﻿using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using HT.Framework;
using DG.Tweening;
/// <summary>
/// 新建助手
/// </summary>
[CustomHelper("新建助手组/#HELPERNAME#")]
public class #SCRIPTNAME# : StepHelper
{
	/// <summary>
    /// 跳过时生命周期（仅在跳过时生效）
    /// </summary>
    public override float SkipLifeTime
    {
        get
        {
            return 0;
        }
    }

	/// <summary>
	/// 初始化
	/// </summary>
    public override void OnInit()
    {
        base.OnInit();
    }
	/// <summary>
	/// 跳过步骤（仅在跳过时执行）
	/// </summary>
    public override void OnSkip()
    {
        base.OnSkip();
    }
	/// <summary>
    /// 跳过步骤，立即模式（仅在立即跳过时执行）
    /// </summary>
    public override void OnSkipImmediate()
    {
		base.OnSkipImmediate();
    }
	/// <summary>
	/// 恢复步骤（仅在倒退时执行）
	/// </summary>
    public override void OnRestore()
    {
        base.OnRestore();
    }
    /// <summary>
    /// 步骤指引
    /// </summary>
    public override void OnGuide()
    {
	    base.OnGuide();
    }
	/// <summary>
	/// 帧刷新
	/// </summary>
    public override void OnUpdate()
    {
        base.OnUpdate();
    }
	/// <summary>
	/// 销毁
	/// </summary>
    public override void OnTermination()
    {
        base.OnTermination();
    }
}