ParticleAPI 3.0.0 Performant particle system API in C++ for interactive graphics

Namespaces | Typedefs | Variables
pDeclarations.h File Reference
`#include "Particle/pVec.h"`

Go to the source code of this file.

## Namespaces
namespace | PAPI
| PAPIClasses.h.

## Typedefs
typedef unsigned int | pdata_t
typedef void(* | P_PARTICLE_CALLBACK) (struct Particle_t &particle, const pdata_t data)
| This is the type of the particle birth and death callback functions that you can register. More...
typedef void(* | P_PARTICLE_CALLBACK_ACTION) (struct Particle_t &particle, const pdata_t data, const float dt)
| This is the type of the callback functions that you can register for the Callback() action. More...

## Variables
const int | P_VERSION = 300
| This is the version number of this release of the API. More...
const float | P_MAXFLOAT = 1.0e16f
| A very large float value used as a default arg passed into functions. More...
const float | P_EPS = 1e-3f
| A very small float value added to some physical calculations to dampen them and improve stability. More...