<?xml version="1.0" encoding="utf-8"?>
<root>
  <!-- 
    Microsoft ResX Schema 
    
    Version 2.0
    
    The primary goals of this format is to allow a simple XML format 
    that is mostly human readable. The generation and parsing of the 
    various data types are done through the TypeConverter classes 
    associated with the data types.
    
    Example:
    
    ... ado.net/XML headers & schema ...
    <resheader name="resmimetype">text/microsoft-resx</resheader>
    <resheader name="version">2.0</resheader>
    <resheader name="reader">System.Resources.ResXResourceReader, System.Windows.Forms, ...</resheader>
    <resheader name="writer">System.Resources.ResXResourceWriter, System.Windows.Forms, ...</resheader>
    <data name="Name1"><value>this is my long string</value><comment>this is a comment</comment></data>
    <data name="Color1" type="System.Drawing.Color, System.Drawing">Blue</data>
    <data name="Bitmap1" mimetype="application/x-microsoft.net.object.binary.base64">
        <value>[base64 mime encoded serialized .NET Framework object]</value>
    </data>
    <data name="Icon1" type="System.Drawing.Icon, System.Drawing" mimetype="application/x-microsoft.net.object.bytearray.base64">
        <value>[base64 mime encoded string representing a byte array form of the .NET Framework object]</value>
        <comment>This is a comment</comment>
    </data>
                
    There are any number of "resheader" rows that contain simple 
    name/value pairs.
    
    Each data row contains a name, and value. The row also contains a 
    type or mimetype. Type corresponds to a .NET class that support 
    text/value conversion through the TypeConverter architecture. 
    Classes that don't support this are serialized and stored with the 
    mimetype set.
    
    The mimetype is used for serialized objects, and tells the 
    ResXResourceReader how to depersist the object. This is currently not 
    extensible. For a given mimetype the value must be set accordingly:
    
    Note - application/x-microsoft.net.object.binary.base64 is the format 
    that the ResXResourceWriter will generate, however the reader can 
    read any of the formats listed below.
    
    mimetype: application/x-microsoft.net.object.binary.base64
    value   : The object must be serialized with 
            : System.Runtime.Serialization.Formatters.Binary.BinaryFormatter
            : and then encoded with base64 encoding.
    
    mimetype: application/x-microsoft.net.object.soap.base64
    value   : The object must be serialized with 
            : System.Runtime.Serialization.Formatters.Soap.SoapFormatter
            : and then encoded with base64 encoding.

    mimetype: application/x-microsoft.net.object.bytearray.base64
    value   : The object must be serialized into a byte array 
            : using a System.ComponentModel.TypeConverter
            : and then encoded with base64 encoding.
    -->
  <xsd:schema id="root" xmlns="" xmlns:xsd="http://www.w3.org/2001/XMLSchema" xmlns:msdata="urn:schemas-microsoft-com:xml-msdata">
    <xsd:import namespace="http://www.w3.org/XML/1998/namespace" />
    <xsd:element name="root" msdata:IsDataSet="true">
      <xsd:complexType>
        <xsd:choice maxOccurs="unbounded">
          <xsd:element name="metadata">
            <xsd:complexType>
              <xsd:sequence>
                <xsd:element name="value" type="xsd:string" minOccurs="0" />
              </xsd:sequence>
              <xsd:attribute name="name" use="required" type="xsd:string" />
              <xsd:attribute name="type" type="xsd:string" />
              <xsd:attribute name="mimetype" type="xsd:string" />
              <xsd:attribute ref="xml:space" />
            </xsd:complexType>
          </xsd:element>
          <xsd:element name="assembly">
            <xsd:complexType>
              <xsd:attribute name="alias" type="xsd:string" />
              <xsd:attribute name="name" type="xsd:string" />
            </xsd:complexType>
          </xsd:element>
          <xsd:element name="data">
            <xsd:complexType>
              <xsd:sequence>
                <xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
                <xsd:element name="comment" type="xsd:string" minOccurs="0" msdata:Ordinal="2" />
              </xsd:sequence>
              <xsd:attribute name="name" type="xsd:string" use="required" msdata:Ordinal="1" />
              <xsd:attribute name="type" type="xsd:string" msdata:Ordinal="3" />
              <xsd:attribute name="mimetype" type="xsd:string" msdata:Ordinal="4" />
              <xsd:attribute ref="xml:space" />
            </xsd:complexType>
          </xsd:element>
          <xsd:element name="resheader">
            <xsd:complexType>
              <xsd:sequence>
                <xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
              </xsd:sequence>
              <xsd:attribute name="name" type="xsd:string" use="required" />
            </xsd:complexType>
          </xsd:element>
        </xsd:choice>
      </xsd:complexType>
    </xsd:element>
  </xsd:schema>
  <resheader name="resmimetype">
    <value>text/microsoft-resx</value>
  </resheader>
  <resheader name="version">
    <value>2.0</value>
  </resheader>
  <resheader name="reader">
    <value>System.Resources.ResXResourceReader, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
  </resheader>
  <resheader name="writer">
    <value>System.Resources.ResXResourceWriter, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
  </resheader>
  <data name="About" xml:space="preserve">
    <value>정보</value>
  </data>
  <data name="About_TexTools" xml:space="preserve">
    <value>TexTools에 대하여</value>
  </data>
  <data name="Backup_Index_Files" xml:space="preserve">
    <value>색인 파일 백업</value>
  </data>
  <data name="Batch" xml:space="preserve">
    <value>일괄 작업</value>
  </data>
  <data name="Check_For_Problems" xml:space="preserve">
    <value>문제 확인</value>
  </data>
  <data name="Create_Modpack" xml:space="preserve">
    <value>모드팩 만들기</value>
  </data>
  <data name="Customize" xml:space="preserve">
    <value>설정</value>
  </data>
  <data name="Disable" xml:space="preserve">
    <value>끄기</value>
  </data>
  <data name="Disable_All_Mods" xml:space="preserve">
    <value>모드 모두 끄기</value>
  </data>
  <data name="Donate" xml:space="preserve">
    <value>기부</value>
  </data>
  <data name="Enable" xml:space="preserve">
    <value>켜기</value>
  </data>
  <data name="Enable_All_Mods" xml:space="preserve">
    <value>모드 모두 켜기</value>
  </data>
  <data name="Enable_Disable" xml:space="preserve">
    <value>켜기/끄기</value>
  </data>
  <data name="Export" xml:space="preserve">
    <value>내보내기</value>
  </data>
  <data name="Help" xml:space="preserve">
    <value>도움말</value>
  </data>
  <data name="Icon_ID" xml:space="preserve">
    <value>아이콘 ID</value>
  </data>
  <data name="Import" xml:space="preserve">
    <value>가져오기</value>
  </data>
  <data name="Import_ModPacks" xml:space="preserve">
    <value>모드팩 가져오기</value>
  </data>
  <data name="Item_List" xml:space="preserve">
    <value>아이템 목록</value>
  </data>
  <data name="Join_us_on_Discord" xml:space="preserve">
    <value>Discord에 참가하기</value>
  </data>
  <data name="Language" xml:space="preserve">
    <value>언어 (Language)</value>
  </data>
  <data name="Model" xml:space="preserve">
    <value>모델</value>
  </data>
  <data name="Model_ID" xml:space="preserve">
    <value>모델 ID</value>
  </data>
  <data name="ModPack_Wizard" xml:space="preserve">
    <value>고급 모드팩</value>
  </data>
  <data name="Mods" xml:space="preserve">
    <value>모드</value>
  </data>
  <data name="Mod_List" xml:space="preserve">
    <value>모드 목록</value>
  </data>
  <data name="Mod_Repos" xml:space="preserve">
    <value>모드 저장소</value>
  </data>
  <data name="More_Options" xml:space="preserve">
    <value>추가 옵션</value>
  </data>
  <data name="Nexus_Mods" xml:space="preserve">
    <value>Nexus Mods</value>
  </data>
  <data name="Options" xml:space="preserve">
    <value>옵션</value>
  </data>
  <data name="PrettyKitty_Emporium" xml:space="preserve">
    <value>PrettyKitty Emporium</value>
  </data>
  <data name="Report_Bug" xml:space="preserve">
    <value>버그 보고</value>
  </data>
  <data name="Search" xml:space="preserve">
    <value>검색</value>
  </data>
  <data name="Search_dot" xml:space="preserve">
    <value>검색...</value>
  </data>
  <data name="Select_Language" xml:space="preserve">
    <value>언어 선택</value>
  </data>
  <data name="Simple_ModPack" xml:space="preserve">
    <value>기본 모드팩</value>
  </data>
  <data name="Texture" xml:space="preserve">
    <value>텍스처</value>
  </data>
  <data name="Theme" xml:space="preserve">
    <value>테마</value>
  </data>
  <data name="Tutorials" xml:space="preserve">
    <value>튜토리얼</value>
  </data>
  <data name="View_Github_Repo" xml:space="preserve">
    <value>Github 저장소 보기</value>
  </data>
  <data name="XIV_Mod_Archive" xml:space="preserve">
    <value>XIV Mod Archive</value>
  </data>
  <data name="Active" xml:space="preserve">
    <value>활성</value>
  </data>
  <data name="Add" xml:space="preserve">
    <value>추가</value>
  </data>
  <data name="Add_Remove" xml:space="preserve">
    <value>추가/제거</value>
  </data>
  <data name="Add_To_Part_Attribute" xml:space="preserve">
    <value>파트 속성에 추가</value>
  </data>
  <data name="Advanced_Import" xml:space="preserve">
    <value>고급 가져오기</value>
  </data>
  <data name="Advanced_Model_Import" xml:space="preserve">
    <value>고급 모델 가져오기</value>
  </data>
  <data name="Advanced_Model_Options" xml:space="preserve">
    <value>고급 모델 설정</value>
  </data>
  <data name="Attributes" xml:space="preserve">
    <value>속성</value>
  </data>
  <data name="Author_colon" xml:space="preserve">
    <value>만든이:</value>
  </data>
  <data name="Available_Attributes" xml:space="preserve">
    <value>이용 가능 속성</value>
  </data>
  <data name="Back" xml:space="preserve">
    <value>뒤로</value>
  </data>
  <data name="Backups_Directory" xml:space="preserve">
    <value>백업 경로</value>
  </data>
  <data name="BG_Color" xml:space="preserve">
    <value>배경 색상</value>
  </data>
  <data name="Body" xml:space="preserve">
    <value>몸</value>
  </data>
  <data name="Bones" xml:space="preserve">
    <value>골격</value>
  </data>
  <data name="Bone_addition_is_automatic" xml:space="preserve">
    <value>골격은 자동으로 추가됨</value>
  </data>
  <data name="Cancel" xml:space="preserve">
    <value>취소</value>
  </data>
  <data name="Clear_Selected" xml:space="preserve">
    <value>선택 모두 해제</value>
  </data>
  <data name="Close" xml:space="preserve">
    <value>닫기</value>
  </data>
  <data name="Colors_Skins" xml:space="preserve">
    <value>색상 및 피부</value>
  </data>
  <data name="Lumina_Output" xml:space="preserve">
    <value>Penumbra 출력</value>
  </data>
  <data name="Count" xml:space="preserve">
    <value>합계</value>
  </data>
  <data name="Count_colon" xml:space="preserve">
    <value>합계:</value>
  </data>
  <data name="Create_ModPack_Wizard" xml:space="preserve">
    <value>모드팩 마법사 만들기</value>
  </data>
  <data name="Cull_Mode" xml:space="preserve">
    <value>컬 모드</value>
  </data>
  <data name="Current_Language_colon" xml:space="preserve">
    <value>현재 언어:</value>
  </data>
  <data name="Default_Skin" xml:space="preserve">
    <value>기본 피부</value>
  </data>
  <data name="Delete" xml:space="preserve">
    <value>삭제</value>
  </data>
  <data name="Directories" xml:space="preserve">
    <value>경로</value>
  </data>
  <data name="Disabled" xml:space="preserve">
    <value>꺼짐</value>
  </data>
  <data name="Disable_Shape_Data" xml:space="preserve">
    <value>형태 데이터 끄기</value>
  </data>
  <data name="Enabled" xml:space="preserve">
    <value>켜짐</value>
  </data>
  <data name="Enter_a_brief_description_of_your_Mod_Pack" xml:space="preserve">
    <value>모드팩에 대한 간략한 설명을 입력하세요.</value>
  </data>
  <data name="Enter_a_Model_ID_dot" xml:space="preserve">
    <value>모델 ID 입력...</value>
  </data>
  <data name="Etc_Color" xml:space="preserve">
    <value>기타 색상</value>
  </data>
  <data name="Export_BMP" xml:space="preserve">
    <value>BMP로 내보내기</value>
  </data>
  <data name="Export_Both" xml:space="preserve">
    <value>동시에 내보내기</value>
  </data>
  <data name="Export_DDS" xml:space="preserve">
    <value>DDS로 내보내기</value>
  </data>
  <data name="Export_OBJ_files" xml:space="preserve">
    <value>OBJ 파일로 내보내기</value>
  </data>
  <data name="Export_Settings" xml:space="preserve">
    <value>내보내기 설정</value>
  </data>
  <data name="FFXIV_Directory" xml:space="preserve">
    <value>FFXIV 경로</value>
  </data>
  <data name="Lumina_Directory" xml:space="preserve">
    <value>Penumbra 출력 경로</value>
  </data>
  <data name="Filter_By_colon" xml:space="preserve">
    <value>필터:</value>
  </data>
  <data name="Flip_Alpha" xml:space="preserve">
    <value>꼭짓점 알파 뒤집기</value>
  </data>
  <data name="Hair_Color" xml:space="preserve">
    <value>머리카락 색상</value>
  </data>
  <data name="Icon_Search" xml:space="preserve">
    <value>아이콘 검색</value>
  </data>
  <data name="Import_BMP" xml:space="preserve">
    <value>BMP 가져오기</value>
  </data>
  <data name="Import_DDS" xml:space="preserve">
    <value>DDS 가져오기</value>
  </data>
  <data name="Import_From_dot" xml:space="preserve">
    <value>다음에서 가져오기...</value>
  </data>
  <data name="Iris_Color" xml:space="preserve">
    <value>눈동자 색상</value>
  </data>
  <data name="Item" xml:space="preserve">
    <value>아이템</value>
  </data>
  <data name="Level_Of_Detail" xml:space="preserve">
    <value>Level Of Detail</value>
  </data>
  <data name="Lights" xml:space="preserve">
    <value>조명</value>
  </data>
  <data name="Map" xml:space="preserve">
    <value>맵</value>
  </data>
  <data name="Materials" xml:space="preserve">
    <value>머티리얼</value>
  </data>
  <data name="Mesh_Data" xml:space="preserve">
    <value>메시 데이터</value>
  </data>
  <data name="Mesh_Inspector" xml:space="preserve">
    <value>메시 인스펙터</value>
  </data>
  <data name="Mesh_MetaData" xml:space="preserve">
    <value>메시 메타데이터</value>
  </data>
  <data name="Mesh_Parts" xml:space="preserve">
    <value>메시 파트</value>
  </data>
  <data name="Modded_Items" xml:space="preserve">
    <value>모드 아이템</value>
  </data>
  <data name="Model_Inspector" xml:space="preserve">
    <value>모델 인스펙터</value>
  </data>
  <data name="Model_MetaData" xml:space="preserve">
    <value>모델 메타데이터</value>
  </data>
  <data name="Model_Search" xml:space="preserve">
    <value>모델 검색</value>
  </data>
  <data name="ModPackDescription" xml:space="preserve">
    <value>(예: 이 모드팩은 옵션에 따라 이걸 수정하고 저걸 대체할 수 있습니다.)</value>
  </data>
  <data name="ModPackGeneralInfo" xml:space="preserve">
    <value>만들고자 하는 모드팩에 대한 정보를 입력하세요.</value>
  </data>
  <data name="Mod_Count_colon" xml:space="preserve">
    <value>모드 수:</value>
  </data>
  <data name="Mod_Pack" xml:space="preserve">
    <value>모드팩</value>
  </data>
  <data name="Mod_Pack_Author" xml:space="preserve">
    <value>모드팩 만든이</value>
  </data>
  <data name="Mod_Pack_Content" xml:space="preserve">
    <value>모드팩 콘텐츠</value>
  </data>
  <data name="Mod_Pack_Directory" xml:space="preserve">
    <value>모드팩 디렉터리</value>
  </data>
  <data name="Mod_Pack_General_Info" xml:space="preserve">
    <value>모드팩 정보</value>
  </data>
  <data name="Mod_Pack_Name" xml:space="preserve">
    <value>모드팩 이름</value>
  </data>
  <data name="Name" xml:space="preserve">
    <value>이름</value>
  </data>
  <data name="Name_colon" xml:space="preserve">
    <value>이름:</value>
  </data>
  <data name="New_Page" xml:space="preserve">
    <value>새 페이지 &gt;</value>
  </data>
  <data name="None" xml:space="preserve">
    <value>없음</value>
  </data>
  <data name="Num" xml:space="preserve">
    <value>Num</value>
  </data>
  <data name="Open" xml:space="preserve">
    <value>열기</value>
  </data>
  <data name="Open_Mesh_Inspector" xml:space="preserve">
    <value>메시 인스펙터 열기</value>
  </data>
  <data name="Other_Data" xml:space="preserve">
    <value>기타 데이터</value>
  </data>
  <data name="Part" xml:space="preserve">
    <value>파트</value>
  </data>
  <data name="Part_Attributes" xml:space="preserve">
    <value>파트 속성</value>
  </data>
  <data name="Part_Count" xml:space="preserve">
    <value>파트 수</value>
  </data>
  <data name="Part_Data" xml:space="preserve">
    <value>파트 데이터</value>
  </data>
  <data name="Paths" xml:space="preserve">
    <value>경로</value>
  </data>
  <data name="Previe_List" xml:space="preserve">
    <value>목록 미리보기</value>
  </data>
  <data name="Previous_Page" xml:space="preserve">
    <value>&lt; 이전 페이지</value>
  </data>
  <data name="Problem_Checker" xml:space="preserve">
    <value>문제 검색기</value>
  </data>
  <data name="Race" xml:space="preserve">
    <value>종족</value>
  </data>
  <data name="Reflection" xml:space="preserve">
    <value>반사</value>
  </data>
  <data name="Remove_Part_Attribute" xml:space="preserve">
    <value>파트 속성 제거</value>
  </data>
  <data name="Reset_to_Default" xml:space="preserve">
    <value>색상 초기화</value>
  </data>
  <data name="Save_Directory" xml:space="preserve">
    <value>디렉터리 저장</value>
  </data>
  <data name="Select_Active" xml:space="preserve">
    <value>활성 선택</value>
  </data>
  <data name="Select_All" xml:space="preserve">
    <value>모두 선택</value>
  </data>
  <data name="ShapeDescription1_line1" xml:space="preserve">
    <value>이 메시에 대한 모든 형태 데이터가 꺼지게 됩니다.</value>
  </data>
  <data name="ShapeDescription1_line2" xml:space="preserve">
    <value>다른 아이템을 장착했을 때 뚫린 구멍이 보인다면 이 옵션을 이용하세요.</value>
  </data>
  <data name="ShapeDescription1_line3" xml:space="preserve">
    <value>형태 데이터에 대한 더욱 다양한 옵션은 향후 버전에서 출시될 예정입니다.</value>
  </data>
  <data name="ShapeDescription2_line1" xml:space="preserve">
    <value>이 메시에 형태 데이터가 없습니다.</value>
  </data>
  <data name="ShapeDescription2_line2" xml:space="preserve">
    <value>옵션을 이용할 수 없습니다.</value>
  </data>
  <data name="Shapes" xml:space="preserve">
    <value>형태</value>
  </data>
  <data name="Simple_ModPack_Creator" xml:space="preserve">
    <value>기본 모드팩 만들기</value>
  </data>
  <data name="Size_colon" xml:space="preserve">
    <value>크기:</value>
  </data>
  <data name="Skin_Color" xml:space="preserve">
    <value>피부 색상</value>
  </data>
  <data name="Skin_Color_Note_Info" xml:space="preserve">
    <value>참고: 피부 색상은 텍스처에 있던 기본 색상과 혼합됩니다. 이외 다른 색상은 바로 보여지게 됩니다.</value>
  </data>
  <data name="Slot" xml:space="preserve">
    <value>슬롯</value>
  </data>
  <data name="Standalone_Non_ModPack" xml:space="preserve">
    <value>스탠드얼론 (모드팩 아님)</value>
  </data>
  <data name="This_will_only_affect_shared_races" xml:space="preserve">
    <value>공통된 모델을 쓰는 종족에만 영향을 줍니다.</value>
  </data>
  <data name="Translucency" xml:space="preserve">
    <value>반투명</value>
  </data>
  <data name="Type" xml:space="preserve">
    <value>유형</value>
  </data>
  <data name="Update_TEX" xml:space="preserve">
    <value>TEX 업데이트</value>
  </data>
  <data name="Variant" xml:space="preserve">
    <value>변종</value>
  </data>
  <data name="Version_colon" xml:space="preserve">
    <value>버전:</value>
  </data>
  <data name="Vertex_Colors" xml:space="preserve">
    <value>꼭짓점 색상</value>
  </data>
  <data name="Vertex_Data_Structure" xml:space="preserve">
    <value>꼭짓점 데이터 구조</value>
  </data>
  <data name="Viewer_Options" xml:space="preserve">
    <value>뷰어 옵션</value>
  </data>
  <data name="Visit_Website" xml:space="preserve">
    <value>웹사이트 방문</value>
  </data>
  <data name="Add_a_Model_using_advanced_options" xml:space="preserve">
    <value>고급 옵션을 이용하여 모델 추가</value>
  </data>
  <data name="Add_Group" xml:space="preserve">
    <value>그룹 추가</value>
  </data>
  <data name="Add_w_Adv_Options" xml:space="preserve">
    <value>고급 옵션 없이 추가</value>
  </data>
  <data name="Clic_here_to_add_a_preview_image" xml:space="preserve">
    <value>미리보기 이미지를 추가하려면 여기를 클릭하세요</value>
  </data>
  <data name="Description" xml:space="preserve">
    <value>설명</value>
  </data>
  <data name="Done" xml:space="preserve">
    <value>완료</value>
  </data>
  <data name="Edit" xml:space="preserve">
    <value>수정</value>
  </data>
  <data name="Enter_a_description_for_the_selected_option_here_dot" xml:space="preserve">
    <value>선택한 옵션에 대한 설명을 입력하세요...</value>
  </data>
  <data name="Enter_a_Name_for_the_Group_here" xml:space="preserve">
    <value>그룹 이름을 입력하세요</value>
  </data>
  <data name="Finish" xml:space="preserve">
    <value>완료</value>
  </data>
  <data name="For_Translucency_or_ColorSet" xml:space="preserve">
    <value>(반투명 또는 컬러 세트용)</value>
  </data>
  <data name="Go_through_the_wizard_and_select_relevant_options_to_import_mod_pack" xml:space="preserve">
    <value>마법사를 통해 모드팩에서 옵션을 선택하고 가져올 수 있습니다</value>
  </data>
  <data name="Group_Options" xml:space="preserve">
    <value>그룹 옵션</value>
  </data>
  <data name="Group_Settings" xml:space="preserve">
    <value>그룹 설정</value>
  </data>
  <data name="Group_Title_colon" xml:space="preserve">
    <value>그룹 제목:</value>
  </data>
  <data name="Import_ModPack" xml:space="preserve">
    <value>모드팩 가져오기</value>
  </data>
  <data name="Import_ModPack_Wizard" xml:space="preserve">
    <value>모드팩 가져오기 마법사</value>
  </data>
  <data name="Included_Mods_in_Option" xml:space="preserve">
    <value>옵션에서 모드 포함</value>
  </data>
  <data name="Material" xml:space="preserve">
    <value>머티리얼</value>
  </data>
  <data name="Material_Options" xml:space="preserve">
    <value>머티리얼 옵션</value>
  </data>
  <data name="Model_Options" xml:space="preserve">
    <value>모델 옵션</value>
  </data>
  <data name="Model_Type" xml:space="preserve">
    <value>모델 유형</value>
  </data>
  <data name="Mod_Pack_Importer" xml:space="preserve">
    <value>모드팩 가져오기</value>
  </data>
  <data name="Multi_Selection" xml:space="preserve">
    <value>다중 선택</value>
  </data>
  <data name="Options_List" xml:space="preserve">
    <value>옵션 목록</value>
  </data>
  <data name="Option_Description" xml:space="preserve">
    <value>옵션 설명</value>
  </data>
  <data name="Option_List" xml:space="preserve">
    <value>옵션 목록</value>
  </data>
  <data name="Option_Name" xml:space="preserve">
    <value>옵션 이름</value>
  </data>
  <data name="Option_Preview_Image" xml:space="preserve">
    <value>옵션 미리보기 이미지</value>
  </data>
  <data name="Preview" xml:space="preserve">
    <value>미리보기</value>
  </data>
  <data name="Remove" xml:space="preserve">
    <value>제거</value>
  </data>
  <data name="Select_a_file_dot" xml:space="preserve">
    <value>파일 선택...</value>
  </data>
  <data name="Select_Mod" xml:space="preserve">
    <value>Select Mod</value>
  </data>
  <data name="Simple_ModPack_Importer" xml:space="preserve">
    <value>기본 모드팩 가져오기</value>
  </data>
  <data name="Single_Selection" xml:space="preserve">
    <value>단일 선택</value>
  </data>
  <data name="TD_Model" xml:space="preserve">
    <value>모델</value>
  </data>
  <data name="Textures" xml:space="preserve">
    <value>텍스처</value>
  </data>
  <data name="Texture_Map" xml:space="preserve">
    <value>텍스처 맵</value>
  </data>
  <data name="Texture_Options" xml:space="preserve">
    <value>텍스처 옵션</value>
  </data>
  <data name="Use_Currently_Modded_Item" xml:space="preserve">
    <value>현재 모딩된 아이템 사용</value>
  </data>
  <data name="ChinaDiscord" xml:space="preserve">
    <value>중국 Discord</value>
  </data>
  <data name="Loading" xml:space="preserve">
    <value>불러오는 중</value>
  </data>
  <data name="Keep_Camera_Position" xml:space="preserve">
    <value>카메라 위치 고정</value>
  </data>
  <data name="Added_Mesh" xml:space="preserve">
    <value>메시를 추가했습니다.
필요에 따라 메시의 머티리얼을 변경하세요</value>
  </data>
  <data name="Added_MeshParts" xml:space="preserve">
    <value>이 메시에 메시 파트를 추가했습니다.
필요에 따라 새 메시 파트의 속성을 변경하세요.</value>
  </data>
  <data name="MeshPart_No_Difference" xml:space="preserve">
    <value>이 메시의 파트 개수에 차이가 없습니다.</value>
  </data>
  <data name="Mesh_No_Difference" xml:space="preserve">
    <value>메시 수에 차이가 없습니다.</value>
  </data>
  <data name="ModelSearch_EnterID" xml:space="preserve">
    <value>모델 ID 입력...</value>
  </data>
  <data name="ModelSearch_ItemsFound" xml:space="preserve">
    <value>아이템 {0}개를 찾았습니다.</value>
  </data>
  <data name="ModelSearch_NoItemsFound" xml:space="preserve">
    <value>아이템을 찾을 수 없습니다.</value>
  </data>
  <data name="ModelSearch_Numeric" xml:space="preserve">
    <value>반드시 숫자여야 합니다</value>
  </data>
  <data name="ModelStatus_Success" xml:space="preserve">
    <value>모델을 불러왔습니다.</value>
  </data>
  <data name="ModelStatus_UpdateSuccess" xml:space="preserve">
    <value>모델을 갱신했습니다.</value>
  </data>
  <data name="New_Mesh_MeshPart_Count" xml:space="preserve">
    <value>이 새 메시에 파트 {0}개가 있습니다.</value>
  </data>
  <data name="Removed_Mesh" xml:space="preserve">
    <value>메시를 제거했습니다.
제거된 메시 수:</value>
  </data>
  <data name="Removed_MeshParts" xml:space="preserve">
    <value>이 메시의 메시 파트를 제거했습니다.
제거된 메시 수:</value>
  </data>
  <data name="Removed_MeshParts_Note" xml:space="preserve">
    <value>제거된 파트에 대한 변경사항은 결과물에 적용되지 않습니다.</value>
  </data>
  <data name="Removed_Mesh_Note" xml:space="preserve">
    <value>제거된 메시에 대한 변경사항은 결과물에 적용되지 않습니다.</value>
  </data>
  <data name="Start_Over" xml:space="preserve">
    <value>다시 시작</value>
  </data>
  <data name="UI_SearchStatus_Max" xml:space="preserve">
    <value>아이콘의 값은 최대 6자리 숫자입니다. 다시 시도해주세요.</value>
  </data>
  <data name="UI_SearchStatus_Numeric" xml:space="preserve">
    <value>입력은 숫자만 가능합니다. 다시 시도해주세요.</value>
  </data>
  <data name="UI_Search_NothingFound" xml:space="preserve">
    <value>{0} 아이콘에서 데이터를 찾을 수 없습니다. 다른 아이콘으로 시도해주세요.</value>
  </data>
  <data name="Edit_Group" xml:space="preserve">
    <value>그룹 수정</value>
  </data>
  <data name="Index_Locked" xml:space="preserve">
    <value>게임이 실행 중일 때는 가져올 수 없습니다.</value>
  </data>
  <data name="No_3D_Mods" xml:space="preserve">
    <value>3D 모델 모드가 없습니다.

이 기능을 켜려면 먼저 선택한 아이템의 모델을 가져오세요.</value>
  </data>
  <data name="No_Material_Mods" xml:space="preserve">
    <value>머티리얼 모드가 없습니다.

이 기능을 켜려면 먼저 선택한 아이템의 머티리얼을 가져오세요.</value>
  </data>
  <data name="No_Texture_Mods" xml:space="preserve">
    <value>텍스처 모드가 없습니다.

이 기능을 켜려면 먼저 선택한 아이템의 텍스처를 가져오세요.</value>
  </data>
  <data name="Customize_DefaultRace" xml:space="preserve">
    <value>가능한 경우, 텍스처와 모델을 볼 때 TexTools이 종족을 자동으로 선택합니다.</value>
  </data>
  <data name="ProblemCheck_BackupError" xml:space="preserve">
    <value>백업 색인 파일 확인 중 문제를 발견했습니다.</value>
  </data>
  <data name="ProblemCheck_Dat" xml:space="preserve">
    <value>Dat 확인 중...</value>
  </data>
  <data name="ProblemCheck_DatMissing" xml:space="preserve">
    <value>Dat 파일 ( 060000.win32.dat1 ) 을 찾을 수 없습니다.</value>
  </data>
  <data name="ProblemCheck_ErrorsFound" xml:space="preserve">
    <value>복구 중 오류가 발생했습니다...</value>
  </data>
  <data name="ProblemCheck_ExtraDats" xml:space="preserve">
    <value>추가 Dat 파일을 찾았습니다. '다시 시작' 기능을 이용하는 것을 권장합니다.</value>
  </data>
  <data name="ProblemCheck_IndexBackups" xml:space="preserve">
    <value>색인 백업 확인 중...</value>
  </data>
  <data name="ProblemCheck_IndexDat" xml:space="preserve">
    <value>색인 Dat 값 확인 중...</value>
  </data>
  <data name="ProblemCheck_IndexLocked" xml:space="preserve">
    <value>게임이 실행 중일 때는 복구를 시도할 수 없습니다. 게임 종료 후 문제 검색기를 다시 실행해주세요.</value>
  </data>
  <data name="ProblemCheck_Initialize" xml:space="preserve">
    <value>문제 검색기 초기화 중...</value>
  </data>
  <data name="ProblemCheck_LoD" xml:space="preserve">
    <value>LoD 설정 확인 중...</value>
  </data>
  <data name="ProblemCheck_LoDIssue" xml:space="preserve">
    <value>LoD가 켜져 있을 때 일부 모드에서 문제가 있습니다.</value>
  </data>
  <data name="ProblemCheck_LoDOff" xml:space="preserve">
    <value>LoD 끄는 중...</value>
  </data>
  <data name="ProblemCheck_LoDOffDone" xml:space="preserve">
    <value>LoD를 껐습니다. 검색기 실행 중...</value>
  </data>
  <data name="ProblemCheck_MissingData" xml:space="preserve">
    <value>Dat 파일 ( 060000.win32.dat1 ) 의 데이터가 누락되었습니다.</value>
  </data>
  <data name="ProblemCheck_ModList" xml:space="preserve">
    <value>모드 목록 확인 중...</value>
  </data>
  <data name="ProblemCheck_ModZero" xml:space="preserve">
    <value>모드 오프셋이 0입니다. '파일 &gt; 모드 목록'에서 모드를 끈 후 다시 가져오세요.</value>
  </data>
  <data name="ProblemCheck_NoBackup" xml:space="preserve">
    <value>백업을 찾을 수 없습니다.</value>
  </data>
  <data name="ProblemCheck_NoEntries" xml:space="preserve">
    <value>모드 목록에 항목이 없습니다.</value>
  </data>
  <data name="ProblemCheck_OriginalZero" xml:space="preserve">
    <value>원 오프셋이 0입니다. 원래 상태로 되돌릴 수 없습니다. '다시 시작' 기능을 이용하는 것을 권장합니다.</value>
  </data>
  <data name="ProblemCheck_OutOfDate" xml:space="preserve">
    <value>오래된 색인입니다.</value>
  </data>
  <data name="ProblemCheck_RepairComplete" xml:space="preserve">
    <value>복구 완료</value>
  </data>
  <data name="ProblemCheck_UnkType" xml:space="preserve">
    <value>알 수 없는 파일 유형을 발견했습니다 ( {0} ). 오프셋이 손상되었을 가능성이 높습니다.</value>
  </data>
  <data name="ModelStatus_Loading" xml:space="preserve">
    <value>모델 불러오는 중...</value>
  </data>
  <data name="Finalizing" xml:space="preserve">
    <value>마무리 중...</value>
  </data>
  <data name="ProblemCheck_DatSize" xml:space="preserve">
    <value>비어 있는 Dat 파일 확인 중...</value>
  </data>
  <data name="Add_NewTexturePart" xml:space="preserve">
    <value>새 텍스처 파트 추가</value>
  </data>
  <data name="Load_From" xml:space="preserve">
    <value>다음에서 불러오기...</value>
  </data>
  <data name="Mod_Converter" xml:space="preserve">
    <value>모드 변환기</value>
  </data>
  <data name="Convert" xml:space="preserve">
    <value>변환</value>
  </data>
  <data name="Convert_To" xml:space="preserve">
    <value>다음으로 변환</value>
  </data>
  <data name="Sort_By_colon" xml:space="preserve">
    <value>정렬:</value>
  </data>
  <data name="Date" xml:space="preserve">
    <value>날짜</value>
  </data>
  <data name="Clone_UV1_to_UV2" xml:space="preserve">
    <value>UV1을 UV2로 복제</value>
  </data>
  <data name="Extra_Import_Settings" xml:space="preserve">
    <value>가져오기 추가 설정</value>
  </data>
  <data name="Force_UV_Quadrant" xml:space="preserve">
    <value>UV1을 U1V-1으로 강제</value>
  </data>
  <data name="Material_Editor" xml:space="preserve">
    <value>머티리얼 편집기</value>
  </data>
  <data name="MaterialEditorHelp" xml:space="preserve">
    <value>머티리얼 편집기 도움말</value>
  </data>
  <data name="Models" xml:space="preserve">
    <value>모델</value>
  </data>
  <data name="Variants" xml:space="preserve">
    <value>변종</value>
  </data>
  <data name="Rebuild_Cache" xml:space="preserve">
    <value>캐시 재구축</value>
  </data>
  <data name="Cache" xml:space="preserve">
    <value>캐시 작업</value>
  </data>
  <data name="Load_Sets" xml:space="preserve">
    <value>아이템 세트 파일 불러오기</value>
  </data>
  <data name="Scan_For_Sets" xml:space="preserve">
    <value>새 아이템 세트 검색</value>
  </data>
  <data name="Standard_Modpack" xml:space="preserve">
    <value>기본 모드팩</value>
  </data>
  <data name="FileName" xml:space="preserve">
    <value>파일 이름</value>
  </data>
  <data name="Inspect" xml:space="preserve">
    <value>인스펙트</value>
  </data>
  <data name="ItemPlural" xml:space="preserve">
    <value>아이템</value>
  </data>
  <data name="Usage" xml:space="preserve">
    <value>용도</value>
  </data>
  <data name="Skeleton" xml:space="preserve">
    <value>스켈레톤</value>
  </data>
  <data name="FullModel_Export_Location" xml:space="preserve">
    <value>내보내기 경로:</value>
  </data>
  <data name="Full_Model_Name" xml:space="preserve">
    <value>전체 모델 이름</value>
  </data>
  <data name="Model_Skeleton" xml:space="preserve">
    <value>모델 스켈레톤:</value>
  </data>
  <data name="Creating_Modpack" xml:space="preserve">
    <value>모드팩 만드는 중</value>
  </data>
  <data name="Loading_Items" xml:space="preserve">
    <value>아이템 목록 불러오는 중</value>
  </data>
  <data name="Please_Wait" xml:space="preserve">
    <value>잠시 기다려주세요...</value>
  </data>
  <data name="Updating_Cache" xml:space="preserve">
    <value>캐시 갱신 중</value>
  </data>
  <data name="Updating_Cache_Message" xml:space="preserve">
    <value>모드를 많이 설치했다면 약 30~60초 가량 소요될 수 있습니다...</value>
  </data>
  <data name="Working_Ellipsis" xml:space="preserve">
    <value>작업 중...</value>
  </data>
  <data name="Face" xml:space="preserve">
    <value>얼굴</value>
  </data>
  <data name="Skin" xml:space="preserve">
    <value>피부</value>
  </data>
  <data name="Download_Backups" xml:space="preserve">
    <value>색인 백업 다운로드</value>
  </data>
  <data name="Index_Backups_Url" xml:space="preserve">
    <value>https://textools.sfo2.digitaloceanspaces.com/Index_Backups.zip</value>
  </data>
  <data name="Viewport_Disclaimer" xml:space="preserve">
    <value>TexTools 모델 표시는 근사치이며, 게임 내 비주얼과 100% 일치하지 않을 수 있습니다.</value>
  </data>
  <data name="Copy_File" xml:space="preserve">
    <value>미가공 파일 복사</value>
  </data>
  <data name="Item_Converter" xml:space="preserve">
    <value>아이템 변환기</value>
  </data>
  <data name="Tools" xml:space="preserve">
    <value>도구</value>
  </data>
  <data name="Version_Latest" xml:space="preserve">
    <value>최신 베타 버전</value>
  </data>
  <data name="Version_Stable" xml:space="preserve">
    <value>안정화 버전</value>
  </data>
  <data name="Extract_Raw" xml:space="preserve">
    <value>미가공 파일 추출</value>
  </data>
  <data name="Import_Raw" xml:space="preserve">
    <value>미가공 파일 가져오기</value>
  </data>
  <data name="Raw_File_Operations" xml:space="preserve">
    <value>미가공 파일 작업</value>
  </data>
  <data name="Clean_Up_ModList" xml:space="preserve">
    <value>모드 목록 비우기</value>
  </data>
  <data name="Manage_ModList" xml:space="preserve">
    <value>모드 목록 관리</value>
  </data>
  <data name="Recover_Space" xml:space="preserve">
    <value>유휴공간 복구</value>
  </data>
  <data name="Backup_Modpack_Creator" xml:space="preserve">
    <value>백업 모드팩 만들기</value>
  </data>
  <data name="Backup_Modpack_Importer" xml:space="preserve">
    <value>백업 모드팩 가져오기</value>
  </data>
  <data name="Modpacks_To_Include" xml:space="preserve">
    <value>추가할 모드팩</value>
  </data>
  <data name="Backup_Modpack" xml:space="preserve">
    <value>모드팩 백업</value>
  </data>
  <data name="Deselect_All" xml:space="preserve">
    <value>모두 선택 해제</value>
  </data>
  <data name="Next_Page" xml:space="preserve">
    <value>다음 페이지 &gt;</value>
  </data>
  <data name="..." xml:space="preserve">
    <value>...</value>
  </data>
  <data name="A" xml:space="preserve">
    <value>A</value>
  </data>
  <data name="B" xml:space="preserve">
    <value>B</value>
  </data>
  <data name="By Category" xml:space="preserve">
    <value>By Category</value>
  </data>
  <data name="By Set" xml:space="preserve">
    <value>By Set</value>
  </data>
  <data name="DDS" xml:space="preserve">
    <value>DDS</value>
  </data>
  <data name="DX: 9" xml:space="preserve">
    <value>DX: 9</value>
  </data>
  <data name="G" xml:space="preserve">
    <value>G</value>
  </data>
  <data name="HD Texture" xml:space="preserve">
    <value>HD Texture</value>
  </data>
  <data name="Metadata" xml:space="preserve">
    <value>Metadata</value>
  </data>
  <data name="r" xml:space="preserve">
    <value>r</value>
  </data>
  <data name="Tex Path" xml:space="preserve">
    <value>Tex Path</value>
  </data>
  <data name="Maintained and Updated by" xml:space="preserve">
    <value>Maintained and Updated by</value>
  </data>
  <data name="Copy From:" xml:space="preserve">
    <value>Copy From:</value>
  </data>
  <data name="Copy To:" xml:space="preserve">
    <value>Copy To:</value>
  </data>
  <data name="Copy File" xml:space="preserve">
    <value>Copy File</value>
  </data>
  <data name="Copy Model" xml:space="preserve">
    <value>Copy Model</value>
  </data>
  <data name="Default Modpack URL" xml:space="preserve">
    <value>Default Modpack URL</value>
  </data>
  <data name="Synchronize View Tabs" xml:space="preserve">
    <value>Synchronize View Tabs</value>
  </data>
  <data name="Remember Race Selection" xml:space="preserve">
    <value>Remember Race Selection</value>
  </data>
  <data name="Default Race" xml:space="preserve">
    <value>Default Race</value>
  </data>
  <data name="External Model Viewer Type" xml:space="preserve">
    <value>External Model Viewer Type</value>
  </data>
  <data name="Export Complete Skeletons" xml:space="preserve">
    <value>Export Complete Skeletons</value>
  </data>
  <data name="TexTools Version" xml:space="preserve">
    <value>TexTools Version</value>
  </data>
  <data name="Body Material Auto-Assign" xml:space="preserve">
    <value>Body Material Auto-Assign</value>
  </data>
  <data name="/FILE PATH/" xml:space="preserve">
    <value>/FILE PATH/</value>
  </data>
  <data name="File Name:" xml:space="preserve">
    <value>File Name:</value>
  </data>
  <data name="FILENAME" xml:space="preserve">
    <value>FILENAME</value>
  </data>
  <data name="First Root Name:" xml:space="preserve">
    <value>First Root Name:</value>
  </data>
  <data name="Model Level Item:" xml:space="preserve">
    <value>Model Level Item:</value>
  </data>
  <data name="MODEL_ITEM_NAME" xml:space="preserve">
    <value>MODEL_ITEM_NAME</value>
  </data>
  <data name="Material Level Item:" xml:space="preserve">
    <value>Material Level Item:</value>
  </data>
  <data name="MATERIAL_ITEM_NAME" xml:space="preserve">
    <value>MATERIAL_ITEM_NAME</value>
  </data>
  <data name="Warning Text" xml:space="preserve">
    <value>Warning Text</value>
  </data>
  <data name="Affected Items" xml:space="preserve">
    <value>Affected Items</value>
  </data>
  <data name="Parent Files" xml:space="preserve">
    <value>Parent Files</value>
  </data>
  <data name="Sibling Files" xml:space="preserve">
    <value>Sibling Files</value>
  </data>
  <data name="Child Files" xml:space="preserve">
    <value>Child Files</value>
  </data>
  <data name="Extract Raw File" xml:space="preserve">
    <value>Extract Raw File</value>
  </data>
  <data name="Copy Raw File" xml:space="preserve">
    <value>Copy Raw File</value>
  </data>
  <data name="Copy Model File" xml:space="preserve">
    <value>Copy Model File</value>
  </data>
  <data name="File Info" xml:space="preserve">
    <value>File Info</value>
  </data>
  <data name="File Path:" xml:space="preserve">
    <value>File Path:</value>
  </data>
  <data name="Extract File" xml:space="preserve">
    <value>Extract File</value>
  </data>
  <data name="Import Raw File" xml:space="preserve">
    <value>Import Raw File</value>
  </data>
  <data name="Destination Path:" xml:space="preserve">
    <value>Destination Path:</value>
  </data>
  <data name="File is Decompressed Type 2 Data" xml:space="preserve">
    <value>File is Decompressed Type 2 Data</value>
  </data>
  <data name="Import File" xml:space="preserve">
    <value>Import File</value>
  </data>
  <data name="Copy Row" xml:space="preserve">
    <value>Copy Row</value>
  </data>
  <data name="Paste Row" xml:space="preserve">
    <value>Paste Row</value>
  </data>
  <data name="Material - Colorset Row Settings - Row ~" xml:space="preserve">
    <value>Material - Colorset Row Settings - Row ~</value>
  </data>
  <data name="Save" xml:space="preserve">
    <value>Save</value>
  </data>
  <data name="Diffuse Color:" xml:space="preserve">
    <value>Diffuse Color:</value>
  </data>
  <data name="Specular Power:" xml:space="preserve">
    <value>Specular Power:</value>
  </data>
  <data name="Edit Raw" xml:space="preserve">
    <value>Edit Raw</value>
  </data>
  <data name="Specular Color:" xml:space="preserve">
    <value>Specular Color:</value>
  </data>
  <data name="Gloss:" xml:space="preserve">
    <value>Gloss:</value>
  </data>
  <data name="Emissive Color:" xml:space="preserve">
    <value>Emissive Color:</value>
  </data>
  <data name="Tile Material:" xml:space="preserve">
    <value>Tile Material:</value>
  </data>
  <data name="Tile Count X:" xml:space="preserve">
    <value>Tile Count X:</value>
  </data>
  <data name="Tile Count Y:" xml:space="preserve">
    <value>Tile Count Y:</value>
  </data>
  <data name="Tile Skew X:" xml:space="preserve">
    <value>Tile Skew X:</value>
  </data>
  <data name="Tile Skew Y:" xml:space="preserve">
    <value>Tile Skew Y:</value>
  </data>
  <data name="Dye Settings" xml:space="preserve">
    <value>Dye Settings</value>
  </data>
  <data name="Dye Template:" xml:space="preserve">
    <value>Dye Template:</value>
  </data>
  <data name="Apply to Diffuse" xml:space="preserve">
    <value>Apply to Diffuse</value>
  </data>
  <data name="Apply to Specular" xml:space="preserve">
    <value>Apply to Specular</value>
  </data>
  <data name="Apply to Emissive" xml:space="preserve">
    <value>Apply to Emissive</value>
  </data>
  <data name="Apply to Gloss" xml:space="preserve">
    <value>Apply to Gloss</value>
  </data>
  <data name="Apply to Specular Power" xml:space="preserve">
    <value>Apply to Specular Power</value>
  </data>
  <data name="Preview Dye #" xml:space="preserve">
    <value>Preview Dye #</value>
  </data>
  <data name="Copy Dye Values to Row" xml:space="preserve">
    <value>Copy Dye Values to Row</value>
  </data>
  <data name="RowNumber" xml:space="preserve">
    <value>RowNumber</value>
  </data>
  <data name="Set: e0123" xml:space="preserve">
    <value>Set: e0123</value>
  </data>
  <data name="Slot: Head(met)" xml:space="preserve">
    <value>Slot: Head(met)</value>
  </data>
  <data name="Variant: 5" xml:space="preserve">
    <value>Variant: 5</value>
  </data>
  <data name="Material Set: 3" xml:space="preserve">
    <value>Material Set: 3</value>
  </data>
  <data name="Race Information" xml:space="preserve">
    <value>Race Information</value>
  </data>
  <data name="Model Used" xml:space="preserve">
    <value>Model Used</value>
  </data>
  <data name="Material Used" xml:space="preserve">
    <value>Material Used</value>
  </data>
  <data name="Items in Variant (Identical Items)" xml:space="preserve">
    <value>Items in Variant (Identical Items)</value>
  </data>
  <data name="Items with same Material Set" xml:space="preserve">
    <value>Items with same Material Set</value>
  </data>
  <data name="Items with same Model" xml:space="preserve">
    <value>Items with same Model</value>
  </data>
  <data name="Select Item" xml:space="preserve">
    <value>Select Item</value>
  </data>
  <data name="Item Selection" xml:space="preserve">
    <value>Item Selection</value>
  </data>
  <data name="Raw Value Editor" xml:space="preserve">
    <value>Raw Value Editor</value>
  </data>
  <data name="Red" xml:space="preserve">
    <value>Red</value>
  </data>
  <data name="Green" xml:space="preserve">
    <value>Green</value>
  </data>
  <data name="Blue" xml:space="preserve">
    <value>Blue</value>
  </data>
  <data name="Item Converter" xml:space="preserve">
    <value>Item Converter</value>
  </data>
  <data name="Select Source Item" xml:space="preserve">
    <value>Select Source Item</value>
  </data>
  <data name="Source:" xml:space="preserve">
    <value>Source:</value>
  </data>
  <data name="Destination:" xml:space="preserve">
    <value>Destination:</value>
  </data>
  <data name="Source Variants:" xml:space="preserve">
    <value>Source Variants:</value>
  </data>
  <data name="Destination Variants:" xml:space="preserve">
    <value>Destination Variants:</value>
  </data>
  <data name="Make all destination variants identical" xml:space="preserve">
    <value>Make all destination variants identical</value>
  </data>
  <data name="Create Modpack from Affected Items" xml:space="preserve">
    <value>Create Modpack from Affected Items</value>
  </data>
  <data name="Affected Files" xml:space="preserve">
    <value>Affected Files</value>
  </data>
  <data name="Simple" xml:space="preserve">
    <value>Simple</value>
  </data>
  <data name="Preset:" xml:space="preserve">
    <value>Preset:</value>
  </data>
  <data name="Copy Visibility Settings" xml:space="preserve">
    <value>Copy Visibility Settings</value>
  </data>
  <data name="Paste Visibility Settings" xml:space="preserve">
    <value>Paste Visibility Settings</value>
  </data>
  <data name="Advanced" xml:space="preserve">
    <value>Advanced</value>
  </data>
  <data name="IMC Variant:" xml:space="preserve">
    <value>IMC Variant:</value>
  </data>
  <data name="[3] Some Cool Item Name" xml:space="preserve">
    <value>[3] Some Cool Item Name</value>
  </data>
  <data name="Material Set:" xml:space="preserve">
    <value>Material Set:</value>
  </data>
  <data name="VFX ID:" xml:space="preserve">
    <value>VFX ID:</value>
  </data>
  <data name="SFX ID:" xml:space="preserve">
    <value>SFX ID:</value>
  </data>
  <data name="Decal ID:" xml:space="preserve">
    <value>Decal ID:</value>
  </data>
  <data name="Anim ID:" xml:space="preserve">
    <value>Anim ID:</value>
  </data>
  <data name="Visible Variant Parts" xml:space="preserve">
    <value>Visible Variant Parts</value>
  </data>
  <data name="Apply to All Variants" xml:space="preserve">
    <value>Apply to All Variants</value>
  </data>
  <data name="Show Paths" xml:space="preserve">
    <value>Show Paths</value>
  </data>
  <data name="Set:" xml:space="preserve">
    <value>Set:</value>
  </data>
  <data name="Slot:" xml:space="preserve">
    <value>Slot:</value>
  </data>
  <data name="Hands(glv)" xml:space="preserve">
    <value>Hands(glv)</value>
  </data>
  <data name="[7] Bogarter's Gloves of Doing Cool Things" xml:space="preserve">
    <value>[7] Bogarter's Gloves of Doing Cool Things</value>
  </data>
  <data name="RaceGenderScalingEditor" xml:space="preserve">
    <value>RaceGenderScalingEditor</value>
  </data>
  <data name="Racial Settings: Miqo'te - Seeker - Female" xml:space="preserve">
    <value>Racial Settings: Miqo'te - Seeker - Female</value>
  </data>
  <data name="Minimum Height Multiplier:" xml:space="preserve">
    <value>Minimum Height Multiplier:</value>
  </data>
  <data name="Maximum Height Multiplier:" xml:space="preserve">
    <value>Maximum Height Multiplier:</value>
  </data>
  <data name="Minimum Tail/Ear Multiplier:" xml:space="preserve">
    <value>Minimum Tail/Ear Multiplier:</value>
  </data>
  <data name="Maximum Tail/Ear Multiplier:" xml:space="preserve">
    <value>Maximum Tail/Ear Multiplier:</value>
  </data>
  <data name="Minimum Bust X Multiplier:" xml:space="preserve">
    <value>Minimum Bust X Multiplier:</value>
  </data>
  <data name="Maximum Bust X Multiplier:" xml:space="preserve">
    <value>Maximum Bust X Multiplier:</value>
  </data>
  <data name="Minimum Bust Y Multiplier:" xml:space="preserve">
    <value>Minimum Bust Y Multiplier:</value>
  </data>
  <data name="Maximum Bust Y Multiplier:" xml:space="preserve">
    <value>Maximum Bust Y Multiplier:</value>
  </data>
  <data name="Minimum Bust Z Multiplier:" xml:space="preserve">
    <value>Minimum Bust Z Multiplier:</value>
  </data>
  <data name="Maximum Bust Z Multiplier:" xml:space="preserve">
    <value>Maximum Bust Z Multiplier:</value>
  </data>
  <data name="Restore Defaults" xml:space="preserve">
    <value>Restore Defaults</value>
  </data>
  <data name="Racial Settings Editor" xml:space="preserve">
    <value>Racial Settings Editor</value>
  </data>
  <data name="Select a Race/Gender to customize:." xml:space="preserve">
    <value>Select a Race/Gender to customize:.</value>
  </data>
  <data name="Extra Skeleton Settings" xml:space="preserve">
    <value>Extra Skeleton Settings</value>
  </data>
  <data name="Each race must have an extra skeleton set in order to have /visor settings work in-game." xml:space="preserve">
    <value>Each race must have an extra skeleton set in order to have /visor settings work in-game.</value>
  </data>
  <data name="Animation Type:" xml:space="preserve">
    <value>Animation Type:</value>
  </data>
  <data name="Rotation A:" xml:space="preserve">
    <value>Rotation A:</value>
  </data>
  <data name="Rotation of the j_ex_met_va bone in degrees." xml:space="preserve">
    <value>Rotation of the j_ex_met_va bone in degrees.</value>
  </data>
  <data name="Rotation of the j_ex_met_vb bone in degrees." xml:space="preserve">
    <value>Rotation of the j_ex_met_vb bone in degrees.</value>
  </data>
  <data name="Rotation B:" xml:space="preserve">
    <value>Rotation B:</value>
  </data>
  <data name="Rotation C:" xml:space="preserve">
    <value>Rotation C:</value>
  </data>
  <data name="Unknown High:" xml:space="preserve">
    <value>Unknown High:</value>
  </data>
  <data name="Unknown Low:" xml:space="preserve">
    <value>Unknown Low:</value>
  </data>
  <data name="Rotation of the j_ex_met_vc bone in degrees." xml:space="preserve">
    <value>Rotation of the j_ex_met_vc bone in degrees.</value>
  </data>
  <data name="Racial Models" xml:space="preserve">
    <value>Racial Models</value>
  </data>
  <data name="Visibility Settings" xml:space="preserve">
    <value>Visibility Settings</value>
  </data>
  <data name="Variant Settings" xml:space="preserve">
    <value>Variant Settings</value>
  </data>
  <data name="Apply Deformation Shapes" xml:space="preserve">
    <value>Apply Deformation Shapes</value>
  </data>
  <data name="Apply Shapes" xml:space="preserve">
    <value>Apply Shapes</value>
  </data>
  <data name="Export Full Model" xml:space="preserve">
    <value>Export Full Model</value>
  </data>
  <data name="Full Model Viewer" xml:space="preserve">
    <value>Full Model Viewer</value>
  </data>
  <data name="Colorset Row Highlight Selection" xml:space="preserve">
    <value>Colorset Row Highlight Selection</value>
  </data>
  <data name="Highlighted Row:" xml:space="preserve">
    <value>Highlighted Row:</value>
  </data>
  <data name="Apply" xml:space="preserve">
    <value>Apply</value>
  </data>
  <data name="Model Editor" xml:space="preserve">
    <value>Model Editor</value>
  </data>
  <data name="Group:" xml:space="preserve">
    <value>Group:</value>
  </data>
  <data name="Part:" xml:space="preserve">
    <value>Part:</value>
  </data>
  <data name="Remove Shape" xml:space="preserve">
    <value>Remove Shape</value>
  </data>
  <data name="Remove Attribute" xml:space="preserve">
    <value>Remove Attribute</value>
  </data>
  <data name="Model Scale:" xml:space="preserve">
    <value>Model Scale:</value>
  </data>
  <data name="Old Model Size:" xml:space="preserve">
    <value>Old Model Size:</value>
  </data>
  <data name="Warning Text Goes Here" xml:space="preserve">
    <value>Warning Text Goes Here</value>
  </data>
  <data name="11 Meters" xml:space="preserve">
    <value>11 Meters</value>
  </data>
  <data name="New Model Size:" xml:space="preserve">
    <value>New Model Size:</value>
  </data>
  <data name="Model Importer" xml:space="preserve">
    <value>Model Importer</value>
  </data>
  <data name="Use Existing" xml:space="preserve">
    <value>Use Existing</value>
  </data>
  <data name="Use Original Shape Data" xml:space="preserve">
    <value>Use Original Shape Data</value>
  </data>
  <data name="Clear UV2" xml:space="preserve">
    <value>Clear UV2</value>
  </data>
  <data name="Clear Vertex Color" xml:space="preserve">
    <value>Clear Vertex Color</value>
  </data>
  <data name="Force UV1 to [1,-1]" xml:space="preserve">
    <value>Force UV1 to [1,-1]</value>
  </data>
  <data name="Clone UV1 to UV2" xml:space="preserve">
    <value>Clone UV1 to UV2</value>
  </data>
  <data name="Clear Vertex Alpha" xml:space="preserve">
    <value>Clear Vertex Alpha</value>
  </data>
  <data name="Automatically Adjust Scale" xml:space="preserve">
    <value>Automatically Adjust Scale</value>
  </data>
  <data name="Override Incoming Race:" xml:space="preserve">
    <value>Override Incoming Race:</value>
  </data>
  <data name="Open Editor" xml:space="preserve">
    <value>Open Editor</value>
  </data>
  <data name="Viewer Options" xml:space="preserve">
    <value>Viewer Options</value>
  </data>
  <data name="Models" xml:space="preserve">
    <value>Models</value>
  </data>
  <data name="Variants" xml:space="preserve">
    <value>Variants</value>
  </data>
  <data name="Standard Modpack Creator" xml:space="preserve">
    <value>Standard Modpack Creator</value>
  </data>
  <data name="StandardModpackCreatorItemSelect" xml:space="preserve">
    <value>StandardModpackCreatorItemSelect</value>
  </data>
  <data name="Final Review" xml:space="preserve">
    <value>Final Review</value>
  </data>
  <data name="Currently Added Items" xml:space="preserve">
    <value>Currently Added Items</value>
  </data>
  <data name="105 Total Files" xml:space="preserve">
    <value>105 Total Files</value>
  </data>
  <data name="Item Name" xml:space="preserve">
    <value>Item Name</value>
  </data>
  <data name="Selected [7] Model Files" xml:space="preserve">
    <value>Selected [7] Model Files</value>
  </data>
  <data name="Remove Item" xml:space="preserve">
    <value>Remove Item</value>
  </data>
  <data name="StandardModpackFileSelect" xml:space="preserve">
    <value>StandardModpackFileSelect</value>
  </data>
  <data name="Item Level" xml:space="preserve">
    <value>Item Level</value>
  </data>
  <data name="Next" xml:space="preserve">
    <value>Next</value>
  </data>
  <data name="CompleteModpackFilesReview" xml:space="preserve">
    <value>CompleteModpackFilesReview</value>
  </data>
  <data name="Metadata Files" xml:space="preserve">
    <value>Metadata Files</value>
  </data>
  <data name="Model Files" xml:space="preserve">
    <value>Model Files</value>
  </data>
  <data name="Material Files" xml:space="preserve">
    <value>Material Files</value>
  </data>
  <data name="Texture Files" xml:space="preserve">
    <value>Texture Files</value>
  </data>
  <data name="File Count" xml:space="preserve">
    <value>File Count</value>
  </data>
  <data name="Confirm" xml:space="preserve">
    <value>Confirm</value>
  </data>
  <data name="StandardModpackFinalize" xml:space="preserve">
    <value>StandardModpackFinalize</value>
  </data>
  <data name="Create Modpack" xml:space="preserve">
    <value>Create Modpack</value>
  </data>
  <data name="Create As:" xml:space="preserve">
    <value>Create As:</value>
  </data>
  <data name="CompleteModpackLevelSelect" xml:space="preserve">
    <value>CompleteModpackLevelSelect</value>
  </data>
  <data name="Select Modification Level" xml:space="preserve">
    <value>Select Modification Level</value>
  </data>
  <data name="All Files" xml:space="preserve">
    <value>All Files</value>
  </data>
  <data name="StandardModpackSharedItems" xml:space="preserve">
    <value>StandardModpackSharedItems</value>
  </data>
  <data name="Modifications at this level will affect the following items:" xml:space="preserve">
    <value>Modifications at this level will affect the following items:</value>
  </data>
  <data name="Include Child Files" xml:space="preserve">
    <value>Include Child Files</value>
  </data>
  <data name="Add New" xml:space="preserve">
    <value>Add New</value>
  </data>
  <data name="Choose Destination Items" xml:space="preserve">
    <value>Choose Destination Items</value>
  </data>
  <data name="You may choose new items for this modpack to apply to, if desired.  Press [Continue] when done." xml:space="preserve">
    <value>You may choose new items for this modpack to apply to, if desired.  Press [Continue] when done.</value>
  </data>
  <data name="Continue" xml:space="preserve">
    <value>Continue</value>
  </data>
  <data name="Texture File Name Reference" xml:space="preserve">
    <value>Texture File Name Reference</value>
  </data>
  <data name="Normal:" xml:space="preserve">
    <value>Normal:</value>
  </data>
  <data name="Specular:" xml:space="preserve">
    <value>Specular:</value>
  </data>
  <data name="Diffuse:" xml:space="preserve">
    <value>Diffuse:</value>
  </data>
  <data name="Transparency:" xml:space="preserve">
    <value>Transparency:</value>
  </data>
  <data name="Shader:" xml:space="preserve">
    <value>Shader:</value>
  </data>
  <data name="Material Path" xml:space="preserve">
    <value>Material Path</value>
  </data>
  <data name="Use Shared Textures" xml:space="preserve">
    <value>Use Shared Textures</value>
  </data>
  <data name="USe Unique Textures" xml:space="preserve">
    <value>USe Unique Textures</value>
  </data>
  <data name="Colorset:" xml:space="preserve">
    <value>Colorset:</value>
  </data>
  <data name="View Raw Values" xml:space="preserve">
    <value>View Raw Values</value>
  </data>
  <data name="Copy Material" xml:space="preserve">
    <value>Copy Material</value>
  </data>
  <data name="Paste Material" xml:space="preserve">
    <value>Paste Material</value>
  </data>
  <data name="Disable/Delete" xml:space="preserve">
    <value>Disable/Delete</value>
  </data>
  <data name="Backfaces:" xml:space="preserve">
    <value>Backfaces:</value>
  </data>
  <data name="ADD NEW MATERIAL" xml:space="preserve">
    <value>ADD NEW MATERIAL</value>
  </data>
  <data name="EDIT ALL MATERIAL SETS" xml:space="preserve">
    <value>EDIT ALL MATERIAL SETS</value>
  </data>
  <data name="EDIT MATERIAL" xml:space="preserve">
    <value>EDIT MATERIAL</value>
  </data>
  <data name="Rename" xml:space="preserve">
    <value>이름 바꾸기</value>
  </data>
</root>