﻿using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using HT.Framework;
using DG.Tweening;
/// <summary>
/// 新建UI逻辑类
/// </summary>
[UIResource("AssetBundleName", "AssetPath", "ResourcePath")]
public class #SCRIPTNAME# : UILogicTemporary
{
	/// <summary>
	/// 初始化
	/// </summary>
    public override void OnInit()
    {
        base.OnInit();
    }
	/// <summary>
	/// 打开UI
	/// </summary>
    public override void OnOpen(params object[] args)
    {
        base.OnOpen(args);
    }
	/// <summary>
	/// 关闭UI
	/// </summary>
    public override void OnClose()
    {
        base.OnClose();
    }
	/// <summary>
	/// 销毁UI
	/// </summary>
    public override void OnDestroy()
    {
        base.OnDestroy();
    }
	/// <summary>
	/// UI逻辑刷新
	/// </summary>
    public override void OnUpdate()
    {
        base.OnUpdate();
    }
}