﻿using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.UI;
using HT.Framework;
using DG.Tweening;

/// <summary>
/// 新建组件
/// </summary>
[DisallowMultipleComponent]
[ComponentName("#SCRIPTNAME#")]
public sealed class #SCRIPTNAME# : ECS_Component
{
	
}