<?xml version="1.0" encoding="utf-8"?>
<root>
  <!-- 
    Microsoft ResX Schema 
    
    Version 2.0
    
    The primary goals of this format is to allow a simple XML format 
    that is mostly human readable. The generation and parsing of the 
    various data types are done through the TypeConverter classes 
    associated with the data types.
    
    Example:
    
    ... ado.net/XML headers & schema ...
    <resheader name="resmimetype">text/microsoft-resx</resheader>
    <resheader name="version">2.0</resheader>
    <resheader name="reader">System.Resources.ResXResourceReader, System.Windows.Forms, ...</resheader>
    <resheader name="writer">System.Resources.ResXResourceWriter, System.Windows.Forms, ...</resheader>
    <data name="Name1"><value>this is my long string</value><comment>this is a comment</comment></data>
    <data name="Color1" type="System.Drawing.Color, System.Drawing">Blue</data>
    <data name="Bitmap1" mimetype="application/x-microsoft.net.object.binary.base64">
        <value>[base64 mime encoded serialized .NET Framework object]</value>
    </data>
    <data name="Icon1" type="System.Drawing.Icon, System.Drawing" mimetype="application/x-microsoft.net.object.bytearray.base64">
        <value>[base64 mime encoded string representing a byte array form of the .NET Framework object]</value>
        <comment>This is a comment</comment>
    </data>
                
    There are any number of "resheader" rows that contain simple 
    name/value pairs.
    
    Each data row contains a name, and value. The row also contains a 
    type or mimetype. Type corresponds to a .NET class that support 
    text/value conversion through the TypeConverter architecture. 
    Classes that don't support this are serialized and stored with the 
    mimetype set.
    
    The mimetype is used for serialized objects, and tells the 
    ResXResourceReader how to depersist the object. This is currently not 
    extensible. For a given mimetype the value must be set accordingly:
    
    Note - application/x-microsoft.net.object.binary.base64 is the format 
    that the ResXResourceWriter will generate, however the reader can 
    read any of the formats listed below.
    
    mimetype: application/x-microsoft.net.object.binary.base64
    value   : The object must be serialized with 
            : System.Runtime.Serialization.Formatters.Binary.BinaryFormatter
            : and then encoded with base64 encoding.
    
    mimetype: application/x-microsoft.net.object.soap.base64
    value   : The object must be serialized with 
            : System.Runtime.Serialization.Formatters.Soap.SoapFormatter
            : and then encoded with base64 encoding.

    mimetype: application/x-microsoft.net.object.bytearray.base64
    value   : The object must be serialized into a byte array 
            : using a System.ComponentModel.TypeConverter
            : and then encoded with base64 encoding.
    -->
  <xsd:schema id="root" xmlns="" xmlns:xsd="http://www.w3.org/2001/XMLSchema" xmlns:msdata="urn:schemas-microsoft-com:xml-msdata">
    <xsd:import namespace="http://www.w3.org/XML/1998/namespace" />
    <xsd:element name="root" msdata:IsDataSet="true">
      <xsd:complexType>
        <xsd:choice maxOccurs="unbounded">
          <xsd:element name="metadata">
            <xsd:complexType>
              <xsd:sequence>
                <xsd:element name="value" type="xsd:string" minOccurs="0" />
              </xsd:sequence>
              <xsd:attribute name="name" use="required" type="xsd:string" />
              <xsd:attribute name="type" type="xsd:string" />
              <xsd:attribute name="mimetype" type="xsd:string" />
              <xsd:attribute ref="xml:space" />
            </xsd:complexType>
          </xsd:element>
          <xsd:element name="assembly">
            <xsd:complexType>
              <xsd:attribute name="alias" type="xsd:string" />
              <xsd:attribute name="name" type="xsd:string" />
            </xsd:complexType>
          </xsd:element>
          <xsd:element name="data">
            <xsd:complexType>
              <xsd:sequence>
                <xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
                <xsd:element name="comment" type="xsd:string" minOccurs="0" msdata:Ordinal="2" />
              </xsd:sequence>
              <xsd:attribute name="name" type="xsd:string" use="required" msdata:Ordinal="1" />
              <xsd:attribute name="type" type="xsd:string" msdata:Ordinal="3" />
              <xsd:attribute name="mimetype" type="xsd:string" msdata:Ordinal="4" />
              <xsd:attribute ref="xml:space" />
            </xsd:complexType>
          </xsd:element>
          <xsd:element name="resheader">
            <xsd:complexType>
              <xsd:sequence>
                <xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
              </xsd:sequence>
              <xsd:attribute name="name" type="xsd:string" use="required" />
            </xsd:complexType>
          </xsd:element>
        </xsd:choice>
      </xsd:complexType>
    </xsd:element>
  </xsd:schema>
  <resheader name="resmimetype">
    <value>text/microsoft-resx</value>
  </resheader>
  <resheader name="version">
    <value>2.0</value>
  </resheader>
  <resheader name="reader">
    <value>System.Resources.ResXResourceReader, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
  </resheader>
  <resheader name="writer">
    <value>System.Resources.ResXResourceWriter, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
  </resheader>
  <data name="Accessory" xml:space="preserve">
    <value>アクセサリ</value>
  </data>
  <data name="Actions" xml:space="preserve">
    <value>アクション</value>
  </data>
  <data name="All" xml:space="preserve">
    <value>すべて</value>
  </data>
  <data name="AuRa_Female" xml:space="preserve">
    <value>アウラ♀</value>
  </data>
  <data name="AuRa_Male" xml:space="preserve">
    <value>アウラ♂</value>
  </data>
  <data name="AutodeskCollada" xml:space="preserve">
    <value>Autodesk Collada</value>
  </data>
  <data name="Au_Ra" xml:space="preserve">
    <value>アウラ</value>
  </data>
  <data name="Bishop_Autoturret" xml:space="preserve">
    <value>オートタレット・ビショップ</value>
  </data>
  <data name="Body" xml:space="preserve">
    <value>胴</value>
  </data>
  <data name="Body_Hands" xml:space="preserve">
    <value>胴 + 手</value>
  </data>
  <data name="Body_Hands_Legs" xml:space="preserve">
    <value>胴 + 手 + 脚</value>
  </data>
  <data name="Body_Hands_Legs_Feet" xml:space="preserve">
    <value>胴 + 手 + 脚 + 足</value>
  </data>
  <data name="Body_Legs_Feet" xml:space="preserve">
    <value>胴 + 脚 + 足</value>
  </data>
  <data name="Carbuncle" xml:space="preserve">
    <value>カーバンクル</value>
  </data>
  <data name="Character" xml:space="preserve">
    <value>キャラクター</value>
  </data>
  <data name="ColorSet" xml:space="preserve">
    <value>ColorSet</value>
  </data>
  <data name="Companions" xml:space="preserve">
    <value>バディ</value>
  </data>
  <data name="DemiHuman" xml:space="preserve">
    <value>DemiHuman</value>
  </data>
  <data name="Diffuse" xml:space="preserve">
    <value>Diffuse</value>
  </data>
  <data name="Ears" xml:space="preserve">
    <value>耳</value>
  </data>
  <data name="Elezen" xml:space="preserve">
    <value>エレゼン</value>
  </data>
  <data name="Elezen_Female" xml:space="preserve">
    <value>エレゼン♀</value>
  </data>
  <data name="Elezen_Male" xml:space="preserve">
    <value>エレゼン♂</value>
  </data>
  <data name="Eos" xml:space="preserve">
    <value>フェアリー・エオス</value>
  </data>
  <data name="EquipDecalFile" xml:space="preserve">
    <value>-decal_{0}.tex</value>
  </data>
  <data name="EquipDecalFolder" xml:space="preserve">
    <value>chara/common/texture/decal_equip</value>
  </data>
  <data name="Equipment" xml:space="preserve">
    <value>Equipment</value>
  </data>
  <data name="Equipment_Decals" xml:space="preserve">
    <value>クレスト</value>
  </data>
  <data name="Error_DirectoryError" xml:space="preserve">
    <value>Directory Error</value>
  </data>
  <data name="Error_FileNotFound" xml:space="preserve">
    <value>Unable to find file, please check your directories under settings</value>
  </data>
  <data name="Etc" xml:space="preserve">
    <value>その他</value>
  </data>
  <data name="Face" xml:space="preserve">
    <value>顔</value>
  </data>
  <data name="FacePaintFile" xml:space="preserve">
    <value>_decal_{0}.tex</value>
  </data>
  <data name="FacePaintFolder" xml:space="preserve">
    <value>chara/common/texture/decal_face</value>
  </data>
  <data name="Face_Paint" xml:space="preserve">
    <value>フェイスペイント</value>
  </data>
  <data name="Feet" xml:space="preserve">
    <value>足</value>
  </data>
  <data name="Female" xml:space="preserve">
    <value>女性</value>
  </data>
  <data name="Food" xml:space="preserve">
    <value>調理品</value>
  </data>
  <data name="Furniture" xml:space="preserve">
    <value>調度品</value>
  </data>
  <data name="Garuda_Egi" xml:space="preserve">
    <value>ガルーダ・エギ</value>
  </data>
  <data name="Gear" xml:space="preserve">
    <value>装備</value>
  </data>
  <data name="Hair" xml:space="preserve">
    <value>髪</value>
  </data>
  <data name="Hands" xml:space="preserve">
    <value>手</value>
  </data>
  <data name="Head" xml:space="preserve">
    <value>頭</value>
  </data>
  <data name="Head_Body" xml:space="preserve">
    <value>頭 + 胴</value>
  </data>
  <data name="Housing" xml:space="preserve">
    <value>ハウジング</value>
  </data>
  <data name="HUD" xml:space="preserve">
    <value>HUD</value>
  </data>
  <data name="Hyur_H" xml:space="preserve">
    <value>ヒューラン・ハイランダ</value>
  </data>
  <data name="Hyur_Highlander_Female" xml:space="preserve">
    <value>ヒューラン・ハイランダ♀</value>
  </data>
  <data name="Hyur_Highlander_Male" xml:space="preserve">
    <value>ヒューラン・ハイランダ♂</value>
  </data>
  <data name="Hyur_M" xml:space="preserve">
    <value>ヒューラン・ミッドランダ</value>
  </data>
  <data name="Hyur_Midlander_Female" xml:space="preserve">
    <value>ヒューラン・ミッドランダ♀</value>
  </data>
  <data name="Hyur_Midlander_Male" xml:space="preserve">
    <value>ヒューラン・ミッドランダ♂</value>
  </data>
  <data name="Icon" xml:space="preserve">
    <value>アイコン</value>
  </data>
  <data name="Ifrit_Egi" xml:space="preserve">
    <value>イフリート・エギ</value>
  </data>
  <data name="Iris" xml:space="preserve">
    <value>瞳</value>
  </data>
  <data name="Lalafell" xml:space="preserve">
    <value>ララフェル</value>
  </data>
  <data name="Lalafell_Female" xml:space="preserve">
    <value>ララフェル♀</value>
  </data>
  <data name="Lalafell_Male" xml:space="preserve">
    <value>ララフェル♂</value>
  </data>
  <data name="Left" xml:space="preserve">
    <value>左</value>
  </data>
  <data name="Legs" xml:space="preserve">
    <value>脚</value>
  </data>
  <data name="Legs_Feet" xml:space="preserve">
    <value>脚 + 足</value>
  </data>
  <data name="Loading_Screen" xml:space="preserve">
    <value>Loading Screen</value>
  </data>
  <data name="Main_Hand" xml:space="preserve">
    <value>メインアーム</value>
  </data>
  <data name="Main_Off" xml:space="preserve">
    <value>メインアーム + サブアーム</value>
  </data>
  <data name="Male" xml:space="preserve">
    <value>男性</value>
  </data>
  <data name="Maps" xml:space="preserve">
    <value>マップ</value>
  </data>
  <data name="Mask" xml:space="preserve">
    <value>Mask</value>
  </data>
  <data name="Mesh" xml:space="preserve">
    <value>メッシュ</value>
  </data>
  <data name="Minions" xml:space="preserve">
    <value>ミニオン</value>
  </data>
  <data name="Miqote" xml:space="preserve">
    <value>ミコッテ</value>
  </data>
  <data name="Miqote_Female" xml:space="preserve">
    <value>ミコッテ♀</value>
  </data>
  <data name="Miqote_Male" xml:space="preserve">
    <value>ミコッテ♂</value>
  </data>
  <data name="ModlistFilePath" xml:space="preserve">
    <value>XivMods.json</value>
  </data>
  <data name="Monster" xml:space="preserve">
    <value>モンスター</value>
  </data>
  <data name="Mounts" xml:space="preserve">
    <value>マウント</value>
  </data>
  <data name="Neck" xml:space="preserve">
    <value>首</value>
  </data>
  <data name="Normal" xml:space="preserve">
    <value>Normal</value>
  </data>
  <data name="Number" xml:space="preserve">
    <value>数</value>
  </data>
  <data name="Off_Hand" xml:space="preserve">
    <value>サブアーム</value>
  </data>
  <data name="OpenCollada" xml:space="preserve">
    <value>OpenCOLLADA</value>
  </data>
  <data name="Part" xml:space="preserve">
    <value>パート</value>
  </data>
  <data name="Pets" xml:space="preserve">
    <value>ペット</value>
  </data>
  <data name="Primary" xml:space="preserve">
    <value>プライマリ</value>
  </data>
  <data name="Race" xml:space="preserve">
    <value>種族</value>
  </data>
  <data name="Ramuh_Egi" xml:space="preserve">
    <value>ラムウ・エギ</value>
  </data>
  <data name="Right" xml:space="preserve">
    <value>右</value>
  </data>
  <data name="Rings" xml:space="preserve">
    <value>指</value>
  </data>
  <data name="Ring_Left" xml:space="preserve">
    <value>左指</value>
  </data>
  <data name="Ring_Right" xml:space="preserve">
    <value>右指</value>
  </data>
  <data name="Roegadyn" xml:space="preserve">
    <value>ルガディン</value>
  </data>
  <data name="Roegadyn_Female" xml:space="preserve">
    <value>ルガディン♀</value>
  </data>
  <data name="Roegadyn_Male" xml:space="preserve">
    <value>ルガディン♂</value>
  </data>
  <data name="Rook_Autoturret" xml:space="preserve">
    <value>オートタレット・ルーク</value>
  </data>
  <data name="SearchBox" xml:space="preserve">
    <value>Search Textures</value>
  </data>
  <data name="Secondary" xml:space="preserve">
    <value>セカンダリー</value>
  </data>
  <data name="Selene" xml:space="preserve">
    <value>フェアリー・セレネ</value>
  </data>
  <data name="Soul_Crystal" xml:space="preserve">
    <value>ソウルクリスタル</value>
  </data>
  <data name="Specular" xml:space="preserve">
    <value>Specular</value>
  </data>
  <data name="Status" xml:space="preserve">
    <value>ステータス</value>
  </data>
  <data name="Tail" xml:space="preserve">
    <value>尾</value>
  </data>
  <data name="TexTools" xml:space="preserve">
    <value>TexTools</value>
  </data>
  <data name="Texture_Map" xml:space="preserve">
    <value>テクスチャマップ</value>
  </data>
  <data name="Titan_Egi" xml:space="preserve">
    <value>タイタン・エギ</value>
  </data>
  <data name="Two_Handed" xml:space="preserve">
    <value>両手</value>
  </data>
  <data name="Type" xml:space="preserve">
    <value>タイプ</value>
  </data>
  <data name="TypePart" xml:space="preserve">
    <value>タイプパート</value>
  </data>
  <data name="UI" xml:space="preserve">
    <value>UI</value>
  </data>
  <data name="ULD" xml:space="preserve">
    <value>ULD</value>
  </data>
  <data name="Waist" xml:space="preserve">
    <value>帯</value>
  </data>
  <data name="Weapon" xml:space="preserve">
    <value>武器</value>
  </data>
  <data name="Wrists" xml:space="preserve">
    <value>腕</value>
  </data>
</root>