﻿using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using HT.Framework;
using DG.Tweening;
#if UNITY_EDITOR
using UnityEditor;
#endif

/// <summary>
/// 新建任务内容
/// </summary>
[TaskContent("#SCRIPTNAME#")]
public class #SCRIPTNAME# : TaskContentBase
{
	protected override void OnStart()
    {
        base.OnStart();
    }
    protected override void OnUpdate()
    {
        base.OnUpdate();
    }
    protected override void OnComplete()
    {
        base.OnComplete();
    }
    protected override void OnEnd()
    {
        base.OnEnd();
    }

#if UNITY_EDITOR
    protected override int OnPropertyGUI()
    {
        int height = base.OnPropertyGUI();

		GUILayout.BeginHorizontal();
        GUILayout.Label("[新建任务内容]");
        GUILayout.EndHorizontal();

        height += 20;

        return height;
    }
#endif
}