﻿using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.UI;
using HT.Framework;
using DG.Tweening;

/// <summary>
/// 新建系统
/// </summary>
//[StarComponent(typeof(组件类名1), typeof(组件类名2))]
[SystemName("#SCRIPTNAME#")]
public sealed class #SCRIPTNAME# : ECS_System
{
    /// <summary>
    /// 系统逻辑更新
    /// </summary>
    /// <param name="entities">系统关注的所有实体</param>
    public override void OnUpdate(HashSet<ECS_Entity> entities)
    {
        
    }
}