| Package | com.greensock.loading |
| Class | public class BinaryDataLoader |
| Inheritance | BinaryDataLoader DataLoader LoaderItem LoaderCore flash.events.EventDispatcher |
format"
special property set to "binary". The reason for having a BinaryDataLoader
class is to allow certain file extensions (like ".zip") to be associated with it so that the
LoaderMax.parse() method can accurately parse URLs with those file extensions. If you do
not plan on using the LoaderMax.parse() method, however, you could save a small amount
of kb by simply using DataLoaders with their format set to "binary" instead of using BinaryDataLoaders.
new DataLoader("file.zip", {format:"binary"});
new BinaryDataLoader("file.zip"); LoaderMax.registerFileType() method.vars
parameter which can be either a generic object or a DataLoaderVars object:LoaderMax.getLoader() or LoaderMax.getContent() methods or traced at any time. Each loader's name should be unique. If you don't define one, a unique name will be created automatically, like "loader21".alternateURL, the loader will initially try to load from its original url and if it fails, it will automatically (and permanently) change the loader's url to the alternateURL and try again. Think of it as a fallback or backup url. It is perfectly acceptable to use the same alternateURL for multiple loaders (maybe a default image for various ImageLoaders for example).true, a "gsCacheBusterID" parameter will be appended to the url with a random set of numbers to prevent caching (don't worry, this info is ignored when you LoaderMax.getLoader() or LoaderMax.getContent() by url or when you're running locally)bytesTotal is set to the estimatedBytes value (or LoaderMax.defaultEstimatedBytes if one isn't defined). Then, when the loader begins loading and it can accurately determine the bytesTotal, it will do so. Setting estimatedBytes is optional, but the more accurate the value, the more accurate your loaders' overall progress will be initially. If the loader is inserted into a LoaderMax instance (for queue management), its auditSize feature can attempt to automatically determine the bytesTotal at runtime (there is a slight performance penalty for this, however - see LoaderMax's documentation for details).requireWithRoot property to your swf's root. For example, var loader:BinaryDataLoader = new BinaryDataLoader("file.zip", {name:"zipFile", requireWithRoot:this.root});allowMalformedURL:true. For example, if your URL has duplicate variables in the query string like http://www.greensock.com/?c=S&c=SE&c=SW, it is technically considered a malformed URL and a URLVariables object can't properly contain all the duplicates, so in this case you'd want to set allowMalformedURL to true.autoDispose is true, the loader will be disposed immediately after it completes (it calls the dispose() method internally after dispatching its COMPLETE event). This will remove any listeners that were defined in the vars object (like onComplete, onProgress, onError, onInit). Once a loader is disposed, it can no longer be found with LoaderMax.getLoader() or LoaderMax.getContent() - it is essentially destroyed but its content is not unloaded (you must call unload() or dispose(true) to unload its content). The default autoDispose value is false.
LoaderEvent.OPEN events which are dispatched when the loader begins loading. Make sure your onOpen function accepts a single parameter of type LoaderEvent (com.greensock.events.LoaderEvent).LoaderEvent.PROGRESS events which are dispatched whenever the bytesLoaded changes. Make sure your onProgress function accepts a single parameter of type LoaderEvent (com.greensock.events.LoaderEvent). You can use the LoaderEvent's target.progress to get the loader's progress value or use its target.bytesLoaded and target.bytesTotal.LoaderEvent.COMPLETE events which are dispatched when the loader has finished loading successfully. Make sure your onComplete function accepts a single parameter of type LoaderEvent (com.greensock.events.LoaderEvent).LoaderEvent.CANCEL events which are dispatched when loading is aborted due to either a failure or because another loader was prioritized or cancel() was manually called. Make sure your onCancel function accepts a single parameter of type LoaderEvent (com.greensock.events.LoaderEvent).LoaderEvent.ERROR events which are dispatched whenever the loader experiences an error (typically an IO_ERROR or SECURITY_ERROR). An error doesn't necessarily mean the loader failed, however - to listen for when a loader fails, use the onFail special property. Make sure your onError function accepts a single parameter of type LoaderEvent (com.greensock.events.LoaderEvent).LoaderEvent.FAIL events which are dispatched whenever the loader fails and its status changes to LoaderStatus.FAILED. Make sure your onFail function accepts a single parameter of type LoaderEvent (com.greensock.events.LoaderEvent).LoaderEvent.IO_ERROR events which will also call the onError handler, so you can use that as more of a catch-all whereas onIOError is specifically for LoaderEvent.IO_ERROR events. Make sure your onIOError function accepts a single parameter of type LoaderEvent (com.greensock.events.LoaderEvent).LoaderEvent.HTTP_STATUS events. Make sure your onHTTPStatus function accepts a single parameter of type LoaderEvent (com.greensock.events.LoaderEvent). You can determine the httpStatus code using the LoaderEvent's target.httpStatus (LoaderItems keep track of their httpStatus when possible, although certain environments prevent Flash from getting httpStatus information).DataLoaderVars instance
instead of a generic object to define your vars is a bit more verbose but provides
code hinting and improved debugging because it enforces strict data typing. Use whichever one you prefer.
import com.greensock.loading.*;
import com.greensock.events.LoaderEvent;
//create a BinaryDataLoader
var loader:BinaryDataLoader = new BinaryDataLoader("file.zip", {name:"myZipFile", requireWithRoot:this.root, estimatedBytes:6800});
//begin loading
loader.load();
//or we could parse() and array of files, creating a LoaderMax queue with loaders for each file. To do that, we'll first create the array:
var files:Array = ["files/archive.zip","images/1.jpg","files/report.pdf","swfs/child.swf"];
//since we want the parse() method to recognize the .pdf file as a BinaryDataLoader, we should registerFileType() first because pdf isn't one of the extensions recognized by default.
LoaderMax.registerFileType("pdf", BinaryDataLoader);
//before we parse() the array, we need to activate() the loader types that LoaderMax should recognize (we only need to do this once)
LoaderMax.activate([BinaryDataLoader, ImageLoader, SWFLoader]);
//now parse the files and create a LoaderMax queue
var queue:LoaderMax = LoaderMax.parse(files, {onProgress:progressHandler, onComplete:completeHandler, onChildFail:childFailHandler});
queue.load();
function progressHandler(event:LoaderEvent):void {
trace("progress: " + event.target.progress);
}
function completeHandler(event:LoaderEvent):void {
trace("completed " + event.target);
}
function childFailHandler(event:LoaderEvent):void {
trace(event.target + " failed.");
}
See also
| Method | Defined by | ||
|---|---|---|---|
|
BinaryDataLoader(urlOrRequest:*, vars:Object = null)
Constructor
| BinaryDataLoader | ||
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addEventListener(type:String, listener:Function, useCapture:Boolean = false, priority:int = 0, useWeakReference:Boolean = false):void
| LoaderCore | |
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auditSize():void
Attempts loading just enough of the content to accurately determine the
bytesTotal
in order to improve the accuracy of the progress property. | LoaderItem | |
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cancel():void
If the loader is currently loading (
status is LoaderStatus.LOADING), it will be canceled
immediately and its status will change to LoaderStatus.READY. | LoaderCore | |
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dispose(flushContent:Boolean = false):void
Disposes of the loader and releases it internally for garbage collection.
| LoaderCore | |
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load(flushContent:Boolean = false):void
Loads the loader's content, optionally flushing any previously loaded content first.
| LoaderCore | |
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pause():void
Pauses the loader immediately.
| LoaderCore | |
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prioritize(loadNow:Boolean = true):void
Immediately prioritizes the loader inside any LoaderMax instances that contain it,
forcing it to the top position in their queue and optionally calls
load()
immediately as well. | LoaderCore | |
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resume():void
Unpauses the loader and resumes loading immediately.
| LoaderCore | |
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toString():String
Returns information about the loader, like its type, its
name, and its url (if it has one). | LoaderCore | |
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unload():void
Removes any content that was loaded and sets
bytesLoaded back to zero. | LoaderCore | |
| BinaryDataLoader | () | constructor |
public function BinaryDataLoader(urlOrRequest:*, vars:Object = null)Constructor
ParametersurlOrRequest:* — The url (String) or URLRequest from which the loader should get its content.
|
|
vars:Object (default = null) — An object containing optional configuration details. For example: new BinaryDataLoader("file.zip", {name:"myZipFile", onComplete:completeHandler, onProgress:progressHandler}).The following special properties can be passed into the constructor via the vars parameter
which can be either a generic object or a DataLoaderVars object:
|
See also