﻿using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using HT.Framework;
using DG.Tweening;
/// <summary>
/// 新建热更新流程
/// </summary>
[HotfixProcedureState(HotfixProcedureState.Normal)]
public class #SCRIPTNAME# : HotfixProcedureBase
{
    /// <summary>
    /// 流程初始化
    /// </summary>
    public override void OnInit()
    {
		base.OnInit();
    }
    /// <summary>
    /// 进入流程
    /// </summary>
    public override void OnEnter()
    {
        base.OnEnter();
    }
    /// <summary>
    /// 离开流程
    /// </summary>
    public override void OnLeave()
    {
        base.OnLeave();
    }
    /// <summary>
    /// 流程帧刷新
    /// </summary>
    public override void OnUpdate()
    {
        base.OnUpdate();
    }
    /// <summary>
    /// 流程帧刷新（秒）
    /// </summary>
    public override void OnUpdateSecond()
    {
        base.OnUpdateSecond();
    }
}