name: bilineo
description: "A new Flutter project."
# The following line prevents the package from being accidentally published to
# pub.dev using `flutter pub publish`. This is preferred for private packages.
publish_to: 'none' # Remove this line if you wish to publish to pub.dev

# The following defines the version and build number for your application.
# A version number is three numbers separated by dots, like 1.2.43
# followed by an optional build number separated by a +.
# Both the version and the builder number may be overridden in flutter
# build by specifying --build-name and --build-number, respectively.
# In Android, build-name is used as versionName while build-number used as versionCode.
# Read more about Android versioning at https://developer.android.com/studio/publish/versioning
# In iOS, build-name is used as CFBundleShortVersionString while build-number is used as CFBundleVersion.
# Read more about iOS versioning at
# https://developer.apple.com/library/archive/documentation/General/Reference/InfoPlistKeyReference/Articles/CoreFoundationKeys.html
# In Windows, build-name is used as the major, minor, and patch parts
# of the product and file versions while build-number is used as the build suffix.
version: 1.0.5+1

environment:
  sdk: '>=3.2.6 <4.0.0'
  flutter: 3.22.1

# Dependencies specify other packages that your package needs in order to work.
# To automatically upgrade your package dependencies to the latest versions
# consider running `flutter pub upgrade --major-versions`. Alternatively,
# dependencies can be manually updated by changing the version numbers below to
# the latest version available on pub.dev. To see which dependencies have newer
# versions available, run `flutter pub outdated`.
dependencies:
  flutter:
    sdk: flutter
  flutter_localizations:
    sdk: flutter


  # The following adds the Cupertino Icons font to your application.
  # Use with the CupertinoIcons class for iOS style icons.
  cupertino_icons: ^1.0.2
  flutter_modular: ^6.3.2
  mobx: ^2.2.1
  flutter_mobx: ^2.0.6+5
  dio: ^5.0.0
  cookie_jar: ^4.0.8
  dio_cookie_manager: ^3.1.1
  connectivity_plus: ^4.0.1
  dio_http2_adapter: ^2.3.1+1

  path_provider: ^2.1.1
  hive: ^2.2.3
  hive_flutter: ^1.1.0
  flutter_smart_dialog: ^4.9.4
  cached_network_image: ^3.3.0

  media_kit: ^1.1.10                             # Primary package.
  media_kit_video: ^1.2.4                        # For video rendering.
  media_kit_libs_video: ^1.0.4                   # Native video dependencies.

  auto_orientation: ^2.3.1
  flutter_volume_controller: ^1.3.1
  screen_brightness: ^0.2.2+1
  wakelock_plus: ^1.1.1
  audio_video_progress_bar: ^2.0.2
  adaptive_theme: ^3.6.0
  flutter_displaymode: ^0.6.0

  universal_platform: ^1.0.0+1
  webview_cookie_manager: ^2.0.6
  webview_flutter: ^4.2.2
  url_launcher: ^6.1.14
  device_info_plus: ^9.0.2
  window_manager: ^0.3.8
  protobuf: ^3.0.0
  ns_danmaku: 
    git: 
        url: https://github.com/Predidit/flutter_ns_danmaku.git
        ref: master
  webview_windows:
    git:
      url: https://github.com/Predidit/flutter-webview-windows.git
      ref: main

dev_dependencies:
  flutter_test:
    sdk: flutter

  # The "flutter_lints" package below contains a set of recommended lints to
  # encourage good coding practices. The lint set provided by the package is
  # activated in the `analysis_options.yaml` file located at the root of your
  # package. See that file for information about deactivating specific lint
  # rules and activating additional ones.
  flutter_lints: ^2.0.0
  build_runner: ^2.4.6
  mobx_codegen: ^2.3.0
  hive_generator: ^2.0.0
  flutter_launcher_icons: "^0.13.1"

# For information on the generic Dart part of this file, see the
# following page: https://dart.dev/tools/pub/pubspec

flutter_launcher_icons:
  android: true
  ios: true
  remove_alpha_ios: true
  image_path: assets/logo/logo_android.png
  image_path_android: assets/logo/logo_android.png
  image_path_ios: assets/logo/logo_ios.png
  adaptive_icon_background: "#ffffff"
  adaptive_icon_foreground: assets/logo/logo_android.png
  adaptive_icon_monochrome: assets/logo/logo_android.png
  macos:
    generate: true
    image_path: assets/logo/logo_ios.png
  linux:
    generate: true
    image_path: assets/logo/logo_ios.png
  windows:
    generate: true
    image_path: assets/logo/logo_ios.png
    icon_size: 256 # min:48, max:256, default: 48

# The following section is specific to Flutter packages.
flutter:

  # The following line ensures that the Material Icons font is
  # included with your application, so that you can use the icons in
  # the material Icons class.
  uses-material-design: true

  # To add assets to your application, add an assets section, like this:
  # assets:
  #   - images/a_dot_burr.jpeg
  #   - images/a_dot_ham.jpeg
  assets:
    - assets/images/ 
    - assets/images/lv/
    - assets/logo/
    - assets/plugins/

  # An image asset can refer to one or more resolution-specific "variants", see
  # https://flutter.dev/assets-and-images/#resolution-aware

  # For details regarding adding assets from package dependencies, see
  # https://flutter.dev/assets-and-images/#from-packages

  # To add custom fonts to your application, add a fonts section here,
  # in this "flutter" section. Each entry in this list should have a
  # "family" key with the font family name, and a "fonts" key with a
  # list giving the asset and other descriptors for the font. For
  # example:
  # fonts:
  #   - family: Schyler
  #     fonts:
  #       - asset: fonts/Schyler-Regular.ttf
  #       - asset: fonts/Schyler-Italic.ttf
  #         style: italic
  #   - family: Trajan Pro
  #     fonts:
  #       - asset: fonts/TrajanPro.ttf
  #       - asset: fonts/TrajanPro_Bold.ttf
  #         weight: 700
  #
  # For details regarding fonts from package dependencies,
  # see https://flutter.dev/custom-fonts/#from-packages
