/*
* Copyright (c) 2006-2007 Erin Catto http://www.gphysics.com
*
* This software is provided 'as-is', without any express or implied
* warranty.  In no event will the authors be held liable for any damages
* arising from the use of this software.
* Permission is granted to anyone to use this software for any purpose,
* including commercial applications, and to alter it and redistribute it
* freely, subject to the following restrictions:
* 1. The origin of this software must not be misrepresented; you must not
* claim that you wrote the original software. If you use this software
* in a product, an acknowledgment in the product documentation would be
* appreciated but is not required.
* 2. Altered source versions must be plainly marked as such, and must not be
* misrepresented as being the original software.
* 3. This notice may not be removed or altered from any source distribution.
*/

package Box2D.Collision 
{

	import Box2D.Common.Math.*;
	

internal class b2SimplexVertex
{
	public function b2SimplexVertex() {}
	
	public function Set(other:b2SimplexVertex):void
	{
		wA.SetV(other.wA);
		wB.SetV(other.wB);
		w.SetV(other.w);
		a = other.a;
		indexA = other.indexA;
		indexB = other.indexB;
	}
	
	public var wA:b2Vec2;		// support point in proxyA
	public var wB:b2Vec2;		// support point in proxyB
	public var w:b2Vec2;		// wB - wA
	public var a:Number;		// barycentric coordinate for closest point
	public var indexA:int;	// wA index
	public var indexB:int;	// wB index
}
	
}