﻿using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.UI;
using UnityEditor;
using HT.Framework;
using DG.Tweening;
/// <summary>
/// 新建设置项
/// </summary>
public class #SCRIPTNAME# : SettingItemBase
{
    /// <summary>
    /// 设置面板的显示名称
    /// </summary>
    public override string Name
    {
        get
        {
            return base.Name;
        }
    }

    /// <summary>
    /// 开始设置
    /// </summary>
    public override void OnBeginSetting()
    {
        base.OnBeginSetting();
    }
    /// <summary>
    /// 设置面板UI
    /// </summary>
    public override void OnSettingGUI()
    {
        base.OnSettingGUI();
    }
    /// <summary>
    /// 结束设置
    /// </summary>
    public override void OnEndSetting()
    {
        base.OnEndSetting();
    }
    /// <summary>
    /// 重置所有设置
    /// </summary>
    public override void OnReset()
    {
        base.OnReset();
    }
}