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Closest Point
Find the Closest Point on a mesh
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| cross(const Vec3< T > &other) const (defined in math::Vec3< T >) | math::Vec3< T > | [inline] |
| distance(const Vec3< T > &other) const (defined in math::Vec3< T >) | math::Vec3< T > | [inline] |
| dot(const Vec3< T > &other) const (defined in math::Vec3< T >) | math::Vec3< T > | [inline] |
| length() (defined in math::Vec3< T >) | math::Vec3< T > | [inline] |
| lengthSquared() (defined in math::Vec3< T >) | math::Vec3< T > | [inline] |
| limit(T limit) (defined in math::Vec3< T >) | math::Vec3< T > | [inline] |
| limited(const Vec2< T > &limit) const (defined in math::Vec3< T >) | math::Vec3< T > | [inline] |
| normalize() (defined in math::Vec3< T >) | math::Vec3< T > | [inline] |
| normalized() const (defined in math::Vec3< T >) | math::Vec3< T > | [inline] |
| operator*(T mul) const (defined in math::Vec3< T >) | math::Vec3< T > | [inline] |
| operator*(const Vec3< T > &mul) const (defined in math::Vec3< T >) | math::Vec3< T > | [inline] |
| operator*=(T mul) (defined in math::Vec3< T >) | math::Vec3< T > | [inline] |
| operator*=(const Vec3< T > mul) (defined in math::Vec3< T >) | math::Vec3< T > | [inline] |
| operator+(T add) const (defined in math::Vec3< T >) | math::Vec3< T > | [inline] |
| operator+(const Vec3< T > &add) const (defined in math::Vec3< T >) | math::Vec3< T > | [inline] |
| operator+=(T add) (defined in math::Vec3< T >) | math::Vec3< T > | [inline] |
| operator+=(const Vec3< T > add) (defined in math::Vec3< T >) | math::Vec3< T > | [inline] |
| operator-(T subtract) const (defined in math::Vec3< T >) | math::Vec3< T > | [inline] |
| operator-(const Vec3< T > &subtract) const (defined in math::Vec3< T >) | math::Vec3< T > | [inline] |
| operator-=(T subtract) (defined in math::Vec3< T >) | math::Vec3< T > | [inline] |
| operator-=(const Vec3< T > subtract) (defined in math::Vec3< T >) | math::Vec3< T > | [inline] |
| operator/(T div) const (defined in math::Vec3< T >) | math::Vec3< T > | [inline] |
| operator/(const Vec3< T > &div) const (defined in math::Vec3< T >) | math::Vec3< T > | [inline] |
| operator/=(T div) (defined in math::Vec3< T >) | math::Vec3< T > | [inline] |
| operator/=(const Vec3< T > div) (defined in math::Vec3< T >) | math::Vec3< T > | [inline] |
| operator==(Vec3< T > other) (defined in math::Vec3< T >) | math::Vec3< T > | [inline] |
| Vec3(T x=0, T y=0, T z=0) (defined in math::Vec3< T >) | math::Vec3< T > | [inline] |
| x (defined in math::Vec3< T >) | math::Vec3< T > | |
| y (defined in math::Vec3< T >) | math::Vec3< T > | |
| z (defined in math::Vec3< T >) | math::Vec3< T > |
1.7.6.1