package citrus.sounds 
{
	import flash.display.Sprite;
	
	/**
	 * flash.display.Sprite drawn onto by CitrusSoundSpace.
	 */
	public class CitrusSoundDebugArt extends Sprite
	{
		
		public function CitrusSoundDebugArt()
		{
			mouseEnabled = false;
			mouseChildren = false;
		}
		
		public function destroy():void
		{
			
		}
		
	}

}