	object_const_def
	const CELADONGYM_ERIKA
	const CELADONGYM_LASS1
	const CELADONGYM_LASS2
	const CELADONGYM_BEAUTY
	const CELADONGYM_TWIN1
	const CELADONGYM_TWIN2

CeladonGym_MapScripts:
	def_scene_scripts

	def_callbacks

CeladonGymErikaScript:
	faceplayer
	opentext
	checkflag ENGINE_RAINBOWBADGE
	iftrue .FightDone
	writetext ErikaBeforeBattleText
	waitbutton
	closetext
	winlosstext ErikaBeatenText, 0
	loadtrainer ERIKA, ERIKA1
	startbattle
	reloadmapafterbattle
	setevent EVENT_BEAT_ERIKA
	setevent EVENT_BEAT_LASS_MICHELLE
	setevent EVENT_BEAT_PICNICKER_TANYA
	setevent EVENT_BEAT_BEAUTY_JULIA
	setevent EVENT_BEAT_TWINS_JO_AND_ZOE
	opentext
	writetext PlayerReceivedRainbowBadgeText
	playsound SFX_GET_BADGE
	waitsfx
	setflag ENGINE_RAINBOWBADGE
.FightDone:
	checkevent EVENT_GOT_TM19_GIGA_DRAIN
	iftrue .GotGigaDrain
	writetext ErikaExplainTMText
	promptbutton
	verbosegiveitem TM_GIGA_DRAIN
	iffalse .GotGigaDrain
	setevent EVENT_GOT_TM19_GIGA_DRAIN
.GotGigaDrain:
	checkevent EVENT_OPENED_MT_SILVER
	iftrue .ErikaRematchAsk
	writetext ErikaAfterBattleText
	waitbutton
	closetext
	end
 
.ErikaRematchAsk
	writetext ErikaRematchAskText
	yesorno
	iftrue .ErikaRematch
	closetext
	end
	
.ErikaRematch:
	winlosstext Erika_RematchDefeat, 0
	loadtrainer ERIKA, ERIKA2
	startbattle
	reloadmapafterbattle
	end			  

TrainerLassMichelle:
	trainer LASS, MICHELLE, EVENT_BEAT_LASS_MICHELLE, LassMichelleSeenText, LassMichelleBeatenText, 0, .Script

.Script:
	endifjustbattled
	opentext
	writetext LassMichelleAfterBattleText
	waitbutton
	closetext
	end

TrainerPicnickerTanya:
	trainer PICNICKER, TANYA, EVENT_BEAT_PICNICKER_TANYA, PicnickerTanyaSeenText, PicnickerTanyaBeatenText, 0, .Script

.Script:
	endifjustbattled
	opentext
	writetext PicnickerTanyaAfterBattleText
	waitbutton
	closetext
	end

TrainerBeautyJulia:
	trainer BEAUTY, JULIA, EVENT_BEAT_BEAUTY_JULIA, BeautyJuliaSeenText, BeautyJuliaBeatenText, 0, .Script

.Script:
	endifjustbattled
	opentext
	writetext BeautyJuliaAfterBattleText
	waitbutton
	closetext
	end

TrainerTwinsJoAndZoe1:
	trainer TWINS, JOANDZOE1, EVENT_BEAT_TWINS_JO_AND_ZOE, TwinsJoAndZoe1SeenText, TwinsJoAndZoe1BeatenText, 0, .Script

.Script:
	endifjustbattled
	opentext
	writetext TwinsJoAndZoe1AfterBattleText
	waitbutton
	closetext
	end

TrainerTwinsJoAndZoe2:
	trainer TWINS, JOANDZOE2, EVENT_BEAT_TWINS_JO_AND_ZOE, TwinsJoAndZoe2SeenText, TwinsJoAndZoe2BeatenText, 0, .Script

.Script:
	endifjustbattled
	opentext
	writetext TwinsJoAndZoe2AfterBattleText
	waitbutton
	closetext
	end

CeladonGymStatue:
	checkflag ENGINE_RAINBOWBADGE
	iftrue .Beaten
	jumpstd GymStatue1Script
.Beaten:
	gettrainername STRING_BUFFER_4, ERIKA, ERIKA1
	jumpstd GymStatue2Script

ErikaBeforeBattleText:
	text "ERIKA: Hello…"
	line "Lovely weather,"

	para "isn't it?"
	line "It's so pleasant…"

	para "…I'm afraid I may"
	line "doze off…"

	para "My name is ERIKA."
	line "I am the LEADER of"
	cont "CELADON GYM."

	para "…Oh? All the way"
	line "from JOHTO, you"
	cont "say? How nice…"

	para "Oh. I'm sorry, I"
	line "didn't realize"

	para "that you wished to"
	line "challenge me."

	para "Very well, but I"
	line "shall not lose."
	done

ErikaBeatenText:
	text "ERIKA: Oh!"
	line "I concede defeat…"

	para "You are remarkably"
	line "strong…"

	para "I shall give you"
	line "RAINBOWBADGE…"
	done

PlayerReceivedRainbowBadgeText:
	text "<PLAYER> received"
	line "RAINBOWBADGE."
	done

ErikaExplainTMText:
	text "ERIKA: That was a"
	line "delightful match."

	para "I felt inspired."
	line "Please, I wish you"
	cont "to have this TM."

	para "It is GIGA DRAIN."

	para "It is a wonderful"
	line "move that drains"

	para "half the damage it"
	line "inflicts to heal"
	cont "your #MON."

	para "Please use it if"
	line "it pleases you…"
	done

ErikaAfterBattleText:
	text "ERIKA: Losing"
	line "leaves a bitter"
	cont "aftertaste…"

	para "But knowing that"
	line "there are strong"

	para "trainers spurs me"
	line "to do better…"
	done
	
ErikaRematchAskText:
	text "ERIKA: Welcome"
	line "back. Still doing"
	cont "well I hope."
	
	para "A rematch?"
	line "It wont be too"
	cont "bad I guess…"					  		
	done
	
Erika_RematchDefeat:
	text "You're still quite"
	line "good, I accept"
	cont "defeat."
	done					

LassMichelleSeenText:
	text "Do you think a"
	line "girls-only GYM"
	cont "is rare?"
	done

LassMichelleBeatenText:
	text "Oh, bleah!"
	done

LassMichelleAfterBattleText:
	text "I just got care-"
	line "less, that's all!"
	done

PicnickerTanyaSeenText:
	text "Oh, a battle?"
	line "That's kind of"
	cont "scary, but OK!"
	done

PicnickerTanyaBeatenText:
	text "Oh, that's it?"
	done

PicnickerTanyaAfterBattleText:
	text "Oh, look at all"
	line "your BADGES. No"

	para "wonder I couldn't"
	line "win!"
	done

BeautyJuliaSeenText:
	text "Were you looking"
	line "at these flowers"
	cont "or at me?"
	done

BeautyJuliaBeatenText:
	text "How annoying!"
	done

BeautyJuliaAfterBattleText:
	text "How do I go about"
	line "becoming ladylike"
	cont "like ERIKA?"
	done

TwinsJoAndZoe1SeenText:
	text "We'll show you"
	line "#MON moves that"
	cont "ERIKA taught us!"
	done

TwinsJoAndZoe1BeatenText:
	text "Oh… We lost…"
	done

TwinsJoAndZoe1AfterBattleText:
	text "ERIKA will get you"
	line "back for us!"
	done

TwinsJoAndZoe2SeenText:
	text "We're going to"
	line "protect ERIKA!"
	done

TwinsJoAndZoe2BeatenText:
	text "We couldn't win…"
	done

TwinsJoAndZoe2AfterBattleText:
	text "ERIKA is much,"
	line "much stronger!"
	done

CeladonGym_MapEvents:
	db 0, 0 ; filler

	def_warp_events
	warp_event  4, 17, CELADON_CITY, 8
	warp_event  5, 17, CELADON_CITY, 8

	def_coord_events

	def_bg_events
	bg_event  3, 15, BGEVENT_READ, CeladonGymStatue
	bg_event  6, 15, BGEVENT_READ, CeladonGymStatue

	def_object_events
	object_event  5,  3, SPRITE_ERIKA, SPRITEMOVEDATA_STANDING_DOWN, 0, 0, -1, -1, PAL_NPC_GREEN, OBJECTTYPE_SCRIPT, 0, CeladonGymErikaScript, -1
	object_event  7,  8, SPRITE_LASS, SPRITEMOVEDATA_STANDING_LEFT, 0, 0, -1, -1, PAL_NPC_BLUE, OBJECTTYPE_TRAINER, 2, TrainerLassMichelle, -1
	object_event  2,  8, SPRITE_LASS, SPRITEMOVEDATA_STANDING_RIGHT, 0, 0, -1, -1, PAL_NPC_GREEN, OBJECTTYPE_TRAINER, 2, TrainerPicnickerTanya, -1
	object_event  3,  5, SPRITE_BEAUTY, SPRITEMOVEDATA_STANDING_RIGHT, 0, 0, -1, -1, PAL_NPC_BLUE, OBJECTTYPE_TRAINER, 2, TrainerBeautyJulia, -1
	object_event  4, 10, SPRITE_TWIN, SPRITEMOVEDATA_STANDING_DOWN, 0, 0, -1, -1, PAL_NPC_RED, OBJECTTYPE_TRAINER, 1, TrainerTwinsJoAndZoe1, -1
	object_event  5, 10, SPRITE_TWIN, SPRITEMOVEDATA_STANDING_DOWN, 0, 0, -1, -1, PAL_NPC_RED, OBJECTTYPE_TRAINER, 1, TrainerTwinsJoAndZoe2, -1
