(materialParams);}
if(materialDef.name)material.name=materialDef.name;if(material.map)material.map.encoding=THREE.sRGBEncoding;if(material.emissiveMap)material.emissiveMap.encoding=THREE.sRGBEncoding;assignExtrasToUserData(material,materialDef);if(materialDef.extensions)addUnknownExtensionsToUserData(extensions,material,materialDef);return material;});};function computeBounds(geometry,primitiveDef,parser){var attributes=primitiveDef.attributes;var box=new THREE.Box3();if(attributes.POSITION!==undefined){var accessor=parser.json.accessors[attributes.POSITION];var min=accessor.min;var max=accessor.max;if(min!==undefined&&max!==undefined){box.set(new THREE.Vector3(min[0],min[1],min[2]),new THREE.Vector3(max[0],max[1],max[2]));}else{console.warn('THREE.GLTFLoader: Missing min/max properties for accessor POSITION.');return;}}else{return;}
var targets=primitiveDef.targets;if(targets!==undefined){var maxDisplacement=new THREE.Vector3();var vector=new THREE.Vector3();for(var i=0,il=targets.length;i<il;i++){var target=targets[i];if(target.POSITION!==undefined){var accessor=parser.json.accessors[target.POSITION];var min=accessor.min;var max=accessor.max;if(min!==undefined&&max!==undefined){vector.setX(Math.max(Math.abs(min[0]),Math.abs(max[0])));vector.setY(Math.max(Math.abs(min[1]),Math.abs(max[1])));vector.setZ(Math.max(Math.abs(min[2]),Math.abs(max[2])));maxDisplacement.max(vector);}else{console.warn('THREE.GLTFLoader: Missing min/max properties for accessor POSITION.');}}}
box.expandByVector(maxDisplacement);}
geometry.boundingBox=box;var sphere=new THREE.Sphere();box.getCenter(sphere.center);sphere.radius=box.min.distanceTo(box.max)/2;geometry.boundingSphere=sphere;}
function addPrimitiveAttributes(geometry,primitiveDef,parser){var attributes=primitiveDef.attributes;var pending=[];function assignAttributeAccessor(accessorIndex,attributeName){return parser.getDependency('accessor',accessorIndex).then(function(accessor){geometry.setAttribute(attributeName,accessor);});}
for(var gltfAttributeName in attributes){var threeAttributeName=ATTRIBUTES[gltfAttributeName]||gltfAttributeName.toLowerCase();if(threeAttributeName in geometry.attributes)continue;pending.push(assignAttributeAccessor(attributes[gltfAttributeName],threeAttributeName));}
if(primitiveDef.indices!==undefined&&!geometry.index){var accessor=parser.getDependency('accessor',primitiveDef.indices).then(function(accessor){geometry.setIndex(accessor);});pending.push(accessor);}
assignExtrasToUserData(geometry,primitiveDef);computeBounds(geometry,primitiveDef,parser);return Promise.all(pending).then(function(){return primitiveDef.targets!==undefined?addMorphTargets(geometry,primitiveDef.targets,parser):geometry;});}
function toTrianglesDrawMode(geometry,drawMode){var index=geometry.getIndex();if(index===null){var indices=[];var position=geometry.getAttribute('position');if(position!==undefined){for(var i=0;i<position.count;i++){indices.push(i);}
geometry.setIndex(indices);index=geometry.getIndex();}else{console.error('THREE.GLTFLoader.toTrianglesDrawMode(): Undefined position attribute. Processing not possible.');return geometry;}}
var numberOfTriangles=index.count-2;var newIndices=[];if(drawMode===THREE.TriangleFanDrawMode){for(var i=1;i<=numberOfTriangles;i++){newIndices.push(index.getX(0));newIndices.push(index.getX(i));newIndices.push(index.getX(i+1));}}else{for(var i=0;i<numberOfTriangles;i++){if(i%2===0){newIndices.push(index.getX(i));newIndices.push(index.getX(i+1));newIndices.push(index.getX(i+2));}else{newIndices.push(index.getX(i+2));newIndices.push(index.getX(i+1));newIndices.push(index.getX(i));}}}
if((newIndices.length/3)!==numberOfTriangles){console.error('THREE.GLTFLoader.toTrianglesDrawMode(): Unable to generate correct amount of triangles.');}
var newGeometry=geometry.clone();newGeometry.setIndex(newIndices);return newGeometry;}
GLTFParser.prototype.loadGeometries=function(primitives){var parser=this;var extensions=this.extensions;var cache=this.primitiveCache;function createDracoPrimitive(primitive){return extensions[EXTENSIONS.KHR_DRACO_MESH_COMPRESSION].decodePrimitive(primitive,parser).then(function(geometry){return addPrimitiveAttributes(geometry,primitive,parser);});}
var pending=[];for(var i=0,il=primitives.length;i<il;i++){var primitive=primitives[i];var cacheKey=createPrimitiveKey(primitive);var cached=cache[cacheKey];if(cached){pending.push(cached.promise);}else{var geometryPromise;if(primitive.extensions&&primitive.extensions[EXTENSIONS.KHR_DRACO_MESH_COMPRESSION]){geometryPromise=createDracoPrimitive(primitive);}else{geometryPromise=addPrimitiveAttributes(new THREE.BufferGeometry(),primitive,parser);}
cache[cacheKey]={primitive:primitive,promise:geometryPromise};pending.push(geometryPromise);}}
return Promise.all(pending);};GLTFParser.prototype.loadMesh=function(meshIndex){var parser=this;var json=this.json;var meshDef=json.meshes[meshIndex];var primitives=meshDef.primitives;var pending=[];for(var i=0,il=primitives.length;i<il;i++){var material=primitives[i].material===undefined?createDefaultMaterial(this.cache):this.getDependency('material',primitives[i].material);pending.push(material);}
pending.push(parser.loadGeometries(primitives));return Promise.all(pending).then(function(results){var materials=results.slice(0,results.length-1);var geometries=results[results.length-1];var meshes=[];for(var i=0,il=geometries.length;i<il;i++){var geometry=geometries[i];var primitive=primitives[i];var mesh;var material=materials[i];if(primitive.mode===WEBGL_CONSTANTS.TRIANGLES||primitive.mode===WEBGL_CONSTANTS.TRIANGLE_STRIP||primitive.mode===WEBGL_CONSTANTS.TRIANGLE_FAN||primitive.mode===undefined){mesh=meshDef.isSkinnedMesh===true?new THREE.SkinnedMesh(geometry,material):new THREE.Mesh(geometry,material);if(mesh.isSkinnedMesh===true&&!mesh.geometry.attributes.skinWeight.normalized){mesh.normalizeSkinWeights();}
if(primitive.mode===WEBGL_CONSTANTS.TRIANGLE_STRIP){mesh.geometry=toTrianglesDrawMode(mesh.geometry,THREE.TriangleStripDrawMode);}else if(primitive.mode===WEBGL_CONSTANTS.TRIANGLE_FAN){mesh.geometry=toTrianglesDrawMode(mesh.geometry,THREE.TriangleFanDrawMode);}}else if(primitive.mode===WEBGL_CONSTANTS.LINES){mesh=new THREE.LineSegments(geometry,material);}else if(primitive.mode===WEBGL_CONSTANTS.LINE_STRIP){mesh=new THREE.Line(geometry,material);}else if(primitive.mode===WEBGL_CONSTANTS.LINE_LOOP){mesh=new THREE.LineLoop(geometry,material);}else if(primitive.mode===WEBGL_CONSTANTS.POINTS){mesh=new THREE.Points(geometry,material);}else{throw new Error('THREE.GLTFLoader: Primitive mode unsupported: '+primitive.mode);}
if(Object.keys(mesh.geometry.morphAttributes).length>0){updateMorphTargets(mesh,meshDef);}
mesh.name=meshDef.name||('mesh_'+meshIndex);if(geometries.length>1)mesh.name+='_'+i;assignExtrasToUserData(mesh,meshDef);parser.assignFinalMaterial(mesh);meshes.push(mesh);}
if(meshes.length===1){return meshes[0];}
var group=new THREE.Group();for(var i=0,il=meshes.length;i<il;i++){group.add(meshes[i]);}
return group;});};GLTFParser.prototype.loadCamera=function(cameraIndex){var camera;var cameraDef=this.json.cameras[cameraIndex];var params=cameraDef[cameraDef.type];if(!params){console.warn('THREE.GLTFLoader: Missing camera parameters.');return;}
if(cameraDef.type==='perspective'){camera=new THREE.PerspectiveCamera(THREE.MathUtils.radToDeg(params.yfov),params.aspectRatio||1,params.znear||1,params.zfar||2e6);}else if(cameraDef.type==='orthographic'){camera=new THREE.OrthographicCamera(params.xmag/-2,params.xmag/2,params.ymag/2,params.ymag/-2,params.znear,params.zfar);}
if(cameraDef.name)camera.name=cameraDef.name;assignExtrasToUserData(camera,cameraDef);return Promise.resolve(camera);};GLTFParser.prototype.loadSkin=function(skinIndex){var skinDef=this.json.skins[skinIndex];var skinEntry={joints:skinDef.joints};if(skinDef.inverseBindMatrices===undefined){return Promise.resolve(skinEntry);}
return this.getDependency('accessor',skinDef.inverseBindMatrices).then(function(accessor){skinEntry.inverseBindMatrices=accessor;return skinEntry;});};GLTFParser.prototype.loadAnimation=function(animationIndex){var json=this.json;var animationDef=json.animations[animationIndex];var pendingNodes=[];var pendingInputAccessors=[];var pendingOutputAccessors=[];var pendingSamplers=[];var pendingTargets=[];for(var i=0,il=animationDef.channels.length;i<il;i++){var channel=animationDef.channels[i];var sampler=animationDef.samplers[channel.sampler];var target=channel.target;var name=target.node!==undefined?target.node:target.id;var input=animationDef.parameters!==undefined?animationDef.parameters[sampler.input]:sampler.input;var output=animationDef.parameters!==undefined?animationDef.parameters[sampler.output]:sampler.output;pendingNodes.push(this.getDependency('node',name));pendingInputAccessors.push(this.getDependency('accessor',input));pendingOutputAccessors.push(this.getDependency('accessor',output));pendingSamplers.push(sampler);pendingTargets.push(target);}
return Promise.all([Promise.all(pendingNodes),Promise.all(pendingInputAccessors),Promise.all(pendingOutputAccessors),Promise.all(pendingSamplers),Promise.all(pendingTargets)]).then(function(dependencies){var nodes=dependencies[0];var inputAccessors=dependencies[1];var outputAccessors=dependencies[2];var samplers=dependencies[3];var targets=dependencies[4];var tracks=[];for(var i=0,il=nodes.length;i<il;i++){var node=nodes[i];var inputAccessor=inputAccessors[i];var outputAccessor=outputAccessors[i];var sampler=samplers[i];var target=targets[i];if(node===undefined)continue;node.updateMatrix();node.matrixAutoUpdate=true;var TypedKeyframeTrack;switch(PATH_PROPERTIES[target.path]){case PATH_PROPERTIES.weights:TypedKeyframeTrack=THREE.NumberKeyframeTrack;break;case PATH_PROPERTIES.rotation:TypedKeyframeTrack=THREE.QuaternionKeyframeTrack;break;case PATH_PROPERTIES.position:case PATH_PROPERTIES.scale:default:TypedKeyframeTrack=THREE.VectorKeyframeTrack;break;}
var targetName=node.name?node.name:node.uuid;var interpolation=sampler.interpolation!==undefined?INTERPOLATION[sampler.interpolation]:THREE.InterpolateLinear;var targetNames=[];if(PATH_PROPERTIES[target.path]===PATH_PROPERTIES.weights){node.traverse(function(object){if(object.isMesh===true&&object.morphTargetInfluences){targetNames.push(object.name?object.name:object.uuid);}});}else{targetNames.push(targetName);}
var outputArray=outputAccessor.array;if(outputAccessor.normalized){var scale;if(outputArray.constructor===Int8Array){scale=1/127;}else if(outputArray.constructor===Uint8Array){scale=1/255;}else if(outputArray.constructor==Int16Array){scale=1/32767;}else if(outputArray.constructor===Uint16Array){scale=1/65535;}else{throw new Error('THREE.GLTFLoader: Unsupported output accessor component type.');}
var scaled=new Float32Array(outputArray.length);for(var j=0,jl=outputArray.length;j<jl;j++){scaled[j]=outputArray[j]*scale;}
outputArray=scaled;}
for(var j=0,jl=targetNames.length;j<jl;j++){var track=new TypedKeyframeTrack(targetNames[j]+'.'+PATH_PROPERTIES[target.path],inputAccessor.array,outputArray,interpolation);if(sampler.interpolation==='CUBICSPLINE'){track.createInterpolant=function InterpolantFactoryMethodGLTFCubicSpline(result){return new GLTFCubicSplineInterpolant(this.times,this.values,this.getValueSize()/3,result);};track.createInterpolant.isInterpolantFactoryMethodGLTFCubicSpline=true;}
tracks.push(track);}}
var name=animationDef.name?animationDef.name:'animation_'+animationIndex;return new THREE.AnimationClip(name,undefined,tracks);});};GLTFParser.prototype.loadNode=function(nodeIndex){var json=this.json;var extensions=this.extensions;var parser=this;var meshReferences=json.meshReferences;var meshUses=json.meshUses;var nodeDef=json.nodes[nodeIndex];return(function(){var pending=[];if(nodeDef.mesh!==undefined){pending.push(parser.getDependency('mesh',nodeDef.mesh).then(function(mesh){var node;if(meshReferences[nodeDef.mesh]>1){var instanceNum=meshUses[nodeDef.mesh]++;node=mesh.clone();node.name+='_instance_'+instanceNum;}else{node=mesh;}
if(nodeDef.weights!==undefined){node.traverse(function(o){if(!o.isMesh)return;for(var i=0,il=nodeDef.weights.length;i<il;i++){o.morphTargetInfluences[i]=nodeDef.weights[i];}});}
return node;}));}
if(nodeDef.camera!==undefined){pending.push(parser.getDependency('camera',nodeDef.camera));}
if(nodeDef.extensions&&nodeDef.extensions[EXTENSIONS.KHR_LIGHTS_PUNCTUAL]&&nodeDef.extensions[EXTENSIONS.KHR_LIGHTS_PUNCTUAL].light!==undefined){pending.push(parser.getDependency('light',nodeDef.extensions[EXTENSIONS.KHR_LIGHTS_PUNCTUAL].light));}
return Promise.all(pending);}()).then(function(objects){var node;if(nodeDef.isBone===true){node=new THREE.Bone();}else if(objects.length>1){node=new THREE.Group();}else if(objects.length===1){node=objects[0];}else{node=new THREE.Object3D();}
if(node!==objects[0]){for(var i=0,il=objects.length;i<il;i++){node.add(objects[i]);}}
if(nodeDef.name){node.userData.name=nodeDef.name;node.name=THREE.PropertyBinding.sanitizeNodeName(nodeDef.name);}
assignExtrasToUserData(node,nodeDef);if(nodeDef.extensions)addUnknownExtensionsToUserData(extensions,node,nodeDef);if(nodeDef.matrix!==undefined){var matrix=new THREE.Matrix4();matrix.fromArray(nodeDef.matrix);node.applyMatrix4(matrix);}else{if(nodeDef.translation!==undefined){node.position.fromArray(nodeDef.translation);}
if(nodeDef.rotation!==undefined){node.quaternion.fromArray(nodeDef.rotation);}
if(nodeDef.scale!==undefined){node.scale.fromArray(nodeDef.scale);}}
return node;});};GLTFParser.prototype.loadScene=function(){function buildNodeHierachy(nodeId,parentObject,json,parser){var nodeDef=json.nodes[nodeId];return parser.getDependency('node',nodeId).then(function(node){if(nodeDef.skin===undefined)return node;var skinEntry;return parser.getDependency('skin',nodeDef.skin).then(function(skin){skinEntry=skin;var pendingJoints=[];for(var i=0,il=skinEntry.joints.length;i<il;i++){pendingJoints.push(parser.getDependency('node',skinEntry.joints[i]));}
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function init(){scene=new THREE.Scene();scene.background=new THREE.Color(0xffffff);tracklight=new THREE.DirectionalLight(0xffffff,1.75);scene.add(tracklight);base64_data=&quot; &quot;;;renderer=new THREE.WebGLRenderer({antialias:true});renderer.setPixelRatio(window.devicePixelRatio);renderer.setSize(window.innerWidth,window.innerHeight);document.body.appendChild(renderer.domElement);loader=new THREE.GLTFLoader();loader.load(&quot;data:text/plain;base64,&quot;+base64_data,function(gltf){scene.add(gltf.scene);camera=gltf.cameras[0];controls=new THREE.TrackballControls(camera,renderer.domElement);controls.rotateSpeed=1.0;controls.zoomSpeed=1.2;controls.panSpeed=0.8;controls.noZoom=false;controls.noPan=false;controls.staticMoving=true;controls.dynamicDampingFactor=0.3;controls.keys=[65,83,68];controls.addEventListener(&quot;change&quot;,render);centerControls(scene,camera,controls);render();window.addEventListener(&quot;resize&quot;,onWindowResize,false);animate();onWindowResize();});}
function onWindowResize(){camera.aspect=window.innerWidth/window.innerHeight;camera.updateProjectionMatrix();renderer.setSize(window.innerWidth,window.innerHeight);controls.handleResize();render();}
function animate(){requestAnimationFrame(animate);controls.update();}
function render(){tracklight.position.copy(camera.position);renderer.render(scene,camera);}
init();</script></body>
</html>" width="100%" height="500px" style="border:none;"></iframe>

## Point cloud representation

A point cloud is a representation of a 3D mesh. It is made by repeatedly and uniformly sampling points within the surface of the 3D body. Compared to the mesh representation, the point cloud is a fixed size `ndarray` and hence easier for deep learning algorithms to handle. 

### Load point cloud

!!! tip
    Check out our predefined [`PointCloud3D`](#getting-started-predefined-docs) to get started and play around with our 3D features.

In DocArray, loading a point cloud from a [`PointCloud3DUrl`][docarray.typing.url.url_3d.point_cloud_url.PointCloud3DUrl] instance will return a [`PointsAndColors`][docarray.documents.point_cloud.points_and_colors.PointsAndColors] instance. Such an object has a `points` attribute containing the information about the points in 3D space as well as an optional `colors` attribute.

First, let's define our class `MyPointCloud`, which extends [`BaseDoc`][docarray.base_doc.doc.BaseDoc] and provides attributes to store the point cloud information:

```python
from typing import Optional

from docarray import BaseDoc
from docarray.documents.point_cloud.points_and_colors import PointsAndColors
from docarray.typing import PointCloud3DUrl


class MyPointCloud(BaseDoc):
    url: PointCloud3DUrl
    tensors: Optional[PointsAndColors] = None


doc = MyPointCloud(url="https://people.sc.fsu.edu/~jburkardt/data/obj/al.obj")
```

Next, we can load a point cloud of size `samples` by simply calling [`.load()`][docarray.typing.url.url_3d.point_cloud_url.PointCloud3DUrl.load] on the [`PointCloud3DUrl`][docarray.typing.url.url_3d.point_cloud_url.PointCloud3DUrl] instance:

```python
doc.tensors = doc.url.load(samples=1000)
doc.summary()
```

<details>
    <summary>Output</summary>
    ``` { .text .no-copy }
    📄 MyPointCloud : a63374d ...
    ╭──────────────────────────────────┬───────────────────────────────────────────╮
    │ Attribute                        │ Value                                     │
    ├──────────────────────────────────┼───────────────────────────────────────────┤
    │ url: PointCloud3DUrl             │ https://people.sc.fsu.edu/~jburkardt/dat… │
    │                                  │ ... (length: 52)                          │
    ╰──────────────────────────────────┴───────────────────────────────────────────╯
    └── 🔶 tensors: PointsAndColors
        └── 📄 PointsAndColors : 70ae175 ...
            ╭─────────────────┬────────────────────────────────────────────────────╮
            │ Attribute       │ Value                                              │
            ├─────────────────┼────────────────────────────────────────────────────┤
            │ points: NdArray │ NdArray of shape (1000, 3), dtype: float64         │
            ╰─────────────────┴────────────────────────────────────────────────────╯
    
    ```
</details>

### Display 3D point cloud in notebook

You can display your point cloud and interact with it from its URL as well as from a PointsAndColors instance. The first will always display without color, whereas the display from [`PointsAndColors`][docarray.documents.point_cloud.points_and_colors.PointsAndColors] will show with color if `.colors` is not None.

``` { .python}
doc.url.display()
```

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g),a.clear(b,c,d);a.setRenderTarget(e)}}function Db(a,b,c){Number.isInteger(b)&&(console.warn(&quot;THREE.WebGLCubeRenderTarget: constructor signature is now WebGLCubeRenderTarget( size, options )&quot;),b=c);Ha.call(this,a,a,b)}function ac(a,b,c,d,e,f,g,h,l,m,u,p){V.call(this,null,f,g,h,l,m,d,e,u,p);this.image={data:a||null,width:b||1,height:c||1};this.magFilter=void 0!==l?l:1003;this.minFilter=void 0!==m?m:1003;this.flipY=this.generateMipmaps=!1;this.unpackAlignment=1;this.needsUpdate=!0}function Hc(a,b,
c,d,e,f){this.planes=[void 0!==a?a:new Ta,void 0!==b?b:new Ta,void 0!==c?c:new Ta,void 0!==d?d:new Ta,void 0!==e?e:new Ta,void 0!==f?f:new Ta]}function Ah(){function a(e,f){!1!==c&&(d(e,f),b.requestAnimationFrame(a))}var b=null,c=!1,d=null;return{start:function(){!0!==c&&null!==d&&(b.requestAnimationFrame(a),c=!0)},stop:function(){c=!1},setAnimationLoop:function(a){d=a},setContext:function(a){b=a}}}function uj(a,b){function c(b,c){var d=b.array,e=b.usage,f=a.createBuffer();a.bindBuffer(c,f);a.bufferData(c,
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h;a++){var q=a*m-f;for(b=0;b<g;b++)p.push(b*l-e,-q,0),k.push(0,0,1),r.push(b/c),r.push(1-a/d)}for(a=0;a<d;a++)for(b=0;b<c;b++)e=b+g*(a+1),f=b+1+g*(a+1),h=b+1+g*a,u.push(b+g*a,e,h),u.push(e,f,h);this.setIndex(u);this.setAttribute(&quot;position&quot;,new y(p,3));this.setAttribute(&quot;normal&quot;,new y(k,3));this.setAttribute(&quot;uv&quot;,new y(r,2))}function vj(a,b,c,d){function e(a,c){b.buffers.color.setClear(a.r,a.g,a.b,c,d)}var f=new A(0),g=0,h,l,m=null,u=0,p=null;return{getClearColor:function(){return f},setClearColor:function(a,
b){f.set(a);g=void 0!==b?b:1;e(f,g)},getClearAlpha:function(){return g},setClearAlpha:function(a){g=a;e(f,g)},render:function(b,d,k,v){d=d.background;k=a.xr;(k=k.getSession&&k.getSession())&&&quot;additive&quot;===k.environmentBlendMode&&(d=null);null===d?e(f,g):d&&d.isColor&&(e(d,1),v=!0);(a.autoClear||v)&&a.clear(a.autoClearColor,a.autoClearDepth,a.autoClearStencil);if(d&&(d.isCubeTexture||d.isWebGLCubeRenderTarget||306===d.mapping)){void 0===l&&(l=new S(new Jd(1,1,1),new Ba({type:&quot;BackgroundCubeMaterial&quot;,
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v.isCubeTexture?-1:1;if(m!==d||u!==v.version||p!==a.toneMapping)l.material.needsUpdate=!0,m=d,u=v.version,p=a.toneMapping;b.unshift(l,l.geometry,l.material,0,0,null)}else if(d&&d.isTexture){void 0===h&&(h=new S(new bc(2,2),new Ba({type:&quot;BackgroundMaterial&quot;,uniforms:Fc(eb.background.uniforms),vertexShader:eb.background.vertexShader,fragmentShader:eb.background.fragmentShader,side:0,depthTest:!1,depthWrite:!1,fog:!1})),h.geometry.deleteAttribute(&quot;normal&quot;),Object.defineProperty(h.material,&quot;map&quot;,{get:function(){return this.uniforms.t2D.value}}),
c.update(h));h.material.uniforms.t2D.value=d;!0===d.matrixAutoUpdate&&d.updateMatrix();h.material.uniforms.uvTransform.value.copy(d.matrix);if(m!==d||u!==d.version||p!==a.toneMapping)h.material.needsUpdate=!0,m=d,u=d.version,p=a.toneMapping;b.unshift(h,h.geometry,h.material,0,0,null)}}}}function wj(a,b,c,d){var e=d.isWebGL2,f;this.setMode=function(a){f=a};this.render=function(b,d){a.drawArrays(f,b,d);c.update(d,f)};this.renderInstances=function(d,h,l,m){if(0!==m){if(e){d=a;var g=&quot;drawArraysInstanced&quot;}else if(d=
b.get(&quot;ANGLE_instanced_arrays&quot;),g=&quot;drawArraysInstancedANGLE&quot;,null===d){console.error(&quot;THREE.WebGLBufferRenderer: using THREE.InstancedBufferGeometry but hardware does not support extension ANGLE_instanced_arrays.&quot;);return}d[g](f,h,l,m);c.update(l,f,m)}}}function xj(a,b,c){function d(b){if(&quot;highp&quot;===b){if(0<a.getShaderPrecisionFormat(35633,36338).precision&&0<a.getShaderPrecisionFormat(35632,36338).precision)return&quot;highp&quot;;b=&quot;mediump&quot;}return&quot;mediump&quot;===b&&0<a.getShaderPrecisionFormat(35633,36337).precision&&
0<a.getShaderPrecisionFormat(35632,36337).precision?&quot;mediump&quot;:&quot;lowp&quot;}var e,f=&quot;undefined&quot;!==typeof WebGL2RenderingContext&&a instanceof WebGL2RenderingContext||&quot;undefined&quot;!==typeof WebGL2ComputeRenderingContext&&a instanceof WebGL2ComputeRenderingContext,g=void 0!==c.precision?c.precision:&quot;highp&quot;,h=d(g);h!==g&&(console.warn(&quot;THREE.WebGLRenderer:&quot;,g,&quot;not supported, using&quot;,h,&quot;instead.&quot;),g=h);c=!0===c.logarithmicDepthBuffer;h=a.getParameter(34930);var l=a.getParameter(35660),m=a.getParameter(3379),u=
a.getParameter(34076),p=a.getParameter(34921),k=a.getParameter(36347),r=a.getParameter(36348),q=a.getParameter(36349),v=0<l,n=f||!!b.get(&quot;OES_texture_float&quot;),w=v&&n,z=f?a.getParameter(36183):0;return{isWebGL2:f,getMaxAnisotropy:function(){if(void 0!==e)return e;var c=b.get(&quot;EXT_texture_filter_anisotropic&quot;);return e=null!==c?a.getParameter(c.MAX_TEXTURE_MAX_ANISOTROPY_EXT):0},getMaxPrecision:d,precision:g,logarithmicDepthBuffer:c,maxTextures:h,maxVertexTextures:l,maxTextureSize:m,maxCubemapSize:u,
maxAttributes:p,maxVertexUniforms:k,maxVaryings:r,maxFragmentUniforms:q,vertexTextures:v,floatFragmentTextures:n,floatVertexTextures:w,maxSamples:z}}function yj(){function a(){m.value!==d&&(m.value=d,m.needsUpdate=0<e);c.numPlanes=e;c.numIntersection=0}function b(a,b,d,e){var f=null!==a?a.length:0,g=null;if(0!==f){g=m.value;if(!0!==e||null===g){e=d+4*f;b=b.matrixWorldInverse;l.getNormalMatrix(b);if(null===g||g.length<e)g=new Float32Array(e);for(e=0;e!==f;++e,d+=4)h.copy(a[e]).applyMatrix4(b,l),h.normal.toArray(g,
d),g[d+3]=h.constant}m.value=g;m.needsUpdate=!0}c.numPlanes=f;c.numIntersection=0;return g}var c=this,d=null,e=0,f=!1,g=!1,h=new Ta,l=new wa,m={value:null,needsUpdate:!1};this.uniform=m;this.numIntersection=this.numPlanes=0;this.init=function(a,c,g){var h=0!==a.length||c||0!==e||f;f=c;d=b(a,g,0);e=a.length;return h};this.beginShadows=function(){g=!0;b(null)};this.endShadows=function(){g=!1;a()};this.setState=function(c,h,l,k,q,v){if(!f||null===c||0===c.length||g&&!l)g?b(null):a();else{l=g?0:e;var p=
4*l,u=q.clippingState||null;m.value=u;u=b(c,k,p,v);for(c=0;c!==p;++c)u[c]=d[c];q.clippingState=u;this.numIntersection=h?this.numPlanes:0;this.numPlanes+=l}}}function zj(a){var b={};return{get:function(c){if(void 0!==b[c])return b[c];switch(c){case &quot;WEBGL_depth_texture&quot;:var d=a.getExtension(&quot;WEBGL_depth_texture&quot;)||a.getExtension(&quot;MOZ_WEBGL_depth_texture&quot;)||a.getExtension(&quot;WEBKIT_WEBGL_depth_texture&quot;);break;case &quot;EXT_texture_filter_anisotropic&quot;:d=a.getExtension(&quot;EXT_texture_filter_anisotropic&quot;)||a.getExtension(&quot;MOZ_EXT_texture_filter_anisotropic&quot;)||
a.getExtension(&quot;WEBKIT_EXT_texture_filter_anisotropic&quot;);break;case &quot;WEBGL_compressed_texture_s3tc&quot;:d=a.getExtension(&quot;WEBGL_compressed_texture_s3tc&quot;)||a.getExtension(&quot;MOZ_WEBGL_compressed_texture_s3tc&quot;)||a.getExtension(&quot;WEBKIT_WEBGL_compressed_texture_s3tc&quot;);break;case &quot;WEBGL_compressed_texture_pvrtc&quot;:d=a.getExtension(&quot;WEBGL_compressed_texture_pvrtc&quot;)||a.getExtension(&quot;WEBKIT_WEBGL_compressed_texture_pvrtc&quot;);break;default:d=a.getExtension(c)}null===d&&console.warn(&quot;THREE.WebGLRenderer: &quot;+c+&quot; extension not supported.&quot;);
return b[c]=d}}}function Aj(a,b,c){function d(a){var e=a.target;a=f.get(e);null!==a.index&&b.remove(a.index);for(var h in a.attributes)b.remove(a.attributes[h]);e.removeEventListener(&quot;dispose&quot;,d);f.delete(e);if(h=g.get(a))b.remove(h),g.delete(a);c.memory.geometries--}function e(a){var c=[],d=a.index,e=a.attributes.position;if(null!==d){var f=d.array;d=d.version;e=0;for(var h=f.length;e<h;e+=3){var k=f[e+0],q=f[e+1],v=f[e+2];c.push(k,q,q,v,v,k)}}else for(f=e.array,d=e.version,e=0,h=f.length/3-1;e<
h;e+=3)k=e+0,q=e+1,v=e+2,c.push(k,q,q,v,v,k);c=new (65535<yh(c)?Xb:Wb)(c,1);c.version=d;b.update(c,34963);(f=g.get(a))&&b.remove(f);g.set(a,c)}var f=new WeakMap,g=new WeakMap;return{get:function(a,b){var e=f.get(b);if(e)return e;b.addEventListener(&quot;dispose&quot;,d);b.isBufferGeometry?e=b:b.isGeometry&&(void 0===b._bufferGeometry&&(b._bufferGeometry=(new C).setFromObject(a)),e=b._bufferGeometry);f.set(b,e);c.memory.geometries++;return e},update:function(a){var c=a.index,d=a.attributes;null!==c&&b.update(c,
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Bh[e];void 0===f&&(f=new Float32Array(e),Bh[e]=f);if(0!==b)for(d.toArray(f,0),d=1,e=0;d!==b;++d)e+=c,a[d].toArray(f,e);return f}function Pa(a,b){if(a.length!==b.length)return!1;for(var c=0,d=a.length;c<d;c++)if(a[c]!==b[c])return!1;return!0}function Ia(a,b){for(var c=0,d=b.length;c<d;c++)a[c]=b[c]}function Ch(a,b){var c=Dh[b];void 0===c&&(c=new Int32Array(b),Dh[b]=c);for(var d=0;d!==b;++d)c[d]=a.allocateTextureUnit();return c}function Gj(a,b){var c=this.cache;c[0]!==b&&(a.uniform1f(this.addr,b),c[0]=
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function Jj(a,b){var c=this.cache;if(void 0!==b.x){if(c[0]!==b.x||c[1]!==b.y||c[2]!==b.z||c[3]!==b.w)a.uniform4f(this.addr,b.x,b.y,b.z,b.w),c[0]=b.x,c[1]=b.y,c[2]=b.z,c[3]=b.w}else Pa(c,b)||(a.uniform4fv(this.addr,b),Ia(c,b))}function Kj(a,b){var c=this.cache,d=b.elements;void 0===d?Pa(c,b)||(a.uniformMatrix2fv(this.addr,!1,b),Ia(c,b)):Pa(c,d)||(Eh.set(d),a.uniformMatrix2fv(this.addr,!1,Eh),Ia(c,d))}function Lj(a,b){var c=this.cache,d=b.elements;void 0===d?Pa(c,b)||(a.uniformMatrix3fv(this.addr,!1,
b),Ia(c,b)):Pa(c,d)||(Fh.set(d),a.uniformMatrix3fv(this.addr,!1,Fh),Ia(c,d))}function Mj(a,b){var c=this.cache,d=b.elements;void 0===d?Pa(c,b)||(a.uniformMatrix4fv(this.addr,!1,b),Ia(c,b)):Pa(c,d)||(Gh.set(d),a.uniformMatrix4fv(this.addr,!1,Gh),Ia(c,d))}function Nj(a,b,c){var d=this.cache,e=c.allocateTextureUnit();d[0]!==e&&(a.uniform1i(this.addr,e),d[0]=e);c.safeSetTexture2D(b||Hh,e)}function Oj(a,b,c){var d=this.cache,e=c.allocateTextureUnit();d[0]!==e&&(a.uniform1i(this.addr,e),d[0]=e);c.setTexture2DArray(b||
Pj,e)}function Qj(a,b,c){var d=this.cache,e=c.allocateTextureUnit();d[0]!==e&&(a.uniform1i(this.addr,e),d[0]=e);c.setTexture3D(b||Rj,e)}function Sj(a,b,c){var d=this.cache,e=c.allocateTextureUnit();d[0]!==e&&(a.uniform1i(this.addr,e),d[0]=e);c.safeSetTextureCube(b||Ih,e)}function Tj(a,b){var c=this.cache;c[0]!==b&&(a.uniform1i(this.addr,b),c[0]=b)}function Uj(a,b){var c=this.cache;Pa(c,b)||(a.uniform2iv(this.addr,b),Ia(c,b))}function Vj(a,b){var c=this.cache;Pa(c,b)||(a.uniform3iv(this.addr,b),Ia(c,
b))}function Wj(a,b){var c=this.cache;Pa(c,b)||(a.uniform4iv(this.addr,b),Ia(c,b))}function Xj(a,b){var c=this.cache;c[0]!==b&&(a.uniform1ui(this.addr,b),c[0]=b)}function Yj(a){switch(a){case 5126:return Gj;case 35664:return Hj;case 35665:return Ij;case 35666:return Jj;case 35674:return Kj;case 35675:return Lj;case 35676:return Mj;case 5124:case 35670:return Tj;case 35667:case 35671:return Uj;case 35668:case 35672:return Vj;case 35669:case 35673:return Wj;case 5125:return Xj;case 35678:case 36198:case 36298:case 36306:case 35682:return Nj;
case 35679:case 36299:case 36307:return Qj;case 35680:case 36300:case 36308:case 36293:return Sj;case 36289:case 36303:case 36311:case 36292:return Oj}}function Zj(a,b){a.uniform1fv(this.addr,b)}function ak(a,b){a.uniform1iv(this.addr,b)}function bk(a,b){a.uniform2iv(this.addr,b)}function ck(a,b){a.uniform3iv(this.addr,b)}function dk(a,b){a.uniform4iv(this.addr,b)}function ek(a,b){b=Kc(b,this.size,2);a.uniform2fv(this.addr,b)}function fk(a,b){b=Kc(b,this.size,3);a.uniform3fv(this.addr,b)}function gk(a,
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Ih,e[a])}function mk(a){switch(a){case 5126:return Zj;case 35664:return ek;case 35665:return fk;case 35666:return gk;case 35674:return hk;case 35675:return ik;case 35676:return jk;case 5124:case 35670:return ak;case 35667:case 35671:return bk;case 35668:case 35672:return ck;case 35669:case 35673:return dk;case 35678:case 36198:case 36298:case 36306:case 35682:return kk;case 35680:case 36300:case 36308:case 36293:return lk}}function nk(a,b,c){this.id=a;this.addr=c;this.cache=[];this.setValue=Yj(b.type)}
function Jh(a,b,c){this.id=a;this.addr=c;this.cache=[];this.size=b.size;this.setValue=mk(b.type)}function Kh(a){this.id=a;this.seq=[];this.map={}}function Eb(a,b){this.seq=[];this.map={};for(var c=a.getProgramParameter(b,35718),d=0;d<c;++d){var e=a.getActiveUniform(b,d),f=a.getUniformLocation(b,e.name),g=this,h=e.name,l=h.length;for(gg.lastIndex=0;;){var m=gg.exec(h),u=gg.lastIndex,p=m[1],k=m[3];&quot;]&quot;===m[2]&&(p|=0);if(void 0===k||&quot;[&quot;===k&&u+2===l){h=g;e=void 0===k?new nk(p,e,f):new Jh(p,e,f);h.seq.push(e);
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b[0]+b[1]+&quot;; }&quot;}function pk(a,b){switch(b){case 1:b=&quot;Linear&quot;;break;case 2:b=&quot;Reinhard&quot;;break;case 3:b=&quot;Uncharted2&quot;;break;case 4:b=&quot;OptimizedCineon&quot;;break;case 5:b=&quot;ACESFilmic&quot;;break;default:throw Error(&quot;unsupported toneMapping: &quot;+b);}return&quot;vec3 &quot;+a+&quot;( vec3 color ) { return &quot;+b+&quot;ToneMapping( color ); }&quot;}function qk(a){var b=[],c;for(c in a){var d=a[c];!1!==d&&b.push(&quot;#define &quot;+c+&quot; &quot;+d)}return b.join(&quot;\n&quot;)}function Ld(a){return&quot;&quot;!==a}function Oh(a,b){return a.replace(/NUM_DIR_LIGHTS/g,b.numDirLights).replace(/NUM_SPOT_LIGHTS/g,
b.numSpotLights).replace(/NUM_RECT_AREA_LIGHTS/g,b.numRectAreaLights).replace(/NUM_POINT_LIGHTS/g,b.numPointLights).replace(/NUM_HEMI_LIGHTS/g,b.numHemiLights).replace(/NUM_DIR_LIGHT_SHADOWS/g,b.numDirLightShadows).replace(/NUM_SPOT_LIGHT_SHADOWS/g,b.numSpotLightShadows).replace(/NUM_POINT_LIGHT_SHADOWS/g,b.numPointLightShadows)}function Ph(a,b){return a.replace(/NUM_CLIPPING_PLANES/g,b.numClippingPlanes).replace(/UNION_CLIPPING_PLANES/g,b.numClippingPlanes-b.numClipIntersection)}function hg(a,b){a=
O[b];if(void 0===a)throw Error(&quot;Can not resolve #include <&quot;+b+&quot;>&quot;);return a.replace(ig,hg)}function Qh(a,b,c,d){console.warn(&quot;WebGLProgram: #pragma unroll_loop shader syntax is deprecated. Please use #pragma unroll_loop_start syntax instead.&quot;);return jg(a,b,c,d)}function jg(a,b,c,d){a=&quot;&quot;;for(b=parseInt(b);b<parseInt(c);b++)a+=d.replace(/\[ i \]/g,&quot;[ &quot;+b+&quot; ]&quot;).replace(/UNROLLED_LOOP_INDEX/g,b);return a}function Rh(a){var b=&quot;precision &quot;+a.precision+&quot; float;\nprecision &quot;+a.precision+&quot; int;&quot;;&quot;highp&quot;===
a.precision?b+=&quot;\n#define HIGH_PRECISION&quot;:&quot;mediump&quot;===a.precision?b+=&quot;\n#define MEDIUM_PRECISION&quot;:&quot;lowp&quot;===a.precision&&(b+=&quot;\n#define LOW_PRECISION&quot;);return b}function rk(a){var b=&quot;SHADOWMAP_TYPE_BASIC&quot;;1===a.shadowMapType?b=&quot;SHADOWMAP_TYPE_PCF&quot;:2===a.shadowMapType?b=&quot;SHADOWMAP_TYPE_PCF_SOFT&quot;:3===a.shadowMapType&&(b=&quot;SHADOWMAP_TYPE_VSM&quot;);return b}function sk(a){var b=&quot;ENVMAP_TYPE_CUBE&quot;;if(a.envMap)switch(a.envMapMode){case 301:case 302:b=&quot;ENVMAP_TYPE_CUBE&quot;;break;case 306:case 307:b=&quot;ENVMAP_TYPE_CUBE_UV&quot;;
break;case 303:case 304:b=&quot;ENVMAP_TYPE_EQUIREC&quot;;break;case 305:b=&quot;ENVMAP_TYPE_SPHERE&quot;}return b}function tk(a){var b=&quot;ENVMAP_MODE_REFLECTION&quot;;if(a.envMap)switch(a.envMapMode){case 302:case 304:b=&quot;ENVMAP_MODE_REFRACTION&quot;}return b}function uk(a){var b=&quot;ENVMAP_BLENDING_NONE&quot;;if(a.envMap)switch(a.combine){case 0:b=&quot;ENVMAP_BLENDING_MULTIPLY&quot;;break;case 1:b=&quot;ENVMAP_BLENDING_MIX&quot;;break;case 2:b=&quot;ENVMAP_BLENDING_ADD&quot;}return b}function vk(a,b,c){var d=a.getContext(),e=c.defines,f=c.vertexShader,g=c.fragmentShader,
h=rk(c),l=sk(c),m=tk(c),u=uk(c),p=0<a.gammaFactor?a.gammaFactor:1,k=c.isWebGL2?&quot;&quot;:[c.extensionDerivatives||c.envMapCubeUV||c.bumpMap||c.tangentSpaceNormalMap||c.clearcoatNormalMap||c.flatShading||&quot;physical&quot;===c.shaderID?&quot;#extension GL_OES_standard_derivatives : enable&quot;:&quot;&quot;,(c.extensionFragDepth||c.logarithmicDepthBuffer)&&c.rendererExtensionFragDepth?&quot;#extension GL_EXT_frag_depth : enable&quot;:&quot;&quot;,c.extensionDrawBuffers&&c.rendererExtensionDrawBuffers?&quot;#extension GL_EXT_draw_buffers : require&quot;:&quot;&quot;,(c.extensionShaderTextureLOD||
c.envMap)&&c.rendererExtensionShaderTextureLod?&quot;#extension GL_EXT_shader_texture_lod : enable&quot;:&quot;&quot;].filter(Ld).join(&quot;\n&quot;),r=qk(e),q=d.createProgram();c.isRawShaderMaterial?(e=[r].filter(Ld).join(&quot;\n&quot;),0<e.length&&(e+=&quot;\n&quot;),h=[k,r].filter(Ld).join(&quot;\n&quot;),0<h.length&&(h+=&quot;\n&quot;)):(e=[Rh(c),&quot;#define SHADER_NAME &quot;+c.shaderName,r,c.instancing?&quot;#define USE_INSTANCING&quot;:&quot;&quot;,c.supportsVertexTextures?&quot;#define VERTEX_TEXTURES&quot;:&quot;&quot;,&quot;#define GAMMA_FACTOR &quot;+p,&quot;#define MAX_BONES &quot;+c.maxBones,c.useFog&&c.fog?&quot;#define USE_FOG&quot;:
&quot;&quot;,c.useFog&&c.fogExp2?&quot;#define FOG_EXP2&quot;:&quot;&quot;,c.map?&quot;#define USE_MAP&quot;:&quot;&quot;,c.envMap?&quot;#define USE_ENVMAP&quot;:&quot;&quot;,c.envMap?&quot;#define &quot;+m:&quot;&quot;,c.lightMap?&quot;#define USE_LIGHTMAP&quot;:&quot;&quot;,c.aoMap?&quot;#define USE_AOMAP&quot;:&quot;&quot;,c.emissiveMap?&quot;#define USE_EMISSIVEMAP&quot;:&quot;&quot;,c.bumpMap?&quot;#define USE_BUMPMAP&quot;:&quot;&quot;,c.normalMap?&quot;#define USE_NORMALMAP&quot;:&quot;&quot;,c.normalMap&&c.objectSpaceNormalMap?&quot;#define OBJECTSPACE_NORMALMAP&quot;:&quot;&quot;,c.normalMap&&c.tangentSpaceNormalMap?&quot;#define TANGENTSPACE_NORMALMAP&quot;:&quot;&quot;,c.clearcoatMap?&quot;#define USE_CLEARCOATMAP&quot;:
&quot;&quot;,c.clearcoatRoughnessMap?&quot;#define USE_CLEARCOAT_ROUGHNESSMAP&quot;:&quot;&quot;,c.clearcoatNormalMap?&quot;#define USE_CLEARCOAT_NORMALMAP&quot;:&quot;&quot;,c.displacementMap&&c.supportsVertexTextures?&quot;#define USE_DISPLACEMENTMAP&quot;:&quot;&quot;,c.specularMap?&quot;#define USE_SPECULARMAP&quot;:&quot;&quot;,c.roughnessMap?&quot;#define USE_ROUGHNESSMAP&quot;:&quot;&quot;,c.metalnessMap?&quot;#define USE_METALNESSMAP&quot;:&quot;&quot;,c.alphaMap?&quot;#define USE_ALPHAMAP&quot;:&quot;&quot;,c.vertexTangents?&quot;#define USE_TANGENT&quot;:&quot;&quot;,c.vertexColors?&quot;#define USE_COLOR&quot;:&quot;&quot;,c.vertexUvs?&quot;#define USE_UV&quot;:&quot;&quot;,c.uvsVertexOnly?&quot;#define UVS_VERTEX_ONLY&quot;:
&quot;&quot;,c.flatShading?&quot;#define FLAT_SHADED&quot;:&quot;&quot;,c.skinning?&quot;#define USE_SKINNING&quot;:&quot;&quot;,c.useVertexTexture?&quot;#define BONE_TEXTURE&quot;:&quot;&quot;,c.morphTargets?&quot;#define USE_MORPHTARGETS&quot;:&quot;&quot;,c.morphNormals&&!1===c.flatShading?&quot;#define USE_MORPHNORMALS&quot;:&quot;&quot;,c.doubleSided?&quot;#define DOUBLE_SIDED&quot;:&quot;&quot;,c.flipSided?&quot;#define FLIP_SIDED&quot;:&quot;&quot;,c.shadowMapEnabled?&quot;#define USE_SHADOWMAP&quot;:&quot;&quot;,c.shadowMapEnabled?&quot;#define &quot;+h:&quot;&quot;,c.sizeAttenuation?&quot;#define USE_SIZEATTENUATION&quot;:&quot;&quot;,c.logarithmicDepthBuffer?&quot;#define USE_LOGDEPTHBUF&quot;:&quot;&quot;,c.logarithmicDepthBuffer&&
c.rendererExtensionFragDepth?&quot;#define USE_LOGDEPTHBUF_EXT&quot;:&quot;&quot;,&quot;uniform mat4 modelMatrix;&quot;,&quot;uniform mat4 modelViewMatrix;&quot;,&quot;uniform mat4 projectionMatrix;&quot;,&quot;uniform mat4 viewMatrix;&quot;,&quot;uniform mat3 normalMatrix;&quot;,&quot;uniform vec3 cameraPosition;&quot;,&quot;uniform bool isOrthographic;&quot;,&quot;#ifdef USE_INSTANCING&quot;,&quot; attribute mat4 instanceMatrix;&quot;,&quot;#endif&quot;,&quot;attribute vec3 position;&quot;,&quot;attribute vec3 normal;&quot;,&quot;attribute vec2 uv;&quot;,&quot;#ifdef USE_TANGENT&quot;,&quot;\tattribute vec4 tangent;&quot;,&quot;#endif&quot;,&quot;#ifdef USE_COLOR&quot;,&quot;\tattribute vec3 color;&quot;,
&quot;#endif&quot;,&quot;#ifdef USE_MORPHTARGETS&quot;,&quot;\tattribute vec3 morphTarget0;&quot;,&quot;\tattribute vec3 morphTarget1;&quot;,&quot;\tattribute vec3 morphTarget2;&quot;,&quot;\tattribute vec3 morphTarget3;&quot;,&quot;\t#ifdef USE_MORPHNORMALS&quot;,&quot;\t\tattribute vec3 morphNormal0;&quot;,&quot;\t\tattribute vec3 morphNormal1;&quot;,&quot;\t\tattribute vec3 morphNormal2;&quot;,&quot;\t\tattribute vec3 morphNormal3;&quot;,&quot;\t#else&quot;,&quot;\t\tattribute vec3 morphTarget4;&quot;,&quot;\t\tattribute vec3 morphTarget5;&quot;,&quot;\t\tattribute vec3 morphTarget6;&quot;,&quot;\t\tattribute vec3 morphTarget7;&quot;,&quot;\t#endif&quot;,&quot;#endif&quot;,
&quot;#ifdef USE_SKINNING&quot;,&quot;\tattribute vec4 skinIndex;&quot;,&quot;\tattribute vec4 skinWeight;&quot;,&quot;#endif&quot;,&quot;\n&quot;].filter(Ld).join(&quot;\n&quot;),h=[k,Rh(c),&quot;#define SHADER_NAME &quot;+c.shaderName,r,c.alphaTest?&quot;#define ALPHATEST &quot;+c.alphaTest+(c.alphaTest%1?&quot;&quot;:&quot;.0&quot;):&quot;&quot;,&quot;#define GAMMA_FACTOR &quot;+p,c.useFog&&c.fog?&quot;#define USE_FOG&quot;:&quot;&quot;,c.useFog&&c.fogExp2?&quot;#define FOG_EXP2&quot;:&quot;&quot;,c.map?&quot;#define USE_MAP&quot;:&quot;&quot;,c.matcap?&quot;#define USE_MATCAP&quot;:&quot;&quot;,c.envMap?&quot;#define USE_ENVMAP&quot;:&quot;&quot;,c.envMap?&quot;#define &quot;+l:&quot;&quot;,c.envMap?&quot;#define &quot;+m:&quot;&quot;,c.envMap?&quot;#define &quot;+
u:&quot;&quot;,c.lightMap?&quot;#define USE_LIGHTMAP&quot;:&quot;&quot;,c.aoMap?&quot;#define USE_AOMAP&quot;:&quot;&quot;,c.emissiveMap?&quot;#define USE_EMISSIVEMAP&quot;:&quot;&quot;,c.bumpMap?&quot;#define USE_BUMPMAP&quot;:&quot;&quot;,c.normalMap?&quot;#define USE_NORMALMAP&quot;:&quot;&quot;,c.normalMap&&c.objectSpaceNormalMap?&quot;#define OBJECTSPACE_NORMALMAP&quot;:&quot;&quot;,c.normalMap&&c.tangentSpaceNormalMap?&quot;#define TANGENTSPACE_NORMALMAP&quot;:&quot;&quot;,c.clearcoatMap?&quot;#define USE_CLEARCOATMAP&quot;:&quot;&quot;,c.clearcoatRoughnessMap?&quot;#define USE_CLEARCOAT_ROUGHNESSMAP&quot;:&quot;&quot;,c.clearcoatNormalMap?&quot;#define USE_CLEARCOAT_NORMALMAP&quot;:&quot;&quot;,
c.specularMap?&quot;#define USE_SPECULARMAP&quot;:&quot;&quot;,c.roughnessMap?&quot;#define USE_ROUGHNESSMAP&quot;:&quot;&quot;,c.metalnessMap?&quot;#define USE_METALNESSMAP&quot;:&quot;&quot;,c.alphaMap?&quot;#define USE_ALPHAMAP&quot;:&quot;&quot;,c.sheen?&quot;#define USE_SHEEN&quot;:&quot;&quot;,c.vertexTangents?&quot;#define USE_TANGENT&quot;:&quot;&quot;,c.vertexColors?&quot;#define USE_COLOR&quot;:&quot;&quot;,c.vertexUvs?&quot;#define USE_UV&quot;:&quot;&quot;,c.uvsVertexOnly?&quot;#define UVS_VERTEX_ONLY&quot;:&quot;&quot;,c.gradientMap?&quot;#define USE_GRADIENTMAP&quot;:&quot;&quot;,c.flatShading?&quot;#define FLAT_SHADED&quot;:&quot;&quot;,c.doubleSided?&quot;#define DOUBLE_SIDED&quot;:&quot;&quot;,c.flipSided?&quot;#define FLIP_SIDED&quot;:
&quot;&quot;,c.shadowMapEnabled?&quot;#define USE_SHADOWMAP&quot;:&quot;&quot;,c.shadowMapEnabled?&quot;#define &quot;+h:&quot;&quot;,c.premultipliedAlpha?&quot;#define PREMULTIPLIED_ALPHA&quot;:&quot;&quot;,c.physicallyCorrectLights?&quot;#define PHYSICALLY_CORRECT_LIGHTS&quot;:&quot;&quot;,c.logarithmicDepthBuffer?&quot;#define USE_LOGDEPTHBUF&quot;:&quot;&quot;,c.logarithmicDepthBuffer&&c.rendererExtensionFragDepth?&quot;#define USE_LOGDEPTHBUF_EXT&quot;:&quot;&quot;,(c.extensionShaderTextureLOD||c.envMap)&&c.rendererExtensionShaderTextureLod?&quot;#define TEXTURE_LOD_EXT&quot;:&quot;&quot;,&quot;uniform mat4 viewMatrix;&quot;,&quot;uniform vec3 cameraPosition;&quot;,
&quot;uniform bool isOrthographic;&quot;,0!==c.toneMapping?&quot;#define TONE_MAPPING&quot;:&quot;&quot;,0!==c.toneMapping?O.tonemapping_pars_fragment:&quot;&quot;,0!==c.toneMapping?pk(&quot;toneMapping&quot;,c.toneMapping):&quot;&quot;,c.dithering?&quot;#define DITHERING&quot;:&quot;&quot;,c.outputEncoding||c.mapEncoding||c.matcapEncoding||c.envMapEncoding||c.emissiveMapEncoding||c.lightMapEncoding?O.encodings_pars_fragment:&quot;&quot;,c.mapEncoding?Kd(&quot;mapTexelToLinear&quot;,c.mapEncoding):&quot;&quot;,c.matcapEncoding?Kd(&quot;matcapTexelToLinear&quot;,c.matcapEncoding):&quot;&quot;,c.envMapEncoding?Kd(&quot;envMapTexelToLinear&quot;,
c.envMapEncoding):&quot;&quot;,c.emissiveMapEncoding?Kd(&quot;emissiveMapTexelToLinear&quot;,c.emissiveMapEncoding):&quot;&quot;,c.lightMapEncoding?Kd(&quot;lightMapTexelToLinear&quot;,c.lightMapEncoding):&quot;&quot;,c.outputEncoding?ok(&quot;linearToOutputTexel&quot;,c.outputEncoding):&quot;&quot;,c.depthPacking?&quot;#define DEPTH_PACKING &quot;+c.depthPacking:&quot;&quot;,&quot;\n&quot;].filter(Ld).join(&quot;\n&quot;));f=f.replace(ig,hg);f=Oh(f,c);f=Ph(f,c);g=g.replace(ig,hg);g=Oh(g,c);g=Ph(g,c);f=f.replace(Sh,jg).replace(Th,Qh);g=g.replace(Sh,jg).replace(Th,Qh);c.isWebGL2&&!c.isRawShaderMaterial&&(l=
!1,m=/^\s*#version\s+300\s+es\s*\n/,c.isShaderMaterial&&null!==f.match(m)&&null!==g.match(m)&&(l=!0,f=f.replace(m,&quot;&quot;),g=g.replace(m,&quot;&quot;)),e=&quot;#version 300 es\n\n#define attribute in\n#define varying out\n#define texture2D texture\n&quot;+e,h=[&quot;#version 300 es\n\n#define varying in&quot;,l?&quot;&quot;:&quot;out highp vec4 pc_fragColor;&quot;,l?&quot;&quot;:&quot;#define gl_FragColor pc_fragColor&quot;,&quot;#define gl_FragDepthEXT gl_FragDepth\n#define texture2D texture\n#define textureCube texture\n#define texture2DProj textureProj\n#define texture2DLodEXT textureLod\n#define texture2DProjLodEXT textureProjLod\n#define textureCubeLodEXT textureLod\n#define texture2DGradEXT textureGrad\n#define texture2DProjGradEXT textureProjGrad\n#define textureCubeGradEXT textureGrad&quot;].join(&quot;\n&quot;)+
&quot;\n&quot;+h);g=h+g;f=Lh(d,35633,e+f);g=Lh(d,35632,g);d.attachShader(q,f);d.attachShader(q,g);void 0!==c.index0AttributeName?d.bindAttribLocation(q,0,c.index0AttributeName):!0===c.morphTargets&&d.bindAttribLocation(q,0,&quot;position&quot;);d.linkProgram(q);if(a.debug.checkShaderErrors){a=d.getProgramInfoLog(q).trim();l=d.getShaderInfoLog(f).trim();m=d.getShaderInfoLog(g).trim();p=u=!0;if(!1===d.getProgramParameter(q,35714))u=!1,k=Nh(d,f,&quot;vertex&quot;),r=Nh(d,g,&quot;fragment&quot;),console.error(&quot;THREE.WebGLProgram: shader error: &quot;,
d.getError(),&quot;35715&quot;,d.getProgramParameter(q,35715),&quot;gl.getProgramInfoLog&quot;,a,k,r);else if(&quot;&quot;!==a)console.warn(&quot;THREE.WebGLProgram: gl.getProgramInfoLog()&quot;,a);else if(&quot;&quot;===l||&quot;&quot;===m)p=!1;p&&(this.diagnostics={runnable:u,programLog:a,vertexShader:{log:l,prefix:e},fragmentShader:{log:m,prefix:h}})}d.detachShader(q,f);d.detachShader(q,g);d.deleteShader(f);d.deleteShader(g);var v;this.getUniforms=function(){void 0===v&&(v=new Eb(d,q));return v};var n;this.getAttributes=function(){if(void 0===n){for(var a=
{},b=d.getProgramParameter(q,35721),c=0;c<b;c++){var e=d.getActiveAttrib(q,c).name;a[e]=d.getAttribLocation(q,e)}n=a}return n};this.destroy=function(){d.deleteProgram(q);this.program=void 0};this.name=c.shaderName;this.id=wk++;this.cacheKey=b;this.usedTimes=1;this.program=q;this.vertexShader=f;this.fragmentShader=g;return this}function xk(a,b,c){function d(a){if(a)a.isTexture?b=a.encoding:a.isWebGLRenderTarget&&(console.warn(&quot;THREE.WebGLPrograms.getTextureEncodingFromMap: don't use render targets as textures. Use their .texture property instead.&quot;),
b=a.texture.encoding);else var b=3E3;return b}var e=[],f=c.isWebGL2,g=c.logarithmicDepthBuffer,h=c.floatVertexTextures,l=c.precision,m=c.maxVertexUniforms,u=c.vertexTextures,p={MeshDepthMaterial:&quot;depth&quot;,MeshDistanceMaterial:&quot;distanceRGBA&quot;,MeshNormalMaterial:&quot;normal&quot;,MeshBasicMaterial:&quot;basic&quot;,MeshLambertMaterial:&quot;lambert&quot;,MeshPhongMaterial:&quot;phong&quot;,MeshToonMaterial:&quot;toon&quot;,MeshStandardMaterial:&quot;physical&quot;,MeshPhysicalMaterial:&quot;physical&quot;,MeshMatcapMaterial:&quot;matcap&quot;,LineBasicMaterial:&quot;basic&quot;,LineDashedMaterial:&quot;dashed&quot;,
PointsMaterial:&quot;points&quot;,ShadowMaterial:&quot;shadow&quot;,SpriteMaterial:&quot;sprite&quot;},k=&quot;precision isWebGL2 supportsVertexTextures outputEncoding instancing map mapEncoding matcap matcapEncoding envMap envMapMode envMapEncoding envMapCubeUV lightMap lightMapEncoding aoMap emissiveMap emissiveMapEncoding bumpMap normalMap objectSpaceNormalMap tangentSpaceNormalMap clearcoatMap clearcoatRoughnessMap clearcoatNormalMap displacementMap specularMap roughnessMap metalnessMap gradientMap alphaMap combine vertexColors vertexTangents vertexUvs uvsVertexOnly fog useFog fogExp2 flatShading sizeAttenuation logarithmicDepthBuffer skinning maxBones useVertexTexture morphTargets morphNormals maxMorphTargets maxMorphNormals premultipliedAlpha numDirLights numPointLights numSpotLights numHemiLights numRectAreaLights numDirLightShadows numPointLightShadows numSpotLightShadows shadowMapEnabled shadowMapType toneMapping physicallyCorrectLights alphaTest doubleSided flipSided numClippingPlanes numClipIntersection depthPacking dithering sheen&quot;.split(&quot; &quot;);
this.getParameters=function(e,k,x,n,w,z,ha){var q=n.fog;n=e.isMeshStandardMaterial?n.environment:null;n=e.envMap||n;var r=p[e.type];if(ha.isSkinnedMesh){var v=ha.skeleton.bones;if(h)v=1024;else{var E=Math.min(Math.floor((m-20)/4),v.length);E<v.length?(console.warn(&quot;THREE.WebGLRenderer: Skeleton has &quot;+v.length+&quot; bones. This GPU supports &quot;+E+&quot;.&quot;),v=0):v=E}}else v=0;null!==e.precision&&(l=c.getMaxPrecision(e.precision),l!==e.precision&&console.warn(&quot;THREE.WebGLProgram.getParameters:&quot;,e.precision,&quot;not supported, using&quot;,
l,&quot;instead.&quot;));r?(E=eb[r],E={name:e.type,uniforms:Uh.clone(E.uniforms),vertexShader:E.vertexShader,fragmentShader:E.fragmentShader}):E={name:e.type,uniforms:e.uniforms,vertexShader:e.vertexShader,fragmentShader:e.fragmentShader};e.onBeforeCompile(E,a);var ia=a.getRenderTarget();return{isWebGL2:f,shaderID:r,shaderName:E.name,uniforms:E.uniforms,vertexShader:E.vertexShader,fragmentShader:E.fragmentShader,defines:e.defines,isRawShaderMaterial:e.isRawShaderMaterial,isShaderMaterial:e.isShaderMaterial,
precision:l,instancing:!0===ha.isInstancedMesh,supportsVertexTextures:u,outputEncoding:null!==ia?d(ia.texture):a.outputEncoding,map:!!e.map,mapEncoding:d(e.map),matcap:!!e.matcap,matcapEncoding:d(e.matcap),envMap:!!n,envMapMode:n&&n.mapping,envMapEncoding:d(n),envMapCubeUV:!!n&&(306===n.mapping||307===n.mapping),lightMap:!!e.lightMap,lightMapEncoding:d(e.lightMap),aoMap:!!e.aoMap,emissiveMap:!!e.emissiveMap,emissiveMapEncoding:d(e.emissiveMap),bumpMap:!!e.bumpMap,normalMap:!!e.normalMap,objectSpaceNormalMap:1===
e.normalMapType,tangentSpaceNormalMap:0===e.normalMapType,clearcoatMap:!!e.clearcoatMap,clearcoatRoughnessMap:!!e.clearcoatRoughnessMap,clearcoatNormalMap:!!e.clearcoatNormalMap,displacementMap:!!e.displacementMap,roughnessMap:!!e.roughnessMap,metalnessMap:!!e.metalnessMap,specularMap:!!e.specularMap,alphaMap:!!e.alphaMap,gradientMap:!!e.gradientMap,sheen:!!e.sheen,combine:e.combine,vertexTangents:e.normalMap&&e.vertexTangents,vertexColors:e.vertexColors,vertexUvs:!!e.map||!!e.bumpMap||!!e.normalMap||
!!e.specularMap||!!e.alphaMap||!!e.emissiveMap||!!e.roughnessMap||!!e.metalnessMap||!!e.clearcoatMap||!!e.clearcoatRoughnessMap||!!e.clearcoatNormalMap||!!e.displacementMap,uvsVertexOnly:!(e.map||e.bumpMap||e.normalMap||e.specularMap||e.alphaMap||e.emissiveMap||e.roughnessMap||e.metalnessMap||e.clearcoatNormalMap)&&!!e.displacementMap,fog:!!q,useFog:e.fog,fogExp2:q&&q.isFogExp2,flatShading:e.flatShading,sizeAttenuation:e.sizeAttenuation,logarithmicDepthBuffer:g,skinning:e.skinning&&0<v,maxBones:v,
useVertexTexture:h,morphTargets:e.morphTargets,morphNormals:e.morphNormals,maxMorphTargets:a.maxMorphTargets,maxMorphNormals:a.maxMorphNormals,numDirLights:k.directional.length,numPointLights:k.point.length,numSpotLights:k.spot.length,numRectAreaLights:k.rectArea.length,numHemiLights:k.hemi.length,numDirLightShadows:k.directionalShadowMap.length,numPointLightShadows:k.pointShadowMap.length,numSpotLightShadows:k.spotShadowMap.length,numClippingPlanes:w,numClipIntersection:z,dithering:e.dithering,shadowMapEnabled:a.shadowMap.enabled&&
0<x.length,shadowMapType:a.shadowMap.type,toneMapping:e.toneMapped?a.toneMapping:0,physicallyCorrectLights:a.physicallyCorrectLights,premultipliedAlpha:e.premultipliedAlpha,alphaTest:e.alphaTest,doubleSided:2===e.side,flipSided:1===e.side,depthPacking:void 0!==e.depthPacking?e.depthPacking:!1,index0AttributeName:e.index0AttributeName,extensionDerivatives:e.extensions&&e.extensions.derivatives,extensionFragDepth:e.extensions&&e.extensions.fragDepth,extensionDrawBuffers:e.extensions&&e.extensions.drawBuffers,
extensionShaderTextureLOD:e.extensions&&e.extensions.shaderTextureLOD,rendererExtensionFragDepth:f||null!==b.get(&quot;EXT_frag_depth&quot;),rendererExtensionDrawBuffers:f||null!==b.get(&quot;WEBGL_draw_buffers&quot;),rendererExtensionShaderTextureLod:f||null!==b.get(&quot;EXT_shader_texture_lod&quot;),onBeforeCompile:e.onBeforeCompile}};this.getProgramCacheKey=function(b){var c=[];b.shaderID?c.push(b.shaderID):(c.push(b.fragmentShader),c.push(b.vertexShader));if(void 0!==b.defines)for(var d in b.defines)c.push(d),c.push(b.defines[d]);
if(void 0===b.isRawShaderMaterial){for(d=0;d<k.length;d++)c.push(b[k[d]]);c.push(a.outputEncoding);c.push(a.gammaFactor)}c.push(b.onBeforeCompile.toString());return c.join()};this.acquireProgram=function(b,c){for(var d,f=0,g=e.length;f<g;f++){var h=e[f];if(h.cacheKey===c){d=h;++d.usedTimes;break}}void 0===d&&(d=new vk(a,c,b),e.push(d));return d};this.releaseProgram=function(a){if(0===--a.usedTimes){var b=e.indexOf(a);e[b]=e[e.length-1];e.pop();a.destroy()}};this.programs=e}function yk(){var a=new WeakMap;
return{get:function(b){var c=a.get(b);void 0===c&&(c={},a.set(b,c));return c},remove:function(b){a.delete(b)},update:function(b,c,d){a.get(b)[c]=d},dispose:function(){a=new WeakMap}}}function zk(a,b){return a.groupOrder!==b.groupOrder?a.groupOrder-b.groupOrder:a.renderOrder!==b.renderOrder?a.renderOrder-b.renderOrder:a.program!==b.program?a.program.id-b.program.id:a.material.id!==b.material.id?a.material.id-b.material.id:a.z!==b.z?a.z-b.z:a.id-b.id}function Ak(a,b){return a.groupOrder!==b.groupOrder?
a.groupOrder-b.groupOrder:a.renderOrder!==b.renderOrder?a.renderOrder-b.renderOrder:a.z!==b.z?b.z-a.z:a.id-b.id}function Vh(){function a(a,d,e,m,k,p){var g=b[c];void 0===g?(g={id:a.id,object:a,geometry:d,material:e,program:e.program||f,groupOrder:m,renderOrder:a.renderOrder,z:k,group:p},b[c]=g):(g.id=a.id,g.object=a,g.geometry=d,g.material=e,g.program=e.program||f,g.groupOrder=m,g.renderOrder=a.renderOrder,g.z=k,g.group=p);c++;return g}var b=[],c=0,d=[],e=[],f={id:-1};return{opaque:d,transparent:e,
init:function(){c=0;d.length=0;e.length=0},push:function(b,c,f,m,k,p){b=a(b,c,f,m,k,p);(!0===f.transparent?e:d).push(b)},unshift:function(b,c,f,m,k,p){b=a(b,c,f,m,k,p);(!0===f.transparent?e:d).unshift(b)},finish:function(){for(var a=c,d=b.length;a<d;a++){var e=b[a];if(null===e.id)break;e.id=null;e.object=null;e.geometry=null;e.material=null;e.program=null;e.group=null}},sort:function(a,b){1<d.length&&d.sort(a||zk);1<e.length&&e.sort(b||Ak)}}}function Bk(){function a(c){c=c.target;c.removeEventListener(&quot;dispose&quot;,
a);b.delete(c)}var b=new WeakMap;return{get:function(c,d){var e=b.get(c);if(void 0===e){var f=new Vh;b.set(c,new WeakMap);b.get(c).set(d,f);c.addEventListener(&quot;dispose&quot;,a)}else f=e.get(d),void 0===f&&(f=new Vh,e.set(d,f));return f},dispose:function(){b=new WeakMap}}}function Ck(){var a={};return{get:function(b){if(void 0!==a[b.id])return a[b.id];switch(b.type){case &quot;DirectionalLight&quot;:var c={direction:new n,color:new A};break;case &quot;SpotLight&quot;:c={position:new n,direction:new n,color:new A,distance:0,
coneCos:0,penumbraCos:0,decay:0};break;case &quot;PointLight&quot;:c={position:new n,color:new A,distance:0,decay:0};break;case &quot;HemisphereLight&quot;:c={direction:new n,skyColor:new A,groundColor:new A};break;case &quot;RectAreaLight&quot;:c={color:new A,position:new n,halfWidth:new n,halfHeight:new n}}return a[b.id]=c}}}function Dk(){var a={};return{get:function(b){if(void 0!==a[b.id])return a[b.id];switch(b.type){case &quot;DirectionalLight&quot;:var c={shadowBias:0,shadowRadius:1,shadowMapSize:new t};break;case &quot;SpotLight&quot;:c={shadowBias:0,
shadowRadius:1,shadowMapSize:new t};break;case &quot;PointLight&quot;:c={shadowBias:0,shadowRadius:1,shadowMapSize:new t,shadowCameraNear:1,shadowCameraFar:1E3}}return a[b.id]=c}}}function Ek(a,b){return(b.castShadow?1:0)-(a.castShadow?1:0)}function Fk(){for(var a=new Ck,b=Dk(),c={version:0,hash:{directionalLength:-1,pointLength:-1,spotLength:-1,rectAreaLength:-1,hemiLength:-1,numDirectionalShadows:-1,numPointShadows:-1,numSpotShadows:-1},ambient:[0,0,0],probe:[],directional:[],directionalShadow:[],directionalShadowMap:[],
directionalShadowMatrix:[],spot:[],spotShadow:[],spotShadowMap:[],spotShadowMatrix:[],rectArea:[],point:[],pointShadow:[],pointShadowMap:[],pointShadowMatrix:[],hemi:[]},d=0;9>d;d++)c.probe.push(new n);var e=new n,f=new P,g=new P;return{setup:function(d,l,m){for(var h=0,p=0,k=0,r=0;9>r;r++)c.probe[r].set(0,0,0);var q=l=0,v=0,n=0,w=0,z=0,ha=0,U=0;m=m.matrixWorldInverse;d.sort(Ek);r=0;for(var ca=d.length;r<ca;r++){var B=d[r],t=B.color,ia=B.intensity,Ca=B.distance,Ja=B.shadow&&B.shadow.map?B.shadow.map.texture:
null;if(B.isAmbientLight)h+=t.r*ia,p+=t.g*ia,k+=t.b*ia;else if(B.isLightProbe)for(Ja=0;9>Ja;Ja++)c.probe[Ja].addScaledVector(B.sh.coefficients[Ja],ia);else if(B.isDirectionalLight){var H=a.get(B);H.color.copy(B.color).multiplyScalar(B.intensity);H.direction.setFromMatrixPosition(B.matrixWorld);e.setFromMatrixPosition(B.target.matrixWorld);H.direction.sub(e);H.direction.transformDirection(m);B.castShadow&&(ia=B.shadow,t=b.get(B),t.shadowBias=ia.bias,t.shadowRadius=ia.radius,t.shadowMapSize=ia.mapSize,
c.directionalShadow[l]=t,c.directionalShadowMap[l]=Ja,c.directionalShadowMatrix[l]=B.shadow.matrix,z++);c.directional[l]=H;l++}else B.isSpotLight?(H=a.get(B),H.position.setFromMatrixPosition(B.matrixWorld),H.position.applyMatrix4(m),H.color.copy(t).multiplyScalar(ia),H.distance=Ca,H.direction.setFromMatrixPosition(B.matrixWorld),e.setFromMatrixPosition(B.target.matrixWorld),H.direction.sub(e),H.direction.transformDirection(m),H.coneCos=Math.cos(B.angle),H.penumbraCos=Math.cos(B.angle*(1-B.penumbra)),
H.decay=B.decay,B.castShadow&&(ia=B.shadow,t=b.get(B),t.shadowBias=ia.bias,t.shadowRadius=ia.radius,t.shadowMapSize=ia.mapSize,c.spotShadow[v]=t,c.spotShadowMap[v]=Ja,c.spotShadowMatrix[v]=B.shadow.matrix,U++),c.spot[v]=H,v++):B.isRectAreaLight?(H=a.get(B),H.color.copy(t).multiplyScalar(ia),H.position.setFromMatrixPosition(B.matrixWorld),H.position.applyMatrix4(m),g.identity(),f.copy(B.matrixWorld),f.premultiply(m),g.extractRotation(f),H.halfWidth.set(.5*B.width,0,0),H.halfHeight.set(0,.5*B.height,
0),H.halfWidth.applyMatrix4(g),H.halfHeight.applyMatrix4(g),c.rectArea[n]=H,n++):B.isPointLight?(H=a.get(B),H.position.setFromMatrixPosition(B.matrixWorld),H.position.applyMatrix4(m),H.color.copy(B.color).multiplyScalar(B.intensity),H.distance=B.distance,H.decay=B.decay,B.castShadow&&(ia=B.shadow,t=b.get(B),t.shadowBias=ia.bias,t.shadowRadius=ia.radius,t.shadowMapSize=ia.mapSize,t.shadowCameraNear=ia.camera.near,t.shadowCameraFar=ia.camera.far,c.pointShadow[q]=t,c.pointShadowMap[q]=Ja,c.pointShadowMatrix[q]=
B.shadow.matrix,ha++),c.point[q]=H,q++):B.isHemisphereLight&&(H=a.get(B),H.direction.setFromMatrixPosition(B.matrixWorld),H.direction.transformDirection(m),H.direction.normalize(),H.skyColor.copy(B.color).multiplyScalar(ia),H.groundColor.copy(B.groundColor).multiplyScalar(ia),c.hemi[w]=H,w++)}c.ambient[0]=h;c.ambient[1]=p;c.ambient[2]=k;d=c.hash;if(d.directionalLength!==l||d.pointLength!==q||d.spotLength!==v||d.rectAreaLength!==n||d.hemiLength!==w||d.numDirectionalShadows!==z||d.numPointShadows!==
ha||d.numSpotShadows!==U)c.directional.length=l,c.spot.length=v,c.rectArea.length=n,c.point.length=q,c.hemi.length=w,c.directionalShadow.length=z,c.directionalShadowMap.length=z,c.pointShadow.length=ha,c.pointShadowMap.length=ha,c.spotShadow.length=U,c.spotShadowMap.length=U,c.directionalShadowMatrix.length=z,c.pointShadowMatrix.length=ha,c.spotShadowMatrix.length=U,d.directionalLength=l,d.pointLength=q,d.spotLength=v,d.rectAreaLength=n,d.hemiLength=w,d.numDirectionalShadows=z,d.numPointShadows=ha,
d.numSpotShadows=U,c.version=Gk++},state:c}}function Wh(){var a=new Fk,b=[],c=[];return{init:function(){b.length=0;c.length=0},state:{lightsArray:b,shadowsArray:c,lights:a},setupLights:function(d){a.setup(b,c,d)},pushLight:function(a){b.push(a)},pushShadow:function(a){c.push(a)}}}function Hk(){function a(c){c=c.target;c.removeEventListener(&quot;dispose&quot;,a);b.delete(c)}var b=new WeakMap;return{get:function(c,d){if(!1===b.has(c)){var e=new Wh;b.set(c,new WeakMap);b.get(c).set(d,e);c.addEventListener(&quot;dispose&quot;,
a)}else!1===b.get(c).has(d)?(e=new Wh,b.get(c).set(d,e)):e=b.get(c).get(d);return e},dispose:function(){b=new WeakMap}}}function Fb(a){K.call(this);this.type=&quot;MeshDepthMaterial&quot;;this.depthPacking=3200;this.morphTargets=this.skinning=!1;this.displacementMap=this.alphaMap=this.map=null;this.displacementScale=1;this.displacementBias=0;this.wireframe=!1;this.wireframeLinewidth=1;this.fog=!1;this.setValues(a)}function Gb(a){K.call(this);this.type=&quot;MeshDistanceMaterial&quot;;this.referencePosition=new n;this.nearDistance=
1;this.farDistance=1E3;this.morphTargets=this.skinning=!1;this.displacementMap=this.alphaMap=this.map=null;this.displacementScale=1;this.displacementBias=0;this.fog=!1;this.setValues(a)}function Xh(a,b,c){function d(a,b,c){c=a<<0|b<<1|c<<2;var d=p[c];void 0===d&&(d=new Fb({depthPacking:3201,morphTargets:a,skinning:b}),p[c]=d);return d}function e(a,b,c){c=a<<0|b<<1|c<<2;var d=x[c];void 0===d&&(d=new Gb({morphTargets:a,skinning:b}),x[c]=d);return d}function f(b,c,f,g,h,l){var m=b.geometry,p=d,k=b.customDepthMaterial;
!0===f.isPointLight&&(p=e,k=b.customDistanceMaterial);void 0===k?(k=!1,!0===c.morphTargets&&(!0===m.isBufferGeometry?k=m.morphAttributes&&m.morphAttributes.position&&0<m.morphAttributes.position.length:!0===m.isGeometry&&(k=m.morphTargets&&0<m.morphTargets.length)),m=!1,!0===b.isSkinnedMesh&&(!0===c.skinning?m=!0:console.warn(&quot;THREE.WebGLShadowMap: THREE.SkinnedMesh with material.skinning set to false:&quot;,b)),b=p(k,m,!0===b.isInstancedMesh)):b=k;a.localClippingEnabled&&!0===c.clipShadows&&0!==c.clippingPlanes.length&&
(k=b.uuid,p=c.uuid,m=r[k],void 0===m&&(m={},r[k]=m),k=m[p],void 0===k&&(k=b.clone(),m[p]=k),b=k);b.visible=c.visible;b.wireframe=c.wireframe;b.side=3===l?null!==c.shadowSide?c.shadowSide:c.side:null!==c.shadowSide?c.shadowSide:q[c.side];b.clipShadows=c.clipShadows;b.clippingPlanes=c.clippingPlanes;b.clipIntersection=c.clipIntersection;b.wireframeLinewidth=c.wireframeLinewidth;b.linewidth=c.linewidth;!0===f.isPointLight&&!0===b.isMeshDistanceMaterial&&(b.referencePosition.setFromMatrixPosition(f.matrixWorld),
b.nearDistance=g,b.farDistance=h);return b}function g(c,d,e,l,m){if(!1!==c.visible){if(c.layers.test(d.layers)&&(c.isMesh||c.isLine||c.isPoints)&&(c.castShadow||c.receiveShadow&&3===m)&&(!c.frustumCulled||h.intersectsObject(c))){c.modelViewMatrix.multiplyMatrices(e.matrixWorldInverse,c.matrixWorld);var p=b.update(c),k=c.material;if(Array.isArray(k))for(var u=p.groups,x=0,q=u.length;x<q;x++){var r=u[x],v=k[r.materialIndex];v&&v.visible&&(v=f(c,v,l,e.near,e.far,m),a.renderBufferDirect(e,null,p,v,c,
r))}else k.visible&&(v=f(c,k,l,e.near,e.far,m),a.renderBufferDirect(e,null,p,v,c,null))}c=c.children;p=0;for(k=c.length;p<k;p++)g(c[p],d,e,l,m)}}var h=new Hc,l=new t,m=new t,k=new ka,p=[],x=[],r={},q={0:1,1:0,2:2},v=new Ba({defines:{SAMPLE_RATE:.25,HALF_SAMPLE_RATE:.125},uniforms:{shadow_pass:{value:null},resolution:{value:new t},radius:{value:4}},vertexShader:&quot;void main() {\n\tgl_Position = vec4( position, 1.0 );\n}&quot;,fragmentShader:&quot;uniform sampler2D shadow_pass;\nuniform vec2 resolution;\nuniform float radius;\n#include <packing>\nvoid main() {\n  float mean = 0.0;\n  float squared_mean = 0.0;\n\tfloat depth = unpackRGBAToDepth( texture2D( shadow_pass, ( gl_FragCoord.xy  ) / resolution ) );\n  for ( float i = -1.0; i < 1.0 ; i += SAMPLE_RATE) {\n    #ifdef HORIZONAL_PASS\n      vec2 distribution = unpackRGBATo2Half( texture2D( shadow_pass, ( gl_FragCoord.xy + vec2( i, 0.0 ) * radius ) / resolution ) );\n      mean += distribution.x;\n      squared_mean += distribution.y * distribution.y + distribution.x * distribution.x;\n    #else\n      float depth = unpackRGBAToDepth( texture2D( shadow_pass, ( gl_FragCoord.xy + vec2( 0.0,  i )  * radius ) / resolution ) );\n      mean += depth;\n      squared_mean += depth * depth;\n    #endif\n  }\n  mean = mean * HALF_SAMPLE_RATE;\n  squared_mean = squared_mean * HALF_SAMPLE_RATE;\n  float std_dev = sqrt( squared_mean - mean * mean );\n  gl_FragColor = pack2HalfToRGBA( vec2( mean, std_dev ) );\n}&quot;}),
n=v.clone();n.defines.HORIZONAL_PASS=1;var w=new C;w.setAttribute(&quot;position&quot;,new M(new Float32Array([-1,-1,.5,3,-1,.5,-1,3,.5]),3));var z=new S(w,v),ha=this;this.enabled=!1;this.autoUpdate=!0;this.needsUpdate=!1;this.type=1;this.render=function(d,e,f){if(!1!==ha.enabled&&(!1!==ha.autoUpdate||!1!==ha.needsUpdate)&&0!==d.length){var p=a.getRenderTarget(),u=a.getActiveCubeFace(),x=a.getActiveMipmapLevel(),q=a.state;q.setBlending(0);q.buffers.color.setClear(1,1,1,1);q.buffers.depth.setTest(!0);q.setScissorTest(!1);
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e=e&&!1===m(d.image);e=l(d.image,e,!1,F);var h=m(e)||Ca,u=f.convert(d.format),q=f.convert(d.type),r=x(d.internalFormat,u,q);t(g,d,h);var v=d.mipmaps;if(d.isDepthTexture)r=6402,Ca?r=1015===d.type?36012:1014===d.type?33190:1020===d.type?35056:33189:1015===d.type&&console.error(&quot;WebGLRenderer: Floating point depth texture requires WebGL2.&quot;),1026===d.format&&6402===r&&1012!==d.type&&1014!==d.type&&(console.warn(&quot;THREE.WebGLRenderer: Use UnsignedShortType or UnsignedIntType for DepthFormat DepthTexture.&quot;),
d.type=1012,q=f.convert(d.type)),1027===d.format&&6402===r&&(r=34041,1020!==d.type&&(console.warn(&quot;THREE.WebGLRenderer: Use UnsignedInt248Type for DepthStencilFormat DepthTexture.&quot;),d.type=1020,q=f.convert(d.type))),c.texImage2D(3553,0,r,e.width,e.height,0,u,q,null);else if(d.isDataTexture)if(0<v.length&&h){for(var n=0,w=v.length;n<w;n++){var E=v[n];c.texImage2D(3553,n,r,E.width,E.height,0,u,q,E.data)}d.generateMipmaps=!1;b.__maxMipLevel=v.length-1}else c.texImage2D(3553,0,r,e.width,e.height,0,u,
q,e.data),b.__maxMipLevel=0;else if(d.isCompressedTexture){n=0;for(w=v.length;n<w;n++)E=v[n],1023!==d.format&&1022!==d.format?null!==u?c.compressedTexImage2D(3553,n,r,E.width,E.height,0,E.data):console.warn(&quot;THREE.WebGLRenderer: Attempt to load unsupported compressed texture format in .uploadTexture()&quot;):c.texImage2D(3553,n,r,E.width,E.height,0,u,q,E.data);b.__maxMipLevel=v.length-1}else if(d.isDataTexture2DArray)c.texImage3D(35866,0,r,e.width,e.height,e.depth,0,u,q,e.data),b.__maxMipLevel=0;else if(d.isDataTexture3D)c.texImage3D(32879,
0,r,e.width,e.height,e.depth,0,u,q,e.data),b.__maxMipLevel=0;else if(0<v.length&&h){n=0;for(w=v.length;n<w;n++)E=v[n],c.texImage2D(3553,n,r,u,q,E);d.generateMipmaps=!1;b.__maxMipLevel=v.length-1}else c.texImage2D(3553,0,r,u,q,e),b.__maxMipLevel=0;k(d,h)&&p(g,d,e.width,e.height);b.__version=d.version;if(d.onUpdate)d.onUpdate(d)}function B(b,e,g,h){var l=f.convert(e.texture.format),m=f.convert(e.texture.type),p=x(e.texture.internalFormat,l,m);c.texImage2D(h,0,p,e.width,e.height,0,l,m,null);a.bindFramebuffer(36160,
b);a.framebufferTexture2D(36160,g,h,d.get(e.texture).__webglTexture,0);a.bindFramebuffer(36160,null)}function y(b,c,d){a.bindRenderbuffer(36161,b);if(c.depthBuffer&&!c.stencilBuffer){var e=33189;d?((d=c.depthTexture)&&d.isDepthTexture&&(1015===d.type?e=36012:1014===d.type&&(e=33190)),d=ia(c),a.renderbufferStorageMultisample(36161,d,e,c.width,c.height)):a.renderbufferStorage(36161,e,c.width,c.height);a.framebufferRenderbuffer(36160,36096,36161,b)}else c.depthBuffer&&c.stencilBuffer?(d?(d=ia(c),a.renderbufferStorageMultisample(36161,
d,35056,c.width,c.height)):a.renderbufferStorage(36161,34041,c.width,c.height),a.framebufferRenderbuffer(36160,33306,36161,b)):(b=f.convert(c.texture.format),e=f.convert(c.texture.type),e=x(c.texture.internalFormat,b,e),d?(d=ia(c),a.renderbufferStorageMultisample(36161,d,e,c.width,c.height)):a.renderbufferStorage(36161,e,c.width,c.height));a.bindRenderbuffer(36161,null)}function ia(a){return Ca&&a.isWebGLMultisampleRenderTarget?Math.min(A,a.samples):0}var Ca=e.isWebGL2,D=e.maxTextures,H=e.maxCubemapSize,
F=e.maxTextureSize,A=e.maxSamples,C=new WeakMap,G,K=!1;try{K=&quot;undefined&quot;!==typeof OffscreenCanvas&&null!==(new OffscreenCanvas(1,1)).getContext(&quot;2d&quot;)}catch(Nd){}var M=0,N={1E3:10497,1001:33071,1002:33648},fa={1003:9728,1004:9984,1005:9986,1006:9729,1007:9985,1008:9987},P=!1,O=!1;this.allocateTextureUnit=function(){var a=M;a>=D&&console.warn(&quot;THREE.WebGLTextures: Trying to use &quot;+a+&quot; texture units while this GPU supports only &quot;+D);M+=1;return a};this.resetTextureUnits=function(){M=0};this.setTexture2D=
n;this.setTexture2DArray=function(a,b){var e=d.get(a);0<a.version&&e.__version!==a.version?ca(e,a,b):(c.activeTexture(33984+b),c.bindTexture(35866,e.__webglTexture))};this.setTexture3D=function(a,b){var e=d.get(a);0<a.version&&e.__version!==a.version?ca(e,a,b):(c.activeTexture(33984+b),c.bindTexture(32879,e.__webglTexture))};this.setTextureCube=w;this.setTextureCubeDynamic=z;this.setupRenderTarget=function(b){var e=d.get(b),h=d.get(b.texture);b.addEventListener(&quot;dispose&quot;,v);h.__webglTexture=a.createTexture();
g.memory.textures++;var l=!0===b.isWebGLCubeRenderTarget,u=!0===b.isWebGLMultisampleRenderTarget,q=m(b)||Ca;!Ca||1022!==b.texture.format||1015!==b.texture.type&&1016!==b.texture.type||(b.texture.format=1023,console.warn(&quot;THREE.WebGLRenderer: Rendering to textures with RGB format is not supported. Using RGBA format instead.&quot;));if(l)for(e.__webglFramebuffer=[],u=0;6>u;u++)e.__webglFramebuffer[u]=a.createFramebuffer();else if(e.__webglFramebuffer=a.createFramebuffer(),u)if(Ca){e.__webglMultisampledFramebuffer=
a.createFramebuffer();e.__webglColorRenderbuffer=a.createRenderbuffer();a.bindRenderbuffer(36161,e.__webglColorRenderbuffer);u=f.convert(b.texture.format);var r=f.convert(b.texture.type);u=x(b.texture.internalFormat,u,r);r=ia(b);a.renderbufferStorageMultisample(36161,r,u,b.width,b.height);a.bindFramebuffer(36160,e.__webglMultisampledFramebuffer);a.framebufferRenderbuffer(36160,36064,36161,e.__webglColorRenderbuffer);a.bindRenderbuffer(36161,null);b.depthBuffer&&(e.__webglDepthRenderbuffer=a.createRenderbuffer(),
y(e.__webglDepthRenderbuffer,b,!0));a.bindFramebuffer(36160,null)}else console.warn(&quot;THREE.WebGLRenderer: WebGLMultisampleRenderTarget can only be used with WebGL2.&quot;);if(l){c.bindTexture(34067,h.__webglTexture);t(34067,b.texture,q);for(u=0;6>u;u++)B(e.__webglFramebuffer[u],b,36064,34069+u);k(b.texture,q)&&p(34067,b.texture,b.width,b.height);c.bindTexture(34067,null)}else c.bindTexture(3553,h.__webglTexture),t(3553,b.texture,q),B(e.__webglFramebuffer,b,36064,3553),k(b.texture,q)&&p(3553,b.texture,
b.width,b.height),c.bindTexture(3553,null);if(b.depthBuffer){e=d.get(b);h=!0===b.isWebGLCubeRenderTarget;if(b.depthTexture){if(h)throw Error(&quot;target.depthTexture not supported in Cube render targets&quot;);if(b&&b.isWebGLCubeRenderTarget)throw Error(&quot;Depth Texture with cube render targets is not supported&quot;);a.bindFramebuffer(36160,e.__webglFramebuffer);if(!b.depthTexture||!b.depthTexture.isDepthTexture)throw Error(&quot;renderTarget.depthTexture must be an instance of THREE.DepthTexture&quot;);d.get(b.depthTexture).__webglTexture&&
b.depthTexture.image.width===b.width&&b.depthTexture.image.height===b.height||(b.depthTexture.image.width=b.width,b.depthTexture.image.height=b.height,b.depthTexture.needsUpdate=!0);n(b.depthTexture,0);e=d.get(b.depthTexture).__webglTexture;if(1026===b.depthTexture.format)a.framebufferTexture2D(36160,36096,3553,e,0);else if(1027===b.depthTexture.format)a.framebufferTexture2D(36160,33306,3553,e,0);else throw Error(&quot;Unknown depthTexture format&quot;);}else if(h)for(e.__webglDepthbuffer=[],h=0;6>h;h++)a.bindFramebuffer(36160,
e.__webglFramebuffer[h]),e.__webglDepthbuffer[h]=a.createRenderbuffer(),y(e.__webglDepthbuffer[h],b,!1);else a.bindFramebuffer(36160,e.__webglFramebuffer),e.__webglDepthbuffer=a.createRenderbuffer(),y(e.__webglDepthbuffer,b,!1);a.bindFramebuffer(36160,null)}};this.updateRenderTargetMipmap=function(a){var b=a.texture,e=m(a)||Ca;if(k(b,e)){e=a.isWebGLCubeRenderTarget?34067:3553;var f=d.get(b).__webglTexture;c.bindTexture(e,f);p(e,b,a.width,a.height);c.bindTexture(e,null)}};this.updateMultisampleRenderTarget=
function(b){if(b.isWebGLMultisampleRenderTarget)if(Ca){var c=d.get(b);a.bindFramebuffer(36008,c.__webglMultisampledFramebuffer);a.bindFramebuffer(36009,c.__webglFramebuffer);var e=b.width,f=b.height,g=16384;b.depthBuffer&&(g|=256);b.stencilBuffer&&(g|=1024);a.blitFramebuffer(0,0,e,f,0,0,e,f,g,9728);a.bindFramebuffer(36160,c.__webglMultisampledFramebuffer)}else console.warn(&quot;THREE.WebGLRenderer: WebGLMultisampleRenderTarget can only be used with WebGL2.&quot;)};this.safeSetTexture2D=function(a,b){a&&a.isWebGLRenderTarget&&
(!1===P&&(console.warn(&quot;THREE.WebGLTextures.safeSetTexture2D: don't use render targets as textures. Use their .texture property instead.&quot;),P=!0),a=a.texture);n(a,b)};this.safeSetTextureCube=function(a,b){a&&a.isWebGLCubeRenderTarget&&(!1===O&&(console.warn(&quot;THREE.WebGLTextures.safeSetTextureCube: don't use cube render targets as textures. Use their .texture property instead.&quot;),O=!0),a=a.texture);a&&a.isCubeTexture||Array.isArray(a.image)&&6===a.image.length?w(a,b):z(a,b)}}function Zh(a,b,c){var d=
c.isWebGL2;return{convert:function(a){if(1009===a)return 5121;if(1017===a)return 32819;if(1018===a)return 32820;if(1019===a)return 33635;if(1010===a)return 5120;if(1011===a)return 5122;if(1012===a)return 5123;if(1013===a)return 5124;if(1014===a)return 5125;if(1015===a)return 5126;if(1016===a){if(d)return 5131;var c=b.get(&quot;OES_texture_half_float&quot;);return null!==c?c.HALF_FLOAT_OES:null}if(1021===a)return 6406;if(1022===a)return 6407;if(1023===a)return 6408;if(1024===a)return 6409;if(1025===a)return 6410;
if(1026===a)return 6402;if(1027===a)return 34041;if(1028===a)return 6403;if(1029===a)return 36244;if(1030===a)return 33319;if(1031===a)return 33320;if(1032===a)return 36248;if(1033===a)return 36249;if(33776===a||33777===a||33778===a||33779===a)if(c=b.get(&quot;WEBGL_compressed_texture_s3tc&quot;),null!==c){if(33776===a)return c.COMPRESSED_RGB_S3TC_DXT1_EXT;if(33777===a)return c.COMPRESSED_RGBA_S3TC_DXT1_EXT;if(33778===a)return c.COMPRESSED_RGBA_S3TC_DXT3_EXT;if(33779===a)return c.COMPRESSED_RGBA_S3TC_DXT5_EXT}else return null;
if(35840===a||35841===a||35842===a||35843===a)if(c=b.get(&quot;WEBGL_compressed_texture_pvrtc&quot;),null!==c){if(35840===a)return c.COMPRESSED_RGB_PVRTC_4BPPV1_IMG;if(35841===a)return c.COMPRESSED_RGB_PVRTC_2BPPV1_IMG;if(35842===a)return c.COMPRESSED_RGBA_PVRTC_4BPPV1_IMG;if(35843===a)return c.COMPRESSED_RGBA_PVRTC_2BPPV1_IMG}else return null;if(36196===a)return c=b.get(&quot;WEBGL_compressed_texture_etc1&quot;),null!==c?c.COMPRESSED_RGB_ETC1_WEBGL:null;if(37492===a||37496===a)if(c=b.get(&quot;WEBGL_compressed_texture_etc&quot;),
null!==c){if(37492===a)return c.COMPRESSED_RGB8_ETC2;if(37496===a)return c.COMPRESSED_RGBA8_ETC2_EAC}if(37808===a||37809===a||37810===a||37811===a||37812===a||37813===a||37814===a||37815===a||37816===a||37817===a||37818===a||37819===a||37820===a||37821===a||37840===a||37841===a||37842===a||37843===a||37844===a||37845===a||37846===a||37847===a||37848===a||37849===a||37850===a||37851===a||37852===a||37853===a)return c=b.get(&quot;WEBGL_compressed_texture_astc&quot;),null!==c?a:null;if(36492===a)return c=b.get(&quot;EXT_texture_compression_bptc&quot;),
null!==c?a:null;if(1020===a){if(d)return 34042;c=b.get(&quot;WEBGL_depth_texture&quot;);return null!==c?c.UNSIGNED_INT_24_8_WEBGL:null}}}}function Pe(a){aa.call(this);this.cameras=a||[]}function Mc(){F.call(this);this.type=&quot;Group&quot;}function $h(a,b){function c(a){var b=q.get(a.inputSource);b&&(b.targetRay&&b.targetRay.dispatchEvent({type:a.type}),b.grip&&b.grip.dispatchEvent({type:a.type}))}function d(){q.forEach(function(a,b){a.targetRay&&(a.targetRay.dispatchEvent({type:&quot;disconnected&quot;,data:b}),a.targetRay.visible=
!1);a.grip&&(a.grip.dispatchEvent({type:&quot;disconnected&quot;,data:b}),a.grip.visible=!1)});q.clear();a.setFramebuffer(null);a.setRenderTarget(a.getRenderTarget());y.stop();h.isPresenting=!1;h.dispatchEvent({type:&quot;sessionend&quot;})}function e(a){k=a;y.setContext(l);y.start();h.isPresenting=!0;h.dispatchEvent({type:&quot;sessionstart&quot;})}function f(a){for(var b=l.inputSources,c=0;c<r.length;c++)q.set(b[c],r[c]);for(c=0;c<a.removed.length;c++){b=a.removed[c];var d=q.get(b);d&&(d.targetRay&&d.targetRay.dispatchEvent({type:&quot;disconnected&quot;,
data:b}),d.grip&&d.grip.dispatchEvent({type:&quot;disconnected&quot;,data:b}),q.delete(b))}for(c=0;c<a.added.length;c++)if(b=a.added[c],d=q.get(b))d.targetRay&&d.targetRay.dispatchEvent({type:&quot;connected&quot;,data:b}),d.grip&&d.grip.dispatchEvent({type:&quot;connected&quot;,data:b})}function g(a,b){null===b?a.matrixWorld.copy(a.matrix):a.matrixWorld.multiplyMatrices(b.matrixWorld,a.matrix);a.matrixWorldInverse.getInverse(a.matrixWorld)}var h=this,l=null,m=1,k=null,p=&quot;local-floor&quot;,x=null,r=[],q=new Map,v=new aa;v.layers.enable(1);
v.viewport=new ka;var E=new aa;E.layers.enable(2);E.viewport=new ka;var w=new Pe([v,E]);w.layers.enable(1);w.layers.enable(2);var z=null,t=null;this.isPresenting=this.enabled=!1;this.getController=function(a){var b=r[a];void 0===b&&(b={},r[a]=b);void 0===b.targetRay&&(b.targetRay=new Mc,b.targetRay.matrixAutoUpdate=!1,b.targetRay.visible=!1);return b.targetRay};this.getControllerGrip=function(a){var b=r[a];void 0===b&&(b={},r[a]=b);void 0===b.grip&&(b.grip=new Mc,b.grip.matrixAutoUpdate=!1,b.grip.visible=
!1);return b.grip};this.setFramebufferScaleFactor=function(a){m=a;1==h.isPresenting&&console.warn(&quot;WebXRManager: Cannot change framebuffer scale while presenting VR content&quot;)};this.setReferenceSpaceType=function(a){p=a};this.getReferenceSpace=function(){return k};this.getSession=function(){return l};this.setSession=function(a){l=a;null!==l&&(l.addEventListener(&quot;select&quot;,c),l.addEventListener(&quot;selectstart&quot;,c),l.addEventListener(&quot;selectend&quot;,c),l.addEventListener(&quot;squeeze&quot;,c),l.addEventListener(&quot;squeezestart&quot;,
c),l.addEventListener(&quot;squeezeend&quot;,c),l.addEventListener(&quot;end&quot;,d),a=b.getContextAttributes(),a=new XRWebGLLayer(l,b,{antialias:a.antialias,alpha:a.alpha,depth:a.depth,stencil:a.stencil,framebufferScaleFactor:m}),l.updateRenderState({baseLayer:a}),l.requestReferenceSpace(p).then(e),l.addEventListener(&quot;inputsourceschange&quot;,f))};var U=new n,ca=new n;this.getCamera=function(a){w.near=E.near=v.near=a.near;w.far=E.far=v.far=a.far;if(z!==w.near||t!==w.far)l.updateRenderState({depthNear:w.near,depthFar:w.far}),
z=w.near,t=w.far;var b=a.parent,c=w.cameras;g(w,b);for(var d=0;d<c.length;d++)g(c[d],b);a.matrixWorld.copy(w.matrixWorld);a=a.children;d=0;for(b=a.length;d<b;d++)a[d].updateMatrixWorld(!0);U.setFromMatrixPosition(v.matrixWorld);ca.setFromMatrixPosition(E.matrixWorld);d=U.distanceTo(ca);var e=v.projectionMatrix.elements,f=E.projectionMatrix.elements,h=e[14]/(e[10]-1);a=e[14]/(e[10]+1);b=(e[9]+1)/e[5];c=(e[9]-1)/e[5];var m=(e[8]-1)/e[0],p=(f[8]+1)/f[0];f=h*m;e=h*p;p=d/(-m+p);m=p*-m;v.matrixWorld.decompose(w.position,
w.quaternion,w.scale);w.translateX(m);w.translateZ(p);w.matrixWorld.compose(w.position,w.quaternion,w.scale);w.matrixWorldInverse.getInverse(w.matrixWorld);h+=p;p=a+p;w.projectionMatrix.makePerspective(f-m,e+(d-m),b*a/p*h,c*a/p*h,h,p);return w};var B=null,y=new Ah;y.setAnimationLoop(function(b,c){x=c.getViewerPose(k);if(null!==x){var d=x.views,e=l.renderState.baseLayer;a.setFramebuffer(e.framebuffer);for(var f=0;f<d.length;f++){var g=d[f],h=e.getViewport(g),m=w.cameras[f];m.matrix.fromArray(g.transform.matrix);
m.projectionMatrix.fromArray(g.projectionMatrix);m.viewport.set(h.x,h.y,h.width,h.height);0===f&&w.matrix.copy(m.matrix)}}d=l.inputSources;for(f=0;f<r.length;f++)e=r[f],g=d[f],m=h=null,g&&(e.targetRay&&(h=c.getPose(g.targetRaySpace,k),null!==h&&(e.targetRay.matrix.fromArray(h.transform.matrix),e.targetRay.matrix.decompose(e.targetRay.position,e.targetRay.rotation,e.targetRay.scale))),e.grip&&g.gripSpace&&(m=c.getPose(g.gripSpace,k),null!==m&&(e.grip.matrix.fromArray(m.transform.matrix),e.grip.matrix.decompose(e.grip.position,
e.grip.rotation,e.grip.scale)))),e.targetRay&&(e.targetRay.visible=null!==h),e.grip&&(e.grip.visible=null!==m);B&&B(b,c)});this.setAnimationLoop=function(a){B=a};this.dispose=function(){}}function og(a){var b;function c(){ra=new zj(I);Fa=new xj(I,ra,a);!1===Fa.isWebGL2&&(ra.get(&quot;WEBGL_depth_texture&quot;),ra.get(&quot;OES_texture_float&quot;),ra.get(&quot;OES_texture_half_float&quot;),ra.get(&quot;OES_texture_half_float_linear&quot;),ra.get(&quot;OES_standard_derivatives&quot;),ra.get(&quot;OES_element_index_uint&quot;),ra.get(&quot;ANGLE_instanced_arrays&quot;));
ra.get(&quot;OES_texture_float_linear&quot;);qa=new Zh(I,ra,Fa);Y=new Ik(I,ra,Fa);Y.scissor(T.copy(ja).multiplyScalar(Q).floor());Y.viewport(Z.copy(R).multiplyScalar(Q).floor());aa=new Cj(I);X=new yk;ea=new Jk(I,ra,Y,X,Fa,qa,aa);oa=new uj(I,Fa);xa=new Aj(I,oa,aa);sa=new Fj(I,xa,oa,aa);ya=new Ej(I);ta=new xk(H,ra,Fa);wa=new Bk;va=new Hk;pa=new vj(H,Y,sa,ca);Aa=new wj(I,ra,aa,Fa);Ba=new Bj(I,ra,aa,Fa);aa.programs=ta.programs;H.capabilities=Fa;H.extensions=ra;H.properties=X;H.renderLists=wa;H.state=Y;H.info=aa}
function d(a){a.preventDefault();console.log(&quot;THREE.WebGLRenderer: Context Lost.&quot;);G=!0}function e(){console.log(&quot;THREE.WebGLRenderer: Context Restored.&quot;);G=!1;c()}function f(a){a=a.target;a.removeEventListener(&quot;dispose&quot;,f);g(a);X.remove(a)}function g(a){var b=X.get(a).program;a.program=void 0;void 0!==b&&ta.releaseProgram(b)}function h(a,b){a.render(function(a){H.renderBufferImmediate(a,b)})}function l(a,b,c,d){if(!1!==a.visible){if(a.layers.test(b.layers))if(a.isGroup)c=a.renderOrder;else if(a.isLOD)!0===
a.autoUpdate&&a.update(b);else if(a.isLight)A.pushLight(a),a.castShadow&&A.pushShadow(a);else if(a.isSprite){if(!a.frustumCulled||lg.intersectsSprite(a)){d&&Hb.setFromMatrixPosition(a.matrixWorld).applyMatrix4(Md);var e=sa.update(a),f=a.material;f.visible&&C.push(a,e,f,c,Hb.z,null)}}else if(a.isImmediateRenderObject)d&&Hb.setFromMatrixPosition(a.matrixWorld).applyMatrix4(Md),C.push(a,null,a.material,c,Hb.z,null);else if(a.isMesh||a.isLine||a.isPoints)if(a.isSkinnedMesh&&a.skeleton.frame!==aa.render.frame&&
(a.skeleton.update(),a.skeleton.frame=aa.render.frame),!a.frustumCulled||lg.intersectsObject(a))if(d&&Hb.setFromMatrixPosition(a.matrixWorld).applyMatrix4(Md),e=sa.update(a),f=a.material,Array.isArray(f))for(var g=e.groups,h=0,m=g.length;h<m;h++){var p=g[h],k=f[p.materialIndex];k&&k.visible&&C.push(a,e,k,c,Hb.z,p)}else f.visible&&C.push(a,e,f,c,Hb.z,null);a=a.children;h=0;for(m=a.length;h<m;h++)l(a[h],b,c,d)}}function m(a,b,c,d){for(var e=0,f=a.length;e<f;e++){var g=a[e],h=g.object,l=g.geometry,m=
void 0===d?g.material:d;g=g.group;if(c.isArrayCamera){ba=c;for(var p=c.cameras,u=0,q=p.length;u<q;u++){var x=p[u];h.layers.test(x.layers)&&(Y.viewport(Z.copy(x.viewport)),A.setupLights(x),k(h,b,x,l,m,g))}}else ba=null,k(h,b,c,l,m,g)}}function k(a,c,d,e,f,g){a.onBeforeRender(H,c,d,e,f,g);A=va.get(c,ba||d);a.modelViewMatrix.multiplyMatrices(d.matrixWorldInverse,a.matrixWorld);a.normalMatrix.getNormalMatrix(a.modelViewMatrix);if(a.isImmediateRenderObject){var l=x(d,c,f,a);Y.setMaterial(f);fa=b=null;
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d.program=m,d.uniforms=c.uniforms,d.environment=a.isMeshStandardMaterial?b.environment:null,d.outputEncoding=H.outputEncoding,a.program=m);c=m.getAttributes();if(a.morphTargets)for(l=a.numSupportedMorphTargets=0;l<H.maxMorphTargets;l++)0<=c[&quot;morphTarget&quot;+l]&&a.numSupportedMorphTargets++;if(a.morphNormals)for(l=a.numSupportedMorphNormals=0;l<H.maxMorphNormals;l++)0<=c[&quot;morphNormal&quot;+l]&&a.numSupportedMorphNormals++;c=d.uniforms;if(!a.isShaderMaterial&&!a.isRawShaderMaterial||!0===a.clipping)d.numClippingPlanes=
Ua.numPlanes,d.numIntersection=Ua.numIntersection,c.clippingPlanes=Ua.uniform;d.fog=b.fog;d.needsLights=a.isMeshLambertMaterial||a.isMeshToonMaterial||a.isMeshPhongMaterial||a.isMeshStandardMaterial||a.isShadowMaterial||a.isShaderMaterial&&!0===a.lights;d.lightsStateVersion=h;d.needsLights&&(c.ambientLightColor.value=e.state.ambient,c.lightProbe.value=e.state.probe,c.directionalLights.value=e.state.directional,c.directionalLightShadows.value=e.state.directionalShadow,c.spotLights.value=e.state.spot,
c.spotLightShadows.value=e.state.spotShadow,c.rectAreaLights.value=e.state.rectArea,c.pointLights.value=e.state.point,c.pointLightShadows.value=e.state.pointShadow,c.hemisphereLights.value=e.state.hemi,c.directionalShadowMap.value=e.state.directionalShadowMap,c.directionalShadowMatrix.value=e.state.directionalShadowMatrix,c.spotShadowMap.value=e.state.spotShadowMap,c.spotShadowMatrix.value=e.state.spotShadowMatrix,c.pointShadowMap.value=e.state.pointShadowMap,c.pointShadowMatrix.value=e.state.pointShadowMatrix);
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Ua.numPlanes&&g.numIntersection===Ua.numIntersection?g.outputEncoding!==H.outputEncoding&&p(c,b,d):p(c,b,d):(p(c,b,d),g.__version=c.version);var l=!1,m=!1,k=!1;b=g.program;h=b.getUniforms();var u=g.uniforms;Y.useProgram(b.program)&&(k=m=l=!0);c.id!==Ne&&(Ne=c.id,m=!0);if(l||V!==a){h.setValue(I,&quot;projectionMatrix&quot;,a.projectionMatrix);Fa.logarithmicDepthBuffer&&h.setValue(I,&quot;logDepthBufFC&quot;,2/(Math.log(a.far+1)/Math.LN2));V!==a&&(V=a,k=m=!0);if(c.isShaderMaterial||c.isMeshPhongMaterial||c.isMeshToonMaterial||
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&quot;boneMatrices&quot;);if(m||g.receiveShadow!==d.receiveShadow)g.receiveShadow=d.receiveShadow,h.setValue(I,&quot;receiveShadow&quot;,d.receiveShadow);if(m){h.setValue(I,&quot;toneMappingExposure&quot;,H.toneMappingExposure);h.setValue(I,&quot;toneMappingWhitePoint&quot;,H.toneMappingWhitePoint);g.needsLights&&(m=k,u.ambientLightColor.needsUpdate=m,u.lightProbe.needsUpdate=m,u.directionalLights.needsUpdate=m,u.directionalLightShadows.needsUpdate=m,u.pointLights.needsUpdate=m,u.pointLightShadows.needsUpdate=m,u.spotLights.needsUpdate=
m,u.spotLightShadows.needsUpdate=m,u.rectAreaLights.needsUpdate=m,u.hemisphereLights.needsUpdate=m);e&&c.fog&&(u.fogColor.value.copy(e.color),e.isFog?(u.fogNear.value=e.near,u.fogFar.value=e.far):e.isFogExp2&&(u.fogDensity.value=e.density));if(c.isMeshBasicMaterial)r(u,c);else if(c.isMeshLambertMaterial)r(u,c),c.emissiveMap&&(u.emissiveMap.value=c.emissiveMap);else if(c.isMeshToonMaterial)r(u,c),u.specular.value.copy(c.specular),u.shininess.value=Math.max(c.shininess,1E-4),c.gradientMap&&(u.gradientMap.value=
c.gradientMap),c.emissiveMap&&(u.emissiveMap.value=c.emissiveMap),c.bumpMap&&(u.bumpMap.value=c.bumpMap,u.bumpScale.value=c.bumpScale,1===c.side&&(u.bumpScale.value*=-1)),c.normalMap&&(u.normalMap.value=c.normalMap,u.normalScale.value.copy(c.normalScale),1===c.side&&u.normalScale.value.negate()),c.displacementMap&&(u.displacementMap.value=c.displacementMap,u.displacementScale.value=c.displacementScale,u.displacementBias.value=c.displacementBias);else if(c.isMeshPhongMaterial)r(u,c),u.specular.value.copy(c.specular),
u.shininess.value=Math.max(c.shininess,1E-4),c.emissiveMap&&(u.emissiveMap.value=c.emissiveMap),c.bumpMap&&(u.bumpMap.value=c.bumpMap,u.bumpScale.value=c.bumpScale,1===c.side&&(u.bumpScale.value*=-1)),c.normalMap&&(u.normalMap.value=c.normalMap,u.normalScale.value.copy(c.normalScale),1===c.side&&u.normalScale.value.negate()),c.displacementMap&&(u.displacementMap.value=c.displacementMap,u.displacementScale.value=c.displacementScale,u.displacementBias.value=c.displacementBias);else if(c.isMeshStandardMaterial)r(u,
c,f),c.isMeshPhysicalMaterial?(q(u,c,f),u.reflectivity.value=c.reflectivity,u.clearcoat.value=c.clearcoat,u.clearcoatRoughness.value=c.clearcoatRoughness,c.sheen&&u.sheen.value.copy(c.sheen),c.clearcoatMap&&(u.clearcoatMap.value=c.clearcoatMap),c.clearcoatRoughnessMap&&(u.clearcoatRoughnessMap.value=c.clearcoatRoughnessMap),c.clearcoatNormalMap&&(u.clearcoatNormalScale.value.copy(c.clearcoatNormalScale),u.clearcoatNormalMap.value=c.clearcoatNormalMap,1===c.side&&u.clearcoatNormalScale.value.negate()),
u.transparency.value=c.transparency):q(u,c,f);else if(c.isMeshMatcapMaterial)r(u,c),c.matcap&&(u.matcap.value=c.matcap),c.bumpMap&&(u.bumpMap.value=c.bumpMap,u.bumpScale.value=c.bumpScale,1===c.side&&(u.bumpScale.value*=-1)),c.normalMap&&(u.normalMap.value=c.normalMap,u.normalScale.value.copy(c.normalScale),1===c.side&&u.normalScale.value.negate()),c.displacementMap&&(u.displacementMap.value=c.displacementMap,u.displacementScale.value=c.displacementScale,u.displacementBias.value=c.displacementBias);
else if(c.isMeshDepthMaterial)r(u,c),c.displacementMap&&(u.displacementMap.value=c.displacementMap,u.displacementScale.value=c.displacementScale,u.displacementBias.value=c.displacementBias);else if(c.isMeshDistanceMaterial)r(u,c),c.displacementMap&&(u.displacementMap.value=c.displacementMap,u.displacementScale.value=c.displacementScale,u.displacementBias.value=c.displacementBias),u.referencePosition.value.copy(c.referencePosition),u.nearDistance.value=c.nearDistance,u.farDistance.value=c.farDistance;
else if(c.isMeshNormalMaterial)r(u,c),c.bumpMap&&(u.bumpMap.value=c.bumpMap,u.bumpScale.value=c.bumpScale,1===c.side&&(u.bumpScale.value*=-1)),c.normalMap&&(u.normalMap.value=c.normalMap,u.normalScale.value.copy(c.normalScale),1===c.side&&u.normalScale.value.negate()),c.displacementMap&&(u.displacementMap.value=c.displacementMap,u.displacementScale.value=c.displacementScale,u.displacementBias.value=c.displacementBias);else if(c.isLineBasicMaterial)u.diffuse.value.copy(c.color),u.opacity.value=c.opacity,
c.isLineDashedMaterial&&(u.dashSize.value=c.dashSize,u.totalSize.value=c.dashSize+c.gapSize,u.scale.value=c.scale);else if(c.isPointsMaterial){u.diffuse.value.copy(c.color);u.opacity.value=c.opacity;u.size.value=c.size*Q;u.scale.value=.5*J;c.map&&(u.map.value=c.map);c.alphaMap&&(u.alphaMap.value=c.alphaMap);if(c.map)var n=c.map;else c.alphaMap&&(n=c.alphaMap);void 0!==n&&(!0===n.matrixAutoUpdate&&n.updateMatrix(),u.uvTransform.value.copy(n.matrix))}else if(c.isSpriteMaterial){u.diffuse.value.copy(c.color);
u.opacity.value=c.opacity;u.rotation.value=c.rotation;c.map&&(u.map.value=c.map);c.alphaMap&&(u.alphaMap.value=c.alphaMap);if(c.map)var w=c.map;else c.alphaMap&&(w=c.alphaMap);void 0!==w&&(!0===w.matrixAutoUpdate&&w.updateMatrix(),u.uvTransform.value.copy(w.matrix))}else c.isShadowMaterial&&(u.color.value.copy(c.color),u.opacity.value=c.opacity);void 0!==u.ltc_1&&(u.ltc_1.value=D.LTC_1);void 0!==u.ltc_2&&(u.ltc_2.value=D.LTC_2);Eb.upload(I,g.uniformsList,u,ea);c.isShaderMaterial&&(c.uniformsNeedUpdate=
!1)}c.isShaderMaterial&&!0===c.uniformsNeedUpdate&&(Eb.upload(I,g.uniformsList,u,ea),c.uniformsNeedUpdate=!1);c.isSpriteMaterial&&h.setValue(I,&quot;center&quot;,d.center);h.setValue(I,&quot;modelViewMatrix&quot;,d.modelViewMatrix);h.setValue(I,&quot;normalMatrix&quot;,d.normalMatrix);h.setValue(I,&quot;modelMatrix&quot;,d.matrixWorld);return b}function r(a,b,c){a.opacity.value=b.opacity;b.color&&a.diffuse.value.copy(b.color);b.emissive&&a.emissive.value.copy(b.emissive).multiplyScalar(b.emissiveIntensity);b.map&&(a.map.value=b.map);b.alphaMap&&
(a.alphaMap.value=b.alphaMap);b.specularMap&&(a.specularMap.value=b.specularMap);if(c=b.envMap||c)a.envMap.value=c,a.flipEnvMap.value=c.isCubeTexture?-1:1,a.reflectivity.value=b.reflectivity,a.refractionRatio.value=b.refractionRatio,a.maxMipLevel.value=X.get(c).__maxMipLevel;b.lightMap&&(a.lightMap.value=b.lightMap,a.lightMapIntensity.value=b.lightMapIntensity);b.aoMap&&(a.aoMap.value=b.aoMap,a.aoMapIntensity.value=b.aoMapIntensity);if(b.map)var d=b.map;else b.specularMap?d=b.specularMap:b.displacementMap?
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function q(a,b,c){a.roughness.value=b.roughness;a.metalness.value=b.metalness;b.roughnessMap&&(a.roughnessMap.value=b.roughnessMap);b.metalnessMap&&(a.metalnessMap.value=b.metalnessMap);b.emissiveMap&&(a.emissiveMap.value=b.emissiveMap);b.bumpMap&&(a.bumpMap.value=b.bumpMap,a.bumpScale.value=b.bumpScale,1===b.side&&(a.bumpScale.value*=-1));b.normalMap&&(a.normalMap.value=b.normalMap,a.normalScale.value.copy(b.normalScale),1===b.side&&a.normalScale.value.negate());b.displacementMap&&(a.displacementMap.value=
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void 0!==a.preserveDrawingBuffer?a.preserveDrawingBuffer:!1,y=void 0!==a.powerPreference?a.powerPreference:&quot;default&quot;,F=void 0!==a.failIfMajorPerformanceCaveat?a.failIfMajorPerformanceCaveat:!1,C=null,A=null;this.domElement=v;this.debug={checkShaderErrors:!0};this.sortObjects=this.autoClearStencil=this.autoClearDepth=this.autoClearColor=this.autoClear=!0;this.clippingPlanes=[];this.localClippingEnabled=!1;this.gammaFactor=2;this.outputEncoding=3E3;this.physicallyCorrectLights=!1;this.toneMappingWhitePoint=
this.toneMappingExposure=this.toneMapping=1;this.maxMorphTargets=8;this.maxMorphNormals=4;var H=this,G=!1,M=null,N=0,K=0,O=null,W=null,Ne=-1;var fa=b=null;var Oe=!1;var V=null,ba=null,Z=new ka,T=new ka,da=null,S=v.width,J=v.height,Q=1,la=null,ma=null,R=new ka(0,0,S,J),ja=new ka(0,0,S,J),kg=!1,lg=new Hc,Ua=new yj,na=!1,mg=!1,Md=new P,Hb=new n;try{w={alpha:w,depth:z,stencil:ha,antialias:U,premultipliedAlpha:ca,preserveDrawingBuffer:B,powerPreference:y,failIfMajorPerformanceCaveat:F,xrCompatible:!0};
v.addEventListener(&quot;webglcontextlost&quot;,d,!1);v.addEventListener(&quot;webglcontextrestored&quot;,e,!1);var I=E||v.getContext(&quot;webgl&quot;,w)||v.getContext(&quot;experimental-webgl&quot;,w);if(null===I){if(null!==v.getContext(&quot;webgl&quot;))throw Error(&quot;Error creating WebGL context with your selected attributes.&quot;);throw Error(&quot;Error creating WebGL context.&quot;);}void 0===I.getShaderPrecisionFormat&&(I.getShaderPrecisionFormat=function(){return{rangeMin:1,rangeMax:1,precision:1}})}catch(ai){throw console.error(&quot;THREE.WebGLRenderer: &quot;+
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function(a){void 0!==a&&(Q=a,this.setSize(S,J,!1))};this.getSize=function(a){void 0===a&&(console.warn(&quot;WebGLRenderer: .getsize() now requires a Vector2 as an argument&quot;),a=new t);return a.set(S,J)};this.setSize=function(a,b,c){ua.isPresenting?console.warn(&quot;THREE.WebGLRenderer: Can't change size while VR device is presenting.&quot;):(S=a,J=b,v.width=Math.floor(a*Q),v.height=Math.floor(b*Q),!1!==c&&(v.style.width=a+&quot;px&quot;,v.style.height=b+&quot;px&quot;),this.setViewport(0,0,a,b))};this.getDrawingBufferSize=function(a){void 0===
a&&(console.warn(&quot;WebGLRenderer: .getdrawingBufferSize() now requires a Vector2 as an argument&quot;),a=new t);return a.set(S*Q,J*Q).floor()};this.setDrawingBufferSize=function(a,b,c){S=a;J=b;Q=c;v.width=Math.floor(a*c);v.height=Math.floor(b*c);this.setViewport(0,0,a,b)};this.getCurrentViewport=function(a){void 0===a&&(console.warn(&quot;WebGLRenderer: .getCurrentViewport() now requires a Vector4 as an argument&quot;),a=new ka);return a.copy(Z)};this.getViewport=function(a){return a.copy(R)};this.setViewport=function(a,
b,c,d){a.isVector4?R.set(a.x,a.y,a.z,a.w):R.set(a,b,c,d);Y.viewport(Z.copy(R).multiplyScalar(Q).floor())};this.getScissor=function(a){return a.copy(ja)};this.setScissor=function(a,b,c,d){a.isVector4?ja.set(a.x,a.y,a.z,a.w):ja.set(a,b,c,d);Y.scissor(T.copy(ja).multiplyScalar(Q).floor())};this.getScissorTest=function(){return kg};this.setScissorTest=function(a){Y.setScissorTest(kg=a)};this.setOpaqueSort=function(a){la=a};this.setTransparentSort=function(a){ma=a};this.getClearColor=function(){return pa.getClearColor()};
this.setClearColor=function(){pa.setClearColor.apply(pa,arguments)};this.getClearAlpha=function(){return pa.getClearAlpha()};this.setClearAlpha=function(){pa.setClearAlpha.apply(pa,arguments)};this.clear=function(a,b,c){var d=0;if(void 0===a||a)d|=16384;if(void 0===b||b)d|=256;if(void 0===c||c)d|=1024;I.clear(d)};this.clearColor=function(){this.clear(!0,!1,!1)};this.clearDepth=function(){this.clear(!1,!0,!1)};this.clearStencil=function(){this.clear(!1,!1,!0)};this.dispose=function(){v.removeEventListener(&quot;webglcontextlost&quot;,
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I.bufferData(34962,a.positionArray,35048),Y.enableAttribute(b.position),I.vertexAttribPointer(b.position,3,5126,!1,0,0));a.hasNormals&&(I.bindBuffer(34962,c.normal),I.bufferData(34962,a.normalArray,35048),Y.enableAttribute(b.normal),I.vertexAttribPointer(b.normal,3,5126,!1,0,0));a.hasUvs&&(I.bindBuffer(34962,c.uv),I.bufferData(34962,a.uvArray,35048),Y.enableAttribute(b.uv),I.vertexAttribPointer(b.uv,2,5126,!1,0,0));a.hasColors&&(I.bindBuffer(34962,c.color),I.bufferData(34962,a.colorArray,35048),Y.enableAttribute(b.color),
I.vertexAttribPointer(b.color,3,5126,!1,0,0));Y.disableUnusedAttributes();I.drawArrays(4,0,a.count);a.count=0};var Ga=new ob;this.renderBufferDirect=function(a,c,d,e,f,g){null===c&&(c=Ga);var h=f.isMesh&&0>f.matrixWorld.determinant(),l=x(a,c,e,f);Y.setMaterial(e,h);var m=!1;if(b!==d.id||fa!==l.id||Oe!==(!0===e.wireframe))b=d.id,fa=l.id,Oe=!0===e.wireframe,m=!0;if(e.morphTargets||e.morphNormals)ya.update(f,d,e,l),m=!0;a=d.index;c=d.attributes.position;if(null===a){if(void 0===c||0===c.count)return}else if(0===
a.count)return;var u=1;!0===e.wireframe&&(a=xa.getWireframeAttribute(d),u=2);h=Aa;if(null!==a){var p=oa.get(a);h=Ba;h.setIndex(p)}if(m){if(!1!==Fa.isWebGL2||!f.isInstancedMesh&&!d.isInstancedBufferGeometry||null!==ra.get(&quot;ANGLE_instanced_arrays&quot;)){Y.initAttributes();m=d.attributes;l=l.getAttributes();var k=e.defaultAttributeValues;for(ha in l){var q=l[ha];if(0<=q){var r=m[ha];if(void 0!==r){var n=r.normalized,v=r.itemSize,w=oa.get(r);if(void 0!==w){var E=w.buffer,z=w.type;w=w.bytesPerElement;if(r.isInterleavedBufferAttribute){var B=
r.data,t=B.stride;r=r.offset;B&&B.isInstancedInterleavedBuffer?(Y.enableAttributeAndDivisor(q,B.meshPerAttribute),void 0===d.maxInstancedCount&&(d.maxInstancedCount=B.meshPerAttribute*B.count)):Y.enableAttribute(q);I.bindBuffer(34962,E);I.vertexAttribPointer(q,v,z,n,t*w,r*w)}else r.isInstancedBufferAttribute?(Y.enableAttributeAndDivisor(q,r.meshPerAttribute),void 0===d.maxInstancedCount&&(d.maxInstancedCount=r.meshPerAttribute*r.count)):Y.enableAttribute(q),I.bindBuffer(34962,E),I.vertexAttribPointer(q,
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e&&(e=1),Y.setLineWidth(e*(null===O?Q:1)),f.isLineSegments?h.setMode(1):f.isLineLoop?h.setMode(2):h.setMode(3)):f.isPoints?h.setMode(0):f.isSprite&&h.setMode(4),f.isInstancedMesh?h.renderInstances(d,p,g,f.count):d.isInstancedBufferGeometry?h.renderInstances(d,p,g,d.maxInstancedCount):h.render(p,g))};this.compile=function(a,b){A=va.get(a,b);A.init();a.traverse(function(a){a.isLight&&(A.pushLight(a),a.castShadow&&A.pushShadow(a))});A.setupLights(b);var c={};a.traverse(function(b){if(b.material)if(Array.isArray(b.material))for(var d=
0;d<b.material.length;d++)!1===b.material[d].uuid in c&&(p(b.material[d],a,b),c[b.material[d].uuid]=!0);else!1===b.material.uuid in c&&(p(b.material,a,b),c[b.material.uuid]=!0)})};var Da=null,za=new Ah;za.setAnimationLoop(function(a){ua.isPresenting||Da&&Da(a)});&quot;undefined&quot;!==typeof window&&za.setContext(window);this.setAnimationLoop=function(a){Da=a;ua.setAnimationLoop(a);za.start()};this.render=function(a,c,d,e){if(void 0!==d){console.warn(&quot;THREE.WebGLRenderer.render(): the renderTarget argument has been removed. Use .setRenderTarget() instead.&quot;);
var f=d}if(void 0!==e){console.warn(&quot;THREE.WebGLRenderer.render(): the forceClear argument has been removed. Use .clear() instead.&quot;);var g=e}c&&c.isCamera?G||(fa=b=null,Oe=!1,Ne=-1,V=null,!0===a.autoUpdate&&a.updateMatrixWorld(),null===c.parent&&c.updateMatrixWorld(),ua.enabled&&ua.isPresenting&&(c=ua.getCamera(c)),A=va.get(a,c),A.init(),a.onBeforeRender(H,a,c,f||O),Md.multiplyMatrices(c.projectionMatrix,c.matrixWorldInverse),lg.setFromProjectionMatrix(Md),mg=this.localClippingEnabled,na=Ua.init(this.clippingPlanes,
mg,c),C=wa.get(a,c),C.init(),l(a,c,0,H.sortObjects),C.finish(),!0===H.sortObjects&&C.sort(la,ma),na&&Ua.beginShadows(),Ea.render(A.state.shadowsArray,a,c),A.setupLights(c),na&&Ua.endShadows(),this.info.autoReset&&this.info.reset(),void 0!==f&&this.setRenderTarget(f),pa.render(C,a,c,g),d=C.opaque,e=C.transparent,a.overrideMaterial?(f=a.overrideMaterial,d.length&&m(d,a,c,f),e.length&&m(e,a,c,f)):(d.length&&m(d,a,c),e.length&&m(e,a,c)),a.onAfterRender(H,a,c),null!==O&&(ea.updateRenderTargetMipmap(O),
ea.updateMultisampleRenderTarget(O)),Y.buffers.depth.setTest(!0),Y.buffers.depth.setMask(!0),Y.buffers.color.setMask(!0),Y.setPolygonOffset(!1),A=C=null):console.error(&quot;THREE.WebGLRenderer.render: camera is not an instance of THREE.Camera.&quot;)};this.setFramebuffer=function(a){M!==a&&null===O&&I.bindFramebuffer(36160,a);M=a};this.getActiveCubeFace=function(){return N};this.getActiveMipmapLevel=function(){return K};this.getRenderTarget=function(){return O};this.setRenderTarget=function(a,b,c){O=a;N=b;
K=c;a&&void 0===X.get(a).__webglFramebuffer&&ea.setupRenderTarget(a);var d=M,e=!1;a?(d=X.get(a).__webglFramebuffer,a.isWebGLCubeRenderTarget?(d=d[b||0],e=!0):d=a.isWebGLMultisampleRenderTarget?X.get(a).__webglMultisampledFramebuffer:d,Z.copy(a.viewport),T.copy(a.scissor),da=a.scissorTest):(Z.copy(R).multiplyScalar(Q).floor(),T.copy(ja).multiplyScalar(Q).floor(),da=kg);W!==d&&(I.bindFramebuffer(36160,d),W=d);Y.viewport(Z);Y.scissor(T);Y.setScissorTest(da);e&&(a=X.get(a.texture),I.framebufferTexture2D(36160,
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1015===u&&(Fa.isWebGL2||ra.get(&quot;OES_texture_float&quot;)||ra.get(&quot;WEBGL_color_buffer_float&quot;))||1016===u&&(Fa.isWebGL2?ra.get(&quot;EXT_color_buffer_float&quot;):ra.get(&quot;EXT_color_buffer_half_float&quot;))?36053===I.checkFramebufferStatus(36160)?0<=b&&b<=a.width-d&&0<=c&&c<=a.height-e&&I.readPixels(b,c,d,e,qa.convert(m),qa.convert(u),f):console.error(&quot;THREE.WebGLRenderer.readRenderTargetPixels: readPixels from renderTarget failed. Framebuffer not complete.&quot;):console.error(&quot;THREE.WebGLRenderer.readRenderTargetPixels: renderTarget is not in UnsignedByteType or implementation defined type.&quot;)}finally{g&&
I.bindFramebuffer(36160,W)}}}else console.error(&quot;THREE.WebGLRenderer.readRenderTargetPixels: renderTarget is not THREE.WebGLRenderTarget.&quot;)};this.copyFramebufferToTexture=function(a,b,c){void 0===c&&(c=0);var d=Math.pow(2,-c),e=Math.floor(b.image.width*d);d=Math.floor(b.image.height*d);var f=qa.convert(b.format);ea.setTexture2D(b,0);I.copyTexImage2D(3553,c,f,a.x,a.y,e,d,0);Y.unbindTexture()};this.copyTextureToTexture=function(a,b,c,d){var e=b.image.width,f=b.image.height,g=qa.convert(c.format),h=
qa.convert(c.type);ea.setTexture2D(c,0);b.isDataTexture?I.texSubImage2D(3553,d||0,a.x,a.y,e,f,g,h,b.image.data):I.texSubImage2D(3553,d||0,a.x,a.y,g,h,b.image);Y.unbindTexture()};this.initTexture=function(a){ea.setTexture2D(a,0);Y.unbindTexture()};&quot;undefined&quot;!==typeof __THREE_DEVTOOLS__&&__THREE_DEVTOOLS__.dispatchEvent(new CustomEvent(&quot;observe&quot;,{detail:this}))}function Qe(a,b){this.name=&quot;&quot;;this.color=new A(a);this.density=void 0!==b?b:2.5E-4}function Re(a,b,c){this.name=&quot;&quot;;this.color=new A(a);this.near=
void 0!==b?b:1;this.far=void 0!==c?c:1E3}function rb(a,b){this.array=a;this.stride=b;this.count=void 0!==a?a.length/b:0;this.usage=35044;this.updateRange={offset:0,count:-1};this.version=0}function Od(a,b,c,d){this.data=a;this.itemSize=b;this.offset=c;this.normalized=!0===d}function Ib(a){K.call(this);this.type=&quot;SpriteMaterial&quot;;this.color=new A(16777215);this.alphaMap=this.map=null;this.rotation=0;this.transparent=this.sizeAttenuation=!0;this.setValues(a)}function Pd(a){F.call(this);this.type=&quot;Sprite&quot;;
if(void 0===Nc){Nc=new C;var b=new Float32Array([-.5,-.5,0,0,0,.5,-.5,0,1,0,.5,.5,0,1,1,-.5,.5,0,0,1]);b=new rb(b,5);Nc.setIndex([0,1,2,0,2,3]);Nc.setAttribute(&quot;position&quot;,new Od(b,3,0,!1));Nc.setAttribute(&quot;uv&quot;,new Od(b,2,3,!1))}this.geometry=Nc;this.material=void 0!==a?a:new Ib;this.center=new t(.5,.5)}function Se(a,b,c,d,e,f){Oc.subVectors(a,c).addScalar(.5).multiply(d);void 0!==e?(Qd.x=f*Oc.x-e*Oc.y,Qd.y=e*Oc.x+f*Oc.y):Qd.copy(Oc);a.copy(b);a.x+=Qd.x;a.y+=Qd.y;a.applyMatrix4(bi)}function Rd(){F.call(this);
this._currentLevel=0;this.type=&quot;LOD&quot;;Object.defineProperties(this,{levels:{enumerable:!0,value:[]}});this.autoUpdate=!0}function Te(a,b){a&&a.isGeometry&&console.error(&quot;THREE.SkinnedMesh no longer supports THREE.Geometry. Use THREE.BufferGeometry instead.&quot;);S.call(this,a,b);this.type=&quot;SkinnedMesh&quot;;this.bindMode=&quot;attached&quot;;this.bindMatrix=new P;this.bindMatrixInverse=new P}function Ue(a,b){a=a||[];this.bones=a.slice(0);this.boneMatrices=new Float32Array(16*this.bones.length);this.frame=-1;if(void 0===
b)this.calculateInverses();else if(this.bones.length===b.length)this.boneInverses=b.slice(0);else for(console.warn(&quot;THREE.Skeleton boneInverses is the wrong length.&quot;),this.boneInverses=[],a=0,b=this.bones.length;a<b;a++)this.boneInverses.push(new P)}function pg(){F.call(this);this.type=&quot;Bone&quot;}function Ve(a,b,c){S.call(this,a,b);this.instanceMatrix=new M(new Float32Array(16*c),16);this.count=c;this.frustumCulled=!1}function la(a){K.call(this);this.type=&quot;LineBasicMaterial&quot;;this.color=new A(16777215);
this.linewidth=1;this.linejoin=this.linecap=&quot;round&quot;;this.setValues(a)}function Ka(a,b,c){1===c&&console.error(&quot;THREE.Line: parameter THREE.LinePieces no longer supported. Use THREE.LineSegments instead.&quot;);F.call(this);this.type=&quot;Line&quot;;this.geometry=void 0!==a?a:new C;this.material=void 0!==b?b:new la}function ma(a,b){Ka.call(this,a,b);this.type=&quot;LineSegments&quot;}function We(a,b){Ka.call(this,a,b);this.type=&quot;LineLoop&quot;}function Va(a){K.call(this);this.type=&quot;PointsMaterial&quot;;this.color=new A(16777215);this.alphaMap=
this.map=null;this.size=1;this.sizeAttenuation=!0;this.morphTargets=!1;this.setValues(a)}function Pc(a,b){F.call(this);this.type=&quot;Points&quot;;this.geometry=void 0!==a?a:new C;this.material=void 0!==b?b:new Va;this.updateMorphTargets()}function qg(a,b,c,d,e,f,g){var h=rg.distanceSqToPoint(a);h<c&&(c=new n,rg.closestPointToPoint(a,c),c.applyMatrix4(d),a=e.ray.origin.distanceTo(c),a<e.near||a>e.far||f.push({distance:a,distanceToRay:Math.sqrt(h),point:c,index:b,face:null,object:g}))}function sg(a,b,c,d,e,
f,g,h,l){V.call(this,a,b,c,d,e,f,g,h,l);this.format=void 0!==g?g:1022;this.minFilter=void 0!==f?f:1006;this.magFilter=void 0!==e?e:1006;this.generateMipmaps=!1}function Qc(a,b,c,d,e,f,g,h,l,m,u,p){V.call(this,null,f,g,h,l,m,d,e,u,p);this.image={width:b,height:c};this.mipmaps=a;this.generateMipmaps=this.flipY=!1}function Sd(a,b,c,d,e,f,g,h,l){V.call(this,a,b,c,d,e,f,g,h,l);this.needsUpdate=!0}function Td(a,b,c,d,e,f,g,h,l,m){m=void 0!==m?m:1026;if(1026!==m&&1027!==m)throw Error(&quot;DepthTexture format must be either THREE.DepthFormat or THREE.DepthStencilFormat&quot;);
void 0===c&&1026===m&&(c=1012);void 0===c&&1027===m&&(c=1020);V.call(this,null,d,e,f,g,h,m,c,l);this.image={width:a,height:b};this.magFilter=void 0!==g?g:1003;this.minFilter=void 0!==h?h:1003;this.generateMipmaps=this.flipY=!1}function Rc(a){C.call(this);this.type=&quot;WireframeGeometry&quot;;var b=[],c,d,e,f=[0,0],g={},h=[&quot;a&quot;,&quot;b&quot;,&quot;c&quot;];if(a&&a.isGeometry){var l=a.faces;var m=0;for(d=l.length;m<d;m++){var u=l[m];for(c=0;3>c;c++){var p=u[h[c]];var k=u[h[(c+1)%3]];f[0]=Math.min(p,k);f[1]=Math.max(p,k);p=f[0]+
&quot;,&quot;+f[1];void 0===g[p]&&(g[p]={index1:f[0],index2:f[1]})}}for(p in g)m=g[p],h=a.vertices[m.index1],b.push(h.x,h.y,h.z),h=a.vertices[m.index2],b.push(h.x,h.y,h.z)}else if(a&&a.isBufferGeometry)if(h=new n,null!==a.index){l=a.attributes.position;u=a.index;var r=a.groups;0===r.length&&(r=[{start:0,count:u.count,materialIndex:0}]);a=0;for(e=r.length;a<e;++a)for(m=r[a],c=m.start,d=m.count,m=c,d=c+d;m<d;m+=3)for(c=0;3>c;c++)p=u.getX(m+c),k=u.getX(m+(c+1)%3),f[0]=Math.min(p,k),f[1]=Math.max(p,k),p=f[0]+&quot;,&quot;+
f[1],void 0===g[p]&&(g[p]={index1:f[0],index2:f[1]});for(p in g)m=g[p],h.fromBufferAttribute(l,m.index1),b.push(h.x,h.y,h.z),h.fromBufferAttribute(l,m.index2),b.push(h.x,h.y,h.z)}else for(l=a.attributes.position,m=0,d=l.count/3;m<d;m++)for(c=0;3>c;c++)g=3*m+c,h.fromBufferAttribute(l,g),b.push(h.x,h.y,h.z),g=3*m+(c+1)%3,h.fromBufferAttribute(l,g),b.push(h.x,h.y,h.z);this.setAttribute(&quot;position&quot;,new y(b,3))}function Ud(a,b,c){N.call(this);this.type=&quot;ParametricGeometry&quot;;this.parameters={func:a,slices:b,
stacks:c};this.fromBufferGeometry(new Sc(a,b,c));this.mergeVertices()}function Sc(a,b,c){C.call(this);this.type=&quot;ParametricBufferGeometry&quot;;this.parameters={func:a,slices:b,stacks:c};var d=[],e=[],f=[],g=[],h=new n,l=new n,m=new n,u=new n,p=new n,k,r;3>a.length&&console.error(&quot;THREE.ParametricGeometry: Function must now modify a Vector3 as third parameter.&quot;);var q=b+1;for(k=0;k<=c;k++){var v=k/c;for(r=0;r<=b;r++){var E=r/b;a(E,v,l);e.push(l.x,l.y,l.z);0<=E-1E-5?(a(E-1E-5,v,m),u.subVectors(l,m)):(a(E+
1E-5,v,m),u.subVectors(m,l));0<=v-1E-5?(a(E,v-1E-5,m),p.subVectors(l,m)):(a(E,v+1E-5,m),p.subVectors(m,l));h.crossVectors(u,p).normalize();f.push(h.x,h.y,h.z);g.push(E,v)}}for(k=0;k<c;k++)for(r=0;r<b;r++)a=k*q+r+1,h=(k+1)*q+r+1,l=(k+1)*q+r,d.push(k*q+r,a,l),d.push(a,h,l);this.setIndex(d);this.setAttribute(&quot;position&quot;,new y(e,3));this.setAttribute(&quot;normal&quot;,new y(f,3));this.setAttribute(&quot;uv&quot;,new y(g,2))}function Vd(a,b,c,d){N.call(this);this.type=&quot;PolyhedronGeometry&quot;;this.parameters={vertices:a,indices:b,
radius:c,detail:d};this.fromBufferGeometry(new Ga(a,b,c,d));this.mergeVertices()}function Ga(a,b,c,d){function e(a){h.push(a.x,a.y,a.z)}function f(b,c){b*=3;c.x=a[b+0];c.y=a[b+1];c.z=a[b+2]}function g(a,b,c,d){0>d&&1===a.x&&(l[b]=a.x-1);0===c.x&&0===c.z&&(l[b]=d/2/Math.PI+.5)}C.call(this);this.type=&quot;PolyhedronBufferGeometry&quot;;this.parameters={vertices:a,indices:b,radius:c,detail:d};c=c||1;d=d||0;var h=[],l=[];(function(a){for(var c=new n,d=new n,g=new n,h=0;h<b.length;h+=3){f(b[h+0],c);f(b[h+1],d);
f(b[h+2],g);var l,m,k=c,w=d,z=g,t=Math.pow(2,a),U=[];for(m=0;m<=t;m++){U[m]=[];var ca=k.clone().lerp(z,m/t),B=w.clone().lerp(z,m/t),A=t-m;for(l=0;l<=A;l++)U[m][l]=0===l&&m===t?ca:ca.clone().lerp(B,l/A)}for(m=0;m<t;m++)for(l=0;l<2*(t-m)-1;l++)k=Math.floor(l/2),0===l%2?(e(U[m][k+1]),e(U[m+1][k]),e(U[m][k])):(e(U[m][k+1]),e(U[m+1][k+1]),e(U[m+1][k]))}})(d);(function(a){for(var b=new n,c=0;c<h.length;c+=3)b.x=h[c+0],b.y=h[c+1],b.z=h[c+2],b.normalize().multiplyScalar(a),h[c+0]=b.x,h[c+1]=b.y,h[c+2]=b.z})(c);
(function(){for(var a=new n,b=0;b<h.length;b+=3)a.x=h[b+0],a.y=h[b+1],a.z=h[b+2],l.push(Math.atan2(a.z,-a.x)/2/Math.PI+.5,1-(Math.atan2(-a.y,Math.sqrt(a.x*a.x+a.z*a.z))/Math.PI+.5));a=new n;b=new n;for(var c=new n,d=new n,e=new t,f=new t,k=new t,E=0,w=0;E<h.length;E+=9,w+=6){a.set(h[E+0],h[E+1],h[E+2]);b.set(h[E+3],h[E+4],h[E+5]);c.set(h[E+6],h[E+7],h[E+8]);e.set(l[w+0],l[w+1]);f.set(l[w+2],l[w+3]);k.set(l[w+4],l[w+5]);d.copy(a).add(b).add(c).divideScalar(3);var z=Math.atan2(d.z,-d.x);g(e,w+0,a,z);
g(f,w+2,b,z);g(k,w+4,c,z)}for(a=0;a<l.length;a+=6)b=l[a+0],c=l[a+2],d=l[a+4],e=Math.min(b,c,d),.9<Math.max(b,c,d)&&.1>e&&(.2>b&&(l[a+0]+=1),.2>c&&(l[a+2]+=1),.2>d&&(l[a+4]+=1))})();this.setAttribute(&quot;position&quot;,new y(h,3));this.setAttribute(&quot;normal&quot;,new y(h.slice(),3));this.setAttribute(&quot;uv&quot;,new y(l,2));0===d?this.computeVertexNormals():this.normalizeNormals()}function Wd(a,b){N.call(this);this.type=&quot;TetrahedronGeometry&quot;;this.parameters={radius:a,detail:b};this.fromBufferGeometry(new Tc(a,b));this.mergeVertices()}
function Tc(a,b){Ga.call(this,[1,1,1,-1,-1,1,-1,1,-1,1,-1,-1],[2,1,0,0,3,2,1,3,0,2,3,1],a,b);this.type=&quot;TetrahedronBufferGeometry&quot;;this.parameters={radius:a,detail:b}}function Xd(a,b){N.call(this);this.type=&quot;OctahedronGeometry&quot;;this.parameters={radius:a,detail:b};this.fromBufferGeometry(new cc(a,b));this.mergeVertices()}function cc(a,b){Ga.call(this,[1,0,0,-1,0,0,0,1,0,0,-1,0,0,0,1,0,0,-1],[0,2,4,0,4,3,0,3,5,0,5,2,1,2,5,1,5,3,1,3,4,1,4,2],a,b);this.type=&quot;OctahedronBufferGeometry&quot;;this.parameters=
{radius:a,detail:b}}function Yd(a,b){N.call(this);this.type=&quot;IcosahedronGeometry&quot;;this.parameters={radius:a,detail:b};this.fromBufferGeometry(new Uc(a,b));this.mergeVertices()}function Uc(a,b){var c=(1+Math.sqrt(5))/2;Ga.call(this,[-1,c,0,1,c,0,-1,-c,0,1,-c,0,0,-1,c,0,1,c,0,-1,-c,0,1,-c,c,0,-1,c,0,1,-c,0,-1,-c,0,1],[0,11,5,0,5,1,0,1,7,0,7,10,0,10,11,1,5,9,5,11,4,11,10,2,10,7,6,7,1,8,3,9,4,3,4,2,3,2,6,3,6,8,3,8,9,4,9,5,2,4,11,6,2,10,8,6,7,9,8,1],a,b);this.type=&quot;IcosahedronBufferGeometry&quot;;this.parameters=
{radius:a,detail:b}}function Zd(a,b){N.call(this);this.type=&quot;DodecahedronGeometry&quot;;this.parameters={radius:a,detail:b};this.fromBufferGeometry(new Vc(a,b));this.mergeVertices()}function Vc(a,b){var c=(1+Math.sqrt(5))/2,d=1/c;Ga.call(this,[-1,-1,-1,-1,-1,1,-1,1,-1,-1,1,1,1,-1,-1,1,-1,1,1,1,-1,1,1,1,0,-d,-c,0,-d,c,0,d,-c,0,d,c,-d,-c,0,-d,c,0,d,-c,0,d,c,0,-c,0,-d,c,0,-d,-c,0,d,c,0,d],[3,11,7,3,7,15,3,15,13,7,19,17,7,17,6,7,6,15,17,4,8,17,8,10,17,10,6,8,0,16,8,16,2,8,2,10,0,12,1,0,1,18,0,18,16,6,10,2,
6,2,13,6,13,15,2,16,18,2,18,3,2,3,13,18,1,9,18,9,11,18,11,3,4,14,12,4,12,0,4,0,8,11,9,5,11,5,19,11,19,7,19,5,14,19,14,4,19,4,17,1,12,14,1,14,5,1,5,9],a,b);this.type=&quot;DodecahedronBufferGeometry&quot;;this.parameters={radius:a,detail:b}}function $d(a,b,c,d,e,f){N.call(this);this.type=&quot;TubeGeometry&quot;;this.parameters={path:a,tubularSegments:b,radius:c,radialSegments:d,closed:e};void 0!==f&&console.warn(&quot;THREE.TubeGeometry: taper has been removed.&quot;);a=new dc(a,b,c,d,e);this.tangents=a.tangents;this.normals=
a.normals;this.binormals=a.binormals;this.fromBufferGeometry(a);this.mergeVertices()}function dc(a,b,c,d,e){function f(e){u=a.getPointAt(e/b,u);var f=g.normals[e];e=g.binormals[e];for(x=0;x<=d;x++){var m=x/d*Math.PI*2,k=Math.sin(m);m=-Math.cos(m);l.x=m*f.x+k*e.x;l.y=m*f.y+k*e.y;l.z=m*f.z+k*e.z;l.normalize();q.push(l.x,l.y,l.z);h.x=u.x+c*l.x;h.y=u.y+c*l.y;h.z=u.z+c*l.z;r.push(h.x,h.y,h.z)}}C.call(this);this.type=&quot;TubeBufferGeometry&quot;;this.parameters={path:a,tubularSegments:b,radius:c,radialSegments:d,
closed:e};b=b||64;c=c||1;d=d||8;e=e||!1;var g=a.computeFrenetFrames(b,e);this.tangents=g.tangents;this.normals=g.normals;this.binormals=g.binormals;var h=new n,l=new n,m=new t,u=new n,k,x,r=[],q=[],v=[],E=[];for(k=0;k<b;k++)f(k);f(!1===e?b:0);for(k=0;k<=b;k++)for(x=0;x<=d;x++)m.x=k/b,m.y=x/d,v.push(m.x,m.y);(function(){for(x=1;x<=b;x++)for(k=1;k<=d;k++){var a=(d+1)*x+(k-1),c=(d+1)*x+k,e=(d+1)*(x-1)+k;E.push((d+1)*(x-1)+(k-1),a,e);E.push(a,c,e)}})();this.setIndex(E);this.setAttribute(&quot;position&quot;,new y(r,
3));this.setAttribute(&quot;normal&quot;,new y(q,3));this.setAttribute(&quot;uv&quot;,new y(v,2))}function ae(a,b,c,d,e,f,g){N.call(this);this.type=&quot;TorusKnotGeometry&quot;;this.parameters={radius:a,tube:b,tubularSegments:c,radialSegments:d,p:e,q:f};void 0!==g&&console.warn(&quot;THREE.TorusKnotGeometry: heightScale has been deprecated. Use .scale( x, y, z ) instead.&quot;);this.fromBufferGeometry(new Wc(a,b,c,d,e,f));this.mergeVertices()}function Wc(a,b,c,d,e,f){function g(a,b,c,d,e){var f=Math.sin(a);b=c/b*a;c=Math.cos(b);e.x=d*
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b.x;var e=a.y-b.y;var f=c.x-a.x;var g=c.y-a.y,h=d*d+e*e;if(Math.abs(d*g-e*f)>Number.EPSILON){var l=Math.sqrt(h),m=Math.sqrt(f*f+g*g);h=b.x-e/l;b=b.y+d/l;g=((c.x-g/m-h)*g-(c.y+f/m-b)*f)/(d*g-e*f);f=h+d*g-a.x;d=b+e*g-a.y;e=f*f+d*d;if(2>=e)return new t(f,d);e=Math.sqrt(e/2)}else a=!1,d>Number.EPSILON?f>Number.EPSILON&&(a=!0):d<-Number.EPSILON?f<-Number.EPSILON&&(a=!0):Math.sign(e)===Math.sign(g)&&(a=!0),a?(f=-e,e=Math.sqrt(h)):(f=d,d=e,e=Math.sqrt(h/2));return new t(f/e,d/e)}function h(a,b){for(J=a.length;0<=
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f.push(a.y)}var E=[],w=void 0!==b.curveSegments?b.curveSegments:12,z=void 0!==b.steps?b.steps:1,ha=void 0!==b.depth?b.depth:100,U=void 0!==b.bevelEnabled?b.bevelEnabled:!0,ca=void 0!==b.bevelThickness?b.bevelThickness:6,B=void 0!==b.bevelSize?b.bevelSize:ca-2,A=void 0!==b.bevelOffset?b.bevelOffset:0,y=void 0!==b.bevelSegments?b.bevelSegments:3,C=b.extrudePath,F=void 0!==b.UVGenerator?b.UVGenerator:Ok;void 0!==b.amount&&(console.warn(&quot;THREE.ExtrudeBufferGeometry: amount has been renamed to depth.&quot;),
ha=b.amount);var H=!1;if(C){var D=C.getSpacedPoints(z);H=!0;U=!1;var G=C.computeFrenetFrames(z,!1);var M=new n;var N=new n;var K=new n}U||(A=B=ca=y=0);var O;w=a.extractPoints(w);a=w.shape;var L=w.holes;if(!sb.isClockWise(a)){a=a.reverse();var fa=0;for(O=L.length;fa<O;fa++){var P=L[fa];sb.isClockWise(P)&&(L[fa]=P.reverse())}}var X=sb.triangulateShape(a,L),V=a;fa=0;for(O=L.length;fa<O;fa++)P=L[fa],a=a.concat(P);var Z,W=a.length,T,ba=X.length;w=[];var J=0;var Q=V.length;var S=Q-1;for(Z=J+1;J<Q;J++,S++,
Z++)S===Q&&(S=0),Z===Q&&(Z=0),w[J]=g(V[J],V[S],V[Z]);C=[];var ea=w.concat();fa=0;for(O=L.length;fa<O;fa++){P=L[fa];var aa=[];J=0;Q=P.length;S=Q-1;for(Z=J+1;J<Q;J++,S++,Z++)S===Q&&(S=0),Z===Q&&(Z=0),aa[J]=g(P[J],P[S],P[Z]);C.push(aa);ea=ea.concat(aa)}for(S=0;S<y;S++){Q=S/y;var da=ca*Math.cos(Q*Math.PI/2);Z=B*Math.sin(Q*Math.PI/2)+A;J=0;for(Q=V.length;J<Q;J++){var R=c(V[J],w[J],Z);l(R.x,R.y,-da)}fa=0;for(O=L.length;fa<O;fa++)for(P=L[fa],aa=C[fa],J=0,Q=P.length;J<Q;J++)R=c(P[J],aa[J],Z),l(R.x,R.y,-da)}Z=
B+A;for(J=0;J<W;J++)R=U?c(a[J],ea[J],Z):a[J],H?(N.copy(G.normals[0]).multiplyScalar(R.x),M.copy(G.binormals[0]).multiplyScalar(R.y),K.copy(D[0]).add(N).add(M),l(K.x,K.y,K.z)):l(R.x,R.y,0);for(Q=1;Q<=z;Q++)for(J=0;J<W;J++)R=U?c(a[J],ea[J],Z):a[J],H?(N.copy(G.normals[Q]).multiplyScalar(R.x),M.copy(G.binormals[Q]).multiplyScalar(R.y),K.copy(D[Q]).add(N).add(M),l(K.x,K.y,K.z)):l(R.x,R.y,ha/z*Q);for(S=y-1;0<=S;S--){Q=S/y;da=ca*Math.cos(Q*Math.PI/2);Z=B*Math.sin(Q*Math.PI/2)+A;J=0;for(Q=V.length;J<Q;J++)R=
c(V[J],w[J],Z),l(R.x,R.y,ha+da);fa=0;for(O=L.length;fa<O;fa++)for(P=L[fa],aa=C[fa],J=0,Q=P.length;J<Q;J++)R=c(P[J],aa[J],Z),H?l(R.x,R.y+D[z-1].y,D[z-1].x+da):l(R.x,R.y,ha+da)}(function(){var a=e.length/3;if(U){var b=0*W;for(J=0;J<ba;J++)T=X[J],k(T[2]+b,T[1]+b,T[0]+b);b=W*(z+2*y);for(J=0;J<ba;J++)T=X[J],k(T[0]+b,T[1]+b,T[2]+b)}else{for(J=0;J<ba;J++)T=X[J],k(T[2],T[1],T[0]);for(J=0;J<ba;J++)T=X[J],k(T[0]+W*z,T[1]+W*z,T[2]+W*z)}d.addGroup(a,e.length/3-a,0)})();(function(){var a=e.length/3,b=0;h(V,b);
b+=V.length;fa=0;for(O=L.length;fa<O;fa++)P=L[fa],h(P,b),b+=P.length;d.addGroup(a,e.length/3-a,1)})()}C.call(this);this.type=&quot;ExtrudeBufferGeometry&quot;;this.parameters={shapes:a,options:b};a=Array.isArray(a)?a:[a];for(var d=this,e=[],f=[],g=0,h=a.length;g<h;g++)c(a[g]);this.setAttribute(&quot;position&quot;,new y(e,3));this.setAttribute(&quot;uv&quot;,new y(f,2));this.computeVertexNormals()}function ii(a,b,c){c.shapes=[];if(Array.isArray(a))for(var d=0,e=a.length;d<e;d++)c.shapes.push(a[d].uuid);else c.shapes.push(a.uuid);
void 0!==b.extrudePath&&(c.options.extrudePath=b.extrudePath.toJSON());return c}function ge(a,b){N.call(this);this.type=&quot;TextGeometry&quot;;this.parameters={text:a,parameters:b};this.fromBufferGeometry(new Zc(a,b));this.mergeVertices()}function Zc(a,b){b=b||{};var c=b.font;if(!c||!c.isFont)return console.error(&quot;THREE.TextGeometry: font parameter is not an instance of THREE.Font.&quot;),new N;a=c.generateShapes(a,b.size);b.depth=void 0!==b.height?b.height:50;void 0===b.bevelThickness&&(b.bevelThickness=10);
void 0===b.bevelSize&&(b.bevelSize=8);void 0===b.bevelEnabled&&(b.bevelEnabled=!1);fb.call(this,a,b);this.type=&quot;TextBufferGeometry&quot;}function he(a,b,c,d,e,f,g){N.call(this);this.type=&quot;SphereGeometry&quot;;this.parameters={radius:a,widthSegments:b,heightSegments:c,phiStart:d,phiLength:e,thetaStart:f,thetaLength:g};this.fromBufferGeometry(new gc(a,b,c,d,e,f,g));this.mergeVertices()}function gc(a,b,c,d,e,f,g){C.call(this);this.type=&quot;SphereBufferGeometry&quot;;this.parameters={radius:a,widthSegments:b,heightSegments:c,
phiStart:d,phiLength:e,thetaStart:f,thetaLength:g};a=a||1;b=Math.max(3,Math.floor(b)||8);c=Math.max(2,Math.floor(c)||6);d=void 0!==d?d:0;e=void 0!==e?e:2*Math.PI;f=void 0!==f?f:0;g=void 0!==g?g:Math.PI;var h=Math.min(f+g,Math.PI),l,m,k=0,p=[],x=new n,r=new n,q=[],v=[],E=[],w=[];for(m=0;m<=c;m++){var t=[],ha=m/c,U=0;0==m&&0==f?U=.5/b:m==c&&h==Math.PI&&(U=-.5/b);for(l=0;l<=b;l++){var ca=l/b;x.x=-a*Math.cos(d+ca*e)*Math.sin(f+ha*g);x.y=a*Math.cos(f+ha*g);x.z=a*Math.sin(d+ca*e)*Math.sin(f+ha*g);v.push(x.x,
x.y,x.z);r.copy(x).normalize();E.push(r.x,r.y,r.z);w.push(ca+U,1-ha);t.push(k++)}p.push(t)}for(m=0;m<c;m++)for(l=0;l<b;l++)a=p[m][l+1],d=p[m][l],e=p[m+1][l],g=p[m+1][l+1],(0!==m||0<f)&&q.push(a,d,g),(m!==c-1||h<Math.PI)&&q.push(d,e,g);this.setIndex(q);this.setAttribute(&quot;position&quot;,new y(v,3));this.setAttribute(&quot;normal&quot;,new y(E,3));this.setAttribute(&quot;uv&quot;,new y(w,2))}function ie(a,b,c,d,e,f){N.call(this);this.type=&quot;RingGeometry&quot;;this.parameters={innerRadius:a,outerRadius:b,thetaSegments:c,phiSegments:d,
thetaStart:e,thetaLength:f};this.fromBufferGeometry(new $c(a,b,c,d,e,f));this.mergeVertices()}function $c(a,b,c,d,e,f){C.call(this);this.type=&quot;RingBufferGeometry&quot;;this.parameters={innerRadius:a,outerRadius:b,thetaSegments:c,phiSegments:d,thetaStart:e,thetaLength:f};a=a||.5;b=b||1;e=void 0!==e?e:0;f=void 0!==f?f:2*Math.PI;c=void 0!==c?Math.max(3,c):8;d=void 0!==d?Math.max(1,d):1;var g=[],h=[],l=[],m=[],k=a,p=(b-a)/d,x=new n,r=new t,q,v;for(q=0;q<=d;q++){for(v=0;v<=c;v++)a=e+v/c*f,x.x=k*Math.cos(a),
x.y=k*Math.sin(a),h.push(x.x,x.y,x.z),l.push(0,0,1),r.x=(x.x/b+1)/2,r.y=(x.y/b+1)/2,m.push(r.x,r.y);k+=p}for(q=0;q<d;q++)for(b=q*(c+1),v=0;v<c;v++)a=v+b,e=a+c+1,f=a+c+2,k=a+1,g.push(a,e,k),g.push(e,f,k);this.setIndex(g);this.setAttribute(&quot;position&quot;,new y(h,3));this.setAttribute(&quot;normal&quot;,new y(l,3));this.setAttribute(&quot;uv&quot;,new y(m,2))}function je(a,b,c,d){N.call(this);this.type=&quot;LatheGeometry&quot;;this.parameters={points:a,segments:b,phiStart:c,phiLength:d};this.fromBufferGeometry(new ad(a,b,c,d));this.mergeVertices()}
function ad(a,b,c,d){C.call(this);this.type=&quot;LatheBufferGeometry&quot;;this.parameters={points:a,segments:b,phiStart:c,phiLength:d};b=Math.floor(b)||12;c=c||0;d=d||2*Math.PI;d=L.clamp(d,0,2*Math.PI);var e=[],f=[],g=[],h=1/b,l=new n,m=new t,k;for(k=0;k<=b;k++){var p=c+k*h*d;var x=Math.sin(p),r=Math.cos(p);for(p=0;p<=a.length-1;p++)l.x=a[p].x*x,l.y=a[p].y,l.z=a[p].x*r,f.push(l.x,l.y,l.z),m.x=k/b,m.y=p/(a.length-1),g.push(m.x,m.y)}for(k=0;k<b;k++)for(p=0;p<a.length-1;p++)c=p+k*a.length,h=c+a.length,l=c+a.length+
1,m=c+1,e.push(c,h,m),e.push(h,l,m);this.setIndex(e);this.setAttribute(&quot;position&quot;,new y(f,3));this.setAttribute(&quot;uv&quot;,new y(g,2));this.computeVertexNormals();if(d===2*Math.PI)for(d=this.attributes.normal.array,e=new n,f=new n,g=new n,c=b*a.length*3,p=k=0;k<a.length;k++,p+=3)e.x=d[p+0],e.y=d[p+1],e.z=d[p+2],f.x=d[c+p+0],f.y=d[c+p+1],f.z=d[c+p+2],g.addVectors(e,f).normalize(),d[p+0]=d[c+p+0]=g.x,d[p+1]=d[c+p+1]=g.y,d[p+2]=d[c+p+2]=g.z}function hc(a,b){N.call(this);this.type=&quot;ShapeGeometry&quot;;&quot;object&quot;===
typeof b&&(console.warn(&quot;THREE.ShapeGeometry: Options parameter has been removed.&quot;),b=b.curveSegments);this.parameters={shapes:a,curveSegments:b};this.fromBufferGeometry(new ic(a,b));this.mergeVertices()}function ic(a,b){function c(a){var c,h=e.length/3;a=a.extractPoints(b);var m=a.shape,k=a.holes;!1===sb.isClockWise(m)&&(m=m.reverse());a=0;for(c=k.length;a<c;a++){var u=k[a];!0===sb.isClockWise(u)&&(k[a]=u.reverse())}var n=sb.triangulateShape(m,k);a=0;for(c=k.length;a<c;a++)u=k[a],m=m.concat(u);a=
0;for(c=m.length;a<c;a++)u=m[a],e.push(u.x,u.y,0),f.push(0,0,1),g.push(u.x,u.y);a=0;for(c=n.length;a<c;a++)m=n[a],d.push(m[0]+h,m[1]+h,m[2]+h),l+=3}C.call(this);this.type=&quot;ShapeBufferGeometry&quot;;this.parameters={shapes:a,curveSegments:b};b=b||12;var d=[],e=[],f=[],g=[],h=0,l=0;if(!1===Array.isArray(a))c(a);else for(var m=0;m<a.length;m++)c(a[m]),this.addGroup(h,l,m),h+=l,l=0;this.setIndex(d);this.setAttribute(&quot;position&quot;,new y(e,3));this.setAttribute(&quot;normal&quot;,new y(f,3));this.setAttribute(&quot;uv&quot;,new y(g,
2))}function ji(a,b){b.shapes=[];if(Array.isArray(a))for(var c=0,d=a.length;c<d;c++)b.shapes.push(a[c].uuid);else b.shapes.push(a.uuid);return b}function bd(a,b){C.call(this);this.type=&quot;EdgesGeometry&quot;;this.parameters={thresholdAngle:b};var c=[];b=Math.cos(L.DEG2RAD*(void 0!==b?b:1));var d=[0,0],e={},f=[&quot;a&quot;,&quot;b&quot;,&quot;c&quot;];if(a.isBufferGeometry){var g=new N;g.fromBufferGeometry(a)}else g=a.clone();g.mergeVertices();g.computeFaceNormals();a=g.vertices;g=g.faces;for(var h=0,l=g.length;h<l;h++)for(var m=g[h],
k=0;3>k;k++){var p=m[f[k]];var n=m[f[(k+1)%3]];d[0]=Math.min(p,n);d[1]=Math.max(p,n);p=d[0]+&quot;,&quot;+d[1];void 0===e[p]?e[p]={index1:d[0],index2:d[1],face1:h,face2:void 0}:e[p].face2=h}for(p in e)if(d=e[p],void 0===d.face2||g[d.face1].normal.dot(g[d.face2].normal)<=b)f=a[d.index1],c.push(f.x,f.y,f.z),f=a[d.index2],c.push(f.x,f.y,f.z);this.setAttribute(&quot;position&quot;,new y(c,3))}function jc(a,b,c,d,e,f,g,h){N.call(this);this.type=&quot;CylinderGeometry&quot;;this.parameters={radiusTop:a,radiusBottom:b,height:c,radialSegments:d,
heightSegments:e,openEnded:f,thetaStart:g,thetaLength:h};this.fromBufferGeometry(new tb(a,b,c,d,e,f,g,h));this.mergeVertices()}function tb(a,b,c,d,e,f,g,h){function l(c){var e,f=new t,l=new n,u=0,v=!0===c?a:b,z=!0===c?1:-1;var A=q;for(e=1;e<=d;e++)p.push(0,E*z,0),x.push(0,z,0),r.push(.5,.5),q++;var y=q;for(e=0;e<=d;e++){var C=e/d*h+g,D=Math.cos(C);C=Math.sin(C);l.x=v*C;l.y=E*z;l.z=v*D;p.push(l.x,l.y,l.z);x.push(0,z,0);f.x=.5*D+.5;f.y=.5*C*z+.5;r.push(f.x,f.y);q++}for(e=0;e<d;e++)f=A+e,l=y+e,!0===
c?k.push(l,l+1,f):k.push(l+1,l,f),u+=3;m.addGroup(w,u,!0===c?1:2);w+=u}C.call(this);this.type=&quot;CylinderBufferGeometry&quot;;this.parameters={radiusTop:a,radiusBottom:b,height:c,radialSegments:d,heightSegments:e,openEnded:f,thetaStart:g,thetaLength:h};var m=this;a=void 0!==a?a:1;b=void 0!==b?b:1;c=c||1;d=Math.floor(d)||8;e=Math.floor(e)||1;f=void 0!==f?f:!1;g=void 0!==g?g:0;h=void 0!==h?h:2*Math.PI;var k=[],p=[],x=[],r=[],q=0,v=[],E=c/2,w=0;(function(){var f,l,u=new n,t=new n,B=0,A=(b-a)/c;for(l=0;l<=e;l++){var C=
[],y=l/e,D=y*(b-a)+a;for(f=0;f<=d;f++){var H=f/d,F=H*h+g,G=Math.sin(F);F=Math.cos(F);t.x=D*G;t.y=-y*c+E;t.z=D*F;p.push(t.x,t.y,t.z);u.set(G,A,F).normalize();x.push(u.x,u.y,u.z);r.push(H,1-y);C.push(q++)}v.push(C)}for(f=0;f<d;f++)for(l=0;l<e;l++)u=v[l+1][f],t=v[l+1][f+1],A=v[l][f+1],k.push(v[l][f],u,A),k.push(u,t,A),B+=6;m.addGroup(w,B,0);w+=B})();!1===f&&(0<a&&l(!0),0<b&&l(!1));this.setIndex(k);this.setAttribute(&quot;position&quot;,new y(p,3));this.setAttribute(&quot;normal&quot;,new y(x,3));this.setAttribute(&quot;uv&quot;,
new y(r,2))}function ke(a,b,c,d,e,f,g){jc.call(this,0,a,b,c,d,e,f,g);this.type=&quot;ConeGeometry&quot;;this.parameters={radius:a,height:b,radialSegments:c,heightSegments:d,openEnded:e,thetaStart:f,thetaLength:g}}function le(a,b,c,d,e,f,g){tb.call(this,0,a,b,c,d,e,f,g);this.type=&quot;ConeBufferGeometry&quot;;this.parameters={radius:a,height:b,radialSegments:c,heightSegments:d,openEnded:e,thetaStart:f,thetaLength:g}}function me(a,b,c,d){N.call(this);this.type=&quot;CircleGeometry&quot;;this.parameters={radius:a,segments:b,thetaStart:c,
thetaLength:d};this.fromBufferGeometry(new cd(a,b,c,d));this.mergeVertices()}function cd(a,b,c,d){C.call(this);this.type=&quot;CircleBufferGeometry&quot;;this.parameters={radius:a,segments:b,thetaStart:c,thetaLength:d};a=a||1;b=void 0!==b?Math.max(3,b):8;c=void 0!==c?c:0;d=void 0!==d?d:2*Math.PI;var e=[],f=[],g=[],h=[],l,m=new n,k=new t;f.push(0,0,0);g.push(0,0,1);h.push(.5,.5);var p=0;for(l=3;p<=b;p++,l+=3){var x=c+p/b*d;m.x=a*Math.cos(x);m.y=a*Math.sin(x);f.push(m.x,m.y,m.z);g.push(0,0,1);k.x=(f[l]/a+1)/
2;k.y=(f[l+1]/a+1)/2;h.push(k.x,k.y)}for(l=1;l<=b;l++)e.push(l,l+1,0);this.setIndex(e);this.setAttribute(&quot;position&quot;,new y(f,3));this.setAttribute(&quot;normal&quot;,new y(g,3));this.setAttribute(&quot;uv&quot;,new y(h,2))}function kc(a){K.call(this);this.type=&quot;ShadowMaterial&quot;;this.color=new A(0);this.transparent=!0;this.setValues(a)}function ub(a){Ba.call(this,a);this.type=&quot;RawShaderMaterial&quot;}function gb(a){K.call(this);this.defines={STANDARD:&quot;&quot;};this.type=&quot;MeshStandardMaterial&quot;;this.color=new A(16777215);this.roughness=
1;this.metalness=0;this.lightMap=this.map=null;this.lightMapIntensity=1;this.aoMap=null;this.aoMapIntensity=1;this.emissive=new A(0);this.emissiveIntensity=1;this.bumpMap=this.emissiveMap=null;this.bumpScale=1;this.normalMap=null;this.normalMapType=0;this.normalScale=new t(1,1);this.displacementMap=null;this.displacementScale=1;this.displacementBias=0;this.envMap=this.alphaMap=this.metalnessMap=this.roughnessMap=null;this.envMapIntensity=1;this.refractionRatio=.98;this.wireframe=!1;this.wireframeLinewidth=
1;this.wireframeLinejoin=this.wireframeLinecap=&quot;round&quot;;this.vertexTangents=this.morphNormals=this.morphTargets=this.skinning=!1;this.setValues(a)}function lc(a){gb.call(this);this.defines={STANDARD:&quot;&quot;,PHYSICAL:&quot;&quot;};this.type=&quot;MeshPhysicalMaterial&quot;;this.clearcoat=0;this.clearcoatMap=null;this.clearcoatRoughness=0;this.clearcoatRoughnessMap=null;this.clearcoatNormalScale=new t(1,1);this.clearcoatNormalMap=null;this.reflectivity=.5;this.sheen=null;this.transparency=0;this.setValues(a)}function Jb(a){K.call(this);
this.type=&quot;MeshPhongMaterial&quot;;this.color=new A(16777215);this.specular=new A(1118481);this.shininess=30;this.lightMap=this.map=null;this.lightMapIntensity=1;this.aoMap=null;this.aoMapIntensity=1;this.emissive=new A(0);this.emissiveIntensity=1;this.bumpMap=this.emissiveMap=null;this.bumpScale=1;this.normalMap=null;this.normalMapType=0;this.normalScale=new t(1,1);this.displacementMap=null;this.displacementScale=1;this.displacementBias=0;this.envMap=this.alphaMap=this.specularMap=null;this.combine=0;
this.reflectivity=1;this.refractionRatio=.98;this.wireframe=!1;this.wireframeLinewidth=1;this.wireframeLinejoin=this.wireframeLinecap=&quot;round&quot;;this.morphNormals=this.morphTargets=this.skinning=!1;this.setValues(a)}function mc(a){K.call(this);this.defines={TOON:&quot;&quot;};this.type=&quot;MeshToonMaterial&quot;;this.color=new A(16777215);this.specular=new A(1118481);this.shininess=30;this.lightMap=this.gradientMap=this.map=null;this.lightMapIntensity=1;this.aoMap=null;this.aoMapIntensity=1;this.emissive=new A(0);this.emissiveIntensity=
1;this.bumpMap=this.emissiveMap=null;this.bumpScale=1;this.normalMap=null;this.normalMapType=0;this.normalScale=new t(1,1);this.displacementMap=null;this.displacementScale=1;this.displacementBias=0;this.alphaMap=this.specularMap=null;this.wireframe=!1;this.wireframeLinewidth=1;this.wireframeLinejoin=this.wireframeLinecap=&quot;round&quot;;this.morphNormals=this.morphTargets=this.skinning=!1;this.setValues(a)}function nc(a){K.call(this);this.type=&quot;MeshNormalMaterial&quot;;this.bumpMap=null;this.bumpScale=1;this.normalMap=
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a.rotateY(.5*Math.PI);this.material=new Oa({wireframe:!0,fog:!1,toneMapped:!1});void 0===this.color&&(this.material.vertexColors=!0);b=a.getAttribute(&quot;position&quot;);b=new Float32Array(3*b.count);a.setAttribute(&quot;color&quot;,new M(b,3));this.add(new S(a,this.material));this.update()}function wf(a,b,c,d){a=a||10;b=b||10;c=new A(void 0!==c?c:4473924);d=new A(void 0!==d?d:8947848);var e=b/2,f=a/b,g=a/2;a=[];for(var h=[],l=0,m=0,k=-g;l<=b;l++,k+=f){a.push(-g,0,k,g,0,k);a.push(k,0,-g,k,0,g);var p=l===e?c:d;p.toArray(h,
m);m+=3;p.toArray(h,m);m+=3;p.toArray(h,m);m+=3;p.toArray(h,m);m+=3}b=new C;b.setAttribute(&quot;position&quot;,new y(a,3));b.setAttribute(&quot;color&quot;,new y(h,3));c=new la({vertexColors:!0,toneMapped:!1});ma.call(this,b,c)}function xf(a,b,c,d,e,f){a=a||10;b=b||16;c=c||8;d=d||64;e=new A(void 0!==e?e:4473924);f=new A(void 0!==f?f:8947848);var g=[],h=[],l;for(l=0;l<=b;l++){var m=l/b*2*Math.PI;var k=Math.sin(m)*a;m=Math.cos(m)*a;g.push(0,0,0);g.push(k,0,m);var p=l&1?e:f;h.push(p.r,p.g,p.b);h.push(p.r,p.g,p.b)}for(l=
0;l<=c;l++){p=l&1?e:f;var n=a-a/c*l;for(b=0;b<d;b++)m=b/d*2*Math.PI,k=Math.sin(m)*n,m=Math.cos(m)*n,g.push(k,0,m),h.push(p.r,p.g,p.b),m=(b+1)/d*2*Math.PI,k=Math.sin(m)*n,m=Math.cos(m)*n,g.push(k,0,m),h.push(p.r,p.g,p.b)}a=new C;a.setAttribute(&quot;position&quot;,new y(g,3));a.setAttribute(&quot;color&quot;,new y(h,3));g=new la({vertexColors:!0,toneMapped:!1});ma.call(this,a,g)}function md(a,b,c){F.call(this);this.light=a;this.light.updateMatrixWorld();this.matrix=a.matrixWorld;this.matrixAutoUpdate=!1;this.color=c;
void 0===b&&(b=1);a=new C;a.setAttribute(&quot;position&quot;,new y([-b,b,0,b,b,0,b,-b,0,-b,-b,0,-b,b,0],3));b=new la({fog:!1,toneMapped:!1});this.lightPlane=new Ka(a,b);this.add(this.lightPlane);a=new C;a.setAttribute(&quot;position&quot;,new y([0,0,0,0,0,1],3));this.targetLine=new Ka(a,b);this.add(this.targetLine);this.update()}function se(a){function b(a,b,d){c(a,d);c(b,d)}function c(a,b){f.push(0,0,0);g.push(b.r,b.g,b.b);void 0===h[a]&&(h[a]=[]);h[a].push(f.length/3-1)}var d=new C,e=new la({color:16777215,vertexColors:!0,
toneMapped:!1}),f=[],g=[],h={},l=new A(16755200),m=new A(16711680),k=new A(43775),p=new A(16777215),n=new A(3355443);b(&quot;n1&quot;,&quot;n2&quot;,l);b(&quot;n2&quot;,&quot;n4&quot;,l);b(&quot;n4&quot;,&quot;n3&quot;,l);b(&quot;n3&quot;,&quot;n1&quot;,l);b(&quot;f1&quot;,&quot;f2&quot;,l);b(&quot;f2&quot;,&quot;f4&quot;,l);b(&quot;f4&quot;,&quot;f3&quot;,l);b(&quot;f3&quot;,&quot;f1&quot;,l);b(&quot;n1&quot;,&quot;f1&quot;,l);b(&quot;n2&quot;,&quot;f2&quot;,l);b(&quot;n3&quot;,&quot;f3&quot;,l);b(&quot;n4&quot;,&quot;f4&quot;,l);b(&quot;p&quot;,&quot;n1&quot;,m);b(&quot;p&quot;,&quot;n2&quot;,m);b(&quot;p&quot;,&quot;n3&quot;,m);b(&quot;p&quot;,&quot;n4&quot;,m);b(&quot;u1&quot;,&quot;u2&quot;,k);b(&quot;u2&quot;,&quot;u3&quot;,k);b(&quot;u3&quot;,&quot;u1&quot;,k);b(&quot;c&quot;,&quot;t&quot;,p);b(&quot;p&quot;,&quot;c&quot;,n);b(&quot;cn1&quot;,&quot;cn2&quot;,n);b(&quot;cn3&quot;,&quot;cn4&quot;,n);b(&quot;cf1&quot;,&quot;cf2&quot;,n);b(&quot;cf3&quot;,&quot;cf4&quot;,n);d.setAttribute(&quot;position&quot;,
new y(f,3));d.setAttribute(&quot;color&quot;,new y(g,3));ma.call(this,d,e);this.camera=a;this.camera.updateProjectionMatrix&&this.camera.updateProjectionMatrix();this.matrix=a.matrixWorld;this.matrixAutoUpdate=!1;this.pointMap=h;this.update()}function na(a,b,c,d,e,f,g){yf.set(e,f,g).unproject(d);a=b[a];if(void 0!==a)for(c=c.getAttribute(&quot;position&quot;),b=0,d=a.length;b<d;b++)c.setXYZ(a[b],yf.x,yf.y,yf.z)}function wb(a,b){this.object=a;void 0===b&&(b=16776960);a=new Uint16Array([0,1,1,2,2,3,3,0,4,5,5,6,6,7,7,4,
0,4,1,5,2,6,3,7]);var c=new Float32Array(24),d=new C;d.setIndex(new M(a,1));d.setAttribute(&quot;position&quot;,new M(c,3));ma.call(this,d,new la({color:b,toneMapped:!1}));this.matrixAutoUpdate=!1;this.update()}function te(a,b){this.type=&quot;Box3Helper&quot;;this.box=a;b=b||16776960;a=new Uint16Array([0,1,1,2,2,3,3,0,4,5,5,6,6,7,7,4,0,4,1,5,2,6,3,7]);var c=new C;c.setIndex(new M(a,1));c.setAttribute(&quot;position&quot;,new y([1,1,1,-1,1,1,-1,-1,1,1,-1,1,1,1,-1,-1,1,-1,-1,-1,-1,1,-1,-1],3));ma.call(this,c,new la({color:b,toneMapped:!1}));
this.geometry.computeBoundingSphere()}function ue(a,b,c){this.type=&quot;PlaneHelper&quot;;this.plane=a;this.size=void 0===b?1:b;a=void 0!==c?c:16776960;b=new C;b.setAttribute(&quot;position&quot;,new y([1,-1,1,-1,1,1,-1,-1,1,1,1,1,-1,1,1,-1,-1,1,1,-1,1,1,1,1,0,0,1,0,0,0],3));b.computeBoundingSphere();Ka.call(this,b,new la({color:a,toneMapped:!1}));b=new C;b.setAttribute(&quot;position&quot;,new y([1,1,1,-1,1,1,-1,-1,1,1,1,1,-1,-1,1,1,-1,1],3));b.computeBoundingSphere();this.add(new S(b,new Oa({color:a,opacity:.2,transparent:!0,
depthWrite:!1,toneMapped:!1})))}function xb(a,b,c,d,e,f){F.call(this);void 0===a&&(a=new n(0,0,1));void 0===b&&(b=new n(0,0,0));void 0===c&&(c=1);void 0===d&&(d=16776960);void 0===e&&(e=.2*c);void 0===f&&(f=.2*e);void 0===zf&&(zf=new C,zf.setAttribute(&quot;position&quot;,new y([0,0,0,0,1,0],3)),Sg=new tb(0,.5,1,5,1),Sg.translate(0,-.5,0));this.position.copy(b);this.line=new Ka(zf,new la({color:d,toneMapped:!1}));this.line.matrixAutoUpdate=!1;this.add(this.line);this.cone=new S(Sg,new Oa({color:d,toneMapped:!1}));
this.cone.matrixAutoUpdate=!1;this.add(this.cone);this.setDirection(a);this.setLength(c,e,f)}function ve(a){a=a||1;var b=[0,0,0,a,0,0,0,0,0,0,a,0,0,0,0,0,0,a];a=new C;a.setAttribute(&quot;position&quot;,new y(b,3));a.setAttribute(&quot;color&quot;,new y([1,0,0,1,.6,0,0,1,0,.6,1,0,0,0,1,0,.6,1],3));b=new la({vertexColors:!0,toneMapped:!1});ma.call(this,a,b)}function Tg(a){T=a;Ug(Af)}function ui(a){var b={magFilter:1003,minFilter:1003,generateMipmaps:!1,type:a?a.type:1009,format:a?a.format:1023,encoding:a?a.encoding:3002,
depthBuffer:!1,stencilBuffer:!1},c=vi(b);c.depthBuffer=a?!1:!0;Bf=vi(b);return c}function wi(a){Bf.dispose();T.setRenderTarget(Vg);a.scissorTest=!1;a.setSize(a.width,a.height)}function Ug(a){var b=new ob;b.add(new S(we[0],a));T.compile(b,Wg)}function vi(a){a=new Ha(3*kb,3*kb,a);a.texture.mapping=306;a.texture.name=&quot;PMREM.cubeUv&quot;;a.scissorTest=!0;return a}function Xg(a,b,c,d,e){a.viewport.set(b,c,d,e);a.scissor.set(b,c,d,e)}function xi(a){var b=T.autoClear;T.autoClear=!1;for(var c=1;c<yi;c++)zi(a,
c-1,c,Math.sqrt(Cf[c]*Cf[c]-Cf[c-1]*Cf[c-1]),Ai[(c-1)%Ai.length]);T.autoClear=b}function zi(a,b,c,d,e){Bi(a,Bf,b,c,d,&quot;latitudinal&quot;,e);Bi(Bf,a,c,c,d,&quot;longitudinal&quot;,e)}function Bi(a,b,c,d,e,f,g){&quot;latitudinal&quot;!==f&&&quot;longitudinal&quot;!==f&&console.error(&quot;blur direction must be either latitudinal or longitudinal!&quot;);var h=new ob;h.add(new S(we[d],Af));var l=Af.uniforms,m=Ci[c]-1;m=isFinite(e)?Math.PI/(2*m):2*Math.PI/39;var k=e/m,p=isFinite(e)?1+Math.floor(3*k):20;20<p&&console.warn(&quot;sigmaRadians, &quot;+e+&quot;, is too large and will clip, as it requested &quot;+
p+&quot; samples when the maximum is set to 20&quot;);e=[];for(var n=0,r=0;20>r;++r){var q=r/k;q=Math.exp(-q*q/2);e.push(q);0==r?n+=q:r<p&&(n+=2*q)}for(r=0;r<e.length;r++)e[r]/=n;l.envMap.value=a.texture;l.samples.value=p;l.weights.value=e;l.latitudinal.value=&quot;latitudinal&quot;===f;g&&(l.poleAxis.value=g);l.dTheta.value=m;l.mipInt.value=8-c;l.inputEncoding.value=lb[a.texture.encoding];l.outputEncoding.value=lb[a.texture.encoding];a=Ci[d];q=3*Math.max(0,kb-2*a);Xg(b,q,(0===d?0:2*kb)+2*a*(4<d?d-8+4:0),3*a,2*a);T.setRenderTarget(b);
T.render(h,Wg)}function Di(){var a=new t(1,1);a=new ub({uniforms:{envMap:{value:null},texelSize:{value:a},inputEncoding:{value:lb[3E3]},outputEncoding:{value:lb[3E3]}},vertexShader:Yg(),fragmentShader:&quot;\nprecision mediump float;\nprecision mediump int;\nvarying vec3 vOutputDirection;\nuniform sampler2D envMap;\nuniform vec2 texelSize;\n\n&quot;+Zg()+&quot;\n\n#define RECIPROCAL_PI 0.31830988618\n#define RECIPROCAL_PI2 0.15915494\n\nvoid main() {\n\tgl_FragColor = vec4(0.0);\n\tvec3 outputDirection = normalize(vOutputDirection);\n\tvec2 uv;\n\tuv.y = asin(clamp(outputDirection.y, -1.0, 1.0)) * RECIPROCAL_PI + 0.5;\n\tuv.x = atan(outputDirection.z, outputDirection.x) * RECIPROCAL_PI2 + 0.5;\n\tvec2 f = fract(uv / texelSize - 0.5);\n\tuv -= f * texelSize;\n\tvec3 tl = envMapTexelToLinear(texture2D(envMap, uv)).rgb;\n\tuv.x += texelSize.x;\n\tvec3 tr = envMapTexelToLinear(texture2D(envMap, uv)).rgb;\n\tuv.y += texelSize.y;\n\tvec3 br = envMapTexelToLinear(texture2D(envMap, uv)).rgb;\n\tuv.x -= texelSize.x;\n\tvec3 bl = envMapTexelToLinear(texture2D(envMap, uv)).rgb;\n\tvec3 tm = mix(tl, tr, f.x);\n\tvec3 bm = mix(bl, br, f.x);\n\tgl_FragColor.rgb = mix(tm, bm, f.y);\n\tgl_FragColor = linearToOutputTexel(gl_FragColor);\n}\n\t\t&quot;,
blending:0,depthTest:!1,depthWrite:!1});a.type=&quot;EquirectangularToCubeUV&quot;;return a}function Ei(){var a=new ub({uniforms:{envMap:{value:null},inputEncoding:{value:lb[3E3]},outputEncoding:{value:lb[3E3]}},vertexShader:Yg(),fragmentShader:&quot;\nprecision mediump float;\nprecision mediump int;\nvarying vec3 vOutputDirection;\nuniform samplerCube envMap;\n\n&quot;+Zg()+&quot;\n\nvoid main() {\n\tgl_FragColor = vec4(0.0);\n\tgl_FragColor.rgb = envMapTexelToLinear(textureCube(envMap, vec3( - vOutputDirection.x, vOutputDirection.yz ))).rgb;\n\tgl_FragColor = linearToOutputTexel(gl_FragColor);\n}\n\t\t&quot;,
blending:0,depthTest:!1,depthWrite:!1});a.type=&quot;CubemapToCubeUV&quot;;return a}function Yg(){return&quot;\nprecision mediump float;\nprecision mediump int;\nattribute vec3 position;\nattribute vec2 uv;\nattribute float faceIndex;\nvarying vec3 vOutputDirection;\nvec3 getDirection(vec2 uv, float face) {\n\tuv = 2.0 * uv - 1.0;\n\tvec3 direction = vec3(uv, 1.0);\n\tif (face == 0.0) {\n\t\tdirection = direction.zyx;\n\t\tdirection.z *= -1.0;\n\t} else if (face == 1.0) {\n\t\tdirection = direction.xzy;\n\t\tdirection.z *= -1.0;\n\t} else if (face == 3.0) {\n\t\tdirection = direction.zyx;\n\t\tdirection.x *= -1.0;\n\t} else if (face == 4.0) {\n\t\tdirection = direction.xzy;\n\t\tdirection.y *= -1.0;\n\t} else if (face == 5.0) {\n\t\tdirection.xz *= -1.0;\n\t}\n\treturn direction;\n}\nvoid main() {\n\tvOutputDirection = getDirection(uv, faceIndex);\n\tgl_Position = vec4( position, 1.0 );\n}\n\t&quot;}
function Zg(){return&quot;\nuniform int inputEncoding;\nuniform int outputEncoding;\n\n#include <encodings_pars_fragment>\n\nvec4 inputTexelToLinear(vec4 value){\n\tif(inputEncoding == 0){\n\t\treturn value;\n\t}else if(inputEncoding == 1){\n\t\treturn sRGBToLinear(value);\n\t}else if(inputEncoding == 2){\n\t\treturn RGBEToLinear(value);\n\t}else if(inputEncoding == 3){\n\t\treturn RGBMToLinear(value, 7.0);\n\t}else if(inputEncoding == 4){\n\t\treturn RGBMToLinear(value, 16.0);\n\t}else if(inputEncoding == 5){\n\t\treturn RGBDToLinear(value, 256.0);\n\t}else{\n\t\treturn GammaToLinear(value, 2.2);\n\t}\n}\n\nvec4 linearToOutputTexel(vec4 value){\n\tif(outputEncoding == 0){\n\t\treturn value;\n\t}else if(outputEncoding == 1){\n\t\treturn LinearTosRGB(value);\n\t}else if(outputEncoding == 2){\n\t\treturn LinearToRGBE(value);\n\t}else if(outputEncoding == 3){\n\t\treturn LinearToRGBM(value, 7.0);\n\t}else if(outputEncoding == 4){\n\t\treturn LinearToRGBM(value, 16.0);\n\t}else if(outputEncoding == 5){\n\t\treturn LinearToRGBD(value, 256.0);\n\t}else{\n\t\treturn LinearToGamma(value, 2.2);\n\t}\n}\n\nvec4 envMapTexelToLinear(vec4 color) {\n\treturn inputTexelToLinear(color);\n}\n\t&quot;}
function Fi(a){console.warn(&quot;THREE.ClosedSplineCurve3 has been deprecated. Use THREE.CatmullRomCurve3 instead.&quot;);pa.call(this,a);this.type=&quot;catmullrom&quot;;this.closed=!0}function Gi(a){console.warn(&quot;THREE.SplineCurve3 has been deprecated. Use THREE.CatmullRomCurve3 instead.&quot;);pa.call(this,a);this.type=&quot;catmullrom&quot;}function $g(a){console.warn(&quot;THREE.Spline has been removed. Use THREE.CatmullRomCurve3 instead.&quot;);pa.call(this,a);this.type=&quot;catmullrom&quot;}void 0===Number.EPSILON&&(Number.EPSILON=Math.pow(2,
-52));void 0===Number.isInteger&&(Number.isInteger=function(a){return&quot;number&quot;===typeof a&&isFinite(a)&&Math.floor(a)===a});void 0===Math.sign&&(Math.sign=function(a){return 0>a?-1:0<a?1:+a});!1===&quot;name&quot;in Function.prototype&&Object.defineProperty(Function.prototype,&quot;name&quot;,{get:function(){return this.toString().match(/^\s*function\s*([^\(\s]*)/)[1]}});void 0===Object.assign&&(Object.assign=function(a){if(void 0===a||null===a)throw new TypeError(&quot;Cannot convert undefined or null to object&quot;);for(var b=
Object(a),c=1;c<arguments.length;c++){var d=arguments[c];if(void 0!==d&&null!==d)for(var e in d)Object.prototype.hasOwnProperty.call(d,e)&&(b[e]=d[e])}return b});Object.assign(Ea.prototype,{addEventListener:function(a,b){void 0===this._listeners&&(this._listeners={});var c=this._listeners;void 0===c[a]&&(c[a]=[]);-1===c[a].indexOf(b)&&c[a].push(b)},hasEventListener:function(a,b){if(void 0===this._listeners)return!1;var c=this._listeners;return void 0!==c[a]&&-1!==c[a].indexOf(b)},removeEventListener:function(a,
b){void 0!==this._listeners&&(a=this._listeners[a],void 0!==a&&(b=a.indexOf(b),-1!==b&&a.splice(b,1)))},dispatchEvent:function(a){if(void 0!==this._listeners){var b=this._listeners[a.type];if(void 0!==b){a.target=this;b=b.slice(0);for(var c=0,d=b.length;c<d;c++)b[c].call(this,a)}}}});for(var ta=[],xe=0;256>xe;xe++)ta[xe]=(16>xe?&quot;0&quot;:&quot;&quot;)+xe.toString(16);var L={DEG2RAD:Math.PI/180,RAD2DEG:180/Math.PI,generateUUID:function(){var a=4294967295*Math.random()|0,b=4294967295*Math.random()|0,c=4294967295*Math.random()|
0,d=4294967295*Math.random()|0;return(ta[a&255]+ta[a>>8&255]+ta[a>>16&255]+ta[a>>24&255]+&quot;-&quot;+ta[b&255]+ta[b>>8&255]+&quot;-&quot;+ta[b>>16&15|64]+ta[b>>24&255]+&quot;-&quot;+ta[c&63|128]+ta[c>>8&255]+&quot;-&quot;+ta[c>>16&255]+ta[c>>24&255]+ta[d&255]+ta[d>>8&255]+ta[d>>16&255]+ta[d>>24&255]).toUpperCase()},clamp:function(a,b,c){return Math.max(b,Math.min(c,a))},euclideanModulo:function(a,b){return(a%b+b)%b},mapLinear:function(a,b,c,d,e){return d+(a-b)*(e-d)/(c-b)},lerp:function(a,b,c){return(1-c)*a+c*b},smoothstep:function(a,
b,c){if(a<=b)return 0;if(a>=c)return 1;a=(a-b)/(c-b);return a*a*(3-2*a)},smootherstep:function(a,b,c){if(a<=b)return 0;if(a>=c)return 1;a=(a-b)/(c-b);return a*a*a*(a*(6*a-15)+10)},randInt:function(a,b){return a+Math.floor(Math.random()*(b-a+1))},randFloat:function(a,b){return a+Math.random()*(b-a)},randFloatSpread:function(a){return a*(.5-Math.random())},degToRad:function(a){return a*L.DEG2RAD},radToDeg:function(a){return a*L.RAD2DEG},isPowerOfTwo:function(a){return 0===(a&a-1)&&0!==a},ceilPowerOfTwo:function(a){return Math.pow(2,
Math.ceil(Math.log(a)/Math.LN2))},floorPowerOfTwo:function(a){return Math.pow(2,Math.floor(Math.log(a)/Math.LN2))},setQuaternionFromProperEuler:function(a,b,c,d,e){var f=Math.cos,g=Math.sin,h=f(c/2);c=g(c/2);var l=f((b+d)/2),m=g((b+d)/2),k=f((b-d)/2),p=g((b-d)/2);f=f((d-b)/2);b=g((d-b)/2);&quot;XYX&quot;===e?a.set(h*m,c*k,c*p,h*l):&quot;YZY&quot;===e?a.set(c*p,h*m,c*k,h*l):&quot;ZXZ&quot;===e?a.set(c*k,c*p,h*m,h*l):&quot;XZX&quot;===e?a.set(h*m,c*b,c*f,h*l):&quot;YXY&quot;===e?a.set(c*f,h*m,c*b,h*l):&quot;ZYZ&quot;===e?a.set(c*b,c*f,h*m,h*l):console.warn(&quot;THREE.MathUtils: .setQuaternionFromProperEuler() encountered an unknown order.&quot;)}};
Object.defineProperties(t.prototype,{width:{get:function(){return this.x},set:function(a){this.x=a}},height:{get:function(){return this.y},set:function(a){this.y=a}}});Object.assign(t.prototype,{isVector2:!0,set:function(a,b){this.x=a;this.y=b;return this},setScalar:function(a){this.y=this.x=a;return this},setX:function(a){this.x=a;return this},setY:function(a){this.y=a;return this},setComponent:function(a,b){switch(a){case 0:this.x=b;break;case 1:this.y=b;break;default:throw Error(&quot;index is out of range: &quot;+
a);}return this},getComponent:function(a){switch(a){case 0:return this.x;case 1:return this.y;default:throw Error(&quot;index is out of range: &quot;+a);}},clone:function(){return new this.constructor(this.x,this.y)},copy:function(a){this.x=a.x;this.y=a.y;return this},add:function(a,b){if(void 0!==b)return console.warn(&quot;THREE.Vector2: .add() now only accepts one argument. Use .addVectors( a, b ) instead.&quot;),this.addVectors(a,b);this.x+=a.x;this.y+=a.y;return this},addScalar:function(a){this.x+=a;this.y+=a;return this},
addVectors:function(a,b){this.x=a.x+b.x;this.y=a.y+b.y;return this},addScaledVector:function(a,b){this.x+=a.x*b;this.y+=a.y*b;return this},sub:function(a,b){if(void 0!==b)return console.warn(&quot;THREE.Vector2: .sub() now only accepts one argument. Use .subVectors( a, b ) instead.&quot;),this.subVectors(a,b);this.x-=a.x;this.y-=a.y;return this},subScalar:function(a){this.x-=a;this.y-=a;return this},subVectors:function(a,b){this.x=a.x-b.x;this.y=a.y-b.y;return this},multiply:function(a){this.x*=a.x;this.y*=
a.y;return this},multiplyScalar:function(a){this.x*=a;this.y*=a;return this},divide:function(a){this.x/=a.x;this.y/=a.y;return this},divideScalar:function(a){return this.multiplyScalar(1/a)},applyMatrix3:function(a){var b=this.x,c=this.y;a=a.elements;this.x=a[0]*b+a[3]*c+a[6];this.y=a[1]*b+a[4]*c+a[7];return this},min:function(a){this.x=Math.min(this.x,a.x);this.y=Math.min(this.y,a.y);return this},max:function(a){this.x=Math.max(this.x,a.x);this.y=Math.max(this.y,a.y);return this},clamp:function(a,
b){this.x=Math.max(a.x,Math.min(b.x,this.x));this.y=Math.max(a.y,Math.min(b.y,this.y));return this},clampScalar:function(a,b){this.x=Math.max(a,Math.min(b,this.x));this.y=Math.max(a,Math.min(b,this.y));return this},clampLength:function(a,b){var c=this.length();return this.divideScalar(c||1).multiplyScalar(Math.max(a,Math.min(b,c)))},floor:function(){this.x=Math.floor(this.x);this.y=Math.floor(this.y);return this},ceil:function(){this.x=Math.ceil(this.x);this.y=Math.ceil(this.y);return this},round:function(){this.x=
Math.round(this.x);this.y=Math.round(this.y);return this},roundToZero:function(){this.x=0>this.x?Math.ceil(this.x):Math.floor(this.x);this.y=0>this.y?Math.ceil(this.y):Math.floor(this.y);return this},negate:function(){this.x=-this.x;this.y=-this.y;return this},dot:function(a){return this.x*a.x+this.y*a.y},cross:function(a){return this.x*a.y-this.y*a.x},lengthSq:function(){return this.x*this.x+this.y*this.y},length:function(){return Math.sqrt(this.x*this.x+this.y*this.y)},manhattanLength:function(){return Math.abs(this.x)+
Math.abs(this.y)},normalize:function(){return this.divideScalar(this.length()||1)},angle:function(){return Math.atan2(-this.y,-this.x)+Math.PI},distanceTo:function(a){return Math.sqrt(this.distanceToSquared(a))},distanceToSquared:function(a){var b=this.x-a.x;a=this.y-a.y;return b*b+a*a},manhattanDistanceTo:function(a){return Math.abs(this.x-a.x)+Math.abs(this.y-a.y)},setLength:function(a){return this.normalize().multiplyScalar(a)},lerp:function(a,b){this.x+=(a.x-this.x)*b;this.y+=(a.y-this.y)*b;return this},
lerpVectors:function(a,b,c){return this.subVectors(b,a).multiplyScalar(c).add(a)},equals:function(a){return a.x===this.x&&a.y===this.y},fromArray:function(a,b){void 0===b&&(b=0);this.x=a[b];this.y=a[b+1];return this},toArray:function(a,b){void 0===a&&(a=[]);void 0===b&&(b=0);a[b]=this.x;a[b+1]=this.y;return a},fromBufferAttribute:function(a,b,c){void 0!==c&&console.warn(&quot;THREE.Vector2: offset has been removed from .fromBufferAttribute().&quot;);this.x=a.getX(b);this.y=a.getY(b);return this},rotateAround:function(a,
b){var c=Math.cos(b);b=Math.sin(b);var d=this.x-a.x,e=this.y-a.y;this.x=d*c-e*b+a.x;this.y=d*b+e*c+a.y;return this}});Object.assign(wa.prototype,{isMatrix3:!0,set:function(a,b,c,d,e,f,g,h,l){var m=this.elements;m[0]=a;m[1]=d;m[2]=g;m[3]=b;m[4]=e;m[5]=h;m[6]=c;m[7]=f;m[8]=l;return this},identity:function(){this.set(1,0,0,0,1,0,0,0,1);return this},clone:function(){return(new this.constructor).fromArray(this.elements)},copy:function(a){var b=this.elements;a=a.elements;b[0]=a[0];b[1]=a[1];b[2]=a[2];b[3]=
a[3];b[4]=a[4];b[5]=a[5];b[6]=a[6];b[7]=a[7];b[8]=a[8];return this},extractBasis:function(a,b,c){a.setFromMatrix3Column(this,0);b.setFromMatrix3Column(this,1);c.setFromMatrix3Column(this,2);return this},setFromMatrix4:function(a){a=a.elements;this.set(a[0],a[4],a[8],a[1],a[5],a[9],a[2],a[6],a[10]);return this},multiply:function(a){return this.multiplyMatrices(this,a)},premultiply:function(a){return this.multiplyMatrices(a,this)},multiplyMatrices:function(a,b){var c=a.elements,d=b.elements;b=this.elements;
a=c[0];var e=c[3],f=c[6],g=c[1],h=c[4],l=c[7],m=c[2],k=c[5];c=c[8];var p=d[0],n=d[3],r=d[6],q=d[1],v=d[4],E=d[7],w=d[2],t=d[5];d=d[8];b[0]=a*p+e*q+f*w;b[3]=a*n+e*v+f*t;b[6]=a*r+e*E+f*d;b[1]=g*p+h*q+l*w;b[4]=g*n+h*v+l*t;b[7]=g*r+h*E+l*d;b[2]=m*p+k*q+c*w;b[5]=m*n+k*v+c*t;b[8]=m*r+k*E+c*d;return this},multiplyScalar:function(a){var b=this.elements;b[0]*=a;b[3]*=a;b[6]*=a;b[1]*=a;b[4]*=a;b[7]*=a;b[2]*=a;b[5]*=a;b[8]*=a;return this},determinant:function(){var a=this.elements,b=a[0],c=a[1],d=a[2],e=a[3],
f=a[4],g=a[5],h=a[6],l=a[7];a=a[8];return b*f*a-b*g*l-c*e*a+c*g*h+d*e*l-d*f*h},getInverse:function(a,b){void 0!==b&&console.warn(&quot;THREE.Matrix3: .getInverse() can no longer be configured to throw on degenerate.&quot;);var c=a.elements;a=this.elements;b=c[0];var d=c[1],e=c[2],f=c[3],g=c[4],h=c[5],l=c[6],m=c[7];c=c[8];var k=c*g-h*m,p=h*l-c*f,n=m*f-g*l,r=b*k+d*p+e*n;if(0===r)return this.set(0,0,0,0,0,0,0,0,0);r=1/r;a[0]=k*r;a[1]=(e*m-c*d)*r;a[2]=(h*d-e*g)*r;a[3]=p*r;a[4]=(c*b-e*l)*r;a[5]=(e*f-h*b)*r;a[6]=
n*r;a[7]=(d*l-m*b)*r;a[8]=(g*b-d*f)*r;return this},transpose:function(){var a=this.elements;var b=a[1];a[1]=a[3];a[3]=b;b=a[2];a[2]=a[6];a[6]=b;b=a[5];a[5]=a[7];a[7]=b;return this},getNormalMatrix:function(a){return this.setFromMatrix4(a).getInverse(this).transpose()},transposeIntoArray:function(a){var b=this.elements;a[0]=b[0];a[1]=b[3];a[2]=b[6];a[3]=b[1];a[4]=b[4];a[5]=b[7];a[6]=b[2];a[7]=b[5];a[8]=b[8];return this},setUvTransform:function(a,b,c,d,e,f,g){var h=Math.cos(e);e=Math.sin(e);this.set(c*
h,c*e,-c*(h*f+e*g)+f+a,-d*e,d*h,-d*(-e*f+h*g)+g+b,0,0,1)},scale:function(a,b){var c=this.elements;c[0]*=a;c[3]*=a;c[6]*=a;c[1]*=b;c[4]*=b;c[7]*=b;return this},rotate:function(a){var b=Math.cos(a);a=Math.sin(a);var c=this.elements,d=c[0],e=c[3],f=c[6],g=c[1],h=c[4],l=c[7];c[0]=b*d+a*g;c[3]=b*e+a*h;c[6]=b*f+a*l;c[1]=-a*d+b*g;c[4]=-a*e+b*h;c[7]=-a*f+b*l;return this},translate:function(a,b){var c=this.elements;c[0]+=a*c[2];c[3]+=a*c[5];c[6]+=a*c[8];c[1]+=b*c[2];c[4]+=b*c[5];c[7]+=b*c[8];return this},
equals:function(a){var b=this.elements;a=a.elements;for(var c=0;9>c;c++)if(b[c]!==a[c])return!1;return!0},fromArray:function(a,b){void 0===b&&(b=0);for(var c=0;9>c;c++)this.elements[c]=a[c+b];return this},toArray:function(a,b){void 0===a&&(a=[]);void 0===b&&(b=0);var c=this.elements;a[b]=c[0];a[b+1]=c[1];a[b+2]=c[2];a[b+3]=c[3];a[b+4]=c[4];a[b+5]=c[5];a[b+6]=c[6];a[b+7]=c[7];a[b+8]=c[8];return a}});var nd,Lb={getDataURL:function(a){if(&quot;undefined&quot;==typeof HTMLCanvasElement)return a.src;if(!(a instanceof
HTMLCanvasElement)){void 0===nd&&(nd=document.createElementNS(&quot;http://www.w3.org/1999/xhtml&quot;,&quot;canvas&quot;));nd.width=a.width;nd.height=a.height;var b=nd.getContext(&quot;2d&quot;);a instanceof ImageData?b.putImageData(a,0,0):b.drawImage(a,0,0,a.width,a.height);a=nd}return 2048<a.width||2048<a.height?a.toDataURL(&quot;image/jpeg&quot;,.6):a.toDataURL(&quot;image/png&quot;)}},pj=0;V.DEFAULT_IMAGE=void 0;V.DEFAULT_MAPPING=300;V.prototype=Object.assign(Object.create(Ea.prototype),{constructor:V,isTexture:!0,updateMatrix:function(){this.matrix.setUvTransform(this.offset.x,
this.offset.y,this.repeat.x,this.repeat.y,this.rotation,this.center.x,this.center.y)},clone:function(){return(new this.constructor).copy(this)},copy:function(a){this.name=a.name;this.image=a.image;this.mipmaps=a.mipmaps.slice(0);this.mapping=a.mapping;this.wrapS=a.wrapS;this.wrapT=a.wrapT;this.magFilter=a.magFilter;this.minFilter=a.minFilter;this.anisotropy=a.anisotropy;this.format=a.format;this.internalFormat=a.internalFormat;this.type=a.type;this.offset.copy(a.offset);this.repeat.copy(a.repeat);
this.center.copy(a.center);this.rotation=a.rotation;this.matrixAutoUpdate=a.matrixAutoUpdate;this.matrix.copy(a.matrix);this.generateMipmaps=a.generateMipmaps;this.premultiplyAlpha=a.premultiplyAlpha;this.flipY=a.flipY;this.unpackAlignment=a.unpackAlignment;this.encoding=a.encoding;return this},toJSON:function(a){var b=void 0===a||&quot;string&quot;===typeof a;if(!b&&void 0!==a.textures[this.uuid])return a.textures[this.uuid];var c={metadata:{version:4.5,type:&quot;Texture&quot;,generator:&quot;Texture.toJSON&quot;},uuid:this.uuid,
name:this.name,mapping:this.mapping,repeat:[this.repeat.x,this.repeat.y],offset:[this.offset.x,this.offset.y],center:[this.center.x,this.center.y],rotation:this.rotation,wrap:[this.wrapS,this.wrapT],format:this.format,type:this.type,encoding:this.encoding,minFilter:this.minFilter,magFilter:this.magFilter,anisotropy:this.anisotropy,flipY:this.flipY,premultiplyAlpha:this.premultiplyAlpha,unpackAlignment:this.unpackAlignment};if(void 0!==this.image){var d=this.image;void 0===d.uuid&&(d.uuid=L.generateUUID());
if(!b&&void 0===a.images[d.uuid]){if(Array.isArray(d)){var e=[];for(var f=0,g=d.length;f<g;f++)e.push(Lb.getDataURL(d[f]))}else e=Lb.getDataURL(d);a.images[d.uuid]={uuid:d.uuid,url:e}}c.image=d.uuid}b||(a.textures[this.uuid]=c);return c},dispose:function(){this.dispatchEvent({type:&quot;dispose&quot;})},transformUv:function(a){if(300!==this.mapping)return a;a.applyMatrix3(this.matrix);if(0>a.x||1<a.x)switch(this.wrapS){case 1E3:a.x-=Math.floor(a.x);break;case 1001:a.x=0>a.x?0:1;break;case 1002:a.x=1===Math.abs(Math.floor(a.x)%
2)?Math.ceil(a.x)-a.x:a.x-Math.floor(a.x)}if(0>a.y||1<a.y)switch(this.wrapT){case 1E3:a.y-=Math.floor(a.y);break;case 1001:a.y=0>a.y?0:1;break;case 1002:a.y=1===Math.abs(Math.floor(a.y)%2)?Math.ceil(a.y)-a.y:a.y-Math.floor(a.y)}this.flipY&&(a.y=1-a.y);return a}});Object.defineProperty(V.prototype,&quot;needsUpdate&quot;,{set:function(a){!0===a&&this.version++}});Object.defineProperties(ka.prototype,{width:{get:function(){return this.z},set:function(a){this.z=a}},height:{get:function(){return this.w},set:function(a){this.w=
a}}});Object.assign(ka.prototype,{isVector4:!0,set:function(a,b,c,d){this.x=a;this.y=b;this.z=c;this.w=d;return this},setScalar:function(a){this.w=this.z=this.y=this.x=a;return this},setX:function(a){this.x=a;return this},setY:function(a){this.y=a;return this},setZ:function(a){this.z=a;return this},setW:function(a){this.w=a;return this},setComponent:function(a,b){switch(a){case 0:this.x=b;break;case 1:this.y=b;break;case 2:this.z=b;break;case 3:this.w=b;break;default:throw Error(&quot;index is out of range: &quot;+
a);}return this},getComponent:function(a){switch(a){case 0:return this.x;case 1:return this.y;case 2:return this.z;case 3:return this.w;default:throw Error(&quot;index is out of range: &quot;+a);}},clone:function(){return new this.constructor(this.x,this.y,this.z,this.w)},copy:function(a){this.x=a.x;this.y=a.y;this.z=a.z;this.w=void 0!==a.w?a.w:1;return this},add:function(a,b){if(void 0!==b)return console.warn(&quot;THREE.Vector4: .add() now only accepts one argument. Use .addVectors( a, b ) instead.&quot;),this.addVectors(a,
b);this.x+=a.x;this.y+=a.y;this.z+=a.z;this.w+=a.w;return this},addScalar:function(a){this.x+=a;this.y+=a;this.z+=a;this.w+=a;return this},addVectors:function(a,b){this.x=a.x+b.x;this.y=a.y+b.y;this.z=a.z+b.z;this.w=a.w+b.w;return this},addScaledVector:function(a,b){this.x+=a.x*b;this.y+=a.y*b;this.z+=a.z*b;this.w+=a.w*b;return this},sub:function(a,b){if(void 0!==b)return console.warn(&quot;THREE.Vector4: .sub() now only accepts one argument. Use .subVectors( a, b ) instead.&quot;),this.subVectors(a,b);this.x-=
a.x;this.y-=a.y;this.z-=a.z;this.w-=a.w;return this},subScalar:function(a){this.x-=a;this.y-=a;this.z-=a;this.w-=a;return this},subVectors:function(a,b){this.x=a.x-b.x;this.y=a.y-b.y;this.z=a.z-b.z;this.w=a.w-b.w;return this},multiplyScalar:function(a){this.x*=a;this.y*=a;this.z*=a;this.w*=a;return this},applyMatrix4:function(a){var b=this.x,c=this.y,d=this.z,e=this.w;a=a.elements;this.x=a[0]*b+a[4]*c+a[8]*d+a[12]*e;this.y=a[1]*b+a[5]*c+a[9]*d+a[13]*e;this.z=a[2]*b+a[6]*c+a[10]*d+a[14]*e;this.w=a[3]*
b+a[7]*c+a[11]*d+a[15]*e;return this},divideScalar:function(a){return this.multiplyScalar(1/a)},setAxisAngleFromQuaternion:function(a){this.w=2*Math.acos(a.w);var b=Math.sqrt(1-a.w*a.w);1E-4>b?(this.x=1,this.z=this.y=0):(this.x=a.x/b,this.y=a.y/b,this.z=a.z/b);return this},setAxisAngleFromRotationMatrix:function(a){a=a.elements;var b=a[0];var c=a[4];var d=a[8],e=a[1],f=a[5],g=a[9];var h=a[2];var l=a[6];var m=a[10];if(.01>Math.abs(c-e)&&.01>Math.abs(d-h)&&.01>Math.abs(g-l)){if(.1>Math.abs(c+e)&&.1>
Math.abs(d+h)&&.1>Math.abs(g+l)&&.1>Math.abs(b+f+m-3))return this.set(1,0,0,0),this;a=Math.PI;b=(b+1)/2;f=(f+1)/2;m=(m+1)/2;c=(c+e)/4;d=(d+h)/4;g=(g+l)/4;b>f&&b>m?.01>b?(l=0,c=h=.707106781):(l=Math.sqrt(b),h=c/l,c=d/l):f>m?.01>f?(l=.707106781,h=0,c=.707106781):(h=Math.sqrt(f),l=c/h,c=g/h):.01>m?(h=l=.707106781,c=0):(c=Math.sqrt(m),l=d/c,h=g/c);this.set(l,h,c,a);return this}a=Math.sqrt((l-g)*(l-g)+(d-h)*(d-h)+(e-c)*(e-c));.001>Math.abs(a)&&(a=1);this.x=(l-g)/a;this.y=(d-h)/a;this.z=(e-c)/a;this.w=
Math.acos((b+f+m-1)/2);return this},min:function(a){this.x=Math.min(this.x,a.x);this.y=Math.min(this.y,a.y);this.z=Math.min(this.z,a.z);this.w=Math.min(this.w,a.w);return this},max:function(a){this.x=Math.max(this.x,a.x);this.y=Math.max(this.y,a.y);this.z=Math.max(this.z,a.z);this.w=Math.max(this.w,a.w);return this},clamp:function(a,b){this.x=Math.max(a.x,Math.min(b.x,this.x));this.y=Math.max(a.y,Math.min(b.y,this.y));this.z=Math.max(a.z,Math.min(b.z,this.z));this.w=Math.max(a.w,Math.min(b.w,this.w));
return this},clampScalar:function(a,b){this.x=Math.max(a,Math.min(b,this.x));this.y=Math.max(a,Math.min(b,this.y));this.z=Math.max(a,Math.min(b,this.z));this.w=Math.max(a,Math.min(b,this.w));return this},clampLength:function(a,b){var c=this.length();return this.divideScalar(c||1).multiplyScalar(Math.max(a,Math.min(b,c)))},floor:function(){this.x=Math.floor(this.x);this.y=Math.floor(this.y);this.z=Math.floor(this.z);this.w=Math.floor(this.w);return this},ceil:function(){this.x=Math.ceil(this.x);this.y=
Math.ceil(this.y);this.z=Math.ceil(this.z);this.w=Math.ceil(this.w);return this},round:function(){this.x=Math.round(this.x);this.y=Math.round(this.y);this.z=Math.round(this.z);this.w=Math.round(this.w);return this},roundToZero:function(){this.x=0>this.x?Math.ceil(this.x):Math.floor(this.x);this.y=0>this.y?Math.ceil(this.y):Math.floor(this.y);this.z=0>this.z?Math.ceil(this.z):Math.floor(this.z);this.w=0>this.w?Math.ceil(this.w):Math.floor(this.w);return this},negate:function(){this.x=-this.x;this.y=
-this.y;this.z=-this.z;this.w=-this.w;return this},dot:function(a){return this.x*a.x+this.y*a.y+this.z*a.z+this.w*a.w},lengthSq:function(){return this.x*this.x+this.y*this.y+this.z*this.z+this.w*this.w},length:function(){return Math.sqrt(this.x*this.x+this.y*this.y+this.z*this.z+this.w*this.w)},manhattanLength:function(){return Math.abs(this.x)+Math.abs(this.y)+Math.abs(this.z)+Math.abs(this.w)},normalize:function(){return this.divideScalar(this.length()||1)},setLength:function(a){return this.normalize().multiplyScalar(a)},
lerp:function(a,b){this.x+=(a.x-this.x)*b;this.y+=(a.y-this.y)*b;this.z+=(a.z-this.z)*b;this.w+=(a.w-this.w)*b;return this},lerpVectors:function(a,b,c){return this.subVectors(b,a).multiplyScalar(c).add(a)},equals:function(a){return a.x===this.x&&a.y===this.y&&a.z===this.z&&a.w===this.w},fromArray:function(a,b){void 0===b&&(b=0);this.x=a[b];this.y=a[b+1];this.z=a[b+2];this.w=a[b+3];return this},toArray:function(a,b){void 0===a&&(a=[]);void 0===b&&(b=0);a[b]=this.x;a[b+1]=this.y;a[b+2]=this.z;a[b+3]=
this.w;return a},fromBufferAttribute:function(a,b,c){void 0!==c&&console.warn(&quot;THREE.Vector4: offset has been removed from .fromBufferAttribute().&quot;);this.x=a.getX(b);this.y=a.getY(b);this.z=a.getZ(b);this.w=a.getW(b);return this}});Ha.prototype=Object.assign(Object.create(Ea.prototype),{constructor:Ha,isWebGLRenderTarget:!0,setSize:function(a,b){if(this.width!==a||this.height!==b)this.width=a,this.height=b,this.texture.image.width=a,this.texture.image.height=b,this.dispose();this.viewport.set(0,0,
a,b);this.scissor.set(0,0,a,b)},clone:function(){return(new this.constructor).copy(this)},copy:function(a){this.width=a.width;this.height=a.height;this.viewport.copy(a.viewport);this.texture=a.texture.clone();this.depthBuffer=a.depthBuffer;this.stencilBuffer=a.stencilBuffer;this.depthTexture=a.depthTexture;return this},dispose:function(){this.dispatchEvent({type:&quot;dispose&quot;})}});Zf.prototype=Object.assign(Object.create(Ha.prototype),{constructor:Zf,isWebGLMultisampleRenderTarget:!0,copy:function(a){Ha.prototype.copy.call(this,
a);this.samples=a.samples;return this}});Object.assign(Aa,{slerp:function(a,b,c,d){return c.copy(a).slerp(b,d)},slerpFlat:function(a,b,c,d,e,f,g){var h=c[d+0],l=c[d+1],m=c[d+2];c=c[d+3];d=e[f+0];var k=e[f+1],p=e[f+2];e=e[f+3];if(c!==e||h!==d||l!==k||m!==p){f=1-g;var n=h*d+l*k+m*p+c*e,r=0<=n?1:-1,q=1-n*n;q>Number.EPSILON&&(q=Math.sqrt(q),n=Math.atan2(q,n*r),f=Math.sin(f*n)/q,g=Math.sin(g*n)/q);r*=g;h=h*f+d*r;l=l*f+k*r;m=m*f+p*r;c=c*f+e*r;f===1-g&&(g=1/Math.sqrt(h*h+l*l+m*m+c*c),h*=g,l*=g,m*=g,c*=g)}a[b]=
h;a[b+1]=l;a[b+2]=m;a[b+3]=c}});Object.defineProperties(Aa.prototype,{x:{get:function(){return this._x},set:function(a){this._x=a;this._onChangeCallback()}},y:{get:function(){return this._y},set:function(a){this._y=a;this._onChangeCallback()}},z:{get:function(){return this._z},set:function(a){this._z=a;this._onChangeCallback()}},w:{get:function(){return this._w},set:function(a){this._w=a;this._onChangeCallback()}}});Object.assign(Aa.prototype,{isQuaternion:!0,set:function(a,b,c,d){this._x=a;this._y=
b;this._z=c;this._w=d;this._onChangeCallback();return this},clone:function(){return new this.constructor(this._x,this._y,this._z,this._w)},copy:function(a){this._x=a.x;this._y=a.y;this._z=a.z;this._w=a.w;this._onChangeCallback();return this},setFromEuler:function(a,b){if(!a||!a.isEuler)throw Error(&quot;THREE.Quaternion: .setFromEuler() now expects an Euler rotation rather than a Vector3 and order.&quot;);var c=a._x,d=a._y,e=a._z;a=a.order;var f=Math.cos,g=Math.sin,h=f(c/2),l=f(d/2);f=f(e/2);c=g(c/2);d=g(d/
2);e=g(e/2);&quot;XYZ&quot;===a?(this._x=c*l*f+h*d*e,this._y=h*d*f-c*l*e,this._z=h*l*e+c*d*f,this._w=h*l*f-c*d*e):&quot;YXZ&quot;===a?(this._x=c*l*f+h*d*e,this._y=h*d*f-c*l*e,this._z=h*l*e-c*d*f,this._w=h*l*f+c*d*e):&quot;ZXY&quot;===a?(this._x=c*l*f-h*d*e,this._y=h*d*f+c*l*e,this._z=h*l*e+c*d*f,this._w=h*l*f-c*d*e):&quot;ZYX&quot;===a?(this._x=c*l*f-h*d*e,this._y=h*d*f+c*l*e,this._z=h*l*e-c*d*f,this._w=h*l*f+c*d*e):&quot;YZX&quot;===a?(this._x=c*l*f+h*d*e,this._y=h*d*f+c*l*e,this._z=h*l*e-c*d*f,this._w=h*l*f-c*d*e):&quot;XZY&quot;===a&&(this._x=c*l*f-h*d*
e,this._y=h*d*f-c*l*e,this._z=h*l*e+c*d*f,this._w=h*l*f+c*d*e);!1!==b&&this._onChangeCallback();return this},setFromAxisAngle:function(a,b){b/=2;var c=Math.sin(b);this._x=a.x*c;this._y=a.y*c;this._z=a.z*c;this._w=Math.cos(b);this._onChangeCallback();return this},setFromRotationMatrix:function(a){var b=a.elements,c=b[0];a=b[4];var d=b[8],e=b[1],f=b[5],g=b[9],h=b[2],l=b[6];b=b[10];var m=c+f+b;0<m?(c=.5/Math.sqrt(m+1),this._w=.25/c,this._x=(l-g)*c,this._y=(d-h)*c,this._z=(e-a)*c):c>f&&c>b?(c=2*Math.sqrt(1+
c-f-b),this._w=(l-g)/c,this._x=.25*c,this._y=(a+e)/c,this._z=(d+h)/c):f>b?(c=2*Math.sqrt(1+f-c-b),this._w=(d-h)/c,this._x=(a+e)/c,this._y=.25*c,this._z=(g+l)/c):(c=2*Math.sqrt(1+b-c-f),this._w=(e-a)/c,this._x=(d+h)/c,this._y=(g+l)/c,this._z=.25*c);this._onChangeCallback();return this},setFromUnitVectors:function(a,b){var c=a.dot(b)+1;1E-6>c?(c=0,Math.abs(a.x)>Math.abs(a.z)?(this._x=-a.y,this._y=a.x,this._z=0):(this._x=0,this._y=-a.z,this._z=a.y)):(this._x=a.y*b.z-a.z*b.y,this._y=a.z*b.x-a.x*b.z,this._z=
a.x*b.y-a.y*b.x);this._w=c;return this.normalize()},angleTo:function(a){return 2*Math.acos(Math.abs(L.clamp(this.dot(a),-1,1)))},rotateTowards:function(a,b){var c=this.angleTo(a);if(0===c)return this;this.slerp(a,Math.min(1,b/c));return this},inverse:function(){return this.conjugate()},conjugate:function(){this._x*=-1;this._y*=-1;this._z*=-1;this._onChangeCallback();return this},dot:function(a){return this._x*a._x+this._y*a._y+this._z*a._z+this._w*a._w},lengthSq:function(){return this._x*this._x+
this._y*this._y+this._z*this._z+this._w*this._w},length:function(){return Math.sqrt(this._x*this._x+this._y*this._y+this._z*this._z+this._w*this._w)},normalize:function(){var a=this.length();0===a?(this._z=this._y=this._x=0,this._w=1):(a=1/a,this._x*=a,this._y*=a,this._z*=a,this._w*=a);this._onChangeCallback();return this},multiply:function(a,b){return void 0!==b?(console.warn(&quot;THREE.Quaternion: .multiply() now only accepts one argument. Use .multiplyQuaternions( a, b ) instead.&quot;),this.multiplyQuaternions(a,
b)):this.multiplyQuaternions(this,a)},premultiply:function(a){return this.multiplyQuaternions(a,this)},multiplyQuaternions:function(a,b){var c=a._x,d=a._y,e=a._z;a=a._w;var f=b._x,g=b._y,h=b._z;b=b._w;this._x=c*b+a*f+d*h-e*g;this._y=d*b+a*g+e*f-c*h;this._z=e*b+a*h+c*g-d*f;this._w=a*b-c*f-d*g-e*h;this._onChangeCallback();return this},slerp:function(a,b){if(0===b)return this;if(1===b)return this.copy(a);var c=this._x,d=this._y,e=this._z,f=this._w,g=f*a._w+c*a._x+d*a._y+e*a._z;0>g?(this._w=-a._w,this._x=
-a._x,this._y=-a._y,this._z=-a._z,g=-g):this.copy(a);if(1<=g)return this._w=f,this._x=c,this._y=d,this._z=e,this;a=1-g*g;if(a<=Number.EPSILON)return g=1-b,this._w=g*f+b*this._w,this._x=g*c+b*this._x,this._y=g*d+b*this._y,this._z=g*e+b*this._z,this.normalize(),this._onChangeCallback(),this;a=Math.sqrt(a);var h=Math.atan2(a,g);g=Math.sin((1-b)*h)/a;b=Math.sin(b*h)/a;this._w=f*g+this._w*b;this._x=c*g+this._x*b;this._y=d*g+this._y*b;this._z=e*g+this._z*b;this._onChangeCallback();return this},equals:function(a){return a._x===
this._x&&a._y===this._y&&a._z===this._z&&a._w===this._w},fromArray:function(a,b){void 0===b&&(b=0);this._x=a[b];this._y=a[b+1];this._z=a[b+2];this._w=a[b+3];this._onChangeCallback();return this},toArray:function(a,b){void 0===a&&(a=[]);void 0===b&&(b=0);a[b]=this._x;a[b+1]=this._y;a[b+2]=this._z;a[b+3]=this._w;return a},fromBufferAttribute:function(a,b){this._x=a.getX(b);this._y=a.getY(b);this._z=a.getZ(b);this._w=a.getW(b);return this},_onChange:function(a){this._onChangeCallback=a;return this},
_onChangeCallback:function(){}});var ah=new n,Hi=new Aa;Object.assign(n.prototype,{isVector3:!0,set:function(a,b,c){this.x=a;this.y=b;this.z=c;return this},setScalar:function(a){this.z=this.y=this.x=a;return this},setX:function(a){this.x=a;return this},setY:function(a){this.y=a;return this},setZ:function(a){this.z=a;return this},setComponent:function(a,b){switch(a){case 0:this.x=b;break;case 1:this.y=b;break;case 2:this.z=b;break;default:throw Error(&quot;index is out of range: &quot;+a);}return this},getComponent:function(a){switch(a){case 0:return this.x;
case 1:return this.y;case 2:return this.z;default:throw Error(&quot;index is out of range: &quot;+a);}},clone:function(){return new this.constructor(this.x,this.y,this.z)},copy:function(a){this.x=a.x;this.y=a.y;this.z=a.z;return this},add:function(a,b){if(void 0!==b)return console.warn(&quot;THREE.Vector3: .add() now only accepts one argument. Use .addVectors( a, b ) instead.&quot;),this.addVectors(a,b);this.x+=a.x;this.y+=a.y;this.z+=a.z;return this},addScalar:function(a){this.x+=a;this.y+=a;this.z+=a;return this},
addVectors:function(a,b){this.x=a.x+b.x;this.y=a.y+b.y;this.z=a.z+b.z;return this},addScaledVector:function(a,b){this.x+=a.x*b;this.y+=a.y*b;this.z+=a.z*b;return this},sub:function(a,b){if(void 0!==b)return console.warn(&quot;THREE.Vector3: .sub() now only accepts one argument. Use .subVectors( a, b ) instead.&quot;),this.subVectors(a,b);this.x-=a.x;this.y-=a.y;this.z-=a.z;return this},subScalar:function(a){this.x-=a;this.y-=a;this.z-=a;return this},subVectors:function(a,b){this.x=a.x-b.x;this.y=a.y-b.y;this.z=
a.z-b.z;return this},multiply:function(a,b){if(void 0!==b)return console.warn(&quot;THREE.Vector3: .multiply() now only accepts one argument. Use .multiplyVectors( a, b ) instead.&quot;),this.multiplyVectors(a,b);this.x*=a.x;this.y*=a.y;this.z*=a.z;return this},multiplyScalar:function(a){this.x*=a;this.y*=a;this.z*=a;return this},multiplyVectors:function(a,b){this.x=a.x*b.x;this.y=a.y*b.y;this.z=a.z*b.z;return this},applyEuler:function(a){a&&a.isEuler||console.error(&quot;THREE.Vector3: .applyEuler() now expects an Euler rotation rather than a Vector3 and order.&quot;);
return this.applyQuaternion(Hi.setFromEuler(a))},applyAxisAngle:function(a,b){return this.applyQuaternion(Hi.setFromAxisAngle(a,b))},applyMatrix3:function(a){var b=this.x,c=this.y,d=this.z;a=a.elements;this.x=a[0]*b+a[3]*c+a[6]*d;this.y=a[1]*b+a[4]*c+a[7]*d;this.z=a[2]*b+a[5]*c+a[8]*d;return this},applyNormalMatrix:function(a){return this.applyMatrix3(a).normalize()},applyMatrix4:function(a){var b=this.x,c=this.y,d=this.z;a=a.elements;var e=1/(a[3]*b+a[7]*c+a[11]*d+a[15]);this.x=(a[0]*b+a[4]*c+a[8]*
d+a[12])*e;this.y=(a[1]*b+a[5]*c+a[9]*d+a[13])*e;this.z=(a[2]*b+a[6]*c+a[10]*d+a[14])*e;return this},applyQuaternion:function(a){var b=this.x,c=this.y,d=this.z,e=a.x,f=a.y,g=a.z;a=a.w;var h=a*b+f*d-g*c,l=a*c+g*b-e*d,m=a*d+e*c-f*b;b=-e*b-f*c-g*d;this.x=h*a+b*-e+l*-g-m*-f;this.y=l*a+b*-f+m*-e-h*-g;this.z=m*a+b*-g+h*-f-l*-e;return this},project:function(a){return this.applyMatrix4(a.matrixWorldInverse).applyMatrix4(a.projectionMatrix)},unproject:function(a){return this.applyMatrix4(a.projectionMatrixInverse).applyMatrix4(a.matrixWorld)},
transformDirection:function(a){var b=this.x,c=this.y,d=this.z;a=a.elements;this.x=a[0]*b+a[4]*c+a[8]*d;this.y=a[1]*b+a[5]*c+a[9]*d;this.z=a[2]*b+a[6]*c+a[10]*d;return this.normalize()},divide:function(a){this.x/=a.x;this.y/=a.y;this.z/=a.z;return this},divideScalar:function(a){return this.multiplyScalar(1/a)},min:function(a){this.x=Math.min(this.x,a.x);this.y=Math.min(this.y,a.y);this.z=Math.min(this.z,a.z);return this},max:function(a){this.x=Math.max(this.x,a.x);this.y=Math.max(this.y,a.y);this.z=
Math.max(this.z,a.z);return this},clamp:function(a,b){this.x=Math.max(a.x,Math.min(b.x,this.x));this.y=Math.max(a.y,Math.min(b.y,this.y));this.z=Math.max(a.z,Math.min(b.z,this.z));return this},clampScalar:function(a,b){this.x=Math.max(a,Math.min(b,this.x));this.y=Math.max(a,Math.min(b,this.y));this.z=Math.max(a,Math.min(b,this.z));return this},clampLength:function(a,b){var c=this.length();return this.divideScalar(c||1).multiplyScalar(Math.max(a,Math.min(b,c)))},floor:function(){this.x=Math.floor(this.x);
this.y=Math.floor(this.y);this.z=Math.floor(this.z);return this},ceil:function(){this.x=Math.ceil(this.x);this.y=Math.ceil(this.y);this.z=Math.ceil(this.z);return this},round:function(){this.x=Math.round(this.x);this.y=Math.round(this.y);this.z=Math.round(this.z);return this},roundToZero:function(){this.x=0>this.x?Math.ceil(this.x):Math.floor(this.x);this.y=0>this.y?Math.ceil(this.y):Math.floor(this.y);this.z=0>this.z?Math.ceil(this.z):Math.floor(this.z);return this},negate:function(){this.x=-this.x;
this.y=-this.y;this.z=-this.z;return this},dot:function(a){return this.x*a.x+this.y*a.y+this.z*a.z},lengthSq:function(){return this.x*this.x+this.y*this.y+this.z*this.z},length:function(){return Math.sqrt(this.x*this.x+this.y*this.y+this.z*this.z)},manhattanLength:function(){return Math.abs(this.x)+Math.abs(this.y)+Math.abs(this.z)},normalize:function(){return this.divideScalar(this.length()||1)},setLength:function(a){return this.normalize().multiplyScalar(a)},lerp:function(a,b){this.x+=(a.x-this.x)*
b;this.y+=(a.y-this.y)*b;this.z+=(a.z-this.z)*b;return this},lerpVectors:function(a,b,c){return this.subVectors(b,a).multiplyScalar(c).add(a)},cross:function(a,b){return void 0!==b?(console.warn(&quot;THREE.Vector3: .cross() now only accepts one argument. Use .crossVectors( a, b ) instead.&quot;),this.crossVectors(a,b)):this.crossVectors(this,a)},crossVectors:function(a,b){var c=a.x,d=a.y;a=a.z;var e=b.x,f=b.y;b=b.z;this.x=d*b-a*f;this.y=a*e-c*b;this.z=c*f-d*e;return this},projectOnVector:function(a){var b=
a.lengthSq();if(0===b)return this.set(0,0,0);b=a.dot(this)/b;return this.copy(a).multiplyScalar(b)},projectOnPlane:function(a){ah.copy(this).projectOnVector(a);return this.sub(ah)},reflect:function(a){return this.sub(ah.copy(a).multiplyScalar(2*this.dot(a)))},angleTo:function(a){var b=Math.sqrt(this.lengthSq()*a.lengthSq());if(0===b)return Math.PI/2;a=this.dot(a)/b;return Math.acos(L.clamp(a,-1,1))},distanceTo:function(a){return Math.sqrt(this.distanceToSquared(a))},distanceToSquared:function(a){var b=
this.x-a.x,c=this.y-a.y;a=this.z-a.z;return b*b+c*c+a*a},manhattanDistanceTo:function(a){return Math.abs(this.x-a.x)+Math.abs(this.y-a.y)+Math.abs(this.z-a.z)},setFromSpherical:function(a){return this.setFromSphericalCoords(a.radius,a.phi,a.theta)},setFromSphericalCoords:function(a,b,c){var d=Math.sin(b)*a;this.x=d*Math.sin(c);this.y=Math.cos(b)*a;this.z=d*Math.cos(c);return this},setFromCylindrical:function(a){return this.setFromCylindricalCoords(a.radius,a.theta,a.y)},setFromCylindricalCoords:function(a,
b,c){this.x=a*Math.sin(b);this.y=c;this.z=a*Math.cos(b);return this},setFromMatrixPosition:function(a){a=a.elements;this.x=a[12];this.y=a[13];this.z=a[14];return this},setFromMatrixScale:function(a){var b=this.setFromMatrixColumn(a,0).length(),c=this.setFromMatrixColumn(a,1).length();a=this.setFromMatrixColumn(a,2).length();this.x=b;this.y=c;this.z=a;return this},setFromMatrixColumn:function(a,b){return this.fromArray(a.elements,4*b)},setFromMatrix3Column:function(a,b){return this.fromArray(a.elements,
3*b)},equals:function(a){return a.x===this.x&&a.y===this.y&&a.z===this.z},fromArray:function(a,b){void 0===b&&(b=0);this.x=a[b];this.y=a[b+1];this.z=a[b+2];return this},toArray:function(a,b){void 0===a&&(a=[]);void 0===b&&(b=0);a[b]=this.x;a[b+1]=this.y;a[b+2]=this.z;return a},fromBufferAttribute:function(a,b,c){void 0!==c&&console.warn(&quot;THREE.Vector3: offset has been removed from .fromBufferAttribute().&quot;);this.x=a.getX(b);this.y=a.getY(b);this.z=a.getZ(b);return this}});var od=new n,X=new P,Rk=new n(0,
0,0),Sk=new n(1,1,1),Mb=new n,Df=new n,qa=new n;Object.assign(P.prototype,{isMatrix4:!0,set:function(a,b,c,d,e,f,g,h,l,m,k,p,n,r,q,v){var u=this.elements;u[0]=a;u[4]=b;u[8]=c;u[12]=d;u[1]=e;u[5]=f;u[9]=g;u[13]=h;u[2]=l;u[6]=m;u[10]=k;u[14]=p;u[3]=n;u[7]=r;u[11]=q;u[15]=v;return this},identity:function(){this.set(1,0,0,0,0,1,0,0,0,0,1,0,0,0,0,1);return this},clone:function(){return(new P).fromArray(this.elements)},copy:function(a){var b=this.elements;a=a.elements;b[0]=a[0];b[1]=a[1];b[2]=a[2];b[3]=
a[3];b[4]=a[4];b[5]=a[5];b[6]=a[6];b[7]=a[7];b[8]=a[8];b[9]=a[9];b[10]=a[10];b[11]=a[11];b[12]=a[12];b[13]=a[13];b[14]=a[14];b[15]=a[15];return this},copyPosition:function(a){var b=this.elements;a=a.elements;b[12]=a[12];b[13]=a[13];b[14]=a[14];return this},extractBasis:function(a,b,c){a.setFromMatrixColumn(this,0);b.setFromMatrixColumn(this,1);c.setFromMatrixColumn(this,2);return this},makeBasis:function(a,b,c){this.set(a.x,b.x,c.x,0,a.y,b.y,c.y,0,a.z,b.z,c.z,0,0,0,0,1);return this},extractRotation:function(a){var b=
this.elements,c=a.elements,d=1/od.setFromMatrixColumn(a,0).length(),e=1/od.setFromMatrixColumn(a,1).length();a=1/od.setFromMatrixColumn(a,2).length();b[0]=c[0]*d;b[1]=c[1]*d;b[2]=c[2]*d;b[3]=0;b[4]=c[4]*e;b[5]=c[5]*e;b[6]=c[6]*e;b[7]=0;b[8]=c[8]*a;b[9]=c[9]*a;b[10]=c[10]*a;b[11]=0;b[12]=0;b[13]=0;b[14]=0;b[15]=1;return this},makeRotationFromEuler:function(a){a&&a.isEuler||console.error(&quot;THREE.Matrix4: .makeRotationFromEuler() now expects a Euler rotation rather than a Vector3 and order.&quot;);var b=this.elements,
c=a.x,d=a.y,e=a.z,f=Math.cos(c);c=Math.sin(c);var g=Math.cos(d);d=Math.sin(d);var h=Math.cos(e);e=Math.sin(e);if(&quot;XYZ&quot;===a.order){a=f*h;var l=f*e,m=c*h,k=c*e;b[0]=g*h;b[4]=-g*e;b[8]=d;b[1]=l+m*d;b[5]=a-k*d;b[9]=-c*g;b[2]=k-a*d;b[6]=m+l*d;b[10]=f*g}else&quot;YXZ&quot;===a.order?(a=g*h,l=g*e,m=d*h,k=d*e,b[0]=a+k*c,b[4]=m*c-l,b[8]=f*d,b[1]=f*e,b[5]=f*h,b[9]=-c,b[2]=l*c-m,b[6]=k+a*c,b[10]=f*g):&quot;ZXY&quot;===a.order?(a=g*h,l=g*e,m=d*h,k=d*e,b[0]=a-k*c,b[4]=-f*e,b[8]=m+l*c,b[1]=l+m*c,b[5]=f*h,b[9]=k-a*c,b[2]=-f*d,b[6]=
c,b[10]=f*g):&quot;ZYX&quot;===a.order?(a=f*h,l=f*e,m=c*h,k=c*e,b[0]=g*h,b[4]=m*d-l,b[8]=a*d+k,b[1]=g*e,b[5]=k*d+a,b[9]=l*d-m,b[2]=-d,b[6]=c*g,b[10]=f*g):&quot;YZX&quot;===a.order?(a=f*g,l=f*d,m=c*g,k=c*d,b[0]=g*h,b[4]=k-a*e,b[8]=m*e+l,b[1]=e,b[5]=f*h,b[9]=-c*h,b[2]=-d*h,b[6]=l*e+m,b[10]=a-k*e):&quot;XZY&quot;===a.order&&(a=f*g,l=f*d,m=c*g,k=c*d,b[0]=g*h,b[4]=-e,b[8]=d*h,b[1]=a*e+k,b[5]=f*h,b[9]=l*e-m,b[2]=m*e-l,b[6]=c*h,b[10]=k*e+a);b[3]=0;b[7]=0;b[11]=0;b[12]=0;b[13]=0;b[14]=0;b[15]=1;return this},makeRotationFromQuaternion:function(a){return this.compose(Rk,
a,Sk)},lookAt:function(a,b,c){var d=this.elements;qa.subVectors(a,b);0===qa.lengthSq()&&(qa.z=1);qa.normalize();Mb.crossVectors(c,qa);0===Mb.lengthSq()&&(1===Math.abs(c.z)?qa.x+=1E-4:qa.z+=1E-4,qa.normalize(),Mb.crossVectors(c,qa));Mb.normalize();Df.crossVectors(qa,Mb);d[0]=Mb.x;d[4]=Df.x;d[8]=qa.x;d[1]=Mb.y;d[5]=Df.y;d[9]=qa.y;d[2]=Mb.z;d[6]=Df.z;d[10]=qa.z;return this},multiply:function(a,b){return void 0!==b?(console.warn(&quot;THREE.Matrix4: .multiply() now only accepts one argument. Use .multiplyMatrices( a, b ) instead.&quot;),
this.multiplyMatrices(a,b)):this.multiplyMatrices(this,a)},premultiply:function(a){return this.multiplyMatrices(a,this)},multiplyMatrices:function(a,b){var c=a.elements,d=b.elements;b=this.elements;a=c[0];var e=c[4],f=c[8],g=c[12],h=c[1],l=c[5],m=c[9],k=c[13],p=c[2],n=c[6],r=c[10],q=c[14],v=c[3],t=c[7],w=c[11];c=c[15];var z=d[0],A=d[4],C=d[8],y=d[12],B=d[1],D=d[5],F=d[9],G=d[13],K=d[2],H=d[6],L=d[10],M=d[14],N=d[3],O=d[7],P=d[11];d=d[15];b[0]=a*z+e*B+f*K+g*N;b[4]=a*A+e*D+f*H+g*O;b[8]=a*C+e*F+f*L+
g*P;b[12]=a*y+e*G+f*M+g*d;b[1]=h*z+l*B+m*K+k*N;b[5]=h*A+l*D+m*H+k*O;b[9]=h*C+l*F+m*L+k*P;b[13]=h*y+l*G+m*M+k*d;b[2]=p*z+n*B+r*K+q*N;b[6]=p*A+n*D+r*H+q*O;b[10]=p*C+n*F+r*L+q*P;b[14]=p*y+n*G+r*M+q*d;b[3]=v*z+t*B+w*K+c*N;b[7]=v*A+t*D+w*H+c*O;b[11]=v*C+t*F+w*L+c*P;b[15]=v*y+t*G+w*M+c*d;return this},multiplyScalar:function(a){var b=this.elements;b[0]*=a;b[4]*=a;b[8]*=a;b[12]*=a;b[1]*=a;b[5]*=a;b[9]*=a;b[13]*=a;b[2]*=a;b[6]*=a;b[10]*=a;b[14]*=a;b[3]*=a;b[7]*=a;b[11]*=a;b[15]*=a;return this},determinant:function(){var a=
this.elements,b=a[0],c=a[4],d=a[8],e=a[12],f=a[1],g=a[5],h=a[9],l=a[13],m=a[2],k=a[6],p=a[10],n=a[14];return a[3]*(+e*h*k-d*l*k-e*g*p+c*l*p+d*g*n-c*h*n)+a[7]*(+b*h*n-b*l*p+e*f*p-d*f*n+d*l*m-e*h*m)+a[11]*(+b*l*k-b*g*n-e*f*k+c*f*n+e*g*m-c*l*m)+a[15]*(-d*g*m-b*h*k+b*g*p+d*f*k-c*f*p+c*h*m)},transpose:function(){var a=this.elements;var b=a[1];a[1]=a[4];a[4]=b;b=a[2];a[2]=a[8];a[8]=b;b=a[6];a[6]=a[9];a[9]=b;b=a[3];a[3]=a[12];a[12]=b;b=a[7];a[7]=a[13];a[13]=b;b=a[11];a[11]=a[14];a[14]=b;return this},setPosition:function(a,
b,c){var d=this.elements;a.isVector3?(d[12]=a.x,d[13]=a.y,d[14]=a.z):(d[12]=a,d[13]=b,d[14]=c);return this},getInverse:function(a,b){void 0!==b&&console.warn(&quot;THREE.Matrix4: .getInverse() can no longer be configured to throw on degenerate.&quot;);b=this.elements;var c=a.elements;a=c[0];var d=c[1],e=c[2],f=c[3],g=c[4],h=c[5],l=c[6],m=c[7],k=c[8],p=c[9],n=c[10],r=c[11],q=c[12],v=c[13],t=c[14];c=c[15];var w=p*t*m-v*n*m+v*l*r-h*t*r-p*l*c+h*n*c,z=q*n*m-k*t*m-q*l*r+g*t*r+k*l*c-g*n*c,A=k*v*m-q*p*m+q*h*r-g*v*
r-k*h*c+g*p*c,C=q*p*l-k*v*l-q*h*n+g*v*n+k*h*t-g*p*t,y=a*w+d*z+e*A+f*C;if(0===y)return this.set(0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0);y=1/y;b[0]=w*y;b[1]=(v*n*f-p*t*f-v*e*r+d*t*r+p*e*c-d*n*c)*y;b[2]=(h*t*f-v*l*f+v*e*m-d*t*m-h*e*c+d*l*c)*y;b[3]=(p*l*f-h*n*f-p*e*m+d*n*m+h*e*r-d*l*r)*y;b[4]=z*y;b[5]=(k*t*f-q*n*f+q*e*r-a*t*r-k*e*c+a*n*c)*y;b[6]=(q*l*f-g*t*f-q*e*m+a*t*m+g*e*c-a*l*c)*y;b[7]=(g*n*f-k*l*f+k*e*m-a*n*m-g*e*r+a*l*r)*y;b[8]=A*y;b[9]=(q*p*f-k*v*f-q*d*r+a*v*r+k*d*c-a*p*c)*y;b[10]=(g*v*f-q*h*f+q*d*m-
a*v*m-g*d*c+a*h*c)*y;b[11]=(k*h*f-g*p*f-k*d*m+a*p*m+g*d*r-a*h*r)*y;b[12]=C*y;b[13]=(k*v*e-q*p*e+q*d*n-a*v*n-k*d*t+a*p*t)*y;b[14]=(q*h*e-g*v*e-q*d*l+a*v*l+g*d*t-a*h*t)*y;b[15]=(g*p*e-k*h*e+k*d*l-a*p*l-g*d*n+a*h*n)*y;return this},scale:function(a){var b=this.elements,c=a.x,d=a.y;a=a.z;b[0]*=c;b[4]*=d;b[8]*=a;b[1]*=c;b[5]*=d;b[9]*=a;b[2]*=c;b[6]*=d;b[10]*=a;b[3]*=c;b[7]*=d;b[11]*=a;return this},getMaxScaleOnAxis:function(){var a=this.elements;return Math.sqrt(Math.max(a[0]*a[0]+a[1]*a[1]+a[2]*a[2],a[4]*
a[4]+a[5]*a[5]+a[6]*a[6],a[8]*a[8]+a[9]*a[9]+a[10]*a[10]))},makeTranslation:function(a,b,c){this.set(1,0,0,a,0,1,0,b,0,0,1,c,0,0,0,1);return this},makeRotationX:function(a){var b=Math.cos(a);a=Math.sin(a);this.set(1,0,0,0,0,b,-a,0,0,a,b,0,0,0,0,1);return this},makeRotationY:function(a){var b=Math.cos(a);a=Math.sin(a);this.set(b,0,a,0,0,1,0,0,-a,0,b,0,0,0,0,1);return this},makeRotationZ:function(a){var b=Math.cos(a);a=Math.sin(a);this.set(b,-a,0,0,a,b,0,0,0,0,1,0,0,0,0,1);return this},makeRotationAxis:function(a,
b){var c=Math.cos(b);b=Math.sin(b);var d=1-c,e=a.x,f=a.y;a=a.z;var g=d*e,h=d*f;this.set(g*e+c,g*f-b*a,g*a+b*f,0,g*f+b*a,h*f+c,h*a-b*e,0,g*a-b*f,h*a+b*e,d*a*a+c,0,0,0,0,1);return this},makeScale:function(a,b,c){this.set(a,0,0,0,0,b,0,0,0,0,c,0,0,0,0,1);return this},makeShear:function(a,b,c){this.set(1,b,c,0,a,1,c,0,a,b,1,0,0,0,0,1);return this},compose:function(a,b,c){var d=this.elements,e=b._x,f=b._y,g=b._z,h=b._w,l=e+e,m=f+f,k=g+g;b=e*l;var p=e*m;e*=k;var n=f*m;f*=k;g*=k;l*=h;m*=h;h*=k;k=c.x;var r=
c.y;c=c.z;d[0]=(1-(n+g))*k;d[1]=(p+h)*k;d[2]=(e-m)*k;d[3]=0;d[4]=(p-h)*r;d[5]=(1-(b+g))*r;d[6]=(f+l)*r;d[7]=0;d[8]=(e+m)*c;d[9]=(f-l)*c;d[10]=(1-(b+n))*c;d[11]=0;d[12]=a.x;d[13]=a.y;d[14]=a.z;d[15]=1;return this},decompose:function(a,b,c){var d=this.elements,e=od.set(d[0],d[1],d[2]).length(),f=od.set(d[4],d[5],d[6]).length(),g=od.set(d[8],d[9],d[10]).length();0>this.determinant()&&(e=-e);a.x=d[12];a.y=d[13];a.z=d[14];X.copy(this);a=1/e;d=1/f;var h=1/g;X.elements[0]*=a;X.elements[1]*=a;X.elements[2]*=
a;X.elements[4]*=d;X.elements[5]*=d;X.elements[6]*=d;X.elements[8]*=h;X.elements[9]*=h;X.elements[10]*=h;b.setFromRotationMatrix(X);c.x=e;c.y=f;c.z=g;return this},makePerspective:function(a,b,c,d,e,f){void 0===f&&console.warn(&quot;THREE.Matrix4: .makePerspective() has been redefined and has a new signature. Please check the docs.&quot;);var g=this.elements;g[0]=2*e/(b-a);g[4]=0;g[8]=(b+a)/(b-a);g[12]=0;g[1]=0;g[5]=2*e/(c-d);g[9]=(c+d)/(c-d);g[13]=0;g[2]=0;g[6]=0;g[10]=-(f+e)/(f-e);g[14]=-2*f*e/(f-e);g[3]=
0;g[7]=0;g[11]=-1;g[15]=0;return this},makeOrthographic:function(a,b,c,d,e,f){var g=this.elements,h=1/(b-a),l=1/(c-d),m=1/(f-e);g[0]=2*h;g[4]=0;g[8]=0;g[12]=-((b+a)*h);g[1]=0;g[5]=2*l;g[9]=0;g[13]=-((c+d)*l);g[2]=0;g[6]=0;g[10]=-2*m;g[14]=-((f+e)*m);g[3]=0;g[7]=0;g[11]=0;g[15]=1;return this},equals:function(a){var b=this.elements;a=a.elements;for(var c=0;16>c;c++)if(b[c]!==a[c])return!1;return!0},fromArray:function(a,b){void 0===b&&(b=0);for(var c=0;16>c;c++)this.elements[c]=a[c+b];return this},toArray:function(a,
b){void 0===a&&(a=[]);void 0===b&&(b=0);var c=this.elements;a[b]=c[0];a[b+1]=c[1];a[b+2]=c[2];a[b+3]=c[3];a[b+4]=c[4];a[b+5]=c[5];a[b+6]=c[6];a[b+7]=c[7];a[b+8]=c[8];a[b+9]=c[9];a[b+10]=c[10];a[b+11]=c[11];a[b+12]=c[12];a[b+13]=c[13];a[b+14]=c[14];a[b+15]=c[15];return a}});var Ii=new P,Ji=new Aa;Tb.RotationOrders=&quot;XYZ YZX ZXY XZY YXZ ZYX&quot;.split(&quot; &quot;);Tb.DefaultOrder=&quot;XYZ&quot;;Object.defineProperties(Tb.prototype,{x:{get:function(){return this._x},set:function(a){this._x=a;this._onChangeCallback()}},y:{get:function(){return this._y},
set:function(a){this._y=a;this._onChangeCallback()}},z:{get:function(){return this._z},set:function(a){this._z=a;this._onChangeCallback()}},order:{get:function(){return this._order},set:function(a){this._order=a;this._onChangeCallback()}}});Object.assign(Tb.prototype,{isEuler:!0,set:function(a,b,c,d){this._x=a;this._y=b;this._z=c;this._order=d||this._order;this._onChangeCallback();return this},clone:function(){return new this.constructor(this._x,this._y,this._z,this._order)},copy:function(a){this._x=
a._x;this._y=a._y;this._z=a._z;this._order=a._order;this._onChangeCallback();return this},setFromRotationMatrix:function(a,b,c){var d=L.clamp,e=a.elements;a=e[0];var f=e[4],g=e[8],h=e[1],l=e[5],m=e[9],k=e[2],p=e[6];e=e[10];b=b||this._order;&quot;XYZ&quot;===b?(this._y=Math.asin(d(g,-1,1)),.9999999>Math.abs(g)?(this._x=Math.atan2(-m,e),this._z=Math.atan2(-f,a)):(this._x=Math.atan2(p,l),this._z=0)):&quot;YXZ&quot;===b?(this._x=Math.asin(-d(m,-1,1)),.9999999>Math.abs(m)?(this._y=Math.atan2(g,e),this._z=Math.atan2(h,l)):
(this._y=Math.atan2(-k,a),this._z=0)):&quot;ZXY&quot;===b?(this._x=Math.asin(d(p,-1,1)),.9999999>Math.abs(p)?(this._y=Math.atan2(-k,e),this._z=Math.atan2(-f,l)):(this._y=0,this._z=Math.atan2(h,a))):&quot;ZYX&quot;===b?(this._y=Math.asin(-d(k,-1,1)),.9999999>Math.abs(k)?(this._x=Math.atan2(p,e),this._z=Math.atan2(h,a)):(this._x=0,this._z=Math.atan2(-f,l))):&quot;YZX&quot;===b?(this._z=Math.asin(d(h,-1,1)),.9999999>Math.abs(h)?(this._x=Math.atan2(-m,l),this._y=Math.atan2(-k,a)):(this._x=0,this._y=Math.atan2(g,e))):&quot;XZY&quot;===b?(this._z=
Math.asin(-d(f,-1,1)),.9999999>Math.abs(f)?(this._x=Math.atan2(p,l),this._y=Math.atan2(g,a)):(this._x=Math.atan2(-m,e),this._y=0)):console.warn(&quot;THREE.Euler: .setFromRotationMatrix() given unsupported order: &quot;+b);this._order=b;!1!==c&&this._onChangeCallback();return this},setFromQuaternion:function(a,b,c){Ii.makeRotationFromQuaternion(a);return this.setFromRotationMatrix(Ii,b,c)},setFromVector3:function(a,b){return this.set(a.x,a.y,a.z,b||this._order)},reorder:function(a){Ji.setFromEuler(this);return this.setFromQuaternion(Ji,
a)},equals:function(a){return a._x===this._x&&a._y===this._y&&a._z===this._z&&a._order===this._order},fromArray:function(a){this._x=a[0];this._y=a[1];this._z=a[2];void 0!==a[3]&&(this._order=a[3]);this._onChangeCallback();return this},toArray:function(a,b){void 0===a&&(a=[]);void 0===b&&(b=0);a[b]=this._x;a[b+1]=this._y;a[b+2]=this._z;a[b+3]=this._order;return a},toVector3:function(a){return a?a.set(this._x,this._y,this._z):new n(this._x,this._y,this._z)},_onChange:function(a){this._onChangeCallback=
a;return this},_onChangeCallback:function(){}});Object.assign(He.prototype,{set:function(a){this.mask=1<<a|0},enable:function(a){this.mask=this.mask|1<<a|0},enableAll:function(){this.mask=-1},toggle:function(a){this.mask^=1<<a|0},disable:function(a){this.mask&=~(1<<a|0)},disableAll:function(){this.mask=0},test:function(a){return 0!==(this.mask&a.mask)}});var qj=0,Ki=new n,pd=new Aa,yb=new P,Ef=new n,ye=new n,Tk=new n,Uk=new Aa,Li=new n(1,0,0),Mi=new n(0,1,0),Ni=new n(0,0,1),Vk={type:&quot;added&quot;},Wk={type:&quot;removed&quot;};
F.DefaultUp=new n(0,1,0);F.DefaultMatrixAutoUpdate=!0;F.prototype=Object.assign(Object.create(Ea.prototype),{constructor:F,isObject3D:!0,onBeforeRender:function(){},onAfterRender:function(){},applyMatrix4:function(a){this.matrixAutoUpdate&&this.updateMatrix();this.matrix.premultiply(a);this.matrix.decompose(this.position,this.quaternion,this.scale)},applyQuaternion:function(a){this.quaternion.premultiply(a);return this},setRotationFromAxisAngle:function(a,b){this.quaternion.setFromAxisAngle(a,b)},
setRotationFromEuler:function(a){this.quaternion.setFromEuler(a,!0)},setRotationFromMatrix:function(a){this.quaternion.setFromRotationMatrix(a)},setRotationFromQuaternion:function(a){this.quaternion.copy(a)},rotateOnAxis:function(a,b){pd.setFromAxisAngle(a,b);this.quaternion.multiply(pd);return this},rotateOnWorldAxis:function(a,b){pd.setFromAxisAngle(a,b);this.quaternion.premultiply(pd);return this},rotateX:function(a){return this.rotateOnAxis(Li,a)},rotateY:function(a){return this.rotateOnAxis(Mi,
a)},rotateZ:function(a){return this.rotateOnAxis(Ni,a)},translateOnAxis:function(a,b){Ki.copy(a).applyQuaternion(this.quaternion);this.position.add(Ki.multiplyScalar(b));return this},translateX:function(a){return this.translateOnAxis(Li,a)},translateY:function(a){return this.translateOnAxis(Mi,a)},translateZ:function(a){return this.translateOnAxis(Ni,a)},localToWorld:function(a){return a.applyMatrix4(this.matrixWorld)},worldToLocal:function(a){return a.applyMatrix4(yb.getInverse(this.matrixWorld))},
lookAt:function(a,b,c){a.isVector3?Ef.copy(a):Ef.set(a,b,c);a=this.parent;this.updateWorldMatrix(!0,!1);ye.setFromMatrixPosition(this.matrixWorld);this.isCamera||this.isLight?yb.lookAt(ye,Ef,this.up):yb.lookAt(Ef,ye,this.up);this.quaternion.setFromRotationMatrix(yb);a&&(yb.extractRotation(a.matrixWorld),pd.setFromRotationMatrix(yb),this.quaternion.premultiply(pd.inverse()))},add:function(a){if(1<arguments.length){for(var b=0;b<arguments.length;b++)this.add(arguments[b]);return this}if(a===this)return console.error(&quot;THREE.Object3D.add: object can't be added as a child of itself.&quot;,
a),this;a&&a.isObject3D?(null!==a.parent&&a.parent.remove(a),a.parent=this,this.children.push(a),a.dispatchEvent(Vk)):console.error(&quot;THREE.Object3D.add: object not an instance of THREE.Object3D.&quot;,a);return this},remove:function(a){if(1<arguments.length){for(var b=0;b<arguments.length;b++)this.remove(arguments[b]);return this}b=this.children.indexOf(a);-1!==b&&(a.parent=null,this.children.splice(b,1),a.dispatchEvent(Wk));return this},attach:function(a){this.updateWorldMatrix(!0,!1);yb.getInverse(this.matrixWorld);
null!==a.parent&&(a.parent.updateWorldMatrix(!0,!1),yb.multiply(a.parent.matrixWorld));a.applyMatrix4(yb);a.updateWorldMatrix(!1,!1);this.add(a);return this},getObjectById:function(a){return this.getObjectByProperty(&quot;id&quot;,a)},getObjectByName:function(a){return this.getObjectByProperty(&quot;name&quot;,a)},getObjectByProperty:function(a,b){if(this[a]===b)return this;for(var c=0,d=this.children.length;c<d;c++){var e=this.children[c].getObjectByProperty(a,b);if(void 0!==e)return e}},getWorldPosition:function(a){void 0===
a&&(console.warn(&quot;THREE.Object3D: .getWorldPosition() target is now required&quot;),a=new n);this.updateMatrixWorld(!0);return a.setFromMatrixPosition(this.matrixWorld)},getWorldQuaternion:function(a){void 0===a&&(console.warn(&quot;THREE.Object3D: .getWorldQuaternion() target is now required&quot;),a=new Aa);this.updateMatrixWorld(!0);this.matrixWorld.decompose(ye,a,Tk);return a},getWorldScale:function(a){void 0===a&&(console.warn(&quot;THREE.Object3D: .getWorldScale() target is now required&quot;),a=new n);this.updateMatrixWorld(!0);
this.matrixWorld.decompose(ye,Uk,a);return a},getWorldDirection:function(a){void 0===a&&(console.warn(&quot;THREE.Object3D: .getWorldDirection() target is now required&quot;),a=new n);this.updateMatrixWorld(!0);var b=this.matrixWorld.elements;return a.set(b[8],b[9],b[10]).normalize()},raycast:function(){},traverse:function(a){a(this);for(var b=this.children,c=0,d=b.length;c<d;c++)b[c].traverse(a)},traverseVisible:function(a){if(!1!==this.visible){a(this);for(var b=this.children,c=0,d=b.length;c<d;c++)b[c].traverseVisible(a)}},
traverseAncestors:function(a){var b=this.parent;null!==b&&(a(b),b.traverseAncestors(a))},updateMatrix:function(){this.matrix.compose(this.position,this.quaternion,this.scale);this.matrixWorldNeedsUpdate=!0},updateMatrixWorld:function(a){this.matrixAutoUpdate&&this.updateMatrix();if(this.matrixWorldNeedsUpdate||a)null===this.parent?this.matrixWorld.copy(this.matrix):this.matrixWorld.multiplyMatrices(this.parent.matrixWorld,this.matrix),this.matrixWorldNeedsUpdate=!1,a=!0;for(var b=this.children,c=
0,d=b.length;c<d;c++)b[c].updateMatrixWorld(a)},updateWorldMatrix:function(a,b){var c=this.parent;!0===a&&null!==c&&c.updateWorldMatrix(!0,!1);this.matrixAutoUpdate&&this.updateMatrix();null===this.parent?this.matrixWorld.copy(this.matrix):this.matrixWorld.multiplyMatrices(this.parent.matrixWorld,this.matrix);if(!0===b)for(a=this.children,b=0,c=a.length;b<c;b++)a[b].updateWorldMatrix(!1,!0)},toJSON:function(a){function b(b,c){void 0===b[c.uuid]&&(b[c.uuid]=c.toJSON(a));return c.uuid}function c(a){var b=
[],c;for(c in a){var d=a[c];delete d.metadata;b.push(d)}return b}var d=void 0===a||&quot;string&quot;===typeof a,e={};d&&(a={geometries:{},materials:{},textures:{},images:{},shapes:{}},e.metadata={version:4.5,type:&quot;Object&quot;,generator:&quot;Object3D.toJSON&quot;});var f={};f.uuid=this.uuid;f.type=this.type;&quot;&quot;!==this.name&&(f.name=this.name);!0===this.castShadow&&(f.castShadow=!0);!0===this.receiveShadow&&(f.receiveShadow=!0);!1===this.visible&&(f.visible=!1);!1===this.frustumCulled&&(f.frustumCulled=!1);0!==this.renderOrder&&
(f.renderOrder=this.renderOrder);&quot;{}&quot;!==JSON.stringify(this.userData)&&(f.userData=this.userData);f.layers=this.layers.mask;f.matrix=this.matrix.toArray();!1===this.matrixAutoUpdate&&(f.matrixAutoUpdate=!1);this.isInstancedMesh&&(f.type=&quot;InstancedMesh&quot;,f.count=this.count,f.instanceMatrix=this.instanceMatrix.toJSON());if(this.isMesh||this.isLine||this.isPoints){f.geometry=b(a.geometries,this.geometry);var g=this.geometry.parameters;if(void 0!==g&&void 0!==g.shapes)if(g=g.shapes,Array.isArray(g))for(var h=
0,l=g.length;h<l;h++)b(a.shapes,g[h]);else b(a.shapes,g)}if(void 0!==this.material)if(Array.isArray(this.material)){g=[];h=0;for(l=this.material.length;h<l;h++)g.push(b(a.materials,this.material[h]));f.material=g}else f.material=b(a.materials,this.material);if(0<this.children.length)for(f.children=[],h=0;h<this.children.length;h++)f.children.push(this.children[h].toJSON(a).object);if(d){d=c(a.geometries);h=c(a.materials);l=c(a.textures);var m=c(a.images);g=c(a.shapes);0<d.length&&(e.geometries=d);
0<h.length&&(e.materials=h);0<l.length&&(e.textures=l);0<m.length&&(e.images=m);0<g.length&&(e.shapes=g)}e.object=f;return e},clone:function(a){return(new this.constructor).copy(this,a)},copy:function(a,b){void 0===b&&(b=!0);this.name=a.name;this.up.copy(a.up);this.position.copy(a.position);this.quaternion.copy(a.quaternion);this.scale.copy(a.scale);this.matrix.copy(a.matrix);this.matrixWorld.copy(a.matrixWorld);this.matrixAutoUpdate=a.matrixAutoUpdate;this.matrixWorldNeedsUpdate=a.matrixWorldNeedsUpdate;
this.layers.mask=a.layers.mask;this.visible=a.visible;this.castShadow=a.castShadow;this.receiveShadow=a.receiveShadow;this.frustumCulled=a.frustumCulled;this.renderOrder=a.renderOrder;this.userData=JSON.parse(JSON.stringify(a.userData));if(!0===b)for(b=0;b<a.children.length;b++)this.add(a.children[b].clone());return this}});ob.prototype=Object.assign(Object.create(F.prototype),{constructor:ob,isScene:!0,copy:function(a,b){F.prototype.copy.call(this,a,b);null!==a.background&&(this.background=a.background.clone());
null!==a.environment&&(this.environment=a.environment.clone());null!==a.fog&&(this.fog=a.fog.clone());null!==a.overrideMaterial&&(this.overrideMaterial=a.overrideMaterial.clone());this.autoUpdate=a.autoUpdate;this.matrixAutoUpdate=a.matrixAutoUpdate;return this},toJSON:function(a){var b=F.prototype.toJSON.call(this,a);null!==this.background&&(b.object.background=this.background.toJSON(a));null!==this.environment&&(b.object.environment=this.environment.toJSON(a));null!==this.fog&&(b.object.fog=this.fog.toJSON());
return b},dispose:function(){this.dispatchEvent({type:&quot;dispose&quot;})}});var zb=[new n,new n,new n,new n,new n,new n,new n,new n],ze=new n,bh=new Sa,qd=new n,rd=new n,sd=new n,Nb=new n,Ob=new n,sc=new n,Ae=new n,Ff=new n,Gf=new n,Ub=new n;Object.assign(Sa.prototype,{isBox3:!0,set:function(a,b){this.min.copy(a);this.max.copy(b);return this},setFromArray:function(a){for(var b=Infinity,c=Infinity,d=Infinity,e=-Infinity,f=-Infinity,g=-Infinity,h=0,l=a.length;h<l;h+=3){var m=a[h],k=a[h+1],p=a[h+2];m<b&&(b=
m);k<c&&(c=k);p<d&&(d=p);m>e&&(e=m);k>f&&(f=k);p>g&&(g=p)}this.min.set(b,c,d);this.max.set(e,f,g);return this},setFromBufferAttribute:function(a){for(var b=Infinity,c=Infinity,d=Infinity,e=-Infinity,f=-Infinity,g=-Infinity,h=0,l=a.count;h<l;h++){var m=a.getX(h),k=a.getY(h),p=a.getZ(h);m<b&&(b=m);k<c&&(c=k);p<d&&(d=p);m>e&&(e=m);k>f&&(f=k);p>g&&(g=p)}this.min.set(b,c,d);this.max.set(e,f,g);return this},setFromPoints:function(a){this.makeEmpty();for(var b=0,c=a.length;b<c;b++)this.expandByPoint(a[b]);
return this},setFromCenterAndSize:function(a,b){b=ze.copy(b).multiplyScalar(.5);this.min.copy(a).sub(b);this.max.copy(a).add(b);return this},setFromObject:function(a){this.makeEmpty();return this.expandByObject(a)},clone:function(){return(new this.constructor).copy(this)},copy:function(a){this.min.copy(a.min);this.max.copy(a.max);return this},makeEmpty:function(){this.min.x=this.min.y=this.min.z=Infinity;this.max.x=this.max.y=this.max.z=-Infinity;return this},isEmpty:function(){return this.max.x<
this.min.x||this.max.y<this.min.y||this.max.z<this.min.z},getCenter:function(a){void 0===a&&(console.warn(&quot;THREE.Box3: .getCenter() target is now required&quot;),a=new n);return this.isEmpty()?a.set(0,0,0):a.addVectors(this.min,this.max).multiplyScalar(.5)},getSize:function(a){void 0===a&&(console.warn(&quot;THREE.Box3: .getSize() target is now required&quot;),a=new n);return this.isEmpty()?a.set(0,0,0):a.subVectors(this.max,this.min)},expandByPoint:function(a){this.min.min(a);this.max.max(a);return this},expandByVector:function(a){this.min.sub(a);
this.max.add(a);return this},expandByScalar:function(a){this.min.addScalar(-a);this.max.addScalar(a);return this},expandByObject:function(a){a.updateWorldMatrix(!1,!1);var b=a.geometry;void 0!==b&&(null===b.boundingBox&&b.computeBoundingBox(),bh.copy(b.boundingBox),bh.applyMatrix4(a.matrixWorld),this.union(bh));a=a.children;b=0;for(var c=a.length;b<c;b++)this.expandByObject(a[b]);return this},containsPoint:function(a){return a.x<this.min.x||a.x>this.max.x||a.y<this.min.y||a.y>this.max.y||a.z<this.min.z||
a.z>this.max.z?!1:!0},containsBox:function(a){return this.min.x<=a.min.x&&a.max.x<=this.max.x&&this.min.y<=a.min.y&&a.max.y<=this.max.y&&this.min.z<=a.min.z&&a.max.z<=this.max.z},getParameter:function(a,b){void 0===b&&(console.warn(&quot;THREE.Box3: .getParameter() target is now required&quot;),b=new n);return b.set((a.x-this.min.x)/(this.max.x-this.min.x),(a.y-this.min.y)/(this.max.y-this.min.y),(a.z-this.min.z)/(this.max.z-this.min.z))},intersectsBox:function(a){return a.max.x<this.min.x||a.min.x>this.max.x||
a.max.y<this.min.y||a.min.y>this.max.y||a.max.z<this.min.z||a.min.z>this.max.z?!1:!0},intersectsSphere:function(a){this.clampPoint(a.center,ze);return ze.distanceToSquared(a.center)<=a.radius*a.radius},intersectsPlane:function(a){if(0<a.normal.x){var b=a.normal.x*this.min.x;var c=a.normal.x*this.max.x}else b=a.normal.x*this.max.x,c=a.normal.x*this.min.x;0<a.normal.y?(b+=a.normal.y*this.min.y,c+=a.normal.y*this.max.y):(b+=a.normal.y*this.max.y,c+=a.normal.y*this.min.y);0<a.normal.z?(b+=a.normal.z*
this.min.z,c+=a.normal.z*this.max.z):(b+=a.normal.z*this.max.z,c+=a.normal.z*this.min.z);return b<=-a.constant&&c>=-a.constant},intersectsTriangle:function(a){if(this.isEmpty())return!1;this.getCenter(Ae);Ff.subVectors(this.max,Ae);qd.subVectors(a.a,Ae);rd.subVectors(a.b,Ae);sd.subVectors(a.c,Ae);Nb.subVectors(rd,qd);Ob.subVectors(sd,rd);sc.subVectors(qd,sd);a=[0,-Nb.z,Nb.y,0,-Ob.z,Ob.y,0,-sc.z,sc.y,Nb.z,0,-Nb.x,Ob.z,0,-Ob.x,sc.z,0,-sc.x,-Nb.y,Nb.x,0,-Ob.y,Ob.x,0,-sc.y,sc.x,0];if(!$f(a,qd,rd,sd,Ff))return!1;
a=[1,0,0,0,1,0,0,0,1];if(!$f(a,qd,rd,sd,Ff))return!1;Gf.crossVectors(Nb,Ob);a=[Gf.x,Gf.y,Gf.z];return $f(a,qd,rd,sd,Ff)},clampPoint:function(a,b){void 0===b&&(console.warn(&quot;THREE.Box3: .clampPoint() target is now required&quot;),b=new n);return b.copy(a).clamp(this.min,this.max)},distanceToPoint:function(a){return ze.copy(a).clamp(this.min,this.max).sub(a).length()},getBoundingSphere:function(a){void 0===a&&console.error(&quot;THREE.Box3: .getBoundingSphere() target is now required&quot;);this.getCenter(a.center);
a.radius=.5*this.getSize(ze).length();return a},intersect:function(a){this.min.max(a.min);this.max.min(a.max);this.isEmpty()&&this.makeEmpty();return this},union:function(a){this.min.min(a.min);this.max.max(a.max);return this},applyMatrix4:function(a){if(this.isEmpty())return this;zb[0].set(this.min.x,this.min.y,this.min.z).applyMatrix4(a);zb[1].set(this.min.x,this.min.y,this.max.z).applyMatrix4(a);zb[2].set(this.min.x,this.max.y,this.min.z).applyMatrix4(a);zb[3].set(this.min.x,this.max.y,this.max.z).applyMatrix4(a);
zb[4].set(this.max.x,this.min.y,this.min.z).applyMatrix4(a);zb[5].set(this.max.x,this.min.y,this.max.z).applyMatrix4(a);zb[6].set(this.max.x,this.max.y,this.min.z).applyMatrix4(a);zb[7].set(this.max.x,this.max.y,this.max.z).applyMatrix4(a);this.setFromPoints(zb);return this},translate:function(a){this.min.add(a);this.max.add(a);return this},equals:function(a){return a.min.equals(this.min)&&a.max.equals(this.max)}});var Xk=new Sa;Object.assign(pb.prototype,{set:function(a,b){this.center.copy(a);this.radius=
b;return this},setFromPoints:function(a,b){var c=this.center;void 0!==b?c.copy(b):Xk.setFromPoints(a).getCenter(c);for(var d=b=0,e=a.length;d<e;d++)b=Math.max(b,c.distanceToSquared(a[d]));this.radius=Math.sqrt(b);return this},clone:function(){return(new this.constructor).copy(this)},copy:function(a){this.center.copy(a.center);this.radius=a.radius;return this},empty:function(){return 0>=this.radius},containsPoint:function(a){return a.distanceToSquared(this.center)<=this.radius*this.radius},distanceToPoint:function(a){return a.distanceTo(this.center)-
this.radius},intersectsSphere:function(a){var b=this.radius+a.radius;return a.center.distanceToSquared(this.center)<=b*b},intersectsBox:function(a){return a.intersectsSphere(this)},intersectsPlane:function(a){return Math.abs(a.distanceToPoint(this.center))<=this.radius},clampPoint:function(a,b){var c=this.center.distanceToSquared(a);void 0===b&&(console.warn(&quot;THREE.Sphere: .clampPoint() target is now required&quot;),b=new n);b.copy(a);c>this.radius*this.radius&&(b.sub(this.center).normalize(),b.multiplyScalar(this.radius).add(this.center));
return b},getBoundingBox:function(a){void 0===a&&(console.warn(&quot;THREE.Sphere: .getBoundingBox() target is now required&quot;),a=new Sa);a.set(this.center,this.center);a.expandByScalar(this.radius);return a},applyMatrix4:function(a){this.center.applyMatrix4(a);this.radius*=a.getMaxScaleOnAxis();return this},translate:function(a){this.center.add(a);return this},equals:function(a){return a.center.equals(this.center)&&a.radius===this.radius}});var Ab=new n,ch=new n,Hf=new n,Pb=new n,dh=new n,If=new n,eh=new n;
Object.assign(Vb.prototype,{set:function(a,b){this.origin.copy(a);this.direction.copy(b);return this},clone:function(){return(new this.constructor).copy(this)},copy:function(a){this.origin.copy(a.origin);this.direction.copy(a.direction);return this},at:function(a,b){void 0===b&&(console.warn(&quot;THREE.Ray: .at() target is now required&quot;),b=new n);return b.copy(this.direction).multiplyScalar(a).add(this.origin)},lookAt:function(a){this.direction.copy(a).sub(this.origin).normalize();return this},recast:function(a){this.origin.copy(this.at(a,
Ab));return this},closestPointToPoint:function(a,b){void 0===b&&(console.warn(&quot;THREE.Ray: .closestPointToPoint() target is now required&quot;),b=new n);b.subVectors(a,this.origin);a=b.dot(this.direction);return 0>a?b.copy(this.origin):b.copy(this.direction).multiplyScalar(a).add(this.origin)},distanceToPoint:function(a){return Math.sqrt(this.distanceSqToPoint(a))},distanceSqToPoint:function(a){var b=Ab.subVectors(a,this.origin).dot(this.direction);if(0>b)return this.origin.distanceToSquared(a);Ab.copy(this.direction).multiplyScalar(b).add(this.origin);
return Ab.distanceToSquared(a)},distanceSqToSegment:function(a,b,c,d){ch.copy(a).add(b).multiplyScalar(.5);Hf.copy(b).sub(a).normalize();Pb.copy(this.origin).sub(ch);var e=.5*a.distanceTo(b),f=-this.direction.dot(Hf),g=Pb.dot(this.direction),h=-Pb.dot(Hf),l=Pb.lengthSq(),m=Math.abs(1-f*f);if(0<m){a=f*h-g;b=f*g-h;var k=e*m;0<=a?b>=-k?b<=k?(e=1/m,a*=e,b*=e,f=a*(a+f*b+2*g)+b*(f*a+b+2*h)+l):(b=e,a=Math.max(0,-(f*b+g)),f=-a*a+b*(b+2*h)+l):(b=-e,a=Math.max(0,-(f*b+g)),f=-a*a+b*(b+2*h)+l):b<=-k?(a=Math.max(0,
-(-f*e+g)),b=0<a?-e:Math.min(Math.max(-e,-h),e),f=-a*a+b*(b+2*h)+l):b<=k?(a=0,b=Math.min(Math.max(-e,-h),e),f=b*(b+2*h)+l):(a=Math.max(0,-(f*e+g)),b=0<a?e:Math.min(Math.max(-e,-h),e),f=-a*a+b*(b+2*h)+l)}else b=0<f?-e:e,a=Math.max(0,-(f*b+g)),f=-a*a+b*(b+2*h)+l;c&&c.copy(this.direction).multiplyScalar(a).add(this.origin);d&&d.copy(Hf).multiplyScalar(b).add(ch);return f},intersectSphere:function(a,b){Ab.subVectors(a.center,this.origin);var c=Ab.dot(this.direction),d=Ab.dot(Ab)-c*c;a=a.radius*a.radius;
if(d>a)return null;a=Math.sqrt(a-d);d=c-a;c+=a;return 0>d&&0>c?null:0>d?this.at(c,b):this.at(d,b)},intersectsSphere:function(a){return this.distanceSqToPoint(a.center)<=a.radius*a.radius},distanceToPlane:function(a){var b=a.normal.dot(this.direction);if(0===b)return 0===a.distanceToPoint(this.origin)?0:null;a=-(this.origin.dot(a.normal)+a.constant)/b;return 0<=a?a:null},intersectPlane:function(a,b){a=this.distanceToPlane(a);return null===a?null:this.at(a,b)},intersectsPlane:function(a){var b=a.distanceToPoint(this.origin);
return 0===b||0>a.normal.dot(this.direction)*b?!0:!1},intersectBox:function(a,b){var c=1/this.direction.x;var d=1/this.direction.y;var e=1/this.direction.z,f=this.origin;if(0<=c){var g=(a.min.x-f.x)*c;c*=a.max.x-f.x}else g=(a.max.x-f.x)*c,c*=a.min.x-f.x;if(0<=d){var h=(a.min.y-f.y)*d;d*=a.max.y-f.y}else h=(a.max.y-f.y)*d,d*=a.min.y-f.y;if(g>d||h>c)return null;if(h>g||g!==g)g=h;if(d<c||c!==c)c=d;0<=e?(h=(a.min.z-f.z)*e,a=(a.max.z-f.z)*e):(h=(a.max.z-f.z)*e,a=(a.min.z-f.z)*e);if(g>a||h>c)return null;
if(h>g||g!==g)g=h;if(a<c||c!==c)c=a;return 0>c?null:this.at(0<=g?g:c,b)},intersectsBox:function(a){return null!==this.intersectBox(a,Ab)},intersectTriangle:function(a,b,c,d,e){dh.subVectors(b,a);If.subVectors(c,a);eh.crossVectors(dh,If);b=this.direction.dot(eh);if(0<b){if(d)return null;d=1}else if(0>b)d=-1,b=-b;else return null;Pb.subVectors(this.origin,a);a=d*this.direction.dot(If.crossVectors(Pb,If));if(0>a)return null;c=d*this.direction.dot(dh.cross(Pb));if(0>c||a+c>b)return null;a=-d*Pb.dot(eh);
return 0>a?null:this.at(a/b,e)},applyMatrix4:function(a){this.origin.applyMatrix4(a);this.direction.transformDirection(a);return this},equals:function(a){return a.origin.equals(this.origin)&&a.direction.equals(this.direction)}});var fh=new n,Yk=new n,Zk=new wa;Object.assign(Ta.prototype,{isPlane:!0,set:function(a,b){this.normal.copy(a);this.constant=b;return this},setComponents:function(a,b,c,d){this.normal.set(a,b,c);this.constant=d;return this},setFromNormalAndCoplanarPoint:function(a,b){this.normal.copy(a);
this.constant=-b.dot(this.normal);return this},setFromCoplanarPoints:function(a,b,c){b=fh.subVectors(c,b).cross(Yk.subVectors(a,b)).normalize();this.setFromNormalAndCoplanarPoint(b,a);return this},clone:function(){return(new this.constructor).copy(this)},copy:function(a){this.normal.copy(a.normal);this.constant=a.constant;return this},normalize:function(){var a=1/this.normal.length();this.normal.multiplyScalar(a);this.constant*=a;return this},negate:function(){this.constant*=-1;this.normal.negate();
return this},distanceToPoint:function(a){return this.normal.dot(a)+this.constant},distanceToSphere:function(a){return this.distanceToPoint(a.center)-a.radius},projectPoint:function(a,b){void 0===b&&(console.warn(&quot;THREE.Plane: .projectPoint() target is now required&quot;),b=new n);return b.copy(this.normal).multiplyScalar(-this.distanceToPoint(a)).add(a)},intersectLine:function(a,b){void 0===b&&(console.warn(&quot;THREE.Plane: .intersectLine() target is now required&quot;),b=new n);var c=a.delta(fh),d=this.normal.dot(c);
if(0===d){if(0===this.distanceToPoint(a.start))return b.copy(a.start)}else if(d=-(a.start.dot(this.normal)+this.constant)/d,!(0>d||1<d))return b.copy(c).multiplyScalar(d).add(a.start)},intersectsLine:function(a){var b=this.distanceToPoint(a.start);a=this.distanceToPoint(a.end);return 0>b&&0<a||0>a&&0<b},intersectsBox:function(a){return a.intersectsPlane(this)},intersectsSphere:function(a){return a.intersectsPlane(this)},coplanarPoint:function(a){void 0===a&&(console.warn(&quot;THREE.Plane: .coplanarPoint() target is now required&quot;),
a=new n);return a.copy(this.normal).multiplyScalar(-this.constant)},applyMatrix4:function(a,b){b=b||Zk.getNormalMatrix(a);a=this.coplanarPoint(fh).applyMatrix4(a);b=this.normal.applyMatrix3(b).normalize();this.constant=-a.dot(b);return this},translate:function(a){this.constant-=a.dot(this.normal);return this},equals:function(a){return a.normal.equals(this.normal)&&a.constant===this.constant}});var bb=new n,Bb=new n,gh=new n,Cb=new n,td=new n,ud=new n,Oi=new n,hh=new n,ih=new n,jh=new n;Object.assign(oa,
{getNormal:function(a,b,c,d){void 0===d&&(console.warn(&quot;THREE.Triangle: .getNormal() target is now required&quot;),d=new n);d.subVectors(c,b);bb.subVectors(a,b);d.cross(bb);a=d.lengthSq();return 0<a?d.multiplyScalar(1/Math.sqrt(a)):d.set(0,0,0)},getBarycoord:function(a,b,c,d,e){bb.subVectors(d,b);Bb.subVectors(c,b);gh.subVectors(a,b);a=bb.dot(bb);b=bb.dot(Bb);c=bb.dot(gh);var f=Bb.dot(Bb);d=Bb.dot(gh);var g=a*f-b*b;void 0===e&&(console.warn(&quot;THREE.Triangle: .getBarycoord() target is now required&quot;),e=new n);
if(0===g)return e.set(-2,-1,-1);g=1/g;f=(f*c-b*d)*g;a=(a*d-b*c)*g;return e.set(1-f-a,a,f)},containsPoint:function(a,b,c,d){oa.getBarycoord(a,b,c,d,Cb);return 0<=Cb.x&&0<=Cb.y&&1>=Cb.x+Cb.y},getUV:function(a,b,c,d,e,f,g,h){this.getBarycoord(a,b,c,d,Cb);h.set(0,0);h.addScaledVector(e,Cb.x);h.addScaledVector(f,Cb.y);h.addScaledVector(g,Cb.z);return h},isFrontFacing:function(a,b,c,d){bb.subVectors(c,b);Bb.subVectors(a,b);return 0>bb.cross(Bb).dot(d)?!0:!1}});Object.assign(oa.prototype,{set:function(a,
b,c){this.a.copy(a);this.b.copy(b);this.c.copy(c);return this},setFromPointsAndIndices:function(a,b,c,d){this.a.copy(a[b]);this.b.copy(a[c]);this.c.copy(a[d]);return this},clone:function(){return(new this.constructor).copy(this)},copy:function(a){this.a.copy(a.a);this.b.copy(a.b);this.c.copy(a.c);return this},getArea:function(){bb.subVectors(this.c,this.b);Bb.subVectors(this.a,this.b);return.5*bb.cross(Bb).length()},getMidpoint:function(a){void 0===a&&(console.warn(&quot;THREE.Triangle: .getMidpoint() target is now required&quot;),
a=new n);return a.addVectors(this.a,this.b).add(this.c).multiplyScalar(1/3)},getNormal:function(a){return oa.getNormal(this.a,this.b,this.c,a)},getPlane:function(a){void 0===a&&(console.warn(&quot;THREE.Triangle: .getPlane() target is now required&quot;),a=new Ta);return a.setFromCoplanarPoints(this.a,this.b,this.c)},getBarycoord:function(a,b){return oa.getBarycoord(a,this.a,this.b,this.c,b)},getUV:function(a,b,c,d,e){return oa.getUV(a,this.a,this.b,this.c,b,c,d,e)},containsPoint:function(a){return oa.containsPoint(a,
this.a,this.b,this.c)},isFrontFacing:function(a){return oa.isFrontFacing(this.a,this.b,this.c,a)},intersectsBox:function(a){return a.intersectsTriangle(this)},closestPointToPoint:function(a,b){void 0===b&&(console.warn(&quot;THREE.Triangle: .closestPointToPoint() target is now required&quot;),b=new n);var c=this.a,d=this.b,e=this.c;td.subVectors(d,c);ud.subVectors(e,c);hh.subVectors(a,c);var f=td.dot(hh),g=ud.dot(hh);if(0>=f&&0>=g)return b.copy(c);ih.subVectors(a,d);var h=td.dot(ih),l=ud.dot(ih);if(0<=h&&l<=
h)return b.copy(d);var m=f*l-h*g;if(0>=m&&0<=f&&0>=h)return d=f/(f-h),b.copy(c).addScaledVector(td,d);jh.subVectors(a,e);a=td.dot(jh);var k=ud.dot(jh);if(0<=k&&a<=k)return b.copy(e);f=a*g-f*k;if(0>=f&&0<=g&&0>=k)return m=g/(g-k),b.copy(c).addScaledVector(ud,m);g=h*k-a*l;if(0>=g&&0<=l-h&&0<=a-k)return Oi.subVectors(e,d),m=(l-h)/(l-h+(a-k)),b.copy(d).addScaledVector(Oi,m);e=1/(g+f+m);d=f*e;m*=e;return b.copy(c).addScaledVector(td,d).addScaledVector(ud,m)},equals:function(a){return a.a.equals(this.a)&&
a.b.equals(this.b)&&a.c.equals(this.c)}});var Pi={aliceblue:15792383,antiquewhite:16444375,aqua:65535,aquamarine:8388564,azure:15794175,beige:16119260,bisque:16770244,black:0,blanchedalmond:16772045,blue:255,blueviolet:9055202,brown:10824234,burlywood:14596231,cadetblue:6266528,chartreuse:8388352,chocolate:13789470,coral:16744272,cornflowerblue:6591981,cornsilk:16775388,crimson:14423100,cyan:65535,darkblue:139,darkcyan:35723,darkgoldenrod:12092939,darkgray:11119017,darkgreen:25600,darkgrey:11119017,
darkkhaki:12433259,darkmagenta:9109643,darkolivegreen:5597999,darkorange:16747520,darkorchid:10040012,darkred:9109504,darksalmon:15308410,darkseagreen:9419919,darkslateblue:4734347,darkslategray:3100495,darkslategrey:3100495,darkturquoise:52945,darkviolet:9699539,deeppink:16716947,deepskyblue:49151,dimgray:6908265,dimgrey:6908265,dodgerblue:2003199,firebrick:11674146,floralwhite:16775920,forestgreen:2263842,fuchsia:16711935,gainsboro:14474460,ghostwhite:16316671,gold:16766720,goldenrod:14329120,gray:8421504,
green:32768,greenyellow:11403055,grey:8421504,honeydew:15794160,hotpink:16738740,indianred:13458524,indigo:4915330,ivory:16777200,khaki:15787660,lavender:15132410,lavenderblush:16773365,lawngreen:8190976,lemonchiffon:16775885,lightblue:11393254,lightcoral:15761536,lightcyan:14745599,lightgoldenrodyellow:16448210,lightgray:13882323,lightgreen:9498256,lightgrey:13882323,lightpink:16758465,lightsalmon:16752762,lightseagreen:2142890,lightskyblue:8900346,lightslategray:7833753,lightslategrey:7833753,lightsteelblue:11584734,
lightyellow:16777184,lime:65280,limegreen:3329330,linen:16445670,magenta:16711935,maroon:8388608,mediumaquamarine:6737322,mediumblue:205,mediumorchid:12211667,mediumpurple:9662683,mediumseagreen:3978097,mediumslateblue:8087790,mediumspringgreen:64154,mediumturquoise:4772300,mediumvioletred:13047173,midnightblue:1644912,mintcream:16121850,mistyrose:16770273,moccasin:16770229,navajowhite:16768685,navy:128,oldlace:16643558,olive:8421376,olivedrab:7048739,orange:16753920,orangered:16729344,orchid:14315734,
palegoldenrod:15657130,palegreen:10025880,paleturquoise:11529966,palevioletred:14381203,papayawhip:16773077,peachpuff:16767673,peru:13468991,pink:16761035,plum:14524637,powderblue:11591910,purple:8388736,rebeccapurple:6697881,red:16711680,rosybrown:12357519,royalblue:4286945,saddlebrown:9127187,salmon:16416882,sandybrown:16032864,seagreen:3050327,seashell:16774638,sienna:10506797,silver:12632256,skyblue:8900331,slateblue:6970061,slategray:7372944,slategrey:7372944,snow:16775930,springgreen:65407,
steelblue:4620980,tan:13808780,teal:32896,thistle:14204888,tomato:16737095,turquoise:4251856,violet:15631086,wheat:16113331,white:16777215,whitesmoke:16119285,yellow:16776960,yellowgreen:10145074},za={h:0,s:0,l:0},Jf={h:0,s:0,l:0};Object.assign(A.prototype,{isColor:!0,r:1,g:1,b:1,set:function(a){a&&a.isColor?this.copy(a):&quot;number&quot;===typeof a?this.setHex(a):&quot;string&quot;===typeof a&&this.setStyle(a);return this},setScalar:function(a){this.b=this.g=this.r=a;return this},setHex:function(a){a=Math.floor(a);
this.r=(a>>16&255)/255;this.g=(a>>8&255)/255;this.b=(a&255)/255;return this},setRGB:function(a,b,c){this.r=a;this.g=b;this.b=c;return this},setHSL:function(a,b,c){a=L.euclideanModulo(a,1);b=L.clamp(b,0,1);c=L.clamp(c,0,1);0===b?this.r=this.g=this.b=c:(b=.5>=c?c*(1+b):c+b-c*b,c=2*c-b,this.r=ag(c,b,a+1/3),this.g=ag(c,b,a),this.b=ag(c,b,a-1/3));return this},setStyle:function(a){function b(b){void 0!==b&&1>parseFloat(b)&&console.warn(&quot;THREE.Color: Alpha component of &quot;+a+&quot; will be ignored.&quot;)}var c;if(c=
/^((?:rgb|hsl)a?)\(\s*([^\)]*)\)/.exec(a)){var d=c[2];switch(c[1]){case &quot;rgb&quot;:case &quot;rgba&quot;:if(c=/^(\d+)\s*,\s*(\d+)\s*,\s*(\d+)\s*(,\s*([0-9]*\.?[0-9]+)\s*)?$/.exec(d))return this.r=Math.min(255,parseInt(c[1],10))/255,this.g=Math.min(255,parseInt(c[2],10))/255,this.b=Math.min(255,parseInt(c[3],10))/255,b(c[5]),this;if(c=/^(\d+)%\s*,\s*(\d+)%\s*,\s*(\d+)%\s*(,\s*([0-9]*\.?[0-9]+)\s*)?$/.exec(d))return this.r=Math.min(100,parseInt(c[1],10))/100,this.g=Math.min(100,parseInt(c[2],10))/100,this.b=Math.min(100,
parseInt(c[3],10))/100,b(c[5]),this;break;case &quot;hsl&quot;:case &quot;hsla&quot;:if(c=/^([0-9]*\.?[0-9]+)\s*,\s*(\d+)%\s*,\s*(\d+)%\s*(,\s*([0-9]*\.?[0-9]+)\s*)?$/.exec(d)){d=parseFloat(c[1])/360;var e=parseInt(c[2],10)/100,f=parseInt(c[3],10)/100;b(c[5]);return this.setHSL(d,e,f)}}}else if(c=/^#([A-Fa-f0-9]+)$/.exec(a)){c=c[1];d=c.length;if(3===d)return this.r=parseInt(c.charAt(0)+c.charAt(0),16)/255,this.g=parseInt(c.charAt(1)+c.charAt(1),16)/255,this.b=parseInt(c.charAt(2)+c.charAt(2),16)/255,this;if(6===d)return this.r=
parseInt(c.charAt(0)+c.charAt(1),16)/255,this.g=parseInt(c.charAt(2)+c.charAt(3),16)/255,this.b=parseInt(c.charAt(4)+c.charAt(5),16)/255,this}return a&&0<a.length?this.setColorName(a):this},setColorName:function(a){var b=Pi[a];void 0!==b?this.setHex(b):console.warn(&quot;THREE.Color: Unknown color &quot;+a);return this},clone:function(){return new this.constructor(this.r,this.g,this.b)},copy:function(a){this.r=a.r;this.g=a.g;this.b=a.b;return this},copyGammaToLinear:function(a,b){void 0===b&&(b=2);this.r=Math.pow(a.r,
b);this.g=Math.pow(a.g,b);this.b=Math.pow(a.b,b);return this},copyLinearToGamma:function(a,b){void 0===b&&(b=2);b=0<b?1/b:1;this.r=Math.pow(a.r,b);this.g=Math.pow(a.g,b);this.b=Math.pow(a.b,b);return this},convertGammaToLinear:function(a){this.copyGammaToLinear(this,a);return this},convertLinearToGamma:function(a){this.copyLinearToGamma(this,a);return this},copySRGBToLinear:function(a){this.r=bg(a.r);this.g=bg(a.g);this.b=bg(a.b);return this},copyLinearToSRGB:function(a){this.r=cg(a.r);this.g=cg(a.g);
this.b=cg(a.b);return this},convertSRGBToLinear:function(){this.copySRGBToLinear(this);return this},convertLinearToSRGB:function(){this.copyLinearToSRGB(this);return this},getHex:function(){return 255*this.r<<16^255*this.g<<8^255*this.b<<0},getHexString:function(){return(&quot;000000&quot;+this.getHex().toString(16)).slice(-6)},getHSL:function(a){void 0===a&&(console.warn(&quot;THREE.Color: .getHSL() target is now required&quot;),a={h:0,s:0,l:0});var b=this.r,c=this.g,d=this.b,e=Math.max(b,c,d),f=Math.min(b,c,d),g,h=
(f+e)/2;if(f===e)f=g=0;else{var l=e-f;f=.5>=h?l/(e+f):l/(2-e-f);switch(e){case b:g=(c-d)/l+(c<d?6:0);break;case c:g=(d-b)/l+2;break;case d:g=(b-c)/l+4}g/=6}a.h=g;a.s=f;a.l=h;return a},getStyle:function(){return&quot;rgb(&quot;+(255*this.r|0)+&quot;,&quot;+(255*this.g|0)+&quot;,&quot;+(255*this.b|0)+&quot;)&quot;},offsetHSL:function(a,b,c){this.getHSL(za);za.h+=a;za.s+=b;za.l+=c;this.setHSL(za.h,za.s,za.l);return this},add:function(a){this.r+=a.r;this.g+=a.g;this.b+=a.b;return this},addColors:function(a,b){this.r=a.r+b.r;this.g=a.g+b.g;
this.b=a.b+b.b;return this},addScalar:function(a){this.r+=a;this.g+=a;this.b+=a;return this},sub:function(a){this.r=Math.max(0,this.r-a.r);this.g=Math.max(0,this.g-a.g);this.b=Math.max(0,this.b-a.b);return this},multiply:function(a){this.r*=a.r;this.g*=a.g;this.b*=a.b;return this},multiplyScalar:function(a){this.r*=a;this.g*=a;this.b*=a;return this},lerp:function(a,b){this.r+=(a.r-this.r)*b;this.g+=(a.g-this.g)*b;this.b+=(a.b-this.b)*b;return this},lerpHSL:function(a,b){this.getHSL(za);a.getHSL(Jf);
a=L.lerp(za.h,Jf.h,b);var c=L.lerp(za.s,Jf.s,b);b=L.lerp(za.l,Jf.l,b);this.setHSL(a,c,b);return this},equals:function(a){return a.r===this.r&&a.g===this.g&&a.b===this.b},fromArray:function(a,b){void 0===b&&(b=0);this.r=a[b];this.g=a[b+1];this.b=a[b+2];return this},toArray:function(a,b){void 0===a&&(a=[]);void 0===b&&(b=0);a[b]=this.r;a[b+1]=this.g;a[b+2]=this.b;return a},toJSON:function(){return this.getHex()}});A.NAMES=Pi;Object.assign(Bc.prototype,{clone:function(){return(new this.constructor).copy(this)},
copy:function(a){this.a=a.a;this.b=a.b;this.c=a.c;this.normal.copy(a.normal);this.color.copy(a.color);this.materialIndex=a.materialIndex;for(var b=0,c=a.vertexNormals.length;b<c;b++)this.vertexNormals[b]=a.vertexNormals[b].clone();b=0;for(c=a.vertexColors.length;b<c;b++)this.vertexColors[b]=a.vertexColors[b].clone();return this}});var rj=0;K.prototype=Object.assign(Object.create(Ea.prototype),{constructor:K,isMaterial:!0,onBeforeCompile:function(){},setValues:function(a){if(void 0!==a)for(var b in a){var c=
a[b];if(void 0===c)console.warn(&quot;THREE.Material: '&quot;+b+&quot;' parameter is undefined.&quot;);else if(&quot;shading&quot;===b)console.warn(&quot;THREE.&quot;+this.type+&quot;: .shading has been removed. Use the boolean .flatShading instead.&quot;),this.flatShading=1===c?!0:!1;else{var d=this[b];void 0===d?console.warn(&quot;THREE.&quot;+this.type+&quot;: '&quot;+b+&quot;' is not a property of this material.&quot;):d&&d.isColor?d.set(c):d&&d.isVector3&&c&&c.isVector3?d.copy(c):this[b]=c}}},toJSON:function(a){function b(a){var b=[],c;for(c in a){var d=a[c];delete d.metadata;
b.push(d)}return b}var c=void 0===a||&quot;string&quot;===typeof a;c&&(a={textures:{},images:{}});var d={metadata:{version:4.5,type:&quot;Material&quot;,generator:&quot;Material.toJSON&quot;}};d.uuid=this.uuid;d.type=this.type;&quot;&quot;!==this.name&&(d.name=this.name);this.color&&this.color.isColor&&(d.color=this.color.getHex());void 0!==this.roughness&&(d.roughness=this.roughness);void 0!==this.metalness&&(d.metalness=this.metalness);this.sheen&&this.sheen.isColor&&(d.sheen=this.sheen.getHex());this.emissive&&this.emissive.isColor&&
(d.emissive=this.emissive.getHex());this.emissiveIntensity&&1!==this.emissiveIntensity&&(d.emissiveIntensity=this.emissiveIntensity);this.specular&&this.specular.isColor&&(d.specular=this.specular.getHex());void 0!==this.shininess&&(d.shininess=this.shininess);void 0!==this.clearcoat&&(d.clearcoat=this.clearcoat);void 0!==this.clearcoatRoughness&&(d.clearcoatRoughness=this.clearcoatRoughness);this.clearcoatMap&&this.clearcoatMap.isTexture&&(d.clearcoatMap=this.clearcoatMap.toJSON(a).uuid);this.clearcoatRoughnessMap&&
this.clearcoatRoughnessMap.isTexture&&(d.clearcoatRoughnessMap=this.clearcoatRoughnessMap.toJSON(a).uuid);this.clearcoatNormalMap&&this.clearcoatNormalMap.isTexture&&(d.clearcoatNormalMap=this.clearcoatNormalMap.toJSON(a).uuid,d.clearcoatNormalScale=this.clearcoatNormalScale.toArray());this.map&&this.map.isTexture&&(d.map=this.map.toJSON(a).uuid);this.matcap&&this.matcap.isTexture&&(d.matcap=this.matcap.toJSON(a).uuid);this.alphaMap&&this.alphaMap.isTexture&&(d.alphaMap=this.alphaMap.toJSON(a).uuid);
this.lightMap&&this.lightMap.isTexture&&(d.lightMap=this.lightMap.toJSON(a).uuid);this.aoMap&&this.aoMap.isTexture&&(d.aoMap=this.aoMap.toJSON(a).uuid,d.aoMapIntensity=this.aoMapIntensity);this.bumpMap&&this.bumpMap.isTexture&&(d.bumpMap=this.bumpMap.toJSON(a).uuid,d.bumpScale=this.bumpScale);this.normalMap&&this.normalMap.isTexture&&(d.normalMap=this.normalMap.toJSON(a).uuid,d.normalMapType=this.normalMapType,d.normalScale=this.normalScale.toArray());this.displacementMap&&this.displacementMap.isTexture&&
(d.displacementMap=this.displacementMap.toJSON(a).uuid,d.displacementScale=this.displacementScale,d.displacementBias=this.displacementBias);this.roughnessMap&&this.roughnessMap.isTexture&&(d.roughnessMap=this.roughnessMap.toJSON(a).uuid);this.metalnessMap&&this.metalnessMap.isTexture&&(d.metalnessMap=this.metalnessMap.toJSON(a).uuid);this.emissiveMap&&this.emissiveMap.isTexture&&(d.emissiveMap=this.emissiveMap.toJSON(a).uuid);this.specularMap&&this.specularMap.isTexture&&(d.specularMap=this.specularMap.toJSON(a).uuid);
this.envMap&&this.envMap.isTexture&&(d.envMap=this.envMap.toJSON(a).uuid,d.reflectivity=this.reflectivity,d.refractionRatio=this.refractionRatio,void 0!==this.combine&&(d.combine=this.combine),void 0!==this.envMapIntensity&&(d.envMapIntensity=this.envMapIntensity));this.gradientMap&&this.gradientMap.isTexture&&(d.gradientMap=this.gradientMap.toJSON(a).uuid);void 0!==this.size&&(d.size=this.size);void 0!==this.sizeAttenuation&&(d.sizeAttenuation=this.sizeAttenuation);1!==this.blending&&(d.blending=
this.blending);!0===this.flatShading&&(d.flatShading=this.flatShading);0!==this.side&&(d.side=this.side);this.vertexColors&&(d.vertexColors=!0);1>this.opacity&&(d.opacity=this.opacity);!0===this.transparent&&(d.transparent=this.transparent);d.depthFunc=this.depthFunc;d.depthTest=this.depthTest;d.depthWrite=this.depthWrite;d.stencilWrite=this.stencilWrite;d.stencilWriteMask=this.stencilWriteMask;d.stencilFunc=this.stencilFunc;d.stencilRef=this.stencilRef;d.stencilFuncMask=this.stencilFuncMask;d.stencilFail=
this.stencilFail;d.stencilZFail=this.stencilZFail;d.stencilZPass=this.stencilZPass;this.rotation&&0!==this.rotation&&(d.rotation=this.rotation);!0===this.polygonOffset&&(d.polygonOffset=!0);0!==this.polygonOffsetFactor&&(d.polygonOffsetFactor=this.polygonOffsetFactor);0!==this.polygonOffsetUnits&&(d.polygonOffsetUnits=this.polygonOffsetUnits);this.linewidth&&1!==this.linewidth&&(d.linewidth=this.linewidth);void 0!==this.dashSize&&(d.dashSize=this.dashSize);void 0!==this.gapSize&&(d.gapSize=this.gapSize);
void 0!==this.scale&&(d.scale=this.scale);!0===this.dithering&&(d.dithering=!0);0<this.alphaTest&&(d.alphaTest=this.alphaTest);!0===this.premultipliedAlpha&&(d.premultipliedAlpha=this.premultipliedAlpha);!0===this.wireframe&&(d.wireframe=this.wireframe);1<this.wireframeLinewidth&&(d.wireframeLinewidth=this.wireframeLinewidth);&quot;round&quot;!==this.wireframeLinecap&&(d.wireframeLinecap=this.wireframeLinecap);&quot;round&quot;!==this.wireframeLinejoin&&(d.wireframeLinejoin=this.wireframeLinejoin);!0===this.morphTargets&&
(d.morphTargets=!0);!0===this.morphNormals&&(d.morphNormals=!0);!0===this.skinning&&(d.skinning=!0);!1===this.visible&&(d.visible=!1);!1===this.toneMapped&&(d.toneMapped=!1);&quot;{}&quot;!==JSON.stringify(this.userData)&&(d.userData=this.userData);c&&(c=b(a.textures),a=b(a.images),0<c.length&&(d.textures=c),0<a.length&&(d.images=a));return d},clone:function(){return(new this.constructor).copy(this)},copy:function(a){this.name=a.name;this.fog=a.fog;this.blending=a.blending;this.side=a.side;this.flatShading=
a.flatShading;this.vertexColors=a.vertexColors;this.opacity=a.opacity;this.transparent=a.transparent;this.blendSrc=a.blendSrc;this.blendDst=a.blendDst;this.blendEquation=a.blendEquation;this.blendSrcAlpha=a.blendSrcAlpha;this.blendDstAlpha=a.blendDstAlpha;this.blendEquationAlpha=a.blendEquationAlpha;this.depthFunc=a.depthFunc;this.depthTest=a.depthTest;this.depthWrite=a.depthWrite;this.stencilWriteMask=a.stencilWriteMask;this.stencilFunc=a.stencilFunc;this.stencilRef=a.stencilRef;this.stencilFuncMask=
a.stencilFuncMask;this.stencilFail=a.stencilFail;this.stencilZFail=a.stencilZFail;this.stencilZPass=a.stencilZPass;this.stencilWrite=a.stencilWrite;var b=a.clippingPlanes,c=null;if(null!==b){var d=b.length;c=Array(d);for(var e=0;e!==d;++e)c[e]=b[e].clone()}this.clippingPlanes=c;this.clipIntersection=a.clipIntersection;this.clipShadows=a.clipShadows;this.shadowSide=a.shadowSide;this.colorWrite=a.colorWrite;this.precision=a.precision;this.polygonOffset=a.polygonOffset;this.polygonOffsetFactor=a.polygonOffsetFactor;
this.polygonOffsetUnits=a.polygonOffsetUnits;this.dithering=a.dithering;this.alphaTest=a.alphaTest;this.premultipliedAlpha=a.premultipliedAlpha;this.visible=a.visible;this.toneMapped=a.toneMapped;this.userData=JSON.parse(JSON.stringify(a.userData));return this},dispose:function(){this.dispatchEvent({type:&quot;dispose&quot;})}});Object.defineProperty(K.prototype,&quot;needsUpdate&quot;,{set:function(a){!0===a&&this.version++}});Oa.prototype=Object.create(K.prototype);Oa.prototype.constructor=Oa;Oa.prototype.isMeshBasicMaterial=
!0;Oa.prototype.copy=function(a){K.prototype.copy.call(this,a);this.color.copy(a.color);this.map=a.map;this.lightMap=a.lightMap;this.lightMapIntensity=a.lightMapIntensity;this.aoMap=a.aoMap;this.aoMapIntensity=a.aoMapIntensity;this.specularMap=a.specularMap;this.alphaMap=a.alphaMap;this.envMap=a.envMap;this.combine=a.combine;this.reflectivity=a.reflectivity;this.refractionRatio=a.refractionRatio;this.wireframe=a.wireframe;this.wireframeLinewidth=a.wireframeLinewidth;this.wireframeLinecap=a.wireframeLinecap;
this.wireframeLinejoin=a.wireframeLinejoin;this.skinning=a.skinning;this.morphTargets=a.morphTargets;return this};var ba=new n;Object.defineProperty(M.prototype,&quot;needsUpdate&quot;,{set:function(a){!0===a&&this.version++}});Object.assign(M.prototype,{isBufferAttribute:!0,onUploadCallback:function(){},setUsage:function(a){this.usage=a;return this},copy:function(a){this.name=a.name;this.array=new a.array.constructor(a.array);this.itemSize=a.itemSize;this.count=a.count;this.normalized=a.normalized;this.usage=
a.usage;return this},copyAt:function(a,b,c){a*=this.itemSize;c*=b.itemSize;for(var d=0,e=this.itemSize;d<e;d++)this.array[a+d]=b.array[c+d];return this},copyArray:function(a){this.array.set(a);return this},copyColorsArray:function(a){for(var b=this.array,c=0,d=0,e=a.length;d<e;d++){var f=a[d];void 0===f&&(console.warn(&quot;THREE.BufferAttribute.copyColorsArray(): color is undefined&quot;,d),f=new A);b[c++]=f.r;b[c++]=f.g;b[c++]=f.b}return this},copyVector2sArray:function(a){for(var b=this.array,c=0,d=0,e=
a.length;d<e;d++){var f=a[d];void 0===f&&(console.warn(&quot;THREE.BufferAttribute.copyVector2sArray(): vector is undefined&quot;,d),f=new t);b[c++]=f.x;b[c++]=f.y}return this},copyVector3sArray:function(a){for(var b=this.array,c=0,d=0,e=a.length;d<e;d++){var f=a[d];void 0===f&&(console.warn(&quot;THREE.BufferAttribute.copyVector3sArray(): vector is undefined&quot;,d),f=new n);b[c++]=f.x;b[c++]=f.y;b[c++]=f.z}return this},copyVector4sArray:function(a){for(var b=this.array,c=0,d=0,e=a.length;d<e;d++){var f=a[d];void 0===
f&&(console.warn(&quot;THREE.BufferAttribute.copyVector4sArray(): vector is undefined&quot;,d),f=new ka);b[c++]=f.x;b[c++]=f.y;b[c++]=f.z;b[c++]=f.w}return this},applyMatrix3:function(a){for(var b=0,c=this.count;b<c;b++)ba.x=this.getX(b),ba.y=this.getY(b),ba.z=this.getZ(b),ba.applyMatrix3(a),this.setXYZ(b,ba.x,ba.y,ba.z);return this},applyMatrix4:function(a){for(var b=0,c=this.count;b<c;b++)ba.x=this.getX(b),ba.y=this.getY(b),ba.z=this.getZ(b),ba.applyMatrix4(a),this.setXYZ(b,ba.x,ba.y,ba.z);return this},applyNormalMatrix:function(a){for(var b=
0,c=this.count;b<c;b++)ba.x=this.getX(b),ba.y=this.getY(b),ba.z=this.getZ(b),ba.applyNormalMatrix(a),this.setXYZ(b,ba.x,ba.y,ba.z);return this},transformDirection:function(a){for(var b=0,c=this.count;b<c;b++)ba.x=this.getX(b),ba.y=this.getY(b),ba.z=this.getZ(b),ba.transformDirection(a),this.setXYZ(b,ba.x,ba.y,ba.z);return this},set:function(a,b){void 0===b&&(b=0);this.array.set(a,b);return this},getX:function(a){return this.array[a*this.itemSize]},setX:function(a,b){this.array[a*this.itemSize]=b;
return this},getY:function(a){return this.array[a*this.itemSize+1]},setY:function(a,b){this.array[a*this.itemSize+1]=b;return this},getZ:function(a){return this.array[a*this.itemSize+2]},setZ:function(a,b){this.array[a*this.itemSize+2]=b;return this},getW:function(a){return this.array[a*this.itemSize+3]},setW:function(a,b){this.array[a*this.itemSize+3]=b;return this},setXY:function(a,b,c){a*=this.itemSize;this.array[a+0]=b;this.array[a+1]=c;return this},setXYZ:function(a,b,c,d){a*=this.itemSize;this.array[a+
0]=b;this.array[a+1]=c;this.array[a+2]=d;return this},setXYZW:function(a,b,c,d,e){a*=this.itemSize;this.array[a+0]=b;this.array[a+1]=c;this.array[a+2]=d;this.array[a+3]=e;return this},onUpload:function(a){this.onUploadCallback=a;return this},clone:function(){return(new this.constructor(this.array,this.itemSize)).copy(this)},toJSON:function(){return{itemSize:this.itemSize,type:this.array.constructor.name,array:Array.prototype.slice.call(this.array),normalized:this.normalized}}});Bd.prototype=Object.create(M.prototype);
Bd.prototype.constructor=Bd;Cd.prototype=Object.create(M.prototype);Cd.prototype.constructor=Cd;Dd.prototype=Object.create(M.prototype);Dd.prototype.constructor=Dd;Ed.prototype=Object.create(M.prototype);Ed.prototype.constructor=Ed;Wb.prototype=Object.create(M.prototype);Wb.prototype.constructor=Wb;Fd.prototype=Object.create(M.prototype);Fd.prototype.constructor=Fd;Xb.prototype=Object.create(M.prototype);Xb.prototype.constructor=Xb;y.prototype=Object.create(M.prototype);y.prototype.constructor=y;
Gd.prototype=Object.create(M.prototype);Gd.prototype.constructor=Gd;Object.assign(xh.prototype,{computeGroups:function(a){var b=[],c=void 0;a=a.faces;for(var d=0;d<a.length;d++){var e=a[d];if(e.materialIndex!==c){c=e.materialIndex;void 0!==f&&(f.count=3*d-f.start,b.push(f));var f={start:3*d,materialIndex:c}}}void 0!==f&&(f.count=3*d-f.start,b.push(f));this.groups=b},fromGeometry:function(a){var b=a.faces,c=a.vertices,d=a.faceVertexUvs,e=d[0]&&0<d[0].length,f=d[1]&&0<d[1].length,g=a.morphTargets,h=
g.length;if(0<h){var l=[];for(var m=0;m<h;m++)l[m]={name:g[m].name,data:[]};this.morphTargets.position=l}var k=a.morphNormals,p=k.length;if(0<p){var n=[];for(m=0;m<p;m++)n[m]={name:k[m].name,data:[]};this.morphTargets.normal=n}var r=a.skinIndices,q=a.skinWeights,v=r.length===c.length,E=q.length===c.length;0<c.length&&0===b.length&&console.error(&quot;THREE.DirectGeometry: Faceless geometries are not supported.&quot;);for(m=0;m<b.length;m++){var w=b[m];this.vertices.push(c[w.a],c[w.b],c[w.c]);var z=w.vertexNormals;
3===z.length?this.normals.push(z[0],z[1],z[2]):(z=w.normal,this.normals.push(z,z,z));z=w.vertexColors;3===z.length?this.colors.push(z[0],z[1],z[2]):(z=w.color,this.colors.push(z,z,z));!0===e&&(z=d[0][m],void 0!==z?this.uvs.push(z[0],z[1],z[2]):(console.warn(&quot;THREE.DirectGeometry.fromGeometry(): Undefined vertexUv &quot;,m),this.uvs.push(new t,new t,new t)));!0===f&&(z=d[1][m],void 0!==z?this.uvs2.push(z[0],z[1],z[2]):(console.warn(&quot;THREE.DirectGeometry.fromGeometry(): Undefined vertexUv2 &quot;,m),this.uvs2.push(new t,
new t,new t)));for(z=0;z<h;z++){var y=g[z].vertices;l[z].data.push(y[w.a],y[w.b],y[w.c])}for(z=0;z<p;z++)y=k[z].vertexNormals[m],n[z].data.push(y.a,y.b,y.c);v&&this.skinIndices.push(r[w.a],r[w.b],r[w.c]);E&&this.skinWeights.push(q[w.a],q[w.b],q[w.c])}this.computeGroups(a);this.verticesNeedUpdate=a.verticesNeedUpdate;this.normalsNeedUpdate=a.normalsNeedUpdate;this.colorsNeedUpdate=a.colorsNeedUpdate;this.uvsNeedUpdate=a.uvsNeedUpdate;this.groupsNeedUpdate=a.groupsNeedUpdate;null!==a.boundingSphere&&
(this.boundingSphere=a.boundingSphere.clone());null!==a.boundingBox&&(this.boundingBox=a.boundingBox.clone());return this}});var sj=1,mb=new P,kh=new F,vd=new n,Na=new Sa,Be=new Sa,ea=new n;C.prototype=Object.assign(Object.create(Ea.prototype),{constructor:C,isBufferGeometry:!0,getIndex:function(){return this.index},setIndex:function(a){Array.isArray(a)?this.index=new (65535<yh(a)?Xb:Wb)(a,1):this.index=a},getAttribute:function(a){return this.attributes[a]},setAttribute:function(a,b){this.attributes[a]=
b;return this},deleteAttribute:function(a){delete this.attributes[a];return this},addGroup:function(a,b,c){this.groups.push({start:a,count:b,materialIndex:void 0!==c?c:0})},clearGroups:function(){this.groups=[]},setDrawRange:function(a,b){this.drawRange.start=a;this.drawRange.count=b},applyMatrix4:function(a){var b=this.attributes.position;void 0!==b&&(b.applyMatrix4(a),b.needsUpdate=!0);b=this.attributes.normal;if(void 0!==b){var c=(new wa).getNormalMatrix(a);b.applyNormalMatrix(c);b.needsUpdate=
!0}b=this.attributes.tangent;void 0!==b&&(b.transformDirection(a),b.needsUpdate=!0);null!==this.boundingBox&&this.computeBoundingBox();null!==this.boundingSphere&&this.computeBoundingSphere();return this},rotateX:function(a){mb.makeRotationX(a);this.applyMatrix4(mb);return this},rotateY:function(a){mb.makeRotationY(a);this.applyMatrix4(mb);return this},rotateZ:function(a){mb.makeRotationZ(a);this.applyMatrix4(mb);return this},translate:function(a,b,c){mb.makeTranslation(a,b,c);this.applyMatrix4(mb);
return this},scale:function(a,b,c){mb.makeScale(a,b,c);this.applyMatrix4(mb);return this},lookAt:function(a){kh.lookAt(a);kh.updateMatrix();this.applyMatrix4(kh.matrix);return this},center:function(){this.computeBoundingBox();this.boundingBox.getCenter(vd).negate();this.translate(vd.x,vd.y,vd.z);return this},setFromObject:function(a){var b=a.geometry;if(a.isPoints||a.isLine){a=new y(3*b.vertices.length,3);var c=new y(3*b.colors.length,3);this.setAttribute(&quot;position&quot;,a.copyVector3sArray(b.vertices));
this.setAttribute(&quot;color&quot;,c.copyColorsArray(b.colors));b.lineDistances&&b.lineDistances.length===b.vertices.length&&(a=new y(b.lineDistances.length,1),this.setAttribute(&quot;lineDistance&quot;,a.copyArray(b.lineDistances)));null!==b.boundingSphere&&(this.boundingSphere=b.boundingSphere.clone());null!==b.boundingBox&&(this.boundingBox=b.boundingBox.clone())}else a.isMesh&&b&&b.isGeometry&&this.fromGeometry(b);return this},setFromPoints:function(a){for(var b=[],c=0,d=a.length;c<d;c++){var e=a[c];b.push(e.x,
e.y,e.z||0)}this.setAttribute(&quot;position&quot;,new y(b,3));return this},updateFromObject:function(a){var b=a.geometry;if(a.isMesh){var c=b.__directGeometry;!0===b.elementsNeedUpdate&&(c=void 0,b.elementsNeedUpdate=!1);if(void 0===c)return this.fromGeometry(b);c.verticesNeedUpdate=b.verticesNeedUpdate;c.normalsNeedUpdate=b.normalsNeedUpdate;c.colorsNeedUpdate=b.colorsNeedUpdate;c.uvsNeedUpdate=b.uvsNeedUpdate;c.groupsNeedUpdate=b.groupsNeedUpdate;b.verticesNeedUpdate=!1;b.normalsNeedUpdate=!1;b.colorsNeedUpdate=
!1;b.uvsNeedUpdate=!1;b.groupsNeedUpdate=!1;b=c}!0===b.verticesNeedUpdate&&(c=this.attributes.position,void 0!==c&&(c.copyVector3sArray(b.vertices),c.needsUpdate=!0),b.verticesNeedUpdate=!1);!0===b.normalsNeedUpdate&&(c=this.attributes.normal,void 0!==c&&(c.copyVector3sArray(b.normals),c.needsUpdate=!0),b.normalsNeedUpdate=!1);!0===b.colorsNeedUpdate&&(c=this.attributes.color,void 0!==c&&(c.copyColorsArray(b.colors),c.needsUpdate=!0),b.colorsNeedUpdate=!1);b.uvsNeedUpdate&&(c=this.attributes.uv,void 0!==
c&&(c.copyVector2sArray(b.uvs),c.needsUpdate=!0),b.uvsNeedUpdate=!1);b.lineDistancesNeedUpdate&&(c=this.attributes.lineDistance,void 0!==c&&(c.copyArray(b.lineDistances),c.needsUpdate=!0),b.lineDistancesNeedUpdate=!1);b.groupsNeedUpdate&&(b.computeGroups(a.geometry),this.groups=b.groups,b.groupsNeedUpdate=!1);return this},fromGeometry:function(a){a.__directGeometry=(new xh).fromGeometry(a);return this.fromDirectGeometry(a.__directGeometry)},fromDirectGeometry:function(a){var b=new Float32Array(3*
a.vertices.length);this.setAttribute(&quot;position&quot;,(new M(b,3)).copyVector3sArray(a.vertices));0<a.normals.length&&(b=new Float32Array(3*a.normals.length),this.setAttribute(&quot;normal&quot;,(new M(b,3)).copyVector3sArray(a.normals)));0<a.colors.length&&(b=new Float32Array(3*a.colors.length),this.setAttribute(&quot;color&quot;,(new M(b,3)).copyColorsArray(a.colors)));0<a.uvs.length&&(b=new Float32Array(2*a.uvs.length),this.setAttribute(&quot;uv&quot;,(new M(b,2)).copyVector2sArray(a.uvs)));0<a.uvs2.length&&(b=new Float32Array(2*
a.uvs2.length),this.setAttribute(&quot;uv2&quot;,(new M(b,2)).copyVector2sArray(a.uvs2)));this.groups=a.groups;for(var c in a.morphTargets){b=[];for(var d=a.morphTargets[c],e=0,f=d.length;e<f;e++){var g=d[e],h=new y(3*g.data.length,3);h.name=g.name;b.push(h.copyVector3sArray(g.data))}this.morphAttributes[c]=b}0<a.skinIndices.length&&(c=new y(4*a.skinIndices.length,4),this.setAttribute(&quot;skinIndex&quot;,c.copyVector4sArray(a.skinIndices)));0<a.skinWeights.length&&(c=new y(4*a.skinWeights.length,4),this.setAttribute(&quot;skinWeight&quot;,
c.copyVector4sArray(a.skinWeights)));null!==a.boundingSphere&&(this.boundingSphere=a.boundingSphere.clone());null!==a.boundingBox&&(this.boundingBox=a.boundingBox.clone());return this},computeBoundingBox:function(){null===this.boundingBox&&(this.boundingBox=new Sa);var a=this.attributes.position,b=this.morphAttributes.position;if(void 0!==a){if(this.boundingBox.setFromBufferAttribute(a),b){a=0;for(var c=b.length;a<c;a++)Na.setFromBufferAttribute(b[a]),this.morphTargetsRelative?(ea.addVectors(this.boundingBox.min,
Na.min),this.boundingBox.expandByPoint(ea),ea.addVectors(this.boundingBox.max,Na.max),this.boundingBox.expandByPoint(ea)):(this.boundingBox.expandByPoint(Na.min),this.boundingBox.expandByPoint(Na.max))}}else this.boundingBox.makeEmpty();(isNaN(this.boundingBox.min.x)||isNaN(this.boundingBox.min.y)||isNaN(this.boundingBox.min.z))&&console.error('THREE.BufferGeometry.computeBoundingBox: Computed min/max have NaN values. The &quot;position&quot; attribute is likely to have NaN values.',this)},computeBoundingSphere:function(){null===
this.boundingSphere&&(this.boundingSphere=new pb);var a=this.attributes.position,b=this.morphAttributes.position;if(a){var c=this.boundingSphere.center;Na.setFromBufferAttribute(a);if(b)for(var d=0,e=b.length;d<e;d++){var f=b[d];Be.setFromBufferAttribute(f);this.morphTargetsRelative?(ea.addVectors(Na.min,Be.min),Na.expandByPoint(ea),ea.addVectors(Na.max,Be.max),Na.expandByPoint(ea)):(Na.expandByPoint(Be.min),Na.expandByPoint(Be.max))}Na.getCenter(c);var g=0;d=0;for(e=a.count;d<e;d++)ea.fromBufferAttribute(a,
d),g=Math.max(g,c.distanceToSquared(ea));if(b)for(d=0,e=b.length;d<e;d++){f=b[d];for(var h=this.morphTargetsRelative,l=0,m=f.count;l<m;l++)ea.fromBufferAttribute(f,l),h&&(vd.fromBufferAttribute(a,l),ea.add(vd)),g=Math.max(g,c.distanceToSquared(ea))}this.boundingSphere.radius=Math.sqrt(g);isNaN(this.boundingSphere.radius)&&console.error('THREE.BufferGeometry.computeBoundingSphere(): Computed radius is NaN. The &quot;position&quot; attribute is likely to have NaN values.',this)}},computeFaceNormals:function(){},
computeVertexNormals:function(){var a=this.index,b=this.attributes;if(b.position){var c=b.position.array;if(void 0===b.normal)this.setAttribute(&quot;normal&quot;,new M(new Float32Array(c.length),3));else for(var d=b.normal.array,e=0,f=d.length;e<f;e++)d[e]=0;d=b.normal.array;var g=new n,h=new n,l=new n,m=new n,k=new n;if(a){var p=a.array;e=0;for(f=a.count;e<f;e+=3){a=3*p[e+0];var x=3*p[e+1];var r=3*p[e+2];g.fromArray(c,a);h.fromArray(c,x);l.fromArray(c,r);m.subVectors(l,h);k.subVectors(g,h);m.cross(k);d[a]+=
m.x;d[a+1]+=m.y;d[a+2]+=m.z;d[x]+=m.x;d[x+1]+=m.y;d[x+2]+=m.z;d[r]+=m.x;d[r+1]+=m.y;d[r+2]+=m.z}}else for(e=0,f=c.length;e<f;e+=9)g.fromArray(c,e),h.fromArray(c,e+3),l.fromArray(c,e+6),m.subVectors(l,h),k.subVectors(g,h),m.cross(k),d[e]=m.x,d[e+1]=m.y,d[e+2]=m.z,d[e+3]=m.x,d[e+4]=m.y,d[e+5]=m.z,d[e+6]=m.x,d[e+7]=m.y,d[e+8]=m.z;this.normalizeNormals();b.normal.needsUpdate=!0}},merge:function(a,b){if(a&&a.isBufferGeometry){void 0===b&&(b=0,console.warn(&quot;THREE.BufferGeometry.merge(): Overwriting original geometry, starting at offset=0. Use BufferGeometryUtils.mergeBufferGeometries() for lossless merge.&quot;));
var c=this.attributes,d;for(d in c)if(void 0!==a.attributes[d]){var e=c[d].array,f=a.attributes[d],g=f.array,h=f.itemSize*b;f=Math.min(g.length,e.length-h);for(var l=0;l<f;l++,h++)e[h]=g[l]}return this}console.error(&quot;THREE.BufferGeometry.merge(): geometry not an instance of THREE.BufferGeometry.&quot;,a)},normalizeNormals:function(){for(var a=this.attributes.normal,b=0,c=a.count;b<c;b++)ea.x=a.getX(b),ea.y=a.getY(b),ea.z=a.getZ(b),ea.normalize(),a.setXYZ(b,ea.x,ea.y,ea.z)},toNonIndexed:function(){function a(a,
b){var c=a.array;a=a.itemSize;for(var d=new c.constructor(b.length*a),e,f=0,g=0,h=b.length;g<h;g++){e=b[g]*a;for(var l=0;l<a;l++)d[f++]=c[e++]}return new M(d,a)}if(null===this.index)return console.warn(&quot;THREE.BufferGeometry.toNonIndexed(): Geometry is already non-indexed.&quot;),this;var b=new C,c=this.index.array,d=this.attributes,e;for(e in d){var f=d[e];f=a(f,c);b.setAttribute(e,f)}var g=this.morphAttributes;for(e in g){var h=[],l=g[e];d=0;for(var m=l.length;d<m;d++)f=l[d],f=a(f,c),h.push(f);b.morphAttributes[e]=
h}b.morphTargetsRelative=this.morphTargetsRelative;c=this.groups;d=0;for(e=c.length;d<e;d++)f=c[d],b.addGroup(f.start,f.count,f.materialIndex);return b},toJSON:function(){var a={metadata:{version:4.5,type:&quot;BufferGeometry&quot;,generator:&quot;BufferGeometry.toJSON&quot;}};a.uuid=this.uuid;a.type=this.type;&quot;&quot;!==this.name&&(a.name=this.name);0<Object.keys(this.userData).length&&(a.userData=this.userData);if(void 0!==this.parameters){var b=this.parameters;for(m in b)void 0!==b[m]&&(a[m]=b[m]);return a}a.data={attributes:{}};
b=this.index;null!==b&&(a.data.index={type:b.array.constructor.name,array:Array.prototype.slice.call(b.array)});var c=this.attributes;for(m in c){b=c[m];var d=b.toJSON();&quot;&quot;!==b.name&&(d.name=b.name);a.data.attributes[m]=d}c={};var e=!1;for(m in this.morphAttributes){for(var f=this.morphAttributes[m],g=[],h=0,l=f.length;h<l;h++)b=f[h],d=b.toJSON(),&quot;&quot;!==b.name&&(d.name=b.name),g.push(d);0<g.length&&(c[m]=g,e=!0)}e&&(a.data.morphAttributes=c,a.data.morphTargetsRelative=this.morphTargetsRelative);var m=
this.groups;0<m.length&&(a.data.groups=JSON.parse(JSON.stringify(m)));m=this.boundingSphere;null!==m&&(a.data.boundingSphere={center:m.center.toArray(),radius:m.radius});return a},clone:function(){return(new C).copy(this)},copy:function(a){var b;this.index=null;this.attributes={};this.morphAttributes={};this.groups=[];this.boundingSphere=this.boundingBox=null;this.name=a.name;var c=a.index;null!==c&&this.setIndex(c.clone());c=a.attributes;for(g in c)this.setAttribute(g,c[g].clone());var d=a.morphAttributes;
for(g in d){var e=[],f=d[g];c=0;for(b=f.length;c<b;c++)e.push(f[c].clone());this.morphAttributes[g]=e}this.morphTargetsRelative=a.morphTargetsRelative;var g=a.groups;c=0;for(b=g.length;c<b;c++)d=g[c],this.addGroup(d.start,d.count,d.materialIndex);g=a.boundingBox;null!==g&&(this.boundingBox=g.clone());g=a.boundingSphere;null!==g&&(this.boundingSphere=g.clone());this.drawRange.start=a.drawRange.start;this.drawRange.count=a.drawRange.count;this.userData=a.userData;return this},dispose:function(){this.dispatchEvent({type:&quot;dispose&quot;})}});
var Qi=new P,tc=new Vb,lh=new pb,Yb=new n,Zb=new n,$b=new n,dg=new n,eg=new n,fg=new n,Ke=new n,Le=new n,Me=new n,Cc=new t,Dc=new t,Ec=new t,Hd=new n,Ie=new n;S.prototype=Object.assign(Object.create(F.prototype),{constructor:S,isMesh:!0,copy:function(a){F.prototype.copy.call(this,a);void 0!==a.morphTargetInfluences&&(this.morphTargetInfluences=a.morphTargetInfluences.slice());void 0!==a.morphTargetDictionary&&(this.morphTargetDictionary=Object.assign({},a.morphTargetDictionary));return this},updateMorphTargets:function(){var a=
this.geometry;if(a.isBufferGeometry){a=a.morphAttributes;var b=Object.keys(a);if(0<b.length){var c=a[b[0]];if(void 0!==c)for(this.morphTargetInfluences=[],this.morphTargetDictionary={},a=0,b=c.length;a<b;a++){var d=c[a].name||String(a);this.morphTargetInfluences.push(0);this.morphTargetDictionary[d]=a}}}else a=a.morphTargets,void 0!==a&&0<a.length&&console.error(&quot;THREE.Mesh.updateMorphTargets() no longer supports THREE.Geometry. Use THREE.BufferGeometry instead.&quot;)},raycast:function(a,b){var c=this.geometry,
d=this.material,e=this.matrixWorld;if(void 0!==d&&(null===c.boundingSphere&&c.computeBoundingSphere(),lh.copy(c.boundingSphere),lh.applyMatrix4(e),!1!==a.ray.intersectsSphere(lh)&&(Qi.getInverse(e),tc.copy(a.ray).applyMatrix4(Qi),null===c.boundingBox||!1!==tc.intersectsBox(c.boundingBox))))if(c.isBufferGeometry){var f=c.index;e=c.attributes.position;var g=c.morphAttributes.position,h=c.morphTargetsRelative,l=c.attributes.uv,m=c.attributes.uv2,k=c.groups,p=c.drawRange,n,r;if(null!==f)if(Array.isArray(d)){var q=
0;for(n=k.length;q<n;q++){var v=k[q];var E=d[v.materialIndex];var w=Math.max(v.start,p.start);for(r=c=Math.min(v.start+v.count,p.start+p.count);w<r;w+=3){c=f.getX(w);var z=f.getX(w+1);var y=f.getX(w+2);if(c=Je(this,E,a,tc,e,g,h,l,m,c,z,y))c.faceIndex=Math.floor(w/3),c.face.materialIndex=v.materialIndex,b.push(c)}}}else for(w=Math.max(0,p.start),c=Math.min(f.count,p.start+p.count),q=w,n=c;q<n;q+=3){if(c=f.getX(q),z=f.getX(q+1),y=f.getX(q+2),c=Je(this,d,a,tc,e,g,h,l,m,c,z,y))c.faceIndex=Math.floor(q/
3),b.push(c)}else if(void 0!==e)if(Array.isArray(d))for(q=0,n=k.length;q<n;q++)for(v=k[q],E=d[v.materialIndex],w=Math.max(v.start,p.start),r=c=Math.min(v.start+v.count,p.start+p.count);w<r;w+=3){if(c=w,z=w+1,y=w+2,c=Je(this,E,a,tc,e,g,h,l,m,c,z,y))c.faceIndex=Math.floor(w/3),c.face.materialIndex=v.materialIndex,b.push(c)}else for(w=Math.max(0,p.start),c=Math.min(e.count,p.start+p.count),q=w,n=c;q<n;q+=3)if(c=q,z=q+1,y=q+2,c=Je(this,d,a,tc,e,g,h,l,m,c,z,y))c.faceIndex=Math.floor(q/3),b.push(c)}else if(c.isGeometry)for(e=
Array.isArray(d),g=c.vertices,h=c.faces,c=c.faceVertexUvs[0],0<c.length&&(f=c),p=0,q=h.length;p<q;p++)if(n=h[p],c=e?d[n.materialIndex]:d,void 0!==c&&(l=g[n.a],m=g[n.b],k=g[n.c],c=zh(this,c,a,tc,l,m,k,Hd)))f&&f[p]&&(v=f[p],Cc.copy(v[0]),Dc.copy(v[1]),Ec.copy(v[2]),c.uv=oa.getUV(Hd,l,m,k,Cc,Dc,Ec,new t)),c.face=n,c.faceIndex=p,b.push(c)},clone:function(){return(new this.constructor(this.geometry,this.material)).copy(this)}});var tj=0,nb=new P,mh=new F,Kf=new n;N.prototype=Object.assign(Object.create(Ea.prototype),
{constructor:N,isGeometry:!0,applyMatrix4:function(a){for(var b=(new wa).getNormalMatrix(a),c=0,d=this.vertices.length;c<d;c++)this.vertices[c].applyMatrix4(a);c=0;for(d=this.faces.length;c<d;c++){a=this.faces[c];a.normal.applyMatrix3(b).normalize();for(var e=0,f=a.vertexNormals.length;e<f;e++)a.vertexNormals[e].applyMatrix3(b).normalize()}null!==this.boundingBox&&this.computeBoundingBox();null!==this.boundingSphere&&this.computeBoundingSphere();this.normalsNeedUpdate=this.verticesNeedUpdate=!0;return this},
rotateX:function(a){nb.makeRotationX(a);this.applyMatrix4(nb);return this},rotateY:function(a){nb.makeRotationY(a);this.applyMatrix4(nb);return this},rotateZ:function(a){nb.makeRotationZ(a);this.applyMatrix4(nb);return this},translate:function(a,b,c){nb.makeTranslation(a,b,c);this.applyMatrix4(nb);return this},scale:function(a,b,c){nb.makeScale(a,b,c);this.applyMatrix4(nb);return this},lookAt:function(a){mh.lookAt(a);mh.updateMatrix();this.applyMatrix4(mh.matrix);return this},fromBufferGeometry:function(a){function b(a,
b,d,e){var f=void 0===h?[]:[c.colors[a].clone(),c.colors[b].clone(),c.colors[d].clone()],k=void 0===g?[]:[(new n).fromArray(g,3*a),(new n).fromArray(g,3*b),(new n).fromArray(g,3*d)];e=new Bc(a,b,d,k,f,e);c.faces.push(e);void 0!==l&&c.faceVertexUvs[0].push([(new t).fromArray(l,2*a),(new t).fromArray(l,2*b),(new t).fromArray(l,2*d)]);void 0!==m&&c.faceVertexUvs[1].push([(new t).fromArray(m,2*a),(new t).fromArray(m,2*b),(new t).fromArray(m,2*d)])}var c=this,d=null!==a.index?a.index.array:void 0,e=a.attributes;
if(void 0===e.position)return console.error(&quot;THREE.Geometry.fromBufferGeometry(): Position attribute required for conversion.&quot;),this;var f=e.position.array,g=void 0!==e.normal?e.normal.array:void 0,h=void 0!==e.color?e.color.array:void 0,l=void 0!==e.uv?e.uv.array:void 0,m=void 0!==e.uv2?e.uv2.array:void 0;void 0!==m&&(this.faceVertexUvs[1]=[]);for(e=0;e<f.length;e+=3)c.vertices.push((new n).fromArray(f,e)),void 0!==h&&c.colors.push((new A).fromArray(h,e));var k=a.groups;if(0<k.length)for(e=0;e<k.length;e++){f=
k[e];var p=f.start,x=p;for(p+=f.count;x<p;x+=3)void 0!==d?b(d[x],d[x+1],d[x+2],f.materialIndex):b(x,x+1,x+2,f.materialIndex)}else if(void 0!==d)for(e=0;e<d.length;e+=3)b(d[e],d[e+1],d[e+2]);else for(e=0;e<f.length/3;e+=3)b(e,e+1,e+2);this.computeFaceNormals();null!==a.boundingBox&&(this.boundingBox=a.boundingBox.clone());null!==a.boundingSphere&&(this.boundingSphere=a.boundingSphere.clone());return this},center:function(){this.computeBoundingBox();this.boundingBox.getCenter(Kf).negate();this.translate(Kf.x,
Kf.y,Kf.z);return this},normalize:function(){this.computeBoundingSphere();var a=this.boundingSphere.center,b=this.boundingSphere.radius;b=0===b?1:1/b;var c=new P;c.set(b,0,0,-b*a.x,0,b,0,-b*a.y,0,0,b,-b*a.z,0,0,0,1);this.applyMatrix4(c);return this},computeFaceNormals:function(){for(var a=new n,b=new n,c=0,d=this.faces.length;c<d;c++){var e=this.faces[c],f=this.vertices[e.a],g=this.vertices[e.b];a.subVectors(this.vertices[e.c],g);b.subVectors(f,g);a.cross(b);a.normalize();e.normal.copy(a)}},computeVertexNormals:function(a){void 0===
a&&(a=!0);var b;var c=Array(this.vertices.length);var d=0;for(b=this.vertices.length;d<b;d++)c[d]=new n;if(a){var e=new n,f=new n;a=0;for(d=this.faces.length;a<d;a++){b=this.faces[a];var g=this.vertices[b.a];var h=this.vertices[b.b];var l=this.vertices[b.c];e.subVectors(l,h);f.subVectors(g,h);e.cross(f);c[b.a].add(e);c[b.b].add(e);c[b.c].add(e)}}else for(this.computeFaceNormals(),a=0,d=this.faces.length;a<d;a++)b=this.faces[a],c[b.a].add(b.normal),c[b.b].add(b.normal),c[b.c].add(b.normal);d=0;for(b=
this.vertices.length;d<b;d++)c[d].normalize();a=0;for(d=this.faces.length;a<d;a++)b=this.faces[a],g=b.vertexNormals,3===g.length?(g[0].copy(c[b.a]),g[1].copy(c[b.b]),g[2].copy(c[b.c])):(g[0]=c[b.a].clone(),g[1]=c[b.b].clone(),g[2]=c[b.c].clone());0<this.faces.length&&(this.normalsNeedUpdate=!0)},computeFlatVertexNormals:function(){var a;this.computeFaceNormals();var b=0;for(a=this.faces.length;b<a;b++){var c=this.faces[b];var d=c.vertexNormals;3===d.length?(d[0].copy(c.normal),d[1].copy(c.normal),
d[2].copy(c.normal)):(d[0]=c.normal.clone(),d[1]=c.normal.clone(),d[2]=c.normal.clone())}0<this.faces.length&&(this.normalsNeedUpdate=!0)},computeMorphNormals:function(){var a,b;var c=0;for(b=this.faces.length;c<b;c++){var d=this.faces[c];d.__originalFaceNormal?d.__originalFaceNormal.copy(d.normal):d.__originalFaceNormal=d.normal.clone();d.__originalVertexNormals||(d.__originalVertexNormals=[]);var e=0;for(a=d.vertexNormals.length;e<a;e++)d.__originalVertexNormals[e]?d.__originalVertexNormals[e].copy(d.vertexNormals[e]):
d.__originalVertexNormals[e]=d.vertexNormals[e].clone()}var f=new N;f.faces=this.faces;e=0;for(a=this.morphTargets.length;e<a;e++){if(!this.morphNormals[e]){this.morphNormals[e]={};this.morphNormals[e].faceNormals=[];this.morphNormals[e].vertexNormals=[];d=this.morphNormals[e].faceNormals;var g=this.morphNormals[e].vertexNormals;c=0;for(b=this.faces.length;c<b;c++){var h=new n;var l={a:new n,b:new n,c:new n};d.push(h);g.push(l)}}g=this.morphNormals[e];f.vertices=this.morphTargets[e].vertices;f.computeFaceNormals();
f.computeVertexNormals();c=0;for(b=this.faces.length;c<b;c++)d=this.faces[c],h=g.faceNormals[c],l=g.vertexNormals[c],h.copy(d.normal),l.a.copy(d.vertexNormals[0]),l.b.copy(d.vertexNormals[1]),l.c.copy(d.vertexNormals[2])}c=0;for(b=this.faces.length;c<b;c++)d=this.faces[c],d.normal=d.__originalFaceNormal,d.vertexNormals=d.__originalVertexNormals},computeBoundingBox:function(){null===this.boundingBox&&(this.boundingBox=new Sa);this.boundingBox.setFromPoints(this.vertices)},computeBoundingSphere:function(){null===
this.boundingSphere&&(this.boundingSphere=new pb);this.boundingSphere.setFromPoints(this.vertices)},merge:function(a,b,c){if(a&&a.isGeometry){var d,e=this.vertices.length,f=this.vertices,g=a.vertices,h=this.faces,l=a.faces,m=this.colors,k=a.colors;void 0===c&&(c=0);void 0!==b&&(d=(new wa).getNormalMatrix(b));for(var p=0,n=g.length;p<n;p++){var r=g[p].clone();void 0!==b&&r.applyMatrix4(b);f.push(r)}p=0;for(n=k.length;p<n;p++)m.push(k[p].clone());p=0;for(n=l.length;p<n;p++){g=l[p];var q=g.vertexNormals;
k=g.vertexColors;m=new Bc(g.a+e,g.b+e,g.c+e);m.normal.copy(g.normal);void 0!==d&&m.normal.applyMatrix3(d).normalize();b=0;for(f=q.length;b<f;b++)r=q[b].clone(),void 0!==d&&r.applyMatrix3(d).normalize(),m.vertexNormals.push(r);m.color.copy(g.color);b=0;for(f=k.length;b<f;b++)r=k[b],m.vertexColors.push(r.clone());m.materialIndex=g.materialIndex+c;h.push(m)}p=0;for(n=a.faceVertexUvs.length;p<n;p++)for(c=a.faceVertexUvs[p],void 0===this.faceVertexUvs[p]&&(this.faceVertexUvs[p]=[]),b=0,f=c.length;b<f;b++){d=
c[b];e=[];h=0;for(l=d.length;h<l;h++)e.push(d[h].clone());this.faceVertexUvs[p].push(e)}}else console.error(&quot;THREE.Geometry.merge(): geometry not an instance of THREE.Geometry.&quot;,a)},mergeMesh:function(a){a&&a.isMesh?(a.matrixAutoUpdate&&a.updateMatrix(),this.merge(a.geometry,a.matrix)):console.error(&quot;THREE.Geometry.mergeMesh(): mesh not an instance of THREE.Mesh.&quot;,a)},mergeVertices:function(){var a={},b=[],c=[],d=Math.pow(10,4),e;var f=0;for(e=this.vertices.length;f<e;f++){var g=this.vertices[f];
g=Math.round(g.x*d)+&quot;_&quot;+Math.round(g.y*d)+&quot;_&quot;+Math.round(g.z*d);void 0===a[g]?(a[g]=f,b.push(this.vertices[f]),c[f]=b.length-1):c[f]=c[a[g]]}a=[];f=0;for(e=this.faces.length;f<e;f++)for(d=this.faces[f],d.a=c[d.a],d.b=c[d.b],d.c=c[d.c],d=[d.a,d.b,d.c],g=0;3>g;g++)if(d[g]===d[(g+1)%3]){a.push(f);break}for(f=a.length-1;0<=f;f--)for(d=a[f],this.faces.splice(d,1),c=0,e=this.faceVertexUvs.length;c<e;c++)this.faceVertexUvs[c].splice(d,1);f=this.vertices.length-b.length;this.vertices=b;return f},setFromPoints:function(a){this.vertices=
[];for(var b=0,c=a.length;b<c;b++){var d=a[b];this.vertices.push(new n(d.x,d.y,d.z||0))}return this},sortFacesByMaterialIndex:function(){for(var a=this.faces,b=a.length,c=0;c<b;c++)a[c]._id=c;a.sort(function(a,b){return a.materialIndex-b.materialIndex});var d=this.faceVertexUvs[0],e=this.faceVertexUvs[1],f,g;d&&d.length===b&&(f=[]);e&&e.length===b&&(g=[]);for(c=0;c<b;c++){var h=a[c]._id;f&&f.push(d[h]);g&&g.push(e[h])}f&&(this.faceVertexUvs[0]=f);g&&(this.faceVertexUvs[1]=g)},toJSON:function(){function a(a,
b,c){return c?a|1<<b:a&~(1<<b)}function b(a){var b=a.x.toString()+a.y.toString()+a.z.toString();if(void 0!==m[b])return m[b];m[b]=l.length/3;l.push(a.x,a.y,a.z);return m[b]}function c(a){var b=a.r.toString()+a.g.toString()+a.b.toString();if(void 0!==p[b])return p[b];p[b]=k.length;k.push(a.getHex());return p[b]}function d(a){var b=a.x.toString()+a.y.toString();if(void 0!==r[b])return r[b];r[b]=n.length/2;n.push(a.x,a.y);return r[b]}var e={metadata:{version:4.5,type:&quot;Geometry&quot;,generator:&quot;Geometry.toJSON&quot;}};
e.uuid=this.uuid;e.type=this.type;&quot;&quot;!==this.name&&(e.name=this.name);if(void 0!==this.parameters){var f=this.parameters,g;for(g in f)void 0!==f[g]&&(e[g]=f[g]);return e}f=[];for(g=0;g<this.vertices.length;g++){var h=this.vertices[g];f.push(h.x,h.y,h.z)}h=[];var l=[],m={},k=[],p={},n=[],r={};for(g=0;g<this.faces.length;g++){var q=this.faces[g],v=void 0!==this.faceVertexUvs[0][g],t=0<q.normal.length(),w=0<q.vertexNormals.length,z=1!==q.color.r||1!==q.color.g||1!==q.color.b,y=0<q.vertexColors.length,
A=0;A=a(A,0,0);A=a(A,1,!0);A=a(A,2,!1);A=a(A,3,v);A=a(A,4,t);A=a(A,5,w);A=a(A,6,z);A=a(A,7,y);h.push(A);h.push(q.a,q.b,q.c);h.push(q.materialIndex);v&&(v=this.faceVertexUvs[0][g],h.push(d(v[0]),d(v[1]),d(v[2])));t&&h.push(b(q.normal));w&&(t=q.vertexNormals,h.push(b(t[0]),b(t[1]),b(t[2])));z&&h.push(c(q.color));y&&(q=q.vertexColors,h.push(c(q[0]),c(q[1]),c(q[2])))}e.data={};e.data.vertices=f;e.data.normals=l;0<k.length&&(e.data.colors=k);0<n.length&&(e.data.uvs=[n]);e.data.faces=h;return e},clone:function(){return(new N).copy(this)},
copy:function(a){var b,c,d;this.vertices=[];this.colors=[];this.faces=[];this.faceVertexUvs=[[]];this.morphTargets=[];this.morphNormals=[];this.skinWeights=[];this.skinIndices=[];this.lineDistances=[];this.boundingSphere=this.boundingBox=null;this.name=a.name;var e=a.vertices;var f=0;for(b=e.length;f<b;f++)this.vertices.push(e[f].clone());e=a.colors;f=0;for(b=e.length;f<b;f++)this.colors.push(e[f].clone());e=a.faces;f=0;for(b=e.length;f<b;f++)this.faces.push(e[f].clone());f=0;for(b=a.faceVertexUvs.length;f<
b;f++){var g=a.faceVertexUvs[f];void 0===this.faceVertexUvs[f]&&(this.faceVertexUvs[f]=[]);e=0;for(c=g.length;e<c;e++){var h=g[e],l=[];var m=0;for(d=h.length;m<d;m++)l.push(h[m].clone());this.faceVertexUvs[f].push(l)}}m=a.morphTargets;f=0;for(b=m.length;f<b;f++){d={};d.name=m[f].name;if(void 0!==m[f].vertices)for(d.vertices=[],e=0,c=m[f].vertices.length;e<c;e++)d.vertices.push(m[f].vertices[e].clone());if(void 0!==m[f].normals)for(d.normals=[],e=0,c=m[f].normals.length;e<c;e++)d.normals.push(m[f].normals[e].clone());
this.morphTargets.push(d)}m=a.morphNormals;f=0;for(b=m.length;f<b;f++){d={};if(void 0!==m[f].vertexNormals)for(d.vertexNormals=[],e=0,c=m[f].vertexNormals.length;e<c;e++)g=m[f].vertexNormals[e],h={},h.a=g.a.clone(),h.b=g.b.clone(),h.c=g.c.clone(),d.vertexNormals.push(h);if(void 0!==m[f].faceNormals)for(d.faceNormals=[],e=0,c=m[f].faceNormals.length;e<c;e++)d.faceNormals.push(m[f].faceNormals[e].clone());this.morphNormals.push(d)}e=a.skinWeights;f=0;for(b=e.length;f<b;f++)this.skinWeights.push(e[f].clone());
e=a.skinIndices;f=0;for(b=e.length;f<b;f++)this.skinIndices.push(e[f].clone());e=a.lineDistances;f=0;for(b=e.length;f<b;f++)this.lineDistances.push(e[f]);f=a.boundingBox;null!==f&&(this.boundingBox=f.clone());f=a.boundingSphere;null!==f&&(this.boundingSphere=f.clone());this.elementsNeedUpdate=a.elementsNeedUpdate;this.verticesNeedUpdate=a.verticesNeedUpdate;this.uvsNeedUpdate=a.uvsNeedUpdate;this.normalsNeedUpdate=a.normalsNeedUpdate;this.colorsNeedUpdate=a.colorsNeedUpdate;this.lineDistancesNeedUpdate=
a.lineDistancesNeedUpdate;this.groupsNeedUpdate=a.groupsNeedUpdate;return this},dispose:function(){this.dispatchEvent({type:&quot;dispose&quot;})}});var nh=function(a){function b(b,d,e,f,g,h){a.call(this);this.type=&quot;BoxGeometry&quot;;this.parameters={width:b,height:d,depth:e,widthSegments:f,heightSegments:g,depthSegments:h};this.fromBufferGeometry(new Jd(b,d,e,f,g,h));this.mergeVertices()}a&&(b.__proto__=a);b.prototype=Object.create(a&&a.prototype);return b.prototype.constructor=b}(N),Jd=function(a){function b(b,
d,e,f,g,h){function c(a,b,c,d,e,f,g,h,l,u,t){var w=f/l,z=g/u,y=f/2,E=g/2,B=h/2;g=l+1;var A=u+1,C=f=0,D,F,G=new n;for(F=0;F<A;F++){var K=F*z-E;for(D=0;D<g;D++)G[a]=(D*w-y)*d,G[b]=K*e,G[c]=B,p.push(G.x,G.y,G.z),G[a]=0,G[b]=0,G[c]=0<h?1:-1,x.push(G.x,G.y,G.z),r.push(D/l),r.push(1-F/u),f+=1}for(F=0;F<u;F++)for(D=0;D<l;D++)a=q+D+g*(F+1),b=q+(D+1)+g*(F+1),c=q+(D+1)+g*F,k.push(q+D+g*F,a,c),k.push(a,b,c),C+=6;m.addGroup(v,C,t);v+=C;q+=f}a.call(this);this.type=&quot;BoxBufferGeometry&quot;;this.parameters={width:b,
height:d,depth:e,widthSegments:f,heightSegments:g,depthSegments:h};var m=this;b=b||1;d=d||1;e=e||1;f=Math.floor(f)||1;g=Math.floor(g)||1;h=Math.floor(h)||1;var k=[],p=[],x=[],r=[],q=0,v=0;c(&quot;z&quot;,&quot;y&quot;,&quot;x&quot;,-1,-1,e,d,b,h,g,0);c(&quot;z&quot;,&quot;y&quot;,&quot;x&quot;,1,-1,e,d,-b,h,g,1);c(&quot;x&quot;,&quot;z&quot;,&quot;y&quot;,1,1,b,e,d,f,h,2);c(&quot;x&quot;,&quot;z&quot;,&quot;y&quot;,1,-1,b,e,-d,f,h,3);c(&quot;x&quot;,&quot;y&quot;,&quot;z&quot;,1,-1,b,d,e,f,g,4);c(&quot;x&quot;,&quot;y&quot;,&quot;z&quot;,-1,-1,b,d,-e,f,g,5);this.setIndex(k);this.setAttribute(&quot;position&quot;,new y(p,3));this.setAttribute(&quot;normal&quot;,new y(x,3));this.setAttribute(&quot;uv&quot;,
new y(r,2))}a&&(b.__proto__=a);b.prototype=Object.create(a&&a.prototype);return b.prototype.constructor=b}(C),Uh={clone:Fc,merge:va};Ba.prototype=Object.create(K.prototype);Ba.prototype.constructor=Ba;Ba.prototype.isShaderMaterial=!0;Ba.prototype.copy=function(a){K.prototype.copy.call(this,a);this.fragmentShader=a.fragmentShader;this.vertexShader=a.vertexShader;this.uniforms=Fc(a.uniforms);this.defines=Object.assign({},a.defines);this.wireframe=a.wireframe;this.wireframeLinewidth=a.wireframeLinewidth;
this.lights=a.lights;this.clipping=a.clipping;this.skinning=a.skinning;this.morphTargets=a.morphTargets;this.morphNormals=a.morphNormals;this.extensions=a.extensions;return this};Ba.prototype.toJSON=function(a){var b=K.prototype.toJSON.call(this,a);b.uniforms={};for(var c in this.uniforms){var d=this.uniforms[c].value;b.uniforms[c]=d&&d.isTexture?{type:&quot;t&quot;,value:d.toJSON(a).uuid}:d&&d.isColor?{type:&quot;c&quot;,value:d.getHex()}:d&&d.isVector2?{type:&quot;v2&quot;,value:d.toArray()}:d&&d.isVector3?{type:&quot;v3&quot;,value:d.toArray()}:
d&&d.isVector4?{type:&quot;v4&quot;,value:d.toArray()}:d&&d.isMatrix3?{type:&quot;m3&quot;,value:d.toArray()}:d&&d.isMatrix4?{type:&quot;m4&quot;,value:d.toArray()}:{value:d}}0<Object.keys(this.defines).length&&(b.defines=this.defines);b.vertexShader=this.vertexShader;b.fragmentShader=this.fragmentShader;a={};for(var e in this.extensions)!0===this.extensions[e]&&(a[e]=!0);0<Object.keys(a).length&&(b.extensions=a);return b};db.prototype=Object.assign(Object.create(F.prototype),{constructor:db,isCamera:!0,copy:function(a,b){F.prototype.copy.call(this,
a,b);this.matrixWorldInverse.copy(a.matrixWorldInverse);this.projectionMatrix.copy(a.projectionMatrix);this.projectionMatrixInverse.copy(a.projectionMatrixInverse);return this},getWorldDirection:function(a){void 0===a&&(console.warn(&quot;THREE.Camera: .getWorldDirection() target is now required&quot;),a=new n);this.updateMatrixWorld(!0);var b=this.matrixWorld.elements;return a.set(-b[8],-b[9],-b[10]).normalize()},updateMatrixWorld:function(a){F.prototype.updateMatrixWorld.call(this,a);this.matrixWorldInverse.getInverse(this.matrixWorld)},
updateWorldMatrix:function(a,b){F.prototype.updateWorldMatrix.call(this,a,b);this.matrixWorldInverse.getInverse(this.matrixWorld)},clone:function(){return(new this.constructor).copy(this)}});aa.prototype=Object.assign(Object.create(db.prototype),{constructor:aa,isPerspectiveCamera:!0,copy:function(a,b){db.prototype.copy.call(this,a,b);this.fov=a.fov;this.zoom=a.zoom;this.near=a.near;this.far=a.far;this.focus=a.focus;this.aspect=a.aspect;this.view=null===a.view?null:Object.assign({},a.view);this.filmGauge=
a.filmGauge;this.filmOffset=a.filmOffset;return this},setFocalLength:function(a){a=.5*this.getFilmHeight()/a;this.fov=2*L.RAD2DEG*Math.atan(a);this.updateProjectionMatrix()},getFocalLength:function(){var a=Math.tan(.5*L.DEG2RAD*this.fov);return.5*this.getFilmHeight()/a},getEffectiveFOV:function(){return 2*L.RAD2DEG*Math.atan(Math.tan(.5*L.DEG2RAD*this.fov)/this.zoom)},getFilmWidth:function(){return this.filmGauge*Math.min(this.aspect,1)},getFilmHeight:function(){return this.filmGauge/Math.max(this.aspect,
1)},setViewOffset:function(a,b,c,d,e,f){this.aspect=a/b;null===this.view&&(this.view={enabled:!0,fullWidth:1,fullHeight:1,offsetX:0,offsetY:0,width:1,height:1});this.view.enabled=!0;this.view.fullWidth=a;this.view.fullHeight=b;this.view.offsetX=c;this.view.offsetY=d;this.view.width=e;this.view.height=f;this.updateProjectionMatrix()},clearViewOffset:function(){null!==this.view&&(this.view.enabled=!1);this.updateProjectionMatrix()},updateProjectionMatrix:function(){var a=this.near,b=a*Math.tan(.5*L.DEG2RAD*
this.fov)/this.zoom,c=2*b,d=this.aspect*c,e=-.5*d,f=this.view;if(null!==this.view&&this.view.enabled){var g=f.fullWidth,h=f.fullHeight;e+=f.offsetX*d/g;b-=f.offsetY*c/h;d*=f.width/g;c*=f.height/h}f=this.filmOffset;0!==f&&(e+=a*f/this.getFilmWidth());this.projectionMatrix.makePerspective(e,e+d,b,b-c,a,this.far);this.projectionMatrixInverse.getInverse(this.projectionMatrix)},toJSON:function(a){a=F.prototype.toJSON.call(this,a);a.object.fov=this.fov;a.object.zoom=this.zoom;a.object.near=this.near;a.object.far=
this.far;a.object.focus=this.focus;a.object.aspect=this.aspect;null!==this.view&&(a.object.view=Object.assign({},this.view));a.object.filmGauge=this.filmGauge;a.object.filmOffset=this.filmOffset;return a}});Gc.prototype=Object.create(F.prototype);Gc.prototype.constructor=Gc;Db.prototype=Object.create(Ha.prototype);Db.prototype.constructor=Db;Db.prototype.isWebGLCubeRenderTarget=!0;Db.prototype.fromEquirectangularTexture=function(a,b){this.texture.type=b.type;this.texture.format=b.format;this.texture.encoding=
b.encoding;var c=new ob,d=new Ba({type:&quot;CubemapFromEquirect&quot;,uniforms:Fc({tEquirect:{value:null}}),vertexShader:&quot;varying vec3 vWorldDirection;\nvec3 transformDirection( in vec3 dir, in mat4 matrix ) {\n\treturn normalize( ( matrix * vec4( dir, 0.0 ) ).xyz );\n}\nvoid main() {\n\tvWorldDirection = transformDirection( position, modelMatrix );\n\t#include <begin_vertex>\n\t#include <project_vertex>\n}&quot;,fragmentShader:&quot;uniform sampler2D tEquirect;\nvarying vec3 vWorldDirection;\n#define RECIPROCAL_PI 0.31830988618\n#define RECIPROCAL_PI2 0.15915494\nvoid main() {\n\tvec3 direction = normalize( vWorldDirection );\n\tvec2 sampleUV;\n\tsampleUV.y = asin( clamp( direction.y, - 1.0, 1.0 ) ) * RECIPROCAL_PI + 0.5;\n\tsampleUV.x = atan( direction.z, direction.x ) * RECIPROCAL_PI2 + 0.5;\n\tgl_FragColor = texture2D( tEquirect, sampleUV );\n}&quot;,
side:1,blending:0});d.uniforms.tEquirect.value=b;b=new S(new Jd(5,5,5),d);c.add(b);d=new Gc(1,10,1);d.renderTarget=this;d.renderTarget.texture.name=&quot;CubeCameraTexture&quot;;d.update(a,c);b.geometry.dispose();b.material.dispose();return this};ac.prototype=Object.create(V.prototype);ac.prototype.constructor=ac;ac.prototype.isDataTexture=!0;var wd=new pb,Lf=new n;Object.assign(Hc.prototype,{set:function(a,b,c,d,e,f){var g=this.planes;g[0].copy(a);g[1].copy(b);g[2].copy(c);g[3].copy(d);g[4].copy(e);g[5].copy(f);
return this},clone:function(){return(new this.constructor).copy(this)},copy:function(a){for(var b=this.planes,c=0;6>c;c++)b[c].copy(a.planes[c]);return this},setFromProjectionMatrix:function(a){var b=this.planes,c=a.elements;a=c[0];var d=c[1],e=c[2],f=c[3],g=c[4],h=c[5],l=c[6],m=c[7],k=c[8],p=c[9],n=c[10],r=c[11],q=c[12],v=c[13],t=c[14];c=c[15];b[0].setComponents(f-a,m-g,r-k,c-q).normalize();b[1].setComponents(f+a,m+g,r+k,c+q).normalize();b[2].setComponents(f+d,m+h,r+p,c+v).normalize();b[3].setComponents(f-
d,m-h,r-p,c-v).normalize();b[4].setComponents(f-e,m-l,r-n,c-t).normalize();b[5].setComponents(f+e,m+l,r+n,c+t).normalize();return this},intersectsObject:function(a){var b=a.geometry;null===b.boundingSphere&&b.computeBoundingSphere();wd.copy(b.boundingSphere).applyMatrix4(a.matrixWorld);return this.intersectsSphere(wd)},intersectsSprite:function(a){wd.center.set(0,0,0);wd.radius=.7071067811865476;wd.applyMatrix4(a.matrixWorld);return this.intersectsSphere(wd)},intersectsSphere:function(a){var b=this.planes,
c=a.center;a=-a.radius;for(var d=0;6>d;d++)if(b[d].distanceToPoint(c)<a)return!1;return!0},intersectsBox:function(a){for(var b=this.planes,c=0;6>c;c++){var d=b[c];Lf.x=0<d.normal.x?a.max.x:a.min.x;Lf.y=0<d.normal.y?a.max.y:a.min.y;Lf.z=0<d.normal.z?a.max.z:a.min.z;if(0>d.distanceToPoint(Lf))return!1}return!0},containsPoint:function(a){for(var b=this.planes,c=0;6>c;c++)if(0>b[c].distanceToPoint(a))return!1;return!0}});var D={common:{diffuse:{value:new A(15658734)},opacity:{value:1},map:{value:null},
uvTransform:{value:new wa},uv2Transform:{value:new wa},alphaMap:{value:null}},specularmap:{specularMap:{value:null}},envmap:{envMap:{value:null},flipEnvMap:{value:-1},reflectivity:{value:1},refractionRatio:{value:.98},maxMipLevel:{value:0}},aomap:{aoMap:{value:null},aoMapIntensity:{value:1}},lightmap:{lightMap:{value:null},lightMapIntensity:{value:1}},emissivemap:{emissiveMap:{value:null}},bumpmap:{bumpMap:{value:null},bumpScale:{value:1}},normalmap:{normalMap:{value:null},normalScale:{value:new t(1,
1)}},displacementmap:{displacementMap:{value:null},displacementScale:{value:1},displacementBias:{value:0}},roughnessmap:{roughnessMap:{value:null}},metalnessmap:{metalnessMap:{value:null}},gradientmap:{gradientMap:{value:null}},fog:{fogDensity:{value:2.5E-4},fogNear:{value:1},fogFar:{value:2E3},fogColor:{value:new A(16777215)}},lights:{ambientLightColor:{value:[]},lightProbe:{value:[]},directionalLights:{value:[],properties:{direction:{},color:{}}},directionalLightShadows:{value:[],properties:{shadowBias:{},
shadowRadius:{},shadowMapSize:{}}},directionalShadowMap:{value:[]},directionalShadowMatrix:{value:[]},spotLights:{value:[],properties:{color:{},position:{},direction:{},distance:{},coneCos:{},penumbraCos:{},decay:{}}},spotLightShadows:{value:[],properties:{shadowBias:{},shadowRadius:{},shadowMapSize:{}}},spotShadowMap:{value:[]},spotShadowMatrix:{value:[]},pointLights:{value:[],properties:{color:{},position:{},decay:{},distance:{}}},pointLightShadows:{value:[],properties:{shadowBias:{},shadowRadius:{},
shadowMapSize:{},shadowCameraNear:{},shadowCameraFar:{}}},pointShadowMap:{value:[]},pointShadowMatrix:{value:[]},hemisphereLights:{value:[],properties:{direction:{},skyColor:{},groundColor:{}}},rectAreaLights:{value:[],properties:{color:{},position:{},width:{},height:{}}}},points:{diffuse:{value:new A(15658734)},opacity:{value:1},size:{value:1},scale:{value:1},map:{value:null},alphaMap:{value:null},uvTransform:{value:new wa}},sprite:{diffuse:{value:new A(15658734)},opacity:{value:1},center:{value:new t(.5,
.5)},rotation:{value:0},map:{value:null},alphaMap:{value:null},uvTransform:{value:new wa}}};Id.prototype=Object.create(N.prototype);Id.prototype.constructor=Id;bc.prototype=Object.create(C.prototype);bc.prototype.constructor=bc;var O={alphamap_fragment:&quot;#ifdef USE_ALPHAMAP\n\tdiffuseColor.a *= texture2D( alphaMap, vUv ).g;\n#endif&quot;,alphamap_pars_fragment:&quot;#ifdef USE_ALPHAMAP\n\tuniform sampler2D alphaMap;\n#endif&quot;,alphatest_fragment:&quot;#ifdef ALPHATEST\n\tif ( diffuseColor.a < ALPHATEST ) discard;\n#endif&quot;,
aomap_fragment:&quot;#ifdef USE_AOMAP\n\tfloat ambientOcclusion = ( texture2D( aoMap, vUv2 ).r - 1.0 ) * aoMapIntensity + 1.0;\n\treflectedLight.indirectDiffuse *= ambientOcclusion;\n\t#if defined( USE_ENVMAP ) && defined( STANDARD )\n\t\tfloat dotNV = saturate( dot( geometry.normal, geometry.viewDir ) );\n\t\treflectedLight.indirectSpecular *= computeSpecularOcclusion( dotNV, ambientOcclusion, material.specularRoughness );\n\t#endif\n#endif&quot;,aomap_pars_fragment:&quot;#ifdef USE_AOMAP\n\tuniform sampler2D aoMap;\n\tuniform float aoMapIntensity;\n#endif&quot;,
begin_vertex:&quot;vec3 transformed = vec3( position );&quot;,beginnormal_vertex:&quot;vec3 objectNormal = vec3( normal );\n#ifdef USE_TANGENT\n\tvec3 objectTangent = vec3( tangent.xyz );\n#endif&quot;,bsdfs:&quot;vec2 integrateSpecularBRDF( const in float dotNV, const in float roughness ) {\n\tconst vec4 c0 = vec4( - 1, - 0.0275, - 0.572, 0.022 );\n\tconst vec4 c1 = vec4( 1, 0.0425, 1.04, - 0.04 );\n\tvec4 r = roughness * c0 + c1;\n\tfloat a004 = min( r.x * r.x, exp2( - 9.28 * dotNV ) ) * r.x + r.y;\n\treturn vec2( -1.04, 1.04 ) * a004 + r.zw;\n}\nfloat punctualLightIntensityToIrradianceFactor( const in float lightDistance, const in float cutoffDistance, const in float decayExponent ) {\n#if defined ( PHYSICALLY_CORRECT_LIGHTS )\n\tfloat distanceFalloff = 1.0 / max( pow( lightDistance, decayExponent ), 0.01 );\n\tif( cutoffDistance > 0.0 ) {\n\t\tdistanceFalloff *= pow2( saturate( 1.0 - pow4( lightDistance / cutoffDistance ) ) );\n\t}\n\treturn distanceFalloff;\n#else\n\tif( cutoffDistance > 0.0 && decayExponent > 0.0 ) {\n\t\treturn pow( saturate( -lightDistance / cutoffDistance + 1.0 ), decayExponent );\n\t}\n\treturn 1.0;\n#endif\n}\nvec3 BRDF_Diffuse_Lambert( const in vec3 diffuseColor ) {\n\treturn RECIPROCAL_PI * diffuseColor;\n}\nvec3 F_Schlick( const in vec3 specularColor, const in float dotLH ) {\n\tfloat fresnel = exp2( ( -5.55473 * dotLH - 6.98316 ) * dotLH );\n\treturn ( 1.0 - specularColor ) * fresnel + specularColor;\n}\nvec3 F_Schlick_RoughnessDependent( const in vec3 F0, const in float dotNV, const in float roughness ) {\n\tfloat fresnel = exp2( ( -5.55473 * dotNV - 6.98316 ) * dotNV );\n\tvec3 Fr = max( vec3( 1.0 - roughness ), F0 ) - F0;\n\treturn Fr * fresnel + F0;\n}\nfloat G_GGX_Smith( const in float alpha, const in float dotNL, const in float dotNV ) {\n\tfloat a2 = pow2( alpha );\n\tfloat gl = dotNL + sqrt( a2 + ( 1.0 - a2 ) * pow2( dotNL ) );\n\tfloat gv = dotNV + sqrt( a2 + ( 1.0 - a2 ) * pow2( dotNV ) );\n\treturn 1.0 / ( gl * gv );\n}\nfloat G_GGX_SmithCorrelated( const in float alpha, const in float dotNL, const in float dotNV ) {\n\tfloat a2 = pow2( alpha );\n\tfloat gv = dotNL * sqrt( a2 + ( 1.0 - a2 ) * pow2( dotNV ) );\n\tfloat gl = dotNV * sqrt( a2 + ( 1.0 - a2 ) * pow2( dotNL ) );\n\treturn 0.5 / max( gv + gl, EPSILON );\n}\nfloat D_GGX( const in float alpha, const in float dotNH ) {\n\tfloat a2 = pow2( alpha );\n\tfloat denom = pow2( dotNH ) * ( a2 - 1.0 ) + 1.0;\n\treturn RECIPROCAL_PI * a2 / pow2( denom );\n}\nvec3 BRDF_Specular_GGX( const in IncidentLight incidentLight, const in vec3 viewDir, const in vec3 normal, const in vec3 specularColor, const in float roughness ) {\n\tfloat alpha = pow2( roughness );\n\tvec3 halfDir = normalize( incidentLight.direction + viewDir );\n\tfloat dotNL = saturate( dot( normal, incidentLight.direction ) );\n\tfloat dotNV = saturate( dot( normal, viewDir ) );\n\tfloat dotNH = saturate( dot( normal, halfDir ) );\n\tfloat dotLH = saturate( dot( incidentLight.direction, halfDir ) );\n\tvec3 F = F_Schlick( specularColor, dotLH );\n\tfloat G = G_GGX_SmithCorrelated( alpha, dotNL, dotNV );\n\tfloat D = D_GGX( alpha, dotNH );\n\treturn F * ( G * D );\n}\nvec2 LTC_Uv( const in vec3 N, const in vec3 V, const in float roughness ) {\n\tconst float LUT_SIZE  = 64.0;\n\tconst float LUT_SCALE = ( LUT_SIZE - 1.0 ) / LUT_SIZE;\n\tconst float LUT_BIAS  = 0.5 / LUT_SIZE;\n\tfloat dotNV = saturate( dot( N, V ) );\n\tvec2 uv = vec2( roughness, sqrt( 1.0 - dotNV ) );\n\tuv = uv * LUT_SCALE + LUT_BIAS;\n\treturn uv;\n}\nfloat LTC_ClippedSphereFormFactor( const in vec3 f ) {\n\tfloat l = length( f );\n\treturn max( ( l * l + f.z ) / ( l + 1.0 ), 0.0 );\n}\nvec3 LTC_EdgeVectorFormFactor( const in vec3 v1, const in vec3 v2 ) {\n\tfloat x = dot( v1, v2 );\n\tfloat y = abs( x );\n\tfloat a = 0.8543985 + ( 0.4965155 + 0.0145206 * y ) * y;\n\tfloat b = 3.4175940 + ( 4.1616724 + y ) * y;\n\tfloat v = a / b;\n\tfloat theta_sintheta = ( x > 0.0 ) ? v : 0.5 * inversesqrt( max( 1.0 - x * x, 1e-7 ) ) - v;\n\treturn cross( v1, v2 ) * theta_sintheta;\n}\nvec3 LTC_Evaluate( const in vec3 N, const in vec3 V, const in vec3 P, const in mat3 mInv, const in vec3 rectCoords[ 4 ] ) {\n\tvec3 v1 = rectCoords[ 1 ] - rectCoords[ 0 ];\n\tvec3 v2 = rectCoords[ 3 ] - rectCoords[ 0 ];\n\tvec3 lightNormal = cross( v1, v2 );\n\tif( dot( lightNormal, P - rectCoords[ 0 ] ) < 0.0 ) return vec3( 0.0 );\n\tvec3 T1, T2;\n\tT1 = normalize( V - N * dot( V, N ) );\n\tT2 = - cross( N, T1 );\n\tmat3 mat = mInv * transposeMat3( mat3( T1, T2, N ) );\n\tvec3 coords[ 4 ];\n\tcoords[ 0 ] = mat * ( rectCoords[ 0 ] - P );\n\tcoords[ 1 ] = mat * ( rectCoords[ 1 ] - P );\n\tcoords[ 2 ] = mat * ( rectCoords[ 2 ] - P );\n\tcoords[ 3 ] = mat * ( rectCoords[ 3 ] - P );\n\tcoords[ 0 ] = normalize( coords[ 0 ] );\n\tcoords[ 1 ] = normalize( coords[ 1 ] );\n\tcoords[ 2 ] = normalize( coords[ 2 ] );\n\tcoords[ 3 ] = normalize( coords[ 3 ] );\n\tvec3 vectorFormFactor = vec3( 0.0 );\n\tvectorFormFactor += LTC_EdgeVectorFormFactor( coords[ 0 ], coords[ 1 ] );\n\tvectorFormFactor += LTC_EdgeVectorFormFactor( coords[ 1 ], coords[ 2 ] );\n\tvectorFormFactor += LTC_EdgeVectorFormFactor( coords[ 2 ], coords[ 3 ] );\n\tvectorFormFactor += LTC_EdgeVectorFormFactor( coords[ 3 ], coords[ 0 ] );\n\tfloat result = LTC_ClippedSphereFormFactor( vectorFormFactor );\n\treturn vec3( result );\n}\nvec3 BRDF_Specular_GGX_Environment( const in vec3 viewDir, const in vec3 normal, const in vec3 specularColor, const in float roughness ) {\n\tfloat dotNV = saturate( dot( normal, viewDir ) );\n\tvec2 brdf = integrateSpecularBRDF( dotNV, roughness );\n\treturn specularColor * brdf.x + brdf.y;\n}\nvoid BRDF_Specular_Multiscattering_Environment( const in GeometricContext geometry, const in vec3 specularColor, const in float roughness, inout vec3 singleScatter, inout vec3 multiScatter ) {\n\tfloat dotNV = saturate( dot( geometry.normal, geometry.viewDir ) );\n\tvec3 F = F_Schlick_RoughnessDependent( specularColor, dotNV, roughness );\n\tvec2 brdf = integrateSpecularBRDF( dotNV, roughness );\n\tvec3 FssEss = F * brdf.x + brdf.y;\n\tfloat Ess = brdf.x + brdf.y;\n\tfloat Ems = 1.0 - Ess;\n\tvec3 Favg = specularColor + ( 1.0 - specularColor ) * 0.047619;\tvec3 Fms = FssEss * Favg / ( 1.0 - Ems * Favg );\n\tsingleScatter += FssEss;\n\tmultiScatter += Fms * Ems;\n}\nfloat G_BlinnPhong_Implicit( ) {\n\treturn 0.25;\n}\nfloat D_BlinnPhong( const in float shininess, const in float dotNH ) {\n\treturn RECIPROCAL_PI * ( shininess * 0.5 + 1.0 ) * pow( dotNH, shininess );\n}\nvec3 BRDF_Specular_BlinnPhong( const in IncidentLight incidentLight, const in GeometricContext geometry, const in vec3 specularColor, const in float shininess ) {\n\tvec3 halfDir = normalize( incidentLight.direction + geometry.viewDir );\n\tfloat dotNH = saturate( dot( geometry.normal, halfDir ) );\n\tfloat dotLH = saturate( dot( incidentLight.direction, halfDir ) );\n\tvec3 F = F_Schlick( specularColor, dotLH );\n\tfloat G = G_BlinnPhong_Implicit( );\n\tfloat D = D_BlinnPhong( shininess, dotNH );\n\treturn F * ( G * D );\n}\nfloat GGXRoughnessToBlinnExponent( const in float ggxRoughness ) {\n\treturn ( 2.0 / pow2( ggxRoughness + 0.0001 ) - 2.0 );\n}\nfloat BlinnExponentToGGXRoughness( const in float blinnExponent ) {\n\treturn sqrt( 2.0 / ( blinnExponent + 2.0 ) );\n}\n#if defined( USE_SHEEN )\nfloat D_Charlie(float roughness, float NoH) {\n\tfloat invAlpha  = 1.0 / roughness;\n\tfloat cos2h = NoH * NoH;\n\tfloat sin2h = max(1.0 - cos2h, 0.0078125);\treturn (2.0 + invAlpha) * pow(sin2h, invAlpha * 0.5) / (2.0 * PI);\n}\nfloat V_Neubelt(float NoV, float NoL) {\n\treturn saturate(1.0 / (4.0 * (NoL + NoV - NoL * NoV)));\n}\nvec3 BRDF_Specular_Sheen( const in float roughness, const in vec3 L, const in GeometricContext geometry, vec3 specularColor ) {\n\tvec3 N = geometry.normal;\n\tvec3 V = geometry.viewDir;\n\tvec3 H = normalize( V + L );\n\tfloat dotNH = saturate( dot( N, H ) );\n\treturn specularColor * D_Charlie( roughness, dotNH ) * V_Neubelt( dot(N, V), dot(N, L) );\n}\n#endif&quot;,
bumpmap_pars_fragment:&quot;#ifdef USE_BUMPMAP\n\tuniform sampler2D bumpMap;\n\tuniform float bumpScale;\n\tvec2 dHdxy_fwd() {\n\t\tvec2 dSTdx = dFdx( vUv );\n\t\tvec2 dSTdy = dFdy( vUv );\n\t\tfloat Hll = bumpScale * texture2D( bumpMap, vUv ).x;\n\t\tfloat dBx = bumpScale * texture2D( bumpMap, vUv + dSTdx ).x - Hll;\n\t\tfloat dBy = bumpScale * texture2D( bumpMap, vUv + dSTdy ).x - Hll;\n\t\treturn vec2( dBx, dBy );\n\t}\n\tvec3 perturbNormalArb( vec3 surf_pos, vec3 surf_norm, vec2 dHdxy ) {\n\t\tvec3 vSigmaX = vec3( dFdx( surf_pos.x ), dFdx( surf_pos.y ), dFdx( surf_pos.z ) );\n\t\tvec3 vSigmaY = vec3( dFdy( surf_pos.x ), dFdy( surf_pos.y ), dFdy( surf_pos.z ) );\n\t\tvec3 vN = surf_norm;\n\t\tvec3 R1 = cross( vSigmaY, vN );\n\t\tvec3 R2 = cross( vN, vSigmaX );\n\t\tfloat fDet = dot( vSigmaX, R1 );\n\t\tfDet *= ( float( gl_FrontFacing ) * 2.0 - 1.0 );\n\t\tvec3 vGrad = sign( fDet ) * ( dHdxy.x * R1 + dHdxy.y * R2 );\n\t\treturn normalize( abs( fDet ) * surf_norm - vGrad );\n\t}\n#endif&quot;,
clipping_planes_fragment:&quot;#if NUM_CLIPPING_PLANES > 0\n\tvec4 plane;\n\t#pragma unroll_loop_start\n\tfor ( int i = 0; i < UNION_CLIPPING_PLANES; i ++ ) {\n\t\tplane = clippingPlanes[ i ];\n\t\tif ( dot( vClipPosition, plane.xyz ) > plane.w ) discard;\n\t}\n\t#pragma unroll_loop_end\n\t#if UNION_CLIPPING_PLANES < NUM_CLIPPING_PLANES\n\t\tbool clipped = true;\n\t\t#pragma unroll_loop_start\n\t\tfor ( int i = UNION_CLIPPING_PLANES; i < NUM_CLIPPING_PLANES; i ++ ) {\n\t\t\tplane = clippingPlanes[ i ];\n\t\t\tclipped = ( dot( vClipPosition, plane.xyz ) > plane.w ) && clipped;\n\t\t}\n\t\t#pragma unroll_loop_end\n\t\tif ( clipped ) discard;\n\t#endif\n#endif&quot;,
clipping_planes_pars_fragment:&quot;#if NUM_CLIPPING_PLANES > 0\n\tvarying vec3 vClipPosition;\n\tuniform vec4 clippingPlanes[ NUM_CLIPPING_PLANES ];\n#endif&quot;,clipping_planes_pars_vertex:&quot;#if NUM_CLIPPING_PLANES > 0\n\tvarying vec3 vClipPosition;\n#endif&quot;,clipping_planes_vertex:&quot;#if NUM_CLIPPING_PLANES > 0\n\tvClipPosition = - mvPosition.xyz;\n#endif&quot;,color_fragment:&quot;#ifdef USE_COLOR\n\tdiffuseColor.rgb *= vColor;\n#endif&quot;,color_pars_fragment:&quot;#ifdef USE_COLOR\n\tvarying vec3 vColor;\n#endif&quot;,color_pars_vertex:&quot;#ifdef USE_COLOR\n\tvarying vec3 vColor;\n#endif&quot;,
color_vertex:&quot;#ifdef USE_COLOR\n\tvColor.xyz = color.xyz;\n#endif&quot;,common:&quot;#define PI 3.14159265359\n#define PI2 6.28318530718\n#define PI_HALF 1.5707963267949\n#define RECIPROCAL_PI 0.31830988618\n#define RECIPROCAL_PI2 0.15915494\n#define LOG2 1.442695\n#define EPSILON 1e-6\n#ifndef saturate\n#define saturate(a) clamp( a, 0.0, 1.0 )\n#endif\n#define whiteComplement(a) ( 1.0 - saturate( a ) )\nfloat pow2( const in float x ) { return x*x; }\nfloat pow3( const in float x ) { return x*x*x; }\nfloat pow4( const in float x ) { float x2 = x*x; return x2*x2; }\nfloat average( const in vec3 color ) { return dot( color, vec3( 0.3333 ) ); }\nhighp float rand( const in vec2 uv ) {\n\tconst highp float a = 12.9898, b = 78.233, c = 43758.5453;\n\thighp float dt = dot( uv.xy, vec2( a,b ) ), sn = mod( dt, PI );\n\treturn fract(sin(sn) * c);\n}\n#ifdef HIGH_PRECISION\n\tfloat precisionSafeLength( vec3 v ) { return length( v ); }\n#else\n\tfloat max3( vec3 v ) { return max( max( v.x, v.y ), v.z ); }\n\tfloat precisionSafeLength( vec3 v ) {\n\t\tfloat maxComponent = max3( abs( v ) );\n\t\treturn length( v / maxComponent ) * maxComponent;\n\t}\n#endif\nstruct IncidentLight {\n\tvec3 color;\n\tvec3 direction;\n\tbool visible;\n};\nstruct ReflectedLight {\n\tvec3 directDiffuse;\n\tvec3 directSpecular;\n\tvec3 indirectDiffuse;\n\tvec3 indirectSpecular;\n};\nstruct GeometricContext {\n\tvec3 position;\n\tvec3 normal;\n\tvec3 viewDir;\n#ifdef CLEARCOAT\n\tvec3 clearcoatNormal;\n#endif\n};\nvec3 transformDirection( in vec3 dir, in mat4 matrix ) {\n\treturn normalize( ( matrix * vec4( dir, 0.0 ) ).xyz );\n}\nvec3 inverseTransformDirection( in vec3 dir, in mat4 matrix ) {\n\treturn normalize( ( vec4( dir, 0.0 ) * matrix ).xyz );\n}\nvec3 projectOnPlane(in vec3 point, in vec3 pointOnPlane, in vec3 planeNormal ) {\n\tfloat distance = dot( planeNormal, point - pointOnPlane );\n\treturn - distance * planeNormal + point;\n}\nfloat sideOfPlane( in vec3 point, in vec3 pointOnPlane, in vec3 planeNormal ) {\n\treturn sign( dot( point - pointOnPlane, planeNormal ) );\n}\nvec3 linePlaneIntersect( in vec3 pointOnLine, in vec3 lineDirection, in vec3 pointOnPlane, in vec3 planeNormal ) {\n\treturn lineDirection * ( dot( planeNormal, pointOnPlane - pointOnLine ) / dot( planeNormal, lineDirection ) ) + pointOnLine;\n}\nmat3 transposeMat3( const in mat3 m ) {\n\tmat3 tmp;\n\ttmp[ 0 ] = vec3( m[ 0 ].x, m[ 1 ].x, m[ 2 ].x );\n\ttmp[ 1 ] = vec3( m[ 0 ].y, m[ 1 ].y, m[ 2 ].y );\n\ttmp[ 2 ] = vec3( m[ 0 ].z, m[ 1 ].z, m[ 2 ].z );\n\treturn tmp;\n}\nfloat linearToRelativeLuminance( const in vec3 color ) {\n\tvec3 weights = vec3( 0.2126, 0.7152, 0.0722 );\n\treturn dot( weights, color.rgb );\n}\nbool isPerspectiveMatrix( mat4 m ) {\n  return m[ 2 ][ 3 ] == - 1.0;\n}&quot;,
cube_uv_reflection_fragment:&quot;#ifdef ENVMAP_TYPE_CUBE_UV\n#define cubeUV_maxMipLevel 8.0\n#define cubeUV_minMipLevel 4.0\n#define cubeUV_maxTileSize 256.0\n#define cubeUV_minTileSize 16.0\nfloat getFace(vec3 direction) {\n    vec3 absDirection = abs(direction);\n    float face = -1.0;\n    if (absDirection.x > absDirection.z) {\n      if (absDirection.x > absDirection.y)\n        face = direction.x > 0.0 ? 0.0 : 3.0;\n      else\n        face = direction.y > 0.0 ? 1.0 : 4.0;\n    } else {\n      if (absDirection.z > absDirection.y)\n        face = direction.z > 0.0 ? 2.0 : 5.0;\n      else\n        face = direction.y > 0.0 ? 1.0 : 4.0;\n    }\n    return face;\n}\nvec2 getUV(vec3 direction, float face) {\n    vec2 uv;\n    if (face == 0.0) {\n      uv = vec2(-direction.z, direction.y) / abs(direction.x);\n    } else if (face == 1.0) {\n      uv = vec2(direction.x, -direction.z) / abs(direction.y);\n    } else if (face == 2.0) {\n      uv = direction.xy / abs(direction.z);\n    } else if (face == 3.0) {\n      uv = vec2(direction.z, direction.y) / abs(direction.x);\n    } else if (face == 4.0) {\n      uv = direction.xz / abs(direction.y);\n    } else {\n      uv = vec2(-direction.x, direction.y) / abs(direction.z);\n    }\n    return 0.5 * (uv + 1.0);\n}\nvec3 bilinearCubeUV(sampler2D envMap, vec3 direction, float mipInt) {\n  float face = getFace(direction);\n  float filterInt = max(cubeUV_minMipLevel - mipInt, 0.0);\n  mipInt = max(mipInt, cubeUV_minMipLevel);\n  float faceSize = exp2(mipInt);\n  float texelSize = 1.0 / (3.0 * cubeUV_maxTileSize);\n  vec2 uv = getUV(direction, face) * (faceSize - 1.0);\n  vec2 f = fract(uv);\n  uv += 0.5 - f;\n  if (face > 2.0) {\n    uv.y += faceSize;\n    face -= 3.0;\n  }\n  uv.x += face * faceSize;\n  if(mipInt < cubeUV_maxMipLevel){\n    uv.y += 2.0 * cubeUV_maxTileSize;\n  }\n  uv.y += filterInt * 2.0 * cubeUV_minTileSize;\n  uv.x += 3.0 * max(0.0, cubeUV_maxTileSize - 2.0 * faceSize);\n  uv *= texelSize;\n  vec3 tl = envMapTexelToLinear(texture2D(envMap, uv)).rgb;\n  uv.x += texelSize;\n  vec3 tr = envMapTexelToLinear(texture2D(envMap, uv)).rgb;\n  uv.y += texelSize;\n  vec3 br = envMapTexelToLinear(texture2D(envMap, uv)).rgb;\n  uv.x -= texelSize;\n  vec3 bl = envMapTexelToLinear(texture2D(envMap, uv)).rgb;\n  vec3 tm = mix(tl, tr, f.x);\n  vec3 bm = mix(bl, br, f.x);\n  return mix(tm, bm, f.y);\n}\n#define r0 1.0\n#define v0 0.339\n#define m0 -2.0\n#define r1 0.8\n#define v1 0.276\n#define m1 -1.0\n#define r4 0.4\n#define v4 0.046\n#define m4 2.0\n#define r5 0.305\n#define v5 0.016\n#define m5 3.0\n#define r6 0.21\n#define v6 0.0038\n#define m6 4.0\nfloat roughnessToMip(float roughness) {\n  float mip = 0.0;\n  if (roughness >= r1) {\n    mip = (r0 - roughness) * (m1 - m0) / (r0 - r1) + m0;\n  } else if (roughness >= r4) {\n    mip = (r1 - roughness) * (m4 - m1) / (r1 - r4) + m1;\n  } else if (roughness >= r5) {\n    mip = (r4 - roughness) * (m5 - m4) / (r4 - r5) + m4;\n  } else if (roughness >= r6) {\n    mip = (r5 - roughness) * (m6 - m5) / (r5 - r6) + m5;\n  } else {\n    mip = -2.0 * log2(1.16 * roughness);  }\n  return mip;\n}\nvec4 textureCubeUV(sampler2D envMap, vec3 sampleDir, float roughness) {\n  float mip = clamp(roughnessToMip(roughness), m0, cubeUV_maxMipLevel);\n  float mipF = fract(mip);\n  float mipInt = floor(mip);\n  vec3 color0 = bilinearCubeUV(envMap, sampleDir, mipInt);\n  if (mipF == 0.0) {\n    return vec4(color0, 1.0);\n  } else {\n    vec3 color1 = bilinearCubeUV(envMap, sampleDir, mipInt + 1.0);\n    return vec4(mix(color0, color1, mipF), 1.0);\n  }\n}\n#endif&quot;,
defaultnormal_vertex:&quot;vec3 transformedNormal = objectNormal;\n#ifdef USE_INSTANCING\n\tmat3 m = mat3( instanceMatrix );\n\ttransformedNormal /= vec3( dot( m[ 0 ], m[ 0 ] ), dot( m[ 1 ], m[ 1 ] ), dot( m[ 2 ], m[ 2 ] ) );\n\ttransformedNormal = m * transformedNormal;\n#endif\ntransformedNormal = normalMatrix * transformedNormal;\n#ifdef FLIP_SIDED\n\ttransformedNormal = - transformedNormal;\n#endif\n#ifdef USE_TANGENT\n\tvec3 transformedTangent = ( modelViewMatrix * vec4( objectTangent, 0.0 ) ).xyz;\n\t#ifdef FLIP_SIDED\n\t\ttransformedTangent = - transformedTangent;\n\t#endif\n#endif&quot;,
displacementmap_pars_vertex:&quot;#ifdef USE_DISPLACEMENTMAP\n\tuniform sampler2D displacementMap;\n\tuniform float displacementScale;\n\tuniform float displacementBias;\n#endif&quot;,displacementmap_vertex:&quot;#ifdef USE_DISPLACEMENTMAP\n\ttransformed += normalize( objectNormal ) * ( texture2D( displacementMap, vUv ).x * displacementScale + displacementBias );\n#endif&quot;,emissivemap_fragment:&quot;#ifdef USE_EMISSIVEMAP\n\tvec4 emissiveColor = texture2D( emissiveMap, vUv );\n\temissiveColor.rgb = emissiveMapTexelToLinear( emissiveColor ).rgb;\n\ttotalEmissiveRadiance *= emissiveColor.rgb;\n#endif&quot;,
emissivemap_pars_fragment:&quot;#ifdef USE_EMISSIVEMAP\n\tuniform sampler2D emissiveMap;\n#endif&quot;,encodings_fragment:&quot;gl_FragColor = linearToOutputTexel( gl_FragColor );&quot;,encodings_pars_fragment:&quot;\nvec4 LinearToLinear( in vec4 value ) {\n\treturn value;\n}\nvec4 GammaToLinear( in vec4 value, in float gammaFactor ) {\n\treturn vec4( pow( value.rgb, vec3( gammaFactor ) ), value.a );\n}\nvec4 LinearToGamma( in vec4 value, in float gammaFactor ) {\n\treturn vec4( pow( value.rgb, vec3( 1.0 / gammaFactor ) ), value.a );\n}\nvec4 sRGBToLinear( in vec4 value ) {\n\treturn vec4( mix( pow( value.rgb * 0.9478672986 + vec3( 0.0521327014 ), vec3( 2.4 ) ), value.rgb * 0.0773993808, vec3( lessThanEqual( value.rgb, vec3( 0.04045 ) ) ) ), value.a );\n}\nvec4 LinearTosRGB( in vec4 value ) {\n\treturn vec4( mix( pow( value.rgb, vec3( 0.41666 ) ) * 1.055 - vec3( 0.055 ), value.rgb * 12.92, vec3( lessThanEqual( value.rgb, vec3( 0.0031308 ) ) ) ), value.a );\n}\nvec4 RGBEToLinear( in vec4 value ) {\n\treturn vec4( value.rgb * exp2( value.a * 255.0 - 128.0 ), 1.0 );\n}\nvec4 LinearToRGBE( in vec4 value ) {\n\tfloat maxComponent = max( max( value.r, value.g ), value.b );\n\tfloat fExp = clamp( ceil( log2( maxComponent ) ), -128.0, 127.0 );\n\treturn vec4( value.rgb / exp2( fExp ), ( fExp + 128.0 ) / 255.0 );\n}\nvec4 RGBMToLinear( in vec4 value, in float maxRange ) {\n\treturn vec4( value.rgb * value.a * maxRange, 1.0 );\n}\nvec4 LinearToRGBM( in vec4 value, in float maxRange ) {\n\tfloat maxRGB = max( value.r, max( value.g, value.b ) );\n\tfloat M = clamp( maxRGB / maxRange, 0.0, 1.0 );\n\tM = ceil( M * 255.0 ) / 255.0;\n\treturn vec4( value.rgb / ( M * maxRange ), M );\n}\nvec4 RGBDToLinear( in vec4 value, in float maxRange ) {\n\treturn vec4( value.rgb * ( ( maxRange / 255.0 ) / value.a ), 1.0 );\n}\nvec4 LinearToRGBD( in vec4 value, in float maxRange ) {\n\tfloat maxRGB = max( value.r, max( value.g, value.b ) );\n\tfloat D = max( maxRange / maxRGB, 1.0 );\n\tD = clamp( floor( D ) / 255.0, 0.0, 1.0 );\n\treturn vec4( value.rgb * ( D * ( 255.0 / maxRange ) ), D );\n}\nconst mat3 cLogLuvM = mat3( 0.2209, 0.3390, 0.4184, 0.1138, 0.6780, 0.7319, 0.0102, 0.1130, 0.2969 );\nvec4 LinearToLogLuv( in vec4 value )  {\n\tvec3 Xp_Y_XYZp = cLogLuvM * value.rgb;\n\tXp_Y_XYZp = max( Xp_Y_XYZp, vec3( 1e-6, 1e-6, 1e-6 ) );\n\tvec4 vResult;\n\tvResult.xy = Xp_Y_XYZp.xy / Xp_Y_XYZp.z;\n\tfloat Le = 2.0 * log2(Xp_Y_XYZp.y) + 127.0;\n\tvResult.w = fract( Le );\n\tvResult.z = ( Le - ( floor( vResult.w * 255.0 ) ) / 255.0 ) / 255.0;\n\treturn vResult;\n}\nconst mat3 cLogLuvInverseM = mat3( 6.0014, -2.7008, -1.7996, -1.3320, 3.1029, -5.7721, 0.3008, -1.0882, 5.6268 );\nvec4 LogLuvToLinear( in vec4 value ) {\n\tfloat Le = value.z * 255.0 + value.w;\n\tvec3 Xp_Y_XYZp;\n\tXp_Y_XYZp.y = exp2( ( Le - 127.0 ) / 2.0 );\n\tXp_Y_XYZp.z = Xp_Y_XYZp.y / value.y;\n\tXp_Y_XYZp.x = value.x * Xp_Y_XYZp.z;\n\tvec3 vRGB = cLogLuvInverseM * Xp_Y_XYZp.rgb;\n\treturn vec4( max( vRGB, 0.0 ), 1.0 );\n}&quot;,
envmap_fragment:&quot;#ifdef USE_ENVMAP\n\t#ifdef ENV_WORLDPOS\n\t\tvec3 cameraToFrag;\n\t\t\n\t\tif ( isOrthographic ) {\n\t\t\tcameraToFrag = normalize( vec3( - viewMatrix[ 0 ][ 2 ], - viewMatrix[ 1 ][ 2 ], - viewMatrix[ 2 ][ 2 ] ) );\n\t\t}  else {\n\t\t\tcameraToFrag = normalize( vWorldPosition - cameraPosition );\n\t\t}\n\t\tvec3 worldNormal = inverseTransformDirection( normal, viewMatrix );\n\t\t#ifdef ENVMAP_MODE_REFLECTION\n\t\t\tvec3 reflectVec = reflect( cameraToFrag, worldNormal );\n\t\t#else\n\t\t\tvec3 reflectVec = refract( cameraToFrag, worldNormal, refractionRatio );\n\t\t#endif\n\t#else\n\t\tvec3 reflectVec = vReflect;\n\t#endif\n\t#ifdef ENVMAP_TYPE_CUBE\n\t\tvec4 envColor = textureCube( envMap, vec3( flipEnvMap * reflectVec.x, reflectVec.yz ) );\n\t#elif defined( ENVMAP_TYPE_CUBE_UV )\n\t\tvec4 envColor = textureCubeUV( envMap, reflectVec, 0.0 );\n\t#elif defined( ENVMAP_TYPE_EQUIREC )\n\t\tvec2 sampleUV;\n\t\treflectVec = normalize( reflectVec );\n\t\tsampleUV.y = asin( clamp( reflectVec.y, - 1.0, 1.0 ) ) * RECIPROCAL_PI + 0.5;\n\t\tsampleUV.x = atan( reflectVec.z, reflectVec.x ) * RECIPROCAL_PI2 + 0.5;\n\t\tvec4 envColor = texture2D( envMap, sampleUV );\n\t#elif defined( ENVMAP_TYPE_SPHERE )\n\t\treflectVec = normalize( reflectVec );\n\t\tvec3 reflectView = normalize( ( viewMatrix * vec4( reflectVec, 0.0 ) ).xyz + vec3( 0.0, 0.0, 1.0 ) );\n\t\tvec4 envColor = texture2D( envMap, reflectView.xy * 0.5 + 0.5 );\n\t#else\n\t\tvec4 envColor = vec4( 0.0 );\n\t#endif\n\t#ifndef ENVMAP_TYPE_CUBE_UV\n\t\tenvColor = envMapTexelToLinear( envColor );\n\t#endif\n\t#ifdef ENVMAP_BLENDING_MULTIPLY\n\t\toutgoingLight = mix( outgoingLight, outgoingLight * envColor.xyz, specularStrength * reflectivity );\n\t#elif defined( ENVMAP_BLENDING_MIX )\n\t\toutgoingLight = mix( outgoingLight, envColor.xyz, specularStrength * reflectivity );\n\t#elif defined( ENVMAP_BLENDING_ADD )\n\t\toutgoingLight += envColor.xyz * specularStrength * reflectivity;\n\t#endif\n#endif&quot;,
envmap_common_pars_fragment:&quot;#ifdef USE_ENVMAP\n\tuniform float envMapIntensity;\n\tuniform float flipEnvMap;\n\tuniform int maxMipLevel;\n\t#ifdef ENVMAP_TYPE_CUBE\n\t\tuniform samplerCube envMap;\n\t#else\n\t\tuniform sampler2D envMap;\n\t#endif\n\t\n#endif&quot;,envmap_pars_fragment:&quot;#ifdef USE_ENVMAP\n\tuniform float reflectivity;\n\t#if defined( USE_BUMPMAP ) || defined( USE_NORMALMAP ) || defined( PHONG )\n\t\t#define ENV_WORLDPOS\n\t#endif\n\t#ifdef ENV_WORLDPOS\n\t\tvarying vec3 vWorldPosition;\n\t\tuniform float refractionRatio;\n\t#else\n\t\tvarying vec3 vReflect;\n\t#endif\n#endif&quot;,
envmap_pars_vertex:&quot;#ifdef USE_ENVMAP\n\t#if defined( USE_BUMPMAP ) || defined( USE_NORMALMAP ) ||defined( PHONG )\n\t\t#define ENV_WORLDPOS\n\t#endif\n\t#ifdef ENV_WORLDPOS\n\t\t\n\t\tvarying vec3 vWorldPosition;\n\t#else\n\t\tvarying vec3 vReflect;\n\t\tuniform float refractionRatio;\n\t#endif\n#endif&quot;,envmap_physical_pars_fragment:&quot;#if defined( USE_ENVMAP )\n\t#ifdef ENVMAP_MODE_REFRACTION\n\t\tuniform float refractionRatio;\n\t#endif\n\tvec3 getLightProbeIndirectIrradiance( const in GeometricContext geometry, const in int maxMIPLevel ) {\n\t\tvec3 worldNormal = inverseTransformDirection( geometry.normal, viewMatrix );\n\t\t#ifdef ENVMAP_TYPE_CUBE\n\t\t\tvec3 queryVec = vec3( flipEnvMap * worldNormal.x, worldNormal.yz );\n\t\t\t#ifdef TEXTURE_LOD_EXT\n\t\t\t\tvec4 envMapColor = textureCubeLodEXT( envMap, queryVec, float( maxMIPLevel ) );\n\t\t\t#else\n\t\t\t\tvec4 envMapColor = textureCube( envMap, queryVec, float( maxMIPLevel ) );\n\t\t\t#endif\n\t\t\tenvMapColor.rgb = envMapTexelToLinear( envMapColor ).rgb;\n\t\t#elif defined( ENVMAP_TYPE_CUBE_UV )\n\t\t\tvec4 envMapColor = textureCubeUV( envMap, worldNormal, 1.0 );\n\t\t#else\n\t\t\tvec4 envMapColor = vec4( 0.0 );\n\t\t#endif\n\t\treturn PI * envMapColor.rgb * envMapIntensity;\n\t}\n\tfloat getSpecularMIPLevel( const in float roughness, const in int maxMIPLevel ) {\n\t\tfloat maxMIPLevelScalar = float( maxMIPLevel );\n\t\tfloat sigma = PI * roughness * roughness / ( 1.0 + roughness );\n\t\tfloat desiredMIPLevel = maxMIPLevelScalar + log2( sigma );\n\t\treturn clamp( desiredMIPLevel, 0.0, maxMIPLevelScalar );\n\t}\n\tvec3 getLightProbeIndirectRadiance( const in vec3 viewDir, const in vec3 normal, const in float roughness, const in int maxMIPLevel ) {\n\t\t#ifdef ENVMAP_MODE_REFLECTION\n\t\t  vec3 reflectVec = reflect( -viewDir, normal );\n\t\t  reflectVec = normalize( mix( reflectVec, normal, roughness * roughness) );\n\t\t#else\n\t\t  vec3 reflectVec = refract( -viewDir, normal, refractionRatio );\n\t\t#endif\n\t\treflectVec = inverseTransformDirection( reflectVec, viewMatrix );\n\t\tfloat specularMIPLevel = getSpecularMIPLevel( roughness, maxMIPLevel );\n\t\t#ifdef ENVMAP_TYPE_CUBE\n\t\t\tvec3 queryReflectVec = vec3( flipEnvMap * reflectVec.x, reflectVec.yz );\n\t\t\t#ifdef TEXTURE_LOD_EXT\n\t\t\t\tvec4 envMapColor = textureCubeLodEXT( envMap, queryReflectVec, specularMIPLevel );\n\t\t\t#else\n\t\t\t\tvec4 envMapColor = textureCube( envMap, queryReflectVec, specularMIPLevel );\n\t\t\t#endif\n\t\t\tenvMapColor.rgb = envMapTexelToLinear( envMapColor ).rgb;\n\t\t#elif defined( ENVMAP_TYPE_CUBE_UV )\n\t\t\tvec4 envMapColor = textureCubeUV( envMap, reflectVec, roughness );\n\t\t#elif defined( ENVMAP_TYPE_EQUIREC )\n\t\t\tvec2 sampleUV;\n\t\t\tsampleUV.y = asin( clamp( reflectVec.y, - 1.0, 1.0 ) ) * RECIPROCAL_PI + 0.5;\n\t\t\tsampleUV.x = atan( reflectVec.z, reflectVec.x ) * RECIPROCAL_PI2 + 0.5;\n\t\t\t#ifdef TEXTURE_LOD_EXT\n\t\t\t\tvec4 envMapColor = texture2DLodEXT( envMap, sampleUV, specularMIPLevel );\n\t\t\t#else\n\t\t\t\tvec4 envMapColor = texture2D( envMap, sampleUV, specularMIPLevel );\n\t\t\t#endif\n\t\t\tenvMapColor.rgb = envMapTexelToLinear( envMapColor ).rgb;\n\t\t#elif defined( ENVMAP_TYPE_SPHERE )\n\t\t\tvec3 reflectView = normalize( ( viewMatrix * vec4( reflectVec, 0.0 ) ).xyz + vec3( 0.0,0.0,1.0 ) );\n\t\t\t#ifdef TEXTURE_LOD_EXT\n\t\t\t\tvec4 envMapColor = texture2DLodEXT( envMap, reflectView.xy * 0.5 + 0.5, specularMIPLevel );\n\t\t\t#else\n\t\t\t\tvec4 envMapColor = texture2D( envMap, reflectView.xy * 0.5 + 0.5, specularMIPLevel );\n\t\t\t#endif\n\t\t\tenvMapColor.rgb = envMapTexelToLinear( envMapColor ).rgb;\n\t\t#endif\n\t\treturn envMapColor.rgb * envMapIntensity;\n\t}\n#endif&quot;,
envmap_vertex:&quot;#ifdef USE_ENVMAP\n\t#ifdef ENV_WORLDPOS\n\t\tvWorldPosition = worldPosition.xyz;\n\t#else\n\t\tvec3 cameraToVertex;\n\t\tif ( isOrthographic ) { \n\t\t\tcameraToVertex = normalize( vec3( - viewMatrix[ 0 ][ 2 ], - viewMatrix[ 1 ][ 2 ], - viewMatrix[ 2 ][ 2 ] ) );\n\t\t} else {\n\t\t\tcameraToVertex = normalize( worldPosition.xyz - cameraPosition );\n\t\t}\n\t\tvec3 worldNormal = inverseTransformDirection( transformedNormal, viewMatrix );\n\t\t#ifdef ENVMAP_MODE_REFLECTION\n\t\t\tvReflect = reflect( cameraToVertex, worldNormal );\n\t\t#else\n\t\t\tvReflect = refract( cameraToVertex, worldNormal, refractionRatio );\n\t\t#endif\n\t#endif\n#endif&quot;,
fog_vertex:&quot;#ifdef USE_FOG\n\tfogDepth = -mvPosition.z;\n#endif&quot;,fog_pars_vertex:&quot;#ifdef USE_FOG\n\tvarying float fogDepth;\n#endif&quot;,fog_fragment:&quot;#ifdef USE_FOG\n\t#ifdef FOG_EXP2\n\t\tfloat fogFactor = 1.0 - exp( - fogDensity * fogDensity * fogDepth * fogDepth );\n\t#else\n\t\tfloat fogFactor = smoothstep( fogNear, fogFar, fogDepth );\n\t#endif\n\tgl_FragColor.rgb = mix( gl_FragColor.rgb, fogColor, fogFactor );\n#endif&quot;,fog_pars_fragment:&quot;#ifdef USE_FOG\n\tuniform vec3 fogColor;\n\tvarying float fogDepth;\n\t#ifdef FOG_EXP2\n\t\tuniform float fogDensity;\n\t#else\n\t\tuniform float fogNear;\n\t\tuniform float fogFar;\n\t#endif\n#endif&quot;,
gradientmap_pars_fragment:&quot;#ifdef USE_GRADIENTMAP\n\tuniform sampler2D gradientMap;\n#endif\nvec3 getGradientIrradiance( vec3 normal, vec3 lightDirection ) {\n\tfloat dotNL = dot( normal, lightDirection );\n\tvec2 coord = vec2( dotNL * 0.5 + 0.5, 0.0 );\n\t#ifdef USE_GRADIENTMAP\n\t\treturn texture2D( gradientMap, coord ).rgb;\n\t#else\n\t\treturn ( coord.x < 0.7 ) ? vec3( 0.7 ) : vec3( 1.0 );\n\t#endif\n}&quot;,lightmap_fragment:&quot;#ifdef USE_LIGHTMAP\n\tvec4 lightMapTexel= texture2D( lightMap, vUv2 );\n\treflectedLight.indirectDiffuse += PI * lightMapTexelToLinear( lightMapTexel ).rgb * lightMapIntensity;\n#endif&quot;,
lightmap_pars_fragment:&quot;#ifdef USE_LIGHTMAP\n\tuniform sampler2D lightMap;\n\tuniform float lightMapIntensity;\n#endif&quot;,lights_lambert_vertex:&quot;vec3 diffuse = vec3( 1.0 );\nGeometricContext geometry;\ngeometry.position = mvPosition.xyz;\ngeometry.normal = normalize( transformedNormal );\ngeometry.viewDir = ( isOrthographic ) ? vec3( 0, 0, 1 ) : normalize( -mvPosition.xyz );\nGeometricContext backGeometry;\nbackGeometry.position = geometry.position;\nbackGeometry.normal = -geometry.normal;\nbackGeometry.viewDir = geometry.viewDir;\nvLightFront = vec3( 0.0 );\nvIndirectFront = vec3( 0.0 );\n#ifdef DOUBLE_SIDED\n\tvLightBack = vec3( 0.0 );\n\tvIndirectBack = vec3( 0.0 );\n#endif\nIncidentLight directLight;\nfloat dotNL;\nvec3 directLightColor_Diffuse;\n#if NUM_POINT_LIGHTS > 0\n\t#pragma unroll_loop_start\n\tfor ( int i = 0; i < NUM_POINT_LIGHTS; i ++ ) {\n\t\tgetPointDirectLightIrradiance( pointLights[ i ], geometry, directLight );\n\t\tdotNL = dot( geometry.normal, directLight.direction );\n\t\tdirectLightColor_Diffuse = PI * directLight.color;\n\t\tvLightFront += saturate( dotNL ) * directLightColor_Diffuse;\n\t\t#ifdef DOUBLE_SIDED\n\t\t\tvLightBack += saturate( -dotNL ) * directLightColor_Diffuse;\n\t\t#endif\n\t}\n\t#pragma unroll_loop_end\n#endif\n#if NUM_SPOT_LIGHTS > 0\n\t#pragma unroll_loop_start\n\tfor ( int i = 0; i < NUM_SPOT_LIGHTS; i ++ ) {\n\t\tgetSpotDirectLightIrradiance( spotLights[ i ], geometry, directLight );\n\t\tdotNL = dot( geometry.normal, directLight.direction );\n\t\tdirectLightColor_Diffuse = PI * directLight.color;\n\t\tvLightFront += saturate( dotNL ) * directLightColor_Diffuse;\n\t\t#ifdef DOUBLE_SIDED\n\t\t\tvLightBack += saturate( -dotNL ) * directLightColor_Diffuse;\n\t\t#endif\n\t}\n\t#pragma unroll_loop_end\n#endif\n#if NUM_DIR_LIGHTS > 0\n\t#pragma unroll_loop_start\n\tfor ( int i = 0; i < NUM_DIR_LIGHTS; i ++ ) {\n\t\tgetDirectionalDirectLightIrradiance( directionalLights[ i ], geometry, directLight );\n\t\tdotNL = dot( geometry.normal, directLight.direction );\n\t\tdirectLightColor_Diffuse = PI * directLight.color;\n\t\tvLightFront += saturate( dotNL ) * directLightColor_Diffuse;\n\t\t#ifdef DOUBLE_SIDED\n\t\t\tvLightBack += saturate( -dotNL ) * directLightColor_Diffuse;\n\t\t#endif\n\t}\n\t#pragma unroll_loop_end\n#endif\n#if NUM_HEMI_LIGHTS > 0\n\t#pragma unroll_loop_start\n\tfor ( int i = 0; i < NUM_HEMI_LIGHTS; i ++ ) {\n\t\tvIndirectFront += getHemisphereLightIrradiance( hemisphereLights[ i ], geometry );\n\t\t#ifdef DOUBLE_SIDED\n\t\t\tvIndirectBack += getHemisphereLightIrradiance( hemisphereLights[ i ], backGeometry );\n\t\t#endif\n\t}\n\t#pragma unroll_loop_end\n#endif&quot;,
lights_pars_begin:&quot;uniform bool receiveShadow;\nuniform vec3 ambientLightColor;\nuniform vec3 lightProbe[ 9 ];\nvec3 shGetIrradianceAt( in vec3 normal, in vec3 shCoefficients[ 9 ] ) {\n\tfloat x = normal.x, y = normal.y, z = normal.z;\n\tvec3 result = shCoefficients[ 0 ] * 0.886227;\n\tresult += shCoefficients[ 1 ] * 2.0 * 0.511664 * y;\n\tresult += shCoefficients[ 2 ] * 2.0 * 0.511664 * z;\n\tresult += shCoefficients[ 3 ] * 2.0 * 0.511664 * x;\n\tresult += shCoefficients[ 4 ] * 2.0 * 0.429043 * x * y;\n\tresult += shCoefficients[ 5 ] * 2.0 * 0.429043 * y * z;\n\tresult += shCoefficients[ 6 ] * ( 0.743125 * z * z - 0.247708 );\n\tresult += shCoefficients[ 7 ] * 2.0 * 0.429043 * x * z;\n\tresult += shCoefficients[ 8 ] * 0.429043 * ( x * x - y * y );\n\treturn result;\n}\nvec3 getLightProbeIrradiance( const in vec3 lightProbe[ 9 ], const in GeometricContext geometry ) {\n\tvec3 worldNormal = inverseTransformDirection( geometry.normal, viewMatrix );\n\tvec3 irradiance = shGetIrradianceAt( worldNormal, lightProbe );\n\treturn irradiance;\n}\nvec3 getAmbientLightIrradiance( const in vec3 ambientLightColor ) {\n\tvec3 irradiance = ambientLightColor;\n\t#ifndef PHYSICALLY_CORRECT_LIGHTS\n\t\tirradiance *= PI;\n\t#endif\n\treturn irradiance;\n}\n#if NUM_DIR_LIGHTS > 0\n\tstruct DirectionalLight {\n\t\tvec3 direction;\n\t\tvec3 color;\n\t};\n\tuniform DirectionalLight directionalLights[ NUM_DIR_LIGHTS ];\n\t#if defined( USE_SHADOWMAP ) && NUM_DIR_LIGHT_SHADOWS > 0\n\t\tstruct DirectionalLightShadow {\n\t\t\tfloat shadowBias;\n\t\t\tfloat shadowRadius;\n\t\t\tvec2 shadowMapSize;\n\t\t};\n\t\tuniform DirectionalLightShadow directionalLightShadows[ NUM_DIR_LIGHT_SHADOWS ];\n\t#endif\n\tvoid getDirectionalDirectLightIrradiance( const in DirectionalLight directionalLight, const in GeometricContext geometry, out IncidentLight directLight ) {\n\t\tdirectLight.color = directionalLight.color;\n\t\tdirectLight.direction = directionalLight.direction;\n\t\tdirectLight.visible = true;\n\t}\n#endif\n#if NUM_POINT_LIGHTS > 0\n\tstruct PointLight {\n\t\tvec3 position;\n\t\tvec3 color;\n\t\tfloat distance;\n\t\tfloat decay;\n\t};\n\tuniform PointLight pointLights[ NUM_POINT_LIGHTS ];\n\t#if defined( USE_SHADOWMAP ) && NUM_POINT_LIGHT_SHADOWS > 0\n\t\tstruct PointLightShadow {\n\t\t\tfloat shadowBias;\n\t\t\tfloat shadowRadius;\n\t\t\tvec2 shadowMapSize;\n\t\t\tfloat shadowCameraNear;\n\t\t\tfloat shadowCameraFar;\n\t\t};\n\t\tuniform PointLightShadow pointLightShadows[ NUM_POINT_LIGHT_SHADOWS ];\n\t#endif\n\tvoid getPointDirectLightIrradiance( const in PointLight pointLight, const in GeometricContext geometry, out IncidentLight directLight ) {\n\t\tvec3 lVector = pointLight.position - geometry.position;\n\t\tdirectLight.direction = normalize( lVector );\n\t\tfloat lightDistance = length( lVector );\n\t\tdirectLight.color = pointLight.color;\n\t\tdirectLight.color *= punctualLightIntensityToIrradianceFactor( lightDistance, pointLight.distance, pointLight.decay );\n\t\tdirectLight.visible = ( directLight.color != vec3( 0.0 ) );\n\t}\n#endif\n#if NUM_SPOT_LIGHTS > 0\n\tstruct SpotLight {\n\t\tvec3 position;\n\t\tvec3 direction;\n\t\tvec3 color;\n\t\tfloat distance;\n\t\tfloat decay;\n\t\tfloat coneCos;\n\t\tfloat penumbraCos;\n\t};\n\tuniform SpotLight spotLights[ NUM_SPOT_LIGHTS ];\n\t#if defined( USE_SHADOWMAP ) && NUM_SPOT_LIGHT_SHADOWS > 0\n\t\tstruct SpotLightShadow {\n\t\t\tfloat shadowBias;\n\t\t\tfloat shadowRadius;\n\t\t\tvec2 shadowMapSize;\n\t\t};\n\t\tuniform SpotLightShadow spotLightShadows[ NUM_SPOT_LIGHT_SHADOWS ];\n\t#endif\n\tvoid getSpotDirectLightIrradiance( const in SpotLight spotLight, const in GeometricContext geometry, out IncidentLight directLight  ) {\n\t\tvec3 lVector = spotLight.position - geometry.position;\n\t\tdirectLight.direction = normalize( lVector );\n\t\tfloat lightDistance = length( lVector );\n\t\tfloat angleCos = dot( directLight.direction, spotLight.direction );\n\t\tif ( angleCos > spotLight.coneCos ) {\n\t\t\tfloat spotEffect = smoothstep( spotLight.coneCos, spotLight.penumbraCos, angleCos );\n\t\t\tdirectLight.color = spotLight.color;\n\t\t\tdirectLight.color *= spotEffect * punctualLightIntensityToIrradianceFactor( lightDistance, spotLight.distance, spotLight.decay );\n\t\t\tdirectLight.visible = true;\n\t\t} else {\n\t\t\tdirectLight.color = vec3( 0.0 );\n\t\t\tdirectLight.visible = false;\n\t\t}\n\t}\n#endif\n#if NUM_RECT_AREA_LIGHTS > 0\n\tstruct RectAreaLight {\n\t\tvec3 color;\n\t\tvec3 position;\n\t\tvec3 halfWidth;\n\t\tvec3 halfHeight;\n\t};\n\tuniform sampler2D ltc_1;\tuniform sampler2D ltc_2;\n\tuniform RectAreaLight rectAreaLights[ NUM_RECT_AREA_LIGHTS ];\n#endif\n#if NUM_HEMI_LIGHTS > 0\n\tstruct HemisphereLight {\n\t\tvec3 direction;\n\t\tvec3 skyColor;\n\t\tvec3 groundColor;\n\t};\n\tuniform HemisphereLight hemisphereLights[ NUM_HEMI_LIGHTS ];\n\tvec3 getHemisphereLightIrradiance( const in HemisphereLight hemiLight, const in GeometricContext geometry ) {\n\t\tfloat dotNL = dot( geometry.normal, hemiLight.direction );\n\t\tfloat hemiDiffuseWeight = 0.5 * dotNL + 0.5;\n\t\tvec3 irradiance = mix( hemiLight.groundColor, hemiLight.skyColor, hemiDiffuseWeight );\n\t\t#ifndef PHYSICALLY_CORRECT_LIGHTS\n\t\t\tirradiance *= PI;\n\t\t#endif\n\t\treturn irradiance;\n\t}\n#endif&quot;,
lights_toon_fragment:&quot;ToonMaterial material;\nmaterial.diffuseColor = diffuseColor.rgb;\nmaterial.specularColor = specular;\nmaterial.specularShininess = shininess;\nmaterial.specularStrength = specularStrength;&quot;,lights_toon_pars_fragment:&quot;varying vec3 vViewPosition;\n#ifndef FLAT_SHADED\n\tvarying vec3 vNormal;\n#endif\nstruct ToonMaterial {\n\tvec3\tdiffuseColor;\n\tvec3\tspecularColor;\n\tfloat\tspecularShininess;\n\tfloat\tspecularStrength;\n};\nvoid RE_Direct_Toon( const in IncidentLight directLight, const in GeometricContext geometry, const in ToonMaterial material, inout ReflectedLight reflectedLight ) {\n\tvec3 irradiance = getGradientIrradiance( geometry.normal, directLight.direction ) * directLight.color;\n\t#ifndef PHYSICALLY_CORRECT_LIGHTS\n\t\tirradiance *= PI;\n\t#endif\n\treflectedLight.directDiffuse += irradiance * BRDF_Diffuse_Lambert( material.diffuseColor );\n\treflectedLight.directSpecular += irradiance * BRDF_Specular_BlinnPhong( directLight, geometry, material.specularColor, material.specularShininess ) * material.specularStrength;\n}\nvoid RE_IndirectDiffuse_Toon( const in vec3 irradiance, const in GeometricContext geometry, const in ToonMaterial material, inout ReflectedLight reflectedLight ) {\n\treflectedLight.indirectDiffuse += irradiance * BRDF_Diffuse_Lambert( material.diffuseColor );\n}\n#define RE_Direct\t\t\t\tRE_Direct_Toon\n#define RE_IndirectDiffuse\t\tRE_IndirectDiffuse_Toon\n#define Material_LightProbeLOD( material )\t(0)&quot;,
lights_phong_fragment:&quot;BlinnPhongMaterial material;\nmaterial.diffuseColor = diffuseColor.rgb;\nmaterial.specularColor = specular;\nmaterial.specularShininess = shininess;\nmaterial.specularStrength = specularStrength;&quot;,lights_phong_pars_fragment:&quot;varying vec3 vViewPosition;\n#ifndef FLAT_SHADED\n\tvarying vec3 vNormal;\n#endif\nstruct BlinnPhongMaterial {\n\tvec3\tdiffuseColor;\n\tvec3\tspecularColor;\n\tfloat\tspecularShininess;\n\tfloat\tspecularStrength;\n};\nvoid RE_Direct_BlinnPhong( const in IncidentLight directLight, const in GeometricContext geometry, const in BlinnPhongMaterial material, inout ReflectedLight reflectedLight ) {\n\tfloat dotNL = saturate( dot( geometry.normal, directLight.direction ) );\n\tvec3 irradiance = dotNL * directLight.color;\n\t#ifndef PHYSICALLY_CORRECT_LIGHTS\n\t\tirradiance *= PI;\n\t#endif\n\treflectedLight.directDiffuse += irradiance * BRDF_Diffuse_Lambert( material.diffuseColor );\n\treflectedLight.directSpecular += irradiance * BRDF_Specular_BlinnPhong( directLight, geometry, material.specularColor, material.specularShininess ) * material.specularStrength;\n}\nvoid RE_IndirectDiffuse_BlinnPhong( const in vec3 irradiance, const in GeometricContext geometry, const in BlinnPhongMaterial material, inout ReflectedLight reflectedLight ) {\n\treflectedLight.indirectDiffuse += irradiance * BRDF_Diffuse_Lambert( material.diffuseColor );\n}\n#define RE_Direct\t\t\t\tRE_Direct_BlinnPhong\n#define RE_IndirectDiffuse\t\tRE_IndirectDiffuse_BlinnPhong\n#define Material_LightProbeLOD( material )\t(0)&quot;,
lights_physical_fragment:&quot;PhysicalMaterial material;\nmaterial.diffuseColor = diffuseColor.rgb * ( 1.0 - metalnessFactor );\nvec3 dxy = max( abs( dFdx( geometryNormal ) ), abs( dFdy( geometryNormal ) ) );\nfloat geometryRoughness = max( max( dxy.x, dxy.y ), dxy.z );\nmaterial.specularRoughness = max( roughnessFactor, 0.0525 );material.specularRoughness += geometryRoughness;\nmaterial.specularRoughness = min( material.specularRoughness, 1.0 );\n#ifdef REFLECTIVITY\n\tmaterial.specularColor = mix( vec3( MAXIMUM_SPECULAR_COEFFICIENT * pow2( reflectivity ) ), diffuseColor.rgb, metalnessFactor );\n#else\n\tmaterial.specularColor = mix( vec3( DEFAULT_SPECULAR_COEFFICIENT ), diffuseColor.rgb, metalnessFactor );\n#endif\n#ifdef CLEARCOAT\n\tmaterial.clearcoat = clearcoat;\n\tmaterial.clearcoatRoughness = clearcoatRoughness;\n\t#ifdef USE_CLEARCOATMAP\n\t\tmaterial.clearcoat *= texture2D( clearcoatMap, vUv ).x;\n\t#endif\n\t#ifdef USE_CLEARCOAT_ROUGHNESSMAP\n\t\tmaterial.clearcoatRoughness *= texture2D( clearcoatRoughnessMap, vUv ).y;\n\t#endif\n\tmaterial.clearcoat = saturate( material.clearcoat );\tmaterial.clearcoatRoughness = max( material.clearcoatRoughness, 0.0525 );\n\tmaterial.clearcoatRoughness += geometryRoughness;\n\tmaterial.clearcoatRoughness = min( material.clearcoatRoughness, 1.0 );\n#endif\n#ifdef USE_SHEEN\n\tmaterial.sheenColor = sheen;\n#endif&quot;,
lights_physical_pars_fragment:&quot;struct PhysicalMaterial {\n\tvec3\tdiffuseColor;\n\tfloat\tspecularRoughness;\n\tvec3\tspecularColor;\n#ifdef CLEARCOAT\n\tfloat clearcoat;\n\tfloat clearcoatRoughness;\n#endif\n#ifdef USE_SHEEN\n\tvec3 sheenColor;\n#endif\n};\n#define MAXIMUM_SPECULAR_COEFFICIENT 0.16\n#define DEFAULT_SPECULAR_COEFFICIENT 0.04\nfloat clearcoatDHRApprox( const in float roughness, const in float dotNL ) {\n\treturn DEFAULT_SPECULAR_COEFFICIENT + ( 1.0 - DEFAULT_SPECULAR_COEFFICIENT ) * ( pow( 1.0 - dotNL, 5.0 ) * pow( 1.0 - roughness, 2.0 ) );\n}\n#if NUM_RECT_AREA_LIGHTS > 0\n\tvoid RE_Direct_RectArea_Physical( const in RectAreaLight rectAreaLight, const in GeometricContext geometry, const in PhysicalMaterial material, inout ReflectedLight reflectedLight ) {\n\t\tvec3 normal = geometry.normal;\n\t\tvec3 viewDir = geometry.viewDir;\n\t\tvec3 position = geometry.position;\n\t\tvec3 lightPos = rectAreaLight.position;\n\t\tvec3 halfWidth = rectAreaLight.halfWidth;\n\t\tvec3 halfHeight = rectAreaLight.halfHeight;\n\t\tvec3 lightColor = rectAreaLight.color;\n\t\tfloat roughness = material.specularRoughness;\n\t\tvec3 rectCoords[ 4 ];\n\t\trectCoords[ 0 ] = lightPos + halfWidth - halfHeight;\t\trectCoords[ 1 ] = lightPos - halfWidth - halfHeight;\n\t\trectCoords[ 2 ] = lightPos - halfWidth + halfHeight;\n\t\trectCoords[ 3 ] = lightPos + halfWidth + halfHeight;\n\t\tvec2 uv = LTC_Uv( normal, viewDir, roughness );\n\t\tvec4 t1 = texture2D( ltc_1, uv );\n\t\tvec4 t2 = texture2D( ltc_2, uv );\n\t\tmat3 mInv = mat3(\n\t\t\tvec3( t1.x, 0, t1.y ),\n\t\t\tvec3(    0, 1,    0 ),\n\t\t\tvec3( t1.z, 0, t1.w )\n\t\t);\n\t\tvec3 fresnel = ( material.specularColor * t2.x + ( vec3( 1.0 ) - material.specularColor ) * t2.y );\n\t\treflectedLight.directSpecular += lightColor * fresnel * LTC_Evaluate( normal, viewDir, position, mInv, rectCoords );\n\t\treflectedLight.directDiffuse += lightColor * material.diffuseColor * LTC_Evaluate( normal, viewDir, position, mat3( 1.0 ), rectCoords );\n\t}\n#endif\nvoid RE_Direct_Physical( const in IncidentLight directLight, const in GeometricContext geometry, const in PhysicalMaterial material, inout ReflectedLight reflectedLight ) {\n\tfloat dotNL = saturate( dot( geometry.normal, directLight.direction ) );\n\tvec3 irradiance = dotNL * directLight.color;\n\t#ifndef PHYSICALLY_CORRECT_LIGHTS\n\t\tirradiance *= PI;\n\t#endif\n\t#ifdef CLEARCOAT\n\t\tfloat ccDotNL = saturate( dot( geometry.clearcoatNormal, directLight.direction ) );\n\t\tvec3 ccIrradiance = ccDotNL * directLight.color;\n\t\t#ifndef PHYSICALLY_CORRECT_LIGHTS\n\t\t\tccIrradiance *= PI;\n\t\t#endif\n\t\tfloat clearcoatDHR = material.clearcoat * clearcoatDHRApprox( material.clearcoatRoughness, ccDotNL );\n\t\treflectedLight.directSpecular += ccIrradiance * material.clearcoat * BRDF_Specular_GGX( directLight, geometry.viewDir, geometry.clearcoatNormal, vec3( DEFAULT_SPECULAR_COEFFICIENT ), material.clearcoatRoughness );\n\t#else\n\t\tfloat clearcoatDHR = 0.0;\n\t#endif\n\t#ifdef USE_SHEEN\n\t\treflectedLight.directSpecular += ( 1.0 - clearcoatDHR ) * irradiance * BRDF_Specular_Sheen(\n\t\t\tmaterial.specularRoughness,\n\t\t\tdirectLight.direction,\n\t\t\tgeometry,\n\t\t\tmaterial.sheenColor\n\t\t);\n\t#else\n\t\treflectedLight.directSpecular += ( 1.0 - clearcoatDHR ) * irradiance * BRDF_Specular_GGX( directLight, geometry.viewDir, geometry.normal, material.specularColor, material.specularRoughness);\n\t#endif\n\treflectedLight.directDiffuse += ( 1.0 - clearcoatDHR ) * irradiance * BRDF_Diffuse_Lambert( material.diffuseColor );\n}\nvoid RE_IndirectDiffuse_Physical( const in vec3 irradiance, const in GeometricContext geometry, const in PhysicalMaterial material, inout ReflectedLight reflectedLight ) {\n\treflectedLight.indirectDiffuse += irradiance * BRDF_Diffuse_Lambert( material.diffuseColor );\n}\nvoid RE_IndirectSpecular_Physical( const in vec3 radiance, const in vec3 irradiance, const in vec3 clearcoatRadiance, const in GeometricContext geometry, const in PhysicalMaterial material, inout ReflectedLight reflectedLight) {\n\t#ifdef CLEARCOAT\n\t\tfloat ccDotNV = saturate( dot( geometry.clearcoatNormal, geometry.viewDir ) );\n\t\treflectedLight.indirectSpecular += clearcoatRadiance * material.clearcoat * BRDF_Specular_GGX_Environment( geometry.viewDir, geometry.clearcoatNormal, vec3( DEFAULT_SPECULAR_COEFFICIENT ), material.clearcoatRoughness );\n\t\tfloat ccDotNL = ccDotNV;\n\t\tfloat clearcoatDHR = material.clearcoat * clearcoatDHRApprox( material.clearcoatRoughness, ccDotNL );\n\t#else\n\t\tfloat clearcoatDHR = 0.0;\n\t#endif\n\tfloat clearcoatInv = 1.0 - clearcoatDHR;\n\tvec3 singleScattering = vec3( 0.0 );\n\tvec3 multiScattering = vec3( 0.0 );\n\tvec3 cosineWeightedIrradiance = irradiance * RECIPROCAL_PI;\n\tBRDF_Specular_Multiscattering_Environment( geometry, material.specularColor, material.specularRoughness, singleScattering, multiScattering );\n\tvec3 diffuse = material.diffuseColor * ( 1.0 - ( singleScattering + multiScattering ) );\n\treflectedLight.indirectSpecular += clearcoatInv * radiance * singleScattering;\n\treflectedLight.indirectSpecular += multiScattering * cosineWeightedIrradiance;\n\treflectedLight.indirectDiffuse += diffuse * cosineWeightedIrradiance;\n}\n#define RE_Direct\t\t\t\tRE_Direct_Physical\n#define RE_Direct_RectArea\t\tRE_Direct_RectArea_Physical\n#define RE_IndirectDiffuse\t\tRE_IndirectDiffuse_Physical\n#define RE_IndirectSpecular\t\tRE_IndirectSpecular_Physical\nfloat computeSpecularOcclusion( const in float dotNV, const in float ambientOcclusion, const in float roughness ) {\n\treturn saturate( pow( dotNV + ambientOcclusion, exp2( - 16.0 * roughness - 1.0 ) ) - 1.0 + ambientOcclusion );\n}&quot;,
lights_fragment_begin:&quot;\nGeometricContext geometry;\ngeometry.position = - vViewPosition;\ngeometry.normal = normal;\ngeometry.viewDir = ( isOrthographic ) ? vec3( 0, 0, 1 ) : normalize( vViewPosition );\n#ifdef CLEARCOAT\n\tgeometry.clearcoatNormal = clearcoatNormal;\n#endif\nIncidentLight directLight;\n#if ( NUM_POINT_LIGHTS > 0 ) && defined( RE_Direct )\n\tPointLight pointLight;\n\t#if defined( USE_SHADOWMAP ) && NUM_POINT_LIGHT_SHADOWS > 0\n\tPointLightShadow pointLightShadow;\n\t#endif\n\t#pragma unroll_loop_start\n\tfor ( int i = 0; i < NUM_POINT_LIGHTS; i ++ ) {\n\t\tpointLight = pointLights[ i ];\n\t\tgetPointDirectLightIrradiance( pointLight, geometry, directLight );\n\t\t#if defined( USE_SHADOWMAP ) && ( UNROLLED_LOOP_INDEX < NUM_POINT_LIGHT_SHADOWS )\n\t\tpointLightShadow = pointLightShadows[ i ];\n\t\tdirectLight.color *= all( bvec2( directLight.visible, receiveShadow ) ) ? getPointShadow( pointShadowMap[ i ], pointLightShadow.shadowMapSize, pointLightShadow.shadowBias, pointLightShadow.shadowRadius, vPointShadowCoord[ i ], pointLightShadow.shadowCameraNear, pointLightShadow.shadowCameraFar ) : 1.0;\n\t\t#endif\n\t\tRE_Direct( directLight, geometry, material, reflectedLight );\n\t}\n\t#pragma unroll_loop_end\n#endif\n#if ( NUM_SPOT_LIGHTS > 0 ) && defined( RE_Direct )\n\tSpotLight spotLight;\n\t#if defined( USE_SHADOWMAP ) && NUM_SPOT_LIGHT_SHADOWS > 0\n\tSpotLightShadow spotLightShadow;\n\t#endif\n\t#pragma unroll_loop_start\n\tfor ( int i = 0; i < NUM_SPOT_LIGHTS; i ++ ) {\n\t\tspotLight = spotLights[ i ];\n\t\tgetSpotDirectLightIrradiance( spotLight, geometry, directLight );\n\t\t#if defined( USE_SHADOWMAP ) && ( UNROLLED_LOOP_INDEX < NUM_SPOT_LIGHT_SHADOWS )\n\t\tspotLightShadow = spotLightShadows[ i ];\n\t\tdirectLight.color *= all( bvec2( directLight.visible, receiveShadow ) ) ? getShadow( spotShadowMap[ i ], spotLightShadow.shadowMapSize, spotLightShadow.shadowBias, spotLightShadow.shadowRadius, vSpotShadowCoord[ i ] ) : 1.0;\n\t\t#endif\n\t\tRE_Direct( directLight, geometry, material, reflectedLight );\n\t}\n\t#pragma unroll_loop_end\n#endif\n#if ( NUM_DIR_LIGHTS > 0 ) && defined( RE_Direct )\n\tDirectionalLight directionalLight;\n\t#if defined( USE_SHADOWMAP ) && NUM_DIR_LIGHT_SHADOWS > 0\n\tDirectionalLightShadow directionalLightShadow;\n\t#endif\n\t#pragma unroll_loop_start\n\tfor ( int i = 0; i < NUM_DIR_LIGHTS; i ++ ) {\n\t\tdirectionalLight = directionalLights[ i ];\n\t\tgetDirectionalDirectLightIrradiance( directionalLight, geometry, directLight );\n\t\t#if defined( USE_SHADOWMAP ) && ( UNROLLED_LOOP_INDEX < NUM_DIR_LIGHT_SHADOWS )\n\t\tdirectionalLightShadow = directionalLightShadows[ i ];\n\t\tdirectLight.color *= all( bvec2( directLight.visible, receiveShadow ) ) ? getShadow( directionalShadowMap[ i ], directionalLightShadow.shadowMapSize, directionalLightShadow.shadowBias, directionalLightShadow.shadowRadius, vDirectionalShadowCoord[ i ] ) : 1.0;\n\t\t#endif\n\t\tRE_Direct( directLight, geometry, material, reflectedLight );\n\t}\n\t#pragma unroll_loop_end\n#endif\n#if ( NUM_RECT_AREA_LIGHTS > 0 ) && defined( RE_Direct_RectArea )\n\tRectAreaLight rectAreaLight;\n\t#pragma unroll_loop_start\n\tfor ( int i = 0; i < NUM_RECT_AREA_LIGHTS; i ++ ) {\n\t\trectAreaLight = rectAreaLights[ i ];\n\t\tRE_Direct_RectArea( rectAreaLight, geometry, material, reflectedLight );\n\t}\n\t#pragma unroll_loop_end\n#endif\n#if defined( RE_IndirectDiffuse )\n\tvec3 iblIrradiance = vec3( 0.0 );\n\tvec3 irradiance = getAmbientLightIrradiance( ambientLightColor );\n\tirradiance += getLightProbeIrradiance( lightProbe, geometry );\n\t#if ( NUM_HEMI_LIGHTS > 0 )\n\t\t#pragma unroll_loop_start\n\t\tfor ( int i = 0; i < NUM_HEMI_LIGHTS; i ++ ) {\n\t\t\tirradiance += getHemisphereLightIrradiance( hemisphereLights[ i ], geometry );\n\t\t}\n\t\t#pragma unroll_loop_end\n\t#endif\n#endif\n#if defined( RE_IndirectSpecular )\n\tvec3 radiance = vec3( 0.0 );\n\tvec3 clearcoatRadiance = vec3( 0.0 );\n#endif&quot;,
lights_fragment_maps:&quot;#if defined( RE_IndirectDiffuse )\n\t#ifdef USE_LIGHTMAP\n\t\tvec4 lightMapTexel= texture2D( lightMap, vUv2 );\n\t\tvec3 lightMapIrradiance = lightMapTexelToLinear( lightMapTexel ).rgb * lightMapIntensity;\n\t\t#ifndef PHYSICALLY_CORRECT_LIGHTS\n\t\t\tlightMapIrradiance *= PI;\n\t\t#endif\n\t\tirradiance += lightMapIrradiance;\n\t#endif\n\t#if defined( USE_ENVMAP ) && defined( STANDARD ) && defined( ENVMAP_TYPE_CUBE_UV )\n\t\tiblIrradiance += getLightProbeIndirectIrradiance( geometry, maxMipLevel );\n\t#endif\n#endif\n#if defined( USE_ENVMAP ) && defined( RE_IndirectSpecular )\n\tradiance += getLightProbeIndirectRadiance( geometry.viewDir, geometry.normal, material.specularRoughness, maxMipLevel );\n\t#ifdef CLEARCOAT\n\t\tclearcoatRadiance += getLightProbeIndirectRadiance( geometry.viewDir, geometry.clearcoatNormal, material.clearcoatRoughness, maxMipLevel );\n\t#endif\n#endif&quot;,
lights_fragment_end:&quot;#if defined( RE_IndirectDiffuse )\n\tRE_IndirectDiffuse( irradiance, geometry, material, reflectedLight );\n#endif\n#if defined( RE_IndirectSpecular )\n\tRE_IndirectSpecular( radiance, iblIrradiance, clearcoatRadiance, geometry, material, reflectedLight );\n#endif&quot;,logdepthbuf_fragment:&quot;#if defined( USE_LOGDEPTHBUF ) && defined( USE_LOGDEPTHBUF_EXT )\n\tgl_FragDepthEXT = vIsPerspective == 0.0 ? gl_FragCoord.z : log2( vFragDepth ) * logDepthBufFC * 0.5;\n#endif&quot;,logdepthbuf_pars_fragment:&quot;#if defined( USE_LOGDEPTHBUF ) && defined( USE_LOGDEPTHBUF_EXT )\n\tuniform float logDepthBufFC;\n\tvarying float vFragDepth;\n\tvarying float vIsPerspective;\n#endif&quot;,
logdepthbuf_pars_vertex:&quot;#ifdef USE_LOGDEPTHBUF\n\t#ifdef USE_LOGDEPTHBUF_EXT\n\t\tvarying float vFragDepth;\n\t\tvarying float vIsPerspective;\n\t#else\n\t\tuniform float logDepthBufFC;\n\t#endif\n#endif&quot;,logdepthbuf_vertex:&quot;#ifdef USE_LOGDEPTHBUF\n\t#ifdef USE_LOGDEPTHBUF_EXT\n\t\tvFragDepth = 1.0 + gl_Position.w;\n\t\tvIsPerspective = float( isPerspectiveMatrix( projectionMatrix ) );\n\t#else\n\t\tif ( isPerspectiveMatrix( projectionMatrix ) ) {\n\t\t\tgl_Position.z = log2( max( EPSILON, gl_Position.w + 1.0 ) ) * logDepthBufFC - 1.0;\n\t\t\tgl_Position.z *= gl_Position.w;\n\t\t}\n\t#endif\n#endif&quot;,
map_fragment:&quot;#ifdef USE_MAP\n\tvec4 texelColor = texture2D( map, vUv );\n\ttexelColor = mapTexelToLinear( texelColor );\n\tdiffuseColor *= texelColor;\n#endif&quot;,map_pars_fragment:&quot;#ifdef USE_MAP\n\tuniform sampler2D map;\n#endif&quot;,map_particle_fragment:&quot;#if defined( USE_MAP ) || defined( USE_ALPHAMAP )\n\tvec2 uv = ( uvTransform * vec3( gl_PointCoord.x, 1.0 - gl_PointCoord.y, 1 ) ).xy;\n#endif\n#ifdef USE_MAP\n\tvec4 mapTexel = texture2D( map, uv );\n\tdiffuseColor *= mapTexelToLinear( mapTexel );\n#endif\n#ifdef USE_ALPHAMAP\n\tdiffuseColor.a *= texture2D( alphaMap, uv ).g;\n#endif&quot;,
map_particle_pars_fragment:&quot;#if defined( USE_MAP ) || defined( USE_ALPHAMAP )\n\tuniform mat3 uvTransform;\n#endif\n#ifdef USE_MAP\n\tuniform sampler2D map;\n#endif\n#ifdef USE_ALPHAMAP\n\tuniform sampler2D alphaMap;\n#endif&quot;,metalnessmap_fragment:&quot;float metalnessFactor = metalness;\n#ifdef USE_METALNESSMAP\n\tvec4 texelMetalness = texture2D( metalnessMap, vUv );\n\tmetalnessFactor *= texelMetalness.b;\n#endif&quot;,metalnessmap_pars_fragment:&quot;#ifdef USE_METALNESSMAP\n\tuniform sampler2D metalnessMap;\n#endif&quot;,
morphnormal_vertex:&quot;#ifdef USE_MORPHNORMALS\n\tobjectNormal *= morphTargetBaseInfluence;\n\tobjectNormal += morphNormal0 * morphTargetInfluences[ 0 ];\n\tobjectNormal += morphNormal1 * morphTargetInfluences[ 1 ];\n\tobjectNormal += morphNormal2 * morphTargetInfluences[ 2 ];\n\tobjectNormal += morphNormal3 * morphTargetInfluences[ 3 ];\n#endif&quot;,morphtarget_pars_vertex:&quot;#ifdef USE_MORPHTARGETS\n\tuniform float morphTargetBaseInfluence;\n\t#ifndef USE_MORPHNORMALS\n\tuniform float morphTargetInfluences[ 8 ];\n\t#else\n\tuniform float morphTargetInfluences[ 4 ];\n\t#endif\n#endif&quot;,
morphtarget_vertex:&quot;#ifdef USE_MORPHTARGETS\n\ttransformed *= morphTargetBaseInfluence;\n\ttransformed += morphTarget0 * morphTargetInfluences[ 0 ];\n\ttransformed += morphTarget1 * morphTargetInfluences[ 1 ];\n\ttransformed += morphTarget2 * morphTargetInfluences[ 2 ];\n\ttransformed += morphTarget3 * morphTargetInfluences[ 3 ];\n\t#ifndef USE_MORPHNORMALS\n\ttransformed += morphTarget4 * morphTargetInfluences[ 4 ];\n\ttransformed += morphTarget5 * morphTargetInfluences[ 5 ];\n\ttransformed += morphTarget6 * morphTargetInfluences[ 6 ];\n\ttransformed += morphTarget7 * morphTargetInfluences[ 7 ];\n\t#endif\n#endif&quot;,
normal_fragment_begin:&quot;#ifdef FLAT_SHADED\n\tvec3 fdx = vec3( dFdx( vViewPosition.x ), dFdx( vViewPosition.y ), dFdx( vViewPosition.z ) );\n\tvec3 fdy = vec3( dFdy( vViewPosition.x ), dFdy( vViewPosition.y ), dFdy( vViewPosition.z ) );\n\tvec3 normal = normalize( cross( fdx, fdy ) );\n#else\n\tvec3 normal = normalize( vNormal );\n\t#ifdef DOUBLE_SIDED\n\t\tnormal = normal * ( float( gl_FrontFacing ) * 2.0 - 1.0 );\n\t#endif\n\t#ifdef USE_TANGENT\n\t\tvec3 tangent = normalize( vTangent );\n\t\tvec3 bitangent = normalize( vBitangent );\n\t\t#ifdef DOUBLE_SIDED\n\t\t\ttangent = tangent * ( float( gl_FrontFacing ) * 2.0 - 1.0 );\n\t\t\tbitangent = bitangent * ( float( gl_FrontFacing ) * 2.0 - 1.0 );\n\t\t#endif\n\t\t#if defined( TANGENTSPACE_NORMALMAP ) || defined( USE_CLEARCOAT_NORMALMAP )\n\t\t\tmat3 vTBN = mat3( tangent, bitangent, normal );\n\t\t#endif\n\t#endif\n#endif\nvec3 geometryNormal = normal;&quot;,
normal_fragment_maps:&quot;#ifdef OBJECTSPACE_NORMALMAP\n\tnormal = texture2D( normalMap, vUv ).xyz * 2.0 - 1.0;\n\t#ifdef FLIP_SIDED\n\t\tnormal = - normal;\n\t#endif\n\t#ifdef DOUBLE_SIDED\n\t\tnormal = normal * ( float( gl_FrontFacing ) * 2.0 - 1.0 );\n\t#endif\n\tnormal = normalize( normalMatrix * normal );\n#elif defined( TANGENTSPACE_NORMALMAP )\n\tvec3 mapN = texture2D( normalMap, vUv ).xyz * 2.0 - 1.0;\n\tmapN.xy *= normalScale;\n\t#ifdef USE_TANGENT\n\t\tnormal = normalize( vTBN * mapN );\n\t#else\n\t\tnormal = perturbNormal2Arb( -vViewPosition, normal, mapN );\n\t#endif\n#elif defined( USE_BUMPMAP )\n\tnormal = perturbNormalArb( -vViewPosition, normal, dHdxy_fwd() );\n#endif&quot;,
normalmap_pars_fragment:&quot;#ifdef USE_NORMALMAP\n\tuniform sampler2D normalMap;\n\tuniform vec2 normalScale;\n#endif\n#ifdef OBJECTSPACE_NORMALMAP\n\tuniform mat3 normalMatrix;\n#endif\n#if ! defined ( USE_TANGENT ) && ( defined ( TANGENTSPACE_NORMALMAP ) || defined ( USE_CLEARCOAT_NORMALMAP ) )\n\tvec3 perturbNormal2Arb( vec3 eye_pos, vec3 surf_norm, vec3 mapN ) {\n\t\tvec3 q0 = vec3( dFdx( eye_pos.x ), dFdx( eye_pos.y ), dFdx( eye_pos.z ) );\n\t\tvec3 q1 = vec3( dFdy( eye_pos.x ), dFdy( eye_pos.y ), dFdy( eye_pos.z ) );\n\t\tvec2 st0 = dFdx( vUv.st );\n\t\tvec2 st1 = dFdy( vUv.st );\n\t\tfloat scale = sign( st1.t * st0.s - st0.t * st1.s );\n\t\tvec3 S = normalize( ( q0 * st1.t - q1 * st0.t ) * scale );\n\t\tvec3 T = normalize( ( - q0 * st1.s + q1 * st0.s ) * scale );\n\t\tvec3 N = normalize( surf_norm );\n\t\tmat3 tsn = mat3( S, T, N );\n\t\tmapN.xy *= ( float( gl_FrontFacing ) * 2.0 - 1.0 );\n\t\treturn normalize( tsn * mapN );\n\t}\n#endif&quot;,
clearcoat_normal_fragment_begin:&quot;#ifdef CLEARCOAT\n\tvec3 clearcoatNormal = geometryNormal;\n#endif&quot;,clearcoat_normal_fragment_maps:&quot;#ifdef USE_CLEARCOAT_NORMALMAP\n\tvec3 clearcoatMapN = texture2D( clearcoatNormalMap, vUv ).xyz * 2.0 - 1.0;\n\tclearcoatMapN.xy *= clearcoatNormalScale;\n\t#ifdef USE_TANGENT\n\t\tclearcoatNormal = normalize( vTBN * clearcoatMapN );\n\t#else\n\t\tclearcoatNormal = perturbNormal2Arb( - vViewPosition, clearcoatNormal, clearcoatMapN );\n\t#endif\n#endif&quot;,clearcoat_pars_fragment:&quot;#ifdef USE_CLEARCOATMAP\n\tuniform sampler2D clearcoatMap;\n#endif\n#ifdef USE_CLEARCOAT_ROUGHNESSMAP\n\tuniform sampler2D clearcoatRoughnessMap;\n#endif\n#ifdef USE_CLEARCOAT_NORMALMAP\n\tuniform sampler2D clearcoatNormalMap;\n\tuniform vec2 clearcoatNormalScale;\n#endif&quot;,
packing:&quot;vec3 packNormalToRGB( const in vec3 normal ) {\n\treturn normalize( normal ) * 0.5 + 0.5;\n}\nvec3 unpackRGBToNormal( const in vec3 rgb ) {\n\treturn 2.0 * rgb.xyz - 1.0;\n}\nconst float PackUpscale = 256. / 255.;const float UnpackDownscale = 255. / 256.;\nconst vec3 PackFactors = vec3( 256. * 256. * 256., 256. * 256.,  256. );\nconst vec4 UnpackFactors = UnpackDownscale / vec4( PackFactors, 1. );\nconst float ShiftRight8 = 1. / 256.;\nvec4 packDepthToRGBA( const in float v ) {\n\tvec4 r = vec4( fract( v * PackFactors ), v );\n\tr.yzw -= r.xyz * ShiftRight8;\treturn r * PackUpscale;\n}\nfloat unpackRGBAToDepth( const in vec4 v ) {\n\treturn dot( v, UnpackFactors );\n}\nvec4 pack2HalfToRGBA( vec2 v ) {\n\tvec4 r = vec4( v.x, fract( v.x * 255.0 ), v.y, fract( v.y * 255.0 ));\n\treturn vec4( r.x - r.y / 255.0, r.y, r.z - r.w / 255.0, r.w);\n}\nvec2 unpackRGBATo2Half( vec4 v ) {\n\treturn vec2( v.x + ( v.y / 255.0 ), v.z + ( v.w / 255.0 ) );\n}\nfloat viewZToOrthographicDepth( const in float viewZ, const in float near, const in float far ) {\n\treturn ( viewZ + near ) / ( near - far );\n}\nfloat orthographicDepthToViewZ( const in float linearClipZ, const in float near, const in float far ) {\n\treturn linearClipZ * ( near - far ) - near;\n}\nfloat viewZToPerspectiveDepth( const in float viewZ, const in float near, const in float far ) {\n\treturn (( near + viewZ ) * far ) / (( far - near ) * viewZ );\n}\nfloat perspectiveDepthToViewZ( const in float invClipZ, const in float near, const in float far ) {\n\treturn ( near * far ) / ( ( far - near ) * invClipZ - far );\n}&quot;,
premultiplied_alpha_fragment:&quot;#ifdef PREMULTIPLIED_ALPHA\n\tgl_FragColor.rgb *= gl_FragColor.a;\n#endif&quot;,project_vertex:&quot;vec4 mvPosition = vec4( transformed, 1.0 );\n#ifdef USE_INSTANCING\n\tmvPosition = instanceMatrix * mvPosition;\n#endif\nmvPosition = modelViewMatrix * mvPosition;\ngl_Position = projectionMatrix * mvPosition;&quot;,dithering_fragment:&quot;#ifdef DITHERING\n\tgl_FragColor.rgb = dithering( gl_FragColor.rgb );\n#endif&quot;,dithering_pars_fragment:&quot;#ifdef DITHERING\n\tvec3 dithering( vec3 color ) {\n\t\tfloat grid_position = rand( gl_FragCoord.xy );\n\t\tvec3 dither_shift_RGB = vec3( 0.25 / 255.0, -0.25 / 255.0, 0.25 / 255.0 );\n\t\tdither_shift_RGB = mix( 2.0 * dither_shift_RGB, -2.0 * dither_shift_RGB, grid_position );\n\t\treturn color + dither_shift_RGB;\n\t}\n#endif&quot;,
roughnessmap_fragment:&quot;float roughnessFactor = roughness;\n#ifdef USE_ROUGHNESSMAP\n\tvec4 texelRoughness = texture2D( roughnessMap, vUv );\n\troughnessFactor *= texelRoughness.g;\n#endif&quot;,roughnessmap_pars_fragment:&quot;#ifdef USE_ROUGHNESSMAP\n\tuniform sampler2D roughnessMap;\n#endif&quot;,shadowmap_pars_fragment:&quot;#ifdef USE_SHADOWMAP\n\t#if NUM_DIR_LIGHT_SHADOWS > 0\n\t\tuniform sampler2D directionalShadowMap[ NUM_DIR_LIGHT_SHADOWS ];\n\t\tvarying vec4 vDirectionalShadowCoord[ NUM_DIR_LIGHT_SHADOWS ];\n\t#endif\n\t#if NUM_SPOT_LIGHT_SHADOWS > 0\n\t\tuniform sampler2D spotShadowMap[ NUM_SPOT_LIGHT_SHADOWS ];\n\t\tvarying vec4 vSpotShadowCoord[ NUM_SPOT_LIGHT_SHADOWS ];\n\t#endif\n\t#if NUM_POINT_LIGHT_SHADOWS > 0\n\t\tuniform sampler2D pointShadowMap[ NUM_POINT_LIGHT_SHADOWS ];\n\t\tvarying vec4 vPointShadowCoord[ NUM_POINT_LIGHT_SHADOWS ];\n\t#endif\n\tfloat texture2DCompare( sampler2D depths, vec2 uv, float compare ) {\n\t\treturn step( compare, unpackRGBAToDepth( texture2D( depths, uv ) ) );\n\t}\n\tvec2 texture2DDistribution( sampler2D shadow, vec2 uv ) {\n\t\treturn unpackRGBATo2Half( texture2D( shadow, uv ) );\n\t}\n\tfloat VSMShadow (sampler2D shadow, vec2 uv, float compare ){\n\t\tfloat occlusion = 1.0;\n\t\tvec2 distribution = texture2DDistribution( shadow, uv );\n\t\tfloat hard_shadow = step( compare , distribution.x );\n\t\tif (hard_shadow != 1.0 ) {\n\t\t\tfloat distance = compare - distribution.x ;\n\t\t\tfloat variance = max( 0.00000, distribution.y * distribution.y );\n\t\t\tfloat softness_probability = variance / (variance + distance * distance );\t\t\tsoftness_probability = clamp( ( softness_probability - 0.3 ) / ( 0.95 - 0.3 ), 0.0, 1.0 );\t\t\tocclusion = clamp( max( hard_shadow, softness_probability ), 0.0, 1.0 );\n\t\t}\n\t\treturn occlusion;\n\t}\n\tfloat getShadow( sampler2D shadowMap, vec2 shadowMapSize, float shadowBias, float shadowRadius, vec4 shadowCoord ) {\n\t\tfloat shadow = 1.0;\n\t\tshadowCoord.xyz /= shadowCoord.w;\n\t\tshadowCoord.z += shadowBias;\n\t\tbvec4 inFrustumVec = bvec4 ( shadowCoord.x >= 0.0, shadowCoord.x <= 1.0, shadowCoord.y >= 0.0, shadowCoord.y <= 1.0 );\n\t\tbool inFrustum = all( inFrustumVec );\n\t\tbvec2 frustumTestVec = bvec2( inFrustum, shadowCoord.z <= 1.0 );\n\t\tbool frustumTest = all( frustumTestVec );\n\t\tif ( frustumTest ) {\n\t\t#if defined( SHADOWMAP_TYPE_PCF )\n\t\t\tvec2 texelSize = vec2( 1.0 ) / shadowMapSize;\n\t\t\tfloat dx0 = - texelSize.x * shadowRadius;\n\t\t\tfloat dy0 = - texelSize.y * shadowRadius;\n\t\t\tfloat dx1 = + texelSize.x * shadowRadius;\n\t\t\tfloat dy1 = + texelSize.y * shadowRadius;\n\t\t\tfloat dx2 = dx0 / 2.0;\n\t\t\tfloat dy2 = dy0 / 2.0;\n\t\t\tfloat dx3 = dx1 / 2.0;\n\t\t\tfloat dy3 = dy1 / 2.0;\n\t\t\tshadow = (\n\t\t\t\ttexture2DCompare( shadowMap, shadowCoord.xy + vec2( dx0, dy0 ), shadowCoord.z ) +\n\t\t\t\ttexture2DCompare( shadowMap, shadowCoord.xy + vec2( 0.0, dy0 ), shadowCoord.z ) +\n\t\t\t\ttexture2DCompare( shadowMap, shadowCoord.xy + vec2( dx1, dy0 ), shadowCoord.z ) +\n\t\t\t\ttexture2DCompare( shadowMap, shadowCoord.xy + vec2( dx2, dy2 ), shadowCoord.z ) +\n\t\t\t\ttexture2DCompare( shadowMap, shadowCoord.xy + vec2( 0.0, dy2 ), shadowCoord.z ) +\n\t\t\t\ttexture2DCompare( shadowMap, shadowCoord.xy + vec2( dx3, dy2 ), shadowCoord.z ) +\n\t\t\t\ttexture2DCompare( shadowMap, shadowCoord.xy + vec2( dx0, 0.0 ), shadowCoord.z ) +\n\t\t\t\ttexture2DCompare( shadowMap, shadowCoord.xy + vec2( dx2, 0.0 ), shadowCoord.z ) +\n\t\t\t\ttexture2DCompare( shadowMap, shadowCoord.xy, shadowCoord.z ) +\n\t\t\t\ttexture2DCompare( shadowMap, shadowCoord.xy + vec2( dx3, 0.0 ), shadowCoord.z ) +\n\t\t\t\ttexture2DCompare( shadowMap, shadowCoord.xy + vec2( dx1, 0.0 ), shadowCoord.z ) +\n\t\t\t\ttexture2DCompare( shadowMap, shadowCoord.xy + vec2( dx2, dy3 ), shadowCoord.z ) +\n\t\t\t\ttexture2DCompare( shadowMap, shadowCoord.xy + vec2( 0.0, dy3 ), shadowCoord.z ) +\n\t\t\t\ttexture2DCompare( shadowMap, shadowCoord.xy + vec2( dx3, dy3 ), shadowCoord.z ) +\n\t\t\t\ttexture2DCompare( shadowMap, shadowCoord.xy + vec2( dx0, dy1 ), shadowCoord.z ) +\n\t\t\t\ttexture2DCompare( shadowMap, shadowCoord.xy + vec2( 0.0, dy1 ), shadowCoord.z ) +\n\t\t\t\ttexture2DCompare( shadowMap, shadowCoord.xy + vec2( dx1, dy1 ), shadowCoord.z )\n\t\t\t) * ( 1.0 / 17.0 );\n\t\t#elif defined( SHADOWMAP_TYPE_PCF_SOFT )\n\t\t\tvec2 texelSize = vec2( 1.0 ) / shadowMapSize;\n\t\t\tfloat dx = texelSize.x;\n\t\t\tfloat dy = texelSize.y;\n\t\t\tvec2 uv = shadowCoord.xy;\n\t\t\tvec2 f = fract( uv * shadowMapSize + 0.5 );\n\t\t\tuv -= f * texelSize;\n\t\t\tshadow = (\n\t\t\t\ttexture2DCompare( shadowMap, uv, shadowCoord.z ) +\n\t\t\t\ttexture2DCompare( shadowMap, uv + vec2( dx, 0.0 ), shadowCoord.z ) +\n\t\t\t\ttexture2DCompare( shadowMap, uv + vec2( 0.0, dy ), shadowCoord.z ) +\n\t\t\t\ttexture2DCompare( shadowMap, uv + texelSize, shadowCoord.z ) +\n\t\t\t\tmix( texture2DCompare( shadowMap, uv + vec2( -dx, 0.0 ), shadowCoord.z ), \n\t\t\t\t\t texture2DCompare( shadowMap, uv + vec2( 2.0 * dx, 0.0 ), shadowCoord.z ),\n\t\t\t\t\t f.x ) +\n\t\t\t\tmix( texture2DCompare( shadowMap, uv + vec2( -dx, dy ), shadowCoord.z ), \n\t\t\t\t\t texture2DCompare( shadowMap, uv + vec2( 2.0 * dx, dy ), shadowCoord.z ),\n\t\t\t\t\t f.x ) +\n\t\t\t\tmix( texture2DCompare( shadowMap, uv + vec2( 0.0, -dy ), shadowCoord.z ), \n\t\t\t\t\t texture2DCompare( shadowMap, uv + vec2( 0.0, 2.0 * dy ), shadowCoord.z ),\n\t\t\t\t\t f.y ) +\n\t\t\t\tmix( texture2DCompare( shadowMap, uv + vec2( dx, -dy ), shadowCoord.z ), \n\t\t\t\t\t texture2DCompare( shadowMap, uv + vec2( dx, 2.0 * dy ), shadowCoord.z ),\n\t\t\t\t\t f.y ) +\n\t\t\t\tmix( mix( texture2DCompare( shadowMap, uv + vec2( -dx, -dy ), shadowCoord.z ), \n\t\t\t\t\t\t  texture2DCompare( shadowMap, uv + vec2( 2.0 * dx, -dy ), shadowCoord.z ),\n\t\t\t\t\t\t  f.x ),\n\t\t\t\t\t mix( texture2DCompare( shadowMap, uv + vec2( -dx, 2.0 * dy ), shadowCoord.z ), \n\t\t\t\t\t\t  texture2DCompare( shadowMap, uv + vec2( 2.0 * dx, 2.0 * dy ), shadowCoord.z ),\n\t\t\t\t\t\t  f.x ),\n\t\t\t\t\t f.y )\n\t\t\t) * ( 1.0 / 9.0 );\n\t\t#elif defined( SHADOWMAP_TYPE_VSM )\n\t\t\tshadow = VSMShadow( shadowMap, shadowCoord.xy, shadowCoord.z );\n\t\t#else\n\t\t\tshadow = texture2DCompare( shadowMap, shadowCoord.xy, shadowCoord.z );\n\t\t#endif\n\t\t}\n\t\treturn shadow;\n\t}\n\tvec2 cubeToUV( vec3 v, float texelSizeY ) {\n\t\tvec3 absV = abs( v );\n\t\tfloat scaleToCube = 1.0 / max( absV.x, max( absV.y, absV.z ) );\n\t\tabsV *= scaleToCube;\n\t\tv *= scaleToCube * ( 1.0 - 2.0 * texelSizeY );\n\t\tvec2 planar = v.xy;\n\t\tfloat almostATexel = 1.5 * texelSizeY;\n\t\tfloat almostOne = 1.0 - almostATexel;\n\t\tif ( absV.z >= almostOne ) {\n\t\t\tif ( v.z > 0.0 )\n\t\t\t\tplanar.x = 4.0 - v.x;\n\t\t} else if ( absV.x >= almostOne ) {\n\t\t\tfloat signX = sign( v.x );\n\t\t\tplanar.x = v.z * signX + 2.0 * signX;\n\t\t} else if ( absV.y >= almostOne ) {\n\t\t\tfloat signY = sign( v.y );\n\t\t\tplanar.x = v.x + 2.0 * signY + 2.0;\n\t\t\tplanar.y = v.z * signY - 2.0;\n\t\t}\n\t\treturn vec2( 0.125, 0.25 ) * planar + vec2( 0.375, 0.75 );\n\t}\n\tfloat getPointShadow( sampler2D shadowMap, vec2 shadowMapSize, float shadowBias, float shadowRadius, vec4 shadowCoord, float shadowCameraNear, float shadowCameraFar ) {\n\t\tvec2 texelSize = vec2( 1.0 ) / ( shadowMapSize * vec2( 4.0, 2.0 ) );\n\t\tvec3 lightToPosition = shadowCoord.xyz;\n\t\tfloat dp = ( length( lightToPosition ) - shadowCameraNear ) / ( shadowCameraFar - shadowCameraNear );\t\tdp += shadowBias;\n\t\tvec3 bd3D = normalize( lightToPosition );\n\t\t#if defined( SHADOWMAP_TYPE_PCF ) || defined( SHADOWMAP_TYPE_PCF_SOFT ) || defined( SHADOWMAP_TYPE_VSM )\n\t\t\tvec2 offset = vec2( - 1, 1 ) * shadowRadius * texelSize.y;\n\t\t\treturn (\n\t\t\t\ttexture2DCompare( shadowMap, cubeToUV( bd3D + offset.xyy, texelSize.y ), dp ) +\n\t\t\t\ttexture2DCompare( shadowMap, cubeToUV( bd3D + offset.yyy, texelSize.y ), dp ) +\n\t\t\t\ttexture2DCompare( shadowMap, cubeToUV( bd3D + offset.xyx, texelSize.y ), dp ) +\n\t\t\t\ttexture2DCompare( shadowMap, cubeToUV( bd3D + offset.yyx, texelSize.y ), dp ) +\n\t\t\t\ttexture2DCompare( shadowMap, cubeToUV( bd3D, texelSize.y ), dp ) +\n\t\t\t\ttexture2DCompare( shadowMap, cubeToUV( bd3D + offset.xxy, texelSize.y ), dp ) +\n\t\t\t\ttexture2DCompare( shadowMap, cubeToUV( bd3D + offset.yxy, texelSize.y ), dp ) +\n\t\t\t\ttexture2DCompare( shadowMap, cubeToUV( bd3D + offset.xxx, texelSize.y ), dp ) +\n\t\t\t\ttexture2DCompare( shadowMap, cubeToUV( bd3D + offset.yxx, texelSize.y ), dp )\n\t\t\t) * ( 1.0 / 9.0 );\n\t\t#else\n\t\t\treturn texture2DCompare( shadowMap, cubeToUV( bd3D, texelSize.y ), dp );\n\t\t#endif\n\t}\n#endif&quot;,
shadowmap_pars_vertex:&quot;#ifdef USE_SHADOWMAP\n\t#if NUM_DIR_LIGHT_SHADOWS > 0\n\t\tuniform mat4 directionalShadowMatrix[ NUM_DIR_LIGHT_SHADOWS ];\n\t\tvarying vec4 vDirectionalShadowCoord[ NUM_DIR_LIGHT_SHADOWS ];\n\t#endif\n\t#if NUM_SPOT_LIGHT_SHADOWS > 0\n\t\tuniform mat4 spotShadowMatrix[ NUM_SPOT_LIGHT_SHADOWS ];\n\t\tvarying vec4 vSpotShadowCoord[ NUM_SPOT_LIGHT_SHADOWS ];\n\t#endif\n\t#if NUM_POINT_LIGHT_SHADOWS > 0\n\t\tuniform mat4 pointShadowMatrix[ NUM_POINT_LIGHT_SHADOWS ];\n\t\tvarying vec4 vPointShadowCoord[ NUM_POINT_LIGHT_SHADOWS ];\n\t#endif\n#endif&quot;,
shadowmap_vertex:&quot;#ifdef USE_SHADOWMAP\n\t#if NUM_DIR_LIGHT_SHADOWS > 0\n\t#pragma unroll_loop_start\n\tfor ( int i = 0; i < NUM_DIR_LIGHT_SHADOWS; i ++ ) {\n\t\tvDirectionalShadowCoord[ i ] = directionalShadowMatrix[ i ] * worldPosition;\n\t}\n\t#pragma unroll_loop_end\n\t#endif\n\t#if NUM_SPOT_LIGHT_SHADOWS > 0\n\t#pragma unroll_loop_start\n\tfor ( int i = 0; i < NUM_SPOT_LIGHT_SHADOWS; i ++ ) {\n\t\tvSpotShadowCoord[ i ] = spotShadowMatrix[ i ] * worldPosition;\n\t}\n\t#pragma unroll_loop_end\n\t#endif\n\t#if NUM_POINT_LIGHT_SHADOWS > 0\n\t#pragma unroll_loop_start\n\tfor ( int i = 0; i < NUM_POINT_LIGHT_SHADOWS; i ++ ) {\n\t\tvPointShadowCoord[ i ] = pointShadowMatrix[ i ] * worldPosition;\n\t}\n\t#pragma unroll_loop_end\n\t#endif\n#endif&quot;,
shadowmask_pars_fragment:&quot;float getShadowMask() {\n\tfloat shadow = 1.0;\n\t#ifdef USE_SHADOWMAP\n\t#if NUM_DIR_LIGHT_SHADOWS > 0\n\tDirectionalLightShadow directionalLight;\n\t#pragma unroll_loop_start\n\tfor ( int i = 0; i < NUM_DIR_LIGHT_SHADOWS; i ++ ) {\n\t\tdirectionalLight = directionalLightShadows[ i ];\n\t\tshadow *= receiveShadow ? getShadow( directionalShadowMap[ i ], directionalLight.shadowMapSize, directionalLight.shadowBias, directionalLight.shadowRadius, vDirectionalShadowCoord[ i ] ) : 1.0;\n\t}\n\t#pragma unroll_loop_end\n\t#endif\n\t#if NUM_SPOT_LIGHT_SHADOWS > 0\n\tSpotLightShadow spotLight;\n\t#pragma unroll_loop_start\n\tfor ( int i = 0; i < NUM_SPOT_LIGHT_SHADOWS; i ++ ) {\n\t\tspotLight = spotLightShadows[ i ];\n\t\tshadow *= receiveShadow ? getShadow( spotShadowMap[ i ], spotLight.shadowMapSize, spotLight.shadowBias, spotLight.shadowRadius, vSpotShadowCoord[ i ] ) : 1.0;\n\t}\n\t#pragma unroll_loop_end\n\t#endif\n\t#if NUM_POINT_LIGHT_SHADOWS > 0\n\tPointLightShadow pointLight;\n\t#pragma unroll_loop_start\n\tfor ( int i = 0; i < NUM_POINT_LIGHT_SHADOWS; i ++ ) {\n\t\tpointLight = pointLightShadows[ i ];\n\t\tshadow *= receiveShadow ? getPointShadow( pointShadowMap[ i ], pointLight.shadowMapSize, pointLight.shadowBias, pointLight.shadowRadius, vPointShadowCoord[ i ], pointLight.shadowCameraNear, pointLight.shadowCameraFar ) : 1.0;\n\t}\n\t#pragma unroll_loop_end\n\t#endif\n\t#endif\n\treturn shadow;\n}&quot;,
skinbase_vertex:&quot;#ifdef USE_SKINNING\n\tmat4 boneMatX = getBoneMatrix( skinIndex.x );\n\tmat4 boneMatY = getBoneMatrix( skinIndex.y );\n\tmat4 boneMatZ = getBoneMatrix( skinIndex.z );\n\tmat4 boneMatW = getBoneMatrix( skinIndex.w );\n#endif&quot;,skinning_pars_vertex:&quot;#ifdef USE_SKINNING\n\tuniform mat4 bindMatrix;\n\tuniform mat4 bindMatrixInverse;\n\t#ifdef BONE_TEXTURE\n\t\tuniform highp sampler2D boneTexture;\n\t\tuniform int boneTextureSize;\n\t\tmat4 getBoneMatrix( const in float i ) {\n\t\t\tfloat j = i * 4.0;\n\t\t\tfloat x = mod( j, float( boneTextureSize ) );\n\t\t\tfloat y = floor( j / float( boneTextureSize ) );\n\t\t\tfloat dx = 1.0 / float( boneTextureSize );\n\t\t\tfloat dy = 1.0 / float( boneTextureSize );\n\t\t\ty = dy * ( y + 0.5 );\n\t\t\tvec4 v1 = texture2D( boneTexture, vec2( dx * ( x + 0.5 ), y ) );\n\t\t\tvec4 v2 = texture2D( boneTexture, vec2( dx * ( x + 1.5 ), y ) );\n\t\t\tvec4 v3 = texture2D( boneTexture, vec2( dx * ( x + 2.5 ), y ) );\n\t\t\tvec4 v4 = texture2D( boneTexture, vec2( dx * ( x + 3.5 ), y ) );\n\t\t\tmat4 bone = mat4( v1, v2, v3, v4 );\n\t\t\treturn bone;\n\t\t}\n\t#else\n\t\tuniform mat4 boneMatrices[ MAX_BONES ];\n\t\tmat4 getBoneMatrix( const in float i ) {\n\t\t\tmat4 bone = boneMatrices[ int(i) ];\n\t\t\treturn bone;\n\t\t}\n\t#endif\n#endif&quot;,
skinning_vertex:&quot;#ifdef USE_SKINNING\n\tvec4 skinVertex = bindMatrix * vec4( transformed, 1.0 );\n\tvec4 skinned = vec4( 0.0 );\n\tskinned += boneMatX * skinVertex * skinWeight.x;\n\tskinned += boneMatY * skinVertex * skinWeight.y;\n\tskinned += boneMatZ * skinVertex * skinWeight.z;\n\tskinned += boneMatW * skinVertex * skinWeight.w;\n\ttransformed = ( bindMatrixInverse * skinned ).xyz;\n#endif&quot;,skinnormal_vertex:&quot;#ifdef USE_SKINNING\n\tmat4 skinMatrix = mat4( 0.0 );\n\tskinMatrix += skinWeight.x * boneMatX;\n\tskinMatrix += skinWeight.y * boneMatY;\n\tskinMatrix += skinWeight.z * boneMatZ;\n\tskinMatrix += skinWeight.w * boneMatW;\n\tskinMatrix  = bindMatrixInverse * skinMatrix * bindMatrix;\n\tobjectNormal = vec4( skinMatrix * vec4( objectNormal, 0.0 ) ).xyz;\n\t#ifdef USE_TANGENT\n\t\tobjectTangent = vec4( skinMatrix * vec4( objectTangent, 0.0 ) ).xyz;\n\t#endif\n#endif&quot;,
specularmap_fragment:&quot;float specularStrength;\n#ifdef USE_SPECULARMAP\n\tvec4 texelSpecular = texture2D( specularMap, vUv );\n\tspecularStrength = texelSpecular.r;\n#else\n\tspecularStrength = 1.0;\n#endif&quot;,specularmap_pars_fragment:&quot;#ifdef USE_SPECULARMAP\n\tuniform sampler2D specularMap;\n#endif&quot;,tonemapping_fragment:&quot;#if defined( TONE_MAPPING )\n\tgl_FragColor.rgb = toneMapping( gl_FragColor.rgb );\n#endif&quot;,tonemapping_pars_fragment:&quot;#ifndef saturate\n#define saturate(a) clamp( a, 0.0, 1.0 )\n#endif\nuniform float toneMappingExposure;\nuniform float toneMappingWhitePoint;\nvec3 LinearToneMapping( vec3 color ) {\n\treturn toneMappingExposure * color;\n}\nvec3 ReinhardToneMapping( vec3 color ) {\n\tcolor *= toneMappingExposure;\n\treturn saturate( color / ( vec3( 1.0 ) + color ) );\n}\n#define Uncharted2Helper( x ) max( ( ( x * ( 0.15 * x + 0.10 * 0.50 ) + 0.20 * 0.02 ) / ( x * ( 0.15 * x + 0.50 ) + 0.20 * 0.30 ) ) - 0.02 / 0.30, vec3( 0.0 ) )\nvec3 Uncharted2ToneMapping( vec3 color ) {\n\tcolor *= toneMappingExposure;\n\treturn saturate( Uncharted2Helper( color ) / Uncharted2Helper( vec3( toneMappingWhitePoint ) ) );\n}\nvec3 OptimizedCineonToneMapping( vec3 color ) {\n\tcolor *= toneMappingExposure;\n\tcolor = max( vec3( 0.0 ), color - 0.004 );\n\treturn pow( ( color * ( 6.2 * color + 0.5 ) ) / ( color * ( 6.2 * color + 1.7 ) + 0.06 ), vec3( 2.2 ) );\n}\nvec3 ACESFilmicToneMapping( vec3 color ) {\n\tcolor *= toneMappingExposure;\n\treturn saturate( ( color * ( 2.51 * color + 0.03 ) ) / ( color * ( 2.43 * color + 0.59 ) + 0.14 ) );\n}&quot;,
uv_pars_fragment:&quot;#if ( defined( USE_UV ) && ! defined( UVS_VERTEX_ONLY ) )\n\tvarying vec2 vUv;\n#endif&quot;,uv_pars_vertex:&quot;#ifdef USE_UV\n\t#ifdef UVS_VERTEX_ONLY\n\t\tvec2 vUv;\n\t#else\n\t\tvarying vec2 vUv;\n\t#endif\n\tuniform mat3 uvTransform;\n#endif&quot;,uv_vertex:&quot;#ifdef USE_UV\n\tvUv = ( uvTransform * vec3( uv, 1 ) ).xy;\n#endif&quot;,uv2_pars_fragment:&quot;#if defined( USE_LIGHTMAP ) || defined( USE_AOMAP )\n\tvarying vec2 vUv2;\n#endif&quot;,uv2_pars_vertex:&quot;#if defined( USE_LIGHTMAP ) || defined( USE_AOMAP )\n\tattribute vec2 uv2;\n\tvarying vec2 vUv2;\n\tuniform mat3 uv2Transform;\n#endif&quot;,
uv2_vertex:&quot;#if defined( USE_LIGHTMAP ) || defined( USE_AOMAP )\n\tvUv2 = ( uv2Transform * vec3( uv2, 1 ) ).xy;\n#endif&quot;,worldpos_vertex:&quot;#if defined( USE_ENVMAP ) || defined( DISTANCE ) || defined ( USE_SHADOWMAP )\n\tvec4 worldPosition = vec4( transformed, 1.0 );\n\t#ifdef USE_INSTANCING\n\t\tworldPosition = instanceMatrix * worldPosition;\n\t#endif\n\tworldPosition = modelMatrix * worldPosition;\n#endif&quot;,background_frag:&quot;uniform sampler2D t2D;\nvarying vec2 vUv;\nvoid main() {\n\tvec4 texColor = texture2D( t2D, vUv );\n\tgl_FragColor = mapTexelToLinear( texColor );\n\t#include <tonemapping_fragment>\n\t#include <encodings_fragment>\n}&quot;,
background_vert:&quot;varying vec2 vUv;\nuniform mat3 uvTransform;\nvoid main() {\n\tvUv = ( uvTransform * vec3( uv, 1 ) ).xy;\n\tgl_Position = vec4( position.xy, 1.0, 1.0 );\n}&quot;,cube_frag:&quot;#include <envmap_common_pars_fragment>\nuniform float opacity;\nvarying vec3 vWorldDirection;\n#include <cube_uv_reflection_fragment>\nvoid main() {\n\tvec3 vReflect = vWorldDirection;\n\t#include <envmap_fragment>\n\tgl_FragColor = envColor;\n\tgl_FragColor.a *= opacity;\n\t#include <tonemapping_fragment>\n\t#include <encodings_fragment>\n}&quot;,
cube_vert:&quot;varying vec3 vWorldDirection;\n#include <common>\nvoid main() {\n\tvWorldDirection = transformDirection( position, modelMatrix );\n\t#include <begin_vertex>\n\t#include <project_vertex>\n\tgl_Position.z = gl_Position.w;\n}&quot;,depth_frag:&quot;#if DEPTH_PACKING == 3200\n\tuniform float opacity;\n#endif\n#include <common>\n#include <packing>\n#include <uv_pars_fragment>\n#include <map_pars_fragment>\n#include <alphamap_pars_fragment>\n#include <logdepthbuf_pars_fragment>\n#include <clipping_planes_pars_fragment>\nvarying vec2 vHighPrecisionZW;\nvoid main() {\n\t#include <clipping_planes_fragment>\n\tvec4 diffuseColor = vec4( 1.0 );\n\t#if DEPTH_PACKING == 3200\n\t\tdiffuseColor.a = opacity;\n\t#endif\n\t#include <map_fragment>\n\t#include <alphamap_fragment>\n\t#include <alphatest_fragment>\n\t#include <logdepthbuf_fragment>\n\tfloat fragCoordZ = 0.5 * vHighPrecisionZW[0] / vHighPrecisionZW[1] + 0.5;\n\t#if DEPTH_PACKING == 3200\n\t\tgl_FragColor = vec4( vec3( 1.0 - fragCoordZ ), opacity );\n\t#elif DEPTH_PACKING == 3201\n\t\tgl_FragColor = packDepthToRGBA( fragCoordZ );\n\t#endif\n}&quot;,
depth_vert:&quot;#include <common>\n#include <uv_pars_vertex>\n#include <displacementmap_pars_vertex>\n#include <morphtarget_pars_vertex>\n#include <skinning_pars_vertex>\n#include <logdepthbuf_pars_vertex>\n#include <clipping_planes_pars_vertex>\nvarying vec2 vHighPrecisionZW;\nvoid main() {\n\t#include <uv_vertex>\n\t#include <skinbase_vertex>\n\t#ifdef USE_DISPLACEMENTMAP\n\t\t#include <beginnormal_vertex>\n\t\t#include <morphnormal_vertex>\n\t\t#include <skinnormal_vertex>\n\t#endif\n\t#include <begin_vertex>\n\t#include <morphtarget_vertex>\n\t#include <skinning_vertex>\n\t#include <displacementmap_vertex>\n\t#include <project_vertex>\n\t#include <logdepthbuf_vertex>\n\t#include <clipping_planes_vertex>\n\tvHighPrecisionZW = gl_Position.zw;\n}&quot;,
distanceRGBA_frag:&quot;#define DISTANCE\nuniform vec3 referencePosition;\nuniform float nearDistance;\nuniform float farDistance;\nvarying vec3 vWorldPosition;\n#include <common>\n#include <packing>\n#include <uv_pars_fragment>\n#include <map_pars_fragment>\n#include <alphamap_pars_fragment>\n#include <clipping_planes_pars_fragment>\nvoid main () {\n\t#include <clipping_planes_fragment>\n\tvec4 diffuseColor = vec4( 1.0 );\n\t#include <map_fragment>\n\t#include <alphamap_fragment>\n\t#include <alphatest_fragment>\n\tfloat dist = length( vWorldPosition - referencePosition );\n\tdist = ( dist - nearDistance ) / ( farDistance - nearDistance );\n\tdist = saturate( dist );\n\tgl_FragColor = packDepthToRGBA( dist );\n}&quot;,
distanceRGBA_vert:&quot;#define DISTANCE\nvarying vec3 vWorldPosition;\n#include <common>\n#include <uv_pars_vertex>\n#include <displacementmap_pars_vertex>\n#include <morphtarget_pars_vertex>\n#include <skinning_pars_vertex>\n#include <clipping_planes_pars_vertex>\nvoid main() {\n\t#include <uv_vertex>\n\t#include <skinbase_vertex>\n\t#ifdef USE_DISPLACEMENTMAP\n\t\t#include <beginnormal_vertex>\n\t\t#include <morphnormal_vertex>\n\t\t#include <skinnormal_vertex>\n\t#endif\n\t#include <begin_vertex>\n\t#include <morphtarget_vertex>\n\t#include <skinning_vertex>\n\t#include <displacementmap_vertex>\n\t#include <project_vertex>\n\t#include <worldpos_vertex>\n\t#include <clipping_planes_vertex>\n\tvWorldPosition = worldPosition.xyz;\n}&quot;,
equirect_frag:&quot;uniform sampler2D tEquirect;\nvarying vec3 vWorldDirection;\n#include <common>\nvoid main() {\n\tvec3 direction = normalize( vWorldDirection );\n\tvec2 sampleUV;\n\tsampleUV.y = asin( clamp( direction.y, - 1.0, 1.0 ) ) * RECIPROCAL_PI + 0.5;\n\tsampleUV.x = atan( direction.z, direction.x ) * RECIPROCAL_PI2 + 0.5;\n\tvec4 texColor = texture2D( tEquirect, sampleUV );\n\tgl_FragColor = mapTexelToLinear( texColor );\n\t#include <tonemapping_fragment>\n\t#include <encodings_fragment>\n}&quot;,
equirect_vert:&quot;varying vec3 vWorldDirection;\n#include <common>\nvoid main() {\n\tvWorldDirection = transformDirection( position, modelMatrix );\n\t#include <begin_vertex>\n\t#include <project_vertex>\n}&quot;,linedashed_frag:&quot;uniform vec3 diffuse;\nuniform float opacity;\nuniform float dashSize;\nuniform float totalSize;\nvarying float vLineDistance;\n#include <common>\n#include <color_pars_fragment>\n#include <fog_pars_fragment>\n#include <logdepthbuf_pars_fragment>\n#include <clipping_planes_pars_fragment>\nvoid main() {\n\t#include <clipping_planes_fragment>\n\tif ( mod( vLineDistance, totalSize ) > dashSize ) {\n\t\tdiscard;\n\t}\n\tvec3 outgoingLight = vec3( 0.0 );\n\tvec4 diffuseColor = vec4( diffuse, opacity );\n\t#include <logdepthbuf_fragment>\n\t#include <color_fragment>\n\toutgoingLight = diffuseColor.rgb;\n\tgl_FragColor = vec4( outgoingLight, diffuseColor.a );\n\t#include <tonemapping_fragment>\n\t#include <encodings_fragment>\n\t#include <fog_fragment>\n\t#include <premultiplied_alpha_fragment>\n}&quot;,
linedashed_vert:&quot;uniform float scale;\nattribute float lineDistance;\nvarying float vLineDistance;\n#include <common>\n#include <color_pars_vertex>\n#include <fog_pars_vertex>\n#include <logdepthbuf_pars_vertex>\n#include <clipping_planes_pars_vertex>\nvoid main() {\n\tvLineDistance = scale * lineDistance;\n\t#include <color_vertex>\n\t#include <begin_vertex>\n\t#include <project_vertex>\n\t#include <logdepthbuf_vertex>\n\t#include <clipping_planes_vertex>\n\t#include <fog_vertex>\n}&quot;,meshbasic_frag:&quot;uniform vec3 diffuse;\nuniform float opacity;\n#ifndef FLAT_SHADED\n\tvarying vec3 vNormal;\n#endif\n#include <common>\n#include <color_pars_fragment>\n#include <uv_pars_fragment>\n#include <uv2_pars_fragment>\n#include <map_pars_fragment>\n#include <alphamap_pars_fragment>\n#include <aomap_pars_fragment>\n#include <lightmap_pars_fragment>\n#include <envmap_common_pars_fragment>\n#include <envmap_pars_fragment>\n#include <cube_uv_reflection_fragment>\n#include <fog_pars_fragment>\n#include <specularmap_pars_fragment>\n#include <logdepthbuf_pars_fragment>\n#include <clipping_planes_pars_fragment>\nvoid main() {\n\t#include <clipping_planes_fragment>\n\tvec4 diffuseColor = vec4( diffuse, opacity );\n\t#include <logdepthbuf_fragment>\n\t#include <map_fragment>\n\t#include <color_fragment>\n\t#include <alphamap_fragment>\n\t#include <alphatest_fragment>\n\t#include <specularmap_fragment>\n\tReflectedLight reflectedLight = ReflectedLight( vec3( 0.0 ), vec3( 0.0 ), vec3( 0.0 ), vec3( 0.0 ) );\n\t#ifdef USE_LIGHTMAP\n\t\n\t\tvec4 lightMapTexel= texture2D( lightMap, vUv2 );\n\t\treflectedLight.indirectDiffuse += lightMapTexelToLinear( lightMapTexel ).rgb * lightMapIntensity;\n\t#else\n\t\treflectedLight.indirectDiffuse += vec3( 1.0 );\n\t#endif\n\t#include <aomap_fragment>\n\treflectedLight.indirectDiffuse *= diffuseColor.rgb;\n\tvec3 outgoingLight = reflectedLight.indirectDiffuse;\n\t#include <envmap_fragment>\n\tgl_FragColor = vec4( outgoingLight, diffuseColor.a );\n\t#include <tonemapping_fragment>\n\t#include <encodings_fragment>\n\t#include <fog_fragment>\n\t#include <premultiplied_alpha_fragment>\n}&quot;,
meshbasic_vert:&quot;#include <common>\n#include <uv_pars_vertex>\n#include <uv2_pars_vertex>\n#include <envmap_pars_vertex>\n#include <color_pars_vertex>\n#include <fog_pars_vertex>\n#include <morphtarget_pars_vertex>\n#include <skinning_pars_vertex>\n#include <logdepthbuf_pars_vertex>\n#include <clipping_planes_pars_vertex>\nvoid main() {\n\t#include <uv_vertex>\n\t#include <uv2_vertex>\n\t#include <color_vertex>\n\t#include <skinbase_vertex>\n\t#ifdef USE_ENVMAP\n\t#include <beginnormal_vertex>\n\t#include <morphnormal_vertex>\n\t#include <skinnormal_vertex>\n\t#include <defaultnormal_vertex>\n\t#endif\n\t#include <begin_vertex>\n\t#include <morphtarget_vertex>\n\t#include <skinning_vertex>\n\t#include <project_vertex>\n\t#include <logdepthbuf_vertex>\n\t#include <worldpos_vertex>\n\t#include <clipping_planes_vertex>\n\t#include <envmap_vertex>\n\t#include <fog_vertex>\n}&quot;,
meshlambert_frag:&quot;uniform vec3 diffuse;\nuniform vec3 emissive;\nuniform float opacity;\nvarying vec3 vLightFront;\nvarying vec3 vIndirectFront;\n#ifdef DOUBLE_SIDED\n\tvarying vec3 vLightBack;\n\tvarying vec3 vIndirectBack;\n#endif\n#include <common>\n#include <packing>\n#include <dithering_pars_fragment>\n#include <color_pars_fragment>\n#include <uv_pars_fragment>\n#include <uv2_pars_fragment>\n#include <map_pars_fragment>\n#include <alphamap_pars_fragment>\n#include <aomap_pars_fragment>\n#include <lightmap_pars_fragment>\n#include <emissivemap_pars_fragment>\n#include <envmap_common_pars_fragment>\n#include <envmap_pars_fragment>\n#include <cube_uv_reflection_fragment>\n#include <bsdfs>\n#include <lights_pars_begin>\n#include <fog_pars_fragment>\n#include <shadowmap_pars_fragment>\n#include <shadowmask_pars_fragment>\n#include <specularmap_pars_fragment>\n#include <logdepthbuf_pars_fragment>\n#include <clipping_planes_pars_fragment>\nvoid main() {\n\t#include <clipping_planes_fragment>\n\tvec4 diffuseColor = vec4( diffuse, opacity );\n\tReflectedLight reflectedLight = ReflectedLight( vec3( 0.0 ), vec3( 0.0 ), vec3( 0.0 ), vec3( 0.0 ) );\n\tvec3 totalEmissiveRadiance = emissive;\n\t#include <logdepthbuf_fragment>\n\t#include <map_fragment>\n\t#include <color_fragment>\n\t#include <alphamap_fragment>\n\t#include <alphatest_fragment>\n\t#include <specularmap_fragment>\n\t#include <emissivemap_fragment>\n\treflectedLight.indirectDiffuse = getAmbientLightIrradiance( ambientLightColor );\n\t#ifdef DOUBLE_SIDED\n\t\treflectedLight.indirectDiffuse += ( gl_FrontFacing ) ? vIndirectFront : vIndirectBack;\n\t#else\n\t\treflectedLight.indirectDiffuse += vIndirectFront;\n\t#endif\n\t#include <lightmap_fragment>\n\treflectedLight.indirectDiffuse *= BRDF_Diffuse_Lambert( diffuseColor.rgb );\n\t#ifdef DOUBLE_SIDED\n\t\treflectedLight.directDiffuse = ( gl_FrontFacing ) ? vLightFront : vLightBack;\n\t#else\n\t\treflectedLight.directDiffuse = vLightFront;\n\t#endif\n\treflectedLight.directDiffuse *= BRDF_Diffuse_Lambert( diffuseColor.rgb ) * getShadowMask();\n\t#include <aomap_fragment>\n\tvec3 outgoingLight = reflectedLight.directDiffuse + reflectedLight.indirectDiffuse + totalEmissiveRadiance;\n\t#include <envmap_fragment>\n\tgl_FragColor = vec4( outgoingLight, diffuseColor.a );\n\t#include <tonemapping_fragment>\n\t#include <encodings_fragment>\n\t#include <fog_fragment>\n\t#include <premultiplied_alpha_fragment>\n\t#include <dithering_fragment>\n}&quot;,
meshlambert_vert:&quot;#define LAMBERT\nvarying vec3 vLightFront;\nvarying vec3 vIndirectFront;\n#ifdef DOUBLE_SIDED\n\tvarying vec3 vLightBack;\n\tvarying vec3 vIndirectBack;\n#endif\n#include <common>\n#include <uv_pars_vertex>\n#include <uv2_pars_vertex>\n#include <envmap_pars_vertex>\n#include <bsdfs>\n#include <lights_pars_begin>\n#include <color_pars_vertex>\n#include <fog_pars_vertex>\n#include <morphtarget_pars_vertex>\n#include <skinning_pars_vertex>\n#include <shadowmap_pars_vertex>\n#include <logdepthbuf_pars_vertex>\n#include <clipping_planes_pars_vertex>\nvoid main() {\n\t#include <uv_vertex>\n\t#include <uv2_vertex>\n\t#include <color_vertex>\n\t#include <beginnormal_vertex>\n\t#include <morphnormal_vertex>\n\t#include <skinbase_vertex>\n\t#include <skinnormal_vertex>\n\t#include <defaultnormal_vertex>\n\t#include <begin_vertex>\n\t#include <morphtarget_vertex>\n\t#include <skinning_vertex>\n\t#include <project_vertex>\n\t#include <logdepthbuf_vertex>\n\t#include <clipping_planes_vertex>\n\t#include <worldpos_vertex>\n\t#include <envmap_vertex>\n\t#include <lights_lambert_vertex>\n\t#include <shadowmap_vertex>\n\t#include <fog_vertex>\n}&quot;,
meshmatcap_frag:&quot;#define MATCAP\nuniform vec3 diffuse;\nuniform float opacity;\nuniform sampler2D matcap;\nvarying vec3 vViewPosition;\n#ifndef FLAT_SHADED\n\tvarying vec3 vNormal;\n#endif\n#include <common>\n#include <color_pars_fragment>\n#include <uv_pars_fragment>\n#include <map_pars_fragment>\n#include <alphamap_pars_fragment>\n#include <fog_pars_fragment>\n#include <bumpmap_pars_fragment>\n#include <normalmap_pars_fragment>\n#include <logdepthbuf_pars_fragment>\n#include <clipping_planes_pars_fragment>\nvoid main() {\n\t#include <clipping_planes_fragment>\n\tvec4 diffuseColor = vec4( diffuse, opacity );\n\t#include <logdepthbuf_fragment>\n\t#include <map_fragment>\n\t#include <color_fragment>\n\t#include <alphamap_fragment>\n\t#include <alphatest_fragment>\n\t#include <normal_fragment_begin>\n\t#include <normal_fragment_maps>\n\tvec3 viewDir = normalize( vViewPosition );\n\tvec3 x = normalize( vec3( viewDir.z, 0.0, - viewDir.x ) );\n\tvec3 y = cross( viewDir, x );\n\tvec2 uv = vec2( dot( x, normal ), dot( y, normal ) ) * 0.495 + 0.5;\n\t#ifdef USE_MATCAP\n\t\tvec4 matcapColor = texture2D( matcap, uv );\n\t\tmatcapColor = matcapTexelToLinear( matcapColor );\n\t#else\n\t\tvec4 matcapColor = vec4( 1.0 );\n\t#endif\n\tvec3 outgoingLight = diffuseColor.rgb * matcapColor.rgb;\n\tgl_FragColor = vec4( outgoingLight, diffuseColor.a );\n\t#include <tonemapping_fragment>\n\t#include <encodings_fragment>\n\t#include <fog_fragment>\n\t#include <premultiplied_alpha_fragment>\n}&quot;,
meshmatcap_vert:&quot;#define MATCAP\nvarying vec3 vViewPosition;\n#ifndef FLAT_SHADED\n\tvarying vec3 vNormal;\n#endif\n#include <common>\n#include <uv_pars_vertex>\n#include <color_pars_vertex>\n#include <displacementmap_pars_vertex>\n#include <fog_pars_vertex>\n#include <morphtarget_pars_vertex>\n#include <skinning_pars_vertex>\n#include <logdepthbuf_pars_vertex>\n#include <clipping_planes_pars_vertex>\nvoid main() {\n\t#include <uv_vertex>\n\t#include <color_vertex>\n\t#include <beginnormal_vertex>\n\t#include <morphnormal_vertex>\n\t#include <skinbase_vertex>\n\t#include <skinnormal_vertex>\n\t#include <defaultnormal_vertex>\n\t#ifndef FLAT_SHADED\n\t\tvNormal = normalize( transformedNormal );\n\t#endif\n\t#include <begin_vertex>\n\t#include <morphtarget_vertex>\n\t#include <skinning_vertex>\n\t#include <displacementmap_vertex>\n\t#include <project_vertex>\n\t#include <logdepthbuf_vertex>\n\t#include <clipping_planes_vertex>\n\t#include <fog_vertex>\n\tvViewPosition = - mvPosition.xyz;\n}&quot;,
meshtoon_frag:&quot;#define TOON\nuniform vec3 diffuse;\nuniform vec3 emissive;\nuniform vec3 specular;\nuniform float shininess;\nuniform float opacity;\n#include <common>\n#include <packing>\n#include <dithering_pars_fragment>\n#include <color_pars_fragment>\n#include <uv_pars_fragment>\n#include <uv2_pars_fragment>\n#include <map_pars_fragment>\n#include <alphamap_pars_fragment>\n#include <aomap_pars_fragment>\n#include <lightmap_pars_fragment>\n#include <emissivemap_pars_fragment>\n#include <gradientmap_pars_fragment>\n#include <fog_pars_fragment>\n#include <bsdfs>\n#include <lights_pars_begin>\n#include <lights_toon_pars_fragment>\n#include <shadowmap_pars_fragment>\n#include <bumpmap_pars_fragment>\n#include <normalmap_pars_fragment>\n#include <specularmap_pars_fragment>\n#include <logdepthbuf_pars_fragment>\n#include <clipping_planes_pars_fragment>\nvoid main() {\n\t#include <clipping_planes_fragment>\n\tvec4 diffuseColor = vec4( diffuse, opacity );\n\tReflectedLight reflectedLight = ReflectedLight( vec3( 0.0 ), vec3( 0.0 ), vec3( 0.0 ), vec3( 0.0 ) );\n\tvec3 totalEmissiveRadiance = emissive;\n\t#include <logdepthbuf_fragment>\n\t#include <map_fragment>\n\t#include <color_fragment>\n\t#include <alphamap_fragment>\n\t#include <alphatest_fragment>\n\t#include <specularmap_fragment>\n\t#include <normal_fragment_begin>\n\t#include <normal_fragment_maps>\n\t#include <emissivemap_fragment>\n\t#include <lights_toon_fragment>\n\t#include <lights_fragment_begin>\n\t#include <lights_fragment_maps>\n\t#include <lights_fragment_end>\n\t#include <aomap_fragment>\n\tvec3 outgoingLight = reflectedLight.directDiffuse + reflectedLight.indirectDiffuse + reflectedLight.directSpecular + reflectedLight.indirectSpecular + totalEmissiveRadiance;\n\tgl_FragColor = vec4( outgoingLight, diffuseColor.a );\n\t#include <tonemapping_fragment>\n\t#include <encodings_fragment>\n\t#include <fog_fragment>\n\t#include <premultiplied_alpha_fragment>\n\t#include <dithering_fragment>\n}&quot;,
meshtoon_vert:&quot;#define TOON\nvarying vec3 vViewPosition;\n#ifndef FLAT_SHADED\n\tvarying vec3 vNormal;\n#endif\n#include <common>\n#include <uv_pars_vertex>\n#include <uv2_pars_vertex>\n#include <displacementmap_pars_vertex>\n#include <color_pars_vertex>\n#include <fog_pars_vertex>\n#include <morphtarget_pars_vertex>\n#include <skinning_pars_vertex>\n#include <shadowmap_pars_vertex>\n#include <logdepthbuf_pars_vertex>\n#include <clipping_planes_pars_vertex>\nvoid main() {\n\t#include <uv_vertex>\n\t#include <uv2_vertex>\n\t#include <color_vertex>\n\t#include <beginnormal_vertex>\n\t#include <morphnormal_vertex>\n\t#include <skinbase_vertex>\n\t#include <skinnormal_vertex>\n\t#include <defaultnormal_vertex>\n#ifndef FLAT_SHADED\n\tvNormal = normalize( transformedNormal );\n#endif\n\t#include <begin_vertex>\n\t#include <morphtarget_vertex>\n\t#include <skinning_vertex>\n\t#include <displacementmap_vertex>\n\t#include <project_vertex>\n\t#include <logdepthbuf_vertex>\n\t#include <clipping_planes_vertex>\n\tvViewPosition = - mvPosition.xyz;\n\t#include <worldpos_vertex>\n\t#include <shadowmap_vertex>\n\t#include <fog_vertex>\n}&quot;,
meshphong_frag:&quot;#define PHONG\nuniform vec3 diffuse;\nuniform vec3 emissive;\nuniform vec3 specular;\nuniform float shininess;\nuniform float opacity;\n#include <common>\n#include <packing>\n#include <dithering_pars_fragment>\n#include <color_pars_fragment>\n#include <uv_pars_fragment>\n#include <uv2_pars_fragment>\n#include <map_pars_fragment>\n#include <alphamap_pars_fragment>\n#include <aomap_pars_fragment>\n#include <lightmap_pars_fragment>\n#include <emissivemap_pars_fragment>\n#include <envmap_common_pars_fragment>\n#include <envmap_pars_fragment>\n#include <cube_uv_reflection_fragment>\n#include <fog_pars_fragment>\n#include <bsdfs>\n#include <lights_pars_begin>\n#include <lights_phong_pars_fragment>\n#include <shadowmap_pars_fragment>\n#include <bumpmap_pars_fragment>\n#include <normalmap_pars_fragment>\n#include <specularmap_pars_fragment>\n#include <logdepthbuf_pars_fragment>\n#include <clipping_planes_pars_fragment>\nvoid main() {\n\t#include <clipping_planes_fragment>\n\tvec4 diffuseColor = vec4( diffuse, opacity );\n\tReflectedLight reflectedLight = ReflectedLight( vec3( 0.0 ), vec3( 0.0 ), vec3( 0.0 ), vec3( 0.0 ) );\n\tvec3 totalEmissiveRadiance = emissive;\n\t#include <logdepthbuf_fragment>\n\t#include <map_fragment>\n\t#include <color_fragment>\n\t#include <alphamap_fragment>\n\t#include <alphatest_fragment>\n\t#include <specularmap_fragment>\n\t#include <normal_fragment_begin>\n\t#include <normal_fragment_maps>\n\t#include <emissivemap_fragment>\n\t#include <lights_phong_fragment>\n\t#include <lights_fragment_begin>\n\t#include <lights_fragment_maps>\n\t#include <lights_fragment_end>\n\t#include <aomap_fragment>\n\tvec3 outgoingLight = reflectedLight.directDiffuse + reflectedLight.indirectDiffuse + reflectedLight.directSpecular + reflectedLight.indirectSpecular + totalEmissiveRadiance;\n\t#include <envmap_fragment>\n\tgl_FragColor = vec4( outgoingLight, diffuseColor.a );\n\t#include <tonemapping_fragment>\n\t#include <encodings_fragment>\n\t#include <fog_fragment>\n\t#include <premultiplied_alpha_fragment>\n\t#include <dithering_fragment>\n}&quot;,
meshphong_vert:&quot;#define PHONG\nvarying vec3 vViewPosition;\n#ifndef FLAT_SHADED\n\tvarying vec3 vNormal;\n#endif\n#include <common>\n#include <uv_pars_vertex>\n#include <uv2_pars_vertex>\n#include <displacementmap_pars_vertex>\n#include <envmap_pars_vertex>\n#include <color_pars_vertex>\n#include <fog_pars_vertex>\n#include <morphtarget_pars_vertex>\n#include <skinning_pars_vertex>\n#include <shadowmap_pars_vertex>\n#include <logdepthbuf_pars_vertex>\n#include <clipping_planes_pars_vertex>\nvoid main() {\n\t#include <uv_vertex>\n\t#include <uv2_vertex>\n\t#include <color_vertex>\n\t#include <beginnormal_vertex>\n\t#include <morphnormal_vertex>\n\t#include <skinbase_vertex>\n\t#include <skinnormal_vertex>\n\t#include <defaultnormal_vertex>\n#ifndef FLAT_SHADED\n\tvNormal = normalize( transformedNormal );\n#endif\n\t#include <begin_vertex>\n\t#include <morphtarget_vertex>\n\t#include <skinning_vertex>\n\t#include <displacementmap_vertex>\n\t#include <project_vertex>\n\t#include <logdepthbuf_vertex>\n\t#include <clipping_planes_vertex>\n\tvViewPosition = - mvPosition.xyz;\n\t#include <worldpos_vertex>\n\t#include <envmap_vertex>\n\t#include <shadowmap_vertex>\n\t#include <fog_vertex>\n}&quot;,
meshphysical_frag:&quot;#define STANDARD\n#ifdef PHYSICAL\n\t#define REFLECTIVITY\n\t#define CLEARCOAT\n\t#define TRANSPARENCY\n#endif\nuniform vec3 diffuse;\nuniform vec3 emissive;\nuniform float roughness;\nuniform float metalness;\nuniform float opacity;\n#ifdef TRANSPARENCY\n\tuniform float transparency;\n#endif\n#ifdef REFLECTIVITY\n\tuniform float reflectivity;\n#endif\n#ifdef CLEARCOAT\n\tuniform float clearcoat;\n\tuniform float clearcoatRoughness;\n#endif\n#ifdef USE_SHEEN\n\tuniform vec3 sheen;\n#endif\nvarying vec3 vViewPosition;\n#ifndef FLAT_SHADED\n\tvarying vec3 vNormal;\n\t#ifdef USE_TANGENT\n\t\tvarying vec3 vTangent;\n\t\tvarying vec3 vBitangent;\n\t#endif\n#endif\n#include <common>\n#include <packing>\n#include <dithering_pars_fragment>\n#include <color_pars_fragment>\n#include <uv_pars_fragment>\n#include <uv2_pars_fragment>\n#include <map_pars_fragment>\n#include <alphamap_pars_fragment>\n#include <aomap_pars_fragment>\n#include <lightmap_pars_fragment>\n#include <emissivemap_pars_fragment>\n#include <bsdfs>\n#include <cube_uv_reflection_fragment>\n#include <envmap_common_pars_fragment>\n#include <envmap_physical_pars_fragment>\n#include <fog_pars_fragment>\n#include <lights_pars_begin>\n#include <lights_physical_pars_fragment>\n#include <shadowmap_pars_fragment>\n#include <bumpmap_pars_fragment>\n#include <normalmap_pars_fragment>\n#include <clearcoat_pars_fragment>\n#include <roughnessmap_pars_fragment>\n#include <metalnessmap_pars_fragment>\n#include <logdepthbuf_pars_fragment>\n#include <clipping_planes_pars_fragment>\nvoid main() {\n\t#include <clipping_planes_fragment>\n\tvec4 diffuseColor = vec4( diffuse, opacity );\n\tReflectedLight reflectedLight = ReflectedLight( vec3( 0.0 ), vec3( 0.0 ), vec3( 0.0 ), vec3( 0.0 ) );\n\tvec3 totalEmissiveRadiance = emissive;\n\t#include <logdepthbuf_fragment>\n\t#include <map_fragment>\n\t#include <color_fragment>\n\t#include <alphamap_fragment>\n\t#include <alphatest_fragment>\n\t#include <roughnessmap_fragment>\n\t#include <metalnessmap_fragment>\n\t#include <normal_fragment_begin>\n\t#include <normal_fragment_maps>\n\t#include <clearcoat_normal_fragment_begin>\n\t#include <clearcoat_normal_fragment_maps>\n\t#include <emissivemap_fragment>\n\t#include <lights_physical_fragment>\n\t#include <lights_fragment_begin>\n\t#include <lights_fragment_maps>\n\t#include <lights_fragment_end>\n\t#include <aomap_fragment>\n\tvec3 outgoingLight = reflectedLight.directDiffuse + reflectedLight.indirectDiffuse + reflectedLight.directSpecular + reflectedLight.indirectSpecular + totalEmissiveRadiance;\n\t#ifdef TRANSPARENCY\n\t\tdiffuseColor.a *= saturate( 1. - transparency + linearToRelativeLuminance( reflectedLight.directSpecular + reflectedLight.indirectSpecular ) );\n\t#endif\n\tgl_FragColor = vec4( outgoingLight, diffuseColor.a );\n\t#include <tonemapping_fragment>\n\t#include <encodings_fragment>\n\t#include <fog_fragment>\n\t#include <premultiplied_alpha_fragment>\n\t#include <dithering_fragment>\n}&quot;,
meshphysical_vert:&quot;#define STANDARD\nvarying vec3 vViewPosition;\n#ifndef FLAT_SHADED\n\tvarying vec3 vNormal;\n\t#ifdef USE_TANGENT\n\t\tvarying vec3 vTangent;\n\t\tvarying vec3 vBitangent;\n\t#endif\n#endif\n#include <common>\n#include <uv_pars_vertex>\n#include <uv2_pars_vertex>\n#include <displacementmap_pars_vertex>\n#include <color_pars_vertex>\n#include <fog_pars_vertex>\n#include <morphtarget_pars_vertex>\n#include <skinning_pars_vertex>\n#include <shadowmap_pars_vertex>\n#include <logdepthbuf_pars_vertex>\n#include <clipping_planes_pars_vertex>\nvoid main() {\n\t#include <uv_vertex>\n\t#include <uv2_vertex>\n\t#include <color_vertex>\n\t#include <beginnormal_vertex>\n\t#include <morphnormal_vertex>\n\t#include <skinbase_vertex>\n\t#include <skinnormal_vertex>\n\t#include <defaultnormal_vertex>\n#ifndef FLAT_SHADED\n\tvNormal = normalize( transformedNormal );\n\t#ifdef USE_TANGENT\n\t\tvTangent = normalize( transformedTangent );\n\t\tvBitangent = normalize( cross( vNormal, vTangent ) * tangent.w );\n\t#endif\n#endif\n\t#include <begin_vertex>\n\t#include <morphtarget_vertex>\n\t#include <skinning_vertex>\n\t#include <displacementmap_vertex>\n\t#include <project_vertex>\n\t#include <logdepthbuf_vertex>\n\t#include <clipping_planes_vertex>\n\tvViewPosition = - mvPosition.xyz;\n\t#include <worldpos_vertex>\n\t#include <shadowmap_vertex>\n\t#include <fog_vertex>\n}&quot;,
normal_frag:&quot;#define NORMAL\nuniform float opacity;\n#if defined( FLAT_SHADED ) || defined( USE_BUMPMAP ) || defined( TANGENTSPACE_NORMALMAP )\n\tvarying vec3 vViewPosition;\n#endif\n#ifndef FLAT_SHADED\n\tvarying vec3 vNormal;\n\t#ifdef USE_TANGENT\n\t\tvarying vec3 vTangent;\n\t\tvarying vec3 vBitangent;\n\t#endif\n#endif\n#include <packing>\n#include <uv_pars_fragment>\n#include <bumpmap_pars_fragment>\n#include <normalmap_pars_fragment>\n#include <logdepthbuf_pars_fragment>\n#include <clipping_planes_pars_fragment>\nvoid main() {\n\t#include <clipping_planes_fragment>\n\t#include <logdepthbuf_fragment>\n\t#include <normal_fragment_begin>\n\t#include <normal_fragment_maps>\n\tgl_FragColor = vec4( packNormalToRGB( normal ), opacity );\n}&quot;,
normal_vert:&quot;#define NORMAL\n#if defined( FLAT_SHADED ) || defined( USE_BUMPMAP ) || defined( TANGENTSPACE_NORMALMAP )\n\tvarying vec3 vViewPosition;\n#endif\n#ifndef FLAT_SHADED\n\tvarying vec3 vNormal;\n\t#ifdef USE_TANGENT\n\t\tvarying vec3 vTangent;\n\t\tvarying vec3 vBitangent;\n\t#endif\n#endif\n#include <common>\n#include <uv_pars_vertex>\n#include <displacementmap_pars_vertex>\n#include <morphtarget_pars_vertex>\n#include <skinning_pars_vertex>\n#include <logdepthbuf_pars_vertex>\n#include <clipping_planes_pars_vertex>\nvoid main() {\n\t#include <uv_vertex>\n\t#include <beginnormal_vertex>\n\t#include <morphnormal_vertex>\n\t#include <skinbase_vertex>\n\t#include <skinnormal_vertex>\n\t#include <defaultnormal_vertex>\n#ifndef FLAT_SHADED\n\tvNormal = normalize( transformedNormal );\n\t#ifdef USE_TANGENT\n\t\tvTangent = normalize( transformedTangent );\n\t\tvBitangent = normalize( cross( vNormal, vTangent ) * tangent.w );\n\t#endif\n#endif\n\t#include <begin_vertex>\n\t#include <morphtarget_vertex>\n\t#include <skinning_vertex>\n\t#include <displacementmap_vertex>\n\t#include <project_vertex>\n\t#include <logdepthbuf_vertex>\n\t#include <clipping_planes_vertex>\n#if defined( FLAT_SHADED ) || defined( USE_BUMPMAP ) || defined( TANGENTSPACE_NORMALMAP )\n\tvViewPosition = - mvPosition.xyz;\n#endif\n}&quot;,
points_frag:&quot;uniform vec3 diffuse;\nuniform float opacity;\n#include <common>\n#include <color_pars_fragment>\n#include <map_particle_pars_fragment>\n#include <fog_pars_fragment>\n#include <logdepthbuf_pars_fragment>\n#include <clipping_planes_pars_fragment>\nvoid main() {\n\t#include <clipping_planes_fragment>\n\tvec3 outgoingLight = vec3( 0.0 );\n\tvec4 diffuseColor = vec4( diffuse, opacity );\n\t#include <logdepthbuf_fragment>\n\t#include <map_particle_fragment>\n\t#include <color_fragment>\n\t#include <alphatest_fragment>\n\toutgoingLight = diffuseColor.rgb;\n\tgl_FragColor = vec4( outgoingLight, diffuseColor.a );\n\t#include <tonemapping_fragment>\n\t#include <encodings_fragment>\n\t#include <fog_fragment>\n\t#include <premultiplied_alpha_fragment>\n}&quot;,
points_vert:&quot;uniform float size;\nuniform float scale;\n#include <common>\n#include <color_pars_vertex>\n#include <fog_pars_vertex>\n#include <morphtarget_pars_vertex>\n#include <logdepthbuf_pars_vertex>\n#include <clipping_planes_pars_vertex>\nvoid main() {\n\t#include <color_vertex>\n\t#include <begin_vertex>\n\t#include <morphtarget_vertex>\n\t#include <project_vertex>\n\tgl_PointSize = size;\n\t#ifdef USE_SIZEATTENUATION\n\t\tbool isPerspective = isPerspectiveMatrix( projectionMatrix );\n\t\tif ( isPerspective ) gl_PointSize *= ( scale / - mvPosition.z );\n\t#endif\n\t#include <logdepthbuf_vertex>\n\t#include <clipping_planes_vertex>\n\t#include <worldpos_vertex>\n\t#include <fog_vertex>\n}&quot;,
shadow_frag:&quot;uniform vec3 color;\nuniform float opacity;\n#include <common>\n#include <packing>\n#include <fog_pars_fragment>\n#include <bsdfs>\n#include <lights_pars_begin>\n#include <shadowmap_pars_fragment>\n#include <shadowmask_pars_fragment>\nvoid main() {\n\tgl_FragColor = vec4( color, opacity * ( 1.0 - getShadowMask() ) );\n\t#include <tonemapping_fragment>\n\t#include <encodings_fragment>\n\t#include <fog_fragment>\n}&quot;,shadow_vert:&quot;#include <fog_pars_vertex>\n#include <shadowmap_pars_vertex>\nvoid main() {\n\t#include <begin_vertex>\n\t#include <project_vertex>\n\t#include <worldpos_vertex>\n\t#include <shadowmap_vertex>\n\t#include <fog_vertex>\n}&quot;,
sprite_frag:&quot;uniform vec3 diffuse;\nuniform float opacity;\n#include <common>\n#include <uv_pars_fragment>\n#include <map_pars_fragment>\n#include <alphamap_pars_fragment>\n#include <fog_pars_fragment>\n#include <logdepthbuf_pars_fragment>\n#include <clipping_planes_pars_fragment>\nvoid main() {\n\t#include <clipping_planes_fragment>\n\tvec3 outgoingLight = vec3( 0.0 );\n\tvec4 diffuseColor = vec4( diffuse, opacity );\n\t#include <logdepthbuf_fragment>\n\t#include <map_fragment>\n\t#include <alphamap_fragment>\n\t#include <alphatest_fragment>\n\toutgoingLight = diffuseColor.rgb;\n\tgl_FragColor = vec4( outgoingLight, diffuseColor.a );\n\t#include <tonemapping_fragment>\n\t#include <encodings_fragment>\n\t#include <fog_fragment>\n}&quot;,
sprite_vert:&quot;uniform float rotation;\nuniform vec2 center;\n#include <common>\n#include <uv_pars_vertex>\n#include <fog_pars_vertex>\n#include <logdepthbuf_pars_vertex>\n#include <clipping_planes_pars_vertex>\nvoid main() {\n\t#include <uv_vertex>\n\tvec4 mvPosition = modelViewMatrix * vec4( 0.0, 0.0, 0.0, 1.0 );\n\tvec2 scale;\n\tscale.x = length( vec3( modelMatrix[ 0 ].x, modelMatrix[ 0 ].y, modelMatrix[ 0 ].z ) );\n\tscale.y = length( vec3( modelMatrix[ 1 ].x, modelMatrix[ 1 ].y, modelMatrix[ 1 ].z ) );\n\t#ifndef USE_SIZEATTENUATION\n\t\tbool isPerspective = isPerspectiveMatrix( projectionMatrix );\n\t\tif ( isPerspective ) scale *= - mvPosition.z;\n\t#endif\n\tvec2 alignedPosition = ( position.xy - ( center - vec2( 0.5 ) ) ) * scale;\n\tvec2 rotatedPosition;\n\trotatedPosition.x = cos( rotation ) * alignedPosition.x - sin( rotation ) * alignedPosition.y;\n\trotatedPosition.y = sin( rotation ) * alignedPosition.x + cos( rotation ) * alignedPosition.y;\n\tmvPosition.xy += rotatedPosition;\n\tgl_Position = projectionMatrix * mvPosition;\n\t#include <logdepthbuf_vertex>\n\t#include <clipping_planes_vertex>\n\t#include <fog_vertex>\n}&quot;},
eb={basic:{uniforms:va([D.common,D.specularmap,D.envmap,D.aomap,D.lightmap,D.fog]),vertexShader:O.meshbasic_vert,fragmentShader:O.meshbasic_frag},lambert:{uniforms:va([D.common,D.specularmap,D.envmap,D.aomap,D.lightmap,D.emissivemap,D.fog,D.lights,{emissive:{value:new A(0)}}]),vertexShader:O.meshlambert_vert,fragmentShader:O.meshlambert_frag},phong:{uniforms:va([D.common,D.specularmap,D.envmap,D.aomap,D.lightmap,D.emissivemap,D.bumpmap,D.normalmap,D.displacementmap,D.fog,D.lights,{emissive:{value:new A(0)},
specular:{value:new A(1118481)},shininess:{value:30}}]),vertexShader:O.meshphong_vert,fragmentShader:O.meshphong_frag},standard:{uniforms:va([D.common,D.envmap,D.aomap,D.lightmap,D.emissivemap,D.bumpmap,D.normalmap,D.displacementmap,D.roughnessmap,D.metalnessmap,D.fog,D.lights,{emissive:{value:new A(0)},roughness:{value:.5},metalness:{value:.5},envMapIntensity:{value:1}}]),vertexShader:O.meshphysical_vert,fragmentShader:O.meshphysical_frag},toon:{uniforms:va([D.common,D.specularmap,D.aomap,D.lightmap,
D.emissivemap,D.bumpmap,D.normalmap,D.displacementmap,D.gradientmap,D.fog,D.lights,{emissive:{value:new A(0)},specular:{value:new A(1118481)},shininess:{value:30}}]),vertexShader:O.meshtoon_vert,fragmentShader:O.meshtoon_frag},matcap:{uniforms:va([D.common,D.bumpmap,D.normalmap,D.displacementmap,D.fog,{matcap:{value:null}}]),vertexShader:O.meshmatcap_vert,fragmentShader:O.meshmatcap_frag},points:{uniforms:va([D.points,D.fog]),vertexShader:O.points_vert,fragmentShader:O.points_frag},dashed:{uniforms:va([D.common,
D.fog,{scale:{value:1},dashSize:{value:1},totalSize:{value:2}}]),vertexShader:O.linedashed_vert,fragmentShader:O.linedashed_frag},depth:{uniforms:va([D.common,D.displacementmap]),vertexShader:O.depth_vert,fragmentShader:O.depth_frag},normal:{uniforms:va([D.common,D.bumpmap,D.normalmap,D.displacementmap,{opacity:{value:1}}]),vertexShader:O.normal_vert,fragmentShader:O.normal_frag},sprite:{uniforms:va([D.sprite,D.fog]),vertexShader:O.sprite_vert,fragmentShader:O.sprite_frag},background:{uniforms:{uvTransform:{value:new wa},
t2D:{value:null}},vertexShader:O.background_vert,fragmentShader:O.background_frag},cube:{uniforms:va([D.envmap,{opacity:{value:1}}]),vertexShader:O.cube_vert,fragmentShader:O.cube_frag},equirect:{uniforms:{tEquirect:{value:null}},vertexShader:O.equirect_vert,fragmentShader:O.equirect_frag},distanceRGBA:{uniforms:va([D.common,D.displacementmap,{referencePosition:{value:new n},nearDistance:{value:1},farDistance:{value:1E3}}]),vertexShader:O.distanceRGBA_vert,fragmentShader:O.distanceRGBA_frag},shadow:{uniforms:va([D.lights,
D.fog,{color:{value:new A(0)},opacity:{value:1}}]),vertexShader:O.shadow_vert,fragmentShader:O.shadow_frag}};eb.physical={uniforms:va([eb.standard.uniforms,{clearcoat:{value:0},clearcoatMap:{value:null},clearcoatRoughness:{value:0},clearcoatRoughnessMap:{value:null},clearcoatNormalScale:{value:new t(1,1)},clearcoatNormalMap:{value:null},sheen:{value:new A(0)},transparency:{value:0}}]),vertexShader:O.meshphysical_vert,fragmentShader:O.meshphysical_frag};qb.prototype=Object.create(V.prototype);qb.prototype.constructor=
qb;qb.prototype.isCubeTexture=!0;Object.defineProperty(qb.prototype,&quot;images&quot;,{get:function(){return this.image},set:function(a){this.image=a}});Ic.prototype=Object.create(V.prototype);Ic.prototype.constructor=Ic;Ic.prototype.isDataTexture2DArray=!0;Jc.prototype=Object.create(V.prototype);Jc.prototype.constructor=Jc;Jc.prototype.isDataTexture3D=!0;var Hh=new V,Pj=new Ic,Rj=new Jc,Ih=new qb,Bh=[],Dh=[],Gh=new Float32Array(16),Fh=new Float32Array(9),Eh=new Float32Array(4);Jh.prototype.updateCache=function(a){var b=
this.cache;a instanceof Float32Array&&b.length!==a.length&&(this.cache=new Float32Array(a.length));Ia(b,a)};Kh.prototype.setValue=function(a,b,c){for(var d=this.seq,e=0,f=d.length;e!==f;++e){var g=d[e];g.setValue(a,b[g.id],c)}};var gg=/([\w\d_]+)(\])?(\[|\.)?/g;Eb.prototype.setValue=function(a,b,c,d){b=this.map[b];void 0!==b&&b.setValue(a,c,d)};Eb.prototype.setOptional=function(a,b,c){b=b[c];void 0!==b&&this.setValue(a,c,b)};Eb.upload=function(a,b,c,d){for(var e=0,f=b.length;e!==f;++e){var g=b[e],
h=c[g.id];!1!==h.needsUpdate&&g.setValue(a,h.value,d)}};Eb.seqWithValue=function(a,b){for(var c=[],d=0,e=a.length;d!==e;++d){var f=a[d];f.id in b&&c.push(f)}return c};var wk=0,ig=/^[ \t]*#include +<([\w\d./]+)>/gm,Th=/#pragma unroll_loop[\s]+?for \( int i = (\d+); i < (\d+); i \+\+ \) \{([\s\S]+?)(?=\})\}/g,Sh=/#pragma unroll_loop_start[\s]+?for \( int i = (\d+); i < (\d+); i \+\+ \) \{([\s\S]+?)(?=\})\}[\s]+?#pragma unroll_loop_end/g,Gk=0;Fb.prototype=Object.create(K.prototype);Fb.prototype.constructor=
Fb;Fb.prototype.isMeshDepthMaterial=!0;Fb.prototype.copy=function(a){K.prototype.copy.call(this,a);this.depthPacking=a.depthPacking;this.skinning=a.skinning;this.morphTargets=a.morphTargets;this.map=a.map;this.alphaMap=a.alphaMap;this.displacementMap=a.displacementMap;this.displacementScale=a.displacementScale;this.displacementBias=a.displacementBias;this.wireframe=a.wireframe;this.wireframeLinewidth=a.wireframeLinewidth;return this};Gb.prototype=Object.create(K.prototype);Gb.prototype.constructor=
Gb;Gb.prototype.isMeshDistanceMaterial=!0;Gb.prototype.copy=function(a){K.prototype.copy.call(this,a);this.referencePosition.copy(a.referencePosition);this.nearDistance=a.nearDistance;this.farDistance=a.farDistance;this.skinning=a.skinning;this.morphTargets=a.morphTargets;this.map=a.map;this.alphaMap=a.alphaMap;this.displacementMap=a.displacementMap;this.displacementScale=a.displacementScale;this.displacementBias=a.displacementBias;return this};Pe.prototype=Object.assign(Object.create(aa.prototype),
{constructor:Pe,isArrayCamera:!0});Mc.prototype=Object.assign(Object.create(F.prototype),{constructor:Mc,isGroup:!0});Object.assign($h.prototype,Ea.prototype);Object.assign(Qe.prototype,{isFogExp2:!0,clone:function(){return new Qe(this.color,this.density)},toJSON:function(){return{type:&quot;FogExp2&quot;,color:this.color.getHex(),density:this.density}}});Object.assign(Re.prototype,{isFog:!0,clone:function(){return new Re(this.color,this.near,this.far)},toJSON:function(){return{type:&quot;Fog&quot;,color:this.color.getHex(),
near:this.near,far:this.far}}});Object.defineProperty(rb.prototype,&quot;needsUpdate&quot;,{set:function(a){!0===a&&this.version++}});Object.assign(rb.prototype,{isInterleavedBuffer:!0,onUploadCallback:function(){},setUsage:function(a){this.usage=a;return this},copy:function(a){this.array=new a.array.constructor(a.array);this.count=a.count;this.stride=a.stride;this.usage=a.usage;return this},copyAt:function(a,b,c){a*=this.stride;c*=b.stride;for(var d=0,e=this.stride;d<e;d++)this.array[a+d]=b.array[c+d];return this},
set:function(a,b){void 0===b&&(b=0);this.array.set(a,b);return this},clone:function(){return(new this.constructor).copy(this)},onUpload:function(a){this.onUploadCallback=a;return this}});var uc=new n;Object.defineProperties(Od.prototype,{count:{get:function(){return this.data.count}},array:{get:function(){return this.data.array}}});Object.assign(Od.prototype,{isInterleavedBufferAttribute:!0,applyMatrix4:function(a){for(var b=0,c=this.data.count;b<c;b++)uc.x=this.getX(b),uc.y=this.getY(b),uc.z=this.getZ(b),
uc.applyMatrix4(a),this.setXYZ(b,uc.x,uc.y,uc.z);return this},setX:function(a,b){this.data.array[a*this.data.stride+this.offset]=b;return this},setY:function(a,b){this.data.array[a*this.data.stride+this.offset+1]=b;return this},setZ:function(a,b){this.data.array[a*this.data.stride+this.offset+2]=b;return this},setW:function(a,b){this.data.array[a*this.data.stride+this.offset+3]=b;return this},getX:function(a){return this.data.array[a*this.data.stride+this.offset]},getY:function(a){return this.data.array[a*
this.data.stride+this.offset+1]},getZ:function(a){return this.data.array[a*this.data.stride+this.offset+2]},getW:function(a){return this.data.array[a*this.data.stride+this.offset+3]},setXY:function(a,b,c){a=a*this.data.stride+this.offset;this.data.array[a+0]=b;this.data.array[a+1]=c;return this},setXYZ:function(a,b,c,d){a=a*this.data.stride+this.offset;this.data.array[a+0]=b;this.data.array[a+1]=c;this.data.array[a+2]=d;return this},setXYZW:function(a,b,c,d,e){a=a*this.data.stride+this.offset;this.data.array[a+
0]=b;this.data.array[a+1]=c;this.data.array[a+2]=d;this.data.array[a+3]=e;return this}});Ib.prototype=Object.create(K.prototype);Ib.prototype.constructor=Ib;Ib.prototype.isSpriteMaterial=!0;Ib.prototype.copy=function(a){K.prototype.copy.call(this,a);this.color.copy(a.color);this.map=a.map;this.alphaMap=a.alphaMap;this.rotation=a.rotation;this.sizeAttenuation=a.sizeAttenuation;return this};var Nc,Ce=new n,xd=new n,yd=new n,Oc=new t,Qd=new t,bi=new P,Mf=new n,De=new n,Nf=new n,Ri=new t,oh=new t,Si=
new t;Pd.prototype=Object.assign(Object.create(F.prototype),{constructor:Pd,isSprite:!0,raycast:function(a,b){null===a.camera&&console.error('THREE.Sprite: &quot;Raycaster.camera&quot; needs to be set in order to raycast against sprites.');xd.setFromMatrixScale(this.matrixWorld);bi.copy(a.camera.matrixWorld);this.modelViewMatrix.multiplyMatrices(a.camera.matrixWorldInverse,this.matrixWorld);yd.setFromMatrixPosition(this.modelViewMatrix);a.camera.isPerspectiveCamera&&!1===this.material.sizeAttenuation&&xd.multiplyScalar(-yd.z);
var c=this.material.rotation;if(0!==c){var d=Math.cos(c);var e=Math.sin(c)}c=this.center;Se(Mf.set(-.5,-.5,0),yd,c,xd,e,d);Se(De.set(.5,-.5,0),yd,c,xd,e,d);Se(Nf.set(.5,.5,0),yd,c,xd,e,d);Ri.set(0,0);oh.set(1,0);Si.set(1,1);var f=a.ray.intersectTriangle(Mf,De,Nf,!1,Ce);if(null===f&&(Se(De.set(-.5,.5,0),yd,c,xd,e,d),oh.set(0,1),f=a.ray.intersectTriangle(Mf,Nf,De,!1,Ce),null===f))return;e=a.ray.origin.distanceTo(Ce);e<a.near||e>a.far||b.push({distance:e,point:Ce.clone(),uv:oa.getUV(Ce,Mf,De,Nf,Ri,oh,
Si,new t),face:null,object:this})},clone:function(){return(new this.constructor(this.material)).copy(this)},copy:function(a){F.prototype.copy.call(this,a);void 0!==a.center&&this.center.copy(a.center);return this}});var Of=new n,Ti=new n;Rd.prototype=Object.assign(Object.create(F.prototype),{constructor:Rd,isLOD:!0,copy:function(a){F.prototype.copy.call(this,a,!1);for(var b=a.levels,c=0,d=b.length;c<d;c++){var e=b[c];this.addLevel(e.object.clone(),e.distance)}this.autoUpdate=a.autoUpdate;return this},
addLevel:function(a,b){void 0===b&&(b=0);b=Math.abs(b);for(var c=this.levels,d=0;d<c.length&&!(b<c[d].distance);d++);c.splice(d,0,{distance:b,object:a});this.add(a);return this},getCurrentLevel:function(){return this._currentLevel},getObjectForDistance:function(a){var b=this.levels;if(0<b.length){for(var c=1,d=b.length;c<d&&!(a<b[c].distance);c++);return b[c-1].object}return null},raycast:function(a,b){if(0<this.levels.length){Of.setFromMatrixPosition(this.matrixWorld);var c=a.ray.origin.distanceTo(Of);
this.getObjectForDistance(c).raycast(a,b)}},update:function(a){var b=this.levels;if(1<b.length){Of.setFromMatrixPosition(a.matrixWorld);Ti.setFromMatrixPosition(this.matrixWorld);a=Of.distanceTo(Ti)/a.zoom;b[0].object.visible=!0;for(var c=1,d=b.length;c<d;c++)if(a>=b[c].distance)b[c-1].object.visible=!1,b[c].object.visible=!0;else break;for(this._currentLevel=c-1;c<d;c++)b[c].object.visible=!1}},toJSON:function(a){a=F.prototype.toJSON.call(this,a);!1===this.autoUpdate&&(a.object.autoUpdate=!1);a.object.levels=
[];for(var b=this.levels,c=0,d=b.length;c<d;c++){var e=b[c];a.object.levels.push({object:e.object.uuid,distance:e.distance})}return a}});Te.prototype=Object.assign(Object.create(S.prototype),{constructor:Te,isSkinnedMesh:!0,bind:function(a,b){this.skeleton=a;void 0===b&&(this.updateMatrixWorld(!0),this.skeleton.calculateInverses(),b=this.matrixWorld);this.bindMatrix.copy(b);this.bindMatrixInverse.getInverse(b)},pose:function(){this.skeleton.pose()},normalizeSkinWeights:function(){for(var a=new ka,
b=this.geometry.attributes.skinWeight,c=0,d=b.count;c<d;c++){a.x=b.getX(c);a.y=b.getY(c);a.z=b.getZ(c);a.w=b.getW(c);var e=1/a.manhattanLength();Infinity!==e?a.multiplyScalar(e):a.set(1,0,0,0);b.setXYZW(c,a.x,a.y,a.z,a.w)}},updateMatrixWorld:function(a){S.prototype.updateMatrixWorld.call(this,a);&quot;attached&quot;===this.bindMode?this.bindMatrixInverse.getInverse(this.matrixWorld):&quot;detached&quot;===this.bindMode?this.bindMatrixInverse.getInverse(this.bindMatrix):console.warn(&quot;THREE.SkinnedMesh: Unrecognized bindMode: &quot;+
this.bindMode)},clone:function(){return(new this.constructor(this.geometry,this.material)).copy(this)}});var Ui=new P,$k=new P;Object.assign(Ue.prototype,{calculateInverses:function(){this.boneInverses=[];for(var a=0,b=this.bones.length;a<b;a++){var c=new P;this.bones[a]&&c.getInverse(this.bones[a].matrixWorld);this.boneInverses.push(c)}},pose:function(){var a,b;var c=0;for(b=this.bones.length;c<b;c++)(a=this.bones[c])&&a.matrixWorld.getInverse(this.boneInverses[c]);c=0;for(b=this.bones.length;c<
b;c++)if(a=this.bones[c])a.parent&&a.parent.isBone?(a.matrix.getInverse(a.parent.matrixWorld),a.matrix.multiply(a.matrixWorld)):a.matrix.copy(a.matrixWorld),a.matrix.decompose(a.position,a.quaternion,a.scale)},update:function(){for(var a=this.bones,b=this.boneInverses,c=this.boneMatrices,d=this.boneTexture,e=0,f=a.length;e<f;e++)Ui.multiplyMatrices(a[e]?a[e].matrixWorld:$k,b[e]),Ui.toArray(c,16*e);void 0!==d&&(d.needsUpdate=!0)},clone:function(){return new Ue(this.bones,this.boneInverses)},getBoneByName:function(a){for(var b=
0,c=this.bones.length;b<c;b++){var d=this.bones[b];if(d.name===a)return d}},dispose:function(){this.boneTexture&&(this.boneTexture.dispose(),this.boneTexture=void 0)}});pg.prototype=Object.assign(Object.create(F.prototype),{constructor:pg,isBone:!0});var Vi=new P,Wi=new P,zd=[],Ee=new S;Ve.prototype=Object.assign(Object.create(S.prototype),{constructor:Ve,isInstancedMesh:!0,getMatrixAt:function(a,b){b.fromArray(this.instanceMatrix.array,16*a)},raycast:function(a,b){var c=this.matrixWorld,d=this.count;
Ee.geometry=this.geometry;Ee.material=this.material;if(void 0!==Ee.material)for(var e=0;e<d;e++)this.getMatrixAt(e,Vi),Wi.multiplyMatrices(c,Vi),Ee.matrixWorld=Wi,Ee.raycast(a,zd),0<zd.length&&(zd[0].instanceId=e,zd[0].object=this,b.push(zd[0]),zd.length=0)},setMatrixAt:function(a,b){b.toArray(this.instanceMatrix.array,16*a)},updateMorphTargets:function(){}});la.prototype=Object.create(K.prototype);la.prototype.constructor=la;la.prototype.isLineBasicMaterial=!0;la.prototype.copy=function(a){K.prototype.copy.call(this,
a);this.color.copy(a.color);this.linewidth=a.linewidth;this.linecap=a.linecap;this.linejoin=a.linejoin;return this};var Xi=new n,Yi=new n,Zi=new P,Pf=new Vb,Fe=new pb;Ka.prototype=Object.assign(Object.create(F.prototype),{constructor:Ka,isLine:!0,computeLineDistances:function(){var a=this.geometry;if(a.isBufferGeometry)if(null===a.index){for(var b=a.attributes.position,c=[0],d=1,e=b.count;d<e;d++)Xi.fromBufferAttribute(b,d-1),Yi.fromBufferAttribute(b,d),c[d]=c[d-1],c[d]+=Xi.distanceTo(Yi);a.setAttribute(&quot;lineDistance&quot;,
new y(c,1))}else console.warn(&quot;THREE.Line.computeLineDistances(): Computation only possible with non-indexed BufferGeometry.&quot;);else if(a.isGeometry)for(b=a.vertices,c=a.lineDistances,c[0]=0,d=1,e=b.length;d<e;d++)c[d]=c[d-1],c[d]+=b[d-1].distanceTo(b[d]);return this},raycast:function(a,b){var c=this.geometry,d=this.matrixWorld,e=a.params.Line.threshold;null===c.boundingSphere&&c.computeBoundingSphere();Fe.copy(c.boundingSphere);Fe.applyMatrix4(d);Fe.radius+=e;if(!1!==a.ray.intersectsSphere(Fe)){Zi.getInverse(d);
Pf.copy(a.ray).applyMatrix4(Zi);d=e/((this.scale.x+this.scale.y+this.scale.z)/3);d*=d;var f=new n,g=new n;e=new n;var h=new n,l=this&&this.isLineSegments?2:1;if(c.isBufferGeometry){var k=c.index,u=c.attributes.position.array;if(null!==k){k=k.array;c=0;for(var p=k.length-1;c<p;c+=l){var x=k[c+1];f.fromArray(u,3*k[c]);g.fromArray(u,3*x);x=Pf.distanceSqToSegment(f,g,h,e);x>d||(h.applyMatrix4(this.matrixWorld),x=a.ray.origin.distanceTo(h),x<a.near||x>a.far||b.push({distance:x,point:e.clone().applyMatrix4(this.matrixWorld),
index:c,face:null,faceIndex:null,object:this}))}}else for(c=0,p=u.length/3-1;c<p;c+=l)f.fromArray(u,3*c),g.fromArray(u,3*c+3),x=Pf.distanceSqToSegment(f,g,h,e),x>d||(h.applyMatrix4(this.matrixWorld),x=a.ray.origin.distanceTo(h),x<a.near||x>a.far||b.push({distance:x,point:e.clone().applyMatrix4(this.matrixWorld),index:c,face:null,faceIndex:null,object:this}))}else if(c.isGeometry)for(f=c.vertices,g=f.length,c=0;c<g-1;c+=l)x=Pf.distanceSqToSegment(f[c],f[c+1],h,e),x>d||(h.applyMatrix4(this.matrixWorld),
x=a.ray.origin.distanceTo(h),x<a.near||x>a.far||b.push({distance:x,point:e.clone().applyMatrix4(this.matrixWorld),index:c,face:null,faceIndex:null,object:this}))}},clone:function(){return(new this.constructor(this.geometry,this.material)).copy(this)}});var Qf=new n,Rf=new n;ma.prototype=Object.assign(Object.create(Ka.prototype),{constructor:ma,isLineSegments:!0,computeLineDistances:function(){var a=this.geometry;if(a.isBufferGeometry)if(null===a.index){for(var b=a.attributes.position,c=[],d=0,e=b.count;d<
e;d+=2)Qf.fromBufferAttribute(b,d),Rf.fromBufferAttribute(b,d+1),c[d]=0===d?0:c[d-1],c[d+1]=c[d]+Qf.distanceTo(Rf);a.setAttribute(&quot;lineDistance&quot;,new y(c,1))}else console.warn(&quot;THREE.LineSegments.computeLineDistances(): Computation only possible with non-indexed BufferGeometry.&quot;);else if(a.isGeometry)for(b=a.vertices,c=a.lineDistances,d=0,e=b.length;d<e;d+=2)Qf.copy(b[d]),Rf.copy(b[d+1]),c[d]=0===d?0:c[d-1],c[d+1]=c[d]+Qf.distanceTo(Rf);return this}});We.prototype=Object.assign(Object.create(Ka.prototype),
{constructor:We,isLineLoop:!0});Va.prototype=Object.create(K.prototype);Va.prototype.constructor=Va;Va.prototype.isPointsMaterial=!0;Va.prototype.copy=function(a){K.prototype.copy.call(this,a);this.color.copy(a.color);this.map=a.map;this.alphaMap=a.alphaMap;this.size=a.size;this.sizeAttenuation=a.sizeAttenuation;this.morphTargets=a.morphTargets;return this};var $i=new P,rg=new Vb,Ge=new pb,Sf=new n;Pc.prototype=Object.assign(Object.create(F.prototype),{constructor:Pc,isPoints:!0,raycast:function(a,
b){var c=this.geometry,d=this.matrixWorld,e=a.params.Points.threshold;null===c.boundingSphere&&c.computeBoundingSphere();Ge.copy(c.boundingSphere);Ge.applyMatrix4(d);Ge.radius+=e;if(!1!==a.ray.intersectsSphere(Ge))if($i.getInverse(d),rg.copy(a.ray).applyMatrix4($i),e/=(this.scale.x+this.scale.y+this.scale.z)/3,e*=e,c.isBufferGeometry){var f=c.index;c=c.attributes.position.array;if(null!==f){var g=f.array;f=0;for(var h=g.length;f<h;f++){var l=g[f];Sf.fromArray(c,3*l);qg(Sf,l,e,d,a,b,this)}}else for(f=
0,g=c.length/3;f<g;f++)Sf.fromArray(c,3*f),qg(Sf,f,e,d,a,b,this)}else for(c=c.vertices,f=0,g=c.length;f<g;f++)qg(c[f],f,e,d,a,b,this)},updateMorphTargets:function(){var a=this.geometry;if(a.isBufferGeometry){a=a.morphAttributes;var b=Object.keys(a);if(0<b.length){var c=a[b[0]];if(void 0!==c)for(this.morphTargetInfluences=[],this.morphTargetDictionary={},a=0,b=c.length;a<b;a++){var d=c[a].name||String(a);this.morphTargetInfluences.push(0);this.morphTargetDictionary[d]=a}}}else a=a.morphTargets,void 0!==
a&&0<a.length&&console.error(&quot;THREE.Points.updateMorphTargets() does not support THREE.Geometry. Use THREE.BufferGeometry instead.&quot;)},clone:function(){return(new this.constructor(this.geometry,this.material)).copy(this)}});sg.prototype=Object.assign(Object.create(V.prototype),{constructor:sg,isVideoTexture:!0,update:function(){var a=this.image;a.readyState>=a.HAVE_CURRENT_DATA&&(this.needsUpdate=!0)}});Qc.prototype=Object.create(V.prototype);Qc.prototype.constructor=Qc;Qc.prototype.isCompressedTexture=
!0;Sd.prototype=Object.create(V.prototype);Sd.prototype.constructor=Sd;Sd.prototype.isCanvasTexture=!0;Td.prototype=Object.create(V.prototype);Td.prototype.constructor=Td;Td.prototype.isDepthTexture=!0;Rc.prototype=Object.create(C.prototype);Rc.prototype.constructor=Rc;Ud.prototype=Object.create(N.prototype);Ud.prototype.constructor=Ud;Sc.prototype=Object.create(C.prototype);Sc.prototype.constructor=Sc;Vd.prototype=Object.create(N.prototype);Vd.prototype.constructor=Vd;Ga.prototype=Object.create(C.prototype);
Ga.prototype.constructor=Ga;Wd.prototype=Object.create(N.prototype);Wd.prototype.constructor=Wd;Tc.prototype=Object.create(Ga.prototype);Tc.prototype.constructor=Tc;Xd.prototype=Object.create(N.prototype);Xd.prototype.constructor=Xd;cc.prototype=Object.create(Ga.prototype);cc.prototype.constructor=cc;Yd.prototype=Object.create(N.prototype);Yd.prototype.constructor=Yd;Uc.prototype=Object.create(Ga.prototype);Uc.prototype.constructor=Uc;Zd.prototype=Object.create(N.prototype);Zd.prototype.constructor=
Zd;Vc.prototype=Object.create(Ga.prototype);Vc.prototype.constructor=Vc;$d.prototype=Object.create(N.prototype);$d.prototype.constructor=$d;dc.prototype=Object.create(C.prototype);dc.prototype.constructor=dc;dc.prototype.toJSON=function(){var a=C.prototype.toJSON.call(this);a.path=this.parameters.path.toJSON();return a};ae.prototype=Object.create(N.prototype);ae.prototype.constructor=ae;Wc.prototype=Object.create(C.prototype);Wc.prototype.constructor=Wc;be.prototype=Object.create(N.prototype);be.prototype.constructor=
be;Xc.prototype=Object.create(C.prototype);Xc.prototype.constructor=Xc;var al={triangulate:function(a,b,c){c=c||2;var d=b&&b.length,e=d?b[0]*c:a.length,f=ci(a,0,e,c,!0),g=[];if(!f||f.next===f.prev)return g;var h;if(d){var l=c;d=[];var k;var n=0;for(k=b.length;n<k;n++){var p=b[n]*l;var x=n<k-1?b[n+1]*l:a.length;p=ci(a,p,x,l,!1);p===p.next&&(p.steiner=!0);d.push(Nk(p))}d.sort(Lk);for(n=0;n<d.length;n++){b=d[n];l=f;if(l=Mk(b,l))b=fi(l,b),de(b,b.next);f=de(f,f.next)}}if(a.length>80*c){var r=h=a[0];var q=
d=a[1];for(l=c;l<e;l+=c)n=a[l],b=a[l+1],n<r&&(r=n),b<q&&(q=b),n>h&&(h=n),b>d&&(d=b);h=Math.max(h-r,d-q);h=0!==h?1/h:0}ee(f,g,c,r,q,h);return g}},sb={area:function(a){for(var b=a.length,c=0,d=b-1,e=0;e<b;d=e++)c+=a[d].x*a[e].y-a[e].x*a[d].y;return.5*c},isClockWise:function(a){return 0>sb.area(a)},triangulateShape:function(a,b){var c=[],d=[],e=[];gi(a);hi(c,a);var f=a.length;b.forEach(gi);for(a=0;a<b.length;a++)d.push(f),f+=b[a].length,hi(c,b[a]);b=al.triangulate(c,d);for(a=0;a<b.length;a+=3)e.push(b.slice(a,
a+3));return e}};fc.prototype=Object.create(N.prototype);fc.prototype.constructor=fc;fc.prototype.toJSON=function(){var a=N.prototype.toJSON.call(this);return ii(this.parameters.shapes,this.parameters.options,a)};fb.prototype=Object.create(C.prototype);fb.prototype.constructor=fb;fb.prototype.toJSON=function(){var a=C.prototype.toJSON.call(this);return ii(this.parameters.shapes,this.parameters.options,a)};var Ok={generateTopUV:function(a,b,c,d,e){a=b[3*d];d=b[3*d+1];var f=b[3*e];e=b[3*e+1];return[new t(b[3*
c],b[3*c+1]),new t(a,d),new t(f,e)]},generateSideWallUV:function(a,b,c,d,e,f){a=b[3*c];var g=b[3*c+1];c=b[3*c+2];var h=b[3*d],l=b[3*d+1];d=b[3*d+2];var k=b[3*e],n=b[3*e+1];e=b[3*e+2];var p=b[3*f],x=b[3*f+1];b=b[3*f+2];return.01>Math.abs(g-l)?[new t(a,1-c),new t(h,1-d),new t(k,1-e),new t(p,1-b)]:[new t(g,1-c),new t(l,1-d),new t(n,1-e),new t(x,1-b)]}};ge.prototype=Object.create(N.prototype);ge.prototype.constructor=ge;Zc.prototype=Object.create(fb.prototype);Zc.prototype.constructor=Zc;he.prototype=
Object.create(N.prototype);he.prototype.constructor=he;gc.prototype=Object.create(C.prototype);gc.prototype.constructor=gc;ie.prototype=Object.create(N.prototype);ie.prototype.constructor=ie;$c.prototype=Object.create(C.prototype);$c.prototype.constructor=$c;je.prototype=Object.create(N.prototype);je.prototype.constructor=je;ad.prototype=Object.create(C.prototype);ad.prototype.constructor=ad;hc.prototype=Object.create(N.prototype);hc.prototype.constructor=hc;hc.prototype.toJSON=function(){var a=N.prototype.toJSON.call(this);
return ji(this.parameters.shapes,a)};ic.prototype=Object.create(C.prototype);ic.prototype.constructor=ic;ic.prototype.toJSON=function(){var a=C.prototype.toJSON.call(this);return ji(this.parameters.shapes,a)};bd.prototype=Object.create(C.prototype);bd.prototype.constructor=bd;jc.prototype=Object.create(N.prototype);jc.prototype.constructor=jc;tb.prototype=Object.create(C.prototype);tb.prototype.constructor=tb;ke.prototype=Object.create(jc.prototype);ke.prototype.constructor=ke;le.prototype=Object.create(tb.prototype);
le.prototype.constructor=le;me.prototype=Object.create(N.prototype);me.prototype.constructor=me;cd.prototype=Object.create(C.prototype);cd.prototype.constructor=cd;var ua=Object.freeze({__proto__:null,WireframeGeometry:Rc,ParametricGeometry:Ud,ParametricBufferGeometry:Sc,TetrahedronGeometry:Wd,TetrahedronBufferGeometry:Tc,OctahedronGeometry:Xd,OctahedronBufferGeometry:cc,IcosahedronGeometry:Yd,IcosahedronBufferGeometry:Uc,DodecahedronGeometry:Zd,DodecahedronBufferGeometry:Vc,PolyhedronGeometry:Vd,
PolyhedronBufferGeometry:Ga,TubeGeometry:$d,TubeBufferGeometry:dc,TorusKnotGeometry:ae,TorusKnotBufferGeometry:Wc,TorusGeometry:be,TorusBufferGeometry:Xc,TextGeometry:ge,TextBufferGeometry:Zc,SphereGeometry:he,SphereBufferGeometry:gc,RingGeometry:ie,RingBufferGeometry:$c,PlaneGeometry:Id,PlaneBufferGeometry:bc,LatheGeometry:je,LatheBufferGeometry:ad,ShapeGeometry:hc,ShapeBufferGeometry:ic,ExtrudeGeometry:fc,ExtrudeBufferGeometry:fb,EdgesGeometry:bd,ConeGeometry:ke,ConeBufferGeometry:le,CylinderGeometry:jc,
CylinderBufferGeometry:tb,CircleGeometry:me,CircleBufferGeometry:cd,BoxGeometry:nh,BoxBufferGeometry:Jd});kc.prototype=Object.create(K.prototype);kc.prototype.constructor=kc;kc.prototype.isShadowMaterial=!0;kc.prototype.copy=function(a){K.prototype.copy.call(this,a);this.color.copy(a.color);return this};ub.prototype=Object.create(Ba.prototype);ub.prototype.constructor=ub;ub.prototype.isRawShaderMaterial=!0;gb.prototype=Object.create(K.prototype);gb.prototype.constructor=gb;gb.prototype.isMeshStandardMaterial=
!0;gb.prototype.copy=function(a){K.prototype.copy.call(this,a);this.defines={STANDARD:&quot;&quot;};this.color.copy(a.color);this.roughness=a.roughness;this.metalness=a.metalness;this.map=a.map;this.lightMap=a.lightMap;this.lightMapIntensity=a.lightMapIntensity;this.aoMap=a.aoMap;this.aoMapIntensity=a.aoMapIntensity;this.emissive.copy(a.emissive);this.emissiveMap=a.emissiveMap;this.emissiveIntensity=a.emissiveIntensity;this.bumpMap=a.bumpMap;this.bumpScale=a.bumpScale;this.normalMap=a.normalMap;this.normalMapType=
a.normalMapType;this.normalScale.copy(a.normalScale);this.displacementMap=a.displacementMap;this.displacementScale=a.displacementScale;this.displacementBias=a.displacementBias;this.roughnessMap=a.roughnessMap;this.metalnessMap=a.metalnessMap;this.alphaMap=a.alphaMap;this.envMap=a.envMap;this.envMapIntensity=a.envMapIntensity;this.refractionRatio=a.refractionRatio;this.wireframe=a.wireframe;this.wireframeLinewidth=a.wireframeLinewidth;this.wireframeLinecap=a.wireframeLinecap;this.wireframeLinejoin=
a.wireframeLinejoin;this.skinning=a.skinning;this.morphTargets=a.morphTargets;this.morphNormals=a.morphNormals;this.vertexTangents=a.vertexTangents;return this};lc.prototype=Object.create(gb.prototype);lc.prototype.constructor=lc;lc.prototype.isMeshPhysicalMaterial=!0;lc.prototype.copy=function(a){gb.prototype.copy.call(this,a);this.defines={STANDARD:&quot;&quot;,PHYSICAL:&quot;&quot;};this.clearcoat=a.clearcoat;this.clearcoatMap=a.clearcoatMap;this.clearcoatRoughness=a.clearcoatRoughness;this.clearcoatRoughnessMap=
a.clearcoatRoughnessMap;this.clearcoatNormalMap=a.clearcoatNormalMap;this.clearcoatNormalScale.copy(a.clearcoatNormalScale);this.reflectivity=a.reflectivity;this.sheen=a.sheen?(this.sheen||new A).copy(a.sheen):null;this.transparency=a.transparency;return this};Jb.prototype=Object.create(K.prototype);Jb.prototype.constructor=Jb;Jb.prototype.isMeshPhongMaterial=!0;Jb.prototype.copy=function(a){K.prototype.copy.call(this,a);this.color.copy(a.color);this.specular.copy(a.specular);this.shininess=a.shininess;
this.map=a.map;this.lightMap=a.lightMap;this.lightMapIntensity=a.lightMapIntensity;this.aoMap=a.aoMap;this.aoMapIntensity=a.aoMapIntensity;this.emissive.copy(a.emissive);this.emissiveMap=a.emissiveMap;this.emissiveIntensity=a.emissiveIntensity;this.bumpMap=a.bumpMap;this.bumpScale=a.bumpScale;this.normalMap=a.normalMap;this.normalMapType=a.normalMapType;this.normalScale.copy(a.normalScale);this.displacementMap=a.displacementMap;this.displacementScale=a.displacementScale;this.displacementBias=a.displacementBias;
this.specularMap=a.specularMap;this.alphaMap=a.alphaMap;this.envMap=a.envMap;this.combine=a.combine;this.reflectivity=a.reflectivity;this.refractionRatio=a.refractionRatio;this.wireframe=a.wireframe;this.wireframeLinewidth=a.wireframeLinewidth;this.wireframeLinecap=a.wireframeLinecap;this.wireframeLinejoin=a.wireframeLinejoin;this.skinning=a.skinning;this.morphTargets=a.morphTargets;this.morphNormals=a.morphNormals;return this};mc.prototype=Object.create(K.prototype);mc.prototype.constructor=mc;mc.prototype.isMeshToonMaterial=
!0;mc.prototype.copy=function(a){K.prototype.copy.call(this,a);this.color.copy(a.color);this.specular.copy(a.specular);this.shininess=a.shininess;this.map=a.map;this.gradientMap=a.gradientMap;this.lightMap=a.lightMap;this.lightMapIntensity=a.lightMapIntensity;this.aoMap=a.aoMap;this.aoMapIntensity=a.aoMapIntensity;this.emissive.copy(a.emissive);this.emissiveMap=a.emissiveMap;this.emissiveIntensity=a.emissiveIntensity;this.bumpMap=a.bumpMap;this.bumpScale=a.bumpScale;this.normalMap=a.normalMap;this.normalMapType=
a.normalMapType;this.normalScale.copy(a.normalScale);this.displacementMap=a.displacementMap;this.displacementScale=a.displacementScale;this.displacementBias=a.displacementBias;this.specularMap=a.specularMap;this.alphaMap=a.alphaMap;this.wireframe=a.wireframe;this.wireframeLinewidth=a.wireframeLinewidth;this.wireframeLinecap=a.wireframeLinecap;this.wireframeLinejoin=a.wireframeLinejoin;this.skinning=a.skinning;this.morphTargets=a.morphTargets;this.morphNormals=a.morphNormals;return this};nc.prototype=
Object.create(K.prototype);nc.prototype.constructor=nc;nc.prototype.isMeshNormalMaterial=!0;nc.prototype.copy=function(a){K.prototype.copy.call(this,a);this.bumpMap=a.bumpMap;this.bumpScale=a.bumpScale;this.normalMap=a.normalMap;this.normalMapType=a.normalMapType;this.normalScale.copy(a.normalScale);this.displacementMap=a.displacementMap;this.displacementScale=a.displacementScale;this.displacementBias=a.displacementBias;this.wireframe=a.wireframe;this.wireframeLinewidth=a.wireframeLinewidth;this.skinning=
a.skinning;this.morphTargets=a.morphTargets;this.morphNormals=a.morphNormals;return this};oc.prototype=Object.create(K.prototype);oc.prototype.constructor=oc;oc.prototype.isMeshLambertMaterial=!0;oc.prototype.copy=function(a){K.prototype.copy.call(this,a);this.color.copy(a.color);this.map=a.map;this.lightMap=a.lightMap;this.lightMapIntensity=a.lightMapIntensity;this.aoMap=a.aoMap;this.aoMapIntensity=a.aoMapIntensity;this.emissive.copy(a.emissive);this.emissiveMap=a.emissiveMap;this.emissiveIntensity=
a.emissiveIntensity;this.specularMap=a.specularMap;this.alphaMap=a.alphaMap;this.envMap=a.envMap;this.combine=a.combine;this.reflectivity=a.reflectivity;this.refractionRatio=a.refractionRatio;this.wireframe=a.wireframe;this.wireframeLinewidth=a.wireframeLinewidth;this.wireframeLinecap=a.wireframeLinecap;this.wireframeLinejoin=a.wireframeLinejoin;this.skinning=a.skinning;this.morphTargets=a.morphTargets;this.morphNormals=a.morphNormals;return this};pc.prototype=Object.create(K.prototype);pc.prototype.constructor=
pc;pc.prototype.isMeshMatcapMaterial=!0;pc.prototype.copy=function(a){K.prototype.copy.call(this,a);this.defines={MATCAP:&quot;&quot;};this.color.copy(a.color);this.matcap=a.matcap;this.map=a.map;this.bumpMap=a.bumpMap;this.bumpScale=a.bumpScale;this.normalMap=a.normalMap;this.normalMapType=a.normalMapType;this.normalScale.copy(a.normalScale);this.displacementMap=a.displacementMap;this.displacementScale=a.displacementScale;this.displacementBias=a.displacementBias;this.alphaMap=a.alphaMap;this.skinning=a.skinning;
this.morphTargets=a.morphTargets;this.morphNormals=a.morphNormals;return this};qc.prototype=Object.create(la.prototype);qc.prototype.constructor=qc;qc.prototype.isLineDashedMaterial=!0;qc.prototype.copy=function(a){la.prototype.copy.call(this,a);this.scale=a.scale;this.dashSize=a.dashSize;this.gapSize=a.gapSize;return this};var bl=Object.freeze({__proto__:null,ShadowMaterial:kc,SpriteMaterial:Ib,RawShaderMaterial:ub,ShaderMaterial:Ba,PointsMaterial:Va,MeshPhysicalMaterial:lc,MeshStandardMaterial:gb,
MeshPhongMaterial:Jb,MeshToonMaterial:mc,MeshNormalMaterial:nc,MeshLambertMaterial:oc,MeshDepthMaterial:Fb,MeshDistanceMaterial:Gb,MeshBasicMaterial:Oa,MeshMatcapMaterial:pc,LineDashedMaterial:qc,LineBasicMaterial:la,Material:K}),R={arraySlice:function(a,b,c){return R.isTypedArray(a)?new a.constructor(a.subarray(b,void 0!==c?c:a.length)):a.slice(b,c)},convertArray:function(a,b,c){return!a||!c&&a.constructor===b?a:&quot;number&quot;===typeof b.BYTES_PER_ELEMENT?new b(a):Array.prototype.slice.call(a)},isTypedArray:function(a){return ArrayBuffer.isView(a)&&
!(a instanceof DataView)},getKeyframeOrder:function(a){for(var b=a.length,c=Array(b),d=0;d!==b;++d)c[d]=d;c.sort(function(b,c){return a[b]-a[c]});return c},sortedArray:function(a,b,c){for(var d=a.length,e=new a.constructor(d),f=0,g=0;g!==d;++f)for(var h=c[f]*b,l=0;l!==b;++l)e[g++]=a[h+l];return e},flattenJSON:function(a,b,c,d){for(var e=1,f=a[0];void 0!==f&&void 0===f[d];)f=a[e++];if(void 0!==f){var g=f[d];if(void 0!==g)if(Array.isArray(g)){do g=f[d],void 0!==g&&(b.push(f.time),c.push.apply(c,g)),
f=a[e++];while(void 0!==f)}else if(void 0!==g.toArray){do g=f[d],void 0!==g&&(b.push(f.time),g.toArray(c,c.length)),f=a[e++];while(void 0!==f)}else{do g=f[d],void 0!==g&&(b.push(f.time),c.push(g)),f=a[e++];while(void 0!==f)}}},subclip:function(a,b,c,d,e){e=e||30;a=a.clone();a.name=b;var f=[];for(b=0;b<a.tracks.length;++b){for(var g=a.tracks[b],h=g.getValueSize(),l=[],k=[],n=0;n<g.times.length;++n){var p=g.times[n]*e;if(!(p<c||p>=d))for(l.push(g.times[n]),p=0;p<h;++p)k.push(g.values[n*h+p])}0!==l.length&&
(g.times=R.convertArray(l,g.times.constructor),g.values=R.convertArray(k,g.values.constructor),f.push(g))}a.tracks=f;c=Infinity;for(b=0;b<a.tracks.length;++b)c>a.tracks[b].times[0]&&(c=a.tracks[b].times[0]);for(b=0;b<a.tracks.length;++b)a.tracks[b].shift(-1*c);a.resetDuration();return a}};Object.assign(La.prototype,{evaluate:function(a){var b=this.parameterPositions,c=this._cachedIndex,d=b[c],e=b[c-1];a:{b:{c:{d:if(!(a<d)){for(var f=c+2;;){if(void 0===d){if(a<e)break d;this._cachedIndex=c=b.length;
return this.afterEnd_(c-1,a,e)}if(c===f)break;e=d;d=b[++c];if(a<d)break b}d=b.length;break c}if(a>=e)break a;else{f=b[1];a<f&&(c=2,e=f);for(f=c-2;;){if(void 0===e)return this._cachedIndex=0,this.beforeStart_(0,a,d);if(c===f)break;d=e;e=b[--c-1];if(a>=e)break b}d=c;c=0}}for(;c<d;)e=c+d>>>1,a<b[e]?d=e:c=e+1;d=b[c];e=b[c-1];if(void 0===e)return this._cachedIndex=0,this.beforeStart_(0,a,d);if(void 0===d)return this._cachedIndex=c=b.length,this.afterEnd_(c-1,e,a)}this._cachedIndex=c;this.intervalChanged_(c,
e,d)}return this.interpolate_(c,e,a,d)},settings:null,DefaultSettings_:{},getSettings_:function(){return this.settings||this.DefaultSettings_},copySampleValue_:function(a){var b=this.resultBuffer,c=this.sampleValues,d=this.valueSize;a*=d;for(var e=0;e!==d;++e)b[e]=c[a+e];return b},interpolate_:function(){throw Error(&quot;call to abstract method&quot;);},intervalChanged_:function(){}});Object.assign(La.prototype,{beforeStart_:La.prototype.copySampleValue_,afterEnd_:La.prototype.copySampleValue_});Xe.prototype=
Object.assign(Object.create(La.prototype),{constructor:Xe,DefaultSettings_:{endingStart:2400,endingEnd:2400},intervalChanged_:function(a,b,c){var d=this.parameterPositions,e=a-2,f=a+1,g=d[e],h=d[f];if(void 0===g)switch(this.getSettings_().endingStart){case 2401:e=a;g=2*b-c;break;case 2402:e=d.length-2;g=b+d[e]-d[e+1];break;default:e=a,g=c}if(void 0===h)switch(this.getSettings_().endingEnd){case 2401:f=a;h=2*c-b;break;case 2402:f=1;h=c+d[1]-d[0];break;default:f=a-1,h=b}a=.5*(c-b);d=this.valueSize;
this._weightPrev=a/(b-g);this._weightNext=a/(h-c);this._offsetPrev=e*d;this._offsetNext=f*d},interpolate_:function(a,b,c,d){var e=this.resultBuffer,f=this.sampleValues,g=this.valueSize;a*=g;var h=a-g,l=this._offsetPrev,k=this._offsetNext,n=this._weightPrev,p=this._weightNext,x=(c-b)/(d-b);c=x*x;d=c*x;b=-n*d+2*n*c-n*x;n=(1+n)*d+(-1.5-2*n)*c+(-.5+n)*x+1;x=(-1-p)*d+(1.5+p)*c+.5*x;p=p*d-p*c;for(c=0;c!==g;++c)e[c]=b*f[l+c]+n*f[h+c]+x*f[a+c]+p*f[k+c];return e}});ne.prototype=Object.assign(Object.create(La.prototype),
{constructor:ne,interpolate_:function(a,b,c,d){var e=this.resultBuffer,f=this.sampleValues,g=this.valueSize;a*=g;var h=a-g;b=(c-b)/(d-b);c=1-b;for(d=0;d!==g;++d)e[d]=f[h+d]*c+f[a+d]*b;return e}});Ye.prototype=Object.assign(Object.create(La.prototype),{constructor:Ye,interpolate_:function(a){return this.copySampleValue_(a-1)}});Object.assign(sa,{toJSON:function(a){var b=a.constructor;if(void 0!==b.toJSON)b=b.toJSON(a);else{b={name:a.name,times:R.convertArray(a.times,Array),values:R.convertArray(a.values,
Array)};var c=a.getInterpolation();c!==a.DefaultInterpolation&&(b.interpolation=c)}b.type=a.ValueTypeName;return b}});Object.assign(sa.prototype,{constructor:sa,TimeBufferType:Float32Array,ValueBufferType:Float32Array,DefaultInterpolation:2301,InterpolantFactoryMethodDiscrete:function(a){return new Ye(this.times,this.values,this.getValueSize(),a)},InterpolantFactoryMethodLinear:function(a){return new ne(this.times,this.values,this.getValueSize(),a)},InterpolantFactoryMethodSmooth:function(a){return new Xe(this.times,
this.values,this.getValueSize(),a)},setInterpolation:function(a){switch(a){case 2300:var b=this.InterpolantFactoryMethodDiscrete;break;case 2301:b=this.InterpolantFactoryMethodLinear;break;case 2302:b=this.InterpolantFactoryMethodSmooth}if(void 0===b){b=&quot;unsupported interpolation for &quot;+this.ValueTypeName+&quot; keyframe track named &quot;+this.name;if(void 0===this.createInterpolant)if(a!==this.DefaultInterpolation)this.setInterpolation(this.DefaultInterpolation);else throw Error(b);console.warn(&quot;THREE.KeyframeTrack:&quot;,
b);return this}this.createInterpolant=b;return this},getInterpolation:function(){switch(this.createInterpolant){case this.InterpolantFactoryMethodDiscrete:return 2300;case this.InterpolantFactoryMethodLinear:return 2301;case this.InterpolantFactoryMethodSmooth:return 2302}},getValueSize:function(){return this.values.length/this.times.length},shift:function(a){if(0!==a)for(var b=this.times,c=0,d=b.length;c!==d;++c)b[c]+=a;return this},scale:function(a){if(1!==a)for(var b=this.times,c=0,d=b.length;c!==
d;++c)b[c]*=a;return this},trim:function(a,b){for(var c=this.times,d=c.length,e=0,f=d-1;e!==d&&c[e]<a;)++e;for(;-1!==f&&c[f]>b;)--f;++f;if(0!==e||f!==d)e>=f&&(f=Math.max(f,1),e=f-1),a=this.getValueSize(),this.times=R.arraySlice(c,e,f),this.values=R.arraySlice(this.values,e*a,f*a);return this},validate:function(){var a=!0,b=this.getValueSize();0!==b-Math.floor(b)&&(console.error(&quot;THREE.KeyframeTrack: Invalid value size in track.&quot;,this),a=!1);var c=this.times;b=this.values;var d=c.length;0===d&&(console.error(&quot;THREE.KeyframeTrack: Track is empty.&quot;,
this),a=!1);for(var e=null,f=0;f!==d;f++){var g=c[f];if(&quot;number&quot;===typeof g&&isNaN(g)){console.error(&quot;THREE.KeyframeTrack: Time is not a valid number.&quot;,this,f,g);a=!1;break}if(null!==e&&e>g){console.error(&quot;THREE.KeyframeTrack: Out of order keys.&quot;,this,f,g,e);a=!1;break}e=g}if(void 0!==b&&R.isTypedArray(b))for(f=0,c=b.length;f!==c;++f)if(d=b[f],isNaN(d)){console.error(&quot;THREE.KeyframeTrack: Value is not a valid number.&quot;,this,f,d);a=!1;break}return a},optimize:function(){for(var a=R.arraySlice(this.times),
b=R.arraySlice(this.values),c=this.getValueSize(),d=2302===this.getInterpolation(),e=1,f=a.length-1,g=1;g<f;++g){var h=!1,l=a[g];if(l!==a[g+1]&&(1!==g||l!==l[0]))if(d)h=!0;else{var k=g*c,n=k-c,p=k+c;for(l=0;l!==c;++l){var x=b[k+l];if(x!==b[n+l]||x!==b[p+l]){h=!0;break}}}if(h){if(g!==e)for(a[e]=a[g],h=g*c,k=e*c,l=0;l!==c;++l)b[k+l]=b[h+l];++e}}if(0<f){a[e]=a[f];h=f*c;k=e*c;for(l=0;l!==c;++l)b[k+l]=b[h+l];++e}e!==a.length?(this.times=R.arraySlice(a,0,e),this.values=R.arraySlice(b,0,e*c)):(this.times=
a,this.values=b);return this},clone:function(){var a=R.arraySlice(this.times,0),b=R.arraySlice(this.values,0);a=new this.constructor(this.name,a,b);a.createInterpolant=this.createInterpolant;return a}});Ze.prototype=Object.assign(Object.create(sa.prototype),{constructor:Ze,ValueTypeName:&quot;bool&quot;,ValueBufferType:Array,DefaultInterpolation:2300,InterpolantFactoryMethodLinear:void 0,InterpolantFactoryMethodSmooth:void 0});$e.prototype=Object.assign(Object.create(sa.prototype),{constructor:$e,ValueTypeName:&quot;color&quot;});
dd.prototype=Object.assign(Object.create(sa.prototype),{constructor:dd,ValueTypeName:&quot;number&quot;});af.prototype=Object.assign(Object.create(La.prototype),{constructor:af,interpolate_:function(a,b,c,d){var e=this.resultBuffer,f=this.sampleValues,g=this.valueSize;a*=g;b=(c-b)/(d-b);for(c=a+g;a!==c;a+=4)Aa.slerpFlat(e,0,f,a-g,f,a,b);return e}});oe.prototype=Object.assign(Object.create(sa.prototype),{constructor:oe,ValueTypeName:&quot;quaternion&quot;,DefaultInterpolation:2301,InterpolantFactoryMethodLinear:function(a){return new af(this.times,
this.values,this.getValueSize(),a)},InterpolantFactoryMethodSmooth:void 0});bf.prototype=Object.assign(Object.create(sa.prototype),{constructor:bf,ValueTypeName:&quot;string&quot;,ValueBufferType:Array,DefaultInterpolation:2300,InterpolantFactoryMethodLinear:void 0,InterpolantFactoryMethodSmooth:void 0});ed.prototype=Object.assign(Object.create(sa.prototype),{constructor:ed,ValueTypeName:&quot;vector&quot;});Object.assign(Qa,{parse:function(a){for(var b=[],c=a.tracks,d=1/(a.fps||1),e=0,f=c.length;e!==f;++e)b.push(Qk(c[e]).scale(d));
return new Qa(a.name,a.duration,b)},toJSON:function(a){var b=[],c=a.tracks;a={name:a.name,duration:a.duration,tracks:b,uuid:a.uuid};for(var d=0,e=c.length;d!==e;++d)b.push(sa.toJSON(c[d]));return a},CreateFromMorphTargetSequence:function(a,b,c,d){for(var e=b.length,f=[],g=0;g<e;g++){var h=[],l=[];h.push((g+e-1)%e,g,(g+1)%e);l.push(0,1,0);var k=R.getKeyframeOrder(h);h=R.sortedArray(h,1,k);l=R.sortedArray(l,1,k);d||0!==h[0]||(h.push(e),l.push(l[0]));f.push((new dd(&quot;.morphTargetInfluences[&quot;+b[g].name+
&quot;]&quot;,h,l)).scale(1/c))}return new Qa(a,-1,f)},findByName:function(a,b){var c=a;Array.isArray(a)||(c=a.geometry&&a.geometry.animations||a.animations);for(a=0;a<c.length;a++)if(c[a].name===b)return c[a];return null},CreateClipsFromMorphTargetSequences:function(a,b,c){for(var d={},e=/^([\w-]*?)([\d]+)$/,f=0,g=a.length;f<g;f++){var h=a[f],l=h.name.match(e);if(l&&1<l.length){var k=l[1];(l=d[k])||(d[k]=l=[]);l.push(h)}}a=[];for(k in d)a.push(Qa.CreateFromMorphTargetSequence(k,d[k],b,c));return a},parseAnimation:function(a,
b){if(!a)return console.error(&quot;THREE.AnimationClip: No animation in JSONLoader data.&quot;),null;var c=function(a,b,c,d,e){if(0!==c.length){var f=[],g=[];R.flattenJSON(c,f,g,d);0!==f.length&&e.push(new a(b,f,g))}},d=[],e=a.name||&quot;default&quot;,f=a.length||-1,g=a.fps||30;a=a.hierarchy||[];for(var h=0;h<a.length;h++){var l=a[h].keys;if(l&&0!==l.length)if(l[0].morphTargets){f={};for(var k=0;k<l.length;k++)if(l[k].morphTargets)for(var n=0;n<l[k].morphTargets.length;n++)f[l[k].morphTargets[n]]=-1;for(var p in f){var x=
[],r=[];for(n=0;n!==l[k].morphTargets.length;++n){var q=l[k];x.push(q.time);r.push(q.morphTarget===p?1:0)}d.push(new dd(&quot;.morphTargetInfluence[&quot;+p+&quot;]&quot;,x,r))}f=f.length*(g||1)}else k=&quot;.bones[&quot;+b[h].name+&quot;]&quot;,c(ed,k+&quot;.position&quot;,l,&quot;pos&quot;,d),c(oe,k+&quot;.quaternion&quot;,l,&quot;rot&quot;,d),c(ed,k+&quot;.scale&quot;,l,&quot;scl&quot;,d)}return 0===d.length?null:new Qa(e,f,d)}});Object.assign(Qa.prototype,{resetDuration:function(){for(var a=0,b=0,c=this.tracks.length;b!==c;++b){var d=this.tracks[b];a=Math.max(a,d.times[d.times.length-1])}this.duration=
a;return this},trim:function(){for(var a=0;a<this.tracks.length;a++)this.tracks[a].trim(0,this.duration);return this},validate:function(){for(var a=!0,b=0;b<this.tracks.length;b++)a=a&&this.tracks[b].validate();return a},optimize:function(){for(var a=0;a<this.tracks.length;a++)this.tracks[a].optimize();return this},clone:function(){for(var a=[],b=0;b<this.tracks.length;b++)a.push(this.tracks[b].clone());return new Qa(this.name,this.duration,a)}});var vc={enabled:!1,files:{},add:function(a,b){!1!==
this.enabled&&(this.files[a]=b)},get:function(a){if(!1!==this.enabled)return this.files[a]},remove:function(a){delete this.files[a]},clear:function(){this.files={}}},ki=new vg;Object.assign(W.prototype,{load:function(){},parse:function(){},setCrossOrigin:function(a){this.crossOrigin=a;return this},setPath:function(a){this.path=a;return this},setResourcePath:function(a){this.resourcePath=a;return this}});var cb={};Ra.prototype=Object.assign(Object.create(W.prototype),{constructor:Ra,load:function(a,
b,c,d){void 0===a&&(a=&quot;&quot;);void 0!==this.path&&(a=this.path+a);a=this.manager.resolveURL(a);var e=this,f=vc.get(a);if(void 0!==f)return e.manager.itemStart(a),setTimeout(function(){b&&b(f);e.manager.itemEnd(a)},0),f;if(void 0!==cb[a])cb[a].push({onLoad:b,onProgress:c,onError:d});else{var g=a.match(/^data:(.*?)(;base64)?,(.*)$/);if(g){c=g[1];var h=!!g[2];g=g[3];g=decodeURIComponent(g);h&&(g=atob(g));try{var l=(this.responseType||&quot;&quot;).toLowerCase();switch(l){case &quot;arraybuffer&quot;:case &quot;blob&quot;:var k=new Uint8Array(g.length);
for(h=0;h<g.length;h++)k[h]=g.charCodeAt(h);var n=&quot;blob&quot;===l?new Blob([k.buffer],{type:c}):k.buffer;break;case &quot;document&quot;:n=(new DOMParser).parseFromString(g,c);break;case &quot;json&quot;:n=JSON.parse(g);break;default:n=g}setTimeout(function(){b&&b(n);e.manager.itemEnd(a)},0)}catch(x){setTimeout(function(){d&&d(x);e.manager.itemError(a);e.manager.itemEnd(a)},0)}}else{cb[a]=[];cb[a].push({onLoad:b,onProgress:c,onError:d});var p=new XMLHttpRequest;p.open(&quot;GET&quot;,a,!0);p.addEventListener(&quot;load&quot;,function(b){var c=
this.response,d=cb[a];delete cb[a];if(200===this.status||0===this.status){0===this.status&&console.warn(&quot;THREE.FileLoader: HTTP Status 0 received.&quot;);vc.add(a,c);for(var f=0,g=d.length;f<g;f++){var h=d[f];if(h.onLoad)h.onLoad(c)}}else{f=0;for(g=d.length;f<g;f++)if(h=d[f],h.onError)h.onError(b);e.manager.itemError(a)}e.manager.itemEnd(a)},!1);p.addEventListener(&quot;progress&quot;,function(b){for(var c=cb[a],d=0,e=c.length;d<e;d++){var f=c[d];if(f.onProgress)f.onProgress(b)}},!1);p.addEventListener(&quot;error&quot;,
function(b){var c=cb[a];delete cb[a];for(var d=0,f=c.length;d<f;d++){var g=c[d];if(g.onError)g.onError(b)}e.manager.itemError(a);e.manager.itemEnd(a)},!1);p.addEventListener(&quot;abort&quot;,function(b){var c=cb[a];delete cb[a];for(var d=0,f=c.length;d<f;d++){var g=c[d];if(g.onError)g.onError(b)}e.manager.itemError(a);e.manager.itemEnd(a)},!1);void 0!==this.responseType&&(p.responseType=this.responseType);void 0!==this.withCredentials&&(p.withCredentials=this.withCredentials);p.overrideMimeType&&p.overrideMimeType(void 0!==
this.mimeType?this.mimeType:&quot;text/plain&quot;);for(h in this.requestHeader)p.setRequestHeader(h,this.requestHeader[h]);p.send(null)}e.manager.itemStart(a);return p}},setResponseType:function(a){this.responseType=a;return this},setWithCredentials:function(a){this.withCredentials=a;return this},setMimeType:function(a){this.mimeType=a;return this},setRequestHeader:function(a){this.requestHeader=a;return this}});wg.prototype=Object.assign(Object.create(W.prototype),{constructor:wg,load:function(a,b,c,d){var e=
this,f=new Ra(e.manager);f.setPath(e.path);f.load(a,function(a){b(e.parse(JSON.parse(a)))},c,d)},parse:function(a){for(var b=[],c=0;c<a.length;c++){var d=Qa.parse(a[c]);b.push(d)}return b}});xg.prototype=Object.assign(Object.create(W.prototype),{constructor:xg,load:function(a,b,c,d){function e(e){l.load(a[e],function(a){a=f.parse(a,!0);g[e]={width:a.width,height:a.height,format:a.format,mipmaps:a.mipmaps};k+=1;6===k&&(1===a.mipmapCount&&(h.minFilter=1006),h.format=a.format,h.needsUpdate=!0,b&&b(h))},
c,d)}var f=this,g=[],h=new Qc;h.image=g;var l=new Ra(this.manager);l.setPath(this.path);l.setResponseType(&quot;arraybuffer&quot;);if(Array.isArray(a))for(var k=0,n=0,p=a.length;n<p;++n)e(n);else l.load(a,function(a){a=f.parse(a,!0);if(a.isCubemap)for(var c=a.mipmaps.length/a.mipmapCount,d=0;d<c;d++){g[d]={mipmaps:[]};for(var e=0;e<a.mipmapCount;e++)g[d].mipmaps.push(a.mipmaps[d*a.mipmapCount+e]),g[d].format=a.format,g[d].width=a.width,g[d].height=a.height}else h.image.width=a.width,h.image.height=a.height,
h.mipmaps=a.mipmaps;1===a.mipmapCount&&(h.minFilter=1006);h.format=a.format;h.needsUpdate=!0;b&&b(h)},c,d);return h}});cf.prototype=Object.assign(Object.create(W.prototype),{constructor:cf,load:function(a,b,c,d){var e=this,f=new ac,g=new Ra(this.manager);g.setResponseType(&quot;arraybuffer&quot;);g.setPath(this.path);g.load(a,function(a){if(a=e.parse(a))void 0!==a.image?f.image=a.image:void 0!==a.data&&(f.image.width=a.width,f.image.height=a.height,f.image.data=a.data),f.wrapS=void 0!==a.wrapS?a.wrapS:1001,
f.wrapT=void 0!==a.wrapT?a.wrapT:1001,f.magFilter=void 0!==a.magFilter?a.magFilter:1006,f.minFilter=void 0!==a.minFilter?a.minFilter:1006,f.anisotropy=void 0!==a.anisotropy?a.anisotropy:1,void 0!==a.format&&(f.format=a.format),void 0!==a.type&&(f.type=a.type),void 0!==a.mipmaps&&(f.mipmaps=a.mipmaps,f.minFilter=1008),1===a.mipmapCount&&(f.minFilter=1006),f.needsUpdate=!0,b&&b(f,a)},c,d);return f}});fd.prototype=Object.assign(Object.create(W.prototype),{constructor:fd,load:function(a,b,c,d){function e(){l.removeEventListener(&quot;load&quot;,
e,!1);l.removeEventListener(&quot;error&quot;,f,!1);vc.add(a,this);b&&b(this);g.manager.itemEnd(a)}function f(b){l.removeEventListener(&quot;load&quot;,e,!1);l.removeEventListener(&quot;error&quot;,f,!1);d&&d(b);g.manager.itemError(a);g.manager.itemEnd(a)}void 0!==this.path&&(a=this.path+a);a=this.manager.resolveURL(a);var g=this,h=vc.get(a);if(void 0!==h)return g.manager.itemStart(a),setTimeout(function(){b&&b(h);g.manager.itemEnd(a)},0),h;var l=document.createElementNS(&quot;http://www.w3.org/1999/xhtml&quot;,&quot;img&quot;);l.addEventListener(&quot;load&quot;,
e,!1);l.addEventListener(&quot;error&quot;,f,!1);&quot;data:&quot;!==a.substr(0,5)&&void 0!==this.crossOrigin&&(l.crossOrigin=this.crossOrigin);g.manager.itemStart(a);l.src=a;return l}});df.prototype=Object.assign(Object.create(W.prototype),{constructor:df,load:function(a,b,c,d){function e(c){g.load(a[c],function(a){f.images[c]=a;h++;6===h&&(f.needsUpdate=!0,b&&b(f))},void 0,d)}var f=new qb,g=new fd(this.manager);g.setCrossOrigin(this.crossOrigin);g.setPath(this.path);var h=0;for(c=0;c<a.length;++c)e(c);return f}});
ef.prototype=Object.assign(Object.create(W.prototype),{constructor:ef,load:function(a,b,c,d){var e=new V,f=new fd(this.manager);f.setCrossOrigin(this.crossOrigin);f.setPath(this.path);f.load(a,function(c){e.image=c;c=0<a.search(/\.jpe?g($|\?)/i)||0===a.search(/^data:image\/jpeg/);e.format=c?1022:1023;e.needsUpdate=!0;void 0!==b&&b(e)},c,d);return e}});Object.assign(G.prototype,{getPoint:function(){console.warn(&quot;THREE.Curve: .getPoint() not implemented.&quot;);return null},getPointAt:function(a,b){a=this.getUtoTmapping(a);
return this.getPoint(a,b)},getPoints:function(a){void 0===a&&(a=5);for(var b=[],c=0;c<=a;c++)b.push(this.getPoint(c/a));return b},getSpacedPoints:function(a){void 0===a&&(a=5);for(var b=[],c=0;c<=a;c++)b.push(this.getPointAt(c/a));return b},getLength:function(){var a=this.getLengths();return a[a.length-1]},getLengths:function(a){void 0===a&&(a=this.arcLengthDivisions);if(this.cacheArcLengths&&this.cacheArcLengths.length===a+1&&!this.needsUpdate)return this.cacheArcLengths;this.needsUpdate=!1;var b=
[],c=this.getPoint(0),d,e=0;b.push(0);for(d=1;d<=a;d++){var f=this.getPoint(d/a);e+=f.distanceTo(c);b.push(e);c=f}return this.cacheArcLengths=b},updateArcLengths:function(){this.needsUpdate=!0;this.getLengths()},getUtoTmapping:function(a,b){var c=this.getLengths(),d=c.length;b=b?b:a*c[d-1];for(var e=0,f=d-1,g;e<=f;)if(a=Math.floor(e+(f-e)/2),g=c[a]-b,0>g)e=a+1;else if(0<g)f=a-1;else{f=a;break}a=f;if(c[a]===b)return a/(d-1);e=c[a];return(a+(b-e)/(c[a+1]-e))/(d-1)},getTangent:function(a){var b=a-1E-4;
a+=1E-4;0>b&&(b=0);1<a&&(a=1);b=this.getPoint(b);return this.getPoint(a).clone().sub(b).normalize()},getTangentAt:function(a){a=this.getUtoTmapping(a);return this.getTangent(a)},computeFrenetFrames:function(a,b){var c=new n,d=[],e=[],f=[],g=new n,h=new P,l;for(l=0;l<=a;l++){var k=l/a;d[l]=this.getTangentAt(k);d[l].normalize()}e[0]=new n;f[0]=new n;l=Number.MAX_VALUE;k=Math.abs(d[0].x);var u=Math.abs(d[0].y),p=Math.abs(d[0].z);k<=l&&(l=k,c.set(1,0,0));u<=l&&(l=u,c.set(0,1,0));p<=l&&c.set(0,0,1);g.crossVectors(d[0],
c).normalize();e[0].crossVectors(d[0],g);f[0].crossVectors(d[0],e[0]);for(l=1;l<=a;l++)e[l]=e[l-1].clone(),f[l]=f[l-1].clone(),g.crossVectors(d[l-1],d[l]),g.length()>Number.EPSILON&&(g.normalize(),c=Math.acos(L.clamp(d[l-1].dot(d[l]),-1,1)),e[l].applyMatrix4(h.makeRotationAxis(g,c))),f[l].crossVectors(d[l],e[l]);if(!0===b)for(c=Math.acos(L.clamp(e[0].dot(e[a]),-1,1)),c/=a,0<d[0].dot(g.crossVectors(e[0],e[a]))&&(c=-c),l=1;l<=a;l++)e[l].applyMatrix4(h.makeRotationAxis(d[l],c*l)),f[l].crossVectors(d[l],
e[l]);return{tangents:d,normals:e,binormals:f}},clone:function(){return(new this.constructor).copy(this)},copy:function(a){this.arcLengthDivisions=a.arcLengthDivisions;return this},toJSON:function(){var a={metadata:{version:4.5,type:&quot;Curve&quot;,generator:&quot;Curve.toJSON&quot;}};a.arcLengthDivisions=this.arcLengthDivisions;a.type=this.type;return a},fromJSON:function(a){this.arcLengthDivisions=a.arcLengthDivisions;return this}});Ma.prototype=Object.create(G.prototype);Ma.prototype.constructor=Ma;Ma.prototype.isEllipseCurve=
!0;Ma.prototype.getPoint=function(a,b){b=b||new t;for(var c=2*Math.PI,d=this.aEndAngle-this.aStartAngle,e=Math.abs(d)<Number.EPSILON;0>d;)d+=c;for(;d>c;)d-=c;d<Number.EPSILON&&(d=e?0:c);!0!==this.aClockwise||e||(d=d===c?-c:d-c);c=this.aStartAngle+a*d;a=this.aX+this.xRadius*Math.cos(c);var f=this.aY+this.yRadius*Math.sin(c);0!==this.aRotation&&(c=Math.cos(this.aRotation),d=Math.sin(this.aRotation),e=a-this.aX,f-=this.aY,a=e*c-f*d+this.aX,f=e*d+f*c+this.aY);return b.set(a,f)};Ma.prototype.copy=function(a){G.prototype.copy.call(this,
a);this.aX=a.aX;this.aY=a.aY;this.xRadius=a.xRadius;this.yRadius=a.yRadius;this.aStartAngle=a.aStartAngle;this.aEndAngle=a.aEndAngle;this.aClockwise=a.aClockwise;this.aRotation=a.aRotation;return this};Ma.prototype.toJSON=function(){var a=G.prototype.toJSON.call(this);a.aX=this.aX;a.aY=this.aY;a.xRadius=this.xRadius;a.yRadius=this.yRadius;a.aStartAngle=this.aStartAngle;a.aEndAngle=this.aEndAngle;a.aClockwise=this.aClockwise;a.aRotation=this.aRotation;return a};Ma.prototype.fromJSON=function(a){G.prototype.fromJSON.call(this,
a);this.aX=a.aX;this.aY=a.aY;this.xRadius=a.xRadius;this.yRadius=a.yRadius;this.aStartAngle=a.aStartAngle;this.aEndAngle=a.aEndAngle;this.aClockwise=a.aClockwise;this.aRotation=a.aRotation;return this};gd.prototype=Object.create(Ma.prototype);gd.prototype.constructor=gd;gd.prototype.isArcCurve=!0;var Tf=new n,ph=new yg,qh=new yg,rh=new yg;pa.prototype=Object.create(G.prototype);pa.prototype.constructor=pa;pa.prototype.isCatmullRomCurve3=!0;pa.prototype.getPoint=function(a,b){b=b||new n;var c=this.points,
d=c.length;a*=d-(this.closed?0:1);var e=Math.floor(a);a-=e;this.closed?e+=0<e?0:(Math.floor(Math.abs(e)/d)+1)*d:0===a&&e===d-1&&(e=d-2,a=1);if(this.closed||0<e)var f=c[(e-1)%d];else Tf.subVectors(c[0],c[1]).add(c[0]),f=Tf;var g=c[e%d];var h=c[(e+1)%d];this.closed||e+2<d?c=c[(e+2)%d]:(Tf.subVectors(c[d-1],c[d-2]).add(c[d-1]),c=Tf);if(&quot;centripetal&quot;===this.curveType||&quot;chordal&quot;===this.curveType){var l=&quot;chordal&quot;===this.curveType?.5:.25;d=Math.pow(f.distanceToSquared(g),l);e=Math.pow(g.distanceToSquared(h),
l);l=Math.pow(h.distanceToSquared(c),l);1E-4>e&&(e=1);1E-4>d&&(d=e);1E-4>l&&(l=e);ph.initNonuniformCatmullRom(f.x,g.x,h.x,c.x,d,e,l);qh.initNonuniformCatmullRom(f.y,g.y,h.y,c.y,d,e,l);rh.initNonuniformCatmullRom(f.z,g.z,h.z,c.z,d,e,l)}else&quot;catmullrom&quot;===this.curveType&&(ph.initCatmullRom(f.x,g.x,h.x,c.x,this.tension),qh.initCatmullRom(f.y,g.y,h.y,c.y,this.tension),rh.initCatmullRom(f.z,g.z,h.z,c.z,this.tension));b.set(ph.calc(a),qh.calc(a),rh.calc(a));return b};pa.prototype.copy=function(a){G.prototype.copy.call(this,
a);this.points=[];for(var b=0,c=a.points.length;b<c;b++)this.points.push(a.points[b].clone());this.closed=a.closed;this.curveType=a.curveType;this.tension=a.tension;return this};pa.prototype.toJSON=function(){var a=G.prototype.toJSON.call(this);a.points=[];for(var b=0,c=this.points.length;b<c;b++)a.points.push(this.points[b].toArray());a.closed=this.closed;a.curveType=this.curveType;a.tension=this.tension;return a};pa.prototype.fromJSON=function(a){G.prototype.fromJSON.call(this,a);this.points=[];
for(var b=0,c=a.points.length;b<c;b++){var d=a.points[b];this.points.push((new n).fromArray(d))}this.closed=a.closed;this.curveType=a.curveType;this.tension=a.tension;return this};Wa.prototype=Object.create(G.prototype);Wa.prototype.constructor=Wa;Wa.prototype.isCubicBezierCurve=!0;Wa.prototype.getPoint=function(a,b){b=b||new t;var c=this.v0,d=this.v1,e=this.v2,f=this.v3;b.set(qe(a,c.x,d.x,e.x,f.x),qe(a,c.y,d.y,e.y,f.y));return b};Wa.prototype.copy=function(a){G.prototype.copy.call(this,a);this.v0.copy(a.v0);
this.v1.copy(a.v1);this.v2.copy(a.v2);this.v3.copy(a.v3);return this};Wa.prototype.toJSON=function(){var a=G.prototype.toJSON.call(this);a.v0=this.v0.toArray();a.v1=this.v1.toArray();a.v2=this.v2.toArray();a.v3=this.v3.toArray();return a};Wa.prototype.fromJSON=function(a){G.prototype.fromJSON.call(this,a);this.v0.fromArray(a.v0);this.v1.fromArray(a.v1);this.v2.fromArray(a.v2);this.v3.fromArray(a.v3);return this};hb.prototype=Object.create(G.prototype);hb.prototype.constructor=hb;hb.prototype.isCubicBezierCurve3=
!0;hb.prototype.getPoint=function(a,b){b=b||new n;var c=this.v0,d=this.v1,e=this.v2,f=this.v3;b.set(qe(a,c.x,d.x,e.x,f.x),qe(a,c.y,d.y,e.y,f.y),qe(a,c.z,d.z,e.z,f.z));return b};hb.prototype.copy=function(a){G.prototype.copy.call(this,a);this.v0.copy(a.v0);this.v1.copy(a.v1);this.v2.copy(a.v2);this.v3.copy(a.v3);return this};hb.prototype.toJSON=function(){var a=G.prototype.toJSON.call(this);a.v0=this.v0.toArray();a.v1=this.v1.toArray();a.v2=this.v2.toArray();a.v3=this.v3.toArray();return a};hb.prototype.fromJSON=
function(a){G.prototype.fromJSON.call(this,a);this.v0.fromArray(a.v0);this.v1.fromArray(a.v1);this.v2.fromArray(a.v2);this.v3.fromArray(a.v3);return this};Da.prototype=Object.create(G.prototype);Da.prototype.constructor=Da;Da.prototype.isLineCurve=!0;Da.prototype.getPoint=function(a,b){b=b||new t;1===a?b.copy(this.v2):(b.copy(this.v2).sub(this.v1),b.multiplyScalar(a).add(this.v1));return b};Da.prototype.getPointAt=function(a,b){return this.getPoint(a,b)};Da.prototype.getTangent=function(){return this.v2.clone().sub(this.v1).normalize()};
Da.prototype.copy=function(a){G.prototype.copy.call(this,a);this.v1.copy(a.v1);this.v2.copy(a.v2);return this};Da.prototype.toJSON=function(){var a=G.prototype.toJSON.call(this);a.v1=this.v1.toArray();a.v2=this.v2.toArray();return a};Da.prototype.fromJSON=function(a){G.prototype.fromJSON.call(this,a);this.v1.fromArray(a.v1);this.v2.fromArray(a.v2);return this};Xa.prototype=Object.create(G.prototype);Xa.prototype.constructor=Xa;Xa.prototype.isLineCurve3=!0;Xa.prototype.getPoint=function(a,b){b=b||
new n;1===a?b.copy(this.v2):(b.copy(this.v2).sub(this.v1),b.multiplyScalar(a).add(this.v1));return b};Xa.prototype.getPointAt=function(a,b){return this.getPoint(a,b)};Xa.prototype.copy=function(a){G.prototype.copy.call(this,a);this.v1.copy(a.v1);this.v2.copy(a.v2);return this};Xa.prototype.toJSON=function(){var a=G.prototype.toJSON.call(this);a.v1=this.v1.toArray();a.v2=this.v2.toArray();return a};Xa.prototype.fromJSON=function(a){G.prototype.fromJSON.call(this,a);this.v1.fromArray(a.v1);this.v2.fromArray(a.v2);
return this};Ya.prototype=Object.create(G.prototype);Ya.prototype.constructor=Ya;Ya.prototype.isQuadraticBezierCurve=!0;Ya.prototype.getPoint=function(a,b){b=b||new t;var c=this.v0,d=this.v1,e=this.v2;b.set(pe(a,c.x,d.x,e.x),pe(a,c.y,d.y,e.y));return b};Ya.prototype.copy=function(a){G.prototype.copy.call(this,a);this.v0.copy(a.v0);this.v1.copy(a.v1);this.v2.copy(a.v2);return this};Ya.prototype.toJSON=function(){var a=G.prototype.toJSON.call(this);a.v0=this.v0.toArray();a.v1=this.v1.toArray();a.v2=
this.v2.toArray();return a};Ya.prototype.fromJSON=function(a){G.prototype.fromJSON.call(this,a);this.v0.fromArray(a.v0);this.v1.fromArray(a.v1);this.v2.fromArray(a.v2);return this};ib.prototype=Object.create(G.prototype);ib.prototype.constructor=ib;ib.prototype.isQuadraticBezierCurve3=!0;ib.prototype.getPoint=function(a,b){b=b||new n;var c=this.v0,d=this.v1,e=this.v2;b.set(pe(a,c.x,d.x,e.x),pe(a,c.y,d.y,e.y),pe(a,c.z,d.z,e.z));return b};ib.prototype.copy=function(a){G.prototype.copy.call(this,a);
this.v0.copy(a.v0);this.v1.copy(a.v1);this.v2.copy(a.v2);return this};ib.prototype.toJSON=function(){var a=G.prototype.toJSON.call(this);a.v0=this.v0.toArray();a.v1=this.v1.toArray();a.v2=this.v2.toArray();return a};ib.prototype.fromJSON=function(a){G.prototype.fromJSON.call(this,a);this.v0.fromArray(a.v0);this.v1.fromArray(a.v1);this.v2.fromArray(a.v2);return this};Za.prototype=Object.create(G.prototype);Za.prototype.constructor=Za;Za.prototype.isSplineCurve=!0;Za.prototype.getPoint=function(a,b){b=
b||new t;var c=this.points,d=(c.length-1)*a;a=Math.floor(d);d-=a;var e=c[0===a?a:a-1],f=c[a],g=c[a>c.length-2?c.length-1:a+1];c=c[a>c.length-3?c.length-1:a+2];b.set(li(d,e.x,f.x,g.x,c.x),li(d,e.y,f.y,g.y,c.y));return b};Za.prototype.copy=function(a){G.prototype.copy.call(this,a);this.points=[];for(var b=0,c=a.points.length;b<c;b++)this.points.push(a.points[b].clone());return this};Za.prototype.toJSON=function(){var a=G.prototype.toJSON.call(this);a.points=[];for(var b=0,c=this.points.length;b<c;b++)a.points.push(this.points[b].toArray());
return a};Za.prototype.fromJSON=function(a){G.prototype.fromJSON.call(this,a);this.points=[];for(var b=0,c=a.points.length;b<c;b++){var d=a.points[b];this.points.push((new t).fromArray(d))}return this};var sh=Object.freeze({__proto__:null,ArcCurve:gd,CatmullRomCurve3:pa,CubicBezierCurve:Wa,CubicBezierCurve3:hb,EllipseCurve:Ma,LineCurve:Da,LineCurve3:Xa,QuadraticBezierCurve:Ya,QuadraticBezierCurve3:ib,SplineCurve:Za});vb.prototype=Object.assign(Object.create(G.prototype),{constructor:vb,add:function(a){this.curves.push(a)},
closePath:function(){var a=this.curves[0].getPoint(0),b=this.curves[this.curves.length-1].getPoint(1);a.equals(b)||this.curves.push(new Da(b,a))},getPoint:function(a){var b=a*this.getLength(),c=this.getCurveLengths();for(a=0;a<c.length;){if(c[a]>=b)return b=c[a]-b,a=this.curves[a],c=a.getLength(),a.getPointAt(0===c?0:1-b/c);a++}return null},getLength:function(){var a=this.getCurveLengths();return a[a.length-1]},updateArcLengths:function(){this.needsUpdate=!0;this.cacheLengths=null;this.getCurveLengths()},
getCurveLengths:function(){if(this.cacheLengths&&this.cacheLengths.length===this.curves.length)return this.cacheLengths;for(var a=[],b=0,c=0,d=this.curves.length;c<d;c++)b+=this.curves[c].getLength(),a.push(b);return this.cacheLengths=a},getSpacedPoints:function(a){void 0===a&&(a=40);for(var b=[],c=0;c<=a;c++)b.push(this.getPoint(c/a));this.autoClose&&b.push(b[0]);return b},getPoints:function(a){a=a||12;for(var b=[],c,d=0,e=this.curves;d<e.length;d++){var f=e[d];f=f.getPoints(f&&f.isEllipseCurve?
2*a:f&&(f.isLineCurve||f.isLineCurve3)?1:f&&f.isSplineCurve?a*f.points.length:a);for(var g=0;g<f.length;g++){var h=f[g];c&&c.equals(h)||(b.push(h),c=h)}}this.autoClose&&1<b.length&&!b[b.length-1].equals(b[0])&&b.push(b[0]);return b},copy:function(a){G.prototype.copy.call(this,a);this.curves=[];for(var b=0,c=a.curves.length;b<c;b++)this.curves.push(a.curves[b].clone());this.autoClose=a.autoClose;return this},toJSON:function(){var a=G.prototype.toJSON.call(this);a.autoClose=this.autoClose;a.curves=
[];for(var b=0,c=this.curves.length;b<c;b++)a.curves.push(this.curves[b].toJSON());return a},fromJSON:function(a){G.prototype.fromJSON.call(this,a);this.autoClose=a.autoClose;this.curves=[];for(var b=0,c=a.curves.length;b<c;b++){var d=a.curves[b];this.curves.push((new sh[d.type]).fromJSON(d))}return this}});$a.prototype=Object.assign(Object.create(vb.prototype),{constructor:$a,setFromPoints:function(a){this.moveTo(a[0].x,a[0].y);for(var b=1,c=a.length;b<c;b++)this.lineTo(a[b].x,a[b].y);return this},
moveTo:function(a,b){this.currentPoint.set(a,b);return this},lineTo:function(a,b){var c=new Da(this.currentPoint.clone(),new t(a,b));this.curves.push(c);this.currentPoint.set(a,b);return this},quadraticCurveTo:function(a,b,c,d){a=new Ya(this.currentPoint.clone(),new t(a,b),new t(c,d));this.curves.push(a);this.currentPoint.set(c,d);return this},bezierCurveTo:function(a,b,c,d,e,f){a=new Wa(this.currentPoint.clone(),new t(a,b),new t(c,d),new t(e,f));this.curves.push(a);this.currentPoint.set(e,f);return this},
splineThru:function(a){var b=[this.currentPoint.clone()].concat(a);b=new Za(b);this.curves.push(b);this.currentPoint.copy(a[a.length-1]);return this},arc:function(a,b,c,d,e,f){this.absarc(a+this.currentPoint.x,b+this.currentPoint.y,c,d,e,f);return this},absarc:function(a,b,c,d,e,f){this.absellipse(a,b,c,c,d,e,f);return this},ellipse:function(a,b,c,d,e,f,g,h){this.absellipse(a+this.currentPoint.x,b+this.currentPoint.y,c,d,e,f,g,h);return this},absellipse:function(a,b,c,d,e,f,g,h){a=new Ma(a,b,c,d,
e,f,g,h);0<this.curves.length&&(b=a.getPoint(0),b.equals(this.currentPoint)||this.lineTo(b.x,b.y));this.curves.push(a);a=a.getPoint(1);this.currentPoint.copy(a);return this},copy:function(a){vb.prototype.copy.call(this,a);this.currentPoint.copy(a.currentPoint);return this},toJSON:function(){var a=vb.prototype.toJSON.call(this);a.currentPoint=this.currentPoint.toArray();return a},fromJSON:function(a){vb.prototype.fromJSON.call(this,a);this.currentPoint.fromArray(a.currentPoint);return this}});Kb.prototype=
Object.assign(Object.create($a.prototype),{constructor:Kb,getPointsHoles:function(a){for(var b=[],c=0,d=this.holes.length;c<d;c++)b[c]=this.holes[c].getPoints(a);return b},extractPoints:function(a){return{shape:this.getPoints(a),holes:this.getPointsHoles(a)}},copy:function(a){$a.prototype.copy.call(this,a);this.holes=[];for(var b=0,c=a.holes.length;b<c;b++)this.holes.push(a.holes[b].clone());return this},toJSON:function(){var a=$a.prototype.toJSON.call(this);a.uuid=this.uuid;a.holes=[];for(var b=
0,c=this.holes.length;b<c;b++)a.holes.push(this.holes[b].toJSON());return a},fromJSON:function(a){$a.prototype.fromJSON.call(this,a);this.uuid=a.uuid;this.holes=[];for(var b=0,c=a.holes.length;b<c;b++){var d=a.holes[b];this.holes.push((new $a).fromJSON(d))}return this}});da.prototype=Object.assign(Object.create(F.prototype),{constructor:da,isLight:!0,copy:function(a){F.prototype.copy.call(this,a);this.color.copy(a.color);this.intensity=a.intensity;return this},toJSON:function(a){a=F.prototype.toJSON.call(this,
a);a.object.color=this.color.getHex();a.object.intensity=this.intensity;void 0!==this.groundColor&&(a.object.groundColor=this.groundColor.getHex());void 0!==this.distance&&(a.object.distance=this.distance);void 0!==this.angle&&(a.object.angle=this.angle);void 0!==this.decay&&(a.object.decay=this.decay);void 0!==this.penumbra&&(a.object.penumbra=this.penumbra);void 0!==this.shadow&&(a.object.shadow=this.shadow.toJSON());return a}});ff.prototype=Object.assign(Object.create(da.prototype),{constructor:ff,
isHemisphereLight:!0,copy:function(a){da.prototype.copy.call(this,a);this.groundColor.copy(a.groundColor);return this}});Object.assign(jb.prototype,{_projScreenMatrix:new P,_lightPositionWorld:new n,_lookTarget:new n,getViewportCount:function(){return this._viewportCount},getFrustum:function(){return this._frustum},updateMatrices:function(a){var b=this.camera,c=this.matrix,d=this._projScreenMatrix,e=this._lookTarget,f=this._lightPositionWorld;f.setFromMatrixPosition(a.matrixWorld);b.position.copy(f);
e.setFromMatrixPosition(a.target.matrixWorld);b.lookAt(e);b.updateMatrixWorld();d.multiplyMatrices(b.projectionMatrix,b.matrixWorldInverse);this._frustum.setFromProjectionMatrix(d);c.set(.5,0,0,.5,0,.5,0,.5,0,0,.5,.5,0,0,0,1);c.multiply(b.projectionMatrix);c.multiply(b.matrixWorldInverse)},getViewport:function(a){return this._viewports[a]},getFrameExtents:function(){return this._frameExtents},copy:function(a){this.camera=a.camera.clone();this.bias=a.bias;this.radius=a.radius;this.mapSize.copy(a.mapSize);
return this},clone:function(){return(new this.constructor).copy(this)},toJSON:function(){var a={};0!==this.bias&&(a.bias=this.bias);1!==this.radius&&(a.radius=this.radius);if(512!==this.mapSize.x||512!==this.mapSize.y)a.mapSize=this.mapSize.toArray();a.camera=this.camera.toJSON(!1).object;delete a.camera.matrix;return a}});gf.prototype=Object.assign(Object.create(jb.prototype),{constructor:gf,isSpotLightShadow:!0,updateMatrices:function(a){var b=this.camera,c=2*L.RAD2DEG*a.angle,d=this.mapSize.width/
this.mapSize.height,e=a.distance||b.far;if(c!==b.fov||d!==b.aspect||e!==b.far)b.fov=c,b.aspect=d,b.far=e,b.updateProjectionMatrix();jb.prototype.updateMatrices.call(this,a)}});hf.prototype=Object.assign(Object.create(da.prototype),{constructor:hf,isSpotLight:!0,copy:function(a){da.prototype.copy.call(this,a);this.distance=a.distance;this.angle=a.angle;this.penumbra=a.penumbra;this.decay=a.decay;this.target=a.target.clone();this.shadow=a.shadow.clone();return this}});zg.prototype=Object.assign(Object.create(jb.prototype),
{constructor:zg,isPointLightShadow:!0,updateMatrices:function(a,b){void 0===b&&(b=0);var c=this.camera,d=this.matrix,e=this._lightPositionWorld,f=this._lookTarget,g=this._projScreenMatrix;e.setFromMatrixPosition(a.matrixWorld);c.position.copy(e);f.copy(c.position);f.add(this._cubeDirections[b]);c.up.copy(this._cubeUps[b]);c.lookAt(f);c.updateMatrixWorld();d.makeTranslation(-e.x,-e.y,-e.z);g.multiplyMatrices(c.projectionMatrix,c.matrixWorldInverse);this._frustum.setFromProjectionMatrix(g)}});jf.prototype=
Object.assign(Object.create(da.prototype),{constructor:jf,isPointLight:!0,copy:function(a){da.prototype.copy.call(this,a);this.distance=a.distance;this.decay=a.decay;this.shadow=a.shadow.clone();return this}});hd.prototype=Object.assign(Object.create(db.prototype),{constructor:hd,isOrthographicCamera:!0,copy:function(a,b){db.prototype.copy.call(this,a,b);this.left=a.left;this.right=a.right;this.top=a.top;this.bottom=a.bottom;this.near=a.near;this.far=a.far;this.zoom=a.zoom;this.view=null===a.view?
null:Object.assign({},a.view);return this},setViewOffset:function(a,b,c,d,e,f){null===this.view&&(this.view={enabled:!0,fullWidth:1,fullHeight:1,offsetX:0,offsetY:0,width:1,height:1});this.view.enabled=!0;this.view.fullWidth=a;this.view.fullHeight=b;this.view.offsetX=c;this.view.offsetY=d;this.view.width=e;this.view.height=f;this.updateProjectionMatrix()},clearViewOffset:function(){null!==this.view&&(this.view.enabled=!1);this.updateProjectionMatrix()},updateProjectionMatrix:function(){var a=(this.right-
this.left)/(2*this.zoom),b=(this.top-this.bottom)/(2*this.zoom),c=(this.right+this.left)/2,d=(this.top+this.bottom)/2,e=c-a;c+=a;a=d+b;b=d-b;null!==this.view&&this.view.enabled&&(d=(this.right-this.left)/this.view.fullWidth/this.zoom,b=(this.top-this.bottom)/this.view.fullHeight/this.zoom,e+=d*this.view.offsetX,c=e+d*this.view.width,a-=b*this.view.offsetY,b=a-b*this.view.height);this.projectionMatrix.makeOrthographic(e,c,a,b,this.near,this.far);this.projectionMatrixInverse.getInverse(this.projectionMatrix)},
toJSON:function(a){a=F.prototype.toJSON.call(this,a);a.object.zoom=this.zoom;a.object.left=this.left;a.object.right=this.right;a.object.top=this.top;a.object.bottom=this.bottom;a.object.near=this.near;a.object.far=this.far;null!==this.view&&(a.object.view=Object.assign({},this.view));return a}});kf.prototype=Object.assign(Object.create(jb.prototype),{constructor:kf,isDirectionalLightShadow:!0,updateMatrices:function(a){jb.prototype.updateMatrices.call(this,a)}});lf.prototype=Object.assign(Object.create(da.prototype),
{constructor:lf,isDirectionalLight:!0,copy:function(a){da.prototype.copy.call(this,a);this.target=a.target.clone();this.shadow=a.shadow.clone();return this}});mf.prototype=Object.assign(Object.create(da.prototype),{constructor:mf,isAmbientLight:!0});nf.prototype=Object.assign(Object.create(da.prototype),{constructor:nf,isRectAreaLight:!0,copy:function(a){da.prototype.copy.call(this,a);this.width=a.width;this.height=a.height;return this},toJSON:function(a){a=da.prototype.toJSON.call(this,a);a.object.width=
this.width;a.object.height=this.height;return a}});of.prototype=Object.assign(Object.create(W.prototype),{constructor:of,load:function(a,b,c,d){var e=this,f=new Ra(e.manager);f.setPath(e.path);f.load(a,function(a){b(e.parse(JSON.parse(a)))},c,d)},parse:function(a){function b(a){void 0===c[a]&&console.warn(&quot;THREE.MaterialLoader: Undefined texture&quot;,a);return c[a]}var c=this.textures,d=new bl[a.type];void 0!==a.uuid&&(d.uuid=a.uuid);void 0!==a.name&&(d.name=a.name);void 0!==a.color&&d.color.setHex(a.color);
void 0!==a.roughness&&(d.roughness=a.roughness);void 0!==a.metalness&&(d.metalness=a.metalness);void 0!==a.sheen&&(d.sheen=(new A).setHex(a.sheen));void 0!==a.emissive&&d.emissive.setHex(a.emissive);void 0!==a.specular&&d.specular.setHex(a.specular);void 0!==a.shininess&&(d.shininess=a.shininess);void 0!==a.clearcoat&&(d.clearcoat=a.clearcoat);void 0!==a.clearcoatRoughness&&(d.clearcoatRoughness=a.clearcoatRoughness);void 0!==a.fog&&(d.fog=a.fog);void 0!==a.flatShading&&(d.flatShading=a.flatShading);
void 0!==a.blending&&(d.blending=a.blending);void 0!==a.combine&&(d.combine=a.combine);void 0!==a.side&&(d.side=a.side);void 0!==a.opacity&&(d.opacity=a.opacity);void 0!==a.transparent&&(d.transparent=a.transparent);void 0!==a.alphaTest&&(d.alphaTest=a.alphaTest);void 0!==a.depthTest&&(d.depthTest=a.depthTest);void 0!==a.depthWrite&&(d.depthWrite=a.depthWrite);void 0!==a.colorWrite&&(d.colorWrite=a.colorWrite);void 0!==a.stencilWrite&&(d.stencilWrite=a.stencilWrite);void 0!==a.stencilWriteMask&&(d.stencilWriteMask=
a.stencilWriteMask);void 0!==a.stencilFunc&&(d.stencilFunc=a.stencilFunc);void 0!==a.stencilRef&&(d.stencilRef=a.stencilRef);void 0!==a.stencilFuncMask&&(d.stencilFuncMask=a.stencilFuncMask);void 0!==a.stencilFail&&(d.stencilFail=a.stencilFail);void 0!==a.stencilZFail&&(d.stencilZFail=a.stencilZFail);void 0!==a.stencilZPass&&(d.stencilZPass=a.stencilZPass);void 0!==a.wireframe&&(d.wireframe=a.wireframe);void 0!==a.wireframeLinewidth&&(d.wireframeLinewidth=a.wireframeLinewidth);void 0!==a.wireframeLinecap&&
(d.wireframeLinecap=a.wireframeLinecap);void 0!==a.wireframeLinejoin&&(d.wireframeLinejoin=a.wireframeLinejoin);void 0!==a.rotation&&(d.rotation=a.rotation);1!==a.linewidth&&(d.linewidth=a.linewidth);void 0!==a.dashSize&&(d.dashSize=a.dashSize);void 0!==a.gapSize&&(d.gapSize=a.gapSize);void 0!==a.scale&&(d.scale=a.scale);void 0!==a.polygonOffset&&(d.polygonOffset=a.polygonOffset);void 0!==a.polygonOffsetFactor&&(d.polygonOffsetFactor=a.polygonOffsetFactor);void 0!==a.polygonOffsetUnits&&(d.polygonOffsetUnits=
a.polygonOffsetUnits);void 0!==a.skinning&&(d.skinning=a.skinning);void 0!==a.morphTargets&&(d.morphTargets=a.morphTargets);void 0!==a.morphNormals&&(d.morphNormals=a.morphNormals);void 0!==a.dithering&&(d.dithering=a.dithering);void 0!==a.vertexTangents&&(d.vertexTangents=a.vertexTangents);void 0!==a.visible&&(d.visible=a.visible);void 0!==a.toneMapped&&(d.toneMapped=a.toneMapped);void 0!==a.userData&&(d.userData=a.userData);void 0!==a.vertexColors&&(d.vertexColors=&quot;number&quot;===typeof a.vertexColors?
0<a.vertexColors?!0:!1:a.vertexColors);if(void 0!==a.uniforms)for(var e in a.uniforms){var f=a.uniforms[e];d.uniforms[e]={};switch(f.type){case &quot;t&quot;:d.uniforms[e].value=b(f.value);break;case &quot;c&quot;:d.uniforms[e].value=(new A).setHex(f.value);break;case &quot;v2&quot;:d.uniforms[e].value=(new t).fromArray(f.value);break;case &quot;v3&quot;:d.uniforms[e].value=(new n).fromArray(f.value);break;case &quot;v4&quot;:d.uniforms[e].value=(new ka).fromArray(f.value);break;case &quot;m3&quot;:d.uniforms[e].value=(new wa).fromArray(f.value);case &quot;m4&quot;:d.uniforms[e].value=
(new P).fromArray(f.value);break;default:d.uniforms[e].value=f.value}}void 0!==a.defines&&(d.defines=a.defines);void 0!==a.vertexShader&&(d.vertexShader=a.vertexShader);void 0!==a.fragmentShader&&(d.fragmentShader=a.fragmentShader);if(void 0!==a.extensions)for(var g in a.extensions)d.extensions[g]=a.extensions[g];void 0!==a.shading&&(d.flatShading=1===a.shading);void 0!==a.size&&(d.size=a.size);void 0!==a.sizeAttenuation&&(d.sizeAttenuation=a.sizeAttenuation);void 0!==a.map&&(d.map=b(a.map));void 0!==
a.matcap&&(d.matcap=b(a.matcap));void 0!==a.alphaMap&&(d.alphaMap=b(a.alphaMap));void 0!==a.bumpMap&&(d.bumpMap=b(a.bumpMap));void 0!==a.bumpScale&&(d.bumpScale=a.bumpScale);void 0!==a.normalMap&&(d.normalMap=b(a.normalMap));void 0!==a.normalMapType&&(d.normalMapType=a.normalMapType);void 0!==a.normalScale&&(e=a.normalScale,!1===Array.isArray(e)&&(e=[e,e]),d.normalScale=(new t).fromArray(e));void 0!==a.displacementMap&&(d.displacementMap=b(a.displacementMap));void 0!==a.displacementScale&&(d.displacementScale=
a.displacementScale);void 0!==a.displacementBias&&(d.displacementBias=a.displacementBias);void 0!==a.roughnessMap&&(d.roughnessMap=b(a.roughnessMap));void 0!==a.metalnessMap&&(d.metalnessMap=b(a.metalnessMap));void 0!==a.emissiveMap&&(d.emissiveMap=b(a.emissiveMap));void 0!==a.emissiveIntensity&&(d.emissiveIntensity=a.emissiveIntensity);void 0!==a.specularMap&&(d.specularMap=b(a.specularMap));void 0!==a.envMap&&(d.envMap=b(a.envMap));void 0!==a.envMapIntensity&&(d.envMapIntensity=a.envMapIntensity);
void 0!==a.reflectivity&&(d.reflectivity=a.reflectivity);void 0!==a.refractionRatio&&(d.refractionRatio=a.refractionRatio);void 0!==a.lightMap&&(d.lightMap=b(a.lightMap));void 0!==a.lightMapIntensity&&(d.lightMapIntensity=a.lightMapIntensity);void 0!==a.aoMap&&(d.aoMap=b(a.aoMap));void 0!==a.aoMapIntensity&&(d.aoMapIntensity=a.aoMapIntensity);void 0!==a.gradientMap&&(d.gradientMap=b(a.gradientMap));void 0!==a.clearcoatMap&&(d.clearcoatMap=b(a.clearcoatMap));void 0!==a.clearcoatRoughnessMap&&(d.clearcoatRoughnessMap=
b(a.clearcoatRoughnessMap));void 0!==a.clearcoatNormalMap&&(d.clearcoatNormalMap=b(a.clearcoatNormalMap));void 0!==a.clearcoatNormalScale&&(d.clearcoatNormalScale=(new t).fromArray(a.clearcoatNormalScale));return d},setTextures:function(a){this.textures=a;return this}});var th={decodeText:function(a){if(&quot;undefined&quot;!==typeof TextDecoder)return(new TextDecoder).decode(a);for(var b=&quot;&quot;,c=0,d=a.length;c<d;c++)b+=String.fromCharCode(a[c]);try{return decodeURIComponent(escape(b))}catch(e){return b}},extractUrlBase:function(a){var b=
a.lastIndexOf(&quot;/&quot;);return-1===b?&quot;./&quot;:a.substr(0,b+1)}};pf.prototype=Object.assign(Object.create(C.prototype),{constructor:pf,isInstancedBufferGeometry:!0,copy:function(a){C.prototype.copy.call(this,a);this.maxInstancedCount=a.maxInstancedCount;return this},clone:function(){return(new this.constructor).copy(this)},toJSON:function(){var a=C.prototype.toJSON.call(this);a.maxInstancedCount=this.maxInstancedCount;a.isInstancedBufferGeometry=!0;return a}});qf.prototype=Object.assign(Object.create(M.prototype),
{constructor:qf,isInstancedBufferAttribute:!0,copy:function(a){M.prototype.copy.call(this,a);this.meshPerAttribute=a.meshPerAttribute;return this},toJSON:function(){var a=M.prototype.toJSON.call(this);a.meshPerAttribute=this.meshPerAttribute;a.isInstancedBufferAttribute=!0;return a}});rf.prototype=Object.assign(Object.create(W.prototype),{constructor:rf,load:function(a,b,c,d){var e=this,f=new Ra(e.manager);f.setPath(e.path);f.load(a,function(a){b(e.parse(JSON.parse(a)))},c,d)},parse:function(a){var b=
a.isInstancedBufferGeometry?new pf:new C,c=a.data.index;if(void 0!==c){var d=new uh[c.type](c.array);b.setIndex(new M(d,1))}c=a.data.attributes;for(var e in c){var f=c[e];d=new uh[f.type](f.array);d=new (f.isInstancedBufferAttribute?qf:M)(d,f.itemSize,f.normalized);void 0!==f.name&&(d.name=f.name);b.setAttribute(e,d)}var g=a.data.morphAttributes;if(g)for(e in g){var h=g[e],l=[];c=0;for(var k=h.length;c<k;c++)f=h[c],d=new uh[f.type](f.array),d=new M(d,f.itemSize,f.normalized),void 0!==f.name&&(d.name=
f.name),l.push(d);b.morphAttributes[e]=l}a.data.morphTargetsRelative&&(b.morphTargetsRelative=!0);e=a.data.groups||a.data.drawcalls||a.data.offsets;if(void 0!==e)for(c=0,f=e.length;c!==f;++c)d=e[c],b.addGroup(d.start,d.count,d.materialIndex);c=a.data.boundingSphere;void 0!==c&&(e=new n,void 0!==c.center&&e.fromArray(c.center),b.boundingSphere=new pb(e,c.radius));a.name&&(b.name=a.name);a.userData&&(b.userData=a.userData);return b}});var uh={Int8Array:Int8Array,Uint8Array:Uint8Array,Uint8ClampedArray:&quot;undefined&quot;!==
typeof Uint8ClampedArray?Uint8ClampedArray:Uint8Array,Int16Array:Int16Array,Uint16Array:Uint16Array,Int32Array:Int32Array,Uint32Array:Uint32Array,Float32Array:Float32Array,Float64Array:Float64Array};sf.prototype=Object.assign(Object.create(W.prototype),{constructor:sf,load:function(a,b,c,d){var e=this,f=&quot;&quot;===this.path?th.extractUrlBase(a):this.path;this.resourcePath=this.resourcePath||f;f=new Ra(e.manager);f.setPath(this.path);f.load(a,function(c){var f=null;try{f=JSON.parse(c)}catch(l){void 0!==
d&&d(l);console.error(&quot;THREE:ObjectLoader: Can't parse &quot;+a+&quot;.&quot;,l.message);return}c=f.metadata;void 0===c||void 0===c.type||&quot;geometry&quot;===c.type.toLowerCase()?console.error(&quot;THREE.ObjectLoader: Can't load &quot;+a):e.parse(f,b)},c,d)},parse:function(a,b){var c=this.parseShape(a.shapes);c=this.parseGeometries(a.geometries,c);var d=this.parseImages(a.images,function(){void 0!==b&&b(e)});d=this.parseTextures(a.textures,d);d=this.parseMaterials(a.materials,d);var e=this.parseObject(a.object,c,d);a.animations&&
(e.animations=this.parseAnimations(a.animations));void 0!==a.images&&0!==a.images.length||void 0===b||b(e);return e},parseShape:function(a){var b={};if(void 0!==a)for(var c=0,d=a.length;c<d;c++){var e=(new Kb).fromJSON(a[c]);b[e.uuid]=e}return b},parseGeometries:function(a,b){var c={};if(void 0!==a)for(var d=new rf,e=0,f=a.length;e<f;e++){var g=a[e];switch(g.type){case &quot;PlaneGeometry&quot;:case &quot;PlaneBufferGeometry&quot;:var h=new ua[g.type](g.width,g.height,g.widthSegments,g.heightSegments);break;case &quot;BoxGeometry&quot;:case &quot;BoxBufferGeometry&quot;:case &quot;CubeGeometry&quot;:h=
new ua[g.type](g.width,g.height,g.depth,g.widthSegments,g.heightSegments,g.depthSegments);break;case &quot;CircleGeometry&quot;:case &quot;CircleBufferGeometry&quot;:h=new ua[g.type](g.radius,g.segments,g.thetaStart,g.thetaLength);break;case &quot;CylinderGeometry&quot;:case &quot;CylinderBufferGeometry&quot;:h=new ua[g.type](g.radiusTop,g.radiusBottom,g.height,g.radialSegments,g.heightSegments,g.openEnded,g.thetaStart,g.thetaLength);break;case &quot;ConeGeometry&quot;:case &quot;ConeBufferGeometry&quot;:h=new ua[g.type](g.radius,g.height,g.radialSegments,
g.heightSegments,g.openEnded,g.thetaStart,g.thetaLength);break;case &quot;SphereGeometry&quot;:case &quot;SphereBufferGeometry&quot;:h=new ua[g.type](g.radius,g.widthSegments,g.heightSegments,g.phiStart,g.phiLength,g.thetaStart,g.thetaLength);break;case &quot;DodecahedronGeometry&quot;:case &quot;DodecahedronBufferGeometry&quot;:case &quot;IcosahedronGeometry&quot;:case &quot;IcosahedronBufferGeometry&quot;:case &quot;OctahedronGeometry&quot;:case &quot;OctahedronBufferGeometry&quot;:case &quot;TetrahedronGeometry&quot;:case &quot;TetrahedronBufferGeometry&quot;:h=new ua[g.type](g.radius,g.detail);
break;case &quot;RingGeometry&quot;:case &quot;RingBufferGeometry&quot;:h=new ua[g.type](g.innerRadius,g.outerRadius,g.thetaSegments,g.phiSegments,g.thetaStart,g.thetaLength);break;case &quot;TorusGeometry&quot;:case &quot;TorusBufferGeometry&quot;:h=new ua[g.type](g.radius,g.tube,g.radialSegments,g.tubularSegments,g.arc);break;case &quot;TorusKnotGeometry&quot;:case &quot;TorusKnotBufferGeometry&quot;:h=new ua[g.type](g.radius,g.tube,g.tubularSegments,g.radialSegments,g.p,g.q);break;case &quot;TubeGeometry&quot;:case &quot;TubeBufferGeometry&quot;:h=new ua[g.type]((new sh[g.path.type]).fromJSON(g.path),
g.tubularSegments,g.radius,g.radialSegments,g.closed);break;case &quot;LatheGeometry&quot;:case &quot;LatheBufferGeometry&quot;:h=new ua[g.type](g.points,g.segments,g.phiStart,g.phiLength);break;case &quot;PolyhedronGeometry&quot;:case &quot;PolyhedronBufferGeometry&quot;:h=new ua[g.type](g.vertices,g.indices,g.radius,g.details);break;case &quot;ShapeGeometry&quot;:case &quot;ShapeBufferGeometry&quot;:h=[];for(var l=0,k=g.shapes.length;l<k;l++){var n=b[g.shapes[l]];h.push(n)}h=new ua[g.type](h,g.curveSegments);break;case &quot;ExtrudeGeometry&quot;:case &quot;ExtrudeBufferGeometry&quot;:h=
[];l=0;for(k=g.shapes.length;l<k;l++)n=b[g.shapes[l]],h.push(n);l=g.options.extrudePath;void 0!==l&&(g.options.extrudePath=(new sh[l.type]).fromJSON(l));h=new ua[g.type](h,g.options);break;case &quot;BufferGeometry&quot;:case &quot;InstancedBufferGeometry&quot;:h=d.parse(g);break;case &quot;Geometry&quot;:console.error('THREE.ObjectLoader: Loading &quot;Geometry&quot; is not supported anymore.');break;default:console.warn('THREE.ObjectLoader: Unsupported geometry type &quot;'+g.type+'&quot;');continue}h.uuid=g.uuid;void 0!==g.name&&(h.name=g.name);
!0===h.isBufferGeometry&&void 0!==g.userData&&(h.userData=g.userData);c[g.uuid]=h}return c},parseMaterials:function(a,b){var c={},d={};if(void 0!==a){var e=new of;e.setTextures(b);b=0;for(var f=a.length;b<f;b++){var g=a[b];if(&quot;MultiMaterial&quot;===g.type){for(var h=[],l=0;l<g.materials.length;l++){var k=g.materials[l];void 0===c[k.uuid]&&(c[k.uuid]=e.parse(k));h.push(c[k.uuid])}d[g.uuid]=h}else void 0===c[g.uuid]&&(c[g.uuid]=e.parse(g)),d[g.uuid]=c[g.uuid]}}return d},parseAnimations:function(a){for(var b=
[],c=0;c<a.length;c++){var d=a[c],e=Qa.parse(d);void 0!==d.uuid&&(e.uuid=d.uuid);b.push(e)}return b},parseImages:function(a,b){function c(a){d.manager.itemStart(a);return f.load(a,function(){d.manager.itemEnd(a)},void 0,function(){d.manager.itemError(a);d.manager.itemEnd(a)})}var d=this,e={};if(void 0!==a&&0<a.length){b=new vg(b);var f=new fd(b);f.setCrossOrigin(this.crossOrigin);b=0;for(var g=a.length;b<g;b++){var h=a[b],l=h.url;if(Array.isArray(l)){e[h.uuid]=[];for(var k=0,n=l.length;k<n;k++){var p=
l[k];p=/^(\/\/)|([a-z]+:(\/\/)?)/i.test(p)?p:d.resourcePath+p;e[h.uuid].push(c(p))}}else p=/^(\/\/)|([a-z]+:(\/\/)?)/i.test(h.url)?h.url:d.resourcePath+h.url,e[h.uuid]=c(p)}}return e},parseTextures:function(a,b){function c(a,b){if(&quot;number&quot;===typeof a)return a;console.warn(&quot;THREE.ObjectLoader.parseTexture: Constant should be in numeric form.&quot;,a);return b[a]}var d={};if(void 0!==a)for(var e=0,f=a.length;e<f;e++){var g=a[e];void 0===g.image&&console.warn('THREE.ObjectLoader: No &quot;image&quot; specified for',
g.uuid);void 0===b[g.image]&&console.warn(&quot;THREE.ObjectLoader: Undefined image&quot;,g.image);var h=Array.isArray(b[g.image])?new qb(b[g.image]):new V(b[g.image]);h.needsUpdate=!0;h.uuid=g.uuid;void 0!==g.name&&(h.name=g.name);void 0!==g.mapping&&(h.mapping=c(g.mapping,cl));void 0!==g.offset&&h.offset.fromArray(g.offset);void 0!==g.repeat&&h.repeat.fromArray(g.repeat);void 0!==g.center&&h.center.fromArray(g.center);void 0!==g.rotation&&(h.rotation=g.rotation);void 0!==g.wrap&&(h.wrapS=c(g.wrap[0],aj),
h.wrapT=c(g.wrap[1],aj));void 0!==g.format&&(h.format=g.format);void 0!==g.type&&(h.type=g.type);void 0!==g.encoding&&(h.encoding=g.encoding);void 0!==g.minFilter&&(h.minFilter=c(g.minFilter,bj));void 0!==g.magFilter&&(h.magFilter=c(g.magFilter,bj));void 0!==g.anisotropy&&(h.anisotropy=g.anisotropy);void 0!==g.flipY&&(h.flipY=g.flipY);void 0!==g.premultiplyAlpha&&(h.premultiplyAlpha=g.premultiplyAlpha);void 0!==g.unpackAlignment&&(h.unpackAlignment=g.unpackAlignment);d[g.uuid]=h}return d},parseObject:function(a,
b,c){function d(a){void 0===b[a]&&console.warn(&quot;THREE.ObjectLoader: Undefined geometry&quot;,a);return b[a]}function e(a){if(void 0!==a){if(Array.isArray(a)){for(var b=[],d=0,e=a.length;d<e;d++){var f=a[d];void 0===c[f]&&console.warn(&quot;THREE.ObjectLoader: Undefined material&quot;,f);b.push(c[f])}return b}void 0===c[a]&&console.warn(&quot;THREE.ObjectLoader: Undefined material&quot;,a);return c[a]}}switch(a.type){case &quot;Scene&quot;:var f=new ob;void 0!==a.background&&Number.isInteger(a.background)&&(f.background=new A(a.background));
void 0!==a.fog&&(&quot;Fog&quot;===a.fog.type?f.fog=new Re(a.fog.color,a.fog.near,a.fog.far):&quot;FogExp2&quot;===a.fog.type&&(f.fog=new Qe(a.fog.color,a.fog.density)));break;case &quot;PerspectiveCamera&quot;:f=new aa(a.fov,a.aspect,a.near,a.far);void 0!==a.focus&&(f.focus=a.focus);void 0!==a.zoom&&(f.zoom=a.zoom);void 0!==a.filmGauge&&(f.filmGauge=a.filmGauge);void 0!==a.filmOffset&&(f.filmOffset=a.filmOffset);void 0!==a.view&&(f.view=Object.assign({},a.view));break;case &quot;OrthographicCamera&quot;:f=new hd(a.left,a.right,a.top,a.bottom,
a.near,a.far);void 0!==a.zoom&&(f.zoom=a.zoom);void 0!==a.view&&(f.view=Object.assign({},a.view));break;case &quot;AmbientLight&quot;:f=new mf(a.color,a.intensity);break;case &quot;DirectionalLight&quot;:f=new lf(a.color,a.intensity);break;case &quot;PointLight&quot;:f=new jf(a.color,a.intensity,a.distance,a.decay);break;case &quot;RectAreaLight&quot;:f=new nf(a.color,a.intensity,a.width,a.height);break;case &quot;SpotLight&quot;:f=new hf(a.color,a.intensity,a.distance,a.angle,a.penumbra,a.decay);break;case &quot;HemisphereLight&quot;:f=new ff(a.color,a.groundColor,
a.intensity);break;case &quot;SkinnedMesh&quot;:console.warn(&quot;THREE.ObjectLoader.parseObject() does not support SkinnedMesh yet.&quot;);case &quot;Mesh&quot;:f=d(a.geometry);var g=e(a.material);f=new S(f,g);break;case &quot;InstancedMesh&quot;:f=d(a.geometry);g=e(a.material);var h=a.instanceMatrix;f=new Ve(f,g,a.count);f.instanceMatrix=new M(new Float32Array(h.array),16);break;case &quot;LOD&quot;:f=new Rd;break;case &quot;Line&quot;:f=new Ka(d(a.geometry),e(a.material),a.mode);break;case &quot;LineLoop&quot;:f=new We(d(a.geometry),e(a.material));break;case &quot;LineSegments&quot;:f=
new ma(d(a.geometry),e(a.material));break;case &quot;PointCloud&quot;:case &quot;Points&quot;:f=new Pc(d(a.geometry),e(a.material));break;case &quot;Sprite&quot;:f=new Pd(e(a.material));break;case &quot;Group&quot;:f=new Mc;break;default:f=new F}f.uuid=a.uuid;void 0!==a.name&&(f.name=a.name);void 0!==a.matrix?(f.matrix.fromArray(a.matrix),void 0!==a.matrixAutoUpdate&&(f.matrixAutoUpdate=a.matrixAutoUpdate),f.matrixAutoUpdate&&f.matrix.decompose(f.position,f.quaternion,f.scale)):(void 0!==a.position&&f.position.fromArray(a.position),void 0!==
a.rotation&&f.rotation.fromArray(a.rotation),void 0!==a.quaternion&&f.quaternion.fromArray(a.quaternion),void 0!==a.scale&&f.scale.fromArray(a.scale));void 0!==a.castShadow&&(f.castShadow=a.castShadow);void 0!==a.receiveShadow&&(f.receiveShadow=a.receiveShadow);a.shadow&&(void 0!==a.shadow.bias&&(f.shadow.bias=a.shadow.bias),void 0!==a.shadow.radius&&(f.shadow.radius=a.shadow.radius),void 0!==a.shadow.mapSize&&f.shadow.mapSize.fromArray(a.shadow.mapSize),void 0!==a.shadow.camera&&(f.shadow.camera=
this.parseObject(a.shadow.camera)));void 0!==a.visible&&(f.visible=a.visible);void 0!==a.frustumCulled&&(f.frustumCulled=a.frustumCulled);void 0!==a.renderOrder&&(f.renderOrder=a.renderOrder);void 0!==a.userData&&(f.userData=a.userData);void 0!==a.layers&&(f.layers.mask=a.layers);if(void 0!==a.children)for(h=a.children,g=0;g<h.length;g++)f.add(this.parseObject(h[g],b,c));if(&quot;LOD&quot;===a.type)for(void 0!==a.autoUpdate&&(f.autoUpdate=a.autoUpdate),a=a.levels,h=0;h<a.length;h++){g=a[h];var l=f.getObjectByProperty(&quot;uuid&quot;,
g.object);void 0!==l&&f.addLevel(l,g.distance)}return f}});var cl={UVMapping:300,CubeReflectionMapping:301,CubeRefractionMapping:302,EquirectangularReflectionMapping:303,EquirectangularRefractionMapping:304,SphericalReflectionMapping:305,CubeUVReflectionMapping:306,CubeUVRefractionMapping:307},aj={RepeatWrapping:1E3,ClampToEdgeWrapping:1001,MirroredRepeatWrapping:1002},bj={NearestFilter:1003,NearestMipmapNearestFilter:1004,NearestMipmapLinearFilter:1005,LinearFilter:1006,LinearMipmapNearestFilter:1007,
LinearMipmapLinearFilter:1008};Ag.prototype=Object.assign(Object.create(W.prototype),{constructor:Ag,setOptions:function(a){this.options=a;return this},load:function(a,b,c,d){void 0===a&&(a=&quot;&quot;);void 0!==this.path&&(a=this.path+a);a=this.manager.resolveURL(a);var e=this,f=vc.get(a);if(void 0!==f)return e.manager.itemStart(a),setTimeout(function(){b&&b(f);e.manager.itemEnd(a)},0),f;fetch(a).then(function(a){return a.blob()}).then(function(a){return void 0===e.options?createImageBitmap(a):createImageBitmap(a,
e.options)}).then(function(c){vc.add(a,c);b&&b(c);e.manager.itemEnd(a)}).catch(function(b){d&&d(b);e.manager.itemError(a);e.manager.itemEnd(a)});e.manager.itemStart(a)}});Object.assign(Bg.prototype,{moveTo:function(a,b){this.currentPath=new $a;this.subPaths.push(this.currentPath);this.currentPath.moveTo(a,b);return this},lineTo:function(a,b){this.currentPath.lineTo(a,b);return this},quadraticCurveTo:function(a,b,c,d){this.currentPath.quadraticCurveTo(a,b,c,d);return this},bezierCurveTo:function(a,
b,c,d,e,f){this.currentPath.bezierCurveTo(a,b,c,d,e,f);return this},splineThru:function(a){this.currentPath.splineThru(a);return this},toShapes:function(a,b){function c(a){for(var b=[],c=0,d=a.length;c<d;c++){var e=a[c],f=new Kb;f.curves=e.curves;b.push(f)}return b}function d(a,b){for(var c=b.length,d=!1,e=c-1,f=0;f<c;e=f++){var g=b[e],h=b[f],k=h.x-g.x,l=h.y-g.y;if(Math.abs(l)>Number.EPSILON){if(0>l&&(g=b[f],k=-k,h=b[e],l=-l),!(a.y<g.y||a.y>h.y))if(a.y===g.y){if(a.x===g.x)return!0}else{e=l*(a.x-g.x)-
k*(a.y-g.y);if(0===e)return!0;0>e||(d=!d)}}else if(a.y===g.y&&(h.x<=a.x&&a.x<=g.x||g.x<=a.x&&a.x<=h.x))return!0}return d}var e=sb.isClockWise,f=this.subPaths;if(0===f.length)return[];if(!0===b)return c(f);b=[];if(1===f.length){var g=f[0];var h=new Kb;h.curves=g.curves;b.push(h);return b}var l=!e(f[0].getPoints());l=a?!l:l;h=[];var k=[],n=[],p=0;k[p]=void 0;n[p]=[];for(var t=0,r=f.length;t<r;t++){g=f[t];var q=g.getPoints();var v=e(q);(v=a?!v:v)?(!l&&k[p]&&p++,k[p]={s:new Kb,p:q},k[p].s.curves=g.curves,
l&&p++,n[p]=[]):n[p].push({h:g,p:q[0]})}if(!k[0])return c(f);if(1<k.length){t=!1;a=[];e=0;for(f=k.length;e<f;e++)h[e]=[];e=0;for(f=k.length;e<f;e++)for(g=n[e],v=0;v<g.length;v++){l=g[v];p=!0;for(q=0;q<k.length;q++)d(l.p,k[q].p)&&(e!==q&&a.push({froms:e,tos:q,hole:v}),p?(p=!1,h[q].push(l)):t=!0);p&&h[e].push(l)}0<a.length&&(t||(n=h))}t=0;for(e=k.length;t<e;t++)for(h=k[t].s,b.push(h),a=n[t],f=0,g=a.length;f<g;f++)h.holes.push(a[f].h);return b}});Object.assign(Cg.prototype,{isFont:!0,generateShapes:function(a,
b){void 0===b&&(b=100);var c=[],d=b;b=this.data;var e=Array.from?Array.from(a):String(a).split(&quot;&quot;);d/=b.resolution;var f=(b.boundingBox.yMax-b.boundingBox.yMin+b.underlineThickness)*d;a=[];for(var g=0,h=0,l=0;l<e.length;l++){var k=e[l];if(&quot;\n&quot;===k)g=0,h-=f;else{var n=k;k=d;var p=g,t=h,r=b,q=r.glyphs[n]||r.glyphs[&quot;?&quot;];if(q){n=new Bg;if(q.o){r=q._cachedOutline||(q._cachedOutline=q.o.split(&quot; &quot;));for(var v=0,y=r.length;v<y;)switch(r[v++]){case &quot;m&quot;:var w=r[v++]*k+p;var z=r[v++]*k+t;n.moveTo(w,z);break;
case &quot;l&quot;:w=r[v++]*k+p;z=r[v++]*k+t;n.lineTo(w,z);break;case &quot;q&quot;:var A=r[v++]*k+p;var C=r[v++]*k+t;var D=r[v++]*k+p;var B=r[v++]*k+t;n.quadraticCurveTo(D,B,A,C);break;case &quot;b&quot;:A=r[v++]*k+p,C=r[v++]*k+t,D=r[v++]*k+p,B=r[v++]*k+t,w=r[v++]*k+p,z=r[v++]*k+t,n.bezierCurveTo(D,B,w,z,A,C)}}k={offsetX:q.ha*k,path:n}}else console.error('THREE.Font: character &quot;'+n+'&quot; does not exists in font family '+r.familyName+&quot;.&quot;),k=void 0;g+=k.offsetX;a.push(k.path)}}b=0;for(e=a.length;b<e;b++)Array.prototype.push.apply(c,
a[b].toShapes());return c}});Dg.prototype=Object.assign(Object.create(W.prototype),{constructor:Dg,load:function(a,b,c,d){var e=this,f=new Ra(this.manager);f.setPath(this.path);f.load(a,function(a){try{var c=JSON.parse(a)}catch(l){console.warn(&quot;THREE.FontLoader: typeface.js support is being deprecated. Use typeface.json instead.&quot;),c=JSON.parse(a.substring(65,a.length-2))}a=e.parse(c);b&&b(a)},c,d)},parse:function(a){return new Cg(a)}});var Uf,Ig={getContext:function(){void 0===Uf&&(Uf=new (window.AudioContext||
window.webkitAudioContext));return Uf},setContext:function(a){Uf=a}};tf.prototype=Object.assign(Object.create(W.prototype),{constructor:tf,load:function(a,b,c,d){var e=new Ra(this.manager);e.setResponseType(&quot;arraybuffer&quot;);e.setPath(this.path);e.load(a,function(a){a=a.slice(0);Ig.getContext().decodeAudioData(a,function(a){b(a)})},c,d)}});Object.assign(uf.prototype,{isSphericalHarmonics3:!0,set:function(a){for(var b=0;9>b;b++)this.coefficients[b].copy(a[b]);return this},zero:function(){for(var a=0;9>
a;a++)this.coefficients[a].set(0,0,0);return this},getAt:function(a,b){var c=a.x,d=a.y;a=a.z;var e=this.coefficients;b.copy(e[0]).multiplyScalar(.282095);b.addScaledVector(e[1],.488603*d);b.addScaledVector(e[2],.488603*a);b.addScaledVector(e[3],.488603*c);b.addScaledVector(e[4],1.092548*c*d);b.addScaledVector(e[5],1.092548*d*a);b.addScaledVector(e[6],.315392*(3*a*a-1));b.addScaledVector(e[7],1.092548*c*a);b.addScaledVector(e[8],.546274*(c*c-d*d));return b},getIrradianceAt:function(a,b){var c=a.x,
d=a.y;a=a.z;var e=this.coefficients;b.copy(e[0]).multiplyScalar(.886227);b.addScaledVector(e[1],1.023328*d);b.addScaledVector(e[2],1.023328*a);b.addScaledVector(e[3],1.023328*c);b.addScaledVector(e[4],.858086*c*d);b.addScaledVector(e[5],.858086*d*a);b.addScaledVector(e[6],.743125*a*a-.247708);b.addScaledVector(e[7],.858086*c*a);b.addScaledVector(e[8],.429043*(c*c-d*d));return b},add:function(a){for(var b=0;9>b;b++)this.coefficients[b].add(a.coefficients[b]);return this},addScaledSH:function(a,b){for(var c=
0;9>c;c++)this.coefficients[c].addScaledVector(a.coefficients[c],b);return this},scale:function(a){for(var b=0;9>b;b++)this.coefficients[b].multiplyScalar(a);return this},lerp:function(a,b){for(var c=0;9>c;c++)this.coefficients[c].lerp(a.coefficients[c],b);return this},equals:function(a){for(var b=0;9>b;b++)if(!this.coefficients[b].equals(a.coefficients[b]))return!1;return!0},copy:function(a){return this.set(a.coefficients)},clone:function(){return(new this.constructor).copy(this)},fromArray:function(a,
b){void 0===b&&(b=0);for(var c=this.coefficients,d=0;9>d;d++)c[d].fromArray(a,b+3*d);return this},toArray:function(a,b){void 0===a&&(a=[]);void 0===b&&(b=0);for(var c=this.coefficients,d=0;9>d;d++)c[d].toArray(a,b+3*d);return a}});Object.assign(uf,{getBasisAt:function(a,b){var c=a.x,d=a.y;a=a.z;b[0]=.282095;b[1]=.488603*d;b[2]=.488603*a;b[3]=.488603*c;b[4]=1.092548*c*d;b[5]=1.092548*d*a;b[6]=.315392*(3*a*a-1);b[7]=1.092548*c*a;b[8]=.546274*(c*c-d*d)}});ab.prototype=Object.assign(Object.create(da.prototype),
{constructor:ab,isLightProbe:!0,copy:function(a){da.prototype.copy.call(this,a);this.sh.copy(a.sh);this.intensity=a.intensity;return this},toJSON:function(a){return da.prototype.toJSON.call(this,a)}});Eg.prototype=Object.assign(Object.create(ab.prototype),{constructor:Eg,isHemisphereLightProbe:!0,copy:function(a){ab.prototype.copy.call(this,a);return this},toJSON:function(a){return ab.prototype.toJSON.call(this,a)}});Fg.prototype=Object.assign(Object.create(ab.prototype),{constructor:Fg,isAmbientLightProbe:!0,
copy:function(a){ab.prototype.copy.call(this,a);return this},toJSON:function(a){return ab.prototype.toJSON.call(this,a)}});var cj=new P,dj=new P;Object.assign(mi.prototype,{update:function(a){var b=this._cache;if(b.focus!==a.focus||b.fov!==a.fov||b.aspect!==a.aspect*this.aspect||b.near!==a.near||b.far!==a.far||b.zoom!==a.zoom||b.eyeSep!==this.eyeSep){b.focus=a.focus;b.fov=a.fov;b.aspect=a.aspect*this.aspect;b.near=a.near;b.far=a.far;b.zoom=a.zoom;b.eyeSep=this.eyeSep;var c=a.projectionMatrix.clone(),
d=b.eyeSep/2,e=d*b.near/b.focus,f=b.near*Math.tan(L.DEG2RAD*b.fov*.5)/b.zoom;dj.elements[12]=-d;cj.elements[12]=d;d=-f*b.aspect+e;var g=f*b.aspect+e;c.elements[0]=2*b.near/(g-d);c.elements[8]=(g+d)/(g-d);this.cameraL.projectionMatrix.copy(c);d=-f*b.aspect-e;g=f*b.aspect-e;c.elements[0]=2*b.near/(g-d);c.elements[8]=(g+d)/(g-d);this.cameraR.projectionMatrix.copy(c)}this.cameraL.matrixWorld.copy(a.matrixWorld).multiply(dj);this.cameraR.matrixWorld.copy(a.matrixWorld).multiply(cj)}});Object.assign(Gg.prototype,
{start:function(){this.oldTime=this.startTime=(&quot;undefined&quot;===typeof performance?Date:performance).now();this.elapsedTime=0;this.running=!0},stop:function(){this.getElapsedTime();this.autoStart=this.running=!1},getElapsedTime:function(){this.getDelta();return this.elapsedTime},getDelta:function(){var a=0;if(this.autoStart&&!this.running)return this.start(),0;if(this.running){var b=(&quot;undefined&quot;===typeof performance?Date:performance).now();a=(b-this.oldTime)/1E3;this.oldTime=b;this.elapsedTime+=a}return a}});
var wc=new n,ej=new Aa,dl=new n,xc=new n;Hg.prototype=Object.assign(Object.create(F.prototype),{constructor:Hg,getInput:function(){return this.gain},removeFilter:function(){null!==this.filter&&(this.gain.disconnect(this.filter),this.filter.disconnect(this.context.destination),this.gain.connect(this.context.destination),this.filter=null);return this},getFilter:function(){return this.filter},setFilter:function(a){null!==this.filter?(this.gain.disconnect(this.filter),this.filter.disconnect(this.context.destination)):
this.gain.disconnect(this.context.destination);this.filter=a;this.gain.connect(this.filter);this.filter.connect(this.context.destination);return this},getMasterVolume:function(){return this.gain.gain.value},setMasterVolume:function(a){this.gain.gain.setTargetAtTime(a,this.context.currentTime,.01);return this},updateMatrixWorld:function(a){F.prototype.updateMatrixWorld.call(this,a);a=this.context.listener;var b=this.up;this.timeDelta=this._clock.getDelta();this.matrixWorld.decompose(wc,ej,dl);xc.set(0,
0,-1).applyQuaternion(ej);if(a.positionX){var c=this.context.currentTime+this.timeDelta;a.positionX.linearRampToValueAtTime(wc.x,c);a.positionY.linearRampToValueAtTime(wc.y,c);a.positionZ.linearRampToValueAtTime(wc.z,c);a.forwardX.linearRampToValueAtTime(xc.x,c);a.forwardY.linearRampToValueAtTime(xc.y,c);a.forwardZ.linearRampToValueAtTime(xc.z,c);a.upX.linearRampToValueAtTime(b.x,c);a.upY.linearRampToValueAtTime(b.y,c);a.upZ.linearRampToValueAtTime(b.z,c)}else a.setPosition(wc.x,wc.y,wc.z),a.setOrientation(xc.x,
xc.y,xc.z,b.x,b.y,b.z)}});id.prototype=Object.assign(Object.create(F.prototype),{constructor:id,getOutput:function(){return this.gain},setNodeSource:function(a){this.hasPlaybackControl=!1;this.sourceType=&quot;audioNode&quot;;this.source=a;this.connect();return this},setMediaElementSource:function(a){this.hasPlaybackControl=!1;this.sourceType=&quot;mediaNode&quot;;this.source=this.context.createMediaElementSource(a);this.connect();return this},setMediaStreamSource:function(a){this.hasPlaybackControl=!1;this.sourceType=
&quot;mediaStreamNode&quot;;this.source=this.context.createMediaStreamSource(a);this.connect();return this},setBuffer:function(a){this.buffer=a;this.sourceType=&quot;buffer&quot;;this.autoplay&&this.play();return this},play:function(a){void 0===a&&(a=0);if(!0===this.isPlaying)console.warn(&quot;THREE.Audio: Audio is already playing.&quot;);else if(!1===this.hasPlaybackControl)console.warn(&quot;THREE.Audio: this Audio has no playback control.&quot;);else return this._startedAt=this.context.currentTime+a,a=this.context.createBufferSource(),
a.buffer=this.buffer,a.loop=this.loop,a.loopStart=this.loopStart,a.loopEnd=this.loopEnd,a.onended=this.onEnded.bind(this),a.start(this._startedAt,this._pausedAt+this.offset,this.duration),this.isPlaying=!0,this.source=a,this.setDetune(this.detune),this.setPlaybackRate(this.playbackRate),this.connect()},pause:function(){if(!1===this.hasPlaybackControl)console.warn(&quot;THREE.Audio: this Audio has no playback control.&quot;);else return!0===this.isPlaying&&(this._pausedAt+=Math.max(this.context.currentTime-
this._startedAt,0)*this.playbackRate,this.source.stop(),this.source.onended=null,this.isPlaying=!1),this},stop:function(){if(!1===this.hasPlaybackControl)console.warn(&quot;THREE.Audio: this Audio has no playback control.&quot;);else return this._pausedAt=0,this.source.stop(),this.source.onended=null,this.isPlaying=!1,this},connect:function(){if(0<this.filters.length){this.source.connect(this.filters[0]);for(var a=1,b=this.filters.length;a<b;a++)this.filters[a-1].connect(this.filters[a]);this.filters[this.filters.length-
1].connect(this.getOutput())}else this.source.connect(this.getOutput());return this},disconnect:function(){if(0<this.filters.length){this.source.disconnect(this.filters[0]);for(var a=1,b=this.filters.length;a<b;a++)this.filters[a-1].disconnect(this.filters[a]);this.filters[this.filters.length-1].disconnect(this.getOutput())}else this.source.disconnect(this.getOutput());return this},getFilters:function(){return this.filters},setFilters:function(a){a||(a=[]);!0===this.isPlaying?(this.disconnect(),this.filters=
a,this.connect()):this.filters=a;return this},setDetune:function(a){this.detune=a;if(void 0!==this.source.detune)return!0===this.isPlaying&&this.source.detune.setTargetAtTime(this.detune,this.context.currentTime,.01),this},getDetune:function(){return this.detune},getFilter:function(){return this.getFilters()[0]},setFilter:function(a){return this.setFilters(a?[a]:[])},setPlaybackRate:function(a){if(!1===this.hasPlaybackControl)console.warn(&quot;THREE.Audio: this Audio has no playback control.&quot;);else return this.playbackRate=
a,!0===this.isPlaying&&this.source.playbackRate.setTargetAtTime(this.playbackRate,this.context.currentTime,.01),this},getPlaybackRate:function(){return this.playbackRate},onEnded:function(){this.isPlaying=!1},getLoop:function(){return!1===this.hasPlaybackControl?(console.warn(&quot;THREE.Audio: this Audio has no playback control.&quot;),!1):this.loop},setLoop:function(a){if(!1===this.hasPlaybackControl)console.warn(&quot;THREE.Audio: this Audio has no playback control.&quot;);else return this.loop=a,!0===this.isPlaying&&
(this.source.loop=this.loop),this},setLoopStart:function(a){this.loopStart=a;return this},setLoopEnd:function(a){this.loopEnd=a;return this},getVolume:function(){return this.gain.gain.value},setVolume:function(a){this.gain.gain.setTargetAtTime(a,this.context.currentTime,.01);return this}});var yc=new n,fj=new Aa,el=new n,zc=new n;Jg.prototype=Object.assign(Object.create(id.prototype),{constructor:Jg,getOutput:function(){return this.panner},getRefDistance:function(){return this.panner.refDistance},
setRefDistance:function(a){this.panner.refDistance=a;return this},getRolloffFactor:function(){return this.panner.rolloffFactor},setRolloffFactor:function(a){this.panner.rolloffFactor=a;return this},getDistanceModel:function(){return this.panner.distanceModel},setDistanceModel:function(a){this.panner.distanceModel=a;return this},getMaxDistance:function(){return this.panner.maxDistance},setMaxDistance:function(a){this.panner.maxDistance=a;return this},setDirectionalCone:function(a,b,c){this.panner.coneInnerAngle=
a;this.panner.coneOuterAngle=b;this.panner.coneOuterGain=c;return this},updateMatrixWorld:function(a){F.prototype.updateMatrixWorld.call(this,a);if(!0!==this.hasPlaybackControl||!1!==this.isPlaying)if(this.matrixWorld.decompose(yc,fj,el),zc.set(0,0,1).applyQuaternion(fj),a=this.panner,a.positionX){var b=this.context.currentTime+this.listener.timeDelta;a.positionX.linearRampToValueAtTime(yc.x,b);a.positionY.linearRampToValueAtTime(yc.y,b);a.positionZ.linearRampToValueAtTime(yc.z,b);a.orientationX.linearRampToValueAtTime(zc.x,
b);a.orientationY.linearRampToValueAtTime(zc.y,b);a.orientationZ.linearRampToValueAtTime(zc.z,b)}else a.setPosition(yc.x,yc.y,yc.z),a.setOrientation(zc.x,zc.y,zc.z)}});Object.assign(Kg.prototype,{getFrequencyData:function(){this.analyser.getByteFrequencyData(this.data);return this.data},getAverageFrequency:function(){for(var a=0,b=this.getFrequencyData(),c=0;c<b.length;c++)a+=b[c];return a/b.length}});Object.assign(Lg.prototype,{accumulate:function(a,b){var c=this.buffer,d=this.valueSize;a=a*d+d;
var e=this.cumulativeWeight;if(0===e){for(e=0;e!==d;++e)c[a+e]=c[e];e=b}else e+=b,this._mixBufferRegion(c,a,0,b/e,d);this.cumulativeWeight=e},apply:function(a){var b=this.valueSize,c=this.buffer;a=a*b+b;var d=this.cumulativeWeight,e=this.binding;this.cumulativeWeight=0;1>d&&this._mixBufferRegion(c,a,3*b,1-d,b);d=b;for(var f=b+b;d!==f;++d)if(c[d]!==c[d+b]){e.setValue(c,a);break}},saveOriginalState:function(){var a=this.buffer,b=this.valueSize,c=3*b;this.binding.getValue(a,c);for(var d=b;d!==c;++d)a[d]=
a[c+d%b];this.cumulativeWeight=0},restoreOriginalState:function(){this.binding.setValue(this.buffer,3*this.valueSize)},_select:function(a,b,c,d,e){if(.5<=d)for(d=0;d!==e;++d)a[b+d]=a[c+d]},_slerp:function(a,b,c,d){Aa.slerpFlat(a,b,a,b,a,c,d)},_lerp:function(a,b,c,d,e){for(var f=1-d,g=0;g!==e;++g){var h=b+g;a[h]=a[h]*f+a[c+g]*d}}});var fl=/[\[\]\.:\/]/g,gl=&quot;[^&quot;+&quot;\\[\\]\\.:\\/&quot;.replace(&quot;\\.&quot;,&quot;&quot;)+&quot;]&quot;,hl=/((?:WC+[\/:])*)/.source.replace(&quot;WC&quot;,&quot;[^\\[\\]\\.:\\/]&quot;),il=/(WCOD+)?/.source.replace(&quot;WCOD&quot;,gl),
jl=/(?:\.(WC+)(?:\[(.+)\])?)?/.source.replace(&quot;WC&quot;,&quot;[^\\[\\]\\.:\\/]&quot;),kl=/\.(WC+)(?:\[(.+)\])?/.source.replace(&quot;WC&quot;,&quot;[^\\[\\]\\.:\\/]&quot;),ll=new RegExp(&quot;^&quot;+hl+il+jl+kl+&quot;$&quot;),ml=[&quot;material&quot;,&quot;materials&quot;,&quot;bones&quot;];Object.assign(ni.prototype,{getValue:function(a,b){this.bind();var c=this._bindings[this._targetGroup.nCachedObjects_];void 0!==c&&c.getValue(a,b)},setValue:function(a,b){for(var c=this._bindings,d=this._targetGroup.nCachedObjects_,e=c.length;d!==e;++d)c[d].setValue(a,b)},bind:function(){for(var a=
this._bindings,b=this._targetGroup.nCachedObjects_,c=a.length;b!==c;++b)a[b].bind()},unbind:function(){for(var a=this._bindings,b=this._targetGroup.nCachedObjects_,c=a.length;b!==c;++b)a[b].unbind()}});Object.assign(ya,{Composite:ni,create:function(a,b,c){return a&&a.isAnimationObjectGroup?new ya.Composite(a,b,c):new ya(a,b,c)},sanitizeNodeName:function(a){return a.replace(/\s/g,&quot;_&quot;).replace(fl,&quot;&quot;)},parseTrackName:function(a){var b=ll.exec(a);if(!b)throw Error(&quot;PropertyBinding: Cannot parse trackName: &quot;+
a);b={nodeName:b[2],objectName:b[3],objectIndex:b[4],propertyName:b[5],propertyIndex:b[6]};var c=b.nodeName&&b.nodeName.lastIndexOf(&quot;.&quot;);if(void 0!==c&&-1!==c){var d=b.nodeName.substring(c+1);-1!==ml.indexOf(d)&&(b.nodeName=b.nodeName.substring(0,c),b.objectName=d)}if(null===b.propertyName||0===b.propertyName.length)throw Error(&quot;PropertyBinding: can not parse propertyName from trackName: &quot;+a);return b},findNode:function(a,b){if(!b||&quot;&quot;===b||&quot;.&quot;===b||-1===b||b===a.name||b===a.uuid)return a;if(a.skeleton){var c=
a.skeleton.getBoneByName(b);if(void 0!==c)return c}if(a.children){var d=function(a){for(var c=0;c<a.length;c++){var e=a[c];if(e.name===b||e.uuid===b||(e=d(e.children)))return e}return null};if(a=d(a.children))return a}return null}});Object.assign(ya.prototype,{_getValue_unavailable:function(){},_setValue_unavailable:function(){},BindingType:{Direct:0,EntireArray:1,ArrayElement:2,HasFromToArray:3},Versioning:{None:0,NeedsUpdate:1,MatrixWorldNeedsUpdate:2},GetterByBindingType:[function(a,b){a[b]=this.node[this.propertyName]},
function(a,b){for(var c=this.resolvedProperty,d=0,e=c.length;d!==e;++d)a[b++]=c[d]},function(a,b){a[b]=this.resolvedProperty[this.propertyIndex]},function(a,b){this.resolvedProperty.toArray(a,b)}],SetterByBindingTypeAndVersioning:[[function(a,b){this.targetObject[this.propertyName]=a[b]},function(a,b){this.targetObject[this.propertyName]=a[b];this.targetObject.needsUpdate=!0},function(a,b){this.targetObject[this.propertyName]=a[b];this.targetObject.matrixWorldNeedsUpdate=!0}],[function(a,b){for(var c=
this.resolvedProperty,d=0,e=c.length;d!==e;++d)c[d]=a[b++]},function(a,b){for(var c=this.resolvedProperty,d=0,e=c.length;d!==e;++d)c[d]=a[b++];this.targetObject.needsUpdate=!0},function(a,b){for(var c=this.resolvedProperty,d=0,e=c.length;d!==e;++d)c[d]=a[b++];this.targetObject.matrixWorldNeedsUpdate=!0}],[function(a,b){this.resolvedProperty[this.propertyIndex]=a[b]},function(a,b){this.resolvedProperty[this.propertyIndex]=a[b];this.targetObject.needsUpdate=!0},function(a,b){this.resolvedProperty[this.propertyIndex]=
a[b];this.targetObject.matrixWorldNeedsUpdate=!0}],[function(a,b){this.resolvedProperty.fromArray(a,b)},function(a,b){this.resolvedProperty.fromArray(a,b);this.targetObject.needsUpdate=!0},function(a,b){this.resolvedProperty.fromArray(a,b);this.targetObject.matrixWorldNeedsUpdate=!0}]],getValue:function(a,b){this.bind();this.getValue(a,b)},setValue:function(a,b){this.bind();this.setValue(a,b)},bind:function(){var a=this.node,b=this.parsedPath,c=b.objectName,d=b.propertyName,e=b.propertyIndex;a||(this.node=
a=ya.findNode(this.rootNode,b.nodeName)||this.rootNode);this.getValue=this._getValue_unavailable;this.setValue=this._setValue_unavailable;if(a){if(c){var f=b.objectIndex;switch(c){case &quot;materials&quot;:if(!a.material){console.error(&quot;THREE.PropertyBinding: Can not bind to material as node does not have a material.&quot;,this);return}if(!a.material.materials){console.error(&quot;THREE.PropertyBinding: Can not bind to material.materials as node.material does not have a materials array.&quot;,this);return}a=a.material.materials;
break;case &quot;bones&quot;:if(!a.skeleton){console.error(&quot;THREE.PropertyBinding: Can not bind to bones as node does not have a skeleton.&quot;,this);return}a=a.skeleton.bones;for(c=0;c<a.length;c++)if(a[c].name===f){f=c;break}break;default:if(void 0===a[c]){console.error(&quot;THREE.PropertyBinding: Can not bind to objectName of node undefined.&quot;,this);return}a=a[c]}if(void 0!==f){if(void 0===a[f]){console.error(&quot;THREE.PropertyBinding: Trying to bind to objectIndex of objectName, but is undefined.&quot;,this,a);return}a=
a[f]}}f=a[d];if(void 0===f)console.error(&quot;THREE.PropertyBinding: Trying to update property for track: &quot;+b.nodeName+&quot;.&quot;+d+&quot; but it wasn't found.&quot;,a);else{b=this.Versioning.None;this.targetObject=a;void 0!==a.needsUpdate?b=this.Versioning.NeedsUpdate:void 0!==a.matrixWorldNeedsUpdate&&(b=this.Versioning.MatrixWorldNeedsUpdate);c=this.BindingType.Direct;if(void 0!==e){if(&quot;morphTargetInfluences&quot;===d){if(!a.geometry){console.error(&quot;THREE.PropertyBinding: Can not bind to morphTargetInfluences because node does not have a geometry.&quot;,
this);return}if(a.geometry.isBufferGeometry){if(!a.geometry.morphAttributes){console.error(&quot;THREE.PropertyBinding: Can not bind to morphTargetInfluences because node does not have a geometry.morphAttributes.&quot;,this);return}for(c=0;c<this.node.geometry.morphAttributes.position.length;c++)if(a.geometry.morphAttributes.position[c].name===e){e=c;break}}else{if(!a.geometry.morphTargets){console.error(&quot;THREE.PropertyBinding: Can not bind to morphTargetInfluences because node does not have a geometry.morphTargets.&quot;,
this);return}for(c=0;c<this.node.geometry.morphTargets.length;c++)if(a.geometry.morphTargets[c].name===e){e=c;break}}}c=this.BindingType.ArrayElement;this.resolvedProperty=f;this.propertyIndex=e}else void 0!==f.fromArray&&void 0!==f.toArray?(c=this.BindingType.HasFromToArray,this.resolvedProperty=f):Array.isArray(f)?(c=this.BindingType.EntireArray,this.resolvedProperty=f):this.propertyName=d;this.getValue=this.GetterByBindingType[c];this.setValue=this.SetterByBindingTypeAndVersioning[c][b]}}else console.error(&quot;THREE.PropertyBinding: Trying to update node for track: &quot;+
this.path+&quot; but it wasn't found.&quot;)},unbind:function(){this.node=null;this.getValue=this._getValue_unbound;this.setValue=this._setValue_unbound}});Object.assign(ya.prototype,{_getValue_unbound:ya.prototype.getValue,_setValue_unbound:ya.prototype.setValue});Object.assign(oi.prototype,{isAnimationObjectGroup:!0,add:function(){for(var a=this._objects,b=a.length,c=this.nCachedObjects_,d=this._indicesByUUID,e=this._paths,f=this._parsedPaths,g=this._bindings,h=g.length,k=void 0,m=0,n=arguments.length;m!==
n;++m){var p=arguments[m],t=p.uuid,r=d[t];if(void 0===r){r=b++;d[t]=r;a.push(p);t=0;for(var q=h;t!==q;++t)g[t].push(new ya(p,e[t],f[t]))}else if(r<c){k=a[r];var v=--c;q=a[v];d[q.uuid]=r;a[r]=q;d[t]=v;a[v]=p;t=0;for(q=h;t!==q;++t){var y=g[t],w=y[r];y[r]=y[v];void 0===w&&(w=new ya(p,e[t],f[t]));y[v]=w}}else a[r]!==k&&console.error(&quot;THREE.AnimationObjectGroup: Different objects with the same UUID detected. Clean the caches or recreate your infrastructure when reloading scenes.&quot;)}this.nCachedObjects_=
c},remove:function(){for(var a=this._objects,b=this.nCachedObjects_,c=this._indicesByUUID,d=this._bindings,e=d.length,f=0,g=arguments.length;f!==g;++f){var h=arguments[f],k=h.uuid,m=c[k];if(void 0!==m&&m>=b){var n=b++,p=a[n];c[p.uuid]=m;a[m]=p;c[k]=n;a[n]=h;h=0;for(k=e;h!==k;++h){p=d[h];var t=p[m];p[m]=p[n];p[n]=t}}}this.nCachedObjects_=b},uncache:function(){for(var a=this._objects,b=a.length,c=this.nCachedObjects_,d=this._indicesByUUID,e=this._bindings,f=e.length,g=0,h=arguments.length;g!==h;++g){var k=
arguments[g].uuid,m=d[k];if(void 0!==m)if(delete d[k],m<c){k=--c;var n=a[k],p=--b,t=a[p];d[n.uuid]=m;a[m]=n;d[t.uuid]=k;a[k]=t;a.pop();n=0;for(t=f;n!==t;++n){var r=e[n],q=r[p];r[m]=r[k];r[k]=q;r.pop()}}else for(p=--b,t=a[p],d[t.uuid]=m,a[m]=t,a.pop(),n=0,t=f;n!==t;++n)r=e[n],r[m]=r[p],r.pop()}this.nCachedObjects_=c},subscribe_:function(a,b){var c=this._bindingsIndicesByPath,d=c[a],e=this._bindings;if(void 0!==d)return e[d];var f=this._paths,g=this._parsedPaths,h=this._objects,k=this.nCachedObjects_,
m=Array(h.length);d=e.length;c[a]=d;f.push(a);g.push(b);e.push(m);c=k;for(d=h.length;c!==d;++c)m[c]=new ya(h[c],a,b);return m},unsubscribe_:function(a){var b=this._bindingsIndicesByPath,c=b[a];if(void 0!==c){var d=this._paths,e=this._parsedPaths,f=this._bindings,g=f.length-1,h=f[g];b[a[g]]=c;f[c]=h;f.pop();e[c]=e[g];e.pop();d[c]=d[g];d.pop()}}});Object.assign(pi.prototype,{play:function(){this._mixer._activateAction(this);return this},stop:function(){this._mixer._deactivateAction(this);return this.reset()},
reset:function(){this.paused=!1;this.enabled=!0;this.time=0;this._loopCount=-1;this._startTime=null;return this.stopFading().stopWarping()},isRunning:function(){return this.enabled&&!this.paused&&0!==this.timeScale&&null===this._startTime&&this._mixer._isActiveAction(this)},isScheduled:function(){return this._mixer._isActiveAction(this)},startAt:function(a){this._startTime=a;return this},setLoop:function(a,b){this.loop=a;this.repetitions=b;return this},setEffectiveWeight:function(a){this.weight=a;
this._effectiveWeight=this.enabled?a:0;return this.stopFading()},getEffectiveWeight:function(){return this._effectiveWeight},fadeIn:function(a){return this._scheduleFading(a,0,1)},fadeOut:function(a){return this._scheduleFading(a,1,0)},crossFadeFrom:function(a,b,c){a.fadeOut(b);this.fadeIn(b);if(c){c=this._clip.duration;var d=a._clip.duration,e=c/d;a.warp(1,d/c,b);this.warp(e,1,b)}return this},crossFadeTo:function(a,b,c){return a.crossFadeFrom(this,b,c)},stopFading:function(){var a=this._weightInterpolant;
null!==a&&(this._weightInterpolant=null,this._mixer._takeBackControlInterpolant(a));return this},setEffectiveTimeScale:function(a){this.timeScale=a;this._effectiveTimeScale=this.paused?0:a;return this.stopWarping()},getEffectiveTimeScale:function(){return this._effectiveTimeScale},setDuration:function(a){this.timeScale=this._clip.duration/a;return this.stopWarping()},syncWith:function(a){this.time=a.time;this.timeScale=a.timeScale;return this.stopWarping()},halt:function(a){return this.warp(this._effectiveTimeScale,
0,a)},warp:function(a,b,c){var d=this._mixer,e=d.time,f=this._timeScaleInterpolant,g=this.timeScale;null===f&&(this._timeScaleInterpolant=f=d._lendControlInterpolant());d=f.parameterPositions;f=f.sampleValues;d[0]=e;d[1]=e+c;f[0]=a/g;f[1]=b/g;return this},stopWarping:function(){var a=this._timeScaleInterpolant;null!==a&&(this._timeScaleInterpolant=null,this._mixer._takeBackControlInterpolant(a));return this},getMixer:function(){return this._mixer},getClip:function(){return this._clip},getRoot:function(){return this._localRoot||
this._mixer._root},_update:function(a,b,c,d){if(this.enabled){var e=this._startTime;if(null!==e){b=(a-e)*c;if(0>b||0===c)return;this._startTime=null;b*=c}b*=this._updateTimeScale(a);c=this._updateTime(b);a=this._updateWeight(a);if(0<a){b=this._interpolants;e=this._propertyBindings;for(var f=0,g=b.length;f!==g;++f)b[f].evaluate(c),e[f].accumulate(d,a)}}else this._updateWeight(a)},_updateWeight:function(a){var b=0;if(this.enabled){b=this.weight;var c=this._weightInterpolant;if(null!==c){var d=c.evaluate(a)[0];
b*=d;a>c.parameterPositions[1]&&(this.stopFading(),0===d&&(this.enabled=!1))}}return this._effectiveWeight=b},_updateTimeScale:function(a){var b=0;if(!this.paused){b=this.timeScale;var c=this._timeScaleInterpolant;if(null!==c){var d=c.evaluate(a)[0];b*=d;a>c.parameterPositions[1]&&(this.stopWarping(),0===b?this.paused=!0:this.timeScale=b)}}return this._effectiveTimeScale=b},_updateTime:function(a){var b=this.time+a,c=this._clip.duration,d=this.loop,e=this._loopCount,f=2202===d;if(0===a)return-1===
e?b:f&&1===(e&1)?c-b:b;if(2200===d)a:{if(-1===e&&(this._loopCount=0,this._setEndings(!0,!0,!1)),b>=c)b=c;else if(0>b)b=0;else{this.time=b;break a}this.clampWhenFinished?this.paused=!0:this.enabled=!1;this.time=b;this._mixer.dispatchEvent({type:&quot;finished&quot;,action:this,direction:0>a?-1:1})}else{-1===e&&(0<=a?(e=0,this._setEndings(!0,0===this.repetitions,f)):this._setEndings(0===this.repetitions,!0,f));if(b>=c||0>b){d=Math.floor(b/c);b-=c*d;e+=Math.abs(d);var g=this.repetitions-e;0>=g?(this.clampWhenFinished?
this.paused=!0:this.enabled=!1,this.time=b=0<a?c:0,this._mixer.dispatchEvent({type:&quot;finished&quot;,action:this,direction:0<a?1:-1})):(1===g?(a=0>a,this._setEndings(a,!a,f)):this._setEndings(!1,!1,f),this._loopCount=e,this.time=b,this._mixer.dispatchEvent({type:&quot;loop&quot;,action:this,loopDelta:d}))}else this.time=b;if(f&&1===(e&1))return c-b}return b},_setEndings:function(a,b,c){var d=this._interpolantSettings;c?(d.endingStart=2401,d.endingEnd=2401):(d.endingStart=a?this.zeroSlopeAtStart?2401:2400:2402,d.endingEnd=
b?this.zeroSlopeAtEnd?2401:2400:2402)},_scheduleFading:function(a,b,c){var d=this._mixer,e=d.time,f=this._weightInterpolant;null===f&&(this._weightInterpolant=f=d._lendControlInterpolant());d=f.parameterPositions;f=f.sampleValues;d[0]=e;f[0]=b;d[1]=e+a;f[1]=c;return this}});Mg.prototype=Object.assign(Object.create(Ea.prototype),{constructor:Mg,_bindAction:function(a,b){var c=a._localRoot||this._root,d=a._clip.tracks,e=d.length,f=a._propertyBindings;a=a._interpolants;var g=c.uuid,h=this._bindingsByRootAndName,
k=h[g];void 0===k&&(k={},h[g]=k);for(h=0;h!==e;++h){var m=d[h],n=m.name,p=k[n];if(void 0===p){p=f[h];if(void 0!==p){null===p._cacheIndex&&(++p.referenceCount,this._addInactiveBinding(p,g,n));continue}p=new Lg(ya.create(c,n,b&&b._propertyBindings[h].binding.parsedPath),m.ValueTypeName,m.getValueSize());++p.referenceCount;this._addInactiveBinding(p,g,n)}f[h]=p;a[h].resultBuffer=p.buffer}},_activateAction:function(a){if(!this._isActiveAction(a)){if(null===a._cacheIndex){var b=(a._localRoot||this._root).uuid,
c=a._clip.uuid,d=this._actionsByClip[c];this._bindAction(a,d&&d.knownActions[0]);this._addInactiveAction(a,c,b)}b=a._propertyBindings;c=0;for(d=b.length;c!==d;++c){var e=b[c];0===e.useCount++&&(this._lendBinding(e),e.saveOriginalState())}this._lendAction(a)}},_deactivateAction:function(a){if(this._isActiveAction(a)){for(var b=a._propertyBindings,c=0,d=b.length;c!==d;++c){var e=b[c];0===--e.useCount&&(e.restoreOriginalState(),this._takeBackBinding(e))}this._takeBackAction(a)}},_initMemoryManager:function(){this._actions=
[];this._nActiveActions=0;this._actionsByClip={};this._bindings=[];this._nActiveBindings=0;this._bindingsByRootAndName={};this._controlInterpolants=[];this._nActiveControlInterpolants=0;var a=this;this.stats={actions:{get total(){return a._actions.length},get inUse(){return a._nActiveActions}},bindings:{get total(){return a._bindings.length},get inUse(){return a._nActiveBindings}},controlInterpolants:{get total(){return a._controlInterpolants.length},get inUse(){return a._nActiveControlInterpolants}}}},
_isActiveAction:function(a){a=a._cacheIndex;return null!==a&&a<this._nActiveActions},_addInactiveAction:function(a,b,c){var d=this._actions,e=this._actionsByClip,f=e[b];void 0===f?(f={knownActions:[a],actionByRoot:{}},a._byClipCacheIndex=0,e[b]=f):(b=f.knownActions,a._byClipCacheIndex=b.length,b.push(a));a._cacheIndex=d.length;d.push(a);f.actionByRoot[c]=a},_removeInactiveAction:function(a){var b=this._actions,c=b[b.length-1],d=a._cacheIndex;c._cacheIndex=d;b[d]=c;b.pop();a._cacheIndex=null;b=a._clip.uuid;
c=this._actionsByClip;d=c[b];var e=d.knownActions,f=e[e.length-1],g=a._byClipCacheIndex;f._byClipCacheIndex=g;e[g]=f;e.pop();a._byClipCacheIndex=null;delete d.actionByRoot[(a._localRoot||this._root).uuid];0===e.length&&delete c[b];this._removeInactiveBindingsForAction(a)},_removeInactiveBindingsForAction:function(a){a=a._propertyBindings;for(var b=0,c=a.length;b!==c;++b){var d=a[b];0===--d.referenceCount&&this._removeInactiveBinding(d)}},_lendAction:function(a){var b=this._actions,c=a._cacheIndex,
d=this._nActiveActions++,e=b[d];a._cacheIndex=d;b[d]=a;e._cacheIndex=c;b[c]=e},_takeBackAction:function(a){var b=this._actions,c=a._cacheIndex,d=--this._nActiveActions,e=b[d];a._cacheIndex=d;b[d]=a;e._cacheIndex=c;b[c]=e},_addInactiveBinding:function(a,b,c){var d=this._bindingsByRootAndName,e=d[b],f=this._bindings;void 0===e&&(e={},d[b]=e);e[c]=a;a._cacheIndex=f.length;f.push(a)},_removeInactiveBinding:function(a){var b=this._bindings,c=a.binding,d=c.rootNode.uuid;c=c.path;var e=this._bindingsByRootAndName,
f=e[d],g=b[b.length-1];a=a._cacheIndex;g._cacheIndex=a;b[a]=g;b.pop();delete f[c];0===Object.keys(f).length&&delete e[d]},_lendBinding:function(a){var b=this._bindings,c=a._cacheIndex,d=this._nActiveBindings++,e=b[d];a._cacheIndex=d;b[d]=a;e._cacheIndex=c;b[c]=e},_takeBackBinding:function(a){var b=this._bindings,c=a._cacheIndex,d=--this._nActiveBindings,e=b[d];a._cacheIndex=d;b[d]=a;e._cacheIndex=c;b[c]=e},_lendControlInterpolant:function(){var a=this._controlInterpolants,b=this._nActiveControlInterpolants++,
c=a[b];void 0===c&&(c=new ne(new Float32Array(2),new Float32Array(2),1,this._controlInterpolantsResultBuffer),c.__cacheIndex=b,a[b]=c);return c},_takeBackControlInterpolant:function(a){var b=this._controlInterpolants,c=a.__cacheIndex,d=--this._nActiveControlInterpolants,e=b[d];a.__cacheIndex=d;b[d]=a;e.__cacheIndex=c;b[c]=e},_controlInterpolantsResultBuffer:new Float32Array(1),clipAction:function(a,b){var c=b||this._root,d=c.uuid;c=&quot;string&quot;===typeof a?Qa.findByName(c,a):a;a=null!==c?c.uuid:a;var e=
this._actionsByClip[a],f=null;if(void 0!==e){f=e.actionByRoot[d];if(void 0!==f)return f;f=e.knownActions[0];null===c&&(c=f._clip)}if(null===c)return null;b=new pi(this,c,b);this._bindAction(b,f);this._addInactiveAction(b,a,d);return b},existingAction:function(a,b){var c=b||this._root;b=c.uuid;c=&quot;string&quot;===typeof a?Qa.findByName(c,a):a;a=this._actionsByClip[c?c.uuid:a];return void 0!==a?a.actionByRoot[b]||null:null},stopAllAction:function(){for(var a=this._actions,b=this._nActiveActions,c=this._bindings,
d=this._nActiveBindings,e=this._nActiveBindings=this._nActiveActions=0;e!==b;++e)a[e].reset();for(e=0;e!==d;++e)c[e].useCount=0;return this},update:function(a){a*=this.timeScale;for(var b=this._actions,c=this._nActiveActions,d=this.time+=a,e=Math.sign(a),f=this._accuIndex^=1,g=0;g!==c;++g)b[g]._update(d,a,e,f);a=this._bindings;b=this._nActiveBindings;for(g=0;g!==b;++g)a[g].apply(f);return this},setTime:function(a){for(var b=this.time=0;b<this._actions.length;b++)this._actions[b].time=0;return this.update(a)},
getRoot:function(){return this._root},uncacheClip:function(a){var b=this._actions;a=a.uuid;var c=this._actionsByClip,d=c[a];if(void 0!==d){d=d.knownActions;for(var e=0,f=d.length;e!==f;++e){var g=d[e];this._deactivateAction(g);var h=g._cacheIndex,k=b[b.length-1];g._cacheIndex=null;g._byClipCacheIndex=null;k._cacheIndex=h;b[h]=k;b.pop();this._removeInactiveBindingsForAction(g)}delete c[a]}},uncacheRoot:function(a){a=a.uuid;var b=this._actionsByClip;for(d in b){var c=b[d].actionByRoot[a];void 0!==c&&
(this._deactivateAction(c),this._removeInactiveAction(c))}var d=this._bindingsByRootAndName[a];if(void 0!==d)for(var e in d)a=d[e],a.restoreOriginalState(),this._removeInactiveBinding(a)},uncacheAction:function(a,b){a=this.existingAction(a,b);null!==a&&(this._deactivateAction(a),this._removeInactiveAction(a))}});vf.prototype.clone=function(){return new vf(void 0===this.value.clone?this.value:this.value.clone())};Ng.prototype=Object.assign(Object.create(rb.prototype),{constructor:Ng,isInstancedInterleavedBuffer:!0,
copy:function(a){rb.prototype.copy.call(this,a);this.meshPerAttribute=a.meshPerAttribute;return this}});Object.assign(Og.prototype,{set:function(a,b){this.ray.set(a,b)},setFromCamera:function(a,b){b&&b.isPerspectiveCamera?(this.ray.origin.setFromMatrixPosition(b.matrixWorld),this.ray.direction.set(a.x,a.y,.5).unproject(b).sub(this.ray.origin).normalize(),this.camera=b):b&&b.isOrthographicCamera?(this.ray.origin.set(a.x,a.y,(b.near+b.far)/(b.near-b.far)).unproject(b),this.ray.direction.set(0,0,-1).transformDirection(b.matrixWorld),
this.camera=b):console.error(&quot;THREE.Raycaster: Unsupported camera type.&quot;)},intersectObject:function(a,b,c){c=c||[];Pg(a,this,c,b);c.sort(qi);return c},intersectObjects:function(a,b,c){c=c||[];if(!1===Array.isArray(a))return console.warn(&quot;THREE.Raycaster.intersectObjects: objects is not an Array.&quot;),c;for(var d=0,e=a.length;d<e;d++)Pg(a[d],this,c,b);c.sort(qi);return c}});Object.assign(ri.prototype,{set:function(a,b,c){this.radius=a;this.phi=b;this.theta=c;return this},clone:function(){return(new this.constructor).copy(this)},
copy:function(a){this.radius=a.radius;this.phi=a.phi;this.theta=a.theta;return this},makeSafe:function(){this.phi=Math.max(1E-6,Math.min(Math.PI-1E-6,this.phi));return this},setFromVector3:function(a){return this.setFromCartesianCoords(a.x,a.y,a.z)},setFromCartesianCoords:function(a,b,c){this.radius=Math.sqrt(a*a+b*b+c*c);0===this.radius?this.phi=this.theta=0:(this.theta=Math.atan2(a,c),this.phi=Math.acos(L.clamp(b/this.radius,-1,1)));return this}});Object.assign(si.prototype,{set:function(a,b,c){this.radius=
a;this.theta=b;this.y=c;return this},clone:function(){return(new this.constructor).copy(this)},copy:function(a){this.radius=a.radius;this.theta=a.theta;this.y=a.y;return this},setFromVector3:function(a){return this.setFromCartesianCoords(a.x,a.y,a.z)},setFromCartesianCoords:function(a,b,c){this.radius=Math.sqrt(a*a+c*c);this.theta=Math.atan2(a,c);this.y=b;return this}});var gj=new t;Object.assign(Qg.prototype,{set:function(a,b){this.min.copy(a);this.max.copy(b);return this},setFromPoints:function(a){this.makeEmpty();
for(var b=0,c=a.length;b<c;b++)this.expandByPoint(a[b]);return this},setFromCenterAndSize:function(a,b){b=gj.copy(b).multiplyScalar(.5);this.min.copy(a).sub(b);this.max.copy(a).add(b);return this},clone:function(){return(new this.constructor).copy(this)},copy:function(a){this.min.copy(a.min);this.max.copy(a.max);return this},makeEmpty:function(){this.min.x=this.min.y=Infinity;this.max.x=this.max.y=-Infinity;return this},isEmpty:function(){return this.max.x<this.min.x||this.max.y<this.min.y},getCenter:function(a){void 0===
a&&(console.warn(&quot;THREE.Box2: .getCenter() target is now required&quot;),a=new t);return this.isEmpty()?a.set(0,0):a.addVectors(this.min,this.max).multiplyScalar(.5)},getSize:function(a){void 0===a&&(console.warn(&quot;THREE.Box2: .getSize() target is now required&quot;),a=new t);return this.isEmpty()?a.set(0,0):a.subVectors(this.max,this.min)},expandByPoint:function(a){this.min.min(a);this.max.max(a);return this},expandByVector:function(a){this.min.sub(a);this.max.add(a);return this},expandByScalar:function(a){this.min.addScalar(-a);
this.max.addScalar(a);return this},containsPoint:function(a){return a.x<this.min.x||a.x>this.max.x||a.y<this.min.y||a.y>this.max.y?!1:!0},containsBox:function(a){return this.min.x<=a.min.x&&a.max.x<=this.max.x&&this.min.y<=a.min.y&&a.max.y<=this.max.y},getParameter:function(a,b){void 0===b&&(console.warn(&quot;THREE.Box2: .getParameter() target is now required&quot;),b=new t);return b.set((a.x-this.min.x)/(this.max.x-this.min.x),(a.y-this.min.y)/(this.max.y-this.min.y))},intersectsBox:function(a){return a.max.x<
this.min.x||a.min.x>this.max.x||a.max.y<this.min.y||a.min.y>this.max.y?!1:!0},clampPoint:function(a,b){void 0===b&&(console.warn(&quot;THREE.Box2: .clampPoint() target is now required&quot;),b=new t);return b.copy(a).clamp(this.min,this.max)},distanceToPoint:function(a){return gj.copy(a).clamp(this.min,this.max).sub(a).length()},intersect:function(a){this.min.max(a.min);this.max.min(a.max);return this},union:function(a){this.min.min(a.min);this.max.max(a.max);return this},translate:function(a){this.min.add(a);
this.max.add(a);return this},equals:function(a){return a.min.equals(this.min)&&a.max.equals(this.max)}});var hj=new n,Vf=new n;Object.assign(Rg.prototype,{set:function(a,b){this.start.copy(a);this.end.copy(b);return this},clone:function(){return(new this.constructor).copy(this)},copy:function(a){this.start.copy(a.start);this.end.copy(a.end);return this},getCenter:function(a){void 0===a&&(console.warn(&quot;THREE.Line3: .getCenter() target is now required&quot;),a=new n);return a.addVectors(this.start,this.end).multiplyScalar(.5)},
delta:function(a){void 0===a&&(console.warn(&quot;THREE.Line3: .delta() target is now required&quot;),a=new n);return a.subVectors(this.end,this.start)},distanceSq:function(){return this.start.distanceToSquared(this.end)},distance:function(){return this.start.distanceTo(this.end)},at:function(a,b){void 0===b&&(console.warn(&quot;THREE.Line3: .at() target is now required&quot;),b=new n);return this.delta(b).multiplyScalar(a).add(this.start)},closestPointToPointParameter:function(a,b){hj.subVectors(a,this.start);Vf.subVectors(this.end,
this.start);a=Vf.dot(Vf);a=Vf.dot(hj)/a;b&&(a=L.clamp(a,0,1));return a},closestPointToPoint:function(a,b,c){a=this.closestPointToPointParameter(a,b);void 0===c&&(console.warn(&quot;THREE.Line3: .closestPointToPoint() target is now required&quot;),c=new n);return this.delta(c).multiplyScalar(a).add(this.start)},applyMatrix4:function(a){this.start.applyMatrix4(a);this.end.applyMatrix4(a);return this},equals:function(a){return a.start.equals(this.start)&&a.end.equals(this.end)}});re.prototype=Object.create(F.prototype);
re.prototype.constructor=re;re.prototype.isImmediateRenderObject=!0;var ij=new n;jd.prototype=Object.create(F.prototype);jd.prototype.constructor=jd;jd.prototype.dispose=function(){this.cone.geometry.dispose();this.cone.material.dispose()};jd.prototype.update=function(){this.light.updateMatrixWorld();var a=this.light.distance?this.light.distance:1E3,b=a*Math.tan(this.light.angle);this.cone.scale.set(b,b,a);ij.setFromMatrixPosition(this.light.target.matrixWorld);this.cone.lookAt(ij);void 0!==this.color?
this.cone.material.color.set(this.color):this.cone.material.color.copy(this.light.color)};var Qb=new n,Wf=new P,vh=new P;rc.prototype=Object.create(ma.prototype);rc.prototype.constructor=rc;rc.prototype.isSkeletonHelper=!0;rc.prototype.updateMatrixWorld=function(a){var b=this.bones,c=this.geometry,d=c.getAttribute(&quot;position&quot;);vh.getInverse(this.root.matrixWorld);for(var e=0,f=0;e<b.length;e++){var g=b[e];g.parent&&g.parent.isBone&&(Wf.multiplyMatrices(vh,g.matrixWorld),Qb.setFromMatrixPosition(Wf),
d.setXYZ(f,Qb.x,Qb.y,Qb.z),Wf.multiplyMatrices(vh,g.parent.matrixWorld),Qb.setFromMatrixPosition(Wf),d.setXYZ(f+1,Qb.x,Qb.y,Qb.z),f+=2)}c.getAttribute(&quot;position&quot;).needsUpdate=!0;F.prototype.updateMatrixWorld.call(this,a)};kd.prototype=Object.create(S.prototype);kd.prototype.constructor=kd;kd.prototype.dispose=function(){this.geometry.dispose();this.material.dispose()};kd.prototype.update=function(){void 0!==this.color?this.material.color.set(this.color):this.material.color.copy(this.light.color)};
var nl=new n,jj=new A,kj=new A;ld.prototype=Object.create(F.prototype);ld.prototype.constructor=ld;ld.prototype.dispose=function(){this.children[0].geometry.dispose();this.children[0].material.dispose()};ld.prototype.update=function(){var a=this.children[0];if(void 0!==this.color)this.material.color.set(this.color);else{var b=a.geometry.getAttribute(&quot;color&quot;);jj.copy(this.light.color);kj.copy(this.light.groundColor);for(var c=0,d=b.count;c<d;c++){var e=c<d/2?jj:kj;b.setXYZ(c,e.r,e.g,e.b)}b.needsUpdate=
!0}a.lookAt(nl.setFromMatrixPosition(this.light.matrixWorld).negate())};wf.prototype=Object.assign(Object.create(ma.prototype),{constructor:wf,copy:function(a){ma.prototype.copy.call(this,a);this.geometry.copy(a.geometry);this.material.copy(a.material);return this},clone:function(){return(new this.constructor).copy(this)}});xf.prototype=Object.create(ma.prototype);xf.prototype.constructor=xf;var lj=new n,Xf=new n,mj=new n;md.prototype=Object.create(F.prototype);md.prototype.constructor=md;md.prototype.dispose=
function(){this.lightPlane.geometry.dispose();this.lightPlane.material.dispose();this.targetLine.geometry.dispose();this.targetLine.material.dispose()};md.prototype.update=function(){lj.setFromMatrixPosition(this.light.matrixWorld);Xf.setFromMatrixPosition(this.light.target.matrixWorld);mj.subVectors(Xf,lj);this.lightPlane.lookAt(Xf);void 0!==this.color?(this.lightPlane.material.color.set(this.color),this.targetLine.material.color.set(this.color)):(this.lightPlane.material.color.copy(this.light.color),
this.targetLine.material.color.copy(this.light.color));this.targetLine.lookAt(Xf);this.targetLine.scale.z=mj.length()};var yf=new n,ja=new db;se.prototype=Object.create(ma.prototype);se.prototype.constructor=se;se.prototype.update=function(){var a=this.geometry,b=this.pointMap;ja.projectionMatrixInverse.copy(this.camera.projectionMatrixInverse);na(&quot;c&quot;,b,a,ja,0,0,-1);na(&quot;t&quot;,b,a,ja,0,0,1);na(&quot;n1&quot;,b,a,ja,-1,-1,-1);na(&quot;n2&quot;,b,a,ja,1,-1,-1);na(&quot;n3&quot;,b,a,ja,-1,1,-1);na(&quot;n4&quot;,b,a,ja,1,1,-1);na(&quot;f1&quot;,b,a,ja,
-1,-1,1);na(&quot;f2&quot;,b,a,ja,1,-1,1);na(&quot;f3&quot;,b,a,ja,-1,1,1);na(&quot;f4&quot;,b,a,ja,1,1,1);na(&quot;u1&quot;,b,a,ja,.7,1.1,-1);na(&quot;u2&quot;,b,a,ja,-.7,1.1,-1);na(&quot;u3&quot;,b,a,ja,0,2,-1);na(&quot;cf1&quot;,b,a,ja,-1,0,1);na(&quot;cf2&quot;,b,a,ja,1,0,1);na(&quot;cf3&quot;,b,a,ja,0,-1,1);na(&quot;cf4&quot;,b,a,ja,0,1,1);na(&quot;cn1&quot;,b,a,ja,-1,0,-1);na(&quot;cn2&quot;,b,a,ja,1,0,-1);na(&quot;cn3&quot;,b,a,ja,0,-1,-1);na(&quot;cn4&quot;,b,a,ja,0,1,-1);a.getAttribute(&quot;position&quot;).needsUpdate=!0};var Yf=new Sa;wb.prototype=Object.create(ma.prototype);wb.prototype.constructor=wb;wb.prototype.update=function(a){void 0!==
a&&console.warn(&quot;THREE.BoxHelper: .update() has no longer arguments.&quot;);void 0!==this.object&&Yf.setFromObject(this.object);if(!Yf.isEmpty()){a=Yf.min;var b=Yf.max,c=this.geometry.attributes.position,d=c.array;d[0]=b.x;d[1]=b.y;d[2]=b.z;d[3]=a.x;d[4]=b.y;d[5]=b.z;d[6]=a.x;d[7]=a.y;d[8]=b.z;d[9]=b.x;d[10]=a.y;d[11]=b.z;d[12]=b.x;d[13]=b.y;d[14]=a.z;d[15]=a.x;d[16]=b.y;d[17]=a.z;d[18]=a.x;d[19]=a.y;d[20]=a.z;d[21]=b.x;d[22]=a.y;d[23]=a.z;c.needsUpdate=!0;this.geometry.computeBoundingSphere()}};wb.prototype.setFromObject=
function(a){this.object=a;this.update();return this};wb.prototype.copy=function(a){ma.prototype.copy.call(this,a);this.object=a.object;return this};wb.prototype.clone=function(){return(new this.constructor).copy(this)};te.prototype=Object.create(ma.prototype);te.prototype.constructor=te;te.prototype.updateMatrixWorld=function(a){var b=this.box;b.isEmpty()||(b.getCenter(this.position),b.getSize(this.scale),this.scale.multiplyScalar(.5),F.prototype.updateMatrixWorld.call(this,a))};ue.prototype=Object.create(Ka.prototype);
ue.prototype.constructor=ue;ue.prototype.updateMatrixWorld=function(a){var b=-this.plane.constant;1E-8>Math.abs(b)&&(b=1E-8);this.scale.set(.5*this.size,.5*this.size,b);this.children[0].material.side=0>b?1:0;this.lookAt(this.plane.normal);F.prototype.updateMatrixWorld.call(this,a)};var nj=new n,zf,Sg;xb.prototype=Object.create(F.prototype);xb.prototype.constructor=xb;xb.prototype.setDirection=function(a){.99999<a.y?this.quaternion.set(0,0,0,1):-.99999>a.y?this.quaternion.set(1,0,0,0):(nj.set(a.z,
0,-a.x).normalize(),this.quaternion.setFromAxisAngle(nj,Math.acos(a.y)))};xb.prototype.setLength=function(a,b,c){void 0===b&&(b=.2*a);void 0===c&&(c=.2*b);this.line.scale.set(1,Math.max(1E-4,a-b),1);this.line.updateMatrix();this.cone.scale.set(c,b,c);this.cone.position.y=a;this.cone.updateMatrix()};xb.prototype.setColor=function(a){this.line.material.color.set(a);this.cone.material.color.set(a)};xb.prototype.copy=function(a){F.prototype.copy.call(this,a,!1);this.line.copy(a.line);this.cone.copy(a.cone);
return this};xb.prototype.clone=function(){return(new this.constructor).copy(this)};ve.prototype=Object.create(ma.prototype);ve.prototype.constructor=ve;var kb=Math.pow(2,8),oj=[.125,.215,.35,.446,.526,.582],yi=5+oj.length,lb={3E3:0,3001:1,3002:2,3004:3,3005:4,3006:5,3007:6},Wg=new hd,Af=function(a){var b=new Float32Array(a),c=new n(0,1,0);a=new ub({defines:{n:a},uniforms:{envMap:{value:null},samples:{value:1},weights:{value:b},latitudinal:{value:!1},dTheta:{value:0},mipInt:{value:0},poleAxis:{value:c},
inputEncoding:{value:lb[3E3]},outputEncoding:{value:lb[3E3]}},vertexShader:Yg(),fragmentShader:&quot;\nprecision mediump float;\nprecision mediump int;\nvarying vec3 vOutputDirection;\nuniform sampler2D envMap;\nuniform int samples;\nuniform float weights[n];\nuniform bool latitudinal;\nuniform float dTheta;\nuniform float mipInt;\nuniform vec3 poleAxis;\n\n&quot;+Zg()+&quot;\n\n#define ENVMAP_TYPE_CUBE_UV\n#include <cube_uv_reflection_fragment>\n\nvec3 getSample(float theta, vec3 axis) {\n\tfloat cosTheta = cos(theta);\n\t// Rodrigues' axis-angle rotation\n\tvec3 sampleDirection = vOutputDirection * cosTheta\n\t\t+ cross(axis, vOutputDirection) * sin(theta)\n\t\t+ axis * dot(axis, vOutputDirection) * (1.0 - cosTheta);\n\treturn bilinearCubeUV(envMap, sampleDirection, mipInt);\n}\n\nvoid main() {\n\tvec3 axis = latitudinal ? poleAxis : cross(poleAxis, vOutputDirection);\n\tif (all(equal(axis, vec3(0.0))))\n\t\taxis = vec3(vOutputDirection.z, 0.0, - vOutputDirection.x);\n\taxis = normalize(axis);\n\tgl_FragColor = vec4(0.0);\n\tgl_FragColor.rgb += weights[0] * getSample(0.0, axis);\n\tfor (int i = 1; i < n; i++) {\n\t\tif (i >= samples)\n\t\t\tbreak;\n\t\tfloat theta = dTheta * float(i);\n\t\tgl_FragColor.rgb += weights[i] * getSample(-1.0 * theta, axis);\n\t\tgl_FragColor.rgb += weights[i] * getSample(theta, axis);\n\t}\n\tgl_FragColor = linearToOutputTexel(gl_FragColor);\n}\n\t\t&quot;,
blending:0,depthTest:!1,depthWrite:!1});a.type=&quot;SphericalGaussianBlur&quot;;return a}(20),Rb=null,Sb=null,wh=function(){for(var a=[],b=[],c=[],d=8,e=0;e<yi;e++){var f=Math.pow(2,d);b.push(f);var g=1/f;4<e?g=oj[e-8+4-1]:0==e&&(g=0);c.push(g);g=1/(f-1);f=-g/2;g=1+g/2;var h=[f,f,g,f,g,g,f,f,g,g,f,g];f=new Float32Array(108);g=new Float32Array(72);for(var k=new Float32Array(36),m=0;6>m;m++){var n=m%3*2/3-1,p=2<m?0:-1;f.set([n,p,0,n+2/3,p,0,n+2/3,p+1,0,n,p,0,n+2/3,p+1,0,n,p+1,0],18*m);g.set(h,12*m);k.set([m,
m,m,m,m,m],6*m)}h=new C;h.setAttribute(&quot;position&quot;,new M(f,3));h.setAttribute(&quot;uv&quot;,new M(g,2));h.setAttribute(&quot;faceIndex&quot;,new M(k,1));a.push(h);4<d&&d--}return{_lodPlanes:a,_sizeLods:b,_sigmas:c}}(),we=wh._lodPlanes,Ci=wh._sizeLods,Cf=wh._sigmas,Bf=null,T=null,Vg=null,Ac=(1+Math.sqrt(5))/2,Ad=1/Ac,Ai=[new n(1,1,1),new n(-1,1,1),new n(1,1,-1),new n(-1,1,-1),new n(0,Ac,Ad),new n(0,Ac,-Ad),new n(Ad,0,Ac),new n(-Ad,0,Ac),new n(Ac,Ad,0),new n(-Ac,Ad,0)];Tg.prototype={constructor:Tg,fromScene:function(a,
b,c,d){void 0===b&&(b=0);void 0===c&&(c=.1);void 0===d&&(d=100);Vg=T.getRenderTarget();var e=ui();c=new aa(90,1,c,d);d=[1,1,1,1,-1,1];var f=[1,1,-1,-1,-1,1],g=T.outputEncoding,h=T.toneMapping,k=T.toneMappingExposure,m=T.getClearColor(),n=T.getClearAlpha();T.toneMapping=1;T.toneMappingExposure=1;T.outputEncoding=3E3;a.scale.z*=-1;var p=a.background;if(p&&p.isColor){p.convertSRGBToLinear();var t=Math.min(Math.max(Math.ceil(Math.log2(Math.max(p.r,p.g,p.b))),-128),127);p=p.multiplyScalar(Math.pow(2,-t));
T.setClearColor(p,(t+128)/255);a.background=null}for(p=0;6>p;p++)t=p%3,0==t?(c.up.set(0,d[p],0),c.lookAt(f[p],0,0)):1==t?(c.up.set(0,0,d[p]),c.lookAt(0,f[p],0)):(c.up.set(0,d[p],0),c.lookAt(0,0,f[p])),Xg(e,t*kb,2<p?kb:0,kb,kb),T.setRenderTarget(e),T.render(a,c);T.toneMapping=h;T.toneMappingExposure=k;T.outputEncoding=g;T.setClearColor(m,n);a.scale.z*=-1;0<b&&zi(e,0,0,b);xi(e);wi(e);return e},fromEquirectangular:function(a){a.magFilter=1003;a.minFilter=1003;a.generateMipmaps=!1;return this.fromCubemap(a)},
fromCubemap:function(a){Vg=T.getRenderTarget();var b=ui(a),c=new ob;a.isCubeTexture?null==Sb&&(Sb=Ei()):null==Rb&&(Rb=Di());var d=a.isCubeTexture?Sb:Rb;c.add(new S(we[0],d));d=d.uniforms;d.envMap.value=a;a.isCubeTexture||d.texelSize.value.set(1/a.image.width,1/a.image.height);d.inputEncoding.value=lb[a.encoding];d.outputEncoding.value=lb[a.encoding];Xg(b,0,0,3*kb,2*kb);T.setRenderTarget(b);T.render(c,Wg);xi(b);wi(b);return b},compileCubemapShader:function(){null==Sb&&(Sb=Ei(),Ug(Sb))},compileEquirectangularShader:function(){null==
Rb&&(Rb=Di(),Ug(Rb))},dispose:function(){Af.dispose();null!=Sb&&Sb.dispose();null!=Rb&&Rb.dispose();for(var a=0;a<we.length;a++)we[a].dispose()}};G.create=function(a,b){console.log(&quot;THREE.Curve.create() has been deprecated&quot;);a.prototype=Object.create(G.prototype);a.prototype.constructor=a;a.prototype.getPoint=b;return a};Object.assign(vb.prototype,{createPointsGeometry:function(a){console.warn(&quot;THREE.CurvePath: .createPointsGeometry() has been removed. Use new THREE.Geometry().setFromPoints( points ) instead.&quot;);
a=this.getPoints(a);return this.createGeometry(a)},createSpacedPointsGeometry:function(a){console.warn(&quot;THREE.CurvePath: .createSpacedPointsGeometry() has been removed. Use new THREE.Geometry().setFromPoints( points ) instead.&quot;);a=this.getSpacedPoints(a);return this.createGeometry(a)},createGeometry:function(a){console.warn(&quot;THREE.CurvePath: .createGeometry() has been removed. Use new THREE.Geometry().setFromPoints( points ) instead.&quot;);for(var b=new N,c=0,d=a.length;c<d;c++){var e=a[c];b.vertices.push(new n(e.x,
e.y,e.z||0))}return b}});Object.assign($a.prototype,{fromPoints:function(a){console.warn(&quot;THREE.Path: .fromPoints() has been renamed to .setFromPoints().&quot;);return this.setFromPoints(a)}});Fi.prototype=Object.create(pa.prototype);Gi.prototype=Object.create(pa.prototype);$g.prototype=Object.create(pa.prototype);Object.assign($g.prototype,{initFromArray:function(){console.error(&quot;THREE.Spline: .initFromArray() has been removed.&quot;)},getControlPointsArray:function(){console.error(&quot;THREE.Spline: .getControlPointsArray() has been removed.&quot;)},
reparametrizeByArcLength:function(){console.error(&quot;THREE.Spline: .reparametrizeByArcLength() has been removed.&quot;)}});wf.prototype.setColors=function(){console.error(&quot;THREE.GridHelper: setColors() has been deprecated, pass them in the constructor instead.&quot;)};rc.prototype.update=function(){console.error(&quot;THREE.SkeletonHelper: update() no longer needs to be called.&quot;)};Object.assign(W.prototype,{extractUrlBase:function(a){console.warn(&quot;THREE.Loader: .extractUrlBase() has been deprecated. Use THREE.LoaderUtils.extractUrlBase() instead.&quot;);
return th.extractUrlBase(a)}});W.Handlers={add:function(){console.error(&quot;THREE.Loader: Handlers.add() has been removed. Use LoadingManager.addHandler() instead.&quot;)},get:function(){console.error(&quot;THREE.Loader: Handlers.get() has been removed. Use LoadingManager.getHandler() instead.&quot;)}};Object.assign(sf.prototype,{setTexturePath:function(a){console.warn(&quot;THREE.ObjectLoader: .setTexturePath() has been renamed to .setResourcePath().&quot;);return this.setResourcePath(a)}});Object.assign(Qg.prototype,{center:function(a){console.warn(&quot;THREE.Box2: .center() has been renamed to .getCenter().&quot;);
return this.getCenter(a)},empty:function(){console.warn(&quot;THREE.Box2: .empty() has been renamed to .isEmpty().&quot;);return this.isEmpty()},isIntersectionBox:function(a){console.warn(&quot;THREE.Box2: .isIntersectionBox() has been renamed to .intersectsBox().&quot;);return this.intersectsBox(a)},size:function(a){console.warn(&quot;THREE.Box2: .size() has been renamed to .getSize().&quot;);return this.getSize(a)}});Object.assign(Sa.prototype,{center:function(a){console.warn(&quot;THREE.Box3: .center() has been renamed to .getCenter().&quot;);
return this.getCenter(a)},empty:function(){console.warn(&quot;THREE.Box3: .empty() has been renamed to .isEmpty().&quot;);return this.isEmpty()},isIntersectionBox:function(a){console.warn(&quot;THREE.Box3: .isIntersectionBox() has been renamed to .intersectsBox().&quot;);return this.intersectsBox(a)},isIntersectionSphere:function(a){console.warn(&quot;THREE.Box3: .isIntersectionSphere() has been renamed to .intersectsSphere().&quot;);return this.intersectsSphere(a)},size:function(a){console.warn(&quot;THREE.Box3: .size() has been renamed to .getSize().&quot;);
return this.getSize(a)}});Hc.prototype.setFromMatrix=function(a){console.warn(&quot;THREE.Frustum: .setFromMatrix() has been renamed to .setFromProjectionMatrix().&quot;);return this.setFromProjectionMatrix(a)};Rg.prototype.center=function(a){console.warn(&quot;THREE.Line3: .center() has been renamed to .getCenter().&quot;);return this.getCenter(a)};Object.assign(L,{random16:function(){console.warn(&quot;THREE.Math: .random16() has been deprecated. Use Math.random() instead.&quot;);return Math.random()},nearestPowerOfTwo:function(a){console.warn(&quot;THREE.Math: .nearestPowerOfTwo() has been renamed to .floorPowerOfTwo().&quot;);
return L.floorPowerOfTwo(a)},nextPowerOfTwo:function(a){console.warn(&quot;THREE.Math: .nextPowerOfTwo() has been renamed to .ceilPowerOfTwo().&quot;);return L.ceilPowerOfTwo(a)}});Object.assign(wa.prototype,{flattenToArrayOffset:function(a,b){console.warn(&quot;THREE.Matrix3: .flattenToArrayOffset() has been deprecated. Use .toArray() instead.&quot;);return this.toArray(a,b)},multiplyVector3:function(a){console.warn(&quot;THREE.Matrix3: .multiplyVector3() has been removed. Use vector.applyMatrix3( matrix ) instead.&quot;);return a.applyMatrix3(this)},
multiplyVector3Array:function(){console.error(&quot;THREE.Matrix3: .multiplyVector3Array() has been removed.&quot;)},applyToBufferAttribute:function(a){console.warn(&quot;THREE.Matrix3: .applyToBufferAttribute() has been removed. Use attribute.applyMatrix3( matrix ) instead.&quot;);return a.applyMatrix3(this)},applyToVector3Array:function(){console.error(&quot;THREE.Matrix3: .applyToVector3Array() has been removed.&quot;)}});Object.assign(P.prototype,{extractPosition:function(a){console.warn(&quot;THREE.Matrix4: .extractPosition() has been renamed to .copyPosition().&quot;);
return this.copyPosition(a)},flattenToArrayOffset:function(a,b){console.warn(&quot;THREE.Matrix4: .flattenToArrayOffset() has been deprecated. Use .toArray() instead.&quot;);return this.toArray(a,b)},getPosition:function(){console.warn(&quot;THREE.Matrix4: .getPosition() has been removed. Use Vector3.setFromMatrixPosition( matrix ) instead.&quot;);return(new n).setFromMatrixColumn(this,3)},setRotationFromQuaternion:function(a){console.warn(&quot;THREE.Matrix4: .setRotationFromQuaternion() has been renamed to .makeRotationFromQuaternion().&quot;);
return this.makeRotationFromQuaternion(a)},multiplyToArray:function(){console.warn(&quot;THREE.Matrix4: .multiplyToArray() has been removed.&quot;)},multiplyVector3:function(a){console.warn(&quot;THREE.Matrix4: .multiplyVector3() has been removed. Use vector.applyMatrix4( matrix ) instead.&quot;);return a.applyMatrix4(this)},multiplyVector4:function(a){console.warn(&quot;THREE.Matrix4: .multiplyVector4() has been removed. Use vector.applyMatrix4( matrix ) instead.&quot;);return a.applyMatrix4(this)},multiplyVector3Array:function(){console.error(&quot;THREE.Matrix4: .multiplyVector3Array() has been removed.&quot;)},
rotateAxis:function(a){console.warn(&quot;THREE.Matrix4: .rotateAxis() has been removed. Use Vector3.transformDirection( matrix ) instead.&quot;);a.transformDirection(this)},crossVector:function(a){console.warn(&quot;THREE.Matrix4: .crossVector() has been removed. Use vector.applyMatrix4( matrix ) instead.&quot;);return a.applyMatrix4(this)},translate:function(){console.error(&quot;THREE.Matrix4: .translate() has been removed.&quot;)},rotateX:function(){console.error(&quot;THREE.Matrix4: .rotateX() has been removed.&quot;)},rotateY:function(){console.error(&quot;THREE.Matrix4: .rotateY() has been removed.&quot;)},
rotateZ:function(){console.error(&quot;THREE.Matrix4: .rotateZ() has been removed.&quot;)},rotateByAxis:function(){console.error(&quot;THREE.Matrix4: .rotateByAxis() has been removed.&quot;)},applyToBufferAttribute:function(a){console.warn(&quot;THREE.Matrix4: .applyToBufferAttribute() has been removed. Use attribute.applyMatrix4( matrix ) instead.&quot;);return a.applyMatrix4(this)},applyToVector3Array:function(){console.error(&quot;THREE.Matrix4: .applyToVector3Array() has been removed.&quot;)},makeFrustum:function(a,b,c,d,e,f){console.warn(&quot;THREE.Matrix4: .makeFrustum() has been removed. Use .makePerspective( left, right, top, bottom, near, far ) instead.&quot;);
return this.makePerspective(a,b,d,c,e,f)}});Ta.prototype.isIntersectionLine=function(a){console.warn(&quot;THREE.Plane: .isIntersectionLine() has been renamed to .intersectsLine().&quot;);return this.intersectsLine(a)};Aa.prototype.multiplyVector3=function(a){console.warn(&quot;THREE.Quaternion: .multiplyVector3() has been removed. Use is now vector.applyQuaternion( quaternion ) instead.&quot;);return a.applyQuaternion(this)};Object.assign(Vb.prototype,{isIntersectionBox:function(a){console.warn(&quot;THREE.Ray: .isIntersectionBox() has been renamed to .intersectsBox().&quot;);
return this.intersectsBox(a)},isIntersectionPlane:function(a){console.warn(&quot;THREE.Ray: .isIntersectionPlane() has been renamed to .intersectsPlane().&quot;);return this.intersectsPlane(a)},isIntersectionSphere:function(a){console.warn(&quot;THREE.Ray: .isIntersectionSphere() has been renamed to .intersectsSphere().&quot;);return this.intersectsSphere(a)}});Object.assign(oa.prototype,{area:function(){console.warn(&quot;THREE.Triangle: .area() has been renamed to .getArea().&quot;);return this.getArea()},barycoordFromPoint:function(a,
b){console.warn(&quot;THREE.Triangle: .barycoordFromPoint() has been renamed to .getBarycoord().&quot;);return this.getBarycoord(a,b)},midpoint:function(a){console.warn(&quot;THREE.Triangle: .midpoint() has been renamed to .getMidpoint().&quot;);return this.getMidpoint(a)},normal:function(a){console.warn(&quot;THREE.Triangle: .normal() has been renamed to .getNormal().&quot;);return this.getNormal(a)},plane:function(a){console.warn(&quot;THREE.Triangle: .plane() has been renamed to .getPlane().&quot;);return this.getPlane(a)}});Object.assign(oa,
{barycoordFromPoint:function(a,b,c,d,e){console.warn(&quot;THREE.Triangle: .barycoordFromPoint() has been renamed to .getBarycoord().&quot;);return oa.getBarycoord(a,b,c,d,e)},normal:function(a,b,c,d){console.warn(&quot;THREE.Triangle: .normal() has been renamed to .getNormal().&quot;);return oa.getNormal(a,b,c,d)}});Object.assign(Kb.prototype,{extractAllPoints:function(a){console.warn(&quot;THREE.Shape: .extractAllPoints() has been removed. Use .extractPoints() instead.&quot;);return this.extractPoints(a)},extrude:function(a){console.warn(&quot;THREE.Shape: .extrude() has been removed. Use ExtrudeGeometry() instead.&quot;);
return new fc(this,a)},makeGeometry:function(a){console.warn(&quot;THREE.Shape: .makeGeometry() has been removed. Use ShapeGeometry() instead.&quot;);return new hc(this,a)}});Object.assign(t.prototype,{fromAttribute:function(a,b,c){console.warn(&quot;THREE.Vector2: .fromAttribute() has been renamed to .fromBufferAttribute().&quot;);return this.fromBufferAttribute(a,b,c)},distanceToManhattan:function(a){console.warn(&quot;THREE.Vector2: .distanceToManhattan() has been renamed to .manhattanDistanceTo().&quot;);return this.manhattanDistanceTo(a)},
lengthManhattan:function(){console.warn(&quot;THREE.Vector2: .lengthManhattan() has been renamed to .manhattanLength().&quot;);return this.manhattanLength()}});Object.assign(n.prototype,{setEulerFromRotationMatrix:function(){console.error(&quot;THREE.Vector3: .setEulerFromRotationMatrix() has been removed. Use Euler.setFromRotationMatrix() instead.&quot;)},setEulerFromQuaternion:function(){console.error(&quot;THREE.Vector3: .setEulerFromQuaternion() has been removed. Use Euler.setFromQuaternion() instead.&quot;)},getPositionFromMatrix:function(a){console.warn(&quot;THREE.Vector3: .getPositionFromMatrix() has been renamed to .setFromMatrixPosition().&quot;);
return this.setFromMatrixPosition(a)},getScaleFromMatrix:function(a){console.warn(&quot;THREE.Vector3: .getScaleFromMatrix() has been renamed to .setFromMatrixScale().&quot;);return this.setFromMatrixScale(a)},getColumnFromMatrix:function(a,b){console.warn(&quot;THREE.Vector3: .getColumnFromMatrix() has been renamed to .setFromMatrixColumn().&quot;);return this.setFromMatrixColumn(b,a)},applyProjection:function(a){console.warn(&quot;THREE.Vector3: .applyProjection() has been removed. Use .applyMatrix4( m ) instead.&quot;);return this.applyMatrix4(a)},
fromAttribute:function(a,b,c){console.warn(&quot;THREE.Vector3: .fromAttribute() has been renamed to .fromBufferAttribute().&quot;);return this.fromBufferAttribute(a,b,c)},distanceToManhattan:function(a){console.warn(&quot;THREE.Vector3: .distanceToManhattan() has been renamed to .manhattanDistanceTo().&quot;);return this.manhattanDistanceTo(a)},lengthManhattan:function(){console.warn(&quot;THREE.Vector3: .lengthManhattan() has been renamed to .manhattanLength().&quot;);return this.manhattanLength()}});Object.assign(ka.prototype,
{fromAttribute:function(a,b,c){console.warn(&quot;THREE.Vector4: .fromAttribute() has been renamed to .fromBufferAttribute().&quot;);return this.fromBufferAttribute(a,b,c)},lengthManhattan:function(){console.warn(&quot;THREE.Vector4: .lengthManhattan() has been renamed to .manhattanLength().&quot;);return this.manhattanLength()}});Object.assign(N.prototype,{computeTangents:function(){console.error(&quot;THREE.Geometry: .computeTangents() has been removed.&quot;)},computeLineDistances:function(){console.error(&quot;THREE.Geometry: .computeLineDistances() has been removed. Use THREE.Line.computeLineDistances() instead.&quot;)},
applyMatrix:function(a){console.warn(&quot;THREE.Geometry: .applyMatrix() has been renamed to .applyMatrix4().&quot;);return this.applyMatrix4(a)}});Object.assign(F.prototype,{getChildByName:function(a){console.warn(&quot;THREE.Object3D: .getChildByName() has been renamed to .getObjectByName().&quot;);return this.getObjectByName(a)},renderDepth:function(){console.warn(&quot;THREE.Object3D: .renderDepth has been removed. Use .renderOrder, instead.&quot;)},translate:function(a,b){console.warn(&quot;THREE.Object3D: .translate() has been removed. Use .translateOnAxis( axis, distance ) instead.&quot;);
return this.translateOnAxis(b,a)},getWorldRotation:function(){console.error(&quot;THREE.Object3D: .getWorldRotation() has been removed. Use THREE.Object3D.getWorldQuaternion( target ) instead.&quot;)},applyMatrix:function(a){console.warn(&quot;THREE.Object3D: .applyMatrix() has been renamed to .applyMatrix4().&quot;);return this.applyMatrix4(a)}});Object.defineProperties(F.prototype,{eulerOrder:{get:function(){console.warn(&quot;THREE.Object3D: .eulerOrder is now .rotation.order.&quot;);return this.rotation.order},set:function(a){console.warn(&quot;THREE.Object3D: .eulerOrder is now .rotation.order.&quot;);
this.rotation.order=a}},useQuaternion:{get:function(){console.warn(&quot;THREE.Object3D: .useQuaternion has been removed. The library now uses quaternions by default.&quot;)},set:function(){console.warn(&quot;THREE.Object3D: .useQuaternion has been removed. The library now uses quaternions by default.&quot;)}}});Object.assign(S.prototype,{setDrawMode:function(){console.error(&quot;THREE.Mesh: .setDrawMode() has been removed. The renderer now always assumes THREE.TrianglesDrawMode. Transform your geometry via BufferGeometryUtils.toTrianglesDrawMode() if necessary.&quot;)}});
Object.defineProperties(S.prototype,{drawMode:{get:function(){console.error(&quot;THREE.Mesh: .drawMode has been removed. The renderer now always assumes THREE.TrianglesDrawMode.&quot;);return 0},set:function(){console.error(&quot;THREE.Mesh: .drawMode has been removed. The renderer now always assumes THREE.TrianglesDrawMode. Transform your geometry via BufferGeometryUtils.toTrianglesDrawMode() if necessary.&quot;)}}});Object.defineProperties(Rd.prototype,{objects:{get:function(){console.warn(&quot;THREE.LOD: .objects has been renamed to .levels.&quot;);
return this.levels}}});Object.defineProperty(Ue.prototype,&quot;useVertexTexture&quot;,{get:function(){console.warn(&quot;THREE.Skeleton: useVertexTexture has been removed.&quot;)},set:function(){console.warn(&quot;THREE.Skeleton: useVertexTexture has been removed.&quot;)}});Te.prototype.initBones=function(){console.error(&quot;THREE.SkinnedMesh: initBones() has been removed.&quot;)};Object.defineProperty(G.prototype,&quot;__arcLengthDivisions&quot;,{get:function(){console.warn(&quot;THREE.Curve: .__arcLengthDivisions is now .arcLengthDivisions.&quot;);return this.arcLengthDivisions},
set:function(a){console.warn(&quot;THREE.Curve: .__arcLengthDivisions is now .arcLengthDivisions.&quot;);this.arcLengthDivisions=a}});aa.prototype.setLens=function(a,b){console.warn(&quot;THREE.PerspectiveCamera.setLens is deprecated. Use .setFocalLength and .filmGauge for a photographic setup.&quot;);void 0!==b&&(this.filmGauge=b);this.setFocalLength(a)};Object.defineProperties(da.prototype,{onlyShadow:{set:function(){console.warn(&quot;THREE.Light: .onlyShadow has been removed.&quot;)}},shadowCameraFov:{set:function(a){console.warn(&quot;THREE.Light: .shadowCameraFov is now .shadow.camera.fov.&quot;);
this.shadow.camera.fov=a}},shadowCameraLeft:{set:function(a){console.warn(&quot;THREE.Light: .shadowCameraLeft is now .shadow.camera.left.&quot;);this.shadow.camera.left=a}},shadowCameraRight:{set:function(a){console.warn(&quot;THREE.Light: .shadowCameraRight is now .shadow.camera.right.&quot;);this.shadow.camera.right=a}},shadowCameraTop:{set:function(a){console.warn(&quot;THREE.Light: .shadowCameraTop is now .shadow.camera.top.&quot;);this.shadow.camera.top=a}},shadowCameraBottom:{set:function(a){console.warn(&quot;THREE.Light: .shadowCameraBottom is now .shadow.camera.bottom.&quot;);
this.shadow.camera.bottom=a}},shadowCameraNear:{set:function(a){console.warn(&quot;THREE.Light: .shadowCameraNear is now .shadow.camera.near.&quot;);this.shadow.camera.near=a}},shadowCameraFar:{set:function(a){console.warn(&quot;THREE.Light: .shadowCameraFar is now .shadow.camera.far.&quot;);this.shadow.camera.far=a}},shadowCameraVisible:{set:function(){console.warn(&quot;THREE.Light: .shadowCameraVisible has been removed. Use new THREE.CameraHelper( light.shadow.camera ) instead.&quot;)}},shadowBias:{set:function(a){console.warn(&quot;THREE.Light: .shadowBias is now .shadow.bias.&quot;);
this.shadow.bias=a}},shadowDarkness:{set:function(){console.warn(&quot;THREE.Light: .shadowDarkness has been removed.&quot;)}},shadowMapWidth:{set:function(a){console.warn(&quot;THREE.Light: .shadowMapWidth is now .shadow.mapSize.width.&quot;);this.shadow.mapSize.width=a}},shadowMapHeight:{set:function(a){console.warn(&quot;THREE.Light: .shadowMapHeight is now .shadow.mapSize.height.&quot;);this.shadow.mapSize.height=a}}});Object.defineProperties(M.prototype,{length:{get:function(){console.warn(&quot;THREE.BufferAttribute: .length has been deprecated. Use .count instead.&quot;);
return this.array.length}},dynamic:{get:function(){console.warn(&quot;THREE.BufferAttribute: .dynamic has been deprecated. Use .usage instead.&quot;);return 35048===this.usage},set:function(){console.warn(&quot;THREE.BufferAttribute: .dynamic has been deprecated. Use .usage instead.&quot;);this.setUsage(35048)}}});Object.assign(M.prototype,{setDynamic:function(a){console.warn(&quot;THREE.BufferAttribute: .setDynamic() has been deprecated. Use .setUsage() instead.&quot;);this.setUsage(!0===a?35048:35044);return this},copyIndicesArray:function(){console.error(&quot;THREE.BufferAttribute: .copyIndicesArray() has been removed.&quot;)},
setArray:function(){console.error(&quot;THREE.BufferAttribute: .setArray has been removed. Use BufferGeometry .setAttribute to replace/resize attribute buffers&quot;)}});Object.assign(C.prototype,{addIndex:function(a){console.warn(&quot;THREE.BufferGeometry: .addIndex() has been renamed to .setIndex().&quot;);this.setIndex(a)},addAttribute:function(a,b,c){console.warn(&quot;THREE.BufferGeometry: .addAttribute() has been renamed to .setAttribute().&quot;);return b&&b.isBufferAttribute||b&&b.isInterleavedBufferAttribute?&quot;index&quot;===
a?(console.warn(&quot;THREE.BufferGeometry.addAttribute: Use .setIndex() for index attribute.&quot;),this.setIndex(b),this):this.setAttribute(a,b):(console.warn(&quot;THREE.BufferGeometry: .addAttribute() now expects ( name, attribute ).&quot;),this.setAttribute(a,new M(b,c)))},addDrawCall:function(a,b,c){void 0!==c&&console.warn(&quot;THREE.BufferGeometry: .addDrawCall() no longer supports indexOffset.&quot;);console.warn(&quot;THREE.BufferGeometry: .addDrawCall() is now .addGroup().&quot;);this.addGroup(a,b)},clearDrawCalls:function(){console.warn(&quot;THREE.BufferGeometry: .clearDrawCalls() is now .clearGroups().&quot;);
this.clearGroups()},computeTangents:function(){console.warn(&quot;THREE.BufferGeometry: .computeTangents() has been removed.&quot;)},computeOffsets:function(){console.warn(&quot;THREE.BufferGeometry: .computeOffsets() has been removed.&quot;)},removeAttribute:function(a){console.warn(&quot;THREE.BufferGeometry: .removeAttribute() has been renamed to .deleteAttribute().&quot;);return this.deleteAttribute(a)},applyMatrix:function(a){console.warn(&quot;THREE.BufferGeometry: .applyMatrix() has been renamed to .applyMatrix4().&quot;);return this.applyMatrix4(a)}});
Object.defineProperties(C.prototype,{drawcalls:{get:function(){console.error(&quot;THREE.BufferGeometry: .drawcalls has been renamed to .groups.&quot;);return this.groups}},offsets:{get:function(){console.warn(&quot;THREE.BufferGeometry: .offsets has been renamed to .groups.&quot;);return this.groups}}});Object.defineProperties(Og.prototype,{linePrecision:{get:function(){console.warn(&quot;THREE.Raycaster: .linePrecision has been deprecated. Use .params.Line.threshold instead.&quot;);return this.params.Line.threshold},set:function(a){console.warn(&quot;THREE.Raycaster: .linePrecision has been deprecated. Use .params.Line.threshold instead.&quot;);
this.params.Line.threshold=a}}});Object.defineProperties(rb.prototype,{dynamic:{get:function(){console.warn(&quot;THREE.InterleavedBuffer: .length has been deprecated. Use .usage instead.&quot;);return 35048===this.usage},set:function(a){console.warn(&quot;THREE.InterleavedBuffer: .length has been deprecated. Use .usage instead.&quot;);this.setUsage(a)}}});Object.assign(rb.prototype,{setDynamic:function(a){console.warn(&quot;THREE.InterleavedBuffer: .setDynamic() has been deprecated. Use .setUsage() instead.&quot;);this.setUsage(!0===
a?35048:35044);return this},setArray:function(){console.error(&quot;THREE.InterleavedBuffer: .setArray has been removed. Use BufferGeometry .setAttribute to replace/resize attribute buffers&quot;)}});Object.assign(fb.prototype,{getArrays:function(){console.error(&quot;THREE.ExtrudeBufferGeometry: .getArrays() has been removed.&quot;)},addShapeList:function(){console.error(&quot;THREE.ExtrudeBufferGeometry: .addShapeList() has been removed.&quot;)},addShape:function(){console.error(&quot;THREE.ExtrudeBufferGeometry: .addShape() has been removed.&quot;)}});
Object.defineProperties(vf.prototype,{dynamic:{set:function(){console.warn(&quot;THREE.Uniform: .dynamic has been removed. Use object.onBeforeRender() instead.&quot;)}},onUpdate:{value:function(){console.warn(&quot;THREE.Uniform: .onUpdate() has been removed. Use object.onBeforeRender() instead.&quot;);return this}}});Object.defineProperties(K.prototype,{wrapAround:{get:function(){console.warn(&quot;THREE.Material: .wrapAround has been removed.&quot;)},set:function(){console.warn(&quot;THREE.Material: .wrapAround has been removed.&quot;)}},
overdraw:{get:function(){console.warn(&quot;THREE.Material: .overdraw has been removed.&quot;)},set:function(){console.warn(&quot;THREE.Material: .overdraw has been removed.&quot;)}},wrapRGB:{get:function(){console.warn(&quot;THREE.Material: .wrapRGB has been removed.&quot;);return new A}},shading:{get:function(){console.error(&quot;THREE.&quot;+this.type+&quot;: .shading has been removed. Use the boolean .flatShading instead.&quot;)},set:function(a){console.warn(&quot;THREE.&quot;+this.type+&quot;: .shading has been removed. Use the boolean .flatShading instead.&quot;);
this.flatShading=1===a}},stencilMask:{get:function(){console.warn(&quot;THREE.&quot;+this.type+&quot;: .stencilMask has been removed. Use .stencilFuncMask instead.&quot;);return this.stencilFuncMask},set:function(a){console.warn(&quot;THREE.&quot;+this.type+&quot;: .stencilMask has been removed. Use .stencilFuncMask instead.&quot;);this.stencilFuncMask=a}}});Object.defineProperties(Jb.prototype,{metal:{get:function(){console.warn(&quot;THREE.MeshPhongMaterial: .metal has been removed. Use THREE.MeshStandardMaterial instead.&quot;);return!1},set:function(){console.warn(&quot;THREE.MeshPhongMaterial: .metal has been removed. Use THREE.MeshStandardMaterial instead&quot;)}}});
Object.defineProperties(Ba.prototype,{derivatives:{get:function(){console.warn(&quot;THREE.ShaderMaterial: .derivatives has been moved to .extensions.derivatives.&quot;);return this.extensions.derivatives},set:function(a){console.warn(&quot;THREE. ShaderMaterial: .derivatives has been moved to .extensions.derivatives.&quot;);this.extensions.derivatives=a}}});Object.assign(og.prototype,{clearTarget:function(a,b,c,d){console.warn(&quot;THREE.WebGLRenderer: .clearTarget() has been deprecated. Use .setRenderTarget() and .clear() instead.&quot;);
this.setRenderTarget(a);this.clear(b,c,d)},animate:function(a){console.warn(&quot;THREE.WebGLRenderer: .animate() is now .setAnimationLoop().&quot;);this.setAnimationLoop(a)},getCurrentRenderTarget:function(){console.warn(&quot;THREE.WebGLRenderer: .getCurrentRenderTarget() is now .getRenderTarget().&quot;);return this.getRenderTarget()},getMaxAnisotropy:function(){console.warn(&quot;THREE.WebGLRenderer: .getMaxAnisotropy() is now .capabilities.getMaxAnisotropy().&quot;);return this.capabilities.getMaxAnisotropy()},getPrecision:function(){console.warn(&quot;THREE.WebGLRenderer: .getPrecision() is now .capabilities.precision.&quot;);
return this.capabilities.precision},resetGLState:function(){console.warn(&quot;THREE.WebGLRenderer: .resetGLState() is now .state.reset().&quot;);return this.state.reset()},supportsFloatTextures:function(){console.warn(&quot;THREE.WebGLRenderer: .supportsFloatTextures() is now .extensions.get( 'OES_texture_float' ).&quot;);return this.extensions.get(&quot;OES_texture_float&quot;)},supportsHalfFloatTextures:function(){console.warn(&quot;THREE.WebGLRenderer: .supportsHalfFloatTextures() is now .extensions.get( 'OES_texture_half_float' ).&quot;);
return this.extensions.get(&quot;OES_texture_half_float&quot;)},supportsStandardDerivatives:function(){console.warn(&quot;THREE.WebGLRenderer: .supportsStandardDerivatives() is now .extensions.get( 'OES_standard_derivatives' ).&quot;);return this.extensions.get(&quot;OES_standard_derivatives&quot;)},supportsCompressedTextureS3TC:function(){console.warn(&quot;THREE.WebGLRenderer: .supportsCompressedTextureS3TC() is now .extensions.get( 'WEBGL_compressed_texture_s3tc' ).&quot;);return this.extensions.get(&quot;WEBGL_compressed_texture_s3tc&quot;)},
supportsCompressedTexturePVRTC:function(){console.warn(&quot;THREE.WebGLRenderer: .supportsCompressedTexturePVRTC() is now .extensions.get( 'WEBGL_compressed_texture_pvrtc' ).&quot;);return this.extensions.get(&quot;WEBGL_compressed_texture_pvrtc&quot;)},supportsBlendMinMax:function(){console.warn(&quot;THREE.WebGLRenderer: .supportsBlendMinMax() is now .extensions.get( 'EXT_blend_minmax' ).&quot;);return this.extensions.get(&quot;EXT_blend_minmax&quot;)},supportsVertexTextures:function(){console.warn(&quot;THREE.WebGLRenderer: .supportsVertexTextures() is now .capabilities.vertexTextures.&quot;);
return this.capabilities.vertexTextures},supportsInstancedArrays:function(){console.warn(&quot;THREE.WebGLRenderer: .supportsInstancedArrays() is now .extensions.get( 'ANGLE_instanced_arrays' ).&quot;);return this.extensions.get(&quot;ANGLE_instanced_arrays&quot;)},enableScissorTest:function(a){console.warn(&quot;THREE.WebGLRenderer: .enableScissorTest() is now .setScissorTest().&quot;);this.setScissorTest(a)},initMaterial:function(){console.warn(&quot;THREE.WebGLRenderer: .initMaterial() has been removed.&quot;)},addPrePlugin:function(){console.warn(&quot;THREE.WebGLRenderer: .addPrePlugin() has been removed.&quot;)},
addPostPlugin:function(){console.warn(&quot;THREE.WebGLRenderer: .addPostPlugin() has been removed.&quot;)},updateShadowMap:function(){console.warn(&quot;THREE.WebGLRenderer: .updateShadowMap() has been removed.&quot;)},setFaceCulling:function(){console.warn(&quot;THREE.WebGLRenderer: .setFaceCulling() has been removed.&quot;)},allocTextureUnit:function(){console.warn(&quot;THREE.WebGLRenderer: .allocTextureUnit() has been removed.&quot;)},setTexture:function(){console.warn(&quot;THREE.WebGLRenderer: .setTexture() has been removed.&quot;)},setTexture2D:function(){console.warn(&quot;THREE.WebGLRenderer: .setTexture2D() has been removed.&quot;)},
setTextureCube:function(){console.warn(&quot;THREE.WebGLRenderer: .setTextureCube() has been removed.&quot;)},getActiveMipMapLevel:function(){console.warn(&quot;THREE.WebGLRenderer: .getActiveMipMapLevel() is now .getActiveMipmapLevel().&quot;);return this.getActiveMipmapLevel()}});Object.defineProperties(og.prototype,{shadowMapEnabled:{get:function(){return this.shadowMap.enabled},set:function(a){console.warn(&quot;THREE.WebGLRenderer: .shadowMapEnabled is now .shadowMap.enabled.&quot;);this.shadowMap.enabled=a}},shadowMapType:{get:function(){return this.shadowMap.type},
set:function(a){console.warn(&quot;THREE.WebGLRenderer: .shadowMapType is now .shadowMap.type.&quot;);this.shadowMap.type=a}},shadowMapCullFace:{get:function(){console.warn(&quot;THREE.WebGLRenderer: .shadowMapCullFace has been removed. Set Material.shadowSide instead.&quot;)},set:function(){console.warn(&quot;THREE.WebGLRenderer: .shadowMapCullFace has been removed. Set Material.shadowSide instead.&quot;)}},context:{get:function(){console.warn(&quot;THREE.WebGLRenderer: .context has been removed. Use .getContext() instead.&quot;);return this.getContext()}},
vr:{get:function(){console.warn(&quot;THREE.WebGLRenderer: .vr has been renamed to .xr&quot;);return this.xr}},gammaInput:{get:function(){console.warn(&quot;THREE.WebGLRenderer: .gammaInput has been removed. Set the encoding for textures via Texture.encoding instead.&quot;);return!1},set:function(){console.warn(&quot;THREE.WebGLRenderer: .gammaInput has been removed. Set the encoding for textures via Texture.encoding instead.&quot;)}},gammaOutput:{get:function(){console.warn(&quot;THREE.WebGLRenderer: .gammaOutput has been removed. Set WebGLRenderer.outputEncoding instead.&quot;);
return!1},set:function(a){console.warn(&quot;THREE.WebGLRenderer: .gammaOutput has been removed. Set WebGLRenderer.outputEncoding instead.&quot;);this.outputEncoding=!0===a?3001:3E3}}});Object.defineProperties(Xh.prototype,{cullFace:{get:function(){console.warn(&quot;THREE.WebGLRenderer: .shadowMap.cullFace has been removed. Set Material.shadowSide instead.&quot;)},set:function(){console.warn(&quot;THREE.WebGLRenderer: .shadowMap.cullFace has been removed. Set Material.shadowSide instead.&quot;)}},renderReverseSided:{get:function(){console.warn(&quot;THREE.WebGLRenderer: .shadowMap.renderReverseSided has been removed. Set Material.shadowSide instead.&quot;)},
set:function(){console.warn(&quot;THREE.WebGLRenderer: .shadowMap.renderReverseSided has been removed. Set Material.shadowSide instead.&quot;)}},renderSingleSided:{get:function(){console.warn(&quot;THREE.WebGLRenderer: .shadowMap.renderSingleSided has been removed. Set Material.shadowSide instead.&quot;)},set:function(){console.warn(&quot;THREE.WebGLRenderer: .shadowMap.renderSingleSided has been removed. Set Material.shadowSide instead.&quot;)}}});Object.defineProperties(Ha.prototype,{wrapS:{get:function(){console.warn(&quot;THREE.WebGLRenderTarget: .wrapS is now .texture.wrapS.&quot;);
return this.texture.wrapS},set:function(a){console.warn(&quot;THREE.WebGLRenderTarget: .wrapS is now .texture.wrapS.&quot;);this.texture.wrapS=a}},wrapT:{get:function(){console.warn(&quot;THREE.WebGLRenderTarget: .wrapT is now .texture.wrapT.&quot;);return this.texture.wrapT},set:function(a){console.warn(&quot;THREE.WebGLRenderTarget: .wrapT is now .texture.wrapT.&quot;);this.texture.wrapT=a}},magFilter:{get:function(){console.warn(&quot;THREE.WebGLRenderTarget: .magFilter is now .texture.magFilter.&quot;);return this.texture.magFilter},
set:function(a){console.warn(&quot;THREE.WebGLRenderTarget: .magFilter is now .texture.magFilter.&quot;);this.texture.magFilter=a}},minFilter:{get:function(){console.warn(&quot;THREE.WebGLRenderTarget: .minFilter is now .texture.minFilter.&quot;);return this.texture.minFilter},set:function(a){console.warn(&quot;THREE.WebGLRenderTarget: .minFilter is now .texture.minFilter.&quot;);this.texture.minFilter=a}},anisotropy:{get:function(){console.warn(&quot;THREE.WebGLRenderTarget: .anisotropy is now .texture.anisotropy.&quot;);return this.texture.anisotropy},
set:function(a){console.warn(&quot;THREE.WebGLRenderTarget: .anisotropy is now .texture.anisotropy.&quot;);this.texture.anisotropy=a}},offset:{get:function(){console.warn(&quot;THREE.WebGLRenderTarget: .offset is now .texture.offset.&quot;);return this.texture.offset},set:function(a){console.warn(&quot;THREE.WebGLRenderTarget: .offset is now .texture.offset.&quot;);this.texture.offset=a}},repeat:{get:function(){console.warn(&quot;THREE.WebGLRenderTarget: .repeat is now .texture.repeat.&quot;);return this.texture.repeat},set:function(a){console.warn(&quot;THREE.WebGLRenderTarget: .repeat is now .texture.repeat.&quot;);
this.texture.repeat=a}},format:{get:function(){console.warn(&quot;THREE.WebGLRenderTarget: .format is now .texture.format.&quot;);return this.texture.format},set:function(a){console.warn(&quot;THREE.WebGLRenderTarget: .format is now .texture.format.&quot;);this.texture.format=a}},type:{get:function(){console.warn(&quot;THREE.WebGLRenderTarget: .type is now .texture.type.&quot;);return this.texture.type},set:function(a){console.warn(&quot;THREE.WebGLRenderTarget: .type is now .texture.type.&quot;);this.texture.type=a}},generateMipmaps:{get:function(){console.warn(&quot;THREE.WebGLRenderTarget: .generateMipmaps is now .texture.generateMipmaps.&quot;);
return this.texture.generateMipmaps},set:function(a){console.warn(&quot;THREE.WebGLRenderTarget: .generateMipmaps is now .texture.generateMipmaps.&quot;);this.texture.generateMipmaps=a}}});Object.defineProperties(id.prototype,{load:{value:function(a){console.warn(&quot;THREE.Audio: .load has been deprecated. Use THREE.AudioLoader instead.&quot;);var b=this;(new tf).load(a,function(a){b.setBuffer(a)});return this}},startTime:{set:function(){console.warn(&quot;THREE.Audio: .startTime is now .play( delay ).&quot;)}}});Kg.prototype.getData=
function(){console.warn(&quot;THREE.AudioAnalyser: .getData() is now .getFrequencyData().&quot;);return this.getFrequencyData()};Gc.prototype.updateCubeMap=function(a,b){console.warn(&quot;THREE.CubeCamera: .updateCubeMap() is now .update().&quot;);return this.update(a,b)};Lb.crossOrigin=void 0;Lb.loadTexture=function(a,b,c,d){console.warn(&quot;THREE.ImageUtils.loadTexture has been deprecated. Use THREE.TextureLoader() instead.&quot;);var e=new ef;e.setCrossOrigin(this.crossOrigin);a=e.load(a,c,void 0,d);b&&(a.mapping=b);return a};
Lb.loadTextureCube=function(a,b,c,d){console.warn(&quot;THREE.ImageUtils.loadTextureCube has been deprecated. Use THREE.CubeTextureLoader() instead.&quot;);var e=new df;e.setCrossOrigin(this.crossOrigin);a=e.load(a,c,void 0,d);b&&(a.mapping=b);return a};Lb.loadCompressedTexture=function(){console.error(&quot;THREE.ImageUtils.loadCompressedTexture has been removed. Use THREE.DDSLoader instead.&quot;)};Lb.loadCompressedTextureCube=function(){console.error(&quot;THREE.ImageUtils.loadCompressedTextureCube has been removed. Use THREE.DDSLoader instead.&quot;)};
&quot;undefined&quot;!==typeof __THREE_DEVTOOLS__&&__THREE_DEVTOOLS__.dispatchEvent(new CustomEvent(&quot;register&quot;,{detail:{revision:&quot;115&quot;}}));k.ACESFilmicToneMapping=5;k.AddEquation=100;k.AddOperation=2;k.AdditiveBlending=2;k.AlphaFormat=1021;k.AlwaysDepth=1;k.AlwaysStencilFunc=519;k.AmbientLight=mf;k.AmbientLightProbe=Fg;k.AnimationClip=Qa;k.AnimationLoader=wg;k.AnimationMixer=Mg;k.AnimationObjectGroup=oi;k.AnimationUtils=R;k.ArcCurve=gd;k.ArrayCamera=Pe;k.ArrowHelper=xb;k.Audio=id;k.AudioAnalyser=Kg;k.AudioContext=
Ig;k.AudioListener=Hg;k.AudioLoader=tf;k.AxesHelper=ve;k.AxisHelper=function(a){console.warn(&quot;THREE.AxisHelper has been renamed to THREE.AxesHelper.&quot;);return new ve(a)};k.BackSide=1;k.BasicDepthPacking=3200;k.BasicShadowMap=0;k.BinaryTextureLoader=function(a){console.warn(&quot;THREE.BinaryTextureLoader has been renamed to THREE.DataTextureLoader.&quot;);return new cf(a)};k.Bone=pg;k.BooleanKeyframeTrack=Ze;k.BoundingBoxHelper=function(a,b){console.warn(&quot;THREE.BoundingBoxHelper has been deprecated. Creating a THREE.BoxHelper instead.&quot;);
return new wb(a,b)};k.Box2=Qg;k.Box3=Sa;k.Box3Helper=te;k.BoxBufferGeometry=Jd;k.BoxGeometry=nh;k.BoxHelper=wb;k.BufferAttribute=M;k.BufferGeometry=C;k.BufferGeometryLoader=rf;k.ByteType=1010;k.Cache=vc;k.Camera=db;k.CameraHelper=se;k.CanvasRenderer=function(){console.error(&quot;THREE.CanvasRenderer has been removed&quot;)};k.CanvasTexture=Sd;k.CatmullRomCurve3=pa;k.CineonToneMapping=4;k.CircleBufferGeometry=cd;k.CircleGeometry=me;k.ClampToEdgeWrapping=1001;k.Clock=Gg;k.ClosedSplineCurve3=Fi;k.Color=A;k.ColorKeyframeTrack=
$e;k.CompressedTexture=Qc;k.CompressedTextureLoader=xg;k.ConeBufferGeometry=le;k.ConeGeometry=ke;k.CubeCamera=Gc;k.CubeGeometry=nh;k.CubeReflectionMapping=301;k.CubeRefractionMapping=302;k.CubeTexture=qb;k.CubeTextureLoader=df;k.CubeUVReflectionMapping=306;k.CubeUVRefractionMapping=307;k.CubicBezierCurve=Wa;k.CubicBezierCurve3=hb;k.CubicInterpolant=Xe;k.CullFaceBack=1;k.CullFaceFront=2;k.CullFaceFrontBack=3;k.CullFaceNone=0;k.Curve=G;k.CurvePath=vb;k.CustomBlending=5;k.CylinderBufferGeometry=tb;k.CylinderGeometry=
jc;k.Cylindrical=si;k.DataTexture=ac;k.DataTexture2DArray=Ic;k.DataTexture3D=Jc;k.DataTextureLoader=cf;k.DecrementStencilOp=7683;k.DecrementWrapStencilOp=34056;k.DefaultLoadingManager=ki;k.DepthFormat=1026;k.DepthStencilFormat=1027;k.DepthTexture=Td;k.DirectionalLight=lf;k.DirectionalLightHelper=md;k.DirectionalLightShadow=kf;k.DiscreteInterpolant=Ye;k.DodecahedronBufferGeometry=Vc;k.DodecahedronGeometry=Zd;k.DoubleSide=2;k.DstAlphaFactor=206;k.DstColorFactor=208;k.DynamicBufferAttribute=function(a,
b){console.warn(&quot;THREE.DynamicBufferAttribute has been removed. Use new THREE.BufferAttribute().setUsage( THREE.DynamicDrawUsage ) instead.&quot;);return(new M(a,b)).setUsage(35048)};k.DynamicCopyUsage=35050;k.DynamicDrawUsage=35048;k.DynamicReadUsage=35049;k.EdgesGeometry=bd;k.EdgesHelper=function(a,b){console.warn(&quot;THREE.EdgesHelper has been removed. Use THREE.EdgesGeometry instead.&quot;);return new ma(new bd(a.geometry),new la({color:void 0!==b?b:16777215}))};k.EllipseCurve=Ma;k.EqualDepth=4;k.EqualStencilFunc=
514;k.EquirectangularReflectionMapping=303;k.EquirectangularRefractionMapping=304;k.Euler=Tb;k.EventDispatcher=Ea;k.ExtrudeBufferGeometry=fb;k.ExtrudeGeometry=fc;k.Face3=Bc;k.Face4=function(a,b,c,d,e,f,g){console.warn(&quot;THREE.Face4 has been removed. A THREE.Face3 will be created instead.&quot;);return new Bc(a,b,c,e,f,g)};k.FaceColors=1;k.FileLoader=Ra;k.FlatShading=1;k.Float32Attribute=function(a,b){console.warn(&quot;THREE.Float32Attribute has been removed. Use new THREE.Float32BufferAttribute() instead.&quot;);
return new y(a,b)};k.Float32BufferAttribute=y;k.Float64Attribute=function(a,b){console.warn(&quot;THREE.Float64Attribute has been removed. Use new THREE.Float64BufferAttribute() instead.&quot;);return new Gd(a,b)};k.Float64BufferAttribute=Gd;k.FloatType=1015;k.Fog=Re;k.FogExp2=Qe;k.Font=Cg;k.FontLoader=Dg;k.FrontFaceDirectionCCW=1;k.FrontFaceDirectionCW=0;k.FrontSide=0;k.Frustum=Hc;k.GammaEncoding=3007;k.Geometry=N;k.GeometryUtils={merge:function(a,b,c){console.warn(&quot;THREE.GeometryUtils: .merge() has been moved to Geometry. Use geometry.merge( geometry2, matrix, materialIndexOffset ) instead.&quot;);
if(b.isMesh){b.matrixAutoUpdate&&b.updateMatrix();var d=b.matrix;b=b.geometry}a.merge(b,d,c)},center:function(a){console.warn(&quot;THREE.GeometryUtils: .center() has been moved to Geometry. Use geometry.center() instead.&quot;);return a.center()}};k.GreaterDepth=6;k.GreaterEqualDepth=5;k.GreaterEqualStencilFunc=518;k.GreaterStencilFunc=516;k.GridHelper=wf;k.Group=Mc;k.HalfFloatType=1016;k.HemisphereLight=ff;k.HemisphereLightHelper=ld;k.HemisphereLightProbe=Eg;k.IcosahedronBufferGeometry=Uc;k.IcosahedronGeometry=
Yd;k.ImageBitmapLoader=Ag;k.ImageLoader=fd;k.ImageUtils=Lb;k.ImmediateRenderObject=re;k.IncrementStencilOp=7682;k.IncrementWrapStencilOp=34055;k.InstancedBufferAttribute=qf;k.InstancedBufferGeometry=pf;k.InstancedInterleavedBuffer=Ng;k.InstancedMesh=Ve;k.Int16Attribute=function(a,b){console.warn(&quot;THREE.Int16Attribute has been removed. Use new THREE.Int16BufferAttribute() instead.&quot;);return new Ed(a,b)};k.Int16BufferAttribute=Ed;k.Int32Attribute=function(a,b){console.warn(&quot;THREE.Int32Attribute has been removed. Use new THREE.Int32BufferAttribute() instead.&quot;);
return new Fd(a,b)};k.Int32BufferAttribute=Fd;k.Int8Attribute=function(a,b){console.warn(&quot;THREE.Int8Attribute has been removed. Use new THREE.Int8BufferAttribute() instead.&quot;);return new Bd(a,b)};k.Int8BufferAttribute=Bd;k.IntType=1013;k.InterleavedBuffer=rb;k.InterleavedBufferAttribute=Od;k.Interpolant=La;k.InterpolateDiscrete=2300;k.InterpolateLinear=2301;k.InterpolateSmooth=2302;k.InvertStencilOp=5386;k.JSONLoader=function(){console.error(&quot;THREE.JSONLoader has been removed.&quot;)};k.KeepStencilOp=7680;
k.KeyframeTrack=sa;k.LOD=Rd;k.LatheBufferGeometry=ad;k.LatheGeometry=je;k.Layers=He;k.LensFlare=function(){console.error(&quot;THREE.LensFlare has been moved to /examples/jsm/objects/Lensflare.js&quot;)};k.LessDepth=2;k.LessEqualDepth=3;k.LessEqualStencilFunc=515;k.LessStencilFunc=513;k.Light=da;k.LightProbe=ab;k.LightShadow=jb;k.Line=Ka;k.Line3=Rg;k.LineBasicMaterial=la;k.LineCurve=Da;k.LineCurve3=Xa;k.LineDashedMaterial=qc;k.LineLoop=We;k.LinePieces=1;k.LineSegments=ma;k.LineStrip=0;k.LinearEncoding=3E3;
k.LinearFilter=1006;k.LinearInterpolant=ne;k.LinearMipMapLinearFilter=1008;k.LinearMipMapNearestFilter=1007;k.LinearMipmapLinearFilter=1008;k.LinearMipmapNearestFilter=1007;k.LinearToneMapping=1;k.Loader=W;k.LoaderUtils=th;k.LoadingManager=vg;k.LogLuvEncoding=3003;k.LoopOnce=2200;k.LoopPingPong=2202;k.LoopRepeat=2201;k.LuminanceAlphaFormat=1025;k.LuminanceFormat=1024;k.MOUSE={LEFT:0,MIDDLE:1,RIGHT:2,ROTATE:0,DOLLY:1,PAN:2};k.Material=K;k.MaterialLoader=of;k.Math=L;k.MathUtils=L;k.Matrix3=wa;k.Matrix4=
P;k.MaxEquation=104;k.Mesh=S;k.MeshBasicMaterial=Oa;k.MeshDepthMaterial=Fb;k.MeshDistanceMaterial=Gb;k.MeshFaceMaterial=function(a){console.warn(&quot;THREE.MeshFaceMaterial has been removed. Use an Array instead.&quot;);return a};k.MeshLambertMaterial=oc;k.MeshMatcapMaterial=pc;k.MeshNormalMaterial=nc;k.MeshPhongMaterial=Jb;k.MeshPhysicalMaterial=lc;k.MeshStandardMaterial=gb;k.MeshToonMaterial=mc;k.MinEquation=103;k.MirroredRepeatWrapping=1002;k.MixOperation=1;k.MultiMaterial=function(a){void 0===a&&(a=[]);
console.warn(&quot;THREE.MultiMaterial has been removed. Use an Array instead.&quot;);a.isMultiMaterial=!0;a.materials=a;a.clone=function(){return a.slice()};return a};k.MultiplyBlending=4;k.MultiplyOperation=0;k.NearestFilter=1003;k.NearestMipMapLinearFilter=1005;k.NearestMipMapNearestFilter=1004;k.NearestMipmapLinearFilter=1005;k.NearestMipmapNearestFilter=1004;k.NeverDepth=0;k.NeverStencilFunc=512;k.NoBlending=0;k.NoColors=0;k.NoToneMapping=0;k.NormalBlending=1;k.NotEqualDepth=7;k.NotEqualStencilFunc=517;
k.NumberKeyframeTrack=dd;k.Object3D=F;k.ObjectLoader=sf;k.ObjectSpaceNormalMap=1;k.OctahedronBufferGeometry=cc;k.OctahedronGeometry=Xd;k.OneFactor=201;k.OneMinusDstAlphaFactor=207;k.OneMinusDstColorFactor=209;k.OneMinusSrcAlphaFactor=205;k.OneMinusSrcColorFactor=203;k.OrthographicCamera=hd;k.PCFShadowMap=1;k.PCFSoftShadowMap=2;k.PMREMGenerator=Tg;k.ParametricBufferGeometry=Sc;k.ParametricGeometry=Ud;k.Particle=function(a){console.warn(&quot;THREE.Particle has been renamed to THREE.Sprite.&quot;);return new Pd(a)};
k.ParticleBasicMaterial=function(a){console.warn(&quot;THREE.ParticleBasicMaterial has been renamed to THREE.PointsMaterial.&quot;);return new Va(a)};k.ParticleSystem=function(a,b){console.warn(&quot;THREE.ParticleSystem has been renamed to THREE.Points.&quot;);return new Pc(a,b)};k.ParticleSystemMaterial=function(a){console.warn(&quot;THREE.ParticleSystemMaterial has been renamed to THREE.PointsMaterial.&quot;);return new Va(a)};k.Path=$a;k.PerspectiveCamera=aa;k.Plane=Ta;k.PlaneBufferGeometry=bc;k.PlaneGeometry=Id;k.PlaneHelper=
ue;k.PointCloud=function(a,b){console.warn(&quot;THREE.PointCloud has been renamed to THREE.Points.&quot;);return new Pc(a,b)};k.PointCloudMaterial=function(a){console.warn(&quot;THREE.PointCloudMaterial has been renamed to THREE.PointsMaterial.&quot;);return new Va(a)};k.PointLight=jf;k.PointLightHelper=kd;k.Points=Pc;k.PointsMaterial=Va;k.PolarGridHelper=xf;k.PolyhedronBufferGeometry=Ga;k.PolyhedronGeometry=Vd;k.PositionalAudio=Jg;k.PropertyBinding=ya;k.PropertyMixer=Lg;k.QuadraticBezierCurve=Ya;k.QuadraticBezierCurve3=
ib;k.Quaternion=Aa;k.QuaternionKeyframeTrack=oe;k.QuaternionLinearInterpolant=af;k.REVISION=&quot;115&quot;;k.RGBADepthPacking=3201;k.RGBAFormat=1023;k.RGBAIntegerFormat=1033;k.RGBA_ASTC_10x10_Format=37819;k.RGBA_ASTC_10x5_Format=37816;k.RGBA_ASTC_10x6_Format=37817;k.RGBA_ASTC_10x8_Format=37818;k.RGBA_ASTC_12x10_Format=37820;k.RGBA_ASTC_12x12_Format=37821;k.RGBA_ASTC_4x4_Format=37808;k.RGBA_ASTC_5x4_Format=37809;k.RGBA_ASTC_5x5_Format=37810;k.RGBA_ASTC_6x5_Format=37811;k.RGBA_ASTC_6x6_Format=37812;k.RGBA_ASTC_8x5_Format=
37813;k.RGBA_ASTC_8x6_Format=37814;k.RGBA_ASTC_8x8_Format=37815;k.RGBA_BPTC_Format=36492;k.RGBA_ETC2_EAC_Format=37496;k.RGBA_PVRTC_2BPPV1_Format=35843;k.RGBA_PVRTC_4BPPV1_Format=35842;k.RGBA_S3TC_DXT1_Format=33777;k.RGBA_S3TC_DXT3_Format=33778;k.RGBA_S3TC_DXT5_Format=33779;k.RGBDEncoding=3006;k.RGBEEncoding=3002;k.RGBEFormat=1023;k.RGBFormat=1022;k.RGBIntegerFormat=1032;k.RGBM16Encoding=3005;k.RGBM7Encoding=3004;k.RGB_ETC1_Format=36196;k.RGB_ETC2_Format=37492;k.RGB_PVRTC_2BPPV1_Format=35841;k.RGB_PVRTC_4BPPV1_Format=
35840;k.RGB_S3TC_DXT1_Format=33776;k.RGFormat=1030;k.RGIntegerFormat=1031;k.RawShaderMaterial=ub;k.Ray=Vb;k.Raycaster=Og;k.RectAreaLight=nf;k.RedFormat=1028;k.RedIntegerFormat=1029;k.ReinhardToneMapping=2;k.RepeatWrapping=1E3;k.ReplaceStencilOp=7681;k.ReverseSubtractEquation=102;k.RingBufferGeometry=$c;k.RingGeometry=ie;k.SRGB8_ALPHA8_ASTC_10x10_Format=37851;k.SRGB8_ALPHA8_ASTC_10x5_Format=37848;k.SRGB8_ALPHA8_ASTC_10x6_Format=37849;k.SRGB8_ALPHA8_ASTC_10x8_Format=37850;k.SRGB8_ALPHA8_ASTC_12x10_Format=
37852;k.SRGB8_ALPHA8_ASTC_12x12_Format=37853;k.SRGB8_ALPHA8_ASTC_4x4_Format=37840;k.SRGB8_ALPHA8_ASTC_5x4_Format=37841;k.SRGB8_ALPHA8_ASTC_5x5_Format=37842;k.SRGB8_ALPHA8_ASTC_6x5_Format=37843;k.SRGB8_ALPHA8_ASTC_6x6_Format=37844;k.SRGB8_ALPHA8_ASTC_8x5_Format=37845;k.SRGB8_ALPHA8_ASTC_8x6_Format=37846;k.SRGB8_ALPHA8_ASTC_8x8_Format=37847;k.Scene=ob;k.SceneUtils={createMultiMaterialObject:function(){console.error(&quot;THREE.SceneUtils has been moved to /examples/jsm/utils/SceneUtils.js&quot;)},detach:function(){console.error(&quot;THREE.SceneUtils has been moved to /examples/jsm/utils/SceneUtils.js&quot;)},
attach:function(){console.error(&quot;THREE.SceneUtils has been moved to /examples/jsm/utils/SceneUtils.js&quot;)}};k.ShaderChunk=O;k.ShaderLib=eb;k.ShaderMaterial=Ba;k.ShadowMaterial=kc;k.Shape=Kb;k.ShapeBufferGeometry=ic;k.ShapeGeometry=hc;k.ShapePath=Bg;k.ShapeUtils=sb;k.ShortType=1011;k.Skeleton=Ue;k.SkeletonHelper=rc;k.SkinnedMesh=Te;k.SmoothShading=2;k.Sphere=pb;k.SphereBufferGeometry=gc;k.SphereGeometry=he;k.Spherical=ri;k.SphericalHarmonics3=uf;k.SphericalReflectionMapping=305;k.Spline=$g;k.SplineCurve=
Za;k.SplineCurve3=Gi;k.SpotLight=hf;k.SpotLightHelper=jd;k.SpotLightShadow=gf;k.Sprite=Pd;k.SpriteMaterial=Ib;k.SrcAlphaFactor=204;k.SrcAlphaSaturateFactor=210;k.SrcColorFactor=202;k.StaticCopyUsage=35046;k.StaticDrawUsage=35044;k.StaticReadUsage=35045;k.StereoCamera=mi;k.StreamCopyUsage=35042;k.StreamDrawUsage=35040;k.StreamReadUsage=35041;k.StringKeyframeTrack=bf;k.SubtractEquation=101;k.SubtractiveBlending=3;k.TOUCH={ROTATE:0,PAN:1,DOLLY_PAN:2,DOLLY_ROTATE:3};k.TangentSpaceNormalMap=0;k.TetrahedronBufferGeometry=
Tc;k.TetrahedronGeometry=Wd;k.TextBufferGeometry=Zc;k.TextGeometry=ge;k.Texture=V;k.TextureLoader=ef;k.TorusBufferGeometry=Xc;k.TorusGeometry=be;k.TorusKnotBufferGeometry=Wc;k.TorusKnotGeometry=ae;k.Triangle=oa;k.TriangleFanDrawMode=2;k.TriangleStripDrawMode=1;k.TrianglesDrawMode=0;k.TubeBufferGeometry=dc;k.TubeGeometry=$d;k.UVMapping=300;k.Uint16Attribute=function(a,b){console.warn(&quot;THREE.Uint16Attribute has been removed. Use new THREE.Uint16BufferAttribute() instead.&quot;);return new Wb(a,b)};k.Uint16BufferAttribute=
Wb;k.Uint32Attribute=function(a,b){console.warn(&quot;THREE.Uint32Attribute has been removed. Use new THREE.Uint32BufferAttribute() instead.&quot;);return new Xb(a,b)};k.Uint32BufferAttribute=Xb;k.Uint8Attribute=function(a,b){console.warn(&quot;THREE.Uint8Attribute has been removed. Use new THREE.Uint8BufferAttribute() instead.&quot;);return new Cd(a,b)};k.Uint8BufferAttribute=Cd;k.Uint8ClampedAttribute=function(a,b){console.warn(&quot;THREE.Uint8ClampedAttribute has been removed. Use new THREE.Uint8ClampedBufferAttribute() instead.&quot;);
return new Dd(a,b)};k.Uint8ClampedBufferAttribute=Dd;k.Uncharted2ToneMapping=3;k.Uniform=vf;k.UniformsLib=D;k.UniformsUtils=Uh;k.UnsignedByteType=1009;k.UnsignedInt248Type=1020;k.UnsignedIntType=1014;k.UnsignedShort4444Type=1017;k.UnsignedShort5551Type=1018;k.UnsignedShort565Type=1019;k.UnsignedShortType=1012;k.VSMShadowMap=3;k.Vector2=t;k.Vector3=n;k.Vector4=ka;k.VectorKeyframeTrack=ed;k.Vertex=function(a,b,c){console.warn(&quot;THREE.Vertex has been removed. Use THREE.Vector3 instead.&quot;);return new n(a,
b,c)};k.VertexColors=2;k.VideoTexture=sg;k.WebGLCubeRenderTarget=Db;k.WebGLMultisampleRenderTarget=Zf;k.WebGLRenderTarget=Ha;k.WebGLRenderTargetCube=function(a,b,c){console.warn(&quot;THREE.WebGLRenderTargetCube( width, height, options ) is now WebGLCubeRenderTarget( size, options ).&quot;);return new Db(a,c)};k.WebGLRenderer=og;k.WebGLUtils=Zh;k.WireframeGeometry=Rc;k.WireframeHelper=function(a,b){console.warn(&quot;THREE.WireframeHelper has been removed. Use THREE.WireframeGeometry instead.&quot;);return new ma(new Rc(a.geometry),
new la({color:void 0!==b?b:16777215}))};k.WrapAroundEnding=2402;k.XHRLoader=function(a){console.warn(&quot;THREE.XHRLoader has been renamed to THREE.FileLoader.&quot;);return new Ra(a)};k.ZeroCurvatureEnding=2400;k.ZeroFactor=200;k.ZeroSlopeEnding=2401;k.ZeroStencilOp=0;k.sRGBEncoding=3001;Object.defineProperty(k,&quot;__esModule&quot;,{value:!0})});
THREE.TrackballControls=function(object,domElement){if(domElement===undefined)console.warn('THREE.TrackballControls: The second parameter &quot;domElement&quot; is now mandatory.');if(domElement===document)console.error('THREE.TrackballControls: &quot;document&quot; should not be used as the target &quot;domElement&quot;. Please use &quot;renderer.domElement&quot; instead.');var _this=this;var STATE={NONE:-1,ROTATE:0,ZOOM:1,PAN:2,TOUCH_ROTATE:3,TOUCH_ZOOM_PAN:4};this.object=object;this.domElement=domElement;this.enabled=true;this.screen={left:0,top:0,width:0,height:0};this.rotateSpeed=1.0;this.zoomSpeed=1.2;this.panSpeed=0.3;this.noRotate=false;this.noZoom=false;this.noPan=false;this.staticMoving=false;this.dynamicDampingFactor=0.2;this.minDistance=0;this.maxDistance=Infinity;this.keys=[65 ,83 ,68 ];this.mouseButtons={LEFT:THREE.MOUSE.ROTATE,MIDDLE:THREE.MOUSE.ZOOM,RIGHT:THREE.MOUSE.PAN};this.target=new THREE.Vector3();var EPS=0.000001;var lastPosition=new THREE.Vector3();var lastZoom=1;var _state=STATE.NONE,_keyState=STATE.NONE,_eye=new THREE.Vector3(),_movePrev=new THREE.Vector2(),_moveCurr=new THREE.Vector2(),_lastAxis=new THREE.Vector3(),_lastAngle=0,_zoomStart=new THREE.Vector2(),_zoomEnd=new THREE.Vector2(),_touchZoomDistanceStart=0,_touchZoomDistanceEnd=0,_panStart=new THREE.Vector2(),_panEnd=new THREE.Vector2();this.target0=this.target.clone();this.position0=this.object.position.clone();this.up0=this.object.up.clone();this.zoom0=this.object.zoom;var changeEvent={type:'change'};var startEvent={type:'start'};var endEvent={type:'end'};this.handleResize=function(){var box=this.domElement.getBoundingClientRect();var d=this.domElement.ownerDocument.documentElement;this.screen.left=box.left+window.pageXOffset-d.clientLeft;this.screen.top=box.top+window.pageYOffset-d.clientTop;this.screen.width=box.width;this.screen.height=box.height;};var getMouseOnScreen=(function(){var vector=new THREE.Vector2();return function getMouseOnScreen(pageX,pageY){vector.set((pageX-_this.screen.left)/_this.screen.width,(pageY-_this.screen.top)/_this.screen.height);return vector;};}());var getMouseOnCircle=(function(){var vector=new THREE.Vector2();return function getMouseOnCircle(pageX,pageY){vector.set(((pageX-_this.screen.width*0.5-_this.screen.left)/(_this.screen.width*0.5)),((_this.screen.height+2*(_this.screen.top-pageY))/_this.screen.width));return vector;};}());this.rotateCamera=(function(){var axis=new THREE.Vector3(),quaternion=new THREE.Quaternion(),eyeDirection=new THREE.Vector3(),objectUpDirection=new THREE.Vector3(),objectSidewaysDirection=new THREE.Vector3(),moveDirection=new THREE.Vector3(),angle;return function rotateCamera(){moveDirection.set(_moveCurr.x-_movePrev.x,_moveCurr.y-_movePrev.y,0);angle=moveDirection.length();if(angle){_eye.copy(_this.object.position).sub(_this.target);eyeDirection.copy(_eye).normalize();objectUpDirection.copy(_this.object.up).normalize();objectSidewaysDirection.crossVectors(objectUpDirection,eyeDirection).normalize();objectUpDirection.setLength(_moveCurr.y-_movePrev.y);objectSidewaysDirection.setLength(_moveCurr.x-_movePrev.x);moveDirection.copy(objectUpDirection.add(objectSidewaysDirection));axis.crossVectors(moveDirection,_eye).normalize();angle*=_this.rotateSpeed;quaternion.setFromAxisAngle(axis,angle);_eye.applyQuaternion(quaternion);_this.object.up.applyQuaternion(quaternion);_lastAxis.copy(axis);_lastAngle=angle;}else if(!_this.staticMoving&&_lastAngle){_lastAngle*=Math.sqrt(1.0-_this.dynamicDampingFactor);_eye.copy(_this.object.position).sub(_this.target);quaternion.setFromAxisAngle(_lastAxis,_lastAngle);_eye.applyQuaternion(quaternion);_this.object.up.applyQuaternion(quaternion);}
_movePrev.copy(_moveCurr);};}());this.zoomCamera=function(){var factor;if(_state===STATE.TOUCH_ZOOM_PAN){factor=_touchZoomDistanceStart/_touchZoomDistanceEnd;_touchZoomDistanceStart=_touchZoomDistanceEnd;if(_this.object.isPerspectiveCamera){_eye.multiplyScalar(factor);}else if(_this.object.isOrthographicCamera){_this.object.zoom*=factor;_this.object.updateProjectionMatrix();}else{console.warn('THREE.TrackballControls: Unsupported camera type');}}else{factor=1.0+(_zoomEnd.y-_zoomStart.y)*_this.zoomSpeed;if(factor!==1.0&&factor>0.0){if(_this.object.isPerspectiveCamera){_eye.multiplyScalar(factor);}else if(_this.object.isOrthographicCamera){_this.object.zoom/=factor;_this.object.updateProjectionMatrix();}else{console.warn('THREE.TrackballControls: Unsupported camera type');}}
if(_this.staticMoving){_zoomStart.copy(_zoomEnd);}else{_zoomStart.y+=(_zoomEnd.y-_zoomStart.y)*this.dynamicDampingFactor;}}};this.panCamera=(function(){var mouseChange=new THREE.Vector2(),objectUp=new THREE.Vector3(),pan=new THREE.Vector3();return function panCamera(){mouseChange.copy(_panEnd).sub(_panStart);if(mouseChange.lengthSq()){if(_this.object.isOrthographicCamera){var scale_x=(_this.object.right-_this.object.left)/_this.object.zoom/_this.domElement.clientWidth;var scale_y=(_this.object.top-_this.object.bottom)/_this.object.zoom/_this.domElement.clientWidth;mouseChange.x*=scale_x;mouseChange.y*=scale_y;}
mouseChange.multiplyScalar(_eye.length()*_this.panSpeed);pan.copy(_eye).cross(_this.object.up).setLength(mouseChange.x);pan.add(objectUp.copy(_this.object.up).setLength(mouseChange.y));_this.object.position.add(pan);_this.target.add(pan);if(_this.staticMoving){_panStart.copy(_panEnd);}else{_panStart.add(mouseChange.subVectors(_panEnd,_panStart).multiplyScalar(_this.dynamicDampingFactor));}}};}());this.checkDistances=function(){if(!_this.noZoom||!_this.noPan){if(_eye.lengthSq()>_this.maxDistance*_this.maxDistance){_this.object.position.addVectors(_this.target,_eye.setLength(_this.maxDistance));_zoomStart.copy(_zoomEnd);}
if(_eye.lengthSq()<_this.minDistance*_this.minDistance){_this.object.position.addVectors(_this.target,_eye.setLength(_this.minDistance));_zoomStart.copy(_zoomEnd);}}};this.update=function(){_eye.subVectors(_this.object.position,_this.target);if(!_this.noRotate){_this.rotateCamera();}
if(!_this.noZoom){_this.zoomCamera();}
if(!_this.noPan){_this.panCamera();}
_this.object.position.addVectors(_this.target,_eye);if(_this.object.isPerspectiveCamera){_this.checkDistances();_this.object.lookAt(_this.target);if(lastPosition.distanceToSquared(_this.object.position)>EPS){_this.dispatchEvent(changeEvent);lastPosition.copy(_this.object.position);}}else if(_this.object.isOrthographicCamera){_this.object.lookAt(_this.target);if(lastPosition.distanceToSquared(_this.object.position)>EPS||lastZoom!==_this.object.zoom){_this.dispatchEvent(changeEvent);lastPosition.copy(_this.object.position);lastZoom=_this.object.zoom;}}else{console.warn('THREE.TrackballControls: Unsupported camera type');}};this.reset=function(){_state=STATE.NONE;_keyState=STATE.NONE;_this.target.copy(_this.target0);_this.object.position.copy(_this.position0);_this.object.up.copy(_this.up0);_this.object.zoom=_this.zoom0;_this.object.updateProjectionMatrix();_eye.subVectors(_this.object.position,_this.target);_this.object.lookAt(_this.target);_this.dispatchEvent(changeEvent);lastPosition.copy(_this.object.position);lastZoom=_this.object.zoom;};function keydown(event){if(_this.enabled===false)return;window.removeEventListener('keydown',keydown);if(_keyState!==STATE.NONE){return;}else if(event.keyCode===_this.keys[STATE.ROTATE]&&!_this.noRotate){_keyState=STATE.ROTATE;}else if(event.keyCode===_this.keys[STATE.ZOOM]&&!_this.noZoom){_keyState=STATE.ZOOM;}else if(event.keyCode===_this.keys[STATE.PAN]&&!_this.noPan){_keyState=STATE.PAN;}}
function keyup(){if(_this.enabled===false)return;_keyState=STATE.NONE;window.addEventListener('keydown',keydown,false);}
function mousedown(event){if(_this.enabled===false)return;event.preventDefault();event.stopPropagation();if(_state===STATE.NONE){switch(event.button){case _this.mouseButtons.LEFT:_state=STATE.ROTATE;break;case _this.mouseButtons.MIDDLE:_state=STATE.ZOOM;break;case _this.mouseButtons.RIGHT:_state=STATE.PAN;break;default:_state=STATE.NONE;}}
var state=(_keyState!==STATE.NONE)?_keyState:_state;if(state===STATE.ROTATE&&!_this.noRotate){_moveCurr.copy(getMouseOnCircle(event.pageX,event.pageY));_movePrev.copy(_moveCurr);}else if(state===STATE.ZOOM&&!_this.noZoom){_zoomStart.copy(getMouseOnScreen(event.pageX,event.pageY));_zoomEnd.copy(_zoomStart);}else if(state===STATE.PAN&&!_this.noPan){_panStart.copy(getMouseOnScreen(event.pageX,event.pageY));_panEnd.copy(_panStart);}
document.addEventListener('mousemove',mousemove,false);document.addEventListener('mouseup',mouseup,false);_this.dispatchEvent(startEvent);}
function mousemove(event){if(_this.enabled===false)return;event.preventDefault();event.stopPropagation();var state=(_keyState!==STATE.NONE)?_keyState:_state;if(state===STATE.ROTATE&&!_this.noRotate){_movePrev.copy(_moveCurr);_moveCurr.copy(getMouseOnCircle(event.pageX,event.pageY));}else if(state===STATE.ZOOM&&!_this.noZoom){_zoomEnd.copy(getMouseOnScreen(event.pageX,event.pageY));}else if(state===STATE.PAN&&!_this.noPan){_panEnd.copy(getMouseOnScreen(event.pageX,event.pageY));}}
function mouseup(event){if(_this.enabled===false)return;event.preventDefault();event.stopPropagation();_state=STATE.NONE;document.removeEventListener('mousemove',mousemove);document.removeEventListener('mouseup',mouseup);_this.dispatchEvent(endEvent);}
function mousewheel(event){if(_this.enabled===false)return;if(_this.noZoom===true)return;event.preventDefault();event.stopPropagation();switch(event.deltaMode){case 2:_zoomStart.y-=event.deltaY*0.025;break;case 1:_zoomStart.y-=event.deltaY*0.01;break;default:_zoomStart.y-=event.deltaY*0.00025;break;}
_this.dispatchEvent(startEvent);_this.dispatchEvent(endEvent);}
function touchstart(event){if(_this.enabled===false)return;event.preventDefault();switch(event.touches.length){case 1:_state=STATE.TOUCH_ROTATE;_moveCurr.copy(getMouseOnCircle(event.touches[0].pageX,event.touches[0].pageY));_movePrev.copy(_moveCurr);break;default:_state=STATE.TOUCH_ZOOM_PAN;var dx=event.touches[0].pageX-event.touches[1].pageX;var dy=event.touches[0].pageY-event.touches[1].pageY;_touchZoomDistanceEnd=_touchZoomDistanceStart=Math.sqrt(dx*dx+dy*dy);var x=(event.touches[0].pageX+event.touches[1].pageX)/2;var y=(event.touches[0].pageY+event.touches[1].pageY)/2;_panStart.copy(getMouseOnScreen(x,y));_panEnd.copy(_panStart);break;}
_this.dispatchEvent(startEvent);}
function touchmove(event){if(_this.enabled===false)return;event.preventDefault();event.stopPropagation();switch(event.touches.length){case 1:_movePrev.copy(_moveCurr);_moveCurr.copy(getMouseOnCircle(event.touches[0].pageX,event.touches[0].pageY));break;default:var dx=event.touches[0].pageX-event.touches[1].pageX;var dy=event.touches[0].pageY-event.touches[1].pageY;_touchZoomDistanceEnd=Math.sqrt(dx*dx+dy*dy);var x=(event.touches[0].pageX+event.touches[1].pageX)/2;var y=(event.touches[0].pageY+event.touches[1].pageY)/2;_panEnd.copy(getMouseOnScreen(x,y));break;}}
function touchend(event){if(_this.enabled===false)return;switch(event.touches.length){case 0:_state=STATE.NONE;break;case 1:_state=STATE.TOUCH_ROTATE;_moveCurr.copy(getMouseOnCircle(event.touches[0].pageX,event.touches[0].pageY));_movePrev.copy(_moveCurr);break;}
_this.dispatchEvent(endEvent);}
function contextmenu(event){if(_this.enabled===false)return;event.preventDefault();}
this.dispose=function(){this.domElement.removeEventListener('contextmenu',contextmenu,false);this.domElement.removeEventListener('mousedown',mousedown,false);this.domElement.removeEventListener('wheel',mousewheel,false);this.domElement.removeEventListener('touchstart',touchstart,false);this.domElement.removeEventListener('touchend',touchend,false);this.domElement.removeEventListener('touchmove',touchmove,false);document.removeEventListener('mousemove',mousemove,false);document.removeEventListener('mouseup',mouseup,false);window.removeEventListener('keydown',keydown,false);window.removeEventListener('keyup',keyup,false);};this.domElement.addEventListener('contextmenu',contextmenu,false);this.domElement.addEventListener('mousedown',mousedown,false);this.domElement.addEventListener('wheel',mousewheel,false);this.domElement.addEventListener('touchstart',touchstart,false);this.domElement.addEventListener('touchend',touchend,false);this.domElement.addEventListener('touchmove',touchmove,false);window.addEventListener('keydown',keydown,false);window.addEventListener('keyup',keyup,false);this.handleResize();this.update();};THREE.TrackballControls.prototype=Object.create(THREE.EventDispatcher.prototype);THREE.TrackballControls.prototype.constructor=THREE.TrackballControls;THREE.GLTFLoader=(function(){function GLTFLoader(manager){THREE.Loader.call(this,manager);this.dracoLoader=null;this.ddsLoader=null;}
GLTFLoader.prototype=Object.assign(Object.create(THREE.Loader.prototype),{constructor:GLTFLoader,load:function(url,onLoad,onProgress,onError){var scope=this;var resourcePath;if(this.resourcePath!==''){resourcePath=this.resourcePath;}else if(this.path!==''){resourcePath=this.path;}else{resourcePath=THREE.LoaderUtils.extractUrlBase(url);}
scope.manager.itemStart(url);var _onError=function(e){if(onError){onError(e);}else{console.error(e);}
scope.manager.itemError(url);scope.manager.itemEnd(url);};var loader=new THREE.FileLoader(scope.manager);loader.setPath(this.path);loader.setResponseType('arraybuffer');if(scope.crossOrigin==='use-credentials'){loader.setWithCredentials(true);}
loader.load(url,function(data){try{scope.parse(data,resourcePath,function(gltf){onLoad(gltf);scope.manager.itemEnd(url);},_onError);}catch(e){_onError(e);}},onProgress,_onError);},setDRACOLoader:function(dracoLoader){this.dracoLoader=dracoLoader;return this;},setDDSLoader:function(ddsLoader){this.ddsLoader=ddsLoader;return this;},parse:function(data,path,onLoad,onError){var content;var extensions={};if(typeof data==='string'){content=data;}else{var magic=THREE.LoaderUtils.decodeText(new Uint8Array(data,0,4));if(magic===BINARY_EXTENSION_HEADER_MAGIC){try{extensions[EXTENSIONS.KHR_BINARY_GLTF]=new GLTFBinaryExtension(data);}catch(error){if(onError)onError(error);return;}
content=extensions[EXTENSIONS.KHR_BINARY_GLTF].content;}else{content=THREE.LoaderUtils.decodeText(new Uint8Array(data));}}
var json=JSON.parse(content);if(json.asset===undefined||json.asset.version[0]<2){if(onError)onError(new Error('THREE.GLTFLoader: Unsupported asset. glTF versions >=2.0 are supported.'));return;}
if(json.extensionsUsed){for(var i=0;i<json.extensionsUsed.length;++i){var extensionName=json.extensionsUsed[i];var extensionsRequired=json.extensionsRequired||[];switch(extensionName){case EXTENSIONS.KHR_LIGHTS_PUNCTUAL:extensions[extensionName]=new GLTFLightsExtension(json);break;case EXTENSIONS.KHR_MATERIALS_CLEARCOAT:extensions[extensionName]=new GLTFMaterialsClearcoatExtension();break;case EXTENSIONS.KHR_MATERIALS_UNLIT:extensions[extensionName]=new GLTFMaterialsUnlitExtension();break;case EXTENSIONS.KHR_MATERIALS_PBR_SPECULAR_GLOSSINESS:extensions[extensionName]=new GLTFMaterialsPbrSpecularGlossinessExtension();break;case EXTENSIONS.KHR_DRACO_MESH_COMPRESSION:extensions[extensionName]=new GLTFDracoMeshCompressionExtension(json,this.dracoLoader);break;case EXTENSIONS.MSFT_TEXTURE_DDS:extensions[extensionName]=new GLTFTextureDDSExtension(this.ddsLoader);break;case EXTENSIONS.KHR_TEXTURE_TRANSFORM:extensions[extensionName]=new GLTFTextureTransformExtension();break;case EXTENSIONS.KHR_MESH_QUANTIZATION:extensions[extensionName]=new GLTFMeshQuantizationExtension();break;default:if(extensionsRequired.indexOf(extensionName)>=0){console.warn('THREE.GLTFLoader: Unknown extension &quot;'+extensionName+'&quot;.');}}}}
var parser=new GLTFParser(json,extensions,{path:path||this.resourcePath||'',crossOrigin:this.crossOrigin,manager:this.manager});parser.parse(onLoad,onError);}});function GLTFRegistry(){var objects={};return{get:function(key){return objects[key];},add:function(key,object){objects[key]=object;},remove:function(key){delete objects[key];},removeAll:function(){objects={};}};}
var EXTENSIONS={KHR_BINARY_GLTF:'KHR_binary_glTF',KHR_DRACO_MESH_COMPRESSION:'KHR_draco_mesh_compression',KHR_LIGHTS_PUNCTUAL:'KHR_lights_punctual',KHR_MATERIALS_CLEARCOAT:'KHR_materials_clearcoat',KHR_MATERIALS_PBR_SPECULAR_GLOSSINESS:'KHR_materials_pbrSpecularGlossiness',KHR_MATERIALS_UNLIT:'KHR_materials_unlit',KHR_TEXTURE_TRANSFORM:'KHR_texture_transform',KHR_MESH_QUANTIZATION:'KHR_mesh_quantization',MSFT_TEXTURE_DDS:'MSFT_texture_dds'};function GLTFTextureDDSExtension(ddsLoader){if(!ddsLoader){throw new Error('THREE.GLTFLoader: Attempting to load .dds texture without importing THREE.DDSLoader');}
this.name=EXTENSIONS.MSFT_TEXTURE_DDS;this.ddsLoader=ddsLoader;}
function GLTFLightsExtension(json){this.name=EXTENSIONS.KHR_LIGHTS_PUNCTUAL;var extension=(json.extensions&&json.extensions[EXTENSIONS.KHR_LIGHTS_PUNCTUAL])||{};this.lightDefs=extension.lights||[];}
GLTFLightsExtension.prototype.loadLight=function(lightIndex){var lightDef=this.lightDefs[lightIndex];var lightNode;var color=new THREE.Color(0xffffff);if(lightDef.color!==undefined)color.fromArray(lightDef.color);var range=lightDef.range!==undefined?lightDef.range:0;switch(lightDef.type){case'directional':lightNode=new THREE.DirectionalLight(color);lightNode.target.position.set(0,0,-1);lightNode.add(lightNode.target);break;case'point':lightNode=new THREE.PointLight(color);lightNode.distance=range;break;case'spot':lightNode=new THREE.SpotLight(color);lightNode.distance=range;lightDef.spot=lightDef.spot||{};lightDef.spot.innerConeAngle=lightDef.spot.innerConeAngle!==undefined?lightDef.spot.innerConeAngle:0;lightDef.spot.outerConeAngle=lightDef.spot.outerConeAngle!==undefined?lightDef.spot.outerConeAngle:Math.PI/4.0;lightNode.angle=lightDef.spot.outerConeAngle;lightNode.penumbra=1.0-lightDef.spot.innerConeAngle/lightDef.spot.outerConeAngle;lightNode.target.position.set(0,0,-1);lightNode.add(lightNode.target);break;default:throw new Error('THREE.GLTFLoader: Unexpected light type, &quot;'+lightDef.type+'&quot;.');}
lightNode.position.set(0,0,0);lightNode.decay=2;if(lightDef.intensity!==undefined)lightNode.intensity=lightDef.intensity;lightNode.name=lightDef.name||('light_'+lightIndex);return Promise.resolve(lightNode);};function GLTFMaterialsUnlitExtension(){this.name=EXTENSIONS.KHR_MATERIALS_UNLIT;}
GLTFMaterialsUnlitExtension.prototype.getMaterialType=function(){return THREE.MeshBasicMaterial;};GLTFMaterialsUnlitExtension.prototype.extendParams=function(materialParams,materialDef,parser){var pending=[];materialParams.color=new THREE.Color(1.0,1.0,1.0);materialParams.opacity=1.0;var metallicRoughness=materialDef.pbrMetallicRoughness;if(metallicRoughness){if(Array.isArray(metallicRoughness.baseColorFactor)){var array=metallicRoughness.baseColorFactor;materialParams.color.fromArray(array);materialParams.opacity=array[3];}
if(metallicRoughness.baseColorTexture!==undefined){pending.push(parser.assignTexture(materialParams,'map',metallicRoughness.baseColorTexture));}}
return Promise.all(pending);};function GLTFMaterialsClearcoatExtension(){this.name=EXTENSIONS.KHR_MATERIALS_CLEARCOAT;}
GLTFMaterialsClearcoatExtension.prototype.getMaterialType=function(){return THREE.MeshPhysicalMaterial;};GLTFMaterialsClearcoatExtension.prototype.extendParams=function(materialParams,materialDef,parser){var pending=[];var extension=materialDef.extensions[this.name];if(extension.clearcoatFactor!==undefined){materialParams.clearcoat=extension.clearcoatFactor;}
if(extension.clearcoatTexture!==undefined){pending.push(parser.assignTexture(materialParams,'clearcoatMap',extension.clearcoatTexture));}
if(extension.clearcoatRoughnessFactor!==undefined){materialParams.clearcoatRoughness=extension.clearcoatRoughnessFactor;}
if(extension.clearcoatRoughnessTexture!==undefined){pending.push(parser.assignTexture(materialParams,'clearcoatRoughnessMap',extension.clearcoatRoughnessTexture));}
if(extension.clearcoatNormalTexture!==undefined){pending.push(parser.assignTexture(materialParams,'clearcoatNormalMap',extension.clearcoatNormalTexture));if(extension.clearcoatNormalTexture.scale!==undefined){var scale=extension.clearcoatNormalTexture.scale;materialParams.clearcoatNormalScale=new THREE.Vector2(scale,scale);}}
return Promise.all(pending);};var BINARY_EXTENSION_HEADER_MAGIC='glTF';var BINARY_EXTENSION_HEADER_LENGTH=12;var BINARY_EXTENSION_CHUNK_TYPES={JSON:0x4E4F534A,BIN:0x004E4942};function GLTFBinaryExtension(data){this.name=EXTENSIONS.KHR_BINARY_GLTF;this.content=null;this.body=null;var headerView=new DataView(data,0,BINARY_EXTENSION_HEADER_LENGTH);this.header={magic:THREE.LoaderUtils.decodeText(new Uint8Array(data.slice(0,4))),version:headerView.getUint32(4,true),length:headerView.getUint32(8,true)};if(this.header.magic!==BINARY_EXTENSION_HEADER_MAGIC){throw new Error('THREE.GLTFLoader: Unsupported glTF-Binary header.');}else if(this.header.version<2.0){throw new Error('THREE.GLTFLoader: Legacy binary file detected.');}
var chunkView=new DataView(data,BINARY_EXTENSION_HEADER_LENGTH);var chunkIndex=0;while(chunkIndex<chunkView.byteLength){var chunkLength=chunkView.getUint32(chunkIndex,true);chunkIndex+=4;var chunkType=chunkView.getUint32(chunkIndex,true);chunkIndex+=4;if(chunkType===BINARY_EXTENSION_CHUNK_TYPES.JSON){var contentArray=new Uint8Array(data,BINARY_EXTENSION_HEADER_LENGTH+chunkIndex,chunkLength);this.content=THREE.LoaderUtils.decodeText(contentArray);}else if(chunkType===BINARY_EXTENSION_CHUNK_TYPES.BIN){var byteOffset=BINARY_EXTENSION_HEADER_LENGTH+chunkIndex;this.body=data.slice(byteOffset,byteOffset+chunkLength);}
chunkIndex+=chunkLength;}
if(this.content===null){throw new Error('THREE.GLTFLoader: JSON content not found.');}}
function GLTFDracoMeshCompressionExtension(json,dracoLoader){if(!dracoLoader){throw new Error('THREE.GLTFLoader: No DRACOLoader instance provided.');}
this.name=EXTENSIONS.KHR_DRACO_MESH_COMPRESSION;this.json=json;this.dracoLoader=dracoLoader;this.dracoLoader.preload();}
GLTFDracoMeshCompressionExtension.prototype.decodePrimitive=function(primitive,parser){var json=this.json;var dracoLoader=this.dracoLoader;var bufferViewIndex=primitive.extensions[this.name].bufferView;var gltfAttributeMap=primitive.extensions[this.name].attributes;var threeAttributeMap={};var attributeNormalizedMap={};var attributeTypeMap={};for(var attributeName in gltfAttributeMap){var threeAttributeName=ATTRIBUTES[attributeName]||attributeName.toLowerCase();threeAttributeMap[threeAttributeName]=gltfAttributeMap[attributeName];}
for(attributeName in primitive.attributes){var threeAttributeName=ATTRIBUTES[attributeName]||attributeName.toLowerCase();if(gltfAttributeMap[attributeName]!==undefined){var accessorDef=json.accessors[primitive.attributes[attributeName]];var componentType=WEBGL_COMPONENT_TYPES[accessorDef.componentType];attributeTypeMap[threeAttributeName]=componentType;attributeNormalizedMap[threeAttributeName]=accessorDef.normalized===true;}}
return parser.getDependency('bufferView',bufferViewIndex).then(function(bufferView){return new Promise(function(resolve){dracoLoader.decodeDracoFile(bufferView,function(geometry){for(var attributeName in geometry.attributes){var attribute=geometry.attributes[attributeName];var normalized=attributeNormalizedMap[attributeName];if(normalized!==undefined)attribute.normalized=normalized;}
resolve(geometry);},threeAttributeMap,attributeTypeMap);});});};function GLTFTextureTransformExtension(){this.name=EXTENSIONS.KHR_TEXTURE_TRANSFORM;}
GLTFTextureTransformExtension.prototype.extendTexture=function(texture,transform){texture=texture.clone();if(transform.offset!==undefined){texture.offset.fromArray(transform.offset);}
if(transform.rotation!==undefined){texture.rotation=transform.rotation;}
if(transform.scale!==undefined){texture.repeat.fromArray(transform.scale);}
if(transform.texCoord!==undefined){console.warn('THREE.GLTFLoader: Custom UV sets in &quot;'+this.name+'&quot; extension not yet supported.');}
texture.needsUpdate=true;return texture;};function GLTFMeshStandardSGMaterial(params){THREE.MeshStandardMaterial.call(this);this.isGLTFSpecularGlossinessMaterial=true;var specularMapParsFragmentChunk=['#ifdef USE_SPECULARMAP','	uniform sampler2D specularMap;','#endif'].join('\n');var glossinessMapParsFragmentChunk=['#ifdef USE_GLOSSINESSMAP','	uniform sampler2D glossinessMap;','#endif'].join('\n');var specularMapFragmentChunk=['vec3 specularFactor = specular;','#ifdef USE_SPECULARMAP','	vec4 texelSpecular = texture2D( specularMap, vUv );','	texelSpecular = sRGBToLinear( texelSpecular );','	// reads channel RGB, compatible with a glTF Specular-Glossiness (RGBA) texture','	specularFactor *= texelSpecular.rgb;','#endif'].join('\n');var glossinessMapFragmentChunk=['float glossinessFactor = glossiness;','#ifdef USE_GLOSSINESSMAP','	vec4 texelGlossiness = texture2D( glossinessMap, vUv );','	// reads channel A, compatible with a glTF Specular-Glossiness (RGBA) texture','	glossinessFactor *= texelGlossiness.a;','#endif'].join('\n');var lightPhysicalFragmentChunk=['PhysicalMaterial material;','material.diffuseColor = diffuseColor.rgb;','vec3 dxy = max( abs( dFdx( geometryNormal ) ), abs( dFdy( geometryNormal ) ) );','float geometryRoughness = max( max( dxy.x, dxy.y ), dxy.z );','material.specularRoughness = max( 1.0 - glossinessFactor, 0.0525 );// 0.0525 corresponds to the base mip of a 256 cubemap.','material.specularRoughness += geometryRoughness;','material.specularRoughness = min( material.specularRoughness, 1.0 );','material.specularColor = specularFactor.rgb;',].join('\n');var uniforms={specular:{value:new THREE.Color().setHex(0xffffff)},glossiness:{value:1},specularMap:{value:null},glossinessMap:{value:null}};this._extraUniforms=uniforms;this.onBeforeCompile=function(shader){for(var uniformName in uniforms){shader.uniforms[uniformName]=uniforms[uniformName];}
shader.fragmentShader=shader.fragmentShader.replace('uniform float roughness;','uniform vec3 specular;');shader.fragmentShader=shader.fragmentShader.replace('uniform float metalness;','uniform float glossiness;');shader.fragmentShader=shader.fragmentShader.replace('#include <roughnessmap_pars_fragment>',specularMapParsFragmentChunk);shader.fragmentShader=shader.fragmentShader.replace('#include <metalnessmap_pars_fragment>',glossinessMapParsFragmentChunk);shader.fragmentShader=shader.fragmentShader.replace('#include <roughnessmap_fragment>',specularMapFragmentChunk);shader.fragmentShader=shader.fragmentShader.replace('#include <metalnessmap_fragment>',glossinessMapFragmentChunk);shader.fragmentShader=shader.fragmentShader.replace('#include <lights_physical_fragment>',lightPhysicalFragmentChunk);};Object.defineProperties(this,{specular:{get:function(){return uniforms.specular.value;},set:function(v){uniforms.specular.value=v;}},specularMap:{get:function(){return uniforms.specularMap.value;},set:function(v){uniforms.specularMap.value=v;}},glossiness:{get:function(){return uniforms.glossiness.value;},set:function(v){uniforms.glossiness.value=v;}},glossinessMap:{get:function(){return uniforms.glossinessMap.value;},set:function(v){uniforms.glossinessMap.value=v;if(v){this.defines.USE_GLOSSINESSMAP='';this.defines.USE_ROUGHNESSMAP='';}else{delete this.defines.USE_ROUGHNESSMAP;delete this.defines.USE_GLOSSINESSMAP;}}}});delete this.metalness;delete this.roughness;delete this.metalnessMap;delete this.roughnessMap;this.setValues(params);}
GLTFMeshStandardSGMaterial.prototype=Object.create(THREE.MeshStandardMaterial.prototype);GLTFMeshStandardSGMaterial.prototype.constructor=GLTFMeshStandardSGMaterial;GLTFMeshStandardSGMaterial.prototype.copy=function(source){THREE.MeshStandardMaterial.prototype.copy.call(this,source);this.specularMap=source.specularMap;this.specular.copy(source.specular);this.glossinessMap=source.glossinessMap;this.glossiness=source.glossiness;delete this.metalness;delete this.roughness;delete this.metalnessMap;delete this.roughnessMap;return this;};function GLTFMaterialsPbrSpecularGlossinessExtension(){return{name:EXTENSIONS.KHR_MATERIALS_PBR_SPECULAR_GLOSSINESS,specularGlossinessParams:['color','map','lightMap','lightMapIntensity','aoMap','aoMapIntensity','emissive','emissiveIntensity','emissiveMap','bumpMap','bumpScale','normalMap','normalMapType','displacementMap','displacementScale','displacementBias','specularMap','specular','glossinessMap','glossiness','alphaMap','envMap','envMapIntensity','refractionRatio',],getMaterialType:function(){return GLTFMeshStandardSGMaterial;},extendParams:function(materialParams,materialDef,parser){var pbrSpecularGlossiness=materialDef.extensions[this.name];materialParams.color=new THREE.Color(1.0,1.0,1.0);materialParams.opacity=1.0;var pending=[];if(Array.isArray(pbrSpecularGlossiness.diffuseFactor)){var array=pbrSpecularGlossiness.diffuseFactor;materialParams.color.fromArray(array);materialParams.opacity=array[3];}
if(pbrSpecularGlossiness.diffuseTexture!==undefined){pending.push(parser.assignTexture(materialParams,'map',pbrSpecularGlossiness.diffuseTexture));}
materialParams.emissive=new THREE.Color(0.0,0.0,0.0);materialParams.glossiness=pbrSpecularGlossiness.glossinessFactor!==undefined?pbrSpecularGlossiness.glossinessFactor:1.0;materialParams.specular=new THREE.Color(1.0,1.0,1.0);if(Array.isArray(pbrSpecularGlossiness.specularFactor)){materialParams.specular.fromArray(pbrSpecularGlossiness.specularFactor);}
if(pbrSpecularGlossiness.specularGlossinessTexture!==undefined){var specGlossMapDef=pbrSpecularGlossiness.specularGlossinessTexture;pending.push(parser.assignTexture(materialParams,'glossinessMap',specGlossMapDef));pending.push(parser.assignTexture(materialParams,'specularMap',specGlossMapDef));}
return Promise.all(pending);},createMaterial:function(materialParams){var material=new GLTFMeshStandardSGMaterial(materialParams);material.fog=true;material.color=materialParams.color;material.map=materialParams.map===undefined?null:materialParams.map;material.lightMap=null;material.lightMapIntensity=1.0;material.aoMap=materialParams.aoMap===undefined?null:materialParams.aoMap;material.aoMapIntensity=1.0;material.emissive=materialParams.emissive;material.emissiveIntensity=1.0;material.emissiveMap=materialParams.emissiveMap===undefined?null:materialParams.emissiveMap;material.bumpMap=materialParams.bumpMap===undefined?null:materialParams.bumpMap;material.bumpScale=1;material.normalMap=materialParams.normalMap===undefined?null:materialParams.normalMap;material.normalMapType=THREE.TangentSpaceNormalMap;if(materialParams.normalScale)material.normalScale=materialParams.normalScale;material.displacementMap=null;material.displacementScale=1;material.displacementBias=0;material.specularMap=materialParams.specularMap===undefined?null:materialParams.specularMap;material.specular=materialParams.specular;material.glossinessMap=materialParams.glossinessMap===undefined?null:materialParams.glossinessMap;material.glossiness=materialParams.glossiness;material.alphaMap=null;material.envMap=materialParams.envMap===undefined?null:materialParams.envMap;material.envMapIntensity=1.0;material.refractionRatio=0.98;return material;},};}
function GLTFMeshQuantizationExtension(){this.name=EXTENSIONS.KHR_MESH_QUANTIZATION;}
function GLTFCubicSplineInterpolant(parameterPositions,sampleValues,sampleSize,resultBuffer){THREE.Interpolant.call(this,parameterPositions,sampleValues,sampleSize,resultBuffer);}
GLTFCubicSplineInterpolant.prototype=Object.create(THREE.Interpolant.prototype);GLTFCubicSplineInterpolant.prototype.constructor=GLTFCubicSplineInterpolant;GLTFCubicSplineInterpolant.prototype.copySampleValue_=function(index){var result=this.resultBuffer,values=this.sampleValues,valueSize=this.valueSize,offset=index*valueSize*3+valueSize;for(var i=0;i!==valueSize;i++){result[i]=values[offset+i];}
return result;};GLTFCubicSplineInterpolant.prototype.beforeStart_=GLTFCubicSplineInterpolant.prototype.copySampleValue_;GLTFCubicSplineInterpolant.prototype.afterEnd_=GLTFCubicSplineInterpolant.prototype.copySampleValue_;GLTFCubicSplineInterpolant.prototype.interpolate_=function(i1,t0,t,t1){var result=this.resultBuffer;var values=this.sampleValues;var stride=this.valueSize;var stride2=stride*2;var stride3=stride*3;var td=t1-t0;var p=(t-t0)/td;var pp=p*p;var ppp=pp*p;var offset1=i1*stride3;var offset0=offset1-stride3;var s2=-2*ppp+3*pp;var s3=ppp-pp;var s0=1-s2;var s1=s3-pp+p;for(var i=0;i!==stride;i++){var p0=values[offset0+i+stride];var m0=values[offset0+i+stride2]*td;var p1=values[offset1+i+stride];var m1=values[offset1+i]*td;result[i]=s0*p0+s1*m0+s2*p1+s3*m1;}
return result;};var WEBGL_CONSTANTS={FLOAT:5126,FLOAT_MAT3:35675,FLOAT_MAT4:35676,FLOAT_VEC2:35664,FLOAT_VEC3:35665,FLOAT_VEC4:35666,LINEAR:9729,REPEAT:10497,SAMPLER_2D:35678,POINTS:0,LINES:1,LINE_LOOP:2,LINE_STRIP:3,TRIANGLES:4,TRIANGLE_STRIP:5,TRIANGLE_FAN:6,UNSIGNED_BYTE:5121,UNSIGNED_SHORT:5123};var WEBGL_COMPONENT_TYPES={5120:Int8Array,5121:Uint8Array,5122:Int16Array,5123:Uint16Array,5125:Uint32Array,5126:Float32Array};var WEBGL_FILTERS={9728:THREE.NearestFilter,9729:THREE.LinearFilter,9984:THREE.NearestMipmapNearestFilter,9985:THREE.LinearMipmapNearestFilter,9986:THREE.NearestMipmapLinearFilter,9987:THREE.LinearMipmapLinearFilter};var WEBGL_WRAPPINGS={33071:THREE.ClampToEdgeWrapping,33648:THREE.MirroredRepeatWrapping,10497:THREE.RepeatWrapping};var WEBGL_TYPE_SIZES={'SCALAR':1,'VEC2':2,'VEC3':3,'VEC4':4,'MAT2':4,'MAT3':9,'MAT4':16};var ATTRIBUTES={POSITION:'position',NORMAL:'normal',TANGENT:'tangent',TEXCOORD_0:'uv',TEXCOORD_1:'uv2',COLOR_0:'color',WEIGHTS_0:'skinWeight',JOINTS_0:'skinIndex',};var PATH_PROPERTIES={scale:'scale',translation:'position',rotation:'quaternion',weights:'morphTargetInfluences'};var INTERPOLATION={CUBICSPLINE:undefined,LINEAR:THREE.InterpolateLinear,STEP:THREE.InterpolateDiscrete};var ALPHA_MODES={OPAQUE:'OPAQUE',MASK:'MASK',BLEND:'BLEND'};var MIME_TYPE_FORMATS={'image/png':THREE.RGBAFormat,'image/jpeg':THREE.RGBFormat};function resolveURL(url,path){if(typeof url!=='string'||url==='')return'';if(/^https?:\/\//i.test(path)&&/^\//.test(url)){path=path.replace(/(^https?:\/\/[^\/]+).*/i,'$1');}
if(/^(https?:)?\/\//i.test(url))return url;if(/^data:.*,.*$/i.test(url))return url;if(/^blob:.*$/i.test(url))return url;return path+url;}
function createDefaultMaterial(cache){if(cache['DefaultMaterial']===undefined){cache['DefaultMaterial']=new THREE.MeshStandardMaterial({color:0xFFFFFF,emissive:0x000000,metalness:1,roughness:1,transparent:false,depthTest:true,side:THREE.FrontSide});}
return cache['DefaultMaterial'];}
function addUnknownExtensionsToUserData(knownExtensions,object,objectDef){for(var name in objectDef.extensions){if(knownExtensions[name]===undefined){object.userData.gltfExtensions=object.userData.gltfExtensions||{};object.userData.gltfExtensions[name]=objectDef.extensions[name];}}}
function assignExtrasToUserData(object,gltfDef){if(gltfDef.extras!==undefined){if(typeof gltfDef.extras==='object'){Object.assign(object.userData,gltfDef.extras);}else{console.warn('THREE.GLTFLoader: Ignoring primitive type .extras, '+gltfDef.extras);}}}
function addMorphTargets(geometry,targets,parser){var hasMorphPosition=false;var hasMorphNormal=false;for(var i=0,il=targets.length;i<il;i++){var target=targets[i];if(target.POSITION!==undefined)hasMorphPosition=true;if(target.NORMAL!==undefined)hasMorphNormal=true;if(hasMorphPosition&&hasMorphNormal)break;}
if(!hasMorphPosition&&!hasMorphNormal)return Promise.resolve(geometry);var pendingPositionAccessors=[];var pendingNormalAccessors=[];for(var i=0,il=targets.length;i<il;i++){var target=targets[i];if(hasMorphPosition){var pendingAccessor=target.POSITION!==undefined?parser.getDependency('accessor',target.POSITION):geometry.attributes.position;pendingPositionAccessors.push(pendingAccessor);}
if(hasMorphNormal){var pendingAccessor=target.NORMAL!==undefined?parser.getDependency('accessor',target.NORMAL):geometry.attributes.normal;pendingNormalAccessors.push(pendingAccessor);}}
return Promise.all([Promise.all(pendingPositionAccessors),Promise.all(pendingNormalAccessors)]).then(function(accessors){var morphPositions=accessors[0];var morphNormals=accessors[1];if(hasMorphPosition)geometry.morphAttributes.position=morphPositions;if(hasMorphNormal)geometry.morphAttributes.normal=morphNormals;geometry.morphTargetsRelative=true;return geometry;});}
function updateMorphTargets(mesh,meshDef){mesh.updateMorphTargets();if(meshDef.weights!==undefined){for(var i=0,il=meshDef.weights.length;i<il;i++){mesh.morphTargetInfluences[i]=meshDef.weights[i];}}
if(meshDef.extras&&Array.isArray(meshDef.extras.targetNames)){var targetNames=meshDef.extras.targetNames;if(mesh.morphTargetInfluences.length===targetNames.length){mesh.morphTargetDictionary={};for(var i=0,il=targetNames.length;i<il;i++){mesh.morphTargetDictionary[targetNames[i]]=i;}}else{console.warn('THREE.GLTFLoader: Invalid extras.targetNames length. Ignoring names.');}}}
function createPrimitiveKey(primitiveDef){var dracoExtension=primitiveDef.extensions&&primitiveDef.extensions[EXTENSIONS.KHR_DRACO_MESH_COMPRESSION];var geometryKey;if(dracoExtension){geometryKey='draco:'+dracoExtension.bufferView
+':'+dracoExtension.indices
+':'+createAttributesKey(dracoExtension.attributes);}else{geometryKey=primitiveDef.indices+':'+createAttributesKey(primitiveDef.attributes)+':'+primitiveDef.mode;}
return geometryKey;}
function createAttributesKey(attributes){var attributesKey='';var keys=Object.keys(attributes).sort();for(var i=0,il=keys.length;i<il;i++){attributesKey+=keys[i]+':'+attributes[keys[i]]+';';}
return attributesKey;}
function GLTFParser(json,extensions,options){this.json=json||{};this.extensions=extensions||{};this.options=options||{};this.cache=new GLTFRegistry();this.primitiveCache={};this.textureLoader=new THREE.TextureLoader(this.options.manager);this.textureLoader.setCrossOrigin(this.options.crossOrigin);this.fileLoader=new THREE.FileLoader(this.options.manager);this.fileLoader.setResponseType('arraybuffer');if(this.options.crossOrigin==='use-credentials'){this.fileLoader.setWithCredentials(true);}}
GLTFParser.prototype.parse=function(onLoad,onError){var parser=this;var json=this.json;var extensions=this.extensions;this.cache.removeAll();this.markDefs();Promise.all([this.getDependencies('scene'),this.getDependencies('animation'),this.getDependencies('camera'),]).then(function(dependencies){var result={scene:dependencies[0][json.scene||0],scenes:dependencies[0],animations:dependencies[1],cameras:dependencies[2],asset:json.asset,parser:parser,userData:{}};addUnknownExtensionsToUserData(extensions,result,json);assignExtrasToUserData(result,json);onLoad(result);}).catch(onError);};GLTFParser.prototype.markDefs=function(){var nodeDefs=this.json.nodes||[];var skinDefs=this.json.skins||[];var meshDefs=this.json.meshes||[];var meshReferences={};var meshUses={};for(var skinIndex=0,skinLength=skinDefs.length;skinIndex<skinLength;skinIndex++){var joints=skinDefs[skinIndex].joints;for(var i=0,il=joints.length;i<il;i++){nodeDefs[joints[i]].isBone=true;}}
for(var nodeIndex=0,nodeLength=nodeDefs.length;nodeIndex<nodeLength;nodeIndex++){var nodeDef=nodeDefs[nodeIndex];if(nodeDef.mesh!==undefined){if(meshReferences[nodeDef.mesh]===undefined){meshReferences[nodeDef.mesh]=meshUses[nodeDef.mesh]=0;}
meshReferences[nodeDef.mesh]++;if(nodeDef.skin!==undefined){meshDefs[nodeDef.mesh].isSkinnedMesh=true;}}}
this.json.meshReferences=meshReferences;this.json.meshUses=meshUses;};GLTFParser.prototype.getDependency=function(type,index){var cacheKey=type+':'+index;var dependency=this.cache.get(cacheKey);if(!dependency){switch(type){case'scene':dependency=this.loadScene(index);break;case'node':dependency=this.loadNode(index);break;case'mesh':dependency=this.loadMesh(index);break;case'accessor':dependency=this.loadAccessor(index);break;case'bufferView':dependency=this.loadBufferView(index);break;case'buffer':dependency=this.loadBuffer(index);break;case'material':dependency=this.loadMaterial(index);break;case'texture':dependency=this.loadTexture(index);break;case'skin':dependency=this.loadSkin(index);break;case'animation':dependency=this.loadAnimation(index);break;case'camera':dependency=this.loadCamera(index);break;case'light':dependency=this.extensions[EXTENSIONS.KHR_LIGHTS_PUNCTUAL].loadLight(index);break;default:throw new Error('Unknown type: '+type);}
this.cache.add(cacheKey,dependency);}
return dependency;};GLTFParser.prototype.getDependencies=function(type){var dependencies=this.cache.get(type);if(!dependencies){var parser=this;var defs=this.json[type+(type==='mesh'?'es':'s')]||[];dependencies=Promise.all(defs.map(function(def,index){return parser.getDependency(type,index);}));this.cache.add(type,dependencies);}
return dependencies;};GLTFParser.prototype.loadBuffer=function(bufferIndex){var bufferDef=this.json.buffers[bufferIndex];var loader=this.fileLoader;if(bufferDef.type&&bufferDef.type!=='arraybuffer'){throw new Error('THREE.GLTFLoader: '+bufferDef.type+' buffer type is not supported.');}
if(bufferDef.uri===undefined&&bufferIndex===0){return Promise.resolve(this.extensions[EXTENSIONS.KHR_BINARY_GLTF].body);}
var options=this.options;return new Promise(function(resolve,reject){loader.load(resolveURL(bufferDef.uri,options.path),resolve,undefined,function(){reject(new Error('THREE.GLTFLoader: Failed to load buffer &quot;'+bufferDef.uri+'&quot;.'));});});};GLTFParser.prototype.loadBufferView=function(bufferViewIndex){var bufferViewDef=this.json.bufferViews[bufferViewIndex];return this.getDependency('buffer',bufferViewDef.buffer).then(function(buffer){var byteLength=bufferViewDef.byteLength||0;var byteOffset=bufferViewDef.byteOffset||0;return buffer.slice(byteOffset,byteOffset+byteLength);});};GLTFParser.prototype.loadAccessor=function(accessorIndex){var parser=this;var json=this.json;var accessorDef=this.json.accessors[accessorIndex];if(accessorDef.bufferView===undefined&&accessorDef.sparse===undefined){return Promise.resolve(null);}
var pendingBufferViews=[];if(accessorDef.bufferView!==undefined){pendingBufferViews.push(this.getDependency('bufferView',accessorDef.bufferView));}else{pendingBufferViews.push(null);}
if(accessorDef.sparse!==undefined){pendingBufferViews.push(this.getDependency('bufferView',accessorDef.sparse.indices.bufferView));pendingBufferViews.push(this.getDependency('bufferView',accessorDef.sparse.values.bufferView));}
return Promise.all(pendingBufferViews).then(function(bufferViews){var bufferView=bufferViews[0];var itemSize=WEBGL_TYPE_SIZES[accessorDef.type];var TypedArray=WEBGL_COMPONENT_TYPES[accessorDef.componentType];var elementBytes=TypedArray.BYTES_PER_ELEMENT;var itemBytes=elementBytes*itemSize;var byteOffset=accessorDef.byteOffset||0;var byteStride=accessorDef.bufferView!==undefined?json.bufferViews[accessorDef.bufferView].byteStride:undefined;var normalized=accessorDef.normalized===true;var array,bufferAttribute;if(byteStride&&byteStride!==itemBytes){var ibSlice=Math.floor(byteOffset/byteStride);var ibCacheKey='InterleavedBuffer:'+accessorDef.bufferView+':'+accessorDef.componentType+':'+ibSlice+':'+accessorDef.count;var ib=parser.cache.get(ibCacheKey);if(!ib){array=new TypedArray(bufferView,ibSlice*byteStride,accessorDef.count*byteStride/elementBytes);ib=new THREE.InterleavedBuffer(array,byteStride/elementBytes);parser.cache.add(ibCacheKey,ib);}
bufferAttribute=new THREE.InterleavedBufferAttribute(ib,itemSize,(byteOffset%byteStride)/elementBytes,normalized);}else{if(bufferView===null){array=new TypedArray(accessorDef.count*itemSize);}else{array=new TypedArray(bufferView,byteOffset,accessorDef.count*itemSize);}
bufferAttribute=new THREE.BufferAttribute(array,itemSize,normalized);}
if(accessorDef.sparse!==undefined){var itemSizeIndices=WEBGL_TYPE_SIZES.SCALAR;var TypedArrayIndices=WEBGL_COMPONENT_TYPES[accessorDef.sparse.indices.componentType];var byteOffsetIndices=accessorDef.sparse.indices.byteOffset||0;var byteOffsetValues=accessorDef.sparse.values.byteOffset||0;var sparseIndices=new TypedArrayIndices(bufferViews[1],byteOffsetIndices,accessorDef.sparse.count*itemSizeIndices);var sparseValues=new TypedArray(bufferViews[2],byteOffsetValues,accessorDef.sparse.count*itemSize);if(bufferView!==null){bufferAttribute=new THREE.BufferAttribute(bufferAttribute.array.slice(),bufferAttribute.itemSize,bufferAttribute.normalized);}
for(var i=0,il=sparseIndices.length;i<il;i++){var index=sparseIndices[i];bufferAttribute.setX(index,sparseValues[i*itemSize]);if(itemSize>=2)bufferAttribute.setY(index,sparseValues[i*itemSize+1]);if(itemSize>=3)bufferAttribute.setZ(index,sparseValues[i*itemSize+2]);if(itemSize>=4)bufferAttribute.setW(index,sparseValues[i*itemSize+3]);if(itemSize>=5)throw new Error('THREE.GLTFLoader: Unsupported itemSize in sparse BufferAttribute.');}}
return bufferAttribute;});};GLTFParser.prototype.loadTexture=function(textureIndex){var parser=this;var json=this.json;var options=this.options;var textureLoader=this.textureLoader;var URL=self.URL||self.webkitURL;var textureDef=json.textures[textureIndex];var textureExtensions=textureDef.extensions||{};var source;if(textureExtensions[EXTENSIONS.MSFT_TEXTURE_DDS]){source=json.images[textureExtensions[EXTENSIONS.MSFT_TEXTURE_DDS].source];}else{source=json.images[textureDef.source];}
var sourceURI=source.uri;var isObjectURL=false;if(source.bufferView!==undefined){sourceURI=parser.getDependency('bufferView',source.bufferView).then(function(bufferView){isObjectURL=true;var blob=new Blob([bufferView],{type:source.mimeType});sourceURI=URL.createObjectURL(blob);return sourceURI;});}
return Promise.resolve(sourceURI).then(function(sourceURI){var loader=options.manager.getHandler(sourceURI);if(!loader){loader=textureExtensions[EXTENSIONS.MSFT_TEXTURE_DDS]?parser.extensions[EXTENSIONS.MSFT_TEXTURE_DDS].ddsLoader:textureLoader;}
return new Promise(function(resolve,reject){loader.load(resolveURL(sourceURI,options.path),resolve,undefined,reject);});}).then(function(texture){if(isObjectURL===true){URL.revokeObjectURL(sourceURI);}
texture.flipY=false;if(textureDef.name)texture.name=textureDef.name;if(source.mimeType in MIME_TYPE_FORMATS){texture.format=MIME_TYPE_FORMATS[source.mimeType];}
var samplers=json.samplers||{};var sampler=samplers[textureDef.sampler]||{};texture.magFilter=WEBGL_FILTERS[sampler.magFilter]||THREE.LinearFilter;texture.minFilter=WEBGL_FILTERS[sampler.minFilter]||THREE.LinearMipmapLinearFilter;texture.wrapS=WEBGL_WRAPPINGS[sampler.wrapS]||THREE.RepeatWrapping;texture.wrapT=WEBGL_WRAPPINGS[sampler.wrapT]||THREE.RepeatWrapping;return texture;});};GLTFParser.prototype.assignTexture=function(materialParams,mapName,mapDef){var parser=this;return this.getDependency('texture',mapDef.index).then(function(texture){if(!texture.isCompressedTexture){switch(mapName){case'aoMap':case'emissiveMap':case'metalnessMap':case'normalMap':case'roughnessMap':texture.format=THREE.RGBFormat;break;}}
if(mapDef.texCoord!==undefined&&mapDef.texCoord!=0&&!(mapName==='aoMap'&&mapDef.texCoord==1)){console.warn('THREE.GLTFLoader: Custom UV set '+mapDef.texCoord+' for texture '+mapName+' not yet supported.');}
if(parser.extensions[EXTENSIONS.KHR_TEXTURE_TRANSFORM]){var transform=mapDef.extensions!==undefined?mapDef.extensions[EXTENSIONS.KHR_TEXTURE_TRANSFORM]:undefined;if(transform){texture=parser.extensions[EXTENSIONS.KHR_TEXTURE_TRANSFORM].extendTexture(texture,transform);}}
materialParams[mapName]=texture;});};GLTFParser.prototype.assignFinalMaterial=function(mesh){var geometry=mesh.geometry;var material=mesh.material;var useVertexTangents=geometry.attributes.tangent!==undefined;var useVertexColors=geometry.attributes.color!==undefined;var useFlatShading=geometry.attributes.normal===undefined;var useSkinning=mesh.isSkinnedMesh===true;var useMorphTargets=Object.keys(geometry.morphAttributes).length>0;var useMorphNormals=useMorphTargets&&geometry.morphAttributes.normal!==undefined;if(mesh.isPoints){var cacheKey='PointsMaterial:'+material.uuid;var pointsMaterial=this.cache.get(cacheKey);if(!pointsMaterial){pointsMaterial=new THREE.PointsMaterial();THREE.Material.prototype.copy.call(pointsMaterial,material);pointsMaterial.color.copy(material.color);pointsMaterial.map=material.map;pointsMaterial.sizeAttenuation=false;this.cache.add(cacheKey,pointsMaterial);}
material=pointsMaterial;}else if(mesh.isLine){var cacheKey='LineBasicMaterial:'+material.uuid;var lineMaterial=this.cache.get(cacheKey);if(!lineMaterial){lineMaterial=new THREE.LineBasicMaterial();THREE.Material.prototype.copy.call(lineMaterial,material);lineMaterial.color.copy(material.color);this.cache.add(cacheKey,lineMaterial);}
material=lineMaterial;}
if(useVertexTangents||useVertexColors||useFlatShading||useSkinning||useMorphTargets){var cacheKey='ClonedMaterial:'+material.uuid+':';if(material.isGLTFSpecularGlossinessMaterial)cacheKey+='specular-glossiness:';if(useSkinning)cacheKey+='skinning:';if(useVertexTangents)cacheKey+='vertex-tangents:';if(useVertexColors)cacheKey+='vertex-colors:';if(useFlatShading)cacheKey+='flat-shading:';if(useMorphTargets)cacheKey+='morph-targets:';if(useMorphNormals)cacheKey+='morph-normals:';var cachedMaterial=this.cache.get(cacheKey);if(!cachedMaterial){cachedMaterial=material.clone();if(useSkinning)cachedMaterial.skinning=true;if(useVertexTangents)cachedMaterial.vertexTangents=true;if(useVertexColors)cachedMaterial.vertexColors=true;if(useFlatShading)cachedMaterial.flatShading=true;if(useMorphTargets)cachedMaterial.morphTargets=true;if(useMorphNormals)cachedMaterial.morphNormals=true;this.cache.add(cacheKey,cachedMaterial);}
material=cachedMaterial;}
if(material.aoMap&&geometry.attributes.uv2===undefined&&geometry.attributes.uv!==undefined){geometry.setAttribute('uv2',new THREE.BufferAttribute(geometry.attributes.uv.array,2));}
if(material.normalScale&&!useVertexTangents){material.normalScale.y=-material.normalScale.y;}
if(material.clearcoatNormalScale&&!useVertexTangents){material.clearcoatNormalScale.y=-material.clearcoatNormalScale.y;}
mesh.material=material;};GLTFParser.prototype.loadMaterial=function(materialIndex){var parser=this;var json=this.json;var extensions=this.extensions;var materialDef=json.materials[materialIndex];var materialType;var materialParams={};var materialExtensions=materialDef.extensions||{};var pending=[];if(materialExtensions[EXTENSIONS.KHR_MATERIALS_PBR_SPECULAR_GLOSSINESS]){var sgExtension=extensions[EXTENSIONS.KHR_MATERIALS_PBR_SPECULAR_GLOSSINESS];materialType=sgExtension.getMaterialType();pending.push(sgExtension.extendParams(materialParams,materialDef,parser));}else if(materialExtensions[EXTENSIONS.KHR_MATERIALS_UNLIT]){var kmuExtension=extensions[EXTENSIONS.KHR_MATERIALS_UNLIT];materialType=kmuExtension.getMaterialType();pending.push(kmuExtension.extendParams(materialParams,materialDef,parser));}else{materialType=THREE.MeshStandardMaterial;var metallicRoughness=materialDef.pbrMetallicRoughness||{};materialParams.color=new THREE.Color(1.0,1.0,1.0);materialParams.opacity=1.0;if(Array.isArray(metallicRoughness.baseColorFactor)){var array=metallicRoughness.baseColorFactor;materialParams.color.fromArray(array);materialParams.opacity=array[3];}
if(metallicRoughness.baseColorTexture!==undefined){pending.push(parser.assignTexture(materialParams,'map',metallicRoughness.baseColorTexture));}
materialParams.metalness=metallicRoughness.metallicFactor!==undefined?metallicRoughness.metallicFactor:1.0;materialParams.roughness=metallicRoughness.roughnessFactor!==undefined?metallicRoughness.roughnessFactor:1.0;if(metallicRoughness.metallicRoughnessTexture!==undefined){pending.push(parser.assignTexture(materialParams,'metalnessMap',metallicRoughness.metallicRoughnessTexture));pending.push(parser.assignTexture(materialParams,'roughnessMap',metallicRoughness.metallicRoughnessTexture));}}
if(materialDef.doubleSided===true){materialParams.side=THREE.DoubleSide;}
var alphaMode=materialDef.alphaMode||ALPHA_MODES.OPAQUE;if(alphaMode===ALPHA_MODES.BLEND){materialParams.transparent=true;materialParams.depthWrite=false;}else{materialParams.transparent=false;if(alphaMode===ALPHA_MODES.MASK){materialParams.alphaTest=materialDef.alphaCutoff!==undefined?materialDef.alphaCutoff:0.5;}}
if(materialDef.normalTexture!==undefined&&materialType!==THREE.MeshBasicMaterial){pending.push(parser.assignTexture(materialParams,'normalMap',materialDef.normalTexture));materialParams.normalScale=new THREE.Vector2(1,1);if(materialDef.normalTexture.scale!==undefined){materialParams.normalScale.set(materialDef.normalTexture.scale,materialDef.normalTexture.scale);}}
if(materialDef.occlusionTexture!==undefined&&materialType!==THREE.MeshBasicMaterial){pending.push(parser.assignTexture(materialParams,'aoMap',materialDef.occlusionTexture));if(materialDef.occlusionTexture.strength!==undefined){materialParams.aoMapIntensity=materialDef.occlusionTexture.strength;}}
if(materialDef.emissiveFactor!==undefined&&materialType!==THREE.MeshBasicMaterial){materialParams.emissive=new THREE.Color().fromArray(materialDef.emissiveFactor);}
if(materialDef.emissiveTexture!==undefined&&materialType!==THREE.MeshBasicMaterial){pending.push(parser.assignTexture(materialParams,'emissiveMap',materialDef.emissiveTexture));}
if(materialExtensions[EXTENSIONS.KHR_MATERIALS_CLEARCOAT]){var clearcoatExtension=extensions[EXTENSIONS.KHR_MATERIALS_CLEARCOAT];materialType=clearcoatExtension.getMaterialType();pending.push(clearcoatExtension.extendParams(materialParams,{extensions:materialExtensions},parser));}
return Promise.all(pending).then(function(){var material;if(materialType===GLTFMeshStandardSGMaterial){material=extensions[EXTENSIONS.KHR_MATERIALS_PBR_SPECULAR_GLOSSINESS].createMaterial(materialParams);}else{material=new materialType(materialParams);}
if(materialDef.name)material.name=materialDef.name;if(material.map)material.map.encoding=THREE.sRGBEncoding;if(material.emissiveMap)material.emissiveMap.encoding=THREE.sRGBEncoding;assignExtrasToUserData(material,materialDef);if(materialDef.extensions)addUnknownExtensionsToUserData(extensions,material,materialDef);return material;});};function computeBounds(geometry,primitiveDef,parser){var attributes=primitiveDef.attributes;var box=new THREE.Box3();if(attributes.POSITION!==undefined){var accessor=parser.json.accessors[attributes.POSITION];var min=accessor.min;var max=accessor.max;if(min!==undefined&&max!==undefined){box.set(new THREE.Vector3(min[0],min[1],min[2]),new THREE.Vector3(max[0],max[1],max[2]));}else{console.warn('THREE.GLTFLoader: Missing min/max properties for accessor POSITION.');return;}}else{return;}
var targets=primitiveDef.targets;if(targets!==undefined){var maxDisplacement=new THREE.Vector3();var vector=new THREE.Vector3();for(var i=0,il=targets.length;i<il;i++){var target=targets[i];if(target.POSITION!==undefined){var accessor=parser.json.accessors[target.POSITION];var min=accessor.min;var max=accessor.max;if(min!==undefined&&max!==undefined){vector.setX(Math.max(Math.abs(min[0]),Math.abs(max[0])));vector.setY(Math.max(Math.abs(min[1]),Math.abs(max[1])));vector.setZ(Math.max(Math.abs(min[2]),Math.abs(max[2])));maxDisplacement.max(vector);}else{console.warn('THREE.GLTFLoader: Missing min/max properties for accessor POSITION.');}}}
box.expandByVector(maxDisplacement);}
geometry.boundingBox=box;var sphere=new THREE.Sphere();box.getCenter(sphere.center);sphere.radius=box.min.distanceTo(box.max)/2;geometry.boundingSphere=sphere;}
function addPrimitiveAttributes(geometry,primitiveDef,parser){var attributes=primitiveDef.attributes;var pending=[];function assignAttributeAccessor(accessorIndex,attributeName){return parser.getDependency('accessor',accessorIndex).then(function(accessor){geometry.setAttribute(attributeName,accessor);});}
for(var gltfAttributeName in attributes){var threeAttributeName=ATTRIBUTES[gltfAttributeName]||gltfAttributeName.toLowerCase();if(threeAttributeName in geometry.attributes)continue;pending.push(assignAttributeAccessor(attributes[gltfAttributeName],threeAttributeName));}
if(primitiveDef.indices!==undefined&&!geometry.index){var accessor=parser.getDependency('accessor',primitiveDef.indices).then(function(accessor){geometry.setIndex(accessor);});pending.push(accessor);}
assignExtrasToUserData(geometry,primitiveDef);computeBounds(geometry,primitiveDef,parser);return Promise.all(pending).then(function(){return primitiveDef.targets!==undefined?addMorphTargets(geometry,primitiveDef.targets,parser):geometry;});}
function toTrianglesDrawMode(geometry,drawMode){var index=geometry.getIndex();if(index===null){var indices=[];var position=geometry.getAttribute('position');if(position!==undefined){for(var i=0;i<position.count;i++){indices.push(i);}
geometry.setIndex(indices);index=geometry.getIndex();}else{console.error('THREE.GLTFLoader.toTrianglesDrawMode(): Undefined position attribute. Processing not possible.');return geometry;}}
var numberOfTriangles=index.count-2;var newIndices=[];if(drawMode===THREE.TriangleFanDrawMode){for(var i=1;i<=numberOfTriangles;i++){newIndices.push(index.getX(0));newIndices.push(index.getX(i));newIndices.push(index.getX(i+1));}}else{for(var i=0;i<numberOfTriangles;i++){if(i%2===0){newIndices.push(index.getX(i));newIndices.push(index.getX(i+1));newIndices.push(index.getX(i+2));}else{newIndices.push(index.getX(i+2));newIndices.push(index.getX(i+1));newIndices.push(index.getX(i));}}}
if((newIndices.length/3)!==numberOfTriangles){console.error('THREE.GLTFLoader.toTrianglesDrawMode(): Unable to generate correct amount of triangles.');}
var newGeometry=geometry.clone();newGeometry.setIndex(newIndices);return newGeometry;}
GLTFParser.prototype.loadGeometries=function(primitives){var parser=this;var extensions=this.extensions;var cache=this.primitiveCache;function createDracoPrimitive(primitive){return extensions[EXTENSIONS.KHR_DRACO_MESH_COMPRESSION].decodePrimitive(primitive,parser).then(function(geometry){return addPrimitiveAttributes(geometry,primitive,parser);});}
var pending=[];for(var i=0,il=primitives.length;i<il;i++){var primitive=primitives[i];var cacheKey=createPrimitiveKey(primitive);var cached=cache[cacheKey];if(cached){pending.push(cached.promise);}else{var geometryPromise;if(primitive.extensions&&primitive.extensions[EXTENSIONS.KHR_DRACO_MESH_COMPRESSION]){geometryPromise=createDracoPrimitive(primitive);}else{geometryPromise=addPrimitiveAttributes(new THREE.BufferGeometry(),primitive,parser);}
cache[cacheKey]={primitive:primitive,promise:geometryPromise};pending.push(geometryPromise);}}
return Promise.all(pending);};GLTFParser.prototype.loadMesh=function(meshIndex){var parser=this;var json=this.json;var meshDef=json.meshes[meshIndex];var primitives=meshDef.primitives;var pending=[];for(var i=0,il=primitives.length;i<il;i++){var material=primitives[i].material===undefined?createDefaultMaterial(this.cache):this.getDependency('material',primitives[i].material);pending.push(material);}
pending.push(parser.loadGeometries(primitives));return Promise.all(pending).then(function(results){var materials=results.slice(0,results.length-1);var geometries=results[results.length-1];var meshes=[];for(var i=0,il=geometries.length;i<il;i++){var geometry=geometries[i];var primitive=primitives[i];var mesh;var material=materials[i];if(primitive.mode===WEBGL_CONSTANTS.TRIANGLES||primitive.mode===WEBGL_CONSTANTS.TRIANGLE_STRIP||primitive.mode===WEBGL_CONSTANTS.TRIANGLE_FAN||primitive.mode===undefined){mesh=meshDef.isSkinnedMesh===true?new THREE.SkinnedMesh(geometry,material):new THREE.Mesh(geometry,material);if(mesh.isSkinnedMesh===true&&!mesh.geometry.attributes.skinWeight.normalized){mesh.normalizeSkinWeights();}
if(primitive.mode===WEBGL_CONSTANTS.TRIANGLE_STRIP){mesh.geometry=toTrianglesDrawMode(mesh.geometry,THREE.TriangleStripDrawMode);}else if(primitive.mode===WEBGL_CONSTANTS.TRIANGLE_FAN){mesh.geometry=toTrianglesDrawMode(mesh.geometry,THREE.TriangleFanDrawMode);}}else if(primitive.mode===WEBGL_CONSTANTS.LINES){mesh=new THREE.LineSegments(geometry,material);}else if(primitive.mode===WEBGL_CONSTANTS.LINE_STRIP){mesh=new THREE.Line(geometry,material);}else if(primitive.mode===WEBGL_CONSTANTS.LINE_LOOP){mesh=new THREE.LineLoop(geometry,material);}else if(primitive.mode===WEBGL_CONSTANTS.POINTS){mesh=new THREE.Points(geometry,material);}else{throw new Error('THREE.GLTFLoader: Primitive mode unsupported: '+primitive.mode);}
if(Object.keys(mesh.geometry.morphAttributes).length>0){updateMorphTargets(mesh,meshDef);}
mesh.name=meshDef.name||('mesh_'+meshIndex);if(geometries.length>1)mesh.name+='_'+i;assignExtrasToUserData(mesh,meshDef);parser.assignFinalMaterial(mesh);meshes.push(mesh);}
if(meshes.length===1){return meshes[0];}
var group=new THREE.Group();for(var i=0,il=meshes.length;i<il;i++){group.add(meshes[i]);}
return group;});};GLTFParser.prototype.loadCamera=function(cameraIndex){var camera;var cameraDef=this.json.cameras[cameraIndex];var params=cameraDef[cameraDef.type];if(!params){console.warn('THREE.GLTFLoader: Missing camera parameters.');return;}
if(cameraDef.type==='perspective'){camera=new THREE.PerspectiveCamera(THREE.MathUtils.radToDeg(params.yfov),params.aspectRatio||1,params.znear||1,params.zfar||2e6);}else if(cameraDef.type==='orthographic'){camera=new THREE.OrthographicCamera(params.xmag/-2,params.xmag/2,params.ymag/2,params.ymag/-2,params.znear,params.zfar);}
if(cameraDef.name)camera.name=cameraDef.name;assignExtrasToUserData(camera,cameraDef);return Promise.resolve(camera);};GLTFParser.prototype.loadSkin=function(skinIndex){var skinDef=this.json.skins[skinIndex];var skinEntry={joints:skinDef.joints};if(skinDef.inverseBindMatrices===undefined){return Promise.resolve(skinEntry);}
return this.getDependency('accessor',skinDef.inverseBindMatrices).then(function(accessor){skinEntry.inverseBindMatrices=accessor;return skinEntry;});};GLTFParser.prototype.loadAnimation=function(animationIndex){var json=this.json;var animationDef=json.animations[animationIndex];var pendingNodes=[];var pendingInputAccessors=[];var pendingOutputAccessors=[];var pendingSamplers=[];var pendingTargets=[];for(var i=0,il=animationDef.channels.length;i<il;i++){var channel=animationDef.channels[i];var sampler=animationDef.samplers[channel.sampler];var target=channel.target;var name=target.node!==undefined?target.node:target.id;var input=animationDef.parameters!==undefined?animationDef.parameters[sampler.input]:sampler.input;var output=animationDef.parameters!==undefined?animationDef.parameters[sampler.output]:sampler.output;pendingNodes.push(this.getDependency('node',name));pendingInputAccessors.push(this.getDependency('accessor',input));pendingOutputAccessors.push(this.getDependency('accessor',output));pendingSamplers.push(sampler);pendingTargets.push(target);}
return Promise.all([Promise.all(pendingNodes),Promise.all(pendingInputAccessors),Promise.all(pendingOutputAccessors),Promise.all(pendingSamplers),Promise.all(pendingTargets)]).then(function(dependencies){var nodes=dependencies[0];var inputAccessors=dependencies[1];var outputAccessors=dependencies[2];var samplers=dependencies[3];var targets=dependencies[4];var tracks=[];for(var i=0,il=nodes.length;i<il;i++){var node=nodes[i];var inputAccessor=inputAccessors[i];var outputAccessor=outputAccessors[i];var sampler=samplers[i];var target=targets[i];if(node===undefined)continue;node.updateMatrix();node.matrixAutoUpdate=true;var TypedKeyframeTrack;switch(PATH_PROPERTIES[target.path]){case PATH_PROPERTIES.weights:TypedKeyframeTrack=THREE.NumberKeyframeTrack;break;case PATH_PROPERTIES.rotation:TypedKeyframeTrack=THREE.QuaternionKeyframeTrack;break;case PATH_PROPERTIES.position:case PATH_PROPERTIES.scale:default:TypedKeyframeTrack=THREE.VectorKeyframeTrack;break;}
var targetName=node.name?node.name:node.uuid;var interpolation=sampler.interpolation!==undefined?INTERPOLATION[sampler.interpolation]:THREE.InterpolateLinear;var targetNames=[];if(PATH_PROPERTIES[target.path]===PATH_PROPERTIES.weights){node.traverse(function(object){if(object.isMesh===true&&object.morphTargetInfluences){targetNames.push(object.name?object.name:object.uuid);}});}else{targetNames.push(targetName);}
var outputArray=outputAccessor.array;if(outputAccessor.normalized){var scale;if(outputArray.constructor===Int8Array){scale=1/127;}else if(outputArray.constructor===Uint8Array){scale=1/255;}else if(outputArray.constructor==Int16Array){scale=1/32767;}else if(outputArray.constructor===Uint16Array){scale=1/65535;}else{throw new Error('THREE.GLTFLoader: Unsupported output accessor component type.');}
var scaled=new Float32Array(outputArray.length);for(var j=0,jl=outputArray.length;j<jl;j++){scaled[j]=outputArray[j]*scale;}
outputArray=scaled;}
for(var j=0,jl=targetNames.length;j<jl;j++){var track=new TypedKeyframeTrack(targetNames[j]+'.'+PATH_PROPERTIES[target.path],inputAccessor.array,outputArray,interpolation);if(sampler.interpolation==='CUBICSPLINE'){track.createInterpolant=function InterpolantFactoryMethodGLTFCubicSpline(result){return new GLTFCubicSplineInterpolant(this.times,this.values,this.getValueSize()/3,result);};track.createInterpolant.isInterpolantFactoryMethodGLTFCubicSpline=true;}
tracks.push(track);}}
var name=animationDef.name?animationDef.name:'animation_'+animationIndex;return new THREE.AnimationClip(name,undefined,tracks);});};GLTFParser.prototype.loadNode=function(nodeIndex){var json=this.json;var extensions=this.extensions;var parser=this;var meshReferences=json.meshReferences;var meshUses=json.meshUses;var nodeDef=json.nodes[nodeIndex];return(function(){var pending=[];if(nodeDef.mesh!==undefined){pending.push(parser.getDependency('mesh',nodeDef.mesh).then(function(mesh){var node;if(meshReferences[nodeDef.mesh]>1){var instanceNum=meshUses[nodeDef.mesh]++;node=mesh.clone();node.name+='_instance_'+instanceNum;}else{node=mesh;}
if(nodeDef.weights!==undefined){node.traverse(function(o){if(!o.isMesh)return;for(var i=0,il=nodeDef.weights.length;i<il;i++){o.morphTargetInfluences[i]=nodeDef.weights[i];}});}
return node;}));}
if(nodeDef.camera!==undefined){pending.push(parser.getDependency('camera',nodeDef.camera));}
if(nodeDef.extensions&&nodeDef.extensions[EXTENSIONS.KHR_LIGHTS_PUNCTUAL]&&nodeDef.extensions[EXTENSIONS.KHR_LIGHTS_PUNCTUAL].light!==undefined){pending.push(parser.getDependency('light',nodeDef.extensions[EXTENSIONS.KHR_LIGHTS_PUNCTUAL].light));}
return Promise.all(pending);}()).then(function(objects){var node;if(nodeDef.isBone===true){node=new THREE.Bone();}else if(objects.length>1){node=new THREE.Group();}else if(objects.length===1){node=objects[0];}else{node=new THREE.Object3D();}
if(node!==objects[0]){for(var i=0,il=objects.length;i<il;i++){node.add(objects[i]);}}
if(nodeDef.name){node.userData.name=nodeDef.name;node.name=THREE.PropertyBinding.sanitizeNodeName(nodeDef.name);}
assignExtrasToUserData(node,nodeDef);if(nodeDef.extensions)addUnknownExtensionsToUserData(extensions,node,nodeDef);if(nodeDef.matrix!==undefined){var matrix=new THREE.Matrix4();matrix.fromArray(nodeDef.matrix);node.applyMatrix4(matrix);}else{if(nodeDef.translation!==undefined){node.position.fromArray(nodeDef.translation);}
if(nodeDef.rotation!==undefined){node.quaternion.fromArray(nodeDef.rotation);}
if(nodeDef.scale!==undefined){node.scale.fromArray(nodeDef.scale);}}
return node;});};GLTFParser.prototype.loadScene=function(){function buildNodeHierachy(nodeId,parentObject,json,parser){var nodeDef=json.nodes[nodeId];return parser.getDependency('node',nodeId).then(function(node){if(nodeDef.skin===undefined)return node;var skinEntry;return parser.getDependency('skin',nodeDef.skin).then(function(skin){skinEntry=skin;var pendingJoints=[];for(var i=0,il=skinEntry.joints.length;i<il;i++){pendingJoints.push(parser.getDependency('node',skinEntry.joints[i]));}
return Promise.all(pendingJoints);}).then(function(jointNodes){node.traverse(function(mesh){if(!mesh.isMesh)return;var bones=[];var boneInverses=[];for(var j=0,jl=jointNodes.length;j<jl;j++){var jointNode=jointNodes[j];if(jointNode){bones.push(jointNode);var mat=new THREE.Matrix4();if(skinEntry.inverseBindMatrices!==undefined){mat.fromArray(skinEntry.inverseBindMatrices.array,j*16);}
boneInverses.push(mat);}else{console.warn('THREE.GLTFLoader: Joint &quot;%s&quot; could not be found.',skinEntry.joints[j]);}}
mesh.bind(new THREE.Skeleton(bones,boneInverses),mesh.matrixWorld);});return node;});}).then(function(node){parentObject.add(node);var pending=[];if(nodeDef.children){var children=nodeDef.children;for(var i=0,il=children.length;i<il;i++){var child=children[i];pending.push(buildNodeHierachy(child,node,json,parser));}}
return Promise.all(pending);});}
return function loadScene(sceneIndex){var json=this.json;var extensions=this.extensions;var sceneDef=this.json.scenes[sceneIndex];var parser=this;var scene=new THREE.Group();if(sceneDef.name)scene.name=sceneDef.name;assignExtrasToUserData(scene,sceneDef);if(sceneDef.extensions)addUnknownExtensionsToUserData(extensions,scene,sceneDef);var nodeIds=sceneDef.nodes||[];var pending=[];for(var i=0,il=nodeIds.length;i<il;i++){pending.push(buildNodeHierachy(nodeIds[i],scene,json,parser));}
return Promise.all(pending).then(function(){return scene;});};}();return GLTFLoader;})();var camera,controls,scene,renderer,tracklight;function autoFit(obj,camera,controls){const boundingBox=new THREE.Box3().setFromObject(obj);const boundingSphere=new THREE.Sphere();boundingBox.getBoundingSphere((target=boundingSphere));const scale=1.0;const angularSize=((camera.fov*Math.PI)/180)*scale;const distanceToCamera=boundingSphere.radius/Math.tan(angularSize);const len=Math.sqrt(Math.pow(distanceToCamera,2)+
Math.pow(distanceToCamera,2)+
Math.pow(distanceToCamera,2));camera.position.set(len,len,len);controls.update();camera.lookAt(boundingSphere.center);controls.target.set(boundingSphere.center.x,boundingSphere.center.y,boundingSphere.center.z);camera.updateProjectionMatrix();}
function centerControls(obj,camera,controls){const boundingBox=new THREE.Box3().setFromObject(obj);const boundingSphere=new THREE.Sphere();boundingBox.getBoundingSphere((target=boundingSphere));controls.update();controls.target.set(boundingSphere.center.x,boundingSphere.center.y,boundingSphere.center.z);}
function init(){scene=new THREE.Scene();scene.background=new THREE.Color(0xffffff);tracklight=new THREE.DirectionalLight(0xffffff,1.75);scene.add(tracklight);base64_data=&quot; &quot;;;renderer=new THREE.WebGLRenderer({antialias:true});renderer.setPixelRatio(window.devicePixelRatio);renderer.setSize(window.innerWidth,window.innerHeight);document.body.appendChild(renderer.domElement);loader=new THREE.GLTFLoader();loader.load(&quot;data:text/plain;base64,&quot;+base64_data,function(gltf){scene.add(gltf.scene);camera=gltf.cameras[0];controls=new THREE.TrackballControls(camera,renderer.domElement);controls.rotateSpeed=1.0;controls.zoomSpeed=1.2;controls.panSpeed=0.8;controls.noZoom=false;controls.noPan=false;controls.staticMoving=true;controls.dynamicDampingFactor=0.3;controls.keys=[65,83,68];controls.addEventListener(&quot;change&quot;,render);centerControls(scene,camera,controls);render();window.addEventListener(&quot;resize&quot;,onWindowResize,false);animate();onWindowResize();});}
function onWindowResize(){camera.aspect=window.innerWidth/window.innerHeight;camera.updateProjectionMatrix();renderer.setSize(window.innerWidth,window.innerHeight);controls.handleResize();render();}
function animate(){requestAnimationFrame(animate);controls.update();}
function render(){tracklight.position.copy(camera.position);renderer.render(scene,camera);}
init();</script></body>
</html>" width="100%" height="500px" style="border:none;"></iframe>

## Getting started - Predefined documents

To get started and play around with the 3D modalities, DocArray provides the predefined documents [`Mesh3D`][docarray.documents.mesh.Mesh3D] and [`PointCloud3D`][docarray.documents.point_cloud.PointCloud3D], which includes all of the previously mentioned functionalities.

### `Mesh3D`

The [`Mesh3D`][docarray.documents.mesh.Mesh3D] class provides a [`Mesh3DUrl`][docarray.typing.Mesh3DUrl] field and [`VerticesAndFaces`][docarray.documents.mesh.vertices_and_faces.VerticesAndFaces] field.

``` { .python }
class Mesh3D(BaseDoc):
    url: Optional[Mesh3DUrl] = None
    tensors: Optional[VerticesAndFaces] = None
    embedding: Optional[AnyEmbedding] = None
    bytes_: Optional[bytes] = None
```

### `PointCloud3D`

``` { .python }
class PointCloud3D(BaseDoc):
    url: Optional[PointCloud3DUrl] = None
    tensors: Optional[PointsAndColors] = None
    embedding: Optional[AnyEmbedding] = None
    bytes_: Optional[bytes] = None
```

You can use them directly, extend or compose them:

```python
from docarray import BaseDoc
from docarray.documents import Mesh3D, PointCloud3D


class My3DObject(BaseDoc):
    title: str
    mesh: Mesh3D
    pc: PointCloud3D


obj_file = 'https://people.sc.fsu.edu/~jburkardt/data/obj/al.obj'

doc = My3DObject(
    title='My first 3D object!',
    mesh=Mesh3D(url=obj_file),
    pc=PointCloud3D(url=obj_file),
)

doc.mesh.tensors = doc.mesh.url.load()
doc.pc.tensors = doc.pc.url.load(samples=100)
```
