<?xml version="1.0" encoding="utf-8"?>
<root>
  <!-- 
    Microsoft ResX Schema 
    
    Version 2.0
    
    The primary goals of this format is to allow a simple XML format 
    that is mostly human readable. The generation and parsing of the 
    various data types are done through the TypeConverter classes 
    associated with the data types.
    
    Example:
    
    ... ado.net/XML headers & schema ...
    <resheader name="resmimetype">text/microsoft-resx</resheader>
    <resheader name="version">2.0</resheader>
    <resheader name="reader">System.Resources.ResXResourceReader, System.Windows.Forms, ...</resheader>
    <resheader name="writer">System.Resources.ResXResourceWriter, System.Windows.Forms, ...</resheader>
    <data name="Name1"><value>this is my long string</value><comment>this is a comment</comment></data>
    <data name="Color1" type="System.Drawing.Color, System.Drawing">Blue</data>
    <data name="Bitmap1" mimetype="application/x-microsoft.net.object.binary.base64">
        <value>[base64 mime encoded serialized .NET Framework object]</value>
    </data>
    <data name="Icon1" type="System.Drawing.Icon, System.Drawing" mimetype="application/x-microsoft.net.object.bytearray.base64">
        <value>[base64 mime encoded string representing a byte array form of the .NET Framework object]</value>
        <comment>This is a comment</comment>
    </data>
                
    There are any number of "resheader" rows that contain simple 
    name/value pairs.
    
    Each data row contains a name, and value. The row also contains a 
    type or mimetype. Type corresponds to a .NET class that support 
    text/value conversion through the TypeConverter architecture. 
    Classes that don't support this are serialized and stored with the 
    mimetype set.
    
    The mimetype is used for serialized objects, and tells the 
    ResXResourceReader how to depersist the object. This is currently not 
    extensible. For a given mimetype the value must be set accordingly:
    
    Note - application/x-microsoft.net.object.binary.base64 is the format 
    that the ResXResourceWriter will generate, however the reader can 
    read any of the formats listed below.
    
    mimetype: application/x-microsoft.net.object.binary.base64
    value   : The object must be serialized with 
            : System.Runtime.Serialization.Formatters.Binary.BinaryFormatter
            : and then encoded with base64 encoding.
    
    mimetype: application/x-microsoft.net.object.soap.base64
    value   : The object must be serialized with 
            : System.Runtime.Serialization.Formatters.Soap.SoapFormatter
            : and then encoded with base64 encoding.

    mimetype: application/x-microsoft.net.object.bytearray.base64
    value   : The object must be serialized into a byte array 
            : using a System.ComponentModel.TypeConverter
            : and then encoded with base64 encoding.
    -->
  <xsd:schema id="root" xmlns="" xmlns:xsd="http://www.w3.org/2001/XMLSchema" xmlns:msdata="urn:schemas-microsoft-com:xml-msdata">
    <xsd:import namespace="http://www.w3.org/XML/1998/namespace" />
    <xsd:element name="root" msdata:IsDataSet="true">
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          <xsd:element name="metadata">
            <xsd:complexType>
              <xsd:sequence>
                <xsd:element name="value" type="xsd:string" minOccurs="0" />
              </xsd:sequence>
              <xsd:attribute name="name" use="required" type="xsd:string" />
              <xsd:attribute name="type" type="xsd:string" />
              <xsd:attribute name="mimetype" type="xsd:string" />
              <xsd:attribute ref="xml:space" />
            </xsd:complexType>
          </xsd:element>
          <xsd:element name="assembly">
            <xsd:complexType>
              <xsd:attribute name="alias" type="xsd:string" />
              <xsd:attribute name="name" type="xsd:string" />
            </xsd:complexType>
          </xsd:element>
          <xsd:element name="data">
            <xsd:complexType>
              <xsd:sequence>
                <xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
                <xsd:element name="comment" type="xsd:string" minOccurs="0" msdata:Ordinal="2" />
              </xsd:sequence>
              <xsd:attribute name="name" type="xsd:string" use="required" msdata:Ordinal="1" />
              <xsd:attribute name="type" type="xsd:string" msdata:Ordinal="3" />
              <xsd:attribute name="mimetype" type="xsd:string" msdata:Ordinal="4" />
              <xsd:attribute ref="xml:space" />
            </xsd:complexType>
          </xsd:element>
          <xsd:element name="resheader">
            <xsd:complexType>
              <xsd:sequence>
                <xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
              </xsd:sequence>
              <xsd:attribute name="name" type="xsd:string" use="required" />
            </xsd:complexType>
          </xsd:element>
        </xsd:choice>
      </xsd:complexType>
    </xsd:element>
  </xsd:schema>
  <resheader name="resmimetype">
    <value>text/microsoft-resx</value>
  </resheader>
  <resheader name="version">
    <value>2.0</value>
  </resheader>
  <resheader name="reader">
    <value>System.Resources.ResXResourceReader, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
  </resheader>
  <resheader name="writer">
    <value>System.Resources.ResXResourceWriter, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
  </resheader>
  <data name="Accessory" xml:space="preserve">
    <value>Accessoires</value>
  </data>
  <data name="All" xml:space="preserve">
    <value>Tous</value>
  </data>
  <data name="AuRa_Female" xml:space="preserve">
    <value>Ao Ra Femme</value>
  </data>
  <data name="AuRa_Male" xml:space="preserve">
    <value>Ao Ra Homme</value>
  </data>
  <data name="AutodeskCollada" xml:space="preserve">
    <value>Autodesk Collada</value>
  </data>
  <data name="Au_Ra" xml:space="preserve">
    <value>Ao Ra</value>
  </data>
  <data name="Bishop_Autoturret" xml:space="preserve">
    <value>Auto-tourelle Fou</value>
  </data>
  <data name="Body" xml:space="preserve">
    <value>Torse</value>
  </data>
  <data name="Body_Hands" xml:space="preserve">
    <value>Torse + Mains</value>
  </data>
  <data name="Body_Hands_Legs" xml:space="preserve">
    <value>Torse + Mains + Jambes</value>
  </data>
  <data name="Body_Hands_Legs_Feet" xml:space="preserve">
    <value>Torse + Mains + Jambes + Pieds</value>
  </data>
  <data name="Body_Legs_Feet" xml:space="preserve">
    <value>Torse + Jambes + Pieds</value>
  </data>
  <data name="Carbuncle" xml:space="preserve">
    <value>Carbuncle</value>
  </data>
  <data name="Character" xml:space="preserve">
    <value>Personnage</value>
  </data>
  <data name="ColorSet" xml:space="preserve">
    <value>ColorSet</value>
  </data>
  <data name="Companions" xml:space="preserve">
    <value>Compagnon</value>
  </data>
  <data name="DemiHuman" xml:space="preserve">
    <value>DemiHuman</value>
  </data>
  <data name="Diffuse" xml:space="preserve">
    <value>Diffuse</value>
  </data>
  <data name="Ears" xml:space="preserve">
    <value>Oreilles</value>
  </data>
  <data name="Elezen" xml:space="preserve">
    <value>Élézen</value>
  </data>
  <data name="Elezen_Female" xml:space="preserve">
    <value>Elezen Femme</value>
  </data>
  <data name="Elezen_Male" xml:space="preserve">
    <value>Elezen Homme</value>
  </data>
  <data name="Eos" xml:space="preserve">
    <value>Eos</value>
  </data>
  <data name="EquipDecalFile" xml:space="preserve">
    <value>-decal_{0}.tex</value>
  </data>
  <data name="EquipDecalFolder" xml:space="preserve">
    <value>chara/common/texture/decal_equip</value>
  </data>
  <data name="Equipment" xml:space="preserve">
    <value>Equipement</value>
  </data>
  <data name="Equipment_Decals" xml:space="preserve">
    <value>Blason</value>
  </data>
  <data name="Error_DirectoryError" xml:space="preserve">
    <value>Erreur de répertoire</value>
  </data>
  <data name="Error_FileNotFound" xml:space="preserve">
    <value>Impossible de trouver le fichier, veuillez vérifier les répertoires dans les Réglages.</value>
  </data>
  <data name="Etc" xml:space="preserve">
    <value>Etc</value>
  </data>
  <data name="Face" xml:space="preserve">
    <value>Visage</value>
  </data>
  <data name="FacePaintFile" xml:space="preserve">
    <value>_decal_{0}.tex</value>
  </data>
  <data name="FacePaintFolder" xml:space="preserve">
    <value>chara/common/texture/decal_face</value>
  </data>
  <data name="Face_Paint" xml:space="preserve">
    <value>Maquillage</value>
  </data>
  <data name="Feet" xml:space="preserve">
    <value>Pieds</value>
  </data>
  <data name="Female" xml:space="preserve">
    <value>Femme</value>
  </data>
  <data name="Food" xml:space="preserve">
    <value>Plat ou boisson</value>
  </data>
  <data name="Furniture" xml:space="preserve">
    <value>Ameublement</value>
  </data>
  <data name="Garuda_Egi" xml:space="preserve">
    <value>Garuda-Egi</value>
  </data>
  <data name="Gear" xml:space="preserve">
    <value>Équipement</value>
  </data>
  <data name="Hair" xml:space="preserve">
    <value>Cheveux</value>
  </data>
  <data name="Hands" xml:space="preserve">
    <value>Mains</value>
  </data>
  <data name="Head" xml:space="preserve">
    <value>Tête</value>
  </data>
  <data name="Head_Body" xml:space="preserve">
    <value>Tête + Torse</value>
  </data>
  <data name="Housing" xml:space="preserve">
    <value>Logement</value>
  </data>
  <data name="HUD" xml:space="preserve">
    <value>HUD</value>
  </data>
  <data name="Hyur_H" xml:space="preserve">
    <value>Hyurgoth</value>
  </data>
  <data name="Hyur_Highlander_Female" xml:space="preserve">
    <value>Hyurgoth Femme</value>
  </data>
  <data name="Hyur_Highlander_Male" xml:space="preserve">
    <value>Hyurgoth Homme</value>
  </data>
  <data name="Hyur_M" xml:space="preserve">
    <value>Hyurois</value>
  </data>
  <data name="Hyur_Midlander_Female" xml:space="preserve">
    <value>Hyurois Femme</value>
  </data>
  <data name="Hyur_Midlander_Male" xml:space="preserve">
    <value>Hyurois Homme</value>
  </data>
  <data name="Icon" xml:space="preserve">
    <value>Icône</value>
  </data>
  <data name="Ifrit_Egi" xml:space="preserve">
    <value>Ifrit-Egi</value>
  </data>
  <data name="Iris" xml:space="preserve">
    <value>Iris</value>
  </data>
  <data name="Lalafell" xml:space="preserve">
    <value>Lalafell</value>
  </data>
  <data name="Lalafell_Female" xml:space="preserve">
    <value>Lalafell Femme</value>
  </data>
  <data name="Lalafell_Male" xml:space="preserve">
    <value>Lalafell Homme</value>
  </data>
  <data name="Left" xml:space="preserve">
    <value>Gauche</value>
  </data>
  <data name="Legs" xml:space="preserve">
    <value>Jambes</value>
  </data>
  <data name="Legs_Feet" xml:space="preserve">
    <value>Jambes + Pieds</value>
  </data>
  <data name="Loading_Screen" xml:space="preserve">
    <value>Ecran de chargement</value>
  </data>
  <data name="Main_Hand" xml:space="preserve">
    <value>Main directrice</value>
  </data>
  <data name="Main_Off" xml:space="preserve">
    <value>Main directrice + Main non directrice</value>
  </data>
  <data name="Male" xml:space="preserve">
    <value>Homme</value>
  </data>
  <data name="Maps" xml:space="preserve">
    <value>Carte</value>
  </data>
  <data name="Mask" xml:space="preserve">
    <value>Mask</value>
  </data>
  <data name="Mesh" xml:space="preserve">
    <value>Mesh</value>
  </data>
  <data name="Minions" xml:space="preserve">
    <value>Mascottes</value>
  </data>
  <data name="Miqote" xml:space="preserve">
    <value>Miqote</value>
  </data>
  <data name="Miqote_Female" xml:space="preserve">
    <value>Miqo'te Femme</value>
  </data>
  <data name="Miqote_Male" xml:space="preserve">
    <value>Miqo'te Homme</value>
  </data>
  <data name="ModlistFilePath" xml:space="preserve">
    <value>XivMods.json</value>
  </data>
  <data name="Monster" xml:space="preserve">
    <value>Monstre</value>
  </data>
  <data name="Mounts" xml:space="preserve">
    <value>Montures</value>
  </data>
  <data name="Neck" xml:space="preserve">
    <value>Cou</value>
  </data>
  <data name="Normal" xml:space="preserve">
    <value>Normal</value>
  </data>
  <data name="Number" xml:space="preserve">
    <value>Nombre</value>
  </data>
  <data name="Off_Hand" xml:space="preserve">
    <value>Main non directrice</value>
  </data>
  <data name="OpenCollada" xml:space="preserve">
    <value>OpenCOLLADA</value>
  </data>
  <data name="Part" xml:space="preserve">
    <value>Partie</value>
  </data>
  <data name="Pets" xml:space="preserve">
    <value>Familiers</value>
  </data>
  <data name="Primary" xml:space="preserve">
    <value>Primaire</value>
  </data>
  <data name="Race" xml:space="preserve">
    <value>Race</value>
  </data>
  <data name="Ramuh_Egi" xml:space="preserve">
    <value>Ramuh Egi</value>
  </data>
  <data name="Right" xml:space="preserve">
    <value>Droite</value>
  </data>
  <data name="Rings" xml:space="preserve">
    <value>Bagues</value>
  </data>
  <data name="Ring_Left" xml:space="preserve">
    <value>Anneau Gauche</value>
  </data>
  <data name="Ring_Right" xml:space="preserve">
    <value>Anneau Droit</value>
  </data>
  <data name="Roegadyn" xml:space="preserve">
    <value>Roegadyn</value>
  </data>
  <data name="Roegadyn_Female" xml:space="preserve">
    <value>Roegadyn Femme</value>
  </data>
  <data name="Roegadyn_Male" xml:space="preserve">
    <value>Roegadyn Homme</value>
  </data>
  <data name="Rook_Autoturret" xml:space="preserve">
    <value>Auto-tourelle Tour</value>
  </data>
  <data name="SearchBox" xml:space="preserve">
    <value>Rechercher des textures</value>
  </data>
  <data name="Secondary" xml:space="preserve">
    <value>Secondaire</value>
  </data>
  <data name="Selene" xml:space="preserve">
    <value>Selene</value>
  </data>
  <data name="Soul_Crystal" xml:space="preserve">
    <value>Cristal d'âme</value>
  </data>
  <data name="Specular" xml:space="preserve">
    <value>Specular</value>
  </data>
  <data name="Status" xml:space="preserve">
    <value>États</value>
  </data>
  <data name="Tail" xml:space="preserve">
    <value>Queue</value>
  </data>
  <data name="TexTools" xml:space="preserve">
    <value>TexTools</value>
  </data>
  <data name="Texture_Map" xml:space="preserve">
    <value>Texture Map</value>
  </data>
  <data name="Titan_Egi" xml:space="preserve">
    <value>Titan-Egi</value>
  </data>
  <data name="Two_Handed" xml:space="preserve">
    <value>Deux Mains</value>
  </data>
  <data name="Type" xml:space="preserve">
    <value>Type</value>
  </data>
  <data name="TypePart" xml:space="preserve">
    <value>Partie de type</value>
  </data>
  <data name="UI" xml:space="preserve">
    <value>UI</value>
  </data>
  <data name="ULD" xml:space="preserve">
    <value>ULD</value>
  </data>
  <data name="Waist" xml:space="preserve">
    <value>Ceinture</value>
  </data>
  <data name="Weapon" xml:space="preserve">
    <value>Arme</value>
  </data>
  <data name="Wrists" xml:space="preserve">
    <value>Poignets</value>
  </data>
</root>