	object_const_def
	const VERMILIONGYM_SURGE
	const VERMILIONGYM_GENTLEMAN
	const VERMILIONGYM_ROCKER
	const VERMILIONGYM_SUPER_NERD
	const VERMILIONGYM_GYM_GUIDE

VermilionGym_MapScripts:
	def_scene_scripts

	def_callbacks

VermilionGymSurgeScript:
	faceplayer
	opentext
	checkflag ENGINE_THUNDERBADGE
	iftrue .FightDone
	writetext LtSurgeIntroText
	waitbutton
	closetext
	winlosstext LtSurgeWinLossText, 0
	loadtrainer LT_SURGE, LT_SURGE1
	startbattle
	reloadmapafterbattle
	setevent EVENT_BEAT_LTSURGE
	setevent EVENT_BEAT_GENTLEMAN_GREGORY
	setevent EVENT_BEAT_GUITARIST_VINCENT
	setevent EVENT_BEAT_JUGGLER_HORTON
	opentext
	writetext ReceivedThunderBadgeText
	playsound SFX_GET_BADGE
	waitsfx
	setflag ENGINE_THUNDERBADGE
	writetext LtSurgeThunderBadgeText
	waitbutton
	closetext
	end

.FightDone:
	checkevent EVENT_OPENED_MT_SILVER
	iftrue .SurgeRematchAsk
	writetext LtSurgeFightDoneText
	waitbutton
	closetext
	end

.SurgeRematchAsk
	writetext SurgeRematchAskText
	yesorno
	iftrue .SurgeRematch
	closetext
	end
	
.SurgeRematch:
	winlosstext Surge_RematchDefeat, 0
	loadtrainer LT_SURGE, LT_SURGE2
	startbattle
	reloadmapafterbattle
	end
TrainerGentlemanGregory:
	trainer GENTLEMAN, GREGORY, EVENT_BEAT_GENTLEMAN_GREGORY, GentlemanGregorySeenText, GentlemanGregoryBeatenText, 0, .Script

.Script:
	endifjustbattled
	opentext
	writetext GentlemanGregoryAfterBattleText
	waitbutton
	closetext
	end

TrainerGuitaristVincent:
	trainer GUITARIST, VINCENT, EVENT_BEAT_GUITARIST_VINCENT, GuitaristVincentSeenText, GuitaristVincentBeatenText, 0, .Script

.Script:
	endifjustbattled
	opentext
	writetext GuitaristVincentAfterBattleText
	waitbutton
	closetext
	end

TrainerJugglerHorton:
	trainer JUGGLER, HORTON, EVENT_BEAT_JUGGLER_HORTON, JugglerHortonSeenText, JugglerHortonBeatenText, 0, .Script

.Script:
	endifjustbattled
	opentext
	writetext JugglerHortonAfterBattleText
	waitbutton
	closetext
	end

VermilionGymGuideScript:
	faceplayer
	opentext
	checkevent EVENT_BEAT_LTSURGE
	iftrue .VermilionGymGuideWinScript
	writetext VermilionGymGuideText
	waitbutton
	closetext
	end

.VermilionGymGuideWinScript:
	writetext VermilionGymGuideWinText
	waitbutton
	closetext
	end

VermilionGymTrashCan:
	jumptext VermilionGymTrashCanText

VermilionGymStatue:
	checkflag ENGINE_THUNDERBADGE
	iftrue .Beaten
	jumpstd GymStatue1Script
.Beaten:
	gettrainername STRING_BUFFER_4, LT_SURGE, LT_SURGE1
	jumpstd GymStatue2Script

LtSurgeIntroText:
	text "SURGE: Hey, you"
	line "little tyke!"

	para "I have to hand it"
	line "to you. It may not"

	para "be very smart to"
	line "challenge me, but"
	cont "it takes guts!"

	para "When it comes to"
	line "electric #MON,"
	cont "I'm number one!"

	para "I've never lost on"
	line "the battlefield."

	para "I'll zap you just"
	line "like I did my"
	cont "enemies in war!"
	done

LtSurgeWinLossText:
	text "SURGE: Arrrgh!"
	line "You are strong!"

	para "OK, kid. You get"
	line "THUNDERBADGE!"
	done

ReceivedThunderBadgeText:
	text "<PLAYER> received"
	line "THUNDERBADGE."
	done

LtSurgeThunderBadgeText:
	text "SURGE: THUNDER-"
	line "BADGE increases"
	cont "#MON's speed. "

	para "Consider it proof"
	line "that you defeated"

	para "me. You wear it"
	line "proudly, hear?"
	done

LtSurgeFightDoneText:
	text "SURGE: Hey, kid!"
	line "Still slugging and"
	cont "chugging away?"

	para "My #MON and I"
	line "are still at it!"
	done
	
SurgeRematchAskText:
	text "SURGE: Hey, kid!"
	line "Still slugging and"
	cont "chugging away?"
	
	para "I bet I can still"
	line "take you on!"
	done

Surge_RematchDefeat:
	text "You're still"
	line "holding up kid!"	
	done
	
GentlemanGregorySeenText:
	text "You're here to"
	line "defeat LT.SURGE?"

	para "Not if I can help"
	line "it!"
	done

GentlemanGregoryBeatenText:
	text "Sorry I failed"
	line "you, LT.SURGE,"
	cont "sir!"
	done

GentlemanGregoryAfterBattleText:
	text "When I was still"
	line "in the army, LT."

	para "SURGE saved my"
	line "life."
	done

GuitaristVincentSeenText:
	text "LT.SURGE recog-"
	line "nized my potential"

	para "with electric"
	line "#MON."

	para "Think you can beat"
	line "me?"
	done

GuitaristVincentBeatenText:
	text "Ooh, how shocking!"
	done

GuitaristVincentAfterBattleText:
	text "If the GYM's traps"
	line "were working, you"

	para "would have been"
	line "toast…"
	done

JugglerHortonSeenText:
	text "I'm going to take"
	line "you down! Prepare"
	cont "to be shocked!"
	done

JugglerHortonBeatenText:
	text "Gwaaah!"
	line "I was overpowered…"
	done

JugglerHortonAfterBattleText:
	text "Don't get too com-"
	line "fortable about"

	para "beating me…"
	line "LT.SURGE is tough."
	done

VermilionGymGuideText:
	text "Yo! CHAMP in"
	line "making!"

	para "You lucked out"
	line "this time."

	para "LT.SURGE is very"
	line "cautious. He has"

	para "traps set all over"
	line "the GYM."

	para "But--he-heh--the"
	line "traps aren't"
	cont "active right now."

	para "You'll have no"
	line "problem getting to"
	cont "LT.SURGE."
	done

VermilionGymGuideWinText:
	text "Whew! That was an"
	line "electrifying bout!"

	para "It sure made me"
	line "nervous."
	done

VermilionGymTrashCanText:
	text "Nope! Nothing here"
	line "but trash."
	done

VermilionGym_MapEvents:
	db 0, 0 ; filler

	def_warp_events
	warp_event  4, 17, VERMILION_CITY, 7
	warp_event  5, 17, VERMILION_CITY, 7

	def_coord_events

	def_bg_events
	bg_event  1,  7, BGEVENT_READ, VermilionGymTrashCan
	bg_event  3,  7, BGEVENT_READ, VermilionGymTrashCan
	bg_event  5,  7, BGEVENT_READ, VermilionGymTrashCan
	bg_event  7,  7, BGEVENT_READ, VermilionGymTrashCan
	bg_event  9,  7, BGEVENT_READ, VermilionGymTrashCan
	bg_event  1,  9, BGEVENT_READ, VermilionGymTrashCan
	bg_event  3,  9, BGEVENT_READ, VermilionGymTrashCan
	bg_event  5,  9, BGEVENT_READ, VermilionGymTrashCan
	bg_event  7,  9, BGEVENT_READ, VermilionGymTrashCan
	bg_event  9,  9, BGEVENT_READ, VermilionGymTrashCan
	bg_event  1, 11, BGEVENT_READ, VermilionGymTrashCan
	bg_event  3, 11, BGEVENT_READ, VermilionGymTrashCan
	bg_event  5, 11, BGEVENT_READ, VermilionGymTrashCan
	bg_event  7, 11, BGEVENT_READ, VermilionGymTrashCan
	bg_event  9, 11, BGEVENT_READ, VermilionGymTrashCan
	bg_event  3, 15, BGEVENT_READ, VermilionGymStatue
	bg_event  6, 15, BGEVENT_READ, VermilionGymStatue

	def_object_events
	object_event  5,  2, SPRITE_SURGE, SPRITEMOVEDATA_STANDING_DOWN, 0, 0, -1, -1, PAL_NPC_BROWN, OBJECTTYPE_SCRIPT, 0, VermilionGymSurgeScript, -1
	object_event  8,  8, SPRITE_GENTLEMAN, SPRITEMOVEDATA_STANDING_LEFT, 0, 0, -1, -1, PAL_NPC_BLUE, OBJECTTYPE_TRAINER, 4, TrainerGentlemanGregory, -1
	object_event  4,  7, SPRITE_ROCKER, SPRITEMOVEDATA_STANDING_DOWN, 3, 0, -1, -1, PAL_NPC_RED, OBJECTTYPE_TRAINER, 3, TrainerGuitaristVincent, -1
	object_event  0, 10, SPRITE_SUPER_NERD, SPRITEMOVEDATA_STANDING_RIGHT, 0, 0, -1, -1, PAL_NPC_BLUE, OBJECTTYPE_TRAINER, 4, TrainerJugglerHorton, -1
	object_event  7, 15, SPRITE_GYM_GUIDE, SPRITEMOVEDATA_STANDING_DOWN, 0, 0, -1, -1, PAL_NPC_BLUE, OBJECTTYPE_SCRIPT, 1, VermilionGymGuideScript, -1
