export enum event {
    DisposeGameObjectsEventName = "DisposeGameObjectsEventName",
    DisposeGeometrysEventName = "DisposeGeometrysEventName",
    DisposePBRMaterialsEventName = "DisposePBRMaterialsEventName",
    DisposeDirectionLightsEventName = "DisposeDirectionLightsEventName",
    DisposeTransformsEventName = "DisposeTransformsEventName",
    DisposeBasicCameraViewsEventName = "DisposeBasicCameraViewsEventName",
    DisposePerspectiveCameraProjectionsEventName = "DisposePerspectiveCameraProjectionsEventName",
    DisposeScriptEventName = "DisposeScriptEventName",

    DisposeTextureEventName = "DisposeTextureEventName",
}