<?xml version="1.0" encoding="utf-8"?>
<root>
  <!-- 
    Microsoft ResX Schema 
    
    Version 2.0
    
    The primary goals of this format is to allow a simple XML format 
    that is mostly human readable. The generation and parsing of the 
    various data types are done through the TypeConverter classes 
    associated with the data types.
    
    Example:
    
    ... ado.net/XML headers & schema ...
    <resheader name="resmimetype">text/microsoft-resx</resheader>
    <resheader name="version">2.0</resheader>
    <resheader name="reader">System.Resources.ResXResourceReader, System.Windows.Forms, ...</resheader>
    <resheader name="writer">System.Resources.ResXResourceWriter, System.Windows.Forms, ...</resheader>
    <data name="Name1"><value>this is my long string</value><comment>this is a comment</comment></data>
    <data name="Color1" type="System.Drawing.Color, System.Drawing">Blue</data>
    <data name="Bitmap1" mimetype="application/x-microsoft.net.object.binary.base64">
        <value>[base64 mime encoded serialized .NET Framework object]</value>
    </data>
    <data name="Icon1" type="System.Drawing.Icon, System.Drawing" mimetype="application/x-microsoft.net.object.bytearray.base64">
        <value>[base64 mime encoded string representing a byte array form of the .NET Framework object]</value>
        <comment>This is a comment</comment>
    </data>
                
    There are any number of "resheader" rows that contain simple 
    name/value pairs.
    
    Each data row contains a name, and value. The row also contains a 
    type or mimetype. Type corresponds to a .NET class that support 
    text/value conversion through the TypeConverter architecture. 
    Classes that don't support this are serialized and stored with the 
    mimetype set.
    
    The mimetype is used for serialized objects, and tells the 
    ResXResourceReader how to depersist the object. This is currently not 
    extensible. For a given mimetype the value must be set accordingly:
    
    Note - application/x-microsoft.net.object.binary.base64 is the format 
    that the ResXResourceWriter will generate, however the reader can 
    read any of the formats listed below.
    
    mimetype: application/x-microsoft.net.object.binary.base64
    value   : The object must be serialized with 
            : System.Runtime.Serialization.Formatters.Binary.BinaryFormatter
            : and then encoded with base64 encoding.
    
    mimetype: application/x-microsoft.net.object.soap.base64
    value   : The object must be serialized with 
            : System.Runtime.Serialization.Formatters.Soap.SoapFormatter
            : and then encoded with base64 encoding.

    mimetype: application/x-microsoft.net.object.bytearray.base64
    value   : The object must be serialized into a byte array 
            : using a System.ComponentModel.TypeConverter
            : and then encoded with base64 encoding.
    -->
  <xsd:schema id="root" xmlns="" xmlns:xsd="http://www.w3.org/2001/XMLSchema" xmlns:msdata="urn:schemas-microsoft-com:xml-msdata">
    <xsd:import namespace="http://www.w3.org/XML/1998/namespace" />
    <xsd:element name="root" msdata:IsDataSet="true">
      <xsd:complexType>
        <xsd:choice maxOccurs="unbounded">
          <xsd:element name="metadata">
            <xsd:complexType>
              <xsd:sequence>
                <xsd:element name="value" type="xsd:string" minOccurs="0" />
              </xsd:sequence>
              <xsd:attribute name="name" use="required" type="xsd:string" />
              <xsd:attribute name="type" type="xsd:string" />
              <xsd:attribute name="mimetype" type="xsd:string" />
              <xsd:attribute ref="xml:space" />
            </xsd:complexType>
          </xsd:element>
          <xsd:element name="assembly">
            <xsd:complexType>
              <xsd:attribute name="alias" type="xsd:string" />
              <xsd:attribute name="name" type="xsd:string" />
            </xsd:complexType>
          </xsd:element>
          <xsd:element name="data">
            <xsd:complexType>
              <xsd:sequence>
                <xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
                <xsd:element name="comment" type="xsd:string" minOccurs="0" msdata:Ordinal="2" />
              </xsd:sequence>
              <xsd:attribute name="name" type="xsd:string" use="required" msdata:Ordinal="1" />
              <xsd:attribute name="type" type="xsd:string" msdata:Ordinal="3" />
              <xsd:attribute name="mimetype" type="xsd:string" msdata:Ordinal="4" />
              <xsd:attribute ref="xml:space" />
            </xsd:complexType>
          </xsd:element>
          <xsd:element name="resheader">
            <xsd:complexType>
              <xsd:sequence>
                <xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
              </xsd:sequence>
              <xsd:attribute name="name" type="xsd:string" use="required" />
            </xsd:complexType>
          </xsd:element>
        </xsd:choice>
      </xsd:complexType>
    </xsd:element>
  </xsd:schema>
  <resheader name="resmimetype">
    <value>text/microsoft-resx</value>
  </resheader>
  <resheader name="version">
    <value>2.0</value>
  </resheader>
  <resheader name="reader">
    <value>System.Resources.ResXResourceReader, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
  </resheader>
  <resheader name="writer">
    <value>System.Resources.ResXResourceWriter, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
  </resheader>
  <data name="About" xml:space="preserve">
    <value>À propos</value>
  </data>
  <data name="About_TexTools" xml:space="preserve">
    <value>À propos de TexTools</value>
  </data>
  <data name="Active" xml:space="preserve">
    <value>Actif</value>
  </data>
  <data name="Add" xml:space="preserve">
    <value>Ajouter</value>
  </data>
  <data name="Added_Mesh" xml:space="preserve">
    <value>Meshs 3D ajoutés.Veuillez changer le matériau pour les nouveaux meshs 3D si nécessaire.</value>
  </data>
  <data name="Added_MeshParts" xml:space="preserve">
    <value>Parties de mesh 3D ajoutées sur ce mesh.Veuillez changer lees attributs pour les nouvelles parties 3D si nécessaire.</value>
  </data>
  <data name="Add_a_Model_using_advanced_options" xml:space="preserve">
    <value>Ajouter un Modèle en utilisant les options avancées</value>
  </data>
  <data name="Add_Group" xml:space="preserve">
    <value>Ajouter un groupe</value>
  </data>
  <data name="Add_Remove" xml:space="preserve">
    <value>Ajouter/Retirer</value>
  </data>
  <data name="Add_To_Part_Attribute" xml:space="preserve">
    <value>Ajouter à un attribut de partie</value>
  </data>
  <data name="Add_w_Adv_Options" xml:space="preserve">
    <value>Ajouter avec les Options Avancées</value>
  </data>
  <data name="Advanced_Import" xml:space="preserve">
    <value>Importation avancée</value>
  </data>
  <data name="Advanced_Model_Import" xml:space="preserve">
    <value>Importation de modèle avancée</value>
  </data>
  <data name="Advanced_Model_Options" xml:space="preserve">
    <value>Options de modèle avancées</value>
  </data>
  <data name="Attributes" xml:space="preserve">
    <value>Attributs</value>
  </data>
  <data name="Author_colon" xml:space="preserve">
    <value>Auteur:</value>
  </data>
  <data name="Available_Attributes" xml:space="preserve">
    <value>Attributs disponibles</value>
  </data>
  <data name="Back" xml:space="preserve">
    <value>Retour</value>
  </data>
  <data name="Backups_Directory" xml:space="preserve">
    <value>Dossier de sauvegardes</value>
  </data>
  <data name="Backup_Index_Files" xml:space="preserve">
    <value>Sauvegarder les fichiers d'Index</value>
  </data>
  <data name="Batch" xml:space="preserve">
    <value>Batch</value>
  </data>
  <data name="BG_Color" xml:space="preserve">
    <value>Couleur de fond</value>
  </data>
  <data name="Body" xml:space="preserve">
    <value>Corps</value>
  </data>
  <data name="Bones" xml:space="preserve">
    <value>Groupe</value>
  </data>
  <data name="Bone_addition_is_automatic" xml:space="preserve">
    <value>L'ajout des os est automatique</value>
  </data>
  <data name="Cancel" xml:space="preserve">
    <value>Annuler</value>
  </data>
  <data name="Check_For_Problems" xml:space="preserve">
    <value>Vérifier les problèmes</value>
  </data>
  <data name="ChinaDiscord" xml:space="preserve">
    <value>Discord Chinois</value>
  </data>
  <data name="Clear_Selected" xml:space="preserve">
    <value>Enlever la sélection</value>
  </data>
  <data name="Clic_here_to_add_a_preview_image" xml:space="preserve">
    <value>Cliquer ici pour ajouter une miniature</value>
  </data>
  <data name="Close" xml:space="preserve">
    <value>Fermer</value>
  </data>
  <data name="Colors_Skins" xml:space="preserve">
    <value>Couleur de peaux</value>
  </data>
  <data name="Count" xml:space="preserve">
    <value>Compteur</value>
  </data>
  <data name="Count_colon" xml:space="preserve">
    <value>Compteur:</value>
  </data>
  <data name="Create_Modpack" xml:space="preserve">
    <value>Créer Modpack</value>
  </data>
  <data name="Create_ModPack_Wizard" xml:space="preserve">
    <value>Création de Modpack Avancée</value>
  </data>
  <data name="Cull_Mode" xml:space="preserve">
    <value>Cull Mode</value>
  </data>
  <data name="Current_Language_colon" xml:space="preserve">
    <value>Langage actuel:</value>
  </data>
  <data name="Customize" xml:space="preserve">
    <value>Personnaliser</value>
  </data>
  <data name="Customize_DefaultRace" xml:space="preserve">
    <value>Textools choisira la race sélectionnée par défaut pendant l'affichage de Textures et de Modèles 3D.</value>
  </data>
  <data name="DAE_file_to_import" xml:space="preserve">
    <value>Fichier DAE à importer</value>
  </data>
  <data name="DAE_Info" xml:space="preserve">
    <value>Info DAE</value>
  </data>
  <data name="Default_Skin" xml:space="preserve">
    <value>Skin par défaut</value>
  </data>
  <data name="Delete" xml:space="preserve">
    <value>Supprimer</value>
  </data>
  <data name="Description" xml:space="preserve">
    <value>Description</value>
  </data>
  <data name="Directories" xml:space="preserve">
    <value>Dossiers</value>
  </data>
  <data name="Disable" xml:space="preserve">
    <value>Désactiver</value>
  </data>
  <data name="Disabled" xml:space="preserve">
    <value>Désactivé</value>
  </data>
  <data name="Disable_All_Mods" xml:space="preserve">
    <value>Désactiver tous les mods</value>
  </data>
  <data name="Disable_Shape_Data" xml:space="preserve">
    <value>Désactiver les données de forme</value>
  </data>
  <data name="Donate" xml:space="preserve">
    <value>Dons</value>
  </data>
  <data name="Done" xml:space="preserve">
    <value>Terminé</value>
  </data>
  <data name="Edit" xml:space="preserve">
    <value>Éditer</value>
  </data>
  <data name="Edit_Group" xml:space="preserve">
    <value>Éditer le groupe</value>
  </data>
  <data name="Enable" xml:space="preserve">
    <value>Activer</value>
  </data>
  <data name="Enabled" xml:space="preserve">
    <value>Activé</value>
  </data>
  <data name="Enable_All_Mods" xml:space="preserve">
    <value>Activer tous les mods</value>
  </data>
  <data name="Enable_Disable" xml:space="preserve">
    <value>Activer/Désactiver</value>
  </data>
  <data name="Enter_a_brief_description_of_your_Mod_Pack" xml:space="preserve">
    <value>Entrez une brève description de votre Modpack</value>
  </data>
  <data name="Enter_a_description_for_the_selected_option_here_dot" xml:space="preserve">
    <value>Entrez une description pour l'option sélectionnée ici.</value>
  </data>
  <data name="Enter_a_Model_ID_dot" xml:space="preserve">
    <value>Saisir l'ID d'un modèle</value>
  </data>
  <data name="Enter_a_Name_for_the_Group_here" xml:space="preserve">
    <value>Saisir un nom pour le Groupe ici</value>
  </data>
  <data name="Etc_Color" xml:space="preserve">
    <value>Couleur d'ETC</value>
  </data>
  <data name="Export" xml:space="preserve">
    <value>Exporter</value>
  </data>
  <data name="Export_BMP" xml:space="preserve">
    <value>Exporter BMP</value>
  </data>
  <data name="Export_Both" xml:space="preserve">
    <value>Exporter les deux</value>
  </data>
  <data name="Export_DAE_file" xml:space="preserve">
    <value>Exporter DAE</value>
  </data>
  <data name="Export_DAE_Materials" xml:space="preserve">
    <value>Exporter DAE + Matériaux</value>
  </data>
  <data name="Export_DDS" xml:space="preserve">
    <value>Exporter DDS</value>
  </data>
  <data name="Export_OBJ_files" xml:space="preserve">
    <value>Exporter fichiers OBJ</value>
  </data>
  <data name="Export_Settings" xml:space="preserve">
    <value>Exporter configurations</value>
  </data>
  <data name="FFXIV_Directory" xml:space="preserve">
    <value>Dossier FFXIV</value>
  </data>
  <data name="Filter_By_colon" xml:space="preserve">
    <value>Filtrer par:</value>
  </data>
  <data name="Finalizing" xml:space="preserve">
    <value>Finalizing...</value>
  </data>
  <data name="Finish" xml:space="preserve">
    <value>Terminer</value>
  </data>
  <data name="Flip_Alpha" xml:space="preserve">
    <value>Retourner l'Alpha</value>
  </data>
  <data name="For_Translucency_or_ColorSet" xml:space="preserve">
    <value>(Pour la Transparence ou le Colorset)</value>
  </data>
  <data name="Go_through_the_wizard_and_select_relevant_options_to_import_mod_pack" xml:space="preserve">
    <value>En utilisant le créateur de Modpacks, veuillez sélectionner les options à importer dans le Modpack.</value>
  </data>
  <data name="Group_Options" xml:space="preserve">
    <value>Options de Groupe</value>
  </data>
  <data name="Group_Settings" xml:space="preserve">
    <value>Réglages de Groupe</value>
  </data>
  <data name="Group_Title_colon" xml:space="preserve">
    <value>Titre de Groupe:</value>
  </data>
  <data name="Hair_Color" xml:space="preserve">
    <value>Couleur de cheveux</value>
  </data>
  <data name="Help" xml:space="preserve">
    <value>Aide</value>
  </data>
  <data name="Icon_ID" xml:space="preserve">
    <value>ID d'Icône</value>
  </data>
  <data name="Icon_Search" xml:space="preserve">
    <value>Recherche d'Icône</value>
  </data>
  <data name="Import" xml:space="preserve">
    <value>Importer</value>
  </data>
  <data name="Import_BMP" xml:space="preserve">
    <value>Importer un fichier BMP</value>
  </data>
  <data name="Import_DDS" xml:space="preserve">
    <value>Importer un fichier DDS</value>
  </data>
  <data name="Import_From_dot" xml:space="preserve">
    <value>Importer depuis....</value>
  </data>
  <data name="Import_ModPack" xml:space="preserve">
    <value>Importer un Modpack</value>
  </data>
  <data name="Import_ModPacks" xml:space="preserve">
    <value>Importer des Modpacks</value>
  </data>
  <data name="Import_ModPack_Wizard" xml:space="preserve">
    <value>Importer un Modpack Wizard</value>
  </data>
  <data name="Included_Mods_in_Option" xml:space="preserve">
    <value>Mods Inclus dans l'Option</value>
  </data>
  <data name="Index_Locked" xml:space="preserve">
    <value>Vous ne pouvez pas importer pendant que le jeu est en marche.</value>
  </data>
  <data name="Iris_Color" xml:space="preserve">
    <value>Couleur d'Iris</value>
  </data>
  <data name="Item" xml:space="preserve">
    <value>Objet</value>
  </data>
  <data name="Item_List" xml:space="preserve">
    <value>Liste d'Objets</value>
  </data>
  <data name="Join_us_on_Discord" xml:space="preserve">
    <value>Rejoignez nous sur Discord!</value>
  </data>
  <data name="Keep_Camera_Position" xml:space="preserve">
    <value>Garder la position de la Caméra</value>
  </data>
  <data name="Language" xml:space="preserve">
    <value>Langages</value>
  </data>
  <data name="Level_Of_Detail" xml:space="preserve">
    <value>Niveau de Détail</value>
  </data>
  <data name="Lights" xml:space="preserve">
    <value>Lumières</value>
  </data>
  <data name="Loading" xml:space="preserve">
    <value>Chargement</value>
  </data>
  <data name="Map" xml:space="preserve">
    <value>Map</value>
  </data>
  <data name="Material" xml:space="preserve">
    <value>Matériau</value>
  </data>
  <data name="Materials" xml:space="preserve">
    <value>Matériaux</value>
  </data>
  <data name="Material_Options" xml:space="preserve">
    <value>Options de Matériau</value>
  </data>
  <data name="MeshPart_No_Difference" xml:space="preserve">
    <value>Pas de différence dans le nombre de parties de mesh pour ce mesh 3D.</value>
  </data>
  <data name="Mesh_Data" xml:space="preserve">
    <value>Données de Mesh 3D</value>
  </data>
  <data name="Mesh_Inspector" xml:space="preserve">
    <value>Inspecteur de Mesh 3D</value>
  </data>
  <data name="Mesh_MetaData" xml:space="preserve">
    <value>Métadonnées de Mesh 3D</value>
  </data>
  <data name="Mesh_No_Difference" xml:space="preserve">
    <value>Pas de différence dans le nombre de Meshs 3D</value>
  </data>
  <data name="Mesh_Parts" xml:space="preserve">
    <value>Parties_de_Meshs_3D</value>
  </data>
  <data name="Modded_Items" xml:space="preserve">
    <value>Objets Moddés</value>
  </data>
  <data name="Model" xml:space="preserve">
    <value>Modèle 3D</value>
  </data>
  <data name="ModelSearch_EnterID" xml:space="preserve">
    <value>Entrez l'ID d'un Modèle 3D....</value>
  </data>
  <data name="ModelSearch_ItemsFound" xml:space="preserve">
    <value>{0} Objets trouvés.</value>
  </data>
  <data name="ModelSearch_NoItemsFound" xml:space="preserve">
    <value>Aucun objet trouvé.</value>
  </data>
  <data name="ModelSearch_Numeric" xml:space="preserve">
    <value>Doit être un nombre</value>
  </data>
  <data name="ModelStatus_Loading" xml:space="preserve">
    <value>Loading Model...</value>
  </data>
  <data name="ModelStatus_Success" xml:space="preserve">
    <value>Modèle 3D chargé avec succès</value>
  </data>
  <data name="ModelStatus_UpdateSuccess" xml:space="preserve">
    <value>Modèle mis à jour avec succès</value>
  </data>
  <data name="Model_ID" xml:space="preserve">
    <value>ID de Modèle 3D</value>
  </data>
  <data name="Model_Inspector" xml:space="preserve">
    <value>Inspecteur de Modèle 3D</value>
  </data>
  <data name="Model_MetaData" xml:space="preserve">
    <value>Métadonnées de Modèle 3D</value>
  </data>
  <data name="Model_Options" xml:space="preserve">
    <value>Options du modèle 3D</value>
  </data>
  <data name="Model_Search" xml:space="preserve">
    <value>Recherche de Modèle 3D</value>
  </data>
  <data name="Model_Type" xml:space="preserve">
    <value>Type de Modèle 3D</value>
  </data>
  <data name="ModPackDescription" xml:space="preserve">
    <value>(ex: ce Modpack modifie blablabla, il remplace blablabla, et il a différentes options pour blablabla)</value>
  </data>
  <data name="ModPackGeneralInfo" xml:space="preserve">
    <value>Veuillez renseigner les informations générales du Mod Pack que vous allez créer.</value>
  </data>
  <data name="ModPack_Wizard" xml:space="preserve">
    <value>Créateur Wizard de Mod Pack</value>
  </data>
  <data name="Mods" xml:space="preserve">
    <value>Mods</value>
  </data>
  <data name="Mod_Count_colon" xml:space="preserve">
    <value>Nombre de mods</value>
  </data>
  <data name="Mod_List" xml:space="preserve">
    <value>Liste de Mods</value>
  </data>
  <data name="Mod_Pack" xml:space="preserve">
    <value>Mod Pack</value>
  </data>
  <data name="Mod_Pack_Author" xml:space="preserve">
    <value>Auteur du Mod Pack</value>
  </data>
  <data name="Mod_Pack_Content" xml:space="preserve">
    <value>Contenu du mod pack</value>
  </data>
  <data name="Mod_Pack_Directory" xml:space="preserve">
    <value>Répertoire du Mod Pack</value>
  </data>
  <data name="Mod_Pack_General_Info" xml:space="preserve">
    <value>Information Générale du Mod Pack</value>
  </data>
  <data name="Mod_Pack_Importer" xml:space="preserve">
    <value>Importateur de Mod Pack</value>
  </data>
  <data name="Mod_Pack_Name" xml:space="preserve">
    <value>Nom du Mod Pack</value>
  </data>
  <data name="Mod_Repos" xml:space="preserve">
    <value>Archives de Mods</value>
  </data>
  <data name="More_Options" xml:space="preserve">
    <value>Plus d'Options</value>
  </data>
  <data name="Multi_Selection" xml:space="preserve">
    <value>Sélection Multiple</value>
  </data>
  <data name="Name" xml:space="preserve">
    <value>Nom</value>
  </data>
  <data name="Name_colon" xml:space="preserve">
    <value>Nom:</value>
  </data>
  <data name="New_Mesh_MeshPart_Count" xml:space="preserve">
    <value>Ceci est un nouveau mesh 3D contenant {0} parties.</value>
  </data>
  <data name="New_Page" xml:space="preserve">
    <value>Nouvelle page &gt;</value>
  </data>
  <data name="Nexus_Mods" xml:space="preserve">
    <value>Nexus Mods</value>
  </data>
  <data name="None" xml:space="preserve">
    <value>Aucun</value>
  </data>
  <data name="No_3D_Mods" xml:space="preserve">
    <value>Il n'y a pas de mods pour le Modèle 3D sélectionné. 

Pour activer cette option, veuillez d'abord importer un modèle 3D pour l'objet sélectionné.</value>
  </data>
  <data name="No_Material_Mods" xml:space="preserve">
    <value>Il n'y a pas de mods pour le Matériau sélectionné.

Pour activer cette option, veuillez d'abord importer un Matériau pour l'objet sélectionné.</value>
  </data>
  <data name="No_Texture_Mods" xml:space="preserve">
    <value>Il n'y a pas de mods pour la Texture sélectionnée. 

Pour activer cette option, veuillez d'abord importer une Texture pour l'objet sélectionné.</value>
  </data>
  <data name="Num" xml:space="preserve">
    <value>Numéro</value>
  </data>
  <data name="Open" xml:space="preserve">
    <value>Ouvrir</value>
  </data>
  <data name="Open_Mesh_Inspector" xml:space="preserve">
    <value>Ouvrir l'inspecteur de Mesh 3D</value>
  </data>
  <data name="Options" xml:space="preserve">
    <value>Options</value>
  </data>
  <data name="Options_List" xml:space="preserve">
    <value>Liste d'Options</value>
  </data>
  <data name="Option_Description" xml:space="preserve">
    <value>Description de l'Option</value>
  </data>
  <data name="Option_List" xml:space="preserve">
    <value>Liste de l'Option</value>
  </data>
  <data name="Option_Name" xml:space="preserve">
    <value>Nom de l'Option</value>
  </data>
  <data name="Option_Preview_Image" xml:space="preserve">
    <value>Image d'example de l'Option</value>
  </data>
  <data name="Other_Data" xml:space="preserve">
    <value>Autres Données</value>
  </data>
  <data name="Part" xml:space="preserve">
    <value>Partie</value>
  </data>
  <data name="Part_Attributes" xml:space="preserve">
    <value>Attributs de la partie</value>
  </data>
  <data name="Part_Count" xml:space="preserve">
    <value>Nombre de parties</value>
  </data>
  <data name="Part_Data" xml:space="preserve">
    <value>Données de partie</value>
  </data>
  <data name="Paths" xml:space="preserve">
    <value>Chemins d'accès</value>
  </data>
  <data name="PrettyKitty_Emporium" xml:space="preserve">
    <value>PrettyKitty Emporium</value>
  </data>
  <data name="Preview" xml:space="preserve">
    <value>Image d'Example</value>
  </data>
  <data name="Previe_List" xml:space="preserve">
    <value>Liste d'examples</value>
  </data>
  <data name="Previous_Page" xml:space="preserve">
    <value>&lt;Page précédente</value>
  </data>
  <data name="ProblemCheck_BackupError" xml:space="preserve">
    <value>Erreur: les Fichiers d'Index n'ont pas pu être vérifiés</value>
  </data>
  <data name="ProblemCheck_Dat" xml:space="preserve">
    <value>Vérification de fichier DAT...</value>
  </data>
  <data name="ProblemCheck_DatMissing" xml:space="preserve">
    <value>Le fichier DAT ( 060000.win32.dat1 ) n'a pas été trouvé.</value>
  </data>
  <data name="ProblemCheck_ErrorsFound" xml:space="preserve">
    <value>Erreurs détectées. Tentative de réparations en cours....</value>
  </data>
  <data name="ProblemCheck_ExtraDats" xml:space="preserve">
    <value>Fichiers DAT supplémentaires détectés, recommandation : Recommencer à Zéro.</value>
  </data>
  <data name="ProblemCheck_IndexBackups" xml:space="preserve">
    <value>Vérification de sauvegardes d'Indexs...</value>
  </data>
  <data name="ProblemCheck_IndexDat" xml:space="preserve">
    <value>Vérification de valeurs d'index DAT...</value>
  </data>
  <data name="ProblemCheck_IndexLocked" xml:space="preserve">
    <value>Nous ne pouvons pas réparer le problème pendant que le jeu est allumé. Veuillez fermer le jeu et Vérifier les Problèmes à nouveau.</value>
  </data>
  <data name="ProblemCheck_Initialize" xml:space="preserve">
    <value>Initialisation de la vérification des problèmes...</value>
  </data>
  <data name="ProblemCheck_LoD" xml:space="preserve">
    <value>Vérification des réglages LOD...</value>
  </data>
  <data name="ProblemCheck_LoDIssue" xml:space="preserve">
    <value>Certains mods peuvent rencontrer des problèmes avec l'option LOD activée.</value>
  </data>
  <data name="ProblemCheck_LoDOff" xml:space="preserve">
    <value>Désactivation de l'option LOD</value>
  </data>
  <data name="ProblemCheck_LoDOffDone" xml:space="preserve">
    <value>LOD désactivée, vérification en cours....</value>
  </data>
  <data name="ProblemCheck_MissingData" xml:space="preserve">
    <value>Le fichier DAT ( 060000.win32.dat1 ) possède des données manquantes.</value>
  </data>
  <data name="ProblemCheck_ModList" xml:space="preserve">
    <value>Vérification de la Liste de Mods...</value>
  </data>
  <data name="ProblemCheck_ModZero" xml:space="preserve">
    <value>Offset de Mod à 0, veuillez désactiver le mod depuis Fichier &gt; Liste de Mods et réimporter.</value>
  </data>
  <data name="ProblemCheck_NoBackup" xml:space="preserve">
    <value>Aucune sauvegarde trouvée.</value>
  </data>
  <data name="ProblemCheck_NoEntries" xml:space="preserve">
    <value>Aucun objet trouvé dans la liste de mods.</value>
  </data>
  <data name="ProblemCheck_OriginalZero" xml:space="preserve">
    <value>Original Offset à 0, vous ne pourrez pas revenir à l'original, veuillez Reprendre à Zéro.</value>
  </data>
  <data name="ProblemCheck_OutOfDate" xml:space="preserve">
    <value>Index pas à jour.</value>
  </data>
  <data name="ProblemCheck_RepairComplete" xml:space="preserve">
    <value>Réparations terminées</value>
  </data>
  <data name="ProblemCheck_UnkType" xml:space="preserve">
    <value>Fichier de type inconnu trouvé. ( {0} ) Offset probablement corrompu.</value>
  </data>
  <data name="Problem_Checker" xml:space="preserve">
    <value>Solveur de problèmes</value>
  </data>
  <data name="Race" xml:space="preserve">
    <value>Race</value>
  </data>
  <data name="Reflection" xml:space="preserve">
    <value>Réflection</value>
  </data>
  <data name="Remove" xml:space="preserve">
    <value>Retirer</value>
  </data>
  <data name="Removed_Mesh" xml:space="preserve">
    <value>Mesh(s) Retirés.
 Nombre de meshs 3D retirés:</value>
  </data>
  <data name="Removed_MeshParts" xml:space="preserve">
    <value>Parties de mesh 3D retirées.
 Numéro des Parties retirées :</value>
  </data>
  <data name="Removed_MeshParts_Note" xml:space="preserve">
    <value>Les changements aux parties retirées çi-dessous n'auront pas d'effet.</value>
  </data>
  <data name="Removed_Mesh_Note" xml:space="preserve">
    <value>Les changements aux parties de mesh(s) çi-dessus n'auront pas d'effet.</value>
  </data>
  <data name="Remove_Part_Attribute" xml:space="preserve">
    <value>Retirer les Attributs de la Partie</value>
  </data>
  <data name="Report_Bug" xml:space="preserve">
    <value>Rapporter un Bug</value>
  </data>
  <data name="Reset_to_Default" xml:space="preserve">
    <value>Réinitialiser par défaut</value>
  </data>
  <data name="Save_Directory" xml:space="preserve">
    <value>Répertoire de Sauvegarde</value>
  </data>
  <data name="Search" xml:space="preserve">
    <value>Rechercher</value>
  </data>
  <data name="Search_dot" xml:space="preserve">
    <value>Recherche...</value>
  </data>
  <data name="Select_Active" xml:space="preserve">
    <value>Sélectionner les objets actifs</value>
  </data>
  <data name="Select_All" xml:space="preserve">
    <value>Sélectionner tout</value>
  </data>
  <data name="Select_a_file_dot" xml:space="preserve">
    <value>Sélectionner un fichier...</value>
  </data>
  <data name="Select_Language" xml:space="preserve">
    <value>Sélectionner la langue</value>
  </data>
  <data name="Select_Mod" xml:space="preserve">
    <value>Selectionner un Mod</value>
  </data>
  <data name="ShapeDescription1_line1" xml:space="preserve">
    <value>Cette option va désactiver toutes les données de formes pour ce(s) mesh(s) 3D.</value>
  </data>
  <data name="ShapeDescription1_line2" xml:space="preserve">
    <value>Cette option est utilisée lorsque des "trous" apparaissent lors de l'équipage d'autres objets.</value>
  </data>
  <data name="ShapeDescription1_line3" xml:space="preserve">
    <value>Plus d'Options pour les données de forme seront disponibles dans une version future.</value>
  </data>
  <data name="ShapeDescription2_line1" xml:space="preserve">
    <value>Il n'y a pas de données de forme pour ce mesh 3D.</value>
  </data>
  <data name="ShapeDescription2_line2" xml:space="preserve">
    <value>Les Options sont désactivées.</value>
  </data>
  <data name="Shapes" xml:space="preserve">
    <value>Formes</value>
  </data>
  <data name="Simple_ModPack" xml:space="preserve">
    <value>ModPack Simple</value>
  </data>
  <data name="Simple_ModPack_Creator" xml:space="preserve">
    <value>Créateur de ModPack Simple</value>
  </data>
  <data name="Simple_ModPack_Importer" xml:space="preserve">
    <value>Importateur de ModPack Simple</value>
  </data>
  <data name="Single_Selection" xml:space="preserve">
    <value>Sélection unique</value>
  </data>
  <data name="Size_colon" xml:space="preserve">
    <value>Taille:</value>
  </data>
  <data name="Skin_Color" xml:space="preserve">
    <value>Couleur de Peau</value>
  </data>
  <data name="Skin_Color_Note_Info" xml:space="preserve">
    <value>Note : la Couleur de Peau est mélangée avec la couleur de peau par défaut de la texture. Toutes les autres sont des couleurs directes.</value>
  </data>
  <data name="Slot" xml:space="preserve">
    <value>Position</value>
  </data>
  <data name="Standalone_Non_ModPack" xml:space="preserve">
    <value>Import Seul (Sans Modpack)</value>
  </data>
  <data name="Start_Over" xml:space="preserve">
    <value>Reprendre à Zéro</value>
  </data>
  <data name="TD_Model" xml:space="preserve">
    <value>Modèle 3D</value>
  </data>
  <data name="Texture" xml:space="preserve">
    <value>Texture</value>
  </data>
  <data name="Textures" xml:space="preserve">
    <value>Textures</value>
  </data>
  <data name="Texture_Map" xml:space="preserve">
    <value>Texture Map</value>
  </data>
  <data name="Texture_Options" xml:space="preserve">
    <value>Options de Texture</value>
  </data>
  <data name="Theme" xml:space="preserve">
    <value>Thème</value>
  </data>
  <data name="This_will_only_affect_shared_races" xml:space="preserve">
    <value>Ceci n'affectera que les races en commun</value>
  </data>
  <data name="Translucency" xml:space="preserve">
    <value>Transparence</value>
  </data>
  <data name="Tutorials" xml:space="preserve">
    <value>Tutoriaux</value>
  </data>
  <data name="Type" xml:space="preserve">
    <value>Type</value>
  </data>
  <data name="UI_SearchStatus_Max" xml:space="preserve">
    <value>Les valeurs des icônes sont à 6 chiffres, veuillez réessayer.</value>
  </data>
  <data name="UI_SearchStatus_Numeric" xml:space="preserve">
    <value>Veuillez entrer uniquement des nombres.</value>
  </data>
  <data name="UI_Search_NothingFound" xml:space="preserve">
    <value>Aucune donnée trouvée pour l'icône {0}, veuillez en essayer une autre.</value>
  </data>
  <data name="Update_TEX" xml:space="preserve">
    <value>Mettre à jour la Texture</value>
  </data>
  <data name="Use_Currently_Modded_Item" xml:space="preserve">
    <value>Utiliser l'objet moddé actuel</value>
  </data>
  <data name="Variant" xml:space="preserve">
    <value>Variante</value>
  </data>
  <data name="Version_colon" xml:space="preserve">
    <value>Version:</value>
  </data>
  <data name="Vertex_Colors" xml:space="preserve">
    <value>Couleurs de vertex</value>
  </data>
  <data name="Vertex_Data_Structure" xml:space="preserve">
    <value>Structure des données de vertex</value>
  </data>
  <data name="Viewer_Options" xml:space="preserve">
    <value>Options d'affichage</value>
  </data>
  <data name="View_Github_Repo" xml:space="preserve">
    <value>Visiter notre archive Github</value>
  </data>
  <data name="Visit_Website" xml:space="preserve">
    <value>Visiter notre site Web</value>
  </data>
  <data name="XIV_Mod_Archive" xml:space="preserve">
    <value>XIV Mod Archive</value>
  </data>
  <data name="..." xml:space="preserve">
    <value>...</value>
  </data>
  <data name="A" xml:space="preserve">
    <value>A</value>
  </data>
  <data name="B" xml:space="preserve">
    <value>B</value>
  </data>
  <data name="By Category" xml:space="preserve">
    <value>By Category</value>
  </data>
  <data name="By Set" xml:space="preserve">
    <value>By Set</value>
  </data>
  <data name="DDS" xml:space="preserve">
    <value>DDS</value>
  </data>
  <data name="DX: 9" xml:space="preserve">
    <value>DX: 9</value>
  </data>
  <data name="G" xml:space="preserve">
    <value>G</value>
  </data>
  <data name="HD Texture" xml:space="preserve">
    <value>HD Texture</value>
  </data>
  <data name="Metadata" xml:space="preserve">
    <value>Metadata</value>
  </data>
  <data name="r" xml:space="preserve">
    <value>r</value>
  </data>
  <data name="Tex Path" xml:space="preserve">
    <value>Tex Path</value>
  </data>
  <data name="Maintained and Updated by" xml:space="preserve">
    <value>Maintained and Updated by</value>
  </data>
  <data name="Copy From:" xml:space="preserve">
    <value>Copy From:</value>
  </data>
  <data name="Copy To:" xml:space="preserve">
    <value>Copy To:</value>
  </data>
  <data name="Copy File" xml:space="preserve">
    <value>Copy File</value>
  </data>
  <data name="Copy Model" xml:space="preserve">
    <value>Copy Model</value>
  </data>
  <data name="Default Modpack URL" xml:space="preserve">
    <value>Default Modpack URL</value>
  </data>
  <data name="Synchronize View Tabs" xml:space="preserve">
    <value>Synchronize View Tabs</value>
  </data>
  <data name="Remember Race Selection" xml:space="preserve">
    <value>Remember Race Selection</value>
  </data>
  <data name="Default Race" xml:space="preserve">
    <value>Default Race</value>
  </data>
  <data name="External Model Viewer Type" xml:space="preserve">
    <value>External Model Viewer Type</value>
  </data>
  <data name="Export Complete Skeletons" xml:space="preserve">
    <value>Export Complete Skeletons</value>
  </data>
  <data name="TexTools Version" xml:space="preserve">
    <value>TexTools Version</value>
  </data>
  <data name="Body Material Auto-Assign" xml:space="preserve">
    <value>Body Material Auto-Assign</value>
  </data>
  <data name="/FILE PATH/" xml:space="preserve">
    <value>/FILE PATH/</value>
  </data>
  <data name="File Name:" xml:space="preserve">
    <value>File Name:</value>
  </data>
  <data name="FILENAME" xml:space="preserve">
    <value>FILENAME</value>
  </data>
  <data name="First Root Name:" xml:space="preserve">
    <value>First Root Name:</value>
  </data>
  <data name="Model Level Item:" xml:space="preserve">
    <value>Model Level Item:</value>
  </data>
  <data name="MODEL_ITEM_NAME" xml:space="preserve">
    <value>MODEL_ITEM_NAME</value>
  </data>
  <data name="Material Level Item:" xml:space="preserve">
    <value>Material Level Item:</value>
  </data>
  <data name="MATERIAL_ITEM_NAME" xml:space="preserve">
    <value>MATERIAL_ITEM_NAME</value>
  </data>
  <data name="Warning Text" xml:space="preserve">
    <value>Warning Text</value>
  </data>
  <data name="Affected Items" xml:space="preserve">
    <value>Affected Items</value>
  </data>
  <data name="Parent Files" xml:space="preserve">
    <value>Parent Files</value>
  </data>
  <data name="Sibling Files" xml:space="preserve">
    <value>Sibling Files</value>
  </data>
  <data name="Child Files" xml:space="preserve">
    <value>Child Files</value>
  </data>
  <data name="Extract Raw File" xml:space="preserve">
    <value>Extract Raw File</value>
  </data>
  <data name="Copy Raw File" xml:space="preserve">
    <value>Copy Raw File</value>
  </data>
  <data name="Copy Model File" xml:space="preserve">
    <value>Copy Model File</value>
  </data>
  <data name="File Info" xml:space="preserve">
    <value>File Info</value>
  </data>
  <data name="File Path:" xml:space="preserve">
    <value>File Path:</value>
  </data>
  <data name="Extract File" xml:space="preserve">
    <value>Extract File</value>
  </data>
  <data name="Import Raw File" xml:space="preserve">
    <value>Import Raw File</value>
  </data>
  <data name="Destination Path:" xml:space="preserve">
    <value>Destination Path:</value>
  </data>
  <data name="File is Decompressed Type 2 Data" xml:space="preserve">
    <value>File is Decompressed Type 2 Data</value>
  </data>
  <data name="Import File" xml:space="preserve">
    <value>Import File</value>
  </data>
  <data name="Copy Row" xml:space="preserve">
    <value>Copy Row</value>
  </data>
  <data name="Paste Row" xml:space="preserve">
    <value>Paste Row</value>
  </data>
  <data name="Material - Colorset Row Settings - Row ~" xml:space="preserve">
    <value>Material - Colorset Row Settings - Row ~</value>
  </data>
  <data name="Save" xml:space="preserve">
    <value>Save</value>
  </data>
  <data name="Diffuse Color:" xml:space="preserve">
    <value>Diffuse Color:</value>
  </data>
  <data name="Specular Power:" xml:space="preserve">
    <value>Specular Power:</value>
  </data>
  <data name="Edit Raw" xml:space="preserve">
    <value>Edit Raw</value>
  </data>
  <data name="Specular Color:" xml:space="preserve">
    <value>Specular Color:</value>
  </data>
  <data name="Gloss:" xml:space="preserve">
    <value>Gloss:</value>
  </data>
  <data name="Emissive Color:" xml:space="preserve">
    <value>Emissive Color:</value>
  </data>
  <data name="Tile Material:" xml:space="preserve">
    <value>Tile Material:</value>
  </data>
  <data name="Tile Count X:" xml:space="preserve">
    <value>Tile Count X:</value>
  </data>
  <data name="Tile Count Y:" xml:space="preserve">
    <value>Tile Count Y:</value>
  </data>
  <data name="Tile Skew X:" xml:space="preserve">
    <value>Tile Skew X:</value>
  </data>
  <data name="Tile Skew Y:" xml:space="preserve">
    <value>Tile Skew Y:</value>
  </data>
  <data name="Dye Settings" xml:space="preserve">
    <value>Dye Settings</value>
  </data>
  <data name="Dye Template:" xml:space="preserve">
    <value>Dye Template:</value>
  </data>
  <data name="Apply to Diffuse" xml:space="preserve">
    <value>Apply to Diffuse</value>
  </data>
  <data name="Apply to Specular" xml:space="preserve">
    <value>Apply to Specular</value>
  </data>
  <data name="Apply to Emissive" xml:space="preserve">
    <value>Apply to Emissive</value>
  </data>
  <data name="Apply to Gloss" xml:space="preserve">
    <value>Apply to Gloss</value>
  </data>
  <data name="Apply to Specular Power" xml:space="preserve">
    <value>Apply to Specular Power</value>
  </data>
  <data name="Preview Dye #" xml:space="preserve">
    <value>Preview Dye #</value>
  </data>
  <data name="Copy Dye Values to Row" xml:space="preserve">
    <value>Copy Dye Values to Row</value>
  </data>
  <data name="RowNumber" xml:space="preserve">
    <value>RowNumber</value>
  </data>
  <data name="Set: e0123" xml:space="preserve">
    <value>Set: e0123</value>
  </data>
  <data name="Slot: Head(met)" xml:space="preserve">
    <value>Slot: Head(met)</value>
  </data>
  <data name="Variant: 5" xml:space="preserve">
    <value>Variant: 5</value>
  </data>
  <data name="Material Set: 3" xml:space="preserve">
    <value>Material Set: 3</value>
  </data>
  <data name="Race Information" xml:space="preserve">
    <value>Race Information</value>
  </data>
  <data name="Model Used" xml:space="preserve">
    <value>Model Used</value>
  </data>
  <data name="Material Used" xml:space="preserve">
    <value>Material Used</value>
  </data>
  <data name="Items in Variant (Identical Items)" xml:space="preserve">
    <value>Items in Variant (Identical Items)</value>
  </data>
  <data name="Items with same Material Set" xml:space="preserve">
    <value>Items with same Material Set</value>
  </data>
  <data name="Items with same Model" xml:space="preserve">
    <value>Items with same Model</value>
  </data>
  <data name="Select Item" xml:space="preserve">
    <value>Select Item</value>
  </data>
  <data name="Item Selection" xml:space="preserve">
    <value>Item Selection</value>
  </data>
  <data name="Raw Value Editor" xml:space="preserve">
    <value>Raw Value Editor</value>
  </data>
  <data name="Red" xml:space="preserve">
    <value>Red</value>
  </data>
  <data name="Green" xml:space="preserve">
    <value>Green</value>
  </data>
  <data name="Blue" xml:space="preserve">
    <value>Blue</value>
  </data>
  <data name="Item Converter" xml:space="preserve">
    <value>Item Converter</value>
  </data>
  <data name="Select Source Item" xml:space="preserve">
    <value>Select Source Item</value>
  </data>
  <data name="Source:" xml:space="preserve">
    <value>Source:</value>
  </data>
  <data name="Destination:" xml:space="preserve">
    <value>Destination:</value>
  </data>
  <data name="Source Variants:" xml:space="preserve">
    <value>Source Variants:</value>
  </data>
  <data name="Destination Variants:" xml:space="preserve">
    <value>Destination Variants:</value>
  </data>
  <data name="Make all destination variants identical" xml:space="preserve">
    <value>Make all destination variants identical</value>
  </data>
  <data name="Create Modpack from Affected Items" xml:space="preserve">
    <value>Create Modpack from Affected Items</value>
  </data>
  <data name="Affected Files" xml:space="preserve">
    <value>Affected Files</value>
  </data>
  <data name="Simple" xml:space="preserve">
    <value>Simple</value>
  </data>
  <data name="Preset:" xml:space="preserve">
    <value>Preset:</value>
  </data>
  <data name="Copy Visibility Settings" xml:space="preserve">
    <value>Copy Visibility Settings</value>
  </data>
  <data name="Paste Visibility Settings" xml:space="preserve">
    <value>Paste Visibility Settings</value>
  </data>
  <data name="Advanced" xml:space="preserve">
    <value>Advanced</value>
  </data>
  <data name="IMC Variant:" xml:space="preserve">
    <value>IMC Variant:</value>
  </data>
  <data name="[3] Some Cool Item Name" xml:space="preserve">
    <value>[3] Some Cool Item Name</value>
  </data>
  <data name="Material Set:" xml:space="preserve">
    <value>Material Set:</value>
  </data>
  <data name="VFX ID:" xml:space="preserve">
    <value>VFX ID:</value>
  </data>
  <data name="SFX ID:" xml:space="preserve">
    <value>SFX ID:</value>
  </data>
  <data name="Decal ID:" xml:space="preserve">
    <value>Decal ID:</value>
  </data>
  <data name="Anim ID:" xml:space="preserve">
    <value>Anim ID:</value>
  </data>
  <data name="Visible Variant Parts" xml:space="preserve">
    <value>Visible Variant Parts</value>
  </data>
  <data name="Apply to All Variants" xml:space="preserve">
    <value>Apply to All Variants</value>
  </data>
  <data name="Show Paths" xml:space="preserve">
    <value>Show Paths</value>
  </data>
  <data name="Set:" xml:space="preserve">
    <value>Set:</value>
  </data>
  <data name="Slot:" xml:space="preserve">
    <value>Slot:</value>
  </data>
  <data name="Hands(glv)" xml:space="preserve">
    <value>Hands(glv)</value>
  </data>
  <data name="[7] Bogarter's Gloves of Doing Cool Things" xml:space="preserve">
    <value>[7] Bogarter's Gloves of Doing Cool Things</value>
  </data>
  <data name="RaceGenderScalingEditor" xml:space="preserve">
    <value>RaceGenderScalingEditor</value>
  </data>
  <data name="Racial Settings: Miqo'te - Seeker - Female" xml:space="preserve">
    <value>Racial Settings: Miqo'te - Seeker - Female</value>
  </data>
  <data name="Minimum Height Multiplier:" xml:space="preserve">
    <value>Minimum Height Multiplier:</value>
  </data>
  <data name="Maximum Height Multiplier:" xml:space="preserve">
    <value>Maximum Height Multiplier:</value>
  </data>
  <data name="Minimum Tail/Ear Multiplier:" xml:space="preserve">
    <value>Minimum Tail/Ear Multiplier:</value>
  </data>
  <data name="Maximum Tail/Ear Multiplier:" xml:space="preserve">
    <value>Maximum Tail/Ear Multiplier:</value>
  </data>
  <data name="Minimum Bust X Multiplier:" xml:space="preserve">
    <value>Minimum Bust X Multiplier:</value>
  </data>
  <data name="Maximum Bust X Multiplier:" xml:space="preserve">
    <value>Maximum Bust X Multiplier:</value>
  </data>
  <data name="Minimum Bust Y Multiplier:" xml:space="preserve">
    <value>Minimum Bust Y Multiplier:</value>
  </data>
  <data name="Maximum Bust Y Multiplier:" xml:space="preserve">
    <value>Maximum Bust Y Multiplier:</value>
  </data>
  <data name="Minimum Bust Z Multiplier:" xml:space="preserve">
    <value>Minimum Bust Z Multiplier:</value>
  </data>
  <data name="Maximum Bust Z Multiplier:" xml:space="preserve">
    <value>Maximum Bust Z Multiplier:</value>
  </data>
  <data name="Restore Defaults" xml:space="preserve">
    <value>Restore Defaults</value>
  </data>
  <data name="Racial Settings Editor" xml:space="preserve">
    <value>Racial Settings Editor</value>
  </data>
  <data name="Select a Race/Gender to customize:." xml:space="preserve">
    <value>Select a Race/Gender to customize:.</value>
  </data>
  <data name="Extra Skeleton Settings" xml:space="preserve">
    <value>Extra Skeleton Settings</value>
  </data>
  <data name="Each race must have an extra skeleton set in order to have /visor settings work in-game." xml:space="preserve">
    <value>Each race must have an extra skeleton set in order to have /visor settings work in-game.</value>
  </data>
  <data name="Animation Type:" xml:space="preserve">
    <value>Animation Type:</value>
  </data>
  <data name="Rotation A:" xml:space="preserve">
    <value>Rotation A:</value>
  </data>
  <data name="Rotation of the j_ex_met_va bone in degrees." xml:space="preserve">
    <value>Rotation of the j_ex_met_va bone in degrees.</value>
  </data>
  <data name="Rotation of the j_ex_met_vb bone in degrees." xml:space="preserve">
    <value>Rotation of the j_ex_met_vb bone in degrees.</value>
  </data>
  <data name="Rotation B:" xml:space="preserve">
    <value>Rotation B:</value>
  </data>
  <data name="Rotation C:" xml:space="preserve">
    <value>Rotation C:</value>
  </data>
  <data name="Unknown High:" xml:space="preserve">
    <value>Unknown High:</value>
  </data>
  <data name="Unknown Low:" xml:space="preserve">
    <value>Unknown Low:</value>
  </data>
  <data name="Rotation of the j_ex_met_vc bone in degrees." xml:space="preserve">
    <value>Rotation of the j_ex_met_vc bone in degrees.</value>
  </data>
  <data name="Racial Models" xml:space="preserve">
    <value>Racial Models</value>
  </data>
  <data name="Visibility Settings" xml:space="preserve">
    <value>Visibility Settings</value>
  </data>
  <data name="Variant Settings" xml:space="preserve">
    <value>Variant Settings</value>
  </data>
  <data name="Apply Deformation Shapes" xml:space="preserve">
    <value>Apply Deformation Shapes</value>
  </data>
  <data name="Apply Shapes" xml:space="preserve">
    <value>Apply Shapes</value>
  </data>
  <data name="Export Full Model" xml:space="preserve">
    <value>Export Full Model</value>
  </data>
  <data name="Full Model Viewer" xml:space="preserve">
    <value>Full Model Viewer</value>
  </data>
  <data name="Colorset Row Highlight Selection" xml:space="preserve">
    <value>Colorset Row Highlight Selection</value>
  </data>
  <data name="Highlighted Row:" xml:space="preserve">
    <value>Highlighted Row:</value>
  </data>
  <data name="Apply" xml:space="preserve">
    <value>Apply</value>
  </data>
  <data name="Model Editor" xml:space="preserve">
    <value>Model Editor</value>
  </data>
  <data name="Group:" xml:space="preserve">
    <value>Group:</value>
  </data>
  <data name="Part:" xml:space="preserve">
    <value>Part:</value>
  </data>
  <data name="Remove Shape" xml:space="preserve">
    <value>Remove Shape</value>
  </data>
  <data name="Remove Attribute" xml:space="preserve">
    <value>Remove Attribute</value>
  </data>
  <data name="Model Scale:" xml:space="preserve">
    <value>Model Scale:</value>
  </data>
  <data name="Old Model Size:" xml:space="preserve">
    <value>Old Model Size:</value>
  </data>
  <data name="Warning Text Goes Here" xml:space="preserve">
    <value>Warning Text Goes Here</value>
  </data>
  <data name="11 Meters" xml:space="preserve">
    <value>11 Meters</value>
  </data>
  <data name="New Model Size:" xml:space="preserve">
    <value>New Model Size:</value>
  </data>
  <data name="Model Importer" xml:space="preserve">
    <value>Model Importer</value>
  </data>
  <data name="Use Existing" xml:space="preserve">
    <value>Use Existing</value>
  </data>
  <data name="Use Original Shape Data" xml:space="preserve">
    <value>Use Original Shape Data</value>
  </data>
  <data name="Clear UV2" xml:space="preserve">
    <value>Clear UV2</value>
  </data>
  <data name="Clear Vertex Color" xml:space="preserve">
    <value>Clear Vertex Color</value>
  </data>
  <data name="Force UV1 to [1,-1]" xml:space="preserve">
    <value>Force UV1 to [1,-1]</value>
  </data>
  <data name="Clone UV1 to UV2" xml:space="preserve">
    <value>Clone UV1 to UV2</value>
  </data>
  <data name="Clear Vertex Alpha" xml:space="preserve">
    <value>Clear Vertex Alpha</value>
  </data>
  <data name="Automatically Adjust Scale" xml:space="preserve">
    <value>Automatically Adjust Scale</value>
  </data>
  <data name="Override Incoming Race:" xml:space="preserve">
    <value>Override Incoming Race:</value>
  </data>
  <data name="Open Editor" xml:space="preserve">
    <value>Open Editor</value>
  </data>
  <data name="Viewer Options" xml:space="preserve">
    <value>Viewer Options</value>
  </data>
  <data name="Models" xml:space="preserve">
    <value>Models</value>
  </data>
  <data name="Variants" xml:space="preserve">
    <value>Variants</value>
  </data>
  <data name="Standard Modpack Creator" xml:space="preserve">
    <value>Standard Modpack Creator</value>
  </data>
  <data name="StandardModpackCreatorItemSelect" xml:space="preserve">
    <value>StandardModpackCreatorItemSelect</value>
  </data>
  <data name="Final Review" xml:space="preserve">
    <value>Final Review</value>
  </data>
  <data name="Currently Added Items" xml:space="preserve">
    <value>Currently Added Items</value>
  </data>
  <data name="105 Total Files" xml:space="preserve">
    <value>105 Total Files</value>
  </data>
  <data name="Item Name" xml:space="preserve">
    <value>Item Name</value>
  </data>
  <data name="Selected [7] Model Files" xml:space="preserve">
    <value>Selected [7] Model Files</value>
  </data>
  <data name="Remove Item" xml:space="preserve">
    <value>Remove Item</value>
  </data>
  <data name="StandardModpackFileSelect" xml:space="preserve">
    <value>StandardModpackFileSelect</value>
  </data>
  <data name="Item Level" xml:space="preserve">
    <value>Item Level</value>
  </data>
  <data name="Next" xml:space="preserve">
    <value>Next</value>
  </data>
  <data name="CompleteModpackFilesReview" xml:space="preserve">
    <value>CompleteModpackFilesReview</value>
  </data>
  <data name="Metadata Files" xml:space="preserve">
    <value>Metadata Files</value>
  </data>
  <data name="Model Files" xml:space="preserve">
    <value>Model Files</value>
  </data>
  <data name="Material Files" xml:space="preserve">
    <value>Material Files</value>
  </data>
  <data name="Texture Files" xml:space="preserve">
    <value>Texture Files</value>
  </data>
  <data name="File Count" xml:space="preserve">
    <value>File Count</value>
  </data>
  <data name="Confirm" xml:space="preserve">
    <value>Confirm</value>
  </data>
  <data name="StandardModpackFinalize" xml:space="preserve">
    <value>StandardModpackFinalize</value>
  </data>
  <data name="Create Modpack" xml:space="preserve">
    <value>Create Modpack</value>
  </data>
  <data name="Create As:" xml:space="preserve">
    <value>Create As:</value>
  </data>
  <data name="CompleteModpackLevelSelect" xml:space="preserve">
    <value>CompleteModpackLevelSelect</value>
  </data>
  <data name="Select Modification Level" xml:space="preserve">
    <value>Select Modification Level</value>
  </data>
  <data name="All Files" xml:space="preserve">
    <value>All Files</value>
  </data>
  <data name="StandardModpackSharedItems" xml:space="preserve">
    <value>StandardModpackSharedItems</value>
  </data>
  <data name="Modifications at this level will affect the following items:" xml:space="preserve">
    <value>Modifications at this level will affect the following items:</value>
  </data>
  <data name="Include Child Files" xml:space="preserve">
    <value>Include Child Files</value>
  </data>
  <data name="Add New" xml:space="preserve">
    <value>Add New</value>
  </data>
  <data name="Choose Destination Items" xml:space="preserve">
    <value>Choose Destination Items</value>
  </data>
  <data name="You may choose new items for this modpack to apply to, if desired.  Press [Continue] when done." xml:space="preserve">
    <value>You may choose new items for this modpack to apply to, if desired.  Press [Continue] when done.</value>
  </data>
  <data name="Continue" xml:space="preserve">
    <value>Continue</value>
  </data>
  <data name="Texture File Name Reference" xml:space="preserve">
    <value>Texture File Name Reference</value>
  </data>
  <data name="Normal:" xml:space="preserve">
    <value>Normal:</value>
  </data>
  <data name="Specular:" xml:space="preserve">
    <value>Specular:</value>
  </data>
  <data name="Diffuse:" xml:space="preserve">
    <value>Diffuse:</value>
  </data>
  <data name="Transparency:" xml:space="preserve">
    <value>Transparency:</value>
  </data>
  <data name="Shader:" xml:space="preserve">
    <value>Shader:</value>
  </data>
  <data name="Material Path" xml:space="preserve">
    <value>Material Path</value>
  </data>
  <data name="Use Shared Textures" xml:space="preserve">
    <value>Use Shared Textures</value>
  </data>
  <data name="USe Unique Textures" xml:space="preserve">
    <value>USe Unique Textures</value>
  </data>
  <data name="Colorset:" xml:space="preserve">
    <value>Colorset:</value>
  </data>
  <data name="View Raw Values" xml:space="preserve">
    <value>View Raw Values</value>
  </data>
  <data name="Copy Material" xml:space="preserve">
    <value>Copy Material</value>
  </data>
  <data name="Paste Material" xml:space="preserve">
    <value>Paste Material</value>
  </data>
  <data name="Disable/Delete" xml:space="preserve">
    <value>Disable/Delete</value>
  </data>
  <data name="Backfaces:" xml:space="preserve">
    <value>Backfaces:</value>
  </data>
  <data name="ADD NEW MATERIAL" xml:space="preserve">
    <value>ADD NEW MATERIAL</value>
  </data>
  <data name="EDIT ALL MATERIAL SETS" xml:space="preserve">
    <value>EDIT ALL MATERIAL SETS</value>
  </data>
  <data name="EDIT MATERIAL" xml:space="preserve">
    <value>EDIT MATERIAL</value>
  </data>
  <data name="Rename" xml:space="preserve">
    <value>Renommer</value>
  </data>
</root>