﻿using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using HT.Framework;
using DG.Tweening;
using System;
/// <summary>
/// 新建数据集
/// </summary>
[Serializable]
[CreateAssetMenu(menuName = "HTFramework DataSet/#SCRIPTNAME#")]
public class #SCRIPTNAME# : DataSetBase
{
	/// <summary>
    /// 通过Json数据填充数据集
    /// </summary>
    public override void Fill(JsonData data)
    {
        base.Fill(data);
    }
	/// <summary>
    /// 将数据集打包为Json数据
    /// </summary>
    public override JsonData Pack()
    {
        JsonData data = new JsonData();
        return data;
    }
}